@zephyr3d/scene 0.9.4 → 0.9.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/animation/animationmask.js +224 -0
- package/dist/animation/animationmask.js.map +1 -0
- package/dist/animation/animationset.js +268 -67
- package/dist/animation/animationset.js.map +1 -1
- package/dist/animation/animationtrack.js.map +1 -1
- package/dist/animation/eulerrotationtrack.js +3 -0
- package/dist/animation/eulerrotationtrack.js.map +1 -1
- package/dist/animation/fixed_geometry_cache_track.js +7 -0
- package/dist/animation/fixed_geometry_cache_track.js.map +1 -1
- package/dist/animation/ik_modifier.js.map +1 -1
- package/dist/animation/joint_dynamics/collision.js +6 -4
- package/dist/animation/joint_dynamics/collision.js.map +1 -1
- package/dist/animation/joint_dynamics/controller.js +390 -43
- package/dist/animation/joint_dynamics/controller.js.map +1 -1
- package/dist/animation/joint_dynamics/joint_dynamics_system.js +62 -3
- package/dist/animation/joint_dynamics/joint_dynamics_system.js.map +1 -1
- package/dist/animation/joint_dynamics/solver.js +4 -3
- package/dist/animation/joint_dynamics/solver.js.map +1 -1
- package/dist/animation/joint_dynamics/types.js.map +1 -1
- package/dist/animation/joint_dynamics_modifier.js +2 -0
- package/dist/animation/joint_dynamics_modifier.js.map +1 -1
- package/dist/animation/morphtarget.js +3 -72
- package/dist/animation/morphtarget.js.map +1 -1
- package/dist/animation/morphtrack.js +3 -0
- package/dist/animation/morphtrack.js.map +1 -1
- package/dist/animation/pca_geometry_cache_track.js +3 -0
- package/dist/animation/pca_geometry_cache_track.js.map +1 -1
- package/dist/animation/proptrack.js +3 -0
- package/dist/animation/proptrack.js.map +1 -1
- package/dist/animation/rotationtrack.js +3 -0
- package/dist/animation/rotationtrack.js.map +1 -1
- package/dist/animation/scaletrack.js +3 -0
- package/dist/animation/scaletrack.js.map +1 -1
- package/dist/animation/skeleton.js +254 -79
- package/dist/animation/skeleton.js.map +1 -1
- package/dist/animation/skeleton_modifier.js.map +1 -1
- package/dist/animation/spring_modifier.js.map +1 -1
- package/dist/animation/translationtrack.js +3 -0
- package/dist/animation/translationtrack.js.map +1 -1
- package/dist/app/engine.js +171 -107
- package/dist/app/engine.js.map +1 -1
- package/dist/app/scriptregistry.js +251 -80
- package/dist/app/scriptregistry.js.map +1 -1
- package/dist/asset/assetmanager.js +344 -365
- package/dist/asset/assetmanager.js.map +1 -1
- package/dist/asset/loaders/loader.js +1 -6
- package/dist/asset/loaders/loader.js.map +1 -1
- package/dist/asset/loaders/zabc/zabc_loader.js.map +1 -1
- package/dist/asset/model.js +1000 -131
- package/dist/asset/model.js.map +1 -1
- package/dist/avatar/wardrobe.js +474 -0
- package/dist/avatar/wardrobe.js.map +1 -0
- package/dist/index.d.ts +1126 -199
- package/dist/index.js +3 -2
- package/dist/index.js.map +1 -1
- package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +6 -3
- package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
- package/dist/material/mixins/pbr/common.js +72 -15
- package/dist/material/mixins/pbr/common.js.map +1 -1
- package/dist/material/msdf_text.js +3 -3
- package/dist/material/msdf_text.js.map +1 -1
- package/dist/material/msdf_text_sprite.js +4 -4
- package/dist/material/msdf_text_sprite.js.map +1 -1
- package/dist/material/pbrblueprint.js +102 -102
- package/dist/material/pbrblueprint.js.map +1 -1
- package/dist/render/envlight.js +54 -1
- package/dist/render/envlight.js.map +1 -1
- package/dist/render/sky.js +9 -0
- package/dist/render/sky.js.map +1 -1
- package/dist/scene/batchgroup.js +11 -13
- package/dist/scene/batchgroup.js.map +1 -1
- package/dist/scene/environment.js +15 -2
- package/dist/scene/environment.js.map +1 -1
- package/dist/scene/mesh.js +79 -16
- package/dist/scene/mesh.js.map +1 -1
- package/dist/scene/scene.js +1 -0
- package/dist/scene/scene.js.map +1 -1
- package/dist/scene/scene_node.js +203 -2
- package/dist/scene/scene_node.js.map +1 -1
- package/dist/text/font/cff_font.js +890 -0
- package/dist/text/font/cff_font.js.map +1 -0
- package/dist/text/font/font_asset.js +17 -3
- package/dist/text/font/font_asset.js.map +1 -1
- package/dist/text/msdf/generator.js.map +1 -1
- package/dist/text/msdf/shape.js +4 -1
- package/dist/text/msdf/shape.js.map +1 -1
- package/dist/text/runtime/msdf_text_atlas_manager.js +4 -1
- package/dist/text/runtime/msdf_text_atlas_manager.js.map +1 -1
- package/dist/utility/blueprint/material/inputs.js +1157 -1154
- package/dist/utility/blueprint/material/inputs.js.map +1 -1
- package/dist/utility/bounding_volume.js.map +1 -1
- package/dist/utility/pmrem.js +34 -8
- package/dist/utility/pmrem.js.map +1 -1
- package/dist/utility/serialization/manager.js +22 -9
- package/dist/utility/serialization/manager.js.map +1 -1
- package/dist/utility/serialization/scene/animation.js +700 -7
- package/dist/utility/serialization/scene/animation.js.map +1 -1
- package/dist/utility/serialization/scene/mesh.js +64 -4
- package/dist/utility/serialization/scene/mesh.js.map +1 -1
- package/dist/utility/serialization/scene/node.js +187 -8
- package/dist/utility/serialization/scene/node.js.map +1 -1
- package/dist/utility/serialization/types.js.map +1 -1
- package/dist/utility/textures/sheenlut.js +138 -0
- package/dist/utility/textures/sheenlut.js.map +1 -0
- package/package.json +2 -2
- package/dist/animation/ik/ik_chain_builder.js +0 -68
- package/dist/animation/ik/ik_chain_builder.js.map +0 -1
- package/dist/animation/ik/ik_pole_constraint.js +0 -123
- package/dist/animation/ik/ik_pole_constraint.js.map +0 -1
- package/dist/animation/ik/ik_track.js +0 -96
- package/dist/animation/ik/ik_track.js.map +0 -1
- package/dist/animation/ik_postprocessor.js +0 -71
- package/dist/animation/ik_postprocessor.js.map +0 -1
- package/dist/animation/joint_dynamics/math.js +0 -16
- package/dist/animation/joint_dynamics/math.js.map +0 -1
- package/dist/animation/manual_transform_processor.js +0 -156
- package/dist/animation/manual_transform_processor.js.map +0 -1
- package/dist/animation/skeleton_postprocessor.js +0 -50
- package/dist/animation/skeleton_postprocessor.js.map +0 -1
- package/dist/animation/spring2/collision.js +0 -469
- package/dist/animation/spring2/collision.js.map +0 -1
- package/dist/animation/spring2/constraints.js +0 -329
- package/dist/animation/spring2/constraints.js.map +0 -1
- package/dist/animation/spring2/controller.js +0 -434
- package/dist/animation/spring2/controller.js.map +0 -1
- package/dist/animation/spring2/math.js +0 -16
- package/dist/animation/spring2/math.js.map +0 -1
- package/dist/animation/spring2/solver.js +0 -624
- package/dist/animation/spring2/solver.js.map +0 -1
- package/dist/animation/spring2/spring_system.js +0 -118
- package/dist/animation/spring2/spring_system.js.map +0 -1
- package/dist/animation/spring2/types.js +0 -19
- package/dist/animation/spring2/types.js.map +0 -1
- package/dist/animation/spring_postprocessor.js +0 -54
- package/dist/animation/spring_postprocessor.js.map +0 -1
- package/dist/asset/loaders/gltf/gltf_loader.js +0 -1273
- package/dist/asset/loaders/gltf/gltf_loader.js.map +0 -1
- package/dist/asset/loaders/gltf/helpers.js +0 -331
- package/dist/asset/loaders/gltf/helpers.js.map +0 -1
- package/dist/material/sprite3d.js +0 -301
- package/dist/material/sprite3d.js.map +0 -1
- package/dist/material/sprite3d_std.js +0 -116
- package/dist/material/sprite3d_std.js.map +0 -1
- package/dist/material/sprite3dblueprint.js +0 -235
- package/dist/material/sprite3dblueprint.js.map +0 -1
- package/dist/material/sprite_sdf.js +0 -106
- package/dist/material/sprite_sdf.js.map +0 -1
- package/dist/material/terrainmaterial.js +0 -368
- package/dist/material/terrainmaterial.js.map +0 -1
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
- package/dist/render/deferredlightpass.js +0 -510
- package/dist/render/deferredlightpass.js.map +0 -1
- package/dist/render/deferredshadowlightpass.js +0 -428
- package/dist/render/deferredshadowlightpass.js.map +0 -1
- package/dist/render/gbufferpass.js +0 -50
- package/dist/render/gbufferpass.js.map +0 -1
- package/dist/scene/sdftextsprite.js +0 -322
- package/dist/scene/sdftextsprite.js.map +0 -1
- package/dist/scene/sprite3d.js +0 -18
- package/dist/scene/sprite3d.js.map +0 -1
- package/dist/scene/terrain/grass.js +0 -280
- package/dist/scene/terrain/grass.js.map +0 -1
- package/dist/scene/terrain/heightfield.js +0 -475
- package/dist/scene/terrain/heightfield.js.map +0 -1
- package/dist/scene/terrain/patch.js +0 -532
- package/dist/scene/terrain/patch.js.map +0 -1
- package/dist/scene/terrain/quadtree.js +0 -461
- package/dist/scene/terrain/quadtree.js.map +0 -1
- package/dist/scene/terrain/terrain.js +0 -231
- package/dist/scene/terrain/terrain.js.map +0 -1
- package/dist/src/animation/animation.js +0 -127
- package/dist/src/animation/animation.js.map +0 -1
- package/dist/src/animation/animationset.js +0 -255
- package/dist/src/animation/animationset.js.map +0 -1
- package/dist/src/animation/animationtrack.js +0 -34
- package/dist/src/animation/animationtrack.js.map +0 -1
- package/dist/src/animation/eulerrotationtrack.js +0 -52
- package/dist/src/animation/eulerrotationtrack.js.map +0 -1
- package/dist/src/animation/morphtarget.js +0 -93
- package/dist/src/animation/morphtarget.js.map +0 -1
- package/dist/src/animation/morphtrack.js +0 -70
- package/dist/src/animation/morphtrack.js.map +0 -1
- package/dist/src/animation/proptrack.js +0 -161
- package/dist/src/animation/proptrack.js.map +0 -1
- package/dist/src/animation/rotationtrack.js +0 -51
- package/dist/src/animation/rotationtrack.js.map +0 -1
- package/dist/src/animation/scaletrack.js +0 -50
- package/dist/src/animation/scaletrack.js.map +0 -1
- package/dist/src/animation/skeleton.js +0 -204
- package/dist/src/animation/skeleton.js.map +0 -1
- package/dist/src/animation/translationtrack.js +0 -50
- package/dist/src/animation/translationtrack.js.map +0 -1
- package/dist/src/app/app.js +0 -129
- package/dist/src/app/app.js.map +0 -1
- package/dist/src/app/inputmgr.js +0 -267
- package/dist/src/app/inputmgr.js.map +0 -1
- package/dist/src/asset/assetmanager.js +0 -404
- package/dist/src/asset/assetmanager.js.map +0 -1
- package/dist/src/asset/builtin.js +0 -337
- package/dist/src/asset/builtin.js.map +0 -1
- package/dist/src/asset/loaders/dds/dds.js +0 -470
- package/dist/src/asset/loaders/dds/dds.js.map +0 -1
- package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
- package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
- package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
- package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
- package/dist/src/asset/loaders/gltf/helpers.js +0 -327
- package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
- package/dist/src/asset/loaders/hdr/hdr.js +0 -180
- package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
- package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
- package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
- package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
- package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
- package/dist/src/asset/loaders/loader.js +0 -45
- package/dist/src/asset/loaders/loader.js.map +0 -1
- package/dist/src/asset/model.js +0 -414
- package/dist/src/asset/model.js.map +0 -1
- package/dist/src/blitter/bilateralblur.js +0 -221
- package/dist/src/blitter/bilateralblur.js.map +0 -1
- package/dist/src/blitter/blitter.js +0 -390
- package/dist/src/blitter/blitter.js.map +0 -1
- package/dist/src/blitter/box.js +0 -118
- package/dist/src/blitter/box.js.map +0 -1
- package/dist/src/blitter/copy.js +0 -22
- package/dist/src/blitter/copy.js.map +0 -1
- package/dist/src/blitter/gaussianblur.js +0 -228
- package/dist/src/blitter/gaussianblur.js.map +0 -1
- package/dist/src/camera/base.js +0 -92
- package/dist/src/camera/base.js.map +0 -1
- package/dist/src/camera/camera.js +0 -1005
- package/dist/src/camera/camera.js.map +0 -1
- package/dist/src/camera/fps.js +0 -238
- package/dist/src/camera/fps.js.map +0 -1
- package/dist/src/camera/orbit.js +0 -245
- package/dist/src/camera/orbit.js.map +0 -1
- package/dist/src/camera/orthocamera.js +0 -167
- package/dist/src/camera/orthocamera.js.map +0 -1
- package/dist/src/camera/perspectivecamera.js +0 -141
- package/dist/src/camera/perspectivecamera.js.map +0 -1
- package/dist/src/index.js +0 -120
- package/dist/src/index.js.map +0 -1
- package/dist/src/material/blinn.js +0 -81
- package/dist/src/material/blinn.js.map +0 -1
- package/dist/src/material/grassmaterial.js +0 -113
- package/dist/src/material/grassmaterial.js.map +0 -1
- package/dist/src/material/lambert.js +0 -92
- package/dist/src/material/lambert.js.map +0 -1
- package/dist/src/material/material.js +0 -301
- package/dist/src/material/material.js.map +0 -1
- package/dist/src/material/meshmaterial.js +0 -704
- package/dist/src/material/meshmaterial.js.map +0 -1
- package/dist/src/material/mixins/albedocolor.js +0 -76
- package/dist/src/material/mixins/albedocolor.js.map +0 -1
- package/dist/src/material/mixins/foliage.js +0 -47
- package/dist/src/material/mixins/foliage.js.map +0 -1
- package/dist/src/material/mixins/lightmodel/blinnphong.js +0 -112
- package/dist/src/material/mixins/lightmodel/blinnphong.js.map +0 -1
- package/dist/src/material/mixins/lightmodel/lambert.js +0 -58
- package/dist/src/material/mixins/lightmodel/lambert.js.map +0 -1
- package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +0 -178
- package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +0 -1
- package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +0 -139
- package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +0 -1
- package/dist/src/material/mixins/lit.js +0 -476
- package/dist/src/material/mixins/lit.js.map +0 -1
- package/dist/src/material/mixins/pbr/common.js +0 -918
- package/dist/src/material/mixins/pbr/common.js.map +0 -1
- package/dist/src/material/mixins/texture.js +0 -172
- package/dist/src/material/mixins/texture.js.map +0 -1
- package/dist/src/material/mixins/vertexcolor.js +0 -56
- package/dist/src/material/mixins/vertexcolor.js.map +0 -1
- package/dist/src/material/particle.js +0 -178
- package/dist/src/material/particle.js.map +0 -1
- package/dist/src/material/pbrmr.js +0 -97
- package/dist/src/material/pbrmr.js.map +0 -1
- package/dist/src/material/pbrsg.js +0 -97
- package/dist/src/material/pbrsg.js.map +0 -1
- package/dist/src/material/shader/helper.js +0 -1209
- package/dist/src/material/shader/helper.js.map +0 -1
- package/dist/src/material/terrain-cm.js +0 -606
- package/dist/src/material/terrain-cm.js.map +0 -1
- package/dist/src/material/terrainmaterial.js +0 -375
- package/dist/src/material/terrainmaterial.js.map +0 -1
- package/dist/src/material/unlit.js +0 -41
- package/dist/src/material/unlit.js.map +0 -1
- package/dist/src/material/water.js +0 -417
- package/dist/src/material/water.js.map +0 -1
- package/dist/src/posteffect/bloom.js +0 -361
- package/dist/src/posteffect/bloom.js.map +0 -1
- package/dist/src/posteffect/compositor.js +0 -226
- package/dist/src/posteffect/compositor.js.map +0 -1
- package/dist/src/posteffect/fxaa.js +0 -273
- package/dist/src/posteffect/fxaa.js.map +0 -1
- package/dist/src/posteffect/grayscale.js +0 -69
- package/dist/src/posteffect/grayscale.js.map +0 -1
- package/dist/src/posteffect/motionblur.js +0 -96
- package/dist/src/posteffect/motionblur.js.map +0 -1
- package/dist/src/posteffect/posteffect.js +0 -126
- package/dist/src/posteffect/posteffect.js.map +0 -1
- package/dist/src/posteffect/sao.js +0 -324
- package/dist/src/posteffect/sao.js.map +0 -1
- package/dist/src/posteffect/ssr.js +0 -489
- package/dist/src/posteffect/ssr.js.map +0 -1
- package/dist/src/posteffect/taa.js +0 -172
- package/dist/src/posteffect/taa.js.map +0 -1
- package/dist/src/posteffect/tonemap.js +0 -94
- package/dist/src/posteffect/tonemap.js.map +0 -1
- package/dist/src/render/abuffer_oit.js +0 -361
- package/dist/src/render/abuffer_oit.js.map +0 -1
- package/dist/src/render/clipmap.js +0 -851
- package/dist/src/render/clipmap.js.map +0 -1
- package/dist/src/render/cluster_light.js +0 -333
- package/dist/src/render/cluster_light.js.map +0 -1
- package/dist/src/render/cull_visitor.js +0 -187
- package/dist/src/render/cull_visitor.js.map +0 -1
- package/dist/src/render/depthpass.js +0 -68
- package/dist/src/render/depthpass.js.map +0 -1
- package/dist/src/render/drawable_mixin.js +0 -227
- package/dist/src/render/drawable_mixin.js.map +0 -1
- package/dist/src/render/envlight.js +0 -463
- package/dist/src/render/envlight.js.map +0 -1
- package/dist/src/render/fbm_wavegenerator.js +0 -251
- package/dist/src/render/fbm_wavegenerator.js.map +0 -1
- package/dist/src/render/fft_wavegenerator.js +0 -1006
- package/dist/src/render/fft_wavegenerator.js.map +0 -1
- package/dist/src/render/fullscreenquad.js +0 -38
- package/dist/src/render/fullscreenquad.js.map +0 -1
- package/dist/src/render/gerstner_wavegenerator.js +0 -314
- package/dist/src/render/gerstner_wavegenerator.js.map +0 -1
- package/dist/src/render/globalbindgroup_allocator.js +0 -60
- package/dist/src/render/globalbindgroup_allocator.js.map +0 -1
- package/dist/src/render/hzb.js +0 -273
- package/dist/src/render/hzb.js.map +0 -1
- package/dist/src/render/lightpass.js +0 -172
- package/dist/src/render/lightpass.js.map +0 -1
- package/dist/src/render/objectcolorpass.js +0 -51
- package/dist/src/render/objectcolorpass.js.map +0 -1
- package/dist/src/render/primitive.js +0 -364
- package/dist/src/render/primitive.js.map +0 -1
- package/dist/src/render/render_queue.js +0 -467
- package/dist/src/render/render_queue.js.map +0 -1
- package/dist/src/render/renderbundle_wrapper.js +0 -152
- package/dist/src/render/renderbundle_wrapper.js.map +0 -1
- package/dist/src/render/renderer.js +0 -455
- package/dist/src/render/renderer.js.map +0 -1
- package/dist/src/render/renderpass.js +0 -200
- package/dist/src/render/renderpass.js.map +0 -1
- package/dist/src/render/shadowmap_pass.js +0 -56
- package/dist/src/render/shadowmap_pass.js.map +0 -1
- package/dist/src/render/sky.js +0 -1103
- package/dist/src/render/sky.js.map +0 -1
- package/dist/src/render/weightedblended_oit.js +0 -168
- package/dist/src/render/weightedblended_oit.js.map +0 -1
- package/dist/src/scene/batchgroup.js +0 -162
- package/dist/src/scene/batchgroup.js.map +0 -1
- package/dist/src/scene/environment.js +0 -209
- package/dist/src/scene/environment.js.map +0 -1
- package/dist/src/scene/graph_node.js +0 -72
- package/dist/src/scene/graph_node.js.map +0 -1
- package/dist/src/scene/light.js +0 -416
- package/dist/src/scene/light.js.map +0 -1
- package/dist/src/scene/mesh.js +0 -341
- package/dist/src/scene/mesh.js.map +0 -1
- package/dist/src/scene/octree.js +0 -649
- package/dist/src/scene/octree.js.map +0 -1
- package/dist/src/scene/particlesys.js +0 -738
- package/dist/src/scene/particlesys.js.map +0 -1
- package/dist/src/scene/raycast_visitor.js +0 -103
- package/dist/src/scene/raycast_visitor.js.map +0 -1
- package/dist/src/scene/scene.js +0 -284
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{"version":3,"file":"cluster_light.js","sources":["../../../src/render/cluster_light.ts"],"sourcesContent":["import { Matrix4x4, Vector4 } from '@zephyr3d/base';\nimport { Application } from '../app/app';\nimport { MAX_CLUSTERED_LIGHTS } from '../values';\nimport type {\n AbstractDevice,\n BindGroup,\n FrameBuffer,\n GPUProgram,\n PBStructTypeInfo,\n RenderStateSet,\n StructuredBuffer,\n Texture2D,\n VertexLayout\n} from '@zephyr3d/device';\nimport type { Camera } from '../camera/camera';\nimport type { RenderQueue } from './render_queue';\nimport { ShaderHelper } from '../material/shader/helper';\n\nexport class ClusteredLight {\n private readonly _tileCountX: number;\n private readonly _tileCountY: number;\n private readonly _tileCountZ: number;\n private readonly _lights: Float32Array<ArrayBuffer>;\n private _lightIndexTexture: Texture2D;\n private _lightIndexFramebuffer: FrameBuffer;\n private _lightIndexProgram: GPUProgram;\n private _bindGroup: BindGroup;\n private _lightIndexVertexLayout: VertexLayout;\n private _lightIndexRenderStates: RenderStateSet;\n private _lightBuffer: StructuredBuffer;\n private readonly _sizeParam: Vector4;\n private _countParam: Int32Array<ArrayBuffer>;\n private readonly _clusterParam: Vector4;\n constructor() {\n this._tileCountX = 16;\n this._tileCountY = 16;\n this._tileCountZ = 32;\n this._lights = new Float32Array(12 * (MAX_CLUSTERED_LIGHTS + 1));\n this._lightIndexTexture = null;\n this._lightIndexFramebuffer = null;\n this._lightIndexProgram = null;\n this._lightBuffer = null;\n this._bindGroup = null;\n this._lightIndexVertexLayout = null;\n this._lightIndexRenderStates = null;\n this._sizeParam = new Vector4();\n this._countParam = new Int32Array(4);\n this._clusterParam = new Vector4();\n }\n get lightBuffer() {\n return this._lightBuffer;\n }\n get clusterParam() {\n return this._clusterParam;\n }\n get countParam() {\n return this._countParam;\n }\n get lightIndexTexture() {\n return this._lightIndexTexture;\n }\n private createVertexLayout(device: AbstractDevice, textureWidth: number, textureHeight: number) {\n let vb: StructuredBuffer;\n if (device.type === 'webgl') {\n const vertices = new Float32Array(this._tileCountX * this._tileCountY * this._tileCountZ * 3);\n for (let i = 0; i < vertices.length; i++) {\n const ix = i % textureWidth;\n const iy = Math.floor(i / textureWidth);\n vertices[i * 3 + 0] = (2 * (ix + 0.5)) / textureWidth - 1;\n vertices[i * 3 + 1] = (2 * (iy + 0.5)) / textureHeight - 1;\n vertices[i * 3 + 2] = i;\n }\n vb = device.createVertexBuffer('position_f32x3', vertices);\n } else {\n const vertices = new Float32Array(this._tileCountX * this._tileCountY * this._tileCountZ * 2);\n for (let i = 0; i < vertices.length; i++) {\n const ix = i % textureWidth;\n const iy = Math.floor(i / textureWidth);\n vertices[i * 2 + 0] = (2 * (ix + 0.5)) / textureWidth - 1;\n vertices[i * 2 + 1] = (2 * (iy + 0.5)) / textureHeight - 1;\n }\n vb = device.createVertexBuffer('position_f32x2', vertices);\n }\n this._lightIndexVertexLayout = device.createVertexLayout({\n vertexBuffers: [{ buffer: vb }]\n });\n }\n private createRenderState(device: AbstractDevice) {\n this._lightIndexRenderStates = device.createRenderStateSet();\n this._lightIndexRenderStates.useDepthState().enableTest(false).enableWrite(false);\n this._lightIndexRenderStates.useRasterizerState().setCullMode('none');\n }\n private createProgram(device: AbstractDevice) {\n const webgl1 = device.type === 'webgl';\n this._lightIndexProgram = device.buildRenderProgram({\n vertex(pb) {\n this.$inputs.pos = (webgl1 ? pb.vec3() : pb.vec2()).attrib('position');\n this.$outputs.value = webgl1 ? pb.vec4() : pb.uvec4();\n this.invProjMatrix = pb.mat4().uniform(0);\n this.viewMatrix = pb.mat4().uniform(0);\n this.sizeParam = pb.vec4().uniform(0);\n this.countParam = pb.ivec4().uniform(0);\n this[ShaderHelper.getLightBufferUniformName()] =\n pb.vec4[(MAX_CLUSTERED_LIGHTS + 1) * 3]().uniformBuffer(0);\n pb.func('lineIntersectionToZPlane', [pb.vec3('a'), pb.vec3('b'), pb.float('zDistance')], function () {\n this.$l.normal = pb.vec3(0, 0, 1);\n this.$l.ab = pb.sub(this.b, this.a);\n this.$l.t = pb.div(\n pb.sub(this.zDistance, pb.dot(this.normal, this.a)),\n pb.dot(this.normal, this.ab)\n );\n this.$return(pb.add(this.a, pb.mul(this.t, this.ab)));\n });\n pb.func('clipToView', [pb.vec4('clip')], function () {\n this.$l.view = pb.mul(this.invProjMatrix, this.clip);\n this.$return(pb.div(this.view, this.view.w));\n });\n pb.func('screenToView', [pb.vec4('screen')], function () {\n this.$l.texCoord = pb.div(this.screen.xy, this.sizeParam.xy);\n this.$l.clip = pb.vec4(\n pb.sub(pb.mul(pb.vec2(this.texCoord.x, pb.sub(1, this.texCoord.y)), 2), pb.vec2(1)),\n this.screen.z,\n this.screen.w\n );\n this.$return(this.clipToView(this.clip));\n });\n pb.func(\n 'sphereIntersectsAABB',\n [pb.vec4('sphere'), pb.vec3('aabbMin'), pb.vec3('aabbMax')],\n function () {\n this.$l.dmin = pb.float(0);\n this.$if(pb.lessThanEqual(this.sphere.w, 0), function () {\n this.$return(true);\n });\n this.$for(pb.int('i'), 0, 3, function () {\n this.$if(pb.lessThan(this.sphere.at(this.i), this.aabbMin.at(this.i)), function () {\n this.$l.delta = pb.sub(this.sphere.at(this.i), this.aabbMin.at(this.i));\n this.dmin = pb.add(this.dmin, pb.mul(this.delta, this.delta));\n }).$elseif(pb.greaterThan(this.sphere.at(this.i), this.aabbMax.at(this.i)), function () {\n this.$l.delta = pb.sub(this.sphere.at(this.i), this.aabbMax.at(this.i));\n this.dmin = pb.add(this.dmin, pb.mul(this.delta, this.delta));\n });\n });\n this.$if(pb.lessThanEqual(this.dmin, pb.mul(this.sphere.w, this.sphere.w)), function () {\n this.$return(true);\n });\n this.$return(false);\n }\n );\n pb.main(function () {\n if (pb.getDevice().type !== 'webgpu') {\n this.$builtins.pointSize = 1;\n }\n this.$builtins.position = pb.vec4(this.$inputs.pos.xy, 0, 1);\n if (pb.getDevice().type === 'webgpu') {\n this.$builtins.position = pb.mul(this.$builtins.position, pb.vec4(1, -1, 1, 1));\n }\n this.$l.tileIndex = webgl1 ? pb.int(this.$inputs.pos.z) : pb.int(this.$builtins.vertexIndex);\n this.$l.tileSize = pb.div(this.sizeParam.xy, pb.vec2(this.countParam.xy));\n this.$l.zIndex = pb.div(this.tileIndex, pb.mul(this.countParam.x, this.countParam.y));\n this.$l.yIndex = pb.div(\n pb.sub(this.tileIndex, pb.mul(this.zIndex, this.countParam.x, this.countParam.y)),\n this.countParam.x\n );\n this.$l.xIndex = pb.sub(\n this.tileIndex,\n pb.add(\n pb.mul(this.zIndex, this.countParam.x, this.countParam.y),\n pb.mul(this.yIndex, this.countParam.x)\n )\n );\n this.$l.maxPoint_sS = pb.vec4(\n pb.mul(\n pb.vec2(pb.float(pb.add(this.xIndex, 1)), pb.float(pb.add(this.yIndex, 1))),\n this.tileSize\n ),\n 0.0,\n 1.0\n );\n this.$l.minPoint_sS = pb.vec4(\n pb.mul(pb.vec2(pb.float(this.xIndex), pb.float(this.yIndex)), this.tileSize),\n 0.0,\n 1.0\n );\n this.$l.maxPoint_vS = this.screenToView(this.maxPoint_sS).xyz;\n this.$l.minPoint_vS = this.screenToView(this.minPoint_sS).xyz;\n this.$l.tileNear = pb.mul(\n pb.neg(this.sizeParam.z),\n pb.pow(\n pb.div(this.sizeParam.w, this.sizeParam.z),\n pb.div(pb.float(this.zIndex), pb.float(this.countParam.z))\n )\n );\n this.$l.tileFar = pb.mul(\n pb.neg(this.sizeParam.z),\n pb.pow(\n pb.div(this.sizeParam.w, this.sizeParam.z),\n pb.div(pb.add(pb.float(this.zIndex), 1), pb.float(this.countParam.z))\n )\n );\n this.$l.eyePos = pb.vec3(0);\n this.$l.minPointNear = this.lineIntersectionToZPlane(this.eyePos, this.minPoint_vS, this.tileNear);\n this.$l.minPointFar = this.lineIntersectionToZPlane(this.eyePos, this.minPoint_vS, this.tileFar);\n this.$l.maxPointNear = this.lineIntersectionToZPlane(this.eyePos, this.maxPoint_vS, this.tileNear);\n this.$l.maxPointFar = this.lineIntersectionToZPlane(this.eyePos, this.maxPoint_vS, this.tileFar);\n this.$l.aabbMin = pb.min(\n pb.min(this.minPointNear, this.minPointFar),\n pb.min(this.maxPointNear, this.maxPointFar)\n );\n this.$l.aabbMax = pb.max(\n pb.max(this.minPointNear, this.minPointFar),\n pb.max(this.maxPointNear, this.maxPointFar)\n );\n this.$l.n = pb.int(0);\n if (webgl1) {\n this.$l.lightIndices = pb.float[8]();\n this.$for(pb.int('i'), 0, 8, function () {\n this.lightIndices.setAt(this.i, 0);\n });\n this.$for(pb.int('i'), 1, 256, function () {\n this.$if(pb.equal(this.i, this.countParam.w), function () {\n this.$break();\n });\n this.$l.light = this[ShaderHelper.getLightBufferUniformName()].at(pb.mul(this.i, 3));\n this.$l.lightPos = pb.mul(this.viewMatrix, pb.vec4(this.light.xyz, 1));\n this.$l.lightPos.w = this.light.w;\n this.$if(this.sphereIntersectsAABB(this.lightPos, this.aabbMin, this.aabbMax), function () {\n this.$for(pb.int('j'), 0, 8, function () {\n this.$if(pb.equal(this.j, this.n), function () {\n this.lightIndices.setAt(this.j, pb.float(this.i));\n this.n = pb.add(this.n, 1);\n this.$break();\n });\n });\n this.$if(pb.equal(this.n, 8), function () {\n this.$break();\n });\n });\n });\n this.$outputs.value.r = pb.add(pb.mul(this.lightIndices[0], 256), this.lightIndices[1]);\n this.$outputs.value.g = pb.add(pb.mul(this.lightIndices[2], 256), this.lightIndices[3]);\n this.$outputs.value.b = pb.add(pb.mul(this.lightIndices[4], 256), this.lightIndices[5]);\n this.$outputs.value.a = pb.add(pb.mul(this.lightIndices[6], 256), this.lightIndices[7]);\n } else {\n this.$l.lightIndex = [\n pb.uint(0),\n pb.uint(0),\n pb.uint(0),\n pb.uint(0),\n pb.uint(0),\n pb.uint(0),\n pb.uint(0),\n pb.uint(0),\n pb.uint(0),\n pb.uint(0),\n pb.uint(0),\n pb.uint(0),\n pb.uint(0),\n pb.uint(0),\n pb.uint(0),\n pb.uint(0)\n ];\n this.$for(pb.uint('i'), 1, pb.uint(this.countParam.w), function () {\n this.$l.light = this[ShaderHelper.getLightBufferUniformName()].at(pb.mul(this.i, 3));\n this.$l.lightPos = pb.mul(this.viewMatrix, pb.vec4(this.light.xyz, 1));\n this.$l.lightPos.w = this.light.w;\n this.$if(this.sphereIntersectsAABB(this.lightPos, this.aabbMin, this.aabbMax), function () {\n this.lightIndex.setAt(this.n, this.i);\n this.n = pb.add(this.n, 1);\n this.$if(pb.equal(this.n, 16), function () {\n this.$break();\n });\n });\n });\n this.$l.r = pb.add(\n pb.sal(this.lightIndex[0], 24),\n pb.sal(this.lightIndex[1], 16),\n pb.sal(this.lightIndex[2], 8),\n this.lightIndex[3]\n );\n this.$l.g = pb.add(\n pb.sal(this.lightIndex[4], 24),\n pb.sal(this.lightIndex[5], 16),\n pb.sal(this.lightIndex[6], 8),\n this.lightIndex[7]\n );\n this.$l.b = pb.add(\n pb.sal(this.lightIndex[8], 24),\n pb.sal(this.lightIndex[9], 16),\n pb.sal(this.lightIndex[10], 8),\n this.lightIndex[11]\n );\n this.$l.a = pb.add(\n pb.sal(this.lightIndex[12], 24),\n pb.sal(this.lightIndex[13], 16),\n pb.sal(this.lightIndex[14], 8),\n this.lightIndex[15]\n );\n this.$outputs.value = pb.uvec4(this.r, this.g, this.b, this.a);\n }\n });\n },\n fragment(pb) {\n this.$outputs.color = webgl1 ? pb.vec4() : pb.uvec4();\n pb.main(function () {\n this.$outputs.color = this.$inputs.value;\n });\n }\n });\n this._bindGroup = device.createBindGroup(this._lightIndexProgram.bindGroupLayouts[0]);\n this._lightBuffer?.dispose();\n const lightBufferType = this._lightIndexProgram.getBindingInfo(\n ShaderHelper.getLightBufferUniformName()\n ).type;\n this._lightBuffer = device.createStructuredBuffer(lightBufferType as PBStructTypeInfo, {\n usage: 'uniform'\n });\n }\n private createLightIndexTexture(device: AbstractDevice) {\n const exp = Math.log2(this._tileCountX * this._tileCountY * this._tileCountZ);\n const a = (exp + 1) >>> 1;\n const b = exp - a;\n const textureWidth = 2 << (a - 1);\n const textureHeight = 2 << (b - 1);\n if (textureWidth * textureHeight !== this._tileCountX * this._tileCountY * this._tileCountZ) {\n throw new Error('Internal error');\n }\n this._lightIndexTexture = device.createTexture2D(\n device.type === 'webgl' ? 'rgba32f' : 'rgba32ui',\n textureWidth,\n textureHeight,\n { samplerOptions: { mipFilter: 'none' } }\n );\n this._lightIndexTexture.name = 'ClusterLightIndex';\n this._lightIndexFramebuffer?.dispose();\n this._lightIndexFramebuffer = device.createFrameBuffer([this._lightIndexTexture], null);\n }\n calculateLightIndex(camera: Camera, renderQueue: RenderQueue) {\n const numLights = this.getVisibleLights(renderQueue, this._lights);\n const device = Application.instance.device;\n if (!this._lightIndexTexture) {\n this.createLightIndexTexture(device);\n }\n if (!this._lightIndexProgram) {\n this.createProgram(device);\n }\n if (!this._lightIndexVertexLayout) {\n this.createVertexLayout(device, this._lightIndexTexture.width, this._lightIndexTexture.height);\n }\n if (!this._lightIndexRenderStates) {\n this.createRenderState(device);\n }\n const viewport = device.getViewport();\n const vw = device.screenToDevice(viewport.width);\n const vh = device.screenToDevice(viewport.height);\n const 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@@ -1,187 +0,0 @@
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1
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-
import { ClipState } from '@zephyr3d/base';
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2
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-
import { OctreeNode } from '../scene/octree.js';
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3
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-
import { RENDER_PASS_TYPE_OBJECT_COLOR, RENDER_PASS_TYPE_SHADOWMAP } from '../values.js';
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4
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-
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5
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-
/**
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6
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-
* Node visitor for culling
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7
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-
* @public
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8
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-
*/ class CullVisitor {
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9
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-
/** @internal */ _primaryCamera;
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10
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-
/** @internal */ _camera;
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11
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-
/** @internal */ _skipClipTest;
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12
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-
/** @internal */ _renderQueue;
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13
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-
/** @internal */ _renderPass;
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14
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-
/** @internal */ _isGPUPicking;
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15
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-
/** @internal */ _isShadowMapping;
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16
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-
/**
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17
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-
* Creates an instance of CullVisitor
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18
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-
* @param renderPass - Render pass for the culling task
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19
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-
* @param camera - Camera that will be used for culling
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20
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-
* @param rendeQueue - RenderQueue
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21
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-
* @param viewPoint - Camera position of the primary render pass
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22
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-
*/ constructor(renderPass, camera, renderQueue, primaryCamera){
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23
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-
this._primaryCamera = primaryCamera;
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24
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-
this._camera = camera;
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25
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-
this._renderQueue = renderQueue;
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26
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-
this._skipClipTest = false;
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27
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-
this._renderPass = renderPass;
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28
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-
this._isGPUPicking = this._renderPass.type === RENDER_PASS_TYPE_OBJECT_COLOR;
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29
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-
this._isShadowMapping = this._renderPass.type === RENDER_PASS_TYPE_SHADOWMAP;
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30
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-
}
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31
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-
/** The camera that will be used for culling */ get camera() {
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32
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-
return this._camera;
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33
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-
}
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34
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-
set camera(camera) {
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35
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-
this._camera = camera || null;
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36
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-
}
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37
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-
/** true if cull with frustum culling, otherwise false. default is true */ get frustumCulling() {
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38
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-
return !this._skipClipTest;
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39
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-
}
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|
40
|
-
set frustumCulling(val) {
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|
41
|
-
this._skipClipTest = !val;
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|
42
|
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}
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/** @internal */ visitPunctualLight(node) {
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/** @internal */ visitTerrain(node) {
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/** @internal */ visitClipmapTerrain(node) {
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/** @internal */ visitBatchGroup(node) {
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/** @internal */ visitParticleSystem(node) {
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if (!node.hidden && !this._isShadowMapping && (node.gpuPickable || !this._isGPUPicking)) {
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return false;
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}
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/** @internal */ visitMesh(node) {
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if (!node.hidden && (node.castShadow || !this._isShadowMapping) && (node.gpuPickable || !this._isGPUPicking)) {
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const clipState = this.getClipStateWithNode(node);
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if (clipState !== ClipState.NOT_CLIPPED) {
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this.push(this._camera, node);
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return true;
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|
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}
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|
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}
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|
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return false;
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|
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}
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|
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/** @internal */ visitWater(node) {
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|
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if (!node.hidden && !this._isShadowMapping && (node.gpuPickable || !this._isGPUPicking)) {
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const clipState = this.getClipStateWithNode(node);
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|
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if (clipState !== ClipState.NOT_CLIPPED) {
|
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this.push(this._camera, node);
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|
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return true;
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|
-
}
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|
-
}
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|
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return false;
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|
-
}
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|
-
/** @internal */ visitOctreeNode(node) {
|
|
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|
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const clipState = node.getLevel() > 0 ? this.getClipStateWithAABB(node.getBoxLoosed()) : ClipState.CLIPPED;
|
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|
-
if (clipState !== ClipState.NOT_CLIPPED) {
|
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|
-
const saveSkipFlag = this._skipClipTest;
|
|
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|
-
this._skipClipTest = this._skipClipTest || clipState === ClipState.A_INSIDE_B;
|
|
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|
-
const nodes = node.getNodes();
|
|
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|
-
for(let i = 0; i < nodes.length; i++){
|
|
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|
-
this.visit(nodes[i]);
|
|
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|
-
}
|
|
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|
-
this._skipClipTest = saveSkipFlag;
|
|
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|
-
return true;
|
|
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|
-
}
|
|
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|
-
return false;
|
|
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|
-
}
|
|
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|
-
/** @internal */ getClipStateWithNode(node) {
|
|
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|
-
let clipState;
|
|
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|
-
if (this._skipClipTest) {
|
|
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|
-
clipState = ClipState.A_INSIDE_B;
|
|
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|
-
} else if (!node.clipTestEnabled) {
|
|
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|
-
clipState = ClipState.CLIPPED;
|
|
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|
-
} else {
|
|
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|
-
const bv = node.getWorldBoundingVolume();
|
|
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|
-
clipState = bv ? this.getClipStateWithAABB(bv.toAABB()) : ClipState.CLIPPED;
|
|
178
|
-
}
|
|
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|
-
return clipState;
|
|
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|
-
}
|
|
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|
-
/** @internal */ getClipStateWithAABB(aabb) {
|
|
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|
-
return this.camera.clipMask ? aabb.getClipStateWithFrustumMask(this.frustum, this.camera.clipMask) : aabb.getClipStateWithFrustum(this.frustum);
|
|
183
|
-
}
|
|
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|
-
}
|
|
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|
-
|
|
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|
-
export { CullVisitor };
|
|
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|
-
//# sourceMappingURL=cull_visitor.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"cull_visitor.js","sources":["../../../src/render/cull_visitor.ts"],"sourcesContent":["import type { AABB } from '@zephyr3d/base';\r\nimport { ClipState } from '@zephyr3d/base';\r\nimport { OctreeNode } from '../scene/octree';\r\nimport { RENDER_PASS_TYPE_OBJECT_COLOR, RENDER_PASS_TYPE_SHADOWMAP } from '../values';\r\nimport type { GraphNode } from '../scene/graph_node';\r\nimport type { RenderQueue } from './render_queue';\r\nimport type { RenderPass, Drawable } from '.';\r\nimport type { Mesh } from '../scene/mesh';\r\nimport type { Terrain } from '../scene/terrain';\r\nimport type { ClipmapTerrain } from '../scene/terrain-cm';\r\nimport type { PunctualLight } from '../scene/light';\r\nimport type { Visitor } from '../scene/visitor';\r\nimport type { Camera } from '../camera/camera';\r\nimport type { SceneNode } from '../scene/scene_node';\r\nimport type { BatchGroup } from '../scene/batchgroup';\r\nimport type { ParticleSystem } from '../scene';\r\nimport type { Water } from '../scene/water';\r\n\r\n/**\r\n * Node visitor for culling\r\n * @public\r\n */\r\nexport class CullVisitor implements Visitor<SceneNode | OctreeNode> {\r\n /** @internal */\r\n private readonly _primaryCamera: Camera;\r\n /** @internal */\r\n private _camera: Camera;\r\n /** @internal */\r\n private _skipClipTest: boolean;\r\n /** @internal */\r\n private _renderQueue: RenderQueue;\r\n /** @internal */\r\n private readonly _renderPass: RenderPass;\r\n /** @internal */\r\n private readonly _isGPUPicking: boolean;\r\n /** @internal */\r\n private readonly _isShadowMapping: boolean;\r\n /**\r\n * Creates an instance of CullVisitor\r\n * @param renderPass - Render pass for the culling task\r\n * @param camera - Camera that will be used for culling\r\n * @param rendeQueue - RenderQueue\r\n * @param viewPoint - Camera position of the primary render pass\r\n */\r\n constructor(renderPass: RenderPass, camera: Camera, renderQueue: RenderQueue, primaryCamera: Camera) {\r\n this._primaryCamera = primaryCamera;\r\n this._camera = camera;\r\n this._renderQueue = renderQueue;\r\n this._skipClipTest = false;\r\n this._renderPass = renderPass;\r\n this._isGPUPicking = this._renderPass.type === RENDER_PASS_TYPE_OBJECT_COLOR;\r\n this._isShadowMapping = this._renderPass.type === RENDER_PASS_TYPE_SHADOWMAP;\r\n }\r\n /** The camera that will be used for culling */\r\n get camera() {\r\n return this._camera;\r\n }\r\n set camera(camera: Camera) {\r\n this._camera = camera || null;\r\n }\r\n /** true if cull with frustum culling, otherwise false. default is true */\r\n get frustumCulling(): boolean {\r\n return !this._skipClipTest;\r\n }\r\n set frustumCulling(val: boolean) {\r\n this._skipClipTest = !val;\r\n }\r\n /** The camera position of the primary render pass */\r\n get primaryCamera() {\r\n return this._primaryCamera;\r\n }\r\n /** Render pass for the culling task */\r\n get renderPass(): RenderPass {\r\n return this._renderPass;\r\n }\r\n /** The result of culling */\r\n get renderQueue() {\r\n return this._renderQueue;\r\n }\r\n set renderQueue(renderQueue: RenderQueue) {\r\n this._renderQueue = renderQueue;\r\n }\r\n /** Frustum for culling */\r\n get frustum() {\r\n return this._camera?.frustum || null;\r\n }\r\n /** @internal */\r\n push(camera: Camera, drawable: Drawable) {\r\n this.renderQueue.push(camera, drawable);\r\n }\r\n /** @internal */\r\n pushRenderQueue(renderQueue: RenderQueue) {\r\n this.renderQueue.pushRenderQueue(renderQueue);\r\n }\r\n /**\r\n * Visits a node\r\n * @param target - The node to be visit\r\n */\r\n visit(target: SceneNode | OctreeNode): unknown {\r\n if (target instanceof OctreeNode) {\r\n return this.visitOctreeNode(target);\r\n } else if (target.isMesh()) {\r\n return this.visitMesh(target);\r\n } else if (target.isWater()) {\r\n return this.visitWater(target);\r\n } else if (target.isParticleSystem()) {\r\n return this.visitParticleSystem(target);\r\n } else if (target.isTerrain()) {\r\n return this.visitTerrain(target);\r\n } else if (target.isClipmapTerrain()) {\r\n return this.visitClipmapTerrain(target);\r\n } else if (target.isPunctualLight()) {\r\n return this.visitPunctualLight(target);\r\n } else if (target.isBatchGroup()) {\r\n return this.visitBatchGroup(target);\r\n }\r\n }\r\n /** @internal */\r\n visitPunctualLight(node: PunctualLight) {\r\n if (!node.hidden) {\r\n const clipState = this.getClipStateWithNode(node);\r\n if (clipState !== ClipState.NOT_CLIPPED) {\r\n this.renderQueue.pushLight(node);\r\n return true;\r\n }\r\n }\r\n return false;\r\n }\r\n /** @internal */\r\n visitTerrain(node: Terrain) {\r\n if (\r\n !node.hidden &&\r\n (node.castShadow || !this._isShadowMapping) &&\r\n (node.gpuPickable || !this._isGPUPicking)\r\n ) {\r\n const clipState = this.getClipStateWithNode(node);\r\n if (clipState !== ClipState.NOT_CLIPPED) {\r\n return node.cull(this) > 0;\r\n }\r\n }\r\n return false;\r\n }\r\n /** @internal */\r\n visitClipmapTerrain(node: ClipmapTerrain) {\r\n if (\r\n !node.hidden &&\r\n (node.castShadow || !this._isShadowMapping) &&\r\n (node.gpuPickable || !this._isGPUPicking)\r\n ) {\r\n const clipState = this.getClipStateWithNode(node);\r\n if (clipState !== ClipState.NOT_CLIPPED) {\r\n this.push(this._camera, node);\r\n return true;\r\n }\r\n }\r\n return false;\r\n }\r\n /** @internal */\r\n visitBatchGroup(node: BatchGroup) {\r\n if (!node.hidden) {\r\n const clipState = this.getClipStateWithNode(node);\r\n if (clipState !== ClipState.NOT_CLIPPED) {\r\n node.cull(this);\r\n return true;\r\n }\r\n }\r\n return false;\r\n }\r\n /** @internal */\r\n visitParticleSystem(node: ParticleSystem) {\r\n if (!node.hidden && !this._isShadowMapping && (node.gpuPickable || !this._isGPUPicking)) {\r\n const clipState = this.getClipStateWithNode(node);\r\n if (clipState !== ClipState.NOT_CLIPPED) {\r\n this.push(this._camera, node);\r\n return true;\r\n }\r\n }\r\n return false;\r\n }\r\n /** @internal */\r\n visitMesh(node: Mesh) {\r\n if (\r\n !node.hidden &&\r\n (node.castShadow || !this._isShadowMapping) &&\r\n (node.gpuPickable || !this._isGPUPicking)\r\n ) {\r\n const clipState = this.getClipStateWithNode(node);\r\n if (clipState !== ClipState.NOT_CLIPPED) {\r\n this.push(this._camera, node);\r\n return true;\r\n }\r\n }\r\n return false;\r\n }\r\n /** @internal */\r\n visitWater(node: Water) {\r\n if (!node.hidden && !this._isShadowMapping && (node.gpuPickable || !this._isGPUPicking)) {\r\n const clipState = this.getClipStateWithNode(node);\r\n if (clipState !== ClipState.NOT_CLIPPED) {\r\n this.push(this._camera, node);\r\n return true;\r\n }\r\n }\r\n return false;\r\n }\r\n /** @internal */\r\n visitOctreeNode(node: OctreeNode) {\r\n const clipState =\r\n node.getLevel() > 0 ? this.getClipStateWithAABB(node.getBoxLoosed()) : ClipState.CLIPPED;\r\n if (clipState !== ClipState.NOT_CLIPPED) {\r\n const saveSkipFlag = this._skipClipTest;\r\n this._skipClipTest = this._skipClipTest || clipState === ClipState.A_INSIDE_B;\r\n const nodes = node.getNodes();\r\n for (let i = 0; i < nodes.length; i++) {\r\n this.visit(nodes[i]);\r\n }\r\n this._skipClipTest = saveSkipFlag;\r\n return true;\r\n }\r\n return false;\r\n }\r\n /** @internal */\r\n protected getClipStateWithNode(node: GraphNode): ClipState {\r\n let clipState: ClipState;\r\n if (this._skipClipTest) {\r\n clipState = ClipState.A_INSIDE_B;\r\n } else if (!node.clipTestEnabled) {\r\n clipState = ClipState.CLIPPED;\r\n } else {\r\n const bv = node.getWorldBoundingVolume();\r\n clipState = bv ? this.getClipStateWithAABB(bv.toAABB()) : ClipState.CLIPPED;\r\n }\r\n return clipState;\r\n }\r\n /** @internal */\r\n protected getClipStateWithAABB(aabb: AABB): ClipState {\r\n return this.camera.clipMask\r\n ? aabb.getClipStateWithFrustumMask(this.frustum, this.camera.clipMask)\r\n : aabb.getClipStateWithFrustum(this.frustum);\r\n 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1
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-
import { RenderPass } from './renderpass.js';
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import { RENDER_PASS_TYPE_DEPTH } from '../values.js';
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import { ShaderHelper } from '../material/shader/helper.js';
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/**
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* Depth render pass
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*
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* Scene depth render pass
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*
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* @public
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*/ class DepthPass extends RenderPass {
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_renderBackface;
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_encodeDepth;
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_transmission;
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/**
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* Creates an instance of DepthRenderPass
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*/ constructor(){
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super(RENDER_PASS_TYPE_DEPTH);
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this._renderBackface = false;
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this._encodeDepth = false;
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this._transmission = false;
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}
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get transmission() {
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return this._transmission;
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}
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set transmission(val) {
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this._transmission = val;
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}
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get renderBackface() {
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return this._renderBackface;
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}
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set renderBackface(val) {
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this._renderBackface = !!val;
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}
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get encodeDepth() {
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return this._encodeDepth;
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}
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set encodeDepth(val) {
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this._encodeDepth = !!val;
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}
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/** @internal */ _getGlobalBindGroupHash(ctx) {
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return `${Number(this._renderBackface)}:${Number(this._encodeDepth)}:${Number(ctx.motionVectors)}`;
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}
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/** @internal */ renderItems(ctx, renderQueue) {
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const items = renderQueue.itemList;
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if (items) {
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ctx.fogFlags = 0;
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ctx.drawEnvLight = false;
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ctx.env = null;
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ctx.flip = this.isAutoFlip(ctx);
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ctx.renderPassHash = this.getGlobalBindGroupHash(ctx);
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const bindGroup = ctx.globalBindGroupAllocator.getGlobalBindGroup(ctx);
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ctx.device.setBindGroup(0, bindGroup);
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ShaderHelper.setCameraUniforms(bindGroup, ctx, true);
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const reverseWinding = ctx.camera.worldMatrixDet < 0;
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const list = this._transmission ? items.transmission : items.opaque;
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for (const lit of list.lit){
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this.drawItemList(lit, ctx, reverseWinding);
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}
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for (const unlit of list.unlit){
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this.drawItemList(unlit, ctx, reverseWinding);
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}
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}
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}
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}
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export { DepthPass };
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//# sourceMappingURL=depthpass.js.map
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@@ -1 +0,0 @@
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1
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{"version":3,"file":"depthpass.js","sources":["../../../src/render/depthpass.ts"],"sourcesContent":["import { RenderPass } from './renderpass';\r\nimport { RENDER_PASS_TYPE_DEPTH } from '../values';\r\nimport type { RenderQueue } from './render_queue';\r\nimport type { DrawContext } from './drawable';\r\nimport { ShaderHelper } from '../material/shader/helper';\r\n\r\n/**\r\n * Depth render pass\r\n *\r\n * Scene depth render pass\r\n *\r\n * @public\r\n */\r\nexport class DepthPass extends RenderPass {\r\n private _renderBackface: boolean;\r\n private _encodeDepth: boolean;\r\n private _transmission: boolean;\r\n /**\r\n * Creates an instance of DepthRenderPass\r\n */\r\n constructor() {\r\n super(RENDER_PASS_TYPE_DEPTH);\r\n this._renderBackface = false;\r\n this._encodeDepth = false;\r\n this._transmission = false;\r\n }\r\n get transmission() {\r\n return this._transmission;\r\n }\r\n set transmission(val: boolean) {\r\n this._transmission = val;\r\n }\r\n get renderBackface(): boolean {\r\n return this._renderBackface;\r\n }\r\n set renderBackface(val: boolean) {\r\n this._renderBackface = !!val;\r\n }\r\n get encodeDepth(): boolean {\r\n return this._encodeDepth;\r\n }\r\n set encodeDepth(val: boolean) {\r\n this._encodeDepth = !!val;\r\n }\r\n /** @internal */\r\n protected _getGlobalBindGroupHash(ctx: DrawContext) {\r\n return `${Number(this._renderBackface)}:${Number(this._encodeDepth)}:${Number(ctx.motionVectors)}`;\r\n }\r\n /** @internal */\r\n protected renderItems(ctx: DrawContext, renderQueue: RenderQueue) {\r\n const items = renderQueue.itemList;\r\n if (items) {\r\n ctx.fogFlags = 0;\r\n ctx.drawEnvLight = false;\r\n ctx.env = null;\r\n ctx.flip = this.isAutoFlip(ctx);\r\n ctx.renderPassHash = this.getGlobalBindGroupHash(ctx);\r\n const bindGroup = ctx.globalBindGroupAllocator.getGlobalBindGroup(ctx);\r\n ctx.device.setBindGroup(0, bindGroup);\r\n ShaderHelper.setCameraUniforms(bindGroup, ctx, true);\r\n const reverseWinding = ctx.camera.worldMatrixDet < 0;\r\n const list = this._transmission ? items.transmission : items.opaque;\r\n for (const lit of list.lit) {\r\n this.drawItemList(lit, ctx, reverseWinding);\r\n }\r\n for (const unlit of list.unlit) {\r\n this.drawItemList(unlit, ctx, reverseWinding);\r\n }\r\n }\r\n }\r\n}\r\n"],"names":["DepthPass","RenderPass","_renderBackface","_encodeDepth","_transmission","RENDER_PASS_TYPE_DEPTH","transmission","val","renderBackface","encodeDepth","_getGlobalBindGroupHash","ctx","Number","motionVectors","renderItems","renderQueue","items","itemList","fogFlags","drawEnvLight","env","flip","isAutoFlip","renderPassHash","getGlobalBindGroupHash","bindGroup","globalBindGroupAllocator","getGlobalBindGroup","device","setBindGroup","ShaderHelper","setCameraUniforms","reverseWinding","camera","worldMatrixDet","list","opaque","lit","drawItemList","unlit"],"mappings":";;;;AAMA;;;;;;IAOO,MAAMA,SAAkBC,SAAAA,UAAAA,CAAAA;IACrBC,eAAyB;IACzBC,YAAsB;IACtBC,aAAuB;AAC/B;;AAEC,MACD,WAAc,EAAA;AACZ,QAAA,KAAK,CAACC,sBAAAA,CAAAA;QACN,IAAI,CAACH,eAAe,GAAG,KAAA;QACvB,IAAI,CAACC,YAAY,GAAG,KAAA;QACpB,IAAI,CAACC,aAAa,GAAG,KAAA;AACvB;AACA,IAAA,IAAIE,YAAe,GAAA;QACjB,OAAO,IAAI,CAACF,aAAa;AAC3B;IACA,IAAIE,YAAAA,CAAaC,GAAY,EAAE;QAC7B,IAAI,CAACH,aAAa,GAAGG,GAAAA;AACvB;AACA,IAAA,IAAIC,cAA0B,GAAA;QAC5B,OAAO,IAAI,CAACN,eAAe;AAC7B;IACA,IAAIM,cAAAA,CAAeD,GAAY,EAAE;AAC/B,QAAA,IAAI,CAACL,eAAe,GAAG,CAAC,CAACK,GAAAA;AAC3B;AACA,IAAA,IAAIE,WAAuB,GAAA;QACzB,OAAO,IAAI,CAACN,YAAY;AAC1B;IACA,IAAIM,WAAAA,CAAYF,GAAY,EAAE;AAC5B,QAAA,IAAI,CAACJ,YAAY,GAAG,CAAC,CAACI,GAAAA;AACxB;AACA,qBACUG,uBAAwBC,CAAAA,GAAgB,EAAE;AAClD,QAAA,OAAO,GAAGC,MAAO,CAAA,IAAI,CAACV,eAAe,CAAA,CAAE,CAAC,EAAEU,MAAAA,CAAO,IAAI,CAACT,YAAY,CAAE,CAAA,CAAC,EAAES,MAAOD,CAAAA,GAAAA,CAAIE,aAAa,CAAG,CAAA,CAAA;AACpG;AACA,qBACA,WAAUC,CAAYH,GAAgB,EAAEI,WAAwB,EAAE;QAChE,MAAMC,KAAAA,GAAQD,YAAYE,QAAQ;AAClC,QAAA,IAAID,KAAO,EAAA;AACTL,YAAAA,GAAAA,CAAIO,QAAQ,GAAG,CAAA;AACfP,YAAAA,GAAAA,CAAIQ,YAAY,GAAG,KAAA;AACnBR,YAAAA,GAAAA,CAAIS,GAAG,GAAG,IAAA;AACVT,YAAAA,GAAAA,CAAIU,IAAI,GAAG,IAAI,CAACC,UAAU,CAACX,GAAAA,CAAAA;AAC3BA,YAAAA,GAAAA,CAAIY,cAAc,GAAG,IAAI,CAACC,sBAAsB,CAACb,GAAAA,CAAAA;AACjD,YAAA,MAAMc,SAAYd,GAAAA,GAAAA,CAAIe,wBAAwB,CAACC,kBAAkB,CAAChB,GAAAA,CAAAA;AAClEA,YAAAA,GAAAA,CAAIiB,MAAM,CAACC,YAAY,CAAC,CAAGJ,EAAAA,SAAAA,CAAAA;YAC3BK,YAAaC,CAAAA,iBAAiB,CAACN,SAAAA,EAAWd,GAAK,EAAA,IAAA,CAAA;AAC/C,YAAA,MAAMqB,cAAiBrB,GAAAA,GAAAA,CAAIsB,MAAM,CAACC,cAAc,GAAG,CAAA;YACnD,MAAMC,IAAAA,GAAO,IAAI,CAAC/B,aAAa,GAAGY,KAAMV,CAAAA,YAAY,GAAGU,KAAAA,CAAMoB,MAAM;AACnE,YAAA,KAAK,MAAMC,GAAAA,IAAOF,IAAKE,CAAAA,GAAG,CAAE;AAC1B,gBAAA,IAAI,CAACC,YAAY,CAACD,GAAAA,EAAK1B,GAAKqB,EAAAA,cAAAA,CAAAA;AAC9B;AACA,YAAA,KAAK,MAAMO,KAAAA,IAASJ,IAAKI,CAAAA,KAAK,CAAE;AAC9B,gBAAA,IAAI,CAACD,YAAY,CAACC,KAAAA,EAAO5B,GAAKqB,EAAAA,cAAAA,CAAAA;AAChC;AACF;AACF;AACF;;;;"}
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import { Vector2, Vector4 } from '@zephyr3d/base';
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import { ShaderHelper } from '../material/shader/helper.js';
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import '../material/lambert.js';
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import '../material/blinn.js';
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import '../material/unlit.js';
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import '../material/particle.js';
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import '@zephyr3d/device';
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import { MaterialVaryingFlags } from '../values.js';
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import { Application } from '../app/app.js';
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import '../material/meshmaterial.js';
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import '../material/grassmaterial.js';
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import '../material/terrainmaterial.js';
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import '../material/terrain-cm.js';
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import '../material/pbrmr.js';
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import '../material/pbrsg.js';
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let _drawableId = 0;
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const boneTextureSize = new Vector2();
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const instanceBindGroupTransfromTags = new WeakMap();
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const drawableBindGroupTransfromTags = new WeakMap();
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const bindGroupCache = {};
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const usedBindGroups = new WeakMap();
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function fetchBindGroup(skinning, morphing, instancing) {
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const hash = `${instancing}:${morphing}:${skinning}`;
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const bindGroups = bindGroupCache[hash];
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let bindGroup = null;
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if (bindGroups && bindGroups.length > 0) {
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bindGroup = bindGroups.pop();
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} else {
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const layout = ShaderHelper.getDrawableBindGroupLayout(skinning, morphing, instancing);
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bindGroup = Application.instance.device.createBindGroup(layout);
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}
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usedBindGroups.set(bindGroup, hash);
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return bindGroup;
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}
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function releaseBindGroup(bindGroup) {
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if (bindGroup) {
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const hash = usedBindGroups.get(bindGroup);
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if (hash) {
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usedBindGroups.delete(bindGroup);
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drawableBindGroupTransfromTags.delete(bindGroup);
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const bindGroups = bindGroupCache[hash];
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if (bindGroups) {
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bindGroups.push(bindGroup);
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} else {
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bindGroupCache[hash] = [
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bindGroup
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];
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}
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} else {
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bindGroup.dispose();
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}
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}
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}
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function mixinDrawable(baseCls) {
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const cls = class extends baseCls {
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_mdRenderQueueRef;
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_mdDrawableBindGroup;
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_mdDrawableBindGroupInstanced;
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_mdDrawableBindGroupSkin;
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_mdDrawableBindGroupMorph;
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_mdDrawableBindGroupSkinMorph;
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_worldMatrixBuffer;
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_framestampBuffer;
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_currentWorldMatrixBuffer;
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_prevWorldMatrixBuffer;
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_drawableId;
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_objectColor;
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constructor(...args){
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super(...args);
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this._drawableId = ++_drawableId;
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this._objectColor = null;
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this._mdRenderQueueRef = [];
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this._mdDrawableBindGroup = null;
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this._mdDrawableBindGroupInstanced = new Map();
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this._mdDrawableBindGroupSkin = null;
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this._mdDrawableBindGroupMorph = null;
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this._mdDrawableBindGroupSkinMorph = null;
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this._worldMatrixBuffer = new Float32Array(4 * 9);
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this._framestampBuffer = new Int32Array(this._worldMatrixBuffer.buffer, 4 * 16);
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this._currentWorldMatrixBuffer = this._worldMatrixBuffer.subarray(0, 16);
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this._prevWorldMatrixBuffer = this._worldMatrixBuffer.subarray(20, 36);
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this._currentWorldMatrixBuffer.set(this.getNode().worldMatrix);
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this._framestampBuffer[0] = Application.instance.device.frameInfo.frameCounter;
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this._framestampBuffer[1] = this._framestampBuffer[0];
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this._prevWorldMatrixBuffer.set(this.getNode().worldMatrix);
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this.getNode().on('transformchanged', ()=>{
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const frame = Application.instance.device.frameInfo.frameCounter;
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if (frame !== this._framestampBuffer[1]) {
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this._prevWorldMatrixBuffer.set(this._currentWorldMatrixBuffer);
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this._framestampBuffer[0] = frame;
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this._framestampBuffer[1] = frame;
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}
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this._currentWorldMatrixBuffer.set(this.getNode().worldMatrix);
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for (const ref of this._mdRenderQueueRef){
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if (ref.ref) {
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this.applyTransformUniforms(ref.ref);
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}
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}
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});
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}
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getDrawableId() {
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return this._drawableId;
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}
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getObjectColor() {
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if (!this._objectColor) {
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const a = (this._drawableId & 0xff) / 255;
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const b = (this._drawableId >>> 8 & 0xff) / 255;
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const g = (this._drawableId >>> 16 & 0xff) / 255;
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const r = (this._drawableId >>> 24 & 0xff) / 255;
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this._objectColor = new Vector4(r, g, b, a);
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}
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return this._objectColor;
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}
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pushRenderQueueRef(ref) {
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this.renderQueueRefPrune();
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this._mdRenderQueueRef.push(ref);
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}
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renderQueueRefPrune(force = false) {
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for(let i = this._mdRenderQueueRef.length - 1; i >= 0; i--){
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const ref = this._mdRenderQueueRef[i].ref;
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if (force || ref.disposed) {
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this._mdRenderQueueRef.splice(i, 1);
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const bindGroup = this._mdDrawableBindGroupInstanced.get(ref);
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if (bindGroup) {
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releaseBindGroup(bindGroup);
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this._mdDrawableBindGroupInstanced.delete(ref);
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}
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}
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}
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}
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applyInstanceOffsetAndStride(renderQueue, stride, offset) {
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const drawableBindGroup = this.getDrawableBindGroup(Application.instance.device, true, renderQueue);
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drawableBindGroup.setValue(ShaderHelper.getInstanceDataStrideUniformName(), stride >> 2);
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drawableBindGroup.setValue(ShaderHelper.getInstanceDataOffsetUniformName(), offset >> 2);
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}
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applyTransformUniforms(renderQueue) {
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const instanceInfo = renderQueue.getInstanceInfo(this);
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const currentTag = this.getNode().transformTag;
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if (instanceInfo) {
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const tag = instanceBindGroupTransfromTags.get(instanceInfo) ?? -1;
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if (tag !== currentTag) {
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instanceInfo.bindGroup.bindGroup.setRawData(ShaderHelper.getInstanceDataUniformName(), instanceInfo.offset * 4, this._worldMatrixBuffer, 0, 36);
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instanceBindGroupTransfromTags.set(instanceInfo, currentTag);
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}
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} else {
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const drawableBindGroup = this.getDrawableBindGroup(Application.instance.device, false, renderQueue);
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const tag = drawableBindGroupTransfromTags.get(drawableBindGroup) ?? -1;
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if (tag !== currentTag) {
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drawableBindGroup.setValue(ShaderHelper.getWorldMatrixUniformName(), this._currentWorldMatrixBuffer);
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drawableBindGroup.setValue(ShaderHelper.getPrevWorldMatrixUniformName(), this._prevWorldMatrixBuffer);
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drawableBindGroup.setValue(ShaderHelper.getPrevWorldMatrixFrameUniformName(), this._framestampBuffer[0]);
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if (this.getBoneMatrices()) {
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drawableBindGroup.setValue(ShaderHelper.getBoneInvBindMatrixUniformName(), this.invWorldMatrix);
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}
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drawableBindGroupTransfromTags.set(drawableBindGroup, currentTag);
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}
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}
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}
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applyMaterialUniformsAll() {
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for (const ref of this._mdRenderQueueRef){
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if (ref.ref) {
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const instanceInfo = ref.ref.getInstanceInfo(this);
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if (instanceInfo) {
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this.applyMaterialUniforms(instanceInfo);
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}
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}
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}
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}
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applyMaterialUniforms(instanceInfo) {
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const uniforms = this.getInstanceUniforms();
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if (uniforms) {
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instanceInfo.bindGroup.bindGroup.setRawData(ShaderHelper.getInstanceDataUniformName(), (instanceInfo.offset + ShaderHelper.MATERIAL_INSTANCE_DATA_OFFSET * 4) * 4, uniforms, 0, uniforms.length);
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}
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}
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/** @internal */ bind(ctx) {
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const device = ctx.device;
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const drawableBindGroup = this.getDrawableBindGroup(device, !!ctx.instanceData, ctx.renderQueue);
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device.setBindGroup(1, drawableBindGroup);
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device.setBindGroup(3, ctx.instanceData ? ctx.instanceData.bindGroup.bindGroup : null);
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if (ctx.materialFlags & MaterialVaryingFlags.SKIN_ANIMATION) {
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const boneTexture = this.getBoneMatrices();
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drawableBindGroup.setTexture(ShaderHelper.getBoneMatricesUniformName(), boneTexture);
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drawableBindGroup.setValue(ShaderHelper.getBoneInvBindMatrixUniformName(), this.invWorldMatrix);
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boneTextureSize.setXY(boneTexture.width, boneTexture.height);
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drawableBindGroup.setValue(ShaderHelper.getBoneTextureSizeUniformName(), boneTextureSize);
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}
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if (ctx.materialFlags & MaterialVaryingFlags.MORPH_ANIMATION) {
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const morphData = this.getMorphData();
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const morphInfo = this.getMorphInfo();
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drawableBindGroup.setTexture(ShaderHelper.getMorphDataUniformName(), morphData);
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drawableBindGroup.setBuffer(ShaderHelper.getMorphInfoUniformName(), morphInfo);
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}
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}
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/** @internal */ getDrawableBindGroup(device, instancing, renderQueue) {
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const skinning = !!this.getBoneMatrices();
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const morphing = !!this.getMorphData();
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let bindGroup = instancing ? this._mdDrawableBindGroupInstanced.get(renderQueue) : skinning && morphing ? this._mdDrawableBindGroupSkinMorph : skinning ? this._mdDrawableBindGroupSkin : morphing ? this._mdDrawableBindGroupMorph : this._mdDrawableBindGroup;
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if (!bindGroup) {
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bindGroup = fetchBindGroup(skinning, morphing, instancing);
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if (instancing) {
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this._mdDrawableBindGroupInstanced.set(renderQueue, bindGroup);
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} else if (skinning && morphing) {
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this._mdDrawableBindGroupSkinMorph = bindGroup;
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} else if (skinning) {
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this._mdDrawableBindGroupSkin = bindGroup;
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} else if (morphing) {
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this._mdDrawableBindGroupMorph = bindGroup;
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} else {
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this._mdDrawableBindGroup = bindGroup;
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}
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}
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return bindGroup;
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}
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dispose() {
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216
|
-
super.dispose();
|
|
217
|
-
this.renderQueueRefPrune(true);
|
|
218
|
-
releaseBindGroup(this._mdDrawableBindGroup);
|
|
219
|
-
releaseBindGroup(this._mdDrawableBindGroupSkin);
|
|
220
|
-
releaseBindGroup(this._mdDrawableBindGroupMorph);
|
|
221
|
-
}
|
|
222
|
-
};
|
|
223
|
-
return cls;
|
|
224
|
-
}
|
|
225
|
-
|
|
226
|
-
export { mixinDrawable };
|
|
227
|
-
//# sourceMappingURL=drawable_mixin.js.map
|