@zephyr3d/scene 0.9.4 → 0.9.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (517) hide show
  1. package/dist/animation/animationmask.js +224 -0
  2. package/dist/animation/animationmask.js.map +1 -0
  3. package/dist/animation/animationset.js +268 -67
  4. package/dist/animation/animationset.js.map +1 -1
  5. package/dist/animation/animationtrack.js.map +1 -1
  6. package/dist/animation/eulerrotationtrack.js +3 -0
  7. package/dist/animation/eulerrotationtrack.js.map +1 -1
  8. package/dist/animation/fixed_geometry_cache_track.js +7 -0
  9. package/dist/animation/fixed_geometry_cache_track.js.map +1 -1
  10. package/dist/animation/ik_modifier.js.map +1 -1
  11. package/dist/animation/joint_dynamics/collision.js +6 -4
  12. package/dist/animation/joint_dynamics/collision.js.map +1 -1
  13. package/dist/animation/joint_dynamics/controller.js +390 -43
  14. package/dist/animation/joint_dynamics/controller.js.map +1 -1
  15. package/dist/animation/joint_dynamics/joint_dynamics_system.js +62 -3
  16. package/dist/animation/joint_dynamics/joint_dynamics_system.js.map +1 -1
  17. package/dist/animation/joint_dynamics/solver.js +4 -3
  18. package/dist/animation/joint_dynamics/solver.js.map +1 -1
  19. package/dist/animation/joint_dynamics/types.js.map +1 -1
  20. package/dist/animation/joint_dynamics_modifier.js +2 -0
  21. package/dist/animation/joint_dynamics_modifier.js.map +1 -1
  22. package/dist/animation/morphtarget.js +3 -72
  23. package/dist/animation/morphtarget.js.map +1 -1
  24. package/dist/animation/morphtrack.js +3 -0
  25. package/dist/animation/morphtrack.js.map +1 -1
  26. package/dist/animation/pca_geometry_cache_track.js +3 -0
  27. package/dist/animation/pca_geometry_cache_track.js.map +1 -1
  28. package/dist/animation/proptrack.js +3 -0
  29. package/dist/animation/proptrack.js.map +1 -1
  30. package/dist/animation/rotationtrack.js +3 -0
  31. package/dist/animation/rotationtrack.js.map +1 -1
  32. package/dist/animation/scaletrack.js +3 -0
  33. package/dist/animation/scaletrack.js.map +1 -1
  34. package/dist/animation/skeleton.js +254 -79
  35. package/dist/animation/skeleton.js.map +1 -1
  36. package/dist/animation/skeleton_modifier.js.map +1 -1
  37. package/dist/animation/spring_modifier.js.map +1 -1
  38. package/dist/animation/translationtrack.js +3 -0
  39. package/dist/animation/translationtrack.js.map +1 -1
  40. package/dist/app/engine.js +171 -107
  41. package/dist/app/engine.js.map +1 -1
  42. package/dist/app/scriptregistry.js +251 -80
  43. package/dist/app/scriptregistry.js.map +1 -1
  44. package/dist/asset/assetmanager.js +344 -365
  45. package/dist/asset/assetmanager.js.map +1 -1
  46. package/dist/asset/loaders/loader.js +1 -6
  47. package/dist/asset/loaders/loader.js.map +1 -1
  48. package/dist/asset/loaders/zabc/zabc_loader.js.map +1 -1
  49. package/dist/asset/model.js +1000 -131
  50. package/dist/asset/model.js.map +1 -1
  51. package/dist/avatar/wardrobe.js +474 -0
  52. package/dist/avatar/wardrobe.js.map +1 -0
  53. package/dist/index.d.ts +1126 -199
  54. package/dist/index.js +3 -2
  55. package/dist/index.js.map +1 -1
  56. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +6 -3
  57. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
  58. package/dist/material/mixins/pbr/common.js +72 -15
  59. package/dist/material/mixins/pbr/common.js.map +1 -1
  60. package/dist/material/msdf_text.js +3 -3
  61. package/dist/material/msdf_text.js.map +1 -1
  62. package/dist/material/msdf_text_sprite.js +4 -4
  63. package/dist/material/msdf_text_sprite.js.map +1 -1
  64. package/dist/material/pbrblueprint.js +102 -102
  65. package/dist/material/pbrblueprint.js.map +1 -1
  66. package/dist/render/envlight.js +54 -1
  67. package/dist/render/envlight.js.map +1 -1
  68. package/dist/render/sky.js +9 -0
  69. package/dist/render/sky.js.map +1 -1
  70. package/dist/scene/batchgroup.js +11 -13
  71. package/dist/scene/batchgroup.js.map +1 -1
  72. package/dist/scene/environment.js +15 -2
  73. package/dist/scene/environment.js.map +1 -1
  74. package/dist/scene/mesh.js +79 -16
  75. package/dist/scene/mesh.js.map +1 -1
  76. package/dist/scene/scene.js +1 -0
  77. package/dist/scene/scene.js.map +1 -1
  78. package/dist/scene/scene_node.js +203 -2
  79. package/dist/scene/scene_node.js.map +1 -1
  80. package/dist/text/font/cff_font.js +890 -0
  81. package/dist/text/font/cff_font.js.map +1 -0
  82. package/dist/text/font/font_asset.js +17 -3
  83. package/dist/text/font/font_asset.js.map +1 -1
  84. package/dist/text/msdf/generator.js.map +1 -1
  85. package/dist/text/msdf/shape.js +4 -1
  86. package/dist/text/msdf/shape.js.map +1 -1
  87. package/dist/text/runtime/msdf_text_atlas_manager.js +4 -1
  88. package/dist/text/runtime/msdf_text_atlas_manager.js.map +1 -1
  89. package/dist/utility/blueprint/material/inputs.js +1157 -1154
  90. package/dist/utility/blueprint/material/inputs.js.map +1 -1
  91. package/dist/utility/bounding_volume.js.map +1 -1
  92. package/dist/utility/pmrem.js +34 -8
  93. package/dist/utility/pmrem.js.map +1 -1
  94. package/dist/utility/serialization/manager.js +22 -9
  95. package/dist/utility/serialization/manager.js.map +1 -1
  96. package/dist/utility/serialization/scene/animation.js +700 -7
  97. package/dist/utility/serialization/scene/animation.js.map +1 -1
  98. package/dist/utility/serialization/scene/mesh.js +64 -4
  99. package/dist/utility/serialization/scene/mesh.js.map +1 -1
  100. package/dist/utility/serialization/scene/node.js +187 -8
  101. package/dist/utility/serialization/scene/node.js.map +1 -1
  102. package/dist/utility/serialization/types.js.map +1 -1
  103. package/dist/utility/textures/sheenlut.js +138 -0
  104. package/dist/utility/textures/sheenlut.js.map +1 -0
  105. package/package.json +2 -2
  106. package/dist/animation/ik/ik_chain_builder.js +0 -68
  107. package/dist/animation/ik/ik_chain_builder.js.map +0 -1
  108. package/dist/animation/ik/ik_pole_constraint.js +0 -123
  109. package/dist/animation/ik/ik_pole_constraint.js.map +0 -1
  110. package/dist/animation/ik/ik_track.js +0 -96
  111. package/dist/animation/ik/ik_track.js.map +0 -1
  112. package/dist/animation/ik_postprocessor.js +0 -71
  113. package/dist/animation/ik_postprocessor.js.map +0 -1
  114. package/dist/animation/joint_dynamics/math.js +0 -16
  115. package/dist/animation/joint_dynamics/math.js.map +0 -1
  116. package/dist/animation/manual_transform_processor.js +0 -156
  117. package/dist/animation/manual_transform_processor.js.map +0 -1
  118. package/dist/animation/skeleton_postprocessor.js +0 -50
  119. package/dist/animation/skeleton_postprocessor.js.map +0 -1
  120. package/dist/animation/spring2/collision.js +0 -469
  121. package/dist/animation/spring2/collision.js.map +0 -1
  122. package/dist/animation/spring2/constraints.js +0 -329
  123. package/dist/animation/spring2/constraints.js.map +0 -1
  124. package/dist/animation/spring2/controller.js +0 -434
  125. package/dist/animation/spring2/controller.js.map +0 -1
  126. package/dist/animation/spring2/math.js +0 -16
  127. package/dist/animation/spring2/math.js.map +0 -1
  128. package/dist/animation/spring2/solver.js +0 -624
  129. package/dist/animation/spring2/solver.js.map +0 -1
  130. package/dist/animation/spring2/spring_system.js +0 -118
  131. package/dist/animation/spring2/spring_system.js.map +0 -1
  132. package/dist/animation/spring2/types.js +0 -19
  133. package/dist/animation/spring2/types.js.map +0 -1
  134. package/dist/animation/spring_postprocessor.js +0 -54
  135. package/dist/animation/spring_postprocessor.js.map +0 -1
  136. package/dist/asset/loaders/gltf/gltf_loader.js +0 -1273
  137. package/dist/asset/loaders/gltf/gltf_loader.js.map +0 -1
  138. package/dist/asset/loaders/gltf/helpers.js +0 -331
  139. package/dist/asset/loaders/gltf/helpers.js.map +0 -1
  140. package/dist/material/sprite3d.js +0 -301
  141. package/dist/material/sprite3d.js.map +0 -1
  142. package/dist/material/sprite3d_std.js +0 -116
  143. package/dist/material/sprite3d_std.js.map +0 -1
  144. package/dist/material/sprite3dblueprint.js +0 -235
  145. package/dist/material/sprite3dblueprint.js.map +0 -1
  146. package/dist/material/sprite_sdf.js +0 -106
  147. package/dist/material/sprite_sdf.js.map +0 -1
  148. package/dist/material/terrainmaterial.js +0 -368
  149. package/dist/material/terrainmaterial.js.map +0 -1
  150. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
  151. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
  152. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
  153. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
  154. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
  155. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
  156. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
  157. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
  158. package/dist/render/deferredlightpass.js +0 -510
  159. package/dist/render/deferredlightpass.js.map +0 -1
  160. package/dist/render/deferredshadowlightpass.js +0 -428
  161. package/dist/render/deferredshadowlightpass.js.map +0 -1
  162. package/dist/render/gbufferpass.js +0 -50
  163. package/dist/render/gbufferpass.js.map +0 -1
  164. package/dist/scene/sdftextsprite.js +0 -322
  165. package/dist/scene/sdftextsprite.js.map +0 -1
  166. package/dist/scene/sprite3d.js +0 -18
  167. package/dist/scene/sprite3d.js.map +0 -1
  168. package/dist/scene/terrain/grass.js +0 -280
  169. package/dist/scene/terrain/grass.js.map +0 -1
  170. package/dist/scene/terrain/heightfield.js +0 -475
  171. package/dist/scene/terrain/heightfield.js.map +0 -1
  172. package/dist/scene/terrain/patch.js +0 -532
  173. package/dist/scene/terrain/patch.js.map +0 -1
  174. package/dist/scene/terrain/quadtree.js +0 -461
  175. package/dist/scene/terrain/quadtree.js.map +0 -1
  176. package/dist/scene/terrain/terrain.js +0 -231
  177. package/dist/scene/terrain/terrain.js.map +0 -1
  178. package/dist/src/animation/animation.js +0 -127
  179. package/dist/src/animation/animation.js.map +0 -1
  180. package/dist/src/animation/animationset.js +0 -255
  181. package/dist/src/animation/animationset.js.map +0 -1
  182. package/dist/src/animation/animationtrack.js +0 -34
  183. package/dist/src/animation/animationtrack.js.map +0 -1
  184. package/dist/src/animation/eulerrotationtrack.js +0 -52
  185. package/dist/src/animation/eulerrotationtrack.js.map +0 -1
  186. package/dist/src/animation/morphtarget.js +0 -93
  187. package/dist/src/animation/morphtarget.js.map +0 -1
  188. package/dist/src/animation/morphtrack.js +0 -70
  189. package/dist/src/animation/morphtrack.js.map +0 -1
  190. package/dist/src/animation/proptrack.js +0 -161
  191. package/dist/src/animation/proptrack.js.map +0 -1
  192. package/dist/src/animation/rotationtrack.js +0 -51
  193. package/dist/src/animation/rotationtrack.js.map +0 -1
  194. package/dist/src/animation/scaletrack.js +0 -50
  195. package/dist/src/animation/scaletrack.js.map +0 -1
  196. package/dist/src/animation/skeleton.js +0 -204
  197. package/dist/src/animation/skeleton.js.map +0 -1
  198. package/dist/src/animation/translationtrack.js +0 -50
  199. package/dist/src/animation/translationtrack.js.map +0 -1
  200. package/dist/src/app/app.js +0 -129
  201. package/dist/src/app/app.js.map +0 -1
  202. package/dist/src/app/inputmgr.js +0 -267
  203. package/dist/src/app/inputmgr.js.map +0 -1
  204. package/dist/src/asset/assetmanager.js +0 -404
  205. package/dist/src/asset/assetmanager.js.map +0 -1
  206. package/dist/src/asset/builtin.js +0 -337
  207. package/dist/src/asset/builtin.js.map +0 -1
  208. package/dist/src/asset/loaders/dds/dds.js +0 -470
  209. package/dist/src/asset/loaders/dds/dds.js.map +0 -1
  210. package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
  211. package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
  212. package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
  213. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
  214. package/dist/src/asset/loaders/gltf/helpers.js +0 -327
  215. package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
  216. package/dist/src/asset/loaders/hdr/hdr.js +0 -180
  217. package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
  218. package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
  219. package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
  220. package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
  221. package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
  222. package/dist/src/asset/loaders/loader.js +0 -45
  223. package/dist/src/asset/loaders/loader.js.map +0 -1
  224. package/dist/src/asset/model.js +0 -414
  225. package/dist/src/asset/model.js.map +0 -1
  226. package/dist/src/blitter/bilateralblur.js +0 -221
  227. package/dist/src/blitter/bilateralblur.js.map +0 -1
  228. package/dist/src/blitter/blitter.js +0 -390
  229. package/dist/src/blitter/blitter.js.map +0 -1
  230. package/dist/src/blitter/box.js +0 -118
  231. package/dist/src/blitter/box.js.map +0 -1
  232. package/dist/src/blitter/copy.js +0 -22
  233. package/dist/src/blitter/copy.js.map +0 -1
  234. package/dist/src/blitter/gaussianblur.js +0 -228
  235. package/dist/src/blitter/gaussianblur.js.map +0 -1
  236. package/dist/src/camera/base.js +0 -92
  237. package/dist/src/camera/base.js.map +0 -1
  238. package/dist/src/camera/camera.js +0 -1005
  239. package/dist/src/camera/camera.js.map +0 -1
  240. package/dist/src/camera/fps.js +0 -238
  241. package/dist/src/camera/fps.js.map +0 -1
  242. package/dist/src/camera/orbit.js +0 -245
  243. package/dist/src/camera/orbit.js.map +0 -1
  244. package/dist/src/camera/orthocamera.js +0 -167
  245. package/dist/src/camera/orthocamera.js.map +0 -1
  246. package/dist/src/camera/perspectivecamera.js +0 -141
  247. package/dist/src/camera/perspectivecamera.js.map +0 -1
  248. package/dist/src/index.js +0 -120
  249. package/dist/src/index.js.map +0 -1
  250. package/dist/src/material/blinn.js +0 -81
  251. package/dist/src/material/blinn.js.map +0 -1
  252. package/dist/src/material/grassmaterial.js +0 -113
  253. package/dist/src/material/grassmaterial.js.map +0 -1
  254. package/dist/src/material/lambert.js +0 -92
  255. package/dist/src/material/lambert.js.map +0 -1
  256. package/dist/src/material/material.js +0 -301
  257. package/dist/src/material/material.js.map +0 -1
  258. package/dist/src/material/meshmaterial.js +0 -704
  259. package/dist/src/material/meshmaterial.js.map +0 -1
  260. package/dist/src/material/mixins/albedocolor.js +0 -76
  261. package/dist/src/material/mixins/albedocolor.js.map +0 -1
  262. package/dist/src/material/mixins/foliage.js +0 -47
  263. package/dist/src/material/mixins/foliage.js.map +0 -1
  264. package/dist/src/material/mixins/lightmodel/blinnphong.js +0 -112
  265. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +0 -1
  266. package/dist/src/material/mixins/lightmodel/lambert.js +0 -58
  267. package/dist/src/material/mixins/lightmodel/lambert.js.map +0 -1
  268. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +0 -178
  269. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +0 -1
  270. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +0 -139
  271. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +0 -1
  272. package/dist/src/material/mixins/lit.js +0 -476
  273. package/dist/src/material/mixins/lit.js.map +0 -1
  274. package/dist/src/material/mixins/pbr/common.js +0 -918
  275. package/dist/src/material/mixins/pbr/common.js.map +0 -1
  276. package/dist/src/material/mixins/texture.js +0 -172
  277. package/dist/src/material/mixins/texture.js.map +0 -1
  278. package/dist/src/material/mixins/vertexcolor.js +0 -56
  279. package/dist/src/material/mixins/vertexcolor.js.map +0 -1
  280. package/dist/src/material/particle.js +0 -178
  281. package/dist/src/material/particle.js.map +0 -1
  282. package/dist/src/material/pbrmr.js +0 -97
  283. package/dist/src/material/pbrmr.js.map +0 -1
  284. package/dist/src/material/pbrsg.js +0 -97
  285. package/dist/src/material/pbrsg.js.map +0 -1
  286. package/dist/src/material/shader/helper.js +0 -1209
  287. package/dist/src/material/shader/helper.js.map +0 -1
  288. package/dist/src/material/terrain-cm.js +0 -606
  289. package/dist/src/material/terrain-cm.js.map +0 -1
  290. package/dist/src/material/terrainmaterial.js +0 -375
  291. package/dist/src/material/terrainmaterial.js.map +0 -1
  292. package/dist/src/material/unlit.js +0 -41
  293. package/dist/src/material/unlit.js.map +0 -1
  294. package/dist/src/material/water.js +0 -417
  295. package/dist/src/material/water.js.map +0 -1
  296. package/dist/src/posteffect/bloom.js +0 -361
  297. package/dist/src/posteffect/bloom.js.map +0 -1
  298. package/dist/src/posteffect/compositor.js +0 -226
  299. package/dist/src/posteffect/compositor.js.map +0 -1
  300. package/dist/src/posteffect/fxaa.js +0 -273
  301. package/dist/src/posteffect/fxaa.js.map +0 -1
  302. package/dist/src/posteffect/grayscale.js +0 -69
  303. package/dist/src/posteffect/grayscale.js.map +0 -1
  304. package/dist/src/posteffect/motionblur.js +0 -96
  305. package/dist/src/posteffect/motionblur.js.map +0 -1
  306. package/dist/src/posteffect/posteffect.js +0 -126
  307. package/dist/src/posteffect/posteffect.js.map +0 -1
  308. package/dist/src/posteffect/sao.js +0 -324
  309. package/dist/src/posteffect/sao.js.map +0 -1
  310. package/dist/src/posteffect/ssr.js +0 -489
  311. package/dist/src/posteffect/ssr.js.map +0 -1
  312. package/dist/src/posteffect/taa.js +0 -172
  313. package/dist/src/posteffect/taa.js.map +0 -1
  314. package/dist/src/posteffect/tonemap.js +0 -94
  315. package/dist/src/posteffect/tonemap.js.map +0 -1
  316. package/dist/src/render/abuffer_oit.js +0 -361
  317. package/dist/src/render/abuffer_oit.js.map +0 -1
  318. package/dist/src/render/clipmap.js +0 -851
  319. package/dist/src/render/clipmap.js.map +0 -1
  320. package/dist/src/render/cluster_light.js +0 -333
  321. package/dist/src/render/cluster_light.js.map +0 -1
  322. package/dist/src/render/cull_visitor.js +0 -187
  323. package/dist/src/render/cull_visitor.js.map +0 -1
  324. package/dist/src/render/depthpass.js +0 -68
  325. package/dist/src/render/depthpass.js.map +0 -1
  326. package/dist/src/render/drawable_mixin.js +0 -227
  327. package/dist/src/render/drawable_mixin.js.map +0 -1
  328. package/dist/src/render/envlight.js +0 -463
  329. package/dist/src/render/envlight.js.map +0 -1
  330. package/dist/src/render/fbm_wavegenerator.js +0 -251
  331. package/dist/src/render/fbm_wavegenerator.js.map +0 -1
  332. package/dist/src/render/fft_wavegenerator.js +0 -1006
  333. package/dist/src/render/fft_wavegenerator.js.map +0 -1
  334. package/dist/src/render/fullscreenquad.js +0 -38
  335. package/dist/src/render/fullscreenquad.js.map +0 -1
  336. package/dist/src/render/gerstner_wavegenerator.js +0 -314
  337. package/dist/src/render/gerstner_wavegenerator.js.map +0 -1
  338. package/dist/src/render/globalbindgroup_allocator.js +0 -60
  339. package/dist/src/render/globalbindgroup_allocator.js.map +0 -1
  340. package/dist/src/render/hzb.js +0 -273
  341. package/dist/src/render/hzb.js.map +0 -1
  342. package/dist/src/render/lightpass.js +0 -172
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@@ -1,368 +0,0 @@
1
- import { applyMaterialMixins, MeshMaterial } from './meshmaterial.js';
2
- import { mixinPBRMetallicRoughness } from './mixins/lightmodel/pbrmetallicroughness.js';
3
- import { mixinLight } from './mixins/lit.js';
4
- import { retainObject, Vector4 } from '@zephyr3d/base';
5
- import { drawFullscreenQuad } from '../render/fullscreenquad.js';
6
- import { ShaderHelper } from './shader/helper.js';
7
- import { RENDER_PASS_TYPE_SHADOWMAP } from '../values.js';
8
- import { getDevice } from '../app/api.js';
9
-
10
- /**
11
- * Terrain material class
12
- * @public
13
- */ class TerrainMaterial extends applyMaterialMixins(MeshMaterial, mixinLight, mixinPBRMetallicRoughness) {
14
- static _metallicRoughnessGenerationProgram = null;
15
- static _metallicRoughnessGenerationBindGroup = null;
16
- _options;
17
- _uvScales;
18
- _numDetailMaps;
19
- _terrainInfo;
20
- constructor(options){
21
- super();
22
- this.normalMapMode = 'object-space';
23
- this._options = null;
24
- this._numDetailMaps = 0;
25
- this._uvScales = null;
26
- this._terrainInfo = null;
27
- if (options && options.splatMap && options.detailMaps && options.detailMaps.albedoTextures) {
28
- this._options = Object.assign({}, options);
29
- retainObject(this._options.splatMap);
30
- const albedoTextures = this._options.detailMaps.albedoTextures;
31
- if (Array.isArray(albedoTextures)) {
32
- for (const tex of albedoTextures){
33
- if (!tex) {
34
- throw new Error(`TerrainMaterial(): Invalid detail albedo texture`);
35
- }
36
- retainObject(tex);
37
- tex.samplerOptions = {
38
- addressU: 'repeat',
39
- addressV: 'repeat'
40
- };
41
- }
42
- this._numDetailMaps = albedoTextures.length;
43
- } else {
44
- albedoTextures.samplerOptions = {
45
- addressU: 'repeat',
46
- addressV: 'repeat'
47
- };
48
- retainObject(albedoTextures);
49
- this._numDetailMaps = albedoTextures.depth;
50
- }
51
- if (!this._numDetailMaps) {
52
- throw new Error(`TerrainMaterial(): Invalid detail textures`);
53
- }
54
- if (this._numDetailMaps > 4) {
55
- throw new Error(`TerrainMaterial(): The maximum detail levels is 4`);
56
- }
57
- if (!this._options.detailMaps.uvScale || this._options.detailMaps.uvScale.length !== this._numDetailMaps) {
58
- throw new Error(`TerrainMaterial(): Invalid uv scale`);
59
- }
60
- this._uvScales = new Float32Array(this._numDetailMaps * 4);
61
- for(let i = 0; i < this._numDetailMaps; i++){
62
- this._uvScales[i * 4] = this._options.detailMaps.uvScale[i];
63
- this._uvScales[i * 4 + 1] = 1;
64
- this._uvScales[i * 4 + 2] = 0.01;
65
- this._uvScales[i * 4 + 3] = 0.99;
66
- }
67
- if (this._options.detailMaps.metallic) {
68
- if (this._options.detailMaps.metallic.length !== this._numDetailMaps) {
69
- throw new Error(`TerrainMaterial(): Invalid metallic values`);
70
- }
71
- for(let i = 0; i < this._numDetailMaps; i++){
72
- this._uvScales[i * 4 + 2] = this._options.detailMaps.metallic[i];
73
- }
74
- }
75
- if (this._options.detailMaps.roughness) {
76
- if (this._options.detailMaps.roughness.length !== this._numDetailMaps) {
77
- throw new Error(`TerrainMaterial(): Invalid roughness values`);
78
- }
79
- for(let i = 0; i < this._numDetailMaps; i++){
80
- this._uvScales[i * 4 + 3] = this._options.detailMaps.roughness[i];
81
- }
82
- }
83
- const normalTextures = options.detailMaps.normalTextures;
84
- if (normalTextures) {
85
- let m;
86
- if (Array.isArray(normalTextures)) {
87
- for (const tex of normalTextures){
88
- if (!tex) {
89
- throw new Error(`TerrainMaterial(): Invalid detail normal texture`);
90
- }
91
- retainObject(tex);
92
- tex.samplerOptions = {
93
- addressU: 'repeat',
94
- addressV: 'repeat'
95
- };
96
- }
97
- m = normalTextures.length;
98
- } else {
99
- normalTextures.samplerOptions = {
100
- addressU: 'repeat',
101
- addressV: 'repeat'
102
- };
103
- retainObject(normalTextures);
104
- m = normalTextures.depth;
105
- }
106
- if (m !== this._numDetailMaps) {
107
- throw new Error(`TerrainMaterial(): The number of normal textures not match the number of albedo textures`);
108
- }
109
- if (options.detailMaps.normalScale) {
110
- if (options.detailMaps.normalScale.length !== this._numDetailMaps) {
111
- throw new Error(`TerrainMaterial(): Invalid normal scale`);
112
- }
113
- for(let i = 0; i < this._numDetailMaps; i++){
114
- this._uvScales[i * 4 + 1] = options.detailMaps.normalScale[i];
115
- }
116
- }
117
- }
118
- }
119
- this.metallicRoughnessTexture = this.generateMetallicRoughnessMap();
120
- this.metallicRoughnessTexCoordIndex = -1;
121
- this.albedoTexCoordIndex = -1;
122
- this.normalTexCoordIndex = -1;
123
- }
124
- clone() {
125
- const other = new TerrainMaterial(this._options);
126
- other.copyFrom(this);
127
- return other;
128
- }
129
- get terrainInfo() {
130
- return this._terrainInfo;
131
- }
132
- set terrainInfo(val) {
133
- this._terrainInfo = val;
134
- this.uniformChanged();
135
- }
136
- /**
137
- * {@inheritDoc MeshMaterial.isTransparentPass}
138
- * @override
139
- */ isTransparentPass(_pass) {
140
- return false;
141
- }
142
- /**
143
- * {@inheritDoc Material.supportLighting}
144
- * @override
145
- */ supportLighting() {
146
- return true;
147
- }
148
- /**
149
- * {@inheritDoc Material.supportInstancing}
150
- * @override
151
- */ supportInstancing() {
152
- return false;
153
- }
154
- applyUniformValues(bindGroup, ctx, pass) {
155
- super.applyUniformValues(bindGroup, ctx, pass);
156
- if (this.needFragmentColor(ctx)) {
157
- bindGroup.setValue('terrainInfo', this._terrainInfo);
158
- if (this._options) {
159
- bindGroup.setValue('detailScales', this._uvScales);
160
- bindGroup.setTexture('splatMap', this._options.splatMap);
161
- if (Array.isArray(this._options.detailMaps.albedoTextures)) {
162
- for(let i = 0; i < this._numDetailMaps; i++){
163
- bindGroup.setTexture(`detailAlbedoMap${i}`, this._options.detailMaps.albedoTextures[i]);
164
- }
165
- } else {
166
- bindGroup.setTexture('detailAlbedoMap', this._options.detailMaps.albedoTextures);
167
- }
168
- if (Array.isArray(this._options.detailMaps.normalTextures)) {
169
- for(let i = 0; i < this._numDetailMaps; i++){
170
- bindGroup.setTexture(`detailNormalMap${i}`, this._options.detailMaps.normalTextures[i]);
171
- }
172
- } else {
173
- bindGroup.setTexture('detailNormalMap', this._options.detailMaps.normalTextures);
174
- }
175
- }
176
- }
177
- }
178
- getMetallicRoughnessTexCoord = function(scope) {
179
- return scope.$inputs.mapUV;
180
- };
181
- getNormalTexCoord = function(scope) {
182
- return scope.$inputs.mapUV;
183
- };
184
- getAlbedoTexCoord = function(scope) {
185
- return scope.$inputs.mapUV;
186
- };
187
- calculateAlbedoColor(scope) {
188
- if (!this._options) {
189
- return super.calculateAlbedoColor(scope);
190
- }
191
- const that = this;
192
- const pb = scope.$builder;
193
- const funcName = 'getTerrainAlbedo';
194
- pb.func(funcName, [], function() {
195
- this.$l.mask = pb.textureSample(this.splatMap, this.$inputs.mapUV);
196
- this.$l.color = pb.vec3(0);
197
- const useTextureArray = !Array.isArray(that._options.detailMaps.albedoTextures);
198
- for(let i = 0; i < that._numDetailMaps; i++){
199
- const uv = pb.mul(this.$inputs.mapUV, this.detailScales.at(i).x);
200
- const sample = useTextureArray ? pb.textureArraySample(this.detailAlbedoMap, uv, i).rgb : pb.textureSample(this[`detailAlbedoMap${i}`], uv).rgb;
201
- this.color = pb.add(this.color, pb.mul(sample, this.mask[i]));
202
- }
203
- this.$return(pb.vec4(this.color, 1));
204
- });
205
- return pb.getGlobalScope()[funcName]();
206
- }
207
- sampleDetailNormalMap(scope, tex, texCoord, normalScale, TBN) {
208
- const pb = scope.$builder;
209
- const pixel = pb.sub(pb.mul(pb.textureSample(tex, texCoord).rgb, 2), pb.vec3(1));
210
- const normalTex = pb.mul(pixel, pb.vec3(pb.vec3(normalScale).xx, 1));
211
- return pb.normalize(pb.mul(TBN, normalTex));
212
- }
213
- vertexShader(scope) {
214
- super.vertexShader(scope);
215
- const pb = scope.$builder;
216
- scope.$l.oPos = ShaderHelper.resolveVertexPosition(scope);
217
- scope.$outputs.worldPos = pb.mul(ShaderHelper.getWorldMatrix(scope), pb.vec4(scope.oPos, 1)).xyz;
218
- ShaderHelper.setClipSpacePosition(scope, pb.mul(ShaderHelper.getViewProjectionMatrix(scope), pb.vec4(scope.$outputs.worldPos, 1)));
219
- if (this.needFragmentColor()) {
220
- scope.terrainInfo = pb.vec4().uniform(2);
221
- scope.$l.oNorm = ShaderHelper.resolveVertexNormal(scope);
222
- scope.$outputs.worldNorm = pb.mul(ShaderHelper.getNormalMatrix(scope), pb.vec4(scope.oNorm, 0)).xyz;
223
- scope.$outputs.mapUV = pb.div(scope.oPos.xz, scope.terrainInfo.xy);
224
- }
225
- }
226
- fragmentShader(scope) {
227
- super.fragmentShader(scope);
228
- const pb = scope.$builder;
229
- const that = this;
230
- if (this.needFragmentColor()) {
231
- if (this._options) {
232
- scope.detailScales = pb.vec4[this._numDetailMaps]().uniform(2);
233
- scope.splatMap = pb.tex2D().uniform(2);
234
- const useAlbedoTextureArray = !Array.isArray(that._options.detailMaps.albedoTextures);
235
- if (useAlbedoTextureArray) {
236
- scope.detailAlbedoMap = pb.tex2DArray().uniform(2);
237
- } else {
238
- for(let i = 0; i < that._numDetailMaps; i++){
239
- scope[`detailAlbedoMap${i}`] = pb.tex2D().uniform(2);
240
- }
241
- }
242
- const useNormalTextureArray = !Array.isArray(that._options.detailMaps.normalTextures);
243
- if (useNormalTextureArray) {
244
- scope.detailNormalMap = pb.tex2DArray().uniform(2);
245
- } else {
246
- for(let i = 0; i < that._numDetailMaps; i++){
247
- scope[`detailNormalMap${i}`] = pb.tex2D().uniform(2);
248
- }
249
- }
250
- }
251
- scope.$l.albedo = this.calculateAlbedoColor(scope);
252
- scope.$l.normalInfo = this.calculateNormalAndTBN(scope, scope.$inputs.worldPos, scope.$inputs.worldNorm);
253
- let calcNormal = false;
254
- if (this._options && this._options.detailMaps.normalTextures) {
255
- scope.$l.detailMask = pb.textureSample(scope.splatMap, scope.$inputs.mapUV);
256
- if (Array.isArray(this._options.detailMaps.normalTextures)) {
257
- for(let i = 0; i < this._options.detailMaps.normalTextures.length; i++){
258
- const tex = scope[`detailNormalMap${i}`];
259
- const scale = scope.detailScales.at(i).y;
260
- const texCoord = pb.mul(scope.$inputs.mapUV, scope.detailScales.at(i).x);
261
- scope.normalInfo.normal = pb.add(scope.normalInfo.normal, pb.mul(this.sampleDetailNormalMap(scope, tex, texCoord, scale, scope.normalInfo.TBN), scope.detailMask[i]));
262
- calcNormal = true;
263
- }
264
- } else {
265
- const tex = scope.detailNormalMap;
266
- for(let i = 0; i < this._numDetailMaps; i++){
267
- const scale = scope.detailScales.at(i).y;
268
- const texCoord = pb.mul(scope.$inputs.mapUV, scope.detailScales.at(i).x);
269
- const pixel = pb.sub(pb.mul(pb.textureArraySample(tex, texCoord, i).rgb, 2), pb.vec3(1));
270
- const normalTex = pb.mul(pixel, pb.vec3(pb.vec3(scale).xx, 1));
271
- const detailNormal = pb.normalize(pb.mul(scope.normalInfo.TBN, normalTex));
272
- scope.normalInfo.normal = pb.add(scope.normalInfo.normal, pb.mul(detailNormal, scope.detailMask[i]));
273
- calcNormal = true;
274
- }
275
- }
276
- }
277
- if (calcNormal) {
278
- scope.normalInfo.normal = pb.normalize(scope.normalInfo.normal);
279
- }
280
- scope.$l.viewVec = this.calculateViewVector(scope, scope.$inputs.worldPos);
281
- scope.$l.litColor = this.PBRLight(scope, scope.$inputs.worldPos, scope.normalInfo.normal, scope.viewVec, scope.albedo, scope.normalInfo.TBN);
282
- this.outputFragmentColor(scope, scope.$inputs.worldPos, pb.vec4(scope.litColor, scope.albedo.a));
283
- } else {
284
- this.outputFragmentColor(scope, scope.$inputs.worldPos, null);
285
- }
286
- }
287
- generateMetallicRoughnessMap() {
288
- const device = getDevice();
289
- if (!this._options) {
290
- const tex = device.createTexture2D('rgba8unorm', 1, 1, {
291
- mipmapping: false
292
- });
293
- tex.update(new Uint8Array([
294
- 0,
295
- 1,
296
- 0,
297
- 0
298
- ]), 0, 0, 1, 1);
299
- tex.name = 'TerrainMetallicRoughnessMap';
300
- return tex;
301
- }
302
- if (!TerrainMaterial._metallicRoughnessGenerationProgram) {
303
- TerrainMaterial._metallicRoughnessGenerationProgram = device.buildRenderProgram({
304
- vertex (pb) {
305
- this.$inputs.pos = pb.vec2().attrib('position');
306
- this.$outputs.uv = pb.vec2();
307
- pb.main(function() {
308
- this.$builtins.position = pb.vec4(this.$inputs.pos, 0, 1);
309
- this.$outputs.uv = pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));
310
- if (device.type === 'webgpu') {
311
- this.$builtins.position.y = pb.neg(this.$builtins.position.y);
312
- }
313
- });
314
- },
315
- fragment (pb) {
316
- this.$outputs.outColor = pb.vec4();
317
- this.roughness = pb.vec4().uniform(0);
318
- this.metallic = pb.vec4().uniform(0);
319
- this.splatMap = pb.tex2D().uniform(0);
320
- pb.main(function() {
321
- this.weights = pb.textureSample(this.splatMap, this.$inputs.uv);
322
- this.roughnessValue = pb.dot(this.weights, this.roughness);
323
- this.metallicValue = pb.dot(this.weights, this.metallic);
324
- this.$outputs.outColor = pb.vec4(0, this.roughnessValue, this.metallicValue, 1);
325
- });
326
- }
327
- });
328
- TerrainMaterial._metallicRoughnessGenerationProgram.name = '@TerrainMetallicRoughnessGeneration';
329
- TerrainMaterial._metallicRoughnessGenerationBindGroup = device.createBindGroup(TerrainMaterial._metallicRoughnessGenerationProgram.bindGroupLayouts[0]);
330
- }
331
- const roughnessValues = Vector4.one();
332
- const metallicValues = Vector4.zero();
333
- for(let i = 0; i < this._numDetailMaps; i++){
334
- metallicValues[i] = this._uvScales[i * 4 + 2];
335
- roughnessValues[i] = this._uvScales[i * 4 + 3];
336
- }
337
- const tex = device.createTexture2D('rgba8unorm', this._options.splatMap.width, this._options.splatMap.height);
338
- tex.name = 'TerrainMetallicRoughnessMap';
339
- const program = TerrainMaterial._metallicRoughnessGenerationProgram;
340
- const bindgroup = TerrainMaterial._metallicRoughnessGenerationBindGroup;
341
- bindgroup.setValue('roughness', roughnessValues);
342
- bindgroup.setValue('metallic', metallicValues);
343
- bindgroup.setTexture('splatMap', this._options.splatMap);
344
- const fb = device.createFrameBuffer([
345
- tex
346
- ], null);
347
- device.pushDeviceStates();
348
- device.setFramebuffer(fb);
349
- device.setProgram(program);
350
- device.setBindGroup(0, bindgroup);
351
- drawFullscreenQuad();
352
- device.popDeviceStates();
353
- fb.dispose();
354
- return tex;
355
- }
356
- updateRenderStates(pass, stateSet, ctx) {
357
- super.updateRenderStates(pass, stateSet, ctx);
358
- const isShadowMapPass = ctx.renderPass.type === RENDER_PASS_TYPE_SHADOWMAP;
359
- if (isShadowMapPass) {
360
- stateSet.useRasterizerState().setCullMode('front');
361
- } else {
362
- stateSet.defaultRasterizerState();
363
- }
364
- }
365
- }
366
-
367
- export { TerrainMaterial };
368
- //# sourceMappingURL=terrainmaterial.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"terrainmaterial.js","sources":["../../src/material/terrainmaterial.ts"],"sourcesContent":["import { MeshMaterial, applyMaterialMixins } from './meshmaterial';\r\nimport type {\r\n BindGroup,\r\n GPUProgram,\r\n PBFunctionScope,\r\n PBInsideFunctionScope,\r\n PBShaderExp,\r\n RenderStateSet,\r\n Texture2D,\r\n Texture2DArray\r\n} from '@zephyr3d/device';\r\nimport type { DrawContext } from '../render';\r\nimport { mixinPBRMetallicRoughness } from './mixins/lightmodel/pbrmetallicroughness';\r\nimport { mixinLight } from './mixins/lit';\r\nimport type { Clonable } from '@zephyr3d/base';\r\nimport { retainObject, Vector4 } from '@zephyr3d/base';\r\nimport { drawFullscreenQuad } from '../render/fullscreenquad';\r\nimport { ShaderHelper } from './shader/helper';\r\nimport { RENDER_PASS_TYPE_SHADOWMAP } from '../values';\r\nimport { getDevice } from '../app/api';\r\n\r\n/**\r\n * Terrain detail map information\r\n * @public\r\n */\r\nexport type TerrainDetailMapInfo = {\r\n albedoTextures: Texture2DArray | Texture2D[];\r\n uvScale: number[];\r\n metallic?: number[];\r\n roughness?: number[];\r\n normalScale?: number[];\r\n normalTextures?: Texture2DArray | Texture2D[];\r\n albedoTexCoordIndex?: number | number[];\r\n normalTexCoordIndex?: number | number[];\r\n grass?: {\r\n texture?: Texture2D;\r\n bladeWidth?: number;\r\n bladeHeigh?: number;\r\n density?: number;\r\n offset?: number;\r\n }[][];\r\n};\r\n\r\n/**\r\n * Terrain material options\r\n * @public\r\n */\r\nexport type TerrainMaterialOptions = {\r\n splatMap?: Texture2D;\r\n splatMapTexCoordIndex?: number;\r\n detailMaps?: TerrainDetailMapInfo;\r\n};\r\n\r\n/**\r\n * Terrain material class\r\n * @public\r\n */\r\nexport class TerrainMaterial\r\n extends applyMaterialMixins(MeshMaterial, mixinLight, mixinPBRMetallicRoughness)\r\n implements Clonable<TerrainMaterial>\r\n{\r\n private static _metallicRoughnessGenerationProgram: GPUProgram = null;\r\n private static _metallicRoughnessGenerationBindGroup: BindGroup = null;\r\n private readonly _options: TerrainMaterialOptions;\r\n private readonly _uvScales: Float32Array<ArrayBuffer>;\r\n private readonly _numDetailMaps: number;\r\n private _terrainInfo: Vector4;\r\n constructor(options?: TerrainMaterialOptions) {\r\n super();\r\n this.normalMapMode = 'object-space';\r\n this._options = null;\r\n this._numDetailMaps = 0;\r\n this._uvScales = null;\r\n this._terrainInfo = null;\r\n if (options && options.splatMap && options.detailMaps && options.detailMaps.albedoTextures) {\r\n this._options = Object.assign({}, options);\r\n retainObject(this._options.splatMap);\r\n const albedoTextures = this._options.detailMaps.albedoTextures;\r\n if (Array.isArray(albedoTextures)) {\r\n for (const tex of albedoTextures) {\r\n if (!tex) {\r\n throw new Error(`TerrainMaterial(): Invalid detail albedo texture`);\r\n }\r\n retainObject(tex);\r\n tex.samplerOptions = {\r\n addressU: 'repeat',\r\n addressV: 'repeat'\r\n };\r\n }\r\n this._numDetailMaps = albedoTextures.length;\r\n } else {\r\n albedoTextures.samplerOptions = {\r\n addressU: 'repeat',\r\n addressV: 'repeat'\r\n };\r\n retainObject(albedoTextures);\r\n this._numDetailMaps = albedoTextures.depth;\r\n }\r\n if (!this._numDetailMaps) {\r\n throw new Error(`TerrainMaterial(): Invalid detail textures`);\r\n }\r\n if (this._numDetailMaps > 4) {\r\n throw new Error(`TerrainMaterial(): The maximum detail levels is 4`);\r\n }\r\n if (\r\n !this._options.detailMaps.uvScale ||\r\n this._options.detailMaps.uvScale.length !== this._numDetailMaps\r\n ) {\r\n throw new Error(`TerrainMaterial(): Invalid uv scale`);\r\n }\r\n this._uvScales = new Float32Array(this._numDetailMaps * 4);\r\n for (let i = 0; i < this._numDetailMaps; i++) {\r\n this._uvScales[i * 4] = this._options.detailMaps.uvScale[i];\r\n this._uvScales[i * 4 + 1] = 1;\r\n this._uvScales[i * 4 + 2] = 0.01;\r\n this._uvScales[i * 4 + 3] = 0.99;\r\n }\r\n if (this._options.detailMaps.metallic) {\r\n if (this._options.detailMaps.metallic.length !== this._numDetailMaps) {\r\n throw new Error(`TerrainMaterial(): Invalid metallic values`);\r\n }\r\n for (let i = 0; i < this._numDetailMaps; i++) {\r\n this._uvScales[i * 4 + 2] = this._options.detailMaps.metallic[i];\r\n }\r\n }\r\n if (this._options.detailMaps.roughness) {\r\n if (this._options.detailMaps.roughness.length !== this._numDetailMaps) {\r\n throw new Error(`TerrainMaterial(): Invalid roughness values`);\r\n }\r\n for (let i = 0; i < this._numDetailMaps; i++) {\r\n this._uvScales[i * 4 + 3] = this._options.detailMaps.roughness[i];\r\n }\r\n }\r\n const normalTextures = options.detailMaps.normalTextures;\r\n if (normalTextures) {\r\n let m: number;\r\n if (Array.isArray(normalTextures)) {\r\n for (const tex of normalTextures) {\r\n if (!tex) {\r\n throw new Error(`TerrainMaterial(): Invalid detail normal texture`);\r\n }\r\n retainObject(tex);\r\n tex.samplerOptions = {\r\n addressU: 'repeat',\r\n addressV: 'repeat'\r\n };\r\n }\r\n m = normalTextures.length;\r\n } else {\r\n normalTextures.samplerOptions = {\r\n addressU: 'repeat',\r\n addressV: 'repeat'\r\n };\r\n retainObject(normalTextures);\r\n m = normalTextures.depth;\r\n }\r\n if (m !== this._numDetailMaps) {\r\n throw new Error(\r\n `TerrainMaterial(): The number of normal textures not match the number of albedo textures`\r\n );\r\n }\r\n if (options.detailMaps.normalScale) {\r\n if (options.detailMaps.normalScale.length !== this._numDetailMaps) {\r\n throw new Error(`TerrainMaterial(): Invalid normal scale`);\r\n }\r\n for (let i = 0; i < this._numDetailMaps; i++) {\r\n this._uvScales[i * 4 + 1] = options.detailMaps.normalScale[i];\r\n }\r\n }\r\n }\r\n }\r\n this.metallicRoughnessTexture = this.generateMetallicRoughnessMap();\r\n this.metallicRoughnessTexCoordIndex = -1;\r\n this.albedoTexCoordIndex = -1;\r\n this.normalTexCoordIndex = -1;\r\n }\r\n clone(): TerrainMaterial {\r\n const other = new TerrainMaterial(this._options);\r\n other.copyFrom(this);\r\n return other;\r\n }\r\n get terrainInfo(): Vector4 {\r\n return this._terrainInfo;\r\n }\r\n set terrainInfo(val: Vector4) {\r\n this._terrainInfo = val;\r\n this.uniformChanged();\r\n }\r\n /**\r\n * {@inheritDoc MeshMaterial.isTransparentPass}\r\n * @override\r\n */\r\n isTransparentPass(_pass: number): boolean {\r\n return false;\r\n }\r\n /**\r\n * {@inheritDoc Material.supportLighting}\r\n * @override\r\n */\r\n supportLighting(): boolean {\r\n return true;\r\n }\r\n /**\r\n * {@inheritDoc Material.supportInstancing}\r\n * @override\r\n */\r\n supportInstancing(): boolean {\r\n return false;\r\n }\r\n applyUniformValues(bindGroup: BindGroup, ctx: DrawContext, pass: number): void {\r\n super.applyUniformValues(bindGroup, ctx, pass);\r\n if (this.needFragmentColor(ctx)) {\r\n bindGroup.setValue('terrainInfo', this._terrainInfo);\r\n if (this._options) {\r\n bindGroup.setValue('detailScales', this._uvScales);\r\n bindGroup.setTexture('splatMap', this._options.splatMap);\r\n if (Array.isArray(this._options.detailMaps.albedoTextures)) {\r\n for (let i = 0; i < this._numDetailMaps; i++) {\r\n bindGroup.setTexture(`detailAlbedoMap${i}`, this._options.detailMaps.albedoTextures[i]);\r\n }\r\n } else {\r\n bindGroup.setTexture('detailAlbedoMap', this._options.detailMaps.albedoTextures);\r\n }\r\n if (Array.isArray(this._options.detailMaps.normalTextures)) {\r\n for (let i = 0; i < this._numDetailMaps; i++) {\r\n bindGroup.setTexture(`detailNormalMap${i}`, this._options.detailMaps.normalTextures[i]);\r\n }\r\n } else {\r\n bindGroup.setTexture('detailNormalMap', this._options.detailMaps.normalTextures);\r\n }\r\n }\r\n }\r\n }\r\n getMetallicRoughnessTexCoord: (scope: PBInsideFunctionScope) => PBShaderExp = function (scope) {\r\n return scope.$inputs.mapUV;\r\n };\r\n getNormalTexCoord: (scope: PBInsideFunctionScope) => PBShaderExp = function (scope) {\r\n return scope.$inputs.mapUV;\r\n };\r\n getAlbedoTexCoord: (scope: PBInsideFunctionScope) => PBShaderExp = function (scope) {\r\n return scope.$inputs.mapUV;\r\n };\r\n calculateAlbedoColor(scope: PBInsideFunctionScope): PBShaderExp {\r\n if (!this._options) {\r\n return super.calculateAlbedoColor(scope);\r\n }\r\n const that = this;\r\n const pb = scope.$builder;\r\n const funcName = 'getTerrainAlbedo';\r\n pb.func(funcName, [], function () {\r\n this.$l.mask = pb.textureSample(this.splatMap, this.$inputs.mapUV);\r\n this.$l.color = pb.vec3(0);\r\n const useTextureArray = !Array.isArray(that._options.detailMaps.albedoTextures);\r\n for (let i = 0; i < that._numDetailMaps; i++) {\r\n const uv = pb.mul(this.$inputs.mapUV, this.detailScales.at(i).x);\r\n const sample = useTextureArray\r\n ? pb.textureArraySample(this.detailAlbedoMap, uv, i).rgb\r\n : pb.textureSample(this[`detailAlbedoMap${i}`], uv).rgb;\r\n this.color = pb.add(this.color, pb.mul(sample, this.mask[i]));\r\n }\r\n this.$return(pb.vec4(this.color, 1));\r\n });\r\n return pb.getGlobalScope()[funcName]();\r\n }\r\n sampleDetailNormalMap(\r\n scope: PBInsideFunctionScope,\r\n tex: PBShaderExp,\r\n texCoord: PBShaderExp,\r\n normalScale: PBShaderExp,\r\n TBN: PBShaderExp\r\n ): PBShaderExp {\r\n const pb = scope.$builder;\r\n const pixel = pb.sub(pb.mul(pb.textureSample(tex, texCoord).rgb, 2), pb.vec3(1));\r\n const normalTex = pb.mul(pixel, pb.vec3(pb.vec3(normalScale).xx, 1));\r\n return pb.normalize(pb.mul(TBN, normalTex));\r\n }\r\n vertexShader(scope: PBFunctionScope): void {\r\n super.vertexShader(scope);\r\n const pb = scope.$builder;\r\n scope.$l.oPos = ShaderHelper.resolveVertexPosition(scope);\r\n scope.$outputs.worldPos = pb.mul(ShaderHelper.getWorldMatrix(scope), pb.vec4(scope.oPos, 1)).xyz;\r\n ShaderHelper.setClipSpacePosition(\r\n scope,\r\n pb.mul(ShaderHelper.getViewProjectionMatrix(scope), pb.vec4(scope.$outputs.worldPos, 1))\r\n );\r\n if (this.needFragmentColor()) {\r\n scope.terrainInfo = pb.vec4().uniform(2);\r\n scope.$l.oNorm = ShaderHelper.resolveVertexNormal(scope);\r\n scope.$outputs.worldNorm = pb.mul(ShaderHelper.getNormalMatrix(scope), pb.vec4(scope.oNorm, 0)).xyz;\r\n scope.$outputs.mapUV = pb.div(scope.oPos.xz, scope.terrainInfo.xy);\r\n }\r\n }\r\n fragmentShader(scope: PBFunctionScope): void {\r\n super.fragmentShader(scope);\r\n const pb = scope.$builder;\r\n const that = this;\r\n if (this.needFragmentColor()) {\r\n if (this._options) {\r\n scope.detailScales = pb.vec4[this._numDetailMaps]().uniform(2);\r\n scope.splatMap = pb.tex2D().uniform(2);\r\n const useAlbedoTextureArray = !Array.isArray(that._options.detailMaps.albedoTextures);\r\n if (useAlbedoTextureArray) {\r\n scope.detailAlbedoMap = pb.tex2DArray().uniform(2);\r\n } else {\r\n for (let i = 0; i < that._numDetailMaps; i++) {\r\n scope[`detailAlbedoMap${i}`] = pb.tex2D().uniform(2);\r\n }\r\n }\r\n const useNormalTextureArray = !Array.isArray(that._options.detailMaps.normalTextures);\r\n if (useNormalTextureArray) {\r\n scope.detailNormalMap = pb.tex2DArray().uniform(2);\r\n } else {\r\n for (let i = 0; i < that._numDetailMaps; i++) {\r\n scope[`detailNormalMap${i}`] = pb.tex2D().uniform(2);\r\n }\r\n }\r\n }\r\n scope.$l.albedo = this.calculateAlbedoColor(scope);\r\n scope.$l.normalInfo = this.calculateNormalAndTBN(\r\n scope,\r\n scope.$inputs.worldPos,\r\n scope.$inputs.worldNorm\r\n );\r\n let calcNormal = false;\r\n if (this._options && this._options.detailMaps.normalTextures) {\r\n scope.$l.detailMask = pb.textureSample(scope.splatMap, scope.$inputs.mapUV);\r\n if (Array.isArray(this._options.detailMaps.normalTextures)) {\r\n for (let i = 0; i < this._options.detailMaps.normalTextures.length; i++) {\r\n const tex = scope[`detailNormalMap${i}`];\r\n const scale = scope.detailScales.at(i).y;\r\n const texCoord = pb.mul(scope.$inputs.mapUV, scope.detailScales.at(i).x);\r\n scope.normalInfo.normal = pb.add(\r\n scope.normalInfo.normal,\r\n pb.mul(\r\n this.sampleDetailNormalMap(scope, tex, texCoord, scale, scope.normalInfo.TBN),\r\n scope.detailMask[i]\r\n )\r\n );\r\n calcNormal = true;\r\n }\r\n } else {\r\n const tex = scope.detailNormalMap;\r\n for (let i = 0; i < this._numDetailMaps; i++) {\r\n const scale = scope.detailScales.at(i).y;\r\n const texCoord = pb.mul(scope.$inputs.mapUV, scope.detailScales.at(i).x);\r\n const pixel = pb.sub(pb.mul(pb.textureArraySample(tex, texCoord, i).rgb, 2), pb.vec3(1));\r\n const normalTex = pb.mul(pixel, pb.vec3(pb.vec3(scale).xx, 1));\r\n const detailNormal = pb.normalize(pb.mul(scope.normalInfo.TBN, normalTex));\r\n scope.normalInfo.normal = pb.add(\r\n scope.normalInfo.normal,\r\n pb.mul(detailNormal, scope.detailMask[i])\r\n );\r\n calcNormal = true;\r\n }\r\n }\r\n }\r\n if (calcNormal) {\r\n scope.normalInfo.normal = pb.normalize(scope.normalInfo.normal);\r\n }\r\n scope.$l.viewVec = this.calculateViewVector(scope, scope.$inputs.worldPos);\r\n scope.$l.litColor = this.PBRLight(\r\n scope,\r\n scope.$inputs.worldPos,\r\n scope.normalInfo.normal,\r\n scope.viewVec,\r\n scope.albedo,\r\n scope.normalInfo.TBN\r\n );\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, pb.vec4(scope.litColor, scope.albedo.a));\r\n } else {\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, null);\r\n }\r\n }\r\n generateMetallicRoughnessMap(): Texture2D {\r\n const device = getDevice();\r\n if (!this._options) {\r\n const tex = device.createTexture2D('rgba8unorm', 1, 1, {\r\n mipmapping: false\r\n });\r\n tex.update(new Uint8Array([0, 1, 0, 0]), 0, 0, 1, 1);\r\n tex.name = 'TerrainMetallicRoughnessMap';\r\n return tex;\r\n }\r\n if (!TerrainMaterial._metallicRoughnessGenerationProgram) {\r\n TerrainMaterial._metallicRoughnessGenerationProgram = device.buildRenderProgram({\r\n vertex(pb) {\r\n this.$inputs.pos = pb.vec2().attrib('position');\r\n this.$outputs.uv = pb.vec2();\r\n pb.main(function () {\r\n this.$builtins.position = pb.vec4(this.$inputs.pos, 0, 1);\r\n this.$outputs.uv = pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));\r\n if (device.type === 'webgpu') {\r\n this.$builtins.position.y = pb.neg(this.$builtins.position.y);\r\n }\r\n });\r\n },\r\n fragment(pb) {\r\n this.$outputs.outColor = pb.vec4();\r\n this.roughness = pb.vec4().uniform(0);\r\n this.metallic = pb.vec4().uniform(0);\r\n this.splatMap = pb.tex2D().uniform(0);\r\n pb.main(function () {\r\n this.weights = pb.textureSample(this.splatMap, this.$inputs.uv);\r\n this.roughnessValue = pb.dot(this.weights, this.roughness);\r\n this.metallicValue = pb.dot(this.weights, this.metallic);\r\n this.$outputs.outColor = pb.vec4(0, this.roughnessValue, this.metallicValue, 1);\r\n });\r\n }\r\n });\r\n TerrainMaterial._metallicRoughnessGenerationProgram.name = '@TerrainMetallicRoughnessGeneration';\r\n TerrainMaterial._metallicRoughnessGenerationBindGroup = device.createBindGroup(\r\n TerrainMaterial._metallicRoughnessGenerationProgram.bindGroupLayouts[0]\r\n );\r\n }\r\n const roughnessValues = 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@@ -1,38 +0,0 @@
1
- import { ScriptingSystem } from './scriptingsystem.js';
2
-
3
- class RuntimeManager {
4
- scriptingSystem;
5
- enabled;
6
- constructor(VFS, scriptsRoot, editorMode, enabled){
7
- this.scriptingSystem = new ScriptingSystem({
8
- VFS,
9
- scriptsRoot,
10
- editorMode
11
- });
12
- this.enabled = enabled ?? true;
13
- }
14
- get VFS() {
15
- return this.scriptingSystem.registry.VFS;
16
- }
17
- detachAllScripts() {
18
- if (this.enabled) {
19
- this.scriptingSystem.detachAllScripts();
20
- }
21
- }
22
- async attachScript(host, module) {
23
- return this.enabled ? await this.scriptingSystem.attachScript(host, module) : null;
24
- }
25
- detachScript(host, idOrInstance) {
26
- if (this.enabled) {
27
- this.scriptingSystem.detachScript(host, idOrInstance);
28
- }
29
- }
30
- update(deltaTime, elapsedTime) {
31
- if (this.enabled) {
32
- this.scriptingSystem.update(deltaTime, elapsedTime);
33
- }
34
- }
35
- }
36
-
37
- export { RuntimeManager };
38
- //# sourceMappingURL=runtimemgr.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"runtimemgr.js","sources":["../../../../../../node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js"],"sourcesContent":["import { ScriptingSystem } from './scriptingsystem.js';\n\nclass RuntimeManager {\n scriptingSystem;\n enabled;\n constructor(VFS, scriptsRoot, editorMode, enabled){\n this.scriptingSystem = new ScriptingSystem({\n VFS,\n scriptsRoot,\n editorMode\n });\n this.enabled = enabled ?? true;\n }\n get VFS() {\n return this.scriptingSystem.registry.VFS;\n }\n detachAllScripts() {\n if (this.enabled) {\n this.scriptingSystem.detachAllScripts();\n }\n }\n async attachScript(host, module) {\n return this.enabled ? await this.scriptingSystem.attachScript(host, module) : null;\n }\n detachScript(host, idOrInstance) {\n if (this.enabled) {\n this.scriptingSystem.detachScript(host, idOrInstance);\n }\n }\n update(deltaTime, elapsedTime) {\n if (this.enabled) {\n this.scriptingSystem.update(deltaTime, elapsedTime);\n }\n }\n}\n\nexport { RuntimeManager };\n//# sourceMappingURL=runtimemgr.js.map\n"],"names":[],"mappings":";;AAEA,MAAM,cAAc,CAAC;AACrB,IAAI,eAAe;AACnB,IAAI,OAAO;AACX,IAAI,WAAW,CAAC,GAAG,EAAE,WAAW,EAAE,UAAU,EAAE,OAAO,CAAC;AACtD,QAAQ,IAAI,CAAC,eAAe,GAAG,IAAI,eAAe,CAAC;AACnD,YAAY,GAAG;AACf,YAAY,WAAW;AACvB,YAAY;AACZ,SAAS,CAAC;AACV,QAAQ,IAAI,CAAC,OAAO,GAAG,OAAO,IAAI,IAAI;AACtC;AACA,IAAI,IAAI,GAAG,GAAG;AACd,QAAQ,OAAO,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC,GAAG;AAChD;AACA,IAAI,gBAAgB,GAAG;AACvB,QAAQ,IAAI,IAAI,CAAC,OAAO,EAAE;AAC1B,YAAY,IAAI,CAAC,eAAe,CAAC,gBAAgB,EAAE;AACnD;AACA;AACA,IAAI,MAAM,YAAY,CAAC,IAAI,EAAE,MAAM,EAAE;AACrC,QAAQ,OAAO,IAAI,CAAC,OAAO,GAAG,MAAM,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,IAAI,EAAE,MAAM,CAAC,GAAG,IAAI;AAC1F;AACA,IAAI,YAAY,CAAC,IAAI,EAAE,YAAY,EAAE;AACrC,QAAQ,IAAI,IAAI,CAAC,OAAO,EAAE;AAC1B,YAAY,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,IAAI,EAAE,YAAY,CAAC;AACjE;AACA;AACA,IAAI,MAAM,CAAC,SAAS,EAAE,WAAW,EAAE;AACnC,QAAQ,IAAI,IAAI,CAAC,OAAO,EAAE;AAC1B,YAAY,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC,SAAS,EAAE,WAAW,CAAC;AAC/D;AACA;AACA;;;;","x_google_ignoreList":[0]}
@@ -1,10 +0,0 @@
1
- class RuntimeScript {
2
- onCreated() {}
3
- onAttached(_host) {}
4
- onUpdate(_deltaTime, _elapsedTime) {}
5
- onDetached() {}
6
- onDestroy() {}
7
- }
8
-
9
- export { RuntimeScript };
10
- //# sourceMappingURL=runtimescript.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"runtimescript.js","sources":["../../../../../../node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js"],"sourcesContent":["class RuntimeScript {\n onCreated() {}\n onAttached(_host) {}\n onUpdate(_deltaTime, _elapsedTime) {}\n onDetached() {}\n onDestroy() {}\n}\n\nexport { RuntimeScript };\n//# sourceMappingURL=runtimescript.js.map\n"],"names":[],"mappings":"AAAA,MAAM,aAAa,CAAC;AACpB,IAAI,SAAS,GAAG;AAChB,IAAI,UAAU,CAAC,KAAK,EAAE;AACtB,IAAI,QAAQ,CAAC,UAAU,EAAE,YAAY,EAAE;AACvC,IAAI,UAAU,GAAG;AACjB,IAAI,SAAS,GAAG;AAChB;;;;","x_google_ignoreList":[0]}
@@ -1,127 +0,0 @@
1
- import { ScriptRegistry } from './scriptregistry.js';
2
- import { HttpFS } from '@zephyr3d/base';
3
- import { RuntimeScript } from './runtimescript.js';
4
-
5
- class ScriptingSystem {
6
- _registry;
7
- _hostScripts = new Map();
8
- _onLoadError;
9
- _importComment;
10
- constructor(opts = {}){
11
- this._registry = new ScriptRegistry(opts.VFS ?? new HttpFS('./'), opts.scriptsRoot ?? '/', opts.editorMode ?? false);
12
- this._importComment = opts.importComment;
13
- this._onLoadError = opts.onLoadError;
14
- }
15
- get registry() {
16
- return this._registry;
17
- }
18
- // Attachs a script to object and returns the script instance
19
- async attachScript(host, module) {
20
- try {
21
- const url = await this._registry.resolveRuntimeUrl(module);
22
- if (!url) {
23
- return null;
24
- }
25
- const mod = await import(url + (this._importComment ?? ''));
26
- let instance;
27
- if (typeof mod?.default === 'function') {
28
- // default export
29
- instance = new mod.default();
30
- if (instance instanceof RuntimeScript) {
31
- const P = instance.onCreated();
32
- if (P instanceof Promise) {
33
- await P;
34
- }
35
- }
36
- } else {
37
- console.warn(`Script '${module}' does not have RuntimeScript class exported as default`);
38
- return null;
39
- }
40
- const attached = {
41
- id: module,
42
- url,
43
- instance
44
- };
45
- let list = this._hostScripts.get(host);
46
- if (!list) {
47
- list = [];
48
- this._hostScripts.set(host, list);
49
- if (host) {
50
- host.on('dispose', ()=>{
51
- this.detachScript(host);
52
- });
53
- }
54
- }
55
- list.push(attached);
56
- this.registerHost(host);
57
- const P = instance.onAttached(host);
58
- if (P instanceof Promise) {
59
- await P;
60
- }
61
- return attached.instance;
62
- } catch (e) {
63
- this._onLoadError?.(e, module);
64
- return null;
65
- }
66
- }
67
- // Detach script from host object
68
- detachScript(host, idOrInstance) {
69
- const list = this._hostScripts.get(host);
70
- if (!list || list.length === 0) {
71
- return false;
72
- }
73
- let removed = false;
74
- for(let i = list.length - 1; i >= 0; i--){
75
- const it = list[i];
76
- const hit = !idOrInstance || typeof idOrInstance === 'string' ? it.id === idOrInstance : it.instance === idOrInstance;
77
- if (hit) {
78
- try {
79
- it.instance.onDetached();
80
- } catch (err) {
81
- console.error(`Error occured at onDetach() of module '${it.id}': ${err}`);
82
- }
83
- try {
84
- it.instance.onDestroy();
85
- } catch (err) {
86
- console.error(`Error occured at onDestroy() of module '${it.id}': ${err}`);
87
- }
88
- list.splice(i, 1);
89
- removed = true;
90
- }
91
- }
92
- if (list.length === 0) {
93
- this._hostScripts.delete(host);
94
- this.unregisterHost(host);
95
- }
96
- return removed;
97
- }
98
- // Update script instances
99
- update(deltaTime, elapsedTime) {
100
- if (this._hostScripts.size === 0) {
101
- return;
102
- }
103
- for (const list of this._hostScripts.values()){
104
- for (const s of list){
105
- try {
106
- s.instance.onUpdate(deltaTime, elapsedTime);
107
- } catch (err) {
108
- console.error(`Error occured at onUpdate() of module '${s.id}': ${err}`);
109
- }
110
- }
111
- }
112
- }
113
- // Detach all script instances
114
- detachAllScripts() {
115
- while(this._hostScripts.size > 0){
116
- for (const entry of this._hostScripts){
117
- this.detachScript(entry[0]);
118
- }
119
- }
120
- }
121
- // Preserved functions
122
- registerHost(_host) {}
123
- unregisterHost(_host) {}
124
- }
125
-
126
- export { ScriptingSystem };
127
- //# sourceMappingURL=scriptingsystem.js.map