deeptwins-cesium-engine 0.0.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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- package/Source/Shaders/SkyAtmosphereFS.js +61 -0
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- package/Source/Shaders/SunFS.js +11 -0
- package/Source/Shaders/SunTextureFS.glsl +55 -0
- package/Source/Shaders/SunTextureFS.js +57 -0
- package/Source/Shaders/SunVS.glsl +28 -0
- package/Source/Shaders/SunVS.js +30 -0
- package/Source/Shaders/Vector3DTileClampedPolylinesFS.glsl +48 -0
- package/Source/Shaders/Vector3DTileClampedPolylinesFS.js +50 -0
- package/Source/Shaders/Vector3DTileClampedPolylinesVS.glsl +85 -0
- package/Source/Shaders/Vector3DTileClampedPolylinesVS.js +87 -0
- package/Source/Shaders/Vector3DTilePolylinesVS.glsl +22 -0
- package/Source/Shaders/Vector3DTilePolylinesVS.js +24 -0
- package/Source/Shaders/VectorTileVS.glsl +9 -0
- package/Source/Shaders/VectorTileVS.js +11 -0
- package/Source/Shaders/ViewportQuadFS.glsl +16 -0
- package/Source/Shaders/ViewportQuadFS.js +18 -0
- package/Source/Shaders/ViewportQuadVS.glsl +10 -0
- package/Source/Shaders/ViewportQuadVS.js +12 -0
- package/Source/Shaders/Voxels/IntersectBox.glsl +34 -0
- package/Source/Shaders/Voxels/IntersectBox.js +36 -0
- package/Source/Shaders/Voxels/IntersectCylinder.glsl +142 -0
- package/Source/Shaders/Voxels/IntersectCylinder.js +144 -0
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- package/Source/Shaders/Voxels/IntersectEllipsoid.js +332 -0
- package/Source/Shaders/Voxels/IntersectLongitude.glsl +114 -0
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- package/Source/Shaders/Voxels/IntersectPlane.glsl +80 -0
- package/Source/Shaders/Voxels/IntersectPlane.js +82 -0
- package/Source/Shaders/Voxels/Intersection.glsl +50 -0
- package/Source/Shaders/Voxels/Intersection.js +52 -0
- package/Source/Shaders/Voxels/IntersectionUtils.glsl +167 -0
- package/Source/Shaders/Voxels/IntersectionUtils.js +169 -0
- package/Source/Shaders/Voxels/Megatexture.glsl +123 -0
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- package/Source/Shaders/Voxels/Octree.glsl +257 -0
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- package/Source/Shaders/Voxels/VoxelUtils.glsl +12 -0
- package/Source/Shaders/Voxels/VoxelUtils.js +14 -0
- package/Source/Shaders/Voxels/VoxelVS.glsl +11 -0
- package/Source/Shaders/Voxels/VoxelVS.js +13 -0
- package/Source/Shaders/Voxels/convertLocalToBoxUv.glsl +30 -0
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- package/Source/Shaders/Voxels/convertLocalToCylinderUv.glsl +97 -0
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- package/Source/ThirdParty/Workers/package.json +1 -0
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- package/index.d.ts +46026 -0
- package/index.js +1227 -0
- package/package.json +79 -0
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* @property {boolean} hasWebMercatorT <code>true</code> if the tile has Web Mercator T coordinates.
|
|
91
|
+
* @property {Object.<string,*>} gltf The glTF JSON of the tile.
|
|
92
|
+
* @property {number} minimumHeight The minimum height of the tile.
|
|
93
|
+
* @property {number} maximumHeight The maximum height of the tile.
|
|
94
|
+
* @property {BoundingSphere} boundingSphere The bounding sphere of the tile.
|
|
95
|
+
* @property {OrientedBoundingBox} orientedBoundingBox The oriented bounding box of the tile.
|
|
96
|
+
* @property {Cartesian3} horizonOcclusionPoint The horizon occlusion point of the tile.
|
|
97
|
+
* @property {number} skirtHeight The height of the skirts.
|
|
98
|
+
* @property {number} [exaggeration=1.0] The scale used to exaggerate the terrain.
|
|
99
|
+
* @property {number} [exaggerationRelativeHeight=0.0] The height relative to which terrain is exaggerated.
|
|
100
|
+
*/
|
|
101
|
+
|
|
102
|
+
/**
|
|
103
|
+
* Creates a {@link TerrainMesh} from this terrain data.
|
|
104
|
+
* @function
|
|
105
|
+
*
|
|
106
|
+
* @private
|
|
107
|
+
*
|
|
108
|
+
* @param {Cesium3DTilesTerrainGeometryProcessor.CreateMeshOptions} options An object describing options for mesh creation.
|
|
109
|
+
* @returns {Promise.<TerrainMesh>} A promise to a terrain mesh.
|
|
110
|
+
*/
|
|
111
|
+
Cesium3DTilesTerrainGeometryProcessor.createMesh = async function (options) {
|
|
112
|
+
options = options ?? Frozen.EMPTY_OBJECT;
|
|
113
|
+
const {
|
|
114
|
+
exaggeration = 1.0,
|
|
115
|
+
exaggerationRelativeHeight = 0.0,
|
|
116
|
+
hasVertexNormals,
|
|
117
|
+
hasWebMercatorT,
|
|
118
|
+
gltf,
|
|
119
|
+
minimumHeight,
|
|
120
|
+
maximumHeight,
|
|
121
|
+
skirtHeight,
|
|
122
|
+
} = options;
|
|
123
|
+
|
|
124
|
+
//>>includeStart('debug', pragmas.debug);
|
|
125
|
+
Check.typeOf.object("options.ellipsoid", options.ellipsoid);
|
|
126
|
+
Check.typeOf.object("options.rectangle", options.rectangle);
|
|
127
|
+
Check.typeOf.bool("options.hasVertexNormals", hasVertexNormals);
|
|
128
|
+
Check.typeOf.bool("options.hasWebMercatorT", hasWebMercatorT);
|
|
129
|
+
Check.typeOf.object("options.gltf", gltf);
|
|
130
|
+
Check.typeOf.number("options.minimumHeight", minimumHeight);
|
|
131
|
+
Check.typeOf.number("options.maximumHeight", maximumHeight);
|
|
132
|
+
Check.typeOf.object("options.boundingSphere", options.boundingSphere);
|
|
133
|
+
Check.typeOf.object(
|
|
134
|
+
"options.orientedBoundingBox",
|
|
135
|
+
options.orientedBoundingBox,
|
|
136
|
+
);
|
|
137
|
+
Check.typeOf.object(
|
|
138
|
+
"options.horizonOcclusionPoint",
|
|
139
|
+
options.horizonOcclusionPoint,
|
|
140
|
+
);
|
|
141
|
+
Check.typeOf.number("options.skirtHeight", skirtHeight);
|
|
142
|
+
//>>includeEnd('debug');
|
|
143
|
+
|
|
144
|
+
const hasExaggeration = exaggeration !== 1.0;
|
|
145
|
+
const hasGeodeticSurfaceNormals = hasExaggeration;
|
|
146
|
+
|
|
147
|
+
const boundingSphere = BoundingSphere.clone(
|
|
148
|
+
options.boundingSphere,
|
|
149
|
+
new BoundingSphere(),
|
|
150
|
+
);
|
|
151
|
+
const orientedBoundingBox = OrientedBoundingBox.clone(
|
|
152
|
+
options.orientedBoundingBox,
|
|
153
|
+
new OrientedBoundingBox(),
|
|
154
|
+
);
|
|
155
|
+
const horizonOcclusionPoint = Cartesian3.clone(
|
|
156
|
+
options.horizonOcclusionPoint,
|
|
157
|
+
new Cartesian3(),
|
|
158
|
+
);
|
|
159
|
+
const ellipsoid = Ellipsoid.clone(options.ellipsoid, new Ellipsoid());
|
|
160
|
+
const rectangle = Rectangle.clone(options.rectangle, new Rectangle());
|
|
161
|
+
|
|
162
|
+
const hasMeshOptCompression =
|
|
163
|
+
gltf.extensionsRequired !== undefined &&
|
|
164
|
+
gltf.extensionsRequired.indexOf("EXT_meshopt_compression") !== -1;
|
|
165
|
+
|
|
166
|
+
const decoderPromise = hasMeshOptCompression
|
|
167
|
+
? MeshoptDecoder.ready
|
|
168
|
+
: Promise.resolve(undefined);
|
|
169
|
+
|
|
170
|
+
await decoderPromise;
|
|
171
|
+
|
|
172
|
+
const tileMinLongitude = rectangle.west;
|
|
173
|
+
const tileMinLatitude = rectangle.south;
|
|
174
|
+
const tileMaxLatitude = rectangle.north;
|
|
175
|
+
const tileLengthLongitude = rectangle.width;
|
|
176
|
+
const tileLengthLatitude = rectangle.height;
|
|
177
|
+
|
|
178
|
+
const approximateCenterCartographic = Rectangle.center(
|
|
179
|
+
rectangle,
|
|
180
|
+
scratchCenterCartographic,
|
|
181
|
+
);
|
|
182
|
+
approximateCenterCartographic.height = 0.5 * (minimumHeight + maximumHeight);
|
|
183
|
+
|
|
184
|
+
const approximateCenterPosition = Cartographic.toCartesian(
|
|
185
|
+
approximateCenterCartographic,
|
|
186
|
+
ellipsoid,
|
|
187
|
+
scratchCenterCartesian,
|
|
188
|
+
);
|
|
189
|
+
|
|
190
|
+
const enuToEcef = Transforms.eastNorthUpToFixedFrame(
|
|
191
|
+
approximateCenterPosition,
|
|
192
|
+
ellipsoid,
|
|
193
|
+
scratchEnuToEcef,
|
|
194
|
+
);
|
|
195
|
+
const ecefToEnu = Matrix4.inverseTransformation(enuToEcef, scratchEcefToEnu);
|
|
196
|
+
|
|
197
|
+
let tilesetTransform = Matrix4.unpack(
|
|
198
|
+
gltf.nodes[0].matrix,
|
|
199
|
+
0,
|
|
200
|
+
scratchTilesetTransform,
|
|
201
|
+
);
|
|
202
|
+
|
|
203
|
+
tilesetTransform = Matrix4.multiply(
|
|
204
|
+
Axis.Y_UP_TO_Z_UP,
|
|
205
|
+
tilesetTransform,
|
|
206
|
+
tilesetTransform,
|
|
207
|
+
);
|
|
208
|
+
|
|
209
|
+
const gltfInfo = decodeGltf(gltf, hasVertexNormals, scratchGltfInfo);
|
|
210
|
+
|
|
211
|
+
const skirtVertexCount = TerrainProvider.getSkirtVertexCount(
|
|
212
|
+
gltfInfo.edgeIndicesWest,
|
|
213
|
+
gltfInfo.edgeIndicesSouth,
|
|
214
|
+
gltfInfo.edgeIndicesEast,
|
|
215
|
+
gltfInfo.edgeIndicesNorth,
|
|
216
|
+
);
|
|
217
|
+
|
|
218
|
+
const positionsLocalWithoutSkirts = gltfInfo.positions;
|
|
219
|
+
const normalsWithoutSkirts = gltfInfo.normals;
|
|
220
|
+
const indicesWithoutSkirts = gltfInfo.indices;
|
|
221
|
+
const vertexCountWithoutSkirts = positionsLocalWithoutSkirts.length / 3;
|
|
222
|
+
const vertexCountWithSkirts = vertexCountWithoutSkirts + skirtVertexCount;
|
|
223
|
+
const indexCountWithoutSkirts = indicesWithoutSkirts.length;
|
|
224
|
+
const skirtIndexCount =
|
|
225
|
+
TerrainProvider.getSkirtIndexCountWithFilledCorners(skirtVertexCount);
|
|
226
|
+
|
|
227
|
+
// For consistency with glTF spec, 16 bit index buffer can't contain 65535
|
|
228
|
+
const SizedIndexTypeWithSkirts =
|
|
229
|
+
vertexCountWithSkirts <= 65535 ? Uint16Array : Uint32Array;
|
|
230
|
+
// Make the index buffer large enough that we can add in the skirt indices later
|
|
231
|
+
const indexBufferWithSkirts = new SizedIndexTypeWithSkirts(
|
|
232
|
+
indexCountWithoutSkirts + skirtIndexCount,
|
|
233
|
+
);
|
|
234
|
+
indexBufferWithSkirts.set(indicesWithoutSkirts);
|
|
235
|
+
|
|
236
|
+
const westIndices = new SizedIndexTypeWithSkirts(gltfInfo.edgeIndicesWest);
|
|
237
|
+
const southIndices = new SizedIndexTypeWithSkirts(gltfInfo.edgeIndicesSouth);
|
|
238
|
+
const eastIndices = new SizedIndexTypeWithSkirts(gltfInfo.edgeIndicesEast);
|
|
239
|
+
const northIndices = new SizedIndexTypeWithSkirts(gltfInfo.edgeIndicesNorth);
|
|
240
|
+
|
|
241
|
+
const sortedWestIndices = new SizedIndexTypeWithSkirts(westIndices).sort();
|
|
242
|
+
const sortedSouthIndices = new SizedIndexTypeWithSkirts(southIndices).sort();
|
|
243
|
+
const sortedEastIndices = new SizedIndexTypeWithSkirts(eastIndices).sort();
|
|
244
|
+
const sortedNorthIndices = new SizedIndexTypeWithSkirts(northIndices).sort();
|
|
245
|
+
|
|
246
|
+
const southMercatorAngle =
|
|
247
|
+
WebMercatorProjection.geodeticLatitudeToMercatorAngle(tileMinLatitude);
|
|
248
|
+
const northMercatorAngle =
|
|
249
|
+
WebMercatorProjection.geodeticLatitudeToMercatorAngle(tileMaxLatitude);
|
|
250
|
+
|
|
251
|
+
const oneOverMercatorHeight = 1.0 / (northMercatorAngle - southMercatorAngle);
|
|
252
|
+
|
|
253
|
+
// Use a terrain encoding without quantization.
|
|
254
|
+
// This is just an easier way to save intermediate state
|
|
255
|
+
let minPosEnu = Cartesian3.fromElements(
|
|
256
|
+
Number.POSITIVE_INFINITY,
|
|
257
|
+
Number.POSITIVE_INFINITY,
|
|
258
|
+
Number.POSITIVE_INFINITY,
|
|
259
|
+
scratchMinimumPositionENU,
|
|
260
|
+
);
|
|
261
|
+
let maxPosEnu = Cartesian3.fromElements(
|
|
262
|
+
Number.NEGATIVE_INFINITY,
|
|
263
|
+
Number.NEGATIVE_INFINITY,
|
|
264
|
+
Number.NEGATIVE_INFINITY,
|
|
265
|
+
scratchMaximumPositionENU,
|
|
266
|
+
);
|
|
267
|
+
const tempTerrainEncoding = new TerrainEncoding(
|
|
268
|
+
boundingSphere.center,
|
|
269
|
+
undefined,
|
|
270
|
+
undefined,
|
|
271
|
+
undefined,
|
|
272
|
+
undefined,
|
|
273
|
+
hasVertexNormals,
|
|
274
|
+
hasWebMercatorT,
|
|
275
|
+
hasGeodeticSurfaceNormals,
|
|
276
|
+
exaggeration,
|
|
277
|
+
exaggerationRelativeHeight,
|
|
278
|
+
);
|
|
279
|
+
|
|
280
|
+
const tempBufferStride = tempTerrainEncoding.stride;
|
|
281
|
+
const tempBuffer = new Float32Array(vertexCountWithSkirts * tempBufferStride);
|
|
282
|
+
let tempBufferOffset = 0;
|
|
283
|
+
|
|
284
|
+
for (let i = 0; i < vertexCountWithoutSkirts; i++) {
|
|
285
|
+
const posLocal = Cartesian3.unpack(
|
|
286
|
+
positionsLocalWithoutSkirts,
|
|
287
|
+
i * 3,
|
|
288
|
+
scratchPosLocal,
|
|
289
|
+
);
|
|
290
|
+
|
|
291
|
+
const posECEF = Matrix4.multiplyByPoint(
|
|
292
|
+
tilesetTransform,
|
|
293
|
+
posLocal,
|
|
294
|
+
scratchPosEcef,
|
|
295
|
+
);
|
|
296
|
+
|
|
297
|
+
const cartographic = Cartographic.fromCartesian(
|
|
298
|
+
posECEF,
|
|
299
|
+
ellipsoid,
|
|
300
|
+
scratchCartographic,
|
|
301
|
+
);
|
|
302
|
+
|
|
303
|
+
const { longitude, latitude, height } = cartographic;
|
|
304
|
+
|
|
305
|
+
// If a vertex is an edge vertex we already know its exact UV and don't need to derive it from the position (which can have accuracy issues).
|
|
306
|
+
|
|
307
|
+
let u = (longitude - tileMinLongitude) / tileLengthLongitude;
|
|
308
|
+
let v = (latitude - tileMinLatitude) / tileLengthLatitude;
|
|
309
|
+
|
|
310
|
+
// Clamp the UVs to the valid range
|
|
311
|
+
// This should only happen when the cartesian to cartographic conversion introduces error on a point that is already very close the edge
|
|
312
|
+
u = CesiumMath.clamp(u, 0.0, 1.0);
|
|
313
|
+
v = CesiumMath.clamp(v, 0.0, 1.0);
|
|
314
|
+
|
|
315
|
+
if (binarySearch(sortedWestIndices, i, sortedEdgeCompare) >= 0) {
|
|
316
|
+
u = 0.0;
|
|
317
|
+
} else if (binarySearch(sortedEastIndices, i, sortedEdgeCompare) >= 0) {
|
|
318
|
+
u = 1.0;
|
|
319
|
+
}
|
|
320
|
+
|
|
321
|
+
if (binarySearch(sortedSouthIndices, i, sortedEdgeCompare) >= 0) {
|
|
322
|
+
v = 0.0;
|
|
323
|
+
} else if (binarySearch(sortedNorthIndices, i, sortedEdgeCompare) >= 0) {
|
|
324
|
+
v = 1.0;
|
|
325
|
+
}
|
|
326
|
+
|
|
327
|
+
const uv = Cartesian2.fromElements(u, v, scratchUV);
|
|
328
|
+
|
|
329
|
+
let normalOct;
|
|
330
|
+
if (hasVertexNormals) {
|
|
331
|
+
let normal = Cartesian3.unpack(
|
|
332
|
+
normalsWithoutSkirts,
|
|
333
|
+
i * 3,
|
|
334
|
+
scratchNormal,
|
|
335
|
+
);
|
|
336
|
+
normal = Matrix4.multiplyByPointAsVector(
|
|
337
|
+
tilesetTransform,
|
|
338
|
+
normal,
|
|
339
|
+
scratchNormal,
|
|
340
|
+
);
|
|
341
|
+
|
|
342
|
+
normal = Cartesian3.normalize(normal, scratchNormal);
|
|
343
|
+
|
|
344
|
+
normalOct = AttributeCompression.octEncode(normal, scratchNormalOct);
|
|
345
|
+
}
|
|
346
|
+
|
|
347
|
+
let webMercatorT;
|
|
348
|
+
if (hasWebMercatorT) {
|
|
349
|
+
const mercatorAngle =
|
|
350
|
+
WebMercatorProjection.geodeticLatitudeToMercatorAngle(latitude);
|
|
351
|
+
webMercatorT =
|
|
352
|
+
(mercatorAngle - southMercatorAngle) * oneOverMercatorHeight;
|
|
353
|
+
}
|
|
354
|
+
|
|
355
|
+
let geodeticSurfaceNormal;
|
|
356
|
+
if (hasGeodeticSurfaceNormals) {
|
|
357
|
+
geodeticSurfaceNormal = ellipsoid.geodeticSurfaceNormal(
|
|
358
|
+
posECEF,
|
|
359
|
+
scratchGeodeticSurfaceNormal,
|
|
360
|
+
);
|
|
361
|
+
}
|
|
362
|
+
|
|
363
|
+
tempBufferOffset = tempTerrainEncoding.encode(
|
|
364
|
+
tempBuffer,
|
|
365
|
+
tempBufferOffset,
|
|
366
|
+
posECEF,
|
|
367
|
+
uv,
|
|
368
|
+
height,
|
|
369
|
+
normalOct,
|
|
370
|
+
webMercatorT,
|
|
371
|
+
geodeticSurfaceNormal,
|
|
372
|
+
);
|
|
373
|
+
|
|
374
|
+
const posEnu = Matrix4.multiplyByPoint(ecefToEnu, posECEF, scratchPosEnu);
|
|
375
|
+
minPosEnu = Cartesian3.minimumByComponent(posEnu, minPosEnu, minPosEnu);
|
|
376
|
+
maxPosEnu = Cartesian3.maximumByComponent(posEnu, maxPosEnu, maxPosEnu);
|
|
377
|
+
}
|
|
378
|
+
|
|
379
|
+
const mesh = new TerrainMesh(
|
|
380
|
+
Cartesian3.clone(tempTerrainEncoding.center, new Cartesian3()),
|
|
381
|
+
tempBuffer,
|
|
382
|
+
indexBufferWithSkirts,
|
|
383
|
+
indexCountWithoutSkirts,
|
|
384
|
+
vertexCountWithoutSkirts,
|
|
385
|
+
minimumHeight,
|
|
386
|
+
maximumHeight,
|
|
387
|
+
rectangle,
|
|
388
|
+
BoundingSphere.clone(boundingSphere, new BoundingSphere()),
|
|
389
|
+
Cartesian3.clone(horizonOcclusionPoint, new Cartesian3()),
|
|
390
|
+
tempBufferStride,
|
|
391
|
+
OrientedBoundingBox.clone(orientedBoundingBox, new OrientedBoundingBox()),
|
|
392
|
+
tempTerrainEncoding,
|
|
393
|
+
westIndices,
|
|
394
|
+
southIndices,
|
|
395
|
+
eastIndices,
|
|
396
|
+
northIndices,
|
|
397
|
+
);
|
|
398
|
+
|
|
399
|
+
addSkirtsToMesh(
|
|
400
|
+
mesh,
|
|
401
|
+
rectangle,
|
|
402
|
+
ellipsoid,
|
|
403
|
+
minPosEnu,
|
|
404
|
+
maxPosEnu,
|
|
405
|
+
enuToEcef,
|
|
406
|
+
ecefToEnu,
|
|
407
|
+
skirtHeight,
|
|
408
|
+
);
|
|
409
|
+
|
|
410
|
+
return Promise.resolve(mesh);
|
|
411
|
+
};
|
|
412
|
+
|
|
413
|
+
const scratchMinUV = new Cartesian2();
|
|
414
|
+
const scratchMaxUV = new Cartesian2();
|
|
415
|
+
const scratchPolygonIndices = new Array(6);
|
|
416
|
+
const scratchUvA = new Cartesian2();
|
|
417
|
+
const scratchUvB = new Cartesian2();
|
|
418
|
+
const scratchUvC = new Cartesian2();
|
|
419
|
+
const scratchNormalA = new Cartesian3();
|
|
420
|
+
const scratchNormalB = new Cartesian3();
|
|
421
|
+
const scratchNormalC = new Cartesian3();
|
|
422
|
+
const scratchCenterCartographicUpsample = new Cartographic();
|
|
423
|
+
const scratchCenterCartesianUpsample = new Cartesian3();
|
|
424
|
+
const scratchCartographicSkirt = new Cartographic();
|
|
425
|
+
const scratchCartographicUpsample = new Cartographic();
|
|
426
|
+
const scratchPosEcefSkirt = new Cartesian3();
|
|
427
|
+
const scratchPosEcefUpsample = new Cartesian3();
|
|
428
|
+
const scratchPosEnuSkirt = new Cartesian3();
|
|
429
|
+
const scratchPosEnuUpsample = new Cartesian3();
|
|
430
|
+
const scratchMinimumPositionENUSkirt = new Cartesian3();
|
|
431
|
+
const scratchMaximumPositionENUSkirt = new Cartesian3();
|
|
432
|
+
const scratchMinimumPositionENUUpsample = new Cartesian3();
|
|
433
|
+
const scratchMaximumPositionENUUpsample = new Cartesian3();
|
|
434
|
+
const scratchEnuToEcefUpsample = new Matrix4();
|
|
435
|
+
const scratchEcefToEnuUpsample = new Matrix4();
|
|
436
|
+
const scratchUVSkirt = new Cartesian2();
|
|
437
|
+
const scratchUVUpsample = new Cartesian2();
|
|
438
|
+
const scratchHorizonOcclusionPoint = new Cartesian3();
|
|
439
|
+
const scratchBoundingSphere = new BoundingSphere();
|
|
440
|
+
const scratchOrientedBoundingBox = new OrientedBoundingBox();
|
|
441
|
+
const scratchAABBEnuSkirt = new AxisAlignedBoundingBox();
|
|
442
|
+
const scratchNormalUpsample = new Cartesian3();
|
|
443
|
+
const scratchNormalOctSkirt = new Cartesian2();
|
|
444
|
+
const scratchNormalOctUpsample = new Cartesian2();
|
|
445
|
+
const scratchGeodeticSurfaceNormalSkirt = new Cartesian3();
|
|
446
|
+
const scratchGeodeticSurfaceNormalUpsample = new Cartesian3();
|
|
447
|
+
|
|
448
|
+
/**
|
|
449
|
+
* Decode the position attributes from a glTF object.
|
|
450
|
+
* @private
|
|
451
|
+
* @param {Object.<string,*>} gltf The glTF JSON.
|
|
452
|
+
* @returns {Float32Array} The decoded positions, as a flattened array of x, y, z values.
|
|
453
|
+
*/
|
|
454
|
+
function decodePositions(gltf) {
|
|
455
|
+
const primitive = gltf.meshes[0].primitives[0];
|
|
456
|
+
const accessor = gltf.accessors[primitive.attributes["POSITION"]];
|
|
457
|
+
const bufferView = gltf.bufferViews[accessor.bufferView];
|
|
458
|
+
const positionCount = accessor.count;
|
|
459
|
+
|
|
460
|
+
const bufferViewMeshOpt = bufferView.extensions
|
|
461
|
+
? bufferView.extensions["EXT_meshopt_compression"]
|
|
462
|
+
: undefined;
|
|
463
|
+
|
|
464
|
+
if (bufferViewMeshOpt === undefined) {
|
|
465
|
+
const buffer = gltf.buffers[bufferView.buffer].extras._pipeline.source;
|
|
466
|
+
|
|
467
|
+
return new Float32Array(
|
|
468
|
+
buffer.buffer,
|
|
469
|
+
buffer.byteOffset + // offset from the start of the glb
|
|
470
|
+
(bufferView.byteOffset ?? 0) +
|
|
471
|
+
(accessor.byteOffset ?? 0),
|
|
472
|
+
positionCount * 3,
|
|
473
|
+
);
|
|
474
|
+
}
|
|
475
|
+
|
|
476
|
+
const buffer = gltf.buffers[bufferViewMeshOpt.buffer].extras._pipeline.source;
|
|
477
|
+
|
|
478
|
+
const compressedBuffer = new Uint8Array(
|
|
479
|
+
buffer.buffer,
|
|
480
|
+
buffer.byteOffset + // offset from the start of the glb
|
|
481
|
+
(bufferViewMeshOpt.byteOffset ?? 0) +
|
|
482
|
+
(accessor.byteOffset ?? 0),
|
|
483
|
+
bufferViewMeshOpt.byteLength,
|
|
484
|
+
);
|
|
485
|
+
|
|
486
|
+
const positionByteLength = bufferViewMeshOpt.byteStride;
|
|
487
|
+
const PositionType = positionByteLength === 4 ? Uint8Array : Uint16Array;
|
|
488
|
+
const positionsResult = new PositionType(positionCount * 4);
|
|
489
|
+
MeshoptDecoder.decodeVertexBuffer(
|
|
490
|
+
new Uint8Array(positionsResult.buffer),
|
|
491
|
+
positionCount,
|
|
492
|
+
positionByteLength,
|
|
493
|
+
compressedBuffer,
|
|
494
|
+
);
|
|
495
|
+
|
|
496
|
+
const positionStorageValueMax =
|
|
497
|
+
(1 << (positionsResult.BYTES_PER_ELEMENT * 8)) - 1;
|
|
498
|
+
const positions = new Float32Array(positionCount * 3);
|
|
499
|
+
for (let p = 0; p < positionCount; p++) {
|
|
500
|
+
// only the first 3 components are used
|
|
501
|
+
positions[p * 3 + 0] = positionsResult[p * 4 + 0] / positionStorageValueMax;
|
|
502
|
+
positions[p * 3 + 1] = positionsResult[p * 4 + 1] / positionStorageValueMax;
|
|
503
|
+
positions[p * 3 + 2] = positionsResult[p * 4 + 2] / positionStorageValueMax;
|
|
504
|
+
// fourth component is not used
|
|
505
|
+
}
|
|
506
|
+
return positions;
|
|
507
|
+
}
|
|
508
|
+
|
|
509
|
+
/**
|
|
510
|
+
* Decode the normal attributes from a glTF object.
|
|
511
|
+
* @private
|
|
512
|
+
* @param {Object.<string,*>} gltf The glTF JSON.
|
|
513
|
+
* @returns {Float32Array} The decoded normals, as a flattened array of x, y, z values.
|
|
514
|
+
*/
|
|
515
|
+
function decodeNormals(gltf) {
|
|
516
|
+
const primitive = gltf.meshes[0].primitives[0];
|
|
517
|
+
const accessor = gltf.accessors[primitive.attributes["NORMAL"]];
|
|
518
|
+
const bufferView = gltf.bufferViews[accessor.bufferView];
|
|
519
|
+
const normalCount = accessor.count;
|
|
520
|
+
|
|
521
|
+
const bufferViewMeshOpt = bufferView.extensions
|
|
522
|
+
? bufferView.extensions["EXT_meshopt_compression"]
|
|
523
|
+
: undefined;
|
|
524
|
+
|
|
525
|
+
if (bufferViewMeshOpt === undefined) {
|
|
526
|
+
const buffer = gltf.buffers[bufferView.buffer].extras._pipeline.source;
|
|
527
|
+
|
|
528
|
+
return new Float32Array(
|
|
529
|
+
buffer.buffer,
|
|
530
|
+
buffer.byteOffset + // offset from the start of the glb
|
|
531
|
+
(bufferView.byteOffset ?? 0) +
|
|
532
|
+
(accessor.byteOffset ?? 0),
|
|
533
|
+
normalCount * 3,
|
|
534
|
+
);
|
|
535
|
+
}
|
|
536
|
+
|
|
537
|
+
const buffer = gltf.buffers[bufferViewMeshOpt.buffer].extras._pipeline.source;
|
|
538
|
+
|
|
539
|
+
const compressedBuffer = new Uint8Array(
|
|
540
|
+
buffer.buffer,
|
|
541
|
+
buffer.byteOffset + // offset from the start of the glb
|
|
542
|
+
(bufferViewMeshOpt.byteOffset ?? 0) +
|
|
543
|
+
(accessor.byteOffset ?? 0),
|
|
544
|
+
bufferViewMeshOpt.byteLength,
|
|
545
|
+
);
|
|
546
|
+
|
|
547
|
+
const normalByteLength = bufferViewMeshOpt.byteStride;
|
|
548
|
+
const normalsResult = new Int8Array(normalCount * normalByteLength);
|
|
549
|
+
|
|
550
|
+
MeshoptDecoder.decodeVertexBuffer(
|
|
551
|
+
new Uint8Array(normalsResult.buffer),
|
|
552
|
+
normalCount,
|
|
553
|
+
normalByteLength,
|
|
554
|
+
compressedBuffer,
|
|
555
|
+
);
|
|
556
|
+
|
|
557
|
+
const normals = new Float32Array(normalCount * 3);
|
|
558
|
+
for (let i = 0; i < normalCount; i++) {
|
|
559
|
+
// AttributeCompression.octDecodeInRange is not compatible with KHR_mesh_quantization, so do the oct decode manually
|
|
560
|
+
// The quantization puts values between -127 and +127, but clamp in case it has -128
|
|
561
|
+
// The third component is unused until normals support non-8-bit quantization
|
|
562
|
+
// The fourth component is always unused
|
|
563
|
+
let octX = Math.max(normalsResult[i * 4 + 0] / 127.0, -1.0);
|
|
564
|
+
let octY = Math.max(normalsResult[i * 4 + 1] / 127.0, -1.0);
|
|
565
|
+
const octZ = 1.0 - (Math.abs(octX) + Math.abs(octY));
|
|
566
|
+
|
|
567
|
+
if (octZ < 0.0) {
|
|
568
|
+
const oldX = octX;
|
|
569
|
+
const oldY = octY;
|
|
570
|
+
octX = (1.0 - Math.abs(oldY)) * CesiumMath.signNotZero(oldX);
|
|
571
|
+
octY = (1.0 - Math.abs(oldX)) * CesiumMath.signNotZero(oldY);
|
|
572
|
+
}
|
|
573
|
+
|
|
574
|
+
let normal = scratchNormal;
|
|
575
|
+
normal.x = octX;
|
|
576
|
+
normal.y = octY;
|
|
577
|
+
normal.z = octZ;
|
|
578
|
+
normal = Cartesian3.normalize(normal, scratchNormal);
|
|
579
|
+
|
|
580
|
+
normals[i * 3 + 0] = normal.x;
|
|
581
|
+
normals[i * 3 + 1] = normal.y;
|
|
582
|
+
normals[i * 3 + 2] = normal.z;
|
|
583
|
+
}
|
|
584
|
+
return normals;
|
|
585
|
+
}
|
|
586
|
+
|
|
587
|
+
/**
|
|
588
|
+
* Decode the index attributes from a glTF object.
|
|
589
|
+
* @private
|
|
590
|
+
* @param {Object.<string,*>} gltf The glTF JSON.
|
|
591
|
+
* @returns {Uint16Array|Uint32Array} An array of indices.
|
|
592
|
+
*/
|
|
593
|
+
function decodeIndices(gltf) {
|
|
594
|
+
const primitive = gltf.meshes[0].primitives[0];
|
|
595
|
+
const accessor = gltf.accessors[primitive.indices];
|
|
596
|
+
const bufferView = gltf.bufferViews[accessor.bufferView];
|
|
597
|
+
const indexCount = accessor.count;
|
|
598
|
+
|
|
599
|
+
const SizedIndexType =
|
|
600
|
+
accessor.componentType === ComponentDatatype.UNSIGNED_SHORT
|
|
601
|
+
? Uint16Array
|
|
602
|
+
: Uint32Array;
|
|
603
|
+
|
|
604
|
+
const bufferViewMeshOpt = bufferView.extensions
|
|
605
|
+
? bufferView.extensions["EXT_meshopt_compression"]
|
|
606
|
+
: undefined;
|
|
607
|
+
|
|
608
|
+
if (bufferViewMeshOpt === undefined) {
|
|
609
|
+
const buffer = gltf.buffers[bufferView.buffer].extras._pipeline.source;
|
|
610
|
+
return new SizedIndexType(
|
|
611
|
+
buffer.buffer,
|
|
612
|
+
buffer.byteOffset + // offset from the glb
|
|
613
|
+
(bufferView.byteOffset ?? 0) +
|
|
614
|
+
(accessor.byteOffset ?? 0),
|
|
615
|
+
indexCount,
|
|
616
|
+
);
|
|
617
|
+
}
|
|
618
|
+
|
|
619
|
+
const buffer = gltf.buffers[bufferViewMeshOpt.buffer].extras._pipeline.source;
|
|
620
|
+
const compressedBuffer = new Uint8Array(
|
|
621
|
+
buffer.buffer,
|
|
622
|
+
buffer.byteOffset + // offset from the start of the glb
|
|
623
|
+
(bufferViewMeshOpt.byteOffset ?? 0) +
|
|
624
|
+
(accessor.byteOffset ?? 0),
|
|
625
|
+
bufferViewMeshOpt.byteLength,
|
|
626
|
+
);
|
|
627
|
+
|
|
628
|
+
const indices = new SizedIndexType(indexCount);
|
|
629
|
+
MeshoptDecoder.decodeIndexBuffer(
|
|
630
|
+
new Uint8Array(indices.buffer),
|
|
631
|
+
indexCount,
|
|
632
|
+
bufferViewMeshOpt.byteStride,
|
|
633
|
+
compressedBuffer,
|
|
634
|
+
);
|
|
635
|
+
return indices;
|
|
636
|
+
}
|
|
637
|
+
|
|
638
|
+
/**
|
|
639
|
+
* Decode the edge index attributes from a glTF object.
|
|
640
|
+
* @private
|
|
641
|
+
* @param {Object.<string,*>} gltf The glTF JSON.
|
|
642
|
+
* @param {string} name The name of the edge indices to decode.
|
|
643
|
+
* @returns {Uint16Array|Uint32Array} An array of edge indices.
|
|
644
|
+
*/
|
|
645
|
+
function decodeEdgeIndices(gltf, name) {
|
|
646
|
+
const primitive = gltf.meshes[0].primitives[0];
|
|
647
|
+
const accessor = gltf.accessors[primitive.extensions.CESIUM_tile_edges[name]];
|
|
648
|
+
const bufferView = gltf.bufferViews[accessor.bufferView];
|
|
649
|
+
|
|
650
|
+
const indexCount = accessor.count;
|
|
651
|
+
const SizedIndexType =
|
|
652
|
+
accessor.componentType === ComponentDatatype.UNSIGNED_SHORT
|
|
653
|
+
? Uint16Array
|
|
654
|
+
: Uint32Array;
|
|
655
|
+
|
|
656
|
+
const bufferViewMeshOpt = bufferView.extensions
|
|
657
|
+
? bufferView.extensions["EXT_meshopt_compression"]
|
|
658
|
+
: undefined;
|
|
659
|
+
|
|
660
|
+
if (bufferViewMeshOpt === undefined) {
|
|
661
|
+
const buffer = gltf.buffers[bufferView.buffer].extras._pipeline.source;
|
|
662
|
+
|
|
663
|
+
return new SizedIndexType(
|
|
664
|
+
buffer.buffer,
|
|
665
|
+
buffer.byteOffset + // offset from the glb
|
|
666
|
+
(bufferView.byteOffset ?? 0) +
|
|
667
|
+
(accessor.byteOffset ?? 0),
|
|
668
|
+
indexCount,
|
|
669
|
+
);
|
|
670
|
+
}
|
|
671
|
+
|
|
672
|
+
const buffer = gltf.buffers[bufferViewMeshOpt.buffer].extras._pipeline.source;
|
|
673
|
+
const compressedBuffer = new Uint8Array(
|
|
674
|
+
buffer.buffer,
|
|
675
|
+
buffer.byteOffset + // offset from the start of the glb
|
|
676
|
+
(bufferViewMeshOpt.byteOffset ?? 0) +
|
|
677
|
+
(accessor.byteOffset ?? 0),
|
|
678
|
+
bufferViewMeshOpt.byteLength,
|
|
679
|
+
);
|
|
680
|
+
|
|
681
|
+
const indices = new SizedIndexType(indexCount);
|
|
682
|
+
const indexByteLength = bufferViewMeshOpt.byteStride;
|
|
683
|
+
MeshoptDecoder.decodeIndexSequence(
|
|
684
|
+
new Uint8Array(indices.buffer),
|
|
685
|
+
indexCount,
|
|
686
|
+
indexByteLength,
|
|
687
|
+
compressedBuffer,
|
|
688
|
+
);
|
|
689
|
+
return indices;
|
|
690
|
+
}
|
|
691
|
+
|
|
692
|
+
/**
|
|
693
|
+
* Decodes geometry-related vertex arrays from a glTF asset.
|
|
694
|
+
* @private
|
|
695
|
+
* @param {Object.<string,*>} gltf The glTF JSON.
|
|
696
|
+
* @param {boolean} hasNormals <code>true</code> if the glTF has normal attributes.
|
|
697
|
+
* @param {GltfInfo} result The object to store the decoded arrays.
|
|
698
|
+
* @returns {GltfInfo} The decoded geometry info.
|
|
699
|
+
*/
|
|
700
|
+
function decodeGltf(gltf, hasNormals, result) {
|
|
701
|
+
result.positions = decodePositions(gltf);
|
|
702
|
+
result.normals = hasNormals ? decodeNormals(gltf) : undefined;
|
|
703
|
+
result.indices = decodeIndices(gltf);
|
|
704
|
+
result.edgeIndicesWest = decodeEdgeIndices(gltf, "left");
|
|
705
|
+
result.edgeIndicesSouth = decodeEdgeIndices(gltf, "bottom");
|
|
706
|
+
result.edgeIndicesEast = decodeEdgeIndices(gltf, "right");
|
|
707
|
+
result.edgeIndicesNorth = decodeEdgeIndices(gltf, "top");
|
|
708
|
+
return result;
|
|
709
|
+
}
|
|
710
|
+
|
|
711
|
+
/**
|
|
712
|
+
* @typedef {object} Cesium3DTilesTerrainGeometryProcessor.UpsampleMeshOptions
|
|
713
|
+
* @property {boolean} isEastChild <code>true</code> if the tile is the east child of its parent.
|
|
714
|
+
* @property {boolean} isNorthChild <code>true</code> if the tile is the north child of its parent.
|
|
715
|
+
* @property {Rectangle} rectangle The rectangle covered by the tile.
|
|
716
|
+
* @property {Ellipsoid} ellipsoid The ellipsoid.
|
|
717
|
+
* @property {number} skirtHeight The height of the skirts.
|
|
718
|
+
* @property {Float32Array} parentVertices The parent tile's vertex buffer.
|
|
719
|
+
* @property {Uint8Array|Uint16Array|Uint32Array} parentIndices The parent tile's index buffer.
|
|
720
|
+
* @property {number} parentVertexCountWithoutSkirts The number of vertices in the parent tile excluding skirts.
|
|
721
|
+
* @property {number} parentIndexCountWithoutSkirts The number of indices in the parent tile excluding skirts.
|
|
722
|
+
* @property {number} parentMinimumHeight The minimum height of the parent tile.
|
|
723
|
+
* @property {number} parentMaximumHeight The maximum height of the parent tile.
|
|
724
|
+
* @property {TerrainEncoding} parentEncoding The parent tile's terrain encoding.
|
|
725
|
+
*/
|
|
726
|
+
|
|
727
|
+
/**
|
|
728
|
+
* Upsamples a parent tile's mesh to create a higher-detail child tile's mesh.
|
|
729
|
+
*
|
|
730
|
+
* Overview: Only include triangles that are inside the UV clipping region.
|
|
731
|
+
* If a triangle is partly outside, it will be clipped at the border.
|
|
732
|
+
* The clipping function returns a polygon where each point is a barycentric coordinate of the input triangle.
|
|
733
|
+
* Most of the time the triangle will not be clipped, so the polygon will be the three barycentric coordinates of the input triangle.
|
|
734
|
+
* If the triangle is completely outside the clipping region, the polygon will have no points and will be ignored.
|
|
735
|
+
* If the triangle is clipped, the polygon will have between four and six points and needs to be triangulated.
|
|
736
|
+
* Vertex data for points that fall inside the triangle will be interpolated using the barycentric coordinates.
|
|
737
|
+
* Each vertex in the polygon is added to the new vertex list, with some special handling to avoid duplicate points between triangles.
|
|
738
|
+
*
|
|
739
|
+
* @private
|
|
740
|
+
* @param {Cesium3DTilesTerrainGeometryProcessor.UpsampleMeshOptions} options An object describing options for mesh upsampling.
|
|
741
|
+
* @returns {TerrainMesh} The upsampled terrain mesh.
|
|
742
|
+
*/
|
|
743
|
+
Cesium3DTilesTerrainGeometryProcessor.upsampleMesh = function (options) {
|
|
744
|
+
options = options ?? Frozen.EMPTY_OBJECT;
|
|
745
|
+
|
|
746
|
+
const {
|
|
747
|
+
isEastChild,
|
|
748
|
+
isNorthChild,
|
|
749
|
+
parentMinimumHeight,
|
|
750
|
+
parentMaximumHeight,
|
|
751
|
+
skirtHeight,
|
|
752
|
+
} = options;
|
|
753
|
+
|
|
754
|
+
//>>includeStart('debug', pragmas.debug)
|
|
755
|
+
Check.typeOf.bool("options.isEastChild", isEastChild);
|
|
756
|
+
Check.typeOf.bool("options.isNorthChild", isNorthChild);
|
|
757
|
+
Check.typeOf.object("options.parentVertices", options.parentVertices);
|
|
758
|
+
Check.typeOf.object("options.parentIndices", options.parentIndices);
|
|
759
|
+
Check.typeOf.number(
|
|
760
|
+
"options.parentVertexCountWithoutSkirts",
|
|
761
|
+
options.parentVertexCountWithoutSkirts,
|
|
762
|
+
);
|
|
763
|
+
Check.typeOf.number(
|
|
764
|
+
"options.parentIndexCountWithoutSkirts",
|
|
765
|
+
options.parentIndexCountWithoutSkirts,
|
|
766
|
+
);
|
|
767
|
+
Check.typeOf.number("options.parentMinimumHeight", parentMinimumHeight);
|
|
768
|
+
Check.typeOf.number("options.parentMaximumHeight", parentMaximumHeight);
|
|
769
|
+
Check.typeOf.object("options.parentEncoding", options.parentEncoding);
|
|
770
|
+
Check.typeOf.object("options.rectangle", options.rectangle);
|
|
771
|
+
Check.typeOf.number("options.skirtHeight", skirtHeight);
|
|
772
|
+
Check.typeOf.object("options.ellipsoid", options.ellipsoid);
|
|
773
|
+
//>>includeEnd('debug');
|
|
774
|
+
|
|
775
|
+
const indexCount = options.parentIndexCountWithoutSkirts;
|
|
776
|
+
const indices = options.parentIndices;
|
|
777
|
+
const vertexCount = options.parentVertexCountWithoutSkirts;
|
|
778
|
+
const vertexBuffer = options.parentVertices;
|
|
779
|
+
const encoding = TerrainEncoding.clone(
|
|
780
|
+
options.parentEncoding,
|
|
781
|
+
new TerrainEncoding(),
|
|
782
|
+
);
|
|
783
|
+
const hasVertexNormals = encoding.hasVertexNormals;
|
|
784
|
+
const hasWebMercatorT = encoding.hasWebMercatorT;
|
|
785
|
+
const exaggeration = encoding.exaggeration;
|
|
786
|
+
const exaggerationRelativeHeight = encoding.exaggerationRelativeHeight;
|
|
787
|
+
const hasExaggeration = exaggeration !== 1.0;
|
|
788
|
+
const hasGeodeticSurfaceNormals = hasExaggeration;
|
|
789
|
+
const upsampleRectangle = Rectangle.clone(options.rectangle, new Rectangle());
|
|
790
|
+
const ellipsoid = Ellipsoid.clone(options.ellipsoid);
|
|
791
|
+
|
|
792
|
+
const upsampledTriIDs = [];
|
|
793
|
+
const upsampledUVs = [];
|
|
794
|
+
const upsampledBarys = [];
|
|
795
|
+
const upsampledIndices = [];
|
|
796
|
+
const upsampledWestIndices = [];
|
|
797
|
+
const upsampledSouthIndices = [];
|
|
798
|
+
const upsampledEastIndices = [];
|
|
799
|
+
const upsampledNorthIndices = [];
|
|
800
|
+
|
|
801
|
+
clipTileFromQuadrant(
|
|
802
|
+
isEastChild,
|
|
803
|
+
isNorthChild,
|
|
804
|
+
indexCount,
|
|
805
|
+
indices,
|
|
806
|
+
vertexCount,
|
|
807
|
+
vertexBuffer,
|
|
808
|
+
encoding,
|
|
809
|
+
upsampledIndices,
|
|
810
|
+
upsampledWestIndices,
|
|
811
|
+
upsampledSouthIndices,
|
|
812
|
+
upsampledEastIndices,
|
|
813
|
+
upsampledNorthIndices,
|
|
814
|
+
upsampledTriIDs,
|
|
815
|
+
upsampledBarys,
|
|
816
|
+
upsampledUVs,
|
|
817
|
+
);
|
|
818
|
+
|
|
819
|
+
// Don't know the min and max height of the upsampled positions yet,
|
|
820
|
+
// so calculate a center point from the parent's min and max height
|
|
821
|
+
const approximateCenterCartographic = Rectangle.center(
|
|
822
|
+
upsampleRectangle,
|
|
823
|
+
scratchCenterCartographicUpsample,
|
|
824
|
+
);
|
|
825
|
+
approximateCenterCartographic.height =
|
|
826
|
+
0.5 * (parentMinimumHeight + parentMaximumHeight);
|
|
827
|
+
const approximateCenterPosition = Cartographic.toCartesian(
|
|
828
|
+
approximateCenterCartographic,
|
|
829
|
+
ellipsoid,
|
|
830
|
+
scratchCenterCartesianUpsample,
|
|
831
|
+
);
|
|
832
|
+
|
|
833
|
+
const upsampledVertexCountWithoutSkirts = upsampledTriIDs.length;
|
|
834
|
+
const upsampledTerrainEncoding = new TerrainEncoding(
|
|
835
|
+
approximateCenterPosition,
|
|
836
|
+
undefined,
|
|
837
|
+
undefined,
|
|
838
|
+
undefined,
|
|
839
|
+
undefined,
|
|
840
|
+
hasVertexNormals,
|
|
841
|
+
hasWebMercatorT,
|
|
842
|
+
hasGeodeticSurfaceNormals,
|
|
843
|
+
exaggeration,
|
|
844
|
+
exaggerationRelativeHeight,
|
|
845
|
+
);
|
|
846
|
+
const upsampledVertexBufferStride = upsampledTerrainEncoding.stride;
|
|
847
|
+
|
|
848
|
+
const upsampledSkirtVertexCount = TerrainProvider.getSkirtVertexCount(
|
|
849
|
+
upsampledWestIndices,
|
|
850
|
+
upsampledSouthIndices,
|
|
851
|
+
upsampledEastIndices,
|
|
852
|
+
upsampledNorthIndices,
|
|
853
|
+
);
|
|
854
|
+
const upsampledVertexCountWithSkirts =
|
|
855
|
+
upsampledVertexCountWithoutSkirts + upsampledSkirtVertexCount;
|
|
856
|
+
const upsampledIndexCountWithoutSkirts = upsampledIndices.length;
|
|
857
|
+
const upsampledSkirtIndexCount =
|
|
858
|
+
TerrainProvider.getSkirtIndexCountWithFilledCorners(
|
|
859
|
+
upsampledSkirtVertexCount,
|
|
860
|
+
);
|
|
861
|
+
const upsampledIndexCountWithSkirts =
|
|
862
|
+
upsampledIndexCountWithoutSkirts + upsampledSkirtIndexCount;
|
|
863
|
+
// For consistency with glTF spec, 16 bit index buffer can't contain 65535
|
|
864
|
+
const SizedIndexTypeWithSkirts =
|
|
865
|
+
upsampledVertexCountWithSkirts <= 65535 ? Uint16Array : Uint32Array;
|
|
866
|
+
const upsampledIndexBuffer = new SizedIndexTypeWithSkirts(
|
|
867
|
+
upsampledIndexCountWithSkirts,
|
|
868
|
+
);
|
|
869
|
+
upsampledIndexBuffer.set(upsampledIndices);
|
|
870
|
+
|
|
871
|
+
const upsampledWestIndicesBuffer = new SizedIndexTypeWithSkirts(
|
|
872
|
+
upsampledWestIndices,
|
|
873
|
+
);
|
|
874
|
+
|
|
875
|
+
const upsampledSouthIndicesBuffer = new SizedIndexTypeWithSkirts(
|
|
876
|
+
upsampledSouthIndices,
|
|
877
|
+
);
|
|
878
|
+
|
|
879
|
+
const upsampledEastIndicesBuffer = new SizedIndexTypeWithSkirts(
|
|
880
|
+
upsampledEastIndices,
|
|
881
|
+
);
|
|
882
|
+
|
|
883
|
+
const upsampledNorthIndicesBuffer = new SizedIndexTypeWithSkirts(
|
|
884
|
+
upsampledNorthIndices,
|
|
885
|
+
);
|
|
886
|
+
|
|
887
|
+
const upsampledVertexBuffer = new Float32Array(
|
|
888
|
+
upsampledVertexCountWithSkirts * upsampledVertexBufferStride,
|
|
889
|
+
);
|
|
890
|
+
let upsampledVertexBufferOffset = 0;
|
|
891
|
+
|
|
892
|
+
const enuToEcef = Transforms.eastNorthUpToFixedFrame(
|
|
893
|
+
approximateCenterPosition,
|
|
894
|
+
ellipsoid,
|
|
895
|
+
scratchEnuToEcefUpsample,
|
|
896
|
+
);
|
|
897
|
+
const ecefToEnu = Matrix4.inverseTransformation(
|
|
898
|
+
enuToEcef,
|
|
899
|
+
scratchEcefToEnuUpsample,
|
|
900
|
+
);
|
|
901
|
+
|
|
902
|
+
const minimumLongitude = upsampleRectangle.west;
|
|
903
|
+
const maximumLongitude = upsampleRectangle.east;
|
|
904
|
+
const minimumLatitude = upsampleRectangle.south;
|
|
905
|
+
const maximumLatitude = upsampleRectangle.north;
|
|
906
|
+
|
|
907
|
+
const southMercatorAngle =
|
|
908
|
+
WebMercatorProjection.geodeticLatitudeToMercatorAngle(minimumLatitude);
|
|
909
|
+
const northMercatorAngle =
|
|
910
|
+
WebMercatorProjection.geodeticLatitudeToMercatorAngle(maximumLatitude);
|
|
911
|
+
const oneOverMercatorHeight = 1.0 / (northMercatorAngle - southMercatorAngle);
|
|
912
|
+
|
|
913
|
+
let minimumHeight = Number.POSITIVE_INFINITY;
|
|
914
|
+
let maximumHeight = Number.NEGATIVE_INFINITY;
|
|
915
|
+
|
|
916
|
+
let minPosEnu = Cartesian3.fromElements(
|
|
917
|
+
Number.POSITIVE_INFINITY,
|
|
918
|
+
Number.POSITIVE_INFINITY,
|
|
919
|
+
Number.POSITIVE_INFINITY,
|
|
920
|
+
scratchMinimumPositionENUUpsample,
|
|
921
|
+
);
|
|
922
|
+
let maxPosEnu = Cartesian3.fromElements(
|
|
923
|
+
Number.NEGATIVE_INFINITY,
|
|
924
|
+
Number.NEGATIVE_INFINITY,
|
|
925
|
+
Number.NEGATIVE_INFINITY,
|
|
926
|
+
scratchMaximumPositionENUUpsample,
|
|
927
|
+
);
|
|
928
|
+
|
|
929
|
+
for (let i = 0; i < upsampledVertexCountWithoutSkirts; i++) {
|
|
930
|
+
const triId = upsampledTriIDs[i];
|
|
931
|
+
const indexA = indices[triId * 3 + 0];
|
|
932
|
+
const indexB = indices[triId * 3 + 1];
|
|
933
|
+
const indexC = indices[triId * 3 + 2];
|
|
934
|
+
|
|
935
|
+
const uv = scratchUVUpsample;
|
|
936
|
+
uv.x = upsampledUVs[i * 2 + 0];
|
|
937
|
+
uv.y = upsampledUVs[i * 2 + 1];
|
|
938
|
+
const u = uv.x;
|
|
939
|
+
const v = uv.y;
|
|
940
|
+
|
|
941
|
+
const baryA = upsampledBarys[i * 2 + 0];
|
|
942
|
+
const baryB = upsampledBarys[i * 2 + 1];
|
|
943
|
+
const baryC = 1.0 - baryA - baryB;
|
|
944
|
+
|
|
945
|
+
const heightA = encoding.decodeHeight(vertexBuffer, indexA);
|
|
946
|
+
const heightB = encoding.decodeHeight(vertexBuffer, indexB);
|
|
947
|
+
const heightC = encoding.decodeHeight(vertexBuffer, indexC);
|
|
948
|
+
|
|
949
|
+
const height = heightA * baryA + heightB * baryB + heightC * baryC;
|
|
950
|
+
minimumHeight = Math.min(height, minimumHeight);
|
|
951
|
+
maximumHeight = Math.max(height, maximumHeight);
|
|
952
|
+
|
|
953
|
+
const lon = CesiumMath.lerp(minimumLongitude, maximumLongitude, u);
|
|
954
|
+
const lat = CesiumMath.lerp(minimumLatitude, maximumLatitude, v);
|
|
955
|
+
const carto = Cartographic.fromRadians(
|
|
956
|
+
lon,
|
|
957
|
+
lat,
|
|
958
|
+
height,
|
|
959
|
+
scratchCartographicUpsample,
|
|
960
|
+
);
|
|
961
|
+
const position = Cartographic.toCartesian(
|
|
962
|
+
carto,
|
|
963
|
+
ellipsoid,
|
|
964
|
+
scratchPosEcefUpsample,
|
|
965
|
+
);
|
|
966
|
+
|
|
967
|
+
const posEnu = Matrix4.multiplyByPoint(
|
|
968
|
+
ecefToEnu,
|
|
969
|
+
position,
|
|
970
|
+
scratchPosEnuUpsample,
|
|
971
|
+
);
|
|
972
|
+
minPosEnu = Cartesian3.minimumByComponent(posEnu, minPosEnu, minPosEnu);
|
|
973
|
+
maxPosEnu = Cartesian3.maximumByComponent(posEnu, maxPosEnu, maxPosEnu);
|
|
974
|
+
|
|
975
|
+
let normalOct;
|
|
976
|
+
if (hasVertexNormals) {
|
|
977
|
+
const normalA = encoding.decodeNormal(
|
|
978
|
+
vertexBuffer,
|
|
979
|
+
indexA,
|
|
980
|
+
scratchNormalA,
|
|
981
|
+
);
|
|
982
|
+
const normalB = encoding.decodeNormal(
|
|
983
|
+
vertexBuffer,
|
|
984
|
+
indexB,
|
|
985
|
+
scratchNormalB,
|
|
986
|
+
);
|
|
987
|
+
const normalC = encoding.decodeNormal(
|
|
988
|
+
vertexBuffer,
|
|
989
|
+
indexC,
|
|
990
|
+
scratchNormalC,
|
|
991
|
+
);
|
|
992
|
+
|
|
993
|
+
let normal = Cartesian3.fromElements(
|
|
994
|
+
normalA.x * baryA + normalB.x * baryB + normalC.x * baryC,
|
|
995
|
+
normalA.y * baryA + normalB.y * baryB + normalC.y * baryC,
|
|
996
|
+
normalA.z * baryA + normalB.z * baryB + normalC.z * baryC,
|
|
997
|
+
scratchNormalUpsample,
|
|
998
|
+
);
|
|
999
|
+
normal = Cartesian3.normalize(normal, scratchNormalUpsample);
|
|
1000
|
+
normalOct = AttributeCompression.octEncode(
|
|
1001
|
+
normal,
|
|
1002
|
+
scratchNormalOctUpsample,
|
|
1003
|
+
);
|
|
1004
|
+
}
|
|
1005
|
+
|
|
1006
|
+
let webMercatorT;
|
|
1007
|
+
if (hasWebMercatorT) {
|
|
1008
|
+
const mercatorAngle =
|
|
1009
|
+
WebMercatorProjection.geodeticLatitudeToMercatorAngle(lat);
|
|
1010
|
+
webMercatorT =
|
|
1011
|
+
(mercatorAngle - southMercatorAngle) * oneOverMercatorHeight;
|
|
1012
|
+
}
|
|
1013
|
+
|
|
1014
|
+
let geodeticSurfaceNormal;
|
|
1015
|
+
if (hasGeodeticSurfaceNormals) {
|
|
1016
|
+
geodeticSurfaceNormal = ellipsoid.geodeticSurfaceNormal(
|
|
1017
|
+
position,
|
|
1018
|
+
scratchGeodeticSurfaceNormalUpsample,
|
|
1019
|
+
);
|
|
1020
|
+
}
|
|
1021
|
+
|
|
1022
|
+
upsampledVertexBufferOffset = upsampledTerrainEncoding.encode(
|
|
1023
|
+
upsampledVertexBuffer,
|
|
1024
|
+
upsampledVertexBufferOffset,
|
|
1025
|
+
position,
|
|
1026
|
+
uv,
|
|
1027
|
+
height,
|
|
1028
|
+
normalOct,
|
|
1029
|
+
webMercatorT,
|
|
1030
|
+
geodeticSurfaceNormal,
|
|
1031
|
+
);
|
|
1032
|
+
}
|
|
1033
|
+
|
|
1034
|
+
// Now generate the more tight-fitting bounding volumes that are used for culling and other things
|
|
1035
|
+
const orientedBoundingBox = OrientedBoundingBox.fromRectangle(
|
|
1036
|
+
upsampleRectangle,
|
|
1037
|
+
minimumHeight,
|
|
1038
|
+
maximumHeight,
|
|
1039
|
+
ellipsoid,
|
|
1040
|
+
scratchOrientedBoundingBox,
|
|
1041
|
+
);
|
|
1042
|
+
const boundingSphere = BoundingSphere.fromVertices(
|
|
1043
|
+
upsampledVertexBuffer,
|
|
1044
|
+
upsampledTerrainEncoding.center,
|
|
1045
|
+
upsampledVertexBufferStride,
|
|
1046
|
+
scratchBoundingSphere,
|
|
1047
|
+
);
|
|
1048
|
+
const occluder = new EllipsoidalOccluder(ellipsoid);
|
|
1049
|
+
const horizonOcclusionPoint =
|
|
1050
|
+
occluder.computeHorizonCullingPointFromVerticesPossiblyUnderEllipsoid(
|
|
1051
|
+
upsampledTerrainEncoding.center, // vector from ellipsoid center to horizon occlusion point
|
|
1052
|
+
upsampledVertexBuffer,
|
|
1053
|
+
upsampledVertexBufferStride,
|
|
1054
|
+
upsampledTerrainEncoding.center,
|
|
1055
|
+
minimumHeight,
|
|
1056
|
+
scratchHorizonOcclusionPoint,
|
|
1057
|
+
);
|
|
1058
|
+
|
|
1059
|
+
const upsampledMesh = new TerrainMesh(
|
|
1060
|
+
Cartesian3.clone(upsampledTerrainEncoding.center, new Cartesian3()),
|
|
1061
|
+
upsampledVertexBuffer,
|
|
1062
|
+
upsampledIndexBuffer,
|
|
1063
|
+
upsampledIndexCountWithoutSkirts,
|
|
1064
|
+
upsampledVertexCountWithoutSkirts,
|
|
1065
|
+
minimumHeight,
|
|
1066
|
+
maximumHeight,
|
|
1067
|
+
upsampleRectangle,
|
|
1068
|
+
BoundingSphere.clone(boundingSphere),
|
|
1069
|
+
Cartesian3.clone(horizonOcclusionPoint),
|
|
1070
|
+
upsampledVertexBufferStride,
|
|
1071
|
+
OrientedBoundingBox.clone(orientedBoundingBox),
|
|
1072
|
+
upsampledTerrainEncoding,
|
|
1073
|
+
upsampledWestIndicesBuffer,
|
|
1074
|
+
upsampledSouthIndicesBuffer,
|
|
1075
|
+
upsampledEastIndicesBuffer,
|
|
1076
|
+
upsampledNorthIndicesBuffer,
|
|
1077
|
+
);
|
|
1078
|
+
|
|
1079
|
+
addSkirtsToMesh(
|
|
1080
|
+
upsampledMesh,
|
|
1081
|
+
upsampleRectangle,
|
|
1082
|
+
ellipsoid,
|
|
1083
|
+
minPosEnu,
|
|
1084
|
+
maxPosEnu,
|
|
1085
|
+
enuToEcef,
|
|
1086
|
+
ecefToEnu,
|
|
1087
|
+
skirtHeight,
|
|
1088
|
+
);
|
|
1089
|
+
|
|
1090
|
+
return upsampledMesh;
|
|
1091
|
+
};
|
|
1092
|
+
|
|
1093
|
+
/**
|
|
1094
|
+
* Helper function that adds skirts to a TerrainMesh. The mesh's vertex and index
|
|
1095
|
+
* buffers are expected to be pre-allocated to fit the skirts.
|
|
1096
|
+
* The mesh's vertex buffer must have quantization disabled.
|
|
1097
|
+
* If the final quantization changes, a new vertex buffer will be allocated using the new quantization.
|
|
1098
|
+
* Currently skirts do not affect the tile's bounding volume.
|
|
1099
|
+
* @private
|
|
1100
|
+
* @param {TerrainMesh} mesh
|
|
1101
|
+
* @param {Rectangle} rectangle
|
|
1102
|
+
* @param {Ellipsoid} ellipsoid
|
|
1103
|
+
* @param {Cartesian3} enuMinimum
|
|
1104
|
+
* @param {Cartesian3} enuMaximum
|
|
1105
|
+
* @param {Matrix4} enuToEcef
|
|
1106
|
+
* @param {Matrix4} ecefToEnu
|
|
1107
|
+
* @param {number} skirtHeight
|
|
1108
|
+
*/
|
|
1109
|
+
function addSkirtsToMesh(
|
|
1110
|
+
mesh,
|
|
1111
|
+
rectangle,
|
|
1112
|
+
ellipsoid,
|
|
1113
|
+
enuMinimum,
|
|
1114
|
+
enuMaximum,
|
|
1115
|
+
enuToEcef,
|
|
1116
|
+
ecefToEnu,
|
|
1117
|
+
skirtHeight,
|
|
1118
|
+
) {
|
|
1119
|
+
const { encoding } = mesh;
|
|
1120
|
+
const vertexStride = encoding.stride;
|
|
1121
|
+
const vertexBuffer = mesh.vertices;
|
|
1122
|
+
const {
|
|
1123
|
+
hasVertexNormals,
|
|
1124
|
+
hasWebMercatorT,
|
|
1125
|
+
exaggeration,
|
|
1126
|
+
exaggerationRelativeHeight,
|
|
1127
|
+
} = encoding;
|
|
1128
|
+
const hasExaggeration = exaggeration !== 1.0;
|
|
1129
|
+
const hasGeodeticSurfaceNormals = hasExaggeration;
|
|
1130
|
+
|
|
1131
|
+
const vertexCountWithoutSkirts = mesh.vertexCountWithoutSkirts;
|
|
1132
|
+
let vertexBufferOffset = vertexCountWithoutSkirts * vertexStride;
|
|
1133
|
+
const vertexCountWithSkirts = vertexBuffer.length / vertexStride;
|
|
1134
|
+
const skirtVertexCount = vertexCountWithSkirts - vertexCountWithoutSkirts;
|
|
1135
|
+
const indices = mesh.indices;
|
|
1136
|
+
const indexCountWithoutSkirts = mesh.indexCountWithoutSkirts;
|
|
1137
|
+
|
|
1138
|
+
const westIndices = mesh.westIndicesSouthToNorth;
|
|
1139
|
+
const southIndices = mesh.southIndicesEastToWest;
|
|
1140
|
+
const eastIndices = mesh.eastIndicesNorthToSouth;
|
|
1141
|
+
const northIndices = mesh.northIndicesWestToEast;
|
|
1142
|
+
|
|
1143
|
+
TerrainProvider.addSkirtIndicesWithFilledCorners(
|
|
1144
|
+
westIndices,
|
|
1145
|
+
southIndices,
|
|
1146
|
+
eastIndices,
|
|
1147
|
+
northIndices,
|
|
1148
|
+
vertexCountWithoutSkirts,
|
|
1149
|
+
indices,
|
|
1150
|
+
indexCountWithoutSkirts,
|
|
1151
|
+
);
|
|
1152
|
+
|
|
1153
|
+
const westOffset = 0;
|
|
1154
|
+
const southOffset = westOffset + westIndices.length;
|
|
1155
|
+
const eastOffset = southOffset + southIndices.length;
|
|
1156
|
+
const northOffset = eastOffset + eastIndices.length;
|
|
1157
|
+
const edges = [westIndices, southIndices, eastIndices, northIndices];
|
|
1158
|
+
const edgeIndexOffset = [westOffset, southOffset, eastOffset, northOffset];
|
|
1159
|
+
const edgeLongitudeSign = [-1.0, 0.0, +1.0, 0.0];
|
|
1160
|
+
const edgeLatitudeSign = [0.0, -1.0, 0.0, +1.0];
|
|
1161
|
+
|
|
1162
|
+
const minimumPositionENUWithSkirts = Cartesian3.clone(
|
|
1163
|
+
enuMinimum,
|
|
1164
|
+
scratchMinimumPositionENUSkirt,
|
|
1165
|
+
);
|
|
1166
|
+
const maximumPositionENUWithSkirts = Cartesian3.clone(
|
|
1167
|
+
enuMaximum,
|
|
1168
|
+
scratchMaximumPositionENUSkirt,
|
|
1169
|
+
);
|
|
1170
|
+
const maximumHeight = mesh.maximumHeight;
|
|
1171
|
+
const minimumHeightWithSkirts = mesh.minimumHeight - skirtHeight;
|
|
1172
|
+
for (let skirtId = 0; skirtId < skirtVertexCount; skirtId++) {
|
|
1173
|
+
let side = 0;
|
|
1174
|
+
for (side = 0; side < 3; side++) {
|
|
1175
|
+
if (skirtId < edgeIndexOffset[side + 1]) {
|
|
1176
|
+
break;
|
|
1177
|
+
}
|
|
1178
|
+
}
|
|
1179
|
+
const vertexIndex = edges[side][skirtId - edgeIndexOffset[side]];
|
|
1180
|
+
|
|
1181
|
+
const uv = encoding.decodeTextureCoordinates(
|
|
1182
|
+
vertexBuffer,
|
|
1183
|
+
vertexIndex,
|
|
1184
|
+
scratchUVSkirt,
|
|
1185
|
+
);
|
|
1186
|
+
|
|
1187
|
+
const skirtLonLatOffsetPercent = 0.0001;
|
|
1188
|
+
const longitudeT =
|
|
1189
|
+
uv.x + edgeLongitudeSign[side] * skirtLonLatOffsetPercent;
|
|
1190
|
+
const latitudeT = uv.y + edgeLatitudeSign[side] * skirtLonLatOffsetPercent;
|
|
1191
|
+
|
|
1192
|
+
const longitude = CesiumMath.lerp(
|
|
1193
|
+
rectangle.west,
|
|
1194
|
+
rectangle.east,
|
|
1195
|
+
longitudeT,
|
|
1196
|
+
);
|
|
1197
|
+
// Don't offset the skirt past the poles, it will screw up the cartographic -> cartesian
|
|
1198
|
+
const latitude = CesiumMath.clamp(
|
|
1199
|
+
CesiumMath.lerp(rectangle.south, rectangle.north, latitudeT),
|
|
1200
|
+
-CesiumMath.PI_OVER_TWO,
|
|
1201
|
+
+CesiumMath.PI_OVER_TWO,
|
|
1202
|
+
);
|
|
1203
|
+
|
|
1204
|
+
const vertHeight = encoding.decodeHeight(vertexBuffer, vertexIndex);
|
|
1205
|
+
const height = vertHeight - skirtHeight;
|
|
1206
|
+
|
|
1207
|
+
const cartographic = Cartographic.fromRadians(
|
|
1208
|
+
longitude,
|
|
1209
|
+
latitude,
|
|
1210
|
+
height,
|
|
1211
|
+
scratchCartographicSkirt,
|
|
1212
|
+
);
|
|
1213
|
+
|
|
1214
|
+
const positionEcef = Cartographic.toCartesian(
|
|
1215
|
+
cartographic,
|
|
1216
|
+
ellipsoid,
|
|
1217
|
+
scratchPosEcefSkirt,
|
|
1218
|
+
);
|
|
1219
|
+
|
|
1220
|
+
let normalOct;
|
|
1221
|
+
if (hasVertexNormals) {
|
|
1222
|
+
normalOct = encoding.getOctEncodedNormal(
|
|
1223
|
+
vertexBuffer,
|
|
1224
|
+
vertexIndex,
|
|
1225
|
+
scratchNormalOctSkirt,
|
|
1226
|
+
);
|
|
1227
|
+
}
|
|
1228
|
+
|
|
1229
|
+
let webMercatorT;
|
|
1230
|
+
if (hasWebMercatorT) {
|
|
1231
|
+
webMercatorT = encoding.decodeWebMercatorT(vertexBuffer, vertexIndex);
|
|
1232
|
+
}
|
|
1233
|
+
|
|
1234
|
+
let geodeticSurfaceNormal;
|
|
1235
|
+
if (hasGeodeticSurfaceNormals) {
|
|
1236
|
+
geodeticSurfaceNormal = ellipsoid.geodeticSurfaceNormal(
|
|
1237
|
+
positionEcef,
|
|
1238
|
+
scratchGeodeticSurfaceNormalSkirt,
|
|
1239
|
+
);
|
|
1240
|
+
}
|
|
1241
|
+
|
|
1242
|
+
vertexBufferOffset = encoding.encode(
|
|
1243
|
+
vertexBuffer,
|
|
1244
|
+
vertexBufferOffset,
|
|
1245
|
+
positionEcef,
|
|
1246
|
+
uv,
|
|
1247
|
+
height,
|
|
1248
|
+
normalOct,
|
|
1249
|
+
webMercatorT,
|
|
1250
|
+
geodeticSurfaceNormal,
|
|
1251
|
+
);
|
|
1252
|
+
|
|
1253
|
+
const positionENU = Matrix4.multiplyByPoint(
|
|
1254
|
+
ecefToEnu,
|
|
1255
|
+
positionEcef,
|
|
1256
|
+
scratchPosEnuSkirt,
|
|
1257
|
+
);
|
|
1258
|
+
Cartesian3.minimumByComponent(
|
|
1259
|
+
positionENU,
|
|
1260
|
+
minimumPositionENUWithSkirts,
|
|
1261
|
+
minimumPositionENUWithSkirts,
|
|
1262
|
+
);
|
|
1263
|
+
Cartesian3.maximumByComponent(
|
|
1264
|
+
positionENU,
|
|
1265
|
+
maximumPositionENUWithSkirts,
|
|
1266
|
+
maximumPositionENUWithSkirts,
|
|
1267
|
+
);
|
|
1268
|
+
}
|
|
1269
|
+
|
|
1270
|
+
const aabbEnuWithSkirts = AxisAlignedBoundingBox.fromCorners(
|
|
1271
|
+
minimumPositionENUWithSkirts,
|
|
1272
|
+
maximumPositionENUWithSkirts,
|
|
1273
|
+
scratchAABBEnuSkirt,
|
|
1274
|
+
);
|
|
1275
|
+
|
|
1276
|
+
// Check if the final terrain encoding has a different quantization. If so,
|
|
1277
|
+
// the vertices need to be re-encoded with the new quantization. Otherwise,
|
|
1278
|
+
// use the vertex buffer as-is.
|
|
1279
|
+
const encodingWithSkirts = new TerrainEncoding(
|
|
1280
|
+
encoding.center,
|
|
1281
|
+
aabbEnuWithSkirts,
|
|
1282
|
+
minimumHeightWithSkirts,
|
|
1283
|
+
maximumHeight,
|
|
1284
|
+
enuToEcef,
|
|
1285
|
+
encoding.hasVertexNormals,
|
|
1286
|
+
encoding.hasWebMercatorT,
|
|
1287
|
+
hasGeodeticSurfaceNormals,
|
|
1288
|
+
exaggeration,
|
|
1289
|
+
exaggerationRelativeHeight,
|
|
1290
|
+
);
|
|
1291
|
+
if (encoding.quantization !== encodingWithSkirts.quantization) {
|
|
1292
|
+
const finalEncoding = encodingWithSkirts;
|
|
1293
|
+
const finalVertexStride = finalEncoding.stride;
|
|
1294
|
+
const finalVertexBuffer = new Float32Array(
|
|
1295
|
+
vertexCountWithSkirts * finalVertexStride,
|
|
1296
|
+
);
|
|
1297
|
+
let finalVertexBufferOffset = 0;
|
|
1298
|
+
for (let i = 0; i < vertexCountWithSkirts; i++) {
|
|
1299
|
+
finalVertexBufferOffset = finalEncoding.encode(
|
|
1300
|
+
finalVertexBuffer,
|
|
1301
|
+
finalVertexBufferOffset,
|
|
1302
|
+
encoding.decodePosition(vertexBuffer, i, scratchPosEcefSkirt),
|
|
1303
|
+
encoding.decodeTextureCoordinates(vertexBuffer, i, scratchUVSkirt),
|
|
1304
|
+
encoding.decodeHeight(vertexBuffer, i),
|
|
1305
|
+
encoding.hasVertexNormals
|
|
1306
|
+
? encoding.getOctEncodedNormal(vertexBuffer, i, scratchNormalOctSkirt)
|
|
1307
|
+
: undefined,
|
|
1308
|
+
encoding.hasWebMercatorT
|
|
1309
|
+
? encoding.decodeWebMercatorT(vertexBuffer, i)
|
|
1310
|
+
: undefined,
|
|
1311
|
+
encoding.hasGeodeticSurfaceNormals
|
|
1312
|
+
? encoding.decodeGeodeticSurfaceNormal(
|
|
1313
|
+
vertexBuffer,
|
|
1314
|
+
i,
|
|
1315
|
+
scratchGeodeticSurfaceNormalSkirt,
|
|
1316
|
+
)
|
|
1317
|
+
: undefined,
|
|
1318
|
+
);
|
|
1319
|
+
}
|
|
1320
|
+
mesh.vertices = finalVertexBuffer;
|
|
1321
|
+
mesh.stride = finalVertexStride;
|
|
1322
|
+
mesh.encoding = finalEncoding;
|
|
1323
|
+
}
|
|
1324
|
+
|
|
1325
|
+
return mesh;
|
|
1326
|
+
}
|
|
1327
|
+
|
|
1328
|
+
const EDGE_ID_LEFT = 0;
|
|
1329
|
+
const EDGE_ID_TOP = 1;
|
|
1330
|
+
const EDGE_ID_RIGHT = 2;
|
|
1331
|
+
const EDGE_ID_BOTTOM = 3;
|
|
1332
|
+
const EDGE_COUNT = 4;
|
|
1333
|
+
|
|
1334
|
+
const scratchIntersection = new Cartesian3();
|
|
1335
|
+
|
|
1336
|
+
const scratchInBarys = [
|
|
1337
|
+
new Cartesian3(),
|
|
1338
|
+
new Cartesian3(),
|
|
1339
|
+
new Cartesian3(),
|
|
1340
|
+
new Cartesian3(),
|
|
1341
|
+
new Cartesian3(),
|
|
1342
|
+
new Cartesian3(),
|
|
1343
|
+
];
|
|
1344
|
+
const scratchInPoints = [
|
|
1345
|
+
new Cartesian2(),
|
|
1346
|
+
new Cartesian2(),
|
|
1347
|
+
new Cartesian2(),
|
|
1348
|
+
new Cartesian2(),
|
|
1349
|
+
new Cartesian2(),
|
|
1350
|
+
new Cartesian2(),
|
|
1351
|
+
];
|
|
1352
|
+
|
|
1353
|
+
const scratchOutBarys = [
|
|
1354
|
+
new Cartesian3(),
|
|
1355
|
+
new Cartesian3(),
|
|
1356
|
+
new Cartesian3(),
|
|
1357
|
+
new Cartesian3(),
|
|
1358
|
+
new Cartesian3(),
|
|
1359
|
+
new Cartesian3(),
|
|
1360
|
+
];
|
|
1361
|
+
const scratchOutPoints = [
|
|
1362
|
+
new Cartesian2(),
|
|
1363
|
+
new Cartesian2(),
|
|
1364
|
+
new Cartesian2(),
|
|
1365
|
+
new Cartesian2(),
|
|
1366
|
+
new Cartesian2(),
|
|
1367
|
+
new Cartesian2(),
|
|
1368
|
+
];
|
|
1369
|
+
|
|
1370
|
+
/**
|
|
1371
|
+
* Check if a given point is inside the limits of a box.
|
|
1372
|
+
* @private
|
|
1373
|
+
* @param {Cartesian2} boxMinimum The lower left corner of the box.
|
|
1374
|
+
* @param {Cartesian2} boxMaximum The upper right corner of the box.
|
|
1375
|
+
* @param {number} edgeId The ID of the edge to test against.
|
|
1376
|
+
* @param {Cartesian2} p The point to test.
|
|
1377
|
+
* @returns {number} Positive if inside, negative if outside, zero if on the edge.
|
|
1378
|
+
*/
|
|
1379
|
+
function inside(boxMinimum, boxMaximum, edgeId, p) {
|
|
1380
|
+
switch (edgeId) {
|
|
1381
|
+
case EDGE_ID_LEFT:
|
|
1382
|
+
return CesiumMath.sign(p.x - boxMinimum.x);
|
|
1383
|
+
case EDGE_ID_RIGHT:
|
|
1384
|
+
return CesiumMath.sign(boxMaximum.x - p.x);
|
|
1385
|
+
case EDGE_ID_BOTTOM:
|
|
1386
|
+
return CesiumMath.sign(p.y - boxMinimum.y);
|
|
1387
|
+
default:
|
|
1388
|
+
// EDGE_ID_TOP
|
|
1389
|
+
return CesiumMath.sign(boxMaximum.y - p.y);
|
|
1390
|
+
}
|
|
1391
|
+
}
|
|
1392
|
+
|
|
1393
|
+
/**
|
|
1394
|
+
* Compute the intersection of a line segment against one edge of a box.
|
|
1395
|
+
* @private
|
|
1396
|
+
* @param {Cartesian2} boxMinimum The lower left corner of the box.
|
|
1397
|
+
* @param {Cartesian2} boxMaximum The upper right corner of the box.
|
|
1398
|
+
* @param {number} edgeId The ID of the edge to intersect against.
|
|
1399
|
+
* @param {Cartesian2} a The beginning of the line segment.
|
|
1400
|
+
* @param {Cartesian2} b The end of the line segment.
|
|
1401
|
+
* @param {Cartesian3} result The object into which to copy the result.
|
|
1402
|
+
* @returns {Cartesian3} The intersection point in 2D coordinates and the interpolation factor t as the third component.
|
|
1403
|
+
*/
|
|
1404
|
+
function intersect(boxMinimum, boxMaximum, edgeId, a, b, result) {
|
|
1405
|
+
let t, intersectX, intersectY;
|
|
1406
|
+
switch (edgeId) {
|
|
1407
|
+
case EDGE_ID_LEFT:
|
|
1408
|
+
t = (boxMinimum.x - a.x) / (b.x - a.x);
|
|
1409
|
+
intersectX = boxMinimum.x;
|
|
1410
|
+
intersectY = a.y + (b.y - a.y) * t;
|
|
1411
|
+
break;
|
|
1412
|
+
case EDGE_ID_RIGHT:
|
|
1413
|
+
t = (boxMaximum.x - a.x) / (b.x - a.x);
|
|
1414
|
+
intersectX = boxMaximum.x;
|
|
1415
|
+
intersectY = a.y + (b.y - a.y) * t;
|
|
1416
|
+
break;
|
|
1417
|
+
case EDGE_ID_BOTTOM:
|
|
1418
|
+
t = (boxMinimum.y - a.y) / (b.y - a.y);
|
|
1419
|
+
intersectX = a.x + (b.x - a.x) * t;
|
|
1420
|
+
intersectY = boxMinimum.y;
|
|
1421
|
+
break;
|
|
1422
|
+
default:
|
|
1423
|
+
// EDGE_ID_TOP
|
|
1424
|
+
t = (boxMaximum.y - a.y) / (b.y - a.y);
|
|
1425
|
+
intersectX = a.x + (b.x - a.x) * t;
|
|
1426
|
+
intersectY = boxMaximum.y;
|
|
1427
|
+
break;
|
|
1428
|
+
}
|
|
1429
|
+
return Cartesian3.fromElements(intersectX, intersectY, t, result);
|
|
1430
|
+
}
|
|
1431
|
+
|
|
1432
|
+
/**
|
|
1433
|
+
* Coordinates of a quadrilateral resulting from clipping a triangle against a box.
|
|
1434
|
+
* @private
|
|
1435
|
+
* @typedef PolygonResult
|
|
1436
|
+
*
|
|
1437
|
+
* @property {number} length
|
|
1438
|
+
* @property {Cartesian2[]} coordinates A pre-allocated array of six 2D coordinates.
|
|
1439
|
+
* @property {Cartesian3[]} barycentricCoordinates A pre-allocated array of six barycentric coordinates.
|
|
1440
|
+
*/
|
|
1441
|
+
|
|
1442
|
+
/**
|
|
1443
|
+
* A scratch polygon result for use in clipping.
|
|
1444
|
+
* @private
|
|
1445
|
+
* @type {PolygonResult}
|
|
1446
|
+
*/
|
|
1447
|
+
const scratchPolygon = {
|
|
1448
|
+
length: 0,
|
|
1449
|
+
coordinates: [
|
|
1450
|
+
new Cartesian2(),
|
|
1451
|
+
new Cartesian2(),
|
|
1452
|
+
new Cartesian2(),
|
|
1453
|
+
new Cartesian2(),
|
|
1454
|
+
new Cartesian2(),
|
|
1455
|
+
new Cartesian2(),
|
|
1456
|
+
],
|
|
1457
|
+
barycentricCoordinates: [
|
|
1458
|
+
new Cartesian3(),
|
|
1459
|
+
new Cartesian3(),
|
|
1460
|
+
new Cartesian3(),
|
|
1461
|
+
new Cartesian3(),
|
|
1462
|
+
new Cartesian3(),
|
|
1463
|
+
new Cartesian3(),
|
|
1464
|
+
],
|
|
1465
|
+
};
|
|
1466
|
+
|
|
1467
|
+
/**
|
|
1468
|
+
* Clips a 2D triangle against axis-aligned edges of a box using the Sutherland-Hodgman
|
|
1469
|
+
* clipping algorithm. The resulting polygon will have between 0 and 6 vertices.
|
|
1470
|
+
*
|
|
1471
|
+
* @private
|
|
1472
|
+
* @param {number} edgeStart The first edge to clip against.
|
|
1473
|
+
* @param {number} edgeCount The number of edges to clip against, starting from edgeStart.
|
|
1474
|
+
* @param {Cartesian2} boxMinimum The bottom-left corner of the axis-aligned box.
|
|
1475
|
+
* @param {Cartesian2} boxMaximum The top-right corner of the axis-aligned box.
|
|
1476
|
+
* @param {Cartesian2} p0 The coordinates of the first vertex in the triangle, in counter-clockwise order.
|
|
1477
|
+
* @param {Cartesian2} p1 The coordinates of the second vertex in the triangle, in counter-clockwise order.
|
|
1478
|
+
* @param {Cartesian2} p2 The coordinates of the third vertex in the triangle, in counter-clockwise order.
|
|
1479
|
+
* @param {PolygonResult} result The object into which to copy the result.
|
|
1480
|
+
* @returns {PolygonResult} The polygon that results after the clip, specified as a list of coordinates in counter-clockwise order.
|
|
1481
|
+
*/
|
|
1482
|
+
function clipTriangleAgainstBoxEdgeRange(
|
|
1483
|
+
edgeStart,
|
|
1484
|
+
edgeCount,
|
|
1485
|
+
boxMinimum,
|
|
1486
|
+
boxMaximum,
|
|
1487
|
+
p0,
|
|
1488
|
+
p1,
|
|
1489
|
+
p2,
|
|
1490
|
+
result,
|
|
1491
|
+
) {
|
|
1492
|
+
let inputLength = 0;
|
|
1493
|
+
let inputPoints = scratchInPoints;
|
|
1494
|
+
let inputBarys = scratchInBarys;
|
|
1495
|
+
|
|
1496
|
+
let outputLength = 3;
|
|
1497
|
+
let outputPoints = scratchOutPoints;
|
|
1498
|
+
Cartesian2.clone(p0, outputPoints[0]);
|
|
1499
|
+
Cartesian2.clone(p1, outputPoints[1]);
|
|
1500
|
+
Cartesian2.clone(p2, outputPoints[2]);
|
|
1501
|
+
|
|
1502
|
+
let outputBarys = scratchOutBarys;
|
|
1503
|
+
Cartesian3.fromElements(1, 0, 0, outputBarys[0]);
|
|
1504
|
+
Cartesian3.fromElements(0, 1, 0, outputBarys[1]);
|
|
1505
|
+
Cartesian3.fromElements(0, 0, 1, outputBarys[2]);
|
|
1506
|
+
|
|
1507
|
+
// Loop over the clip window edges
|
|
1508
|
+
for (let e = 0; e < edgeCount; e++) {
|
|
1509
|
+
const edgeId = (edgeStart + e) % EDGE_COUNT;
|
|
1510
|
+
|
|
1511
|
+
// Swap the input and output arrays
|
|
1512
|
+
const tempPoints = inputPoints;
|
|
1513
|
+
const tempBarys = inputBarys;
|
|
1514
|
+
|
|
1515
|
+
inputPoints = outputPoints;
|
|
1516
|
+
inputBarys = outputBarys;
|
|
1517
|
+
inputLength = outputLength;
|
|
1518
|
+
|
|
1519
|
+
outputPoints = tempPoints;
|
|
1520
|
+
outputBarys = tempBarys;
|
|
1521
|
+
outputLength = 0;
|
|
1522
|
+
|
|
1523
|
+
// Check each polygon edge against each clip window edge
|
|
1524
|
+
let prevIdx = inputLength - 1;
|
|
1525
|
+
let prevPoint = inputPoints[prevIdx];
|
|
1526
|
+
let prevBary = inputBarys[prevIdx];
|
|
1527
|
+
let prevInside = inside(boxMinimum, boxMaximum, edgeId, prevPoint);
|
|
1528
|
+
|
|
1529
|
+
for (let currIdx = 0; currIdx < inputLength; currIdx++) {
|
|
1530
|
+
const currPoint = inputPoints[currIdx];
|
|
1531
|
+
const currBary = inputBarys[currIdx];
|
|
1532
|
+
const currInside = inside(boxMinimum, boxMaximum, edgeId, currPoint);
|
|
1533
|
+
|
|
1534
|
+
// Check if the two points are on opposite sides of the edge.
|
|
1535
|
+
// If so, there's an intersection, and a new point is created.
|
|
1536
|
+
if (prevInside * currInside === -1) {
|
|
1537
|
+
const intersection = intersect(
|
|
1538
|
+
boxMinimum,
|
|
1539
|
+
boxMaximum,
|
|
1540
|
+
edgeId,
|
|
1541
|
+
prevPoint,
|
|
1542
|
+
currPoint,
|
|
1543
|
+
scratchIntersection,
|
|
1544
|
+
);
|
|
1545
|
+
const { x, y, z: t } = intersection;
|
|
1546
|
+
const tInv = 1.0 - t;
|
|
1547
|
+
|
|
1548
|
+
// Interpolate the barycentric coordinates
|
|
1549
|
+
const baryA = prevBary.x * tInv + currBary.x * t;
|
|
1550
|
+
const baryB = prevBary.y * tInv + currBary.y * t;
|
|
1551
|
+
const baryC = prevBary.z * tInv + currBary.z * t;
|
|
1552
|
+
|
|
1553
|
+
Cartesian2.fromElements(x, y, outputPoints[outputLength]);
|
|
1554
|
+
Cartesian3.fromElements(baryA, baryB, baryC, outputBarys[outputLength]);
|
|
1555
|
+
outputLength++;
|
|
1556
|
+
}
|
|
1557
|
+
|
|
1558
|
+
// If the second point is on or inside, add it
|
|
1559
|
+
if (currInside >= 0) {
|
|
1560
|
+
Cartesian2.clone(currPoint, outputPoints[outputLength]);
|
|
1561
|
+
Cartesian3.clone(currBary, outputBarys[outputLength]);
|
|
1562
|
+
outputLength++;
|
|
1563
|
+
}
|
|
1564
|
+
|
|
1565
|
+
prevIdx = currIdx;
|
|
1566
|
+
prevPoint = currPoint;
|
|
1567
|
+
prevBary = currBary;
|
|
1568
|
+
prevInside = currInside;
|
|
1569
|
+
}
|
|
1570
|
+
|
|
1571
|
+
// All points were outside, so break early
|
|
1572
|
+
if (outputLength === 0) {
|
|
1573
|
+
break;
|
|
1574
|
+
}
|
|
1575
|
+
}
|
|
1576
|
+
|
|
1577
|
+
result.length = outputLength;
|
|
1578
|
+
for (let i = 0; i < outputLength; i++) {
|
|
1579
|
+
Cartesian2.clone(outputPoints[i], result.coordinates[i]);
|
|
1580
|
+
Cartesian3.clone(outputBarys[i], result.barycentricCoordinates[i]);
|
|
1581
|
+
}
|
|
1582
|
+
return result;
|
|
1583
|
+
}
|
|
1584
|
+
|
|
1585
|
+
/**
|
|
1586
|
+
* Clips a 2D triangle against one quadrant of a box.
|
|
1587
|
+
* @private
|
|
1588
|
+
* @param {boolean} isEastChild <code>true</code> if the quadrant is on the east side of the box.
|
|
1589
|
+
* @param {boolean} isNorthChild <code>true</code> if the quadrant is on the north side of the box.
|
|
1590
|
+
* @param {Cartesian2} boxMinimum The lower left corner of the box.
|
|
1591
|
+
* @param {Cartesian2} boxMaximum The upper right corner of the box.
|
|
1592
|
+
* @param {Cartesian2} p0 The first vertex of the triangle.
|
|
1593
|
+
* @param {Cartesian2} p1 The second vertex of the triangle.
|
|
1594
|
+
* @param {Cartesian2} p2 The third vertex of the triangle.
|
|
1595
|
+
* @param {PolygonResult} result The object into which to copy the result.
|
|
1596
|
+
* @returns {PolygonResult} The polygon that results after the clip, specified as a list of coordinates in counter-clockwise order.
|
|
1597
|
+
*/
|
|
1598
|
+
function clipTriangleFromQuadrant(
|
|
1599
|
+
isEastChild,
|
|
1600
|
+
isNorthChild,
|
|
1601
|
+
boxMinimum,
|
|
1602
|
+
boxMaximum,
|
|
1603
|
+
p0,
|
|
1604
|
+
p1,
|
|
1605
|
+
p2,
|
|
1606
|
+
result,
|
|
1607
|
+
) {
|
|
1608
|
+
const edgeStart = isEastChild
|
|
1609
|
+
? isNorthChild
|
|
1610
|
+
? EDGE_ID_BOTTOM
|
|
1611
|
+
: EDGE_ID_LEFT
|
|
1612
|
+
: isNorthChild
|
|
1613
|
+
? EDGE_ID_RIGHT
|
|
1614
|
+
: EDGE_ID_TOP;
|
|
1615
|
+
|
|
1616
|
+
return clipTriangleAgainstBoxEdgeRange(
|
|
1617
|
+
edgeStart,
|
|
1618
|
+
2,
|
|
1619
|
+
boxMinimum,
|
|
1620
|
+
boxMaximum,
|
|
1621
|
+
p0,
|
|
1622
|
+
p1,
|
|
1623
|
+
p2,
|
|
1624
|
+
result,
|
|
1625
|
+
);
|
|
1626
|
+
}
|
|
1627
|
+
|
|
1628
|
+
const lookUpTableBaryToPrim = [
|
|
1629
|
+
[], // 000
|
|
1630
|
+
[0], // 001
|
|
1631
|
+
[1], // 010
|
|
1632
|
+
[0, 1], // 011
|
|
1633
|
+
[2], // 100
|
|
1634
|
+
[0, 2], // 101
|
|
1635
|
+
[1, 2], // 110
|
|
1636
|
+
[0, 1, 2], // 111
|
|
1637
|
+
];
|
|
1638
|
+
|
|
1639
|
+
/**
|
|
1640
|
+
* Returns triangles that are clipped against a quadrant of a tile.
|
|
1641
|
+
* @private
|
|
1642
|
+
* @param {boolean} isEastChild <code>true</code> if the quadrant is on the east side of the tile.
|
|
1643
|
+
* @param {boolean} isNorthChild <code>true</code> if the quadrant is on the north side of the tile.
|
|
1644
|
+
* @param {number} indexCount Number of indices in the original triangle list.
|
|
1645
|
+
* @param {Uint8Array|Uint16Array|Uint32Array} indices Original triangle index list.
|
|
1646
|
+
* @param {number} vertexCount Number of vertices in the original vertex list.
|
|
1647
|
+
* @param {Float32Array} vertices Original vertex list.
|
|
1648
|
+
* @param {TerrainEncoding} vertexEncoding Encoding of the original vertices.
|
|
1649
|
+
* @param {number[]} resultIndices Indices of the clipped triangles.
|
|
1650
|
+
* @param {number[]} resultWestIndices Indices on the west edge.
|
|
1651
|
+
* @param {number[]} resultSouthIndices Indices on the south edge.
|
|
1652
|
+
* @param {number[]} resultEastIndices Indices on the east edge.
|
|
1653
|
+
* @param {number[]} resultNorthIndices Indices on the north edge.
|
|
1654
|
+
* @param {number[]} resultTriIds Per-vertex index to the originating triangle in indices.
|
|
1655
|
+
* @param {number[]} resultBary Per-vertex barycentric coordinate corresponding to the originating triangle.
|
|
1656
|
+
* @param {number[]} resultUVs Per-vertex UV within the quadrant.
|
|
1657
|
+
*/
|
|
1658
|
+
function clipTileFromQuadrant(
|
|
1659
|
+
isEastChild,
|
|
1660
|
+
isNorthChild,
|
|
1661
|
+
indexCount,
|
|
1662
|
+
indices,
|
|
1663
|
+
vertexCount,
|
|
1664
|
+
vertices,
|
|
1665
|
+
vertexEncoding,
|
|
1666
|
+
resultIndices,
|
|
1667
|
+
resultWestIndices,
|
|
1668
|
+
resultSouthIndices,
|
|
1669
|
+
resultEastIndices,
|
|
1670
|
+
resultNorthIndices,
|
|
1671
|
+
resultTriIds,
|
|
1672
|
+
resultBary,
|
|
1673
|
+
resultUVs,
|
|
1674
|
+
) {
|
|
1675
|
+
const upsampledVertexMap = {};
|
|
1676
|
+
|
|
1677
|
+
const minU = isEastChild ? 0.5 : 0.0;
|
|
1678
|
+
const maxU = isEastChild ? 1.0 : 0.5;
|
|
1679
|
+
const minV = isNorthChild ? 0.5 : 0.0;
|
|
1680
|
+
const maxV = isNorthChild ? 1.0 : 0.5;
|
|
1681
|
+
|
|
1682
|
+
const minUV = scratchMinUV;
|
|
1683
|
+
minUV.x = minU;
|
|
1684
|
+
minUV.y = minV;
|
|
1685
|
+
|
|
1686
|
+
const maxUV = scratchMaxUV;
|
|
1687
|
+
maxUV.x = maxU;
|
|
1688
|
+
maxUV.y = maxV;
|
|
1689
|
+
|
|
1690
|
+
let upsampledVertexCount = 0;
|
|
1691
|
+
|
|
1692
|
+
// Loop over all the original triangles
|
|
1693
|
+
for (let i = 0; i < indexCount; i += 3) {
|
|
1694
|
+
const indexA = indices[i + 0];
|
|
1695
|
+
const indexB = indices[i + 1];
|
|
1696
|
+
const indexC = indices[i + 2];
|
|
1697
|
+
|
|
1698
|
+
const uvA = vertexEncoding.decodeTextureCoordinates(
|
|
1699
|
+
vertices,
|
|
1700
|
+
indexA,
|
|
1701
|
+
scratchUvA,
|
|
1702
|
+
);
|
|
1703
|
+
const uvB = vertexEncoding.decodeTextureCoordinates(
|
|
1704
|
+
vertices,
|
|
1705
|
+
indexB,
|
|
1706
|
+
scratchUvB,
|
|
1707
|
+
);
|
|
1708
|
+
const uvC = vertexEncoding.decodeTextureCoordinates(
|
|
1709
|
+
vertices,
|
|
1710
|
+
indexC,
|
|
1711
|
+
scratchUvC,
|
|
1712
|
+
);
|
|
1713
|
+
|
|
1714
|
+
const clippedPolygon = clipTriangleFromQuadrant(
|
|
1715
|
+
isEastChild,
|
|
1716
|
+
isNorthChild,
|
|
1717
|
+
minUV,
|
|
1718
|
+
maxUV,
|
|
1719
|
+
uvA,
|
|
1720
|
+
uvB,
|
|
1721
|
+
uvC,
|
|
1722
|
+
scratchPolygon,
|
|
1723
|
+
);
|
|
1724
|
+
const clippedPolygonLength = clippedPolygon.length;
|
|
1725
|
+
if (clippedPolygonLength < 3) {
|
|
1726
|
+
// Triangle is outside clipping window, so skip it
|
|
1727
|
+
continue;
|
|
1728
|
+
}
|
|
1729
|
+
|
|
1730
|
+
const polygonUpsampledIndices = scratchPolygonIndices;
|
|
1731
|
+
|
|
1732
|
+
for (let p = 0; p < clippedPolygonLength; p++) {
|
|
1733
|
+
const polygonBary = clippedPolygon.barycentricCoordinates[p];
|
|
1734
|
+
const bA = polygonBary.x;
|
|
1735
|
+
const bB = polygonBary.y;
|
|
1736
|
+
const bC = polygonBary.z;
|
|
1737
|
+
|
|
1738
|
+
// Convert the barycentric coords to a bitfield to find out which vertices are involved
|
|
1739
|
+
const baryId =
|
|
1740
|
+
Math.ceil(bA) | (Math.ceil(bB) << 1) | (Math.ceil(bC) << 2);
|
|
1741
|
+
const primitiveIds = lookUpTableBaryToPrim[baryId];
|
|
1742
|
+
|
|
1743
|
+
let upsampledIndex;
|
|
1744
|
+
let isNewVertex = false;
|
|
1745
|
+
|
|
1746
|
+
if (primitiveIds.length === 1) {
|
|
1747
|
+
//-------------------------------------------------------
|
|
1748
|
+
// Vertex: Only one barycentric coord is set, so it's on a vertex
|
|
1749
|
+
//-------------------------------------------------------
|
|
1750
|
+
const pointPrimitiveId = primitiveIds[0];
|
|
1751
|
+
const pointIndex = indices[i + pointPrimitiveId];
|
|
1752
|
+
|
|
1753
|
+
// Add the vertex if it doesn't exist already
|
|
1754
|
+
const pointKey = pointIndex;
|
|
1755
|
+
upsampledIndex = upsampledVertexMap[pointKey];
|
|
1756
|
+
if (upsampledIndex === undefined) {
|
|
1757
|
+
isNewVertex = true;
|
|
1758
|
+
upsampledIndex = upsampledVertexCount++;
|
|
1759
|
+
upsampledVertexMap[pointKey] = upsampledIndex;
|
|
1760
|
+
}
|
|
1761
|
+
} else if (primitiveIds.length === 2) {
|
|
1762
|
+
//-------------------------------------------------------
|
|
1763
|
+
// Edge: Only two barycentric coords are set, so it's on an edge
|
|
1764
|
+
//-------------------------------------------------------
|
|
1765
|
+
const edgePrimitiveIdA = primitiveIds[0];
|
|
1766
|
+
const edgePrimitiveIdB = primitiveIds[1];
|
|
1767
|
+
const edgeIndexA = indices[i + edgePrimitiveIdA];
|
|
1768
|
+
const edgeIndexB = indices[i + edgePrimitiveIdB];
|
|
1769
|
+
|
|
1770
|
+
// Detect if a clipped position was already added by a triangle that shares the same edge.
|
|
1771
|
+
// The key is based on the two edge indices and whether it is the first or second clipped position on the edge (an edge can be clipped by a convex shape at most twice).
|
|
1772
|
+
const prevBary =
|
|
1773
|
+
clippedPolygon.barycentricCoordinates[
|
|
1774
|
+
(p + clippedPolygonLength - 1) % clippedPolygonLength
|
|
1775
|
+
];
|
|
1776
|
+
const prevBaryId =
|
|
1777
|
+
Math.ceil(prevBary.x) |
|
|
1778
|
+
(Math.ceil(prevBary.y) << 1) |
|
|
1779
|
+
(Math.ceil(prevBary.z) << 2);
|
|
1780
|
+
const sameEdge = baryId === prevBaryId;
|
|
1781
|
+
|
|
1782
|
+
// The winding order of the edge will consty between triangles (i.e. A -> B vs B -> A), so take the min/max to make the key consistent.
|
|
1783
|
+
const minIndex = Math.min(edgeIndexA, edgeIndexB);
|
|
1784
|
+
const maxIndex = Math.max(edgeIndexA, edgeIndexB);
|
|
1785
|
+
const baseKey = vertexCount + 2 * (minIndex * vertexCount + maxIndex);
|
|
1786
|
+
|
|
1787
|
+
const firstKey = baseKey + 0;
|
|
1788
|
+
const secondKey = baseKey + 1;
|
|
1789
|
+
const firstEntry = upsampledVertexMap[firstKey];
|
|
1790
|
+
const secondEntry = upsampledVertexMap[secondKey];
|
|
1791
|
+
|
|
1792
|
+
// !firstEntry && !sameEdge -> firstEntry (undefined)
|
|
1793
|
+
// !secondEntry && sameEdge -> secondEntry (undefined)
|
|
1794
|
+
// firstEntry && !secondEntry && !sameEdge -> firstEntry (reverse solo)
|
|
1795
|
+
// firstEntry && secondEntry && !sameEdge -> secondEntry (reverse first)
|
|
1796
|
+
// firstEntry && secondEntry && sameEdge -> firstEntry (reverse second)
|
|
1797
|
+
const useFirst =
|
|
1798
|
+
!sameEdge === (firstEntry === undefined || secondEntry === undefined);
|
|
1799
|
+
upsampledIndex = useFirst ? firstEntry : secondEntry;
|
|
1800
|
+
|
|
1801
|
+
// Add the vertex if it doesn't already exist
|
|
1802
|
+
if (upsampledIndex === undefined) {
|
|
1803
|
+
isNewVertex = true;
|
|
1804
|
+
upsampledIndex = upsampledVertexCount++;
|
|
1805
|
+
const edgeKey = useFirst ? firstKey : secondKey;
|
|
1806
|
+
upsampledVertexMap[edgeKey] = upsampledIndex;
|
|
1807
|
+
}
|
|
1808
|
+
} else {
|
|
1809
|
+
//-------------------------------------------------------
|
|
1810
|
+
// Face: All three barycentric coords are set, so it's inside the triangle
|
|
1811
|
+
//-------------------------------------------------------
|
|
1812
|
+
isNewVertex = true;
|
|
1813
|
+
upsampledIndex = upsampledVertexCount++;
|
|
1814
|
+
}
|
|
1815
|
+
|
|
1816
|
+
// Store the index for this point in the polygon
|
|
1817
|
+
polygonUpsampledIndices[p] = upsampledIndex;
|
|
1818
|
+
|
|
1819
|
+
if (isNewVertex) {
|
|
1820
|
+
const triId = i / 3;
|
|
1821
|
+
resultTriIds.push(triId);
|
|
1822
|
+
const polygonUV = clippedPolygon.coordinates[p];
|
|
1823
|
+
const u = (polygonUV.x - minU) / (maxU - minU);
|
|
1824
|
+
const v = (polygonUV.y - minV) / (maxV - minV);
|
|
1825
|
+
|
|
1826
|
+
resultUVs.push(u, v);
|
|
1827
|
+
resultBary.push(bA, bB);
|
|
1828
|
+
|
|
1829
|
+
if (u === 0.0) {
|
|
1830
|
+
resultWestIndices.push(upsampledIndex);
|
|
1831
|
+
} else if (u === 1.0) {
|
|
1832
|
+
resultEastIndices.push(upsampledIndex);
|
|
1833
|
+
}
|
|
1834
|
+
if (v === 0.0) {
|
|
1835
|
+
resultSouthIndices.push(upsampledIndex);
|
|
1836
|
+
} else if (v === 1.0) {
|
|
1837
|
+
resultNorthIndices.push(upsampledIndex);
|
|
1838
|
+
}
|
|
1839
|
+
}
|
|
1840
|
+
}
|
|
1841
|
+
|
|
1842
|
+
// Triangulate the polygon by connecting vertices in a fan shape
|
|
1843
|
+
const ui0 = polygonUpsampledIndices[0];
|
|
1844
|
+
let ui1 = polygonUpsampledIndices[1];
|
|
1845
|
+
let ui2 = polygonUpsampledIndices[2];
|
|
1846
|
+
resultIndices.push(ui0, ui1, ui2);
|
|
1847
|
+
for (let j = 3; j < clippedPolygonLength; j++) {
|
|
1848
|
+
ui1 = ui2;
|
|
1849
|
+
ui2 = polygonUpsampledIndices[j];
|
|
1850
|
+
resultIndices.push(ui0, ui1, ui2);
|
|
1851
|
+
}
|
|
1852
|
+
}
|
|
1853
|
+
|
|
1854
|
+
resultWestIndices.sort(function (a, b) {
|
|
1855
|
+
return resultUVs[a * 2 + 1] - resultUVs[b * 2 + 1];
|
|
1856
|
+
});
|
|
1857
|
+
resultSouthIndices.sort(function (a, b) {
|
|
1858
|
+
return resultUVs[b * 2 + 0] - resultUVs[a * 2 + 0];
|
|
1859
|
+
});
|
|
1860
|
+
resultEastIndices.sort(function (a, b) {
|
|
1861
|
+
return resultUVs[b * 2 + 1] - resultUVs[a * 2 + 1];
|
|
1862
|
+
});
|
|
1863
|
+
resultNorthIndices.sort(function (a, b) {
|
|
1864
|
+
return resultUVs[a * 2 + 0] - resultUVs[b * 2 + 0];
|
|
1865
|
+
});
|
|
1866
|
+
}
|
|
1867
|
+
|
|
1868
|
+
export default Cesium3DTilesTerrainGeometryProcessor;
|