deeptwins-cesium-engine 0.0.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Build/ThirdParty/Workers/zip-web-worker.js +640 -0
- package/Build/Workers/chunk-2363JE27.js +163 -0
- package/Build/Workers/chunk-23T2IPHV.js +55 -0
- package/Build/Workers/chunk-27SAH2Q2.js +55 -0
- package/Build/Workers/chunk-2AM4E2WD.js +101 -0
- package/Build/Workers/chunk-2H4D4HBM.js +101 -0
- package/Build/Workers/chunk-2KBLMCYQ.js +198 -0
- package/Build/Workers/chunk-2MWF4IES.js +398 -0
- package/Build/Workers/chunk-2O7PRNCW.js +288 -0
- package/Build/Workers/chunk-2RCIRXNI.js +75 -0
- package/Build/Workers/chunk-3JIEAYRM.js +940 -0
- package/Build/Workers/chunk-3VNQVXD6.js +837 -0
- package/Build/Workers/chunk-3XR54LVR.js +75 -0
- package/Build/Workers/chunk-3YTMGEXW.js +1443 -0
- package/Build/Workers/chunk-3ZP3VA4L.js +171 -0
- package/Build/Workers/chunk-4AKOLNCZ.js +139 -0
- package/Build/Workers/chunk-4BHWJWS3.js +171 -0
- package/Build/Workers/chunk-4QSCEADX.js +1800 -0
- package/Build/Workers/chunk-4ZKQXB7T.js +1460 -0
- package/Build/Workers/chunk-4ZX6BO6C.js +476 -0
- package/Build/Workers/chunk-55NHNEI7.js +163 -0
- package/Build/Workers/chunk-5F3SUA6W.js +8366 -0
- package/Build/Workers/chunk-5FBLADWD.js +692 -0
- package/Build/Workers/chunk-5H7FXJTE.js +2719 -0
- package/Build/Workers/chunk-5JKH4AMT.js +58 -0
- package/Build/Workers/chunk-5MTUN2SE.js +642 -0
- package/Build/Workers/chunk-5PWCXSID.js +256 -0
- package/Build/Workers/chunk-5RL7XAZS.js +256 -0
- package/Build/Workers/chunk-5TZVQOFD.js +305 -0
- package/Build/Workers/chunk-67FTKXPJ.js +352 -0
- package/Build/Workers/chunk-6AIBN5NQ.js +1054 -0
- package/Build/Workers/chunk-6D6BOTSA.js +414 -0
- package/Build/Workers/chunk-6FGAWC5J.js +44 -0
- package/Build/Workers/chunk-6HKAPCSO.js +280 -0
- package/Build/Workers/chunk-6UJDVUJ4.js +8366 -0
- package/Build/Workers/chunk-73Q77JO7.js +138 -0
- package/Build/Workers/chunk-7A6QUBKY.js +58 -0
- package/Build/Workers/chunk-7APZZMCL.js +73 -0
- package/Build/Workers/chunk-7BHC3VOI.js +511 -0
- package/Build/Workers/chunk-7GQHESFY.js +368 -0
- package/Build/Workers/chunk-7MVC3OLP.js +58 -0
- package/Build/Workers/chunk-7UNMLR74.js +1800 -0
- package/Build/Workers/chunk-A2QTGP5S.js +55 -0
- package/Build/Workers/chunk-A3FZIBXG.js +55 -0
- package/Build/Workers/chunk-A53R2F2L.js +305 -0
- package/Build/Workers/chunk-A6LIUE7X.js +692 -0
- package/Build/Workers/chunk-A6YFUGJO.js +139 -0
- package/Build/Workers/chunk-AJYWXC6I.js +97 -0
- package/Build/Workers/chunk-ALTIGQTT.js +288 -0
- package/Build/Workers/chunk-AOIO5VUS.js +8366 -0
- package/Build/Workers/chunk-AT2CG6PG.js +3514 -0
- package/Build/Workers/chunk-ATX74V7S.js +55 -0
- package/Build/Workers/chunk-AZPXT6RB.js +1067 -0
- package/Build/Workers/chunk-B7JRBTT6.js +682 -0
- package/Build/Workers/chunk-BALMTCKJ.js +138 -0
- package/Build/Workers/chunk-BBYRID6W.js +352 -0
- package/Build/Workers/chunk-BDX4AYXL.js +162 -0
- package/Build/Workers/chunk-BG2DK4Q5.js +101 -0
- package/Build/Workers/chunk-BSNC3NBZ.js +139 -0
- package/Build/Workers/chunk-BZLYQCIC.js +958 -0
- package/Build/Workers/chunk-C4NX77B5.js +57 -0
- package/Build/Workers/chunk-CHNDJRYA.js +1054 -0
- package/Build/Workers/chunk-CJOV55CW.js +1067 -0
- package/Build/Workers/chunk-COGPE5Z2.js +241 -0
- package/Build/Workers/chunk-CRCK5VX6.js +497 -0
- package/Build/Workers/chunk-CTLQNSVP.js +455 -0
- package/Build/Workers/chunk-CW7W27IZ.js +299 -0
- package/Build/Workers/chunk-DICY26ID.js +2719 -0
- package/Build/Workers/chunk-DLAVWLZW.js +682 -0
- package/Build/Workers/chunk-DMEFNTUV.js +1317 -0
- package/Build/Workers/chunk-DQSJEOZY.js +55 -0
- package/Build/Workers/chunk-F6UXXCPK.js +3514 -0
- package/Build/Workers/chunk-FKIR6F3B.js +97 -0
- package/Build/Workers/chunk-FRBZJJVU.js +2719 -0
- package/Build/Workers/chunk-FRLH26PM.js +940 -0
- package/Build/Workers/chunk-FT6HYEKU.js +3514 -0
- package/Build/Workers/chunk-FYDCQ2VN.js +73 -0
- package/Build/Workers/chunk-G5OKIL5P.js +55 -0
- package/Build/Workers/chunk-G6VHLVWG.js +101 -0
- package/Build/Workers/chunk-GBGV4U6Z.js +219 -0
- package/Build/Workers/chunk-GDU4RZSZ.js +940 -0
- package/Build/Workers/chunk-GJRVCSXV.js +37 -0
- package/Build/Workers/chunk-GKWOUMYA.js +37 -0
- package/Build/Workers/chunk-GNDFFW5Z.js +1443 -0
- package/Build/Workers/chunk-GNQ5BH75.js +352 -0
- package/Build/Workers/chunk-GNQUZV4R.js +171 -0
- package/Build/Workers/chunk-GOCJHCLA.js +352 -0
- package/Build/Workers/chunk-GTY4K4IA.js +219 -0
- package/Build/Workers/chunk-GXBTJBHN.js +102 -0
- package/Build/Workers/chunk-H6Q7E4BQ.js +114 -0
- package/Build/Workers/chunk-HEGESGGY.js +219 -0
- package/Build/Workers/chunk-HG3HIMYL.js +241 -0
- package/Build/Workers/chunk-HGEYVFMI.js +1800 -0
- package/Build/Workers/chunk-HHGOFZVQ.js +124 -0
- package/Build/Workers/chunk-HXEVICMT.js +37 -0
- package/Build/Workers/chunk-HXKUEOOD.js +352 -0
- package/Build/Workers/chunk-I4REFVXB.js +256 -0
- package/Build/Workers/chunk-IL5F6WEE.js +497 -0
- package/Build/Workers/chunk-IOODZNYE.js +629 -0
- package/Build/Workers/chunk-IVLDVV5R.js +788 -0
- package/Build/Workers/chunk-IWP4XCPO.js +778 -0
- package/Build/Workers/chunk-JBTUZNI2.js +398 -0
- package/Build/Workers/chunk-JMSXZ6AI.js +414 -0
- package/Build/Workers/chunk-JTGVXCP2.js +2058 -0
- package/Build/Workers/chunk-JUK2ZSWT.js +198 -0
- package/Build/Workers/chunk-K6HQ5W6R.js +171 -0
- package/Build/Workers/chunk-KC3G7WHZ.js +57 -0
- package/Build/Workers/chunk-KGPKBCGY.js +97 -0
- package/Build/Workers/chunk-KKGD7HAW.js +414 -0
- package/Build/Workers/chunk-KQSN3QZM.js +368 -0
- package/Build/Workers/chunk-KROSQJUA.js +44 -0
- package/Build/Workers/chunk-L4JLDVCM.js +57 -0
- package/Build/Workers/chunk-LAOFDSKL.js +642 -0
- package/Build/Workers/chunk-LIYMRHGR.js +387 -0
- package/Build/Workers/chunk-LKCCQ3AW.js +198 -0
- package/Build/Workers/chunk-LLQFSX7U.js +139 -0
- package/Build/Workers/chunk-LSDXP6EX.js +75 -0
- package/Build/Workers/chunk-LTYK7VYQ.js +138 -0
- package/Build/Workers/chunk-LYMP3LWI.js +387 -0
- package/Build/Workers/chunk-M2WCZSU6.js +241 -0
- package/Build/Workers/chunk-M35VLUHY.js +352 -0
- package/Build/Workers/chunk-MAPGTIYK.js +2058 -0
- package/Build/Workers/chunk-MG6SYM3V.js +455 -0
- package/Build/Workers/chunk-MKMZHRB3.js +788 -0
- package/Build/Workers/chunk-MNR7L6SQ.js +1483 -0
- package/Build/Workers/chunk-MO25ZQ2I.js +958 -0
- package/Build/Workers/chunk-MOCL5YUJ.js +8366 -0
- package/Build/Workers/chunk-MRYY6ETH.js +280 -0
- package/Build/Workers/chunk-NAIA5L2S.js +682 -0
- package/Build/Workers/chunk-NMDV3OGH.js +958 -0
- package/Build/Workers/chunk-NYE77VTA.js +1054 -0
- package/Build/Workers/chunk-O6RZEKHZ.js +778 -0
- package/Build/Workers/chunk-OFOJ5HD6.js +1460 -0
- package/Build/Workers/chunk-OJNNQSZI.js +788 -0
- package/Build/Workers/chunk-OJXQBSG4.js +692 -0
- package/Build/Workers/chunk-OOCGX2OD.js +102 -0
- package/Build/Workers/chunk-OOY3DP7Z.js +788 -0
- package/Build/Workers/chunk-OSDDHXLU.js +1483 -0
- package/Build/Workers/chunk-OVZNLF46.js +241 -0
- package/Build/Workers/chunk-OXFU5HNU.js +162 -0
- package/Build/Workers/chunk-P5CGIJUY.js +73 -0
- package/Build/Workers/chunk-POLLOX2O.js +352 -0
- package/Build/Workers/chunk-POUR54ZW.js +37 -0
- package/Build/Workers/chunk-PR6F33M6.js +682 -0
- package/Build/Workers/chunk-Q6GCDF2J.js +44 -0
- package/Build/Workers/chunk-Q7HIBRGE.js +97 -0
- package/Build/Workers/chunk-QCJPQ5CQ.js +57 -0
- package/Build/Workers/chunk-QDKQNKG3.js +256 -0
- package/Build/Workers/chunk-QDTDTLQY.js +1067 -0
- package/Build/Workers/chunk-QEANVUGT.js +163 -0
- package/Build/Workers/chunk-QFBCIX7J.js +455 -0
- package/Build/Workers/chunk-QIKGPNLN.js +299 -0
- package/Build/Workers/chunk-QTKDUHWH.js +497 -0
- package/Build/Workers/chunk-QUAH3XOT.js +138 -0
- package/Build/Workers/chunk-R4MI537H.js +1443 -0
- package/Build/Workers/chunk-R5GL5C3T.js +1483 -0
- package/Build/Workers/chunk-RBAGNNPN.js +219 -0
- package/Build/Workers/chunk-RH6GMTSG.js +497 -0
- package/Build/Workers/chunk-RHJJWKSH.js +73 -0
- package/Build/Workers/chunk-RHV6AHJW.js +305 -0
- package/Build/Workers/chunk-RUZPDKUX.js +114 -0
- package/Build/Workers/chunk-RXZDTDIY.js +439 -0
- package/Build/Workers/chunk-SCSEVBY4.js +102 -0
- package/Build/Workers/chunk-SKMYTWWS.js +299 -0
- package/Build/Workers/chunk-SKVAQOZZ.js +1443 -0
- package/Build/Workers/chunk-SPA2KPH3.js +368 -0
- package/Build/Workers/chunk-STDNU6SV.js +1460 -0
- package/Build/Workers/chunk-SXOBEELD.js +55 -0
- package/Build/Workers/chunk-SYDXDJY5.js +2058 -0
- package/Build/Workers/chunk-SZ4ALZDU.js +305 -0
- package/Build/Workers/chunk-T2AGEECA.js +387 -0
- package/Build/Workers/chunk-T5ZG4SFF.js +1067 -0
- package/Build/Workers/chunk-TDSVSW5A.js +1460 -0
- package/Build/Workers/chunk-TJF36YYN.js +837 -0
- package/Build/Workers/chunk-TNZHNGKK.js +439 -0
- package/Build/Workers/chunk-TTWIV2BN.js +102 -0
- package/Build/Workers/chunk-TX3TQPIA.js +44 -0
- package/Build/Workers/chunk-TYPTCQPI.js +1317 -0
- package/Build/Workers/chunk-TZA4ZWFC.js +75 -0
- package/Build/Workers/chunk-UFDTAQBE.js +476 -0
- package/Build/Workers/chunk-UG2DPFOL.js +352 -0
- package/Build/Workers/chunk-UG3AH5C3.js +629 -0
- package/Build/Workers/chunk-UPPGWBJU.js +511 -0
- package/Build/Workers/chunk-URGEDZBS.js +476 -0
- package/Build/Workers/chunk-V35NQOJC.js +642 -0
- package/Build/Workers/chunk-VDNDTTCD.js +958 -0
- package/Build/Workers/chunk-VQIKTYAO.js +368 -0
- package/Build/Workers/chunk-VRXHACYU.js +476 -0
- package/Build/Workers/chunk-VTYZVS6I.js +455 -0
- package/Build/Workers/chunk-VVNCCJGH.js +398 -0
- package/Build/Workers/chunk-W4V3BNFU.js +114 -0
- package/Build/Workers/chunk-W4XUEDU5.js +2058 -0
- package/Build/Workers/chunk-W7UYJE5O.js +2719 -0
- package/Build/Workers/chunk-WB4TSSBQ.js +3514 -0
- package/Build/Workers/chunk-WGZVYW2C.js +124 -0
- package/Build/Workers/chunk-WNFIOIKE.js +414 -0
- package/Build/Workers/chunk-WNHOCO2K.js +280 -0
- package/Build/Workers/chunk-WQG2W2WD.js +837 -0
- package/Build/Workers/chunk-WTLYD4FE.js +1483 -0
- package/Build/Workers/chunk-WV2G6UNC.js +940 -0
- package/Build/Workers/chunk-WVC3OW5V.js +629 -0
- package/Build/Workers/chunk-WWQFFOV6.js +299 -0
- package/Build/Workers/chunk-XD7QHRAY.js +288 -0
- package/Build/Workers/chunk-XH6GW5M4.js +58 -0
- package/Build/Workers/chunk-XIX2VR7Z.js +778 -0
- package/Build/Workers/chunk-XJYSONL4.js +1054 -0
- package/Build/Workers/chunk-XP6ASNFM.js +1317 -0
- package/Build/Workers/chunk-XRDMBCX3.js +439 -0
- package/Build/Workers/chunk-XUA6BCV5.js +642 -0
- package/Build/Workers/chunk-XVBMYEYQ.js +124 -0
- package/Build/Workers/chunk-XWOAVRWZ.js +124 -0
- package/Build/Workers/chunk-Y4ALZ4SS.js +198 -0
- package/Build/Workers/chunk-Y4GOZA56.js +163 -0
- package/Build/Workers/chunk-YF2NVO5B.js +837 -0
- package/Build/Workers/chunk-YGVXG7IR.js +114 -0
- package/Build/Workers/chunk-YI7RTZGC.js +280 -0
- package/Build/Workers/chunk-YM4UTBTX.js +1800 -0
- package/Build/Workers/chunk-YP5ZF2MJ.js +162 -0
- package/Build/Workers/chunk-YSSL4KKM.js +387 -0
- package/Build/Workers/chunk-YSYSXSHF.js +629 -0
- package/Build/Workers/chunk-YX562XOB.js +692 -0
- package/Build/Workers/chunk-YZWA5B4R.js +511 -0
- package/Build/Workers/chunk-Z6DFT4D3.js +288 -0
- package/Build/Workers/chunk-Z6PVZUIE.js +398 -0
- package/Build/Workers/chunk-ZAI6LCSI.js +511 -0
- package/Build/Workers/chunk-ZBIINVUF.js +778 -0
- package/Build/Workers/chunk-ZG3TBDRX.js +1317 -0
- package/Build/Workers/chunk-ZGXHZJ75.js +439 -0
- package/Build/Workers/chunk-ZWDOE2JF.js +162 -0
- package/Build/Workers/combineGeometry.js +66 -0
- package/Build/Workers/createBoxGeometry.js +58 -0
- package/Build/Workers/createBoxOutlineGeometry.js +231 -0
- package/Build/Workers/createCircleGeometry.js +201 -0
- package/Build/Workers/createCircleOutlineGeometry.js +147 -0
- package/Build/Workers/createCoplanarPolygonGeometry.js +505 -0
- package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +225 -0
- package/Build/Workers/createCorridorGeometry.js +1258 -0
- package/Build/Workers/createCorridorOutlineGeometry.js +563 -0
- package/Build/Workers/createCylinderGeometry.js +60 -0
- package/Build/Workers/createCylinderOutlineGeometry.js +231 -0
- package/Build/Workers/createEllipseGeometry.js +72 -0
- package/Build/Workers/createEllipseOutlineGeometry.js +65 -0
- package/Build/Workers/createEllipsoidGeometry.js +59 -0
- package/Build/Workers/createEllipsoidOutlineGeometry.js +61 -0
- package/Build/Workers/createFrustumGeometry.js +58 -0
- package/Build/Workers/createFrustumOutlineGeometry.js +234 -0
- package/Build/Workers/createGeometry.js +173 -0
- package/Build/Workers/createGroundPolylineGeometry.js +1602 -0
- package/Build/Workers/createPlaneGeometry.js +223 -0
- package/Build/Workers/createPlaneOutlineGeometry.js +124 -0
- package/Build/Workers/createPolygonGeometry.js +1404 -0
- package/Build/Workers/createPolygonOutlineGeometry.js +532 -0
- package/Build/Workers/createPolylineGeometry.js +491 -0
- package/Build/Workers/createPolylineVolumeGeometry.js +374 -0
- package/Build/Workers/createPolylineVolumeOutlineGeometry.js +272 -0
- package/Build/Workers/createRectangleGeometry.js +1264 -0
- package/Build/Workers/createRectangleOutlineGeometry.js +476 -0
- package/Build/Workers/createSimplePolylineGeometry.js +397 -0
- package/Build/Workers/createSphereGeometry.js +116 -0
- package/Build/Workers/createSphereOutlineGeometry.js +116 -0
- package/Build/Workers/createTaskProcessorWorker.js +32 -0
- package/Build/Workers/createVectorTileClampedPolylines.js +492 -0
- package/Build/Workers/createVectorTileGeometries.js +387 -0
- package/Build/Workers/createVectorTilePoints.js +114 -0
- package/Build/Workers/createVectorTilePolygons.js +386 -0
- package/Build/Workers/createVectorTilePolylines.js +262 -0
- package/Build/Workers/createVerticesFromCesium3DTilesTerrain.js +91 -0
- package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +565 -0
- package/Build/Workers/createVerticesFromHeightmap.js +2254 -0
- package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +499 -0
- package/Build/Workers/createWallGeometry.js +487 -0
- package/Build/Workers/createWallOutlineGeometry.js +335 -0
- package/Build/Workers/decodeDraco.js +369 -0
- package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +2666 -0
- package/Build/Workers/decodeI3S.js +1339 -0
- package/Build/Workers/gaussianSplatSorter.js +62 -0
- package/Build/Workers/gaussianSplatTextureGenerator.js +68 -0
- package/Build/Workers/incrementallyBuildTerrainPicker.js +121 -0
- package/Build/Workers/transcodeKTX2.js +3463 -0
- package/Build/Workers/transferTypedArrayTest.js +41 -0
- package/Build/Workers/upsampleQuantizedTerrainMesh.js +820 -0
- package/Build/Workers/upsampleVerticesFromCesium3DTilesTerrain.js +95 -0
- package/LICENSE.md +928 -0
- package/README.md +3 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_0.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_1.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_10.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_11.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_12.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_13.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_14.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_15.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_16.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_17.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_18.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_19.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_2.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_20.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_21.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_22.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_23.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_24.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_25.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_26.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_27.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_3.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_4.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_5.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_6.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_7.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_8.json +1 -0
- package/Source/Assets/IAU2006_XYS/IAU2006_XYS_9.json +1 -0
- package/Source/Assets/Images/bing_maps_credit.png +0 -0
- package/Source/Assets/Images/cesium_credit.png +0 -0
- package/Source/Assets/Images/google_earth_credit.png +0 -0
- package/Source/Assets/Images/ion-credit.png +0 -0
- package/Source/Assets/Textures/LensFlare/DirtMask.jpg +0 -0
- package/Source/Assets/Textures/LensFlare/StarBurst.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/0/0/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/0/1/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/1/0/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/1/0/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/1/1/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/1/1/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/1/2/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/1/2/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/1/3/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/1/3/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/0/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/0/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/0/2.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/0/3.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/1/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/1/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/1/2.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/1/3.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/2/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/2/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/2/2.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/2/3.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/3/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/3/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/3/2.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/3/3.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/4/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/4/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/4/2.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/4/3.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/5/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/5/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/5/2.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/5/3.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/6/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/6/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/6/2.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/6/3.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/7/0.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/7/1.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/7/2.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/2/7/3.jpg +0 -0
- package/Source/Assets/Textures/NaturalEarthII/tilemapresource.xml +14 -0
- package/Source/Assets/Textures/SkyBox/tycho2t3_80_mx.jpg +0 -0
- package/Source/Assets/Textures/SkyBox/tycho2t3_80_my.jpg +0 -0
- package/Source/Assets/Textures/SkyBox/tycho2t3_80_mz.jpg +0 -0
- package/Source/Assets/Textures/SkyBox/tycho2t3_80_px.jpg +0 -0
- package/Source/Assets/Textures/SkyBox/tycho2t3_80_py.jpg +0 -0
- package/Source/Assets/Textures/SkyBox/tycho2t3_80_pz.jpg +0 -0
- package/Source/Assets/Textures/maki/airfield.png +0 -0
- package/Source/Assets/Textures/maki/airport.png +0 -0
- package/Source/Assets/Textures/maki/alcohol-shop.png +0 -0
- package/Source/Assets/Textures/maki/america-football.png +0 -0
- package/Source/Assets/Textures/maki/art-gallery.png +0 -0
- package/Source/Assets/Textures/maki/bakery.png +0 -0
- package/Source/Assets/Textures/maki/bank.png +0 -0
- package/Source/Assets/Textures/maki/bar.png +0 -0
- package/Source/Assets/Textures/maki/baseball.png +0 -0
- package/Source/Assets/Textures/maki/basketball.png +0 -0
- package/Source/Assets/Textures/maki/beer.png +0 -0
- package/Source/Assets/Textures/maki/bicycle.png +0 -0
- package/Source/Assets/Textures/maki/building.png +0 -0
- package/Source/Assets/Textures/maki/bus.png +0 -0
- package/Source/Assets/Textures/maki/cafe.png +0 -0
- package/Source/Assets/Textures/maki/camera.png +0 -0
- package/Source/Assets/Textures/maki/campsite.png +0 -0
- package/Source/Assets/Textures/maki/car.png +0 -0
- package/Source/Assets/Textures/maki/cemetery.png +0 -0
- package/Source/Assets/Textures/maki/cesium.png +0 -0
- package/Source/Assets/Textures/maki/chemist.png +0 -0
- package/Source/Assets/Textures/maki/cinema.png +0 -0
- package/Source/Assets/Textures/maki/circle-stroked.png +0 -0
- package/Source/Assets/Textures/maki/circle.png +0 -0
- package/Source/Assets/Textures/maki/city.png +0 -0
- package/Source/Assets/Textures/maki/clothing-store.png +0 -0
- package/Source/Assets/Textures/maki/college.png +0 -0
- package/Source/Assets/Textures/maki/commercial.png +0 -0
- package/Source/Assets/Textures/maki/cricket.png +0 -0
- package/Source/Assets/Textures/maki/cross.png +0 -0
- package/Source/Assets/Textures/maki/dam.png +0 -0
- package/Source/Assets/Textures/maki/danger.png +0 -0
- package/Source/Assets/Textures/maki/disability.png +0 -0
- package/Source/Assets/Textures/maki/dog-park.png +0 -0
- package/Source/Assets/Textures/maki/embassy.png +0 -0
- package/Source/Assets/Textures/maki/emergency-telephone.png +0 -0
- package/Source/Assets/Textures/maki/entrance.png +0 -0
- package/Source/Assets/Textures/maki/farm.png +0 -0
- package/Source/Assets/Textures/maki/fast-food.png +0 -0
- package/Source/Assets/Textures/maki/ferry.png +0 -0
- package/Source/Assets/Textures/maki/fire-station.png +0 -0
- package/Source/Assets/Textures/maki/fuel.png +0 -0
- package/Source/Assets/Textures/maki/garden.png +0 -0
- package/Source/Assets/Textures/maki/gift.png +0 -0
- package/Source/Assets/Textures/maki/golf.png +0 -0
- package/Source/Assets/Textures/maki/grocery.png +0 -0
- package/Source/Assets/Textures/maki/hairdresser.png +0 -0
- package/Source/Assets/Textures/maki/harbor.png +0 -0
- package/Source/Assets/Textures/maki/heart.png +0 -0
- package/Source/Assets/Textures/maki/heliport.png +0 -0
- package/Source/Assets/Textures/maki/hospital.png +0 -0
- package/Source/Assets/Textures/maki/ice-cream.png +0 -0
- package/Source/Assets/Textures/maki/industrial.png +0 -0
- package/Source/Assets/Textures/maki/land-use.png +0 -0
- package/Source/Assets/Textures/maki/laundry.png +0 -0
- package/Source/Assets/Textures/maki/library.png +0 -0
- package/Source/Assets/Textures/maki/lighthouse.png +0 -0
- package/Source/Assets/Textures/maki/lodging.png +0 -0
- package/Source/Assets/Textures/maki/logging.png +0 -0
- package/Source/Assets/Textures/maki/london-underground.png +0 -0
- package/Source/Assets/Textures/maki/marker-stroked.png +0 -0
- package/Source/Assets/Textures/maki/marker.png +0 -0
- package/Source/Assets/Textures/maki/minefield.png +0 -0
- package/Source/Assets/Textures/maki/mobilephone.png +0 -0
- package/Source/Assets/Textures/maki/monument.png +0 -0
- package/Source/Assets/Textures/maki/museum.png +0 -0
- package/Source/Assets/Textures/maki/music.png +0 -0
- package/Source/Assets/Textures/maki/oil-well.png +0 -0
- package/Source/Assets/Textures/maki/park.png +0 -0
- package/Source/Assets/Textures/maki/park2.png +0 -0
- package/Source/Assets/Textures/maki/parking-garage.png +0 -0
- package/Source/Assets/Textures/maki/parking.png +0 -0
- package/Source/Assets/Textures/maki/pharmacy.png +0 -0
- package/Source/Assets/Textures/maki/pitch.png +0 -0
- package/Source/Assets/Textures/maki/place-of-worship.png +0 -0
- package/Source/Assets/Textures/maki/playground.png +0 -0
- package/Source/Assets/Textures/maki/police.png +0 -0
- package/Source/Assets/Textures/maki/polling-place.png +0 -0
- package/Source/Assets/Textures/maki/post.png +0 -0
- package/Source/Assets/Textures/maki/prison.png +0 -0
- package/Source/Assets/Textures/maki/rail-above.png +0 -0
- package/Source/Assets/Textures/maki/rail-light.png +0 -0
- package/Source/Assets/Textures/maki/rail-metro.png +0 -0
- package/Source/Assets/Textures/maki/rail-underground.png +0 -0
- package/Source/Assets/Textures/maki/rail.png +0 -0
- package/Source/Assets/Textures/maki/religious-christian.png +0 -0
- package/Source/Assets/Textures/maki/religious-jewish.png +0 -0
- package/Source/Assets/Textures/maki/religious-muslim.png +0 -0
- package/Source/Assets/Textures/maki/restaurant.png +0 -0
- package/Source/Assets/Textures/maki/roadblock.png +0 -0
- package/Source/Assets/Textures/maki/rocket.png +0 -0
- package/Source/Assets/Textures/maki/school.png +0 -0
- package/Source/Assets/Textures/maki/scooter.png +0 -0
- package/Source/Assets/Textures/maki/shop.png +0 -0
- package/Source/Assets/Textures/maki/skiing.png +0 -0
- package/Source/Assets/Textures/maki/slaughterhouse.png +0 -0
- package/Source/Assets/Textures/maki/soccer.png +0 -0
- package/Source/Assets/Textures/maki/square-stroked.png +0 -0
- package/Source/Assets/Textures/maki/square.png +0 -0
- package/Source/Assets/Textures/maki/star-stroked.png +0 -0
- package/Source/Assets/Textures/maki/star.png +0 -0
- package/Source/Assets/Textures/maki/suitcase.png +0 -0
- package/Source/Assets/Textures/maki/swimming.png +0 -0
- package/Source/Assets/Textures/maki/telephone.png +0 -0
- package/Source/Assets/Textures/maki/tennis.png +0 -0
- package/Source/Assets/Textures/maki/theatre.png +0 -0
- package/Source/Assets/Textures/maki/toilets.png +0 -0
- package/Source/Assets/Textures/maki/town-hall.png +0 -0
- package/Source/Assets/Textures/maki/town.png +0 -0
- package/Source/Assets/Textures/maki/triangle-stroked.png +0 -0
- package/Source/Assets/Textures/maki/triangle.png +0 -0
- package/Source/Assets/Textures/maki/village.png +0 -0
- package/Source/Assets/Textures/maki/warehouse.png +0 -0
- package/Source/Assets/Textures/maki/waste-basket.png +0 -0
- package/Source/Assets/Textures/maki/water.png +0 -0
- package/Source/Assets/Textures/maki/wetland.png +0 -0
- package/Source/Assets/Textures/maki/zoo.png +0 -0
- package/Source/Assets/Textures/moonSmall.jpg +0 -0
- package/Source/Assets/Textures/pin.svg +1 -0
- package/Source/Assets/Textures/waterNormals.jpg +0 -0
- package/Source/Assets/Textures/waterNormalsSmall.jpg +0 -0
- package/Source/Assets/approximateTerrainHeights.json +1 -0
- package/Source/Core/ApproximateTerrainHeights.js +255 -0
- package/Source/Core/ArcGISTiledElevationTerrainProvider.js +755 -0
- package/Source/Core/ArcType.js +31 -0
- package/Source/Core/ArticulationStageType.js +23 -0
- package/Source/Core/AssociativeArray.js +127 -0
- package/Source/Core/AttributeCompression.js +527 -0
- package/Source/Core/AxisAlignedBoundingBox.js +294 -0
- package/Source/Core/BingMapsGeocoderService.js +127 -0
- package/Source/Core/BoundingRectangle.js +374 -0
- package/Source/Core/BoundingSphere.js +1506 -0
- package/Source/Core/BoxGeometry.js +893 -0
- package/Source/Core/BoxOutlineGeometry.js +312 -0
- package/Source/Core/Cartesian2.js +823 -0
- package/Source/Core/Cartesian3.js +1220 -0
- package/Source/Core/Cartesian4.js +979 -0
- package/Source/Core/Cartographic.js +304 -0
- package/Source/Core/CartographicGeocoderService.js +73 -0
- package/Source/Core/CatmullRomSpline.js +324 -0
- package/Source/Core/Cesium3DTilesTerrainData.js +932 -0
- package/Source/Core/Cesium3DTilesTerrainGeometryProcessor.js +1868 -0
- package/Source/Core/Cesium3DTilesTerrainProvider.js +1052 -0
- package/Source/Core/CesiumTerrainProvider.js +1408 -0
- package/Source/Core/Check.d.ts +131 -0
- package/Source/Core/Check.js +212 -0
- package/Source/Core/CircleGeometry.js +207 -0
- package/Source/Core/CircleOutlineGeometry.js +149 -0
- package/Source/Core/Clock.js +316 -0
- package/Source/Core/ClockRange.js +39 -0
- package/Source/Core/ClockStep.js +38 -0
- package/Source/Core/Color.js +2283 -0
- package/Source/Core/ColorGeometryInstanceAttribute.js +181 -0
- package/Source/Core/ComponentDatatype.js +338 -0
- package/Source/Core/CompressedTextureBuffer.js +125 -0
- package/Source/Core/ConstantSpline.js +119 -0
- package/Source/Core/CoplanarPolygonGeometry.js +600 -0
- package/Source/Core/CoplanarPolygonGeometryLibrary.js +132 -0
- package/Source/Core/CoplanarPolygonOutlineGeometry.js +237 -0
- package/Source/Core/CornerType.js +37 -0
- package/Source/Core/CorridorGeometry.js +1411 -0
- package/Source/Core/CorridorGeometryLibrary.js +501 -0
- package/Source/Core/CorridorOutlineGeometry.js +599 -0
- package/Source/Core/Credit.js +172 -0
- package/Source/Core/CubicRealPolynomial.js +238 -0
- package/Source/Core/CullingVolume.js +216 -0
- package/Source/Core/CustomHeightmapTerrainProvider.js +287 -0
- package/Source/Core/CylinderGeometry.js +479 -0
- package/Source/Core/CylinderGeometryLibrary.js +59 -0
- package/Source/Core/CylinderOutlineGeometry.js +269 -0
- package/Source/Core/DefaultProxy.js +26 -0
- package/Source/Core/DeveloperError.js +75 -0
- package/Source/Core/DistanceDisplayCondition.js +171 -0
- package/Source/Core/DistanceDisplayConditionGeometryInstanceAttribute.js +179 -0
- package/Source/Core/DoubleEndedPriorityQueue.js +405 -0
- package/Source/Core/DoublyLinkedList.js +112 -0
- package/Source/Core/EarthOrientationParameters.js +431 -0
- package/Source/Core/EarthOrientationParametersSample.js +52 -0
- package/Source/Core/EasingFunction.js +257 -0
- package/Source/Core/EllipseGeometry.js +1318 -0
- package/Source/Core/EllipseGeometryLibrary.js +365 -0
- package/Source/Core/EllipseOutlineGeometry.js +451 -0
- package/Source/Core/Ellipsoid.js +889 -0
- package/Source/Core/EllipsoidGeodesic.js +523 -0
- package/Source/Core/EllipsoidGeometry.js +650 -0
- package/Source/Core/EllipsoidOutlineGeometry.js +464 -0
- package/Source/Core/EllipsoidRhumbLine.js +751 -0
- package/Source/Core/EllipsoidTangentPlane.js +382 -0
- package/Source/Core/EllipsoidTerrainProvider.js +201 -0
- package/Source/Core/EllipsoidalOccluder.js +538 -0
- package/Source/Core/EncodedCartesian3.js +170 -0
- package/Source/Core/Event.js +205 -0
- package/Source/Core/EventHelper.js +74 -0
- package/Source/Core/ExtrapolationType.js +34 -0
- package/Source/Core/FeatureDetection.js +435 -0
- package/Source/Core/Frozen.js +24 -0
- package/Source/Core/FrustumGeometry.js +583 -0
- package/Source/Core/FrustumOutlineGeometry.js +253 -0
- package/Source/Core/Fullscreen.js +249 -0
- package/Source/Core/GeocodeType.js +24 -0
- package/Source/Core/GeocoderService.js +60 -0
- package/Source/Core/GeographicProjection.js +105 -0
- package/Source/Core/GeographicTilingScheme.js +245 -0
- package/Source/Core/Geometry.js +371 -0
- package/Source/Core/GeometryAttribute.js +133 -0
- package/Source/Core/GeometryAttributes.js +88 -0
- package/Source/Core/GeometryFactory.js +25 -0
- package/Source/Core/GeometryInstance.js +118 -0
- package/Source/Core/GeometryInstanceAttribute.js +133 -0
- package/Source/Core/GeometryOffsetAttribute.js +10 -0
- package/Source/Core/GeometryPipeline.js +3291 -0
- package/Source/Core/GeometryType.js +10 -0
- package/Source/Core/GoogleEarthEnterpriseMetadata.js +584 -0
- package/Source/Core/GoogleEarthEnterpriseTerrainData.js +606 -0
- package/Source/Core/GoogleEarthEnterpriseTerrainProvider.js +574 -0
- package/Source/Core/GoogleEarthEnterpriseTileInformation.js +136 -0
- package/Source/Core/GoogleGeocoderService.js +110 -0
- package/Source/Core/GoogleMaps.js +40 -0
- package/Source/Core/GregorianDate.js +153 -0
- package/Source/Core/GroundPolylineGeometry.js +1659 -0
- package/Source/Core/HeadingPitchRange.js +59 -0
- package/Source/Core/HeadingPitchRoll.js +235 -0
- package/Source/Core/Heap.js +233 -0
- package/Source/Core/HeightmapEncoding.js +25 -0
- package/Source/Core/HeightmapTerrainData.js +903 -0
- package/Source/Core/HeightmapTessellator.js +518 -0
- package/Source/Core/HermitePolynomialApproximation.js +341 -0
- package/Source/Core/HermiteSpline.js +620 -0
- package/Source/Core/HilbertOrder.js +112 -0
- package/Source/Core/ITwinPlatform.js +388 -0
- package/Source/Core/Iau2000Orientation.js +167 -0
- package/Source/Core/Iau2006XysData.js +275 -0
- package/Source/Core/Iau2006XysSample.js +32 -0
- package/Source/Core/IauOrientationAxes.js +105 -0
- package/Source/Core/IauOrientationParameters.js +54 -0
- package/Source/Core/IndexDatatype.js +199 -0
- package/Source/Core/InterpolationAlgorithm.js +65 -0
- package/Source/Core/InterpolationType.js +14 -0
- package/Source/Core/Intersect.js +34 -0
- package/Source/Core/IntersectionTests.js +1087 -0
- package/Source/Core/Intersections2D.js +358 -0
- package/Source/Core/Interval.js +23 -0
- package/Source/Core/Ion.js +56 -0
- package/Source/Core/IonGeocodeProviderType.js +33 -0
- package/Source/Core/IonGeocoderService.js +147 -0
- package/Source/Core/IonResource.js +321 -0
- package/Source/Core/Iso8601.js +54 -0
- package/Source/Core/JulianDate.js +1229 -0
- package/Source/Core/KTX2Transcoder.js +92 -0
- package/Source/Core/KeyboardEventModifier.js +32 -0
- package/Source/Core/LagrangePolynomialApproximation.js +71 -0
- package/Source/Core/LeapSecond.js +24 -0
- package/Source/Core/LinearApproximation.js +83 -0
- package/Source/Core/LinearSpline.js +166 -0
- package/Source/Core/ManagedArray.js +162 -0
- package/Source/Core/MapProjection.js +62 -0
- package/Source/Core/Math.js +1125 -0
- package/Source/Core/Matrix2.js +1092 -0
- package/Source/Core/Matrix3.js +1838 -0
- package/Source/Core/Matrix4.js +3233 -0
- package/Source/Core/MorphWeightSpline.js +161 -0
- package/Source/Core/MortonOrder.js +214 -0
- package/Source/Core/NearFarScalar.js +173 -0
- package/Source/Core/Occluder.js +727 -0
- package/Source/Core/OffsetGeometryInstanceAttribute.js +125 -0
- package/Source/Core/OpenCageGeocoderService.js +134 -0
- package/Source/Core/OrientedBoundingBox.js +1272 -0
- package/Source/Core/OrthographicFrustum.js +351 -0
- package/Source/Core/OrthographicOffCenterFrustum.js +463 -0
- package/Source/Core/Packable.js +40 -0
- package/Source/Core/PackableForInterpolation.js +43 -0
- package/Source/Core/PeliasGeocoderService.js +106 -0
- package/Source/Core/PerspectiveFrustum.js +459 -0
- package/Source/Core/PerspectiveOffCenterFrustum.js +522 -0
- package/Source/Core/PinBuilder.js +234 -0
- package/Source/Core/PixelFormat.js +603 -0
- package/Source/Core/Plane.js +312 -0
- package/Source/Core/PlaneGeometry.js +250 -0
- package/Source/Core/PlaneOutlineGeometry.js +113 -0
- package/Source/Core/PolygonGeometry.js +1580 -0
- package/Source/Core/PolygonGeometryLibrary.js +1301 -0
- package/Source/Core/PolygonHierarchy.js +25 -0
- package/Source/Core/PolygonOutlineGeometry.js +687 -0
- package/Source/Core/PolygonPipeline.js +632 -0
- package/Source/Core/PolylineGeometry.js +573 -0
- package/Source/Core/PolylinePipeline.js +573 -0
- package/Source/Core/PolylineVolumeGeometry.js +412 -0
- package/Source/Core/PolylineVolumeGeometryLibrary.js +701 -0
- package/Source/Core/PolylineVolumeOutlineGeometry.js +294 -0
- package/Source/Core/PrimitiveType.js +107 -0
- package/Source/Core/Proxy.js +24 -0
- package/Source/Core/QuadraticRealPolynomial.js +147 -0
- package/Source/Core/QuantizedMeshTerrainData.js +735 -0
- package/Source/Core/QuarticRealPolynomial.js +342 -0
- package/Source/Core/Quaternion.js +1145 -0
- package/Source/Core/QuaternionSpline.js +155 -0
- package/Source/Core/Queue.js +126 -0
- package/Source/Core/Ray.js +79 -0
- package/Source/Core/Rectangle.js +1071 -0
- package/Source/Core/RectangleCollisionChecker.js +95 -0
- package/Source/Core/RectangleGeometry.js +1480 -0
- package/Source/Core/RectangleGeometryLibrary.js +286 -0
- package/Source/Core/RectangleOutlineGeometry.js +532 -0
- package/Source/Core/ReferenceFrame.js +23 -0
- package/Source/Core/Request.js +193 -0
- package/Source/Core/RequestErrorEvent.js +58 -0
- package/Source/Core/RequestScheduler.js +519 -0
- package/Source/Core/RequestState.js +55 -0
- package/Source/Core/RequestType.js +39 -0
- package/Source/Core/Resource.js +2280 -0
- package/Source/Core/RuntimeError.js +65 -0
- package/Source/Core/S2Cell.js +734 -0
- package/Source/Core/ScreenSpaceEventHandler.js +1140 -0
- package/Source/Core/ScreenSpaceEventType.js +127 -0
- package/Source/Core/ShowGeometryInstanceAttribute.js +122 -0
- package/Source/Core/Simon1994PlanetaryPositions.js +684 -0
- package/Source/Core/SimplePolylineGeometry.js +454 -0
- package/Source/Core/SphereGeometry.js +117 -0
- package/Source/Core/SphereOutlineGeometry.js +119 -0
- package/Source/Core/Spherical.js +183 -0
- package/Source/Core/Spline.js +188 -0
- package/Source/Core/SteppedSpline.js +160 -0
- package/Source/Core/Stereographic.js +247 -0
- package/Source/Core/TaskProcessor.js +403 -0
- package/Source/Core/TerrainData.js +126 -0
- package/Source/Core/TerrainEncoding.js +772 -0
- package/Source/Core/TerrainMesh.js +361 -0
- package/Source/Core/TerrainPicker.js +607 -0
- package/Source/Core/TerrainProvider.js +585 -0
- package/Source/Core/TerrainQuantization.js +25 -0
- package/Source/Core/TexturePacker.js +181 -0
- package/Source/Core/TileAvailability.js +564 -0
- package/Source/Core/TileEdge.js +14 -0
- package/Source/Core/TileProviderError.js +170 -0
- package/Source/Core/TilingScheme.js +132 -0
- package/Source/Core/TimeConstants.js +83 -0
- package/Source/Core/TimeInterval.js +438 -0
- package/Source/Core/TimeIntervalCollection.js +1137 -0
- package/Source/Core/TimeStandard.js +30 -0
- package/Source/Core/Tipsify.js +314 -0
- package/Source/Core/TrackingReferenceFrame.js +45 -0
- package/Source/Core/Transforms.js +1277 -0
- package/Source/Core/TranslationRotationScale.js +57 -0
- package/Source/Core/TridiagonalSystemSolver.js +113 -0
- package/Source/Core/TrustedServers.js +146 -0
- package/Source/Core/VRTheWorldTerrainProvider.js +462 -0
- package/Source/Core/VertexFormat.js +311 -0
- package/Source/Core/VerticalExaggeration.js +70 -0
- package/Source/Core/VideoSynchronizer.js +222 -0
- package/Source/Core/Visibility.js +34 -0
- package/Source/Core/VulkanConstants.js +286 -0
- package/Source/Core/WallGeometry.js +623 -0
- package/Source/Core/WallGeometryLibrary.js +212 -0
- package/Source/Core/WallOutlineGeometry.js +431 -0
- package/Source/Core/WebGLConstants.js +614 -0
- package/Source/Core/WebMercatorProjection.js +152 -0
- package/Source/Core/WebMercatorTilingScheme.js +291 -0
- package/Source/Core/WindingOrder.js +36 -0
- package/Source/Core/WireframeIndexGenerator.js +238 -0
- package/Source/Core/addAllToArray.js +40 -0
- package/Source/Core/appendForwardSlash.js +10 -0
- package/Source/Core/arrayRemoveDuplicates.js +129 -0
- package/Source/Core/barycentricCoordinates.js +109 -0
- package/Source/Core/binarySearch.js +67 -0
- package/Source/Core/buildModuleUrl.js +153 -0
- package/Source/Core/clone.js +30 -0
- package/Source/Core/combine.js +79 -0
- package/Source/Core/createGuid.js +22 -0
- package/Source/Core/createWorldBathymetryAsync.js +45 -0
- package/Source/Core/createWorldTerrainAsync.js +50 -0
- package/Source/Core/decodeGoogleEarthEnterpriseData.js +93 -0
- package/Source/Core/decodeVectorPolylinePositions.js +51 -0
- package/Source/Core/defaultValue.js +29 -0
- package/Source/Core/defer.js +44 -0
- package/Source/Core/defined.d.ts +11 -0
- package/Source/Core/defined.js +17 -0
- package/Source/Core/deprecationWarning.js +53 -0
- package/Source/Core/destroyObject.js +53 -0
- package/Source/Core/formatError.js +30 -0
- package/Source/Core/getAbsoluteUri.js +46 -0
- package/Source/Core/getBaseUri.js +47 -0
- package/Source/Core/getExtensionFromUri.js +38 -0
- package/Source/Core/getFilenameFromUri.js +32 -0
- package/Source/Core/getImageFromTypedArray.js +24 -0
- package/Source/Core/getImagePixels.js +44 -0
- package/Source/Core/getJsonFromTypedArray.js +21 -0
- package/Source/Core/getMagic.js +14 -0
- package/Source/Core/getStringFromTypedArray.js +165 -0
- package/Source/Core/getTimestamp.js +26 -0
- package/Source/Core/isBitSet.js +7 -0
- package/Source/Core/isBlobUri.js +22 -0
- package/Source/Core/isCrossOriginUrl.js +30 -0
- package/Source/Core/isDataUri.js +22 -0
- package/Source/Core/isLeapYear.js +23 -0
- package/Source/Core/loadAndExecuteScript.js +27 -0
- package/Source/Core/loadImageFromTypedArray.js +66 -0
- package/Source/Core/loadKTX2.js +104 -0
- package/Source/Core/mergeSort.js +111 -0
- package/Source/Core/objectToQuery.js +57 -0
- package/Source/Core/oneTimeWarning.js +51 -0
- package/Source/Core/parseResponseHeaders.js +37 -0
- package/Source/Core/pointInsideTriangle.js +39 -0
- package/Source/Core/queryToObject.js +60 -0
- package/Source/Core/resizeImageToNextPowerOfTwo.js +31 -0
- package/Source/Core/sampleTerrain.js +291 -0
- package/Source/Core/sampleTerrainMostDetailed.js +132 -0
- package/Source/Core/scaleToGeodeticSurface.js +147 -0
- package/Source/Core/srgbToLinear.js +32 -0
- package/Source/Core/subdivideArray.js +35 -0
- package/Source/Core/webGLConstantToGlslType.js +25 -0
- package/Source/Core/wrapFunction.js +26 -0
- package/Source/Core/writeTextToCanvas.js +219 -0
- package/Source/DataSources/BillboardGraphics.js +419 -0
- package/Source/DataSources/BillboardVisualizer.js +351 -0
- package/Source/DataSources/BoundingSphereState.js +26 -0
- package/Source/DataSources/BoxGeometryUpdater.js +326 -0
- package/Source/DataSources/BoxGraphics.js +208 -0
- package/Source/DataSources/CallbackPositionProperty.js +172 -0
- package/Source/DataSources/CallbackProperty.js +117 -0
- package/Source/DataSources/Cesium3DTilesetGraphics.js +111 -0
- package/Source/DataSources/Cesium3DTilesetVisualizer.js +261 -0
- package/Source/DataSources/CheckerboardMaterialProperty.js +157 -0
- package/Source/DataSources/ColorMaterialProperty.js +112 -0
- package/Source/DataSources/CompositeEntityCollection.js +591 -0
- package/Source/DataSources/CompositeMaterialProperty.js +128 -0
- package/Source/DataSources/CompositePositionProperty.js +153 -0
- package/Source/DataSources/CompositeProperty.js +154 -0
- package/Source/DataSources/ConstantPositionProperty.js +151 -0
- package/Source/DataSources/ConstantProperty.js +116 -0
- package/Source/DataSources/CorridorGeometryUpdater.js +409 -0
- package/Source/DataSources/CorridorGraphics.js +316 -0
- package/Source/DataSources/CustomDataSource.js +173 -0
- package/Source/DataSources/CylinderGeometryUpdater.js +375 -0
- package/Source/DataSources/CylinderGraphics.js +258 -0
- package/Source/DataSources/CzmlDataSource.js +5142 -0
- package/Source/DataSources/DataSource.js +121 -0
- package/Source/DataSources/DataSourceClock.js +164 -0
- package/Source/DataSources/DataSourceCollection.js +335 -0
- package/Source/DataSources/DataSourceDisplay.js +543 -0
- package/Source/DataSources/DynamicGeometryBatch.js +56 -0
- package/Source/DataSources/DynamicGeometryUpdater.js +270 -0
- package/Source/DataSources/EllipseGeometryUpdater.js +434 -0
- package/Source/DataSources/EllipseGraphics.js +343 -0
- package/Source/DataSources/EllipsoidGeometryUpdater.js +710 -0
- package/Source/DataSources/EllipsoidGraphics.js +312 -0
- package/Source/DataSources/Entity.js +789 -0
- package/Source/DataSources/EntityCluster.js +1022 -0
- package/Source/DataSources/EntityCollection.js +439 -0
- package/Source/DataSources/EntityView.js +476 -0
- package/Source/DataSources/GeoJsonDataSource.js +1064 -0
- package/Source/DataSources/GeometryUpdater.js +538 -0
- package/Source/DataSources/GeometryUpdaterSet.js +114 -0
- package/Source/DataSources/GeometryVisualizer.js +549 -0
- package/Source/DataSources/GpxDataSource.js +1018 -0
- package/Source/DataSources/GridMaterialProperty.js +204 -0
- package/Source/DataSources/GroundGeometryUpdater.js +234 -0
- package/Source/DataSources/ImageMaterialProperty.js +173 -0
- package/Source/DataSources/KmlCamera.js +13 -0
- package/Source/DataSources/KmlDataSource.js +4249 -0
- package/Source/DataSources/KmlLookAt.js +12 -0
- package/Source/DataSources/KmlTour.js +165 -0
- package/Source/DataSources/KmlTourFlyTo.js +109 -0
- package/Source/DataSources/KmlTourWait.js +52 -0
- package/Source/DataSources/LabelGraphics.js +401 -0
- package/Source/DataSources/LabelVisualizer.js +359 -0
- package/Source/DataSources/MaterialProperty.js +111 -0
- package/Source/DataSources/ModelGraphics.js +456 -0
- package/Source/DataSources/ModelVisualizer.js +560 -0
- package/Source/DataSources/NodeTransformationProperty.js +150 -0
- package/Source/DataSources/PathGraphics.js +161 -0
- package/Source/DataSources/PathVisualizer.js +823 -0
- package/Source/DataSources/PlaneGeometryUpdater.js +385 -0
- package/Source/DataSources/PlaneGraphics.js +208 -0
- package/Source/DataSources/PointGraphics.js +223 -0
- package/Source/DataSources/PointVisualizer.js +438 -0
- package/Source/DataSources/PolygonGeometryUpdater.js +591 -0
- package/Source/DataSources/PolygonGraphics.js +383 -0
- package/Source/DataSources/PolylineArrowMaterialProperty.js +110 -0
- package/Source/DataSources/PolylineDashMaterialProperty.js +174 -0
- package/Source/DataSources/PolylineGeometryUpdater.js +878 -0
- package/Source/DataSources/PolylineGlowMaterialProperty.js +152 -0
- package/Source/DataSources/PolylineGraphics.js +241 -0
- package/Source/DataSources/PolylineOutlineMaterialProperty.js +158 -0
- package/Source/DataSources/PolylineVisualizer.js +409 -0
- package/Source/DataSources/PolylineVolumeGeometryUpdater.js +306 -0
- package/Source/DataSources/PolylineVolumeGraphics.js +235 -0
- package/Source/DataSources/PositionProperty.js +131 -0
- package/Source/DataSources/PositionPropertyArray.js +192 -0
- package/Source/DataSources/Property.js +137 -0
- package/Source/DataSources/PropertyArray.js +147 -0
- package/Source/DataSources/PropertyBag.js +275 -0
- package/Source/DataSources/RectangleGeometryUpdater.js +427 -0
- package/Source/DataSources/RectangleGraphics.js +317 -0
- package/Source/DataSources/ReferenceProperty.js +371 -0
- package/Source/DataSources/Rotation.js +155 -0
- package/Source/DataSources/SampledPositionProperty.js +330 -0
- package/Source/DataSources/SampledProperty.js +855 -0
- package/Source/DataSources/ScaledPositionProperty.js +103 -0
- package/Source/DataSources/StaticGeometryColorBatch.js +570 -0
- package/Source/DataSources/StaticGeometryPerMaterialBatch.js +488 -0
- package/Source/DataSources/StaticGroundGeometryColorBatch.js +394 -0
- package/Source/DataSources/StaticGroundGeometryPerMaterialBatch.js +456 -0
- package/Source/DataSources/StaticGroundPolylinePerMaterialBatch.js +434 -0
- package/Source/DataSources/StaticOutlineGeometryBatch.js +465 -0
- package/Source/DataSources/StripeMaterialProperty.js +193 -0
- package/Source/DataSources/StripeOrientation.js +19 -0
- package/Source/DataSources/TerrainOffsetProperty.js +243 -0
- package/Source/DataSources/TimeIntervalCollectionPositionProperty.js +155 -0
- package/Source/DataSources/TimeIntervalCollectionProperty.js +136 -0
- package/Source/DataSources/VelocityOrientationProperty.js +158 -0
- package/Source/DataSources/VelocityVectorProperty.js +213 -0
- package/Source/DataSources/Visualizer.js +61 -0
- package/Source/DataSources/WallGeometryUpdater.js +275 -0
- package/Source/DataSources/WallGraphics.js +236 -0
- package/Source/DataSources/createMaterialPropertyDescriptor.js +35 -0
- package/Source/DataSources/createPropertyDescriptor.js +71 -0
- package/Source/DataSources/createRawPropertyDescriptor.js +13 -0
- package/Source/DataSources/exportKml.js +1517 -0
- package/Source/DataSources/getElement.js +26 -0
- package/Source/DataSources/heightReferenceOnEntityPropertyChanged.js +47 -0
- package/Source/Renderer/AutomaticUniforms.js +1857 -0
- package/Source/Renderer/Buffer.js +452 -0
- package/Source/Renderer/BufferUsage.js +21 -0
- package/Source/Renderer/ClearCommand.js +102 -0
- package/Source/Renderer/ComputeCommand.js +119 -0
- package/Source/Renderer/ComputeEngine.js +135 -0
- package/Source/Renderer/Context.js +1752 -0
- package/Source/Renderer/ContextLimits.js +299 -0
- package/Source/Renderer/CubeMap.js +686 -0
- package/Source/Renderer/CubeMapFace.js +415 -0
- package/Source/Renderer/DrawCommand.js +644 -0
- package/Source/Renderer/Framebuffer.js +447 -0
- package/Source/Renderer/FramebufferManager.js +489 -0
- package/Source/Renderer/MipmapHint.js +19 -0
- package/Source/Renderer/MultisampleFramebuffer.js +136 -0
- package/Source/Renderer/Pass.js +29 -0
- package/Source/Renderer/PassState.js +57 -0
- package/Source/Renderer/PixelDatatype.js +121 -0
- package/Source/Renderer/RenderState.js +967 -0
- package/Source/Renderer/Renderbuffer.js +105 -0
- package/Source/Renderer/RenderbufferFormat.js +42 -0
- package/Source/Renderer/Sampler.js +116 -0
- package/Source/Renderer/ShaderBuilder.js +597 -0
- package/Source/Renderer/ShaderCache.js +287 -0
- package/Source/Renderer/ShaderDestination.js +51 -0
- package/Source/Renderer/ShaderFunction.js +66 -0
- package/Source/Renderer/ShaderProgram.js +619 -0
- package/Source/Renderer/ShaderSource.js +524 -0
- package/Source/Renderer/ShaderStruct.js +55 -0
- package/Source/Renderer/SharedContext.js +186 -0
- package/Source/Renderer/Sync.js +104 -0
- package/Source/Renderer/Texture.js +1126 -0
- package/Source/Renderer/Texture3D.js +578 -0
- package/Source/Renderer/TextureAtlas.js +833 -0
- package/Source/Renderer/TextureCache.js +81 -0
- package/Source/Renderer/TextureMagnificationFilter.js +41 -0
- package/Source/Renderer/TextureMinificationFilter.js +94 -0
- package/Source/Renderer/TextureWrap.js +19 -0
- package/Source/Renderer/UniformState.js +1948 -0
- package/Source/Renderer/VertexArray.js +869 -0
- package/Source/Renderer/VertexArrayFacade.js +509 -0
- package/Source/Renderer/createUniform.js +422 -0
- package/Source/Renderer/createUniformArray.js +638 -0
- package/Source/Renderer/demodernizeShader.js +84 -0
- package/Source/Renderer/freezeRenderState.js +30 -0
- package/Source/Renderer/loadCubeMap.js +88 -0
- package/Source/Scene/AlphaMode.js +33 -0
- package/Source/Scene/Appearance.js +204 -0
- package/Source/Scene/ArcGisBaseMapType.js +12 -0
- package/Source/Scene/ArcGisMapServerImageryProvider.js +875 -0
- package/Source/Scene/ArcGisMapService.js +80 -0
- package/Source/Scene/Atmosphere.js +149 -0
- package/Source/Scene/AttributeType.js +200 -0
- package/Source/Scene/AutoExposure.js +386 -0
- package/Source/Scene/Axis.js +116 -0
- package/Source/Scene/Azure2DImageryProvider.js +393 -0
- package/Source/Scene/B3dmParser.js +173 -0
- package/Source/Scene/BatchTable.js +636 -0
- package/Source/Scene/BatchTableHierarchy.js +504 -0
- package/Source/Scene/BatchTexture.js +574 -0
- package/Source/Scene/Billboard.js +1601 -0
- package/Source/Scene/BillboardCollection.js +2396 -0
- package/Source/Scene/BillboardLoadState.js +44 -0
- package/Source/Scene/BillboardTexture.js +397 -0
- package/Source/Scene/BingMapsImageryProvider.js +769 -0
- package/Source/Scene/BingMapsStyle.js +93 -0
- package/Source/Scene/BlendEquation.js +53 -0
- package/Source/Scene/BlendFunction.js +129 -0
- package/Source/Scene/BlendOption.js +28 -0
- package/Source/Scene/BlendingState.js +73 -0
- package/Source/Scene/BoundingVolumeSemantics.js +169 -0
- package/Source/Scene/BoxEmitter.js +74 -0
- package/Source/Scene/BrdfLutGenerator.js +75 -0
- package/Source/Scene/BufferLoader.js +141 -0
- package/Source/Scene/Camera.js +3978 -0
- package/Source/Scene/CameraEventAggregator.js +619 -0
- package/Source/Scene/CameraEventType.js +47 -0
- package/Source/Scene/CameraFlightPath.js +576 -0
- package/Source/Scene/Cesium3DContentGroup.js +44 -0
- package/Source/Scene/Cesium3DTile.js +2475 -0
- package/Source/Scene/Cesium3DTileBatchTable.js +1132 -0
- package/Source/Scene/Cesium3DTileColorBlendMode.js +52 -0
- package/Source/Scene/Cesium3DTileContent.js +411 -0
- package/Source/Scene/Cesium3DTileContentFactory.js +118 -0
- package/Source/Scene/Cesium3DTileContentState.js +12 -0
- package/Source/Scene/Cesium3DTileContentType.js +179 -0
- package/Source/Scene/Cesium3DTileFeature.js +444 -0
- package/Source/Scene/Cesium3DTileFeatureTable.js +131 -0
- package/Source/Scene/Cesium3DTileOptimizationHint.js +13 -0
- package/Source/Scene/Cesium3DTileOptimizations.js +115 -0
- package/Source/Scene/Cesium3DTilePass.js +79 -0
- package/Source/Scene/Cesium3DTilePassState.js +52 -0
- package/Source/Scene/Cesium3DTilePointFeature.js +856 -0
- package/Source/Scene/Cesium3DTileRefine.js +29 -0
- package/Source/Scene/Cesium3DTileStyle.js +1475 -0
- package/Source/Scene/Cesium3DTileStyleEngine.js +78 -0
- package/Source/Scene/Cesium3DTilesVoxelProvider.js +760 -0
- package/Source/Scene/Cesium3DTileset.js +3932 -0
- package/Source/Scene/Cesium3DTilesetBaseTraversal.js +291 -0
- package/Source/Scene/Cesium3DTilesetCache.js +80 -0
- package/Source/Scene/Cesium3DTilesetHeatmap.js +165 -0
- package/Source/Scene/Cesium3DTilesetMetadata.js +199 -0
- package/Source/Scene/Cesium3DTilesetMostDetailedTraversal.js +131 -0
- package/Source/Scene/Cesium3DTilesetSkipTraversal.js +420 -0
- package/Source/Scene/Cesium3DTilesetStatistics.js +195 -0
- package/Source/Scene/Cesium3DTilesetTraversal.js +323 -0
- package/Source/Scene/CircleEmitter.js +61 -0
- package/Source/Scene/ClassificationPrimitive.js +1387 -0
- package/Source/Scene/ClassificationType.js +35 -0
- package/Source/Scene/ClippingPlane.js +184 -0
- package/Source/Scene/ClippingPlaneCollection.js +764 -0
- package/Source/Scene/ClippingPolygon.js +300 -0
- package/Source/Scene/ClippingPolygonCollection.js +965 -0
- package/Source/Scene/CloudCollection.js +1041 -0
- package/Source/Scene/CloudType.js +33 -0
- package/Source/Scene/ColorBlendMode.js +33 -0
- package/Source/Scene/Composite3DTileContent.js +403 -0
- package/Source/Scene/ConditionsExpression.js +219 -0
- package/Source/Scene/ConeEmitter.js +61 -0
- package/Source/Scene/ContentMetadata.js +184 -0
- package/Source/Scene/CreditDisplay.js +654 -0
- package/Source/Scene/CullFace.js +33 -0
- package/Source/Scene/CumulusCloud.js +347 -0
- package/Source/Scene/DebugAppearance.js +266 -0
- package/Source/Scene/DebugCameraPrimitive.js +257 -0
- package/Source/Scene/DebugInspector.js +151 -0
- package/Source/Scene/DebugModelMatrixPrimitive.js +220 -0
- package/Source/Scene/DepthFunction.js +73 -0
- package/Source/Scene/DepthPlane.js +238 -0
- package/Source/Scene/DerivedCommand.js +708 -0
- package/Source/Scene/DeviceOrientationCameraController.js +120 -0
- package/Source/Scene/DirectionalLight.js +49 -0
- package/Source/Scene/DiscardEmptyTileImagePolicy.js +54 -0
- package/Source/Scene/DiscardMissingTileImagePolicy.js +148 -0
- package/Source/Scene/DracoLoader.js +99 -0
- package/Source/Scene/DynamicAtmosphereLightingType.js +56 -0
- package/Source/Scene/DynamicEnvironmentMapManager.js +1022 -0
- package/Source/Scene/EdgeFramebuffer.js +245 -0
- package/Source/Scene/EllipsoidPrimitive.js +496 -0
- package/Source/Scene/EllipsoidSurfaceAppearance.js +278 -0
- package/Source/Scene/Empty3DTileContent.js +164 -0
- package/Source/Scene/Expression.js +2233 -0
- package/Source/Scene/ExpressionNodeType.js +25 -0
- package/Source/Scene/Fog.js +166 -0
- package/Source/Scene/FrameRateMonitor.js +375 -0
- package/Source/Scene/FrameState.js +477 -0
- package/Source/Scene/FrustumCommands.js +29 -0
- package/Source/Scene/GaussianSplat3DTileContent.js +826 -0
- package/Source/Scene/GaussianSplatPrimitive.js +1065 -0
- package/Source/Scene/GaussianSplatRenderResources.js +81 -0
- package/Source/Scene/GaussianSplatSorter.js +73 -0
- package/Source/Scene/GaussianSplatTextureGenerator.js +64 -0
- package/Source/Scene/Geometry3DTileContent.js +534 -0
- package/Source/Scene/GetFeatureInfoFormat.js +396 -0
- package/Source/Scene/Globe.js +1135 -0
- package/Source/Scene/GlobeDepth.js +407 -0
- package/Source/Scene/GlobeSurfaceShaderSet.js +485 -0
- package/Source/Scene/GlobeSurfaceTile.js +967 -0
- package/Source/Scene/GlobeSurfaceTileProvider.js +2910 -0
- package/Source/Scene/GlobeTranslucency.js +239 -0
- package/Source/Scene/GlobeTranslucencyFramebuffer.js +201 -0
- package/Source/Scene/GlobeTranslucencyState.js +1102 -0
- package/Source/Scene/GltfBufferViewLoader.js +242 -0
- package/Source/Scene/GltfDracoLoader.js +293 -0
- package/Source/Scene/GltfImageLoader.js +320 -0
- package/Source/Scene/GltfIndexBufferLoader.js +421 -0
- package/Source/Scene/GltfJsonLoader.js +314 -0
- package/Source/Scene/GltfLoader.js +2989 -0
- package/Source/Scene/GltfLoaderUtil.js +184 -0
- package/Source/Scene/GltfPipeline/ForEach.js +424 -0
- package/Source/Scene/GltfPipeline/addBuffer.js +30 -0
- package/Source/Scene/GltfPipeline/addDefaults.js +208 -0
- package/Source/Scene/GltfPipeline/addExtensionsRequired.js +24 -0
- package/Source/Scene/GltfPipeline/addExtensionsUsed.js +22 -0
- package/Source/Scene/GltfPipeline/addPipelineExtras.js +36 -0
- package/Source/Scene/GltfPipeline/addToArray.js +25 -0
- package/Source/Scene/GltfPipeline/findAccessorMinMax.js +71 -0
- package/Source/Scene/GltfPipeline/forEachTextureInMaterial.js +155 -0
- package/Source/Scene/GltfPipeline/getAccessorByteStride.js +29 -0
- package/Source/Scene/GltfPipeline/getComponentReader.js +147 -0
- package/Source/Scene/GltfPipeline/moveTechniqueRenderStates.js +135 -0
- package/Source/Scene/GltfPipeline/moveTechniquesToExtension.js +145 -0
- package/Source/Scene/GltfPipeline/numberOfComponentsForType.js +29 -0
- package/Source/Scene/GltfPipeline/parseGlb.js +118 -0
- package/Source/Scene/GltfPipeline/readAccessorPacked.js +54 -0
- package/Source/Scene/GltfPipeline/removeExtension.js +64 -0
- package/Source/Scene/GltfPipeline/removeExtensionsRequired.js +24 -0
- package/Source/Scene/GltfPipeline/removeExtensionsUsed.js +26 -0
- package/Source/Scene/GltfPipeline/removePipelineExtras.js +42 -0
- package/Source/Scene/GltfPipeline/removeUnusedElements.js +906 -0
- package/Source/Scene/GltfPipeline/updateAccessorComponentTypes.js +53 -0
- package/Source/Scene/GltfPipeline/updateVersion.js +1148 -0
- package/Source/Scene/GltfPipeline/usesExtension.js +18 -0
- package/Source/Scene/GltfSpzLoader.js +224 -0
- package/Source/Scene/GltfStructuralMetadataLoader.js +505 -0
- package/Source/Scene/GltfTextureLoader.js +399 -0
- package/Source/Scene/GltfVertexBufferLoader.js +634 -0
- package/Source/Scene/Google2DImageryProvider.js +621 -0
- package/Source/Scene/GoogleEarthEnterpriseImageryProvider.js +548 -0
- package/Source/Scene/GoogleEarthEnterpriseMapsProvider.js +589 -0
- package/Source/Scene/GridImageryProvider.js +322 -0
- package/Source/Scene/GroundPolylinePrimitive.js +890 -0
- package/Source/Scene/GroundPrimitive.js +1000 -0
- package/Source/Scene/GroupMetadata.js +203 -0
- package/Source/Scene/HeightReference.js +85 -0
- package/Source/Scene/HorizontalOrigin.js +41 -0
- package/Source/Scene/I3SDataProvider.js +860 -0
- package/Source/Scene/I3SDecoder.js +133 -0
- package/Source/Scene/I3SFeature.js +61 -0
- package/Source/Scene/I3SField.js +360 -0
- package/Source/Scene/I3SGeometry.js +477 -0
- package/Source/Scene/I3SLayer.js +460 -0
- package/Source/Scene/I3SNode.js +927 -0
- package/Source/Scene/I3SStatistics.js +94 -0
- package/Source/Scene/I3SSublayer.js +175 -0
- package/Source/Scene/I3SSymbology.js +336 -0
- package/Source/Scene/I3dmParser.js +140 -0
- package/Source/Scene/ITwinData.js +283 -0
- package/Source/Scene/ImageBasedLighting.js +463 -0
- package/Source/Scene/Imagery.js +120 -0
- package/Source/Scene/ImageryLayer.js +1747 -0
- package/Source/Scene/ImageryLayerCollection.js +645 -0
- package/Source/Scene/ImageryLayerFeatureInfo.js +111 -0
- package/Source/Scene/ImageryProvider.js +267 -0
- package/Source/Scene/ImageryState.js +14 -0
- package/Source/Scene/Implicit3DTileContent.js +1206 -0
- package/Source/Scene/ImplicitAvailabilityBitstream.js +134 -0
- package/Source/Scene/ImplicitMetadataView.js +178 -0
- package/Source/Scene/ImplicitSubdivisionScheme.js +48 -0
- package/Source/Scene/ImplicitSubtree.js +1161 -0
- package/Source/Scene/ImplicitSubtreeCache.js +127 -0
- package/Source/Scene/ImplicitSubtreeMetadata.js +191 -0
- package/Source/Scene/ImplicitTileCoordinates.js +647 -0
- package/Source/Scene/ImplicitTileset.js +269 -0
- package/Source/Scene/InstanceAttributeSemantic.js +79 -0
- package/Source/Scene/InvertClassification.js +381 -0
- package/Source/Scene/IonImageryProvider.js +346 -0
- package/Source/Scene/IonImageryProviderFactory.js +194 -0
- package/Source/Scene/IonWorldImageryStyle.js +33 -0
- package/Source/Scene/JobScheduler.js +199 -0
- package/Source/Scene/JobType.js +10 -0
- package/Source/Scene/JsonMetadataTable.js +114 -0
- package/Source/Scene/KeyframeNode.js +61 -0
- package/Source/Scene/Label.js +1618 -0
- package/Source/Scene/LabelCollection.js +1032 -0
- package/Source/Scene/LabelStyle.js +33 -0
- package/Source/Scene/Light.js +34 -0
- package/Source/Scene/MapMode2D.js +23 -0
- package/Source/Scene/MapboxImageryProvider.js +332 -0
- package/Source/Scene/MapboxStyleImageryProvider.js +342 -0
- package/Source/Scene/Material.js +1929 -0
- package/Source/Scene/MaterialAppearance.js +328 -0
- package/Source/Scene/Megatexture.js +550 -0
- package/Source/Scene/MetadataClass.js +202 -0
- package/Source/Scene/MetadataClassProperty.js +1191 -0
- package/Source/Scene/MetadataComponentType.js +469 -0
- package/Source/Scene/MetadataEntity.js +425 -0
- package/Source/Scene/MetadataEnum.js +219 -0
- package/Source/Scene/MetadataEnumValue.js +131 -0
- package/Source/Scene/MetadataPicking.js +396 -0
- package/Source/Scene/MetadataSchema.js +202 -0
- package/Source/Scene/MetadataSchemaLoader.js +135 -0
- package/Source/Scene/MetadataSemantic.js +153 -0
- package/Source/Scene/MetadataTable.js +357 -0
- package/Source/Scene/MetadataTableProperty.js +840 -0
- package/Source/Scene/MetadataType.js +220 -0
- package/Source/Scene/Model/AlphaPipelineStage.js +51 -0
- package/Source/Scene/Model/AtmospherePipelineStage.js +64 -0
- package/Source/Scene/Model/B3dmLoader.js +368 -0
- package/Source/Scene/Model/BatchTexturePipelineStage.js +71 -0
- package/Source/Scene/Model/CPUStylingPipelineStage.js +77 -0
- package/Source/Scene/Model/CartesianRectangle.js +108 -0
- package/Source/Scene/Model/ClassificationModelDrawCommand.js +534 -0
- package/Source/Scene/Model/ClassificationPipelineStage.js +132 -0
- package/Source/Scene/Model/CustomShader.js +469 -0
- package/Source/Scene/Model/CustomShaderMode.js +40 -0
- package/Source/Scene/Model/CustomShaderPipelineStage.js +667 -0
- package/Source/Scene/Model/CustomShaderTranslucencyMode.js +35 -0
- package/Source/Scene/Model/DequantizationPipelineStage.js +178 -0
- package/Source/Scene/Model/EdgeDetectionPipelineStage.js +42 -0
- package/Source/Scene/Model/EdgeVisibilityPipelineStage.js +800 -0
- package/Source/Scene/Model/Extensions/Gpm/AnchorPointDirect.js +61 -0
- package/Source/Scene/Model/Extensions/Gpm/AnchorPointIndirect.js +77 -0
- package/Source/Scene/Model/Extensions/Gpm/CorrelationGroup.js +81 -0
- package/Source/Scene/Model/Extensions/Gpm/GltfGpmLoader.js +248 -0
- package/Source/Scene/Model/Extensions/Gpm/GltfGpmLocal.js +179 -0
- package/Source/Scene/Model/Extensions/Gpm/GltfMeshPrimitiveGpmLoader.js +543 -0
- package/Source/Scene/Model/Extensions/Gpm/MeshPrimitiveGpmLocal.js +28 -0
- package/Source/Scene/Model/Extensions/Gpm/PpeMetadata.js +79 -0
- package/Source/Scene/Model/Extensions/Gpm/PpeSource.js +75 -0
- package/Source/Scene/Model/Extensions/Gpm/PpeTexture.js +127 -0
- package/Source/Scene/Model/Extensions/Gpm/Spdcf.js +103 -0
- package/Source/Scene/Model/Extensions/Gpm/StorageType.js +30 -0
- package/Source/Scene/Model/FeatureIdPipelineStage.js +523 -0
- package/Source/Scene/Model/GeoJsonLoader.js +697 -0
- package/Source/Scene/Model/GeometryPipelineStage.js +529 -0
- package/Source/Scene/Model/I3dmLoader.js +883 -0
- package/Source/Scene/Model/ImageBasedLightingPipelineStage.js +168 -0
- package/Source/Scene/Model/ImageryConfiguration.js +26 -0
- package/Source/Scene/Model/ImageryCoverage.js +488 -0
- package/Source/Scene/Model/ImageryFlags.js +31 -0
- package/Source/Scene/Model/ImageryInput.js +60 -0
- package/Source/Scene/Model/ImageryPipelineStage.js +1046 -0
- package/Source/Scene/Model/InstancingPipelineStage.js +1056 -0
- package/Source/Scene/Model/LightingModel.js +30 -0
- package/Source/Scene/Model/LightingPipelineStage.js +73 -0
- package/Source/Scene/Model/MappedPositions.js +84 -0
- package/Source/Scene/Model/MaterialPipelineStage.js +869 -0
- package/Source/Scene/Model/MetadataPickingPipelineStage.js +96 -0
- package/Source/Scene/Model/MetadataPipelineStage.js +657 -0
- package/Source/Scene/Model/Model.js +3340 -0
- package/Source/Scene/Model/Model3DTileContent.js +551 -0
- package/Source/Scene/Model/ModelAlphaOptions.js +26 -0
- package/Source/Scene/Model/ModelAnimation.js +421 -0
- package/Source/Scene/Model/ModelAnimationChannel.js +294 -0
- package/Source/Scene/Model/ModelAnimationCollection.js +553 -0
- package/Source/Scene/Model/ModelArticulation.js +214 -0
- package/Source/Scene/Model/ModelArticulationStage.js +261 -0
- package/Source/Scene/Model/ModelClippingPlanesPipelineStage.js +126 -0
- package/Source/Scene/Model/ModelClippingPolygonsPipelineStage.js +98 -0
- package/Source/Scene/Model/ModelColorPipelineStage.js +98 -0
- package/Source/Scene/Model/ModelDrawCommand.js +922 -0
- package/Source/Scene/Model/ModelDrawCommands.js +218 -0
- package/Source/Scene/Model/ModelFeature.js +229 -0
- package/Source/Scene/Model/ModelFeatureTable.js +316 -0
- package/Source/Scene/Model/ModelImagery.js +410 -0
- package/Source/Scene/Model/ModelImageryMapping.js +489 -0
- package/Source/Scene/Model/ModelLightingOptions.js +29 -0
- package/Source/Scene/Model/ModelMatrixUpdateStage.js +120 -0
- package/Source/Scene/Model/ModelNode.js +125 -0
- package/Source/Scene/Model/ModelPrimitiveImagery.js +972 -0
- package/Source/Scene/Model/ModelReader.js +810 -0
- package/Source/Scene/Model/ModelRenderResources.js +119 -0
- package/Source/Scene/Model/ModelRuntimeNode.js +648 -0
- package/Source/Scene/Model/ModelRuntimePrimitive.js +380 -0
- package/Source/Scene/Model/ModelSceneGraph.js +1098 -0
- package/Source/Scene/Model/ModelSilhouettePipelineStage.js +109 -0
- package/Source/Scene/Model/ModelSkin.js +180 -0
- package/Source/Scene/Model/ModelSplitterPipelineStage.js +65 -0
- package/Source/Scene/Model/ModelStatistics.js +225 -0
- package/Source/Scene/Model/ModelType.js +94 -0
- package/Source/Scene/Model/ModelUtility.js +395 -0
- package/Source/Scene/Model/MorphTargetsPipelineStage.js +249 -0
- package/Source/Scene/Model/NodeRenderResources.js +170 -0
- package/Source/Scene/Model/NodeStatisticsPipelineStage.js +75 -0
- package/Source/Scene/Model/PickingPipelineStage.js +218 -0
- package/Source/Scene/Model/PntsLoader.js +716 -0
- package/Source/Scene/Model/PointCloudStylingPipelineStage.js +392 -0
- package/Source/Scene/Model/PrimitiveOutlineGenerator.js +689 -0
- package/Source/Scene/Model/PrimitiveOutlinePipelineStage.js +99 -0
- package/Source/Scene/Model/PrimitiveRenderResources.js +297 -0
- package/Source/Scene/Model/PrimitiveStatisticsPipelineStage.js +253 -0
- package/Source/Scene/Model/SceneMode2DPipelineStage.js +301 -0
- package/Source/Scene/Model/SelectedFeatureIdPipelineStage.js +180 -0
- package/Source/Scene/Model/SkinningPipelineStage.js +118 -0
- package/Source/Scene/Model/StyleCommandsNeeded.js +29 -0
- package/Source/Scene/Model/TextureManager.js +244 -0
- package/Source/Scene/Model/TextureUniform.js +71 -0
- package/Source/Scene/Model/TilesetPipelineStage.js +73 -0
- package/Source/Scene/Model/UniformType.js +124 -0
- package/Source/Scene/Model/VaryingType.js +61 -0
- package/Source/Scene/Model/VerticalExaggerationPipelineStage.js +58 -0
- package/Source/Scene/Model/WireframePipelineStage.js +118 -0
- package/Source/Scene/Model/pickModel.js +425 -0
- package/Source/Scene/ModelAnimationLoop.js +33 -0
- package/Source/Scene/ModelAnimationState.js +9 -0
- package/Source/Scene/ModelComponents.js +1662 -0
- package/Source/Scene/Moon.js +175 -0
- package/Source/Scene/Multiple3DTileContent.js +722 -0
- package/Source/Scene/NeverTileDiscardPolicy.js +28 -0
- package/Source/Scene/OIT.js +946 -0
- package/Source/Scene/OpenStreetMapImageryProvider.js +128 -0
- package/Source/Scene/OrderedGroundPrimitiveCollection.js +218 -0
- package/Source/Scene/Particle.js +149 -0
- package/Source/Scene/ParticleBurst.js +51 -0
- package/Source/Scene/ParticleEmitter.js +36 -0
- package/Source/Scene/ParticleSystem.js +885 -0
- package/Source/Scene/PerInstanceColorAppearance.js +296 -0
- package/Source/Scene/PerformanceDisplay.js +120 -0
- package/Source/Scene/PickDepth.js +125 -0
- package/Source/Scene/PickDepthFramebuffer.js +79 -0
- package/Source/Scene/PickFramebuffer.js +255 -0
- package/Source/Scene/PickedMetadataInfo.js +57 -0
- package/Source/Scene/Picking.js +1683 -0
- package/Source/Scene/PntsParser.js +547 -0
- package/Source/Scene/PointCloud.js +1412 -0
- package/Source/Scene/PointCloudEyeDomeLighting.js +284 -0
- package/Source/Scene/PointCloudShading.js +104 -0
- package/Source/Scene/PointPrimitive.js +690 -0
- package/Source/Scene/PointPrimitiveCollection.js +1223 -0
- package/Source/Scene/Polyline.js +431 -0
- package/Source/Scene/PolylineCollection.js +1950 -0
- package/Source/Scene/PolylineColorAppearance.js +220 -0
- package/Source/Scene/PolylineMaterialAppearance.js +231 -0
- package/Source/Scene/PostProcessStage.js +1000 -0
- package/Source/Scene/PostProcessStageCollection.js +900 -0
- package/Source/Scene/PostProcessStageComposite.js +359 -0
- package/Source/Scene/PostProcessStageLibrary.js +826 -0
- package/Source/Scene/PostProcessStageSampleMode.js +22 -0
- package/Source/Scene/PostProcessStageTextureCache.js +454 -0
- package/Source/Scene/Primitive.js +2504 -0
- package/Source/Scene/PrimitiveCollection.js +532 -0
- package/Source/Scene/PrimitiveLoadPlan.js +303 -0
- package/Source/Scene/PrimitivePipeline.js +854 -0
- package/Source/Scene/PrimitiveState.js +136 -0
- package/Source/Scene/PropertyAttribute.js +160 -0
- package/Source/Scene/PropertyAttributeProperty.js +177 -0
- package/Source/Scene/PropertyTable.js +536 -0
- package/Source/Scene/PropertyTexture.js +162 -0
- package/Source/Scene/PropertyTextureProperty.js +304 -0
- package/Source/Scene/QuadtreeOccluders.js +30 -0
- package/Source/Scene/QuadtreePrimitive.js +1575 -0
- package/Source/Scene/QuadtreeTile.js +729 -0
- package/Source/Scene/QuadtreeTileLoadState.js +39 -0
- package/Source/Scene/QuadtreeTileProvider.js +212 -0
- package/Source/Scene/ResourceCache.js +824 -0
- package/Source/Scene/ResourceCacheKey.js +601 -0
- package/Source/Scene/ResourceCacheStatistics.js +149 -0
- package/Source/Scene/ResourceLoader.js +127 -0
- package/Source/Scene/ResourceLoaderState.js +56 -0
- package/Source/Scene/SDFSettings.js +39 -0
- package/Source/Scene/Scene.js +5280 -0
- package/Source/Scene/SceneFramebuffer.js +106 -0
- package/Source/Scene/SceneMode.js +56 -0
- package/Source/Scene/SceneTransforms.js +463 -0
- package/Source/Scene/SceneTransitioner.js +1111 -0
- package/Source/Scene/ScreenSpaceCameraController.js +3098 -0
- package/Source/Scene/SensorVolumePortionToDisplay.js +69 -0
- package/Source/Scene/ShadowMap.js +1957 -0
- package/Source/Scene/ShadowMapShader.js +395 -0
- package/Source/Scene/ShadowMode.js +78 -0
- package/Source/Scene/ShadowVolumeAppearance.js +936 -0
- package/Source/Scene/SingleTileImageryProvider.js +380 -0
- package/Source/Scene/SkyAtmosphere.js +400 -0
- package/Source/Scene/SkyBox.js +289 -0
- package/Source/Scene/SpatialNode.js +377 -0
- package/Source/Scene/SpecularEnvironmentCubeMap.js +240 -0
- package/Source/Scene/SphereEmitter.js +65 -0
- package/Source/Scene/SplitDirection.js +34 -0
- package/Source/Scene/Splitter.js +49 -0
- package/Source/Scene/StencilConstants.js +37 -0
- package/Source/Scene/StencilFunction.js +73 -0
- package/Source/Scene/StencilOperation.js +73 -0
- package/Source/Scene/StructuralMetadata.js +243 -0
- package/Source/Scene/StyleExpression.js +86 -0
- package/Source/Scene/Sun.js +363 -0
- package/Source/Scene/SunLight.js +31 -0
- package/Source/Scene/SunPostProcess.js +288 -0
- package/Source/Scene/SupportedImageFormats.js +18 -0
- package/Source/Scene/Terrain.js +245 -0
- package/Source/Scene/TerrainFillMesh.js +2222 -0
- package/Source/Scene/TerrainState.js +13 -0
- package/Source/Scene/TileBoundingRegion.js +489 -0
- package/Source/Scene/TileBoundingS2Cell.js +699 -0
- package/Source/Scene/TileBoundingSphere.js +167 -0
- package/Source/Scene/TileBoundingVolume.js +68 -0
- package/Source/Scene/TileCoordinatesImageryProvider.js +269 -0
- package/Source/Scene/TileDiscardPolicy.js +34 -0
- package/Source/Scene/TileImagery.js +126 -0
- package/Source/Scene/TileMapServiceImageryProvider.js +442 -0
- package/Source/Scene/TileMetadata.js +184 -0
- package/Source/Scene/TileOrientedBoundingBox.js +219 -0
- package/Source/Scene/TileReplacementQueue.js +119 -0
- package/Source/Scene/TileSelectionResult.js +80 -0
- package/Source/Scene/TileState.js +10 -0
- package/Source/Scene/Tileset3DTileContent.js +182 -0
- package/Source/Scene/TilesetMetadata.js +186 -0
- package/Source/Scene/TimeDynamicImagery.js +308 -0
- package/Source/Scene/TimeDynamicPointCloud.js +802 -0
- package/Source/Scene/Tonemapper.js +64 -0
- package/Source/Scene/TranslucentTileClassification.js +514 -0
- package/Source/Scene/TweenCollection.js +585 -0
- package/Source/Scene/UrlTemplateImageryProvider.js +989 -0
- package/Source/Scene/Vector3DTileBatch.js +37 -0
- package/Source/Scene/Vector3DTileClampedPolylines.js +783 -0
- package/Source/Scene/Vector3DTileContent.js +770 -0
- package/Source/Scene/Vector3DTileGeometry.js +497 -0
- package/Source/Scene/Vector3DTilePoints.js +548 -0
- package/Source/Scene/Vector3DTilePolygons.js +479 -0
- package/Source/Scene/Vector3DTilePolylines.js +679 -0
- package/Source/Scene/Vector3DTilePrimitive.js +1276 -0
- package/Source/Scene/VertexAttributeSemantic.js +305 -0
- package/Source/Scene/VerticalOrigin.js +49 -0
- package/Source/Scene/View.js +465 -0
- package/Source/Scene/ViewportQuad.js +182 -0
- package/Source/Scene/ViewshedShadowMap.js +1953 -0
- package/Source/Scene/VoxelBoundsCollection.js +494 -0
- package/Source/Scene/VoxelBoxShape.js +595 -0
- package/Source/Scene/VoxelCell.js +274 -0
- package/Source/Scene/VoxelContent.js +231 -0
- package/Source/Scene/VoxelCylinderShape.js +868 -0
- package/Source/Scene/VoxelEllipsoidShape.js +1174 -0
- package/Source/Scene/VoxelMetadataOrder.js +24 -0
- package/Source/Scene/VoxelPrimitive.js +2169 -0
- package/Source/Scene/VoxelProvider.js +234 -0
- package/Source/Scene/VoxelRenderResources.js +259 -0
- package/Source/Scene/VoxelShape.js +179 -0
- package/Source/Scene/VoxelShapeType.js +105 -0
- package/Source/Scene/VoxelTraversal.js +1264 -0
- package/Source/Scene/WebMapServiceImageryProvider.js +649 -0
- package/Source/Scene/WebMapTileServiceImageryProvider.js +575 -0
- package/Source/Scene/buildVoxelDrawCommands.js +177 -0
- package/Source/Scene/computeFlyToLocationForRectangle.js +74 -0
- package/Source/Scene/createBillboardPointCallback.js +70 -0
- package/Source/Scene/createElevationBandMaterial.js +580 -0
- package/Source/Scene/createGooglePhotorealistic3DTileset.js +116 -0
- package/Source/Scene/createOsmBuildingsAsync.js +79 -0
- package/Source/Scene/createTangentSpaceDebugPrimitive.js +114 -0
- package/Source/Scene/createWorldImageryAsync.js +39 -0
- package/Source/Scene/findContentMetadata.js +51 -0
- package/Source/Scene/findGroupMetadata.js +39 -0
- package/Source/Scene/findTileMetadata.js +53 -0
- package/Source/Scene/getBinaryAccessor.js +56 -0
- package/Source/Scene/getClipAndStyleCode.js +34 -0
- package/Source/Scene/getClippingFunction.js +154 -0
- package/Source/Scene/getMeshPrimitives.js +72 -0
- package/Source/Scene/getMetadataClassProperty.js +43 -0
- package/Source/Scene/getMetadataProperty.js +48 -0
- package/Source/Scene/hasExtension.js +19 -0
- package/Source/Scene/parseBatchTable.js +448 -0
- package/Source/Scene/parseFeatureMetadataLegacy.js +139 -0
- package/Source/Scene/parseStructuralMetadata.js +102 -0
- package/Source/Scene/preprocess3DTileContent.js +102 -0
- package/Source/Scene/processVoxelProperties.js +398 -0
- package/Source/Shaders/AdjustTranslucentFS.glsl +27 -0
- package/Source/Shaders/AdjustTranslucentFS.js +29 -0
- package/Source/Shaders/Appearances/AllMaterialAppearanceFS.glsl +29 -0
- package/Source/Shaders/Appearances/AllMaterialAppearanceFS.js +31 -0
- package/Source/Shaders/Appearances/AllMaterialAppearanceVS.glsl +26 -0
- package/Source/Shaders/Appearances/AllMaterialAppearanceVS.js +28 -0
- package/Source/Shaders/Appearances/BasicMaterialAppearanceFS.glsl +23 -0
- package/Source/Shaders/Appearances/BasicMaterialAppearanceFS.js +25 -0
- package/Source/Shaders/Appearances/BasicMaterialAppearanceVS.glsl +17 -0
- package/Source/Shaders/Appearances/BasicMaterialAppearanceVS.js +19 -0
- package/Source/Shaders/Appearances/EllipsoidSurfaceAppearanceFS.glsl +33 -0
- package/Source/Shaders/Appearances/EllipsoidSurfaceAppearanceFS.js +35 -0
- package/Source/Shaders/Appearances/EllipsoidSurfaceAppearanceVS.glsl +19 -0
- package/Source/Shaders/Appearances/EllipsoidSurfaceAppearanceVS.js +21 -0
- package/Source/Shaders/Appearances/PerInstanceColorAppearanceFS.glsl +24 -0
- package/Source/Shaders/Appearances/PerInstanceColorAppearanceFS.js +26 -0
- package/Source/Shaders/Appearances/PerInstanceColorAppearanceVS.glsl +20 -0
- package/Source/Shaders/Appearances/PerInstanceColorAppearanceVS.js +22 -0
- package/Source/Shaders/Appearances/PerInstanceFlatColorAppearanceFS.glsl +6 -0
- package/Source/Shaders/Appearances/PerInstanceFlatColorAppearanceFS.js +8 -0
- package/Source/Shaders/Appearances/PerInstanceFlatColorAppearanceVS.glsl +15 -0
- package/Source/Shaders/Appearances/PerInstanceFlatColorAppearanceVS.js +17 -0
- package/Source/Shaders/Appearances/PolylineColorAppearanceVS.glsl +28 -0
- package/Source/Shaders/Appearances/PolylineColorAppearanceVS.js +30 -0
- package/Source/Shaders/Appearances/PolylineMaterialAppearanceVS.glsl +33 -0
- package/Source/Shaders/Appearances/PolylineMaterialAppearanceVS.js +35 -0
- package/Source/Shaders/Appearances/TexturedMaterialAppearanceFS.glsl +25 -0
- package/Source/Shaders/Appearances/TexturedMaterialAppearanceFS.js +27 -0
- package/Source/Shaders/Appearances/TexturedMaterialAppearanceVS.glsl +20 -0
- package/Source/Shaders/Appearances/TexturedMaterialAppearanceVS.js +22 -0
- package/Source/Shaders/AtmosphereCommon.glsl +187 -0
- package/Source/Shaders/AtmosphereCommon.js +189 -0
- package/Source/Shaders/BillboardCollectionFS.glsl +261 -0
- package/Source/Shaders/BillboardCollectionFS.js +262 -0
- package/Source/Shaders/BillboardCollectionVS.glsl +445 -0
- package/Source/Shaders/BillboardCollectionVS.js +447 -0
- package/Source/Shaders/BrdfLutGeneratorFS.glsl +100 -0
- package/Source/Shaders/BrdfLutGeneratorFS.js +102 -0
- package/Source/Shaders/Builtin/Constants/degreesPerRadian.glsl +16 -0
- package/Source/Shaders/Builtin/Constants/degreesPerRadian.js +18 -0
- package/Source/Shaders/Builtin/Constants/depthRange.glsl +14 -0
- package/Source/Shaders/Builtin/Constants/depthRange.js +16 -0
- package/Source/Shaders/Builtin/Constants/epsilon1.glsl +7 -0
- package/Source/Shaders/Builtin/Constants/epsilon1.js +9 -0
- package/Source/Shaders/Builtin/Constants/epsilon2.glsl +7 -0
- package/Source/Shaders/Builtin/Constants/epsilon2.js +9 -0
- package/Source/Shaders/Builtin/Constants/epsilon3.glsl +7 -0
- package/Source/Shaders/Builtin/Constants/epsilon3.js +9 -0
- package/Source/Shaders/Builtin/Constants/epsilon4.glsl +7 -0
- package/Source/Shaders/Builtin/Constants/epsilon4.js +9 -0
- package/Source/Shaders/Builtin/Constants/epsilon5.glsl +7 -0
- package/Source/Shaders/Builtin/Constants/epsilon5.js +9 -0
- package/Source/Shaders/Builtin/Constants/epsilon6.glsl +7 -0
- package/Source/Shaders/Builtin/Constants/epsilon6.js +9 -0
- package/Source/Shaders/Builtin/Constants/epsilon7.glsl +7 -0
- package/Source/Shaders/Builtin/Constants/epsilon7.js +9 -0
- package/Source/Shaders/Builtin/Constants/infinity.glsl +7 -0
- package/Source/Shaders/Builtin/Constants/infinity.js +9 -0
- package/Source/Shaders/Builtin/Constants/oneOverPi.glsl +16 -0
- package/Source/Shaders/Builtin/Constants/oneOverPi.js +18 -0
- package/Source/Shaders/Builtin/Constants/oneOverTwoPi.glsl +16 -0
- package/Source/Shaders/Builtin/Constants/oneOverTwoPi.js +18 -0
- package/Source/Shaders/Builtin/Constants/passCesium3DTile.glsl +9 -0
- package/Source/Shaders/Builtin/Constants/passCesium3DTile.js +11 -0
- package/Source/Shaders/Builtin/Constants/passCesium3DTileClassification.glsl +9 -0
- package/Source/Shaders/Builtin/Constants/passCesium3DTileClassification.js +11 -0
- package/Source/Shaders/Builtin/Constants/passCesium3DTileClassificationIgnoreShow.glsl +9 -0
- package/Source/Shaders/Builtin/Constants/passCesium3DTileClassificationIgnoreShow.js +11 -0
- package/Source/Shaders/Builtin/Constants/passCesium3DTileEdges.glsl +10 -0
- package/Source/Shaders/Builtin/Constants/passCesium3DTileEdges.js +12 -0
- package/Source/Shaders/Builtin/Constants/passClassification.glsl +9 -0
- package/Source/Shaders/Builtin/Constants/passClassification.js +11 -0
- package/Source/Shaders/Builtin/Constants/passCompute.glsl +9 -0
- package/Source/Shaders/Builtin/Constants/passCompute.js +11 -0
- package/Source/Shaders/Builtin/Constants/passEnvironment.glsl +9 -0
- package/Source/Shaders/Builtin/Constants/passEnvironment.js +11 -0
- package/Source/Shaders/Builtin/Constants/passGaussianSplats.glsl +9 -0
- package/Source/Shaders/Builtin/Constants/passGaussianSplats.js +11 -0
- package/Source/Shaders/Builtin/Constants/passGlobe.glsl +9 -0
- package/Source/Shaders/Builtin/Constants/passGlobe.js +11 -0
- package/Source/Shaders/Builtin/Constants/passOpaque.glsl +9 -0
- package/Source/Shaders/Builtin/Constants/passOpaque.js +11 -0
- package/Source/Shaders/Builtin/Constants/passOverlay.glsl +9 -0
- package/Source/Shaders/Builtin/Constants/passOverlay.js +11 -0
- package/Source/Shaders/Builtin/Constants/passTerrainClassification.glsl +9 -0
- package/Source/Shaders/Builtin/Constants/passTerrainClassification.js +11 -0
- package/Source/Shaders/Builtin/Constants/passTranslucent.glsl +9 -0
- package/Source/Shaders/Builtin/Constants/passTranslucent.js +11 -0
- package/Source/Shaders/Builtin/Constants/passVoxels.glsl +9 -0
- package/Source/Shaders/Builtin/Constants/passVoxels.js +11 -0
- package/Source/Shaders/Builtin/Constants/pi.glsl +16 -0
- package/Source/Shaders/Builtin/Constants/pi.js +18 -0
- package/Source/Shaders/Builtin/Constants/piOverFour.glsl +16 -0
- package/Source/Shaders/Builtin/Constants/piOverFour.js +18 -0
- package/Source/Shaders/Builtin/Constants/piOverSix.glsl +16 -0
- package/Source/Shaders/Builtin/Constants/piOverSix.js +18 -0
- package/Source/Shaders/Builtin/Constants/piOverThree.glsl +16 -0
- package/Source/Shaders/Builtin/Constants/piOverThree.js +18 -0
- package/Source/Shaders/Builtin/Constants/piOverTwo.glsl +16 -0
- package/Source/Shaders/Builtin/Constants/piOverTwo.js +18 -0
- package/Source/Shaders/Builtin/Constants/radiansPerDegree.glsl +16 -0
- package/Source/Shaders/Builtin/Constants/radiansPerDegree.js +18 -0
- package/Source/Shaders/Builtin/Constants/sceneMode2D.glsl +11 -0
- package/Source/Shaders/Builtin/Constants/sceneMode2D.js +13 -0
- package/Source/Shaders/Builtin/Constants/sceneMode3D.glsl +11 -0
- package/Source/Shaders/Builtin/Constants/sceneMode3D.js +13 -0
- package/Source/Shaders/Builtin/Constants/sceneModeColumbusView.glsl +11 -0
- package/Source/Shaders/Builtin/Constants/sceneModeColumbusView.js +13 -0
- package/Source/Shaders/Builtin/Constants/sceneModeMorphing.glsl +11 -0
- package/Source/Shaders/Builtin/Constants/sceneModeMorphing.js +13 -0
- package/Source/Shaders/Builtin/Constants/solarRadius.glsl +13 -0
- package/Source/Shaders/Builtin/Constants/solarRadius.js +15 -0
- package/Source/Shaders/Builtin/Constants/threePiOver2.glsl +16 -0
- package/Source/Shaders/Builtin/Constants/threePiOver2.js +18 -0
- package/Source/Shaders/Builtin/Constants/twoPi.glsl +16 -0
- package/Source/Shaders/Builtin/Constants/twoPi.js +18 -0
- package/Source/Shaders/Builtin/Constants/webMercatorMaxLatitude.glsl +16 -0
- package/Source/Shaders/Builtin/Constants/webMercatorMaxLatitude.js +18 -0
- package/Source/Shaders/Builtin/CzmBuiltins.js +280 -0
- package/Source/Shaders/Builtin/Functions/HSBToRGB.glsl +24 -0
- package/Source/Shaders/Builtin/Functions/HSBToRGB.js +26 -0
- package/Source/Shaders/Builtin/Functions/HSLToRGB.glsl +31 -0
- package/Source/Shaders/Builtin/Functions/HSLToRGB.js +33 -0
- package/Source/Shaders/Builtin/Functions/RGBToHSB.glsl +27 -0
- package/Source/Shaders/Builtin/Functions/RGBToHSB.js +29 -0
- package/Source/Shaders/Builtin/Functions/RGBToHSL.glsl +34 -0
- package/Source/Shaders/Builtin/Functions/RGBToHSL.js +36 -0
- package/Source/Shaders/Builtin/Functions/RGBToXYZ.glsl +30 -0
- package/Source/Shaders/Builtin/Functions/RGBToXYZ.js +32 -0
- package/Source/Shaders/Builtin/Functions/XYZToRGB.glsl +30 -0
- package/Source/Shaders/Builtin/Functions/XYZToRGB.js +32 -0
- package/Source/Shaders/Builtin/Functions/acesTonemapping.glsl +16 -0
- package/Source/Shaders/Builtin/Functions/acesTonemapping.js +18 -0
- package/Source/Shaders/Builtin/Functions/alphaWeight.glsl +11 -0
- package/Source/Shaders/Builtin/Functions/alphaWeight.js +13 -0
- package/Source/Shaders/Builtin/Functions/antialias.glsl +39 -0
- package/Source/Shaders/Builtin/Functions/antialias.js +41 -0
- package/Source/Shaders/Builtin/Functions/applyHSBShift.glsl +32 -0
- package/Source/Shaders/Builtin/Functions/applyHSBShift.js +34 -0
- package/Source/Shaders/Builtin/Functions/approximateSphericalCoordinates.glsl +18 -0
- package/Source/Shaders/Builtin/Functions/approximateSphericalCoordinates.js +20 -0
- package/Source/Shaders/Builtin/Functions/approximateTanh.glsl +10 -0
- package/Source/Shaders/Builtin/Functions/approximateTanh.js +12 -0
- package/Source/Shaders/Builtin/Functions/backFacing.glsl +13 -0
- package/Source/Shaders/Builtin/Functions/backFacing.js +15 -0
- package/Source/Shaders/Builtin/Functions/branchFreeTernary.glsl +71 -0
- package/Source/Shaders/Builtin/Functions/branchFreeTernary.js +73 -0
- package/Source/Shaders/Builtin/Functions/cascadeColor.glsl +8 -0
- package/Source/Shaders/Builtin/Functions/cascadeColor.js +10 -0
- package/Source/Shaders/Builtin/Functions/cascadeDistance.glsl +7 -0
- package/Source/Shaders/Builtin/Functions/cascadeDistance.js +9 -0
- package/Source/Shaders/Builtin/Functions/cascadeMatrix.glsl +10 -0
- package/Source/Shaders/Builtin/Functions/cascadeMatrix.js +12 -0
- package/Source/Shaders/Builtin/Functions/cascadeWeights.glsl +10 -0
- package/Source/Shaders/Builtin/Functions/cascadeWeights.js +12 -0
- package/Source/Shaders/Builtin/Functions/clipPolygons.glsl +37 -0
- package/Source/Shaders/Builtin/Functions/clipPolygons.js +39 -0
- package/Source/Shaders/Builtin/Functions/columbusViewMorph.glsl +12 -0
- package/Source/Shaders/Builtin/Functions/columbusViewMorph.js +14 -0
- package/Source/Shaders/Builtin/Functions/computeAtmosphereColor.glsl +88 -0
- package/Source/Shaders/Builtin/Functions/computeAtmosphereColor.js +90 -0
- package/Source/Shaders/Builtin/Functions/computeGroundAtmosphereScattering.glsl +30 -0
- package/Source/Shaders/Builtin/Functions/computeGroundAtmosphereScattering.js +32 -0
- package/Source/Shaders/Builtin/Functions/computePosition.glsl +22 -0
- package/Source/Shaders/Builtin/Functions/computePosition.js +24 -0
- package/Source/Shaders/Builtin/Functions/computeScattering.glsl +149 -0
- package/Source/Shaders/Builtin/Functions/computeScattering.js +151 -0
- package/Source/Shaders/Builtin/Functions/cosineAndSine.glsl +211 -0
- package/Source/Shaders/Builtin/Functions/cosineAndSine.js +213 -0
- package/Source/Shaders/Builtin/Functions/decompressTextureCoordinates.glsl +17 -0
- package/Source/Shaders/Builtin/Functions/decompressTextureCoordinates.js +19 -0
- package/Source/Shaders/Builtin/Functions/depthClamp.glsl +47 -0
- package/Source/Shaders/Builtin/Functions/depthClamp.js +49 -0
- package/Source/Shaders/Builtin/Functions/eastNorthUpToEyeCoordinates.glsl +33 -0
- package/Source/Shaders/Builtin/Functions/eastNorthUpToEyeCoordinates.js +35 -0
- package/Source/Shaders/Builtin/Functions/ellipsoidContainsPoint.glsl +12 -0
- package/Source/Shaders/Builtin/Functions/ellipsoidContainsPoint.js +14 -0
- package/Source/Shaders/Builtin/Functions/ellipsoidTextureCoordinates.glsl +10 -0
- package/Source/Shaders/Builtin/Functions/ellipsoidTextureCoordinates.js +12 -0
- package/Source/Shaders/Builtin/Functions/equalsEpsilon.glsl +36 -0
- package/Source/Shaders/Builtin/Functions/equalsEpsilon.js +38 -0
- package/Source/Shaders/Builtin/Functions/eyeOffset.glsl +20 -0
- package/Source/Shaders/Builtin/Functions/eyeOffset.js +22 -0
- package/Source/Shaders/Builtin/Functions/eyeToWindowCoordinates.glsl +32 -0
- package/Source/Shaders/Builtin/Functions/eyeToWindowCoordinates.js +34 -0
- package/Source/Shaders/Builtin/Functions/fastApproximateAtan.glsl +55 -0
- package/Source/Shaders/Builtin/Functions/fastApproximateAtan.js +57 -0
- package/Source/Shaders/Builtin/Functions/fog.glsl +38 -0
- package/Source/Shaders/Builtin/Functions/fog.js +40 -0
- package/Source/Shaders/Builtin/Functions/gammaCorrect.glsl +22 -0
- package/Source/Shaders/Builtin/Functions/gammaCorrect.js +24 -0
- package/Source/Shaders/Builtin/Functions/geodeticSurfaceNormal.glsl +16 -0
- package/Source/Shaders/Builtin/Functions/geodeticSurfaceNormal.js +18 -0
- package/Source/Shaders/Builtin/Functions/getDefaultMaterial.glsl +27 -0
- package/Source/Shaders/Builtin/Functions/getDefaultMaterial.js +29 -0
- package/Source/Shaders/Builtin/Functions/getDynamicAtmosphereLightDirection.glsl +22 -0
- package/Source/Shaders/Builtin/Functions/getDynamicAtmosphereLightDirection.js +24 -0
- package/Source/Shaders/Builtin/Functions/getLambertDiffuse.glsl +22 -0
- package/Source/Shaders/Builtin/Functions/getLambertDiffuse.js +24 -0
- package/Source/Shaders/Builtin/Functions/getSpecular.glsl +29 -0
- package/Source/Shaders/Builtin/Functions/getSpecular.js +31 -0
- package/Source/Shaders/Builtin/Functions/getWaterNoise.glsl +37 -0
- package/Source/Shaders/Builtin/Functions/getWaterNoise.js +39 -0
- package/Source/Shaders/Builtin/Functions/hue.glsl +30 -0
- package/Source/Shaders/Builtin/Functions/hue.js +32 -0
- package/Source/Shaders/Builtin/Functions/inverseGamma.glsl +12 -0
- package/Source/Shaders/Builtin/Functions/inverseGamma.js +14 -0
- package/Source/Shaders/Builtin/Functions/isEmpty.glsl +19 -0
- package/Source/Shaders/Builtin/Functions/isEmpty.js +21 -0
- package/Source/Shaders/Builtin/Functions/isFull.glsl +19 -0
- package/Source/Shaders/Builtin/Functions/isFull.js +21 -0
- package/Source/Shaders/Builtin/Functions/latitudeToWebMercatorFraction.glsl +21 -0
- package/Source/Shaders/Builtin/Functions/latitudeToWebMercatorFraction.js +23 -0
- package/Source/Shaders/Builtin/Functions/lineDistance.glsl +14 -0
- package/Source/Shaders/Builtin/Functions/lineDistance.js +16 -0
- package/Source/Shaders/Builtin/Functions/linearToSrgb.glsl +16 -0
- package/Source/Shaders/Builtin/Functions/linearToSrgb.js +18 -0
- package/Source/Shaders/Builtin/Functions/luminance.glsl +20 -0
- package/Source/Shaders/Builtin/Functions/luminance.js +22 -0
- package/Source/Shaders/Builtin/Functions/maximumComponent.glsl +21 -0
- package/Source/Shaders/Builtin/Functions/maximumComponent.js +23 -0
- package/Source/Shaders/Builtin/Functions/metersPerPixel.glsl +61 -0
- package/Source/Shaders/Builtin/Functions/metersPerPixel.js +63 -0
- package/Source/Shaders/Builtin/Functions/modelToWindowCoordinates.glsl +38 -0
- package/Source/Shaders/Builtin/Functions/modelToWindowCoordinates.js +40 -0
- package/Source/Shaders/Builtin/Functions/multiplyWithColorBalance.glsl +18 -0
- package/Source/Shaders/Builtin/Functions/multiplyWithColorBalance.js +20 -0
- package/Source/Shaders/Builtin/Functions/nearFarScalar.glsl +26 -0
- package/Source/Shaders/Builtin/Functions/nearFarScalar.js +28 -0
- package/Source/Shaders/Builtin/Functions/octDecode.glsl +83 -0
- package/Source/Shaders/Builtin/Functions/octDecode.js +85 -0
- package/Source/Shaders/Builtin/Functions/packDepth.glsl +18 -0
- package/Source/Shaders/Builtin/Functions/packDepth.js +20 -0
- package/Source/Shaders/Builtin/Functions/pbrLighting.glsl +164 -0
- package/Source/Shaders/Builtin/Functions/pbrLighting.js +166 -0
- package/Source/Shaders/Builtin/Functions/pbrNeutralTonemapping.glsl +23 -0
- package/Source/Shaders/Builtin/Functions/pbrNeutralTonemapping.js +25 -0
- package/Source/Shaders/Builtin/Functions/phong.glsl +63 -0
- package/Source/Shaders/Builtin/Functions/phong.js +65 -0
- package/Source/Shaders/Builtin/Functions/planeDistance.glsl +28 -0
- package/Source/Shaders/Builtin/Functions/planeDistance.js +30 -0
- package/Source/Shaders/Builtin/Functions/pointAlongRay.glsl +19 -0
- package/Source/Shaders/Builtin/Functions/pointAlongRay.js +21 -0
- package/Source/Shaders/Builtin/Functions/rayEllipsoidIntersectionInterval.glsl +83 -0
- package/Source/Shaders/Builtin/Functions/rayEllipsoidIntersectionInterval.js +85 -0
- package/Source/Shaders/Builtin/Functions/raySphereIntersectionInterval.glsl +36 -0
- package/Source/Shaders/Builtin/Functions/raySphereIntersectionInterval.js +38 -0
- package/Source/Shaders/Builtin/Functions/readDepth.glsl +4 -0
- package/Source/Shaders/Builtin/Functions/readDepth.js +6 -0
- package/Source/Shaders/Builtin/Functions/readNonPerspective.glsl +31 -0
- package/Source/Shaders/Builtin/Functions/readNonPerspective.js +33 -0
- package/Source/Shaders/Builtin/Functions/reverseLogDepth.glsl +11 -0
- package/Source/Shaders/Builtin/Functions/reverseLogDepth.js +13 -0
- package/Source/Shaders/Builtin/Functions/round.glsl +22 -0
- package/Source/Shaders/Builtin/Functions/round.js +24 -0
- package/Source/Shaders/Builtin/Functions/saturation.glsl +22 -0
- package/Source/Shaders/Builtin/Functions/saturation.js +24 -0
- package/Source/Shaders/Builtin/Functions/shadowDepthCompare.glsl +24 -0
- package/Source/Shaders/Builtin/Functions/shadowDepthCompare.js +26 -0
- package/Source/Shaders/Builtin/Functions/shadowVisibility.glsl +66 -0
- package/Source/Shaders/Builtin/Functions/shadowVisibility.js +68 -0
- package/Source/Shaders/Builtin/Functions/signNotZero.glsl +29 -0
- package/Source/Shaders/Builtin/Functions/signNotZero.js +31 -0
- package/Source/Shaders/Builtin/Functions/sphericalHarmonics.glsl +44 -0
- package/Source/Shaders/Builtin/Functions/sphericalHarmonics.js +46 -0
- package/Source/Shaders/Builtin/Functions/srgbToLinear.glsl +16 -0
- package/Source/Shaders/Builtin/Functions/srgbToLinear.js +18 -0
- package/Source/Shaders/Builtin/Functions/tangentToEyeSpaceMatrix.glsl +25 -0
- package/Source/Shaders/Builtin/Functions/tangentToEyeSpaceMatrix.js +27 -0
- package/Source/Shaders/Builtin/Functions/textureCube.glsl +36 -0
- package/Source/Shaders/Builtin/Functions/textureCube.js +37 -0
- package/Source/Shaders/Builtin/Functions/transformPlane.glsl +15 -0
- package/Source/Shaders/Builtin/Functions/transformPlane.js +17 -0
- package/Source/Shaders/Builtin/Functions/translateRelativeToEye.glsl +45 -0
- package/Source/Shaders/Builtin/Functions/translateRelativeToEye.js +47 -0
- package/Source/Shaders/Builtin/Functions/translucentPhong.glsl +27 -0
- package/Source/Shaders/Builtin/Functions/translucentPhong.js +29 -0
- package/Source/Shaders/Builtin/Functions/transpose.glsl +45 -0
- package/Source/Shaders/Builtin/Functions/transpose.js +47 -0
- package/Source/Shaders/Builtin/Functions/unpackClippingExtents.glsl +14 -0
- package/Source/Shaders/Builtin/Functions/unpackClippingExtents.js +15 -0
- package/Source/Shaders/Builtin/Functions/unpackDepth.glsl +16 -0
- package/Source/Shaders/Builtin/Functions/unpackDepth.js +18 -0
- package/Source/Shaders/Builtin/Functions/unpackFloat.glsl +24 -0
- package/Source/Shaders/Builtin/Functions/unpackFloat.js +26 -0
- package/Source/Shaders/Builtin/Functions/unpackUint.glsl +31 -0
- package/Source/Shaders/Builtin/Functions/unpackUint.js +33 -0
- package/Source/Shaders/Builtin/Functions/valueTransform.glsl +38 -0
- package/Source/Shaders/Builtin/Functions/valueTransform.js +40 -0
- package/Source/Shaders/Builtin/Functions/vertexLogDepth.glsl +64 -0
- package/Source/Shaders/Builtin/Functions/vertexLogDepth.js +66 -0
- package/Source/Shaders/Builtin/Functions/windowToEyeCoordinates.glsl +110 -0
- package/Source/Shaders/Builtin/Functions/windowToEyeCoordinates.js +112 -0
- package/Source/Shaders/Builtin/Functions/writeDepthClamp.glsl +24 -0
- package/Source/Shaders/Builtin/Functions/writeDepthClamp.js +26 -0
- package/Source/Shaders/Builtin/Functions/writeLogDepth.glsl +79 -0
- package/Source/Shaders/Builtin/Functions/writeLogDepth.js +81 -0
- package/Source/Shaders/Builtin/Functions/writeNonPerspective.glsl +32 -0
- package/Source/Shaders/Builtin/Functions/writeNonPerspective.js +34 -0
- package/Source/Shaders/Builtin/Structs/depthRangeStruct.glsl +9 -0
- package/Source/Shaders/Builtin/Structs/depthRangeStruct.js +11 -0
- package/Source/Shaders/Builtin/Structs/material.glsl +22 -0
- package/Source/Shaders/Builtin/Structs/material.js +24 -0
- package/Source/Shaders/Builtin/Structs/materialInput.glsl +30 -0
- package/Source/Shaders/Builtin/Structs/materialInput.js +32 -0
- package/Source/Shaders/Builtin/Structs/modelMaterial.glsl +45 -0
- package/Source/Shaders/Builtin/Structs/modelMaterial.js +47 -0
- package/Source/Shaders/Builtin/Structs/modelVertexOutput.glsl +16 -0
- package/Source/Shaders/Builtin/Structs/modelVertexOutput.js +18 -0
- package/Source/Shaders/Builtin/Structs/ray.glsl +11 -0
- package/Source/Shaders/Builtin/Structs/ray.js +13 -0
- package/Source/Shaders/Builtin/Structs/raySegment.glsl +27 -0
- package/Source/Shaders/Builtin/Structs/raySegment.js +29 -0
- package/Source/Shaders/Builtin/Structs/shadowParameters.glsl +15 -0
- package/Source/Shaders/Builtin/Structs/shadowParameters.js +17 -0
- package/Source/Shaders/CloudCollectionFS.glsl +263 -0
- package/Source/Shaders/CloudCollectionFS.js +265 -0
- package/Source/Shaders/CloudCollectionVS.glsl +48 -0
- package/Source/Shaders/CloudCollectionVS.js +50 -0
- package/Source/Shaders/CloudNoiseFS.glsl +92 -0
- package/Source/Shaders/CloudNoiseFS.js +94 -0
- package/Source/Shaders/CloudNoiseVS.glsl +18 -0
- package/Source/Shaders/CloudNoiseVS.js +20 -0
- package/Source/Shaders/CompareAndPackTranslucentDepth.glsl +12 -0
- package/Source/Shaders/CompareAndPackTranslucentDepth.js +14 -0
- package/Source/Shaders/CompositeOITFS.glsl +31 -0
- package/Source/Shaders/CompositeOITFS.js +33 -0
- package/Source/Shaders/ComputeIrradianceFS.glsl +103 -0
- package/Source/Shaders/ComputeIrradianceFS.js +105 -0
- package/Source/Shaders/ComputeRadianceMapFS.glsl +107 -0
- package/Source/Shaders/ComputeRadianceMapFS.js +109 -0
- package/Source/Shaders/ConvolveSpecularMapFS.glsl +70 -0
- package/Source/Shaders/ConvolveSpecularMapFS.js +72 -0
- package/Source/Shaders/ConvolveSpecularMapVS.glsl +24 -0
- package/Source/Shaders/ConvolveSpecularMapVS.js +26 -0
- package/Source/Shaders/DepthPlaneFS.glsl +36 -0
- package/Source/Shaders/DepthPlaneFS.js +38 -0
- package/Source/Shaders/DepthPlaneVS.glsl +11 -0
- package/Source/Shaders/DepthPlaneVS.js +13 -0
- package/Source/Shaders/EllipsoidFS.glsl +104 -0
- package/Source/Shaders/EllipsoidFS.js +106 -0
- package/Source/Shaders/EllipsoidVS.glsl +28 -0
- package/Source/Shaders/EllipsoidVS.js +30 -0
- package/Source/Shaders/FXAA3_11.glsl +650 -0
- package/Source/Shaders/FXAA3_11.js +680 -0
- package/Source/Shaders/GlobeFS.glsl +692 -0
- package/Source/Shaders/GlobeFS.js +694 -0
- package/Source/Shaders/GlobeVS.glsl +286 -0
- package/Source/Shaders/GlobeVS.js +288 -0
- package/Source/Shaders/GroundAtmosphere.glsl +18 -0
- package/Source/Shaders/GroundAtmosphere.js +20 -0
- package/Source/Shaders/Materials/AspectRampMaterial.glsl +11 -0
- package/Source/Shaders/Materials/AspectRampMaterial.js +13 -0
- package/Source/Shaders/Materials/BumpMapMaterial.glsl +29 -0
- package/Source/Shaders/Materials/BumpMapMaterial.js +31 -0
- package/Source/Shaders/Materials/CheckerboardMaterial.glsl +29 -0
- package/Source/Shaders/Materials/CheckerboardMaterial.js +31 -0
- package/Source/Shaders/Materials/DotMaterial.glsl +18 -0
- package/Source/Shaders/Materials/DotMaterial.js +20 -0
- package/Source/Shaders/Materials/ElevationBandMaterial.glsl +74 -0
- package/Source/Shaders/Materials/ElevationBandMaterial.js +76 -0
- package/Source/Shaders/Materials/ElevationContourMaterial.glsl +26 -0
- package/Source/Shaders/Materials/ElevationContourMaterial.js +28 -0
- package/Source/Shaders/Materials/ElevationRampMaterial.glsl +14 -0
- package/Source/Shaders/Materials/ElevationRampMaterial.js +16 -0
- package/Source/Shaders/Materials/FadeMaterial.glsl +37 -0
- package/Source/Shaders/Materials/FadeMaterial.js +39 -0
- package/Source/Shaders/Materials/GridMaterial.glsl +57 -0
- package/Source/Shaders/Materials/GridMaterial.js +59 -0
- package/Source/Shaders/Materials/NormalMapMaterial.glsl +19 -0
- package/Source/Shaders/Materials/NormalMapMaterial.js +21 -0
- package/Source/Shaders/Materials/PolylineArrowMaterial.glsl +63 -0
- package/Source/Shaders/Materials/PolylineArrowMaterial.js +65 -0
- package/Source/Shaders/Materials/PolylineDashMaterial.glsl +39 -0
- package/Source/Shaders/Materials/PolylineDashMaterial.js +41 -0
- package/Source/Shaders/Materials/PolylineGlowMaterial.glsl +25 -0
- package/Source/Shaders/Materials/PolylineGlowMaterial.js +27 -0
- package/Source/Shaders/Materials/PolylineOutlineMaterial.glsl +29 -0
- package/Source/Shaders/Materials/PolylineOutlineMaterial.js +31 -0
- package/Source/Shaders/Materials/RimLightingMaterial.glsl +21 -0
- package/Source/Shaders/Materials/RimLightingMaterial.js +23 -0
- package/Source/Shaders/Materials/SlopeRampMaterial.glsl +11 -0
- package/Source/Shaders/Materials/SlopeRampMaterial.js +13 -0
- package/Source/Shaders/Materials/StripeMaterial.glsl +24 -0
- package/Source/Shaders/Materials/StripeMaterial.js +26 -0
- package/Source/Shaders/Materials/Water.glsl +58 -0
- package/Source/Shaders/Materials/Water.js +60 -0
- package/Source/Shaders/Materials/WaterMaskMaterial.glsl +15 -0
- package/Source/Shaders/Materials/WaterMaskMaterial.js +17 -0
- package/Source/Shaders/Model/AtmosphereStageFS.glsl +108 -0
- package/Source/Shaders/Model/AtmosphereStageFS.js +110 -0
- package/Source/Shaders/Model/AtmosphereStageVS.glsl +12 -0
- package/Source/Shaders/Model/AtmosphereStageVS.js +14 -0
- package/Source/Shaders/Model/CPUStylingStageFS.glsl +49 -0
- package/Source/Shaders/Model/CPUStylingStageFS.js +51 -0
- package/Source/Shaders/Model/CPUStylingStageVS.glsl +30 -0
- package/Source/Shaders/Model/CPUStylingStageVS.js +32 -0
- package/Source/Shaders/Model/CustomShaderStageFS.glsl +18 -0
- package/Source/Shaders/Model/CustomShaderStageFS.js +20 -0
- package/Source/Shaders/Model/CustomShaderStageVS.glsl +19 -0
- package/Source/Shaders/Model/CustomShaderStageVS.js +21 -0
- package/Source/Shaders/Model/EdgeDetectionStageFS.glsl +58 -0
- package/Source/Shaders/Model/EdgeDetectionStageFS.js +60 -0
- package/Source/Shaders/Model/EdgeVisibilityStageFS.glsl +83 -0
- package/Source/Shaders/Model/EdgeVisibilityStageFS.js +85 -0
- package/Source/Shaders/Model/FeatureIdStageFS.glsl +4 -0
- package/Source/Shaders/Model/FeatureIdStageFS.js +6 -0
- package/Source/Shaders/Model/FeatureIdStageVS.glsl +6 -0
- package/Source/Shaders/Model/FeatureIdStageVS.js +8 -0
- package/Source/Shaders/Model/GeometryStageFS.glsl +25 -0
- package/Source/Shaders/Model/GeometryStageFS.js +27 -0
- package/Source/Shaders/Model/GeometryStageVS.glsl +42 -0
- package/Source/Shaders/Model/GeometryStageVS.js +44 -0
- package/Source/Shaders/Model/ImageBasedLightingStageFS.glsl +101 -0
- package/Source/Shaders/Model/ImageBasedLightingStageFS.js +103 -0
- package/Source/Shaders/Model/InstancingStageCommon.glsl +67 -0
- package/Source/Shaders/Model/InstancingStageCommon.js +69 -0
- package/Source/Shaders/Model/InstancingStageVS.glsl +18 -0
- package/Source/Shaders/Model/InstancingStageVS.js +20 -0
- package/Source/Shaders/Model/LegacyInstancingStageVS.glsl +20 -0
- package/Source/Shaders/Model/LegacyInstancingStageVS.js +22 -0
- package/Source/Shaders/Model/LightingStageFS.glsl +120 -0
- package/Source/Shaders/Model/LightingStageFS.js +122 -0
- package/Source/Shaders/Model/MaterialStageFS.glsl +497 -0
- package/Source/Shaders/Model/MaterialStageFS.js +499 -0
- package/Source/Shaders/Model/MetadataStageFS.glsl +9 -0
- package/Source/Shaders/Model/MetadataStageFS.js +11 -0
- package/Source/Shaders/Model/MetadataStageVS.glsl +10 -0
- package/Source/Shaders/Model/MetadataStageVS.js +12 -0
- package/Source/Shaders/Model/ModelClippingPlanesStageFS.glsl +88 -0
- package/Source/Shaders/Model/ModelClippingPlanesStageFS.js +90 -0
- package/Source/Shaders/Model/ModelClippingPolygonsStageFS.glsl +6 -0
- package/Source/Shaders/Model/ModelClippingPolygonsStageFS.js +8 -0
- package/Source/Shaders/Model/ModelClippingPolygonsStageVS.glsl +27 -0
- package/Source/Shaders/Model/ModelClippingPolygonsStageVS.js +29 -0
- package/Source/Shaders/Model/ModelColorStageFS.glsl +7 -0
- package/Source/Shaders/Model/ModelColorStageFS.js +9 -0
- package/Source/Shaders/Model/ModelFS.glsl +133 -0
- package/Source/Shaders/Model/ModelFS.js +135 -0
- package/Source/Shaders/Model/ModelSilhouetteStageFS.glsl +5 -0
- package/Source/Shaders/Model/ModelSilhouetteStageFS.js +6 -0
- package/Source/Shaders/Model/ModelSilhouetteStageVS.glsl +10 -0
- package/Source/Shaders/Model/ModelSilhouetteStageVS.js +12 -0
- package/Source/Shaders/Model/ModelSplitterStageFS.glsl +9 -0
- package/Source/Shaders/Model/ModelSplitterStageFS.js +11 -0
- package/Source/Shaders/Model/ModelVS.glsl +161 -0
- package/Source/Shaders/Model/ModelVS.js +163 -0
- package/Source/Shaders/Model/MorphTargetsStageVS.glsl +15 -0
- package/Source/Shaders/Model/MorphTargetsStageVS.js +16 -0
- package/Source/Shaders/Model/PointCloudStylingStageVS.glsl +45 -0
- package/Source/Shaders/Model/PointCloudStylingStageVS.js +47 -0
- package/Source/Shaders/Model/PrimitiveOutlineStageFS.glsl +15 -0
- package/Source/Shaders/Model/PrimitiveOutlineStageFS.js +17 -0
- package/Source/Shaders/Model/PrimitiveOutlineStageVS.glsl +3 -0
- package/Source/Shaders/Model/PrimitiveOutlineStageVS.js +5 -0
- package/Source/Shaders/Model/SelectedFeatureIdStageCommon.glsl +51 -0
- package/Source/Shaders/Model/SelectedFeatureIdStageCommon.js +53 -0
- package/Source/Shaders/Model/SkinningStageVS.glsl +18 -0
- package/Source/Shaders/Model/SkinningStageVS.js +19 -0
- package/Source/Shaders/Model/VerticalExaggerationStageVS.glsl +39 -0
- package/Source/Shaders/Model/VerticalExaggerationStageVS.js +41 -0
- package/Source/Shaders/PointPrimitiveCollectionFS.glsl +47 -0
- package/Source/Shaders/PointPrimitiveCollectionFS.js +49 -0
- package/Source/Shaders/PointPrimitiveCollectionVS.glsl +185 -0
- package/Source/Shaders/PointPrimitiveCollectionVS.js +187 -0
- package/Source/Shaders/PolygonSignedDistanceFS.glsl +100 -0
- package/Source/Shaders/PolygonSignedDistanceFS.js +101 -0
- package/Source/Shaders/PolylineCommon.glsl +176 -0
- package/Source/Shaders/PolylineCommon.js +178 -0
- package/Source/Shaders/PolylineFS.glsl +25 -0
- package/Source/Shaders/PolylineFS.js +27 -0
- package/Source/Shaders/PolylineShadowVolumeFS.glsl +86 -0
- package/Source/Shaders/PolylineShadowVolumeFS.js +88 -0
- package/Source/Shaders/PolylineShadowVolumeMorphFS.glsl +45 -0
- package/Source/Shaders/PolylineShadowVolumeMorphFS.js +47 -0
- package/Source/Shaders/PolylineShadowVolumeMorphVS.glsl +177 -0
- package/Source/Shaders/PolylineShadowVolumeMorphVS.js +179 -0
- package/Source/Shaders/PolylineShadowVolumeVS.glsl +168 -0
- package/Source/Shaders/PolylineShadowVolumeVS.js +170 -0
- package/Source/Shaders/PolylineVS.glsl +103 -0
- package/Source/Shaders/PolylineVS.js +105 -0
- package/Source/Shaders/PostProcessStages/AcesTonemappingStage.glsl +25 -0
- package/Source/Shaders/PostProcessStages/AcesTonemappingStage.js +27 -0
- package/Source/Shaders/PostProcessStages/AdditiveBlend.glsl +17 -0
- package/Source/Shaders/PostProcessStages/AdditiveBlend.js +19 -0
- package/Source/Shaders/PostProcessStages/AmbientOcclusionGenerate.glsl +144 -0
- package/Source/Shaders/PostProcessStages/AmbientOcclusionGenerate.js +146 -0
- package/Source/Shaders/PostProcessStages/AmbientOcclusionModulate.glsl +11 -0
- package/Source/Shaders/PostProcessStages/AmbientOcclusionModulate.js +13 -0
- package/Source/Shaders/PostProcessStages/BlackAndWhite.glsl +19 -0
- package/Source/Shaders/PostProcessStages/BlackAndWhite.js +21 -0
- package/Source/Shaders/PostProcessStages/BloomComposite.glsl +20 -0
- package/Source/Shaders/PostProcessStages/BloomComposite.js +22 -0
- package/Source/Shaders/PostProcessStages/BrightPass.glsl +30 -0
- package/Source/Shaders/PostProcessStages/BrightPass.js +32 -0
- package/Source/Shaders/PostProcessStages/Brightness.glsl +11 -0
- package/Source/Shaders/PostProcessStages/Brightness.js +13 -0
- package/Source/Shaders/PostProcessStages/CompositeTranslucentClassification.glsl +31 -0
- package/Source/Shaders/PostProcessStages/CompositeTranslucentClassification.js +33 -0
- package/Source/Shaders/PostProcessStages/ContrastBias.glsl +17 -0
- package/Source/Shaders/PostProcessStages/ContrastBias.js +19 -0
- package/Source/Shaders/PostProcessStages/DepthOfField.glsl +39 -0
- package/Source/Shaders/PostProcessStages/DepthOfField.js +41 -0
- package/Source/Shaders/PostProcessStages/DepthView.glsl +9 -0
- package/Source/Shaders/PostProcessStages/DepthView.js +11 -0
- package/Source/Shaders/PostProcessStages/DepthViewPacked.glsl +14 -0
- package/Source/Shaders/PostProcessStages/DepthViewPacked.js +16 -0
- package/Source/Shaders/PostProcessStages/EdgeDetection.glsl +60 -0
- package/Source/Shaders/PostProcessStages/EdgeDetection.js +62 -0
- package/Source/Shaders/PostProcessStages/FXAA.glsl +21 -0
- package/Source/Shaders/PostProcessStages/FXAA.js +23 -0
- package/Source/Shaders/PostProcessStages/FilmicTonemapping.glsl +40 -0
- package/Source/Shaders/PostProcessStages/FilmicTonemapping.js +42 -0
- package/Source/Shaders/PostProcessStages/GaussianBlur1D.glsl +47 -0
- package/Source/Shaders/PostProcessStages/GaussianBlur1D.js +49 -0
- package/Source/Shaders/PostProcessStages/LensFlare.glsl +153 -0
- package/Source/Shaders/PostProcessStages/LensFlare.js +155 -0
- package/Source/Shaders/PostProcessStages/ModifiedReinhardTonemapping.glsl +28 -0
- package/Source/Shaders/PostProcessStages/ModifiedReinhardTonemapping.js +30 -0
- package/Source/Shaders/PostProcessStages/NightVision.glsl +16 -0
- package/Source/Shaders/PostProcessStages/NightVision.js +18 -0
- package/Source/Shaders/PostProcessStages/PassThrough.glsl +8 -0
- package/Source/Shaders/PostProcessStages/PassThrough.js +10 -0
- package/Source/Shaders/PostProcessStages/PassThroughDepth.glsl +8 -0
- package/Source/Shaders/PostProcessStages/PassThroughDepth.js +10 -0
- package/Source/Shaders/PostProcessStages/PbrNeutralTonemapping.glsl +25 -0
- package/Source/Shaders/PostProcessStages/PbrNeutralTonemapping.js +27 -0
- package/Source/Shaders/PostProcessStages/PointCloudEyeDomeLighting.glsl +61 -0
- package/Source/Shaders/PostProcessStages/PointCloudEyeDomeLighting.js +63 -0
- package/Source/Shaders/PostProcessStages/ReinhardTonemapping.glsl +27 -0
- package/Source/Shaders/PostProcessStages/ReinhardTonemapping.js +29 -0
- package/Source/Shaders/PostProcessStages/Silhouette.glsl +11 -0
- package/Source/Shaders/PostProcessStages/Silhouette.js +13 -0
- package/Source/Shaders/PrimitiveGaussianSplatFS.glsl +18 -0
- package/Source/Shaders/PrimitiveGaussianSplatFS.js +20 -0
- package/Source/Shaders/PrimitiveGaussianSplatVS.glsl +189 -0
- package/Source/Shaders/PrimitiveGaussianSplatVS.js +190 -0
- package/Source/Shaders/ReprojectWebMercatorFS.glsl +8 -0
- package/Source/Shaders/ReprojectWebMercatorFS.js +10 -0
- package/Source/Shaders/ReprojectWebMercatorVS.glsl +12 -0
- package/Source/Shaders/ReprojectWebMercatorVS.js +14 -0
- package/Source/Shaders/ShadowVolumeAppearanceFS.glsl +153 -0
- package/Source/Shaders/ShadowVolumeAppearanceFS.js +155 -0
- package/Source/Shaders/ShadowVolumeAppearanceVS.glsl +101 -0
- package/Source/Shaders/ShadowVolumeAppearanceVS.js +103 -0
- package/Source/Shaders/ShadowVolumeFS.glsl +13 -0
- package/Source/Shaders/ShadowVolumeFS.js +15 -0
- package/Source/Shaders/SkyAtmosphereCommon.glsl +81 -0
- package/Source/Shaders/SkyAtmosphereCommon.js +83 -0
- package/Source/Shaders/SkyAtmosphereFS.glsl +59 -0
- package/Source/Shaders/SkyAtmosphereFS.js +61 -0
- package/Source/Shaders/SkyAtmosphereVS.glsl +32 -0
- package/Source/Shaders/SkyAtmosphereVS.js +34 -0
- package/Source/Shaders/SkyBoxFS.glsl +9 -0
- package/Source/Shaders/SkyBoxFS.js +11 -0
- package/Source/Shaders/SkyBoxVS.glsl +9 -0
- package/Source/Shaders/SkyBoxVS.js +11 -0
- package/Source/Shaders/SunFS.glsl +9 -0
- package/Source/Shaders/SunFS.js +11 -0
- package/Source/Shaders/SunTextureFS.glsl +55 -0
- package/Source/Shaders/SunTextureFS.js +57 -0
- package/Source/Shaders/SunVS.glsl +28 -0
- package/Source/Shaders/SunVS.js +30 -0
- package/Source/Shaders/Vector3DTileClampedPolylinesFS.glsl +48 -0
- package/Source/Shaders/Vector3DTileClampedPolylinesFS.js +50 -0
- package/Source/Shaders/Vector3DTileClampedPolylinesVS.glsl +85 -0
- package/Source/Shaders/Vector3DTileClampedPolylinesVS.js +87 -0
- package/Source/Shaders/Vector3DTilePolylinesVS.glsl +22 -0
- package/Source/Shaders/Vector3DTilePolylinesVS.js +24 -0
- package/Source/Shaders/VectorTileVS.glsl +9 -0
- package/Source/Shaders/VectorTileVS.js +11 -0
- package/Source/Shaders/ViewportQuadFS.glsl +16 -0
- package/Source/Shaders/ViewportQuadFS.js +18 -0
- package/Source/Shaders/ViewportQuadVS.glsl +10 -0
- package/Source/Shaders/ViewportQuadVS.js +12 -0
- package/Source/Shaders/Voxels/IntersectBox.glsl +34 -0
- package/Source/Shaders/Voxels/IntersectBox.js +36 -0
- package/Source/Shaders/Voxels/IntersectCylinder.glsl +142 -0
- package/Source/Shaders/Voxels/IntersectCylinder.js +144 -0
- package/Source/Shaders/Voxels/IntersectDepth.glsl +27 -0
- package/Source/Shaders/Voxels/IntersectDepth.js +29 -0
- package/Source/Shaders/Voxels/IntersectEllipsoid.glsl +330 -0
- package/Source/Shaders/Voxels/IntersectEllipsoid.js +332 -0
- package/Source/Shaders/Voxels/IntersectLongitude.glsl +114 -0
- package/Source/Shaders/Voxels/IntersectLongitude.js +116 -0
- package/Source/Shaders/Voxels/IntersectPlane.glsl +80 -0
- package/Source/Shaders/Voxels/IntersectPlane.js +82 -0
- package/Source/Shaders/Voxels/Intersection.glsl +50 -0
- package/Source/Shaders/Voxels/Intersection.js +52 -0
- package/Source/Shaders/Voxels/IntersectionUtils.glsl +167 -0
- package/Source/Shaders/Voxels/IntersectionUtils.js +169 -0
- package/Source/Shaders/Voxels/Megatexture.glsl +123 -0
- package/Source/Shaders/Voxels/Megatexture.js +125 -0
- package/Source/Shaders/Voxels/Octree.glsl +257 -0
- package/Source/Shaders/Voxels/Octree.js +259 -0
- package/Source/Shaders/Voxels/VoxelFS.glsl +267 -0
- package/Source/Shaders/Voxels/VoxelFS.js +269 -0
- package/Source/Shaders/Voxels/VoxelUtils.glsl +12 -0
- package/Source/Shaders/Voxels/VoxelUtils.js +14 -0
- package/Source/Shaders/Voxels/VoxelVS.glsl +11 -0
- package/Source/Shaders/Voxels/VoxelVS.js +13 -0
- package/Source/Shaders/Voxels/convertLocalToBoxUv.glsl +30 -0
- package/Source/Shaders/Voxels/convertLocalToBoxUv.js +32 -0
- package/Source/Shaders/Voxels/convertLocalToCylinderUv.glsl +97 -0
- package/Source/Shaders/Voxels/convertLocalToCylinderUv.js +99 -0
- package/Source/Shaders/Voxels/convertLocalToEllipsoidUv.glsl +193 -0
- package/Source/Shaders/Voxels/convertLocalToEllipsoidUv.js +195 -0
- package/Source/ThirdParty/Workers/basis_transcoder.js +21 -0
- package/Source/ThirdParty/Workers/package.json +1 -0
- package/Source/ThirdParty/Workers/zip-web-worker.js +1 -0
- package/Source/ThirdParty/basis_transcoder.wasm +0 -0
- package/Source/ThirdParty/draco_decoder.wasm +0 -0
- package/Source/ThirdParty/google-earth-dbroot-parser.js +8337 -0
- package/Source/ThirdParty/wasm_splats_bg.wasm +0 -0
- package/Source/ThirdParty/zip-module.wasm +0 -0
- package/Source/Widget/CesiumWidget.css +119 -0
- package/Source/Widget/CesiumWidget.js +1606 -0
- package/Source/Widget/lighter.css +14 -0
- package/Source/Workers/combineGeometry.js +13 -0
- package/Source/Workers/createBoxGeometry.js +10 -0
- package/Source/Workers/createBoxOutlineGeometry.js +10 -0
- package/Source/Workers/createCircleGeometry.js +18 -0
- package/Source/Workers/createCircleOutlineGeometry.js +18 -0
- package/Source/Workers/createCoplanarPolygonGeometry.js +10 -0
- package/Source/Workers/createCoplanarPolygonOutlineGeometry.js +15 -0
- package/Source/Workers/createCorridorGeometry.js +12 -0
- package/Source/Workers/createCorridorOutlineGeometry.js +17 -0
- package/Source/Workers/createCylinderGeometry.js +10 -0
- package/Source/Workers/createCylinderOutlineGeometry.js +10 -0
- package/Source/Workers/createEllipseGeometry.js +14 -0
- package/Source/Workers/createEllipseOutlineGeometry.js +14 -0
- package/Source/Workers/createEllipsoidGeometry.js +10 -0
- package/Source/Workers/createEllipsoidOutlineGeometry.js +13 -0
- package/Source/Workers/createFrustumGeometry.js +10 -0
- package/Source/Workers/createFrustumOutlineGeometry.js +10 -0
- package/Source/Workers/createGeometry.js +78 -0
- package/Source/Workers/createGroundPolylineGeometry.js +16 -0
- package/Source/Workers/createPlaneGeometry.js +10 -0
- package/Source/Workers/createPlaneOutlineGeometry.js +10 -0
- package/Source/Workers/createPolygonGeometry.js +12 -0
- package/Source/Workers/createPolygonOutlineGeometry.js +12 -0
- package/Source/Workers/createPolylineGeometry.js +12 -0
- package/Source/Workers/createPolylineVolumeGeometry.js +17 -0
- package/Source/Workers/createPolylineVolumeOutlineGeometry.js +22 -0
- package/Source/Workers/createRectangleGeometry.js +14 -0
- package/Source/Workers/createRectangleOutlineGeometry.js +17 -0
- package/Source/Workers/createSimplePolylineGeometry.js +17 -0
- package/Source/Workers/createSphereGeometry.js +10 -0
- package/Source/Workers/createSphereOutlineGeometry.js +10 -0
- package/Source/Workers/createTaskProcessorWorker.js +113 -0
- package/Source/Workers/createVectorTileClampedPolylines.js +541 -0
- package/Source/Workers/createVectorTileGeometries.js +414 -0
- package/Source/Workers/createVectorTilePoints.js +81 -0
- package/Source/Workers/createVectorTilePolygons.js +412 -0
- package/Source/Workers/createVectorTilePolylines.js +210 -0
- package/Source/Workers/createVerticesFromCesium3DTilesTerrain.js +46 -0
- package/Source/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +651 -0
- package/Source/Workers/createVerticesFromHeightmap.js +53 -0
- package/Source/Workers/createVerticesFromQuantizedTerrainMesh.js +549 -0
- package/Source/Workers/createWallGeometry.js +12 -0
- package/Source/Workers/createWallOutlineGeometry.js +12 -0
- package/Source/Workers/decodeDraco.js +383 -0
- package/Source/Workers/decodeGoogleEarthEnterprisePacket.js +268 -0
- package/Source/Workers/decodeI3S.js +1652 -0
- package/Source/Workers/gaussianSplatSorter.js +34 -0
- package/Source/Workers/gaussianSplatTextureGenerator.js +39 -0
- package/Source/Workers/incrementallyBuildTerrainPicker.js +108 -0
- package/Source/Workers/transcodeKTX2.js +308 -0
- package/Source/Workers/transferTypedArrayTest.js +16 -0
- package/Source/Workers/upsampleQuantizedTerrainMesh.js +681 -0
- package/Source/Workers/upsampleVerticesFromCesium3DTilesTerrain.js +55 -0
- package/index.d.ts +46026 -0
- package/index.js +1227 -0
- package/package.json +79 -0
|
@@ -0,0 +1,2396 @@
|
|
|
1
|
+
import AttributeCompression from "../Core/AttributeCompression.js";
|
|
2
|
+
import BoundingRectangle from "../Core/BoundingRectangle.js";
|
|
3
|
+
import BoundingSphere from "../Core/BoundingSphere.js";
|
|
4
|
+
import Cartesian2 from "../Core/Cartesian2.js";
|
|
5
|
+
import Cartesian3 from "../Core/Cartesian3.js";
|
|
6
|
+
import Check from "../Core/Check.js";
|
|
7
|
+
import Color from "../Core/Color.js";
|
|
8
|
+
import ComponentDatatype from "../Core/ComponentDatatype.js";
|
|
9
|
+
import Frozen from "../Core/Frozen.js";
|
|
10
|
+
import defined from "../Core/defined.js";
|
|
11
|
+
import destroyObject from "../Core/destroyObject.js";
|
|
12
|
+
import EncodedCartesian3 from "../Core/EncodedCartesian3.js";
|
|
13
|
+
import IndexDatatype from "../Core/IndexDatatype.js";
|
|
14
|
+
import CesiumMath from "../Core/Math.js";
|
|
15
|
+
import Matrix4 from "../Core/Matrix4.js";
|
|
16
|
+
import Buffer from "../Renderer/Buffer.js";
|
|
17
|
+
import BufferUsage from "../Renderer/BufferUsage.js";
|
|
18
|
+
import ContextLimits from "../Renderer/ContextLimits.js";
|
|
19
|
+
import DrawCommand from "../Renderer/DrawCommand.js";
|
|
20
|
+
import Pass from "../Renderer/Pass.js";
|
|
21
|
+
import RenderState from "../Renderer/RenderState.js";
|
|
22
|
+
import ShaderProgram from "../Renderer/ShaderProgram.js";
|
|
23
|
+
import ShaderSource from "../Renderer/ShaderSource.js";
|
|
24
|
+
import VertexArrayFacade from "../Renderer/VertexArrayFacade.js";
|
|
25
|
+
import BillboardCollectionFS from "../Shaders/BillboardCollectionFS.js";
|
|
26
|
+
import BillboardCollectionVS from "../Shaders/BillboardCollectionVS.js";
|
|
27
|
+
import Billboard from "./Billboard.js";
|
|
28
|
+
import BlendingState from "./BlendingState.js";
|
|
29
|
+
import BlendOption from "./BlendOption.js";
|
|
30
|
+
import HeightReference, { isHeightReferenceClamp } from "./HeightReference.js";
|
|
31
|
+
import HorizontalOrigin from "./HorizontalOrigin.js";
|
|
32
|
+
import SceneMode from "./SceneMode.js";
|
|
33
|
+
import SDFSettings from "./SDFSettings.js";
|
|
34
|
+
import TextureAtlas from "../Renderer/TextureAtlas.js";
|
|
35
|
+
import VerticalOrigin from "./VerticalOrigin.js";
|
|
36
|
+
import Ellipsoid from "../Core/Ellipsoid.js";
|
|
37
|
+
import WebGLConstants from "../Core/WebGLConstants.js";
|
|
38
|
+
|
|
39
|
+
const SHOW_INDEX = Billboard.SHOW_INDEX;
|
|
40
|
+
const POSITION_INDEX = Billboard.POSITION_INDEX;
|
|
41
|
+
const PIXEL_OFFSET_INDEX = Billboard.PIXEL_OFFSET_INDEX;
|
|
42
|
+
const EYE_OFFSET_INDEX = Billboard.EYE_OFFSET_INDEX;
|
|
43
|
+
const HORIZONTAL_ORIGIN_INDEX = Billboard.HORIZONTAL_ORIGIN_INDEX;
|
|
44
|
+
const VERTICAL_ORIGIN_INDEX = Billboard.VERTICAL_ORIGIN_INDEX;
|
|
45
|
+
const SCALE_INDEX = Billboard.SCALE_INDEX;
|
|
46
|
+
const IMAGE_INDEX_INDEX = Billboard.IMAGE_INDEX_INDEX;
|
|
47
|
+
const COLOR_INDEX = Billboard.COLOR_INDEX;
|
|
48
|
+
const ROTATION_INDEX = Billboard.ROTATION_INDEX;
|
|
49
|
+
const ALIGNED_AXIS_INDEX = Billboard.ALIGNED_AXIS_INDEX;
|
|
50
|
+
const SCALE_BY_DISTANCE_INDEX = Billboard.SCALE_BY_DISTANCE_INDEX;
|
|
51
|
+
const TRANSLUCENCY_BY_DISTANCE_INDEX = Billboard.TRANSLUCENCY_BY_DISTANCE_INDEX;
|
|
52
|
+
const PIXEL_OFFSET_SCALE_BY_DISTANCE_INDEX =
|
|
53
|
+
Billboard.PIXEL_OFFSET_SCALE_BY_DISTANCE_INDEX;
|
|
54
|
+
const DISTANCE_DISPLAY_CONDITION_INDEX = Billboard.DISTANCE_DISPLAY_CONDITION;
|
|
55
|
+
const DISABLE_DEPTH_DISTANCE = Billboard.DISABLE_DEPTH_DISTANCE;
|
|
56
|
+
const TEXTURE_COORDINATE_BOUNDS = Billboard.TEXTURE_COORDINATE_BOUNDS;
|
|
57
|
+
const SDF_INDEX = Billboard.SDF_INDEX;
|
|
58
|
+
const SPLIT_DIRECTION_INDEX = Billboard.SPLIT_DIRECTION_INDEX;
|
|
59
|
+
const NUMBER_OF_PROPERTIES = Billboard.NUMBER_OF_PROPERTIES;
|
|
60
|
+
|
|
61
|
+
let attributeLocations;
|
|
62
|
+
|
|
63
|
+
const attributeLocationsBatched = {
|
|
64
|
+
positionHighAndScale: 0,
|
|
65
|
+
positionLowAndRotation: 1,
|
|
66
|
+
compressedAttribute0: 2, // pixel offset, translate, horizontal origin, vertical origin, show, direction, texture coordinates
|
|
67
|
+
compressedAttribute1: 3, // aligned axis, translucency by distance, image width
|
|
68
|
+
compressedAttribute2: 4, // image height, color, pick color, size in meters, valid aligned axis, 13 bits free
|
|
69
|
+
eyeOffset: 5, // 4 bytes free
|
|
70
|
+
scaleByDistance: 6,
|
|
71
|
+
pixelOffsetScaleByDistance: 7,
|
|
72
|
+
compressedAttribute3: 8,
|
|
73
|
+
textureCoordinateBoundsOrLabelTranslate: 9,
|
|
74
|
+
a_batchId: 10,
|
|
75
|
+
sdf: 11,
|
|
76
|
+
splitDirection: 12,
|
|
77
|
+
};
|
|
78
|
+
|
|
79
|
+
const attributeLocationsInstanced = {
|
|
80
|
+
direction: 0,
|
|
81
|
+
positionHighAndScale: 1,
|
|
82
|
+
positionLowAndRotation: 2, // texture offset in w
|
|
83
|
+
compressedAttribute0: 3,
|
|
84
|
+
compressedAttribute1: 4,
|
|
85
|
+
compressedAttribute2: 5,
|
|
86
|
+
eyeOffset: 6, // texture range in w
|
|
87
|
+
scaleByDistance: 7,
|
|
88
|
+
pixelOffsetScaleByDistance: 8,
|
|
89
|
+
compressedAttribute3: 9,
|
|
90
|
+
textureCoordinateBoundsOrLabelTranslate: 10,
|
|
91
|
+
a_batchId: 11,
|
|
92
|
+
sdf: 12,
|
|
93
|
+
splitDirection: 13,
|
|
94
|
+
};
|
|
95
|
+
|
|
96
|
+
/**
|
|
97
|
+
* A renderable collection of billboards. Billboards are viewport-aligned
|
|
98
|
+
* images positioned in the 3D scene.
|
|
99
|
+
* <br /><br />
|
|
100
|
+
* <div align='center'>
|
|
101
|
+
* <img src='Images/Billboard.png' width='400' height='300' /><br />
|
|
102
|
+
* Example billboards
|
|
103
|
+
* </div>
|
|
104
|
+
* <br /><br />
|
|
105
|
+
* Billboards are added and removed from the collection using {@link BillboardCollection#add}
|
|
106
|
+
* and {@link BillboardCollection#remove}. Billboards in a collection automatically share textures
|
|
107
|
+
* for images with the same identifier.
|
|
108
|
+
*
|
|
109
|
+
* @alias BillboardCollection
|
|
110
|
+
* @constructor
|
|
111
|
+
*
|
|
112
|
+
* @param {object} [options] Object with the following properties:
|
|
113
|
+
* @param {Matrix4} [options.modelMatrix=Matrix4.IDENTITY] The 4x4 transformation matrix that transforms each billboard from model to world coordinates.
|
|
114
|
+
* @param {boolean} [options.debugShowBoundingVolume=false] For debugging only. Determines if this primitive's commands' bounding spheres are shown.
|
|
115
|
+
* @param {Scene} [options.scene] Must be passed in for billboards that use the height reference property or will be depth tested against the globe.
|
|
116
|
+
* @param {BlendOption} [options.blendOption=BlendOption.OPAQUE_AND_TRANSLUCENT] The billboard blending option. The default
|
|
117
|
+
* is used for rendering both opaque and translucent billboards. However, if either all of the billboards are completely opaque or all are completely translucent,
|
|
118
|
+
* setting the technique to BlendOption.OPAQUE or BlendOption.TRANSLUCENT can improve performance by up to 2x.
|
|
119
|
+
* @param {boolean} [options.show=true] Determines if the billboards in the collection will be shown.
|
|
120
|
+
*
|
|
121
|
+
* @performance For best performance, prefer a few collections, each with many billboards, to
|
|
122
|
+
* many collections with only a few billboards each. Organize collections so that billboards
|
|
123
|
+
* with the same update frequency are in the same collection, i.e., billboards that do not
|
|
124
|
+
* change should be in one collection; billboards that change every frame should be in another
|
|
125
|
+
* collection; and so on.
|
|
126
|
+
*
|
|
127
|
+
* @see BillboardCollection#add
|
|
128
|
+
* @see BillboardCollection#remove
|
|
129
|
+
* @see Billboard
|
|
130
|
+
* @see LabelCollection
|
|
131
|
+
*
|
|
132
|
+
* @demo {@link https://sandcastle.cesium.com/index.html?src=Billboards.html|Cesium Sandcastle Billboard Demo}
|
|
133
|
+
*
|
|
134
|
+
* @example
|
|
135
|
+
* // Create a billboard collection with two billboards
|
|
136
|
+
* const billboards = scene.primitives.add(new Cesium.BillboardCollection());
|
|
137
|
+
* billboards.add({
|
|
138
|
+
* position : new Cesium.Cartesian3(1.0, 2.0, 3.0),
|
|
139
|
+
* image : 'url/to/image'
|
|
140
|
+
* });
|
|
141
|
+
* billboards.add({
|
|
142
|
+
* position : new Cesium.Cartesian3(4.0, 5.0, 6.0),
|
|
143
|
+
* image : 'url/to/another/image'
|
|
144
|
+
* });
|
|
145
|
+
*/
|
|
146
|
+
function BillboardCollection(options) {
|
|
147
|
+
options = options ?? Frozen.EMPTY_OBJECT;
|
|
148
|
+
|
|
149
|
+
this._scene = options.scene;
|
|
150
|
+
this._batchTable = options.batchTable;
|
|
151
|
+
|
|
152
|
+
let textureAtlas = options.textureAtlas; // Hidden option for internal use
|
|
153
|
+
if (!defined(textureAtlas)) {
|
|
154
|
+
textureAtlas = new TextureAtlas();
|
|
155
|
+
}
|
|
156
|
+
this._textureAtlas = textureAtlas;
|
|
157
|
+
this._textureAtlasGUID = textureAtlas.guid;
|
|
158
|
+
this._destroyTextureAtlas = true;
|
|
159
|
+
this._billboardTextureCache = new Map();
|
|
160
|
+
|
|
161
|
+
this._sp = undefined;
|
|
162
|
+
this._spTranslucent = undefined;
|
|
163
|
+
this._rsOpaque = undefined;
|
|
164
|
+
this._rsTranslucent = undefined;
|
|
165
|
+
this._vaf = undefined;
|
|
166
|
+
|
|
167
|
+
this._billboards = [];
|
|
168
|
+
this._billboardsToUpdate = [];
|
|
169
|
+
this._billboardsToUpdateIndex = 0;
|
|
170
|
+
this._billboardsRemoved = false;
|
|
171
|
+
this._createVertexArray = false;
|
|
172
|
+
|
|
173
|
+
this._shaderRotation = false;
|
|
174
|
+
this._compiledShaderRotation = false;
|
|
175
|
+
|
|
176
|
+
this._shaderAlignedAxis = false;
|
|
177
|
+
this._compiledShaderAlignedAxis = false;
|
|
178
|
+
|
|
179
|
+
this._shaderScaleByDistance = false;
|
|
180
|
+
this._compiledShaderScaleByDistance = false;
|
|
181
|
+
|
|
182
|
+
this._shaderTranslucencyByDistance = false;
|
|
183
|
+
this._compiledShaderTranslucencyByDistance = false;
|
|
184
|
+
|
|
185
|
+
this._shaderPixelOffsetScaleByDistance = false;
|
|
186
|
+
this._compiledShaderPixelOffsetScaleByDistance = false;
|
|
187
|
+
|
|
188
|
+
this._shaderDistanceDisplayCondition = false;
|
|
189
|
+
this._compiledShaderDistanceDisplayCondition = false;
|
|
190
|
+
|
|
191
|
+
this._shaderDisableDepthDistance = false;
|
|
192
|
+
this._compiledShaderDisableDepthDistance = false;
|
|
193
|
+
|
|
194
|
+
this._shaderClampToGround = false;
|
|
195
|
+
this._compiledShaderClampToGround = false;
|
|
196
|
+
|
|
197
|
+
this._propertiesChanged = new Uint32Array(NUMBER_OF_PROPERTIES);
|
|
198
|
+
|
|
199
|
+
this._maxSize = 0.0;
|
|
200
|
+
this._maxEyeOffset = 0.0;
|
|
201
|
+
this._maxScale = 1.0;
|
|
202
|
+
this._maxPixelOffset = 0.0;
|
|
203
|
+
this._allHorizontalCenter = true;
|
|
204
|
+
this._allVerticalCenter = true;
|
|
205
|
+
this._allSizedInMeters = true;
|
|
206
|
+
|
|
207
|
+
this._baseVolume = new BoundingSphere();
|
|
208
|
+
this._baseVolumeWC = new BoundingSphere();
|
|
209
|
+
this._baseVolume2D = new BoundingSphere();
|
|
210
|
+
this._boundingVolume = new BoundingSphere();
|
|
211
|
+
this._boundingVolumeDirty = false;
|
|
212
|
+
|
|
213
|
+
this._colorCommands = [];
|
|
214
|
+
|
|
215
|
+
this._allBillboardsReady = false;
|
|
216
|
+
|
|
217
|
+
/**
|
|
218
|
+
* Determines if billboards in this collection will be shown.
|
|
219
|
+
*
|
|
220
|
+
* @type {boolean}
|
|
221
|
+
* @default true
|
|
222
|
+
*/
|
|
223
|
+
this.show = options.show ?? true;
|
|
224
|
+
|
|
225
|
+
/**
|
|
226
|
+
* The 4x4 transformation matrix that transforms each billboard in this collection from model to world coordinates.
|
|
227
|
+
* When this is the identity matrix, the billboards are drawn in world coordinates, i.e., Earth's WGS84 coordinates.
|
|
228
|
+
* Local reference frames can be used by providing a different transformation matrix, like that returned
|
|
229
|
+
* by {@link Transforms.eastNorthUpToFixedFrame}.
|
|
230
|
+
*
|
|
231
|
+
* @type {Matrix4}
|
|
232
|
+
* @default {@link Matrix4.IDENTITY}
|
|
233
|
+
*
|
|
234
|
+
*
|
|
235
|
+
* @example
|
|
236
|
+
* const center = Cesium.Cartesian3.fromDegrees(-75.59777, 40.03883);
|
|
237
|
+
* billboards.modelMatrix = Cesium.Transforms.eastNorthUpToFixedFrame(center);
|
|
238
|
+
* billboards.add({
|
|
239
|
+
* image : 'url/to/image',
|
|
240
|
+
* position : new Cesium.Cartesian3(0.0, 0.0, 0.0) // center
|
|
241
|
+
* });
|
|
242
|
+
* billboards.add({
|
|
243
|
+
* image : 'url/to/image',
|
|
244
|
+
* position : new Cesium.Cartesian3(1000000.0, 0.0, 0.0) // east
|
|
245
|
+
* });
|
|
246
|
+
* billboards.add({
|
|
247
|
+
* image : 'url/to/image',
|
|
248
|
+
* position : new Cesium.Cartesian3(0.0, 1000000.0, 0.0) // north
|
|
249
|
+
* });
|
|
250
|
+
* billboards.add({
|
|
251
|
+
* image : 'url/to/image',
|
|
252
|
+
* position : new Cesium.Cartesian3(0.0, 0.0, 1000000.0) // up
|
|
253
|
+
* });
|
|
254
|
+
*
|
|
255
|
+
* @see Transforms.eastNorthUpToFixedFrame
|
|
256
|
+
*/
|
|
257
|
+
this.modelMatrix = Matrix4.clone(options.modelMatrix ?? Matrix4.IDENTITY);
|
|
258
|
+
this._modelMatrix = Matrix4.clone(Matrix4.IDENTITY);
|
|
259
|
+
|
|
260
|
+
/**
|
|
261
|
+
* This property is for debugging only; it is not for production use nor is it optimized.
|
|
262
|
+
* <p>
|
|
263
|
+
* Draws the bounding sphere for each draw command in the primitive.
|
|
264
|
+
* </p>
|
|
265
|
+
*
|
|
266
|
+
* @type {boolean}
|
|
267
|
+
*
|
|
268
|
+
* @default false
|
|
269
|
+
*/
|
|
270
|
+
this.debugShowBoundingVolume = options.debugShowBoundingVolume ?? false;
|
|
271
|
+
|
|
272
|
+
/**
|
|
273
|
+
* This property is for debugging only; it is not for production use nor is it optimized.
|
|
274
|
+
* <p>
|
|
275
|
+
* Draws the texture atlas for this BillboardCollection as a fullscreen quad.
|
|
276
|
+
* </p>
|
|
277
|
+
*
|
|
278
|
+
* @type {boolean}
|
|
279
|
+
*
|
|
280
|
+
* @default false
|
|
281
|
+
*/
|
|
282
|
+
this.debugShowTextureAtlas = options.debugShowTextureAtlas ?? false;
|
|
283
|
+
|
|
284
|
+
/**
|
|
285
|
+
* The billboard blending option. The default is used for rendering both opaque and translucent billboards.
|
|
286
|
+
* However, if either all of the billboards are completely opaque or all are completely translucent,
|
|
287
|
+
* setting the technique to BlendOption.OPAQUE or BlendOption.TRANSLUCENT can improve
|
|
288
|
+
* performance by up to 2x.
|
|
289
|
+
* @type {BlendOption}
|
|
290
|
+
* @default BlendOption.OPAQUE_AND_TRANSLUCENT
|
|
291
|
+
*/
|
|
292
|
+
this.blendOption = options.blendOption ?? BlendOption.OPAQUE_AND_TRANSLUCENT;
|
|
293
|
+
this._blendOption = undefined;
|
|
294
|
+
|
|
295
|
+
this._mode = SceneMode.SCENE3D;
|
|
296
|
+
|
|
297
|
+
// The buffer usage for each attribute is determined based on the usage of the attribute over time.
|
|
298
|
+
this._buffersUsage = [
|
|
299
|
+
BufferUsage.STATIC_DRAW, // SHOW_INDEX
|
|
300
|
+
BufferUsage.STATIC_DRAW, // POSITION_INDEX
|
|
301
|
+
BufferUsage.STATIC_DRAW, // PIXEL_OFFSET_INDEX
|
|
302
|
+
BufferUsage.STATIC_DRAW, // EYE_OFFSET_INDEX
|
|
303
|
+
BufferUsage.STATIC_DRAW, // HORIZONTAL_ORIGIN_INDEX
|
|
304
|
+
BufferUsage.STATIC_DRAW, // VERTICAL_ORIGIN_INDEX
|
|
305
|
+
BufferUsage.STATIC_DRAW, // SCALE_INDEX
|
|
306
|
+
BufferUsage.STATIC_DRAW, // IMAGE_INDEX_INDEX
|
|
307
|
+
BufferUsage.STATIC_DRAW, // COLOR_INDEX
|
|
308
|
+
BufferUsage.STATIC_DRAW, // ROTATION_INDEX
|
|
309
|
+
BufferUsage.STATIC_DRAW, // ALIGNED_AXIS_INDEX
|
|
310
|
+
BufferUsage.STATIC_DRAW, // SCALE_BY_DISTANCE_INDEX
|
|
311
|
+
BufferUsage.STATIC_DRAW, // TRANSLUCENCY_BY_DISTANCE_INDEX
|
|
312
|
+
BufferUsage.STATIC_DRAW, // PIXEL_OFFSET_SCALE_BY_DISTANCE_INDEX
|
|
313
|
+
BufferUsage.STATIC_DRAW, // DISTANCE_DISPLAY_CONDITION_INDEX
|
|
314
|
+
BufferUsage.STATIC_DRAW, // TEXTURE_COORDINATE_BOUNDS
|
|
315
|
+
BufferUsage.STATIC_DRAW, // SPLIT_DIRECTION_INDEX
|
|
316
|
+
];
|
|
317
|
+
|
|
318
|
+
this._highlightColor = Color.clone(Color.WHITE); // Only used by Vector3DTilePoints
|
|
319
|
+
this._coarseDepthTestDistance = Ellipsoid.default.minimumRadius / 100;
|
|
320
|
+
this._threePointDepthTestDistance = Ellipsoid.default.minimumRadius / 1000;
|
|
321
|
+
|
|
322
|
+
this._uniforms = {
|
|
323
|
+
u_atlas: () => {
|
|
324
|
+
return this.textureAtlas.texture;
|
|
325
|
+
},
|
|
326
|
+
u_highlightColor: () => {
|
|
327
|
+
return this._highlightColor;
|
|
328
|
+
},
|
|
329
|
+
// An eye-space distance, beyond which, the billboard is simply tested against a camera-facing plane at the ellipsoid's center,
|
|
330
|
+
// rather than against a depth texture. Note: only if the disableDepthTestingDistance property permits.
|
|
331
|
+
u_coarseDepthTestDistance: () => {
|
|
332
|
+
return this._coarseDepthTestDistance;
|
|
333
|
+
},
|
|
334
|
+
// Within this distance, if the billboard is clamped to the ground, we'll depth-test 3 key points.
|
|
335
|
+
// If any key point is visible, the whole billboard will be visible.
|
|
336
|
+
u_threePointDepthTestDistance: () => {
|
|
337
|
+
return this._threePointDepthTestDistance;
|
|
338
|
+
},
|
|
339
|
+
};
|
|
340
|
+
|
|
341
|
+
const scene = this._scene;
|
|
342
|
+
if (defined(scene) && defined(scene.terrainProviderChanged)) {
|
|
343
|
+
this._removeCallbackFunc = scene.terrainProviderChanged.addEventListener(
|
|
344
|
+
function () {
|
|
345
|
+
const billboards = this._billboards;
|
|
346
|
+
const length = billboards.length;
|
|
347
|
+
for (let i = 0; i < length; ++i) {
|
|
348
|
+
if (defined(billboards[i])) {
|
|
349
|
+
billboards[i]._updateClamping();
|
|
350
|
+
}
|
|
351
|
+
}
|
|
352
|
+
},
|
|
353
|
+
this,
|
|
354
|
+
);
|
|
355
|
+
}
|
|
356
|
+
}
|
|
357
|
+
|
|
358
|
+
Object.defineProperties(BillboardCollection.prototype, {
|
|
359
|
+
/**
|
|
360
|
+
* Returns the number of billboards in this collection. This is commonly used with
|
|
361
|
+
* {@link BillboardCollection#get} to iterate over all the billboards
|
|
362
|
+
* in the collection.
|
|
363
|
+
* @memberof BillboardCollection.prototype
|
|
364
|
+
* @type {number}
|
|
365
|
+
* @readonly
|
|
366
|
+
*/
|
|
367
|
+
length: {
|
|
368
|
+
get: function () {
|
|
369
|
+
removeBillboards(this);
|
|
370
|
+
return this._billboards.length;
|
|
371
|
+
},
|
|
372
|
+
},
|
|
373
|
+
|
|
374
|
+
/**
|
|
375
|
+
* Gets or sets the textureAtlas.
|
|
376
|
+
* @memberof BillboardCollection.prototype
|
|
377
|
+
* @type {TextureAtlas}
|
|
378
|
+
* @private
|
|
379
|
+
*/
|
|
380
|
+
textureAtlas: {
|
|
381
|
+
get: function () {
|
|
382
|
+
return this._textureAtlas;
|
|
383
|
+
},
|
|
384
|
+
set: function (value) {
|
|
385
|
+
//>>includeStart('debug', pragmas.debug);
|
|
386
|
+
Check.defined("textureAtlas", value);
|
|
387
|
+
//>>includeEnd('debug');
|
|
388
|
+
|
|
389
|
+
if (this._textureAtlas !== value) {
|
|
390
|
+
this._textureAtlas =
|
|
391
|
+
this._destroyTextureAtlas &&
|
|
392
|
+
this._textureAtlas &&
|
|
393
|
+
this._textureAtlas.destroy();
|
|
394
|
+
this._textureAtlas = value;
|
|
395
|
+
}
|
|
396
|
+
},
|
|
397
|
+
},
|
|
398
|
+
|
|
399
|
+
/**
|
|
400
|
+
* Gets or sets a value which determines if the texture atlas is
|
|
401
|
+
* destroyed when the collection is destroyed.
|
|
402
|
+
*
|
|
403
|
+
* If the texture atlas is used by more than one collection, set this to <code>false</code>,
|
|
404
|
+
* and explicitly destroy the atlas to avoid attempting to destroy it multiple times.
|
|
405
|
+
*
|
|
406
|
+
* @memberof BillboardCollection.prototype
|
|
407
|
+
* @type {boolean}
|
|
408
|
+
* @private
|
|
409
|
+
*
|
|
410
|
+
* @example
|
|
411
|
+
* // Set destroyTextureAtlas
|
|
412
|
+
* // Destroy a billboard collection but not its texture atlas.
|
|
413
|
+
*
|
|
414
|
+
* const atlas = new TextureAtlas();
|
|
415
|
+
* billboards.textureAtlas = atlas;
|
|
416
|
+
* billboards.destroyTextureAtlas = false;
|
|
417
|
+
*
|
|
418
|
+
* billboards = billboards.destroy();
|
|
419
|
+
* console.log(atlas.isDestroyed()); // False
|
|
420
|
+
*/
|
|
421
|
+
destroyTextureAtlas: {
|
|
422
|
+
get: function () {
|
|
423
|
+
return this._destroyTextureAtlas;
|
|
424
|
+
},
|
|
425
|
+
set: function (value) {
|
|
426
|
+
this._destroyTextureAtlas = value;
|
|
427
|
+
},
|
|
428
|
+
},
|
|
429
|
+
|
|
430
|
+
/**
|
|
431
|
+
* Returns the size in bytes of the WebGL texture resources.
|
|
432
|
+
* @private
|
|
433
|
+
* @memberof BillboardCollection.prototype
|
|
434
|
+
* @type {number}
|
|
435
|
+
* @readonly
|
|
436
|
+
*/
|
|
437
|
+
sizeInBytes: {
|
|
438
|
+
get: function () {
|
|
439
|
+
return this._textureAtlas.sizeInBytes;
|
|
440
|
+
},
|
|
441
|
+
},
|
|
442
|
+
|
|
443
|
+
/**
|
|
444
|
+
* True when all billboards currently in the collection are ready for rendering.
|
|
445
|
+
* @private
|
|
446
|
+
* @memberof BillboardCollection.prototype
|
|
447
|
+
* @type {boolean}
|
|
448
|
+
* @readonly
|
|
449
|
+
*/
|
|
450
|
+
ready: {
|
|
451
|
+
get: function () {
|
|
452
|
+
return this._allBillboardsReady;
|
|
453
|
+
},
|
|
454
|
+
},
|
|
455
|
+
|
|
456
|
+
/**
|
|
457
|
+
* Cache of loaded billboard images.
|
|
458
|
+
* @private
|
|
459
|
+
* @memberof BillboardCollection.prototype
|
|
460
|
+
* @type {Map<string, BillboardTexture>}
|
|
461
|
+
* @readonly
|
|
462
|
+
*/
|
|
463
|
+
billboardTextureCache: {
|
|
464
|
+
get: function () {
|
|
465
|
+
return this._billboardTextureCache;
|
|
466
|
+
},
|
|
467
|
+
},
|
|
468
|
+
});
|
|
469
|
+
|
|
470
|
+
function destroyBillboards(billboards) {
|
|
471
|
+
const length = billboards.length;
|
|
472
|
+
for (let i = 0; i < length; ++i) {
|
|
473
|
+
if (billboards[i]) {
|
|
474
|
+
billboards[i]._destroy();
|
|
475
|
+
}
|
|
476
|
+
}
|
|
477
|
+
}
|
|
478
|
+
|
|
479
|
+
/**
|
|
480
|
+
* Creates and adds a billboard with the specified initial properties to the collection.
|
|
481
|
+
* The added billboard is returned so it can be modified or removed from the collection later.
|
|
482
|
+
*
|
|
483
|
+
* @param {Billboard.ConstructorOptions}[options] A template describing the billboard's properties as shown in Example 1.
|
|
484
|
+
* @returns {Billboard} The billboard that was added to the collection.
|
|
485
|
+
*
|
|
486
|
+
* @performance Calling <code>add</code> is expected constant time. However, the collection's vertex buffer
|
|
487
|
+
* is rewritten - an <code>O(n)</code> operation that also incurs CPU to GPU overhead. For
|
|
488
|
+
* best performance, add as many billboards as possible before calling <code>update</code>.
|
|
489
|
+
*
|
|
490
|
+
* @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
|
|
491
|
+
*
|
|
492
|
+
*
|
|
493
|
+
* @example
|
|
494
|
+
* // Example 1: Add a billboard, specifying all the default values.
|
|
495
|
+
* const b = billboards.add({
|
|
496
|
+
* show : true,
|
|
497
|
+
* position : Cesium.Cartesian3.ZERO,
|
|
498
|
+
* pixelOffset : Cesium.Cartesian2.ZERO,
|
|
499
|
+
* eyeOffset : Cesium.Cartesian3.ZERO,
|
|
500
|
+
* heightReference : Cesium.HeightReference.NONE,
|
|
501
|
+
* horizontalOrigin : Cesium.HorizontalOrigin.CENTER,
|
|
502
|
+
* verticalOrigin : Cesium.VerticalOrigin.CENTER,
|
|
503
|
+
* scale : 1.0,
|
|
504
|
+
* image : 'url/to/image',
|
|
505
|
+
* imageSubRegion : undefined,
|
|
506
|
+
* color : Cesium.Color.WHITE,
|
|
507
|
+
* id : undefined,
|
|
508
|
+
* rotation : 0.0,
|
|
509
|
+
* alignedAxis : Cesium.Cartesian3.ZERO,
|
|
510
|
+
* width : undefined,
|
|
511
|
+
* height : undefined,
|
|
512
|
+
* scaleByDistance : undefined,
|
|
513
|
+
* translucencyByDistance : undefined,
|
|
514
|
+
* pixelOffsetScaleByDistance : undefined,
|
|
515
|
+
* sizeInMeters : false,
|
|
516
|
+
* distanceDisplayCondition : undefined
|
|
517
|
+
* });
|
|
518
|
+
*
|
|
519
|
+
* @example
|
|
520
|
+
* // Example 2: Specify only the billboard's cartographic position.
|
|
521
|
+
* const b = billboards.add({
|
|
522
|
+
* position : Cesium.Cartesian3.fromDegrees(longitude, latitude, height)
|
|
523
|
+
* });
|
|
524
|
+
*
|
|
525
|
+
* @see BillboardCollection#remove
|
|
526
|
+
* @see BillboardCollection#removeAll
|
|
527
|
+
*/
|
|
528
|
+
BillboardCollection.prototype.add = function (options) {
|
|
529
|
+
const billboard = new Billboard(options, this);
|
|
530
|
+
billboard._index = this._billboards.length;
|
|
531
|
+
|
|
532
|
+
this._billboards.push(billboard);
|
|
533
|
+
this._createVertexArray = true;
|
|
534
|
+
|
|
535
|
+
return billboard;
|
|
536
|
+
};
|
|
537
|
+
|
|
538
|
+
/**
|
|
539
|
+
* Removes a billboard from the collection.
|
|
540
|
+
*
|
|
541
|
+
* @param {Billboard} billboard The billboard to remove.
|
|
542
|
+
* @returns {boolean} <code>true</code> if the billboard was removed; <code>false</code> if the billboard was not found in the collection.
|
|
543
|
+
*
|
|
544
|
+
* @performance Calling <code>remove</code> is expected constant time. However, the collection's vertex buffer
|
|
545
|
+
* is rewritten - an <code>O(n)</code> operation that also incurs CPU to GPU overhead. For
|
|
546
|
+
* best performance, remove as many billboards as possible before calling <code>update</code>.
|
|
547
|
+
* If you intend to temporarily hide a billboard, it is usually more efficient to call
|
|
548
|
+
* {@link Billboard#show} instead of removing and re-adding the billboard.
|
|
549
|
+
*
|
|
550
|
+
* @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
|
|
551
|
+
*
|
|
552
|
+
*
|
|
553
|
+
* @example
|
|
554
|
+
* const b = billboards.add(...);
|
|
555
|
+
* billboards.remove(b); // Returns true
|
|
556
|
+
*
|
|
557
|
+
* @see BillboardCollection#add
|
|
558
|
+
* @see BillboardCollection#removeAll
|
|
559
|
+
* @see Billboard#show
|
|
560
|
+
*/
|
|
561
|
+
BillboardCollection.prototype.remove = function (billboard) {
|
|
562
|
+
if (this.contains(billboard)) {
|
|
563
|
+
this._billboards[billboard._index] = undefined; // Removed later
|
|
564
|
+
this._billboardsRemoved = true;
|
|
565
|
+
this._createVertexArray = true;
|
|
566
|
+
billboard._destroy();
|
|
567
|
+
return true;
|
|
568
|
+
}
|
|
569
|
+
|
|
570
|
+
return false;
|
|
571
|
+
};
|
|
572
|
+
|
|
573
|
+
/**
|
|
574
|
+
* Removes all billboards from the collection.
|
|
575
|
+
*
|
|
576
|
+
* @performance <code>O(n)</code>. It is more efficient to remove all the billboards
|
|
577
|
+
* from a collection and then add new ones than to create a new collection entirely.
|
|
578
|
+
*
|
|
579
|
+
* @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
|
|
580
|
+
*
|
|
581
|
+
*
|
|
582
|
+
* @example
|
|
583
|
+
* billboards.add(...);
|
|
584
|
+
* billboards.add(...);
|
|
585
|
+
* billboards.removeAll();
|
|
586
|
+
*
|
|
587
|
+
* @see BillboardCollection#add
|
|
588
|
+
* @see BillboardCollection#remove
|
|
589
|
+
*/
|
|
590
|
+
BillboardCollection.prototype.removeAll = function () {
|
|
591
|
+
destroyBillboards(this._billboards);
|
|
592
|
+
this._billboards = [];
|
|
593
|
+
this._billboardsToUpdate = [];
|
|
594
|
+
this._billboardsToUpdateIndex = 0;
|
|
595
|
+
this._billboardsRemoved = false;
|
|
596
|
+
|
|
597
|
+
this._createVertexArray = true;
|
|
598
|
+
};
|
|
599
|
+
|
|
600
|
+
function removeBillboards(billboardCollection) {
|
|
601
|
+
if (billboardCollection._billboardsRemoved) {
|
|
602
|
+
billboardCollection._billboardsRemoved = false;
|
|
603
|
+
|
|
604
|
+
const newBillboards = [];
|
|
605
|
+
const billboards = billboardCollection._billboards;
|
|
606
|
+
const length = billboards.length;
|
|
607
|
+
for (let i = 0, j = 0; i < length; ++i) {
|
|
608
|
+
const billboard = billboards[i];
|
|
609
|
+
if (defined(billboard)) {
|
|
610
|
+
billboard._index = j++;
|
|
611
|
+
newBillboards.push(billboard);
|
|
612
|
+
}
|
|
613
|
+
}
|
|
614
|
+
|
|
615
|
+
billboardCollection._billboards = newBillboards;
|
|
616
|
+
}
|
|
617
|
+
}
|
|
618
|
+
|
|
619
|
+
BillboardCollection.prototype._updateBillboard = function (
|
|
620
|
+
billboard,
|
|
621
|
+
propertyChanged,
|
|
622
|
+
) {
|
|
623
|
+
if (!billboard._dirty) {
|
|
624
|
+
this._billboardsToUpdate[this._billboardsToUpdateIndex++] = billboard;
|
|
625
|
+
}
|
|
626
|
+
|
|
627
|
+
++this._propertiesChanged[propertyChanged];
|
|
628
|
+
};
|
|
629
|
+
|
|
630
|
+
/**
|
|
631
|
+
* Check whether this collection contains a given billboard.
|
|
632
|
+
*
|
|
633
|
+
* @param {Billboard} [billboard] The billboard to check for.
|
|
634
|
+
* @returns {boolean} true if this collection contains the billboard, false otherwise.
|
|
635
|
+
*
|
|
636
|
+
* @see BillboardCollection#get
|
|
637
|
+
*/
|
|
638
|
+
BillboardCollection.prototype.contains = function (billboard) {
|
|
639
|
+
return defined(billboard) && billboard._billboardCollection === this;
|
|
640
|
+
};
|
|
641
|
+
|
|
642
|
+
/**
|
|
643
|
+
* Returns the billboard in the collection at the specified index. Indices are zero-based
|
|
644
|
+
* and increase as billboards are added. Removing a billboard shifts all billboards after
|
|
645
|
+
* it to the left, changing their indices. This function is commonly used with
|
|
646
|
+
* {@link BillboardCollection#length} to iterate over all the billboards
|
|
647
|
+
* in the collection.
|
|
648
|
+
*
|
|
649
|
+
* @param {number} index The zero-based index of the billboard.
|
|
650
|
+
* @returns {Billboard} The billboard at the specified index.
|
|
651
|
+
*
|
|
652
|
+
* @performance Expected constant time. If billboards were removed from the collection and
|
|
653
|
+
* {@link BillboardCollection#update} was not called, an implicit <code>O(n)</code>
|
|
654
|
+
* operation is performed.
|
|
655
|
+
*
|
|
656
|
+
* @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
|
|
657
|
+
*
|
|
658
|
+
*
|
|
659
|
+
* @example
|
|
660
|
+
* // Toggle the show property of every billboard in the collection
|
|
661
|
+
* const len = billboards.length;
|
|
662
|
+
* for (let i = 0; i < len; ++i) {
|
|
663
|
+
* const b = billboards.get(i);
|
|
664
|
+
* b.show = !b.show;
|
|
665
|
+
* }
|
|
666
|
+
*
|
|
667
|
+
* @see BillboardCollection#length
|
|
668
|
+
*/
|
|
669
|
+
BillboardCollection.prototype.get = function (index) {
|
|
670
|
+
//>>includeStart('debug', pragmas.debug);
|
|
671
|
+
Check.typeOf.number("index", index);
|
|
672
|
+
//>>includeEnd('debug');
|
|
673
|
+
|
|
674
|
+
removeBillboards(this);
|
|
675
|
+
return this._billboards[index];
|
|
676
|
+
};
|
|
677
|
+
|
|
678
|
+
let getIndexBuffer;
|
|
679
|
+
|
|
680
|
+
function getIndexBufferBatched(context) {
|
|
681
|
+
const sixteenK = 16 * 1024;
|
|
682
|
+
|
|
683
|
+
let indexBuffer = context.cache.billboardCollection_indexBufferBatched;
|
|
684
|
+
if (defined(indexBuffer)) {
|
|
685
|
+
return indexBuffer;
|
|
686
|
+
}
|
|
687
|
+
|
|
688
|
+
// Subtract 6 because the last index is reserverd for primitive restart.
|
|
689
|
+
// https://www.khronos.org/registry/webgl/specs/latest/2.0/#5.18
|
|
690
|
+
const length = sixteenK * 6 - 6;
|
|
691
|
+
const indices = new Uint16Array(length);
|
|
692
|
+
for (let i = 0, j = 0; i < length; i += 6, j += 4) {
|
|
693
|
+
indices[i] = j;
|
|
694
|
+
indices[i + 1] = j + 1;
|
|
695
|
+
indices[i + 2] = j + 2;
|
|
696
|
+
|
|
697
|
+
indices[i + 3] = j + 0;
|
|
698
|
+
indices[i + 4] = j + 2;
|
|
699
|
+
indices[i + 5] = j + 3;
|
|
700
|
+
}
|
|
701
|
+
|
|
702
|
+
// PERFORMANCE_IDEA: Should we reference count billboard collections, and eventually delete this?
|
|
703
|
+
// Is this too much memory to allocate up front? Should we dynamically grow it?
|
|
704
|
+
indexBuffer = Buffer.createIndexBuffer({
|
|
705
|
+
context: context,
|
|
706
|
+
typedArray: indices,
|
|
707
|
+
usage: BufferUsage.STATIC_DRAW,
|
|
708
|
+
indexDatatype: IndexDatatype.UNSIGNED_SHORT,
|
|
709
|
+
});
|
|
710
|
+
indexBuffer.vertexArrayDestroyable = false;
|
|
711
|
+
context.cache.billboardCollection_indexBufferBatched = indexBuffer;
|
|
712
|
+
return indexBuffer;
|
|
713
|
+
}
|
|
714
|
+
|
|
715
|
+
function getIndexBufferInstanced(context) {
|
|
716
|
+
let indexBuffer = context.cache.billboardCollection_indexBufferInstanced;
|
|
717
|
+
if (defined(indexBuffer)) {
|
|
718
|
+
return indexBuffer;
|
|
719
|
+
}
|
|
720
|
+
|
|
721
|
+
indexBuffer = Buffer.createIndexBuffer({
|
|
722
|
+
context: context,
|
|
723
|
+
typedArray: new Uint16Array([0, 1, 2, 0, 2, 3]),
|
|
724
|
+
usage: BufferUsage.STATIC_DRAW,
|
|
725
|
+
indexDatatype: IndexDatatype.UNSIGNED_SHORT,
|
|
726
|
+
});
|
|
727
|
+
|
|
728
|
+
indexBuffer.vertexArrayDestroyable = false;
|
|
729
|
+
context.cache.billboardCollection_indexBufferInstanced = indexBuffer;
|
|
730
|
+
return indexBuffer;
|
|
731
|
+
}
|
|
732
|
+
|
|
733
|
+
function getVertexBufferInstanced(context) {
|
|
734
|
+
let vertexBuffer = context.cache.billboardCollection_vertexBufferInstanced;
|
|
735
|
+
if (defined(vertexBuffer)) {
|
|
736
|
+
return vertexBuffer;
|
|
737
|
+
}
|
|
738
|
+
|
|
739
|
+
vertexBuffer = Buffer.createVertexBuffer({
|
|
740
|
+
context: context,
|
|
741
|
+
typedArray: new Float32Array([0.0, 0.0, 1.0, 0.0, 1.0, 1.0, 0.0, 1.0]),
|
|
742
|
+
usage: BufferUsage.STATIC_DRAW,
|
|
743
|
+
});
|
|
744
|
+
|
|
745
|
+
vertexBuffer.vertexArrayDestroyable = false;
|
|
746
|
+
context.cache.billboardCollection_vertexBufferInstanced = vertexBuffer;
|
|
747
|
+
return vertexBuffer;
|
|
748
|
+
}
|
|
749
|
+
|
|
750
|
+
BillboardCollection.prototype.computeNewBuffersUsage = function () {
|
|
751
|
+
const buffersUsage = this._buffersUsage;
|
|
752
|
+
let usageChanged = false;
|
|
753
|
+
|
|
754
|
+
const properties = this._propertiesChanged;
|
|
755
|
+
for (let k = 0; k < NUMBER_OF_PROPERTIES; ++k) {
|
|
756
|
+
const newUsage =
|
|
757
|
+
properties[k] === 0 ? BufferUsage.STATIC_DRAW : BufferUsage.STREAM_DRAW;
|
|
758
|
+
usageChanged = usageChanged || buffersUsage[k] !== newUsage;
|
|
759
|
+
buffersUsage[k] = newUsage;
|
|
760
|
+
}
|
|
761
|
+
|
|
762
|
+
return usageChanged;
|
|
763
|
+
};
|
|
764
|
+
|
|
765
|
+
function createVAF(
|
|
766
|
+
context,
|
|
767
|
+
numberOfBillboards,
|
|
768
|
+
buffersUsage,
|
|
769
|
+
instanced,
|
|
770
|
+
batchTable,
|
|
771
|
+
sdf,
|
|
772
|
+
) {
|
|
773
|
+
const attributes = [
|
|
774
|
+
{
|
|
775
|
+
index: attributeLocations.positionHighAndScale,
|
|
776
|
+
componentsPerAttribute: 4,
|
|
777
|
+
componentDatatype: ComponentDatatype.FLOAT,
|
|
778
|
+
usage: buffersUsage[POSITION_INDEX],
|
|
779
|
+
},
|
|
780
|
+
{
|
|
781
|
+
index: attributeLocations.positionLowAndRotation,
|
|
782
|
+
componentsPerAttribute: 4,
|
|
783
|
+
componentDatatype: ComponentDatatype.FLOAT,
|
|
784
|
+
usage: buffersUsage[POSITION_INDEX],
|
|
785
|
+
},
|
|
786
|
+
{
|
|
787
|
+
index: attributeLocations.compressedAttribute0,
|
|
788
|
+
componentsPerAttribute: 4,
|
|
789
|
+
componentDatatype: ComponentDatatype.FLOAT,
|
|
790
|
+
usage: buffersUsage[PIXEL_OFFSET_INDEX],
|
|
791
|
+
},
|
|
792
|
+
{
|
|
793
|
+
index: attributeLocations.compressedAttribute1,
|
|
794
|
+
componentsPerAttribute: 4,
|
|
795
|
+
componentDatatype: ComponentDatatype.FLOAT,
|
|
796
|
+
usage: buffersUsage[TRANSLUCENCY_BY_DISTANCE_INDEX],
|
|
797
|
+
},
|
|
798
|
+
{
|
|
799
|
+
index: attributeLocations.compressedAttribute2,
|
|
800
|
+
componentsPerAttribute: 4,
|
|
801
|
+
componentDatatype: ComponentDatatype.FLOAT,
|
|
802
|
+
usage: buffersUsage[COLOR_INDEX],
|
|
803
|
+
},
|
|
804
|
+
{
|
|
805
|
+
index: attributeLocations.eyeOffset,
|
|
806
|
+
componentsPerAttribute: 4,
|
|
807
|
+
componentDatatype: ComponentDatatype.FLOAT,
|
|
808
|
+
usage: buffersUsage[EYE_OFFSET_INDEX],
|
|
809
|
+
},
|
|
810
|
+
{
|
|
811
|
+
index: attributeLocations.scaleByDistance,
|
|
812
|
+
componentsPerAttribute: 4,
|
|
813
|
+
componentDatatype: ComponentDatatype.FLOAT,
|
|
814
|
+
usage: buffersUsage[SCALE_BY_DISTANCE_INDEX],
|
|
815
|
+
},
|
|
816
|
+
{
|
|
817
|
+
index: attributeLocations.pixelOffsetScaleByDistance,
|
|
818
|
+
componentsPerAttribute: 4,
|
|
819
|
+
componentDatatype: ComponentDatatype.FLOAT,
|
|
820
|
+
usage: buffersUsage[PIXEL_OFFSET_SCALE_BY_DISTANCE_INDEX],
|
|
821
|
+
},
|
|
822
|
+
{
|
|
823
|
+
index: attributeLocations.compressedAttribute3,
|
|
824
|
+
componentsPerAttribute: 4,
|
|
825
|
+
componentDatatype: ComponentDatatype.FLOAT,
|
|
826
|
+
usage: buffersUsage[DISTANCE_DISPLAY_CONDITION_INDEX],
|
|
827
|
+
},
|
|
828
|
+
{
|
|
829
|
+
index: attributeLocations.textureCoordinateBoundsOrLabelTranslate,
|
|
830
|
+
componentsPerAttribute: 4,
|
|
831
|
+
componentDatatype: ComponentDatatype.FLOAT,
|
|
832
|
+
usage: buffersUsage[TEXTURE_COORDINATE_BOUNDS],
|
|
833
|
+
},
|
|
834
|
+
{
|
|
835
|
+
index: attributeLocations.splitDirection,
|
|
836
|
+
componentsPerAttribute: 1,
|
|
837
|
+
componentDatatype: ComponentDatatype.FLOAT,
|
|
838
|
+
usage: buffersUsage[SPLIT_DIRECTION_INDEX],
|
|
839
|
+
},
|
|
840
|
+
];
|
|
841
|
+
|
|
842
|
+
// Instancing requires one non-instanced attribute.
|
|
843
|
+
if (instanced) {
|
|
844
|
+
attributes.push({
|
|
845
|
+
index: attributeLocations.direction,
|
|
846
|
+
componentsPerAttribute: 2,
|
|
847
|
+
componentDatatype: ComponentDatatype.FLOAT,
|
|
848
|
+
vertexBuffer: getVertexBufferInstanced(context),
|
|
849
|
+
});
|
|
850
|
+
}
|
|
851
|
+
|
|
852
|
+
if (defined(batchTable)) {
|
|
853
|
+
attributes.push({
|
|
854
|
+
index: attributeLocations.a_batchId,
|
|
855
|
+
componentsPerAttribute: 1,
|
|
856
|
+
componentDatatype: ComponentDatatype.FLOAT,
|
|
857
|
+
bufferUsage: BufferUsage.STATIC_DRAW,
|
|
858
|
+
});
|
|
859
|
+
}
|
|
860
|
+
|
|
861
|
+
if (sdf) {
|
|
862
|
+
attributes.push({
|
|
863
|
+
index: attributeLocations.sdf,
|
|
864
|
+
componentsPerAttribute: 2,
|
|
865
|
+
componentDatatype: ComponentDatatype.FLOAT,
|
|
866
|
+
usage: buffersUsage[SDF_INDEX],
|
|
867
|
+
});
|
|
868
|
+
}
|
|
869
|
+
|
|
870
|
+
// When instancing is enabled, only one vertex is needed for each billboard.
|
|
871
|
+
const sizeInVertices = instanced
|
|
872
|
+
? numberOfBillboards
|
|
873
|
+
: 4 * numberOfBillboards;
|
|
874
|
+
return new VertexArrayFacade(context, attributes, sizeInVertices, instanced);
|
|
875
|
+
}
|
|
876
|
+
|
|
877
|
+
///////////////////////////////////////////////////////////////////////////
|
|
878
|
+
|
|
879
|
+
// Four vertices per billboard. Each has the same position, etc., but a different screen-space direction vector.
|
|
880
|
+
|
|
881
|
+
// PERFORMANCE_IDEA: Save memory if a property is the same for all billboards, use a latched attribute state,
|
|
882
|
+
// instead of storing it in a vertex buffer.
|
|
883
|
+
|
|
884
|
+
const writePositionScratch = new EncodedCartesian3();
|
|
885
|
+
|
|
886
|
+
function writePositionScaleAndRotation(
|
|
887
|
+
billboardCollection,
|
|
888
|
+
frameState,
|
|
889
|
+
vafWriters,
|
|
890
|
+
billboard,
|
|
891
|
+
) {
|
|
892
|
+
let i;
|
|
893
|
+
const positionHighWriter =
|
|
894
|
+
vafWriters[attributeLocations.positionHighAndScale];
|
|
895
|
+
const positionLowWriter =
|
|
896
|
+
vafWriters[attributeLocations.positionLowAndRotation];
|
|
897
|
+
const position = billboard._getActualPosition();
|
|
898
|
+
|
|
899
|
+
if (billboardCollection._mode === SceneMode.SCENE3D) {
|
|
900
|
+
BoundingSphere.expand(
|
|
901
|
+
billboardCollection._baseVolume,
|
|
902
|
+
position,
|
|
903
|
+
billboardCollection._baseVolume,
|
|
904
|
+
);
|
|
905
|
+
billboardCollection._boundingVolumeDirty = true;
|
|
906
|
+
}
|
|
907
|
+
|
|
908
|
+
EncodedCartesian3.fromCartesian(position, writePositionScratch);
|
|
909
|
+
const scale = billboard.scale;
|
|
910
|
+
const rotation = billboard.rotation;
|
|
911
|
+
|
|
912
|
+
if (rotation !== 0.0) {
|
|
913
|
+
billboardCollection._shaderRotation = true;
|
|
914
|
+
}
|
|
915
|
+
|
|
916
|
+
billboardCollection._maxScale = Math.max(
|
|
917
|
+
billboardCollection._maxScale,
|
|
918
|
+
scale,
|
|
919
|
+
);
|
|
920
|
+
|
|
921
|
+
const high = writePositionScratch.high;
|
|
922
|
+
const low = writePositionScratch.low;
|
|
923
|
+
|
|
924
|
+
if (billboardCollection._instanced) {
|
|
925
|
+
i = billboard._index;
|
|
926
|
+
positionHighWriter(i, high.x, high.y, high.z, scale);
|
|
927
|
+
positionLowWriter(i, low.x, low.y, low.z, rotation);
|
|
928
|
+
} else {
|
|
929
|
+
i = billboard._index * 4;
|
|
930
|
+
positionHighWriter(i + 0, high.x, high.y, high.z, scale);
|
|
931
|
+
positionHighWriter(i + 1, high.x, high.y, high.z, scale);
|
|
932
|
+
positionHighWriter(i + 2, high.x, high.y, high.z, scale);
|
|
933
|
+
positionHighWriter(i + 3, high.x, high.y, high.z, scale);
|
|
934
|
+
|
|
935
|
+
positionLowWriter(i + 0, low.x, low.y, low.z, rotation);
|
|
936
|
+
positionLowWriter(i + 1, low.x, low.y, low.z, rotation);
|
|
937
|
+
positionLowWriter(i + 2, low.x, low.y, low.z, rotation);
|
|
938
|
+
positionLowWriter(i + 3, low.x, low.y, low.z, rotation);
|
|
939
|
+
}
|
|
940
|
+
}
|
|
941
|
+
|
|
942
|
+
const scratchCartesian2 = new Cartesian2();
|
|
943
|
+
|
|
944
|
+
const UPPER_BOUND = 32768.0; // 2^15
|
|
945
|
+
|
|
946
|
+
const LEFT_SHIFT16 = 65536.0; // 2^16
|
|
947
|
+
const LEFT_SHIFT12 = 4096.0; // 2^12
|
|
948
|
+
const LEFT_SHIFT8 = 256.0; // 2^8
|
|
949
|
+
const LEFT_SHIFT7 = 128.0;
|
|
950
|
+
const LEFT_SHIFT5 = 32.0;
|
|
951
|
+
const LEFT_SHIFT3 = 8.0;
|
|
952
|
+
const LEFT_SHIFT2 = 4.0;
|
|
953
|
+
|
|
954
|
+
const RIGHT_SHIFT8 = 1.0 / 256.0;
|
|
955
|
+
|
|
956
|
+
const LOWER_LEFT = 0.0;
|
|
957
|
+
const LOWER_RIGHT = 2.0;
|
|
958
|
+
const UPPER_RIGHT = 3.0;
|
|
959
|
+
const UPPER_LEFT = 1.0;
|
|
960
|
+
|
|
961
|
+
const scratchBoundingRectangle = new BoundingRectangle();
|
|
962
|
+
|
|
963
|
+
function writeCompressedAttrib0(
|
|
964
|
+
billboardCollection,
|
|
965
|
+
frameState,
|
|
966
|
+
vafWriters,
|
|
967
|
+
billboard,
|
|
968
|
+
) {
|
|
969
|
+
let i;
|
|
970
|
+
const writer = vafWriters[attributeLocations.compressedAttribute0];
|
|
971
|
+
const pixelOffset = billboard.pixelOffset;
|
|
972
|
+
const pixelOffsetX = pixelOffset.x;
|
|
973
|
+
const pixelOffsetY = pixelOffset.y;
|
|
974
|
+
|
|
975
|
+
const translate = billboard._translate;
|
|
976
|
+
const translateX = translate.x;
|
|
977
|
+
const translateY = translate.y;
|
|
978
|
+
|
|
979
|
+
billboardCollection._maxPixelOffset = Math.max(
|
|
980
|
+
billboardCollection._maxPixelOffset,
|
|
981
|
+
Math.abs(pixelOffsetX + translateX),
|
|
982
|
+
Math.abs(-pixelOffsetY + translateY),
|
|
983
|
+
);
|
|
984
|
+
|
|
985
|
+
const horizontalOrigin = billboard.horizontalOrigin;
|
|
986
|
+
let verticalOrigin = billboard._verticalOrigin;
|
|
987
|
+
let show = billboard.show && billboard.clusterShow;
|
|
988
|
+
|
|
989
|
+
// If the color alpha is zero, do not show this billboard. This lets us avoid providing
|
|
990
|
+
// color during the pick pass and also eliminates a discard in the fragment shader.
|
|
991
|
+
if (billboard.color.alpha === 0.0) {
|
|
992
|
+
show = false;
|
|
993
|
+
}
|
|
994
|
+
|
|
995
|
+
// Raw billboards don't distinguish between BASELINE and BOTTOM, only LabelCollection does that.
|
|
996
|
+
if (verticalOrigin === VerticalOrigin.BASELINE) {
|
|
997
|
+
verticalOrigin = VerticalOrigin.BOTTOM;
|
|
998
|
+
}
|
|
999
|
+
|
|
1000
|
+
billboardCollection._allHorizontalCenter =
|
|
1001
|
+
billboardCollection._allHorizontalCenter &&
|
|
1002
|
+
horizontalOrigin === HorizontalOrigin.CENTER;
|
|
1003
|
+
billboardCollection._allVerticalCenter =
|
|
1004
|
+
billboardCollection._allVerticalCenter &&
|
|
1005
|
+
verticalOrigin === VerticalOrigin.CENTER;
|
|
1006
|
+
|
|
1007
|
+
let bottomLeftX = 0;
|
|
1008
|
+
let bottomLeftY = 0;
|
|
1009
|
+
let width = 0;
|
|
1010
|
+
let height = 0;
|
|
1011
|
+
if (billboard.ready) {
|
|
1012
|
+
const imageRectangle = billboard.computeTextureCoordinates(
|
|
1013
|
+
scratchBoundingRectangle,
|
|
1014
|
+
);
|
|
1015
|
+
|
|
1016
|
+
bottomLeftX = imageRectangle.x;
|
|
1017
|
+
bottomLeftY = imageRectangle.y;
|
|
1018
|
+
width = imageRectangle.width;
|
|
1019
|
+
height = imageRectangle.height;
|
|
1020
|
+
}
|
|
1021
|
+
const topRightX = bottomLeftX + width;
|
|
1022
|
+
const topRightY = bottomLeftY + height;
|
|
1023
|
+
|
|
1024
|
+
let compressed0 =
|
|
1025
|
+
Math.floor(
|
|
1026
|
+
CesiumMath.clamp(pixelOffsetX, -UPPER_BOUND, UPPER_BOUND) + UPPER_BOUND,
|
|
1027
|
+
) * LEFT_SHIFT7;
|
|
1028
|
+
compressed0 += (horizontalOrigin + 1.0) * LEFT_SHIFT5;
|
|
1029
|
+
compressed0 += (verticalOrigin + 1.0) * LEFT_SHIFT3;
|
|
1030
|
+
compressed0 += (show ? 1.0 : 0.0) * LEFT_SHIFT2;
|
|
1031
|
+
|
|
1032
|
+
let compressed1 =
|
|
1033
|
+
Math.floor(
|
|
1034
|
+
CesiumMath.clamp(pixelOffsetY, -UPPER_BOUND, UPPER_BOUND) + UPPER_BOUND,
|
|
1035
|
+
) * LEFT_SHIFT8;
|
|
1036
|
+
|
|
1037
|
+
// We scale `translate` by LEFT_SHIFT2 before encoding it (and unscale after decoding in the shader)
|
|
1038
|
+
// to preserve some subpixel precision (1 / 4 = 0.25 pixels). This mitigates rounding errors in aligning glyphs.
|
|
1039
|
+
// The cost of increasing this scaling factor is that it decreases the range of representable `translate` values
|
|
1040
|
+
// by the same scaling factor. Value must be kept in sync with the shader.
|
|
1041
|
+
let compressed2 =
|
|
1042
|
+
Math.floor(
|
|
1043
|
+
CesiumMath.clamp(translateX * LEFT_SHIFT2, -UPPER_BOUND, UPPER_BOUND) +
|
|
1044
|
+
UPPER_BOUND,
|
|
1045
|
+
) * LEFT_SHIFT8;
|
|
1046
|
+
|
|
1047
|
+
const tempTanslateY =
|
|
1048
|
+
(CesiumMath.clamp(translateY * LEFT_SHIFT2, -UPPER_BOUND, UPPER_BOUND) +
|
|
1049
|
+
UPPER_BOUND) *
|
|
1050
|
+
RIGHT_SHIFT8;
|
|
1051
|
+
const upperTranslateY = Math.floor(tempTanslateY);
|
|
1052
|
+
const lowerTranslateY = Math.floor(
|
|
1053
|
+
(tempTanslateY - upperTranslateY) * LEFT_SHIFT8,
|
|
1054
|
+
);
|
|
1055
|
+
|
|
1056
|
+
compressed1 += upperTranslateY;
|
|
1057
|
+
compressed2 += lowerTranslateY;
|
|
1058
|
+
|
|
1059
|
+
scratchCartesian2.x = bottomLeftX;
|
|
1060
|
+
scratchCartesian2.y = bottomLeftY;
|
|
1061
|
+
const compressedTexCoordsLL =
|
|
1062
|
+
AttributeCompression.compressTextureCoordinates(scratchCartesian2);
|
|
1063
|
+
scratchCartesian2.x = topRightX;
|
|
1064
|
+
const compressedTexCoordsLR =
|
|
1065
|
+
AttributeCompression.compressTextureCoordinates(scratchCartesian2);
|
|
1066
|
+
scratchCartesian2.y = topRightY;
|
|
1067
|
+
const compressedTexCoordsUR =
|
|
1068
|
+
AttributeCompression.compressTextureCoordinates(scratchCartesian2);
|
|
1069
|
+
scratchCartesian2.x = bottomLeftX;
|
|
1070
|
+
const compressedTexCoordsUL =
|
|
1071
|
+
AttributeCompression.compressTextureCoordinates(scratchCartesian2);
|
|
1072
|
+
|
|
1073
|
+
if (billboardCollection._instanced) {
|
|
1074
|
+
i = billboard._index;
|
|
1075
|
+
writer(i, compressed0, compressed1, compressed2, compressedTexCoordsLL);
|
|
1076
|
+
} else {
|
|
1077
|
+
i = billboard._index * 4;
|
|
1078
|
+
writer(
|
|
1079
|
+
i + 0,
|
|
1080
|
+
compressed0 + LOWER_LEFT,
|
|
1081
|
+
compressed1,
|
|
1082
|
+
compressed2,
|
|
1083
|
+
compressedTexCoordsLL,
|
|
1084
|
+
);
|
|
1085
|
+
writer(
|
|
1086
|
+
i + 1,
|
|
1087
|
+
compressed0 + LOWER_RIGHT,
|
|
1088
|
+
compressed1,
|
|
1089
|
+
compressed2,
|
|
1090
|
+
compressedTexCoordsLR,
|
|
1091
|
+
);
|
|
1092
|
+
writer(
|
|
1093
|
+
i + 2,
|
|
1094
|
+
compressed0 + UPPER_RIGHT,
|
|
1095
|
+
compressed1,
|
|
1096
|
+
compressed2,
|
|
1097
|
+
compressedTexCoordsUR,
|
|
1098
|
+
);
|
|
1099
|
+
writer(
|
|
1100
|
+
i + 3,
|
|
1101
|
+
compressed0 + UPPER_LEFT,
|
|
1102
|
+
compressed1,
|
|
1103
|
+
compressed2,
|
|
1104
|
+
compressedTexCoordsUL,
|
|
1105
|
+
);
|
|
1106
|
+
}
|
|
1107
|
+
}
|
|
1108
|
+
|
|
1109
|
+
function writeCompressedAttrib1(
|
|
1110
|
+
billboardCollection,
|
|
1111
|
+
frameState,
|
|
1112
|
+
vafWriters,
|
|
1113
|
+
billboard,
|
|
1114
|
+
) {
|
|
1115
|
+
let i;
|
|
1116
|
+
const writer = vafWriters[attributeLocations.compressedAttribute1];
|
|
1117
|
+
const alignedAxis = billboard.alignedAxis;
|
|
1118
|
+
if (!Cartesian3.equals(alignedAxis, Cartesian3.ZERO)) {
|
|
1119
|
+
billboardCollection._shaderAlignedAxis = true;
|
|
1120
|
+
}
|
|
1121
|
+
|
|
1122
|
+
let near = 0.0;
|
|
1123
|
+
let nearValue = 1.0;
|
|
1124
|
+
let far = 1.0;
|
|
1125
|
+
let farValue = 1.0;
|
|
1126
|
+
|
|
1127
|
+
const translucency = billboard.translucencyByDistance;
|
|
1128
|
+
if (defined(translucency)) {
|
|
1129
|
+
near = translucency.near;
|
|
1130
|
+
nearValue = translucency.nearValue;
|
|
1131
|
+
far = translucency.far;
|
|
1132
|
+
farValue = translucency.farValue;
|
|
1133
|
+
|
|
1134
|
+
if (nearValue !== 1.0 || farValue !== 1.0) {
|
|
1135
|
+
// translucency by distance calculation in shader need not be enabled
|
|
1136
|
+
// until a billboard with near and far !== 1.0 is found
|
|
1137
|
+
billboardCollection._shaderTranslucencyByDistance = true;
|
|
1138
|
+
}
|
|
1139
|
+
}
|
|
1140
|
+
|
|
1141
|
+
const imageWidth = Math.round(billboard.width ?? 0);
|
|
1142
|
+
billboardCollection._maxSize = Math.max(
|
|
1143
|
+
billboardCollection._maxSize,
|
|
1144
|
+
imageWidth,
|
|
1145
|
+
);
|
|
1146
|
+
|
|
1147
|
+
let compressed0 = CesiumMath.clamp(imageWidth, 0.0, LEFT_SHIFT16);
|
|
1148
|
+
let compressed1 = 0.0;
|
|
1149
|
+
|
|
1150
|
+
if (
|
|
1151
|
+
Math.abs(Cartesian3.magnitudeSquared(alignedAxis) - 1.0) <
|
|
1152
|
+
CesiumMath.EPSILON6
|
|
1153
|
+
) {
|
|
1154
|
+
compressed1 = AttributeCompression.octEncodeFloat(alignedAxis);
|
|
1155
|
+
}
|
|
1156
|
+
|
|
1157
|
+
nearValue = CesiumMath.clamp(nearValue, 0.0, 1.0);
|
|
1158
|
+
nearValue = nearValue === 1.0 ? 255.0 : (nearValue * 255.0) | 0;
|
|
1159
|
+
compressed0 = compressed0 * LEFT_SHIFT8 + nearValue;
|
|
1160
|
+
|
|
1161
|
+
farValue = CesiumMath.clamp(farValue, 0.0, 1.0);
|
|
1162
|
+
farValue = farValue === 1.0 ? 255.0 : (farValue * 255.0) | 0;
|
|
1163
|
+
compressed1 = compressed1 * LEFT_SHIFT8 + farValue;
|
|
1164
|
+
|
|
1165
|
+
if (billboardCollection._instanced) {
|
|
1166
|
+
i = billboard._index;
|
|
1167
|
+
writer(i, compressed0, compressed1, near, far);
|
|
1168
|
+
} else {
|
|
1169
|
+
i = billboard._index * 4;
|
|
1170
|
+
writer(i + 0, compressed0, compressed1, near, far);
|
|
1171
|
+
writer(i + 1, compressed0, compressed1, near, far);
|
|
1172
|
+
writer(i + 2, compressed0, compressed1, near, far);
|
|
1173
|
+
writer(i + 3, compressed0, compressed1, near, far);
|
|
1174
|
+
}
|
|
1175
|
+
}
|
|
1176
|
+
|
|
1177
|
+
function writeCompressedAttrib2(
|
|
1178
|
+
billboardCollection,
|
|
1179
|
+
frameState,
|
|
1180
|
+
vafWriters,
|
|
1181
|
+
billboard,
|
|
1182
|
+
) {
|
|
1183
|
+
let i;
|
|
1184
|
+
const writer = vafWriters[attributeLocations.compressedAttribute2];
|
|
1185
|
+
const color = billboard.color;
|
|
1186
|
+
const pickColor = !defined(billboardCollection._batchTable)
|
|
1187
|
+
? billboard.getPickId(frameState.context).color
|
|
1188
|
+
: Color.WHITE;
|
|
1189
|
+
const sizeInMeters = billboard.sizeInMeters ? 1.0 : 0.0;
|
|
1190
|
+
const validAlignedAxis =
|
|
1191
|
+
Math.abs(Cartesian3.magnitudeSquared(billboard.alignedAxis) - 1.0) <
|
|
1192
|
+
CesiumMath.EPSILON6
|
|
1193
|
+
? 1.0
|
|
1194
|
+
: 0.0;
|
|
1195
|
+
|
|
1196
|
+
billboardCollection._allSizedInMeters =
|
|
1197
|
+
billboardCollection._allSizedInMeters && sizeInMeters === 1.0;
|
|
1198
|
+
|
|
1199
|
+
const imageHeight = billboard.height ?? 0;
|
|
1200
|
+
billboardCollection._maxSize = Math.max(
|
|
1201
|
+
billboardCollection._maxSize,
|
|
1202
|
+
imageHeight,
|
|
1203
|
+
);
|
|
1204
|
+
let labelHorizontalOrigin = billboard._labelHorizontalOrigin ?? -2;
|
|
1205
|
+
labelHorizontalOrigin += 2;
|
|
1206
|
+
const compressed3 = imageHeight * LEFT_SHIFT2 + labelHorizontalOrigin;
|
|
1207
|
+
|
|
1208
|
+
let red = Color.floatToByte(color.red);
|
|
1209
|
+
let green = Color.floatToByte(color.green);
|
|
1210
|
+
let blue = Color.floatToByte(color.blue);
|
|
1211
|
+
const compressed0 = red * LEFT_SHIFT16 + green * LEFT_SHIFT8 + blue;
|
|
1212
|
+
|
|
1213
|
+
red = Color.floatToByte(pickColor.red);
|
|
1214
|
+
green = Color.floatToByte(pickColor.green);
|
|
1215
|
+
blue = Color.floatToByte(pickColor.blue);
|
|
1216
|
+
const compressed1 = red * LEFT_SHIFT16 + green * LEFT_SHIFT8 + blue;
|
|
1217
|
+
|
|
1218
|
+
let compressed2 =
|
|
1219
|
+
Color.floatToByte(color.alpha) * LEFT_SHIFT16 +
|
|
1220
|
+
Color.floatToByte(pickColor.alpha) * LEFT_SHIFT8;
|
|
1221
|
+
compressed2 += sizeInMeters * 2.0 + validAlignedAxis;
|
|
1222
|
+
|
|
1223
|
+
if (billboardCollection._instanced) {
|
|
1224
|
+
i = billboard._index;
|
|
1225
|
+
writer(i, compressed0, compressed1, compressed2, compressed3);
|
|
1226
|
+
} else {
|
|
1227
|
+
i = billboard._index * 4;
|
|
1228
|
+
writer(i + 0, compressed0, compressed1, compressed2, compressed3);
|
|
1229
|
+
writer(i + 1, compressed0, compressed1, compressed2, compressed3);
|
|
1230
|
+
writer(i + 2, compressed0, compressed1, compressed2, compressed3);
|
|
1231
|
+
writer(i + 3, compressed0, compressed1, compressed2, compressed3);
|
|
1232
|
+
}
|
|
1233
|
+
}
|
|
1234
|
+
|
|
1235
|
+
function writeEyeOffset(
|
|
1236
|
+
billboardCollection,
|
|
1237
|
+
frameState,
|
|
1238
|
+
vafWriters,
|
|
1239
|
+
billboard,
|
|
1240
|
+
) {
|
|
1241
|
+
let i;
|
|
1242
|
+
const writer = vafWriters[attributeLocations.eyeOffset];
|
|
1243
|
+
const eyeOffset = billboard.eyeOffset;
|
|
1244
|
+
|
|
1245
|
+
// For billboards that are clamped to ground, move it slightly closer to the camera
|
|
1246
|
+
let eyeOffsetZ = eyeOffset.z;
|
|
1247
|
+
if (billboard._heightReference !== HeightReference.NONE) {
|
|
1248
|
+
eyeOffsetZ *= 1.005;
|
|
1249
|
+
}
|
|
1250
|
+
billboardCollection._maxEyeOffset = Math.max(
|
|
1251
|
+
billboardCollection._maxEyeOffset,
|
|
1252
|
+
Math.abs(eyeOffset.x),
|
|
1253
|
+
Math.abs(eyeOffset.y),
|
|
1254
|
+
Math.abs(eyeOffsetZ),
|
|
1255
|
+
);
|
|
1256
|
+
|
|
1257
|
+
if (billboardCollection._instanced) {
|
|
1258
|
+
scratchCartesian2.x = 0;
|
|
1259
|
+
scratchCartesian2.y = 0;
|
|
1260
|
+
|
|
1261
|
+
if (billboard.ready) {
|
|
1262
|
+
const imageRectangle = billboard.computeTextureCoordinates(
|
|
1263
|
+
scratchBoundingRectangle,
|
|
1264
|
+
);
|
|
1265
|
+
|
|
1266
|
+
scratchCartesian2.x = imageRectangle.width;
|
|
1267
|
+
scratchCartesian2.y = imageRectangle.height;
|
|
1268
|
+
}
|
|
1269
|
+
|
|
1270
|
+
const compressedTexCoordsRange =
|
|
1271
|
+
AttributeCompression.compressTextureCoordinates(scratchCartesian2);
|
|
1272
|
+
|
|
1273
|
+
i = billboard._index;
|
|
1274
|
+
writer(i, eyeOffset.x, eyeOffset.y, eyeOffsetZ, compressedTexCoordsRange);
|
|
1275
|
+
} else {
|
|
1276
|
+
i = billboard._index * 4;
|
|
1277
|
+
writer(i + 0, eyeOffset.x, eyeOffset.y, eyeOffsetZ, 0.0);
|
|
1278
|
+
writer(i + 1, eyeOffset.x, eyeOffset.y, eyeOffsetZ, 0.0);
|
|
1279
|
+
writer(i + 2, eyeOffset.x, eyeOffset.y, eyeOffsetZ, 0.0);
|
|
1280
|
+
writer(i + 3, eyeOffset.x, eyeOffset.y, eyeOffsetZ, 0.0);
|
|
1281
|
+
}
|
|
1282
|
+
}
|
|
1283
|
+
|
|
1284
|
+
function writeScaleByDistance(
|
|
1285
|
+
billboardCollection,
|
|
1286
|
+
frameState,
|
|
1287
|
+
vafWriters,
|
|
1288
|
+
billboard,
|
|
1289
|
+
) {
|
|
1290
|
+
let i;
|
|
1291
|
+
const writer = vafWriters[attributeLocations.scaleByDistance];
|
|
1292
|
+
let near = 0.0;
|
|
1293
|
+
let nearValue = 1.0;
|
|
1294
|
+
let far = 1.0;
|
|
1295
|
+
let farValue = 1.0;
|
|
1296
|
+
|
|
1297
|
+
const scale = billboard.scaleByDistance;
|
|
1298
|
+
if (defined(scale)) {
|
|
1299
|
+
near = scale.near;
|
|
1300
|
+
nearValue = scale.nearValue;
|
|
1301
|
+
far = scale.far;
|
|
1302
|
+
farValue = scale.farValue;
|
|
1303
|
+
|
|
1304
|
+
if (nearValue !== 1.0 || farValue !== 1.0) {
|
|
1305
|
+
// scale by distance calculation in shader need not be enabled
|
|
1306
|
+
// until a billboard with near and far !== 1.0 is found
|
|
1307
|
+
billboardCollection._shaderScaleByDistance = true;
|
|
1308
|
+
}
|
|
1309
|
+
}
|
|
1310
|
+
|
|
1311
|
+
if (billboardCollection._instanced) {
|
|
1312
|
+
i = billboard._index;
|
|
1313
|
+
writer(i, near, nearValue, far, farValue);
|
|
1314
|
+
} else {
|
|
1315
|
+
i = billboard._index * 4;
|
|
1316
|
+
writer(i + 0, near, nearValue, far, farValue);
|
|
1317
|
+
writer(i + 1, near, nearValue, far, farValue);
|
|
1318
|
+
writer(i + 2, near, nearValue, far, farValue);
|
|
1319
|
+
writer(i + 3, near, nearValue, far, farValue);
|
|
1320
|
+
}
|
|
1321
|
+
}
|
|
1322
|
+
|
|
1323
|
+
function writePixelOffsetScaleByDistance(
|
|
1324
|
+
billboardCollection,
|
|
1325
|
+
frameState,
|
|
1326
|
+
vafWriters,
|
|
1327
|
+
billboard,
|
|
1328
|
+
) {
|
|
1329
|
+
let i;
|
|
1330
|
+
const writer = vafWriters[attributeLocations.pixelOffsetScaleByDistance];
|
|
1331
|
+
let near = 0.0;
|
|
1332
|
+
let nearValue = 1.0;
|
|
1333
|
+
let far = 1.0;
|
|
1334
|
+
let farValue = 1.0;
|
|
1335
|
+
|
|
1336
|
+
const pixelOffsetScale = billboard.pixelOffsetScaleByDistance;
|
|
1337
|
+
if (defined(pixelOffsetScale)) {
|
|
1338
|
+
near = pixelOffsetScale.near;
|
|
1339
|
+
nearValue = pixelOffsetScale.nearValue;
|
|
1340
|
+
far = pixelOffsetScale.far;
|
|
1341
|
+
farValue = pixelOffsetScale.farValue;
|
|
1342
|
+
|
|
1343
|
+
if (nearValue !== 1.0 || farValue !== 1.0) {
|
|
1344
|
+
// pixelOffsetScale by distance calculation in shader need not be enabled
|
|
1345
|
+
// until a billboard with near and far !== 1.0 is found
|
|
1346
|
+
billboardCollection._shaderPixelOffsetScaleByDistance = true;
|
|
1347
|
+
}
|
|
1348
|
+
}
|
|
1349
|
+
|
|
1350
|
+
if (billboardCollection._instanced) {
|
|
1351
|
+
i = billboard._index;
|
|
1352
|
+
writer(i, near, nearValue, far, farValue);
|
|
1353
|
+
} else {
|
|
1354
|
+
i = billboard._index * 4;
|
|
1355
|
+
writer(i + 0, near, nearValue, far, farValue);
|
|
1356
|
+
writer(i + 1, near, nearValue, far, farValue);
|
|
1357
|
+
writer(i + 2, near, nearValue, far, farValue);
|
|
1358
|
+
writer(i + 3, near, nearValue, far, farValue);
|
|
1359
|
+
}
|
|
1360
|
+
}
|
|
1361
|
+
|
|
1362
|
+
function writeCompressedAttribute3(
|
|
1363
|
+
billboardCollection,
|
|
1364
|
+
frameState,
|
|
1365
|
+
vafWriters,
|
|
1366
|
+
billboard,
|
|
1367
|
+
) {
|
|
1368
|
+
let i;
|
|
1369
|
+
const writer = vafWriters[attributeLocations.compressedAttribute3];
|
|
1370
|
+
let near = 0.0;
|
|
1371
|
+
let far = Number.MAX_VALUE;
|
|
1372
|
+
|
|
1373
|
+
const distanceDisplayCondition = billboard.distanceDisplayCondition;
|
|
1374
|
+
if (defined(distanceDisplayCondition)) {
|
|
1375
|
+
near = distanceDisplayCondition.near;
|
|
1376
|
+
far = distanceDisplayCondition.far;
|
|
1377
|
+
|
|
1378
|
+
near *= near;
|
|
1379
|
+
far *= far;
|
|
1380
|
+
|
|
1381
|
+
billboardCollection._shaderDistanceDisplayCondition = true;
|
|
1382
|
+
}
|
|
1383
|
+
|
|
1384
|
+
let disableDepthTestDistance = billboard.disableDepthTestDistance;
|
|
1385
|
+
const clampToGround =
|
|
1386
|
+
isHeightReferenceClamp(billboard.heightReference) &&
|
|
1387
|
+
frameState.context.depthTexture;
|
|
1388
|
+
|
|
1389
|
+
disableDepthTestDistance *= disableDepthTestDistance;
|
|
1390
|
+
if (clampToGround || disableDepthTestDistance > 0.0) {
|
|
1391
|
+
billboardCollection._shaderDisableDepthDistance = true;
|
|
1392
|
+
if (disableDepthTestDistance === Number.POSITIVE_INFINITY) {
|
|
1393
|
+
disableDepthTestDistance = -1.0;
|
|
1394
|
+
}
|
|
1395
|
+
}
|
|
1396
|
+
|
|
1397
|
+
let imageHeight;
|
|
1398
|
+
let imageWidth;
|
|
1399
|
+
|
|
1400
|
+
if (!defined(billboard._labelDimensions)) {
|
|
1401
|
+
imageWidth = billboard.width ?? 0;
|
|
1402
|
+
imageHeight = billboard.height ?? 0;
|
|
1403
|
+
} else {
|
|
1404
|
+
imageWidth = billboard._labelDimensions.x;
|
|
1405
|
+
imageHeight = billboard._labelDimensions.y;
|
|
1406
|
+
}
|
|
1407
|
+
|
|
1408
|
+
const w = Math.floor(CesiumMath.clamp(imageWidth, 0.0, LEFT_SHIFT12));
|
|
1409
|
+
const h = Math.floor(CesiumMath.clamp(imageHeight, 0.0, LEFT_SHIFT12));
|
|
1410
|
+
const dimensions = w * LEFT_SHIFT12 + h;
|
|
1411
|
+
|
|
1412
|
+
if (billboardCollection._instanced) {
|
|
1413
|
+
i = billboard._index;
|
|
1414
|
+
writer(i, near, far, disableDepthTestDistance, dimensions);
|
|
1415
|
+
} else {
|
|
1416
|
+
i = billboard._index * 4;
|
|
1417
|
+
writer(i + 0, near, far, disableDepthTestDistance, dimensions);
|
|
1418
|
+
writer(i + 1, near, far, disableDepthTestDistance, dimensions);
|
|
1419
|
+
writer(i + 2, near, far, disableDepthTestDistance, dimensions);
|
|
1420
|
+
writer(i + 3, near, far, disableDepthTestDistance, dimensions);
|
|
1421
|
+
}
|
|
1422
|
+
}
|
|
1423
|
+
|
|
1424
|
+
function writeTextureCoordinateBoundsOrLabelTranslate(
|
|
1425
|
+
billboardCollection,
|
|
1426
|
+
frameState,
|
|
1427
|
+
vafWriters,
|
|
1428
|
+
billboard,
|
|
1429
|
+
) {
|
|
1430
|
+
if (isHeightReferenceClamp(billboard.heightReference)) {
|
|
1431
|
+
const scene = billboardCollection._scene;
|
|
1432
|
+
const context = frameState.context;
|
|
1433
|
+
const globeTranslucent = frameState.globeTranslucencyState.translucent;
|
|
1434
|
+
const depthTestAgainstTerrain =
|
|
1435
|
+
defined(scene.globe) && scene.globe.depthTestAgainstTerrain;
|
|
1436
|
+
|
|
1437
|
+
// Only do manual depth test if the globe is opaque and writes depth
|
|
1438
|
+
billboardCollection._shaderClampToGround =
|
|
1439
|
+
context.depthTexture && !globeTranslucent && depthTestAgainstTerrain;
|
|
1440
|
+
}
|
|
1441
|
+
let i;
|
|
1442
|
+
const writer =
|
|
1443
|
+
vafWriters[attributeLocations.textureCoordinateBoundsOrLabelTranslate];
|
|
1444
|
+
|
|
1445
|
+
if (ContextLimits.maximumVertexTextureImageUnits > 0) {
|
|
1446
|
+
//write _labelTranslate, used by depth testing in the vertex shader
|
|
1447
|
+
let translateX = 0;
|
|
1448
|
+
let translateY = 0;
|
|
1449
|
+
if (defined(billboard._labelTranslate)) {
|
|
1450
|
+
translateX = billboard._labelTranslate.x;
|
|
1451
|
+
translateY = billboard._labelTranslate.y;
|
|
1452
|
+
}
|
|
1453
|
+
if (billboardCollection._instanced) {
|
|
1454
|
+
i = billboard._index;
|
|
1455
|
+
writer(i, translateX, translateY, 0.0, 0.0);
|
|
1456
|
+
} else {
|
|
1457
|
+
i = billboard._index * 4;
|
|
1458
|
+
writer(i + 0, translateX, translateY, 0.0, 0.0);
|
|
1459
|
+
writer(i + 1, translateX, translateY, 0.0, 0.0);
|
|
1460
|
+
writer(i + 2, translateX, translateY, 0.0, 0.0);
|
|
1461
|
+
writer(i + 3, translateX, translateY, 0.0, 0.0);
|
|
1462
|
+
}
|
|
1463
|
+
return;
|
|
1464
|
+
}
|
|
1465
|
+
|
|
1466
|
+
// Write texture coordinate bounds, used by depth testing in fragment shader
|
|
1467
|
+
let minX = 0;
|
|
1468
|
+
let minY = 0;
|
|
1469
|
+
let width = 0;
|
|
1470
|
+
let height = 0;
|
|
1471
|
+
if (billboard.ready) {
|
|
1472
|
+
const imageRectangle = billboard.computeTextureCoordinates(
|
|
1473
|
+
scratchBoundingRectangle,
|
|
1474
|
+
);
|
|
1475
|
+
|
|
1476
|
+
minX = imageRectangle.x;
|
|
1477
|
+
minY = imageRectangle.y;
|
|
1478
|
+
width = imageRectangle.width;
|
|
1479
|
+
height = imageRectangle.height;
|
|
1480
|
+
}
|
|
1481
|
+
const maxX = minX + width;
|
|
1482
|
+
const maxY = minY + height;
|
|
1483
|
+
|
|
1484
|
+
if (billboardCollection._instanced) {
|
|
1485
|
+
i = billboard._index;
|
|
1486
|
+
writer(i, minX, minY, maxX, maxY);
|
|
1487
|
+
} else {
|
|
1488
|
+
i = billboard._index * 4;
|
|
1489
|
+
writer(i + 0, minX, minY, maxX, maxY);
|
|
1490
|
+
writer(i + 1, minX, minY, maxX, maxY);
|
|
1491
|
+
writer(i + 2, minX, minY, maxX, maxY);
|
|
1492
|
+
writer(i + 3, minX, minY, maxX, maxY);
|
|
1493
|
+
}
|
|
1494
|
+
}
|
|
1495
|
+
|
|
1496
|
+
function writeBatchId(billboardCollection, frameState, vafWriters, billboard) {
|
|
1497
|
+
if (!defined(billboardCollection._batchTable)) {
|
|
1498
|
+
return;
|
|
1499
|
+
}
|
|
1500
|
+
|
|
1501
|
+
const writer = vafWriters[attributeLocations.a_batchId];
|
|
1502
|
+
const id = billboard._batchIndex;
|
|
1503
|
+
|
|
1504
|
+
let i;
|
|
1505
|
+
if (billboardCollection._instanced) {
|
|
1506
|
+
i = billboard._index;
|
|
1507
|
+
writer(i, id);
|
|
1508
|
+
} else {
|
|
1509
|
+
i = billboard._index * 4;
|
|
1510
|
+
writer(i + 0, id);
|
|
1511
|
+
writer(i + 1, id);
|
|
1512
|
+
writer(i + 2, id);
|
|
1513
|
+
writer(i + 3, id);
|
|
1514
|
+
}
|
|
1515
|
+
}
|
|
1516
|
+
|
|
1517
|
+
function writeSDF(billboardCollection, frameState, vafWriters, billboard) {
|
|
1518
|
+
if (!billboardCollection._sdf) {
|
|
1519
|
+
return;
|
|
1520
|
+
}
|
|
1521
|
+
|
|
1522
|
+
let i;
|
|
1523
|
+
const writer = vafWriters[attributeLocations.sdf];
|
|
1524
|
+
|
|
1525
|
+
const outlineColor = billboard.outlineColor;
|
|
1526
|
+
const outlineWidth = billboard.outlineWidth;
|
|
1527
|
+
|
|
1528
|
+
const red = Color.floatToByte(outlineColor.red);
|
|
1529
|
+
const green = Color.floatToByte(outlineColor.green);
|
|
1530
|
+
const blue = Color.floatToByte(outlineColor.blue);
|
|
1531
|
+
const compressed0 = red * LEFT_SHIFT16 + green * LEFT_SHIFT8 + blue;
|
|
1532
|
+
|
|
1533
|
+
// Compute the relative outline distance
|
|
1534
|
+
const outlineDistance = outlineWidth / SDFSettings.RADIUS;
|
|
1535
|
+
const compressed1 =
|
|
1536
|
+
Color.floatToByte(outlineColor.alpha) * LEFT_SHIFT16 +
|
|
1537
|
+
Color.floatToByte(outlineDistance) * LEFT_SHIFT8;
|
|
1538
|
+
|
|
1539
|
+
if (billboardCollection._instanced) {
|
|
1540
|
+
i = billboard._index;
|
|
1541
|
+
writer(i, compressed0, compressed1);
|
|
1542
|
+
} else {
|
|
1543
|
+
i = billboard._index * 4;
|
|
1544
|
+
writer(i + 0, compressed0 + LOWER_LEFT, compressed1);
|
|
1545
|
+
writer(i + 1, compressed0 + LOWER_RIGHT, compressed1);
|
|
1546
|
+
writer(i + 2, compressed0 + UPPER_RIGHT, compressed1);
|
|
1547
|
+
writer(i + 3, compressed0 + UPPER_LEFT, compressed1);
|
|
1548
|
+
}
|
|
1549
|
+
}
|
|
1550
|
+
|
|
1551
|
+
function writeSplitDirection(
|
|
1552
|
+
billboardCollection,
|
|
1553
|
+
frameState,
|
|
1554
|
+
vafWriters,
|
|
1555
|
+
billboard,
|
|
1556
|
+
) {
|
|
1557
|
+
const writer = vafWriters[attributeLocations.splitDirection];
|
|
1558
|
+
let direction = 0.0;
|
|
1559
|
+
|
|
1560
|
+
const split = billboard.splitDirection;
|
|
1561
|
+
if (defined(split)) {
|
|
1562
|
+
direction = split;
|
|
1563
|
+
}
|
|
1564
|
+
|
|
1565
|
+
let i;
|
|
1566
|
+
if (billboardCollection._instanced) {
|
|
1567
|
+
i = billboard._index;
|
|
1568
|
+
writer(i, direction);
|
|
1569
|
+
} else {
|
|
1570
|
+
i = billboard._index * 4;
|
|
1571
|
+
writer(i + 0, direction);
|
|
1572
|
+
writer(i + 1, direction);
|
|
1573
|
+
writer(i + 2, direction);
|
|
1574
|
+
writer(i + 3, direction);
|
|
1575
|
+
}
|
|
1576
|
+
}
|
|
1577
|
+
|
|
1578
|
+
function writeBillboard(
|
|
1579
|
+
billboardCollection,
|
|
1580
|
+
frameState,
|
|
1581
|
+
vafWriters,
|
|
1582
|
+
billboard,
|
|
1583
|
+
) {
|
|
1584
|
+
writePositionScaleAndRotation(
|
|
1585
|
+
billboardCollection,
|
|
1586
|
+
frameState,
|
|
1587
|
+
vafWriters,
|
|
1588
|
+
billboard,
|
|
1589
|
+
);
|
|
1590
|
+
writeCompressedAttrib0(
|
|
1591
|
+
billboardCollection,
|
|
1592
|
+
frameState,
|
|
1593
|
+
vafWriters,
|
|
1594
|
+
billboard,
|
|
1595
|
+
);
|
|
1596
|
+
writeCompressedAttrib1(
|
|
1597
|
+
billboardCollection,
|
|
1598
|
+
frameState,
|
|
1599
|
+
vafWriters,
|
|
1600
|
+
billboard,
|
|
1601
|
+
);
|
|
1602
|
+
writeCompressedAttrib2(
|
|
1603
|
+
billboardCollection,
|
|
1604
|
+
frameState,
|
|
1605
|
+
vafWriters,
|
|
1606
|
+
billboard,
|
|
1607
|
+
);
|
|
1608
|
+
writeEyeOffset(billboardCollection, frameState, vafWriters, billboard);
|
|
1609
|
+
writeScaleByDistance(billboardCollection, frameState, vafWriters, billboard);
|
|
1610
|
+
writePixelOffsetScaleByDistance(
|
|
1611
|
+
billboardCollection,
|
|
1612
|
+
frameState,
|
|
1613
|
+
vafWriters,
|
|
1614
|
+
billboard,
|
|
1615
|
+
);
|
|
1616
|
+
writeCompressedAttribute3(
|
|
1617
|
+
billboardCollection,
|
|
1618
|
+
frameState,
|
|
1619
|
+
vafWriters,
|
|
1620
|
+
billboard,
|
|
1621
|
+
);
|
|
1622
|
+
writeTextureCoordinateBoundsOrLabelTranslate(
|
|
1623
|
+
billboardCollection,
|
|
1624
|
+
frameState,
|
|
1625
|
+
vafWriters,
|
|
1626
|
+
billboard,
|
|
1627
|
+
);
|
|
1628
|
+
writeBatchId(billboardCollection, frameState, vafWriters, billboard);
|
|
1629
|
+
writeSDF(billboardCollection, frameState, vafWriters, billboard);
|
|
1630
|
+
writeSplitDirection(billboardCollection, frameState, vafWriters, billboard);
|
|
1631
|
+
}
|
|
1632
|
+
|
|
1633
|
+
function recomputeActualPositions(
|
|
1634
|
+
billboardCollection,
|
|
1635
|
+
billboards,
|
|
1636
|
+
length,
|
|
1637
|
+
frameState,
|
|
1638
|
+
modelMatrix,
|
|
1639
|
+
recomputeBoundingVolume,
|
|
1640
|
+
) {
|
|
1641
|
+
let boundingVolume;
|
|
1642
|
+
if (frameState.mode === SceneMode.SCENE3D) {
|
|
1643
|
+
boundingVolume = billboardCollection._baseVolume;
|
|
1644
|
+
billboardCollection._boundingVolumeDirty = true;
|
|
1645
|
+
} else {
|
|
1646
|
+
boundingVolume = billboardCollection._baseVolume2D;
|
|
1647
|
+
}
|
|
1648
|
+
|
|
1649
|
+
const positions = [];
|
|
1650
|
+
for (let i = 0; i < length; ++i) {
|
|
1651
|
+
const billboard = billboards[i];
|
|
1652
|
+
const position = billboard.position;
|
|
1653
|
+
const actualPosition = Billboard._computeActualPosition(
|
|
1654
|
+
billboard,
|
|
1655
|
+
position,
|
|
1656
|
+
frameState,
|
|
1657
|
+
modelMatrix,
|
|
1658
|
+
);
|
|
1659
|
+
if (defined(actualPosition)) {
|
|
1660
|
+
billboard._setActualPosition(actualPosition);
|
|
1661
|
+
|
|
1662
|
+
if (recomputeBoundingVolume) {
|
|
1663
|
+
positions.push(actualPosition);
|
|
1664
|
+
} else {
|
|
1665
|
+
BoundingSphere.expand(boundingVolume, actualPosition, boundingVolume);
|
|
1666
|
+
}
|
|
1667
|
+
}
|
|
1668
|
+
}
|
|
1669
|
+
|
|
1670
|
+
if (recomputeBoundingVolume) {
|
|
1671
|
+
BoundingSphere.fromPoints(positions, boundingVolume);
|
|
1672
|
+
}
|
|
1673
|
+
}
|
|
1674
|
+
|
|
1675
|
+
function updateMode(billboardCollection, frameState) {
|
|
1676
|
+
const mode = frameState.mode;
|
|
1677
|
+
|
|
1678
|
+
const billboards = billboardCollection._billboards;
|
|
1679
|
+
const billboardsToUpdate = billboardCollection._billboardsToUpdate;
|
|
1680
|
+
const modelMatrix = billboardCollection._modelMatrix;
|
|
1681
|
+
|
|
1682
|
+
if (
|
|
1683
|
+
billboardCollection._createVertexArray ||
|
|
1684
|
+
billboardCollection._mode !== mode ||
|
|
1685
|
+
(mode !== SceneMode.SCENE3D &&
|
|
1686
|
+
!Matrix4.equals(modelMatrix, billboardCollection.modelMatrix))
|
|
1687
|
+
) {
|
|
1688
|
+
billboardCollection._mode = mode;
|
|
1689
|
+
Matrix4.clone(billboardCollection.modelMatrix, modelMatrix);
|
|
1690
|
+
billboardCollection._createVertexArray = true;
|
|
1691
|
+
|
|
1692
|
+
if (
|
|
1693
|
+
mode === SceneMode.SCENE3D ||
|
|
1694
|
+
mode === SceneMode.SCENE2D ||
|
|
1695
|
+
mode === SceneMode.COLUMBUS_VIEW
|
|
1696
|
+
) {
|
|
1697
|
+
recomputeActualPositions(
|
|
1698
|
+
billboardCollection,
|
|
1699
|
+
billboards,
|
|
1700
|
+
billboards.length,
|
|
1701
|
+
frameState,
|
|
1702
|
+
modelMatrix,
|
|
1703
|
+
true,
|
|
1704
|
+
);
|
|
1705
|
+
}
|
|
1706
|
+
} else if (mode === SceneMode.MORPHING) {
|
|
1707
|
+
recomputeActualPositions(
|
|
1708
|
+
billboardCollection,
|
|
1709
|
+
billboards,
|
|
1710
|
+
billboards.length,
|
|
1711
|
+
frameState,
|
|
1712
|
+
modelMatrix,
|
|
1713
|
+
true,
|
|
1714
|
+
);
|
|
1715
|
+
} else if (mode === SceneMode.SCENE2D || mode === SceneMode.COLUMBUS_VIEW) {
|
|
1716
|
+
recomputeActualPositions(
|
|
1717
|
+
billboardCollection,
|
|
1718
|
+
billboardsToUpdate,
|
|
1719
|
+
billboardCollection._billboardsToUpdateIndex,
|
|
1720
|
+
frameState,
|
|
1721
|
+
modelMatrix,
|
|
1722
|
+
false,
|
|
1723
|
+
);
|
|
1724
|
+
}
|
|
1725
|
+
}
|
|
1726
|
+
|
|
1727
|
+
function updateBoundingVolume(collection, frameState, boundingVolume) {
|
|
1728
|
+
let pixelScale = 1.0;
|
|
1729
|
+
if (!collection._allSizedInMeters || collection._maxPixelOffset !== 0.0) {
|
|
1730
|
+
pixelScale = frameState.camera.getPixelSize(
|
|
1731
|
+
boundingVolume,
|
|
1732
|
+
frameState.context.drawingBufferWidth,
|
|
1733
|
+
frameState.context.drawingBufferHeight,
|
|
1734
|
+
);
|
|
1735
|
+
}
|
|
1736
|
+
|
|
1737
|
+
let size = pixelScale * collection._maxScale * collection._maxSize * 2.0;
|
|
1738
|
+
if (collection._allHorizontalCenter && collection._allVerticalCenter) {
|
|
1739
|
+
size *= 0.5;
|
|
1740
|
+
}
|
|
1741
|
+
|
|
1742
|
+
const offset =
|
|
1743
|
+
pixelScale * collection._maxPixelOffset + collection._maxEyeOffset;
|
|
1744
|
+
boundingVolume.radius += size + offset;
|
|
1745
|
+
}
|
|
1746
|
+
|
|
1747
|
+
function createDebugCommand(billboardCollection, context) {
|
|
1748
|
+
const fs =
|
|
1749
|
+
"uniform sampler2D billboard_texture; \n" +
|
|
1750
|
+
"in vec2 v_textureCoordinates; \n" +
|
|
1751
|
+
"void main() \n" +
|
|
1752
|
+
"{ \n" +
|
|
1753
|
+
" out_FragColor = texture(billboard_texture, v_textureCoordinates); \n" +
|
|
1754
|
+
"} \n";
|
|
1755
|
+
|
|
1756
|
+
const drawCommand = context.createViewportQuadCommand(fs, {
|
|
1757
|
+
uniformMap: {
|
|
1758
|
+
billboard_texture: function () {
|
|
1759
|
+
return billboardCollection.textureAtlas.texture;
|
|
1760
|
+
},
|
|
1761
|
+
},
|
|
1762
|
+
});
|
|
1763
|
+
drawCommand.pass = Pass.OVERLAY;
|
|
1764
|
+
return drawCommand;
|
|
1765
|
+
}
|
|
1766
|
+
|
|
1767
|
+
const scratchWriterArray = [];
|
|
1768
|
+
|
|
1769
|
+
/**
|
|
1770
|
+
* Called when {@link Viewer} or {@link CesiumWidget} render the scene to
|
|
1771
|
+
* get the draw commands needed to render this primitive.
|
|
1772
|
+
* <p>
|
|
1773
|
+
* Do not call this function directly. This is documented just to
|
|
1774
|
+
* list the exceptions that may be propagated when the scene is rendered:
|
|
1775
|
+
* </p>
|
|
1776
|
+
*
|
|
1777
|
+
* @exception {RuntimeError} image with id must be in the atlas.
|
|
1778
|
+
*/
|
|
1779
|
+
BillboardCollection.prototype.update = function (frameState) {
|
|
1780
|
+
removeBillboards(this);
|
|
1781
|
+
|
|
1782
|
+
if (!this.show) {
|
|
1783
|
+
return;
|
|
1784
|
+
}
|
|
1785
|
+
|
|
1786
|
+
const context = frameState.context;
|
|
1787
|
+
this._instanced = context.instancedArrays;
|
|
1788
|
+
attributeLocations = this._instanced
|
|
1789
|
+
? attributeLocationsInstanced
|
|
1790
|
+
: attributeLocationsBatched;
|
|
1791
|
+
getIndexBuffer = this._instanced
|
|
1792
|
+
? getIndexBufferInstanced
|
|
1793
|
+
: getIndexBufferBatched;
|
|
1794
|
+
|
|
1795
|
+
let billboards = this._billboards;
|
|
1796
|
+
let billboardsLength = billboards.length;
|
|
1797
|
+
let allBillboardsReady = true;
|
|
1798
|
+
for (let i = 0; i < billboardsLength; ++i) {
|
|
1799
|
+
const billboard = billboards[i];
|
|
1800
|
+
if (defined(billboard.loadError)) {
|
|
1801
|
+
console.error(
|
|
1802
|
+
`Error loading image for billboard: ${billboard.loadError}`,
|
|
1803
|
+
);
|
|
1804
|
+
billboard.image = undefined;
|
|
1805
|
+
}
|
|
1806
|
+
|
|
1807
|
+
if (billboard.textureDirty) {
|
|
1808
|
+
this._updateBillboard(billboard, IMAGE_INDEX_INDEX);
|
|
1809
|
+
}
|
|
1810
|
+
|
|
1811
|
+
if (billboard.show) {
|
|
1812
|
+
allBillboardsReady = allBillboardsReady && billboard.ready;
|
|
1813
|
+
}
|
|
1814
|
+
}
|
|
1815
|
+
|
|
1816
|
+
// Queue any texture resource updates for after the frame is rendered
|
|
1817
|
+
const textureAtlas = this._textureAtlas;
|
|
1818
|
+
frameState.afterRender.push(() => {
|
|
1819
|
+
if (this.isDestroyed()) {
|
|
1820
|
+
return;
|
|
1821
|
+
}
|
|
1822
|
+
|
|
1823
|
+
return textureAtlas.update(frameState.context);
|
|
1824
|
+
});
|
|
1825
|
+
|
|
1826
|
+
if (!defined(textureAtlas.texture)) {
|
|
1827
|
+
// Can't write billboard vertices until the texture atlas
|
|
1828
|
+
// has been updated once
|
|
1829
|
+
return;
|
|
1830
|
+
}
|
|
1831
|
+
|
|
1832
|
+
updateMode(this, frameState);
|
|
1833
|
+
|
|
1834
|
+
billboards = this._billboards;
|
|
1835
|
+
billboardsLength = billboards.length;
|
|
1836
|
+
const billboardsToUpdate = this._billboardsToUpdate;
|
|
1837
|
+
const billboardsToUpdateLength = this._billboardsToUpdateIndex;
|
|
1838
|
+
|
|
1839
|
+
const properties = this._propertiesChanged;
|
|
1840
|
+
|
|
1841
|
+
const textureAtlasGUID = textureAtlas.guid;
|
|
1842
|
+
const createVertexArray =
|
|
1843
|
+
this._createVertexArray || this._textureAtlasGUID !== textureAtlasGUID;
|
|
1844
|
+
this._textureAtlasGUID = textureAtlasGUID;
|
|
1845
|
+
|
|
1846
|
+
let vafWriters;
|
|
1847
|
+
const pass = frameState.passes;
|
|
1848
|
+
const picking = pass.pick;
|
|
1849
|
+
|
|
1850
|
+
// PERFORMANCE_IDEA: Round robin multiple buffers.
|
|
1851
|
+
if (createVertexArray || (!picking && this.computeNewBuffersUsage())) {
|
|
1852
|
+
this._createVertexArray = false;
|
|
1853
|
+
|
|
1854
|
+
for (let k = 0; k < NUMBER_OF_PROPERTIES; ++k) {
|
|
1855
|
+
properties[k] = 0;
|
|
1856
|
+
}
|
|
1857
|
+
|
|
1858
|
+
this._vaf = this._vaf && this._vaf.destroy();
|
|
1859
|
+
|
|
1860
|
+
if (billboardsLength > 0) {
|
|
1861
|
+
// PERFORMANCE_IDEA: Instead of creating a new one, resize like std::vector.
|
|
1862
|
+
this._vaf = createVAF(
|
|
1863
|
+
context,
|
|
1864
|
+
billboardsLength,
|
|
1865
|
+
this._buffersUsage,
|
|
1866
|
+
this._instanced,
|
|
1867
|
+
this._batchTable,
|
|
1868
|
+
this._sdf,
|
|
1869
|
+
);
|
|
1870
|
+
vafWriters = this._vaf.writers;
|
|
1871
|
+
|
|
1872
|
+
// Rewrite entire buffer if billboards were added or removed.
|
|
1873
|
+
for (let i = 0; i < billboardsLength; ++i) {
|
|
1874
|
+
const billboard = this._billboards[i];
|
|
1875
|
+
billboard._dirty = false; // In case it needed an update.
|
|
1876
|
+
billboard.textureDirty = false;
|
|
1877
|
+
writeBillboard(this, frameState, vafWriters, billboard);
|
|
1878
|
+
}
|
|
1879
|
+
|
|
1880
|
+
// Different billboard collections share the same index buffer.
|
|
1881
|
+
this._vaf.commit(getIndexBuffer(context));
|
|
1882
|
+
}
|
|
1883
|
+
|
|
1884
|
+
this._billboardsToUpdateIndex = 0;
|
|
1885
|
+
} else if (billboardsToUpdateLength > 0) {
|
|
1886
|
+
// Billboards were modified, but none were added or removed.
|
|
1887
|
+
const writers = scratchWriterArray;
|
|
1888
|
+
writers.length = 0;
|
|
1889
|
+
|
|
1890
|
+
if (
|
|
1891
|
+
properties[POSITION_INDEX] ||
|
|
1892
|
+
properties[ROTATION_INDEX] ||
|
|
1893
|
+
properties[SCALE_INDEX]
|
|
1894
|
+
) {
|
|
1895
|
+
writers.push(writePositionScaleAndRotation);
|
|
1896
|
+
}
|
|
1897
|
+
|
|
1898
|
+
if (
|
|
1899
|
+
properties[IMAGE_INDEX_INDEX] ||
|
|
1900
|
+
properties[PIXEL_OFFSET_INDEX] ||
|
|
1901
|
+
properties[HORIZONTAL_ORIGIN_INDEX] ||
|
|
1902
|
+
properties[VERTICAL_ORIGIN_INDEX] ||
|
|
1903
|
+
properties[SHOW_INDEX]
|
|
1904
|
+
) {
|
|
1905
|
+
writers.push(writeCompressedAttrib0);
|
|
1906
|
+
if (this._instanced) {
|
|
1907
|
+
writers.push(writeEyeOffset);
|
|
1908
|
+
}
|
|
1909
|
+
}
|
|
1910
|
+
|
|
1911
|
+
if (
|
|
1912
|
+
properties[IMAGE_INDEX_INDEX] ||
|
|
1913
|
+
properties[ALIGNED_AXIS_INDEX] ||
|
|
1914
|
+
properties[TRANSLUCENCY_BY_DISTANCE_INDEX]
|
|
1915
|
+
) {
|
|
1916
|
+
writers.push(writeCompressedAttrib1);
|
|
1917
|
+
writers.push(writeCompressedAttrib2);
|
|
1918
|
+
}
|
|
1919
|
+
|
|
1920
|
+
if (properties[IMAGE_INDEX_INDEX] || properties[COLOR_INDEX]) {
|
|
1921
|
+
writers.push(writeCompressedAttrib2);
|
|
1922
|
+
}
|
|
1923
|
+
|
|
1924
|
+
if (properties[IMAGE_INDEX_INDEX] || properties[EYE_OFFSET_INDEX]) {
|
|
1925
|
+
writers.push(writeEyeOffset);
|
|
1926
|
+
}
|
|
1927
|
+
|
|
1928
|
+
if (properties[SCALE_BY_DISTANCE_INDEX]) {
|
|
1929
|
+
writers.push(writeScaleByDistance);
|
|
1930
|
+
}
|
|
1931
|
+
|
|
1932
|
+
if (properties[PIXEL_OFFSET_SCALE_BY_DISTANCE_INDEX]) {
|
|
1933
|
+
writers.push(writePixelOffsetScaleByDistance);
|
|
1934
|
+
}
|
|
1935
|
+
|
|
1936
|
+
if (
|
|
1937
|
+
properties[DISTANCE_DISPLAY_CONDITION_INDEX] ||
|
|
1938
|
+
properties[DISABLE_DEPTH_DISTANCE] ||
|
|
1939
|
+
properties[IMAGE_INDEX_INDEX] ||
|
|
1940
|
+
properties[POSITION_INDEX]
|
|
1941
|
+
) {
|
|
1942
|
+
writers.push(writeCompressedAttribute3);
|
|
1943
|
+
}
|
|
1944
|
+
|
|
1945
|
+
if (properties[IMAGE_INDEX_INDEX] || properties[POSITION_INDEX]) {
|
|
1946
|
+
writers.push(writeTextureCoordinateBoundsOrLabelTranslate);
|
|
1947
|
+
}
|
|
1948
|
+
|
|
1949
|
+
if (properties[SDF_INDEX]) {
|
|
1950
|
+
writers.push(writeSDF);
|
|
1951
|
+
}
|
|
1952
|
+
|
|
1953
|
+
if (properties[SPLIT_DIRECTION_INDEX]) {
|
|
1954
|
+
writers.push(writeSplitDirection);
|
|
1955
|
+
}
|
|
1956
|
+
|
|
1957
|
+
const numWriters = writers.length;
|
|
1958
|
+
vafWriters = this._vaf.writers;
|
|
1959
|
+
|
|
1960
|
+
if (billboardsToUpdateLength / billboardsLength > 0.1) {
|
|
1961
|
+
// If more than 10% of billboard change, rewrite the entire buffer.
|
|
1962
|
+
|
|
1963
|
+
// PERFORMANCE_IDEA: I totally made up 10% :).
|
|
1964
|
+
|
|
1965
|
+
for (let m = 0; m < billboardsToUpdateLength; ++m) {
|
|
1966
|
+
const b = billboardsToUpdate[m];
|
|
1967
|
+
b._dirty = false;
|
|
1968
|
+
b.textureDirty = false;
|
|
1969
|
+
|
|
1970
|
+
for (let n = 0; n < numWriters; ++n) {
|
|
1971
|
+
writers[n](this, frameState, vafWriters, b);
|
|
1972
|
+
}
|
|
1973
|
+
}
|
|
1974
|
+
this._vaf.commit(getIndexBuffer(context));
|
|
1975
|
+
} else {
|
|
1976
|
+
for (let h = 0; h < billboardsToUpdateLength; ++h) {
|
|
1977
|
+
const bb = billboardsToUpdate[h];
|
|
1978
|
+
bb._dirty = false;
|
|
1979
|
+
bb.textureDirty = false;
|
|
1980
|
+
|
|
1981
|
+
for (let o = 0; o < numWriters; ++o) {
|
|
1982
|
+
writers[o](this, frameState, vafWriters, bb);
|
|
1983
|
+
}
|
|
1984
|
+
|
|
1985
|
+
if (this._instanced) {
|
|
1986
|
+
this._vaf.subCommit(bb._index, 1);
|
|
1987
|
+
} else {
|
|
1988
|
+
this._vaf.subCommit(bb._index * 4, 4);
|
|
1989
|
+
}
|
|
1990
|
+
}
|
|
1991
|
+
this._vaf.endSubCommits();
|
|
1992
|
+
}
|
|
1993
|
+
|
|
1994
|
+
this._billboardsToUpdateIndex = 0;
|
|
1995
|
+
}
|
|
1996
|
+
|
|
1997
|
+
// If the number of total billboards ever shrinks considerably
|
|
1998
|
+
// Truncate billboardsToUpdate so that we free memory that we're
|
|
1999
|
+
// not going to be using.
|
|
2000
|
+
if (billboardsToUpdateLength > billboardsLength * 1.5) {
|
|
2001
|
+
billboardsToUpdate.length = billboardsLength;
|
|
2002
|
+
}
|
|
2003
|
+
|
|
2004
|
+
if (!defined(this._vaf) || !defined(this._vaf.va)) {
|
|
2005
|
+
return;
|
|
2006
|
+
}
|
|
2007
|
+
|
|
2008
|
+
if (this._boundingVolumeDirty) {
|
|
2009
|
+
this._boundingVolumeDirty = false;
|
|
2010
|
+
BoundingSphere.transform(
|
|
2011
|
+
this._baseVolume,
|
|
2012
|
+
this.modelMatrix,
|
|
2013
|
+
this._baseVolumeWC,
|
|
2014
|
+
);
|
|
2015
|
+
}
|
|
2016
|
+
|
|
2017
|
+
let boundingVolume;
|
|
2018
|
+
let modelMatrix = Matrix4.IDENTITY;
|
|
2019
|
+
if (frameState.mode === SceneMode.SCENE3D) {
|
|
2020
|
+
modelMatrix = this.modelMatrix;
|
|
2021
|
+
boundingVolume = BoundingSphere.clone(
|
|
2022
|
+
this._baseVolumeWC,
|
|
2023
|
+
this._boundingVolume,
|
|
2024
|
+
);
|
|
2025
|
+
} else {
|
|
2026
|
+
boundingVolume = BoundingSphere.clone(
|
|
2027
|
+
this._baseVolume2D,
|
|
2028
|
+
this._boundingVolume,
|
|
2029
|
+
);
|
|
2030
|
+
}
|
|
2031
|
+
updateBoundingVolume(this, frameState, boundingVolume);
|
|
2032
|
+
|
|
2033
|
+
const blendOptionChanged = this._blendOption !== this.blendOption;
|
|
2034
|
+
this._blendOption = this.blendOption;
|
|
2035
|
+
|
|
2036
|
+
if (blendOptionChanged) {
|
|
2037
|
+
if (
|
|
2038
|
+
this._blendOption === BlendOption.OPAQUE ||
|
|
2039
|
+
this._blendOption === BlendOption.OPAQUE_AND_TRANSLUCENT
|
|
2040
|
+
) {
|
|
2041
|
+
this._rsOpaque = RenderState.fromCache({
|
|
2042
|
+
depthTest: {
|
|
2043
|
+
enabled: true,
|
|
2044
|
+
func: WebGLConstants.LESS,
|
|
2045
|
+
},
|
|
2046
|
+
depthMask: true,
|
|
2047
|
+
});
|
|
2048
|
+
} else {
|
|
2049
|
+
this._rsOpaque = undefined;
|
|
2050
|
+
}
|
|
2051
|
+
|
|
2052
|
+
// If OPAQUE_AND_TRANSLUCENT is in use, only the opaque pass gets the benefit of the depth buffer,
|
|
2053
|
+
// not the translucent pass. Otherwise, if the TRANSLUCENT pass is on its own, it turns on
|
|
2054
|
+
// a depthMask in lieu of full depth sorting (because it has opaque-ish fragments that look bad in OIT).
|
|
2055
|
+
const useTranslucentDepthMask =
|
|
2056
|
+
this._blendOption === BlendOption.TRANSLUCENT;
|
|
2057
|
+
|
|
2058
|
+
if (
|
|
2059
|
+
this._blendOption === BlendOption.TRANSLUCENT ||
|
|
2060
|
+
this._blendOption === BlendOption.OPAQUE_AND_TRANSLUCENT
|
|
2061
|
+
) {
|
|
2062
|
+
this._rsTranslucent = RenderState.fromCache({
|
|
2063
|
+
depthTest: {
|
|
2064
|
+
enabled: true,
|
|
2065
|
+
func: useTranslucentDepthMask
|
|
2066
|
+
? WebGLConstants.LEQUAL
|
|
2067
|
+
: WebGLConstants.LESS,
|
|
2068
|
+
},
|
|
2069
|
+
depthMask: useTranslucentDepthMask,
|
|
2070
|
+
blending: BlendingState.ALPHA_BLEND,
|
|
2071
|
+
});
|
|
2072
|
+
} else {
|
|
2073
|
+
this._rsTranslucent = undefined;
|
|
2074
|
+
}
|
|
2075
|
+
}
|
|
2076
|
+
|
|
2077
|
+
this._shaderDisableDepthDistance =
|
|
2078
|
+
this._shaderDisableDepthDistance ||
|
|
2079
|
+
frameState.minimumDisableDepthTestDistance !== 0.0;
|
|
2080
|
+
|
|
2081
|
+
let vsSource;
|
|
2082
|
+
let fsSource;
|
|
2083
|
+
let vs;
|
|
2084
|
+
let fs;
|
|
2085
|
+
let vertDefines;
|
|
2086
|
+
|
|
2087
|
+
const supportVSTextureReads =
|
|
2088
|
+
ContextLimits.maximumVertexTextureImageUnits > 0;
|
|
2089
|
+
|
|
2090
|
+
if (
|
|
2091
|
+
blendOptionChanged ||
|
|
2092
|
+
this._shaderRotation !== this._compiledShaderRotation ||
|
|
2093
|
+
this._shaderAlignedAxis !== this._compiledShaderAlignedAxis ||
|
|
2094
|
+
this._shaderScaleByDistance !== this._compiledShaderScaleByDistance ||
|
|
2095
|
+
this._shaderTranslucencyByDistance !==
|
|
2096
|
+
this._compiledShaderTranslucencyByDistance ||
|
|
2097
|
+
this._shaderPixelOffsetScaleByDistance !==
|
|
2098
|
+
this._compiledShaderPixelOffsetScaleByDistance ||
|
|
2099
|
+
this._shaderDistanceDisplayCondition !==
|
|
2100
|
+
this._compiledShaderDistanceDisplayCondition ||
|
|
2101
|
+
this._shaderDisableDepthDistance !==
|
|
2102
|
+
this._compiledShaderDisableDepthDistance ||
|
|
2103
|
+
this._shaderClampToGround !== this._compiledShaderClampToGround ||
|
|
2104
|
+
this._sdf !== this._compiledSDF
|
|
2105
|
+
) {
|
|
2106
|
+
vsSource = BillboardCollectionVS;
|
|
2107
|
+
fsSource = BillboardCollectionFS;
|
|
2108
|
+
|
|
2109
|
+
vertDefines = [];
|
|
2110
|
+
if (defined(this._batchTable)) {
|
|
2111
|
+
vertDefines.push("VECTOR_TILE");
|
|
2112
|
+
vsSource = this._batchTable.getVertexShaderCallback(
|
|
2113
|
+
false,
|
|
2114
|
+
"a_batchId",
|
|
2115
|
+
undefined,
|
|
2116
|
+
)(vsSource);
|
|
2117
|
+
fsSource = this._batchTable.getFragmentShaderCallback(
|
|
2118
|
+
false,
|
|
2119
|
+
undefined,
|
|
2120
|
+
)(fsSource);
|
|
2121
|
+
}
|
|
2122
|
+
|
|
2123
|
+
vs = new ShaderSource({
|
|
2124
|
+
defines: vertDefines,
|
|
2125
|
+
sources: [vsSource],
|
|
2126
|
+
});
|
|
2127
|
+
if (this._instanced) {
|
|
2128
|
+
vs.defines.push("INSTANCED");
|
|
2129
|
+
}
|
|
2130
|
+
if (this._shaderRotation) {
|
|
2131
|
+
vs.defines.push("ROTATION");
|
|
2132
|
+
}
|
|
2133
|
+
if (this._shaderAlignedAxis) {
|
|
2134
|
+
vs.defines.push("ALIGNED_AXIS");
|
|
2135
|
+
}
|
|
2136
|
+
if (this._shaderScaleByDistance) {
|
|
2137
|
+
vs.defines.push("EYE_DISTANCE_SCALING");
|
|
2138
|
+
}
|
|
2139
|
+
if (this._shaderTranslucencyByDistance) {
|
|
2140
|
+
vs.defines.push("EYE_DISTANCE_TRANSLUCENCY");
|
|
2141
|
+
}
|
|
2142
|
+
if (this._shaderPixelOffsetScaleByDistance) {
|
|
2143
|
+
vs.defines.push("EYE_DISTANCE_PIXEL_OFFSET");
|
|
2144
|
+
}
|
|
2145
|
+
if (this._shaderDistanceDisplayCondition) {
|
|
2146
|
+
vs.defines.push("DISTANCE_DISPLAY_CONDITION");
|
|
2147
|
+
}
|
|
2148
|
+
if (this._shaderDisableDepthDistance) {
|
|
2149
|
+
vs.defines.push("DISABLE_DEPTH_DISTANCE");
|
|
2150
|
+
}
|
|
2151
|
+
if (this._shaderClampToGround) {
|
|
2152
|
+
if (supportVSTextureReads) {
|
|
2153
|
+
vs.defines.push("VS_THREE_POINT_DEPTH_CHECK");
|
|
2154
|
+
} else {
|
|
2155
|
+
vs.defines.push("FS_THREE_POINT_DEPTH_CHECK");
|
|
2156
|
+
}
|
|
2157
|
+
}
|
|
2158
|
+
|
|
2159
|
+
const sdfEdge = 1.0 - SDFSettings.CUTOFF;
|
|
2160
|
+
|
|
2161
|
+
if (this._sdf) {
|
|
2162
|
+
vs.defines.push("SDF");
|
|
2163
|
+
}
|
|
2164
|
+
|
|
2165
|
+
const vectorFragDefine = defined(this._batchTable) ? "VECTOR_TILE" : "";
|
|
2166
|
+
|
|
2167
|
+
if (this._blendOption === BlendOption.OPAQUE_AND_TRANSLUCENT) {
|
|
2168
|
+
fs = new ShaderSource({
|
|
2169
|
+
defines: ["OPAQUE", vectorFragDefine],
|
|
2170
|
+
sources: [fsSource],
|
|
2171
|
+
});
|
|
2172
|
+
if (this._shaderClampToGround) {
|
|
2173
|
+
if (supportVSTextureReads) {
|
|
2174
|
+
fs.defines.push("VS_THREE_POINT_DEPTH_CHECK");
|
|
2175
|
+
} else {
|
|
2176
|
+
fs.defines.push("FS_THREE_POINT_DEPTH_CHECK");
|
|
2177
|
+
}
|
|
2178
|
+
}
|
|
2179
|
+
|
|
2180
|
+
if (this._sdf) {
|
|
2181
|
+
fs.defines.push("SDF");
|
|
2182
|
+
fs.defines.push(`SDF_EDGE ${sdfEdge}`);
|
|
2183
|
+
}
|
|
2184
|
+
|
|
2185
|
+
this._sp = ShaderProgram.replaceCache({
|
|
2186
|
+
context: context,
|
|
2187
|
+
shaderProgram: this._sp,
|
|
2188
|
+
vertexShaderSource: vs,
|
|
2189
|
+
fragmentShaderSource: fs,
|
|
2190
|
+
attributeLocations: attributeLocations,
|
|
2191
|
+
});
|
|
2192
|
+
|
|
2193
|
+
fs = new ShaderSource({
|
|
2194
|
+
defines: ["TRANSLUCENT", vectorFragDefine],
|
|
2195
|
+
sources: [fsSource],
|
|
2196
|
+
});
|
|
2197
|
+
if (this._shaderClampToGround) {
|
|
2198
|
+
if (supportVSTextureReads) {
|
|
2199
|
+
fs.defines.push("VS_THREE_POINT_DEPTH_CHECK");
|
|
2200
|
+
} else {
|
|
2201
|
+
fs.defines.push("FS_THREE_POINT_DEPTH_CHECK");
|
|
2202
|
+
}
|
|
2203
|
+
}
|
|
2204
|
+
if (this._sdf) {
|
|
2205
|
+
fs.defines.push("SDF");
|
|
2206
|
+
fs.defines.push(`SDF_EDGE ${sdfEdge}`);
|
|
2207
|
+
}
|
|
2208
|
+
this._spTranslucent = ShaderProgram.replaceCache({
|
|
2209
|
+
context: context,
|
|
2210
|
+
shaderProgram: this._spTranslucent,
|
|
2211
|
+
vertexShaderSource: vs,
|
|
2212
|
+
fragmentShaderSource: fs,
|
|
2213
|
+
attributeLocations: attributeLocations,
|
|
2214
|
+
});
|
|
2215
|
+
}
|
|
2216
|
+
|
|
2217
|
+
if (this._blendOption === BlendOption.OPAQUE) {
|
|
2218
|
+
fs = new ShaderSource({
|
|
2219
|
+
defines: [vectorFragDefine],
|
|
2220
|
+
sources: [fsSource],
|
|
2221
|
+
});
|
|
2222
|
+
if (this._shaderClampToGround) {
|
|
2223
|
+
if (supportVSTextureReads) {
|
|
2224
|
+
fs.defines.push("VS_THREE_POINT_DEPTH_CHECK");
|
|
2225
|
+
} else {
|
|
2226
|
+
fs.defines.push("FS_THREE_POINT_DEPTH_CHECK");
|
|
2227
|
+
}
|
|
2228
|
+
}
|
|
2229
|
+
if (this._sdf) {
|
|
2230
|
+
fs.defines.push("SDF");
|
|
2231
|
+
fs.defines.push(`SDF_EDGE ${sdfEdge}`);
|
|
2232
|
+
}
|
|
2233
|
+
this._sp = ShaderProgram.replaceCache({
|
|
2234
|
+
context: context,
|
|
2235
|
+
shaderProgram: this._sp,
|
|
2236
|
+
vertexShaderSource: vs,
|
|
2237
|
+
fragmentShaderSource: fs,
|
|
2238
|
+
attributeLocations: attributeLocations,
|
|
2239
|
+
});
|
|
2240
|
+
}
|
|
2241
|
+
|
|
2242
|
+
if (this._blendOption === BlendOption.TRANSLUCENT) {
|
|
2243
|
+
fs = new ShaderSource({
|
|
2244
|
+
defines: [vectorFragDefine],
|
|
2245
|
+
sources: [fsSource],
|
|
2246
|
+
});
|
|
2247
|
+
if (this._shaderClampToGround) {
|
|
2248
|
+
if (supportVSTextureReads) {
|
|
2249
|
+
fs.defines.push("VS_THREE_POINT_DEPTH_CHECK");
|
|
2250
|
+
} else {
|
|
2251
|
+
fs.defines.push("FS_THREE_POINT_DEPTH_CHECK");
|
|
2252
|
+
}
|
|
2253
|
+
}
|
|
2254
|
+
if (this._sdf) {
|
|
2255
|
+
fs.defines.push("SDF");
|
|
2256
|
+
fs.defines.push(`SDF_EDGE ${sdfEdge}`);
|
|
2257
|
+
}
|
|
2258
|
+
this._spTranslucent = ShaderProgram.replaceCache({
|
|
2259
|
+
context: context,
|
|
2260
|
+
shaderProgram: this._spTranslucent,
|
|
2261
|
+
vertexShaderSource: vs,
|
|
2262
|
+
fragmentShaderSource: fs,
|
|
2263
|
+
attributeLocations: attributeLocations,
|
|
2264
|
+
});
|
|
2265
|
+
}
|
|
2266
|
+
|
|
2267
|
+
this._compiledShaderRotation = this._shaderRotation;
|
|
2268
|
+
this._compiledShaderAlignedAxis = this._shaderAlignedAxis;
|
|
2269
|
+
this._compiledShaderScaleByDistance = this._shaderScaleByDistance;
|
|
2270
|
+
this._compiledShaderTranslucencyByDistance =
|
|
2271
|
+
this._shaderTranslucencyByDistance;
|
|
2272
|
+
this._compiledShaderPixelOffsetScaleByDistance =
|
|
2273
|
+
this._shaderPixelOffsetScaleByDistance;
|
|
2274
|
+
this._compiledShaderDistanceDisplayCondition =
|
|
2275
|
+
this._shaderDistanceDisplayCondition;
|
|
2276
|
+
this._compiledShaderDisableDepthDistance = this._shaderDisableDepthDistance;
|
|
2277
|
+
this._compiledShaderClampToGround = this._shaderClampToGround;
|
|
2278
|
+
this._compiledSDF = this._sdf;
|
|
2279
|
+
}
|
|
2280
|
+
|
|
2281
|
+
const commandList = frameState.commandList;
|
|
2282
|
+
|
|
2283
|
+
if (pass.render || pass.pick) {
|
|
2284
|
+
const colorList = this._colorCommands;
|
|
2285
|
+
|
|
2286
|
+
const opaque = this._blendOption === BlendOption.OPAQUE;
|
|
2287
|
+
const opaqueAndTranslucent =
|
|
2288
|
+
this._blendOption === BlendOption.OPAQUE_AND_TRANSLUCENT;
|
|
2289
|
+
|
|
2290
|
+
const va = this._vaf.va;
|
|
2291
|
+
const vaLength = va.length;
|
|
2292
|
+
|
|
2293
|
+
let uniforms = this._uniforms;
|
|
2294
|
+
let pickId;
|
|
2295
|
+
if (defined(this._batchTable)) {
|
|
2296
|
+
uniforms = this._batchTable.getUniformMapCallback()(uniforms);
|
|
2297
|
+
pickId = this._batchTable.getPickId();
|
|
2298
|
+
} else {
|
|
2299
|
+
pickId = "v_pickColor";
|
|
2300
|
+
}
|
|
2301
|
+
|
|
2302
|
+
colorList.length = vaLength;
|
|
2303
|
+
const totalLength = opaqueAndTranslucent ? vaLength * 2 : vaLength;
|
|
2304
|
+
for (let j = 0; j < totalLength; ++j) {
|
|
2305
|
+
let command = colorList[j];
|
|
2306
|
+
if (!defined(command)) {
|
|
2307
|
+
command = colorList[j] = new DrawCommand();
|
|
2308
|
+
}
|
|
2309
|
+
|
|
2310
|
+
const opaqueCommand = opaque || (opaqueAndTranslucent && j % 2 === 0);
|
|
2311
|
+
|
|
2312
|
+
command.pass =
|
|
2313
|
+
opaqueCommand || !opaqueAndTranslucent ? Pass.OPAQUE : Pass.TRANSLUCENT;
|
|
2314
|
+
command.owner = this;
|
|
2315
|
+
|
|
2316
|
+
const index = opaqueAndTranslucent ? Math.floor(j / 2.0) : j;
|
|
2317
|
+
command.boundingVolume = boundingVolume;
|
|
2318
|
+
command.modelMatrix = modelMatrix;
|
|
2319
|
+
command.count = va[index].indicesCount;
|
|
2320
|
+
command.shaderProgram = opaqueCommand ? this._sp : this._spTranslucent;
|
|
2321
|
+
command.uniformMap = uniforms;
|
|
2322
|
+
command.vertexArray = va[index].va;
|
|
2323
|
+
command.renderState = opaqueCommand
|
|
2324
|
+
? this._rsOpaque
|
|
2325
|
+
: this._rsTranslucent;
|
|
2326
|
+
command.debugShowBoundingVolume = this.debugShowBoundingVolume;
|
|
2327
|
+
command.pickId = pickId;
|
|
2328
|
+
|
|
2329
|
+
if (this._instanced) {
|
|
2330
|
+
command.count = 6;
|
|
2331
|
+
command.instanceCount = billboardsLength;
|
|
2332
|
+
}
|
|
2333
|
+
|
|
2334
|
+
commandList.push(command);
|
|
2335
|
+
}
|
|
2336
|
+
|
|
2337
|
+
if (this.debugShowTextureAtlas) {
|
|
2338
|
+
if (!defined(this.debugCommand)) {
|
|
2339
|
+
this.debugCommand = createDebugCommand(this, frameState.context);
|
|
2340
|
+
}
|
|
2341
|
+
|
|
2342
|
+
commandList.push(this.debugCommand);
|
|
2343
|
+
}
|
|
2344
|
+
}
|
|
2345
|
+
|
|
2346
|
+
this._allBillboardsReady = allBillboardsReady;
|
|
2347
|
+
};
|
|
2348
|
+
|
|
2349
|
+
/**
|
|
2350
|
+
* Returns true if this object was destroyed; otherwise, false.
|
|
2351
|
+
* <br /><br />
|
|
2352
|
+
* If this object was destroyed, it should not be used; calling any function other than
|
|
2353
|
+
* <code>isDestroyed</code> will result in a {@link DeveloperError} exception.
|
|
2354
|
+
*
|
|
2355
|
+
* @returns {boolean} <code>true</code> if this object was destroyed; otherwise, <code>false</code>.
|
|
2356
|
+
*
|
|
2357
|
+
* @see BillboardCollection#destroy
|
|
2358
|
+
*/
|
|
2359
|
+
BillboardCollection.prototype.isDestroyed = function () {
|
|
2360
|
+
return false;
|
|
2361
|
+
};
|
|
2362
|
+
|
|
2363
|
+
/**
|
|
2364
|
+
* Destroys the WebGL resources held by this object. Destroying an object allows for deterministic
|
|
2365
|
+
* release of WebGL resources, instead of relying on the garbage collector to destroy this object.
|
|
2366
|
+
* <br /><br />
|
|
2367
|
+
* Once an object is destroyed, it should not be used; calling any function other than
|
|
2368
|
+
* <code>isDestroyed</code> will result in a {@link DeveloperError} exception. Therefore,
|
|
2369
|
+
* assign the return value (<code>undefined</code>) to the object as done in the example.
|
|
2370
|
+
*
|
|
2371
|
+
* @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
|
|
2372
|
+
*
|
|
2373
|
+
*
|
|
2374
|
+
* @example
|
|
2375
|
+
* billboards = billboards && billboards.destroy();
|
|
2376
|
+
*
|
|
2377
|
+
* @see BillboardCollection#isDestroyed
|
|
2378
|
+
*/
|
|
2379
|
+
BillboardCollection.prototype.destroy = function () {
|
|
2380
|
+
if (defined(this._removeCallbackFunc)) {
|
|
2381
|
+
this._removeCallbackFunc();
|
|
2382
|
+
this._removeCallbackFunc = undefined;
|
|
2383
|
+
}
|
|
2384
|
+
|
|
2385
|
+
this._textureAtlas =
|
|
2386
|
+
this._destroyTextureAtlas &&
|
|
2387
|
+
this._textureAtlas &&
|
|
2388
|
+
this._textureAtlas.destroy();
|
|
2389
|
+
this._sp = this._sp && this._sp.destroy();
|
|
2390
|
+
this._spTranslucent = this._spTranslucent && this._spTranslucent.destroy();
|
|
2391
|
+
this._vaf = this._vaf && this._vaf.destroy();
|
|
2392
|
+
destroyBillboards(this._billboards);
|
|
2393
|
+
|
|
2394
|
+
return destroyObject(this);
|
|
2395
|
+
};
|
|
2396
|
+
export default BillboardCollection;
|