deeptwins-cesium-engine 0.0.3

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Files changed (2085) hide show
  1. package/Build/ThirdParty/Workers/zip-web-worker.js +640 -0
  2. package/Build/Workers/chunk-2363JE27.js +163 -0
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  1974. package/Source/Shaders/SunVS.js +30 -0
  1975. package/Source/Shaders/Vector3DTileClampedPolylinesFS.glsl +48 -0
  1976. package/Source/Shaders/Vector3DTileClampedPolylinesFS.js +50 -0
  1977. package/Source/Shaders/Vector3DTileClampedPolylinesVS.glsl +85 -0
  1978. package/Source/Shaders/Vector3DTileClampedPolylinesVS.js +87 -0
  1979. package/Source/Shaders/Vector3DTilePolylinesVS.glsl +22 -0
  1980. package/Source/Shaders/Vector3DTilePolylinesVS.js +24 -0
  1981. package/Source/Shaders/VectorTileVS.glsl +9 -0
  1982. package/Source/Shaders/VectorTileVS.js +11 -0
  1983. package/Source/Shaders/ViewportQuadFS.glsl +16 -0
  1984. package/Source/Shaders/ViewportQuadFS.js +18 -0
  1985. package/Source/Shaders/ViewportQuadVS.glsl +10 -0
  1986. package/Source/Shaders/ViewportQuadVS.js +12 -0
  1987. package/Source/Shaders/Voxels/IntersectBox.glsl +34 -0
  1988. package/Source/Shaders/Voxels/IntersectBox.js +36 -0
  1989. package/Source/Shaders/Voxels/IntersectCylinder.glsl +142 -0
  1990. package/Source/Shaders/Voxels/IntersectCylinder.js +144 -0
  1991. package/Source/Shaders/Voxels/IntersectDepth.glsl +27 -0
  1992. package/Source/Shaders/Voxels/IntersectDepth.js +29 -0
  1993. package/Source/Shaders/Voxels/IntersectEllipsoid.glsl +330 -0
  1994. package/Source/Shaders/Voxels/IntersectEllipsoid.js +332 -0
  1995. package/Source/Shaders/Voxels/IntersectLongitude.glsl +114 -0
  1996. package/Source/Shaders/Voxels/IntersectLongitude.js +116 -0
  1997. package/Source/Shaders/Voxels/IntersectPlane.glsl +80 -0
  1998. package/Source/Shaders/Voxels/IntersectPlane.js +82 -0
  1999. package/Source/Shaders/Voxels/Intersection.glsl +50 -0
  2000. package/Source/Shaders/Voxels/Intersection.js +52 -0
  2001. package/Source/Shaders/Voxels/IntersectionUtils.glsl +167 -0
  2002. package/Source/Shaders/Voxels/IntersectionUtils.js +169 -0
  2003. package/Source/Shaders/Voxels/Megatexture.glsl +123 -0
  2004. package/Source/Shaders/Voxels/Megatexture.js +125 -0
  2005. package/Source/Shaders/Voxels/Octree.glsl +257 -0
  2006. package/Source/Shaders/Voxels/Octree.js +259 -0
  2007. package/Source/Shaders/Voxels/VoxelFS.glsl +267 -0
  2008. package/Source/Shaders/Voxels/VoxelFS.js +269 -0
  2009. package/Source/Shaders/Voxels/VoxelUtils.glsl +12 -0
  2010. package/Source/Shaders/Voxels/VoxelUtils.js +14 -0
  2011. package/Source/Shaders/Voxels/VoxelVS.glsl +11 -0
  2012. package/Source/Shaders/Voxels/VoxelVS.js +13 -0
  2013. package/Source/Shaders/Voxels/convertLocalToBoxUv.glsl +30 -0
  2014. package/Source/Shaders/Voxels/convertLocalToBoxUv.js +32 -0
  2015. package/Source/Shaders/Voxels/convertLocalToCylinderUv.glsl +97 -0
  2016. package/Source/Shaders/Voxels/convertLocalToCylinderUv.js +99 -0
  2017. package/Source/Shaders/Voxels/convertLocalToEllipsoidUv.glsl +193 -0
  2018. package/Source/Shaders/Voxels/convertLocalToEllipsoidUv.js +195 -0
  2019. package/Source/ThirdParty/Workers/basis_transcoder.js +21 -0
  2020. package/Source/ThirdParty/Workers/package.json +1 -0
  2021. package/Source/ThirdParty/Workers/zip-web-worker.js +1 -0
  2022. package/Source/ThirdParty/basis_transcoder.wasm +0 -0
  2023. package/Source/ThirdParty/draco_decoder.wasm +0 -0
  2024. package/Source/ThirdParty/google-earth-dbroot-parser.js +8337 -0
  2025. package/Source/ThirdParty/wasm_splats_bg.wasm +0 -0
  2026. package/Source/ThirdParty/zip-module.wasm +0 -0
  2027. package/Source/Widget/CesiumWidget.css +119 -0
  2028. package/Source/Widget/CesiumWidget.js +1606 -0
  2029. package/Source/Widget/lighter.css +14 -0
  2030. package/Source/Workers/combineGeometry.js +13 -0
  2031. package/Source/Workers/createBoxGeometry.js +10 -0
  2032. package/Source/Workers/createBoxOutlineGeometry.js +10 -0
  2033. package/Source/Workers/createCircleGeometry.js +18 -0
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  2037. package/Source/Workers/createCorridorGeometry.js +12 -0
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  2039. package/Source/Workers/createCylinderGeometry.js +10 -0
  2040. package/Source/Workers/createCylinderOutlineGeometry.js +10 -0
  2041. package/Source/Workers/createEllipseGeometry.js +14 -0
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  2043. package/Source/Workers/createEllipsoidGeometry.js +10 -0
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  2045. package/Source/Workers/createFrustumGeometry.js +10 -0
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  2047. package/Source/Workers/createGeometry.js +78 -0
  2048. package/Source/Workers/createGroundPolylineGeometry.js +16 -0
  2049. package/Source/Workers/createPlaneGeometry.js +10 -0
  2050. package/Source/Workers/createPlaneOutlineGeometry.js +10 -0
  2051. package/Source/Workers/createPolygonGeometry.js +12 -0
  2052. package/Source/Workers/createPolygonOutlineGeometry.js +12 -0
  2053. package/Source/Workers/createPolylineGeometry.js +12 -0
  2054. package/Source/Workers/createPolylineVolumeGeometry.js +17 -0
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  2056. package/Source/Workers/createRectangleGeometry.js +14 -0
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  2058. package/Source/Workers/createSimplePolylineGeometry.js +17 -0
  2059. package/Source/Workers/createSphereGeometry.js +10 -0
  2060. package/Source/Workers/createSphereOutlineGeometry.js +10 -0
  2061. package/Source/Workers/createTaskProcessorWorker.js +113 -0
  2062. package/Source/Workers/createVectorTileClampedPolylines.js +541 -0
  2063. package/Source/Workers/createVectorTileGeometries.js +414 -0
  2064. package/Source/Workers/createVectorTilePoints.js +81 -0
  2065. package/Source/Workers/createVectorTilePolygons.js +412 -0
  2066. package/Source/Workers/createVectorTilePolylines.js +210 -0
  2067. package/Source/Workers/createVerticesFromCesium3DTilesTerrain.js +46 -0
  2068. package/Source/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +651 -0
  2069. package/Source/Workers/createVerticesFromHeightmap.js +53 -0
  2070. package/Source/Workers/createVerticesFromQuantizedTerrainMesh.js +549 -0
  2071. package/Source/Workers/createWallGeometry.js +12 -0
  2072. package/Source/Workers/createWallOutlineGeometry.js +12 -0
  2073. package/Source/Workers/decodeDraco.js +383 -0
  2074. package/Source/Workers/decodeGoogleEarthEnterprisePacket.js +268 -0
  2075. package/Source/Workers/decodeI3S.js +1652 -0
  2076. package/Source/Workers/gaussianSplatSorter.js +34 -0
  2077. package/Source/Workers/gaussianSplatTextureGenerator.js +39 -0
  2078. package/Source/Workers/incrementallyBuildTerrainPicker.js +108 -0
  2079. package/Source/Workers/transcodeKTX2.js +308 -0
  2080. package/Source/Workers/transferTypedArrayTest.js +16 -0
  2081. package/Source/Workers/upsampleQuantizedTerrainMesh.js +681 -0
  2082. package/Source/Workers/upsampleVerticesFromCesium3DTilesTerrain.js +55 -0
  2083. package/index.d.ts +46026 -0
  2084. package/index.js +1227 -0
  2085. package/package.json +79 -0
@@ -0,0 +1,1601 @@
1
+ import BoundingRectangle from "../Core/BoundingRectangle.js";
2
+ import Cartesian2 from "../Core/Cartesian2.js";
3
+ import Cartesian3 from "../Core/Cartesian3.js";
4
+ import Cartesian4 from "../Core/Cartesian4.js";
5
+ import Cartographic from "../Core/Cartographic.js";
6
+ import Check from "../Core/Check.js";
7
+ import Color from "../Core/Color.js";
8
+ import createGuid from "../Core/createGuid.js";
9
+ import Frozen from "../Core/Frozen.js";
10
+ import defined from "../Core/defined.js";
11
+ import DeveloperError from "../Core/DeveloperError.js";
12
+ import DistanceDisplayCondition from "../Core/DistanceDisplayCondition.js";
13
+ import Ellipsoid from "../Core/Ellipsoid.js";
14
+ import Matrix4 from "../Core/Matrix4.js";
15
+ import NearFarScalar from "../Core/NearFarScalar.js";
16
+ import Resource from "../Core/Resource.js";
17
+ import BillboardTexture from "./BillboardTexture.js";
18
+ import HeightReference, {
19
+ isHeightReferenceRelative,
20
+ } from "./HeightReference.js";
21
+ import HorizontalOrigin from "./HorizontalOrigin.js";
22
+ import SceneMode from "./SceneMode.js";
23
+ import SceneTransforms from "./SceneTransforms.js";
24
+ import VerticalOrigin from "./VerticalOrigin.js";
25
+ import SplitDirection from "./SplitDirection.js";
26
+ import getExtensionFromUri from "../Core/getExtensionFromUri.js";
27
+ import isDataUri from "../Core/isDataUri.js";
28
+
29
+ /**
30
+ * @typedef {object} Billboard.ConstructorOptions
31
+ *
32
+ * Initialization options for the first param of Billboard constructor
33
+ *
34
+ * @property {Cartesian3} position The cartesian position of the billboard.
35
+ * @property {*} [id] A user-defined object to return when the billboard is picked with {@link Scene#pick}.
36
+ * @property {boolean} [show=true] Determines if this billboard will be shown.
37
+ * @property {string | HTMLImageElement | HTMLCanvasElement} [image] A loaded HTMLImageElement, ImageData, or a url to an image to use for the billboard.
38
+ * @property {number} [scale=1.0] A number specifying the uniform scale that is multiplied with the billboard's image size in pixels.
39
+ * @property {Cartesian2} [pixelOffset=Cartesian2.ZERO] A {@link Cartesian2} Specifying the pixel offset in screen space from the origin of this billboard.
40
+ * @property {Cartesian3} [eyeOffset=Cartesian3.ZERO] A {@link Cartesian3} Specifying the 3D Cartesian offset applied to this billboard in eye coordinates.
41
+ * @property {HorizontalOrigin} [horizontalOrigin=HorizontalOrigin.CENTER] A {@link HorizontalOrigin} Specifying the horizontal origin of this billboard.
42
+ * @property {VerticalOrigin} [verticalOrigin=VerticalOrigin.CENTER] A {@link VerticalOrigin} Specifying the vertical origin of this billboard.
43
+ * @property {HeightReference} [heightReference=HeightReference.NONE] A {@link HeightReference} Specifying the height reference of this billboard.
44
+ * @property {Color} [color=Color.WHITE] A {@link Color} Specifying the color that is multiplied with the billboard's texture.
45
+ * @property {number} [rotation=0] A number specifying the rotation angle in radians.
46
+ * @property {Cartesian3} [alignedAxis=Cartesian3.ZERO] A {@link Cartesian3} Specifying the aligned axis in world space.
47
+ * @property {boolean} [sizeInMeters] A boolean specifying if the billboard size is in meters or pixels.
48
+ * @property {number} [width] A number specifying the width of the billboard. If undefined, the image width will be used.
49
+ * @property {number} [height] A number specifying the height of the billboard. If undefined, the image height will be used.
50
+ * @property {NearFarScalar} [scaleByDistance] A {@link NearFarScalar} Specifying near and far scaling properties of a Billboard based on the billboard's distance from the camera.
51
+ * @property {NearFarScalar} [translucencyByDistance] A {@link NearFarScalar} Specifying near and far translucency properties of a Billboard based on the billboard's distance from the camera.
52
+ * @property {NearFarScalar} [pixelOffsetScaleByDistance] A {@link NearFarScalar} Specifying near and far pixel offset scaling properties of a Billboard based on the billboard's distance from the camera.
53
+ * @property {BoundingRectangle} [imageSubRegion] A {@link BoundingRectangle} Specifying the sub-region of the image to use for the billboard, rather than the entire image.
54
+ * @property {DistanceDisplayCondition} [distanceDisplayCondition] A {@link DistanceDisplayCondition} Specifying the distance from the camera at which this billboard will be displayed.
55
+ * @property {number} [disableDepthTestDistance] A number specifying the distance from the camera at which to disable the depth test to, for example, prevent clipping against terrain.
56
+ * @property {SplitDirection} [splitDirection] A {@link SplitDirection} Specifying the split property of the billboard.
57
+ */
58
+
59
+ /**
60
+ * <div class="notice">
61
+ * A billboard is created and its initial
62
+ * properties are set by calling {@link BillboardCollection#add}. Do not call the constructor directly.
63
+ * </div>
64
+ * A viewport-aligned image positioned in the 3D scene, that is created
65
+ * and rendered using a {@link BillboardCollection}.
66
+ * <br /><br />
67
+ * <div align='center'>
68
+ * <img src='Images/Billboard.png' width='400' height='300' /><br />
69
+ * Example billboards
70
+ * </div>
71
+ *
72
+ * @alias Billboard
73
+ *
74
+ * @performance Reading a property, e.g., {@link Billboard#show}, is constant time.
75
+ * Assigning to a property is constant time but results in
76
+ * CPU to GPU traffic when {@link BillboardCollection#update} is called. The per-billboard traffic is
77
+ * the same regardless of how many properties were updated. If most billboards in a collection need to be
78
+ * updated, it may be more efficient to clear the collection with {@link BillboardCollection#removeAll}
79
+ * and add new billboards instead of modifying each one.
80
+ *
81
+ * @exception {DeveloperError} scaleByDistance.far must be greater than scaleByDistance.near
82
+ * @exception {DeveloperError} translucencyByDistance.far must be greater than translucencyByDistance.near
83
+ * @exception {DeveloperError} pixelOffsetScaleByDistance.far must be greater than pixelOffsetScaleByDistance.near
84
+ * @exception {DeveloperError} distanceDisplayCondition.far must be greater than distanceDisplayCondition.near
85
+ *
86
+ * @see BillboardCollection
87
+ * @see BillboardCollection#add
88
+ * @see Label
89
+ *
90
+ * @internalConstructor
91
+ * @class
92
+ *
93
+ * @param {Billboard.ConstructorOptions} options Object describing initialization options
94
+ * @param {BillboardCollection} billboardCollection Instance of BillboardCollection
95
+ *
96
+ * @demo {@link https://sandcastle.cesium.com/index.html?src=Billboards.html|Cesium Sandcastle Billboard Demo}
97
+ */
98
+ function Billboard(options, billboardCollection) {
99
+ options = options ?? Frozen.EMPTY_OBJECT;
100
+
101
+ //>>includeStart('debug', pragmas.debug);
102
+ if (
103
+ defined(options.disableDepthTestDistance) &&
104
+ options.disableDepthTestDistance < 0.0
105
+ ) {
106
+ throw new DeveloperError(
107
+ "disableDepthTestDistance must be greater than or equal to 0.0.",
108
+ );
109
+ }
110
+ //>>includeEnd('debug');
111
+
112
+ let translucencyByDistance = options.translucencyByDistance;
113
+ let pixelOffsetScaleByDistance = options.pixelOffsetScaleByDistance;
114
+ let scaleByDistance = options.scaleByDistance;
115
+ let distanceDisplayCondition = options.distanceDisplayCondition;
116
+ if (defined(translucencyByDistance)) {
117
+ //>>includeStart('debug', pragmas.debug);
118
+ if (translucencyByDistance.far <= translucencyByDistance.near) {
119
+ throw new DeveloperError(
120
+ "translucencyByDistance.far must be greater than translucencyByDistance.near.",
121
+ );
122
+ }
123
+ //>>includeEnd('debug');
124
+ translucencyByDistance = NearFarScalar.clone(translucencyByDistance);
125
+ }
126
+ if (defined(pixelOffsetScaleByDistance)) {
127
+ //>>includeStart('debug', pragmas.debug);
128
+ if (pixelOffsetScaleByDistance.far <= pixelOffsetScaleByDistance.near) {
129
+ throw new DeveloperError(
130
+ "pixelOffsetScaleByDistance.far must be greater than pixelOffsetScaleByDistance.near.",
131
+ );
132
+ }
133
+ //>>includeEnd('debug');
134
+ pixelOffsetScaleByDistance = NearFarScalar.clone(
135
+ pixelOffsetScaleByDistance,
136
+ );
137
+ }
138
+ if (defined(scaleByDistance)) {
139
+ //>>includeStart('debug', pragmas.debug);
140
+ if (scaleByDistance.far <= scaleByDistance.near) {
141
+ throw new DeveloperError(
142
+ "scaleByDistance.far must be greater than scaleByDistance.near.",
143
+ );
144
+ }
145
+ //>>includeEnd('debug');
146
+ scaleByDistance = NearFarScalar.clone(scaleByDistance);
147
+ }
148
+ if (defined(distanceDisplayCondition)) {
149
+ //>>includeStart('debug', pragmas.debug);
150
+ if (distanceDisplayCondition.far <= distanceDisplayCondition.near) {
151
+ throw new DeveloperError(
152
+ "distanceDisplayCondition.far must be greater than distanceDisplayCondition.near.",
153
+ );
154
+ }
155
+ //>>includeEnd('debug');
156
+ distanceDisplayCondition = DistanceDisplayCondition.clone(
157
+ distanceDisplayCondition,
158
+ );
159
+ }
160
+
161
+ this._show = options.show ?? true;
162
+ this._position = Cartesian3.clone(options.position ?? Cartesian3.ZERO);
163
+ this._actualPosition = Cartesian3.clone(this._position); // For columbus view and 2D
164
+ this._pixelOffset = Cartesian2.clone(options.pixelOffset ?? Cartesian2.ZERO);
165
+ this._translate = new Cartesian2(0.0, 0.0); // used by labels for glyph vertex translation
166
+ this._eyeOffset = Cartesian3.clone(options.eyeOffset ?? Cartesian3.ZERO);
167
+ this._heightReference = options.heightReference ?? HeightReference.NONE;
168
+ this._verticalOrigin = options.verticalOrigin ?? VerticalOrigin.CENTER;
169
+ this._horizontalOrigin = options.horizontalOrigin ?? HorizontalOrigin.CENTER;
170
+ this._scale = options.scale ?? 1.0;
171
+ this._color = Color.clone(options.color ?? Color.WHITE);
172
+ this._rotation = options.rotation ?? 0.0;
173
+ this._alignedAxis = Cartesian3.clone(options.alignedAxis ?? Cartesian3.ZERO);
174
+ this._width = options.width;
175
+ this._height = options.height;
176
+ this._scaleByDistance = scaleByDistance;
177
+ this._translucencyByDistance = translucencyByDistance;
178
+ this._pixelOffsetScaleByDistance = pixelOffsetScaleByDistance;
179
+ this._sizeInMeters = options.sizeInMeters ?? false;
180
+ this._distanceDisplayCondition = distanceDisplayCondition;
181
+ this._disableDepthTestDistance = options.disableDepthTestDistance;
182
+ this._id = options.id;
183
+ this._collection = options.collection ?? billboardCollection; // Used only for pick ids
184
+
185
+ this._pickId = undefined;
186
+ this._pickPrimitive = options._pickPrimitive ?? this;
187
+
188
+ this._billboardCollection = billboardCollection;
189
+ this._dirty = false;
190
+ this._index = -1; // Used only by BillboardCollection
191
+ this._batchIndex = undefined; // Used only by Vector3DTilePoints and BillboardCollection
192
+
193
+ this._imageTexture = new BillboardTexture(billboardCollection);
194
+
195
+ this._imageId = options.imageId;
196
+ this._imageWidth = undefined;
197
+ this._imageHeight = undefined;
198
+ this._labelDimensions = undefined;
199
+ this._labelHorizontalOrigin = undefined;
200
+ this._labelTranslate = undefined;
201
+
202
+ const image = options.image;
203
+ if (defined(image)) {
204
+ this._computeImageTextureProperties(options.imageId, image);
205
+ this._imageTexture.loadImage(
206
+ this._imageId,
207
+ image,
208
+ this._imageWidth,
209
+ this._imageHeight,
210
+ );
211
+ }
212
+
213
+ if (defined(options.imageSubRegion)) {
214
+ this._imageTexture.addImageSubRegion(this._imageId, options.imageSubRegion);
215
+ }
216
+
217
+ this._actualClampedPosition = undefined;
218
+ this._removeCallbackFunc = undefined;
219
+ this._mode = SceneMode.SCENE3D;
220
+
221
+ this._clusterShow = true;
222
+ this._outlineColor = Color.clone(options.outlineColor ?? Color.BLACK);
223
+ this._outlineWidth = options.outlineWidth ?? 0.0;
224
+
225
+ this._updateClamping();
226
+
227
+ this._splitDirection = options.splitDirection ?? SplitDirection.NONE;
228
+ // Primarily used by labels to indicate that the position is derived from the parent.
229
+ // and expensive operations like clamping can be skipped.
230
+ this._positionFromParent = false;
231
+ }
232
+
233
+ const SHOW_INDEX = (Billboard.SHOW_INDEX = 0);
234
+ const POSITION_INDEX = (Billboard.POSITION_INDEX = 1);
235
+ const PIXEL_OFFSET_INDEX = (Billboard.PIXEL_OFFSET_INDEX = 2);
236
+ const EYE_OFFSET_INDEX = (Billboard.EYE_OFFSET_INDEX = 3);
237
+ const HORIZONTAL_ORIGIN_INDEX = (Billboard.HORIZONTAL_ORIGIN_INDEX = 4);
238
+ const VERTICAL_ORIGIN_INDEX = (Billboard.VERTICAL_ORIGIN_INDEX = 5);
239
+ const SCALE_INDEX = (Billboard.SCALE_INDEX = 6);
240
+ const IMAGE_INDEX_INDEX = (Billboard.IMAGE_INDEX_INDEX = 7);
241
+ const COLOR_INDEX = (Billboard.COLOR_INDEX = 8);
242
+ const ROTATION_INDEX = (Billboard.ROTATION_INDEX = 9);
243
+ const ALIGNED_AXIS_INDEX = (Billboard.ALIGNED_AXIS_INDEX = 10);
244
+ const SCALE_BY_DISTANCE_INDEX = (Billboard.SCALE_BY_DISTANCE_INDEX = 11);
245
+ const TRANSLUCENCY_BY_DISTANCE_INDEX =
246
+ (Billboard.TRANSLUCENCY_BY_DISTANCE_INDEX = 12);
247
+ const PIXEL_OFFSET_SCALE_BY_DISTANCE_INDEX =
248
+ (Billboard.PIXEL_OFFSET_SCALE_BY_DISTANCE_INDEX = 13);
249
+ const DISTANCE_DISPLAY_CONDITION = (Billboard.DISTANCE_DISPLAY_CONDITION = 14);
250
+ const DISABLE_DEPTH_DISTANCE = (Billboard.DISABLE_DEPTH_DISTANCE = 15);
251
+ Billboard.TEXTURE_COORDINATE_BOUNDS = 16;
252
+ const SDF_INDEX = (Billboard.SDF_INDEX = 17);
253
+ const SPLIT_DIRECTION_INDEX = (Billboard.SPLIT_DIRECTION_INDEX = 18);
254
+ Billboard.NUMBER_OF_PROPERTIES = 19;
255
+
256
+ function makeDirty(billboard, propertyChanged) {
257
+ const billboardCollection = billboard._billboardCollection;
258
+ if (defined(billboardCollection)) {
259
+ billboardCollection._updateBillboard(billboard, propertyChanged);
260
+ billboard._dirty = true;
261
+ }
262
+ }
263
+
264
+ Object.defineProperties(Billboard.prototype, {
265
+ /**
266
+ * Determines if this billboard will be shown. Use this to hide or show a billboard, instead
267
+ * of removing it and re-adding it to the collection.
268
+ * @memberof Billboard.prototype
269
+ * @type {boolean}
270
+ * @default true
271
+ */
272
+ show: {
273
+ get: function () {
274
+ return this._show;
275
+ },
276
+ set: function (value) {
277
+ //>>includeStart('debug', pragmas.debug);
278
+ Check.typeOf.bool("value", value);
279
+ //>>includeEnd('debug');
280
+
281
+ if (this._show !== value) {
282
+ this._show = value;
283
+ makeDirty(this, SHOW_INDEX);
284
+ }
285
+ },
286
+ },
287
+
288
+ /**
289
+ * Gets or sets the Cartesian position of this billboard.
290
+ * @memberof Billboard.prototype
291
+ * @type {Cartesian3}
292
+ */
293
+ position: {
294
+ get: function () {
295
+ return this._position;
296
+ },
297
+ set: function (value) {
298
+ //>>includeStart('debug', pragmas.debug)
299
+ Check.typeOf.object("value", value);
300
+ //>>includeEnd('debug');
301
+
302
+ const position = this._position;
303
+ if (!Cartesian3.equals(position, value)) {
304
+ Cartesian3.clone(value, position);
305
+ Cartesian3.clone(value, this._actualPosition);
306
+ this._updateClamping();
307
+ makeDirty(this, POSITION_INDEX);
308
+ }
309
+ },
310
+ },
311
+
312
+ /**
313
+ * Gets or sets the height reference of this billboard.
314
+ * @memberof Billboard.prototype
315
+ * @type {HeightReference}
316
+ * @default HeightReference.NONE
317
+ */
318
+ heightReference: {
319
+ get: function () {
320
+ return this._heightReference;
321
+ },
322
+ set: function (value) {
323
+ //>>includeStart('debug', pragmas.debug)
324
+ Check.typeOf.number("value", value);
325
+ //>>includeEnd('debug');
326
+
327
+ const heightReference = this._heightReference;
328
+ if (value !== heightReference) {
329
+ this._heightReference = value;
330
+ this._updateClamping();
331
+ makeDirty(this, POSITION_INDEX);
332
+ }
333
+ },
334
+ },
335
+
336
+ /**
337
+ * Gets or sets the pixel offset in screen space from the origin of this billboard. This is commonly used
338
+ * to align multiple billboards and labels at the same position, e.g., an image and text. The
339
+ * screen space origin is the top, left corner of the canvas; <code>x</code> increases from
340
+ * left to right, and <code>y</code> increases from top to bottom.
341
+ * <br /><br />
342
+ * <div align='center'>
343
+ * <table border='0' cellpadding='5'><tr>
344
+ * <td align='center'><code>default</code><br/><img src='Images/Billboard.setPixelOffset.default.png' width='250' height='188' /></td>
345
+ * <td align='center'><code>b.pixeloffset = new Cartesian2(50, 25);</code><br/><img src='Images/Billboard.setPixelOffset.x50y-25.png' width='250' height='188' /></td>
346
+ * </tr></table>
347
+ * The billboard's origin is indicated by the yellow point.
348
+ * </div>
349
+ * @memberof Billboard.prototype
350
+ * @type {Cartesian2}
351
+ */
352
+ pixelOffset: {
353
+ get: function () {
354
+ return this._pixelOffset;
355
+ },
356
+ set: function (value) {
357
+ //>>includeStart('debug', pragmas.debug);
358
+ Check.typeOf.object("value", value);
359
+ //>>includeEnd('debug');
360
+
361
+ const pixelOffset = this._pixelOffset;
362
+ if (!Cartesian2.equals(pixelOffset, value)) {
363
+ Cartesian2.clone(value, pixelOffset);
364
+ makeDirty(this, PIXEL_OFFSET_INDEX);
365
+ }
366
+ },
367
+ },
368
+
369
+ /**
370
+ * Gets or sets near and far scaling properties of a Billboard based on the billboard's distance from the camera.
371
+ * A billboard's scale will interpolate between the {@link NearFarScalar#nearValue} and
372
+ * {@link NearFarScalar#farValue} while the camera distance falls within the lower and upper bounds
373
+ * of the specified {@link NearFarScalar#near} and {@link NearFarScalar#far}.
374
+ * Outside of these ranges the billboard's scale remains clamped to the nearest bound. If undefined,
375
+ * scaleByDistance will be disabled.
376
+ * @memberof Billboard.prototype
377
+ * @type {NearFarScalar}
378
+ *
379
+ * @example
380
+ * // Example 1.
381
+ * // Set a billboard's scaleByDistance to scale by 1.5 when the
382
+ * // camera is 1500 meters from the billboard and disappear as
383
+ * // the camera distance approaches 8.0e6 meters.
384
+ * b.scaleByDistance = new Cesium.NearFarScalar(1.5e2, 1.5, 8.0e6, 0.0);
385
+ *
386
+ * @example
387
+ * // Example 2.
388
+ * // disable scaling by distance
389
+ * b.scaleByDistance = undefined;
390
+ */
391
+ scaleByDistance: {
392
+ get: function () {
393
+ return this._scaleByDistance;
394
+ },
395
+ set: function (value) {
396
+ //>>includeStart('debug', pragmas.debug);
397
+ if (defined(value)) {
398
+ Check.typeOf.object("value", value);
399
+ if (value.far <= value.near) {
400
+ throw new DeveloperError(
401
+ "far distance must be greater than near distance.",
402
+ );
403
+ }
404
+ }
405
+ //>>includeEnd('debug');
406
+
407
+ const scaleByDistance = this._scaleByDistance;
408
+ if (!NearFarScalar.equals(scaleByDistance, value)) {
409
+ this._scaleByDistance = NearFarScalar.clone(value, scaleByDistance);
410
+ makeDirty(this, SCALE_BY_DISTANCE_INDEX);
411
+ }
412
+ },
413
+ },
414
+
415
+ /**
416
+ * Gets or sets near and far translucency properties of a Billboard based on the billboard's distance from the camera.
417
+ * A billboard's translucency will interpolate between the {@link NearFarScalar#nearValue} and
418
+ * {@link NearFarScalar#farValue} while the camera distance falls within the lower and upper bounds
419
+ * of the specified {@link NearFarScalar#near} and {@link NearFarScalar#far}.
420
+ * Outside of these ranges the billboard's translucency remains clamped to the nearest bound. If undefined,
421
+ * translucencyByDistance will be disabled.
422
+ * @memberof Billboard.prototype
423
+ * @type {NearFarScalar}
424
+ *
425
+ * @example
426
+ * // Example 1.
427
+ * // Set a billboard's translucency to 1.0 when the
428
+ * // camera is 1500 meters from the billboard and disappear as
429
+ * // the camera distance approaches 8.0e6 meters.
430
+ * b.translucencyByDistance = new Cesium.NearFarScalar(1.5e2, 1.0, 8.0e6, 0.0);
431
+ *
432
+ * @example
433
+ * // Example 2.
434
+ * // disable translucency by distance
435
+ * b.translucencyByDistance = undefined;
436
+ */
437
+ translucencyByDistance: {
438
+ get: function () {
439
+ return this._translucencyByDistance;
440
+ },
441
+ set: function (value) {
442
+ //>>includeStart('debug', pragmas.debug);
443
+ if (defined(value)) {
444
+ Check.typeOf.object("value", value);
445
+ if (value.far <= value.near) {
446
+ throw new DeveloperError(
447
+ "far distance must be greater than near distance.",
448
+ );
449
+ }
450
+ }
451
+ //>>includeEnd('debug');
452
+
453
+ const translucencyByDistance = this._translucencyByDistance;
454
+ if (!NearFarScalar.equals(translucencyByDistance, value)) {
455
+ this._translucencyByDistance = NearFarScalar.clone(
456
+ value,
457
+ translucencyByDistance,
458
+ );
459
+ makeDirty(this, TRANSLUCENCY_BY_DISTANCE_INDEX);
460
+ }
461
+ },
462
+ },
463
+
464
+ /**
465
+ * Gets or sets near and far pixel offset scaling properties of a Billboard based on the billboard's distance from the camera.
466
+ * A billboard's pixel offset will be scaled between the {@link NearFarScalar#nearValue} and
467
+ * {@link NearFarScalar#farValue} while the camera distance falls within the lower and upper bounds
468
+ * of the specified {@link NearFarScalar#near} and {@link NearFarScalar#far}.
469
+ * Outside of these ranges the billboard's pixel offset scale remains clamped to the nearest bound. If undefined,
470
+ * pixelOffsetScaleByDistance will be disabled.
471
+ * @memberof Billboard.prototype
472
+ * @type {NearFarScalar}
473
+ *
474
+ * @example
475
+ * // Example 1.
476
+ * // Set a billboard's pixel offset scale to 0.0 when the
477
+ * // camera is 1500 meters from the billboard and scale pixel offset to 10.0 pixels
478
+ * // in the y direction the camera distance approaches 8.0e6 meters.
479
+ * b.pixelOffset = new Cesium.Cartesian2(0.0, 1.0);
480
+ * b.pixelOffsetScaleByDistance = new Cesium.NearFarScalar(1.5e2, 0.0, 8.0e6, 10.0);
481
+ *
482
+ * @example
483
+ * // Example 2.
484
+ * // disable pixel offset by distance
485
+ * b.pixelOffsetScaleByDistance = undefined;
486
+ */
487
+ pixelOffsetScaleByDistance: {
488
+ get: function () {
489
+ return this._pixelOffsetScaleByDistance;
490
+ },
491
+ set: function (value) {
492
+ //>>includeStart('debug', pragmas.debug);
493
+ if (defined(value)) {
494
+ Check.typeOf.object("value", value);
495
+ if (value.far <= value.near) {
496
+ throw new DeveloperError(
497
+ "far distance must be greater than near distance.",
498
+ );
499
+ }
500
+ }
501
+ //>>includeEnd('debug');
502
+
503
+ const pixelOffsetScaleByDistance = this._pixelOffsetScaleByDistance;
504
+ if (!NearFarScalar.equals(pixelOffsetScaleByDistance, value)) {
505
+ this._pixelOffsetScaleByDistance = NearFarScalar.clone(
506
+ value,
507
+ pixelOffsetScaleByDistance,
508
+ );
509
+ makeDirty(this, PIXEL_OFFSET_SCALE_BY_DISTANCE_INDEX);
510
+ }
511
+ },
512
+ },
513
+
514
+ /**
515
+ * Gets or sets the 3D Cartesian offset applied to this billboard in eye coordinates. Eye coordinates is a left-handed
516
+ * coordinate system, where <code>x</code> points towards the viewer's right, <code>y</code> points up, and
517
+ * <code>z</code> points into the screen. Eye coordinates use the same scale as world and model coordinates,
518
+ * which is typically meters.
519
+ * <br /><br />
520
+ * An eye offset is commonly used to arrange multiple billboards or objects at the same position, e.g., to
521
+ * arrange a billboard above its corresponding 3D model.
522
+ * <br /><br />
523
+ * Below, the billboard is positioned at the center of the Earth but an eye offset makes it always
524
+ * appear on top of the Earth regardless of the viewer's or Earth's orientation.
525
+ * <br /><br />
526
+ * <div align='center'>
527
+ * <table border='0' cellpadding='5'><tr>
528
+ * <td align='center'><img src='Images/Billboard.setEyeOffset.one.png' width='250' height='188' /></td>
529
+ * <td align='center'><img src='Images/Billboard.setEyeOffset.two.png' width='250' height='188' /></td>
530
+ * </tr></table>
531
+ * <code>b.eyeOffset = new Cartesian3(0.0, 8000000.0, 0.0);</code><br /><br />
532
+ * </div>
533
+ * @memberof Billboard.prototype
534
+ * @type {Cartesian3}
535
+ */
536
+ eyeOffset: {
537
+ get: function () {
538
+ return this._eyeOffset;
539
+ },
540
+ set: function (value) {
541
+ //>>includeStart('debug', pragmas.debug);
542
+ Check.typeOf.object("value", value);
543
+ //>>includeEnd('debug');
544
+
545
+ const eyeOffset = this._eyeOffset;
546
+ if (!Cartesian3.equals(eyeOffset, value)) {
547
+ Cartesian3.clone(value, eyeOffset);
548
+ makeDirty(this, EYE_OFFSET_INDEX);
549
+ }
550
+ },
551
+ },
552
+
553
+ /**
554
+ * Gets or sets the horizontal origin of this billboard, which determines if the billboard is
555
+ * to the left, center, or right of its anchor position.
556
+ * <br /><br />
557
+ * <div align='center'>
558
+ * <img src='Images/Billboard.setHorizontalOrigin.png' width='648' height='196' /><br />
559
+ * </div>
560
+ * @memberof Billboard.prototype
561
+ * @type {HorizontalOrigin}
562
+ * @example
563
+ * // Use a bottom, left origin
564
+ * b.horizontalOrigin = Cesium.HorizontalOrigin.LEFT;
565
+ * b.verticalOrigin = Cesium.VerticalOrigin.BOTTOM;
566
+ */
567
+ horizontalOrigin: {
568
+ get: function () {
569
+ return this._horizontalOrigin;
570
+ },
571
+ set: function (value) {
572
+ //>>includeStart('debug', pragmas.debug);
573
+ Check.typeOf.number("value", value);
574
+ //>>includeEnd('debug');
575
+
576
+ if (this._horizontalOrigin !== value) {
577
+ this._horizontalOrigin = value;
578
+ makeDirty(this, HORIZONTAL_ORIGIN_INDEX);
579
+ }
580
+ },
581
+ },
582
+
583
+ /**
584
+ * Gets or sets the vertical origin of this billboard, which determines if the billboard is
585
+ * to the above, below, or at the center of its anchor position.
586
+ * <br /><br />
587
+ * <div align='center'>
588
+ * <img src='Images/Billboard.setVerticalOrigin.png' width='695' height='175' /><br />
589
+ * </div>
590
+ * @memberof Billboard.prototype
591
+ * @type {VerticalOrigin}
592
+ * @example
593
+ * // Use a bottom, left origin
594
+ * b.horizontalOrigin = Cesium.HorizontalOrigin.LEFT;
595
+ * b.verticalOrigin = Cesium.VerticalOrigin.BOTTOM;
596
+ */
597
+ verticalOrigin: {
598
+ get: function () {
599
+ return this._verticalOrigin;
600
+ },
601
+ set: function (value) {
602
+ //>>includeStart('debug', pragmas.debug);
603
+ Check.typeOf.number("value", value);
604
+ //>>includeEnd('debug');
605
+
606
+ if (this._verticalOrigin !== value) {
607
+ this._verticalOrigin = value;
608
+ makeDirty(this, VERTICAL_ORIGIN_INDEX);
609
+ }
610
+ },
611
+ },
612
+
613
+ /**
614
+ * Gets or sets the uniform scale that is multiplied with the billboard's image size in pixels.
615
+ * A scale of <code>1.0</code> does not change the size of the billboard; a scale greater than
616
+ * <code>1.0</code> enlarges the billboard; a positive scale less than <code>1.0</code> shrinks
617
+ * the billboard.
618
+ * <br /><br />
619
+ * <div align='center'>
620
+ * <img src='Images/Billboard.setScale.png' width='400' height='300' /><br/>
621
+ * From left to right in the above image, the scales are <code>0.5</code>, <code>1.0</code>,
622
+ * and <code>2.0</code>.
623
+ * </div>
624
+ * @memberof Billboard.prototype
625
+ * @type {number}
626
+ */
627
+ scale: {
628
+ get: function () {
629
+ return this._scale;
630
+ },
631
+ set: function (value) {
632
+ //>>includeStart('debug', pragmas.debug);
633
+ Check.typeOf.number("value", value);
634
+ //>>includeEnd('debug');
635
+
636
+ if (this._scale !== value) {
637
+ this._scale = value;
638
+ makeDirty(this, SCALE_INDEX);
639
+ }
640
+ },
641
+ },
642
+
643
+ /**
644
+ * Gets or sets the color that is multiplied with the billboard's texture. This has two common use cases. First,
645
+ * the same white texture may be used by many different billboards, each with a different color, to create
646
+ * colored billboards. Second, the color's alpha component can be used to make the billboard translucent as shown below.
647
+ * An alpha of <code>0.0</code> makes the billboard transparent, and <code>1.0</code> makes the billboard opaque.
648
+ * <br /><br />
649
+ * <div align='center'>
650
+ * <table border='0' cellpadding='5'><tr>
651
+ * <td align='center'><code>default</code><br/><img src='Images/Billboard.setColor.Alpha255.png' width='250' height='188' /></td>
652
+ * <td align='center'><code>alpha : 0.5</code><br/><img src='Images/Billboard.setColor.Alpha127.png' width='250' height='188' /></td>
653
+ * </tr></table>
654
+ * </div>
655
+ * <br />
656
+ * The red, green, blue, and alpha values are indicated by <code>value</code>'s <code>red</code>, <code>green</code>,
657
+ * <code>blue</code>, and <code>alpha</code> properties as shown in Example 1. These components range from <code>0.0</code>
658
+ * (no intensity) to <code>1.0</code> (full intensity).
659
+ * @memberof Billboard.prototype
660
+ * @type {Color}
661
+ *
662
+ * @example
663
+ * // Example 1. Assign yellow.
664
+ * b.color = Cesium.Color.YELLOW;
665
+ *
666
+ * @example
667
+ * // Example 2. Make a billboard 50% translucent.
668
+ * b.color = new Cesium.Color(1.0, 1.0, 1.0, 0.5);
669
+ */
670
+ color: {
671
+ get: function () {
672
+ return this._color;
673
+ },
674
+ set: function (value) {
675
+ //>>includeStart('debug', pragmas.debug);
676
+ Check.typeOf.object("value", value);
677
+ //>>includeEnd('debug');
678
+
679
+ const color = this._color;
680
+ if (!Color.equals(color, value)) {
681
+ Color.clone(value, color);
682
+ makeDirty(this, COLOR_INDEX);
683
+ }
684
+ },
685
+ },
686
+
687
+ /**
688
+ * Gets or sets the rotation angle in radians.
689
+ * @memberof Billboard.prototype
690
+ * @type {number}
691
+ */
692
+ rotation: {
693
+ get: function () {
694
+ return this._rotation;
695
+ },
696
+ set: function (value) {
697
+ //>>includeStart('debug', pragmas.debug);
698
+ Check.typeOf.number("value", value);
699
+ //>>includeEnd('debug');
700
+
701
+ if (this._rotation !== value) {
702
+ this._rotation = value;
703
+ makeDirty(this, ROTATION_INDEX);
704
+ }
705
+ },
706
+ },
707
+
708
+ /**
709
+ * Gets or sets the aligned axis in world space. The aligned axis is the unit vector that the billboard up vector points towards.
710
+ * The default is the zero vector, which means the billboard is aligned to the screen up vector.
711
+ * @memberof Billboard.prototype
712
+ * @type {Cartesian3}
713
+ * @example
714
+ * // Example 1.
715
+ * // Have the billboard up vector point north
716
+ * billboard.alignedAxis = Cesium.Cartesian3.UNIT_Z;
717
+ *
718
+ * @example
719
+ * // Example 2.
720
+ * // Have the billboard point east.
721
+ * billboard.alignedAxis = Cesium.Cartesian3.UNIT_Z;
722
+ * billboard.rotation = -Cesium.Math.PI_OVER_TWO;
723
+ *
724
+ * @example
725
+ * // Example 3.
726
+ * // Reset the aligned axis
727
+ * billboard.alignedAxis = Cesium.Cartesian3.ZERO;
728
+ */
729
+ alignedAxis: {
730
+ get: function () {
731
+ return this._alignedAxis;
732
+ },
733
+ set: function (value) {
734
+ //>>includeStart('debug', pragmas.debug);
735
+ Check.typeOf.object("value", value);
736
+ //>>includeEnd('debug');
737
+
738
+ const alignedAxis = this._alignedAxis;
739
+ if (!Cartesian3.equals(alignedAxis, value)) {
740
+ Cartesian3.clone(value, alignedAxis);
741
+ makeDirty(this, ALIGNED_AXIS_INDEX);
742
+ }
743
+ },
744
+ },
745
+
746
+ /**
747
+ * Gets or sets a width for the billboard. If undefined, the image width will be used.
748
+ * @memberof Billboard.prototype
749
+ * @type {number|undefined}
750
+ */
751
+ width: {
752
+ get: function () {
753
+ return this._width ?? this._imageTexture.width;
754
+ },
755
+ set: function (value) {
756
+ //>>includeStart('debug', pragmas.debug);
757
+ if (defined(value)) {
758
+ Check.typeOf.number("width", value);
759
+ }
760
+ //>>includeEnd('debug');
761
+
762
+ if (this._width !== value) {
763
+ this._width = value;
764
+ makeDirty(this, IMAGE_INDEX_INDEX);
765
+ }
766
+ },
767
+ },
768
+
769
+ /**
770
+ * Gets or sets a height for the billboard. If undefined, the image height will be used.
771
+ * @memberof Billboard.prototype
772
+ * @type {number|undefined}
773
+ */
774
+ height: {
775
+ get: function () {
776
+ return this._height ?? this._imageTexture.height;
777
+ },
778
+ set: function (value) {
779
+ //>>includeStart('debug', pragmas.debug);
780
+ if (defined(value)) {
781
+ Check.typeOf.number("height", value);
782
+ }
783
+ //>>includeEnd('debug');
784
+
785
+ if (this._height !== value) {
786
+ this._height = value;
787
+ makeDirty(this, IMAGE_INDEX_INDEX);
788
+ }
789
+ },
790
+ },
791
+
792
+ /**
793
+ * Gets or sets if the billboard size is in meters or pixels. <code>true</code> to size the billboard in meters;
794
+ * otherwise, the size is in pixels.
795
+ * @memberof Billboard.prototype
796
+ * @type {boolean}
797
+ * @default false
798
+ */
799
+ sizeInMeters: {
800
+ get: function () {
801
+ return this._sizeInMeters;
802
+ },
803
+ set: function (value) {
804
+ //>>includeStart('debug', pragmas.debug);
805
+ Check.typeOf.bool("value", value);
806
+ //>>includeEnd('debug');
807
+ if (this._sizeInMeters !== value) {
808
+ this._sizeInMeters = value;
809
+ makeDirty(this, COLOR_INDEX);
810
+ }
811
+ },
812
+ },
813
+
814
+ /**
815
+ * Gets or sets the condition specifying at what distance from the camera that this billboard will be displayed.
816
+ * @memberof Billboard.prototype
817
+ * @type {DistanceDisplayCondition}
818
+ * @default undefined
819
+ */
820
+ distanceDisplayCondition: {
821
+ get: function () {
822
+ return this._distanceDisplayCondition;
823
+ },
824
+ set: function (value) {
825
+ if (
826
+ !DistanceDisplayCondition.equals(value, this._distanceDisplayCondition)
827
+ ) {
828
+ //>>includeStart('debug', pragmas.debug);
829
+ if (defined(value)) {
830
+ Check.typeOf.object("value", value);
831
+ if (value.far <= value.near) {
832
+ throw new DeveloperError(
833
+ "far distance must be greater than near distance.",
834
+ );
835
+ }
836
+ }
837
+ //>>includeEnd('debug');
838
+ this._distanceDisplayCondition = DistanceDisplayCondition.clone(
839
+ value,
840
+ this._distanceDisplayCondition,
841
+ );
842
+ makeDirty(this, DISTANCE_DISPLAY_CONDITION);
843
+ }
844
+ },
845
+ },
846
+
847
+ /**
848
+ * Gets or sets the distance from the camera at which to disable the depth test to, for example, prevent clipping against terrain.
849
+ * When set to zero, the depth test is always applied. When set to Number.POSITIVE_INFINITY, the depth test is never applied.
850
+ * @memberof Billboard.prototype
851
+ * @type {number}
852
+ */
853
+ disableDepthTestDistance: {
854
+ get: function () {
855
+ return this._disableDepthTestDistance;
856
+ },
857
+ set: function (value) {
858
+ //>>includeStart('debug', pragmas.debug);
859
+ if (defined(value)) {
860
+ Check.typeOf.number("value", value);
861
+ if (value < 0.0) {
862
+ throw new DeveloperError(
863
+ "disableDepthTestDistance must be greater than or equal to 0.0.",
864
+ );
865
+ }
866
+ }
867
+ //>>includeEnd('debug');
868
+ if (this._disableDepthTestDistance !== value) {
869
+ this._disableDepthTestDistance = value;
870
+ makeDirty(this, DISABLE_DEPTH_DISTANCE);
871
+ }
872
+ },
873
+ },
874
+
875
+ /**
876
+ * Gets or sets the user-defined object returned when the billboard is picked.
877
+ * @memberof Billboard.prototype
878
+ * @type {*}
879
+ */
880
+ id: {
881
+ get: function () {
882
+ return this._id;
883
+ },
884
+ set: function (value) {
885
+ this._id = value;
886
+ if (defined(this._pickId)) {
887
+ this._pickId.object.id = value;
888
+ }
889
+ },
890
+ },
891
+
892
+ /**
893
+ * The primitive to return when picking this billboard.
894
+ * @memberof Billboard.prototype
895
+ * @private
896
+ */
897
+ pickPrimitive: {
898
+ get: function () {
899
+ return this._pickPrimitive;
900
+ },
901
+ set: function (value) {
902
+ this._pickPrimitive = value;
903
+ if (defined(this._pickId)) {
904
+ this._pickId.object.primitive = value;
905
+ }
906
+ },
907
+ },
908
+
909
+ /**
910
+ * @private
911
+ */
912
+ pickId: {
913
+ get: function () {
914
+ return this._pickId;
915
+ },
916
+ },
917
+
918
+ /**
919
+ * <p>
920
+ * Gets or sets the image to be used for this billboard. If a texture has already been created for the
921
+ * given image, the existing texture is used.
922
+ * </p>
923
+ * <p>
924
+ * This property can be set to a loaded Image, a URL which will be loaded as an Image automatically,
925
+ * a canvas, or another billboard's image property (from the same billboard collection).
926
+ * </p>
927
+ *
928
+ * @memberof Billboard.prototype
929
+ * @type {string}
930
+ * @example
931
+ * // load an image from a URL
932
+ * b.image = 'some/image/url.png';
933
+ *
934
+ * // assuming b1 and b2 are billboards in the same billboard collection,
935
+ * // use the same image for both billboards.
936
+ * b2.image = b1.image;
937
+ */
938
+ image: {
939
+ get: function () {
940
+ return this._imageTexture.id;
941
+ },
942
+ set: function (value) {
943
+ if (!defined(value)) {
944
+ this._imageTexture.unload();
945
+ return;
946
+ }
947
+
948
+ this._computeImageTextureProperties(undefined, value);
949
+ this._imageTexture.loadImage(
950
+ this._imageId,
951
+ value,
952
+ this._imageWidth,
953
+ this._imageHeight,
954
+ );
955
+ },
956
+ },
957
+
958
+ /**
959
+ * When <code>true</code>, this billboard is ready to render, i.e., the image
960
+ * has been downloaded and the WebGL resources are created.
961
+ * @memberof Billboard.prototype
962
+ * @type {boolean}
963
+ * @readonly
964
+ * @default false
965
+ */
966
+ ready: {
967
+ get: function () {
968
+ return this._imageTexture.ready;
969
+ },
970
+ },
971
+
972
+ /**
973
+ * If defined, this error was encountered during the loading process.
974
+ * @memberof Billboard.prototype
975
+ * @type {Error|undefined}
976
+ * @readonly
977
+ * @private
978
+ */
979
+ loadError: {
980
+ get: function () {
981
+ return this._imageTexture.loadError;
982
+ },
983
+ },
984
+
985
+ /**
986
+ * Used by <code>billboardCollection</code> to track which billboards to update based on image load status.
987
+ * @memberof Billboard.prototype
988
+ * @type {boolean}
989
+ * @private
990
+ * @default false
991
+ */
992
+ textureDirty: {
993
+ get: function () {
994
+ return this._imageTexture.dirty;
995
+ },
996
+ set: function (value) {
997
+ this._imageTexture.dirty = value;
998
+ },
999
+ },
1000
+
1001
+ /**
1002
+ * Keeps track of the position of the billboard based on the height reference.
1003
+ * @memberof Billboard.prototype
1004
+ * @type {Cartesian3}
1005
+ * @private
1006
+ */
1007
+ _clampedPosition: {
1008
+ get: function () {
1009
+ return this._actualClampedPosition;
1010
+ },
1011
+ set: function (value) {
1012
+ this._actualClampedPosition = Cartesian3.clone(
1013
+ value,
1014
+ this._actualClampedPosition,
1015
+ );
1016
+ makeDirty(this, POSITION_INDEX);
1017
+ },
1018
+ },
1019
+
1020
+ /**
1021
+ * Determines whether or not this billboard will be shown or hidden because it was clustered.
1022
+ * @memberof Billboard.prototype
1023
+ * @type {boolean}
1024
+ * @private
1025
+ */
1026
+ clusterShow: {
1027
+ get: function () {
1028
+ return this._clusterShow;
1029
+ },
1030
+ set: function (value) {
1031
+ if (this._clusterShow !== value) {
1032
+ this._clusterShow = value;
1033
+ makeDirty(this, SHOW_INDEX);
1034
+ }
1035
+ },
1036
+ },
1037
+
1038
+ /**
1039
+ * The outline color of this Billboard. Effective only for SDF billboards like Label glyphs.
1040
+ * @memberof Billboard.prototype
1041
+ * @type {Color}
1042
+ * @private
1043
+ */
1044
+ outlineColor: {
1045
+ get: function () {
1046
+ return this._outlineColor;
1047
+ },
1048
+ set: function (value) {
1049
+ //>>includeStart('debug', pragmas.debug);
1050
+ if (!defined(value)) {
1051
+ throw new DeveloperError("value is required.");
1052
+ }
1053
+ //>>includeEnd('debug');
1054
+
1055
+ const outlineColor = this._outlineColor;
1056
+ if (!Color.equals(outlineColor, value)) {
1057
+ Color.clone(value, outlineColor);
1058
+ makeDirty(this, SDF_INDEX);
1059
+ }
1060
+ },
1061
+ },
1062
+
1063
+ /**
1064
+ * The outline width of this Billboard in pixels. Effective only for SDF billboards like Label glyphs.
1065
+ * @memberof Billboard.prototype
1066
+ * @type {number}
1067
+ * @private
1068
+ */
1069
+ outlineWidth: {
1070
+ get: function () {
1071
+ return this._outlineWidth;
1072
+ },
1073
+ set: function (value) {
1074
+ if (this._outlineWidth !== value) {
1075
+ this._outlineWidth = value;
1076
+ makeDirty(this, SDF_INDEX);
1077
+ }
1078
+ },
1079
+ },
1080
+
1081
+ /**
1082
+ * Gets or sets the {@link SplitDirection} of this billboard.
1083
+ * @memberof Billboard.prototype
1084
+ * @type {SplitDirection}
1085
+ * @default {@link SplitDirection.NONE}
1086
+ */
1087
+ splitDirection: {
1088
+ get: function () {
1089
+ return this._splitDirection;
1090
+ },
1091
+ set: function (value) {
1092
+ if (this._splitDirection !== value) {
1093
+ this._splitDirection = value;
1094
+ makeDirty(this, SPLIT_DIRECTION_INDEX);
1095
+ }
1096
+ },
1097
+ },
1098
+ });
1099
+
1100
+ Billboard.prototype.getPickId = function (context) {
1101
+ if (!defined(this._pickId)) {
1102
+ this._pickId = context.createPickId({
1103
+ primitive: this._pickPrimitive,
1104
+ collection: this._collection,
1105
+ id: this._id,
1106
+ });
1107
+ }
1108
+
1109
+ return this._pickId;
1110
+ };
1111
+
1112
+ Billboard.prototype._updateClamping = function () {
1113
+ Billboard._updateClamping(this._billboardCollection, this);
1114
+ };
1115
+
1116
+ const scratchCartographic = new Cartographic();
1117
+ Billboard._updateClamping = function (collection, owner) {
1118
+ if (!defined(collection) || !defined(collection._scene)) {
1119
+ //>>includeStart('debug', pragmas.debug);
1120
+ if (owner._heightReference !== HeightReference.NONE) {
1121
+ throw new DeveloperError(
1122
+ "Height reference is not supported without a scene.",
1123
+ );
1124
+ }
1125
+ //>>includeEnd('debug');
1126
+ return;
1127
+ }
1128
+ const scene = collection._scene;
1129
+ const ellipsoid = scene.ellipsoid ?? Ellipsoid.default;
1130
+
1131
+ const mode = scene.frameState.mode;
1132
+ const modeChanged = mode !== owner._mode;
1133
+ owner._mode = mode;
1134
+
1135
+ if (
1136
+ (owner._heightReference === HeightReference.NONE || modeChanged) &&
1137
+ defined(owner._removeCallbackFunc)
1138
+ ) {
1139
+ owner._removeCallbackFunc();
1140
+ owner._removeCallbackFunc = undefined;
1141
+ owner._clampedPosition = undefined;
1142
+ }
1143
+
1144
+ if (
1145
+ owner._heightReference === HeightReference.NONE ||
1146
+ owner._positionFromParent ||
1147
+ !defined(owner._position)
1148
+ ) {
1149
+ return;
1150
+ }
1151
+
1152
+ if (defined(owner._removeCallbackFunc)) {
1153
+ owner._removeCallbackFunc();
1154
+ }
1155
+
1156
+ const position = ellipsoid.cartesianToCartographic(owner._position);
1157
+ if (!defined(position)) {
1158
+ owner._actualClampedPosition = undefined;
1159
+ return;
1160
+ }
1161
+
1162
+ function updateFunction(clampedPosition) {
1163
+ const updatedClampedPosition = ellipsoid.cartographicToCartesian(
1164
+ clampedPosition,
1165
+ owner._clampedPosition,
1166
+ );
1167
+
1168
+ if (isHeightReferenceRelative(owner._heightReference)) {
1169
+ if (owner._mode === SceneMode.SCENE3D) {
1170
+ clampedPosition.height += position.height;
1171
+ ellipsoid.cartographicToCartesian(
1172
+ clampedPosition,
1173
+ updatedClampedPosition,
1174
+ );
1175
+ } else {
1176
+ updatedClampedPosition.x += position.height;
1177
+ }
1178
+ }
1179
+
1180
+ owner._clampedPosition = updatedClampedPosition;
1181
+ }
1182
+
1183
+ owner._removeCallbackFunc = scene.updateHeight(
1184
+ position,
1185
+ updateFunction,
1186
+ owner._heightReference,
1187
+ );
1188
+
1189
+ Cartographic.clone(position, scratchCartographic);
1190
+ const height = scene.getHeight(position, owner._heightReference);
1191
+ if (defined(height)) {
1192
+ scratchCartographic.height = height;
1193
+ }
1194
+
1195
+ updateFunction(scratchCartographic);
1196
+ };
1197
+
1198
+ /**
1199
+ * Get the texture coordinates for reading the loaded texture in shaders.
1200
+ * @param {BoundingRectangle} [result] The modified result parameter or a new BoundingRectangle instance if one was not provided.
1201
+ * @return {BoundingRectangle} The modified result parameter or a new BoundingRectangle instance if one was not provided.
1202
+ * @private
1203
+ */
1204
+ Billboard.prototype.computeTextureCoordinates = function (result) {
1205
+ return this._imageTexture.computeTextureCoordinates(result);
1206
+ };
1207
+
1208
+ /**
1209
+ * <p>
1210
+ * Sets the image to be used for this billboard. If a texture has already been created for the
1211
+ * given id, the existing texture is used.
1212
+ * </p>
1213
+ * <p>
1214
+ * This function is useful for dynamically creating textures that are shared across many billboards.
1215
+ * Only the first billboard will actually call the function and create the texture, while subsequent
1216
+ * billboards created with the same id will simply re-use the existing texture.
1217
+ * </p>
1218
+ * <p>
1219
+ * To load an image from a URL, setting the {@link Billboard#image} property is more convenient.
1220
+ * </p>
1221
+ *
1222
+ * @param {string} id The id of the image. This can be any string that uniquely identifies the image.
1223
+ * @param {HTMLImageElement|HTMLCanvasElement|string|Resource|Billboard.CreateImageCallback} image The image to load. This parameter
1224
+ * can either be a loaded Image or Canvas, a URL which will be loaded as an Image automatically,
1225
+ * or a function which will be called to create the image if it hasn't been loaded already.
1226
+ * @example
1227
+ * // create a billboard image dynamically
1228
+ * function drawImage(id) {
1229
+ * // create and draw an image using a canvas
1230
+ * const canvas = document.createElement('canvas');
1231
+ * const context2D = canvas.getContext('2d');
1232
+ * // ... draw image
1233
+ * return canvas;
1234
+ * }
1235
+ * // drawImage will be called to create the texture
1236
+ * b.setImage('myImage', drawImage);
1237
+ *
1238
+ * // subsequent billboards created in the same collection using the same id will use the existing
1239
+ * // texture, without the need to create the canvas or draw the image
1240
+ * b2.setImage('myImage', drawImage);
1241
+ */
1242
+ Billboard.prototype.setImage = function (id, image) {
1243
+ //>>includeStart('debug', pragmas.debug);
1244
+ Check.typeOf.string("id", id);
1245
+ Check.defined("image", image);
1246
+ //>>includeEnd('debug');
1247
+
1248
+ this._computeImageTextureProperties(id, image);
1249
+ this._imageTexture.loadImage(
1250
+ this._imageId,
1251
+ image,
1252
+ this._imageWidth,
1253
+ this._imageHeight,
1254
+ );
1255
+ };
1256
+
1257
+ /**
1258
+ * Copy the values of an existing billboard texture into this one. Useful for prevent downtime for images that have already been loaded.
1259
+ * @private
1260
+ * @param {BillboardTexture} billboardTexture
1261
+ */
1262
+ Billboard.prototype.setImageTexture = function (billboardTexture) {
1263
+ //>>includeStart('debug', pragmas.debug);
1264
+ Check.defined("billboardTexture", billboardTexture);
1265
+ //>>includeEnd('debug');
1266
+
1267
+ BillboardTexture.clone(billboardTexture, this._imageTexture);
1268
+ };
1269
+
1270
+ /** Arbitrary limit on allocated SVG size, in pixels. Raster images use image resolution. */
1271
+ const SVG_MAX_SIZE_PX = 512;
1272
+
1273
+ /**
1274
+ * Computes billboard texture ID, width, and height. For raster images, width and height are left
1275
+ * undefined, defaulting to image resolution. For SVG, use billboard pixel width and height.
1276
+ * @param {string | undefined} id The id of the image.
1277
+ * @param {string | HTMLImageElement | HTMLCanvasElement | undefined} image A loaded HTMLImageElement, ImageData, or a url to an image to use for the billboard.
1278
+ * @private
1279
+ */
1280
+ Billboard.prototype._computeImageTextureProperties = function (id, image) {
1281
+ this._imageWidth = undefined;
1282
+ this._imageHeight = undefined;
1283
+
1284
+ if (!defined(image)) {
1285
+ this._imageId = createGuid();
1286
+ return;
1287
+ }
1288
+
1289
+ let imageUri;
1290
+ if (typeof image === "string") {
1291
+ imageUri = image;
1292
+ } else if (image instanceof Resource) {
1293
+ imageUri = image._url;
1294
+ } else if (defined(image.src)) {
1295
+ imageUri = image.src;
1296
+ }
1297
+
1298
+ this._imageId = id ?? imageUri ?? createGuid();
1299
+
1300
+ const hasSizeInPixels =
1301
+ defined(this._width) && defined(this._height) && !this._sizeInMeters;
1302
+
1303
+ if (hasSizeInPixels && isSvgUri(imageUri)) {
1304
+ this._imageWidth = Math.min(this._width, SVG_MAX_SIZE_PX);
1305
+ this._imageHeight = Math.min(this._height, SVG_MAX_SIZE_PX);
1306
+ }
1307
+ };
1308
+
1309
+ function isSvgUri(uri) {
1310
+ if (!defined(uri)) {
1311
+ return false;
1312
+ }
1313
+ return isDataUri(uri)
1314
+ ? uri.startsWith("data:image/svg+xml")
1315
+ : getExtensionFromUri(uri) === "svg";
1316
+ }
1317
+
1318
+ /**
1319
+ * Uses a sub-region of the image with the given id as the image for this billboard,
1320
+ * measured in pixels from the bottom-left.
1321
+ *
1322
+ * @param {string} id The id of the image to use.
1323
+ * @param {BoundingRectangle} subRegion The sub-region of the image.
1324
+ *
1325
+ * @exception {RuntimeError} image with id must be in the atlas
1326
+ */
1327
+ Billboard.prototype.setImageSubRegion = function (id, subRegion) {
1328
+ //>>includeStart('debug', pragmas.debug);
1329
+ Check.typeOf.string("id", id);
1330
+ Check.defined("subRegion", subRegion);
1331
+ //>>includeEnd('debug');
1332
+
1333
+ this._imageTexture.addImageSubRegion(id, subRegion);
1334
+ };
1335
+
1336
+ Billboard.prototype._setTranslate = function (value) {
1337
+ //>>includeStart('debug', pragmas.debug);
1338
+ if (!defined(value)) {
1339
+ throw new DeveloperError("value is required.");
1340
+ }
1341
+ //>>includeEnd('debug');
1342
+
1343
+ const translate = this._translate;
1344
+ if (!Cartesian2.equals(translate, value)) {
1345
+ Cartesian2.clone(value, translate);
1346
+ makeDirty(this, PIXEL_OFFSET_INDEX);
1347
+ }
1348
+ };
1349
+
1350
+ Billboard.prototype._getActualPosition = function () {
1351
+ return defined(this._clampedPosition)
1352
+ ? this._clampedPosition
1353
+ : this._actualPosition;
1354
+ };
1355
+
1356
+ Billboard.prototype._setActualPosition = function (value) {
1357
+ if (!defined(this._clampedPosition)) {
1358
+ Cartesian3.clone(value, this._actualPosition);
1359
+ }
1360
+ makeDirty(this, POSITION_INDEX);
1361
+ };
1362
+
1363
+ const tempCartesian3 = new Cartesian4();
1364
+ Billboard._computeActualPosition = function (
1365
+ billboard,
1366
+ position,
1367
+ frameState,
1368
+ modelMatrix,
1369
+ ) {
1370
+ if (defined(billboard._clampedPosition)) {
1371
+ if (frameState.mode !== billboard._mode) {
1372
+ billboard._updateClamping();
1373
+ }
1374
+ return billboard._clampedPosition;
1375
+ } else if (frameState.mode === SceneMode.SCENE3D) {
1376
+ return position;
1377
+ }
1378
+
1379
+ Matrix4.multiplyByPoint(modelMatrix, position, tempCartesian3);
1380
+ return SceneTransforms.computeActualEllipsoidPosition(
1381
+ frameState,
1382
+ tempCartesian3,
1383
+ );
1384
+ };
1385
+
1386
+ const scratchCartesian3 = new Cartesian3();
1387
+
1388
+ // This function is basically a stripped-down JavaScript version of BillboardCollectionVS.glsl
1389
+ Billboard._computeScreenSpacePosition = function (
1390
+ modelMatrix,
1391
+ position,
1392
+ eyeOffset,
1393
+ pixelOffset,
1394
+ scene,
1395
+ result,
1396
+ ) {
1397
+ // Model to world coordinates
1398
+ const positionWorld = Matrix4.multiplyByPoint(
1399
+ modelMatrix,
1400
+ position,
1401
+ scratchCartesian3,
1402
+ );
1403
+
1404
+ // World to window coordinates
1405
+ const positionWC = SceneTransforms.worldWithEyeOffsetToWindowCoordinates(
1406
+ scene,
1407
+ positionWorld,
1408
+ eyeOffset,
1409
+ result,
1410
+ );
1411
+ if (!defined(positionWC)) {
1412
+ return undefined;
1413
+ }
1414
+
1415
+ // Apply pixel offset
1416
+ Cartesian2.add(positionWC, pixelOffset, positionWC);
1417
+
1418
+ return positionWC;
1419
+ };
1420
+
1421
+ const scratchPixelOffset = new Cartesian2(0.0, 0.0);
1422
+
1423
+ /**
1424
+ * Computes the screen-space position of the billboard's origin, taking into account eye and pixel offsets.
1425
+ * The screen space origin is the top, left corner of the canvas; <code>x</code> increases from
1426
+ * left to right, and <code>y</code> increases from top to bottom.
1427
+ *
1428
+ * @param {Scene} scene The scene.
1429
+ * @param {Cartesian2} [result] The object onto which to store the result.
1430
+ * @returns {Cartesian2} The screen-space position of the billboard.
1431
+ *
1432
+ * @exception {DeveloperError} Billboard must be in a collection.
1433
+ *
1434
+ * @example
1435
+ * console.log(b.computeScreenSpacePosition(scene).toString());
1436
+ *
1437
+ * @see Billboard#eyeOffset
1438
+ * @see Billboard#pixelOffset
1439
+ */
1440
+ Billboard.prototype.computeScreenSpacePosition = function (scene, result) {
1441
+ const billboardCollection = this._billboardCollection;
1442
+ if (!defined(result)) {
1443
+ result = new Cartesian2();
1444
+ }
1445
+
1446
+ //>>includeStart('debug', pragmas.debug);
1447
+ if (!defined(billboardCollection)) {
1448
+ throw new DeveloperError(
1449
+ "Billboard must be in a collection. Was it removed?",
1450
+ );
1451
+ }
1452
+ if (!defined(scene)) {
1453
+ throw new DeveloperError("scene is required.");
1454
+ }
1455
+ //>>includeEnd('debug');
1456
+
1457
+ // pixel offset for screen space computation is the pixelOffset + screen space translate
1458
+ Cartesian2.clone(this._pixelOffset, scratchPixelOffset);
1459
+ Cartesian2.add(scratchPixelOffset, this._translate, scratchPixelOffset);
1460
+
1461
+ let modelMatrix = billboardCollection.modelMatrix;
1462
+ let position = this._position;
1463
+ if (defined(this._clampedPosition)) {
1464
+ position = this._clampedPosition;
1465
+ if (scene.mode !== SceneMode.SCENE3D) {
1466
+ // position needs to be in world coordinates
1467
+ const projection = scene.mapProjection;
1468
+ const ellipsoid = projection.ellipsoid;
1469
+ const cart = projection.unproject(position, scratchCartographic);
1470
+ position = ellipsoid.cartographicToCartesian(cart, scratchCartesian3);
1471
+ modelMatrix = Matrix4.IDENTITY;
1472
+ }
1473
+ }
1474
+
1475
+ const windowCoordinates = Billboard._computeScreenSpacePosition(
1476
+ modelMatrix,
1477
+ position,
1478
+ this._eyeOffset,
1479
+ scratchPixelOffset,
1480
+ scene,
1481
+ result,
1482
+ );
1483
+ return windowCoordinates;
1484
+ };
1485
+
1486
+ /**
1487
+ * Gets a billboard's screen space bounding box centered around screenSpacePosition.
1488
+ * @param {Billboard} billboard The billboard to get the screen space bounding box for.
1489
+ * @param {Cartesian2} screenSpacePosition The screen space center of the label.
1490
+ * @param {BoundingRectangle} [result] The object onto which to store the result.
1491
+ * @returns {BoundingRectangle} The screen space bounding box.
1492
+ *
1493
+ * @private
1494
+ */
1495
+ Billboard.getScreenSpaceBoundingBox = function (
1496
+ billboard,
1497
+ screenSpacePosition,
1498
+ result,
1499
+ ) {
1500
+ let width = billboard.width;
1501
+ let height = billboard.height;
1502
+
1503
+ const scale = billboard.scale;
1504
+ width *= scale;
1505
+ height *= scale;
1506
+
1507
+ let x = screenSpacePosition.x;
1508
+ if (billboard.horizontalOrigin === HorizontalOrigin.RIGHT) {
1509
+ x -= width;
1510
+ } else if (billboard.horizontalOrigin === HorizontalOrigin.CENTER) {
1511
+ x -= width * 0.5;
1512
+ }
1513
+
1514
+ let y = screenSpacePosition.y;
1515
+ if (
1516
+ billboard.verticalOrigin === VerticalOrigin.BOTTOM ||
1517
+ billboard.verticalOrigin === VerticalOrigin.BASELINE
1518
+ ) {
1519
+ y -= height;
1520
+ } else if (billboard.verticalOrigin === VerticalOrigin.CENTER) {
1521
+ y -= height * 0.5;
1522
+ }
1523
+
1524
+ if (!defined(result)) {
1525
+ result = new BoundingRectangle();
1526
+ }
1527
+
1528
+ result.x = x;
1529
+ result.y = y;
1530
+ result.width = width;
1531
+ result.height = height;
1532
+
1533
+ return result;
1534
+ };
1535
+
1536
+ /**
1537
+ * Determines if this billboard equals another billboard. Billboards are equal if all their properties
1538
+ * are equal. Billboards in different collections can be equal.
1539
+ *
1540
+ * @param {Billboard} [other] The billboard to compare for equality.
1541
+ * @returns {boolean} <code>true</code> if the billboards are equal; otherwise, <code>false</code>.
1542
+ */
1543
+ Billboard.prototype.equals = function (other) {
1544
+ return (
1545
+ this === other ||
1546
+ (defined(other) &&
1547
+ this._id === other._id &&
1548
+ Cartesian3.equals(this._position, other._position) &&
1549
+ this.image === other.image &&
1550
+ this._show === other._show &&
1551
+ this._scale === other._scale &&
1552
+ this._verticalOrigin === other._verticalOrigin &&
1553
+ this._horizontalOrigin === other._horizontalOrigin &&
1554
+ this._heightReference === other._heightReference &&
1555
+ Color.equals(this._color, other._color) &&
1556
+ Cartesian2.equals(this._pixelOffset, other._pixelOffset) &&
1557
+ Cartesian2.equals(this._translate, other._translate) &&
1558
+ Cartesian3.equals(this._eyeOffset, other._eyeOffset) &&
1559
+ NearFarScalar.equals(this._scaleByDistance, other._scaleByDistance) &&
1560
+ NearFarScalar.equals(
1561
+ this._translucencyByDistance,
1562
+ other._translucencyByDistance,
1563
+ ) &&
1564
+ NearFarScalar.equals(
1565
+ this._pixelOffsetScaleByDistance,
1566
+ other._pixelOffsetScaleByDistance,
1567
+ ) &&
1568
+ DistanceDisplayCondition.equals(
1569
+ this._distanceDisplayCondition,
1570
+ other._distanceDisplayCondition,
1571
+ ) &&
1572
+ this._disableDepthTestDistance === other._disableDepthTestDistance &&
1573
+ this._splitDirection === other._splitDirection)
1574
+ );
1575
+ };
1576
+
1577
+ Billboard.prototype._destroy = function () {
1578
+ if (defined(this._customData)) {
1579
+ this._billboardCollection._scene.globe._surface.removeTileCustomData(
1580
+ this._customData,
1581
+ );
1582
+ this._customData = undefined;
1583
+ }
1584
+
1585
+ if (defined(this._removeCallbackFunc)) {
1586
+ this._removeCallbackFunc();
1587
+ this._removeCallbackFunc = undefined;
1588
+ }
1589
+
1590
+ this.image = undefined;
1591
+ this._pickId = this._pickId && this._pickId.destroy();
1592
+ this._billboardCollection = undefined;
1593
+ };
1594
+
1595
+ /**
1596
+ * A function that creates an image.
1597
+ * @callback Billboard.CreateImageCallback
1598
+ * @param {string} id The identifier of the image to load.
1599
+ * @returns {HTMLImageElement|HTMLCanvasElement|Promise<HTMLImageElement|HTMLCanvasElement>} The image, or a promise that will resolve to an image.
1600
+ */
1601
+ export default Billboard;