deeptwins-cesium-engine 0.0.3

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Files changed (2085) hide show
  1. package/Build/ThirdParty/Workers/zip-web-worker.js +640 -0
  2. package/Build/Workers/chunk-2363JE27.js +163 -0
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  1974. package/Source/Shaders/SunVS.js +30 -0
  1975. package/Source/Shaders/Vector3DTileClampedPolylinesFS.glsl +48 -0
  1976. package/Source/Shaders/Vector3DTileClampedPolylinesFS.js +50 -0
  1977. package/Source/Shaders/Vector3DTileClampedPolylinesVS.glsl +85 -0
  1978. package/Source/Shaders/Vector3DTileClampedPolylinesVS.js +87 -0
  1979. package/Source/Shaders/Vector3DTilePolylinesVS.glsl +22 -0
  1980. package/Source/Shaders/Vector3DTilePolylinesVS.js +24 -0
  1981. package/Source/Shaders/VectorTileVS.glsl +9 -0
  1982. package/Source/Shaders/VectorTileVS.js +11 -0
  1983. package/Source/Shaders/ViewportQuadFS.glsl +16 -0
  1984. package/Source/Shaders/ViewportQuadFS.js +18 -0
  1985. package/Source/Shaders/ViewportQuadVS.glsl +10 -0
  1986. package/Source/Shaders/ViewportQuadVS.js +12 -0
  1987. package/Source/Shaders/Voxels/IntersectBox.glsl +34 -0
  1988. package/Source/Shaders/Voxels/IntersectBox.js +36 -0
  1989. package/Source/Shaders/Voxels/IntersectCylinder.glsl +142 -0
  1990. package/Source/Shaders/Voxels/IntersectCylinder.js +144 -0
  1991. package/Source/Shaders/Voxels/IntersectDepth.glsl +27 -0
  1992. package/Source/Shaders/Voxels/IntersectDepth.js +29 -0
  1993. package/Source/Shaders/Voxels/IntersectEllipsoid.glsl +330 -0
  1994. package/Source/Shaders/Voxels/IntersectEllipsoid.js +332 -0
  1995. package/Source/Shaders/Voxels/IntersectLongitude.glsl +114 -0
  1996. package/Source/Shaders/Voxels/IntersectLongitude.js +116 -0
  1997. package/Source/Shaders/Voxels/IntersectPlane.glsl +80 -0
  1998. package/Source/Shaders/Voxels/IntersectPlane.js +82 -0
  1999. package/Source/Shaders/Voxels/Intersection.glsl +50 -0
  2000. package/Source/Shaders/Voxels/Intersection.js +52 -0
  2001. package/Source/Shaders/Voxels/IntersectionUtils.glsl +167 -0
  2002. package/Source/Shaders/Voxels/IntersectionUtils.js +169 -0
  2003. package/Source/Shaders/Voxels/Megatexture.glsl +123 -0
  2004. package/Source/Shaders/Voxels/Megatexture.js +125 -0
  2005. package/Source/Shaders/Voxels/Octree.glsl +257 -0
  2006. package/Source/Shaders/Voxels/Octree.js +259 -0
  2007. package/Source/Shaders/Voxels/VoxelFS.glsl +267 -0
  2008. package/Source/Shaders/Voxels/VoxelFS.js +269 -0
  2009. package/Source/Shaders/Voxels/VoxelUtils.glsl +12 -0
  2010. package/Source/Shaders/Voxels/VoxelUtils.js +14 -0
  2011. package/Source/Shaders/Voxels/VoxelVS.glsl +11 -0
  2012. package/Source/Shaders/Voxels/VoxelVS.js +13 -0
  2013. package/Source/Shaders/Voxels/convertLocalToBoxUv.glsl +30 -0
  2014. package/Source/Shaders/Voxels/convertLocalToBoxUv.js +32 -0
  2015. package/Source/Shaders/Voxels/convertLocalToCylinderUv.glsl +97 -0
  2016. package/Source/Shaders/Voxels/convertLocalToCylinderUv.js +99 -0
  2017. package/Source/Shaders/Voxels/convertLocalToEllipsoidUv.glsl +193 -0
  2018. package/Source/Shaders/Voxels/convertLocalToEllipsoidUv.js +195 -0
  2019. package/Source/ThirdParty/Workers/basis_transcoder.js +21 -0
  2020. package/Source/ThirdParty/Workers/package.json +1 -0
  2021. package/Source/ThirdParty/Workers/zip-web-worker.js +1 -0
  2022. package/Source/ThirdParty/basis_transcoder.wasm +0 -0
  2023. package/Source/ThirdParty/draco_decoder.wasm +0 -0
  2024. package/Source/ThirdParty/google-earth-dbroot-parser.js +8337 -0
  2025. package/Source/ThirdParty/wasm_splats_bg.wasm +0 -0
  2026. package/Source/ThirdParty/zip-module.wasm +0 -0
  2027. package/Source/Widget/CesiumWidget.css +119 -0
  2028. package/Source/Widget/CesiumWidget.js +1606 -0
  2029. package/Source/Widget/lighter.css +14 -0
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  2059. package/Source/Workers/createSphereGeometry.js +10 -0
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  2064. package/Source/Workers/createVectorTilePoints.js +81 -0
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  2067. package/Source/Workers/createVerticesFromCesium3DTilesTerrain.js +46 -0
  2068. package/Source/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +651 -0
  2069. package/Source/Workers/createVerticesFromHeightmap.js +53 -0
  2070. package/Source/Workers/createVerticesFromQuantizedTerrainMesh.js +549 -0
  2071. package/Source/Workers/createWallGeometry.js +12 -0
  2072. package/Source/Workers/createWallOutlineGeometry.js +12 -0
  2073. package/Source/Workers/decodeDraco.js +383 -0
  2074. package/Source/Workers/decodeGoogleEarthEnterprisePacket.js +268 -0
  2075. package/Source/Workers/decodeI3S.js +1652 -0
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  2079. package/Source/Workers/transcodeKTX2.js +308 -0
  2080. package/Source/Workers/transferTypedArrayTest.js +16 -0
  2081. package/Source/Workers/upsampleQuantizedTerrainMesh.js +681 -0
  2082. package/Source/Workers/upsampleVerticesFromCesium3DTilesTerrain.js +55 -0
  2083. package/index.d.ts +46026 -0
  2084. package/index.js +1227 -0
  2085. package/package.json +79 -0
@@ -0,0 +1,2475 @@
1
+ import BoundingSphere from "../Core/BoundingSphere.js";
2
+ import Cartesian3 from "../Core/Cartesian3.js";
3
+ import Color from "../Core/Color.js";
4
+ import ColorGeometryInstanceAttribute from "../Core/ColorGeometryInstanceAttribute.js";
5
+ import CullingVolume from "../Core/CullingVolume.js";
6
+ import defined from "../Core/defined.js";
7
+ import deprecationWarning from "../Core/deprecationWarning.js";
8
+ import destroyObject from "../Core/destroyObject.js";
9
+ import Ellipsoid from "../Core/Ellipsoid.js";
10
+ import Intersect from "../Core/Intersect.js";
11
+ import JulianDate from "../Core/JulianDate.js";
12
+ import CesiumMath from "../Core/Math.js";
13
+ import Matrix3 from "../Core/Matrix3.js";
14
+ import Matrix4 from "../Core/Matrix4.js";
15
+ import OrientedBoundingBox from "../Core/OrientedBoundingBox.js";
16
+ import OrthographicFrustum from "../Core/OrthographicFrustum.js";
17
+ import Rectangle from "../Core/Rectangle.js";
18
+ import Request from "../Core/Request.js";
19
+ import RequestScheduler from "../Core/RequestScheduler.js";
20
+ import RequestState from "../Core/RequestState.js";
21
+ import RequestType from "../Core/RequestType.js";
22
+ import Resource from "../Core/Resource.js";
23
+ import RuntimeError from "../Core/RuntimeError.js";
24
+ import Cesium3DContentGroup from "./Cesium3DContentGroup.js";
25
+ import Cesium3DTileContentFactory from "./Cesium3DTileContentFactory.js";
26
+ import Cesium3DTileContentState from "./Cesium3DTileContentState.js";
27
+ import Cesium3DTileContentType from "./Cesium3DTileContentType.js";
28
+ import Cesium3DTileOptimizationHint from "./Cesium3DTileOptimizationHint.js";
29
+ import Cesium3DTilePass from "./Cesium3DTilePass.js";
30
+ import Cesium3DTileRefine from "./Cesium3DTileRefine.js";
31
+ import Empty3DTileContent from "./Empty3DTileContent.js";
32
+ import findContentMetadata from "./findContentMetadata.js";
33
+ import findGroupMetadata from "./findGroupMetadata.js";
34
+ import findTileMetadata from "./findTileMetadata.js";
35
+ import hasExtension from "./hasExtension.js";
36
+ import Multiple3DTileContent from "./Multiple3DTileContent.js";
37
+ import BoundingVolumeSemantics from "./BoundingVolumeSemantics.js";
38
+ import preprocess3DTileContent from "./preprocess3DTileContent.js";
39
+ import SceneMode from "./SceneMode.js";
40
+ import TileBoundingRegion from "./TileBoundingRegion.js";
41
+ import TileBoundingS2Cell from "./TileBoundingS2Cell.js";
42
+ import TileBoundingSphere from "./TileBoundingSphere.js";
43
+ import TileOrientedBoundingBox from "./TileOrientedBoundingBox.js";
44
+ import Pass from "../Renderer/Pass.js";
45
+ import VerticalExaggeration from "../Core/VerticalExaggeration.js";
46
+
47
+ /**
48
+ * A tile in a {@link Cesium3DTileset}. When a tile is first created, its content is not loaded;
49
+ * the content is loaded on-demand when needed based on the view.
50
+ * <p>
51
+ * Do not construct this directly, instead access tiles through {@link Cesium3DTileset#tileVisible}.
52
+ * </p>
53
+ *
54
+ * @alias Cesium3DTile
55
+ * @constructor
56
+ * @param {Cesium3DTileset} tileset The tileset
57
+ * @param {Resource} baseResource The base resource for the tileset
58
+ * @param {object} header The JSON header for the tile
59
+ * @param {Cesium3DTile} parent The parent tile of the new tile
60
+ */
61
+ function Cesium3DTile(tileset, baseResource, header, parent) {
62
+ this._tileset = tileset;
63
+ this._header = header;
64
+
65
+ const hasContentsArray = defined(header.contents);
66
+ const hasMultipleContents =
67
+ (hasContentsArray && header.contents.length > 1) ||
68
+ hasExtension(header, "3DTILES_multiple_contents");
69
+
70
+ // In the 1.0 schema, content is stored in tile.content instead of tile.contents
71
+ const contentHeader =
72
+ hasContentsArray && !hasMultipleContents
73
+ ? header.contents[0]
74
+ : header.content;
75
+
76
+ this._contentHeader = contentHeader;
77
+
78
+ /**
79
+ * The local transform of this tile.
80
+ * @type {Matrix4}
81
+ */
82
+ this.transform = defined(header.transform)
83
+ ? Matrix4.unpack(header.transform)
84
+ : Matrix4.clone(Matrix4.IDENTITY);
85
+
86
+ const parentTransform = defined(parent)
87
+ ? parent.computedTransform
88
+ : tileset.modelMatrix;
89
+ const computedTransform = Matrix4.multiply(
90
+ parentTransform,
91
+ this.transform,
92
+ new Matrix4(),
93
+ );
94
+
95
+ const parentInitialTransform = defined(parent)
96
+ ? parent._initialTransform
97
+ : Matrix4.IDENTITY;
98
+ this._initialTransform = Matrix4.multiply(
99
+ parentInitialTransform,
100
+ this.transform,
101
+ new Matrix4(),
102
+ );
103
+
104
+ /**
105
+ * The final computed transform of this tile.
106
+ * @type {Matrix4}
107
+ * @readonly
108
+ */
109
+ this.computedTransform = computedTransform;
110
+
111
+ /**
112
+ * When tile metadata is present (3D Tiles 1.1) or the <code>3DTILES_metadata</code> extension is used,
113
+ * this stores a {@link TileMetadata} object for accessing tile metadata.
114
+ *
115
+ * @type {TileMetadata}
116
+ * @readonly
117
+ * @private
118
+ * @experimental This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy.
119
+ */
120
+ this.metadata = findTileMetadata(tileset, header);
121
+
122
+ this._verticalExaggeration = 1.0;
123
+ this._verticalExaggerationRelativeHeight = 0.0;
124
+
125
+ // Important: tile metadata must be parsed before this line so that the
126
+ // metadata semantics TILE_BOUNDING_BOX, TILE_BOUNDING_REGION, or TILE_BOUNDING_SPHERE
127
+ // can override header.boundingVolume (if necessary)
128
+ this._boundingVolume = this.createBoundingVolume(
129
+ header.boundingVolume,
130
+ computedTransform,
131
+ );
132
+ this._boundingVolume2D = undefined;
133
+
134
+ let contentBoundingVolume;
135
+
136
+ if (defined(contentHeader) && defined(contentHeader.boundingVolume)) {
137
+ // Non-leaf tiles may have a content bounding-volume, which is a tight-fit bounding volume
138
+ // around only the features in the tile. This box is useful for culling for rendering,
139
+ // but not for culling for traversing the tree since it does not guarantee spatial coherence, i.e.,
140
+ // since it only bounds features in the tile, not the entire tile, children may be
141
+ // outside of this box.
142
+ contentBoundingVolume = this.createBoundingVolume(
143
+ contentHeader.boundingVolume,
144
+ computedTransform,
145
+ );
146
+ }
147
+ this._contentBoundingVolume = contentBoundingVolume;
148
+ this._contentBoundingVolume2D = undefined;
149
+
150
+ let viewerRequestVolume;
151
+ if (defined(header.viewerRequestVolume)) {
152
+ viewerRequestVolume = this.createBoundingVolume(
153
+ header.viewerRequestVolume,
154
+ computedTransform,
155
+ );
156
+ }
157
+ this._viewerRequestVolume = viewerRequestVolume;
158
+
159
+ /**
160
+ * The error, in meters, introduced if this tile is rendered and its children are not.
161
+ * This is used to compute screen space error, i.e., the error measured in pixels.
162
+ *
163
+ * @type {number}
164
+ * @readonly
165
+ */
166
+ this.geometricError = header.geometricError;
167
+ this._geometricError = header.geometricError;
168
+
169
+ if (!defined(this._geometricError)) {
170
+ this._geometricError = defined(parent)
171
+ ? parent._geometricError
172
+ : tileset._geometricError;
173
+ Cesium3DTile._deprecationWarning(
174
+ "geometricErrorUndefined",
175
+ "Required property geometricError is undefined for this tile. Using parent's geometric error instead.",
176
+ );
177
+ }
178
+
179
+ this.updateGeometricErrorScale();
180
+
181
+ let refine;
182
+ if (defined(header.refine)) {
183
+ if (header.refine === "replace" || header.refine === "add") {
184
+ Cesium3DTile._deprecationWarning(
185
+ "lowercase-refine",
186
+ `This tile uses a lowercase refine "${
187
+ header.refine
188
+ }". Instead use "${header.refine.toUpperCase()}".`,
189
+ );
190
+ }
191
+ refine =
192
+ header.refine.toUpperCase() === "REPLACE"
193
+ ? Cesium3DTileRefine.REPLACE
194
+ : Cesium3DTileRefine.ADD;
195
+ } else if (defined(parent)) {
196
+ // Inherit from parent tile if omitted.
197
+ refine = parent.refine;
198
+ } else {
199
+ refine = Cesium3DTileRefine.REPLACE;
200
+ }
201
+
202
+ /**
203
+ * Specifies the type of refinement that is used when traversing this tile for rendering.
204
+ *
205
+ * @type {Cesium3DTileRefine}
206
+ * @readonly
207
+ * @private
208
+ */
209
+ this.refine = refine;
210
+
211
+ /**
212
+ * Gets the tile's children.
213
+ *
214
+ * @type {Cesium3DTile[]}
215
+ * @readonly
216
+ */
217
+ this.children = [];
218
+
219
+ /**
220
+ * This tile's parent or <code>undefined</code> if this tile is the root.
221
+ * <p>
222
+ * When a tile's content points to an external tileset JSON file, the external tileset's
223
+ * root tile's parent is not <code>undefined</code>; instead, the parent references
224
+ * the tile (with its content pointing to an external tileset JSON file) as if the two tilesets were merged.
225
+ * </p>
226
+ *
227
+ * @type {Cesium3DTile}
228
+ * @readonly
229
+ */
230
+ this.parent = parent;
231
+
232
+ let content;
233
+ let hasEmptyContent = false;
234
+ let contentState;
235
+ let contentResource;
236
+ let serverKey;
237
+
238
+ baseResource = Resource.createIfNeeded(baseResource);
239
+
240
+ if (hasMultipleContents) {
241
+ contentState = Cesium3DTileContentState.UNLOADED;
242
+ // Each content may have its own URI, but they all need to be resolved
243
+ // relative to the tileset, so the base resource is used.
244
+ contentResource = baseResource.clone();
245
+ } else if (defined(contentHeader)) {
246
+ let contentHeaderUri = contentHeader.uri;
247
+ if (defined(contentHeader.url)) {
248
+ Cesium3DTile._deprecationWarning(
249
+ "contentUrl",
250
+ 'This tileset JSON uses the "content.url" property which has been deprecated. Use "content.uri" instead.',
251
+ );
252
+ contentHeaderUri = contentHeader.url;
253
+ }
254
+ if (contentHeaderUri === "") {
255
+ Cesium3DTile._deprecationWarning(
256
+ "contentUriEmpty",
257
+ "content.uri property is an empty string, which creates a circular dependency, making this tileset invalid. Omit the content property instead",
258
+ );
259
+ content = new Empty3DTileContent(tileset, this);
260
+ hasEmptyContent = true;
261
+ contentState = Cesium3DTileContentState.READY;
262
+ } else {
263
+ contentState = Cesium3DTileContentState.UNLOADED;
264
+ contentResource = baseResource.getDerivedResource({
265
+ url: contentHeaderUri,
266
+ });
267
+ serverKey = RequestScheduler.getServerKey(
268
+ contentResource.getUrlComponent(),
269
+ );
270
+ }
271
+ } else {
272
+ content = new Empty3DTileContent(tileset, this);
273
+ hasEmptyContent = true;
274
+ contentState = Cesium3DTileContentState.READY;
275
+ }
276
+
277
+ this._content = content;
278
+ this._contentResource = contentResource;
279
+ this._contentState = contentState;
280
+ this._expiredContent = undefined;
281
+
282
+ this._serverKey = serverKey;
283
+
284
+ /**
285
+ * When <code>true</code>, the tile has no content.
286
+ *
287
+ * @type {boolean}
288
+ * @readonly
289
+ *
290
+ * @private
291
+ */
292
+ this.hasEmptyContent = hasEmptyContent;
293
+
294
+ /**
295
+ * When <code>true</code>, the tile's content points to an external tileset.
296
+ * <p>
297
+ * This is <code>false</code> until the tile's content is loaded.
298
+ * </p>
299
+ *
300
+ * @type {boolean}
301
+ * @readonly
302
+ *
303
+ * @private
304
+ */
305
+ this.hasTilesetContent = false;
306
+
307
+ /**
308
+ * When <code>true</code>, the tile's content is an implicit tileset.
309
+ * <p>
310
+ * This is <code>false</code> until the tile's implicit content is loaded.
311
+ * </p>
312
+ *
313
+ * @type {boolean}
314
+ * @readonly
315
+ *
316
+ * @private
317
+ * @experimental This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy.
318
+ */
319
+ this.hasImplicitContent = false;
320
+
321
+ /**
322
+ * Determines whether the tile has renderable content.
323
+ *
324
+ * The loading starts with the assumption that the tile does have
325
+ * renderable content, if the content is not empty.<br>
326
+ * <br>
327
+ * This turns <code>false</code> only when the tile content is loaded
328
+ * and turns out to be a single content that points to an external
329
+ * tileset or implicit content
330
+ * </p>
331
+ *
332
+ * @type {boolean}
333
+ * @readonly
334
+ *
335
+ * @private
336
+ */
337
+ this.hasRenderableContent = !hasEmptyContent;
338
+
339
+ /**
340
+ * When <code>true</code>, the tile contains content metadata from implicit tiling. This flag is set
341
+ * for tiles transcoded by <code>Implicit3DTileContent</code>.
342
+ * <p>
343
+ * This is <code>false</code> until the tile's content is loaded.
344
+ * </p>
345
+ *
346
+ * @type {boolean}
347
+ * @readonly
348
+ *
349
+ * @private
350
+ * @experimental This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy.
351
+ */
352
+ this.hasImplicitContentMetadata = false;
353
+
354
+ /**
355
+ * When <code>true</code>, the tile has multiple contents, either in the tile JSON (3D Tiles 1.1)
356
+ * or via the <code>3DTILES_multiple_contents</code> extension.
357
+ *
358
+ * @see {@link https://github.com/CesiumGS/3d-tiles/tree/main/extensions/3DTILES_multiple_contents|3DTILES_multiple_contents extension}
359
+ *
360
+ * @type {boolean}
361
+ * @readonly
362
+ *
363
+ * @private
364
+ */
365
+ this.hasMultipleContents = hasMultipleContents;
366
+
367
+ /**
368
+ * The node in the tileset's LRU cache, used to determine when to unload a tile's content.
369
+ *
370
+ * See {@link Cesium3DTilesetCache}
371
+ *
372
+ * @type {DoublyLinkedListNode}
373
+ * @readonly
374
+ *
375
+ * @private
376
+ */
377
+ this.cacheNode = undefined;
378
+
379
+ const expire = header.expire;
380
+ let expireDuration;
381
+ let expireDate;
382
+ if (defined(expire)) {
383
+ expireDuration = expire.duration;
384
+ if (defined(expire.date)) {
385
+ expireDate = JulianDate.fromIso8601(expire.date);
386
+ }
387
+ }
388
+
389
+ /**
390
+ * The time in seconds after the tile's content is ready when the content expires and new content is requested.
391
+ *
392
+ * @type {number}
393
+ */
394
+ this.expireDuration = expireDuration;
395
+
396
+ /**
397
+ * The date when the content expires and new content is requested.
398
+ *
399
+ * @type {JulianDate}
400
+ */
401
+ this.expireDate = expireDate;
402
+
403
+ /**
404
+ * The time when a style was last applied to this tile.
405
+ *
406
+ * @type {number}
407
+ *
408
+ * @private
409
+ */
410
+ this.lastStyleTime = 0.0;
411
+
412
+ /**
413
+ * Marks whether the tile's children bounds are fully contained within the tile's bounds
414
+ *
415
+ * @type {Cesium3DTileOptimizationHint}
416
+ *
417
+ * @private
418
+ */
419
+ this._optimChildrenWithinParent = Cesium3DTileOptimizationHint.NOT_COMPUTED;
420
+
421
+ /**
422
+ * Tracks if the tile's relationship with a ClippingPlaneCollection has changed with regards
423
+ * to the ClippingPlaneCollection's state.
424
+ *
425
+ * @type {boolean}
426
+ *
427
+ * @private
428
+ */
429
+ this.clippingPlanesDirty = false;
430
+
431
+ /**
432
+ * Tracks if the tile's relationship with a ClippingPolygonCollection has changed with regards
433
+ * to the ClippingPolygonCollection's state.
434
+ *
435
+ * @type {boolean}
436
+ *
437
+ * @private
438
+ */
439
+ this.clippingPolygonsDirty = false;
440
+
441
+ /**
442
+ * Tracks if the tile's request should be deferred until all non-deferred
443
+ * tiles load.
444
+ *
445
+ * @type {boolean}
446
+ *
447
+ * @private
448
+ */
449
+ this.priorityDeferred = false;
450
+
451
+ /**
452
+ * For implicit tiling, an ImplicitTileset object will be attached to a
453
+ * placeholder tile with either implicit tiling in the JSON (3D Tiles 1.1)
454
+ * or the <code>3DTILES_implicit_tiling</code> extension.
455
+ * This way the {@link Implicit3DTileContent} can access the tile later once the content is fetched.
456
+ *
457
+ * @type {ImplicitTileset|undefined}
458
+ *
459
+ * @private
460
+ * @experimental This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy.
461
+ */
462
+ this.implicitTileset = undefined;
463
+
464
+ /**
465
+ * For implicit tiling, the (level, x, y, [z]) coordinates within the
466
+ * implicit tileset are stored in the tile.
467
+ *
468
+ * @type {ImplicitTileCoordinates|undefined}
469
+ *
470
+ * @private
471
+ * @experimental This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy.
472
+ */
473
+ this.implicitCoordinates = undefined;
474
+
475
+ /**
476
+ * For implicit tiling, each transcoded tile will hold a weak reference to
477
+ * the {@link ImplicitSubtree}.
478
+ *
479
+ * @type {ImplicitSubtree|undefined}
480
+ *
481
+ * @private
482
+ * @experimental This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy.
483
+ */
484
+ this.implicitSubtree = undefined;
485
+
486
+ // Members that are updated every frame for tree traversal and rendering optimizations:
487
+ this._distanceToCamera = 0.0;
488
+ this._centerZDepth = 0.0;
489
+ this._screenSpaceError = 0.0;
490
+ this._screenSpaceErrorProgressiveResolution = 0.0; // The screen space error at a given screen height of tileset.progressiveResolutionHeightFraction * screenHeight
491
+ this._visibilityPlaneMask = 0;
492
+ this._visible = false;
493
+ this._inRequestVolume = false;
494
+
495
+ this._finalResolution = true;
496
+ this._depth = 0;
497
+ this._stackLength = 0;
498
+ this._selectionDepth = 0;
499
+
500
+ this._updatedVisibilityFrame = 0;
501
+ this._touchedFrame = 0;
502
+ this._visitedFrame = 0;
503
+ this._selectedFrame = 0;
504
+ this._wasSelectedLastFrame = false;
505
+ this._requestedFrame = 0;
506
+ this._ancestorWithContent = undefined;
507
+ this._ancestorWithContentAvailable = undefined;
508
+ this._refines = false;
509
+ this._shouldSelect = false;
510
+ this._isClipped = true;
511
+ this._isClippedByPolygon = false;
512
+ this._clippingPlanesState = 0; // encapsulates (_isClipped, clippingPlanes.enabled) and number/function
513
+ this._clippingPolygonsState = 0; // encapsulates (_isClipped, clippingPolygons.enabled) and number/function
514
+ this._debugBoundingVolume = undefined;
515
+ this._debugContentBoundingVolume = undefined;
516
+ this._debugViewerRequestVolume = undefined;
517
+ this._debugColor = Color.fromRandom({ alpha: 1.0 });
518
+ this._debugColorizeTiles = false;
519
+
520
+ this._priority = 0.0; // The priority used for request sorting
521
+ this._priorityHolder = this; // Reference to the ancestor up the tree that holds the _foveatedFactor and _distanceToCamera for all tiles in the refinement chain.
522
+ this._priorityProgressiveResolution = false;
523
+ this._priorityProgressiveResolutionScreenSpaceErrorLeaf = false;
524
+ this._priorityReverseScreenSpaceError = 0.0;
525
+ this._foveatedFactor = 0.0;
526
+ this._wasMinPriorityChild = false; // Needed for knowing when to continue a refinement chain. Gets reset in updateTile in traversal and gets set in updateAndPushChildren in traversal.
527
+
528
+ this._loadTimestamp = new JulianDate();
529
+
530
+ this._commandsLength = 0;
531
+
532
+ this._color = undefined;
533
+ this._colorDirty = false;
534
+
535
+ this._request = undefined;
536
+ }
537
+
538
+ // This can be overridden for testing purposes
539
+ Cesium3DTile._deprecationWarning = deprecationWarning;
540
+
541
+ Object.defineProperties(Cesium3DTile.prototype, {
542
+ /**
543
+ * The tileset containing this tile.
544
+ *
545
+ * @memberof Cesium3DTile.prototype
546
+ *
547
+ * @type {Cesium3DTileset}
548
+ * @readonly
549
+ */
550
+ tileset: {
551
+ get: function () {
552
+ return this._tileset;
553
+ },
554
+ },
555
+
556
+ /**
557
+ * The tile's content. This represents the actual tile's payload,
558
+ * not the content's metadata in the tileset JSON file.
559
+ *
560
+ * @memberof Cesium3DTile.prototype
561
+ *
562
+ * @type {Cesium3DTileContent}
563
+ * @readonly
564
+ */
565
+ content: {
566
+ get: function () {
567
+ return this._content;
568
+ },
569
+ },
570
+
571
+ /**
572
+ * Get the tile's bounding volume.
573
+ *
574
+ * @memberof Cesium3DTile.prototype
575
+ *
576
+ * @type {TileBoundingVolume}
577
+ * @readonly
578
+ * @private
579
+ */
580
+ boundingVolume: {
581
+ get: function () {
582
+ return this._boundingVolume;
583
+ },
584
+ },
585
+
586
+ /**
587
+ * Get the bounding volume of the tile's contents. This defaults to the
588
+ * tile's bounding volume when the content's bounding volume is
589
+ * <code>undefined</code>.
590
+ *
591
+ * @memberof Cesium3DTile.prototype
592
+ *
593
+ * @type {TileBoundingVolume}
594
+ * @readonly
595
+ * @private
596
+ */
597
+ contentBoundingVolume: {
598
+ get: function () {
599
+ return this._contentBoundingVolume ?? this._boundingVolume;
600
+ },
601
+ },
602
+
603
+ /**
604
+ * Get the bounding sphere derived from the tile's bounding volume.
605
+ *
606
+ * @memberof Cesium3DTile.prototype
607
+ *
608
+ * @type {BoundingSphere}
609
+ * @readonly
610
+ */
611
+ boundingSphere: {
612
+ get: function () {
613
+ return this._boundingVolume.boundingSphere;
614
+ },
615
+ },
616
+
617
+ /**
618
+ * Determines if the tile is visible within the current field of view
619
+ *
620
+ * @memberof Cesium3DTile.prototype
621
+ *
622
+ * @type {boolean}
623
+ * @readonly
624
+ *
625
+ * @private
626
+ */
627
+ isVisible: {
628
+ get: function () {
629
+ return this._visible && this._inRequestVolume;
630
+ },
631
+ },
632
+
633
+ /**
634
+ * Returns the <code>extras</code> property in the tileset JSON for this tile, which contains application specific metadata.
635
+ * Returns <code>undefined</code> if <code>extras</code> does not exist.
636
+ *
637
+ * @memberof Cesium3DTile.prototype
638
+ *
639
+ * @type {object}
640
+ * @readonly
641
+ * @see {@link https://github.com/CesiumGS/3d-tiles/tree/main/specification#specifying-extensions-and-application-specific-extras|Extras in the 3D Tiles specification.}
642
+ */
643
+ extras: {
644
+ get: function () {
645
+ return this._header.extras;
646
+ },
647
+ },
648
+
649
+ /**
650
+ * Gets or sets the tile's highlight color.
651
+ *
652
+ * @memberof Cesium3DTile.prototype
653
+ *
654
+ * @type {Color}
655
+ *
656
+ * @default {@link Color.WHITE}
657
+ *
658
+ * @private
659
+ */
660
+ color: {
661
+ get: function () {
662
+ if (!defined(this._color)) {
663
+ this._color = new Color();
664
+ }
665
+ return Color.clone(this._color);
666
+ },
667
+ set: function (value) {
668
+ this._color = Color.clone(value, this._color);
669
+ this._colorDirty = true;
670
+ },
671
+ },
672
+
673
+ /**
674
+ * Determines if the tile has available content to render. <code>true</code> if the tile's
675
+ * content is ready or if it has expired content that renders while new content loads; otherwise,
676
+ * <code>false</code>.
677
+ *
678
+ * @memberof Cesium3DTile.prototype
679
+ *
680
+ * @type {boolean}
681
+ * @readonly
682
+ *
683
+ * @private
684
+ */
685
+ contentAvailable: {
686
+ get: function () {
687
+ return (
688
+ (this.contentReady && this.hasRenderableContent) ||
689
+ (defined(this._expiredContent) && !this.contentFailed)
690
+ );
691
+ },
692
+ },
693
+
694
+ /**
695
+ * Determines if the tile's content is ready. This is automatically <code>true</code> for
696
+ * tile's with empty content.
697
+ *
698
+ * @memberof Cesium3DTile.prototype
699
+ *
700
+ * @type {boolean}
701
+ * @readonly
702
+ *
703
+ * @private
704
+ */
705
+ contentReady: {
706
+ get: function () {
707
+ return this._contentState === Cesium3DTileContentState.READY;
708
+ },
709
+ },
710
+
711
+ /**
712
+ * Determines if the tile's content has not be requested. <code>true</code> if tile's
713
+ * content has not be requested; otherwise, <code>false</code>.
714
+ *
715
+ * @memberof Cesium3DTile.prototype
716
+ *
717
+ * @type {boolean}
718
+ * @readonly
719
+ *
720
+ * @private
721
+ */
722
+ contentUnloaded: {
723
+ get: function () {
724
+ return this._contentState === Cesium3DTileContentState.UNLOADED;
725
+ },
726
+ },
727
+
728
+ /**
729
+ * Determines if the tile has renderable content which is unloaded
730
+ *
731
+ * @memberof Cesium3DTile.prototype
732
+ *
733
+ * @type {boolean}
734
+ * @readonly
735
+ *
736
+ * @private
737
+ */
738
+ hasUnloadedRenderableContent: {
739
+ get: function () {
740
+ return this.hasRenderableContent && this.contentUnloaded;
741
+ },
742
+ },
743
+
744
+ /**
745
+ * Determines if the tile's content is expired. <code>true</code> if tile's
746
+ * content is expired; otherwise, <code>false</code>.
747
+ *
748
+ * @memberof Cesium3DTile.prototype
749
+ *
750
+ * @type {boolean}
751
+ * @readonly
752
+ *
753
+ * @private
754
+ */
755
+ contentExpired: {
756
+ get: function () {
757
+ return this._contentState === Cesium3DTileContentState.EXPIRED;
758
+ },
759
+ },
760
+
761
+ /**
762
+ * Determines if the tile's content failed to load. <code>true</code> if the tile's
763
+ * content failed to load; otherwise, <code>false</code>.
764
+ *
765
+ * @memberof Cesium3DTile.prototype
766
+ *
767
+ * @type {boolean}
768
+ * @readonly
769
+ *
770
+ * @private
771
+ */
772
+ contentFailed: {
773
+ get: function () {
774
+ return this._contentState === Cesium3DTileContentState.FAILED;
775
+ },
776
+ },
777
+
778
+ /**
779
+ * Returns the number of draw commands used by this tile.
780
+ *
781
+ * @readonly
782
+ *
783
+ * @private
784
+ */
785
+ commandsLength: {
786
+ get: function () {
787
+ return this._commandsLength;
788
+ },
789
+ },
790
+ });
791
+
792
+ const scratchCartesian = new Cartesian3();
793
+
794
+ /**
795
+ * @private
796
+ * @param {Cesium3DTile} tile
797
+ * @param {FrameState} frameState
798
+ * @returns {boolean}
799
+ */
800
+ function isPriorityDeferred(tile, frameState) {
801
+ const { tileset, boundingSphere } = tile;
802
+ const { radius, center } = boundingSphere;
803
+ const { camera } = frameState;
804
+
805
+ // If closest point on line is inside the sphere then set foveatedFactor to 0.
806
+ // Otherwise, the dot product is with the line from camera to the point on the sphere that is closest to the line.
807
+ const scaledCameraDirection = Cartesian3.multiplyByScalar(
808
+ camera.directionWC,
809
+ tile._centerZDepth,
810
+ scratchCartesian,
811
+ );
812
+ const closestPointOnLine = Cartesian3.add(
813
+ camera.positionWC,
814
+ scaledCameraDirection,
815
+ scratchCartesian,
816
+ );
817
+ // The distance from the camera's view direction to the tile.
818
+ const toLine = Cartesian3.subtract(
819
+ closestPointOnLine,
820
+ center,
821
+ scratchCartesian,
822
+ );
823
+ const distanceToCenterLine = Cartesian3.magnitude(toLine);
824
+ const notTouchingSphere = distanceToCenterLine > radius;
825
+
826
+ // If camera's direction vector is inside the bounding sphere then consider
827
+ // this tile right along the line of sight and set _foveatedFactor to 0.
828
+ // Otherwise,_foveatedFactor is one minus the dot product of the camera's direction
829
+ // and the vector between the camera and the point on the bounding sphere closest to the view line.
830
+ if (notTouchingSphere) {
831
+ const toLineNormalized = Cartesian3.normalize(toLine, scratchCartesian);
832
+ const scaledToLine = Cartesian3.multiplyByScalar(
833
+ toLineNormalized,
834
+ radius,
835
+ scratchCartesian,
836
+ );
837
+ const closestOnSphere = Cartesian3.add(
838
+ center,
839
+ scaledToLine,
840
+ scratchCartesian,
841
+ );
842
+ const toClosestOnSphere = Cartesian3.subtract(
843
+ closestOnSphere,
844
+ camera.positionWC,
845
+ scratchCartesian,
846
+ );
847
+ const toClosestOnSphereNormalize = Cartesian3.normalize(
848
+ toClosestOnSphere,
849
+ scratchCartesian,
850
+ );
851
+ tile._foveatedFactor =
852
+ 1.0 -
853
+ Math.abs(Cartesian3.dot(camera.directionWC, toClosestOnSphereNormalize));
854
+ } else {
855
+ tile._foveatedFactor = 0.0;
856
+ }
857
+
858
+ // Skip this feature if: non-skipLevelOfDetail and replace refine, if the foveated settings are turned off, if tile is progressive resolution and replace refine and skipLevelOfDetail (will help get rid of ancestor artifacts faster)
859
+ // Or if the tile is a preload of any kind
860
+ const replace = tile.refine === Cesium3DTileRefine.REPLACE;
861
+ const skipLevelOfDetail = tileset.isSkippingLevelOfDetail;
862
+ if (
863
+ (replace && !skipLevelOfDetail) ||
864
+ !tileset.foveatedScreenSpaceError ||
865
+ tileset.foveatedConeSize === 1.0 ||
866
+ (tile._priorityProgressiveResolution && replace && skipLevelOfDetail) ||
867
+ tileset._pass === Cesium3DTilePass.PRELOAD_FLIGHT ||
868
+ tileset._pass === Cesium3DTilePass.PRELOAD
869
+ ) {
870
+ return false;
871
+ }
872
+
873
+ const maximumFovatedFactor = 1.0 - Math.cos(camera.frustum.fov * 0.5); // 0.14 for fov = 60. NOTE very hard to defer vertically foveated tiles since max is based on fovy (which is fov). Lowering the 0.5 to a smaller fraction of the screen height will start to defer vertically foveated tiles.
874
+ const foveatedConeFactor = tileset.foveatedConeSize * maximumFovatedFactor;
875
+
876
+ // If it's inside the user-defined view cone, then it should not be deferred.
877
+ if (tile._foveatedFactor <= foveatedConeFactor) {
878
+ return false;
879
+ }
880
+
881
+ // Relax SSE based on how big the angle is between the tile and the edge of the foveated cone.
882
+ const range = maximumFovatedFactor - foveatedConeFactor;
883
+ const normalizedFoveatedFactor = CesiumMath.clamp(
884
+ (tile._foveatedFactor - foveatedConeFactor) / range,
885
+ 0.0,
886
+ 1.0,
887
+ );
888
+ const sseRelaxation = tileset.foveatedInterpolationCallback(
889
+ tileset.foveatedMinimumScreenSpaceErrorRelaxation,
890
+ tileset.memoryAdjustedScreenSpaceError,
891
+ normalizedFoveatedFactor,
892
+ );
893
+ const sse =
894
+ tile._screenSpaceError === 0.0 && defined(tile.parent)
895
+ ? tile.parent._screenSpaceError * 0.5
896
+ : tile._screenSpaceError;
897
+
898
+ return tileset.memoryAdjustedScreenSpaceError - sseRelaxation <= sse;
899
+ }
900
+
901
+ const scratchJulianDate = new JulianDate();
902
+
903
+ /**
904
+ * Get the tile's screen space error.
905
+ *
906
+ * @private
907
+ * @param {FrameState} frameState
908
+ * @param {boolean} useParentGeometricError
909
+ * @param {number} progressiveResolutionHeightFraction
910
+ */
911
+ Cesium3DTile.prototype.getScreenSpaceError = function (
912
+ frameState,
913
+ useParentGeometricError,
914
+ progressiveResolutionHeightFraction,
915
+ ) {
916
+ const tileset = this._tileset;
917
+ const heightFraction = progressiveResolutionHeightFraction ?? 1.0;
918
+ const parentGeometricError = defined(this.parent)
919
+ ? this.parent.geometricError
920
+ : tileset._scaledGeometricError;
921
+ const geometricError = useParentGeometricError
922
+ ? parentGeometricError
923
+ : this.geometricError;
924
+ if (geometricError === 0.0) {
925
+ // Leaf tiles do not have any error so save the computation
926
+ return 0.0;
927
+ }
928
+ const { camera, context } = frameState;
929
+ let frustum = camera.frustum;
930
+ const width = context.drawingBufferWidth;
931
+ const height = context.drawingBufferHeight * heightFraction;
932
+ let error;
933
+ if (
934
+ frameState.mode === SceneMode.SCENE2D ||
935
+ frustum instanceof OrthographicFrustum
936
+ ) {
937
+ const offCenterFrustum = frustum.offCenterFrustum;
938
+ if (defined(offCenterFrustum)) {
939
+ frustum = offCenterFrustum;
940
+ }
941
+ const pixelSize =
942
+ Math.max(frustum.top - frustum.bottom, frustum.right - frustum.left) /
943
+ Math.max(width, height);
944
+ error = geometricError / pixelSize;
945
+ } else {
946
+ // Avoid divide by zero when viewer is inside the tile
947
+ const distance = Math.max(this._distanceToCamera, CesiumMath.EPSILON7);
948
+ const sseDenominator = frustum.sseDenominator;
949
+ error = (geometricError * height) / (distance * sseDenominator);
950
+ if (tileset.dynamicScreenSpaceError) {
951
+ const density = tileset._dynamicScreenSpaceErrorComputedDensity;
952
+ const factor = tileset.dynamicScreenSpaceErrorFactor;
953
+ const dynamicError = CesiumMath.fog(distance, density) * factor;
954
+ error -= dynamicError;
955
+ }
956
+ }
957
+
958
+ error /= frameState.pixelRatio;
959
+
960
+ return error;
961
+ };
962
+
963
+ /**
964
+ * @private
965
+ * @param {Cesium3DTileset} tileset
966
+ * @param {Cesium3DTile} tile
967
+ * @returns {boolean}
968
+ */
969
+ function isPriorityProgressiveResolution(tileset, tile) {
970
+ if (
971
+ tileset.progressiveResolutionHeightFraction <= 0.0 ||
972
+ tileset.progressiveResolutionHeightFraction > 0.5
973
+ ) {
974
+ return false;
975
+ }
976
+
977
+ const maximumScreenSpaceError = tileset.memoryAdjustedScreenSpaceError;
978
+ let isProgressiveResolutionTile =
979
+ tile._screenSpaceErrorProgressiveResolution > maximumScreenSpaceError; // Mark non-SSE leaves
980
+ tile._priorityProgressiveResolutionScreenSpaceErrorLeaf = false; // Needed for skipLOD
981
+ const parent = tile.parent;
982
+ const tilePasses =
983
+ tile._screenSpaceErrorProgressiveResolution <= maximumScreenSpaceError;
984
+ const parentFails =
985
+ defined(parent) &&
986
+ parent._screenSpaceErrorProgressiveResolution > maximumScreenSpaceError;
987
+ if (tilePasses && parentFails) {
988
+ // A progressive resolution SSE leaf, promote its priority as well
989
+ tile._priorityProgressiveResolutionScreenSpaceErrorLeaf = true;
990
+ isProgressiveResolutionTile = true;
991
+ }
992
+ return isProgressiveResolutionTile;
993
+ }
994
+
995
+ /**
996
+ * @private
997
+ * @param {Cesium3DTileset} tileset
998
+ * @param {Cesium3DTile} tile
999
+ * @returns {number}
1000
+ */
1001
+ function getPriorityReverseScreenSpaceError(tileset, tile) {
1002
+ const parent = tile.parent;
1003
+ const useParentScreenSpaceError =
1004
+ defined(parent) &&
1005
+ (!tileset.isSkippingLevelOfDetail ||
1006
+ tile._screenSpaceError === 0.0 ||
1007
+ parent.hasTilesetContent ||
1008
+ parent.hasImplicitContent);
1009
+ const screenSpaceError = useParentScreenSpaceError
1010
+ ? parent._screenSpaceError
1011
+ : tile._screenSpaceError;
1012
+ return tileset.root._screenSpaceError - screenSpaceError;
1013
+ }
1014
+
1015
+ /**
1016
+ * Update the tile's visibility.
1017
+ *
1018
+ * @private
1019
+ * @param {FrameState} frameState
1020
+ */
1021
+ Cesium3DTile.prototype.updateVisibility = function (frameState) {
1022
+ const { parent, tileset } = this;
1023
+ if (this._updatedVisibilityFrame === tileset._updatedVisibilityFrame) {
1024
+ // The tile has already been updated for this frame
1025
+ return;
1026
+ }
1027
+
1028
+ const parentTransform = defined(parent)
1029
+ ? parent.computedTransform
1030
+ : tileset.modelMatrix;
1031
+ const parentVisibilityPlaneMask = defined(parent)
1032
+ ? parent._visibilityPlaneMask
1033
+ : CullingVolume.MASK_INDETERMINATE;
1034
+ this.updateTransform(parentTransform, frameState);
1035
+ this._distanceToCamera = this.distanceToTile(frameState);
1036
+ this._centerZDepth = this.distanceToTileCenter(frameState);
1037
+ this._screenSpaceError = this.getScreenSpaceError(frameState, false);
1038
+ this._screenSpaceErrorProgressiveResolution = this.getScreenSpaceError(
1039
+ frameState,
1040
+ false,
1041
+ tileset.progressiveResolutionHeightFraction,
1042
+ );
1043
+ this._visibilityPlaneMask = this.visibility(
1044
+ frameState,
1045
+ parentVisibilityPlaneMask,
1046
+ ); // Use parent's plane mask to speed up visibility test
1047
+ this._visible = this._visibilityPlaneMask !== CullingVolume.MASK_OUTSIDE;
1048
+ this._inRequestVolume = this.insideViewerRequestVolume(frameState);
1049
+ this._priorityReverseScreenSpaceError = getPriorityReverseScreenSpaceError(
1050
+ tileset,
1051
+ this,
1052
+ );
1053
+ this._priorityProgressiveResolution = isPriorityProgressiveResolution(
1054
+ tileset,
1055
+ this,
1056
+ );
1057
+ this.priorityDeferred = isPriorityDeferred(this, frameState);
1058
+
1059
+ this._updatedVisibilityFrame = tileset._updatedVisibilityFrame;
1060
+ };
1061
+
1062
+ /**
1063
+ * Update whether the tile has expired.
1064
+ *
1065
+ * @private
1066
+ */
1067
+ Cesium3DTile.prototype.updateExpiration = function () {
1068
+ if (
1069
+ defined(this.expireDate) &&
1070
+ this.contentReady &&
1071
+ !this.hasEmptyContent &&
1072
+ !this.hasMultipleContents
1073
+ ) {
1074
+ const now = JulianDate.now(scratchJulianDate);
1075
+ if (JulianDate.lessThan(this.expireDate, now)) {
1076
+ this._contentState = Cesium3DTileContentState.EXPIRED;
1077
+ this._expiredContent = this._content;
1078
+ }
1079
+ }
1080
+ };
1081
+
1082
+ /**
1083
+ * @private
1084
+ * @param {Cesium3DTile} tile
1085
+ */
1086
+ function updateExpireDate(tile) {
1087
+ if (!defined(tile.expireDuration)) {
1088
+ return;
1089
+ }
1090
+ const expireDurationDate = JulianDate.now(scratchJulianDate);
1091
+ JulianDate.addSeconds(
1092
+ expireDurationDate,
1093
+ tile.expireDuration,
1094
+ expireDurationDate,
1095
+ );
1096
+
1097
+ if (defined(tile.expireDate)) {
1098
+ if (JulianDate.lessThan(tile.expireDate, expireDurationDate)) {
1099
+ JulianDate.clone(expireDurationDate, tile.expireDate);
1100
+ }
1101
+ } else {
1102
+ tile.expireDate = JulianDate.clone(expireDurationDate);
1103
+ }
1104
+ }
1105
+
1106
+ /**
1107
+ * @private
1108
+ * @param {Cesium3DTile} tile
1109
+ * @returns {Function}
1110
+ */
1111
+ function createPriorityFunction(tile) {
1112
+ return function () {
1113
+ return tile._priority;
1114
+ };
1115
+ }
1116
+
1117
+ /**
1118
+ * Requests the tile's content.
1119
+ * <p>
1120
+ * The request may not be made if the Cesium Request Scheduler can't prioritize it.
1121
+ * </p>
1122
+ *
1123
+ * @return {Promise<Cesium3DTileContent>|undefined} A promise that resolves when the request completes, or undefined if there is no request needed, or the request cannot be scheduled.
1124
+ * @private
1125
+ */
1126
+ Cesium3DTile.prototype.requestContent = function () {
1127
+ // empty contents don't require any HTTP requests
1128
+ if (this.hasEmptyContent) {
1129
+ return;
1130
+ }
1131
+
1132
+ if (this.hasMultipleContents) {
1133
+ return requestMultipleContents(this);
1134
+ }
1135
+
1136
+ return requestSingleContent(this);
1137
+ };
1138
+
1139
+ /**
1140
+ * Multiple {@link Cesium3DTileContent}s are allowed within a single tile either through
1141
+ * the tile JSON (3D Tiles 1.1) or the <code>3DTILES_multiple_contents</code> extension.
1142
+ * Due to differences in request scheduling, this is handled separately.
1143
+ * <p>
1144
+ * This implementation of multiple contents does not
1145
+ * support tile expiry like requestSingleContent does. If this changes,
1146
+ * note that the resource.setQueryParameters() details must go inside {@link Multiple3DTileContent} since that is per-request.
1147
+ * </p>
1148
+ *
1149
+ * @private
1150
+ * @param {Cesium3DTile} tile
1151
+ * @returns {Promise<Cesium3DTileContent>|Promise<undefined>|undefined} A promise that resolves to the tile content once loaded, or a promise that resolves to undefined if the request was cancelled mid-flight, or undefined if the request cannot be scheduled this frame
1152
+ */
1153
+ function requestMultipleContents(tile) {
1154
+ let multipleContents = tile._content;
1155
+ const tileset = tile._tileset;
1156
+
1157
+ if (!defined(multipleContents)) {
1158
+ // Create the content object immediately, it will handle scheduling
1159
+ // requests for inner contents.
1160
+ const contentsJson = hasExtension(tile._header, "3DTILES_multiple_contents")
1161
+ ? tile._header.extensions["3DTILES_multiple_contents"]
1162
+ : tile._header;
1163
+
1164
+ multipleContents = new Multiple3DTileContent(
1165
+ tileset,
1166
+ tile,
1167
+ tile._contentResource.clone(),
1168
+ contentsJson,
1169
+ );
1170
+ tile._content = multipleContents;
1171
+ }
1172
+
1173
+ const promise = multipleContents.requestInnerContents();
1174
+
1175
+ if (!defined(promise)) {
1176
+ // Request could not all be scheduled this frame
1177
+ return;
1178
+ }
1179
+
1180
+ tile._contentState = Cesium3DTileContentState.LOADING;
1181
+ return promise
1182
+ .then((content) => {
1183
+ if (tile.isDestroyed()) {
1184
+ // Tile is unloaded before the content can process
1185
+ return;
1186
+ }
1187
+
1188
+ // Tile was canceled, try again later
1189
+ if (!defined(content)) {
1190
+ return;
1191
+ }
1192
+
1193
+ tile._contentState = Cesium3DTileContentState.PROCESSING;
1194
+ return multipleContents;
1195
+ })
1196
+ .catch((error) => {
1197
+ if (tile.isDestroyed()) {
1198
+ // Tile is unloaded before the content can process
1199
+ return;
1200
+ }
1201
+
1202
+ tile._contentState = Cesium3DTileContentState.FAILED;
1203
+ throw error;
1204
+ });
1205
+ }
1206
+
1207
+ async function processArrayBuffer(
1208
+ tile,
1209
+ tileset,
1210
+ request,
1211
+ expired,
1212
+ requestPromise,
1213
+ ) {
1214
+ const previousState = tile._contentState;
1215
+ tile._contentState = Cesium3DTileContentState.LOADING;
1216
+ ++tileset.statistics.numberOfPendingRequests;
1217
+
1218
+ let arrayBuffer;
1219
+ try {
1220
+ arrayBuffer = await requestPromise;
1221
+ } catch (error) {
1222
+ --tileset.statistics.numberOfPendingRequests;
1223
+ if (tile.isDestroyed()) {
1224
+ // Tile is unloaded before the content can process
1225
+ return;
1226
+ }
1227
+
1228
+ if (request.cancelled || request.state === RequestState.CANCELLED) {
1229
+ // Cancelled due to low priority - try again later.
1230
+ tile._contentState = previousState;
1231
+ ++tileset.statistics.numberOfAttemptedRequests;
1232
+ return;
1233
+ }
1234
+
1235
+ tile._contentState = Cesium3DTileContentState.FAILED;
1236
+ throw error;
1237
+ }
1238
+
1239
+ if (tile.isDestroyed()) {
1240
+ --tileset.statistics.numberOfPendingRequests;
1241
+ // Tile is unloaded before the content can process
1242
+ return;
1243
+ }
1244
+
1245
+ if (request.cancelled || request.state === RequestState.CANCELLED) {
1246
+ // Cancelled due to low priority - try again later.
1247
+ tile._contentState = previousState;
1248
+ --tileset.statistics.numberOfPendingRequests;
1249
+ ++tileset.statistics.numberOfAttemptedRequests;
1250
+ return;
1251
+ }
1252
+
1253
+ try {
1254
+ const content = await makeContent(tile, arrayBuffer);
1255
+ --tileset.statistics.numberOfPendingRequests;
1256
+
1257
+ if (tile.isDestroyed()) {
1258
+ // Tile is unloaded before the content can process
1259
+ return;
1260
+ }
1261
+
1262
+ if (expired) {
1263
+ tile.expireDate = undefined;
1264
+ }
1265
+
1266
+ tile._content = content;
1267
+ tile._contentState = Cesium3DTileContentState.PROCESSING;
1268
+
1269
+ return content;
1270
+ } catch (error) {
1271
+ --tileset.statistics.numberOfPendingRequests;
1272
+ if (tile.isDestroyed()) {
1273
+ // Tile is unloaded before the content can process
1274
+ return;
1275
+ }
1276
+
1277
+ tile._contentState = Cesium3DTileContentState.FAILED;
1278
+ throw error;
1279
+ }
1280
+ }
1281
+
1282
+ /**
1283
+ * @private
1284
+ * @param {Cesium3DTile} tile
1285
+ * @returns {Promise<Cesium3DTileContent>|Promise<undefined>|undefined} A promise that resolves to the tile content once loaded; a promise that resolves to undefined if the tile was destroyed before processing can happen or the request was cancelled mid-flight; or undefined if the request cannot be scheduled this frame.
1286
+ */
1287
+ function requestSingleContent(tile) {
1288
+ // it is important to clone here. The fetchArrayBuffer() below uses
1289
+ // throttling, but other uses of the resources do not.
1290
+ const resource = tile._contentResource.clone();
1291
+ const expired = tile.contentExpired;
1292
+ if (expired) {
1293
+ // Append a query parameter of the tile expiration date to prevent caching
1294
+ resource.setQueryParameters({
1295
+ expired: tile.expireDate.toString(),
1296
+ });
1297
+ }
1298
+
1299
+ const request = new Request({
1300
+ throttle: true,
1301
+ throttleByServer: true,
1302
+ type: RequestType.TILES3D,
1303
+ priorityFunction: createPriorityFunction(tile),
1304
+ serverKey: tile._serverKey,
1305
+ });
1306
+
1307
+ tile._request = request;
1308
+ resource.request = request;
1309
+ const tileset = tile._tileset;
1310
+ const promise = resource.fetchArrayBuffer();
1311
+ if (!defined(promise)) {
1312
+ ++tileset.statistics.numberOfAttemptedRequests;
1313
+ return;
1314
+ }
1315
+
1316
+ return processArrayBuffer(tile, tileset, request, expired, promise);
1317
+ }
1318
+
1319
+ /**
1320
+ * Given a downloaded content payload, construct a {@link Cesium3DTileContent}.
1321
+ * <p>
1322
+ * This is only used for single contents.
1323
+ * </p>
1324
+ *
1325
+ * @param {Cesium3DTile} tile The tile
1326
+ * @param {ArrayBuffer} arrayBuffer The downloaded payload containing data for the content
1327
+ * @return {Promise<Cesium3DTileContent>} A content object
1328
+ * @private
1329
+ */
1330
+ async function makeContent(tile, arrayBuffer) {
1331
+ const preprocessed = preprocess3DTileContent(arrayBuffer);
1332
+
1333
+ // Vector and Geometry tile rendering do not support the skip LOD optimization.
1334
+ const tileset = tile._tileset;
1335
+ tileset._disableSkipLevelOfDetail =
1336
+ tileset._disableSkipLevelOfDetail ||
1337
+ preprocessed.contentType === Cesium3DTileContentType.GEOMETRY ||
1338
+ preprocessed.contentType === Cesium3DTileContentType.VECTOR;
1339
+
1340
+ if (
1341
+ preprocessed.contentType === Cesium3DTileContentType.IMPLICIT_SUBTREE ||
1342
+ preprocessed.contentType === Cesium3DTileContentType.IMPLICIT_SUBTREE_JSON
1343
+ ) {
1344
+ tile.hasImplicitContent = true;
1345
+ tile.hasRenderableContent = false;
1346
+ }
1347
+
1348
+ if (preprocessed.contentType === Cesium3DTileContentType.EXTERNAL_TILESET) {
1349
+ tile.hasTilesetContent = true;
1350
+ tile.hasRenderableContent = false;
1351
+ }
1352
+
1353
+ let content;
1354
+ const contentFactory = Cesium3DTileContentFactory[preprocessed.contentType];
1355
+ if (tile.isDestroyed()) {
1356
+ return;
1357
+ }
1358
+
1359
+ if (defined(preprocessed.binaryPayload)) {
1360
+ content = await Promise.resolve(
1361
+ contentFactory(
1362
+ tileset,
1363
+ tile,
1364
+ tile._contentResource,
1365
+ preprocessed.binaryPayload.buffer,
1366
+ 0,
1367
+ ),
1368
+ );
1369
+ } else {
1370
+ // JSON formats
1371
+ content = await Promise.resolve(
1372
+ contentFactory(
1373
+ tileset,
1374
+ tile,
1375
+ tile._contentResource,
1376
+ preprocessed.jsonPayload,
1377
+ ),
1378
+ );
1379
+ }
1380
+
1381
+ const contentHeader = tile._contentHeader;
1382
+
1383
+ if (tile.hasImplicitContentMetadata) {
1384
+ const subtree = tile.implicitSubtree;
1385
+ const coordinates = tile.implicitCoordinates;
1386
+ content.metadata = subtree.getContentMetadataView(coordinates, 0);
1387
+ } else if (!tile.hasImplicitContent) {
1388
+ content.metadata = findContentMetadata(tileset, contentHeader);
1389
+ }
1390
+
1391
+ const groupMetadata = findGroupMetadata(tileset, contentHeader);
1392
+ if (defined(groupMetadata)) {
1393
+ content.group = new Cesium3DContentGroup({
1394
+ metadata: groupMetadata,
1395
+ });
1396
+ }
1397
+
1398
+ return content;
1399
+ }
1400
+
1401
+ /**
1402
+ * Cancel requests for the tile's contents. This is called when the tile
1403
+ * goes out of view.
1404
+ *
1405
+ * @private
1406
+ */
1407
+ Cesium3DTile.prototype.cancelRequests = function () {
1408
+ if (this.hasMultipleContents) {
1409
+ this._content.cancelRequests();
1410
+ } else {
1411
+ this._request.cancel();
1412
+ }
1413
+ };
1414
+
1415
+ /**
1416
+ * Unloads the tile's content.
1417
+ *
1418
+ * @private
1419
+ */
1420
+ Cesium3DTile.prototype.unloadContent = function () {
1421
+ if (!this.hasRenderableContent) {
1422
+ return;
1423
+ }
1424
+
1425
+ this._content = this._content && this._content.destroy();
1426
+ this._contentState = Cesium3DTileContentState.UNLOADED;
1427
+
1428
+ this.lastStyleTime = 0.0;
1429
+ this.clippingPlanesDirty = this._clippingPlanesState === 0;
1430
+ this._clippingPlanesState = 0;
1431
+ this.clippingPolygonsDirty = this._clippingPolygonsState === 0;
1432
+ this._clippingPolygonsState = 0;
1433
+
1434
+ this._debugColorizeTiles = false;
1435
+
1436
+ this._debugBoundingVolume =
1437
+ this._debugBoundingVolume && this._debugBoundingVolume.destroy();
1438
+ this._debugContentBoundingVolume =
1439
+ this._debugContentBoundingVolume &&
1440
+ this._debugContentBoundingVolume.destroy();
1441
+ this._debugViewerRequestVolume =
1442
+ this._debugViewerRequestVolume && this._debugViewerRequestVolume.destroy();
1443
+ };
1444
+
1445
+ const scratchProjectedBoundingSphere = new BoundingSphere();
1446
+
1447
+ /**
1448
+ * @private
1449
+ * @param {Cesium3DTile} tile
1450
+ * @param {FrameState} frameState
1451
+ * @returns {TileBoundingVolume}
1452
+ */
1453
+ function getBoundingVolume(tile, frameState) {
1454
+ if (
1455
+ frameState.mode !== SceneMode.SCENE3D &&
1456
+ !defined(tile._boundingVolume2D)
1457
+ ) {
1458
+ const boundingSphere = tile._boundingVolume.boundingSphere;
1459
+ const sphere = BoundingSphere.projectTo2D(
1460
+ boundingSphere,
1461
+ frameState.mapProjection,
1462
+ scratchProjectedBoundingSphere,
1463
+ );
1464
+ tile._boundingVolume2D = new TileBoundingSphere(
1465
+ sphere.center,
1466
+ sphere.radius,
1467
+ );
1468
+ }
1469
+
1470
+ return frameState.mode !== SceneMode.SCENE3D
1471
+ ? tile._boundingVolume2D
1472
+ : tile._boundingVolume;
1473
+ }
1474
+
1475
+ /**
1476
+ * @private
1477
+ * @param {Cesium3DTile} tile
1478
+ * @param {FrameState} frameState
1479
+ * @returns {TileBoundingVolume}
1480
+ */
1481
+ function getContentBoundingVolume(tile, frameState) {
1482
+ if (
1483
+ frameState.mode !== SceneMode.SCENE3D &&
1484
+ !defined(tile._contentBoundingVolume2D)
1485
+ ) {
1486
+ const boundingSphere = tile._contentBoundingVolume.boundingSphere;
1487
+ const sphere = BoundingSphere.projectTo2D(
1488
+ boundingSphere,
1489
+ frameState.mapProjection,
1490
+ scratchProjectedBoundingSphere,
1491
+ );
1492
+ tile._contentBoundingVolume2D = new TileBoundingSphere(
1493
+ sphere.center,
1494
+ sphere.radius,
1495
+ );
1496
+ }
1497
+ return frameState.mode !== SceneMode.SCENE3D
1498
+ ? tile._contentBoundingVolume2D
1499
+ : tile._contentBoundingVolume;
1500
+ }
1501
+
1502
+ /**
1503
+ * Determines whether the tile's bounding volume intersects the culling volume.
1504
+ *
1505
+ * @param {FrameState} frameState The frame state.
1506
+ * @param {number} parentVisibilityPlaneMask The parent's plane mask to speed up the visibility check.
1507
+ * @returns {number} A plane mask as described above in {@link CullingVolume#computeVisibilityWithPlaneMask}.
1508
+ *
1509
+ * @private
1510
+ */
1511
+ Cesium3DTile.prototype.visibility = function (
1512
+ frameState,
1513
+ parentVisibilityPlaneMask,
1514
+ ) {
1515
+ const cullingVolume = frameState.cullingVolume;
1516
+ const boundingVolume = getBoundingVolume(this, frameState);
1517
+
1518
+ const tileset = this._tileset;
1519
+ const clippingPlanes = tileset.clippingPlanes;
1520
+ if (defined(clippingPlanes) && clippingPlanes.enabled) {
1521
+ const intersection = clippingPlanes.computeIntersectionWithBoundingVolume(
1522
+ boundingVolume,
1523
+ tileset.clippingPlanesOriginMatrix,
1524
+ );
1525
+ this._isClipped = intersection !== Intersect.INSIDE;
1526
+ if (intersection === Intersect.OUTSIDE) {
1527
+ return CullingVolume.MASK_OUTSIDE;
1528
+ }
1529
+ }
1530
+
1531
+ const clippingPolygons = tileset.clippingPolygons;
1532
+ if (defined(clippingPolygons) && clippingPolygons.enabled) {
1533
+ const intersection =
1534
+ clippingPolygons.computeIntersectionWithBoundingVolume(boundingVolume);
1535
+
1536
+ this._isClippedByPolygon = intersection !== Intersect.OUTSIDE;
1537
+ // Polygon clipping intersections are determined by outer rectangles, therefore we cannot
1538
+ // preemptively determine if a tile is completely clipped or not here.
1539
+ }
1540
+
1541
+ return cullingVolume.computeVisibilityWithPlaneMask(
1542
+ boundingVolume,
1543
+ parentVisibilityPlaneMask,
1544
+ );
1545
+ };
1546
+
1547
+ /**
1548
+ * Assuming the tile's bounding volume intersects the culling volume, determines
1549
+ * whether the tile's content's bounding volume intersects the culling volume.
1550
+ *
1551
+ * @param {FrameState} frameState The frame state.
1552
+ * @returns {Intersect} The result of the intersection: the tile's content is completely outside, completely inside, or intersecting the culling volume.
1553
+ *
1554
+ * @private
1555
+ */
1556
+ Cesium3DTile.prototype.contentVisibility = function (frameState) {
1557
+ // Assumes the tile's bounding volume intersects the culling volume already, so
1558
+ // just return Intersect.INSIDE if there is no content bounding volume.
1559
+ if (!defined(this._contentBoundingVolume)) {
1560
+ return Intersect.INSIDE;
1561
+ }
1562
+
1563
+ if (this._visibilityPlaneMask === CullingVolume.MASK_INSIDE) {
1564
+ // The tile's bounding volume is completely inside the culling volume so
1565
+ // the content bounding volume must also be inside.
1566
+ return Intersect.INSIDE;
1567
+ }
1568
+
1569
+ // PERFORMANCE_IDEA: is it possible to burn less CPU on this test since we know the
1570
+ // tile's (not the content's) bounding volume intersects the culling volume?
1571
+ const cullingVolume = frameState.cullingVolume;
1572
+ const boundingVolume = getContentBoundingVolume(this, frameState);
1573
+
1574
+ const tileset = this._tileset;
1575
+ const clippingPlanes = tileset.clippingPlanes;
1576
+ if (defined(clippingPlanes) && clippingPlanes.enabled) {
1577
+ const intersection = clippingPlanes.computeIntersectionWithBoundingVolume(
1578
+ boundingVolume,
1579
+ tileset.clippingPlanesOriginMatrix,
1580
+ );
1581
+ this._isClipped = intersection !== Intersect.INSIDE;
1582
+ if (intersection === Intersect.OUTSIDE) {
1583
+ return Intersect.OUTSIDE;
1584
+ }
1585
+ }
1586
+
1587
+ const clippingPolygons = tileset.clippingPolygons;
1588
+ if (defined(clippingPolygons) && clippingPolygons.enabled) {
1589
+ const intersection =
1590
+ clippingPolygons.computeIntersectionWithBoundingVolume(boundingVolume);
1591
+ this._isClippedByPolygon = intersection !== Intersect.OUTSIDE;
1592
+ if (intersection === Intersect.INSIDE) {
1593
+ return Intersect.OUTSIDE;
1594
+ }
1595
+ }
1596
+
1597
+ return cullingVolume.computeVisibility(boundingVolume);
1598
+ };
1599
+
1600
+ /**
1601
+ * Computes the (potentially approximate) distance from the closest point of the tile's bounding volume to the camera.
1602
+ *
1603
+ * @param {FrameState} frameState The frame state.
1604
+ * @returns {number} The distance, in meters, or zero if the camera is inside the bounding volume.
1605
+ *
1606
+ * @private
1607
+ */
1608
+ Cesium3DTile.prototype.distanceToTile = function (frameState) {
1609
+ const boundingVolume = getBoundingVolume(this, frameState);
1610
+ return boundingVolume.distanceToCamera(frameState);
1611
+ };
1612
+
1613
+ const scratchToTileCenter = new Cartesian3();
1614
+
1615
+ /**
1616
+ * Computes the distance from the center of the tile's bounding volume to the camera's plane defined by its position and view direction.
1617
+ *
1618
+ * @param {FrameState} frameState The frame state.
1619
+ * @returns {number} The distance, in meters.
1620
+ *
1621
+ * @private
1622
+ */
1623
+ Cesium3DTile.prototype.distanceToTileCenter = function (frameState) {
1624
+ const tileBoundingVolume = getBoundingVolume(this, frameState);
1625
+ const boundingVolume = tileBoundingVolume.boundingVolume; // Gets the underlying OrientedBoundingBox or BoundingSphere
1626
+ const toCenter = Cartesian3.subtract(
1627
+ boundingVolume.center,
1628
+ frameState.camera.positionWC,
1629
+ scratchToTileCenter,
1630
+ );
1631
+ return Cartesian3.dot(frameState.camera.directionWC, toCenter);
1632
+ };
1633
+
1634
+ /**
1635
+ * Checks if the camera is inside the viewer request volume.
1636
+ *
1637
+ * @param {FrameState} frameState The frame state.
1638
+ * @returns {boolean} Whether the camera is inside the volume.
1639
+ *
1640
+ * @private
1641
+ */
1642
+ Cesium3DTile.prototype.insideViewerRequestVolume = function (frameState) {
1643
+ const viewerRequestVolume = this._viewerRequestVolume;
1644
+ return (
1645
+ !defined(viewerRequestVolume) ||
1646
+ viewerRequestVolume.distanceToCamera(frameState) === 0.0
1647
+ );
1648
+ };
1649
+
1650
+ const scratchMatrix = new Matrix3();
1651
+ const scratchScale = new Cartesian3();
1652
+ const scratchHalfAxes = new Matrix3();
1653
+ const scratchCenter = new Cartesian3();
1654
+ const scratchRectangle = new Rectangle();
1655
+ const scratchOrientedBoundingBox = new OrientedBoundingBox();
1656
+ const scratchTransform = new Matrix4();
1657
+
1658
+ /**
1659
+ * @private
1660
+ * @param {Array} box An array of 12 numbers that define an oriented bounding box
1661
+ * @param {Matrix4} transform
1662
+ * @param {TileBoundingVolume} [result]
1663
+ * @returns {TileOrientedBoundingBox}
1664
+ */
1665
+ function createBox(box, transform, result) {
1666
+ let center = Cartesian3.fromElements(box[0], box[1], box[2], scratchCenter);
1667
+ let halfAxes = Matrix3.fromArray(box, 3, scratchHalfAxes);
1668
+
1669
+ // Find the transformed center and halfAxes
1670
+ center = Matrix4.multiplyByPoint(transform, center, center);
1671
+ const rotationScale = Matrix4.getMatrix3(transform, scratchMatrix);
1672
+ halfAxes = Matrix3.multiply(rotationScale, halfAxes, halfAxes);
1673
+
1674
+ if (defined(result)) {
1675
+ result.update(center, halfAxes);
1676
+ return result;
1677
+ }
1678
+ return new TileOrientedBoundingBox(center, halfAxes);
1679
+ }
1680
+
1681
+ /**
1682
+ * @private
1683
+ * @param {Array} region An array of six numbers that define a bounding geographic region in EPSG:4979 coordinates with the order [west, south, east, north, minimum height, maximum height]
1684
+ * @param {Matrix4} transform
1685
+ * @param {Matrix4} initialTransform
1686
+ * @param {TileOrientedBoundingBox} [result]
1687
+ * @returns {TileOrientedBoundingBox}
1688
+ */
1689
+ function createBoxFromTransformedRegion(
1690
+ region,
1691
+ transform,
1692
+ initialTransform,
1693
+ result,
1694
+ ) {
1695
+ const rectangle = Rectangle.unpack(region, 0, scratchRectangle);
1696
+ const minimumHeight = region[4];
1697
+ const maximumHeight = region[5];
1698
+
1699
+ const orientedBoundingBox = OrientedBoundingBox.fromRectangle(
1700
+ rectangle,
1701
+ minimumHeight,
1702
+ maximumHeight,
1703
+ Ellipsoid.WGS84,
1704
+ scratchOrientedBoundingBox,
1705
+ );
1706
+ let center = orientedBoundingBox.center;
1707
+ let halfAxes = orientedBoundingBox.halfAxes;
1708
+
1709
+ // A region bounding volume is not transformed by the transform in the tileset JSON,
1710
+ // but may be transformed by additional transforms applied in Cesium.
1711
+ // This is why the transform is calculated as the difference between the initial transform and the current transform.
1712
+ transform = Matrix4.multiplyTransformation(
1713
+ transform,
1714
+ Matrix4.inverseTransformation(initialTransform, scratchTransform),
1715
+ scratchTransform,
1716
+ );
1717
+ center = Matrix4.multiplyByPoint(transform, center, center);
1718
+ const rotationScale = Matrix4.getMatrix3(transform, scratchMatrix);
1719
+ halfAxes = Matrix3.multiply(rotationScale, halfAxes, halfAxes);
1720
+
1721
+ if (defined(result) && result instanceof TileOrientedBoundingBox) {
1722
+ result.update(center, halfAxes);
1723
+ return result;
1724
+ }
1725
+
1726
+ return new TileOrientedBoundingBox(center, halfAxes);
1727
+ }
1728
+
1729
+ /**
1730
+ * Creates a TileBoundingVolume from the given region and transform
1731
+ * information.
1732
+ *
1733
+ * This may either be a TileBoundingRegion or a TileOrientedBoundingBox.
1734
+ *
1735
+ * If the given transform is the initial transform, then this will return
1736
+ * a TileBoundingRegion. This will either be the given result parameter,
1737
+ * or a new TileBoundingRegion, if the given result parameter was not
1738
+ * a TileBoundingRegion.
1739
+ *
1740
+ * If the given transform deviates from the initial transform, then this
1741
+ * will return a TileOrientedBoundingBox that was computed by applying
1742
+ * the given transform to the given region. This will either be the
1743
+ * given result parameter, or a new TileOrientedBoundingBox, if the given
1744
+ * result parameter was not a TileOrientedBoundingBox
1745
+ *
1746
+ * @private
1747
+ * @param {Array} region An array of six numbers that define a bounding
1748
+ * geographic region in EPSG:4979 coordinates with the order
1749
+ * [west, south, east, north, minimum height, maximum height]
1750
+ * @param {Matrix4} transform The current computedTransform of the tile,
1751
+ * which includes the parent transform (which, in turn, includes the
1752
+ * modelMatrix of the containing tileset)
1753
+ * @param {Matrix4} initialTransform The initial transform of the tile,
1754
+ * before any changes to the modelMatrix of the containing tileset
1755
+ * @param {TileBoundingVolume} [result] An optional result.
1756
+ * @returns {TileBoundingVolume} The resulting bounding volume
1757
+ */
1758
+ function createRegion(region, transform, initialTransform, result) {
1759
+ if (
1760
+ !Matrix4.equalsEpsilon(transform, initialTransform, CesiumMath.EPSILON8)
1761
+ ) {
1762
+ if (result instanceof TileOrientedBoundingBox) {
1763
+ return createBoxFromTransformedRegion(
1764
+ region,
1765
+ transform,
1766
+ initialTransform,
1767
+ result,
1768
+ );
1769
+ }
1770
+ return createBoxFromTransformedRegion(
1771
+ region,
1772
+ transform,
1773
+ initialTransform,
1774
+ undefined,
1775
+ );
1776
+ }
1777
+
1778
+ const rectangleRegion = Rectangle.unpack(region, 0, scratchRectangle);
1779
+
1780
+ if (result instanceof TileBoundingRegion) {
1781
+ result.rectangle = Rectangle.clone(rectangleRegion, result.rectangle);
1782
+ result.minimumHeight = region[4];
1783
+ result.maximumHeight = region[5];
1784
+ // The TileBoundingRegion was already constructed with the default
1785
+ // WGS84 ellipsoid, so keep it consistent when updating.
1786
+ result.computeBoundingVolumes(Ellipsoid.WGS84);
1787
+ return result;
1788
+ }
1789
+
1790
+ return new TileBoundingRegion({
1791
+ rectangle: rectangleRegion,
1792
+ minimumHeight: region[4],
1793
+ maximumHeight: region[5],
1794
+ });
1795
+ }
1796
+
1797
+ /**
1798
+ * @private
1799
+ * @param {Array} sphere An array of four numbers that define a bounding sphere
1800
+ * @param {Matrix4} transform
1801
+ * @param {TileBoundingVolume} [result]
1802
+ * @returns {TileBoundingSphere}
1803
+ */
1804
+ function createSphere(sphere, transform, result) {
1805
+ let center = Cartesian3.fromElements(
1806
+ sphere[0],
1807
+ sphere[1],
1808
+ sphere[2],
1809
+ scratchCenter,
1810
+ );
1811
+ let radius = sphere[3];
1812
+
1813
+ // Find the transformed center and radius
1814
+ center = Matrix4.multiplyByPoint(transform, center, center);
1815
+ const scale = Matrix4.getScale(transform, scratchScale);
1816
+ const uniformScale = Cartesian3.maximumComponent(scale);
1817
+ radius *= uniformScale;
1818
+
1819
+ if (defined(result)) {
1820
+ result.update(center, radius);
1821
+ return result;
1822
+ }
1823
+ return new TileBoundingSphere(center, radius);
1824
+ }
1825
+
1826
+ /**
1827
+ * Create a bounding volume from the tile's bounding volume header.
1828
+ *
1829
+ * @param {object} boundingVolumeHeader The tile's bounding volume header.
1830
+ * @param {Matrix4} transform The transform to apply to the bounding volume.
1831
+ * @param {TileBoundingVolume} [result] The object onto which to store the result.
1832
+ *
1833
+ * @returns {TileBoundingVolume} The modified result parameter or a new TileBoundingVolume instance if none was provided.
1834
+ *
1835
+ * @private
1836
+ */
1837
+ Cesium3DTile.prototype.createBoundingVolume = function (
1838
+ boundingVolumeHeader,
1839
+ transform,
1840
+ result,
1841
+ ) {
1842
+ // if explicit tile metadata includes TILE_BOUNDING_BOX, TILE_BOUNDING_REGION,
1843
+ // or TILE_BOUNDING_SPHERE, override tile.boundingVolume.
1844
+ const tileMetadata = this.metadata;
1845
+ let metadataBoundingVolumeHeader;
1846
+ if (defined(tileMetadata)) {
1847
+ metadataBoundingVolumeHeader =
1848
+ BoundingVolumeSemantics.parseBoundingVolumeSemantic("TILE", tileMetadata);
1849
+ }
1850
+ if (defined(metadataBoundingVolumeHeader)) {
1851
+ boundingVolumeHeader = metadataBoundingVolumeHeader;
1852
+ }
1853
+
1854
+ if (!defined(boundingVolumeHeader)) {
1855
+ throw new RuntimeError("boundingVolume must be defined");
1856
+ }
1857
+
1858
+ if (hasExtension(boundingVolumeHeader, "3DTILES_bounding_volume_S2")) {
1859
+ return new TileBoundingS2Cell(
1860
+ boundingVolumeHeader.extensions["3DTILES_bounding_volume_S2"],
1861
+ );
1862
+ }
1863
+
1864
+ const { box, region, sphere } = boundingVolumeHeader;
1865
+ if (defined(box)) {
1866
+ const tileOrientedBoundingBox = createBox(box, transform, result);
1867
+ if (this._verticalExaggeration !== 1.0) {
1868
+ exaggerateBoundingBox(
1869
+ tileOrientedBoundingBox,
1870
+ this._verticalExaggeration,
1871
+ this._verticalExaggerationRelativeHeight,
1872
+ );
1873
+ }
1874
+ return tileOrientedBoundingBox;
1875
+ }
1876
+ if (defined(region)) {
1877
+ const tileBoundingVolume = createRegion(
1878
+ region,
1879
+ transform,
1880
+ this._initialTransform,
1881
+ result,
1882
+ );
1883
+ if (this._verticalExaggeration === 1.0) {
1884
+ return tileBoundingVolume;
1885
+ }
1886
+ if (tileBoundingVolume instanceof TileOrientedBoundingBox) {
1887
+ exaggerateBoundingBox(
1888
+ tileBoundingVolume,
1889
+ this._verticalExaggeration,
1890
+ this._verticalExaggerationRelativeHeight,
1891
+ );
1892
+ } else {
1893
+ tileBoundingVolume.minimumHeight = VerticalExaggeration.getHeight(
1894
+ tileBoundingVolume.minimumHeight,
1895
+ this._verticalExaggeration,
1896
+ this._verticalExaggerationRelativeHeight,
1897
+ );
1898
+ tileBoundingVolume.maximumHeight = VerticalExaggeration.getHeight(
1899
+ tileBoundingVolume.maximumHeight,
1900
+ this._verticalExaggeration,
1901
+ this._verticalExaggerationRelativeHeight,
1902
+ );
1903
+ tileBoundingVolume.computeBoundingVolumes(Ellipsoid.WGS84);
1904
+ }
1905
+ return tileBoundingVolume;
1906
+ }
1907
+ if (defined(sphere)) {
1908
+ const tileBoundingSphere = createSphere(sphere, transform, result);
1909
+ if (this._verticalExaggeration !== 1.0) {
1910
+ const exaggeratedCenter = VerticalExaggeration.getPosition(
1911
+ tileBoundingSphere.center,
1912
+ Ellipsoid.WGS84,
1913
+ this._verticalExaggeration,
1914
+ this._verticalExaggerationRelativeHeight,
1915
+ scratchCenter,
1916
+ );
1917
+ const exaggeratedRadius =
1918
+ tileBoundingSphere.radius * this._verticalExaggeration;
1919
+ tileBoundingSphere.update(exaggeratedCenter, exaggeratedRadius);
1920
+ }
1921
+ return tileBoundingSphere;
1922
+ }
1923
+ throw new RuntimeError(
1924
+ "boundingVolume must contain a sphere, region, or box",
1925
+ );
1926
+ };
1927
+
1928
+ const scratchExaggeratedCorners = Cartesian3.unpackArray(
1929
+ new Array(8 * 3).fill(0),
1930
+ );
1931
+
1932
+ /**
1933
+ * Exaggerates the bounding box of a tile based on the provided exaggeration factors.
1934
+ *
1935
+ * @private
1936
+ * @param {TileOrientedBoundingBox} tileOrientedBoundingBox - The oriented bounding box of the tile.
1937
+ * @param {number} exaggeration - The exaggeration factor to apply to the tile's bounding box.
1938
+ * @param {number} exaggerationRelativeHeight - The height relative to which exaggeration will be applied.
1939
+ */
1940
+ function exaggerateBoundingBox(
1941
+ tileOrientedBoundingBox,
1942
+ exaggeration,
1943
+ exaggerationRelativeHeight,
1944
+ ) {
1945
+ const exaggeratedCorners = tileOrientedBoundingBox.boundingVolume
1946
+ .computeCorners(scratchExaggeratedCorners)
1947
+ .map((corner) =>
1948
+ VerticalExaggeration.getPosition(
1949
+ corner,
1950
+ Ellipsoid.WGS84,
1951
+ exaggeration,
1952
+ exaggerationRelativeHeight,
1953
+ corner,
1954
+ ),
1955
+ );
1956
+ const exaggeratedBox = OrientedBoundingBox.fromPoints(
1957
+ exaggeratedCorners,
1958
+ scratchOrientedBoundingBox,
1959
+ );
1960
+ tileOrientedBoundingBox.update(
1961
+ exaggeratedBox.center,
1962
+ exaggeratedBox.halfAxes,
1963
+ );
1964
+ }
1965
+
1966
+ /**
1967
+ * Update the tile's transform. The transform is applied to the tile's bounding volumes.
1968
+ *
1969
+ * @private
1970
+ * @param {Matrix4} parentTransform
1971
+ * @param {FrameState} [frameState]
1972
+ */
1973
+ Cesium3DTile.prototype.updateTransform = function (
1974
+ parentTransform,
1975
+ frameState,
1976
+ ) {
1977
+ parentTransform = parentTransform ?? Matrix4.IDENTITY;
1978
+ const computedTransform = Matrix4.multiplyTransformation(
1979
+ parentTransform,
1980
+ this.transform,
1981
+ scratchTransform,
1982
+ );
1983
+ const transformChanged = !Matrix4.equals(
1984
+ computedTransform,
1985
+ this.computedTransform,
1986
+ );
1987
+ const exaggerationChanged =
1988
+ defined(frameState) &&
1989
+ (this._verticalExaggeration !== frameState.verticalExaggeration ||
1990
+ this._verticalExaggerationRelativeHeight !==
1991
+ frameState.verticalExaggerationRelativeHeight);
1992
+
1993
+ if (!transformChanged && !exaggerationChanged) {
1994
+ return;
1995
+ }
1996
+ if (transformChanged) {
1997
+ Matrix4.clone(computedTransform, this.computedTransform);
1998
+ }
1999
+ if (exaggerationChanged) {
2000
+ this._verticalExaggeration = frameState.verticalExaggeration;
2001
+ this._verticalExaggerationRelativeHeight =
2002
+ frameState.verticalExaggerationRelativeHeight;
2003
+ }
2004
+
2005
+ // Update the bounding volumes
2006
+ const header = this._header;
2007
+ const contentHeader = this._contentHeader;
2008
+ this._boundingVolume = this.createBoundingVolume(
2009
+ header.boundingVolume,
2010
+ this.computedTransform,
2011
+ this._boundingVolume,
2012
+ );
2013
+ if (defined(this._contentBoundingVolume)) {
2014
+ this._contentBoundingVolume = this.createBoundingVolume(
2015
+ contentHeader.boundingVolume,
2016
+ this.computedTransform,
2017
+ this._contentBoundingVolume,
2018
+ );
2019
+ }
2020
+ if (defined(this._viewerRequestVolume)) {
2021
+ this._viewerRequestVolume = this.createBoundingVolume(
2022
+ header.viewerRequestVolume,
2023
+ this.computedTransform,
2024
+ this._viewerRequestVolume,
2025
+ );
2026
+ }
2027
+
2028
+ this.updateGeometricErrorScale();
2029
+
2030
+ // Destroy the debug bounding volumes. They will be generated fresh.
2031
+ this._debugBoundingVolume =
2032
+ this._debugBoundingVolume && this._debugBoundingVolume.destroy();
2033
+ this._debugContentBoundingVolume =
2034
+ this._debugContentBoundingVolume &&
2035
+ this._debugContentBoundingVolume.destroy();
2036
+ this._debugViewerRequestVolume =
2037
+ this._debugViewerRequestVolume && this._debugViewerRequestVolume.destroy();
2038
+ };
2039
+
2040
+ Cesium3DTile.prototype.updateGeometricErrorScale = function () {
2041
+ const scale = Matrix4.getScale(this.computedTransform, scratchScale);
2042
+ const uniformScale = Cartesian3.maximumComponent(scale);
2043
+ this.geometricError = this._geometricError * uniformScale;
2044
+
2045
+ if (!defined(this.parent)) {
2046
+ // Update the tileset's geometric error
2047
+ const tileset = this._tileset;
2048
+ tileset._scaledGeometricError = tileset._geometricError * uniformScale;
2049
+ }
2050
+ };
2051
+
2052
+ /**
2053
+ * @private
2054
+ * @param {Cesium3DTile} tile
2055
+ * @param {Cesium3DTileset} tileset
2056
+ * @param {FrameState} frameState
2057
+ * @param {object} passOptions
2058
+ */
2059
+ function applyDebugSettings(tile, tileset, frameState, passOptions) {
2060
+ if (!passOptions.isRender) {
2061
+ return;
2062
+ }
2063
+
2064
+ const hasContentBoundingVolume =
2065
+ defined(tile._contentHeader) && defined(tile._contentHeader.boundingVolume);
2066
+
2067
+ const showVolume =
2068
+ tileset.debugShowBoundingVolume ||
2069
+ (tileset.debugShowContentBoundingVolume && !hasContentBoundingVolume);
2070
+ if (showVolume) {
2071
+ let color;
2072
+ if (!tile._finalResolution) {
2073
+ color = Color.YELLOW;
2074
+ } else if (!tile.hasRenderableContent) {
2075
+ color = Color.DARKGRAY;
2076
+ } else {
2077
+ color = Color.WHITE;
2078
+ }
2079
+ if (!defined(tile._debugBoundingVolume)) {
2080
+ tile._debugBoundingVolume = tile._boundingVolume.createDebugVolume(color);
2081
+ }
2082
+ tile._debugBoundingVolume.update(frameState);
2083
+ const attributes =
2084
+ tile._debugBoundingVolume.getGeometryInstanceAttributes("outline");
2085
+ attributes.color = ColorGeometryInstanceAttribute.toValue(
2086
+ color,
2087
+ attributes.color,
2088
+ );
2089
+ } else if (!showVolume && defined(tile._debugBoundingVolume)) {
2090
+ tile._debugBoundingVolume = tile._debugBoundingVolume.destroy();
2091
+ }
2092
+
2093
+ if (tileset.debugShowContentBoundingVolume && hasContentBoundingVolume) {
2094
+ if (!defined(tile._debugContentBoundingVolume)) {
2095
+ tile._debugContentBoundingVolume =
2096
+ tile._contentBoundingVolume.createDebugVolume(Color.BLUE);
2097
+ }
2098
+ tile._debugContentBoundingVolume.update(frameState);
2099
+ } else if (
2100
+ !tileset.debugShowContentBoundingVolume &&
2101
+ defined(tile._debugContentBoundingVolume)
2102
+ ) {
2103
+ tile._debugContentBoundingVolume =
2104
+ tile._debugContentBoundingVolume.destroy();
2105
+ }
2106
+
2107
+ if (
2108
+ tileset.debugShowViewerRequestVolume &&
2109
+ defined(tile._viewerRequestVolume)
2110
+ ) {
2111
+ if (!defined(tile._debugViewerRequestVolume)) {
2112
+ tile._debugViewerRequestVolume =
2113
+ tile._viewerRequestVolume.createDebugVolume(Color.YELLOW);
2114
+ }
2115
+ tile._debugViewerRequestVolume.update(frameState);
2116
+ } else if (
2117
+ !tileset.debugShowViewerRequestVolume &&
2118
+ defined(tile._debugViewerRequestVolume)
2119
+ ) {
2120
+ tile._debugViewerRequestVolume = tile._debugViewerRequestVolume.destroy();
2121
+ }
2122
+
2123
+ const debugColorizeTilesOn =
2124
+ (tileset.debugColorizeTiles && !tile._debugColorizeTiles) ||
2125
+ defined(tileset._heatmap.tilePropertyName);
2126
+ const debugColorizeTilesOff =
2127
+ !tileset.debugColorizeTiles && tile._debugColorizeTiles;
2128
+
2129
+ if (debugColorizeTilesOn) {
2130
+ tileset._heatmap.colorize(tile, frameState); // Skipped if tileset._heatmap.tilePropertyName is undefined
2131
+ tile._debugColorizeTiles = true;
2132
+ tile.color = tile._debugColor;
2133
+ } else if (debugColorizeTilesOff) {
2134
+ tile._debugColorizeTiles = false;
2135
+ tile.color = Color.WHITE;
2136
+ }
2137
+
2138
+ if (tile._colorDirty) {
2139
+ tile._colorDirty = false;
2140
+ tile._content.applyDebugSettings(true, tile._color);
2141
+ }
2142
+
2143
+ if (debugColorizeTilesOff) {
2144
+ tileset.makeStyleDirty(); // Re-apply style now that colorize is switched off
2145
+ }
2146
+ }
2147
+
2148
+ /**
2149
+ * @private
2150
+ * @param {Cesium3DTile} tile
2151
+ * @param {Cesium3DTileset} tileset
2152
+ * @param {FrameState} frameState
2153
+ */
2154
+ function updateContent(tile, tileset, frameState) {
2155
+ const expiredContent = tile._expiredContent;
2156
+
2157
+ // expired content is not supported for multiple contents
2158
+ if (!tile.hasMultipleContents && defined(expiredContent)) {
2159
+ if (!tile.contentReady) {
2160
+ // Render the expired content while the content loads
2161
+ try {
2162
+ expiredContent.update(tileset, frameState);
2163
+ } catch (error) {
2164
+ // Eat error for expired content
2165
+ }
2166
+ return;
2167
+ }
2168
+
2169
+ // New content is ready, destroy expired content
2170
+ tile._expiredContent.destroy();
2171
+ tile._expiredContent = undefined;
2172
+ }
2173
+
2174
+ if (!defined(tile.content)) {
2175
+ // Implicit placeholder tile
2176
+ return;
2177
+ }
2178
+
2179
+ try {
2180
+ tile.content.update(tileset, frameState);
2181
+ } catch (error) {
2182
+ tile._contentState = Cesium3DTileContentState.FAILED;
2183
+ throw error;
2184
+ }
2185
+ }
2186
+
2187
+ /**
2188
+ * Compute and compare ClippingPlanes state:
2189
+ * - enabled-ness - are clipping planes enabled? is this tile clipped?
2190
+ * - clipping plane count
2191
+ * - clipping function (union v. intersection)
2192
+
2193
+ * @private
2194
+ * @param {Cesium3DTile} tile
2195
+ * @param {Cesium3DTileset} tileset
2196
+ */
2197
+ function updateClippingPlanes(tile, tileset) {
2198
+ const clippingPlanes = tileset.clippingPlanes;
2199
+ let currentClippingPlanesState = 0;
2200
+ if (defined(clippingPlanes) && tile._isClipped && clippingPlanes.enabled) {
2201
+ currentClippingPlanesState = clippingPlanes.clippingPlanesState;
2202
+ }
2203
+ // If clippingPlaneState for tile changed, mark clippingPlanesDirty so content can update
2204
+ if (currentClippingPlanesState !== tile._clippingPlanesState) {
2205
+ tile._clippingPlanesState = currentClippingPlanesState;
2206
+ tile.clippingPlanesDirty = true;
2207
+ }
2208
+ }
2209
+
2210
+ /**
2211
+ * Compute and compare ClippingPolygons state:
2212
+ * - enabled-ness - are clipping polygons enabled? is this tile clipped?
2213
+ * - clipping polygon count & position count
2214
+ * - clipping function (inverse)
2215
+
2216
+ * @private
2217
+ * @param {Cesium3DTile} tile
2218
+ * @param {Cesium3DTileset} tileset
2219
+ */
2220
+ function updateClippingPolygons(tile, tileset) {
2221
+ const clippingPolygons = tileset.clippingPolygons;
2222
+ let currentClippingPolygonsState = 0;
2223
+ if (
2224
+ defined(clippingPolygons) &&
2225
+ tile._isClippedByPolygon &&
2226
+ clippingPolygons.enabled
2227
+ ) {
2228
+ currentClippingPolygonsState = clippingPolygons.clippingPolygonsState;
2229
+ }
2230
+ // If clippingPolygonState for tile changed, mark clippingPolygonsDirty so content can update
2231
+ if (currentClippingPolygonsState !== tile._clippingPolygonsState) {
2232
+ tile._clippingPolygonsState = currentClippingPolygonsState;
2233
+ tile.clippingPolygonsDirty = true;
2234
+ }
2235
+ }
2236
+
2237
+ /**
2238
+ * Get the draw commands needed to render this tile.
2239
+ *
2240
+ * @private
2241
+ * @param {Cesium3DTileset} tileset
2242
+ * @param {FrameState} frameState
2243
+ * @param {object} passOptions
2244
+ */
2245
+ Cesium3DTile.prototype.update = function (tileset, frameState, passOptions) {
2246
+ const { commandList } = frameState;
2247
+ const commandStart = commandList.length;
2248
+
2249
+ updateClippingPlanes(this, tileset);
2250
+ updateClippingPolygons(this, tileset);
2251
+ applyDebugSettings(this, tileset, frameState, passOptions);
2252
+ updateContent(this, tileset, frameState);
2253
+
2254
+ const commandEnd = commandList.length;
2255
+ this._commandsLength = commandEnd - commandStart;
2256
+
2257
+ for (let i = commandStart; i < commandEnd; ++i) {
2258
+ const command = commandList[i];
2259
+ const translucent = command.pass === Pass.TRANSLUCENT;
2260
+ command.depthForTranslucentClassification = translucent;
2261
+ }
2262
+
2263
+ this.clippingPlanesDirty = false; // reset after content update
2264
+ this.clippingPolygonsDirty = false;
2265
+ };
2266
+
2267
+ const scratchCommandList = [];
2268
+
2269
+ /**
2270
+ * Processes the tile's content, e.g., create WebGL resources, to move from the PROCESSING to READY state.
2271
+ *
2272
+ * @param {Cesium3DTileset} tileset The tileset containing this tile.
2273
+ * @param {FrameState} frameState The frame state.
2274
+ *
2275
+ * @private
2276
+ */
2277
+ Cesium3DTile.prototype.process = function (tileset, frameState) {
2278
+ if (!this.contentExpired && !this.contentReady && this._content.ready) {
2279
+ updateExpireDate(this);
2280
+
2281
+ // Refresh style for expired content
2282
+ this._selectedFrame = 0;
2283
+ this.lastStyleTime = 0.0;
2284
+
2285
+ JulianDate.now(this._loadTimestamp);
2286
+ this._contentState = Cesium3DTileContentState.READY;
2287
+
2288
+ if (!this.hasTilesetContent && !this.hasImplicitContent) {
2289
+ // RESEARCH_IDEA: ability to unload tiles (without content) for an
2290
+ // external tileset when all the tiles are unloaded.
2291
+ tileset._statistics.incrementLoadCounts(this.content);
2292
+ ++tileset._statistics.numberOfTilesWithContentReady;
2293
+ ++tileset._statistics.numberOfLoadedTilesTotal;
2294
+
2295
+ // Add to the tile cache. Previously expired tiles are already in the cache and won't get re-added.
2296
+ tileset._cache.add(this);
2297
+ }
2298
+ }
2299
+
2300
+ const savedCommandList = frameState.commandList;
2301
+ frameState.commandList = scratchCommandList;
2302
+
2303
+ try {
2304
+ this._content.update(tileset, frameState);
2305
+ } catch (error) {
2306
+ this._contentState = Cesium3DTileContentState.FAILED;
2307
+ throw error;
2308
+ }
2309
+
2310
+ scratchCommandList.length = 0;
2311
+ frameState.commandList = savedCommandList;
2312
+ };
2313
+
2314
+ /**
2315
+ * @private
2316
+ * @param {number} normalizedValue
2317
+ * @param {number} numberOfDigits
2318
+ * @param {number} leftShift
2319
+ * @returns {number}
2320
+ */
2321
+ function isolateDigits(normalizedValue, numberOfDigits, leftShift) {
2322
+ const scaled = normalizedValue * Math.pow(10, numberOfDigits);
2323
+ const integer = parseInt(scaled);
2324
+ return integer * Math.pow(10, leftShift);
2325
+ }
2326
+
2327
+ /**
2328
+ * @private
2329
+ * @param {number} value
2330
+ * @param {number} minimum
2331
+ * @param {number} maximum
2332
+ * @returns {number}
2333
+ */
2334
+ function priorityNormalizeAndClamp(value, minimum, maximum) {
2335
+ // Subtract epsilon since we only want decimal digits present in the output.
2336
+ return Math.max(
2337
+ CesiumMath.normalize(value, minimum, maximum) - CesiumMath.EPSILON7,
2338
+ 0.0,
2339
+ );
2340
+ }
2341
+
2342
+ /**
2343
+ * Sets the priority of the tile based on distance and depth
2344
+ * @private
2345
+ */
2346
+ Cesium3DTile.prototype.updatePriority = function () {
2347
+ const tileset = this.tileset;
2348
+ const preferLeaves = tileset.preferLeaves;
2349
+ const minimumPriority = tileset._minimumPriority;
2350
+ const maximumPriority = tileset._maximumPriority;
2351
+
2352
+ // Combine priority systems together by mapping them into a base 10 number where each priority controls a specific set of digits in the number.
2353
+ // For number priorities, map them to a 0.xxxxx number then left shift it up into a set number of digits before the decimal point. Chop of the fractional part then left shift again into the position it needs to go.
2354
+ // For blending number priorities, normalize them to 0-1 and interpolate to get a combined 0-1 number, then proceed as normal.
2355
+ // Booleans can just be 0 or 10^leftshift.
2356
+ // Think of digits as penalties since smaller numbers are higher priority. If a tile has some large quantity or has a flag raised it's (usually) penalized for it, expressed as a higher number for the digit.
2357
+ // Priority number format: preloadFlightDigits(1) | foveatedDeferDigits(1) | foveatedDigits(4) | preloadProgressiveResolutionDigits(1) | preferredSortingDigits(4) . depthDigits(the decimal digits)
2358
+ // Certain flags like preferLeaves will flip / turn off certain digits to get desired load order.
2359
+
2360
+ // Setup leftShifts, digit counts, and scales (for booleans)
2361
+ const digitsForANumber = 4;
2362
+ const digitsForABoolean = 1;
2363
+
2364
+ const preferredSortingLeftShift = 0;
2365
+ const preferredSortingDigitsCount = digitsForANumber;
2366
+
2367
+ const foveatedLeftShift =
2368
+ preferredSortingLeftShift + preferredSortingDigitsCount;
2369
+ const foveatedDigitsCount = digitsForANumber;
2370
+
2371
+ const preloadProgressiveResolutionLeftShift =
2372
+ foveatedLeftShift + foveatedDigitsCount;
2373
+ const preloadProgressiveResolutionDigitsCount = digitsForABoolean;
2374
+ const preloadProgressiveResolutionScale = Math.pow(
2375
+ 10,
2376
+ preloadProgressiveResolutionLeftShift,
2377
+ );
2378
+
2379
+ const foveatedDeferLeftShift =
2380
+ preloadProgressiveResolutionLeftShift +
2381
+ preloadProgressiveResolutionDigitsCount;
2382
+ const foveatedDeferDigitsCount = digitsForABoolean;
2383
+ const foveatedDeferScale = Math.pow(10, foveatedDeferLeftShift);
2384
+
2385
+ const preloadFlightLeftShift =
2386
+ foveatedDeferLeftShift + foveatedDeferDigitsCount;
2387
+ const preloadFlightScale = Math.pow(10, preloadFlightLeftShift);
2388
+
2389
+ // Compute the digits for each priority
2390
+ let depthDigits = priorityNormalizeAndClamp(
2391
+ this._depth,
2392
+ minimumPriority.depth,
2393
+ maximumPriority.depth,
2394
+ );
2395
+ depthDigits = preferLeaves ? 1.0 - depthDigits : depthDigits;
2396
+
2397
+ // Map 0-1 then convert to digit. Include a distance sort when doing non-skipLOD and replacement refinement, helps things like non-skipLOD photogrammetry
2398
+ const useDistance =
2399
+ !tileset.isSkippingLevelOfDetail &&
2400
+ this.refine === Cesium3DTileRefine.REPLACE;
2401
+ const normalizedPreferredSorting = useDistance
2402
+ ? priorityNormalizeAndClamp(
2403
+ this._priorityHolder._distanceToCamera,
2404
+ minimumPriority.distance,
2405
+ maximumPriority.distance,
2406
+ )
2407
+ : priorityNormalizeAndClamp(
2408
+ this._priorityReverseScreenSpaceError,
2409
+ minimumPriority.reverseScreenSpaceError,
2410
+ maximumPriority.reverseScreenSpaceError,
2411
+ );
2412
+ const preferredSortingDigits = isolateDigits(
2413
+ normalizedPreferredSorting,
2414
+ preferredSortingDigitsCount,
2415
+ preferredSortingLeftShift,
2416
+ );
2417
+
2418
+ const preloadProgressiveResolutionDigits = this._priorityProgressiveResolution
2419
+ ? 0
2420
+ : preloadProgressiveResolutionScale;
2421
+
2422
+ const normalizedFoveatedFactor = priorityNormalizeAndClamp(
2423
+ this._priorityHolder._foveatedFactor,
2424
+ minimumPriority.foveatedFactor,
2425
+ maximumPriority.foveatedFactor,
2426
+ );
2427
+ const foveatedDigits = isolateDigits(
2428
+ normalizedFoveatedFactor,
2429
+ foveatedDigitsCount,
2430
+ foveatedLeftShift,
2431
+ );
2432
+
2433
+ const foveatedDeferDigits = this.priorityDeferred ? foveatedDeferScale : 0;
2434
+
2435
+ const preloadFlightDigits =
2436
+ tileset._pass === Cesium3DTilePass.PRELOAD_FLIGHT ? 0 : preloadFlightScale;
2437
+
2438
+ // Get the final base 10 number
2439
+ this._priority =
2440
+ depthDigits +
2441
+ preferredSortingDigits +
2442
+ preloadProgressiveResolutionDigits +
2443
+ foveatedDigits +
2444
+ foveatedDeferDigits +
2445
+ preloadFlightDigits;
2446
+ };
2447
+
2448
+ /**
2449
+ * @private
2450
+ */
2451
+ Cesium3DTile.prototype.isDestroyed = function () {
2452
+ return false;
2453
+ };
2454
+
2455
+ /**
2456
+ * @private
2457
+ */
2458
+ Cesium3DTile.prototype.destroy = function () {
2459
+ // For the interval between new content being requested and downloaded, expiredContent === content, so don't destroy twice
2460
+ this._content = this._content && this._content.destroy();
2461
+ this._expiredContent =
2462
+ this._expiredContent &&
2463
+ !this._expiredContent.isDestroyed() &&
2464
+ this._expiredContent.destroy();
2465
+ this._debugBoundingVolume =
2466
+ this._debugBoundingVolume && this._debugBoundingVolume.destroy();
2467
+ this._debugContentBoundingVolume =
2468
+ this._debugContentBoundingVolume &&
2469
+ this._debugContentBoundingVolume.destroy();
2470
+ this._debugViewerRequestVolume =
2471
+ this._debugViewerRequestVolume && this._debugViewerRequestVolume.destroy();
2472
+ return destroyObject(this);
2473
+ };
2474
+
2475
+ export default Cesium3DTile;