@zephyr3d/scene 0.9.4 → 0.9.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (517) hide show
  1. package/dist/animation/animationmask.js +224 -0
  2. package/dist/animation/animationmask.js.map +1 -0
  3. package/dist/animation/animationset.js +268 -67
  4. package/dist/animation/animationset.js.map +1 -1
  5. package/dist/animation/animationtrack.js.map +1 -1
  6. package/dist/animation/eulerrotationtrack.js +3 -0
  7. package/dist/animation/eulerrotationtrack.js.map +1 -1
  8. package/dist/animation/fixed_geometry_cache_track.js +7 -0
  9. package/dist/animation/fixed_geometry_cache_track.js.map +1 -1
  10. package/dist/animation/ik_modifier.js.map +1 -1
  11. package/dist/animation/joint_dynamics/collision.js +6 -4
  12. package/dist/animation/joint_dynamics/collision.js.map +1 -1
  13. package/dist/animation/joint_dynamics/controller.js +390 -43
  14. package/dist/animation/joint_dynamics/controller.js.map +1 -1
  15. package/dist/animation/joint_dynamics/joint_dynamics_system.js +62 -3
  16. package/dist/animation/joint_dynamics/joint_dynamics_system.js.map +1 -1
  17. package/dist/animation/joint_dynamics/solver.js +4 -3
  18. package/dist/animation/joint_dynamics/solver.js.map +1 -1
  19. package/dist/animation/joint_dynamics/types.js.map +1 -1
  20. package/dist/animation/joint_dynamics_modifier.js +2 -0
  21. package/dist/animation/joint_dynamics_modifier.js.map +1 -1
  22. package/dist/animation/morphtarget.js +3 -72
  23. package/dist/animation/morphtarget.js.map +1 -1
  24. package/dist/animation/morphtrack.js +3 -0
  25. package/dist/animation/morphtrack.js.map +1 -1
  26. package/dist/animation/pca_geometry_cache_track.js +3 -0
  27. package/dist/animation/pca_geometry_cache_track.js.map +1 -1
  28. package/dist/animation/proptrack.js +3 -0
  29. package/dist/animation/proptrack.js.map +1 -1
  30. package/dist/animation/rotationtrack.js +3 -0
  31. package/dist/animation/rotationtrack.js.map +1 -1
  32. package/dist/animation/scaletrack.js +3 -0
  33. package/dist/animation/scaletrack.js.map +1 -1
  34. package/dist/animation/skeleton.js +254 -79
  35. package/dist/animation/skeleton.js.map +1 -1
  36. package/dist/animation/skeleton_modifier.js.map +1 -1
  37. package/dist/animation/spring_modifier.js.map +1 -1
  38. package/dist/animation/translationtrack.js +3 -0
  39. package/dist/animation/translationtrack.js.map +1 -1
  40. package/dist/app/engine.js +171 -107
  41. package/dist/app/engine.js.map +1 -1
  42. package/dist/app/scriptregistry.js +251 -80
  43. package/dist/app/scriptregistry.js.map +1 -1
  44. package/dist/asset/assetmanager.js +344 -365
  45. package/dist/asset/assetmanager.js.map +1 -1
  46. package/dist/asset/loaders/loader.js +1 -6
  47. package/dist/asset/loaders/loader.js.map +1 -1
  48. package/dist/asset/loaders/zabc/zabc_loader.js.map +1 -1
  49. package/dist/asset/model.js +1000 -131
  50. package/dist/asset/model.js.map +1 -1
  51. package/dist/avatar/wardrobe.js +474 -0
  52. package/dist/avatar/wardrobe.js.map +1 -0
  53. package/dist/index.d.ts +1126 -199
  54. package/dist/index.js +3 -2
  55. package/dist/index.js.map +1 -1
  56. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +6 -3
  57. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
  58. package/dist/material/mixins/pbr/common.js +72 -15
  59. package/dist/material/mixins/pbr/common.js.map +1 -1
  60. package/dist/material/msdf_text.js +3 -3
  61. package/dist/material/msdf_text.js.map +1 -1
  62. package/dist/material/msdf_text_sprite.js +4 -4
  63. package/dist/material/msdf_text_sprite.js.map +1 -1
  64. package/dist/material/pbrblueprint.js +102 -102
  65. package/dist/material/pbrblueprint.js.map +1 -1
  66. package/dist/render/envlight.js +54 -1
  67. package/dist/render/envlight.js.map +1 -1
  68. package/dist/render/sky.js +9 -0
  69. package/dist/render/sky.js.map +1 -1
  70. package/dist/scene/batchgroup.js +11 -13
  71. package/dist/scene/batchgroup.js.map +1 -1
  72. package/dist/scene/environment.js +15 -2
  73. package/dist/scene/environment.js.map +1 -1
  74. package/dist/scene/mesh.js +79 -16
  75. package/dist/scene/mesh.js.map +1 -1
  76. package/dist/scene/scene.js +1 -0
  77. package/dist/scene/scene.js.map +1 -1
  78. package/dist/scene/scene_node.js +203 -2
  79. package/dist/scene/scene_node.js.map +1 -1
  80. package/dist/text/font/cff_font.js +890 -0
  81. package/dist/text/font/cff_font.js.map +1 -0
  82. package/dist/text/font/font_asset.js +17 -3
  83. package/dist/text/font/font_asset.js.map +1 -1
  84. package/dist/text/msdf/generator.js.map +1 -1
  85. package/dist/text/msdf/shape.js +4 -1
  86. package/dist/text/msdf/shape.js.map +1 -1
  87. package/dist/text/runtime/msdf_text_atlas_manager.js +4 -1
  88. package/dist/text/runtime/msdf_text_atlas_manager.js.map +1 -1
  89. package/dist/utility/blueprint/material/inputs.js +1157 -1154
  90. package/dist/utility/blueprint/material/inputs.js.map +1 -1
  91. package/dist/utility/bounding_volume.js.map +1 -1
  92. package/dist/utility/pmrem.js +34 -8
  93. package/dist/utility/pmrem.js.map +1 -1
  94. package/dist/utility/serialization/manager.js +22 -9
  95. package/dist/utility/serialization/manager.js.map +1 -1
  96. package/dist/utility/serialization/scene/animation.js +700 -7
  97. package/dist/utility/serialization/scene/animation.js.map +1 -1
  98. package/dist/utility/serialization/scene/mesh.js +64 -4
  99. package/dist/utility/serialization/scene/mesh.js.map +1 -1
  100. package/dist/utility/serialization/scene/node.js +187 -8
  101. package/dist/utility/serialization/scene/node.js.map +1 -1
  102. package/dist/utility/serialization/types.js.map +1 -1
  103. package/dist/utility/textures/sheenlut.js +138 -0
  104. package/dist/utility/textures/sheenlut.js.map +1 -0
  105. package/package.json +2 -2
  106. package/dist/animation/ik/ik_chain_builder.js +0 -68
  107. package/dist/animation/ik/ik_chain_builder.js.map +0 -1
  108. package/dist/animation/ik/ik_pole_constraint.js +0 -123
  109. package/dist/animation/ik/ik_pole_constraint.js.map +0 -1
  110. package/dist/animation/ik/ik_track.js +0 -96
  111. package/dist/animation/ik/ik_track.js.map +0 -1
  112. package/dist/animation/ik_postprocessor.js +0 -71
  113. package/dist/animation/ik_postprocessor.js.map +0 -1
  114. package/dist/animation/joint_dynamics/math.js +0 -16
  115. package/dist/animation/joint_dynamics/math.js.map +0 -1
  116. package/dist/animation/manual_transform_processor.js +0 -156
  117. package/dist/animation/manual_transform_processor.js.map +0 -1
  118. package/dist/animation/skeleton_postprocessor.js +0 -50
  119. package/dist/animation/skeleton_postprocessor.js.map +0 -1
  120. package/dist/animation/spring2/collision.js +0 -469
  121. package/dist/animation/spring2/collision.js.map +0 -1
  122. package/dist/animation/spring2/constraints.js +0 -329
  123. package/dist/animation/spring2/constraints.js.map +0 -1
  124. package/dist/animation/spring2/controller.js +0 -434
  125. package/dist/animation/spring2/controller.js.map +0 -1
  126. package/dist/animation/spring2/math.js +0 -16
  127. package/dist/animation/spring2/math.js.map +0 -1
  128. package/dist/animation/spring2/solver.js +0 -624
  129. package/dist/animation/spring2/solver.js.map +0 -1
  130. package/dist/animation/spring2/spring_system.js +0 -118
  131. package/dist/animation/spring2/spring_system.js.map +0 -1
  132. package/dist/animation/spring2/types.js +0 -19
  133. package/dist/animation/spring2/types.js.map +0 -1
  134. package/dist/animation/spring_postprocessor.js +0 -54
  135. package/dist/animation/spring_postprocessor.js.map +0 -1
  136. package/dist/asset/loaders/gltf/gltf_loader.js +0 -1273
  137. package/dist/asset/loaders/gltf/gltf_loader.js.map +0 -1
  138. package/dist/asset/loaders/gltf/helpers.js +0 -331
  139. package/dist/asset/loaders/gltf/helpers.js.map +0 -1
  140. package/dist/material/sprite3d.js +0 -301
  141. package/dist/material/sprite3d.js.map +0 -1
  142. package/dist/material/sprite3d_std.js +0 -116
  143. package/dist/material/sprite3d_std.js.map +0 -1
  144. package/dist/material/sprite3dblueprint.js +0 -235
  145. package/dist/material/sprite3dblueprint.js.map +0 -1
  146. package/dist/material/sprite_sdf.js +0 -106
  147. package/dist/material/sprite_sdf.js.map +0 -1
  148. package/dist/material/terrainmaterial.js +0 -368
  149. package/dist/material/terrainmaterial.js.map +0 -1
  150. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
  151. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
  152. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
  153. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
  154. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
  155. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
  156. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
  157. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
  158. package/dist/render/deferredlightpass.js +0 -510
  159. package/dist/render/deferredlightpass.js.map +0 -1
  160. package/dist/render/deferredshadowlightpass.js +0 -428
  161. package/dist/render/deferredshadowlightpass.js.map +0 -1
  162. package/dist/render/gbufferpass.js +0 -50
  163. package/dist/render/gbufferpass.js.map +0 -1
  164. package/dist/scene/sdftextsprite.js +0 -322
  165. package/dist/scene/sdftextsprite.js.map +0 -1
  166. package/dist/scene/sprite3d.js +0 -18
  167. package/dist/scene/sprite3d.js.map +0 -1
  168. package/dist/scene/terrain/grass.js +0 -280
  169. package/dist/scene/terrain/grass.js.map +0 -1
  170. package/dist/scene/terrain/heightfield.js +0 -475
  171. package/dist/scene/terrain/heightfield.js.map +0 -1
  172. package/dist/scene/terrain/patch.js +0 -532
  173. package/dist/scene/terrain/patch.js.map +0 -1
  174. package/dist/scene/terrain/quadtree.js +0 -461
  175. package/dist/scene/terrain/quadtree.js.map +0 -1
  176. package/dist/scene/terrain/terrain.js +0 -231
  177. package/dist/scene/terrain/terrain.js.map +0 -1
  178. package/dist/src/animation/animation.js +0 -127
  179. package/dist/src/animation/animation.js.map +0 -1
  180. package/dist/src/animation/animationset.js +0 -255
  181. package/dist/src/animation/animationset.js.map +0 -1
  182. package/dist/src/animation/animationtrack.js +0 -34
  183. package/dist/src/animation/animationtrack.js.map +0 -1
  184. package/dist/src/animation/eulerrotationtrack.js +0 -52
  185. package/dist/src/animation/eulerrotationtrack.js.map +0 -1
  186. package/dist/src/animation/morphtarget.js +0 -93
  187. package/dist/src/animation/morphtarget.js.map +0 -1
  188. package/dist/src/animation/morphtrack.js +0 -70
  189. package/dist/src/animation/morphtrack.js.map +0 -1
  190. package/dist/src/animation/proptrack.js +0 -161
  191. package/dist/src/animation/proptrack.js.map +0 -1
  192. package/dist/src/animation/rotationtrack.js +0 -51
  193. package/dist/src/animation/rotationtrack.js.map +0 -1
  194. package/dist/src/animation/scaletrack.js +0 -50
  195. package/dist/src/animation/scaletrack.js.map +0 -1
  196. package/dist/src/animation/skeleton.js +0 -204
  197. package/dist/src/animation/skeleton.js.map +0 -1
  198. package/dist/src/animation/translationtrack.js +0 -50
  199. package/dist/src/animation/translationtrack.js.map +0 -1
  200. package/dist/src/app/app.js +0 -129
  201. package/dist/src/app/app.js.map +0 -1
  202. package/dist/src/app/inputmgr.js +0 -267
  203. package/dist/src/app/inputmgr.js.map +0 -1
  204. package/dist/src/asset/assetmanager.js +0 -404
  205. package/dist/src/asset/assetmanager.js.map +0 -1
  206. package/dist/src/asset/builtin.js +0 -337
  207. package/dist/src/asset/builtin.js.map +0 -1
  208. package/dist/src/asset/loaders/dds/dds.js +0 -470
  209. package/dist/src/asset/loaders/dds/dds.js.map +0 -1
  210. package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
  211. package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
  212. package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
  213. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
  214. package/dist/src/asset/loaders/gltf/helpers.js +0 -327
  215. package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
  216. package/dist/src/asset/loaders/hdr/hdr.js +0 -180
  217. package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
  218. package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
  219. package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
  220. package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
  221. package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
  222. package/dist/src/asset/loaders/loader.js +0 -45
  223. package/dist/src/asset/loaders/loader.js.map +0 -1
  224. package/dist/src/asset/model.js +0 -414
  225. package/dist/src/asset/model.js.map +0 -1
  226. package/dist/src/blitter/bilateralblur.js +0 -221
  227. package/dist/src/blitter/bilateralblur.js.map +0 -1
  228. package/dist/src/blitter/blitter.js +0 -390
  229. package/dist/src/blitter/blitter.js.map +0 -1
  230. package/dist/src/blitter/box.js +0 -118
  231. package/dist/src/blitter/box.js.map +0 -1
  232. package/dist/src/blitter/copy.js +0 -22
  233. package/dist/src/blitter/copy.js.map +0 -1
  234. package/dist/src/blitter/gaussianblur.js +0 -228
  235. package/dist/src/blitter/gaussianblur.js.map +0 -1
  236. package/dist/src/camera/base.js +0 -92
  237. package/dist/src/camera/base.js.map +0 -1
  238. package/dist/src/camera/camera.js +0 -1005
  239. package/dist/src/camera/camera.js.map +0 -1
  240. package/dist/src/camera/fps.js +0 -238
  241. package/dist/src/camera/fps.js.map +0 -1
  242. package/dist/src/camera/orbit.js +0 -245
  243. package/dist/src/camera/orbit.js.map +0 -1
  244. package/dist/src/camera/orthocamera.js +0 -167
  245. package/dist/src/camera/orthocamera.js.map +0 -1
  246. package/dist/src/camera/perspectivecamera.js +0 -141
  247. package/dist/src/camera/perspectivecamera.js.map +0 -1
  248. package/dist/src/index.js +0 -120
  249. package/dist/src/index.js.map +0 -1
  250. package/dist/src/material/blinn.js +0 -81
  251. package/dist/src/material/blinn.js.map +0 -1
  252. package/dist/src/material/grassmaterial.js +0 -113
  253. package/dist/src/material/grassmaterial.js.map +0 -1
  254. package/dist/src/material/lambert.js +0 -92
  255. package/dist/src/material/lambert.js.map +0 -1
  256. package/dist/src/material/material.js +0 -301
  257. package/dist/src/material/material.js.map +0 -1
  258. package/dist/src/material/meshmaterial.js +0 -704
  259. package/dist/src/material/meshmaterial.js.map +0 -1
  260. package/dist/src/material/mixins/albedocolor.js +0 -76
  261. package/dist/src/material/mixins/albedocolor.js.map +0 -1
  262. package/dist/src/material/mixins/foliage.js +0 -47
  263. package/dist/src/material/mixins/foliage.js.map +0 -1
  264. package/dist/src/material/mixins/lightmodel/blinnphong.js +0 -112
  265. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +0 -1
  266. package/dist/src/material/mixins/lightmodel/lambert.js +0 -58
  267. package/dist/src/material/mixins/lightmodel/lambert.js.map +0 -1
  268. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +0 -178
  269. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +0 -1
  270. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +0 -139
  271. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +0 -1
  272. package/dist/src/material/mixins/lit.js +0 -476
  273. package/dist/src/material/mixins/lit.js.map +0 -1
  274. package/dist/src/material/mixins/pbr/common.js +0 -918
  275. package/dist/src/material/mixins/pbr/common.js.map +0 -1
  276. package/dist/src/material/mixins/texture.js +0 -172
  277. package/dist/src/material/mixins/texture.js.map +0 -1
  278. package/dist/src/material/mixins/vertexcolor.js +0 -56
  279. package/dist/src/material/mixins/vertexcolor.js.map +0 -1
  280. package/dist/src/material/particle.js +0 -178
  281. package/dist/src/material/particle.js.map +0 -1
  282. package/dist/src/material/pbrmr.js +0 -97
  283. package/dist/src/material/pbrmr.js.map +0 -1
  284. package/dist/src/material/pbrsg.js +0 -97
  285. package/dist/src/material/pbrsg.js.map +0 -1
  286. package/dist/src/material/shader/helper.js +0 -1209
  287. package/dist/src/material/shader/helper.js.map +0 -1
  288. package/dist/src/material/terrain-cm.js +0 -606
  289. package/dist/src/material/terrain-cm.js.map +0 -1
  290. package/dist/src/material/terrainmaterial.js +0 -375
  291. package/dist/src/material/terrainmaterial.js.map +0 -1
  292. package/dist/src/material/unlit.js +0 -41
  293. package/dist/src/material/unlit.js.map +0 -1
  294. package/dist/src/material/water.js +0 -417
  295. package/dist/src/material/water.js.map +0 -1
  296. package/dist/src/posteffect/bloom.js +0 -361
  297. package/dist/src/posteffect/bloom.js.map +0 -1
  298. package/dist/src/posteffect/compositor.js +0 -226
  299. package/dist/src/posteffect/compositor.js.map +0 -1
  300. package/dist/src/posteffect/fxaa.js +0 -273
  301. package/dist/src/posteffect/fxaa.js.map +0 -1
  302. package/dist/src/posteffect/grayscale.js +0 -69
  303. package/dist/src/posteffect/grayscale.js.map +0 -1
  304. package/dist/src/posteffect/motionblur.js +0 -96
  305. package/dist/src/posteffect/motionblur.js.map +0 -1
  306. package/dist/src/posteffect/posteffect.js +0 -126
  307. package/dist/src/posteffect/posteffect.js.map +0 -1
  308. package/dist/src/posteffect/sao.js +0 -324
  309. package/dist/src/posteffect/sao.js.map +0 -1
  310. package/dist/src/posteffect/ssr.js +0 -489
  311. package/dist/src/posteffect/ssr.js.map +0 -1
  312. package/dist/src/posteffect/taa.js +0 -172
  313. package/dist/src/posteffect/taa.js.map +0 -1
  314. package/dist/src/posteffect/tonemap.js +0 -94
  315. package/dist/src/posteffect/tonemap.js.map +0 -1
  316. package/dist/src/render/abuffer_oit.js +0 -361
  317. package/dist/src/render/abuffer_oit.js.map +0 -1
  318. package/dist/src/render/clipmap.js +0 -851
  319. package/dist/src/render/clipmap.js.map +0 -1
  320. package/dist/src/render/cluster_light.js +0 -333
  321. package/dist/src/render/cluster_light.js.map +0 -1
  322. package/dist/src/render/cull_visitor.js +0 -187
  323. package/dist/src/render/cull_visitor.js.map +0 -1
  324. package/dist/src/render/depthpass.js +0 -68
  325. package/dist/src/render/depthpass.js.map +0 -1
  326. package/dist/src/render/drawable_mixin.js +0 -227
  327. package/dist/src/render/drawable_mixin.js.map +0 -1
  328. package/dist/src/render/envlight.js +0 -463
  329. package/dist/src/render/envlight.js.map +0 -1
  330. package/dist/src/render/fbm_wavegenerator.js +0 -251
  331. package/dist/src/render/fbm_wavegenerator.js.map +0 -1
  332. package/dist/src/render/fft_wavegenerator.js +0 -1006
  333. package/dist/src/render/fft_wavegenerator.js.map +0 -1
  334. package/dist/src/render/fullscreenquad.js +0 -38
  335. package/dist/src/render/fullscreenquad.js.map +0 -1
  336. package/dist/src/render/gerstner_wavegenerator.js +0 -314
  337. package/dist/src/render/gerstner_wavegenerator.js.map +0 -1
  338. package/dist/src/render/globalbindgroup_allocator.js +0 -60
  339. package/dist/src/render/globalbindgroup_allocator.js.map +0 -1
  340. package/dist/src/render/hzb.js +0 -273
  341. package/dist/src/render/hzb.js.map +0 -1
  342. package/dist/src/render/lightpass.js +0 -172
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@@ -1,162 +0,0 @@
1
- import { GraphNode } from './graph_node.js';
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- import { Matrix4x4 } from '@zephyr3d/base';
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- import '../values.js';
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- import { InstanceBindGroupAllocator, RenderQueue } from '../render/render_queue.js';
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- import '../material/shader/helper.js';
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- import '../render/renderer.js';
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- import '@zephyr3d/device';
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- import '../render/sky.js';
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- import '../render/clipmap.js';
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- import '../material/lambert.js';
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- import '../material/blinn.js';
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- import '../material/unlit.js';
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- import '../material/particle.js';
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- import '../material/meshmaterial.js';
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- import '../material/grassmaterial.js';
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- import '../material/terrainmaterial.js';
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- import '../material/terrain-cm.js';
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- import '../material/pbrmr.js';
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- import '../material/pbrsg.js';
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- import '../shaders/atmosphere.js';
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- import { BoundingBox } from '../utility/bounding_volume.js';
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-
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- const tmpMatrix = new Matrix4x4();
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- /**
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- * Batch group node
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- * @public
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- */ class BatchGroup extends GraphNode {
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- _renderQueueMap;
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- _bindGroupAllocator;
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- _changeTag;
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- _staticBV;
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- /**
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- * Creates an instance of mesh node
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- * @param scene - The scene to which the mesh node belongs
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- */ constructor(scene){
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- super(scene);
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- this._renderQueueMap = new Map();
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- this._changeTag = 0;
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- this._bindGroupAllocator = new InstanceBindGroupAllocator();
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- this._staticBV = false;
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- const bvCallback = (function() {
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- if (!this._staticBV) {
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- this.invalidateBoundingVolume();
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- }
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- }).bind(this);
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- this.on('visiblechanged', (node)=>{
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- node.iterate((child)=>{
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- if (child.isMesh()) {
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- this._changeTag++;
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- return true;
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- }
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- return false;
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- });
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- });
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- this.on('nodeattached', (node)=>{
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- node.iterate((child)=>{
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- if (child.isMesh()) {
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- child.placeToOctree = false;
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- if (!this._staticBV) {
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- this.invalidateBoundingVolume();
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- }
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- child.on('bvchanged', bvCallback);
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- this._changeTag++;
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- }
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- });
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- });
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- this.on('noderemoved', (node)=>{
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- node.iterate((child)=>{
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- if (child.isMesh()) {
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- child.placeToOctree = true;
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- if (!this._staticBV) {
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- this.invalidateBoundingVolume();
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- }
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- child.off('bvchanged', bvCallback);
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- this._changeTag++;
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- }
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- });
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- });
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- }
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- /**
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- * {@inheritDoc Drawable.getName}
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- */ getName() {
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- return this._name;
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- }
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- /**
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- * {@inheritDoc SceneNode.isBatchGroup}
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- */ isBatchGroup() {
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- return true;
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- }
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- clone(method, recursive) {
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- const other = new BatchGroup(this.scene);
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- other.copyFrom(this, method, recursive);
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- other.parent = this.parent;
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- return other;
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- }
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- /**
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- * Force the batch state to be rebuilt
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- */ invalidate() {
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- this._changeTag++;
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- }
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- /** @internal */ _onDetached() {
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- super._onDetached();
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- // Usually the node will be garbage collected after it is detached,
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- // We should reset the render queue to release the render bundles.
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- this._renderQueueMap.forEach((val)=>{
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- val.queue.reset();
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- });
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- this.invalidate();
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- }
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- /** @internal */ _onAttached() {
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- // Reset the render queue when attached to a new scene.
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- this.invalidate();
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- }
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- /** @internal */ computeBoundingVolume() {
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- const bv = new BoundingBox();
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- const invWorldMatrix = Matrix4x4.invertAffine(this.worldMatrix);
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- bv.beginExtend();
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- this.iterate((node)=>{
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- if (node.isMesh()) {
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- Matrix4x4.multiplyAffine(invWorldMatrix, node.worldMatrix, tmpMatrix);
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- const wb = node.getBoundingVolume().transform(tmpMatrix).toAABB();
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- bv.extend(wb.minPoint);
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- bv.extend(wb.maxPoint);
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- }
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- });
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- return bv.isValid() ? bv : null;
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- }
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- /** @internal */ setBoundingVolume(bv) {
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- this._staticBV = !!bv;
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- super.setBoundingVolume(bv);
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- }
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- /** @internal */ cull(cullVisitor) {
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- let queueInfo = this._renderQueueMap.get(cullVisitor.renderPass);
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- if (!queueInfo) {
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- queueInfo = {
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- queue: new RenderQueue(cullVisitor.renderPass, this._bindGroupAllocator),
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- tag: -1
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- };
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- this._renderQueueMap.set(cullVisitor.renderPass, queueInfo);
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- }
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- if (queueInfo.tag !== this._changeTag) {
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- queueInfo.tag = this._changeTag;
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- queueInfo.queue.reset();
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- const frustumCulling = cullVisitor.frustumCulling;
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- const renderQueue = cullVisitor.renderQueue;
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- cullVisitor.frustumCulling = false;
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- cullVisitor.renderQueue = queueInfo.queue;
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- this.iterate((node)=>{
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- if (node.isMesh()) {
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- cullVisitor.visit(node);
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- }
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- });
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- queueInfo.queue.end(cullVisitor.camera, true);
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- cullVisitor.frustumCulling = frustumCulling;
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- cullVisitor.renderQueue = renderQueue;
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- }
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- cullVisitor.pushRenderQueue(queueInfo.queue);
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- }
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- }
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-
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- export { BatchGroup };
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- //# sourceMappingURL=batchgroup.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"batchgroup.js","sources":["../../../src/scene/batchgroup.ts"],"sourcesContent":["import { GraphNode } from './graph_node';\r\nimport type { CullVisitor, RenderPass } from '../render';\r\nimport { RenderQueue, InstanceBindGroupAllocator } from '../render';\r\nimport type { Scene } from './scene';\r\nimport { BoundingBox, type BoundingVolume } from '../utility/bounding_volume';\r\nimport { Matrix4x4 } from '@zephyr3d/base';\r\nimport type { NodeClonable, NodeCloneMethod } from '.';\r\n\r\nconst tmpMatrix = new Matrix4x4();\r\n\r\n/**\r\n * Batch group node\r\n * @public\r\n */\r\nexport class BatchGroup extends GraphNode implements NodeClonable<BatchGroup> {\r\n private readonly _renderQueueMap: Map<\r\n RenderPass,\r\n {\r\n queue: RenderQueue;\r\n tag: number;\r\n }\r\n >;\r\n private readonly _bindGroupAllocator: InstanceBindGroupAllocator;\r\n private _changeTag: number;\r\n private _staticBV: boolean;\r\n /**\r\n * Creates an instance of mesh node\r\n * @param scene - The scene to which the mesh node belongs\r\n */\r\n constructor(scene: Scene) {\r\n super(scene);\r\n this._renderQueueMap = new Map();\r\n this._changeTag = 0;\r\n this._bindGroupAllocator = new InstanceBindGroupAllocator();\r\n this._staticBV = false;\r\n const bvCallback = function (this: BatchGroup) {\r\n if (!this._staticBV) {\r\n this.invalidateBoundingVolume();\r\n }\r\n }.bind(this);\r\n this.on('visiblechanged', (node) => {\r\n node.iterate((child) => {\r\n if (child.isMesh()) {\r\n this._changeTag++;\r\n return true;\r\n }\r\n return false;\r\n });\r\n });\r\n this.on('nodeattached', (node) => {\r\n node.iterate((child) => {\r\n if (child.isMesh()) {\r\n child.placeToOctree = false;\r\n if (!this._staticBV) {\r\n this.invalidateBoundingVolume();\r\n }\r\n child.on('bvchanged', bvCallback);\r\n this._changeTag++;\r\n }\r\n });\r\n });\r\n this.on('noderemoved', (node) => {\r\n node.iterate((child) => {\r\n if (child.isMesh()) {\r\n child.placeToOctree = true;\r\n if (!this._staticBV) {\r\n this.invalidateBoundingVolume();\r\n }\r\n child.off('bvchanged', bvCallback);\r\n this._changeTag++;\r\n }\r\n });\r\n });\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getName}\r\n */\r\n getName(): string {\r\n return this._name;\r\n }\r\n /**\r\n * {@inheritDoc SceneNode.isBatchGroup}\r\n */\r\n isBatchGroup(): this is BatchGroup {\r\n return true;\r\n }\r\n clone(method: NodeCloneMethod, recursive: boolean): BatchGroup {\r\n const other = new BatchGroup(this.scene);\r\n other.copyFrom(this, method, recursive);\r\n other.parent = this.parent;\r\n return other;\r\n }\r\n /**\r\n * Force the batch state to be rebuilt\r\n */\r\n invalidate() {\r\n this._changeTag++;\r\n }\r\n /** @internal */\r\n protected _onDetached(): void {\r\n super._onDetached();\r\n // Usually the node will be garbage collected after it is detached,\r\n // We should reset the render queue to release the render bundles.\r\n this._renderQueueMap.forEach((val) => {\r\n val.queue.reset();\r\n });\r\n this.invalidate();\r\n }\r\n /** @internal */\r\n protected _onAttached(): void {\r\n // Reset the render queue when attached to a new scene.\r\n this.invalidate();\r\n }\r\n /** @internal */\r\n computeBoundingVolume(): BoundingVolume {\r\n const bv = new BoundingBox();\r\n const invWorldMatrix = Matrix4x4.invertAffine(this.worldMatrix);\r\n bv.beginExtend();\r\n this.iterate((node) => {\r\n if (node.isMesh()) {\r\n Matrix4x4.multiplyAffine(invWorldMatrix, node.worldMatrix, tmpMatrix);\r\n const wb = node.getBoundingVolume().transform(tmpMatrix).toAABB();\r\n bv.extend(wb.minPoint);\r\n bv.extend(wb.maxPoint);\r\n }\r\n });\r\n return bv.isValid() ? bv : null;\r\n }\r\n /** @internal */\r\n setBoundingVolume(bv: BoundingVolume): void {\r\n this._staticBV = !!bv;\r\n super.setBoundingVolume(bv);\r\n }\r\n /** @internal */\r\n cull(cullVisitor: CullVisitor) {\r\n let queueInfo = this._renderQueueMap.get(cullVisitor.renderPass);\r\n if (!queueInfo) {\r\n queueInfo = {\r\n queue: new RenderQueue(cullVisitor.renderPass, this._bindGroupAllocator),\r\n tag: -1\r\n };\r\n this._renderQueueMap.set(cullVisitor.renderPass, queueInfo);\r\n }\r\n if (queueInfo.tag !== this._changeTag) {\r\n queueInfo.tag = this._changeTag;\r\n queueInfo.queue.reset();\r\n const frustumCulling = cullVisitor.frustumCulling;\r\n const renderQueue = cullVisitor.renderQueue;\r\n cullVisitor.frustumCulling = false;\r\n cullVisitor.renderQueue = queueInfo.queue;\r\n this.iterate((node) => {\r\n if (node.isMesh()) {\r\n cullVisitor.visit(node);\r\n }\r\n });\r\n queueInfo.queue.end(cullVisitor.camera, true);\r\n cullVisitor.frustumCulling = frustumCulling;\r\n cullVisitor.renderQueue = renderQueue;\r\n }\r\n cullVisitor.pushRenderQueue(queueInfo.queue);\r\n 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@@ -1,209 +0,0 @@
1
- import { ObservableVector4, DRef, Vector3 } from '@zephyr3d/base';
2
- import '../values.js';
3
- import '@zephyr3d/device';
4
- import '../material/shader/helper.js';
5
- import '../material/lambert.js';
6
- import '../material/blinn.js';
7
- import '../material/unlit.js';
8
- import '../material/particle.js';
9
- import '../material/meshmaterial.js';
10
- import '../material/grassmaterial.js';
11
- import '../material/terrainmaterial.js';
12
- import '../material/terrain-cm.js';
13
- import '../material/pbrmr.js';
14
- import '../material/pbrsg.js';
15
- import '../render/renderer.js';
16
- import { SkyRenderer } from '../render/sky.js';
17
- import '../render/clipmap.js';
18
- import { EnvIBL, EnvHemisphericAmbient, EnvConstantAmbient, EnvShIBL } from '../render/envlight.js';
19
- import '../shaders/atmosphere.js';
20
-
21
- /**
22
- * Wrapper for environmant lighting
23
- * @public
24
- */ class EnvLightWrapper {
25
- _envLight;
26
- _ambientColor;
27
- _ambientDown;
28
- _ambientUp;
29
- _radianceMap;
30
- _irradianceMap;
31
- _irradianceSH;
32
- _irradianceSHFB;
33
- _irradianceWindow;
34
- _strength;
35
- /** @internal */ constructor(){
36
- this._envLight = new EnvIBL();
37
- this._ambientColor = new ObservableVector4(0.2, 0.2, 0.2, 1);
38
- this._ambientColor.callback = ()=>{
39
- if (this.type === 'constant') {
40
- this._envLight.ambientColor.set(this._ambientColor);
41
- }
42
- };
43
- this._ambientDown = new ObservableVector4(0.2, 0.2, 0.2, 1);
44
- this._ambientDown.callback = ()=>{
45
- if (this.type === 'hemisphere') {
46
- this._envLight.ambientDown.set(this._ambientDown);
47
- }
48
- };
49
- this._ambientUp = new ObservableVector4(0.3, 0.5, 0.8, 1);
50
- this._ambientUp.callback = ()=>{
51
- if (this.type === 'hemisphere') {
52
- this._envLight.ambientUp.set(this._ambientUp);
53
- }
54
- };
55
- this._radianceMap = new DRef();
56
- this._irradianceMap = new DRef();
57
- this._irradianceSH = new DRef();
58
- this._irradianceSHFB = new DRef();
59
- this._irradianceWindow = new Vector3();
60
- this._strength = 1;
61
- }
62
- /** @internal */ dispose() {
63
- this._envLight?.dispose();
64
- this._radianceMap.dispose();
65
- this._irradianceMap.dispose();
66
- this._irradianceSHFB.dispose();
67
- this._irradianceSH.dispose();
68
- }
69
- /** @internal */ getHash(ctx) {
70
- return !ctx || ctx.drawEnvLight ? `${this.type}:${this._envLight.hasRadiance() ? '1' : '0'}:${this._envLight.hasIrradiance() ? '1' : '0'}` : 'none';
71
- }
72
- /** @internal */ get envLight() {
73
- return this._envLight;
74
- }
75
- /** The strength of environment lighting */ get strength() {
76
- return this._strength;
77
- }
78
- set strength(val) {
79
- this._strength = val;
80
- }
81
- /** Ambient light color for environment light type constant */ get ambientColor() {
82
- return this._ambientColor;
83
- }
84
- set ambientColor(val) {
85
- this._ambientColor.set(val);
86
- }
87
- /** Up color for environment light type hemisphere */ get ambientUp() {
88
- return this._ambientUp;
89
- }
90
- set ambientUp(val) {
91
- this._ambientUp.set(val);
92
- }
93
- /** Down color for environment light type hemisphere */ get ambientDown() {
94
- return this._ambientDown;
95
- }
96
- set ambientDown(val) {
97
- this._ambientDown.set(val);
98
- }
99
- /** Radiance map for environment light type ibl */ get radianceMap() {
100
- return this._radianceMap.get();
101
- }
102
- set radianceMap(tex) {
103
- this._radianceMap.set(tex);
104
- if (this.type === 'ibl' || this.type === 'ibl-sh') {
105
- this._envLight.radianceMap = this.radianceMap;
106
- }
107
- }
108
- /** Irradiance map for environment light type ibl */ get irradianceMap() {
109
- return this._irradianceMap.get();
110
- }
111
- set irradianceMap(tex) {
112
- this._irradianceMap.set(tex);
113
- if (this.type === 'ibl') {
114
- this._envLight.irradianceMap = this.irradianceMap;
115
- }
116
- }
117
- /** Irradiance SH buffer for environment light type ibl-sh */ get irradianceSH() {
118
- return this._irradianceSH.get();
119
- }
120
- set irradianceSH(value) {
121
- this._irradianceSH.set(value);
122
- if (this.type === 'ibl-sh') {
123
- this._envLight.irradianceSH = this.irradianceSH;
124
- }
125
- }
126
- /** Irradiance SH texture for environment light type ibl-sh */ get irradianceSHFB() {
127
- return this._irradianceSHFB.get();
128
- }
129
- set irradianceSHFB(value) {
130
- this._irradianceSHFB.set(value);
131
- if (this.type === 'ibl-sh') {
132
- this._envLight.irradianceSHFB = this.irradianceSHFB;
133
- }
134
- }
135
- /** Irradiance SH window for environment light type ibl-sh */ get irradianceWindow() {
136
- return this._irradianceWindow;
137
- }
138
- set irradianceWindow(value) {
139
- this._irradianceWindow.set(value);
140
- if (this.type === 'ibl-sh') {
141
- this._envLight.irradianceWindow = this._irradianceWindow;
142
- }
143
- }
144
- /** The environment light type */ get type() {
145
- return this._envLight?.getType() ?? 'none';
146
- }
147
- set type(val) {
148
- switch(val){
149
- case 'none':
150
- this._envLight = null;
151
- break;
152
- case 'ibl':
153
- if (this._envLight?.getType() !== val) {
154
- this._envLight = new EnvIBL(this.radianceMap, this.irradianceMap);
155
- }
156
- this._envLight.radianceMap = this.radianceMap;
157
- this._envLight.irradianceMap = this.irradianceMap;
158
- break;
159
- case 'ibl-sh':
160
- if (this._envLight?.getType() !== val) {
161
- this._envLight = new EnvShIBL(this.radianceMap, this.irradianceSH);
162
- }
163
- this._envLight.radianceMap = this.radianceMap;
164
- this._envLight.irradianceSH = this.irradianceSH;
165
- this._envLight.irradianceWindow = this.irradianceWindow;
166
- break;
167
- case 'constant':
168
- if (this._envLight?.getType() !== val) {
169
- this._envLight = new EnvConstantAmbient(this._ambientColor);
170
- }
171
- break;
172
- case 'hemisphere':
173
- if (this._envLight?.getType() !== val) {
174
- this._envLight = new EnvHemisphericAmbient(this._ambientUp, this._ambientDown);
175
- }
176
- break;
177
- }
178
- }
179
- }
180
- /**
181
- * Environment of scene
182
- * @public
183
- */ class Environment {
184
- _sky;
185
- _light;
186
- /** @internal */ constructor(){
187
- this._sky = new SkyRenderer();
188
- this._light = new EnvLightWrapper();
189
- }
190
- /** The sky renderer */ get sky() {
191
- return this._sky;
192
- }
193
- /** The environment lighting renderer */ get light() {
194
- return this._light;
195
- }
196
- /** @internal */ getHash(ctx) {
197
- return `${this.light?.getHash(ctx)}:${this._sky?.getHash(ctx)}`;
198
- }
199
- /** @internal */ needSceneDepthTexture() {
200
- return this._sky.fogType !== 'none';
201
- }
202
- /** @internal */ dispose() {
203
- this._sky.dispose();
204
- this._light.dispose();
205
- }
206
- }
207
-
208
- export { EnvLightWrapper, Environment };
209
- //# sourceMappingURL=environment.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"environment.js","sources":["../../../src/scene/environment.ts"],"sourcesContent":["import type { Vector4 } from '@zephyr3d/base';\r\nimport { Vector3, DRef } from '@zephyr3d/base';\r\nimport { ObservableVector4 } from '@zephyr3d/base';\r\nimport type { DrawContext, EnvironmentLighting, EnvLightType } from '../render';\r\nimport { EnvShIBL } from '../render';\r\nimport { EnvConstantAmbient, EnvHemisphericAmbient, EnvIBL } from '../render';\r\nimport { SkyRenderer } from '../render/sky';\r\nimport type { FrameBuffer, GPUDataBuffer, TextureCube } from '@zephyr3d/device';\r\n\r\n/**\r\n * Wrapper for environmant lighting\r\n * @public\r\n */\r\nexport class EnvLightWrapper {\r\n private _envLight: EnvironmentLighting;\r\n private readonly _ambientColor: ObservableVector4;\r\n private readonly _ambientDown: ObservableVector4;\r\n private readonly _ambientUp: ObservableVector4;\r\n private readonly _radianceMap: DRef<TextureCube>;\r\n private readonly _irradianceMap: DRef<TextureCube>;\r\n private readonly _irradianceSH: DRef<GPUDataBuffer>;\r\n private readonly _irradianceSHFB: DRef<FrameBuffer>;\r\n private readonly _irradianceWindow: Vector3;\r\n private _strength: number;\r\n /** @internal */\r\n constructor() {\r\n this._envLight = new EnvIBL();\r\n this._ambientColor = new ObservableVector4(0.2, 0.2, 0.2, 1);\r\n this._ambientColor.callback = () => {\r\n if (this.type === 'constant') {\r\n (this._envLight as EnvConstantAmbient).ambientColor.set(this._ambientColor);\r\n }\r\n };\r\n this._ambientDown = new ObservableVector4(0.2, 0.2, 0.2, 1);\r\n this._ambientDown.callback = () => {\r\n if (this.type === 'hemisphere') {\r\n (this._envLight as EnvHemisphericAmbient).ambientDown.set(this._ambientDown);\r\n }\r\n };\r\n this._ambientUp = new ObservableVector4(0.3, 0.5, 0.8, 1);\r\n this._ambientUp.callback = () => {\r\n if (this.type === 'hemisphere') {\r\n (this._envLight as EnvHemisphericAmbient).ambientUp.set(this._ambientUp);\r\n }\r\n };\r\n this._radianceMap = new DRef();\r\n this._irradianceMap = new DRef();\r\n this._irradianceSH = new DRef();\r\n this._irradianceSHFB = new DRef();\r\n this._irradianceWindow = new Vector3();\r\n this._strength = 1;\r\n }\r\n /** @internal */\r\n dispose() {\r\n this._envLight?.dispose();\r\n this._radianceMap.dispose();\r\n this._irradianceMap.dispose();\r\n this._irradianceSHFB.dispose();\r\n this._irradianceSH.dispose();\r\n }\r\n /** @internal */\r\n getHash(ctx?: DrawContext): string {\r\n return !ctx || ctx.drawEnvLight\r\n ? `${this.type}:${this._envLight.hasRadiance() ? '1' : '0'}:${\r\n this._envLight.hasIrradiance() ? '1' : '0'\r\n }`\r\n : 'none';\r\n }\r\n /** @internal */\r\n get envLight(): EnvironmentLighting {\r\n return this._envLight;\r\n }\r\n /** The strength of environment lighting */\r\n get strength(): number {\r\n return this._strength;\r\n }\r\n set strength(val: number) {\r\n this._strength = val;\r\n }\r\n /** Ambient light color for environment light type constant */\r\n get ambientColor(): Vector4 {\r\n return this._ambientColor;\r\n }\r\n set ambientColor(val: Vector4) {\r\n this._ambientColor.set(val);\r\n }\r\n /** Up color for environment light type hemisphere */\r\n get ambientUp(): Vector4 {\r\n return this._ambientUp;\r\n }\r\n set ambientUp(val: Vector4) {\r\n this._ambientUp.set(val);\r\n }\r\n /** Down color for environment light type hemisphere */\r\n get ambientDown(): Vector4 {\r\n return this._ambientDown;\r\n }\r\n set ambientDown(val: Vector4) {\r\n this._ambientDown.set(val);\r\n }\r\n /** Radiance map for environment light type ibl */\r\n get radianceMap(): TextureCube {\r\n return this._radianceMap.get();\r\n }\r\n set radianceMap(tex: TextureCube) {\r\n this._radianceMap.set(tex);\r\n if (this.type === 'ibl' || this.type === 'ibl-sh') {\r\n (this._envLight as EnvIBL | EnvShIBL).radianceMap = this.radianceMap;\r\n }\r\n }\r\n /** Irradiance map for environment light type ibl */\r\n get irradianceMap(): TextureCube {\r\n return this._irradianceMap.get();\r\n }\r\n set irradianceMap(tex: TextureCube) {\r\n this._irradianceMap.set(tex);\r\n if (this.type === 'ibl') {\r\n (this._envLight as EnvIBL).irradianceMap = this.irradianceMap;\r\n }\r\n }\r\n /** Irradiance SH buffer for environment light type ibl-sh */\r\n get irradianceSH(): GPUDataBuffer {\r\n return this._irradianceSH.get();\r\n }\r\n set irradianceSH(value: GPUDataBuffer) {\r\n this._irradianceSH.set(value);\r\n if (this.type === 'ibl-sh') {\r\n (this._envLight as EnvShIBL).irradianceSH = this.irradianceSH;\r\n }\r\n }\r\n /** Irradiance SH texture for environment light type ibl-sh */\r\n get irradianceSHFB(): FrameBuffer {\r\n return this._irradianceSHFB.get();\r\n }\r\n set irradianceSHFB(value: FrameBuffer) {\r\n this._irradianceSHFB.set(value);\r\n if (this.type === 'ibl-sh') {\r\n (this._envLight as EnvShIBL).irradianceSHFB = this.irradianceSHFB;\r\n }\r\n }\r\n /** Irradiance SH window for environment light type ibl-sh */\r\n get irradianceWindow(): Vector3 {\r\n return this._irradianceWindow;\r\n }\r\n set irradianceWindow(value: Vector3) {\r\n this._irradianceWindow.set(value);\r\n if (this.type === 'ibl-sh') {\r\n (this._envLight as EnvShIBL).irradianceWindow = this._irradianceWindow;\r\n }\r\n }\r\n /** The environment light type */\r\n get type(): EnvLightType {\r\n return this._envLight?.getType() ?? 'none';\r\n }\r\n set type(val: EnvLightType) {\r\n switch (val) {\r\n case 'none':\r\n this._envLight = null;\r\n break;\r\n case 'ibl':\r\n if (this._envLight?.getType() !== val) {\r\n this._envLight = new EnvIBL(this.radianceMap, this.irradianceMap);\r\n }\r\n (this._envLight as EnvIBL).radianceMap = this.radianceMap;\r\n (this._envLight as EnvIBL).irradianceMap = this.irradianceMap;\r\n break;\r\n case 'ibl-sh':\r\n if (this._envLight?.getType() !== val) {\r\n this._envLight = new EnvShIBL(this.radianceMap, this.irradianceSH);\r\n }\r\n (this._envLight as EnvShIBL).radianceMap = this.radianceMap;\r\n (this._envLight as EnvShIBL).irradianceSH = this.irradianceSH;\r\n (this._envLight as EnvShIBL).irradianceWindow = this.irradianceWindow;\r\n break;\r\n case 'constant':\r\n if (this._envLight?.getType() !== val) {\r\n this._envLight = new EnvConstantAmbient(this._ambientColor);\r\n }\r\n break;\r\n case 'hemisphere':\r\n if (this._envLight?.getType() !== val) {\r\n this._envLight = new EnvHemisphericAmbient(this._ambientUp, this._ambientDown);\r\n }\r\n break;\r\n default:\r\n break;\r\n }\r\n }\r\n}\r\n\r\n/**\r\n * Environment of scene\r\n * @public\r\n */\r\nexport class Environment {\r\n private readonly _sky: SkyRenderer;\r\n private readonly _light: EnvLightWrapper;\r\n /** @internal */\r\n constructor() {\r\n this._sky = new SkyRenderer();\r\n this._light = new EnvLightWrapper();\r\n }\r\n /** The sky renderer */\r\n get sky(): SkyRenderer {\r\n return this._sky;\r\n }\r\n /** The environment lighting renderer */\r\n get light(): EnvLightWrapper {\r\n return this._light;\r\n }\r\n /** @internal */\r\n getHash(ctx: DrawContext) {\r\n return `${this.light?.getHash(ctx)}:${this._sky?.getHash(ctx)}`;\r\n }\r\n /** @internal */\r\n needSceneDepthTexture(): boolean {\r\n return this._sky.fogType !== 'none';\r\n }\r\n /** @internal */\r\n dispose() {\r\n this._sky.dispose();\r\n this._light.dispose();\r\n }\r\n}\r\n"],"names":["EnvLightWrapper","_envLight","_ambientColor","_ambientDown","_ambientUp","_radianceMap","_irradianceMap","_irradianceSH","_irradianceSHFB","_irradianceWindow","_strength","EnvIBL","ObservableVector4","callback","type","ambientColor","set","ambientDown","ambientUp","DRef","Vector3","dispose","getHash","ctx","drawEnvLight","hasRadiance","hasIrradiance","envLight","strength","val","radianceMap","get","tex","irradianceMap","irradianceSH","value","irradianceSHFB","irradianceWindow","getType","EnvShIBL","EnvConstantAmbient","EnvHemisphericAmbient","Environment","_sky","_light","SkyRenderer","sky","light","needSceneDepthTexture","fogType"],"mappings":";;;;;;;;;;;;;;;;;;;;AASA;;;AAGC,IACM,MAAMA,eAAAA,CAAAA;IACHC,SAA+B;IACtBC,aAAiC;IACjCC,YAAgC;IAChCC,UAA8B;IAC9BC,YAAgC;IAChCC,cAAkC;IAClCC,aAAmC;IACnCC,eAAmC;IACnCC,iBAA2B;IACpCC,SAAkB;AAC1B,qBACA,WAAc,EAAA;QACZ,IAAI,CAACT,SAAS,GAAG,IAAIU,MAAAA,EAAAA;AACrB,QAAA,IAAI,CAACT,aAAa,GAAG,IAAIU,iBAAkB,CAAA,GAAA,EAAK,KAAK,GAAK,EAAA,CAAA,CAAA;AAC1D,QAAA,IAAI,CAACV,aAAa,CAACW,QAAQ,GAAG,IAAA;AAC5B,YAAA,IAAI,IAAI,CAACC,IAAI,KAAK,UAAY,EAAA;gBAC3B,IAAI,CAACb,SAAS,CAAwBc,YAAY,CAACC,GAAG,CAAC,IAAI,CAACd,aAAa,CAAA;AAC5E;AACF,SAAA;AACA,QAAA,IAAI,CAACC,YAAY,GAAG,IAAIS,iBAAkB,CAAA,GAAA,EAAK,KAAK,GAAK,EAAA,CAAA,CAAA;AACzD,QAAA,IAAI,CAACT,YAAY,CAACU,QAAQ,GAAG,IAAA;AAC3B,YAAA,IAAI,IAAI,CAACC,IAAI,KAAK,YAAc,EAAA;gBAC7B,IAAI,CAACb,SAAS,CAA2BgB,WAAW,CAACD,GAAG,CAAC,IAAI,CAACb,YAAY,CAAA;AAC7E;AACF,SAAA;AACA,QAAA,IAAI,CAACC,UAAU,GAAG,IAAIQ,iBAAkB,CAAA,GAAA,EAAK,KAAK,GAAK,EAAA,CAAA,CAAA;AACvD,QAAA,IAAI,CAACR,UAAU,CAACS,QAAQ,GAAG,IAAA;AACzB,YAAA,IAAI,IAAI,CAACC,IAAI,KAAK,YAAc,EAAA;gBAC7B,IAAI,CAACb,SAAS,CAA2BiB,SAAS,CAACF,GAAG,CAAC,IAAI,CAACZ,UAAU,CAAA;AACzE;AACF,SAAA;QACA,IAAI,CAACC,YAAY,GAAG,IAAIc,IAAAA,EAAAA;QACxB,IAAI,CAACb,cAAc,GAAG,IAAIa,IAAAA,EAAAA;QAC1B,IAAI,CAACZ,aAAa,GAAG,IAAIY,IAAAA,EAAAA;QACzB,IAAI,CAACX,eAAe,GAAG,IAAIW,IAAAA,EAAAA;QAC3B,IAAI,CAACV,iBAAiB,GAAG,IAAIW,OAAAA,EAAAA;QAC7B,IAAI,CAACV,SAAS,GAAG,CAAA;AACnB;AACA,qBACAW,OAAU,GAAA;QACR,IAAI,CAACpB,SAAS,EAAEoB,OAAAA,EAAAA;QAChB,IAAI,CAAChB,YAAY,CAACgB,OAAO,EAAA;QACzB,IAAI,CAACf,cAAc,CAACe,OAAO,EAAA;QAC3B,IAAI,CAACb,eAAe,CAACa,OAAO,EAAA;QAC5B,IAAI,CAACd,aAAa,CAACc,OAAO,EAAA;AAC5B;qBAEAC,OAAQC,CAAAA,GAAiB,EAAU;AACjC,QAAA,OAAO,CAACA,GAAAA,IAAOA,GAAIC,CAAAA,YAAY,GAC3B,CAAA,EAAG,IAAI,CAACV,IAAI,CAAC,CAAC,EAAE,IAAI,CAACb,SAAS,CAACwB,WAAW,EAAK,GAAA,GAAA,GAAM,GAAI,CAAA,CAAC,EACxD,IAAI,CAACxB,SAAS,CAACyB,aAAa,EAAK,GAAA,GAAA,GAAM,KACvC,GACF,MAAA;AACN;qBAEA,IAAIC,QAAgC,GAAA;QAClC,OAAO,IAAI,CAAC1B,SAAS;AACvB;gDAEA,IAAI2B,QAAmB,GAAA;QACrB,OAAO,IAAI,CAAClB,SAAS;AACvB;IACA,IAAIkB,QAAAA,CAASC,GAAW,EAAE;QACxB,IAAI,CAACnB,SAAS,GAAGmB,GAAAA;AACnB;mEAEA,IAAId,YAAwB,GAAA;QAC1B,OAAO,IAAI,CAACb,aAAa;AAC3B;IACA,IAAIa,YAAAA,CAAac,GAAY,EAAE;AAC7B,QAAA,IAAI,CAAC3B,aAAa,CAACc,GAAG,CAACa,GAAAA,CAAAA;AACzB;0DAEA,IAAIX,SAAqB,GAAA;QACvB,OAAO,IAAI,CAACd,UAAU;AACxB;IACA,IAAIc,SAAAA,CAAUW,GAAY,EAAE;AAC1B,QAAA,IAAI,CAACzB,UAAU,CAACY,GAAG,CAACa,GAAAA,CAAAA;AACtB;4DAEA,IAAIZ,WAAuB,GAAA;QACzB,OAAO,IAAI,CAACd,YAAY;AAC1B;IACA,IAAIc,WAAAA,CAAYY,GAAY,EAAE;AAC5B,QAAA,IAAI,CAAC1B,YAAY,CAACa,GAAG,CAACa,GAAAA,CAAAA;AACxB;uDAEA,IAAIC,WAA2B,GAAA;AAC7B,QAAA,OAAO,IAAI,CAACzB,YAAY,CAAC0B,GAAG,EAAA;AAC9B;IACA,IAAID,WAAAA,CAAYE,GAAgB,EAAE;AAChC,QAAA,IAAI,CAAC3B,YAAY,CAACW,GAAG,CAACgB,GAAAA,CAAAA;QACtB,IAAI,IAAI,CAAClB,IAAI,KAAK,SAAS,IAAI,CAACA,IAAI,KAAK,QAAU,EAAA;AAChD,YAAA,IAAI,CAACb,SAAS,CAAuB6B,WAAW,GAAG,IAAI,CAACA,WAAW;AACtE;AACF;yDAEA,IAAIG,aAA6B,GAAA;AAC/B,QAAA,OAAO,IAAI,CAAC3B,cAAc,CAACyB,GAAG,EAAA;AAChC;IACA,IAAIE,aAAAA,CAAcD,GAAgB,EAAE;AAClC,QAAA,IAAI,CAAC1B,cAAc,CAACU,GAAG,CAACgB,GAAAA,CAAAA;AACxB,QAAA,IAAI,IAAI,CAAClB,IAAI,KAAK,KAAO,EAAA;AACtB,YAAA,IAAI,CAACb,SAAS,CAAYgC,aAAa,GAAG,IAAI,CAACA,aAAa;AAC/D;AACF;kEAEA,IAAIC,YAA8B,GAAA;AAChC,QAAA,OAAO,IAAI,CAAC3B,aAAa,CAACwB,GAAG,EAAA;AAC/B;IACA,IAAIG,YAAAA,CAAaC,KAAoB,EAAE;AACrC,QAAA,IAAI,CAAC5B,aAAa,CAACS,GAAG,CAACmB,KAAAA,CAAAA;AACvB,QAAA,IAAI,IAAI,CAACrB,IAAI,KAAK,QAAU,EAAA;AACzB,YAAA,IAAI,CAACb,SAAS,CAAciC,YAAY,GAAG,IAAI,CAACA,YAAY;AAC/D;AACF;mEAEA,IAAIE,cAA8B,GAAA;AAChC,QAAA,OAAO,IAAI,CAAC5B,eAAe,CAACuB,GAAG,EAAA;AACjC;IACA,IAAIK,cAAAA,CAAeD,KAAkB,EAAE;AACrC,QAAA,IAAI,CAAC3B,eAAe,CAACQ,GAAG,CAACmB,KAAAA,CAAAA;AACzB,QAAA,IAAI,IAAI,CAACrB,IAAI,KAAK,QAAU,EAAA;AACzB,YAAA,IAAI,CAACb,SAAS,CAAcmC,cAAc,GAAG,IAAI,CAACA,cAAc;AACnE;AACF;kEAEA,IAAIC,gBAA4B,GAAA;QAC9B,OAAO,IAAI,CAAC5B,iBAAiB;AAC/B;IACA,IAAI4B,gBAAAA,CAAiBF,KAAc,EAAE;AACnC,QAAA,IAAI,CAAC1B,iBAAiB,CAACO,GAAG,CAACmB,KAAAA,CAAAA;AAC3B,QAAA,IAAI,IAAI,CAACrB,IAAI,KAAK,QAAU,EAAA;AACzB,YAAA,IAAI,CAACb,SAAS,CAAcoC,gBAAgB,GAAG,IAAI,CAAC5B,iBAAiB;AACxE;AACF;sCAEA,IAAIK,IAAqB,GAAA;AACvB,QAAA,OAAO,IAAI,CAACb,SAAS,EAAEqC,OAAa,EAAA,IAAA,MAAA;AACtC;IACA,IAAIxB,IAAAA,CAAKe,GAAiB,EAAE;QAC1B,OAAQA,GAAAA;YACN,KAAK,MAAA;gBACH,IAAI,CAAC5B,SAAS,GAAG,IAAA;AACjB,gBAAA;YACF,KAAK,KAAA;AACH,gBAAA,IAAI,IAAI,CAACA,SAAS,EAAEqC,cAAcT,GAAK,EAAA;oBACrC,IAAI,CAAC5B,SAAS,GAAG,IAAIU,MAAAA,CAAO,IAAI,CAACmB,WAAW,EAAE,IAAI,CAACG,aAAa,CAAA;AAClE;AACC,gBAAA,IAAI,CAAChC,SAAS,CAAY6B,WAAW,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@@ -1,72 +0,0 @@
1
- import { SceneNode } from './scene_node.js';
2
-
3
- // eslint-disable-next-line @typescript-eslint/no-explicit-any
4
- /**
5
- * Graph scene node
6
- *
7
- * @remarks
8
- * Graph node is the base class of any kind of scene node that will be placed into the octree
9
- *
10
- * @public
11
- */ class GraphNode extends SceneNode {
12
- _octreeNode;
13
- /**
14
- * Creates a graph node
15
- * @param scene - The scene to which the node belongs
16
- */ constructor(scene){
17
- super(scene);
18
- this._octreeNode = null;
19
- }
20
- clone(method, recursive) {
21
- const other = new GraphNode(this.scene);
22
- other.copyFrom(this, method, recursive);
23
- other.parent = this.parent;
24
- return other;
25
- }
26
- /** @internal */ get octreeNode() {
27
- return this._octreeNode;
28
- }
29
- set octreeNode(node) {
30
- this._octreeNode = node;
31
- }
32
- /** Gets the name */ getName() {
33
- return this._name;
34
- }
35
- /**
36
- * {@inheritDoc SceneNode.isGraphNode}
37
- * @override
38
- */ isGraphNode() {
39
- return true;
40
- }
41
- /**
42
- * {@inheritDoc Drawable.getNode}
43
- */ getNode() {
44
- return this;
45
- }
46
- /**
47
- * {@inheritDoc Drawable.getBoneMatrices}
48
- */ getBoneMatrices() {
49
- return null;
50
- }
51
- /**
52
- * {@inheritDoc Drawable.getSortDistance}
53
- */ getSortDistance(camera) {
54
- const cameraWorldMatrix = camera.worldMatrix;
55
- const objectWorldMatrix = this.worldMatrix;
56
- const dx = cameraWorldMatrix.m03 - objectWorldMatrix.m03;
57
- const dy = cameraWorldMatrix.m13 - objectWorldMatrix.m13;
58
- const dz = cameraWorldMatrix.m23 - objectWorldMatrix.m23;
59
- return dx * dx + dy * dy * dz * dz;
60
- }
61
- /**
62
- * {@inheritDoc Drawable.isBatchable}
63
- */ isBatchable() {
64
- return false;
65
- }
66
- /** @internal */ _visibleChanged() {
67
- this._scene?.invalidateNodePlacement(this);
68
- }
69
- }
70
-
71
- export { GraphNode };
72
- //# sourceMappingURL=graph_node.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"graph_node.js","sources":["../../../src/scene/graph_node.ts"],"sourcesContent":["import { SceneNode } from './scene_node';\r\nimport type { Texture2D } from '@zephyr3d/device';\r\nimport type { BatchDrawable } from '../render/drawable';\r\nimport type { Scene } from './scene';\r\nimport type { Camera } from '../camera/camera';\r\nimport type { NodeClonable, NodeCloneMethod, OctreeNode } from '.';\r\n\r\n// eslint-disable-next-line @typescript-eslint/no-explicit-any\r\n/**\r\n * Graph scene node\r\n *\r\n * @remarks\r\n * Graph node is the base class of any kind of scene node that will be placed into the octree\r\n *\r\n * @public\r\n */\r\nexport class GraphNode extends SceneNode implements NodeClonable<GraphNode> {\r\n private _octreeNode: OctreeNode;\r\n /**\r\n * Creates a graph node\r\n * @param scene - The scene to which the node belongs\r\n */\r\n constructor(scene: Scene) {\r\n super(scene);\r\n this._octreeNode = null;\r\n }\r\n clone(method: NodeCloneMethod, recursive: boolean): GraphNode {\r\n const other = new GraphNode(this.scene);\r\n other.copyFrom(this, method, recursive);\r\n other.parent = this.parent;\r\n return other;\r\n }\r\n /** @internal */\r\n get octreeNode(): OctreeNode {\r\n return this._octreeNode;\r\n }\r\n set octreeNode(node: OctreeNode) {\r\n this._octreeNode = node;\r\n }\r\n /** Gets the name */\r\n getName(): string {\r\n return this._name;\r\n }\r\n /**\r\n * {@inheritDoc SceneNode.isGraphNode}\r\n * @override\r\n */\r\n isGraphNode(): this is GraphNode {\r\n return true;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getNode}\r\n */\r\n getNode(): SceneNode {\r\n return this;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getBoneMatrices}\r\n */\r\n getBoneMatrices(): Texture2D {\r\n return null;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getSortDistance}\r\n */\r\n getSortDistance(camera: Camera): number {\r\n const cameraWorldMatrix = camera.worldMatrix;\r\n const objectWorldMatrix = this.worldMatrix;\r\n const dx = cameraWorldMatrix.m03 - objectWorldMatrix.m03;\r\n const dy = cameraWorldMatrix.m13 - objectWorldMatrix.m13;\r\n const dz = cameraWorldMatrix.m23 - objectWorldMatrix.m23;\r\n return dx * dx + dy * dy * dz * dz;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.isBatchable}\r\n */\r\n isBatchable(): this is BatchDrawable {\r\n return false;\r\n }\r\n /** @internal */\r\n protected _visibleChanged(): void {\r\n this._scene?.invalidateNodePlacement(this);\r\n }\r\n}\r\n"],"names":["GraphNode","SceneNode","_octreeNode","scene","clone","method","recursive","other","copyFrom","parent","octreeNode","node","getName","_name","isGraphNode","getNode","getBoneMatrices","getSortDistance","camera","cameraWorldMatrix","worldMatrix","objectWorldMatrix","dx","m03","dy","m13","dz","m23","isBatchable","_scene","invalidateNodePlacement"],"mappings":";;AAOA;AACA;;;;;;;IAQO,MAAMA,SAAkBC,SAAAA,SAAAA,CAAAA;IACrBC,WAAwB;AAChC;;;MAIA,WAAA,CAAYC,KAAY,CAAE;AACxB,QAAA,KAAK,CAACA,KAAAA,CAAAA;QACN,IAAI,CAACD,WAAW,GAAG,IAAA;AACrB;IACAE,KAAMC,CAAAA,MAAuB,EAAEC,SAAkB,EAAa;AAC5D,QAAA,MAAMC,KAAQ,GAAA,IAAIP,SAAU,CAAA,IAAI,CAACG,KAAK,CAAA;AACtCI,QAAAA,KAAAA,CAAMC,QAAQ,CAAC,IAAI,EAAEH,MAAQC,EAAAA,SAAAA,CAAAA;AAC7BC,QAAAA,KAAAA,CAAME,MAAM,GAAG,IAAI,CAACA,MAAM;QAC1B,OAAOF,KAAAA;AACT;qBAEA,IAAIG,UAAyB,GAAA;QAC3B,OAAO,IAAI,CAACR,WAAW;AACzB;IACA,IAAIQ,UAAAA,CAAWC,IAAgB,EAAE;QAC/B,IAAI,CAACT,WAAW,GAAGS,IAAAA;AACrB;AACA,yBACAC,OAAkB,GAAA;QAChB,OAAO,IAAI,CAACC,KAAK;AACnB;AACA;;;AAGC,MACDC,WAAiC,GAAA;QAC/B,OAAO,IAAA;AACT;AACA;;AAEC,MACDC,OAAqB,GAAA;AACnB,QAAA,OAAO,IAAI;AACb;AACA;;AAEC,MACDC,eAA6B,GAAA;QAC3B,OAAO,IAAA;AACT;AACA;;MAGAC,eAAAA,CAAgBC,MAAc,EAAU;QACtC,MAAMC,iBAAAA,GAAoBD,OAAOE,WAAW;QAC5C,MAAMC,iBAAAA,GAAoB,IAAI,CAACD,WAAW;AAC1C,QAAA,MAAME,EAAKH,GAAAA,iBAAAA,CAAkBI,GAAG,GAAGF,kBAAkBE,GAAG;AACxD,QAAA,MAAMC,EAAKL,GAAAA,iBAAAA,CAAkBM,GAAG,GAAGJ,kBAAkBI,GAAG;AACxD,QAAA,MAAMC,EAAKP,GAAAA,iBAAAA,CAAkBQ,GAAG,GAAGN,kBAAkBM,GAAG;AACxD,QAAA,OAAOL,EAAKA,GAAAA,EAAAA,GAAKE,EAAKA,GAAAA,EAAAA,GAAKE,EAAKA,GAAAA,EAAAA;AAClC;AACA;;AAEC,MACDE,WAAqC,GAAA;QACnC,OAAO,KAAA;AACT;qBAEA,eAAkC,GAAA;AAChC,QAAA,IAAI,CAACC,MAAM,EAAEC,uBAAAA,CAAwB,IAAI,CAAA;AAC3C;AACF;;;;"}