deeptwins-cesium-engine 0.0.3

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Files changed (2085) hide show
  1. package/Build/ThirdParty/Workers/zip-web-worker.js +640 -0
  2. package/Build/Workers/chunk-2363JE27.js +163 -0
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  1974. package/Source/Shaders/SunVS.js +30 -0
  1975. package/Source/Shaders/Vector3DTileClampedPolylinesFS.glsl +48 -0
  1976. package/Source/Shaders/Vector3DTileClampedPolylinesFS.js +50 -0
  1977. package/Source/Shaders/Vector3DTileClampedPolylinesVS.glsl +85 -0
  1978. package/Source/Shaders/Vector3DTileClampedPolylinesVS.js +87 -0
  1979. package/Source/Shaders/Vector3DTilePolylinesVS.glsl +22 -0
  1980. package/Source/Shaders/Vector3DTilePolylinesVS.js +24 -0
  1981. package/Source/Shaders/VectorTileVS.glsl +9 -0
  1982. package/Source/Shaders/VectorTileVS.js +11 -0
  1983. package/Source/Shaders/ViewportQuadFS.glsl +16 -0
  1984. package/Source/Shaders/ViewportQuadFS.js +18 -0
  1985. package/Source/Shaders/ViewportQuadVS.glsl +10 -0
  1986. package/Source/Shaders/ViewportQuadVS.js +12 -0
  1987. package/Source/Shaders/Voxels/IntersectBox.glsl +34 -0
  1988. package/Source/Shaders/Voxels/IntersectBox.js +36 -0
  1989. package/Source/Shaders/Voxels/IntersectCylinder.glsl +142 -0
  1990. package/Source/Shaders/Voxels/IntersectCylinder.js +144 -0
  1991. package/Source/Shaders/Voxels/IntersectDepth.glsl +27 -0
  1992. package/Source/Shaders/Voxels/IntersectDepth.js +29 -0
  1993. package/Source/Shaders/Voxels/IntersectEllipsoid.glsl +330 -0
  1994. package/Source/Shaders/Voxels/IntersectEllipsoid.js +332 -0
  1995. package/Source/Shaders/Voxels/IntersectLongitude.glsl +114 -0
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  1997. package/Source/Shaders/Voxels/IntersectPlane.glsl +80 -0
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  2009. package/Source/Shaders/Voxels/VoxelUtils.glsl +12 -0
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  2011. package/Source/Shaders/Voxels/VoxelVS.glsl +11 -0
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  2013. package/Source/Shaders/Voxels/convertLocalToBoxUv.glsl +30 -0
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  2074. package/Source/Workers/decodeGoogleEarthEnterprisePacket.js +268 -0
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  2082. package/Source/Workers/upsampleVerticesFromCesium3DTilesTerrain.js +55 -0
  2083. package/index.d.ts +46026 -0
  2084. package/index.js +1227 -0
  2085. package/package.json +79 -0
@@ -0,0 +1,3233 @@
1
+ import Cartesian3 from "./Cartesian3.js";
2
+ import Cartesian4 from "./Cartesian4.js";
3
+ import Check from "./Check.js";
4
+ import Frozen from "./Frozen.js";
5
+ import defined from "./defined.js";
6
+ import DeveloperError from "./DeveloperError.js";
7
+ import CesiumMath from "./Math.js";
8
+ import Matrix3 from "./Matrix3.js";
9
+ import RuntimeError from "./RuntimeError.js";
10
+
11
+ /**
12
+ * A 4x4 matrix, indexable as a column-major order array.
13
+ * Constructor parameters are in row-major order for code readability.
14
+ * @alias Matrix4
15
+ * @constructor
16
+ * @implements {ArrayLike<number>}
17
+ *
18
+ * @param {number} [column0Row0=0.0] The value for column 0, row 0.
19
+ * @param {number} [column1Row0=0.0] The value for column 1, row 0.
20
+ * @param {number} [column2Row0=0.0] The value for column 2, row 0.
21
+ * @param {number} [column3Row0=0.0] The value for column 3, row 0.
22
+ * @param {number} [column0Row1=0.0] The value for column 0, row 1.
23
+ * @param {number} [column1Row1=0.0] The value for column 1, row 1.
24
+ * @param {number} [column2Row1=0.0] The value for column 2, row 1.
25
+ * @param {number} [column3Row1=0.0] The value for column 3, row 1.
26
+ * @param {number} [column0Row2=0.0] The value for column 0, row 2.
27
+ * @param {number} [column1Row2=0.0] The value for column 1, row 2.
28
+ * @param {number} [column2Row2=0.0] The value for column 2, row 2.
29
+ * @param {number} [column3Row2=0.0] The value for column 3, row 2.
30
+ * @param {number} [column0Row3=0.0] The value for column 0, row 3.
31
+ * @param {number} [column1Row3=0.0] The value for column 1, row 3.
32
+ * @param {number} [column2Row3=0.0] The value for column 2, row 3.
33
+ * @param {number} [column3Row3=0.0] The value for column 3, row 3.
34
+ *
35
+ * @see Matrix4.fromArray
36
+ * @see Matrix4.fromColumnMajorArray
37
+ * @see Matrix4.fromRowMajorArray
38
+ * @see Matrix4.fromRotationTranslation
39
+ * @see Matrix4.fromTranslationQuaternionRotationScale
40
+ * @see Matrix4.fromTranslationRotationScale
41
+ * @see Matrix4.fromTranslation
42
+ * @see Matrix4.fromScale
43
+ * @see Matrix4.fromUniformScale
44
+ * @see Matrix4.fromRotation
45
+ * @see Matrix4.fromCamera
46
+ * @see Matrix4.computePerspectiveFieldOfView
47
+ * @see Matrix4.computeOrthographicOffCenter
48
+ * @see Matrix4.computePerspectiveOffCenter
49
+ * @see Matrix4.computeInfinitePerspectiveOffCenter
50
+ * @see Matrix4.computeViewportTransformation
51
+ * @see Matrix4.computeView
52
+ * @see Matrix2
53
+ * @see Matrix3
54
+ * @see Packable
55
+ */
56
+ function Matrix4(
57
+ column0Row0,
58
+ column1Row0,
59
+ column2Row0,
60
+ column3Row0,
61
+ column0Row1,
62
+ column1Row1,
63
+ column2Row1,
64
+ column3Row1,
65
+ column0Row2,
66
+ column1Row2,
67
+ column2Row2,
68
+ column3Row2,
69
+ column0Row3,
70
+ column1Row3,
71
+ column2Row3,
72
+ column3Row3,
73
+ ) {
74
+ this[0] = column0Row0 ?? 0.0;
75
+ this[1] = column0Row1 ?? 0.0;
76
+ this[2] = column0Row2 ?? 0.0;
77
+ this[3] = column0Row3 ?? 0.0;
78
+ this[4] = column1Row0 ?? 0.0;
79
+ this[5] = column1Row1 ?? 0.0;
80
+ this[6] = column1Row2 ?? 0.0;
81
+ this[7] = column1Row3 ?? 0.0;
82
+ this[8] = column2Row0 ?? 0.0;
83
+ this[9] = column2Row1 ?? 0.0;
84
+ this[10] = column2Row2 ?? 0.0;
85
+ this[11] = column2Row3 ?? 0.0;
86
+ this[12] = column3Row0 ?? 0.0;
87
+ this[13] = column3Row1 ?? 0.0;
88
+ this[14] = column3Row2 ?? 0.0;
89
+ this[15] = column3Row3 ?? 0.0;
90
+ }
91
+
92
+ /**
93
+ * The number of elements used to pack the object into an array.
94
+ * @type {number}
95
+ */
96
+ Matrix4.packedLength = 16;
97
+
98
+ /**
99
+ * Stores the provided instance into the provided array.
100
+ *
101
+ * @param {Matrix4} value The value to pack.
102
+ * @param {number[]} array The array to pack into.
103
+ * @param {number} [startingIndex=0] The index into the array at which to start packing the elements.
104
+ *
105
+ * @returns {number[]} The array that was packed into
106
+ */
107
+ Matrix4.pack = function (value, array, startingIndex) {
108
+ //>>includeStart('debug', pragmas.debug);
109
+ Check.typeOf.object("value", value);
110
+ Check.defined("array", array);
111
+ //>>includeEnd('debug');
112
+
113
+ startingIndex = startingIndex ?? 0;
114
+
115
+ array[startingIndex++] = value[0];
116
+ array[startingIndex++] = value[1];
117
+ array[startingIndex++] = value[2];
118
+ array[startingIndex++] = value[3];
119
+ array[startingIndex++] = value[4];
120
+ array[startingIndex++] = value[5];
121
+ array[startingIndex++] = value[6];
122
+ array[startingIndex++] = value[7];
123
+ array[startingIndex++] = value[8];
124
+ array[startingIndex++] = value[9];
125
+ array[startingIndex++] = value[10];
126
+ array[startingIndex++] = value[11];
127
+ array[startingIndex++] = value[12];
128
+ array[startingIndex++] = value[13];
129
+ array[startingIndex++] = value[14];
130
+ array[startingIndex] = value[15];
131
+
132
+ return array;
133
+ };
134
+
135
+ /**
136
+ * Retrieves an instance from a packed array.
137
+ *
138
+ * @param {number[]} array The packed array.
139
+ * @param {number} [startingIndex=0] The starting index of the element to be unpacked.
140
+ * @param {Matrix4} [result] The object into which to store the result.
141
+ * @returns {Matrix4} The modified result parameter or a new Matrix4 instance if one was not provided.
142
+ */
143
+ Matrix4.unpack = function (array, startingIndex, result) {
144
+ //>>includeStart('debug', pragmas.debug);
145
+ Check.defined("array", array);
146
+ //>>includeEnd('debug');
147
+
148
+ startingIndex = startingIndex ?? 0;
149
+
150
+ if (!defined(result)) {
151
+ result = new Matrix4();
152
+ }
153
+
154
+ result[0] = array[startingIndex++];
155
+ result[1] = array[startingIndex++];
156
+ result[2] = array[startingIndex++];
157
+ result[3] = array[startingIndex++];
158
+ result[4] = array[startingIndex++];
159
+ result[5] = array[startingIndex++];
160
+ result[6] = array[startingIndex++];
161
+ result[7] = array[startingIndex++];
162
+ result[8] = array[startingIndex++];
163
+ result[9] = array[startingIndex++];
164
+ result[10] = array[startingIndex++];
165
+ result[11] = array[startingIndex++];
166
+ result[12] = array[startingIndex++];
167
+ result[13] = array[startingIndex++];
168
+ result[14] = array[startingIndex++];
169
+ result[15] = array[startingIndex];
170
+ return result;
171
+ };
172
+
173
+ /**
174
+ * Flattens an array of Matrix4s into an array of components. The components
175
+ * are stored in column-major order.
176
+ *
177
+ * @param {Matrix4[]} array The array of matrices to pack.
178
+ * @param {number[]} [result] The array onto which to store the result. If this is a typed array, it must have array.length * 16 components, else a {@link DeveloperError} will be thrown. If it is a regular array, it will be resized to have (array.length * 16) elements.
179
+ * @returns {number[]} The packed array.
180
+ */
181
+ Matrix4.packArray = function (array, result) {
182
+ //>>includeStart('debug', pragmas.debug);
183
+ Check.defined("array", array);
184
+ //>>includeEnd('debug');
185
+
186
+ const length = array.length;
187
+ const resultLength = length * 16;
188
+ if (!defined(result)) {
189
+ result = new Array(resultLength);
190
+ } else if (!Array.isArray(result) && result.length !== resultLength) {
191
+ //>>includeStart('debug', pragmas.debug);
192
+ throw new DeveloperError(
193
+ "If result is a typed array, it must have exactly array.length * 16 elements",
194
+ );
195
+ //>>includeEnd('debug');
196
+ } else if (result.length !== resultLength) {
197
+ result.length = resultLength;
198
+ }
199
+
200
+ for (let i = 0; i < length; ++i) {
201
+ Matrix4.pack(array[i], result, i * 16);
202
+ }
203
+ return result;
204
+ };
205
+
206
+ /**
207
+ * Unpacks an array of column-major matrix components into an array of Matrix4s.
208
+ *
209
+ * @param {number[]} array The array of components to unpack.
210
+ * @param {Matrix4[]} [result] The array onto which to store the result.
211
+ * @returns {Matrix4[]} The unpacked array.
212
+ */
213
+ Matrix4.unpackArray = function (array, result) {
214
+ //>>includeStart('debug', pragmas.debug);
215
+ Check.defined("array", array);
216
+ Check.typeOf.number.greaterThanOrEquals("array.length", array.length, 16);
217
+ if (array.length % 16 !== 0) {
218
+ throw new DeveloperError("array length must be a multiple of 16.");
219
+ }
220
+ //>>includeEnd('debug');
221
+
222
+ const length = array.length;
223
+ if (!defined(result)) {
224
+ result = new Array(length / 16);
225
+ } else {
226
+ result.length = length / 16;
227
+ }
228
+
229
+ for (let i = 0; i < length; i += 16) {
230
+ const index = i / 16;
231
+ result[index] = Matrix4.unpack(array, i, result[index]);
232
+ }
233
+ return result;
234
+ };
235
+
236
+ /**
237
+ * Duplicates a Matrix4 instance.
238
+ *
239
+ * @param {Matrix4} matrix The matrix to duplicate.
240
+ * @param {Matrix4} [result] The object onto which to store the result.
241
+ * @returns {Matrix4} The modified result parameter or a new Matrix4 instance if one was not provided. (Returns undefined if matrix is undefined)
242
+ */
243
+ Matrix4.clone = function (matrix, result) {
244
+ if (!defined(matrix)) {
245
+ return undefined;
246
+ }
247
+ if (!defined(result)) {
248
+ return new Matrix4(
249
+ matrix[0],
250
+ matrix[4],
251
+ matrix[8],
252
+ matrix[12],
253
+ matrix[1],
254
+ matrix[5],
255
+ matrix[9],
256
+ matrix[13],
257
+ matrix[2],
258
+ matrix[6],
259
+ matrix[10],
260
+ matrix[14],
261
+ matrix[3],
262
+ matrix[7],
263
+ matrix[11],
264
+ matrix[15],
265
+ );
266
+ }
267
+ result[0] = matrix[0];
268
+ result[1] = matrix[1];
269
+ result[2] = matrix[2];
270
+ result[3] = matrix[3];
271
+ result[4] = matrix[4];
272
+ result[5] = matrix[5];
273
+ result[6] = matrix[6];
274
+ result[7] = matrix[7];
275
+ result[8] = matrix[8];
276
+ result[9] = matrix[9];
277
+ result[10] = matrix[10];
278
+ result[11] = matrix[11];
279
+ result[12] = matrix[12];
280
+ result[13] = matrix[13];
281
+ result[14] = matrix[14];
282
+ result[15] = matrix[15];
283
+ return result;
284
+ };
285
+
286
+ /**
287
+ * Creates a Matrix4 from 16 consecutive elements in an array.
288
+ * @function
289
+ *
290
+ * @param {number[]} array The array whose 16 consecutive elements correspond to the positions of the matrix. Assumes column-major order.
291
+ * @param {number} [startingIndex=0] The offset into the array of the first element, which corresponds to first column first row position in the matrix.
292
+ * @param {Matrix4} [result] The object onto which to store the result.
293
+ * @returns {Matrix4} The modified result parameter or a new Matrix4 instance if one was not provided.
294
+ *
295
+ * @example
296
+ * // Create the Matrix4:
297
+ * // [1.0, 2.0, 3.0, 4.0]
298
+ * // [1.0, 2.0, 3.0, 4.0]
299
+ * // [1.0, 2.0, 3.0, 4.0]
300
+ * // [1.0, 2.0, 3.0, 4.0]
301
+ *
302
+ * const v = [1.0, 1.0, 1.0, 1.0, 2.0, 2.0, 2.0, 2.0, 3.0, 3.0, 3.0, 3.0, 4.0, 4.0, 4.0, 4.0];
303
+ * const m = Cesium.Matrix4.fromArray(v);
304
+ *
305
+ * // Create same Matrix4 with using an offset into an array
306
+ * const v2 = [0.0, 0.0, 1.0, 1.0, 1.0, 1.0, 2.0, 2.0, 2.0, 2.0, 3.0, 3.0, 3.0, 3.0, 4.0, 4.0, 4.0, 4.0];
307
+ * const m2 = Cesium.Matrix4.fromArray(v2, 2);
308
+ */
309
+ Matrix4.fromArray = Matrix4.unpack;
310
+
311
+ /**
312
+ * Computes a Matrix4 instance from a column-major order array.
313
+ *
314
+ * @param {number[]} values The column-major order array.
315
+ * @param {Matrix4} [result] The object in which the result will be stored, if undefined a new instance will be created.
316
+ * @returns {Matrix4} The modified result parameter, or a new Matrix4 instance if one was not provided.
317
+ */
318
+ Matrix4.fromColumnMajorArray = function (values, result) {
319
+ //>>includeStart('debug', pragmas.debug);
320
+ Check.defined("values", values);
321
+ //>>includeEnd('debug');
322
+
323
+ return Matrix4.clone(values, result);
324
+ };
325
+
326
+ /**
327
+ * Computes a Matrix4 instance from a row-major order array.
328
+ * The resulting matrix will be in column-major order.
329
+ *
330
+ * @param {number[]} values The row-major order array.
331
+ * @param {Matrix4} [result] The object in which the result will be stored, if undefined a new instance will be created.
332
+ * @returns {Matrix4} The modified result parameter, or a new Matrix4 instance if one was not provided.
333
+ */
334
+ Matrix4.fromRowMajorArray = function (values, result) {
335
+ //>>includeStart('debug', pragmas.debug);
336
+ Check.defined("values", values);
337
+ //>>includeEnd('debug');
338
+
339
+ if (!defined(result)) {
340
+ return new Matrix4(
341
+ values[0],
342
+ values[1],
343
+ values[2],
344
+ values[3],
345
+ values[4],
346
+ values[5],
347
+ values[6],
348
+ values[7],
349
+ values[8],
350
+ values[9],
351
+ values[10],
352
+ values[11],
353
+ values[12],
354
+ values[13],
355
+ values[14],
356
+ values[15],
357
+ );
358
+ }
359
+ result[0] = values[0];
360
+ result[1] = values[4];
361
+ result[2] = values[8];
362
+ result[3] = values[12];
363
+ result[4] = values[1];
364
+ result[5] = values[5];
365
+ result[6] = values[9];
366
+ result[7] = values[13];
367
+ result[8] = values[2];
368
+ result[9] = values[6];
369
+ result[10] = values[10];
370
+ result[11] = values[14];
371
+ result[12] = values[3];
372
+ result[13] = values[7];
373
+ result[14] = values[11];
374
+ result[15] = values[15];
375
+ return result;
376
+ };
377
+
378
+ /**
379
+ * Computes a Matrix4 instance from a Matrix3 representing the rotation
380
+ * and a Cartesian3 representing the translation.
381
+ *
382
+ * @param {Matrix3} rotation The upper left portion of the matrix representing the rotation.
383
+ * @param {Cartesian3} [translation=Cartesian3.ZERO] The upper right portion of the matrix representing the translation.
384
+ * @param {Matrix4} [result] The object in which the result will be stored, if undefined a new instance will be created.
385
+ * @returns {Matrix4} The modified result parameter, or a new Matrix4 instance if one was not provided.
386
+ */
387
+ Matrix4.fromRotationTranslation = function (rotation, translation, result) {
388
+ //>>includeStart('debug', pragmas.debug);
389
+ Check.typeOf.object("rotation", rotation);
390
+ //>>includeEnd('debug');
391
+
392
+ translation = translation ?? Cartesian3.ZERO;
393
+
394
+ if (!defined(result)) {
395
+ return new Matrix4(
396
+ rotation[0],
397
+ rotation[3],
398
+ rotation[6],
399
+ translation.x,
400
+ rotation[1],
401
+ rotation[4],
402
+ rotation[7],
403
+ translation.y,
404
+ rotation[2],
405
+ rotation[5],
406
+ rotation[8],
407
+ translation.z,
408
+ 0.0,
409
+ 0.0,
410
+ 0.0,
411
+ 1.0,
412
+ );
413
+ }
414
+
415
+ result[0] = rotation[0];
416
+ result[1] = rotation[1];
417
+ result[2] = rotation[2];
418
+ result[3] = 0.0;
419
+ result[4] = rotation[3];
420
+ result[5] = rotation[4];
421
+ result[6] = rotation[5];
422
+ result[7] = 0.0;
423
+ result[8] = rotation[6];
424
+ result[9] = rotation[7];
425
+ result[10] = rotation[8];
426
+ result[11] = 0.0;
427
+ result[12] = translation.x;
428
+ result[13] = translation.y;
429
+ result[14] = translation.z;
430
+ result[15] = 1.0;
431
+ return result;
432
+ };
433
+
434
+ /**
435
+ * Computes a Matrix4 instance from a translation, rotation, and scale (TRS)
436
+ * representation with the rotation represented as a quaternion.
437
+ *
438
+ * @param {Cartesian3} translation The translation transformation.
439
+ * @param {Quaternion} rotation The rotation transformation.
440
+ * @param {Cartesian3} scale The non-uniform scale transformation.
441
+ * @param {Matrix4} [result] The object in which the result will be stored, if undefined a new instance will be created.
442
+ * @returns {Matrix4} The modified result parameter, or a new Matrix4 instance if one was not provided.
443
+ *
444
+ * @example
445
+ * const result = Cesium.Matrix4.fromTranslationQuaternionRotationScale(
446
+ * new Cesium.Cartesian3(1.0, 2.0, 3.0), // translation
447
+ * Cesium.Quaternion.IDENTITY, // rotation
448
+ * new Cesium.Cartesian3(7.0, 8.0, 9.0), // scale
449
+ * result);
450
+ */
451
+ Matrix4.fromTranslationQuaternionRotationScale = function (
452
+ translation,
453
+ rotation,
454
+ scale,
455
+ result,
456
+ ) {
457
+ //>>includeStart('debug', pragmas.debug);
458
+ Check.typeOf.object("translation", translation);
459
+ Check.typeOf.object("rotation", rotation);
460
+ Check.typeOf.object("scale", scale);
461
+ //>>includeEnd('debug');
462
+
463
+ if (!defined(result)) {
464
+ result = new Matrix4();
465
+ }
466
+
467
+ const scaleX = scale.x;
468
+ const scaleY = scale.y;
469
+ const scaleZ = scale.z;
470
+
471
+ const x2 = rotation.x * rotation.x;
472
+ const xy = rotation.x * rotation.y;
473
+ const xz = rotation.x * rotation.z;
474
+ const xw = rotation.x * rotation.w;
475
+ const y2 = rotation.y * rotation.y;
476
+ const yz = rotation.y * rotation.z;
477
+ const yw = rotation.y * rotation.w;
478
+ const z2 = rotation.z * rotation.z;
479
+ const zw = rotation.z * rotation.w;
480
+ const w2 = rotation.w * rotation.w;
481
+
482
+ const m00 = x2 - y2 - z2 + w2;
483
+ const m01 = 2.0 * (xy - zw);
484
+ const m02 = 2.0 * (xz + yw);
485
+
486
+ const m10 = 2.0 * (xy + zw);
487
+ const m11 = -x2 + y2 - z2 + w2;
488
+ const m12 = 2.0 * (yz - xw);
489
+
490
+ const m20 = 2.0 * (xz - yw);
491
+ const m21 = 2.0 * (yz + xw);
492
+ const m22 = -x2 - y2 + z2 + w2;
493
+
494
+ result[0] = m00 * scaleX;
495
+ result[1] = m10 * scaleX;
496
+ result[2] = m20 * scaleX;
497
+ result[3] = 0.0;
498
+ result[4] = m01 * scaleY;
499
+ result[5] = m11 * scaleY;
500
+ result[6] = m21 * scaleY;
501
+ result[7] = 0.0;
502
+ result[8] = m02 * scaleZ;
503
+ result[9] = m12 * scaleZ;
504
+ result[10] = m22 * scaleZ;
505
+ result[11] = 0.0;
506
+ result[12] = translation.x;
507
+ result[13] = translation.y;
508
+ result[14] = translation.z;
509
+ result[15] = 1.0;
510
+
511
+ return result;
512
+ };
513
+
514
+ /**
515
+ * Creates a Matrix4 instance from a {@link TranslationRotationScale} instance.
516
+ *
517
+ * @param {TranslationRotationScale} translationRotationScale The instance.
518
+ * @param {Matrix4} [result] The object in which the result will be stored, if undefined a new instance will be created.
519
+ * @returns {Matrix4} The modified result parameter, or a new Matrix4 instance if one was not provided.
520
+ */
521
+ Matrix4.fromTranslationRotationScale = function (
522
+ translationRotationScale,
523
+ result,
524
+ ) {
525
+ //>>includeStart('debug', pragmas.debug);
526
+ Check.typeOf.object("translationRotationScale", translationRotationScale);
527
+ //>>includeEnd('debug');
528
+
529
+ return Matrix4.fromTranslationQuaternionRotationScale(
530
+ translationRotationScale.translation,
531
+ translationRotationScale.rotation,
532
+ translationRotationScale.scale,
533
+ result,
534
+ );
535
+ };
536
+
537
+ /**
538
+ * Creates a Matrix4 instance from a Cartesian3 representing the translation.
539
+ *
540
+ * @param {Cartesian3} translation The upper right portion of the matrix representing the translation.
541
+ * @param {Matrix4} [result] The object in which the result will be stored, if undefined a new instance will be created.
542
+ * @returns {Matrix4} The modified result parameter, or a new Matrix4 instance if one was not provided.
543
+ *
544
+ * @see Matrix4.multiplyByTranslation
545
+ */
546
+ Matrix4.fromTranslation = function (translation, result) {
547
+ //>>includeStart('debug', pragmas.debug);
548
+ Check.typeOf.object("translation", translation);
549
+ //>>includeEnd('debug');
550
+
551
+ return Matrix4.fromRotationTranslation(Matrix3.IDENTITY, translation, result);
552
+ };
553
+
554
+ /**
555
+ * Computes a Matrix4 instance representing a non-uniform scale.
556
+ *
557
+ * @param {Cartesian3} scale The x, y, and z scale factors.
558
+ * @param {Matrix4} [result] The object in which the result will be stored, if undefined a new instance will be created.
559
+ * @returns {Matrix4} The modified result parameter, or a new Matrix4 instance if one was not provided.
560
+ *
561
+ * @example
562
+ * // Creates
563
+ * // [7.0, 0.0, 0.0, 0.0]
564
+ * // [0.0, 8.0, 0.0, 0.0]
565
+ * // [0.0, 0.0, 9.0, 0.0]
566
+ * // [0.0, 0.0, 0.0, 1.0]
567
+ * const m = Cesium.Matrix4.fromScale(new Cesium.Cartesian3(7.0, 8.0, 9.0));
568
+ */
569
+ Matrix4.fromScale = function (scale, result) {
570
+ //>>includeStart('debug', pragmas.debug);
571
+ Check.typeOf.object("scale", scale);
572
+ //>>includeEnd('debug');
573
+
574
+ if (!defined(result)) {
575
+ return new Matrix4(
576
+ scale.x,
577
+ 0.0,
578
+ 0.0,
579
+ 0.0,
580
+ 0.0,
581
+ scale.y,
582
+ 0.0,
583
+ 0.0,
584
+ 0.0,
585
+ 0.0,
586
+ scale.z,
587
+ 0.0,
588
+ 0.0,
589
+ 0.0,
590
+ 0.0,
591
+ 1.0,
592
+ );
593
+ }
594
+
595
+ result[0] = scale.x;
596
+ result[1] = 0.0;
597
+ result[2] = 0.0;
598
+ result[3] = 0.0;
599
+ result[4] = 0.0;
600
+ result[5] = scale.y;
601
+ result[6] = 0.0;
602
+ result[7] = 0.0;
603
+ result[8] = 0.0;
604
+ result[9] = 0.0;
605
+ result[10] = scale.z;
606
+ result[11] = 0.0;
607
+ result[12] = 0.0;
608
+ result[13] = 0.0;
609
+ result[14] = 0.0;
610
+ result[15] = 1.0;
611
+ return result;
612
+ };
613
+
614
+ /**
615
+ * Computes a Matrix4 instance representing a uniform scale.
616
+ *
617
+ * @param {number} scale The uniform scale factor.
618
+ * @param {Matrix4} [result] The object in which the result will be stored, if undefined a new instance will be created.
619
+ * @returns {Matrix4} The modified result parameter, or a new Matrix4 instance if one was not provided.
620
+ *
621
+ * @example
622
+ * // Creates
623
+ * // [2.0, 0.0, 0.0, 0.0]
624
+ * // [0.0, 2.0, 0.0, 0.0]
625
+ * // [0.0, 0.0, 2.0, 0.0]
626
+ * // [0.0, 0.0, 0.0, 1.0]
627
+ * const m = Cesium.Matrix4.fromUniformScale(2.0);
628
+ */
629
+ Matrix4.fromUniformScale = function (scale, result) {
630
+ //>>includeStart('debug', pragmas.debug);
631
+ Check.typeOf.number("scale", scale);
632
+ //>>includeEnd('debug');
633
+
634
+ if (!defined(result)) {
635
+ return new Matrix4(
636
+ scale,
637
+ 0.0,
638
+ 0.0,
639
+ 0.0,
640
+ 0.0,
641
+ scale,
642
+ 0.0,
643
+ 0.0,
644
+ 0.0,
645
+ 0.0,
646
+ scale,
647
+ 0.0,
648
+ 0.0,
649
+ 0.0,
650
+ 0.0,
651
+ 1.0,
652
+ );
653
+ }
654
+
655
+ result[0] = scale;
656
+ result[1] = 0.0;
657
+ result[2] = 0.0;
658
+ result[3] = 0.0;
659
+ result[4] = 0.0;
660
+ result[5] = scale;
661
+ result[6] = 0.0;
662
+ result[7] = 0.0;
663
+ result[8] = 0.0;
664
+ result[9] = 0.0;
665
+ result[10] = scale;
666
+ result[11] = 0.0;
667
+ result[12] = 0.0;
668
+ result[13] = 0.0;
669
+ result[14] = 0.0;
670
+ result[15] = 1.0;
671
+ return result;
672
+ };
673
+
674
+ /**
675
+ * Creates a rotation matrix.
676
+ *
677
+ * @param {Matrix3} rotation The rotation matrix.
678
+ * @param {Matrix4} [result] The object in which the result will be stored, if undefined a new instance will be created.
679
+ * @returns {Matrix4} The modified result parameter, or a new Matrix4 instance if one was not provided.
680
+ */
681
+ Matrix4.fromRotation = function (rotation, result) {
682
+ //>>includeStart('debug', pragmas.debug);
683
+ Check.typeOf.object("rotation", rotation);
684
+ //>>includeEnd('debug');
685
+
686
+ if (!defined(result)) {
687
+ result = new Matrix4();
688
+ }
689
+ result[0] = rotation[0];
690
+ result[1] = rotation[1];
691
+ result[2] = rotation[2];
692
+ result[3] = 0.0;
693
+
694
+ result[4] = rotation[3];
695
+ result[5] = rotation[4];
696
+ result[6] = rotation[5];
697
+ result[7] = 0.0;
698
+
699
+ result[8] = rotation[6];
700
+ result[9] = rotation[7];
701
+ result[10] = rotation[8];
702
+ result[11] = 0.0;
703
+
704
+ result[12] = 0.0;
705
+ result[13] = 0.0;
706
+ result[14] = 0.0;
707
+ result[15] = 1.0;
708
+
709
+ return result;
710
+ };
711
+
712
+ const fromCameraF = new Cartesian3();
713
+ const fromCameraR = new Cartesian3();
714
+ const fromCameraU = new Cartesian3();
715
+
716
+ /**
717
+ * Computes a Matrix4 instance from a Camera.
718
+ *
719
+ * @param {Camera} camera The camera to use.
720
+ * @param {Matrix4} [result] The object in which the result will be stored, if undefined a new instance will be created.
721
+ * @returns {Matrix4} The modified result parameter, or a new Matrix4 instance if one was not provided.
722
+ */
723
+ Matrix4.fromCamera = function (camera, result) {
724
+ //>>includeStart('debug', pragmas.debug);
725
+ Check.typeOf.object("camera", camera);
726
+ //>>includeEnd('debug');
727
+
728
+ const position = camera.position;
729
+ const direction = camera.direction;
730
+ const up = camera.up;
731
+
732
+ //>>includeStart('debug', pragmas.debug);
733
+ Check.typeOf.object("camera.position", position);
734
+ Check.typeOf.object("camera.direction", direction);
735
+ Check.typeOf.object("camera.up", up);
736
+ //>>includeEnd('debug');
737
+
738
+ Cartesian3.normalize(direction, fromCameraF);
739
+ Cartesian3.normalize(
740
+ Cartesian3.cross(fromCameraF, up, fromCameraR),
741
+ fromCameraR,
742
+ );
743
+ Cartesian3.normalize(
744
+ Cartesian3.cross(fromCameraR, fromCameraF, fromCameraU),
745
+ fromCameraU,
746
+ );
747
+
748
+ const sX = fromCameraR.x;
749
+ const sY = fromCameraR.y;
750
+ const sZ = fromCameraR.z;
751
+ const fX = fromCameraF.x;
752
+ const fY = fromCameraF.y;
753
+ const fZ = fromCameraF.z;
754
+ const uX = fromCameraU.x;
755
+ const uY = fromCameraU.y;
756
+ const uZ = fromCameraU.z;
757
+ const positionX = position.x;
758
+ const positionY = position.y;
759
+ const positionZ = position.z;
760
+ const t0 = sX * -positionX + sY * -positionY + sZ * -positionZ;
761
+ const t1 = uX * -positionX + uY * -positionY + uZ * -positionZ;
762
+ const t2 = fX * positionX + fY * positionY + fZ * positionZ;
763
+
764
+ // The code below this comment is an optimized
765
+ // version of the commented lines.
766
+ // Rather that create two matrices and then multiply,
767
+ // we just bake in the multiplcation as part of creation.
768
+ // const rotation = new Matrix4(
769
+ // sX, sY, sZ, 0.0,
770
+ // uX, uY, uZ, 0.0,
771
+ // -fX, -fY, -fZ, 0.0,
772
+ // 0.0, 0.0, 0.0, 1.0);
773
+ // const translation = new Matrix4(
774
+ // 1.0, 0.0, 0.0, -position.x,
775
+ // 0.0, 1.0, 0.0, -position.y,
776
+ // 0.0, 0.0, 1.0, -position.z,
777
+ // 0.0, 0.0, 0.0, 1.0);
778
+ // return rotation.multiply(translation);
779
+ if (!defined(result)) {
780
+ return new Matrix4(
781
+ sX,
782
+ sY,
783
+ sZ,
784
+ t0,
785
+ uX,
786
+ uY,
787
+ uZ,
788
+ t1,
789
+ -fX,
790
+ -fY,
791
+ -fZ,
792
+ t2,
793
+ 0.0,
794
+ 0.0,
795
+ 0.0,
796
+ 1.0,
797
+ );
798
+ }
799
+ result[0] = sX;
800
+ result[1] = uX;
801
+ result[2] = -fX;
802
+ result[3] = 0.0;
803
+ result[4] = sY;
804
+ result[5] = uY;
805
+ result[6] = -fY;
806
+ result[7] = 0.0;
807
+ result[8] = sZ;
808
+ result[9] = uZ;
809
+ result[10] = -fZ;
810
+ result[11] = 0.0;
811
+ result[12] = t0;
812
+ result[13] = t1;
813
+ result[14] = t2;
814
+ result[15] = 1.0;
815
+ return result;
816
+ };
817
+
818
+ /**
819
+ * Computes a Matrix4 instance representing a perspective transformation matrix.
820
+ *
821
+ * @param {number} fovY The field of view along the Y axis in radians.
822
+ * @param {number} aspectRatio The aspect ratio.
823
+ * @param {number} near The distance to the near plane in meters.
824
+ * @param {number} far The distance to the far plane in meters.
825
+ * @param {Matrix4} result The object in which the result will be stored.
826
+ * @returns {Matrix4} The modified result parameter.
827
+ *
828
+ * @exception {DeveloperError} fovY must be in (0, PI].
829
+ * @exception {DeveloperError} aspectRatio must be greater than zero.
830
+ * @exception {DeveloperError} near must be greater than zero.
831
+ * @exception {DeveloperError} far must be greater than zero.
832
+ */
833
+ Matrix4.computePerspectiveFieldOfView = function (
834
+ fovY,
835
+ aspectRatio,
836
+ near,
837
+ far,
838
+ result,
839
+ ) {
840
+ //>>includeStart('debug', pragmas.debug);
841
+ Check.typeOf.number.greaterThan("fovY", fovY, 0.0);
842
+ Check.typeOf.number.lessThan("fovY", fovY, Math.PI);
843
+ Check.typeOf.number.greaterThan("near", near, 0.0);
844
+ Check.typeOf.number.greaterThan("far", far, 0.0);
845
+ Check.typeOf.object("result", result);
846
+ //>>includeEnd('debug');
847
+
848
+ const bottom = Math.tan(fovY * 0.5);
849
+
850
+ const column1Row1 = 1.0 / bottom;
851
+ const column0Row0 = column1Row1 / aspectRatio;
852
+ const column2Row2 = (far + near) / (near - far);
853
+ const column3Row2 = (2.0 * far * near) / (near - far);
854
+
855
+ result[0] = column0Row0;
856
+ result[1] = 0.0;
857
+ result[2] = 0.0;
858
+ result[3] = 0.0;
859
+ result[4] = 0.0;
860
+ result[5] = column1Row1;
861
+ result[6] = 0.0;
862
+ result[7] = 0.0;
863
+ result[8] = 0.0;
864
+ result[9] = 0.0;
865
+ result[10] = column2Row2;
866
+ result[11] = -1.0;
867
+ result[12] = 0.0;
868
+ result[13] = 0.0;
869
+ result[14] = column3Row2;
870
+ result[15] = 0.0;
871
+ return result;
872
+ };
873
+
874
+ /**
875
+ * Computes a Matrix4 instance representing an orthographic transformation matrix.
876
+ *
877
+ * @param {number} left The number of meters to the left of the camera that will be in view.
878
+ * @param {number} right The number of meters to the right of the camera that will be in view.
879
+ * @param {number} bottom The number of meters below of the camera that will be in view.
880
+ * @param {number} top The number of meters above of the camera that will be in view.
881
+ * @param {number} near The distance to the near plane in meters.
882
+ * @param {number} far The distance to the far plane in meters.
883
+ * @param {Matrix4} result The object in which the result will be stored.
884
+ * @returns {Matrix4} The modified result parameter.
885
+ */
886
+ Matrix4.computeOrthographicOffCenter = function (
887
+ left,
888
+ right,
889
+ bottom,
890
+ top,
891
+ near,
892
+ far,
893
+ result,
894
+ ) {
895
+ //>>includeStart('debug', pragmas.debug);
896
+ Check.typeOf.number("left", left);
897
+ Check.typeOf.number("right", right);
898
+ Check.typeOf.number("bottom", bottom);
899
+ Check.typeOf.number("top", top);
900
+ Check.typeOf.number("near", near);
901
+ Check.typeOf.number("far", far);
902
+ Check.typeOf.object("result", result);
903
+ //>>includeEnd('debug');
904
+
905
+ let a = 1.0 / (right - left);
906
+ let b = 1.0 / (top - bottom);
907
+ let c = 1.0 / (far - near);
908
+
909
+ const tx = -(right + left) * a;
910
+ const ty = -(top + bottom) * b;
911
+ const tz = -(far + near) * c;
912
+ a *= 2.0;
913
+ b *= 2.0;
914
+ c *= -2.0;
915
+
916
+ result[0] = a;
917
+ result[1] = 0.0;
918
+ result[2] = 0.0;
919
+ result[3] = 0.0;
920
+ result[4] = 0.0;
921
+ result[5] = b;
922
+ result[6] = 0.0;
923
+ result[7] = 0.0;
924
+ result[8] = 0.0;
925
+ result[9] = 0.0;
926
+ result[10] = c;
927
+ result[11] = 0.0;
928
+ result[12] = tx;
929
+ result[13] = ty;
930
+ result[14] = tz;
931
+ result[15] = 1.0;
932
+ return result;
933
+ };
934
+
935
+ /**
936
+ * Computes a Matrix4 instance representing an off center perspective transformation.
937
+ *
938
+ * @param {number} left The number of meters to the left of the camera that will be in view.
939
+ * @param {number} right The number of meters to the right of the camera that will be in view.
940
+ * @param {number} bottom The number of meters below the camera that will be in view.
941
+ * @param {number} top The number of meters above the camera that will be in view.
942
+ * @param {number} near The distance to the near plane in meters.
943
+ * @param {number} far The distance to the far plane in meters.
944
+ * @param {Matrix4} result The object in which the result will be stored.
945
+ * @returns {Matrix4} The modified result parameter.
946
+ */
947
+ Matrix4.computePerspectiveOffCenter = function (
948
+ left,
949
+ right,
950
+ bottom,
951
+ top,
952
+ near,
953
+ far,
954
+ result,
955
+ ) {
956
+ //>>includeStart('debug', pragmas.debug);
957
+ Check.typeOf.number("left", left);
958
+ Check.typeOf.number("right", right);
959
+ Check.typeOf.number("bottom", bottom);
960
+ Check.typeOf.number("top", top);
961
+ Check.typeOf.number("near", near);
962
+ Check.typeOf.number("far", far);
963
+ Check.typeOf.object("result", result);
964
+ //>>includeEnd('debug');
965
+
966
+ const column0Row0 = (2.0 * near) / (right - left);
967
+ const column1Row1 = (2.0 * near) / (top - bottom);
968
+ const column2Row0 = (right + left) / (right - left);
969
+ const column2Row1 = (top + bottom) / (top - bottom);
970
+ const column2Row2 = -(far + near) / (far - near);
971
+ const column2Row3 = -1.0;
972
+ const column3Row2 = (-2.0 * far * near) / (far - near);
973
+
974
+ result[0] = column0Row0;
975
+ result[1] = 0.0;
976
+ result[2] = 0.0;
977
+ result[3] = 0.0;
978
+ result[4] = 0.0;
979
+ result[5] = column1Row1;
980
+ result[6] = 0.0;
981
+ result[7] = 0.0;
982
+ result[8] = column2Row0;
983
+ result[9] = column2Row1;
984
+ result[10] = column2Row2;
985
+ result[11] = column2Row3;
986
+ result[12] = 0.0;
987
+ result[13] = 0.0;
988
+ result[14] = column3Row2;
989
+ result[15] = 0.0;
990
+ return result;
991
+ };
992
+
993
+ /**
994
+ * Computes a Matrix4 instance representing an infinite off center perspective transformation.
995
+ *
996
+ * @param {number} left The number of meters to the left of the camera that will be in view.
997
+ * @param {number} right The number of meters to the right of the camera that will be in view.
998
+ * @param {number} bottom The number of meters below of the camera that will be in view.
999
+ * @param {number} top The number of meters above of the camera that will be in view.
1000
+ * @param {number} near The distance to the near plane in meters.
1001
+ * @param {Matrix4} result The object in which the result will be stored.
1002
+ * @returns {Matrix4} The modified result parameter.
1003
+ */
1004
+ Matrix4.computeInfinitePerspectiveOffCenter = function (
1005
+ left,
1006
+ right,
1007
+ bottom,
1008
+ top,
1009
+ near,
1010
+ result,
1011
+ ) {
1012
+ //>>includeStart('debug', pragmas.debug);
1013
+ Check.typeOf.number("left", left);
1014
+ Check.typeOf.number("right", right);
1015
+ Check.typeOf.number("bottom", bottom);
1016
+ Check.typeOf.number("top", top);
1017
+ Check.typeOf.number("near", near);
1018
+ Check.typeOf.object("result", result);
1019
+ //>>includeEnd('debug');
1020
+
1021
+ const column0Row0 = (2.0 * near) / (right - left);
1022
+ const column1Row1 = (2.0 * near) / (top - bottom);
1023
+ const column2Row0 = (right + left) / (right - left);
1024
+ const column2Row1 = (top + bottom) / (top - bottom);
1025
+ const column2Row2 = -1.0;
1026
+ const column2Row3 = -1.0;
1027
+ const column3Row2 = -2.0 * near;
1028
+
1029
+ result[0] = column0Row0;
1030
+ result[1] = 0.0;
1031
+ result[2] = 0.0;
1032
+ result[3] = 0.0;
1033
+ result[4] = 0.0;
1034
+ result[5] = column1Row1;
1035
+ result[6] = 0.0;
1036
+ result[7] = 0.0;
1037
+ result[8] = column2Row0;
1038
+ result[9] = column2Row1;
1039
+ result[10] = column2Row2;
1040
+ result[11] = column2Row3;
1041
+ result[12] = 0.0;
1042
+ result[13] = 0.0;
1043
+ result[14] = column3Row2;
1044
+ result[15] = 0.0;
1045
+ return result;
1046
+ };
1047
+
1048
+ /**
1049
+ * Computes a Matrix4 instance that transforms from normalized device coordinates to window coordinates.
1050
+ *
1051
+ * @param {object} [viewport = { x : 0.0, y : 0.0, width : 0.0, height : 0.0 }] The viewport's corners as shown in Example 1.
1052
+ * @param {number} [nearDepthRange=0.0] The near plane distance in window coordinates.
1053
+ * @param {number} [farDepthRange=1.0] The far plane distance in window coordinates.
1054
+ * @param {Matrix4} [result] The object in which the result will be stored.
1055
+ * @returns {Matrix4} The modified result parameter.
1056
+ *
1057
+ * @example
1058
+ * // Create viewport transformation using an explicit viewport and depth range.
1059
+ * const m = Cesium.Matrix4.computeViewportTransformation({
1060
+ * x : 0.0,
1061
+ * y : 0.0,
1062
+ * width : 1024.0,
1063
+ * height : 768.0
1064
+ * }, 0.0, 1.0, new Cesium.Matrix4());
1065
+ */
1066
+ Matrix4.computeViewportTransformation = function (
1067
+ viewport,
1068
+ nearDepthRange,
1069
+ farDepthRange,
1070
+ result,
1071
+ ) {
1072
+ if (!defined(result)) {
1073
+ result = new Matrix4();
1074
+ }
1075
+
1076
+ viewport = viewport ?? Frozen.EMPTY_OBJECT;
1077
+ const x = viewport.x ?? 0.0;
1078
+ const y = viewport.y ?? 0.0;
1079
+ const width = viewport.width ?? 0.0;
1080
+ const height = viewport.height ?? 0.0;
1081
+ nearDepthRange = nearDepthRange ?? 0.0;
1082
+ farDepthRange = farDepthRange ?? 1.0;
1083
+
1084
+ const halfWidth = width * 0.5;
1085
+ const halfHeight = height * 0.5;
1086
+ const halfDepth = (farDepthRange - nearDepthRange) * 0.5;
1087
+
1088
+ const column0Row0 = halfWidth;
1089
+ const column1Row1 = halfHeight;
1090
+ const column2Row2 = halfDepth;
1091
+ const column3Row0 = x + halfWidth;
1092
+ const column3Row1 = y + halfHeight;
1093
+ const column3Row2 = nearDepthRange + halfDepth;
1094
+ const column3Row3 = 1.0;
1095
+
1096
+ result[0] = column0Row0;
1097
+ result[1] = 0.0;
1098
+ result[2] = 0.0;
1099
+ result[3] = 0.0;
1100
+ result[4] = 0.0;
1101
+ result[5] = column1Row1;
1102
+ result[6] = 0.0;
1103
+ result[7] = 0.0;
1104
+ result[8] = 0.0;
1105
+ result[9] = 0.0;
1106
+ result[10] = column2Row2;
1107
+ result[11] = 0.0;
1108
+ result[12] = column3Row0;
1109
+ result[13] = column3Row1;
1110
+ result[14] = column3Row2;
1111
+ result[15] = column3Row3;
1112
+
1113
+ return result;
1114
+ };
1115
+
1116
+ /**
1117
+ * Computes a Matrix4 instance that transforms from world space to view space.
1118
+ *
1119
+ * @param {Cartesian3} position The position of the camera.
1120
+ * @param {Cartesian3} direction The forward direction.
1121
+ * @param {Cartesian3} up The up direction.
1122
+ * @param {Cartesian3} right The right direction.
1123
+ * @param {Matrix4} result The object in which the result will be stored.
1124
+ * @returns {Matrix4} The modified result parameter.
1125
+ */
1126
+ Matrix4.computeView = function (position, direction, up, right, result) {
1127
+ //>>includeStart('debug', pragmas.debug);
1128
+ Check.typeOf.object("position", position);
1129
+ Check.typeOf.object("direction", direction);
1130
+ Check.typeOf.object("up", up);
1131
+ Check.typeOf.object("right", right);
1132
+ Check.typeOf.object("result", result);
1133
+ //>>includeEnd('debug');
1134
+
1135
+ result[0] = right.x;
1136
+ result[1] = up.x;
1137
+ result[2] = -direction.x;
1138
+ result[3] = 0.0;
1139
+ result[4] = right.y;
1140
+ result[5] = up.y;
1141
+ result[6] = -direction.y;
1142
+ result[7] = 0.0;
1143
+ result[8] = right.z;
1144
+ result[9] = up.z;
1145
+ result[10] = -direction.z;
1146
+ result[11] = 0.0;
1147
+ result[12] = -Cartesian3.dot(right, position);
1148
+ result[13] = -Cartesian3.dot(up, position);
1149
+ result[14] = Cartesian3.dot(direction, position);
1150
+ result[15] = 1.0;
1151
+ return result;
1152
+ };
1153
+
1154
+ /**
1155
+ * Computes an Array from the provided Matrix4 instance.
1156
+ * The array will be in column-major order.
1157
+ *
1158
+ * @param {Matrix4} matrix The matrix to use..
1159
+ * @param {number[]} [result] The Array onto which to store the result.
1160
+ * @returns {number[]} The modified Array parameter or a new Array instance if one was not provided.
1161
+ *
1162
+ * @example
1163
+ * //create an array from an instance of Matrix4
1164
+ * // m = [10.0, 14.0, 18.0, 22.0]
1165
+ * // [11.0, 15.0, 19.0, 23.0]
1166
+ * // [12.0, 16.0, 20.0, 24.0]
1167
+ * // [13.0, 17.0, 21.0, 25.0]
1168
+ * const a = Cesium.Matrix4.toArray(m);
1169
+ *
1170
+ * // m remains the same
1171
+ * //creates a = [10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0]
1172
+ */
1173
+ Matrix4.toArray = function (matrix, result) {
1174
+ //>>includeStart('debug', pragmas.debug);
1175
+ Check.typeOf.object("matrix", matrix);
1176
+ //>>includeEnd('debug');
1177
+
1178
+ if (!defined(result)) {
1179
+ return [
1180
+ matrix[0],
1181
+ matrix[1],
1182
+ matrix[2],
1183
+ matrix[3],
1184
+ matrix[4],
1185
+ matrix[5],
1186
+ matrix[6],
1187
+ matrix[7],
1188
+ matrix[8],
1189
+ matrix[9],
1190
+ matrix[10],
1191
+ matrix[11],
1192
+ matrix[12],
1193
+ matrix[13],
1194
+ matrix[14],
1195
+ matrix[15],
1196
+ ];
1197
+ }
1198
+ result[0] = matrix[0];
1199
+ result[1] = matrix[1];
1200
+ result[2] = matrix[2];
1201
+ result[3] = matrix[3];
1202
+ result[4] = matrix[4];
1203
+ result[5] = matrix[5];
1204
+ result[6] = matrix[6];
1205
+ result[7] = matrix[7];
1206
+ result[8] = matrix[8];
1207
+ result[9] = matrix[9];
1208
+ result[10] = matrix[10];
1209
+ result[11] = matrix[11];
1210
+ result[12] = matrix[12];
1211
+ result[13] = matrix[13];
1212
+ result[14] = matrix[14];
1213
+ result[15] = matrix[15];
1214
+ return result;
1215
+ };
1216
+
1217
+ /**
1218
+ * Computes the array index of the element at the provided row and column.
1219
+ *
1220
+ * @param {number} row The zero-based index of the row.
1221
+ * @param {number} column The zero-based index of the column.
1222
+ * @returns {number} The index of the element at the provided row and column.
1223
+ *
1224
+ * @exception {DeveloperError} row must be 0, 1, 2, or 3.
1225
+ * @exception {DeveloperError} column must be 0, 1, 2, or 3.
1226
+ *
1227
+ * @example
1228
+ * const myMatrix = new Cesium.Matrix4();
1229
+ * const column1Row0Index = Cesium.Matrix4.getElementIndex(1, 0);
1230
+ * const column1Row0 = myMatrix[column1Row0Index];
1231
+ * myMatrix[column1Row0Index] = 10.0;
1232
+ */
1233
+ Matrix4.getElementIndex = function (column, row) {
1234
+ //>>includeStart('debug', pragmas.debug);
1235
+ Check.typeOf.number.greaterThanOrEquals("row", row, 0);
1236
+ Check.typeOf.number.lessThanOrEquals("row", row, 3);
1237
+
1238
+ Check.typeOf.number.greaterThanOrEquals("column", column, 0);
1239
+ Check.typeOf.number.lessThanOrEquals("column", column, 3);
1240
+ //>>includeEnd('debug');
1241
+
1242
+ return column * 4 + row;
1243
+ };
1244
+
1245
+ /**
1246
+ * Retrieves a copy of the matrix column at the provided index as a Cartesian4 instance.
1247
+ *
1248
+ * @param {Matrix4} matrix The matrix to use.
1249
+ * @param {number} index The zero-based index of the column to retrieve.
1250
+ * @param {Cartesian4} result The object onto which to store the result.
1251
+ * @returns {Cartesian4} The modified result parameter.
1252
+ *
1253
+ * @exception {DeveloperError} index must be 0, 1, 2, or 3.
1254
+ *
1255
+ * @example
1256
+ * //returns a Cartesian4 instance with values from the specified column
1257
+ * // m = [10.0, 11.0, 12.0, 13.0]
1258
+ * // [14.0, 15.0, 16.0, 17.0]
1259
+ * // [18.0, 19.0, 20.0, 21.0]
1260
+ * // [22.0, 23.0, 24.0, 25.0]
1261
+ *
1262
+ * //Example 1: Creates an instance of Cartesian
1263
+ * const a = Cesium.Matrix4.getColumn(m, 2, new Cesium.Cartesian4());
1264
+ *
1265
+ * @example
1266
+ * //Example 2: Sets values for Cartesian instance
1267
+ * const a = new Cesium.Cartesian4();
1268
+ * Cesium.Matrix4.getColumn(m, 2, a);
1269
+ *
1270
+ * // a.x = 12.0; a.y = 16.0; a.z = 20.0; a.w = 24.0;
1271
+ */
1272
+ Matrix4.getColumn = function (matrix, index, result) {
1273
+ //>>includeStart('debug', pragmas.debug);
1274
+ Check.typeOf.object("matrix", matrix);
1275
+
1276
+ Check.typeOf.number.greaterThanOrEquals("index", index, 0);
1277
+ Check.typeOf.number.lessThanOrEquals("index", index, 3);
1278
+
1279
+ Check.typeOf.object("result", result);
1280
+ //>>includeEnd('debug');
1281
+
1282
+ const startIndex = index * 4;
1283
+ const x = matrix[startIndex];
1284
+ const y = matrix[startIndex + 1];
1285
+ const z = matrix[startIndex + 2];
1286
+ const w = matrix[startIndex + 3];
1287
+
1288
+ result.x = x;
1289
+ result.y = y;
1290
+ result.z = z;
1291
+ result.w = w;
1292
+ return result;
1293
+ };
1294
+
1295
+ /**
1296
+ * Computes a new matrix that replaces the specified column in the provided matrix with the provided Cartesian4 instance.
1297
+ *
1298
+ * @param {Matrix4} matrix The matrix to use.
1299
+ * @param {number} index The zero-based index of the column to set.
1300
+ * @param {Cartesian4} cartesian The Cartesian whose values will be assigned to the specified column.
1301
+ * @param {Matrix4} result The object onto which to store the result.
1302
+ * @returns {Matrix4} The modified result parameter.
1303
+ *
1304
+ * @exception {DeveloperError} index must be 0, 1, 2, or 3.
1305
+ *
1306
+ * @example
1307
+ * //creates a new Matrix4 instance with new column values from the Cartesian4 instance
1308
+ * // m = [10.0, 11.0, 12.0, 13.0]
1309
+ * // [14.0, 15.0, 16.0, 17.0]
1310
+ * // [18.0, 19.0, 20.0, 21.0]
1311
+ * // [22.0, 23.0, 24.0, 25.0]
1312
+ *
1313
+ * const a = Cesium.Matrix4.setColumn(m, 2, new Cesium.Cartesian4(99.0, 98.0, 97.0, 96.0), new Cesium.Matrix4());
1314
+ *
1315
+ * // m remains the same
1316
+ * // a = [10.0, 11.0, 99.0, 13.0]
1317
+ * // [14.0, 15.0, 98.0, 17.0]
1318
+ * // [18.0, 19.0, 97.0, 21.0]
1319
+ * // [22.0, 23.0, 96.0, 25.0]
1320
+ */
1321
+ Matrix4.setColumn = function (matrix, index, cartesian, result) {
1322
+ //>>includeStart('debug', pragmas.debug);
1323
+ Check.typeOf.object("matrix", matrix);
1324
+
1325
+ Check.typeOf.number.greaterThanOrEquals("index", index, 0);
1326
+ Check.typeOf.number.lessThanOrEquals("index", index, 3);
1327
+
1328
+ Check.typeOf.object("cartesian", cartesian);
1329
+ Check.typeOf.object("result", result);
1330
+ //>>includeEnd('debug');
1331
+
1332
+ result = Matrix4.clone(matrix, result);
1333
+ const startIndex = index * 4;
1334
+ result[startIndex] = cartesian.x;
1335
+ result[startIndex + 1] = cartesian.y;
1336
+ result[startIndex + 2] = cartesian.z;
1337
+ result[startIndex + 3] = cartesian.w;
1338
+ return result;
1339
+ };
1340
+
1341
+ /**
1342
+ * Retrieves a copy of the matrix row at the provided index as a Cartesian4 instance.
1343
+ *
1344
+ * @param {Matrix4} matrix The matrix to use.
1345
+ * @param {number} index The zero-based index of the row to retrieve.
1346
+ * @param {Cartesian4} result The object onto which to store the result.
1347
+ * @returns {Cartesian4} The modified result parameter.
1348
+ *
1349
+ * @exception {DeveloperError} index must be 0, 1, 2, or 3.
1350
+ *
1351
+ * @example
1352
+ * //returns a Cartesian4 instance with values from the specified column
1353
+ * // m = [10.0, 11.0, 12.0, 13.0]
1354
+ * // [14.0, 15.0, 16.0, 17.0]
1355
+ * // [18.0, 19.0, 20.0, 21.0]
1356
+ * // [22.0, 23.0, 24.0, 25.0]
1357
+ *
1358
+ * //Example 1: Returns an instance of Cartesian
1359
+ * const a = Cesium.Matrix4.getRow(m, 2, new Cesium.Cartesian4());
1360
+ *
1361
+ * @example
1362
+ * //Example 2: Sets values for a Cartesian instance
1363
+ * const a = new Cesium.Cartesian4();
1364
+ * Cesium.Matrix4.getRow(m, 2, a);
1365
+ *
1366
+ * // a.x = 18.0; a.y = 19.0; a.z = 20.0; a.w = 21.0;
1367
+ */
1368
+ Matrix4.getRow = function (matrix, index, result) {
1369
+ //>>includeStart('debug', pragmas.debug);
1370
+ Check.typeOf.object("matrix", matrix);
1371
+
1372
+ Check.typeOf.number.greaterThanOrEquals("index", index, 0);
1373
+ Check.typeOf.number.lessThanOrEquals("index", index, 3);
1374
+
1375
+ Check.typeOf.object("result", result);
1376
+ //>>includeEnd('debug');
1377
+
1378
+ const x = matrix[index];
1379
+ const y = matrix[index + 4];
1380
+ const z = matrix[index + 8];
1381
+ const w = matrix[index + 12];
1382
+
1383
+ result.x = x;
1384
+ result.y = y;
1385
+ result.z = z;
1386
+ result.w = w;
1387
+ return result;
1388
+ };
1389
+
1390
+ /**
1391
+ * Computes a new matrix that replaces the specified row in the provided matrix with the provided Cartesian4 instance.
1392
+ *
1393
+ * @param {Matrix4} matrix The matrix to use.
1394
+ * @param {number} index The zero-based index of the row to set.
1395
+ * @param {Cartesian4} cartesian The Cartesian whose values will be assigned to the specified row.
1396
+ * @param {Matrix4} result The object onto which to store the result.
1397
+ * @returns {Matrix4} The modified result parameter.
1398
+ *
1399
+ * @exception {DeveloperError} index must be 0, 1, 2, or 3.
1400
+ *
1401
+ * @example
1402
+ * //create a new Matrix4 instance with new row values from the Cartesian4 instance
1403
+ * // m = [10.0, 11.0, 12.0, 13.0]
1404
+ * // [14.0, 15.0, 16.0, 17.0]
1405
+ * // [18.0, 19.0, 20.0, 21.0]
1406
+ * // [22.0, 23.0, 24.0, 25.0]
1407
+ *
1408
+ * const a = Cesium.Matrix4.setRow(m, 2, new Cesium.Cartesian4(99.0, 98.0, 97.0, 96.0), new Cesium.Matrix4());
1409
+ *
1410
+ * // m remains the same
1411
+ * // a = [10.0, 11.0, 12.0, 13.0]
1412
+ * // [14.0, 15.0, 16.0, 17.0]
1413
+ * // [99.0, 98.0, 97.0, 96.0]
1414
+ * // [22.0, 23.0, 24.0, 25.0]
1415
+ */
1416
+ Matrix4.setRow = function (matrix, index, cartesian, result) {
1417
+ //>>includeStart('debug', pragmas.debug);
1418
+ Check.typeOf.object("matrix", matrix);
1419
+
1420
+ Check.typeOf.number.greaterThanOrEquals("index", index, 0);
1421
+ Check.typeOf.number.lessThanOrEquals("index", index, 3);
1422
+
1423
+ Check.typeOf.object("cartesian", cartesian);
1424
+ Check.typeOf.object("result", result);
1425
+ //>>includeEnd('debug');
1426
+
1427
+ result = Matrix4.clone(matrix, result);
1428
+ result[index] = cartesian.x;
1429
+ result[index + 4] = cartesian.y;
1430
+ result[index + 8] = cartesian.z;
1431
+ result[index + 12] = cartesian.w;
1432
+ return result;
1433
+ };
1434
+
1435
+ /**
1436
+ * Computes a new matrix that replaces the translation in the rightmost column of the provided
1437
+ * matrix with the provided translation. This assumes the matrix is an affine transformation.
1438
+ *
1439
+ * @param {Matrix4} matrix The matrix to use.
1440
+ * @param {Cartesian3} translation The translation that replaces the translation of the provided matrix.
1441
+ * @param {Matrix4} result The object onto which to store the result.
1442
+ * @returns {Matrix4} The modified result parameter.
1443
+ */
1444
+ Matrix4.setTranslation = function (matrix, translation, result) {
1445
+ //>>includeStart('debug', pragmas.debug);
1446
+ Check.typeOf.object("matrix", matrix);
1447
+ Check.typeOf.object("translation", translation);
1448
+ Check.typeOf.object("result", result);
1449
+ //>>includeEnd('debug');
1450
+
1451
+ result[0] = matrix[0];
1452
+ result[1] = matrix[1];
1453
+ result[2] = matrix[2];
1454
+ result[3] = matrix[3];
1455
+
1456
+ result[4] = matrix[4];
1457
+ result[5] = matrix[5];
1458
+ result[6] = matrix[6];
1459
+ result[7] = matrix[7];
1460
+
1461
+ result[8] = matrix[8];
1462
+ result[9] = matrix[9];
1463
+ result[10] = matrix[10];
1464
+ result[11] = matrix[11];
1465
+
1466
+ result[12] = translation.x;
1467
+ result[13] = translation.y;
1468
+ result[14] = translation.z;
1469
+ result[15] = matrix[15];
1470
+
1471
+ return result;
1472
+ };
1473
+
1474
+ const scaleScratch1 = new Cartesian3();
1475
+
1476
+ /**
1477
+ * Computes a new matrix that replaces the scale with the provided scale.
1478
+ * This assumes the matrix is an affine transformation.
1479
+ *
1480
+ * @param {Matrix4} matrix The matrix to use.
1481
+ * @param {Cartesian3} scale The scale that replaces the scale of the provided matrix.
1482
+ * @param {Matrix4} result The object onto which to store the result.
1483
+ * @returns {Matrix4} The modified result parameter.
1484
+ *
1485
+ * @see Matrix4.setUniformScale
1486
+ * @see Matrix4.fromScale
1487
+ * @see Matrix4.fromUniformScale
1488
+ * @see Matrix4.multiplyByScale
1489
+ * @see Matrix4.multiplyByUniformScale
1490
+ * @see Matrix4.getScale
1491
+ */
1492
+ Matrix4.setScale = function (matrix, scale, result) {
1493
+ //>>includeStart('debug', pragmas.debug);
1494
+ Check.typeOf.object("matrix", matrix);
1495
+ Check.typeOf.object("scale", scale);
1496
+ Check.typeOf.object("result", result);
1497
+ //>>includeEnd('debug');
1498
+
1499
+ const existingScale = Matrix4.getScale(matrix, scaleScratch1);
1500
+ const scaleRatioX = scale.x / existingScale.x;
1501
+ const scaleRatioY = scale.y / existingScale.y;
1502
+ const scaleRatioZ = scale.z / existingScale.z;
1503
+
1504
+ result[0] = matrix[0] * scaleRatioX;
1505
+ result[1] = matrix[1] * scaleRatioX;
1506
+ result[2] = matrix[2] * scaleRatioX;
1507
+ result[3] = matrix[3];
1508
+
1509
+ result[4] = matrix[4] * scaleRatioY;
1510
+ result[5] = matrix[5] * scaleRatioY;
1511
+ result[6] = matrix[6] * scaleRatioY;
1512
+ result[7] = matrix[7];
1513
+
1514
+ result[8] = matrix[8] * scaleRatioZ;
1515
+ result[9] = matrix[9] * scaleRatioZ;
1516
+ result[10] = matrix[10] * scaleRatioZ;
1517
+ result[11] = matrix[11];
1518
+
1519
+ result[12] = matrix[12];
1520
+ result[13] = matrix[13];
1521
+ result[14] = matrix[14];
1522
+ result[15] = matrix[15];
1523
+
1524
+ return result;
1525
+ };
1526
+
1527
+ const scaleScratch2 = new Cartesian3();
1528
+
1529
+ /**
1530
+ * Computes a new matrix that replaces the scale with the provided uniform scale.
1531
+ * This assumes the matrix is an affine transformation.
1532
+ *
1533
+ * @param {Matrix4} matrix The matrix to use.
1534
+ * @param {number} scale The uniform scale that replaces the scale of the provided matrix.
1535
+ * @param {Matrix4} result The object onto which to store the result.
1536
+ * @returns {Matrix4} The modified result parameter.
1537
+ *
1538
+ * @see Matrix4.setScale
1539
+ * @see Matrix4.fromScale
1540
+ * @see Matrix4.fromUniformScale
1541
+ * @see Matrix4.multiplyByScale
1542
+ * @see Matrix4.multiplyByUniformScale
1543
+ * @see Matrix4.getScale
1544
+ */
1545
+ Matrix4.setUniformScale = function (matrix, scale, result) {
1546
+ //>>includeStart('debug', pragmas.debug);
1547
+ Check.typeOf.object("matrix", matrix);
1548
+ Check.typeOf.number("scale", scale);
1549
+ Check.typeOf.object("result", result);
1550
+ //>>includeEnd('debug');
1551
+
1552
+ const existingScale = Matrix4.getScale(matrix, scaleScratch2);
1553
+ const scaleRatioX = scale / existingScale.x;
1554
+ const scaleRatioY = scale / existingScale.y;
1555
+ const scaleRatioZ = scale / existingScale.z;
1556
+
1557
+ result[0] = matrix[0] * scaleRatioX;
1558
+ result[1] = matrix[1] * scaleRatioX;
1559
+ result[2] = matrix[2] * scaleRatioX;
1560
+ result[3] = matrix[3];
1561
+
1562
+ result[4] = matrix[4] * scaleRatioY;
1563
+ result[5] = matrix[5] * scaleRatioY;
1564
+ result[6] = matrix[6] * scaleRatioY;
1565
+ result[7] = matrix[7];
1566
+
1567
+ result[8] = matrix[8] * scaleRatioZ;
1568
+ result[9] = matrix[9] * scaleRatioZ;
1569
+ result[10] = matrix[10] * scaleRatioZ;
1570
+ result[11] = matrix[11];
1571
+
1572
+ result[12] = matrix[12];
1573
+ result[13] = matrix[13];
1574
+ result[14] = matrix[14];
1575
+ result[15] = matrix[15];
1576
+
1577
+ return result;
1578
+ };
1579
+
1580
+ const scratchColumn = new Cartesian3();
1581
+
1582
+ /**
1583
+ * Extracts the non-uniform scale assuming the matrix is an affine transformation.
1584
+ *
1585
+ * @param {Matrix4} matrix The matrix.
1586
+ * @param {Cartesian3} result The object onto which to store the result.
1587
+ * @returns {Cartesian3} The modified result parameter
1588
+ *
1589
+ * @see Matrix4.multiplyByScale
1590
+ * @see Matrix4.multiplyByUniformScale
1591
+ * @see Matrix4.fromScale
1592
+ * @see Matrix4.fromUniformScale
1593
+ * @see Matrix4.setScale
1594
+ * @see Matrix4.setUniformScale
1595
+ */
1596
+ Matrix4.getScale = function (matrix, result) {
1597
+ //>>includeStart('debug', pragmas.debug);
1598
+ Check.typeOf.object("matrix", matrix);
1599
+ Check.typeOf.object("result", result);
1600
+ //>>includeEnd('debug');
1601
+
1602
+ result.x = Cartesian3.magnitude(
1603
+ Cartesian3.fromElements(matrix[0], matrix[1], matrix[2], scratchColumn),
1604
+ );
1605
+ result.y = Cartesian3.magnitude(
1606
+ Cartesian3.fromElements(matrix[4], matrix[5], matrix[6], scratchColumn),
1607
+ );
1608
+ result.z = Cartesian3.magnitude(
1609
+ Cartesian3.fromElements(matrix[8], matrix[9], matrix[10], scratchColumn),
1610
+ );
1611
+ return result;
1612
+ };
1613
+
1614
+ const scaleScratch3 = new Cartesian3();
1615
+
1616
+ /**
1617
+ * Computes the maximum scale assuming the matrix is an affine transformation.
1618
+ * The maximum scale is the maximum length of the column vectors in the upper-left
1619
+ * 3x3 matrix.
1620
+ *
1621
+ * @param {Matrix4} matrix The matrix.
1622
+ * @returns {number} The maximum scale.
1623
+ */
1624
+ Matrix4.getMaximumScale = function (matrix) {
1625
+ Matrix4.getScale(matrix, scaleScratch3);
1626
+ return Cartesian3.maximumComponent(scaleScratch3);
1627
+ };
1628
+
1629
+ const scaleScratch4 = new Cartesian3();
1630
+
1631
+ /**
1632
+ * Sets the rotation assuming the matrix is an affine transformation.
1633
+ *
1634
+ * @param {Matrix4} matrix The matrix.
1635
+ * @param {Matrix3} rotation The rotation matrix.
1636
+ * @param {Matrix4} result The object onto which to store the result.
1637
+ * @returns {Matrix4} The modified result parameter.
1638
+ *
1639
+ * @see Matrix4.fromRotation
1640
+ * @see Matrix4.getRotation
1641
+ */
1642
+ Matrix4.setRotation = function (matrix, rotation, result) {
1643
+ //>>includeStart('debug', pragmas.debug);
1644
+ Check.typeOf.object("matrix", matrix);
1645
+ Check.typeOf.object("result", result);
1646
+ //>>includeEnd('debug');
1647
+
1648
+ const scale = Matrix4.getScale(matrix, scaleScratch4);
1649
+
1650
+ result[0] = rotation[0] * scale.x;
1651
+ result[1] = rotation[1] * scale.x;
1652
+ result[2] = rotation[2] * scale.x;
1653
+ result[3] = matrix[3];
1654
+
1655
+ result[4] = rotation[3] * scale.y;
1656
+ result[5] = rotation[4] * scale.y;
1657
+ result[6] = rotation[5] * scale.y;
1658
+ result[7] = matrix[7];
1659
+
1660
+ result[8] = rotation[6] * scale.z;
1661
+ result[9] = rotation[7] * scale.z;
1662
+ result[10] = rotation[8] * scale.z;
1663
+ result[11] = matrix[11];
1664
+
1665
+ result[12] = matrix[12];
1666
+ result[13] = matrix[13];
1667
+ result[14] = matrix[14];
1668
+ result[15] = matrix[15];
1669
+
1670
+ return result;
1671
+ };
1672
+
1673
+ const scaleScratch5 = new Cartesian3();
1674
+
1675
+ /**
1676
+ * Extracts the rotation matrix assuming the matrix is an affine transformation.
1677
+ *
1678
+ * @param {Matrix4} matrix The matrix.
1679
+ * @param {Matrix3} result The object onto which to store the result.
1680
+ * @returns {Matrix3} The modified result parameter.
1681
+ *
1682
+ * @see Matrix4.setRotation
1683
+ * @see Matrix4.fromRotation
1684
+ */
1685
+ Matrix4.getRotation = function (matrix, result) {
1686
+ //>>includeStart('debug', pragmas.debug);
1687
+ Check.typeOf.object("matrix", matrix);
1688
+ Check.typeOf.object("result", result);
1689
+ //>>includeEnd('debug');
1690
+
1691
+ const scale = Matrix4.getScale(matrix, scaleScratch5);
1692
+
1693
+ result[0] = matrix[0] / scale.x;
1694
+ result[1] = matrix[1] / scale.x;
1695
+ result[2] = matrix[2] / scale.x;
1696
+
1697
+ result[3] = matrix[4] / scale.y;
1698
+ result[4] = matrix[5] / scale.y;
1699
+ result[5] = matrix[6] / scale.y;
1700
+
1701
+ result[6] = matrix[8] / scale.z;
1702
+ result[7] = matrix[9] / scale.z;
1703
+ result[8] = matrix[10] / scale.z;
1704
+
1705
+ return result;
1706
+ };
1707
+
1708
+ /**
1709
+ * Computes the product of two matrices.
1710
+ *
1711
+ * @param {Matrix4} left The first matrix.
1712
+ * @param {Matrix4} right The second matrix.
1713
+ * @param {Matrix4} result The object onto which to store the result.
1714
+ * @returns {Matrix4} The modified result parameter.
1715
+ */
1716
+ Matrix4.multiply = function (left, right, result) {
1717
+ //>>includeStart('debug', pragmas.debug);
1718
+ Check.typeOf.object("left", left);
1719
+ Check.typeOf.object("right", right);
1720
+ Check.typeOf.object("result", result);
1721
+ //>>includeEnd('debug');
1722
+
1723
+ const left0 = left[0];
1724
+ const left1 = left[1];
1725
+ const left2 = left[2];
1726
+ const left3 = left[3];
1727
+ const left4 = left[4];
1728
+ const left5 = left[5];
1729
+ const left6 = left[6];
1730
+ const left7 = left[7];
1731
+ const left8 = left[8];
1732
+ const left9 = left[9];
1733
+ const left10 = left[10];
1734
+ const left11 = left[11];
1735
+ const left12 = left[12];
1736
+ const left13 = left[13];
1737
+ const left14 = left[14];
1738
+ const left15 = left[15];
1739
+
1740
+ const right0 = right[0];
1741
+ const right1 = right[1];
1742
+ const right2 = right[2];
1743
+ const right3 = right[3];
1744
+ const right4 = right[4];
1745
+ const right5 = right[5];
1746
+ const right6 = right[6];
1747
+ const right7 = right[7];
1748
+ const right8 = right[8];
1749
+ const right9 = right[9];
1750
+ const right10 = right[10];
1751
+ const right11 = right[11];
1752
+ const right12 = right[12];
1753
+ const right13 = right[13];
1754
+ const right14 = right[14];
1755
+ const right15 = right[15];
1756
+
1757
+ const column0Row0 =
1758
+ left0 * right0 + left4 * right1 + left8 * right2 + left12 * right3;
1759
+ const column0Row1 =
1760
+ left1 * right0 + left5 * right1 + left9 * right2 + left13 * right3;
1761
+ const column0Row2 =
1762
+ left2 * right0 + left6 * right1 + left10 * right2 + left14 * right3;
1763
+ const column0Row3 =
1764
+ left3 * right0 + left7 * right1 + left11 * right2 + left15 * right3;
1765
+
1766
+ const column1Row0 =
1767
+ left0 * right4 + left4 * right5 + left8 * right6 + left12 * right7;
1768
+ const column1Row1 =
1769
+ left1 * right4 + left5 * right5 + left9 * right6 + left13 * right7;
1770
+ const column1Row2 =
1771
+ left2 * right4 + left6 * right5 + left10 * right6 + left14 * right7;
1772
+ const column1Row3 =
1773
+ left3 * right4 + left7 * right5 + left11 * right6 + left15 * right7;
1774
+
1775
+ const column2Row0 =
1776
+ left0 * right8 + left4 * right9 + left8 * right10 + left12 * right11;
1777
+ const column2Row1 =
1778
+ left1 * right8 + left5 * right9 + left9 * right10 + left13 * right11;
1779
+ const column2Row2 =
1780
+ left2 * right8 + left6 * right9 + left10 * right10 + left14 * right11;
1781
+ const column2Row3 =
1782
+ left3 * right8 + left7 * right9 + left11 * right10 + left15 * right11;
1783
+
1784
+ const column3Row0 =
1785
+ left0 * right12 + left4 * right13 + left8 * right14 + left12 * right15;
1786
+ const column3Row1 =
1787
+ left1 * right12 + left5 * right13 + left9 * right14 + left13 * right15;
1788
+ const column3Row2 =
1789
+ left2 * right12 + left6 * right13 + left10 * right14 + left14 * right15;
1790
+ const column3Row3 =
1791
+ left3 * right12 + left7 * right13 + left11 * right14 + left15 * right15;
1792
+
1793
+ result[0] = column0Row0;
1794
+ result[1] = column0Row1;
1795
+ result[2] = column0Row2;
1796
+ result[3] = column0Row3;
1797
+ result[4] = column1Row0;
1798
+ result[5] = column1Row1;
1799
+ result[6] = column1Row2;
1800
+ result[7] = column1Row3;
1801
+ result[8] = column2Row0;
1802
+ result[9] = column2Row1;
1803
+ result[10] = column2Row2;
1804
+ result[11] = column2Row3;
1805
+ result[12] = column3Row0;
1806
+ result[13] = column3Row1;
1807
+ result[14] = column3Row2;
1808
+ result[15] = column3Row3;
1809
+ return result;
1810
+ };
1811
+
1812
+ /**
1813
+ * Computes the sum of two matrices.
1814
+ *
1815
+ * @param {Matrix4} left The first matrix.
1816
+ * @param {Matrix4} right The second matrix.
1817
+ * @param {Matrix4} result The object onto which to store the result.
1818
+ * @returns {Matrix4} The modified result parameter.
1819
+ */
1820
+ Matrix4.add = function (left, right, result) {
1821
+ //>>includeStart('debug', pragmas.debug);
1822
+ Check.typeOf.object("left", left);
1823
+ Check.typeOf.object("right", right);
1824
+ Check.typeOf.object("result", result);
1825
+ //>>includeEnd('debug');
1826
+
1827
+ result[0] = left[0] + right[0];
1828
+ result[1] = left[1] + right[1];
1829
+ result[2] = left[2] + right[2];
1830
+ result[3] = left[3] + right[3];
1831
+ result[4] = left[4] + right[4];
1832
+ result[5] = left[5] + right[5];
1833
+ result[6] = left[6] + right[6];
1834
+ result[7] = left[7] + right[7];
1835
+ result[8] = left[8] + right[8];
1836
+ result[9] = left[9] + right[9];
1837
+ result[10] = left[10] + right[10];
1838
+ result[11] = left[11] + right[11];
1839
+ result[12] = left[12] + right[12];
1840
+ result[13] = left[13] + right[13];
1841
+ result[14] = left[14] + right[14];
1842
+ result[15] = left[15] + right[15];
1843
+ return result;
1844
+ };
1845
+
1846
+ /**
1847
+ * Computes the difference of two matrices.
1848
+ *
1849
+ * @param {Matrix4} left The first matrix.
1850
+ * @param {Matrix4} right The second matrix.
1851
+ * @param {Matrix4} result The object onto which to store the result.
1852
+ * @returns {Matrix4} The modified result parameter.
1853
+ */
1854
+ Matrix4.subtract = function (left, right, result) {
1855
+ //>>includeStart('debug', pragmas.debug);
1856
+ Check.typeOf.object("left", left);
1857
+ Check.typeOf.object("right", right);
1858
+ Check.typeOf.object("result", result);
1859
+ //>>includeEnd('debug');
1860
+
1861
+ result[0] = left[0] - right[0];
1862
+ result[1] = left[1] - right[1];
1863
+ result[2] = left[2] - right[2];
1864
+ result[3] = left[3] - right[3];
1865
+ result[4] = left[4] - right[4];
1866
+ result[5] = left[5] - right[5];
1867
+ result[6] = left[6] - right[6];
1868
+ result[7] = left[7] - right[7];
1869
+ result[8] = left[8] - right[8];
1870
+ result[9] = left[9] - right[9];
1871
+ result[10] = left[10] - right[10];
1872
+ result[11] = left[11] - right[11];
1873
+ result[12] = left[12] - right[12];
1874
+ result[13] = left[13] - right[13];
1875
+ result[14] = left[14] - right[14];
1876
+ result[15] = left[15] - right[15];
1877
+ return result;
1878
+ };
1879
+
1880
+ /**
1881
+ * Computes the product of two matrices assuming the matrices are affine transformation matrices,
1882
+ * where the upper left 3x3 elements are any matrix, and
1883
+ * the upper three elements in the fourth column are the translation.
1884
+ * The bottom row is assumed to be [0, 0, 0, 1].
1885
+ * The matrix is not verified to be in the proper form.
1886
+ * This method is faster than computing the product for general 4x4
1887
+ * matrices using {@link Matrix4.multiply}.
1888
+ *
1889
+ * @param {Matrix4} left The first matrix.
1890
+ * @param {Matrix4} right The second matrix.
1891
+ * @param {Matrix4} result The object onto which to store the result.
1892
+ * @returns {Matrix4} The modified result parameter.
1893
+ *
1894
+ * @example
1895
+ * const m1 = new Cesium.Matrix4(1.0, 6.0, 7.0, 0.0, 2.0, 5.0, 8.0, 0.0, 3.0, 4.0, 9.0, 0.0, 0.0, 0.0, 0.0, 1.0);
1896
+ * const m2 = Cesium.Transforms.eastNorthUpToFixedFrame(new Cesium.Cartesian3(1.0, 1.0, 1.0));
1897
+ * const m3 = Cesium.Matrix4.multiplyTransformation(m1, m2, new Cesium.Matrix4());
1898
+ */
1899
+ Matrix4.multiplyTransformation = function (left, right, result) {
1900
+ //>>includeStart('debug', pragmas.debug);
1901
+ Check.typeOf.object("left", left);
1902
+ Check.typeOf.object("right", right);
1903
+ Check.typeOf.object("result", result);
1904
+ //>>includeEnd('debug');
1905
+
1906
+ const left0 = left[0];
1907
+ const left1 = left[1];
1908
+ const left2 = left[2];
1909
+ const left4 = left[4];
1910
+ const left5 = left[5];
1911
+ const left6 = left[6];
1912
+ const left8 = left[8];
1913
+ const left9 = left[9];
1914
+ const left10 = left[10];
1915
+ const left12 = left[12];
1916
+ const left13 = left[13];
1917
+ const left14 = left[14];
1918
+
1919
+ const right0 = right[0];
1920
+ const right1 = right[1];
1921
+ const right2 = right[2];
1922
+ const right4 = right[4];
1923
+ const right5 = right[5];
1924
+ const right6 = right[6];
1925
+ const right8 = right[8];
1926
+ const right9 = right[9];
1927
+ const right10 = right[10];
1928
+ const right12 = right[12];
1929
+ const right13 = right[13];
1930
+ const right14 = right[14];
1931
+
1932
+ const column0Row0 = left0 * right0 + left4 * right1 + left8 * right2;
1933
+ const column0Row1 = left1 * right0 + left5 * right1 + left9 * right2;
1934
+ const column0Row2 = left2 * right0 + left6 * right1 + left10 * right2;
1935
+
1936
+ const column1Row0 = left0 * right4 + left4 * right5 + left8 * right6;
1937
+ const column1Row1 = left1 * right4 + left5 * right5 + left9 * right6;
1938
+ const column1Row2 = left2 * right4 + left6 * right5 + left10 * right6;
1939
+
1940
+ const column2Row0 = left0 * right8 + left4 * right9 + left8 * right10;
1941
+ const column2Row1 = left1 * right8 + left5 * right9 + left9 * right10;
1942
+ const column2Row2 = left2 * right8 + left6 * right9 + left10 * right10;
1943
+
1944
+ const column3Row0 =
1945
+ left0 * right12 + left4 * right13 + left8 * right14 + left12;
1946
+ const column3Row1 =
1947
+ left1 * right12 + left5 * right13 + left9 * right14 + left13;
1948
+ const column3Row2 =
1949
+ left2 * right12 + left6 * right13 + left10 * right14 + left14;
1950
+
1951
+ result[0] = column0Row0;
1952
+ result[1] = column0Row1;
1953
+ result[2] = column0Row2;
1954
+ result[3] = 0.0;
1955
+ result[4] = column1Row0;
1956
+ result[5] = column1Row1;
1957
+ result[6] = column1Row2;
1958
+ result[7] = 0.0;
1959
+ result[8] = column2Row0;
1960
+ result[9] = column2Row1;
1961
+ result[10] = column2Row2;
1962
+ result[11] = 0.0;
1963
+ result[12] = column3Row0;
1964
+ result[13] = column3Row1;
1965
+ result[14] = column3Row2;
1966
+ result[15] = 1.0;
1967
+ return result;
1968
+ };
1969
+
1970
+ /**
1971
+ * Multiplies a transformation matrix (with a bottom row of <code>[0.0, 0.0, 0.0, 1.0]</code>)
1972
+ * by a 3x3 rotation matrix. This is an optimization
1973
+ * for <code>Matrix4.multiply(m, Matrix4.fromRotationTranslation(rotation), m);</code> with less allocations and arithmetic operations.
1974
+ *
1975
+ * @param {Matrix4} matrix The matrix on the left-hand side.
1976
+ * @param {Matrix3} rotation The 3x3 rotation matrix on the right-hand side.
1977
+ * @param {Matrix4} result The object onto which to store the result.
1978
+ * @returns {Matrix4} The modified result parameter.
1979
+ *
1980
+ * @example
1981
+ * // Instead of Cesium.Matrix4.multiply(m, Cesium.Matrix4.fromRotationTranslation(rotation), m);
1982
+ * Cesium.Matrix4.multiplyByMatrix3(m, rotation, m);
1983
+ */
1984
+ Matrix4.multiplyByMatrix3 = function (matrix, rotation, result) {
1985
+ //>>includeStart('debug', pragmas.debug);
1986
+ Check.typeOf.object("matrix", matrix);
1987
+ Check.typeOf.object("rotation", rotation);
1988
+ Check.typeOf.object("result", result);
1989
+ //>>includeEnd('debug');
1990
+
1991
+ const left0 = matrix[0];
1992
+ const left1 = matrix[1];
1993
+ const left2 = matrix[2];
1994
+ const left4 = matrix[4];
1995
+ const left5 = matrix[5];
1996
+ const left6 = matrix[6];
1997
+ const left8 = matrix[8];
1998
+ const left9 = matrix[9];
1999
+ const left10 = matrix[10];
2000
+
2001
+ const right0 = rotation[0];
2002
+ const right1 = rotation[1];
2003
+ const right2 = rotation[2];
2004
+ const right4 = rotation[3];
2005
+ const right5 = rotation[4];
2006
+ const right6 = rotation[5];
2007
+ const right8 = rotation[6];
2008
+ const right9 = rotation[7];
2009
+ const right10 = rotation[8];
2010
+
2011
+ const column0Row0 = left0 * right0 + left4 * right1 + left8 * right2;
2012
+ const column0Row1 = left1 * right0 + left5 * right1 + left9 * right2;
2013
+ const column0Row2 = left2 * right0 + left6 * right1 + left10 * right2;
2014
+
2015
+ const column1Row0 = left0 * right4 + left4 * right5 + left8 * right6;
2016
+ const column1Row1 = left1 * right4 + left5 * right5 + left9 * right6;
2017
+ const column1Row2 = left2 * right4 + left6 * right5 + left10 * right6;
2018
+
2019
+ const column2Row0 = left0 * right8 + left4 * right9 + left8 * right10;
2020
+ const column2Row1 = left1 * right8 + left5 * right9 + left9 * right10;
2021
+ const column2Row2 = left2 * right8 + left6 * right9 + left10 * right10;
2022
+
2023
+ result[0] = column0Row0;
2024
+ result[1] = column0Row1;
2025
+ result[2] = column0Row2;
2026
+ result[3] = 0.0;
2027
+ result[4] = column1Row0;
2028
+ result[5] = column1Row1;
2029
+ result[6] = column1Row2;
2030
+ result[7] = 0.0;
2031
+ result[8] = column2Row0;
2032
+ result[9] = column2Row1;
2033
+ result[10] = column2Row2;
2034
+ result[11] = 0.0;
2035
+ result[12] = matrix[12];
2036
+ result[13] = matrix[13];
2037
+ result[14] = matrix[14];
2038
+ result[15] = matrix[15];
2039
+ return result;
2040
+ };
2041
+
2042
+ /**
2043
+ * Multiplies a transformation matrix (with a bottom row of <code>[0.0, 0.0, 0.0, 1.0]</code>)
2044
+ * by an implicit translation matrix defined by a {@link Cartesian3}. This is an optimization
2045
+ * for <code>Matrix4.multiply(m, Matrix4.fromTranslation(position), m);</code> with less allocations and arithmetic operations.
2046
+ *
2047
+ * @param {Matrix4} matrix The matrix on the left-hand side.
2048
+ * @param {Cartesian3} translation The translation on the right-hand side.
2049
+ * @param {Matrix4} result The object onto which to store the result.
2050
+ * @returns {Matrix4} The modified result parameter.
2051
+ *
2052
+ * @example
2053
+ * // Instead of Cesium.Matrix4.multiply(m, Cesium.Matrix4.fromTranslation(position), m);
2054
+ * Cesium.Matrix4.multiplyByTranslation(m, position, m);
2055
+ */
2056
+ Matrix4.multiplyByTranslation = function (matrix, translation, result) {
2057
+ //>>includeStart('debug', pragmas.debug);
2058
+ Check.typeOf.object("matrix", matrix);
2059
+ Check.typeOf.object("translation", translation);
2060
+ Check.typeOf.object("result", result);
2061
+ //>>includeEnd('debug');
2062
+
2063
+ const x = translation.x;
2064
+ const y = translation.y;
2065
+ const z = translation.z;
2066
+
2067
+ const tx = x * matrix[0] + y * matrix[4] + z * matrix[8] + matrix[12];
2068
+ const ty = x * matrix[1] + y * matrix[5] + z * matrix[9] + matrix[13];
2069
+ const tz = x * matrix[2] + y * matrix[6] + z * matrix[10] + matrix[14];
2070
+
2071
+ result[0] = matrix[0];
2072
+ result[1] = matrix[1];
2073
+ result[2] = matrix[2];
2074
+ result[3] = matrix[3];
2075
+ result[4] = matrix[4];
2076
+ result[5] = matrix[5];
2077
+ result[6] = matrix[6];
2078
+ result[7] = matrix[7];
2079
+ result[8] = matrix[8];
2080
+ result[9] = matrix[9];
2081
+ result[10] = matrix[10];
2082
+ result[11] = matrix[11];
2083
+ result[12] = tx;
2084
+ result[13] = ty;
2085
+ result[14] = tz;
2086
+ result[15] = matrix[15];
2087
+ return result;
2088
+ };
2089
+
2090
+ /**
2091
+ * Multiplies an affine transformation matrix (with a bottom row of <code>[0.0, 0.0, 0.0, 1.0]</code>)
2092
+ * by an implicit non-uniform scale matrix. This is an optimization
2093
+ * for <code>Matrix4.multiply(m, Matrix4.fromUniformScale(scale), m);</code>, where
2094
+ * <code>m</code> must be an affine matrix.
2095
+ * This function performs fewer allocations and arithmetic operations.
2096
+ *
2097
+ * @param {Matrix4} matrix The affine matrix on the left-hand side.
2098
+ * @param {Cartesian3} scale The non-uniform scale on the right-hand side.
2099
+ * @param {Matrix4} result The object onto which to store the result.
2100
+ * @returns {Matrix4} The modified result parameter.
2101
+ *
2102
+ *
2103
+ * @example
2104
+ * // Instead of Cesium.Matrix4.multiply(m, Cesium.Matrix4.fromScale(scale), m);
2105
+ * Cesium.Matrix4.multiplyByScale(m, scale, m);
2106
+ *
2107
+ * @see Matrix4.multiplyByUniformScale
2108
+ * @see Matrix4.fromScale
2109
+ * @see Matrix4.fromUniformScale
2110
+ * @see Matrix4.setScale
2111
+ * @see Matrix4.setUniformScale
2112
+ * @see Matrix4.getScale
2113
+ */
2114
+ Matrix4.multiplyByScale = function (matrix, scale, result) {
2115
+ //>>includeStart('debug', pragmas.debug);
2116
+ Check.typeOf.object("matrix", matrix);
2117
+ Check.typeOf.object("scale", scale);
2118
+ Check.typeOf.object("result", result);
2119
+ //>>includeEnd('debug');
2120
+
2121
+ const scaleX = scale.x;
2122
+ const scaleY = scale.y;
2123
+ const scaleZ = scale.z;
2124
+
2125
+ // Faster than Cartesian3.equals
2126
+ if (scaleX === 1.0 && scaleY === 1.0 && scaleZ === 1.0) {
2127
+ return Matrix4.clone(matrix, result);
2128
+ }
2129
+
2130
+ result[0] = scaleX * matrix[0];
2131
+ result[1] = scaleX * matrix[1];
2132
+ result[2] = scaleX * matrix[2];
2133
+ result[3] = matrix[3];
2134
+
2135
+ result[4] = scaleY * matrix[4];
2136
+ result[5] = scaleY * matrix[5];
2137
+ result[6] = scaleY * matrix[6];
2138
+ result[7] = matrix[7];
2139
+
2140
+ result[8] = scaleZ * matrix[8];
2141
+ result[9] = scaleZ * matrix[9];
2142
+ result[10] = scaleZ * matrix[10];
2143
+ result[11] = matrix[11];
2144
+
2145
+ result[12] = matrix[12];
2146
+ result[13] = matrix[13];
2147
+ result[14] = matrix[14];
2148
+ result[15] = matrix[15];
2149
+
2150
+ return result;
2151
+ };
2152
+
2153
+ /**
2154
+ * Computes the product of a matrix times a uniform scale, as if the scale were a scale matrix.
2155
+ *
2156
+ * @param {Matrix4} matrix The matrix on the left-hand side.
2157
+ * @param {number} scale The uniform scale on the right-hand side.
2158
+ * @param {Matrix4} result The object onto which to store the result.
2159
+ * @returns {Matrix4} The modified result parameter.
2160
+ *
2161
+ * @example
2162
+ * // Instead of Cesium.Matrix4.multiply(m, Cesium.Matrix4.fromUniformScale(scale), m);
2163
+ * Cesium.Matrix4.multiplyByUniformScale(m, scale, m);
2164
+ *
2165
+ * @see Matrix4.multiplyByScale
2166
+ * @see Matrix4.fromScale
2167
+ * @see Matrix4.fromUniformScale
2168
+ * @see Matrix4.setScale
2169
+ * @see Matrix4.setUniformScale
2170
+ * @see Matrix4.getScale
2171
+ */
2172
+ Matrix4.multiplyByUniformScale = function (matrix, scale, result) {
2173
+ //>>includeStart('debug', pragmas.debug);
2174
+ Check.typeOf.object("matrix", matrix);
2175
+ Check.typeOf.number("scale", scale);
2176
+ Check.typeOf.object("result", result);
2177
+ //>>includeEnd('debug');
2178
+
2179
+ result[0] = matrix[0] * scale;
2180
+ result[1] = matrix[1] * scale;
2181
+ result[2] = matrix[2] * scale;
2182
+ result[3] = matrix[3];
2183
+
2184
+ result[4] = matrix[4] * scale;
2185
+ result[5] = matrix[5] * scale;
2186
+ result[6] = matrix[6] * scale;
2187
+ result[7] = matrix[7];
2188
+
2189
+ result[8] = matrix[8] * scale;
2190
+ result[9] = matrix[9] * scale;
2191
+ result[10] = matrix[10] * scale;
2192
+ result[11] = matrix[11];
2193
+
2194
+ result[12] = matrix[12];
2195
+ result[13] = matrix[13];
2196
+ result[14] = matrix[14];
2197
+ result[15] = matrix[15];
2198
+
2199
+ return result;
2200
+ };
2201
+
2202
+ /**
2203
+ * Computes the product of a matrix and a column vector.
2204
+ *
2205
+ * @param {Matrix4} matrix The matrix.
2206
+ * @param {Cartesian4} cartesian The vector.
2207
+ * @param {Cartesian4} result The object onto which to store the result.
2208
+ * @returns {Cartesian4} The modified result parameter.
2209
+ */
2210
+ Matrix4.multiplyByVector = function (matrix, cartesian, result) {
2211
+ //>>includeStart('debug', pragmas.debug);
2212
+ Check.typeOf.object("matrix", matrix);
2213
+ Check.typeOf.object("cartesian", cartesian);
2214
+ Check.typeOf.object("result", result);
2215
+ //>>includeEnd('debug');
2216
+
2217
+ const vX = cartesian.x;
2218
+ const vY = cartesian.y;
2219
+ const vZ = cartesian.z;
2220
+ const vW = cartesian.w;
2221
+
2222
+ const x = matrix[0] * vX + matrix[4] * vY + matrix[8] * vZ + matrix[12] * vW;
2223
+ const y = matrix[1] * vX + matrix[5] * vY + matrix[9] * vZ + matrix[13] * vW;
2224
+ const z = matrix[2] * vX + matrix[6] * vY + matrix[10] * vZ + matrix[14] * vW;
2225
+ const w = matrix[3] * vX + matrix[7] * vY + matrix[11] * vZ + matrix[15] * vW;
2226
+
2227
+ result.x = x;
2228
+ result.y = y;
2229
+ result.z = z;
2230
+ result.w = w;
2231
+ return result;
2232
+ };
2233
+
2234
+ /**
2235
+ * Computes the product of a matrix and a {@link Cartesian3}. This is equivalent to calling {@link Matrix4.multiplyByVector}
2236
+ * with a {@link Cartesian4} with a <code>w</code> component of zero.
2237
+ *
2238
+ * @param {Matrix4} matrix The matrix.
2239
+ * @param {Cartesian3} cartesian The point.
2240
+ * @param {Cartesian3} result The object onto which to store the result.
2241
+ * @returns {Cartesian3} The modified result parameter.
2242
+ *
2243
+ * @example
2244
+ * const p = new Cesium.Cartesian3(1.0, 2.0, 3.0);
2245
+ * const result = Cesium.Matrix4.multiplyByPointAsVector(matrix, p, new Cesium.Cartesian3());
2246
+ * // A shortcut for
2247
+ * // Cartesian3 p = ...
2248
+ * // Cesium.Matrix4.multiplyByVector(matrix, new Cesium.Cartesian4(p.x, p.y, p.z, 0.0), result);
2249
+ */
2250
+ Matrix4.multiplyByPointAsVector = function (matrix, cartesian, result) {
2251
+ //>>includeStart('debug', pragmas.debug);
2252
+ Check.typeOf.object("matrix", matrix);
2253
+ Check.typeOf.object("cartesian", cartesian);
2254
+ Check.typeOf.object("result", result);
2255
+ //>>includeEnd('debug');
2256
+
2257
+ const vX = cartesian.x;
2258
+ const vY = cartesian.y;
2259
+ const vZ = cartesian.z;
2260
+
2261
+ const x = matrix[0] * vX + matrix[4] * vY + matrix[8] * vZ;
2262
+ const y = matrix[1] * vX + matrix[5] * vY + matrix[9] * vZ;
2263
+ const z = matrix[2] * vX + matrix[6] * vY + matrix[10] * vZ;
2264
+
2265
+ result.x = x;
2266
+ result.y = y;
2267
+ result.z = z;
2268
+ return result;
2269
+ };
2270
+
2271
+ /**
2272
+ * Computes the product of a matrix and a {@link Cartesian3}. This is equivalent to calling {@link Matrix4.multiplyByVector}
2273
+ * with a {@link Cartesian4} with a <code>w</code> component of 1, but returns a {@link Cartesian3} instead of a {@link Cartesian4}.
2274
+ *
2275
+ * @param {Matrix4} matrix The matrix.
2276
+ * @param {Cartesian3} cartesian The point.
2277
+ * @param {Cartesian3} result The object onto which to store the result.
2278
+ * @returns {Cartesian3} The modified result parameter.
2279
+ *
2280
+ * @example
2281
+ * const p = new Cesium.Cartesian3(1.0, 2.0, 3.0);
2282
+ * const result = Cesium.Matrix4.multiplyByPoint(matrix, p, new Cesium.Cartesian3());
2283
+ */
2284
+ Matrix4.multiplyByPoint = function (matrix, cartesian, result) {
2285
+ //>>includeStart('debug', pragmas.debug);
2286
+ Check.typeOf.object("matrix", matrix);
2287
+ Check.typeOf.object("cartesian", cartesian);
2288
+ Check.typeOf.object("result", result);
2289
+ //>>includeEnd('debug');
2290
+
2291
+ const vX = cartesian.x;
2292
+ const vY = cartesian.y;
2293
+ const vZ = cartesian.z;
2294
+
2295
+ const x = matrix[0] * vX + matrix[4] * vY + matrix[8] * vZ + matrix[12];
2296
+ const y = matrix[1] * vX + matrix[5] * vY + matrix[9] * vZ + matrix[13];
2297
+ const z = matrix[2] * vX + matrix[6] * vY + matrix[10] * vZ + matrix[14];
2298
+
2299
+ result.x = x;
2300
+ result.y = y;
2301
+ result.z = z;
2302
+ return result;
2303
+ };
2304
+
2305
+ /**
2306
+ * Computes the product of a matrix and a scalar.
2307
+ *
2308
+ * @param {Matrix4} matrix The matrix.
2309
+ * @param {number} scalar The number to multiply by.
2310
+ * @param {Matrix4} result The object onto which to store the result.
2311
+ * @returns {Matrix4} The modified result parameter.
2312
+ *
2313
+ * @example
2314
+ * //create a Matrix4 instance which is a scaled version of the supplied Matrix4
2315
+ * // m = [10.0, 11.0, 12.0, 13.0]
2316
+ * // [14.0, 15.0, 16.0, 17.0]
2317
+ * // [18.0, 19.0, 20.0, 21.0]
2318
+ * // [22.0, 23.0, 24.0, 25.0]
2319
+ *
2320
+ * const a = Cesium.Matrix4.multiplyByScalar(m, -2, new Cesium.Matrix4());
2321
+ *
2322
+ * // m remains the same
2323
+ * // a = [-20.0, -22.0, -24.0, -26.0]
2324
+ * // [-28.0, -30.0, -32.0, -34.0]
2325
+ * // [-36.0, -38.0, -40.0, -42.0]
2326
+ * // [-44.0, -46.0, -48.0, -50.0]
2327
+ */
2328
+ Matrix4.multiplyByScalar = function (matrix, scalar, result) {
2329
+ //>>includeStart('debug', pragmas.debug);
2330
+ Check.typeOf.object("matrix", matrix);
2331
+ Check.typeOf.number("scalar", scalar);
2332
+ Check.typeOf.object("result", result);
2333
+ //>>includeEnd('debug');
2334
+
2335
+ result[0] = matrix[0] * scalar;
2336
+ result[1] = matrix[1] * scalar;
2337
+ result[2] = matrix[2] * scalar;
2338
+ result[3] = matrix[3] * scalar;
2339
+ result[4] = matrix[4] * scalar;
2340
+ result[5] = matrix[5] * scalar;
2341
+ result[6] = matrix[6] * scalar;
2342
+ result[7] = matrix[7] * scalar;
2343
+ result[8] = matrix[8] * scalar;
2344
+ result[9] = matrix[9] * scalar;
2345
+ result[10] = matrix[10] * scalar;
2346
+ result[11] = matrix[11] * scalar;
2347
+ result[12] = matrix[12] * scalar;
2348
+ result[13] = matrix[13] * scalar;
2349
+ result[14] = matrix[14] * scalar;
2350
+ result[15] = matrix[15] * scalar;
2351
+ return result;
2352
+ };
2353
+
2354
+ /**
2355
+ * Computes a negated copy of the provided matrix.
2356
+ *
2357
+ * @param {Matrix4} matrix The matrix to negate.
2358
+ * @param {Matrix4} result The object onto which to store the result.
2359
+ * @returns {Matrix4} The modified result parameter.
2360
+ *
2361
+ * @example
2362
+ * //create a new Matrix4 instance which is a negation of a Matrix4
2363
+ * // m = [10.0, 11.0, 12.0, 13.0]
2364
+ * // [14.0, 15.0, 16.0, 17.0]
2365
+ * // [18.0, 19.0, 20.0, 21.0]
2366
+ * // [22.0, 23.0, 24.0, 25.0]
2367
+ *
2368
+ * const a = Cesium.Matrix4.negate(m, new Cesium.Matrix4());
2369
+ *
2370
+ * // m remains the same
2371
+ * // a = [-10.0, -11.0, -12.0, -13.0]
2372
+ * // [-14.0, -15.0, -16.0, -17.0]
2373
+ * // [-18.0, -19.0, -20.0, -21.0]
2374
+ * // [-22.0, -23.0, -24.0, -25.0]
2375
+ */
2376
+ Matrix4.negate = function (matrix, result) {
2377
+ //>>includeStart('debug', pragmas.debug);
2378
+ Check.typeOf.object("matrix", matrix);
2379
+ Check.typeOf.object("result", result);
2380
+ //>>includeEnd('debug');
2381
+
2382
+ result[0] = -matrix[0];
2383
+ result[1] = -matrix[1];
2384
+ result[2] = -matrix[2];
2385
+ result[3] = -matrix[3];
2386
+ result[4] = -matrix[4];
2387
+ result[5] = -matrix[5];
2388
+ result[6] = -matrix[6];
2389
+ result[7] = -matrix[7];
2390
+ result[8] = -matrix[8];
2391
+ result[9] = -matrix[9];
2392
+ result[10] = -matrix[10];
2393
+ result[11] = -matrix[11];
2394
+ result[12] = -matrix[12];
2395
+ result[13] = -matrix[13];
2396
+ result[14] = -matrix[14];
2397
+ result[15] = -matrix[15];
2398
+ return result;
2399
+ };
2400
+
2401
+ /**
2402
+ * Computes the transpose of the provided matrix.
2403
+ *
2404
+ * @param {Matrix4} matrix The matrix to transpose.
2405
+ * @param {Matrix4} result The object onto which to store the result.
2406
+ * @returns {Matrix4} The modified result parameter.
2407
+ *
2408
+ * @example
2409
+ * //returns transpose of a Matrix4
2410
+ * // m = [10.0, 11.0, 12.0, 13.0]
2411
+ * // [14.0, 15.0, 16.0, 17.0]
2412
+ * // [18.0, 19.0, 20.0, 21.0]
2413
+ * // [22.0, 23.0, 24.0, 25.0]
2414
+ *
2415
+ * const a = Cesium.Matrix4.transpose(m, new Cesium.Matrix4());
2416
+ *
2417
+ * // m remains the same
2418
+ * // a = [10.0, 14.0, 18.0, 22.0]
2419
+ * // [11.0, 15.0, 19.0, 23.0]
2420
+ * // [12.0, 16.0, 20.0, 24.0]
2421
+ * // [13.0, 17.0, 21.0, 25.0]
2422
+ */
2423
+ Matrix4.transpose = function (matrix, result) {
2424
+ //>>includeStart('debug', pragmas.debug);
2425
+ Check.typeOf.object("matrix", matrix);
2426
+ Check.typeOf.object("result", result);
2427
+ //>>includeEnd('debug');
2428
+
2429
+ const matrix1 = matrix[1];
2430
+ const matrix2 = matrix[2];
2431
+ const matrix3 = matrix[3];
2432
+ const matrix6 = matrix[6];
2433
+ const matrix7 = matrix[7];
2434
+ const matrix11 = matrix[11];
2435
+
2436
+ result[0] = matrix[0];
2437
+ result[1] = matrix[4];
2438
+ result[2] = matrix[8];
2439
+ result[3] = matrix[12];
2440
+ result[4] = matrix1;
2441
+ result[5] = matrix[5];
2442
+ result[6] = matrix[9];
2443
+ result[7] = matrix[13];
2444
+ result[8] = matrix2;
2445
+ result[9] = matrix6;
2446
+ result[10] = matrix[10];
2447
+ result[11] = matrix[14];
2448
+ result[12] = matrix3;
2449
+ result[13] = matrix7;
2450
+ result[14] = matrix11;
2451
+ result[15] = matrix[15];
2452
+ return result;
2453
+ };
2454
+
2455
+ /**
2456
+ * Computes a matrix, which contains the absolute (unsigned) values of the provided matrix's elements.
2457
+ *
2458
+ * @param {Matrix4} matrix The matrix with signed elements.
2459
+ * @param {Matrix4} result The object onto which to store the result.
2460
+ * @returns {Matrix4} The modified result parameter.
2461
+ */
2462
+ Matrix4.abs = function (matrix, result) {
2463
+ //>>includeStart('debug', pragmas.debug);
2464
+ Check.typeOf.object("matrix", matrix);
2465
+ Check.typeOf.object("result", result);
2466
+ //>>includeEnd('debug');
2467
+
2468
+ result[0] = Math.abs(matrix[0]);
2469
+ result[1] = Math.abs(matrix[1]);
2470
+ result[2] = Math.abs(matrix[2]);
2471
+ result[3] = Math.abs(matrix[3]);
2472
+ result[4] = Math.abs(matrix[4]);
2473
+ result[5] = Math.abs(matrix[5]);
2474
+ result[6] = Math.abs(matrix[6]);
2475
+ result[7] = Math.abs(matrix[7]);
2476
+ result[8] = Math.abs(matrix[8]);
2477
+ result[9] = Math.abs(matrix[9]);
2478
+ result[10] = Math.abs(matrix[10]);
2479
+ result[11] = Math.abs(matrix[11]);
2480
+ result[12] = Math.abs(matrix[12]);
2481
+ result[13] = Math.abs(matrix[13]);
2482
+ result[14] = Math.abs(matrix[14]);
2483
+ result[15] = Math.abs(matrix[15]);
2484
+
2485
+ return result;
2486
+ };
2487
+
2488
+ /**
2489
+ * Compares the provided matrices componentwise and returns
2490
+ * <code>true</code> if they are equal, <code>false</code> otherwise.
2491
+ *
2492
+ * @param {Matrix4} [left] The first matrix.
2493
+ * @param {Matrix4} [right] The second matrix.
2494
+ * @returns {boolean} <code>true</code> if left and right are equal, <code>false</code> otherwise.
2495
+ *
2496
+ * @example
2497
+ * //compares two Matrix4 instances
2498
+ *
2499
+ * // a = [10.0, 14.0, 18.0, 22.0]
2500
+ * // [11.0, 15.0, 19.0, 23.0]
2501
+ * // [12.0, 16.0, 20.0, 24.0]
2502
+ * // [13.0, 17.0, 21.0, 25.0]
2503
+ *
2504
+ * // b = [10.0, 14.0, 18.0, 22.0]
2505
+ * // [11.0, 15.0, 19.0, 23.0]
2506
+ * // [12.0, 16.0, 20.0, 24.0]
2507
+ * // [13.0, 17.0, 21.0, 25.0]
2508
+ *
2509
+ * if(Cesium.Matrix4.equals(a,b)) {
2510
+ * console.log("Both matrices are equal");
2511
+ * } else {
2512
+ * console.log("They are not equal");
2513
+ * }
2514
+ *
2515
+ * //Prints "Both matrices are equal" on the console
2516
+ */
2517
+ Matrix4.equals = function (left, right) {
2518
+ // Given that most matrices will be transformation matrices, the elements
2519
+ // are tested in order such that the test is likely to fail as early
2520
+ // as possible. I _think_ this is just as friendly to the L1 cache
2521
+ // as testing in index order. It is certainty faster in practice.
2522
+ return (
2523
+ left === right ||
2524
+ (defined(left) &&
2525
+ defined(right) &&
2526
+ // Translation
2527
+ left[12] === right[12] &&
2528
+ left[13] === right[13] &&
2529
+ left[14] === right[14] &&
2530
+ // Rotation/scale
2531
+ left[0] === right[0] &&
2532
+ left[1] === right[1] &&
2533
+ left[2] === right[2] &&
2534
+ left[4] === right[4] &&
2535
+ left[5] === right[5] &&
2536
+ left[6] === right[6] &&
2537
+ left[8] === right[8] &&
2538
+ left[9] === right[9] &&
2539
+ left[10] === right[10] &&
2540
+ // Bottom row
2541
+ left[3] === right[3] &&
2542
+ left[7] === right[7] &&
2543
+ left[11] === right[11] &&
2544
+ left[15] === right[15])
2545
+ );
2546
+ };
2547
+
2548
+ /**
2549
+ * Compares the provided matrices componentwise and returns
2550
+ * <code>true</code> if they are within the provided epsilon,
2551
+ * <code>false</code> otherwise.
2552
+ *
2553
+ * @param {Matrix4} [left] The first matrix.
2554
+ * @param {Matrix4} [right] The second matrix.
2555
+ * @param {number} [epsilon=0] The epsilon to use for equality testing.
2556
+ * @returns {boolean} <code>true</code> if left and right are within the provided epsilon, <code>false</code> otherwise.
2557
+ *
2558
+ * @example
2559
+ * //compares two Matrix4 instances
2560
+ *
2561
+ * // a = [10.5, 14.5, 18.5, 22.5]
2562
+ * // [11.5, 15.5, 19.5, 23.5]
2563
+ * // [12.5, 16.5, 20.5, 24.5]
2564
+ * // [13.5, 17.5, 21.5, 25.5]
2565
+ *
2566
+ * // b = [10.0, 14.0, 18.0, 22.0]
2567
+ * // [11.0, 15.0, 19.0, 23.0]
2568
+ * // [12.0, 16.0, 20.0, 24.0]
2569
+ * // [13.0, 17.0, 21.0, 25.0]
2570
+ *
2571
+ * if(Cesium.Matrix4.equalsEpsilon(a,b,0.1)){
2572
+ * console.log("Difference between both the matrices is less than 0.1");
2573
+ * } else {
2574
+ * console.log("Difference between both the matrices is not less than 0.1");
2575
+ * }
2576
+ *
2577
+ * //Prints "Difference between both the matrices is not less than 0.1" on the console
2578
+ */
2579
+ Matrix4.equalsEpsilon = function (left, right, epsilon) {
2580
+ epsilon = epsilon ?? 0;
2581
+
2582
+ return (
2583
+ left === right ||
2584
+ (defined(left) &&
2585
+ defined(right) &&
2586
+ Math.abs(left[0] - right[0]) <= epsilon &&
2587
+ Math.abs(left[1] - right[1]) <= epsilon &&
2588
+ Math.abs(left[2] - right[2]) <= epsilon &&
2589
+ Math.abs(left[3] - right[3]) <= epsilon &&
2590
+ Math.abs(left[4] - right[4]) <= epsilon &&
2591
+ Math.abs(left[5] - right[5]) <= epsilon &&
2592
+ Math.abs(left[6] - right[6]) <= epsilon &&
2593
+ Math.abs(left[7] - right[7]) <= epsilon &&
2594
+ Math.abs(left[8] - right[8]) <= epsilon &&
2595
+ Math.abs(left[9] - right[9]) <= epsilon &&
2596
+ Math.abs(left[10] - right[10]) <= epsilon &&
2597
+ Math.abs(left[11] - right[11]) <= epsilon &&
2598
+ Math.abs(left[12] - right[12]) <= epsilon &&
2599
+ Math.abs(left[13] - right[13]) <= epsilon &&
2600
+ Math.abs(left[14] - right[14]) <= epsilon &&
2601
+ Math.abs(left[15] - right[15]) <= epsilon)
2602
+ );
2603
+ };
2604
+
2605
+ /**
2606
+ * Gets the translation portion of the provided matrix, assuming the matrix is an affine transformation matrix.
2607
+ *
2608
+ * @param {Matrix4} matrix The matrix to use.
2609
+ * @param {Cartesian3} result The object onto which to store the result.
2610
+ * @returns {Cartesian3} The modified result parameter.
2611
+ */
2612
+ Matrix4.getTranslation = function (matrix, result) {
2613
+ //>>includeStart('debug', pragmas.debug);
2614
+ Check.typeOf.object("matrix", matrix);
2615
+ Check.typeOf.object("result", result);
2616
+ //>>includeEnd('debug');
2617
+
2618
+ result.x = matrix[12];
2619
+ result.y = matrix[13];
2620
+ result.z = matrix[14];
2621
+ return result;
2622
+ };
2623
+
2624
+ /**
2625
+ * Gets the upper left 3x3 matrix of the provided matrix.
2626
+ *
2627
+ * @param {Matrix4} matrix The matrix to use.
2628
+ * @param {Matrix3} result The object onto which to store the result.
2629
+ * @returns {Matrix3} The modified result parameter.
2630
+ *
2631
+ * @example
2632
+ * // returns a Matrix3 instance from a Matrix4 instance
2633
+ *
2634
+ * // m = [10.0, 14.0, 18.0, 22.0]
2635
+ * // [11.0, 15.0, 19.0, 23.0]
2636
+ * // [12.0, 16.0, 20.0, 24.0]
2637
+ * // [13.0, 17.0, 21.0, 25.0]
2638
+ *
2639
+ * const b = new Cesium.Matrix3();
2640
+ * Cesium.Matrix4.getMatrix3(m,b);
2641
+ *
2642
+ * // b = [10.0, 14.0, 18.0]
2643
+ * // [11.0, 15.0, 19.0]
2644
+ * // [12.0, 16.0, 20.0]
2645
+ */
2646
+ Matrix4.getMatrix3 = function (matrix, result) {
2647
+ //>>includeStart('debug', pragmas.debug);
2648
+ Check.typeOf.object("matrix", matrix);
2649
+ Check.typeOf.object("result", result);
2650
+ //>>includeEnd('debug');
2651
+
2652
+ result[0] = matrix[0];
2653
+ result[1] = matrix[1];
2654
+ result[2] = matrix[2];
2655
+ result[3] = matrix[4];
2656
+ result[4] = matrix[5];
2657
+ result[5] = matrix[6];
2658
+ result[6] = matrix[8];
2659
+ result[7] = matrix[9];
2660
+ result[8] = matrix[10];
2661
+ return result;
2662
+ };
2663
+
2664
+ const scratchInverseRotation = new Matrix3();
2665
+ const scratchMatrix3Zero = new Matrix3();
2666
+ const scratchBottomRow = new Cartesian4();
2667
+ const scratchExpectedBottomRow = new Cartesian4(0.0, 0.0, 0.0, 1.0);
2668
+
2669
+ /**
2670
+ * Computes the inverse of the provided matrix using Cramers Rule.
2671
+ * If the determinant is zero, the matrix can not be inverted, and an exception is thrown.
2672
+ * If the matrix is a proper rigid transformation, it is more efficient
2673
+ * to invert it with {@link Matrix4.inverseTransformation}.
2674
+ *
2675
+ * @param {Matrix4} matrix The matrix to invert.
2676
+ * @param {Matrix4} result The object onto which to store the result.
2677
+ * @returns {Matrix4} The modified result parameter.
2678
+ *
2679
+ * @exception {RuntimeError} matrix is not invertible because its determinate is zero.
2680
+ */
2681
+ Matrix4.inverse = function (matrix, result) {
2682
+ //>>includeStart('debug', pragmas.debug);
2683
+ Check.typeOf.object("matrix", matrix);
2684
+ Check.typeOf.object("result", result);
2685
+ //>>includeEnd('debug');
2686
+ //
2687
+ // Ported from:
2688
+ // ftp://download.intel.com/design/PentiumIII/sml/24504301.pdf
2689
+ //
2690
+ const src0 = matrix[0];
2691
+ const src1 = matrix[4];
2692
+ const src2 = matrix[8];
2693
+ const src3 = matrix[12];
2694
+ const src4 = matrix[1];
2695
+ const src5 = matrix[5];
2696
+ const src6 = matrix[9];
2697
+ const src7 = matrix[13];
2698
+ const src8 = matrix[2];
2699
+ const src9 = matrix[6];
2700
+ const src10 = matrix[10];
2701
+ const src11 = matrix[14];
2702
+ const src12 = matrix[3];
2703
+ const src13 = matrix[7];
2704
+ const src14 = matrix[11];
2705
+ const src15 = matrix[15];
2706
+
2707
+ // calculate pairs for first 8 elements (cofactors)
2708
+ let tmp0 = src10 * src15;
2709
+ let tmp1 = src11 * src14;
2710
+ let tmp2 = src9 * src15;
2711
+ let tmp3 = src11 * src13;
2712
+ let tmp4 = src9 * src14;
2713
+ let tmp5 = src10 * src13;
2714
+ let tmp6 = src8 * src15;
2715
+ let tmp7 = src11 * src12;
2716
+ let tmp8 = src8 * src14;
2717
+ let tmp9 = src10 * src12;
2718
+ let tmp10 = src8 * src13;
2719
+ let tmp11 = src9 * src12;
2720
+
2721
+ // calculate first 8 elements (cofactors)
2722
+ const dst0 =
2723
+ tmp0 * src5 +
2724
+ tmp3 * src6 +
2725
+ tmp4 * src7 -
2726
+ (tmp1 * src5 + tmp2 * src6 + tmp5 * src7);
2727
+ const dst1 =
2728
+ tmp1 * src4 +
2729
+ tmp6 * src6 +
2730
+ tmp9 * src7 -
2731
+ (tmp0 * src4 + tmp7 * src6 + tmp8 * src7);
2732
+ const dst2 =
2733
+ tmp2 * src4 +
2734
+ tmp7 * src5 +
2735
+ tmp10 * src7 -
2736
+ (tmp3 * src4 + tmp6 * src5 + tmp11 * src7);
2737
+ const dst3 =
2738
+ tmp5 * src4 +
2739
+ tmp8 * src5 +
2740
+ tmp11 * src6 -
2741
+ (tmp4 * src4 + tmp9 * src5 + tmp10 * src6);
2742
+ const dst4 =
2743
+ tmp1 * src1 +
2744
+ tmp2 * src2 +
2745
+ tmp5 * src3 -
2746
+ (tmp0 * src1 + tmp3 * src2 + tmp4 * src3);
2747
+ const dst5 =
2748
+ tmp0 * src0 +
2749
+ tmp7 * src2 +
2750
+ tmp8 * src3 -
2751
+ (tmp1 * src0 + tmp6 * src2 + tmp9 * src3);
2752
+ const dst6 =
2753
+ tmp3 * src0 +
2754
+ tmp6 * src1 +
2755
+ tmp11 * src3 -
2756
+ (tmp2 * src0 + tmp7 * src1 + tmp10 * src3);
2757
+ const dst7 =
2758
+ tmp4 * src0 +
2759
+ tmp9 * src1 +
2760
+ tmp10 * src2 -
2761
+ (tmp5 * src0 + tmp8 * src1 + tmp11 * src2);
2762
+
2763
+ // calculate pairs for second 8 elements (cofactors)
2764
+ tmp0 = src2 * src7;
2765
+ tmp1 = src3 * src6;
2766
+ tmp2 = src1 * src7;
2767
+ tmp3 = src3 * src5;
2768
+ tmp4 = src1 * src6;
2769
+ tmp5 = src2 * src5;
2770
+ tmp6 = src0 * src7;
2771
+ tmp7 = src3 * src4;
2772
+ tmp8 = src0 * src6;
2773
+ tmp9 = src2 * src4;
2774
+ tmp10 = src0 * src5;
2775
+ tmp11 = src1 * src4;
2776
+
2777
+ // calculate second 8 elements (cofactors)
2778
+ const dst8 =
2779
+ tmp0 * src13 +
2780
+ tmp3 * src14 +
2781
+ tmp4 * src15 -
2782
+ (tmp1 * src13 + tmp2 * src14 + tmp5 * src15);
2783
+ const dst9 =
2784
+ tmp1 * src12 +
2785
+ tmp6 * src14 +
2786
+ tmp9 * src15 -
2787
+ (tmp0 * src12 + tmp7 * src14 + tmp8 * src15);
2788
+ const dst10 =
2789
+ tmp2 * src12 +
2790
+ tmp7 * src13 +
2791
+ tmp10 * src15 -
2792
+ (tmp3 * src12 + tmp6 * src13 + tmp11 * src15);
2793
+ const dst11 =
2794
+ tmp5 * src12 +
2795
+ tmp8 * src13 +
2796
+ tmp11 * src14 -
2797
+ (tmp4 * src12 + tmp9 * src13 + tmp10 * src14);
2798
+ const dst12 =
2799
+ tmp2 * src10 +
2800
+ tmp5 * src11 +
2801
+ tmp1 * src9 -
2802
+ (tmp4 * src11 + tmp0 * src9 + tmp3 * src10);
2803
+ const dst13 =
2804
+ tmp8 * src11 +
2805
+ tmp0 * src8 +
2806
+ tmp7 * src10 -
2807
+ (tmp6 * src10 + tmp9 * src11 + tmp1 * src8);
2808
+ const dst14 =
2809
+ tmp6 * src9 +
2810
+ tmp11 * src11 +
2811
+ tmp3 * src8 -
2812
+ (tmp10 * src11 + tmp2 * src8 + tmp7 * src9);
2813
+ const dst15 =
2814
+ tmp10 * src10 +
2815
+ tmp4 * src8 +
2816
+ tmp9 * src9 -
2817
+ (tmp8 * src9 + tmp11 * src10 + tmp5 * src8);
2818
+
2819
+ // calculate determinant
2820
+ let det = src0 * dst0 + src1 * dst1 + src2 * dst2 + src3 * dst3;
2821
+
2822
+ if (Math.abs(det) < CesiumMath.EPSILON21) {
2823
+ // Special case for a zero scale matrix that can occur, for example,
2824
+ // when a model's node has a [0, 0, 0] scale.
2825
+ if (
2826
+ Matrix3.equalsEpsilon(
2827
+ Matrix4.getMatrix3(matrix, scratchInverseRotation),
2828
+ scratchMatrix3Zero,
2829
+ CesiumMath.EPSILON7,
2830
+ ) &&
2831
+ Cartesian4.equals(
2832
+ Matrix4.getRow(matrix, 3, scratchBottomRow),
2833
+ scratchExpectedBottomRow,
2834
+ )
2835
+ ) {
2836
+ result[0] = 0.0;
2837
+ result[1] = 0.0;
2838
+ result[2] = 0.0;
2839
+ result[3] = 0.0;
2840
+ result[4] = 0.0;
2841
+ result[5] = 0.0;
2842
+ result[6] = 0.0;
2843
+ result[7] = 0.0;
2844
+ result[8] = 0.0;
2845
+ result[9] = 0.0;
2846
+ result[10] = 0.0;
2847
+ result[11] = 0.0;
2848
+ result[12] = -matrix[12];
2849
+ result[13] = -matrix[13];
2850
+ result[14] = -matrix[14];
2851
+ result[15] = 1.0;
2852
+ return result;
2853
+ }
2854
+
2855
+ throw new RuntimeError(
2856
+ "matrix is not invertible because its determinate is zero.",
2857
+ );
2858
+ }
2859
+
2860
+ // calculate matrix inverse
2861
+ det = 1.0 / det;
2862
+
2863
+ result[0] = dst0 * det;
2864
+ result[1] = dst1 * det;
2865
+ result[2] = dst2 * det;
2866
+ result[3] = dst3 * det;
2867
+ result[4] = dst4 * det;
2868
+ result[5] = dst5 * det;
2869
+ result[6] = dst6 * det;
2870
+ result[7] = dst7 * det;
2871
+ result[8] = dst8 * det;
2872
+ result[9] = dst9 * det;
2873
+ result[10] = dst10 * det;
2874
+ result[11] = dst11 * det;
2875
+ result[12] = dst12 * det;
2876
+ result[13] = dst13 * det;
2877
+ result[14] = dst14 * det;
2878
+ result[15] = dst15 * det;
2879
+ return result;
2880
+ };
2881
+
2882
+ /**
2883
+ * Computes the inverse of the provided matrix assuming it is a proper rigid matrix,
2884
+ * where the upper left 3x3 elements are a rotation matrix,
2885
+ * and the upper three elements in the fourth column are the translation.
2886
+ * The bottom row is assumed to be [0, 0, 0, 1].
2887
+ * The matrix is not verified to be in the proper form.
2888
+ * This method is faster than computing the inverse for a general 4x4
2889
+ * matrix using {@link Matrix4.inverse}.
2890
+ *
2891
+ * @param {Matrix4} matrix The matrix to invert.
2892
+ * @param {Matrix4} result The object onto which to store the result.
2893
+ * @returns {Matrix4} The modified result parameter.
2894
+ */
2895
+ Matrix4.inverseTransformation = function (matrix, result) {
2896
+ //>>includeStart('debug', pragmas.debug);
2897
+ Check.typeOf.object("matrix", matrix);
2898
+ Check.typeOf.object("result", result);
2899
+ //>>includeEnd('debug');
2900
+
2901
+ //This function is an optimized version of the below 4 lines.
2902
+ //const rT = Matrix3.transpose(Matrix4.getMatrix3(matrix));
2903
+ //const rTN = Matrix3.negate(rT);
2904
+ //const rTT = Matrix3.multiplyByVector(rTN, Matrix4.getTranslation(matrix));
2905
+ //return Matrix4.fromRotationTranslation(rT, rTT, result);
2906
+
2907
+ const matrix0 = matrix[0];
2908
+ const matrix1 = matrix[1];
2909
+ const matrix2 = matrix[2];
2910
+ const matrix4 = matrix[4];
2911
+ const matrix5 = matrix[5];
2912
+ const matrix6 = matrix[6];
2913
+ const matrix8 = matrix[8];
2914
+ const matrix9 = matrix[9];
2915
+ const matrix10 = matrix[10];
2916
+
2917
+ const vX = matrix[12];
2918
+ const vY = matrix[13];
2919
+ const vZ = matrix[14];
2920
+
2921
+ const x = -matrix0 * vX - matrix1 * vY - matrix2 * vZ;
2922
+ const y = -matrix4 * vX - matrix5 * vY - matrix6 * vZ;
2923
+ const z = -matrix8 * vX - matrix9 * vY - matrix10 * vZ;
2924
+
2925
+ result[0] = matrix0;
2926
+ result[1] = matrix4;
2927
+ result[2] = matrix8;
2928
+ result[3] = 0.0;
2929
+ result[4] = matrix1;
2930
+ result[5] = matrix5;
2931
+ result[6] = matrix9;
2932
+ result[7] = 0.0;
2933
+ result[8] = matrix2;
2934
+ result[9] = matrix6;
2935
+ result[10] = matrix10;
2936
+ result[11] = 0.0;
2937
+ result[12] = x;
2938
+ result[13] = y;
2939
+ result[14] = z;
2940
+ result[15] = 1.0;
2941
+ return result;
2942
+ };
2943
+
2944
+ const scratchTransposeMatrix = new Matrix4();
2945
+
2946
+ /**
2947
+ * Computes the inverse transpose of a matrix.
2948
+ *
2949
+ * @param {Matrix4} matrix The matrix to transpose and invert.
2950
+ * @param {Matrix4} result The object onto which to store the result.
2951
+ * @returns {Matrix4} The modified result parameter.
2952
+ */
2953
+ Matrix4.inverseTranspose = function (matrix, result) {
2954
+ //>>includeStart('debug', pragmas.debug);
2955
+ Check.typeOf.object("matrix", matrix);
2956
+ Check.typeOf.object("result", result);
2957
+ //>>includeEnd('debug');
2958
+
2959
+ return Matrix4.inverse(
2960
+ Matrix4.transpose(matrix, scratchTransposeMatrix),
2961
+ result,
2962
+ );
2963
+ };
2964
+
2965
+ /**
2966
+ * An immutable Matrix4 instance initialized to the identity matrix.
2967
+ *
2968
+ * @type {Matrix4}
2969
+ * @constant
2970
+ */
2971
+ Matrix4.IDENTITY = Object.freeze(
2972
+ new Matrix4(
2973
+ 1.0,
2974
+ 0.0,
2975
+ 0.0,
2976
+ 0.0,
2977
+ 0.0,
2978
+ 1.0,
2979
+ 0.0,
2980
+ 0.0,
2981
+ 0.0,
2982
+ 0.0,
2983
+ 1.0,
2984
+ 0.0,
2985
+ 0.0,
2986
+ 0.0,
2987
+ 0.0,
2988
+ 1.0,
2989
+ ),
2990
+ );
2991
+
2992
+ /**
2993
+ * An immutable Matrix4 instance initialized to the zero matrix.
2994
+ *
2995
+ * @type {Matrix4}
2996
+ * @constant
2997
+ */
2998
+ Matrix4.ZERO = Object.freeze(
2999
+ new Matrix4(
3000
+ 0.0,
3001
+ 0.0,
3002
+ 0.0,
3003
+ 0.0,
3004
+ 0.0,
3005
+ 0.0,
3006
+ 0.0,
3007
+ 0.0,
3008
+ 0.0,
3009
+ 0.0,
3010
+ 0.0,
3011
+ 0.0,
3012
+ 0.0,
3013
+ 0.0,
3014
+ 0.0,
3015
+ 0.0,
3016
+ ),
3017
+ );
3018
+
3019
+ /**
3020
+ * The index into Matrix4 for column 0, row 0.
3021
+ *
3022
+ * @type {number}
3023
+ * @constant
3024
+ */
3025
+ Matrix4.COLUMN0ROW0 = 0;
3026
+
3027
+ /**
3028
+ * The index into Matrix4 for column 0, row 1.
3029
+ *
3030
+ * @type {number}
3031
+ * @constant
3032
+ */
3033
+ Matrix4.COLUMN0ROW1 = 1;
3034
+
3035
+ /**
3036
+ * The index into Matrix4 for column 0, row 2.
3037
+ *
3038
+ * @type {number}
3039
+ * @constant
3040
+ */
3041
+ Matrix4.COLUMN0ROW2 = 2;
3042
+
3043
+ /**
3044
+ * The index into Matrix4 for column 0, row 3.
3045
+ *
3046
+ * @type {number}
3047
+ * @constant
3048
+ */
3049
+ Matrix4.COLUMN0ROW3 = 3;
3050
+
3051
+ /**
3052
+ * The index into Matrix4 for column 1, row 0.
3053
+ *
3054
+ * @type {number}
3055
+ * @constant
3056
+ */
3057
+ Matrix4.COLUMN1ROW0 = 4;
3058
+
3059
+ /**
3060
+ * The index into Matrix4 for column 1, row 1.
3061
+ *
3062
+ * @type {number}
3063
+ * @constant
3064
+ */
3065
+ Matrix4.COLUMN1ROW1 = 5;
3066
+
3067
+ /**
3068
+ * The index into Matrix4 for column 1, row 2.
3069
+ *
3070
+ * @type {number}
3071
+ * @constant
3072
+ */
3073
+ Matrix4.COLUMN1ROW2 = 6;
3074
+
3075
+ /**
3076
+ * The index into Matrix4 for column 1, row 3.
3077
+ *
3078
+ * @type {number}
3079
+ * @constant
3080
+ */
3081
+ Matrix4.COLUMN1ROW3 = 7;
3082
+
3083
+ /**
3084
+ * The index into Matrix4 for column 2, row 0.
3085
+ *
3086
+ * @type {number}
3087
+ * @constant
3088
+ */
3089
+ Matrix4.COLUMN2ROW0 = 8;
3090
+
3091
+ /**
3092
+ * The index into Matrix4 for column 2, row 1.
3093
+ *
3094
+ * @type {number}
3095
+ * @constant
3096
+ */
3097
+ Matrix4.COLUMN2ROW1 = 9;
3098
+
3099
+ /**
3100
+ * The index into Matrix4 for column 2, row 2.
3101
+ *
3102
+ * @type {number}
3103
+ * @constant
3104
+ */
3105
+ Matrix4.COLUMN2ROW2 = 10;
3106
+
3107
+ /**
3108
+ * The index into Matrix4 for column 2, row 3.
3109
+ *
3110
+ * @type {number}
3111
+ * @constant
3112
+ */
3113
+ Matrix4.COLUMN2ROW3 = 11;
3114
+
3115
+ /**
3116
+ * The index into Matrix4 for column 3, row 0.
3117
+ *
3118
+ * @type {number}
3119
+ * @constant
3120
+ */
3121
+ Matrix4.COLUMN3ROW0 = 12;
3122
+
3123
+ /**
3124
+ * The index into Matrix4 for column 3, row 1.
3125
+ *
3126
+ * @type {number}
3127
+ * @constant
3128
+ */
3129
+ Matrix4.COLUMN3ROW1 = 13;
3130
+
3131
+ /**
3132
+ * The index into Matrix4 for column 3, row 2.
3133
+ *
3134
+ * @type {number}
3135
+ * @constant
3136
+ */
3137
+ Matrix4.COLUMN3ROW2 = 14;
3138
+
3139
+ /**
3140
+ * The index into Matrix4 for column 3, row 3.
3141
+ *
3142
+ * @type {number}
3143
+ * @constant
3144
+ */
3145
+ Matrix4.COLUMN3ROW3 = 15;
3146
+
3147
+ Object.defineProperties(Matrix4.prototype, {
3148
+ /**
3149
+ * Gets the number of items in the collection.
3150
+ * @memberof Matrix4.prototype
3151
+ *
3152
+ * @type {number}
3153
+ */
3154
+ length: {
3155
+ get: function () {
3156
+ return Matrix4.packedLength;
3157
+ },
3158
+ },
3159
+ });
3160
+
3161
+ /**
3162
+ * Duplicates the provided Matrix4 instance.
3163
+ *
3164
+ * @param {Matrix4} [result] The object onto which to store the result.
3165
+ * @returns {Matrix4} The modified result parameter or a new Matrix4 instance if one was not provided.
3166
+ */
3167
+ Matrix4.prototype.clone = function (result) {
3168
+ return Matrix4.clone(this, result);
3169
+ };
3170
+
3171
+ /**
3172
+ * Compares this matrix to the provided matrix componentwise and returns
3173
+ * <code>true</code> if they are equal, <code>false</code> otherwise.
3174
+ *
3175
+ * @param {Matrix4} [right] The right hand side matrix.
3176
+ * @returns {boolean} <code>true</code> if they are equal, <code>false</code> otherwise.
3177
+ */
3178
+ Matrix4.prototype.equals = function (right) {
3179
+ return Matrix4.equals(this, right);
3180
+ };
3181
+
3182
+ /**
3183
+ * @private
3184
+ */
3185
+ Matrix4.equalsArray = function (matrix, array, offset) {
3186
+ return (
3187
+ matrix[0] === array[offset] &&
3188
+ matrix[1] === array[offset + 1] &&
3189
+ matrix[2] === array[offset + 2] &&
3190
+ matrix[3] === array[offset + 3] &&
3191
+ matrix[4] === array[offset + 4] &&
3192
+ matrix[5] === array[offset + 5] &&
3193
+ matrix[6] === array[offset + 6] &&
3194
+ matrix[7] === array[offset + 7] &&
3195
+ matrix[8] === array[offset + 8] &&
3196
+ matrix[9] === array[offset + 9] &&
3197
+ matrix[10] === array[offset + 10] &&
3198
+ matrix[11] === array[offset + 11] &&
3199
+ matrix[12] === array[offset + 12] &&
3200
+ matrix[13] === array[offset + 13] &&
3201
+ matrix[14] === array[offset + 14] &&
3202
+ matrix[15] === array[offset + 15]
3203
+ );
3204
+ };
3205
+
3206
+ /**
3207
+ * Compares this matrix to the provided matrix componentwise and returns
3208
+ * <code>true</code> if they are within the provided epsilon,
3209
+ * <code>false</code> otherwise.
3210
+ *
3211
+ * @param {Matrix4} [right] The right hand side matrix.
3212
+ * @param {number} [epsilon=0] The epsilon to use for equality testing.
3213
+ * @returns {boolean} <code>true</code> if they are within the provided epsilon, <code>false</code> otherwise.
3214
+ */
3215
+ Matrix4.prototype.equalsEpsilon = function (right, epsilon) {
3216
+ return Matrix4.equalsEpsilon(this, right, epsilon);
3217
+ };
3218
+
3219
+ /**
3220
+ * Computes a string representing this Matrix with each row being
3221
+ * on a separate line and in the format '(column0, column1, column2, column3)'.
3222
+ *
3223
+ * @returns {string} A string representing the provided Matrix with each row being on a separate line and in the format '(column0, column1, column2, column3)'.
3224
+ */
3225
+ Matrix4.prototype.toString = function () {
3226
+ return (
3227
+ `(${this[0]}, ${this[4]}, ${this[8]}, ${this[12]})\n` +
3228
+ `(${this[1]}, ${this[5]}, ${this[9]}, ${this[13]})\n` +
3229
+ `(${this[2]}, ${this[6]}, ${this[10]}, ${this[14]})\n` +
3230
+ `(${this[3]}, ${this[7]}, ${this[11]}, ${this[15]})`
3231
+ );
3232
+ };
3233
+ export default Matrix4;