deeptwins-cesium-engine 0.0.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Build/ThirdParty/Workers/zip-web-worker.js +640 -0
- package/Build/Workers/chunk-2363JE27.js +163 -0
- package/Build/Workers/chunk-23T2IPHV.js +55 -0
- package/Build/Workers/chunk-27SAH2Q2.js +55 -0
- package/Build/Workers/chunk-2AM4E2WD.js +101 -0
- package/Build/Workers/chunk-2H4D4HBM.js +101 -0
- package/Build/Workers/chunk-2KBLMCYQ.js +198 -0
- package/Build/Workers/chunk-2MWF4IES.js +398 -0
- package/Build/Workers/chunk-2O7PRNCW.js +288 -0
- package/Build/Workers/chunk-2RCIRXNI.js +75 -0
- package/Build/Workers/chunk-3JIEAYRM.js +940 -0
- package/Build/Workers/chunk-3VNQVXD6.js +837 -0
- package/Build/Workers/chunk-3XR54LVR.js +75 -0
- package/Build/Workers/chunk-3YTMGEXW.js +1443 -0
- package/Build/Workers/chunk-3ZP3VA4L.js +171 -0
- package/Build/Workers/chunk-4AKOLNCZ.js +139 -0
- package/Build/Workers/chunk-4BHWJWS3.js +171 -0
- package/Build/Workers/chunk-4QSCEADX.js +1800 -0
- package/Build/Workers/chunk-4ZKQXB7T.js +1460 -0
- package/Build/Workers/chunk-4ZX6BO6C.js +476 -0
- package/Build/Workers/chunk-55NHNEI7.js +163 -0
- package/Build/Workers/chunk-5F3SUA6W.js +8366 -0
- package/Build/Workers/chunk-5FBLADWD.js +692 -0
- package/Build/Workers/chunk-5H7FXJTE.js +2719 -0
- package/Build/Workers/chunk-5JKH4AMT.js +58 -0
- package/Build/Workers/chunk-5MTUN2SE.js +642 -0
- package/Build/Workers/chunk-5PWCXSID.js +256 -0
- package/Build/Workers/chunk-5RL7XAZS.js +256 -0
- package/Build/Workers/chunk-5TZVQOFD.js +305 -0
- package/Build/Workers/chunk-67FTKXPJ.js +352 -0
- package/Build/Workers/chunk-6AIBN5NQ.js +1054 -0
- package/Build/Workers/chunk-6D6BOTSA.js +414 -0
- package/Build/Workers/chunk-6FGAWC5J.js +44 -0
- package/Build/Workers/chunk-6HKAPCSO.js +280 -0
- package/Build/Workers/chunk-6UJDVUJ4.js +8366 -0
- package/Build/Workers/chunk-73Q77JO7.js +138 -0
- package/Build/Workers/chunk-7A6QUBKY.js +58 -0
- package/Build/Workers/chunk-7APZZMCL.js +73 -0
- package/Build/Workers/chunk-7BHC3VOI.js +511 -0
- package/Build/Workers/chunk-7GQHESFY.js +368 -0
- package/Build/Workers/chunk-7MVC3OLP.js +58 -0
- package/Build/Workers/chunk-7UNMLR74.js +1800 -0
- package/Build/Workers/chunk-A2QTGP5S.js +55 -0
- package/Build/Workers/chunk-A3FZIBXG.js +55 -0
- package/Build/Workers/chunk-A53R2F2L.js +305 -0
- package/Build/Workers/chunk-A6LIUE7X.js +692 -0
- package/Build/Workers/chunk-A6YFUGJO.js +139 -0
- package/Build/Workers/chunk-AJYWXC6I.js +97 -0
- package/Build/Workers/chunk-ALTIGQTT.js +288 -0
- package/Build/Workers/chunk-AOIO5VUS.js +8366 -0
- package/Build/Workers/chunk-AT2CG6PG.js +3514 -0
- package/Build/Workers/chunk-ATX74V7S.js +55 -0
- package/Build/Workers/chunk-AZPXT6RB.js +1067 -0
- package/Build/Workers/chunk-B7JRBTT6.js +682 -0
- package/Build/Workers/chunk-BALMTCKJ.js +138 -0
- package/Build/Workers/chunk-BBYRID6W.js +352 -0
- package/Build/Workers/chunk-BDX4AYXL.js +162 -0
- package/Build/Workers/chunk-BG2DK4Q5.js +101 -0
- package/Build/Workers/chunk-BSNC3NBZ.js +139 -0
- package/Build/Workers/chunk-BZLYQCIC.js +958 -0
- package/Build/Workers/chunk-C4NX77B5.js +57 -0
- package/Build/Workers/chunk-CHNDJRYA.js +1054 -0
- package/Build/Workers/chunk-CJOV55CW.js +1067 -0
- package/Build/Workers/chunk-COGPE5Z2.js +241 -0
- package/Build/Workers/chunk-CRCK5VX6.js +497 -0
- package/Build/Workers/chunk-CTLQNSVP.js +455 -0
- package/Build/Workers/chunk-CW7W27IZ.js +299 -0
- package/Build/Workers/chunk-DICY26ID.js +2719 -0
- package/Build/Workers/chunk-DLAVWLZW.js +682 -0
- package/Build/Workers/chunk-DMEFNTUV.js +1317 -0
- package/Build/Workers/chunk-DQSJEOZY.js +55 -0
- package/Build/Workers/chunk-F6UXXCPK.js +3514 -0
- package/Build/Workers/chunk-FKIR6F3B.js +97 -0
- package/Build/Workers/chunk-FRBZJJVU.js +2719 -0
- package/Build/Workers/chunk-FRLH26PM.js +940 -0
- package/Build/Workers/chunk-FT6HYEKU.js +3514 -0
- package/Build/Workers/chunk-FYDCQ2VN.js +73 -0
- package/Build/Workers/chunk-G5OKIL5P.js +55 -0
- package/Build/Workers/chunk-G6VHLVWG.js +101 -0
- package/Build/Workers/chunk-GBGV4U6Z.js +219 -0
- package/Build/Workers/chunk-GDU4RZSZ.js +940 -0
- package/Build/Workers/chunk-GJRVCSXV.js +37 -0
- package/Build/Workers/chunk-GKWOUMYA.js +37 -0
- package/Build/Workers/chunk-GNDFFW5Z.js +1443 -0
- package/Build/Workers/chunk-GNQ5BH75.js +352 -0
- package/Build/Workers/chunk-GNQUZV4R.js +171 -0
- package/Build/Workers/chunk-GOCJHCLA.js +352 -0
- package/Build/Workers/chunk-GTY4K4IA.js +219 -0
- package/Build/Workers/chunk-GXBTJBHN.js +102 -0
- package/Build/Workers/chunk-H6Q7E4BQ.js +114 -0
- package/Build/Workers/chunk-HEGESGGY.js +219 -0
- package/Build/Workers/chunk-HG3HIMYL.js +241 -0
- package/Build/Workers/chunk-HGEYVFMI.js +1800 -0
- package/Build/Workers/chunk-HHGOFZVQ.js +124 -0
- package/Build/Workers/chunk-HXEVICMT.js +37 -0
- package/Build/Workers/chunk-HXKUEOOD.js +352 -0
- package/Build/Workers/chunk-I4REFVXB.js +256 -0
- package/Build/Workers/chunk-IL5F6WEE.js +497 -0
- package/Build/Workers/chunk-IOODZNYE.js +629 -0
- package/Build/Workers/chunk-IVLDVV5R.js +788 -0
- package/Build/Workers/chunk-IWP4XCPO.js +778 -0
- package/Build/Workers/chunk-JBTUZNI2.js +398 -0
- package/Build/Workers/chunk-JMSXZ6AI.js +414 -0
- package/Build/Workers/chunk-JTGVXCP2.js +2058 -0
- package/Build/Workers/chunk-JUK2ZSWT.js +198 -0
- package/Build/Workers/chunk-K6HQ5W6R.js +171 -0
- package/Build/Workers/chunk-KC3G7WHZ.js +57 -0
- package/Build/Workers/chunk-KGPKBCGY.js +97 -0
- package/Build/Workers/chunk-KKGD7HAW.js +414 -0
- package/Build/Workers/chunk-KQSN3QZM.js +368 -0
- package/Build/Workers/chunk-KROSQJUA.js +44 -0
- package/Build/Workers/chunk-L4JLDVCM.js +57 -0
- package/Build/Workers/chunk-LAOFDSKL.js +642 -0
- package/Build/Workers/chunk-LIYMRHGR.js +387 -0
- package/Build/Workers/chunk-LKCCQ3AW.js +198 -0
- package/Build/Workers/chunk-LLQFSX7U.js +139 -0
- package/Build/Workers/chunk-LSDXP6EX.js +75 -0
- package/Build/Workers/chunk-LTYK7VYQ.js +138 -0
- package/Build/Workers/chunk-LYMP3LWI.js +387 -0
- package/Build/Workers/chunk-M2WCZSU6.js +241 -0
- package/Build/Workers/chunk-M35VLUHY.js +352 -0
- package/Build/Workers/chunk-MAPGTIYK.js +2058 -0
- package/Build/Workers/chunk-MG6SYM3V.js +455 -0
- package/Build/Workers/chunk-MKMZHRB3.js +788 -0
- package/Build/Workers/chunk-MNR7L6SQ.js +1483 -0
- package/Build/Workers/chunk-MO25ZQ2I.js +958 -0
- package/Build/Workers/chunk-MOCL5YUJ.js +8366 -0
- package/Build/Workers/chunk-MRYY6ETH.js +280 -0
- package/Build/Workers/chunk-NAIA5L2S.js +682 -0
- package/Build/Workers/chunk-NMDV3OGH.js +958 -0
- package/Build/Workers/chunk-NYE77VTA.js +1054 -0
- package/Build/Workers/chunk-O6RZEKHZ.js +778 -0
- package/Build/Workers/chunk-OFOJ5HD6.js +1460 -0
- package/Build/Workers/chunk-OJNNQSZI.js +788 -0
- package/Build/Workers/chunk-OJXQBSG4.js +692 -0
- package/Build/Workers/chunk-OOCGX2OD.js +102 -0
- package/Build/Workers/chunk-OOY3DP7Z.js +788 -0
- package/Build/Workers/chunk-OSDDHXLU.js +1483 -0
- package/Build/Workers/chunk-OVZNLF46.js +241 -0
- package/Build/Workers/chunk-OXFU5HNU.js +162 -0
- package/Build/Workers/chunk-P5CGIJUY.js +73 -0
- package/Build/Workers/chunk-POLLOX2O.js +352 -0
- package/Build/Workers/chunk-POUR54ZW.js +37 -0
- package/Build/Workers/chunk-PR6F33M6.js +682 -0
- package/Build/Workers/chunk-Q6GCDF2J.js +44 -0
- package/Build/Workers/chunk-Q7HIBRGE.js +97 -0
- package/Build/Workers/chunk-QCJPQ5CQ.js +57 -0
- package/Build/Workers/chunk-QDKQNKG3.js +256 -0
- package/Build/Workers/chunk-QDTDTLQY.js +1067 -0
- package/Build/Workers/chunk-QEANVUGT.js +163 -0
- package/Build/Workers/chunk-QFBCIX7J.js +455 -0
- package/Build/Workers/chunk-QIKGPNLN.js +299 -0
- package/Build/Workers/chunk-QTKDUHWH.js +497 -0
- package/Build/Workers/chunk-QUAH3XOT.js +138 -0
- package/Build/Workers/chunk-R4MI537H.js +1443 -0
- package/Build/Workers/chunk-R5GL5C3T.js +1483 -0
- package/Build/Workers/chunk-RBAGNNPN.js +219 -0
- package/Build/Workers/chunk-RH6GMTSG.js +497 -0
- package/Build/Workers/chunk-RHJJWKSH.js +73 -0
- package/Build/Workers/chunk-RHV6AHJW.js +305 -0
- package/Build/Workers/chunk-RUZPDKUX.js +114 -0
- package/Build/Workers/chunk-RXZDTDIY.js +439 -0
- package/Build/Workers/chunk-SCSEVBY4.js +102 -0
- package/Build/Workers/chunk-SKMYTWWS.js +299 -0
- package/Build/Workers/chunk-SKVAQOZZ.js +1443 -0
- package/Build/Workers/chunk-SPA2KPH3.js +368 -0
- package/Build/Workers/chunk-STDNU6SV.js +1460 -0
- package/Build/Workers/chunk-SXOBEELD.js +55 -0
- package/Build/Workers/chunk-SYDXDJY5.js +2058 -0
- package/Build/Workers/chunk-SZ4ALZDU.js +305 -0
- package/Build/Workers/chunk-T2AGEECA.js +387 -0
- package/Build/Workers/chunk-T5ZG4SFF.js +1067 -0
- package/Build/Workers/chunk-TDSVSW5A.js +1460 -0
- package/Build/Workers/chunk-TJF36YYN.js +837 -0
- package/Build/Workers/chunk-TNZHNGKK.js +439 -0
- package/Build/Workers/chunk-TTWIV2BN.js +102 -0
- package/Build/Workers/chunk-TX3TQPIA.js +44 -0
- package/Build/Workers/chunk-TYPTCQPI.js +1317 -0
- package/Build/Workers/chunk-TZA4ZWFC.js +75 -0
- package/Build/Workers/chunk-UFDTAQBE.js +476 -0
- package/Build/Workers/chunk-UG2DPFOL.js +352 -0
- package/Build/Workers/chunk-UG3AH5C3.js +629 -0
- package/Build/Workers/chunk-UPPGWBJU.js +511 -0
- package/Build/Workers/chunk-URGEDZBS.js +476 -0
- package/Build/Workers/chunk-V35NQOJC.js +642 -0
- package/Build/Workers/chunk-VDNDTTCD.js +958 -0
- package/Build/Workers/chunk-VQIKTYAO.js +368 -0
- package/Build/Workers/chunk-VRXHACYU.js +476 -0
- package/Build/Workers/chunk-VTYZVS6I.js +455 -0
- package/Build/Workers/chunk-VVNCCJGH.js +398 -0
- package/Build/Workers/chunk-W4V3BNFU.js +114 -0
- package/Build/Workers/chunk-W4XUEDU5.js +2058 -0
- package/Build/Workers/chunk-W7UYJE5O.js +2719 -0
- package/Build/Workers/chunk-WB4TSSBQ.js +3514 -0
- package/Build/Workers/chunk-WGZVYW2C.js +124 -0
- package/Build/Workers/chunk-WNFIOIKE.js +414 -0
- package/Build/Workers/chunk-WNHOCO2K.js +280 -0
- package/Build/Workers/chunk-WQG2W2WD.js +837 -0
- package/Build/Workers/chunk-WTLYD4FE.js +1483 -0
- package/Build/Workers/chunk-WV2G6UNC.js +940 -0
- package/Build/Workers/chunk-WVC3OW5V.js +629 -0
- package/Build/Workers/chunk-WWQFFOV6.js +299 -0
- package/Build/Workers/chunk-XD7QHRAY.js +288 -0
- package/Build/Workers/chunk-XH6GW5M4.js +58 -0
- package/Build/Workers/chunk-XIX2VR7Z.js +778 -0
- package/Build/Workers/chunk-XJYSONL4.js +1054 -0
- package/Build/Workers/chunk-XP6ASNFM.js +1317 -0
- package/Build/Workers/chunk-XRDMBCX3.js +439 -0
- package/Build/Workers/chunk-XUA6BCV5.js +642 -0
- package/Build/Workers/chunk-XVBMYEYQ.js +124 -0
- package/Build/Workers/chunk-XWOAVRWZ.js +124 -0
- package/Build/Workers/chunk-Y4ALZ4SS.js +198 -0
- package/Build/Workers/chunk-Y4GOZA56.js +163 -0
- package/Build/Workers/chunk-YF2NVO5B.js +837 -0
- package/Build/Workers/chunk-YGVXG7IR.js +114 -0
- package/Build/Workers/chunk-YI7RTZGC.js +280 -0
- package/Build/Workers/chunk-YM4UTBTX.js +1800 -0
- package/Build/Workers/chunk-YP5ZF2MJ.js +162 -0
- package/Build/Workers/chunk-YSSL4KKM.js +387 -0
- package/Build/Workers/chunk-YSYSXSHF.js +629 -0
- package/Build/Workers/chunk-YX562XOB.js +692 -0
- package/Build/Workers/chunk-YZWA5B4R.js +511 -0
- package/Build/Workers/chunk-Z6DFT4D3.js +288 -0
- package/Build/Workers/chunk-Z6PVZUIE.js +398 -0
- package/Build/Workers/chunk-ZAI6LCSI.js +511 -0
- package/Build/Workers/chunk-ZBIINVUF.js +778 -0
- package/Build/Workers/chunk-ZG3TBDRX.js +1317 -0
- package/Build/Workers/chunk-ZGXHZJ75.js +439 -0
- package/Build/Workers/chunk-ZWDOE2JF.js +162 -0
- package/Build/Workers/combineGeometry.js +66 -0
- package/Build/Workers/createBoxGeometry.js +58 -0
- package/Build/Workers/createBoxOutlineGeometry.js +231 -0
- package/Build/Workers/createCircleGeometry.js +201 -0
- package/Build/Workers/createCircleOutlineGeometry.js +147 -0
- package/Build/Workers/createCoplanarPolygonGeometry.js +505 -0
- package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +225 -0
- package/Build/Workers/createCorridorGeometry.js +1258 -0
- package/Build/Workers/createCorridorOutlineGeometry.js +563 -0
- package/Build/Workers/createCylinderGeometry.js +60 -0
- package/Build/Workers/createCylinderOutlineGeometry.js +231 -0
- package/Build/Workers/createEllipseGeometry.js +72 -0
- package/Build/Workers/createEllipseOutlineGeometry.js +65 -0
- package/Build/Workers/createEllipsoidGeometry.js +59 -0
- package/Build/Workers/createEllipsoidOutlineGeometry.js +61 -0
- package/Build/Workers/createFrustumGeometry.js +58 -0
- package/Build/Workers/createFrustumOutlineGeometry.js +234 -0
- package/Build/Workers/createGeometry.js +173 -0
- package/Build/Workers/createGroundPolylineGeometry.js +1602 -0
- package/Build/Workers/createPlaneGeometry.js +223 -0
- package/Build/Workers/createPlaneOutlineGeometry.js +124 -0
- package/Build/Workers/createPolygonGeometry.js +1404 -0
- package/Build/Workers/createPolygonOutlineGeometry.js +532 -0
- package/Build/Workers/createPolylineGeometry.js +491 -0
- package/Build/Workers/createPolylineVolumeGeometry.js +374 -0
- package/Build/Workers/createPolylineVolumeOutlineGeometry.js +272 -0
- package/Build/Workers/createRectangleGeometry.js +1264 -0
- package/Build/Workers/createRectangleOutlineGeometry.js +476 -0
- package/Build/Workers/createSimplePolylineGeometry.js +397 -0
- package/Build/Workers/createSphereGeometry.js +116 -0
- package/Build/Workers/createSphereOutlineGeometry.js +116 -0
- package/Build/Workers/createTaskProcessorWorker.js +32 -0
- package/Build/Workers/createVectorTileClampedPolylines.js +492 -0
- package/Build/Workers/createVectorTileGeometries.js +387 -0
- package/Build/Workers/createVectorTilePoints.js +114 -0
- package/Build/Workers/createVectorTilePolygons.js +386 -0
- package/Build/Workers/createVectorTilePolylines.js +262 -0
- package/Build/Workers/createVerticesFromCesium3DTilesTerrain.js +91 -0
- package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +565 -0
- package/Build/Workers/createVerticesFromHeightmap.js +2254 -0
- package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +499 -0
- package/Build/Workers/createWallGeometry.js +487 -0
- package/Build/Workers/createWallOutlineGeometry.js +335 -0
- package/Build/Workers/decodeDraco.js +369 -0
- package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +2666 -0
- package/Build/Workers/decodeI3S.js +1339 -0
- package/Build/Workers/gaussianSplatSorter.js +62 -0
- package/Build/Workers/gaussianSplatTextureGenerator.js +68 -0
- package/Build/Workers/incrementallyBuildTerrainPicker.js +121 -0
- package/Build/Workers/transcodeKTX2.js +3463 -0
- package/Build/Workers/transferTypedArrayTest.js +41 -0
- package/Build/Workers/upsampleQuantizedTerrainMesh.js +820 -0
- package/Build/Workers/upsampleVerticesFromCesium3DTilesTerrain.js +95 -0
- package/LICENSE.md +928 -0
- package/README.md +3 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_0.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_1.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_10.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_11.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_12.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_13.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_14.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_15.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_16.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_17.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_18.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_19.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_2.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_20.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_21.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_22.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_23.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_24.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_25.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_26.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_27.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_3.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_4.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_5.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_6.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_7.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_8.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_9.json +1 -0
- package/Source/Assets/Images/bing_maps_credit.png +0 -0
- package/Source/Assets/Images/cesium_credit.png +0 -0
- package/Source/Assets/Images/google_earth_credit.png +0 -0
- package/Source/Assets/Images/ion-credit.png +0 -0
- package/Source/Assets/Textures/LensFlare/DirtMask.jpg +0 -0
- package/Source/Assets/Textures/LensFlare/StarBurst.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/0/0/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/0/1/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/1/0/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/1/0/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/1/1/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/1/1/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/1/2/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/1/2/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/1/3/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/1/3/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/0/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/0/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/0/2.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/0/3.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/1/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/1/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/1/2.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/1/3.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/2/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/2/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/2/2.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/2/3.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/3/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/3/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/3/2.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/3/3.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/4/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/4/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/4/2.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/4/3.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/5/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/5/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/5/2.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/5/3.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/6/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/6/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/6/2.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/6/3.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/7/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/7/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/7/2.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/7/3.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/tilemapresource.xml +14 -0
- package/Source/Assets/Textures/SkyBox/tycho2t3_80_mx.jpg +0 -0
- package/Source/Assets/Textures/SkyBox/tycho2t3_80_my.jpg +0 -0
- package/Source/Assets/Textures/SkyBox/tycho2t3_80_mz.jpg +0 -0
- package/Source/Assets/Textures/SkyBox/tycho2t3_80_px.jpg +0 -0
- package/Source/Assets/Textures/SkyBox/tycho2t3_80_py.jpg +0 -0
- package/Source/Assets/Textures/SkyBox/tycho2t3_80_pz.jpg +0 -0
- package/Source/Assets/Textures/maki/airfield.png +0 -0
- package/Source/Assets/Textures/maki/airport.png +0 -0
- package/Source/Assets/Textures/maki/alcohol-shop.png +0 -0
- package/Source/Assets/Textures/maki/america-football.png +0 -0
- package/Source/Assets/Textures/maki/art-gallery.png +0 -0
- package/Source/Assets/Textures/maki/bakery.png +0 -0
- package/Source/Assets/Textures/maki/bank.png +0 -0
- package/Source/Assets/Textures/maki/bar.png +0 -0
- package/Source/Assets/Textures/maki/baseball.png +0 -0
- package/Source/Assets/Textures/maki/basketball.png +0 -0
- package/Source/Assets/Textures/maki/beer.png +0 -0
- package/Source/Assets/Textures/maki/bicycle.png +0 -0
- package/Source/Assets/Textures/maki/building.png +0 -0
- package/Source/Assets/Textures/maki/bus.png +0 -0
- package/Source/Assets/Textures/maki/cafe.png +0 -0
- package/Source/Assets/Textures/maki/camera.png +0 -0
- package/Source/Assets/Textures/maki/campsite.png +0 -0
- package/Source/Assets/Textures/maki/car.png +0 -0
- package/Source/Assets/Textures/maki/cemetery.png +0 -0
- package/Source/Assets/Textures/maki/cesium.png +0 -0
- package/Source/Assets/Textures/maki/chemist.png +0 -0
- package/Source/Assets/Textures/maki/cinema.png +0 -0
- package/Source/Assets/Textures/maki/circle-stroked.png +0 -0
- package/Source/Assets/Textures/maki/circle.png +0 -0
- package/Source/Assets/Textures/maki/city.png +0 -0
- package/Source/Assets/Textures/maki/clothing-store.png +0 -0
- package/Source/Assets/Textures/maki/college.png +0 -0
- package/Source/Assets/Textures/maki/commercial.png +0 -0
- package/Source/Assets/Textures/maki/cricket.png +0 -0
- package/Source/Assets/Textures/maki/cross.png +0 -0
- package/Source/Assets/Textures/maki/dam.png +0 -0
- package/Source/Assets/Textures/maki/danger.png +0 -0
- package/Source/Assets/Textures/maki/disability.png +0 -0
- package/Source/Assets/Textures/maki/dog-park.png +0 -0
- package/Source/Assets/Textures/maki/embassy.png +0 -0
- package/Source/Assets/Textures/maki/emergency-telephone.png +0 -0
- package/Source/Assets/Textures/maki/entrance.png +0 -0
- package/Source/Assets/Textures/maki/farm.png +0 -0
- package/Source/Assets/Textures/maki/fast-food.png +0 -0
- package/Source/Assets/Textures/maki/ferry.png +0 -0
- package/Source/Assets/Textures/maki/fire-station.png +0 -0
- package/Source/Assets/Textures/maki/fuel.png +0 -0
- package/Source/Assets/Textures/maki/garden.png +0 -0
- package/Source/Assets/Textures/maki/gift.png +0 -0
- package/Source/Assets/Textures/maki/golf.png +0 -0
- package/Source/Assets/Textures/maki/grocery.png +0 -0
- package/Source/Assets/Textures/maki/hairdresser.png +0 -0
- package/Source/Assets/Textures/maki/harbor.png +0 -0
- package/Source/Assets/Textures/maki/heart.png +0 -0
- package/Source/Assets/Textures/maki/heliport.png +0 -0
- package/Source/Assets/Textures/maki/hospital.png +0 -0
- package/Source/Assets/Textures/maki/ice-cream.png +0 -0
- package/Source/Assets/Textures/maki/industrial.png +0 -0
- package/Source/Assets/Textures/maki/land-use.png +0 -0
- package/Source/Assets/Textures/maki/laundry.png +0 -0
- package/Source/Assets/Textures/maki/library.png +0 -0
- package/Source/Assets/Textures/maki/lighthouse.png +0 -0
- package/Source/Assets/Textures/maki/lodging.png +0 -0
- package/Source/Assets/Textures/maki/logging.png +0 -0
- package/Source/Assets/Textures/maki/london-underground.png +0 -0
- package/Source/Assets/Textures/maki/marker-stroked.png +0 -0
- package/Source/Assets/Textures/maki/marker.png +0 -0
- package/Source/Assets/Textures/maki/minefield.png +0 -0
- package/Source/Assets/Textures/maki/mobilephone.png +0 -0
- package/Source/Assets/Textures/maki/monument.png +0 -0
- package/Source/Assets/Textures/maki/museum.png +0 -0
- package/Source/Assets/Textures/maki/music.png +0 -0
- package/Source/Assets/Textures/maki/oil-well.png +0 -0
- package/Source/Assets/Textures/maki/park.png +0 -0
- package/Source/Assets/Textures/maki/park2.png +0 -0
- package/Source/Assets/Textures/maki/parking-garage.png +0 -0
- package/Source/Assets/Textures/maki/parking.png +0 -0
- package/Source/Assets/Textures/maki/pharmacy.png +0 -0
- package/Source/Assets/Textures/maki/pitch.png +0 -0
- package/Source/Assets/Textures/maki/place-of-worship.png +0 -0
- package/Source/Assets/Textures/maki/playground.png +0 -0
- package/Source/Assets/Textures/maki/police.png +0 -0
- package/Source/Assets/Textures/maki/polling-place.png +0 -0
- package/Source/Assets/Textures/maki/post.png +0 -0
- package/Source/Assets/Textures/maki/prison.png +0 -0
- package/Source/Assets/Textures/maki/rail-above.png +0 -0
- package/Source/Assets/Textures/maki/rail-light.png +0 -0
- package/Source/Assets/Textures/maki/rail-metro.png +0 -0
- package/Source/Assets/Textures/maki/rail-underground.png +0 -0
- package/Source/Assets/Textures/maki/rail.png +0 -0
- package/Source/Assets/Textures/maki/religious-christian.png +0 -0
- package/Source/Assets/Textures/maki/religious-jewish.png +0 -0
- package/Source/Assets/Textures/maki/religious-muslim.png +0 -0
- package/Source/Assets/Textures/maki/restaurant.png +0 -0
- package/Source/Assets/Textures/maki/roadblock.png +0 -0
- package/Source/Assets/Textures/maki/rocket.png +0 -0
- package/Source/Assets/Textures/maki/school.png +0 -0
- package/Source/Assets/Textures/maki/scooter.png +0 -0
- package/Source/Assets/Textures/maki/shop.png +0 -0
- package/Source/Assets/Textures/maki/skiing.png +0 -0
- package/Source/Assets/Textures/maki/slaughterhouse.png +0 -0
- package/Source/Assets/Textures/maki/soccer.png +0 -0
- package/Source/Assets/Textures/maki/square-stroked.png +0 -0
- package/Source/Assets/Textures/maki/square.png +0 -0
- package/Source/Assets/Textures/maki/star-stroked.png +0 -0
- package/Source/Assets/Textures/maki/star.png +0 -0
- package/Source/Assets/Textures/maki/suitcase.png +0 -0
- package/Source/Assets/Textures/maki/swimming.png +0 -0
- package/Source/Assets/Textures/maki/telephone.png +0 -0
- package/Source/Assets/Textures/maki/tennis.png +0 -0
- package/Source/Assets/Textures/maki/theatre.png +0 -0
- package/Source/Assets/Textures/maki/toilets.png +0 -0
- package/Source/Assets/Textures/maki/town-hall.png +0 -0
- package/Source/Assets/Textures/maki/town.png +0 -0
- package/Source/Assets/Textures/maki/triangle-stroked.png +0 -0
- package/Source/Assets/Textures/maki/triangle.png +0 -0
- package/Source/Assets/Textures/maki/village.png +0 -0
- package/Source/Assets/Textures/maki/warehouse.png +0 -0
- package/Source/Assets/Textures/maki/waste-basket.png +0 -0
- package/Source/Assets/Textures/maki/water.png +0 -0
- package/Source/Assets/Textures/maki/wetland.png +0 -0
- package/Source/Assets/Textures/maki/zoo.png +0 -0
- package/Source/Assets/Textures/moonSmall.jpg +0 -0
- package/Source/Assets/Textures/pin.svg +1 -0
- package/Source/Assets/Textures/waterNormals.jpg +0 -0
- package/Source/Assets/Textures/waterNormalsSmall.jpg +0 -0
- package/Source/Assets/approximateTerrainHeights.json +1 -0
- package/Source/Core/ApproximateTerrainHeights.js +255 -0
- package/Source/Core/ArcGISTiledElevationTerrainProvider.js +755 -0
- package/Source/Core/ArcType.js +31 -0
- package/Source/Core/ArticulationStageType.js +23 -0
- package/Source/Core/AssociativeArray.js +127 -0
- package/Source/Core/AttributeCompression.js +527 -0
- package/Source/Core/AxisAlignedBoundingBox.js +294 -0
- package/Source/Core/BingMapsGeocoderService.js +127 -0
- package/Source/Core/BoundingRectangle.js +374 -0
- package/Source/Core/BoundingSphere.js +1506 -0
- package/Source/Core/BoxGeometry.js +893 -0
- package/Source/Core/BoxOutlineGeometry.js +312 -0
- package/Source/Core/Cartesian2.js +823 -0
- package/Source/Core/Cartesian3.js +1220 -0
- package/Source/Core/Cartesian4.js +979 -0
- package/Source/Core/Cartographic.js +304 -0
- package/Source/Core/CartographicGeocoderService.js +73 -0
- package/Source/Core/CatmullRomSpline.js +324 -0
- package/Source/Core/Cesium3DTilesTerrainData.js +932 -0
- package/Source/Core/Cesium3DTilesTerrainGeometryProcessor.js +1868 -0
- package/Source/Core/Cesium3DTilesTerrainProvider.js +1052 -0
- package/Source/Core/CesiumTerrainProvider.js +1408 -0
- package/Source/Core/Check.d.ts +131 -0
- package/Source/Core/Check.js +212 -0
- package/Source/Core/CircleGeometry.js +207 -0
- package/Source/Core/CircleOutlineGeometry.js +149 -0
- package/Source/Core/Clock.js +316 -0
- package/Source/Core/ClockRange.js +39 -0
- package/Source/Core/ClockStep.js +38 -0
- package/Source/Core/Color.js +2283 -0
- package/Source/Core/ColorGeometryInstanceAttribute.js +181 -0
- package/Source/Core/ComponentDatatype.js +338 -0
- package/Source/Core/CompressedTextureBuffer.js +125 -0
- package/Source/Core/ConstantSpline.js +119 -0
- package/Source/Core/CoplanarPolygonGeometry.js +600 -0
- package/Source/Core/CoplanarPolygonGeometryLibrary.js +132 -0
- package/Source/Core/CoplanarPolygonOutlineGeometry.js +237 -0
- package/Source/Core/CornerType.js +37 -0
- package/Source/Core/CorridorGeometry.js +1411 -0
- package/Source/Core/CorridorGeometryLibrary.js +501 -0
- package/Source/Core/CorridorOutlineGeometry.js +599 -0
- package/Source/Core/Credit.js +172 -0
- package/Source/Core/CubicRealPolynomial.js +238 -0
- package/Source/Core/CullingVolume.js +216 -0
- package/Source/Core/CustomHeightmapTerrainProvider.js +287 -0
- package/Source/Core/CylinderGeometry.js +479 -0
- package/Source/Core/CylinderGeometryLibrary.js +59 -0
- package/Source/Core/CylinderOutlineGeometry.js +269 -0
- package/Source/Core/DefaultProxy.js +26 -0
- package/Source/Core/DeveloperError.js +75 -0
- package/Source/Core/DistanceDisplayCondition.js +171 -0
- package/Source/Core/DistanceDisplayConditionGeometryInstanceAttribute.js +179 -0
- package/Source/Core/DoubleEndedPriorityQueue.js +405 -0
- package/Source/Core/DoublyLinkedList.js +112 -0
- package/Source/Core/EarthOrientationParameters.js +431 -0
- package/Source/Core/EarthOrientationParametersSample.js +52 -0
- package/Source/Core/EasingFunction.js +257 -0
- package/Source/Core/EllipseGeometry.js +1318 -0
- package/Source/Core/EllipseGeometryLibrary.js +365 -0
- package/Source/Core/EllipseOutlineGeometry.js +451 -0
- package/Source/Core/Ellipsoid.js +889 -0
- package/Source/Core/EllipsoidGeodesic.js +523 -0
- package/Source/Core/EllipsoidGeometry.js +650 -0
- package/Source/Core/EllipsoidOutlineGeometry.js +464 -0
- package/Source/Core/EllipsoidRhumbLine.js +751 -0
- package/Source/Core/EllipsoidTangentPlane.js +382 -0
- package/Source/Core/EllipsoidTerrainProvider.js +201 -0
- package/Source/Core/EllipsoidalOccluder.js +538 -0
- package/Source/Core/EncodedCartesian3.js +170 -0
- package/Source/Core/Event.js +205 -0
- package/Source/Core/EventHelper.js +74 -0
- package/Source/Core/ExtrapolationType.js +34 -0
- package/Source/Core/FeatureDetection.js +435 -0
- package/Source/Core/Frozen.js +24 -0
- package/Source/Core/FrustumGeometry.js +583 -0
- package/Source/Core/FrustumOutlineGeometry.js +253 -0
- package/Source/Core/Fullscreen.js +249 -0
- package/Source/Core/GeocodeType.js +24 -0
- package/Source/Core/GeocoderService.js +60 -0
- package/Source/Core/GeographicProjection.js +105 -0
- package/Source/Core/GeographicTilingScheme.js +245 -0
- package/Source/Core/Geometry.js +371 -0
- package/Source/Core/GeometryAttribute.js +133 -0
- package/Source/Core/GeometryAttributes.js +88 -0
- package/Source/Core/GeometryFactory.js +25 -0
- package/Source/Core/GeometryInstance.js +118 -0
- package/Source/Core/GeometryInstanceAttribute.js +133 -0
- package/Source/Core/GeometryOffsetAttribute.js +10 -0
- package/Source/Core/GeometryPipeline.js +3291 -0
- package/Source/Core/GeometryType.js +10 -0
- package/Source/Core/GoogleEarthEnterpriseMetadata.js +584 -0
- package/Source/Core/GoogleEarthEnterpriseTerrainData.js +606 -0
- package/Source/Core/GoogleEarthEnterpriseTerrainProvider.js +574 -0
- package/Source/Core/GoogleEarthEnterpriseTileInformation.js +136 -0
- package/Source/Core/GoogleGeocoderService.js +110 -0
- package/Source/Core/GoogleMaps.js +40 -0
- package/Source/Core/GregorianDate.js +153 -0
- package/Source/Core/GroundPolylineGeometry.js +1659 -0
- package/Source/Core/HeadingPitchRange.js +59 -0
- package/Source/Core/HeadingPitchRoll.js +235 -0
- package/Source/Core/Heap.js +233 -0
- package/Source/Core/HeightmapEncoding.js +25 -0
- package/Source/Core/HeightmapTerrainData.js +903 -0
- package/Source/Core/HeightmapTessellator.js +518 -0
- package/Source/Core/HermitePolynomialApproximation.js +341 -0
- package/Source/Core/HermiteSpline.js +620 -0
- package/Source/Core/HilbertOrder.js +112 -0
- package/Source/Core/ITwinPlatform.js +388 -0
- package/Source/Core/Iau2000Orientation.js +167 -0
- package/Source/Core/Iau2006XysData.js +275 -0
- package/Source/Core/Iau2006XysSample.js +32 -0
- package/Source/Core/IauOrientationAxes.js +105 -0
- package/Source/Core/IauOrientationParameters.js +54 -0
- package/Source/Core/IndexDatatype.js +199 -0
- package/Source/Core/InterpolationAlgorithm.js +65 -0
- package/Source/Core/InterpolationType.js +14 -0
- package/Source/Core/Intersect.js +34 -0
- package/Source/Core/IntersectionTests.js +1087 -0
- package/Source/Core/Intersections2D.js +358 -0
- package/Source/Core/Interval.js +23 -0
- package/Source/Core/Ion.js +56 -0
- package/Source/Core/IonGeocodeProviderType.js +33 -0
- package/Source/Core/IonGeocoderService.js +147 -0
- package/Source/Core/IonResource.js +321 -0
- package/Source/Core/Iso8601.js +54 -0
- package/Source/Core/JulianDate.js +1229 -0
- package/Source/Core/KTX2Transcoder.js +92 -0
- package/Source/Core/KeyboardEventModifier.js +32 -0
- package/Source/Core/LagrangePolynomialApproximation.js +71 -0
- package/Source/Core/LeapSecond.js +24 -0
- package/Source/Core/LinearApproximation.js +83 -0
- package/Source/Core/LinearSpline.js +166 -0
- package/Source/Core/ManagedArray.js +162 -0
- package/Source/Core/MapProjection.js +62 -0
- package/Source/Core/Math.js +1125 -0
- package/Source/Core/Matrix2.js +1092 -0
- package/Source/Core/Matrix3.js +1838 -0
- package/Source/Core/Matrix4.js +3233 -0
- package/Source/Core/MorphWeightSpline.js +161 -0
- package/Source/Core/MortonOrder.js +214 -0
- package/Source/Core/NearFarScalar.js +173 -0
- package/Source/Core/Occluder.js +727 -0
- package/Source/Core/OffsetGeometryInstanceAttribute.js +125 -0
- package/Source/Core/OpenCageGeocoderService.js +134 -0
- package/Source/Core/OrientedBoundingBox.js +1272 -0
- package/Source/Core/OrthographicFrustum.js +351 -0
- package/Source/Core/OrthographicOffCenterFrustum.js +463 -0
- package/Source/Core/Packable.js +40 -0
- package/Source/Core/PackableForInterpolation.js +43 -0
- package/Source/Core/PeliasGeocoderService.js +106 -0
- package/Source/Core/PerspectiveFrustum.js +459 -0
- package/Source/Core/PerspectiveOffCenterFrustum.js +522 -0
- package/Source/Core/PinBuilder.js +234 -0
- package/Source/Core/PixelFormat.js +603 -0
- package/Source/Core/Plane.js +312 -0
- package/Source/Core/PlaneGeometry.js +250 -0
- package/Source/Core/PlaneOutlineGeometry.js +113 -0
- package/Source/Core/PolygonGeometry.js +1580 -0
- package/Source/Core/PolygonGeometryLibrary.js +1301 -0
- package/Source/Core/PolygonHierarchy.js +25 -0
- package/Source/Core/PolygonOutlineGeometry.js +687 -0
- package/Source/Core/PolygonPipeline.js +632 -0
- package/Source/Core/PolylineGeometry.js +573 -0
- package/Source/Core/PolylinePipeline.js +573 -0
- package/Source/Core/PolylineVolumeGeometry.js +412 -0
- package/Source/Core/PolylineVolumeGeometryLibrary.js +701 -0
- package/Source/Core/PolylineVolumeOutlineGeometry.js +294 -0
- package/Source/Core/PrimitiveType.js +107 -0
- package/Source/Core/Proxy.js +24 -0
- package/Source/Core/QuadraticRealPolynomial.js +147 -0
- package/Source/Core/QuantizedMeshTerrainData.js +735 -0
- package/Source/Core/QuarticRealPolynomial.js +342 -0
- package/Source/Core/Quaternion.js +1145 -0
- package/Source/Core/QuaternionSpline.js +155 -0
- package/Source/Core/Queue.js +126 -0
- package/Source/Core/Ray.js +79 -0
- package/Source/Core/Rectangle.js +1071 -0
- package/Source/Core/RectangleCollisionChecker.js +95 -0
- package/Source/Core/RectangleGeometry.js +1480 -0
- package/Source/Core/RectangleGeometryLibrary.js +286 -0
- package/Source/Core/RectangleOutlineGeometry.js +532 -0
- package/Source/Core/ReferenceFrame.js +23 -0
- package/Source/Core/Request.js +193 -0
- package/Source/Core/RequestErrorEvent.js +58 -0
- package/Source/Core/RequestScheduler.js +519 -0
- package/Source/Core/RequestState.js +55 -0
- package/Source/Core/RequestType.js +39 -0
- package/Source/Core/Resource.js +2280 -0
- package/Source/Core/RuntimeError.js +65 -0
- package/Source/Core/S2Cell.js +734 -0
- package/Source/Core/ScreenSpaceEventHandler.js +1140 -0
- package/Source/Core/ScreenSpaceEventType.js +127 -0
- package/Source/Core/ShowGeometryInstanceAttribute.js +122 -0
- package/Source/Core/Simon1994PlanetaryPositions.js +684 -0
- package/Source/Core/SimplePolylineGeometry.js +454 -0
- package/Source/Core/SphereGeometry.js +117 -0
- package/Source/Core/SphereOutlineGeometry.js +119 -0
- package/Source/Core/Spherical.js +183 -0
- package/Source/Core/Spline.js +188 -0
- package/Source/Core/SteppedSpline.js +160 -0
- package/Source/Core/Stereographic.js +247 -0
- package/Source/Core/TaskProcessor.js +403 -0
- package/Source/Core/TerrainData.js +126 -0
- package/Source/Core/TerrainEncoding.js +772 -0
- package/Source/Core/TerrainMesh.js +361 -0
- package/Source/Core/TerrainPicker.js +607 -0
- package/Source/Core/TerrainProvider.js +585 -0
- package/Source/Core/TerrainQuantization.js +25 -0
- package/Source/Core/TexturePacker.js +181 -0
- package/Source/Core/TileAvailability.js +564 -0
- package/Source/Core/TileEdge.js +14 -0
- package/Source/Core/TileProviderError.js +170 -0
- package/Source/Core/TilingScheme.js +132 -0
- package/Source/Core/TimeConstants.js +83 -0
- package/Source/Core/TimeInterval.js +438 -0
- package/Source/Core/TimeIntervalCollection.js +1137 -0
- package/Source/Core/TimeStandard.js +30 -0
- package/Source/Core/Tipsify.js +314 -0
- package/Source/Core/TrackingReferenceFrame.js +45 -0
- package/Source/Core/Transforms.js +1277 -0
- package/Source/Core/TranslationRotationScale.js +57 -0
- package/Source/Core/TridiagonalSystemSolver.js +113 -0
- package/Source/Core/TrustedServers.js +146 -0
- package/Source/Core/VRTheWorldTerrainProvider.js +462 -0
- package/Source/Core/VertexFormat.js +311 -0
- package/Source/Core/VerticalExaggeration.js +70 -0
- package/Source/Core/VideoSynchronizer.js +222 -0
- package/Source/Core/Visibility.js +34 -0
- package/Source/Core/VulkanConstants.js +286 -0
- package/Source/Core/WallGeometry.js +623 -0
- package/Source/Core/WallGeometryLibrary.js +212 -0
- package/Source/Core/WallOutlineGeometry.js +431 -0
- package/Source/Core/WebGLConstants.js +614 -0
- package/Source/Core/WebMercatorProjection.js +152 -0
- package/Source/Core/WebMercatorTilingScheme.js +291 -0
- package/Source/Core/WindingOrder.js +36 -0
- package/Source/Core/WireframeIndexGenerator.js +238 -0
- package/Source/Core/addAllToArray.js +40 -0
- package/Source/Core/appendForwardSlash.js +10 -0
- package/Source/Core/arrayRemoveDuplicates.js +129 -0
- package/Source/Core/barycentricCoordinates.js +109 -0
- package/Source/Core/binarySearch.js +67 -0
- package/Source/Core/buildModuleUrl.js +153 -0
- package/Source/Core/clone.js +30 -0
- package/Source/Core/combine.js +79 -0
- package/Source/Core/createGuid.js +22 -0
- package/Source/Core/createWorldBathymetryAsync.js +45 -0
- package/Source/Core/createWorldTerrainAsync.js +50 -0
- package/Source/Core/decodeGoogleEarthEnterpriseData.js +93 -0
- package/Source/Core/decodeVectorPolylinePositions.js +51 -0
- package/Source/Core/defaultValue.js +29 -0
- package/Source/Core/defer.js +44 -0
- package/Source/Core/defined.d.ts +11 -0
- package/Source/Core/defined.js +17 -0
- package/Source/Core/deprecationWarning.js +53 -0
- package/Source/Core/destroyObject.js +53 -0
- package/Source/Core/formatError.js +30 -0
- package/Source/Core/getAbsoluteUri.js +46 -0
- package/Source/Core/getBaseUri.js +47 -0
- package/Source/Core/getExtensionFromUri.js +38 -0
- package/Source/Core/getFilenameFromUri.js +32 -0
- package/Source/Core/getImageFromTypedArray.js +24 -0
- package/Source/Core/getImagePixels.js +44 -0
- package/Source/Core/getJsonFromTypedArray.js +21 -0
- package/Source/Core/getMagic.js +14 -0
- package/Source/Core/getStringFromTypedArray.js +165 -0
- package/Source/Core/getTimestamp.js +26 -0
- package/Source/Core/isBitSet.js +7 -0
- package/Source/Core/isBlobUri.js +22 -0
- package/Source/Core/isCrossOriginUrl.js +30 -0
- package/Source/Core/isDataUri.js +22 -0
- package/Source/Core/isLeapYear.js +23 -0
- package/Source/Core/loadAndExecuteScript.js +27 -0
- package/Source/Core/loadImageFromTypedArray.js +66 -0
- package/Source/Core/loadKTX2.js +104 -0
- package/Source/Core/mergeSort.js +111 -0
- package/Source/Core/objectToQuery.js +57 -0
- package/Source/Core/oneTimeWarning.js +51 -0
- package/Source/Core/parseResponseHeaders.js +37 -0
- package/Source/Core/pointInsideTriangle.js +39 -0
- package/Source/Core/queryToObject.js +60 -0
- package/Source/Core/resizeImageToNextPowerOfTwo.js +31 -0
- package/Source/Core/sampleTerrain.js +291 -0
- package/Source/Core/sampleTerrainMostDetailed.js +132 -0
- package/Source/Core/scaleToGeodeticSurface.js +147 -0
- package/Source/Core/srgbToLinear.js +32 -0
- package/Source/Core/subdivideArray.js +35 -0
- package/Source/Core/webGLConstantToGlslType.js +25 -0
- package/Source/Core/wrapFunction.js +26 -0
- package/Source/Core/writeTextToCanvas.js +219 -0
- package/Source/DataSources/BillboardGraphics.js +419 -0
- package/Source/DataSources/BillboardVisualizer.js +351 -0
- package/Source/DataSources/BoundingSphereState.js +26 -0
- package/Source/DataSources/BoxGeometryUpdater.js +326 -0
- package/Source/DataSources/BoxGraphics.js +208 -0
- package/Source/DataSources/CallbackPositionProperty.js +172 -0
- package/Source/DataSources/CallbackProperty.js +117 -0
- package/Source/DataSources/Cesium3DTilesetGraphics.js +111 -0
- package/Source/DataSources/Cesium3DTilesetVisualizer.js +261 -0
- package/Source/DataSources/CheckerboardMaterialProperty.js +157 -0
- package/Source/DataSources/ColorMaterialProperty.js +112 -0
- package/Source/DataSources/CompositeEntityCollection.js +591 -0
- package/Source/DataSources/CompositeMaterialProperty.js +128 -0
- package/Source/DataSources/CompositePositionProperty.js +153 -0
- package/Source/DataSources/CompositeProperty.js +154 -0
- package/Source/DataSources/ConstantPositionProperty.js +151 -0
- package/Source/DataSources/ConstantProperty.js +116 -0
- package/Source/DataSources/CorridorGeometryUpdater.js +409 -0
- package/Source/DataSources/CorridorGraphics.js +316 -0
- package/Source/DataSources/CustomDataSource.js +173 -0
- package/Source/DataSources/CylinderGeometryUpdater.js +375 -0
- package/Source/DataSources/CylinderGraphics.js +258 -0
- package/Source/DataSources/CzmlDataSource.js +5142 -0
- package/Source/DataSources/DataSource.js +121 -0
- package/Source/DataSources/DataSourceClock.js +164 -0
- package/Source/DataSources/DataSourceCollection.js +335 -0
- package/Source/DataSources/DataSourceDisplay.js +543 -0
- package/Source/DataSources/DynamicGeometryBatch.js +56 -0
- package/Source/DataSources/DynamicGeometryUpdater.js +270 -0
- package/Source/DataSources/EllipseGeometryUpdater.js +434 -0
- package/Source/DataSources/EllipseGraphics.js +343 -0
- package/Source/DataSources/EllipsoidGeometryUpdater.js +710 -0
- package/Source/DataSources/EllipsoidGraphics.js +312 -0
- package/Source/DataSources/Entity.js +789 -0
- package/Source/DataSources/EntityCluster.js +1022 -0
- package/Source/DataSources/EntityCollection.js +439 -0
- package/Source/DataSources/EntityView.js +476 -0
- package/Source/DataSources/GeoJsonDataSource.js +1064 -0
- package/Source/DataSources/GeometryUpdater.js +538 -0
- package/Source/DataSources/GeometryUpdaterSet.js +114 -0
- package/Source/DataSources/GeometryVisualizer.js +549 -0
- package/Source/DataSources/GpxDataSource.js +1018 -0
- package/Source/DataSources/GridMaterialProperty.js +204 -0
- package/Source/DataSources/GroundGeometryUpdater.js +234 -0
- package/Source/DataSources/ImageMaterialProperty.js +173 -0
- package/Source/DataSources/KmlCamera.js +13 -0
- package/Source/DataSources/KmlDataSource.js +4249 -0
- package/Source/DataSources/KmlLookAt.js +12 -0
- package/Source/DataSources/KmlTour.js +165 -0
- package/Source/DataSources/KmlTourFlyTo.js +109 -0
- package/Source/DataSources/KmlTourWait.js +52 -0
- package/Source/DataSources/LabelGraphics.js +401 -0
- package/Source/DataSources/LabelVisualizer.js +359 -0
- package/Source/DataSources/MaterialProperty.js +111 -0
- package/Source/DataSources/ModelGraphics.js +456 -0
- package/Source/DataSources/ModelVisualizer.js +560 -0
- package/Source/DataSources/NodeTransformationProperty.js +150 -0
- package/Source/DataSources/PathGraphics.js +161 -0
- package/Source/DataSources/PathVisualizer.js +823 -0
- package/Source/DataSources/PlaneGeometryUpdater.js +385 -0
- package/Source/DataSources/PlaneGraphics.js +208 -0
- package/Source/DataSources/PointGraphics.js +223 -0
- package/Source/DataSources/PointVisualizer.js +438 -0
- package/Source/DataSources/PolygonGeometryUpdater.js +591 -0
- package/Source/DataSources/PolygonGraphics.js +383 -0
- package/Source/DataSources/PolylineArrowMaterialProperty.js +110 -0
- package/Source/DataSources/PolylineDashMaterialProperty.js +174 -0
- package/Source/DataSources/PolylineGeometryUpdater.js +878 -0
- package/Source/DataSources/PolylineGlowMaterialProperty.js +152 -0
- package/Source/DataSources/PolylineGraphics.js +241 -0
- package/Source/DataSources/PolylineOutlineMaterialProperty.js +158 -0
- package/Source/DataSources/PolylineVisualizer.js +409 -0
- package/Source/DataSources/PolylineVolumeGeometryUpdater.js +306 -0
- package/Source/DataSources/PolylineVolumeGraphics.js +235 -0
- package/Source/DataSources/PositionProperty.js +131 -0
- package/Source/DataSources/PositionPropertyArray.js +192 -0
- package/Source/DataSources/Property.js +137 -0
- package/Source/DataSources/PropertyArray.js +147 -0
- package/Source/DataSources/PropertyBag.js +275 -0
- package/Source/DataSources/RectangleGeometryUpdater.js +427 -0
- package/Source/DataSources/RectangleGraphics.js +317 -0
- package/Source/DataSources/ReferenceProperty.js +371 -0
- package/Source/DataSources/Rotation.js +155 -0
- package/Source/DataSources/SampledPositionProperty.js +330 -0
- package/Source/DataSources/SampledProperty.js +855 -0
- package/Source/DataSources/ScaledPositionProperty.js +103 -0
- package/Source/DataSources/StaticGeometryColorBatch.js +570 -0
- package/Source/DataSources/StaticGeometryPerMaterialBatch.js +488 -0
- package/Source/DataSources/StaticGroundGeometryColorBatch.js +394 -0
- package/Source/DataSources/StaticGroundGeometryPerMaterialBatch.js +456 -0
- package/Source/DataSources/StaticGroundPolylinePerMaterialBatch.js +434 -0
- package/Source/DataSources/StaticOutlineGeometryBatch.js +465 -0
- package/Source/DataSources/StripeMaterialProperty.js +193 -0
- package/Source/DataSources/StripeOrientation.js +19 -0
- package/Source/DataSources/TerrainOffsetProperty.js +243 -0
- package/Source/DataSources/TimeIntervalCollectionPositionProperty.js +155 -0
- package/Source/DataSources/TimeIntervalCollectionProperty.js +136 -0
- package/Source/DataSources/VelocityOrientationProperty.js +158 -0
- package/Source/DataSources/VelocityVectorProperty.js +213 -0
- package/Source/DataSources/Visualizer.js +61 -0
- package/Source/DataSources/WallGeometryUpdater.js +275 -0
- package/Source/DataSources/WallGraphics.js +236 -0
- package/Source/DataSources/createMaterialPropertyDescriptor.js +35 -0
- package/Source/DataSources/createPropertyDescriptor.js +71 -0
- package/Source/DataSources/createRawPropertyDescriptor.js +13 -0
- package/Source/DataSources/exportKml.js +1517 -0
- package/Source/DataSources/getElement.js +26 -0
- package/Source/DataSources/heightReferenceOnEntityPropertyChanged.js +47 -0
- package/Source/Renderer/AutomaticUniforms.js +1857 -0
- package/Source/Renderer/Buffer.js +452 -0
- package/Source/Renderer/BufferUsage.js +21 -0
- package/Source/Renderer/ClearCommand.js +102 -0
- package/Source/Renderer/ComputeCommand.js +119 -0
- package/Source/Renderer/ComputeEngine.js +135 -0
- package/Source/Renderer/Context.js +1752 -0
- package/Source/Renderer/ContextLimits.js +299 -0
- package/Source/Renderer/CubeMap.js +686 -0
- package/Source/Renderer/CubeMapFace.js +415 -0
- package/Source/Renderer/DrawCommand.js +644 -0
- package/Source/Renderer/Framebuffer.js +447 -0
- package/Source/Renderer/FramebufferManager.js +489 -0
- package/Source/Renderer/MipmapHint.js +19 -0
- package/Source/Renderer/MultisampleFramebuffer.js +136 -0
- package/Source/Renderer/Pass.js +29 -0
- package/Source/Renderer/PassState.js +57 -0
- package/Source/Renderer/PixelDatatype.js +121 -0
- package/Source/Renderer/RenderState.js +967 -0
- package/Source/Renderer/Renderbuffer.js +105 -0
- package/Source/Renderer/RenderbufferFormat.js +42 -0
- package/Source/Renderer/Sampler.js +116 -0
- package/Source/Renderer/ShaderBuilder.js +597 -0
- package/Source/Renderer/ShaderCache.js +287 -0
- package/Source/Renderer/ShaderDestination.js +51 -0
- package/Source/Renderer/ShaderFunction.js +66 -0
- package/Source/Renderer/ShaderProgram.js +619 -0
- package/Source/Renderer/ShaderSource.js +524 -0
- package/Source/Renderer/ShaderStruct.js +55 -0
- package/Source/Renderer/SharedContext.js +186 -0
- package/Source/Renderer/Sync.js +104 -0
- package/Source/Renderer/Texture.js +1126 -0
- package/Source/Renderer/Texture3D.js +578 -0
- package/Source/Renderer/TextureAtlas.js +833 -0
- package/Source/Renderer/TextureCache.js +81 -0
- package/Source/Renderer/TextureMagnificationFilter.js +41 -0
- package/Source/Renderer/TextureMinificationFilter.js +94 -0
- package/Source/Renderer/TextureWrap.js +19 -0
- package/Source/Renderer/UniformState.js +1948 -0
- package/Source/Renderer/VertexArray.js +869 -0
- package/Source/Renderer/VertexArrayFacade.js +509 -0
- package/Source/Renderer/createUniform.js +422 -0
- package/Source/Renderer/createUniformArray.js +638 -0
- package/Source/Renderer/demodernizeShader.js +84 -0
- package/Source/Renderer/freezeRenderState.js +30 -0
- package/Source/Renderer/loadCubeMap.js +88 -0
- package/Source/Scene/AlphaMode.js +33 -0
- package/Source/Scene/Appearance.js +204 -0
- package/Source/Scene/ArcGisBaseMapType.js +12 -0
- package/Source/Scene/ArcGisMapServerImageryProvider.js +875 -0
- package/Source/Scene/ArcGisMapService.js +80 -0
- package/Source/Scene/Atmosphere.js +149 -0
- package/Source/Scene/AttributeType.js +200 -0
- package/Source/Scene/AutoExposure.js +386 -0
- package/Source/Scene/Axis.js +116 -0
- package/Source/Scene/Azure2DImageryProvider.js +393 -0
- package/Source/Scene/B3dmParser.js +173 -0
- package/Source/Scene/BatchTable.js +636 -0
- package/Source/Scene/BatchTableHierarchy.js +504 -0
- package/Source/Scene/BatchTexture.js +574 -0
- package/Source/Scene/Billboard.js +1601 -0
- package/Source/Scene/BillboardCollection.js +2396 -0
- package/Source/Scene/BillboardLoadState.js +44 -0
- package/Source/Scene/BillboardTexture.js +397 -0
- package/Source/Scene/BingMapsImageryProvider.js +769 -0
- package/Source/Scene/BingMapsStyle.js +93 -0
- package/Source/Scene/BlendEquation.js +53 -0
- package/Source/Scene/BlendFunction.js +129 -0
- package/Source/Scene/BlendOption.js +28 -0
- package/Source/Scene/BlendingState.js +73 -0
- package/Source/Scene/BoundingVolumeSemantics.js +169 -0
- package/Source/Scene/BoxEmitter.js +74 -0
- package/Source/Scene/BrdfLutGenerator.js +75 -0
- package/Source/Scene/BufferLoader.js +141 -0
- package/Source/Scene/Camera.js +3978 -0
- package/Source/Scene/CameraEventAggregator.js +619 -0
- package/Source/Scene/CameraEventType.js +47 -0
- package/Source/Scene/CameraFlightPath.js +576 -0
- package/Source/Scene/Cesium3DContentGroup.js +44 -0
- package/Source/Scene/Cesium3DTile.js +2475 -0
- package/Source/Scene/Cesium3DTileBatchTable.js +1132 -0
- package/Source/Scene/Cesium3DTileColorBlendMode.js +52 -0
- package/Source/Scene/Cesium3DTileContent.js +411 -0
- package/Source/Scene/Cesium3DTileContentFactory.js +118 -0
- package/Source/Scene/Cesium3DTileContentState.js +12 -0
- package/Source/Scene/Cesium3DTileContentType.js +179 -0
- package/Source/Scene/Cesium3DTileFeature.js +444 -0
- package/Source/Scene/Cesium3DTileFeatureTable.js +131 -0
- package/Source/Scene/Cesium3DTileOptimizationHint.js +13 -0
- package/Source/Scene/Cesium3DTileOptimizations.js +115 -0
- package/Source/Scene/Cesium3DTilePass.js +79 -0
- package/Source/Scene/Cesium3DTilePassState.js +52 -0
- package/Source/Scene/Cesium3DTilePointFeature.js +856 -0
- package/Source/Scene/Cesium3DTileRefine.js +29 -0
- package/Source/Scene/Cesium3DTileStyle.js +1475 -0
- package/Source/Scene/Cesium3DTileStyleEngine.js +78 -0
- package/Source/Scene/Cesium3DTilesVoxelProvider.js +760 -0
- package/Source/Scene/Cesium3DTileset.js +3932 -0
- package/Source/Scene/Cesium3DTilesetBaseTraversal.js +291 -0
- package/Source/Scene/Cesium3DTilesetCache.js +80 -0
- package/Source/Scene/Cesium3DTilesetHeatmap.js +165 -0
- package/Source/Scene/Cesium3DTilesetMetadata.js +199 -0
- package/Source/Scene/Cesium3DTilesetMostDetailedTraversal.js +131 -0
- package/Source/Scene/Cesium3DTilesetSkipTraversal.js +420 -0
- package/Source/Scene/Cesium3DTilesetStatistics.js +195 -0
- package/Source/Scene/Cesium3DTilesetTraversal.js +323 -0
- package/Source/Scene/CircleEmitter.js +61 -0
- package/Source/Scene/ClassificationPrimitive.js +1387 -0
- package/Source/Scene/ClassificationType.js +35 -0
- package/Source/Scene/ClippingPlane.js +184 -0
- package/Source/Scene/ClippingPlaneCollection.js +764 -0
- package/Source/Scene/ClippingPolygon.js +300 -0
- package/Source/Scene/ClippingPolygonCollection.js +965 -0
- package/Source/Scene/CloudCollection.js +1041 -0
- package/Source/Scene/CloudType.js +33 -0
- package/Source/Scene/ColorBlendMode.js +33 -0
- package/Source/Scene/Composite3DTileContent.js +403 -0
- package/Source/Scene/ConditionsExpression.js +219 -0
- package/Source/Scene/ConeEmitter.js +61 -0
- package/Source/Scene/ContentMetadata.js +184 -0
- package/Source/Scene/CreditDisplay.js +654 -0
- package/Source/Scene/CullFace.js +33 -0
- package/Source/Scene/CumulusCloud.js +347 -0
- package/Source/Scene/DebugAppearance.js +266 -0
- package/Source/Scene/DebugCameraPrimitive.js +257 -0
- package/Source/Scene/DebugInspector.js +151 -0
- package/Source/Scene/DebugModelMatrixPrimitive.js +220 -0
- package/Source/Scene/DepthFunction.js +73 -0
- package/Source/Scene/DepthPlane.js +238 -0
- package/Source/Scene/DerivedCommand.js +708 -0
- package/Source/Scene/DeviceOrientationCameraController.js +120 -0
- package/Source/Scene/DirectionalLight.js +49 -0
- package/Source/Scene/DiscardEmptyTileImagePolicy.js +54 -0
- package/Source/Scene/DiscardMissingTileImagePolicy.js +148 -0
- package/Source/Scene/DracoLoader.js +99 -0
- package/Source/Scene/DynamicAtmosphereLightingType.js +56 -0
- package/Source/Scene/DynamicEnvironmentMapManager.js +1022 -0
- package/Source/Scene/EdgeFramebuffer.js +245 -0
- package/Source/Scene/EllipsoidPrimitive.js +496 -0
- package/Source/Scene/EllipsoidSurfaceAppearance.js +278 -0
- package/Source/Scene/Empty3DTileContent.js +164 -0
- package/Source/Scene/Expression.js +2233 -0
- package/Source/Scene/ExpressionNodeType.js +25 -0
- package/Source/Scene/Fog.js +166 -0
- package/Source/Scene/FrameRateMonitor.js +375 -0
- package/Source/Scene/FrameState.js +477 -0
- package/Source/Scene/FrustumCommands.js +29 -0
- package/Source/Scene/GaussianSplat3DTileContent.js +826 -0
- package/Source/Scene/GaussianSplatPrimitive.js +1065 -0
- package/Source/Scene/GaussianSplatRenderResources.js +81 -0
- package/Source/Scene/GaussianSplatSorter.js +73 -0
- package/Source/Scene/GaussianSplatTextureGenerator.js +64 -0
- package/Source/Scene/Geometry3DTileContent.js +534 -0
- package/Source/Scene/GetFeatureInfoFormat.js +396 -0
- package/Source/Scene/Globe.js +1135 -0
- package/Source/Scene/GlobeDepth.js +407 -0
- package/Source/Scene/GlobeSurfaceShaderSet.js +485 -0
- package/Source/Scene/GlobeSurfaceTile.js +967 -0
- package/Source/Scene/GlobeSurfaceTileProvider.js +2910 -0
- package/Source/Scene/GlobeTranslucency.js +239 -0
- package/Source/Scene/GlobeTranslucencyFramebuffer.js +201 -0
- package/Source/Scene/GlobeTranslucencyState.js +1102 -0
- package/Source/Scene/GltfBufferViewLoader.js +242 -0
- package/Source/Scene/GltfDracoLoader.js +293 -0
- package/Source/Scene/GltfImageLoader.js +320 -0
- package/Source/Scene/GltfIndexBufferLoader.js +421 -0
- package/Source/Scene/GltfJsonLoader.js +314 -0
- package/Source/Scene/GltfLoader.js +2989 -0
- package/Source/Scene/GltfLoaderUtil.js +184 -0
- package/Source/Scene/GltfPipeline/ForEach.js +424 -0
- package/Source/Scene/GltfPipeline/addBuffer.js +30 -0
- package/Source/Scene/GltfPipeline/addDefaults.js +208 -0
- package/Source/Scene/GltfPipeline/addExtensionsRequired.js +24 -0
- package/Source/Scene/GltfPipeline/addExtensionsUsed.js +22 -0
- package/Source/Scene/GltfPipeline/addPipelineExtras.js +36 -0
- package/Source/Scene/GltfPipeline/addToArray.js +25 -0
- package/Source/Scene/GltfPipeline/findAccessorMinMax.js +71 -0
- package/Source/Scene/GltfPipeline/forEachTextureInMaterial.js +155 -0
- package/Source/Scene/GltfPipeline/getAccessorByteStride.js +29 -0
- package/Source/Scene/GltfPipeline/getComponentReader.js +147 -0
- package/Source/Scene/GltfPipeline/moveTechniqueRenderStates.js +135 -0
- package/Source/Scene/GltfPipeline/moveTechniquesToExtension.js +145 -0
- package/Source/Scene/GltfPipeline/numberOfComponentsForType.js +29 -0
- package/Source/Scene/GltfPipeline/parseGlb.js +118 -0
- package/Source/Scene/GltfPipeline/readAccessorPacked.js +54 -0
- package/Source/Scene/GltfPipeline/removeExtension.js +64 -0
- package/Source/Scene/GltfPipeline/removeExtensionsRequired.js +24 -0
- package/Source/Scene/GltfPipeline/removeExtensionsUsed.js +26 -0
- package/Source/Scene/GltfPipeline/removePipelineExtras.js +42 -0
- package/Source/Scene/GltfPipeline/removeUnusedElements.js +906 -0
- package/Source/Scene/GltfPipeline/updateAccessorComponentTypes.js +53 -0
- package/Source/Scene/GltfPipeline/updateVersion.js +1148 -0
- package/Source/Scene/GltfPipeline/usesExtension.js +18 -0
- package/Source/Scene/GltfSpzLoader.js +224 -0
- package/Source/Scene/GltfStructuralMetadataLoader.js +505 -0
- package/Source/Scene/GltfTextureLoader.js +399 -0
- package/Source/Scene/GltfVertexBufferLoader.js +634 -0
- package/Source/Scene/Google2DImageryProvider.js +621 -0
- package/Source/Scene/GoogleEarthEnterpriseImageryProvider.js +548 -0
- package/Source/Scene/GoogleEarthEnterpriseMapsProvider.js +589 -0
- package/Source/Scene/GridImageryProvider.js +322 -0
- package/Source/Scene/GroundPolylinePrimitive.js +890 -0
- package/Source/Scene/GroundPrimitive.js +1000 -0
- package/Source/Scene/GroupMetadata.js +203 -0
- package/Source/Scene/HeightReference.js +85 -0
- package/Source/Scene/HorizontalOrigin.js +41 -0
- package/Source/Scene/I3SDataProvider.js +860 -0
- package/Source/Scene/I3SDecoder.js +133 -0
- package/Source/Scene/I3SFeature.js +61 -0
- package/Source/Scene/I3SField.js +360 -0
- package/Source/Scene/I3SGeometry.js +477 -0
- package/Source/Scene/I3SLayer.js +460 -0
- package/Source/Scene/I3SNode.js +927 -0
- package/Source/Scene/I3SStatistics.js +94 -0
- package/Source/Scene/I3SSublayer.js +175 -0
- package/Source/Scene/I3SSymbology.js +336 -0
- package/Source/Scene/I3dmParser.js +140 -0
- package/Source/Scene/ITwinData.js +283 -0
- package/Source/Scene/ImageBasedLighting.js +463 -0
- package/Source/Scene/Imagery.js +120 -0
- package/Source/Scene/ImageryLayer.js +1747 -0
- package/Source/Scene/ImageryLayerCollection.js +645 -0
- package/Source/Scene/ImageryLayerFeatureInfo.js +111 -0
- package/Source/Scene/ImageryProvider.js +267 -0
- package/Source/Scene/ImageryState.js +14 -0
- package/Source/Scene/Implicit3DTileContent.js +1206 -0
- package/Source/Scene/ImplicitAvailabilityBitstream.js +134 -0
- package/Source/Scene/ImplicitMetadataView.js +178 -0
- package/Source/Scene/ImplicitSubdivisionScheme.js +48 -0
- package/Source/Scene/ImplicitSubtree.js +1161 -0
- package/Source/Scene/ImplicitSubtreeCache.js +127 -0
- package/Source/Scene/ImplicitSubtreeMetadata.js +191 -0
- package/Source/Scene/ImplicitTileCoordinates.js +647 -0
- package/Source/Scene/ImplicitTileset.js +269 -0
- package/Source/Scene/InstanceAttributeSemantic.js +79 -0
- package/Source/Scene/InvertClassification.js +381 -0
- package/Source/Scene/IonImageryProvider.js +346 -0
- package/Source/Scene/IonImageryProviderFactory.js +194 -0
- package/Source/Scene/IonWorldImageryStyle.js +33 -0
- package/Source/Scene/JobScheduler.js +199 -0
- package/Source/Scene/JobType.js +10 -0
- package/Source/Scene/JsonMetadataTable.js +114 -0
- package/Source/Scene/KeyframeNode.js +61 -0
- package/Source/Scene/Label.js +1618 -0
- package/Source/Scene/LabelCollection.js +1032 -0
- package/Source/Scene/LabelStyle.js +33 -0
- package/Source/Scene/Light.js +34 -0
- package/Source/Scene/MapMode2D.js +23 -0
- package/Source/Scene/MapboxImageryProvider.js +332 -0
- package/Source/Scene/MapboxStyleImageryProvider.js +342 -0
- package/Source/Scene/Material.js +1929 -0
- package/Source/Scene/MaterialAppearance.js +328 -0
- package/Source/Scene/Megatexture.js +550 -0
- package/Source/Scene/MetadataClass.js +202 -0
- package/Source/Scene/MetadataClassProperty.js +1191 -0
- package/Source/Scene/MetadataComponentType.js +469 -0
- package/Source/Scene/MetadataEntity.js +425 -0
- package/Source/Scene/MetadataEnum.js +219 -0
- package/Source/Scene/MetadataEnumValue.js +131 -0
- package/Source/Scene/MetadataPicking.js +396 -0
- package/Source/Scene/MetadataSchema.js +202 -0
- package/Source/Scene/MetadataSchemaLoader.js +135 -0
- package/Source/Scene/MetadataSemantic.js +153 -0
- package/Source/Scene/MetadataTable.js +357 -0
- package/Source/Scene/MetadataTableProperty.js +840 -0
- package/Source/Scene/MetadataType.js +220 -0
- package/Source/Scene/Model/AlphaPipelineStage.js +51 -0
- package/Source/Scene/Model/AtmospherePipelineStage.js +64 -0
- package/Source/Scene/Model/B3dmLoader.js +368 -0
- package/Source/Scene/Model/BatchTexturePipelineStage.js +71 -0
- package/Source/Scene/Model/CPUStylingPipelineStage.js +77 -0
- package/Source/Scene/Model/CartesianRectangle.js +108 -0
- package/Source/Scene/Model/ClassificationModelDrawCommand.js +534 -0
- package/Source/Scene/Model/ClassificationPipelineStage.js +132 -0
- package/Source/Scene/Model/CustomShader.js +469 -0
- package/Source/Scene/Model/CustomShaderMode.js +40 -0
- package/Source/Scene/Model/CustomShaderPipelineStage.js +667 -0
- package/Source/Scene/Model/CustomShaderTranslucencyMode.js +35 -0
- package/Source/Scene/Model/DequantizationPipelineStage.js +178 -0
- package/Source/Scene/Model/EdgeDetectionPipelineStage.js +42 -0
- package/Source/Scene/Model/EdgeVisibilityPipelineStage.js +800 -0
- package/Source/Scene/Model/Extensions/Gpm/AnchorPointDirect.js +61 -0
- package/Source/Scene/Model/Extensions/Gpm/AnchorPointIndirect.js +77 -0
- package/Source/Scene/Model/Extensions/Gpm/CorrelationGroup.js +81 -0
- package/Source/Scene/Model/Extensions/Gpm/GltfGpmLoader.js +248 -0
- package/Source/Scene/Model/Extensions/Gpm/GltfGpmLocal.js +179 -0
- package/Source/Scene/Model/Extensions/Gpm/GltfMeshPrimitiveGpmLoader.js +543 -0
- package/Source/Scene/Model/Extensions/Gpm/MeshPrimitiveGpmLocal.js +28 -0
- package/Source/Scene/Model/Extensions/Gpm/PpeMetadata.js +79 -0
- package/Source/Scene/Model/Extensions/Gpm/PpeSource.js +75 -0
- package/Source/Scene/Model/Extensions/Gpm/PpeTexture.js +127 -0
- package/Source/Scene/Model/Extensions/Gpm/Spdcf.js +103 -0
- package/Source/Scene/Model/Extensions/Gpm/StorageType.js +30 -0
- package/Source/Scene/Model/FeatureIdPipelineStage.js +523 -0
- package/Source/Scene/Model/GeoJsonLoader.js +697 -0
- package/Source/Scene/Model/GeometryPipelineStage.js +529 -0
- package/Source/Scene/Model/I3dmLoader.js +883 -0
- package/Source/Scene/Model/ImageBasedLightingPipelineStage.js +168 -0
- package/Source/Scene/Model/ImageryConfiguration.js +26 -0
- package/Source/Scene/Model/ImageryCoverage.js +488 -0
- package/Source/Scene/Model/ImageryFlags.js +31 -0
- package/Source/Scene/Model/ImageryInput.js +60 -0
- package/Source/Scene/Model/ImageryPipelineStage.js +1046 -0
- package/Source/Scene/Model/InstancingPipelineStage.js +1056 -0
- package/Source/Scene/Model/LightingModel.js +30 -0
- package/Source/Scene/Model/LightingPipelineStage.js +73 -0
- package/Source/Scene/Model/MappedPositions.js +84 -0
- package/Source/Scene/Model/MaterialPipelineStage.js +869 -0
- package/Source/Scene/Model/MetadataPickingPipelineStage.js +96 -0
- package/Source/Scene/Model/MetadataPipelineStage.js +657 -0
- package/Source/Scene/Model/Model.js +3340 -0
- package/Source/Scene/Model/Model3DTileContent.js +551 -0
- package/Source/Scene/Model/ModelAlphaOptions.js +26 -0
- package/Source/Scene/Model/ModelAnimation.js +421 -0
- package/Source/Scene/Model/ModelAnimationChannel.js +294 -0
- package/Source/Scene/Model/ModelAnimationCollection.js +553 -0
- package/Source/Scene/Model/ModelArticulation.js +214 -0
- package/Source/Scene/Model/ModelArticulationStage.js +261 -0
- package/Source/Scene/Model/ModelClippingPlanesPipelineStage.js +126 -0
- package/Source/Scene/Model/ModelClippingPolygonsPipelineStage.js +98 -0
- package/Source/Scene/Model/ModelColorPipelineStage.js +98 -0
- package/Source/Scene/Model/ModelDrawCommand.js +922 -0
- package/Source/Scene/Model/ModelDrawCommands.js +218 -0
- package/Source/Scene/Model/ModelFeature.js +229 -0
- package/Source/Scene/Model/ModelFeatureTable.js +316 -0
- package/Source/Scene/Model/ModelImagery.js +410 -0
- package/Source/Scene/Model/ModelImageryMapping.js +489 -0
- package/Source/Scene/Model/ModelLightingOptions.js +29 -0
- package/Source/Scene/Model/ModelMatrixUpdateStage.js +120 -0
- package/Source/Scene/Model/ModelNode.js +125 -0
- package/Source/Scene/Model/ModelPrimitiveImagery.js +972 -0
- package/Source/Scene/Model/ModelReader.js +810 -0
- package/Source/Scene/Model/ModelRenderResources.js +119 -0
- package/Source/Scene/Model/ModelRuntimeNode.js +648 -0
- package/Source/Scene/Model/ModelRuntimePrimitive.js +380 -0
- package/Source/Scene/Model/ModelSceneGraph.js +1098 -0
- package/Source/Scene/Model/ModelSilhouettePipelineStage.js +109 -0
- package/Source/Scene/Model/ModelSkin.js +180 -0
- package/Source/Scene/Model/ModelSplitterPipelineStage.js +65 -0
- package/Source/Scene/Model/ModelStatistics.js +225 -0
- package/Source/Scene/Model/ModelType.js +94 -0
- package/Source/Scene/Model/ModelUtility.js +395 -0
- package/Source/Scene/Model/MorphTargetsPipelineStage.js +249 -0
- package/Source/Scene/Model/NodeRenderResources.js +170 -0
- package/Source/Scene/Model/NodeStatisticsPipelineStage.js +75 -0
- package/Source/Scene/Model/PickingPipelineStage.js +218 -0
- package/Source/Scene/Model/PntsLoader.js +716 -0
- package/Source/Scene/Model/PointCloudStylingPipelineStage.js +392 -0
- package/Source/Scene/Model/PrimitiveOutlineGenerator.js +689 -0
- package/Source/Scene/Model/PrimitiveOutlinePipelineStage.js +99 -0
- package/Source/Scene/Model/PrimitiveRenderResources.js +297 -0
- package/Source/Scene/Model/PrimitiveStatisticsPipelineStage.js +253 -0
- package/Source/Scene/Model/SceneMode2DPipelineStage.js +301 -0
- package/Source/Scene/Model/SelectedFeatureIdPipelineStage.js +180 -0
- package/Source/Scene/Model/SkinningPipelineStage.js +118 -0
- package/Source/Scene/Model/StyleCommandsNeeded.js +29 -0
- package/Source/Scene/Model/TextureManager.js +244 -0
- package/Source/Scene/Model/TextureUniform.js +71 -0
- package/Source/Scene/Model/TilesetPipelineStage.js +73 -0
- package/Source/Scene/Model/UniformType.js +124 -0
- package/Source/Scene/Model/VaryingType.js +61 -0
- package/Source/Scene/Model/VerticalExaggerationPipelineStage.js +58 -0
- package/Source/Scene/Model/WireframePipelineStage.js +118 -0
- package/Source/Scene/Model/pickModel.js +425 -0
- package/Source/Scene/ModelAnimationLoop.js +33 -0
- package/Source/Scene/ModelAnimationState.js +9 -0
- package/Source/Scene/ModelComponents.js +1662 -0
- package/Source/Scene/Moon.js +175 -0
- package/Source/Scene/Multiple3DTileContent.js +722 -0
- package/Source/Scene/NeverTileDiscardPolicy.js +28 -0
- package/Source/Scene/OIT.js +946 -0
- package/Source/Scene/OpenStreetMapImageryProvider.js +128 -0
- package/Source/Scene/OrderedGroundPrimitiveCollection.js +218 -0
- package/Source/Scene/Particle.js +149 -0
- package/Source/Scene/ParticleBurst.js +51 -0
- package/Source/Scene/ParticleEmitter.js +36 -0
- package/Source/Scene/ParticleSystem.js +885 -0
- package/Source/Scene/PerInstanceColorAppearance.js +296 -0
- package/Source/Scene/PerformanceDisplay.js +120 -0
- package/Source/Scene/PickDepth.js +125 -0
- package/Source/Scene/PickDepthFramebuffer.js +79 -0
- package/Source/Scene/PickFramebuffer.js +255 -0
- package/Source/Scene/PickedMetadataInfo.js +57 -0
- package/Source/Scene/Picking.js +1683 -0
- package/Source/Scene/PntsParser.js +547 -0
- package/Source/Scene/PointCloud.js +1412 -0
- package/Source/Scene/PointCloudEyeDomeLighting.js +284 -0
- package/Source/Scene/PointCloudShading.js +104 -0
- package/Source/Scene/PointPrimitive.js +690 -0
- package/Source/Scene/PointPrimitiveCollection.js +1223 -0
- package/Source/Scene/Polyline.js +431 -0
- package/Source/Scene/PolylineCollection.js +1950 -0
- package/Source/Scene/PolylineColorAppearance.js +220 -0
- package/Source/Scene/PolylineMaterialAppearance.js +231 -0
- package/Source/Scene/PostProcessStage.js +1000 -0
- package/Source/Scene/PostProcessStageCollection.js +900 -0
- package/Source/Scene/PostProcessStageComposite.js +359 -0
- package/Source/Scene/PostProcessStageLibrary.js +826 -0
- package/Source/Scene/PostProcessStageSampleMode.js +22 -0
- package/Source/Scene/PostProcessStageTextureCache.js +454 -0
- package/Source/Scene/Primitive.js +2504 -0
- package/Source/Scene/PrimitiveCollection.js +532 -0
- package/Source/Scene/PrimitiveLoadPlan.js +303 -0
- package/Source/Scene/PrimitivePipeline.js +854 -0
- package/Source/Scene/PrimitiveState.js +136 -0
- package/Source/Scene/PropertyAttribute.js +160 -0
- package/Source/Scene/PropertyAttributeProperty.js +177 -0
- package/Source/Scene/PropertyTable.js +536 -0
- package/Source/Scene/PropertyTexture.js +162 -0
- package/Source/Scene/PropertyTextureProperty.js +304 -0
- package/Source/Scene/QuadtreeOccluders.js +30 -0
- package/Source/Scene/QuadtreePrimitive.js +1575 -0
- package/Source/Scene/QuadtreeTile.js +729 -0
- package/Source/Scene/QuadtreeTileLoadState.js +39 -0
- package/Source/Scene/QuadtreeTileProvider.js +212 -0
- package/Source/Scene/ResourceCache.js +824 -0
- package/Source/Scene/ResourceCacheKey.js +601 -0
- package/Source/Scene/ResourceCacheStatistics.js +149 -0
- package/Source/Scene/ResourceLoader.js +127 -0
- package/Source/Scene/ResourceLoaderState.js +56 -0
- package/Source/Scene/SDFSettings.js +39 -0
- package/Source/Scene/Scene.js +5280 -0
- package/Source/Scene/SceneFramebuffer.js +106 -0
- package/Source/Scene/SceneMode.js +56 -0
- package/Source/Scene/SceneTransforms.js +463 -0
- package/Source/Scene/SceneTransitioner.js +1111 -0
- package/Source/Scene/ScreenSpaceCameraController.js +3098 -0
- package/Source/Scene/SensorVolumePortionToDisplay.js +69 -0
- package/Source/Scene/ShadowMap.js +1957 -0
- package/Source/Scene/ShadowMapShader.js +395 -0
- package/Source/Scene/ShadowMode.js +78 -0
- package/Source/Scene/ShadowVolumeAppearance.js +936 -0
- package/Source/Scene/SingleTileImageryProvider.js +380 -0
- package/Source/Scene/SkyAtmosphere.js +400 -0
- package/Source/Scene/SkyBox.js +289 -0
- package/Source/Scene/SpatialNode.js +377 -0
- package/Source/Scene/SpecularEnvironmentCubeMap.js +240 -0
- package/Source/Scene/SphereEmitter.js +65 -0
- package/Source/Scene/SplitDirection.js +34 -0
- package/Source/Scene/Splitter.js +49 -0
- package/Source/Scene/StencilConstants.js +37 -0
- package/Source/Scene/StencilFunction.js +73 -0
- package/Source/Scene/StencilOperation.js +73 -0
- package/Source/Scene/StructuralMetadata.js +243 -0
- package/Source/Scene/StyleExpression.js +86 -0
- package/Source/Scene/Sun.js +363 -0
- package/Source/Scene/SunLight.js +31 -0
- package/Source/Scene/SunPostProcess.js +288 -0
- package/Source/Scene/SupportedImageFormats.js +18 -0
- package/Source/Scene/Terrain.js +245 -0
- package/Source/Scene/TerrainFillMesh.js +2222 -0
- package/Source/Scene/TerrainState.js +13 -0
- package/Source/Scene/TileBoundingRegion.js +489 -0
- package/Source/Scene/TileBoundingS2Cell.js +699 -0
- package/Source/Scene/TileBoundingSphere.js +167 -0
- package/Source/Scene/TileBoundingVolume.js +68 -0
- package/Source/Scene/TileCoordinatesImageryProvider.js +269 -0
- package/Source/Scene/TileDiscardPolicy.js +34 -0
- package/Source/Scene/TileImagery.js +126 -0
- package/Source/Scene/TileMapServiceImageryProvider.js +442 -0
- package/Source/Scene/TileMetadata.js +184 -0
- package/Source/Scene/TileOrientedBoundingBox.js +219 -0
- package/Source/Scene/TileReplacementQueue.js +119 -0
- package/Source/Scene/TileSelectionResult.js +80 -0
- package/Source/Scene/TileState.js +10 -0
- package/Source/Scene/Tileset3DTileContent.js +182 -0
- package/Source/Scene/TilesetMetadata.js +186 -0
- package/Source/Scene/TimeDynamicImagery.js +308 -0
- package/Source/Scene/TimeDynamicPointCloud.js +802 -0
- package/Source/Scene/Tonemapper.js +64 -0
- package/Source/Scene/TranslucentTileClassification.js +514 -0
- package/Source/Scene/TweenCollection.js +585 -0
- package/Source/Scene/UrlTemplateImageryProvider.js +989 -0
- package/Source/Scene/Vector3DTileBatch.js +37 -0
- package/Source/Scene/Vector3DTileClampedPolylines.js +783 -0
- package/Source/Scene/Vector3DTileContent.js +770 -0
- package/Source/Scene/Vector3DTileGeometry.js +497 -0
- package/Source/Scene/Vector3DTilePoints.js +548 -0
- package/Source/Scene/Vector3DTilePolygons.js +479 -0
- package/Source/Scene/Vector3DTilePolylines.js +679 -0
- package/Source/Scene/Vector3DTilePrimitive.js +1276 -0
- package/Source/Scene/VertexAttributeSemantic.js +305 -0
- package/Source/Scene/VerticalOrigin.js +49 -0
- package/Source/Scene/View.js +465 -0
- package/Source/Scene/ViewportQuad.js +182 -0
- package/Source/Scene/ViewshedShadowMap.js +1953 -0
- package/Source/Scene/VoxelBoundsCollection.js +494 -0
- package/Source/Scene/VoxelBoxShape.js +595 -0
- package/Source/Scene/VoxelCell.js +274 -0
- package/Source/Scene/VoxelContent.js +231 -0
- package/Source/Scene/VoxelCylinderShape.js +868 -0
- package/Source/Scene/VoxelEllipsoidShape.js +1174 -0
- package/Source/Scene/VoxelMetadataOrder.js +24 -0
- package/Source/Scene/VoxelPrimitive.js +2169 -0
- package/Source/Scene/VoxelProvider.js +234 -0
- package/Source/Scene/VoxelRenderResources.js +259 -0
- package/Source/Scene/VoxelShape.js +179 -0
- package/Source/Scene/VoxelShapeType.js +105 -0
- package/Source/Scene/VoxelTraversal.js +1264 -0
- package/Source/Scene/WebMapServiceImageryProvider.js +649 -0
- package/Source/Scene/WebMapTileServiceImageryProvider.js +575 -0
- package/Source/Scene/buildVoxelDrawCommands.js +177 -0
- package/Source/Scene/computeFlyToLocationForRectangle.js +74 -0
- package/Source/Scene/createBillboardPointCallback.js +70 -0
- package/Source/Scene/createElevationBandMaterial.js +580 -0
- package/Source/Scene/createGooglePhotorealistic3DTileset.js +116 -0
- package/Source/Scene/createOsmBuildingsAsync.js +79 -0
- package/Source/Scene/createTangentSpaceDebugPrimitive.js +114 -0
- package/Source/Scene/createWorldImageryAsync.js +39 -0
- package/Source/Scene/findContentMetadata.js +51 -0
- package/Source/Scene/findGroupMetadata.js +39 -0
- package/Source/Scene/findTileMetadata.js +53 -0
- package/Source/Scene/getBinaryAccessor.js +56 -0
- package/Source/Scene/getClipAndStyleCode.js +34 -0
- package/Source/Scene/getClippingFunction.js +154 -0
- package/Source/Scene/getMeshPrimitives.js +72 -0
- package/Source/Scene/getMetadataClassProperty.js +43 -0
- package/Source/Scene/getMetadataProperty.js +48 -0
- package/Source/Scene/hasExtension.js +19 -0
- package/Source/Scene/parseBatchTable.js +448 -0
- package/Source/Scene/parseFeatureMetadataLegacy.js +139 -0
- package/Source/Scene/parseStructuralMetadata.js +102 -0
- package/Source/Scene/preprocess3DTileContent.js +102 -0
- package/Source/Scene/processVoxelProperties.js +398 -0
- package/Source/Shaders/AdjustTranslucentFS.glsl +27 -0
- package/Source/Shaders/AdjustTranslucentFS.js +29 -0
- package/Source/Shaders/Appearances/AllMaterialAppearanceFS.glsl +29 -0
- package/Source/Shaders/Appearances/AllMaterialAppearanceFS.js +31 -0
- package/Source/Shaders/Appearances/AllMaterialAppearanceVS.glsl +26 -0
- package/Source/Shaders/Appearances/AllMaterialAppearanceVS.js +28 -0
- package/Source/Shaders/Appearances/BasicMaterialAppearanceFS.glsl +23 -0
- package/Source/Shaders/Appearances/BasicMaterialAppearanceFS.js +25 -0
- package/Source/Shaders/Appearances/BasicMaterialAppearanceVS.glsl +17 -0
- package/Source/Shaders/Appearances/BasicMaterialAppearanceVS.js +19 -0
- package/Source/Shaders/Appearances/EllipsoidSurfaceAppearanceFS.glsl +33 -0
- package/Source/Shaders/Appearances/EllipsoidSurfaceAppearanceFS.js +35 -0
- package/Source/Shaders/Appearances/EllipsoidSurfaceAppearanceVS.glsl +19 -0
- package/Source/Shaders/Appearances/EllipsoidSurfaceAppearanceVS.js +21 -0
- package/Source/Shaders/Appearances/PerInstanceColorAppearanceFS.glsl +24 -0
- package/Source/Shaders/Appearances/PerInstanceColorAppearanceFS.js +26 -0
- package/Source/Shaders/Appearances/PerInstanceColorAppearanceVS.glsl +20 -0
- package/Source/Shaders/Appearances/PerInstanceColorAppearanceVS.js +22 -0
- package/Source/Shaders/Appearances/PerInstanceFlatColorAppearanceFS.glsl +6 -0
- package/Source/Shaders/Appearances/PerInstanceFlatColorAppearanceFS.js +8 -0
- package/Source/Shaders/Appearances/PerInstanceFlatColorAppearanceVS.glsl +15 -0
- package/Source/Shaders/Appearances/PerInstanceFlatColorAppearanceVS.js +17 -0
- package/Source/Shaders/Appearances/PolylineColorAppearanceVS.glsl +28 -0
- package/Source/Shaders/Appearances/PolylineColorAppearanceVS.js +30 -0
- package/Source/Shaders/Appearances/PolylineMaterialAppearanceVS.glsl +33 -0
- package/Source/Shaders/Appearances/PolylineMaterialAppearanceVS.js +35 -0
- package/Source/Shaders/Appearances/TexturedMaterialAppearanceFS.glsl +25 -0
- package/Source/Shaders/Appearances/TexturedMaterialAppearanceFS.js +27 -0
- package/Source/Shaders/Appearances/TexturedMaterialAppearanceVS.glsl +20 -0
- package/Source/Shaders/Appearances/TexturedMaterialAppearanceVS.js +22 -0
- package/Source/Shaders/AtmosphereCommon.glsl +187 -0
- package/Source/Shaders/AtmosphereCommon.js +189 -0
- package/Source/Shaders/BillboardCollectionFS.glsl +261 -0
- package/Source/Shaders/BillboardCollectionFS.js +262 -0
- package/Source/Shaders/BillboardCollectionVS.glsl +445 -0
- package/Source/Shaders/BillboardCollectionVS.js +447 -0
- package/Source/Shaders/BrdfLutGeneratorFS.glsl +100 -0
- package/Source/Shaders/BrdfLutGeneratorFS.js +102 -0
- package/Source/Shaders/Builtin/Constants/degreesPerRadian.glsl +16 -0
- package/Source/Shaders/Builtin/Constants/degreesPerRadian.js +18 -0
- package/Source/Shaders/Builtin/Constants/depthRange.glsl +14 -0
- package/Source/Shaders/Builtin/Constants/depthRange.js +16 -0
- package/Source/Shaders/Builtin/Constants/epsilon1.glsl +7 -0
- package/Source/Shaders/Builtin/Constants/epsilon1.js +9 -0
- package/Source/Shaders/Builtin/Constants/epsilon2.glsl +7 -0
- package/Source/Shaders/Builtin/Constants/epsilon2.js +9 -0
- package/Source/Shaders/Builtin/Constants/epsilon3.glsl +7 -0
- package/Source/Shaders/Builtin/Constants/epsilon3.js +9 -0
- package/Source/Shaders/Builtin/Constants/epsilon4.glsl +7 -0
- package/Source/Shaders/Builtin/Constants/epsilon4.js +9 -0
- package/Source/Shaders/Builtin/Constants/epsilon5.glsl +7 -0
- package/Source/Shaders/Builtin/Constants/epsilon5.js +9 -0
- package/Source/Shaders/Builtin/Constants/epsilon6.glsl +7 -0
- package/Source/Shaders/Builtin/Constants/epsilon6.js +9 -0
- package/Source/Shaders/Builtin/Constants/epsilon7.glsl +7 -0
- package/Source/Shaders/Builtin/Constants/epsilon7.js +9 -0
- package/Source/Shaders/Builtin/Constants/infinity.glsl +7 -0
- package/Source/Shaders/Builtin/Constants/infinity.js +9 -0
- package/Source/Shaders/Builtin/Constants/oneOverPi.glsl +16 -0
- package/Source/Shaders/Builtin/Constants/oneOverPi.js +18 -0
- package/Source/Shaders/Builtin/Constants/oneOverTwoPi.glsl +16 -0
- package/Source/Shaders/Builtin/Constants/oneOverTwoPi.js +18 -0
- package/Source/Shaders/Builtin/Constants/passCesium3DTile.glsl +9 -0
- package/Source/Shaders/Builtin/Constants/passCesium3DTile.js +11 -0
- package/Source/Shaders/Builtin/Constants/passCesium3DTileClassification.glsl +9 -0
- package/Source/Shaders/Builtin/Constants/passCesium3DTileClassification.js +11 -0
- package/Source/Shaders/Builtin/Constants/passCesium3DTileClassificationIgnoreShow.glsl +9 -0
- package/Source/Shaders/Builtin/Constants/passCesium3DTileClassificationIgnoreShow.js +11 -0
- package/Source/Shaders/Builtin/Constants/passCesium3DTileEdges.glsl +10 -0
- package/Source/Shaders/Builtin/Constants/passCesium3DTileEdges.js +12 -0
- package/Source/Shaders/Builtin/Constants/passClassification.glsl +9 -0
- package/Source/Shaders/Builtin/Constants/passClassification.js +11 -0
- package/Source/Shaders/Builtin/Constants/passCompute.glsl +9 -0
- package/Source/Shaders/Builtin/Constants/passCompute.js +11 -0
- package/Source/Shaders/Builtin/Constants/passEnvironment.glsl +9 -0
- package/Source/Shaders/Builtin/Constants/passEnvironment.js +11 -0
- package/Source/Shaders/Builtin/Constants/passGaussianSplats.glsl +9 -0
- package/Source/Shaders/Builtin/Constants/passGaussianSplats.js +11 -0
- package/Source/Shaders/Builtin/Constants/passGlobe.glsl +9 -0
- package/Source/Shaders/Builtin/Constants/passGlobe.js +11 -0
- package/Source/Shaders/Builtin/Constants/passOpaque.glsl +9 -0
- package/Source/Shaders/Builtin/Constants/passOpaque.js +11 -0
- package/Source/Shaders/Builtin/Constants/passOverlay.glsl +9 -0
- package/Source/Shaders/Builtin/Constants/passOverlay.js +11 -0
- package/Source/Shaders/Builtin/Constants/passTerrainClassification.glsl +9 -0
- package/Source/Shaders/Builtin/Constants/passTerrainClassification.js +11 -0
- package/Source/Shaders/Builtin/Constants/passTranslucent.glsl +9 -0
- package/Source/Shaders/Builtin/Constants/passTranslucent.js +11 -0
- package/Source/Shaders/Builtin/Constants/passVoxels.glsl +9 -0
- package/Source/Shaders/Builtin/Constants/passVoxels.js +11 -0
- package/Source/Shaders/Builtin/Constants/pi.glsl +16 -0
- package/Source/Shaders/Builtin/Constants/pi.js +18 -0
- package/Source/Shaders/Builtin/Constants/piOverFour.glsl +16 -0
- package/Source/Shaders/Builtin/Constants/piOverFour.js +18 -0
- package/Source/Shaders/Builtin/Constants/piOverSix.glsl +16 -0
- package/Source/Shaders/Builtin/Constants/piOverSix.js +18 -0
- package/Source/Shaders/Builtin/Constants/piOverThree.glsl +16 -0
- package/Source/Shaders/Builtin/Constants/piOverThree.js +18 -0
- package/Source/Shaders/Builtin/Constants/piOverTwo.glsl +16 -0
- package/Source/Shaders/Builtin/Constants/piOverTwo.js +18 -0
- package/Source/Shaders/Builtin/Constants/radiansPerDegree.glsl +16 -0
- package/Source/Shaders/Builtin/Constants/radiansPerDegree.js +18 -0
- package/Source/Shaders/Builtin/Constants/sceneMode2D.glsl +11 -0
- package/Source/Shaders/Builtin/Constants/sceneMode2D.js +13 -0
- package/Source/Shaders/Builtin/Constants/sceneMode3D.glsl +11 -0
- package/Source/Shaders/Builtin/Constants/sceneMode3D.js +13 -0
- package/Source/Shaders/Builtin/Constants/sceneModeColumbusView.glsl +11 -0
- package/Source/Shaders/Builtin/Constants/sceneModeColumbusView.js +13 -0
- package/Source/Shaders/Builtin/Constants/sceneModeMorphing.glsl +11 -0
- package/Source/Shaders/Builtin/Constants/sceneModeMorphing.js +13 -0
- package/Source/Shaders/Builtin/Constants/solarRadius.glsl +13 -0
- package/Source/Shaders/Builtin/Constants/solarRadius.js +15 -0
- package/Source/Shaders/Builtin/Constants/threePiOver2.glsl +16 -0
- package/Source/Shaders/Builtin/Constants/threePiOver2.js +18 -0
- package/Source/Shaders/Builtin/Constants/twoPi.glsl +16 -0
- package/Source/Shaders/Builtin/Constants/twoPi.js +18 -0
- package/Source/Shaders/Builtin/Constants/webMercatorMaxLatitude.glsl +16 -0
- package/Source/Shaders/Builtin/Constants/webMercatorMaxLatitude.js +18 -0
- package/Source/Shaders/Builtin/CzmBuiltins.js +280 -0
- package/Source/Shaders/Builtin/Functions/HSBToRGB.glsl +24 -0
- package/Source/Shaders/Builtin/Functions/HSBToRGB.js +26 -0
- package/Source/Shaders/Builtin/Functions/HSLToRGB.glsl +31 -0
- package/Source/Shaders/Builtin/Functions/HSLToRGB.js +33 -0
- package/Source/Shaders/Builtin/Functions/RGBToHSB.glsl +27 -0
- package/Source/Shaders/Builtin/Functions/RGBToHSB.js +29 -0
- package/Source/Shaders/Builtin/Functions/RGBToHSL.glsl +34 -0
- package/Source/Shaders/Builtin/Functions/RGBToHSL.js +36 -0
- package/Source/Shaders/Builtin/Functions/RGBToXYZ.glsl +30 -0
- package/Source/Shaders/Builtin/Functions/RGBToXYZ.js +32 -0
- package/Source/Shaders/Builtin/Functions/XYZToRGB.glsl +30 -0
- package/Source/Shaders/Builtin/Functions/XYZToRGB.js +32 -0
- package/Source/Shaders/Builtin/Functions/acesTonemapping.glsl +16 -0
- package/Source/Shaders/Builtin/Functions/acesTonemapping.js +18 -0
- package/Source/Shaders/Builtin/Functions/alphaWeight.glsl +11 -0
- package/Source/Shaders/Builtin/Functions/alphaWeight.js +13 -0
- package/Source/Shaders/Builtin/Functions/antialias.glsl +39 -0
- package/Source/Shaders/Builtin/Functions/antialias.js +41 -0
- package/Source/Shaders/Builtin/Functions/applyHSBShift.glsl +32 -0
- package/Source/Shaders/Builtin/Functions/applyHSBShift.js +34 -0
- package/Source/Shaders/Builtin/Functions/approximateSphericalCoordinates.glsl +18 -0
- package/Source/Shaders/Builtin/Functions/approximateSphericalCoordinates.js +20 -0
- package/Source/Shaders/Builtin/Functions/approximateTanh.glsl +10 -0
- package/Source/Shaders/Builtin/Functions/approximateTanh.js +12 -0
- package/Source/Shaders/Builtin/Functions/backFacing.glsl +13 -0
- package/Source/Shaders/Builtin/Functions/backFacing.js +15 -0
- package/Source/Shaders/Builtin/Functions/branchFreeTernary.glsl +71 -0
- package/Source/Shaders/Builtin/Functions/branchFreeTernary.js +73 -0
- package/Source/Shaders/Builtin/Functions/cascadeColor.glsl +8 -0
- package/Source/Shaders/Builtin/Functions/cascadeColor.js +10 -0
- package/Source/Shaders/Builtin/Functions/cascadeDistance.glsl +7 -0
- package/Source/Shaders/Builtin/Functions/cascadeDistance.js +9 -0
- package/Source/Shaders/Builtin/Functions/cascadeMatrix.glsl +10 -0
- package/Source/Shaders/Builtin/Functions/cascadeMatrix.js +12 -0
- package/Source/Shaders/Builtin/Functions/cascadeWeights.glsl +10 -0
- package/Source/Shaders/Builtin/Functions/cascadeWeights.js +12 -0
- package/Source/Shaders/Builtin/Functions/clipPolygons.glsl +37 -0
- package/Source/Shaders/Builtin/Functions/clipPolygons.js +39 -0
- package/Source/Shaders/Builtin/Functions/columbusViewMorph.glsl +12 -0
- package/Source/Shaders/Builtin/Functions/columbusViewMorph.js +14 -0
- package/Source/Shaders/Builtin/Functions/computeAtmosphereColor.glsl +88 -0
- package/Source/Shaders/Builtin/Functions/computeAtmosphereColor.js +90 -0
- package/Source/Shaders/Builtin/Functions/computeGroundAtmosphereScattering.glsl +30 -0
- package/Source/Shaders/Builtin/Functions/computeGroundAtmosphereScattering.js +32 -0
- package/Source/Shaders/Builtin/Functions/computePosition.glsl +22 -0
- package/Source/Shaders/Builtin/Functions/computePosition.js +24 -0
- package/Source/Shaders/Builtin/Functions/computeScattering.glsl +149 -0
- package/Source/Shaders/Builtin/Functions/computeScattering.js +151 -0
- package/Source/Shaders/Builtin/Functions/cosineAndSine.glsl +211 -0
- package/Source/Shaders/Builtin/Functions/cosineAndSine.js +213 -0
- package/Source/Shaders/Builtin/Functions/decompressTextureCoordinates.glsl +17 -0
- package/Source/Shaders/Builtin/Functions/decompressTextureCoordinates.js +19 -0
- package/Source/Shaders/Builtin/Functions/depthClamp.glsl +47 -0
- package/Source/Shaders/Builtin/Functions/depthClamp.js +49 -0
- package/Source/Shaders/Builtin/Functions/eastNorthUpToEyeCoordinates.glsl +33 -0
- package/Source/Shaders/Builtin/Functions/eastNorthUpToEyeCoordinates.js +35 -0
- package/Source/Shaders/Builtin/Functions/ellipsoidContainsPoint.glsl +12 -0
- package/Source/Shaders/Builtin/Functions/ellipsoidContainsPoint.js +14 -0
- package/Source/Shaders/Builtin/Functions/ellipsoidTextureCoordinates.glsl +10 -0
- package/Source/Shaders/Builtin/Functions/ellipsoidTextureCoordinates.js +12 -0
- package/Source/Shaders/Builtin/Functions/equalsEpsilon.glsl +36 -0
- package/Source/Shaders/Builtin/Functions/equalsEpsilon.js +38 -0
- package/Source/Shaders/Builtin/Functions/eyeOffset.glsl +20 -0
- package/Source/Shaders/Builtin/Functions/eyeOffset.js +22 -0
- package/Source/Shaders/Builtin/Functions/eyeToWindowCoordinates.glsl +32 -0
- package/Source/Shaders/Builtin/Functions/eyeToWindowCoordinates.js +34 -0
- package/Source/Shaders/Builtin/Functions/fastApproximateAtan.glsl +55 -0
- package/Source/Shaders/Builtin/Functions/fastApproximateAtan.js +57 -0
- package/Source/Shaders/Builtin/Functions/fog.glsl +38 -0
- package/Source/Shaders/Builtin/Functions/fog.js +40 -0
- package/Source/Shaders/Builtin/Functions/gammaCorrect.glsl +22 -0
- package/Source/Shaders/Builtin/Functions/gammaCorrect.js +24 -0
- package/Source/Shaders/Builtin/Functions/geodeticSurfaceNormal.glsl +16 -0
- package/Source/Shaders/Builtin/Functions/geodeticSurfaceNormal.js +18 -0
- package/Source/Shaders/Builtin/Functions/getDefaultMaterial.glsl +27 -0
- package/Source/Shaders/Builtin/Functions/getDefaultMaterial.js +29 -0
- package/Source/Shaders/Builtin/Functions/getDynamicAtmosphereLightDirection.glsl +22 -0
- package/Source/Shaders/Builtin/Functions/getDynamicAtmosphereLightDirection.js +24 -0
- package/Source/Shaders/Builtin/Functions/getLambertDiffuse.glsl +22 -0
- package/Source/Shaders/Builtin/Functions/getLambertDiffuse.js +24 -0
- package/Source/Shaders/Builtin/Functions/getSpecular.glsl +29 -0
- package/Source/Shaders/Builtin/Functions/getSpecular.js +31 -0
- package/Source/Shaders/Builtin/Functions/getWaterNoise.glsl +37 -0
- package/Source/Shaders/Builtin/Functions/getWaterNoise.js +39 -0
- package/Source/Shaders/Builtin/Functions/hue.glsl +30 -0
- package/Source/Shaders/Builtin/Functions/hue.js +32 -0
- package/Source/Shaders/Builtin/Functions/inverseGamma.glsl +12 -0
- package/Source/Shaders/Builtin/Functions/inverseGamma.js +14 -0
- package/Source/Shaders/Builtin/Functions/isEmpty.glsl +19 -0
- package/Source/Shaders/Builtin/Functions/isEmpty.js +21 -0
- package/Source/Shaders/Builtin/Functions/isFull.glsl +19 -0
- package/Source/Shaders/Builtin/Functions/isFull.js +21 -0
- package/Source/Shaders/Builtin/Functions/latitudeToWebMercatorFraction.glsl +21 -0
- package/Source/Shaders/Builtin/Functions/latitudeToWebMercatorFraction.js +23 -0
- package/Source/Shaders/Builtin/Functions/lineDistance.glsl +14 -0
- package/Source/Shaders/Builtin/Functions/lineDistance.js +16 -0
- package/Source/Shaders/Builtin/Functions/linearToSrgb.glsl +16 -0
- package/Source/Shaders/Builtin/Functions/linearToSrgb.js +18 -0
- package/Source/Shaders/Builtin/Functions/luminance.glsl +20 -0
- package/Source/Shaders/Builtin/Functions/luminance.js +22 -0
- package/Source/Shaders/Builtin/Functions/maximumComponent.glsl +21 -0
- package/Source/Shaders/Builtin/Functions/maximumComponent.js +23 -0
- package/Source/Shaders/Builtin/Functions/metersPerPixel.glsl +61 -0
- package/Source/Shaders/Builtin/Functions/metersPerPixel.js +63 -0
- package/Source/Shaders/Builtin/Functions/modelToWindowCoordinates.glsl +38 -0
- package/Source/Shaders/Builtin/Functions/modelToWindowCoordinates.js +40 -0
- package/Source/Shaders/Builtin/Functions/multiplyWithColorBalance.glsl +18 -0
- package/Source/Shaders/Builtin/Functions/multiplyWithColorBalance.js +20 -0
- package/Source/Shaders/Builtin/Functions/nearFarScalar.glsl +26 -0
- package/Source/Shaders/Builtin/Functions/nearFarScalar.js +28 -0
- package/Source/Shaders/Builtin/Functions/octDecode.glsl +83 -0
- package/Source/Shaders/Builtin/Functions/octDecode.js +85 -0
- package/Source/Shaders/Builtin/Functions/packDepth.glsl +18 -0
- package/Source/Shaders/Builtin/Functions/packDepth.js +20 -0
- package/Source/Shaders/Builtin/Functions/pbrLighting.glsl +164 -0
- package/Source/Shaders/Builtin/Functions/pbrLighting.js +166 -0
- package/Source/Shaders/Builtin/Functions/pbrNeutralTonemapping.glsl +23 -0
- package/Source/Shaders/Builtin/Functions/pbrNeutralTonemapping.js +25 -0
- package/Source/Shaders/Builtin/Functions/phong.glsl +63 -0
- package/Source/Shaders/Builtin/Functions/phong.js +65 -0
- package/Source/Shaders/Builtin/Functions/planeDistance.glsl +28 -0
- package/Source/Shaders/Builtin/Functions/planeDistance.js +30 -0
- package/Source/Shaders/Builtin/Functions/pointAlongRay.glsl +19 -0
- package/Source/Shaders/Builtin/Functions/pointAlongRay.js +21 -0
- package/Source/Shaders/Builtin/Functions/rayEllipsoidIntersectionInterval.glsl +83 -0
- package/Source/Shaders/Builtin/Functions/rayEllipsoidIntersectionInterval.js +85 -0
- package/Source/Shaders/Builtin/Functions/raySphereIntersectionInterval.glsl +36 -0
- package/Source/Shaders/Builtin/Functions/raySphereIntersectionInterval.js +38 -0
- package/Source/Shaders/Builtin/Functions/readDepth.glsl +4 -0
- package/Source/Shaders/Builtin/Functions/readDepth.js +6 -0
- package/Source/Shaders/Builtin/Functions/readNonPerspective.glsl +31 -0
- package/Source/Shaders/Builtin/Functions/readNonPerspective.js +33 -0
- package/Source/Shaders/Builtin/Functions/reverseLogDepth.glsl +11 -0
- package/Source/Shaders/Builtin/Functions/reverseLogDepth.js +13 -0
- package/Source/Shaders/Builtin/Functions/round.glsl +22 -0
- package/Source/Shaders/Builtin/Functions/round.js +24 -0
- package/Source/Shaders/Builtin/Functions/saturation.glsl +22 -0
- package/Source/Shaders/Builtin/Functions/saturation.js +24 -0
- package/Source/Shaders/Builtin/Functions/shadowDepthCompare.glsl +24 -0
- package/Source/Shaders/Builtin/Functions/shadowDepthCompare.js +26 -0
- package/Source/Shaders/Builtin/Functions/shadowVisibility.glsl +66 -0
- package/Source/Shaders/Builtin/Functions/shadowVisibility.js +68 -0
- package/Source/Shaders/Builtin/Functions/signNotZero.glsl +29 -0
- package/Source/Shaders/Builtin/Functions/signNotZero.js +31 -0
- package/Source/Shaders/Builtin/Functions/sphericalHarmonics.glsl +44 -0
- package/Source/Shaders/Builtin/Functions/sphericalHarmonics.js +46 -0
- package/Source/Shaders/Builtin/Functions/srgbToLinear.glsl +16 -0
- package/Source/Shaders/Builtin/Functions/srgbToLinear.js +18 -0
- package/Source/Shaders/Builtin/Functions/tangentToEyeSpaceMatrix.glsl +25 -0
- package/Source/Shaders/Builtin/Functions/tangentToEyeSpaceMatrix.js +27 -0
- package/Source/Shaders/Builtin/Functions/textureCube.glsl +36 -0
- package/Source/Shaders/Builtin/Functions/textureCube.js +37 -0
- package/Source/Shaders/Builtin/Functions/transformPlane.glsl +15 -0
- package/Source/Shaders/Builtin/Functions/transformPlane.js +17 -0
- package/Source/Shaders/Builtin/Functions/translateRelativeToEye.glsl +45 -0
- package/Source/Shaders/Builtin/Functions/translateRelativeToEye.js +47 -0
- package/Source/Shaders/Builtin/Functions/translucentPhong.glsl +27 -0
- package/Source/Shaders/Builtin/Functions/translucentPhong.js +29 -0
- package/Source/Shaders/Builtin/Functions/transpose.glsl +45 -0
- package/Source/Shaders/Builtin/Functions/transpose.js +47 -0
- package/Source/Shaders/Builtin/Functions/unpackClippingExtents.glsl +14 -0
- package/Source/Shaders/Builtin/Functions/unpackClippingExtents.js +15 -0
- package/Source/Shaders/Builtin/Functions/unpackDepth.glsl +16 -0
- package/Source/Shaders/Builtin/Functions/unpackDepth.js +18 -0
- package/Source/Shaders/Builtin/Functions/unpackFloat.glsl +24 -0
- package/Source/Shaders/Builtin/Functions/unpackFloat.js +26 -0
- package/Source/Shaders/Builtin/Functions/unpackUint.glsl +31 -0
- package/Source/Shaders/Builtin/Functions/unpackUint.js +33 -0
- package/Source/Shaders/Builtin/Functions/valueTransform.glsl +38 -0
- package/Source/Shaders/Builtin/Functions/valueTransform.js +40 -0
- package/Source/Shaders/Builtin/Functions/vertexLogDepth.glsl +64 -0
- package/Source/Shaders/Builtin/Functions/vertexLogDepth.js +66 -0
- package/Source/Shaders/Builtin/Functions/windowToEyeCoordinates.glsl +110 -0
- package/Source/Shaders/Builtin/Functions/windowToEyeCoordinates.js +112 -0
- package/Source/Shaders/Builtin/Functions/writeDepthClamp.glsl +24 -0
- package/Source/Shaders/Builtin/Functions/writeDepthClamp.js +26 -0
- package/Source/Shaders/Builtin/Functions/writeLogDepth.glsl +79 -0
- package/Source/Shaders/Builtin/Functions/writeLogDepth.js +81 -0
- package/Source/Shaders/Builtin/Functions/writeNonPerspective.glsl +32 -0
- package/Source/Shaders/Builtin/Functions/writeNonPerspective.js +34 -0
- package/Source/Shaders/Builtin/Structs/depthRangeStruct.glsl +9 -0
- package/Source/Shaders/Builtin/Structs/depthRangeStruct.js +11 -0
- package/Source/Shaders/Builtin/Structs/material.glsl +22 -0
- package/Source/Shaders/Builtin/Structs/material.js +24 -0
- package/Source/Shaders/Builtin/Structs/materialInput.glsl +30 -0
- package/Source/Shaders/Builtin/Structs/materialInput.js +32 -0
- package/Source/Shaders/Builtin/Structs/modelMaterial.glsl +45 -0
- package/Source/Shaders/Builtin/Structs/modelMaterial.js +47 -0
- package/Source/Shaders/Builtin/Structs/modelVertexOutput.glsl +16 -0
- package/Source/Shaders/Builtin/Structs/modelVertexOutput.js +18 -0
- package/Source/Shaders/Builtin/Structs/ray.glsl +11 -0
- package/Source/Shaders/Builtin/Structs/ray.js +13 -0
- package/Source/Shaders/Builtin/Structs/raySegment.glsl +27 -0
- package/Source/Shaders/Builtin/Structs/raySegment.js +29 -0
- package/Source/Shaders/Builtin/Structs/shadowParameters.glsl +15 -0
- package/Source/Shaders/Builtin/Structs/shadowParameters.js +17 -0
- package/Source/Shaders/CloudCollectionFS.glsl +263 -0
- package/Source/Shaders/CloudCollectionFS.js +265 -0
- package/Source/Shaders/CloudCollectionVS.glsl +48 -0
- package/Source/Shaders/CloudCollectionVS.js +50 -0
- package/Source/Shaders/CloudNoiseFS.glsl +92 -0
- package/Source/Shaders/CloudNoiseFS.js +94 -0
- package/Source/Shaders/CloudNoiseVS.glsl +18 -0
- package/Source/Shaders/CloudNoiseVS.js +20 -0
- package/Source/Shaders/CompareAndPackTranslucentDepth.glsl +12 -0
- package/Source/Shaders/CompareAndPackTranslucentDepth.js +14 -0
- package/Source/Shaders/CompositeOITFS.glsl +31 -0
- package/Source/Shaders/CompositeOITFS.js +33 -0
- package/Source/Shaders/ComputeIrradianceFS.glsl +103 -0
- package/Source/Shaders/ComputeIrradianceFS.js +105 -0
- package/Source/Shaders/ComputeRadianceMapFS.glsl +107 -0
- package/Source/Shaders/ComputeRadianceMapFS.js +109 -0
- package/Source/Shaders/ConvolveSpecularMapFS.glsl +70 -0
- package/Source/Shaders/ConvolveSpecularMapFS.js +72 -0
- package/Source/Shaders/ConvolveSpecularMapVS.glsl +24 -0
- package/Source/Shaders/ConvolveSpecularMapVS.js +26 -0
- package/Source/Shaders/DepthPlaneFS.glsl +36 -0
- package/Source/Shaders/DepthPlaneFS.js +38 -0
- package/Source/Shaders/DepthPlaneVS.glsl +11 -0
- package/Source/Shaders/DepthPlaneVS.js +13 -0
- package/Source/Shaders/EllipsoidFS.glsl +104 -0
- package/Source/Shaders/EllipsoidFS.js +106 -0
- package/Source/Shaders/EllipsoidVS.glsl +28 -0
- package/Source/Shaders/EllipsoidVS.js +30 -0
- package/Source/Shaders/FXAA3_11.glsl +650 -0
- package/Source/Shaders/FXAA3_11.js +680 -0
- package/Source/Shaders/GlobeFS.glsl +692 -0
- package/Source/Shaders/GlobeFS.js +694 -0
- package/Source/Shaders/GlobeVS.glsl +286 -0
- package/Source/Shaders/GlobeVS.js +288 -0
- package/Source/Shaders/GroundAtmosphere.glsl +18 -0
- package/Source/Shaders/GroundAtmosphere.js +20 -0
- package/Source/Shaders/Materials/AspectRampMaterial.glsl +11 -0
- package/Source/Shaders/Materials/AspectRampMaterial.js +13 -0
- package/Source/Shaders/Materials/BumpMapMaterial.glsl +29 -0
- package/Source/Shaders/Materials/BumpMapMaterial.js +31 -0
- package/Source/Shaders/Materials/CheckerboardMaterial.glsl +29 -0
- package/Source/Shaders/Materials/CheckerboardMaterial.js +31 -0
- package/Source/Shaders/Materials/DotMaterial.glsl +18 -0
- package/Source/Shaders/Materials/DotMaterial.js +20 -0
- package/Source/Shaders/Materials/ElevationBandMaterial.glsl +74 -0
- package/Source/Shaders/Materials/ElevationBandMaterial.js +76 -0
- package/Source/Shaders/Materials/ElevationContourMaterial.glsl +26 -0
- package/Source/Shaders/Materials/ElevationContourMaterial.js +28 -0
- package/Source/Shaders/Materials/ElevationRampMaterial.glsl +14 -0
- package/Source/Shaders/Materials/ElevationRampMaterial.js +16 -0
- package/Source/Shaders/Materials/FadeMaterial.glsl +37 -0
- package/Source/Shaders/Materials/FadeMaterial.js +39 -0
- package/Source/Shaders/Materials/GridMaterial.glsl +57 -0
- package/Source/Shaders/Materials/GridMaterial.js +59 -0
- package/Source/Shaders/Materials/NormalMapMaterial.glsl +19 -0
- package/Source/Shaders/Materials/NormalMapMaterial.js +21 -0
- package/Source/Shaders/Materials/PolylineArrowMaterial.glsl +63 -0
- package/Source/Shaders/Materials/PolylineArrowMaterial.js +65 -0
- package/Source/Shaders/Materials/PolylineDashMaterial.glsl +39 -0
- package/Source/Shaders/Materials/PolylineDashMaterial.js +41 -0
- package/Source/Shaders/Materials/PolylineGlowMaterial.glsl +25 -0
- package/Source/Shaders/Materials/PolylineGlowMaterial.js +27 -0
- package/Source/Shaders/Materials/PolylineOutlineMaterial.glsl +29 -0
- package/Source/Shaders/Materials/PolylineOutlineMaterial.js +31 -0
- package/Source/Shaders/Materials/RimLightingMaterial.glsl +21 -0
- package/Source/Shaders/Materials/RimLightingMaterial.js +23 -0
- package/Source/Shaders/Materials/SlopeRampMaterial.glsl +11 -0
- package/Source/Shaders/Materials/SlopeRampMaterial.js +13 -0
- package/Source/Shaders/Materials/StripeMaterial.glsl +24 -0
- package/Source/Shaders/Materials/StripeMaterial.js +26 -0
- package/Source/Shaders/Materials/Water.glsl +58 -0
- package/Source/Shaders/Materials/Water.js +60 -0
- package/Source/Shaders/Materials/WaterMaskMaterial.glsl +15 -0
- package/Source/Shaders/Materials/WaterMaskMaterial.js +17 -0
- package/Source/Shaders/Model/AtmosphereStageFS.glsl +108 -0
- package/Source/Shaders/Model/AtmosphereStageFS.js +110 -0
- package/Source/Shaders/Model/AtmosphereStageVS.glsl +12 -0
- package/Source/Shaders/Model/AtmosphereStageVS.js +14 -0
- package/Source/Shaders/Model/CPUStylingStageFS.glsl +49 -0
- package/Source/Shaders/Model/CPUStylingStageFS.js +51 -0
- package/Source/Shaders/Model/CPUStylingStageVS.glsl +30 -0
- package/Source/Shaders/Model/CPUStylingStageVS.js +32 -0
- package/Source/Shaders/Model/CustomShaderStageFS.glsl +18 -0
- package/Source/Shaders/Model/CustomShaderStageFS.js +20 -0
- package/Source/Shaders/Model/CustomShaderStageVS.glsl +19 -0
- package/Source/Shaders/Model/CustomShaderStageVS.js +21 -0
- package/Source/Shaders/Model/EdgeDetectionStageFS.glsl +58 -0
- package/Source/Shaders/Model/EdgeDetectionStageFS.js +60 -0
- package/Source/Shaders/Model/EdgeVisibilityStageFS.glsl +83 -0
- package/Source/Shaders/Model/EdgeVisibilityStageFS.js +85 -0
- package/Source/Shaders/Model/FeatureIdStageFS.glsl +4 -0
- package/Source/Shaders/Model/FeatureIdStageFS.js +6 -0
- package/Source/Shaders/Model/FeatureIdStageVS.glsl +6 -0
- package/Source/Shaders/Model/FeatureIdStageVS.js +8 -0
- package/Source/Shaders/Model/GeometryStageFS.glsl +25 -0
- package/Source/Shaders/Model/GeometryStageFS.js +27 -0
- package/Source/Shaders/Model/GeometryStageVS.glsl +42 -0
- package/Source/Shaders/Model/GeometryStageVS.js +44 -0
- package/Source/Shaders/Model/ImageBasedLightingStageFS.glsl +101 -0
- package/Source/Shaders/Model/ImageBasedLightingStageFS.js +103 -0
- package/Source/Shaders/Model/InstancingStageCommon.glsl +67 -0
- package/Source/Shaders/Model/InstancingStageCommon.js +69 -0
- package/Source/Shaders/Model/InstancingStageVS.glsl +18 -0
- package/Source/Shaders/Model/InstancingStageVS.js +20 -0
- package/Source/Shaders/Model/LegacyInstancingStageVS.glsl +20 -0
- package/Source/Shaders/Model/LegacyInstancingStageVS.js +22 -0
- package/Source/Shaders/Model/LightingStageFS.glsl +120 -0
- package/Source/Shaders/Model/LightingStageFS.js +122 -0
- package/Source/Shaders/Model/MaterialStageFS.glsl +497 -0
- package/Source/Shaders/Model/MaterialStageFS.js +499 -0
- package/Source/Shaders/Model/MetadataStageFS.glsl +9 -0
- package/Source/Shaders/Model/MetadataStageFS.js +11 -0
- package/Source/Shaders/Model/MetadataStageVS.glsl +10 -0
- package/Source/Shaders/Model/MetadataStageVS.js +12 -0
- package/Source/Shaders/Model/ModelClippingPlanesStageFS.glsl +88 -0
- package/Source/Shaders/Model/ModelClippingPlanesStageFS.js +90 -0
- package/Source/Shaders/Model/ModelClippingPolygonsStageFS.glsl +6 -0
- package/Source/Shaders/Model/ModelClippingPolygonsStageFS.js +8 -0
- package/Source/Shaders/Model/ModelClippingPolygonsStageVS.glsl +27 -0
- package/Source/Shaders/Model/ModelClippingPolygonsStageVS.js +29 -0
- package/Source/Shaders/Model/ModelColorStageFS.glsl +7 -0
- package/Source/Shaders/Model/ModelColorStageFS.js +9 -0
- package/Source/Shaders/Model/ModelFS.glsl +133 -0
- package/Source/Shaders/Model/ModelFS.js +135 -0
- package/Source/Shaders/Model/ModelSilhouetteStageFS.glsl +5 -0
- package/Source/Shaders/Model/ModelSilhouetteStageFS.js +6 -0
- package/Source/Shaders/Model/ModelSilhouetteStageVS.glsl +10 -0
- package/Source/Shaders/Model/ModelSilhouetteStageVS.js +12 -0
- package/Source/Shaders/Model/ModelSplitterStageFS.glsl +9 -0
- package/Source/Shaders/Model/ModelSplitterStageFS.js +11 -0
- package/Source/Shaders/Model/ModelVS.glsl +161 -0
- package/Source/Shaders/Model/ModelVS.js +163 -0
- package/Source/Shaders/Model/MorphTargetsStageVS.glsl +15 -0
- package/Source/Shaders/Model/MorphTargetsStageVS.js +16 -0
- package/Source/Shaders/Model/PointCloudStylingStageVS.glsl +45 -0
- package/Source/Shaders/Model/PointCloudStylingStageVS.js +47 -0
- package/Source/Shaders/Model/PrimitiveOutlineStageFS.glsl +15 -0
- package/Source/Shaders/Model/PrimitiveOutlineStageFS.js +17 -0
- package/Source/Shaders/Model/PrimitiveOutlineStageVS.glsl +3 -0
- package/Source/Shaders/Model/PrimitiveOutlineStageVS.js +5 -0
- package/Source/Shaders/Model/SelectedFeatureIdStageCommon.glsl +51 -0
- package/Source/Shaders/Model/SelectedFeatureIdStageCommon.js +53 -0
- package/Source/Shaders/Model/SkinningStageVS.glsl +18 -0
- package/Source/Shaders/Model/SkinningStageVS.js +19 -0
- package/Source/Shaders/Model/VerticalExaggerationStageVS.glsl +39 -0
- package/Source/Shaders/Model/VerticalExaggerationStageVS.js +41 -0
- package/Source/Shaders/PointPrimitiveCollectionFS.glsl +47 -0
- package/Source/Shaders/PointPrimitiveCollectionFS.js +49 -0
- package/Source/Shaders/PointPrimitiveCollectionVS.glsl +185 -0
- package/Source/Shaders/PointPrimitiveCollectionVS.js +187 -0
- package/Source/Shaders/PolygonSignedDistanceFS.glsl +100 -0
- package/Source/Shaders/PolygonSignedDistanceFS.js +101 -0
- package/Source/Shaders/PolylineCommon.glsl +176 -0
- package/Source/Shaders/PolylineCommon.js +178 -0
- package/Source/Shaders/PolylineFS.glsl +25 -0
- package/Source/Shaders/PolylineFS.js +27 -0
- package/Source/Shaders/PolylineShadowVolumeFS.glsl +86 -0
- package/Source/Shaders/PolylineShadowVolumeFS.js +88 -0
- package/Source/Shaders/PolylineShadowVolumeMorphFS.glsl +45 -0
- package/Source/Shaders/PolylineShadowVolumeMorphFS.js +47 -0
- package/Source/Shaders/PolylineShadowVolumeMorphVS.glsl +177 -0
- package/Source/Shaders/PolylineShadowVolumeMorphVS.js +179 -0
- package/Source/Shaders/PolylineShadowVolumeVS.glsl +168 -0
- package/Source/Shaders/PolylineShadowVolumeVS.js +170 -0
- package/Source/Shaders/PolylineVS.glsl +103 -0
- package/Source/Shaders/PolylineVS.js +105 -0
- package/Source/Shaders/PostProcessStages/AcesTonemappingStage.glsl +25 -0
- package/Source/Shaders/PostProcessStages/AcesTonemappingStage.js +27 -0
- package/Source/Shaders/PostProcessStages/AdditiveBlend.glsl +17 -0
- package/Source/Shaders/PostProcessStages/AdditiveBlend.js +19 -0
- package/Source/Shaders/PostProcessStages/AmbientOcclusionGenerate.glsl +144 -0
- package/Source/Shaders/PostProcessStages/AmbientOcclusionGenerate.js +146 -0
- package/Source/Shaders/PostProcessStages/AmbientOcclusionModulate.glsl +11 -0
- package/Source/Shaders/PostProcessStages/AmbientOcclusionModulate.js +13 -0
- package/Source/Shaders/PostProcessStages/BlackAndWhite.glsl +19 -0
- package/Source/Shaders/PostProcessStages/BlackAndWhite.js +21 -0
- package/Source/Shaders/PostProcessStages/BloomComposite.glsl +20 -0
- package/Source/Shaders/PostProcessStages/BloomComposite.js +22 -0
- package/Source/Shaders/PostProcessStages/BrightPass.glsl +30 -0
- package/Source/Shaders/PostProcessStages/BrightPass.js +32 -0
- package/Source/Shaders/PostProcessStages/Brightness.glsl +11 -0
- package/Source/Shaders/PostProcessStages/Brightness.js +13 -0
- package/Source/Shaders/PostProcessStages/CompositeTranslucentClassification.glsl +31 -0
- package/Source/Shaders/PostProcessStages/CompositeTranslucentClassification.js +33 -0
- package/Source/Shaders/PostProcessStages/ContrastBias.glsl +17 -0
- package/Source/Shaders/PostProcessStages/ContrastBias.js +19 -0
- package/Source/Shaders/PostProcessStages/DepthOfField.glsl +39 -0
- package/Source/Shaders/PostProcessStages/DepthOfField.js +41 -0
- package/Source/Shaders/PostProcessStages/DepthView.glsl +9 -0
- package/Source/Shaders/PostProcessStages/DepthView.js +11 -0
- package/Source/Shaders/PostProcessStages/DepthViewPacked.glsl +14 -0
- package/Source/Shaders/PostProcessStages/DepthViewPacked.js +16 -0
- package/Source/Shaders/PostProcessStages/EdgeDetection.glsl +60 -0
- package/Source/Shaders/PostProcessStages/EdgeDetection.js +62 -0
- package/Source/Shaders/PostProcessStages/FXAA.glsl +21 -0
- package/Source/Shaders/PostProcessStages/FXAA.js +23 -0
- package/Source/Shaders/PostProcessStages/FilmicTonemapping.glsl +40 -0
- package/Source/Shaders/PostProcessStages/FilmicTonemapping.js +42 -0
- package/Source/Shaders/PostProcessStages/GaussianBlur1D.glsl +47 -0
- package/Source/Shaders/PostProcessStages/GaussianBlur1D.js +49 -0
- package/Source/Shaders/PostProcessStages/LensFlare.glsl +153 -0
- package/Source/Shaders/PostProcessStages/LensFlare.js +155 -0
- package/Source/Shaders/PostProcessStages/ModifiedReinhardTonemapping.glsl +28 -0
- package/Source/Shaders/PostProcessStages/ModifiedReinhardTonemapping.js +30 -0
- package/Source/Shaders/PostProcessStages/NightVision.glsl +16 -0
- package/Source/Shaders/PostProcessStages/NightVision.js +18 -0
- package/Source/Shaders/PostProcessStages/PassThrough.glsl +8 -0
- package/Source/Shaders/PostProcessStages/PassThrough.js +10 -0
- package/Source/Shaders/PostProcessStages/PassThroughDepth.glsl +8 -0
- package/Source/Shaders/PostProcessStages/PassThroughDepth.js +10 -0
- package/Source/Shaders/PostProcessStages/PbrNeutralTonemapping.glsl +25 -0
- package/Source/Shaders/PostProcessStages/PbrNeutralTonemapping.js +27 -0
- package/Source/Shaders/PostProcessStages/PointCloudEyeDomeLighting.glsl +61 -0
- package/Source/Shaders/PostProcessStages/PointCloudEyeDomeLighting.js +63 -0
- package/Source/Shaders/PostProcessStages/ReinhardTonemapping.glsl +27 -0
- package/Source/Shaders/PostProcessStages/ReinhardTonemapping.js +29 -0
- package/Source/Shaders/PostProcessStages/Silhouette.glsl +11 -0
- package/Source/Shaders/PostProcessStages/Silhouette.js +13 -0
- package/Source/Shaders/PrimitiveGaussianSplatFS.glsl +18 -0
- package/Source/Shaders/PrimitiveGaussianSplatFS.js +20 -0
- package/Source/Shaders/PrimitiveGaussianSplatVS.glsl +189 -0
- package/Source/Shaders/PrimitiveGaussianSplatVS.js +190 -0
- package/Source/Shaders/ReprojectWebMercatorFS.glsl +8 -0
- package/Source/Shaders/ReprojectWebMercatorFS.js +10 -0
- package/Source/Shaders/ReprojectWebMercatorVS.glsl +12 -0
- package/Source/Shaders/ReprojectWebMercatorVS.js +14 -0
- package/Source/Shaders/ShadowVolumeAppearanceFS.glsl +153 -0
- package/Source/Shaders/ShadowVolumeAppearanceFS.js +155 -0
- package/Source/Shaders/ShadowVolumeAppearanceVS.glsl +101 -0
- package/Source/Shaders/ShadowVolumeAppearanceVS.js +103 -0
- package/Source/Shaders/ShadowVolumeFS.glsl +13 -0
- package/Source/Shaders/ShadowVolumeFS.js +15 -0
- package/Source/Shaders/SkyAtmosphereCommon.glsl +81 -0
- package/Source/Shaders/SkyAtmosphereCommon.js +83 -0
- package/Source/Shaders/SkyAtmosphereFS.glsl +59 -0
- package/Source/Shaders/SkyAtmosphereFS.js +61 -0
- package/Source/Shaders/SkyAtmosphereVS.glsl +32 -0
- package/Source/Shaders/SkyAtmosphereVS.js +34 -0
- package/Source/Shaders/SkyBoxFS.glsl +9 -0
- package/Source/Shaders/SkyBoxFS.js +11 -0
- package/Source/Shaders/SkyBoxVS.glsl +9 -0
- package/Source/Shaders/SkyBoxVS.js +11 -0
- package/Source/Shaders/SunFS.glsl +9 -0
- package/Source/Shaders/SunFS.js +11 -0
- package/Source/Shaders/SunTextureFS.glsl +55 -0
- package/Source/Shaders/SunTextureFS.js +57 -0
- package/Source/Shaders/SunVS.glsl +28 -0
- package/Source/Shaders/SunVS.js +30 -0
- package/Source/Shaders/Vector3DTileClampedPolylinesFS.glsl +48 -0
- package/Source/Shaders/Vector3DTileClampedPolylinesFS.js +50 -0
- package/Source/Shaders/Vector3DTileClampedPolylinesVS.glsl +85 -0
- package/Source/Shaders/Vector3DTileClampedPolylinesVS.js +87 -0
- package/Source/Shaders/Vector3DTilePolylinesVS.glsl +22 -0
- package/Source/Shaders/Vector3DTilePolylinesVS.js +24 -0
- package/Source/Shaders/VectorTileVS.glsl +9 -0
- package/Source/Shaders/VectorTileVS.js +11 -0
- package/Source/Shaders/ViewportQuadFS.glsl +16 -0
- package/Source/Shaders/ViewportQuadFS.js +18 -0
- package/Source/Shaders/ViewportQuadVS.glsl +10 -0
- package/Source/Shaders/ViewportQuadVS.js +12 -0
- package/Source/Shaders/Voxels/IntersectBox.glsl +34 -0
- package/Source/Shaders/Voxels/IntersectBox.js +36 -0
- package/Source/Shaders/Voxels/IntersectCylinder.glsl +142 -0
- package/Source/Shaders/Voxels/IntersectCylinder.js +144 -0
- package/Source/Shaders/Voxels/IntersectDepth.glsl +27 -0
- package/Source/Shaders/Voxels/IntersectDepth.js +29 -0
- package/Source/Shaders/Voxels/IntersectEllipsoid.glsl +330 -0
- package/Source/Shaders/Voxels/IntersectEllipsoid.js +332 -0
- package/Source/Shaders/Voxels/IntersectLongitude.glsl +114 -0
- package/Source/Shaders/Voxels/IntersectLongitude.js +116 -0
- package/Source/Shaders/Voxels/IntersectPlane.glsl +80 -0
- package/Source/Shaders/Voxels/IntersectPlane.js +82 -0
- package/Source/Shaders/Voxels/Intersection.glsl +50 -0
- package/Source/Shaders/Voxels/Intersection.js +52 -0
- package/Source/Shaders/Voxels/IntersectionUtils.glsl +167 -0
- package/Source/Shaders/Voxels/IntersectionUtils.js +169 -0
- package/Source/Shaders/Voxels/Megatexture.glsl +123 -0
- package/Source/Shaders/Voxels/Megatexture.js +125 -0
- package/Source/Shaders/Voxels/Octree.glsl +257 -0
- package/Source/Shaders/Voxels/Octree.js +259 -0
- package/Source/Shaders/Voxels/VoxelFS.glsl +267 -0
- package/Source/Shaders/Voxels/VoxelFS.js +269 -0
- package/Source/Shaders/Voxels/VoxelUtils.glsl +12 -0
- package/Source/Shaders/Voxels/VoxelUtils.js +14 -0
- package/Source/Shaders/Voxels/VoxelVS.glsl +11 -0
- package/Source/Shaders/Voxels/VoxelVS.js +13 -0
- package/Source/Shaders/Voxels/convertLocalToBoxUv.glsl +30 -0
- package/Source/Shaders/Voxels/convertLocalToBoxUv.js +32 -0
- package/Source/Shaders/Voxels/convertLocalToCylinderUv.glsl +97 -0
- package/Source/Shaders/Voxels/convertLocalToCylinderUv.js +99 -0
- package/Source/Shaders/Voxels/convertLocalToEllipsoidUv.glsl +193 -0
- package/Source/Shaders/Voxels/convertLocalToEllipsoidUv.js +195 -0
- package/Source/ThirdParty/Workers/basis_transcoder.js +21 -0
- package/Source/ThirdParty/Workers/package.json +1 -0
- package/Source/ThirdParty/Workers/zip-web-worker.js +1 -0
- package/Source/ThirdParty/basis_transcoder.wasm +0 -0
- package/Source/ThirdParty/draco_decoder.wasm +0 -0
- package/Source/ThirdParty/google-earth-dbroot-parser.js +8337 -0
- package/Source/ThirdParty/wasm_splats_bg.wasm +0 -0
- package/Source/ThirdParty/zip-module.wasm +0 -0
- package/Source/Widget/CesiumWidget.css +119 -0
- package/Source/Widget/CesiumWidget.js +1606 -0
- package/Source/Widget/lighter.css +14 -0
- package/Source/Workers/combineGeometry.js +13 -0
- package/Source/Workers/createBoxGeometry.js +10 -0
- package/Source/Workers/createBoxOutlineGeometry.js +10 -0
- package/Source/Workers/createCircleGeometry.js +18 -0
- package/Source/Workers/createCircleOutlineGeometry.js +18 -0
- package/Source/Workers/createCoplanarPolygonGeometry.js +10 -0
- package/Source/Workers/createCoplanarPolygonOutlineGeometry.js +15 -0
- package/Source/Workers/createCorridorGeometry.js +12 -0
- package/Source/Workers/createCorridorOutlineGeometry.js +17 -0
- package/Source/Workers/createCylinderGeometry.js +10 -0
- package/Source/Workers/createCylinderOutlineGeometry.js +10 -0
- package/Source/Workers/createEllipseGeometry.js +14 -0
- package/Source/Workers/createEllipseOutlineGeometry.js +14 -0
- package/Source/Workers/createEllipsoidGeometry.js +10 -0
- package/Source/Workers/createEllipsoidOutlineGeometry.js +13 -0
- package/Source/Workers/createFrustumGeometry.js +10 -0
- package/Source/Workers/createFrustumOutlineGeometry.js +10 -0
- package/Source/Workers/createGeometry.js +78 -0
- package/Source/Workers/createGroundPolylineGeometry.js +16 -0
- package/Source/Workers/createPlaneGeometry.js +10 -0
- package/Source/Workers/createPlaneOutlineGeometry.js +10 -0
- package/Source/Workers/createPolygonGeometry.js +12 -0
- package/Source/Workers/createPolygonOutlineGeometry.js +12 -0
- package/Source/Workers/createPolylineGeometry.js +12 -0
- package/Source/Workers/createPolylineVolumeGeometry.js +17 -0
- package/Source/Workers/createPolylineVolumeOutlineGeometry.js +22 -0
- package/Source/Workers/createRectangleGeometry.js +14 -0
- package/Source/Workers/createRectangleOutlineGeometry.js +17 -0
- package/Source/Workers/createSimplePolylineGeometry.js +17 -0
- package/Source/Workers/createSphereGeometry.js +10 -0
- package/Source/Workers/createSphereOutlineGeometry.js +10 -0
- package/Source/Workers/createTaskProcessorWorker.js +113 -0
- package/Source/Workers/createVectorTileClampedPolylines.js +541 -0
- package/Source/Workers/createVectorTileGeometries.js +414 -0
- package/Source/Workers/createVectorTilePoints.js +81 -0
- package/Source/Workers/createVectorTilePolygons.js +412 -0
- package/Source/Workers/createVectorTilePolylines.js +210 -0
- package/Source/Workers/createVerticesFromCesium3DTilesTerrain.js +46 -0
- package/Source/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +651 -0
- package/Source/Workers/createVerticesFromHeightmap.js +53 -0
- package/Source/Workers/createVerticesFromQuantizedTerrainMesh.js +549 -0
- package/Source/Workers/createWallGeometry.js +12 -0
- package/Source/Workers/createWallOutlineGeometry.js +12 -0
- package/Source/Workers/decodeDraco.js +383 -0
- package/Source/Workers/decodeGoogleEarthEnterprisePacket.js +268 -0
- package/Source/Workers/decodeI3S.js +1652 -0
- package/Source/Workers/gaussianSplatSorter.js +34 -0
- package/Source/Workers/gaussianSplatTextureGenerator.js +39 -0
- package/Source/Workers/incrementallyBuildTerrainPicker.js +108 -0
- package/Source/Workers/transcodeKTX2.js +308 -0
- package/Source/Workers/transferTypedArrayTest.js +16 -0
- package/Source/Workers/upsampleQuantizedTerrainMesh.js +681 -0
- package/Source/Workers/upsampleVerticesFromCesium3DTilesTerrain.js +55 -0
- package/index.d.ts +46026 -0
- package/index.js +1227 -0
- package/package.json +79 -0
|
@@ -0,0 +1,1857 @@
|
|
|
1
|
+
import Cartesian3 from "../Core/Cartesian3.js";
|
|
2
|
+
import Matrix4 from "../Core/Matrix4.js";
|
|
3
|
+
import WebGLConstants from "../Core/WebGLConstants.js";
|
|
4
|
+
|
|
5
|
+
const viewerPositionWCScratch = new Cartesian3();
|
|
6
|
+
|
|
7
|
+
function AutomaticUniform(options) {
|
|
8
|
+
this._size = options.size;
|
|
9
|
+
this._datatype = options.datatype;
|
|
10
|
+
this.getValue = options.getValue;
|
|
11
|
+
}
|
|
12
|
+
|
|
13
|
+
const datatypeToGlsl = {};
|
|
14
|
+
datatypeToGlsl[WebGLConstants.FLOAT] = "float";
|
|
15
|
+
datatypeToGlsl[WebGLConstants.FLOAT_VEC2] = "vec2";
|
|
16
|
+
datatypeToGlsl[WebGLConstants.FLOAT_VEC3] = "vec3";
|
|
17
|
+
datatypeToGlsl[WebGLConstants.FLOAT_VEC4] = "vec4";
|
|
18
|
+
datatypeToGlsl[WebGLConstants.INT] = "int";
|
|
19
|
+
datatypeToGlsl[WebGLConstants.INT_VEC2] = "ivec2";
|
|
20
|
+
datatypeToGlsl[WebGLConstants.INT_VEC3] = "ivec3";
|
|
21
|
+
datatypeToGlsl[WebGLConstants.INT_VEC4] = "ivec4";
|
|
22
|
+
datatypeToGlsl[WebGLConstants.BOOL] = "bool";
|
|
23
|
+
datatypeToGlsl[WebGLConstants.BOOL_VEC2] = "bvec2";
|
|
24
|
+
datatypeToGlsl[WebGLConstants.BOOL_VEC3] = "bvec3";
|
|
25
|
+
datatypeToGlsl[WebGLConstants.BOOL_VEC4] = "bvec4";
|
|
26
|
+
datatypeToGlsl[WebGLConstants.FLOAT_MAT2] = "mat2";
|
|
27
|
+
datatypeToGlsl[WebGLConstants.FLOAT_MAT3] = "mat3";
|
|
28
|
+
datatypeToGlsl[WebGLConstants.FLOAT_MAT4] = "mat4";
|
|
29
|
+
datatypeToGlsl[WebGLConstants.SAMPLER_2D] = "sampler2D";
|
|
30
|
+
datatypeToGlsl[WebGLConstants.SAMPLER_CUBE] = "samplerCube";
|
|
31
|
+
|
|
32
|
+
AutomaticUniform.prototype.getDeclaration = function (name) {
|
|
33
|
+
let declaration = `uniform ${datatypeToGlsl[this._datatype]} ${name}`;
|
|
34
|
+
|
|
35
|
+
const size = this._size;
|
|
36
|
+
if (size === 1) {
|
|
37
|
+
declaration += ";";
|
|
38
|
+
} else {
|
|
39
|
+
declaration += `[${size.toString()}];`;
|
|
40
|
+
}
|
|
41
|
+
|
|
42
|
+
return declaration;
|
|
43
|
+
};
|
|
44
|
+
|
|
45
|
+
/**
|
|
46
|
+
* @private
|
|
47
|
+
*/
|
|
48
|
+
const AutomaticUniforms = {
|
|
49
|
+
/**
|
|
50
|
+
* An automatic GLSL uniform containing the viewport's <code>x</code>, <code>y</code>, <code>width</code>,
|
|
51
|
+
* and <code>height</code> properties in an <code>vec4</code>'s <code>x</code>, <code>y</code>, <code>z</code>,
|
|
52
|
+
* and <code>w</code> components, respectively.
|
|
53
|
+
*
|
|
54
|
+
* @example
|
|
55
|
+
* // GLSL declaration
|
|
56
|
+
* uniform vec4 czm_viewport;
|
|
57
|
+
*
|
|
58
|
+
* // Scale the window coordinate components to [0, 1] by dividing
|
|
59
|
+
* // by the viewport's width and height.
|
|
60
|
+
* vec2 v = gl_FragCoord.xy / czm_viewport.zw;
|
|
61
|
+
*
|
|
62
|
+
* @see Context#getViewport
|
|
63
|
+
*/
|
|
64
|
+
czm_viewport: new AutomaticUniform({
|
|
65
|
+
size: 1,
|
|
66
|
+
datatype: WebGLConstants.FLOAT_VEC4,
|
|
67
|
+
getValue: function (uniformState) {
|
|
68
|
+
return uniformState.viewportCartesian4;
|
|
69
|
+
},
|
|
70
|
+
}),
|
|
71
|
+
|
|
72
|
+
/**
|
|
73
|
+
* An automatic GLSL uniform representing a 4x4 orthographic projection matrix that
|
|
74
|
+
* transforms window coordinates to clip coordinates. Clip coordinates is the
|
|
75
|
+
* coordinate system for a vertex shader's <code>gl_Position</code> output.
|
|
76
|
+
* <br /><br />
|
|
77
|
+
* This transform is useful when a vertex shader inputs or manipulates window coordinates
|
|
78
|
+
* as done by {@link BillboardCollection}.
|
|
79
|
+
* <br /><br />
|
|
80
|
+
* Do not confuse {@link czm_viewportTransformation} with <code>czm_viewportOrthographic</code>.
|
|
81
|
+
* The former transforms from normalized device coordinates to window coordinates; the later transforms
|
|
82
|
+
* from window coordinates to clip coordinates, and is often used to assign to <code>gl_Position</code>.
|
|
83
|
+
*
|
|
84
|
+
* @example
|
|
85
|
+
* // GLSL declaration
|
|
86
|
+
* uniform mat4 czm_viewportOrthographic;
|
|
87
|
+
*
|
|
88
|
+
* // Example
|
|
89
|
+
* gl_Position = czm_viewportOrthographic * vec4(windowPosition, 0.0, 1.0);
|
|
90
|
+
*
|
|
91
|
+
* @see UniformState#viewportOrthographic
|
|
92
|
+
* @see czm_viewport
|
|
93
|
+
* @see czm_viewportTransformation
|
|
94
|
+
* @see BillboardCollection
|
|
95
|
+
*/
|
|
96
|
+
czm_viewportOrthographic: new AutomaticUniform({
|
|
97
|
+
size: 1,
|
|
98
|
+
datatype: WebGLConstants.FLOAT_MAT4,
|
|
99
|
+
getValue: function (uniformState) {
|
|
100
|
+
return uniformState.viewportOrthographic;
|
|
101
|
+
},
|
|
102
|
+
}),
|
|
103
|
+
|
|
104
|
+
/**
|
|
105
|
+
* An automatic GLSL uniform representing a 4x4 transformation matrix that
|
|
106
|
+
* transforms normalized device coordinates to window coordinates. The context's
|
|
107
|
+
* full viewport is used, and the depth range is assumed to be <code>near = 0</code>
|
|
108
|
+
* and <code>far = 1</code>.
|
|
109
|
+
* <br /><br />
|
|
110
|
+
* This transform is useful when there is a need to manipulate window coordinates
|
|
111
|
+
* in a vertex shader as done by {@link BillboardCollection}. In many cases,
|
|
112
|
+
* this matrix will not be used directly; instead, {@link czm_modelToWindowCoordinates}
|
|
113
|
+
* will be used to transform directly from model to window coordinates.
|
|
114
|
+
* <br /><br />
|
|
115
|
+
* Do not confuse <code>czm_viewportTransformation</code> with {@link czm_viewportOrthographic}.
|
|
116
|
+
* The former transforms from normalized device coordinates to window coordinates; the later transforms
|
|
117
|
+
* from window coordinates to clip coordinates, and is often used to assign to <code>gl_Position</code>.
|
|
118
|
+
*
|
|
119
|
+
* @example
|
|
120
|
+
* // GLSL declaration
|
|
121
|
+
* uniform mat4 czm_viewportTransformation;
|
|
122
|
+
*
|
|
123
|
+
* // Use czm_viewportTransformation as part of the
|
|
124
|
+
* // transform from model to window coordinates.
|
|
125
|
+
* vec4 q = czm_modelViewProjection * positionMC; // model to clip coordinates
|
|
126
|
+
* q.xyz /= q.w; // clip to normalized device coordinates (ndc)
|
|
127
|
+
* q.xyz = (czm_viewportTransformation * vec4(q.xyz, 1.0)).xyz; // ndc to window coordinates
|
|
128
|
+
*
|
|
129
|
+
* @see UniformState#viewportTransformation
|
|
130
|
+
* @see czm_viewport
|
|
131
|
+
* @see czm_viewportOrthographic
|
|
132
|
+
* @see czm_modelToWindowCoordinates
|
|
133
|
+
* @see BillboardCollection
|
|
134
|
+
*/
|
|
135
|
+
czm_viewportTransformation: new AutomaticUniform({
|
|
136
|
+
size: 1,
|
|
137
|
+
datatype: WebGLConstants.FLOAT_MAT4,
|
|
138
|
+
getValue: function (uniformState) {
|
|
139
|
+
return uniformState.viewportTransformation;
|
|
140
|
+
},
|
|
141
|
+
}),
|
|
142
|
+
|
|
143
|
+
/**
|
|
144
|
+
* An automatic GLSL uniform representing the depth of the scene
|
|
145
|
+
* after the globe pass and then updated after the 3D Tiles pass.
|
|
146
|
+
* The depth is packed into an RGBA texture.
|
|
147
|
+
*
|
|
148
|
+
* @example
|
|
149
|
+
* // GLSL declaration
|
|
150
|
+
* uniform sampler2D czm_globeDepthTexture;
|
|
151
|
+
*
|
|
152
|
+
* // Get the depth at the current fragment
|
|
153
|
+
* vec2 coords = gl_FragCoord.xy / czm_viewport.zw;
|
|
154
|
+
* float depth = czm_unpackDepth(texture(czm_globeDepthTexture, coords));
|
|
155
|
+
*/
|
|
156
|
+
czm_globeDepthTexture: new AutomaticUniform({
|
|
157
|
+
size: 1,
|
|
158
|
+
datatype: WebGLConstants.SAMPLER_2D,
|
|
159
|
+
getValue: function (uniformState) {
|
|
160
|
+
return uniformState.globeDepthTexture;
|
|
161
|
+
},
|
|
162
|
+
}),
|
|
163
|
+
|
|
164
|
+
/**
|
|
165
|
+
* An automatic GLSL uniform representing a texture containing edge IDs
|
|
166
|
+
* from the 3D Tiles edge rendering pass. Used for edge detection and
|
|
167
|
+
* avoiding z-fighting between edges and surfaces.
|
|
168
|
+
*
|
|
169
|
+
* @example
|
|
170
|
+
* // GLSL declaration
|
|
171
|
+
* uniform sampler2D czm_edgeIdTexture;
|
|
172
|
+
*
|
|
173
|
+
* // Get the edge ID at the current fragment
|
|
174
|
+
* vec2 coords = gl_FragCoord.xy / czm_viewport.zw;
|
|
175
|
+
* vec4 edgeId = texture(czm_edgeIdTexture, coords);
|
|
176
|
+
*/
|
|
177
|
+
czm_edgeIdTexture: new AutomaticUniform({
|
|
178
|
+
size: 1,
|
|
179
|
+
datatype: WebGLConstants.SAMPLER_2D,
|
|
180
|
+
getValue: function (uniformState) {
|
|
181
|
+
return uniformState.edgeIdTexture;
|
|
182
|
+
},
|
|
183
|
+
}),
|
|
184
|
+
|
|
185
|
+
/**
|
|
186
|
+
* An automatic GLSL uniform containing the edge color texture.
|
|
187
|
+
* This texture contains the edge content rendered during the CESIUM_3D_TILE_EDGES pass.
|
|
188
|
+
*
|
|
189
|
+
* @example
|
|
190
|
+
* // GLSL declaration
|
|
191
|
+
* uniform sampler2D czm_edgeColorTexture;
|
|
192
|
+
*
|
|
193
|
+
* // Sample the edge color at the current fragment
|
|
194
|
+
* vec2 coords = gl_FragCoord.xy / czm_viewport.zw;
|
|
195
|
+
* vec4 edgeColor = texture(czm_edgeColorTexture, coords);
|
|
196
|
+
*/
|
|
197
|
+
czm_edgeColorTexture: new AutomaticUniform({
|
|
198
|
+
size: 1,
|
|
199
|
+
datatype: WebGLConstants.SAMPLER_2D,
|
|
200
|
+
getValue: function (uniformState) {
|
|
201
|
+
return uniformState.edgeColorTexture;
|
|
202
|
+
},
|
|
203
|
+
}),
|
|
204
|
+
|
|
205
|
+
/**
|
|
206
|
+
* An automatic GLSL uniform containing the packed depth texture produced by the
|
|
207
|
+
* edge visibility pass. The depth is packed via czm_packDepth and should be
|
|
208
|
+
* unpacked with czm_unpackDepth.
|
|
209
|
+
*
|
|
210
|
+
* @example
|
|
211
|
+
* // GLSL declaration
|
|
212
|
+
* uniform sampler2D czm_edgeDepthTexture;
|
|
213
|
+
*
|
|
214
|
+
* vec2 coords = gl_FragCoord.xy / czm_viewport.zw;
|
|
215
|
+
* float d = czm_unpackDepth(texture(czm_edgeDepthTexture, coords));
|
|
216
|
+
*/
|
|
217
|
+
czm_edgeDepthTexture: new AutomaticUniform({
|
|
218
|
+
size: 1,
|
|
219
|
+
datatype: WebGLConstants.SAMPLER_2D,
|
|
220
|
+
getValue: function (uniformState) {
|
|
221
|
+
return uniformState.edgeDepthTexture;
|
|
222
|
+
},
|
|
223
|
+
}),
|
|
224
|
+
|
|
225
|
+
/**
|
|
226
|
+
* An automatic GLSL uniform representing a 4x4 model transformation matrix that
|
|
227
|
+
* transforms model coordinates to world coordinates.
|
|
228
|
+
*
|
|
229
|
+
* @example
|
|
230
|
+
* // GLSL declaration
|
|
231
|
+
* uniform mat4 czm_model;
|
|
232
|
+
*
|
|
233
|
+
* // Example
|
|
234
|
+
* vec4 worldPosition = czm_model * modelPosition;
|
|
235
|
+
*
|
|
236
|
+
* @see UniformState#model
|
|
237
|
+
* @see czm_inverseModel
|
|
238
|
+
* @see czm_modelView
|
|
239
|
+
* @see czm_modelViewProjection
|
|
240
|
+
*/
|
|
241
|
+
czm_model: new AutomaticUniform({
|
|
242
|
+
size: 1,
|
|
243
|
+
datatype: WebGLConstants.FLOAT_MAT4,
|
|
244
|
+
getValue: function (uniformState) {
|
|
245
|
+
return uniformState.model;
|
|
246
|
+
},
|
|
247
|
+
}),
|
|
248
|
+
|
|
249
|
+
/**
|
|
250
|
+
* An automatic GLSL uniform representing a 4x4 model transformation matrix that
|
|
251
|
+
* transforms world coordinates to model coordinates.
|
|
252
|
+
*
|
|
253
|
+
* @example
|
|
254
|
+
* // GLSL declaration
|
|
255
|
+
* uniform mat4 czm_inverseModel;
|
|
256
|
+
*
|
|
257
|
+
* // Example
|
|
258
|
+
* vec4 modelPosition = czm_inverseModel * worldPosition;
|
|
259
|
+
*
|
|
260
|
+
* @see UniformState#inverseModel
|
|
261
|
+
* @see czm_model
|
|
262
|
+
* @see czm_inverseModelView
|
|
263
|
+
*/
|
|
264
|
+
czm_inverseModel: new AutomaticUniform({
|
|
265
|
+
size: 1,
|
|
266
|
+
datatype: WebGLConstants.FLOAT_MAT4,
|
|
267
|
+
getValue: function (uniformState) {
|
|
268
|
+
return uniformState.inverseModel;
|
|
269
|
+
},
|
|
270
|
+
}),
|
|
271
|
+
|
|
272
|
+
/**
|
|
273
|
+
* An automatic GLSL uniform representing a 4x4 view transformation matrix that
|
|
274
|
+
* transforms world coordinates to eye coordinates.
|
|
275
|
+
*
|
|
276
|
+
* @example
|
|
277
|
+
* // GLSL declaration
|
|
278
|
+
* uniform mat4 czm_view;
|
|
279
|
+
*
|
|
280
|
+
* // Example
|
|
281
|
+
* vec4 eyePosition = czm_view * worldPosition;
|
|
282
|
+
*
|
|
283
|
+
* @see UniformState#view
|
|
284
|
+
* @see czm_viewRotation
|
|
285
|
+
* @see czm_modelView
|
|
286
|
+
* @see czm_viewProjection
|
|
287
|
+
* @see czm_modelViewProjection
|
|
288
|
+
* @see czm_inverseView
|
|
289
|
+
*/
|
|
290
|
+
czm_view: new AutomaticUniform({
|
|
291
|
+
size: 1,
|
|
292
|
+
datatype: WebGLConstants.FLOAT_MAT4,
|
|
293
|
+
getValue: function (uniformState) {
|
|
294
|
+
return uniformState.view;
|
|
295
|
+
},
|
|
296
|
+
}),
|
|
297
|
+
|
|
298
|
+
/**
|
|
299
|
+
* An automatic GLSL uniform representing a 4x4 view transformation matrix that
|
|
300
|
+
* transforms 3D world coordinates to eye coordinates. In 3D mode, this is identical to
|
|
301
|
+
* {@link czm_view}, but in 2D and Columbus View it represents the view matrix
|
|
302
|
+
* as if the camera were at an equivalent location in 3D mode. This is useful for lighting
|
|
303
|
+
* 2D and Columbus View in the same way that 3D is lit.
|
|
304
|
+
*
|
|
305
|
+
* @example
|
|
306
|
+
* // GLSL declaration
|
|
307
|
+
* uniform mat4 czm_view3D;
|
|
308
|
+
*
|
|
309
|
+
* // Example
|
|
310
|
+
* vec4 eyePosition3D = czm_view3D * worldPosition3D;
|
|
311
|
+
*
|
|
312
|
+
* @see UniformState#view3D
|
|
313
|
+
* @see czm_view
|
|
314
|
+
*/
|
|
315
|
+
czm_view3D: new AutomaticUniform({
|
|
316
|
+
size: 1,
|
|
317
|
+
datatype: WebGLConstants.FLOAT_MAT4,
|
|
318
|
+
getValue: function (uniformState) {
|
|
319
|
+
return uniformState.view3D;
|
|
320
|
+
},
|
|
321
|
+
}),
|
|
322
|
+
|
|
323
|
+
/**
|
|
324
|
+
* An automatic GLSL uniform representing a 3x3 view rotation matrix that
|
|
325
|
+
* transforms vectors in world coordinates to eye coordinates.
|
|
326
|
+
*
|
|
327
|
+
* @example
|
|
328
|
+
* // GLSL declaration
|
|
329
|
+
* uniform mat3 czm_viewRotation;
|
|
330
|
+
*
|
|
331
|
+
* // Example
|
|
332
|
+
* vec3 eyeVector = czm_viewRotation * worldVector;
|
|
333
|
+
*
|
|
334
|
+
* @see UniformState#viewRotation
|
|
335
|
+
* @see czm_view
|
|
336
|
+
* @see czm_inverseView
|
|
337
|
+
* @see czm_inverseViewRotation
|
|
338
|
+
*/
|
|
339
|
+
czm_viewRotation: new AutomaticUniform({
|
|
340
|
+
size: 1,
|
|
341
|
+
datatype: WebGLConstants.FLOAT_MAT3,
|
|
342
|
+
getValue: function (uniformState) {
|
|
343
|
+
return uniformState.viewRotation;
|
|
344
|
+
},
|
|
345
|
+
}),
|
|
346
|
+
|
|
347
|
+
/**
|
|
348
|
+
* An automatic GLSL uniform representing a 3x3 view rotation matrix that
|
|
349
|
+
* transforms vectors in 3D world coordinates to eye coordinates. In 3D mode, this is identical to
|
|
350
|
+
* {@link czm_viewRotation}, but in 2D and Columbus View it represents the view matrix
|
|
351
|
+
* as if the camera were at an equivalent location in 3D mode. This is useful for lighting
|
|
352
|
+
* 2D and Columbus View in the same way that 3D is lit.
|
|
353
|
+
*
|
|
354
|
+
* @example
|
|
355
|
+
* // GLSL declaration
|
|
356
|
+
* uniform mat3 czm_viewRotation3D;
|
|
357
|
+
*
|
|
358
|
+
* // Example
|
|
359
|
+
* vec3 eyeVector = czm_viewRotation3D * worldVector;
|
|
360
|
+
*
|
|
361
|
+
* @see UniformState#viewRotation3D
|
|
362
|
+
* @see czm_viewRotation
|
|
363
|
+
*/
|
|
364
|
+
czm_viewRotation3D: new AutomaticUniform({
|
|
365
|
+
size: 1,
|
|
366
|
+
datatype: WebGLConstants.FLOAT_MAT3,
|
|
367
|
+
getValue: function (uniformState) {
|
|
368
|
+
return uniformState.viewRotation3D;
|
|
369
|
+
},
|
|
370
|
+
}),
|
|
371
|
+
|
|
372
|
+
/**
|
|
373
|
+
* An automatic GLSL uniform representing a 4x4 transformation matrix that
|
|
374
|
+
* transforms from eye coordinates to world coordinates.
|
|
375
|
+
*
|
|
376
|
+
* @example
|
|
377
|
+
* // GLSL declaration
|
|
378
|
+
* uniform mat4 czm_inverseView;
|
|
379
|
+
*
|
|
380
|
+
* // Example
|
|
381
|
+
* vec4 worldPosition = czm_inverseView * eyePosition;
|
|
382
|
+
*
|
|
383
|
+
* @see UniformState#inverseView
|
|
384
|
+
* @see czm_view
|
|
385
|
+
* @see czm_inverseNormal
|
|
386
|
+
*/
|
|
387
|
+
czm_inverseView: new AutomaticUniform({
|
|
388
|
+
size: 1,
|
|
389
|
+
datatype: WebGLConstants.FLOAT_MAT4,
|
|
390
|
+
getValue: function (uniformState) {
|
|
391
|
+
return uniformState.inverseView;
|
|
392
|
+
},
|
|
393
|
+
}),
|
|
394
|
+
|
|
395
|
+
/**
|
|
396
|
+
* An automatic GLSL uniform representing a 4x4 transformation matrix that
|
|
397
|
+
* transforms from 3D eye coordinates to world coordinates. In 3D mode, this is identical to
|
|
398
|
+
* {@link czm_inverseView}, but in 2D and Columbus View it represents the inverse view matrix
|
|
399
|
+
* as if the camera were at an equivalent location in 3D mode. This is useful for lighting
|
|
400
|
+
* 2D and Columbus View in the same way that 3D is lit.
|
|
401
|
+
*
|
|
402
|
+
* @example
|
|
403
|
+
* // GLSL declaration
|
|
404
|
+
* uniform mat4 czm_inverseView3D;
|
|
405
|
+
*
|
|
406
|
+
* // Example
|
|
407
|
+
* vec4 worldPosition = czm_inverseView3D * eyePosition;
|
|
408
|
+
*
|
|
409
|
+
* @see UniformState#inverseView3D
|
|
410
|
+
* @see czm_inverseView
|
|
411
|
+
*/
|
|
412
|
+
czm_inverseView3D: new AutomaticUniform({
|
|
413
|
+
size: 1,
|
|
414
|
+
datatype: WebGLConstants.FLOAT_MAT4,
|
|
415
|
+
getValue: function (uniformState) {
|
|
416
|
+
return uniformState.inverseView3D;
|
|
417
|
+
},
|
|
418
|
+
}),
|
|
419
|
+
|
|
420
|
+
/**
|
|
421
|
+
* An automatic GLSL uniform representing a 3x3 rotation matrix that
|
|
422
|
+
* transforms vectors from eye coordinates to world coordinates.
|
|
423
|
+
*
|
|
424
|
+
* @example
|
|
425
|
+
* // GLSL declaration
|
|
426
|
+
* uniform mat3 czm_inverseViewRotation;
|
|
427
|
+
*
|
|
428
|
+
* // Example
|
|
429
|
+
* vec4 worldVector = czm_inverseViewRotation * eyeVector;
|
|
430
|
+
*
|
|
431
|
+
* @see UniformState#inverseView
|
|
432
|
+
* @see czm_view
|
|
433
|
+
* @see czm_viewRotation
|
|
434
|
+
* @see czm_inverseViewRotation
|
|
435
|
+
*/
|
|
436
|
+
czm_inverseViewRotation: new AutomaticUniform({
|
|
437
|
+
size: 1,
|
|
438
|
+
datatype: WebGLConstants.FLOAT_MAT3,
|
|
439
|
+
getValue: function (uniformState) {
|
|
440
|
+
return uniformState.inverseViewRotation;
|
|
441
|
+
},
|
|
442
|
+
}),
|
|
443
|
+
|
|
444
|
+
/**
|
|
445
|
+
* An automatic GLSL uniform representing a 3x3 rotation matrix that
|
|
446
|
+
* transforms vectors from 3D eye coordinates to world coordinates. In 3D mode, this is identical to
|
|
447
|
+
* {@link czm_inverseViewRotation}, but in 2D and Columbus View it represents the inverse view matrix
|
|
448
|
+
* as if the camera were at an equivalent location in 3D mode. This is useful for lighting
|
|
449
|
+
* 2D and Columbus View in the same way that 3D is lit.
|
|
450
|
+
*
|
|
451
|
+
* @example
|
|
452
|
+
* // GLSL declaration
|
|
453
|
+
* uniform mat3 czm_inverseViewRotation3D;
|
|
454
|
+
*
|
|
455
|
+
* // Example
|
|
456
|
+
* vec4 worldVector = czm_inverseViewRotation3D * eyeVector;
|
|
457
|
+
*
|
|
458
|
+
* @see UniformState#inverseView3D
|
|
459
|
+
* @see czm_inverseViewRotation
|
|
460
|
+
*/
|
|
461
|
+
czm_inverseViewRotation3D: new AutomaticUniform({
|
|
462
|
+
size: 1,
|
|
463
|
+
datatype: WebGLConstants.FLOAT_MAT3,
|
|
464
|
+
getValue: function (uniformState) {
|
|
465
|
+
return uniformState.inverseViewRotation3D;
|
|
466
|
+
},
|
|
467
|
+
}),
|
|
468
|
+
|
|
469
|
+
/**
|
|
470
|
+
* An automatic GLSL uniform representing a 4x4 projection transformation matrix that
|
|
471
|
+
* transforms eye coordinates to clip coordinates. Clip coordinates is the
|
|
472
|
+
* coordinate system for a vertex shader's <code>gl_Position</code> output.
|
|
473
|
+
*
|
|
474
|
+
* @example
|
|
475
|
+
* // GLSL declaration
|
|
476
|
+
* uniform mat4 czm_projection;
|
|
477
|
+
*
|
|
478
|
+
* // Example
|
|
479
|
+
* gl_Position = czm_projection * eyePosition;
|
|
480
|
+
*
|
|
481
|
+
* @see UniformState#projection
|
|
482
|
+
* @see czm_viewProjection
|
|
483
|
+
* @see czm_modelViewProjection
|
|
484
|
+
* @see czm_infiniteProjection
|
|
485
|
+
*/
|
|
486
|
+
czm_projection: new AutomaticUniform({
|
|
487
|
+
size: 1,
|
|
488
|
+
datatype: WebGLConstants.FLOAT_MAT4,
|
|
489
|
+
getValue: function (uniformState) {
|
|
490
|
+
return uniformState.projection;
|
|
491
|
+
},
|
|
492
|
+
}),
|
|
493
|
+
|
|
494
|
+
/**
|
|
495
|
+
* An automatic GLSL uniform representing a 4x4 inverse projection transformation matrix that
|
|
496
|
+
* transforms from clip coordinates to eye coordinates. Clip coordinates is the
|
|
497
|
+
* coordinate system for a vertex shader's <code>gl_Position</code> output.
|
|
498
|
+
*
|
|
499
|
+
* @example
|
|
500
|
+
* // GLSL declaration
|
|
501
|
+
* uniform mat4 czm_inverseProjection;
|
|
502
|
+
*
|
|
503
|
+
* // Example
|
|
504
|
+
* vec4 eyePosition = czm_inverseProjection * clipPosition;
|
|
505
|
+
*
|
|
506
|
+
* @see UniformState#inverseProjection
|
|
507
|
+
* @see czm_projection
|
|
508
|
+
*/
|
|
509
|
+
czm_inverseProjection: new AutomaticUniform({
|
|
510
|
+
size: 1,
|
|
511
|
+
datatype: WebGLConstants.FLOAT_MAT4,
|
|
512
|
+
getValue: function (uniformState) {
|
|
513
|
+
return uniformState.inverseProjection;
|
|
514
|
+
},
|
|
515
|
+
}),
|
|
516
|
+
|
|
517
|
+
/**
|
|
518
|
+
* An automatic GLSL uniform representing a 4x4 projection transformation matrix with the far plane at infinity,
|
|
519
|
+
* that transforms eye coordinates to clip coordinates. Clip coordinates is the
|
|
520
|
+
* coordinate system for a vertex shader's <code>gl_Position</code> output. An infinite far plane is used
|
|
521
|
+
* in algorithms like shadow volumes and GPU ray casting with proxy geometry to ensure that triangles
|
|
522
|
+
* are not clipped by the far plane.
|
|
523
|
+
*
|
|
524
|
+
* @example
|
|
525
|
+
* // GLSL declaration
|
|
526
|
+
* uniform mat4 czm_infiniteProjection;
|
|
527
|
+
*
|
|
528
|
+
* // Example
|
|
529
|
+
* gl_Position = czm_infiniteProjection * eyePosition;
|
|
530
|
+
*
|
|
531
|
+
* @see UniformState#infiniteProjection
|
|
532
|
+
* @see czm_projection
|
|
533
|
+
* @see czm_modelViewInfiniteProjection
|
|
534
|
+
*/
|
|
535
|
+
czm_infiniteProjection: new AutomaticUniform({
|
|
536
|
+
size: 1,
|
|
537
|
+
datatype: WebGLConstants.FLOAT_MAT4,
|
|
538
|
+
getValue: function (uniformState) {
|
|
539
|
+
return uniformState.infiniteProjection;
|
|
540
|
+
},
|
|
541
|
+
}),
|
|
542
|
+
|
|
543
|
+
/**
|
|
544
|
+
* An automatic GLSL uniform representing a 4x4 model-view transformation matrix that
|
|
545
|
+
* transforms model coordinates to eye coordinates.
|
|
546
|
+
* <br /><br />
|
|
547
|
+
* Positions should be transformed to eye coordinates using <code>czm_modelView</code> and
|
|
548
|
+
* normals should be transformed using {@link czm_normal}.
|
|
549
|
+
*
|
|
550
|
+
* @example
|
|
551
|
+
* // GLSL declaration
|
|
552
|
+
* uniform mat4 czm_modelView;
|
|
553
|
+
*
|
|
554
|
+
* // Example
|
|
555
|
+
* vec4 eyePosition = czm_modelView * modelPosition;
|
|
556
|
+
*
|
|
557
|
+
* // The above is equivalent to, but more efficient than:
|
|
558
|
+
* vec4 eyePosition = czm_view * czm_model * modelPosition;
|
|
559
|
+
*
|
|
560
|
+
* @see UniformState#modelView
|
|
561
|
+
* @see czm_model
|
|
562
|
+
* @see czm_view
|
|
563
|
+
* @see czm_modelViewProjection
|
|
564
|
+
* @see czm_normal
|
|
565
|
+
*/
|
|
566
|
+
czm_modelView: new AutomaticUniform({
|
|
567
|
+
size: 1,
|
|
568
|
+
datatype: WebGLConstants.FLOAT_MAT4,
|
|
569
|
+
getValue: function (uniformState) {
|
|
570
|
+
return uniformState.modelView;
|
|
571
|
+
},
|
|
572
|
+
}),
|
|
573
|
+
|
|
574
|
+
/**
|
|
575
|
+
* An automatic GLSL uniform representing a 4x4 model-view transformation matrix that
|
|
576
|
+
* transforms 3D model coordinates to eye coordinates. In 3D mode, this is identical to
|
|
577
|
+
* {@link czm_modelView}, but in 2D and Columbus View it represents the model-view matrix
|
|
578
|
+
* as if the camera were at an equivalent location in 3D mode. This is useful for lighting
|
|
579
|
+
* 2D and Columbus View in the same way that 3D is lit.
|
|
580
|
+
* <br /><br />
|
|
581
|
+
* Positions should be transformed to eye coordinates using <code>czm_modelView3D</code> and
|
|
582
|
+
* normals should be transformed using {@link czm_normal3D}.
|
|
583
|
+
*
|
|
584
|
+
* @example
|
|
585
|
+
* // GLSL declaration
|
|
586
|
+
* uniform mat4 czm_modelView3D;
|
|
587
|
+
*
|
|
588
|
+
* // Example
|
|
589
|
+
* vec4 eyePosition = czm_modelView3D * modelPosition;
|
|
590
|
+
*
|
|
591
|
+
* // The above is equivalent to, but more efficient than:
|
|
592
|
+
* vec4 eyePosition = czm_view3D * czm_model * modelPosition;
|
|
593
|
+
*
|
|
594
|
+
* @see UniformState#modelView3D
|
|
595
|
+
* @see czm_modelView
|
|
596
|
+
*/
|
|
597
|
+
czm_modelView3D: new AutomaticUniform({
|
|
598
|
+
size: 1,
|
|
599
|
+
datatype: WebGLConstants.FLOAT_MAT4,
|
|
600
|
+
getValue: function (uniformState) {
|
|
601
|
+
return uniformState.modelView3D;
|
|
602
|
+
},
|
|
603
|
+
}),
|
|
604
|
+
|
|
605
|
+
/**
|
|
606
|
+
* An automatic GLSL uniform representing a 4x4 model-view transformation matrix that
|
|
607
|
+
* transforms model coordinates, relative to the eye, to eye coordinates. This is used
|
|
608
|
+
* in conjunction with {@link czm_translateRelativeToEye}.
|
|
609
|
+
*
|
|
610
|
+
* @example
|
|
611
|
+
* // GLSL declaration
|
|
612
|
+
* uniform mat4 czm_modelViewRelativeToEye;
|
|
613
|
+
*
|
|
614
|
+
* // Example
|
|
615
|
+
* attribute vec3 positionHigh;
|
|
616
|
+
* attribute vec3 positionLow;
|
|
617
|
+
*
|
|
618
|
+
* void main()
|
|
619
|
+
* {
|
|
620
|
+
* vec4 p = czm_translateRelativeToEye(positionHigh, positionLow);
|
|
621
|
+
* gl_Position = czm_projection * (czm_modelViewRelativeToEye * p);
|
|
622
|
+
* }
|
|
623
|
+
*
|
|
624
|
+
* @see czm_modelViewProjectionRelativeToEye
|
|
625
|
+
* @see czm_translateRelativeToEye
|
|
626
|
+
* @see EncodedCartesian3
|
|
627
|
+
*/
|
|
628
|
+
czm_modelViewRelativeToEye: new AutomaticUniform({
|
|
629
|
+
size: 1,
|
|
630
|
+
datatype: WebGLConstants.FLOAT_MAT4,
|
|
631
|
+
getValue: function (uniformState) {
|
|
632
|
+
return uniformState.modelViewRelativeToEye;
|
|
633
|
+
},
|
|
634
|
+
}),
|
|
635
|
+
|
|
636
|
+
/**
|
|
637
|
+
* An automatic GLSL uniform representing a 4x4 transformation matrix that
|
|
638
|
+
* transforms from eye coordinates to model coordinates.
|
|
639
|
+
*
|
|
640
|
+
* @example
|
|
641
|
+
* // GLSL declaration
|
|
642
|
+
* uniform mat4 czm_inverseModelView;
|
|
643
|
+
*
|
|
644
|
+
* // Example
|
|
645
|
+
* vec4 modelPosition = czm_inverseModelView * eyePosition;
|
|
646
|
+
*
|
|
647
|
+
* @see UniformState#inverseModelView
|
|
648
|
+
* @see czm_modelView
|
|
649
|
+
*/
|
|
650
|
+
czm_inverseModelView: new AutomaticUniform({
|
|
651
|
+
size: 1,
|
|
652
|
+
datatype: WebGLConstants.FLOAT_MAT4,
|
|
653
|
+
getValue: function (uniformState) {
|
|
654
|
+
return uniformState.inverseModelView;
|
|
655
|
+
},
|
|
656
|
+
}),
|
|
657
|
+
|
|
658
|
+
/**
|
|
659
|
+
* An automatic GLSL uniform representing a 4x4 transformation matrix that
|
|
660
|
+
* transforms from eye coordinates to 3D model coordinates. In 3D mode, this is identical to
|
|
661
|
+
* {@link czm_inverseModelView}, but in 2D and Columbus View it represents the inverse model-view matrix
|
|
662
|
+
* as if the camera were at an equivalent location in 3D mode. This is useful for lighting
|
|
663
|
+
* 2D and Columbus View in the same way that 3D is lit.
|
|
664
|
+
*
|
|
665
|
+
* @example
|
|
666
|
+
* // GLSL declaration
|
|
667
|
+
* uniform mat4 czm_inverseModelView3D;
|
|
668
|
+
*
|
|
669
|
+
* // Example
|
|
670
|
+
* vec4 modelPosition = czm_inverseModelView3D * eyePosition;
|
|
671
|
+
*
|
|
672
|
+
* @see UniformState#inverseModelView
|
|
673
|
+
* @see czm_inverseModelView
|
|
674
|
+
* @see czm_modelView3D
|
|
675
|
+
*/
|
|
676
|
+
czm_inverseModelView3D: new AutomaticUniform({
|
|
677
|
+
size: 1,
|
|
678
|
+
datatype: WebGLConstants.FLOAT_MAT4,
|
|
679
|
+
getValue: function (uniformState) {
|
|
680
|
+
return uniformState.inverseModelView3D;
|
|
681
|
+
},
|
|
682
|
+
}),
|
|
683
|
+
|
|
684
|
+
/**
|
|
685
|
+
* An automatic GLSL uniform representing a 4x4 view-projection transformation matrix that
|
|
686
|
+
* transforms world coordinates to clip coordinates. Clip coordinates is the
|
|
687
|
+
* coordinate system for a vertex shader's <code>gl_Position</code> output.
|
|
688
|
+
*
|
|
689
|
+
* @example
|
|
690
|
+
* // GLSL declaration
|
|
691
|
+
* uniform mat4 czm_viewProjection;
|
|
692
|
+
*
|
|
693
|
+
* // Example
|
|
694
|
+
* vec4 gl_Position = czm_viewProjection * czm_model * modelPosition;
|
|
695
|
+
*
|
|
696
|
+
* // The above is equivalent to, but more efficient than:
|
|
697
|
+
* gl_Position = czm_projection * czm_view * czm_model * modelPosition;
|
|
698
|
+
*
|
|
699
|
+
* @see UniformState#viewProjection
|
|
700
|
+
* @see czm_view
|
|
701
|
+
* @see czm_projection
|
|
702
|
+
* @see czm_modelViewProjection
|
|
703
|
+
* @see czm_inverseViewProjection
|
|
704
|
+
*/
|
|
705
|
+
czm_viewProjection: new AutomaticUniform({
|
|
706
|
+
size: 1,
|
|
707
|
+
datatype: WebGLConstants.FLOAT_MAT4,
|
|
708
|
+
getValue: function (uniformState) {
|
|
709
|
+
return uniformState.viewProjection;
|
|
710
|
+
},
|
|
711
|
+
}),
|
|
712
|
+
|
|
713
|
+
/**
|
|
714
|
+
* An automatic GLSL uniform representing a 4x4 view-projection transformation matrix that
|
|
715
|
+
* transforms clip coordinates to world coordinates. Clip coordinates is the
|
|
716
|
+
* coordinate system for a vertex shader's <code>gl_Position</code> output.
|
|
717
|
+
*
|
|
718
|
+
* @example
|
|
719
|
+
* // GLSL declaration
|
|
720
|
+
* uniform mat4 czm_inverseViewProjection;
|
|
721
|
+
*
|
|
722
|
+
* // Example
|
|
723
|
+
* vec4 worldPosition = czm_inverseViewProjection * clipPosition;
|
|
724
|
+
*
|
|
725
|
+
* @see UniformState#inverseViewProjection
|
|
726
|
+
* @see czm_viewProjection
|
|
727
|
+
*/
|
|
728
|
+
czm_inverseViewProjection: new AutomaticUniform({
|
|
729
|
+
size: 1,
|
|
730
|
+
datatype: WebGLConstants.FLOAT_MAT4,
|
|
731
|
+
getValue: function (uniformState) {
|
|
732
|
+
return uniformState.inverseViewProjection;
|
|
733
|
+
},
|
|
734
|
+
}),
|
|
735
|
+
|
|
736
|
+
/**
|
|
737
|
+
* An automatic GLSL uniform representing a 4x4 model-view-projection transformation matrix that
|
|
738
|
+
* transforms model coordinates to clip coordinates. Clip coordinates is the
|
|
739
|
+
* coordinate system for a vertex shader's <code>gl_Position</code> output.
|
|
740
|
+
*
|
|
741
|
+
* @example
|
|
742
|
+
* // GLSL declaration
|
|
743
|
+
* uniform mat4 czm_modelViewProjection;
|
|
744
|
+
*
|
|
745
|
+
* // Example
|
|
746
|
+
* vec4 gl_Position = czm_modelViewProjection * modelPosition;
|
|
747
|
+
*
|
|
748
|
+
* // The above is equivalent to, but more efficient than:
|
|
749
|
+
* gl_Position = czm_projection * czm_view * czm_model * modelPosition;
|
|
750
|
+
*
|
|
751
|
+
* @see UniformState#modelViewProjection
|
|
752
|
+
* @see czm_model
|
|
753
|
+
* @see czm_view
|
|
754
|
+
* @see czm_projection
|
|
755
|
+
* @see czm_modelView
|
|
756
|
+
* @see czm_viewProjection
|
|
757
|
+
* @see czm_modelViewInfiniteProjection
|
|
758
|
+
* @see czm_inverseModelViewProjection
|
|
759
|
+
*/
|
|
760
|
+
czm_modelViewProjection: new AutomaticUniform({
|
|
761
|
+
size: 1,
|
|
762
|
+
datatype: WebGLConstants.FLOAT_MAT4,
|
|
763
|
+
getValue: function (uniformState) {
|
|
764
|
+
return uniformState.modelViewProjection;
|
|
765
|
+
},
|
|
766
|
+
}),
|
|
767
|
+
|
|
768
|
+
/**
|
|
769
|
+
* An automatic GLSL uniform representing a 4x4 inverse model-view-projection transformation matrix that
|
|
770
|
+
* transforms clip coordinates to model coordinates. Clip coordinates is the
|
|
771
|
+
* coordinate system for a vertex shader's <code>gl_Position</code> output.
|
|
772
|
+
*
|
|
773
|
+
* @example
|
|
774
|
+
* // GLSL declaration
|
|
775
|
+
* uniform mat4 czm_inverseModelViewProjection;
|
|
776
|
+
*
|
|
777
|
+
* // Example
|
|
778
|
+
* vec4 modelPosition = czm_inverseModelViewProjection * clipPosition;
|
|
779
|
+
*
|
|
780
|
+
* @see UniformState#modelViewProjection
|
|
781
|
+
* @see czm_modelViewProjection
|
|
782
|
+
*/
|
|
783
|
+
czm_inverseModelViewProjection: new AutomaticUniform({
|
|
784
|
+
size: 1,
|
|
785
|
+
datatype: WebGLConstants.FLOAT_MAT4,
|
|
786
|
+
getValue: function (uniformState) {
|
|
787
|
+
return uniformState.inverseModelViewProjection;
|
|
788
|
+
},
|
|
789
|
+
}),
|
|
790
|
+
|
|
791
|
+
/**
|
|
792
|
+
* An automatic GLSL uniform representing a 4x4 model-view-projection transformation matrix that
|
|
793
|
+
* transforms model coordinates, relative to the eye, to clip coordinates. Clip coordinates is the
|
|
794
|
+
* coordinate system for a vertex shader's <code>gl_Position</code> output. This is used in
|
|
795
|
+
* conjunction with {@link czm_translateRelativeToEye}.
|
|
796
|
+
*
|
|
797
|
+
* @example
|
|
798
|
+
* // GLSL declaration
|
|
799
|
+
* uniform mat4 czm_modelViewProjectionRelativeToEye;
|
|
800
|
+
*
|
|
801
|
+
* // Example
|
|
802
|
+
* attribute vec3 positionHigh;
|
|
803
|
+
* attribute vec3 positionLow;
|
|
804
|
+
*
|
|
805
|
+
* void main()
|
|
806
|
+
* {
|
|
807
|
+
* vec4 p = czm_translateRelativeToEye(positionHigh, positionLow);
|
|
808
|
+
* gl_Position = czm_modelViewProjectionRelativeToEye * p;
|
|
809
|
+
* }
|
|
810
|
+
*
|
|
811
|
+
* @see czm_modelViewRelativeToEye
|
|
812
|
+
* @see czm_translateRelativeToEye
|
|
813
|
+
* @see EncodedCartesian3
|
|
814
|
+
*/
|
|
815
|
+
czm_modelViewProjectionRelativeToEye: new AutomaticUniform({
|
|
816
|
+
size: 1,
|
|
817
|
+
datatype: WebGLConstants.FLOAT_MAT4,
|
|
818
|
+
getValue: function (uniformState) {
|
|
819
|
+
return uniformState.modelViewProjectionRelativeToEye;
|
|
820
|
+
},
|
|
821
|
+
}),
|
|
822
|
+
|
|
823
|
+
/**
|
|
824
|
+
* An automatic GLSL uniform representing a 4x4 model-view-projection transformation matrix that
|
|
825
|
+
* transforms model coordinates to clip coordinates. Clip coordinates is the
|
|
826
|
+
* coordinate system for a vertex shader's <code>gl_Position</code> output. The projection matrix places
|
|
827
|
+
* the far plane at infinity. This is useful in algorithms like shadow volumes and GPU ray casting with
|
|
828
|
+
* proxy geometry to ensure that triangles are not clipped by the far plane.
|
|
829
|
+
*
|
|
830
|
+
* @example
|
|
831
|
+
* // GLSL declaration
|
|
832
|
+
* uniform mat4 czm_modelViewInfiniteProjection;
|
|
833
|
+
*
|
|
834
|
+
* // Example
|
|
835
|
+
* vec4 gl_Position = czm_modelViewInfiniteProjection * modelPosition;
|
|
836
|
+
*
|
|
837
|
+
* // The above is equivalent to, but more efficient than:
|
|
838
|
+
* gl_Position = czm_infiniteProjection * czm_view * czm_model * modelPosition;
|
|
839
|
+
*
|
|
840
|
+
* @see UniformState#modelViewInfiniteProjection
|
|
841
|
+
* @see czm_model
|
|
842
|
+
* @see czm_view
|
|
843
|
+
* @see czm_infiniteProjection
|
|
844
|
+
* @see czm_modelViewProjection
|
|
845
|
+
*/
|
|
846
|
+
czm_modelViewInfiniteProjection: new AutomaticUniform({
|
|
847
|
+
size: 1,
|
|
848
|
+
datatype: WebGLConstants.FLOAT_MAT4,
|
|
849
|
+
getValue: function (uniformState) {
|
|
850
|
+
return uniformState.modelViewInfiniteProjection;
|
|
851
|
+
},
|
|
852
|
+
}),
|
|
853
|
+
|
|
854
|
+
/**
|
|
855
|
+
* An automatic GLSL uniform that indicates if the current camera is orthographic in 3D.
|
|
856
|
+
*
|
|
857
|
+
* @see UniformState#orthographicIn3D
|
|
858
|
+
*/
|
|
859
|
+
czm_orthographicIn3D: new AutomaticUniform({
|
|
860
|
+
size: 1,
|
|
861
|
+
datatype: WebGLConstants.FLOAT,
|
|
862
|
+
getValue: function (uniformState) {
|
|
863
|
+
return uniformState.orthographicIn3D ? 1 : 0;
|
|
864
|
+
},
|
|
865
|
+
}),
|
|
866
|
+
|
|
867
|
+
/**
|
|
868
|
+
* An automatic GLSL uniform representing a 3x3 normal transformation matrix that
|
|
869
|
+
* transforms normal vectors in model coordinates to eye coordinates.
|
|
870
|
+
* <br /><br />
|
|
871
|
+
* Positions should be transformed to eye coordinates using {@link czm_modelView} and
|
|
872
|
+
* normals should be transformed using <code>czm_normal</code>.
|
|
873
|
+
*
|
|
874
|
+
* @example
|
|
875
|
+
* // GLSL declaration
|
|
876
|
+
* uniform mat3 czm_normal;
|
|
877
|
+
*
|
|
878
|
+
* // Example
|
|
879
|
+
* vec3 eyeNormal = czm_normal * normal;
|
|
880
|
+
*
|
|
881
|
+
* @see UniformState#normal
|
|
882
|
+
* @see czm_inverseNormal
|
|
883
|
+
* @see czm_modelView
|
|
884
|
+
*/
|
|
885
|
+
czm_normal: new AutomaticUniform({
|
|
886
|
+
size: 1,
|
|
887
|
+
datatype: WebGLConstants.FLOAT_MAT3,
|
|
888
|
+
getValue: function (uniformState) {
|
|
889
|
+
return uniformState.normal;
|
|
890
|
+
},
|
|
891
|
+
}),
|
|
892
|
+
|
|
893
|
+
/**
|
|
894
|
+
* An automatic GLSL uniform representing a 3x3 normal transformation matrix that
|
|
895
|
+
* transforms normal vectors in 3D model coordinates to eye coordinates.
|
|
896
|
+
* In 3D mode, this is identical to
|
|
897
|
+
* {@link czm_normal}, but in 2D and Columbus View it represents the normal transformation
|
|
898
|
+
* matrix as if the camera were at an equivalent location in 3D mode. This is useful for lighting
|
|
899
|
+
* 2D and Columbus View in the same way that 3D is lit.
|
|
900
|
+
* <br /><br />
|
|
901
|
+
* Positions should be transformed to eye coordinates using {@link czm_modelView3D} and
|
|
902
|
+
* normals should be transformed using <code>czm_normal3D</code>.
|
|
903
|
+
*
|
|
904
|
+
* @example
|
|
905
|
+
* // GLSL declaration
|
|
906
|
+
* uniform mat3 czm_normal3D;
|
|
907
|
+
*
|
|
908
|
+
* // Example
|
|
909
|
+
* vec3 eyeNormal = czm_normal3D * normal;
|
|
910
|
+
*
|
|
911
|
+
* @see UniformState#normal3D
|
|
912
|
+
* @see czm_normal
|
|
913
|
+
*/
|
|
914
|
+
czm_normal3D: new AutomaticUniform({
|
|
915
|
+
size: 1,
|
|
916
|
+
datatype: WebGLConstants.FLOAT_MAT3,
|
|
917
|
+
getValue: function (uniformState) {
|
|
918
|
+
return uniformState.normal3D;
|
|
919
|
+
},
|
|
920
|
+
}),
|
|
921
|
+
|
|
922
|
+
/**
|
|
923
|
+
* An automatic GLSL uniform representing a 3x3 normal transformation matrix that
|
|
924
|
+
* transforms normal vectors in eye coordinates to model coordinates. This is
|
|
925
|
+
* the opposite of the transform provided by {@link czm_normal}.
|
|
926
|
+
*
|
|
927
|
+
* @example
|
|
928
|
+
* // GLSL declaration
|
|
929
|
+
* uniform mat3 czm_inverseNormal;
|
|
930
|
+
*
|
|
931
|
+
* // Example
|
|
932
|
+
* vec3 normalMC = czm_inverseNormal * normalEC;
|
|
933
|
+
*
|
|
934
|
+
* @see UniformState#inverseNormal
|
|
935
|
+
* @see czm_normal
|
|
936
|
+
* @see czm_modelView
|
|
937
|
+
* @see czm_inverseView
|
|
938
|
+
*/
|
|
939
|
+
czm_inverseNormal: new AutomaticUniform({
|
|
940
|
+
size: 1,
|
|
941
|
+
datatype: WebGLConstants.FLOAT_MAT3,
|
|
942
|
+
getValue: function (uniformState) {
|
|
943
|
+
return uniformState.inverseNormal;
|
|
944
|
+
},
|
|
945
|
+
}),
|
|
946
|
+
|
|
947
|
+
/**
|
|
948
|
+
* An automatic GLSL uniform representing a 3x3 normal transformation matrix that
|
|
949
|
+
* transforms normal vectors in eye coordinates to 3D model coordinates. This is
|
|
950
|
+
* the opposite of the transform provided by {@link czm_normal}.
|
|
951
|
+
* In 3D mode, this is identical to
|
|
952
|
+
* {@link czm_inverseNormal}, but in 2D and Columbus View it represents the inverse normal transformation
|
|
953
|
+
* matrix as if the camera were at an equivalent location in 3D mode. This is useful for lighting
|
|
954
|
+
* 2D and Columbus View in the same way that 3D is lit.
|
|
955
|
+
*
|
|
956
|
+
* @example
|
|
957
|
+
* // GLSL declaration
|
|
958
|
+
* uniform mat3 czm_inverseNormal3D;
|
|
959
|
+
*
|
|
960
|
+
* // Example
|
|
961
|
+
* vec3 normalMC = czm_inverseNormal3D * normalEC;
|
|
962
|
+
*
|
|
963
|
+
* @see UniformState#inverseNormal3D
|
|
964
|
+
* @see czm_inverseNormal
|
|
965
|
+
*/
|
|
966
|
+
czm_inverseNormal3D: new AutomaticUniform({
|
|
967
|
+
size: 1,
|
|
968
|
+
datatype: WebGLConstants.FLOAT_MAT3,
|
|
969
|
+
getValue: function (uniformState) {
|
|
970
|
+
return uniformState.inverseNormal3D;
|
|
971
|
+
},
|
|
972
|
+
}),
|
|
973
|
+
|
|
974
|
+
/**
|
|
975
|
+
* An automatic GLSL uniform containing the height in meters of the
|
|
976
|
+
* eye (camera) above or below the ellipsoid.
|
|
977
|
+
*
|
|
978
|
+
* @see UniformState#eyeHeight
|
|
979
|
+
*/
|
|
980
|
+
czm_eyeHeight: new AutomaticUniform({
|
|
981
|
+
size: 1,
|
|
982
|
+
datatype: WebGLConstants.FLOAT,
|
|
983
|
+
getValue: function (uniformState) {
|
|
984
|
+
return uniformState.eyeHeight;
|
|
985
|
+
},
|
|
986
|
+
}),
|
|
987
|
+
|
|
988
|
+
/**
|
|
989
|
+
* An automatic GLSL uniform containing height (<code>x</code>) and height squared (<code>y</code>)
|
|
990
|
+
* in meters of the eye (camera) above the 2D world plane. This uniform is only valid
|
|
991
|
+
* when the {@link SceneMode} is <code>SCENE2D</code>.
|
|
992
|
+
*
|
|
993
|
+
* @see UniformState#eyeHeight2D
|
|
994
|
+
*/
|
|
995
|
+
czm_eyeHeight2D: new AutomaticUniform({
|
|
996
|
+
size: 1,
|
|
997
|
+
datatype: WebGLConstants.FLOAT_VEC2,
|
|
998
|
+
getValue: function (uniformState) {
|
|
999
|
+
return uniformState.eyeHeight2D;
|
|
1000
|
+
},
|
|
1001
|
+
}),
|
|
1002
|
+
|
|
1003
|
+
/**
|
|
1004
|
+
* An automatic GLSL uniform containing the ellipsoid surface normal
|
|
1005
|
+
* at the position below the eye (camera), in eye coordinates.
|
|
1006
|
+
* This uniform is only valid when the {@link SceneMode} is <code>SCENE3D</code>.
|
|
1007
|
+
*/
|
|
1008
|
+
czm_eyeEllipsoidNormalEC: new AutomaticUniform({
|
|
1009
|
+
size: 1,
|
|
1010
|
+
datatype: WebGLConstants.FLOAT_VEC3,
|
|
1011
|
+
getValue: function (uniformState) {
|
|
1012
|
+
return uniformState.eyeEllipsoidNormalEC;
|
|
1013
|
+
},
|
|
1014
|
+
}),
|
|
1015
|
+
|
|
1016
|
+
/**
|
|
1017
|
+
* An automatic GLSL uniform containing the ellipsoid radii of curvature at the camera position.
|
|
1018
|
+
* The .x component is the prime vertical radius of curvature (east-west direction)
|
|
1019
|
+
* .y is the meridional radius of curvature (north-south direction)
|
|
1020
|
+
* This uniform is only valid when the {@link SceneMode} is <code>SCENE3D</code>.
|
|
1021
|
+
*/
|
|
1022
|
+
czm_eyeEllipsoidCurvature: new AutomaticUniform({
|
|
1023
|
+
size: 1,
|
|
1024
|
+
datatype: WebGLConstants.FLOAT_VEC2,
|
|
1025
|
+
getValue: function (uniformState) {
|
|
1026
|
+
return uniformState.eyeEllipsoidCurvature;
|
|
1027
|
+
},
|
|
1028
|
+
}),
|
|
1029
|
+
|
|
1030
|
+
/**
|
|
1031
|
+
* An automatic GLSL uniform containing the transform from model coordinates
|
|
1032
|
+
* to an east-north-up coordinate system centered at the position on the
|
|
1033
|
+
* ellipsoid below the camera.
|
|
1034
|
+
* This uniform is only valid when the {@link SceneMode} is <code>SCENE3D</code>.
|
|
1035
|
+
*/
|
|
1036
|
+
czm_modelToEnu: new AutomaticUniform({
|
|
1037
|
+
size: 1,
|
|
1038
|
+
datatype: WebGLConstants.FLOAT_MAT4,
|
|
1039
|
+
getValue: function (uniformState) {
|
|
1040
|
+
return uniformState.modelToEnu;
|
|
1041
|
+
},
|
|
1042
|
+
}),
|
|
1043
|
+
|
|
1044
|
+
/**
|
|
1045
|
+
* An automatic GLSL uniform containing the the inverse of
|
|
1046
|
+
* {@link AutomaticUniforms.czm_modelToEnu}.
|
|
1047
|
+
* This uniform is only valid when the {@link SceneMode} is <code>SCENE3D</code>.
|
|
1048
|
+
*/
|
|
1049
|
+
czm_enuToModel: new AutomaticUniform({
|
|
1050
|
+
size: 1,
|
|
1051
|
+
datatype: WebGLConstants.FLOAT_MAT4,
|
|
1052
|
+
getValue: function (uniformState) {
|
|
1053
|
+
return uniformState.enuToModel;
|
|
1054
|
+
},
|
|
1055
|
+
}),
|
|
1056
|
+
|
|
1057
|
+
/**
|
|
1058
|
+
* An automatic GLSL uniform containing the near distance (<code>x</code>) and the far distance (<code>y</code>)
|
|
1059
|
+
* of the frustum defined by the camera. This is the largest possible frustum, not an individual
|
|
1060
|
+
* frustum used for multi-frustum rendering.
|
|
1061
|
+
*
|
|
1062
|
+
* @example
|
|
1063
|
+
* // GLSL declaration
|
|
1064
|
+
* uniform vec2 czm_entireFrustum;
|
|
1065
|
+
*
|
|
1066
|
+
* // Example
|
|
1067
|
+
* float frustumLength = czm_entireFrustum.y - czm_entireFrustum.x;
|
|
1068
|
+
*
|
|
1069
|
+
* @see UniformState#entireFrustum
|
|
1070
|
+
* @see czm_currentFrustum
|
|
1071
|
+
*/
|
|
1072
|
+
czm_entireFrustum: new AutomaticUniform({
|
|
1073
|
+
size: 1,
|
|
1074
|
+
datatype: WebGLConstants.FLOAT_VEC2,
|
|
1075
|
+
getValue: function (uniformState) {
|
|
1076
|
+
return uniformState.entireFrustum;
|
|
1077
|
+
},
|
|
1078
|
+
}),
|
|
1079
|
+
|
|
1080
|
+
/**
|
|
1081
|
+
* An automatic GLSL uniform containing the near distance (<code>x</code>) and the far distance (<code>y</code>)
|
|
1082
|
+
* of the frustum defined by the camera. This is the individual
|
|
1083
|
+
* frustum used for multi-frustum rendering.
|
|
1084
|
+
*
|
|
1085
|
+
* @example
|
|
1086
|
+
* // GLSL declaration
|
|
1087
|
+
* uniform vec2 czm_currentFrustum;
|
|
1088
|
+
*
|
|
1089
|
+
* // Example
|
|
1090
|
+
* float frustumLength = czm_currentFrustum.y - czm_currentFrustum.x;
|
|
1091
|
+
*
|
|
1092
|
+
* @see UniformState#currentFrustum
|
|
1093
|
+
* @see czm_entireFrustum
|
|
1094
|
+
*/
|
|
1095
|
+
czm_currentFrustum: new AutomaticUniform({
|
|
1096
|
+
size: 1,
|
|
1097
|
+
datatype: WebGLConstants.FLOAT_VEC2,
|
|
1098
|
+
getValue: function (uniformState) {
|
|
1099
|
+
return uniformState.currentFrustum;
|
|
1100
|
+
},
|
|
1101
|
+
}),
|
|
1102
|
+
|
|
1103
|
+
/**
|
|
1104
|
+
* The distances to the frustum planes. The top, bottom, left and right distances are
|
|
1105
|
+
* the x, y, z, and w components, respectively.
|
|
1106
|
+
*/
|
|
1107
|
+
czm_frustumPlanes: new AutomaticUniform({
|
|
1108
|
+
size: 1,
|
|
1109
|
+
datatype: WebGLConstants.FLOAT_VEC4,
|
|
1110
|
+
getValue: function (uniformState) {
|
|
1111
|
+
return uniformState.frustumPlanes;
|
|
1112
|
+
},
|
|
1113
|
+
}),
|
|
1114
|
+
|
|
1115
|
+
/**
|
|
1116
|
+
* Gets the far plane's distance from the near plane, plus 1.0.
|
|
1117
|
+
*/
|
|
1118
|
+
czm_farDepthFromNearPlusOne: new AutomaticUniform({
|
|
1119
|
+
size: 1,
|
|
1120
|
+
datatype: WebGLConstants.FLOAT,
|
|
1121
|
+
getValue: function (uniformState) {
|
|
1122
|
+
return uniformState.farDepthFromNearPlusOne;
|
|
1123
|
+
},
|
|
1124
|
+
}),
|
|
1125
|
+
|
|
1126
|
+
/**
|
|
1127
|
+
* Gets the log2 of {@link AutomaticUniforms#czm_farDepthFromNearPlusOne}.
|
|
1128
|
+
*/
|
|
1129
|
+
czm_log2FarDepthFromNearPlusOne: new AutomaticUniform({
|
|
1130
|
+
size: 1,
|
|
1131
|
+
datatype: WebGLConstants.FLOAT,
|
|
1132
|
+
getValue: function (uniformState) {
|
|
1133
|
+
return uniformState.log2FarDepthFromNearPlusOne;
|
|
1134
|
+
},
|
|
1135
|
+
}),
|
|
1136
|
+
|
|
1137
|
+
/**
|
|
1138
|
+
* Gets 1.0 divided by {@link AutomaticUniforms#czm_log2FarDepthFromNearPlusOne}.
|
|
1139
|
+
*/
|
|
1140
|
+
czm_oneOverLog2FarDepthFromNearPlusOne: new AutomaticUniform({
|
|
1141
|
+
size: 1,
|
|
1142
|
+
datatype: WebGLConstants.FLOAT,
|
|
1143
|
+
getValue: function (uniformState) {
|
|
1144
|
+
return uniformState.oneOverLog2FarDepthFromNearPlusOne;
|
|
1145
|
+
},
|
|
1146
|
+
}),
|
|
1147
|
+
|
|
1148
|
+
/**
|
|
1149
|
+
* An automatic GLSL uniform representing the sun position in world coordinates.
|
|
1150
|
+
*
|
|
1151
|
+
* @example
|
|
1152
|
+
* // GLSL declaration
|
|
1153
|
+
* uniform vec3 czm_sunPositionWC;
|
|
1154
|
+
*
|
|
1155
|
+
* @see UniformState#sunPositionWC
|
|
1156
|
+
* @see czm_sunPositionColumbusView
|
|
1157
|
+
* @see czm_sunDirectionWC
|
|
1158
|
+
*/
|
|
1159
|
+
czm_sunPositionWC: new AutomaticUniform({
|
|
1160
|
+
size: 1,
|
|
1161
|
+
datatype: WebGLConstants.FLOAT_VEC3,
|
|
1162
|
+
getValue: function (uniformState) {
|
|
1163
|
+
return uniformState.sunPositionWC;
|
|
1164
|
+
},
|
|
1165
|
+
}),
|
|
1166
|
+
|
|
1167
|
+
/**
|
|
1168
|
+
* An automatic GLSL uniform representing the sun position in Columbus view world coordinates.
|
|
1169
|
+
*
|
|
1170
|
+
* @example
|
|
1171
|
+
* // GLSL declaration
|
|
1172
|
+
* uniform vec3 czm_sunPositionColumbusView;
|
|
1173
|
+
*
|
|
1174
|
+
* @see UniformState#sunPositionColumbusView
|
|
1175
|
+
* @see czm_sunPositionWC
|
|
1176
|
+
*/
|
|
1177
|
+
czm_sunPositionColumbusView: new AutomaticUniform({
|
|
1178
|
+
size: 1,
|
|
1179
|
+
datatype: WebGLConstants.FLOAT_VEC3,
|
|
1180
|
+
getValue: function (uniformState) {
|
|
1181
|
+
return uniformState.sunPositionColumbusView;
|
|
1182
|
+
},
|
|
1183
|
+
}),
|
|
1184
|
+
|
|
1185
|
+
/**
|
|
1186
|
+
* An automatic GLSL uniform representing the normalized direction to the sun in eye coordinates.
|
|
1187
|
+
*
|
|
1188
|
+
* @example
|
|
1189
|
+
* // GLSL declaration
|
|
1190
|
+
* uniform vec3 czm_sunDirectionEC;
|
|
1191
|
+
*
|
|
1192
|
+
* // Example
|
|
1193
|
+
* float diffuse = max(dot(czm_sunDirectionEC, normalEC), 0.0);
|
|
1194
|
+
*
|
|
1195
|
+
* @see UniformState#sunDirectionEC
|
|
1196
|
+
* @see czm_moonDirectionEC
|
|
1197
|
+
* @see czm_sunDirectionWC
|
|
1198
|
+
*/
|
|
1199
|
+
czm_sunDirectionEC: new AutomaticUniform({
|
|
1200
|
+
size: 1,
|
|
1201
|
+
datatype: WebGLConstants.FLOAT_VEC3,
|
|
1202
|
+
getValue: function (uniformState) {
|
|
1203
|
+
return uniformState.sunDirectionEC;
|
|
1204
|
+
},
|
|
1205
|
+
}),
|
|
1206
|
+
|
|
1207
|
+
/**
|
|
1208
|
+
* An automatic GLSL uniform representing the normalized direction to the sun in world coordinates.
|
|
1209
|
+
*
|
|
1210
|
+
* @example
|
|
1211
|
+
* // GLSL declaration
|
|
1212
|
+
* uniform vec3 czm_sunDirectionWC;
|
|
1213
|
+
*
|
|
1214
|
+
* // Example
|
|
1215
|
+
* float diffuse = max(dot(czm_sunDirectionWC, normalWC), 0.0);
|
|
1216
|
+
*
|
|
1217
|
+
* @see UniformState#sunDirectionWC
|
|
1218
|
+
* @see czm_sunPositionWC
|
|
1219
|
+
* @see czm_sunDirectionEC
|
|
1220
|
+
*/
|
|
1221
|
+
czm_sunDirectionWC: new AutomaticUniform({
|
|
1222
|
+
size: 1,
|
|
1223
|
+
datatype: WebGLConstants.FLOAT_VEC3,
|
|
1224
|
+
getValue: function (uniformState) {
|
|
1225
|
+
return uniformState.sunDirectionWC;
|
|
1226
|
+
},
|
|
1227
|
+
}),
|
|
1228
|
+
|
|
1229
|
+
/**
|
|
1230
|
+
* An automatic GLSL uniform representing the normalized direction to the moon in eye coordinates.
|
|
1231
|
+
*
|
|
1232
|
+
* @example
|
|
1233
|
+
* // GLSL declaration
|
|
1234
|
+
* uniform vec3 czm_moonDirectionEC;
|
|
1235
|
+
*
|
|
1236
|
+
* // Example
|
|
1237
|
+
* float diffuse = max(dot(czm_moonDirectionEC, normalEC), 0.0);
|
|
1238
|
+
*
|
|
1239
|
+
* @see UniformState#moonDirectionEC
|
|
1240
|
+
* @see czm_sunDirectionEC
|
|
1241
|
+
*/
|
|
1242
|
+
czm_moonDirectionEC: new AutomaticUniform({
|
|
1243
|
+
size: 1,
|
|
1244
|
+
datatype: WebGLConstants.FLOAT_VEC3,
|
|
1245
|
+
getValue: function (uniformState) {
|
|
1246
|
+
return uniformState.moonDirectionEC;
|
|
1247
|
+
},
|
|
1248
|
+
}),
|
|
1249
|
+
|
|
1250
|
+
/**
|
|
1251
|
+
* An automatic GLSL uniform representing the normalized direction to the scene's light source in eye coordinates.
|
|
1252
|
+
* This is commonly used for directional lighting computations.
|
|
1253
|
+
*
|
|
1254
|
+
* @example
|
|
1255
|
+
* // GLSL declaration
|
|
1256
|
+
* uniform vec3 czm_lightDirectionEC;
|
|
1257
|
+
*
|
|
1258
|
+
* // Example
|
|
1259
|
+
* float diffuse = max(dot(czm_lightDirectionEC, normalEC), 0.0);
|
|
1260
|
+
*
|
|
1261
|
+
* @see UniformState#lightDirectionEC
|
|
1262
|
+
* @see czm_lightDirectionWC
|
|
1263
|
+
*/
|
|
1264
|
+
czm_lightDirectionEC: new AutomaticUniform({
|
|
1265
|
+
size: 1,
|
|
1266
|
+
datatype: WebGLConstants.FLOAT_VEC3,
|
|
1267
|
+
getValue: function (uniformState) {
|
|
1268
|
+
return uniformState.lightDirectionEC;
|
|
1269
|
+
},
|
|
1270
|
+
}),
|
|
1271
|
+
|
|
1272
|
+
/**
|
|
1273
|
+
* An automatic GLSL uniform representing the normalized direction to the scene's light source in world coordinates.
|
|
1274
|
+
* This is commonly used for directional lighting computations.
|
|
1275
|
+
*
|
|
1276
|
+
* @example
|
|
1277
|
+
* // GLSL declaration
|
|
1278
|
+
* uniform vec3 czm_lightDirectionWC;
|
|
1279
|
+
*
|
|
1280
|
+
* // Example
|
|
1281
|
+
* float diffuse = max(dot(czm_lightDirectionWC, normalWC), 0.0);
|
|
1282
|
+
*
|
|
1283
|
+
* @see UniformState#lightDirectionWC
|
|
1284
|
+
* @see czm_lightDirectionEC
|
|
1285
|
+
*/
|
|
1286
|
+
czm_lightDirectionWC: new AutomaticUniform({
|
|
1287
|
+
size: 1,
|
|
1288
|
+
datatype: WebGLConstants.FLOAT_VEC3,
|
|
1289
|
+
getValue: function (uniformState) {
|
|
1290
|
+
return uniformState.lightDirectionWC;
|
|
1291
|
+
},
|
|
1292
|
+
}),
|
|
1293
|
+
|
|
1294
|
+
/**
|
|
1295
|
+
* An automatic GLSL uniform that represents the color of light emitted by the scene's light source. This
|
|
1296
|
+
* is equivalent to the light color multiplied by the light intensity limited to a maximum luminance of 1.0
|
|
1297
|
+
* suitable for non-HDR lighting.
|
|
1298
|
+
*
|
|
1299
|
+
* @example
|
|
1300
|
+
* // GLSL declaration
|
|
1301
|
+
* uniform vec3 czm_lightColor;
|
|
1302
|
+
*
|
|
1303
|
+
* // Example
|
|
1304
|
+
* vec3 diffuseColor = czm_lightColor * max(dot(czm_lightDirectionWC, normalWC), 0.0);
|
|
1305
|
+
*
|
|
1306
|
+
* @see UniformState#lightColor
|
|
1307
|
+
* @see czm_lightColorHdr
|
|
1308
|
+
*/
|
|
1309
|
+
czm_lightColor: new AutomaticUniform({
|
|
1310
|
+
size: 1,
|
|
1311
|
+
datatype: WebGLConstants.FLOAT_VEC3,
|
|
1312
|
+
getValue: function (uniformState) {
|
|
1313
|
+
return uniformState.lightColor;
|
|
1314
|
+
},
|
|
1315
|
+
}),
|
|
1316
|
+
|
|
1317
|
+
/**
|
|
1318
|
+
* An automatic GLSL uniform that represents the high dynamic range color of light emitted by the scene's light
|
|
1319
|
+
* source. This is equivalent to the light color multiplied by the light intensity suitable for HDR lighting.
|
|
1320
|
+
*
|
|
1321
|
+
* @example
|
|
1322
|
+
* // GLSL declaration
|
|
1323
|
+
* uniform vec3 czm_lightColorHdr;
|
|
1324
|
+
*
|
|
1325
|
+
* // Example
|
|
1326
|
+
* vec3 diffuseColor = czm_lightColorHdr * max(dot(czm_lightDirectionWC, normalWC), 0.0);
|
|
1327
|
+
*
|
|
1328
|
+
* @see UniformState#lightColorHdr
|
|
1329
|
+
* @see czm_lightColor
|
|
1330
|
+
*/
|
|
1331
|
+
czm_lightColorHdr: new AutomaticUniform({
|
|
1332
|
+
size: 1,
|
|
1333
|
+
datatype: WebGLConstants.FLOAT_VEC3,
|
|
1334
|
+
getValue: function (uniformState) {
|
|
1335
|
+
return uniformState.lightColorHdr;
|
|
1336
|
+
},
|
|
1337
|
+
}),
|
|
1338
|
+
|
|
1339
|
+
/**
|
|
1340
|
+
* An automatic GLSL uniform representing the high bits of the camera position in model
|
|
1341
|
+
* coordinates. This is used for GPU RTE to eliminate jittering artifacts when rendering
|
|
1342
|
+
* as described in {@link http://help.agi.com/AGIComponents/html/BlogPrecisionsPrecisions.htm|Precisions, Precisions}.
|
|
1343
|
+
*
|
|
1344
|
+
* @example
|
|
1345
|
+
* // GLSL declaration
|
|
1346
|
+
* uniform vec3 czm_encodedCameraPositionMCHigh;
|
|
1347
|
+
*
|
|
1348
|
+
* @see czm_encodedCameraPositionMCLow
|
|
1349
|
+
* @see czm_modelViewRelativeToEye
|
|
1350
|
+
* @see czm_modelViewProjectionRelativeToEye
|
|
1351
|
+
*/
|
|
1352
|
+
czm_encodedCameraPositionMCHigh: new AutomaticUniform({
|
|
1353
|
+
size: 1,
|
|
1354
|
+
datatype: WebGLConstants.FLOAT_VEC3,
|
|
1355
|
+
getValue: function (uniformState) {
|
|
1356
|
+
return uniformState.encodedCameraPositionMCHigh;
|
|
1357
|
+
},
|
|
1358
|
+
}),
|
|
1359
|
+
|
|
1360
|
+
/**
|
|
1361
|
+
* An automatic GLSL uniform representing the low bits of the camera position in model
|
|
1362
|
+
* coordinates. This is used for GPU RTE to eliminate jittering artifacts when rendering
|
|
1363
|
+
* as described in {@linkhttp://help.agi.com/AGIComponents/html/BlogPrecisionsPrecisions.htm|Precisions, Precisions}.
|
|
1364
|
+
*
|
|
1365
|
+
* @example
|
|
1366
|
+
* // GLSL declaration
|
|
1367
|
+
* uniform vec3 czm_encodedCameraPositionMCLow;
|
|
1368
|
+
*
|
|
1369
|
+
* @see czm_encodedCameraPositionMCHigh
|
|
1370
|
+
* @see czm_modelViewRelativeToEye
|
|
1371
|
+
* @see czm_modelViewProjectionRelativeToEye
|
|
1372
|
+
*/
|
|
1373
|
+
czm_encodedCameraPositionMCLow: new AutomaticUniform({
|
|
1374
|
+
size: 1,
|
|
1375
|
+
datatype: WebGLConstants.FLOAT_VEC3,
|
|
1376
|
+
getValue: function (uniformState) {
|
|
1377
|
+
return uniformState.encodedCameraPositionMCLow;
|
|
1378
|
+
},
|
|
1379
|
+
}),
|
|
1380
|
+
|
|
1381
|
+
/**
|
|
1382
|
+
* An automatic GLSL uniform representing the position of the viewer (camera) in world coordinates.
|
|
1383
|
+
*
|
|
1384
|
+
* @example
|
|
1385
|
+
* // GLSL declaration
|
|
1386
|
+
* uniform vec3 czm_viewerPositionWC;
|
|
1387
|
+
*/
|
|
1388
|
+
czm_viewerPositionWC: new AutomaticUniform({
|
|
1389
|
+
size: 1,
|
|
1390
|
+
datatype: WebGLConstants.FLOAT_VEC3,
|
|
1391
|
+
getValue: function (uniformState) {
|
|
1392
|
+
return Matrix4.getTranslation(
|
|
1393
|
+
uniformState.inverseView,
|
|
1394
|
+
viewerPositionWCScratch,
|
|
1395
|
+
);
|
|
1396
|
+
},
|
|
1397
|
+
}),
|
|
1398
|
+
|
|
1399
|
+
/**
|
|
1400
|
+
* An automatic GLSL uniform representing the frame number. This uniform is automatically incremented
|
|
1401
|
+
* every frame.
|
|
1402
|
+
*
|
|
1403
|
+
* @example
|
|
1404
|
+
* // GLSL declaration
|
|
1405
|
+
* uniform float czm_frameNumber;
|
|
1406
|
+
*/
|
|
1407
|
+
czm_frameNumber: new AutomaticUniform({
|
|
1408
|
+
size: 1,
|
|
1409
|
+
datatype: WebGLConstants.FLOAT,
|
|
1410
|
+
getValue: function (uniformState) {
|
|
1411
|
+
return uniformState.frameState.frameNumber;
|
|
1412
|
+
},
|
|
1413
|
+
}),
|
|
1414
|
+
|
|
1415
|
+
/**
|
|
1416
|
+
* An automatic GLSL uniform representing the current morph transition time between
|
|
1417
|
+
* 2D/Columbus View and 3D, with 0.0 being 2D or Columbus View and 1.0 being 3D.
|
|
1418
|
+
*
|
|
1419
|
+
* @example
|
|
1420
|
+
* // GLSL declaration
|
|
1421
|
+
* uniform float czm_morphTime;
|
|
1422
|
+
*
|
|
1423
|
+
* // Example
|
|
1424
|
+
* vec4 p = czm_columbusViewMorph(position2D, position3D, czm_morphTime);
|
|
1425
|
+
*/
|
|
1426
|
+
czm_morphTime: new AutomaticUniform({
|
|
1427
|
+
size: 1,
|
|
1428
|
+
datatype: WebGLConstants.FLOAT,
|
|
1429
|
+
getValue: function (uniformState) {
|
|
1430
|
+
return uniformState.frameState.morphTime;
|
|
1431
|
+
},
|
|
1432
|
+
}),
|
|
1433
|
+
|
|
1434
|
+
/**
|
|
1435
|
+
* An automatic GLSL uniform representing the current {@link SceneMode}, expressed
|
|
1436
|
+
* as a float.
|
|
1437
|
+
*
|
|
1438
|
+
* @example
|
|
1439
|
+
* // GLSL declaration
|
|
1440
|
+
* uniform float czm_sceneMode;
|
|
1441
|
+
*
|
|
1442
|
+
* // Example
|
|
1443
|
+
* if (czm_sceneMode == czm_sceneMode2D)
|
|
1444
|
+
* {
|
|
1445
|
+
* eyeHeightSq = czm_eyeHeight2D.y;
|
|
1446
|
+
* }
|
|
1447
|
+
*
|
|
1448
|
+
* @see czm_sceneMode2D
|
|
1449
|
+
* @see czm_sceneModeColumbusView
|
|
1450
|
+
* @see czm_sceneMode3D
|
|
1451
|
+
* @see czm_sceneModeMorphing
|
|
1452
|
+
*/
|
|
1453
|
+
czm_sceneMode: new AutomaticUniform({
|
|
1454
|
+
size: 1,
|
|
1455
|
+
datatype: WebGLConstants.FLOAT,
|
|
1456
|
+
getValue: function (uniformState) {
|
|
1457
|
+
return uniformState.frameState.mode;
|
|
1458
|
+
},
|
|
1459
|
+
}),
|
|
1460
|
+
|
|
1461
|
+
/**
|
|
1462
|
+
* An automatic GLSL uniform representing the current rendering pass.
|
|
1463
|
+
*
|
|
1464
|
+
* @example
|
|
1465
|
+
* // GLSL declaration
|
|
1466
|
+
* uniform float czm_pass;
|
|
1467
|
+
*
|
|
1468
|
+
* // Example
|
|
1469
|
+
* if ((czm_pass == czm_passTranslucent) && isOpaque())
|
|
1470
|
+
* {
|
|
1471
|
+
* gl_Position *= 0.0; // Cull opaque geometry in the translucent pass
|
|
1472
|
+
* }
|
|
1473
|
+
*/
|
|
1474
|
+
czm_pass: new AutomaticUniform({
|
|
1475
|
+
size: 1,
|
|
1476
|
+
datatype: WebGLConstants.FLOAT,
|
|
1477
|
+
getValue: function (uniformState) {
|
|
1478
|
+
return uniformState.pass;
|
|
1479
|
+
},
|
|
1480
|
+
}),
|
|
1481
|
+
|
|
1482
|
+
/**
|
|
1483
|
+
* An automatic GLSL uniform representing the current scene background color.
|
|
1484
|
+
*
|
|
1485
|
+
* @example
|
|
1486
|
+
* // GLSL declaration
|
|
1487
|
+
* uniform vec4 czm_backgroundColor;
|
|
1488
|
+
*
|
|
1489
|
+
* // Example: If the given color's RGB matches the background color, invert it.
|
|
1490
|
+
* vec4 adjustColorForContrast(vec4 color)
|
|
1491
|
+
* {
|
|
1492
|
+
* if (czm_backgroundColor.rgb == color.rgb)
|
|
1493
|
+
* {
|
|
1494
|
+
* color.rgb = vec3(1.0) - color.rgb;
|
|
1495
|
+
* }
|
|
1496
|
+
*
|
|
1497
|
+
* return color;
|
|
1498
|
+
* }
|
|
1499
|
+
*/
|
|
1500
|
+
czm_backgroundColor: new AutomaticUniform({
|
|
1501
|
+
size: 1,
|
|
1502
|
+
datatype: WebGLConstants.FLOAT_VEC4,
|
|
1503
|
+
getValue: function (uniformState) {
|
|
1504
|
+
return uniformState.backgroundColor;
|
|
1505
|
+
},
|
|
1506
|
+
}),
|
|
1507
|
+
|
|
1508
|
+
/**
|
|
1509
|
+
* An automatic GLSL uniform containing the BRDF look up texture used for image-based lighting computations.
|
|
1510
|
+
*
|
|
1511
|
+
* @example
|
|
1512
|
+
* // GLSL declaration
|
|
1513
|
+
* uniform sampler2D czm_brdfLut;
|
|
1514
|
+
*
|
|
1515
|
+
* // Example: For a given roughness and NdotV value, find the material's BRDF information in the red and green channels
|
|
1516
|
+
* float roughness = 0.5;
|
|
1517
|
+
* float NdotV = dot(normal, view);
|
|
1518
|
+
* vec2 brdfLut = texture(czm_brdfLut, vec2(NdotV, roughness)).rg;
|
|
1519
|
+
*/
|
|
1520
|
+
czm_brdfLut: new AutomaticUniform({
|
|
1521
|
+
size: 1,
|
|
1522
|
+
datatype: WebGLConstants.SAMPLER_2D,
|
|
1523
|
+
getValue: function (uniformState) {
|
|
1524
|
+
return uniformState.brdfLut;
|
|
1525
|
+
},
|
|
1526
|
+
}),
|
|
1527
|
+
|
|
1528
|
+
/**
|
|
1529
|
+
* An automatic GLSL uniform containing the environment map used within the scene.
|
|
1530
|
+
*
|
|
1531
|
+
* @example
|
|
1532
|
+
* // GLSL declaration
|
|
1533
|
+
* uniform samplerCube czm_environmentMap;
|
|
1534
|
+
*
|
|
1535
|
+
* // Example: Create a perfect reflection of the environment map on a model
|
|
1536
|
+
* float reflected = reflect(view, normal);
|
|
1537
|
+
* vec4 reflectedColor = texture(czm_environmentMap, reflected);
|
|
1538
|
+
*/
|
|
1539
|
+
czm_environmentMap: new AutomaticUniform({
|
|
1540
|
+
size: 1,
|
|
1541
|
+
datatype: WebGLConstants.SAMPLER_CUBE,
|
|
1542
|
+
getValue: function (uniformState) {
|
|
1543
|
+
return uniformState.environmentMap;
|
|
1544
|
+
},
|
|
1545
|
+
}),
|
|
1546
|
+
|
|
1547
|
+
/**
|
|
1548
|
+
* An automatic GLSL uniform containing the specular environment cube map used within the scene.
|
|
1549
|
+
*
|
|
1550
|
+
* @example
|
|
1551
|
+
* // GLSL declaration
|
|
1552
|
+
* uniform samplerCube czm_specularEnvironmentMaps;
|
|
1553
|
+
*/
|
|
1554
|
+
czm_specularEnvironmentMaps: new AutomaticUniform({
|
|
1555
|
+
size: 1,
|
|
1556
|
+
datatype: WebGLConstants.SAMPLER_CUBE,
|
|
1557
|
+
getValue: function (uniformState) {
|
|
1558
|
+
return uniformState.specularEnvironmentMaps;
|
|
1559
|
+
},
|
|
1560
|
+
}),
|
|
1561
|
+
|
|
1562
|
+
/**
|
|
1563
|
+
* An automatic GLSL uniform containing the maximum valid level-of-detail of the specular environment cube map used within the scene.
|
|
1564
|
+
*
|
|
1565
|
+
* @example
|
|
1566
|
+
* // GLSL declaration
|
|
1567
|
+
* uniform float czm_specularEnvironmentMapsMaximumLOD;
|
|
1568
|
+
*/
|
|
1569
|
+
czm_specularEnvironmentMapsMaximumLOD: new AutomaticUniform({
|
|
1570
|
+
size: 1,
|
|
1571
|
+
datatype: WebGLConstants.FLOAT,
|
|
1572
|
+
getValue: function (uniformState) {
|
|
1573
|
+
return uniformState.specularEnvironmentMapsMaximumLOD;
|
|
1574
|
+
},
|
|
1575
|
+
}),
|
|
1576
|
+
|
|
1577
|
+
/**
|
|
1578
|
+
* An automatic GLSL uniform containing the spherical harmonic coefficients used within the scene.
|
|
1579
|
+
*
|
|
1580
|
+
* @example
|
|
1581
|
+
* // GLSL declaration
|
|
1582
|
+
* uniform vec3[9] czm_sphericalHarmonicCoefficients;
|
|
1583
|
+
*/
|
|
1584
|
+
czm_sphericalHarmonicCoefficients: new AutomaticUniform({
|
|
1585
|
+
size: 9,
|
|
1586
|
+
datatype: WebGLConstants.FLOAT_VEC3,
|
|
1587
|
+
getValue: function (uniformState) {
|
|
1588
|
+
return uniformState.sphericalHarmonicCoefficients;
|
|
1589
|
+
},
|
|
1590
|
+
}),
|
|
1591
|
+
|
|
1592
|
+
/**
|
|
1593
|
+
* An automatic GLSL uniform representing a 3x3 rotation matrix that transforms
|
|
1594
|
+
* from True Equator Mean Equinox (TEME) axes to the pseudo-fixed axes at the current scene time.
|
|
1595
|
+
*
|
|
1596
|
+
* @example
|
|
1597
|
+
* // GLSL declaration
|
|
1598
|
+
* uniform mat3 czm_temeToPseudoFixed;
|
|
1599
|
+
*
|
|
1600
|
+
* // Example
|
|
1601
|
+
* vec3 pseudoFixed = czm_temeToPseudoFixed * teme;
|
|
1602
|
+
*
|
|
1603
|
+
* @see UniformState#temeToPseudoFixedMatrix
|
|
1604
|
+
* @see Transforms.computeTemeToPseudoFixedMatrix
|
|
1605
|
+
*/
|
|
1606
|
+
czm_temeToPseudoFixed: new AutomaticUniform({
|
|
1607
|
+
size: 1,
|
|
1608
|
+
datatype: WebGLConstants.FLOAT_MAT3,
|
|
1609
|
+
getValue: function (uniformState) {
|
|
1610
|
+
return uniformState.temeToPseudoFixedMatrix;
|
|
1611
|
+
},
|
|
1612
|
+
}),
|
|
1613
|
+
|
|
1614
|
+
/**
|
|
1615
|
+
* An automatic GLSL uniform representing the ratio of canvas coordinate space to canvas pixel space.
|
|
1616
|
+
*
|
|
1617
|
+
* @example
|
|
1618
|
+
* uniform float czm_pixelRatio;
|
|
1619
|
+
*/
|
|
1620
|
+
czm_pixelRatio: new AutomaticUniform({
|
|
1621
|
+
size: 1,
|
|
1622
|
+
datatype: WebGLConstants.FLOAT,
|
|
1623
|
+
getValue: function (uniformState) {
|
|
1624
|
+
return uniformState.pixelRatio;
|
|
1625
|
+
},
|
|
1626
|
+
}),
|
|
1627
|
+
|
|
1628
|
+
/**
|
|
1629
|
+
* An automatic GLSL uniform scalar used to mix a color with the fog color based on the distance to the camera.
|
|
1630
|
+
*
|
|
1631
|
+
* @see czm_fog
|
|
1632
|
+
*/
|
|
1633
|
+
czm_fogDensity: new AutomaticUniform({
|
|
1634
|
+
size: 1,
|
|
1635
|
+
datatype: WebGLConstants.FLOAT,
|
|
1636
|
+
getValue: function (uniformState) {
|
|
1637
|
+
return uniformState.fogDensity;
|
|
1638
|
+
},
|
|
1639
|
+
}),
|
|
1640
|
+
|
|
1641
|
+
/**
|
|
1642
|
+
* An automatic GLSL uniform scalar used to mix a color with the fog color based on the distance to the camera.
|
|
1643
|
+
*
|
|
1644
|
+
* @see czm_fog
|
|
1645
|
+
*/
|
|
1646
|
+
czm_fogVisualDensityScalar: new AutomaticUniform({
|
|
1647
|
+
size: 1,
|
|
1648
|
+
datatype: WebGLConstants.FLOAT,
|
|
1649
|
+
getValue: function (uniformState) {
|
|
1650
|
+
return uniformState.fogVisualDensityScalar;
|
|
1651
|
+
},
|
|
1652
|
+
}),
|
|
1653
|
+
|
|
1654
|
+
/**
|
|
1655
|
+
* An automatic GLSL uniform scalar used to set a minimum brightness when dynamic lighting is applied to fog.
|
|
1656
|
+
*
|
|
1657
|
+
* @see czm_fog
|
|
1658
|
+
*/
|
|
1659
|
+
czm_fogMinimumBrightness: new AutomaticUniform({
|
|
1660
|
+
size: 1,
|
|
1661
|
+
datatype: WebGLConstants.FLOAT,
|
|
1662
|
+
getValue: function (uniformState) {
|
|
1663
|
+
return uniformState.fogMinimumBrightness;
|
|
1664
|
+
},
|
|
1665
|
+
}),
|
|
1666
|
+
|
|
1667
|
+
/**
|
|
1668
|
+
* An automatic uniform representing the color shift for the atmosphere in HSB color space
|
|
1669
|
+
*
|
|
1670
|
+
* @example
|
|
1671
|
+
* uniform vec3 czm_atmosphereHsbShift;
|
|
1672
|
+
*/
|
|
1673
|
+
czm_atmosphereHsbShift: new AutomaticUniform({
|
|
1674
|
+
size: 1,
|
|
1675
|
+
datatype: WebGLConstants.FLOAT_VEC3,
|
|
1676
|
+
getValue: function (uniformState) {
|
|
1677
|
+
return uniformState.atmosphereHsbShift;
|
|
1678
|
+
},
|
|
1679
|
+
}),
|
|
1680
|
+
/**
|
|
1681
|
+
* An automatic uniform representing the intensity of the light that is used for computing the atmosphere color
|
|
1682
|
+
*
|
|
1683
|
+
* @example
|
|
1684
|
+
* uniform float czm_atmosphereLightIntensity;
|
|
1685
|
+
*/
|
|
1686
|
+
czm_atmosphereLightIntensity: new AutomaticUniform({
|
|
1687
|
+
size: 1,
|
|
1688
|
+
datatype: WebGLConstants.FLOAT,
|
|
1689
|
+
getValue: function (uniformState) {
|
|
1690
|
+
return uniformState.atmosphereLightIntensity;
|
|
1691
|
+
},
|
|
1692
|
+
}),
|
|
1693
|
+
/**
|
|
1694
|
+
* An automatic uniform representing the Rayleigh scattering coefficient used when computing the atmosphere scattering
|
|
1695
|
+
*
|
|
1696
|
+
* @example
|
|
1697
|
+
* uniform vec3 czm_atmosphereRayleighCoefficient;
|
|
1698
|
+
*/
|
|
1699
|
+
czm_atmosphereRayleighCoefficient: new AutomaticUniform({
|
|
1700
|
+
size: 1,
|
|
1701
|
+
datatype: WebGLConstants.FLOAT_VEC3,
|
|
1702
|
+
getValue: function (uniformState) {
|
|
1703
|
+
return uniformState.atmosphereRayleighCoefficient;
|
|
1704
|
+
},
|
|
1705
|
+
}),
|
|
1706
|
+
/**
|
|
1707
|
+
* An automatic uniform representing the Rayleigh scale height in meters used for computing atmosphere scattering.
|
|
1708
|
+
*
|
|
1709
|
+
* @example
|
|
1710
|
+
* uniform vec3 czm_atmosphereRayleighScaleHeight;
|
|
1711
|
+
*/
|
|
1712
|
+
czm_atmosphereRayleighScaleHeight: new AutomaticUniform({
|
|
1713
|
+
size: 1,
|
|
1714
|
+
datatype: WebGLConstants.FLOAT,
|
|
1715
|
+
getValue: function (uniformState) {
|
|
1716
|
+
return uniformState.atmosphereRayleighScaleHeight;
|
|
1717
|
+
},
|
|
1718
|
+
}),
|
|
1719
|
+
/**
|
|
1720
|
+
* An automatic uniform representing the Mie scattering coefficient used when computing atmosphere scattering.
|
|
1721
|
+
*
|
|
1722
|
+
* @example
|
|
1723
|
+
* uniform vec3 czm_atmosphereMieCoefficient;
|
|
1724
|
+
*/
|
|
1725
|
+
czm_atmosphereMieCoefficient: new AutomaticUniform({
|
|
1726
|
+
size: 1,
|
|
1727
|
+
datatype: WebGLConstants.FLOAT_VEC3,
|
|
1728
|
+
getValue: function (uniformState) {
|
|
1729
|
+
return uniformState.atmosphereMieCoefficient;
|
|
1730
|
+
},
|
|
1731
|
+
}),
|
|
1732
|
+
/**
|
|
1733
|
+
* An automatic uniform storign the Mie scale height used when computing atmosphere scattering.
|
|
1734
|
+
*
|
|
1735
|
+
* @example
|
|
1736
|
+
* uniform float czm_atmosphereMieScaleHeight;
|
|
1737
|
+
*/
|
|
1738
|
+
czm_atmosphereMieScaleHeight: new AutomaticUniform({
|
|
1739
|
+
size: 1,
|
|
1740
|
+
datatype: WebGLConstants.FLOAT,
|
|
1741
|
+
getValue: function (uniformState) {
|
|
1742
|
+
return uniformState.atmosphereMieScaleHeight;
|
|
1743
|
+
},
|
|
1744
|
+
}),
|
|
1745
|
+
/**
|
|
1746
|
+
* An automatic uniform representing the anisotropy of the medium to consider for Mie scattering.
|
|
1747
|
+
*
|
|
1748
|
+
* @example
|
|
1749
|
+
* uniform float czm_atmosphereAnisotropy;
|
|
1750
|
+
*/
|
|
1751
|
+
czm_atmosphereMieAnisotropy: new AutomaticUniform({
|
|
1752
|
+
size: 1,
|
|
1753
|
+
datatype: WebGLConstants.FLOAT,
|
|
1754
|
+
getValue: function (uniformState) {
|
|
1755
|
+
return uniformState.atmosphereMieAnisotropy;
|
|
1756
|
+
},
|
|
1757
|
+
}),
|
|
1758
|
+
|
|
1759
|
+
/**
|
|
1760
|
+
* An automatic uniform representing which light source to use for dynamic lighting
|
|
1761
|
+
*
|
|
1762
|
+
* @example
|
|
1763
|
+
* uniform float czm_atmosphereDynamicLighting
|
|
1764
|
+
*/
|
|
1765
|
+
czm_atmosphereDynamicLighting: new AutomaticUniform({
|
|
1766
|
+
size: 1,
|
|
1767
|
+
datatype: WebGLConstants.FLOAT,
|
|
1768
|
+
getValue: function (uniformState) {
|
|
1769
|
+
return uniformState.atmosphereDynamicLighting;
|
|
1770
|
+
},
|
|
1771
|
+
}),
|
|
1772
|
+
|
|
1773
|
+
/**
|
|
1774
|
+
* An automatic GLSL uniform representing the splitter position to use when rendering with a splitter.
|
|
1775
|
+
* This will be in pixel coordinates relative to the canvas.
|
|
1776
|
+
*
|
|
1777
|
+
* @example
|
|
1778
|
+
* // GLSL declaration
|
|
1779
|
+
* uniform float czm_splitPosition;
|
|
1780
|
+
*/
|
|
1781
|
+
czm_splitPosition: new AutomaticUniform({
|
|
1782
|
+
size: 1,
|
|
1783
|
+
datatype: WebGLConstants.FLOAT,
|
|
1784
|
+
getValue: function (uniformState) {
|
|
1785
|
+
return uniformState.splitPosition;
|
|
1786
|
+
},
|
|
1787
|
+
}),
|
|
1788
|
+
|
|
1789
|
+
/**
|
|
1790
|
+
* An automatic GLSL uniform scalar representing the geometric tolerance per meter
|
|
1791
|
+
*/
|
|
1792
|
+
czm_geometricToleranceOverMeter: new AutomaticUniform({
|
|
1793
|
+
size: 1,
|
|
1794
|
+
datatype: WebGLConstants.FLOAT,
|
|
1795
|
+
getValue: function (uniformState) {
|
|
1796
|
+
return uniformState.geometricToleranceOverMeter;
|
|
1797
|
+
},
|
|
1798
|
+
}),
|
|
1799
|
+
|
|
1800
|
+
/**
|
|
1801
|
+
* An automatic GLSL uniform representing the distance from the camera at which to disable the depth test of billboards, labels and points
|
|
1802
|
+
* to, for example, prevent clipping against terrain. When set to zero, the depth test should always be applied. When less than zero,
|
|
1803
|
+
* the depth test should never be applied.
|
|
1804
|
+
*/
|
|
1805
|
+
czm_minimumDisableDepthTestDistance: new AutomaticUniform({
|
|
1806
|
+
size: 1,
|
|
1807
|
+
datatype: WebGLConstants.FLOAT,
|
|
1808
|
+
getValue: function (uniformState) {
|
|
1809
|
+
return uniformState.minimumDisableDepthTestDistance;
|
|
1810
|
+
},
|
|
1811
|
+
}),
|
|
1812
|
+
|
|
1813
|
+
/**
|
|
1814
|
+
* An automatic GLSL uniform that will be the highlight color of unclassified 3D Tiles.
|
|
1815
|
+
*/
|
|
1816
|
+
czm_invertClassificationColor: new AutomaticUniform({
|
|
1817
|
+
size: 1,
|
|
1818
|
+
datatype: WebGLConstants.FLOAT_VEC4,
|
|
1819
|
+
getValue: function (uniformState) {
|
|
1820
|
+
return uniformState.invertClassificationColor;
|
|
1821
|
+
},
|
|
1822
|
+
}),
|
|
1823
|
+
|
|
1824
|
+
/**
|
|
1825
|
+
* An automatic GLSL uniform that is used for gamma correction.
|
|
1826
|
+
*/
|
|
1827
|
+
czm_gamma: new AutomaticUniform({
|
|
1828
|
+
size: 1,
|
|
1829
|
+
datatype: WebGLConstants.FLOAT,
|
|
1830
|
+
getValue: function (uniformState) {
|
|
1831
|
+
return uniformState.gamma;
|
|
1832
|
+
},
|
|
1833
|
+
}),
|
|
1834
|
+
|
|
1835
|
+
/**
|
|
1836
|
+
* An automatic GLSL uniform that stores the ellipsoid radii.
|
|
1837
|
+
*/
|
|
1838
|
+
czm_ellipsoidRadii: new AutomaticUniform({
|
|
1839
|
+
size: 1,
|
|
1840
|
+
datatype: WebGLConstants.FLOAT_VEC3,
|
|
1841
|
+
getValue: function (uniformState) {
|
|
1842
|
+
return uniformState.ellipsoid.radii;
|
|
1843
|
+
},
|
|
1844
|
+
}),
|
|
1845
|
+
|
|
1846
|
+
/**
|
|
1847
|
+
* An automatic GLSL uniform that stores the ellipsoid inverse radii.
|
|
1848
|
+
*/
|
|
1849
|
+
czm_ellipsoidInverseRadii: new AutomaticUniform({
|
|
1850
|
+
size: 1,
|
|
1851
|
+
datatype: WebGLConstants.FLOAT_VEC3,
|
|
1852
|
+
getValue: function (uniformState) {
|
|
1853
|
+
return uniformState.ellipsoid.oneOverRadii;
|
|
1854
|
+
},
|
|
1855
|
+
}),
|
|
1856
|
+
};
|
|
1857
|
+
export default AutomaticUniforms;
|