@zephyr3d/scene 0.9.4 → 0.9.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (517) hide show
  1. package/dist/animation/animationmask.js +224 -0
  2. package/dist/animation/animationmask.js.map +1 -0
  3. package/dist/animation/animationset.js +268 -67
  4. package/dist/animation/animationset.js.map +1 -1
  5. package/dist/animation/animationtrack.js.map +1 -1
  6. package/dist/animation/eulerrotationtrack.js +3 -0
  7. package/dist/animation/eulerrotationtrack.js.map +1 -1
  8. package/dist/animation/fixed_geometry_cache_track.js +7 -0
  9. package/dist/animation/fixed_geometry_cache_track.js.map +1 -1
  10. package/dist/animation/ik_modifier.js.map +1 -1
  11. package/dist/animation/joint_dynamics/collision.js +6 -4
  12. package/dist/animation/joint_dynamics/collision.js.map +1 -1
  13. package/dist/animation/joint_dynamics/controller.js +390 -43
  14. package/dist/animation/joint_dynamics/controller.js.map +1 -1
  15. package/dist/animation/joint_dynamics/joint_dynamics_system.js +62 -3
  16. package/dist/animation/joint_dynamics/joint_dynamics_system.js.map +1 -1
  17. package/dist/animation/joint_dynamics/solver.js +4 -3
  18. package/dist/animation/joint_dynamics/solver.js.map +1 -1
  19. package/dist/animation/joint_dynamics/types.js.map +1 -1
  20. package/dist/animation/joint_dynamics_modifier.js +2 -0
  21. package/dist/animation/joint_dynamics_modifier.js.map +1 -1
  22. package/dist/animation/morphtarget.js +3 -72
  23. package/dist/animation/morphtarget.js.map +1 -1
  24. package/dist/animation/morphtrack.js +3 -0
  25. package/dist/animation/morphtrack.js.map +1 -1
  26. package/dist/animation/pca_geometry_cache_track.js +3 -0
  27. package/dist/animation/pca_geometry_cache_track.js.map +1 -1
  28. package/dist/animation/proptrack.js +3 -0
  29. package/dist/animation/proptrack.js.map +1 -1
  30. package/dist/animation/rotationtrack.js +3 -0
  31. package/dist/animation/rotationtrack.js.map +1 -1
  32. package/dist/animation/scaletrack.js +3 -0
  33. package/dist/animation/scaletrack.js.map +1 -1
  34. package/dist/animation/skeleton.js +254 -79
  35. package/dist/animation/skeleton.js.map +1 -1
  36. package/dist/animation/skeleton_modifier.js.map +1 -1
  37. package/dist/animation/spring_modifier.js.map +1 -1
  38. package/dist/animation/translationtrack.js +3 -0
  39. package/dist/animation/translationtrack.js.map +1 -1
  40. package/dist/app/engine.js +171 -107
  41. package/dist/app/engine.js.map +1 -1
  42. package/dist/app/scriptregistry.js +251 -80
  43. package/dist/app/scriptregistry.js.map +1 -1
  44. package/dist/asset/assetmanager.js +344 -365
  45. package/dist/asset/assetmanager.js.map +1 -1
  46. package/dist/asset/loaders/loader.js +1 -6
  47. package/dist/asset/loaders/loader.js.map +1 -1
  48. package/dist/asset/loaders/zabc/zabc_loader.js.map +1 -1
  49. package/dist/asset/model.js +1000 -131
  50. package/dist/asset/model.js.map +1 -1
  51. package/dist/avatar/wardrobe.js +474 -0
  52. package/dist/avatar/wardrobe.js.map +1 -0
  53. package/dist/index.d.ts +1126 -199
  54. package/dist/index.js +3 -2
  55. package/dist/index.js.map +1 -1
  56. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +6 -3
  57. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
  58. package/dist/material/mixins/pbr/common.js +72 -15
  59. package/dist/material/mixins/pbr/common.js.map +1 -1
  60. package/dist/material/msdf_text.js +3 -3
  61. package/dist/material/msdf_text.js.map +1 -1
  62. package/dist/material/msdf_text_sprite.js +4 -4
  63. package/dist/material/msdf_text_sprite.js.map +1 -1
  64. package/dist/material/pbrblueprint.js +102 -102
  65. package/dist/material/pbrblueprint.js.map +1 -1
  66. package/dist/render/envlight.js +54 -1
  67. package/dist/render/envlight.js.map +1 -1
  68. package/dist/render/sky.js +9 -0
  69. package/dist/render/sky.js.map +1 -1
  70. package/dist/scene/batchgroup.js +11 -13
  71. package/dist/scene/batchgroup.js.map +1 -1
  72. package/dist/scene/environment.js +15 -2
  73. package/dist/scene/environment.js.map +1 -1
  74. package/dist/scene/mesh.js +79 -16
  75. package/dist/scene/mesh.js.map +1 -1
  76. package/dist/scene/scene.js +1 -0
  77. package/dist/scene/scene.js.map +1 -1
  78. package/dist/scene/scene_node.js +203 -2
  79. package/dist/scene/scene_node.js.map +1 -1
  80. package/dist/text/font/cff_font.js +890 -0
  81. package/dist/text/font/cff_font.js.map +1 -0
  82. package/dist/text/font/font_asset.js +17 -3
  83. package/dist/text/font/font_asset.js.map +1 -1
  84. package/dist/text/msdf/generator.js.map +1 -1
  85. package/dist/text/msdf/shape.js +4 -1
  86. package/dist/text/msdf/shape.js.map +1 -1
  87. package/dist/text/runtime/msdf_text_atlas_manager.js +4 -1
  88. package/dist/text/runtime/msdf_text_atlas_manager.js.map +1 -1
  89. package/dist/utility/blueprint/material/inputs.js +1157 -1154
  90. package/dist/utility/blueprint/material/inputs.js.map +1 -1
  91. package/dist/utility/bounding_volume.js.map +1 -1
  92. package/dist/utility/pmrem.js +34 -8
  93. package/dist/utility/pmrem.js.map +1 -1
  94. package/dist/utility/serialization/manager.js +22 -9
  95. package/dist/utility/serialization/manager.js.map +1 -1
  96. package/dist/utility/serialization/scene/animation.js +700 -7
  97. package/dist/utility/serialization/scene/animation.js.map +1 -1
  98. package/dist/utility/serialization/scene/mesh.js +64 -4
  99. package/dist/utility/serialization/scene/mesh.js.map +1 -1
  100. package/dist/utility/serialization/scene/node.js +187 -8
  101. package/dist/utility/serialization/scene/node.js.map +1 -1
  102. package/dist/utility/serialization/types.js.map +1 -1
  103. package/dist/utility/textures/sheenlut.js +138 -0
  104. package/dist/utility/textures/sheenlut.js.map +1 -0
  105. package/package.json +2 -2
  106. package/dist/animation/ik/ik_chain_builder.js +0 -68
  107. package/dist/animation/ik/ik_chain_builder.js.map +0 -1
  108. package/dist/animation/ik/ik_pole_constraint.js +0 -123
  109. package/dist/animation/ik/ik_pole_constraint.js.map +0 -1
  110. package/dist/animation/ik/ik_track.js +0 -96
  111. package/dist/animation/ik/ik_track.js.map +0 -1
  112. package/dist/animation/ik_postprocessor.js +0 -71
  113. package/dist/animation/ik_postprocessor.js.map +0 -1
  114. package/dist/animation/joint_dynamics/math.js +0 -16
  115. package/dist/animation/joint_dynamics/math.js.map +0 -1
  116. package/dist/animation/manual_transform_processor.js +0 -156
  117. package/dist/animation/manual_transform_processor.js.map +0 -1
  118. package/dist/animation/skeleton_postprocessor.js +0 -50
  119. package/dist/animation/skeleton_postprocessor.js.map +0 -1
  120. package/dist/animation/spring2/collision.js +0 -469
  121. package/dist/animation/spring2/collision.js.map +0 -1
  122. package/dist/animation/spring2/constraints.js +0 -329
  123. package/dist/animation/spring2/constraints.js.map +0 -1
  124. package/dist/animation/spring2/controller.js +0 -434
  125. package/dist/animation/spring2/controller.js.map +0 -1
  126. package/dist/animation/spring2/math.js +0 -16
  127. package/dist/animation/spring2/math.js.map +0 -1
  128. package/dist/animation/spring2/solver.js +0 -624
  129. package/dist/animation/spring2/solver.js.map +0 -1
  130. package/dist/animation/spring2/spring_system.js +0 -118
  131. package/dist/animation/spring2/spring_system.js.map +0 -1
  132. package/dist/animation/spring2/types.js +0 -19
  133. package/dist/animation/spring2/types.js.map +0 -1
  134. package/dist/animation/spring_postprocessor.js +0 -54
  135. package/dist/animation/spring_postprocessor.js.map +0 -1
  136. package/dist/asset/loaders/gltf/gltf_loader.js +0 -1273
  137. package/dist/asset/loaders/gltf/gltf_loader.js.map +0 -1
  138. package/dist/asset/loaders/gltf/helpers.js +0 -331
  139. package/dist/asset/loaders/gltf/helpers.js.map +0 -1
  140. package/dist/material/sprite3d.js +0 -301
  141. package/dist/material/sprite3d.js.map +0 -1
  142. package/dist/material/sprite3d_std.js +0 -116
  143. package/dist/material/sprite3d_std.js.map +0 -1
  144. package/dist/material/sprite3dblueprint.js +0 -235
  145. package/dist/material/sprite3dblueprint.js.map +0 -1
  146. package/dist/material/sprite_sdf.js +0 -106
  147. package/dist/material/sprite_sdf.js.map +0 -1
  148. package/dist/material/terrainmaterial.js +0 -368
  149. package/dist/material/terrainmaterial.js.map +0 -1
  150. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
  151. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
  152. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
  153. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
  154. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
  155. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
  156. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
  157. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
  158. package/dist/render/deferredlightpass.js +0 -510
  159. package/dist/render/deferredlightpass.js.map +0 -1
  160. package/dist/render/deferredshadowlightpass.js +0 -428
  161. package/dist/render/deferredshadowlightpass.js.map +0 -1
  162. package/dist/render/gbufferpass.js +0 -50
  163. package/dist/render/gbufferpass.js.map +0 -1
  164. package/dist/scene/sdftextsprite.js +0 -322
  165. package/dist/scene/sdftextsprite.js.map +0 -1
  166. package/dist/scene/sprite3d.js +0 -18
  167. package/dist/scene/sprite3d.js.map +0 -1
  168. package/dist/scene/terrain/grass.js +0 -280
  169. package/dist/scene/terrain/grass.js.map +0 -1
  170. package/dist/scene/terrain/heightfield.js +0 -475
  171. package/dist/scene/terrain/heightfield.js.map +0 -1
  172. package/dist/scene/terrain/patch.js +0 -532
  173. package/dist/scene/terrain/patch.js.map +0 -1
  174. package/dist/scene/terrain/quadtree.js +0 -461
  175. package/dist/scene/terrain/quadtree.js.map +0 -1
  176. package/dist/scene/terrain/terrain.js +0 -231
  177. package/dist/scene/terrain/terrain.js.map +0 -1
  178. package/dist/src/animation/animation.js +0 -127
  179. package/dist/src/animation/animation.js.map +0 -1
  180. package/dist/src/animation/animationset.js +0 -255
  181. package/dist/src/animation/animationset.js.map +0 -1
  182. package/dist/src/animation/animationtrack.js +0 -34
  183. package/dist/src/animation/animationtrack.js.map +0 -1
  184. package/dist/src/animation/eulerrotationtrack.js +0 -52
  185. package/dist/src/animation/eulerrotationtrack.js.map +0 -1
  186. package/dist/src/animation/morphtarget.js +0 -93
  187. package/dist/src/animation/morphtarget.js.map +0 -1
  188. package/dist/src/animation/morphtrack.js +0 -70
  189. package/dist/src/animation/morphtrack.js.map +0 -1
  190. package/dist/src/animation/proptrack.js +0 -161
  191. package/dist/src/animation/proptrack.js.map +0 -1
  192. package/dist/src/animation/rotationtrack.js +0 -51
  193. package/dist/src/animation/rotationtrack.js.map +0 -1
  194. package/dist/src/animation/scaletrack.js +0 -50
  195. package/dist/src/animation/scaletrack.js.map +0 -1
  196. package/dist/src/animation/skeleton.js +0 -204
  197. package/dist/src/animation/skeleton.js.map +0 -1
  198. package/dist/src/animation/translationtrack.js +0 -50
  199. package/dist/src/animation/translationtrack.js.map +0 -1
  200. package/dist/src/app/app.js +0 -129
  201. package/dist/src/app/app.js.map +0 -1
  202. package/dist/src/app/inputmgr.js +0 -267
  203. package/dist/src/app/inputmgr.js.map +0 -1
  204. package/dist/src/asset/assetmanager.js +0 -404
  205. package/dist/src/asset/assetmanager.js.map +0 -1
  206. package/dist/src/asset/builtin.js +0 -337
  207. package/dist/src/asset/builtin.js.map +0 -1
  208. package/dist/src/asset/loaders/dds/dds.js +0 -470
  209. package/dist/src/asset/loaders/dds/dds.js.map +0 -1
  210. package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
  211. package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
  212. package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
  213. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
  214. package/dist/src/asset/loaders/gltf/helpers.js +0 -327
  215. package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
  216. package/dist/src/asset/loaders/hdr/hdr.js +0 -180
  217. package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
  218. package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
  219. package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
  220. package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
  221. package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
  222. package/dist/src/asset/loaders/loader.js +0 -45
  223. package/dist/src/asset/loaders/loader.js.map +0 -1
  224. package/dist/src/asset/model.js +0 -414
  225. package/dist/src/asset/model.js.map +0 -1
  226. package/dist/src/blitter/bilateralblur.js +0 -221
  227. package/dist/src/blitter/bilateralblur.js.map +0 -1
  228. package/dist/src/blitter/blitter.js +0 -390
  229. package/dist/src/blitter/blitter.js.map +0 -1
  230. package/dist/src/blitter/box.js +0 -118
  231. package/dist/src/blitter/box.js.map +0 -1
  232. package/dist/src/blitter/copy.js +0 -22
  233. package/dist/src/blitter/copy.js.map +0 -1
  234. package/dist/src/blitter/gaussianblur.js +0 -228
  235. package/dist/src/blitter/gaussianblur.js.map +0 -1
  236. package/dist/src/camera/base.js +0 -92
  237. package/dist/src/camera/base.js.map +0 -1
  238. package/dist/src/camera/camera.js +0 -1005
  239. package/dist/src/camera/camera.js.map +0 -1
  240. package/dist/src/camera/fps.js +0 -238
  241. package/dist/src/camera/fps.js.map +0 -1
  242. package/dist/src/camera/orbit.js +0 -245
  243. package/dist/src/camera/orbit.js.map +0 -1
  244. package/dist/src/camera/orthocamera.js +0 -167
  245. package/dist/src/camera/orthocamera.js.map +0 -1
  246. package/dist/src/camera/perspectivecamera.js +0 -141
  247. package/dist/src/camera/perspectivecamera.js.map +0 -1
  248. package/dist/src/index.js +0 -120
  249. package/dist/src/index.js.map +0 -1
  250. package/dist/src/material/blinn.js +0 -81
  251. package/dist/src/material/blinn.js.map +0 -1
  252. package/dist/src/material/grassmaterial.js +0 -113
  253. package/dist/src/material/grassmaterial.js.map +0 -1
  254. package/dist/src/material/lambert.js +0 -92
  255. package/dist/src/material/lambert.js.map +0 -1
  256. package/dist/src/material/material.js +0 -301
  257. package/dist/src/material/material.js.map +0 -1
  258. package/dist/src/material/meshmaterial.js +0 -704
  259. package/dist/src/material/meshmaterial.js.map +0 -1
  260. package/dist/src/material/mixins/albedocolor.js +0 -76
  261. package/dist/src/material/mixins/albedocolor.js.map +0 -1
  262. package/dist/src/material/mixins/foliage.js +0 -47
  263. package/dist/src/material/mixins/foliage.js.map +0 -1
  264. package/dist/src/material/mixins/lightmodel/blinnphong.js +0 -112
  265. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +0 -1
  266. package/dist/src/material/mixins/lightmodel/lambert.js +0 -58
  267. package/dist/src/material/mixins/lightmodel/lambert.js.map +0 -1
  268. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +0 -178
  269. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +0 -1
  270. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +0 -139
  271. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +0 -1
  272. package/dist/src/material/mixins/lit.js +0 -476
  273. package/dist/src/material/mixins/lit.js.map +0 -1
  274. package/dist/src/material/mixins/pbr/common.js +0 -918
  275. package/dist/src/material/mixins/pbr/common.js.map +0 -1
  276. package/dist/src/material/mixins/texture.js +0 -172
  277. package/dist/src/material/mixins/texture.js.map +0 -1
  278. package/dist/src/material/mixins/vertexcolor.js +0 -56
  279. package/dist/src/material/mixins/vertexcolor.js.map +0 -1
  280. package/dist/src/material/particle.js +0 -178
  281. package/dist/src/material/particle.js.map +0 -1
  282. package/dist/src/material/pbrmr.js +0 -97
  283. package/dist/src/material/pbrmr.js.map +0 -1
  284. package/dist/src/material/pbrsg.js +0 -97
  285. package/dist/src/material/pbrsg.js.map +0 -1
  286. package/dist/src/material/shader/helper.js +0 -1209
  287. package/dist/src/material/shader/helper.js.map +0 -1
  288. package/dist/src/material/terrain-cm.js +0 -606
  289. package/dist/src/material/terrain-cm.js.map +0 -1
  290. package/dist/src/material/terrainmaterial.js +0 -375
  291. package/dist/src/material/terrainmaterial.js.map +0 -1
  292. package/dist/src/material/unlit.js +0 -41
  293. package/dist/src/material/unlit.js.map +0 -1
  294. package/dist/src/material/water.js +0 -417
  295. package/dist/src/material/water.js.map +0 -1
  296. package/dist/src/posteffect/bloom.js +0 -361
  297. package/dist/src/posteffect/bloom.js.map +0 -1
  298. package/dist/src/posteffect/compositor.js +0 -226
  299. package/dist/src/posteffect/compositor.js.map +0 -1
  300. package/dist/src/posteffect/fxaa.js +0 -273
  301. package/dist/src/posteffect/fxaa.js.map +0 -1
  302. package/dist/src/posteffect/grayscale.js +0 -69
  303. package/dist/src/posteffect/grayscale.js.map +0 -1
  304. package/dist/src/posteffect/motionblur.js +0 -96
  305. package/dist/src/posteffect/motionblur.js.map +0 -1
  306. package/dist/src/posteffect/posteffect.js +0 -126
  307. package/dist/src/posteffect/posteffect.js.map +0 -1
  308. package/dist/src/posteffect/sao.js +0 -324
  309. package/dist/src/posteffect/sao.js.map +0 -1
  310. package/dist/src/posteffect/ssr.js +0 -489
  311. package/dist/src/posteffect/ssr.js.map +0 -1
  312. package/dist/src/posteffect/taa.js +0 -172
  313. package/dist/src/posteffect/taa.js.map +0 -1
  314. package/dist/src/posteffect/tonemap.js +0 -94
  315. package/dist/src/posteffect/tonemap.js.map +0 -1
  316. package/dist/src/render/abuffer_oit.js +0 -361
  317. package/dist/src/render/abuffer_oit.js.map +0 -1
  318. package/dist/src/render/clipmap.js +0 -851
  319. package/dist/src/render/clipmap.js.map +0 -1
  320. package/dist/src/render/cluster_light.js +0 -333
  321. package/dist/src/render/cluster_light.js.map +0 -1
  322. package/dist/src/render/cull_visitor.js +0 -187
  323. package/dist/src/render/cull_visitor.js.map +0 -1
  324. package/dist/src/render/depthpass.js +0 -68
  325. package/dist/src/render/depthpass.js.map +0 -1
  326. package/dist/src/render/drawable_mixin.js +0 -227
  327. package/dist/src/render/drawable_mixin.js.map +0 -1
  328. package/dist/src/render/envlight.js +0 -463
  329. package/dist/src/render/envlight.js.map +0 -1
  330. package/dist/src/render/fbm_wavegenerator.js +0 -251
  331. package/dist/src/render/fbm_wavegenerator.js.map +0 -1
  332. package/dist/src/render/fft_wavegenerator.js +0 -1006
  333. package/dist/src/render/fft_wavegenerator.js.map +0 -1
  334. package/dist/src/render/fullscreenquad.js +0 -38
  335. package/dist/src/render/fullscreenquad.js.map +0 -1
  336. package/dist/src/render/gerstner_wavegenerator.js +0 -314
  337. package/dist/src/render/gerstner_wavegenerator.js.map +0 -1
  338. package/dist/src/render/globalbindgroup_allocator.js +0 -60
  339. package/dist/src/render/globalbindgroup_allocator.js.map +0 -1
  340. package/dist/src/render/hzb.js +0 -273
  341. package/dist/src/render/hzb.js.map +0 -1
  342. package/dist/src/render/lightpass.js +0 -172
  343. package/dist/src/render/lightpass.js.map +0 -1
  344. package/dist/src/render/objectcolorpass.js +0 -51
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@@ -0,0 +1,474 @@
1
+ import { Disposable, DRef, guessMimeType, Matrix4x4 } from '@zephyr3d/base';
2
+ import { getEngine } from '../app/api.js';
3
+ import { SharedModel } from '../asset/model.js';
4
+ import { SkinBinding, SkeletonRig } from '../animation/skeleton.js';
5
+
6
+ let outfitInstanceId = 0;
7
+ /**
8
+ * A concrete equipped outfit item.
9
+ *
10
+ * Disposing the instance unequips it from the owning wardrobe.
11
+ *
12
+ * @public
13
+ */ class AvatarOutfitInstance extends Disposable {
14
+ id;
15
+ slot;
16
+ root;
17
+ meshes;
18
+ skinBindings;
19
+ hiddenBodyRegions;
20
+ _wardrobe;
21
+ /** @internal */ constructor(wardrobe, slot, root, meshes, skinBindings, hiddenBodyRegions){
22
+ super();
23
+ this.id = `outfit-${++outfitInstanceId}`;
24
+ this.slot = slot;
25
+ this.root = new DRef(root);
26
+ this.meshes = meshes.map((mesh)=>new DRef(mesh));
27
+ this.skinBindings = skinBindings;
28
+ this.hiddenBodyRegions = hiddenBodyRegions;
29
+ this._wardrobe = wardrobe;
30
+ }
31
+ onDispose() {
32
+ this._wardrobe?._releaseInstance(this);
33
+ this._wardrobe = null;
34
+ for (const meshRef of this.meshes){
35
+ meshRef.dispose();
36
+ }
37
+ this.meshes.length = 0;
38
+ }
39
+ }
40
+ /**
41
+ * High level avatar outfit controller.
42
+ *
43
+ * The wardrobe keeps one avatar {@link SkeletonRig} as the animation source and
44
+ * binds equipped clothing meshes to that rig with new {@link SkinBinding}s.
45
+ *
46
+ * @public
47
+ */ class AvatarWardrobe extends Disposable {
48
+ _root;
49
+ _rig;
50
+ _slots;
51
+ _bodyRegions;
52
+ _equipped;
53
+ _hiddenBodyNodeCounts;
54
+ _bodyNodeOriginalState;
55
+ _modelFetchOptions;
56
+ constructor(options){
57
+ super();
58
+ this._root = options.root;
59
+ this._rig = this.resolveTargetRig(options.root, options.rig);
60
+ this._slots = new Map();
61
+ this._bodyRegions = new Map();
62
+ this._equipped = new Map();
63
+ this._hiddenBodyNodeCounts = new Map();
64
+ this._bodyNodeOriginalState = new Map();
65
+ this._modelFetchOptions = options.modelFetchOptions ?? {};
66
+ for (const slot of options.slots ?? []){
67
+ this._slots.set(slot.id, {
68
+ ...slot
69
+ });
70
+ }
71
+ for (const [name, nodes] of Object.entries(options.bodyRegions ?? {})){
72
+ this._bodyRegions.set(name, this.uniqueNodes(nodes));
73
+ }
74
+ this.ensureRigRegistered();
75
+ }
76
+ static from(root, options) {
77
+ return new AvatarWardrobe({
78
+ root,
79
+ ...options ?? {}
80
+ });
81
+ }
82
+ get root() {
83
+ return this._root;
84
+ }
85
+ get rig() {
86
+ return this._rig;
87
+ }
88
+ getEquipped(slot) {
89
+ if (slot) {
90
+ return [
91
+ ...this._equipped.get(slot) ?? []
92
+ ];
93
+ }
94
+ return [
95
+ ...this._equipped.values()
96
+ ].flatMap((items)=>[
97
+ ...items
98
+ ]);
99
+ }
100
+ async equip(source, options) {
101
+ const slot = options?.slot ?? 'default';
102
+ this.enforceSlotRules(slot);
103
+ const root = await this.resolveSource(source, options);
104
+ if (!root) {
105
+ console.error('AvatarWardrobe.equip(): failed to load outfit source');
106
+ return null;
107
+ }
108
+ if (root === this._root) {
109
+ console.error('AvatarWardrobe.equip(): outfit root cannot be the avatar root');
110
+ return null;
111
+ }
112
+ if (root.scene !== this._root.scene) {
113
+ console.error('AvatarWardrobe.equip(): outfit node must belong to the same scene as the avatar');
114
+ return null;
115
+ }
116
+ const meshUses = this.collectSkinnedMeshes(root);
117
+ if (meshUses.length === 0) {
118
+ console.error('AvatarWardrobe.equip(): outfit does not contain skinned meshes');
119
+ return null;
120
+ }
121
+ const newBindings = [];
122
+ const equippedMeshes = [];
123
+ const bindMode = options?.bindMode ?? this.chooseBindMode(meshUses[0].binding.rig);
124
+ const fitMode = options?.fitMode ?? (bindMode === 'exact' ? 'reuseInverseBind' : 'preserveRestPose');
125
+ for (const use of meshUses){
126
+ const targetJoints = use.binding.joints.map((joint)=>this.resolveTargetJoint(joint, use.binding.rig, bindMode, options?.jointMap));
127
+ const missing = use.binding.joints.filter((_, index)=>!targetJoints[index]).map((joint)=>joint.name);
128
+ if (missing.length > 0) {
129
+ console.error(`AvatarWardrobe.equip(): cannot map outfit joints: ${missing.join(', ')}`);
130
+ return null;
131
+ }
132
+ const mappedJoints = targetJoints;
133
+ const inverseBindMatrices = this.createInverseBindMatrices(use.binding, mappedJoints, fitMode);
134
+ const binding = new SkinBinding(this._rig, inverseBindMatrices, mappedJoints);
135
+ this._root.animationSet.skeletons.push(new DRef(binding));
136
+ newBindings.push(binding);
137
+ for (const mesh of use.meshes){
138
+ mesh.skinBindingName = binding.persistentId;
139
+ equippedMeshes.push(mesh);
140
+ }
141
+ }
142
+ this.stripSourceSkinBindings(root, meshUses.map((use)=>use.binding));
143
+ root.parent = this._root;
144
+ const hiddenBodyRegions = this.getHiddenBodyRegions(slot, options);
145
+ this.retainBodyRegions(hiddenBodyRegions);
146
+ const instance = new AvatarOutfitInstance(this, slot, root, equippedMeshes, newBindings, hiddenBodyRegions);
147
+ const items = this._equipped.get(slot) ?? [];
148
+ items.push(instance);
149
+ this._equipped.set(slot, items);
150
+ return instance;
151
+ }
152
+ unequip(slotOrInstance) {
153
+ if (typeof slotOrInstance === 'string') {
154
+ for (const instance of this.getEquipped(slotOrInstance)){
155
+ instance.dispose();
156
+ }
157
+ } else {
158
+ slotOrInstance.dispose();
159
+ }
160
+ }
161
+ clear() {
162
+ for (const instance of this.getEquipped()){
163
+ instance.dispose();
164
+ }
165
+ }
166
+ validateOutfit(source, options) {
167
+ const errors = [];
168
+ const warnings = [];
169
+ const meshUses = this.collectSkinnedMeshes(source);
170
+ const bindMode = options?.bindMode ?? (meshUses[0] ? this.chooseBindMode(meshUses[0].binding.rig) : 'name');
171
+ let mappedJoints = 0;
172
+ const missingJoints = [];
173
+ if (meshUses.length === 0) {
174
+ errors.push('No skinned meshes found');
175
+ }
176
+ for (const use of meshUses){
177
+ for (const joint of use.binding.joints){
178
+ if (this.resolveTargetJoint(joint, use.binding.rig, bindMode, options?.jointMap)) {
179
+ mappedJoints++;
180
+ } else {
181
+ missingJoints.push(joint.name);
182
+ }
183
+ }
184
+ }
185
+ if (missingJoints.length > 0) {
186
+ errors.push(`Missing mapped joints: ${missingJoints.join(', ')}`);
187
+ }
188
+ const unknownRegions = this.getHiddenBodyRegions(options?.slot ?? 'default', options).filter((region)=>!this._bodyRegions.has(region));
189
+ if (unknownRegions.length > 0) {
190
+ warnings.push(`Unknown body regions: ${unknownRegions.join(', ')}`);
191
+ }
192
+ return {
193
+ ok: errors.length === 0,
194
+ meshes: meshUses.reduce((sum, use)=>sum + use.meshes.length, 0),
195
+ skinBindings: meshUses.length,
196
+ mappedJoints,
197
+ missingJoints,
198
+ errors,
199
+ warnings
200
+ };
201
+ }
202
+ /** @internal */ _releaseInstance(instance) {
203
+ const items = this._equipped.get(instance.slot);
204
+ if (!items || !items.includes(instance)) {
205
+ return;
206
+ }
207
+ const index = items.indexOf(instance);
208
+ items.splice(index, 1);
209
+ if (items.length === 0) {
210
+ this._equipped.delete(instance.slot);
211
+ }
212
+ for (const meshRef of instance.meshes){
213
+ const mesh = meshRef.get();
214
+ if (instance.skinBindings.some((binding)=>binding.persistentId === mesh.skinBindingName)) {
215
+ mesh.skinBindingName = '';
216
+ }
217
+ }
218
+ for (const binding of instance.skinBindings){
219
+ this.removeSkinBinding(binding);
220
+ }
221
+ this.releaseBodyRegions(instance.hiddenBodyRegions);
222
+ instance.root.get()?.remove();
223
+ instance.root.dispose();
224
+ }
225
+ onDispose() {
226
+ this.clear();
227
+ }
228
+ resolveTargetRig(root, rig) {
229
+ if (rig instanceof SkeletonRig) {
230
+ return rig;
231
+ }
232
+ if (typeof rig === 'string') {
233
+ const found = root.findSkeletonRigById(rig);
234
+ if (!found) {
235
+ throw new Error(`AvatarWardrobe: rig '${rig}' was not found under avatar root`);
236
+ }
237
+ return found;
238
+ }
239
+ const animationSet = root.animationSet;
240
+ const registeredRig = animationSet.rigs.map((ref)=>ref.get()).find((item)=>!!item);
241
+ if (registeredRig) {
242
+ return registeredRig;
243
+ }
244
+ const bindingRig = animationSet.skeletons.map((ref)=>ref.get()?.rig).find((item)=>!!item);
245
+ if (bindingRig) {
246
+ return bindingRig;
247
+ }
248
+ throw new Error('AvatarWardrobe: avatar root does not have a skeleton rig');
249
+ }
250
+ ensureRigRegistered() {
251
+ if (!this._root.animationSet.rigs.some((ref)=>ref.get() === this._rig)) {
252
+ this._root.animationSet.rigs.push(new DRef(this._rig));
253
+ }
254
+ }
255
+ enforceSlotRules(slot) {
256
+ const slotOptions = this._slots.get(slot);
257
+ if (!slotOptions?.allowMultiple) {
258
+ this.unequip(slot);
259
+ }
260
+ for (const other of slotOptions?.exclusiveWith ?? []){
261
+ this.unequip(other);
262
+ }
263
+ for (const [otherSlot, options] of this._slots){
264
+ if (otherSlot !== slot && options.exclusiveWith?.includes(slot)) {
265
+ this.unequip(otherSlot);
266
+ }
267
+ }
268
+ }
269
+ async resolveSource(source, options) {
270
+ const resourceManager = getEngine().resourceManager;
271
+ if (typeof source === 'string') {
272
+ const scene = this._root.scene;
273
+ const root = guessMimeType(source) === 'application/vnd.zephyr3d.prefab+json' ? await resourceManager.instantiatePrefab(scene.rootNode, source) : await resourceManager.fetchModel(source, scene, {
274
+ loadAnimations: false,
275
+ loadMeshes: true,
276
+ loadSkeletons: true,
277
+ loadJointDynamics: false,
278
+ ...this._modelFetchOptions,
279
+ ...options?.modelFetchOptions ?? {}
280
+ });
281
+ if (!root) {
282
+ console.error(`AvatarWardrobe.equip(): failed to load outfit '${source}'`);
283
+ return null;
284
+ }
285
+ return root;
286
+ }
287
+ if (source instanceof SharedModel) {
288
+ const scene = this._root.scene;
289
+ const root = await source.createSceneNode(resourceManager, scene, false, true, true, false, false, resourceManager.VFS);
290
+ return root;
291
+ }
292
+ return source;
293
+ }
294
+ collectSkinnedMeshes(root) {
295
+ const bindings = root.animationSet.skeletons.map((ref)=>ref.get()).filter((item)=>!!item);
296
+ if (bindings.length === 0) {
297
+ return [];
298
+ }
299
+ const meshUses = new Map();
300
+ root.iterate((node)=>{
301
+ if (!node.isMesh()) {
302
+ return false;
303
+ }
304
+ const mesh = node;
305
+ const binding = bindings.find((item)=>item.persistentId === mesh.skinBindingName) ?? (bindings.length === 1 && mesh.skinBindingName ? bindings[0] : null);
306
+ if (binding) {
307
+ const meshes = meshUses.get(binding) ?? [];
308
+ meshes.push(mesh);
309
+ meshUses.set(binding, meshes);
310
+ }
311
+ return false;
312
+ });
313
+ return [
314
+ ...meshUses.entries()
315
+ ].map(([binding, meshes])=>({
316
+ binding,
317
+ meshes
318
+ }));
319
+ }
320
+ chooseBindMode(sourceRig) {
321
+ return sourceRig.humanoidJointMapping && this._rig.humanoidJointMapping ? 'humanoid' : 'name';
322
+ }
323
+ resolveTargetJoint(sourceJoint, sourceRig, bindMode, jointMap) {
324
+ if (bindMode === 'custom') {
325
+ if (typeof jointMap === 'function') {
326
+ const mapped = jointMap(sourceJoint, this._rig, sourceRig);
327
+ return mapped && this._rig.joints.includes(mapped) ? mapped : null;
328
+ }
329
+ if (jointMap) {
330
+ return this.findTargetJointByName(jointMap[sourceJoint.name]);
331
+ }
332
+ return null;
333
+ }
334
+ if (bindMode === 'humanoid') {
335
+ const mapped = this.resolveHumanoidTargetJoint(sourceJoint, sourceRig);
336
+ if (mapped) {
337
+ return mapped;
338
+ }
339
+ }
340
+ return this.findTargetJointByName(sourceJoint.name);
341
+ }
342
+ resolveHumanoidTargetJoint(sourceJoint, sourceRig) {
343
+ const src = sourceRig.humanoidJointMapping;
344
+ const dst = this._rig.humanoidJointMapping;
345
+ if (!src || !dst) {
346
+ return null;
347
+ }
348
+ return this.findHumanoidMappedJoint(sourceJoint, src.body, dst.body) ?? (src.leftHand && dst.leftHand ? this.findHumanoidMappedJoint(sourceJoint, src.leftHand, dst.leftHand) : null) ?? (src.rightHand && dst.rightHand ? this.findHumanoidMappedJoint(sourceJoint, src.rightHand, dst.rightHand) : null);
349
+ }
350
+ findHumanoidMappedJoint(sourceJoint, sourceMap, targetMap) {
351
+ for (const key of Object.keys(sourceMap)){
352
+ if (sourceMap[key] === sourceJoint) {
353
+ const target = targetMap[key];
354
+ return target && this._rig.joints.includes(target) ? target : null;
355
+ }
356
+ }
357
+ return null;
358
+ }
359
+ findTargetJointByName(name) {
360
+ return name ? this._rig.joints.find((joint)=>joint.name === name) ?? null : null;
361
+ }
362
+ createInverseBindMatrices(sourceBinding, targetJoints, fitMode) {
363
+ if (fitMode === 'reuseInverseBind') {
364
+ return sourceBinding.inverseBindMatrices.map((matrix)=>new Matrix4x4(matrix));
365
+ }
366
+ const sourceBindWorld = this.computeBindWorldMatrices(sourceBinding.rig);
367
+ const targetBindWorld = this.computeBindWorldMatrices(this._rig);
368
+ return sourceBinding.inverseBindMatrices.map((sourceInverseBind, index)=>{
369
+ const sourceJointBind = sourceBindWorld.get(sourceBinding.joints[index]) ?? sourceBinding.joints[index].worldMatrix;
370
+ const targetJointBind = targetBindWorld.get(targetJoints[index]) ?? targetJoints[index].worldMatrix;
371
+ const sourceFinalBind = Matrix4x4.multiply(sourceJointBind, sourceInverseBind);
372
+ return Matrix4x4.multiply(Matrix4x4.invertAffine(targetJointBind), sourceFinalBind);
373
+ });
374
+ }
375
+ computeBindWorldMatrices(rig) {
376
+ const cache = new Map();
377
+ const jointSet = new Set(rig.joints);
378
+ const compute = (node)=>{
379
+ const cached = cache.get(node);
380
+ if (cached) {
381
+ return cached;
382
+ }
383
+ const bindPose = this.getRigNodeBindPose(rig, node);
384
+ const local = Matrix4x4.compose(bindPose.scale, bindPose.rotation, bindPose.position);
385
+ const parent = node.parent;
386
+ const world = parent && (jointSet.has(parent) || parent === rig.rootJoint) ? Matrix4x4.multiply(compute(parent), local) : parent ? Matrix4x4.multiply(parent.worldMatrix, local) : local;
387
+ cache.set(node, world);
388
+ return world;
389
+ };
390
+ for (const joint of rig.joints){
391
+ compute(joint);
392
+ }
393
+ if (rig.rootJoint) {
394
+ compute(rig.rootJoint);
395
+ }
396
+ return cache;
397
+ }
398
+ getRigNodeBindPose(rig, node) {
399
+ return rig.getBindPoseForJoint(node) ?? (node === rig.rootJoint ? rig.rootBindPose : {
400
+ position: node.position,
401
+ rotation: node.rotation,
402
+ scale: node.scale
403
+ });
404
+ }
405
+ stripSourceSkinBindings(sourceRoot, sourceBindings) {
406
+ const sourceBindingSet = new Set(sourceBindings);
407
+ const sourceRigSet = new Set(sourceBindings.map((binding)=>binding.rig));
408
+ this.removeRefs(sourceRoot.animationSet.skeletons, (binding)=>sourceBindingSet.has(binding));
409
+ this.removeRefs(sourceRoot.animationSet.rigs, (rig)=>rig !== this._rig && sourceRigSet.has(rig));
410
+ }
411
+ removeSkinBinding(binding) {
412
+ this.removeRefs(this._root.animationSet.skeletons, (item)=>item === binding);
413
+ }
414
+ removeRefs(refs, predicate) {
415
+ for(let i = refs.length - 1; i >= 0; i--){
416
+ const item = refs[i].get();
417
+ if (item && predicate(item)) {
418
+ refs[i].dispose();
419
+ refs.splice(i, 1);
420
+ }
421
+ }
422
+ }
423
+ getHiddenBodyRegions(slot, options) {
424
+ return [
425
+ ...new Set([
426
+ ...this._slots.get(slot)?.hideBodyRegions ?? [],
427
+ ...options?.hideBodyRegions ?? []
428
+ ])
429
+ ];
430
+ }
431
+ retainBodyRegions(regions) {
432
+ for (const node of this.collectBodyRegionNodes(regions)){
433
+ const count = this._hiddenBodyNodeCounts.get(node) ?? 0;
434
+ if (count === 0) {
435
+ this._bodyNodeOriginalState.set(node, node.showState);
436
+ node.showState = 'hidden';
437
+ }
438
+ this._hiddenBodyNodeCounts.set(node, count + 1);
439
+ }
440
+ }
441
+ releaseBodyRegions(regions) {
442
+ for (const node of this.collectBodyRegionNodes(regions)){
443
+ const count = this._hiddenBodyNodeCounts.get(node) ?? 0;
444
+ if (count <= 1) {
445
+ this._hiddenBodyNodeCounts.delete(node);
446
+ node.showState = this._bodyNodeOriginalState.get(node) ?? 'inherit';
447
+ this._bodyNodeOriginalState.delete(node);
448
+ } else {
449
+ this._hiddenBodyNodeCounts.set(node, count - 1);
450
+ }
451
+ }
452
+ }
453
+ collectBodyRegionNodes(regions) {
454
+ const nodes = [];
455
+ const seen = new Set();
456
+ for (const region of regions){
457
+ for (const node of this._bodyRegions.get(region) ?? []){
458
+ if (!seen.has(node)) {
459
+ seen.add(node);
460
+ nodes.push(node);
461
+ }
462
+ }
463
+ }
464
+ return nodes;
465
+ }
466
+ uniqueNodes(nodes) {
467
+ return [
468
+ ...new Set(nodes.filter((node)=>!!node))
469
+ ];
470
+ }
471
+ }
472
+
473
+ export { AvatarOutfitInstance, AvatarWardrobe };
474
+ //# sourceMappingURL=wardrobe.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"wardrobe.js","sources":["../../src/avatar/wardrobe.ts"],"sourcesContent":["import { DRef, Disposable, Matrix4x4, guessMimeType } from '@zephyr3d/base';\r\nimport type { Nullable } from '@zephyr3d/base';\r\nimport { getEngine } from '../app/api';\r\nimport type { ModelFetchOptions } from '../asset/assetmanager';\r\nimport { SharedModel } from '../asset/model';\r\nimport type { SceneNode, SceneNodeVisible } from '../scene/scene_node';\r\nimport type { Mesh } from '../scene/mesh';\r\nimport type { SkeletonBindPose } from '../animation/skeleton';\r\nimport { SkeletonRig, SkinBinding } from '../animation/skeleton';\r\n\r\n/** @public */\r\nexport type AvatarSlotId = string;\r\n\r\n/** @public */\r\nexport type AvatarBindMode = 'exact' | 'humanoid' | 'name' | 'custom';\r\n\r\n/** @public */\r\nexport type AvatarFitMode = 'reuseInverseBind' | 'preserveRestPose';\r\n\r\n/** @public */\r\nexport type AvatarOutfitSource = string | SceneNode | SharedModel;\r\n\r\n/** @public */\r\nexport type AvatarBodyRegionTarget = SceneNode | Mesh;\r\n\r\n/** @public */\r\nexport type AvatarBodyRegions = Record<string, AvatarBodyRegionTarget[]>;\r\n\r\n/** @public */\r\nexport type AvatarJointMap =\r\n | Record<string, string>\r\n | ((sourceJoint: SceneNode, targetRig: SkeletonRig, sourceRig: SkeletonRig) => Nullable<SceneNode>);\r\n\r\n/** @public */\r\nexport type AvatarSlotOptions = {\r\n id: AvatarSlotId;\r\n hideBodyRegions?: string[];\r\n exclusiveWith?: AvatarSlotId[];\r\n allowMultiple?: boolean;\r\n};\r\n\r\n/** @public */\r\nexport type AvatarWardrobeOptions = {\r\n root: SceneNode;\r\n rig?: SkeletonRig | string;\r\n slots?: AvatarSlotOptions[];\r\n bodyRegions?: AvatarBodyRegions;\r\n modelFetchOptions?: ModelFetchOptions;\r\n};\r\n\r\n/** @public */\r\nexport type AvatarEquipOptions = {\r\n slot?: AvatarSlotId;\r\n bindMode?: AvatarBindMode;\r\n fitMode?: AvatarFitMode;\r\n jointMap?: AvatarJointMap;\r\n hideBodyRegions?: string[];\r\n modelFetchOptions?: ModelFetchOptions;\r\n};\r\n\r\n/** @public */\r\nexport type AvatarOutfitValidation = {\r\n ok: boolean;\r\n meshes: number;\r\n skinBindings: number;\r\n mappedJoints: number;\r\n missingJoints: string[];\r\n errors: string[];\r\n warnings: string[];\r\n};\r\n\r\ntype MeshBindingUse = {\r\n binding: SkinBinding;\r\n meshes: Mesh[];\r\n};\r\n\r\nlet outfitInstanceId = 0;\r\n\r\n/**\r\n * A concrete equipped outfit item.\r\n *\r\n * Disposing the instance unequips it from the owning wardrobe.\r\n *\r\n * @public\r\n */\r\nexport class AvatarOutfitInstance extends Disposable {\r\n readonly id: string;\r\n readonly slot: AvatarSlotId;\r\n readonly root: DRef<SceneNode>;\r\n readonly meshes: DRef<Mesh>[];\r\n readonly skinBindings: SkinBinding[];\r\n readonly hiddenBodyRegions: string[];\r\n private _wardrobe: Nullable<AvatarWardrobe>;\r\n\r\n /** @internal */\r\n constructor(\r\n wardrobe: AvatarWardrobe,\r\n slot: AvatarSlotId,\r\n root: SceneNode,\r\n meshes: Mesh[],\r\n skinBindings: SkinBinding[],\r\n hiddenBodyRegions: string[]\r\n ) {\r\n super();\r\n this.id = `outfit-${++outfitInstanceId}`;\r\n this.slot = slot;\r\n this.root = new DRef(root);\r\n this.meshes = meshes.map((mesh) => new DRef(mesh));\r\n this.skinBindings = skinBindings;\r\n this.hiddenBodyRegions = hiddenBodyRegions;\r\n this._wardrobe = wardrobe;\r\n }\r\n\r\n protected onDispose() {\r\n this._wardrobe?._releaseInstance(this);\r\n this._wardrobe = null;\r\n for (const meshRef of this.meshes) {\r\n meshRef.dispose();\r\n }\r\n this.meshes.length = 0;\r\n }\r\n}\r\n\r\n/**\r\n * High level avatar outfit controller.\r\n *\r\n * The wardrobe keeps one avatar {@link SkeletonRig} as the animation source and\r\n * binds equipped clothing meshes to that rig with new {@link SkinBinding}s.\r\n *\r\n * @public\r\n */\r\nexport class AvatarWardrobe extends Disposable {\r\n private readonly _root: SceneNode;\r\n private readonly _rig: SkeletonRig;\r\n private readonly _slots: Map<AvatarSlotId, AvatarSlotOptions>;\r\n private readonly _bodyRegions: Map<string, SceneNode[]>;\r\n private readonly _equipped: Map<AvatarSlotId, AvatarOutfitInstance[]>;\r\n private readonly _hiddenBodyNodeCounts: Map<SceneNode, number>;\r\n private readonly _bodyNodeOriginalState: Map<SceneNode, SceneNodeVisible>;\r\n private readonly _modelFetchOptions: ModelFetchOptions;\r\n\r\n constructor(options: AvatarWardrobeOptions) {\r\n super();\r\n this._root = options.root;\r\n this._rig = this.resolveTargetRig(options.root, options.rig);\r\n this._slots = new Map();\r\n this._bodyRegions = new Map();\r\n this._equipped = new Map();\r\n this._hiddenBodyNodeCounts = new Map();\r\n this._bodyNodeOriginalState = new Map();\r\n this._modelFetchOptions = options.modelFetchOptions ?? {};\r\n for (const slot of options.slots ?? []) {\r\n this._slots.set(slot.id, { ...slot });\r\n }\r\n for (const [name, nodes] of Object.entries(options.bodyRegions ?? {})) {\r\n this._bodyRegions.set(name, this.uniqueNodes(nodes));\r\n }\r\n this.ensureRigRegistered();\r\n }\r\n\r\n static from(root: SceneNode, options?: Omit<AvatarWardrobeOptions, 'root'>): AvatarWardrobe {\r\n return new AvatarWardrobe({ root, ...(options ?? {}) });\r\n }\r\n\r\n get root(): SceneNode {\r\n return this._root;\r\n }\r\n\r\n get rig(): SkeletonRig {\r\n return this._rig;\r\n }\r\n\r\n getEquipped(slot?: AvatarSlotId): AvatarOutfitInstance[] {\r\n if (slot) {\r\n return [...(this._equipped.get(slot) ?? [])];\r\n }\r\n return [...this._equipped.values()].flatMap((items) => [...items]);\r\n }\r\n\r\n async equip(\r\n source: AvatarOutfitSource,\r\n options?: AvatarEquipOptions\r\n ): Promise<Nullable<AvatarOutfitInstance>> {\r\n const slot = options?.slot ?? 'default';\r\n this.enforceSlotRules(slot);\r\n const root = await this.resolveSource(source, options);\r\n if (!root) {\r\n console.error('AvatarWardrobe.equip(): failed to load outfit source');\r\n return null;\r\n }\r\n if (root === this._root) {\r\n console.error('AvatarWardrobe.equip(): outfit root cannot be the avatar root');\r\n return null;\r\n }\r\n if (root.scene !== this._root.scene) {\r\n console.error('AvatarWardrobe.equip(): outfit node must belong to the same scene as the avatar');\r\n return null;\r\n }\r\n\r\n const meshUses = this.collectSkinnedMeshes(root);\r\n if (meshUses.length === 0) {\r\n console.error('AvatarWardrobe.equip(): outfit does not contain skinned meshes');\r\n return null;\r\n }\r\n\r\n const newBindings: SkinBinding[] = [];\r\n const equippedMeshes: Mesh[] = [];\r\n const bindMode = options?.bindMode ?? this.chooseBindMode(meshUses[0].binding.rig);\r\n const fitMode = options?.fitMode ?? (bindMode === 'exact' ? 'reuseInverseBind' : 'preserveRestPose');\r\n for (const use of meshUses) {\r\n const targetJoints = use.binding.joints.map((joint) =>\r\n this.resolveTargetJoint(joint, use.binding.rig, bindMode, options?.jointMap)\r\n );\r\n const missing = use.binding.joints\r\n .filter((_, index) => !targetJoints[index])\r\n .map((joint) => joint.name);\r\n if (missing.length > 0) {\r\n console.error(`AvatarWardrobe.equip(): cannot map outfit joints: ${missing.join(', ')}`);\r\n return null;\r\n }\r\n const mappedJoints = targetJoints as SceneNode[];\r\n const inverseBindMatrices = this.createInverseBindMatrices(use.binding, mappedJoints, fitMode);\r\n const binding = new SkinBinding(this._rig, inverseBindMatrices, mappedJoints);\r\n this._root.animationSet.skeletons.push(new DRef(binding));\r\n newBindings.push(binding);\r\n for (const mesh of use.meshes) {\r\n mesh.skinBindingName = binding.persistentId;\r\n equippedMeshes.push(mesh);\r\n }\r\n }\r\n\r\n this.stripSourceSkinBindings(\r\n root,\r\n meshUses.map((use) => use.binding)\r\n );\r\n root.parent = this._root;\r\n\r\n const hiddenBodyRegions = this.getHiddenBodyRegions(slot, options);\r\n this.retainBodyRegions(hiddenBodyRegions);\r\n const instance = new AvatarOutfitInstance(\r\n this,\r\n slot,\r\n root,\r\n equippedMeshes,\r\n newBindings,\r\n hiddenBodyRegions\r\n );\r\n const items = this._equipped.get(slot) ?? [];\r\n items.push(instance);\r\n this._equipped.set(slot, items);\r\n return instance;\r\n }\r\n\r\n unequip(slotOrInstance: AvatarSlotId | AvatarOutfitInstance): void {\r\n if (typeof slotOrInstance === 'string') {\r\n for (const instance of this.getEquipped(slotOrInstance)) {\r\n instance.dispose();\r\n }\r\n } else {\r\n slotOrInstance.dispose();\r\n }\r\n }\r\n\r\n clear(): void {\r\n for (const instance of this.getEquipped()) {\r\n instance.dispose();\r\n }\r\n }\r\n\r\n validateOutfit(source: SceneNode, options?: AvatarEquipOptions): AvatarOutfitValidation {\r\n const errors: string[] = [];\r\n const warnings: string[] = [];\r\n const meshUses = this.collectSkinnedMeshes(source);\r\n const bindMode =\r\n options?.bindMode ?? (meshUses[0] ? this.chooseBindMode(meshUses[0].binding.rig) : 'name');\r\n let mappedJoints = 0;\r\n const missingJoints: string[] = [];\r\n if (meshUses.length === 0) {\r\n errors.push('No skinned meshes found');\r\n }\r\n for (const use of meshUses) {\r\n for (const joint of use.binding.joints) {\r\n if (this.resolveTargetJoint(joint, use.binding.rig, bindMode, options?.jointMap)) {\r\n mappedJoints++;\r\n } else {\r\n missingJoints.push(joint.name);\r\n }\r\n }\r\n }\r\n if (missingJoints.length > 0) {\r\n errors.push(`Missing mapped joints: ${missingJoints.join(', ')}`);\r\n }\r\n const unknownRegions = this.getHiddenBodyRegions(options?.slot ?? 'default', options).filter(\r\n (region) => !this._bodyRegions.has(region)\r\n );\r\n if (unknownRegions.length > 0) {\r\n warnings.push(`Unknown body regions: ${unknownRegions.join(', ')}`);\r\n }\r\n return {\r\n ok: errors.length === 0,\r\n meshes: meshUses.reduce((sum, use) => sum + use.meshes.length, 0),\r\n skinBindings: meshUses.length,\r\n mappedJoints,\r\n missingJoints,\r\n errors,\r\n warnings\r\n };\r\n }\r\n\r\n /** @internal */\r\n _releaseInstance(instance: AvatarOutfitInstance): void {\r\n const items = this._equipped.get(instance.slot);\r\n if (!items || !items.includes(instance)) {\r\n return;\r\n }\r\n const index = items.indexOf(instance);\r\n items.splice(index, 1);\r\n if (items.length === 0) {\r\n this._equipped.delete(instance.slot);\r\n }\r\n for (const meshRef of instance.meshes) {\r\n const mesh = meshRef.get()!;\r\n if (instance.skinBindings.some((binding) => binding.persistentId === mesh.skinBindingName)) {\r\n mesh.skinBindingName = '';\r\n }\r\n }\r\n for (const binding of instance.skinBindings) {\r\n this.removeSkinBinding(binding);\r\n }\r\n this.releaseBodyRegions(instance.hiddenBodyRegions);\r\n instance.root.get()?.remove();\r\n instance.root.dispose();\r\n }\r\n\r\n protected onDispose() {\r\n this.clear();\r\n }\r\n\r\n private resolveTargetRig(root: SceneNode, rig: SkeletonRig | string | undefined): SkeletonRig {\r\n if (rig instanceof SkeletonRig) {\r\n return rig;\r\n }\r\n if (typeof rig === 'string') {\r\n const found = root.findSkeletonRigById(rig);\r\n if (!found) {\r\n throw new Error(`AvatarWardrobe: rig '${rig}' was not found under avatar root`);\r\n }\r\n return found;\r\n }\r\n const animationSet = root.animationSet;\r\n const registeredRig = animationSet.rigs\r\n .map((ref) => ref.get())\r\n .find((item): item is SkeletonRig => !!item);\r\n if (registeredRig) {\r\n return registeredRig;\r\n }\r\n const bindingRig = animationSet.skeletons\r\n .map((ref) => ref.get()?.rig)\r\n .find((item): item is SkeletonRig => !!item);\r\n if (bindingRig) {\r\n return bindingRig;\r\n }\r\n throw new Error('AvatarWardrobe: avatar root does not have a skeleton rig');\r\n }\r\n\r\n private ensureRigRegistered(): void {\r\n if (!this._root.animationSet.rigs.some((ref) => ref.get() === this._rig)) {\r\n this._root.animationSet.rigs.push(new DRef(this._rig));\r\n }\r\n }\r\n\r\n private enforceSlotRules(slot: AvatarSlotId): void {\r\n const slotOptions = this._slots.get(slot);\r\n if (!slotOptions?.allowMultiple) {\r\n this.unequip(slot);\r\n }\r\n for (const other of slotOptions?.exclusiveWith ?? []) {\r\n this.unequip(other);\r\n }\r\n for (const [otherSlot, options] of this._slots) {\r\n if (otherSlot !== slot && options.exclusiveWith?.includes(slot)) {\r\n this.unequip(otherSlot);\r\n }\r\n }\r\n }\r\n\r\n private async resolveSource(\r\n source: AvatarOutfitSource,\r\n options?: AvatarEquipOptions\r\n ): Promise<Nullable<SceneNode>> {\r\n const resourceManager = getEngine().resourceManager;\r\n if (typeof source === 'string') {\r\n const scene = this._root.scene!;\r\n const root =\r\n guessMimeType(source) === 'application/vnd.zephyr3d.prefab+json'\r\n ? await resourceManager.instantiatePrefab(scene.rootNode, source)\r\n : await resourceManager.fetchModel(source, scene, {\r\n loadAnimations: false,\r\n loadMeshes: true,\r\n loadSkeletons: true,\r\n loadJointDynamics: false,\r\n ...this._modelFetchOptions,\r\n ...(options?.modelFetchOptions ?? {})\r\n });\r\n if (!root) {\r\n console.error(`AvatarWardrobe.equip(): failed to load outfit '${source}'`);\r\n return null;\r\n }\r\n return root;\r\n }\r\n if (source instanceof SharedModel) {\r\n const scene = this._root.scene!;\r\n const root = await source.createSceneNode(\r\n resourceManager,\r\n scene,\r\n false,\r\n true,\r\n true,\r\n false,\r\n false,\r\n resourceManager.VFS\r\n );\r\n return root;\r\n }\r\n return source;\r\n }\r\n\r\n private collectSkinnedMeshes(root: SceneNode): MeshBindingUse[] {\r\n const bindings = root.animationSet.skeletons\r\n .map((ref) => ref.get())\r\n .filter((item): item is SkinBinding => !!item);\r\n if (bindings.length === 0) {\r\n return [];\r\n }\r\n const meshUses = new Map<SkinBinding, Mesh[]>();\r\n root.iterate((node) => {\r\n if (!node.isMesh()) {\r\n return false;\r\n }\r\n const mesh = node as Mesh;\r\n const binding =\r\n bindings.find((item) => item.persistentId === mesh.skinBindingName) ??\r\n (bindings.length === 1 && mesh.skinBindingName ? bindings[0] : null);\r\n if (binding) {\r\n const meshes = meshUses.get(binding) ?? [];\r\n meshes.push(mesh);\r\n meshUses.set(binding, meshes);\r\n }\r\n return false;\r\n });\r\n return [...meshUses.entries()].map(([binding, meshes]) => ({ binding, meshes }));\r\n }\r\n\r\n private chooseBindMode(sourceRig: SkeletonRig): AvatarBindMode {\r\n return sourceRig.humanoidJointMapping && this._rig.humanoidJointMapping ? 'humanoid' : 'name';\r\n }\r\n\r\n private resolveTargetJoint(\r\n sourceJoint: SceneNode,\r\n sourceRig: SkeletonRig,\r\n bindMode: AvatarBindMode,\r\n jointMap?: AvatarJointMap\r\n ): Nullable<SceneNode> {\r\n if (bindMode === 'custom') {\r\n if (typeof jointMap === 'function') {\r\n const mapped = jointMap(sourceJoint, this._rig, sourceRig);\r\n return mapped && this._rig.joints.includes(mapped) ? mapped : null;\r\n }\r\n if (jointMap) {\r\n return this.findTargetJointByName(jointMap[sourceJoint.name]);\r\n }\r\n return null;\r\n }\r\n if (bindMode === 'humanoid') {\r\n const mapped = this.resolveHumanoidTargetJoint(sourceJoint, sourceRig);\r\n if (mapped) {\r\n return mapped;\r\n }\r\n }\r\n return this.findTargetJointByName(sourceJoint.name);\r\n }\r\n\r\n private resolveHumanoidTargetJoint(sourceJoint: SceneNode, sourceRig: SkeletonRig): Nullable<SceneNode> {\r\n const src = sourceRig.humanoidJointMapping;\r\n const dst = this._rig.humanoidJointMapping;\r\n if (!src || !dst) {\r\n return null;\r\n }\r\n return (\r\n this.findHumanoidMappedJoint(sourceJoint, src.body, dst.body) ??\r\n (src.leftHand && dst.leftHand\r\n ? this.findHumanoidMappedJoint(sourceJoint, src.leftHand, dst.leftHand)\r\n : null) ??\r\n (src.rightHand && dst.rightHand\r\n ? this.findHumanoidMappedJoint(sourceJoint, src.rightHand, dst.rightHand)\r\n : null)\r\n );\r\n }\r\n\r\n private findHumanoidMappedJoint<T extends string>(\r\n sourceJoint: SceneNode,\r\n sourceMap: Record<T, SceneNode>,\r\n targetMap: Record<T, SceneNode>\r\n ): Nullable<SceneNode> {\r\n for (const key of Object.keys(sourceMap) as T[]) {\r\n if (sourceMap[key] === sourceJoint) {\r\n const target = targetMap[key];\r\n return target && this._rig.joints.includes(target) ? target : null;\r\n }\r\n }\r\n return null;\r\n }\r\n\r\n private findTargetJointByName(name: string | undefined): Nullable<SceneNode> {\r\n return name ? (this._rig.joints.find((joint) => joint.name === name) ?? null) : null;\r\n }\r\n\r\n private createInverseBindMatrices(\r\n sourceBinding: SkinBinding,\r\n targetJoints: SceneNode[],\r\n fitMode: AvatarFitMode\r\n ): Matrix4x4[] {\r\n if (fitMode === 'reuseInverseBind') {\r\n return sourceBinding.inverseBindMatrices.map((matrix) => new Matrix4x4(matrix));\r\n }\r\n const sourceBindWorld = this.computeBindWorldMatrices(sourceBinding.rig);\r\n const targetBindWorld = this.computeBindWorldMatrices(this._rig);\r\n return sourceBinding.inverseBindMatrices.map((sourceInverseBind, index) => {\r\n const sourceJointBind =\r\n sourceBindWorld.get(sourceBinding.joints[index]) ?? sourceBinding.joints[index].worldMatrix;\r\n const targetJointBind = targetBindWorld.get(targetJoints[index]) ?? targetJoints[index].worldMatrix;\r\n const sourceFinalBind = Matrix4x4.multiply(sourceJointBind, sourceInverseBind);\r\n return Matrix4x4.multiply(Matrix4x4.invertAffine(targetJointBind), sourceFinalBind);\r\n });\r\n }\r\n\r\n private computeBindWorldMatrices(rig: SkeletonRig): Map<SceneNode, Matrix4x4> {\r\n const cache = new Map<SceneNode, Matrix4x4>();\r\n const jointSet = new Set(rig.joints);\r\n const compute = (node: SceneNode): Matrix4x4 => {\r\n const cached = cache.get(node);\r\n if (cached) {\r\n return cached;\r\n }\r\n const bindPose = this.getRigNodeBindPose(rig, node);\r\n const local = Matrix4x4.compose(bindPose.scale, bindPose.rotation, bindPose.position);\r\n const parent = node.parent;\r\n const world =\r\n parent && (jointSet.has(parent) || parent === rig.rootJoint)\r\n ? Matrix4x4.multiply(compute(parent), local)\r\n : parent\r\n ? Matrix4x4.multiply(parent.worldMatrix, local)\r\n : local;\r\n cache.set(node, world);\r\n return world;\r\n };\r\n for (const joint of rig.joints) {\r\n compute(joint);\r\n }\r\n if (rig.rootJoint) {\r\n compute(rig.rootJoint);\r\n }\r\n return cache;\r\n }\r\n\r\n private getRigNodeBindPose(rig: SkeletonRig, node: SceneNode): SkeletonBindPose {\r\n return (\r\n rig.getBindPoseForJoint(node) ??\r\n (node === rig.rootJoint\r\n ? rig.rootBindPose\r\n : {\r\n position: node.position,\r\n rotation: node.rotation,\r\n scale: node.scale\r\n })\r\n );\r\n }\r\n\r\n private stripSourceSkinBindings(sourceRoot: SceneNode, sourceBindings: SkinBinding[]): void {\r\n const sourceBindingSet = new Set(sourceBindings);\r\n const sourceRigSet = new Set(sourceBindings.map((binding) => binding.rig));\r\n this.removeRefs(sourceRoot.animationSet.skeletons, (binding) => sourceBindingSet.has(binding));\r\n this.removeRefs(sourceRoot.animationSet.rigs, (rig) => rig !== this._rig && sourceRigSet.has(rig));\r\n }\r\n\r\n private removeSkinBinding(binding: SkinBinding): void {\r\n this.removeRefs(this._root.animationSet.skeletons, (item) => item === binding);\r\n }\r\n\r\n private removeRefs<T extends Disposable>(refs: DRef<T>[], predicate: (item: T) => boolean): void {\r\n for (let i = refs.length - 1; i >= 0; i--) {\r\n const item = refs[i].get();\r\n if (item && predicate(item)) {\r\n refs[i].dispose();\r\n refs.splice(i, 1);\r\n }\r\n }\r\n }\r\n\r\n private getHiddenBodyRegions(slot: AvatarSlotId, options?: AvatarEquipOptions): string[] {\r\n return [\r\n ...new Set([...(this._slots.get(slot)?.hideBodyRegions ?? []), ...(options?.hideBodyRegions ?? [])])\r\n ];\r\n }\r\n\r\n private retainBodyRegions(regions: string[]): void {\r\n for (const node of this.collectBodyRegionNodes(regions)) {\r\n const count = this._hiddenBodyNodeCounts.get(node) ?? 0;\r\n if (count === 0) {\r\n this._bodyNodeOriginalState.set(node, node.showState);\r\n node.showState = 'hidden';\r\n }\r\n this._hiddenBodyNodeCounts.set(node, count + 1);\r\n }\r\n }\r\n\r\n private releaseBodyRegions(regions: string[]): void {\r\n for (const node of this.collectBodyRegionNodes(regions)) {\r\n const count = this._hiddenBodyNodeCounts.get(node) ?? 0;\r\n if (count <= 1) {\r\n this._hiddenBodyNodeCounts.delete(node);\r\n node.showState = this._bodyNodeOriginalState.get(node) ?? 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