@zephyr3d/scene 0.9.4 → 0.9.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/animation/animationmask.js +224 -0
- package/dist/animation/animationmask.js.map +1 -0
- package/dist/animation/animationset.js +268 -67
- package/dist/animation/animationset.js.map +1 -1
- package/dist/animation/animationtrack.js.map +1 -1
- package/dist/animation/eulerrotationtrack.js +3 -0
- package/dist/animation/eulerrotationtrack.js.map +1 -1
- package/dist/animation/fixed_geometry_cache_track.js +7 -0
- package/dist/animation/fixed_geometry_cache_track.js.map +1 -1
- package/dist/animation/ik_modifier.js.map +1 -1
- package/dist/animation/joint_dynamics/collision.js +6 -4
- package/dist/animation/joint_dynamics/collision.js.map +1 -1
- package/dist/animation/joint_dynamics/controller.js +390 -43
- package/dist/animation/joint_dynamics/controller.js.map +1 -1
- package/dist/animation/joint_dynamics/joint_dynamics_system.js +62 -3
- package/dist/animation/joint_dynamics/joint_dynamics_system.js.map +1 -1
- package/dist/animation/joint_dynamics/solver.js +4 -3
- package/dist/animation/joint_dynamics/solver.js.map +1 -1
- package/dist/animation/joint_dynamics/types.js.map +1 -1
- package/dist/animation/joint_dynamics_modifier.js +2 -0
- package/dist/animation/joint_dynamics_modifier.js.map +1 -1
- package/dist/animation/morphtarget.js +3 -72
- package/dist/animation/morphtarget.js.map +1 -1
- package/dist/animation/morphtrack.js +3 -0
- package/dist/animation/morphtrack.js.map +1 -1
- package/dist/animation/pca_geometry_cache_track.js +3 -0
- package/dist/animation/pca_geometry_cache_track.js.map +1 -1
- package/dist/animation/proptrack.js +3 -0
- package/dist/animation/proptrack.js.map +1 -1
- package/dist/animation/rotationtrack.js +3 -0
- package/dist/animation/rotationtrack.js.map +1 -1
- package/dist/animation/scaletrack.js +3 -0
- package/dist/animation/scaletrack.js.map +1 -1
- package/dist/animation/skeleton.js +254 -79
- package/dist/animation/skeleton.js.map +1 -1
- package/dist/animation/skeleton_modifier.js.map +1 -1
- package/dist/animation/spring_modifier.js.map +1 -1
- package/dist/animation/translationtrack.js +3 -0
- package/dist/animation/translationtrack.js.map +1 -1
- package/dist/app/engine.js +171 -107
- package/dist/app/engine.js.map +1 -1
- package/dist/app/scriptregistry.js +251 -80
- package/dist/app/scriptregistry.js.map +1 -1
- package/dist/asset/assetmanager.js +344 -365
- package/dist/asset/assetmanager.js.map +1 -1
- package/dist/asset/loaders/loader.js +1 -6
- package/dist/asset/loaders/loader.js.map +1 -1
- package/dist/asset/loaders/zabc/zabc_loader.js.map +1 -1
- package/dist/asset/model.js +1000 -131
- package/dist/asset/model.js.map +1 -1
- package/dist/avatar/wardrobe.js +474 -0
- package/dist/avatar/wardrobe.js.map +1 -0
- package/dist/index.d.ts +1126 -199
- package/dist/index.js +3 -2
- package/dist/index.js.map +1 -1
- package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +6 -3
- package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
- package/dist/material/mixins/pbr/common.js +72 -15
- package/dist/material/mixins/pbr/common.js.map +1 -1
- package/dist/material/msdf_text.js +3 -3
- package/dist/material/msdf_text.js.map +1 -1
- package/dist/material/msdf_text_sprite.js +4 -4
- package/dist/material/msdf_text_sprite.js.map +1 -1
- package/dist/material/pbrblueprint.js +102 -102
- package/dist/material/pbrblueprint.js.map +1 -1
- package/dist/render/envlight.js +54 -1
- package/dist/render/envlight.js.map +1 -1
- package/dist/render/sky.js +9 -0
- package/dist/render/sky.js.map +1 -1
- package/dist/scene/batchgroup.js +11 -13
- package/dist/scene/batchgroup.js.map +1 -1
- package/dist/scene/environment.js +15 -2
- package/dist/scene/environment.js.map +1 -1
- package/dist/scene/mesh.js +79 -16
- package/dist/scene/mesh.js.map +1 -1
- package/dist/scene/scene.js +1 -0
- package/dist/scene/scene.js.map +1 -1
- package/dist/scene/scene_node.js +203 -2
- package/dist/scene/scene_node.js.map +1 -1
- package/dist/text/font/cff_font.js +890 -0
- package/dist/text/font/cff_font.js.map +1 -0
- package/dist/text/font/font_asset.js +17 -3
- package/dist/text/font/font_asset.js.map +1 -1
- package/dist/text/msdf/generator.js.map +1 -1
- package/dist/text/msdf/shape.js +4 -1
- package/dist/text/msdf/shape.js.map +1 -1
- package/dist/text/runtime/msdf_text_atlas_manager.js +4 -1
- package/dist/text/runtime/msdf_text_atlas_manager.js.map +1 -1
- package/dist/utility/blueprint/material/inputs.js +1157 -1154
- package/dist/utility/blueprint/material/inputs.js.map +1 -1
- package/dist/utility/bounding_volume.js.map +1 -1
- package/dist/utility/pmrem.js +34 -8
- package/dist/utility/pmrem.js.map +1 -1
- package/dist/utility/serialization/manager.js +22 -9
- package/dist/utility/serialization/manager.js.map +1 -1
- package/dist/utility/serialization/scene/animation.js +700 -7
- package/dist/utility/serialization/scene/animation.js.map +1 -1
- package/dist/utility/serialization/scene/mesh.js +64 -4
- package/dist/utility/serialization/scene/mesh.js.map +1 -1
- package/dist/utility/serialization/scene/node.js +187 -8
- package/dist/utility/serialization/scene/node.js.map +1 -1
- package/dist/utility/serialization/types.js.map +1 -1
- package/dist/utility/textures/sheenlut.js +138 -0
- package/dist/utility/textures/sheenlut.js.map +1 -0
- package/package.json +2 -2
- package/dist/animation/ik/ik_chain_builder.js +0 -68
- package/dist/animation/ik/ik_chain_builder.js.map +0 -1
- package/dist/animation/ik/ik_pole_constraint.js +0 -123
- package/dist/animation/ik/ik_pole_constraint.js.map +0 -1
- package/dist/animation/ik/ik_track.js +0 -96
- package/dist/animation/ik/ik_track.js.map +0 -1
- package/dist/animation/ik_postprocessor.js +0 -71
- package/dist/animation/ik_postprocessor.js.map +0 -1
- package/dist/animation/joint_dynamics/math.js +0 -16
- package/dist/animation/joint_dynamics/math.js.map +0 -1
- package/dist/animation/manual_transform_processor.js +0 -156
- package/dist/animation/manual_transform_processor.js.map +0 -1
- package/dist/animation/skeleton_postprocessor.js +0 -50
- package/dist/animation/skeleton_postprocessor.js.map +0 -1
- package/dist/animation/spring2/collision.js +0 -469
- package/dist/animation/spring2/collision.js.map +0 -1
- package/dist/animation/spring2/constraints.js +0 -329
- package/dist/animation/spring2/constraints.js.map +0 -1
- package/dist/animation/spring2/controller.js +0 -434
- package/dist/animation/spring2/controller.js.map +0 -1
- package/dist/animation/spring2/math.js +0 -16
- package/dist/animation/spring2/math.js.map +0 -1
- package/dist/animation/spring2/solver.js +0 -624
- package/dist/animation/spring2/solver.js.map +0 -1
- package/dist/animation/spring2/spring_system.js +0 -118
- package/dist/animation/spring2/spring_system.js.map +0 -1
- package/dist/animation/spring2/types.js +0 -19
- package/dist/animation/spring2/types.js.map +0 -1
- package/dist/animation/spring_postprocessor.js +0 -54
- package/dist/animation/spring_postprocessor.js.map +0 -1
- package/dist/asset/loaders/gltf/gltf_loader.js +0 -1273
- package/dist/asset/loaders/gltf/gltf_loader.js.map +0 -1
- package/dist/asset/loaders/gltf/helpers.js +0 -331
- package/dist/asset/loaders/gltf/helpers.js.map +0 -1
- package/dist/material/sprite3d.js +0 -301
- package/dist/material/sprite3d.js.map +0 -1
- package/dist/material/sprite3d_std.js +0 -116
- package/dist/material/sprite3d_std.js.map +0 -1
- package/dist/material/sprite3dblueprint.js +0 -235
- package/dist/material/sprite3dblueprint.js.map +0 -1
- package/dist/material/sprite_sdf.js +0 -106
- package/dist/material/sprite_sdf.js.map +0 -1
- package/dist/material/terrainmaterial.js +0 -368
- package/dist/material/terrainmaterial.js.map +0 -1
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
- package/dist/render/deferredlightpass.js +0 -510
- package/dist/render/deferredlightpass.js.map +0 -1
- package/dist/render/deferredshadowlightpass.js +0 -428
- package/dist/render/deferredshadowlightpass.js.map +0 -1
- package/dist/render/gbufferpass.js +0 -50
- package/dist/render/gbufferpass.js.map +0 -1
- package/dist/scene/sdftextsprite.js +0 -322
- package/dist/scene/sdftextsprite.js.map +0 -1
- package/dist/scene/sprite3d.js +0 -18
- package/dist/scene/sprite3d.js.map +0 -1
- package/dist/scene/terrain/grass.js +0 -280
- package/dist/scene/terrain/grass.js.map +0 -1
- package/dist/scene/terrain/heightfield.js +0 -475
- package/dist/scene/terrain/heightfield.js.map +0 -1
- package/dist/scene/terrain/patch.js +0 -532
- package/dist/scene/terrain/patch.js.map +0 -1
- package/dist/scene/terrain/quadtree.js +0 -461
- package/dist/scene/terrain/quadtree.js.map +0 -1
- package/dist/scene/terrain/terrain.js +0 -231
- package/dist/scene/terrain/terrain.js.map +0 -1
- package/dist/src/animation/animation.js +0 -127
- package/dist/src/animation/animation.js.map +0 -1
- package/dist/src/animation/animationset.js +0 -255
- package/dist/src/animation/animationset.js.map +0 -1
- package/dist/src/animation/animationtrack.js +0 -34
- package/dist/src/animation/animationtrack.js.map +0 -1
- package/dist/src/animation/eulerrotationtrack.js +0 -52
- package/dist/src/animation/eulerrotationtrack.js.map +0 -1
- package/dist/src/animation/morphtarget.js +0 -93
- package/dist/src/animation/morphtarget.js.map +0 -1
- package/dist/src/animation/morphtrack.js +0 -70
- package/dist/src/animation/morphtrack.js.map +0 -1
- package/dist/src/animation/proptrack.js +0 -161
- package/dist/src/animation/proptrack.js.map +0 -1
- package/dist/src/animation/rotationtrack.js +0 -51
- package/dist/src/animation/rotationtrack.js.map +0 -1
- package/dist/src/animation/scaletrack.js +0 -50
- package/dist/src/animation/scaletrack.js.map +0 -1
- package/dist/src/animation/skeleton.js +0 -204
- package/dist/src/animation/skeleton.js.map +0 -1
- package/dist/src/animation/translationtrack.js +0 -50
- package/dist/src/animation/translationtrack.js.map +0 -1
- package/dist/src/app/app.js +0 -129
- package/dist/src/app/app.js.map +0 -1
- package/dist/src/app/inputmgr.js +0 -267
- package/dist/src/app/inputmgr.js.map +0 -1
- package/dist/src/asset/assetmanager.js +0 -404
- package/dist/src/asset/assetmanager.js.map +0 -1
- package/dist/src/asset/builtin.js +0 -337
- package/dist/src/asset/builtin.js.map +0 -1
- package/dist/src/asset/loaders/dds/dds.js +0 -470
- package/dist/src/asset/loaders/dds/dds.js.map +0 -1
- package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
- package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
- package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
- package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
- package/dist/src/asset/loaders/gltf/helpers.js +0 -327
- package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
- package/dist/src/asset/loaders/hdr/hdr.js +0 -180
- package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
- package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
- package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
- package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
- package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
- package/dist/src/asset/loaders/loader.js +0 -45
- package/dist/src/asset/loaders/loader.js.map +0 -1
- package/dist/src/asset/model.js +0 -414
- package/dist/src/asset/model.js.map +0 -1
- package/dist/src/blitter/bilateralblur.js +0 -221
- package/dist/src/blitter/bilateralblur.js.map +0 -1
- package/dist/src/blitter/blitter.js +0 -390
- package/dist/src/blitter/blitter.js.map +0 -1
- package/dist/src/blitter/box.js +0 -118
- package/dist/src/blitter/box.js.map +0 -1
- package/dist/src/blitter/copy.js +0 -22
- package/dist/src/blitter/copy.js.map +0 -1
- package/dist/src/blitter/gaussianblur.js +0 -228
- package/dist/src/blitter/gaussianblur.js.map +0 -1
- package/dist/src/camera/base.js +0 -92
- package/dist/src/camera/base.js.map +0 -1
- package/dist/src/camera/camera.js +0 -1005
- package/dist/src/camera/camera.js.map +0 -1
- package/dist/src/camera/fps.js +0 -238
- package/dist/src/camera/fps.js.map +0 -1
- package/dist/src/camera/orbit.js +0 -245
- package/dist/src/camera/orbit.js.map +0 -1
- package/dist/src/camera/orthocamera.js +0 -167
- package/dist/src/camera/orthocamera.js.map +0 -1
- package/dist/src/camera/perspectivecamera.js +0 -141
- package/dist/src/camera/perspectivecamera.js.map +0 -1
- package/dist/src/index.js +0 -120
- package/dist/src/index.js.map +0 -1
- package/dist/src/material/blinn.js +0 -81
- package/dist/src/material/blinn.js.map +0 -1
- package/dist/src/material/grassmaterial.js +0 -113
- package/dist/src/material/grassmaterial.js.map +0 -1
- package/dist/src/material/lambert.js +0 -92
- package/dist/src/material/lambert.js.map +0 -1
- package/dist/src/material/material.js +0 -301
- package/dist/src/material/material.js.map +0 -1
- package/dist/src/material/meshmaterial.js +0 -704
- package/dist/src/material/meshmaterial.js.map +0 -1
- package/dist/src/material/mixins/albedocolor.js +0 -76
- package/dist/src/material/mixins/albedocolor.js.map +0 -1
- package/dist/src/material/mixins/foliage.js +0 -47
- package/dist/src/material/mixins/foliage.js.map +0 -1
- package/dist/src/material/mixins/lightmodel/blinnphong.js +0 -112
- package/dist/src/material/mixins/lightmodel/blinnphong.js.map +0 -1
- package/dist/src/material/mixins/lightmodel/lambert.js +0 -58
- package/dist/src/material/mixins/lightmodel/lambert.js.map +0 -1
- package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +0 -178
- package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +0 -1
- package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +0 -139
- package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +0 -1
- package/dist/src/material/mixins/lit.js +0 -476
- package/dist/src/material/mixins/lit.js.map +0 -1
- package/dist/src/material/mixins/pbr/common.js +0 -918
- package/dist/src/material/mixins/pbr/common.js.map +0 -1
- package/dist/src/material/mixins/texture.js +0 -172
- package/dist/src/material/mixins/texture.js.map +0 -1
- package/dist/src/material/mixins/vertexcolor.js +0 -56
- package/dist/src/material/mixins/vertexcolor.js.map +0 -1
- package/dist/src/material/particle.js +0 -178
- package/dist/src/material/particle.js.map +0 -1
- package/dist/src/material/pbrmr.js +0 -97
- package/dist/src/material/pbrmr.js.map +0 -1
- package/dist/src/material/pbrsg.js +0 -97
- package/dist/src/material/pbrsg.js.map +0 -1
- package/dist/src/material/shader/helper.js +0 -1209
- package/dist/src/material/shader/helper.js.map +0 -1
- package/dist/src/material/terrain-cm.js +0 -606
- package/dist/src/material/terrain-cm.js.map +0 -1
- package/dist/src/material/terrainmaterial.js +0 -375
- package/dist/src/material/terrainmaterial.js.map +0 -1
- package/dist/src/material/unlit.js +0 -41
- package/dist/src/material/unlit.js.map +0 -1
- package/dist/src/material/water.js +0 -417
- package/dist/src/material/water.js.map +0 -1
- package/dist/src/posteffect/bloom.js +0 -361
- package/dist/src/posteffect/bloom.js.map +0 -1
- package/dist/src/posteffect/compositor.js +0 -226
- package/dist/src/posteffect/compositor.js.map +0 -1
- package/dist/src/posteffect/fxaa.js +0 -273
- package/dist/src/posteffect/fxaa.js.map +0 -1
- package/dist/src/posteffect/grayscale.js +0 -69
- package/dist/src/posteffect/grayscale.js.map +0 -1
- package/dist/src/posteffect/motionblur.js +0 -96
- package/dist/src/posteffect/motionblur.js.map +0 -1
- package/dist/src/posteffect/posteffect.js +0 -126
- package/dist/src/posteffect/posteffect.js.map +0 -1
- package/dist/src/posteffect/sao.js +0 -324
- package/dist/src/posteffect/sao.js.map +0 -1
- package/dist/src/posteffect/ssr.js +0 -489
- package/dist/src/posteffect/ssr.js.map +0 -1
- package/dist/src/posteffect/taa.js +0 -172
- package/dist/src/posteffect/taa.js.map +0 -1
- package/dist/src/posteffect/tonemap.js +0 -94
- package/dist/src/posteffect/tonemap.js.map +0 -1
- package/dist/src/render/abuffer_oit.js +0 -361
- package/dist/src/render/abuffer_oit.js.map +0 -1
- package/dist/src/render/clipmap.js +0 -851
- package/dist/src/render/clipmap.js.map +0 -1
- package/dist/src/render/cluster_light.js +0 -333
- package/dist/src/render/cluster_light.js.map +0 -1
- package/dist/src/render/cull_visitor.js +0 -187
- package/dist/src/render/cull_visitor.js.map +0 -1
- package/dist/src/render/depthpass.js +0 -68
- package/dist/src/render/depthpass.js.map +0 -1
- package/dist/src/render/drawable_mixin.js +0 -227
- package/dist/src/render/drawable_mixin.js.map +0 -1
- package/dist/src/render/envlight.js +0 -463
- package/dist/src/render/envlight.js.map +0 -1
- package/dist/src/render/fbm_wavegenerator.js +0 -251
- package/dist/src/render/fbm_wavegenerator.js.map +0 -1
- package/dist/src/render/fft_wavegenerator.js +0 -1006
- package/dist/src/render/fft_wavegenerator.js.map +0 -1
- package/dist/src/render/fullscreenquad.js +0 -38
- package/dist/src/render/fullscreenquad.js.map +0 -1
- package/dist/src/render/gerstner_wavegenerator.js +0 -314
- package/dist/src/render/gerstner_wavegenerator.js.map +0 -1
- package/dist/src/render/globalbindgroup_allocator.js +0 -60
- package/dist/src/render/globalbindgroup_allocator.js.map +0 -1
- package/dist/src/render/hzb.js +0 -273
- package/dist/src/render/hzb.js.map +0 -1
- package/dist/src/render/lightpass.js +0 -172
- package/dist/src/render/lightpass.js.map +0 -1
- package/dist/src/render/objectcolorpass.js +0 -51
- package/dist/src/render/objectcolorpass.js.map +0 -1
- package/dist/src/render/primitive.js +0 -364
- package/dist/src/render/primitive.js.map +0 -1
- package/dist/src/render/render_queue.js +0 -467
- package/dist/src/render/render_queue.js.map +0 -1
- package/dist/src/render/renderbundle_wrapper.js +0 -152
- package/dist/src/render/renderbundle_wrapper.js.map +0 -1
- package/dist/src/render/renderer.js +0 -455
- package/dist/src/render/renderer.js.map +0 -1
- package/dist/src/render/renderpass.js +0 -200
- package/dist/src/render/renderpass.js.map +0 -1
- package/dist/src/render/shadowmap_pass.js +0 -56
- package/dist/src/render/shadowmap_pass.js.map +0 -1
- package/dist/src/render/sky.js +0 -1103
- package/dist/src/render/sky.js.map +0 -1
- package/dist/src/render/weightedblended_oit.js +0 -168
- package/dist/src/render/weightedblended_oit.js.map +0 -1
- package/dist/src/scene/batchgroup.js +0 -162
- package/dist/src/scene/batchgroup.js.map +0 -1
- package/dist/src/scene/environment.js +0 -209
- package/dist/src/scene/environment.js.map +0 -1
- package/dist/src/scene/graph_node.js +0 -72
- package/dist/src/scene/graph_node.js.map +0 -1
- package/dist/src/scene/light.js +0 -416
- package/dist/src/scene/light.js.map +0 -1
- package/dist/src/scene/mesh.js +0 -341
- package/dist/src/scene/mesh.js.map +0 -1
- package/dist/src/scene/octree.js +0 -649
- package/dist/src/scene/octree.js.map +0 -1
- package/dist/src/scene/particlesys.js +0 -738
- package/dist/src/scene/particlesys.js.map +0 -1
- package/dist/src/scene/raycast_visitor.js +0 -103
- package/dist/src/scene/raycast_visitor.js.map +0 -1
- package/dist/src/scene/scene.js +0 -284
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{"version":3,"file":"plane.js","sources":["../../../src/shapes/plane.ts"],"sourcesContent":["import type { AABB, Clonable } from '@zephyr3d/base';\nimport type { ShapeCreationOptions } from './shape';\nimport { Shape } from './shape';\nimport type { PrimitiveType } from '@zephyr3d/device';\n\n/**\n * Creation options for plane shapes\n * @public\n */\nexport interface PlaneCreationOptions extends ShapeCreationOptions {\n /** Default size of axis x and axis y, default is 1 */\n size?: number;\n /** Size of axis x, default value equals to size */\n sizeX?: number;\n /** Size of axis y, default value equals to size */\n sizeY?: number;\n /** Resolution, default is 1 */\n resolution?: number;\n /** Resolution X, default value equals to resolution */\n resolutionX?: number;\n /** Resolution Y, default value equals to resolution */\n resolutionY?: number;\n /** Whether this plane have front side, default is true */\n twoSided?: boolean;\n /** Anchor, default is 0.5 */\n anchor?: number;\n /** Anchor X, default value equals to anchor */\n anchorX?: number;\n /** Anchor Z, default value equals to anchor */\n anchorY?: number;\n}\n\n/**\n * The plane shape\n * @public\n */\nexport class PlaneShape extends Shape<PlaneCreationOptions> implements Clonable<PlaneShape> {\n static _defaultOptions = {\n ...Shape._defaultOptions,\n size: 1,\n resolution: 1,\n twoSided: false,\n anchor: 0.5\n };\n /**\n * Creates an instance of plane shape\n * @param options - 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/** @internal */ _create(options) {
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this._options = this.normalizeOptions(options);
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const vertices = [];
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const indices = [];
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const normals = this._options.needNormal ? [] : null;
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const uvs = this._options.needUV ? [] : null;
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this.primitiveType = this.constructor.generateData(this._options, vertices, normals, uvs, indices, bbox);
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'position',
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'normal',
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'texCoord0'
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]){
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this.createAndSetVertexBuffer('position_f32x3', new Float32Array(vertices));
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if (normals) {
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this.createAndSetVertexBuffer('normal_f32x3', new Float32Array(normals));
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}
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if (uvs) {
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}
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this.createAndSetIndexBuffer(new Uint16Array(indices));
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this.setBoundingVolume(bbox);
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this.indexCount = indices.length;
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return true;
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}
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/** @internal */ static _transform(matrix, vertices, normals, offset) {
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if (matrix) {
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const tmpVec = new Vector3();
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for(let i = offset; i < vertices.length - 2; i += 3){
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tmpVec.setXYZ(vertices[i], vertices[i + 1], vertices[i + 2]);
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matrix.transformPointAffine(tmpVec, tmpVec);
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vertices[i] = tmpVec.x;
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vertices[i + 1] = tmpVec.y;
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vertices[i + 2] = tmpVec.z;
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tmpVec.setXYZ(normals[i], normals[i + 1], normals[i + 2]);
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matrix.transformVectorAffine(tmpVec, tmpVec);
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tmpVec.inplaceNormalize();
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normals[i] = tmpVec.x;
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normals[i + 2] = tmpVec.z;
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}
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}
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}
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}
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}
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export { Shape };
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//# sourceMappingURL=shape.js.map
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{"version":3,"file":"shape.js","sources":["../../../src/shapes/shape.ts"],"sourcesContent":["import type { Clonable } from '@zephyr3d/base';\r\nimport { Vector3, type Matrix4x4 } from '@zephyr3d/base';\r\nimport { Primitive } from '../render/primitive';\r\nimport { BoundingBox } from '../utility/bounding_volume';\r\n\r\n/**\r\n * Base class for creation options of any kind of shapes\r\n * @public\r\n */\r\nexport interface ShapeCreationOptions {\r\n /** true if we need to calculate normals for the shape */\r\n needNormal?: boolean;\r\n /** true if we need to calculate texture coordinates for the shape */\r\n needUV?: boolean;\r\n /** Transform matrix for the shape */\r\n transform?: Matrix4x4;\r\n}\r\n\r\n/**\r\n * Abstract base class for any kind of shapes\r\n * @public\r\n */\r\nexport abstract class Shape<T extends ShapeCreationOptions = ShapeCreationOptions>\r\n extends Primitive\r\n implements Clonable<Shape<T>>\r\n{\r\n static _defaultOptions = {\r\n needNormal: true,\r\n needUV: true\r\n };\r\n protected _options: T;\r\n /**\r\n * Creates an instance of shape\r\n * @param options - The creation options\r\n */\r\n constructor(options?: T) {\r\n super();\r\n this._create(options);\r\n }\r\n abstract clone(): Shape<T>;\r\n /** Get shape creation options */\r\n get options(): T {\r\n return this._options;\r\n }\r\n set options(options: T) {\r\n this._create(options);\r\n }\r\n /** Get shape type */\r\n abstract get type(): string;\r\n /**\r\n * Normalize options\r\n * @param options - creation options\r\n * @returns Normalized creation options\r\n */\r\n normalizeOptions(options?: T): T {\r\n const defaultOptions = (this.constructor as any)._defaultOptions as T;\r\n return Object.assign({}, defaultOptions, options ?? {});\r\n }\r\n /** @internal */\r\n protected _create(options?: T): boolean {\r\n this._options = this.normalizeOptions(options);\r\n const vertices: number[] = [];\r\n const indices: number[] = [];\r\n const normals: number[] = this._options.needNormal ? [] : null;\r\n const uvs: number[] = this._options.needUV ? [] : null;\r\n const bbox = new BoundingBox();\r\n bbox.beginExtend();\r\n this.primitiveType = (this.constructor as any).generateData(\r\n this._options,\r\n vertices,\r\n normals,\r\n uvs,\r\n indices,\r\n bbox\r\n );\r\n for (const s of ['position', 'normal', 'texCoord0'] as const) {\r\n this.removeVertexBuffer(s);\r\n }\r\n this.setIndexBuffer(null);\r\n this.createAndSetVertexBuffer('position_f32x3', new Float32Array(vertices));\r\n if (normals) {\r\n this.createAndSetVertexBuffer('normal_f32x3', new Float32Array(normals));\r\n }\r\n if (uvs) {\r\n this.createAndSetVertexBuffer('tex0_f32x2', new Float32Array(uvs));\r\n }\r\n this.createAndSetIndexBuffer(new Uint16Array(indices));\r\n this.setBoundingVolume(bbox);\r\n this.indexCount = indices.length;\r\n return true;\r\n }\r\n /** @internal */\r\n protected static _transform(matrix: Matrix4x4, vertices: number[], normals: number[], offset: number) {\r\n if (matrix) {\r\n const tmpVec = new Vector3();\r\n for (let i = offset; i < vertices.length - 2; i += 3) {\r\n tmpVec.setXYZ(vertices[i], vertices[i + 1], vertices[i + 2]);\r\n matrix.transformPointAffine(tmpVec, tmpVec);\r\n vertices[i] = tmpVec.x;\r\n vertices[i + 1] = tmpVec.y;\r\n vertices[i + 2] = tmpVec.z;\r\n if (normals) {\r\n tmpVec.setXYZ(normals[i], normals[i + 1], normals[i + 2]);\r\n matrix.transformVectorAffine(tmpVec, tmpVec);\r\n tmpVec.inplaceNormalize();\r\n normals[i] = tmpVec.x;\r\n normals[i + 1] = tmpVec.y;\r\n normals[i + 2] = tmpVec.z;\r\n }\r\n }\r\n }\r\n }\r\n}\r\n"],"names":["Shape","Primitive","_defaultOptions","needNormal","needUV","_options","options","_create","normalizeOptions","defaultOptions","Object","assign","vertices","indices","normals","uvs","bbox","BoundingBox","beginExtend","primitiveType","generateData","s","removeVertexBuffer","setIndexBuffer","createAndSetVertexBuffer","Float32Array","createAndSetIndexBuffer","Uint16Array","setBoundingVolume","indexCount","length","_transform","matrix","offset","tmpVec","Vector3","i","setXYZ","transformPointAffine","x","y","z","transformVectorAffine","inplaceNormalize"],"mappings":";;;;AAkBA;;;IAIO,MAAeA,KACZC,SAAAA,SAAAA,CAAAA;AAGR,IAAA,OAAOC,eAAkB,GAAA;QACvBC,UAAY,EAAA,IAAA;QACZC,MAAQ,EAAA;KACR;IACQC,QAAY;AACtB;;;MAIA,WAAA,CAAYC,OAAW,CAAE;QACvB,KAAK,EAAA;QACL,IAAI,CAACC,OAAO,CAACD,OAAAA,CAAAA;AACf;sCAGA,IAAIA,OAAa,GAAA;QACf,OAAO,IAAI,CAACD,QAAQ;AACtB;IACA,IAAIC,OAAAA,CAAQA,OAAU,EAAE;QACtB,IAAI,CAACC,OAAO,CAACD,OAAAA,CAAAA;AACf;AAGA;;;;MAKAE,gBAAAA,CAAiBF,OAAW,EAAK;AAC/B,QAAA,MAAMG,iBAAiB,IAAK,CAAC,WAAW,CAASP,eAAe;AAChE,QAAA,OAAOQ,OAAOC,MAAM,CAAC,EAAIF,EAAAA,cAAAA,EAAgBH,WAAW,EAAC,CAAA;AACvD;AACA,qBACUC,OAAQD,CAAAA,OAAW,EAAW;AACtC,QAAA,IAAI,CAACD,QAAQ,GAAG,IAAI,CAACG,gBAAgB,CAACF,OAAAA,CAAAA;AACtC,QAAA,MAAMM,WAAqB,EAAE;AAC7B,QAAA,MAAMC,UAAoB,EAAE;QAC5B,MAAMC,OAAAA,GAAoB,IAAI,CAACT,QAAQ,CAACF,UAAU,GAAG,EAAE,GAAG,IAAA;QAC1D,MAAMY,GAAAA,GAAgB,IAAI,CAACV,QAAQ,CAACD,MAAM,GAAG,EAAE,GAAG,IAAA;AAClD,QAAA,MAAMY,OAAO,IAAIC,WAAAA,EAAAA;AACjBD,QAAAA,IAAAA,CAAKE,WAAW,EAAA;AAChB,QAAA,IAAI,CAACC,aAAa,GAAG,IAAK,CAAC,WAAW,CAASC,YAAY,CACzD,IAAI,CAACf,QAAQ,EACbO,QACAE,EAAAA,OAAAA,EACAC,KACAF,OACAG,EAAAA,IAAAA,CAAAA;AAEF,QAAA,KAAK,MAAMK,CAAK,IAAA;AAAC,YAAA,UAAA;AAAY,YAAA,QAAA;AAAU,YAAA;SAAY,CAAW;YAC5D,IAAI,CAACC,kBAAkB,CAACD,CAAAA,CAAAA;AAC1B;QACA,IAAI,CAACE,cAAc,CAAC,IAAA,CAAA;AACpB,QAAA,IAAI,CAACC,wBAAwB,CAAC,gBAAA,EAAkB,IAAIC,YAAab,CAAAA,QAAAA,CAAAA,CAAAA;AACjE,QAAA,IAAIE,OAAS,EAAA;AACX,YAAA,IAAI,CAACU,wBAAwB,CAAC,cAAA,EAAgB,IAAIC,YAAaX,CAAAA,OAAAA,CAAAA,CAAAA;AACjE;AACA,QAAA,IAAIC,GAAK,EAAA;AACP,YAAA,IAAI,CAACS,wBAAwB,CAAC,YAAA,EAAc,IAAIC,YAAaV,CAAAA,GAAAA,CAAAA,CAAAA;AAC/D;AACA,QAAA,IAAI,CAACW,uBAAuB,CAAC,IAAIC,WAAYd,CAAAA,OAAAA,CAAAA,CAAAA;QAC7C,IAAI,CAACe,iBAAiB,CAACZ,IAAAA,CAAAA;AACvB,QAAA,IAAI,CAACa,UAAU,GAAGhB,OAAAA,CAAQiB,MAAM;QAChC,OAAO,IAAA;AACT;qBAEA,OAAiBC,UAAAA,CAAWC,MAAiB,EAAEpB,QAAkB,EAAEE,OAAiB,EAAEmB,MAAc,EAAE;AACpG,QAAA,IAAID,MAAQ,EAAA;AACV,YAAA,MAAME,SAAS,IAAIC,OAAAA,EAAAA;YACnB,IAAK,IAAIC,IAAIH,MAAQG,EAAAA,CAAAA,GAAIxB,SAASkB,MAAM,GAAG,CAAGM,EAAAA,CAAAA,IAAK,CAAG,CAAA;AACpDF,gBAAAA,MAAAA,CAAOG,MAAM,CAACzB,QAAQ,CAACwB,EAAE,EAAExB,QAAQ,CAACwB,CAAAA,GAAI,CAAE,CAAA,EAAExB,QAAQ,CAACwB,IAAI,CAAE,CAAA,CAAA;gBAC3DJ,MAAOM,CAAAA,oBAAoB,CAACJ,MAAQA,EAAAA,MAAAA,CAAAA;AACpCtB,gBAAAA,QAAQ,CAACwB,CAAAA,CAAE,GAAGF,MAAAA,CAAOK,CAAC;AACtB3B,gBAAAA,QAAQ,CAACwB,CAAAA,GAAI,CAAE,CAAA,GAAGF,OAAOM,CAAC;AAC1B5B,gBAAAA,QAAQ,CAACwB,CAAAA,GAAI,CAAE,CAAA,GAAGF,OAAOO,CAAC;AAC1B,gBAAA,IAAI3B,OAAS,EAAA;AACXoB,oBAAAA,MAAAA,CAAOG,MAAM,CAACvB,OAAO,CAACsB,EAAE,EAAEtB,OAAO,CAACsB,CAAAA,GAAI,CAAE,CAAA,EAAEtB,OAAO,CAACsB,IAAI,CAAE,CAAA,CAAA;oBACxDJ,MAAOU,CAAAA,qBAAqB,CAACR,MAAQA,EAAAA,MAAAA,CAAAA;AACrCA,oBAAAA,MAAAA,CAAOS,gBAAgB,EAAA;AACvB7B,oBAAAA,OAAO,CAACsB,CAAAA,CAAE,GAAGF,MAAAA,CAAOK,CAAC;AACrBzB,oBAAAA,OAAO,CAACsB,CAAAA,GAAI,CAAE,CAAA,GAAGF,OAAOM,CAAC;AACzB1B,oBAAAA,OAAO,CAACsB,CAAAA,GAAI,CAAE,CAAA,GAAGF,OAAOO,CAAC;AAC3B;AACF;AACF;AACF;AACF;;;;"}
|
|
@@ -1,114 +0,0 @@
|
|
|
1
|
-
import { Vector3 } from '@zephyr3d/base';
|
|
2
|
-
import { Shape } from './shape.js';
|
|
3
|
-
|
|
4
|
-
/**
|
|
5
|
-
* Sphere shape
|
|
6
|
-
* @public
|
|
7
|
-
*/ class SphereShape extends Shape {
|
|
8
|
-
static _defaultOptions = {
|
|
9
|
-
...Shape._defaultOptions,
|
|
10
|
-
radius: 1,
|
|
11
|
-
verticalDetail: 20,
|
|
12
|
-
horizonalDetail: 20
|
|
13
|
-
};
|
|
14
|
-
/**
|
|
15
|
-
* Creates an instance of sphere shape
|
|
16
|
-
* @param options - The creation options
|
|
17
|
-
*/ constructor(options){
|
|
18
|
-
super(options);
|
|
19
|
-
}
|
|
20
|
-
clone() {
|
|
21
|
-
return new SphereShape(this._options);
|
|
22
|
-
}
|
|
23
|
-
/** type of the shape */ get type() {
|
|
24
|
-
return 'Sphere';
|
|
25
|
-
}
|
|
26
|
-
/**
|
|
27
|
-
* {@inheritDoc Primitive.raycast}
|
|
28
|
-
* @override
|
|
29
|
-
*/ raycast(ray) {
|
|
30
|
-
const rSquared = this._options.radius * this._options.radius;
|
|
31
|
-
const eSquared = Vector3.dot(ray.origin, ray.origin);
|
|
32
|
-
if (eSquared < rSquared) {
|
|
33
|
-
return null;
|
|
34
|
-
}
|
|
35
|
-
const a = -Vector3.dot(ray.origin, ray.direction);
|
|
36
|
-
const bSquared = eSquared - a * a;
|
|
37
|
-
if (rSquared < bSquared) {
|
|
38
|
-
return null;
|
|
39
|
-
}
|
|
40
|
-
return a - Math.sqrt(rSquared - bSquared);
|
|
41
|
-
}
|
|
42
|
-
/** Sphere radius */ get radius() {
|
|
43
|
-
return this._options.radius ?? 1;
|
|
44
|
-
}
|
|
45
|
-
/**
|
|
46
|
-
* Generates the data for the sphere shape
|
|
47
|
-
* @param vertices - vertex positions
|
|
48
|
-
* @param normals - vertex normals
|
|
49
|
-
* @param uvs - vertex uvs
|
|
50
|
-
* @param indices - vertex indices
|
|
51
|
-
*/ static generateData(options, vertices, normals, uvs, indices, bbox, indexOffset, vertexCallback) {
|
|
52
|
-
function getVertex(v, h, r) {
|
|
53
|
-
const y = r * Math.cos(v);
|
|
54
|
-
const hRadius = r * Math.sin(v);
|
|
55
|
-
const x = hRadius * Math.sin(h);
|
|
56
|
-
const z = hRadius * Math.cos(h);
|
|
57
|
-
return [
|
|
58
|
-
x,
|
|
59
|
-
y,
|
|
60
|
-
z
|
|
61
|
-
];
|
|
62
|
-
}
|
|
63
|
-
options = Object.assign({}, this._defaultOptions, options ?? {});
|
|
64
|
-
indexOffset = indexOffset ?? 0;
|
|
65
|
-
const start = vertices.length;
|
|
66
|
-
const stripIndices = [];
|
|
67
|
-
const radius = options.radius ?? 1;
|
|
68
|
-
const verticalDetail = options.verticalDetail ?? 20;
|
|
69
|
-
const horizonalDetail = options.horizonalDetail ?? 20;
|
|
70
|
-
const vTheta = Math.PI / verticalDetail;
|
|
71
|
-
const hTheta = Math.PI * 2 / horizonalDetail;
|
|
72
|
-
for(let i = 0; i <= verticalDetail; i++){
|
|
73
|
-
for(let j = 0; j <= horizonalDetail; j++){
|
|
74
|
-
const v = getVertex(i * vTheta, j * hTheta, radius);
|
|
75
|
-
vertices.push(v[0], v[1], v[2]);
|
|
76
|
-
uvs?.push(j / horizonalDetail, i / verticalDetail);
|
|
77
|
-
normals?.push(v[0] / radius, v[1] / radius, v[2] / radius);
|
|
78
|
-
}
|
|
79
|
-
}
|
|
80
|
-
for(let i = 0; i < verticalDetail; i++){
|
|
81
|
-
for(let j = 0; j <= horizonalDetail; j++){
|
|
82
|
-
const startIndex = i * (horizonalDetail + 1);
|
|
83
|
-
stripIndices.push(startIndex + j + indexOffset, startIndex + j + horizonalDetail + 1 + indexOffset);
|
|
84
|
-
}
|
|
85
|
-
stripIndices.push(stripIndices[stripIndices.length - 1]);
|
|
86
|
-
stripIndices.push((i + 1) * (horizonalDetail + 1) + indexOffset);
|
|
87
|
-
}
|
|
88
|
-
for(let i = 0; i < stripIndices.length - 2; i++){
|
|
89
|
-
if (i % 2 === 0) {
|
|
90
|
-
indices.push(stripIndices[i], stripIndices[i + 1], stripIndices[i + 2]);
|
|
91
|
-
} else {
|
|
92
|
-
indices.push(stripIndices[i], stripIndices[i + 2], stripIndices[i + 1]);
|
|
93
|
-
}
|
|
94
|
-
}
|
|
95
|
-
Shape._transform(options.transform, vertices, normals, start);
|
|
96
|
-
if (bbox) {
|
|
97
|
-
for(let i = start; i < vertices.length - 2; i += 3){
|
|
98
|
-
if (bbox) {
|
|
99
|
-
bbox.minPoint.x = Math.min(bbox.minPoint.x, vertices[i]);
|
|
100
|
-
bbox.minPoint.y = Math.min(bbox.minPoint.y, vertices[i + 1]);
|
|
101
|
-
bbox.minPoint.z = Math.min(bbox.minPoint.z, vertices[i + 2]);
|
|
102
|
-
bbox.maxPoint.x = Math.max(bbox.maxPoint.x, vertices[i]);
|
|
103
|
-
bbox.maxPoint.y = Math.max(bbox.maxPoint.y, vertices[i + 1]);
|
|
104
|
-
bbox.maxPoint.z = Math.max(bbox.maxPoint.z, vertices[i + 2]);
|
|
105
|
-
}
|
|
106
|
-
vertexCallback?.((i - start) / 3, vertices[i], vertices[i + 1], vertices[i + 2]);
|
|
107
|
-
}
|
|
108
|
-
}
|
|
109
|
-
return 'triangle-list';
|
|
110
|
-
}
|
|
111
|
-
}
|
|
112
|
-
|
|
113
|
-
export { SphereShape };
|
|
114
|
-
//# sourceMappingURL=sphere.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"sphere.js","sources":["../../../src/shapes/sphere.ts"],"sourcesContent":["import type { Clonable, Ray } from '@zephyr3d/base';\nimport type { AABB } from '@zephyr3d/base';\nimport { Vector3 } from '@zephyr3d/base';\nimport type { ShapeCreationOptions } from './shape';\nimport { Shape } from './shape';\nimport type { PrimitiveType } from '@zephyr3d/device';\n\n/**\n * Creation options for sphere shape\n * @public\n */\nexport interface SphereCreationOptions extends ShapeCreationOptions {\n /** Radius of the sphere, default 1 */\n radius?: number;\n /** The vertical detail level, default 20 */\n verticalDetail?: number;\n /** The horizonal detail level, default 20 */\n horizonalDetail?: number;\n}\n\n/**\n * Sphere shape\n * @public\n */\nexport class SphereShape extends Shape<SphereCreationOptions> implements Clonable<SphereShape> {\n static _defaultOptions = {\n ...Shape._defaultOptions,\n radius: 1,\n verticalDetail: 20,\n horizonalDetail: 20\n };\n /**\n * Creates an instance of sphere shape\n * @param options - The creation options\n */\n constructor(options?: SphereCreationOptions) {\n super(options);\n }\n clone(): SphereShape {\n return new SphereShape(this._options);\n }\n /** type of the shape */\n get type(): string {\n return 'Sphere';\n }\n /**\n * {@inheritDoc Primitive.raycast}\n * @override\n */\n raycast(ray: Ray) {\n const rSquared = this._options.radius * this._options.radius;\n const eSquared = Vector3.dot(ray.origin, ray.origin);\n if (eSquared < rSquared) {\n return null;\n }\n const a = -Vector3.dot(ray.origin, ray.direction);\n const bSquared = eSquared - a * a;\n if (rSquared < bSquared) {\n return null;\n }\n return a - Math.sqrt(rSquared - bSquared);\n }\n /** Sphere radius */\n get radius(): number {\n return this._options.radius ?? 1;\n }\n /**\n * Generates the data for the sphere shape\n * @param vertices - vertex positions\n * @param normals - vertex normals\n * @param uvs - vertex uvs\n * @param indices - vertex indices\n */\n static generateData(\n options: SphereCreationOptions,\n vertices: number[],\n normals: number[],\n uvs: number[],\n indices: number[],\n bbox?: AABB,\n indexOffset?: number,\n vertexCallback?: (index: number, x: number, y: number, z: number) => void\n ): PrimitiveType {\n function getVertex(v: number, h: number, r: number) {\n const y = r * Math.cos(v);\n const hRadius = r * Math.sin(v);\n const x = hRadius * Math.sin(h);\n const z = hRadius * Math.cos(h);\n return [x, y, z];\n }\n options = Object.assign({}, this._defaultOptions, options ?? {});\n indexOffset = indexOffset ?? 0;\n const start = vertices.length;\n const stripIndices: number[] = [];\n const radius = options.radius ?? 1;\n const verticalDetail = options.verticalDetail ?? 20;\n const horizonalDetail = options.horizonalDetail ?? 20;\n const vTheta = Math.PI / verticalDetail;\n const hTheta = (Math.PI * 2) / horizonalDetail;\n for (let i = 0; i <= verticalDetail; i++) {\n for (let j = 0; j <= horizonalDetail; j++) {\n const v = getVertex(i * vTheta, j * hTheta, radius);\n vertices.push(v[0], v[1], v[2]);\n uvs?.push(j / horizonalDetail, i / verticalDetail);\n normals?.push(v[0] / radius, v[1] / radius, v[2] / radius);\n }\n }\n for (let i = 0; i < verticalDetail; i++) {\n for (let j = 0; j <= horizonalDetail; j++) {\n const startIndex = i * (horizonalDetail + 1);\n stripIndices.push(startIndex + j + indexOffset, startIndex + j + horizonalDetail + 1 + indexOffset);\n }\n stripIndices.push(stripIndices[stripIndices.length - 1]);\n stripIndices.push((i + 1) * (horizonalDetail + 1) + indexOffset);\n }\n for (let i = 0; i < stripIndices.length - 2; i++) {\n if (i % 2 === 0) {\n indices.push(stripIndices[i], stripIndices[i + 1], stripIndices[i + 2]);\n } else {\n indices.push(stripIndices[i], stripIndices[i + 2], stripIndices[i + 1]);\n }\n }\n Shape._transform(options.transform, vertices, normals, start);\n if (bbox) {\n for (let i = start; i < vertices.length - 2; i += 3) {\n if (bbox) {\n bbox.minPoint.x = Math.min(bbox.minPoint.x, vertices[i]);\n bbox.minPoint.y = Math.min(bbox.minPoint.y, vertices[i + 1]);\n bbox.minPoint.z = Math.min(bbox.minPoint.z, vertices[i + 2]);\n bbox.maxPoint.x = Math.max(bbox.maxPoint.x, vertices[i]);\n bbox.maxPoint.y = Math.max(bbox.maxPoint.y, vertices[i + 1]);\n bbox.maxPoint.z = Math.max(bbox.maxPoint.z, vertices[i + 2]);\n }\n vertexCallback?.((i - start) / 3, vertices[i], vertices[i + 1], vertices[i + 2]);\n }\n }\n return 'triangle-list';\n }\n}\n"],"names":["SphereShape","Shape","_defaultOptions","radius","verticalDetail","horizonalDetail","options","clone","_options","type","raycast","ray","rSquared","eSquared","Vector3","dot","origin","a","direction","bSquared","Math","sqrt","generateData","vertices","normals","uvs","indices","bbox","indexOffset","vertexCallback","getVertex","v","h","r","y","cos","hRadius","sin","x","z","Object","assign","start","length","stripIndices","vTheta","PI","hTheta","i","j","push","startIndex","_transform","transform","minPoint","min","maxPoint","max"],"mappings":";;;AAoBA;;;IAIO,MAAMA,WAAoBC,SAAAA,KAAAA,CAAAA;AAC/B,IAAA,OAAOC,eAAkB,GAAA;AACvB,QAAA,GAAGD,MAAMC,eAAe;QACxBC,MAAQ,EAAA,CAAA;QACRC,cAAgB,EAAA,EAAA;QAChBC,eAAiB,EAAA;KACjB;AACF;;;MAIA,WAAA,CAAYC,OAA+B,CAAE;AAC3C,QAAA,KAAK,CAACA,OAAAA,CAAAA;AACR;IACAC,KAAqB,GAAA;AACnB,QAAA,OAAO,IAAIP,WAAAA,CAAY,IAAI,CAACQ,QAAQ,CAAA;AACtC;6BAEA,IAAIC,IAAe,GAAA;QACjB,OAAO,QAAA;AACT;AACA;;;MAIAC,OAAAA,CAAQC,GAAQ,EAAE;QAChB,MAAMC,QAAAA,GAAW,IAAI,CAACJ,QAAQ,CAACL,MAAM,GAAG,IAAI,CAACK,QAAQ,CAACL,MAAM;QAC5D,MAAMU,QAAAA,GAAWC,QAAQC,GAAG,CAACJ,IAAIK,MAAM,EAAEL,IAAIK,MAAM,CAAA;AACnD,QAAA,IAAIH,WAAWD,QAAU,EAAA;YACvB,OAAO,IAAA;AACT;QACA,MAAMK,CAAAA,GAAI,CAACH,OAAQC,CAAAA,GAAG,CAACJ,GAAIK,CAAAA,MAAM,EAAEL,GAAAA,CAAIO,SAAS,CAAA;QAChD,MAAMC,QAAAA,GAAWN,WAAWI,CAAIA,GAAAA,CAAAA;AAChC,QAAA,IAAIL,WAAWO,QAAU,EAAA;YACvB,OAAO,IAAA;AACT;AACA,QAAA,OAAOF,CAAIG,GAAAA,IAAAA,CAAKC,IAAI,CAACT,QAAWO,GAAAA,QAAAA,CAAAA;AAClC;yBAEA,IAAIhB,MAAiB,GAAA;AACnB,QAAA,OAAO,IAAI,CAACK,QAAQ,CAACL,MAAM,IAAI,CAAA;AACjC;AACA;;;;;;AAMC,MACD,OAAOmB,YACLhB,CAAAA,OAA8B,EAC9BiB,QAAkB,EAClBC,OAAiB,EACjBC,GAAa,EACbC,OAAiB,EACjBC,IAAW,EACXC,WAAoB,EACpBC,cAAyE,EAC1D;AACf,QAAA,SAASC,SAAUC,CAAAA,CAAS,EAAEC,CAAS,EAAEC,CAAS,EAAA;AAChD,YAAA,MAAMC,CAAID,GAAAA,CAAAA,GAAIb,IAAKe,CAAAA,GAAG,CAACJ,CAAAA,CAAAA;AACvB,YAAA,MAAMK,OAAUH,GAAAA,CAAAA,GAAIb,IAAKiB,CAAAA,GAAG,CAACN,CAAAA,CAAAA;AAC7B,YAAA,MAAMO,CAAIF,GAAAA,OAAAA,GAAUhB,IAAKiB,CAAAA,GAAG,CAACL,CAAAA,CAAAA;AAC7B,YAAA,MAAMO,CAAIH,GAAAA,OAAAA,GAAUhB,IAAKe,CAAAA,GAAG,CAACH,CAAAA,CAAAA;YAC7B,OAAO;AAACM,gBAAAA,CAAAA;AAAGJ,gBAAAA,CAAAA;AAAGK,gBAAAA;AAAE,aAAA;AAClB;QACAjC,OAAUkC,GAAAA,MAAAA,CAAOC,MAAM,CAAC,EAAC,EAAG,IAAI,CAACvC,eAAe,EAAEI,OAAAA,IAAW,EAAC,CAAA;AAC9DsB,QAAAA,WAAAA,GAAcA,WAAe,IAAA,CAAA;QAC7B,MAAMc,KAAAA,GAAQnB,SAASoB,MAAM;AAC7B,QAAA,MAAMC,eAAyB,EAAE;QACjC,MAAMzC,MAAAA,GAASG,OAAQH,CAAAA,MAAM,IAAI,CAAA;QACjC,MAAMC,cAAAA,GAAiBE,OAAQF,CAAAA,cAAc,IAAI,EAAA;QACjD,MAAMC,eAAAA,GAAkBC,OAAQD,CAAAA,eAAe,IAAI,EAAA;QACnD,MAAMwC,MAAAA,GAASzB,IAAK0B,CAAAA,EAAE,GAAG1C,cAAAA;AACzB,QAAA,MAAM2C,MAAS,GAAC3B,IAAK0B,CAAAA,EAAE,GAAG,CAAKzC,GAAAA,eAAAA;AAC/B,QAAA,IAAK,IAAI2C,CAAAA,GAAI,CAAGA,EAAAA,CAAAA,IAAK5C,gBAAgB4C,CAAK,EAAA,CAAA;AACxC,YAAA,IAAK,IAAIC,CAAAA,GAAI,CAAGA,EAAAA,CAAAA,IAAK5C,iBAAiB4C,CAAK,EAAA,CAAA;AACzC,gBAAA,MAAMlB,CAAID,GAAAA,SAAAA,CAAUkB,CAAIH,GAAAA,MAAAA,EAAQI,IAAIF,MAAQ5C,EAAAA,MAAAA,CAAAA;AAC5CoB,gBAAAA,QAAAA,CAAS2B,IAAI,CAACnB,CAAC,CAAC,CAAE,CAAA,EAAEA,CAAC,CAAC,CAAE,CAAA,EAAEA,CAAC,CAAC,CAAE,CAAA,CAAA;gBAC9BN,GAAKyB,EAAAA,IAAAA,CAAKD,CAAI5C,GAAAA,eAAAA,EAAiB2C,CAAI5C,GAAAA,cAAAA,CAAAA;AACnCoB,gBAAAA,OAAAA,EAAS0B,IAAKnB,CAAAA,CAAC,CAAC,CAAA,CAAE,GAAG5B,MAAQ4B,EAAAA,CAAC,CAAC,CAAA,CAAE,GAAG5B,MAAAA,EAAQ4B,CAAC,CAAC,EAAE,GAAG5B,MAAAA,CAAAA;AACrD;AACF;AACA,QAAA,IAAK,IAAI6C,CAAAA,GAAI,CAAGA,EAAAA,CAAAA,GAAI5C,gBAAgB4C,CAAK,EAAA,CAAA;AACvC,YAAA,IAAK,IAAIC,CAAAA,GAAI,CAAGA,EAAAA,CAAAA,IAAK5C,iBAAiB4C,CAAK,EAAA,CAAA;AACzC,gBAAA,MAAME,UAAaH,GAAAA,CAAAA,IAAK3C,eAAAA,GAAkB,CAAA,CAAA;gBAC1CuC,YAAaM,CAAAA,IAAI,CAACC,UAAaF,GAAAA,CAAAA,GAAIrB,aAAauB,UAAaF,GAAAA,CAAAA,GAAI5C,kBAAkB,CAAIuB,GAAAA,WAAAA,CAAAA;AACzF;AACAgB,YAAAA,YAAAA,CAAaM,IAAI,CAACN,YAAY,CAACA,YAAaD,CAAAA,MAAM,GAAG,CAAE,CAAA,CAAA;YACvDC,YAAaM,CAAAA,IAAI,CAAEF,CAAAA,CAAAA,GAAI,CAAA,KAAM3C,eAAkB,GAAA,CAAA,CAAKuB,GAAAA,WAAAA,CAAAA;AACtD;QACA,IAAK,IAAIoB,IAAI,CAAGA,EAAAA,CAAAA,GAAIJ,aAAaD,MAAM,GAAG,GAAGK,CAAK,EAAA,CAAA;YAChD,IAAIA,CAAAA,GAAI,MAAM,CAAG,EAAA;AACftB,gBAAAA,OAAAA,CAAQwB,IAAI,CAACN,YAAY,CAACI,EAAE,EAAEJ,YAAY,CAACI,CAAAA,GAAI,CAAE,CAAA,EAAEJ,YAAY,CAACI,IAAI,CAAE,CAAA,CAAA;aACjE,MAAA;AACLtB,gBAAAA,OAAAA,CAAQwB,IAAI,CAACN,YAAY,CAACI,EAAE,EAAEJ,YAAY,CAACI,CAAAA,GAAI,CAAE,CAAA,EAAEJ,YAAY,CAACI,IAAI,CAAE,CAAA,CAAA;AACxE;AACF;AACA/C,QAAAA,KAAAA,CAAMmD,UAAU,CAAC9C,OAAAA,CAAQ+C,SAAS,EAAE9B,UAAUC,OAASkB,EAAAA,KAAAA,CAAAA;AACvD,QAAA,IAAIf,IAAM,EAAA;YACR,IAAK,IAAIqB,IAAIN,KAAOM,EAAAA,CAAAA,GAAIzB,SAASoB,MAAM,GAAG,CAAGK,EAAAA,CAAAA,IAAK,CAAG,CAAA;AACnD,gBAAA,IAAIrB,IAAM,EAAA;AACRA,oBAAAA,IAAAA,CAAK2B,QAAQ,CAAChB,CAAC,GAAGlB,KAAKmC,GAAG,CAAC5B,IAAK2B,CAAAA,QAAQ,CAAChB,CAAC,EAAEf,QAAQ,CAACyB,CAAE,CAAA,CAAA;AACvDrB,oBAAAA,IAAAA,CAAK2B,QAAQ,CAACpB,CAAC,GAAGd,KAAKmC,GAAG,CAAC5B,IAAK2B,CAAAA,QAAQ,CAACpB,CAAC,EAAEX,QAAQ,CAACyB,IAAI,CAAE,CAAA,CAAA;AAC3DrB,oBAAAA,IAAAA,CAAK2B,QAAQ,CAACf,CAAC,GAAGnB,KAAKmC,GAAG,CAAC5B,IAAK2B,CAAAA,QAAQ,CAACf,CAAC,EAAEhB,QAAQ,CAACyB,IAAI,CAAE,CAAA,CAAA;AAC3DrB,oBAAAA,IAAAA,CAAK6B,QAAQ,CAAClB,CAAC,GAAGlB,KAAKqC,GAAG,CAAC9B,IAAK6B,CAAAA,QAAQ,CAAClB,CAAC,EAAEf,QAAQ,CAACyB,CAAE,CAAA,CAAA;AACvDrB,oBAAAA,IAAAA,CAA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import { Vector3 } from '@zephyr3d/base';
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import { Shape } from './shape.js';
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/**
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* Tetrahedron shape
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* @public
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*/ class TetrahedronShape extends Shape {
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static _defaultOptions = {
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...Shape._defaultOptions,
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height: 1,
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sizeX: 1,
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sizeZ: 1
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};
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constructor(options){
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super(options);
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}
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clone() {
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return new TetrahedronShape(this._options);
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}
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get type() {
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return 'Tetrahedron';
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}
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static calculateTriangleNormal(v0, v1, v2) {
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const edge1 = Vector3.sub(v1, v0);
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const edge2 = Vector3.sub(v2, v0);
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// 使用右手定则:edge1 × edge2,确保逆时针顶点顺序产生向外法线
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return Vector3.normalize(Vector3.cross(edge1, edge2));
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}
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static addTriangle(v0, v1, v2, vertices, normals, uvs, indices, indexOffset, currentVertexIndex) {
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// Calculate normal
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const normal = this.calculateTriangleNormal(v0, v1, v2);
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// Add vertex
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vertices.push(v0.x, v0.y, v0.z);
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vertices.push(v1.x, v1.y, v1.z);
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vertices.push(v2.x, v2.y, v2.z);
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// Add normal
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normals?.push(normal.x, normal.y, normal.z);
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normals?.push(normal.x, normal.y, normal.z);
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normals?.push(normal.x, normal.y, normal.z);
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// Add UV
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uvs?.push(0.5, 0); // 顶点
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uvs?.push(0, 1); // 左下
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uvs?.push(1, 1); // 右下
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// Add index (CCW)
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indices.push(indexOffset + currentVertexIndex);
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indices.push(indexOffset + currentVertexIndex + 1);
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indices.push(indexOffset + currentVertexIndex + 2);
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return currentVertexIndex + 3;
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}
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static generateData(options, vertices, normals, uvs, indices, bbox, indexOffset, vertexCallback) {
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options = Object.assign({}, this._defaultOptions, options ?? {});
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indexOffset = indexOffset ?? 0;
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const start = vertices.length;
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const height = options.height;
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const sizeX = options.sizeX;
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const sizeZ = options.sizeZ;
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// Five vertices for the tetrahedron
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const topVertex = new Vector3(0, height, 0);
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const bottomVertices = [
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new Vector3(sizeX, 0, sizeZ),
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new Vector3(sizeX, 0, -sizeZ),
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new Vector3(-sizeX, 0, -sizeZ),
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new Vector3(-sizeX, 0, sizeZ) // nxpz
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];
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let _currentVertexIndex = 0;
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// Right plane (top -> pxpz -> pxnz)
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_currentVertexIndex = this.addTriangle(topVertex, bottomVertices[0], bottomVertices[1], vertices, normals, uvs, indices, indexOffset, _currentVertexIndex);
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// Back plane (top -> pxnz -> nxnz)
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_currentVertexIndex = this.addTriangle(topVertex, bottomVertices[1], bottomVertices[2], vertices, normals, uvs, indices, indexOffset, _currentVertexIndex);
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// Left plane (top -> nxnz -> nxpz)
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_currentVertexIndex = this.addTriangle(topVertex, bottomVertices[2], bottomVertices[3], vertices, normals, uvs, indices, indexOffset, _currentVertexIndex);
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// Front plane (top -> nxpz -> pxpz)
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_currentVertexIndex = this.addTriangle(topVertex, bottomVertices[3], bottomVertices[0], vertices, normals, uvs, indices, indexOffset, _currentVertexIndex);
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// Bottom: split into two triangles
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// triangle 1: pxpz -> nxpz -> pxnz
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_currentVertexIndex = this.addTriangle(bottomVertices[0], bottomVertices[3], bottomVertices[1], vertices, normals, uvs, indices, indexOffset, _currentVertexIndex);
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// triangle 2: pxnz -> nxpz -> nxnz
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_currentVertexIndex = this.addTriangle(bottomVertices[1], bottomVertices[3], bottomVertices[2], vertices, normals, uvs, indices, indexOffset, _currentVertexIndex);
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Shape._transform(options.transform, vertices, normals, start);
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if (bbox || vertexCallback) {
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for(let i = start; i < vertices.length - 2; i += 3){
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if (bbox) {
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bbox.minPoint.x = Math.min(bbox.minPoint.x, vertices[i]);
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bbox.minPoint.y = Math.min(bbox.minPoint.y, vertices[i + 1]);
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bbox.minPoint.z = Math.min(bbox.minPoint.z, vertices[i + 2]);
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bbox.maxPoint.x = Math.max(bbox.maxPoint.x, vertices[i]);
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bbox.maxPoint.y = Math.max(bbox.maxPoint.y, vertices[i + 1]);
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bbox.maxPoint.z = Math.max(bbox.maxPoint.z, vertices[i + 2]);
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}
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vertexCallback?.((i - start) / 3, vertices[i], vertices[i + 1], vertices[i + 2]);
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}
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}
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return 'triangle-list';
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}
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}
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/**
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* Tetrahedron shape
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* @public
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*/ class TetrahedronFrameShape extends Shape {
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static _defaultOptions = {
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...Shape._defaultOptions,
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height: 1,
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sizeX: 1,
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sizeZ: 1
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};
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constructor(options){
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super(options);
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}
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clone() {
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return new TetrahedronShape(this._options);
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}
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get type() {
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return 'Tetrahedron';
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}
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static calculateTriangleNormal(v0, v1, v2) {
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const edge1 = Vector3.sub(v1, v0);
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const edge2 = Vector3.sub(v2, v0);
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// 使用右手定则:edge1 × edge2,确保逆时针顶点顺序产生向外法线
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return Vector3.normalize(Vector3.cross(edge1, edge2));
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}
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static addLines(v0, v1, v2, vertices, normals, uvs, indices, indexOffset, currentVertexIndex) {
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// Calculate normal
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const normal = this.calculateTriangleNormal(v0, v1, v2);
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// Add vertex
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vertices.push(v0.x, v0.y, v0.z);
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vertices.push(v1.x, v1.y, v1.z);
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vertices.push(v2.x, v2.y, v2.z);
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// Add normal
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normals?.push(normal.x, normal.y, normal.z);
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normals?.push(normal.x, normal.y, normal.z);
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normals?.push(normal.x, normal.y, normal.z);
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// Add UV
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uvs?.push(0.5, 0); // 顶点
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uvs?.push(0, 1); // 左下
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uvs?.push(1, 1); // 右下
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// Add index
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indices.push(indexOffset + currentVertexIndex);
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indices.push(indexOffset + currentVertexIndex + 1);
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indices.push(indexOffset + currentVertexIndex + 1);
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indices.push(indexOffset + currentVertexIndex + 2);
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indices.push(indexOffset + currentVertexIndex + 2);
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indices.push(indexOffset + currentVertexIndex);
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return currentVertexIndex + 3;
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}
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static generateData(options, vertices, normals, uvs, indices, bbox, indexOffset, vertexCallback) {
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options = Object.assign({}, this._defaultOptions, options ?? {});
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indexOffset = indexOffset ?? 0;
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const start = vertices.length;
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const height = options.height;
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const sizeX = options.sizeX;
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const sizeZ = options.sizeZ;
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// Five vertices for the tetrahedron
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const topVertex = new Vector3(0, height, 0);
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const bottomVertices = [
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new Vector3(sizeX, 0, sizeZ),
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new Vector3(sizeX, 0, -sizeZ),
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new Vector3(-sizeX, 0, -sizeZ),
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new Vector3(-sizeX, 0, sizeZ) // nxpz
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];
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let _currentVertexIndex = 0;
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// Right plane (top -> pxpz -> pxnz)
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_currentVertexIndex = this.addLines(topVertex, bottomVertices[0], bottomVertices[1], vertices, normals, uvs, indices, indexOffset, _currentVertexIndex);
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// Back plane (top -> pxnz -> nxnz)
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_currentVertexIndex = this.addLines(topVertex, bottomVertices[1], bottomVertices[2], vertices, normals, uvs, indices, indexOffset, _currentVertexIndex);
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// Left plane (top -> nxnz -> nxpz)
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_currentVertexIndex = this.addLines(topVertex, bottomVertices[2], bottomVertices[3], vertices, normals, uvs, indices, indexOffset, _currentVertexIndex);
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167
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// Front plane (top -> nxpz -> pxpz)
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_currentVertexIndex = this.addLines(topVertex, bottomVertices[3], bottomVertices[0], vertices, normals, uvs, indices, indexOffset, _currentVertexIndex);
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Shape._transform(options.transform, vertices, normals, start);
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if (bbox || vertexCallback) {
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for(let i = start; i < vertices.length - 2; i += 3){
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if (bbox) {
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bbox.minPoint.x = Math.min(bbox.minPoint.x, vertices[i]);
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bbox.minPoint.y = Math.min(bbox.minPoint.y, vertices[i + 1]);
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bbox.minPoint.z = Math.min(bbox.minPoint.z, vertices[i + 2]);
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bbox.maxPoint.x = Math.max(bbox.maxPoint.x, vertices[i]);
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bbox.maxPoint.y = Math.max(bbox.maxPoint.y, vertices[i + 1]);
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bbox.maxPoint.z = Math.max(bbox.maxPoint.z, vertices[i + 2]);
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}
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vertexCallback?.((i - start) / 3, vertices[i], vertices[i + 1], vertices[i + 2]);
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}
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}
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return 'line-list';
|
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}
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}
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export { TetrahedronFrameShape, TetrahedronShape };
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//# sourceMappingURL=tetrahedron.js.map
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@@ -1 +0,0 @@
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{"version":3,"file":"tetrahedron.js","sources":["../../../src/shapes/tetrahedron.ts"],"sourcesContent":["import { Vector3, type AABB, type Clonable } from '@zephyr3d/base';\r\nimport type { ShapeCreationOptions } from './shape';\r\nimport { Shape } from './shape';\r\nimport type { PrimitiveType } from '@zephyr3d/device';\r\n\r\n/**\r\n * Creation options for tetrahedron shape\r\n * @public\r\n */\r\nexport interface TetrahedronCreationOptions extends ShapeCreationOptions {\r\n height?: number;\r\n sizeX?: number;\r\n sizeZ?: number;\r\n}\r\n\r\n/**\r\n * Tetrahedron shape\r\n * @public\r\n */\r\nexport class TetrahedronShape\r\n extends Shape<TetrahedronCreationOptions>\r\n implements Clonable<TetrahedronShape>\r\n{\r\n static _defaultOptions = {\r\n ...Shape._defaultOptions,\r\n height: 1,\r\n sizeX: 1,\r\n sizeZ: 1\r\n };\r\n\r\n constructor(options?: TetrahedronCreationOptions) {\r\n super(options);\r\n }\r\n\r\n clone(): TetrahedronShape {\r\n return new TetrahedronShape(this._options);\r\n }\r\n\r\n get type(): string {\r\n return 'Tetrahedron';\r\n }\r\n\r\n private static calculateTriangleNormal(v0: Vector3, v1: Vector3, v2: Vector3): Vector3 {\r\n const edge1 = Vector3.sub(v1, v0);\r\n const edge2 = Vector3.sub(v2, v0);\r\n // 使用右手定则:edge1 × edge2,确保逆时针顶点顺序产生向外法线\r\n return Vector3.normalize(Vector3.cross(edge1, edge2));\r\n }\r\n\r\n private static addTriangle(\r\n v0: Vector3,\r\n v1: Vector3,\r\n v2: Vector3,\r\n vertices: number[],\r\n normals: number[],\r\n uvs: number[],\r\n indices: number[],\r\n indexOffset: number,\r\n currentVertexIndex: number\r\n ): number {\r\n // Calculate normal\r\n const normal = this.calculateTriangleNormal(v0, v1, v2);\r\n\r\n // Add vertex\r\n vertices.push(v0.x, v0.y, v0.z);\r\n vertices.push(v1.x, v1.y, v1.z);\r\n vertices.push(v2.x, v2.y, v2.z);\r\n\r\n // Add normal\r\n normals?.push(normal.x, normal.y, normal.z);\r\n normals?.push(normal.x, normal.y, normal.z);\r\n normals?.push(normal.x, normal.y, normal.z);\r\n\r\n // Add UV\r\n uvs?.push(0.5, 0); // 顶点\r\n uvs?.push(0, 1); // 左下\r\n uvs?.push(1, 1); // 右下\r\n\r\n // Add index (CCW)\r\n indices.push(indexOffset + currentVertexIndex);\r\n indices.push(indexOffset + currentVertexIndex + 1);\r\n indices.push(indexOffset + currentVertexIndex + 2);\r\n\r\n return currentVertexIndex + 3;\r\n }\r\n\r\n static generateData(\r\n options: TetrahedronCreationOptions,\r\n vertices: number[],\r\n normals: number[],\r\n uvs: number[],\r\n indices: number[],\r\n bbox?: AABB,\r\n indexOffset?: number,\r\n vertexCallback?: (index: number, x: number, y: number, z: number) => void\r\n ): PrimitiveType {\r\n options = Object.assign({}, this._defaultOptions, options ?? {});\r\n indexOffset = indexOffset ?? 0;\r\n const start = vertices.length;\r\n\r\n const height = options.height;\r\n const sizeX = options.sizeX;\r\n const sizeZ = options.sizeZ;\r\n\r\n // Five vertices for the tetrahedron\r\n const topVertex = new Vector3(0, height, 0);\r\n const bottomVertices = [\r\n new Vector3(sizeX, 0, sizeZ), // pxpz\r\n new Vector3(sizeX, 0, -sizeZ), // pxnz\r\n new Vector3(-sizeX, 0, -sizeZ), // nxnz\r\n new Vector3(-sizeX, 0, sizeZ) // nxpz\r\n ];\r\n\r\n let _currentVertexIndex = 0;\r\n\r\n // Right plane (top -> pxpz -> pxnz)\r\n _currentVertexIndex = this.addTriangle(\r\n topVertex,\r\n bottomVertices[0], // pxpz\r\n bottomVertices[1], // pxnz\r\n vertices,\r\n normals,\r\n uvs,\r\n indices,\r\n indexOffset,\r\n _currentVertexIndex\r\n );\r\n\r\n // Back plane (top -> pxnz -> nxnz)\r\n _currentVertexIndex = this.addTriangle(\r\n topVertex,\r\n bottomVertices[1], // pxnz\r\n bottomVertices[2], // nxnz\r\n vertices,\r\n normals,\r\n uvs,\r\n indices,\r\n indexOffset,\r\n _currentVertexIndex\r\n );\r\n\r\n // Left plane (top -> nxnz -> nxpz)\r\n _currentVertexIndex = this.addTriangle(\r\n topVertex,\r\n bottomVertices[2], // nxnz\r\n bottomVertices[3], // nxpz\r\n vertices,\r\n normals,\r\n uvs,\r\n indices,\r\n indexOffset,\r\n _currentVertexIndex\r\n );\r\n\r\n // Front plane (top -> nxpz -> pxpz)\r\n _currentVertexIndex = this.addTriangle(\r\n topVertex,\r\n bottomVertices[3], // nxpz\r\n bottomVertices[0], // pxpz\r\n vertices,\r\n normals,\r\n uvs,\r\n indices,\r\n indexOffset,\r\n _currentVertexIndex\r\n );\r\n\r\n // Bottom: split into two triangles\r\n // triangle 1: pxpz -> nxpz -> pxnz\r\n _currentVertexIndex = this.addTriangle(\r\n bottomVertices[0], // pxpz\r\n bottomVertices[3], // nxpz\r\n bottomVertices[1], // pxnz\r\n vertices,\r\n normals,\r\n uvs,\r\n indices,\r\n indexOffset,\r\n _currentVertexIndex\r\n );\r\n\r\n // triangle 2: pxnz -> nxpz -> nxnz\r\n _currentVertexIndex = this.addTriangle(\r\n bottomVertices[1], // pxnz\r\n bottomVertices[3], // nxpz\r\n bottomVertices[2], // nxnz\r\n vertices,\r\n normals,\r\n uvs,\r\n indices,\r\n indexOffset,\r\n _currentVertexIndex\r\n );\r\n\r\n Shape._transform(options.transform, vertices, normals, start);\r\n if (bbox || vertexCallback) {\r\n for (let i = start; i < vertices.length - 2; i += 3) {\r\n if (bbox) {\r\n bbox.minPoint.x = Math.min(bbox.minPoint.x, vertices[i]);\r\n bbox.minPoint.y = Math.min(bbox.minPoint.y, vertices[i + 1]);\r\n bbox.minPoint.z = Math.min(bbox.minPoint.z, vertices[i + 2]);\r\n bbox.maxPoint.x = Math.max(bbox.maxPoint.x, vertices[i]);\r\n bbox.maxPoint.y = Math.max(bbox.maxPoint.y, vertices[i + 1]);\r\n bbox.maxPoint.z = Math.max(bbox.maxPoint.z, vertices[i + 2]);\r\n }\r\n vertexCallback?.((i - start) / 3, vertices[i], vertices[i + 1], vertices[i + 2]);\r\n }\r\n }\r\n\r\n return 'triangle-list';\r\n }\r\n}\r\n\r\n/**\r\n * Tetrahedron shape\r\n * @public\r\n */\r\nexport class TetrahedronFrameShape\r\n extends Shape<TetrahedronCreationOptions>\r\n implements Clonable<TetrahedronShape>\r\n{\r\n static _defaultOptions = {\r\n ...Shape._defaultOptions,\r\n height: 1,\r\n sizeX: 1,\r\n sizeZ: 1\r\n };\r\n\r\n constructor(options?: TetrahedronCreationOptions) {\r\n super(options);\r\n }\r\n\r\n clone(): TetrahedronShape {\r\n return new TetrahedronShape(this._options);\r\n }\r\n\r\n get type(): string {\r\n return 'Tetrahedron';\r\n }\r\n\r\n private static calculateTriangleNormal(v0: Vector3, v1: Vector3, v2: Vector3): Vector3 {\r\n const edge1 = Vector3.sub(v1, v0);\r\n const edge2 = Vector3.sub(v2, v0);\r\n // 使用右手定则:edge1 × edge2,确保逆时针顶点顺序产生向外法线\r\n return Vector3.normalize(Vector3.cross(edge1, edge2));\r\n }\r\n\r\n private static addLines(\r\n v0: Vector3,\r\n v1: Vector3,\r\n v2: Vector3,\r\n vertices: number[],\r\n normals: number[],\r\n uvs: number[],\r\n indices: number[],\r\n indexOffset: number,\r\n currentVertexIndex: number\r\n ): number {\r\n // Calculate normal\r\n const normal = this.calculateTriangleNormal(v0, v1, v2);\r\n\r\n // Add vertex\r\n vertices.push(v0.x, v0.y, v0.z);\r\n vertices.push(v1.x, v1.y, v1.z);\r\n vertices.push(v2.x, v2.y, v2.z);\r\n\r\n // Add normal\r\n normals?.push(normal.x, normal.y, normal.z);\r\n normals?.push(normal.x, normal.y, normal.z);\r\n normals?.push(normal.x, normal.y, normal.z);\r\n\r\n // Add UV\r\n uvs?.push(0.5, 0); // 顶点\r\n uvs?.push(0, 1); // 左下\r\n uvs?.push(1, 1); // 右下\r\n\r\n // Add index\r\n indices.push(indexOffset + currentVertexIndex);\r\n indices.push(indexOffset + currentVertexIndex + 1);\r\n indices.push(indexOffset + currentVertexIndex + 1);\r\n indices.push(indexOffset + currentVertexIndex + 2);\r\n indices.push(indexOffset + currentVertexIndex + 2);\r\n indices.push(indexOffset + currentVertexIndex);\r\n\r\n return currentVertexIndex + 3;\r\n }\r\n\r\n static generateData(\r\n options: TetrahedronCreationOptions,\r\n vertices: number[],\r\n normals: number[],\r\n uvs: number[],\r\n indices: number[],\r\n bbox?: AABB,\r\n indexOffset?: number,\r\n vertexCallback?: (index: number, x: number, y: number, z: number) => void\r\n ): PrimitiveType {\r\n options = Object.assign({}, this._defaultOptions, options ?? {});\r\n indexOffset = indexOffset ?? 0;\r\n const start = vertices.length;\r\n\r\n const height = options.height;\r\n const sizeX = options.sizeX;\r\n const sizeZ = options.sizeZ;\r\n\r\n // Five vertices for the tetrahedron\r\n const topVertex = new Vector3(0, height, 0);\r\n const bottomVertices = [\r\n new Vector3(sizeX, 0, sizeZ), // pxpz\r\n new Vector3(sizeX, 0, -sizeZ), // pxnz\r\n new Vector3(-sizeX, 0, -sizeZ), // nxnz\r\n new Vector3(-sizeX, 0, sizeZ) // nxpz\r\n ];\r\n\r\n let _currentVertexIndex = 0;\r\n\r\n // Right plane (top -> pxpz -> pxnz)\r\n _currentVertexIndex = this.addLines(\r\n topVertex,\r\n bottomVertices[0], // pxpz\r\n bottomVertices[1], // pxnz\r\n vertices,\r\n normals,\r\n uvs,\r\n indices,\r\n indexOffset,\r\n _currentVertexIndex\r\n );\r\n\r\n // Back plane (top -> pxnz -> nxnz)\r\n _currentVertexIndex = this.addLines(\r\n topVertex,\r\n bottomVertices[1], // pxnz\r\n bottomVertices[2], // nxnz\r\n vertices,\r\n normals,\r\n uvs,\r\n indices,\r\n indexOffset,\r\n _currentVertexIndex\r\n );\r\n\r\n // Left plane (top -> nxnz -> nxpz)\r\n _currentVertexIndex = this.addLines(\r\n topVertex,\r\n bottomVertices[2], // nxnz\r\n bottomVertices[3], // nxpz\r\n vertices,\r\n normals,\r\n uvs,\r\n indices,\r\n indexOffset,\r\n _currentVertexIndex\r\n );\r\n\r\n // Front plane (top -> nxpz -> pxpz)\r\n _currentVertexIndex = this.addLines(\r\n topVertex,\r\n bottomVertices[3], // nxpz\r\n bottomVertices[0], // pxpz\r\n vertices,\r\n normals,\r\n uvs,\r\n indices,\r\n indexOffset,\r\n _currentVertexIndex\r\n );\r\n\r\n Shape._transform(options.transform, vertices, normals, start);\r\n if (bbox || vertexCallback) {\r\n for (let i = start; i < vertices.length - 2; i += 3) {\r\n if (bbox) {\r\n bbox.minPoint.x = Math.min(bbox.minPoint.x, vertices[i]);\r\n bbox.minPoint.y = Math.min(bbox.minPoint.y, vertices[i + 1]);\r\n bbox.minPoint.z = Math.min(bbox.minPoint.z, vertices[i + 2]);\r\n bbox.maxPoint.x = Math.max(bbox.maxPoint.x, vertices[i]);\r\n bbox.maxPoint.y = Math.max(bbox.maxPoint.y, vertices[i + 1]);\r\n bbox.maxPoint.z = Math.max(bbox.maxPoint.z, vertices[i + 2]);\r\n }\r\n vertexCallback?.((i - start) / 3, vertices[i], vertices[i + 1], vertices[i + 2]);\r\n }\r\n }\r\n\r\n return 'line-list';\r\n 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package/dist/src/shapes/torus.js
DELETED
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@@ -1,111 +0,0 @@
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1
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import { Shape } from './shape.js';
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2
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3
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/*
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4
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N slices
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5
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M sides
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6
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OR outter radius
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7
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IR inner radius
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8
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Up (0, 1, 0)
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9
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-
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C(n) = (cos((n/N) * TwoPI) * OR, 0, sin((n/N) * twoPI * OR);
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Theta = m/M * TwoPI
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V(n, m) = C(n) * (1 + IR * cos(Theta) / OR) + Up * IR * sin(Theta)
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N(n, m) = normalize(V(n, m) - C(n))
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TC(n, m) = (m / M, n / N)
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15
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-
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16
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-
VIndex(n, m) = n * (M + 1) + m
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Triangle(n, m) = (VIndex(n, m), VIndex(n+1, m), VIndex(n+1, m+1), VIndex(n, m), VIndex(n+1, m+1), VIndex(n, m+1))*/ /**
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*
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* Torus shape
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*
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* @public
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*/ class TorusShape extends Shape {
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static _defaultOptions = {
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...Shape._defaultOptions,
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numSlices: 40,
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26
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numSegments: 16,
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outerRadius: 1,
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28
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innerRadius: 0.3,
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radialDetail: 20
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30
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-
};
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31
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/**
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32
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* Creates an instance of torus shape
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33
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* @param options - The creation options
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34
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-
*/ constructor(options){
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35
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super(options);
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36
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}
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37
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clone() {
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38
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-
return new TorusShape(this._options);
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39
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}
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40
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/** type of the shape */ get type() {
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41
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return 'Torus';
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42
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-
}
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/**
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* Generates the data for the torus shape
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* @param vertices - vertex positions
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* @param normals - vertex normals
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* @param uvs - vertex uvs
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* @param indices - vertex indices
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*/ static generateData(options, vertices, normals, uvs, indices, bbox, indexOffset, vertexCallback) {
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options = Object.assign({}, this._defaultOptions, options ?? {});
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indexOffset = indexOffset ?? 0;
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const start = vertices.length;
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const N = options.numSlices;
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const M = options.numSegments;
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const OR = options.outerRadius;
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const IR = options.innerRadius;
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for(let n = 0; n <= N; n++){
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const alpha = n % N / N * Math.PI * 2;
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const cx = OR * Math.cos(alpha);
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const cy = 0;
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const cz = OR * Math.sin(alpha);
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for(let m = 0; m <= M; m++){
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const theta = m % M / M * Math.PI * 2;
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const t = 1 + IR * Math.cos(theta) / OR;
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const s = IR * Math.sin(theta);
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const x = cx * t;
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const y = cy * t + s;
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const z = cz * t;
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if (normals) {
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const nx = x - cx;
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const ny = y - cy;
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const nz = z - cz;
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const mag = Math.sqrt(nx * nx + ny * ny + nz * nz);
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normals.push(nx / mag, ny / mag, nz / mag);
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}
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vertices.push(x, y, z);
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if (uvs) {
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uvs.push(m / M, n / N);
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}
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}
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}
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for(let n = 0; n < N; n++){
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for(let m = 0; m < M; m++){
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indices.push(n * (M + 1) + m + indexOffset);
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indices.push((n + 1) * (M + 1) + m + 1 + indexOffset);
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indices.push((n + 1) * (M + 1) + m + indexOffset);
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indices.push(n * (M + 1) + m + indexOffset);
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indices.push(n * (M + 1) + m + 1 + indexOffset);
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indices.push((n + 1) * (M + 1) + m + 1 + indexOffset);
|
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}
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}
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Shape._transform(options.transform, vertices, normals, start);
|
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if (bbox || vertexCallback) {
|
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for(let i = start; i < vertices.length - 2; i += 3){
|
|
95
|
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if (bbox) {
|
|
96
|
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bbox.minPoint.x = Math.min(bbox.minPoint.x, vertices[i]);
|
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bbox.minPoint.y = Math.min(bbox.minPoint.y, vertices[i + 1]);
|
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bbox.minPoint.z = Math.min(bbox.minPoint.z, vertices[i + 2]);
|
|
99
|
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bbox.maxPoint.x = Math.max(bbox.maxPoint.x, vertices[i]);
|
|
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|
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bbox.maxPoint.y = Math.max(bbox.maxPoint.y, vertices[i + 1]);
|
|
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bbox.maxPoint.z = Math.max(bbox.maxPoint.z, vertices[i + 2]);
|
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-
}
|
|
103
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vertexCallback?.((i - start) / 3, vertices[i], vertices[i + 1], vertices[i + 2]);
|
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|
-
}
|
|
105
|
-
}
|
|
106
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return 'triangle-list';
|
|
107
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-
}
|
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108
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-
}
|
|
109
|
-
|
|
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|
-
export { TorusShape };
|
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//# sourceMappingURL=torus.js.map
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@@ -1 +0,0 @@
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1
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{"version":3,"file":"torus.js","sources":["../../../src/shapes/torus.ts"],"sourcesContent":["import type { AABB, Clonable } from '@zephyr3d/base';\nimport type { ShapeCreationOptions } from './shape';\nimport { Shape } from './shape';\nimport type { PrimitiveType } from '@zephyr3d/device';\n\n/**\n * Creation options for torus shape\n * @public\n */\nexport interface TorusCreationOptions extends ShapeCreationOptions {\n /** Slice count, default is 40 **/\n numSlices?: number;\n /** Segment count, default is 16 */\n numSegments?: number;\n /** Outer radius, default is 10 */\n outerRadius?: number;\n /** Inner radius, default is 3 */\n innerRadius?: number;\n /** Radial detail, default is 20*/\n radialDetail?: number;\n}\n\n/*\nN slices\nM sides\nOR outter radius\nIR inner radius\nUp (0, 1, 0)\n\nC(n) = (cos((n/N) * TwoPI) * OR, 0, sin((n/N) * twoPI * OR);\nTheta = m/M * TwoPI\nV(n, m) = C(n) * (1 + IR * cos(Theta) / OR) + Up * IR * sin(Theta)\nN(n, m) = normalize(V(n, m) - C(n))\nTC(n, m) = (m / M, n / N)\n\nVIndex(n, m) = n * (M + 1) + m\nTriangle(n, m) = (VIndex(n, m), VIndex(n+1, m), VIndex(n+1, m+1), VIndex(n, m), VIndex(n+1, m+1), VIndex(n, m+1))*/\n\n/**\n *\n * Torus shape\n *\n * @public\n */\nexport class TorusShape extends Shape<TorusCreationOptions> implements Clonable<TorusShape> {\n static _defaultOptions = {\n ...Shape._defaultOptions,\n numSlices: 40,\n numSegments: 16,\n outerRadius: 1,\n innerRadius: 0.3,\n radialDetail: 20\n };\n /**\n * Creates an instance of torus shape\n * @param options - The creation options\n */\n constructor(options?: TorusCreationOptions) {\n super(options);\n }\n clone(): TorusShape {\n return new TorusShape(this._options);\n }\n /** type of the shape */\n get type(): string {\n return 'Torus';\n }\n /**\n * Generates the data for the torus shape\n * @param vertices - vertex positions\n * @param normals - vertex normals\n * @param uvs - vertex uvs\n * @param indices - vertex indices\n */\n static generateData(\n options: TorusCreationOptions,\n vertices: number[],\n normals: number[],\n uvs: number[],\n indices: number[],\n bbox?: AABB,\n indexOffset?: number,\n vertexCallback?: (index: number, x: number, y: number, z: number) => void\n ): PrimitiveType {\n options = Object.assign({}, this._defaultOptions, options ?? {});\n indexOffset = indexOffset ?? 0;\n const start = vertices.length;\n const N = options.numSlices;\n const M = options.numSegments;\n const OR = options.outerRadius;\n const IR = options.innerRadius;\n for (let n = 0; n <= N; n++) {\n const alpha = ((n % N) / N) * Math.PI * 2;\n const cx = OR * Math.cos(alpha);\n const cy = 0;\n const cz = OR * Math.sin(alpha);\n for (let m = 0; m <= M; m++) {\n const theta = ((m % M) / M) * Math.PI * 2;\n const t = 1 + (IR * Math.cos(theta)) / OR;\n const s = IR * Math.sin(theta);\n const x = cx * t;\n const y = cy * t + s;\n const z = cz * t;\n if (normals) {\n const nx = x - cx;\n const ny = y - cy;\n const nz = z - cz;\n const mag = Math.sqrt(nx * nx + ny * ny + nz * nz);\n normals.push(nx / mag, ny / mag, nz / mag);\n }\n vertices.push(x, y, z);\n if (uvs) {\n uvs.push(m / M, n / N);\n }\n }\n }\n for (let n = 0; n < N; n++) {\n for (let m = 0; m < M; m++) {\n indices.push(n * (M + 1) + m + indexOffset);\n indices.push((n + 1) * (M + 1) + m + 1 + indexOffset);\n indices.push((n + 1) * (M + 1) + m + indexOffset);\n indices.push(n * (M + 1) + m + indexOffset);\n indices.push(n * (M + 1) + m + 1 + indexOffset);\n indices.push((n + 1) * (M + 1) + m + 1 + indexOffset);\n }\n }\n Shape._transform(options.transform, vertices, normals, start);\n if (bbox || vertexCallback) {\n for (let i = start; i < vertices.length - 2; i += 3) {\n if (bbox) {\n bbox.minPoint.x = Math.min(bbox.minPoint.x, vertices[i]);\n bbox.minPoint.y = Math.min(bbox.minPoint.y, vertices[i + 1]);\n bbox.minPoint.z = Math.min(bbox.minPoint.z, vertices[i + 2]);\n bbox.maxPoint.x = Math.max(bbox.maxPoint.x, vertices[i]);\n bbox.maxPoint.y = Math.max(bbox.maxPoint.y, vertices[i + 1]);\n bbox.maxPoint.z = Math.max(bbox.maxPoint.z, vertices[i + 2]);\n }\n vertexCallback?.((i - start) / 3, vertices[i], vertices[i + 1], vertices[i + 2]);\n }\n }\n return 'triangle-list';\n }\n}\n"],"names":["TorusShape","Shape","_defaultOptions","numSlices","numSegments","outerRadius","innerRadius","radialDetail","options","clone","_options","type","generateData","vertices","normals","uvs","indices","bbox","indexOffset","vertexCallback","Object","assign","start","length","N","M","OR","IR","n","alpha","Math","PI","cx","cos","cy","cz","sin","m","theta","t","s","x","y","z","nx","ny","nz","mag","sqrt","push","_transform","transform","i","minPoint","min","maxPoint","max"],"mappings":";;AAsBA;;;;;;;;;;;;;;;;;;;IAsBO,MAAMA,UAAmBC,SAAAA,KAAAA,CAAAA;AAC9B,IAAA,OAAOC,eAAkB,GAAA;AACvB,QAAA,GAAGD,MAAMC,eAAe;QACxBC,SAAW,EAAA,EAAA;QACXC,WAAa,EAAA,EAAA;QACbC,WAAa,EAAA,CAAA;QACbC,WAAa,EAAA,GAAA;QACbC,YAAc,EAAA;KACd;AACF;;;MAIA,WAAA,CAAYC,OAA8B,CAAE;AAC1C,QAAA,KAAK,CAACA,OAAAA,CAAAA;AACR;IACAC,KAAoB,GAAA;AAClB,QAAA,OAAO,IAAIT,UAAAA,CAAW,IAAI,CAACU,QAAQ,CAAA;AACrC;6BAEA,IAAIC,IAAe,GAAA;QACjB,OAAO,OAAA;AACT;AACA;;;;;;AAMC,MACD,OAAOC,YACLJ,CAAAA,OAA6B,EAC7BK,QAAkB,EAClBC,OAAiB,EACjBC,GAAa,EACbC,OAAiB,EACjBC,IAAW,EACXC,WAAoB,EACpBC,cAAyE,EAC1D;QACfX,OAAUY,GAAAA,MAAAA,CAAOC,MAAM,CAAC,EAAC,EAAG,IAAI,CAACnB,eAAe,EAAEM,OAAAA,IAAW,EAAC,CAAA;AAC9DU,QAAAA,WAAAA,GAAcA,WAAe,IAAA,CAAA;QAC7B,MAAMI,KAAAA,GAAQT,SAASU,MAAM;QAC7B,MAAMC,CAAAA,GAAIhB,QAAQL,SAAS;QAC3B,MAAMsB,CAAAA,GAAIjB,QAAQJ,WAAW;QAC7B,MAAMsB,EAAAA,GAAKlB,QAAQH,WAAW;QAC9B,MAAMsB,EAAAA,GAAKnB,QAAQF,WAAW;AAC9B,QAAA,IAAK,IAAIsB,CAAAA,GAAI,CAAGA,EAAAA,CAAAA,IAAKJ,GAAGI,CAAK,EAAA,CAAA;AAC3B,YAAA,MAAMC,QAAQ,CAAED,GAAIJ,IAAKA,CAAKM,GAAAA,IAAAA,CAAKC,EAAE,GAAG,CAAA;AACxC,YAAA,MAAMC,EAAKN,GAAAA,EAAAA,GAAKI,IAAKG,CAAAA,GAAG,CAACJ,KAAAA,CAAAA;AACzB,YAAA,MAAMK,EAAK,GAAA,CAAA;AACX,YAAA,MAAMC,EAAKT,GAAAA,EAAAA,GAAKI,IAAKM,CAAAA,GAAG,CAACP,KAAAA,CAAAA;AACzB,YAAA,IAAK,IAAIQ,CAAAA,GAAI,CAAGA,EAAAA,CAAAA,IAAKZ,GAAGY,CAAK,EAAA,CAAA;AAC3B,gBAAA,MAAMC,QAAQ,CAAED,GAAIZ,IAAKA,CAAKK,GAAAA,IAAAA,CAAKC,EAAE,GAAG,CAAA;AACxC,gBAAA,MAAMQ,IAAI,CAAI,GAACZ,KAAKG,IAAKG,CAAAA,GAAG,CAACK,KAAUZ,CAAAA,GAAAA,EAAAA;AACvC,gBAAA,MAAMc,CAAIb,GAAAA,EAAAA,GAAKG,IAAKM,CAAAA,GAAG,CAACE,KAAAA,CAAAA;AACxB,gBAAA,MAAMG,IAAIT,EAAKO,GAAAA,CAAAA;gBACf,MAAMG,CAAAA,GAAIR,KAAKK,CAAIC,GAAAA,CAAAA;AACnB,gBAAA,MAAMG,IAAIR,EAAKI,GAAAA,CAAAA;AACf,gBAAA,IAAIzB,OAAS,EAAA;AACX,oBAAA,MAAM8B,KAAKH,CAAIT,GAAAA,EAAAA;AACf,oBAAA,MAAMa,KAAKH,CAAIR,GAAAA,EAAAA;AACf,oBAAA,MAAMY,KAAKH,CAAIR,GAAAA,EAAAA;oBACf,MAAMY,GAAAA,GAAMjB,KAAKkB,IAAI,CAACJ,KAAKA,EAAKC,GAAAA,EAAAA,GAAKA,KAAKC,EAAKA,GAAAA,EAAAA,CAAAA;AAC/ChC,oBAAAA,OAAAA,CAAQmC,IAAI,CAACL,EAAAA,GAAKG,GAAKF,EAAAA,EAAAA,GAAKE,KAAKD,EAAKC,GAAAA,GAAAA,CAAAA;AACxC;gBACAlC,QAASoC,CAAAA,IAAI,CAACR,CAAAA,EAAGC,CAAGC,EAAAA,CAAAA,CAAAA;AACpB,gBAAA,IAAI5B,GAAK,EAAA;AACPA,oBAAAA,GAAAA,CAAIkC,IAAI,CAACZ,CAAIZ,GAAAA,CAAAA,EAAGG,CAAIJ,GAAAA,CAAAA,CAAAA;AACtB;AACF;AACF;AACA,QAAA,IAAK,IAAII,CAAAA,GAAI,CAAGA,EAAAA,CAAAA,GAAIJ,GAAGI,CAAK,EAAA,CAAA;AAC1B,YAAA,IAAK,IAAIS,CAAAA,GAAI,CAAGA,EAAAA,CAAAA,GAAIZ,GAAGY,CAAK,EAAA,CAAA;AAC1BrB,gBAAAA,OAAAA,CAAQiC,IAAI,CAACrB,CAAAA,IAAKH,CAAI,GAAA,CAAA,IAAKY,CAAInB,GAAAA,WAAAA,CAAAA;AAC/BF,gBAAAA,OAAAA,CAAQiC,IAAI,CAAC,CAACrB,CAAI,GAAA,CAAA,KAAMH,CAAI,GAAA,CAAA,CAAKY,GAAAA,CAAAA,GAAI,CAAInB,GAAAA,WAAAA,CAAAA;gBACzCF,OAAQiC,CAAAA,IAAI,CAAErB,CAAAA,CAAAA,GAAI,CAAA,KAAMH,CAAAA,GAAI,CAAA,CAAA,GAAKY,CAAInB,GAAAA,WAAAA,CAAAA;AACrCF,gBAAAA,OAAAA,CAAQiC,IAAI,CAACrB,CAAAA,IAAKH,CAAI,GAAA,CAAA,IAAKY,CAAInB,GAAAA,WAAAA,CAAAA;gBAC/BF,OAAQiC,CAAAA,IAAI,CAACrB,CAAKH,IAAAA,IAAI,CAAA,CAAA,GAAKY,IAAI,CAAInB,GAAAA,WAAAA,CAAAA;AACnCF,gBAAAA,OAAAA,CAAQiC,IAAI,CAAC,CAACrB,CAAI,GAAA,CAAA,KAAMH,CAAI,GAAA,CAAA,CAAKY,GAAAA,CAAAA,GAAI,CAAInB,GAAAA,WAAAA,CAAAA;AAC3C;AACF;AACAjB,QAAAA,KAAAA,CAAMiD,UAAU,CAAC1C,OAAAA,CAAQ2C,SAAS,EAAEtC,UAAUC,OAASQ,EAAAA,KAAAA,CAAAA;AACvD,QAAA,IAAIL,QAAQE,cAAgB,EAAA;YAC1B,IAAK,IAAIiC,IAAI9B,KAAO8B,EAAAA,CAAAA,GAAIvC,SAASU,MAAM,GAAG,CAAG6B,EAAAA,CAAAA,IAAK,CAAG,CAAA;AACnD,gBAAA,IAAInC,IAAM,EAAA;AACRA,oBAAAA,IAAAA,CAAKoC,QAAQ,CAACZ,CAAC,GAAGX,KAAKwB,GAAG,CAACrC,IAAKoC,CAAAA,QAAQ,CAACZ,CAAC,EAAE5B,QAAQ,CAACuC,CAAE,CAAA,CAAA;AACvDnC,oBAAAA,IAAAA,CAAKoC,QAAQ,CAACX,CAAC,GAAGZ,KAAKwB,GAAG,CAACrC,IAAKoC,CAAAA,QAAQ,CAACX,CAAC,EAAE7B,QAAQ,CAACuC,IAAI,CAAE,CAAA,CAAA;AAC3DnC,oBAAAA,IAAAA,CAAKoC,QAAQ,CAACV,CAAC,GAAGb,KAAKwB,GAAG,CAACrC,IAAKoC,CAAAA,QAAQ,CAACV,CAAC,EAAE9B,QAAQ,CAACuC,IAAI,CAAE,CAAA,CAAA;AAC3DnC,oBAAAA,IAAAA,CAAKsC,QAAQ,CAACd,CAAC,GAAGX,KAAK0B,GAAG,CAACvC,IAAKsC,CAAAA,QAAQ,CAACd,CAAC,EAAE5B,QAAQ,CAACuC,CAAE,CAAA,CAAA;AACvDnC,oBAAAA,IAAAA,CAAKsC,QAAQ,CAACb,CAAC,GAAGZ,KAAK0B,GAAG,CAACvC,IAAKsC,CAAAA,QAAQ,CAACb,CAAC,EAAE7B,QAAQ,CAACuC,IAAI,CAAE,CAAA,CAAA;AAC3DnC,oBAAAA,IAAAA,CAAKsC,QAAQ,CAACZ,CAAC,GAAGb,KAAK0B,GAAG,CAACvC,IAAKsC,CAAAA,QAAQ,CAACZ,CAAC,EAAE9B,QAAQ,CAACuC,IAAI,CAAE,CAAA,CAAA;AAC7D;AACAjC,gBAAAA,cAAAA,GAAiB,CAACiC,CAAAA,GAAI9B,KAAI,IAAK,CAAA,EAAGT,QAAQ,CAACuC,CAAAA,CAAE,EAAEvC,QAAQ,CAACuC,CAAI,GAAA,CAAA,CAAE,EAAEvC,QAAQ,CAACuC,IAAI,CAAE,CAAA,CAAA;AACjF;AACF;QACA,OAAO,eAAA;AACT;AACF;;;;"}
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