deeptwins-cesium-engine 0.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (2085) hide show
  1. package/Build/ThirdParty/Workers/zip-web-worker.js +640 -0
  2. package/Build/Workers/chunk-2363JE27.js +163 -0
  3. package/Build/Workers/chunk-23T2IPHV.js +55 -0
  4. package/Build/Workers/chunk-27SAH2Q2.js +55 -0
  5. package/Build/Workers/chunk-2AM4E2WD.js +101 -0
  6. package/Build/Workers/chunk-2H4D4HBM.js +101 -0
  7. package/Build/Workers/chunk-2KBLMCYQ.js +198 -0
  8. package/Build/Workers/chunk-2MWF4IES.js +398 -0
  9. package/Build/Workers/chunk-2O7PRNCW.js +288 -0
  10. package/Build/Workers/chunk-2RCIRXNI.js +75 -0
  11. package/Build/Workers/chunk-3JIEAYRM.js +940 -0
  12. package/Build/Workers/chunk-3VNQVXD6.js +837 -0
  13. package/Build/Workers/chunk-3XR54LVR.js +75 -0
  14. package/Build/Workers/chunk-3YTMGEXW.js +1443 -0
  15. package/Build/Workers/chunk-3ZP3VA4L.js +171 -0
  16. package/Build/Workers/chunk-4AKOLNCZ.js +139 -0
  17. package/Build/Workers/chunk-4BHWJWS3.js +171 -0
  18. package/Build/Workers/chunk-4QSCEADX.js +1800 -0
  19. package/Build/Workers/chunk-4ZKQXB7T.js +1460 -0
  20. package/Build/Workers/chunk-4ZX6BO6C.js +476 -0
  21. package/Build/Workers/chunk-55NHNEI7.js +163 -0
  22. package/Build/Workers/chunk-5F3SUA6W.js +8366 -0
  23. package/Build/Workers/chunk-5FBLADWD.js +692 -0
  24. package/Build/Workers/chunk-5H7FXJTE.js +2719 -0
  25. package/Build/Workers/chunk-5JKH4AMT.js +58 -0
  26. package/Build/Workers/chunk-5MTUN2SE.js +642 -0
  27. package/Build/Workers/chunk-5PWCXSID.js +256 -0
  28. package/Build/Workers/chunk-5RL7XAZS.js +256 -0
  29. package/Build/Workers/chunk-5TZVQOFD.js +305 -0
  30. package/Build/Workers/chunk-67FTKXPJ.js +352 -0
  31. package/Build/Workers/chunk-6AIBN5NQ.js +1054 -0
  32. package/Build/Workers/chunk-6D6BOTSA.js +414 -0
  33. package/Build/Workers/chunk-6FGAWC5J.js +44 -0
  34. package/Build/Workers/chunk-6HKAPCSO.js +280 -0
  35. package/Build/Workers/chunk-6UJDVUJ4.js +8366 -0
  36. package/Build/Workers/chunk-73Q77JO7.js +138 -0
  37. package/Build/Workers/chunk-7A6QUBKY.js +58 -0
  38. package/Build/Workers/chunk-7APZZMCL.js +73 -0
  39. package/Build/Workers/chunk-7BHC3VOI.js +511 -0
  40. package/Build/Workers/chunk-7GQHESFY.js +368 -0
  41. package/Build/Workers/chunk-7MVC3OLP.js +58 -0
  42. package/Build/Workers/chunk-7UNMLR74.js +1800 -0
  43. package/Build/Workers/chunk-A2QTGP5S.js +55 -0
  44. package/Build/Workers/chunk-A3FZIBXG.js +55 -0
  45. package/Build/Workers/chunk-A53R2F2L.js +305 -0
  46. package/Build/Workers/chunk-A6LIUE7X.js +692 -0
  47. package/Build/Workers/chunk-A6YFUGJO.js +139 -0
  48. package/Build/Workers/chunk-AJYWXC6I.js +97 -0
  49. package/Build/Workers/chunk-ALTIGQTT.js +288 -0
  50. package/Build/Workers/chunk-AOIO5VUS.js +8366 -0
  51. package/Build/Workers/chunk-AT2CG6PG.js +3514 -0
  52. package/Build/Workers/chunk-ATX74V7S.js +55 -0
  53. package/Build/Workers/chunk-AZPXT6RB.js +1067 -0
  54. package/Build/Workers/chunk-B7JRBTT6.js +682 -0
  55. package/Build/Workers/chunk-BALMTCKJ.js +138 -0
  56. package/Build/Workers/chunk-BBYRID6W.js +352 -0
  57. package/Build/Workers/chunk-BDX4AYXL.js +162 -0
  58. package/Build/Workers/chunk-BG2DK4Q5.js +101 -0
  59. package/Build/Workers/chunk-BSNC3NBZ.js +139 -0
  60. package/Build/Workers/chunk-BZLYQCIC.js +958 -0
  61. package/Build/Workers/chunk-C4NX77B5.js +57 -0
  62. package/Build/Workers/chunk-CHNDJRYA.js +1054 -0
  63. package/Build/Workers/chunk-CJOV55CW.js +1067 -0
  64. package/Build/Workers/chunk-COGPE5Z2.js +241 -0
  65. package/Build/Workers/chunk-CRCK5VX6.js +497 -0
  66. package/Build/Workers/chunk-CTLQNSVP.js +455 -0
  67. package/Build/Workers/chunk-CW7W27IZ.js +299 -0
  68. package/Build/Workers/chunk-DICY26ID.js +2719 -0
  69. package/Build/Workers/chunk-DLAVWLZW.js +682 -0
  70. package/Build/Workers/chunk-DMEFNTUV.js +1317 -0
  71. package/Build/Workers/chunk-DQSJEOZY.js +55 -0
  72. package/Build/Workers/chunk-F6UXXCPK.js +3514 -0
  73. package/Build/Workers/chunk-FKIR6F3B.js +97 -0
  74. package/Build/Workers/chunk-FRBZJJVU.js +2719 -0
  75. package/Build/Workers/chunk-FRLH26PM.js +940 -0
  76. package/Build/Workers/chunk-FT6HYEKU.js +3514 -0
  77. package/Build/Workers/chunk-FYDCQ2VN.js +73 -0
  78. package/Build/Workers/chunk-G5OKIL5P.js +55 -0
  79. package/Build/Workers/chunk-G6VHLVWG.js +101 -0
  80. package/Build/Workers/chunk-GBGV4U6Z.js +219 -0
  81. package/Build/Workers/chunk-GDU4RZSZ.js +940 -0
  82. package/Build/Workers/chunk-GJRVCSXV.js +37 -0
  83. package/Build/Workers/chunk-GKWOUMYA.js +37 -0
  84. package/Build/Workers/chunk-GNDFFW5Z.js +1443 -0
  85. package/Build/Workers/chunk-GNQ5BH75.js +352 -0
  86. package/Build/Workers/chunk-GNQUZV4R.js +171 -0
  87. package/Build/Workers/chunk-GOCJHCLA.js +352 -0
  88. package/Build/Workers/chunk-GTY4K4IA.js +219 -0
  89. package/Build/Workers/chunk-GXBTJBHN.js +102 -0
  90. package/Build/Workers/chunk-H6Q7E4BQ.js +114 -0
  91. package/Build/Workers/chunk-HEGESGGY.js +219 -0
  92. package/Build/Workers/chunk-HG3HIMYL.js +241 -0
  93. package/Build/Workers/chunk-HGEYVFMI.js +1800 -0
  94. package/Build/Workers/chunk-HHGOFZVQ.js +124 -0
  95. package/Build/Workers/chunk-HXEVICMT.js +37 -0
  96. package/Build/Workers/chunk-HXKUEOOD.js +352 -0
  97. package/Build/Workers/chunk-I4REFVXB.js +256 -0
  98. package/Build/Workers/chunk-IL5F6WEE.js +497 -0
  99. package/Build/Workers/chunk-IOODZNYE.js +629 -0
  100. package/Build/Workers/chunk-IVLDVV5R.js +788 -0
  101. package/Build/Workers/chunk-IWP4XCPO.js +778 -0
  102. package/Build/Workers/chunk-JBTUZNI2.js +398 -0
  103. package/Build/Workers/chunk-JMSXZ6AI.js +414 -0
  104. package/Build/Workers/chunk-JTGVXCP2.js +2058 -0
  105. package/Build/Workers/chunk-JUK2ZSWT.js +198 -0
  106. package/Build/Workers/chunk-K6HQ5W6R.js +171 -0
  107. package/Build/Workers/chunk-KC3G7WHZ.js +57 -0
  108. package/Build/Workers/chunk-KGPKBCGY.js +97 -0
  109. package/Build/Workers/chunk-KKGD7HAW.js +414 -0
  110. package/Build/Workers/chunk-KQSN3QZM.js +368 -0
  111. package/Build/Workers/chunk-KROSQJUA.js +44 -0
  112. package/Build/Workers/chunk-L4JLDVCM.js +57 -0
  113. package/Build/Workers/chunk-LAOFDSKL.js +642 -0
  114. package/Build/Workers/chunk-LIYMRHGR.js +387 -0
  115. package/Build/Workers/chunk-LKCCQ3AW.js +198 -0
  116. package/Build/Workers/chunk-LLQFSX7U.js +139 -0
  117. package/Build/Workers/chunk-LSDXP6EX.js +75 -0
  118. package/Build/Workers/chunk-LTYK7VYQ.js +138 -0
  119. package/Build/Workers/chunk-LYMP3LWI.js +387 -0
  120. package/Build/Workers/chunk-M2WCZSU6.js +241 -0
  121. package/Build/Workers/chunk-M35VLUHY.js +352 -0
  122. package/Build/Workers/chunk-MAPGTIYK.js +2058 -0
  123. package/Build/Workers/chunk-MG6SYM3V.js +455 -0
  124. package/Build/Workers/chunk-MKMZHRB3.js +788 -0
  125. package/Build/Workers/chunk-MNR7L6SQ.js +1483 -0
  126. package/Build/Workers/chunk-MO25ZQ2I.js +958 -0
  127. package/Build/Workers/chunk-MOCL5YUJ.js +8366 -0
  128. package/Build/Workers/chunk-MRYY6ETH.js +280 -0
  129. package/Build/Workers/chunk-NAIA5L2S.js +682 -0
  130. package/Build/Workers/chunk-NMDV3OGH.js +958 -0
  131. package/Build/Workers/chunk-NYE77VTA.js +1054 -0
  132. package/Build/Workers/chunk-O6RZEKHZ.js +778 -0
  133. package/Build/Workers/chunk-OFOJ5HD6.js +1460 -0
  134. package/Build/Workers/chunk-OJNNQSZI.js +788 -0
  135. package/Build/Workers/chunk-OJXQBSG4.js +692 -0
  136. package/Build/Workers/chunk-OOCGX2OD.js +102 -0
  137. package/Build/Workers/chunk-OOY3DP7Z.js +788 -0
  138. package/Build/Workers/chunk-OSDDHXLU.js +1483 -0
  139. package/Build/Workers/chunk-OVZNLF46.js +241 -0
  140. package/Build/Workers/chunk-OXFU5HNU.js +162 -0
  141. package/Build/Workers/chunk-P5CGIJUY.js +73 -0
  142. package/Build/Workers/chunk-POLLOX2O.js +352 -0
  143. package/Build/Workers/chunk-POUR54ZW.js +37 -0
  144. package/Build/Workers/chunk-PR6F33M6.js +682 -0
  145. package/Build/Workers/chunk-Q6GCDF2J.js +44 -0
  146. package/Build/Workers/chunk-Q7HIBRGE.js +97 -0
  147. package/Build/Workers/chunk-QCJPQ5CQ.js +57 -0
  148. package/Build/Workers/chunk-QDKQNKG3.js +256 -0
  149. package/Build/Workers/chunk-QDTDTLQY.js +1067 -0
  150. package/Build/Workers/chunk-QEANVUGT.js +163 -0
  151. package/Build/Workers/chunk-QFBCIX7J.js +455 -0
  152. package/Build/Workers/chunk-QIKGPNLN.js +299 -0
  153. package/Build/Workers/chunk-QTKDUHWH.js +497 -0
  154. package/Build/Workers/chunk-QUAH3XOT.js +138 -0
  155. package/Build/Workers/chunk-R4MI537H.js +1443 -0
  156. package/Build/Workers/chunk-R5GL5C3T.js +1483 -0
  157. package/Build/Workers/chunk-RBAGNNPN.js +219 -0
  158. package/Build/Workers/chunk-RH6GMTSG.js +497 -0
  159. package/Build/Workers/chunk-RHJJWKSH.js +73 -0
  160. package/Build/Workers/chunk-RHV6AHJW.js +305 -0
  161. package/Build/Workers/chunk-RUZPDKUX.js +114 -0
  162. package/Build/Workers/chunk-RXZDTDIY.js +439 -0
  163. package/Build/Workers/chunk-SCSEVBY4.js +102 -0
  164. package/Build/Workers/chunk-SKMYTWWS.js +299 -0
  165. package/Build/Workers/chunk-SKVAQOZZ.js +1443 -0
  166. package/Build/Workers/chunk-SPA2KPH3.js +368 -0
  167. package/Build/Workers/chunk-STDNU6SV.js +1460 -0
  168. package/Build/Workers/chunk-SXOBEELD.js +55 -0
  169. package/Build/Workers/chunk-SYDXDJY5.js +2058 -0
  170. package/Build/Workers/chunk-SZ4ALZDU.js +305 -0
  171. package/Build/Workers/chunk-T2AGEECA.js +387 -0
  172. package/Build/Workers/chunk-T5ZG4SFF.js +1067 -0
  173. package/Build/Workers/chunk-TDSVSW5A.js +1460 -0
  174. package/Build/Workers/chunk-TJF36YYN.js +837 -0
  175. package/Build/Workers/chunk-TNZHNGKK.js +439 -0
  176. package/Build/Workers/chunk-TTWIV2BN.js +102 -0
  177. package/Build/Workers/chunk-TX3TQPIA.js +44 -0
  178. package/Build/Workers/chunk-TYPTCQPI.js +1317 -0
  179. package/Build/Workers/chunk-TZA4ZWFC.js +75 -0
  180. package/Build/Workers/chunk-UFDTAQBE.js +476 -0
  181. package/Build/Workers/chunk-UG2DPFOL.js +352 -0
  182. package/Build/Workers/chunk-UG3AH5C3.js +629 -0
  183. package/Build/Workers/chunk-UPPGWBJU.js +511 -0
  184. package/Build/Workers/chunk-URGEDZBS.js +476 -0
  185. package/Build/Workers/chunk-V35NQOJC.js +642 -0
  186. package/Build/Workers/chunk-VDNDTTCD.js +958 -0
  187. package/Build/Workers/chunk-VQIKTYAO.js +368 -0
  188. package/Build/Workers/chunk-VRXHACYU.js +476 -0
  189. package/Build/Workers/chunk-VTYZVS6I.js +455 -0
  190. package/Build/Workers/chunk-VVNCCJGH.js +398 -0
  191. package/Build/Workers/chunk-W4V3BNFU.js +114 -0
  192. package/Build/Workers/chunk-W4XUEDU5.js +2058 -0
  193. package/Build/Workers/chunk-W7UYJE5O.js +2719 -0
  194. package/Build/Workers/chunk-WB4TSSBQ.js +3514 -0
  195. package/Build/Workers/chunk-WGZVYW2C.js +124 -0
  196. package/Build/Workers/chunk-WNFIOIKE.js +414 -0
  197. package/Build/Workers/chunk-WNHOCO2K.js +280 -0
  198. package/Build/Workers/chunk-WQG2W2WD.js +837 -0
  199. package/Build/Workers/chunk-WTLYD4FE.js +1483 -0
  200. package/Build/Workers/chunk-WV2G6UNC.js +940 -0
  201. package/Build/Workers/chunk-WVC3OW5V.js +629 -0
  202. package/Build/Workers/chunk-WWQFFOV6.js +299 -0
  203. package/Build/Workers/chunk-XD7QHRAY.js +288 -0
  204. package/Build/Workers/chunk-XH6GW5M4.js +58 -0
  205. package/Build/Workers/chunk-XIX2VR7Z.js +778 -0
  206. package/Build/Workers/chunk-XJYSONL4.js +1054 -0
  207. package/Build/Workers/chunk-XP6ASNFM.js +1317 -0
  208. package/Build/Workers/chunk-XRDMBCX3.js +439 -0
  209. package/Build/Workers/chunk-XUA6BCV5.js +642 -0
  210. package/Build/Workers/chunk-XVBMYEYQ.js +124 -0
  211. package/Build/Workers/chunk-XWOAVRWZ.js +124 -0
  212. package/Build/Workers/chunk-Y4ALZ4SS.js +198 -0
  213. package/Build/Workers/chunk-Y4GOZA56.js +163 -0
  214. package/Build/Workers/chunk-YF2NVO5B.js +837 -0
  215. package/Build/Workers/chunk-YGVXG7IR.js +114 -0
  216. package/Build/Workers/chunk-YI7RTZGC.js +280 -0
  217. package/Build/Workers/chunk-YM4UTBTX.js +1800 -0
  218. package/Build/Workers/chunk-YP5ZF2MJ.js +162 -0
  219. package/Build/Workers/chunk-YSSL4KKM.js +387 -0
  220. package/Build/Workers/chunk-YSYSXSHF.js +629 -0
  221. package/Build/Workers/chunk-YX562XOB.js +692 -0
  222. package/Build/Workers/chunk-YZWA5B4R.js +511 -0
  223. package/Build/Workers/chunk-Z6DFT4D3.js +288 -0
  224. package/Build/Workers/chunk-Z6PVZUIE.js +398 -0
  225. package/Build/Workers/chunk-ZAI6LCSI.js +511 -0
  226. package/Build/Workers/chunk-ZBIINVUF.js +778 -0
  227. package/Build/Workers/chunk-ZG3TBDRX.js +1317 -0
  228. package/Build/Workers/chunk-ZGXHZJ75.js +439 -0
  229. package/Build/Workers/chunk-ZWDOE2JF.js +162 -0
  230. package/Build/Workers/combineGeometry.js +66 -0
  231. package/Build/Workers/createBoxGeometry.js +58 -0
  232. package/Build/Workers/createBoxOutlineGeometry.js +231 -0
  233. package/Build/Workers/createCircleGeometry.js +201 -0
  234. package/Build/Workers/createCircleOutlineGeometry.js +147 -0
  235. package/Build/Workers/createCoplanarPolygonGeometry.js +505 -0
  236. package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +225 -0
  237. package/Build/Workers/createCorridorGeometry.js +1258 -0
  238. package/Build/Workers/createCorridorOutlineGeometry.js +563 -0
  239. package/Build/Workers/createCylinderGeometry.js +60 -0
  240. package/Build/Workers/createCylinderOutlineGeometry.js +231 -0
  241. package/Build/Workers/createEllipseGeometry.js +72 -0
  242. package/Build/Workers/createEllipseOutlineGeometry.js +65 -0
  243. package/Build/Workers/createEllipsoidGeometry.js +59 -0
  244. package/Build/Workers/createEllipsoidOutlineGeometry.js +61 -0
  245. package/Build/Workers/createFrustumGeometry.js +58 -0
  246. package/Build/Workers/createFrustumOutlineGeometry.js +234 -0
  247. package/Build/Workers/createGeometry.js +173 -0
  248. package/Build/Workers/createGroundPolylineGeometry.js +1602 -0
  249. package/Build/Workers/createPlaneGeometry.js +223 -0
  250. package/Build/Workers/createPlaneOutlineGeometry.js +124 -0
  251. package/Build/Workers/createPolygonGeometry.js +1404 -0
  252. package/Build/Workers/createPolygonOutlineGeometry.js +532 -0
  253. package/Build/Workers/createPolylineGeometry.js +491 -0
  254. package/Build/Workers/createPolylineVolumeGeometry.js +374 -0
  255. package/Build/Workers/createPolylineVolumeOutlineGeometry.js +272 -0
  256. package/Build/Workers/createRectangleGeometry.js +1264 -0
  257. package/Build/Workers/createRectangleOutlineGeometry.js +476 -0
  258. package/Build/Workers/createSimplePolylineGeometry.js +397 -0
  259. package/Build/Workers/createSphereGeometry.js +116 -0
  260. package/Build/Workers/createSphereOutlineGeometry.js +116 -0
  261. package/Build/Workers/createTaskProcessorWorker.js +32 -0
  262. package/Build/Workers/createVectorTileClampedPolylines.js +492 -0
  263. package/Build/Workers/createVectorTileGeometries.js +387 -0
  264. package/Build/Workers/createVectorTilePoints.js +114 -0
  265. package/Build/Workers/createVectorTilePolygons.js +386 -0
  266. package/Build/Workers/createVectorTilePolylines.js +262 -0
  267. package/Build/Workers/createVerticesFromCesium3DTilesTerrain.js +91 -0
  268. package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +565 -0
  269. package/Build/Workers/createVerticesFromHeightmap.js +2254 -0
  270. package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +499 -0
  271. package/Build/Workers/createWallGeometry.js +487 -0
  272. package/Build/Workers/createWallOutlineGeometry.js +335 -0
  273. package/Build/Workers/decodeDraco.js +369 -0
  274. package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +2666 -0
  275. package/Build/Workers/decodeI3S.js +1339 -0
  276. package/Build/Workers/gaussianSplatSorter.js +62 -0
  277. package/Build/Workers/gaussianSplatTextureGenerator.js +68 -0
  278. package/Build/Workers/incrementallyBuildTerrainPicker.js +121 -0
  279. package/Build/Workers/transcodeKTX2.js +3463 -0
  280. package/Build/Workers/transferTypedArrayTest.js +41 -0
  281. package/Build/Workers/upsampleQuantizedTerrainMesh.js +820 -0
  282. package/Build/Workers/upsampleVerticesFromCesium3DTilesTerrain.js +95 -0
  283. package/LICENSE.md +928 -0
  284. package/README.md +3 -0
  285. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_0.json +1 -0
  286. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_1.json +1 -0
  287. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_10.json +1 -0
  288. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_11.json +1 -0
  289. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_12.json +1 -0
  290. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_13.json +1 -0
  291. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_14.json +1 -0
  292. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_15.json +1 -0
  293. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_16.json +1 -0
  294. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_17.json +1 -0
  295. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_18.json +1 -0
  296. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_19.json +1 -0
  297. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_2.json +1 -0
  298. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_20.json +1 -0
  299. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_21.json +1 -0
  300. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_22.json +1 -0
  301. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_23.json +1 -0
  302. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_24.json +1 -0
  303. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_25.json +1 -0
  304. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_26.json +1 -0
  305. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_27.json +1 -0
  306. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_3.json +1 -0
  307. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_4.json +1 -0
  308. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_5.json +1 -0
  309. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_6.json +1 -0
  310. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_7.json +1 -0
  311. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_8.json +1 -0
  312. package/Source/Assets/IAU2006_XYS/IAU2006_XYS_9.json +1 -0
  313. package/Source/Assets/Images/bing_maps_credit.png +0 -0
  314. package/Source/Assets/Images/cesium_credit.png +0 -0
  315. package/Source/Assets/Images/google_earth_credit.png +0 -0
  316. package/Source/Assets/Images/ion-credit.png +0 -0
  317. package/Source/Assets/Textures/LensFlare/DirtMask.jpg +0 -0
  318. package/Source/Assets/Textures/LensFlare/StarBurst.jpg +0 -0
  319. package/Source/Assets/Textures/NaturalEarthII/0/0/0.jpg +0 -0
  320. package/Source/Assets/Textures/NaturalEarthII/0/1/0.jpg +0 -0
  321. package/Source/Assets/Textures/NaturalEarthII/1/0/0.jpg +0 -0
  322. package/Source/Assets/Textures/NaturalEarthII/1/0/1.jpg +0 -0
  323. package/Source/Assets/Textures/NaturalEarthII/1/1/0.jpg +0 -0
  324. package/Source/Assets/Textures/NaturalEarthII/1/1/1.jpg +0 -0
  325. package/Source/Assets/Textures/NaturalEarthII/1/2/0.jpg +0 -0
  326. package/Source/Assets/Textures/NaturalEarthII/1/2/1.jpg +0 -0
  327. package/Source/Assets/Textures/NaturalEarthII/1/3/0.jpg +0 -0
  328. package/Source/Assets/Textures/NaturalEarthII/1/3/1.jpg +0 -0
  329. package/Source/Assets/Textures/NaturalEarthII/2/0/0.jpg +0 -0
  330. package/Source/Assets/Textures/NaturalEarthII/2/0/1.jpg +0 -0
  331. package/Source/Assets/Textures/NaturalEarthII/2/0/2.jpg +0 -0
  332. package/Source/Assets/Textures/NaturalEarthII/2/0/3.jpg +0 -0
  333. package/Source/Assets/Textures/NaturalEarthII/2/1/0.jpg +0 -0
  334. package/Source/Assets/Textures/NaturalEarthII/2/1/1.jpg +0 -0
  335. package/Source/Assets/Textures/NaturalEarthII/2/1/2.jpg +0 -0
  336. package/Source/Assets/Textures/NaturalEarthII/2/1/3.jpg +0 -0
  337. package/Source/Assets/Textures/NaturalEarthII/2/2/0.jpg +0 -0
  338. package/Source/Assets/Textures/NaturalEarthII/2/2/1.jpg +0 -0
  339. package/Source/Assets/Textures/NaturalEarthII/2/2/2.jpg +0 -0
  340. package/Source/Assets/Textures/NaturalEarthII/2/2/3.jpg +0 -0
  341. package/Source/Assets/Textures/NaturalEarthII/2/3/0.jpg +0 -0
  342. package/Source/Assets/Textures/NaturalEarthII/2/3/1.jpg +0 -0
  343. package/Source/Assets/Textures/NaturalEarthII/2/3/2.jpg +0 -0
  344. package/Source/Assets/Textures/NaturalEarthII/2/3/3.jpg +0 -0
  345. package/Source/Assets/Textures/NaturalEarthII/2/4/0.jpg +0 -0
  346. package/Source/Assets/Textures/NaturalEarthII/2/4/1.jpg +0 -0
  347. package/Source/Assets/Textures/NaturalEarthII/2/4/2.jpg +0 -0
  348. package/Source/Assets/Textures/NaturalEarthII/2/4/3.jpg +0 -0
  349. package/Source/Assets/Textures/NaturalEarthII/2/5/0.jpg +0 -0
  350. package/Source/Assets/Textures/NaturalEarthII/2/5/1.jpg +0 -0
  351. package/Source/Assets/Textures/NaturalEarthII/2/5/2.jpg +0 -0
  352. package/Source/Assets/Textures/NaturalEarthII/2/5/3.jpg +0 -0
  353. package/Source/Assets/Textures/NaturalEarthII/2/6/0.jpg +0 -0
  354. package/Source/Assets/Textures/NaturalEarthII/2/6/1.jpg +0 -0
  355. package/Source/Assets/Textures/NaturalEarthII/2/6/2.jpg +0 -0
  356. package/Source/Assets/Textures/NaturalEarthII/2/6/3.jpg +0 -0
  357. package/Source/Assets/Textures/NaturalEarthII/2/7/0.jpg +0 -0
  358. package/Source/Assets/Textures/NaturalEarthII/2/7/1.jpg +0 -0
  359. package/Source/Assets/Textures/NaturalEarthII/2/7/2.jpg +0 -0
  360. package/Source/Assets/Textures/NaturalEarthII/2/7/3.jpg +0 -0
  361. package/Source/Assets/Textures/NaturalEarthII/tilemapresource.xml +14 -0
  362. package/Source/Assets/Textures/SkyBox/tycho2t3_80_mx.jpg +0 -0
  363. package/Source/Assets/Textures/SkyBox/tycho2t3_80_my.jpg +0 -0
  364. package/Source/Assets/Textures/SkyBox/tycho2t3_80_mz.jpg +0 -0
  365. package/Source/Assets/Textures/SkyBox/tycho2t3_80_px.jpg +0 -0
  366. package/Source/Assets/Textures/SkyBox/tycho2t3_80_py.jpg +0 -0
  367. package/Source/Assets/Textures/SkyBox/tycho2t3_80_pz.jpg +0 -0
  368. package/Source/Assets/Textures/maki/airfield.png +0 -0
  369. package/Source/Assets/Textures/maki/airport.png +0 -0
  370. package/Source/Assets/Textures/maki/alcohol-shop.png +0 -0
  371. package/Source/Assets/Textures/maki/america-football.png +0 -0
  372. package/Source/Assets/Textures/maki/art-gallery.png +0 -0
  373. package/Source/Assets/Textures/maki/bakery.png +0 -0
  374. package/Source/Assets/Textures/maki/bank.png +0 -0
  375. package/Source/Assets/Textures/maki/bar.png +0 -0
  376. package/Source/Assets/Textures/maki/baseball.png +0 -0
  377. package/Source/Assets/Textures/maki/basketball.png +0 -0
  378. package/Source/Assets/Textures/maki/beer.png +0 -0
  379. package/Source/Assets/Textures/maki/bicycle.png +0 -0
  380. package/Source/Assets/Textures/maki/building.png +0 -0
  381. package/Source/Assets/Textures/maki/bus.png +0 -0
  382. package/Source/Assets/Textures/maki/cafe.png +0 -0
  383. package/Source/Assets/Textures/maki/camera.png +0 -0
  384. package/Source/Assets/Textures/maki/campsite.png +0 -0
  385. package/Source/Assets/Textures/maki/car.png +0 -0
  386. package/Source/Assets/Textures/maki/cemetery.png +0 -0
  387. package/Source/Assets/Textures/maki/cesium.png +0 -0
  388. package/Source/Assets/Textures/maki/chemist.png +0 -0
  389. package/Source/Assets/Textures/maki/cinema.png +0 -0
  390. package/Source/Assets/Textures/maki/circle-stroked.png +0 -0
  391. package/Source/Assets/Textures/maki/circle.png +0 -0
  392. package/Source/Assets/Textures/maki/city.png +0 -0
  393. package/Source/Assets/Textures/maki/clothing-store.png +0 -0
  394. package/Source/Assets/Textures/maki/college.png +0 -0
  395. package/Source/Assets/Textures/maki/commercial.png +0 -0
  396. package/Source/Assets/Textures/maki/cricket.png +0 -0
  397. package/Source/Assets/Textures/maki/cross.png +0 -0
  398. package/Source/Assets/Textures/maki/dam.png +0 -0
  399. package/Source/Assets/Textures/maki/danger.png +0 -0
  400. package/Source/Assets/Textures/maki/disability.png +0 -0
  401. package/Source/Assets/Textures/maki/dog-park.png +0 -0
  402. package/Source/Assets/Textures/maki/embassy.png +0 -0
  403. package/Source/Assets/Textures/maki/emergency-telephone.png +0 -0
  404. package/Source/Assets/Textures/maki/entrance.png +0 -0
  405. package/Source/Assets/Textures/maki/farm.png +0 -0
  406. package/Source/Assets/Textures/maki/fast-food.png +0 -0
  407. package/Source/Assets/Textures/maki/ferry.png +0 -0
  408. package/Source/Assets/Textures/maki/fire-station.png +0 -0
  409. package/Source/Assets/Textures/maki/fuel.png +0 -0
  410. package/Source/Assets/Textures/maki/garden.png +0 -0
  411. package/Source/Assets/Textures/maki/gift.png +0 -0
  412. package/Source/Assets/Textures/maki/golf.png +0 -0
  413. package/Source/Assets/Textures/maki/grocery.png +0 -0
  414. package/Source/Assets/Textures/maki/hairdresser.png +0 -0
  415. package/Source/Assets/Textures/maki/harbor.png +0 -0
  416. package/Source/Assets/Textures/maki/heart.png +0 -0
  417. package/Source/Assets/Textures/maki/heliport.png +0 -0
  418. package/Source/Assets/Textures/maki/hospital.png +0 -0
  419. package/Source/Assets/Textures/maki/ice-cream.png +0 -0
  420. package/Source/Assets/Textures/maki/industrial.png +0 -0
  421. package/Source/Assets/Textures/maki/land-use.png +0 -0
  422. package/Source/Assets/Textures/maki/laundry.png +0 -0
  423. package/Source/Assets/Textures/maki/library.png +0 -0
  424. package/Source/Assets/Textures/maki/lighthouse.png +0 -0
  425. package/Source/Assets/Textures/maki/lodging.png +0 -0
  426. package/Source/Assets/Textures/maki/logging.png +0 -0
  427. package/Source/Assets/Textures/maki/london-underground.png +0 -0
  428. package/Source/Assets/Textures/maki/marker-stroked.png +0 -0
  429. package/Source/Assets/Textures/maki/marker.png +0 -0
  430. package/Source/Assets/Textures/maki/minefield.png +0 -0
  431. package/Source/Assets/Textures/maki/mobilephone.png +0 -0
  432. package/Source/Assets/Textures/maki/monument.png +0 -0
  433. package/Source/Assets/Textures/maki/museum.png +0 -0
  434. package/Source/Assets/Textures/maki/music.png +0 -0
  435. package/Source/Assets/Textures/maki/oil-well.png +0 -0
  436. package/Source/Assets/Textures/maki/park.png +0 -0
  437. package/Source/Assets/Textures/maki/park2.png +0 -0
  438. package/Source/Assets/Textures/maki/parking-garage.png +0 -0
  439. package/Source/Assets/Textures/maki/parking.png +0 -0
  440. package/Source/Assets/Textures/maki/pharmacy.png +0 -0
  441. package/Source/Assets/Textures/maki/pitch.png +0 -0
  442. package/Source/Assets/Textures/maki/place-of-worship.png +0 -0
  443. package/Source/Assets/Textures/maki/playground.png +0 -0
  444. package/Source/Assets/Textures/maki/police.png +0 -0
  445. package/Source/Assets/Textures/maki/polling-place.png +0 -0
  446. package/Source/Assets/Textures/maki/post.png +0 -0
  447. package/Source/Assets/Textures/maki/prison.png +0 -0
  448. package/Source/Assets/Textures/maki/rail-above.png +0 -0
  449. package/Source/Assets/Textures/maki/rail-light.png +0 -0
  450. package/Source/Assets/Textures/maki/rail-metro.png +0 -0
  451. package/Source/Assets/Textures/maki/rail-underground.png +0 -0
  452. package/Source/Assets/Textures/maki/rail.png +0 -0
  453. package/Source/Assets/Textures/maki/religious-christian.png +0 -0
  454. package/Source/Assets/Textures/maki/religious-jewish.png +0 -0
  455. package/Source/Assets/Textures/maki/religious-muslim.png +0 -0
  456. package/Source/Assets/Textures/maki/restaurant.png +0 -0
  457. package/Source/Assets/Textures/maki/roadblock.png +0 -0
  458. package/Source/Assets/Textures/maki/rocket.png +0 -0
  459. package/Source/Assets/Textures/maki/school.png +0 -0
  460. package/Source/Assets/Textures/maki/scooter.png +0 -0
  461. package/Source/Assets/Textures/maki/shop.png +0 -0
  462. package/Source/Assets/Textures/maki/skiing.png +0 -0
  463. package/Source/Assets/Textures/maki/slaughterhouse.png +0 -0
  464. package/Source/Assets/Textures/maki/soccer.png +0 -0
  465. package/Source/Assets/Textures/maki/square-stroked.png +0 -0
  466. package/Source/Assets/Textures/maki/square.png +0 -0
  467. package/Source/Assets/Textures/maki/star-stroked.png +0 -0
  468. package/Source/Assets/Textures/maki/star.png +0 -0
  469. package/Source/Assets/Textures/maki/suitcase.png +0 -0
  470. package/Source/Assets/Textures/maki/swimming.png +0 -0
  471. package/Source/Assets/Textures/maki/telephone.png +0 -0
  472. package/Source/Assets/Textures/maki/tennis.png +0 -0
  473. package/Source/Assets/Textures/maki/theatre.png +0 -0
  474. package/Source/Assets/Textures/maki/toilets.png +0 -0
  475. package/Source/Assets/Textures/maki/town-hall.png +0 -0
  476. package/Source/Assets/Textures/maki/town.png +0 -0
  477. package/Source/Assets/Textures/maki/triangle-stroked.png +0 -0
  478. package/Source/Assets/Textures/maki/triangle.png +0 -0
  479. package/Source/Assets/Textures/maki/village.png +0 -0
  480. package/Source/Assets/Textures/maki/warehouse.png +0 -0
  481. package/Source/Assets/Textures/maki/waste-basket.png +0 -0
  482. package/Source/Assets/Textures/maki/water.png +0 -0
  483. package/Source/Assets/Textures/maki/wetland.png +0 -0
  484. package/Source/Assets/Textures/maki/zoo.png +0 -0
  485. package/Source/Assets/Textures/moonSmall.jpg +0 -0
  486. package/Source/Assets/Textures/pin.svg +1 -0
  487. package/Source/Assets/Textures/waterNormals.jpg +0 -0
  488. package/Source/Assets/Textures/waterNormalsSmall.jpg +0 -0
  489. package/Source/Assets/approximateTerrainHeights.json +1 -0
  490. package/Source/Core/ApproximateTerrainHeights.js +255 -0
  491. package/Source/Core/ArcGISTiledElevationTerrainProvider.js +755 -0
  492. package/Source/Core/ArcType.js +31 -0
  493. package/Source/Core/ArticulationStageType.js +23 -0
  494. package/Source/Core/AssociativeArray.js +127 -0
  495. package/Source/Core/AttributeCompression.js +527 -0
  496. package/Source/Core/AxisAlignedBoundingBox.js +294 -0
  497. package/Source/Core/BingMapsGeocoderService.js +127 -0
  498. package/Source/Core/BoundingRectangle.js +374 -0
  499. package/Source/Core/BoundingSphere.js +1506 -0
  500. package/Source/Core/BoxGeometry.js +893 -0
  501. package/Source/Core/BoxOutlineGeometry.js +312 -0
  502. package/Source/Core/Cartesian2.js +823 -0
  503. package/Source/Core/Cartesian3.js +1220 -0
  504. package/Source/Core/Cartesian4.js +979 -0
  505. package/Source/Core/Cartographic.js +304 -0
  506. package/Source/Core/CartographicGeocoderService.js +73 -0
  507. package/Source/Core/CatmullRomSpline.js +324 -0
  508. package/Source/Core/Cesium3DTilesTerrainData.js +932 -0
  509. package/Source/Core/Cesium3DTilesTerrainGeometryProcessor.js +1868 -0
  510. package/Source/Core/Cesium3DTilesTerrainProvider.js +1052 -0
  511. package/Source/Core/CesiumTerrainProvider.js +1408 -0
  512. package/Source/Core/Check.d.ts +131 -0
  513. package/Source/Core/Check.js +212 -0
  514. package/Source/Core/CircleGeometry.js +207 -0
  515. package/Source/Core/CircleOutlineGeometry.js +149 -0
  516. package/Source/Core/Clock.js +316 -0
  517. package/Source/Core/ClockRange.js +39 -0
  518. package/Source/Core/ClockStep.js +38 -0
  519. package/Source/Core/Color.js +2283 -0
  520. package/Source/Core/ColorGeometryInstanceAttribute.js +181 -0
  521. package/Source/Core/ComponentDatatype.js +338 -0
  522. package/Source/Core/CompressedTextureBuffer.js +125 -0
  523. package/Source/Core/ConstantSpline.js +119 -0
  524. package/Source/Core/CoplanarPolygonGeometry.js +600 -0
  525. package/Source/Core/CoplanarPolygonGeometryLibrary.js +132 -0
  526. package/Source/Core/CoplanarPolygonOutlineGeometry.js +237 -0
  527. package/Source/Core/CornerType.js +37 -0
  528. package/Source/Core/CorridorGeometry.js +1411 -0
  529. package/Source/Core/CorridorGeometryLibrary.js +501 -0
  530. package/Source/Core/CorridorOutlineGeometry.js +599 -0
  531. package/Source/Core/Credit.js +172 -0
  532. package/Source/Core/CubicRealPolynomial.js +238 -0
  533. package/Source/Core/CullingVolume.js +216 -0
  534. package/Source/Core/CustomHeightmapTerrainProvider.js +287 -0
  535. package/Source/Core/CylinderGeometry.js +479 -0
  536. package/Source/Core/CylinderGeometryLibrary.js +59 -0
  537. package/Source/Core/CylinderOutlineGeometry.js +269 -0
  538. package/Source/Core/DefaultProxy.js +26 -0
  539. package/Source/Core/DeveloperError.js +75 -0
  540. package/Source/Core/DistanceDisplayCondition.js +171 -0
  541. package/Source/Core/DistanceDisplayConditionGeometryInstanceAttribute.js +179 -0
  542. package/Source/Core/DoubleEndedPriorityQueue.js +405 -0
  543. package/Source/Core/DoublyLinkedList.js +112 -0
  544. package/Source/Core/EarthOrientationParameters.js +431 -0
  545. package/Source/Core/EarthOrientationParametersSample.js +52 -0
  546. package/Source/Core/EasingFunction.js +257 -0
  547. package/Source/Core/EllipseGeometry.js +1318 -0
  548. package/Source/Core/EllipseGeometryLibrary.js +365 -0
  549. package/Source/Core/EllipseOutlineGeometry.js +451 -0
  550. package/Source/Core/Ellipsoid.js +889 -0
  551. package/Source/Core/EllipsoidGeodesic.js +523 -0
  552. package/Source/Core/EllipsoidGeometry.js +650 -0
  553. package/Source/Core/EllipsoidOutlineGeometry.js +464 -0
  554. package/Source/Core/EllipsoidRhumbLine.js +751 -0
  555. package/Source/Core/EllipsoidTangentPlane.js +382 -0
  556. package/Source/Core/EllipsoidTerrainProvider.js +201 -0
  557. package/Source/Core/EllipsoidalOccluder.js +538 -0
  558. package/Source/Core/EncodedCartesian3.js +170 -0
  559. package/Source/Core/Event.js +205 -0
  560. package/Source/Core/EventHelper.js +74 -0
  561. package/Source/Core/ExtrapolationType.js +34 -0
  562. package/Source/Core/FeatureDetection.js +435 -0
  563. package/Source/Core/Frozen.js +24 -0
  564. package/Source/Core/FrustumGeometry.js +583 -0
  565. package/Source/Core/FrustumOutlineGeometry.js +253 -0
  566. package/Source/Core/Fullscreen.js +249 -0
  567. package/Source/Core/GeocodeType.js +24 -0
  568. package/Source/Core/GeocoderService.js +60 -0
  569. package/Source/Core/GeographicProjection.js +105 -0
  570. package/Source/Core/GeographicTilingScheme.js +245 -0
  571. package/Source/Core/Geometry.js +371 -0
  572. package/Source/Core/GeometryAttribute.js +133 -0
  573. package/Source/Core/GeometryAttributes.js +88 -0
  574. package/Source/Core/GeometryFactory.js +25 -0
  575. package/Source/Core/GeometryInstance.js +118 -0
  576. package/Source/Core/GeometryInstanceAttribute.js +133 -0
  577. package/Source/Core/GeometryOffsetAttribute.js +10 -0
  578. package/Source/Core/GeometryPipeline.js +3291 -0
  579. package/Source/Core/GeometryType.js +10 -0
  580. package/Source/Core/GoogleEarthEnterpriseMetadata.js +584 -0
  581. package/Source/Core/GoogleEarthEnterpriseTerrainData.js +606 -0
  582. package/Source/Core/GoogleEarthEnterpriseTerrainProvider.js +574 -0
  583. package/Source/Core/GoogleEarthEnterpriseTileInformation.js +136 -0
  584. package/Source/Core/GoogleGeocoderService.js +110 -0
  585. package/Source/Core/GoogleMaps.js +40 -0
  586. package/Source/Core/GregorianDate.js +153 -0
  587. package/Source/Core/GroundPolylineGeometry.js +1659 -0
  588. package/Source/Core/HeadingPitchRange.js +59 -0
  589. package/Source/Core/HeadingPitchRoll.js +235 -0
  590. package/Source/Core/Heap.js +233 -0
  591. package/Source/Core/HeightmapEncoding.js +25 -0
  592. package/Source/Core/HeightmapTerrainData.js +903 -0
  593. package/Source/Core/HeightmapTessellator.js +518 -0
  594. package/Source/Core/HermitePolynomialApproximation.js +341 -0
  595. package/Source/Core/HermiteSpline.js +620 -0
  596. package/Source/Core/HilbertOrder.js +112 -0
  597. package/Source/Core/ITwinPlatform.js +388 -0
  598. package/Source/Core/Iau2000Orientation.js +167 -0
  599. package/Source/Core/Iau2006XysData.js +275 -0
  600. package/Source/Core/Iau2006XysSample.js +32 -0
  601. package/Source/Core/IauOrientationAxes.js +105 -0
  602. package/Source/Core/IauOrientationParameters.js +54 -0
  603. package/Source/Core/IndexDatatype.js +199 -0
  604. package/Source/Core/InterpolationAlgorithm.js +65 -0
  605. package/Source/Core/InterpolationType.js +14 -0
  606. package/Source/Core/Intersect.js +34 -0
  607. package/Source/Core/IntersectionTests.js +1087 -0
  608. package/Source/Core/Intersections2D.js +358 -0
  609. package/Source/Core/Interval.js +23 -0
  610. package/Source/Core/Ion.js +56 -0
  611. package/Source/Core/IonGeocodeProviderType.js +33 -0
  612. package/Source/Core/IonGeocoderService.js +147 -0
  613. package/Source/Core/IonResource.js +321 -0
  614. package/Source/Core/Iso8601.js +54 -0
  615. package/Source/Core/JulianDate.js +1229 -0
  616. package/Source/Core/KTX2Transcoder.js +92 -0
  617. package/Source/Core/KeyboardEventModifier.js +32 -0
  618. package/Source/Core/LagrangePolynomialApproximation.js +71 -0
  619. package/Source/Core/LeapSecond.js +24 -0
  620. package/Source/Core/LinearApproximation.js +83 -0
  621. package/Source/Core/LinearSpline.js +166 -0
  622. package/Source/Core/ManagedArray.js +162 -0
  623. package/Source/Core/MapProjection.js +62 -0
  624. package/Source/Core/Math.js +1125 -0
  625. package/Source/Core/Matrix2.js +1092 -0
  626. package/Source/Core/Matrix3.js +1838 -0
  627. package/Source/Core/Matrix4.js +3233 -0
  628. package/Source/Core/MorphWeightSpline.js +161 -0
  629. package/Source/Core/MortonOrder.js +214 -0
  630. package/Source/Core/NearFarScalar.js +173 -0
  631. package/Source/Core/Occluder.js +727 -0
  632. package/Source/Core/OffsetGeometryInstanceAttribute.js +125 -0
  633. package/Source/Core/OpenCageGeocoderService.js +134 -0
  634. package/Source/Core/OrientedBoundingBox.js +1272 -0
  635. package/Source/Core/OrthographicFrustum.js +351 -0
  636. package/Source/Core/OrthographicOffCenterFrustum.js +463 -0
  637. package/Source/Core/Packable.js +40 -0
  638. package/Source/Core/PackableForInterpolation.js +43 -0
  639. package/Source/Core/PeliasGeocoderService.js +106 -0
  640. package/Source/Core/PerspectiveFrustum.js +459 -0
  641. package/Source/Core/PerspectiveOffCenterFrustum.js +522 -0
  642. package/Source/Core/PinBuilder.js +234 -0
  643. package/Source/Core/PixelFormat.js +603 -0
  644. package/Source/Core/Plane.js +312 -0
  645. package/Source/Core/PlaneGeometry.js +250 -0
  646. package/Source/Core/PlaneOutlineGeometry.js +113 -0
  647. package/Source/Core/PolygonGeometry.js +1580 -0
  648. package/Source/Core/PolygonGeometryLibrary.js +1301 -0
  649. package/Source/Core/PolygonHierarchy.js +25 -0
  650. package/Source/Core/PolygonOutlineGeometry.js +687 -0
  651. package/Source/Core/PolygonPipeline.js +632 -0
  652. package/Source/Core/PolylineGeometry.js +573 -0
  653. package/Source/Core/PolylinePipeline.js +573 -0
  654. package/Source/Core/PolylineVolumeGeometry.js +412 -0
  655. package/Source/Core/PolylineVolumeGeometryLibrary.js +701 -0
  656. package/Source/Core/PolylineVolumeOutlineGeometry.js +294 -0
  657. package/Source/Core/PrimitiveType.js +107 -0
  658. package/Source/Core/Proxy.js +24 -0
  659. package/Source/Core/QuadraticRealPolynomial.js +147 -0
  660. package/Source/Core/QuantizedMeshTerrainData.js +735 -0
  661. package/Source/Core/QuarticRealPolynomial.js +342 -0
  662. package/Source/Core/Quaternion.js +1145 -0
  663. package/Source/Core/QuaternionSpline.js +155 -0
  664. package/Source/Core/Queue.js +126 -0
  665. package/Source/Core/Ray.js +79 -0
  666. package/Source/Core/Rectangle.js +1071 -0
  667. package/Source/Core/RectangleCollisionChecker.js +95 -0
  668. package/Source/Core/RectangleGeometry.js +1480 -0
  669. package/Source/Core/RectangleGeometryLibrary.js +286 -0
  670. package/Source/Core/RectangleOutlineGeometry.js +532 -0
  671. package/Source/Core/ReferenceFrame.js +23 -0
  672. package/Source/Core/Request.js +193 -0
  673. package/Source/Core/RequestErrorEvent.js +58 -0
  674. package/Source/Core/RequestScheduler.js +519 -0
  675. package/Source/Core/RequestState.js +55 -0
  676. package/Source/Core/RequestType.js +39 -0
  677. package/Source/Core/Resource.js +2280 -0
  678. package/Source/Core/RuntimeError.js +65 -0
  679. package/Source/Core/S2Cell.js +734 -0
  680. package/Source/Core/ScreenSpaceEventHandler.js +1140 -0
  681. package/Source/Core/ScreenSpaceEventType.js +127 -0
  682. package/Source/Core/ShowGeometryInstanceAttribute.js +122 -0
  683. package/Source/Core/Simon1994PlanetaryPositions.js +684 -0
  684. package/Source/Core/SimplePolylineGeometry.js +454 -0
  685. package/Source/Core/SphereGeometry.js +117 -0
  686. package/Source/Core/SphereOutlineGeometry.js +119 -0
  687. package/Source/Core/Spherical.js +183 -0
  688. package/Source/Core/Spline.js +188 -0
  689. package/Source/Core/SteppedSpline.js +160 -0
  690. package/Source/Core/Stereographic.js +247 -0
  691. package/Source/Core/TaskProcessor.js +403 -0
  692. package/Source/Core/TerrainData.js +126 -0
  693. package/Source/Core/TerrainEncoding.js +772 -0
  694. package/Source/Core/TerrainMesh.js +361 -0
  695. package/Source/Core/TerrainPicker.js +607 -0
  696. package/Source/Core/TerrainProvider.js +585 -0
  697. package/Source/Core/TerrainQuantization.js +25 -0
  698. package/Source/Core/TexturePacker.js +181 -0
  699. package/Source/Core/TileAvailability.js +564 -0
  700. package/Source/Core/TileEdge.js +14 -0
  701. package/Source/Core/TileProviderError.js +170 -0
  702. package/Source/Core/TilingScheme.js +132 -0
  703. package/Source/Core/TimeConstants.js +83 -0
  704. package/Source/Core/TimeInterval.js +438 -0
  705. package/Source/Core/TimeIntervalCollection.js +1137 -0
  706. package/Source/Core/TimeStandard.js +30 -0
  707. package/Source/Core/Tipsify.js +314 -0
  708. package/Source/Core/TrackingReferenceFrame.js +45 -0
  709. package/Source/Core/Transforms.js +1277 -0
  710. package/Source/Core/TranslationRotationScale.js +57 -0
  711. package/Source/Core/TridiagonalSystemSolver.js +113 -0
  712. package/Source/Core/TrustedServers.js +146 -0
  713. package/Source/Core/VRTheWorldTerrainProvider.js +462 -0
  714. package/Source/Core/VertexFormat.js +311 -0
  715. package/Source/Core/VerticalExaggeration.js +70 -0
  716. package/Source/Core/VideoSynchronizer.js +222 -0
  717. package/Source/Core/Visibility.js +34 -0
  718. package/Source/Core/VulkanConstants.js +286 -0
  719. package/Source/Core/WallGeometry.js +623 -0
  720. package/Source/Core/WallGeometryLibrary.js +212 -0
  721. package/Source/Core/WallOutlineGeometry.js +431 -0
  722. package/Source/Core/WebGLConstants.js +614 -0
  723. package/Source/Core/WebMercatorProjection.js +152 -0
  724. package/Source/Core/WebMercatorTilingScheme.js +291 -0
  725. package/Source/Core/WindingOrder.js +36 -0
  726. package/Source/Core/WireframeIndexGenerator.js +238 -0
  727. package/Source/Core/addAllToArray.js +40 -0
  728. package/Source/Core/appendForwardSlash.js +10 -0
  729. package/Source/Core/arrayRemoveDuplicates.js +129 -0
  730. package/Source/Core/barycentricCoordinates.js +109 -0
  731. package/Source/Core/binarySearch.js +67 -0
  732. package/Source/Core/buildModuleUrl.js +153 -0
  733. package/Source/Core/clone.js +30 -0
  734. package/Source/Core/combine.js +79 -0
  735. package/Source/Core/createGuid.js +22 -0
  736. package/Source/Core/createWorldBathymetryAsync.js +45 -0
  737. package/Source/Core/createWorldTerrainAsync.js +50 -0
  738. package/Source/Core/decodeGoogleEarthEnterpriseData.js +93 -0
  739. package/Source/Core/decodeVectorPolylinePositions.js +51 -0
  740. package/Source/Core/defaultValue.js +29 -0
  741. package/Source/Core/defer.js +44 -0
  742. package/Source/Core/defined.d.ts +11 -0
  743. package/Source/Core/defined.js +17 -0
  744. package/Source/Core/deprecationWarning.js +53 -0
  745. package/Source/Core/destroyObject.js +53 -0
  746. package/Source/Core/formatError.js +30 -0
  747. package/Source/Core/getAbsoluteUri.js +46 -0
  748. package/Source/Core/getBaseUri.js +47 -0
  749. package/Source/Core/getExtensionFromUri.js +38 -0
  750. package/Source/Core/getFilenameFromUri.js +32 -0
  751. package/Source/Core/getImageFromTypedArray.js +24 -0
  752. package/Source/Core/getImagePixels.js +44 -0
  753. package/Source/Core/getJsonFromTypedArray.js +21 -0
  754. package/Source/Core/getMagic.js +14 -0
  755. package/Source/Core/getStringFromTypedArray.js +165 -0
  756. package/Source/Core/getTimestamp.js +26 -0
  757. package/Source/Core/isBitSet.js +7 -0
  758. package/Source/Core/isBlobUri.js +22 -0
  759. package/Source/Core/isCrossOriginUrl.js +30 -0
  760. package/Source/Core/isDataUri.js +22 -0
  761. package/Source/Core/isLeapYear.js +23 -0
  762. package/Source/Core/loadAndExecuteScript.js +27 -0
  763. package/Source/Core/loadImageFromTypedArray.js +66 -0
  764. package/Source/Core/loadKTX2.js +104 -0
  765. package/Source/Core/mergeSort.js +111 -0
  766. package/Source/Core/objectToQuery.js +57 -0
  767. package/Source/Core/oneTimeWarning.js +51 -0
  768. package/Source/Core/parseResponseHeaders.js +37 -0
  769. package/Source/Core/pointInsideTriangle.js +39 -0
  770. package/Source/Core/queryToObject.js +60 -0
  771. package/Source/Core/resizeImageToNextPowerOfTwo.js +31 -0
  772. package/Source/Core/sampleTerrain.js +291 -0
  773. package/Source/Core/sampleTerrainMostDetailed.js +132 -0
  774. package/Source/Core/scaleToGeodeticSurface.js +147 -0
  775. package/Source/Core/srgbToLinear.js +32 -0
  776. package/Source/Core/subdivideArray.js +35 -0
  777. package/Source/Core/webGLConstantToGlslType.js +25 -0
  778. package/Source/Core/wrapFunction.js +26 -0
  779. package/Source/Core/writeTextToCanvas.js +219 -0
  780. package/Source/DataSources/BillboardGraphics.js +419 -0
  781. package/Source/DataSources/BillboardVisualizer.js +351 -0
  782. package/Source/DataSources/BoundingSphereState.js +26 -0
  783. package/Source/DataSources/BoxGeometryUpdater.js +326 -0
  784. package/Source/DataSources/BoxGraphics.js +208 -0
  785. package/Source/DataSources/CallbackPositionProperty.js +172 -0
  786. package/Source/DataSources/CallbackProperty.js +117 -0
  787. package/Source/DataSources/Cesium3DTilesetGraphics.js +111 -0
  788. package/Source/DataSources/Cesium3DTilesetVisualizer.js +261 -0
  789. package/Source/DataSources/CheckerboardMaterialProperty.js +157 -0
  790. package/Source/DataSources/ColorMaterialProperty.js +112 -0
  791. package/Source/DataSources/CompositeEntityCollection.js +591 -0
  792. package/Source/DataSources/CompositeMaterialProperty.js +128 -0
  793. package/Source/DataSources/CompositePositionProperty.js +153 -0
  794. package/Source/DataSources/CompositeProperty.js +154 -0
  795. package/Source/DataSources/ConstantPositionProperty.js +151 -0
  796. package/Source/DataSources/ConstantProperty.js +116 -0
  797. package/Source/DataSources/CorridorGeometryUpdater.js +409 -0
  798. package/Source/DataSources/CorridorGraphics.js +316 -0
  799. package/Source/DataSources/CustomDataSource.js +173 -0
  800. package/Source/DataSources/CylinderGeometryUpdater.js +375 -0
  801. package/Source/DataSources/CylinderGraphics.js +258 -0
  802. package/Source/DataSources/CzmlDataSource.js +5142 -0
  803. package/Source/DataSources/DataSource.js +121 -0
  804. package/Source/DataSources/DataSourceClock.js +164 -0
  805. package/Source/DataSources/DataSourceCollection.js +335 -0
  806. package/Source/DataSources/DataSourceDisplay.js +543 -0
  807. package/Source/DataSources/DynamicGeometryBatch.js +56 -0
  808. package/Source/DataSources/DynamicGeometryUpdater.js +270 -0
  809. package/Source/DataSources/EllipseGeometryUpdater.js +434 -0
  810. package/Source/DataSources/EllipseGraphics.js +343 -0
  811. package/Source/DataSources/EllipsoidGeometryUpdater.js +710 -0
  812. package/Source/DataSources/EllipsoidGraphics.js +312 -0
  813. package/Source/DataSources/Entity.js +789 -0
  814. package/Source/DataSources/EntityCluster.js +1022 -0
  815. package/Source/DataSources/EntityCollection.js +439 -0
  816. package/Source/DataSources/EntityView.js +476 -0
  817. package/Source/DataSources/GeoJsonDataSource.js +1064 -0
  818. package/Source/DataSources/GeometryUpdater.js +538 -0
  819. package/Source/DataSources/GeometryUpdaterSet.js +114 -0
  820. package/Source/DataSources/GeometryVisualizer.js +549 -0
  821. package/Source/DataSources/GpxDataSource.js +1018 -0
  822. package/Source/DataSources/GridMaterialProperty.js +204 -0
  823. package/Source/DataSources/GroundGeometryUpdater.js +234 -0
  824. package/Source/DataSources/ImageMaterialProperty.js +173 -0
  825. package/Source/DataSources/KmlCamera.js +13 -0
  826. package/Source/DataSources/KmlDataSource.js +4249 -0
  827. package/Source/DataSources/KmlLookAt.js +12 -0
  828. package/Source/DataSources/KmlTour.js +165 -0
  829. package/Source/DataSources/KmlTourFlyTo.js +109 -0
  830. package/Source/DataSources/KmlTourWait.js +52 -0
  831. package/Source/DataSources/LabelGraphics.js +401 -0
  832. package/Source/DataSources/LabelVisualizer.js +359 -0
  833. package/Source/DataSources/MaterialProperty.js +111 -0
  834. package/Source/DataSources/ModelGraphics.js +456 -0
  835. package/Source/DataSources/ModelVisualizer.js +560 -0
  836. package/Source/DataSources/NodeTransformationProperty.js +150 -0
  837. package/Source/DataSources/PathGraphics.js +161 -0
  838. package/Source/DataSources/PathVisualizer.js +823 -0
  839. package/Source/DataSources/PlaneGeometryUpdater.js +385 -0
  840. package/Source/DataSources/PlaneGraphics.js +208 -0
  841. package/Source/DataSources/PointGraphics.js +223 -0
  842. package/Source/DataSources/PointVisualizer.js +438 -0
  843. package/Source/DataSources/PolygonGeometryUpdater.js +591 -0
  844. package/Source/DataSources/PolygonGraphics.js +383 -0
  845. package/Source/DataSources/PolylineArrowMaterialProperty.js +110 -0
  846. package/Source/DataSources/PolylineDashMaterialProperty.js +174 -0
  847. package/Source/DataSources/PolylineGeometryUpdater.js +878 -0
  848. package/Source/DataSources/PolylineGlowMaterialProperty.js +152 -0
  849. package/Source/DataSources/PolylineGraphics.js +241 -0
  850. package/Source/DataSources/PolylineOutlineMaterialProperty.js +158 -0
  851. package/Source/DataSources/PolylineVisualizer.js +409 -0
  852. package/Source/DataSources/PolylineVolumeGeometryUpdater.js +306 -0
  853. package/Source/DataSources/PolylineVolumeGraphics.js +235 -0
  854. package/Source/DataSources/PositionProperty.js +131 -0
  855. package/Source/DataSources/PositionPropertyArray.js +192 -0
  856. package/Source/DataSources/Property.js +137 -0
  857. package/Source/DataSources/PropertyArray.js +147 -0
  858. package/Source/DataSources/PropertyBag.js +275 -0
  859. package/Source/DataSources/RectangleGeometryUpdater.js +427 -0
  860. package/Source/DataSources/RectangleGraphics.js +317 -0
  861. package/Source/DataSources/ReferenceProperty.js +371 -0
  862. package/Source/DataSources/Rotation.js +155 -0
  863. package/Source/DataSources/SampledPositionProperty.js +330 -0
  864. package/Source/DataSources/SampledProperty.js +855 -0
  865. package/Source/DataSources/ScaledPositionProperty.js +103 -0
  866. package/Source/DataSources/StaticGeometryColorBatch.js +570 -0
  867. package/Source/DataSources/StaticGeometryPerMaterialBatch.js +488 -0
  868. package/Source/DataSources/StaticGroundGeometryColorBatch.js +394 -0
  869. package/Source/DataSources/StaticGroundGeometryPerMaterialBatch.js +456 -0
  870. package/Source/DataSources/StaticGroundPolylinePerMaterialBatch.js +434 -0
  871. package/Source/DataSources/StaticOutlineGeometryBatch.js +465 -0
  872. package/Source/DataSources/StripeMaterialProperty.js +193 -0
  873. package/Source/DataSources/StripeOrientation.js +19 -0
  874. package/Source/DataSources/TerrainOffsetProperty.js +243 -0
  875. package/Source/DataSources/TimeIntervalCollectionPositionProperty.js +155 -0
  876. package/Source/DataSources/TimeIntervalCollectionProperty.js +136 -0
  877. package/Source/DataSources/VelocityOrientationProperty.js +158 -0
  878. package/Source/DataSources/VelocityVectorProperty.js +213 -0
  879. package/Source/DataSources/Visualizer.js +61 -0
  880. package/Source/DataSources/WallGeometryUpdater.js +275 -0
  881. package/Source/DataSources/WallGraphics.js +236 -0
  882. package/Source/DataSources/createMaterialPropertyDescriptor.js +35 -0
  883. package/Source/DataSources/createPropertyDescriptor.js +71 -0
  884. package/Source/DataSources/createRawPropertyDescriptor.js +13 -0
  885. package/Source/DataSources/exportKml.js +1517 -0
  886. package/Source/DataSources/getElement.js +26 -0
  887. package/Source/DataSources/heightReferenceOnEntityPropertyChanged.js +47 -0
  888. package/Source/Renderer/AutomaticUniforms.js +1857 -0
  889. package/Source/Renderer/Buffer.js +452 -0
  890. package/Source/Renderer/BufferUsage.js +21 -0
  891. package/Source/Renderer/ClearCommand.js +102 -0
  892. package/Source/Renderer/ComputeCommand.js +119 -0
  893. package/Source/Renderer/ComputeEngine.js +135 -0
  894. package/Source/Renderer/Context.js +1752 -0
  895. package/Source/Renderer/ContextLimits.js +299 -0
  896. package/Source/Renderer/CubeMap.js +686 -0
  897. package/Source/Renderer/CubeMapFace.js +415 -0
  898. package/Source/Renderer/DrawCommand.js +644 -0
  899. package/Source/Renderer/Framebuffer.js +447 -0
  900. package/Source/Renderer/FramebufferManager.js +489 -0
  901. package/Source/Renderer/MipmapHint.js +19 -0
  902. package/Source/Renderer/MultisampleFramebuffer.js +136 -0
  903. package/Source/Renderer/Pass.js +29 -0
  904. package/Source/Renderer/PassState.js +57 -0
  905. package/Source/Renderer/PixelDatatype.js +121 -0
  906. package/Source/Renderer/RenderState.js +967 -0
  907. package/Source/Renderer/Renderbuffer.js +105 -0
  908. package/Source/Renderer/RenderbufferFormat.js +42 -0
  909. package/Source/Renderer/Sampler.js +116 -0
  910. package/Source/Renderer/ShaderBuilder.js +597 -0
  911. package/Source/Renderer/ShaderCache.js +287 -0
  912. package/Source/Renderer/ShaderDestination.js +51 -0
  913. package/Source/Renderer/ShaderFunction.js +66 -0
  914. package/Source/Renderer/ShaderProgram.js +619 -0
  915. package/Source/Renderer/ShaderSource.js +524 -0
  916. package/Source/Renderer/ShaderStruct.js +55 -0
  917. package/Source/Renderer/SharedContext.js +186 -0
  918. package/Source/Renderer/Sync.js +104 -0
  919. package/Source/Renderer/Texture.js +1126 -0
  920. package/Source/Renderer/Texture3D.js +578 -0
  921. package/Source/Renderer/TextureAtlas.js +833 -0
  922. package/Source/Renderer/TextureCache.js +81 -0
  923. package/Source/Renderer/TextureMagnificationFilter.js +41 -0
  924. package/Source/Renderer/TextureMinificationFilter.js +94 -0
  925. package/Source/Renderer/TextureWrap.js +19 -0
  926. package/Source/Renderer/UniformState.js +1948 -0
  927. package/Source/Renderer/VertexArray.js +869 -0
  928. package/Source/Renderer/VertexArrayFacade.js +509 -0
  929. package/Source/Renderer/createUniform.js +422 -0
  930. package/Source/Renderer/createUniformArray.js +638 -0
  931. package/Source/Renderer/demodernizeShader.js +84 -0
  932. package/Source/Renderer/freezeRenderState.js +30 -0
  933. package/Source/Renderer/loadCubeMap.js +88 -0
  934. package/Source/Scene/AlphaMode.js +33 -0
  935. package/Source/Scene/Appearance.js +204 -0
  936. package/Source/Scene/ArcGisBaseMapType.js +12 -0
  937. package/Source/Scene/ArcGisMapServerImageryProvider.js +875 -0
  938. package/Source/Scene/ArcGisMapService.js +80 -0
  939. package/Source/Scene/Atmosphere.js +149 -0
  940. package/Source/Scene/AttributeType.js +200 -0
  941. package/Source/Scene/AutoExposure.js +386 -0
  942. package/Source/Scene/Axis.js +116 -0
  943. package/Source/Scene/Azure2DImageryProvider.js +393 -0
  944. package/Source/Scene/B3dmParser.js +173 -0
  945. package/Source/Scene/BatchTable.js +636 -0
  946. package/Source/Scene/BatchTableHierarchy.js +504 -0
  947. package/Source/Scene/BatchTexture.js +574 -0
  948. package/Source/Scene/Billboard.js +1601 -0
  949. package/Source/Scene/BillboardCollection.js +2396 -0
  950. package/Source/Scene/BillboardLoadState.js +44 -0
  951. package/Source/Scene/BillboardTexture.js +397 -0
  952. package/Source/Scene/BingMapsImageryProvider.js +769 -0
  953. package/Source/Scene/BingMapsStyle.js +93 -0
  954. package/Source/Scene/BlendEquation.js +53 -0
  955. package/Source/Scene/BlendFunction.js +129 -0
  956. package/Source/Scene/BlendOption.js +28 -0
  957. package/Source/Scene/BlendingState.js +73 -0
  958. package/Source/Scene/BoundingVolumeSemantics.js +169 -0
  959. package/Source/Scene/BoxEmitter.js +74 -0
  960. package/Source/Scene/BrdfLutGenerator.js +75 -0
  961. package/Source/Scene/BufferLoader.js +141 -0
  962. package/Source/Scene/Camera.js +3978 -0
  963. package/Source/Scene/CameraEventAggregator.js +619 -0
  964. package/Source/Scene/CameraEventType.js +47 -0
  965. package/Source/Scene/CameraFlightPath.js +576 -0
  966. package/Source/Scene/Cesium3DContentGroup.js +44 -0
  967. package/Source/Scene/Cesium3DTile.js +2475 -0
  968. package/Source/Scene/Cesium3DTileBatchTable.js +1132 -0
  969. package/Source/Scene/Cesium3DTileColorBlendMode.js +52 -0
  970. package/Source/Scene/Cesium3DTileContent.js +411 -0
  971. package/Source/Scene/Cesium3DTileContentFactory.js +118 -0
  972. package/Source/Scene/Cesium3DTileContentState.js +12 -0
  973. package/Source/Scene/Cesium3DTileContentType.js +179 -0
  974. package/Source/Scene/Cesium3DTileFeature.js +444 -0
  975. package/Source/Scene/Cesium3DTileFeatureTable.js +131 -0
  976. package/Source/Scene/Cesium3DTileOptimizationHint.js +13 -0
  977. package/Source/Scene/Cesium3DTileOptimizations.js +115 -0
  978. package/Source/Scene/Cesium3DTilePass.js +79 -0
  979. package/Source/Scene/Cesium3DTilePassState.js +52 -0
  980. package/Source/Scene/Cesium3DTilePointFeature.js +856 -0
  981. package/Source/Scene/Cesium3DTileRefine.js +29 -0
  982. package/Source/Scene/Cesium3DTileStyle.js +1475 -0
  983. package/Source/Scene/Cesium3DTileStyleEngine.js +78 -0
  984. package/Source/Scene/Cesium3DTilesVoxelProvider.js +760 -0
  985. package/Source/Scene/Cesium3DTileset.js +3932 -0
  986. package/Source/Scene/Cesium3DTilesetBaseTraversal.js +291 -0
  987. package/Source/Scene/Cesium3DTilesetCache.js +80 -0
  988. package/Source/Scene/Cesium3DTilesetHeatmap.js +165 -0
  989. package/Source/Scene/Cesium3DTilesetMetadata.js +199 -0
  990. package/Source/Scene/Cesium3DTilesetMostDetailedTraversal.js +131 -0
  991. package/Source/Scene/Cesium3DTilesetSkipTraversal.js +420 -0
  992. package/Source/Scene/Cesium3DTilesetStatistics.js +195 -0
  993. package/Source/Scene/Cesium3DTilesetTraversal.js +323 -0
  994. package/Source/Scene/CircleEmitter.js +61 -0
  995. package/Source/Scene/ClassificationPrimitive.js +1387 -0
  996. package/Source/Scene/ClassificationType.js +35 -0
  997. package/Source/Scene/ClippingPlane.js +184 -0
  998. package/Source/Scene/ClippingPlaneCollection.js +764 -0
  999. package/Source/Scene/ClippingPolygon.js +300 -0
  1000. package/Source/Scene/ClippingPolygonCollection.js +965 -0
  1001. package/Source/Scene/CloudCollection.js +1041 -0
  1002. package/Source/Scene/CloudType.js +33 -0
  1003. package/Source/Scene/ColorBlendMode.js +33 -0
  1004. package/Source/Scene/Composite3DTileContent.js +403 -0
  1005. package/Source/Scene/ConditionsExpression.js +219 -0
  1006. package/Source/Scene/ConeEmitter.js +61 -0
  1007. package/Source/Scene/ContentMetadata.js +184 -0
  1008. package/Source/Scene/CreditDisplay.js +654 -0
  1009. package/Source/Scene/CullFace.js +33 -0
  1010. package/Source/Scene/CumulusCloud.js +347 -0
  1011. package/Source/Scene/DebugAppearance.js +266 -0
  1012. package/Source/Scene/DebugCameraPrimitive.js +257 -0
  1013. package/Source/Scene/DebugInspector.js +151 -0
  1014. package/Source/Scene/DebugModelMatrixPrimitive.js +220 -0
  1015. package/Source/Scene/DepthFunction.js +73 -0
  1016. package/Source/Scene/DepthPlane.js +238 -0
  1017. package/Source/Scene/DerivedCommand.js +708 -0
  1018. package/Source/Scene/DeviceOrientationCameraController.js +120 -0
  1019. package/Source/Scene/DirectionalLight.js +49 -0
  1020. package/Source/Scene/DiscardEmptyTileImagePolicy.js +54 -0
  1021. package/Source/Scene/DiscardMissingTileImagePolicy.js +148 -0
  1022. package/Source/Scene/DracoLoader.js +99 -0
  1023. package/Source/Scene/DynamicAtmosphereLightingType.js +56 -0
  1024. package/Source/Scene/DynamicEnvironmentMapManager.js +1022 -0
  1025. package/Source/Scene/EdgeFramebuffer.js +245 -0
  1026. package/Source/Scene/EllipsoidPrimitive.js +496 -0
  1027. package/Source/Scene/EllipsoidSurfaceAppearance.js +278 -0
  1028. package/Source/Scene/Empty3DTileContent.js +164 -0
  1029. package/Source/Scene/Expression.js +2233 -0
  1030. package/Source/Scene/ExpressionNodeType.js +25 -0
  1031. package/Source/Scene/Fog.js +166 -0
  1032. package/Source/Scene/FrameRateMonitor.js +375 -0
  1033. package/Source/Scene/FrameState.js +477 -0
  1034. package/Source/Scene/FrustumCommands.js +29 -0
  1035. package/Source/Scene/GaussianSplat3DTileContent.js +826 -0
  1036. package/Source/Scene/GaussianSplatPrimitive.js +1065 -0
  1037. package/Source/Scene/GaussianSplatRenderResources.js +81 -0
  1038. package/Source/Scene/GaussianSplatSorter.js +73 -0
  1039. package/Source/Scene/GaussianSplatTextureGenerator.js +64 -0
  1040. package/Source/Scene/Geometry3DTileContent.js +534 -0
  1041. package/Source/Scene/GetFeatureInfoFormat.js +396 -0
  1042. package/Source/Scene/Globe.js +1135 -0
  1043. package/Source/Scene/GlobeDepth.js +407 -0
  1044. package/Source/Scene/GlobeSurfaceShaderSet.js +485 -0
  1045. package/Source/Scene/GlobeSurfaceTile.js +967 -0
  1046. package/Source/Scene/GlobeSurfaceTileProvider.js +2910 -0
  1047. package/Source/Scene/GlobeTranslucency.js +239 -0
  1048. package/Source/Scene/GlobeTranslucencyFramebuffer.js +201 -0
  1049. package/Source/Scene/GlobeTranslucencyState.js +1102 -0
  1050. package/Source/Scene/GltfBufferViewLoader.js +242 -0
  1051. package/Source/Scene/GltfDracoLoader.js +293 -0
  1052. package/Source/Scene/GltfImageLoader.js +320 -0
  1053. package/Source/Scene/GltfIndexBufferLoader.js +421 -0
  1054. package/Source/Scene/GltfJsonLoader.js +314 -0
  1055. package/Source/Scene/GltfLoader.js +2989 -0
  1056. package/Source/Scene/GltfLoaderUtil.js +184 -0
  1057. package/Source/Scene/GltfPipeline/ForEach.js +424 -0
  1058. package/Source/Scene/GltfPipeline/addBuffer.js +30 -0
  1059. package/Source/Scene/GltfPipeline/addDefaults.js +208 -0
  1060. package/Source/Scene/GltfPipeline/addExtensionsRequired.js +24 -0
  1061. package/Source/Scene/GltfPipeline/addExtensionsUsed.js +22 -0
  1062. package/Source/Scene/GltfPipeline/addPipelineExtras.js +36 -0
  1063. package/Source/Scene/GltfPipeline/addToArray.js +25 -0
  1064. package/Source/Scene/GltfPipeline/findAccessorMinMax.js +71 -0
  1065. package/Source/Scene/GltfPipeline/forEachTextureInMaterial.js +155 -0
  1066. package/Source/Scene/GltfPipeline/getAccessorByteStride.js +29 -0
  1067. package/Source/Scene/GltfPipeline/getComponentReader.js +147 -0
  1068. package/Source/Scene/GltfPipeline/moveTechniqueRenderStates.js +135 -0
  1069. package/Source/Scene/GltfPipeline/moveTechniquesToExtension.js +145 -0
  1070. package/Source/Scene/GltfPipeline/numberOfComponentsForType.js +29 -0
  1071. package/Source/Scene/GltfPipeline/parseGlb.js +118 -0
  1072. package/Source/Scene/GltfPipeline/readAccessorPacked.js +54 -0
  1073. package/Source/Scene/GltfPipeline/removeExtension.js +64 -0
  1074. package/Source/Scene/GltfPipeline/removeExtensionsRequired.js +24 -0
  1075. package/Source/Scene/GltfPipeline/removeExtensionsUsed.js +26 -0
  1076. package/Source/Scene/GltfPipeline/removePipelineExtras.js +42 -0
  1077. package/Source/Scene/GltfPipeline/removeUnusedElements.js +906 -0
  1078. package/Source/Scene/GltfPipeline/updateAccessorComponentTypes.js +53 -0
  1079. package/Source/Scene/GltfPipeline/updateVersion.js +1148 -0
  1080. package/Source/Scene/GltfPipeline/usesExtension.js +18 -0
  1081. package/Source/Scene/GltfSpzLoader.js +224 -0
  1082. package/Source/Scene/GltfStructuralMetadataLoader.js +505 -0
  1083. package/Source/Scene/GltfTextureLoader.js +399 -0
  1084. package/Source/Scene/GltfVertexBufferLoader.js +634 -0
  1085. package/Source/Scene/Google2DImageryProvider.js +621 -0
  1086. package/Source/Scene/GoogleEarthEnterpriseImageryProvider.js +548 -0
  1087. package/Source/Scene/GoogleEarthEnterpriseMapsProvider.js +589 -0
  1088. package/Source/Scene/GridImageryProvider.js +322 -0
  1089. package/Source/Scene/GroundPolylinePrimitive.js +890 -0
  1090. package/Source/Scene/GroundPrimitive.js +1000 -0
  1091. package/Source/Scene/GroupMetadata.js +203 -0
  1092. package/Source/Scene/HeightReference.js +85 -0
  1093. package/Source/Scene/HorizontalOrigin.js +41 -0
  1094. package/Source/Scene/I3SDataProvider.js +860 -0
  1095. package/Source/Scene/I3SDecoder.js +133 -0
  1096. package/Source/Scene/I3SFeature.js +61 -0
  1097. package/Source/Scene/I3SField.js +360 -0
  1098. package/Source/Scene/I3SGeometry.js +477 -0
  1099. package/Source/Scene/I3SLayer.js +460 -0
  1100. package/Source/Scene/I3SNode.js +927 -0
  1101. package/Source/Scene/I3SStatistics.js +94 -0
  1102. package/Source/Scene/I3SSublayer.js +175 -0
  1103. package/Source/Scene/I3SSymbology.js +336 -0
  1104. package/Source/Scene/I3dmParser.js +140 -0
  1105. package/Source/Scene/ITwinData.js +283 -0
  1106. package/Source/Scene/ImageBasedLighting.js +463 -0
  1107. package/Source/Scene/Imagery.js +120 -0
  1108. package/Source/Scene/ImageryLayer.js +1747 -0
  1109. package/Source/Scene/ImageryLayerCollection.js +645 -0
  1110. package/Source/Scene/ImageryLayerFeatureInfo.js +111 -0
  1111. package/Source/Scene/ImageryProvider.js +267 -0
  1112. package/Source/Scene/ImageryState.js +14 -0
  1113. package/Source/Scene/Implicit3DTileContent.js +1206 -0
  1114. package/Source/Scene/ImplicitAvailabilityBitstream.js +134 -0
  1115. package/Source/Scene/ImplicitMetadataView.js +178 -0
  1116. package/Source/Scene/ImplicitSubdivisionScheme.js +48 -0
  1117. package/Source/Scene/ImplicitSubtree.js +1161 -0
  1118. package/Source/Scene/ImplicitSubtreeCache.js +127 -0
  1119. package/Source/Scene/ImplicitSubtreeMetadata.js +191 -0
  1120. package/Source/Scene/ImplicitTileCoordinates.js +647 -0
  1121. package/Source/Scene/ImplicitTileset.js +269 -0
  1122. package/Source/Scene/InstanceAttributeSemantic.js +79 -0
  1123. package/Source/Scene/InvertClassification.js +381 -0
  1124. package/Source/Scene/IonImageryProvider.js +346 -0
  1125. package/Source/Scene/IonImageryProviderFactory.js +194 -0
  1126. package/Source/Scene/IonWorldImageryStyle.js +33 -0
  1127. package/Source/Scene/JobScheduler.js +199 -0
  1128. package/Source/Scene/JobType.js +10 -0
  1129. package/Source/Scene/JsonMetadataTable.js +114 -0
  1130. package/Source/Scene/KeyframeNode.js +61 -0
  1131. package/Source/Scene/Label.js +1618 -0
  1132. package/Source/Scene/LabelCollection.js +1032 -0
  1133. package/Source/Scene/LabelStyle.js +33 -0
  1134. package/Source/Scene/Light.js +34 -0
  1135. package/Source/Scene/MapMode2D.js +23 -0
  1136. package/Source/Scene/MapboxImageryProvider.js +332 -0
  1137. package/Source/Scene/MapboxStyleImageryProvider.js +342 -0
  1138. package/Source/Scene/Material.js +1929 -0
  1139. package/Source/Scene/MaterialAppearance.js +328 -0
  1140. package/Source/Scene/Megatexture.js +550 -0
  1141. package/Source/Scene/MetadataClass.js +202 -0
  1142. package/Source/Scene/MetadataClassProperty.js +1191 -0
  1143. package/Source/Scene/MetadataComponentType.js +469 -0
  1144. package/Source/Scene/MetadataEntity.js +425 -0
  1145. package/Source/Scene/MetadataEnum.js +219 -0
  1146. package/Source/Scene/MetadataEnumValue.js +131 -0
  1147. package/Source/Scene/MetadataPicking.js +396 -0
  1148. package/Source/Scene/MetadataSchema.js +202 -0
  1149. package/Source/Scene/MetadataSchemaLoader.js +135 -0
  1150. package/Source/Scene/MetadataSemantic.js +153 -0
  1151. package/Source/Scene/MetadataTable.js +357 -0
  1152. package/Source/Scene/MetadataTableProperty.js +840 -0
  1153. package/Source/Scene/MetadataType.js +220 -0
  1154. package/Source/Scene/Model/AlphaPipelineStage.js +51 -0
  1155. package/Source/Scene/Model/AtmospherePipelineStage.js +64 -0
  1156. package/Source/Scene/Model/B3dmLoader.js +368 -0
  1157. package/Source/Scene/Model/BatchTexturePipelineStage.js +71 -0
  1158. package/Source/Scene/Model/CPUStylingPipelineStage.js +77 -0
  1159. package/Source/Scene/Model/CartesianRectangle.js +108 -0
  1160. package/Source/Scene/Model/ClassificationModelDrawCommand.js +534 -0
  1161. package/Source/Scene/Model/ClassificationPipelineStage.js +132 -0
  1162. package/Source/Scene/Model/CustomShader.js +469 -0
  1163. package/Source/Scene/Model/CustomShaderMode.js +40 -0
  1164. package/Source/Scene/Model/CustomShaderPipelineStage.js +667 -0
  1165. package/Source/Scene/Model/CustomShaderTranslucencyMode.js +35 -0
  1166. package/Source/Scene/Model/DequantizationPipelineStage.js +178 -0
  1167. package/Source/Scene/Model/EdgeDetectionPipelineStage.js +42 -0
  1168. package/Source/Scene/Model/EdgeVisibilityPipelineStage.js +800 -0
  1169. package/Source/Scene/Model/Extensions/Gpm/AnchorPointDirect.js +61 -0
  1170. package/Source/Scene/Model/Extensions/Gpm/AnchorPointIndirect.js +77 -0
  1171. package/Source/Scene/Model/Extensions/Gpm/CorrelationGroup.js +81 -0
  1172. package/Source/Scene/Model/Extensions/Gpm/GltfGpmLoader.js +248 -0
  1173. package/Source/Scene/Model/Extensions/Gpm/GltfGpmLocal.js +179 -0
  1174. package/Source/Scene/Model/Extensions/Gpm/GltfMeshPrimitiveGpmLoader.js +543 -0
  1175. package/Source/Scene/Model/Extensions/Gpm/MeshPrimitiveGpmLocal.js +28 -0
  1176. package/Source/Scene/Model/Extensions/Gpm/PpeMetadata.js +79 -0
  1177. package/Source/Scene/Model/Extensions/Gpm/PpeSource.js +75 -0
  1178. package/Source/Scene/Model/Extensions/Gpm/PpeTexture.js +127 -0
  1179. package/Source/Scene/Model/Extensions/Gpm/Spdcf.js +103 -0
  1180. package/Source/Scene/Model/Extensions/Gpm/StorageType.js +30 -0
  1181. package/Source/Scene/Model/FeatureIdPipelineStage.js +523 -0
  1182. package/Source/Scene/Model/GeoJsonLoader.js +697 -0
  1183. package/Source/Scene/Model/GeometryPipelineStage.js +529 -0
  1184. package/Source/Scene/Model/I3dmLoader.js +883 -0
  1185. package/Source/Scene/Model/ImageBasedLightingPipelineStage.js +168 -0
  1186. package/Source/Scene/Model/ImageryConfiguration.js +26 -0
  1187. package/Source/Scene/Model/ImageryCoverage.js +488 -0
  1188. package/Source/Scene/Model/ImageryFlags.js +31 -0
  1189. package/Source/Scene/Model/ImageryInput.js +60 -0
  1190. package/Source/Scene/Model/ImageryPipelineStage.js +1046 -0
  1191. package/Source/Scene/Model/InstancingPipelineStage.js +1056 -0
  1192. package/Source/Scene/Model/LightingModel.js +30 -0
  1193. package/Source/Scene/Model/LightingPipelineStage.js +73 -0
  1194. package/Source/Scene/Model/MappedPositions.js +84 -0
  1195. package/Source/Scene/Model/MaterialPipelineStage.js +869 -0
  1196. package/Source/Scene/Model/MetadataPickingPipelineStage.js +96 -0
  1197. package/Source/Scene/Model/MetadataPipelineStage.js +657 -0
  1198. package/Source/Scene/Model/Model.js +3340 -0
  1199. package/Source/Scene/Model/Model3DTileContent.js +551 -0
  1200. package/Source/Scene/Model/ModelAlphaOptions.js +26 -0
  1201. package/Source/Scene/Model/ModelAnimation.js +421 -0
  1202. package/Source/Scene/Model/ModelAnimationChannel.js +294 -0
  1203. package/Source/Scene/Model/ModelAnimationCollection.js +553 -0
  1204. package/Source/Scene/Model/ModelArticulation.js +214 -0
  1205. package/Source/Scene/Model/ModelArticulationStage.js +261 -0
  1206. package/Source/Scene/Model/ModelClippingPlanesPipelineStage.js +126 -0
  1207. package/Source/Scene/Model/ModelClippingPolygonsPipelineStage.js +98 -0
  1208. package/Source/Scene/Model/ModelColorPipelineStage.js +98 -0
  1209. package/Source/Scene/Model/ModelDrawCommand.js +922 -0
  1210. package/Source/Scene/Model/ModelDrawCommands.js +218 -0
  1211. package/Source/Scene/Model/ModelFeature.js +229 -0
  1212. package/Source/Scene/Model/ModelFeatureTable.js +316 -0
  1213. package/Source/Scene/Model/ModelImagery.js +410 -0
  1214. package/Source/Scene/Model/ModelImageryMapping.js +489 -0
  1215. package/Source/Scene/Model/ModelLightingOptions.js +29 -0
  1216. package/Source/Scene/Model/ModelMatrixUpdateStage.js +120 -0
  1217. package/Source/Scene/Model/ModelNode.js +125 -0
  1218. package/Source/Scene/Model/ModelPrimitiveImagery.js +972 -0
  1219. package/Source/Scene/Model/ModelReader.js +810 -0
  1220. package/Source/Scene/Model/ModelRenderResources.js +119 -0
  1221. package/Source/Scene/Model/ModelRuntimeNode.js +648 -0
  1222. package/Source/Scene/Model/ModelRuntimePrimitive.js +380 -0
  1223. package/Source/Scene/Model/ModelSceneGraph.js +1098 -0
  1224. package/Source/Scene/Model/ModelSilhouettePipelineStage.js +109 -0
  1225. package/Source/Scene/Model/ModelSkin.js +180 -0
  1226. package/Source/Scene/Model/ModelSplitterPipelineStage.js +65 -0
  1227. package/Source/Scene/Model/ModelStatistics.js +225 -0
  1228. package/Source/Scene/Model/ModelType.js +94 -0
  1229. package/Source/Scene/Model/ModelUtility.js +395 -0
  1230. package/Source/Scene/Model/MorphTargetsPipelineStage.js +249 -0
  1231. package/Source/Scene/Model/NodeRenderResources.js +170 -0
  1232. package/Source/Scene/Model/NodeStatisticsPipelineStage.js +75 -0
  1233. package/Source/Scene/Model/PickingPipelineStage.js +218 -0
  1234. package/Source/Scene/Model/PntsLoader.js +716 -0
  1235. package/Source/Scene/Model/PointCloudStylingPipelineStage.js +392 -0
  1236. package/Source/Scene/Model/PrimitiveOutlineGenerator.js +689 -0
  1237. package/Source/Scene/Model/PrimitiveOutlinePipelineStage.js +99 -0
  1238. package/Source/Scene/Model/PrimitiveRenderResources.js +297 -0
  1239. package/Source/Scene/Model/PrimitiveStatisticsPipelineStage.js +253 -0
  1240. package/Source/Scene/Model/SceneMode2DPipelineStage.js +301 -0
  1241. package/Source/Scene/Model/SelectedFeatureIdPipelineStage.js +180 -0
  1242. package/Source/Scene/Model/SkinningPipelineStage.js +118 -0
  1243. package/Source/Scene/Model/StyleCommandsNeeded.js +29 -0
  1244. package/Source/Scene/Model/TextureManager.js +244 -0
  1245. package/Source/Scene/Model/TextureUniform.js +71 -0
  1246. package/Source/Scene/Model/TilesetPipelineStage.js +73 -0
  1247. package/Source/Scene/Model/UniformType.js +124 -0
  1248. package/Source/Scene/Model/VaryingType.js +61 -0
  1249. package/Source/Scene/Model/VerticalExaggerationPipelineStage.js +58 -0
  1250. package/Source/Scene/Model/WireframePipelineStage.js +118 -0
  1251. package/Source/Scene/Model/pickModel.js +425 -0
  1252. package/Source/Scene/ModelAnimationLoop.js +33 -0
  1253. package/Source/Scene/ModelAnimationState.js +9 -0
  1254. package/Source/Scene/ModelComponents.js +1662 -0
  1255. package/Source/Scene/Moon.js +175 -0
  1256. package/Source/Scene/Multiple3DTileContent.js +722 -0
  1257. package/Source/Scene/NeverTileDiscardPolicy.js +28 -0
  1258. package/Source/Scene/OIT.js +946 -0
  1259. package/Source/Scene/OpenStreetMapImageryProvider.js +128 -0
  1260. package/Source/Scene/OrderedGroundPrimitiveCollection.js +218 -0
  1261. package/Source/Scene/Particle.js +149 -0
  1262. package/Source/Scene/ParticleBurst.js +51 -0
  1263. package/Source/Scene/ParticleEmitter.js +36 -0
  1264. package/Source/Scene/ParticleSystem.js +885 -0
  1265. package/Source/Scene/PerInstanceColorAppearance.js +296 -0
  1266. package/Source/Scene/PerformanceDisplay.js +120 -0
  1267. package/Source/Scene/PickDepth.js +125 -0
  1268. package/Source/Scene/PickDepthFramebuffer.js +79 -0
  1269. package/Source/Scene/PickFramebuffer.js +255 -0
  1270. package/Source/Scene/PickedMetadataInfo.js +57 -0
  1271. package/Source/Scene/Picking.js +1683 -0
  1272. package/Source/Scene/PntsParser.js +547 -0
  1273. package/Source/Scene/PointCloud.js +1412 -0
  1274. package/Source/Scene/PointCloudEyeDomeLighting.js +284 -0
  1275. package/Source/Scene/PointCloudShading.js +104 -0
  1276. package/Source/Scene/PointPrimitive.js +690 -0
  1277. package/Source/Scene/PointPrimitiveCollection.js +1223 -0
  1278. package/Source/Scene/Polyline.js +431 -0
  1279. package/Source/Scene/PolylineCollection.js +1950 -0
  1280. package/Source/Scene/PolylineColorAppearance.js +220 -0
  1281. package/Source/Scene/PolylineMaterialAppearance.js +231 -0
  1282. package/Source/Scene/PostProcessStage.js +1000 -0
  1283. package/Source/Scene/PostProcessStageCollection.js +900 -0
  1284. package/Source/Scene/PostProcessStageComposite.js +359 -0
  1285. package/Source/Scene/PostProcessStageLibrary.js +826 -0
  1286. package/Source/Scene/PostProcessStageSampleMode.js +22 -0
  1287. package/Source/Scene/PostProcessStageTextureCache.js +454 -0
  1288. package/Source/Scene/Primitive.js +2504 -0
  1289. package/Source/Scene/PrimitiveCollection.js +532 -0
  1290. package/Source/Scene/PrimitiveLoadPlan.js +303 -0
  1291. package/Source/Scene/PrimitivePipeline.js +854 -0
  1292. package/Source/Scene/PrimitiveState.js +136 -0
  1293. package/Source/Scene/PropertyAttribute.js +160 -0
  1294. package/Source/Scene/PropertyAttributeProperty.js +177 -0
  1295. package/Source/Scene/PropertyTable.js +536 -0
  1296. package/Source/Scene/PropertyTexture.js +162 -0
  1297. package/Source/Scene/PropertyTextureProperty.js +304 -0
  1298. package/Source/Scene/QuadtreeOccluders.js +30 -0
  1299. package/Source/Scene/QuadtreePrimitive.js +1575 -0
  1300. package/Source/Scene/QuadtreeTile.js +729 -0
  1301. package/Source/Scene/QuadtreeTileLoadState.js +39 -0
  1302. package/Source/Scene/QuadtreeTileProvider.js +212 -0
  1303. package/Source/Scene/ResourceCache.js +824 -0
  1304. package/Source/Scene/ResourceCacheKey.js +601 -0
  1305. package/Source/Scene/ResourceCacheStatistics.js +149 -0
  1306. package/Source/Scene/ResourceLoader.js +127 -0
  1307. package/Source/Scene/ResourceLoaderState.js +56 -0
  1308. package/Source/Scene/SDFSettings.js +39 -0
  1309. package/Source/Scene/Scene.js +5280 -0
  1310. package/Source/Scene/SceneFramebuffer.js +106 -0
  1311. package/Source/Scene/SceneMode.js +56 -0
  1312. package/Source/Scene/SceneTransforms.js +463 -0
  1313. package/Source/Scene/SceneTransitioner.js +1111 -0
  1314. package/Source/Scene/ScreenSpaceCameraController.js +3098 -0
  1315. package/Source/Scene/SensorVolumePortionToDisplay.js +69 -0
  1316. package/Source/Scene/ShadowMap.js +1957 -0
  1317. package/Source/Scene/ShadowMapShader.js +395 -0
  1318. package/Source/Scene/ShadowMode.js +78 -0
  1319. package/Source/Scene/ShadowVolumeAppearance.js +936 -0
  1320. package/Source/Scene/SingleTileImageryProvider.js +380 -0
  1321. package/Source/Scene/SkyAtmosphere.js +400 -0
  1322. package/Source/Scene/SkyBox.js +289 -0
  1323. package/Source/Scene/SpatialNode.js +377 -0
  1324. package/Source/Scene/SpecularEnvironmentCubeMap.js +240 -0
  1325. package/Source/Scene/SphereEmitter.js +65 -0
  1326. package/Source/Scene/SplitDirection.js +34 -0
  1327. package/Source/Scene/Splitter.js +49 -0
  1328. package/Source/Scene/StencilConstants.js +37 -0
  1329. package/Source/Scene/StencilFunction.js +73 -0
  1330. package/Source/Scene/StencilOperation.js +73 -0
  1331. package/Source/Scene/StructuralMetadata.js +243 -0
  1332. package/Source/Scene/StyleExpression.js +86 -0
  1333. package/Source/Scene/Sun.js +363 -0
  1334. package/Source/Scene/SunLight.js +31 -0
  1335. package/Source/Scene/SunPostProcess.js +288 -0
  1336. package/Source/Scene/SupportedImageFormats.js +18 -0
  1337. package/Source/Scene/Terrain.js +245 -0
  1338. package/Source/Scene/TerrainFillMesh.js +2222 -0
  1339. package/Source/Scene/TerrainState.js +13 -0
  1340. package/Source/Scene/TileBoundingRegion.js +489 -0
  1341. package/Source/Scene/TileBoundingS2Cell.js +699 -0
  1342. package/Source/Scene/TileBoundingSphere.js +167 -0
  1343. package/Source/Scene/TileBoundingVolume.js +68 -0
  1344. package/Source/Scene/TileCoordinatesImageryProvider.js +269 -0
  1345. package/Source/Scene/TileDiscardPolicy.js +34 -0
  1346. package/Source/Scene/TileImagery.js +126 -0
  1347. package/Source/Scene/TileMapServiceImageryProvider.js +442 -0
  1348. package/Source/Scene/TileMetadata.js +184 -0
  1349. package/Source/Scene/TileOrientedBoundingBox.js +219 -0
  1350. package/Source/Scene/TileReplacementQueue.js +119 -0
  1351. package/Source/Scene/TileSelectionResult.js +80 -0
  1352. package/Source/Scene/TileState.js +10 -0
  1353. package/Source/Scene/Tileset3DTileContent.js +182 -0
  1354. package/Source/Scene/TilesetMetadata.js +186 -0
  1355. package/Source/Scene/TimeDynamicImagery.js +308 -0
  1356. package/Source/Scene/TimeDynamicPointCloud.js +802 -0
  1357. package/Source/Scene/Tonemapper.js +64 -0
  1358. package/Source/Scene/TranslucentTileClassification.js +514 -0
  1359. package/Source/Scene/TweenCollection.js +585 -0
  1360. package/Source/Scene/UrlTemplateImageryProvider.js +989 -0
  1361. package/Source/Scene/Vector3DTileBatch.js +37 -0
  1362. package/Source/Scene/Vector3DTileClampedPolylines.js +783 -0
  1363. package/Source/Scene/Vector3DTileContent.js +770 -0
  1364. package/Source/Scene/Vector3DTileGeometry.js +497 -0
  1365. package/Source/Scene/Vector3DTilePoints.js +548 -0
  1366. package/Source/Scene/Vector3DTilePolygons.js +479 -0
  1367. package/Source/Scene/Vector3DTilePolylines.js +679 -0
  1368. package/Source/Scene/Vector3DTilePrimitive.js +1276 -0
  1369. package/Source/Scene/VertexAttributeSemantic.js +305 -0
  1370. package/Source/Scene/VerticalOrigin.js +49 -0
  1371. package/Source/Scene/View.js +465 -0
  1372. package/Source/Scene/ViewportQuad.js +182 -0
  1373. package/Source/Scene/ViewshedShadowMap.js +1953 -0
  1374. package/Source/Scene/VoxelBoundsCollection.js +494 -0
  1375. package/Source/Scene/VoxelBoxShape.js +595 -0
  1376. package/Source/Scene/VoxelCell.js +274 -0
  1377. package/Source/Scene/VoxelContent.js +231 -0
  1378. package/Source/Scene/VoxelCylinderShape.js +868 -0
  1379. package/Source/Scene/VoxelEllipsoidShape.js +1174 -0
  1380. package/Source/Scene/VoxelMetadataOrder.js +24 -0
  1381. package/Source/Scene/VoxelPrimitive.js +2169 -0
  1382. package/Source/Scene/VoxelProvider.js +234 -0
  1383. package/Source/Scene/VoxelRenderResources.js +259 -0
  1384. package/Source/Scene/VoxelShape.js +179 -0
  1385. package/Source/Scene/VoxelShapeType.js +105 -0
  1386. package/Source/Scene/VoxelTraversal.js +1264 -0
  1387. package/Source/Scene/WebMapServiceImageryProvider.js +649 -0
  1388. package/Source/Scene/WebMapTileServiceImageryProvider.js +575 -0
  1389. package/Source/Scene/buildVoxelDrawCommands.js +177 -0
  1390. package/Source/Scene/computeFlyToLocationForRectangle.js +74 -0
  1391. package/Source/Scene/createBillboardPointCallback.js +70 -0
  1392. package/Source/Scene/createElevationBandMaterial.js +580 -0
  1393. package/Source/Scene/createGooglePhotorealistic3DTileset.js +116 -0
  1394. package/Source/Scene/createOsmBuildingsAsync.js +79 -0
  1395. package/Source/Scene/createTangentSpaceDebugPrimitive.js +114 -0
  1396. package/Source/Scene/createWorldImageryAsync.js +39 -0
  1397. package/Source/Scene/findContentMetadata.js +51 -0
  1398. package/Source/Scene/findGroupMetadata.js +39 -0
  1399. package/Source/Scene/findTileMetadata.js +53 -0
  1400. package/Source/Scene/getBinaryAccessor.js +56 -0
  1401. package/Source/Scene/getClipAndStyleCode.js +34 -0
  1402. package/Source/Scene/getClippingFunction.js +154 -0
  1403. package/Source/Scene/getMeshPrimitives.js +72 -0
  1404. package/Source/Scene/getMetadataClassProperty.js +43 -0
  1405. package/Source/Scene/getMetadataProperty.js +48 -0
  1406. package/Source/Scene/hasExtension.js +19 -0
  1407. package/Source/Scene/parseBatchTable.js +448 -0
  1408. package/Source/Scene/parseFeatureMetadataLegacy.js +139 -0
  1409. package/Source/Scene/parseStructuralMetadata.js +102 -0
  1410. package/Source/Scene/preprocess3DTileContent.js +102 -0
  1411. package/Source/Scene/processVoxelProperties.js +398 -0
  1412. package/Source/Shaders/AdjustTranslucentFS.glsl +27 -0
  1413. package/Source/Shaders/AdjustTranslucentFS.js +29 -0
  1414. package/Source/Shaders/Appearances/AllMaterialAppearanceFS.glsl +29 -0
  1415. package/Source/Shaders/Appearances/AllMaterialAppearanceFS.js +31 -0
  1416. package/Source/Shaders/Appearances/AllMaterialAppearanceVS.glsl +26 -0
  1417. package/Source/Shaders/Appearances/AllMaterialAppearanceVS.js +28 -0
  1418. package/Source/Shaders/Appearances/BasicMaterialAppearanceFS.glsl +23 -0
  1419. package/Source/Shaders/Appearances/BasicMaterialAppearanceFS.js +25 -0
  1420. package/Source/Shaders/Appearances/BasicMaterialAppearanceVS.glsl +17 -0
  1421. package/Source/Shaders/Appearances/BasicMaterialAppearanceVS.js +19 -0
  1422. package/Source/Shaders/Appearances/EllipsoidSurfaceAppearanceFS.glsl +33 -0
  1423. package/Source/Shaders/Appearances/EllipsoidSurfaceAppearanceFS.js +35 -0
  1424. package/Source/Shaders/Appearances/EllipsoidSurfaceAppearanceVS.glsl +19 -0
  1425. package/Source/Shaders/Appearances/EllipsoidSurfaceAppearanceVS.js +21 -0
  1426. package/Source/Shaders/Appearances/PerInstanceColorAppearanceFS.glsl +24 -0
  1427. package/Source/Shaders/Appearances/PerInstanceColorAppearanceFS.js +26 -0
  1428. package/Source/Shaders/Appearances/PerInstanceColorAppearanceVS.glsl +20 -0
  1429. package/Source/Shaders/Appearances/PerInstanceColorAppearanceVS.js +22 -0
  1430. package/Source/Shaders/Appearances/PerInstanceFlatColorAppearanceFS.glsl +6 -0
  1431. package/Source/Shaders/Appearances/PerInstanceFlatColorAppearanceFS.js +8 -0
  1432. package/Source/Shaders/Appearances/PerInstanceFlatColorAppearanceVS.glsl +15 -0
  1433. package/Source/Shaders/Appearances/PerInstanceFlatColorAppearanceVS.js +17 -0
  1434. package/Source/Shaders/Appearances/PolylineColorAppearanceVS.glsl +28 -0
  1435. package/Source/Shaders/Appearances/PolylineColorAppearanceVS.js +30 -0
  1436. package/Source/Shaders/Appearances/PolylineMaterialAppearanceVS.glsl +33 -0
  1437. package/Source/Shaders/Appearances/PolylineMaterialAppearanceVS.js +35 -0
  1438. package/Source/Shaders/Appearances/TexturedMaterialAppearanceFS.glsl +25 -0
  1439. package/Source/Shaders/Appearances/TexturedMaterialAppearanceFS.js +27 -0
  1440. package/Source/Shaders/Appearances/TexturedMaterialAppearanceVS.glsl +20 -0
  1441. package/Source/Shaders/Appearances/TexturedMaterialAppearanceVS.js +22 -0
  1442. package/Source/Shaders/AtmosphereCommon.glsl +187 -0
  1443. package/Source/Shaders/AtmosphereCommon.js +189 -0
  1444. package/Source/Shaders/BillboardCollectionFS.glsl +261 -0
  1445. package/Source/Shaders/BillboardCollectionFS.js +262 -0
  1446. package/Source/Shaders/BillboardCollectionVS.glsl +445 -0
  1447. package/Source/Shaders/BillboardCollectionVS.js +447 -0
  1448. package/Source/Shaders/BrdfLutGeneratorFS.glsl +100 -0
  1449. package/Source/Shaders/BrdfLutGeneratorFS.js +102 -0
  1450. package/Source/Shaders/Builtin/Constants/degreesPerRadian.glsl +16 -0
  1451. package/Source/Shaders/Builtin/Constants/degreesPerRadian.js +18 -0
  1452. package/Source/Shaders/Builtin/Constants/depthRange.glsl +14 -0
  1453. package/Source/Shaders/Builtin/Constants/depthRange.js +16 -0
  1454. package/Source/Shaders/Builtin/Constants/epsilon1.glsl +7 -0
  1455. package/Source/Shaders/Builtin/Constants/epsilon1.js +9 -0
  1456. package/Source/Shaders/Builtin/Constants/epsilon2.glsl +7 -0
  1457. package/Source/Shaders/Builtin/Constants/epsilon2.js +9 -0
  1458. package/Source/Shaders/Builtin/Constants/epsilon3.glsl +7 -0
  1459. package/Source/Shaders/Builtin/Constants/epsilon3.js +9 -0
  1460. package/Source/Shaders/Builtin/Constants/epsilon4.glsl +7 -0
  1461. package/Source/Shaders/Builtin/Constants/epsilon4.js +9 -0
  1462. package/Source/Shaders/Builtin/Constants/epsilon5.glsl +7 -0
  1463. package/Source/Shaders/Builtin/Constants/epsilon5.js +9 -0
  1464. package/Source/Shaders/Builtin/Constants/epsilon6.glsl +7 -0
  1465. package/Source/Shaders/Builtin/Constants/epsilon6.js +9 -0
  1466. package/Source/Shaders/Builtin/Constants/epsilon7.glsl +7 -0
  1467. package/Source/Shaders/Builtin/Constants/epsilon7.js +9 -0
  1468. package/Source/Shaders/Builtin/Constants/infinity.glsl +7 -0
  1469. package/Source/Shaders/Builtin/Constants/infinity.js +9 -0
  1470. package/Source/Shaders/Builtin/Constants/oneOverPi.glsl +16 -0
  1471. package/Source/Shaders/Builtin/Constants/oneOverPi.js +18 -0
  1472. package/Source/Shaders/Builtin/Constants/oneOverTwoPi.glsl +16 -0
  1473. package/Source/Shaders/Builtin/Constants/oneOverTwoPi.js +18 -0
  1474. package/Source/Shaders/Builtin/Constants/passCesium3DTile.glsl +9 -0
  1475. package/Source/Shaders/Builtin/Constants/passCesium3DTile.js +11 -0
  1476. package/Source/Shaders/Builtin/Constants/passCesium3DTileClassification.glsl +9 -0
  1477. package/Source/Shaders/Builtin/Constants/passCesium3DTileClassification.js +11 -0
  1478. package/Source/Shaders/Builtin/Constants/passCesium3DTileClassificationIgnoreShow.glsl +9 -0
  1479. package/Source/Shaders/Builtin/Constants/passCesium3DTileClassificationIgnoreShow.js +11 -0
  1480. package/Source/Shaders/Builtin/Constants/passCesium3DTileEdges.glsl +10 -0
  1481. package/Source/Shaders/Builtin/Constants/passCesium3DTileEdges.js +12 -0
  1482. package/Source/Shaders/Builtin/Constants/passClassification.glsl +9 -0
  1483. package/Source/Shaders/Builtin/Constants/passClassification.js +11 -0
  1484. package/Source/Shaders/Builtin/Constants/passCompute.glsl +9 -0
  1485. package/Source/Shaders/Builtin/Constants/passCompute.js +11 -0
  1486. package/Source/Shaders/Builtin/Constants/passEnvironment.glsl +9 -0
  1487. package/Source/Shaders/Builtin/Constants/passEnvironment.js +11 -0
  1488. package/Source/Shaders/Builtin/Constants/passGaussianSplats.glsl +9 -0
  1489. package/Source/Shaders/Builtin/Constants/passGaussianSplats.js +11 -0
  1490. package/Source/Shaders/Builtin/Constants/passGlobe.glsl +9 -0
  1491. package/Source/Shaders/Builtin/Constants/passGlobe.js +11 -0
  1492. package/Source/Shaders/Builtin/Constants/passOpaque.glsl +9 -0
  1493. package/Source/Shaders/Builtin/Constants/passOpaque.js +11 -0
  1494. package/Source/Shaders/Builtin/Constants/passOverlay.glsl +9 -0
  1495. package/Source/Shaders/Builtin/Constants/passOverlay.js +11 -0
  1496. package/Source/Shaders/Builtin/Constants/passTerrainClassification.glsl +9 -0
  1497. package/Source/Shaders/Builtin/Constants/passTerrainClassification.js +11 -0
  1498. package/Source/Shaders/Builtin/Constants/passTranslucent.glsl +9 -0
  1499. package/Source/Shaders/Builtin/Constants/passTranslucent.js +11 -0
  1500. package/Source/Shaders/Builtin/Constants/passVoxels.glsl +9 -0
  1501. package/Source/Shaders/Builtin/Constants/passVoxels.js +11 -0
  1502. package/Source/Shaders/Builtin/Constants/pi.glsl +16 -0
  1503. package/Source/Shaders/Builtin/Constants/pi.js +18 -0
  1504. package/Source/Shaders/Builtin/Constants/piOverFour.glsl +16 -0
  1505. package/Source/Shaders/Builtin/Constants/piOverFour.js +18 -0
  1506. package/Source/Shaders/Builtin/Constants/piOverSix.glsl +16 -0
  1507. package/Source/Shaders/Builtin/Constants/piOverSix.js +18 -0
  1508. package/Source/Shaders/Builtin/Constants/piOverThree.glsl +16 -0
  1509. package/Source/Shaders/Builtin/Constants/piOverThree.js +18 -0
  1510. package/Source/Shaders/Builtin/Constants/piOverTwo.glsl +16 -0
  1511. package/Source/Shaders/Builtin/Constants/piOverTwo.js +18 -0
  1512. package/Source/Shaders/Builtin/Constants/radiansPerDegree.glsl +16 -0
  1513. package/Source/Shaders/Builtin/Constants/radiansPerDegree.js +18 -0
  1514. package/Source/Shaders/Builtin/Constants/sceneMode2D.glsl +11 -0
  1515. package/Source/Shaders/Builtin/Constants/sceneMode2D.js +13 -0
  1516. package/Source/Shaders/Builtin/Constants/sceneMode3D.glsl +11 -0
  1517. package/Source/Shaders/Builtin/Constants/sceneMode3D.js +13 -0
  1518. package/Source/Shaders/Builtin/Constants/sceneModeColumbusView.glsl +11 -0
  1519. package/Source/Shaders/Builtin/Constants/sceneModeColumbusView.js +13 -0
  1520. package/Source/Shaders/Builtin/Constants/sceneModeMorphing.glsl +11 -0
  1521. package/Source/Shaders/Builtin/Constants/sceneModeMorphing.js +13 -0
  1522. package/Source/Shaders/Builtin/Constants/solarRadius.glsl +13 -0
  1523. package/Source/Shaders/Builtin/Constants/solarRadius.js +15 -0
  1524. package/Source/Shaders/Builtin/Constants/threePiOver2.glsl +16 -0
  1525. package/Source/Shaders/Builtin/Constants/threePiOver2.js +18 -0
  1526. package/Source/Shaders/Builtin/Constants/twoPi.glsl +16 -0
  1527. package/Source/Shaders/Builtin/Constants/twoPi.js +18 -0
  1528. package/Source/Shaders/Builtin/Constants/webMercatorMaxLatitude.glsl +16 -0
  1529. package/Source/Shaders/Builtin/Constants/webMercatorMaxLatitude.js +18 -0
  1530. package/Source/Shaders/Builtin/CzmBuiltins.js +280 -0
  1531. package/Source/Shaders/Builtin/Functions/HSBToRGB.glsl +24 -0
  1532. package/Source/Shaders/Builtin/Functions/HSBToRGB.js +26 -0
  1533. package/Source/Shaders/Builtin/Functions/HSLToRGB.glsl +31 -0
  1534. package/Source/Shaders/Builtin/Functions/HSLToRGB.js +33 -0
  1535. package/Source/Shaders/Builtin/Functions/RGBToHSB.glsl +27 -0
  1536. package/Source/Shaders/Builtin/Functions/RGBToHSB.js +29 -0
  1537. package/Source/Shaders/Builtin/Functions/RGBToHSL.glsl +34 -0
  1538. package/Source/Shaders/Builtin/Functions/RGBToHSL.js +36 -0
  1539. package/Source/Shaders/Builtin/Functions/RGBToXYZ.glsl +30 -0
  1540. package/Source/Shaders/Builtin/Functions/RGBToXYZ.js +32 -0
  1541. package/Source/Shaders/Builtin/Functions/XYZToRGB.glsl +30 -0
  1542. package/Source/Shaders/Builtin/Functions/XYZToRGB.js +32 -0
  1543. package/Source/Shaders/Builtin/Functions/acesTonemapping.glsl +16 -0
  1544. package/Source/Shaders/Builtin/Functions/acesTonemapping.js +18 -0
  1545. package/Source/Shaders/Builtin/Functions/alphaWeight.glsl +11 -0
  1546. package/Source/Shaders/Builtin/Functions/alphaWeight.js +13 -0
  1547. package/Source/Shaders/Builtin/Functions/antialias.glsl +39 -0
  1548. package/Source/Shaders/Builtin/Functions/antialias.js +41 -0
  1549. package/Source/Shaders/Builtin/Functions/applyHSBShift.glsl +32 -0
  1550. package/Source/Shaders/Builtin/Functions/applyHSBShift.js +34 -0
  1551. package/Source/Shaders/Builtin/Functions/approximateSphericalCoordinates.glsl +18 -0
  1552. package/Source/Shaders/Builtin/Functions/approximateSphericalCoordinates.js +20 -0
  1553. package/Source/Shaders/Builtin/Functions/approximateTanh.glsl +10 -0
  1554. package/Source/Shaders/Builtin/Functions/approximateTanh.js +12 -0
  1555. package/Source/Shaders/Builtin/Functions/backFacing.glsl +13 -0
  1556. package/Source/Shaders/Builtin/Functions/backFacing.js +15 -0
  1557. package/Source/Shaders/Builtin/Functions/branchFreeTernary.glsl +71 -0
  1558. package/Source/Shaders/Builtin/Functions/branchFreeTernary.js +73 -0
  1559. package/Source/Shaders/Builtin/Functions/cascadeColor.glsl +8 -0
  1560. package/Source/Shaders/Builtin/Functions/cascadeColor.js +10 -0
  1561. package/Source/Shaders/Builtin/Functions/cascadeDistance.glsl +7 -0
  1562. package/Source/Shaders/Builtin/Functions/cascadeDistance.js +9 -0
  1563. package/Source/Shaders/Builtin/Functions/cascadeMatrix.glsl +10 -0
  1564. package/Source/Shaders/Builtin/Functions/cascadeMatrix.js +12 -0
  1565. package/Source/Shaders/Builtin/Functions/cascadeWeights.glsl +10 -0
  1566. package/Source/Shaders/Builtin/Functions/cascadeWeights.js +12 -0
  1567. package/Source/Shaders/Builtin/Functions/clipPolygons.glsl +37 -0
  1568. package/Source/Shaders/Builtin/Functions/clipPolygons.js +39 -0
  1569. package/Source/Shaders/Builtin/Functions/columbusViewMorph.glsl +12 -0
  1570. package/Source/Shaders/Builtin/Functions/columbusViewMorph.js +14 -0
  1571. package/Source/Shaders/Builtin/Functions/computeAtmosphereColor.glsl +88 -0
  1572. package/Source/Shaders/Builtin/Functions/computeAtmosphereColor.js +90 -0
  1573. package/Source/Shaders/Builtin/Functions/computeGroundAtmosphereScattering.glsl +30 -0
  1574. package/Source/Shaders/Builtin/Functions/computeGroundAtmosphereScattering.js +32 -0
  1575. package/Source/Shaders/Builtin/Functions/computePosition.glsl +22 -0
  1576. package/Source/Shaders/Builtin/Functions/computePosition.js +24 -0
  1577. package/Source/Shaders/Builtin/Functions/computeScattering.glsl +149 -0
  1578. package/Source/Shaders/Builtin/Functions/computeScattering.js +151 -0
  1579. package/Source/Shaders/Builtin/Functions/cosineAndSine.glsl +211 -0
  1580. package/Source/Shaders/Builtin/Functions/cosineAndSine.js +213 -0
  1581. package/Source/Shaders/Builtin/Functions/decompressTextureCoordinates.glsl +17 -0
  1582. package/Source/Shaders/Builtin/Functions/decompressTextureCoordinates.js +19 -0
  1583. package/Source/Shaders/Builtin/Functions/depthClamp.glsl +47 -0
  1584. package/Source/Shaders/Builtin/Functions/depthClamp.js +49 -0
  1585. package/Source/Shaders/Builtin/Functions/eastNorthUpToEyeCoordinates.glsl +33 -0
  1586. package/Source/Shaders/Builtin/Functions/eastNorthUpToEyeCoordinates.js +35 -0
  1587. package/Source/Shaders/Builtin/Functions/ellipsoidContainsPoint.glsl +12 -0
  1588. package/Source/Shaders/Builtin/Functions/ellipsoidContainsPoint.js +14 -0
  1589. package/Source/Shaders/Builtin/Functions/ellipsoidTextureCoordinates.glsl +10 -0
  1590. package/Source/Shaders/Builtin/Functions/ellipsoidTextureCoordinates.js +12 -0
  1591. package/Source/Shaders/Builtin/Functions/equalsEpsilon.glsl +36 -0
  1592. package/Source/Shaders/Builtin/Functions/equalsEpsilon.js +38 -0
  1593. package/Source/Shaders/Builtin/Functions/eyeOffset.glsl +20 -0
  1594. package/Source/Shaders/Builtin/Functions/eyeOffset.js +22 -0
  1595. package/Source/Shaders/Builtin/Functions/eyeToWindowCoordinates.glsl +32 -0
  1596. package/Source/Shaders/Builtin/Functions/eyeToWindowCoordinates.js +34 -0
  1597. package/Source/Shaders/Builtin/Functions/fastApproximateAtan.glsl +55 -0
  1598. package/Source/Shaders/Builtin/Functions/fastApproximateAtan.js +57 -0
  1599. package/Source/Shaders/Builtin/Functions/fog.glsl +38 -0
  1600. package/Source/Shaders/Builtin/Functions/fog.js +40 -0
  1601. package/Source/Shaders/Builtin/Functions/gammaCorrect.glsl +22 -0
  1602. package/Source/Shaders/Builtin/Functions/gammaCorrect.js +24 -0
  1603. package/Source/Shaders/Builtin/Functions/geodeticSurfaceNormal.glsl +16 -0
  1604. package/Source/Shaders/Builtin/Functions/geodeticSurfaceNormal.js +18 -0
  1605. package/Source/Shaders/Builtin/Functions/getDefaultMaterial.glsl +27 -0
  1606. package/Source/Shaders/Builtin/Functions/getDefaultMaterial.js +29 -0
  1607. package/Source/Shaders/Builtin/Functions/getDynamicAtmosphereLightDirection.glsl +22 -0
  1608. package/Source/Shaders/Builtin/Functions/getDynamicAtmosphereLightDirection.js +24 -0
  1609. package/Source/Shaders/Builtin/Functions/getLambertDiffuse.glsl +22 -0
  1610. package/Source/Shaders/Builtin/Functions/getLambertDiffuse.js +24 -0
  1611. package/Source/Shaders/Builtin/Functions/getSpecular.glsl +29 -0
  1612. package/Source/Shaders/Builtin/Functions/getSpecular.js +31 -0
  1613. package/Source/Shaders/Builtin/Functions/getWaterNoise.glsl +37 -0
  1614. package/Source/Shaders/Builtin/Functions/getWaterNoise.js +39 -0
  1615. package/Source/Shaders/Builtin/Functions/hue.glsl +30 -0
  1616. package/Source/Shaders/Builtin/Functions/hue.js +32 -0
  1617. package/Source/Shaders/Builtin/Functions/inverseGamma.glsl +12 -0
  1618. package/Source/Shaders/Builtin/Functions/inverseGamma.js +14 -0
  1619. package/Source/Shaders/Builtin/Functions/isEmpty.glsl +19 -0
  1620. package/Source/Shaders/Builtin/Functions/isEmpty.js +21 -0
  1621. package/Source/Shaders/Builtin/Functions/isFull.glsl +19 -0
  1622. package/Source/Shaders/Builtin/Functions/isFull.js +21 -0
  1623. package/Source/Shaders/Builtin/Functions/latitudeToWebMercatorFraction.glsl +21 -0
  1624. package/Source/Shaders/Builtin/Functions/latitudeToWebMercatorFraction.js +23 -0
  1625. package/Source/Shaders/Builtin/Functions/lineDistance.glsl +14 -0
  1626. package/Source/Shaders/Builtin/Functions/lineDistance.js +16 -0
  1627. package/Source/Shaders/Builtin/Functions/linearToSrgb.glsl +16 -0
  1628. package/Source/Shaders/Builtin/Functions/linearToSrgb.js +18 -0
  1629. package/Source/Shaders/Builtin/Functions/luminance.glsl +20 -0
  1630. package/Source/Shaders/Builtin/Functions/luminance.js +22 -0
  1631. package/Source/Shaders/Builtin/Functions/maximumComponent.glsl +21 -0
  1632. package/Source/Shaders/Builtin/Functions/maximumComponent.js +23 -0
  1633. package/Source/Shaders/Builtin/Functions/metersPerPixel.glsl +61 -0
  1634. package/Source/Shaders/Builtin/Functions/metersPerPixel.js +63 -0
  1635. package/Source/Shaders/Builtin/Functions/modelToWindowCoordinates.glsl +38 -0
  1636. package/Source/Shaders/Builtin/Functions/modelToWindowCoordinates.js +40 -0
  1637. package/Source/Shaders/Builtin/Functions/multiplyWithColorBalance.glsl +18 -0
  1638. package/Source/Shaders/Builtin/Functions/multiplyWithColorBalance.js +20 -0
  1639. package/Source/Shaders/Builtin/Functions/nearFarScalar.glsl +26 -0
  1640. package/Source/Shaders/Builtin/Functions/nearFarScalar.js +28 -0
  1641. package/Source/Shaders/Builtin/Functions/octDecode.glsl +83 -0
  1642. package/Source/Shaders/Builtin/Functions/octDecode.js +85 -0
  1643. package/Source/Shaders/Builtin/Functions/packDepth.glsl +18 -0
  1644. package/Source/Shaders/Builtin/Functions/packDepth.js +20 -0
  1645. package/Source/Shaders/Builtin/Functions/pbrLighting.glsl +164 -0
  1646. package/Source/Shaders/Builtin/Functions/pbrLighting.js +166 -0
  1647. package/Source/Shaders/Builtin/Functions/pbrNeutralTonemapping.glsl +23 -0
  1648. package/Source/Shaders/Builtin/Functions/pbrNeutralTonemapping.js +25 -0
  1649. package/Source/Shaders/Builtin/Functions/phong.glsl +63 -0
  1650. package/Source/Shaders/Builtin/Functions/phong.js +65 -0
  1651. package/Source/Shaders/Builtin/Functions/planeDistance.glsl +28 -0
  1652. package/Source/Shaders/Builtin/Functions/planeDistance.js +30 -0
  1653. package/Source/Shaders/Builtin/Functions/pointAlongRay.glsl +19 -0
  1654. package/Source/Shaders/Builtin/Functions/pointAlongRay.js +21 -0
  1655. package/Source/Shaders/Builtin/Functions/rayEllipsoidIntersectionInterval.glsl +83 -0
  1656. package/Source/Shaders/Builtin/Functions/rayEllipsoidIntersectionInterval.js +85 -0
  1657. package/Source/Shaders/Builtin/Functions/raySphereIntersectionInterval.glsl +36 -0
  1658. package/Source/Shaders/Builtin/Functions/raySphereIntersectionInterval.js +38 -0
  1659. package/Source/Shaders/Builtin/Functions/readDepth.glsl +4 -0
  1660. package/Source/Shaders/Builtin/Functions/readDepth.js +6 -0
  1661. package/Source/Shaders/Builtin/Functions/readNonPerspective.glsl +31 -0
  1662. package/Source/Shaders/Builtin/Functions/readNonPerspective.js +33 -0
  1663. package/Source/Shaders/Builtin/Functions/reverseLogDepth.glsl +11 -0
  1664. package/Source/Shaders/Builtin/Functions/reverseLogDepth.js +13 -0
  1665. package/Source/Shaders/Builtin/Functions/round.glsl +22 -0
  1666. package/Source/Shaders/Builtin/Functions/round.js +24 -0
  1667. package/Source/Shaders/Builtin/Functions/saturation.glsl +22 -0
  1668. package/Source/Shaders/Builtin/Functions/saturation.js +24 -0
  1669. package/Source/Shaders/Builtin/Functions/shadowDepthCompare.glsl +24 -0
  1670. package/Source/Shaders/Builtin/Functions/shadowDepthCompare.js +26 -0
  1671. package/Source/Shaders/Builtin/Functions/shadowVisibility.glsl +66 -0
  1672. package/Source/Shaders/Builtin/Functions/shadowVisibility.js +68 -0
  1673. package/Source/Shaders/Builtin/Functions/signNotZero.glsl +29 -0
  1674. package/Source/Shaders/Builtin/Functions/signNotZero.js +31 -0
  1675. package/Source/Shaders/Builtin/Functions/sphericalHarmonics.glsl +44 -0
  1676. package/Source/Shaders/Builtin/Functions/sphericalHarmonics.js +46 -0
  1677. package/Source/Shaders/Builtin/Functions/srgbToLinear.glsl +16 -0
  1678. package/Source/Shaders/Builtin/Functions/srgbToLinear.js +18 -0
  1679. package/Source/Shaders/Builtin/Functions/tangentToEyeSpaceMatrix.glsl +25 -0
  1680. package/Source/Shaders/Builtin/Functions/tangentToEyeSpaceMatrix.js +27 -0
  1681. package/Source/Shaders/Builtin/Functions/textureCube.glsl +36 -0
  1682. package/Source/Shaders/Builtin/Functions/textureCube.js +37 -0
  1683. package/Source/Shaders/Builtin/Functions/transformPlane.glsl +15 -0
  1684. package/Source/Shaders/Builtin/Functions/transformPlane.js +17 -0
  1685. package/Source/Shaders/Builtin/Functions/translateRelativeToEye.glsl +45 -0
  1686. package/Source/Shaders/Builtin/Functions/translateRelativeToEye.js +47 -0
  1687. package/Source/Shaders/Builtin/Functions/translucentPhong.glsl +27 -0
  1688. package/Source/Shaders/Builtin/Functions/translucentPhong.js +29 -0
  1689. package/Source/Shaders/Builtin/Functions/transpose.glsl +45 -0
  1690. package/Source/Shaders/Builtin/Functions/transpose.js +47 -0
  1691. package/Source/Shaders/Builtin/Functions/unpackClippingExtents.glsl +14 -0
  1692. package/Source/Shaders/Builtin/Functions/unpackClippingExtents.js +15 -0
  1693. package/Source/Shaders/Builtin/Functions/unpackDepth.glsl +16 -0
  1694. package/Source/Shaders/Builtin/Functions/unpackDepth.js +18 -0
  1695. package/Source/Shaders/Builtin/Functions/unpackFloat.glsl +24 -0
  1696. package/Source/Shaders/Builtin/Functions/unpackFloat.js +26 -0
  1697. package/Source/Shaders/Builtin/Functions/unpackUint.glsl +31 -0
  1698. package/Source/Shaders/Builtin/Functions/unpackUint.js +33 -0
  1699. package/Source/Shaders/Builtin/Functions/valueTransform.glsl +38 -0
  1700. package/Source/Shaders/Builtin/Functions/valueTransform.js +40 -0
  1701. package/Source/Shaders/Builtin/Functions/vertexLogDepth.glsl +64 -0
  1702. package/Source/Shaders/Builtin/Functions/vertexLogDepth.js +66 -0
  1703. package/Source/Shaders/Builtin/Functions/windowToEyeCoordinates.glsl +110 -0
  1704. package/Source/Shaders/Builtin/Functions/windowToEyeCoordinates.js +112 -0
  1705. package/Source/Shaders/Builtin/Functions/writeDepthClamp.glsl +24 -0
  1706. package/Source/Shaders/Builtin/Functions/writeDepthClamp.js +26 -0
  1707. package/Source/Shaders/Builtin/Functions/writeLogDepth.glsl +79 -0
  1708. package/Source/Shaders/Builtin/Functions/writeLogDepth.js +81 -0
  1709. package/Source/Shaders/Builtin/Functions/writeNonPerspective.glsl +32 -0
  1710. package/Source/Shaders/Builtin/Functions/writeNonPerspective.js +34 -0
  1711. package/Source/Shaders/Builtin/Structs/depthRangeStruct.glsl +9 -0
  1712. package/Source/Shaders/Builtin/Structs/depthRangeStruct.js +11 -0
  1713. package/Source/Shaders/Builtin/Structs/material.glsl +22 -0
  1714. package/Source/Shaders/Builtin/Structs/material.js +24 -0
  1715. package/Source/Shaders/Builtin/Structs/materialInput.glsl +30 -0
  1716. package/Source/Shaders/Builtin/Structs/materialInput.js +32 -0
  1717. package/Source/Shaders/Builtin/Structs/modelMaterial.glsl +45 -0
  1718. package/Source/Shaders/Builtin/Structs/modelMaterial.js +47 -0
  1719. package/Source/Shaders/Builtin/Structs/modelVertexOutput.glsl +16 -0
  1720. package/Source/Shaders/Builtin/Structs/modelVertexOutput.js +18 -0
  1721. package/Source/Shaders/Builtin/Structs/ray.glsl +11 -0
  1722. package/Source/Shaders/Builtin/Structs/ray.js +13 -0
  1723. package/Source/Shaders/Builtin/Structs/raySegment.glsl +27 -0
  1724. package/Source/Shaders/Builtin/Structs/raySegment.js +29 -0
  1725. package/Source/Shaders/Builtin/Structs/shadowParameters.glsl +15 -0
  1726. package/Source/Shaders/Builtin/Structs/shadowParameters.js +17 -0
  1727. package/Source/Shaders/CloudCollectionFS.glsl +263 -0
  1728. package/Source/Shaders/CloudCollectionFS.js +265 -0
  1729. package/Source/Shaders/CloudCollectionVS.glsl +48 -0
  1730. package/Source/Shaders/CloudCollectionVS.js +50 -0
  1731. package/Source/Shaders/CloudNoiseFS.glsl +92 -0
  1732. package/Source/Shaders/CloudNoiseFS.js +94 -0
  1733. package/Source/Shaders/CloudNoiseVS.glsl +18 -0
  1734. package/Source/Shaders/CloudNoiseVS.js +20 -0
  1735. package/Source/Shaders/CompareAndPackTranslucentDepth.glsl +12 -0
  1736. package/Source/Shaders/CompareAndPackTranslucentDepth.js +14 -0
  1737. package/Source/Shaders/CompositeOITFS.glsl +31 -0
  1738. package/Source/Shaders/CompositeOITFS.js +33 -0
  1739. package/Source/Shaders/ComputeIrradianceFS.glsl +103 -0
  1740. package/Source/Shaders/ComputeIrradianceFS.js +105 -0
  1741. package/Source/Shaders/ComputeRadianceMapFS.glsl +107 -0
  1742. package/Source/Shaders/ComputeRadianceMapFS.js +109 -0
  1743. package/Source/Shaders/ConvolveSpecularMapFS.glsl +70 -0
  1744. package/Source/Shaders/ConvolveSpecularMapFS.js +72 -0
  1745. package/Source/Shaders/ConvolveSpecularMapVS.glsl +24 -0
  1746. package/Source/Shaders/ConvolveSpecularMapVS.js +26 -0
  1747. package/Source/Shaders/DepthPlaneFS.glsl +36 -0
  1748. package/Source/Shaders/DepthPlaneFS.js +38 -0
  1749. package/Source/Shaders/DepthPlaneVS.glsl +11 -0
  1750. package/Source/Shaders/DepthPlaneVS.js +13 -0
  1751. package/Source/Shaders/EllipsoidFS.glsl +104 -0
  1752. package/Source/Shaders/EllipsoidFS.js +106 -0
  1753. package/Source/Shaders/EllipsoidVS.glsl +28 -0
  1754. package/Source/Shaders/EllipsoidVS.js +30 -0
  1755. package/Source/Shaders/FXAA3_11.glsl +650 -0
  1756. package/Source/Shaders/FXAA3_11.js +680 -0
  1757. package/Source/Shaders/GlobeFS.glsl +692 -0
  1758. package/Source/Shaders/GlobeFS.js +694 -0
  1759. package/Source/Shaders/GlobeVS.glsl +286 -0
  1760. package/Source/Shaders/GlobeVS.js +288 -0
  1761. package/Source/Shaders/GroundAtmosphere.glsl +18 -0
  1762. package/Source/Shaders/GroundAtmosphere.js +20 -0
  1763. package/Source/Shaders/Materials/AspectRampMaterial.glsl +11 -0
  1764. package/Source/Shaders/Materials/AspectRampMaterial.js +13 -0
  1765. package/Source/Shaders/Materials/BumpMapMaterial.glsl +29 -0
  1766. package/Source/Shaders/Materials/BumpMapMaterial.js +31 -0
  1767. package/Source/Shaders/Materials/CheckerboardMaterial.glsl +29 -0
  1768. package/Source/Shaders/Materials/CheckerboardMaterial.js +31 -0
  1769. package/Source/Shaders/Materials/DotMaterial.glsl +18 -0
  1770. package/Source/Shaders/Materials/DotMaterial.js +20 -0
  1771. package/Source/Shaders/Materials/ElevationBandMaterial.glsl +74 -0
  1772. package/Source/Shaders/Materials/ElevationBandMaterial.js +76 -0
  1773. package/Source/Shaders/Materials/ElevationContourMaterial.glsl +26 -0
  1774. package/Source/Shaders/Materials/ElevationContourMaterial.js +28 -0
  1775. package/Source/Shaders/Materials/ElevationRampMaterial.glsl +14 -0
  1776. package/Source/Shaders/Materials/ElevationRampMaterial.js +16 -0
  1777. package/Source/Shaders/Materials/FadeMaterial.glsl +37 -0
  1778. package/Source/Shaders/Materials/FadeMaterial.js +39 -0
  1779. package/Source/Shaders/Materials/GridMaterial.glsl +57 -0
  1780. package/Source/Shaders/Materials/GridMaterial.js +59 -0
  1781. package/Source/Shaders/Materials/NormalMapMaterial.glsl +19 -0
  1782. package/Source/Shaders/Materials/NormalMapMaterial.js +21 -0
  1783. package/Source/Shaders/Materials/PolylineArrowMaterial.glsl +63 -0
  1784. package/Source/Shaders/Materials/PolylineArrowMaterial.js +65 -0
  1785. package/Source/Shaders/Materials/PolylineDashMaterial.glsl +39 -0
  1786. package/Source/Shaders/Materials/PolylineDashMaterial.js +41 -0
  1787. package/Source/Shaders/Materials/PolylineGlowMaterial.glsl +25 -0
  1788. package/Source/Shaders/Materials/PolylineGlowMaterial.js +27 -0
  1789. package/Source/Shaders/Materials/PolylineOutlineMaterial.glsl +29 -0
  1790. package/Source/Shaders/Materials/PolylineOutlineMaterial.js +31 -0
  1791. package/Source/Shaders/Materials/RimLightingMaterial.glsl +21 -0
  1792. package/Source/Shaders/Materials/RimLightingMaterial.js +23 -0
  1793. package/Source/Shaders/Materials/SlopeRampMaterial.glsl +11 -0
  1794. package/Source/Shaders/Materials/SlopeRampMaterial.js +13 -0
  1795. package/Source/Shaders/Materials/StripeMaterial.glsl +24 -0
  1796. package/Source/Shaders/Materials/StripeMaterial.js +26 -0
  1797. package/Source/Shaders/Materials/Water.glsl +58 -0
  1798. package/Source/Shaders/Materials/Water.js +60 -0
  1799. package/Source/Shaders/Materials/WaterMaskMaterial.glsl +15 -0
  1800. package/Source/Shaders/Materials/WaterMaskMaterial.js +17 -0
  1801. package/Source/Shaders/Model/AtmosphereStageFS.glsl +108 -0
  1802. package/Source/Shaders/Model/AtmosphereStageFS.js +110 -0
  1803. package/Source/Shaders/Model/AtmosphereStageVS.glsl +12 -0
  1804. package/Source/Shaders/Model/AtmosphereStageVS.js +14 -0
  1805. package/Source/Shaders/Model/CPUStylingStageFS.glsl +49 -0
  1806. package/Source/Shaders/Model/CPUStylingStageFS.js +51 -0
  1807. package/Source/Shaders/Model/CPUStylingStageVS.glsl +30 -0
  1808. package/Source/Shaders/Model/CPUStylingStageVS.js +32 -0
  1809. package/Source/Shaders/Model/CustomShaderStageFS.glsl +18 -0
  1810. package/Source/Shaders/Model/CustomShaderStageFS.js +20 -0
  1811. package/Source/Shaders/Model/CustomShaderStageVS.glsl +19 -0
  1812. package/Source/Shaders/Model/CustomShaderStageVS.js +21 -0
  1813. package/Source/Shaders/Model/EdgeDetectionStageFS.glsl +58 -0
  1814. package/Source/Shaders/Model/EdgeDetectionStageFS.js +60 -0
  1815. package/Source/Shaders/Model/EdgeVisibilityStageFS.glsl +83 -0
  1816. package/Source/Shaders/Model/EdgeVisibilityStageFS.js +85 -0
  1817. package/Source/Shaders/Model/FeatureIdStageFS.glsl +4 -0
  1818. package/Source/Shaders/Model/FeatureIdStageFS.js +6 -0
  1819. package/Source/Shaders/Model/FeatureIdStageVS.glsl +6 -0
  1820. package/Source/Shaders/Model/FeatureIdStageVS.js +8 -0
  1821. package/Source/Shaders/Model/GeometryStageFS.glsl +25 -0
  1822. package/Source/Shaders/Model/GeometryStageFS.js +27 -0
  1823. package/Source/Shaders/Model/GeometryStageVS.glsl +42 -0
  1824. package/Source/Shaders/Model/GeometryStageVS.js +44 -0
  1825. package/Source/Shaders/Model/ImageBasedLightingStageFS.glsl +101 -0
  1826. package/Source/Shaders/Model/ImageBasedLightingStageFS.js +103 -0
  1827. package/Source/Shaders/Model/InstancingStageCommon.glsl +67 -0
  1828. package/Source/Shaders/Model/InstancingStageCommon.js +69 -0
  1829. package/Source/Shaders/Model/InstancingStageVS.glsl +18 -0
  1830. package/Source/Shaders/Model/InstancingStageVS.js +20 -0
  1831. package/Source/Shaders/Model/LegacyInstancingStageVS.glsl +20 -0
  1832. package/Source/Shaders/Model/LegacyInstancingStageVS.js +22 -0
  1833. package/Source/Shaders/Model/LightingStageFS.glsl +120 -0
  1834. package/Source/Shaders/Model/LightingStageFS.js +122 -0
  1835. package/Source/Shaders/Model/MaterialStageFS.glsl +497 -0
  1836. package/Source/Shaders/Model/MaterialStageFS.js +499 -0
  1837. package/Source/Shaders/Model/MetadataStageFS.glsl +9 -0
  1838. package/Source/Shaders/Model/MetadataStageFS.js +11 -0
  1839. package/Source/Shaders/Model/MetadataStageVS.glsl +10 -0
  1840. package/Source/Shaders/Model/MetadataStageVS.js +12 -0
  1841. package/Source/Shaders/Model/ModelClippingPlanesStageFS.glsl +88 -0
  1842. package/Source/Shaders/Model/ModelClippingPlanesStageFS.js +90 -0
  1843. package/Source/Shaders/Model/ModelClippingPolygonsStageFS.glsl +6 -0
  1844. package/Source/Shaders/Model/ModelClippingPolygonsStageFS.js +8 -0
  1845. package/Source/Shaders/Model/ModelClippingPolygonsStageVS.glsl +27 -0
  1846. package/Source/Shaders/Model/ModelClippingPolygonsStageVS.js +29 -0
  1847. package/Source/Shaders/Model/ModelColorStageFS.glsl +7 -0
  1848. package/Source/Shaders/Model/ModelColorStageFS.js +9 -0
  1849. package/Source/Shaders/Model/ModelFS.glsl +133 -0
  1850. package/Source/Shaders/Model/ModelFS.js +135 -0
  1851. package/Source/Shaders/Model/ModelSilhouetteStageFS.glsl +5 -0
  1852. package/Source/Shaders/Model/ModelSilhouetteStageFS.js +6 -0
  1853. package/Source/Shaders/Model/ModelSilhouetteStageVS.glsl +10 -0
  1854. package/Source/Shaders/Model/ModelSilhouetteStageVS.js +12 -0
  1855. package/Source/Shaders/Model/ModelSplitterStageFS.glsl +9 -0
  1856. package/Source/Shaders/Model/ModelSplitterStageFS.js +11 -0
  1857. package/Source/Shaders/Model/ModelVS.glsl +161 -0
  1858. package/Source/Shaders/Model/ModelVS.js +163 -0
  1859. package/Source/Shaders/Model/MorphTargetsStageVS.glsl +15 -0
  1860. package/Source/Shaders/Model/MorphTargetsStageVS.js +16 -0
  1861. package/Source/Shaders/Model/PointCloudStylingStageVS.glsl +45 -0
  1862. package/Source/Shaders/Model/PointCloudStylingStageVS.js +47 -0
  1863. package/Source/Shaders/Model/PrimitiveOutlineStageFS.glsl +15 -0
  1864. package/Source/Shaders/Model/PrimitiveOutlineStageFS.js +17 -0
  1865. package/Source/Shaders/Model/PrimitiveOutlineStageVS.glsl +3 -0
  1866. package/Source/Shaders/Model/PrimitiveOutlineStageVS.js +5 -0
  1867. package/Source/Shaders/Model/SelectedFeatureIdStageCommon.glsl +51 -0
  1868. package/Source/Shaders/Model/SelectedFeatureIdStageCommon.js +53 -0
  1869. package/Source/Shaders/Model/SkinningStageVS.glsl +18 -0
  1870. package/Source/Shaders/Model/SkinningStageVS.js +19 -0
  1871. package/Source/Shaders/Model/VerticalExaggerationStageVS.glsl +39 -0
  1872. package/Source/Shaders/Model/VerticalExaggerationStageVS.js +41 -0
  1873. package/Source/Shaders/PointPrimitiveCollectionFS.glsl +47 -0
  1874. package/Source/Shaders/PointPrimitiveCollectionFS.js +49 -0
  1875. package/Source/Shaders/PointPrimitiveCollectionVS.glsl +185 -0
  1876. package/Source/Shaders/PointPrimitiveCollectionVS.js +187 -0
  1877. package/Source/Shaders/PolygonSignedDistanceFS.glsl +100 -0
  1878. package/Source/Shaders/PolygonSignedDistanceFS.js +101 -0
  1879. package/Source/Shaders/PolylineCommon.glsl +176 -0
  1880. package/Source/Shaders/PolylineCommon.js +178 -0
  1881. package/Source/Shaders/PolylineFS.glsl +25 -0
  1882. package/Source/Shaders/PolylineFS.js +27 -0
  1883. package/Source/Shaders/PolylineShadowVolumeFS.glsl +86 -0
  1884. package/Source/Shaders/PolylineShadowVolumeFS.js +88 -0
  1885. package/Source/Shaders/PolylineShadowVolumeMorphFS.glsl +45 -0
  1886. package/Source/Shaders/PolylineShadowVolumeMorphFS.js +47 -0
  1887. package/Source/Shaders/PolylineShadowVolumeMorphVS.glsl +177 -0
  1888. package/Source/Shaders/PolylineShadowVolumeMorphVS.js +179 -0
  1889. package/Source/Shaders/PolylineShadowVolumeVS.glsl +168 -0
  1890. package/Source/Shaders/PolylineShadowVolumeVS.js +170 -0
  1891. package/Source/Shaders/PolylineVS.glsl +103 -0
  1892. package/Source/Shaders/PolylineVS.js +105 -0
  1893. package/Source/Shaders/PostProcessStages/AcesTonemappingStage.glsl +25 -0
  1894. package/Source/Shaders/PostProcessStages/AcesTonemappingStage.js +27 -0
  1895. package/Source/Shaders/PostProcessStages/AdditiveBlend.glsl +17 -0
  1896. package/Source/Shaders/PostProcessStages/AdditiveBlend.js +19 -0
  1897. package/Source/Shaders/PostProcessStages/AmbientOcclusionGenerate.glsl +144 -0
  1898. package/Source/Shaders/PostProcessStages/AmbientOcclusionGenerate.js +146 -0
  1899. package/Source/Shaders/PostProcessStages/AmbientOcclusionModulate.glsl +11 -0
  1900. package/Source/Shaders/PostProcessStages/AmbientOcclusionModulate.js +13 -0
  1901. package/Source/Shaders/PostProcessStages/BlackAndWhite.glsl +19 -0
  1902. package/Source/Shaders/PostProcessStages/BlackAndWhite.js +21 -0
  1903. package/Source/Shaders/PostProcessStages/BloomComposite.glsl +20 -0
  1904. package/Source/Shaders/PostProcessStages/BloomComposite.js +22 -0
  1905. package/Source/Shaders/PostProcessStages/BrightPass.glsl +30 -0
  1906. package/Source/Shaders/PostProcessStages/BrightPass.js +32 -0
  1907. package/Source/Shaders/PostProcessStages/Brightness.glsl +11 -0
  1908. package/Source/Shaders/PostProcessStages/Brightness.js +13 -0
  1909. package/Source/Shaders/PostProcessStages/CompositeTranslucentClassification.glsl +31 -0
  1910. package/Source/Shaders/PostProcessStages/CompositeTranslucentClassification.js +33 -0
  1911. package/Source/Shaders/PostProcessStages/ContrastBias.glsl +17 -0
  1912. package/Source/Shaders/PostProcessStages/ContrastBias.js +19 -0
  1913. package/Source/Shaders/PostProcessStages/DepthOfField.glsl +39 -0
  1914. package/Source/Shaders/PostProcessStages/DepthOfField.js +41 -0
  1915. package/Source/Shaders/PostProcessStages/DepthView.glsl +9 -0
  1916. package/Source/Shaders/PostProcessStages/DepthView.js +11 -0
  1917. package/Source/Shaders/PostProcessStages/DepthViewPacked.glsl +14 -0
  1918. package/Source/Shaders/PostProcessStages/DepthViewPacked.js +16 -0
  1919. package/Source/Shaders/PostProcessStages/EdgeDetection.glsl +60 -0
  1920. package/Source/Shaders/PostProcessStages/EdgeDetection.js +62 -0
  1921. package/Source/Shaders/PostProcessStages/FXAA.glsl +21 -0
  1922. package/Source/Shaders/PostProcessStages/FXAA.js +23 -0
  1923. package/Source/Shaders/PostProcessStages/FilmicTonemapping.glsl +40 -0
  1924. package/Source/Shaders/PostProcessStages/FilmicTonemapping.js +42 -0
  1925. package/Source/Shaders/PostProcessStages/GaussianBlur1D.glsl +47 -0
  1926. package/Source/Shaders/PostProcessStages/GaussianBlur1D.js +49 -0
  1927. package/Source/Shaders/PostProcessStages/LensFlare.glsl +153 -0
  1928. package/Source/Shaders/PostProcessStages/LensFlare.js +155 -0
  1929. package/Source/Shaders/PostProcessStages/ModifiedReinhardTonemapping.glsl +28 -0
  1930. package/Source/Shaders/PostProcessStages/ModifiedReinhardTonemapping.js +30 -0
  1931. package/Source/Shaders/PostProcessStages/NightVision.glsl +16 -0
  1932. package/Source/Shaders/PostProcessStages/NightVision.js +18 -0
  1933. package/Source/Shaders/PostProcessStages/PassThrough.glsl +8 -0
  1934. package/Source/Shaders/PostProcessStages/PassThrough.js +10 -0
  1935. package/Source/Shaders/PostProcessStages/PassThroughDepth.glsl +8 -0
  1936. package/Source/Shaders/PostProcessStages/PassThroughDepth.js +10 -0
  1937. package/Source/Shaders/PostProcessStages/PbrNeutralTonemapping.glsl +25 -0
  1938. package/Source/Shaders/PostProcessStages/PbrNeutralTonemapping.js +27 -0
  1939. package/Source/Shaders/PostProcessStages/PointCloudEyeDomeLighting.glsl +61 -0
  1940. package/Source/Shaders/PostProcessStages/PointCloudEyeDomeLighting.js +63 -0
  1941. package/Source/Shaders/PostProcessStages/ReinhardTonemapping.glsl +27 -0
  1942. package/Source/Shaders/PostProcessStages/ReinhardTonemapping.js +29 -0
  1943. package/Source/Shaders/PostProcessStages/Silhouette.glsl +11 -0
  1944. package/Source/Shaders/PostProcessStages/Silhouette.js +13 -0
  1945. package/Source/Shaders/PrimitiveGaussianSplatFS.glsl +18 -0
  1946. package/Source/Shaders/PrimitiveGaussianSplatFS.js +20 -0
  1947. package/Source/Shaders/PrimitiveGaussianSplatVS.glsl +189 -0
  1948. package/Source/Shaders/PrimitiveGaussianSplatVS.js +190 -0
  1949. package/Source/Shaders/ReprojectWebMercatorFS.glsl +8 -0
  1950. package/Source/Shaders/ReprojectWebMercatorFS.js +10 -0
  1951. package/Source/Shaders/ReprojectWebMercatorVS.glsl +12 -0
  1952. package/Source/Shaders/ReprojectWebMercatorVS.js +14 -0
  1953. package/Source/Shaders/ShadowVolumeAppearanceFS.glsl +153 -0
  1954. package/Source/Shaders/ShadowVolumeAppearanceFS.js +155 -0
  1955. package/Source/Shaders/ShadowVolumeAppearanceVS.glsl +101 -0
  1956. package/Source/Shaders/ShadowVolumeAppearanceVS.js +103 -0
  1957. package/Source/Shaders/ShadowVolumeFS.glsl +13 -0
  1958. package/Source/Shaders/ShadowVolumeFS.js +15 -0
  1959. package/Source/Shaders/SkyAtmosphereCommon.glsl +81 -0
  1960. package/Source/Shaders/SkyAtmosphereCommon.js +83 -0
  1961. package/Source/Shaders/SkyAtmosphereFS.glsl +59 -0
  1962. package/Source/Shaders/SkyAtmosphereFS.js +61 -0
  1963. package/Source/Shaders/SkyAtmosphereVS.glsl +32 -0
  1964. package/Source/Shaders/SkyAtmosphereVS.js +34 -0
  1965. package/Source/Shaders/SkyBoxFS.glsl +9 -0
  1966. package/Source/Shaders/SkyBoxFS.js +11 -0
  1967. package/Source/Shaders/SkyBoxVS.glsl +9 -0
  1968. package/Source/Shaders/SkyBoxVS.js +11 -0
  1969. package/Source/Shaders/SunFS.glsl +9 -0
  1970. package/Source/Shaders/SunFS.js +11 -0
  1971. package/Source/Shaders/SunTextureFS.glsl +55 -0
  1972. package/Source/Shaders/SunTextureFS.js +57 -0
  1973. package/Source/Shaders/SunVS.glsl +28 -0
  1974. package/Source/Shaders/SunVS.js +30 -0
  1975. package/Source/Shaders/Vector3DTileClampedPolylinesFS.glsl +48 -0
  1976. package/Source/Shaders/Vector3DTileClampedPolylinesFS.js +50 -0
  1977. package/Source/Shaders/Vector3DTileClampedPolylinesVS.glsl +85 -0
  1978. package/Source/Shaders/Vector3DTileClampedPolylinesVS.js +87 -0
  1979. package/Source/Shaders/Vector3DTilePolylinesVS.glsl +22 -0
  1980. package/Source/Shaders/Vector3DTilePolylinesVS.js +24 -0
  1981. package/Source/Shaders/VectorTileVS.glsl +9 -0
  1982. package/Source/Shaders/VectorTileVS.js +11 -0
  1983. package/Source/Shaders/ViewportQuadFS.glsl +16 -0
  1984. package/Source/Shaders/ViewportQuadFS.js +18 -0
  1985. package/Source/Shaders/ViewportQuadVS.glsl +10 -0
  1986. package/Source/Shaders/ViewportQuadVS.js +12 -0
  1987. package/Source/Shaders/Voxels/IntersectBox.glsl +34 -0
  1988. package/Source/Shaders/Voxels/IntersectBox.js +36 -0
  1989. package/Source/Shaders/Voxels/IntersectCylinder.glsl +142 -0
  1990. package/Source/Shaders/Voxels/IntersectCylinder.js +144 -0
  1991. package/Source/Shaders/Voxels/IntersectDepth.glsl +27 -0
  1992. package/Source/Shaders/Voxels/IntersectDepth.js +29 -0
  1993. package/Source/Shaders/Voxels/IntersectEllipsoid.glsl +330 -0
  1994. package/Source/Shaders/Voxels/IntersectEllipsoid.js +332 -0
  1995. package/Source/Shaders/Voxels/IntersectLongitude.glsl +114 -0
  1996. package/Source/Shaders/Voxels/IntersectLongitude.js +116 -0
  1997. package/Source/Shaders/Voxels/IntersectPlane.glsl +80 -0
  1998. package/Source/Shaders/Voxels/IntersectPlane.js +82 -0
  1999. package/Source/Shaders/Voxels/Intersection.glsl +50 -0
  2000. package/Source/Shaders/Voxels/Intersection.js +52 -0
  2001. package/Source/Shaders/Voxels/IntersectionUtils.glsl +167 -0
  2002. package/Source/Shaders/Voxels/IntersectionUtils.js +169 -0
  2003. package/Source/Shaders/Voxels/Megatexture.glsl +123 -0
  2004. package/Source/Shaders/Voxels/Megatexture.js +125 -0
  2005. package/Source/Shaders/Voxels/Octree.glsl +257 -0
  2006. package/Source/Shaders/Voxels/Octree.js +259 -0
  2007. package/Source/Shaders/Voxels/VoxelFS.glsl +267 -0
  2008. package/Source/Shaders/Voxels/VoxelFS.js +269 -0
  2009. package/Source/Shaders/Voxels/VoxelUtils.glsl +12 -0
  2010. package/Source/Shaders/Voxels/VoxelUtils.js +14 -0
  2011. package/Source/Shaders/Voxels/VoxelVS.glsl +11 -0
  2012. package/Source/Shaders/Voxels/VoxelVS.js +13 -0
  2013. package/Source/Shaders/Voxels/convertLocalToBoxUv.glsl +30 -0
  2014. package/Source/Shaders/Voxels/convertLocalToBoxUv.js +32 -0
  2015. package/Source/Shaders/Voxels/convertLocalToCylinderUv.glsl +97 -0
  2016. package/Source/Shaders/Voxels/convertLocalToCylinderUv.js +99 -0
  2017. package/Source/Shaders/Voxels/convertLocalToEllipsoidUv.glsl +193 -0
  2018. package/Source/Shaders/Voxels/convertLocalToEllipsoidUv.js +195 -0
  2019. package/Source/ThirdParty/Workers/basis_transcoder.js +21 -0
  2020. package/Source/ThirdParty/Workers/package.json +1 -0
  2021. package/Source/ThirdParty/Workers/zip-web-worker.js +1 -0
  2022. package/Source/ThirdParty/basis_transcoder.wasm +0 -0
  2023. package/Source/ThirdParty/draco_decoder.wasm +0 -0
  2024. package/Source/ThirdParty/google-earth-dbroot-parser.js +8337 -0
  2025. package/Source/ThirdParty/wasm_splats_bg.wasm +0 -0
  2026. package/Source/ThirdParty/zip-module.wasm +0 -0
  2027. package/Source/Widget/CesiumWidget.css +119 -0
  2028. package/Source/Widget/CesiumWidget.js +1606 -0
  2029. package/Source/Widget/lighter.css +14 -0
  2030. package/Source/Workers/combineGeometry.js +13 -0
  2031. package/Source/Workers/createBoxGeometry.js +10 -0
  2032. package/Source/Workers/createBoxOutlineGeometry.js +10 -0
  2033. package/Source/Workers/createCircleGeometry.js +18 -0
  2034. package/Source/Workers/createCircleOutlineGeometry.js +18 -0
  2035. package/Source/Workers/createCoplanarPolygonGeometry.js +10 -0
  2036. package/Source/Workers/createCoplanarPolygonOutlineGeometry.js +15 -0
  2037. package/Source/Workers/createCorridorGeometry.js +12 -0
  2038. package/Source/Workers/createCorridorOutlineGeometry.js +17 -0
  2039. package/Source/Workers/createCylinderGeometry.js +10 -0
  2040. package/Source/Workers/createCylinderOutlineGeometry.js +10 -0
  2041. package/Source/Workers/createEllipseGeometry.js +14 -0
  2042. package/Source/Workers/createEllipseOutlineGeometry.js +14 -0
  2043. package/Source/Workers/createEllipsoidGeometry.js +10 -0
  2044. package/Source/Workers/createEllipsoidOutlineGeometry.js +13 -0
  2045. package/Source/Workers/createFrustumGeometry.js +10 -0
  2046. package/Source/Workers/createFrustumOutlineGeometry.js +10 -0
  2047. package/Source/Workers/createGeometry.js +78 -0
  2048. package/Source/Workers/createGroundPolylineGeometry.js +16 -0
  2049. package/Source/Workers/createPlaneGeometry.js +10 -0
  2050. package/Source/Workers/createPlaneOutlineGeometry.js +10 -0
  2051. package/Source/Workers/createPolygonGeometry.js +12 -0
  2052. package/Source/Workers/createPolygonOutlineGeometry.js +12 -0
  2053. package/Source/Workers/createPolylineGeometry.js +12 -0
  2054. package/Source/Workers/createPolylineVolumeGeometry.js +17 -0
  2055. package/Source/Workers/createPolylineVolumeOutlineGeometry.js +22 -0
  2056. package/Source/Workers/createRectangleGeometry.js +14 -0
  2057. package/Source/Workers/createRectangleOutlineGeometry.js +17 -0
  2058. package/Source/Workers/createSimplePolylineGeometry.js +17 -0
  2059. package/Source/Workers/createSphereGeometry.js +10 -0
  2060. package/Source/Workers/createSphereOutlineGeometry.js +10 -0
  2061. package/Source/Workers/createTaskProcessorWorker.js +113 -0
  2062. package/Source/Workers/createVectorTileClampedPolylines.js +541 -0
  2063. package/Source/Workers/createVectorTileGeometries.js +414 -0
  2064. package/Source/Workers/createVectorTilePoints.js +81 -0
  2065. package/Source/Workers/createVectorTilePolygons.js +412 -0
  2066. package/Source/Workers/createVectorTilePolylines.js +210 -0
  2067. package/Source/Workers/createVerticesFromCesium3DTilesTerrain.js +46 -0
  2068. package/Source/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +651 -0
  2069. package/Source/Workers/createVerticesFromHeightmap.js +53 -0
  2070. package/Source/Workers/createVerticesFromQuantizedTerrainMesh.js +549 -0
  2071. package/Source/Workers/createWallGeometry.js +12 -0
  2072. package/Source/Workers/createWallOutlineGeometry.js +12 -0
  2073. package/Source/Workers/decodeDraco.js +383 -0
  2074. package/Source/Workers/decodeGoogleEarthEnterprisePacket.js +268 -0
  2075. package/Source/Workers/decodeI3S.js +1652 -0
  2076. package/Source/Workers/gaussianSplatSorter.js +34 -0
  2077. package/Source/Workers/gaussianSplatTextureGenerator.js +39 -0
  2078. package/Source/Workers/incrementallyBuildTerrainPicker.js +108 -0
  2079. package/Source/Workers/transcodeKTX2.js +308 -0
  2080. package/Source/Workers/transferTypedArrayTest.js +16 -0
  2081. package/Source/Workers/upsampleQuantizedTerrainMesh.js +681 -0
  2082. package/Source/Workers/upsampleVerticesFromCesium3DTilesTerrain.js +55 -0
  2083. package/index.d.ts +46026 -0
  2084. package/index.js +1227 -0
  2085. package/package.json +79 -0
@@ -0,0 +1,1929 @@
1
+ import Cartesian2 from "../Core/Cartesian2.js";
2
+ import clone from "../Core/clone.js";
3
+ import Color from "../Core/Color.js";
4
+ import combine from "../Core/combine.js";
5
+ import createGuid from "../Core/createGuid.js";
6
+ import Frozen from "../Core/Frozen.js";
7
+ import defined from "../Core/defined.js";
8
+ import destroyObject from "../Core/destroyObject.js";
9
+ import DeveloperError from "../Core/DeveloperError.js";
10
+ import loadKTX2 from "../Core/loadKTX2.js";
11
+ import Matrix2 from "../Core/Matrix2.js";
12
+ import Matrix3 from "../Core/Matrix3.js";
13
+ import Matrix4 from "../Core/Matrix4.js";
14
+ import Resource from "../Core/Resource.js";
15
+ import CubeMap from "../Renderer/CubeMap.js";
16
+ import Texture from "../Renderer/Texture.js";
17
+ import AspectRampMaterial from "../Shaders/Materials/AspectRampMaterial.js";
18
+ import BumpMapMaterial from "../Shaders/Materials/BumpMapMaterial.js";
19
+ import CheckerboardMaterial from "../Shaders/Materials/CheckerboardMaterial.js";
20
+ import DotMaterial from "../Shaders/Materials/DotMaterial.js";
21
+ import ElevationBandMaterial from "../Shaders/Materials/ElevationBandMaterial.js";
22
+ import ElevationContourMaterial from "../Shaders/Materials/ElevationContourMaterial.js";
23
+ import ElevationRampMaterial from "../Shaders/Materials/ElevationRampMaterial.js";
24
+ import FadeMaterial from "../Shaders/Materials/FadeMaterial.js";
25
+ import GridMaterial from "../Shaders/Materials/GridMaterial.js";
26
+ import NormalMapMaterial from "../Shaders/Materials/NormalMapMaterial.js";
27
+ import PolylineArrowMaterial from "../Shaders/Materials/PolylineArrowMaterial.js";
28
+ import PolylineDashMaterial from "../Shaders/Materials/PolylineDashMaterial.js";
29
+ import PolylineGlowMaterial from "../Shaders/Materials/PolylineGlowMaterial.js";
30
+ import PolylineOutlineMaterial from "../Shaders/Materials/PolylineOutlineMaterial.js";
31
+ import RimLightingMaterial from "../Shaders/Materials/RimLightingMaterial.js";
32
+ import Sampler from "../Renderer/Sampler.js";
33
+ import SlopeRampMaterial from "../Shaders/Materials/SlopeRampMaterial.js";
34
+ import StripeMaterial from "../Shaders/Materials/StripeMaterial.js";
35
+ import TextureMagnificationFilter from "../Renderer/TextureMagnificationFilter.js";
36
+ import TextureMinificationFilter from "../Renderer/TextureMinificationFilter.js";
37
+ import WaterMaskMaterial from "../Shaders/Materials/WaterMaskMaterial.js";
38
+ import WaterMaterial from "../Shaders/Materials/Water.js";
39
+
40
+ /**
41
+ * A Material defines surface appearance through a combination of diffuse, specular,
42
+ * normal, emission, and alpha components. These values are specified using a
43
+ * JSON schema called Fabric which gets parsed and assembled into glsl shader code
44
+ * behind-the-scenes. Check out the {@link https://github.com/CesiumGS/cesium/wiki/Fabric|wiki page}
45
+ * for more details on Fabric.
46
+ * <br /><br />
47
+ * <style type="text/css">
48
+ * #materialDescriptions code {
49
+ * font-weight: normal;
50
+ * font-family: Consolas, 'Lucida Console', Monaco, monospace;
51
+ * color: #A35A00;
52
+ * }
53
+ * #materialDescriptions ul, #materialDescriptions ul ul {
54
+ * list-style-type: none;
55
+ * }
56
+ * #materialDescriptions ul ul {
57
+ * margin-bottom: 10px;
58
+ * }
59
+ * #materialDescriptions ul ul li {
60
+ * font-weight: normal;
61
+ * color: #000000;
62
+ * text-indent: -2em;
63
+ * margin-left: 2em;
64
+ * }
65
+ * #materialDescriptions ul li {
66
+ * font-weight: bold;
67
+ * color: #0053CF;
68
+ * }
69
+ * </style>
70
+ *
71
+ * Base material types and their uniforms:
72
+ * <div id='materialDescriptions'>
73
+ * <ul>
74
+ * <li>Color</li>
75
+ * <ul>
76
+ * <li><code>color</code>: rgba color object.</li>
77
+ * </ul>
78
+ * <li>Image</li>
79
+ * <ul>
80
+ * <li><code>image</code>: path to image.</li>
81
+ * <li><code>repeat</code>: Object with x and y values specifying the number of times to repeat the image.</li>
82
+ * </ul>
83
+ * <li>DiffuseMap</li>
84
+ * <ul>
85
+ * <li><code>image</code>: path to image.</li>
86
+ * <li><code>channels</code>: Three character string containing any combination of r, g, b, and a for selecting the desired image channels.</li>
87
+ * <li><code>repeat</code>: Object with x and y values specifying the number of times to repeat the image.</li>
88
+ * </ul>
89
+ * <li>AlphaMap</li>
90
+ * <ul>
91
+ * <li><code>image</code>: path to image.</li>
92
+ * <li><code>channel</code>: One character string containing r, g, b, or a for selecting the desired image channel. </li>
93
+ * <li><code>repeat</code>: Object with x and y values specifying the number of times to repeat the image.</li>
94
+ * </ul>
95
+ * <li>SpecularMap</li>
96
+ * <ul>
97
+ * <li><code>image</code>: path to image.</li>
98
+ * <li><code>channel</code>: One character string containing r, g, b, or a for selecting the desired image channel. </li>
99
+ * <li><code>repeat</code>: Object with x and y values specifying the number of times to repeat the image.</li>
100
+ * </ul>
101
+ * <li>EmissionMap</li>
102
+ * <ul>
103
+ * <li><code>image</code>: path to image.</li>
104
+ * <li><code>channels</code>: Three character string containing any combination of r, g, b, and a for selecting the desired image channels. </li>
105
+ * <li><code>repeat</code>: Object with x and y values specifying the number of times to repeat the image.</li>
106
+ * </ul>
107
+ * <li>BumpMap</li>
108
+ * <ul>
109
+ * <li><code>image</code>: path to image.</li>
110
+ * <li><code>channel</code>: One character string containing r, g, b, or a for selecting the desired image channel. </li>
111
+ * <li><code>repeat</code>: Object with x and y values specifying the number of times to repeat the image.</li>
112
+ * <li><code>strength</code>: Bump strength value between 0.0 and 1.0 where 0.0 is small bumps and 1.0 is large bumps.</li>
113
+ * </ul>
114
+ * <li>NormalMap</li>
115
+ * <ul>
116
+ * <li><code>image</code>: path to image.</li>
117
+ * <li><code>channels</code>: Three character string containing any combination of r, g, b, and a for selecting the desired image channels. </li>
118
+ * <li><code>repeat</code>: Object with x and y values specifying the number of times to repeat the image.</li>
119
+ * <li><code>strength</code>: Bump strength value between 0.0 and 1.0 where 0.0 is small bumps and 1.0 is large bumps.</li>
120
+ * </ul>
121
+ * <li>Grid</li>
122
+ * <ul>
123
+ * <li><code>color</code>: rgba color object for the whole material.</li>
124
+ * <li><code>cellAlpha</code>: Alpha value for the cells between grid lines. This will be combined with color.alpha.</li>
125
+ * <li><code>lineCount</code>: Object with x and y values specifying the number of columns and rows respectively.</li>
126
+ * <li><code>lineThickness</code>: Object with x and y values specifying the thickness of grid lines (in pixels where available).</li>
127
+ * <li><code>lineOffset</code>: Object with x and y values specifying the offset of grid lines (range is 0 to 1).</li>
128
+ * </ul>
129
+ * <li>Stripe</li>
130
+ * <ul>
131
+ * <li><code>horizontal</code>: Boolean that determines if the stripes are horizontal or vertical.</li>
132
+ * <li><code>evenColor</code>: rgba color object for the stripe's first color.</li>
133
+ * <li><code>oddColor</code>: rgba color object for the stripe's second color.</li>
134
+ * <li><code>offset</code>: Number that controls at which point into the pattern to begin drawing; with 0.0 being the beginning of the even color, 1.0 the beginning of the odd color, 2.0 being the even color again, and any multiple or fractional values being in between.</li>
135
+ * <li><code>repeat</code>: Number that controls the total number of stripes, half light and half dark.</li>
136
+ * </ul>
137
+ * <li>Checkerboard</li>
138
+ * <ul>
139
+ * <li><code>lightColor</code>: rgba color object for the checkerboard's light alternating color.</li>
140
+ * <li><code>darkColor</code>: rgba color object for the checkerboard's dark alternating color.</li>
141
+ * <li><code>repeat</code>: Object with x and y values specifying the number of columns and rows respectively.</li>
142
+ * </ul>
143
+ * <li>Dot</li>
144
+ * <ul>
145
+ * <li><code>lightColor</code>: rgba color object for the dot color.</li>
146
+ * <li><code>darkColor</code>: rgba color object for the background color.</li>
147
+ * <li><code>repeat</code>: Object with x and y values specifying the number of columns and rows of dots respectively.</li>
148
+ * </ul>
149
+ * <li>Water</li>
150
+ * <ul>
151
+ * <li><code>baseWaterColor</code>: rgba color object base color of the water.</li>
152
+ * <li><code>blendColor</code>: rgba color object used when blending from water to non-water areas.</li>
153
+ * <li><code>specularMap</code>: Single channel texture used to indicate areas of water.</li>
154
+ * <li><code>normalMap</code>: Normal map for water normal perturbation.</li>
155
+ * <li><code>frequency</code>: Number that controls the number of waves.</li>
156
+ * <li><code>animationSpeed</code>: Number that controls the animations speed of the water.</li>
157
+ * <li><code>amplitude</code>: Number that controls the amplitude of water waves.</li>
158
+ * <li><code>specularIntensity</code>: Number that controls the intensity of specular reflections.</li>
159
+ * </ul>
160
+ * <li>RimLighting</li>
161
+ * <ul>
162
+ * <li><code>color</code>: diffuse color and alpha.</li>
163
+ * <li><code>rimColor</code>: diffuse color and alpha of the rim.</li>
164
+ * <li><code>width</code>: Number that determines the rim's width.</li>
165
+ * </ul>
166
+ * <li>Fade</li>
167
+ * <ul>
168
+ * <li><code>fadeInColor</code>: diffuse color and alpha at <code>time</code></li>
169
+ * <li><code>fadeOutColor</code>: diffuse color and alpha at <code>maximumDistance</code> from <code>time</code></li>
170
+ * <li><code>maximumDistance</code>: Number between 0.0 and 1.0 where the <code>fadeInColor</code> becomes the <code>fadeOutColor</code>. A value of 0.0 gives the entire material a color of <code>fadeOutColor</code> and a value of 1.0 gives the the entire material a color of <code>fadeInColor</code></li>
171
+ * <li><code>repeat</code>: true if the fade should wrap around the texture coodinates.</li>
172
+ * <li><code>fadeDirection</code>: Object with x and y values specifying if the fade should be in the x and y directions.</li>
173
+ * <li><code>time</code>: Object with x and y values between 0.0 and 1.0 of the <code>fadeInColor</code> position</li>
174
+ * </ul>
175
+ * <li>PolylineArrow</li>
176
+ * <ul>
177
+ * <li><code>color</code>: diffuse color and alpha.</li>
178
+ * </ul>
179
+ * <li>PolylineDash</li>
180
+ * <ul>
181
+ * <li><code>color</code>: color for the line.</li>
182
+ * <li><code>gapColor</code>: color for the gaps in the line.</li>
183
+ * <li><code>dashLength</code>: Dash length in pixels.</li>
184
+ * <li><code>dashPattern</code>: The 16 bit stipple pattern for the line..</li>
185
+ * </ul>
186
+ * <li>PolylineGlow</li>
187
+ * <ul>
188
+ * <li><code>color</code>: color and maximum alpha for the glow on the line.</li>
189
+ * <li><code>glowPower</code>: strength of the glow, as a percentage of the total line width (less than 1.0).</li>
190
+ * <li><code>taperPower</code>: strength of the tapering effect, as a percentage of the total line length. If 1.0 or higher, no taper effect is used.</li>
191
+ * </ul>
192
+ * <li>PolylineOutline</li>
193
+ * <ul>
194
+ * <li><code>color</code>: diffuse color and alpha for the interior of the line.</li>
195
+ * <li><code>outlineColor</code>: diffuse color and alpha for the outline.</li>
196
+ * <li><code>outlineWidth</code>: width of the outline in pixels.</li>
197
+ * </ul>
198
+ * <li>ElevationContour</li>
199
+ * <ul>
200
+ * <li><code>color</code>: color and alpha for the contour line.</li>
201
+ * <li><code>spacing</code>: spacing for contour lines in meters.</li>
202
+ * <li><code>width</code>: Number specifying the width of the grid lines in pixels.</li>
203
+ * </ul>
204
+ * <li>ElevationRamp</li>
205
+ * <ul>
206
+ * <li><code>image</code>: color ramp image to use for coloring the terrain.</li>
207
+ * <li><code>minimumHeight</code>: minimum height for the ramp.</li>
208
+ * <li><code>maximumHeight</code>: maximum height for the ramp.</li>
209
+ * </ul>
210
+ * <li>SlopeRamp</li>
211
+ * <ul>
212
+ * <li><code>image</code>: color ramp image to use for coloring the terrain by slope.</li>
213
+ * </ul>
214
+ * <li>AspectRamp</li>
215
+ * <ul>
216
+ * <li><code>image</code>: color ramp image to use for color the terrain by aspect.</li>
217
+ * </ul>
218
+ * <li>ElevationBand</li>
219
+ * <ul>
220
+ * <li><code>heights</code>: image of heights sorted from lowest to highest.</li>
221
+ * <li><code>colors</code>: image of colors at the corresponding heights.</li>
222
+ * </ul>
223
+ * <li>WaterMask</li>
224
+ * <ul>
225
+ * <li><code>waterColor</code>: diffuse color and alpha for the areas covered by water.</li>
226
+ * <li><code>landColor</code>: diffuse color and alpha for the areas covered by land.</li>
227
+ * </ul>
228
+ * </ul>
229
+ * </ul>
230
+ * </div>
231
+ *
232
+ * @alias Material
233
+ * @constructor
234
+ *
235
+ * @param {object} [options] Object with the following properties:
236
+ * @param {boolean} [options.strict=false] Throws errors for issues that would normally be ignored, including unused uniforms or materials.
237
+ * @param {boolean|Function} [options.translucent=true] When <code>true</code> or a function that returns <code>true</code>, the geometry
238
+ * with this material is expected to appear translucent.
239
+ * @param {TextureMinificationFilter} [options.minificationFilter=TextureMinificationFilter.LINEAR] The {@link TextureMinificationFilter} to apply to this material's textures.
240
+ * @param {TextureMagnificationFilter} [options.magnificationFilter=TextureMagnificationFilter.LINEAR] The {@link TextureMagnificationFilter} to apply to this material's textures.
241
+ * @param {object} options.fabric The fabric JSON used to generate the material.
242
+ *
243
+ * @exception {DeveloperError} fabric: uniform has invalid type.
244
+ * @exception {DeveloperError} fabric: uniforms and materials cannot share the same property.
245
+ * @exception {DeveloperError} fabric: cannot have source and components in the same section.
246
+ * @exception {DeveloperError} fabric: property name is not valid. It should be 'type', 'materials', 'uniforms', 'components', or 'source'.
247
+ * @exception {DeveloperError} fabric: property name is not valid. It should be 'diffuse', 'specular', 'shininess', 'normal', 'emission', or 'alpha'.
248
+ * @exception {DeveloperError} strict: shader source does not use string.
249
+ * @exception {DeveloperError} strict: shader source does not use uniform.
250
+ * @exception {DeveloperError} strict: shader source does not use material.
251
+ *
252
+ * @see {@link https://github.com/CesiumGS/cesium/wiki/Fabric|Fabric wiki page} for a more detailed options of Fabric.
253
+ * @demo {@link https://sandcastle.cesium.com/index.html?src=Materials.html|Cesium Sandcastle Materials Demo}
254
+ *
255
+ * @example
256
+ * // Create a color material with fromType:
257
+ * polygon.material = Cesium.Material.fromType('Color');
258
+ * polygon.material.uniforms.color = new Cesium.Color(1.0, 1.0, 0.0, 1.0);
259
+ *
260
+ * // Create the default material:
261
+ * polygon.material = new Cesium.Material();
262
+ *
263
+ * // Create a color material with full Fabric notation:
264
+ * polygon.material = new Cesium.Material({
265
+ * fabric: {
266
+ * type: 'Color',
267
+ * uniforms: {
268
+ * color: new Cesium.Color(1.0, 1.0, 0.0, 1.0)
269
+ * }
270
+ * }
271
+ * });
272
+ */
273
+ function Material(options) {
274
+ /**
275
+ * The material type. Can be an existing type or a new type. If no type is specified in fabric, type is a GUID.
276
+ * @type {string}
277
+ * @default undefined
278
+ */
279
+ this.type = undefined;
280
+
281
+ /**
282
+ * The glsl shader source for this material.
283
+ * @type {string}
284
+ * @default undefined
285
+ */
286
+ this.shaderSource = undefined;
287
+
288
+ /**
289
+ * Maps sub-material names to Material objects.
290
+ * @type {object}
291
+ * @default undefined
292
+ */
293
+ this.materials = undefined;
294
+
295
+ /**
296
+ * Maps uniform names to their values.
297
+ * @type {object}
298
+ * @default undefined
299
+ */
300
+ this.uniforms = undefined;
301
+ this._uniforms = undefined;
302
+
303
+ /**
304
+ * When <code>true</code> or a function that returns <code>true</code>,
305
+ * the geometry is expected to appear translucent.
306
+ * @type {boolean|Function}
307
+ * @default undefined
308
+ */
309
+ this.translucent = undefined;
310
+
311
+ this._minificationFilter =
312
+ options.minificationFilter ?? TextureMinificationFilter.LINEAR;
313
+ this._magnificationFilter =
314
+ options.magnificationFilter ?? TextureMagnificationFilter.LINEAR;
315
+
316
+ this._strict = undefined;
317
+ this._template = undefined;
318
+ this._count = undefined;
319
+
320
+ this._texturePaths = {};
321
+ this._loadedImages = [];
322
+ this._loadedCubeMaps = [];
323
+
324
+ this._textures = {};
325
+
326
+ this._updateFunctions = [];
327
+
328
+ this._defaultTexture = undefined;
329
+
330
+ /**
331
+ * Any and all promises that are created when initializing the material.
332
+ * Examples: loading images and cubemaps.
333
+ *
334
+ * @type {Promise[]}
335
+ * @private
336
+ */
337
+ this._initializationPromises = [];
338
+
339
+ /**
340
+ * An error that occurred in async operations during material initialization.
341
+ * Only one error is stored.
342
+ *
343
+ * @type {Error|undefined}
344
+ * @private
345
+ */
346
+ this._initializationError = undefined;
347
+
348
+ initializeMaterial(options, this);
349
+ Object.defineProperties(this, {
350
+ type: {
351
+ value: this.type,
352
+ writable: false,
353
+ },
354
+
355
+ /**
356
+ * The {@link TextureMinificationFilter} to apply to this material's textures.
357
+ * @type {TextureMinificationFilter}
358
+ * @default TextureMinificationFilter.LINEAR
359
+ */
360
+ minificationFilter: {
361
+ get: function () {
362
+ return this._minificationFilter;
363
+ },
364
+ set: function (value) {
365
+ this._minificationFilter = value;
366
+ },
367
+ },
368
+
369
+ /**
370
+ * The {@link TextureMagnificationFilter} to apply to this material's textures.
371
+ * @type {TextureMagnificationFilter}
372
+ * @default TextureMagnificationFilter.LINEAR
373
+ */
374
+ magnificationFilter: {
375
+ get: function () {
376
+ return this._magnificationFilter;
377
+ },
378
+ set: function (value) {
379
+ this._magnificationFilter = value;
380
+ },
381
+ },
382
+ });
383
+
384
+ if (!defined(Material._uniformList[this.type])) {
385
+ Material._uniformList[this.type] = Object.keys(this._uniforms);
386
+ }
387
+ }
388
+
389
+ // Cached list of combined uniform names indexed by type.
390
+ // Used to get the list of uniforms in the same order.
391
+ Material._uniformList = {};
392
+
393
+ /**
394
+ * Creates a new material using an existing material type.
395
+ * <br /><br />
396
+ * Shorthand for: new Material({fabric : {type : type}});
397
+ *
398
+ * @param {string} type The base material type.
399
+ * @param {object} [uniforms] Overrides for the default uniforms.
400
+ * @returns {Material} New material object.
401
+ *
402
+ * @exception {DeveloperError} material with that type does not exist.
403
+ *
404
+ * @example
405
+ * const material = Cesium.Material.fromType('Color', {
406
+ * color: new Cesium.Color(1.0, 0.0, 0.0, 1.0)
407
+ * });
408
+ */
409
+ Material.fromType = function (type, uniforms) {
410
+ //>>includeStart('debug', pragmas.debug);
411
+ if (!defined(Material._materialCache.getMaterial(type))) {
412
+ throw new DeveloperError(`material with type '${type}' does not exist.`);
413
+ }
414
+ //>>includeEnd('debug');
415
+
416
+ const material = new Material({
417
+ fabric: {
418
+ type: type,
419
+ },
420
+ });
421
+
422
+ if (defined(uniforms)) {
423
+ for (const name in uniforms) {
424
+ if (uniforms.hasOwnProperty(name)) {
425
+ material.uniforms[name] = uniforms[name];
426
+ }
427
+ }
428
+ }
429
+
430
+ return material;
431
+ };
432
+
433
+ /**
434
+ * Creates a new material using an existing material type and returns a promise that resolves when
435
+ * all of the material's resources have been loaded.
436
+ *
437
+ * @param {string} type The base material type.
438
+ * @param {object} [uniforms] Overrides for the default uniforms.
439
+ * @returns {Promise<Material>} A promise that resolves to a new material object when all resources are loaded.
440
+ *
441
+ * @exception {DeveloperError} material with that type does not exist.
442
+ *
443
+ * @example
444
+ * const material = await Cesium.Material.fromTypeAsync('Image', {
445
+ * image: '../Images/Cesium_Logo_overlay.png'
446
+ * });
447
+ */
448
+ Material.fromTypeAsync = async function (type, uniforms) {
449
+ //>>includeStart('debug', pragmas.debug);
450
+ if (!defined(Material._materialCache.getMaterial(type))) {
451
+ throw new DeveloperError(`material with type '${type}' does not exist.`);
452
+ }
453
+ //>>includeEnd('debug');
454
+
455
+ const initializationPromises = [];
456
+ // Unlike Material.fromType, we need to specify the uniforms in the Material constructor up front,
457
+ // or else anything that needs to be async loaded won't be kicked off until the next Update call.
458
+ const material = new Material({
459
+ fabric: {
460
+ type: type,
461
+ uniforms: uniforms,
462
+ },
463
+ });
464
+
465
+ // Recursively collect initialization promises for this material and its submaterials.
466
+ getInitializationPromises(material, initializationPromises);
467
+ await Promise.all(initializationPromises);
468
+ initializationPromises.length = 0;
469
+
470
+ if (defined(material._initializationError)) {
471
+ throw material._initializationError;
472
+ }
473
+
474
+ return material;
475
+ };
476
+
477
+ /**
478
+ * Recursively traverses the material and its submaterials to collect all initialization promises.
479
+ * @param {Material} material The material to traverse.
480
+ * @param {Promise[]} initializationPromises The array to collect promises into.
481
+ *
482
+ * @private
483
+ */
484
+ function getInitializationPromises(material, initializationPromises) {
485
+ initializationPromises.push(...material._initializationPromises);
486
+ const submaterials = material.materials;
487
+ for (const name in submaterials) {
488
+ if (submaterials.hasOwnProperty(name)) {
489
+ const submaterial = submaterials[name];
490
+ getInitializationPromises(submaterial, initializationPromises);
491
+ }
492
+ }
493
+ }
494
+
495
+ /**
496
+ * Gets whether or not this material is translucent.
497
+ * @returns {boolean} <code>true</code> if this material is translucent, <code>false</code> otherwise.
498
+ */
499
+ Material.prototype.isTranslucent = function () {
500
+ if (defined(this.translucent)) {
501
+ if (typeof this.translucent === "function") {
502
+ return this.translucent();
503
+ }
504
+
505
+ return this.translucent;
506
+ }
507
+
508
+ let translucent = true;
509
+ const funcs = this._translucentFunctions;
510
+ const length = funcs.length;
511
+ for (let i = 0; i < length; ++i) {
512
+ const func = funcs[i];
513
+ if (typeof func === "function") {
514
+ translucent = translucent && func();
515
+ } else {
516
+ translucent = translucent && func;
517
+ }
518
+
519
+ if (!translucent) {
520
+ break;
521
+ }
522
+ }
523
+ return translucent;
524
+ };
525
+
526
+ /**
527
+ * @private
528
+ */
529
+ Material.prototype.update = function (context) {
530
+ this._defaultTexture = context.defaultTexture;
531
+
532
+ let i;
533
+ let uniformId;
534
+
535
+ const loadedImages = this._loadedImages;
536
+ let length = loadedImages.length;
537
+ for (i = 0; i < length; ++i) {
538
+ const loadedImage = loadedImages[i];
539
+ uniformId = loadedImage.id;
540
+ let image = loadedImage.image;
541
+
542
+ // Images transcoded from KTX2 can contain multiple mip levels:
543
+ // https://github.khronos.org/KTX-Specification/#_mip_level_array
544
+ let mipLevels;
545
+ if (Array.isArray(image)) {
546
+ // highest detail mip should be level 0
547
+ mipLevels = image.slice(1, image.length).map(function (mipLevel) {
548
+ return mipLevel.bufferView;
549
+ });
550
+ image = image[0];
551
+ }
552
+
553
+ const sampler = new Sampler({
554
+ minificationFilter: this._minificationFilter,
555
+ magnificationFilter: this._magnificationFilter,
556
+ });
557
+
558
+ let texture;
559
+ if (defined(image.internalFormat)) {
560
+ texture = new Texture({
561
+ context: context,
562
+ pixelFormat: image.internalFormat,
563
+ width: image.width,
564
+ height: image.height,
565
+ source: {
566
+ arrayBufferView: image.bufferView,
567
+ mipLevels: mipLevels,
568
+ },
569
+ sampler: sampler,
570
+ });
571
+ } else {
572
+ texture = new Texture({
573
+ context: context,
574
+ source: image,
575
+ sampler: sampler,
576
+ });
577
+ }
578
+
579
+ // The material destroys its old texture only after the new one has been loaded.
580
+ // This will ensure a smooth swap of textures and prevent the default texture
581
+ // from appearing for a few frames.
582
+ const oldTexture = this._textures[uniformId];
583
+ if (defined(oldTexture) && oldTexture !== this._defaultTexture) {
584
+ oldTexture.destroy();
585
+ }
586
+
587
+ this._textures[uniformId] = texture;
588
+
589
+ const uniformDimensionsName = `${uniformId}Dimensions`;
590
+ if (this.uniforms.hasOwnProperty(uniformDimensionsName)) {
591
+ const uniformDimensions = this.uniforms[uniformDimensionsName];
592
+ uniformDimensions.x = texture._width;
593
+ uniformDimensions.y = texture._height;
594
+ }
595
+ }
596
+
597
+ loadedImages.length = 0;
598
+
599
+ const loadedCubeMaps = this._loadedCubeMaps;
600
+ length = loadedCubeMaps.length;
601
+
602
+ for (i = 0; i < length; ++i) {
603
+ const loadedCubeMap = loadedCubeMaps[i];
604
+ uniformId = loadedCubeMap.id;
605
+ const images = loadedCubeMap.images;
606
+
607
+ const cubeMap = new CubeMap({
608
+ context: context,
609
+ source: {
610
+ positiveX: images[0],
611
+ negativeX: images[1],
612
+ positiveY: images[2],
613
+ negativeY: images[3],
614
+ positiveZ: images[4],
615
+ negativeZ: images[5],
616
+ },
617
+ sampler: new Sampler({
618
+ minificationFilter: this._minificationFilter,
619
+ magnificationFilter: this._magnificationFilter,
620
+ }),
621
+ });
622
+
623
+ this._textures[uniformId] = cubeMap;
624
+ }
625
+
626
+ loadedCubeMaps.length = 0;
627
+
628
+ const updateFunctions = this._updateFunctions;
629
+ length = updateFunctions.length;
630
+ for (i = 0; i < length; ++i) {
631
+ updateFunctions[i](this, context);
632
+ }
633
+
634
+ const subMaterials = this.materials;
635
+ for (const name in subMaterials) {
636
+ if (subMaterials.hasOwnProperty(name)) {
637
+ subMaterials[name].update(context);
638
+ }
639
+ }
640
+ };
641
+
642
+ /**
643
+ * Returns true if this object was destroyed; otherwise, false.
644
+ * <br /><br />
645
+ * If this object was destroyed, it should not be used; calling any function other than
646
+ * <code>isDestroyed</code> will result in a {@link DeveloperError} exception.
647
+ *
648
+ * @returns {boolean} True if this object was destroyed; otherwise, false.
649
+ *
650
+ * @see Material#destroy
651
+ */
652
+ Material.prototype.isDestroyed = function () {
653
+ return false;
654
+ };
655
+
656
+ /**
657
+ * Destroys the WebGL resources held by this object. Destroying an object allows for deterministic
658
+ * release of WebGL resources, instead of relying on the garbage collector to destroy this object.
659
+ * <br /><br />
660
+ * Once an object is destroyed, it should not be used; calling any function other than
661
+ * <code>isDestroyed</code> will result in a {@link DeveloperError} exception. Therefore,
662
+ * assign the return value (<code>undefined</code>) to the object as done in the example.
663
+ *
664
+ * @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
665
+ *
666
+ *
667
+ * @example
668
+ * material = material && material.destroy();
669
+ *
670
+ * @see Material#isDestroyed
671
+ */
672
+ Material.prototype.destroy = function () {
673
+ const textures = this._textures;
674
+ for (const texture in textures) {
675
+ if (textures.hasOwnProperty(texture)) {
676
+ const instance = textures[texture];
677
+ if (instance !== this._defaultTexture) {
678
+ instance.destroy();
679
+ }
680
+ }
681
+ }
682
+
683
+ const materials = this.materials;
684
+ for (const material in materials) {
685
+ if (materials.hasOwnProperty(material)) {
686
+ materials[material].destroy();
687
+ }
688
+ }
689
+ return destroyObject(this);
690
+ };
691
+
692
+ function initializeMaterial(options, result) {
693
+ options = options ?? Frozen.EMPTY_OBJECT;
694
+ result._strict = options.strict ?? false;
695
+ result._count = options.count ?? 0;
696
+ result._template = clone(options.fabric ?? Frozen.EMPTY_OBJECT);
697
+ result.fabric = clone(options.fabric ?? Frozen.EMPTY_OBJECT);
698
+ result._template.uniforms = clone(
699
+ result._template.uniforms ?? Frozen.EMPTY_OBJECT,
700
+ );
701
+ result._template.materials = clone(
702
+ result._template.materials ?? Frozen.EMPTY_OBJECT,
703
+ );
704
+
705
+ result.type = defined(result._template.type)
706
+ ? result._template.type
707
+ : createGuid();
708
+
709
+ result.shaderSource = "";
710
+ result.materials = {};
711
+ result.uniforms = {};
712
+ result._uniforms = {};
713
+ result._translucentFunctions = [];
714
+
715
+ let translucent;
716
+
717
+ // If the cache contains this material type, build the material template off of the stored template.
718
+ const cachedMaterial = Material._materialCache.getMaterial(result.type);
719
+ if (defined(cachedMaterial)) {
720
+ const template = clone(cachedMaterial.fabric, true);
721
+ result._template = combine(result._template, template, true);
722
+ translucent = cachedMaterial.translucent;
723
+ }
724
+
725
+ // Make sure the template has no obvious errors. More error checking happens later.
726
+ checkForTemplateErrors(result);
727
+
728
+ createMethodDefinition(result);
729
+ createUniforms(result);
730
+ createSubMaterials(result);
731
+
732
+ // If the material has a new type, add it to the cache.
733
+ if (!defined(cachedMaterial)) {
734
+ Material._materialCache.addMaterial(result.type, result);
735
+ }
736
+
737
+ const defaultTranslucent =
738
+ result._translucentFunctions.length === 0 ? true : undefined;
739
+ translucent = translucent ?? defaultTranslucent;
740
+ translucent = options.translucent ?? translucent;
741
+
742
+ if (defined(translucent)) {
743
+ if (typeof translucent === "function") {
744
+ const wrappedTranslucent = function () {
745
+ return translucent(result);
746
+ };
747
+ result._translucentFunctions.push(wrappedTranslucent);
748
+ } else {
749
+ result._translucentFunctions.push(translucent);
750
+ }
751
+ }
752
+ }
753
+
754
+ function checkForValidProperties(object, properties, result, throwNotFound) {
755
+ if (defined(object)) {
756
+ for (const property in object) {
757
+ if (object.hasOwnProperty(property)) {
758
+ const hasProperty = properties.indexOf(property) !== -1;
759
+ if (
760
+ (throwNotFound && !hasProperty) ||
761
+ (!throwNotFound && hasProperty)
762
+ ) {
763
+ result(property, properties);
764
+ }
765
+ }
766
+ }
767
+ }
768
+ }
769
+
770
+ function invalidNameError(property, properties) {
771
+ //>>includeStart('debug', pragmas.debug);
772
+ let errorString = `fabric: property name '${property}' is not valid. It should be `;
773
+ for (let i = 0; i < properties.length; i++) {
774
+ const propertyName = `'${properties[i]}'`;
775
+ errorString +=
776
+ i === properties.length - 1 ? `or ${propertyName}.` : `${propertyName}, `;
777
+ }
778
+ throw new DeveloperError(errorString);
779
+ //>>includeEnd('debug');
780
+ }
781
+
782
+ function duplicateNameError(property, properties) {
783
+ //>>includeStart('debug', pragmas.debug);
784
+ const errorString = `fabric: uniforms and materials cannot share the same property '${property}'`;
785
+ throw new DeveloperError(errorString);
786
+ //>>includeEnd('debug');
787
+ }
788
+
789
+ const templateProperties = [
790
+ "type",
791
+ "materials",
792
+ "uniforms",
793
+ "components",
794
+ "source",
795
+ ];
796
+ const componentProperties = [
797
+ "diffuse",
798
+ "specular",
799
+ "shininess",
800
+ "normal",
801
+ "emission",
802
+ "alpha",
803
+ ];
804
+
805
+ function checkForTemplateErrors(material) {
806
+ const template = material._template;
807
+ const uniforms = template.uniforms;
808
+ const materials = template.materials;
809
+ const components = template.components;
810
+
811
+ // Make sure source and components do not exist in the same template.
812
+ //>>includeStart('debug', pragmas.debug);
813
+ if (defined(components) && defined(template.source)) {
814
+ throw new DeveloperError(
815
+ "fabric: cannot have source and components in the same template.",
816
+ );
817
+ }
818
+ //>>includeEnd('debug');
819
+
820
+ // Make sure all template and components properties are valid.
821
+ checkForValidProperties(template, templateProperties, invalidNameError, true);
822
+ checkForValidProperties(
823
+ components,
824
+ componentProperties,
825
+ invalidNameError,
826
+ true,
827
+ );
828
+
829
+ // Make sure uniforms and materials do not share any of the same names.
830
+ const materialNames = [];
831
+ for (const property in materials) {
832
+ if (materials.hasOwnProperty(property)) {
833
+ materialNames.push(property);
834
+ }
835
+ }
836
+ checkForValidProperties(uniforms, materialNames, duplicateNameError, false);
837
+ }
838
+
839
+ function isMaterialFused(shaderComponent, material) {
840
+ const materials = material._template.materials;
841
+ for (const subMaterialId in materials) {
842
+ if (materials.hasOwnProperty(subMaterialId)) {
843
+ if (shaderComponent.indexOf(subMaterialId) > -1) {
844
+ return true;
845
+ }
846
+ }
847
+ }
848
+
849
+ return false;
850
+ }
851
+
852
+ // Create the czm_getMaterial method body using source or components.
853
+ function createMethodDefinition(material) {
854
+ const components = material._template.components;
855
+ const source = material._template.source;
856
+ if (defined(source)) {
857
+ material.shaderSource += `${source}\n`;
858
+ } else {
859
+ material.shaderSource +=
860
+ "czm_material czm_getMaterial(czm_materialInput materialInput)\n{\n";
861
+ material.shaderSource +=
862
+ "czm_material material = czm_getDefaultMaterial(materialInput);\n";
863
+ if (defined(components)) {
864
+ const isMultiMaterial =
865
+ Object.keys(material._template.materials).length > 0;
866
+ for (const component in components) {
867
+ if (components.hasOwnProperty(component)) {
868
+ if (component === "diffuse" || component === "emission") {
869
+ const isFusion =
870
+ isMultiMaterial &&
871
+ isMaterialFused(components[component], material);
872
+ const componentSource = isFusion
873
+ ? components[component]
874
+ : `czm_gammaCorrect(${components[component]})`;
875
+ material.shaderSource += `material.${component} = ${componentSource}; \n`;
876
+ } else if (component === "alpha") {
877
+ material.shaderSource += `material.alpha = ${components.alpha}; \n`;
878
+ } else {
879
+ material.shaderSource += `material.${component} = ${components[component]};\n`;
880
+ }
881
+ }
882
+ }
883
+ }
884
+ material.shaderSource += "return material;\n}\n";
885
+ }
886
+ }
887
+
888
+ const matrixMap = {
889
+ mat2: Matrix2,
890
+ mat3: Matrix3,
891
+ mat4: Matrix4,
892
+ };
893
+
894
+ const ktx2Regex = /\.ktx2$/i;
895
+
896
+ function createTexture2DUpdateFunction(uniformId) {
897
+ let oldUniformValue;
898
+ return function (material, context) {
899
+ const uniforms = material.uniforms;
900
+ const uniformValue = uniforms[uniformId];
901
+ const uniformChanged = oldUniformValue !== uniformValue;
902
+ const uniformValueIsDefaultImage =
903
+ !defined(uniformValue) || uniformValue === Material.DefaultImageId;
904
+ oldUniformValue = uniformValue;
905
+
906
+ let texture = material._textures[uniformId];
907
+ let uniformDimensionsName;
908
+ let uniformDimensions;
909
+
910
+ if (uniformValue instanceof HTMLVideoElement) {
911
+ // HTMLVideoElement.readyState >=2 means we have enough data for the current frame.
912
+ // See: https://developer.mozilla.org/en-US/docs/Web/API/HTMLMediaElement/readyState
913
+ if (uniformValue.readyState >= 2) {
914
+ if (uniformChanged && defined(texture)) {
915
+ if (texture !== context.defaultTexture) {
916
+ texture.destroy();
917
+ }
918
+ texture = undefined;
919
+ }
920
+
921
+ if (!defined(texture) || texture === context.defaultTexture) {
922
+ const sampler = new Sampler({
923
+ minificationFilter: material._minificationFilter,
924
+ magnificationFilter: material._magnificationFilter,
925
+ });
926
+ texture = new Texture({
927
+ context: context,
928
+ source: uniformValue,
929
+ sampler: sampler,
930
+ });
931
+ material._textures[uniformId] = texture;
932
+ return;
933
+ }
934
+
935
+ texture.copyFrom({
936
+ source: uniformValue,
937
+ });
938
+ } else if (!defined(texture)) {
939
+ material._textures[uniformId] = context.defaultTexture;
940
+ }
941
+ return;
942
+ }
943
+
944
+ if (uniformValue instanceof Texture && uniformValue !== texture) {
945
+ material._texturePaths[uniformId] = undefined;
946
+ const tmp = material._textures[uniformId];
947
+ if (defined(tmp) && tmp !== material._defaultTexture) {
948
+ tmp.destroy();
949
+ }
950
+ material._textures[uniformId] = uniformValue;
951
+
952
+ uniformDimensionsName = `${uniformId}Dimensions`;
953
+ if (uniforms.hasOwnProperty(uniformDimensionsName)) {
954
+ uniformDimensions = uniforms[uniformDimensionsName];
955
+ uniformDimensions.x = uniformValue._width;
956
+ uniformDimensions.y = uniformValue._height;
957
+ }
958
+
959
+ return;
960
+ }
961
+
962
+ if (uniformChanged && defined(texture) && uniformValueIsDefaultImage) {
963
+ // If the newly-assigned texture is the default texture,
964
+ // we don't need to wait for a new image to load before destroying
965
+ // the old texture.
966
+ if (texture !== material._defaultTexture) {
967
+ texture.destroy();
968
+ }
969
+ texture = undefined;
970
+ material._texturePaths[uniformId] = undefined;
971
+ }
972
+
973
+ if (!defined(texture)) {
974
+ texture = material._textures[uniformId] = material._defaultTexture;
975
+
976
+ uniformDimensionsName = `${uniformId}Dimensions`;
977
+ if (uniforms.hasOwnProperty(uniformDimensionsName)) {
978
+ uniformDimensions = uniforms[uniformDimensionsName];
979
+ uniformDimensions.x = texture._width;
980
+ uniformDimensions.y = texture._height;
981
+ }
982
+ }
983
+
984
+ if (uniformValueIsDefaultImage) {
985
+ return;
986
+ }
987
+
988
+ if (
989
+ (uniformValue instanceof HTMLCanvasElement ||
990
+ uniformValue instanceof HTMLImageElement ||
991
+ uniformValue instanceof ImageBitmap ||
992
+ uniformValue instanceof OffscreenCanvas) &&
993
+ uniformValue !== material._texturePaths[uniformId]
994
+ ) {
995
+ material._loadedImages.push({
996
+ id: uniformId,
997
+ image: uniformValue,
998
+ });
999
+ material._texturePaths[uniformId] = uniformValue;
1000
+ return;
1001
+ }
1002
+
1003
+ // If we get to this point, the image should be a string URL or Resource.
1004
+ // Don't wait on the promise to resolve, just start loading the image and poll status from the update loop.
1005
+ loadTexture2DImageForUniform(material, uniformId);
1006
+ };
1007
+ }
1008
+
1009
+ /**
1010
+ * For a given uniform ID, potentially loads a texture image for the material, if the uniform value is a Resource or string URL,
1011
+ * and has changed since the last time this was called (either on construction or update).
1012
+ *
1013
+ * @param {Material} material The material to load the texture for.
1014
+ * @param {string} uniformId The ID of the uniform of the image.
1015
+ * @returns A promise that resolves when the image is loaded, or a resolved promise if image loading is not necessary.
1016
+ *
1017
+ * @private
1018
+ */
1019
+ function loadTexture2DImageForUniform(material, uniformId) {
1020
+ const uniforms = material.uniforms;
1021
+ const uniformValue = uniforms[uniformId];
1022
+ if (uniformValue === Material.DefaultImageId) {
1023
+ return Promise.resolve();
1024
+ }
1025
+
1026
+ // Attempt to make a resource from the uniform value. If it's not already a resource or string, this returns the original object.
1027
+ const resource = Resource.createIfNeeded(uniformValue);
1028
+ if (!(resource instanceof Resource)) {
1029
+ return Promise.resolve();
1030
+ }
1031
+
1032
+ // When using the entity layer, the Resource objects get recreated on getValue because
1033
+ // they are clonable. That's why we check the url property for Resources
1034
+ // because the instances aren't the same and we keep trying to load the same
1035
+ // image if it fails to load.
1036
+ const oldResource = Resource.createIfNeeded(
1037
+ material._texturePaths[uniformId],
1038
+ );
1039
+ const uniformHasChanged =
1040
+ !defined(oldResource) || oldResource.url !== resource.url;
1041
+ if (!uniformHasChanged) {
1042
+ return Promise.resolve();
1043
+ }
1044
+
1045
+ let promise;
1046
+ if (ktx2Regex.test(resource.url)) {
1047
+ promise = loadKTX2(resource.url);
1048
+ } else {
1049
+ promise = resource.fetchImage();
1050
+ }
1051
+
1052
+ Promise.resolve(promise)
1053
+ .then(function (image) {
1054
+ material._loadedImages.push({
1055
+ id: uniformId,
1056
+ image: image,
1057
+ });
1058
+ })
1059
+ .catch(function (error) {
1060
+ material._initializationError = error;
1061
+ const texture = material._textures[uniformId];
1062
+ if (defined(texture) && texture !== material._defaultTexture) {
1063
+ texture.destroy();
1064
+ }
1065
+ material._textures[uniformId] = material._defaultTexture;
1066
+ });
1067
+
1068
+ material._texturePaths[uniformId] = uniformValue;
1069
+ return promise;
1070
+ }
1071
+
1072
+ function createCubeMapUpdateFunction(uniformId) {
1073
+ return function (material, context) {
1074
+ const uniformValue = material.uniforms[uniformId];
1075
+
1076
+ if (uniformValue instanceof CubeMap) {
1077
+ const tmp = material._textures[uniformId];
1078
+ if (tmp !== material._defaultTexture) {
1079
+ tmp.destroy();
1080
+ }
1081
+ material._texturePaths[uniformId] = undefined;
1082
+ material._textures[uniformId] = uniformValue;
1083
+ return;
1084
+ }
1085
+
1086
+ if (!defined(material._textures[uniformId])) {
1087
+ material._textures[uniformId] = context.defaultCubeMap;
1088
+ }
1089
+
1090
+ loadCubeMapImagesForUniform(material, uniformId);
1091
+ };
1092
+ }
1093
+
1094
+ /**
1095
+ * Loads the images for a cubemap uniform, if it has changed since the last time this was called.
1096
+ *
1097
+ * @param {Material} material The material to load the cubemap images for.
1098
+ * @param {string} uniformId The ID of the uniform that corresponds to the cubemap images.
1099
+ * @returns A promise that resolves when the images are loaded, or a resolved promise if image loading is not necessary.
1100
+ */
1101
+ function loadCubeMapImagesForUniform(material, uniformId) {
1102
+ const uniforms = material.uniforms;
1103
+ const uniformValue = uniforms[uniformId];
1104
+ if (uniformValue === Material.DefaultCubeMapId) {
1105
+ return Promise.resolve();
1106
+ }
1107
+
1108
+ const path =
1109
+ uniformValue.positiveX +
1110
+ uniformValue.negativeX +
1111
+ uniformValue.positiveY +
1112
+ uniformValue.negativeY +
1113
+ uniformValue.positiveZ +
1114
+ uniformValue.negativeZ;
1115
+
1116
+ // The uniform value is unchanged, no update / image load necessary.
1117
+ if (path === material._texturePaths[uniformId]) {
1118
+ return Promise.resolve();
1119
+ }
1120
+
1121
+ const promises = [
1122
+ Resource.createIfNeeded(uniformValue.positiveX).fetchImage(),
1123
+ Resource.createIfNeeded(uniformValue.negativeX).fetchImage(),
1124
+ Resource.createIfNeeded(uniformValue.positiveY).fetchImage(),
1125
+ Resource.createIfNeeded(uniformValue.negativeY).fetchImage(),
1126
+ Resource.createIfNeeded(uniformValue.positiveZ).fetchImage(),
1127
+ Resource.createIfNeeded(uniformValue.negativeZ).fetchImage(),
1128
+ ];
1129
+
1130
+ const allPromise = Promise.all(promises);
1131
+ allPromise
1132
+ .then(function (images) {
1133
+ material._loadedCubeMaps.push({
1134
+ id: uniformId,
1135
+ images: images,
1136
+ });
1137
+ })
1138
+ .catch(function (error) {
1139
+ material._initializationError = error;
1140
+ });
1141
+
1142
+ material._texturePaths[uniformId] = path;
1143
+
1144
+ return allPromise;
1145
+ }
1146
+
1147
+ function createUniforms(material) {
1148
+ const uniforms = material._template.uniforms;
1149
+ for (const uniformId in uniforms) {
1150
+ if (uniforms.hasOwnProperty(uniformId)) {
1151
+ createUniform(material, uniformId);
1152
+ }
1153
+ }
1154
+ }
1155
+
1156
+ // Writes uniform declarations to the shader file and connects uniform values with
1157
+ // corresponding material properties through the returnUniforms function.
1158
+ function createUniform(material, uniformId) {
1159
+ const strict = material._strict;
1160
+ const materialUniforms = material._template.uniforms;
1161
+ const uniformValue = materialUniforms[uniformId];
1162
+ const uniformType = getUniformType(uniformValue);
1163
+
1164
+ //>>includeStart('debug', pragmas.debug);
1165
+ if (!defined(uniformType)) {
1166
+ throw new DeveloperError(
1167
+ `fabric: uniform '${uniformId}' has invalid type.`,
1168
+ );
1169
+ }
1170
+ //>>includeEnd('debug');
1171
+
1172
+ let replacedTokenCount;
1173
+ if (uniformType === "channels") {
1174
+ replacedTokenCount = replaceToken(material, uniformId, uniformValue, false);
1175
+ //>>includeStart('debug', pragmas.debug);
1176
+ if (replacedTokenCount === 0 && strict) {
1177
+ throw new DeveloperError(
1178
+ `strict: shader source does not use channels '${uniformId}'.`,
1179
+ );
1180
+ }
1181
+ //>>includeEnd('debug');
1182
+ } else {
1183
+ // Since webgl doesn't allow texture dimension queries in glsl, create a uniform to do it.
1184
+ // Check if the shader source actually uses texture dimensions before creating the uniform.
1185
+ if (uniformType === "sampler2D") {
1186
+ const imageDimensionsUniformName = `${uniformId}Dimensions`;
1187
+ if (getNumberOfTokens(material, imageDimensionsUniformName) > 0) {
1188
+ materialUniforms[imageDimensionsUniformName] = {
1189
+ type: "ivec3",
1190
+ x: 1,
1191
+ y: 1,
1192
+ };
1193
+ createUniform(material, imageDimensionsUniformName);
1194
+ }
1195
+ }
1196
+
1197
+ // Add uniform declaration to source code.
1198
+ const uniformDeclarationRegex = new RegExp(
1199
+ `uniform\\s+${uniformType}\\s+${uniformId}\\s*;`,
1200
+ );
1201
+ if (!uniformDeclarationRegex.test(material.shaderSource)) {
1202
+ const uniformDeclaration = `uniform ${uniformType} ${uniformId};`;
1203
+ material.shaderSource = uniformDeclaration + material.shaderSource;
1204
+ }
1205
+
1206
+ const newUniformId = `${uniformId}_${material._count++}`;
1207
+ replacedTokenCount = replaceToken(material, uniformId, newUniformId);
1208
+ //>>includeStart('debug', pragmas.debug);
1209
+ if (replacedTokenCount === 1 && strict) {
1210
+ throw new DeveloperError(
1211
+ `strict: shader source does not use uniform '${uniformId}'.`,
1212
+ );
1213
+ }
1214
+ //>>includeEnd('debug');
1215
+
1216
+ // Set uniform value
1217
+ material.uniforms[uniformId] = uniformValue;
1218
+
1219
+ if (uniformType === "sampler2D") {
1220
+ material._uniforms[newUniformId] = function () {
1221
+ return material._textures[uniformId];
1222
+ };
1223
+ material._updateFunctions.push(createTexture2DUpdateFunction(uniformId));
1224
+ material._initializationPromises.push(
1225
+ loadTexture2DImageForUniform(material, uniformId),
1226
+ );
1227
+ } else if (uniformType === "samplerCube") {
1228
+ material._uniforms[newUniformId] = function () {
1229
+ return material._textures[uniformId];
1230
+ };
1231
+ material._updateFunctions.push(createCubeMapUpdateFunction(uniformId));
1232
+ material._initializationPromises.push(
1233
+ loadCubeMapImagesForUniform(material, uniformId),
1234
+ );
1235
+ } else if (uniformType.indexOf("mat") !== -1) {
1236
+ const scratchMatrix = new matrixMap[uniformType]();
1237
+ material._uniforms[newUniformId] = function () {
1238
+ return matrixMap[uniformType].fromColumnMajorArray(
1239
+ material.uniforms[uniformId],
1240
+ scratchMatrix,
1241
+ );
1242
+ };
1243
+ } else {
1244
+ material._uniforms[newUniformId] = function () {
1245
+ return material.uniforms[uniformId];
1246
+ };
1247
+ }
1248
+ }
1249
+ }
1250
+
1251
+ // Determines the uniform type based on the uniform in the template.
1252
+ function getUniformType(uniformValue) {
1253
+ let uniformType = uniformValue.type;
1254
+ if (!defined(uniformType)) {
1255
+ const type = typeof uniformValue;
1256
+ if (type === "number") {
1257
+ uniformType = "float";
1258
+ } else if (type === "boolean") {
1259
+ uniformType = "bool";
1260
+ } else if (
1261
+ type === "string" ||
1262
+ uniformValue instanceof Resource ||
1263
+ uniformValue instanceof HTMLCanvasElement ||
1264
+ uniformValue instanceof HTMLImageElement ||
1265
+ uniformValue instanceof ImageBitmap ||
1266
+ uniformValue instanceof OffscreenCanvas
1267
+ ) {
1268
+ if (/^([rgba]){1,4}$/i.test(uniformValue)) {
1269
+ uniformType = "channels";
1270
+ } else if (uniformValue === Material.DefaultCubeMapId) {
1271
+ uniformType = "samplerCube";
1272
+ } else {
1273
+ uniformType = "sampler2D";
1274
+ }
1275
+ } else if (type === "object") {
1276
+ if (Array.isArray(uniformValue)) {
1277
+ if (
1278
+ uniformValue.length === 4 ||
1279
+ uniformValue.length === 9 ||
1280
+ uniformValue.length === 16
1281
+ ) {
1282
+ uniformType = `mat${Math.sqrt(uniformValue.length)}`;
1283
+ }
1284
+ } else {
1285
+ let numAttributes = 0;
1286
+ for (const attribute in uniformValue) {
1287
+ if (uniformValue.hasOwnProperty(attribute)) {
1288
+ numAttributes += 1;
1289
+ }
1290
+ }
1291
+ if (numAttributes >= 2 && numAttributes <= 4) {
1292
+ uniformType = `vec${numAttributes}`;
1293
+ } else if (numAttributes === 6) {
1294
+ uniformType = "samplerCube";
1295
+ }
1296
+ }
1297
+ }
1298
+ }
1299
+ return uniformType;
1300
+ }
1301
+
1302
+ // Create all sub-materials by combining source and uniforms together.
1303
+ function createSubMaterials(material) {
1304
+ const strict = material._strict;
1305
+ const subMaterialTemplates = material._template.materials;
1306
+ for (const subMaterialId in subMaterialTemplates) {
1307
+ if (subMaterialTemplates.hasOwnProperty(subMaterialId)) {
1308
+ // Construct the sub-material.
1309
+ const subMaterial = new Material({
1310
+ strict: strict,
1311
+ fabric: subMaterialTemplates[subMaterialId],
1312
+ count: material._count,
1313
+ });
1314
+
1315
+ material._count = subMaterial._count;
1316
+ material._uniforms = combine(
1317
+ material._uniforms,
1318
+ subMaterial._uniforms,
1319
+ true,
1320
+ );
1321
+ material.materials[subMaterialId] = subMaterial;
1322
+ material._translucentFunctions = material._translucentFunctions.concat(
1323
+ subMaterial._translucentFunctions,
1324
+ );
1325
+
1326
+ // Make the material's czm_getMaterial unique by appending the sub-material type.
1327
+ const originalMethodName = "czm_getMaterial";
1328
+ const newMethodName = `${originalMethodName}_${material._count++}`;
1329
+ replaceToken(subMaterial, originalMethodName, newMethodName);
1330
+ material.shaderSource = subMaterial.shaderSource + material.shaderSource;
1331
+
1332
+ // Replace each material id with an czm_getMaterial method call.
1333
+ const materialMethodCall = `${newMethodName}(materialInput)`;
1334
+ const tokensReplacedCount = replaceToken(
1335
+ material,
1336
+ subMaterialId,
1337
+ materialMethodCall,
1338
+ );
1339
+ //>>includeStart('debug', pragmas.debug);
1340
+ if (tokensReplacedCount === 0 && strict) {
1341
+ throw new DeveloperError(
1342
+ `strict: shader source does not use material '${subMaterialId}'.`,
1343
+ );
1344
+ }
1345
+ //>>includeEnd('debug');
1346
+ }
1347
+ }
1348
+ }
1349
+
1350
+ // Used for searching or replacing a token in a material's shader source with something else.
1351
+ // If excludePeriod is true, do not accept tokens that are preceded by periods.
1352
+ // http://stackoverflow.com/questions/641407/javascript-negative-lookbehind-equivalent
1353
+ function replaceToken(material, token, newToken, excludePeriod) {
1354
+ excludePeriod = excludePeriod ?? true;
1355
+ let count = 0;
1356
+ const suffixChars = "([\\w])?";
1357
+ const prefixChars = `([\\w${excludePeriod ? "." : ""}])?`;
1358
+ const regExp = new RegExp(prefixChars + token + suffixChars, "g");
1359
+ material.shaderSource = material.shaderSource.replace(
1360
+ regExp,
1361
+ function ($0, $1, $2) {
1362
+ if ($1 || $2) {
1363
+ return $0;
1364
+ }
1365
+ count += 1;
1366
+ return newToken;
1367
+ },
1368
+ );
1369
+ return count;
1370
+ }
1371
+
1372
+ function getNumberOfTokens(material, token, excludePeriod) {
1373
+ return replaceToken(material, token, token, excludePeriod);
1374
+ }
1375
+
1376
+ Material._materialCache = {
1377
+ _materials: {},
1378
+ addMaterial: function (type, materialTemplate) {
1379
+ this._materials[type] = materialTemplate;
1380
+ },
1381
+ getMaterial: function (type) {
1382
+ return this._materials[type];
1383
+ },
1384
+ };
1385
+
1386
+ /**
1387
+ * Gets or sets the default texture uniform value.
1388
+ * @type {string}
1389
+ */
1390
+ Material.DefaultImageId = "czm_defaultImage";
1391
+
1392
+ /**
1393
+ * Gets or sets the default cube map texture uniform value.
1394
+ * @type {string}
1395
+ */
1396
+ Material.DefaultCubeMapId = "czm_defaultCubeMap";
1397
+
1398
+ /**
1399
+ * Gets the name of the color material.
1400
+ * @type {string}
1401
+ * @readonly
1402
+ */
1403
+ Material.ColorType = "Color";
1404
+ Material._materialCache.addMaterial(Material.ColorType, {
1405
+ fabric: {
1406
+ type: Material.ColorType,
1407
+ uniforms: {
1408
+ color: new Color(1.0, 0.0, 0.0, 0.5),
1409
+ },
1410
+ components: {
1411
+ diffuse: "color.rgb",
1412
+ alpha: "color.a",
1413
+ },
1414
+ },
1415
+ translucent: function (material) {
1416
+ return material.uniforms.color.alpha < 1.0;
1417
+ },
1418
+ });
1419
+
1420
+ /**
1421
+ * Gets the name of the image material.
1422
+ * @type {string}
1423
+ * @readonly
1424
+ */
1425
+ Material.ImageType = "Image";
1426
+ Material._materialCache.addMaterial(Material.ImageType, {
1427
+ fabric: {
1428
+ type: Material.ImageType,
1429
+ uniforms: {
1430
+ image: Material.DefaultImageId,
1431
+ repeat: new Cartesian2(1.0, 1.0),
1432
+ color: new Color(1.0, 1.0, 1.0, 1.0),
1433
+ },
1434
+ components: {
1435
+ diffuse:
1436
+ "texture(image, fract(repeat * materialInput.st)).rgb * color.rgb",
1437
+ alpha: "texture(image, fract(repeat * materialInput.st)).a * color.a",
1438
+ },
1439
+ },
1440
+ translucent: function (material) {
1441
+ return material.uniforms.color.alpha < 1.0;
1442
+ },
1443
+ });
1444
+
1445
+ /**
1446
+ * Gets the name of the diffuce map material.
1447
+ * @type {string}
1448
+ * @readonly
1449
+ */
1450
+ Material.DiffuseMapType = "DiffuseMap";
1451
+ Material._materialCache.addMaterial(Material.DiffuseMapType, {
1452
+ fabric: {
1453
+ type: Material.DiffuseMapType,
1454
+ uniforms: {
1455
+ image: Material.DefaultImageId,
1456
+ channels: "rgb",
1457
+ repeat: new Cartesian2(1.0, 1.0),
1458
+ },
1459
+ components: {
1460
+ diffuse: "texture(image, fract(repeat * materialInput.st)).channels",
1461
+ },
1462
+ },
1463
+ translucent: false,
1464
+ });
1465
+
1466
+ /**
1467
+ * Gets the name of the alpha map material.
1468
+ * @type {string}
1469
+ * @readonly
1470
+ */
1471
+ Material.AlphaMapType = "AlphaMap";
1472
+ Material._materialCache.addMaterial(Material.AlphaMapType, {
1473
+ fabric: {
1474
+ type: Material.AlphaMapType,
1475
+ uniforms: {
1476
+ image: Material.DefaultImageId,
1477
+ channel: "a",
1478
+ repeat: new Cartesian2(1.0, 1.0),
1479
+ },
1480
+ components: {
1481
+ alpha: "texture(image, fract(repeat * materialInput.st)).channel",
1482
+ },
1483
+ },
1484
+ translucent: true,
1485
+ });
1486
+
1487
+ /**
1488
+ * Gets the name of the specular map material.
1489
+ * @type {string}
1490
+ * @readonly
1491
+ */
1492
+ Material.SpecularMapType = "SpecularMap";
1493
+ Material._materialCache.addMaterial(Material.SpecularMapType, {
1494
+ fabric: {
1495
+ type: Material.SpecularMapType,
1496
+ uniforms: {
1497
+ image: Material.DefaultImageId,
1498
+ channel: "r",
1499
+ repeat: new Cartesian2(1.0, 1.0),
1500
+ },
1501
+ components: {
1502
+ specular: "texture(image, fract(repeat * materialInput.st)).channel",
1503
+ },
1504
+ },
1505
+ translucent: false,
1506
+ });
1507
+
1508
+ /**
1509
+ * Gets the name of the emmision map material.
1510
+ * @type {string}
1511
+ * @readonly
1512
+ */
1513
+ Material.EmissionMapType = "EmissionMap";
1514
+ Material._materialCache.addMaterial(Material.EmissionMapType, {
1515
+ fabric: {
1516
+ type: Material.EmissionMapType,
1517
+ uniforms: {
1518
+ image: Material.DefaultImageId,
1519
+ channels: "rgb",
1520
+ repeat: new Cartesian2(1.0, 1.0),
1521
+ },
1522
+ components: {
1523
+ emission: "texture(image, fract(repeat * materialInput.st)).channels",
1524
+ },
1525
+ },
1526
+ translucent: false,
1527
+ });
1528
+
1529
+ /**
1530
+ * Gets the name of the bump map material.
1531
+ * @type {string}
1532
+ * @readonly
1533
+ */
1534
+ Material.BumpMapType = "BumpMap";
1535
+ Material._materialCache.addMaterial(Material.BumpMapType, {
1536
+ fabric: {
1537
+ type: Material.BumpMapType,
1538
+ uniforms: {
1539
+ image: Material.DefaultImageId,
1540
+ channel: "r",
1541
+ strength: 0.8,
1542
+ repeat: new Cartesian2(1.0, 1.0),
1543
+ },
1544
+ source: BumpMapMaterial,
1545
+ },
1546
+ translucent: false,
1547
+ });
1548
+
1549
+ /**
1550
+ * Gets the name of the normal map material.
1551
+ * @type {string}
1552
+ * @readonly
1553
+ */
1554
+ Material.NormalMapType = "NormalMap";
1555
+ Material._materialCache.addMaterial(Material.NormalMapType, {
1556
+ fabric: {
1557
+ type: Material.NormalMapType,
1558
+ uniforms: {
1559
+ image: Material.DefaultImageId,
1560
+ channels: "rgb",
1561
+ strength: 0.8,
1562
+ repeat: new Cartesian2(1.0, 1.0),
1563
+ },
1564
+ source: NormalMapMaterial,
1565
+ },
1566
+ translucent: false,
1567
+ });
1568
+
1569
+ /**
1570
+ * Gets the name of the grid material.
1571
+ * @type {string}
1572
+ * @readonly
1573
+ */
1574
+ Material.GridType = "Grid";
1575
+ Material._materialCache.addMaterial(Material.GridType, {
1576
+ fabric: {
1577
+ type: Material.GridType,
1578
+ uniforms: {
1579
+ color: new Color(0.0, 1.0, 0.0, 1.0),
1580
+ cellAlpha: 0.1,
1581
+ lineCount: new Cartesian2(8.0, 8.0),
1582
+ lineThickness: new Cartesian2(1.0, 1.0),
1583
+ lineOffset: new Cartesian2(0.0, 0.0),
1584
+ },
1585
+ source: GridMaterial,
1586
+ },
1587
+ translucent: function (material) {
1588
+ const uniforms = material.uniforms;
1589
+ return uniforms.color.alpha < 1.0 || uniforms.cellAlpha < 1.0;
1590
+ },
1591
+ });
1592
+
1593
+ /**
1594
+ * Gets the name of the stripe material.
1595
+ * @type {string}
1596
+ * @readonly
1597
+ */
1598
+ Material.StripeType = "Stripe";
1599
+ Material._materialCache.addMaterial(Material.StripeType, {
1600
+ fabric: {
1601
+ type: Material.StripeType,
1602
+ uniforms: {
1603
+ horizontal: true,
1604
+ evenColor: new Color(1.0, 1.0, 1.0, 0.5),
1605
+ oddColor: new Color(0.0, 0.0, 1.0, 0.5),
1606
+ offset: 0.0,
1607
+ repeat: 5.0,
1608
+ },
1609
+ source: StripeMaterial,
1610
+ },
1611
+ translucent: function (material) {
1612
+ const uniforms = material.uniforms;
1613
+ return uniforms.evenColor.alpha < 1.0 || uniforms.oddColor.alpha < 1.0;
1614
+ },
1615
+ });
1616
+
1617
+ /**
1618
+ * Gets the name of the checkerboard material.
1619
+ * @type {string}
1620
+ * @readonly
1621
+ */
1622
+ Material.CheckerboardType = "Checkerboard";
1623
+ Material._materialCache.addMaterial(Material.CheckerboardType, {
1624
+ fabric: {
1625
+ type: Material.CheckerboardType,
1626
+ uniforms: {
1627
+ lightColor: new Color(1.0, 1.0, 1.0, 0.5),
1628
+ darkColor: new Color(0.0, 0.0, 0.0, 0.5),
1629
+ repeat: new Cartesian2(5.0, 5.0),
1630
+ },
1631
+ source: CheckerboardMaterial,
1632
+ },
1633
+ translucent: function (material) {
1634
+ const uniforms = material.uniforms;
1635
+ return uniforms.lightColor.alpha < 1.0 || uniforms.darkColor.alpha < 1.0;
1636
+ },
1637
+ });
1638
+
1639
+ /**
1640
+ * Gets the name of the dot material.
1641
+ * @type {string}
1642
+ * @readonly
1643
+ */
1644
+ Material.DotType = "Dot";
1645
+ Material._materialCache.addMaterial(Material.DotType, {
1646
+ fabric: {
1647
+ type: Material.DotType,
1648
+ uniforms: {
1649
+ lightColor: new Color(1.0, 1.0, 0.0, 0.75),
1650
+ darkColor: new Color(0.0, 1.0, 1.0, 0.75),
1651
+ repeat: new Cartesian2(5.0, 5.0),
1652
+ },
1653
+ source: DotMaterial,
1654
+ },
1655
+ translucent: function (material) {
1656
+ const uniforms = material.uniforms;
1657
+ return uniforms.lightColor.alpha < 1.0 || uniforms.darkColor.alpha < 1.0;
1658
+ },
1659
+ });
1660
+
1661
+ /**
1662
+ * Gets the name of the water material.
1663
+ * @type {string}
1664
+ * @readonly
1665
+ */
1666
+ Material.WaterType = "Water";
1667
+ Material._materialCache.addMaterial(Material.WaterType, {
1668
+ fabric: {
1669
+ type: Material.WaterType,
1670
+ uniforms: {
1671
+ baseWaterColor: new Color(0.2, 0.3, 0.6, 1.0),
1672
+ blendColor: new Color(0.0, 1.0, 0.699, 1.0),
1673
+ specularMap: Material.DefaultImageId,
1674
+ normalMap: Material.DefaultImageId,
1675
+ frequency: 10.0,
1676
+ animationSpeed: 0.01,
1677
+ amplitude: 1.0,
1678
+ specularIntensity: 0.5,
1679
+ fadeFactor: 1.0,
1680
+ },
1681
+ source: WaterMaterial,
1682
+ },
1683
+ translucent: function (material) {
1684
+ const uniforms = material.uniforms;
1685
+ return (
1686
+ uniforms.baseWaterColor.alpha < 1.0 || uniforms.blendColor.alpha < 1.0
1687
+ );
1688
+ },
1689
+ });
1690
+
1691
+ /**
1692
+ * Gets the name of the rim lighting material.
1693
+ * @type {string}
1694
+ * @readonly
1695
+ */
1696
+ Material.RimLightingType = "RimLighting";
1697
+ Material._materialCache.addMaterial(Material.RimLightingType, {
1698
+ fabric: {
1699
+ type: Material.RimLightingType,
1700
+ uniforms: {
1701
+ color: new Color(1.0, 0.0, 0.0, 0.7),
1702
+ rimColor: new Color(1.0, 1.0, 1.0, 0.4),
1703
+ width: 0.3,
1704
+ },
1705
+ source: RimLightingMaterial,
1706
+ },
1707
+ translucent: function (material) {
1708
+ const uniforms = material.uniforms;
1709
+ return uniforms.color.alpha < 1.0 || uniforms.rimColor.alpha < 1.0;
1710
+ },
1711
+ });
1712
+
1713
+ /**
1714
+ * Gets the name of the fade material.
1715
+ * @type {string}
1716
+ * @readonly
1717
+ */
1718
+ Material.FadeType = "Fade";
1719
+ Material._materialCache.addMaterial(Material.FadeType, {
1720
+ fabric: {
1721
+ type: Material.FadeType,
1722
+ uniforms: {
1723
+ fadeInColor: new Color(1.0, 0.0, 0.0, 1.0),
1724
+ fadeOutColor: new Color(0.0, 0.0, 0.0, 0.0),
1725
+ maximumDistance: 0.5,
1726
+ repeat: true,
1727
+ fadeDirection: {
1728
+ x: true,
1729
+ y: true,
1730
+ },
1731
+ time: new Cartesian2(0.5, 0.5),
1732
+ },
1733
+ source: FadeMaterial,
1734
+ },
1735
+ translucent: function (material) {
1736
+ const uniforms = material.uniforms;
1737
+ return (
1738
+ uniforms.fadeInColor.alpha < 1.0 || uniforms.fadeOutColor.alpha < 1.0
1739
+ );
1740
+ },
1741
+ });
1742
+
1743
+ /**
1744
+ * Gets the name of the polyline arrow material.
1745
+ * @type {string}
1746
+ * @readonly
1747
+ */
1748
+ Material.PolylineArrowType = "PolylineArrow";
1749
+ Material._materialCache.addMaterial(Material.PolylineArrowType, {
1750
+ fabric: {
1751
+ type: Material.PolylineArrowType,
1752
+ uniforms: {
1753
+ color: new Color(1.0, 1.0, 1.0, 1.0),
1754
+ },
1755
+ source: PolylineArrowMaterial,
1756
+ },
1757
+ translucent: true,
1758
+ });
1759
+
1760
+ /**
1761
+ * Gets the name of the polyline glow material.
1762
+ * @type {string}
1763
+ * @readonly
1764
+ */
1765
+ Material.PolylineDashType = "PolylineDash";
1766
+ Material._materialCache.addMaterial(Material.PolylineDashType, {
1767
+ fabric: {
1768
+ type: Material.PolylineDashType,
1769
+ uniforms: {
1770
+ color: new Color(1.0, 0.0, 1.0, 1.0),
1771
+ gapColor: new Color(0.0, 0.0, 0.0, 0.0),
1772
+ dashLength: 16.0,
1773
+ dashPattern: 255.0,
1774
+ },
1775
+ source: PolylineDashMaterial,
1776
+ },
1777
+ translucent: true,
1778
+ });
1779
+
1780
+ /**
1781
+ * Gets the name of the polyline glow material.
1782
+ * @type {string}
1783
+ * @readonly
1784
+ */
1785
+ Material.PolylineGlowType = "PolylineGlow";
1786
+ Material._materialCache.addMaterial(Material.PolylineGlowType, {
1787
+ fabric: {
1788
+ type: Material.PolylineGlowType,
1789
+ uniforms: {
1790
+ color: new Color(0.0, 0.5, 1.0, 1.0),
1791
+ glowPower: 0.25,
1792
+ taperPower: 1.0,
1793
+ },
1794
+ source: PolylineGlowMaterial,
1795
+ },
1796
+ translucent: true,
1797
+ });
1798
+
1799
+ /**
1800
+ * Gets the name of the polyline outline material.
1801
+ * @type {string}
1802
+ * @readonly
1803
+ */
1804
+ Material.PolylineOutlineType = "PolylineOutline";
1805
+ Material._materialCache.addMaterial(Material.PolylineOutlineType, {
1806
+ fabric: {
1807
+ type: Material.PolylineOutlineType,
1808
+ uniforms: {
1809
+ color: new Color(1.0, 1.0, 1.0, 1.0),
1810
+ outlineColor: new Color(1.0, 0.0, 0.0, 1.0),
1811
+ outlineWidth: 1.0,
1812
+ },
1813
+ source: PolylineOutlineMaterial,
1814
+ },
1815
+ translucent: function (material) {
1816
+ const uniforms = material.uniforms;
1817
+ return uniforms.color.alpha < 1.0 || uniforms.outlineColor.alpha < 1.0;
1818
+ },
1819
+ });
1820
+
1821
+ /**
1822
+ * Gets the name of the elevation contour material.
1823
+ * @type {string}
1824
+ * @readonly
1825
+ */
1826
+ Material.ElevationContourType = "ElevationContour";
1827
+ Material._materialCache.addMaterial(Material.ElevationContourType, {
1828
+ fabric: {
1829
+ type: Material.ElevationContourType,
1830
+ uniforms: {
1831
+ spacing: 100.0,
1832
+ color: new Color(1.0, 0.0, 0.0, 1.0),
1833
+ width: 1.0,
1834
+ },
1835
+ source: ElevationContourMaterial,
1836
+ },
1837
+ translucent: false,
1838
+ });
1839
+
1840
+ /**
1841
+ * Gets the name of the elevation contour material.
1842
+ * @type {string}
1843
+ * @readonly
1844
+ */
1845
+ Material.ElevationRampType = "ElevationRamp";
1846
+ Material._materialCache.addMaterial(Material.ElevationRampType, {
1847
+ fabric: {
1848
+ type: Material.ElevationRampType,
1849
+ uniforms: {
1850
+ image: Material.DefaultImageId,
1851
+ minimumHeight: 0.0,
1852
+ maximumHeight: 10000.0,
1853
+ },
1854
+ source: ElevationRampMaterial,
1855
+ },
1856
+ translucent: false,
1857
+ });
1858
+
1859
+ /**
1860
+ * Gets the name of the slope ramp material.
1861
+ * @type {string}
1862
+ * @readonly
1863
+ */
1864
+ Material.SlopeRampMaterialType = "SlopeRamp";
1865
+ Material._materialCache.addMaterial(Material.SlopeRampMaterialType, {
1866
+ fabric: {
1867
+ type: Material.SlopeRampMaterialType,
1868
+ uniforms: {
1869
+ image: Material.DefaultImageId,
1870
+ },
1871
+ source: SlopeRampMaterial,
1872
+ },
1873
+ translucent: false,
1874
+ });
1875
+
1876
+ /**
1877
+ * Gets the name of the aspect ramp material.
1878
+ * @type {string}
1879
+ * @readonly
1880
+ */
1881
+ Material.AspectRampMaterialType = "AspectRamp";
1882
+ Material._materialCache.addMaterial(Material.AspectRampMaterialType, {
1883
+ fabric: {
1884
+ type: Material.AspectRampMaterialType,
1885
+ uniforms: {
1886
+ image: Material.DefaultImageId,
1887
+ },
1888
+ source: AspectRampMaterial,
1889
+ },
1890
+ translucent: false,
1891
+ });
1892
+
1893
+ /**
1894
+ * Gets the name of the elevation band material.
1895
+ * @type {string}
1896
+ * @readonly
1897
+ */
1898
+ Material.ElevationBandType = "ElevationBand";
1899
+ Material._materialCache.addMaterial(Material.ElevationBandType, {
1900
+ fabric: {
1901
+ type: Material.ElevationBandType,
1902
+ uniforms: {
1903
+ heights: Material.DefaultImageId,
1904
+ colors: Material.DefaultImageId,
1905
+ },
1906
+ source: ElevationBandMaterial,
1907
+ },
1908
+ translucent: true,
1909
+ });
1910
+
1911
+ /**
1912
+ * Gets the name of the water mask material.
1913
+ * @type {string}
1914
+ * @readonly
1915
+ */
1916
+ Material.WaterMaskType = "WaterMask";
1917
+ Material._materialCache.addMaterial(Material.WaterMaskType, {
1918
+ fabric: {
1919
+ type: Material.WaterMaskType,
1920
+ source: WaterMaskMaterial,
1921
+ uniforms: {
1922
+ waterColor: new Color(1.0, 1.0, 1.0, 1.0),
1923
+ landColor: new Color(0.0, 0.0, 0.0, 0.0),
1924
+ },
1925
+ },
1926
+ translucent: false,
1927
+ });
1928
+
1929
+ export default Material;