deeptwins-cesium-engine 0.0.3

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Files changed (2085) hide show
  1. package/Build/ThirdParty/Workers/zip-web-worker.js +640 -0
  2. package/Build/Workers/chunk-2363JE27.js +163 -0
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  1974. package/Source/Shaders/SunVS.js +30 -0
  1975. package/Source/Shaders/Vector3DTileClampedPolylinesFS.glsl +48 -0
  1976. package/Source/Shaders/Vector3DTileClampedPolylinesFS.js +50 -0
  1977. package/Source/Shaders/Vector3DTileClampedPolylinesVS.glsl +85 -0
  1978. package/Source/Shaders/Vector3DTileClampedPolylinesVS.js +87 -0
  1979. package/Source/Shaders/Vector3DTilePolylinesVS.glsl +22 -0
  1980. package/Source/Shaders/Vector3DTilePolylinesVS.js +24 -0
  1981. package/Source/Shaders/VectorTileVS.glsl +9 -0
  1982. package/Source/Shaders/VectorTileVS.js +11 -0
  1983. package/Source/Shaders/ViewportQuadFS.glsl +16 -0
  1984. package/Source/Shaders/ViewportQuadFS.js +18 -0
  1985. package/Source/Shaders/ViewportQuadVS.glsl +10 -0
  1986. package/Source/Shaders/ViewportQuadVS.js +12 -0
  1987. package/Source/Shaders/Voxels/IntersectBox.glsl +34 -0
  1988. package/Source/Shaders/Voxels/IntersectBox.js +36 -0
  1989. package/Source/Shaders/Voxels/IntersectCylinder.glsl +142 -0
  1990. package/Source/Shaders/Voxels/IntersectCylinder.js +144 -0
  1991. package/Source/Shaders/Voxels/IntersectDepth.glsl +27 -0
  1992. package/Source/Shaders/Voxels/IntersectDepth.js +29 -0
  1993. package/Source/Shaders/Voxels/IntersectEllipsoid.glsl +330 -0
  1994. package/Source/Shaders/Voxels/IntersectEllipsoid.js +332 -0
  1995. package/Source/Shaders/Voxels/IntersectLongitude.glsl +114 -0
  1996. package/Source/Shaders/Voxels/IntersectLongitude.js +116 -0
  1997. package/Source/Shaders/Voxels/IntersectPlane.glsl +80 -0
  1998. package/Source/Shaders/Voxels/IntersectPlane.js +82 -0
  1999. package/Source/Shaders/Voxels/Intersection.glsl +50 -0
  2000. package/Source/Shaders/Voxels/Intersection.js +52 -0
  2001. package/Source/Shaders/Voxels/IntersectionUtils.glsl +167 -0
  2002. package/Source/Shaders/Voxels/IntersectionUtils.js +169 -0
  2003. package/Source/Shaders/Voxels/Megatexture.glsl +123 -0
  2004. package/Source/Shaders/Voxels/Megatexture.js +125 -0
  2005. package/Source/Shaders/Voxels/Octree.glsl +257 -0
  2006. package/Source/Shaders/Voxels/Octree.js +259 -0
  2007. package/Source/Shaders/Voxels/VoxelFS.glsl +267 -0
  2008. package/Source/Shaders/Voxels/VoxelFS.js +269 -0
  2009. package/Source/Shaders/Voxels/VoxelUtils.glsl +12 -0
  2010. package/Source/Shaders/Voxels/VoxelUtils.js +14 -0
  2011. package/Source/Shaders/Voxels/VoxelVS.glsl +11 -0
  2012. package/Source/Shaders/Voxels/VoxelVS.js +13 -0
  2013. package/Source/Shaders/Voxels/convertLocalToBoxUv.glsl +30 -0
  2014. package/Source/Shaders/Voxels/convertLocalToBoxUv.js +32 -0
  2015. package/Source/Shaders/Voxels/convertLocalToCylinderUv.glsl +97 -0
  2016. package/Source/Shaders/Voxels/convertLocalToCylinderUv.js +99 -0
  2017. package/Source/Shaders/Voxels/convertLocalToEllipsoidUv.glsl +193 -0
  2018. package/Source/Shaders/Voxels/convertLocalToEllipsoidUv.js +195 -0
  2019. package/Source/ThirdParty/Workers/basis_transcoder.js +21 -0
  2020. package/Source/ThirdParty/Workers/package.json +1 -0
  2021. package/Source/ThirdParty/Workers/zip-web-worker.js +1 -0
  2022. package/Source/ThirdParty/basis_transcoder.wasm +0 -0
  2023. package/Source/ThirdParty/draco_decoder.wasm +0 -0
  2024. package/Source/ThirdParty/google-earth-dbroot-parser.js +8337 -0
  2025. package/Source/ThirdParty/wasm_splats_bg.wasm +0 -0
  2026. package/Source/ThirdParty/zip-module.wasm +0 -0
  2027. package/Source/Widget/CesiumWidget.css +119 -0
  2028. package/Source/Widget/CesiumWidget.js +1606 -0
  2029. package/Source/Widget/lighter.css +14 -0
  2030. package/Source/Workers/combineGeometry.js +13 -0
  2031. package/Source/Workers/createBoxGeometry.js +10 -0
  2032. package/Source/Workers/createBoxOutlineGeometry.js +10 -0
  2033. package/Source/Workers/createCircleGeometry.js +18 -0
  2034. package/Source/Workers/createCircleOutlineGeometry.js +18 -0
  2035. package/Source/Workers/createCoplanarPolygonGeometry.js +10 -0
  2036. package/Source/Workers/createCoplanarPolygonOutlineGeometry.js +15 -0
  2037. package/Source/Workers/createCorridorGeometry.js +12 -0
  2038. package/Source/Workers/createCorridorOutlineGeometry.js +17 -0
  2039. package/Source/Workers/createCylinderGeometry.js +10 -0
  2040. package/Source/Workers/createCylinderOutlineGeometry.js +10 -0
  2041. package/Source/Workers/createEllipseGeometry.js +14 -0
  2042. package/Source/Workers/createEllipseOutlineGeometry.js +14 -0
  2043. package/Source/Workers/createEllipsoidGeometry.js +10 -0
  2044. package/Source/Workers/createEllipsoidOutlineGeometry.js +13 -0
  2045. package/Source/Workers/createFrustumGeometry.js +10 -0
  2046. package/Source/Workers/createFrustumOutlineGeometry.js +10 -0
  2047. package/Source/Workers/createGeometry.js +78 -0
  2048. package/Source/Workers/createGroundPolylineGeometry.js +16 -0
  2049. package/Source/Workers/createPlaneGeometry.js +10 -0
  2050. package/Source/Workers/createPlaneOutlineGeometry.js +10 -0
  2051. package/Source/Workers/createPolygonGeometry.js +12 -0
  2052. package/Source/Workers/createPolygonOutlineGeometry.js +12 -0
  2053. package/Source/Workers/createPolylineGeometry.js +12 -0
  2054. package/Source/Workers/createPolylineVolumeGeometry.js +17 -0
  2055. package/Source/Workers/createPolylineVolumeOutlineGeometry.js +22 -0
  2056. package/Source/Workers/createRectangleGeometry.js +14 -0
  2057. package/Source/Workers/createRectangleOutlineGeometry.js +17 -0
  2058. package/Source/Workers/createSimplePolylineGeometry.js +17 -0
  2059. package/Source/Workers/createSphereGeometry.js +10 -0
  2060. package/Source/Workers/createSphereOutlineGeometry.js +10 -0
  2061. package/Source/Workers/createTaskProcessorWorker.js +113 -0
  2062. package/Source/Workers/createVectorTileClampedPolylines.js +541 -0
  2063. package/Source/Workers/createVectorTileGeometries.js +414 -0
  2064. package/Source/Workers/createVectorTilePoints.js +81 -0
  2065. package/Source/Workers/createVectorTilePolygons.js +412 -0
  2066. package/Source/Workers/createVectorTilePolylines.js +210 -0
  2067. package/Source/Workers/createVerticesFromCesium3DTilesTerrain.js +46 -0
  2068. package/Source/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +651 -0
  2069. package/Source/Workers/createVerticesFromHeightmap.js +53 -0
  2070. package/Source/Workers/createVerticesFromQuantizedTerrainMesh.js +549 -0
  2071. package/Source/Workers/createWallGeometry.js +12 -0
  2072. package/Source/Workers/createWallOutlineGeometry.js +12 -0
  2073. package/Source/Workers/decodeDraco.js +383 -0
  2074. package/Source/Workers/decodeGoogleEarthEnterprisePacket.js +268 -0
  2075. package/Source/Workers/decodeI3S.js +1652 -0
  2076. package/Source/Workers/gaussianSplatSorter.js +34 -0
  2077. package/Source/Workers/gaussianSplatTextureGenerator.js +39 -0
  2078. package/Source/Workers/incrementallyBuildTerrainPicker.js +108 -0
  2079. package/Source/Workers/transcodeKTX2.js +308 -0
  2080. package/Source/Workers/transferTypedArrayTest.js +16 -0
  2081. package/Source/Workers/upsampleQuantizedTerrainMesh.js +681 -0
  2082. package/Source/Workers/upsampleVerticesFromCesium3DTilesTerrain.js +55 -0
  2083. package/index.d.ts +46026 -0
  2084. package/index.js +1227 -0
  2085. package/package.json +79 -0
@@ -0,0 +1,1618 @@
1
+ import BoundingRectangle from "../Core/BoundingRectangle.js";
2
+ import Cartesian2 from "../Core/Cartesian2.js";
3
+ import Cartesian3 from "../Core/Cartesian3.js";
4
+ import Color from "../Core/Color.js";
5
+ import Frozen from "../Core/Frozen.js";
6
+ import defined from "../Core/defined.js";
7
+ import DeveloperError from "../Core/DeveloperError.js";
8
+ import DistanceDisplayCondition from "../Core/DistanceDisplayCondition.js";
9
+ import NearFarScalar from "../Core/NearFarScalar.js";
10
+ import Billboard from "./Billboard.js";
11
+ import HeightReference from "./HeightReference.js";
12
+ import HorizontalOrigin from "./HorizontalOrigin.js";
13
+ import LabelStyle from "./LabelStyle.js";
14
+ import SDFSettings from "./SDFSettings.js";
15
+ import VerticalOrigin from "./VerticalOrigin.js";
16
+
17
+ const fontInfoCache = {};
18
+ let fontInfoCacheLength = 0;
19
+ const fontInfoCacheMaxSize = 256;
20
+ const defaultBackgroundColor = new Color(0.165, 0.165, 0.165, 0.8);
21
+ const defaultBackgroundPadding = new Cartesian2(7, 5);
22
+
23
+ const textTypes = Object.freeze({
24
+ LTR: 0,
25
+ RTL: 1,
26
+ WEAK: 2,
27
+ BRACKETS: 3,
28
+ });
29
+
30
+ function rebindAllGlyphs(label) {
31
+ if (!label._rebindAllGlyphs && !label._repositionAllGlyphs) {
32
+ // only push label if it's not already been marked dirty
33
+ label._labelCollection._labelsToUpdate.push(label);
34
+ }
35
+ label._rebindAllGlyphs = true;
36
+ }
37
+
38
+ function repositionAllGlyphs(label) {
39
+ if (!label._rebindAllGlyphs && !label._repositionAllGlyphs) {
40
+ // only push label if it's not already been marked dirty
41
+ label._labelCollection._labelsToUpdate.push(label);
42
+ }
43
+ label._repositionAllGlyphs = true;
44
+ }
45
+
46
+ function getCSSValue(element, property) {
47
+ return document.defaultView
48
+ .getComputedStyle(element, null)
49
+ .getPropertyValue(property);
50
+ }
51
+
52
+ function parseFont(label) {
53
+ let fontInfo = fontInfoCache[label._font];
54
+ if (!defined(fontInfo)) {
55
+ const div = document.createElement("div");
56
+ div.style.position = "absolute";
57
+ div.style.opacity = 0;
58
+ div.style.font = label._font;
59
+ document.body.appendChild(div);
60
+
61
+ let lineHeight = parseFloat(getCSSValue(div, "line-height"));
62
+ if (isNaN(lineHeight)) {
63
+ // line-height isn't a number, i.e. 'normal'; apply default line-spacing
64
+ lineHeight = undefined;
65
+ }
66
+
67
+ fontInfo = {
68
+ family: getCSSValue(div, "font-family"),
69
+ size: getCSSValue(div, "font-size").replace("px", ""),
70
+ style: getCSSValue(div, "font-style"),
71
+ weight: getCSSValue(div, "font-weight"),
72
+ lineHeight: lineHeight,
73
+ };
74
+
75
+ document.body.removeChild(div);
76
+ if (fontInfoCacheLength < fontInfoCacheMaxSize) {
77
+ fontInfoCache[label._font] = fontInfo;
78
+ fontInfoCacheLength++;
79
+ }
80
+ }
81
+ label._fontFamily = fontInfo.family;
82
+ label._fontSize = fontInfo.size;
83
+ label._fontStyle = fontInfo.style;
84
+ label._fontWeight = fontInfo.weight;
85
+ label._lineHeight = fontInfo.lineHeight;
86
+ }
87
+
88
+ /**
89
+ * @typedef {object} Label.ConstructorOptions
90
+ *
91
+ * Initialization options for the Label constructor
92
+ *
93
+ * @property {Cartesian3} position The cartesian position of the label.
94
+ * @property {*} [id] A user-defined object to return when the label is picked with {@link Scene#pick}.
95
+ * @property {boolean} [show=true] Determines if this label will be shown.
96
+ * @property {string} [text] A string specifying the text of the label.
97
+ * @property {string} [font='30px sans-serif'] A string specifying the font used to draw this label. Fonts are specified using the same syntax as the CSS 'font' property.
98
+ * @property {LabelStyle} [style=LabelStyle.FILL] A {@link LabelStyle} specifying the style of the label.
99
+ * @property {number} [scale=1.0] A number specifying the uniform scale that is multiplied with the label size.
100
+ * @property {boolean} [showBackground=false] Determines if a background behind this label will be shown.
101
+ * @property {Color} [backgroundColor=new Color(0.165, 0.165, 0.165, 0.8)] A {@link Color} specifying the background color of the label.
102
+ * @property {Cartesian2} [backgroundPadding=new Cartesian2(7, 5)] A {@link Cartesian2} Specifying the horizontal and vertical background padding in pixels.
103
+ * @property {Cartesian2} [pixelOffset=Cartesian2.ZERO] A {@link Cartesian2} specifying the pixel offset in screen space from the origin of this label.
104
+ * @property {Cartesian3} [eyeOffset=Cartesian3.ZERO] A {@link Cartesian3} specifying the 3D Cartesian offset applied to this label in eye coordinates.
105
+ * @property {HorizontalOrigin} [horizontalOrigin=HorizontalOrigin.LEFT] A {@link HorizontalOrigin} specifying the horizontal origin of this label.
106
+ * @property {VerticalOrigin} [verticalOrigin=VerticalOrigin.BASELINE] A {@link VerticalOrigin} specifying the vertical origin of this label.
107
+ * @property {HeightReference} [heightReference=HeightReference.NONE] A {@link HeightReference} specifying the height reference of this label.
108
+ * @property {Color} [fillColor=Color.WHITE] A {@link Color} specifying the fill color of the label.
109
+ * @property {Color} [outlineColor=Color.BLACK] A {@link Color} specifying the outline color of the label.
110
+ * @property {number} [outlineWidth=1.0] A number specifying the outline width of the label.
111
+ * @property {NearFarScalar} [translucencyByDistance] A {@link NearFarScalar} specifying near and far translucency properties of the label based on the label's distance from the camera.
112
+ * @property {NearFarScalar} [pixelOffsetScaleByDistance] A {@link NearFarScalar} specifying near and far pixel offset scaling properties of the label based on the label's distance from the camera.
113
+ * @property {NearFarScalar} [scaleByDistance] A {@link NearFarScalar} specifying near and far scaling properties of the label based on the label's distance from the camera.
114
+ * @property {DistanceDisplayCondition} [distanceDisplayCondition] A {@link DistanceDisplayCondition} specifying at what distance from the camera that this label will be displayed.
115
+ * @property {number} [disableDepthTestDistance] A number specifying the distance from the camera at which to disable the depth test to, for example, prevent clipping against terrain.
116
+ */
117
+
118
+ /**
119
+ * <div class="notice">
120
+ * Create labels by calling {@link LabelCollection#add}. Do not call the constructor directly.
121
+ * </div>
122
+ *
123
+ * @alias Label
124
+ * @internalConstructor
125
+ * @class
126
+ *
127
+ * @param {Label.ConstructorOptions} options Object describing initialization options
128
+ * @param {LabelCollection} labelCollection Instance of LabelCollection
129
+ *
130
+ * @exception {DeveloperError} translucencyByDistance.far must be greater than translucencyByDistance.near
131
+ * @exception {DeveloperError} pixelOffsetScaleByDistance.far must be greater than pixelOffsetScaleByDistance.near
132
+ * @exception {DeveloperError} distanceDisplayCondition.far must be greater than distanceDisplayCondition.near
133
+ *
134
+ * @see LabelCollection
135
+ * @see LabelCollection#add
136
+ *
137
+ * @demo {@link https://sandcastle.cesium.com/index.html?src=Labels.html|Cesium Sandcastle Labels Demo}
138
+ */
139
+ function Label(options, labelCollection) {
140
+ options = options ?? Frozen.EMPTY_OBJECT;
141
+
142
+ //>>includeStart('debug', pragmas.debug);
143
+ if (
144
+ defined(options.disableDepthTestDistance) &&
145
+ options.disableDepthTestDistance < 0.0
146
+ ) {
147
+ throw new DeveloperError(
148
+ "disableDepthTestDistance must be greater than 0.0.",
149
+ );
150
+ }
151
+ //>>includeEnd('debug');
152
+
153
+ let translucencyByDistance = options.translucencyByDistance;
154
+ let pixelOffsetScaleByDistance = options.pixelOffsetScaleByDistance;
155
+ let scaleByDistance = options.scaleByDistance;
156
+ let distanceDisplayCondition = options.distanceDisplayCondition;
157
+ if (defined(translucencyByDistance)) {
158
+ //>>includeStart('debug', pragmas.debug);
159
+ if (translucencyByDistance.far <= translucencyByDistance.near) {
160
+ throw new DeveloperError(
161
+ "translucencyByDistance.far must be greater than translucencyByDistance.near.",
162
+ );
163
+ }
164
+ //>>includeEnd('debug');
165
+ translucencyByDistance = NearFarScalar.clone(translucencyByDistance);
166
+ }
167
+ if (defined(pixelOffsetScaleByDistance)) {
168
+ //>>includeStart('debug', pragmas.debug);
169
+ if (pixelOffsetScaleByDistance.far <= pixelOffsetScaleByDistance.near) {
170
+ throw new DeveloperError(
171
+ "pixelOffsetScaleByDistance.far must be greater than pixelOffsetScaleByDistance.near.",
172
+ );
173
+ }
174
+ //>>includeEnd('debug');
175
+ pixelOffsetScaleByDistance = NearFarScalar.clone(
176
+ pixelOffsetScaleByDistance,
177
+ );
178
+ }
179
+ if (defined(scaleByDistance)) {
180
+ //>>includeStart('debug', pragmas.debug);
181
+ if (scaleByDistance.far <= scaleByDistance.near) {
182
+ throw new DeveloperError(
183
+ "scaleByDistance.far must be greater than scaleByDistance.near.",
184
+ );
185
+ }
186
+ //>>includeEnd('debug');
187
+ scaleByDistance = NearFarScalar.clone(scaleByDistance);
188
+ }
189
+ if (defined(distanceDisplayCondition)) {
190
+ //>>includeStart('debug', pragmas.debug);
191
+ if (distanceDisplayCondition.far <= distanceDisplayCondition.near) {
192
+ throw new DeveloperError(
193
+ "distanceDisplayCondition.far must be greater than distanceDisplayCondition.near.",
194
+ );
195
+ }
196
+ //>>includeEnd('debug');
197
+ distanceDisplayCondition = DistanceDisplayCondition.clone(
198
+ distanceDisplayCondition,
199
+ );
200
+ }
201
+
202
+ this._renderedText = undefined;
203
+ this._text = undefined;
204
+ this._show = options.show ?? true;
205
+ this._font = options.font ?? "30px sans-serif";
206
+ this._fillColor = Color.clone(options.fillColor ?? Color.WHITE);
207
+ this._outlineColor = Color.clone(options.outlineColor ?? Color.BLACK);
208
+ this._outlineWidth = options.outlineWidth ?? 1.0;
209
+ this._showBackground = options.showBackground ?? false;
210
+ this._backgroundColor = Color.clone(
211
+ options.backgroundColor ?? defaultBackgroundColor,
212
+ );
213
+ this._backgroundPadding = Cartesian2.clone(
214
+ options.backgroundPadding ?? defaultBackgroundPadding,
215
+ );
216
+ this._style = options.style ?? LabelStyle.FILL;
217
+ this._verticalOrigin = options.verticalOrigin ?? VerticalOrigin.BASELINE;
218
+ this._horizontalOrigin = options.horizontalOrigin ?? HorizontalOrigin.LEFT;
219
+ this._pixelOffset = Cartesian2.clone(options.pixelOffset ?? Cartesian2.ZERO);
220
+ this._eyeOffset = Cartesian3.clone(options.eyeOffset ?? Cartesian3.ZERO);
221
+ this._position = Cartesian3.clone(options.position ?? Cartesian3.ZERO);
222
+ this._scale = options.scale ?? 1.0;
223
+ this._id = options.id;
224
+ this._translucencyByDistance = translucencyByDistance;
225
+ this._pixelOffsetScaleByDistance = pixelOffsetScaleByDistance;
226
+ this._scaleByDistance = scaleByDistance;
227
+ this._heightReference = options.heightReference ?? HeightReference.NONE;
228
+ this._distanceDisplayCondition = distanceDisplayCondition;
229
+ this._disableDepthTestDistance = options.disableDepthTestDistance;
230
+
231
+ this._labelCollection = labelCollection;
232
+ this._glyphs = [];
233
+ this._backgroundBillboard = undefined;
234
+ this._batchIndex = undefined; // Used only by Vector3DTilePoints and BillboardCollection
235
+
236
+ this._rebindAllGlyphs = true;
237
+ this._repositionAllGlyphs = true;
238
+
239
+ this._actualClampedPosition = undefined;
240
+ this._removeCallbackFunc = undefined;
241
+ this._mode = undefined;
242
+
243
+ this._clusterShow = true;
244
+
245
+ this.text = options.text ?? "";
246
+
247
+ this._relativeSize = 1.0;
248
+
249
+ parseFont(this);
250
+
251
+ this._updateClamping();
252
+ }
253
+
254
+ Object.defineProperties(Label.prototype, {
255
+ /**
256
+ * Determines if this label will be shown. Use this to hide or show a label, instead
257
+ * of removing it and re-adding it to the collection.
258
+ * @memberof Label.prototype
259
+ * @type {boolean}
260
+ * @default true
261
+ */
262
+ show: {
263
+ get: function () {
264
+ return this._show;
265
+ },
266
+ set: function (value) {
267
+ //>>includeStart('debug', pragmas.debug);
268
+ if (!defined(value)) {
269
+ throw new DeveloperError("value is required.");
270
+ }
271
+ //>>includeEnd('debug');
272
+
273
+ if (this._show !== value) {
274
+ this._show = value;
275
+
276
+ const glyphs = this._glyphs;
277
+ for (let i = 0, len = glyphs.length; i < len; i++) {
278
+ const billboard = glyphs[i].billboard;
279
+ if (defined(billboard)) {
280
+ billboard.show = value;
281
+ }
282
+ }
283
+ const backgroundBillboard = this._backgroundBillboard;
284
+ if (defined(backgroundBillboard)) {
285
+ backgroundBillboard.show = value;
286
+ }
287
+ }
288
+ },
289
+ },
290
+
291
+ /**
292
+ * Gets or sets the Cartesian position of this label.
293
+ * @memberof Label.prototype
294
+ * @type {Cartesian3}
295
+ */
296
+ position: {
297
+ get: function () {
298
+ return this._position;
299
+ },
300
+ set: function (value) {
301
+ //>>includeStart('debug', pragmas.debug);
302
+ if (!defined(value)) {
303
+ throw new DeveloperError("value is required.");
304
+ }
305
+ //>>includeEnd('debug');
306
+
307
+ const position = this._position;
308
+ if (!Cartesian3.equals(position, value)) {
309
+ Cartesian3.clone(value, position);
310
+
311
+ const glyphs = this._glyphs;
312
+ for (let i = 0, len = glyphs.length; i < len; i++) {
313
+ const billboard = glyphs[i].billboard;
314
+ if (defined(billboard)) {
315
+ billboard.position = value;
316
+ }
317
+ }
318
+ const backgroundBillboard = this._backgroundBillboard;
319
+ if (defined(backgroundBillboard)) {
320
+ backgroundBillboard.position = value;
321
+ }
322
+
323
+ this._updateClamping();
324
+ }
325
+ },
326
+ },
327
+
328
+ /**
329
+ * Gets or sets the height reference of this billboard.
330
+ * @memberof Label.prototype
331
+ * @type {HeightReference}
332
+ * @default HeightReference.NONE
333
+ */
334
+ heightReference: {
335
+ get: function () {
336
+ return this._heightReference;
337
+ },
338
+ set: function (value) {
339
+ //>>includeStart('debug', pragmas.debug);
340
+ if (!defined(value)) {
341
+ throw new DeveloperError("value is required.");
342
+ }
343
+ //>>includeEnd('debug');
344
+
345
+ if (value !== this._heightReference) {
346
+ this._heightReference = value;
347
+
348
+ const glyphs = this._glyphs;
349
+ for (let i = 0, len = glyphs.length; i < len; i++) {
350
+ const billboard = glyphs[i].billboard;
351
+ if (defined(billboard)) {
352
+ billboard.heightReference = value;
353
+ }
354
+ }
355
+ const backgroundBillboard = this._backgroundBillboard;
356
+ if (defined(backgroundBillboard)) {
357
+ backgroundBillboard.heightReference = value;
358
+ }
359
+
360
+ repositionAllGlyphs(this);
361
+
362
+ this._updateClamping();
363
+ }
364
+ },
365
+ },
366
+
367
+ /**
368
+ * Gets or sets the text of this label.
369
+ * @memberof Label.prototype
370
+ * @type {string}
371
+ */
372
+ text: {
373
+ get: function () {
374
+ return this._text;
375
+ },
376
+ set: function (value) {
377
+ //>>includeStart('debug', pragmas.debug);
378
+ if (!defined(value)) {
379
+ throw new DeveloperError("value is required.");
380
+ }
381
+ //>>includeEnd('debug');
382
+
383
+ if (this._text !== value) {
384
+ this._text = value;
385
+
386
+ const renderedValue = Label.filterUnsupportedCharacters(value);
387
+ this._renderedText = Label.enableRightToLeftDetection
388
+ ? reverseRtl(renderedValue)
389
+ : renderedValue;
390
+ rebindAllGlyphs(this);
391
+ }
392
+ },
393
+ },
394
+
395
+ /**
396
+ * Gets or sets the font used to draw this label. Fonts are specified using the same syntax as the CSS 'font' property.
397
+ * @memberof Label.prototype
398
+ * @type {string}
399
+ * @default '30px sans-serif'
400
+ * @see {@link http://www.whatwg.org/specs/web-apps/current-work/multipage/the-canvas-element.html#text-styles|HTML canvas 2D context text styles}
401
+ */
402
+ font: {
403
+ get: function () {
404
+ return this._font;
405
+ },
406
+ set: function (value) {
407
+ //>>includeStart('debug', pragmas.debug);
408
+ if (!defined(value)) {
409
+ throw new DeveloperError("value is required.");
410
+ }
411
+ //>>includeEnd('debug');
412
+
413
+ if (this._font !== value) {
414
+ this._font = value;
415
+ rebindAllGlyphs(this);
416
+ parseFont(this);
417
+ }
418
+ },
419
+ },
420
+
421
+ /**
422
+ * Gets or sets the fill color of this label.
423
+ * @memberof Label.prototype
424
+ * @type {Color}
425
+ * @default Color.WHITE
426
+ * @see {@link http://www.whatwg.org/specs/web-apps/current-work/multipage/the-canvas-element.html#fill-and-stroke-styles|HTML canvas 2D context fill and stroke styles}
427
+ */
428
+ fillColor: {
429
+ get: function () {
430
+ return this._fillColor;
431
+ },
432
+ set: function (value) {
433
+ //>>includeStart('debug', pragmas.debug);
434
+ if (!defined(value)) {
435
+ throw new DeveloperError("value is required.");
436
+ }
437
+ //>>includeEnd('debug');
438
+
439
+ const fillColor = this._fillColor;
440
+ if (!Color.equals(fillColor, value)) {
441
+ Color.clone(value, fillColor);
442
+ rebindAllGlyphs(this);
443
+ }
444
+ },
445
+ },
446
+
447
+ /**
448
+ * Gets or sets the outline color of this label.
449
+ * @memberof Label.prototype
450
+ * @type {Color}
451
+ * @default Color.BLACK
452
+ * @see {@link http://www.whatwg.org/specs/web-apps/current-work/multipage/the-canvas-element.html#fill-and-stroke-styles|HTML canvas 2D context fill and stroke styles}
453
+ */
454
+ outlineColor: {
455
+ get: function () {
456
+ return this._outlineColor;
457
+ },
458
+ set: function (value) {
459
+ //>>includeStart('debug', pragmas.debug);
460
+ if (!defined(value)) {
461
+ throw new DeveloperError("value is required.");
462
+ }
463
+ //>>includeEnd('debug');
464
+
465
+ const outlineColor = this._outlineColor;
466
+ if (!Color.equals(outlineColor, value)) {
467
+ Color.clone(value, outlineColor);
468
+ rebindAllGlyphs(this);
469
+ }
470
+ },
471
+ },
472
+
473
+ /**
474
+ * Gets or sets the outline width of this label.
475
+ * @memberof Label.prototype
476
+ * @type {number}
477
+ * @default 1.0
478
+ * @see {@link http://www.whatwg.org/specs/web-apps/current-work/multipage/the-canvas-element.html#fill-and-stroke-styles|HTML canvas 2D context fill and stroke styles}
479
+ */
480
+ outlineWidth: {
481
+ get: function () {
482
+ return this._outlineWidth;
483
+ },
484
+ set: function (value) {
485
+ //>>includeStart('debug', pragmas.debug);
486
+ if (!defined(value)) {
487
+ throw new DeveloperError("value is required.");
488
+ }
489
+ //>>includeEnd('debug');
490
+
491
+ if (this._outlineWidth !== value) {
492
+ this._outlineWidth = value;
493
+ rebindAllGlyphs(this);
494
+ }
495
+ },
496
+ },
497
+
498
+ /**
499
+ * Determines if a background behind this label will be shown.
500
+ * @memberof Label.prototype
501
+ * @default false
502
+ * @type {boolean}
503
+ */
504
+ showBackground: {
505
+ get: function () {
506
+ return this._showBackground;
507
+ },
508
+ set: function (value) {
509
+ //>>includeStart('debug', pragmas.debug);
510
+ if (!defined(value)) {
511
+ throw new DeveloperError("value is required.");
512
+ }
513
+ //>>includeEnd('debug');
514
+
515
+ if (this._showBackground !== value) {
516
+ this._showBackground = value;
517
+ rebindAllGlyphs(this);
518
+ }
519
+ },
520
+ },
521
+
522
+ /**
523
+ * Gets or sets the background color of this label.
524
+ * @memberof Label.prototype
525
+ * @type {Color}
526
+ * @default new Color(0.165, 0.165, 0.165, 0.8)
527
+ */
528
+ backgroundColor: {
529
+ get: function () {
530
+ return this._backgroundColor;
531
+ },
532
+ set: function (value) {
533
+ //>>includeStart('debug', pragmas.debug);
534
+ if (!defined(value)) {
535
+ throw new DeveloperError("value is required.");
536
+ }
537
+ //>>includeEnd('debug');
538
+
539
+ const backgroundColor = this._backgroundColor;
540
+ if (!Color.equals(backgroundColor, value)) {
541
+ Color.clone(value, backgroundColor);
542
+
543
+ const backgroundBillboard = this._backgroundBillboard;
544
+ if (defined(backgroundBillboard)) {
545
+ backgroundBillboard.color = backgroundColor;
546
+ }
547
+ }
548
+ },
549
+ },
550
+
551
+ /**
552
+ * Gets or sets the background padding, in pixels, of this label. The <code>x</code> value
553
+ * controls horizontal padding, and the <code>y</code> value controls vertical padding.
554
+ * @memberof Label.prototype
555
+ * @type {Cartesian2}
556
+ * @default new Cartesian2(7, 5)
557
+ */
558
+ backgroundPadding: {
559
+ get: function () {
560
+ return this._backgroundPadding;
561
+ },
562
+ set: function (value) {
563
+ //>>includeStart('debug', pragmas.debug);
564
+ if (!defined(value)) {
565
+ throw new DeveloperError("value is required.");
566
+ }
567
+ //>>includeEnd('debug');
568
+
569
+ const backgroundPadding = this._backgroundPadding;
570
+ if (!Cartesian2.equals(backgroundPadding, value)) {
571
+ Cartesian2.clone(value, backgroundPadding);
572
+ repositionAllGlyphs(this);
573
+ }
574
+ },
575
+ },
576
+
577
+ /**
578
+ * Gets or sets the style of this label.
579
+ * @memberof Label.prototype
580
+ * @type {LabelStyle}
581
+ * @default LabelStyle.FILL
582
+ */
583
+ style: {
584
+ get: function () {
585
+ return this._style;
586
+ },
587
+ set: function (value) {
588
+ //>>includeStart('debug', pragmas.debug);
589
+ if (!defined(value)) {
590
+ throw new DeveloperError("value is required.");
591
+ }
592
+ //>>includeEnd('debug');
593
+
594
+ if (this._style !== value) {
595
+ this._style = value;
596
+ rebindAllGlyphs(this);
597
+ }
598
+ },
599
+ },
600
+
601
+ /**
602
+ * Gets or sets the pixel offset in screen space from the origin of this label. This is commonly used
603
+ * to align multiple labels and billboards at the same position, e.g., an image and text. The
604
+ * screen space origin is the top, left corner of the canvas; <code>x</code> increases from
605
+ * left to right, and <code>y</code> increases from top to bottom.
606
+ * <br /><br />
607
+ * <div align='center'>
608
+ * <table border='0' cellpadding='5'><tr>
609
+ * <td align='center'><code>default</code><br/><img src='Images/Label.setPixelOffset.default.png' width='250' height='188' /></td>
610
+ * <td align='center'><code>l.pixeloffset = new Cartesian2(25, 75);</code><br/><img src='Images/Label.setPixelOffset.x50y-25.png' width='250' height='188' /></td>
611
+ * </tr></table>
612
+ * The label's origin is indicated by the yellow point.
613
+ * </div>
614
+ * @memberof Label.prototype
615
+ * @type {Cartesian2}
616
+ * @default Cartesian2.ZERO
617
+ */
618
+ pixelOffset: {
619
+ get: function () {
620
+ return this._pixelOffset;
621
+ },
622
+ set: function (value) {
623
+ //>>includeStart('debug', pragmas.debug);
624
+ if (!defined(value)) {
625
+ throw new DeveloperError("value is required.");
626
+ }
627
+ //>>includeEnd('debug');
628
+
629
+ const pixelOffset = this._pixelOffset;
630
+ if (!Cartesian2.equals(pixelOffset, value)) {
631
+ Cartesian2.clone(value, pixelOffset);
632
+
633
+ const glyphs = this._glyphs;
634
+ for (let i = 0, len = glyphs.length; i < len; i++) {
635
+ const glyph = glyphs[i];
636
+ if (defined(glyph.billboard)) {
637
+ glyph.billboard.pixelOffset = value;
638
+ }
639
+ }
640
+ const backgroundBillboard = this._backgroundBillboard;
641
+ if (defined(backgroundBillboard)) {
642
+ backgroundBillboard.pixelOffset = value;
643
+ }
644
+ }
645
+ },
646
+ },
647
+
648
+ /**
649
+ * Gets or sets near and far translucency properties of a Label based on the Label's distance from the camera.
650
+ * A label's translucency will interpolate between the {@link NearFarScalar#nearValue} and
651
+ * {@link NearFarScalar#farValue} while the camera distance falls within the lower and upper bounds
652
+ * of the specified {@link NearFarScalar#near} and {@link NearFarScalar#far}.
653
+ * Outside of these ranges the label's translucency remains clamped to the nearest bound. If undefined,
654
+ * translucencyByDistance will be disabled.
655
+ * @memberof Label.prototype
656
+ * @type {NearFarScalar}
657
+ *
658
+ * @example
659
+ * // Example 1.
660
+ * // Set a label's translucencyByDistance to 1.0 when the
661
+ * // camera is 1500 meters from the label and disappear as
662
+ * // the camera distance approaches 8.0e6 meters.
663
+ * text.translucencyByDistance = new Cesium.NearFarScalar(1.5e2, 1.0, 8.0e6, 0.0);
664
+ *
665
+ * @example
666
+ * // Example 2.
667
+ * // disable translucency by distance
668
+ * text.translucencyByDistance = undefined;
669
+ */
670
+ translucencyByDistance: {
671
+ get: function () {
672
+ return this._translucencyByDistance;
673
+ },
674
+ set: function (value) {
675
+ //>>includeStart('debug', pragmas.debug);
676
+ if (defined(value) && value.far <= value.near) {
677
+ throw new DeveloperError(
678
+ "far distance must be greater than near distance.",
679
+ );
680
+ }
681
+ //>>includeEnd('debug');
682
+
683
+ const translucencyByDistance = this._translucencyByDistance;
684
+ if (!NearFarScalar.equals(translucencyByDistance, value)) {
685
+ this._translucencyByDistance = NearFarScalar.clone(
686
+ value,
687
+ translucencyByDistance,
688
+ );
689
+
690
+ const glyphs = this._glyphs;
691
+ for (let i = 0, len = glyphs.length; i < len; i++) {
692
+ const glyph = glyphs[i];
693
+ if (defined(glyph.billboard)) {
694
+ glyph.billboard.translucencyByDistance = value;
695
+ }
696
+ }
697
+ const backgroundBillboard = this._backgroundBillboard;
698
+ if (defined(backgroundBillboard)) {
699
+ backgroundBillboard.translucencyByDistance = value;
700
+ }
701
+ }
702
+ },
703
+ },
704
+
705
+ /**
706
+ * Gets or sets near and far pixel offset scaling properties of a Label based on the Label's distance from the camera.
707
+ * A label's pixel offset will be scaled between the {@link NearFarScalar#nearValue} and
708
+ * {@link NearFarScalar#farValue} while the camera distance falls within the lower and upper bounds
709
+ * of the specified {@link NearFarScalar#near} and {@link NearFarScalar#far}.
710
+ * Outside of these ranges the label's pixel offset scaling remains clamped to the nearest bound. If undefined,
711
+ * pixelOffsetScaleByDistance will be disabled.
712
+ * @memberof Label.prototype
713
+ * @type {NearFarScalar}
714
+ *
715
+ * @example
716
+ * // Example 1.
717
+ * // Set a label's pixel offset scale to 0.0 when the
718
+ * // camera is 1500 meters from the label and scale pixel offset to 10.0 pixels
719
+ * // in the y direction the camera distance approaches 8.0e6 meters.
720
+ * text.pixelOffset = new Cesium.Cartesian2(0.0, 1.0);
721
+ * text.pixelOffsetScaleByDistance = new Cesium.NearFarScalar(1.5e2, 0.0, 8.0e6, 10.0);
722
+ *
723
+ * @example
724
+ * // Example 2.
725
+ * // disable pixel offset by distance
726
+ * text.pixelOffsetScaleByDistance = undefined;
727
+ */
728
+ pixelOffsetScaleByDistance: {
729
+ get: function () {
730
+ return this._pixelOffsetScaleByDistance;
731
+ },
732
+ set: function (value) {
733
+ //>>includeStart('debug', pragmas.debug);
734
+ if (defined(value) && value.far <= value.near) {
735
+ throw new DeveloperError(
736
+ "far distance must be greater than near distance.",
737
+ );
738
+ }
739
+ //>>includeEnd('debug');
740
+
741
+ const pixelOffsetScaleByDistance = this._pixelOffsetScaleByDistance;
742
+ if (!NearFarScalar.equals(pixelOffsetScaleByDistance, value)) {
743
+ this._pixelOffsetScaleByDistance = NearFarScalar.clone(
744
+ value,
745
+ pixelOffsetScaleByDistance,
746
+ );
747
+
748
+ const glyphs = this._glyphs;
749
+ for (let i = 0, len = glyphs.length; i < len; i++) {
750
+ const glyph = glyphs[i];
751
+ if (defined(glyph.billboard)) {
752
+ glyph.billboard.pixelOffsetScaleByDistance = value;
753
+ }
754
+ }
755
+ const backgroundBillboard = this._backgroundBillboard;
756
+ if (defined(backgroundBillboard)) {
757
+ backgroundBillboard.pixelOffsetScaleByDistance = value;
758
+ }
759
+ }
760
+ },
761
+ },
762
+
763
+ /**
764
+ * Gets or sets near and far scaling properties of a Label based on the label's distance from the camera.
765
+ * A label's scale will interpolate between the {@link NearFarScalar#nearValue} and
766
+ * {@link NearFarScalar#farValue} while the camera distance falls within the lower and upper bounds
767
+ * of the specified {@link NearFarScalar#near} and {@link NearFarScalar#far}.
768
+ * Outside of these ranges the label's scale remains clamped to the nearest bound. If undefined,
769
+ * scaleByDistance will be disabled.
770
+ * @memberof Label.prototype
771
+ * @type {NearFarScalar}
772
+ *
773
+ * @example
774
+ * // Example 1.
775
+ * // Set a label's scaleByDistance to scale by 1.5 when the
776
+ * // camera is 1500 meters from the label and disappear as
777
+ * // the camera distance approaches 8.0e6 meters.
778
+ * label.scaleByDistance = new Cesium.NearFarScalar(1.5e2, 1.5, 8.0e6, 0.0);
779
+ *
780
+ * @example
781
+ * // Example 2.
782
+ * // disable scaling by distance
783
+ * label.scaleByDistance = undefined;
784
+ */
785
+ scaleByDistance: {
786
+ get: function () {
787
+ return this._scaleByDistance;
788
+ },
789
+ set: function (value) {
790
+ //>>includeStart('debug', pragmas.debug);
791
+ if (defined(value) && value.far <= value.near) {
792
+ throw new DeveloperError(
793
+ "far distance must be greater than near distance.",
794
+ );
795
+ }
796
+ //>>includeEnd('debug');
797
+
798
+ const scaleByDistance = this._scaleByDistance;
799
+ if (!NearFarScalar.equals(scaleByDistance, value)) {
800
+ this._scaleByDistance = NearFarScalar.clone(value, scaleByDistance);
801
+
802
+ const glyphs = this._glyphs;
803
+ for (let i = 0, len = glyphs.length; i < len; i++) {
804
+ const glyph = glyphs[i];
805
+ if (defined(glyph.billboard)) {
806
+ glyph.billboard.scaleByDistance = value;
807
+ }
808
+ }
809
+ const backgroundBillboard = this._backgroundBillboard;
810
+ if (defined(backgroundBillboard)) {
811
+ backgroundBillboard.scaleByDistance = value;
812
+ }
813
+ }
814
+ },
815
+ },
816
+
817
+ /**
818
+ * Gets and sets the 3D Cartesian offset applied to this label in eye coordinates. Eye coordinates is a left-handed
819
+ * coordinate system, where <code>x</code> points towards the viewer's right, <code>y</code> points up, and
820
+ * <code>z</code> points into the screen. Eye coordinates use the same scale as world and model coordinates,
821
+ * which is typically meters.
822
+ * <br /><br />
823
+ * An eye offset is commonly used to arrange multiple label or objects at the same position, e.g., to
824
+ * arrange a label above its corresponding 3D model.
825
+ * <br /><br />
826
+ * Below, the label is positioned at the center of the Earth but an eye offset makes it always
827
+ * appear on top of the Earth regardless of the viewer's or Earth's orientation.
828
+ * <br /><br />
829
+ * <div align='center'>
830
+ * <table border='0' cellpadding='5'><tr>
831
+ * <td align='center'><img src='Images/Billboard.setEyeOffset.one.png' width='250' height='188' /></td>
832
+ * <td align='center'><img src='Images/Billboard.setEyeOffset.two.png' width='250' height='188' /></td>
833
+ * </tr></table>
834
+ * <code>l.eyeOffset = new Cartesian3(0.0, 8000000.0, 0.0);</code><br /><br />
835
+ * </div>
836
+ * @memberof Label.prototype
837
+ * @type {Cartesian3}
838
+ * @default Cartesian3.ZERO
839
+ */
840
+ eyeOffset: {
841
+ get: function () {
842
+ return this._eyeOffset;
843
+ },
844
+ set: function (value) {
845
+ //>>includeStart('debug', pragmas.debug);
846
+ if (!defined(value)) {
847
+ throw new DeveloperError("value is required.");
848
+ }
849
+ //>>includeEnd('debug');
850
+
851
+ const eyeOffset = this._eyeOffset;
852
+ if (!Cartesian3.equals(eyeOffset, value)) {
853
+ Cartesian3.clone(value, eyeOffset);
854
+
855
+ const glyphs = this._glyphs;
856
+ for (let i = 0, len = glyphs.length; i < len; i++) {
857
+ const glyph = glyphs[i];
858
+ if (defined(glyph.billboard)) {
859
+ glyph.billboard.eyeOffset = value;
860
+ }
861
+ }
862
+ const backgroundBillboard = this._backgroundBillboard;
863
+ if (defined(backgroundBillboard)) {
864
+ backgroundBillboard.eyeOffset = value;
865
+ }
866
+ }
867
+ },
868
+ },
869
+
870
+ /**
871
+ * Gets or sets the horizontal origin of this label, which determines if the label is drawn
872
+ * to the left, center, or right of its anchor position.
873
+ * <br /><br />
874
+ * <div align='center'>
875
+ * <img src='Images/Billboard.setHorizontalOrigin.png' width='648' height='196' /><br />
876
+ * </div>
877
+ * @memberof Label.prototype
878
+ * @type {HorizontalOrigin}
879
+ * @default HorizontalOrigin.LEFT
880
+ * @example
881
+ * // Use a top, right origin
882
+ * l.horizontalOrigin = Cesium.HorizontalOrigin.RIGHT;
883
+ * l.verticalOrigin = Cesium.VerticalOrigin.TOP;
884
+ */
885
+ horizontalOrigin: {
886
+ get: function () {
887
+ return this._horizontalOrigin;
888
+ },
889
+ set: function (value) {
890
+ //>>includeStart('debug', pragmas.debug);
891
+ if (!defined(value)) {
892
+ throw new DeveloperError("value is required.");
893
+ }
894
+ //>>includeEnd('debug');
895
+
896
+ if (this._horizontalOrigin !== value) {
897
+ this._horizontalOrigin = value;
898
+ repositionAllGlyphs(this);
899
+ }
900
+ },
901
+ },
902
+
903
+ /**
904
+ * Gets or sets the vertical origin of this label, which determines if the label is
905
+ * to the above, below, or at the center of its anchor position.
906
+ * <br /><br />
907
+ * <div align='center'>
908
+ * <img src='Images/Billboard.setVerticalOrigin.png' width='695' height='175' /><br />
909
+ * </div>
910
+ * @memberof Label.prototype
911
+ * @type {VerticalOrigin}
912
+ * @default VerticalOrigin.BASELINE
913
+ * @example
914
+ * // Use a top, right origin
915
+ * l.horizontalOrigin = Cesium.HorizontalOrigin.RIGHT;
916
+ * l.verticalOrigin = Cesium.VerticalOrigin.TOP;
917
+ */
918
+ verticalOrigin: {
919
+ get: function () {
920
+ return this._verticalOrigin;
921
+ },
922
+ set: function (value) {
923
+ //>>includeStart('debug', pragmas.debug);
924
+ if (!defined(value)) {
925
+ throw new DeveloperError("value is required.");
926
+ }
927
+ //>>includeEnd('debug');
928
+
929
+ if (this._verticalOrigin !== value) {
930
+ this._verticalOrigin = value;
931
+
932
+ const glyphs = this._glyphs;
933
+ for (let i = 0, len = glyphs.length; i < len; i++) {
934
+ const glyph = glyphs[i];
935
+ if (defined(glyph.billboard)) {
936
+ glyph.billboard.verticalOrigin = value;
937
+ }
938
+ }
939
+ const backgroundBillboard = this._backgroundBillboard;
940
+ if (defined(backgroundBillboard)) {
941
+ backgroundBillboard.verticalOrigin = value;
942
+ }
943
+
944
+ repositionAllGlyphs(this);
945
+ }
946
+ },
947
+ },
948
+
949
+ /**
950
+ * Gets or sets the uniform scale that is multiplied with the label's size in pixels.
951
+ * A scale of <code>1.0</code> does not change the size of the label; a scale greater than
952
+ * <code>1.0</code> enlarges the label; a positive scale less than <code>1.0</code> shrinks
953
+ * the label.
954
+ * <br /><br />
955
+ * Applying a large scale value may pixelate the label. To make text larger without pixelation,
956
+ * use a larger font size when calling {@link Label#font} instead.
957
+ * <br /><br />
958
+ * <div align='center'>
959
+ * <img src='Images/Label.setScale.png' width='400' height='300' /><br/>
960
+ * From left to right in the above image, the scales are <code>0.5</code>, <code>1.0</code>,
961
+ * and <code>2.0</code>.
962
+ * </div>
963
+ * @memberof Label.prototype
964
+ * @type {number}
965
+ * @default 1.0
966
+ */
967
+ scale: {
968
+ get: function () {
969
+ return this._scale;
970
+ },
971
+ set: function (value) {
972
+ //>>includeStart('debug', pragmas.debug);
973
+ if (!defined(value)) {
974
+ throw new DeveloperError("value is required.");
975
+ }
976
+ //>>includeEnd('debug');
977
+
978
+ if (this._scale !== value) {
979
+ this._scale = value;
980
+
981
+ const glyphs = this._glyphs;
982
+ for (let i = 0, len = glyphs.length; i < len; i++) {
983
+ const glyph = glyphs[i];
984
+ if (defined(glyph.billboard)) {
985
+ glyph.billboard.scale = value * this._relativeSize;
986
+ }
987
+ }
988
+ const backgroundBillboard = this._backgroundBillboard;
989
+ if (defined(backgroundBillboard)) {
990
+ backgroundBillboard.scale = value * this._relativeSize;
991
+ }
992
+
993
+ repositionAllGlyphs(this);
994
+ }
995
+ },
996
+ },
997
+
998
+ /**
999
+ * Gets the total scale of the label, which is the label's scale multiplied by the computed relative size
1000
+ * of the desired font compared to the generated glyph size.
1001
+ * @memberof Label.prototype
1002
+ * @type {number}
1003
+ * @default 1.0
1004
+ */
1005
+ totalScale: {
1006
+ get: function () {
1007
+ return this._scale * this._relativeSize;
1008
+ },
1009
+ },
1010
+
1011
+ /**
1012
+ * Gets or sets the condition specifying at what distance from the camera that this label will be displayed.
1013
+ * @memberof Label.prototype
1014
+ * @type {DistanceDisplayCondition}
1015
+ * @default undefined
1016
+ */
1017
+ distanceDisplayCondition: {
1018
+ get: function () {
1019
+ return this._distanceDisplayCondition;
1020
+ },
1021
+ set: function (value) {
1022
+ //>>includeStart('debug', pragmas.debug);
1023
+ if (defined(value) && value.far <= value.near) {
1024
+ throw new DeveloperError("far must be greater than near");
1025
+ }
1026
+ //>>includeEnd('debug');
1027
+ if (
1028
+ !DistanceDisplayCondition.equals(value, this._distanceDisplayCondition)
1029
+ ) {
1030
+ this._distanceDisplayCondition = DistanceDisplayCondition.clone(
1031
+ value,
1032
+ this._distanceDisplayCondition,
1033
+ );
1034
+
1035
+ const glyphs = this._glyphs;
1036
+ for (let i = 0, len = glyphs.length; i < len; i++) {
1037
+ const glyph = glyphs[i];
1038
+ if (defined(glyph.billboard)) {
1039
+ glyph.billboard.distanceDisplayCondition = value;
1040
+ }
1041
+ }
1042
+ const backgroundBillboard = this._backgroundBillboard;
1043
+ if (defined(backgroundBillboard)) {
1044
+ backgroundBillboard.distanceDisplayCondition = value;
1045
+ }
1046
+ }
1047
+ },
1048
+ },
1049
+
1050
+ /**
1051
+ * Gets or sets the distance from the camera at which to disable the depth test to, for example, prevent clipping against terrain.
1052
+ * When set to zero, the depth test is always applied. When set to Number.POSITIVE_INFINITY, the depth test is never applied.
1053
+ * @memberof Label.prototype
1054
+ * @type {number}
1055
+ */
1056
+ disableDepthTestDistance: {
1057
+ get: function () {
1058
+ return this._disableDepthTestDistance;
1059
+ },
1060
+ set: function (value) {
1061
+ if (this._disableDepthTestDistance !== value) {
1062
+ //>>includeStart('debug', pragmas.debug);
1063
+ if (defined(value) && value < 0.0) {
1064
+ throw new DeveloperError(
1065
+ "disableDepthTestDistance must be greater than 0.0.",
1066
+ );
1067
+ }
1068
+ //>>includeEnd('debug');
1069
+ this._disableDepthTestDistance = value;
1070
+
1071
+ const glyphs = this._glyphs;
1072
+ for (let i = 0, len = glyphs.length; i < len; i++) {
1073
+ const glyph = glyphs[i];
1074
+ if (defined(glyph.billboard)) {
1075
+ glyph.billboard.disableDepthTestDistance = value;
1076
+ }
1077
+ }
1078
+ const backgroundBillboard = this._backgroundBillboard;
1079
+ if (defined(backgroundBillboard)) {
1080
+ backgroundBillboard.disableDepthTestDistance = value;
1081
+ }
1082
+ }
1083
+ },
1084
+ },
1085
+
1086
+ /**
1087
+ * Gets or sets the user-defined value returned when the label is picked.
1088
+ * @memberof Label.prototype
1089
+ * @type {*}
1090
+ */
1091
+ id: {
1092
+ get: function () {
1093
+ return this._id;
1094
+ },
1095
+ set: function (value) {
1096
+ if (this._id !== value) {
1097
+ this._id = value;
1098
+
1099
+ const glyphs = this._glyphs;
1100
+ for (let i = 0, len = glyphs.length; i < len; i++) {
1101
+ const glyph = glyphs[i];
1102
+ if (defined(glyph.billboard)) {
1103
+ glyph.billboard.id = value;
1104
+ }
1105
+ }
1106
+ const backgroundBillboard = this._backgroundBillboard;
1107
+ if (defined(backgroundBillboard)) {
1108
+ backgroundBillboard.id = value;
1109
+ }
1110
+ }
1111
+ },
1112
+ },
1113
+
1114
+ /**
1115
+ * @private
1116
+ */
1117
+ pickId: {
1118
+ get: function () {
1119
+ if (this._glyphs.length === 0 || !defined(this._glyphs[0].billboard)) {
1120
+ return undefined;
1121
+ }
1122
+ return this._glyphs[0].billboard.pickId;
1123
+ },
1124
+ },
1125
+
1126
+ /**
1127
+ * Keeps track of the position of the label based on the height reference.
1128
+ * @memberof Label.prototype
1129
+ * @type {Cartesian3}
1130
+ * @private
1131
+ */
1132
+ _clampedPosition: {
1133
+ get: function () {
1134
+ return this._actualClampedPosition;
1135
+ },
1136
+ set: function (value) {
1137
+ this._actualClampedPosition = Cartesian3.clone(
1138
+ value,
1139
+ this._actualClampedPosition,
1140
+ );
1141
+
1142
+ const glyphs = this._glyphs;
1143
+ for (let i = 0, len = glyphs.length; i < len; i++) {
1144
+ const glyph = glyphs[i];
1145
+ if (defined(glyph.billboard)) {
1146
+ // Set all the private values here, because we already clamped to ground
1147
+ // so we don't want to do it again for every glyph
1148
+ glyph.billboard._clampedPosition = value;
1149
+ }
1150
+ }
1151
+ const backgroundBillboard = this._backgroundBillboard;
1152
+ if (defined(backgroundBillboard)) {
1153
+ backgroundBillboard._clampedPosition = value;
1154
+ }
1155
+ },
1156
+ },
1157
+
1158
+ /**
1159
+ * Determines whether or not this label will be shown or hidden because it was clustered.
1160
+ * @memberof Label.prototype
1161
+ * @type {boolean}
1162
+ * @default true
1163
+ * @private
1164
+ */
1165
+ clusterShow: {
1166
+ get: function () {
1167
+ return this._clusterShow;
1168
+ },
1169
+ set: function (value) {
1170
+ if (this._clusterShow !== value) {
1171
+ this._clusterShow = value;
1172
+
1173
+ const glyphs = this._glyphs;
1174
+ for (let i = 0, len = glyphs.length; i < len; i++) {
1175
+ const glyph = glyphs[i];
1176
+ if (defined(glyph.billboard)) {
1177
+ glyph.billboard.clusterShow = value;
1178
+ }
1179
+ }
1180
+ const backgroundBillboard = this._backgroundBillboard;
1181
+ if (defined(backgroundBillboard)) {
1182
+ backgroundBillboard.clusterShow = value;
1183
+ }
1184
+ }
1185
+ },
1186
+ },
1187
+ });
1188
+
1189
+ Label.prototype._updateClamping = function () {
1190
+ Billboard._updateClamping(this._labelCollection, this);
1191
+ };
1192
+
1193
+ /**
1194
+ * Computes the screen-space position of the label's origin, taking into account eye and pixel offsets.
1195
+ * The screen space origin is the top, left corner of the canvas; <code>x</code> increases from
1196
+ * left to right, and <code>y</code> increases from top to bottom.
1197
+ *
1198
+ * @param {Scene} scene The scene the label is in.
1199
+ * @param {Cartesian2} [result] The object onto which to store the result.
1200
+ * @returns {Cartesian2} The screen-space position of the label.
1201
+ *
1202
+ *
1203
+ * @example
1204
+ * console.log(l.computeScreenSpacePosition(scene).toString());
1205
+ *
1206
+ * @see Label#eyeOffset
1207
+ * @see Label#pixelOffset
1208
+ */
1209
+ Label.prototype.computeScreenSpacePosition = function (scene, result) {
1210
+ //>>includeStart('debug', pragmas.debug);
1211
+ if (!defined(scene)) {
1212
+ throw new DeveloperError("scene is required.");
1213
+ }
1214
+ //>>includeEnd('debug');
1215
+
1216
+ if (!defined(result)) {
1217
+ result = new Cartesian2();
1218
+ }
1219
+
1220
+ const labelCollection = this._labelCollection;
1221
+ const modelMatrix = labelCollection.modelMatrix;
1222
+ const actualPosition = defined(this._actualClampedPosition)
1223
+ ? this._actualClampedPosition
1224
+ : this._position;
1225
+
1226
+ const windowCoordinates = Billboard._computeScreenSpacePosition(
1227
+ modelMatrix,
1228
+ actualPosition,
1229
+ this._eyeOffset,
1230
+ this._pixelOffset,
1231
+ scene,
1232
+ result,
1233
+ );
1234
+ return windowCoordinates;
1235
+ };
1236
+
1237
+ /**
1238
+ * Gets a label's screen space bounding box centered around screenSpacePosition.
1239
+ * @param {Label} label The label to get the screen space bounding box for.
1240
+ * @param {Cartesian2} screenSpacePosition The screen space center of the label.
1241
+ * @param {BoundingRectangle} [result] The object onto which to store the result.
1242
+ * @returns {BoundingRectangle} The screen space bounding box.
1243
+ *
1244
+ * @private
1245
+ */
1246
+ Label.getScreenSpaceBoundingBox = function (
1247
+ label,
1248
+ screenSpacePosition,
1249
+ result,
1250
+ ) {
1251
+ let x = 0;
1252
+ let y = 0;
1253
+ let width = 0;
1254
+ let height = 0;
1255
+ const scale = label.totalScale;
1256
+
1257
+ const backgroundBillboard = label._backgroundBillboard;
1258
+ if (defined(backgroundBillboard)) {
1259
+ x = screenSpacePosition.x + backgroundBillboard._translate.x;
1260
+ y = screenSpacePosition.y - backgroundBillboard._translate.y;
1261
+ width = backgroundBillboard.width * scale;
1262
+ height = backgroundBillboard.height * scale;
1263
+
1264
+ if (
1265
+ label.verticalOrigin === VerticalOrigin.BOTTOM ||
1266
+ label.verticalOrigin === VerticalOrigin.BASELINE
1267
+ ) {
1268
+ y -= height;
1269
+ } else if (label.verticalOrigin === VerticalOrigin.CENTER) {
1270
+ y -= height * 0.5;
1271
+ }
1272
+ } else {
1273
+ x = Number.POSITIVE_INFINITY;
1274
+ y = Number.POSITIVE_INFINITY;
1275
+ let maxX = 0;
1276
+ let maxY = 0;
1277
+ const glyphs = label._glyphs;
1278
+ const length = glyphs.length;
1279
+ for (let i = 0; i < length; ++i) {
1280
+ const glyph = glyphs[i];
1281
+ const billboard = glyph.billboard;
1282
+ if (!defined(billboard)) {
1283
+ continue;
1284
+ }
1285
+
1286
+ const glyphX = screenSpacePosition.x + billboard._translate.x;
1287
+ let glyphY = screenSpacePosition.y - billboard._translate.y;
1288
+ const glyphWidth = glyph.dimensions.width * scale;
1289
+ const glyphHeight = glyph.dimensions.height * scale;
1290
+
1291
+ if (
1292
+ label.verticalOrigin === VerticalOrigin.BOTTOM ||
1293
+ label.verticalOrigin === VerticalOrigin.BASELINE
1294
+ ) {
1295
+ glyphY -= glyphHeight;
1296
+ } else if (label.verticalOrigin === VerticalOrigin.CENTER) {
1297
+ glyphY -= glyphHeight * 0.5;
1298
+ }
1299
+
1300
+ if (label._verticalOrigin === VerticalOrigin.TOP) {
1301
+ glyphY += SDFSettings.PADDING * scale;
1302
+ } else if (
1303
+ label._verticalOrigin === VerticalOrigin.BOTTOM ||
1304
+ label._verticalOrigin === VerticalOrigin.BASELINE
1305
+ ) {
1306
+ glyphY -= SDFSettings.PADDING * scale;
1307
+ }
1308
+
1309
+ x = Math.min(x, glyphX);
1310
+ y = Math.min(y, glyphY);
1311
+ maxX = Math.max(maxX, glyphX + glyphWidth);
1312
+ maxY = Math.max(maxY, glyphY + glyphHeight);
1313
+ }
1314
+
1315
+ width = maxX - x;
1316
+ height = maxY - y;
1317
+ }
1318
+
1319
+ if (!defined(result)) {
1320
+ result = new BoundingRectangle();
1321
+ }
1322
+
1323
+ result.x = x;
1324
+ result.y = y;
1325
+ result.width = width;
1326
+ result.height = height;
1327
+
1328
+ return result;
1329
+ };
1330
+
1331
+ /**
1332
+ * Removes control characters and soft hyphon (auto-wrap) characters, which will cause an error when rendering a glyph. This does not remove tabs, carriage returns, or newlines.
1333
+ * @private
1334
+ * @param {string} text The original label text
1335
+ * @returns {string} The renderable filtered text
1336
+ */
1337
+ Label.filterUnsupportedCharacters = function (text) {
1338
+ const problematicCharactersRegex = new RegExp(
1339
+ // eslint-disable-next-line no-control-regex
1340
+ /[\u0000-\u0008\u000E-\u001F\u00ad\u202a-\u206f\u200b-\u200f]/,
1341
+ "g",
1342
+ );
1343
+ return text.replace(problematicCharactersRegex, "");
1344
+ };
1345
+
1346
+ /**
1347
+ * Determines if this label equals another label. Labels are equal if all their properties
1348
+ * are equal. Labels in different collections can be equal.
1349
+ *
1350
+ * @param {Label} [other] The label to compare for equality.
1351
+ * @returns {boolean} <code>true</code> if the labels are equal; otherwise, <code>false</code>.
1352
+ */
1353
+ Label.prototype.equals = function (other) {
1354
+ return (
1355
+ this === other ||
1356
+ (defined(other) &&
1357
+ this._show === other._show &&
1358
+ this._scale === other._scale &&
1359
+ this._outlineWidth === other._outlineWidth &&
1360
+ this._showBackground === other._showBackground &&
1361
+ this._style === other._style &&
1362
+ this._verticalOrigin === other._verticalOrigin &&
1363
+ this._horizontalOrigin === other._horizontalOrigin &&
1364
+ this._heightReference === other._heightReference &&
1365
+ this._renderedText === other._renderedText &&
1366
+ this._font === other._font &&
1367
+ Cartesian3.equals(this._position, other._position) &&
1368
+ Color.equals(this._fillColor, other._fillColor) &&
1369
+ Color.equals(this._outlineColor, other._outlineColor) &&
1370
+ Color.equals(this._backgroundColor, other._backgroundColor) &&
1371
+ Cartesian2.equals(this._backgroundPadding, other._backgroundPadding) &&
1372
+ Cartesian2.equals(this._pixelOffset, other._pixelOffset) &&
1373
+ Cartesian3.equals(this._eyeOffset, other._eyeOffset) &&
1374
+ NearFarScalar.equals(
1375
+ this._translucencyByDistance,
1376
+ other._translucencyByDistance,
1377
+ ) &&
1378
+ NearFarScalar.equals(
1379
+ this._pixelOffsetScaleByDistance,
1380
+ other._pixelOffsetScaleByDistance,
1381
+ ) &&
1382
+ NearFarScalar.equals(this._scaleByDistance, other._scaleByDistance) &&
1383
+ DistanceDisplayCondition.equals(
1384
+ this._distanceDisplayCondition,
1385
+ other._distanceDisplayCondition,
1386
+ ) &&
1387
+ this._disableDepthTestDistance === other._disableDepthTestDistance &&
1388
+ this._id === other._id)
1389
+ );
1390
+ };
1391
+
1392
+ /**
1393
+ * Returns true if this object was destroyed; otherwise, false.
1394
+ * <br /><br />
1395
+ * If this object was destroyed, it should not be used; calling any function other than
1396
+ * <code>isDestroyed</code> will result in a {@link DeveloperError} exception.
1397
+ *
1398
+ * @returns {boolean} True if this object was destroyed; otherwise, false.
1399
+ */
1400
+ Label.prototype.isDestroyed = function () {
1401
+ return false;
1402
+ };
1403
+
1404
+ /**
1405
+ * Determines whether or not run the algorithm, that match the text of the label to right-to-left languages
1406
+ * @memberof Label
1407
+ * @type {boolean}
1408
+ * @default false
1409
+ *
1410
+ * @example
1411
+ * // Example 1.
1412
+ * // Set a label's rightToLeft before init
1413
+ * Cesium.Label.enableRightToLeftDetection = true;
1414
+ * const myLabelEntity = viewer.entities.add({
1415
+ * label: {
1416
+ * id: 'my label',
1417
+ * text: 'זה טקסט בעברית \n ועכשיו יורדים שורה',
1418
+ * }
1419
+ * });
1420
+ *
1421
+ * @example
1422
+ * // Example 2.
1423
+ * const myLabelEntity = viewer.entities.add({
1424
+ * label: {
1425
+ * id: 'my label',
1426
+ * text: 'English text'
1427
+ * }
1428
+ * });
1429
+ * // Set a label's rightToLeft after init
1430
+ * Cesium.Label.enableRightToLeftDetection = true;
1431
+ * myLabelEntity.text = 'טקסט חדש';
1432
+ */
1433
+ Label.enableRightToLeftDetection = false;
1434
+
1435
+ function convertTextToTypes(text, rtlChars) {
1436
+ const ltrChars = /[a-zA-Z0-9]/;
1437
+ const bracketsChars = /[()[\]{}<>]/;
1438
+ const parsedText = [];
1439
+ let word = "";
1440
+ let lastType = textTypes.LTR;
1441
+ let currentType = "";
1442
+ const textLength = text.length;
1443
+ for (let textIndex = 0; textIndex < textLength; ++textIndex) {
1444
+ const character = text.charAt(textIndex);
1445
+ if (rtlChars.test(character)) {
1446
+ currentType = textTypes.RTL;
1447
+ } else if (ltrChars.test(character)) {
1448
+ currentType = textTypes.LTR;
1449
+ } else if (bracketsChars.test(character)) {
1450
+ currentType = textTypes.BRACKETS;
1451
+ } else {
1452
+ currentType = textTypes.WEAK;
1453
+ }
1454
+
1455
+ if (textIndex === 0) {
1456
+ lastType = currentType;
1457
+ }
1458
+
1459
+ if (lastType === currentType && currentType !== textTypes.BRACKETS) {
1460
+ word += character;
1461
+ } else {
1462
+ if (word !== "") {
1463
+ parsedText.push({ Type: lastType, Word: word });
1464
+ }
1465
+ lastType = currentType;
1466
+ word = character;
1467
+ }
1468
+ }
1469
+ parsedText.push({ Type: currentType, Word: word });
1470
+ return parsedText;
1471
+ }
1472
+
1473
+ function reverseWord(word) {
1474
+ return word.split("").reverse().join("");
1475
+ }
1476
+
1477
+ function spliceWord(result, pointer, word) {
1478
+ return result.slice(0, pointer) + word + result.slice(pointer);
1479
+ }
1480
+
1481
+ function reverseBrackets(bracket) {
1482
+ switch (bracket) {
1483
+ case "(":
1484
+ return ")";
1485
+ case ")":
1486
+ return "(";
1487
+ case "[":
1488
+ return "]";
1489
+ case "]":
1490
+ return "[";
1491
+ case "{":
1492
+ return "}";
1493
+ case "}":
1494
+ return "{";
1495
+ case "<":
1496
+ return ">";
1497
+ case ">":
1498
+ return "<";
1499
+ }
1500
+ }
1501
+
1502
+ // To add another language, add its Unicode block range(s) to the below regex.
1503
+ const hebrew = "\u05D0-\u05EA";
1504
+ const arabic = "\u0600-\u06FF\u0750-\u077F\u08A0-\u08FF";
1505
+ const rtlChars = new RegExp(`[${hebrew}${arabic}]`);
1506
+
1507
+ /**
1508
+ *
1509
+ * @param {string} value the text to parse and reorder
1510
+ * @returns {string} the text as rightToLeft direction
1511
+ * @private
1512
+ */
1513
+ function reverseRtl(value) {
1514
+ const texts = value.split("\n");
1515
+ let result = "";
1516
+ for (let i = 0; i < texts.length; i++) {
1517
+ const text = texts[i];
1518
+ // first character of the line is a RTL character, so need to manage different cases
1519
+ const rtlDir = rtlChars.test(text.charAt(0));
1520
+ const parsedText = convertTextToTypes(text, rtlChars);
1521
+
1522
+ let splicePointer = 0;
1523
+ let line = "";
1524
+ for (let wordIndex = 0; wordIndex < parsedText.length; ++wordIndex) {
1525
+ const subText = parsedText[wordIndex];
1526
+ const reverse =
1527
+ subText.Type === textTypes.BRACKETS
1528
+ ? reverseBrackets(subText.Word)
1529
+ : reverseWord(subText.Word);
1530
+ if (rtlDir) {
1531
+ if (subText.Type === textTypes.RTL) {
1532
+ line = reverse + line;
1533
+ splicePointer = 0;
1534
+ } else if (subText.Type === textTypes.LTR) {
1535
+ line = spliceWord(line, splicePointer, subText.Word);
1536
+ splicePointer += subText.Word.length;
1537
+ } else if (
1538
+ subText.Type === textTypes.WEAK ||
1539
+ subText.Type === textTypes.BRACKETS
1540
+ ) {
1541
+ // current word is weak, last one was bracket
1542
+ if (
1543
+ subText.Type === textTypes.WEAK &&
1544
+ parsedText[wordIndex - 1].Type === textTypes.BRACKETS
1545
+ ) {
1546
+ line = reverse + line;
1547
+ }
1548
+ // current word is weak or bracket, last one was rtl
1549
+ else if (parsedText[wordIndex - 1].Type === textTypes.RTL) {
1550
+ line = reverse + line;
1551
+ splicePointer = 0;
1552
+ }
1553
+ // current word is weak or bracket, there is at least one more word
1554
+ else if (parsedText.length > wordIndex + 1) {
1555
+ // next word is rtl
1556
+ if (parsedText[wordIndex + 1].Type === textTypes.RTL) {
1557
+ line = reverse + line;
1558
+ splicePointer = 0;
1559
+ } else {
1560
+ line = spliceWord(line, splicePointer, subText.Word);
1561
+ splicePointer += subText.Word.length;
1562
+ }
1563
+ }
1564
+ // current word is weak or bracket, and it the last in this line
1565
+ else {
1566
+ line = spliceWord(line, 0, reverse);
1567
+ }
1568
+ }
1569
+ }
1570
+ // ltr line, rtl word
1571
+ else if (subText.Type === textTypes.RTL) {
1572
+ line = spliceWord(line, splicePointer, reverse);
1573
+ }
1574
+ // ltr line, ltr word
1575
+ else if (subText.Type === textTypes.LTR) {
1576
+ line += subText.Word;
1577
+ splicePointer = line.length;
1578
+ }
1579
+ // ltr line, weak or bracket word
1580
+ else if (
1581
+ subText.Type === textTypes.WEAK ||
1582
+ subText.Type === textTypes.BRACKETS
1583
+ ) {
1584
+ // not first word in line
1585
+ if (wordIndex > 0) {
1586
+ // last word was rtl
1587
+ if (parsedText[wordIndex - 1].Type === textTypes.RTL) {
1588
+ // there is at least one more word
1589
+ if (parsedText.length > wordIndex + 1) {
1590
+ // next word is rtl
1591
+ if (parsedText[wordIndex + 1].Type === textTypes.RTL) {
1592
+ line = spliceWord(line, splicePointer, reverse);
1593
+ } else {
1594
+ line += subText.Word;
1595
+ splicePointer = line.length;
1596
+ }
1597
+ } else {
1598
+ line += subText.Word;
1599
+ }
1600
+ } else {
1601
+ line += subText.Word;
1602
+ splicePointer = line.length;
1603
+ }
1604
+ } else {
1605
+ line += subText.Word;
1606
+ splicePointer = line.length;
1607
+ }
1608
+ }
1609
+ }
1610
+
1611
+ result += line;
1612
+ if (i < texts.length - 1) {
1613
+ result += "\n";
1614
+ }
1615
+ }
1616
+ return result;
1617
+ }
1618
+ export default Label;