deeptwins-cesium-engine 0.0.3

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Files changed (2085) hide show
  1. package/Build/ThirdParty/Workers/zip-web-worker.js +640 -0
  2. package/Build/Workers/chunk-2363JE27.js +163 -0
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  1974. package/Source/Shaders/SunVS.js +30 -0
  1975. package/Source/Shaders/Vector3DTileClampedPolylinesFS.glsl +48 -0
  1976. package/Source/Shaders/Vector3DTileClampedPolylinesFS.js +50 -0
  1977. package/Source/Shaders/Vector3DTileClampedPolylinesVS.glsl +85 -0
  1978. package/Source/Shaders/Vector3DTileClampedPolylinesVS.js +87 -0
  1979. package/Source/Shaders/Vector3DTilePolylinesVS.glsl +22 -0
  1980. package/Source/Shaders/Vector3DTilePolylinesVS.js +24 -0
  1981. package/Source/Shaders/VectorTileVS.glsl +9 -0
  1982. package/Source/Shaders/VectorTileVS.js +11 -0
  1983. package/Source/Shaders/ViewportQuadFS.glsl +16 -0
  1984. package/Source/Shaders/ViewportQuadFS.js +18 -0
  1985. package/Source/Shaders/ViewportQuadVS.glsl +10 -0
  1986. package/Source/Shaders/ViewportQuadVS.js +12 -0
  1987. package/Source/Shaders/Voxels/IntersectBox.glsl +34 -0
  1988. package/Source/Shaders/Voxels/IntersectBox.js +36 -0
  1989. package/Source/Shaders/Voxels/IntersectCylinder.glsl +142 -0
  1990. package/Source/Shaders/Voxels/IntersectCylinder.js +144 -0
  1991. package/Source/Shaders/Voxels/IntersectDepth.glsl +27 -0
  1992. package/Source/Shaders/Voxels/IntersectDepth.js +29 -0
  1993. package/Source/Shaders/Voxels/IntersectEllipsoid.glsl +330 -0
  1994. package/Source/Shaders/Voxels/IntersectEllipsoid.js +332 -0
  1995. package/Source/Shaders/Voxels/IntersectLongitude.glsl +114 -0
  1996. package/Source/Shaders/Voxels/IntersectLongitude.js +116 -0
  1997. package/Source/Shaders/Voxels/IntersectPlane.glsl +80 -0
  1998. package/Source/Shaders/Voxels/IntersectPlane.js +82 -0
  1999. package/Source/Shaders/Voxels/Intersection.glsl +50 -0
  2000. package/Source/Shaders/Voxels/Intersection.js +52 -0
  2001. package/Source/Shaders/Voxels/IntersectionUtils.glsl +167 -0
  2002. package/Source/Shaders/Voxels/IntersectionUtils.js +169 -0
  2003. package/Source/Shaders/Voxels/Megatexture.glsl +123 -0
  2004. package/Source/Shaders/Voxels/Megatexture.js +125 -0
  2005. package/Source/Shaders/Voxels/Octree.glsl +257 -0
  2006. package/Source/Shaders/Voxels/Octree.js +259 -0
  2007. package/Source/Shaders/Voxels/VoxelFS.glsl +267 -0
  2008. package/Source/Shaders/Voxels/VoxelFS.js +269 -0
  2009. package/Source/Shaders/Voxels/VoxelUtils.glsl +12 -0
  2010. package/Source/Shaders/Voxels/VoxelUtils.js +14 -0
  2011. package/Source/Shaders/Voxels/VoxelVS.glsl +11 -0
  2012. package/Source/Shaders/Voxels/VoxelVS.js +13 -0
  2013. package/Source/Shaders/Voxels/convertLocalToBoxUv.glsl +30 -0
  2014. package/Source/Shaders/Voxels/convertLocalToBoxUv.js +32 -0
  2015. package/Source/Shaders/Voxels/convertLocalToCylinderUv.glsl +97 -0
  2016. package/Source/Shaders/Voxels/convertLocalToCylinderUv.js +99 -0
  2017. package/Source/Shaders/Voxels/convertLocalToEllipsoidUv.glsl +193 -0
  2018. package/Source/Shaders/Voxels/convertLocalToEllipsoidUv.js +195 -0
  2019. package/Source/ThirdParty/Workers/basis_transcoder.js +21 -0
  2020. package/Source/ThirdParty/Workers/package.json +1 -0
  2021. package/Source/ThirdParty/Workers/zip-web-worker.js +1 -0
  2022. package/Source/ThirdParty/basis_transcoder.wasm +0 -0
  2023. package/Source/ThirdParty/draco_decoder.wasm +0 -0
  2024. package/Source/ThirdParty/google-earth-dbroot-parser.js +8337 -0
  2025. package/Source/ThirdParty/wasm_splats_bg.wasm +0 -0
  2026. package/Source/ThirdParty/zip-module.wasm +0 -0
  2027. package/Source/Widget/CesiumWidget.css +119 -0
  2028. package/Source/Widget/CesiumWidget.js +1606 -0
  2029. package/Source/Widget/lighter.css +14 -0
  2030. package/Source/Workers/combineGeometry.js +13 -0
  2031. package/Source/Workers/createBoxGeometry.js +10 -0
  2032. package/Source/Workers/createBoxOutlineGeometry.js +10 -0
  2033. package/Source/Workers/createCircleGeometry.js +18 -0
  2034. package/Source/Workers/createCircleOutlineGeometry.js +18 -0
  2035. package/Source/Workers/createCoplanarPolygonGeometry.js +10 -0
  2036. package/Source/Workers/createCoplanarPolygonOutlineGeometry.js +15 -0
  2037. package/Source/Workers/createCorridorGeometry.js +12 -0
  2038. package/Source/Workers/createCorridorOutlineGeometry.js +17 -0
  2039. package/Source/Workers/createCylinderGeometry.js +10 -0
  2040. package/Source/Workers/createCylinderOutlineGeometry.js +10 -0
  2041. package/Source/Workers/createEllipseGeometry.js +14 -0
  2042. package/Source/Workers/createEllipseOutlineGeometry.js +14 -0
  2043. package/Source/Workers/createEllipsoidGeometry.js +10 -0
  2044. package/Source/Workers/createEllipsoidOutlineGeometry.js +13 -0
  2045. package/Source/Workers/createFrustumGeometry.js +10 -0
  2046. package/Source/Workers/createFrustumOutlineGeometry.js +10 -0
  2047. package/Source/Workers/createGeometry.js +78 -0
  2048. package/Source/Workers/createGroundPolylineGeometry.js +16 -0
  2049. package/Source/Workers/createPlaneGeometry.js +10 -0
  2050. package/Source/Workers/createPlaneOutlineGeometry.js +10 -0
  2051. package/Source/Workers/createPolygonGeometry.js +12 -0
  2052. package/Source/Workers/createPolygonOutlineGeometry.js +12 -0
  2053. package/Source/Workers/createPolylineGeometry.js +12 -0
  2054. package/Source/Workers/createPolylineVolumeGeometry.js +17 -0
  2055. package/Source/Workers/createPolylineVolumeOutlineGeometry.js +22 -0
  2056. package/Source/Workers/createRectangleGeometry.js +14 -0
  2057. package/Source/Workers/createRectangleOutlineGeometry.js +17 -0
  2058. package/Source/Workers/createSimplePolylineGeometry.js +17 -0
  2059. package/Source/Workers/createSphereGeometry.js +10 -0
  2060. package/Source/Workers/createSphereOutlineGeometry.js +10 -0
  2061. package/Source/Workers/createTaskProcessorWorker.js +113 -0
  2062. package/Source/Workers/createVectorTileClampedPolylines.js +541 -0
  2063. package/Source/Workers/createVectorTileGeometries.js +414 -0
  2064. package/Source/Workers/createVectorTilePoints.js +81 -0
  2065. package/Source/Workers/createVectorTilePolygons.js +412 -0
  2066. package/Source/Workers/createVectorTilePolylines.js +210 -0
  2067. package/Source/Workers/createVerticesFromCesium3DTilesTerrain.js +46 -0
  2068. package/Source/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +651 -0
  2069. package/Source/Workers/createVerticesFromHeightmap.js +53 -0
  2070. package/Source/Workers/createVerticesFromQuantizedTerrainMesh.js +549 -0
  2071. package/Source/Workers/createWallGeometry.js +12 -0
  2072. package/Source/Workers/createWallOutlineGeometry.js +12 -0
  2073. package/Source/Workers/decodeDraco.js +383 -0
  2074. package/Source/Workers/decodeGoogleEarthEnterprisePacket.js +268 -0
  2075. package/Source/Workers/decodeI3S.js +1652 -0
  2076. package/Source/Workers/gaussianSplatSorter.js +34 -0
  2077. package/Source/Workers/gaussianSplatTextureGenerator.js +39 -0
  2078. package/Source/Workers/incrementallyBuildTerrainPicker.js +108 -0
  2079. package/Source/Workers/transcodeKTX2.js +308 -0
  2080. package/Source/Workers/transferTypedArrayTest.js +16 -0
  2081. package/Source/Workers/upsampleQuantizedTerrainMesh.js +681 -0
  2082. package/Source/Workers/upsampleVerticesFromCesium3DTilesTerrain.js +55 -0
  2083. package/index.d.ts +46026 -0
  2084. package/index.js +1227 -0
  2085. package/package.json +79 -0
@@ -0,0 +1,1868 @@
1
+ import { MeshoptDecoder } from "meshoptimizer";
2
+ import AttributeCompression from "./AttributeCompression.js";
3
+ import Axis from "../Scene/Axis.js";
4
+ import AxisAlignedBoundingBox from "./AxisAlignedBoundingBox.js";
5
+ import binarySearch from "./binarySearch.js";
6
+ import BoundingSphere from "./BoundingSphere.js";
7
+ import Cartesian2 from "./Cartesian2.js";
8
+ import Cartesian3 from "./Cartesian3.js";
9
+ import Cartographic from "./Cartographic.js";
10
+ import CesiumMath from "./Math.js";
11
+ import Check from "./Check.js";
12
+ import ComponentDatatype from "./ComponentDatatype.js";
13
+ import Ellipsoid from "./Ellipsoid.js";
14
+ import EllipsoidalOccluder from "./EllipsoidalOccluder.js";
15
+ import Frozen from "./Frozen.js";
16
+ import Matrix4 from "./Matrix4.js";
17
+ import OrientedBoundingBox from "./OrientedBoundingBox.js";
18
+ import Rectangle from "./Rectangle.js";
19
+ import TerrainEncoding from "./TerrainEncoding.js";
20
+ import TerrainMesh from "./TerrainMesh.js";
21
+ import TerrainProvider from "./TerrainProvider.js";
22
+ import Transforms from "./Transforms.js";
23
+ import WebMercatorProjection from "./WebMercatorProjection.js";
24
+
25
+ /**
26
+ * Contains functions to create a mesh from 3D Tiles terrain data.
27
+ *
28
+ * @namespace Cesium3DTilesTerrainGeometryProcessor
29
+ *
30
+ * @private
31
+ */
32
+ const Cesium3DTilesTerrainGeometryProcessor = {};
33
+
34
+ /**
35
+ * Contains information about geometry-related vertex arrays in a glTF asset.
36
+ * @private
37
+ * @typedef GltfInfo
38
+ *
39
+ * @property {Float32Array} positions The decoded position attributes.
40
+ * @property {Float32Array|undefined} normals The decoded normal attributes, or <code>undefined</code> if the glTF has no normals.
41
+ * @property {Uint16Array|Uint32Array} indices The decoded indices.
42
+ * @property {Uint16Array|Uint32Array} edgeIndicesWest The edge indices along the West side of the tile.
43
+ * @property {Uint16Array|Uint32Array} edgeIndicesSouth The edge indices along the South side of the tile.
44
+ * @property {Uint16Array|Uint32Array} edgeIndicesEast The edge indices along the East side of the tile.
45
+ * @property {Uint16Array|Uint32Array} edgeIndicesNorth The edge indices along the North side of the tile.
46
+ */
47
+
48
+ const scratchGltfInfo = {
49
+ positions: undefined,
50
+ normals: undefined,
51
+ indices: undefined,
52
+ edgeIndicesWest: undefined,
53
+ edgeIndicesSouth: undefined,
54
+ edgeIndicesEast: undefined,
55
+ edgeIndicesNorth: undefined,
56
+ };
57
+
58
+ const scratchCenterCartographic = new Cartographic();
59
+ const scratchCenterCartesian = new Cartesian3();
60
+ const scratchEnuToEcef = new Matrix4();
61
+ const scratchEcefToEnu = new Matrix4();
62
+ const scratchTilesetTransform = new Matrix4();
63
+ const scratchMinimumPositionENU = new Cartesian3();
64
+ const scratchMaximumPositionENU = new Cartesian3();
65
+ const scratchPosLocal = new Cartesian3();
66
+ const scratchPosEcef = new Cartesian3();
67
+ const scratchCartographic = new Cartographic();
68
+ const scratchUV = new Cartesian2();
69
+ const scratchNormal = new Cartesian3();
70
+ const scratchNormalOct = new Cartesian2();
71
+ const scratchGeodeticSurfaceNormal = new Cartesian3();
72
+ const scratchPosEnu = new Cartesian3();
73
+
74
+ /**
75
+ * Compares two edge indices for sorting.
76
+ * @private
77
+ * @param {number} a The first edge index.
78
+ * @param {number} b The second edge index.
79
+ * @returns {number} A negative number if <code>a</code> is less than <code>b</code>, a positive number if <code>a</code> is greater than <code>b</code>, or zero if they are equal.
80
+ */
81
+ const sortedEdgeCompare = function (a, b) {
82
+ return a - b;
83
+ };
84
+
85
+ /**
86
+ * @typedef {object} Cesium3DTilesTerrainGeometryProcessor.CreateMeshOptions
87
+ * @property {Ellipsoid} ellipsoid The ellipsoid.
88
+ * @property {Rectangle} rectangle The rectangle covered by the tile.
89
+ * @property {boolean} hasVertexNormals <code>true</code> if the tile has vertex normals.
90
+ * @property {boolean} hasWebMercatorT <code>true</code> if the tile has Web Mercator T coordinates.
91
+ * @property {Object.<string,*>} gltf The glTF JSON of the tile.
92
+ * @property {number} minimumHeight The minimum height of the tile.
93
+ * @property {number} maximumHeight The maximum height of the tile.
94
+ * @property {BoundingSphere} boundingSphere The bounding sphere of the tile.
95
+ * @property {OrientedBoundingBox} orientedBoundingBox The oriented bounding box of the tile.
96
+ * @property {Cartesian3} horizonOcclusionPoint The horizon occlusion point of the tile.
97
+ * @property {number} skirtHeight The height of the skirts.
98
+ * @property {number} [exaggeration=1.0] The scale used to exaggerate the terrain.
99
+ * @property {number} [exaggerationRelativeHeight=0.0] The height relative to which terrain is exaggerated.
100
+ */
101
+
102
+ /**
103
+ * Creates a {@link TerrainMesh} from this terrain data.
104
+ * @function
105
+ *
106
+ * @private
107
+ *
108
+ * @param {Cesium3DTilesTerrainGeometryProcessor.CreateMeshOptions} options An object describing options for mesh creation.
109
+ * @returns {Promise.<TerrainMesh>} A promise to a terrain mesh.
110
+ */
111
+ Cesium3DTilesTerrainGeometryProcessor.createMesh = async function (options) {
112
+ options = options ?? Frozen.EMPTY_OBJECT;
113
+ const {
114
+ exaggeration = 1.0,
115
+ exaggerationRelativeHeight = 0.0,
116
+ hasVertexNormals,
117
+ hasWebMercatorT,
118
+ gltf,
119
+ minimumHeight,
120
+ maximumHeight,
121
+ skirtHeight,
122
+ } = options;
123
+
124
+ //>>includeStart('debug', pragmas.debug);
125
+ Check.typeOf.object("options.ellipsoid", options.ellipsoid);
126
+ Check.typeOf.object("options.rectangle", options.rectangle);
127
+ Check.typeOf.bool("options.hasVertexNormals", hasVertexNormals);
128
+ Check.typeOf.bool("options.hasWebMercatorT", hasWebMercatorT);
129
+ Check.typeOf.object("options.gltf", gltf);
130
+ Check.typeOf.number("options.minimumHeight", minimumHeight);
131
+ Check.typeOf.number("options.maximumHeight", maximumHeight);
132
+ Check.typeOf.object("options.boundingSphere", options.boundingSphere);
133
+ Check.typeOf.object(
134
+ "options.orientedBoundingBox",
135
+ options.orientedBoundingBox,
136
+ );
137
+ Check.typeOf.object(
138
+ "options.horizonOcclusionPoint",
139
+ options.horizonOcclusionPoint,
140
+ );
141
+ Check.typeOf.number("options.skirtHeight", skirtHeight);
142
+ //>>includeEnd('debug');
143
+
144
+ const hasExaggeration = exaggeration !== 1.0;
145
+ const hasGeodeticSurfaceNormals = hasExaggeration;
146
+
147
+ const boundingSphere = BoundingSphere.clone(
148
+ options.boundingSphere,
149
+ new BoundingSphere(),
150
+ );
151
+ const orientedBoundingBox = OrientedBoundingBox.clone(
152
+ options.orientedBoundingBox,
153
+ new OrientedBoundingBox(),
154
+ );
155
+ const horizonOcclusionPoint = Cartesian3.clone(
156
+ options.horizonOcclusionPoint,
157
+ new Cartesian3(),
158
+ );
159
+ const ellipsoid = Ellipsoid.clone(options.ellipsoid, new Ellipsoid());
160
+ const rectangle = Rectangle.clone(options.rectangle, new Rectangle());
161
+
162
+ const hasMeshOptCompression =
163
+ gltf.extensionsRequired !== undefined &&
164
+ gltf.extensionsRequired.indexOf("EXT_meshopt_compression") !== -1;
165
+
166
+ const decoderPromise = hasMeshOptCompression
167
+ ? MeshoptDecoder.ready
168
+ : Promise.resolve(undefined);
169
+
170
+ await decoderPromise;
171
+
172
+ const tileMinLongitude = rectangle.west;
173
+ const tileMinLatitude = rectangle.south;
174
+ const tileMaxLatitude = rectangle.north;
175
+ const tileLengthLongitude = rectangle.width;
176
+ const tileLengthLatitude = rectangle.height;
177
+
178
+ const approximateCenterCartographic = Rectangle.center(
179
+ rectangle,
180
+ scratchCenterCartographic,
181
+ );
182
+ approximateCenterCartographic.height = 0.5 * (minimumHeight + maximumHeight);
183
+
184
+ const approximateCenterPosition = Cartographic.toCartesian(
185
+ approximateCenterCartographic,
186
+ ellipsoid,
187
+ scratchCenterCartesian,
188
+ );
189
+
190
+ const enuToEcef = Transforms.eastNorthUpToFixedFrame(
191
+ approximateCenterPosition,
192
+ ellipsoid,
193
+ scratchEnuToEcef,
194
+ );
195
+ const ecefToEnu = Matrix4.inverseTransformation(enuToEcef, scratchEcefToEnu);
196
+
197
+ let tilesetTransform = Matrix4.unpack(
198
+ gltf.nodes[0].matrix,
199
+ 0,
200
+ scratchTilesetTransform,
201
+ );
202
+
203
+ tilesetTransform = Matrix4.multiply(
204
+ Axis.Y_UP_TO_Z_UP,
205
+ tilesetTransform,
206
+ tilesetTransform,
207
+ );
208
+
209
+ const gltfInfo = decodeGltf(gltf, hasVertexNormals, scratchGltfInfo);
210
+
211
+ const skirtVertexCount = TerrainProvider.getSkirtVertexCount(
212
+ gltfInfo.edgeIndicesWest,
213
+ gltfInfo.edgeIndicesSouth,
214
+ gltfInfo.edgeIndicesEast,
215
+ gltfInfo.edgeIndicesNorth,
216
+ );
217
+
218
+ const positionsLocalWithoutSkirts = gltfInfo.positions;
219
+ const normalsWithoutSkirts = gltfInfo.normals;
220
+ const indicesWithoutSkirts = gltfInfo.indices;
221
+ const vertexCountWithoutSkirts = positionsLocalWithoutSkirts.length / 3;
222
+ const vertexCountWithSkirts = vertexCountWithoutSkirts + skirtVertexCount;
223
+ const indexCountWithoutSkirts = indicesWithoutSkirts.length;
224
+ const skirtIndexCount =
225
+ TerrainProvider.getSkirtIndexCountWithFilledCorners(skirtVertexCount);
226
+
227
+ // For consistency with glTF spec, 16 bit index buffer can't contain 65535
228
+ const SizedIndexTypeWithSkirts =
229
+ vertexCountWithSkirts <= 65535 ? Uint16Array : Uint32Array;
230
+ // Make the index buffer large enough that we can add in the skirt indices later
231
+ const indexBufferWithSkirts = new SizedIndexTypeWithSkirts(
232
+ indexCountWithoutSkirts + skirtIndexCount,
233
+ );
234
+ indexBufferWithSkirts.set(indicesWithoutSkirts);
235
+
236
+ const westIndices = new SizedIndexTypeWithSkirts(gltfInfo.edgeIndicesWest);
237
+ const southIndices = new SizedIndexTypeWithSkirts(gltfInfo.edgeIndicesSouth);
238
+ const eastIndices = new SizedIndexTypeWithSkirts(gltfInfo.edgeIndicesEast);
239
+ const northIndices = new SizedIndexTypeWithSkirts(gltfInfo.edgeIndicesNorth);
240
+
241
+ const sortedWestIndices = new SizedIndexTypeWithSkirts(westIndices).sort();
242
+ const sortedSouthIndices = new SizedIndexTypeWithSkirts(southIndices).sort();
243
+ const sortedEastIndices = new SizedIndexTypeWithSkirts(eastIndices).sort();
244
+ const sortedNorthIndices = new SizedIndexTypeWithSkirts(northIndices).sort();
245
+
246
+ const southMercatorAngle =
247
+ WebMercatorProjection.geodeticLatitudeToMercatorAngle(tileMinLatitude);
248
+ const northMercatorAngle =
249
+ WebMercatorProjection.geodeticLatitudeToMercatorAngle(tileMaxLatitude);
250
+
251
+ const oneOverMercatorHeight = 1.0 / (northMercatorAngle - southMercatorAngle);
252
+
253
+ // Use a terrain encoding without quantization.
254
+ // This is just an easier way to save intermediate state
255
+ let minPosEnu = Cartesian3.fromElements(
256
+ Number.POSITIVE_INFINITY,
257
+ Number.POSITIVE_INFINITY,
258
+ Number.POSITIVE_INFINITY,
259
+ scratchMinimumPositionENU,
260
+ );
261
+ let maxPosEnu = Cartesian3.fromElements(
262
+ Number.NEGATIVE_INFINITY,
263
+ Number.NEGATIVE_INFINITY,
264
+ Number.NEGATIVE_INFINITY,
265
+ scratchMaximumPositionENU,
266
+ );
267
+ const tempTerrainEncoding = new TerrainEncoding(
268
+ boundingSphere.center,
269
+ undefined,
270
+ undefined,
271
+ undefined,
272
+ undefined,
273
+ hasVertexNormals,
274
+ hasWebMercatorT,
275
+ hasGeodeticSurfaceNormals,
276
+ exaggeration,
277
+ exaggerationRelativeHeight,
278
+ );
279
+
280
+ const tempBufferStride = tempTerrainEncoding.stride;
281
+ const tempBuffer = new Float32Array(vertexCountWithSkirts * tempBufferStride);
282
+ let tempBufferOffset = 0;
283
+
284
+ for (let i = 0; i < vertexCountWithoutSkirts; i++) {
285
+ const posLocal = Cartesian3.unpack(
286
+ positionsLocalWithoutSkirts,
287
+ i * 3,
288
+ scratchPosLocal,
289
+ );
290
+
291
+ const posECEF = Matrix4.multiplyByPoint(
292
+ tilesetTransform,
293
+ posLocal,
294
+ scratchPosEcef,
295
+ );
296
+
297
+ const cartographic = Cartographic.fromCartesian(
298
+ posECEF,
299
+ ellipsoid,
300
+ scratchCartographic,
301
+ );
302
+
303
+ const { longitude, latitude, height } = cartographic;
304
+
305
+ // If a vertex is an edge vertex we already know its exact UV and don't need to derive it from the position (which can have accuracy issues).
306
+
307
+ let u = (longitude - tileMinLongitude) / tileLengthLongitude;
308
+ let v = (latitude - tileMinLatitude) / tileLengthLatitude;
309
+
310
+ // Clamp the UVs to the valid range
311
+ // This should only happen when the cartesian to cartographic conversion introduces error on a point that is already very close the edge
312
+ u = CesiumMath.clamp(u, 0.0, 1.0);
313
+ v = CesiumMath.clamp(v, 0.0, 1.0);
314
+
315
+ if (binarySearch(sortedWestIndices, i, sortedEdgeCompare) >= 0) {
316
+ u = 0.0;
317
+ } else if (binarySearch(sortedEastIndices, i, sortedEdgeCompare) >= 0) {
318
+ u = 1.0;
319
+ }
320
+
321
+ if (binarySearch(sortedSouthIndices, i, sortedEdgeCompare) >= 0) {
322
+ v = 0.0;
323
+ } else if (binarySearch(sortedNorthIndices, i, sortedEdgeCompare) >= 0) {
324
+ v = 1.0;
325
+ }
326
+
327
+ const uv = Cartesian2.fromElements(u, v, scratchUV);
328
+
329
+ let normalOct;
330
+ if (hasVertexNormals) {
331
+ let normal = Cartesian3.unpack(
332
+ normalsWithoutSkirts,
333
+ i * 3,
334
+ scratchNormal,
335
+ );
336
+ normal = Matrix4.multiplyByPointAsVector(
337
+ tilesetTransform,
338
+ normal,
339
+ scratchNormal,
340
+ );
341
+
342
+ normal = Cartesian3.normalize(normal, scratchNormal);
343
+
344
+ normalOct = AttributeCompression.octEncode(normal, scratchNormalOct);
345
+ }
346
+
347
+ let webMercatorT;
348
+ if (hasWebMercatorT) {
349
+ const mercatorAngle =
350
+ WebMercatorProjection.geodeticLatitudeToMercatorAngle(latitude);
351
+ webMercatorT =
352
+ (mercatorAngle - southMercatorAngle) * oneOverMercatorHeight;
353
+ }
354
+
355
+ let geodeticSurfaceNormal;
356
+ if (hasGeodeticSurfaceNormals) {
357
+ geodeticSurfaceNormal = ellipsoid.geodeticSurfaceNormal(
358
+ posECEF,
359
+ scratchGeodeticSurfaceNormal,
360
+ );
361
+ }
362
+
363
+ tempBufferOffset = tempTerrainEncoding.encode(
364
+ tempBuffer,
365
+ tempBufferOffset,
366
+ posECEF,
367
+ uv,
368
+ height,
369
+ normalOct,
370
+ webMercatorT,
371
+ geodeticSurfaceNormal,
372
+ );
373
+
374
+ const posEnu = Matrix4.multiplyByPoint(ecefToEnu, posECEF, scratchPosEnu);
375
+ minPosEnu = Cartesian3.minimumByComponent(posEnu, minPosEnu, minPosEnu);
376
+ maxPosEnu = Cartesian3.maximumByComponent(posEnu, maxPosEnu, maxPosEnu);
377
+ }
378
+
379
+ const mesh = new TerrainMesh(
380
+ Cartesian3.clone(tempTerrainEncoding.center, new Cartesian3()),
381
+ tempBuffer,
382
+ indexBufferWithSkirts,
383
+ indexCountWithoutSkirts,
384
+ vertexCountWithoutSkirts,
385
+ minimumHeight,
386
+ maximumHeight,
387
+ rectangle,
388
+ BoundingSphere.clone(boundingSphere, new BoundingSphere()),
389
+ Cartesian3.clone(horizonOcclusionPoint, new Cartesian3()),
390
+ tempBufferStride,
391
+ OrientedBoundingBox.clone(orientedBoundingBox, new OrientedBoundingBox()),
392
+ tempTerrainEncoding,
393
+ westIndices,
394
+ southIndices,
395
+ eastIndices,
396
+ northIndices,
397
+ );
398
+
399
+ addSkirtsToMesh(
400
+ mesh,
401
+ rectangle,
402
+ ellipsoid,
403
+ minPosEnu,
404
+ maxPosEnu,
405
+ enuToEcef,
406
+ ecefToEnu,
407
+ skirtHeight,
408
+ );
409
+
410
+ return Promise.resolve(mesh);
411
+ };
412
+
413
+ const scratchMinUV = new Cartesian2();
414
+ const scratchMaxUV = new Cartesian2();
415
+ const scratchPolygonIndices = new Array(6);
416
+ const scratchUvA = new Cartesian2();
417
+ const scratchUvB = new Cartesian2();
418
+ const scratchUvC = new Cartesian2();
419
+ const scratchNormalA = new Cartesian3();
420
+ const scratchNormalB = new Cartesian3();
421
+ const scratchNormalC = new Cartesian3();
422
+ const scratchCenterCartographicUpsample = new Cartographic();
423
+ const scratchCenterCartesianUpsample = new Cartesian3();
424
+ const scratchCartographicSkirt = new Cartographic();
425
+ const scratchCartographicUpsample = new Cartographic();
426
+ const scratchPosEcefSkirt = new Cartesian3();
427
+ const scratchPosEcefUpsample = new Cartesian3();
428
+ const scratchPosEnuSkirt = new Cartesian3();
429
+ const scratchPosEnuUpsample = new Cartesian3();
430
+ const scratchMinimumPositionENUSkirt = new Cartesian3();
431
+ const scratchMaximumPositionENUSkirt = new Cartesian3();
432
+ const scratchMinimumPositionENUUpsample = new Cartesian3();
433
+ const scratchMaximumPositionENUUpsample = new Cartesian3();
434
+ const scratchEnuToEcefUpsample = new Matrix4();
435
+ const scratchEcefToEnuUpsample = new Matrix4();
436
+ const scratchUVSkirt = new Cartesian2();
437
+ const scratchUVUpsample = new Cartesian2();
438
+ const scratchHorizonOcclusionPoint = new Cartesian3();
439
+ const scratchBoundingSphere = new BoundingSphere();
440
+ const scratchOrientedBoundingBox = new OrientedBoundingBox();
441
+ const scratchAABBEnuSkirt = new AxisAlignedBoundingBox();
442
+ const scratchNormalUpsample = new Cartesian3();
443
+ const scratchNormalOctSkirt = new Cartesian2();
444
+ const scratchNormalOctUpsample = new Cartesian2();
445
+ const scratchGeodeticSurfaceNormalSkirt = new Cartesian3();
446
+ const scratchGeodeticSurfaceNormalUpsample = new Cartesian3();
447
+
448
+ /**
449
+ * Decode the position attributes from a glTF object.
450
+ * @private
451
+ * @param {Object.<string,*>} gltf The glTF JSON.
452
+ * @returns {Float32Array} The decoded positions, as a flattened array of x, y, z values.
453
+ */
454
+ function decodePositions(gltf) {
455
+ const primitive = gltf.meshes[0].primitives[0];
456
+ const accessor = gltf.accessors[primitive.attributes["POSITION"]];
457
+ const bufferView = gltf.bufferViews[accessor.bufferView];
458
+ const positionCount = accessor.count;
459
+
460
+ const bufferViewMeshOpt = bufferView.extensions
461
+ ? bufferView.extensions["EXT_meshopt_compression"]
462
+ : undefined;
463
+
464
+ if (bufferViewMeshOpt === undefined) {
465
+ const buffer = gltf.buffers[bufferView.buffer].extras._pipeline.source;
466
+
467
+ return new Float32Array(
468
+ buffer.buffer,
469
+ buffer.byteOffset + // offset from the start of the glb
470
+ (bufferView.byteOffset ?? 0) +
471
+ (accessor.byteOffset ?? 0),
472
+ positionCount * 3,
473
+ );
474
+ }
475
+
476
+ const buffer = gltf.buffers[bufferViewMeshOpt.buffer].extras._pipeline.source;
477
+
478
+ const compressedBuffer = new Uint8Array(
479
+ buffer.buffer,
480
+ buffer.byteOffset + // offset from the start of the glb
481
+ (bufferViewMeshOpt.byteOffset ?? 0) +
482
+ (accessor.byteOffset ?? 0),
483
+ bufferViewMeshOpt.byteLength,
484
+ );
485
+
486
+ const positionByteLength = bufferViewMeshOpt.byteStride;
487
+ const PositionType = positionByteLength === 4 ? Uint8Array : Uint16Array;
488
+ const positionsResult = new PositionType(positionCount * 4);
489
+ MeshoptDecoder.decodeVertexBuffer(
490
+ new Uint8Array(positionsResult.buffer),
491
+ positionCount,
492
+ positionByteLength,
493
+ compressedBuffer,
494
+ );
495
+
496
+ const positionStorageValueMax =
497
+ (1 << (positionsResult.BYTES_PER_ELEMENT * 8)) - 1;
498
+ const positions = new Float32Array(positionCount * 3);
499
+ for (let p = 0; p < positionCount; p++) {
500
+ // only the first 3 components are used
501
+ positions[p * 3 + 0] = positionsResult[p * 4 + 0] / positionStorageValueMax;
502
+ positions[p * 3 + 1] = positionsResult[p * 4 + 1] / positionStorageValueMax;
503
+ positions[p * 3 + 2] = positionsResult[p * 4 + 2] / positionStorageValueMax;
504
+ // fourth component is not used
505
+ }
506
+ return positions;
507
+ }
508
+
509
+ /**
510
+ * Decode the normal attributes from a glTF object.
511
+ * @private
512
+ * @param {Object.<string,*>} gltf The glTF JSON.
513
+ * @returns {Float32Array} The decoded normals, as a flattened array of x, y, z values.
514
+ */
515
+ function decodeNormals(gltf) {
516
+ const primitive = gltf.meshes[0].primitives[0];
517
+ const accessor = gltf.accessors[primitive.attributes["NORMAL"]];
518
+ const bufferView = gltf.bufferViews[accessor.bufferView];
519
+ const normalCount = accessor.count;
520
+
521
+ const bufferViewMeshOpt = bufferView.extensions
522
+ ? bufferView.extensions["EXT_meshopt_compression"]
523
+ : undefined;
524
+
525
+ if (bufferViewMeshOpt === undefined) {
526
+ const buffer = gltf.buffers[bufferView.buffer].extras._pipeline.source;
527
+
528
+ return new Float32Array(
529
+ buffer.buffer,
530
+ buffer.byteOffset + // offset from the start of the glb
531
+ (bufferView.byteOffset ?? 0) +
532
+ (accessor.byteOffset ?? 0),
533
+ normalCount * 3,
534
+ );
535
+ }
536
+
537
+ const buffer = gltf.buffers[bufferViewMeshOpt.buffer].extras._pipeline.source;
538
+
539
+ const compressedBuffer = new Uint8Array(
540
+ buffer.buffer,
541
+ buffer.byteOffset + // offset from the start of the glb
542
+ (bufferViewMeshOpt.byteOffset ?? 0) +
543
+ (accessor.byteOffset ?? 0),
544
+ bufferViewMeshOpt.byteLength,
545
+ );
546
+
547
+ const normalByteLength = bufferViewMeshOpt.byteStride;
548
+ const normalsResult = new Int8Array(normalCount * normalByteLength);
549
+
550
+ MeshoptDecoder.decodeVertexBuffer(
551
+ new Uint8Array(normalsResult.buffer),
552
+ normalCount,
553
+ normalByteLength,
554
+ compressedBuffer,
555
+ );
556
+
557
+ const normals = new Float32Array(normalCount * 3);
558
+ for (let i = 0; i < normalCount; i++) {
559
+ // AttributeCompression.octDecodeInRange is not compatible with KHR_mesh_quantization, so do the oct decode manually
560
+ // The quantization puts values between -127 and +127, but clamp in case it has -128
561
+ // The third component is unused until normals support non-8-bit quantization
562
+ // The fourth component is always unused
563
+ let octX = Math.max(normalsResult[i * 4 + 0] / 127.0, -1.0);
564
+ let octY = Math.max(normalsResult[i * 4 + 1] / 127.0, -1.0);
565
+ const octZ = 1.0 - (Math.abs(octX) + Math.abs(octY));
566
+
567
+ if (octZ < 0.0) {
568
+ const oldX = octX;
569
+ const oldY = octY;
570
+ octX = (1.0 - Math.abs(oldY)) * CesiumMath.signNotZero(oldX);
571
+ octY = (1.0 - Math.abs(oldX)) * CesiumMath.signNotZero(oldY);
572
+ }
573
+
574
+ let normal = scratchNormal;
575
+ normal.x = octX;
576
+ normal.y = octY;
577
+ normal.z = octZ;
578
+ normal = Cartesian3.normalize(normal, scratchNormal);
579
+
580
+ normals[i * 3 + 0] = normal.x;
581
+ normals[i * 3 + 1] = normal.y;
582
+ normals[i * 3 + 2] = normal.z;
583
+ }
584
+ return normals;
585
+ }
586
+
587
+ /**
588
+ * Decode the index attributes from a glTF object.
589
+ * @private
590
+ * @param {Object.<string,*>} gltf The glTF JSON.
591
+ * @returns {Uint16Array|Uint32Array} An array of indices.
592
+ */
593
+ function decodeIndices(gltf) {
594
+ const primitive = gltf.meshes[0].primitives[0];
595
+ const accessor = gltf.accessors[primitive.indices];
596
+ const bufferView = gltf.bufferViews[accessor.bufferView];
597
+ const indexCount = accessor.count;
598
+
599
+ const SizedIndexType =
600
+ accessor.componentType === ComponentDatatype.UNSIGNED_SHORT
601
+ ? Uint16Array
602
+ : Uint32Array;
603
+
604
+ const bufferViewMeshOpt = bufferView.extensions
605
+ ? bufferView.extensions["EXT_meshopt_compression"]
606
+ : undefined;
607
+
608
+ if (bufferViewMeshOpt === undefined) {
609
+ const buffer = gltf.buffers[bufferView.buffer].extras._pipeline.source;
610
+ return new SizedIndexType(
611
+ buffer.buffer,
612
+ buffer.byteOffset + // offset from the glb
613
+ (bufferView.byteOffset ?? 0) +
614
+ (accessor.byteOffset ?? 0),
615
+ indexCount,
616
+ );
617
+ }
618
+
619
+ const buffer = gltf.buffers[bufferViewMeshOpt.buffer].extras._pipeline.source;
620
+ const compressedBuffer = new Uint8Array(
621
+ buffer.buffer,
622
+ buffer.byteOffset + // offset from the start of the glb
623
+ (bufferViewMeshOpt.byteOffset ?? 0) +
624
+ (accessor.byteOffset ?? 0),
625
+ bufferViewMeshOpt.byteLength,
626
+ );
627
+
628
+ const indices = new SizedIndexType(indexCount);
629
+ MeshoptDecoder.decodeIndexBuffer(
630
+ new Uint8Array(indices.buffer),
631
+ indexCount,
632
+ bufferViewMeshOpt.byteStride,
633
+ compressedBuffer,
634
+ );
635
+ return indices;
636
+ }
637
+
638
+ /**
639
+ * Decode the edge index attributes from a glTF object.
640
+ * @private
641
+ * @param {Object.<string,*>} gltf The glTF JSON.
642
+ * @param {string} name The name of the edge indices to decode.
643
+ * @returns {Uint16Array|Uint32Array} An array of edge indices.
644
+ */
645
+ function decodeEdgeIndices(gltf, name) {
646
+ const primitive = gltf.meshes[0].primitives[0];
647
+ const accessor = gltf.accessors[primitive.extensions.CESIUM_tile_edges[name]];
648
+ const bufferView = gltf.bufferViews[accessor.bufferView];
649
+
650
+ const indexCount = accessor.count;
651
+ const SizedIndexType =
652
+ accessor.componentType === ComponentDatatype.UNSIGNED_SHORT
653
+ ? Uint16Array
654
+ : Uint32Array;
655
+
656
+ const bufferViewMeshOpt = bufferView.extensions
657
+ ? bufferView.extensions["EXT_meshopt_compression"]
658
+ : undefined;
659
+
660
+ if (bufferViewMeshOpt === undefined) {
661
+ const buffer = gltf.buffers[bufferView.buffer].extras._pipeline.source;
662
+
663
+ return new SizedIndexType(
664
+ buffer.buffer,
665
+ buffer.byteOffset + // offset from the glb
666
+ (bufferView.byteOffset ?? 0) +
667
+ (accessor.byteOffset ?? 0),
668
+ indexCount,
669
+ );
670
+ }
671
+
672
+ const buffer = gltf.buffers[bufferViewMeshOpt.buffer].extras._pipeline.source;
673
+ const compressedBuffer = new Uint8Array(
674
+ buffer.buffer,
675
+ buffer.byteOffset + // offset from the start of the glb
676
+ (bufferViewMeshOpt.byteOffset ?? 0) +
677
+ (accessor.byteOffset ?? 0),
678
+ bufferViewMeshOpt.byteLength,
679
+ );
680
+
681
+ const indices = new SizedIndexType(indexCount);
682
+ const indexByteLength = bufferViewMeshOpt.byteStride;
683
+ MeshoptDecoder.decodeIndexSequence(
684
+ new Uint8Array(indices.buffer),
685
+ indexCount,
686
+ indexByteLength,
687
+ compressedBuffer,
688
+ );
689
+ return indices;
690
+ }
691
+
692
+ /**
693
+ * Decodes geometry-related vertex arrays from a glTF asset.
694
+ * @private
695
+ * @param {Object.<string,*>} gltf The glTF JSON.
696
+ * @param {boolean} hasNormals <code>true</code> if the glTF has normal attributes.
697
+ * @param {GltfInfo} result The object to store the decoded arrays.
698
+ * @returns {GltfInfo} The decoded geometry info.
699
+ */
700
+ function decodeGltf(gltf, hasNormals, result) {
701
+ result.positions = decodePositions(gltf);
702
+ result.normals = hasNormals ? decodeNormals(gltf) : undefined;
703
+ result.indices = decodeIndices(gltf);
704
+ result.edgeIndicesWest = decodeEdgeIndices(gltf, "left");
705
+ result.edgeIndicesSouth = decodeEdgeIndices(gltf, "bottom");
706
+ result.edgeIndicesEast = decodeEdgeIndices(gltf, "right");
707
+ result.edgeIndicesNorth = decodeEdgeIndices(gltf, "top");
708
+ return result;
709
+ }
710
+
711
+ /**
712
+ * @typedef {object} Cesium3DTilesTerrainGeometryProcessor.UpsampleMeshOptions
713
+ * @property {boolean} isEastChild <code>true</code> if the tile is the east child of its parent.
714
+ * @property {boolean} isNorthChild <code>true</code> if the tile is the north child of its parent.
715
+ * @property {Rectangle} rectangle The rectangle covered by the tile.
716
+ * @property {Ellipsoid} ellipsoid The ellipsoid.
717
+ * @property {number} skirtHeight The height of the skirts.
718
+ * @property {Float32Array} parentVertices The parent tile's vertex buffer.
719
+ * @property {Uint8Array|Uint16Array|Uint32Array} parentIndices The parent tile's index buffer.
720
+ * @property {number} parentVertexCountWithoutSkirts The number of vertices in the parent tile excluding skirts.
721
+ * @property {number} parentIndexCountWithoutSkirts The number of indices in the parent tile excluding skirts.
722
+ * @property {number} parentMinimumHeight The minimum height of the parent tile.
723
+ * @property {number} parentMaximumHeight The maximum height of the parent tile.
724
+ * @property {TerrainEncoding} parentEncoding The parent tile's terrain encoding.
725
+ */
726
+
727
+ /**
728
+ * Upsamples a parent tile's mesh to create a higher-detail child tile's mesh.
729
+ *
730
+ * Overview: Only include triangles that are inside the UV clipping region.
731
+ * If a triangle is partly outside, it will be clipped at the border.
732
+ * The clipping function returns a polygon where each point is a barycentric coordinate of the input triangle.
733
+ * Most of the time the triangle will not be clipped, so the polygon will be the three barycentric coordinates of the input triangle.
734
+ * If the triangle is completely outside the clipping region, the polygon will have no points and will be ignored.
735
+ * If the triangle is clipped, the polygon will have between four and six points and needs to be triangulated.
736
+ * Vertex data for points that fall inside the triangle will be interpolated using the barycentric coordinates.
737
+ * Each vertex in the polygon is added to the new vertex list, with some special handling to avoid duplicate points between triangles.
738
+ *
739
+ * @private
740
+ * @param {Cesium3DTilesTerrainGeometryProcessor.UpsampleMeshOptions} options An object describing options for mesh upsampling.
741
+ * @returns {TerrainMesh} The upsampled terrain mesh.
742
+ */
743
+ Cesium3DTilesTerrainGeometryProcessor.upsampleMesh = function (options) {
744
+ options = options ?? Frozen.EMPTY_OBJECT;
745
+
746
+ const {
747
+ isEastChild,
748
+ isNorthChild,
749
+ parentMinimumHeight,
750
+ parentMaximumHeight,
751
+ skirtHeight,
752
+ } = options;
753
+
754
+ //>>includeStart('debug', pragmas.debug)
755
+ Check.typeOf.bool("options.isEastChild", isEastChild);
756
+ Check.typeOf.bool("options.isNorthChild", isNorthChild);
757
+ Check.typeOf.object("options.parentVertices", options.parentVertices);
758
+ Check.typeOf.object("options.parentIndices", options.parentIndices);
759
+ Check.typeOf.number(
760
+ "options.parentVertexCountWithoutSkirts",
761
+ options.parentVertexCountWithoutSkirts,
762
+ );
763
+ Check.typeOf.number(
764
+ "options.parentIndexCountWithoutSkirts",
765
+ options.parentIndexCountWithoutSkirts,
766
+ );
767
+ Check.typeOf.number("options.parentMinimumHeight", parentMinimumHeight);
768
+ Check.typeOf.number("options.parentMaximumHeight", parentMaximumHeight);
769
+ Check.typeOf.object("options.parentEncoding", options.parentEncoding);
770
+ Check.typeOf.object("options.rectangle", options.rectangle);
771
+ Check.typeOf.number("options.skirtHeight", skirtHeight);
772
+ Check.typeOf.object("options.ellipsoid", options.ellipsoid);
773
+ //>>includeEnd('debug');
774
+
775
+ const indexCount = options.parentIndexCountWithoutSkirts;
776
+ const indices = options.parentIndices;
777
+ const vertexCount = options.parentVertexCountWithoutSkirts;
778
+ const vertexBuffer = options.parentVertices;
779
+ const encoding = TerrainEncoding.clone(
780
+ options.parentEncoding,
781
+ new TerrainEncoding(),
782
+ );
783
+ const hasVertexNormals = encoding.hasVertexNormals;
784
+ const hasWebMercatorT = encoding.hasWebMercatorT;
785
+ const exaggeration = encoding.exaggeration;
786
+ const exaggerationRelativeHeight = encoding.exaggerationRelativeHeight;
787
+ const hasExaggeration = exaggeration !== 1.0;
788
+ const hasGeodeticSurfaceNormals = hasExaggeration;
789
+ const upsampleRectangle = Rectangle.clone(options.rectangle, new Rectangle());
790
+ const ellipsoid = Ellipsoid.clone(options.ellipsoid);
791
+
792
+ const upsampledTriIDs = [];
793
+ const upsampledUVs = [];
794
+ const upsampledBarys = [];
795
+ const upsampledIndices = [];
796
+ const upsampledWestIndices = [];
797
+ const upsampledSouthIndices = [];
798
+ const upsampledEastIndices = [];
799
+ const upsampledNorthIndices = [];
800
+
801
+ clipTileFromQuadrant(
802
+ isEastChild,
803
+ isNorthChild,
804
+ indexCount,
805
+ indices,
806
+ vertexCount,
807
+ vertexBuffer,
808
+ encoding,
809
+ upsampledIndices,
810
+ upsampledWestIndices,
811
+ upsampledSouthIndices,
812
+ upsampledEastIndices,
813
+ upsampledNorthIndices,
814
+ upsampledTriIDs,
815
+ upsampledBarys,
816
+ upsampledUVs,
817
+ );
818
+
819
+ // Don't know the min and max height of the upsampled positions yet,
820
+ // so calculate a center point from the parent's min and max height
821
+ const approximateCenterCartographic = Rectangle.center(
822
+ upsampleRectangle,
823
+ scratchCenterCartographicUpsample,
824
+ );
825
+ approximateCenterCartographic.height =
826
+ 0.5 * (parentMinimumHeight + parentMaximumHeight);
827
+ const approximateCenterPosition = Cartographic.toCartesian(
828
+ approximateCenterCartographic,
829
+ ellipsoid,
830
+ scratchCenterCartesianUpsample,
831
+ );
832
+
833
+ const upsampledVertexCountWithoutSkirts = upsampledTriIDs.length;
834
+ const upsampledTerrainEncoding = new TerrainEncoding(
835
+ approximateCenterPosition,
836
+ undefined,
837
+ undefined,
838
+ undefined,
839
+ undefined,
840
+ hasVertexNormals,
841
+ hasWebMercatorT,
842
+ hasGeodeticSurfaceNormals,
843
+ exaggeration,
844
+ exaggerationRelativeHeight,
845
+ );
846
+ const upsampledVertexBufferStride = upsampledTerrainEncoding.stride;
847
+
848
+ const upsampledSkirtVertexCount = TerrainProvider.getSkirtVertexCount(
849
+ upsampledWestIndices,
850
+ upsampledSouthIndices,
851
+ upsampledEastIndices,
852
+ upsampledNorthIndices,
853
+ );
854
+ const upsampledVertexCountWithSkirts =
855
+ upsampledVertexCountWithoutSkirts + upsampledSkirtVertexCount;
856
+ const upsampledIndexCountWithoutSkirts = upsampledIndices.length;
857
+ const upsampledSkirtIndexCount =
858
+ TerrainProvider.getSkirtIndexCountWithFilledCorners(
859
+ upsampledSkirtVertexCount,
860
+ );
861
+ const upsampledIndexCountWithSkirts =
862
+ upsampledIndexCountWithoutSkirts + upsampledSkirtIndexCount;
863
+ // For consistency with glTF spec, 16 bit index buffer can't contain 65535
864
+ const SizedIndexTypeWithSkirts =
865
+ upsampledVertexCountWithSkirts <= 65535 ? Uint16Array : Uint32Array;
866
+ const upsampledIndexBuffer = new SizedIndexTypeWithSkirts(
867
+ upsampledIndexCountWithSkirts,
868
+ );
869
+ upsampledIndexBuffer.set(upsampledIndices);
870
+
871
+ const upsampledWestIndicesBuffer = new SizedIndexTypeWithSkirts(
872
+ upsampledWestIndices,
873
+ );
874
+
875
+ const upsampledSouthIndicesBuffer = new SizedIndexTypeWithSkirts(
876
+ upsampledSouthIndices,
877
+ );
878
+
879
+ const upsampledEastIndicesBuffer = new SizedIndexTypeWithSkirts(
880
+ upsampledEastIndices,
881
+ );
882
+
883
+ const upsampledNorthIndicesBuffer = new SizedIndexTypeWithSkirts(
884
+ upsampledNorthIndices,
885
+ );
886
+
887
+ const upsampledVertexBuffer = new Float32Array(
888
+ upsampledVertexCountWithSkirts * upsampledVertexBufferStride,
889
+ );
890
+ let upsampledVertexBufferOffset = 0;
891
+
892
+ const enuToEcef = Transforms.eastNorthUpToFixedFrame(
893
+ approximateCenterPosition,
894
+ ellipsoid,
895
+ scratchEnuToEcefUpsample,
896
+ );
897
+ const ecefToEnu = Matrix4.inverseTransformation(
898
+ enuToEcef,
899
+ scratchEcefToEnuUpsample,
900
+ );
901
+
902
+ const minimumLongitude = upsampleRectangle.west;
903
+ const maximumLongitude = upsampleRectangle.east;
904
+ const minimumLatitude = upsampleRectangle.south;
905
+ const maximumLatitude = upsampleRectangle.north;
906
+
907
+ const southMercatorAngle =
908
+ WebMercatorProjection.geodeticLatitudeToMercatorAngle(minimumLatitude);
909
+ const northMercatorAngle =
910
+ WebMercatorProjection.geodeticLatitudeToMercatorAngle(maximumLatitude);
911
+ const oneOverMercatorHeight = 1.0 / (northMercatorAngle - southMercatorAngle);
912
+
913
+ let minimumHeight = Number.POSITIVE_INFINITY;
914
+ let maximumHeight = Number.NEGATIVE_INFINITY;
915
+
916
+ let minPosEnu = Cartesian3.fromElements(
917
+ Number.POSITIVE_INFINITY,
918
+ Number.POSITIVE_INFINITY,
919
+ Number.POSITIVE_INFINITY,
920
+ scratchMinimumPositionENUUpsample,
921
+ );
922
+ let maxPosEnu = Cartesian3.fromElements(
923
+ Number.NEGATIVE_INFINITY,
924
+ Number.NEGATIVE_INFINITY,
925
+ Number.NEGATIVE_INFINITY,
926
+ scratchMaximumPositionENUUpsample,
927
+ );
928
+
929
+ for (let i = 0; i < upsampledVertexCountWithoutSkirts; i++) {
930
+ const triId = upsampledTriIDs[i];
931
+ const indexA = indices[triId * 3 + 0];
932
+ const indexB = indices[triId * 3 + 1];
933
+ const indexC = indices[triId * 3 + 2];
934
+
935
+ const uv = scratchUVUpsample;
936
+ uv.x = upsampledUVs[i * 2 + 0];
937
+ uv.y = upsampledUVs[i * 2 + 1];
938
+ const u = uv.x;
939
+ const v = uv.y;
940
+
941
+ const baryA = upsampledBarys[i * 2 + 0];
942
+ const baryB = upsampledBarys[i * 2 + 1];
943
+ const baryC = 1.0 - baryA - baryB;
944
+
945
+ const heightA = encoding.decodeHeight(vertexBuffer, indexA);
946
+ const heightB = encoding.decodeHeight(vertexBuffer, indexB);
947
+ const heightC = encoding.decodeHeight(vertexBuffer, indexC);
948
+
949
+ const height = heightA * baryA + heightB * baryB + heightC * baryC;
950
+ minimumHeight = Math.min(height, minimumHeight);
951
+ maximumHeight = Math.max(height, maximumHeight);
952
+
953
+ const lon = CesiumMath.lerp(minimumLongitude, maximumLongitude, u);
954
+ const lat = CesiumMath.lerp(minimumLatitude, maximumLatitude, v);
955
+ const carto = Cartographic.fromRadians(
956
+ lon,
957
+ lat,
958
+ height,
959
+ scratchCartographicUpsample,
960
+ );
961
+ const position = Cartographic.toCartesian(
962
+ carto,
963
+ ellipsoid,
964
+ scratchPosEcefUpsample,
965
+ );
966
+
967
+ const posEnu = Matrix4.multiplyByPoint(
968
+ ecefToEnu,
969
+ position,
970
+ scratchPosEnuUpsample,
971
+ );
972
+ minPosEnu = Cartesian3.minimumByComponent(posEnu, minPosEnu, minPosEnu);
973
+ maxPosEnu = Cartesian3.maximumByComponent(posEnu, maxPosEnu, maxPosEnu);
974
+
975
+ let normalOct;
976
+ if (hasVertexNormals) {
977
+ const normalA = encoding.decodeNormal(
978
+ vertexBuffer,
979
+ indexA,
980
+ scratchNormalA,
981
+ );
982
+ const normalB = encoding.decodeNormal(
983
+ vertexBuffer,
984
+ indexB,
985
+ scratchNormalB,
986
+ );
987
+ const normalC = encoding.decodeNormal(
988
+ vertexBuffer,
989
+ indexC,
990
+ scratchNormalC,
991
+ );
992
+
993
+ let normal = Cartesian3.fromElements(
994
+ normalA.x * baryA + normalB.x * baryB + normalC.x * baryC,
995
+ normalA.y * baryA + normalB.y * baryB + normalC.y * baryC,
996
+ normalA.z * baryA + normalB.z * baryB + normalC.z * baryC,
997
+ scratchNormalUpsample,
998
+ );
999
+ normal = Cartesian3.normalize(normal, scratchNormalUpsample);
1000
+ normalOct = AttributeCompression.octEncode(
1001
+ normal,
1002
+ scratchNormalOctUpsample,
1003
+ );
1004
+ }
1005
+
1006
+ let webMercatorT;
1007
+ if (hasWebMercatorT) {
1008
+ const mercatorAngle =
1009
+ WebMercatorProjection.geodeticLatitudeToMercatorAngle(lat);
1010
+ webMercatorT =
1011
+ (mercatorAngle - southMercatorAngle) * oneOverMercatorHeight;
1012
+ }
1013
+
1014
+ let geodeticSurfaceNormal;
1015
+ if (hasGeodeticSurfaceNormals) {
1016
+ geodeticSurfaceNormal = ellipsoid.geodeticSurfaceNormal(
1017
+ position,
1018
+ scratchGeodeticSurfaceNormalUpsample,
1019
+ );
1020
+ }
1021
+
1022
+ upsampledVertexBufferOffset = upsampledTerrainEncoding.encode(
1023
+ upsampledVertexBuffer,
1024
+ upsampledVertexBufferOffset,
1025
+ position,
1026
+ uv,
1027
+ height,
1028
+ normalOct,
1029
+ webMercatorT,
1030
+ geodeticSurfaceNormal,
1031
+ );
1032
+ }
1033
+
1034
+ // Now generate the more tight-fitting bounding volumes that are used for culling and other things
1035
+ const orientedBoundingBox = OrientedBoundingBox.fromRectangle(
1036
+ upsampleRectangle,
1037
+ minimumHeight,
1038
+ maximumHeight,
1039
+ ellipsoid,
1040
+ scratchOrientedBoundingBox,
1041
+ );
1042
+ const boundingSphere = BoundingSphere.fromVertices(
1043
+ upsampledVertexBuffer,
1044
+ upsampledTerrainEncoding.center,
1045
+ upsampledVertexBufferStride,
1046
+ scratchBoundingSphere,
1047
+ );
1048
+ const occluder = new EllipsoidalOccluder(ellipsoid);
1049
+ const horizonOcclusionPoint =
1050
+ occluder.computeHorizonCullingPointFromVerticesPossiblyUnderEllipsoid(
1051
+ upsampledTerrainEncoding.center, // vector from ellipsoid center to horizon occlusion point
1052
+ upsampledVertexBuffer,
1053
+ upsampledVertexBufferStride,
1054
+ upsampledTerrainEncoding.center,
1055
+ minimumHeight,
1056
+ scratchHorizonOcclusionPoint,
1057
+ );
1058
+
1059
+ const upsampledMesh = new TerrainMesh(
1060
+ Cartesian3.clone(upsampledTerrainEncoding.center, new Cartesian3()),
1061
+ upsampledVertexBuffer,
1062
+ upsampledIndexBuffer,
1063
+ upsampledIndexCountWithoutSkirts,
1064
+ upsampledVertexCountWithoutSkirts,
1065
+ minimumHeight,
1066
+ maximumHeight,
1067
+ upsampleRectangle,
1068
+ BoundingSphere.clone(boundingSphere),
1069
+ Cartesian3.clone(horizonOcclusionPoint),
1070
+ upsampledVertexBufferStride,
1071
+ OrientedBoundingBox.clone(orientedBoundingBox),
1072
+ upsampledTerrainEncoding,
1073
+ upsampledWestIndicesBuffer,
1074
+ upsampledSouthIndicesBuffer,
1075
+ upsampledEastIndicesBuffer,
1076
+ upsampledNorthIndicesBuffer,
1077
+ );
1078
+
1079
+ addSkirtsToMesh(
1080
+ upsampledMesh,
1081
+ upsampleRectangle,
1082
+ ellipsoid,
1083
+ minPosEnu,
1084
+ maxPosEnu,
1085
+ enuToEcef,
1086
+ ecefToEnu,
1087
+ skirtHeight,
1088
+ );
1089
+
1090
+ return upsampledMesh;
1091
+ };
1092
+
1093
+ /**
1094
+ * Helper function that adds skirts to a TerrainMesh. The mesh's vertex and index
1095
+ * buffers are expected to be pre-allocated to fit the skirts.
1096
+ * The mesh's vertex buffer must have quantization disabled.
1097
+ * If the final quantization changes, a new vertex buffer will be allocated using the new quantization.
1098
+ * Currently skirts do not affect the tile's bounding volume.
1099
+ * @private
1100
+ * @param {TerrainMesh} mesh
1101
+ * @param {Rectangle} rectangle
1102
+ * @param {Ellipsoid} ellipsoid
1103
+ * @param {Cartesian3} enuMinimum
1104
+ * @param {Cartesian3} enuMaximum
1105
+ * @param {Matrix4} enuToEcef
1106
+ * @param {Matrix4} ecefToEnu
1107
+ * @param {number} skirtHeight
1108
+ */
1109
+ function addSkirtsToMesh(
1110
+ mesh,
1111
+ rectangle,
1112
+ ellipsoid,
1113
+ enuMinimum,
1114
+ enuMaximum,
1115
+ enuToEcef,
1116
+ ecefToEnu,
1117
+ skirtHeight,
1118
+ ) {
1119
+ const { encoding } = mesh;
1120
+ const vertexStride = encoding.stride;
1121
+ const vertexBuffer = mesh.vertices;
1122
+ const {
1123
+ hasVertexNormals,
1124
+ hasWebMercatorT,
1125
+ exaggeration,
1126
+ exaggerationRelativeHeight,
1127
+ } = encoding;
1128
+ const hasExaggeration = exaggeration !== 1.0;
1129
+ const hasGeodeticSurfaceNormals = hasExaggeration;
1130
+
1131
+ const vertexCountWithoutSkirts = mesh.vertexCountWithoutSkirts;
1132
+ let vertexBufferOffset = vertexCountWithoutSkirts * vertexStride;
1133
+ const vertexCountWithSkirts = vertexBuffer.length / vertexStride;
1134
+ const skirtVertexCount = vertexCountWithSkirts - vertexCountWithoutSkirts;
1135
+ const indices = mesh.indices;
1136
+ const indexCountWithoutSkirts = mesh.indexCountWithoutSkirts;
1137
+
1138
+ const westIndices = mesh.westIndicesSouthToNorth;
1139
+ const southIndices = mesh.southIndicesEastToWest;
1140
+ const eastIndices = mesh.eastIndicesNorthToSouth;
1141
+ const northIndices = mesh.northIndicesWestToEast;
1142
+
1143
+ TerrainProvider.addSkirtIndicesWithFilledCorners(
1144
+ westIndices,
1145
+ southIndices,
1146
+ eastIndices,
1147
+ northIndices,
1148
+ vertexCountWithoutSkirts,
1149
+ indices,
1150
+ indexCountWithoutSkirts,
1151
+ );
1152
+
1153
+ const westOffset = 0;
1154
+ const southOffset = westOffset + westIndices.length;
1155
+ const eastOffset = southOffset + southIndices.length;
1156
+ const northOffset = eastOffset + eastIndices.length;
1157
+ const edges = [westIndices, southIndices, eastIndices, northIndices];
1158
+ const edgeIndexOffset = [westOffset, southOffset, eastOffset, northOffset];
1159
+ const edgeLongitudeSign = [-1.0, 0.0, +1.0, 0.0];
1160
+ const edgeLatitudeSign = [0.0, -1.0, 0.0, +1.0];
1161
+
1162
+ const minimumPositionENUWithSkirts = Cartesian3.clone(
1163
+ enuMinimum,
1164
+ scratchMinimumPositionENUSkirt,
1165
+ );
1166
+ const maximumPositionENUWithSkirts = Cartesian3.clone(
1167
+ enuMaximum,
1168
+ scratchMaximumPositionENUSkirt,
1169
+ );
1170
+ const maximumHeight = mesh.maximumHeight;
1171
+ const minimumHeightWithSkirts = mesh.minimumHeight - skirtHeight;
1172
+ for (let skirtId = 0; skirtId < skirtVertexCount; skirtId++) {
1173
+ let side = 0;
1174
+ for (side = 0; side < 3; side++) {
1175
+ if (skirtId < edgeIndexOffset[side + 1]) {
1176
+ break;
1177
+ }
1178
+ }
1179
+ const vertexIndex = edges[side][skirtId - edgeIndexOffset[side]];
1180
+
1181
+ const uv = encoding.decodeTextureCoordinates(
1182
+ vertexBuffer,
1183
+ vertexIndex,
1184
+ scratchUVSkirt,
1185
+ );
1186
+
1187
+ const skirtLonLatOffsetPercent = 0.0001;
1188
+ const longitudeT =
1189
+ uv.x + edgeLongitudeSign[side] * skirtLonLatOffsetPercent;
1190
+ const latitudeT = uv.y + edgeLatitudeSign[side] * skirtLonLatOffsetPercent;
1191
+
1192
+ const longitude = CesiumMath.lerp(
1193
+ rectangle.west,
1194
+ rectangle.east,
1195
+ longitudeT,
1196
+ );
1197
+ // Don't offset the skirt past the poles, it will screw up the cartographic -> cartesian
1198
+ const latitude = CesiumMath.clamp(
1199
+ CesiumMath.lerp(rectangle.south, rectangle.north, latitudeT),
1200
+ -CesiumMath.PI_OVER_TWO,
1201
+ +CesiumMath.PI_OVER_TWO,
1202
+ );
1203
+
1204
+ const vertHeight = encoding.decodeHeight(vertexBuffer, vertexIndex);
1205
+ const height = vertHeight - skirtHeight;
1206
+
1207
+ const cartographic = Cartographic.fromRadians(
1208
+ longitude,
1209
+ latitude,
1210
+ height,
1211
+ scratchCartographicSkirt,
1212
+ );
1213
+
1214
+ const positionEcef = Cartographic.toCartesian(
1215
+ cartographic,
1216
+ ellipsoid,
1217
+ scratchPosEcefSkirt,
1218
+ );
1219
+
1220
+ let normalOct;
1221
+ if (hasVertexNormals) {
1222
+ normalOct = encoding.getOctEncodedNormal(
1223
+ vertexBuffer,
1224
+ vertexIndex,
1225
+ scratchNormalOctSkirt,
1226
+ );
1227
+ }
1228
+
1229
+ let webMercatorT;
1230
+ if (hasWebMercatorT) {
1231
+ webMercatorT = encoding.decodeWebMercatorT(vertexBuffer, vertexIndex);
1232
+ }
1233
+
1234
+ let geodeticSurfaceNormal;
1235
+ if (hasGeodeticSurfaceNormals) {
1236
+ geodeticSurfaceNormal = ellipsoid.geodeticSurfaceNormal(
1237
+ positionEcef,
1238
+ scratchGeodeticSurfaceNormalSkirt,
1239
+ );
1240
+ }
1241
+
1242
+ vertexBufferOffset = encoding.encode(
1243
+ vertexBuffer,
1244
+ vertexBufferOffset,
1245
+ positionEcef,
1246
+ uv,
1247
+ height,
1248
+ normalOct,
1249
+ webMercatorT,
1250
+ geodeticSurfaceNormal,
1251
+ );
1252
+
1253
+ const positionENU = Matrix4.multiplyByPoint(
1254
+ ecefToEnu,
1255
+ positionEcef,
1256
+ scratchPosEnuSkirt,
1257
+ );
1258
+ Cartesian3.minimumByComponent(
1259
+ positionENU,
1260
+ minimumPositionENUWithSkirts,
1261
+ minimumPositionENUWithSkirts,
1262
+ );
1263
+ Cartesian3.maximumByComponent(
1264
+ positionENU,
1265
+ maximumPositionENUWithSkirts,
1266
+ maximumPositionENUWithSkirts,
1267
+ );
1268
+ }
1269
+
1270
+ const aabbEnuWithSkirts = AxisAlignedBoundingBox.fromCorners(
1271
+ minimumPositionENUWithSkirts,
1272
+ maximumPositionENUWithSkirts,
1273
+ scratchAABBEnuSkirt,
1274
+ );
1275
+
1276
+ // Check if the final terrain encoding has a different quantization. If so,
1277
+ // the vertices need to be re-encoded with the new quantization. Otherwise,
1278
+ // use the vertex buffer as-is.
1279
+ const encodingWithSkirts = new TerrainEncoding(
1280
+ encoding.center,
1281
+ aabbEnuWithSkirts,
1282
+ minimumHeightWithSkirts,
1283
+ maximumHeight,
1284
+ enuToEcef,
1285
+ encoding.hasVertexNormals,
1286
+ encoding.hasWebMercatorT,
1287
+ hasGeodeticSurfaceNormals,
1288
+ exaggeration,
1289
+ exaggerationRelativeHeight,
1290
+ );
1291
+ if (encoding.quantization !== encodingWithSkirts.quantization) {
1292
+ const finalEncoding = encodingWithSkirts;
1293
+ const finalVertexStride = finalEncoding.stride;
1294
+ const finalVertexBuffer = new Float32Array(
1295
+ vertexCountWithSkirts * finalVertexStride,
1296
+ );
1297
+ let finalVertexBufferOffset = 0;
1298
+ for (let i = 0; i < vertexCountWithSkirts; i++) {
1299
+ finalVertexBufferOffset = finalEncoding.encode(
1300
+ finalVertexBuffer,
1301
+ finalVertexBufferOffset,
1302
+ encoding.decodePosition(vertexBuffer, i, scratchPosEcefSkirt),
1303
+ encoding.decodeTextureCoordinates(vertexBuffer, i, scratchUVSkirt),
1304
+ encoding.decodeHeight(vertexBuffer, i),
1305
+ encoding.hasVertexNormals
1306
+ ? encoding.getOctEncodedNormal(vertexBuffer, i, scratchNormalOctSkirt)
1307
+ : undefined,
1308
+ encoding.hasWebMercatorT
1309
+ ? encoding.decodeWebMercatorT(vertexBuffer, i)
1310
+ : undefined,
1311
+ encoding.hasGeodeticSurfaceNormals
1312
+ ? encoding.decodeGeodeticSurfaceNormal(
1313
+ vertexBuffer,
1314
+ i,
1315
+ scratchGeodeticSurfaceNormalSkirt,
1316
+ )
1317
+ : undefined,
1318
+ );
1319
+ }
1320
+ mesh.vertices = finalVertexBuffer;
1321
+ mesh.stride = finalVertexStride;
1322
+ mesh.encoding = finalEncoding;
1323
+ }
1324
+
1325
+ return mesh;
1326
+ }
1327
+
1328
+ const EDGE_ID_LEFT = 0;
1329
+ const EDGE_ID_TOP = 1;
1330
+ const EDGE_ID_RIGHT = 2;
1331
+ const EDGE_ID_BOTTOM = 3;
1332
+ const EDGE_COUNT = 4;
1333
+
1334
+ const scratchIntersection = new Cartesian3();
1335
+
1336
+ const scratchInBarys = [
1337
+ new Cartesian3(),
1338
+ new Cartesian3(),
1339
+ new Cartesian3(),
1340
+ new Cartesian3(),
1341
+ new Cartesian3(),
1342
+ new Cartesian3(),
1343
+ ];
1344
+ const scratchInPoints = [
1345
+ new Cartesian2(),
1346
+ new Cartesian2(),
1347
+ new Cartesian2(),
1348
+ new Cartesian2(),
1349
+ new Cartesian2(),
1350
+ new Cartesian2(),
1351
+ ];
1352
+
1353
+ const scratchOutBarys = [
1354
+ new Cartesian3(),
1355
+ new Cartesian3(),
1356
+ new Cartesian3(),
1357
+ new Cartesian3(),
1358
+ new Cartesian3(),
1359
+ new Cartesian3(),
1360
+ ];
1361
+ const scratchOutPoints = [
1362
+ new Cartesian2(),
1363
+ new Cartesian2(),
1364
+ new Cartesian2(),
1365
+ new Cartesian2(),
1366
+ new Cartesian2(),
1367
+ new Cartesian2(),
1368
+ ];
1369
+
1370
+ /**
1371
+ * Check if a given point is inside the limits of a box.
1372
+ * @private
1373
+ * @param {Cartesian2} boxMinimum The lower left corner of the box.
1374
+ * @param {Cartesian2} boxMaximum The upper right corner of the box.
1375
+ * @param {number} edgeId The ID of the edge to test against.
1376
+ * @param {Cartesian2} p The point to test.
1377
+ * @returns {number} Positive if inside, negative if outside, zero if on the edge.
1378
+ */
1379
+ function inside(boxMinimum, boxMaximum, edgeId, p) {
1380
+ switch (edgeId) {
1381
+ case EDGE_ID_LEFT:
1382
+ return CesiumMath.sign(p.x - boxMinimum.x);
1383
+ case EDGE_ID_RIGHT:
1384
+ return CesiumMath.sign(boxMaximum.x - p.x);
1385
+ case EDGE_ID_BOTTOM:
1386
+ return CesiumMath.sign(p.y - boxMinimum.y);
1387
+ default:
1388
+ // EDGE_ID_TOP
1389
+ return CesiumMath.sign(boxMaximum.y - p.y);
1390
+ }
1391
+ }
1392
+
1393
+ /**
1394
+ * Compute the intersection of a line segment against one edge of a box.
1395
+ * @private
1396
+ * @param {Cartesian2} boxMinimum The lower left corner of the box.
1397
+ * @param {Cartesian2} boxMaximum The upper right corner of the box.
1398
+ * @param {number} edgeId The ID of the edge to intersect against.
1399
+ * @param {Cartesian2} a The beginning of the line segment.
1400
+ * @param {Cartesian2} b The end of the line segment.
1401
+ * @param {Cartesian3} result The object into which to copy the result.
1402
+ * @returns {Cartesian3} The intersection point in 2D coordinates and the interpolation factor t as the third component.
1403
+ */
1404
+ function intersect(boxMinimum, boxMaximum, edgeId, a, b, result) {
1405
+ let t, intersectX, intersectY;
1406
+ switch (edgeId) {
1407
+ case EDGE_ID_LEFT:
1408
+ t = (boxMinimum.x - a.x) / (b.x - a.x);
1409
+ intersectX = boxMinimum.x;
1410
+ intersectY = a.y + (b.y - a.y) * t;
1411
+ break;
1412
+ case EDGE_ID_RIGHT:
1413
+ t = (boxMaximum.x - a.x) / (b.x - a.x);
1414
+ intersectX = boxMaximum.x;
1415
+ intersectY = a.y + (b.y - a.y) * t;
1416
+ break;
1417
+ case EDGE_ID_BOTTOM:
1418
+ t = (boxMinimum.y - a.y) / (b.y - a.y);
1419
+ intersectX = a.x + (b.x - a.x) * t;
1420
+ intersectY = boxMinimum.y;
1421
+ break;
1422
+ default:
1423
+ // EDGE_ID_TOP
1424
+ t = (boxMaximum.y - a.y) / (b.y - a.y);
1425
+ intersectX = a.x + (b.x - a.x) * t;
1426
+ intersectY = boxMaximum.y;
1427
+ break;
1428
+ }
1429
+ return Cartesian3.fromElements(intersectX, intersectY, t, result);
1430
+ }
1431
+
1432
+ /**
1433
+ * Coordinates of a quadrilateral resulting from clipping a triangle against a box.
1434
+ * @private
1435
+ * @typedef PolygonResult
1436
+ *
1437
+ * @property {number} length
1438
+ * @property {Cartesian2[]} coordinates A pre-allocated array of six 2D coordinates.
1439
+ * @property {Cartesian3[]} barycentricCoordinates A pre-allocated array of six barycentric coordinates.
1440
+ */
1441
+
1442
+ /**
1443
+ * A scratch polygon result for use in clipping.
1444
+ * @private
1445
+ * @type {PolygonResult}
1446
+ */
1447
+ const scratchPolygon = {
1448
+ length: 0,
1449
+ coordinates: [
1450
+ new Cartesian2(),
1451
+ new Cartesian2(),
1452
+ new Cartesian2(),
1453
+ new Cartesian2(),
1454
+ new Cartesian2(),
1455
+ new Cartesian2(),
1456
+ ],
1457
+ barycentricCoordinates: [
1458
+ new Cartesian3(),
1459
+ new Cartesian3(),
1460
+ new Cartesian3(),
1461
+ new Cartesian3(),
1462
+ new Cartesian3(),
1463
+ new Cartesian3(),
1464
+ ],
1465
+ };
1466
+
1467
+ /**
1468
+ * Clips a 2D triangle against axis-aligned edges of a box using the Sutherland-Hodgman
1469
+ * clipping algorithm. The resulting polygon will have between 0 and 6 vertices.
1470
+ *
1471
+ * @private
1472
+ * @param {number} edgeStart The first edge to clip against.
1473
+ * @param {number} edgeCount The number of edges to clip against, starting from edgeStart.
1474
+ * @param {Cartesian2} boxMinimum The bottom-left corner of the axis-aligned box.
1475
+ * @param {Cartesian2} boxMaximum The top-right corner of the axis-aligned box.
1476
+ * @param {Cartesian2} p0 The coordinates of the first vertex in the triangle, in counter-clockwise order.
1477
+ * @param {Cartesian2} p1 The coordinates of the second vertex in the triangle, in counter-clockwise order.
1478
+ * @param {Cartesian2} p2 The coordinates of the third vertex in the triangle, in counter-clockwise order.
1479
+ * @param {PolygonResult} result The object into which to copy the result.
1480
+ * @returns {PolygonResult} The polygon that results after the clip, specified as a list of coordinates in counter-clockwise order.
1481
+ */
1482
+ function clipTriangleAgainstBoxEdgeRange(
1483
+ edgeStart,
1484
+ edgeCount,
1485
+ boxMinimum,
1486
+ boxMaximum,
1487
+ p0,
1488
+ p1,
1489
+ p2,
1490
+ result,
1491
+ ) {
1492
+ let inputLength = 0;
1493
+ let inputPoints = scratchInPoints;
1494
+ let inputBarys = scratchInBarys;
1495
+
1496
+ let outputLength = 3;
1497
+ let outputPoints = scratchOutPoints;
1498
+ Cartesian2.clone(p0, outputPoints[0]);
1499
+ Cartesian2.clone(p1, outputPoints[1]);
1500
+ Cartesian2.clone(p2, outputPoints[2]);
1501
+
1502
+ let outputBarys = scratchOutBarys;
1503
+ Cartesian3.fromElements(1, 0, 0, outputBarys[0]);
1504
+ Cartesian3.fromElements(0, 1, 0, outputBarys[1]);
1505
+ Cartesian3.fromElements(0, 0, 1, outputBarys[2]);
1506
+
1507
+ // Loop over the clip window edges
1508
+ for (let e = 0; e < edgeCount; e++) {
1509
+ const edgeId = (edgeStart + e) % EDGE_COUNT;
1510
+
1511
+ // Swap the input and output arrays
1512
+ const tempPoints = inputPoints;
1513
+ const tempBarys = inputBarys;
1514
+
1515
+ inputPoints = outputPoints;
1516
+ inputBarys = outputBarys;
1517
+ inputLength = outputLength;
1518
+
1519
+ outputPoints = tempPoints;
1520
+ outputBarys = tempBarys;
1521
+ outputLength = 0;
1522
+
1523
+ // Check each polygon edge against each clip window edge
1524
+ let prevIdx = inputLength - 1;
1525
+ let prevPoint = inputPoints[prevIdx];
1526
+ let prevBary = inputBarys[prevIdx];
1527
+ let prevInside = inside(boxMinimum, boxMaximum, edgeId, prevPoint);
1528
+
1529
+ for (let currIdx = 0; currIdx < inputLength; currIdx++) {
1530
+ const currPoint = inputPoints[currIdx];
1531
+ const currBary = inputBarys[currIdx];
1532
+ const currInside = inside(boxMinimum, boxMaximum, edgeId, currPoint);
1533
+
1534
+ // Check if the two points are on opposite sides of the edge.
1535
+ // If so, there's an intersection, and a new point is created.
1536
+ if (prevInside * currInside === -1) {
1537
+ const intersection = intersect(
1538
+ boxMinimum,
1539
+ boxMaximum,
1540
+ edgeId,
1541
+ prevPoint,
1542
+ currPoint,
1543
+ scratchIntersection,
1544
+ );
1545
+ const { x, y, z: t } = intersection;
1546
+ const tInv = 1.0 - t;
1547
+
1548
+ // Interpolate the barycentric coordinates
1549
+ const baryA = prevBary.x * tInv + currBary.x * t;
1550
+ const baryB = prevBary.y * tInv + currBary.y * t;
1551
+ const baryC = prevBary.z * tInv + currBary.z * t;
1552
+
1553
+ Cartesian2.fromElements(x, y, outputPoints[outputLength]);
1554
+ Cartesian3.fromElements(baryA, baryB, baryC, outputBarys[outputLength]);
1555
+ outputLength++;
1556
+ }
1557
+
1558
+ // If the second point is on or inside, add it
1559
+ if (currInside >= 0) {
1560
+ Cartesian2.clone(currPoint, outputPoints[outputLength]);
1561
+ Cartesian3.clone(currBary, outputBarys[outputLength]);
1562
+ outputLength++;
1563
+ }
1564
+
1565
+ prevIdx = currIdx;
1566
+ prevPoint = currPoint;
1567
+ prevBary = currBary;
1568
+ prevInside = currInside;
1569
+ }
1570
+
1571
+ // All points were outside, so break early
1572
+ if (outputLength === 0) {
1573
+ break;
1574
+ }
1575
+ }
1576
+
1577
+ result.length = outputLength;
1578
+ for (let i = 0; i < outputLength; i++) {
1579
+ Cartesian2.clone(outputPoints[i], result.coordinates[i]);
1580
+ Cartesian3.clone(outputBarys[i], result.barycentricCoordinates[i]);
1581
+ }
1582
+ return result;
1583
+ }
1584
+
1585
+ /**
1586
+ * Clips a 2D triangle against one quadrant of a box.
1587
+ * @private
1588
+ * @param {boolean} isEastChild <code>true</code> if the quadrant is on the east side of the box.
1589
+ * @param {boolean} isNorthChild <code>true</code> if the quadrant is on the north side of the box.
1590
+ * @param {Cartesian2} boxMinimum The lower left corner of the box.
1591
+ * @param {Cartesian2} boxMaximum The upper right corner of the box.
1592
+ * @param {Cartesian2} p0 The first vertex of the triangle.
1593
+ * @param {Cartesian2} p1 The second vertex of the triangle.
1594
+ * @param {Cartesian2} p2 The third vertex of the triangle.
1595
+ * @param {PolygonResult} result The object into which to copy the result.
1596
+ * @returns {PolygonResult} The polygon that results after the clip, specified as a list of coordinates in counter-clockwise order.
1597
+ */
1598
+ function clipTriangleFromQuadrant(
1599
+ isEastChild,
1600
+ isNorthChild,
1601
+ boxMinimum,
1602
+ boxMaximum,
1603
+ p0,
1604
+ p1,
1605
+ p2,
1606
+ result,
1607
+ ) {
1608
+ const edgeStart = isEastChild
1609
+ ? isNorthChild
1610
+ ? EDGE_ID_BOTTOM
1611
+ : EDGE_ID_LEFT
1612
+ : isNorthChild
1613
+ ? EDGE_ID_RIGHT
1614
+ : EDGE_ID_TOP;
1615
+
1616
+ return clipTriangleAgainstBoxEdgeRange(
1617
+ edgeStart,
1618
+ 2,
1619
+ boxMinimum,
1620
+ boxMaximum,
1621
+ p0,
1622
+ p1,
1623
+ p2,
1624
+ result,
1625
+ );
1626
+ }
1627
+
1628
+ const lookUpTableBaryToPrim = [
1629
+ [], // 000
1630
+ [0], // 001
1631
+ [1], // 010
1632
+ [0, 1], // 011
1633
+ [2], // 100
1634
+ [0, 2], // 101
1635
+ [1, 2], // 110
1636
+ [0, 1, 2], // 111
1637
+ ];
1638
+
1639
+ /**
1640
+ * Returns triangles that are clipped against a quadrant of a tile.
1641
+ * @private
1642
+ * @param {boolean} isEastChild <code>true</code> if the quadrant is on the east side of the tile.
1643
+ * @param {boolean} isNorthChild <code>true</code> if the quadrant is on the north side of the tile.
1644
+ * @param {number} indexCount Number of indices in the original triangle list.
1645
+ * @param {Uint8Array|Uint16Array|Uint32Array} indices Original triangle index list.
1646
+ * @param {number} vertexCount Number of vertices in the original vertex list.
1647
+ * @param {Float32Array} vertices Original vertex list.
1648
+ * @param {TerrainEncoding} vertexEncoding Encoding of the original vertices.
1649
+ * @param {number[]} resultIndices Indices of the clipped triangles.
1650
+ * @param {number[]} resultWestIndices Indices on the west edge.
1651
+ * @param {number[]} resultSouthIndices Indices on the south edge.
1652
+ * @param {number[]} resultEastIndices Indices on the east edge.
1653
+ * @param {number[]} resultNorthIndices Indices on the north edge.
1654
+ * @param {number[]} resultTriIds Per-vertex index to the originating triangle in indices.
1655
+ * @param {number[]} resultBary Per-vertex barycentric coordinate corresponding to the originating triangle.
1656
+ * @param {number[]} resultUVs Per-vertex UV within the quadrant.
1657
+ */
1658
+ function clipTileFromQuadrant(
1659
+ isEastChild,
1660
+ isNorthChild,
1661
+ indexCount,
1662
+ indices,
1663
+ vertexCount,
1664
+ vertices,
1665
+ vertexEncoding,
1666
+ resultIndices,
1667
+ resultWestIndices,
1668
+ resultSouthIndices,
1669
+ resultEastIndices,
1670
+ resultNorthIndices,
1671
+ resultTriIds,
1672
+ resultBary,
1673
+ resultUVs,
1674
+ ) {
1675
+ const upsampledVertexMap = {};
1676
+
1677
+ const minU = isEastChild ? 0.5 : 0.0;
1678
+ const maxU = isEastChild ? 1.0 : 0.5;
1679
+ const minV = isNorthChild ? 0.5 : 0.0;
1680
+ const maxV = isNorthChild ? 1.0 : 0.5;
1681
+
1682
+ const minUV = scratchMinUV;
1683
+ minUV.x = minU;
1684
+ minUV.y = minV;
1685
+
1686
+ const maxUV = scratchMaxUV;
1687
+ maxUV.x = maxU;
1688
+ maxUV.y = maxV;
1689
+
1690
+ let upsampledVertexCount = 0;
1691
+
1692
+ // Loop over all the original triangles
1693
+ for (let i = 0; i < indexCount; i += 3) {
1694
+ const indexA = indices[i + 0];
1695
+ const indexB = indices[i + 1];
1696
+ const indexC = indices[i + 2];
1697
+
1698
+ const uvA = vertexEncoding.decodeTextureCoordinates(
1699
+ vertices,
1700
+ indexA,
1701
+ scratchUvA,
1702
+ );
1703
+ const uvB = vertexEncoding.decodeTextureCoordinates(
1704
+ vertices,
1705
+ indexB,
1706
+ scratchUvB,
1707
+ );
1708
+ const uvC = vertexEncoding.decodeTextureCoordinates(
1709
+ vertices,
1710
+ indexC,
1711
+ scratchUvC,
1712
+ );
1713
+
1714
+ const clippedPolygon = clipTriangleFromQuadrant(
1715
+ isEastChild,
1716
+ isNorthChild,
1717
+ minUV,
1718
+ maxUV,
1719
+ uvA,
1720
+ uvB,
1721
+ uvC,
1722
+ scratchPolygon,
1723
+ );
1724
+ const clippedPolygonLength = clippedPolygon.length;
1725
+ if (clippedPolygonLength < 3) {
1726
+ // Triangle is outside clipping window, so skip it
1727
+ continue;
1728
+ }
1729
+
1730
+ const polygonUpsampledIndices = scratchPolygonIndices;
1731
+
1732
+ for (let p = 0; p < clippedPolygonLength; p++) {
1733
+ const polygonBary = clippedPolygon.barycentricCoordinates[p];
1734
+ const bA = polygonBary.x;
1735
+ const bB = polygonBary.y;
1736
+ const bC = polygonBary.z;
1737
+
1738
+ // Convert the barycentric coords to a bitfield to find out which vertices are involved
1739
+ const baryId =
1740
+ Math.ceil(bA) | (Math.ceil(bB) << 1) | (Math.ceil(bC) << 2);
1741
+ const primitiveIds = lookUpTableBaryToPrim[baryId];
1742
+
1743
+ let upsampledIndex;
1744
+ let isNewVertex = false;
1745
+
1746
+ if (primitiveIds.length === 1) {
1747
+ //-------------------------------------------------------
1748
+ // Vertex: Only one barycentric coord is set, so it's on a vertex
1749
+ //-------------------------------------------------------
1750
+ const pointPrimitiveId = primitiveIds[0];
1751
+ const pointIndex = indices[i + pointPrimitiveId];
1752
+
1753
+ // Add the vertex if it doesn't exist already
1754
+ const pointKey = pointIndex;
1755
+ upsampledIndex = upsampledVertexMap[pointKey];
1756
+ if (upsampledIndex === undefined) {
1757
+ isNewVertex = true;
1758
+ upsampledIndex = upsampledVertexCount++;
1759
+ upsampledVertexMap[pointKey] = upsampledIndex;
1760
+ }
1761
+ } else if (primitiveIds.length === 2) {
1762
+ //-------------------------------------------------------
1763
+ // Edge: Only two barycentric coords are set, so it's on an edge
1764
+ //-------------------------------------------------------
1765
+ const edgePrimitiveIdA = primitiveIds[0];
1766
+ const edgePrimitiveIdB = primitiveIds[1];
1767
+ const edgeIndexA = indices[i + edgePrimitiveIdA];
1768
+ const edgeIndexB = indices[i + edgePrimitiveIdB];
1769
+
1770
+ // Detect if a clipped position was already added by a triangle that shares the same edge.
1771
+ // The key is based on the two edge indices and whether it is the first or second clipped position on the edge (an edge can be clipped by a convex shape at most twice).
1772
+ const prevBary =
1773
+ clippedPolygon.barycentricCoordinates[
1774
+ (p + clippedPolygonLength - 1) % clippedPolygonLength
1775
+ ];
1776
+ const prevBaryId =
1777
+ Math.ceil(prevBary.x) |
1778
+ (Math.ceil(prevBary.y) << 1) |
1779
+ (Math.ceil(prevBary.z) << 2);
1780
+ const sameEdge = baryId === prevBaryId;
1781
+
1782
+ // The winding order of the edge will consty between triangles (i.e. A -> B vs B -> A), so take the min/max to make the key consistent.
1783
+ const minIndex = Math.min(edgeIndexA, edgeIndexB);
1784
+ const maxIndex = Math.max(edgeIndexA, edgeIndexB);
1785
+ const baseKey = vertexCount + 2 * (minIndex * vertexCount + maxIndex);
1786
+
1787
+ const firstKey = baseKey + 0;
1788
+ const secondKey = baseKey + 1;
1789
+ const firstEntry = upsampledVertexMap[firstKey];
1790
+ const secondEntry = upsampledVertexMap[secondKey];
1791
+
1792
+ // !firstEntry && !sameEdge -> firstEntry (undefined)
1793
+ // !secondEntry && sameEdge -> secondEntry (undefined)
1794
+ // firstEntry && !secondEntry && !sameEdge -> firstEntry (reverse solo)
1795
+ // firstEntry && secondEntry && !sameEdge -> secondEntry (reverse first)
1796
+ // firstEntry && secondEntry && sameEdge -> firstEntry (reverse second)
1797
+ const useFirst =
1798
+ !sameEdge === (firstEntry === undefined || secondEntry === undefined);
1799
+ upsampledIndex = useFirst ? firstEntry : secondEntry;
1800
+
1801
+ // Add the vertex if it doesn't already exist
1802
+ if (upsampledIndex === undefined) {
1803
+ isNewVertex = true;
1804
+ upsampledIndex = upsampledVertexCount++;
1805
+ const edgeKey = useFirst ? firstKey : secondKey;
1806
+ upsampledVertexMap[edgeKey] = upsampledIndex;
1807
+ }
1808
+ } else {
1809
+ //-------------------------------------------------------
1810
+ // Face: All three barycentric coords are set, so it's inside the triangle
1811
+ //-------------------------------------------------------
1812
+ isNewVertex = true;
1813
+ upsampledIndex = upsampledVertexCount++;
1814
+ }
1815
+
1816
+ // Store the index for this point in the polygon
1817
+ polygonUpsampledIndices[p] = upsampledIndex;
1818
+
1819
+ if (isNewVertex) {
1820
+ const triId = i / 3;
1821
+ resultTriIds.push(triId);
1822
+ const polygonUV = clippedPolygon.coordinates[p];
1823
+ const u = (polygonUV.x - minU) / (maxU - minU);
1824
+ const v = (polygonUV.y - minV) / (maxV - minV);
1825
+
1826
+ resultUVs.push(u, v);
1827
+ resultBary.push(bA, bB);
1828
+
1829
+ if (u === 0.0) {
1830
+ resultWestIndices.push(upsampledIndex);
1831
+ } else if (u === 1.0) {
1832
+ resultEastIndices.push(upsampledIndex);
1833
+ }
1834
+ if (v === 0.0) {
1835
+ resultSouthIndices.push(upsampledIndex);
1836
+ } else if (v === 1.0) {
1837
+ resultNorthIndices.push(upsampledIndex);
1838
+ }
1839
+ }
1840
+ }
1841
+
1842
+ // Triangulate the polygon by connecting vertices in a fan shape
1843
+ const ui0 = polygonUpsampledIndices[0];
1844
+ let ui1 = polygonUpsampledIndices[1];
1845
+ let ui2 = polygonUpsampledIndices[2];
1846
+ resultIndices.push(ui0, ui1, ui2);
1847
+ for (let j = 3; j < clippedPolygonLength; j++) {
1848
+ ui1 = ui2;
1849
+ ui2 = polygonUpsampledIndices[j];
1850
+ resultIndices.push(ui0, ui1, ui2);
1851
+ }
1852
+ }
1853
+
1854
+ resultWestIndices.sort(function (a, b) {
1855
+ return resultUVs[a * 2 + 1] - resultUVs[b * 2 + 1];
1856
+ });
1857
+ resultSouthIndices.sort(function (a, b) {
1858
+ return resultUVs[b * 2 + 0] - resultUVs[a * 2 + 0];
1859
+ });
1860
+ resultEastIndices.sort(function (a, b) {
1861
+ return resultUVs[b * 2 + 1] - resultUVs[a * 2 + 1];
1862
+ });
1863
+ resultNorthIndices.sort(function (a, b) {
1864
+ return resultUVs[a * 2 + 0] - resultUVs[b * 2 + 0];
1865
+ });
1866
+ }
1867
+
1868
+ export default Cesium3DTilesTerrainGeometryProcessor;