@zephyr3d/scene 0.9.4 → 0.9.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/animation/animationmask.js +224 -0
- package/dist/animation/animationmask.js.map +1 -0
- package/dist/animation/animationset.js +268 -67
- package/dist/animation/animationset.js.map +1 -1
- package/dist/animation/animationtrack.js.map +1 -1
- package/dist/animation/eulerrotationtrack.js +3 -0
- package/dist/animation/eulerrotationtrack.js.map +1 -1
- package/dist/animation/fixed_geometry_cache_track.js +7 -0
- package/dist/animation/fixed_geometry_cache_track.js.map +1 -1
- package/dist/animation/ik_modifier.js.map +1 -1
- package/dist/animation/joint_dynamics/collision.js +6 -4
- package/dist/animation/joint_dynamics/collision.js.map +1 -1
- package/dist/animation/joint_dynamics/controller.js +390 -43
- package/dist/animation/joint_dynamics/controller.js.map +1 -1
- package/dist/animation/joint_dynamics/joint_dynamics_system.js +62 -3
- package/dist/animation/joint_dynamics/joint_dynamics_system.js.map +1 -1
- package/dist/animation/joint_dynamics/solver.js +4 -3
- package/dist/animation/joint_dynamics/solver.js.map +1 -1
- package/dist/animation/joint_dynamics/types.js.map +1 -1
- package/dist/animation/joint_dynamics_modifier.js +2 -0
- package/dist/animation/joint_dynamics_modifier.js.map +1 -1
- package/dist/animation/morphtarget.js +3 -72
- package/dist/animation/morphtarget.js.map +1 -1
- package/dist/animation/morphtrack.js +3 -0
- package/dist/animation/morphtrack.js.map +1 -1
- package/dist/animation/pca_geometry_cache_track.js +3 -0
- package/dist/animation/pca_geometry_cache_track.js.map +1 -1
- package/dist/animation/proptrack.js +3 -0
- package/dist/animation/proptrack.js.map +1 -1
- package/dist/animation/rotationtrack.js +3 -0
- package/dist/animation/rotationtrack.js.map +1 -1
- package/dist/animation/scaletrack.js +3 -0
- package/dist/animation/scaletrack.js.map +1 -1
- package/dist/animation/skeleton.js +254 -79
- package/dist/animation/skeleton.js.map +1 -1
- package/dist/animation/skeleton_modifier.js.map +1 -1
- package/dist/animation/spring_modifier.js.map +1 -1
- package/dist/animation/translationtrack.js +3 -0
- package/dist/animation/translationtrack.js.map +1 -1
- package/dist/app/engine.js +171 -107
- package/dist/app/engine.js.map +1 -1
- package/dist/app/scriptregistry.js +251 -80
- package/dist/app/scriptregistry.js.map +1 -1
- package/dist/asset/assetmanager.js +344 -365
- package/dist/asset/assetmanager.js.map +1 -1
- package/dist/asset/loaders/loader.js +1 -6
- package/dist/asset/loaders/loader.js.map +1 -1
- package/dist/asset/loaders/zabc/zabc_loader.js.map +1 -1
- package/dist/asset/model.js +1000 -131
- package/dist/asset/model.js.map +1 -1
- package/dist/avatar/wardrobe.js +474 -0
- package/dist/avatar/wardrobe.js.map +1 -0
- package/dist/index.d.ts +1126 -199
- package/dist/index.js +3 -2
- package/dist/index.js.map +1 -1
- package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +6 -3
- package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
- package/dist/material/mixins/pbr/common.js +72 -15
- package/dist/material/mixins/pbr/common.js.map +1 -1
- package/dist/material/msdf_text.js +3 -3
- package/dist/material/msdf_text.js.map +1 -1
- package/dist/material/msdf_text_sprite.js +4 -4
- package/dist/material/msdf_text_sprite.js.map +1 -1
- package/dist/material/pbrblueprint.js +102 -102
- package/dist/material/pbrblueprint.js.map +1 -1
- package/dist/render/envlight.js +54 -1
- package/dist/render/envlight.js.map +1 -1
- package/dist/render/sky.js +9 -0
- package/dist/render/sky.js.map +1 -1
- package/dist/scene/batchgroup.js +11 -13
- package/dist/scene/batchgroup.js.map +1 -1
- package/dist/scene/environment.js +15 -2
- package/dist/scene/environment.js.map +1 -1
- package/dist/scene/mesh.js +79 -16
- package/dist/scene/mesh.js.map +1 -1
- package/dist/scene/scene.js +1 -0
- package/dist/scene/scene.js.map +1 -1
- package/dist/scene/scene_node.js +203 -2
- package/dist/scene/scene_node.js.map +1 -1
- package/dist/text/font/cff_font.js +890 -0
- package/dist/text/font/cff_font.js.map +1 -0
- package/dist/text/font/font_asset.js +17 -3
- package/dist/text/font/font_asset.js.map +1 -1
- package/dist/text/msdf/generator.js.map +1 -1
- package/dist/text/msdf/shape.js +4 -1
- package/dist/text/msdf/shape.js.map +1 -1
- package/dist/text/runtime/msdf_text_atlas_manager.js +4 -1
- package/dist/text/runtime/msdf_text_atlas_manager.js.map +1 -1
- package/dist/utility/blueprint/material/inputs.js +1157 -1154
- package/dist/utility/blueprint/material/inputs.js.map +1 -1
- package/dist/utility/bounding_volume.js.map +1 -1
- package/dist/utility/pmrem.js +34 -8
- package/dist/utility/pmrem.js.map +1 -1
- package/dist/utility/serialization/manager.js +22 -9
- package/dist/utility/serialization/manager.js.map +1 -1
- package/dist/utility/serialization/scene/animation.js +700 -7
- package/dist/utility/serialization/scene/animation.js.map +1 -1
- package/dist/utility/serialization/scene/mesh.js +64 -4
- package/dist/utility/serialization/scene/mesh.js.map +1 -1
- package/dist/utility/serialization/scene/node.js +187 -8
- package/dist/utility/serialization/scene/node.js.map +1 -1
- package/dist/utility/serialization/types.js.map +1 -1
- package/dist/utility/textures/sheenlut.js +138 -0
- package/dist/utility/textures/sheenlut.js.map +1 -0
- package/package.json +2 -2
- package/dist/animation/ik/ik_chain_builder.js +0 -68
- package/dist/animation/ik/ik_chain_builder.js.map +0 -1
- package/dist/animation/ik/ik_pole_constraint.js +0 -123
- package/dist/animation/ik/ik_pole_constraint.js.map +0 -1
- package/dist/animation/ik/ik_track.js +0 -96
- package/dist/animation/ik/ik_track.js.map +0 -1
- package/dist/animation/ik_postprocessor.js +0 -71
- package/dist/animation/ik_postprocessor.js.map +0 -1
- package/dist/animation/joint_dynamics/math.js +0 -16
- package/dist/animation/joint_dynamics/math.js.map +0 -1
- package/dist/animation/manual_transform_processor.js +0 -156
- package/dist/animation/manual_transform_processor.js.map +0 -1
- package/dist/animation/skeleton_postprocessor.js +0 -50
- package/dist/animation/skeleton_postprocessor.js.map +0 -1
- package/dist/animation/spring2/collision.js +0 -469
- package/dist/animation/spring2/collision.js.map +0 -1
- package/dist/animation/spring2/constraints.js +0 -329
- package/dist/animation/spring2/constraints.js.map +0 -1
- package/dist/animation/spring2/controller.js +0 -434
- package/dist/animation/spring2/controller.js.map +0 -1
- package/dist/animation/spring2/math.js +0 -16
- package/dist/animation/spring2/math.js.map +0 -1
- package/dist/animation/spring2/solver.js +0 -624
- package/dist/animation/spring2/solver.js.map +0 -1
- package/dist/animation/spring2/spring_system.js +0 -118
- package/dist/animation/spring2/spring_system.js.map +0 -1
- package/dist/animation/spring2/types.js +0 -19
- package/dist/animation/spring2/types.js.map +0 -1
- package/dist/animation/spring_postprocessor.js +0 -54
- package/dist/animation/spring_postprocessor.js.map +0 -1
- package/dist/asset/loaders/gltf/gltf_loader.js +0 -1273
- package/dist/asset/loaders/gltf/gltf_loader.js.map +0 -1
- package/dist/asset/loaders/gltf/helpers.js +0 -331
- package/dist/asset/loaders/gltf/helpers.js.map +0 -1
- package/dist/material/sprite3d.js +0 -301
- package/dist/material/sprite3d.js.map +0 -1
- package/dist/material/sprite3d_std.js +0 -116
- package/dist/material/sprite3d_std.js.map +0 -1
- package/dist/material/sprite3dblueprint.js +0 -235
- package/dist/material/sprite3dblueprint.js.map +0 -1
- package/dist/material/sprite_sdf.js +0 -106
- package/dist/material/sprite_sdf.js.map +0 -1
- package/dist/material/terrainmaterial.js +0 -368
- package/dist/material/terrainmaterial.js.map +0 -1
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
- package/dist/render/deferredlightpass.js +0 -510
- package/dist/render/deferredlightpass.js.map +0 -1
- package/dist/render/deferredshadowlightpass.js +0 -428
- package/dist/render/deferredshadowlightpass.js.map +0 -1
- package/dist/render/gbufferpass.js +0 -50
- package/dist/render/gbufferpass.js.map +0 -1
- package/dist/scene/sdftextsprite.js +0 -322
- package/dist/scene/sdftextsprite.js.map +0 -1
- package/dist/scene/sprite3d.js +0 -18
- package/dist/scene/sprite3d.js.map +0 -1
- package/dist/scene/terrain/grass.js +0 -280
- package/dist/scene/terrain/grass.js.map +0 -1
- package/dist/scene/terrain/heightfield.js +0 -475
- package/dist/scene/terrain/heightfield.js.map +0 -1
- package/dist/scene/terrain/patch.js +0 -532
- package/dist/scene/terrain/patch.js.map +0 -1
- package/dist/scene/terrain/quadtree.js +0 -461
- package/dist/scene/terrain/quadtree.js.map +0 -1
- package/dist/scene/terrain/terrain.js +0 -231
- package/dist/scene/terrain/terrain.js.map +0 -1
- package/dist/src/animation/animation.js +0 -127
- package/dist/src/animation/animation.js.map +0 -1
- package/dist/src/animation/animationset.js +0 -255
- package/dist/src/animation/animationset.js.map +0 -1
- package/dist/src/animation/animationtrack.js +0 -34
- package/dist/src/animation/animationtrack.js.map +0 -1
- package/dist/src/animation/eulerrotationtrack.js +0 -52
- package/dist/src/animation/eulerrotationtrack.js.map +0 -1
- package/dist/src/animation/morphtarget.js +0 -93
- package/dist/src/animation/morphtarget.js.map +0 -1
- package/dist/src/animation/morphtrack.js +0 -70
- package/dist/src/animation/morphtrack.js.map +0 -1
- package/dist/src/animation/proptrack.js +0 -161
- package/dist/src/animation/proptrack.js.map +0 -1
- package/dist/src/animation/rotationtrack.js +0 -51
- package/dist/src/animation/rotationtrack.js.map +0 -1
- package/dist/src/animation/scaletrack.js +0 -50
- package/dist/src/animation/scaletrack.js.map +0 -1
- package/dist/src/animation/skeleton.js +0 -204
- package/dist/src/animation/skeleton.js.map +0 -1
- package/dist/src/animation/translationtrack.js +0 -50
- package/dist/src/animation/translationtrack.js.map +0 -1
- package/dist/src/app/app.js +0 -129
- package/dist/src/app/app.js.map +0 -1
- package/dist/src/app/inputmgr.js +0 -267
- package/dist/src/app/inputmgr.js.map +0 -1
- package/dist/src/asset/assetmanager.js +0 -404
- package/dist/src/asset/assetmanager.js.map +0 -1
- package/dist/src/asset/builtin.js +0 -337
- package/dist/src/asset/builtin.js.map +0 -1
- package/dist/src/asset/loaders/dds/dds.js +0 -470
- package/dist/src/asset/loaders/dds/dds.js.map +0 -1
- package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
- package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
- package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
- package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
- package/dist/src/asset/loaders/gltf/helpers.js +0 -327
- package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
- package/dist/src/asset/loaders/hdr/hdr.js +0 -180
- package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
- package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
- package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
- package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
- package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
- package/dist/src/asset/loaders/loader.js +0 -45
- package/dist/src/asset/loaders/loader.js.map +0 -1
- package/dist/src/asset/model.js +0 -414
- package/dist/src/asset/model.js.map +0 -1
- package/dist/src/blitter/bilateralblur.js +0 -221
- package/dist/src/blitter/bilateralblur.js.map +0 -1
- package/dist/src/blitter/blitter.js +0 -390
- package/dist/src/blitter/blitter.js.map +0 -1
- package/dist/src/blitter/box.js +0 -118
- package/dist/src/blitter/box.js.map +0 -1
- package/dist/src/blitter/copy.js +0 -22
- package/dist/src/blitter/copy.js.map +0 -1
- package/dist/src/blitter/gaussianblur.js +0 -228
- package/dist/src/blitter/gaussianblur.js.map +0 -1
- package/dist/src/camera/base.js +0 -92
- package/dist/src/camera/base.js.map +0 -1
- package/dist/src/camera/camera.js +0 -1005
- package/dist/src/camera/camera.js.map +0 -1
- package/dist/src/camera/fps.js +0 -238
- package/dist/src/camera/fps.js.map +0 -1
- package/dist/src/camera/orbit.js +0 -245
- package/dist/src/camera/orbit.js.map +0 -1
- package/dist/src/camera/orthocamera.js +0 -167
- package/dist/src/camera/orthocamera.js.map +0 -1
- package/dist/src/camera/perspectivecamera.js +0 -141
- package/dist/src/camera/perspectivecamera.js.map +0 -1
- package/dist/src/index.js +0 -120
- package/dist/src/index.js.map +0 -1
- package/dist/src/material/blinn.js +0 -81
- package/dist/src/material/blinn.js.map +0 -1
- package/dist/src/material/grassmaterial.js +0 -113
- package/dist/src/material/grassmaterial.js.map +0 -1
- package/dist/src/material/lambert.js +0 -92
- package/dist/src/material/lambert.js.map +0 -1
- package/dist/src/material/material.js +0 -301
- package/dist/src/material/material.js.map +0 -1
- package/dist/src/material/meshmaterial.js +0 -704
- package/dist/src/material/meshmaterial.js.map +0 -1
- package/dist/src/material/mixins/albedocolor.js +0 -76
- package/dist/src/material/mixins/albedocolor.js.map +0 -1
- package/dist/src/material/mixins/foliage.js +0 -47
- package/dist/src/material/mixins/foliage.js.map +0 -1
- package/dist/src/material/mixins/lightmodel/blinnphong.js +0 -112
- package/dist/src/material/mixins/lightmodel/blinnphong.js.map +0 -1
- package/dist/src/material/mixins/lightmodel/lambert.js +0 -58
- package/dist/src/material/mixins/lightmodel/lambert.js.map +0 -1
- package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +0 -178
- package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +0 -1
- package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +0 -139
- package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +0 -1
- package/dist/src/material/mixins/lit.js +0 -476
- package/dist/src/material/mixins/lit.js.map +0 -1
- package/dist/src/material/mixins/pbr/common.js +0 -918
- package/dist/src/material/mixins/pbr/common.js.map +0 -1
- package/dist/src/material/mixins/texture.js +0 -172
- package/dist/src/material/mixins/texture.js.map +0 -1
- package/dist/src/material/mixins/vertexcolor.js +0 -56
- package/dist/src/material/mixins/vertexcolor.js.map +0 -1
- package/dist/src/material/particle.js +0 -178
- package/dist/src/material/particle.js.map +0 -1
- package/dist/src/material/pbrmr.js +0 -97
- package/dist/src/material/pbrmr.js.map +0 -1
- package/dist/src/material/pbrsg.js +0 -97
- package/dist/src/material/pbrsg.js.map +0 -1
- package/dist/src/material/shader/helper.js +0 -1209
- package/dist/src/material/shader/helper.js.map +0 -1
- package/dist/src/material/terrain-cm.js +0 -606
- package/dist/src/material/terrain-cm.js.map +0 -1
- package/dist/src/material/terrainmaterial.js +0 -375
- package/dist/src/material/terrainmaterial.js.map +0 -1
- package/dist/src/material/unlit.js +0 -41
- package/dist/src/material/unlit.js.map +0 -1
- package/dist/src/material/water.js +0 -417
- package/dist/src/material/water.js.map +0 -1
- package/dist/src/posteffect/bloom.js +0 -361
- package/dist/src/posteffect/bloom.js.map +0 -1
- package/dist/src/posteffect/compositor.js +0 -226
- package/dist/src/posteffect/compositor.js.map +0 -1
- package/dist/src/posteffect/fxaa.js +0 -273
- package/dist/src/posteffect/fxaa.js.map +0 -1
- package/dist/src/posteffect/grayscale.js +0 -69
- package/dist/src/posteffect/grayscale.js.map +0 -1
- package/dist/src/posteffect/motionblur.js +0 -96
- package/dist/src/posteffect/motionblur.js.map +0 -1
- package/dist/src/posteffect/posteffect.js +0 -126
- package/dist/src/posteffect/posteffect.js.map +0 -1
- package/dist/src/posteffect/sao.js +0 -324
- package/dist/src/posteffect/sao.js.map +0 -1
- package/dist/src/posteffect/ssr.js +0 -489
- package/dist/src/posteffect/ssr.js.map +0 -1
- package/dist/src/posteffect/taa.js +0 -172
- package/dist/src/posteffect/taa.js.map +0 -1
- package/dist/src/posteffect/tonemap.js +0 -94
- package/dist/src/posteffect/tonemap.js.map +0 -1
- package/dist/src/render/abuffer_oit.js +0 -361
- package/dist/src/render/abuffer_oit.js.map +0 -1
- package/dist/src/render/clipmap.js +0 -851
- package/dist/src/render/clipmap.js.map +0 -1
- package/dist/src/render/cluster_light.js +0 -333
- package/dist/src/render/cluster_light.js.map +0 -1
- package/dist/src/render/cull_visitor.js +0 -187
- package/dist/src/render/cull_visitor.js.map +0 -1
- package/dist/src/render/depthpass.js +0 -68
- package/dist/src/render/depthpass.js.map +0 -1
- package/dist/src/render/drawable_mixin.js +0 -227
- package/dist/src/render/drawable_mixin.js.map +0 -1
- package/dist/src/render/envlight.js +0 -463
- package/dist/src/render/envlight.js.map +0 -1
- package/dist/src/render/fbm_wavegenerator.js +0 -251
- package/dist/src/render/fbm_wavegenerator.js.map +0 -1
- package/dist/src/render/fft_wavegenerator.js +0 -1006
- package/dist/src/render/fft_wavegenerator.js.map +0 -1
- package/dist/src/render/fullscreenquad.js +0 -38
- package/dist/src/render/fullscreenquad.js.map +0 -1
- package/dist/src/render/gerstner_wavegenerator.js +0 -314
- package/dist/src/render/gerstner_wavegenerator.js.map +0 -1
- package/dist/src/render/globalbindgroup_allocator.js +0 -60
- package/dist/src/render/globalbindgroup_allocator.js.map +0 -1
- package/dist/src/render/hzb.js +0 -273
- package/dist/src/render/hzb.js.map +0 -1
- package/dist/src/render/lightpass.js +0 -172
- package/dist/src/render/lightpass.js.map +0 -1
- package/dist/src/render/objectcolorpass.js +0 -51
- package/dist/src/render/objectcolorpass.js.map +0 -1
- package/dist/src/render/primitive.js +0 -364
- package/dist/src/render/primitive.js.map +0 -1
- package/dist/src/render/render_queue.js +0 -467
- package/dist/src/render/render_queue.js.map +0 -1
- package/dist/src/render/renderbundle_wrapper.js +0 -152
- package/dist/src/render/renderbundle_wrapper.js.map +0 -1
- package/dist/src/render/renderer.js +0 -455
- package/dist/src/render/renderer.js.map +0 -1
- package/dist/src/render/renderpass.js +0 -200
- package/dist/src/render/renderpass.js.map +0 -1
- package/dist/src/render/shadowmap_pass.js +0 -56
- package/dist/src/render/shadowmap_pass.js.map +0 -1
- package/dist/src/render/sky.js +0 -1103
- package/dist/src/render/sky.js.map +0 -1
- package/dist/src/render/weightedblended_oit.js +0 -168
- package/dist/src/render/weightedblended_oit.js.map +0 -1
- package/dist/src/scene/batchgroup.js +0 -162
- package/dist/src/scene/batchgroup.js.map +0 -1
- package/dist/src/scene/environment.js +0 -209
- package/dist/src/scene/environment.js.map +0 -1
- package/dist/src/scene/graph_node.js +0 -72
- package/dist/src/scene/graph_node.js.map +0 -1
- package/dist/src/scene/light.js +0 -416
- package/dist/src/scene/light.js.map +0 -1
- package/dist/src/scene/mesh.js +0 -341
- package/dist/src/scene/mesh.js.map +0 -1
- package/dist/src/scene/octree.js +0 -649
- package/dist/src/scene/octree.js.map +0 -1
- package/dist/src/scene/particlesys.js +0 -738
- package/dist/src/scene/particlesys.js.map +0 -1
- package/dist/src/scene/raycast_visitor.js +0 -103
- package/dist/src/scene/raycast_visitor.js.map +0 -1
- package/dist/src/scene/scene.js +0 -284
- package/dist/src/scene/scene.js.map +0 -1
- package/dist/src/scene/scene_node.js +0 -732
- package/dist/src/scene/scene_node.js.map +0 -1
- package/dist/src/scene/terrain/grass.js +0 -278
- package/dist/src/scene/terrain/grass.js.map +0 -1
- package/dist/src/scene/terrain/heightfield.js +0 -475
- package/dist/src/scene/terrain/heightfield.js.map +0 -1
- package/dist/src/scene/terrain/patch.js +0 -530
- package/dist/src/scene/terrain/patch.js.map +0 -1
- package/dist/src/scene/terrain/quadtree.js +0 -461
- package/dist/src/scene/terrain/quadtree.js.map +0 -1
- package/dist/src/scene/terrain/terrain.js +0 -246
- package/dist/src/scene/terrain/terrain.js.map +0 -1
- package/dist/src/scene/terrain-cm/grass.js +0 -594
- package/dist/src/scene/terrain-cm/grass.js.map +0 -1
- package/dist/src/scene/terrain-cm/grassmaterial.js +0 -159
- package/dist/src/scene/terrain-cm/grassmaterial.js.map +0 -1
- package/dist/src/scene/terrain-cm/terrain-cm.js +0 -538
- package/dist/src/scene/terrain-cm/terrain-cm.js.map +0 -1
- package/dist/src/scene/water.js +0 -374
- package/dist/src/scene/water.js.map +0 -1
- package/dist/src/shaders/atmosphere.js +0 -957
- package/dist/src/shaders/atmosphere.js.map +0 -1
- package/dist/src/shaders/fog.js +0 -112
- package/dist/src/shaders/fog.js.map +0 -1
- package/dist/src/shaders/misc.js +0 -266
- package/dist/src/shaders/misc.js.map +0 -1
- package/dist/src/shaders/noise.js +0 -222
- package/dist/src/shaders/noise.js.map +0 -1
- package/dist/src/shaders/pbr.js +0 -51
- package/dist/src/shaders/pbr.js.map +0 -1
- package/dist/src/shaders/shadow.js +0 -636
- package/dist/src/shaders/shadow.js.map +0 -1
- package/dist/src/shaders/ssr.js +0 -490
- package/dist/src/shaders/ssr.js.map +0 -1
- package/dist/src/shaders/temporal.js +0 -215
- package/dist/src/shaders/temporal.js.map +0 -1
- package/dist/src/shaders/water.js +0 -756
- package/dist/src/shaders/water.js.map +0 -1
- package/dist/src/shadow/esm.js +0 -237
- package/dist/src/shadow/esm.js.map +0 -1
- package/dist/src/shadow/pcf_opt.js +0 -181
- package/dist/src/shadow/pcf_opt.js.map +0 -1
- package/dist/src/shadow/pcf_pd.js +0 -189
- package/dist/src/shadow/pcf_pd.js.map +0 -1
- package/dist/src/shadow/shader.js +0 -37
- package/dist/src/shadow/shader.js.map +0 -1
- package/dist/src/shadow/shadow_impl.js +0 -15
- package/dist/src/shadow/shadow_impl.js.map +0 -1
- package/dist/src/shadow/shadowmapper.js +0 -790
- package/dist/src/shadow/shadowmapper.js.map +0 -1
- package/dist/src/shadow/ssm.js +0 -159
- package/dist/src/shadow/ssm.js.map +0 -1
- package/dist/src/shadow/vsm.js +0 -297
- package/dist/src/shadow/vsm.js.map +0 -1
- package/dist/src/shapes/box.js +0 -386
- package/dist/src/shapes/box.js.map +0 -1
- package/dist/src/shapes/cylinder.js +0 -125
- package/dist/src/shapes/cylinder.js.map +0 -1
- package/dist/src/shapes/plane.js +0 -88
- package/dist/src/shapes/plane.js.map +0 -1
- package/dist/src/shapes/shape.js +0 -87
- package/dist/src/shapes/shape.js.map +0 -1
- package/dist/src/shapes/sphere.js +0 -114
- package/dist/src/shapes/sphere.js.map +0 -1
- package/dist/src/shapes/tetrahedron.js +0 -188
- package/dist/src/shapes/tetrahedron.js.map +0 -1
- package/dist/src/shapes/torus.js +0 -111
- package/dist/src/shapes/torus.js.map +0 -1
- package/dist/src/utility/aabbtree.js +0 -400
- package/dist/src/utility/aabbtree.js.map +0 -1
- package/dist/src/utility/bounding_volume.js +0 -29
- package/dist/src/utility/bounding_volume.js.map +0 -1
- package/dist/src/utility/debug.js +0 -28
- package/dist/src/utility/debug.js.map +0 -1
- package/dist/src/utility/draco/decoder.js +0 -116
- package/dist/src/utility/draco/decoder.js.map +0 -1
- package/dist/src/utility/misc.js +0 -105
- package/dist/src/utility/misc.js.map +0 -1
- package/dist/src/utility/panorama.js +0 -163
- package/dist/src/utility/panorama.js.map +0 -1
- package/dist/src/utility/pmrem.js +0 -354
- package/dist/src/utility/pmrem.js.map +0 -1
- package/dist/src/utility/rendermipmap.js +0 -115
- package/dist/src/utility/rendermipmap.js.map +0 -1
- package/dist/src/utility/serialization/json.js +0 -402
- package/dist/src/utility/serialization/json.js.map +0 -1
- package/dist/src/utility/serialization/manager.js +0 -623
- package/dist/src/utility/serialization/manager.js.map +0 -1
- package/dist/src/utility/serialization/scene/animation.js +0 -248
- package/dist/src/utility/serialization/scene/animation.js.map +0 -1
- package/dist/src/utility/serialization/scene/batch.js +0 -59
- package/dist/src/utility/serialization/scene/batch.js.map +0 -1
- package/dist/src/utility/serialization/scene/camera.js +0 -790
- package/dist/src/utility/serialization/scene/camera.js.map +0 -1
- package/dist/src/utility/serialization/scene/common.js +0 -222
- package/dist/src/utility/serialization/scene/common.js.map +0 -1
- package/dist/src/utility/serialization/scene/light.js +0 -575
- package/dist/src/utility/serialization/scene/light.js.map +0 -1
- package/dist/src/utility/serialization/scene/material.js +0 -1111
- package/dist/src/utility/serialization/scene/material.js.map +0 -1
- package/dist/src/utility/serialization/scene/mesh.js +0 -148
- package/dist/src/utility/serialization/scene/mesh.js.map +0 -1
- package/dist/src/utility/serialization/scene/misc.js +0 -39
- package/dist/src/utility/serialization/scene/misc.js.map +0 -1
- package/dist/src/utility/serialization/scene/node.js +0 -451
- package/dist/src/utility/serialization/scene/node.js.map +0 -1
- package/dist/src/utility/serialization/scene/particle.js +0 -425
- package/dist/src/utility/serialization/scene/particle.js.map +0 -1
- package/dist/src/utility/serialization/scene/primitive.js +0 -692
- package/dist/src/utility/serialization/scene/primitive.js.map +0 -1
- package/dist/src/utility/serialization/scene/scene.js +0 -704
- package/dist/src/utility/serialization/scene/scene.js.map +0 -1
- package/dist/src/utility/serialization/scene/terrain.js +0 -488
- package/dist/src/utility/serialization/scene/terrain.js.map +0 -1
- package/dist/src/utility/serialization/scene/water.js +0 -465
- package/dist/src/utility/serialization/scene/water.js.map +0 -1
- package/dist/src/utility/shprojector.js +0 -297
- package/dist/src/utility/shprojector.js.map +0 -1
- package/dist/src/utility/textures/ggxlut.js +0 -213
- package/dist/src/utility/textures/ggxlut.js.map +0 -1
- package/dist/src/utility/textures/gradientnoise.js +0 -62
- package/dist/src/utility/textures/gradientnoise.js.map +0 -1
- package/dist/src/utility/textures/randomnoise.js +0 -41
- package/dist/src/utility/textures/randomnoise.js.map +0 -1
- package/dist/src/values.js +0 -162
- package/dist/src/values.js.map +0 -1
- package/dist/utility/blueprint/material/common.js +0 -7
- package/dist/utility/blueprint/material/common.js.map +0 -1
- package/dist/utility/serialization/blueprint/constants.js +0 -255
- package/dist/utility/serialization/blueprint/constants.js.map +0 -1
- package/dist/utility/serialization/blueprint/material/constants.js +0 -203
- package/dist/utility/serialization/blueprint/material/constants.js.map +0 -1
- package/dist/utility/serialization/blueprint/material/texture.js +0 -165
- package/dist/utility/serialization/blueprint/material/texture.js.map +0 -1
- package/dist/utility/serialization/scene/cloth_script.js +0 -834
- package/dist/utility/serialization/scene/cloth_script.js.map +0 -1
- package/dist/utility/serialization/scene/spring_script.js +0 -596
- package/dist/utility/serialization/scene/spring_script.js.map +0 -1
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import { Disposable, DRef, isPowerOf2, nextPowerOf2, Vector3, Frustum, Matrix4x4, ClipState } from '@zephyr3d/base';
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import { BoundingBox } from '../../utility/bounding_volume.js';
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import { TerrainPatch } from './patch.js';
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import { HeightField } from './heightfield.js';
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import { RENDER_PASS_TYPE_SHADOWMAP } from '../../values.js';
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import { getDevice } from '../../app/api.js';
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/** @internal */ class QuadtreeNode extends Disposable {
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_patch;
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_grassClusters;
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_parent;
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_children;
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constructor(){
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super();
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this._patch = null;
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this._grassClusters = [];
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this._parent = null;
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this._children = null;
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}
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get grassClusters() {
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return this._grassClusters;
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}
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addGrassCluster(grassCluster) {
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this._grassClusters.push(grassCluster);
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}
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initialize(quadtree, parent, rowIndex, colIndex, baseVertices, normals, heightScale, elevations) {
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this._parent = parent;
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this._children = [];
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this._patch = new TerrainPatch(quadtree.terrain);
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//const rowIndex = position === PatchPosition.LeftBottom || position === PatchPosition.LeftTop ? 0 : 1;
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//const colIndex = position === PatchPosition.LeftTop || position === PatchPosition.RightTop ? 0 : 1;
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if (!this._patch.initialize(quadtree, this._parent?._patch || null, rowIndex, colIndex, baseVertices, normals, heightScale, elevations)) {
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return false;
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}
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if (this._patch.getStep() > 1) {
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const size = (quadtree.getPatchSize() - 1) * (this._patch.getStep() >> 1);
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const offsetX = this._patch.getOffsetX();
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const offsetZ = this._patch.getOffsetZ();
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const offsets = [
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[
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offsetX,
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offsetZ
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],
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[
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offsetX + size,
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offsetZ
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],
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[
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offsetX,
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offsetZ + size
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],
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[
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offsetX + size,
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offsetZ + size
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];
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const rootSizeX = quadtree.getRootSizeX() - 1;
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const rootSizeZ = quadtree.getRootSizeZ() - 1;
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for(let i = 0; i < 4; ++i){
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if (offsets[i][0] >= rootSizeX || offsets[i][1] >= rootSizeZ) {
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this._children[i] = null;
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} else {
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this._children[i] = new QuadtreeNode();
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if (!this._children[i].initialize(quadtree, this, i & 1, i >> 1, baseVertices, normals, heightScale, elevations)) {
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return false;
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}
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const childBBox = this._children[i]._patch.getBoundingBox();
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if (!bbox) {
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bbox = new BoundingBox();
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bbox.beginExtend();
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}
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bbox.extend(childBBox.minPoint);
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bbox.extend(childBBox.maxPoint);
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}
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}
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}
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this._patch.setBoundingBox(bbox);
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}
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return true;
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}
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setupCamera(viewportH, tanHalfFovy, maxPixelError) {
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if (this._patch && !this._patch.isDummy()) {
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this._patch.setupCamera(viewportH, tanHalfFovy, maxPixelError);
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}
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for(let i = 0; i < 4; ++i){
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if (this._children[i]) {
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this._children[i].setupCamera(viewportH, tanHalfFovy, maxPixelError);
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}
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}
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}
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getBoundingbox() {
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return this._patch.getBoundingBox();
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}
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getPatch() {
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return this._patch;
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}
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getParent() {
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return this._parent;
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}
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getChild(index) {
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return this._children[index];
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}
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onDispose() {
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super.onDispose();
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this._patch?.dispose();
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}
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}
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/** @internal */ class Quadtree extends Disposable {
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_baseVertices;
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_indices;
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_indicesWireframe;
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_normalMap;
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_scaleX;
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_scaleZ;
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_patchSize;
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_rootSizeX;
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_rootSizeZ;
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_rootSize;
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_primitiveCount;
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_primitiveType;
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_rootNode;
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_terrain;
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_heightField;
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constructor(terrain){
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super();
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this._terrain = terrain;
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this._baseVertices = null;
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this._indices = new DRef();
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this._indicesWireframe = new DRef();
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this._normalMap = new DRef();
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this._scaleX = 1;
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this._scaleZ = 1;
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this._patchSize = 0;
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this._rootSizeX = 0;
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this._rootSizeZ = 0;
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this._rootSize = 0;
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this._heightField = null;
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this._rootNode = null;
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this._primitiveCount = 0;
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this._primitiveType = 'triangle-strip';
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}
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get normalMap() {
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return this._normalMap.get();
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}
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get rootNode() {
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return this._rootNode;
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}
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get terrain() {
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return this._terrain;
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}
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build(patchSize, rootSizeX, rootSizeZ, elevations, scale, vertexCacheSize) {
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if (!isPowerOf2(patchSize - 1) || !!((rootSizeX - 1) % (patchSize - 1)) || !!((rootSizeZ - 1) % (patchSize - 1)) || !elevations) {
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return false;
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}
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this._heightField = new HeightField();
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if (!this._heightField.init(rootSizeX, rootSizeZ, scale, elevations)) {
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this._heightField = null;
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return false;
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}
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const device = getDevice();
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this._patchSize = patchSize;
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this._rootSizeX = rootSizeX;
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this._rootSizeZ = rootSizeZ;
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this._rootSize = nextPowerOf2(Math.max(rootSizeX - 1, rootSizeZ - 1)) + 1;
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this._scaleX = scale.x;
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this._scaleZ = scale.z;
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// Create base vertex buffer
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const dimension = patchSize + 2; // with "skirts"
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const vertices = new Float32Array(dimension * dimension * 3);
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let offset = 0;
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// top skirt
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vertices[0] = 0;
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vertices[1] = 0;
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vertices[2] = 0;
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for(let i = 1; i < dimension - 1; ++i){
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vertices[3 * i + 0] = i - 1;
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vertices[3 * i + 1] = 0;
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vertices[3 * i + 2] = 0;
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}
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vertices[3 * (dimension - 1) + 0] = dimension - 3;
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vertices[3 * (dimension - 1) + 1] = 0;
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vertices[3 * (dimension - 1) + 2] = 0;
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offset += dimension * 3;
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for(let i = 1; i < dimension - 1; ++i, offset += dimension * 3){
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// left skirt
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vertices[offset + 0] = 0;
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vertices[offset + 1] = 0;
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vertices[offset + 2] = i - 1;
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// height
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for(let j = 1; j < dimension - 1; ++j){
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vertices[offset + 3 * j + 0] = j - 1;
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vertices[offset + 3 * j + 1] = 0;
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vertices[offset + 3 * j + 2] = i - 1;
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}
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// right skirt
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vertices[offset + (dimension - 1) * 3 + 0] = dimension - 3;
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vertices[offset + (dimension - 1) * 3 + 1] = 0;
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vertices[offset + (dimension - 1) * 3 + 2] = i - 1;
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}
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vertices[offset + 0] = 0;
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vertices[offset + 1] = 0;
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vertices[offset + 2] = dimension - 3;
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for(let i = 1; i < dimension - 1; ++i){
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vertices[offset + 3 * i + 0] = i - 1;
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vertices[offset + 3 * i + 1] = 0;
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}
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vertices[offset + (dimension - 1) * 3 + 0] = dimension - 3;
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vertices[offset + (dimension - 1) * 3 + 1] = 0;
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vertices[offset + (dimension - 1) * 3 + 2] = dimension - 3;
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this._baseVertices = vertices;
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// Create base index buffer
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const indices = this.strip(vertexCacheSize);
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this._indices.set(device.createIndexBuffer(indices, {
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managed: true
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}));
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const lineIndices = this.line(indices);
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this._indicesWireframe.set(device.createIndexBuffer(lineIndices, {
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managed: true
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}));
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this._primitiveCount = indices.length - 2;
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this._primitiveType = 'triangle-strip';
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this._rootNode = new QuadtreeNode();
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const normals = this._heightField.normals;
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const normalMapBytes = new Uint8Array(normals.length * 4);
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|
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for(let i = 0; i < normals.length; i++){
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const normal = normals[i];
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normalMapBytes[i * 4 + 0] = Math.floor((normal.x * 0.5 + 0.5) * 255);
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normalMapBytes[i * 4 + 1] = Math.floor((normal.y * 0.5 + 0.5) * 255);
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normalMapBytes[i * 4 + 2] = Math.floor((normal.z * 0.5 + 0.5) * 255);
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|
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normalMapBytes[i * 4 + 3] = 255;
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|
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}
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this._normalMap.set(device.createTexture2D('rgba8unorm', rootSizeX, rootSizeZ, {
|
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|
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mipmapping: false
|
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}));
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|
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this._normalMap.get().name = `TerrainNormalMap-${this._normalMap.get().uid}`;
|
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240
|
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this._normalMap.get().update(normalMapBytes, 0, 0, this._normalMap.get().width, this._normalMap.get().height);
|
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241
|
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return this._rootNode.initialize(this, null, 0, 0, this._baseVertices, normals, scale.y, elevations);
|
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242
|
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}
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|
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strip(vertexCacheSize) {
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244
|
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const dimension = this._patchSize + 2;
|
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245
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const step = (vertexCacheSize >> 1) - 1;
|
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246
|
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const indices = [];
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247
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for(let i = 0; i < dimension - 1; i += step){
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248
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const start = i;
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249
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-
const end = i + step > dimension - 1 ? dimension - 1 : i + step;
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250
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for(let j = 0; j < dimension - 1; ++j){
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251
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for(let k = start; k <= end; ++k){
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252
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indices.push((dimension - 1 - k) * dimension + j);
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253
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indices.push((dimension - 1 - k) * dimension + j + 1);
|
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254
|
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}
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255
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indices.push((dimension - 1 - end) * dimension + j + 1);
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256
|
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indices.push(j == dimension - 2 ? (dimension - 1 - end) * dimension : (dimension - 1 - start) * dimension + j + 1);
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257
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}
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258
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}
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259
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indices.length = indices.length - 2;
|
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260
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return new Uint16Array(indices);
|
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261
|
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}
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262
|
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line(strip) {
|
|
263
|
-
const numTris = strip.length - 2;
|
|
264
|
-
const lineIndices = [];
|
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265
|
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let lastSkipped = true;
|
|
266
|
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let a, b, c;
|
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267
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for(let i = 0; i < numTris; i++){
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268
|
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if (i % 2 === 0) {
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269
|
-
a = strip[i];
|
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270
|
-
b = strip[i + 1];
|
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271
|
-
c = strip[i + 2];
|
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272
|
-
} else {
|
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273
|
-
a = strip[i + 1];
|
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274
|
-
b = strip[i];
|
|
275
|
-
c = strip[i + 2];
|
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276
|
-
}
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277
|
-
const thisSkipped = a === b || a === c || b === c;
|
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278
|
-
if (!thisSkipped) {
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279
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if (lastSkipped) {
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280
|
-
lineIndices.push(a, b);
|
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281
|
-
}
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282
|
-
lineIndices.push(b, c, c, a);
|
|
283
|
-
}
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284
|
-
lastSkipped = thisSkipped;
|
|
285
|
-
}
|
|
286
|
-
return new Uint16Array(lineIndices);
|
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287
|
-
}
|
|
288
|
-
setupCamera(viewportH, tanHalfFovy, maxPixelError) {
|
|
289
|
-
this._rootNode?.setupCamera(viewportH, tanHalfFovy, maxPixelError);
|
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290
|
-
}
|
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291
|
-
getBoundingBox(bbox) {
|
|
292
|
-
if (this._heightField) {
|
|
293
|
-
bbox.minPoint = this._heightField.getBoundingbox().minPoint;
|
|
294
|
-
bbox.maxPoint = this._heightField.getBoundingbox().maxPoint;
|
|
295
|
-
} else {
|
|
296
|
-
bbox.minPoint = Vector3.zero();
|
|
297
|
-
bbox.maxPoint = Vector3.zero();
|
|
298
|
-
}
|
|
299
|
-
}
|
|
300
|
-
getPatchSize() {
|
|
301
|
-
return this._patchSize;
|
|
302
|
-
}
|
|
303
|
-
getRootSize() {
|
|
304
|
-
return this._rootSize;
|
|
305
|
-
}
|
|
306
|
-
getRootSizeX() {
|
|
307
|
-
return this._rootSizeX;
|
|
308
|
-
}
|
|
309
|
-
getRootSizeZ() {
|
|
310
|
-
return this._rootSizeZ;
|
|
311
|
-
}
|
|
312
|
-
getTerrain() {
|
|
313
|
-
return this._terrain;
|
|
314
|
-
}
|
|
315
|
-
getElevations() {
|
|
316
|
-
return this._heightField?.getHeights() || null;
|
|
317
|
-
}
|
|
318
|
-
getScaleX() {
|
|
319
|
-
return this._scaleX;
|
|
320
|
-
}
|
|
321
|
-
getScaleZ() {
|
|
322
|
-
return this._scaleZ;
|
|
323
|
-
}
|
|
324
|
-
getIndices() {
|
|
325
|
-
return this._indices.get();
|
|
326
|
-
}
|
|
327
|
-
getIndicesWireframe() {
|
|
328
|
-
return this._indicesWireframe.get();
|
|
329
|
-
}
|
|
330
|
-
getPrimitiveCount() {
|
|
331
|
-
return this._primitiveCount;
|
|
332
|
-
}
|
|
333
|
-
getPrimitiveType() {
|
|
334
|
-
return this._primitiveType;
|
|
335
|
-
}
|
|
336
|
-
getHeightField() {
|
|
337
|
-
return this._heightField;
|
|
338
|
-
}
|
|
339
|
-
/** @internal */ cull(visitor, viewPoint, worldMatrix) {
|
|
340
|
-
if (this._rootNode && this._terrain) {
|
|
341
|
-
const frustum = new Frustum(Matrix4x4.multiply(visitor.camera.viewProjectionMatrix, worldMatrix));
|
|
342
|
-
return this.cull_r(visitor, this._rootNode, viewPoint, worldMatrix, frustum, visitor.frustumCulling, false);
|
|
343
|
-
}
|
|
344
|
-
return 0;
|
|
345
|
-
}
|
|
346
|
-
/** @internal */ cull_r(visitor, node, viewPoint, worldMatrix, frustum, cliptest, ignorePatch) {
|
|
347
|
-
const camera = visitor.camera;
|
|
348
|
-
const bbox = node.getBoundingbox();
|
|
349
|
-
let ret = 0;
|
|
350
|
-
let clipState;
|
|
351
|
-
if (cliptest) {
|
|
352
|
-
clipState = camera.clipMask ? bbox.getClipStateWithFrustumMask(frustum, camera.clipMask) : bbox.getClipStateWithFrustum(frustum);
|
|
353
|
-
if (clipState === ClipState.NOT_CLIPPED) {
|
|
354
|
-
return ret;
|
|
355
|
-
} else if (clipState === ClipState.A_INSIDE_B) {
|
|
356
|
-
cliptest = false;
|
|
357
|
-
}
|
|
358
|
-
} else {
|
|
359
|
-
clipState = ClipState.A_INSIDE_B;
|
|
360
|
-
}
|
|
361
|
-
if (!ignorePatch) {
|
|
362
|
-
const ld = node.getPatch().isDummy() ? -1 : node.getPatch().getLODDistance();
|
|
363
|
-
const lodDistance = ld >= 0 ? ld * ld : Number.MAX_VALUE;
|
|
364
|
-
const eyeDistSq = ld >= 0 ? node.getPatch().sqrDistanceToPoint(viewPoint) : 0;
|
|
365
|
-
if (eyeDistSq >= lodDistance || !node.getChild(0)) {
|
|
366
|
-
if (!node.getPatch().isDummy()) {
|
|
367
|
-
visitor.push(camera, node.getPatch());
|
|
368
|
-
ignorePatch = true;
|
|
369
|
-
ret = 1;
|
|
370
|
-
}
|
|
371
|
-
}
|
|
372
|
-
}
|
|
373
|
-
if (node.grassClusters.length > 0 && visitor.renderPass.type !== RENDER_PASS_TYPE_SHADOWMAP) {
|
|
374
|
-
for (const grass of node.grassClusters){
|
|
375
|
-
visitor.push(camera, grass);
|
|
376
|
-
}
|
|
377
|
-
}
|
|
378
|
-
for(let i = 0; i < 4; i++){
|
|
379
|
-
const child = node.getChild(i);
|
|
380
|
-
if (child) {
|
|
381
|
-
ret += this.cull_r(visitor, child, viewPoint, worldMatrix, frustum, cliptest, ignorePatch);
|
|
382
|
-
}
|
|
383
|
-
}
|
|
384
|
-
/*
|
|
385
|
-
if (eyeDistSq < lodDistance && node.getChild(0)) {
|
|
386
|
-
for (let i = 0; i < 4; i++) {
|
|
387
|
-
const child = node.getChild(i);
|
|
388
|
-
if (child) {
|
|
389
|
-
ret += this.cull_r(visitor, child, viewPoint, worldMatrix, frustum, cliptest, ignorePatch);
|
|
390
|
-
}
|
|
391
|
-
}
|
|
392
|
-
} else if (!node.getPatch().isDummy()) {
|
|
393
|
-
visitor.push(camera, node.getPatch(), this._terrain.renderOrder, this._terrain.castShadow, clipState, bbox);
|
|
394
|
-
return 1;
|
|
395
|
-
}
|
|
396
|
-
*/ /*
|
|
397
|
-
if ((!node.getChild(0) || eyeDistSq >= lodDistance) && !node.getPatch().isDummy()) {
|
|
398
|
-
visitor.push(camera, node.getPatch(), this._terrain.renderOrder, this._terrain.castShadow, clipState, bbox);
|
|
399
|
-
ret = 1;
|
|
400
|
-
ignorePatch = true;
|
|
401
|
-
}
|
|
402
|
-
if (node.grassCluster) {
|
|
403
|
-
visitor.push(camera, node.grassCluster, this._terrain.renderOrder, this._terrain.castShadow, clipState, bbox);
|
|
404
|
-
} else if (!ignorePatch) {
|
|
405
|
-
for (let i = 0; i < 4; i++) {
|
|
406
|
-
const child = node.getChild(i);
|
|
407
|
-
if (child) {
|
|
408
|
-
ret += this.cull_r(visitor, child, viewPoint, worldMatrix, frustum, cliptest, ignorePatch);
|
|
409
|
-
}
|
|
410
|
-
}
|
|
411
|
-
}
|
|
412
|
-
*/ /*
|
|
413
|
-
const drawPatch = !(eyeDistSq < lodDistance && node.getChild(0))
|
|
414
|
-
if (
|
|
415
|
-
eyeDistSq < lodDistance
|
|
416
|
-
&& node.getChild(0)
|
|
417
|
-
&& (lodLevel === 0 || node.getPatch().getMipLevel() < lodLevel)
|
|
418
|
-
) {
|
|
419
|
-
for (let i = 0; i < 4; i++) {
|
|
420
|
-
const child = node.getChild(i);
|
|
421
|
-
if (child) {
|
|
422
|
-
ret += this.cull_r(visitor, child, viewPoint, worldMatrix, frustum, cliptest);
|
|
423
|
-
}
|
|
424
|
-
}
|
|
425
|
-
} else if (!node.getPatch().isDummy()) {
|
|
426
|
-
visitor.push(camera, node.getPatch(), this._terrain.renderOrder, this._terrain.castShadow, clipState, bbox);
|
|
427
|
-
return 1;
|
|
428
|
-
}
|
|
429
|
-
*/ return ret;
|
|
430
|
-
}
|
|
431
|
-
onDispose() {
|
|
432
|
-
super.onDispose();
|
|
433
|
-
if (this._rootNode) {
|
|
434
|
-
const nodes = [
|
|
435
|
-
this._rootNode
|
|
436
|
-
];
|
|
437
|
-
while(nodes.length > 0){
|
|
438
|
-
const node = nodes.shift();
|
|
439
|
-
if (node) {
|
|
440
|
-
for(let i = 0; i < 4; i++){
|
|
441
|
-
const child = node.getChild(i);
|
|
442
|
-
if (child) {
|
|
443
|
-
nodes.push(child);
|
|
444
|
-
}
|
|
445
|
-
}
|
|
446
|
-
node.dispose();
|
|
447
|
-
}
|
|
448
|
-
}
|
|
449
|
-
this._rootNode = null;
|
|
450
|
-
}
|
|
451
|
-
this._indices?.dispose();
|
|
452
|
-
this._indices = null;
|
|
453
|
-
this._indicesWireframe?.dispose();
|
|
454
|
-
this._indicesWireframe = null;
|
|
455
|
-
this._normalMap?.dispose();
|
|
456
|
-
this._normalMap = null;
|
|
457
|
-
}
|
|
458
|
-
}
|
|
459
|
-
|
|
460
|
-
export { Quadtree, QuadtreeNode };
|
|
461
|
-
//# sourceMappingURL=quadtree.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"quadtree.js","sources":["../../../src/scene/terrain/quadtree.ts"],"sourcesContent":["import {\r\n DRef,\r\n ClipState,\r\n Frustum,\r\n Matrix4x4,\r\n Vector3,\r\n isPowerOf2,\r\n nextPowerOf2,\r\n Disposable\r\n} from '@zephyr3d/base';\r\nimport type { IndexBuffer, PrimitiveType, Texture2D } from '@zephyr3d/device';\r\nimport { BoundingBox } from '../../utility/bounding_volume';\r\nimport { TerrainPatch } from './patch';\r\nimport { HeightField } from './heightfield';\r\nimport type { CullVisitor } from '../../render/cull_visitor';\r\nimport { RENDER_PASS_TYPE_SHADOWMAP } from '../../values';\r\nimport type { Terrain } from './terrain';\r\nimport type { GrassCluster } from './grass';\r\nimport { getDevice } from '../../app/api';\r\n\r\n/** @internal */\r\nexport class QuadtreeNode extends Disposable {\r\n private _patch: TerrainPatch;\r\n private readonly _grassClusters: GrassCluster[];\r\n private _parent: QuadtreeNode;\r\n private _children: QuadtreeNode[];\r\n constructor() {\r\n super();\r\n this._patch = null;\r\n this._grassClusters = [];\r\n this._parent = null;\r\n this._children = null;\r\n }\r\n get grassClusters(): GrassCluster[] {\r\n return this._grassClusters;\r\n }\r\n addGrassCluster(grassCluster: GrassCluster) {\r\n this._grassClusters.push(grassCluster);\r\n }\r\n initialize(\r\n quadtree: Quadtree,\r\n parent: QuadtreeNode,\r\n rowIndex: number,\r\n colIndex: number,\r\n baseVertices: Float32Array,\r\n normals: Vector3[],\r\n heightScale: number,\r\n elevations: Float32Array\r\n ): boolean {\r\n this._parent = parent;\r\n this._children = [];\r\n this._patch = new TerrainPatch(quadtree.terrain);\r\n //const rowIndex = position === PatchPosition.LeftBottom || position === PatchPosition.LeftTop ? 0 : 1;\r\n //const colIndex = position === PatchPosition.LeftTop || position === PatchPosition.RightTop ? 0 : 1;\r\n if (\r\n !this._patch.initialize(\r\n quadtree,\r\n this._parent?._patch || null,\r\n rowIndex,\r\n colIndex,\r\n baseVertices,\r\n normals,\r\n heightScale,\r\n elevations\r\n )\r\n ) {\r\n return false;\r\n }\r\n if (this._patch.getStep() > 1) {\r\n let bbox: BoundingBox = null;\r\n const size = (quadtree.getPatchSize() - 1) * (this._patch.getStep() >> 1);\r\n const offsetX = this._patch.getOffsetX();\r\n const offsetZ = this._patch.getOffsetZ();\r\n const offsets = [\r\n [offsetX, offsetZ],\r\n [offsetX + size, offsetZ],\r\n [offsetX, offsetZ + size],\r\n [offsetX + size, offsetZ + size]\r\n ];\r\n const rootSizeX = quadtree.getRootSizeX() - 1;\r\n const rootSizeZ = quadtree.getRootSizeZ() - 1;\r\n for (let i = 0; i < 4; ++i) {\r\n if (offsets[i][0] >= rootSizeX || offsets[i][1] >= rootSizeZ) {\r\n this._children[i] = null;\r\n } else {\r\n this._children[i] = new QuadtreeNode();\r\n if (\r\n !this._children[i].initialize(\r\n quadtree,\r\n this,\r\n i & 1,\r\n i >> 1,\r\n baseVertices,\r\n normals,\r\n heightScale,\r\n elevations\r\n )\r\n ) {\r\n return false;\r\n }\r\n const childBBox = this._children[i]._patch.getBoundingBox();\r\n if (childBBox) {\r\n if (!bbox) {\r\n bbox = new BoundingBox();\r\n bbox.beginExtend();\r\n }\r\n bbox.extend(childBBox.minPoint);\r\n bbox.extend(childBBox.maxPoint);\r\n }\r\n }\r\n }\r\n this._patch.setBoundingBox(bbox);\r\n }\r\n return true;\r\n }\r\n setupCamera(viewportH: number, tanHalfFovy: number, maxPixelError: number): void {\r\n if (this._patch && !this._patch.isDummy()) {\r\n this._patch.setupCamera(viewportH, tanHalfFovy, maxPixelError);\r\n }\r\n for (let i = 0; i < 4; ++i) {\r\n if (this._children[i]) {\r\n this._children[i].setupCamera(viewportH, tanHalfFovy, maxPixelError);\r\n }\r\n }\r\n }\r\n getBoundingbox(): BoundingBox {\r\n return this._patch.getBoundingBox();\r\n }\r\n getPatch(): TerrainPatch {\r\n return this._patch;\r\n }\r\n getParent(): QuadtreeNode {\r\n return this._parent;\r\n }\r\n getChild(index: number): QuadtreeNode {\r\n return this._children[index];\r\n }\r\n protected onDispose() {\r\n super.onDispose();\r\n this._patch?.dispose();\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class Quadtree extends Disposable {\r\n private _baseVertices: Float32Array;\r\n private _indices: DRef<IndexBuffer>;\r\n private _indicesWireframe: DRef<IndexBuffer>;\r\n private _normalMap: DRef<Texture2D>;\r\n private _scaleX: number;\r\n private _scaleZ: number;\r\n private _patchSize: number;\r\n private _rootSizeX: number;\r\n private _rootSizeZ: number;\r\n private _rootSize: number;\r\n private _primitiveCount: number;\r\n private _primitiveType: PrimitiveType;\r\n private _rootNode: QuadtreeNode;\r\n private readonly _terrain: Terrain;\r\n private _heightField: HeightField;\r\n constructor(terrain: Terrain) {\r\n super();\r\n this._terrain = terrain;\r\n this._baseVertices = null;\r\n this._indices = new DRef();\r\n this._indicesWireframe = new DRef();\r\n this._normalMap = new DRef();\r\n this._scaleX = 1;\r\n this._scaleZ = 1;\r\n this._patchSize = 0;\r\n this._rootSizeX = 0;\r\n this._rootSizeZ = 0;\r\n this._rootSize = 0;\r\n this._heightField = null;\r\n this._rootNode = null;\r\n this._primitiveCount = 0;\r\n this._primitiveType = 'triangle-strip';\r\n }\r\n get normalMap(): Texture2D {\r\n return this._normalMap.get();\r\n }\r\n get rootNode(): QuadtreeNode {\r\n return this._rootNode;\r\n }\r\n get terrain(): Terrain {\r\n return this._terrain;\r\n }\r\n build(\r\n patchSize: number,\r\n rootSizeX: number,\r\n rootSizeZ: number,\r\n elevations: Float32Array,\r\n scale: Vector3,\r\n vertexCacheSize: number\r\n ): boolean {\r\n if (\r\n !isPowerOf2(patchSize - 1) ||\r\n !!((rootSizeX - 1) % (patchSize - 1)) ||\r\n !!((rootSizeZ - 1) % (patchSize - 1)) ||\r\n !elevations\r\n ) {\r\n return false;\r\n }\r\n this._heightField = new HeightField();\r\n if (!this._heightField.init(rootSizeX, rootSizeZ, scale, elevations)) {\r\n this._heightField = null;\r\n return false;\r\n }\r\n const device = getDevice();\r\n this._patchSize = patchSize;\r\n this._rootSizeX = rootSizeX;\r\n this._rootSizeZ = rootSizeZ;\r\n this._rootSize = nextPowerOf2(Math.max(rootSizeX - 1, rootSizeZ - 1)) + 1;\r\n this._scaleX = scale.x;\r\n this._scaleZ = scale.z;\r\n // Create base vertex buffer\r\n const dimension = patchSize + 2; // with \"skirts\"\r\n const vertices = new Float32Array(dimension * dimension * 3);\r\n let offset = 0;\r\n // top skirt\r\n vertices[0] = 0;\r\n vertices[1] = 0;\r\n vertices[2] = 0;\r\n for (let i = 1; i < dimension - 1; ++i) {\r\n vertices[3 * i + 0] = i - 1;\r\n vertices[3 * i + 1] = 0;\r\n vertices[3 * i + 2] = 0;\r\n }\r\n vertices[3 * (dimension - 1) + 0] = dimension - 3;\r\n vertices[3 * (dimension - 1) + 1] = 0;\r\n vertices[3 * (dimension - 1) + 2] = 0;\r\n offset += dimension * 3;\r\n for (let i = 1; i < dimension - 1; ++i, offset += dimension * 3) {\r\n // left skirt\r\n vertices[offset + 0] = 0;\r\n vertices[offset + 1] = 0;\r\n vertices[offset + 2] = i - 1;\r\n // height\r\n for (let j = 1; j < dimension - 1; ++j) {\r\n vertices[offset + 3 * j + 0] = j - 1;\r\n vertices[offset + 3 * j + 1] = 0;\r\n vertices[offset + 3 * j + 2] = i - 1;\r\n }\r\n // right skirt\r\n vertices[offset + (dimension - 1) * 3 + 0] = dimension - 3;\r\n vertices[offset + (dimension - 1) * 3 + 1] = 0;\r\n vertices[offset + (dimension - 1) * 3 + 2] = i - 1;\r\n }\r\n // bottom skirt\r\n vertices[offset + 0] = 0;\r\n vertices[offset + 1] = 0;\r\n vertices[offset + 2] = dimension - 3;\r\n for (let i = 1; i < dimension - 1; ++i) {\r\n vertices[offset + 3 * i + 0] = i - 1;\r\n vertices[offset + 3 * i + 1] = 0;\r\n vertices[offset + 3 * i + 2] = dimension - 3;\r\n }\r\n vertices[offset + (dimension - 1) * 3 + 0] = dimension - 3;\r\n vertices[offset + (dimension - 1) * 3 + 1] = 0;\r\n vertices[offset + (dimension - 1) * 3 + 2] = dimension - 3;\r\n this._baseVertices = vertices;\r\n // Create base index buffer\r\n const indices = this.strip(vertexCacheSize);\r\n this._indices.set(device.createIndexBuffer(indices, { managed: true }));\r\n const lineIndices = this.line(indices);\r\n this._indicesWireframe.set(device.createIndexBuffer(lineIndices, { managed: true }));\r\n this._primitiveCount = indices.length - 2;\r\n this._primitiveType = 'triangle-strip';\r\n this._rootNode = new QuadtreeNode();\r\n const normals = this._heightField.normals;\r\n const normalMapBytes = new Uint8Array(normals.length * 4);\r\n for (let i = 0; i < normals.length; i++) {\r\n const normal = normals[i];\r\n normalMapBytes[i * 4 + 0] = Math.floor((normal.x * 0.5 + 0.5) * 255);\r\n normalMapBytes[i * 4 + 1] = Math.floor((normal.y * 0.5 + 0.5) * 255);\r\n normalMapBytes[i * 4 + 2] = Math.floor((normal.z * 0.5 + 0.5) * 255);\r\n normalMapBytes[i * 4 + 3] = 255;\r\n }\r\n this._normalMap.set(\r\n device.createTexture2D('rgba8unorm', rootSizeX, rootSizeZ, {\r\n mipmapping: false\r\n })\r\n );\r\n this._normalMap.get().name = `TerrainNormalMap-${this._normalMap.get().uid}`;\r\n this._normalMap\r\n .get()\r\n .update(normalMapBytes, 0, 0, this._normalMap.get().width, this._normalMap.get().height);\r\n return this._rootNode.initialize(this, null, 0, 0, this._baseVertices, normals, scale.y, elevations);\r\n }\r\n strip(vertexCacheSize: number): Uint16Array<ArrayBuffer> {\r\n const dimension = this._patchSize + 2;\r\n const step = (vertexCacheSize >> 1) - 1;\r\n const indices: number[] = [];\r\n for (let i = 0; i < dimension - 1; i += step) {\r\n const start = i;\r\n const end = i + step > dimension - 1 ? dimension - 1 : i + step;\r\n for (let j = 0; j < dimension - 1; ++j) {\r\n for (let k = start; k <= end; ++k) {\r\n indices.push((dimension - 1 - k) * dimension + j);\r\n indices.push((dimension - 1 - k) * dimension + j + 1);\r\n }\r\n indices.push((dimension - 1 - end) * dimension + j + 1);\r\n indices.push(\r\n j == dimension - 2 ? (dimension - 1 - end) * dimension : (dimension - 1 - start) * dimension + j + 1\r\n );\r\n }\r\n }\r\n indices.length = indices.length - 2;\r\n return new Uint16Array(indices);\r\n }\r\n line(strip: Uint16Array<ArrayBuffer>): Uint16Array<ArrayBuffer> {\r\n const numTris = strip.length - 2;\r\n const lineIndices: number[] = [];\r\n let lastSkipped = true;\r\n let a: number, b: number, c: number;\r\n for (let i = 0; i < numTris; i++) {\r\n if (i % 2 === 0) {\r\n a = strip[i];\r\n b = strip[i + 1];\r\n c = strip[i + 2];\r\n } else {\r\n a = strip[i + 1];\r\n b = strip[i];\r\n c = strip[i + 2];\r\n }\r\n const thisSkipped = a === b || a === c || b === c;\r\n if (!thisSkipped) {\r\n if (lastSkipped) {\r\n lineIndices.push(a, b);\r\n }\r\n lineIndices.push(b, c, c, a);\r\n }\r\n lastSkipped = thisSkipped;\r\n }\r\n return new Uint16Array(lineIndices);\r\n }\r\n setupCamera(viewportH: number, tanHalfFovy: number, maxPixelError: number): void {\r\n this._rootNode?.setupCamera(viewportH, tanHalfFovy, maxPixelError);\r\n }\r\n getBoundingBox(bbox: BoundingBox): void {\r\n if (this._heightField) {\r\n bbox.minPoint = this._heightField.getBoundingbox().minPoint;\r\n bbox.maxPoint = this._heightField.getBoundingbox().maxPoint;\r\n } else {\r\n bbox.minPoint = Vector3.zero();\r\n bbox.maxPoint = Vector3.zero();\r\n }\r\n }\r\n getPatchSize(): number {\r\n return this._patchSize;\r\n }\r\n getRootSize(): number {\r\n return this._rootSize;\r\n }\r\n getRootSizeX(): number {\r\n return this._rootSizeX;\r\n }\r\n getRootSizeZ(): number {\r\n return this._rootSizeZ;\r\n }\r\n getTerrain(): Terrain {\r\n return this._terrain;\r\n }\r\n getElevations(): Float32Array {\r\n return this._heightField?.getHeights() || null;\r\n }\r\n getScaleX(): number {\r\n return this._scaleX;\r\n }\r\n getScaleZ(): number {\r\n return this._scaleZ;\r\n }\r\n getIndices(): IndexBuffer {\r\n return this._indices.get();\r\n }\r\n getIndicesWireframe(): IndexBuffer {\r\n return this._indicesWireframe.get();\r\n }\r\n getPrimitiveCount(): number {\r\n return this._primitiveCount;\r\n }\r\n getPrimitiveType(): PrimitiveType {\r\n return this._primitiveType;\r\n }\r\n getHeightField(): HeightField {\r\n return this._heightField;\r\n }\r\n /** @internal */\r\n cull(visitor: CullVisitor, viewPoint: Vector3, worldMatrix: Matrix4x4): number {\r\n if (this._rootNode && this._terrain) {\r\n const frustum = new Frustum(Matrix4x4.multiply(visitor.camera.viewProjectionMatrix, worldMatrix));\r\n return this.cull_r(\r\n visitor,\r\n this._rootNode,\r\n viewPoint,\r\n worldMatrix,\r\n frustum,\r\n visitor.frustumCulling,\r\n false\r\n );\r\n }\r\n return 0;\r\n }\r\n /** @internal */\r\n cull_r(\r\n visitor: CullVisitor,\r\n node: QuadtreeNode,\r\n viewPoint: Vector3,\r\n worldMatrix: Matrix4x4,\r\n frustum: Frustum,\r\n cliptest: boolean,\r\n ignorePatch: boolean\r\n ): number {\r\n const camera = visitor.camera;\r\n const bbox = node.getBoundingbox();\r\n let ret = 0;\r\n let clipState: ClipState;\r\n if (cliptest) {\r\n clipState = camera.clipMask\r\n ? bbox.getClipStateWithFrustumMask(frustum, camera.clipMask)\r\n : bbox.getClipStateWithFrustum(frustum);\r\n if (clipState === ClipState.NOT_CLIPPED) {\r\n return ret;\r\n } else if (clipState === ClipState.A_INSIDE_B) {\r\n cliptest = false;\r\n }\r\n } else {\r\n clipState = ClipState.A_INSIDE_B;\r\n }\r\n if (!ignorePatch) {\r\n const ld = node.getPatch().isDummy() ? -1 : node.getPatch().getLODDistance();\r\n const lodDistance = ld >= 0 ? ld * ld : Number.MAX_VALUE;\r\n const eyeDistSq = ld >= 0 ? node.getPatch().sqrDistanceToPoint(viewPoint) : 0;\r\n if (eyeDistSq >= lodDistance || !node.getChild(0)) {\r\n if (!node.getPatch().isDummy()) {\r\n visitor.push(camera, node.getPatch());\r\n ignorePatch = true;\r\n ret = 1;\r\n }\r\n }\r\n }\r\n if (node.grassClusters.length > 0 && visitor.renderPass.type !== RENDER_PASS_TYPE_SHADOWMAP) {\r\n for (const grass of node.grassClusters) {\r\n visitor.push(camera, grass);\r\n }\r\n }\r\n for (let i = 0; i < 4; i++) {\r\n const child = node.getChild(i);\r\n if (child) {\r\n ret += this.cull_r(visitor, child, viewPoint, worldMatrix, frustum, cliptest, ignorePatch);\r\n }\r\n }\r\n /*\r\n if (eyeDistSq < lodDistance && node.getChild(0)) {\r\n for (let i = 0; i < 4; i++) {\r\n const child = node.getChild(i);\r\n if (child) {\r\n ret += this.cull_r(visitor, child, viewPoint, worldMatrix, frustum, cliptest, ignorePatch);\r\n }\r\n }\r\n } else if (!node.getPatch().isDummy()) {\r\n visitor.push(camera, node.getPatch(), this._terrain.renderOrder, this._terrain.castShadow, clipState, bbox);\r\n return 1;\r\n }\r\n */\r\n /*\r\n if ((!node.getChild(0) || eyeDistSq >= lodDistance) && !node.getPatch().isDummy()) {\r\n visitor.push(camera, node.getPatch(), this._terrain.renderOrder, this._terrain.castShadow, clipState, bbox);\r\n ret = 1;\r\n ignorePatch = true;\r\n }\r\n if (node.grassCluster) {\r\n visitor.push(camera, node.grassCluster, this._terrain.renderOrder, this._terrain.castShadow, clipState, bbox);\r\n } else if (!ignorePatch) {\r\n for (let i = 0; i < 4; i++) {\r\n const child = node.getChild(i);\r\n if (child) {\r\n ret += this.cull_r(visitor, child, viewPoint, worldMatrix, frustum, cliptest, ignorePatch);\r\n }\r\n }\r\n }\r\n */\r\n /*\r\n const drawPatch = !(eyeDistSq < lodDistance && node.getChild(0))\r\n if (\r\n eyeDistSq < lodDistance\r\n && node.getChild(0)\r\n && (lodLevel === 0 || node.getPatch().getMipLevel() < lodLevel)\r\n ) {\r\n for (let i = 0; i < 4; i++) {\r\n const child = node.getChild(i);\r\n if (child) {\r\n ret += this.cull_r(visitor, child, viewPoint, worldMatrix, frustum, cliptest);\r\n }\r\n }\r\n } else if (!node.getPatch().isDummy()) {\r\n visitor.push(camera, node.getPatch(), this._terrain.renderOrder, this._terrain.castShadow, clipState, bbox);\r\n return 1;\r\n }\r\n */\r\n return ret;\r\n }\r\n protected onDispose() {\r\n super.onDispose();\r\n if (this._rootNode) {\r\n const nodes: QuadtreeNode[] = [this._rootNode];\r\n while (nodes.length > 0) {\r\n const node = nodes.shift();\r\n if (node) {\r\n for (let i = 0; i < 4; i++) {\r\n const child = node.getChild(i);\r\n if (child) {\r\n nodes.push(child);\r\n }\r\n }\r\n node.dispose();\r\n }\r\n }\r\n this._rootNode = null;\r\n }\r\n this._indices?.dispose();\r\n this._indices = null;\r\n this._indicesWireframe?.dispose();\r\n this._indicesWireframe = null;\r\n this._normalMap?.dispose();\r\n this._normalMap = null;\r\n 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