deeptwins-cesium-engine 0.0.3

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Files changed (2085) hide show
  1. package/Build/ThirdParty/Workers/zip-web-worker.js +640 -0
  2. package/Build/Workers/chunk-2363JE27.js +163 -0
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  1974. package/Source/Shaders/SunVS.js +30 -0
  1975. package/Source/Shaders/Vector3DTileClampedPolylinesFS.glsl +48 -0
  1976. package/Source/Shaders/Vector3DTileClampedPolylinesFS.js +50 -0
  1977. package/Source/Shaders/Vector3DTileClampedPolylinesVS.glsl +85 -0
  1978. package/Source/Shaders/Vector3DTileClampedPolylinesVS.js +87 -0
  1979. package/Source/Shaders/Vector3DTilePolylinesVS.glsl +22 -0
  1980. package/Source/Shaders/Vector3DTilePolylinesVS.js +24 -0
  1981. package/Source/Shaders/VectorTileVS.glsl +9 -0
  1982. package/Source/Shaders/VectorTileVS.js +11 -0
  1983. package/Source/Shaders/ViewportQuadFS.glsl +16 -0
  1984. package/Source/Shaders/ViewportQuadFS.js +18 -0
  1985. package/Source/Shaders/ViewportQuadVS.glsl +10 -0
  1986. package/Source/Shaders/ViewportQuadVS.js +12 -0
  1987. package/Source/Shaders/Voxels/IntersectBox.glsl +34 -0
  1988. package/Source/Shaders/Voxels/IntersectBox.js +36 -0
  1989. package/Source/Shaders/Voxels/IntersectCylinder.glsl +142 -0
  1990. package/Source/Shaders/Voxels/IntersectCylinder.js +144 -0
  1991. package/Source/Shaders/Voxels/IntersectDepth.glsl +27 -0
  1992. package/Source/Shaders/Voxels/IntersectDepth.js +29 -0
  1993. package/Source/Shaders/Voxels/IntersectEllipsoid.glsl +330 -0
  1994. package/Source/Shaders/Voxels/IntersectEllipsoid.js +332 -0
  1995. package/Source/Shaders/Voxels/IntersectLongitude.glsl +114 -0
  1996. package/Source/Shaders/Voxels/IntersectLongitude.js +116 -0
  1997. package/Source/Shaders/Voxels/IntersectPlane.glsl +80 -0
  1998. package/Source/Shaders/Voxels/IntersectPlane.js +82 -0
  1999. package/Source/Shaders/Voxels/Intersection.glsl +50 -0
  2000. package/Source/Shaders/Voxels/Intersection.js +52 -0
  2001. package/Source/Shaders/Voxels/IntersectionUtils.glsl +167 -0
  2002. package/Source/Shaders/Voxels/IntersectionUtils.js +169 -0
  2003. package/Source/Shaders/Voxels/Megatexture.glsl +123 -0
  2004. package/Source/Shaders/Voxels/Megatexture.js +125 -0
  2005. package/Source/Shaders/Voxels/Octree.glsl +257 -0
  2006. package/Source/Shaders/Voxels/Octree.js +259 -0
  2007. package/Source/Shaders/Voxels/VoxelFS.glsl +267 -0
  2008. package/Source/Shaders/Voxels/VoxelFS.js +269 -0
  2009. package/Source/Shaders/Voxels/VoxelUtils.glsl +12 -0
  2010. package/Source/Shaders/Voxels/VoxelUtils.js +14 -0
  2011. package/Source/Shaders/Voxels/VoxelVS.glsl +11 -0
  2012. package/Source/Shaders/Voxels/VoxelVS.js +13 -0
  2013. package/Source/Shaders/Voxels/convertLocalToBoxUv.glsl +30 -0
  2014. package/Source/Shaders/Voxels/convertLocalToBoxUv.js +32 -0
  2015. package/Source/Shaders/Voxels/convertLocalToCylinderUv.glsl +97 -0
  2016. package/Source/Shaders/Voxels/convertLocalToCylinderUv.js +99 -0
  2017. package/Source/Shaders/Voxels/convertLocalToEllipsoidUv.glsl +193 -0
  2018. package/Source/Shaders/Voxels/convertLocalToEllipsoidUv.js +195 -0
  2019. package/Source/ThirdParty/Workers/basis_transcoder.js +21 -0
  2020. package/Source/ThirdParty/Workers/package.json +1 -0
  2021. package/Source/ThirdParty/Workers/zip-web-worker.js +1 -0
  2022. package/Source/ThirdParty/basis_transcoder.wasm +0 -0
  2023. package/Source/ThirdParty/draco_decoder.wasm +0 -0
  2024. package/Source/ThirdParty/google-earth-dbroot-parser.js +8337 -0
  2025. package/Source/ThirdParty/wasm_splats_bg.wasm +0 -0
  2026. package/Source/ThirdParty/zip-module.wasm +0 -0
  2027. package/Source/Widget/CesiumWidget.css +119 -0
  2028. package/Source/Widget/CesiumWidget.js +1606 -0
  2029. package/Source/Widget/lighter.css +14 -0
  2030. package/Source/Workers/combineGeometry.js +13 -0
  2031. package/Source/Workers/createBoxGeometry.js +10 -0
  2032. package/Source/Workers/createBoxOutlineGeometry.js +10 -0
  2033. package/Source/Workers/createCircleGeometry.js +18 -0
  2034. package/Source/Workers/createCircleOutlineGeometry.js +18 -0
  2035. package/Source/Workers/createCoplanarPolygonGeometry.js +10 -0
  2036. package/Source/Workers/createCoplanarPolygonOutlineGeometry.js +15 -0
  2037. package/Source/Workers/createCorridorGeometry.js +12 -0
  2038. package/Source/Workers/createCorridorOutlineGeometry.js +17 -0
  2039. package/Source/Workers/createCylinderGeometry.js +10 -0
  2040. package/Source/Workers/createCylinderOutlineGeometry.js +10 -0
  2041. package/Source/Workers/createEllipseGeometry.js +14 -0
  2042. package/Source/Workers/createEllipseOutlineGeometry.js +14 -0
  2043. package/Source/Workers/createEllipsoidGeometry.js +10 -0
  2044. package/Source/Workers/createEllipsoidOutlineGeometry.js +13 -0
  2045. package/Source/Workers/createFrustumGeometry.js +10 -0
  2046. package/Source/Workers/createFrustumOutlineGeometry.js +10 -0
  2047. package/Source/Workers/createGeometry.js +78 -0
  2048. package/Source/Workers/createGroundPolylineGeometry.js +16 -0
  2049. package/Source/Workers/createPlaneGeometry.js +10 -0
  2050. package/Source/Workers/createPlaneOutlineGeometry.js +10 -0
  2051. package/Source/Workers/createPolygonGeometry.js +12 -0
  2052. package/Source/Workers/createPolygonOutlineGeometry.js +12 -0
  2053. package/Source/Workers/createPolylineGeometry.js +12 -0
  2054. package/Source/Workers/createPolylineVolumeGeometry.js +17 -0
  2055. package/Source/Workers/createPolylineVolumeOutlineGeometry.js +22 -0
  2056. package/Source/Workers/createRectangleGeometry.js +14 -0
  2057. package/Source/Workers/createRectangleOutlineGeometry.js +17 -0
  2058. package/Source/Workers/createSimplePolylineGeometry.js +17 -0
  2059. package/Source/Workers/createSphereGeometry.js +10 -0
  2060. package/Source/Workers/createSphereOutlineGeometry.js +10 -0
  2061. package/Source/Workers/createTaskProcessorWorker.js +113 -0
  2062. package/Source/Workers/createVectorTileClampedPolylines.js +541 -0
  2063. package/Source/Workers/createVectorTileGeometries.js +414 -0
  2064. package/Source/Workers/createVectorTilePoints.js +81 -0
  2065. package/Source/Workers/createVectorTilePolygons.js +412 -0
  2066. package/Source/Workers/createVectorTilePolylines.js +210 -0
  2067. package/Source/Workers/createVerticesFromCesium3DTilesTerrain.js +46 -0
  2068. package/Source/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +651 -0
  2069. package/Source/Workers/createVerticesFromHeightmap.js +53 -0
  2070. package/Source/Workers/createVerticesFromQuantizedTerrainMesh.js +549 -0
  2071. package/Source/Workers/createWallGeometry.js +12 -0
  2072. package/Source/Workers/createWallOutlineGeometry.js +12 -0
  2073. package/Source/Workers/decodeDraco.js +383 -0
  2074. package/Source/Workers/decodeGoogleEarthEnterprisePacket.js +268 -0
  2075. package/Source/Workers/decodeI3S.js +1652 -0
  2076. package/Source/Workers/gaussianSplatSorter.js +34 -0
  2077. package/Source/Workers/gaussianSplatTextureGenerator.js +39 -0
  2078. package/Source/Workers/incrementallyBuildTerrainPicker.js +108 -0
  2079. package/Source/Workers/transcodeKTX2.js +308 -0
  2080. package/Source/Workers/transferTypedArrayTest.js +16 -0
  2081. package/Source/Workers/upsampleQuantizedTerrainMesh.js +681 -0
  2082. package/Source/Workers/upsampleVerticesFromCesium3DTilesTerrain.js +55 -0
  2083. package/index.d.ts +46026 -0
  2084. package/index.js +1227 -0
  2085. package/package.json +79 -0
@@ -0,0 +1,2910 @@
1
+ import BoundingSphere from "../Core/BoundingSphere.js";
2
+ import BoxOutlineGeometry from "../Core/BoxOutlineGeometry.js";
3
+ import Cartesian2 from "../Core/Cartesian2.js";
4
+ import Cartesian3 from "../Core/Cartesian3.js";
5
+ import Cartesian4 from "../Core/Cartesian4.js";
6
+ import Cartographic from "../Core/Cartographic.js";
7
+ import clone from "../Core/clone.js";
8
+ import Color from "../Core/Color.js";
9
+ import ColorGeometryInstanceAttribute from "../Core/ColorGeometryInstanceAttribute.js";
10
+ import combine from "../Core/combine.js";
11
+ import defined from "../Core/defined.js";
12
+ import destroyObject from "../Core/destroyObject.js";
13
+ import DeveloperError from "../Core/DeveloperError.js";
14
+ import Event from "../Core/Event.js";
15
+ import GeometryInstance from "../Core/GeometryInstance.js";
16
+ import GeometryPipeline from "../Core/GeometryPipeline.js";
17
+ import IndexDatatype from "../Core/IndexDatatype.js";
18
+ import Intersect from "../Core/Intersect.js";
19
+ import CesiumMath from "../Core/Math.js";
20
+ import Matrix4 from "../Core/Matrix4.js";
21
+ import NearFarScalar from "../Core/NearFarScalar.js";
22
+ import OrientedBoundingBox from "../Core/OrientedBoundingBox.js";
23
+ import OrthographicFrustum from "../Core/OrthographicFrustum.js";
24
+ import PrimitiveType from "../Core/PrimitiveType.js";
25
+ import Rectangle from "../Core/Rectangle.js";
26
+ import SphereOutlineGeometry from "../Core/SphereOutlineGeometry.js";
27
+ import VerticalExaggeration from "../Core/VerticalExaggeration.js";
28
+ import TerrainQuantization from "../Core/TerrainQuantization.js";
29
+ import Visibility from "../Core/Visibility.js";
30
+ import WebMercatorProjection from "../Core/WebMercatorProjection.js";
31
+ import Buffer from "../Renderer/Buffer.js";
32
+ import BufferUsage from "../Renderer/BufferUsage.js";
33
+ import ContextLimits from "../Renderer/ContextLimits.js";
34
+ import DrawCommand from "../Renderer/DrawCommand.js";
35
+ import Pass from "../Renderer/Pass.js";
36
+ import RenderState from "../Renderer/RenderState.js";
37
+ import VertexArray from "../Renderer/VertexArray.js";
38
+ import BlendingState from "./BlendingState.js";
39
+ import ClippingPlaneCollection from "./ClippingPlaneCollection.js";
40
+ import ClippingPolygonCollection from "./ClippingPolygonCollection.js";
41
+ import DepthFunction from "./DepthFunction.js";
42
+ import GlobeSurfaceTile from "./GlobeSurfaceTile.js";
43
+ import ImageryLayer from "./ImageryLayer.js";
44
+ import ImageryState from "./ImageryState.js";
45
+ import PerInstanceColorAppearance from "./PerInstanceColorAppearance.js";
46
+ import Primitive from "./Primitive.js";
47
+ import QuadtreeTileLoadState from "./QuadtreeTileLoadState.js";
48
+ import SceneMode from "./SceneMode.js";
49
+ import ShadowMode from "./ShadowMode.js";
50
+ import TerrainFillMesh from "./TerrainFillMesh.js";
51
+ import TerrainState from "./TerrainState.js";
52
+ import TileBoundingRegion from "./TileBoundingRegion.js";
53
+ import TileSelectionResult from "./TileSelectionResult.js";
54
+
55
+ /**
56
+ * Provides quadtree tiles representing the surface of the globe. This type is intended to be used
57
+ * with {@link QuadtreePrimitive}.
58
+ *
59
+ * @alias GlobeSurfaceTileProvider
60
+ * @constructor
61
+ *
62
+ * @param {TerrainProvider} options.terrainProvider The terrain provider that describes the surface geometry.
63
+ * @param {ImageryLayerCollection} option.imageryLayers The collection of imagery layers describing the shading of the surface.
64
+ * @param {GlobeSurfaceShaderSet} options.surfaceShaderSet The set of shaders used to render the surface.
65
+ *
66
+ * @private
67
+ */
68
+ function GlobeSurfaceTileProvider(options) {
69
+ //>>includeStart('debug', pragmas.debug);
70
+ if (!defined(options)) {
71
+ throw new DeveloperError("options is required.");
72
+ }
73
+ if (!defined(options.terrainProvider)) {
74
+ throw new DeveloperError("options.terrainProvider is required.");
75
+ } else if (!defined(options.imageryLayers)) {
76
+ throw new DeveloperError("options.imageryLayers is required.");
77
+ } else if (!defined(options.surfaceShaderSet)) {
78
+ throw new DeveloperError("options.surfaceShaderSet is required.");
79
+ }
80
+ //>>includeEnd('debug');
81
+
82
+ this.lightingFadeOutDistance = 6500000.0;
83
+ this.lightingFadeInDistance = 9000000.0;
84
+ this.hasWaterMask = false;
85
+ this.showWaterEffect = false;
86
+ this.oceanNormalMap = undefined;
87
+ this.zoomedOutOceanSpecularIntensity = 0.5;
88
+ this.enableLighting = false;
89
+ this.dynamicAtmosphereLighting = false;
90
+ this.dynamicAtmosphereLightingFromSun = false;
91
+ this.showGroundAtmosphere = false;
92
+ this.shadows = ShadowMode.RECEIVE_ONLY;
93
+ this.vertexShadowDarkness = 0.3;
94
+
95
+ /**
96
+ * The color to use to highlight terrain fill tiles. If undefined, fill tiles are not
97
+ * highlighted at all. The alpha value is used to alpha blend with the tile's
98
+ * actual color. Because terrain fill tiles do not represent the actual terrain surface,
99
+ * it may be useful in some applications to indicate visually that they are not to be trusted.
100
+ * @type {Color}
101
+ * @default undefined
102
+ */
103
+ this.fillHighlightColor = undefined;
104
+
105
+ this.hueShift = 0.0;
106
+ this.saturationShift = 0.0;
107
+ this.brightnessShift = 0.0;
108
+
109
+ this.showSkirts = true;
110
+ this.backFaceCulling = true;
111
+ this.undergroundColor = undefined;
112
+ this.undergroundColorAlphaByDistance = undefined;
113
+
114
+ this.lambertDiffuseMultiplier = 0.0;
115
+
116
+ this.materialUniformMap = undefined;
117
+ this._materialUniformMap = undefined;
118
+
119
+ this._quadtree = undefined;
120
+ this._terrainProvider = options.terrainProvider;
121
+ this._imageryLayers = options.imageryLayers;
122
+ this._surfaceShaderSet = options.surfaceShaderSet;
123
+
124
+ this._renderState = undefined;
125
+ this._blendRenderState = undefined;
126
+ this._disableCullingRenderState = undefined;
127
+ this._disableCullingBlendRenderState = undefined;
128
+
129
+ this._errorEvent = new Event();
130
+
131
+ this._removeLayerAddedListener =
132
+ this._imageryLayers.layerAdded.addEventListener(
133
+ GlobeSurfaceTileProvider.prototype._onLayerAdded,
134
+ this,
135
+ );
136
+ this._removeLayerRemovedListener =
137
+ this._imageryLayers.layerRemoved.addEventListener(
138
+ GlobeSurfaceTileProvider.prototype._onLayerRemoved,
139
+ this,
140
+ );
141
+ this._removeLayerMovedListener =
142
+ this._imageryLayers.layerMoved.addEventListener(
143
+ GlobeSurfaceTileProvider.prototype._onLayerMoved,
144
+ this,
145
+ );
146
+ this._removeLayerShownListener =
147
+ this._imageryLayers.layerShownOrHidden.addEventListener(
148
+ GlobeSurfaceTileProvider.prototype._onLayerShownOrHidden,
149
+ this,
150
+ );
151
+ this._imageryLayersUpdatedEvent = new Event();
152
+
153
+ this._layerOrderChanged = false;
154
+
155
+ this._tilesToRenderByTextureCount = [];
156
+ this._drawCommands = [];
157
+ this._uniformMaps = [];
158
+ this._usedDrawCommands = 0;
159
+
160
+ this._vertexArraysToDestroy = [];
161
+
162
+ this._debug = {
163
+ wireframe: false,
164
+ boundingSphereTile: undefined,
165
+ };
166
+
167
+ this._baseColor = undefined;
168
+ this._firstPassInitialColor = undefined;
169
+ this.baseColor = new Color(0.0, 0.0, 0.5, 1.0);
170
+
171
+ /**
172
+ * A property specifying a {@link ClippingPlaneCollection} used to selectively disable rendering on the outside of each plane.
173
+ * @type {ClippingPlaneCollection}
174
+ * @private
175
+ */
176
+ this._clippingPlanes = undefined;
177
+
178
+ /**
179
+ * A property specifying a {@link ClippingPolygonCollection} used to selectively disable rendering inside or outside a list of polygons.
180
+ * @type {ClippingPolygonCollection}
181
+ * @private
182
+ */
183
+ this._clippingPolygons = undefined;
184
+
185
+ /**
186
+ * A property specifying a {@link Rectangle} used to selectively limit terrain and imagery rendering.
187
+ * @type {Rectangle}
188
+ */
189
+ this.cartographicLimitRectangle = Rectangle.clone(Rectangle.MAX_VALUE);
190
+
191
+ this._hasLoadedTilesThisFrame = false;
192
+ this._hasFillTilesThisFrame = false;
193
+
194
+ this._oldVerticalExaggeration = undefined;
195
+ this._oldVerticalExaggerationRelativeHeight = undefined;
196
+ this._oldSceneMode = SceneMode.SCENE3D;
197
+ }
198
+
199
+ Object.defineProperties(GlobeSurfaceTileProvider.prototype, {
200
+ /**
201
+ * Gets or sets the color of the globe when no imagery is available.
202
+ * @memberof GlobeSurfaceTileProvider.prototype
203
+ * @type {Color}
204
+ */
205
+ baseColor: {
206
+ get: function () {
207
+ return this._baseColor;
208
+ },
209
+ set: function (value) {
210
+ //>>includeStart('debug', pragmas.debug);
211
+ if (!defined(value)) {
212
+ throw new DeveloperError("value is required.");
213
+ }
214
+ //>>includeEnd('debug');
215
+
216
+ this._baseColor = value;
217
+ this._firstPassInitialColor = Cartesian4.fromColor(
218
+ value,
219
+ this._firstPassInitialColor,
220
+ );
221
+ },
222
+ },
223
+ /**
224
+ * Gets or sets the {@link QuadtreePrimitive} for which this provider is
225
+ * providing tiles. This property may be undefined if the provider is not yet associated
226
+ * with a {@link QuadtreePrimitive}.
227
+ * @memberof GlobeSurfaceTileProvider.prototype
228
+ * @type {QuadtreePrimitive}
229
+ */
230
+ quadtree: {
231
+ get: function () {
232
+ return this._quadtree;
233
+ },
234
+ set: function (value) {
235
+ //>>includeStart('debug', pragmas.debug);
236
+ if (!defined(value)) {
237
+ throw new DeveloperError("value is required.");
238
+ }
239
+ //>>includeEnd('debug');
240
+
241
+ this._quadtree = value;
242
+ },
243
+ },
244
+
245
+ /**
246
+ * Gets the tiling scheme used by the provider.
247
+ * @memberof GlobeSurfaceTileProvider.prototype
248
+ * @type {TilingScheme}
249
+ */
250
+ tilingScheme: {
251
+ get: function () {
252
+ if (!defined(this._terrainProvider)) {
253
+ return undefined;
254
+ }
255
+
256
+ return this._terrainProvider.tilingScheme;
257
+ },
258
+ },
259
+
260
+ /**
261
+ * Gets an event that is raised when the geometry provider encounters an asynchronous error. By subscribing
262
+ * to the event, you will be notified of the error and can potentially recover from it. Event listeners
263
+ * are passed an instance of {@link TileProviderError}.
264
+ * @memberof GlobeSurfaceTileProvider.prototype
265
+ * @type {Event}
266
+ */
267
+ errorEvent: {
268
+ get: function () {
269
+ return this._errorEvent;
270
+ },
271
+ },
272
+
273
+ /**
274
+ * Gets an event that is raised when an imagery layer is added, shown, hidden, moved, or removed.
275
+ * @memberof GlobeSurfaceTileProvider.prototype
276
+ * @type {Event}
277
+ */
278
+ imageryLayersUpdatedEvent: {
279
+ get: function () {
280
+ return this._imageryLayersUpdatedEvent;
281
+ },
282
+ },
283
+
284
+ /**
285
+ * Gets or sets the terrain provider that describes the surface geometry.
286
+ * @memberof GlobeSurfaceTileProvider.prototype
287
+ * @type {TerrainProvider}
288
+ */
289
+ terrainProvider: {
290
+ get: function () {
291
+ return this._terrainProvider;
292
+ },
293
+ set: function (terrainProvider) {
294
+ if (this._terrainProvider === terrainProvider) {
295
+ return;
296
+ }
297
+
298
+ this._terrainProvider = terrainProvider;
299
+
300
+ if (defined(this._quadtree)) {
301
+ this._quadtree.invalidateAllTiles();
302
+ }
303
+ },
304
+ },
305
+ /**
306
+ * The {@link ClippingPlaneCollection} used to selectively disable rendering.
307
+ *
308
+ * @type {ClippingPlaneCollection}
309
+ *
310
+ * @private
311
+ */
312
+ clippingPlanes: {
313
+ get: function () {
314
+ return this._clippingPlanes;
315
+ },
316
+ set: function (value) {
317
+ ClippingPlaneCollection.setOwner(value, this, "_clippingPlanes");
318
+ },
319
+ },
320
+
321
+ /**
322
+ * The {@link ClippingPolygonCollection} used to selectively disable rendering inside or outside a list of polygons.
323
+ *
324
+ * @type {ClippingPolygonCollection}
325
+ *
326
+ * @private
327
+ */
328
+ clippingPolygons: {
329
+ get: function () {
330
+ return this._clippingPolygons;
331
+ },
332
+ set: function (value) {
333
+ ClippingPolygonCollection.setOwner(value, this, "_clippingPolygons");
334
+ },
335
+ },
336
+ });
337
+
338
+ function sortTileImageryByLayerIndex(a, b) {
339
+ let aImagery = a.loadingImagery;
340
+ if (!defined(aImagery)) {
341
+ aImagery = a.readyImagery;
342
+ }
343
+
344
+ let bImagery = b.loadingImagery;
345
+ if (!defined(bImagery)) {
346
+ bImagery = b.readyImagery;
347
+ }
348
+
349
+ return aImagery.imageryLayer._layerIndex - bImagery.imageryLayer._layerIndex;
350
+ }
351
+
352
+ /**
353
+ * Make updates to the tile provider that are not involved in rendering. Called before the render update cycle.
354
+ */
355
+ GlobeSurfaceTileProvider.prototype.update = function (frameState) {
356
+ // update collection: imagery indices, base layers, raise layer show/hide event
357
+ this._imageryLayers._update();
358
+ };
359
+
360
+ function updateCredits(surface, frameState) {
361
+ const creditDisplay = frameState.creditDisplay;
362
+ const terrainProvider = surface._terrainProvider;
363
+ if (defined(terrainProvider) && defined(terrainProvider.credit)) {
364
+ creditDisplay.addCreditToNextFrame(terrainProvider.credit);
365
+ }
366
+
367
+ const imageryLayers = surface._imageryLayers;
368
+ for (let i = 0, len = imageryLayers.length; i < len; ++i) {
369
+ const layer = imageryLayers.get(i);
370
+ if (layer.ready && layer.show && defined(layer.imageryProvider.credit)) {
371
+ creditDisplay.addCreditToNextFrame(layer.imageryProvider.credit);
372
+ }
373
+ }
374
+ }
375
+
376
+ /**
377
+ * Called at the beginning of each render frame, before {@link QuadtreeTileProvider#showTileThisFrame}
378
+ * @param {FrameState} frameState The frame state.
379
+ */
380
+ GlobeSurfaceTileProvider.prototype.initialize = function (frameState) {
381
+ // update each layer for texture reprojection.
382
+ this._imageryLayers.queueReprojectionCommands(frameState);
383
+
384
+ if (this._layerOrderChanged) {
385
+ this._layerOrderChanged = false;
386
+
387
+ // Sort the TileImagery instances in each tile by the layer index.
388
+ this._quadtree.forEachLoadedTile(function (tile) {
389
+ tile.data.imagery.sort(sortTileImageryByLayerIndex);
390
+ });
391
+ }
392
+
393
+ // Add credits for terrain and imagery providers.
394
+ updateCredits(this, frameState);
395
+
396
+ const vertexArraysToDestroy = this._vertexArraysToDestroy;
397
+ const length = vertexArraysToDestroy.length;
398
+ for (let j = 0; j < length; ++j) {
399
+ GlobeSurfaceTile._freeVertexArray(vertexArraysToDestroy[j]);
400
+ }
401
+ vertexArraysToDestroy.length = 0;
402
+ };
403
+
404
+ /**
405
+ * Called at the beginning of the update cycle for each render frame, before {@link QuadtreeTileProvider#showTileThisFrame}
406
+ * or any other functions.
407
+ *
408
+ * @param {FrameState} frameState The frame state.
409
+ */
410
+ GlobeSurfaceTileProvider.prototype.beginUpdate = function (frameState) {
411
+ const tilesToRenderByTextureCount = this._tilesToRenderByTextureCount;
412
+ for (let i = 0, len = tilesToRenderByTextureCount.length; i < len; ++i) {
413
+ const tiles = tilesToRenderByTextureCount[i];
414
+ if (defined(tiles)) {
415
+ tiles.length = 0;
416
+ }
417
+ }
418
+ // update clipping planes
419
+ const clippingPlanes = this._clippingPlanes;
420
+ if (defined(clippingPlanes) && clippingPlanes.enabled) {
421
+ clippingPlanes.update(frameState);
422
+ }
423
+
424
+ // update clipping polygons
425
+ const clippingPolygons = this._clippingPolygons;
426
+ if (defined(clippingPolygons) && clippingPolygons.enabled) {
427
+ clippingPolygons.update(frameState);
428
+ clippingPolygons.queueCommands(frameState);
429
+ }
430
+
431
+ this._usedDrawCommands = 0;
432
+
433
+ this._hasLoadedTilesThisFrame = false;
434
+ this._hasFillTilesThisFrame = false;
435
+ };
436
+
437
+ /**
438
+ * Called at the end of the update cycle for each render frame, after {@link QuadtreeTileProvider#showTileThisFrame}
439
+ * and any other functions.
440
+ *
441
+ * @param {FrameState} frameState The frame state.
442
+ */
443
+ GlobeSurfaceTileProvider.prototype.endUpdate = function (frameState) {
444
+ if (!defined(this._renderState)) {
445
+ this._renderState = RenderState.fromCache({
446
+ // Write color and depth
447
+ cull: {
448
+ enabled: true,
449
+ },
450
+ depthTest: {
451
+ enabled: true,
452
+ func: DepthFunction.LESS,
453
+ },
454
+ });
455
+
456
+ this._blendRenderState = RenderState.fromCache({
457
+ // Write color and depth
458
+ cull: {
459
+ enabled: true,
460
+ },
461
+ depthTest: {
462
+ enabled: true,
463
+ func: DepthFunction.LESS_OR_EQUAL,
464
+ },
465
+ blending: BlendingState.ALPHA_BLEND,
466
+ });
467
+
468
+ let rs = clone(this._renderState, true);
469
+ rs.cull.enabled = false;
470
+ this._disableCullingRenderState = RenderState.fromCache(rs);
471
+
472
+ rs = clone(this._blendRenderState, true);
473
+ rs.cull.enabled = false;
474
+ this._disableCullingBlendRenderState = RenderState.fromCache(rs);
475
+ }
476
+
477
+ // If this frame has a mix of loaded and fill tiles, we need to propagate
478
+ // loaded heights to the fill tiles.
479
+ if (this._hasFillTilesThisFrame && this._hasLoadedTilesThisFrame) {
480
+ TerrainFillMesh.updateFillTiles(
481
+ this,
482
+ this._quadtree._tilesToRender,
483
+ frameState,
484
+ this._vertexArraysToDestroy,
485
+ );
486
+ }
487
+
488
+ // When vertical exaggeration changes, all of the loaded tiles need to generate
489
+ // geodetic surface normals so they can scale properly when rendered.
490
+ // When exaggeration is reset, geodetic surface normals are removed to decrease
491
+ // memory usage. Some tiles might have been constructed with the correct
492
+ // exaggeration already, so skip over them.
493
+
494
+ // If the geodetic surface normals can't be created because the tile doesn't
495
+ // have a mesh, keep checking until the tile does have a mesh. This can happen
496
+ // if the tile's mesh starts construction in a worker thread right before the
497
+ // exaggeration changes.
498
+
499
+ const quadtree = this.quadtree;
500
+ const exaggeration = frameState.verticalExaggeration;
501
+ const exaggerationRelativeHeight =
502
+ frameState.verticalExaggerationRelativeHeight;
503
+ const exaggerationChanged =
504
+ this._oldVerticalExaggeration !== exaggeration ||
505
+ this._oldVerticalExaggerationRelativeHeight !== exaggerationRelativeHeight;
506
+
507
+ // Keep track of the next time there is a change in exaggeration
508
+ this._oldVerticalExaggeration = exaggeration;
509
+ this._oldVerticalExaggerationRelativeHeight = exaggerationRelativeHeight;
510
+
511
+ if (exaggerationChanged) {
512
+ quadtree.forEachLoadedTile(function (tile) {
513
+ const surfaceTile = tile.data;
514
+ surfaceTile.updateExaggeration(tile, frameState, quadtree);
515
+ });
516
+ }
517
+
518
+ const sceneModeChanged = this._oldSceneMode !== frameState.mode;
519
+ this._oldSceneMode = frameState.mode;
520
+
521
+ if (sceneModeChanged) {
522
+ quadtree.forEachLoadedTile(function (tile) {
523
+ const surfaceTile = tile.data;
524
+ surfaceTile.updateSceneMode(frameState.mode);
525
+ });
526
+ }
527
+
528
+ // Add the tile render commands to the command list, sorted by texture count.
529
+ const tilesToRenderByTextureCount = this._tilesToRenderByTextureCount;
530
+ for (
531
+ let textureCountIndex = 0,
532
+ textureCountLength = tilesToRenderByTextureCount.length;
533
+ textureCountIndex < textureCountLength;
534
+ ++textureCountIndex
535
+ ) {
536
+ const tilesToRender = tilesToRenderByTextureCount[textureCountIndex];
537
+ if (!defined(tilesToRender)) {
538
+ continue;
539
+ }
540
+
541
+ for (
542
+ let tileIndex = 0, tileLength = tilesToRender.length;
543
+ tileIndex < tileLength;
544
+ ++tileIndex
545
+ ) {
546
+ const tile = tilesToRender[tileIndex];
547
+ const tileBoundingRegion = tile.data.tileBoundingRegion;
548
+ addDrawCommandsForTile(this, tile, frameState);
549
+ frameState.minimumTerrainHeight = Math.min(
550
+ frameState.minimumTerrainHeight,
551
+ tileBoundingRegion.minimumHeight,
552
+ );
553
+ }
554
+ }
555
+ };
556
+
557
+ function pushCommand(command, frameState) {
558
+ const globeTranslucencyState = frameState.globeTranslucencyState;
559
+ if (globeTranslucencyState.translucent) {
560
+ const isBlendCommand = command.renderState.blending.enabled;
561
+ globeTranslucencyState.pushDerivedCommands(
562
+ command,
563
+ isBlendCommand,
564
+ frameState,
565
+ );
566
+ } else {
567
+ frameState.commandList.push(command);
568
+ }
569
+ }
570
+
571
+ /**
572
+ * Adds draw commands for tiles rendered in the previous frame for a pick pass.
573
+ *
574
+ * @param {FrameState} frameState The frame state.
575
+ */
576
+ GlobeSurfaceTileProvider.prototype.updateForPick = function (frameState) {
577
+ // Add the tile pick commands from the tiles drawn last frame.
578
+ const drawCommands = this._drawCommands;
579
+ for (let i = 0, length = this._usedDrawCommands; i < length; ++i) {
580
+ pushCommand(drawCommands[i], frameState);
581
+ }
582
+ };
583
+
584
+ /**
585
+ * Cancels any imagery re-projections in the queue.
586
+ */
587
+ GlobeSurfaceTileProvider.prototype.cancelReprojections = function () {
588
+ this._imageryLayers.cancelReprojections();
589
+ };
590
+
591
+ /**
592
+ * Gets the maximum geometric error allowed in a tile at a given level, in meters.
593
+ *
594
+ * @param {number} level The tile level for which to get the maximum geometric error.
595
+ * @returns {number} The maximum geometric error in meters.
596
+ */
597
+ GlobeSurfaceTileProvider.prototype.getLevelMaximumGeometricError = function (
598
+ level,
599
+ ) {
600
+ if (!defined(this._terrainProvider)) {
601
+ return 0;
602
+ }
603
+
604
+ return this._terrainProvider.getLevelMaximumGeometricError(level);
605
+ };
606
+
607
+ /**
608
+ * Loads, or continues loading, a given tile. This function will continue to be called
609
+ * until {@link QuadtreeTile#state} is no longer {@link QuadtreeTileLoadState#LOADING}.
610
+ *
611
+ * @param {FrameState} frameState The frame state.
612
+ * @param {QuadtreeTile} tile The tile to load.
613
+ */
614
+ GlobeSurfaceTileProvider.prototype.loadTile = function (frameState, tile) {
615
+ // We don't want to load imagery until we're certain that the terrain tiles are actually visible.
616
+ // So if our bounding volume isn't accurate because it came from another tile, load terrain only
617
+ // initially. If we load some terrain and suddenly have a more accurate bounding volume and the
618
+ // tile is _still_ visible, give the tile a chance to load imagery immediately rather than
619
+ // waiting for next frame.
620
+
621
+ let surfaceTile = tile.data;
622
+ let terrainOnly = true;
623
+ let terrainStateBefore;
624
+ if (defined(surfaceTile)) {
625
+ terrainOnly =
626
+ surfaceTile.boundingVolumeSourceTile !== tile ||
627
+ tile._lastSelectionResult === TileSelectionResult.CULLED_BUT_NEEDED;
628
+ terrainStateBefore = surfaceTile.terrainState;
629
+ }
630
+
631
+ GlobeSurfaceTile.processStateMachine(
632
+ tile,
633
+ frameState,
634
+ this.terrainProvider,
635
+ this._imageryLayers,
636
+ this.quadtree,
637
+ this._vertexArraysToDestroy,
638
+ terrainOnly,
639
+ );
640
+
641
+ surfaceTile = tile.data;
642
+ if (terrainOnly && terrainStateBefore !== tile.data.terrainState) {
643
+ // Terrain state changed. If:
644
+ // a) The tile is visible, and
645
+ // b) The bounding volume is accurate (updated as a side effect of computing visibility)
646
+ // Then we'll load imagery, too.
647
+ if (
648
+ this.computeTileVisibility(tile, frameState, this.quadtree.occluders) !==
649
+ Visibility.NONE &&
650
+ surfaceTile.boundingVolumeSourceTile === tile
651
+ ) {
652
+ terrainOnly = false;
653
+ GlobeSurfaceTile.processStateMachine(
654
+ tile,
655
+ frameState,
656
+ this.terrainProvider,
657
+ this._imageryLayers,
658
+ this.quadtree,
659
+ this._vertexArraysToDestroy,
660
+ terrainOnly,
661
+ );
662
+ }
663
+ }
664
+ };
665
+
666
+ const boundingSphereScratch = new BoundingSphere();
667
+ const rectangleIntersectionScratch = new Rectangle();
668
+ const splitCartographicLimitRectangleScratch = new Rectangle();
669
+ const rectangleCenterScratch = new Cartographic();
670
+
671
+ // cartographicLimitRectangle may span the IDL, but tiles never will.
672
+ function clipRectangleAntimeridian(tileRectangle, cartographicLimitRectangle) {
673
+ if (cartographicLimitRectangle.west < cartographicLimitRectangle.east) {
674
+ return cartographicLimitRectangle;
675
+ }
676
+ const splitRectangle = Rectangle.clone(
677
+ cartographicLimitRectangle,
678
+ splitCartographicLimitRectangleScratch,
679
+ );
680
+ const tileCenter = Rectangle.center(tileRectangle, rectangleCenterScratch);
681
+ if (tileCenter.longitude > 0.0) {
682
+ splitRectangle.east = CesiumMath.PI;
683
+ } else {
684
+ splitRectangle.west = -CesiumMath.PI;
685
+ }
686
+ return splitRectangle;
687
+ }
688
+
689
+ function isUndergroundVisible(tileProvider, frameState) {
690
+ if (frameState.cameraUnderground) {
691
+ return true;
692
+ }
693
+
694
+ if (frameState.globeTranslucencyState.translucent) {
695
+ return true;
696
+ }
697
+
698
+ if (tileProvider.backFaceCulling) {
699
+ return false;
700
+ }
701
+
702
+ const clippingPlanes = tileProvider._clippingPlanes;
703
+ if (defined(clippingPlanes) && clippingPlanes.enabled) {
704
+ return true;
705
+ }
706
+
707
+ const clippingPolygons = tileProvider._clippingPolygons;
708
+ if (defined(clippingPolygons) && clippingPolygons.enabled) {
709
+ return true;
710
+ }
711
+
712
+ if (
713
+ !Rectangle.equals(
714
+ tileProvider.cartographicLimitRectangle,
715
+ Rectangle.MAX_VALUE,
716
+ )
717
+ ) {
718
+ return true;
719
+ }
720
+
721
+ return false;
722
+ }
723
+
724
+ /**
725
+ * Determines the visibility of a given tile. The tile may be fully visible, partially visible, or not
726
+ * visible at all. Tiles that are renderable and are at least partially visible will be shown by a call
727
+ * to {@link GlobeSurfaceTileProvider#showTileThisFrame}.
728
+ *
729
+ * @param {QuadtreeTile} tile The tile instance.
730
+ * @param {FrameState} frameState The state information about the current frame.
731
+ * @param {QuadtreeOccluders} occluders The objects that may occlude this tile.
732
+ *
733
+ * @returns {Visibility} Visibility.NONE if the tile is not visible,
734
+ * Visibility.PARTIAL if the tile is partially visible, or
735
+ * Visibility.FULL if the tile is fully visible.
736
+ */
737
+ GlobeSurfaceTileProvider.prototype.computeTileVisibility = function (
738
+ tile,
739
+ frameState,
740
+ occluders,
741
+ ) {
742
+ const distance = this.computeDistanceToTile(tile, frameState);
743
+ tile._distance = distance;
744
+
745
+ const undergroundVisible = isUndergroundVisible(this, frameState);
746
+
747
+ if (frameState.fog.enabled && !undergroundVisible) {
748
+ if (CesiumMath.fog(distance, frameState.fog.density) >= 1.0) {
749
+ // Tile is completely in fog so return that it is not visible.
750
+ return Visibility.NONE;
751
+ }
752
+ }
753
+
754
+ const surfaceTile = tile.data;
755
+ const tileBoundingRegion = surfaceTile.tileBoundingRegion;
756
+
757
+ if (surfaceTile.boundingVolumeSourceTile === undefined) {
758
+ // We have no idea where this tile is, so let's just call it partially visible.
759
+ return Visibility.PARTIAL;
760
+ }
761
+
762
+ const cullingVolume = frameState.cullingVolume;
763
+ let boundingVolume = tileBoundingRegion.boundingVolume;
764
+
765
+ if (!defined(boundingVolume)) {
766
+ boundingVolume = tileBoundingRegion.boundingSphere;
767
+ }
768
+
769
+ // Check if the tile is outside the limit area in cartographic space
770
+ surfaceTile.clippedByBoundaries = false;
771
+ const clippedCartographicLimitRectangle = clipRectangleAntimeridian(
772
+ tile.rectangle,
773
+ this.cartographicLimitRectangle,
774
+ );
775
+ const areaLimitIntersection = Rectangle.simpleIntersection(
776
+ clippedCartographicLimitRectangle,
777
+ tile.rectangle,
778
+ rectangleIntersectionScratch,
779
+ );
780
+ if (!defined(areaLimitIntersection)) {
781
+ return Visibility.NONE;
782
+ }
783
+ if (!Rectangle.equals(areaLimitIntersection, tile.rectangle)) {
784
+ surfaceTile.clippedByBoundaries = true;
785
+ }
786
+
787
+ if (frameState.mode !== SceneMode.SCENE3D) {
788
+ boundingVolume = boundingSphereScratch;
789
+ BoundingSphere.fromRectangleWithHeights2D(
790
+ tile.rectangle,
791
+ frameState.mapProjection,
792
+ tileBoundingRegion.minimumHeight,
793
+ tileBoundingRegion.maximumHeight,
794
+ boundingVolume,
795
+ );
796
+ Cartesian3.fromElements(
797
+ boundingVolume.center.z,
798
+ boundingVolume.center.x,
799
+ boundingVolume.center.y,
800
+ boundingVolume.center,
801
+ );
802
+
803
+ if (
804
+ frameState.mode === SceneMode.MORPHING &&
805
+ defined(surfaceTile.renderedMesh)
806
+ ) {
807
+ boundingVolume = BoundingSphere.union(
808
+ tileBoundingRegion.boundingSphere,
809
+ boundingVolume,
810
+ boundingVolume,
811
+ );
812
+ }
813
+ }
814
+
815
+ if (!defined(boundingVolume)) {
816
+ return Visibility.PARTIAL;
817
+ }
818
+
819
+ const clippingPlanes = this._clippingPlanes;
820
+ if (defined(clippingPlanes) && clippingPlanes.enabled) {
821
+ const planeIntersection =
822
+ clippingPlanes.computeIntersectionWithBoundingVolume(boundingVolume);
823
+ tile.isClipped = planeIntersection !== Intersect.INSIDE;
824
+ if (planeIntersection === Intersect.OUTSIDE) {
825
+ return Visibility.NONE;
826
+ }
827
+ }
828
+
829
+ const clippingPolygons = this._clippingPolygons;
830
+ if (defined(clippingPolygons) && clippingPolygons.enabled) {
831
+ const polygonIntersection =
832
+ clippingPolygons.computeIntersectionWithBoundingVolume(
833
+ tileBoundingRegion,
834
+ );
835
+ tile.isClipped = polygonIntersection !== Intersect.OUTSIDE;
836
+ // Polygon clipping intersections are determined by outer rectangles, therefore we cannot
837
+ // preemptively determine if a tile is completely clipped or not here.
838
+ }
839
+
840
+ let visibility;
841
+ const intersection = cullingVolume.computeVisibility(boundingVolume);
842
+
843
+ if (intersection === Intersect.OUTSIDE) {
844
+ visibility = Visibility.NONE;
845
+ } else if (intersection === Intersect.INTERSECTING) {
846
+ visibility = Visibility.PARTIAL;
847
+ } else if (intersection === Intersect.INSIDE) {
848
+ visibility = Visibility.FULL;
849
+ }
850
+
851
+ if (visibility === Visibility.NONE) {
852
+ return visibility;
853
+ }
854
+
855
+ const ortho3D =
856
+ frameState.mode === SceneMode.SCENE3D &&
857
+ frameState.camera.frustum instanceof OrthographicFrustum;
858
+ if (
859
+ frameState.mode === SceneMode.SCENE3D &&
860
+ !ortho3D &&
861
+ defined(occluders) &&
862
+ !undergroundVisible
863
+ ) {
864
+ const occludeePointInScaledSpace = surfaceTile.occludeePointInScaledSpace;
865
+ if (!defined(occludeePointInScaledSpace)) {
866
+ return visibility;
867
+ }
868
+
869
+ if (
870
+ occluders.ellipsoid.isScaledSpacePointVisiblePossiblyUnderEllipsoid(
871
+ occludeePointInScaledSpace,
872
+ tileBoundingRegion.minimumHeight,
873
+ )
874
+ ) {
875
+ return visibility;
876
+ }
877
+
878
+ return Visibility.NONE;
879
+ }
880
+
881
+ return visibility;
882
+ };
883
+
884
+ /**
885
+ * Determines if the given tile can be refined
886
+ * @param {QuadtreeTile} tile The tile to check.
887
+ * @returns {boolean} True if the tile can be refined, false if it cannot.
888
+ */
889
+ GlobeSurfaceTileProvider.prototype.canRefine = function (tile) {
890
+ // Only allow refinement it we know whether or not the children of this tile exist.
891
+ // For a tileset with `availability`, we'll always be able to refine.
892
+ // We can ask for availability of _any_ child tile because we only need to confirm
893
+ // that we get a yes or no answer, it doesn't matter what the answer is.
894
+ if (defined(tile.data.terrainData)) {
895
+ return true;
896
+ }
897
+ const childAvailable = this.terrainProvider.getTileDataAvailable(
898
+ tile.x * 2,
899
+ tile.y * 2,
900
+ tile.level + 1,
901
+ );
902
+ return childAvailable !== undefined;
903
+ };
904
+
905
+ const readyImageryScratch = [];
906
+ const canRenderTraversalStack = [];
907
+
908
+ /**
909
+ * Determines if the given not-fully-loaded tile can be rendered without losing detail that
910
+ * was present last frame as a result of rendering descendant tiles. This method will only be
911
+ * called if this tile's descendants were rendered last frame. If the tile is fully loaded,
912
+ * it is assumed that this method will return true and it will not be called.
913
+ * @param {QuadtreeTile} tile The tile to check.
914
+ * @returns {boolean} True if the tile can be rendered without losing detail.
915
+ */
916
+ GlobeSurfaceTileProvider.prototype.canRenderWithoutLosingDetail = function (
917
+ tile,
918
+ frameState,
919
+ ) {
920
+ const surfaceTile = tile.data;
921
+
922
+ const readyImagery = readyImageryScratch;
923
+ readyImagery.length = this._imageryLayers.length;
924
+
925
+ let terrainReady = false;
926
+ let initialImageryState = false;
927
+ let imagery;
928
+
929
+ if (defined(surfaceTile)) {
930
+ // We can render even with non-ready terrain as long as all our rendered descendants
931
+ // are missing terrain geometry too. i.e. if we rendered fills for more detailed tiles
932
+ // last frame, it's ok to render a fill for this tile this frame.
933
+ terrainReady = surfaceTile.terrainState === TerrainState.READY;
934
+
935
+ // Initially assume all imagery layers are ready, unless imagery hasn't been initialized at all.
936
+ initialImageryState = true;
937
+
938
+ imagery = surfaceTile.imagery;
939
+ }
940
+
941
+ let i;
942
+ let len;
943
+
944
+ for (i = 0, len = readyImagery.length; i < len; ++i) {
945
+ readyImagery[i] = initialImageryState;
946
+ }
947
+
948
+ if (defined(imagery)) {
949
+ for (i = 0, len = imagery.length; i < len; ++i) {
950
+ const tileImagery = imagery[i];
951
+ const loadingImagery = tileImagery.loadingImagery;
952
+ const isReady =
953
+ !defined(loadingImagery) ||
954
+ loadingImagery.state === ImageryState.FAILED ||
955
+ loadingImagery.state === ImageryState.INVALID;
956
+ const layerIndex = (
957
+ tileImagery.loadingImagery || tileImagery.readyImagery
958
+ ).imageryLayer._layerIndex;
959
+
960
+ // For a layer to be ready, all tiles belonging to that layer must be ready.
961
+ readyImagery[layerIndex] = isReady && readyImagery[layerIndex];
962
+ }
963
+ }
964
+
965
+ const lastFrame = this.quadtree._lastSelectionFrameNumber;
966
+
967
+ // Traverse the descendants looking for one with terrain or imagery that is not loaded on this tile.
968
+ const stack = canRenderTraversalStack;
969
+ stack.length = 0;
970
+ stack.push(
971
+ tile.southwestChild,
972
+ tile.southeastChild,
973
+ tile.northwestChild,
974
+ tile.northeastChild,
975
+ );
976
+
977
+ while (stack.length > 0) {
978
+ const descendant = stack.pop();
979
+ const lastFrameSelectionResult =
980
+ descendant._lastSelectionResultFrame === lastFrame
981
+ ? descendant._lastSelectionResult
982
+ : TileSelectionResult.NONE;
983
+
984
+ if (lastFrameSelectionResult === TileSelectionResult.RENDERED) {
985
+ const descendantSurface = descendant.data;
986
+
987
+ if (!defined(descendantSurface)) {
988
+ // Descendant has no data, so it can't block rendering.
989
+ continue;
990
+ }
991
+
992
+ if (
993
+ !terrainReady &&
994
+ descendant.data.terrainState === TerrainState.READY
995
+ ) {
996
+ // Rendered descendant has real terrain, but we don't. Rendering is blocked.
997
+ return false;
998
+ }
999
+
1000
+ const descendantImagery = descendant.data.imagery;
1001
+ for (i = 0, len = descendantImagery.length; i < len; ++i) {
1002
+ const descendantTileImagery = descendantImagery[i];
1003
+ const descendantLoadingImagery = descendantTileImagery.loadingImagery;
1004
+ const descendantIsReady =
1005
+ !defined(descendantLoadingImagery) ||
1006
+ descendantLoadingImagery.state === ImageryState.FAILED ||
1007
+ descendantLoadingImagery.state === ImageryState.INVALID;
1008
+ const descendantLayerIndex = (
1009
+ descendantTileImagery.loadingImagery ||
1010
+ descendantTileImagery.readyImagery
1011
+ ).imageryLayer._layerIndex;
1012
+
1013
+ // If this imagery tile of a descendant is ready but the layer isn't ready in this tile,
1014
+ // then rendering is blocked.
1015
+ if (descendantIsReady && !readyImagery[descendantLayerIndex]) {
1016
+ return false;
1017
+ }
1018
+ }
1019
+ } else if (lastFrameSelectionResult === TileSelectionResult.REFINED) {
1020
+ stack.push(
1021
+ descendant.southwestChild,
1022
+ descendant.southeastChild,
1023
+ descendant.northwestChild,
1024
+ descendant.northeastChild,
1025
+ );
1026
+ }
1027
+ }
1028
+
1029
+ return true;
1030
+ };
1031
+
1032
+ const tileDirectionScratch = new Cartesian3();
1033
+
1034
+ /**
1035
+ * Determines the priority for loading this tile. Lower priority values load sooner.
1036
+ * @param {QuadtreeTile} tile The tile.
1037
+ * @param {FrameState} frameState The frame state.
1038
+ * @returns {number} The load priority value.
1039
+ */
1040
+ GlobeSurfaceTileProvider.prototype.computeTileLoadPriority = function (
1041
+ tile,
1042
+ frameState,
1043
+ ) {
1044
+ const surfaceTile = tile.data;
1045
+ if (surfaceTile === undefined) {
1046
+ return 0.0;
1047
+ }
1048
+
1049
+ const obb = surfaceTile.tileBoundingRegion.boundingVolume;
1050
+ if (obb === undefined) {
1051
+ return 0.0;
1052
+ }
1053
+
1054
+ const cameraPosition = frameState.camera.positionWC;
1055
+ const cameraDirection = frameState.camera.directionWC;
1056
+ const tileDirection = Cartesian3.subtract(
1057
+ obb.center,
1058
+ cameraPosition,
1059
+ tileDirectionScratch,
1060
+ );
1061
+ const magnitude = Cartesian3.magnitude(tileDirection);
1062
+ if (magnitude < CesiumMath.EPSILON5) {
1063
+ return 0.0;
1064
+ }
1065
+ Cartesian3.divideByScalar(tileDirection, magnitude, tileDirection);
1066
+ return (
1067
+ (1.0 - Cartesian3.dot(tileDirection, cameraDirection)) * tile._distance
1068
+ );
1069
+ };
1070
+
1071
+ const modifiedModelViewScratch = new Matrix4();
1072
+ const modifiedModelViewProjectionScratch = new Matrix4();
1073
+ const tileRectangleScratch = new Cartesian4();
1074
+ const localizedCartographicLimitRectangleScratch = new Cartesian4();
1075
+ const localizedTranslucencyRectangleScratch = new Cartesian4();
1076
+ const rtcScratch = new Cartesian3();
1077
+ const centerEyeScratch = new Cartesian3();
1078
+ const southwestScratch = new Cartesian3();
1079
+ const northeastScratch = new Cartesian3();
1080
+
1081
+ /**
1082
+ * Shows a specified tile in this frame. The provider can cause the tile to be shown by adding
1083
+ * render commands to the commandList, or use any other method as appropriate. The tile is not
1084
+ * expected to be visible next frame as well, unless this method is called next frame, too.
1085
+ *
1086
+ * @param {QuadtreeTile} tile The tile instance.
1087
+ * @param {FrameState} frameState The state information of the current rendering frame.
1088
+ */
1089
+ GlobeSurfaceTileProvider.prototype.showTileThisFrame = function (
1090
+ tile,
1091
+ frameState,
1092
+ ) {
1093
+ let readyTextureCount = 0;
1094
+ const tileImageryCollection = tile.data.imagery;
1095
+ for (let i = 0, len = tileImageryCollection.length; i < len; ++i) {
1096
+ const tileImagery = tileImageryCollection[i];
1097
+ if (
1098
+ defined(tileImagery.readyImagery) &&
1099
+ tileImagery.readyImagery.imageryLayer.alpha !== 0.0
1100
+ ) {
1101
+ ++readyTextureCount;
1102
+ }
1103
+ }
1104
+
1105
+ let tileSet = this._tilesToRenderByTextureCount[readyTextureCount];
1106
+ if (!defined(tileSet)) {
1107
+ tileSet = [];
1108
+ this._tilesToRenderByTextureCount[readyTextureCount] = tileSet;
1109
+ }
1110
+
1111
+ tileSet.push(tile);
1112
+
1113
+ const surfaceTile = tile.data;
1114
+ if (!defined(surfaceTile.vertexArray)) {
1115
+ this._hasFillTilesThisFrame = true;
1116
+ } else {
1117
+ this._hasLoadedTilesThisFrame = true;
1118
+ }
1119
+
1120
+ const debug = this._debug;
1121
+ ++debug.tilesRendered;
1122
+ debug.texturesRendered += readyTextureCount;
1123
+ };
1124
+
1125
+ const cornerPositionsScratch = [
1126
+ new Cartesian3(),
1127
+ new Cartesian3(),
1128
+ new Cartesian3(),
1129
+ new Cartesian3(),
1130
+ ];
1131
+
1132
+ function computeOccludeePoint(
1133
+ tileProvider,
1134
+ center,
1135
+ rectangle,
1136
+ minimumHeight,
1137
+ maximumHeight,
1138
+ result,
1139
+ ) {
1140
+ const ellipsoidalOccluder = tileProvider.quadtree._occluders.ellipsoid;
1141
+ const ellipsoid = ellipsoidalOccluder.ellipsoid;
1142
+
1143
+ const cornerPositions = cornerPositionsScratch;
1144
+ Cartesian3.fromRadians(
1145
+ rectangle.west,
1146
+ rectangle.south,
1147
+ maximumHeight,
1148
+ ellipsoid,
1149
+ cornerPositions[0],
1150
+ );
1151
+ Cartesian3.fromRadians(
1152
+ rectangle.east,
1153
+ rectangle.south,
1154
+ maximumHeight,
1155
+ ellipsoid,
1156
+ cornerPositions[1],
1157
+ );
1158
+ Cartesian3.fromRadians(
1159
+ rectangle.west,
1160
+ rectangle.north,
1161
+ maximumHeight,
1162
+ ellipsoid,
1163
+ cornerPositions[2],
1164
+ );
1165
+ Cartesian3.fromRadians(
1166
+ rectangle.east,
1167
+ rectangle.north,
1168
+ maximumHeight,
1169
+ ellipsoid,
1170
+ cornerPositions[3],
1171
+ );
1172
+
1173
+ return ellipsoidalOccluder.computeHorizonCullingPointPossiblyUnderEllipsoid(
1174
+ center,
1175
+ cornerPositions,
1176
+ minimumHeight,
1177
+ result,
1178
+ );
1179
+ }
1180
+
1181
+ /**
1182
+ * Gets the distance from the camera to the closest point on the tile. This is used for level-of-detail selection.
1183
+ *
1184
+ * @param {QuadtreeTile} tile The tile instance.
1185
+ * @param {FrameState} frameState The state information of the current rendering frame.
1186
+ *
1187
+ * @returns {number} The distance from the camera to the closest point on the tile, in meters.
1188
+ */
1189
+ GlobeSurfaceTileProvider.prototype.computeDistanceToTile = function (
1190
+ tile,
1191
+ frameState,
1192
+ ) {
1193
+ // The distance should be:
1194
+ // 1. the actual distance to the tight-fitting bounding volume, or
1195
+ // 2. a distance that is equal to or greater than the actual distance to the tight-fitting bounding volume.
1196
+ //
1197
+ // When we don't know the min/max heights for a tile, but we do know the min/max of an ancestor tile, we can
1198
+ // build a tight-fitting bounding volume horizontally, but not vertically. The min/max heights from the
1199
+ // ancestor will likely form a volume that is much bigger than it needs to be. This means that the volume may
1200
+ // be deemed to be much closer to the camera than it really is, causing us to select tiles that are too detailed.
1201
+ // Loading too-detailed tiles is super expensive, so we don't want to do that. We don't know where the child
1202
+ // tile really lies within the parent range of heights, but we _do_ know the child tile can't be any closer than
1203
+ // the ancestor height surface (min or max) that is _farthest away_ from the camera. So if we compute distance
1204
+ // based on that conservative metric, we may end up loading tiles that are not detailed enough, but that's much
1205
+ // better (faster) than loading tiles that are too detailed.
1206
+
1207
+ updateTileBoundingRegion(tile, this, frameState);
1208
+
1209
+ const surfaceTile = tile.data;
1210
+ const boundingVolumeSourceTile = surfaceTile.boundingVolumeSourceTile;
1211
+ if (boundingVolumeSourceTile === undefined) {
1212
+ // Can't find any min/max heights anywhere? Ok, let's just say the
1213
+ // tile is really far away so we'll load and render it rather than
1214
+ // refining.
1215
+ return 9999999999.0;
1216
+ }
1217
+
1218
+ const tileBoundingRegion = surfaceTile.tileBoundingRegion;
1219
+ const min = tileBoundingRegion.minimumHeight;
1220
+ const max = tileBoundingRegion.maximumHeight;
1221
+
1222
+ if (surfaceTile.boundingVolumeSourceTile !== tile) {
1223
+ const cameraHeight = frameState.camera.positionCartographic.height;
1224
+ const distanceToMin = Math.abs(cameraHeight - min);
1225
+ const distanceToMax = Math.abs(cameraHeight - max);
1226
+ if (distanceToMin > distanceToMax) {
1227
+ tileBoundingRegion.minimumHeight = min;
1228
+ tileBoundingRegion.maximumHeight = min;
1229
+ } else {
1230
+ tileBoundingRegion.minimumHeight = max;
1231
+ tileBoundingRegion.maximumHeight = max;
1232
+ }
1233
+ }
1234
+
1235
+ const result = tileBoundingRegion.distanceToCamera(frameState);
1236
+
1237
+ tileBoundingRegion.minimumHeight = min;
1238
+ tileBoundingRegion.maximumHeight = max;
1239
+
1240
+ return result;
1241
+ };
1242
+
1243
+ function updateTileBoundingRegion(tile, tileProvider, frameState) {
1244
+ let surfaceTile = tile.data;
1245
+ if (surfaceTile === undefined) {
1246
+ surfaceTile = tile.data = new GlobeSurfaceTile();
1247
+ }
1248
+
1249
+ const ellipsoid = tile.tilingScheme.ellipsoid;
1250
+ if (surfaceTile.tileBoundingRegion === undefined) {
1251
+ surfaceTile.tileBoundingRegion = new TileBoundingRegion({
1252
+ computeBoundingVolumes: false,
1253
+ rectangle: tile.rectangle,
1254
+ ellipsoid: ellipsoid,
1255
+ minimumHeight: 0.0,
1256
+ maximumHeight: 0.0,
1257
+ });
1258
+ }
1259
+
1260
+ const tileBoundingRegion = surfaceTile.tileBoundingRegion;
1261
+ const oldMinimumHeight = tileBoundingRegion.minimumHeight;
1262
+ const oldMaximumHeight = tileBoundingRegion.maximumHeight;
1263
+ let hasBoundingVolumesFromMesh = false;
1264
+ let sourceTile = tile;
1265
+
1266
+ // Get min and max heights from the mesh.
1267
+ // If the mesh is not available, get them from the terrain data.
1268
+ // If the terrain data is not available either, get them from an ancestor.
1269
+ // If none of the ancestors are available, then there are no min and max heights for this tile at this time.
1270
+ const mesh = surfaceTile.mesh;
1271
+ const terrainData = surfaceTile.terrainData;
1272
+ if (
1273
+ mesh !== undefined &&
1274
+ mesh.minimumHeight !== undefined &&
1275
+ mesh.maximumHeight !== undefined
1276
+ ) {
1277
+ tileBoundingRegion.minimumHeight = mesh.minimumHeight;
1278
+ tileBoundingRegion.maximumHeight = mesh.maximumHeight;
1279
+ hasBoundingVolumesFromMesh = true;
1280
+ } else if (
1281
+ terrainData !== undefined &&
1282
+ terrainData._minimumHeight !== undefined &&
1283
+ terrainData._maximumHeight !== undefined
1284
+ ) {
1285
+ tileBoundingRegion.minimumHeight = terrainData._minimumHeight;
1286
+ tileBoundingRegion.maximumHeight = terrainData._maximumHeight;
1287
+ } else {
1288
+ // No accurate min/max heights available, so we're stuck with min/max heights from an ancestor tile.
1289
+ tileBoundingRegion.minimumHeight = Number.NaN;
1290
+ tileBoundingRegion.maximumHeight = Number.NaN;
1291
+
1292
+ let ancestorTile = tile.parent;
1293
+ while (ancestorTile !== undefined) {
1294
+ const ancestorSurfaceTile = ancestorTile.data;
1295
+ if (ancestorSurfaceTile !== undefined) {
1296
+ const ancestorMesh = ancestorSurfaceTile.mesh;
1297
+ const ancestorTerrainData = ancestorSurfaceTile.terrainData;
1298
+ if (
1299
+ ancestorMesh !== undefined &&
1300
+ ancestorMesh.minimumHeight !== undefined &&
1301
+ ancestorMesh.maximumHeight !== undefined
1302
+ ) {
1303
+ tileBoundingRegion.minimumHeight = ancestorMesh.minimumHeight;
1304
+ tileBoundingRegion.maximumHeight = ancestorMesh.maximumHeight;
1305
+ break;
1306
+ } else if (
1307
+ ancestorTerrainData !== undefined &&
1308
+ ancestorTerrainData._minimumHeight !== undefined &&
1309
+ ancestorTerrainData._maximumHeight !== undefined
1310
+ ) {
1311
+ tileBoundingRegion.minimumHeight = ancestorTerrainData._minimumHeight;
1312
+ tileBoundingRegion.maximumHeight = ancestorTerrainData._maximumHeight;
1313
+ break;
1314
+ }
1315
+ }
1316
+ ancestorTile = ancestorTile.parent;
1317
+ }
1318
+ sourceTile = ancestorTile;
1319
+ }
1320
+
1321
+ // Update bounding regions from the min and max heights
1322
+ if (sourceTile !== undefined) {
1323
+ const exaggeration = frameState.verticalExaggeration;
1324
+ const exaggerationRelativeHeight =
1325
+ frameState.verticalExaggerationRelativeHeight;
1326
+ const hasExaggeration = exaggeration !== 1.0;
1327
+ if (hasExaggeration) {
1328
+ hasBoundingVolumesFromMesh = false;
1329
+ tileBoundingRegion.minimumHeight = VerticalExaggeration.getHeight(
1330
+ tileBoundingRegion.minimumHeight,
1331
+ exaggeration,
1332
+ exaggerationRelativeHeight,
1333
+ );
1334
+ tileBoundingRegion.maximumHeight = VerticalExaggeration.getHeight(
1335
+ tileBoundingRegion.maximumHeight,
1336
+ exaggeration,
1337
+ exaggerationRelativeHeight,
1338
+ );
1339
+ }
1340
+
1341
+ if (hasBoundingVolumesFromMesh) {
1342
+ if (!surfaceTile.boundingVolumeIsFromMesh) {
1343
+ tileBoundingRegion._orientedBoundingBox = OrientedBoundingBox.clone(
1344
+ mesh.orientedBoundingBox,
1345
+ tileBoundingRegion._orientedBoundingBox,
1346
+ );
1347
+ tileBoundingRegion._boundingSphere = BoundingSphere.clone(
1348
+ mesh.boundingSphere3D,
1349
+ tileBoundingRegion._boundingSphere,
1350
+ );
1351
+ surfaceTile.occludeePointInScaledSpace = Cartesian3.clone(
1352
+ mesh.occludeePointInScaledSpace,
1353
+ surfaceTile.occludeePointInScaledSpace,
1354
+ );
1355
+
1356
+ // If the occludee point is not defined, fallback to calculating it from the OBB
1357
+ if (!defined(surfaceTile.occludeePointInScaledSpace)) {
1358
+ surfaceTile.occludeePointInScaledSpace = computeOccludeePoint(
1359
+ tileProvider,
1360
+ tileBoundingRegion._orientedBoundingBox.center,
1361
+ tile.rectangle,
1362
+ tileBoundingRegion.minimumHeight,
1363
+ tileBoundingRegion.maximumHeight,
1364
+ surfaceTile.occludeePointInScaledSpace,
1365
+ );
1366
+ }
1367
+ }
1368
+ } else {
1369
+ const needsBounds =
1370
+ tileBoundingRegion._orientedBoundingBox === undefined ||
1371
+ tileBoundingRegion._boundingSphere === undefined;
1372
+ const heightChanged =
1373
+ tileBoundingRegion.minimumHeight !== oldMinimumHeight ||
1374
+ tileBoundingRegion.maximumHeight !== oldMaximumHeight;
1375
+ if (heightChanged || needsBounds) {
1376
+ // Bounding volumes need to be recomputed in some circumstances
1377
+ tileBoundingRegion.computeBoundingVolumes(ellipsoid);
1378
+ surfaceTile.occludeePointInScaledSpace = computeOccludeePoint(
1379
+ tileProvider,
1380
+ tileBoundingRegion._orientedBoundingBox.center,
1381
+ tile.rectangle,
1382
+ tileBoundingRegion.minimumHeight,
1383
+ tileBoundingRegion.maximumHeight,
1384
+ surfaceTile.occludeePointInScaledSpace,
1385
+ );
1386
+ }
1387
+ }
1388
+ surfaceTile.boundingVolumeSourceTile = sourceTile;
1389
+ surfaceTile.boundingVolumeIsFromMesh = hasBoundingVolumesFromMesh;
1390
+ } else {
1391
+ surfaceTile.boundingVolumeSourceTile = undefined;
1392
+ surfaceTile.boundingVolumeIsFromMesh = false;
1393
+ }
1394
+ }
1395
+
1396
+ /**
1397
+ * Returns true if this object was destroyed; otherwise, false.
1398
+ * <br /><br />
1399
+ * If this object was destroyed, it should not be used; calling any function other than
1400
+ * <code>isDestroyed</code> will result in a {@link DeveloperError} exception.
1401
+ *
1402
+ * @returns {boolean} True if this object was destroyed; otherwise, false.
1403
+ *
1404
+ * @see GlobeSurfaceTileProvider#destroy
1405
+ */
1406
+ GlobeSurfaceTileProvider.prototype.isDestroyed = function () {
1407
+ return false;
1408
+ };
1409
+
1410
+ /**
1411
+ * Destroys the WebGL resources held by this object. Destroying an object allows for deterministic
1412
+ * release of WebGL resources, instead of relying on the garbage collector to destroy this object.
1413
+ * <br /><br />
1414
+ * Once an object is destroyed, it should not be used; calling any function other than
1415
+ * <code>isDestroyed</code> will result in a {@link DeveloperError} exception. Therefore,
1416
+ * assign the return value (<code>undefined</code>) to the object as done in the example.
1417
+ *
1418
+ * @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
1419
+ *
1420
+ *
1421
+ * @example
1422
+ * provider = provider && provider();
1423
+ *
1424
+ * @see GlobeSurfaceTileProvider#isDestroyed
1425
+ */
1426
+ GlobeSurfaceTileProvider.prototype.destroy = function () {
1427
+ this._tileProvider = this._tileProvider && this._tileProvider.destroy();
1428
+ this._clippingPlanes = this._clippingPlanes && this._clippingPlanes.destroy();
1429
+ this._clippingPolygons =
1430
+ this._clippingPolygons && this._clippingPolygons.destroy();
1431
+ this._removeLayerAddedListener =
1432
+ this._removeLayerAddedListener && this._removeLayerAddedListener();
1433
+ this._removeLayerRemovedListener =
1434
+ this._removeLayerRemovedListener && this._removeLayerRemovedListener();
1435
+ this._removeLayerMovedListener =
1436
+ this._removeLayerMovedListener && this._removeLayerMovedListener();
1437
+ this._removeLayerShownListener =
1438
+ this._removeLayerShownListener && this._removeLayerShownListener();
1439
+
1440
+ return destroyObject(this);
1441
+ };
1442
+
1443
+ function getTileReadyCallback(tileImageriesToFree, layer, terrainProvider) {
1444
+ return function (tile) {
1445
+ let tileImagery;
1446
+ let imagery;
1447
+ let startIndex = -1;
1448
+ const tileImageryCollection = tile.data.imagery;
1449
+ const length = tileImageryCollection.length;
1450
+ let i;
1451
+ for (i = 0; i < length; ++i) {
1452
+ tileImagery = tileImageryCollection[i];
1453
+ imagery = tileImagery.readyImagery ?? tileImagery.loadingImagery;
1454
+ if (imagery.imageryLayer === layer) {
1455
+ startIndex = i;
1456
+ break;
1457
+ }
1458
+ }
1459
+
1460
+ if (startIndex !== -1) {
1461
+ const endIndex = startIndex + tileImageriesToFree;
1462
+ tileImagery = tileImageryCollection[endIndex];
1463
+ imagery = defined(tileImagery)
1464
+ ? (tileImagery.readyImagery ?? tileImagery.loadingImagery)
1465
+ : undefined;
1466
+ if (!defined(imagery) || imagery.imageryLayer !== layer) {
1467
+ // Return false to keep the callback if we have to wait on the skeletons
1468
+ // Return true to remove the callback if something went wrong
1469
+ return !layer._createTileImagerySkeletons(
1470
+ tile,
1471
+ terrainProvider,
1472
+ endIndex,
1473
+ );
1474
+ }
1475
+
1476
+ for (i = startIndex; i < endIndex; ++i) {
1477
+ tileImageryCollection[i].freeResources();
1478
+ }
1479
+
1480
+ tileImageryCollection.splice(startIndex, tileImageriesToFree);
1481
+ }
1482
+
1483
+ return true; // Everything is done, so remove the callback
1484
+ };
1485
+ }
1486
+
1487
+ GlobeSurfaceTileProvider.prototype._onLayerAdded = function (layer, index) {
1488
+ if (this.isDestroyed()) {
1489
+ return;
1490
+ }
1491
+
1492
+ if (layer.show) {
1493
+ const terrainProvider = this._terrainProvider;
1494
+
1495
+ const that = this;
1496
+ const tileImageryUpdatedEvent = this._imageryLayersUpdatedEvent;
1497
+ const reloadFunction = function () {
1498
+ // Clear the layer's cache
1499
+ layer._imageryCache = {};
1500
+
1501
+ that._quadtree.forEachLoadedTile(function (tile) {
1502
+ // If this layer is still waiting to for the loaded callback, just return
1503
+ if (defined(tile._loadedCallbacks[layer._layerIndex])) {
1504
+ return;
1505
+ }
1506
+
1507
+ let i;
1508
+
1509
+ // Figure out how many TileImageries we will need to remove and where to insert new ones
1510
+ const tileImageryCollection = tile.data.imagery;
1511
+ const length = tileImageryCollection.length;
1512
+ let startIndex = -1;
1513
+ let tileImageriesToFree = 0;
1514
+ for (i = 0; i < length; ++i) {
1515
+ const tileImagery = tileImageryCollection[i];
1516
+ const imagery =
1517
+ tileImagery.readyImagery ?? tileImagery.loadingImagery;
1518
+ if (imagery.imageryLayer === layer) {
1519
+ if (startIndex === -1) {
1520
+ startIndex = i;
1521
+ }
1522
+
1523
+ ++tileImageriesToFree;
1524
+ } else if (startIndex !== -1) {
1525
+ // iterated past the section of TileImageries belonging to this layer, no need to continue.
1526
+ break;
1527
+ }
1528
+ }
1529
+
1530
+ if (startIndex === -1) {
1531
+ return;
1532
+ }
1533
+
1534
+ // Insert immediately after existing TileImageries
1535
+ const insertionPoint = startIndex + tileImageriesToFree;
1536
+
1537
+ // Create new TileImageries for all loaded tiles
1538
+ if (
1539
+ layer._createTileImagerySkeletons(
1540
+ tile,
1541
+ terrainProvider,
1542
+ insertionPoint,
1543
+ )
1544
+ ) {
1545
+ // Add callback to remove old TileImageries when the new TileImageries are ready
1546
+ tile._loadedCallbacks[layer._layerIndex] = getTileReadyCallback(
1547
+ tileImageriesToFree,
1548
+ layer,
1549
+ terrainProvider,
1550
+ );
1551
+
1552
+ tile.state = QuadtreeTileLoadState.LOADING;
1553
+ }
1554
+ });
1555
+ };
1556
+
1557
+ if (layer.ready) {
1558
+ const imageryProvider = layer.imageryProvider;
1559
+ imageryProvider._reload = reloadFunction;
1560
+ }
1561
+
1562
+ // create TileImageries for this layer for all previously loaded tiles
1563
+ this._quadtree.forEachLoadedTile(function (tile) {
1564
+ if (layer._createTileImagerySkeletons(tile, terrainProvider)) {
1565
+ tile.state = QuadtreeTileLoadState.LOADING;
1566
+
1567
+ // Tiles that are not currently being rendered need to load the new layer before they're renderable.
1568
+ // We don't mark the rendered tiles non-renderable, though, because that would make the globe disappear.
1569
+ if (
1570
+ tile.level !== 0 &&
1571
+ (tile._lastSelectionResultFrame !==
1572
+ that.quadtree._lastSelectionFrameNumber ||
1573
+ tile._lastSelectionResult !== TileSelectionResult.RENDERED)
1574
+ ) {
1575
+ tile.renderable = false;
1576
+ }
1577
+ }
1578
+ });
1579
+
1580
+ this._layerOrderChanged = true;
1581
+ tileImageryUpdatedEvent.raiseEvent();
1582
+ }
1583
+ };
1584
+
1585
+ GlobeSurfaceTileProvider.prototype._onLayerRemoved = function (layer, index) {
1586
+ // destroy TileImagerys for this layer for all previously loaded tiles
1587
+ this._quadtree.forEachLoadedTile(function (tile) {
1588
+ const tileImageryCollection = tile.data.imagery;
1589
+
1590
+ let startIndex = -1;
1591
+ let numDestroyed = 0;
1592
+ for (let i = 0, len = tileImageryCollection.length; i < len; ++i) {
1593
+ const tileImagery = tileImageryCollection[i];
1594
+ let imagery = tileImagery.loadingImagery;
1595
+ if (!defined(imagery)) {
1596
+ imagery = tileImagery.readyImagery;
1597
+ }
1598
+ if (imagery.imageryLayer === layer) {
1599
+ if (startIndex === -1) {
1600
+ startIndex = i;
1601
+ }
1602
+
1603
+ tileImagery.freeResources();
1604
+ ++numDestroyed;
1605
+ } else if (startIndex !== -1) {
1606
+ // iterated past the section of TileImagerys belonging to this layer, no need to continue.
1607
+ break;
1608
+ }
1609
+ }
1610
+
1611
+ if (startIndex !== -1) {
1612
+ tileImageryCollection.splice(startIndex, numDestroyed);
1613
+ }
1614
+ });
1615
+
1616
+ if (defined(layer.imageryProvider)) {
1617
+ layer.imageryProvider._reload = undefined;
1618
+ }
1619
+
1620
+ this._imageryLayersUpdatedEvent.raiseEvent();
1621
+ };
1622
+
1623
+ GlobeSurfaceTileProvider.prototype._onLayerMoved = function (
1624
+ layer,
1625
+ newIndex,
1626
+ oldIndex,
1627
+ ) {
1628
+ this._layerOrderChanged = true;
1629
+ this._imageryLayersUpdatedEvent.raiseEvent();
1630
+ };
1631
+
1632
+ GlobeSurfaceTileProvider.prototype._onLayerShownOrHidden = function (
1633
+ layer,
1634
+ index,
1635
+ show,
1636
+ ) {
1637
+ if (show) {
1638
+ this._onLayerAdded(layer, index);
1639
+ } else {
1640
+ this._onLayerRemoved(layer, index);
1641
+ }
1642
+ };
1643
+
1644
+ const scratchClippingPlanesMatrix = new Matrix4();
1645
+ const scratchInverseTransposeClippingPlanesMatrix = new Matrix4();
1646
+ function createTileUniformMap(frameState, globeSurfaceTileProvider) {
1647
+ const uniformMap = {
1648
+ u_initialColor: function () {
1649
+ return this.properties.initialColor;
1650
+ },
1651
+ u_fillHighlightColor: function () {
1652
+ return this.properties.fillHighlightColor;
1653
+ },
1654
+ u_zoomedOutOceanSpecularIntensity: function () {
1655
+ return this.properties.zoomedOutOceanSpecularIntensity;
1656
+ },
1657
+ u_oceanNormalMap: function () {
1658
+ return this.properties.oceanNormalMap;
1659
+ },
1660
+ u_atmosphereLightIntensity: function () {
1661
+ return this.properties.atmosphereLightIntensity;
1662
+ },
1663
+ u_atmosphereRayleighCoefficient: function () {
1664
+ return this.properties.atmosphereRayleighCoefficient;
1665
+ },
1666
+ u_atmosphereMieCoefficient: function () {
1667
+ return this.properties.atmosphereMieCoefficient;
1668
+ },
1669
+ u_atmosphereRayleighScaleHeight: function () {
1670
+ return this.properties.atmosphereRayleighScaleHeight;
1671
+ },
1672
+ u_atmosphereMieScaleHeight: function () {
1673
+ return this.properties.atmosphereMieScaleHeight;
1674
+ },
1675
+ u_atmosphereMieAnisotropy: function () {
1676
+ return this.properties.atmosphereMieAnisotropy;
1677
+ },
1678
+ u_lightingFadeDistance: function () {
1679
+ return this.properties.lightingFadeDistance;
1680
+ },
1681
+ u_nightFadeDistance: function () {
1682
+ return this.properties.nightFadeDistance;
1683
+ },
1684
+ u_center3D: function () {
1685
+ return this.properties.center3D;
1686
+ },
1687
+ u_verticalExaggerationAndRelativeHeight: function () {
1688
+ return this.properties.verticalExaggerationAndRelativeHeight;
1689
+ },
1690
+ u_tileRectangle: function () {
1691
+ return this.properties.tileRectangle;
1692
+ },
1693
+ u_modifiedModelView: function () {
1694
+ const viewMatrix = frameState.context.uniformState.view;
1695
+ const centerEye = Matrix4.multiplyByPoint(
1696
+ viewMatrix,
1697
+ this.properties.rtc,
1698
+ centerEyeScratch,
1699
+ );
1700
+ Matrix4.setTranslation(viewMatrix, centerEye, modifiedModelViewScratch);
1701
+ return modifiedModelViewScratch;
1702
+ },
1703
+ u_modifiedModelViewProjection: function () {
1704
+ const viewMatrix = frameState.context.uniformState.view;
1705
+ const projectionMatrix = frameState.context.uniformState.projection;
1706
+ const centerEye = Matrix4.multiplyByPoint(
1707
+ viewMatrix,
1708
+ this.properties.rtc,
1709
+ centerEyeScratch,
1710
+ );
1711
+ Matrix4.setTranslation(
1712
+ viewMatrix,
1713
+ centerEye,
1714
+ modifiedModelViewProjectionScratch,
1715
+ );
1716
+ Matrix4.multiply(
1717
+ projectionMatrix,
1718
+ modifiedModelViewProjectionScratch,
1719
+ modifiedModelViewProjectionScratch,
1720
+ );
1721
+ return modifiedModelViewProjectionScratch;
1722
+ },
1723
+ u_dayTextures: function () {
1724
+ return this.properties.dayTextures;
1725
+ },
1726
+ u_dayTextureTranslationAndScale: function () {
1727
+ return this.properties.dayTextureTranslationAndScale;
1728
+ },
1729
+ u_dayTextureTexCoordsRectangle: function () {
1730
+ return this.properties.dayTextureTexCoordsRectangle;
1731
+ },
1732
+ u_dayTextureUseWebMercatorT: function () {
1733
+ return this.properties.dayTextureUseWebMercatorT;
1734
+ },
1735
+ u_dayTextureAlpha: function () {
1736
+ return this.properties.dayTextureAlpha;
1737
+ },
1738
+ u_dayTextureNightAlpha: function () {
1739
+ return this.properties.dayTextureNightAlpha;
1740
+ },
1741
+ u_dayTextureDayAlpha: function () {
1742
+ return this.properties.dayTextureDayAlpha;
1743
+ },
1744
+ u_dayTextureBrightness: function () {
1745
+ return this.properties.dayTextureBrightness;
1746
+ },
1747
+ u_dayTextureContrast: function () {
1748
+ return this.properties.dayTextureContrast;
1749
+ },
1750
+ u_dayTextureHue: function () {
1751
+ return this.properties.dayTextureHue;
1752
+ },
1753
+ u_dayTextureSaturation: function () {
1754
+ return this.properties.dayTextureSaturation;
1755
+ },
1756
+ u_dayTextureOneOverGamma: function () {
1757
+ return this.properties.dayTextureOneOverGamma;
1758
+ },
1759
+ u_dayIntensity: function () {
1760
+ return this.properties.dayIntensity;
1761
+ },
1762
+ u_southAndNorthLatitude: function () {
1763
+ return this.properties.southAndNorthLatitude;
1764
+ },
1765
+ u_southMercatorYAndOneOverHeight: function () {
1766
+ return this.properties.southMercatorYAndOneOverHeight;
1767
+ },
1768
+ u_waterMask: function () {
1769
+ return this.properties.waterMask;
1770
+ },
1771
+ u_waterMaskTranslationAndScale: function () {
1772
+ return this.properties.waterMaskTranslationAndScale;
1773
+ },
1774
+ u_minMaxHeight: function () {
1775
+ return this.properties.minMaxHeight;
1776
+ },
1777
+ u_scaleAndBias: function () {
1778
+ return this.properties.scaleAndBias;
1779
+ },
1780
+ u_dayTextureSplit: function () {
1781
+ return this.properties.dayTextureSplit;
1782
+ },
1783
+ u_dayTextureCutoutRectangles: function () {
1784
+ return this.properties.dayTextureCutoutRectangles;
1785
+ },
1786
+ u_clippingPlanes: function () {
1787
+ const clippingPlanes = globeSurfaceTileProvider._clippingPlanes;
1788
+ if (defined(clippingPlanes) && defined(clippingPlanes.texture)) {
1789
+ // Check in case clippingPlanes hasn't been updated yet.
1790
+ return clippingPlanes.texture;
1791
+ }
1792
+ return frameState.context.defaultTexture;
1793
+ },
1794
+ u_cartographicLimitRectangle: function () {
1795
+ return this.properties.localizedCartographicLimitRectangle;
1796
+ },
1797
+ u_clippingPlanesMatrix: function () {
1798
+ const clippingPlanes = globeSurfaceTileProvider._clippingPlanes;
1799
+ const transform = defined(clippingPlanes)
1800
+ ? Matrix4.multiply(
1801
+ frameState.context.uniformState.view,
1802
+ clippingPlanes.modelMatrix,
1803
+ scratchClippingPlanesMatrix,
1804
+ )
1805
+ : Matrix4.IDENTITY;
1806
+
1807
+ return Matrix4.inverseTranspose(
1808
+ transform,
1809
+ scratchInverseTransposeClippingPlanesMatrix,
1810
+ );
1811
+ },
1812
+ u_clippingPlanesEdgeStyle: function () {
1813
+ const style = this.properties.clippingPlanesEdgeColor;
1814
+ style.alpha = this.properties.clippingPlanesEdgeWidth;
1815
+ return style;
1816
+ },
1817
+ u_clippingDistance: function () {
1818
+ const texture =
1819
+ globeSurfaceTileProvider._clippingPolygons.clippingTexture;
1820
+ if (defined(texture)) {
1821
+ return texture;
1822
+ }
1823
+ return frameState.context.defaultTexture;
1824
+ },
1825
+ u_clippingExtents: function () {
1826
+ const texture = globeSurfaceTileProvider._clippingPolygons.extentsTexture;
1827
+ if (defined(texture)) {
1828
+ return texture;
1829
+ }
1830
+ return frameState.context.defaultTexture;
1831
+ },
1832
+ u_minimumBrightness: function () {
1833
+ return frameState.fog.minimumBrightness;
1834
+ },
1835
+ u_hsbShift: function () {
1836
+ return this.properties.hsbShift;
1837
+ },
1838
+ u_colorsToAlpha: function () {
1839
+ return this.properties.colorsToAlpha;
1840
+ },
1841
+ u_frontFaceAlphaByDistance: function () {
1842
+ return this.properties.frontFaceAlphaByDistance;
1843
+ },
1844
+ u_backFaceAlphaByDistance: function () {
1845
+ return this.properties.backFaceAlphaByDistance;
1846
+ },
1847
+ u_translucencyRectangle: function () {
1848
+ return this.properties.localizedTranslucencyRectangle;
1849
+ },
1850
+ u_undergroundColor: function () {
1851
+ return this.properties.undergroundColor;
1852
+ },
1853
+ u_undergroundColorAlphaByDistance: function () {
1854
+ return this.properties.undergroundColorAlphaByDistance;
1855
+ },
1856
+ u_lambertDiffuseMultiplier: function () {
1857
+ return this.properties.lambertDiffuseMultiplier;
1858
+ },
1859
+ u_vertexShadowDarkness: function () {
1860
+ return this.properties.vertexShadowDarkness;
1861
+ },
1862
+
1863
+ // make a separate object so that changes to the properties are seen on
1864
+ // derived commands that combine another uniform map with this one.
1865
+ properties: {
1866
+ initialColor: new Cartesian4(0.0, 0.0, 0.5, 1.0),
1867
+ fillHighlightColor: new Color(0.0, 0.0, 0.0, 0.0),
1868
+ zoomedOutOceanSpecularIntensity: 0.5,
1869
+ oceanNormalMap: undefined,
1870
+ lightingFadeDistance: new Cartesian2(6500000.0, 9000000.0),
1871
+ nightFadeDistance: new Cartesian2(10000000.0, 40000000.0),
1872
+ atmosphereLightIntensity: 10.0,
1873
+ atmosphereRayleighCoefficient: new Cartesian3(5.5e-6, 13.0e-6, 28.4e-6),
1874
+ atmosphereMieCoefficient: new Cartesian3(21e-6, 21e-6, 21e-6),
1875
+ atmosphereRayleighScaleHeight: 10000.0,
1876
+ atmosphereMieScaleHeight: 3200.0,
1877
+ atmosphereMieAnisotropy: 0.9,
1878
+ hsbShift: new Cartesian3(),
1879
+
1880
+ center3D: undefined,
1881
+ rtc: new Cartesian3(),
1882
+ modifiedModelView: new Matrix4(),
1883
+ tileRectangle: new Cartesian4(),
1884
+
1885
+ verticalExaggerationAndRelativeHeight: new Cartesian2(1.0, 0.0),
1886
+
1887
+ dayTextures: [],
1888
+ dayTextureTranslationAndScale: [],
1889
+ dayTextureTexCoordsRectangle: [],
1890
+ dayTextureUseWebMercatorT: [],
1891
+ dayTextureAlpha: [],
1892
+ dayTextureNightAlpha: [],
1893
+ dayTextureDayAlpha: [],
1894
+ dayTextureBrightness: [],
1895
+ dayTextureContrast: [],
1896
+ dayTextureHue: [],
1897
+ dayTextureSaturation: [],
1898
+ dayTextureOneOverGamma: [],
1899
+ dayTextureSplit: [],
1900
+ dayTextureCutoutRectangles: [],
1901
+ dayIntensity: 0.0,
1902
+ colorsToAlpha: [],
1903
+
1904
+ southAndNorthLatitude: new Cartesian2(),
1905
+ southMercatorYAndOneOverHeight: new Cartesian2(),
1906
+
1907
+ waterMask: undefined,
1908
+ waterMaskTranslationAndScale: new Cartesian4(),
1909
+
1910
+ minMaxHeight: new Cartesian2(),
1911
+ scaleAndBias: new Matrix4(),
1912
+ clippingPlanesEdgeColor: Color.clone(Color.WHITE),
1913
+ clippingPlanesEdgeWidth: 0.0,
1914
+
1915
+ localizedCartographicLimitRectangle: new Cartesian4(),
1916
+
1917
+ frontFaceAlphaByDistance: new Cartesian4(),
1918
+ backFaceAlphaByDistance: new Cartesian4(),
1919
+ localizedTranslucencyRectangle: new Cartesian4(),
1920
+ undergroundColor: Color.clone(Color.TRANSPARENT),
1921
+ undergroundColorAlphaByDistance: new Cartesian4(),
1922
+ lambertDiffuseMultiplier: 0.0,
1923
+ vertexShadowDarkness: 0.0,
1924
+ },
1925
+ };
1926
+
1927
+ if (defined(globeSurfaceTileProvider.materialUniformMap)) {
1928
+ return combine(uniformMap, globeSurfaceTileProvider.materialUniformMap);
1929
+ }
1930
+
1931
+ return uniformMap;
1932
+ }
1933
+
1934
+ function createWireframeVertexArrayIfNecessary(context, provider, tile) {
1935
+ const surfaceTile = tile.data;
1936
+
1937
+ let mesh;
1938
+ let vertexArray;
1939
+
1940
+ if (defined(surfaceTile.vertexArray)) {
1941
+ mesh = surfaceTile.mesh;
1942
+ vertexArray = surfaceTile.vertexArray;
1943
+ } else if (
1944
+ defined(surfaceTile.fill) &&
1945
+ defined(surfaceTile.fill.vertexArray)
1946
+ ) {
1947
+ mesh = surfaceTile.fill.mesh;
1948
+ vertexArray = surfaceTile.fill.vertexArray;
1949
+ }
1950
+
1951
+ if (!defined(mesh) || !defined(vertexArray)) {
1952
+ return;
1953
+ }
1954
+
1955
+ if (defined(surfaceTile.wireframeVertexArray)) {
1956
+ if (surfaceTile.wireframeVertexArray.mesh === mesh) {
1957
+ return;
1958
+ }
1959
+
1960
+ surfaceTile.wireframeVertexArray.destroy();
1961
+ surfaceTile.wireframeVertexArray = undefined;
1962
+ }
1963
+
1964
+ surfaceTile.wireframeVertexArray = createWireframeVertexArray(
1965
+ context,
1966
+ vertexArray,
1967
+ mesh,
1968
+ );
1969
+ surfaceTile.wireframeVertexArray.mesh = mesh;
1970
+ }
1971
+
1972
+ /**
1973
+ * Creates a vertex array for wireframe rendering of a terrain tile.
1974
+ *
1975
+ * @private
1976
+ *
1977
+ * @param {Context} context The context in which to create the vertex array.
1978
+ * @param {VertexArray} vertexArray The existing, non-wireframe vertex array. The new vertex array
1979
+ * will share vertex buffers with this existing one.
1980
+ * @param {TerrainMesh} terrainMesh The terrain mesh containing non-wireframe indices.
1981
+ * @returns {VertexArray} The vertex array for wireframe rendering.
1982
+ */
1983
+ function createWireframeVertexArray(context, vertexArray, terrainMesh) {
1984
+ const indices = terrainMesh.indices;
1985
+
1986
+ const geometry = {
1987
+ indices: indices,
1988
+ primitiveType: PrimitiveType.TRIANGLES,
1989
+ };
1990
+
1991
+ GeometryPipeline.toWireframe(geometry);
1992
+
1993
+ const wireframeIndices = geometry.indices;
1994
+ const wireframeIndexBuffer = Buffer.createIndexBuffer({
1995
+ context: context,
1996
+ typedArray: wireframeIndices,
1997
+ usage: BufferUsage.STATIC_DRAW,
1998
+ indexDatatype: IndexDatatype.fromSizeInBytes(
1999
+ wireframeIndices.BYTES_PER_ELEMENT,
2000
+ ),
2001
+ });
2002
+ return new VertexArray({
2003
+ context: context,
2004
+ attributes: vertexArray._attributes,
2005
+ indexBuffer: wireframeIndexBuffer,
2006
+ });
2007
+ }
2008
+
2009
+ let getDebugOrientedBoundingBox;
2010
+ let getDebugBoundingSphere;
2011
+ let debugDestroyPrimitive;
2012
+
2013
+ (function () {
2014
+ const instanceOBB = new GeometryInstance({
2015
+ geometry: BoxOutlineGeometry.fromDimensions({
2016
+ dimensions: new Cartesian3(2.0, 2.0, 2.0),
2017
+ }),
2018
+ });
2019
+ const instanceSphere = new GeometryInstance({
2020
+ geometry: new SphereOutlineGeometry({ radius: 1.0 }),
2021
+ });
2022
+ let modelMatrix = new Matrix4();
2023
+ let previousVolume;
2024
+ let primitive;
2025
+
2026
+ function createDebugPrimitive(instance) {
2027
+ return new Primitive({
2028
+ geometryInstances: instance,
2029
+ appearance: new PerInstanceColorAppearance({
2030
+ translucent: false,
2031
+ flat: true,
2032
+ }),
2033
+ asynchronous: false,
2034
+ });
2035
+ }
2036
+
2037
+ getDebugOrientedBoundingBox = function (obb, color) {
2038
+ if (obb === previousVolume) {
2039
+ return primitive;
2040
+ }
2041
+ debugDestroyPrimitive();
2042
+
2043
+ previousVolume = obb;
2044
+ modelMatrix = Matrix4.fromRotationTranslation(
2045
+ obb.halfAxes,
2046
+ obb.center,
2047
+ modelMatrix,
2048
+ );
2049
+
2050
+ instanceOBB.modelMatrix = modelMatrix;
2051
+ instanceOBB.attributes.color =
2052
+ ColorGeometryInstanceAttribute.fromColor(color);
2053
+
2054
+ primitive = createDebugPrimitive(instanceOBB);
2055
+ return primitive;
2056
+ };
2057
+
2058
+ getDebugBoundingSphere = function (sphere, color) {
2059
+ if (sphere === previousVolume) {
2060
+ return primitive;
2061
+ }
2062
+ debugDestroyPrimitive();
2063
+
2064
+ previousVolume = sphere;
2065
+ modelMatrix = Matrix4.fromTranslation(sphere.center, modelMatrix);
2066
+ modelMatrix = Matrix4.multiplyByUniformScale(
2067
+ modelMatrix,
2068
+ sphere.radius,
2069
+ modelMatrix,
2070
+ );
2071
+
2072
+ instanceSphere.modelMatrix = modelMatrix;
2073
+ instanceSphere.attributes.color =
2074
+ ColorGeometryInstanceAttribute.fromColor(color);
2075
+
2076
+ primitive = createDebugPrimitive(instanceSphere);
2077
+ return primitive;
2078
+ };
2079
+
2080
+ debugDestroyPrimitive = function () {
2081
+ if (defined(primitive)) {
2082
+ primitive.destroy();
2083
+ primitive = undefined;
2084
+ previousVolume = undefined;
2085
+ }
2086
+ };
2087
+ })();
2088
+
2089
+ const otherPassesInitialColor = new Cartesian4(0.0, 0.0, 0.0, 0.0);
2090
+ const surfaceShaderSetOptionsScratch = {
2091
+ frameState: undefined,
2092
+ surfaceTile: undefined,
2093
+ numberOfDayTextures: undefined,
2094
+ applyBrightness: undefined,
2095
+ applyContrast: undefined,
2096
+ applyHue: undefined,
2097
+ applySaturation: undefined,
2098
+ applyGamma: undefined,
2099
+ applyAlpha: undefined,
2100
+ applyDayNightAlpha: undefined,
2101
+ applySplit: undefined,
2102
+ showReflectiveOcean: undefined,
2103
+ showOceanWaves: undefined,
2104
+ enableLighting: undefined,
2105
+ dynamicAtmosphereLighting: undefined,
2106
+ dynamicAtmosphereLightingFromSun: undefined,
2107
+ showGroundAtmosphere: undefined,
2108
+ perFragmentGroundAtmosphere: undefined,
2109
+ hasVertexNormals: undefined,
2110
+ useWebMercatorProjection: undefined,
2111
+ enableFog: undefined,
2112
+ enableClippingPlanes: undefined,
2113
+ clippingPlanes: undefined,
2114
+ enableClippingPolygons: undefined,
2115
+ clippingPolygons: undefined,
2116
+ clippedByBoundaries: undefined,
2117
+ hasImageryLayerCutout: undefined,
2118
+ colorCorrect: undefined,
2119
+ colorToAlpha: undefined,
2120
+ hasGeodeticSurfaceNormals: undefined,
2121
+ hasExaggeration: undefined,
2122
+ };
2123
+
2124
+ const defaultUndergroundColor = Color.TRANSPARENT;
2125
+ const defaultUndergroundColorAlphaByDistance = new NearFarScalar();
2126
+
2127
+ function addDrawCommandsForTile(tileProvider, tile, frameState) {
2128
+ const surfaceTile = tile.data;
2129
+
2130
+ if (!defined(surfaceTile.vertexArray)) {
2131
+ if (surfaceTile.fill === undefined) {
2132
+ // No fill was created for this tile, probably because this tile is not connected to
2133
+ // any renderable tiles. So create a simple tile in the middle of the tile's possible
2134
+ // height range.
2135
+ surfaceTile.fill = new TerrainFillMesh(tile);
2136
+ }
2137
+ surfaceTile.fill.update(tileProvider, frameState);
2138
+ }
2139
+
2140
+ const creditDisplay = frameState.creditDisplay;
2141
+
2142
+ const terrainData = surfaceTile.terrainData;
2143
+ if (defined(terrainData) && defined(terrainData.credits)) {
2144
+ const tileCredits = terrainData.credits;
2145
+ for (
2146
+ let tileCreditIndex = 0, tileCreditLength = tileCredits.length;
2147
+ tileCreditIndex < tileCreditLength;
2148
+ ++tileCreditIndex
2149
+ ) {
2150
+ creditDisplay.addCreditToNextFrame(tileCredits[tileCreditIndex]);
2151
+ }
2152
+ }
2153
+
2154
+ let maxTextures = ContextLimits.maximumTextureImageUnits;
2155
+
2156
+ let waterMaskTexture = surfaceTile.waterMaskTexture;
2157
+ let waterMaskTranslationAndScale = surfaceTile.waterMaskTranslationAndScale;
2158
+ if (!defined(waterMaskTexture) && defined(surfaceTile.fill)) {
2159
+ waterMaskTexture = surfaceTile.fill.waterMaskTexture;
2160
+ waterMaskTranslationAndScale =
2161
+ surfaceTile.fill.waterMaskTranslationAndScale;
2162
+ }
2163
+
2164
+ const cameraUnderground = frameState.cameraUnderground;
2165
+
2166
+ const globeTranslucencyState = frameState.globeTranslucencyState;
2167
+ const translucent = globeTranslucencyState.translucent;
2168
+ const frontFaceAlphaByDistance =
2169
+ globeTranslucencyState.frontFaceAlphaByDistance;
2170
+ const backFaceAlphaByDistance =
2171
+ globeTranslucencyState.backFaceAlphaByDistance;
2172
+ const translucencyRectangle = globeTranslucencyState.rectangle;
2173
+
2174
+ const undergroundColor =
2175
+ tileProvider.undergroundColor ?? defaultUndergroundColor;
2176
+ const undergroundColorAlphaByDistance =
2177
+ tileProvider.undergroundColorAlphaByDistance ??
2178
+ defaultUndergroundColorAlphaByDistance;
2179
+ const showUndergroundColor =
2180
+ isUndergroundVisible(tileProvider, frameState) &&
2181
+ frameState.mode === SceneMode.SCENE3D &&
2182
+ undergroundColor.alpha > 0.0 &&
2183
+ (undergroundColorAlphaByDistance.nearValue > 0.0 ||
2184
+ undergroundColorAlphaByDistance.farValue > 0.0);
2185
+
2186
+ const lambertDiffuseMultiplier = tileProvider.lambertDiffuseMultiplier;
2187
+ const vertexShadowDarkness = tileProvider.vertexShadowDarkness;
2188
+
2189
+ const hasWaterMask = tileProvider.hasWaterMask && defined(waterMaskTexture);
2190
+ const showReflectiveOcean = hasWaterMask && tileProvider.showWaterEffect;
2191
+ const oceanNormalMap = tileProvider.oceanNormalMap;
2192
+ const showOceanWaves = showReflectiveOcean && defined(oceanNormalMap);
2193
+ const terrainProvider = tileProvider.terrainProvider;
2194
+ const hasVertexNormals =
2195
+ defined(terrainProvider) && tileProvider.terrainProvider.hasVertexNormals;
2196
+ const enableFog =
2197
+ frameState.fog.enabled && frameState.fog.renderable && !cameraUnderground;
2198
+ const showGroundAtmosphere =
2199
+ tileProvider.showGroundAtmosphere && frameState.mode === SceneMode.SCENE3D;
2200
+ const castShadows =
2201
+ ShadowMode.castShadows(tileProvider.shadows) && !translucent;
2202
+ const receiveShadows =
2203
+ ShadowMode.receiveShadows(tileProvider.shadows) && !translucent;
2204
+
2205
+ const hueShift = tileProvider.hueShift;
2206
+ const saturationShift = tileProvider.saturationShift;
2207
+ const brightnessShift = tileProvider.brightnessShift;
2208
+
2209
+ let colorCorrect = !(
2210
+ CesiumMath.equalsEpsilon(hueShift, 0.0, CesiumMath.EPSILON7) &&
2211
+ CesiumMath.equalsEpsilon(saturationShift, 0.0, CesiumMath.EPSILON7) &&
2212
+ CesiumMath.equalsEpsilon(brightnessShift, 0.0, CesiumMath.EPSILON7)
2213
+ );
2214
+
2215
+ let perFragmentGroundAtmosphere = false;
2216
+ if (showGroundAtmosphere) {
2217
+ const cameraDistance = Cartesian3.magnitude(frameState.camera.positionWC);
2218
+ const fadeOutDistance = tileProvider.nightFadeOutDistance;
2219
+ perFragmentGroundAtmosphere = cameraDistance > fadeOutDistance;
2220
+ }
2221
+
2222
+ if (hasWaterMask) {
2223
+ --maxTextures;
2224
+ }
2225
+ if (showOceanWaves) {
2226
+ --maxTextures;
2227
+ }
2228
+ if (
2229
+ defined(frameState.shadowState) &&
2230
+ frameState.shadowState.shadowsEnabled
2231
+ ) {
2232
+ --maxTextures;
2233
+ }
2234
+ if (
2235
+ defined(tileProvider.clippingPlanes) &&
2236
+ tileProvider.clippingPlanes.enabled
2237
+ ) {
2238
+ --maxTextures;
2239
+ }
2240
+ if (
2241
+ defined(tileProvider.clippingPolygons) &&
2242
+ tileProvider.clippingPolygons.enabled
2243
+ ) {
2244
+ --maxTextures;
2245
+ --maxTextures;
2246
+ }
2247
+
2248
+ maxTextures -= globeTranslucencyState.numberOfTextureUniforms;
2249
+
2250
+ const mesh = surfaceTile.renderedMesh;
2251
+ let rtc = mesh.center;
2252
+ const encoding = mesh.encoding;
2253
+ const tileBoundingRegion = surfaceTile.tileBoundingRegion;
2254
+
2255
+ const exaggeration = frameState.verticalExaggeration;
2256
+ const exaggerationRelativeHeight =
2257
+ frameState.verticalExaggerationRelativeHeight;
2258
+ const hasExaggeration = exaggeration !== 1.0;
2259
+ const hasGeodeticSurfaceNormals = encoding.hasGeodeticSurfaceNormals;
2260
+
2261
+ // Not used in 3D.
2262
+ const tileRectangle = tileRectangleScratch;
2263
+
2264
+ // Only used for Mercator projections.
2265
+ let southLatitude = 0.0;
2266
+ let northLatitude = 0.0;
2267
+ let southMercatorY = 0.0;
2268
+ let oneOverMercatorHeight = 0.0;
2269
+
2270
+ let useWebMercatorProjection = false;
2271
+
2272
+ if (frameState.mode !== SceneMode.SCENE3D) {
2273
+ const projection = frameState.mapProjection;
2274
+ const southwest = projection.project(
2275
+ Rectangle.southwest(tile.rectangle),
2276
+ southwestScratch,
2277
+ );
2278
+ const northeast = projection.project(
2279
+ Rectangle.northeast(tile.rectangle),
2280
+ northeastScratch,
2281
+ );
2282
+
2283
+ tileRectangle.x = southwest.x;
2284
+ tileRectangle.y = southwest.y;
2285
+ tileRectangle.z = northeast.x;
2286
+ tileRectangle.w = northeast.y;
2287
+
2288
+ // In 2D and Columbus View, use the center of the tile for RTC rendering.
2289
+ if (frameState.mode !== SceneMode.MORPHING) {
2290
+ rtc = rtcScratch;
2291
+ rtc.x = 0.0;
2292
+ rtc.y = (tileRectangle.z + tileRectangle.x) * 0.5;
2293
+ rtc.z = (tileRectangle.w + tileRectangle.y) * 0.5;
2294
+ tileRectangle.x -= rtc.y;
2295
+ tileRectangle.y -= rtc.z;
2296
+ tileRectangle.z -= rtc.y;
2297
+ tileRectangle.w -= rtc.z;
2298
+ }
2299
+
2300
+ if (
2301
+ frameState.mode === SceneMode.SCENE2D &&
2302
+ encoding.quantization === TerrainQuantization.BITS12
2303
+ ) {
2304
+ // In 2D, the texture coordinates of the tile are interpolated over the rectangle to get the position in the vertex shader.
2305
+ // When the texture coordinates are quantized, error is introduced. This can be seen through the 1px wide cracking
2306
+ // between the quantized tiles in 2D. To compensate for the error, move the expand the rectangle in each direction by
2307
+ // half the error amount.
2308
+ const epsilon = (1.0 / (Math.pow(2.0, 12.0) - 1.0)) * 0.5;
2309
+ const widthEpsilon = (tileRectangle.z - tileRectangle.x) * epsilon;
2310
+ const heightEpsilon = (tileRectangle.w - tileRectangle.y) * epsilon;
2311
+ tileRectangle.x -= widthEpsilon;
2312
+ tileRectangle.y -= heightEpsilon;
2313
+ tileRectangle.z += widthEpsilon;
2314
+ tileRectangle.w += heightEpsilon;
2315
+ }
2316
+
2317
+ if (projection instanceof WebMercatorProjection) {
2318
+ southLatitude = tile.rectangle.south;
2319
+ northLatitude = tile.rectangle.north;
2320
+
2321
+ southMercatorY =
2322
+ WebMercatorProjection.geodeticLatitudeToMercatorAngle(southLatitude);
2323
+
2324
+ oneOverMercatorHeight =
2325
+ 1.0 /
2326
+ (WebMercatorProjection.geodeticLatitudeToMercatorAngle(northLatitude) -
2327
+ southMercatorY);
2328
+
2329
+ useWebMercatorProjection = true;
2330
+ }
2331
+ }
2332
+
2333
+ const surfaceShaderSetOptions = surfaceShaderSetOptionsScratch;
2334
+ surfaceShaderSetOptions.frameState = frameState;
2335
+ surfaceShaderSetOptions.surfaceTile = surfaceTile;
2336
+ surfaceShaderSetOptions.hasWaterMask = hasWaterMask;
2337
+ surfaceShaderSetOptions.showReflectiveOcean = showReflectiveOcean;
2338
+ surfaceShaderSetOptions.showOceanWaves = showOceanWaves;
2339
+ surfaceShaderSetOptions.enableLighting = tileProvider.enableLighting;
2340
+ surfaceShaderSetOptions.dynamicAtmosphereLighting =
2341
+ tileProvider.dynamicAtmosphereLighting;
2342
+ surfaceShaderSetOptions.dynamicAtmosphereLightingFromSun =
2343
+ tileProvider.dynamicAtmosphereLightingFromSun;
2344
+ surfaceShaderSetOptions.showGroundAtmosphere = showGroundAtmosphere;
2345
+ surfaceShaderSetOptions.atmosphereLightIntensity =
2346
+ tileProvider.atmosphereLightIntensity;
2347
+ surfaceShaderSetOptions.atmosphereRayleighCoefficient =
2348
+ tileProvider.atmosphereRayleighCoefficient;
2349
+ surfaceShaderSetOptions.atmosphereMieCoefficient =
2350
+ tileProvider.atmosphereMieCoefficient;
2351
+ surfaceShaderSetOptions.atmosphereRayleighScaleHeight =
2352
+ tileProvider.atmosphereRayleighScaleHeight;
2353
+ surfaceShaderSetOptions.atmosphereMieScaleHeight =
2354
+ tileProvider.atmosphereMieScaleHeight;
2355
+ surfaceShaderSetOptions.atmosphereMieAnisotropy =
2356
+ tileProvider.atmosphereMieAnisotropy;
2357
+ surfaceShaderSetOptions.perFragmentGroundAtmosphere =
2358
+ perFragmentGroundAtmosphere;
2359
+ surfaceShaderSetOptions.hasVertexNormals = hasVertexNormals;
2360
+ surfaceShaderSetOptions.useWebMercatorProjection = useWebMercatorProjection;
2361
+ surfaceShaderSetOptions.clippedByBoundaries = surfaceTile.clippedByBoundaries;
2362
+ surfaceShaderSetOptions.hasGeodeticSurfaceNormals = hasGeodeticSurfaceNormals;
2363
+ surfaceShaderSetOptions.hasExaggeration = hasExaggeration;
2364
+
2365
+ const tileImageryCollection = surfaceTile.imagery;
2366
+ let imageryIndex = 0;
2367
+ const imageryLen = tileImageryCollection.length;
2368
+
2369
+ const showSkirts =
2370
+ tileProvider.showSkirts && !cameraUnderground && !translucent;
2371
+ const backFaceCulling =
2372
+ tileProvider.backFaceCulling && !cameraUnderground && !translucent;
2373
+ const firstPassRenderState = backFaceCulling
2374
+ ? tileProvider._renderState
2375
+ : tileProvider._disableCullingRenderState;
2376
+ const otherPassesRenderState = backFaceCulling
2377
+ ? tileProvider._blendRenderState
2378
+ : tileProvider._disableCullingBlendRenderState;
2379
+ let renderState = firstPassRenderState;
2380
+
2381
+ let initialColor = tileProvider._firstPassInitialColor;
2382
+
2383
+ const context = frameState.context;
2384
+
2385
+ if (!defined(tileProvider._debug.boundingSphereTile)) {
2386
+ debugDestroyPrimitive();
2387
+ }
2388
+
2389
+ const materialUniformMapChanged =
2390
+ tileProvider._materialUniformMap !== tileProvider.materialUniformMap;
2391
+ if (materialUniformMapChanged) {
2392
+ tileProvider._materialUniformMap = tileProvider.materialUniformMap;
2393
+ const drawCommandsLength = tileProvider._drawCommands.length;
2394
+ for (let i = 0; i < drawCommandsLength; ++i) {
2395
+ tileProvider._uniformMaps[i] = createTileUniformMap(
2396
+ frameState,
2397
+ tileProvider,
2398
+ );
2399
+ }
2400
+ }
2401
+
2402
+ do {
2403
+ let numberOfDayTextures = 0;
2404
+
2405
+ let command;
2406
+ let uniformMap;
2407
+
2408
+ if (tileProvider._drawCommands.length <= tileProvider._usedDrawCommands) {
2409
+ command = new DrawCommand();
2410
+ command.owner = tile;
2411
+ command.cull = false;
2412
+ command.boundingVolume = new BoundingSphere();
2413
+ command.orientedBoundingBox = undefined;
2414
+
2415
+ uniformMap = createTileUniformMap(frameState, tileProvider);
2416
+
2417
+ tileProvider._drawCommands.push(command);
2418
+ tileProvider._uniformMaps.push(uniformMap);
2419
+ } else {
2420
+ command = tileProvider._drawCommands[tileProvider._usedDrawCommands];
2421
+ uniformMap = tileProvider._uniformMaps[tileProvider._usedDrawCommands];
2422
+ }
2423
+
2424
+ command.owner = tile;
2425
+
2426
+ ++tileProvider._usedDrawCommands;
2427
+
2428
+ if (tile === tileProvider._debug.boundingSphereTile) {
2429
+ const obb = tileBoundingRegion.boundingVolume;
2430
+ const boundingSphere = tileBoundingRegion.boundingSphere;
2431
+ // If a debug primitive already exists for this tile, it will not be
2432
+ // re-created, to avoid allocation every frame. If it were possible
2433
+ // to have more than one selected tile, this would have to change.
2434
+ if (defined(obb)) {
2435
+ getDebugOrientedBoundingBox(obb, Color.RED).update(frameState);
2436
+ } else if (defined(boundingSphere)) {
2437
+ getDebugBoundingSphere(boundingSphere, Color.RED).update(frameState);
2438
+ }
2439
+ }
2440
+
2441
+ const uniformMapProperties = uniformMap.properties;
2442
+ Cartesian4.clone(initialColor, uniformMapProperties.initialColor);
2443
+ uniformMapProperties.oceanNormalMap = oceanNormalMap;
2444
+ uniformMapProperties.lightingFadeDistance.x =
2445
+ tileProvider.lightingFadeOutDistance;
2446
+ uniformMapProperties.lightingFadeDistance.y =
2447
+ tileProvider.lightingFadeInDistance;
2448
+ uniformMapProperties.nightFadeDistance.x =
2449
+ tileProvider.nightFadeOutDistance;
2450
+ uniformMapProperties.nightFadeDistance.y = tileProvider.nightFadeInDistance;
2451
+ uniformMapProperties.atmosphereLightIntensity =
2452
+ tileProvider.atmosphereLightIntensity;
2453
+ uniformMapProperties.atmosphereRayleighCoefficient =
2454
+ tileProvider.atmosphereRayleighCoefficient;
2455
+ uniformMapProperties.atmosphereMieCoefficient =
2456
+ tileProvider.atmosphereMieCoefficient;
2457
+ uniformMapProperties.atmosphereRayleighScaleHeight =
2458
+ tileProvider.atmosphereRayleighScaleHeight;
2459
+ uniformMapProperties.atmosphereMieScaleHeight =
2460
+ tileProvider.atmosphereMieScaleHeight;
2461
+ uniformMapProperties.atmosphereMieAnisotropy =
2462
+ tileProvider.atmosphereMieAnisotropy;
2463
+ uniformMapProperties.zoomedOutOceanSpecularIntensity =
2464
+ tileProvider.zoomedOutOceanSpecularIntensity;
2465
+
2466
+ const frontFaceAlphaByDistanceFinal = cameraUnderground
2467
+ ? backFaceAlphaByDistance
2468
+ : frontFaceAlphaByDistance;
2469
+ const backFaceAlphaByDistanceFinal = cameraUnderground
2470
+ ? frontFaceAlphaByDistance
2471
+ : backFaceAlphaByDistance;
2472
+
2473
+ if (defined(frontFaceAlphaByDistanceFinal)) {
2474
+ Cartesian4.fromElements(
2475
+ frontFaceAlphaByDistanceFinal.near,
2476
+ frontFaceAlphaByDistanceFinal.nearValue,
2477
+ frontFaceAlphaByDistanceFinal.far,
2478
+ frontFaceAlphaByDistanceFinal.farValue,
2479
+ uniformMapProperties.frontFaceAlphaByDistance,
2480
+ );
2481
+ Cartesian4.fromElements(
2482
+ backFaceAlphaByDistanceFinal.near,
2483
+ backFaceAlphaByDistanceFinal.nearValue,
2484
+ backFaceAlphaByDistanceFinal.far,
2485
+ backFaceAlphaByDistanceFinal.farValue,
2486
+ uniformMapProperties.backFaceAlphaByDistance,
2487
+ );
2488
+ }
2489
+
2490
+ Cartesian4.fromElements(
2491
+ undergroundColorAlphaByDistance.near,
2492
+ undergroundColorAlphaByDistance.nearValue,
2493
+ undergroundColorAlphaByDistance.far,
2494
+ undergroundColorAlphaByDistance.farValue,
2495
+ uniformMapProperties.undergroundColorAlphaByDistance,
2496
+ );
2497
+ Color.clone(undergroundColor, uniformMapProperties.undergroundColor);
2498
+
2499
+ uniformMapProperties.lambertDiffuseMultiplier = lambertDiffuseMultiplier;
2500
+ uniformMapProperties.vertexShadowDarkness = vertexShadowDarkness;
2501
+
2502
+ const highlightFillTile =
2503
+ !defined(surfaceTile.vertexArray) &&
2504
+ defined(tileProvider.fillHighlightColor) &&
2505
+ tileProvider.fillHighlightColor.alpha > 0.0;
2506
+ if (highlightFillTile) {
2507
+ Color.clone(
2508
+ tileProvider.fillHighlightColor,
2509
+ uniformMapProperties.fillHighlightColor,
2510
+ );
2511
+ }
2512
+
2513
+ uniformMapProperties.verticalExaggerationAndRelativeHeight.x = exaggeration;
2514
+ uniformMapProperties.verticalExaggerationAndRelativeHeight.y =
2515
+ exaggerationRelativeHeight;
2516
+
2517
+ uniformMapProperties.center3D = mesh.center;
2518
+ Cartesian3.clone(rtc, uniformMapProperties.rtc);
2519
+
2520
+ Cartesian4.clone(tileRectangle, uniformMapProperties.tileRectangle);
2521
+ uniformMapProperties.southAndNorthLatitude.x = southLatitude;
2522
+ uniformMapProperties.southAndNorthLatitude.y = northLatitude;
2523
+ uniformMapProperties.southMercatorYAndOneOverHeight.x = southMercatorY;
2524
+ uniformMapProperties.southMercatorYAndOneOverHeight.y =
2525
+ oneOverMercatorHeight;
2526
+
2527
+ // Convert tile limiter rectangle from cartographic to texture space using the tileRectangle.
2528
+ const localizedCartographicLimitRectangle =
2529
+ localizedCartographicLimitRectangleScratch;
2530
+ const cartographicLimitRectangle = clipRectangleAntimeridian(
2531
+ tile.rectangle,
2532
+ tileProvider.cartographicLimitRectangle,
2533
+ );
2534
+
2535
+ const localizedTranslucencyRectangle =
2536
+ localizedTranslucencyRectangleScratch;
2537
+ const clippedTranslucencyRectangle = clipRectangleAntimeridian(
2538
+ tile.rectangle,
2539
+ translucencyRectangle,
2540
+ );
2541
+
2542
+ Cartesian3.fromElements(
2543
+ hueShift,
2544
+ saturationShift,
2545
+ brightnessShift,
2546
+ uniformMapProperties.hsbShift,
2547
+ );
2548
+
2549
+ const cartographicTileRectangle = tile.rectangle;
2550
+ const inverseTileWidth = 1.0 / cartographicTileRectangle.width;
2551
+ const inverseTileHeight = 1.0 / cartographicTileRectangle.height;
2552
+ localizedCartographicLimitRectangle.x =
2553
+ (cartographicLimitRectangle.west - cartographicTileRectangle.west) *
2554
+ inverseTileWidth;
2555
+ localizedCartographicLimitRectangle.y =
2556
+ (cartographicLimitRectangle.south - cartographicTileRectangle.south) *
2557
+ inverseTileHeight;
2558
+ localizedCartographicLimitRectangle.z =
2559
+ (cartographicLimitRectangle.east - cartographicTileRectangle.west) *
2560
+ inverseTileWidth;
2561
+ localizedCartographicLimitRectangle.w =
2562
+ (cartographicLimitRectangle.north - cartographicTileRectangle.south) *
2563
+ inverseTileHeight;
2564
+
2565
+ Cartesian4.clone(
2566
+ localizedCartographicLimitRectangle,
2567
+ uniformMapProperties.localizedCartographicLimitRectangle,
2568
+ );
2569
+
2570
+ localizedTranslucencyRectangle.x =
2571
+ (clippedTranslucencyRectangle.west - cartographicTileRectangle.west) *
2572
+ inverseTileWidth;
2573
+ localizedTranslucencyRectangle.y =
2574
+ (clippedTranslucencyRectangle.south - cartographicTileRectangle.south) *
2575
+ inverseTileHeight;
2576
+ localizedTranslucencyRectangle.z =
2577
+ (clippedTranslucencyRectangle.east - cartographicTileRectangle.west) *
2578
+ inverseTileWidth;
2579
+ localizedTranslucencyRectangle.w =
2580
+ (clippedTranslucencyRectangle.north - cartographicTileRectangle.south) *
2581
+ inverseTileHeight;
2582
+
2583
+ Cartesian4.clone(
2584
+ localizedTranslucencyRectangle,
2585
+ uniformMapProperties.localizedTranslucencyRectangle,
2586
+ );
2587
+
2588
+ // For performance, render fog only when fog is enabled and the effect of
2589
+ // fog would be non-negligible. This prevents the shader from running when
2590
+ // the camera is in space, for example.
2591
+ const applyFog =
2592
+ enableFog &&
2593
+ CesiumMath.fog(tile._distance, frameState.fog.density) >
2594
+ CesiumMath.EPSILON3;
2595
+ colorCorrect = colorCorrect && (applyFog || showGroundAtmosphere);
2596
+
2597
+ let applyBrightness = false;
2598
+ let applyContrast = false;
2599
+ let applyHue = false;
2600
+ let applySaturation = false;
2601
+ let applyGamma = false;
2602
+ let applyAlpha = false;
2603
+ let applyDayNightAlpha = false;
2604
+ let applySplit = false;
2605
+ let applyCutout = false;
2606
+ let applyColorToAlpha = false;
2607
+
2608
+ while (numberOfDayTextures < maxTextures && imageryIndex < imageryLen) {
2609
+ const tileImagery = tileImageryCollection[imageryIndex];
2610
+ const imagery = tileImagery.readyImagery;
2611
+ ++imageryIndex;
2612
+
2613
+ if (!defined(imagery) || imagery.imageryLayer.alpha === 0.0) {
2614
+ continue;
2615
+ }
2616
+
2617
+ const texture = tileImagery.useWebMercatorT
2618
+ ? imagery.textureWebMercator
2619
+ : imagery.texture;
2620
+
2621
+ //>>includeStart('debug', pragmas.debug);
2622
+ if (!defined(texture)) {
2623
+ // Our "ready" texture isn't actually ready. This should never happen.
2624
+ //
2625
+ // Side note: It IS possible for it to not be in the READY ImageryState, though.
2626
+ // This can happen when a single imagery tile is shared by two terrain tiles (common)
2627
+ // and one of them (A) needs a geographic version of the tile because it is near the poles,
2628
+ // and the other (B) does not. B can and will transition the imagery tile to the READY state
2629
+ // without reprojecting to geographic. Then, later, A will deem that same tile not-ready-yet
2630
+ // because it only has the Web Mercator texture, and flip it back to the TRANSITIONING state.
2631
+ // The imagery tile won't be in the READY state anymore, but it's still READY enough for B's
2632
+ // purposes.
2633
+ throw new DeveloperError("readyImagery is not actually ready!");
2634
+ }
2635
+ //>>includeEnd('debug');
2636
+
2637
+ const imageryLayer = imagery.imageryLayer;
2638
+
2639
+ if (!defined(tileImagery.textureTranslationAndScale)) {
2640
+ tileImagery.textureTranslationAndScale =
2641
+ imageryLayer._calculateTextureTranslationAndScale(tile, tileImagery);
2642
+ }
2643
+
2644
+ uniformMapProperties.dayTextures[numberOfDayTextures] = texture;
2645
+ uniformMapProperties.dayTextureTranslationAndScale[numberOfDayTextures] =
2646
+ tileImagery.textureTranslationAndScale;
2647
+ uniformMapProperties.dayTextureTexCoordsRectangle[numberOfDayTextures] =
2648
+ tileImagery.textureCoordinateRectangle;
2649
+ uniformMapProperties.dayTextureUseWebMercatorT[numberOfDayTextures] =
2650
+ tileImagery.useWebMercatorT;
2651
+
2652
+ uniformMapProperties.dayTextureAlpha[numberOfDayTextures] =
2653
+ imageryLayer.alpha;
2654
+ applyAlpha =
2655
+ applyAlpha ||
2656
+ uniformMapProperties.dayTextureAlpha[numberOfDayTextures] !== 1.0;
2657
+
2658
+ uniformMapProperties.dayTextureNightAlpha[numberOfDayTextures] =
2659
+ imageryLayer.nightAlpha;
2660
+ applyDayNightAlpha =
2661
+ applyDayNightAlpha ||
2662
+ uniformMapProperties.dayTextureNightAlpha[numberOfDayTextures] !== 1.0;
2663
+
2664
+ uniformMapProperties.dayTextureDayAlpha[numberOfDayTextures] =
2665
+ imageryLayer.dayAlpha;
2666
+ applyDayNightAlpha =
2667
+ applyDayNightAlpha ||
2668
+ uniformMapProperties.dayTextureDayAlpha[numberOfDayTextures] !== 1.0;
2669
+
2670
+ uniformMapProperties.dayTextureBrightness[numberOfDayTextures] =
2671
+ imageryLayer.brightness;
2672
+ applyBrightness =
2673
+ applyBrightness ||
2674
+ uniformMapProperties.dayTextureBrightness[numberOfDayTextures] !==
2675
+ ImageryLayer.DEFAULT_BRIGHTNESS;
2676
+
2677
+ uniformMapProperties.dayTextureContrast[numberOfDayTextures] =
2678
+ imageryLayer.contrast;
2679
+ applyContrast =
2680
+ applyContrast ||
2681
+ uniformMapProperties.dayTextureContrast[numberOfDayTextures] !==
2682
+ ImageryLayer.DEFAULT_CONTRAST;
2683
+
2684
+ uniformMapProperties.dayTextureHue[numberOfDayTextures] =
2685
+ imageryLayer.hue;
2686
+ applyHue =
2687
+ applyHue ||
2688
+ uniformMapProperties.dayTextureHue[numberOfDayTextures] !==
2689
+ ImageryLayer.DEFAULT_HUE;
2690
+
2691
+ uniformMapProperties.dayTextureSaturation[numberOfDayTextures] =
2692
+ imageryLayer.saturation;
2693
+ applySaturation =
2694
+ applySaturation ||
2695
+ uniformMapProperties.dayTextureSaturation[numberOfDayTextures] !==
2696
+ ImageryLayer.DEFAULT_SATURATION;
2697
+
2698
+ uniformMapProperties.dayTextureOneOverGamma[numberOfDayTextures] =
2699
+ 1.0 / imageryLayer.gamma;
2700
+ applyGamma =
2701
+ applyGamma ||
2702
+ uniformMapProperties.dayTextureOneOverGamma[numberOfDayTextures] !==
2703
+ 1.0 / ImageryLayer.DEFAULT_GAMMA;
2704
+
2705
+ uniformMapProperties.dayTextureSplit[numberOfDayTextures] =
2706
+ imageryLayer.splitDirection;
2707
+ applySplit =
2708
+ applySplit ||
2709
+ uniformMapProperties.dayTextureSplit[numberOfDayTextures] !== 0.0;
2710
+
2711
+ // Update cutout rectangle
2712
+ let dayTextureCutoutRectangle =
2713
+ uniformMapProperties.dayTextureCutoutRectangles[numberOfDayTextures];
2714
+ if (!defined(dayTextureCutoutRectangle)) {
2715
+ dayTextureCutoutRectangle =
2716
+ uniformMapProperties.dayTextureCutoutRectangles[numberOfDayTextures] =
2717
+ new Cartesian4();
2718
+ }
2719
+
2720
+ Cartesian4.clone(Cartesian4.ZERO, dayTextureCutoutRectangle);
2721
+ if (defined(imageryLayer.cutoutRectangle)) {
2722
+ const cutoutRectangle = clipRectangleAntimeridian(
2723
+ cartographicTileRectangle,
2724
+ imageryLayer.cutoutRectangle,
2725
+ );
2726
+ const intersection = Rectangle.simpleIntersection(
2727
+ cutoutRectangle,
2728
+ cartographicTileRectangle,
2729
+ rectangleIntersectionScratch,
2730
+ );
2731
+ applyCutout = defined(intersection) || applyCutout;
2732
+
2733
+ dayTextureCutoutRectangle.x =
2734
+ (cutoutRectangle.west - cartographicTileRectangle.west) *
2735
+ inverseTileWidth;
2736
+ dayTextureCutoutRectangle.y =
2737
+ (cutoutRectangle.south - cartographicTileRectangle.south) *
2738
+ inverseTileHeight;
2739
+ dayTextureCutoutRectangle.z =
2740
+ (cutoutRectangle.east - cartographicTileRectangle.west) *
2741
+ inverseTileWidth;
2742
+ dayTextureCutoutRectangle.w =
2743
+ (cutoutRectangle.north - cartographicTileRectangle.south) *
2744
+ inverseTileHeight;
2745
+ }
2746
+
2747
+ // Update color to alpha
2748
+ let colorToAlpha =
2749
+ uniformMapProperties.colorsToAlpha[numberOfDayTextures];
2750
+ if (!defined(colorToAlpha)) {
2751
+ colorToAlpha = uniformMapProperties.colorsToAlpha[numberOfDayTextures] =
2752
+ new Cartesian4();
2753
+ }
2754
+
2755
+ const hasColorToAlpha =
2756
+ defined(imageryLayer.colorToAlpha) &&
2757
+ imageryLayer.colorToAlphaThreshold > 0.0;
2758
+ applyColorToAlpha = applyColorToAlpha || hasColorToAlpha;
2759
+
2760
+ if (hasColorToAlpha) {
2761
+ const color = imageryLayer.colorToAlpha;
2762
+ colorToAlpha.x = color.red;
2763
+ colorToAlpha.y = color.green;
2764
+ colorToAlpha.z = color.blue;
2765
+ colorToAlpha.w = imageryLayer.colorToAlphaThreshold;
2766
+ } else {
2767
+ colorToAlpha.w = -1.0;
2768
+ }
2769
+
2770
+ if (defined(imagery.credits)) {
2771
+ const credits = imagery.credits;
2772
+ for (
2773
+ let creditIndex = 0, creditLength = credits.length;
2774
+ creditIndex < creditLength;
2775
+ ++creditIndex
2776
+ ) {
2777
+ creditDisplay.addCreditToNextFrame(credits[creditIndex]);
2778
+ }
2779
+ }
2780
+
2781
+ ++numberOfDayTextures;
2782
+ }
2783
+
2784
+ // trim texture array to the used length so we don't end up using old textures
2785
+ // which might get destroyed eventually
2786
+ uniformMapProperties.dayTextures.length = numberOfDayTextures;
2787
+ uniformMapProperties.waterMask = waterMaskTexture;
2788
+ Cartesian4.clone(
2789
+ waterMaskTranslationAndScale,
2790
+ uniformMapProperties.waterMaskTranslationAndScale,
2791
+ );
2792
+
2793
+ uniformMapProperties.minMaxHeight.x = encoding.minimumHeight;
2794
+ uniformMapProperties.minMaxHeight.y = encoding.maximumHeight;
2795
+ Matrix4.clone(encoding.matrix, uniformMapProperties.scaleAndBias);
2796
+
2797
+ // update clipping planes
2798
+ const clippingPlanes = tileProvider._clippingPlanes;
2799
+ const clippingPlanesEnabled =
2800
+ defined(clippingPlanes) && clippingPlanes.enabled && tile.isClipped;
2801
+ if (clippingPlanesEnabled) {
2802
+ uniformMapProperties.clippingPlanesEdgeColor = Color.clone(
2803
+ clippingPlanes.edgeColor,
2804
+ uniformMapProperties.clippingPlanesEdgeColor,
2805
+ );
2806
+ uniformMapProperties.clippingPlanesEdgeWidth = clippingPlanes.edgeWidth;
2807
+ }
2808
+
2809
+ // update clipping polygons
2810
+ const clippingPolygons = tileProvider._clippingPolygons;
2811
+ const clippingPolygonsEnabled =
2812
+ defined(clippingPolygons) && clippingPolygons.enabled && tile.isClipped;
2813
+
2814
+ surfaceShaderSetOptions.numberOfDayTextures = numberOfDayTextures;
2815
+ surfaceShaderSetOptions.applyBrightness = applyBrightness;
2816
+ surfaceShaderSetOptions.applyContrast = applyContrast;
2817
+ surfaceShaderSetOptions.applyHue = applyHue;
2818
+ surfaceShaderSetOptions.applySaturation = applySaturation;
2819
+ surfaceShaderSetOptions.applyGamma = applyGamma;
2820
+ surfaceShaderSetOptions.applyAlpha = applyAlpha;
2821
+ surfaceShaderSetOptions.applyDayNightAlpha = applyDayNightAlpha;
2822
+ surfaceShaderSetOptions.applySplit = applySplit;
2823
+ surfaceShaderSetOptions.enableFog = applyFog;
2824
+ surfaceShaderSetOptions.enableClippingPlanes = clippingPlanesEnabled;
2825
+ surfaceShaderSetOptions.clippingPlanes = clippingPlanes;
2826
+ surfaceShaderSetOptions.enableClippingPolygons = clippingPolygonsEnabled;
2827
+ surfaceShaderSetOptions.clippingPolygons = clippingPolygons;
2828
+ surfaceShaderSetOptions.hasImageryLayerCutout = applyCutout;
2829
+ surfaceShaderSetOptions.colorCorrect = colorCorrect;
2830
+ surfaceShaderSetOptions.highlightFillTile = highlightFillTile;
2831
+ surfaceShaderSetOptions.colorToAlpha = applyColorToAlpha;
2832
+ surfaceShaderSetOptions.showUndergroundColor = showUndergroundColor;
2833
+ surfaceShaderSetOptions.translucent = translucent;
2834
+
2835
+ let count = surfaceTile.renderedMesh.indices.length;
2836
+ if (!showSkirts) {
2837
+ count = surfaceTile.renderedMesh.indexCountWithoutSkirts;
2838
+ }
2839
+
2840
+ command.shaderProgram = tileProvider._surfaceShaderSet.getShaderProgram(
2841
+ surfaceShaderSetOptions,
2842
+ );
2843
+ command.castShadows = castShadows;
2844
+ command.receiveShadows = receiveShadows;
2845
+ command.renderState = renderState;
2846
+ command.primitiveType = PrimitiveType.TRIANGLES;
2847
+ command.vertexArray =
2848
+ surfaceTile.vertexArray || surfaceTile.fill.vertexArray;
2849
+ command.count = count;
2850
+ command.uniformMap = uniformMap;
2851
+ command.pass = Pass.GLOBE;
2852
+
2853
+ if (tileProvider._debug.wireframe) {
2854
+ createWireframeVertexArrayIfNecessary(context, tileProvider, tile);
2855
+ if (defined(surfaceTile.wireframeVertexArray)) {
2856
+ command.vertexArray = surfaceTile.wireframeVertexArray;
2857
+ command.primitiveType = PrimitiveType.LINES;
2858
+ command.count = count * 2;
2859
+ }
2860
+ }
2861
+
2862
+ let boundingVolume = command.boundingVolume;
2863
+ const orientedBoundingBox = command.orientedBoundingBox;
2864
+
2865
+ if (frameState.mode !== SceneMode.SCENE3D) {
2866
+ BoundingSphere.fromRectangleWithHeights2D(
2867
+ tile.rectangle,
2868
+ frameState.mapProjection,
2869
+ tileBoundingRegion.minimumHeight,
2870
+ tileBoundingRegion.maximumHeight,
2871
+ boundingVolume,
2872
+ );
2873
+ Cartesian3.fromElements(
2874
+ boundingVolume.center.z,
2875
+ boundingVolume.center.x,
2876
+ boundingVolume.center.y,
2877
+ boundingVolume.center,
2878
+ );
2879
+
2880
+ if (frameState.mode === SceneMode.MORPHING) {
2881
+ boundingVolume = BoundingSphere.union(
2882
+ tileBoundingRegion.boundingSphere,
2883
+ boundingVolume,
2884
+ boundingVolume,
2885
+ );
2886
+ }
2887
+ } else {
2888
+ command.boundingVolume = BoundingSphere.clone(
2889
+ tileBoundingRegion.boundingSphere,
2890
+ boundingVolume,
2891
+ );
2892
+ command.orientedBoundingBox = OrientedBoundingBox.clone(
2893
+ tileBoundingRegion.boundingVolume,
2894
+ orientedBoundingBox,
2895
+ );
2896
+ }
2897
+
2898
+ command.dirty = true;
2899
+
2900
+ if (translucent) {
2901
+ globeTranslucencyState.updateDerivedCommands(command, frameState);
2902
+ }
2903
+
2904
+ pushCommand(command, frameState);
2905
+
2906
+ renderState = otherPassesRenderState;
2907
+ initialColor = otherPassesInitialColor;
2908
+ } while (imageryIndex < imageryLen);
2909
+ }
2910
+ export default GlobeSurfaceTileProvider;