@zephyr3d/scene 0.9.4 → 0.9.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (517) hide show
  1. package/dist/animation/animationmask.js +224 -0
  2. package/dist/animation/animationmask.js.map +1 -0
  3. package/dist/animation/animationset.js +268 -67
  4. package/dist/animation/animationset.js.map +1 -1
  5. package/dist/animation/animationtrack.js.map +1 -1
  6. package/dist/animation/eulerrotationtrack.js +3 -0
  7. package/dist/animation/eulerrotationtrack.js.map +1 -1
  8. package/dist/animation/fixed_geometry_cache_track.js +7 -0
  9. package/dist/animation/fixed_geometry_cache_track.js.map +1 -1
  10. package/dist/animation/ik_modifier.js.map +1 -1
  11. package/dist/animation/joint_dynamics/collision.js +6 -4
  12. package/dist/animation/joint_dynamics/collision.js.map +1 -1
  13. package/dist/animation/joint_dynamics/controller.js +390 -43
  14. package/dist/animation/joint_dynamics/controller.js.map +1 -1
  15. package/dist/animation/joint_dynamics/joint_dynamics_system.js +62 -3
  16. package/dist/animation/joint_dynamics/joint_dynamics_system.js.map +1 -1
  17. package/dist/animation/joint_dynamics/solver.js +4 -3
  18. package/dist/animation/joint_dynamics/solver.js.map +1 -1
  19. package/dist/animation/joint_dynamics/types.js.map +1 -1
  20. package/dist/animation/joint_dynamics_modifier.js +2 -0
  21. package/dist/animation/joint_dynamics_modifier.js.map +1 -1
  22. package/dist/animation/morphtarget.js +3 -72
  23. package/dist/animation/morphtarget.js.map +1 -1
  24. package/dist/animation/morphtrack.js +3 -0
  25. package/dist/animation/morphtrack.js.map +1 -1
  26. package/dist/animation/pca_geometry_cache_track.js +3 -0
  27. package/dist/animation/pca_geometry_cache_track.js.map +1 -1
  28. package/dist/animation/proptrack.js +3 -0
  29. package/dist/animation/proptrack.js.map +1 -1
  30. package/dist/animation/rotationtrack.js +3 -0
  31. package/dist/animation/rotationtrack.js.map +1 -1
  32. package/dist/animation/scaletrack.js +3 -0
  33. package/dist/animation/scaletrack.js.map +1 -1
  34. package/dist/animation/skeleton.js +254 -79
  35. package/dist/animation/skeleton.js.map +1 -1
  36. package/dist/animation/skeleton_modifier.js.map +1 -1
  37. package/dist/animation/spring_modifier.js.map +1 -1
  38. package/dist/animation/translationtrack.js +3 -0
  39. package/dist/animation/translationtrack.js.map +1 -1
  40. package/dist/app/engine.js +171 -107
  41. package/dist/app/engine.js.map +1 -1
  42. package/dist/app/scriptregistry.js +251 -80
  43. package/dist/app/scriptregistry.js.map +1 -1
  44. package/dist/asset/assetmanager.js +344 -365
  45. package/dist/asset/assetmanager.js.map +1 -1
  46. package/dist/asset/loaders/loader.js +1 -6
  47. package/dist/asset/loaders/loader.js.map +1 -1
  48. package/dist/asset/loaders/zabc/zabc_loader.js.map +1 -1
  49. package/dist/asset/model.js +1000 -131
  50. package/dist/asset/model.js.map +1 -1
  51. package/dist/avatar/wardrobe.js +474 -0
  52. package/dist/avatar/wardrobe.js.map +1 -0
  53. package/dist/index.d.ts +1126 -199
  54. package/dist/index.js +3 -2
  55. package/dist/index.js.map +1 -1
  56. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +6 -3
  57. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
  58. package/dist/material/mixins/pbr/common.js +72 -15
  59. package/dist/material/mixins/pbr/common.js.map +1 -1
  60. package/dist/material/msdf_text.js +3 -3
  61. package/dist/material/msdf_text.js.map +1 -1
  62. package/dist/material/msdf_text_sprite.js +4 -4
  63. package/dist/material/msdf_text_sprite.js.map +1 -1
  64. package/dist/material/pbrblueprint.js +102 -102
  65. package/dist/material/pbrblueprint.js.map +1 -1
  66. package/dist/render/envlight.js +54 -1
  67. package/dist/render/envlight.js.map +1 -1
  68. package/dist/render/sky.js +9 -0
  69. package/dist/render/sky.js.map +1 -1
  70. package/dist/scene/batchgroup.js +11 -13
  71. package/dist/scene/batchgroup.js.map +1 -1
  72. package/dist/scene/environment.js +15 -2
  73. package/dist/scene/environment.js.map +1 -1
  74. package/dist/scene/mesh.js +79 -16
  75. package/dist/scene/mesh.js.map +1 -1
  76. package/dist/scene/scene.js +1 -0
  77. package/dist/scene/scene.js.map +1 -1
  78. package/dist/scene/scene_node.js +203 -2
  79. package/dist/scene/scene_node.js.map +1 -1
  80. package/dist/text/font/cff_font.js +890 -0
  81. package/dist/text/font/cff_font.js.map +1 -0
  82. package/dist/text/font/font_asset.js +17 -3
  83. package/dist/text/font/font_asset.js.map +1 -1
  84. package/dist/text/msdf/generator.js.map +1 -1
  85. package/dist/text/msdf/shape.js +4 -1
  86. package/dist/text/msdf/shape.js.map +1 -1
  87. package/dist/text/runtime/msdf_text_atlas_manager.js +4 -1
  88. package/dist/text/runtime/msdf_text_atlas_manager.js.map +1 -1
  89. package/dist/utility/blueprint/material/inputs.js +1157 -1154
  90. package/dist/utility/blueprint/material/inputs.js.map +1 -1
  91. package/dist/utility/bounding_volume.js.map +1 -1
  92. package/dist/utility/pmrem.js +34 -8
  93. package/dist/utility/pmrem.js.map +1 -1
  94. package/dist/utility/serialization/manager.js +22 -9
  95. package/dist/utility/serialization/manager.js.map +1 -1
  96. package/dist/utility/serialization/scene/animation.js +700 -7
  97. package/dist/utility/serialization/scene/animation.js.map +1 -1
  98. package/dist/utility/serialization/scene/mesh.js +64 -4
  99. package/dist/utility/serialization/scene/mesh.js.map +1 -1
  100. package/dist/utility/serialization/scene/node.js +187 -8
  101. package/dist/utility/serialization/scene/node.js.map +1 -1
  102. package/dist/utility/serialization/types.js.map +1 -1
  103. package/dist/utility/textures/sheenlut.js +138 -0
  104. package/dist/utility/textures/sheenlut.js.map +1 -0
  105. package/package.json +2 -2
  106. package/dist/animation/ik/ik_chain_builder.js +0 -68
  107. package/dist/animation/ik/ik_chain_builder.js.map +0 -1
  108. package/dist/animation/ik/ik_pole_constraint.js +0 -123
  109. package/dist/animation/ik/ik_pole_constraint.js.map +0 -1
  110. package/dist/animation/ik/ik_track.js +0 -96
  111. package/dist/animation/ik/ik_track.js.map +0 -1
  112. package/dist/animation/ik_postprocessor.js +0 -71
  113. package/dist/animation/ik_postprocessor.js.map +0 -1
  114. package/dist/animation/joint_dynamics/math.js +0 -16
  115. package/dist/animation/joint_dynamics/math.js.map +0 -1
  116. package/dist/animation/manual_transform_processor.js +0 -156
  117. package/dist/animation/manual_transform_processor.js.map +0 -1
  118. package/dist/animation/skeleton_postprocessor.js +0 -50
  119. package/dist/animation/skeleton_postprocessor.js.map +0 -1
  120. package/dist/animation/spring2/collision.js +0 -469
  121. package/dist/animation/spring2/collision.js.map +0 -1
  122. package/dist/animation/spring2/constraints.js +0 -329
  123. package/dist/animation/spring2/constraints.js.map +0 -1
  124. package/dist/animation/spring2/controller.js +0 -434
  125. package/dist/animation/spring2/controller.js.map +0 -1
  126. package/dist/animation/spring2/math.js +0 -16
  127. package/dist/animation/spring2/math.js.map +0 -1
  128. package/dist/animation/spring2/solver.js +0 -624
  129. package/dist/animation/spring2/solver.js.map +0 -1
  130. package/dist/animation/spring2/spring_system.js +0 -118
  131. package/dist/animation/spring2/spring_system.js.map +0 -1
  132. package/dist/animation/spring2/types.js +0 -19
  133. package/dist/animation/spring2/types.js.map +0 -1
  134. package/dist/animation/spring_postprocessor.js +0 -54
  135. package/dist/animation/spring_postprocessor.js.map +0 -1
  136. package/dist/asset/loaders/gltf/gltf_loader.js +0 -1273
  137. package/dist/asset/loaders/gltf/gltf_loader.js.map +0 -1
  138. package/dist/asset/loaders/gltf/helpers.js +0 -331
  139. package/dist/asset/loaders/gltf/helpers.js.map +0 -1
  140. package/dist/material/sprite3d.js +0 -301
  141. package/dist/material/sprite3d.js.map +0 -1
  142. package/dist/material/sprite3d_std.js +0 -116
  143. package/dist/material/sprite3d_std.js.map +0 -1
  144. package/dist/material/sprite3dblueprint.js +0 -235
  145. package/dist/material/sprite3dblueprint.js.map +0 -1
  146. package/dist/material/sprite_sdf.js +0 -106
  147. package/dist/material/sprite_sdf.js.map +0 -1
  148. package/dist/material/terrainmaterial.js +0 -368
  149. package/dist/material/terrainmaterial.js.map +0 -1
  150. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
  151. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
  152. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
  153. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
  154. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
  155. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
  156. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
  157. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
  158. package/dist/render/deferredlightpass.js +0 -510
  159. package/dist/render/deferredlightpass.js.map +0 -1
  160. package/dist/render/deferredshadowlightpass.js +0 -428
  161. package/dist/render/deferredshadowlightpass.js.map +0 -1
  162. package/dist/render/gbufferpass.js +0 -50
  163. package/dist/render/gbufferpass.js.map +0 -1
  164. package/dist/scene/sdftextsprite.js +0 -322
  165. package/dist/scene/sdftextsprite.js.map +0 -1
  166. package/dist/scene/sprite3d.js +0 -18
  167. package/dist/scene/sprite3d.js.map +0 -1
  168. package/dist/scene/terrain/grass.js +0 -280
  169. package/dist/scene/terrain/grass.js.map +0 -1
  170. package/dist/scene/terrain/heightfield.js +0 -475
  171. package/dist/scene/terrain/heightfield.js.map +0 -1
  172. package/dist/scene/terrain/patch.js +0 -532
  173. package/dist/scene/terrain/patch.js.map +0 -1
  174. package/dist/scene/terrain/quadtree.js +0 -461
  175. package/dist/scene/terrain/quadtree.js.map +0 -1
  176. package/dist/scene/terrain/terrain.js +0 -231
  177. package/dist/scene/terrain/terrain.js.map +0 -1
  178. package/dist/src/animation/animation.js +0 -127
  179. package/dist/src/animation/animation.js.map +0 -1
  180. package/dist/src/animation/animationset.js +0 -255
  181. package/dist/src/animation/animationset.js.map +0 -1
  182. package/dist/src/animation/animationtrack.js +0 -34
  183. package/dist/src/animation/animationtrack.js.map +0 -1
  184. package/dist/src/animation/eulerrotationtrack.js +0 -52
  185. package/dist/src/animation/eulerrotationtrack.js.map +0 -1
  186. package/dist/src/animation/morphtarget.js +0 -93
  187. package/dist/src/animation/morphtarget.js.map +0 -1
  188. package/dist/src/animation/morphtrack.js +0 -70
  189. package/dist/src/animation/morphtrack.js.map +0 -1
  190. package/dist/src/animation/proptrack.js +0 -161
  191. package/dist/src/animation/proptrack.js.map +0 -1
  192. package/dist/src/animation/rotationtrack.js +0 -51
  193. package/dist/src/animation/rotationtrack.js.map +0 -1
  194. package/dist/src/animation/scaletrack.js +0 -50
  195. package/dist/src/animation/scaletrack.js.map +0 -1
  196. package/dist/src/animation/skeleton.js +0 -204
  197. package/dist/src/animation/skeleton.js.map +0 -1
  198. package/dist/src/animation/translationtrack.js +0 -50
  199. package/dist/src/animation/translationtrack.js.map +0 -1
  200. package/dist/src/app/app.js +0 -129
  201. package/dist/src/app/app.js.map +0 -1
  202. package/dist/src/app/inputmgr.js +0 -267
  203. package/dist/src/app/inputmgr.js.map +0 -1
  204. package/dist/src/asset/assetmanager.js +0 -404
  205. package/dist/src/asset/assetmanager.js.map +0 -1
  206. package/dist/src/asset/builtin.js +0 -337
  207. package/dist/src/asset/builtin.js.map +0 -1
  208. package/dist/src/asset/loaders/dds/dds.js +0 -470
  209. package/dist/src/asset/loaders/dds/dds.js.map +0 -1
  210. package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
  211. package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
  212. package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
  213. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
  214. package/dist/src/asset/loaders/gltf/helpers.js +0 -327
  215. package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
  216. package/dist/src/asset/loaders/hdr/hdr.js +0 -180
  217. package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
  218. package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
  219. package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
  220. package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
  221. package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
  222. package/dist/src/asset/loaders/loader.js +0 -45
  223. package/dist/src/asset/loaders/loader.js.map +0 -1
  224. package/dist/src/asset/model.js +0 -414
  225. package/dist/src/asset/model.js.map +0 -1
  226. package/dist/src/blitter/bilateralblur.js +0 -221
  227. package/dist/src/blitter/bilateralblur.js.map +0 -1
  228. package/dist/src/blitter/blitter.js +0 -390
  229. package/dist/src/blitter/blitter.js.map +0 -1
  230. package/dist/src/blitter/box.js +0 -118
  231. package/dist/src/blitter/box.js.map +0 -1
  232. package/dist/src/blitter/copy.js +0 -22
  233. package/dist/src/blitter/copy.js.map +0 -1
  234. package/dist/src/blitter/gaussianblur.js +0 -228
  235. package/dist/src/blitter/gaussianblur.js.map +0 -1
  236. package/dist/src/camera/base.js +0 -92
  237. package/dist/src/camera/base.js.map +0 -1
  238. package/dist/src/camera/camera.js +0 -1005
  239. package/dist/src/camera/camera.js.map +0 -1
  240. package/dist/src/camera/fps.js +0 -238
  241. package/dist/src/camera/fps.js.map +0 -1
  242. package/dist/src/camera/orbit.js +0 -245
  243. package/dist/src/camera/orbit.js.map +0 -1
  244. package/dist/src/camera/orthocamera.js +0 -167
  245. package/dist/src/camera/orthocamera.js.map +0 -1
  246. package/dist/src/camera/perspectivecamera.js +0 -141
  247. package/dist/src/camera/perspectivecamera.js.map +0 -1
  248. package/dist/src/index.js +0 -120
  249. package/dist/src/index.js.map +0 -1
  250. package/dist/src/material/blinn.js +0 -81
  251. package/dist/src/material/blinn.js.map +0 -1
  252. package/dist/src/material/grassmaterial.js +0 -113
  253. package/dist/src/material/grassmaterial.js.map +0 -1
  254. package/dist/src/material/lambert.js +0 -92
  255. package/dist/src/material/lambert.js.map +0 -1
  256. package/dist/src/material/material.js +0 -301
  257. package/dist/src/material/material.js.map +0 -1
  258. package/dist/src/material/meshmaterial.js +0 -704
  259. package/dist/src/material/meshmaterial.js.map +0 -1
  260. package/dist/src/material/mixins/albedocolor.js +0 -76
  261. package/dist/src/material/mixins/albedocolor.js.map +0 -1
  262. package/dist/src/material/mixins/foliage.js +0 -47
  263. package/dist/src/material/mixins/foliage.js.map +0 -1
  264. package/dist/src/material/mixins/lightmodel/blinnphong.js +0 -112
  265. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +0 -1
  266. package/dist/src/material/mixins/lightmodel/lambert.js +0 -58
  267. package/dist/src/material/mixins/lightmodel/lambert.js.map +0 -1
  268. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +0 -178
  269. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +0 -1
  270. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +0 -139
  271. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +0 -1
  272. package/dist/src/material/mixins/lit.js +0 -476
  273. package/dist/src/material/mixins/lit.js.map +0 -1
  274. package/dist/src/material/mixins/pbr/common.js +0 -918
  275. package/dist/src/material/mixins/pbr/common.js.map +0 -1
  276. package/dist/src/material/mixins/texture.js +0 -172
  277. package/dist/src/material/mixins/texture.js.map +0 -1
  278. package/dist/src/material/mixins/vertexcolor.js +0 -56
  279. package/dist/src/material/mixins/vertexcolor.js.map +0 -1
  280. package/dist/src/material/particle.js +0 -178
  281. package/dist/src/material/particle.js.map +0 -1
  282. package/dist/src/material/pbrmr.js +0 -97
  283. package/dist/src/material/pbrmr.js.map +0 -1
  284. package/dist/src/material/pbrsg.js +0 -97
  285. package/dist/src/material/pbrsg.js.map +0 -1
  286. package/dist/src/material/shader/helper.js +0 -1209
  287. package/dist/src/material/shader/helper.js.map +0 -1
  288. package/dist/src/material/terrain-cm.js +0 -606
  289. package/dist/src/material/terrain-cm.js.map +0 -1
  290. package/dist/src/material/terrainmaterial.js +0 -375
  291. package/dist/src/material/terrainmaterial.js.map +0 -1
  292. package/dist/src/material/unlit.js +0 -41
  293. package/dist/src/material/unlit.js.map +0 -1
  294. package/dist/src/material/water.js +0 -417
  295. package/dist/src/material/water.js.map +0 -1
  296. package/dist/src/posteffect/bloom.js +0 -361
  297. package/dist/src/posteffect/bloom.js.map +0 -1
  298. package/dist/src/posteffect/compositor.js +0 -226
  299. package/dist/src/posteffect/compositor.js.map +0 -1
  300. package/dist/src/posteffect/fxaa.js +0 -273
  301. package/dist/src/posteffect/fxaa.js.map +0 -1
  302. package/dist/src/posteffect/grayscale.js +0 -69
  303. package/dist/src/posteffect/grayscale.js.map +0 -1
  304. package/dist/src/posteffect/motionblur.js +0 -96
  305. package/dist/src/posteffect/motionblur.js.map +0 -1
  306. package/dist/src/posteffect/posteffect.js +0 -126
  307. package/dist/src/posteffect/posteffect.js.map +0 -1
  308. package/dist/src/posteffect/sao.js +0 -324
  309. package/dist/src/posteffect/sao.js.map +0 -1
  310. package/dist/src/posteffect/ssr.js +0 -489
  311. package/dist/src/posteffect/ssr.js.map +0 -1
  312. package/dist/src/posteffect/taa.js +0 -172
  313. package/dist/src/posteffect/taa.js.map +0 -1
  314. package/dist/src/posteffect/tonemap.js +0 -94
  315. package/dist/src/posteffect/tonemap.js.map +0 -1
  316. package/dist/src/render/abuffer_oit.js +0 -361
  317. package/dist/src/render/abuffer_oit.js.map +0 -1
  318. package/dist/src/render/clipmap.js +0 -851
  319. package/dist/src/render/clipmap.js.map +0 -1
  320. package/dist/src/render/cluster_light.js +0 -333
  321. package/dist/src/render/cluster_light.js.map +0 -1
  322. package/dist/src/render/cull_visitor.js +0 -187
  323. package/dist/src/render/cull_visitor.js.map +0 -1
  324. package/dist/src/render/depthpass.js +0 -68
  325. package/dist/src/render/depthpass.js.map +0 -1
  326. package/dist/src/render/drawable_mixin.js +0 -227
  327. package/dist/src/render/drawable_mixin.js.map +0 -1
  328. package/dist/src/render/envlight.js +0 -463
  329. package/dist/src/render/envlight.js.map +0 -1
  330. package/dist/src/render/fbm_wavegenerator.js +0 -251
  331. package/dist/src/render/fbm_wavegenerator.js.map +0 -1
  332. package/dist/src/render/fft_wavegenerator.js +0 -1006
  333. package/dist/src/render/fft_wavegenerator.js.map +0 -1
  334. package/dist/src/render/fullscreenquad.js +0 -38
  335. package/dist/src/render/fullscreenquad.js.map +0 -1
  336. package/dist/src/render/gerstner_wavegenerator.js +0 -314
  337. package/dist/src/render/gerstner_wavegenerator.js.map +0 -1
  338. package/dist/src/render/globalbindgroup_allocator.js +0 -60
  339. package/dist/src/render/globalbindgroup_allocator.js.map +0 -1
  340. package/dist/src/render/hzb.js +0 -273
  341. package/dist/src/render/hzb.js.map +0 -1
  342. package/dist/src/render/lightpass.js +0 -172
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@@ -1,475 +0,0 @@
1
- import { Vector3, Vector4 } from '@zephyr3d/base';
2
- import { BoundingBox } from '../../utility/bounding_volume.js';
3
-
4
- /** @internal */ class HeightfieldBBoxTree {
5
- _resX;
6
- _resY;
7
- _spacingX;
8
- _spacingZ;
9
- _leafSize;
10
- _heights;
11
- _rootNode;
12
- constructor(res_x, res_y, spacing_x, spacing_z, vertices){
13
- this._rootNode = null;
14
- this._leafSize = 16;
15
- this._spacingX = spacing_x;
16
- this._spacingZ = spacing_z;
17
- this._resX = res_x;
18
- this._resY = res_y;
19
- this._heights = new Float32Array(vertices);
20
- //this.create();
21
- }
22
- create() {
23
- this._rootNode = this.allocNode();
24
- this.createChildNode(this._rootNode, 0, 0, this._resX - 1, this._resY - 1);
25
- return true;
26
- }
27
- getHeight(x, y) {
28
- return this._heights[(this._resY - 1 - y) * this._resX + x];
29
- }
30
- getNormal(x, y, normal) {
31
- normal = normal ?? new Vector3();
32
- x = Math.max(0, Math.min(x, this._resX - 2));
33
- y = Math.max(0, Math.min(y, this._resY - 2));
34
- const h00 = this._heights[x + y * this._resX];
35
- const h01 = this._heights[x + (y + 1) * this._resX];
36
- const h11 = this._heights[x + 1 + (y + 1) * this._resX];
37
- const h10 = this._heights[x + 1 + y * this._resX];
38
- const sx = (h00 + h01 - h11 - h10) * 0.5;
39
- const sy = (h00 + h10 - h01 - h11) * 0.5;
40
- const tileSizeX = this._spacingX;
41
- const tileSizeY = this._spacingZ;
42
- normal.setXYZ(sx * tileSizeY, 2 * tileSizeX * tileSizeY, -sy * tileSizeX).inplaceNormalize();
43
- return normal;
44
- }
45
- getRealNormal(x, y, normal) {
46
- normal = normal ?? new Vector3();
47
- const tileSizeX = this._spacingX;
48
- const tileSizeY = this._spacingZ;
49
- const x_unscale = x / tileSizeX;
50
- const y_unscale = y / tileSizeY;
51
- let l = Math.floor(x_unscale);
52
- let t = Math.floor(y_unscale);
53
- let r = l + 1;
54
- let b = t + 1;
55
- if (l < 0) {
56
- l = 0;
57
- }
58
- if (t < 0) {
59
- t = 0;
60
- }
61
- if (r >= this._resX) {
62
- r = this._resX - 1;
63
- }
64
- if (b >= this._resY) {
65
- b = this._resY - 1;
66
- }
67
- const ltNormal = this.getNormal(l, t);
68
- const lbNormal = this.getNormal(l, b);
69
- const rtNormal = this.getNormal(r, t);
70
- const rbNormal = this.getNormal(r, b);
71
- ltNormal.addBy(lbNormal).addBy(rtNormal).addBy(rbNormal).scaleBy(0.25).inplaceNormalize();
72
- normal.set(ltNormal);
73
- return normal;
74
- }
75
- getRealHeight(x, y) {
76
- const tileSizeX = this._spacingX;
77
- const tileSizeY = this._spacingZ;
78
- const x_unscale = x / tileSizeX;
79
- const y_unscale = y / tileSizeY;
80
- const l = Math.floor(x_unscale);
81
- const t = Math.floor(y_unscale);
82
- const r = l + 1;
83
- const b = t + 1;
84
- if (l < 0 || t < 0 || r >= this._resX || b >= this._resY) {
85
- return 0;
86
- }
87
- if (l === r) {
88
- if (t === b) {
89
- return this.getHeight(l, t);
90
- } else {
91
- const ht = this.getHeight(l, t);
92
- const hb = this.getHeight(l, b);
93
- return ht + (hb - ht) * (y_unscale - t);
94
- }
95
- } else {
96
- const hlt = this.getHeight(l, t);
97
- const hrt = this.getHeight(r, t);
98
- const ht = hlt + (hrt - hlt) * (x_unscale - l);
99
- if (t === b) {
100
- return ht;
101
- } else {
102
- const hlb = this.getHeight(l, b);
103
- const hrb = this.getHeight(r, b);
104
- const hb = hlb + (hrb - hlb) * (x_unscale - l);
105
- return ht + (hb - ht) * (y_unscale - t);
106
- }
107
- }
108
- }
109
- getHeights() {
110
- return this._heights;
111
- }
112
- allocNode() {
113
- return {
114
- bbox: new BoundingBox(),
115
- rc: {
116
- x: 0,
117
- y: 0,
118
- w: 0,
119
- h: 0
120
- },
121
- left: null,
122
- right: null
123
- };
124
- }
125
- computeNodeBoundingBox(node, bbox, vertices) {
126
- bbox.beginExtend();
127
- for(let i = 0; i < node.rc.w; i++){
128
- for(let j = 0; j < node.rc.h; j++){
129
- const index = node.rc.x + i + (node.rc.y + j) * this._resX;
130
- const vert = vertices[index];
131
- bbox.extend3(vert.x, vert.y, vert.z);
132
- }
133
- }
134
- }
135
- createChildNode(node, x, y, w, h) {
136
- node.rc.x = x;
137
- node.rc.y = y;
138
- node.rc.w = w;
139
- node.rc.h = h;
140
- if (w <= this._leafSize && h <= this._leafSize) {
141
- node.left = null;
142
- node.right = null;
143
- let hMin = Infinity;
144
- let hMax = -Infinity;
145
- for(let i = x; i <= x + w; i++){
146
- for(let j = y; j <= y + h; j++){
147
- const h = this.getHeight(i, j);
148
- if (h > hMax) {
149
- hMax = h;
150
- }
151
- if (h < hMin) {
152
- hMin = h;
153
- }
154
- }
155
- }
156
- node.bbox = new BoundingBox(new Vector3(x * this._spacingX, hMin, y * this._spacingZ), new Vector3((x + w) * this._spacingX, hMax, (y + h) * this._spacingZ));
157
- } else {
158
- if (w >= h) {
159
- const w1 = w >> 1;
160
- const w2 = w - w1;
161
- node.left = this.allocNode();
162
- this.createChildNode(node.left, x, y, w1, h);
163
- node.right = this.allocNode();
164
- this.createChildNode(node.right, x + w1, y, w2, h);
165
- } else {
166
- const h1 = h >> 1;
167
- const h2 = h - h1;
168
- node.left = this.allocNode();
169
- this.createChildNode(node.left, x, y, w, h1);
170
- node.right = this.allocNode();
171
- this.createChildNode(node.right, x, y + h1, w, h2);
172
- }
173
- node.bbox.beginExtend();
174
- node.bbox.extend(node.left.bbox.minPoint);
175
- node.bbox.extend(node.left.bbox.maxPoint);
176
- node.bbox.extend(node.right.bbox.minPoint);
177
- node.bbox.extend(node.right.bbox.maxPoint);
178
- }
179
- return true;
180
- }
181
- rayIntersect(ray) {
182
- return this.rayIntersectRecursive(ray);
183
- }
184
- rayIntersectDDA(ray, x, y, w, h) {
185
- let x0 = ray.origin.x;
186
- let y0 = ray.origin.z;
187
- let dx = ray.direction.x;
188
- let dy = ray.direction.z;
189
- const gridSizeX = this._spacingX;
190
- const gridSizeY = this._spacingZ;
191
- const epsl = 0.001;
192
- let tx = 0;
193
- let ty = 0;
194
- const xmin = x * gridSizeX;
195
- const xmax = xmin + w * gridSizeX;
196
- const ymin = y * gridSizeY;
197
- const ymax = ymin + h * gridSizeY;
198
- const xcenter = (xmin + xmax) / 2;
199
- const ycenter = (ymin + ymax) / 2;
200
- let mirrorx = false;
201
- let mirrory = false;
202
- if (dx < 0) {
203
- dx = -dx;
204
- x0 += 2 * (xcenter - x0);
205
- mirrorx = true;
206
- }
207
- if (dy < 0) {
208
- dy = -dy;
209
- y0 += 2 * (ycenter - y0);
210
- mirrory = true;
211
- }
212
- if (x0 < xmin) {
213
- tx = (xmin - x0) / dx;
214
- } else if (x0 > xmax) {
215
- return;
216
- }
217
- if (y0 < ymin) {
218
- ty = (ymin - y0) / dy;
219
- } else if (y0 > ymax) {
220
- return;
221
- }
222
- const t = tx > ty ? tx : ty;
223
- x0 += t * dx;
224
- y0 += t * dy;
225
- let u = Math.floor((x0 - xmin + epsl) / gridSizeX);
226
- let v = Math.floor((y0 - ymin + epsl) / gridSizeY);
227
- while(u >= 0 && u <= w && v >= 0 && v <= h){
228
- if (u < w && v < h) {
229
- const m = x + (mirrorx ? w - u - 1 : u);
230
- const n = y + (mirrory ? h - v - 1 : v);
231
- const v00 = new Vector3(m * this._spacingX, this.getHeight(m, n), n * this._spacingZ);
232
- const v01 = new Vector3((m + 1) * this._spacingX, this.getHeight(m + 1, n), n * this._spacingZ);
233
- const v11 = new Vector3((m + 1) * this._spacingX, this.getHeight(m + 1, n + 1), (n + 1) * this._spacingZ);
234
- const v10 = new Vector3(m * this._spacingX, this.getHeight(m, n + 1), (n + 1) * this._spacingZ);
235
- let intersected = false;
236
- let dist1 = ray.intersectionTestTriangle(v00, v01, v10, false);
237
- if (dist1 !== null && dist1 > 0) {
238
- intersected = true;
239
- } else {
240
- dist1 = Number.MAX_VALUE;
241
- }
242
- let dist2 = ray.intersectionTestTriangle(v10, v01, v11, false);
243
- if (dist2 !== null && dist2 > 0) {
244
- intersected = true;
245
- } else {
246
- dist2 = Number.MAX_VALUE;
247
- }
248
- if (intersected) {
249
- return dist1 < dist2 ? dist1 : dist2;
250
- }
251
- }
252
- let d = Infinity;
253
- if (dx > 0) {
254
- const x1 = (u + x + 1) * gridSizeX;
255
- d = Math.min(d, (x1 - x0) / dx);
256
- }
257
- if (dy !== 0) {
258
- const y1 = (v + y + 1) * gridSizeY;
259
- d = Math.min(d, (y1 - y0) / dy);
260
- }
261
- x0 += d * dx;
262
- y0 += d * dy;
263
- u = Math.floor((x0 - xmin + epsl) / gridSizeX);
264
- v = Math.floor((y0 - ymin + epsl) / gridSizeY);
265
- }
266
- return null;
267
- }
268
- rayIntersectLeaf(ray, node) {
269
- return this.rayIntersectDDA(ray, node.rc.x, node.rc.y, node.rc.w, node.rc.h);
270
- }
271
- rayIntersectRecursive(ray) {
272
- if (!this._rootNode) {
273
- return this.rayIntersectDDA(ray, 0, 0, this._resX - 1, this._resY - 1);
274
- }
275
- const q = [
276
- this._rootNode
277
- ];
278
- while(q.length > 0){
279
- const node = q.shift();
280
- if (!node.left) {
281
- const d = this.rayIntersectLeaf(ray, node);
282
- if (d !== null) {
283
- return d;
284
- }
285
- } else {
286
- const dl = ray.bboxIntersectionTestEx(node.left.bbox);
287
- const dr = ray.bboxIntersectionTestEx(node.right.bbox);
288
- if (dl !== null && dr !== null) {
289
- if (dl < dr) {
290
- q.unshift(node.right);
291
- q.unshift(node.left);
292
- } else {
293
- q.unshift(node.left);
294
- q.unshift(node.right);
295
- }
296
- } else if (dl !== null) {
297
- q.unshift(node.left);
298
- } else if (dr !== null) {
299
- q.unshift(node.right);
300
- }
301
- }
302
- }
303
- return null;
304
- }
305
- }
306
- /** @internal */ class HeightField {
307
- m_v4Range;
308
- m_scale;
309
- m_sizeX;
310
- m_sizeZ;
311
- m_bboxTree;
312
- m_normals;
313
- m_boundingBox;
314
- constructor(){
315
- this.m_v4Range = Vector4.zero();
316
- this.m_bboxTree = null;
317
- this.m_scale = Vector3.one();
318
- this.m_sizeX = 0;
319
- this.m_sizeZ = 0;
320
- this.m_normals = null;
321
- this.m_boundingBox = null;
322
- }
323
- init(sizeX, sizeZ, scale, heights) {
324
- const v = [];
325
- let minY = Infinity;
326
- let maxY = -Infinity;
327
- for(let i = 0; i < sizeZ; ++i){
328
- const srcOffset = i * sizeX;
329
- const dstOffset = (sizeZ - i - 1) * sizeX;
330
- for(let j = 0; j < sizeX; ++j){
331
- const y = heights[srcOffset + j] * scale.y;
332
- v[dstOffset + j] = y;
333
- if (y > maxY) {
334
- maxY = y;
335
- }
336
- if (y < minY) {
337
- minY = y;
338
- }
339
- }
340
- }
341
- this.m_bboxTree = new HeightfieldBBoxTree(sizeX, sizeZ, scale.x, scale.z, v);
342
- this.m_boundingBox = new BoundingBox(new Vector3(0, minY, 0), new Vector3((sizeX - 1) * scale.x, maxY, (sizeZ - 1) * scale.z));
343
- this.m_v4Range.setXYZW(0, 0, (sizeX - 1) * scale.x, (sizeZ - 1) * scale.z);
344
- this.m_scale.set(scale);
345
- this.m_sizeX = sizeX;
346
- this.m_sizeZ = sizeZ;
347
- this.m_normals = this.computeNormalVectors();
348
- return true;
349
- }
350
- get normals() {
351
- return this.m_normals;
352
- }
353
- clear() {
354
- this.m_bboxTree = null;
355
- this.m_v4Range.setXYZW(0, 0, 0, 0);
356
- this.m_scale.setXYZ(1, 1, 1);
357
- this.m_sizeX = 0;
358
- this.m_sizeZ = 0;
359
- }
360
- rayIntersect(ray) {
361
- return this.m_bboxTree.rayIntersect(ray);
362
- }
363
- computeNormals() {
364
- const scaleX = this.m_scale.x;
365
- const scaleZ = this.m_scale.z;
366
- const heights = this.getHeights();
367
- const v = new Vector3();
368
- const normals = new Uint8Array((this.m_sizeZ - 1) * (this.m_sizeX - 1) * 4);
369
- for(let y = 0; y < this.m_sizeZ - 1; ++y){
370
- for(let x = 0; x < this.m_sizeX - 1; ++x){
371
- const h00 = heights[x + y * this.m_sizeX];
372
- const h01 = heights[x + (y + 1) * this.m_sizeX];
373
- const h11 = heights[x + 1 + (y + 1) * this.m_sizeX];
374
- const h10 = heights[x + 1 + y * this.m_sizeX];
375
- const sx = (h00 + h01 - h11 - h10) * 0.5;
376
- const sy = (h00 + h10 - h01 - h11) * 0.5;
377
- const index = x + (this.m_sizeZ - 2 - y) * (this.m_sizeX - 1);
378
- v.setXYZ(sx * scaleZ, 2 * scaleX * scaleZ, -sy * scaleX).inplaceNormalize();
379
- normals[index * 4 + 0] = Math.floor((v.x * 0.5 + 0.5) * 255);
380
- normals[index * 4 + 1] = Math.floor((v.y * 0.5 + 0.5) * 255);
381
- normals[index * 4 + 2] = Math.floor((v.z * 0.5 + 0.5) * 255);
382
- normals[index * 4 + 3] = 255;
383
- }
384
- }
385
- return normals;
386
- }
387
- computeNormalVectors() {
388
- const scaleX = this.m_scale.x;
389
- const scaleZ = this.m_scale.z;
390
- const heights = this.getHeights();
391
- const normals = [];
392
- for(let y = 0; y < this.m_sizeZ; ++y){
393
- for(let x = 0; x < this.m_sizeX; ++x){
394
- const h = heights[x + y * this.m_sizeX];
395
- const h00 = x > 0 && y > 0 ? heights[x - 1 + (y - 1) * this.m_sizeX] : h;
396
- const h01 = y > 0 && y < this.m_sizeZ - 1 ? heights[x - 1 + (y + 1) * this.m_sizeX] : h;
397
- const h11 = x < this.m_sizeX - 1 && y < this.m_sizeZ - 1 ? heights[x + 1 + (y + 1) * this.m_sizeX] : h;
398
- const h10 = x < this.m_sizeX - 1 && y > 0 ? heights[x + 1 + (y - 1) * this.m_sizeX] : h;
399
- const sx = (h00 + h01 - h11 - h10) * 0.5;
400
- const sy = (h00 + h10 - h01 - h11) * 0.5;
401
- const index = x + (this.m_sizeZ - 1 - y) * this.m_sizeX;
402
- normals[index] = new Vector3(sx * scaleZ, 2 * scaleX * scaleZ, -sy * scaleX).inplaceNormalize();
403
- }
404
- }
405
- return normals;
406
- }
407
- getBBoxTree() {
408
- return this.m_bboxTree;
409
- }
410
- getSpacingX() {
411
- return this.m_scale.x;
412
- }
413
- getSpacingZ() {
414
- return this.m_scale.z;
415
- }
416
- getVerticalScale() {
417
- return this.m_scale.y;
418
- }
419
- getSizeX() {
420
- return this.m_sizeX;
421
- }
422
- getSizeZ() {
423
- return this.m_sizeZ;
424
- }
425
- getOffsetX() {
426
- return this.m_v4Range.x;
427
- }
428
- getOffsetZ() {
429
- return this.m_v4Range.y;
430
- }
431
- getBoundingbox() {
432
- return this.m_boundingBox;
433
- }
434
- getHeights() {
435
- return this.m_bboxTree?.getHeights() || null;
436
- }
437
- getHeight(x, z) {
438
- return this.m_bboxTree ? this.m_bboxTree.getHeight(x, z) : 0;
439
- }
440
- getRealHeight(x, z) {
441
- return this.m_bboxTree ? this.m_bboxTree.getRealHeight(x, z) : 0;
442
- }
443
- getRealNormal(x, z, normal) {
444
- normal = normal ?? new Vector3();
445
- const tileSizeX = this.m_scale.x;
446
- const tileSizeY = this.m_scale.z;
447
- const x_unscale = x / tileSizeX;
448
- const y_unscale = z / tileSizeY;
449
- let l = Math.floor(x_unscale);
450
- let t = Math.floor(y_unscale);
451
- let r = l + 1;
452
- let b = t + 1;
453
- if (l < 0) {
454
- l = 0;
455
- }
456
- if (t < 0) {
457
- t = 0;
458
- }
459
- if (r >= this.m_sizeX) {
460
- r = this.m_sizeX - 1;
461
- }
462
- if (b >= this.m_sizeZ) {
463
- b = this.m_sizeZ - 1;
464
- }
465
- normal.set(this.m_normals[l + t * this.m_sizeX]);
466
- normal.addBy(this.m_normals[r + t * this.m_sizeX]);
467
- normal.addBy(this.m_normals[r + b * this.m_sizeX]);
468
- normal.addBy(this.m_normals[l + b * this.m_sizeX]);
469
- normal.scaleBy(0.4).inplaceNormalize();
470
- return normal;
471
- }
472
- }
473
-
474
- export { HeightField, HeightfieldBBoxTree };
475
- //# sourceMappingURL=heightfield.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"heightfield.js","sources":["../../../src/scene/terrain/heightfield.ts"],"sourcesContent":["import type { Ray } from '@zephyr3d/base';\r\nimport { Vector3, Vector4 } from '@zephyr3d/base';\r\nimport { BoundingBox } from '../../utility/bounding_volume';\r\n\r\n/** @internal */\r\nexport interface HeightfieldBBoxTreeNode {\r\n bbox: BoundingBox;\r\n rc: { x: number; y: number; w: number; h: number };\r\n left: HeightfieldBBoxTreeNode;\r\n right: HeightfieldBBoxTreeNode;\r\n}\r\n\r\n/** @internal */\r\nexport class HeightfieldBBoxTree {\r\n private readonly _resX: number;\r\n private readonly _resY: number;\r\n private readonly _spacingX: number;\r\n private readonly _spacingZ: number;\r\n private readonly _leafSize: number;\r\n private readonly _heights: Float32Array;\r\n private _rootNode: HeightfieldBBoxTreeNode;\r\n constructor(res_x: number, res_y: number, spacing_x: number, spacing_z: number, vertices: number[]) {\r\n this._rootNode = null;\r\n this._leafSize = 16;\r\n this._spacingX = spacing_x;\r\n this._spacingZ = spacing_z;\r\n this._resX = res_x;\r\n this._resY = res_y;\r\n this._heights = new Float32Array(vertices);\r\n //this.create();\r\n }\r\n create(): boolean {\r\n this._rootNode = this.allocNode();\r\n this.createChildNode(this._rootNode, 0, 0, this._resX - 1, this._resY - 1);\r\n return true;\r\n }\r\n getHeight(x: number, y: number): number {\r\n return this._heights[(this._resY - 1 - y) * this._resX + x];\r\n }\r\n getNormal(x: number, y: number, normal?: Vector3): Vector3 {\r\n normal = normal ?? new Vector3();\r\n x = Math.max(0, Math.min(x, this._resX - 2));\r\n y = Math.max(0, Math.min(y, this._resY - 2));\r\n const h00 = this._heights[x + y * this._resX];\r\n const h01 = this._heights[x + (y + 1) * this._resX];\r\n const h11 = this._heights[x + 1 + (y + 1) * this._resX];\r\n const h10 = this._heights[x + 1 + y * this._resX];\r\n const sx = (h00 + h01 - h11 - h10) * 0.5;\r\n const sy = (h00 + h10 - h01 - h11) * 0.5;\r\n const tileSizeX = this._spacingX;\r\n const tileSizeY = this._spacingZ;\r\n normal.setXYZ(sx * tileSizeY, 2 * tileSizeX * tileSizeY, -sy * tileSizeX).inplaceNormalize();\r\n return normal;\r\n }\r\n getRealNormal(x: number, y: number, normal?: Vector3): Vector3 {\r\n normal = normal ?? new Vector3();\r\n const tileSizeX = this._spacingX;\r\n const tileSizeY = this._spacingZ;\r\n const x_unscale = x / tileSizeX;\r\n const y_unscale = y / tileSizeY;\r\n let l = Math.floor(x_unscale);\r\n let t = Math.floor(y_unscale);\r\n let r = l + 1;\r\n let b = t + 1;\r\n if (l < 0) {\r\n l = 0;\r\n }\r\n if (t < 0) {\r\n t = 0;\r\n }\r\n if (r >= this._resX) {\r\n r = this._resX - 1;\r\n }\r\n if (b >= this._resY) {\r\n b = this._resY - 1;\r\n }\r\n const ltNormal = this.getNormal(l, t);\r\n const lbNormal = this.getNormal(l, b);\r\n const rtNormal = this.getNormal(r, t);\r\n const rbNormal = this.getNormal(r, b);\r\n ltNormal.addBy(lbNormal).addBy(rtNormal).addBy(rbNormal).scaleBy(0.25).inplaceNormalize();\r\n normal.set(ltNormal);\r\n return normal;\r\n }\r\n getRealHeight(x: number, y: number): number {\r\n const tileSizeX = this._spacingX;\r\n const tileSizeY = this._spacingZ;\r\n const x_unscale = x / tileSizeX;\r\n const y_unscale = y / tileSizeY;\r\n const l = Math.floor(x_unscale);\r\n const t = Math.floor(y_unscale);\r\n const r = l + 1;\r\n const b = t + 1;\r\n if (l < 0 || t < 0 || r >= this._resX || b >= this._resY) {\r\n return 0;\r\n }\r\n if (l === r) {\r\n if (t === b) {\r\n return this.getHeight(l, t);\r\n } else {\r\n const ht = this.getHeight(l, t);\r\n const hb = this.getHeight(l, b);\r\n return ht + (hb - ht) * (y_unscale - t);\r\n }\r\n } else {\r\n const hlt = this.getHeight(l, t);\r\n const hrt = this.getHeight(r, t);\r\n const ht = hlt + (hrt - hlt) * (x_unscale - l);\r\n if (t === b) {\r\n return ht;\r\n } else {\r\n const hlb = this.getHeight(l, b);\r\n const hrb = this.getHeight(r, b);\r\n const hb = hlb + (hrb - hlb) * (x_unscale - l);\r\n return ht + (hb - ht) * (y_unscale - t);\r\n }\r\n }\r\n }\r\n getHeights(): Float32Array {\r\n return this._heights;\r\n }\r\n allocNode(): HeightfieldBBoxTreeNode {\r\n return {\r\n bbox: new BoundingBox(),\r\n rc: { x: 0, y: 0, w: 0, h: 0 },\r\n left: null,\r\n right: null\r\n };\r\n }\r\n computeNodeBoundingBox(node: HeightfieldBBoxTreeNode, bbox: BoundingBox, vertices: Vector4[]) {\r\n bbox.beginExtend();\r\n for (let i = 0; i < node.rc.w; i++) {\r\n for (let j = 0; j < node.rc.h; j++) {\r\n const index = node.rc.x + i + (node.rc.y + j) * this._resX;\r\n const vert = vertices[index];\r\n bbox.extend3(vert.x, vert.y, vert.z);\r\n }\r\n }\r\n }\r\n createChildNode(node: HeightfieldBBoxTreeNode, x: number, y: number, w: number, h: number): boolean {\r\n node.rc.x = x;\r\n node.rc.y = y;\r\n node.rc.w = w;\r\n node.rc.h = h;\r\n if (w <= this._leafSize && h <= this._leafSize) {\r\n node.left = null;\r\n node.right = null;\r\n let hMin = Infinity;\r\n let hMax = -Infinity;\r\n for (let i = x; i <= x + w; i++) {\r\n for (let j = y; j <= y + h; j++) {\r\n const h = this.getHeight(i, j);\r\n if (h > hMax) {\r\n hMax = h;\r\n }\r\n if (h < hMin) {\r\n hMin = h;\r\n }\r\n }\r\n }\r\n node.bbox = new BoundingBox(\r\n new Vector3(x * this._spacingX, hMin, y * this._spacingZ),\r\n new Vector3((x + w) * this._spacingX, hMax, (y + h) * this._spacingZ)\r\n );\r\n } else {\r\n if (w >= h) {\r\n const w1 = w >> 1;\r\n const w2 = w - w1;\r\n node.left = this.allocNode();\r\n this.createChildNode(node.left, x, y, w1, h);\r\n node.right = this.allocNode();\r\n this.createChildNode(node.right, x + w1, y, w2, h);\r\n } else {\r\n const h1 = h >> 1;\r\n const h2 = h - h1;\r\n node.left = this.allocNode();\r\n this.createChildNode(node.left, x, y, w, h1);\r\n node.right = this.allocNode();\r\n this.createChildNode(node.right, x, y + h1, w, h2);\r\n }\r\n node.bbox.beginExtend();\r\n node.bbox.extend(node.left.bbox.minPoint);\r\n node.bbox.extend(node.left.bbox.maxPoint);\r\n node.bbox.extend(node.right.bbox.minPoint);\r\n node.bbox.extend(node.right.bbox.maxPoint);\r\n }\r\n return true;\r\n }\r\n rayIntersect(ray: Ray): number | null {\r\n return this.rayIntersectRecursive(ray);\r\n }\r\n rayIntersectDDA(ray: Ray, x: number, y: number, w: number, h: number): number | null {\r\n let x0 = ray.origin.x;\r\n let y0 = ray.origin.z;\r\n let dx = ray.direction.x;\r\n let dy = ray.direction.z;\r\n const gridSizeX = this._spacingX;\r\n const gridSizeY = this._spacingZ;\r\n const epsl = 0.001;\r\n let tx = 0;\r\n let ty = 0;\r\n const xmin = x * gridSizeX;\r\n const xmax = xmin + w * gridSizeX;\r\n const ymin = y * gridSizeY;\r\n const ymax = ymin + h * gridSizeY;\r\n const xcenter = (xmin + xmax) / 2;\r\n const ycenter = (ymin + ymax) / 2;\r\n let mirrorx = false;\r\n let mirrory = false;\r\n if (dx < 0) {\r\n dx = -dx;\r\n x0 += 2 * (xcenter - x0);\r\n mirrorx = true;\r\n }\r\n if (dy < 0) {\r\n dy = -dy;\r\n y0 += 2 * (ycenter - y0);\r\n mirrory = true;\r\n }\r\n if (x0 < xmin) {\r\n tx = (xmin - x0) / dx;\r\n } else if (x0 > xmax) {\r\n return;\r\n }\r\n if (y0 < ymin) {\r\n ty = (ymin - y0) / dy;\r\n } else if (y0 > ymax) {\r\n return;\r\n }\r\n const t = tx > ty ? tx : ty;\r\n x0 += t * dx;\r\n y0 += t * dy;\r\n let u = Math.floor((x0 - xmin + epsl) / gridSizeX);\r\n let v = Math.floor((y0 - ymin + epsl) / gridSizeY);\r\n while (u >= 0 && u <= w && v >= 0 && v <= h) {\r\n if (u < w && v < h) {\r\n const m = x + (mirrorx ? w - u - 1 : u);\r\n const n = y + (mirrory ? h - v - 1 : v);\r\n const v00 = new Vector3(m * this._spacingX, this.getHeight(m, n), n * this._spacingZ);\r\n const v01 = new Vector3((m + 1) * this._spacingX, this.getHeight(m + 1, n), n * this._spacingZ);\r\n const v11 = new Vector3(\r\n (m + 1) * this._spacingX,\r\n this.getHeight(m + 1, n + 1),\r\n (n + 1) * this._spacingZ\r\n );\r\n const v10 = new Vector3(m * this._spacingX, this.getHeight(m, n + 1), (n + 1) * this._spacingZ);\r\n let intersected = false;\r\n let dist1 = ray.intersectionTestTriangle(v00, v01, v10, false);\r\n if (dist1 !== null && dist1 > 0) {\r\n intersected = true;\r\n } else {\r\n dist1 = Number.MAX_VALUE;\r\n }\r\n let dist2 = ray.intersectionTestTriangle(v10, v01, v11, false);\r\n if (dist2 !== null && dist2 > 0) {\r\n intersected = true;\r\n } else {\r\n dist2 = Number.MAX_VALUE;\r\n }\r\n if (intersected) {\r\n return dist1 < dist2 ? dist1 : dist2;\r\n }\r\n }\r\n let d = Infinity;\r\n if (dx > 0) {\r\n const x1 = (u + x + 1) * gridSizeX;\r\n d = Math.min(d, (x1 - x0) / dx);\r\n }\r\n if (dy !== 0) {\r\n const y1 = (v + y + 1) * gridSizeY;\r\n d = Math.min(d, (y1 - y0) / dy);\r\n }\r\n x0 += d * dx;\r\n y0 += d * dy;\r\n u = Math.floor((x0 - xmin + epsl) / gridSizeX);\r\n v = Math.floor((y0 - ymin + epsl) / gridSizeY);\r\n }\r\n return null;\r\n }\r\n rayIntersectLeaf(ray: Ray, node: HeightfieldBBoxTreeNode): number | null {\r\n return this.rayIntersectDDA(ray, node.rc.x, node.rc.y, node.rc.w, node.rc.h);\r\n }\r\n rayIntersectRecursive(ray: Ray): number | null {\r\n if (!this._rootNode) {\r\n return this.rayIntersectDDA(ray, 0, 0, this._resX - 1, this._resY - 1);\r\n }\r\n const q: HeightfieldBBoxTreeNode[] = [this._rootNode];\r\n while (q.length > 0) {\r\n const node = q.shift();\r\n if (!node.left) {\r\n const d = this.rayIntersectLeaf(ray, node);\r\n if (d !== null) {\r\n return d;\r\n }\r\n } else {\r\n const dl = ray.bboxIntersectionTestEx(node.left.bbox);\r\n const dr = ray.bboxIntersectionTestEx(node.right.bbox);\r\n if (dl !== null && dr !== null) {\r\n if (dl < dr) {\r\n q.unshift(node.right);\r\n q.unshift(node.left);\r\n } else {\r\n q.unshift(node.left);\r\n q.unshift(node.right);\r\n }\r\n } else if (dl !== null) {\r\n q.unshift(node.left);\r\n } else if (dr !== null) {\r\n q.unshift(node.right);\r\n }\r\n }\r\n }\r\n return null;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class HeightField {\r\n private readonly m_v4Range: Vector4;\r\n private readonly m_scale: Vector3;\r\n private m_sizeX: number;\r\n private m_sizeZ: number;\r\n private m_bboxTree: HeightfieldBBoxTree;\r\n private m_normals: Vector3[];\r\n private m_boundingBox: BoundingBox;\r\n constructor() {\r\n this.m_v4Range = Vector4.zero();\r\n this.m_bboxTree = null;\r\n this.m_scale = Vector3.one();\r\n this.m_sizeX = 0;\r\n this.m_sizeZ = 0;\r\n this.m_normals = null;\r\n this.m_boundingBox = null;\r\n }\r\n init(sizeX: number, sizeZ: number, scale: Vector3, heights: Float32Array): boolean {\r\n const v: number[] = [];\r\n let minY = Infinity;\r\n let maxY = -Infinity;\r\n for (let i = 0; i < sizeZ; ++i) {\r\n const srcOffset = i * sizeX;\r\n const dstOffset = (sizeZ - i - 1) * sizeX;\r\n for (let j = 0; j < sizeX; ++j) {\r\n const y = heights[srcOffset + j] * scale.y;\r\n v[dstOffset + j] = y;\r\n if (y > maxY) {\r\n maxY = y;\r\n }\r\n if (y < minY) {\r\n minY = y;\r\n }\r\n }\r\n }\r\n this.m_bboxTree = new HeightfieldBBoxTree(sizeX, sizeZ, scale.x, scale.z, v);\r\n this.m_boundingBox = new BoundingBox(\r\n new Vector3(0, minY, 0),\r\n new Vector3((sizeX - 1) * scale.x, maxY, (sizeZ - 1) * scale.z)\r\n );\r\n this.m_v4Range.setXYZW(0, 0, (sizeX - 1) * scale.x, (sizeZ - 1) * scale.z);\r\n this.m_scale.set(scale);\r\n this.m_sizeX = sizeX;\r\n this.m_sizeZ = sizeZ;\r\n this.m_normals = this.computeNormalVectors();\r\n return true;\r\n }\r\n get normals(): Vector3[] {\r\n return this.m_normals;\r\n }\r\n clear(): void {\r\n this.m_bboxTree = null;\r\n this.m_v4Range.setXYZW(0, 0, 0, 0);\r\n this.m_scale.setXYZ(1, 1, 1);\r\n this.m_sizeX = 0;\r\n this.m_sizeZ = 0;\r\n }\r\n rayIntersect(ray: Ray): number | null {\r\n return this.m_bboxTree.rayIntersect(ray);\r\n }\r\n computeNormals(): Uint8Array<ArrayBuffer> {\r\n const scaleX = this.m_scale.x;\r\n const scaleZ = this.m_scale.z;\r\n const heights = this.getHeights();\r\n const v = new Vector3();\r\n const normals = new Uint8Array((this.m_sizeZ - 1) * (this.m_sizeX - 1) * 4);\r\n for (let y = 0; y < this.m_sizeZ - 1; ++y) {\r\n for (let x = 0; x < this.m_sizeX - 1; ++x) {\r\n const h00 = heights[x + y * this.m_sizeX];\r\n const h01 = heights[x + (y + 1) * this.m_sizeX];\r\n const h11 = heights[x + 1 + (y + 1) * this.m_sizeX];\r\n const h10 = heights[x + 1 + y * this.m_sizeX];\r\n const sx = (h00 + h01 - h11 - h10) * 0.5;\r\n const sy = (h00 + h10 - h01 - h11) * 0.5;\r\n const index = x + (this.m_sizeZ - 2 - y) * (this.m_sizeX - 1);\r\n v.setXYZ(sx * scaleZ, 2 * scaleX * scaleZ, -sy * scaleX).inplaceNormalize();\r\n normals[index * 4 + 0] = Math.floor((v.x * 0.5 + 0.5) * 255);\r\n normals[index * 4 + 1] = Math.floor((v.y * 0.5 + 0.5) * 255);\r\n normals[index * 4 + 2] = Math.floor((v.z * 0.5 + 0.5) * 255);\r\n normals[index * 4 + 3] = 255;\r\n }\r\n }\r\n return normals;\r\n }\r\n computeNormalVectors(): Vector3[] {\r\n const scaleX = this.m_scale.x;\r\n const scaleZ = this.m_scale.z;\r\n const heights = this.getHeights();\r\n const normals = [] as Vector3[];\r\n for (let y = 0; y < this.m_sizeZ; ++y) {\r\n for (let x = 0; x < this.m_sizeX; ++x) {\r\n const h = heights[x + y * this.m_sizeX];\r\n const h00 = x > 0 && y > 0 ? heights[x - 1 + (y - 1) * this.m_sizeX] : h;\r\n const h01 = y > 0 && y < this.m_sizeZ - 1 ? heights[x - 1 + (y + 1) * this.m_sizeX] : h;\r\n const h11 =\r\n x < this.m_sizeX - 1 && y < this.m_sizeZ - 1 ? heights[x + 1 + (y + 1) * this.m_sizeX] : h;\r\n const h10 = x < this.m_sizeX - 1 && y > 0 ? heights[x + 1 + (y - 1) * this.m_sizeX] : h;\r\n const sx = (h00 + h01 - h11 - h10) * 0.5;\r\n const sy = (h00 + h10 - h01 - h11) * 0.5;\r\n const index = x + (this.m_sizeZ - 1 - y) * this.m_sizeX;\r\n normals[index] = new Vector3(sx * scaleZ, 2 * scaleX * scaleZ, -sy * scaleX).inplaceNormalize();\r\n }\r\n }\r\n return normals;\r\n }\r\n getBBoxTree(): HeightfieldBBoxTree {\r\n return this.m_bboxTree;\r\n }\r\n getSpacingX(): number {\r\n return this.m_scale.x;\r\n }\r\n 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