@zephyr3d/scene 0.9.4 → 0.9.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (517) hide show
  1. package/dist/animation/animationmask.js +224 -0
  2. package/dist/animation/animationmask.js.map +1 -0
  3. package/dist/animation/animationset.js +268 -67
  4. package/dist/animation/animationset.js.map +1 -1
  5. package/dist/animation/animationtrack.js.map +1 -1
  6. package/dist/animation/eulerrotationtrack.js +3 -0
  7. package/dist/animation/eulerrotationtrack.js.map +1 -1
  8. package/dist/animation/fixed_geometry_cache_track.js +7 -0
  9. package/dist/animation/fixed_geometry_cache_track.js.map +1 -1
  10. package/dist/animation/ik_modifier.js.map +1 -1
  11. package/dist/animation/joint_dynamics/collision.js +6 -4
  12. package/dist/animation/joint_dynamics/collision.js.map +1 -1
  13. package/dist/animation/joint_dynamics/controller.js +390 -43
  14. package/dist/animation/joint_dynamics/controller.js.map +1 -1
  15. package/dist/animation/joint_dynamics/joint_dynamics_system.js +62 -3
  16. package/dist/animation/joint_dynamics/joint_dynamics_system.js.map +1 -1
  17. package/dist/animation/joint_dynamics/solver.js +4 -3
  18. package/dist/animation/joint_dynamics/solver.js.map +1 -1
  19. package/dist/animation/joint_dynamics/types.js.map +1 -1
  20. package/dist/animation/joint_dynamics_modifier.js +2 -0
  21. package/dist/animation/joint_dynamics_modifier.js.map +1 -1
  22. package/dist/animation/morphtarget.js +3 -72
  23. package/dist/animation/morphtarget.js.map +1 -1
  24. package/dist/animation/morphtrack.js +3 -0
  25. package/dist/animation/morphtrack.js.map +1 -1
  26. package/dist/animation/pca_geometry_cache_track.js +3 -0
  27. package/dist/animation/pca_geometry_cache_track.js.map +1 -1
  28. package/dist/animation/proptrack.js +3 -0
  29. package/dist/animation/proptrack.js.map +1 -1
  30. package/dist/animation/rotationtrack.js +3 -0
  31. package/dist/animation/rotationtrack.js.map +1 -1
  32. package/dist/animation/scaletrack.js +3 -0
  33. package/dist/animation/scaletrack.js.map +1 -1
  34. package/dist/animation/skeleton.js +254 -79
  35. package/dist/animation/skeleton.js.map +1 -1
  36. package/dist/animation/skeleton_modifier.js.map +1 -1
  37. package/dist/animation/spring_modifier.js.map +1 -1
  38. package/dist/animation/translationtrack.js +3 -0
  39. package/dist/animation/translationtrack.js.map +1 -1
  40. package/dist/app/engine.js +171 -107
  41. package/dist/app/engine.js.map +1 -1
  42. package/dist/app/scriptregistry.js +251 -80
  43. package/dist/app/scriptregistry.js.map +1 -1
  44. package/dist/asset/assetmanager.js +344 -365
  45. package/dist/asset/assetmanager.js.map +1 -1
  46. package/dist/asset/loaders/loader.js +1 -6
  47. package/dist/asset/loaders/loader.js.map +1 -1
  48. package/dist/asset/loaders/zabc/zabc_loader.js.map +1 -1
  49. package/dist/asset/model.js +1000 -131
  50. package/dist/asset/model.js.map +1 -1
  51. package/dist/avatar/wardrobe.js +474 -0
  52. package/dist/avatar/wardrobe.js.map +1 -0
  53. package/dist/index.d.ts +1126 -199
  54. package/dist/index.js +3 -2
  55. package/dist/index.js.map +1 -1
  56. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +6 -3
  57. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
  58. package/dist/material/mixins/pbr/common.js +72 -15
  59. package/dist/material/mixins/pbr/common.js.map +1 -1
  60. package/dist/material/msdf_text.js +3 -3
  61. package/dist/material/msdf_text.js.map +1 -1
  62. package/dist/material/msdf_text_sprite.js +4 -4
  63. package/dist/material/msdf_text_sprite.js.map +1 -1
  64. package/dist/material/pbrblueprint.js +102 -102
  65. package/dist/material/pbrblueprint.js.map +1 -1
  66. package/dist/render/envlight.js +54 -1
  67. package/dist/render/envlight.js.map +1 -1
  68. package/dist/render/sky.js +9 -0
  69. package/dist/render/sky.js.map +1 -1
  70. package/dist/scene/batchgroup.js +11 -13
  71. package/dist/scene/batchgroup.js.map +1 -1
  72. package/dist/scene/environment.js +15 -2
  73. package/dist/scene/environment.js.map +1 -1
  74. package/dist/scene/mesh.js +79 -16
  75. package/dist/scene/mesh.js.map +1 -1
  76. package/dist/scene/scene.js +1 -0
  77. package/dist/scene/scene.js.map +1 -1
  78. package/dist/scene/scene_node.js +203 -2
  79. package/dist/scene/scene_node.js.map +1 -1
  80. package/dist/text/font/cff_font.js +890 -0
  81. package/dist/text/font/cff_font.js.map +1 -0
  82. package/dist/text/font/font_asset.js +17 -3
  83. package/dist/text/font/font_asset.js.map +1 -1
  84. package/dist/text/msdf/generator.js.map +1 -1
  85. package/dist/text/msdf/shape.js +4 -1
  86. package/dist/text/msdf/shape.js.map +1 -1
  87. package/dist/text/runtime/msdf_text_atlas_manager.js +4 -1
  88. package/dist/text/runtime/msdf_text_atlas_manager.js.map +1 -1
  89. package/dist/utility/blueprint/material/inputs.js +1157 -1154
  90. package/dist/utility/blueprint/material/inputs.js.map +1 -1
  91. package/dist/utility/bounding_volume.js.map +1 -1
  92. package/dist/utility/pmrem.js +34 -8
  93. package/dist/utility/pmrem.js.map +1 -1
  94. package/dist/utility/serialization/manager.js +22 -9
  95. package/dist/utility/serialization/manager.js.map +1 -1
  96. package/dist/utility/serialization/scene/animation.js +700 -7
  97. package/dist/utility/serialization/scene/animation.js.map +1 -1
  98. package/dist/utility/serialization/scene/mesh.js +64 -4
  99. package/dist/utility/serialization/scene/mesh.js.map +1 -1
  100. package/dist/utility/serialization/scene/node.js +187 -8
  101. package/dist/utility/serialization/scene/node.js.map +1 -1
  102. package/dist/utility/serialization/types.js.map +1 -1
  103. package/dist/utility/textures/sheenlut.js +138 -0
  104. package/dist/utility/textures/sheenlut.js.map +1 -0
  105. package/package.json +2 -2
  106. package/dist/animation/ik/ik_chain_builder.js +0 -68
  107. package/dist/animation/ik/ik_chain_builder.js.map +0 -1
  108. package/dist/animation/ik/ik_pole_constraint.js +0 -123
  109. package/dist/animation/ik/ik_pole_constraint.js.map +0 -1
  110. package/dist/animation/ik/ik_track.js +0 -96
  111. package/dist/animation/ik/ik_track.js.map +0 -1
  112. package/dist/animation/ik_postprocessor.js +0 -71
  113. package/dist/animation/ik_postprocessor.js.map +0 -1
  114. package/dist/animation/joint_dynamics/math.js +0 -16
  115. package/dist/animation/joint_dynamics/math.js.map +0 -1
  116. package/dist/animation/manual_transform_processor.js +0 -156
  117. package/dist/animation/manual_transform_processor.js.map +0 -1
  118. package/dist/animation/skeleton_postprocessor.js +0 -50
  119. package/dist/animation/skeleton_postprocessor.js.map +0 -1
  120. package/dist/animation/spring2/collision.js +0 -469
  121. package/dist/animation/spring2/collision.js.map +0 -1
  122. package/dist/animation/spring2/constraints.js +0 -329
  123. package/dist/animation/spring2/constraints.js.map +0 -1
  124. package/dist/animation/spring2/controller.js +0 -434
  125. package/dist/animation/spring2/controller.js.map +0 -1
  126. package/dist/animation/spring2/math.js +0 -16
  127. package/dist/animation/spring2/math.js.map +0 -1
  128. package/dist/animation/spring2/solver.js +0 -624
  129. package/dist/animation/spring2/solver.js.map +0 -1
  130. package/dist/animation/spring2/spring_system.js +0 -118
  131. package/dist/animation/spring2/spring_system.js.map +0 -1
  132. package/dist/animation/spring2/types.js +0 -19
  133. package/dist/animation/spring2/types.js.map +0 -1
  134. package/dist/animation/spring_postprocessor.js +0 -54
  135. package/dist/animation/spring_postprocessor.js.map +0 -1
  136. package/dist/asset/loaders/gltf/gltf_loader.js +0 -1273
  137. package/dist/asset/loaders/gltf/gltf_loader.js.map +0 -1
  138. package/dist/asset/loaders/gltf/helpers.js +0 -331
  139. package/dist/asset/loaders/gltf/helpers.js.map +0 -1
  140. package/dist/material/sprite3d.js +0 -301
  141. package/dist/material/sprite3d.js.map +0 -1
  142. package/dist/material/sprite3d_std.js +0 -116
  143. package/dist/material/sprite3d_std.js.map +0 -1
  144. package/dist/material/sprite3dblueprint.js +0 -235
  145. package/dist/material/sprite3dblueprint.js.map +0 -1
  146. package/dist/material/sprite_sdf.js +0 -106
  147. package/dist/material/sprite_sdf.js.map +0 -1
  148. package/dist/material/terrainmaterial.js +0 -368
  149. package/dist/material/terrainmaterial.js.map +0 -1
  150. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
  151. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
  152. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
  153. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
  154. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
  155. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
  156. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
  157. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
  158. package/dist/render/deferredlightpass.js +0 -510
  159. package/dist/render/deferredlightpass.js.map +0 -1
  160. package/dist/render/deferredshadowlightpass.js +0 -428
  161. package/dist/render/deferredshadowlightpass.js.map +0 -1
  162. package/dist/render/gbufferpass.js +0 -50
  163. package/dist/render/gbufferpass.js.map +0 -1
  164. package/dist/scene/sdftextsprite.js +0 -322
  165. package/dist/scene/sdftextsprite.js.map +0 -1
  166. package/dist/scene/sprite3d.js +0 -18
  167. package/dist/scene/sprite3d.js.map +0 -1
  168. package/dist/scene/terrain/grass.js +0 -280
  169. package/dist/scene/terrain/grass.js.map +0 -1
  170. package/dist/scene/terrain/heightfield.js +0 -475
  171. package/dist/scene/terrain/heightfield.js.map +0 -1
  172. package/dist/scene/terrain/patch.js +0 -532
  173. package/dist/scene/terrain/patch.js.map +0 -1
  174. package/dist/scene/terrain/quadtree.js +0 -461
  175. package/dist/scene/terrain/quadtree.js.map +0 -1
  176. package/dist/scene/terrain/terrain.js +0 -231
  177. package/dist/scene/terrain/terrain.js.map +0 -1
  178. package/dist/src/animation/animation.js +0 -127
  179. package/dist/src/animation/animation.js.map +0 -1
  180. package/dist/src/animation/animationset.js +0 -255
  181. package/dist/src/animation/animationset.js.map +0 -1
  182. package/dist/src/animation/animationtrack.js +0 -34
  183. package/dist/src/animation/animationtrack.js.map +0 -1
  184. package/dist/src/animation/eulerrotationtrack.js +0 -52
  185. package/dist/src/animation/eulerrotationtrack.js.map +0 -1
  186. package/dist/src/animation/morphtarget.js +0 -93
  187. package/dist/src/animation/morphtarget.js.map +0 -1
  188. package/dist/src/animation/morphtrack.js +0 -70
  189. package/dist/src/animation/morphtrack.js.map +0 -1
  190. package/dist/src/animation/proptrack.js +0 -161
  191. package/dist/src/animation/proptrack.js.map +0 -1
  192. package/dist/src/animation/rotationtrack.js +0 -51
  193. package/dist/src/animation/rotationtrack.js.map +0 -1
  194. package/dist/src/animation/scaletrack.js +0 -50
  195. package/dist/src/animation/scaletrack.js.map +0 -1
  196. package/dist/src/animation/skeleton.js +0 -204
  197. package/dist/src/animation/skeleton.js.map +0 -1
  198. package/dist/src/animation/translationtrack.js +0 -50
  199. package/dist/src/animation/translationtrack.js.map +0 -1
  200. package/dist/src/app/app.js +0 -129
  201. package/dist/src/app/app.js.map +0 -1
  202. package/dist/src/app/inputmgr.js +0 -267
  203. package/dist/src/app/inputmgr.js.map +0 -1
  204. package/dist/src/asset/assetmanager.js +0 -404
  205. package/dist/src/asset/assetmanager.js.map +0 -1
  206. package/dist/src/asset/builtin.js +0 -337
  207. package/dist/src/asset/builtin.js.map +0 -1
  208. package/dist/src/asset/loaders/dds/dds.js +0 -470
  209. package/dist/src/asset/loaders/dds/dds.js.map +0 -1
  210. package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
  211. package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
  212. package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
  213. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
  214. package/dist/src/asset/loaders/gltf/helpers.js +0 -327
  215. package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
  216. package/dist/src/asset/loaders/hdr/hdr.js +0 -180
  217. package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
  218. package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
  219. package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
  220. package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
  221. package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
  222. package/dist/src/asset/loaders/loader.js +0 -45
  223. package/dist/src/asset/loaders/loader.js.map +0 -1
  224. package/dist/src/asset/model.js +0 -414
  225. package/dist/src/asset/model.js.map +0 -1
  226. package/dist/src/blitter/bilateralblur.js +0 -221
  227. package/dist/src/blitter/bilateralblur.js.map +0 -1
  228. package/dist/src/blitter/blitter.js +0 -390
  229. package/dist/src/blitter/blitter.js.map +0 -1
  230. package/dist/src/blitter/box.js +0 -118
  231. package/dist/src/blitter/box.js.map +0 -1
  232. package/dist/src/blitter/copy.js +0 -22
  233. package/dist/src/blitter/copy.js.map +0 -1
  234. package/dist/src/blitter/gaussianblur.js +0 -228
  235. package/dist/src/blitter/gaussianblur.js.map +0 -1
  236. package/dist/src/camera/base.js +0 -92
  237. package/dist/src/camera/base.js.map +0 -1
  238. package/dist/src/camera/camera.js +0 -1005
  239. package/dist/src/camera/camera.js.map +0 -1
  240. package/dist/src/camera/fps.js +0 -238
  241. package/dist/src/camera/fps.js.map +0 -1
  242. package/dist/src/camera/orbit.js +0 -245
  243. package/dist/src/camera/orbit.js.map +0 -1
  244. package/dist/src/camera/orthocamera.js +0 -167
  245. package/dist/src/camera/orthocamera.js.map +0 -1
  246. package/dist/src/camera/perspectivecamera.js +0 -141
  247. package/dist/src/camera/perspectivecamera.js.map +0 -1
  248. package/dist/src/index.js +0 -120
  249. package/dist/src/index.js.map +0 -1
  250. package/dist/src/material/blinn.js +0 -81
  251. package/dist/src/material/blinn.js.map +0 -1
  252. package/dist/src/material/grassmaterial.js +0 -113
  253. package/dist/src/material/grassmaterial.js.map +0 -1
  254. package/dist/src/material/lambert.js +0 -92
  255. package/dist/src/material/lambert.js.map +0 -1
  256. package/dist/src/material/material.js +0 -301
  257. package/dist/src/material/material.js.map +0 -1
  258. package/dist/src/material/meshmaterial.js +0 -704
  259. package/dist/src/material/meshmaterial.js.map +0 -1
  260. package/dist/src/material/mixins/albedocolor.js +0 -76
  261. package/dist/src/material/mixins/albedocolor.js.map +0 -1
  262. package/dist/src/material/mixins/foliage.js +0 -47
  263. package/dist/src/material/mixins/foliage.js.map +0 -1
  264. package/dist/src/material/mixins/lightmodel/blinnphong.js +0 -112
  265. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +0 -1
  266. package/dist/src/material/mixins/lightmodel/lambert.js +0 -58
  267. package/dist/src/material/mixins/lightmodel/lambert.js.map +0 -1
  268. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +0 -178
  269. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +0 -1
  270. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +0 -139
  271. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +0 -1
  272. package/dist/src/material/mixins/lit.js +0 -476
  273. package/dist/src/material/mixins/lit.js.map +0 -1
  274. package/dist/src/material/mixins/pbr/common.js +0 -918
  275. package/dist/src/material/mixins/pbr/common.js.map +0 -1
  276. package/dist/src/material/mixins/texture.js +0 -172
  277. package/dist/src/material/mixins/texture.js.map +0 -1
  278. package/dist/src/material/mixins/vertexcolor.js +0 -56
  279. package/dist/src/material/mixins/vertexcolor.js.map +0 -1
  280. package/dist/src/material/particle.js +0 -178
  281. package/dist/src/material/particle.js.map +0 -1
  282. package/dist/src/material/pbrmr.js +0 -97
  283. package/dist/src/material/pbrmr.js.map +0 -1
  284. package/dist/src/material/pbrsg.js +0 -97
  285. package/dist/src/material/pbrsg.js.map +0 -1
  286. package/dist/src/material/shader/helper.js +0 -1209
  287. package/dist/src/material/shader/helper.js.map +0 -1
  288. package/dist/src/material/terrain-cm.js +0 -606
  289. package/dist/src/material/terrain-cm.js.map +0 -1
  290. package/dist/src/material/terrainmaterial.js +0 -375
  291. package/dist/src/material/terrainmaterial.js.map +0 -1
  292. package/dist/src/material/unlit.js +0 -41
  293. package/dist/src/material/unlit.js.map +0 -1
  294. package/dist/src/material/water.js +0 -417
  295. package/dist/src/material/water.js.map +0 -1
  296. package/dist/src/posteffect/bloom.js +0 -361
  297. package/dist/src/posteffect/bloom.js.map +0 -1
  298. package/dist/src/posteffect/compositor.js +0 -226
  299. package/dist/src/posteffect/compositor.js.map +0 -1
  300. package/dist/src/posteffect/fxaa.js +0 -273
  301. package/dist/src/posteffect/fxaa.js.map +0 -1
  302. package/dist/src/posteffect/grayscale.js +0 -69
  303. package/dist/src/posteffect/grayscale.js.map +0 -1
  304. package/dist/src/posteffect/motionblur.js +0 -96
  305. package/dist/src/posteffect/motionblur.js.map +0 -1
  306. package/dist/src/posteffect/posteffect.js +0 -126
  307. package/dist/src/posteffect/posteffect.js.map +0 -1
  308. package/dist/src/posteffect/sao.js +0 -324
  309. package/dist/src/posteffect/sao.js.map +0 -1
  310. package/dist/src/posteffect/ssr.js +0 -489
  311. package/dist/src/posteffect/ssr.js.map +0 -1
  312. package/dist/src/posteffect/taa.js +0 -172
  313. package/dist/src/posteffect/taa.js.map +0 -1
  314. package/dist/src/posteffect/tonemap.js +0 -94
  315. package/dist/src/posteffect/tonemap.js.map +0 -1
  316. package/dist/src/render/abuffer_oit.js +0 -361
  317. package/dist/src/render/abuffer_oit.js.map +0 -1
  318. package/dist/src/render/clipmap.js +0 -851
  319. package/dist/src/render/clipmap.js.map +0 -1
  320. package/dist/src/render/cluster_light.js +0 -333
  321. package/dist/src/render/cluster_light.js.map +0 -1
  322. package/dist/src/render/cull_visitor.js +0 -187
  323. package/dist/src/render/cull_visitor.js.map +0 -1
  324. package/dist/src/render/depthpass.js +0 -68
  325. package/dist/src/render/depthpass.js.map +0 -1
  326. package/dist/src/render/drawable_mixin.js +0 -227
  327. package/dist/src/render/drawable_mixin.js.map +0 -1
  328. package/dist/src/render/envlight.js +0 -463
  329. package/dist/src/render/envlight.js.map +0 -1
  330. package/dist/src/render/fbm_wavegenerator.js +0 -251
  331. package/dist/src/render/fbm_wavegenerator.js.map +0 -1
  332. package/dist/src/render/fft_wavegenerator.js +0 -1006
  333. package/dist/src/render/fft_wavegenerator.js.map +0 -1
  334. package/dist/src/render/fullscreenquad.js +0 -38
  335. package/dist/src/render/fullscreenquad.js.map +0 -1
  336. package/dist/src/render/gerstner_wavegenerator.js +0 -314
  337. package/dist/src/render/gerstner_wavegenerator.js.map +0 -1
  338. package/dist/src/render/globalbindgroup_allocator.js +0 -60
  339. package/dist/src/render/globalbindgroup_allocator.js.map +0 -1
  340. package/dist/src/render/hzb.js +0 -273
  341. package/dist/src/render/hzb.js.map +0 -1
  342. package/dist/src/render/lightpass.js +0 -172
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@@ -1,738 +0,0 @@
1
- import { Vector3, applyMixins, DRef, nextPowerOf2 } from '@zephyr3d/base';
2
- import { GraphNode } from './graph_node.js';
3
- import { BoundingBox } from '../utility/bounding_volume.js';
4
- import { mixinDrawable } from '../render/drawable_mixin.js';
5
- import { QUEUE_OPAQUE } from '../values.js';
6
- import { Application } from '../app/app.js';
7
- import '@zephyr3d/device';
8
- import '../material/shader/helper.js';
9
- import '../material/lambert.js';
10
- import '../material/blinn.js';
11
- import '../material/unlit.js';
12
- import { ParticleMaterial } from '../material/particle.js';
13
- import '../material/meshmaterial.js';
14
- import '../material/grassmaterial.js';
15
- import '../material/terrainmaterial.js';
16
- import '../material/terrain-cm.js';
17
- import '../material/pbrmr.js';
18
- import '../material/pbrsg.js';
19
- import '../render/renderer.js';
20
- import { Primitive } from '../render/primitive.js';
21
- import '../render/sky.js';
22
- import '../render/clipmap.js';
23
- import '../shaders/atmosphere.js';
24
-
25
- const tmpVec3 = new Vector3();
26
- const PS_WORLDSPACE = 1 << 8;
27
- /**
28
- * Particle system class
29
- * @public
30
- */ class ParticleSystem extends applyMixins(GraphNode, mixinDrawable) {
31
- static updateFuncMap = new WeakMap();
32
- _activeParticleList;
33
- _maxParticleCount;
34
- _emitInterval;
35
- _emitCount;
36
- _startTick;
37
- _startEmitTime;
38
- _lastUpdateTime;
39
- _numEmitCount;
40
- _delay;
41
- _airResistence;
42
- _flags;
43
- _gravity;
44
- _wind;
45
- _scalar;
46
- _particleRotationMin;
47
- _particleRotationMax;
48
- _jitterSpeed;
49
- _emitterShape;
50
- _emitterBehavior;
51
- _emitterConeRadiusMin;
52
- _emitterConeRadiusMax;
53
- _particleVelocityMin;
54
- _particleVelocityMax;
55
- _particleLifeMin;
56
- _particleLifeMax;
57
- _particleSize1Min;
58
- _particleSize1Max;
59
- _particleSize2Min;
60
- _particleSize2Max;
61
- _particleAccelMin;
62
- _particleAccelMax;
63
- _emitterShapeSizeMin;
64
- _emitterShapeSizeMax;
65
- _primitive;
66
- _material;
67
- _wsBoundingBox;
68
- _pickTarget;
69
- _instanceData;
70
- /**
71
- * Creates a new ParticleSystem node
72
- * @param scene - Which scene the node belongs to
73
- */ constructor(scene){
74
- super(scene);
75
- this._activeParticleList = [];
76
- this._maxParticleCount = 100;
77
- this._emitInterval = 100;
78
- this._emitCount = 1;
79
- this._gravity = Vector3.zero();
80
- this._wind = Vector3.zero();
81
- this._startEmitTime = 0;
82
- this._lastUpdateTime = 0;
83
- this._numEmitCount = 0;
84
- this._scalar = 1;
85
- this._airResistence = false;
86
- this._startTick = 0;
87
- this._delay = 0;
88
- this._particleRotationMin = 0;
89
- this._particleRotationMax = 0;
90
- this._jitterSpeed = 1;
91
- this._emitterShape = 'point';
92
- this._emitterBehavior = 'surface';
93
- this._emitterConeRadiusMin = 0;
94
- this._emitterConeRadiusMax = 0.1;
95
- this._emitterShapeSizeMin = Vector3.one();
96
- this._emitterShapeSizeMax = Vector3.one();
97
- this._particleVelocityMin = 2;
98
- this._particleVelocityMax = 3;
99
- this._particleLifeMin = 1;
100
- this._particleLifeMax = 1.5;
101
- this._particleSize1Min = 0.4;
102
- this._particleSize1Max = 0.5;
103
- this._particleSize2Min = 0;
104
- this._particleSize2Max = 0.1;
105
- this._particleAccelMin = -0.01;
106
- this._particleAccelMax = -0.02;
107
- this._pickTarget = {
108
- node: this
109
- };
110
- this._flags = PS_WORLDSPACE;
111
- this._primitive = new DRef();
112
- this._wsBoundingBox = new BoundingBox();
113
- this._instanceData = null;
114
- this._material = new DRef(new ParticleMaterial());
115
- }
116
- /** {@inheritDoc SceneNode.clone} */ clone(method, recursive) {
117
- const other = new ParticleSystem(this.scene);
118
- other.copyFrom(this, method, recursive);
119
- other.parent = this.parent;
120
- return other;
121
- }
122
- /** {@inheritDoc SceneNode.copyFrom} */ copyFrom(other, method, recursive) {
123
- super.copyFrom(other, method, recursive);
124
- this.maxParticleCount = other.maxParticleCount;
125
- this.emitInterval = other.emitInterval;
126
- this.emitCount = other.emitCount;
127
- this.gravity = other.gravity.clone();
128
- this.wind = other.wind.clone();
129
- this.scalar = other.scalar;
130
- this.aspect = other.aspect;
131
- this.airResistence = other.airResistence;
132
- this.particleRotationMin = other.particleRotationMin;
133
- this.particleRotationMax = other.particleRotationMax;
134
- this.jitterSpeed = other.jitterSpeed;
135
- this.jitterPower = other.jitterPower;
136
- this.emitterShape = other.emitterShape;
137
- this.emitterBehavior = other.emitterBehavior;
138
- this.emitterConeRadiusMin = other.emitterConeRadiusMin;
139
- this.emitterConeRadiusMax = other.emitterConeRadiusMax;
140
- this.particleVelocityMin = other.particleVelocityMin;
141
- this.particleVelocityMax = other.particleVelocityMax;
142
- this.particleLifeMin = other.particleLifeMin;
143
- this.particleLifeMax = other.particleLifeMax;
144
- this.particleSize1Min = other.particleSize1Min;
145
- this.particleSize1Max = other.particleSize1Max;
146
- this.particleSize2Min = other.particleSize2Min;
147
- this.particleSize2Max = other.particleSize2Max;
148
- this.particleAccelMin = other.particleAccelMin;
149
- this.particleAccelMax = other.particleAccelMax;
150
- this.emitterShapeSizeMin = other.emitterShapeSizeMin.clone();
151
- this.emitterShapeSizeMax = other.emitterShapeSizeMax.clone();
152
- this.directional = other.directional;
153
- this.worldSpace = other.worldSpace;
154
- this.flags = other.flags;
155
- }
156
- /** Material of the particle system node */ get material() {
157
- return this._material.get();
158
- }
159
- set material(material) {
160
- this._material.set(material);
161
- }
162
- /** Maximum particle count */ get maxParticleCount() {
163
- return this._maxParticleCount;
164
- }
165
- set maxParticleCount(value) {
166
- if (value !== this._maxParticleCount) {
167
- this._maxParticleCount = value;
168
- this.invalidateBoundingVolume();
169
- }
170
- }
171
- /** Particle emit interval in ms */ get emitInterval() {
172
- return this._emitInterval;
173
- }
174
- set emitInterval(value) {
175
- if (value !== this._emitInterval) {
176
- this._emitInterval = Math.max(value, 1);
177
- this._startEmitTime = 0;
178
- }
179
- }
180
- /** How many particles should be emitted one time */ get emitCount() {
181
- return this._emitCount;
182
- }
183
- set emitCount(value) {
184
- this._emitCount = value;
185
- }
186
- /** Gravity force */ get gravity() {
187
- return this._gravity;
188
- }
189
- set gravity(value) {
190
- if (!value.equalsTo(this._gravity)) {
191
- this._gravity.set(value);
192
- this.invalidateBoundingVolume();
193
- }
194
- }
195
- /** Wind force */ get wind() {
196
- return this._wind;
197
- }
198
- set wind(value) {
199
- if (!value.equalsTo(this._wind)) {
200
- this._wind.set(value);
201
- this.invalidateBoundingVolume();
202
- }
203
- }
204
- /** Particle scalar */ get scalar() {
205
- return this._scalar;
206
- }
207
- set scalar(value) {
208
- if (value !== this._scalar) {
209
- this._scalar = value;
210
- this.invalidateBoundingVolume();
211
- }
212
- }
213
- /** Particle aspect ratio */ get aspect() {
214
- return this._material.get().aspect;
215
- }
216
- set aspect(value) {
217
- this._material.get().aspect = value;
218
- }
219
- /** true if particle effected by wind */ get airResistence() {
220
- return this._airResistence;
221
- }
222
- set airResistence(value) {
223
- this._airResistence = value;
224
- }
225
- /** Minimum particle rotation angle in radians */ get particleRotationMin() {
226
- return this._particleRotationMin;
227
- }
228
- set particleRotationMin(value) {
229
- this._particleRotationMin = value;
230
- }
231
- /** Maximum particle rotation angle in radians */ get particleRotationMax() {
232
- return this._particleRotationMax;
233
- }
234
- set particleRotationMax(value) {
235
- this._particleRotationMax = value;
236
- }
237
- /** Particle jitter speed */ get jitterSpeed() {
238
- return this._jitterSpeed;
239
- }
240
- set jitterSpeed(value) {
241
- this._jitterSpeed = value;
242
- }
243
- /** Particle jitter power */ get jitterPower() {
244
- return this._material.get().jitterPower;
245
- }
246
- set jitterPower(value) {
247
- this._material.get().jitterPower = value;
248
- }
249
- /** Particle emitter shape */ get emitterShape() {
250
- return this._emitterShape;
251
- }
252
- set emitterShape(value) {
253
- this._emitterShape = value;
254
- }
255
- /** Particle emitter behavior */ get emitterBehavior() {
256
- return this._emitterBehavior;
257
- }
258
- set emitterBehavior(value) {
259
- this._emitterBehavior = value;
260
- }
261
- /** Minimum cone radius of emitter */ get emitterConeRadiusMin() {
262
- return this._emitterConeRadiusMin;
263
- }
264
- set emitterConeRadiusMin(value) {
265
- this._emitterConeRadiusMin = value;
266
- }
267
- /** Maximum cone radius of emitter */ get emitterConeRadiusMax() {
268
- return this._emitterConeRadiusMax;
269
- }
270
- set emitterConeRadiusMax(value) {
271
- this._emitterConeRadiusMax = value;
272
- }
273
- /** Minimum particle velocity */ get particleVelocityMin() {
274
- return this._particleVelocityMin;
275
- }
276
- set particleVelocityMin(value) {
277
- this._particleVelocityMin = value;
278
- }
279
- /** Maximum particle velocity */ get particleVelocityMax() {
280
- return this._particleVelocityMax;
281
- }
282
- set particleVelocityMax(value) {
283
- this._particleVelocityMax = value;
284
- }
285
- /** Minimum particle life */ get particleLifeMin() {
286
- return this._particleLifeMin;
287
- }
288
- set particleLifeMin(value) {
289
- this._particleLifeMin = value;
290
- }
291
- /** Maximum particle life */ get particleLifeMax() {
292
- return this._particleLifeMax;
293
- }
294
- set particleLifeMax(value) {
295
- this._particleLifeMax = value;
296
- }
297
- /** Minimum particle start size */ get particleSize1Min() {
298
- return this._particleSize1Min;
299
- }
300
- set particleSize1Min(value) {
301
- this._particleSize1Min = value;
302
- }
303
- /** Maximum particle start size */ get particleSize1Max() {
304
- return this._particleSize1Max;
305
- }
306
- set particleSize1Max(value) {
307
- this._particleSize1Max = value;
308
- }
309
- /** Minimum particle end size */ get particleSize2Min() {
310
- return this._particleSize2Min;
311
- }
312
- set particleSize2Min(value) {
313
- this._particleSize2Min = value;
314
- }
315
- /** Maximum particle end size */ get particleSize2Max() {
316
- return this._particleSize2Max;
317
- }
318
- set particleSize2Max(value) {
319
- this._particleSize2Max = value;
320
- }
321
- /** Minimum particle acceleration */ get particleAccelMin() {
322
- return this._particleAccelMin;
323
- }
324
- set particleAccelMin(value) {
325
- this._particleAccelMin = value;
326
- }
327
- /** Maximum particle acceleration */ get particleAccelMax() {
328
- return this._particleAccelMax;
329
- }
330
- set particleAccelMax(value) {
331
- this._particleAccelMax = value;
332
- }
333
- /** Minimum emitter shape size */ get emitterShapeSizeMin() {
334
- return this._emitterShapeSizeMin;
335
- }
336
- set emitterShapeSizeMin(value) {
337
- this._emitterShapeSizeMin.set(value);
338
- }
339
- /** Maximum emitter shape size */ get emitterShapeSizeMax() {
340
- return this._emitterShapeSizeMax;
341
- }
342
- set emitterShapeSizeMax(value) {
343
- this._emitterShapeSizeMax.set(value);
344
- }
345
- /** Whether particles are directional */ get directional() {
346
- return this._material.get().directional;
347
- }
348
- set directional(val) {
349
- this._material.get().directional = val;
350
- }
351
- /** Whether particles are in world space */ get worldSpace() {
352
- return !!(this.flags & PS_WORLDSPACE);
353
- }
354
- set worldSpace(value) {
355
- if (value) {
356
- this.flags |= PS_WORLDSPACE;
357
- } else {
358
- this.flags &= -257;
359
- }
360
- }
361
- /** @internal */ get flags() {
362
- return this._flags;
363
- }
364
- set flags(value) {
365
- this._flags = value;
366
- }
367
- /** @internal */ computeBoundingVolume() {
368
- return this._wsBoundingBox;
369
- }
370
- /** @internal */ initParticle(p) {
371
- p = p ?? {
372
- position: new Vector3(),
373
- velocity: new Vector3()
374
- };
375
- this.getParticleInitialPosition(p.position, p.velocity);
376
- p.size1 = this._particleSize1Min + Math.random() * (this._particleSize1Max - this._particleSize1Min);
377
- p.size2 = this._particleSize2Min + Math.random() * (this._particleSize2Max - this._particleSize2Min);
378
- p.rotation = this._particleRotationMin + Math.random() * (this._particleRotationMax - this._particleRotationMin);
379
- p.lifeSpan = Math.max(this._particleLifeMin + Math.random() * (this._particleLifeMax - this._particleLifeMin), 0.01);
380
- p.acceleartion = this._particleAccelMin + Math.random() * (this._particleAccelMax - this._particleAccelMin);
381
- return p;
382
- }
383
- getParticleInitialPosition(pos, vel) {
384
- if (this._emitterShape === 'point') {
385
- pos.setXYZ(0, 0, 0);
386
- const coneRadius = this._emitterConeRadiusMin + Math.random() * (this._emitterConeRadiusMax - this._emitterConeRadiusMin);
387
- vel.x = -coneRadius + Math.random() * 2 * coneRadius;
388
- vel.y = 1;
389
- vel.z = -coneRadius + Math.random() * 2 * coneRadius;
390
- } else {
391
- const shapeSizeX = Math.max(this._emitterShapeSizeMin.x + (this._emitterShapeSizeMax.x - this._emitterShapeSizeMin.x) * Math.random(), 0.01);
392
- const shapeSizeY = Math.max(this._emitterShapeSizeMin.y + (this._emitterShapeSizeMax.y - this._emitterShapeSizeMin.y) * Math.random(), 0.01);
393
- const shapeSizeZ = Math.max(this._emitterShapeSizeMin.z + (this._emitterShapeSizeMax.z - this._emitterShapeSizeMin.z) * Math.random(), 0.01);
394
- switch(this._emitterShape){
395
- case 'sphere':
396
- {
397
- const alpha = Math.PI * Math.random();
398
- const theta = Math.PI * 2 * Math.random();
399
- const r = Math.sin(alpha);
400
- const y = Math.cos(alpha);
401
- const x = Math.sin(theta) * r;
402
- const z = Math.cos(theta) * r;
403
- pos.x = x * shapeSizeX;
404
- pos.y = y * shapeSizeY;
405
- pos.z = z * shapeSizeZ;
406
- vel.x = pos.x;
407
- vel.y = pos.y;
408
- vel.z = pos.z;
409
- if (this._emitterBehavior === 'volume') {
410
- const t = Math.random();
411
- pos.x *= t;
412
- pos.y *= t;
413
- pos.z *= t;
414
- }
415
- break;
416
- }
417
- case 'box':
418
- {
419
- let x = Math.random() * 2 - 1;
420
- let y = Math.random() * 2 - 1;
421
- let z = Math.random() * 2 - 1;
422
- if (this._emitterBehavior === 'volume') {
423
- const t = Math.max(Math.abs(x), Math.abs(y), Math.abs(z));
424
- if (t !== 0) {
425
- x /= t;
426
- y /= t;
427
- z /= t;
428
- }
429
- }
430
- pos.x = x * shapeSizeX;
431
- pos.y = y * shapeSizeY;
432
- pos.z = z * shapeSizeZ;
433
- const coneRadius = this._emitterConeRadiusMin + (this._emitterConeRadiusMax - this._emitterConeRadiusMin) * Math.random();
434
- vel.x = -coneRadius + Math.random() * 2 * coneRadius;
435
- vel.y = 1;
436
- vel.z = -coneRadius + Math.random() * 2 * coneRadius;
437
- break;
438
- }
439
- case 'cylinder':
440
- {
441
- const alpha = Math.random() * Math.PI * 2;
442
- let x = Math.sin(alpha);
443
- let z = Math.cos(alpha);
444
- const y = Math.random() * 2 - 1;
445
- const coneRadius = this._emitterConeRadiusMin + (this._emitterConeRadiusMax - this._emitterConeRadiusMin) * Math.random();
446
- vel.x = x * shapeSizeX;
447
- vel.y = (-coneRadius + Math.random() * 2 * coneRadius) * shapeSizeY;
448
- vel.z = z * shapeSizeZ;
449
- if (this._emitterBehavior === 'volume') {
450
- const t = Math.random();
451
- x *= t;
452
- z *= t;
453
- }
454
- pos.x = x * shapeSizeX;
455
- pos.y = y * shapeSizeY;
456
- pos.z = z * shapeSizeZ;
457
- break;
458
- }
459
- case 'cone':
460
- {
461
- const alpha = Math.random() * Math.PI * 2;
462
- const scale = Math.random();
463
- const s = Math.sin(alpha);
464
- const c = Math.cos(alpha);
465
- pos.x = s * scale * shapeSizeX;
466
- pos.y = (2 - 2 * scale) * shapeSizeY;
467
- pos.z = c * scale * shapeSizeZ;
468
- const t = shapeSizeY * shapeSizeY / Math.sqrt(shapeSizeY * shapeSizeY + shapeSizeX + shapeSizeX);
469
- vel.x = s * shapeSizeX * t;
470
- vel.y = -t * shapeSizeY;
471
- vel.z = c * shapeSizeX * t;
472
- break;
473
- }
474
- }
475
- }
476
- vel.inplaceNormalize();
477
- vel.scaleBy(this._particleVelocityMin + Math.random() * (this._particleVelocityMax - this._particleVelocityMin));
478
- }
479
- resizeVertexBuffers() {
480
- if (!this._primitive.get()) {
481
- this._primitive.set(new Primitive());
482
- this._primitive.get().createAndSetVertexBuffer('position_f32x4', new Float32Array([
483
- 0,
484
- 0,
485
- 0,
486
- 0,
487
- 0,
488
- 0,
489
- 0,
490
- 1,
491
- 0,
492
- 0,
493
- 0,
494
- 2,
495
- 0,
496
- 0,
497
- 0,
498
- 3
499
- ]));
500
- this._primitive.get().createAndSetIndexBuffer(new Uint16Array([
501
- 0,
502
- 1,
503
- 2,
504
- 3
505
- ]));
506
- this._primitive.get().primitiveType = 'triangle-strip';
507
- }
508
- if (!this._instanceData || this._instanceData.length < this._maxParticleCount * 10) {
509
- this._primitive.get().removeVertexBuffer('texCoord0');
510
- this._instanceData = new Float32Array(nextPowerOf2(this._maxParticleCount) * 10);
511
- this._primitive.get().createAndSetVertexBuffer([
512
- 'tex0_f32x3',
513
- 'tex1_f32x4',
514
- 'tex2_f32x3'
515
- ], this._instanceData, 'instance');
516
- }
517
- }
518
- update() {
519
- const tick = Application.instance.device.frameInfo.elapsedOverall;
520
- if (this._startTick === 0) {
521
- this._startTick = tick;
522
- }
523
- if (this._delay > 0 && tick - this._startTick < this._delay) {
524
- return;
525
- }
526
- if (this._lastUpdateTime === 0) {
527
- this._lastUpdateTime = tick;
528
- }
529
- const updateElapsed = tick - this._lastUpdateTime;
530
- this.invalidateBoundingVolume();
531
- const elapsedInSecond = updateElapsed * 0.001;
532
- this._lastUpdateTime = tick;
533
- for(let i = this._activeParticleList.length - 1; i >= 0; i--){
534
- const node = this._activeParticleList[i];
535
- const p = node.particle;
536
- node.elapsedTime += elapsedInSecond;
537
- const age = node.elapsedTime / p.lifeSpan;
538
- if (age >= 1) {
539
- this._activeParticleList.splice(i, 1);
540
- } else {
541
- p.velocity.x += this._gravity.x * elapsedInSecond;
542
- p.velocity.y += this._gravity.y * elapsedInSecond;
543
- p.velocity.z += this._gravity.z * elapsedInSecond;
544
- if (this._airResistence) {
545
- p.velocity.x += (this._wind.x - p.velocity.x) * elapsedInSecond;
546
- p.velocity.y += (this._wind.y - p.velocity.y) * elapsedInSecond;
547
- p.velocity.z += (this._wind.z - p.velocity.z) * elapsedInSecond;
548
- }
549
- const len = p.velocity.length;
550
- if (len > 0.0001) {
551
- const s = 1 + elapsedInSecond * p.acceleartion / len;
552
- p.velocity.scaleBy(s < 0 ? 0 : s);
553
- }
554
- p.position.x += p.velocity.x * elapsedInSecond * this._scalar;
555
- p.position.y += p.velocity.y * elapsedInSecond * this._scalar;
556
- p.position.z += p.velocity.z * elapsedInSecond * this._scalar;
557
- node.jitterAngle = (node.elapsedTime + p.lifeSpan * node.ageBias) * this._jitterSpeed;
558
- node.size = Math.max(p.size1 + p.size2 * age, 0);
559
- node.rotation += p.rotation * elapsedInSecond;
560
- }
561
- }
562
- let newParticleCount = 0;
563
- if (this._startEmitTime === 0) {
564
- newParticleCount = this._emitCount > this._maxParticleCount ? this._maxParticleCount : this._emitCount;
565
- this._numEmitCount = 1;
566
- this._startEmitTime = tick;
567
- } else {
568
- const emitElapsed = tick - this._startEmitTime;
569
- const count = (emitElapsed / this._emitInterval >> 0) + 1;
570
- if (count > this._numEmitCount) {
571
- newParticleCount = this._emitCount;
572
- this._numEmitCount = count;
573
- if (this._activeParticleList.length + newParticleCount > this._maxParticleCount) {
574
- newParticleCount = this._maxParticleCount - this._activeParticleList.length;
575
- }
576
- }
577
- }
578
- if (newParticleCount > 0) {
579
- this.newParticle(newParticleCount, this.worldMatrix);
580
- }
581
- this.resizeVertexBuffers();
582
- this._wsBoundingBox.beginExtend();
583
- let n = 0;
584
- const worldSpace = !!(this._flags & PS_WORLDSPACE);
585
- const invWorldMatrix = this.invWorldMatrix;
586
- for (const p of this._activeParticleList){
587
- if (worldSpace) {
588
- invWorldMatrix.transformPointAffine(p.particle.position, tmpVec3);
589
- this._instanceData[n++] = tmpVec3.x;
590
- this._instanceData[n++] = tmpVec3.y;
591
- this._instanceData[n++] = tmpVec3.z;
592
- this._wsBoundingBox.extend(tmpVec3);
593
- } else {
594
- this._instanceData[n++] = p.particle.position.x;
595
- this._instanceData[n++] = p.particle.position.y;
596
- this._instanceData[n++] = p.particle.position.z;
597
- this._wsBoundingBox.extend(p.particle.position);
598
- }
599
- this._instanceData[n++] = p.size;
600
- this._instanceData[n++] = p.rotation;
601
- this._instanceData[n++] = p.jitterAngle;
602
- this._instanceData[n++] = p.elapsedTime / p.particle.lifeSpan;
603
- if (worldSpace) {
604
- invWorldMatrix.transformVectorAffine(p.particle.velocity, tmpVec3);
605
- this._instanceData[n++] = tmpVec3.x;
606
- this._instanceData[n++] = tmpVec3.y;
607
- this._instanceData[n++] = tmpVec3.z;
608
- } else {
609
- this._instanceData[n++] = p.particle.velocity.x;
610
- this._instanceData[n++] = p.particle.velocity.y;
611
- this._instanceData[n++] = p.particle.velocity.z;
612
- }
613
- }
614
- let maxParticleSize = Math.max(Math.abs(this.particleSize1Min), Math.abs(this.particleSize1Max), Math.abs(this.particleSize2Min), Math.abs(this.particleSize2Max));
615
- invWorldMatrix.decompose(tmpVec3, null, null);
616
- const scale = Math.max(Math.abs(tmpVec3.x), Math.abs(tmpVec3.y), Math.abs(tmpVec3.z));
617
- maxParticleSize *= scale;
618
- if (this._jitterSpeed !== 0 && this.jitterPower !== 0) {
619
- maxParticleSize += 2 * Math.abs(this.jitterPower);
620
- }
621
- this._wsBoundingBox.minPoint.x -= maxParticleSize;
622
- this._wsBoundingBox.minPoint.y -= maxParticleSize;
623
- this._wsBoundingBox.minPoint.z -= maxParticleSize;
624
- this._wsBoundingBox.maxPoint.x += maxParticleSize;
625
- this._wsBoundingBox.maxPoint.y += maxParticleSize;
626
- this._wsBoundingBox.maxPoint.z += maxParticleSize;
627
- this._primitive.get().getVertexBuffer('texCoord0').bufferSubData(0, this._instanceData);
628
- }
629
- newParticle(num, worldMatrix) {
630
- for(let i = 0; i < num; i++){
631
- const particle = this.initParticle();
632
- particle.size1 *= this._scalar;
633
- particle.size2 *= this._scalar;
634
- particle.size2 -= particle.size1;
635
- const node = {
636
- particle,
637
- elapsedTime: 0,
638
- rotation: 0,
639
- size: particle.size1,
640
- ageBias: Math.random(),
641
- jitterAngle: 0
642
- };
643
- if (this._flags & PS_WORLDSPACE) {
644
- worldMatrix.transformPointAffine(particle.position, particle.position);
645
- worldMatrix.transformVectorAffine(particle.velocity, particle.velocity);
646
- }
647
- this._activeParticleList.push(node);
648
- }
649
- }
650
- /**
651
- * {@inheritDoc Drawable.getPickTarget }
652
- */ getPickTarget() {
653
- return this._pickTarget;
654
- }
655
- /**
656
- * {@inheritDoc Drawable.getMorphData}
657
- */ getMorphData() {
658
- return null;
659
- }
660
- /**
661
- * {@inheritDoc Drawable.getMorphInfo}
662
- */ getMorphInfo() {
663
- return null;
664
- }
665
- /**
666
- * {@inheritDoc Drawable.getQueueType}
667
- */ getQueueType() {
668
- return this._material.get()?.getQueueType() ?? QUEUE_OPAQUE;
669
- }
670
- /**
671
- * {@inheritDoc Drawable.isUnlit}
672
- */ isUnlit() {
673
- return !this._material.get()?.supportLighting();
674
- }
675
- /**
676
- * {@inheritDoc Drawable.needSceneColor}
677
- */ needSceneColor() {
678
- return this._material.get()?.needSceneColor();
679
- }
680
- /**
681
- * {@inheritDoc Drawable.needSceneDepth}
682
- */ needSceneDepth() {
683
- return this._material.get()?.needSceneDepth();
684
- }
685
- /**
686
- * {@inheritDoc Drawable.getMaterial}
687
- */ getMaterial() {
688
- return this._material.get();
689
- }
690
- /**
691
- * {@inheritDoc Drawable.getPrimitive}
692
- */ getPrimitive() {
693
- return this._primitive.get();
694
- }
695
- /**
696
- * {@inheritDoc SceneNode.isParticleSystem}
697
- */ isParticleSystem() {
698
- return true;
699
- }
700
- /**
701
- * {@inheritDoc Drawable.draw}
702
- */ draw(ctx) {
703
- if (this._activeParticleList.length > 0) {
704
- this.bind(ctx);
705
- this._material.get().draw(this._primitive.get(), ctx, this._activeParticleList.length);
706
- }
707
- }
708
- /**
709
- * {@inheritDoc SceneNode.dispose}
710
- */ dispose() {
711
- super.dispose();
712
- this._primitive.dispose();
713
- this._material.dispose();
714
- const func = ParticleSystem.updateFuncMap.get(this);
715
- if (func) {
716
- this._scene.off('update', func);
717
- }
718
- }
719
- _onDetached() {
720
- super._onDetached();
721
- const func = ParticleSystem.updateFuncMap.get(this);
722
- if (func) {
723
- this._scene.off('update', func);
724
- }
725
- }
726
- _onAttached() {
727
- super._onAttached();
728
- let func = ParticleSystem.updateFuncMap.get(this);
729
- if (!func) {
730
- func = this.update.bind(this);
731
- ParticleSystem.updateFuncMap.set(this, func);
732
- }
733
- this._scene.on('update', func);
734
- }
735
- }
736
-
737
- export { ParticleSystem };
738
- //# sourceMappingURL=particlesys.js.map