deeptwins-cesium-engine 0.0.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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this._inverseModelView3DDirty = true;
|
|
101
|
+
this._inverseModelView3D = new Matrix4();
|
|
102
|
+
|
|
103
|
+
this._viewProjectionDirty = true;
|
|
104
|
+
this._viewProjection = new Matrix4();
|
|
105
|
+
|
|
106
|
+
this._inverseViewProjectionDirty = true;
|
|
107
|
+
this._inverseViewProjection = new Matrix4();
|
|
108
|
+
|
|
109
|
+
this._modelViewProjectionDirty = true;
|
|
110
|
+
this._modelViewProjection = new Matrix4();
|
|
111
|
+
|
|
112
|
+
this._inverseModelViewProjectionDirty = true;
|
|
113
|
+
this._inverseModelViewProjection = new Matrix4();
|
|
114
|
+
|
|
115
|
+
this._modelViewProjectionRelativeToEyeDirty = true;
|
|
116
|
+
this._modelViewProjectionRelativeToEye = new Matrix4();
|
|
117
|
+
|
|
118
|
+
this._modelViewInfiniteProjectionDirty = true;
|
|
119
|
+
this._modelViewInfiniteProjection = new Matrix4();
|
|
120
|
+
|
|
121
|
+
this._normalDirty = true;
|
|
122
|
+
this._normal = new Matrix3();
|
|
123
|
+
|
|
124
|
+
this._normal3DDirty = true;
|
|
125
|
+
this._normal3D = new Matrix3();
|
|
126
|
+
|
|
127
|
+
this._inverseNormalDirty = true;
|
|
128
|
+
this._inverseNormal = new Matrix3();
|
|
129
|
+
|
|
130
|
+
this._inverseNormal3DDirty = true;
|
|
131
|
+
this._inverseNormal3D = new Matrix3();
|
|
132
|
+
|
|
133
|
+
this._encodedCameraPositionMCDirty = true;
|
|
134
|
+
this._encodedCameraPositionMC = new EncodedCartesian3();
|
|
135
|
+
this._cameraPosition = new Cartesian3();
|
|
136
|
+
|
|
137
|
+
this._sunPositionWC = new Cartesian3();
|
|
138
|
+
this._sunPositionColumbusView = new Cartesian3();
|
|
139
|
+
this._sunDirectionWC = new Cartesian3();
|
|
140
|
+
this._sunDirectionEC = new Cartesian3();
|
|
141
|
+
this._moonDirectionEC = new Cartesian3();
|
|
142
|
+
|
|
143
|
+
this._lightDirectionWC = new Cartesian3();
|
|
144
|
+
this._lightDirectionEC = new Cartesian3();
|
|
145
|
+
this._lightColor = new Cartesian3();
|
|
146
|
+
this._lightColorHdr = new Cartesian3();
|
|
147
|
+
|
|
148
|
+
this._pass = undefined;
|
|
149
|
+
this._mode = undefined;
|
|
150
|
+
this._mapProjection = undefined;
|
|
151
|
+
this._ellipsoid = undefined;
|
|
152
|
+
this._cameraDirection = new Cartesian3();
|
|
153
|
+
this._cameraRight = new Cartesian3();
|
|
154
|
+
this._cameraUp = new Cartesian3();
|
|
155
|
+
this._frustum2DWidth = 0.0;
|
|
156
|
+
this._eyeHeight = 0.0;
|
|
157
|
+
this._eyeHeight2D = new Cartesian2();
|
|
158
|
+
this._eyeEllipsoidNormalEC = new Cartesian3();
|
|
159
|
+
this._eyeEllipsoidCurvature = new Cartesian2();
|
|
160
|
+
this._modelToEnu = new Matrix4();
|
|
161
|
+
this._enuToModel = new Matrix4();
|
|
162
|
+
this._pixelRatio = 1.0;
|
|
163
|
+
this._orthographicIn3D = false;
|
|
164
|
+
this._backgroundColor = new Color();
|
|
165
|
+
|
|
166
|
+
this._brdfLut = undefined;
|
|
167
|
+
this._environmentMap = undefined;
|
|
168
|
+
|
|
169
|
+
this._sphericalHarmonicCoefficients = undefined;
|
|
170
|
+
this._specularEnvironmentMaps = undefined;
|
|
171
|
+
this._specularEnvironmentMapsMaximumLOD = undefined;
|
|
172
|
+
|
|
173
|
+
this._fogDensity = undefined;
|
|
174
|
+
this._fogVisualDensityScalar = undefined;
|
|
175
|
+
this._fogMinimumBrightness = undefined;
|
|
176
|
+
|
|
177
|
+
this._atmosphereHsbShift = undefined;
|
|
178
|
+
this._atmosphereLightIntensity = undefined;
|
|
179
|
+
this._atmosphereRayleighCoefficient = new Cartesian3();
|
|
180
|
+
this._atmosphereRayleighScaleHeight = new Cartesian3();
|
|
181
|
+
this._atmosphereMieCoefficient = new Cartesian3();
|
|
182
|
+
this._atmosphereMieScaleHeight = undefined;
|
|
183
|
+
this._atmosphereMieAnisotropy = undefined;
|
|
184
|
+
this._atmosphereDynamicLighting = undefined;
|
|
185
|
+
|
|
186
|
+
this._invertClassificationColor = undefined;
|
|
187
|
+
|
|
188
|
+
this._splitPosition = 0.0;
|
|
189
|
+
this._pixelSizePerMeter = undefined;
|
|
190
|
+
this._geometricToleranceOverMeter = undefined;
|
|
191
|
+
|
|
192
|
+
this._minimumDisableDepthTestDistance = undefined;
|
|
193
|
+
}
|
|
194
|
+
|
|
195
|
+
Object.defineProperties(UniformState.prototype, {
|
|
196
|
+
/**
|
|
197
|
+
* @memberof UniformState.prototype
|
|
198
|
+
* @type {FrameState}
|
|
199
|
+
* @readonly
|
|
200
|
+
*/
|
|
201
|
+
frameState: {
|
|
202
|
+
get: function () {
|
|
203
|
+
return this._frameState;
|
|
204
|
+
},
|
|
205
|
+
},
|
|
206
|
+
/**
|
|
207
|
+
* @memberof UniformState.prototype
|
|
208
|
+
* @type {BoundingRectangle}
|
|
209
|
+
*/
|
|
210
|
+
viewport: {
|
|
211
|
+
get: function () {
|
|
212
|
+
return this._viewport;
|
|
213
|
+
},
|
|
214
|
+
set: function (viewport) {
|
|
215
|
+
if (!BoundingRectangle.equals(viewport, this._viewport)) {
|
|
216
|
+
BoundingRectangle.clone(viewport, this._viewport);
|
|
217
|
+
|
|
218
|
+
const v = this._viewport;
|
|
219
|
+
const vc = this._viewportCartesian4;
|
|
220
|
+
vc.x = v.x;
|
|
221
|
+
vc.y = v.y;
|
|
222
|
+
vc.z = v.width;
|
|
223
|
+
vc.w = v.height;
|
|
224
|
+
|
|
225
|
+
this._viewportDirty = true;
|
|
226
|
+
}
|
|
227
|
+
},
|
|
228
|
+
},
|
|
229
|
+
|
|
230
|
+
/**
|
|
231
|
+
* @memberof UniformState.prototype
|
|
232
|
+
* @private
|
|
233
|
+
*/
|
|
234
|
+
viewportCartesian4: {
|
|
235
|
+
get: function () {
|
|
236
|
+
return this._viewportCartesian4;
|
|
237
|
+
},
|
|
238
|
+
},
|
|
239
|
+
|
|
240
|
+
viewportOrthographic: {
|
|
241
|
+
get: function () {
|
|
242
|
+
cleanViewport(this);
|
|
243
|
+
return this._viewportOrthographicMatrix;
|
|
244
|
+
},
|
|
245
|
+
},
|
|
246
|
+
|
|
247
|
+
viewportTransformation: {
|
|
248
|
+
get: function () {
|
|
249
|
+
cleanViewport(this);
|
|
250
|
+
return this._viewportTransformation;
|
|
251
|
+
},
|
|
252
|
+
},
|
|
253
|
+
|
|
254
|
+
/**
|
|
255
|
+
* @memberof UniformState.prototype
|
|
256
|
+
* @type {Matrix4}
|
|
257
|
+
*/
|
|
258
|
+
model: {
|
|
259
|
+
get: function () {
|
|
260
|
+
return this._model;
|
|
261
|
+
},
|
|
262
|
+
set: function (matrix) {
|
|
263
|
+
Matrix4.clone(matrix, this._model);
|
|
264
|
+
|
|
265
|
+
this._modelView3DDirty = true;
|
|
266
|
+
this._inverseModelView3DDirty = true;
|
|
267
|
+
this._inverseModelDirty = true;
|
|
268
|
+
this._inverseTransposeModelDirty = true;
|
|
269
|
+
this._modelViewDirty = true;
|
|
270
|
+
this._inverseModelViewDirty = true;
|
|
271
|
+
this._modelViewRelativeToEyeDirty = true;
|
|
272
|
+
this._inverseModelViewDirty = true;
|
|
273
|
+
this._modelViewProjectionDirty = true;
|
|
274
|
+
this._inverseModelViewProjectionDirty = true;
|
|
275
|
+
this._modelViewProjectionRelativeToEyeDirty = true;
|
|
276
|
+
this._modelViewInfiniteProjectionDirty = true;
|
|
277
|
+
this._normalDirty = true;
|
|
278
|
+
this._inverseNormalDirty = true;
|
|
279
|
+
this._normal3DDirty = true;
|
|
280
|
+
this._inverseNormal3DDirty = true;
|
|
281
|
+
this._encodedCameraPositionMCDirty = true;
|
|
282
|
+
},
|
|
283
|
+
},
|
|
284
|
+
|
|
285
|
+
/**
|
|
286
|
+
* @memberof UniformState.prototype
|
|
287
|
+
* @type {Matrix4}
|
|
288
|
+
*/
|
|
289
|
+
inverseModel: {
|
|
290
|
+
get: function () {
|
|
291
|
+
if (this._inverseModelDirty) {
|
|
292
|
+
this._inverseModelDirty = false;
|
|
293
|
+
|
|
294
|
+
Matrix4.inverse(this._model, this._inverseModel);
|
|
295
|
+
}
|
|
296
|
+
|
|
297
|
+
return this._inverseModel;
|
|
298
|
+
},
|
|
299
|
+
},
|
|
300
|
+
|
|
301
|
+
/**
|
|
302
|
+
* @memberof UniformState.prototype
|
|
303
|
+
* @private
|
|
304
|
+
*/
|
|
305
|
+
inverseTransposeModel: {
|
|
306
|
+
get: function () {
|
|
307
|
+
const m = this._inverseTransposeModel;
|
|
308
|
+
if (this._inverseTransposeModelDirty) {
|
|
309
|
+
this._inverseTransposeModelDirty = false;
|
|
310
|
+
|
|
311
|
+
Matrix4.getMatrix3(this.inverseModel, m);
|
|
312
|
+
Matrix3.transpose(m, m);
|
|
313
|
+
}
|
|
314
|
+
|
|
315
|
+
return m;
|
|
316
|
+
},
|
|
317
|
+
},
|
|
318
|
+
|
|
319
|
+
/**
|
|
320
|
+
* @memberof UniformState.prototype
|
|
321
|
+
* @type {Matrix4}
|
|
322
|
+
*/
|
|
323
|
+
view: {
|
|
324
|
+
get: function () {
|
|
325
|
+
return this._view;
|
|
326
|
+
},
|
|
327
|
+
},
|
|
328
|
+
|
|
329
|
+
/**
|
|
330
|
+
* The 3D view matrix. In 3D mode, this is identical to {@link UniformState#view},
|
|
331
|
+
* but in 2D and Columbus View it is a synthetic matrix based on the equivalent position
|
|
332
|
+
* of the camera in the 3D world.
|
|
333
|
+
* @memberof UniformState.prototype
|
|
334
|
+
* @type {Matrix4}
|
|
335
|
+
*/
|
|
336
|
+
view3D: {
|
|
337
|
+
get: function () {
|
|
338
|
+
updateView3D(this);
|
|
339
|
+
return this._view3D;
|
|
340
|
+
},
|
|
341
|
+
},
|
|
342
|
+
|
|
343
|
+
/**
|
|
344
|
+
* The 3x3 rotation matrix of the current view matrix ({@link UniformState#view}).
|
|
345
|
+
* @memberof UniformState.prototype
|
|
346
|
+
* @type {Matrix3}
|
|
347
|
+
*/
|
|
348
|
+
viewRotation: {
|
|
349
|
+
get: function () {
|
|
350
|
+
updateView3D(this);
|
|
351
|
+
return this._viewRotation;
|
|
352
|
+
},
|
|
353
|
+
},
|
|
354
|
+
|
|
355
|
+
/**
|
|
356
|
+
* @memberof UniformState.prototype
|
|
357
|
+
* @type {Matrix3}
|
|
358
|
+
*/
|
|
359
|
+
viewRotation3D: {
|
|
360
|
+
get: function () {
|
|
361
|
+
updateView3D(this);
|
|
362
|
+
return this._viewRotation3D;
|
|
363
|
+
},
|
|
364
|
+
},
|
|
365
|
+
|
|
366
|
+
/**
|
|
367
|
+
* @memberof UniformState.prototype
|
|
368
|
+
* @type {Matrix4}
|
|
369
|
+
*/
|
|
370
|
+
inverseView: {
|
|
371
|
+
get: function () {
|
|
372
|
+
return this._inverseView;
|
|
373
|
+
},
|
|
374
|
+
},
|
|
375
|
+
|
|
376
|
+
/**
|
|
377
|
+
* the 4x4 inverse-view matrix that transforms from eye to 3D world coordinates. In 3D mode, this is
|
|
378
|
+
* identical to {@link UniformState#inverseView}, but in 2D and Columbus View it is a synthetic matrix
|
|
379
|
+
* based on the equivalent position of the camera in the 3D world.
|
|
380
|
+
* @memberof UniformState.prototype
|
|
381
|
+
* @type {Matrix4}
|
|
382
|
+
*/
|
|
383
|
+
inverseView3D: {
|
|
384
|
+
get: function () {
|
|
385
|
+
updateInverseView3D(this);
|
|
386
|
+
return this._inverseView3D;
|
|
387
|
+
},
|
|
388
|
+
},
|
|
389
|
+
|
|
390
|
+
/**
|
|
391
|
+
* @memberof UniformState.prototype
|
|
392
|
+
* @type {Matrix3}
|
|
393
|
+
*/
|
|
394
|
+
inverseViewRotation: {
|
|
395
|
+
get: function () {
|
|
396
|
+
return this._inverseViewRotation;
|
|
397
|
+
},
|
|
398
|
+
},
|
|
399
|
+
|
|
400
|
+
/**
|
|
401
|
+
* The 3x3 rotation matrix of the current 3D inverse-view matrix ({@link UniformState#inverseView3D}).
|
|
402
|
+
* @memberof UniformState.prototype
|
|
403
|
+
* @type {Matrix3}
|
|
404
|
+
*/
|
|
405
|
+
inverseViewRotation3D: {
|
|
406
|
+
get: function () {
|
|
407
|
+
updateInverseView3D(this);
|
|
408
|
+
return this._inverseViewRotation3D;
|
|
409
|
+
},
|
|
410
|
+
},
|
|
411
|
+
|
|
412
|
+
/**
|
|
413
|
+
* @memberof UniformState.prototype
|
|
414
|
+
* @type {Matrix4}
|
|
415
|
+
*/
|
|
416
|
+
projection: {
|
|
417
|
+
get: function () {
|
|
418
|
+
return this._projection;
|
|
419
|
+
},
|
|
420
|
+
},
|
|
421
|
+
|
|
422
|
+
/**
|
|
423
|
+
* @memberof UniformState.prototype
|
|
424
|
+
* @type {Matrix4}
|
|
425
|
+
*/
|
|
426
|
+
inverseProjection: {
|
|
427
|
+
get: function () {
|
|
428
|
+
cleanInverseProjection(this);
|
|
429
|
+
return this._inverseProjection;
|
|
430
|
+
},
|
|
431
|
+
},
|
|
432
|
+
|
|
433
|
+
/**
|
|
434
|
+
* @memberof UniformState.prototype
|
|
435
|
+
* @type {Matrix4}
|
|
436
|
+
*/
|
|
437
|
+
infiniteProjection: {
|
|
438
|
+
get: function () {
|
|
439
|
+
return this._infiniteProjection;
|
|
440
|
+
},
|
|
441
|
+
},
|
|
442
|
+
|
|
443
|
+
/**
|
|
444
|
+
* @memberof UniformState.prototype
|
|
445
|
+
* @type {Matrix4}
|
|
446
|
+
*/
|
|
447
|
+
modelView: {
|
|
448
|
+
get: function () {
|
|
449
|
+
cleanModelView(this);
|
|
450
|
+
return this._modelView;
|
|
451
|
+
},
|
|
452
|
+
},
|
|
453
|
+
|
|
454
|
+
/**
|
|
455
|
+
* The 3D model-view matrix. In 3D mode, this is equivalent to {@link UniformState#modelView}. In 2D and
|
|
456
|
+
* Columbus View, however, it is a synthetic matrix based on the equivalent position of the camera in the 3D world.
|
|
457
|
+
* @memberof UniformState.prototype
|
|
458
|
+
* @type {Matrix4}
|
|
459
|
+
*/
|
|
460
|
+
modelView3D: {
|
|
461
|
+
get: function () {
|
|
462
|
+
cleanModelView3D(this);
|
|
463
|
+
return this._modelView3D;
|
|
464
|
+
},
|
|
465
|
+
},
|
|
466
|
+
|
|
467
|
+
/**
|
|
468
|
+
* Model-view relative to eye matrix.
|
|
469
|
+
*
|
|
470
|
+
* @memberof UniformState.prototype
|
|
471
|
+
* @type {Matrix4}
|
|
472
|
+
*/
|
|
473
|
+
modelViewRelativeToEye: {
|
|
474
|
+
get: function () {
|
|
475
|
+
cleanModelViewRelativeToEye(this);
|
|
476
|
+
return this._modelViewRelativeToEye;
|
|
477
|
+
},
|
|
478
|
+
},
|
|
479
|
+
|
|
480
|
+
/**
|
|
481
|
+
* @memberof UniformState.prototype
|
|
482
|
+
* @type {Matrix4}
|
|
483
|
+
*/
|
|
484
|
+
inverseModelView: {
|
|
485
|
+
get: function () {
|
|
486
|
+
cleanInverseModelView(this);
|
|
487
|
+
return this._inverseModelView;
|
|
488
|
+
},
|
|
489
|
+
},
|
|
490
|
+
|
|
491
|
+
/**
|
|
492
|
+
* The inverse of the 3D model-view matrix. In 3D mode, this is equivalent to {@link UniformState#inverseModelView}.
|
|
493
|
+
* In 2D and Columbus View, however, it is a synthetic matrix based on the equivalent position of the camera in the 3D world.
|
|
494
|
+
* @memberof UniformState.prototype
|
|
495
|
+
* @type {Matrix4}
|
|
496
|
+
*/
|
|
497
|
+
inverseModelView3D: {
|
|
498
|
+
get: function () {
|
|
499
|
+
cleanInverseModelView3D(this);
|
|
500
|
+
return this._inverseModelView3D;
|
|
501
|
+
},
|
|
502
|
+
},
|
|
503
|
+
|
|
504
|
+
/**
|
|
505
|
+
* @memberof UniformState.prototype
|
|
506
|
+
* @type {Matrix4}
|
|
507
|
+
*/
|
|
508
|
+
viewProjection: {
|
|
509
|
+
get: function () {
|
|
510
|
+
cleanViewProjection(this);
|
|
511
|
+
return this._viewProjection;
|
|
512
|
+
},
|
|
513
|
+
},
|
|
514
|
+
|
|
515
|
+
/**
|
|
516
|
+
* @memberof UniformState.prototype
|
|
517
|
+
* @type {Matrix4}
|
|
518
|
+
*/
|
|
519
|
+
inverseViewProjection: {
|
|
520
|
+
get: function () {
|
|
521
|
+
cleanInverseViewProjection(this);
|
|
522
|
+
return this._inverseViewProjection;
|
|
523
|
+
},
|
|
524
|
+
},
|
|
525
|
+
|
|
526
|
+
/**
|
|
527
|
+
* @memberof UniformState.prototype
|
|
528
|
+
* @type {Matrix4}
|
|
529
|
+
*/
|
|
530
|
+
modelViewProjection: {
|
|
531
|
+
get: function () {
|
|
532
|
+
cleanModelViewProjection(this);
|
|
533
|
+
return this._modelViewProjection;
|
|
534
|
+
},
|
|
535
|
+
},
|
|
536
|
+
|
|
537
|
+
/**
|
|
538
|
+
* @memberof UniformState.prototype
|
|
539
|
+
* @type {Matrix4}
|
|
540
|
+
*/
|
|
541
|
+
inverseModelViewProjection: {
|
|
542
|
+
get: function () {
|
|
543
|
+
cleanInverseModelViewProjection(this);
|
|
544
|
+
return this._inverseModelViewProjection;
|
|
545
|
+
},
|
|
546
|
+
},
|
|
547
|
+
|
|
548
|
+
/**
|
|
549
|
+
* Model-view-projection relative to eye matrix.
|
|
550
|
+
*
|
|
551
|
+
* @memberof UniformState.prototype
|
|
552
|
+
* @type {Matrix4}
|
|
553
|
+
*/
|
|
554
|
+
modelViewProjectionRelativeToEye: {
|
|
555
|
+
get: function () {
|
|
556
|
+
cleanModelViewProjectionRelativeToEye(this);
|
|
557
|
+
return this._modelViewProjectionRelativeToEye;
|
|
558
|
+
},
|
|
559
|
+
},
|
|
560
|
+
|
|
561
|
+
/**
|
|
562
|
+
* @memberof UniformState.prototype
|
|
563
|
+
* @type {Matrix4}
|
|
564
|
+
*/
|
|
565
|
+
modelViewInfiniteProjection: {
|
|
566
|
+
get: function () {
|
|
567
|
+
cleanModelViewInfiniteProjection(this);
|
|
568
|
+
return this._modelViewInfiniteProjection;
|
|
569
|
+
},
|
|
570
|
+
},
|
|
571
|
+
|
|
572
|
+
/**
|
|
573
|
+
* A 3x3 normal transformation matrix that transforms normal vectors in model coordinates to
|
|
574
|
+
* eye coordinates.
|
|
575
|
+
* @memberof UniformState.prototype
|
|
576
|
+
* @type {Matrix3}
|
|
577
|
+
*/
|
|
578
|
+
normal: {
|
|
579
|
+
get: function () {
|
|
580
|
+
cleanNormal(this);
|
|
581
|
+
return this._normal;
|
|
582
|
+
},
|
|
583
|
+
},
|
|
584
|
+
|
|
585
|
+
/**
|
|
586
|
+
* A 3x3 normal transformation matrix that transforms normal vectors in 3D model
|
|
587
|
+
* coordinates to eye coordinates. In 3D mode, this is identical to
|
|
588
|
+
* {@link UniformState#normal}, but in 2D and Columbus View it represents the normal transformation
|
|
589
|
+
* matrix as if the camera were at an equivalent location in 3D mode.
|
|
590
|
+
* @memberof UniformState.prototype
|
|
591
|
+
* @type {Matrix3}
|
|
592
|
+
*/
|
|
593
|
+
normal3D: {
|
|
594
|
+
get: function () {
|
|
595
|
+
cleanNormal3D(this);
|
|
596
|
+
return this._normal3D;
|
|
597
|
+
},
|
|
598
|
+
},
|
|
599
|
+
|
|
600
|
+
/**
|
|
601
|
+
* An inverse 3x3 normal transformation matrix that transforms normal vectors in model coordinates
|
|
602
|
+
* to eye coordinates.
|
|
603
|
+
* @memberof UniformState.prototype
|
|
604
|
+
* @type {Matrix3}
|
|
605
|
+
*/
|
|
606
|
+
inverseNormal: {
|
|
607
|
+
get: function () {
|
|
608
|
+
cleanInverseNormal(this);
|
|
609
|
+
return this._inverseNormal;
|
|
610
|
+
},
|
|
611
|
+
},
|
|
612
|
+
|
|
613
|
+
/**
|
|
614
|
+
* An inverse 3x3 normal transformation matrix that transforms normal vectors in eye coordinates
|
|
615
|
+
* to 3D model coordinates. In 3D mode, this is identical to
|
|
616
|
+
* {@link UniformState#inverseNormal}, but in 2D and Columbus View it represents the normal transformation
|
|
617
|
+
* matrix as if the camera were at an equivalent location in 3D mode.
|
|
618
|
+
* @memberof UniformState.prototype
|
|
619
|
+
* @type {Matrix3}
|
|
620
|
+
*/
|
|
621
|
+
inverseNormal3D: {
|
|
622
|
+
get: function () {
|
|
623
|
+
cleanInverseNormal3D(this);
|
|
624
|
+
return this._inverseNormal3D;
|
|
625
|
+
},
|
|
626
|
+
},
|
|
627
|
+
|
|
628
|
+
/**
|
|
629
|
+
* The near distance (<code>x</code>) and the far distance (<code>y</code>) of the frustum defined by the camera.
|
|
630
|
+
* This is the largest possible frustum, not an individual frustum used for multi-frustum rendering.
|
|
631
|
+
* @memberof UniformState.prototype
|
|
632
|
+
* @type {Cartesian2}
|
|
633
|
+
*/
|
|
634
|
+
entireFrustum: {
|
|
635
|
+
get: function () {
|
|
636
|
+
return this._entireFrustum;
|
|
637
|
+
},
|
|
638
|
+
},
|
|
639
|
+
|
|
640
|
+
/**
|
|
641
|
+
* The near distance (<code>x</code>) and the far distance (<code>y</code>) of the frustum defined by the camera.
|
|
642
|
+
* This is the individual frustum used for multi-frustum rendering.
|
|
643
|
+
* @memberof UniformState.prototype
|
|
644
|
+
* @type {Cartesian2}
|
|
645
|
+
*/
|
|
646
|
+
currentFrustum: {
|
|
647
|
+
get: function () {
|
|
648
|
+
return this._currentFrustum;
|
|
649
|
+
},
|
|
650
|
+
},
|
|
651
|
+
|
|
652
|
+
/**
|
|
653
|
+
* The distances to the frustum planes. The top, bottom, left and right distances are
|
|
654
|
+
* the x, y, z, and w components, respectively.
|
|
655
|
+
* @memberof UniformState.prototype
|
|
656
|
+
* @type {Cartesian4}
|
|
657
|
+
*/
|
|
658
|
+
frustumPlanes: {
|
|
659
|
+
get: function () {
|
|
660
|
+
return this._frustumPlanes;
|
|
661
|
+
},
|
|
662
|
+
},
|
|
663
|
+
|
|
664
|
+
/**
|
|
665
|
+
* The far plane's distance from the near plane, plus 1.0.
|
|
666
|
+
*
|
|
667
|
+
* @memberof UniformState.prototype
|
|
668
|
+
* @type {number}
|
|
669
|
+
*/
|
|
670
|
+
farDepthFromNearPlusOne: {
|
|
671
|
+
get: function () {
|
|
672
|
+
return this._farDepthFromNearPlusOne;
|
|
673
|
+
},
|
|
674
|
+
},
|
|
675
|
+
|
|
676
|
+
/**
|
|
677
|
+
* The log2 of {@link UniformState#farDepthFromNearPlusOne}.
|
|
678
|
+
*
|
|
679
|
+
* @memberof UniformState.prototype
|
|
680
|
+
* @type {number}
|
|
681
|
+
*/
|
|
682
|
+
log2FarDepthFromNearPlusOne: {
|
|
683
|
+
get: function () {
|
|
684
|
+
return this._log2FarDepthFromNearPlusOne;
|
|
685
|
+
},
|
|
686
|
+
},
|
|
687
|
+
|
|
688
|
+
/**
|
|
689
|
+
* 1.0 divided by {@link UniformState#log2FarDepthFromNearPlusOne}.
|
|
690
|
+
*
|
|
691
|
+
* @memberof UniformState.prototype
|
|
692
|
+
* @type {number}
|
|
693
|
+
*/
|
|
694
|
+
oneOverLog2FarDepthFromNearPlusOne: {
|
|
695
|
+
get: function () {
|
|
696
|
+
return this._oneOverLog2FarDepthFromNearPlusOne;
|
|
697
|
+
},
|
|
698
|
+
},
|
|
699
|
+
|
|
700
|
+
/**
|
|
701
|
+
* The height in meters of the eye (camera) above or below the ellipsoid.
|
|
702
|
+
* @memberof UniformState.prototype
|
|
703
|
+
* @type {number}
|
|
704
|
+
*/
|
|
705
|
+
eyeHeight: {
|
|
706
|
+
get: function () {
|
|
707
|
+
return this._eyeHeight;
|
|
708
|
+
},
|
|
709
|
+
},
|
|
710
|
+
|
|
711
|
+
/**
|
|
712
|
+
* The height (<code>x</code>) and the height squared (<code>y</code>)
|
|
713
|
+
* in meters of the eye (camera) above the 2D world plane. This uniform is only valid
|
|
714
|
+
* when the {@link SceneMode} is <code>SCENE2D</code>.
|
|
715
|
+
* @memberof UniformState.prototype
|
|
716
|
+
* @type {Cartesian2}
|
|
717
|
+
*/
|
|
718
|
+
eyeHeight2D: {
|
|
719
|
+
get: function () {
|
|
720
|
+
return this._eyeHeight2D;
|
|
721
|
+
},
|
|
722
|
+
},
|
|
723
|
+
|
|
724
|
+
/**
|
|
725
|
+
* The ellipsoid surface normal at the camera position, in model coordinates.
|
|
726
|
+
* @memberof UniformState.prototype
|
|
727
|
+
* @type {Cartesian3}
|
|
728
|
+
*/
|
|
729
|
+
eyeEllipsoidNormalEC: {
|
|
730
|
+
get: function () {
|
|
731
|
+
return this._eyeEllipsoidNormalEC;
|
|
732
|
+
},
|
|
733
|
+
},
|
|
734
|
+
|
|
735
|
+
/**
|
|
736
|
+
* The ellipsoid radii of curvature at the camera position.
|
|
737
|
+
* The .x component is the prime vertical radius, .y is the meridional.
|
|
738
|
+
* @memberof UniformState.prototype
|
|
739
|
+
* @type {Cartesian2}
|
|
740
|
+
*/
|
|
741
|
+
eyeEllipsoidCurvature: {
|
|
742
|
+
get: function () {
|
|
743
|
+
return this._eyeEllipsoidCurvature;
|
|
744
|
+
},
|
|
745
|
+
},
|
|
746
|
+
|
|
747
|
+
/**
|
|
748
|
+
* A transform from model coordinates to an east-north-up coordinate system
|
|
749
|
+
* centered at the position on the ellipsoid below the camera
|
|
750
|
+
* @memberof UniformState.prototype
|
|
751
|
+
* @type {Matrix4}
|
|
752
|
+
*/
|
|
753
|
+
modelToEnu: {
|
|
754
|
+
get: function () {
|
|
755
|
+
return this._modelToEnu;
|
|
756
|
+
},
|
|
757
|
+
},
|
|
758
|
+
|
|
759
|
+
/**
|
|
760
|
+
* The inverse of {@link UniformState.prototype.modelToEnu}
|
|
761
|
+
* @memberof UniformState.prototype
|
|
762
|
+
* @type {Matrix4}
|
|
763
|
+
*/
|
|
764
|
+
enuToModel: {
|
|
765
|
+
get: function () {
|
|
766
|
+
return this._enuToModel;
|
|
767
|
+
},
|
|
768
|
+
},
|
|
769
|
+
|
|
770
|
+
/**
|
|
771
|
+
* The sun position in 3D world coordinates at the current scene time.
|
|
772
|
+
* @memberof UniformState.prototype
|
|
773
|
+
* @type {Cartesian3}
|
|
774
|
+
*/
|
|
775
|
+
sunPositionWC: {
|
|
776
|
+
get: function () {
|
|
777
|
+
return this._sunPositionWC;
|
|
778
|
+
},
|
|
779
|
+
},
|
|
780
|
+
|
|
781
|
+
/**
|
|
782
|
+
* The sun position in 2D world coordinates at the current scene time.
|
|
783
|
+
* @memberof UniformState.prototype
|
|
784
|
+
* @type {Cartesian3}
|
|
785
|
+
*/
|
|
786
|
+
sunPositionColumbusView: {
|
|
787
|
+
get: function () {
|
|
788
|
+
return this._sunPositionColumbusView;
|
|
789
|
+
},
|
|
790
|
+
},
|
|
791
|
+
|
|
792
|
+
/**
|
|
793
|
+
* A normalized vector to the sun in 3D world coordinates at the current scene time. Even in 2D or
|
|
794
|
+
* Columbus View mode, this returns the direction to the sun in the 3D scene.
|
|
795
|
+
* @memberof UniformState.prototype
|
|
796
|
+
* @type {Cartesian3}
|
|
797
|
+
*/
|
|
798
|
+
sunDirectionWC: {
|
|
799
|
+
get: function () {
|
|
800
|
+
return this._sunDirectionWC;
|
|
801
|
+
},
|
|
802
|
+
},
|
|
803
|
+
|
|
804
|
+
/**
|
|
805
|
+
* A normalized vector to the sun in eye coordinates at the current scene time. In 3D mode, this
|
|
806
|
+
* returns the actual vector from the camera position to the sun position. In 2D and Columbus View, it returns
|
|
807
|
+
* the vector from the equivalent 3D camera position to the position of the sun in the 3D scene.
|
|
808
|
+
* @memberof UniformState.prototype
|
|
809
|
+
* @type {Cartesian3}
|
|
810
|
+
*/
|
|
811
|
+
sunDirectionEC: {
|
|
812
|
+
get: function () {
|
|
813
|
+
return this._sunDirectionEC;
|
|
814
|
+
},
|
|
815
|
+
},
|
|
816
|
+
|
|
817
|
+
/**
|
|
818
|
+
* A normalized vector to the moon in eye coordinates at the current scene time. In 3D mode, this
|
|
819
|
+
* returns the actual vector from the camera position to the moon position. In 2D and Columbus View, it returns
|
|
820
|
+
* the vector from the equivalent 3D camera position to the position of the moon in the 3D scene.
|
|
821
|
+
* @memberof UniformState.prototype
|
|
822
|
+
* @type {Cartesian3}
|
|
823
|
+
*/
|
|
824
|
+
moonDirectionEC: {
|
|
825
|
+
get: function () {
|
|
826
|
+
return this._moonDirectionEC;
|
|
827
|
+
},
|
|
828
|
+
},
|
|
829
|
+
|
|
830
|
+
/**
|
|
831
|
+
* A normalized vector to the scene's light source in 3D world coordinates. Even in 2D or
|
|
832
|
+
* Columbus View mode, this returns the direction to the light in the 3D scene.
|
|
833
|
+
* @memberof UniformState.prototype
|
|
834
|
+
* @type {Cartesian3}
|
|
835
|
+
*/
|
|
836
|
+
lightDirectionWC: {
|
|
837
|
+
get: function () {
|
|
838
|
+
return this._lightDirectionWC;
|
|
839
|
+
},
|
|
840
|
+
},
|
|
841
|
+
|
|
842
|
+
/**
|
|
843
|
+
* A normalized vector to the scene's light source in eye coordinates. In 3D mode, this
|
|
844
|
+
* returns the actual vector from the camera position to the light. In 2D and Columbus View, it returns
|
|
845
|
+
* the vector from the equivalent 3D camera position in the 3D scene.
|
|
846
|
+
* @memberof UniformState.prototype
|
|
847
|
+
* @type {Cartesian3}
|
|
848
|
+
*/
|
|
849
|
+
lightDirectionEC: {
|
|
850
|
+
get: function () {
|
|
851
|
+
return this._lightDirectionEC;
|
|
852
|
+
},
|
|
853
|
+
},
|
|
854
|
+
|
|
855
|
+
/**
|
|
856
|
+
* The color of light emitted by the scene's light source. This is equivalent to the light
|
|
857
|
+
* color multiplied by the light intensity limited to a maximum luminance of 1.0 suitable
|
|
858
|
+
* for non-HDR lighting.
|
|
859
|
+
* @memberof UniformState.prototype
|
|
860
|
+
* @type {Cartesian3}
|
|
861
|
+
*/
|
|
862
|
+
lightColor: {
|
|
863
|
+
get: function () {
|
|
864
|
+
return this._lightColor;
|
|
865
|
+
},
|
|
866
|
+
},
|
|
867
|
+
|
|
868
|
+
/**
|
|
869
|
+
* The high dynamic range color of light emitted by the scene's light source. This is equivalent to
|
|
870
|
+
* the light color multiplied by the light intensity suitable for HDR lighting.
|
|
871
|
+
* @memberof UniformState.prototype
|
|
872
|
+
* @type {Cartesian3}
|
|
873
|
+
*/
|
|
874
|
+
lightColorHdr: {
|
|
875
|
+
get: function () {
|
|
876
|
+
return this._lightColorHdr;
|
|
877
|
+
},
|
|
878
|
+
},
|
|
879
|
+
|
|
880
|
+
/**
|
|
881
|
+
* The high bits of the camera position.
|
|
882
|
+
* @memberof UniformState.prototype
|
|
883
|
+
* @type {Cartesian3}
|
|
884
|
+
*/
|
|
885
|
+
encodedCameraPositionMCHigh: {
|
|
886
|
+
get: function () {
|
|
887
|
+
cleanEncodedCameraPositionMC(this);
|
|
888
|
+
return this._encodedCameraPositionMC.high;
|
|
889
|
+
},
|
|
890
|
+
},
|
|
891
|
+
|
|
892
|
+
/**
|
|
893
|
+
* The low bits of the camera position.
|
|
894
|
+
* @memberof UniformState.prototype
|
|
895
|
+
* @type {Cartesian3}
|
|
896
|
+
*/
|
|
897
|
+
encodedCameraPositionMCLow: {
|
|
898
|
+
get: function () {
|
|
899
|
+
cleanEncodedCameraPositionMC(this);
|
|
900
|
+
return this._encodedCameraPositionMC.low;
|
|
901
|
+
},
|
|
902
|
+
},
|
|
903
|
+
|
|
904
|
+
/**
|
|
905
|
+
* A 3x3 matrix that transforms from True Equator Mean Equinox (TEME) axes to the
|
|
906
|
+
* pseudo-fixed axes at the Scene's current time.
|
|
907
|
+
* @memberof UniformState.prototype
|
|
908
|
+
* @type {Matrix3}
|
|
909
|
+
*/
|
|
910
|
+
temeToPseudoFixedMatrix: {
|
|
911
|
+
get: function () {
|
|
912
|
+
return this._temeToPseudoFixed;
|
|
913
|
+
},
|
|
914
|
+
},
|
|
915
|
+
|
|
916
|
+
/**
|
|
917
|
+
* Gets the scaling factor for transforming from the canvas
|
|
918
|
+
* pixel space to canvas coordinate space.
|
|
919
|
+
* @memberof UniformState.prototype
|
|
920
|
+
* @type {number}
|
|
921
|
+
*/
|
|
922
|
+
pixelRatio: {
|
|
923
|
+
get: function () {
|
|
924
|
+
return this._pixelRatio;
|
|
925
|
+
},
|
|
926
|
+
},
|
|
927
|
+
|
|
928
|
+
/**
|
|
929
|
+
* A scalar used to mix a color with the fog color based on the distance to the camera.
|
|
930
|
+
* @memberof UniformState.prototype
|
|
931
|
+
* @type {number}
|
|
932
|
+
*/
|
|
933
|
+
fogDensity: {
|
|
934
|
+
get: function () {
|
|
935
|
+
return this._fogDensity;
|
|
936
|
+
},
|
|
937
|
+
},
|
|
938
|
+
|
|
939
|
+
/**
|
|
940
|
+
* A scalar used to mix a color with the fog color based on the distance to the camera.
|
|
941
|
+
* @memberof UniformState.prototype
|
|
942
|
+
* @type {number}
|
|
943
|
+
*/
|
|
944
|
+
fogVisualDensityScalar: {
|
|
945
|
+
get: function () {
|
|
946
|
+
return this._fogVisualDensityScalar;
|
|
947
|
+
},
|
|
948
|
+
},
|
|
949
|
+
|
|
950
|
+
/**
|
|
951
|
+
* A scalar used as a minimum value when brightening fog
|
|
952
|
+
* @memberof UniformState.prototype
|
|
953
|
+
* @type {number}
|
|
954
|
+
*/
|
|
955
|
+
fogMinimumBrightness: {
|
|
956
|
+
get: function () {
|
|
957
|
+
return this._fogMinimumBrightness;
|
|
958
|
+
},
|
|
959
|
+
},
|
|
960
|
+
|
|
961
|
+
/**
|
|
962
|
+
* A color shift to apply to the atmosphere color in HSB.
|
|
963
|
+
* @memberof UniformState.prototype
|
|
964
|
+
* @type {Cartesian3}
|
|
965
|
+
*/
|
|
966
|
+
atmosphereHsbShift: {
|
|
967
|
+
get: function () {
|
|
968
|
+
return this._atmosphereHsbShift;
|
|
969
|
+
},
|
|
970
|
+
},
|
|
971
|
+
/**
|
|
972
|
+
* The intensity of the light that is used for computing the atmosphere color
|
|
973
|
+
* @memberof UniformState.prototype
|
|
974
|
+
* @type {number}
|
|
975
|
+
*/
|
|
976
|
+
atmosphereLightIntensity: {
|
|
977
|
+
get: function () {
|
|
978
|
+
return this._atmosphereLightIntensity;
|
|
979
|
+
},
|
|
980
|
+
},
|
|
981
|
+
/**
|
|
982
|
+
* The Rayleigh scattering coefficient used in the atmospheric scattering equations for the sky atmosphere.
|
|
983
|
+
* @memberof UniformState.prototype
|
|
984
|
+
* @type {Cartesian3}
|
|
985
|
+
*/
|
|
986
|
+
atmosphereRayleighCoefficient: {
|
|
987
|
+
get: function () {
|
|
988
|
+
return this._atmosphereRayleighCoefficient;
|
|
989
|
+
},
|
|
990
|
+
},
|
|
991
|
+
/**
|
|
992
|
+
* The Rayleigh scale height used in the atmospheric scattering equations for the sky atmosphere, in meters.
|
|
993
|
+
* @memberof UniformState.prototype
|
|
994
|
+
* @type {number}
|
|
995
|
+
*/
|
|
996
|
+
atmosphereRayleighScaleHeight: {
|
|
997
|
+
get: function () {
|
|
998
|
+
return this._atmosphereRayleighScaleHeight;
|
|
999
|
+
},
|
|
1000
|
+
},
|
|
1001
|
+
/**
|
|
1002
|
+
* The Mie scattering coefficient used in the atmospheric scattering equations for the sky atmosphere.
|
|
1003
|
+
* @memberof UniformState.prototype
|
|
1004
|
+
* @type {Cartesian3}
|
|
1005
|
+
*/
|
|
1006
|
+
atmosphereMieCoefficient: {
|
|
1007
|
+
get: function () {
|
|
1008
|
+
return this._atmosphereMieCoefficient;
|
|
1009
|
+
},
|
|
1010
|
+
},
|
|
1011
|
+
/**
|
|
1012
|
+
* The Mie scale height used in the atmospheric scattering equations for the sky atmosphere, in meters.
|
|
1013
|
+
* @memberof UniformState.prototype
|
|
1014
|
+
* @type {number}
|
|
1015
|
+
*/
|
|
1016
|
+
atmosphereMieScaleHeight: {
|
|
1017
|
+
get: function () {
|
|
1018
|
+
return this._atmosphereMieScaleHeight;
|
|
1019
|
+
},
|
|
1020
|
+
},
|
|
1021
|
+
/**
|
|
1022
|
+
* The anisotropy of the medium to consider for Mie scattering.
|
|
1023
|
+
* @memberof UniformState.prototype
|
|
1024
|
+
* @type {number}
|
|
1025
|
+
*/
|
|
1026
|
+
atmosphereMieAnisotropy: {
|
|
1027
|
+
get: function () {
|
|
1028
|
+
return this._atmosphereMieAnisotropy;
|
|
1029
|
+
},
|
|
1030
|
+
},
|
|
1031
|
+
/**
|
|
1032
|
+
* Which light source to use for dynamically lighting the atmosphere
|
|
1033
|
+
*
|
|
1034
|
+
* @memberof UniformState.prototype
|
|
1035
|
+
* @type {DynamicAtmosphereLightingType}
|
|
1036
|
+
*/
|
|
1037
|
+
atmosphereDynamicLighting: {
|
|
1038
|
+
get: function () {
|
|
1039
|
+
return this._atmosphereDynamicLighting;
|
|
1040
|
+
},
|
|
1041
|
+
},
|
|
1042
|
+
|
|
1043
|
+
/**
|
|
1044
|
+
* A scalar that represents the geometric tolerance per meter
|
|
1045
|
+
* @memberof UniformState.prototype
|
|
1046
|
+
* @type {number}
|
|
1047
|
+
*/
|
|
1048
|
+
geometricToleranceOverMeter: {
|
|
1049
|
+
get: function () {
|
|
1050
|
+
return this._geometricToleranceOverMeter;
|
|
1051
|
+
},
|
|
1052
|
+
},
|
|
1053
|
+
|
|
1054
|
+
/**
|
|
1055
|
+
* @memberof UniformState.prototype
|
|
1056
|
+
* @type {Pass}
|
|
1057
|
+
*/
|
|
1058
|
+
pass: {
|
|
1059
|
+
get: function () {
|
|
1060
|
+
return this._pass;
|
|
1061
|
+
},
|
|
1062
|
+
},
|
|
1063
|
+
|
|
1064
|
+
/**
|
|
1065
|
+
* The current background color
|
|
1066
|
+
* @memberof UniformState.prototype
|
|
1067
|
+
* @type {Color}
|
|
1068
|
+
*/
|
|
1069
|
+
backgroundColor: {
|
|
1070
|
+
get: function () {
|
|
1071
|
+
return this._backgroundColor;
|
|
1072
|
+
},
|
|
1073
|
+
},
|
|
1074
|
+
|
|
1075
|
+
/**
|
|
1076
|
+
* The look up texture used to find the BRDF for a material
|
|
1077
|
+
* @memberof UniformState.prototype
|
|
1078
|
+
* @type {Texture}
|
|
1079
|
+
*/
|
|
1080
|
+
brdfLut: {
|
|
1081
|
+
get: function () {
|
|
1082
|
+
return this._brdfLut;
|
|
1083
|
+
},
|
|
1084
|
+
},
|
|
1085
|
+
|
|
1086
|
+
/**
|
|
1087
|
+
* The environment map of the scene
|
|
1088
|
+
* @memberof UniformState.prototype
|
|
1089
|
+
* @type {CubeMap}
|
|
1090
|
+
*/
|
|
1091
|
+
environmentMap: {
|
|
1092
|
+
get: function () {
|
|
1093
|
+
return this._environmentMap;
|
|
1094
|
+
},
|
|
1095
|
+
},
|
|
1096
|
+
|
|
1097
|
+
/**
|
|
1098
|
+
* The spherical harmonic coefficients of the scene.
|
|
1099
|
+
* @memberof UniformState.prototype
|
|
1100
|
+
* @type {Cartesian3[]}
|
|
1101
|
+
*/
|
|
1102
|
+
sphericalHarmonicCoefficients: {
|
|
1103
|
+
get: function () {
|
|
1104
|
+
return this._sphericalHarmonicCoefficients;
|
|
1105
|
+
},
|
|
1106
|
+
},
|
|
1107
|
+
|
|
1108
|
+
/**
|
|
1109
|
+
* The specular environment cube map of the scene.
|
|
1110
|
+
* @memberof UniformState.prototype
|
|
1111
|
+
* @type {Texture}
|
|
1112
|
+
*/
|
|
1113
|
+
specularEnvironmentMaps: {
|
|
1114
|
+
get: function () {
|
|
1115
|
+
return this._specularEnvironmentMaps;
|
|
1116
|
+
},
|
|
1117
|
+
},
|
|
1118
|
+
|
|
1119
|
+
/**
|
|
1120
|
+
* The maximum level-of-detail of the specular environment cube map of the scene.
|
|
1121
|
+
* @memberof UniformState.prototype
|
|
1122
|
+
* @type {number}
|
|
1123
|
+
*/
|
|
1124
|
+
specularEnvironmentMapsMaximumLOD: {
|
|
1125
|
+
get: function () {
|
|
1126
|
+
return this._specularEnvironmentMapsMaximumLOD;
|
|
1127
|
+
},
|
|
1128
|
+
},
|
|
1129
|
+
|
|
1130
|
+
/**
|
|
1131
|
+
* The splitter position to use when rendering with a splitter. This will be in pixel coordinates relative to the canvas.
|
|
1132
|
+
* @memberof UniformState.prototype
|
|
1133
|
+
* @type {number}
|
|
1134
|
+
*/
|
|
1135
|
+
splitPosition: {
|
|
1136
|
+
get: function () {
|
|
1137
|
+
return this._splitPosition;
|
|
1138
|
+
},
|
|
1139
|
+
},
|
|
1140
|
+
|
|
1141
|
+
/**
|
|
1142
|
+
* The distance from the camera at which to disable the depth test of billboards, labels and points
|
|
1143
|
+
* to, for example, prevent clipping against terrain. When set to zero, the depth test should always
|
|
1144
|
+
* be applied. When less than zero, the depth test should never be applied.
|
|
1145
|
+
*
|
|
1146
|
+
* @memberof UniformState.prototype
|
|
1147
|
+
* @type {number}
|
|
1148
|
+
*/
|
|
1149
|
+
minimumDisableDepthTestDistance: {
|
|
1150
|
+
get: function () {
|
|
1151
|
+
return this._minimumDisableDepthTestDistance;
|
|
1152
|
+
},
|
|
1153
|
+
},
|
|
1154
|
+
|
|
1155
|
+
/**
|
|
1156
|
+
* The highlight color of unclassified 3D Tiles.
|
|
1157
|
+
*
|
|
1158
|
+
* @memberof UniformState.prototype
|
|
1159
|
+
* @type {Color}
|
|
1160
|
+
*/
|
|
1161
|
+
invertClassificationColor: {
|
|
1162
|
+
get: function () {
|
|
1163
|
+
return this._invertClassificationColor;
|
|
1164
|
+
},
|
|
1165
|
+
},
|
|
1166
|
+
|
|
1167
|
+
/**
|
|
1168
|
+
* Whether or not the current projection is orthographic in 3D.
|
|
1169
|
+
*
|
|
1170
|
+
* @memberOf UniformState.prototype
|
|
1171
|
+
* @type {boolean}
|
|
1172
|
+
*/
|
|
1173
|
+
orthographicIn3D: {
|
|
1174
|
+
get: function () {
|
|
1175
|
+
return this._orthographicIn3D;
|
|
1176
|
+
},
|
|
1177
|
+
},
|
|
1178
|
+
|
|
1179
|
+
/**
|
|
1180
|
+
* The current ellipsoid.
|
|
1181
|
+
*
|
|
1182
|
+
* @memberOf UniformState.prototype
|
|
1183
|
+
* @type {Ellipsoid}
|
|
1184
|
+
*/
|
|
1185
|
+
ellipsoid: {
|
|
1186
|
+
get: function () {
|
|
1187
|
+
return this._ellipsoid ?? Ellipsoid.default;
|
|
1188
|
+
},
|
|
1189
|
+
},
|
|
1190
|
+
});
|
|
1191
|
+
|
|
1192
|
+
function setView(uniformState, matrix) {
|
|
1193
|
+
Matrix4.clone(matrix, uniformState._view);
|
|
1194
|
+
Matrix4.getMatrix3(matrix, uniformState._viewRotation);
|
|
1195
|
+
|
|
1196
|
+
uniformState._view3DDirty = true;
|
|
1197
|
+
uniformState._inverseView3DDirty = true;
|
|
1198
|
+
uniformState._modelViewDirty = true;
|
|
1199
|
+
uniformState._modelView3DDirty = true;
|
|
1200
|
+
uniformState._modelViewRelativeToEyeDirty = true;
|
|
1201
|
+
uniformState._inverseModelViewDirty = true;
|
|
1202
|
+
uniformState._inverseModelView3DDirty = true;
|
|
1203
|
+
uniformState._viewProjectionDirty = true;
|
|
1204
|
+
uniformState._inverseViewProjectionDirty = true;
|
|
1205
|
+
uniformState._modelViewProjectionDirty = true;
|
|
1206
|
+
uniformState._modelViewProjectionRelativeToEyeDirty = true;
|
|
1207
|
+
uniformState._modelViewInfiniteProjectionDirty = true;
|
|
1208
|
+
uniformState._normalDirty = true;
|
|
1209
|
+
uniformState._inverseNormalDirty = true;
|
|
1210
|
+
uniformState._normal3DDirty = true;
|
|
1211
|
+
uniformState._inverseNormal3DDirty = true;
|
|
1212
|
+
}
|
|
1213
|
+
|
|
1214
|
+
function setInverseView(uniformState, matrix) {
|
|
1215
|
+
Matrix4.clone(matrix, uniformState._inverseView);
|
|
1216
|
+
Matrix4.getMatrix3(matrix, uniformState._inverseViewRotation);
|
|
1217
|
+
}
|
|
1218
|
+
|
|
1219
|
+
function setProjection(uniformState, matrix) {
|
|
1220
|
+
Matrix4.clone(matrix, uniformState._projection);
|
|
1221
|
+
|
|
1222
|
+
uniformState._inverseProjectionDirty = true;
|
|
1223
|
+
uniformState._viewProjectionDirty = true;
|
|
1224
|
+
uniformState._inverseViewProjectionDirty = true;
|
|
1225
|
+
uniformState._modelViewProjectionDirty = true;
|
|
1226
|
+
uniformState._modelViewProjectionRelativeToEyeDirty = true;
|
|
1227
|
+
}
|
|
1228
|
+
|
|
1229
|
+
function setInfiniteProjection(uniformState, matrix) {
|
|
1230
|
+
Matrix4.clone(matrix, uniformState._infiniteProjection);
|
|
1231
|
+
|
|
1232
|
+
uniformState._modelViewInfiniteProjectionDirty = true;
|
|
1233
|
+
}
|
|
1234
|
+
|
|
1235
|
+
const surfacePositionScratch = new Cartesian3();
|
|
1236
|
+
const enuTransformScratch = new Matrix4();
|
|
1237
|
+
|
|
1238
|
+
function setCamera(uniformState, camera) {
|
|
1239
|
+
Cartesian3.clone(camera.positionWC, uniformState._cameraPosition);
|
|
1240
|
+
Cartesian3.clone(camera.directionWC, uniformState._cameraDirection);
|
|
1241
|
+
Cartesian3.clone(camera.rightWC, uniformState._cameraRight);
|
|
1242
|
+
Cartesian3.clone(camera.upWC, uniformState._cameraUp);
|
|
1243
|
+
|
|
1244
|
+
const ellipsoid = uniformState._ellipsoid;
|
|
1245
|
+
let surfacePosition;
|
|
1246
|
+
|
|
1247
|
+
const positionCartographic = camera.positionCartographic;
|
|
1248
|
+
if (!defined(positionCartographic)) {
|
|
1249
|
+
uniformState._eyeHeight = -ellipsoid.maximumRadius;
|
|
1250
|
+
if (Cartesian3.magnitude(camera.positionWC) > 0.0) {
|
|
1251
|
+
uniformState._eyeEllipsoidNormalEC = Cartesian3.normalize(
|
|
1252
|
+
camera.positionWC,
|
|
1253
|
+
uniformState._eyeEllipsoidNormalEC,
|
|
1254
|
+
);
|
|
1255
|
+
}
|
|
1256
|
+
surfacePosition = ellipsoid.scaleToGeodeticSurface(
|
|
1257
|
+
camera.positionWC,
|
|
1258
|
+
surfacePositionScratch,
|
|
1259
|
+
);
|
|
1260
|
+
} else {
|
|
1261
|
+
uniformState._eyeHeight = positionCartographic.height;
|
|
1262
|
+
uniformState._eyeEllipsoidNormalEC =
|
|
1263
|
+
ellipsoid.geodeticSurfaceNormalCartographic(
|
|
1264
|
+
positionCartographic,
|
|
1265
|
+
uniformState._eyeEllipsoidNormalEC,
|
|
1266
|
+
);
|
|
1267
|
+
surfacePosition = Cartesian3.fromRadians(
|
|
1268
|
+
positionCartographic.longitude,
|
|
1269
|
+
positionCartographic.latitude,
|
|
1270
|
+
0.0,
|
|
1271
|
+
ellipsoid,
|
|
1272
|
+
surfacePositionScratch,
|
|
1273
|
+
);
|
|
1274
|
+
}
|
|
1275
|
+
|
|
1276
|
+
uniformState._encodedCameraPositionMCDirty = true;
|
|
1277
|
+
|
|
1278
|
+
if (!defined(surfacePosition)) {
|
|
1279
|
+
return;
|
|
1280
|
+
}
|
|
1281
|
+
|
|
1282
|
+
uniformState._eyeEllipsoidNormalEC = Matrix3.multiplyByVector(
|
|
1283
|
+
uniformState._viewRotation,
|
|
1284
|
+
uniformState._eyeEllipsoidNormalEC,
|
|
1285
|
+
uniformState._eyeEllipsoidNormalEC,
|
|
1286
|
+
);
|
|
1287
|
+
|
|
1288
|
+
const enuToWorld = Transforms.eastNorthUpToFixedFrame(
|
|
1289
|
+
surfacePosition,
|
|
1290
|
+
ellipsoid,
|
|
1291
|
+
enuTransformScratch,
|
|
1292
|
+
);
|
|
1293
|
+
uniformState._enuToModel = Matrix4.multiplyTransformation(
|
|
1294
|
+
uniformState.inverseModel,
|
|
1295
|
+
enuToWorld,
|
|
1296
|
+
uniformState._enuToModel,
|
|
1297
|
+
);
|
|
1298
|
+
uniformState._modelToEnu = Matrix4.inverseTransformation(
|
|
1299
|
+
uniformState._enuToModel,
|
|
1300
|
+
uniformState._modelToEnu,
|
|
1301
|
+
);
|
|
1302
|
+
|
|
1303
|
+
if (
|
|
1304
|
+
!CesiumMath.equalsEpsilon(
|
|
1305
|
+
ellipsoid._radii.x,
|
|
1306
|
+
ellipsoid._radii.y,
|
|
1307
|
+
CesiumMath.EPSILON15,
|
|
1308
|
+
)
|
|
1309
|
+
) {
|
|
1310
|
+
// Ellipsoid curvature calculations assume radii.x === radii.y as is true for WGS84
|
|
1311
|
+
return;
|
|
1312
|
+
}
|
|
1313
|
+
|
|
1314
|
+
uniformState._eyeEllipsoidCurvature = ellipsoid.getLocalCurvature(
|
|
1315
|
+
surfacePosition,
|
|
1316
|
+
uniformState._eyeEllipsoidCurvature,
|
|
1317
|
+
);
|
|
1318
|
+
}
|
|
1319
|
+
|
|
1320
|
+
const transformMatrix = new Matrix3();
|
|
1321
|
+
const sunCartographicScratch = new Cartographic();
|
|
1322
|
+
function setSunAndMoonDirections(uniformState, frameState) {
|
|
1323
|
+
Transforms.computeIcrfToCentralBodyFixedMatrix(
|
|
1324
|
+
frameState.time,
|
|
1325
|
+
transformMatrix,
|
|
1326
|
+
);
|
|
1327
|
+
|
|
1328
|
+
let position =
|
|
1329
|
+
Simon1994PlanetaryPositions.computeSunPositionInEarthInertialFrame(
|
|
1330
|
+
frameState.time,
|
|
1331
|
+
uniformState._sunPositionWC,
|
|
1332
|
+
);
|
|
1333
|
+
Matrix3.multiplyByVector(transformMatrix, position, position);
|
|
1334
|
+
|
|
1335
|
+
Cartesian3.normalize(position, uniformState._sunDirectionWC);
|
|
1336
|
+
|
|
1337
|
+
position = Matrix3.multiplyByVector(
|
|
1338
|
+
uniformState.viewRotation3D,
|
|
1339
|
+
position,
|
|
1340
|
+
uniformState._sunDirectionEC,
|
|
1341
|
+
);
|
|
1342
|
+
Cartesian3.normalize(position, position);
|
|
1343
|
+
|
|
1344
|
+
position =
|
|
1345
|
+
Simon1994PlanetaryPositions.computeMoonPositionInEarthInertialFrame(
|
|
1346
|
+
frameState.time,
|
|
1347
|
+
uniformState._moonDirectionEC,
|
|
1348
|
+
);
|
|
1349
|
+
Matrix3.multiplyByVector(transformMatrix, position, position);
|
|
1350
|
+
Matrix3.multiplyByVector(uniformState.viewRotation3D, position, position);
|
|
1351
|
+
Cartesian3.normalize(position, position);
|
|
1352
|
+
|
|
1353
|
+
const projection = frameState.mapProjection;
|
|
1354
|
+
const ellipsoid = projection.ellipsoid;
|
|
1355
|
+
const sunCartographic = ellipsoid.cartesianToCartographic(
|
|
1356
|
+
uniformState._sunPositionWC,
|
|
1357
|
+
sunCartographicScratch,
|
|
1358
|
+
);
|
|
1359
|
+
projection.project(sunCartographic, uniformState._sunPositionColumbusView);
|
|
1360
|
+
}
|
|
1361
|
+
|
|
1362
|
+
/**
|
|
1363
|
+
* Synchronizes the frustum's state with the camera state. This is called
|
|
1364
|
+
* by the {@link Scene} when rendering to ensure that automatic GLSL uniforms
|
|
1365
|
+
* are set to the right value.
|
|
1366
|
+
*
|
|
1367
|
+
* @param {object} camera The camera to synchronize with.
|
|
1368
|
+
*/
|
|
1369
|
+
UniformState.prototype.updateCamera = function (camera) {
|
|
1370
|
+
setView(this, camera.viewMatrix);
|
|
1371
|
+
setInverseView(this, camera.inverseViewMatrix);
|
|
1372
|
+
setCamera(this, camera);
|
|
1373
|
+
|
|
1374
|
+
this._entireFrustum.x = camera.frustum.near;
|
|
1375
|
+
this._entireFrustum.y = camera.frustum.far;
|
|
1376
|
+
this.updateFrustum(camera.frustum);
|
|
1377
|
+
|
|
1378
|
+
this._orthographicIn3D =
|
|
1379
|
+
this._mode !== SceneMode.SCENE2D &&
|
|
1380
|
+
camera.frustum instanceof OrthographicFrustum;
|
|
1381
|
+
};
|
|
1382
|
+
|
|
1383
|
+
/**
|
|
1384
|
+
* Synchronizes the frustum's state with the uniform state. This is called
|
|
1385
|
+
* by the {@link Scene} when rendering to ensure that automatic GLSL uniforms
|
|
1386
|
+
* are set to the right value.
|
|
1387
|
+
*
|
|
1388
|
+
* @param {object} frustum The frustum to synchronize with.
|
|
1389
|
+
*/
|
|
1390
|
+
UniformState.prototype.updateFrustum = function (frustum) {
|
|
1391
|
+
// If any frustum parameters have changed, calling the frustum.projectionMatrix
|
|
1392
|
+
// getter will recompute the projection before it is copied.
|
|
1393
|
+
setProjection(this, frustum.projectionMatrix);
|
|
1394
|
+
|
|
1395
|
+
if (defined(frustum.infiniteProjectionMatrix)) {
|
|
1396
|
+
setInfiniteProjection(this, frustum.infiniteProjectionMatrix);
|
|
1397
|
+
}
|
|
1398
|
+
this._currentFrustum.x = frustum.near;
|
|
1399
|
+
this._currentFrustum.y = frustum.far;
|
|
1400
|
+
|
|
1401
|
+
this._farDepthFromNearPlusOne = frustum.far - frustum.near + 1.0;
|
|
1402
|
+
this._log2FarDepthFromNearPlusOne = CesiumMath.log2(
|
|
1403
|
+
this._farDepthFromNearPlusOne,
|
|
1404
|
+
);
|
|
1405
|
+
this._oneOverLog2FarDepthFromNearPlusOne =
|
|
1406
|
+
1.0 / this._log2FarDepthFromNearPlusOne;
|
|
1407
|
+
|
|
1408
|
+
const offCenterFrustum = frustum.offCenterFrustum;
|
|
1409
|
+
if (defined(offCenterFrustum)) {
|
|
1410
|
+
frustum = offCenterFrustum;
|
|
1411
|
+
}
|
|
1412
|
+
|
|
1413
|
+
this._frustumPlanes.x = frustum.top;
|
|
1414
|
+
this._frustumPlanes.y = frustum.bottom;
|
|
1415
|
+
this._frustumPlanes.z = frustum.left;
|
|
1416
|
+
this._frustumPlanes.w = frustum.right;
|
|
1417
|
+
};
|
|
1418
|
+
|
|
1419
|
+
UniformState.prototype.updatePass = function (pass) {
|
|
1420
|
+
this._pass = pass;
|
|
1421
|
+
};
|
|
1422
|
+
|
|
1423
|
+
const EMPTY_ARRAY = [];
|
|
1424
|
+
const defaultLight = new SunLight();
|
|
1425
|
+
|
|
1426
|
+
/**
|
|
1427
|
+
* Synchronizes frame state with the uniform state. This is called
|
|
1428
|
+
* by the {@link Scene} when rendering to ensure that automatic GLSL uniforms
|
|
1429
|
+
* are set to the right value.
|
|
1430
|
+
*
|
|
1431
|
+
* @param {FrameState} frameState The frameState to synchronize with.
|
|
1432
|
+
*/
|
|
1433
|
+
UniformState.prototype.update = function (frameState) {
|
|
1434
|
+
this._mode = frameState.mode;
|
|
1435
|
+
this._mapProjection = frameState.mapProjection;
|
|
1436
|
+
this._ellipsoid = frameState.mapProjection.ellipsoid;
|
|
1437
|
+
this._pixelRatio = frameState.pixelRatio;
|
|
1438
|
+
|
|
1439
|
+
const camera = frameState.camera;
|
|
1440
|
+
this.updateCamera(camera);
|
|
1441
|
+
|
|
1442
|
+
if (frameState.mode === SceneMode.SCENE2D) {
|
|
1443
|
+
this._frustum2DWidth = camera.frustum.right - camera.frustum.left;
|
|
1444
|
+
this._eyeHeight2D.x = this._frustum2DWidth * 0.5;
|
|
1445
|
+
this._eyeHeight2D.y = this._eyeHeight2D.x * this._eyeHeight2D.x;
|
|
1446
|
+
} else {
|
|
1447
|
+
this._frustum2DWidth = 0.0;
|
|
1448
|
+
this._eyeHeight2D.x = 0.0;
|
|
1449
|
+
this._eyeHeight2D.y = 0.0;
|
|
1450
|
+
}
|
|
1451
|
+
|
|
1452
|
+
setSunAndMoonDirections(this, frameState);
|
|
1453
|
+
|
|
1454
|
+
const light = frameState.light ?? defaultLight;
|
|
1455
|
+
if (light instanceof SunLight) {
|
|
1456
|
+
this._lightDirectionWC = Cartesian3.clone(
|
|
1457
|
+
this._sunDirectionWC,
|
|
1458
|
+
this._lightDirectionWC,
|
|
1459
|
+
);
|
|
1460
|
+
this._lightDirectionEC = Cartesian3.clone(
|
|
1461
|
+
this._sunDirectionEC,
|
|
1462
|
+
this._lightDirectionEC,
|
|
1463
|
+
);
|
|
1464
|
+
} else {
|
|
1465
|
+
this._lightDirectionWC = Cartesian3.normalize(
|
|
1466
|
+
Cartesian3.negate(light.direction, this._lightDirectionWC),
|
|
1467
|
+
this._lightDirectionWC,
|
|
1468
|
+
);
|
|
1469
|
+
this._lightDirectionEC = Matrix3.multiplyByVector(
|
|
1470
|
+
this.viewRotation3D,
|
|
1471
|
+
this._lightDirectionWC,
|
|
1472
|
+
this._lightDirectionEC,
|
|
1473
|
+
);
|
|
1474
|
+
}
|
|
1475
|
+
|
|
1476
|
+
const lightColor = light.color;
|
|
1477
|
+
let lightColorHdr = Cartesian3.fromElements(
|
|
1478
|
+
lightColor.red,
|
|
1479
|
+
lightColor.green,
|
|
1480
|
+
lightColor.blue,
|
|
1481
|
+
this._lightColorHdr,
|
|
1482
|
+
);
|
|
1483
|
+
lightColorHdr = Cartesian3.multiplyByScalar(
|
|
1484
|
+
lightColorHdr,
|
|
1485
|
+
light.intensity,
|
|
1486
|
+
lightColorHdr,
|
|
1487
|
+
);
|
|
1488
|
+
const maximumComponent = Cartesian3.maximumComponent(lightColorHdr);
|
|
1489
|
+
if (maximumComponent > 1.0) {
|
|
1490
|
+
Cartesian3.divideByScalar(
|
|
1491
|
+
lightColorHdr,
|
|
1492
|
+
maximumComponent,
|
|
1493
|
+
this._lightColor,
|
|
1494
|
+
);
|
|
1495
|
+
} else {
|
|
1496
|
+
Cartesian3.clone(lightColorHdr, this._lightColor);
|
|
1497
|
+
}
|
|
1498
|
+
|
|
1499
|
+
const brdfLutGenerator = frameState.brdfLutGenerator;
|
|
1500
|
+
const brdfLut = defined(brdfLutGenerator)
|
|
1501
|
+
? brdfLutGenerator.colorTexture
|
|
1502
|
+
: undefined;
|
|
1503
|
+
this._brdfLut = brdfLut;
|
|
1504
|
+
|
|
1505
|
+
this._environmentMap =
|
|
1506
|
+
frameState.environmentMap ?? frameState.context.defaultCubeMap;
|
|
1507
|
+
|
|
1508
|
+
// IE 11 doesn't optimize out uniforms that are #ifdef'd out. So undefined values for the spherical harmonic
|
|
1509
|
+
// coefficients cause a crash.
|
|
1510
|
+
this._sphericalHarmonicCoefficients =
|
|
1511
|
+
frameState.sphericalHarmonicCoefficients ?? EMPTY_ARRAY;
|
|
1512
|
+
this._specularEnvironmentMaps = frameState.specularEnvironmentMaps;
|
|
1513
|
+
this._specularEnvironmentMapsMaximumLOD =
|
|
1514
|
+
frameState.specularEnvironmentMapsMaximumLOD;
|
|
1515
|
+
|
|
1516
|
+
this._fogDensity = frameState.fog.density;
|
|
1517
|
+
this._fogVisualDensityScalar = frameState.fog.visualDensityScalar;
|
|
1518
|
+
this._fogMinimumBrightness = frameState.fog.minimumBrightness;
|
|
1519
|
+
|
|
1520
|
+
const atmosphere = frameState.atmosphere;
|
|
1521
|
+
if (defined(atmosphere)) {
|
|
1522
|
+
this._atmosphereHsbShift = Cartesian3.fromElements(
|
|
1523
|
+
atmosphere.hueShift,
|
|
1524
|
+
atmosphere.saturationShift,
|
|
1525
|
+
atmosphere.brightnessShift,
|
|
1526
|
+
this._atmosphereHsbShift,
|
|
1527
|
+
);
|
|
1528
|
+
this._atmosphereLightIntensity = atmosphere.lightIntensity;
|
|
1529
|
+
this._atmosphereRayleighCoefficient = Cartesian3.clone(
|
|
1530
|
+
atmosphere.rayleighCoefficient,
|
|
1531
|
+
this._atmosphereRayleighCoefficient,
|
|
1532
|
+
);
|
|
1533
|
+
this._atmosphereRayleighScaleHeight = atmosphere.rayleighScaleHeight;
|
|
1534
|
+
this._atmosphereMieCoefficient = Cartesian3.clone(
|
|
1535
|
+
atmosphere.mieCoefficient,
|
|
1536
|
+
this._atmosphereMieCoefficient,
|
|
1537
|
+
);
|
|
1538
|
+
this._atmosphereMieScaleHeight = atmosphere.mieScaleHeight;
|
|
1539
|
+
this._atmosphereMieAnisotropy = atmosphere.mieAnisotropy;
|
|
1540
|
+
this._atmosphereDynamicLighting = atmosphere.dynamicLighting;
|
|
1541
|
+
}
|
|
1542
|
+
|
|
1543
|
+
this._invertClassificationColor = frameState.invertClassificationColor;
|
|
1544
|
+
|
|
1545
|
+
this._frameState = frameState;
|
|
1546
|
+
this._temeToPseudoFixed = Transforms.computeTemeToPseudoFixedMatrix(
|
|
1547
|
+
frameState.time,
|
|
1548
|
+
this._temeToPseudoFixed,
|
|
1549
|
+
);
|
|
1550
|
+
|
|
1551
|
+
// Convert the relative splitPosition to absolute pixel coordinates
|
|
1552
|
+
this._splitPosition =
|
|
1553
|
+
frameState.splitPosition * frameState.context.drawingBufferWidth;
|
|
1554
|
+
const fov = camera.frustum.fov;
|
|
1555
|
+
const viewport = this._viewport;
|
|
1556
|
+
let pixelSizePerMeter;
|
|
1557
|
+
if (defined(fov)) {
|
|
1558
|
+
if (viewport.height > viewport.width) {
|
|
1559
|
+
pixelSizePerMeter = (Math.tan(0.5 * fov) * 2.0) / viewport.height;
|
|
1560
|
+
} else {
|
|
1561
|
+
pixelSizePerMeter = (Math.tan(0.5 * fov) * 2.0) / viewport.width;
|
|
1562
|
+
}
|
|
1563
|
+
} else {
|
|
1564
|
+
pixelSizePerMeter = 1.0 / Math.max(viewport.width, viewport.height);
|
|
1565
|
+
}
|
|
1566
|
+
|
|
1567
|
+
this._geometricToleranceOverMeter =
|
|
1568
|
+
pixelSizePerMeter * frameState.maximumScreenSpaceError;
|
|
1569
|
+
Color.clone(frameState.backgroundColor, this._backgroundColor);
|
|
1570
|
+
|
|
1571
|
+
this._minimumDisableDepthTestDistance =
|
|
1572
|
+
frameState.minimumDisableDepthTestDistance;
|
|
1573
|
+
this._minimumDisableDepthTestDistance *=
|
|
1574
|
+
this._minimumDisableDepthTestDistance;
|
|
1575
|
+
if (this._minimumDisableDepthTestDistance === Number.POSITIVE_INFINITY) {
|
|
1576
|
+
this._minimumDisableDepthTestDistance = -1.0;
|
|
1577
|
+
}
|
|
1578
|
+
};
|
|
1579
|
+
|
|
1580
|
+
function cleanViewport(uniformState) {
|
|
1581
|
+
if (uniformState._viewportDirty) {
|
|
1582
|
+
const v = uniformState._viewport;
|
|
1583
|
+
Matrix4.computeOrthographicOffCenter(
|
|
1584
|
+
v.x,
|
|
1585
|
+
v.x + v.width,
|
|
1586
|
+
v.y,
|
|
1587
|
+
v.y + v.height,
|
|
1588
|
+
0.0,
|
|
1589
|
+
1.0,
|
|
1590
|
+
uniformState._viewportOrthographicMatrix,
|
|
1591
|
+
);
|
|
1592
|
+
Matrix4.computeViewportTransformation(
|
|
1593
|
+
v,
|
|
1594
|
+
0.0,
|
|
1595
|
+
1.0,
|
|
1596
|
+
uniformState._viewportTransformation,
|
|
1597
|
+
);
|
|
1598
|
+
uniformState._viewportDirty = false;
|
|
1599
|
+
}
|
|
1600
|
+
}
|
|
1601
|
+
|
|
1602
|
+
function cleanInverseProjection(uniformState) {
|
|
1603
|
+
if (uniformState._inverseProjectionDirty) {
|
|
1604
|
+
uniformState._inverseProjectionDirty = false;
|
|
1605
|
+
|
|
1606
|
+
if (
|
|
1607
|
+
uniformState._mode !== SceneMode.SCENE2D &&
|
|
1608
|
+
uniformState._mode !== SceneMode.MORPHING &&
|
|
1609
|
+
!uniformState._orthographicIn3D
|
|
1610
|
+
) {
|
|
1611
|
+
Matrix4.inverse(
|
|
1612
|
+
uniformState._projection,
|
|
1613
|
+
uniformState._inverseProjection,
|
|
1614
|
+
);
|
|
1615
|
+
} else {
|
|
1616
|
+
Matrix4.clone(Matrix4.ZERO, uniformState._inverseProjection);
|
|
1617
|
+
}
|
|
1618
|
+
}
|
|
1619
|
+
}
|
|
1620
|
+
|
|
1621
|
+
// Derived
|
|
1622
|
+
function cleanModelView(uniformState) {
|
|
1623
|
+
if (uniformState._modelViewDirty) {
|
|
1624
|
+
uniformState._modelViewDirty = false;
|
|
1625
|
+
|
|
1626
|
+
Matrix4.multiplyTransformation(
|
|
1627
|
+
uniformState._view,
|
|
1628
|
+
uniformState._model,
|
|
1629
|
+
uniformState._modelView,
|
|
1630
|
+
);
|
|
1631
|
+
}
|
|
1632
|
+
}
|
|
1633
|
+
|
|
1634
|
+
function cleanModelView3D(uniformState) {
|
|
1635
|
+
if (uniformState._modelView3DDirty) {
|
|
1636
|
+
uniformState._modelView3DDirty = false;
|
|
1637
|
+
|
|
1638
|
+
Matrix4.multiplyTransformation(
|
|
1639
|
+
uniformState.view3D,
|
|
1640
|
+
uniformState._model,
|
|
1641
|
+
uniformState._modelView3D,
|
|
1642
|
+
);
|
|
1643
|
+
}
|
|
1644
|
+
}
|
|
1645
|
+
|
|
1646
|
+
function cleanInverseModelView(uniformState) {
|
|
1647
|
+
if (uniformState._inverseModelViewDirty) {
|
|
1648
|
+
uniformState._inverseModelViewDirty = false;
|
|
1649
|
+
|
|
1650
|
+
Matrix4.inverse(uniformState.modelView, uniformState._inverseModelView);
|
|
1651
|
+
}
|
|
1652
|
+
}
|
|
1653
|
+
|
|
1654
|
+
function cleanInverseModelView3D(uniformState) {
|
|
1655
|
+
if (uniformState._inverseModelView3DDirty) {
|
|
1656
|
+
uniformState._inverseModelView3DDirty = false;
|
|
1657
|
+
|
|
1658
|
+
Matrix4.inverse(uniformState.modelView3D, uniformState._inverseModelView3D);
|
|
1659
|
+
}
|
|
1660
|
+
}
|
|
1661
|
+
|
|
1662
|
+
function cleanViewProjection(uniformState) {
|
|
1663
|
+
if (uniformState._viewProjectionDirty) {
|
|
1664
|
+
uniformState._viewProjectionDirty = false;
|
|
1665
|
+
|
|
1666
|
+
Matrix4.multiply(
|
|
1667
|
+
uniformState._projection,
|
|
1668
|
+
uniformState._view,
|
|
1669
|
+
uniformState._viewProjection,
|
|
1670
|
+
);
|
|
1671
|
+
}
|
|
1672
|
+
}
|
|
1673
|
+
|
|
1674
|
+
function cleanInverseViewProjection(uniformState) {
|
|
1675
|
+
if (uniformState._inverseViewProjectionDirty) {
|
|
1676
|
+
uniformState._inverseViewProjectionDirty = false;
|
|
1677
|
+
|
|
1678
|
+
Matrix4.inverse(
|
|
1679
|
+
uniformState.viewProjection,
|
|
1680
|
+
uniformState._inverseViewProjection,
|
|
1681
|
+
);
|
|
1682
|
+
}
|
|
1683
|
+
}
|
|
1684
|
+
|
|
1685
|
+
function cleanModelViewProjection(uniformState) {
|
|
1686
|
+
if (uniformState._modelViewProjectionDirty) {
|
|
1687
|
+
uniformState._modelViewProjectionDirty = false;
|
|
1688
|
+
|
|
1689
|
+
Matrix4.multiply(
|
|
1690
|
+
uniformState._projection,
|
|
1691
|
+
uniformState.modelView,
|
|
1692
|
+
uniformState._modelViewProjection,
|
|
1693
|
+
);
|
|
1694
|
+
}
|
|
1695
|
+
}
|
|
1696
|
+
|
|
1697
|
+
function cleanModelViewRelativeToEye(uniformState) {
|
|
1698
|
+
if (uniformState._modelViewRelativeToEyeDirty) {
|
|
1699
|
+
uniformState._modelViewRelativeToEyeDirty = false;
|
|
1700
|
+
|
|
1701
|
+
const mv = uniformState.modelView;
|
|
1702
|
+
const mvRte = uniformState._modelViewRelativeToEye;
|
|
1703
|
+
mvRte[0] = mv[0];
|
|
1704
|
+
mvRte[1] = mv[1];
|
|
1705
|
+
mvRte[2] = mv[2];
|
|
1706
|
+
mvRte[3] = mv[3];
|
|
1707
|
+
mvRte[4] = mv[4];
|
|
1708
|
+
mvRte[5] = mv[5];
|
|
1709
|
+
mvRte[6] = mv[6];
|
|
1710
|
+
mvRte[7] = mv[7];
|
|
1711
|
+
mvRte[8] = mv[8];
|
|
1712
|
+
mvRte[9] = mv[9];
|
|
1713
|
+
mvRte[10] = mv[10];
|
|
1714
|
+
mvRte[11] = mv[11];
|
|
1715
|
+
mvRte[12] = 0.0;
|
|
1716
|
+
mvRte[13] = 0.0;
|
|
1717
|
+
mvRte[14] = 0.0;
|
|
1718
|
+
mvRte[15] = mv[15];
|
|
1719
|
+
}
|
|
1720
|
+
}
|
|
1721
|
+
|
|
1722
|
+
function cleanInverseModelViewProjection(uniformState) {
|
|
1723
|
+
if (uniformState._inverseModelViewProjectionDirty) {
|
|
1724
|
+
uniformState._inverseModelViewProjectionDirty = false;
|
|
1725
|
+
|
|
1726
|
+
Matrix4.inverse(
|
|
1727
|
+
uniformState.modelViewProjection,
|
|
1728
|
+
uniformState._inverseModelViewProjection,
|
|
1729
|
+
);
|
|
1730
|
+
}
|
|
1731
|
+
}
|
|
1732
|
+
|
|
1733
|
+
function cleanModelViewProjectionRelativeToEye(uniformState) {
|
|
1734
|
+
if (uniformState._modelViewProjectionRelativeToEyeDirty) {
|
|
1735
|
+
uniformState._modelViewProjectionRelativeToEyeDirty = false;
|
|
1736
|
+
|
|
1737
|
+
Matrix4.multiply(
|
|
1738
|
+
uniformState._projection,
|
|
1739
|
+
uniformState.modelViewRelativeToEye,
|
|
1740
|
+
uniformState._modelViewProjectionRelativeToEye,
|
|
1741
|
+
);
|
|
1742
|
+
}
|
|
1743
|
+
}
|
|
1744
|
+
|
|
1745
|
+
function cleanModelViewInfiniteProjection(uniformState) {
|
|
1746
|
+
if (uniformState._modelViewInfiniteProjectionDirty) {
|
|
1747
|
+
uniformState._modelViewInfiniteProjectionDirty = false;
|
|
1748
|
+
|
|
1749
|
+
Matrix4.multiply(
|
|
1750
|
+
uniformState._infiniteProjection,
|
|
1751
|
+
uniformState.modelView,
|
|
1752
|
+
uniformState._modelViewInfiniteProjection,
|
|
1753
|
+
);
|
|
1754
|
+
}
|
|
1755
|
+
}
|
|
1756
|
+
|
|
1757
|
+
function cleanNormal(uniformState) {
|
|
1758
|
+
if (uniformState._normalDirty) {
|
|
1759
|
+
uniformState._normalDirty = false;
|
|
1760
|
+
|
|
1761
|
+
const m = uniformState._normal;
|
|
1762
|
+
Matrix4.getMatrix3(uniformState.inverseModelView, m);
|
|
1763
|
+
Matrix3.transpose(m, m);
|
|
1764
|
+
}
|
|
1765
|
+
}
|
|
1766
|
+
|
|
1767
|
+
function cleanNormal3D(uniformState) {
|
|
1768
|
+
if (uniformState._normal3DDirty) {
|
|
1769
|
+
uniformState._normal3DDirty = false;
|
|
1770
|
+
|
|
1771
|
+
const m = uniformState._normal3D;
|
|
1772
|
+
Matrix4.getMatrix3(uniformState.inverseModelView3D, m);
|
|
1773
|
+
Matrix3.transpose(m, m);
|
|
1774
|
+
}
|
|
1775
|
+
}
|
|
1776
|
+
|
|
1777
|
+
function cleanInverseNormal(uniformState) {
|
|
1778
|
+
if (uniformState._inverseNormalDirty) {
|
|
1779
|
+
uniformState._inverseNormalDirty = false;
|
|
1780
|
+
|
|
1781
|
+
const m = uniformState._inverseNormal;
|
|
1782
|
+
Matrix4.getMatrix3(uniformState.modelView, m);
|
|
1783
|
+
Matrix3.transpose(m, m);
|
|
1784
|
+
}
|
|
1785
|
+
}
|
|
1786
|
+
|
|
1787
|
+
function cleanInverseNormal3D(uniformState) {
|
|
1788
|
+
if (uniformState._inverseNormal3DDirty) {
|
|
1789
|
+
uniformState._inverseNormal3DDirty = false;
|
|
1790
|
+
|
|
1791
|
+
const m = uniformState._inverseNormal3D;
|
|
1792
|
+
Matrix4.getMatrix3(uniformState.modelView3D, m);
|
|
1793
|
+
Matrix3.transpose(m, m);
|
|
1794
|
+
}
|
|
1795
|
+
}
|
|
1796
|
+
|
|
1797
|
+
const cameraPositionMC = new Cartesian3();
|
|
1798
|
+
|
|
1799
|
+
function cleanEncodedCameraPositionMC(uniformState) {
|
|
1800
|
+
if (uniformState._encodedCameraPositionMCDirty) {
|
|
1801
|
+
uniformState._encodedCameraPositionMCDirty = false;
|
|
1802
|
+
|
|
1803
|
+
Matrix4.multiplyByPoint(
|
|
1804
|
+
uniformState.inverseModel,
|
|
1805
|
+
uniformState._cameraPosition,
|
|
1806
|
+
cameraPositionMC,
|
|
1807
|
+
);
|
|
1808
|
+
EncodedCartesian3.fromCartesian(
|
|
1809
|
+
cameraPositionMC,
|
|
1810
|
+
uniformState._encodedCameraPositionMC,
|
|
1811
|
+
);
|
|
1812
|
+
}
|
|
1813
|
+
}
|
|
1814
|
+
|
|
1815
|
+
const view2Dto3DPScratch = new Cartesian3();
|
|
1816
|
+
const view2Dto3DRScratch = new Cartesian3();
|
|
1817
|
+
const view2Dto3DUScratch = new Cartesian3();
|
|
1818
|
+
const view2Dto3DDScratch = new Cartesian3();
|
|
1819
|
+
const view2Dto3DCartographicScratch = new Cartographic();
|
|
1820
|
+
const view2Dto3DCartesian3Scratch = new Cartesian3();
|
|
1821
|
+
const view2Dto3DMatrix4Scratch = new Matrix4();
|
|
1822
|
+
|
|
1823
|
+
function view2Dto3D(
|
|
1824
|
+
position2D,
|
|
1825
|
+
direction2D,
|
|
1826
|
+
right2D,
|
|
1827
|
+
up2D,
|
|
1828
|
+
frustum2DWidth,
|
|
1829
|
+
mode,
|
|
1830
|
+
projection,
|
|
1831
|
+
result,
|
|
1832
|
+
) {
|
|
1833
|
+
// The camera position and directions are expressed in the 2D coordinate system where the Y axis is to the East,
|
|
1834
|
+
// the Z axis is to the North, and the X axis is out of the map. Express them instead in the ENU axes where
|
|
1835
|
+
// X is to the East, Y is to the North, and Z is out of the local horizontal plane.
|
|
1836
|
+
const p = view2Dto3DPScratch;
|
|
1837
|
+
p.x = position2D.y;
|
|
1838
|
+
p.y = position2D.z;
|
|
1839
|
+
p.z = position2D.x;
|
|
1840
|
+
|
|
1841
|
+
const r = view2Dto3DRScratch;
|
|
1842
|
+
r.x = right2D.y;
|
|
1843
|
+
r.y = right2D.z;
|
|
1844
|
+
r.z = right2D.x;
|
|
1845
|
+
|
|
1846
|
+
const u = view2Dto3DUScratch;
|
|
1847
|
+
u.x = up2D.y;
|
|
1848
|
+
u.y = up2D.z;
|
|
1849
|
+
u.z = up2D.x;
|
|
1850
|
+
|
|
1851
|
+
const d = view2Dto3DDScratch;
|
|
1852
|
+
d.x = direction2D.y;
|
|
1853
|
+
d.y = direction2D.z;
|
|
1854
|
+
d.z = direction2D.x;
|
|
1855
|
+
|
|
1856
|
+
// In 2D, the camera height is always 12.7 million meters.
|
|
1857
|
+
// The apparent height is equal to half the frustum width.
|
|
1858
|
+
if (mode === SceneMode.SCENE2D) {
|
|
1859
|
+
p.z = frustum2DWidth * 0.5;
|
|
1860
|
+
}
|
|
1861
|
+
|
|
1862
|
+
// Compute the equivalent camera position in the real (3D) world.
|
|
1863
|
+
// In 2D and Columbus View, the camera can travel outside the projection, and when it does so
|
|
1864
|
+
// there's not really any corresponding location in the real world. So clamp the unprojected
|
|
1865
|
+
// longitude and latitude to their valid ranges.
|
|
1866
|
+
const cartographic = projection.unproject(p, view2Dto3DCartographicScratch);
|
|
1867
|
+
cartographic.longitude = CesiumMath.clamp(
|
|
1868
|
+
cartographic.longitude,
|
|
1869
|
+
-Math.PI,
|
|
1870
|
+
Math.PI,
|
|
1871
|
+
);
|
|
1872
|
+
cartographic.latitude = CesiumMath.clamp(
|
|
1873
|
+
cartographic.latitude,
|
|
1874
|
+
-CesiumMath.PI_OVER_TWO,
|
|
1875
|
+
CesiumMath.PI_OVER_TWO,
|
|
1876
|
+
);
|
|
1877
|
+
const ellipsoid = projection.ellipsoid;
|
|
1878
|
+
const position3D = ellipsoid.cartographicToCartesian(
|
|
1879
|
+
cartographic,
|
|
1880
|
+
view2Dto3DCartesian3Scratch,
|
|
1881
|
+
);
|
|
1882
|
+
|
|
1883
|
+
// Compute the rotation from the local ENU at the real world camera position to the fixed axes.
|
|
1884
|
+
const enuToFixed = Transforms.eastNorthUpToFixedFrame(
|
|
1885
|
+
position3D,
|
|
1886
|
+
ellipsoid,
|
|
1887
|
+
view2Dto3DMatrix4Scratch,
|
|
1888
|
+
);
|
|
1889
|
+
|
|
1890
|
+
// Transform each camera direction to the fixed axes.
|
|
1891
|
+
Matrix4.multiplyByPointAsVector(enuToFixed, r, r);
|
|
1892
|
+
Matrix4.multiplyByPointAsVector(enuToFixed, u, u);
|
|
1893
|
+
Matrix4.multiplyByPointAsVector(enuToFixed, d, d);
|
|
1894
|
+
|
|
1895
|
+
// Compute the view matrix based on the new fixed-frame camera position and directions.
|
|
1896
|
+
if (!defined(result)) {
|
|
1897
|
+
result = new Matrix4();
|
|
1898
|
+
}
|
|
1899
|
+
|
|
1900
|
+
result[0] = r.x;
|
|
1901
|
+
result[1] = u.x;
|
|
1902
|
+
result[2] = -d.x;
|
|
1903
|
+
result[3] = 0.0;
|
|
1904
|
+
result[4] = r.y;
|
|
1905
|
+
result[5] = u.y;
|
|
1906
|
+
result[6] = -d.y;
|
|
1907
|
+
result[7] = 0.0;
|
|
1908
|
+
result[8] = r.z;
|
|
1909
|
+
result[9] = u.z;
|
|
1910
|
+
result[10] = -d.z;
|
|
1911
|
+
result[11] = 0.0;
|
|
1912
|
+
result[12] = -Cartesian3.dot(r, position3D);
|
|
1913
|
+
result[13] = -Cartesian3.dot(u, position3D);
|
|
1914
|
+
result[14] = Cartesian3.dot(d, position3D);
|
|
1915
|
+
result[15] = 1.0;
|
|
1916
|
+
|
|
1917
|
+
return result;
|
|
1918
|
+
}
|
|
1919
|
+
|
|
1920
|
+
function updateView3D(that) {
|
|
1921
|
+
if (that._view3DDirty) {
|
|
1922
|
+
if (that._mode === SceneMode.SCENE3D) {
|
|
1923
|
+
Matrix4.clone(that._view, that._view3D);
|
|
1924
|
+
} else {
|
|
1925
|
+
view2Dto3D(
|
|
1926
|
+
that._cameraPosition,
|
|
1927
|
+
that._cameraDirection,
|
|
1928
|
+
that._cameraRight,
|
|
1929
|
+
that._cameraUp,
|
|
1930
|
+
that._frustum2DWidth,
|
|
1931
|
+
that._mode,
|
|
1932
|
+
that._mapProjection,
|
|
1933
|
+
that._view3D,
|
|
1934
|
+
);
|
|
1935
|
+
}
|
|
1936
|
+
Matrix4.getMatrix3(that._view3D, that._viewRotation3D);
|
|
1937
|
+
that._view3DDirty = false;
|
|
1938
|
+
}
|
|
1939
|
+
}
|
|
1940
|
+
|
|
1941
|
+
function updateInverseView3D(that) {
|
|
1942
|
+
if (that._inverseView3DDirty) {
|
|
1943
|
+
Matrix4.inverseTransformation(that.view3D, that._inverseView3D);
|
|
1944
|
+
Matrix4.getMatrix3(that._inverseView3D, that._inverseViewRotation3D);
|
|
1945
|
+
that._inverseView3DDirty = false;
|
|
1946
|
+
}
|
|
1947
|
+
}
|
|
1948
|
+
export default UniformState;
|