deeptwins-cesium-engine 0.0.3

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Files changed (2085) hide show
  1. package/Build/ThirdParty/Workers/zip-web-worker.js +640 -0
  2. package/Build/Workers/chunk-2363JE27.js +163 -0
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  1974. package/Source/Shaders/SunVS.js +30 -0
  1975. package/Source/Shaders/Vector3DTileClampedPolylinesFS.glsl +48 -0
  1976. package/Source/Shaders/Vector3DTileClampedPolylinesFS.js +50 -0
  1977. package/Source/Shaders/Vector3DTileClampedPolylinesVS.glsl +85 -0
  1978. package/Source/Shaders/Vector3DTileClampedPolylinesVS.js +87 -0
  1979. package/Source/Shaders/Vector3DTilePolylinesVS.glsl +22 -0
  1980. package/Source/Shaders/Vector3DTilePolylinesVS.js +24 -0
  1981. package/Source/Shaders/VectorTileVS.glsl +9 -0
  1982. package/Source/Shaders/VectorTileVS.js +11 -0
  1983. package/Source/Shaders/ViewportQuadFS.glsl +16 -0
  1984. package/Source/Shaders/ViewportQuadFS.js +18 -0
  1985. package/Source/Shaders/ViewportQuadVS.glsl +10 -0
  1986. package/Source/Shaders/ViewportQuadVS.js +12 -0
  1987. package/Source/Shaders/Voxels/IntersectBox.glsl +34 -0
  1988. package/Source/Shaders/Voxels/IntersectBox.js +36 -0
  1989. package/Source/Shaders/Voxels/IntersectCylinder.glsl +142 -0
  1990. package/Source/Shaders/Voxels/IntersectCylinder.js +144 -0
  1991. package/Source/Shaders/Voxels/IntersectDepth.glsl +27 -0
  1992. package/Source/Shaders/Voxels/IntersectDepth.js +29 -0
  1993. package/Source/Shaders/Voxels/IntersectEllipsoid.glsl +330 -0
  1994. package/Source/Shaders/Voxels/IntersectEllipsoid.js +332 -0
  1995. package/Source/Shaders/Voxels/IntersectLongitude.glsl +114 -0
  1996. package/Source/Shaders/Voxels/IntersectLongitude.js +116 -0
  1997. package/Source/Shaders/Voxels/IntersectPlane.glsl +80 -0
  1998. package/Source/Shaders/Voxels/IntersectPlane.js +82 -0
  1999. package/Source/Shaders/Voxels/Intersection.glsl +50 -0
  2000. package/Source/Shaders/Voxels/Intersection.js +52 -0
  2001. package/Source/Shaders/Voxels/IntersectionUtils.glsl +167 -0
  2002. package/Source/Shaders/Voxels/IntersectionUtils.js +169 -0
  2003. package/Source/Shaders/Voxels/Megatexture.glsl +123 -0
  2004. package/Source/Shaders/Voxels/Megatexture.js +125 -0
  2005. package/Source/Shaders/Voxels/Octree.glsl +257 -0
  2006. package/Source/Shaders/Voxels/Octree.js +259 -0
  2007. package/Source/Shaders/Voxels/VoxelFS.glsl +267 -0
  2008. package/Source/Shaders/Voxels/VoxelFS.js +269 -0
  2009. package/Source/Shaders/Voxels/VoxelUtils.glsl +12 -0
  2010. package/Source/Shaders/Voxels/VoxelUtils.js +14 -0
  2011. package/Source/Shaders/Voxels/VoxelVS.glsl +11 -0
  2012. package/Source/Shaders/Voxels/VoxelVS.js +13 -0
  2013. package/Source/Shaders/Voxels/convertLocalToBoxUv.glsl +30 -0
  2014. package/Source/Shaders/Voxels/convertLocalToBoxUv.js +32 -0
  2015. package/Source/Shaders/Voxels/convertLocalToCylinderUv.glsl +97 -0
  2016. package/Source/Shaders/Voxels/convertLocalToCylinderUv.js +99 -0
  2017. package/Source/Shaders/Voxels/convertLocalToEllipsoidUv.glsl +193 -0
  2018. package/Source/Shaders/Voxels/convertLocalToEllipsoidUv.js +195 -0
  2019. package/Source/ThirdParty/Workers/basis_transcoder.js +21 -0
  2020. package/Source/ThirdParty/Workers/package.json +1 -0
  2021. package/Source/ThirdParty/Workers/zip-web-worker.js +1 -0
  2022. package/Source/ThirdParty/basis_transcoder.wasm +0 -0
  2023. package/Source/ThirdParty/draco_decoder.wasm +0 -0
  2024. package/Source/ThirdParty/google-earth-dbroot-parser.js +8337 -0
  2025. package/Source/ThirdParty/wasm_splats_bg.wasm +0 -0
  2026. package/Source/ThirdParty/zip-module.wasm +0 -0
  2027. package/Source/Widget/CesiumWidget.css +119 -0
  2028. package/Source/Widget/CesiumWidget.js +1606 -0
  2029. package/Source/Widget/lighter.css +14 -0
  2030. package/Source/Workers/combineGeometry.js +13 -0
  2031. package/Source/Workers/createBoxGeometry.js +10 -0
  2032. package/Source/Workers/createBoxOutlineGeometry.js +10 -0
  2033. package/Source/Workers/createCircleGeometry.js +18 -0
  2034. package/Source/Workers/createCircleOutlineGeometry.js +18 -0
  2035. package/Source/Workers/createCoplanarPolygonGeometry.js +10 -0
  2036. package/Source/Workers/createCoplanarPolygonOutlineGeometry.js +15 -0
  2037. package/Source/Workers/createCorridorGeometry.js +12 -0
  2038. package/Source/Workers/createCorridorOutlineGeometry.js +17 -0
  2039. package/Source/Workers/createCylinderGeometry.js +10 -0
  2040. package/Source/Workers/createCylinderOutlineGeometry.js +10 -0
  2041. package/Source/Workers/createEllipseGeometry.js +14 -0
  2042. package/Source/Workers/createEllipseOutlineGeometry.js +14 -0
  2043. package/Source/Workers/createEllipsoidGeometry.js +10 -0
  2044. package/Source/Workers/createEllipsoidOutlineGeometry.js +13 -0
  2045. package/Source/Workers/createFrustumGeometry.js +10 -0
  2046. package/Source/Workers/createFrustumOutlineGeometry.js +10 -0
  2047. package/Source/Workers/createGeometry.js +78 -0
  2048. package/Source/Workers/createGroundPolylineGeometry.js +16 -0
  2049. package/Source/Workers/createPlaneGeometry.js +10 -0
  2050. package/Source/Workers/createPlaneOutlineGeometry.js +10 -0
  2051. package/Source/Workers/createPolygonGeometry.js +12 -0
  2052. package/Source/Workers/createPolygonOutlineGeometry.js +12 -0
  2053. package/Source/Workers/createPolylineGeometry.js +12 -0
  2054. package/Source/Workers/createPolylineVolumeGeometry.js +17 -0
  2055. package/Source/Workers/createPolylineVolumeOutlineGeometry.js +22 -0
  2056. package/Source/Workers/createRectangleGeometry.js +14 -0
  2057. package/Source/Workers/createRectangleOutlineGeometry.js +17 -0
  2058. package/Source/Workers/createSimplePolylineGeometry.js +17 -0
  2059. package/Source/Workers/createSphereGeometry.js +10 -0
  2060. package/Source/Workers/createSphereOutlineGeometry.js +10 -0
  2061. package/Source/Workers/createTaskProcessorWorker.js +113 -0
  2062. package/Source/Workers/createVectorTileClampedPolylines.js +541 -0
  2063. package/Source/Workers/createVectorTileGeometries.js +414 -0
  2064. package/Source/Workers/createVectorTilePoints.js +81 -0
  2065. package/Source/Workers/createVectorTilePolygons.js +412 -0
  2066. package/Source/Workers/createVectorTilePolylines.js +210 -0
  2067. package/Source/Workers/createVerticesFromCesium3DTilesTerrain.js +46 -0
  2068. package/Source/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +651 -0
  2069. package/Source/Workers/createVerticesFromHeightmap.js +53 -0
  2070. package/Source/Workers/createVerticesFromQuantizedTerrainMesh.js +549 -0
  2071. package/Source/Workers/createWallGeometry.js +12 -0
  2072. package/Source/Workers/createWallOutlineGeometry.js +12 -0
  2073. package/Source/Workers/decodeDraco.js +383 -0
  2074. package/Source/Workers/decodeGoogleEarthEnterprisePacket.js +268 -0
  2075. package/Source/Workers/decodeI3S.js +1652 -0
  2076. package/Source/Workers/gaussianSplatSorter.js +34 -0
  2077. package/Source/Workers/gaussianSplatTextureGenerator.js +39 -0
  2078. package/Source/Workers/incrementallyBuildTerrainPicker.js +108 -0
  2079. package/Source/Workers/transcodeKTX2.js +308 -0
  2080. package/Source/Workers/transferTypedArrayTest.js +16 -0
  2081. package/Source/Workers/upsampleQuantizedTerrainMesh.js +681 -0
  2082. package/Source/Workers/upsampleVerticesFromCesium3DTilesTerrain.js +55 -0
  2083. package/index.d.ts +46026 -0
  2084. package/index.js +1227 -0
  2085. package/package.json +79 -0
@@ -0,0 +1,2719 @@
1
+ /**
2
+ * @license
3
+ * Cesium - https://github.com/CesiumGS/cesium
4
+ * Version 0.0.25
5
+ *
6
+ * Copyright 2011-2022 Cesium Contributors
7
+ *
8
+ * Licensed under the Apache License, Version 2.0 (the "License");
9
+ * you may not use this file except in compliance with the License.
10
+ * You may obtain a copy of the License at
11
+ *
12
+ * http://www.apache.org/licenses/LICENSE-2.0
13
+ *
14
+ * Unless required by applicable law or agreed to in writing, software
15
+ * distributed under the License is distributed on an "AS IS" BASIS,
16
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
17
+ * See the License for the specific language governing permissions and
18
+ * limitations under the License.
19
+ *
20
+ * Columbus View (Pat. Pend.)
21
+ *
22
+ * Portions licensed separately.
23
+ * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
24
+ */
25
+
26
+ import {
27
+ AttributeCompression_default
28
+ } from "./chunk-TNZHNGKK.js";
29
+ import {
30
+ EncodedCartesian3_default
31
+ } from "./chunk-TTWIV2BN.js";
32
+ import {
33
+ IntersectionTests_default
34
+ } from "./chunk-ZG3TBDRX.js";
35
+ import {
36
+ Plane_default
37
+ } from "./chunk-K6HQ5W6R.js";
38
+ import {
39
+ IndexDatatype_default
40
+ } from "./chunk-BSNC3NBZ.js";
41
+ import {
42
+ GeometryAttribute_default,
43
+ GeometryType_default,
44
+ Geometry_default,
45
+ PrimitiveType_default
46
+ } from "./chunk-QIKGPNLN.js";
47
+ import {
48
+ BoundingSphere_default,
49
+ GeographicProjection_default
50
+ } from "./chunk-WV2G6UNC.js";
51
+ import {
52
+ Intersect_default
53
+ } from "./chunk-A2QTGP5S.js";
54
+ import {
55
+ Cartesian4_default,
56
+ Matrix4_default
57
+ } from "./chunk-SYDXDJY5.js";
58
+ import {
59
+ ComponentDatatype_default
60
+ } from "./chunk-5RL7XAZS.js";
61
+ import {
62
+ Cartesian2_default,
63
+ Cartographic_default
64
+ } from "./chunk-4ZKQXB7T.js";
65
+ import {
66
+ Cartesian3_default,
67
+ Frozen_default,
68
+ Matrix3_default
69
+ } from "./chunk-R4MI537H.js";
70
+ import {
71
+ Math_default
72
+ } from "./chunk-RH6GMTSG.js";
73
+ import {
74
+ Check_default,
75
+ DeveloperError_default
76
+ } from "./chunk-55NHNEI7.js";
77
+ import {
78
+ defined_default
79
+ } from "./chunk-TZA4ZWFC.js";
80
+
81
+ // packages/engine/Source/Core/barycentricCoordinates.js
82
+ var scratchCartesian1 = new Cartesian3_default();
83
+ var scratchCartesian2 = new Cartesian3_default();
84
+ var scratchCartesian3 = new Cartesian3_default();
85
+ function barycentricCoordinates(point, p0, p1, p2, result) {
86
+ Check_default.defined("point", point);
87
+ Check_default.defined("p0", p0);
88
+ Check_default.defined("p1", p1);
89
+ Check_default.defined("p2", p2);
90
+ if (!defined_default(result)) {
91
+ result = new Cartesian3_default();
92
+ }
93
+ let v02;
94
+ let v12;
95
+ let v22;
96
+ let dot00;
97
+ let dot01;
98
+ let dot02;
99
+ let dot11;
100
+ let dot12;
101
+ if (!defined_default(p0.z)) {
102
+ if (Cartesian2_default.equalsEpsilon(point, p0, Math_default.EPSILON14)) {
103
+ return Cartesian3_default.clone(Cartesian3_default.UNIT_X, result);
104
+ }
105
+ if (Cartesian2_default.equalsEpsilon(point, p1, Math_default.EPSILON14)) {
106
+ return Cartesian3_default.clone(Cartesian3_default.UNIT_Y, result);
107
+ }
108
+ if (Cartesian2_default.equalsEpsilon(point, p2, Math_default.EPSILON14)) {
109
+ return Cartesian3_default.clone(Cartesian3_default.UNIT_Z, result);
110
+ }
111
+ v02 = Cartesian2_default.subtract(p1, p0, scratchCartesian1);
112
+ v12 = Cartesian2_default.subtract(p2, p0, scratchCartesian2);
113
+ v22 = Cartesian2_default.subtract(point, p0, scratchCartesian3);
114
+ dot00 = Cartesian2_default.dot(v02, v02);
115
+ dot01 = Cartesian2_default.dot(v02, v12);
116
+ dot02 = Cartesian2_default.dot(v02, v22);
117
+ dot11 = Cartesian2_default.dot(v12, v12);
118
+ dot12 = Cartesian2_default.dot(v12, v22);
119
+ } else {
120
+ if (Cartesian3_default.equalsEpsilon(point, p0, Math_default.EPSILON14)) {
121
+ return Cartesian3_default.clone(Cartesian3_default.UNIT_X, result);
122
+ }
123
+ if (Cartesian3_default.equalsEpsilon(point, p1, Math_default.EPSILON14)) {
124
+ return Cartesian3_default.clone(Cartesian3_default.UNIT_Y, result);
125
+ }
126
+ if (Cartesian3_default.equalsEpsilon(point, p2, Math_default.EPSILON14)) {
127
+ return Cartesian3_default.clone(Cartesian3_default.UNIT_Z, result);
128
+ }
129
+ v02 = Cartesian3_default.subtract(p1, p0, scratchCartesian1);
130
+ v12 = Cartesian3_default.subtract(p2, p0, scratchCartesian2);
131
+ v22 = Cartesian3_default.subtract(point, p0, scratchCartesian3);
132
+ dot00 = Cartesian3_default.dot(v02, v02);
133
+ dot01 = Cartesian3_default.dot(v02, v12);
134
+ dot02 = Cartesian3_default.dot(v02, v22);
135
+ dot11 = Cartesian3_default.dot(v12, v12);
136
+ dot12 = Cartesian3_default.dot(v12, v22);
137
+ }
138
+ result.y = dot11 * dot02 - dot01 * dot12;
139
+ result.z = dot00 * dot12 - dot01 * dot02;
140
+ const q = dot00 * dot11 - dot01 * dot01;
141
+ if (q === 0) {
142
+ return void 0;
143
+ }
144
+ result.y /= q;
145
+ result.z /= q;
146
+ result.x = 1 - result.y - result.z;
147
+ return result;
148
+ }
149
+ var barycentricCoordinates_default = barycentricCoordinates;
150
+
151
+ // packages/engine/Source/Core/Tipsify.js
152
+ var Tipsify = {};
153
+ Tipsify.calculateACMR = function(options) {
154
+ options = options ?? Frozen_default.EMPTY_OBJECT;
155
+ const indices = options.indices;
156
+ let maximumIndex = options.maximumIndex;
157
+ const cacheSize = options.cacheSize ?? 24;
158
+ if (!defined_default(indices)) {
159
+ throw new DeveloperError_default("indices is required.");
160
+ }
161
+ const numIndices = indices.length;
162
+ if (numIndices < 3 || numIndices % 3 !== 0) {
163
+ throw new DeveloperError_default("indices length must be a multiple of three.");
164
+ }
165
+ if (maximumIndex <= 0) {
166
+ throw new DeveloperError_default("maximumIndex must be greater than zero.");
167
+ }
168
+ if (cacheSize < 3) {
169
+ throw new DeveloperError_default("cacheSize must be greater than two.");
170
+ }
171
+ if (!defined_default(maximumIndex)) {
172
+ maximumIndex = 0;
173
+ let currentIndex = 0;
174
+ let intoIndices = indices[currentIndex];
175
+ while (currentIndex < numIndices) {
176
+ if (intoIndices > maximumIndex) {
177
+ maximumIndex = intoIndices;
178
+ }
179
+ ++currentIndex;
180
+ intoIndices = indices[currentIndex];
181
+ }
182
+ }
183
+ const vertexTimeStamps = [];
184
+ for (let i = 0; i < maximumIndex + 1; i++) {
185
+ vertexTimeStamps[i] = 0;
186
+ }
187
+ let s = cacheSize + 1;
188
+ for (let j = 0; j < numIndices; ++j) {
189
+ if (s - vertexTimeStamps[indices[j]] > cacheSize) {
190
+ vertexTimeStamps[indices[j]] = s;
191
+ ++s;
192
+ }
193
+ }
194
+ return (s - cacheSize + 1) / (numIndices / 3);
195
+ };
196
+ Tipsify.tipsify = function(options) {
197
+ options = options ?? Frozen_default.EMPTY_OBJECT;
198
+ const indices = options.indices;
199
+ const maximumIndex = options.maximumIndex;
200
+ const cacheSize = options.cacheSize ?? 24;
201
+ let cursor;
202
+ function skipDeadEnd(vertices2, deadEnd2, indices2, maximumIndexPlusOne2) {
203
+ while (deadEnd2.length >= 1) {
204
+ const d = deadEnd2[deadEnd2.length - 1];
205
+ deadEnd2.splice(deadEnd2.length - 1, 1);
206
+ if (vertices2[d].numLiveTriangles > 0) {
207
+ return d;
208
+ }
209
+ }
210
+ while (cursor < maximumIndexPlusOne2) {
211
+ if (vertices2[cursor].numLiveTriangles > 0) {
212
+ ++cursor;
213
+ return cursor - 1;
214
+ }
215
+ ++cursor;
216
+ }
217
+ return -1;
218
+ }
219
+ function getNextVertex(indices2, cacheSize2, oneRing2, vertices2, s2, deadEnd2, maximumIndexPlusOne2) {
220
+ let n = -1;
221
+ let p;
222
+ let m = -1;
223
+ let itOneRing = 0;
224
+ while (itOneRing < oneRing2.length) {
225
+ const index2 = oneRing2[itOneRing];
226
+ if (vertices2[index2].numLiveTriangles) {
227
+ p = 0;
228
+ if (s2 - vertices2[index2].timeStamp + 2 * vertices2[index2].numLiveTriangles <= cacheSize2) {
229
+ p = s2 - vertices2[index2].timeStamp;
230
+ }
231
+ if (p > m || m === -1) {
232
+ m = p;
233
+ n = index2;
234
+ }
235
+ }
236
+ ++itOneRing;
237
+ }
238
+ if (n === -1) {
239
+ return skipDeadEnd(vertices2, deadEnd2, indices2, maximumIndexPlusOne2);
240
+ }
241
+ return n;
242
+ }
243
+ if (!defined_default(indices)) {
244
+ throw new DeveloperError_default("indices is required.");
245
+ }
246
+ const numIndices = indices.length;
247
+ if (numIndices < 3 || numIndices % 3 !== 0) {
248
+ throw new DeveloperError_default("indices length must be a multiple of three.");
249
+ }
250
+ if (maximumIndex <= 0) {
251
+ throw new DeveloperError_default("maximumIndex must be greater than zero.");
252
+ }
253
+ if (cacheSize < 3) {
254
+ throw new DeveloperError_default("cacheSize must be greater than two.");
255
+ }
256
+ let maximumIndexPlusOne = 0;
257
+ let currentIndex = 0;
258
+ let intoIndices = indices[currentIndex];
259
+ const endIndex = numIndices;
260
+ if (defined_default(maximumIndex)) {
261
+ maximumIndexPlusOne = maximumIndex + 1;
262
+ } else {
263
+ while (currentIndex < endIndex) {
264
+ if (intoIndices > maximumIndexPlusOne) {
265
+ maximumIndexPlusOne = intoIndices;
266
+ }
267
+ ++currentIndex;
268
+ intoIndices = indices[currentIndex];
269
+ }
270
+ if (maximumIndexPlusOne === -1) {
271
+ return 0;
272
+ }
273
+ ++maximumIndexPlusOne;
274
+ }
275
+ const vertices = [];
276
+ let i;
277
+ for (i = 0; i < maximumIndexPlusOne; i++) {
278
+ vertices[i] = {
279
+ numLiveTriangles: 0,
280
+ timeStamp: 0,
281
+ vertexTriangles: []
282
+ };
283
+ }
284
+ currentIndex = 0;
285
+ let triangle = 0;
286
+ while (currentIndex < endIndex) {
287
+ vertices[indices[currentIndex]].vertexTriangles.push(triangle);
288
+ ++vertices[indices[currentIndex]].numLiveTriangles;
289
+ vertices[indices[currentIndex + 1]].vertexTriangles.push(triangle);
290
+ ++vertices[indices[currentIndex + 1]].numLiveTriangles;
291
+ vertices[indices[currentIndex + 2]].vertexTriangles.push(triangle);
292
+ ++vertices[indices[currentIndex + 2]].numLiveTriangles;
293
+ ++triangle;
294
+ currentIndex += 3;
295
+ }
296
+ let f = 0;
297
+ let s = cacheSize + 1;
298
+ cursor = 1;
299
+ let oneRing = [];
300
+ const deadEnd = [];
301
+ let vertex;
302
+ let intoVertices;
303
+ let currentOutputIndex = 0;
304
+ const outputIndices = [];
305
+ const numTriangles = numIndices / 3;
306
+ const triangleEmitted = [];
307
+ for (i = 0; i < numTriangles; i++) {
308
+ triangleEmitted[i] = false;
309
+ }
310
+ let index;
311
+ let limit;
312
+ while (f !== -1) {
313
+ oneRing = [];
314
+ intoVertices = vertices[f];
315
+ limit = intoVertices.vertexTriangles.length;
316
+ for (let k = 0; k < limit; ++k) {
317
+ triangle = intoVertices.vertexTriangles[k];
318
+ if (!triangleEmitted[triangle]) {
319
+ triangleEmitted[triangle] = true;
320
+ currentIndex = triangle + triangle + triangle;
321
+ for (let j = 0; j < 3; ++j) {
322
+ index = indices[currentIndex];
323
+ oneRing.push(index);
324
+ deadEnd.push(index);
325
+ outputIndices[currentOutputIndex] = index;
326
+ ++currentOutputIndex;
327
+ vertex = vertices[index];
328
+ --vertex.numLiveTriangles;
329
+ if (s - vertex.timeStamp > cacheSize) {
330
+ vertex.timeStamp = s;
331
+ ++s;
332
+ }
333
+ ++currentIndex;
334
+ }
335
+ }
336
+ }
337
+ f = getNextVertex(
338
+ indices,
339
+ cacheSize,
340
+ oneRing,
341
+ vertices,
342
+ s,
343
+ deadEnd,
344
+ maximumIndexPlusOne
345
+ );
346
+ }
347
+ return outputIndices;
348
+ };
349
+ var Tipsify_default = Tipsify;
350
+
351
+ // packages/engine/Source/Core/GeometryPipeline.js
352
+ var GeometryPipeline = {};
353
+ function addTriangle(lines, index, i0, i1, i2) {
354
+ lines[index++] = i0;
355
+ lines[index++] = i1;
356
+ lines[index++] = i1;
357
+ lines[index++] = i2;
358
+ lines[index++] = i2;
359
+ lines[index] = i0;
360
+ }
361
+ function trianglesToLines(triangles) {
362
+ const count = triangles.length;
363
+ const size = count / 3 * 6;
364
+ const lines = IndexDatatype_default.createTypedArray(count, size);
365
+ let index = 0;
366
+ for (let i = 0; i < count; i += 3, index += 6) {
367
+ addTriangle(lines, index, triangles[i], triangles[i + 1], triangles[i + 2]);
368
+ }
369
+ return lines;
370
+ }
371
+ function triangleStripToLines(triangles) {
372
+ const count = triangles.length;
373
+ if (count >= 3) {
374
+ const size = (count - 2) * 6;
375
+ const lines = IndexDatatype_default.createTypedArray(count, size);
376
+ addTriangle(lines, 0, triangles[0], triangles[1], triangles[2]);
377
+ let index = 6;
378
+ for (let i = 3; i < count; ++i, index += 6) {
379
+ addTriangle(
380
+ lines,
381
+ index,
382
+ triangles[i - 1],
383
+ triangles[i],
384
+ triangles[i - 2]
385
+ );
386
+ }
387
+ return lines;
388
+ }
389
+ return new Uint16Array();
390
+ }
391
+ function triangleFanToLines(triangles) {
392
+ if (triangles.length > 0) {
393
+ const count = triangles.length - 1;
394
+ const size = (count - 1) * 6;
395
+ const lines = IndexDatatype_default.createTypedArray(count, size);
396
+ const base = triangles[0];
397
+ let index = 0;
398
+ for (let i = 1; i < count; ++i, index += 6) {
399
+ addTriangle(lines, index, base, triangles[i], triangles[i + 1]);
400
+ }
401
+ return lines;
402
+ }
403
+ return new Uint16Array();
404
+ }
405
+ GeometryPipeline.toWireframe = function(geometry) {
406
+ if (!defined_default(geometry)) {
407
+ throw new DeveloperError_default("geometry is required.");
408
+ }
409
+ const indices = geometry.indices;
410
+ if (defined_default(indices)) {
411
+ switch (geometry.primitiveType) {
412
+ case PrimitiveType_default.TRIANGLES:
413
+ geometry.indices = trianglesToLines(indices);
414
+ break;
415
+ case PrimitiveType_default.TRIANGLE_STRIP:
416
+ geometry.indices = triangleStripToLines(indices);
417
+ break;
418
+ case PrimitiveType_default.TRIANGLE_FAN:
419
+ geometry.indices = triangleFanToLines(indices);
420
+ break;
421
+ //>>includeStart('debug', pragmas.debug);
422
+ default:
423
+ throw new DeveloperError_default(
424
+ "geometry.primitiveType must be TRIANGLES, TRIANGLE_STRIP, or TRIANGLE_FAN."
425
+ );
426
+ }
427
+ geometry.primitiveType = PrimitiveType_default.LINES;
428
+ }
429
+ return geometry;
430
+ };
431
+ GeometryPipeline.createLineSegmentsForVectors = function(geometry, attributeName, length) {
432
+ attributeName = attributeName ?? "normal";
433
+ if (!defined_default(geometry)) {
434
+ throw new DeveloperError_default("geometry is required.");
435
+ }
436
+ if (!defined_default(geometry.attributes.position)) {
437
+ throw new DeveloperError_default("geometry.attributes.position is required.");
438
+ }
439
+ if (!defined_default(geometry.attributes[attributeName])) {
440
+ throw new DeveloperError_default(
441
+ `geometry.attributes must have an attribute with the same name as the attributeName parameter, ${attributeName}.`
442
+ );
443
+ }
444
+ length = length ?? 1e4;
445
+ const positions = geometry.attributes.position.values;
446
+ const vectors = geometry.attributes[attributeName].values;
447
+ const positionsLength = positions.length;
448
+ const newPositions = new Float64Array(2 * positionsLength);
449
+ let j = 0;
450
+ for (let i = 0; i < positionsLength; i += 3) {
451
+ newPositions[j++] = positions[i];
452
+ newPositions[j++] = positions[i + 1];
453
+ newPositions[j++] = positions[i + 2];
454
+ newPositions[j++] = positions[i] + vectors[i] * length;
455
+ newPositions[j++] = positions[i + 1] + vectors[i + 1] * length;
456
+ newPositions[j++] = positions[i + 2] + vectors[i + 2] * length;
457
+ }
458
+ let newBoundingSphere;
459
+ const bs = geometry.boundingSphere;
460
+ if (defined_default(bs)) {
461
+ newBoundingSphere = new BoundingSphere_default(bs.center, bs.radius + length);
462
+ }
463
+ return new Geometry_default({
464
+ attributes: {
465
+ position: new GeometryAttribute_default({
466
+ componentDatatype: ComponentDatatype_default.DOUBLE,
467
+ componentsPerAttribute: 3,
468
+ values: newPositions
469
+ })
470
+ },
471
+ primitiveType: PrimitiveType_default.LINES,
472
+ boundingSphere: newBoundingSphere
473
+ });
474
+ };
475
+ GeometryPipeline.createAttributeLocations = function(geometry) {
476
+ if (!defined_default(geometry)) {
477
+ throw new DeveloperError_default("geometry is required.");
478
+ }
479
+ const semantics = [
480
+ "position",
481
+ "positionHigh",
482
+ "positionLow",
483
+ // From VertexFormat.position - after 2D projection and high-precision encoding
484
+ "position3DHigh",
485
+ "position3DLow",
486
+ "position2DHigh",
487
+ "position2DLow",
488
+ // From Primitive
489
+ "pickColor",
490
+ // From VertexFormat
491
+ "normal",
492
+ "st",
493
+ "tangent",
494
+ "bitangent",
495
+ // For shadow volumes
496
+ "extrudeDirection",
497
+ // From compressing texture coordinates and normals
498
+ "compressedAttributes"
499
+ ];
500
+ const attributes = geometry.attributes;
501
+ const indices = {};
502
+ let j = 0;
503
+ let i;
504
+ const len = semantics.length;
505
+ for (i = 0; i < len; ++i) {
506
+ const semantic = semantics[i];
507
+ if (defined_default(attributes[semantic])) {
508
+ indices[semantic] = j++;
509
+ }
510
+ }
511
+ for (const name in attributes) {
512
+ if (attributes.hasOwnProperty(name) && !defined_default(indices[name])) {
513
+ indices[name] = j++;
514
+ }
515
+ }
516
+ return indices;
517
+ };
518
+ GeometryPipeline.reorderForPreVertexCache = function(geometry) {
519
+ if (!defined_default(geometry)) {
520
+ throw new DeveloperError_default("geometry is required.");
521
+ }
522
+ const numVertices = Geometry_default.computeNumberOfVertices(geometry);
523
+ const indices = geometry.indices;
524
+ if (defined_default(indices)) {
525
+ const indexCrossReferenceOldToNew = new Int32Array(numVertices);
526
+ for (let i = 0; i < numVertices; i++) {
527
+ indexCrossReferenceOldToNew[i] = -1;
528
+ }
529
+ const indicesIn = indices;
530
+ const numIndices = indicesIn.length;
531
+ const indicesOut = IndexDatatype_default.createTypedArray(numVertices, numIndices);
532
+ let intoIndicesIn = 0;
533
+ let intoIndicesOut = 0;
534
+ let nextIndex = 0;
535
+ let tempIndex;
536
+ while (intoIndicesIn < numIndices) {
537
+ tempIndex = indexCrossReferenceOldToNew[indicesIn[intoIndicesIn]];
538
+ if (tempIndex !== -1) {
539
+ indicesOut[intoIndicesOut] = tempIndex;
540
+ } else {
541
+ tempIndex = indicesIn[intoIndicesIn];
542
+ indexCrossReferenceOldToNew[tempIndex] = nextIndex;
543
+ indicesOut[intoIndicesOut] = nextIndex;
544
+ ++nextIndex;
545
+ }
546
+ ++intoIndicesIn;
547
+ ++intoIndicesOut;
548
+ }
549
+ geometry.indices = indicesOut;
550
+ const attributes = geometry.attributes;
551
+ for (const property in attributes) {
552
+ if (attributes.hasOwnProperty(property) && defined_default(attributes[property]) && defined_default(attributes[property].values)) {
553
+ const attribute = attributes[property];
554
+ const elementsIn = attribute.values;
555
+ let intoElementsIn = 0;
556
+ const numComponents = attribute.componentsPerAttribute;
557
+ const elementsOut = ComponentDatatype_default.createTypedArray(
558
+ attribute.componentDatatype,
559
+ nextIndex * numComponents
560
+ );
561
+ while (intoElementsIn < numVertices) {
562
+ const temp = indexCrossReferenceOldToNew[intoElementsIn];
563
+ if (temp !== -1) {
564
+ for (let j = 0; j < numComponents; j++) {
565
+ elementsOut[numComponents * temp + j] = elementsIn[numComponents * intoElementsIn + j];
566
+ }
567
+ }
568
+ ++intoElementsIn;
569
+ }
570
+ attribute.values = elementsOut;
571
+ }
572
+ }
573
+ }
574
+ return geometry;
575
+ };
576
+ GeometryPipeline.reorderForPostVertexCache = function(geometry, cacheCapacity) {
577
+ if (!defined_default(geometry)) {
578
+ throw new DeveloperError_default("geometry is required.");
579
+ }
580
+ const indices = geometry.indices;
581
+ if (geometry.primitiveType === PrimitiveType_default.TRIANGLES && defined_default(indices)) {
582
+ const numIndices = indices.length;
583
+ let maximumIndex = 0;
584
+ for (let j = 0; j < numIndices; j++) {
585
+ if (indices[j] > maximumIndex) {
586
+ maximumIndex = indices[j];
587
+ }
588
+ }
589
+ geometry.indices = Tipsify_default.tipsify({
590
+ indices,
591
+ maximumIndex,
592
+ cacheSize: cacheCapacity
593
+ });
594
+ }
595
+ return geometry;
596
+ };
597
+ function copyAttributesDescriptions(attributes) {
598
+ const newAttributes = {};
599
+ for (const attribute in attributes) {
600
+ if (attributes.hasOwnProperty(attribute) && defined_default(attributes[attribute]) && defined_default(attributes[attribute].values)) {
601
+ const attr = attributes[attribute];
602
+ newAttributes[attribute] = new GeometryAttribute_default({
603
+ componentDatatype: attr.componentDatatype,
604
+ componentsPerAttribute: attr.componentsPerAttribute,
605
+ normalize: attr.normalize,
606
+ values: []
607
+ });
608
+ }
609
+ }
610
+ return newAttributes;
611
+ }
612
+ function copyVertex(destinationAttributes, sourceAttributes, index) {
613
+ for (const attribute in sourceAttributes) {
614
+ if (sourceAttributes.hasOwnProperty(attribute) && defined_default(sourceAttributes[attribute]) && defined_default(sourceAttributes[attribute].values)) {
615
+ const attr = sourceAttributes[attribute];
616
+ for (let k = 0; k < attr.componentsPerAttribute; ++k) {
617
+ destinationAttributes[attribute].values.push(
618
+ attr.values[index * attr.componentsPerAttribute + k]
619
+ );
620
+ }
621
+ }
622
+ }
623
+ }
624
+ GeometryPipeline.fitToUnsignedShortIndices = function(geometry) {
625
+ if (!defined_default(geometry)) {
626
+ throw new DeveloperError_default("geometry is required.");
627
+ }
628
+ if (defined_default(geometry.indices) && geometry.primitiveType !== PrimitiveType_default.TRIANGLES && geometry.primitiveType !== PrimitiveType_default.LINES && geometry.primitiveType !== PrimitiveType_default.POINTS) {
629
+ throw new DeveloperError_default(
630
+ "geometry.primitiveType must equal to PrimitiveType.TRIANGLES, PrimitiveType.LINES, or PrimitiveType.POINTS."
631
+ );
632
+ }
633
+ const geometries = [];
634
+ const numberOfVertices = Geometry_default.computeNumberOfVertices(geometry);
635
+ if (defined_default(geometry.indices) && numberOfVertices >= Math_default.SIXTY_FOUR_KILOBYTES) {
636
+ let oldToNewIndex = [];
637
+ let newIndices = [];
638
+ let currentIndex = 0;
639
+ let newAttributes = copyAttributesDescriptions(geometry.attributes);
640
+ const originalIndices = geometry.indices;
641
+ const numberOfIndices = originalIndices.length;
642
+ let indicesPerPrimitive;
643
+ if (geometry.primitiveType === PrimitiveType_default.TRIANGLES) {
644
+ indicesPerPrimitive = 3;
645
+ } else if (geometry.primitiveType === PrimitiveType_default.LINES) {
646
+ indicesPerPrimitive = 2;
647
+ } else if (geometry.primitiveType === PrimitiveType_default.POINTS) {
648
+ indicesPerPrimitive = 1;
649
+ }
650
+ for (let j = 0; j < numberOfIndices; j += indicesPerPrimitive) {
651
+ for (let k = 0; k < indicesPerPrimitive; ++k) {
652
+ const x = originalIndices[j + k];
653
+ let i = oldToNewIndex[x];
654
+ if (!defined_default(i)) {
655
+ i = currentIndex++;
656
+ oldToNewIndex[x] = i;
657
+ copyVertex(newAttributes, geometry.attributes, x);
658
+ }
659
+ newIndices.push(i);
660
+ }
661
+ if (currentIndex + indicesPerPrimitive >= Math_default.SIXTY_FOUR_KILOBYTES) {
662
+ geometries.push(
663
+ new Geometry_default({
664
+ attributes: newAttributes,
665
+ indices: newIndices,
666
+ primitiveType: geometry.primitiveType,
667
+ boundingSphere: geometry.boundingSphere,
668
+ boundingSphereCV: geometry.boundingSphereCV
669
+ })
670
+ );
671
+ oldToNewIndex = [];
672
+ newIndices = [];
673
+ currentIndex = 0;
674
+ newAttributes = copyAttributesDescriptions(geometry.attributes);
675
+ }
676
+ }
677
+ if (newIndices.length !== 0) {
678
+ geometries.push(
679
+ new Geometry_default({
680
+ attributes: newAttributes,
681
+ indices: newIndices,
682
+ primitiveType: geometry.primitiveType,
683
+ boundingSphere: geometry.boundingSphere,
684
+ boundingSphereCV: geometry.boundingSphereCV
685
+ })
686
+ );
687
+ }
688
+ } else {
689
+ geometries.push(geometry);
690
+ }
691
+ return geometries;
692
+ };
693
+ var scratchProjectTo2DCartesian3 = new Cartesian3_default();
694
+ var scratchProjectTo2DCartographic = new Cartographic_default();
695
+ GeometryPipeline.projectTo2D = function(geometry, attributeName, attributeName3D, attributeName2D, projection) {
696
+ if (!defined_default(geometry)) {
697
+ throw new DeveloperError_default("geometry is required.");
698
+ }
699
+ if (!defined_default(attributeName)) {
700
+ throw new DeveloperError_default("attributeName is required.");
701
+ }
702
+ if (!defined_default(attributeName3D)) {
703
+ throw new DeveloperError_default("attributeName3D is required.");
704
+ }
705
+ if (!defined_default(attributeName2D)) {
706
+ throw new DeveloperError_default("attributeName2D is required.");
707
+ }
708
+ if (!defined_default(geometry.attributes[attributeName])) {
709
+ throw new DeveloperError_default(
710
+ `geometry must have attribute matching the attributeName argument: ${attributeName}.`
711
+ );
712
+ }
713
+ if (geometry.attributes[attributeName].componentDatatype !== ComponentDatatype_default.DOUBLE) {
714
+ throw new DeveloperError_default(
715
+ "The attribute componentDatatype must be ComponentDatatype.DOUBLE."
716
+ );
717
+ }
718
+ const attribute = geometry.attributes[attributeName];
719
+ projection = defined_default(projection) ? projection : new GeographicProjection_default();
720
+ const ellipsoid = projection.ellipsoid;
721
+ const values3D = attribute.values;
722
+ const projectedValues = new Float64Array(values3D.length);
723
+ let index = 0;
724
+ for (let i = 0; i < values3D.length; i += 3) {
725
+ const value = Cartesian3_default.fromArray(
726
+ values3D,
727
+ i,
728
+ scratchProjectTo2DCartesian3
729
+ );
730
+ const lonLat = ellipsoid.cartesianToCartographic(
731
+ value,
732
+ scratchProjectTo2DCartographic
733
+ );
734
+ if (!defined_default(lonLat)) {
735
+ throw new DeveloperError_default(
736
+ `Could not project point (${value.x}, ${value.y}, ${value.z}) to 2D.`
737
+ );
738
+ }
739
+ const projectedLonLat = projection.project(
740
+ lonLat,
741
+ scratchProjectTo2DCartesian3
742
+ );
743
+ projectedValues[index++] = projectedLonLat.x;
744
+ projectedValues[index++] = projectedLonLat.y;
745
+ projectedValues[index++] = projectedLonLat.z;
746
+ }
747
+ geometry.attributes[attributeName3D] = attribute;
748
+ geometry.attributes[attributeName2D] = new GeometryAttribute_default({
749
+ componentDatatype: ComponentDatatype_default.DOUBLE,
750
+ componentsPerAttribute: 3,
751
+ values: projectedValues
752
+ });
753
+ delete geometry.attributes[attributeName];
754
+ return geometry;
755
+ };
756
+ var encodedResult = {
757
+ high: 0,
758
+ low: 0
759
+ };
760
+ GeometryPipeline.encodeAttribute = function(geometry, attributeName, attributeHighName, attributeLowName) {
761
+ if (!defined_default(geometry)) {
762
+ throw new DeveloperError_default("geometry is required.");
763
+ }
764
+ if (!defined_default(attributeName)) {
765
+ throw new DeveloperError_default("attributeName is required.");
766
+ }
767
+ if (!defined_default(attributeHighName)) {
768
+ throw new DeveloperError_default("attributeHighName is required.");
769
+ }
770
+ if (!defined_default(attributeLowName)) {
771
+ throw new DeveloperError_default("attributeLowName is required.");
772
+ }
773
+ if (!defined_default(geometry.attributes[attributeName])) {
774
+ throw new DeveloperError_default(
775
+ `geometry must have attribute matching the attributeName argument: ${attributeName}.`
776
+ );
777
+ }
778
+ if (geometry.attributes[attributeName].componentDatatype !== ComponentDatatype_default.DOUBLE) {
779
+ throw new DeveloperError_default(
780
+ "The attribute componentDatatype must be ComponentDatatype.DOUBLE."
781
+ );
782
+ }
783
+ const attribute = geometry.attributes[attributeName];
784
+ const values = attribute.values;
785
+ const length = values.length;
786
+ const highValues = new Float32Array(length);
787
+ const lowValues = new Float32Array(length);
788
+ for (let i = 0; i < length; ++i) {
789
+ EncodedCartesian3_default.encode(values[i], encodedResult);
790
+ highValues[i] = encodedResult.high;
791
+ lowValues[i] = encodedResult.low;
792
+ }
793
+ const componentsPerAttribute = attribute.componentsPerAttribute;
794
+ geometry.attributes[attributeHighName] = new GeometryAttribute_default({
795
+ componentDatatype: ComponentDatatype_default.FLOAT,
796
+ componentsPerAttribute,
797
+ values: highValues
798
+ });
799
+ geometry.attributes[attributeLowName] = new GeometryAttribute_default({
800
+ componentDatatype: ComponentDatatype_default.FLOAT,
801
+ componentsPerAttribute,
802
+ values: lowValues
803
+ });
804
+ delete geometry.attributes[attributeName];
805
+ return geometry;
806
+ };
807
+ var scratchCartesian32 = new Cartesian3_default();
808
+ function transformPoint(matrix, attribute) {
809
+ if (defined_default(attribute)) {
810
+ const values = attribute.values;
811
+ const length = values.length;
812
+ for (let i = 0; i < length; i += 3) {
813
+ Cartesian3_default.unpack(values, i, scratchCartesian32);
814
+ Matrix4_default.multiplyByPoint(matrix, scratchCartesian32, scratchCartesian32);
815
+ Cartesian3_default.pack(scratchCartesian32, values, i);
816
+ }
817
+ }
818
+ }
819
+ function transformVector(matrix, attribute) {
820
+ if (defined_default(attribute)) {
821
+ const values = attribute.values;
822
+ const length = values.length;
823
+ for (let i = 0; i < length; i += 3) {
824
+ Cartesian3_default.unpack(values, i, scratchCartesian32);
825
+ Matrix3_default.multiplyByVector(matrix, scratchCartesian32, scratchCartesian32);
826
+ scratchCartesian32 = Cartesian3_default.normalize(
827
+ scratchCartesian32,
828
+ scratchCartesian32
829
+ );
830
+ Cartesian3_default.pack(scratchCartesian32, values, i);
831
+ }
832
+ }
833
+ }
834
+ var inverseTranspose = new Matrix4_default();
835
+ var normalMatrix = new Matrix3_default();
836
+ GeometryPipeline.transformToWorldCoordinates = function(instance) {
837
+ if (!defined_default(instance)) {
838
+ throw new DeveloperError_default("instance is required.");
839
+ }
840
+ const modelMatrix = instance.modelMatrix;
841
+ if (Matrix4_default.equals(modelMatrix, Matrix4_default.IDENTITY)) {
842
+ return instance;
843
+ }
844
+ const attributes = instance.geometry.attributes;
845
+ transformPoint(modelMatrix, attributes.position);
846
+ transformPoint(modelMatrix, attributes.prevPosition);
847
+ transformPoint(modelMatrix, attributes.nextPosition);
848
+ if (defined_default(attributes.normal) || defined_default(attributes.tangent) || defined_default(attributes.bitangent)) {
849
+ Matrix4_default.inverse(modelMatrix, inverseTranspose);
850
+ Matrix4_default.transpose(inverseTranspose, inverseTranspose);
851
+ Matrix4_default.getMatrix3(inverseTranspose, normalMatrix);
852
+ transformVector(normalMatrix, attributes.normal);
853
+ transformVector(normalMatrix, attributes.tangent);
854
+ transformVector(normalMatrix, attributes.bitangent);
855
+ }
856
+ const boundingSphere = instance.geometry.boundingSphere;
857
+ if (defined_default(boundingSphere)) {
858
+ instance.geometry.boundingSphere = BoundingSphere_default.transform(
859
+ boundingSphere,
860
+ modelMatrix,
861
+ boundingSphere
862
+ );
863
+ }
864
+ instance.modelMatrix = Matrix4_default.clone(Matrix4_default.IDENTITY);
865
+ return instance;
866
+ };
867
+ function findAttributesInAllGeometries(instances, propertyName) {
868
+ const length = instances.length;
869
+ const attributesInAllGeometries = {};
870
+ const attributes0 = instances[0][propertyName].attributes;
871
+ let name;
872
+ for (name in attributes0) {
873
+ if (attributes0.hasOwnProperty(name) && defined_default(attributes0[name]) && defined_default(attributes0[name].values)) {
874
+ const attribute = attributes0[name];
875
+ let numberOfComponents = attribute.values.length;
876
+ let inAllGeometries = true;
877
+ for (let i = 1; i < length; ++i) {
878
+ const otherAttribute = instances[i][propertyName].attributes[name];
879
+ if (!defined_default(otherAttribute) || attribute.componentDatatype !== otherAttribute.componentDatatype || attribute.componentsPerAttribute !== otherAttribute.componentsPerAttribute || attribute.normalize !== otherAttribute.normalize) {
880
+ inAllGeometries = false;
881
+ break;
882
+ }
883
+ numberOfComponents += otherAttribute.values.length;
884
+ }
885
+ if (inAllGeometries) {
886
+ attributesInAllGeometries[name] = new GeometryAttribute_default({
887
+ componentDatatype: attribute.componentDatatype,
888
+ componentsPerAttribute: attribute.componentsPerAttribute,
889
+ normalize: attribute.normalize,
890
+ values: ComponentDatatype_default.createTypedArray(
891
+ attribute.componentDatatype,
892
+ numberOfComponents
893
+ )
894
+ });
895
+ }
896
+ }
897
+ }
898
+ return attributesInAllGeometries;
899
+ }
900
+ var tempScratch = new Cartesian3_default();
901
+ function combineGeometries(instances, propertyName) {
902
+ const length = instances.length;
903
+ let name;
904
+ let i;
905
+ let j;
906
+ let k;
907
+ const m = instances[0].modelMatrix;
908
+ const haveIndices = defined_default(instances[0][propertyName].indices);
909
+ const primitiveType = instances[0][propertyName].primitiveType;
910
+ for (i = 1; i < length; ++i) {
911
+ if (!Matrix4_default.equals(instances[i].modelMatrix, m)) {
912
+ throw new DeveloperError_default("All instances must have the same modelMatrix.");
913
+ }
914
+ if (defined_default(instances[i][propertyName].indices) !== haveIndices) {
915
+ throw new DeveloperError_default(
916
+ "All instance geometries must have an indices or not have one."
917
+ );
918
+ }
919
+ if (instances[i][propertyName].primitiveType !== primitiveType) {
920
+ throw new DeveloperError_default(
921
+ "All instance geometries must have the same primitiveType."
922
+ );
923
+ }
924
+ }
925
+ const attributes = findAttributesInAllGeometries(instances, propertyName);
926
+ let values;
927
+ let sourceValues;
928
+ let sourceValuesLength;
929
+ for (name in attributes) {
930
+ if (attributes.hasOwnProperty(name)) {
931
+ values = attributes[name].values;
932
+ k = 0;
933
+ for (i = 0; i < length; ++i) {
934
+ sourceValues = instances[i][propertyName].attributes[name].values;
935
+ sourceValuesLength = sourceValues.length;
936
+ for (j = 0; j < sourceValuesLength; ++j) {
937
+ values[k++] = sourceValues[j];
938
+ }
939
+ }
940
+ }
941
+ }
942
+ let indices;
943
+ if (haveIndices) {
944
+ let numberOfIndices = 0;
945
+ for (i = 0; i < length; ++i) {
946
+ numberOfIndices += instances[i][propertyName].indices.length;
947
+ }
948
+ const numberOfVertices = Geometry_default.computeNumberOfVertices(
949
+ new Geometry_default({
950
+ attributes,
951
+ primitiveType: PrimitiveType_default.POINTS
952
+ })
953
+ );
954
+ const destIndices = IndexDatatype_default.createTypedArray(
955
+ numberOfVertices,
956
+ numberOfIndices
957
+ );
958
+ let destOffset = 0;
959
+ let offset = 0;
960
+ for (i = 0; i < length; ++i) {
961
+ const sourceIndices = instances[i][propertyName].indices;
962
+ const sourceIndicesLen = sourceIndices.length;
963
+ for (k = 0; k < sourceIndicesLen; ++k) {
964
+ destIndices[destOffset++] = offset + sourceIndices[k];
965
+ }
966
+ offset += Geometry_default.computeNumberOfVertices(instances[i][propertyName]);
967
+ }
968
+ indices = destIndices;
969
+ }
970
+ let center = new Cartesian3_default();
971
+ let radius = 0;
972
+ let bs;
973
+ for (i = 0; i < length; ++i) {
974
+ bs = instances[i][propertyName].boundingSphere;
975
+ if (!defined_default(bs)) {
976
+ center = void 0;
977
+ break;
978
+ }
979
+ Cartesian3_default.add(bs.center, center, center);
980
+ }
981
+ if (defined_default(center)) {
982
+ Cartesian3_default.divideByScalar(center, length, center);
983
+ for (i = 0; i < length; ++i) {
984
+ bs = instances[i][propertyName].boundingSphere;
985
+ const tempRadius = Cartesian3_default.magnitude(
986
+ Cartesian3_default.subtract(bs.center, center, tempScratch)
987
+ ) + bs.radius;
988
+ if (tempRadius > radius) {
989
+ radius = tempRadius;
990
+ }
991
+ }
992
+ }
993
+ return new Geometry_default({
994
+ attributes,
995
+ indices,
996
+ primitiveType,
997
+ boundingSphere: defined_default(center) ? new BoundingSphere_default(center, radius) : void 0
998
+ });
999
+ }
1000
+ GeometryPipeline.combineInstances = function(instances) {
1001
+ if (!defined_default(instances) || instances.length < 1) {
1002
+ throw new DeveloperError_default(
1003
+ "instances is required and must have length greater than zero."
1004
+ );
1005
+ }
1006
+ const instanceGeometry = [];
1007
+ const instanceSplitGeometry = [];
1008
+ const length = instances.length;
1009
+ for (let i = 0; i < length; ++i) {
1010
+ const instance = instances[i];
1011
+ if (defined_default(instance.geometry)) {
1012
+ instanceGeometry.push(instance);
1013
+ } else if (defined_default(instance.westHemisphereGeometry) && defined_default(instance.eastHemisphereGeometry)) {
1014
+ instanceSplitGeometry.push(instance);
1015
+ }
1016
+ }
1017
+ const geometries = [];
1018
+ if (instanceGeometry.length > 0) {
1019
+ geometries.push(combineGeometries(instanceGeometry, "geometry"));
1020
+ }
1021
+ if (instanceSplitGeometry.length > 0) {
1022
+ geometries.push(
1023
+ combineGeometries(instanceSplitGeometry, "westHemisphereGeometry")
1024
+ );
1025
+ geometries.push(
1026
+ combineGeometries(instanceSplitGeometry, "eastHemisphereGeometry")
1027
+ );
1028
+ }
1029
+ return geometries;
1030
+ };
1031
+ var normal = new Cartesian3_default();
1032
+ var v0 = new Cartesian3_default();
1033
+ var v1 = new Cartesian3_default();
1034
+ var v2 = new Cartesian3_default();
1035
+ GeometryPipeline.computeNormal = function(geometry) {
1036
+ if (!defined_default(geometry)) {
1037
+ throw new DeveloperError_default("geometry is required.");
1038
+ }
1039
+ if (!defined_default(geometry.attributes.position) || !defined_default(geometry.attributes.position.values)) {
1040
+ throw new DeveloperError_default(
1041
+ "geometry.attributes.position.values is required."
1042
+ );
1043
+ }
1044
+ if (!defined_default(geometry.indices)) {
1045
+ throw new DeveloperError_default("geometry.indices is required.");
1046
+ }
1047
+ if (geometry.indices.length < 2 || geometry.indices.length % 3 !== 0) {
1048
+ throw new DeveloperError_default(
1049
+ "geometry.indices length must be greater than 0 and be a multiple of 3."
1050
+ );
1051
+ }
1052
+ if (geometry.primitiveType !== PrimitiveType_default.TRIANGLES) {
1053
+ throw new DeveloperError_default(
1054
+ "geometry.primitiveType must be PrimitiveType.TRIANGLES."
1055
+ );
1056
+ }
1057
+ const indices = geometry.indices;
1058
+ const attributes = geometry.attributes;
1059
+ const vertices = attributes.position.values;
1060
+ const numVertices = attributes.position.values.length / 3;
1061
+ const numIndices = indices.length;
1062
+ const normalsPerVertex = new Array(numVertices);
1063
+ const normalsPerTriangle = new Array(numIndices / 3);
1064
+ const normalIndices = new Array(numIndices);
1065
+ let i;
1066
+ for (i = 0; i < numVertices; i++) {
1067
+ normalsPerVertex[i] = {
1068
+ indexOffset: 0,
1069
+ count: 0,
1070
+ currentCount: 0
1071
+ };
1072
+ }
1073
+ let j = 0;
1074
+ for (i = 0; i < numIndices; i += 3) {
1075
+ const i0 = indices[i];
1076
+ const i1 = indices[i + 1];
1077
+ const i2 = indices[i + 2];
1078
+ const i03 = i0 * 3;
1079
+ const i13 = i1 * 3;
1080
+ const i23 = i2 * 3;
1081
+ v0.x = vertices[i03];
1082
+ v0.y = vertices[i03 + 1];
1083
+ v0.z = vertices[i03 + 2];
1084
+ v1.x = vertices[i13];
1085
+ v1.y = vertices[i13 + 1];
1086
+ v1.z = vertices[i13 + 2];
1087
+ v2.x = vertices[i23];
1088
+ v2.y = vertices[i23 + 1];
1089
+ v2.z = vertices[i23 + 2];
1090
+ normalsPerVertex[i0].count++;
1091
+ normalsPerVertex[i1].count++;
1092
+ normalsPerVertex[i2].count++;
1093
+ Cartesian3_default.subtract(v1, v0, v1);
1094
+ Cartesian3_default.subtract(v2, v0, v2);
1095
+ normalsPerTriangle[j] = Cartesian3_default.cross(v1, v2, new Cartesian3_default());
1096
+ j++;
1097
+ }
1098
+ let indexOffset = 0;
1099
+ for (i = 0; i < numVertices; i++) {
1100
+ normalsPerVertex[i].indexOffset += indexOffset;
1101
+ indexOffset += normalsPerVertex[i].count;
1102
+ }
1103
+ j = 0;
1104
+ let vertexNormalData;
1105
+ for (i = 0; i < numIndices; i += 3) {
1106
+ vertexNormalData = normalsPerVertex[indices[i]];
1107
+ let index = vertexNormalData.indexOffset + vertexNormalData.currentCount;
1108
+ normalIndices[index] = j;
1109
+ vertexNormalData.currentCount++;
1110
+ vertexNormalData = normalsPerVertex[indices[i + 1]];
1111
+ index = vertexNormalData.indexOffset + vertexNormalData.currentCount;
1112
+ normalIndices[index] = j;
1113
+ vertexNormalData.currentCount++;
1114
+ vertexNormalData = normalsPerVertex[indices[i + 2]];
1115
+ index = vertexNormalData.indexOffset + vertexNormalData.currentCount;
1116
+ normalIndices[index] = j;
1117
+ vertexNormalData.currentCount++;
1118
+ j++;
1119
+ }
1120
+ const normalValues = new Float32Array(numVertices * 3);
1121
+ for (i = 0; i < numVertices; i++) {
1122
+ const i3 = i * 3;
1123
+ vertexNormalData = normalsPerVertex[i];
1124
+ Cartesian3_default.clone(Cartesian3_default.ZERO, normal);
1125
+ if (vertexNormalData.count > 0) {
1126
+ for (j = 0; j < vertexNormalData.count; j++) {
1127
+ Cartesian3_default.add(
1128
+ normal,
1129
+ normalsPerTriangle[normalIndices[vertexNormalData.indexOffset + j]],
1130
+ normal
1131
+ );
1132
+ }
1133
+ if (Cartesian3_default.equalsEpsilon(Cartesian3_default.ZERO, normal, Math_default.EPSILON10)) {
1134
+ Cartesian3_default.clone(
1135
+ normalsPerTriangle[normalIndices[vertexNormalData.indexOffset]],
1136
+ normal
1137
+ );
1138
+ }
1139
+ }
1140
+ if (Cartesian3_default.equalsEpsilon(Cartesian3_default.ZERO, normal, Math_default.EPSILON10)) {
1141
+ normal.z = 1;
1142
+ }
1143
+ Cartesian3_default.normalize(normal, normal);
1144
+ normalValues[i3] = normal.x;
1145
+ normalValues[i3 + 1] = normal.y;
1146
+ normalValues[i3 + 2] = normal.z;
1147
+ }
1148
+ geometry.attributes.normal = new GeometryAttribute_default({
1149
+ componentDatatype: ComponentDatatype_default.FLOAT,
1150
+ componentsPerAttribute: 3,
1151
+ values: normalValues
1152
+ });
1153
+ return geometry;
1154
+ };
1155
+ var normalScratch = new Cartesian3_default();
1156
+ var normalScale = new Cartesian3_default();
1157
+ var tScratch = new Cartesian3_default();
1158
+ GeometryPipeline.computeTangentAndBitangent = function(geometry) {
1159
+ if (!defined_default(geometry)) {
1160
+ throw new DeveloperError_default("geometry is required.");
1161
+ }
1162
+ const attributes = geometry.attributes;
1163
+ const indices = geometry.indices;
1164
+ if (!defined_default(attributes.position) || !defined_default(attributes.position.values)) {
1165
+ throw new DeveloperError_default(
1166
+ "geometry.attributes.position.values is required."
1167
+ );
1168
+ }
1169
+ if (!defined_default(attributes.normal) || !defined_default(attributes.normal.values)) {
1170
+ throw new DeveloperError_default("geometry.attributes.normal.values is required.");
1171
+ }
1172
+ if (!defined_default(attributes.st) || !defined_default(attributes.st.values)) {
1173
+ throw new DeveloperError_default("geometry.attributes.st.values is required.");
1174
+ }
1175
+ if (!defined_default(indices)) {
1176
+ throw new DeveloperError_default("geometry.indices is required.");
1177
+ }
1178
+ if (indices.length < 2 || indices.length % 3 !== 0) {
1179
+ throw new DeveloperError_default(
1180
+ "geometry.indices length must be greater than 0 and be a multiple of 3."
1181
+ );
1182
+ }
1183
+ if (geometry.primitiveType !== PrimitiveType_default.TRIANGLES) {
1184
+ throw new DeveloperError_default(
1185
+ "geometry.primitiveType must be PrimitiveType.TRIANGLES."
1186
+ );
1187
+ }
1188
+ const vertices = geometry.attributes.position.values;
1189
+ const normals = geometry.attributes.normal.values;
1190
+ const st = geometry.attributes.st.values;
1191
+ const numVertices = geometry.attributes.position.values.length / 3;
1192
+ const numIndices = indices.length;
1193
+ const tan1 = new Array(numVertices * 3);
1194
+ let i;
1195
+ for (i = 0; i < tan1.length; i++) {
1196
+ tan1[i] = 0;
1197
+ }
1198
+ let i03;
1199
+ let i13;
1200
+ let i23;
1201
+ for (i = 0; i < numIndices; i += 3) {
1202
+ const i0 = indices[i];
1203
+ const i1 = indices[i + 1];
1204
+ const i2 = indices[i + 2];
1205
+ i03 = i0 * 3;
1206
+ i13 = i1 * 3;
1207
+ i23 = i2 * 3;
1208
+ const i02 = i0 * 2;
1209
+ const i12 = i1 * 2;
1210
+ const i22 = i2 * 2;
1211
+ const ux = vertices[i03];
1212
+ const uy = vertices[i03 + 1];
1213
+ const uz = vertices[i03 + 2];
1214
+ const wx = st[i02];
1215
+ const wy = st[i02 + 1];
1216
+ const t1 = st[i12 + 1] - wy;
1217
+ const t2 = st[i22 + 1] - wy;
1218
+ const r = 1 / ((st[i12] - wx) * t2 - (st[i22] - wx) * t1);
1219
+ const sdirx = (t2 * (vertices[i13] - ux) - t1 * (vertices[i23] - ux)) * r;
1220
+ const sdiry = (t2 * (vertices[i13 + 1] - uy) - t1 * (vertices[i23 + 1] - uy)) * r;
1221
+ const sdirz = (t2 * (vertices[i13 + 2] - uz) - t1 * (vertices[i23 + 2] - uz)) * r;
1222
+ tan1[i03] += sdirx;
1223
+ tan1[i03 + 1] += sdiry;
1224
+ tan1[i03 + 2] += sdirz;
1225
+ tan1[i13] += sdirx;
1226
+ tan1[i13 + 1] += sdiry;
1227
+ tan1[i13 + 2] += sdirz;
1228
+ tan1[i23] += sdirx;
1229
+ tan1[i23 + 1] += sdiry;
1230
+ tan1[i23 + 2] += sdirz;
1231
+ }
1232
+ const tangentValues = new Float32Array(numVertices * 3);
1233
+ const bitangentValues = new Float32Array(numVertices * 3);
1234
+ for (i = 0; i < numVertices; i++) {
1235
+ i03 = i * 3;
1236
+ i13 = i03 + 1;
1237
+ i23 = i03 + 2;
1238
+ const n = Cartesian3_default.fromArray(normals, i03, normalScratch);
1239
+ const t = Cartesian3_default.fromArray(tan1, i03, tScratch);
1240
+ const scalar = Cartesian3_default.dot(n, t);
1241
+ Cartesian3_default.multiplyByScalar(n, scalar, normalScale);
1242
+ Cartesian3_default.normalize(Cartesian3_default.subtract(t, normalScale, t), t);
1243
+ tangentValues[i03] = t.x;
1244
+ tangentValues[i13] = t.y;
1245
+ tangentValues[i23] = t.z;
1246
+ Cartesian3_default.normalize(Cartesian3_default.cross(n, t, t), t);
1247
+ bitangentValues[i03] = t.x;
1248
+ bitangentValues[i13] = t.y;
1249
+ bitangentValues[i23] = t.z;
1250
+ }
1251
+ geometry.attributes.tangent = new GeometryAttribute_default({
1252
+ componentDatatype: ComponentDatatype_default.FLOAT,
1253
+ componentsPerAttribute: 3,
1254
+ values: tangentValues
1255
+ });
1256
+ geometry.attributes.bitangent = new GeometryAttribute_default({
1257
+ componentDatatype: ComponentDatatype_default.FLOAT,
1258
+ componentsPerAttribute: 3,
1259
+ values: bitangentValues
1260
+ });
1261
+ return geometry;
1262
+ };
1263
+ var scratchCartesian22 = new Cartesian2_default();
1264
+ var toEncode1 = new Cartesian3_default();
1265
+ var toEncode2 = new Cartesian3_default();
1266
+ var toEncode3 = new Cartesian3_default();
1267
+ var encodeResult2 = new Cartesian2_default();
1268
+ GeometryPipeline.compressVertices = function(geometry) {
1269
+ if (!defined_default(geometry)) {
1270
+ throw new DeveloperError_default("geometry is required.");
1271
+ }
1272
+ const extrudeAttribute = geometry.attributes.extrudeDirection;
1273
+ let i;
1274
+ let numVertices;
1275
+ if (defined_default(extrudeAttribute)) {
1276
+ const extrudeDirections = extrudeAttribute.values;
1277
+ numVertices = extrudeDirections.length / 3;
1278
+ const compressedDirections = new Float32Array(numVertices * 2);
1279
+ let i2 = 0;
1280
+ for (i = 0; i < numVertices; ++i) {
1281
+ Cartesian3_default.fromArray(extrudeDirections, i * 3, toEncode1);
1282
+ if (Cartesian3_default.equals(toEncode1, Cartesian3_default.ZERO)) {
1283
+ i2 += 2;
1284
+ continue;
1285
+ }
1286
+ encodeResult2 = AttributeCompression_default.octEncodeInRange(
1287
+ toEncode1,
1288
+ 65535,
1289
+ encodeResult2
1290
+ );
1291
+ compressedDirections[i2++] = encodeResult2.x;
1292
+ compressedDirections[i2++] = encodeResult2.y;
1293
+ }
1294
+ geometry.attributes.compressedAttributes = new GeometryAttribute_default({
1295
+ componentDatatype: ComponentDatatype_default.FLOAT,
1296
+ componentsPerAttribute: 2,
1297
+ values: compressedDirections
1298
+ });
1299
+ delete geometry.attributes.extrudeDirection;
1300
+ return geometry;
1301
+ }
1302
+ const normalAttribute = geometry.attributes.normal;
1303
+ const stAttribute = geometry.attributes.st;
1304
+ const hasNormal = defined_default(normalAttribute);
1305
+ const hasSt = defined_default(stAttribute);
1306
+ if (!hasNormal && !hasSt) {
1307
+ return geometry;
1308
+ }
1309
+ const tangentAttribute = geometry.attributes.tangent;
1310
+ const bitangentAttribute = geometry.attributes.bitangent;
1311
+ const hasTangent = defined_default(tangentAttribute);
1312
+ const hasBitangent = defined_default(bitangentAttribute);
1313
+ let normals;
1314
+ let st;
1315
+ let tangents;
1316
+ let bitangents;
1317
+ if (hasNormal) {
1318
+ normals = normalAttribute.values;
1319
+ }
1320
+ if (hasSt) {
1321
+ st = stAttribute.values;
1322
+ }
1323
+ if (hasTangent) {
1324
+ tangents = tangentAttribute.values;
1325
+ }
1326
+ if (hasBitangent) {
1327
+ bitangents = bitangentAttribute.values;
1328
+ }
1329
+ const length = hasNormal ? normals.length : st.length;
1330
+ const numComponents = hasNormal ? 3 : 2;
1331
+ numVertices = length / numComponents;
1332
+ let compressedLength = numVertices;
1333
+ let numCompressedComponents = hasSt && hasNormal ? 2 : 1;
1334
+ numCompressedComponents += hasTangent || hasBitangent ? 1 : 0;
1335
+ compressedLength *= numCompressedComponents;
1336
+ const compressedAttributes = new Float32Array(compressedLength);
1337
+ let normalIndex = 0;
1338
+ for (i = 0; i < numVertices; ++i) {
1339
+ if (hasSt) {
1340
+ Cartesian2_default.fromArray(st, i * 2, scratchCartesian22);
1341
+ compressedAttributes[normalIndex++] = AttributeCompression_default.compressTextureCoordinates(scratchCartesian22);
1342
+ }
1343
+ const index = i * 3;
1344
+ if (hasNormal && defined_default(tangents) && defined_default(bitangents)) {
1345
+ Cartesian3_default.fromArray(normals, index, toEncode1);
1346
+ Cartesian3_default.fromArray(tangents, index, toEncode2);
1347
+ Cartesian3_default.fromArray(bitangents, index, toEncode3);
1348
+ AttributeCompression_default.octPack(
1349
+ toEncode1,
1350
+ toEncode2,
1351
+ toEncode3,
1352
+ scratchCartesian22
1353
+ );
1354
+ compressedAttributes[normalIndex++] = scratchCartesian22.x;
1355
+ compressedAttributes[normalIndex++] = scratchCartesian22.y;
1356
+ } else {
1357
+ if (hasNormal) {
1358
+ Cartesian3_default.fromArray(normals, index, toEncode1);
1359
+ compressedAttributes[normalIndex++] = AttributeCompression_default.octEncodeFloat(toEncode1);
1360
+ }
1361
+ if (hasTangent) {
1362
+ Cartesian3_default.fromArray(tangents, index, toEncode1);
1363
+ compressedAttributes[normalIndex++] = AttributeCompression_default.octEncodeFloat(toEncode1);
1364
+ }
1365
+ if (hasBitangent) {
1366
+ Cartesian3_default.fromArray(bitangents, index, toEncode1);
1367
+ compressedAttributes[normalIndex++] = AttributeCompression_default.octEncodeFloat(toEncode1);
1368
+ }
1369
+ }
1370
+ }
1371
+ geometry.attributes.compressedAttributes = new GeometryAttribute_default({
1372
+ componentDatatype: ComponentDatatype_default.FLOAT,
1373
+ componentsPerAttribute: numCompressedComponents,
1374
+ values: compressedAttributes
1375
+ });
1376
+ if (hasNormal) {
1377
+ delete geometry.attributes.normal;
1378
+ }
1379
+ if (hasSt) {
1380
+ delete geometry.attributes.st;
1381
+ }
1382
+ if (hasBitangent) {
1383
+ delete geometry.attributes.bitangent;
1384
+ }
1385
+ if (hasTangent) {
1386
+ delete geometry.attributes.tangent;
1387
+ }
1388
+ return geometry;
1389
+ };
1390
+ function indexTriangles(geometry) {
1391
+ if (defined_default(geometry.indices)) {
1392
+ return geometry;
1393
+ }
1394
+ const numberOfVertices = Geometry_default.computeNumberOfVertices(geometry);
1395
+ if (numberOfVertices < 3) {
1396
+ throw new DeveloperError_default("The number of vertices must be at least three.");
1397
+ }
1398
+ if (numberOfVertices % 3 !== 0) {
1399
+ throw new DeveloperError_default(
1400
+ "The number of vertices must be a multiple of three."
1401
+ );
1402
+ }
1403
+ const indices = IndexDatatype_default.createTypedArray(
1404
+ numberOfVertices,
1405
+ numberOfVertices
1406
+ );
1407
+ for (let i = 0; i < numberOfVertices; ++i) {
1408
+ indices[i] = i;
1409
+ }
1410
+ geometry.indices = indices;
1411
+ return geometry;
1412
+ }
1413
+ function indexTriangleFan(geometry) {
1414
+ const numberOfVertices = Geometry_default.computeNumberOfVertices(geometry);
1415
+ if (numberOfVertices < 3) {
1416
+ throw new DeveloperError_default("The number of vertices must be at least three.");
1417
+ }
1418
+ const indices = IndexDatatype_default.createTypedArray(
1419
+ numberOfVertices,
1420
+ (numberOfVertices - 2) * 3
1421
+ );
1422
+ indices[0] = 1;
1423
+ indices[1] = 0;
1424
+ indices[2] = 2;
1425
+ let indicesIndex = 3;
1426
+ for (let i = 3; i < numberOfVertices; ++i) {
1427
+ indices[indicesIndex++] = i - 1;
1428
+ indices[indicesIndex++] = 0;
1429
+ indices[indicesIndex++] = i;
1430
+ }
1431
+ geometry.indices = indices;
1432
+ geometry.primitiveType = PrimitiveType_default.TRIANGLES;
1433
+ return geometry;
1434
+ }
1435
+ function indexTriangleStrip(geometry) {
1436
+ const numberOfVertices = Geometry_default.computeNumberOfVertices(geometry);
1437
+ if (numberOfVertices < 3) {
1438
+ throw new DeveloperError_default("The number of vertices must be at least 3.");
1439
+ }
1440
+ const indices = IndexDatatype_default.createTypedArray(
1441
+ numberOfVertices,
1442
+ (numberOfVertices - 2) * 3
1443
+ );
1444
+ indices[0] = 0;
1445
+ indices[1] = 1;
1446
+ indices[2] = 2;
1447
+ if (numberOfVertices > 3) {
1448
+ indices[3] = 0;
1449
+ indices[4] = 2;
1450
+ indices[5] = 3;
1451
+ }
1452
+ let indicesIndex = 6;
1453
+ for (let i = 3; i < numberOfVertices - 1; i += 2) {
1454
+ indices[indicesIndex++] = i;
1455
+ indices[indicesIndex++] = i - 1;
1456
+ indices[indicesIndex++] = i + 1;
1457
+ if (i + 2 < numberOfVertices) {
1458
+ indices[indicesIndex++] = i;
1459
+ indices[indicesIndex++] = i + 1;
1460
+ indices[indicesIndex++] = i + 2;
1461
+ }
1462
+ }
1463
+ geometry.indices = indices;
1464
+ geometry.primitiveType = PrimitiveType_default.TRIANGLES;
1465
+ return geometry;
1466
+ }
1467
+ function indexLines(geometry) {
1468
+ if (defined_default(geometry.indices)) {
1469
+ return geometry;
1470
+ }
1471
+ const numberOfVertices = Geometry_default.computeNumberOfVertices(geometry);
1472
+ if (numberOfVertices < 2) {
1473
+ throw new DeveloperError_default("The number of vertices must be at least two.");
1474
+ }
1475
+ if (numberOfVertices % 2 !== 0) {
1476
+ throw new DeveloperError_default("The number of vertices must be a multiple of 2.");
1477
+ }
1478
+ const indices = IndexDatatype_default.createTypedArray(
1479
+ numberOfVertices,
1480
+ numberOfVertices
1481
+ );
1482
+ for (let i = 0; i < numberOfVertices; ++i) {
1483
+ indices[i] = i;
1484
+ }
1485
+ geometry.indices = indices;
1486
+ return geometry;
1487
+ }
1488
+ function indexLineStrip(geometry) {
1489
+ const numberOfVertices = Geometry_default.computeNumberOfVertices(geometry);
1490
+ if (numberOfVertices < 2) {
1491
+ throw new DeveloperError_default("The number of vertices must be at least two.");
1492
+ }
1493
+ const indices = IndexDatatype_default.createTypedArray(
1494
+ numberOfVertices,
1495
+ (numberOfVertices - 1) * 2
1496
+ );
1497
+ indices[0] = 0;
1498
+ indices[1] = 1;
1499
+ let indicesIndex = 2;
1500
+ for (let i = 2; i < numberOfVertices; ++i) {
1501
+ indices[indicesIndex++] = i - 1;
1502
+ indices[indicesIndex++] = i;
1503
+ }
1504
+ geometry.indices = indices;
1505
+ geometry.primitiveType = PrimitiveType_default.LINES;
1506
+ return geometry;
1507
+ }
1508
+ function indexLineLoop(geometry) {
1509
+ const numberOfVertices = Geometry_default.computeNumberOfVertices(geometry);
1510
+ if (numberOfVertices < 2) {
1511
+ throw new DeveloperError_default("The number of vertices must be at least two.");
1512
+ }
1513
+ const indices = IndexDatatype_default.createTypedArray(
1514
+ numberOfVertices,
1515
+ numberOfVertices * 2
1516
+ );
1517
+ indices[0] = 0;
1518
+ indices[1] = 1;
1519
+ let indicesIndex = 2;
1520
+ for (let i = 2; i < numberOfVertices; ++i) {
1521
+ indices[indicesIndex++] = i - 1;
1522
+ indices[indicesIndex++] = i;
1523
+ }
1524
+ indices[indicesIndex++] = numberOfVertices - 1;
1525
+ indices[indicesIndex] = 0;
1526
+ geometry.indices = indices;
1527
+ geometry.primitiveType = PrimitiveType_default.LINES;
1528
+ return geometry;
1529
+ }
1530
+ function indexPrimitive(geometry) {
1531
+ switch (geometry.primitiveType) {
1532
+ case PrimitiveType_default.TRIANGLE_FAN:
1533
+ return indexTriangleFan(geometry);
1534
+ case PrimitiveType_default.TRIANGLE_STRIP:
1535
+ return indexTriangleStrip(geometry);
1536
+ case PrimitiveType_default.TRIANGLES:
1537
+ return indexTriangles(geometry);
1538
+ case PrimitiveType_default.LINE_STRIP:
1539
+ return indexLineStrip(geometry);
1540
+ case PrimitiveType_default.LINE_LOOP:
1541
+ return indexLineLoop(geometry);
1542
+ case PrimitiveType_default.LINES:
1543
+ return indexLines(geometry);
1544
+ }
1545
+ return geometry;
1546
+ }
1547
+ function offsetPointFromXZPlane(p, isBehind) {
1548
+ if (Math.abs(p.y) < Math_default.EPSILON6) {
1549
+ if (isBehind) {
1550
+ p.y = -Math_default.EPSILON6;
1551
+ } else {
1552
+ p.y = Math_default.EPSILON6;
1553
+ }
1554
+ }
1555
+ }
1556
+ function offsetTriangleFromXZPlane(p0, p1, p2) {
1557
+ if (p0.y !== 0 && p1.y !== 0 && p2.y !== 0) {
1558
+ offsetPointFromXZPlane(p0, p0.y < 0);
1559
+ offsetPointFromXZPlane(p1, p1.y < 0);
1560
+ offsetPointFromXZPlane(p2, p2.y < 0);
1561
+ return;
1562
+ }
1563
+ const p0y = Math.abs(p0.y);
1564
+ const p1y = Math.abs(p1.y);
1565
+ const p2y = Math.abs(p2.y);
1566
+ let sign;
1567
+ if (p0y > p1y) {
1568
+ if (p0y > p2y) {
1569
+ sign = Math_default.sign(p0.y);
1570
+ } else {
1571
+ sign = Math_default.sign(p2.y);
1572
+ }
1573
+ } else if (p1y > p2y) {
1574
+ sign = Math_default.sign(p1.y);
1575
+ } else {
1576
+ sign = Math_default.sign(p2.y);
1577
+ }
1578
+ const isBehind = sign < 0;
1579
+ offsetPointFromXZPlane(p0, isBehind);
1580
+ offsetPointFromXZPlane(p1, isBehind);
1581
+ offsetPointFromXZPlane(p2, isBehind);
1582
+ }
1583
+ var c3 = new Cartesian3_default();
1584
+ function getXZIntersectionOffsetPoints(p, p1, u12, v12) {
1585
+ Cartesian3_default.add(
1586
+ p,
1587
+ Cartesian3_default.multiplyByScalar(
1588
+ Cartesian3_default.subtract(p1, p, c3),
1589
+ p.y / (p.y - p1.y),
1590
+ c3
1591
+ ),
1592
+ u12
1593
+ );
1594
+ Cartesian3_default.clone(u12, v12);
1595
+ offsetPointFromXZPlane(u12, true);
1596
+ offsetPointFromXZPlane(v12, false);
1597
+ }
1598
+ var u1 = new Cartesian3_default();
1599
+ var u2 = new Cartesian3_default();
1600
+ var q1 = new Cartesian3_default();
1601
+ var q2 = new Cartesian3_default();
1602
+ var splitTriangleResult = {
1603
+ positions: new Array(7),
1604
+ indices: new Array(3 * 3)
1605
+ };
1606
+ function splitTriangle(p0, p1, p2) {
1607
+ if (p0.x >= 0 || p1.x >= 0 || p2.x >= 0) {
1608
+ return void 0;
1609
+ }
1610
+ offsetTriangleFromXZPlane(p0, p1, p2);
1611
+ const p0Behind = p0.y < 0;
1612
+ const p1Behind = p1.y < 0;
1613
+ const p2Behind = p2.y < 0;
1614
+ let numBehind = 0;
1615
+ numBehind += p0Behind ? 1 : 0;
1616
+ numBehind += p1Behind ? 1 : 0;
1617
+ numBehind += p2Behind ? 1 : 0;
1618
+ const indices = splitTriangleResult.indices;
1619
+ if (numBehind === 1) {
1620
+ indices[1] = 3;
1621
+ indices[2] = 4;
1622
+ indices[5] = 6;
1623
+ indices[7] = 6;
1624
+ indices[8] = 5;
1625
+ if (p0Behind) {
1626
+ getXZIntersectionOffsetPoints(p0, p1, u1, q1);
1627
+ getXZIntersectionOffsetPoints(p0, p2, u2, q2);
1628
+ indices[0] = 0;
1629
+ indices[3] = 1;
1630
+ indices[4] = 2;
1631
+ indices[6] = 1;
1632
+ } else if (p1Behind) {
1633
+ getXZIntersectionOffsetPoints(p1, p2, u1, q1);
1634
+ getXZIntersectionOffsetPoints(p1, p0, u2, q2);
1635
+ indices[0] = 1;
1636
+ indices[3] = 2;
1637
+ indices[4] = 0;
1638
+ indices[6] = 2;
1639
+ } else if (p2Behind) {
1640
+ getXZIntersectionOffsetPoints(p2, p0, u1, q1);
1641
+ getXZIntersectionOffsetPoints(p2, p1, u2, q2);
1642
+ indices[0] = 2;
1643
+ indices[3] = 0;
1644
+ indices[4] = 1;
1645
+ indices[6] = 0;
1646
+ }
1647
+ } else if (numBehind === 2) {
1648
+ indices[2] = 4;
1649
+ indices[4] = 4;
1650
+ indices[5] = 3;
1651
+ indices[7] = 5;
1652
+ indices[8] = 6;
1653
+ if (!p0Behind) {
1654
+ getXZIntersectionOffsetPoints(p0, p1, u1, q1);
1655
+ getXZIntersectionOffsetPoints(p0, p2, u2, q2);
1656
+ indices[0] = 1;
1657
+ indices[1] = 2;
1658
+ indices[3] = 1;
1659
+ indices[6] = 0;
1660
+ } else if (!p1Behind) {
1661
+ getXZIntersectionOffsetPoints(p1, p2, u1, q1);
1662
+ getXZIntersectionOffsetPoints(p1, p0, u2, q2);
1663
+ indices[0] = 2;
1664
+ indices[1] = 0;
1665
+ indices[3] = 2;
1666
+ indices[6] = 1;
1667
+ } else if (!p2Behind) {
1668
+ getXZIntersectionOffsetPoints(p2, p0, u1, q1);
1669
+ getXZIntersectionOffsetPoints(p2, p1, u2, q2);
1670
+ indices[0] = 0;
1671
+ indices[1] = 1;
1672
+ indices[3] = 0;
1673
+ indices[6] = 2;
1674
+ }
1675
+ }
1676
+ const positions = splitTriangleResult.positions;
1677
+ positions[0] = p0;
1678
+ positions[1] = p1;
1679
+ positions[2] = p2;
1680
+ positions.length = 3;
1681
+ if (numBehind === 1 || numBehind === 2) {
1682
+ positions[3] = u1;
1683
+ positions[4] = u2;
1684
+ positions[5] = q1;
1685
+ positions[6] = q2;
1686
+ positions.length = 7;
1687
+ }
1688
+ return splitTriangleResult;
1689
+ }
1690
+ function updateGeometryAfterSplit(geometry, computeBoundingSphere) {
1691
+ const attributes = geometry.attributes;
1692
+ if (attributes.position.values.length === 0) {
1693
+ return void 0;
1694
+ }
1695
+ for (const property in attributes) {
1696
+ if (attributes.hasOwnProperty(property) && defined_default(attributes[property]) && defined_default(attributes[property].values)) {
1697
+ const attribute = attributes[property];
1698
+ attribute.values = ComponentDatatype_default.createTypedArray(
1699
+ attribute.componentDatatype,
1700
+ attribute.values
1701
+ );
1702
+ }
1703
+ }
1704
+ const numberOfVertices = Geometry_default.computeNumberOfVertices(geometry);
1705
+ geometry.indices = IndexDatatype_default.createTypedArray(
1706
+ numberOfVertices,
1707
+ geometry.indices
1708
+ );
1709
+ if (computeBoundingSphere) {
1710
+ geometry.boundingSphere = BoundingSphere_default.fromVertices(
1711
+ attributes.position.values
1712
+ );
1713
+ }
1714
+ return geometry;
1715
+ }
1716
+ function copyGeometryForSplit(geometry) {
1717
+ const attributes = geometry.attributes;
1718
+ const copiedAttributes = {};
1719
+ for (const property in attributes) {
1720
+ if (attributes.hasOwnProperty(property) && defined_default(attributes[property]) && defined_default(attributes[property].values)) {
1721
+ const attribute = attributes[property];
1722
+ copiedAttributes[property] = new GeometryAttribute_default({
1723
+ componentDatatype: attribute.componentDatatype,
1724
+ componentsPerAttribute: attribute.componentsPerAttribute,
1725
+ normalize: attribute.normalize,
1726
+ values: []
1727
+ });
1728
+ }
1729
+ }
1730
+ return new Geometry_default({
1731
+ attributes: copiedAttributes,
1732
+ indices: [],
1733
+ primitiveType: geometry.primitiveType
1734
+ });
1735
+ }
1736
+ function updateInstanceAfterSplit(instance, westGeometry, eastGeometry) {
1737
+ const computeBoundingSphere = defined_default(instance.geometry.boundingSphere);
1738
+ westGeometry = updateGeometryAfterSplit(westGeometry, computeBoundingSphere);
1739
+ eastGeometry = updateGeometryAfterSplit(eastGeometry, computeBoundingSphere);
1740
+ if (defined_default(eastGeometry) && !defined_default(westGeometry)) {
1741
+ instance.geometry = eastGeometry;
1742
+ } else if (!defined_default(eastGeometry) && defined_default(westGeometry)) {
1743
+ instance.geometry = westGeometry;
1744
+ } else {
1745
+ instance.westHemisphereGeometry = westGeometry;
1746
+ instance.eastHemisphereGeometry = eastGeometry;
1747
+ instance.geometry = void 0;
1748
+ }
1749
+ }
1750
+ function generateBarycentricInterpolateFunction(CartesianType, numberOfComponents) {
1751
+ const v0Scratch = new CartesianType();
1752
+ const v1Scratch = new CartesianType();
1753
+ const v2Scratch = new CartesianType();
1754
+ return function(i0, i1, i2, coords, sourceValues, currentValues, insertedIndex, normalize) {
1755
+ const v02 = CartesianType.fromArray(
1756
+ sourceValues,
1757
+ i0 * numberOfComponents,
1758
+ v0Scratch
1759
+ );
1760
+ const v12 = CartesianType.fromArray(
1761
+ sourceValues,
1762
+ i1 * numberOfComponents,
1763
+ v1Scratch
1764
+ );
1765
+ const v22 = CartesianType.fromArray(
1766
+ sourceValues,
1767
+ i2 * numberOfComponents,
1768
+ v2Scratch
1769
+ );
1770
+ CartesianType.multiplyByScalar(v02, coords.x, v02);
1771
+ CartesianType.multiplyByScalar(v12, coords.y, v12);
1772
+ CartesianType.multiplyByScalar(v22, coords.z, v22);
1773
+ const value = CartesianType.add(v02, v12, v02);
1774
+ CartesianType.add(value, v22, value);
1775
+ if (normalize) {
1776
+ CartesianType.normalize(value, value);
1777
+ }
1778
+ CartesianType.pack(
1779
+ value,
1780
+ currentValues,
1781
+ insertedIndex * numberOfComponents
1782
+ );
1783
+ };
1784
+ }
1785
+ var interpolateAndPackCartesian4 = generateBarycentricInterpolateFunction(
1786
+ Cartesian4_default,
1787
+ 4
1788
+ );
1789
+ var interpolateAndPackCartesian3 = generateBarycentricInterpolateFunction(
1790
+ Cartesian3_default,
1791
+ 3
1792
+ );
1793
+ var interpolateAndPackCartesian2 = generateBarycentricInterpolateFunction(
1794
+ Cartesian2_default,
1795
+ 2
1796
+ );
1797
+ var interpolateAndPackBoolean = function(i0, i1, i2, coords, sourceValues, currentValues, insertedIndex) {
1798
+ const v12 = sourceValues[i0] * coords.x;
1799
+ const v22 = sourceValues[i1] * coords.y;
1800
+ const v3 = sourceValues[i2] * coords.z;
1801
+ currentValues[insertedIndex] = v12 + v22 + v3 > Math_default.EPSILON6 ? 1 : 0;
1802
+ };
1803
+ var p0Scratch = new Cartesian3_default();
1804
+ var p1Scratch = new Cartesian3_default();
1805
+ var p2Scratch = new Cartesian3_default();
1806
+ var barycentricScratch = new Cartesian3_default();
1807
+ function computeTriangleAttributes(i0, i1, i2, point, positions, normals, tangents, bitangents, texCoords, extrudeDirections, applyOffset, currentAttributes, customAttributeNames, customAttributesLength, allAttributes, insertedIndex) {
1808
+ if (!defined_default(normals) && !defined_default(tangents) && !defined_default(bitangents) && !defined_default(texCoords) && !defined_default(extrudeDirections) && customAttributesLength === 0) {
1809
+ return;
1810
+ }
1811
+ const p0 = Cartesian3_default.fromArray(positions, i0 * 3, p0Scratch);
1812
+ const p1 = Cartesian3_default.fromArray(positions, i1 * 3, p1Scratch);
1813
+ const p2 = Cartesian3_default.fromArray(positions, i2 * 3, p2Scratch);
1814
+ const coords = barycentricCoordinates_default(point, p0, p1, p2, barycentricScratch);
1815
+ if (!defined_default(coords)) {
1816
+ return;
1817
+ }
1818
+ if (defined_default(normals)) {
1819
+ interpolateAndPackCartesian3(
1820
+ i0,
1821
+ i1,
1822
+ i2,
1823
+ coords,
1824
+ normals,
1825
+ currentAttributes.normal.values,
1826
+ insertedIndex,
1827
+ true
1828
+ );
1829
+ }
1830
+ if (defined_default(extrudeDirections)) {
1831
+ const d0 = Cartesian3_default.fromArray(extrudeDirections, i0 * 3, p0Scratch);
1832
+ const d1 = Cartesian3_default.fromArray(extrudeDirections, i1 * 3, p1Scratch);
1833
+ const d2 = Cartesian3_default.fromArray(extrudeDirections, i2 * 3, p2Scratch);
1834
+ Cartesian3_default.multiplyByScalar(d0, coords.x, d0);
1835
+ Cartesian3_default.multiplyByScalar(d1, coords.y, d1);
1836
+ Cartesian3_default.multiplyByScalar(d2, coords.z, d2);
1837
+ let direction;
1838
+ if (!Cartesian3_default.equals(d0, Cartesian3_default.ZERO) || !Cartesian3_default.equals(d1, Cartesian3_default.ZERO) || !Cartesian3_default.equals(d2, Cartesian3_default.ZERO)) {
1839
+ direction = Cartesian3_default.add(d0, d1, d0);
1840
+ Cartesian3_default.add(direction, d2, direction);
1841
+ Cartesian3_default.normalize(direction, direction);
1842
+ } else {
1843
+ direction = p0Scratch;
1844
+ direction.x = 0;
1845
+ direction.y = 0;
1846
+ direction.z = 0;
1847
+ }
1848
+ Cartesian3_default.pack(
1849
+ direction,
1850
+ currentAttributes.extrudeDirection.values,
1851
+ insertedIndex * 3
1852
+ );
1853
+ }
1854
+ if (defined_default(applyOffset)) {
1855
+ interpolateAndPackBoolean(
1856
+ i0,
1857
+ i1,
1858
+ i2,
1859
+ coords,
1860
+ applyOffset,
1861
+ currentAttributes.applyOffset.values,
1862
+ insertedIndex
1863
+ );
1864
+ }
1865
+ if (defined_default(tangents)) {
1866
+ interpolateAndPackCartesian3(
1867
+ i0,
1868
+ i1,
1869
+ i2,
1870
+ coords,
1871
+ tangents,
1872
+ currentAttributes.tangent.values,
1873
+ insertedIndex,
1874
+ true
1875
+ );
1876
+ }
1877
+ if (defined_default(bitangents)) {
1878
+ interpolateAndPackCartesian3(
1879
+ i0,
1880
+ i1,
1881
+ i2,
1882
+ coords,
1883
+ bitangents,
1884
+ currentAttributes.bitangent.values,
1885
+ insertedIndex,
1886
+ true
1887
+ );
1888
+ }
1889
+ if (defined_default(texCoords)) {
1890
+ interpolateAndPackCartesian2(
1891
+ i0,
1892
+ i1,
1893
+ i2,
1894
+ coords,
1895
+ texCoords,
1896
+ currentAttributes.st.values,
1897
+ insertedIndex
1898
+ );
1899
+ }
1900
+ if (customAttributesLength > 0) {
1901
+ for (let i = 0; i < customAttributesLength; i++) {
1902
+ const attributeName = customAttributeNames[i];
1903
+ genericInterpolate(
1904
+ i0,
1905
+ i1,
1906
+ i2,
1907
+ coords,
1908
+ insertedIndex,
1909
+ allAttributes[attributeName],
1910
+ currentAttributes[attributeName]
1911
+ );
1912
+ }
1913
+ }
1914
+ }
1915
+ function genericInterpolate(i0, i1, i2, coords, insertedIndex, sourceAttribute, currentAttribute) {
1916
+ const componentsPerAttribute = sourceAttribute.componentsPerAttribute;
1917
+ const sourceValues = sourceAttribute.values;
1918
+ const currentValues = currentAttribute.values;
1919
+ switch (componentsPerAttribute) {
1920
+ case 4:
1921
+ interpolateAndPackCartesian4(
1922
+ i0,
1923
+ i1,
1924
+ i2,
1925
+ coords,
1926
+ sourceValues,
1927
+ currentValues,
1928
+ insertedIndex,
1929
+ false
1930
+ );
1931
+ break;
1932
+ case 3:
1933
+ interpolateAndPackCartesian3(
1934
+ i0,
1935
+ i1,
1936
+ i2,
1937
+ coords,
1938
+ sourceValues,
1939
+ currentValues,
1940
+ insertedIndex,
1941
+ false
1942
+ );
1943
+ break;
1944
+ case 2:
1945
+ interpolateAndPackCartesian2(
1946
+ i0,
1947
+ i1,
1948
+ i2,
1949
+ coords,
1950
+ sourceValues,
1951
+ currentValues,
1952
+ insertedIndex,
1953
+ false
1954
+ );
1955
+ break;
1956
+ default:
1957
+ currentValues[insertedIndex] = sourceValues[i0] * coords.x + sourceValues[i1] * coords.y + sourceValues[i2] * coords.z;
1958
+ }
1959
+ }
1960
+ function insertSplitPoint(currentAttributes, currentIndices, currentIndexMap, indices, currentIndex, point) {
1961
+ const insertIndex = currentAttributes.position.values.length / 3;
1962
+ if (currentIndex !== -1) {
1963
+ const prevIndex = indices[currentIndex];
1964
+ const newIndex = currentIndexMap[prevIndex];
1965
+ if (newIndex === -1) {
1966
+ currentIndexMap[prevIndex] = insertIndex;
1967
+ currentAttributes.position.values.push(point.x, point.y, point.z);
1968
+ currentIndices.push(insertIndex);
1969
+ return insertIndex;
1970
+ }
1971
+ currentIndices.push(newIndex);
1972
+ return newIndex;
1973
+ }
1974
+ currentAttributes.position.values.push(point.x, point.y, point.z);
1975
+ currentIndices.push(insertIndex);
1976
+ return insertIndex;
1977
+ }
1978
+ var NAMED_ATTRIBUTES = {
1979
+ position: true,
1980
+ normal: true,
1981
+ bitangent: true,
1982
+ tangent: true,
1983
+ st: true,
1984
+ extrudeDirection: true,
1985
+ applyOffset: true
1986
+ };
1987
+ function splitLongitudeTriangles(instance) {
1988
+ const geometry = instance.geometry;
1989
+ const attributes = geometry.attributes;
1990
+ const positions = attributes.position.values;
1991
+ const normals = defined_default(attributes.normal) ? attributes.normal.values : void 0;
1992
+ const bitangents = defined_default(attributes.bitangent) ? attributes.bitangent.values : void 0;
1993
+ const tangents = defined_default(attributes.tangent) ? attributes.tangent.values : void 0;
1994
+ const texCoords = defined_default(attributes.st) ? attributes.st.values : void 0;
1995
+ const extrudeDirections = defined_default(attributes.extrudeDirection) ? attributes.extrudeDirection.values : void 0;
1996
+ const applyOffset = defined_default(attributes.applyOffset) ? attributes.applyOffset.values : void 0;
1997
+ const indices = geometry.indices;
1998
+ const customAttributeNames = [];
1999
+ for (const attributeName in attributes) {
2000
+ if (attributes.hasOwnProperty(attributeName) && !NAMED_ATTRIBUTES[attributeName] && defined_default(attributes[attributeName])) {
2001
+ customAttributeNames.push(attributeName);
2002
+ }
2003
+ }
2004
+ const customAttributesLength = customAttributeNames.length;
2005
+ const eastGeometry = copyGeometryForSplit(geometry);
2006
+ const westGeometry = copyGeometryForSplit(geometry);
2007
+ let currentAttributes;
2008
+ let currentIndices;
2009
+ let currentIndexMap;
2010
+ let insertedIndex;
2011
+ let i;
2012
+ const westGeometryIndexMap = [];
2013
+ westGeometryIndexMap.length = positions.length / 3;
2014
+ const eastGeometryIndexMap = [];
2015
+ eastGeometryIndexMap.length = positions.length / 3;
2016
+ for (i = 0; i < westGeometryIndexMap.length; ++i) {
2017
+ westGeometryIndexMap[i] = -1;
2018
+ eastGeometryIndexMap[i] = -1;
2019
+ }
2020
+ const len = indices.length;
2021
+ for (i = 0; i < len; i += 3) {
2022
+ const i0 = indices[i];
2023
+ const i1 = indices[i + 1];
2024
+ const i2 = indices[i + 2];
2025
+ let p0 = Cartesian3_default.fromArray(positions, i0 * 3);
2026
+ let p1 = Cartesian3_default.fromArray(positions, i1 * 3);
2027
+ let p2 = Cartesian3_default.fromArray(positions, i2 * 3);
2028
+ const result = splitTriangle(p0, p1, p2);
2029
+ if (defined_default(result) && result.positions.length > 3) {
2030
+ const resultPositions = result.positions;
2031
+ const resultIndices = result.indices;
2032
+ const resultLength = resultIndices.length;
2033
+ for (let j = 0; j < resultLength; ++j) {
2034
+ const resultIndex = resultIndices[j];
2035
+ const point = resultPositions[resultIndex];
2036
+ if (point.y < 0) {
2037
+ currentAttributes = westGeometry.attributes;
2038
+ currentIndices = westGeometry.indices;
2039
+ currentIndexMap = westGeometryIndexMap;
2040
+ } else {
2041
+ currentAttributes = eastGeometry.attributes;
2042
+ currentIndices = eastGeometry.indices;
2043
+ currentIndexMap = eastGeometryIndexMap;
2044
+ }
2045
+ insertedIndex = insertSplitPoint(
2046
+ currentAttributes,
2047
+ currentIndices,
2048
+ currentIndexMap,
2049
+ indices,
2050
+ resultIndex < 3 ? i + resultIndex : -1,
2051
+ point
2052
+ );
2053
+ computeTriangleAttributes(
2054
+ i0,
2055
+ i1,
2056
+ i2,
2057
+ point,
2058
+ positions,
2059
+ normals,
2060
+ tangents,
2061
+ bitangents,
2062
+ texCoords,
2063
+ extrudeDirections,
2064
+ applyOffset,
2065
+ currentAttributes,
2066
+ customAttributeNames,
2067
+ customAttributesLength,
2068
+ attributes,
2069
+ insertedIndex
2070
+ );
2071
+ }
2072
+ } else {
2073
+ if (defined_default(result)) {
2074
+ p0 = result.positions[0];
2075
+ p1 = result.positions[1];
2076
+ p2 = result.positions[2];
2077
+ }
2078
+ if (p0.y < 0) {
2079
+ currentAttributes = westGeometry.attributes;
2080
+ currentIndices = westGeometry.indices;
2081
+ currentIndexMap = westGeometryIndexMap;
2082
+ } else {
2083
+ currentAttributes = eastGeometry.attributes;
2084
+ currentIndices = eastGeometry.indices;
2085
+ currentIndexMap = eastGeometryIndexMap;
2086
+ }
2087
+ insertedIndex = insertSplitPoint(
2088
+ currentAttributes,
2089
+ currentIndices,
2090
+ currentIndexMap,
2091
+ indices,
2092
+ i,
2093
+ p0
2094
+ );
2095
+ computeTriangleAttributes(
2096
+ i0,
2097
+ i1,
2098
+ i2,
2099
+ p0,
2100
+ positions,
2101
+ normals,
2102
+ tangents,
2103
+ bitangents,
2104
+ texCoords,
2105
+ extrudeDirections,
2106
+ applyOffset,
2107
+ currentAttributes,
2108
+ customAttributeNames,
2109
+ customAttributesLength,
2110
+ attributes,
2111
+ insertedIndex
2112
+ );
2113
+ insertedIndex = insertSplitPoint(
2114
+ currentAttributes,
2115
+ currentIndices,
2116
+ currentIndexMap,
2117
+ indices,
2118
+ i + 1,
2119
+ p1
2120
+ );
2121
+ computeTriangleAttributes(
2122
+ i0,
2123
+ i1,
2124
+ i2,
2125
+ p1,
2126
+ positions,
2127
+ normals,
2128
+ tangents,
2129
+ bitangents,
2130
+ texCoords,
2131
+ extrudeDirections,
2132
+ applyOffset,
2133
+ currentAttributes,
2134
+ customAttributeNames,
2135
+ customAttributesLength,
2136
+ attributes,
2137
+ insertedIndex
2138
+ );
2139
+ insertedIndex = insertSplitPoint(
2140
+ currentAttributes,
2141
+ currentIndices,
2142
+ currentIndexMap,
2143
+ indices,
2144
+ i + 2,
2145
+ p2
2146
+ );
2147
+ computeTriangleAttributes(
2148
+ i0,
2149
+ i1,
2150
+ i2,
2151
+ p2,
2152
+ positions,
2153
+ normals,
2154
+ tangents,
2155
+ bitangents,
2156
+ texCoords,
2157
+ extrudeDirections,
2158
+ applyOffset,
2159
+ currentAttributes,
2160
+ customAttributeNames,
2161
+ customAttributesLength,
2162
+ attributes,
2163
+ insertedIndex
2164
+ );
2165
+ }
2166
+ }
2167
+ updateInstanceAfterSplit(instance, westGeometry, eastGeometry);
2168
+ }
2169
+ var xzPlane = Plane_default.fromPointNormal(Cartesian3_default.ZERO, Cartesian3_default.UNIT_Y);
2170
+ var offsetScratch = new Cartesian3_default();
2171
+ var offsetPointScratch = new Cartesian3_default();
2172
+ function computeLineAttributes(i0, i1, point, positions, insertIndex, currentAttributes, applyOffset) {
2173
+ if (!defined_default(applyOffset)) {
2174
+ return;
2175
+ }
2176
+ const p0 = Cartesian3_default.fromArray(positions, i0 * 3, p0Scratch);
2177
+ if (Cartesian3_default.equalsEpsilon(p0, point, Math_default.EPSILON10)) {
2178
+ currentAttributes.applyOffset.values[insertIndex] = applyOffset[i0];
2179
+ } else {
2180
+ currentAttributes.applyOffset.values[insertIndex] = applyOffset[i1];
2181
+ }
2182
+ }
2183
+ function splitLongitudeLines(instance) {
2184
+ const geometry = instance.geometry;
2185
+ const attributes = geometry.attributes;
2186
+ const positions = attributes.position.values;
2187
+ const applyOffset = defined_default(attributes.applyOffset) ? attributes.applyOffset.values : void 0;
2188
+ const indices = geometry.indices;
2189
+ const eastGeometry = copyGeometryForSplit(geometry);
2190
+ const westGeometry = copyGeometryForSplit(geometry);
2191
+ let i;
2192
+ const length = indices.length;
2193
+ const westGeometryIndexMap = [];
2194
+ westGeometryIndexMap.length = positions.length / 3;
2195
+ const eastGeometryIndexMap = [];
2196
+ eastGeometryIndexMap.length = positions.length / 3;
2197
+ for (i = 0; i < westGeometryIndexMap.length; ++i) {
2198
+ westGeometryIndexMap[i] = -1;
2199
+ eastGeometryIndexMap[i] = -1;
2200
+ }
2201
+ for (i = 0; i < length; i += 2) {
2202
+ const i0 = indices[i];
2203
+ const i1 = indices[i + 1];
2204
+ const p0 = Cartesian3_default.fromArray(positions, i0 * 3, p0Scratch);
2205
+ const p1 = Cartesian3_default.fromArray(positions, i1 * 3, p1Scratch);
2206
+ let insertIndex;
2207
+ if (Math.abs(p0.y) < Math_default.EPSILON6) {
2208
+ if (p0.y < 0) {
2209
+ p0.y = -Math_default.EPSILON6;
2210
+ } else {
2211
+ p0.y = Math_default.EPSILON6;
2212
+ }
2213
+ }
2214
+ if (Math.abs(p1.y) < Math_default.EPSILON6) {
2215
+ if (p1.y < 0) {
2216
+ p1.y = -Math_default.EPSILON6;
2217
+ } else {
2218
+ p1.y = Math_default.EPSILON6;
2219
+ }
2220
+ }
2221
+ let p0Attributes = eastGeometry.attributes;
2222
+ let p0Indices = eastGeometry.indices;
2223
+ let p0IndexMap = eastGeometryIndexMap;
2224
+ let p1Attributes = westGeometry.attributes;
2225
+ let p1Indices = westGeometry.indices;
2226
+ let p1IndexMap = westGeometryIndexMap;
2227
+ const intersection = IntersectionTests_default.lineSegmentPlane(
2228
+ p0,
2229
+ p1,
2230
+ xzPlane,
2231
+ p2Scratch
2232
+ );
2233
+ if (defined_default(intersection)) {
2234
+ const offset = Cartesian3_default.multiplyByScalar(
2235
+ Cartesian3_default.UNIT_Y,
2236
+ 5 * Math_default.EPSILON9,
2237
+ offsetScratch
2238
+ );
2239
+ if (p0.y < 0) {
2240
+ Cartesian3_default.negate(offset, offset);
2241
+ p0Attributes = westGeometry.attributes;
2242
+ p0Indices = westGeometry.indices;
2243
+ p0IndexMap = westGeometryIndexMap;
2244
+ p1Attributes = eastGeometry.attributes;
2245
+ p1Indices = eastGeometry.indices;
2246
+ p1IndexMap = eastGeometryIndexMap;
2247
+ }
2248
+ const offsetPoint = Cartesian3_default.add(
2249
+ intersection,
2250
+ offset,
2251
+ offsetPointScratch
2252
+ );
2253
+ insertIndex = insertSplitPoint(
2254
+ p0Attributes,
2255
+ p0Indices,
2256
+ p0IndexMap,
2257
+ indices,
2258
+ i,
2259
+ p0
2260
+ );
2261
+ computeLineAttributes(
2262
+ i0,
2263
+ i1,
2264
+ p0,
2265
+ positions,
2266
+ insertIndex,
2267
+ p0Attributes,
2268
+ applyOffset
2269
+ );
2270
+ insertIndex = insertSplitPoint(
2271
+ p0Attributes,
2272
+ p0Indices,
2273
+ p0IndexMap,
2274
+ indices,
2275
+ -1,
2276
+ offsetPoint
2277
+ );
2278
+ computeLineAttributes(
2279
+ i0,
2280
+ i1,
2281
+ offsetPoint,
2282
+ positions,
2283
+ insertIndex,
2284
+ p0Attributes,
2285
+ applyOffset
2286
+ );
2287
+ Cartesian3_default.negate(offset, offset);
2288
+ Cartesian3_default.add(intersection, offset, offsetPoint);
2289
+ insertIndex = insertSplitPoint(
2290
+ p1Attributes,
2291
+ p1Indices,
2292
+ p1IndexMap,
2293
+ indices,
2294
+ -1,
2295
+ offsetPoint
2296
+ );
2297
+ computeLineAttributes(
2298
+ i0,
2299
+ i1,
2300
+ offsetPoint,
2301
+ positions,
2302
+ insertIndex,
2303
+ p1Attributes,
2304
+ applyOffset
2305
+ );
2306
+ insertIndex = insertSplitPoint(
2307
+ p1Attributes,
2308
+ p1Indices,
2309
+ p1IndexMap,
2310
+ indices,
2311
+ i + 1,
2312
+ p1
2313
+ );
2314
+ computeLineAttributes(
2315
+ i0,
2316
+ i1,
2317
+ p1,
2318
+ positions,
2319
+ insertIndex,
2320
+ p1Attributes,
2321
+ applyOffset
2322
+ );
2323
+ } else {
2324
+ let currentAttributes;
2325
+ let currentIndices;
2326
+ let currentIndexMap;
2327
+ if (p0.y < 0) {
2328
+ currentAttributes = westGeometry.attributes;
2329
+ currentIndices = westGeometry.indices;
2330
+ currentIndexMap = westGeometryIndexMap;
2331
+ } else {
2332
+ currentAttributes = eastGeometry.attributes;
2333
+ currentIndices = eastGeometry.indices;
2334
+ currentIndexMap = eastGeometryIndexMap;
2335
+ }
2336
+ insertIndex = insertSplitPoint(
2337
+ currentAttributes,
2338
+ currentIndices,
2339
+ currentIndexMap,
2340
+ indices,
2341
+ i,
2342
+ p0
2343
+ );
2344
+ computeLineAttributes(
2345
+ i0,
2346
+ i1,
2347
+ p0,
2348
+ positions,
2349
+ insertIndex,
2350
+ currentAttributes,
2351
+ applyOffset
2352
+ );
2353
+ insertIndex = insertSplitPoint(
2354
+ currentAttributes,
2355
+ currentIndices,
2356
+ currentIndexMap,
2357
+ indices,
2358
+ i + 1,
2359
+ p1
2360
+ );
2361
+ computeLineAttributes(
2362
+ i0,
2363
+ i1,
2364
+ p1,
2365
+ positions,
2366
+ insertIndex,
2367
+ currentAttributes,
2368
+ applyOffset
2369
+ );
2370
+ }
2371
+ }
2372
+ updateInstanceAfterSplit(instance, westGeometry, eastGeometry);
2373
+ }
2374
+ var cartesian2Scratch0 = new Cartesian2_default();
2375
+ var cartesian2Scratch1 = new Cartesian2_default();
2376
+ var cartesian3Scratch0 = new Cartesian3_default();
2377
+ var cartesian3Scratch2 = new Cartesian3_default();
2378
+ var cartesian3Scratch3 = new Cartesian3_default();
2379
+ var cartesian3Scratch4 = new Cartesian3_default();
2380
+ var cartesian3Scratch5 = new Cartesian3_default();
2381
+ var cartesian3Scratch6 = new Cartesian3_default();
2382
+ var cartesian4Scratch0 = new Cartesian4_default();
2383
+ function updateAdjacencyAfterSplit(geometry) {
2384
+ const attributes = geometry.attributes;
2385
+ const positions = attributes.position.values;
2386
+ const prevPositions = attributes.prevPosition.values;
2387
+ const nextPositions = attributes.nextPosition.values;
2388
+ const length = positions.length;
2389
+ for (let j = 0; j < length; j += 3) {
2390
+ const position = Cartesian3_default.unpack(positions, j, cartesian3Scratch0);
2391
+ if (position.x > 0) {
2392
+ continue;
2393
+ }
2394
+ const prevPosition = Cartesian3_default.unpack(
2395
+ prevPositions,
2396
+ j,
2397
+ cartesian3Scratch2
2398
+ );
2399
+ if (position.y < 0 && prevPosition.y > 0 || position.y > 0 && prevPosition.y < 0) {
2400
+ if (j - 3 > 0) {
2401
+ prevPositions[j] = positions[j - 3];
2402
+ prevPositions[j + 1] = positions[j - 2];
2403
+ prevPositions[j + 2] = positions[j - 1];
2404
+ } else {
2405
+ Cartesian3_default.pack(position, prevPositions, j);
2406
+ }
2407
+ }
2408
+ const nextPosition = Cartesian3_default.unpack(
2409
+ nextPositions,
2410
+ j,
2411
+ cartesian3Scratch3
2412
+ );
2413
+ if (position.y < 0 && nextPosition.y > 0 || position.y > 0 && nextPosition.y < 0) {
2414
+ if (j + 3 < length) {
2415
+ nextPositions[j] = positions[j + 3];
2416
+ nextPositions[j + 1] = positions[j + 4];
2417
+ nextPositions[j + 2] = positions[j + 5];
2418
+ } else {
2419
+ Cartesian3_default.pack(position, nextPositions, j);
2420
+ }
2421
+ }
2422
+ }
2423
+ }
2424
+ var offsetScalar = 5 * Math_default.EPSILON9;
2425
+ var coplanarOffset = Math_default.EPSILON6;
2426
+ function splitLongitudePolyline(instance) {
2427
+ const geometry = instance.geometry;
2428
+ const attributes = geometry.attributes;
2429
+ const positions = attributes.position.values;
2430
+ const prevPositions = attributes.prevPosition.values;
2431
+ const nextPositions = attributes.nextPosition.values;
2432
+ const expandAndWidths = attributes.expandAndWidth.values;
2433
+ const texCoords = defined_default(attributes.st) ? attributes.st.values : void 0;
2434
+ const colors = defined_default(attributes.color) ? attributes.color.values : void 0;
2435
+ const eastGeometry = copyGeometryForSplit(geometry);
2436
+ const westGeometry = copyGeometryForSplit(geometry);
2437
+ let i;
2438
+ let j;
2439
+ let index;
2440
+ let intersectionFound = false;
2441
+ const length = positions.length / 3;
2442
+ for (i = 0; i < length; i += 4) {
2443
+ const i0 = i;
2444
+ const i2 = i + 2;
2445
+ const p0 = Cartesian3_default.fromArray(positions, i0 * 3, cartesian3Scratch0);
2446
+ const p2 = Cartesian3_default.fromArray(positions, i2 * 3, cartesian3Scratch2);
2447
+ if (Math.abs(p0.y) < coplanarOffset) {
2448
+ p0.y = coplanarOffset * (p2.y < 0 ? -1 : 1);
2449
+ positions[i * 3 + 1] = p0.y;
2450
+ positions[(i + 1) * 3 + 1] = p0.y;
2451
+ for (j = i0 * 3; j < i0 * 3 + 4 * 3; j += 3) {
2452
+ prevPositions[j] = positions[i * 3];
2453
+ prevPositions[j + 1] = positions[i * 3 + 1];
2454
+ prevPositions[j + 2] = positions[i * 3 + 2];
2455
+ }
2456
+ }
2457
+ if (Math.abs(p2.y) < coplanarOffset) {
2458
+ p2.y = coplanarOffset * (p0.y < 0 ? -1 : 1);
2459
+ positions[(i + 2) * 3 + 1] = p2.y;
2460
+ positions[(i + 3) * 3 + 1] = p2.y;
2461
+ for (j = i0 * 3; j < i0 * 3 + 4 * 3; j += 3) {
2462
+ nextPositions[j] = positions[(i + 2) * 3];
2463
+ nextPositions[j + 1] = positions[(i + 2) * 3 + 1];
2464
+ nextPositions[j + 2] = positions[(i + 2) * 3 + 2];
2465
+ }
2466
+ }
2467
+ let p0Attributes = eastGeometry.attributes;
2468
+ let p0Indices = eastGeometry.indices;
2469
+ let p2Attributes = westGeometry.attributes;
2470
+ let p2Indices = westGeometry.indices;
2471
+ const intersection = IntersectionTests_default.lineSegmentPlane(
2472
+ p0,
2473
+ p2,
2474
+ xzPlane,
2475
+ cartesian3Scratch4
2476
+ );
2477
+ if (defined_default(intersection)) {
2478
+ intersectionFound = true;
2479
+ const offset = Cartesian3_default.multiplyByScalar(
2480
+ Cartesian3_default.UNIT_Y,
2481
+ offsetScalar,
2482
+ cartesian3Scratch5
2483
+ );
2484
+ if (p0.y < 0) {
2485
+ Cartesian3_default.negate(offset, offset);
2486
+ p0Attributes = westGeometry.attributes;
2487
+ p0Indices = westGeometry.indices;
2488
+ p2Attributes = eastGeometry.attributes;
2489
+ p2Indices = eastGeometry.indices;
2490
+ }
2491
+ const offsetPoint = Cartesian3_default.add(
2492
+ intersection,
2493
+ offset,
2494
+ cartesian3Scratch6
2495
+ );
2496
+ p0Attributes.position.values.push(p0.x, p0.y, p0.z, p0.x, p0.y, p0.z);
2497
+ p0Attributes.position.values.push(
2498
+ offsetPoint.x,
2499
+ offsetPoint.y,
2500
+ offsetPoint.z
2501
+ );
2502
+ p0Attributes.position.values.push(
2503
+ offsetPoint.x,
2504
+ offsetPoint.y,
2505
+ offsetPoint.z
2506
+ );
2507
+ p0Attributes.prevPosition.values.push(
2508
+ prevPositions[i0 * 3],
2509
+ prevPositions[i0 * 3 + 1],
2510
+ prevPositions[i0 * 3 + 2]
2511
+ );
2512
+ p0Attributes.prevPosition.values.push(
2513
+ prevPositions[i0 * 3 + 3],
2514
+ prevPositions[i0 * 3 + 4],
2515
+ prevPositions[i0 * 3 + 5]
2516
+ );
2517
+ p0Attributes.prevPosition.values.push(p0.x, p0.y, p0.z, p0.x, p0.y, p0.z);
2518
+ p0Attributes.nextPosition.values.push(
2519
+ offsetPoint.x,
2520
+ offsetPoint.y,
2521
+ offsetPoint.z
2522
+ );
2523
+ p0Attributes.nextPosition.values.push(
2524
+ offsetPoint.x,
2525
+ offsetPoint.y,
2526
+ offsetPoint.z
2527
+ );
2528
+ p0Attributes.nextPosition.values.push(
2529
+ offsetPoint.x,
2530
+ offsetPoint.y,
2531
+ offsetPoint.z
2532
+ );
2533
+ p0Attributes.nextPosition.values.push(
2534
+ offsetPoint.x,
2535
+ offsetPoint.y,
2536
+ offsetPoint.z
2537
+ );
2538
+ Cartesian3_default.negate(offset, offset);
2539
+ Cartesian3_default.add(intersection, offset, offsetPoint);
2540
+ p2Attributes.position.values.push(
2541
+ offsetPoint.x,
2542
+ offsetPoint.y,
2543
+ offsetPoint.z
2544
+ );
2545
+ p2Attributes.position.values.push(
2546
+ offsetPoint.x,
2547
+ offsetPoint.y,
2548
+ offsetPoint.z
2549
+ );
2550
+ p2Attributes.position.values.push(p2.x, p2.y, p2.z, p2.x, p2.y, p2.z);
2551
+ p2Attributes.prevPosition.values.push(
2552
+ offsetPoint.x,
2553
+ offsetPoint.y,
2554
+ offsetPoint.z
2555
+ );
2556
+ p2Attributes.prevPosition.values.push(
2557
+ offsetPoint.x,
2558
+ offsetPoint.y,
2559
+ offsetPoint.z
2560
+ );
2561
+ p2Attributes.prevPosition.values.push(
2562
+ offsetPoint.x,
2563
+ offsetPoint.y,
2564
+ offsetPoint.z
2565
+ );
2566
+ p2Attributes.prevPosition.values.push(
2567
+ offsetPoint.x,
2568
+ offsetPoint.y,
2569
+ offsetPoint.z
2570
+ );
2571
+ p2Attributes.nextPosition.values.push(p2.x, p2.y, p2.z, p2.x, p2.y, p2.z);
2572
+ p2Attributes.nextPosition.values.push(
2573
+ nextPositions[i2 * 3],
2574
+ nextPositions[i2 * 3 + 1],
2575
+ nextPositions[i2 * 3 + 2]
2576
+ );
2577
+ p2Attributes.nextPosition.values.push(
2578
+ nextPositions[i2 * 3 + 3],
2579
+ nextPositions[i2 * 3 + 4],
2580
+ nextPositions[i2 * 3 + 5]
2581
+ );
2582
+ const ew0 = Cartesian2_default.fromArray(
2583
+ expandAndWidths,
2584
+ i0 * 2,
2585
+ cartesian2Scratch0
2586
+ );
2587
+ const width = Math.abs(ew0.y);
2588
+ p0Attributes.expandAndWidth.values.push(-1, width, 1, width);
2589
+ p0Attributes.expandAndWidth.values.push(-1, -width, 1, -width);
2590
+ p2Attributes.expandAndWidth.values.push(-1, width, 1, width);
2591
+ p2Attributes.expandAndWidth.values.push(-1, -width, 1, -width);
2592
+ let t = Cartesian3_default.magnitudeSquared(
2593
+ Cartesian3_default.subtract(intersection, p0, cartesian3Scratch3)
2594
+ );
2595
+ t /= Cartesian3_default.magnitudeSquared(
2596
+ Cartesian3_default.subtract(p2, p0, cartesian3Scratch3)
2597
+ );
2598
+ if (defined_default(colors)) {
2599
+ const c0 = Cartesian4_default.fromArray(colors, i0 * 4, cartesian4Scratch0);
2600
+ const c2 = Cartesian4_default.fromArray(colors, i2 * 4, cartesian4Scratch0);
2601
+ const r = Math_default.lerp(c0.x, c2.x, t);
2602
+ const g = Math_default.lerp(c0.y, c2.y, t);
2603
+ const b = Math_default.lerp(c0.z, c2.z, t);
2604
+ const a = Math_default.lerp(c0.w, c2.w, t);
2605
+ for (j = i0 * 4; j < i0 * 4 + 2 * 4; ++j) {
2606
+ p0Attributes.color.values.push(colors[j]);
2607
+ }
2608
+ p0Attributes.color.values.push(r, g, b, a);
2609
+ p0Attributes.color.values.push(r, g, b, a);
2610
+ p2Attributes.color.values.push(r, g, b, a);
2611
+ p2Attributes.color.values.push(r, g, b, a);
2612
+ for (j = i2 * 4; j < i2 * 4 + 2 * 4; ++j) {
2613
+ p2Attributes.color.values.push(colors[j]);
2614
+ }
2615
+ }
2616
+ if (defined_default(texCoords)) {
2617
+ const s0 = Cartesian2_default.fromArray(texCoords, i0 * 2, cartesian2Scratch0);
2618
+ const s3 = Cartesian2_default.fromArray(
2619
+ texCoords,
2620
+ (i + 3) * 2,
2621
+ cartesian2Scratch1
2622
+ );
2623
+ const sx = Math_default.lerp(s0.x, s3.x, t);
2624
+ for (j = i0 * 2; j < i0 * 2 + 2 * 2; ++j) {
2625
+ p0Attributes.st.values.push(texCoords[j]);
2626
+ }
2627
+ p0Attributes.st.values.push(sx, s0.y);
2628
+ p0Attributes.st.values.push(sx, s3.y);
2629
+ p2Attributes.st.values.push(sx, s0.y);
2630
+ p2Attributes.st.values.push(sx, s3.y);
2631
+ for (j = i2 * 2; j < i2 * 2 + 2 * 2; ++j) {
2632
+ p2Attributes.st.values.push(texCoords[j]);
2633
+ }
2634
+ }
2635
+ index = p0Attributes.position.values.length / 3 - 4;
2636
+ p0Indices.push(index, index + 2, index + 1);
2637
+ p0Indices.push(index + 1, index + 2, index + 3);
2638
+ index = p2Attributes.position.values.length / 3 - 4;
2639
+ p2Indices.push(index, index + 2, index + 1);
2640
+ p2Indices.push(index + 1, index + 2, index + 3);
2641
+ } else {
2642
+ let currentAttributes;
2643
+ let currentIndices;
2644
+ if (p0.y < 0) {
2645
+ currentAttributes = westGeometry.attributes;
2646
+ currentIndices = westGeometry.indices;
2647
+ } else {
2648
+ currentAttributes = eastGeometry.attributes;
2649
+ currentIndices = eastGeometry.indices;
2650
+ }
2651
+ currentAttributes.position.values.push(p0.x, p0.y, p0.z);
2652
+ currentAttributes.position.values.push(p0.x, p0.y, p0.z);
2653
+ currentAttributes.position.values.push(p2.x, p2.y, p2.z);
2654
+ currentAttributes.position.values.push(p2.x, p2.y, p2.z);
2655
+ for (j = i * 3; j < i * 3 + 4 * 3; ++j) {
2656
+ currentAttributes.prevPosition.values.push(prevPositions[j]);
2657
+ currentAttributes.nextPosition.values.push(nextPositions[j]);
2658
+ }
2659
+ for (j = i * 2; j < i * 2 + 4 * 2; ++j) {
2660
+ currentAttributes.expandAndWidth.values.push(expandAndWidths[j]);
2661
+ if (defined_default(texCoords)) {
2662
+ currentAttributes.st.values.push(texCoords[j]);
2663
+ }
2664
+ }
2665
+ if (defined_default(colors)) {
2666
+ for (j = i * 4; j < i * 4 + 4 * 4; ++j) {
2667
+ currentAttributes.color.values.push(colors[j]);
2668
+ }
2669
+ }
2670
+ index = currentAttributes.position.values.length / 3 - 4;
2671
+ currentIndices.push(index, index + 2, index + 1);
2672
+ currentIndices.push(index + 1, index + 2, index + 3);
2673
+ }
2674
+ }
2675
+ if (intersectionFound) {
2676
+ updateAdjacencyAfterSplit(westGeometry);
2677
+ updateAdjacencyAfterSplit(eastGeometry);
2678
+ }
2679
+ updateInstanceAfterSplit(instance, westGeometry, eastGeometry);
2680
+ }
2681
+ GeometryPipeline.splitLongitude = function(instance) {
2682
+ if (!defined_default(instance)) {
2683
+ throw new DeveloperError_default("instance is required.");
2684
+ }
2685
+ const geometry = instance.geometry;
2686
+ const boundingSphere = geometry.boundingSphere;
2687
+ if (defined_default(boundingSphere)) {
2688
+ const minX = boundingSphere.center.x - boundingSphere.radius;
2689
+ if (minX > 0 || BoundingSphere_default.intersectPlane(boundingSphere, Plane_default.ORIGIN_ZX_PLANE) !== Intersect_default.INTERSECTING) {
2690
+ return instance;
2691
+ }
2692
+ }
2693
+ if (geometry.geometryType !== GeometryType_default.NONE) {
2694
+ switch (geometry.geometryType) {
2695
+ case GeometryType_default.POLYLINES:
2696
+ splitLongitudePolyline(instance);
2697
+ break;
2698
+ case GeometryType_default.TRIANGLES:
2699
+ splitLongitudeTriangles(instance);
2700
+ break;
2701
+ case GeometryType_default.LINES:
2702
+ splitLongitudeLines(instance);
2703
+ break;
2704
+ }
2705
+ } else {
2706
+ indexPrimitive(geometry);
2707
+ if (geometry.primitiveType === PrimitiveType_default.TRIANGLES) {
2708
+ splitLongitudeTriangles(instance);
2709
+ } else if (geometry.primitiveType === PrimitiveType_default.LINES) {
2710
+ splitLongitudeLines(instance);
2711
+ }
2712
+ }
2713
+ return instance;
2714
+ };
2715
+ var GeometryPipeline_default = GeometryPipeline;
2716
+
2717
+ export {
2718
+ GeometryPipeline_default
2719
+ };