@zephyr3d/scene 0.9.4 → 0.9.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (517) hide show
  1. package/dist/animation/animationmask.js +224 -0
  2. package/dist/animation/animationmask.js.map +1 -0
  3. package/dist/animation/animationset.js +268 -67
  4. package/dist/animation/animationset.js.map +1 -1
  5. package/dist/animation/animationtrack.js.map +1 -1
  6. package/dist/animation/eulerrotationtrack.js +3 -0
  7. package/dist/animation/eulerrotationtrack.js.map +1 -1
  8. package/dist/animation/fixed_geometry_cache_track.js +7 -0
  9. package/dist/animation/fixed_geometry_cache_track.js.map +1 -1
  10. package/dist/animation/ik_modifier.js.map +1 -1
  11. package/dist/animation/joint_dynamics/collision.js +6 -4
  12. package/dist/animation/joint_dynamics/collision.js.map +1 -1
  13. package/dist/animation/joint_dynamics/controller.js +390 -43
  14. package/dist/animation/joint_dynamics/controller.js.map +1 -1
  15. package/dist/animation/joint_dynamics/joint_dynamics_system.js +62 -3
  16. package/dist/animation/joint_dynamics/joint_dynamics_system.js.map +1 -1
  17. package/dist/animation/joint_dynamics/solver.js +4 -3
  18. package/dist/animation/joint_dynamics/solver.js.map +1 -1
  19. package/dist/animation/joint_dynamics/types.js.map +1 -1
  20. package/dist/animation/joint_dynamics_modifier.js +2 -0
  21. package/dist/animation/joint_dynamics_modifier.js.map +1 -1
  22. package/dist/animation/morphtarget.js +3 -72
  23. package/dist/animation/morphtarget.js.map +1 -1
  24. package/dist/animation/morphtrack.js +3 -0
  25. package/dist/animation/morphtrack.js.map +1 -1
  26. package/dist/animation/pca_geometry_cache_track.js +3 -0
  27. package/dist/animation/pca_geometry_cache_track.js.map +1 -1
  28. package/dist/animation/proptrack.js +3 -0
  29. package/dist/animation/proptrack.js.map +1 -1
  30. package/dist/animation/rotationtrack.js +3 -0
  31. package/dist/animation/rotationtrack.js.map +1 -1
  32. package/dist/animation/scaletrack.js +3 -0
  33. package/dist/animation/scaletrack.js.map +1 -1
  34. package/dist/animation/skeleton.js +254 -79
  35. package/dist/animation/skeleton.js.map +1 -1
  36. package/dist/animation/skeleton_modifier.js.map +1 -1
  37. package/dist/animation/spring_modifier.js.map +1 -1
  38. package/dist/animation/translationtrack.js +3 -0
  39. package/dist/animation/translationtrack.js.map +1 -1
  40. package/dist/app/engine.js +171 -107
  41. package/dist/app/engine.js.map +1 -1
  42. package/dist/app/scriptregistry.js +251 -80
  43. package/dist/app/scriptregistry.js.map +1 -1
  44. package/dist/asset/assetmanager.js +344 -365
  45. package/dist/asset/assetmanager.js.map +1 -1
  46. package/dist/asset/loaders/loader.js +1 -6
  47. package/dist/asset/loaders/loader.js.map +1 -1
  48. package/dist/asset/loaders/zabc/zabc_loader.js.map +1 -1
  49. package/dist/asset/model.js +1000 -131
  50. package/dist/asset/model.js.map +1 -1
  51. package/dist/avatar/wardrobe.js +474 -0
  52. package/dist/avatar/wardrobe.js.map +1 -0
  53. package/dist/index.d.ts +1126 -199
  54. package/dist/index.js +3 -2
  55. package/dist/index.js.map +1 -1
  56. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +6 -3
  57. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
  58. package/dist/material/mixins/pbr/common.js +72 -15
  59. package/dist/material/mixins/pbr/common.js.map +1 -1
  60. package/dist/material/msdf_text.js +3 -3
  61. package/dist/material/msdf_text.js.map +1 -1
  62. package/dist/material/msdf_text_sprite.js +4 -4
  63. package/dist/material/msdf_text_sprite.js.map +1 -1
  64. package/dist/material/pbrblueprint.js +102 -102
  65. package/dist/material/pbrblueprint.js.map +1 -1
  66. package/dist/render/envlight.js +54 -1
  67. package/dist/render/envlight.js.map +1 -1
  68. package/dist/render/sky.js +9 -0
  69. package/dist/render/sky.js.map +1 -1
  70. package/dist/scene/batchgroup.js +11 -13
  71. package/dist/scene/batchgroup.js.map +1 -1
  72. package/dist/scene/environment.js +15 -2
  73. package/dist/scene/environment.js.map +1 -1
  74. package/dist/scene/mesh.js +79 -16
  75. package/dist/scene/mesh.js.map +1 -1
  76. package/dist/scene/scene.js +1 -0
  77. package/dist/scene/scene.js.map +1 -1
  78. package/dist/scene/scene_node.js +203 -2
  79. package/dist/scene/scene_node.js.map +1 -1
  80. package/dist/text/font/cff_font.js +890 -0
  81. package/dist/text/font/cff_font.js.map +1 -0
  82. package/dist/text/font/font_asset.js +17 -3
  83. package/dist/text/font/font_asset.js.map +1 -1
  84. package/dist/text/msdf/generator.js.map +1 -1
  85. package/dist/text/msdf/shape.js +4 -1
  86. package/dist/text/msdf/shape.js.map +1 -1
  87. package/dist/text/runtime/msdf_text_atlas_manager.js +4 -1
  88. package/dist/text/runtime/msdf_text_atlas_manager.js.map +1 -1
  89. package/dist/utility/blueprint/material/inputs.js +1157 -1154
  90. package/dist/utility/blueprint/material/inputs.js.map +1 -1
  91. package/dist/utility/bounding_volume.js.map +1 -1
  92. package/dist/utility/pmrem.js +34 -8
  93. package/dist/utility/pmrem.js.map +1 -1
  94. package/dist/utility/serialization/manager.js +22 -9
  95. package/dist/utility/serialization/manager.js.map +1 -1
  96. package/dist/utility/serialization/scene/animation.js +700 -7
  97. package/dist/utility/serialization/scene/animation.js.map +1 -1
  98. package/dist/utility/serialization/scene/mesh.js +64 -4
  99. package/dist/utility/serialization/scene/mesh.js.map +1 -1
  100. package/dist/utility/serialization/scene/node.js +187 -8
  101. package/dist/utility/serialization/scene/node.js.map +1 -1
  102. package/dist/utility/serialization/types.js.map +1 -1
  103. package/dist/utility/textures/sheenlut.js +138 -0
  104. package/dist/utility/textures/sheenlut.js.map +1 -0
  105. package/package.json +2 -2
  106. package/dist/animation/ik/ik_chain_builder.js +0 -68
  107. package/dist/animation/ik/ik_chain_builder.js.map +0 -1
  108. package/dist/animation/ik/ik_pole_constraint.js +0 -123
  109. package/dist/animation/ik/ik_pole_constraint.js.map +0 -1
  110. package/dist/animation/ik/ik_track.js +0 -96
  111. package/dist/animation/ik/ik_track.js.map +0 -1
  112. package/dist/animation/ik_postprocessor.js +0 -71
  113. package/dist/animation/ik_postprocessor.js.map +0 -1
  114. package/dist/animation/joint_dynamics/math.js +0 -16
  115. package/dist/animation/joint_dynamics/math.js.map +0 -1
  116. package/dist/animation/manual_transform_processor.js +0 -156
  117. package/dist/animation/manual_transform_processor.js.map +0 -1
  118. package/dist/animation/skeleton_postprocessor.js +0 -50
  119. package/dist/animation/skeleton_postprocessor.js.map +0 -1
  120. package/dist/animation/spring2/collision.js +0 -469
  121. package/dist/animation/spring2/collision.js.map +0 -1
  122. package/dist/animation/spring2/constraints.js +0 -329
  123. package/dist/animation/spring2/constraints.js.map +0 -1
  124. package/dist/animation/spring2/controller.js +0 -434
  125. package/dist/animation/spring2/controller.js.map +0 -1
  126. package/dist/animation/spring2/math.js +0 -16
  127. package/dist/animation/spring2/math.js.map +0 -1
  128. package/dist/animation/spring2/solver.js +0 -624
  129. package/dist/animation/spring2/solver.js.map +0 -1
  130. package/dist/animation/spring2/spring_system.js +0 -118
  131. package/dist/animation/spring2/spring_system.js.map +0 -1
  132. package/dist/animation/spring2/types.js +0 -19
  133. package/dist/animation/spring2/types.js.map +0 -1
  134. package/dist/animation/spring_postprocessor.js +0 -54
  135. package/dist/animation/spring_postprocessor.js.map +0 -1
  136. package/dist/asset/loaders/gltf/gltf_loader.js +0 -1273
  137. package/dist/asset/loaders/gltf/gltf_loader.js.map +0 -1
  138. package/dist/asset/loaders/gltf/helpers.js +0 -331
  139. package/dist/asset/loaders/gltf/helpers.js.map +0 -1
  140. package/dist/material/sprite3d.js +0 -301
  141. package/dist/material/sprite3d.js.map +0 -1
  142. package/dist/material/sprite3d_std.js +0 -116
  143. package/dist/material/sprite3d_std.js.map +0 -1
  144. package/dist/material/sprite3dblueprint.js +0 -235
  145. package/dist/material/sprite3dblueprint.js.map +0 -1
  146. package/dist/material/sprite_sdf.js +0 -106
  147. package/dist/material/sprite_sdf.js.map +0 -1
  148. package/dist/material/terrainmaterial.js +0 -368
  149. package/dist/material/terrainmaterial.js.map +0 -1
  150. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
  151. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
  152. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
  153. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
  154. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
  155. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
  156. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
  157. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
  158. package/dist/render/deferredlightpass.js +0 -510
  159. package/dist/render/deferredlightpass.js.map +0 -1
  160. package/dist/render/deferredshadowlightpass.js +0 -428
  161. package/dist/render/deferredshadowlightpass.js.map +0 -1
  162. package/dist/render/gbufferpass.js +0 -50
  163. package/dist/render/gbufferpass.js.map +0 -1
  164. package/dist/scene/sdftextsprite.js +0 -322
  165. package/dist/scene/sdftextsprite.js.map +0 -1
  166. package/dist/scene/sprite3d.js +0 -18
  167. package/dist/scene/sprite3d.js.map +0 -1
  168. package/dist/scene/terrain/grass.js +0 -280
  169. package/dist/scene/terrain/grass.js.map +0 -1
  170. package/dist/scene/terrain/heightfield.js +0 -475
  171. package/dist/scene/terrain/heightfield.js.map +0 -1
  172. package/dist/scene/terrain/patch.js +0 -532
  173. package/dist/scene/terrain/patch.js.map +0 -1
  174. package/dist/scene/terrain/quadtree.js +0 -461
  175. package/dist/scene/terrain/quadtree.js.map +0 -1
  176. package/dist/scene/terrain/terrain.js +0 -231
  177. package/dist/scene/terrain/terrain.js.map +0 -1
  178. package/dist/src/animation/animation.js +0 -127
  179. package/dist/src/animation/animation.js.map +0 -1
  180. package/dist/src/animation/animationset.js +0 -255
  181. package/dist/src/animation/animationset.js.map +0 -1
  182. package/dist/src/animation/animationtrack.js +0 -34
  183. package/dist/src/animation/animationtrack.js.map +0 -1
  184. package/dist/src/animation/eulerrotationtrack.js +0 -52
  185. package/dist/src/animation/eulerrotationtrack.js.map +0 -1
  186. package/dist/src/animation/morphtarget.js +0 -93
  187. package/dist/src/animation/morphtarget.js.map +0 -1
  188. package/dist/src/animation/morphtrack.js +0 -70
  189. package/dist/src/animation/morphtrack.js.map +0 -1
  190. package/dist/src/animation/proptrack.js +0 -161
  191. package/dist/src/animation/proptrack.js.map +0 -1
  192. package/dist/src/animation/rotationtrack.js +0 -51
  193. package/dist/src/animation/rotationtrack.js.map +0 -1
  194. package/dist/src/animation/scaletrack.js +0 -50
  195. package/dist/src/animation/scaletrack.js.map +0 -1
  196. package/dist/src/animation/skeleton.js +0 -204
  197. package/dist/src/animation/skeleton.js.map +0 -1
  198. package/dist/src/animation/translationtrack.js +0 -50
  199. package/dist/src/animation/translationtrack.js.map +0 -1
  200. package/dist/src/app/app.js +0 -129
  201. package/dist/src/app/app.js.map +0 -1
  202. package/dist/src/app/inputmgr.js +0 -267
  203. package/dist/src/app/inputmgr.js.map +0 -1
  204. package/dist/src/asset/assetmanager.js +0 -404
  205. package/dist/src/asset/assetmanager.js.map +0 -1
  206. package/dist/src/asset/builtin.js +0 -337
  207. package/dist/src/asset/builtin.js.map +0 -1
  208. package/dist/src/asset/loaders/dds/dds.js +0 -470
  209. package/dist/src/asset/loaders/dds/dds.js.map +0 -1
  210. package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
  211. package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
  212. package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
  213. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
  214. package/dist/src/asset/loaders/gltf/helpers.js +0 -327
  215. package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
  216. package/dist/src/asset/loaders/hdr/hdr.js +0 -180
  217. package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
  218. package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
  219. package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
  220. package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
  221. package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
  222. package/dist/src/asset/loaders/loader.js +0 -45
  223. package/dist/src/asset/loaders/loader.js.map +0 -1
  224. package/dist/src/asset/model.js +0 -414
  225. package/dist/src/asset/model.js.map +0 -1
  226. package/dist/src/blitter/bilateralblur.js +0 -221
  227. package/dist/src/blitter/bilateralblur.js.map +0 -1
  228. package/dist/src/blitter/blitter.js +0 -390
  229. package/dist/src/blitter/blitter.js.map +0 -1
  230. package/dist/src/blitter/box.js +0 -118
  231. package/dist/src/blitter/box.js.map +0 -1
  232. package/dist/src/blitter/copy.js +0 -22
  233. package/dist/src/blitter/copy.js.map +0 -1
  234. package/dist/src/blitter/gaussianblur.js +0 -228
  235. package/dist/src/blitter/gaussianblur.js.map +0 -1
  236. package/dist/src/camera/base.js +0 -92
  237. package/dist/src/camera/base.js.map +0 -1
  238. package/dist/src/camera/camera.js +0 -1005
  239. package/dist/src/camera/camera.js.map +0 -1
  240. package/dist/src/camera/fps.js +0 -238
  241. package/dist/src/camera/fps.js.map +0 -1
  242. package/dist/src/camera/orbit.js +0 -245
  243. package/dist/src/camera/orbit.js.map +0 -1
  244. package/dist/src/camera/orthocamera.js +0 -167
  245. package/dist/src/camera/orthocamera.js.map +0 -1
  246. package/dist/src/camera/perspectivecamera.js +0 -141
  247. package/dist/src/camera/perspectivecamera.js.map +0 -1
  248. package/dist/src/index.js +0 -120
  249. package/dist/src/index.js.map +0 -1
  250. package/dist/src/material/blinn.js +0 -81
  251. package/dist/src/material/blinn.js.map +0 -1
  252. package/dist/src/material/grassmaterial.js +0 -113
  253. package/dist/src/material/grassmaterial.js.map +0 -1
  254. package/dist/src/material/lambert.js +0 -92
  255. package/dist/src/material/lambert.js.map +0 -1
  256. package/dist/src/material/material.js +0 -301
  257. package/dist/src/material/material.js.map +0 -1
  258. package/dist/src/material/meshmaterial.js +0 -704
  259. package/dist/src/material/meshmaterial.js.map +0 -1
  260. package/dist/src/material/mixins/albedocolor.js +0 -76
  261. package/dist/src/material/mixins/albedocolor.js.map +0 -1
  262. package/dist/src/material/mixins/foliage.js +0 -47
  263. package/dist/src/material/mixins/foliage.js.map +0 -1
  264. package/dist/src/material/mixins/lightmodel/blinnphong.js +0 -112
  265. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +0 -1
  266. package/dist/src/material/mixins/lightmodel/lambert.js +0 -58
  267. package/dist/src/material/mixins/lightmodel/lambert.js.map +0 -1
  268. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +0 -178
  269. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +0 -1
  270. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +0 -139
  271. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +0 -1
  272. package/dist/src/material/mixins/lit.js +0 -476
  273. package/dist/src/material/mixins/lit.js.map +0 -1
  274. package/dist/src/material/mixins/pbr/common.js +0 -918
  275. package/dist/src/material/mixins/pbr/common.js.map +0 -1
  276. package/dist/src/material/mixins/texture.js +0 -172
  277. package/dist/src/material/mixins/texture.js.map +0 -1
  278. package/dist/src/material/mixins/vertexcolor.js +0 -56
  279. package/dist/src/material/mixins/vertexcolor.js.map +0 -1
  280. package/dist/src/material/particle.js +0 -178
  281. package/dist/src/material/particle.js.map +0 -1
  282. package/dist/src/material/pbrmr.js +0 -97
  283. package/dist/src/material/pbrmr.js.map +0 -1
  284. package/dist/src/material/pbrsg.js +0 -97
  285. package/dist/src/material/pbrsg.js.map +0 -1
  286. package/dist/src/material/shader/helper.js +0 -1209
  287. package/dist/src/material/shader/helper.js.map +0 -1
  288. package/dist/src/material/terrain-cm.js +0 -606
  289. package/dist/src/material/terrain-cm.js.map +0 -1
  290. package/dist/src/material/terrainmaterial.js +0 -375
  291. package/dist/src/material/terrainmaterial.js.map +0 -1
  292. package/dist/src/material/unlit.js +0 -41
  293. package/dist/src/material/unlit.js.map +0 -1
  294. package/dist/src/material/water.js +0 -417
  295. package/dist/src/material/water.js.map +0 -1
  296. package/dist/src/posteffect/bloom.js +0 -361
  297. package/dist/src/posteffect/bloom.js.map +0 -1
  298. package/dist/src/posteffect/compositor.js +0 -226
  299. package/dist/src/posteffect/compositor.js.map +0 -1
  300. package/dist/src/posteffect/fxaa.js +0 -273
  301. package/dist/src/posteffect/fxaa.js.map +0 -1
  302. package/dist/src/posteffect/grayscale.js +0 -69
  303. package/dist/src/posteffect/grayscale.js.map +0 -1
  304. package/dist/src/posteffect/motionblur.js +0 -96
  305. package/dist/src/posteffect/motionblur.js.map +0 -1
  306. package/dist/src/posteffect/posteffect.js +0 -126
  307. package/dist/src/posteffect/posteffect.js.map +0 -1
  308. package/dist/src/posteffect/sao.js +0 -324
  309. package/dist/src/posteffect/sao.js.map +0 -1
  310. package/dist/src/posteffect/ssr.js +0 -489
  311. package/dist/src/posteffect/ssr.js.map +0 -1
  312. package/dist/src/posteffect/taa.js +0 -172
  313. package/dist/src/posteffect/taa.js.map +0 -1
  314. package/dist/src/posteffect/tonemap.js +0 -94
  315. package/dist/src/posteffect/tonemap.js.map +0 -1
  316. package/dist/src/render/abuffer_oit.js +0 -361
  317. package/dist/src/render/abuffer_oit.js.map +0 -1
  318. package/dist/src/render/clipmap.js +0 -851
  319. package/dist/src/render/clipmap.js.map +0 -1
  320. package/dist/src/render/cluster_light.js +0 -333
  321. package/dist/src/render/cluster_light.js.map +0 -1
  322. package/dist/src/render/cull_visitor.js +0 -187
  323. package/dist/src/render/cull_visitor.js.map +0 -1
  324. package/dist/src/render/depthpass.js +0 -68
  325. package/dist/src/render/depthpass.js.map +0 -1
  326. package/dist/src/render/drawable_mixin.js +0 -227
  327. package/dist/src/render/drawable_mixin.js.map +0 -1
  328. package/dist/src/render/envlight.js +0 -463
  329. package/dist/src/render/envlight.js.map +0 -1
  330. package/dist/src/render/fbm_wavegenerator.js +0 -251
  331. package/dist/src/render/fbm_wavegenerator.js.map +0 -1
  332. package/dist/src/render/fft_wavegenerator.js +0 -1006
  333. package/dist/src/render/fft_wavegenerator.js.map +0 -1
  334. package/dist/src/render/fullscreenquad.js +0 -38
  335. package/dist/src/render/fullscreenquad.js.map +0 -1
  336. package/dist/src/render/gerstner_wavegenerator.js +0 -314
  337. package/dist/src/render/gerstner_wavegenerator.js.map +0 -1
  338. package/dist/src/render/globalbindgroup_allocator.js +0 -60
  339. package/dist/src/render/globalbindgroup_allocator.js.map +0 -1
  340. package/dist/src/render/hzb.js +0 -273
  341. package/dist/src/render/hzb.js.map +0 -1
  342. package/dist/src/render/lightpass.js +0 -172
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@@ -1,251 +0,0 @@
1
- import { Disposable, Vector2 } from '@zephyr3d/base';
2
- import '@zephyr3d/device';
3
- import { hash } from '../shaders/noise.js';
4
- import '../shaders/atmosphere.js';
5
- import { ShaderHelper } from '../material/shader/helper.js';
6
- import '../material/lambert.js';
7
- import '../material/blinn.js';
8
- import '../material/unlit.js';
9
- import '../material/particle.js';
10
- import '../values.js';
11
- import '../material/meshmaterial.js';
12
- import '../material/grassmaterial.js';
13
- import '../material/terrainmaterial.js';
14
- import '../material/terrain-cm.js';
15
- import '../material/pbrmr.js';
16
- import '../material/pbrsg.js';
17
-
18
- const MAX_NUM_OCTAVES = 16;
19
- /**
20
- * FBM wave generator.
21
- * @public
22
- */ class FBMWaveGenerator extends Disposable {
23
- _version;
24
- _windVelocity;
25
- _numOctaves;
26
- _amplitude;
27
- _frequency;
28
- _lacunarity;
29
- _gain;
30
- /**
31
- * Creates a new Gerstner wave generator.
32
- */ constructor(){
33
- super();
34
- this._version = 0;
35
- this._numOctaves = 4;
36
- this._windVelocity = new Vector2(0.1, 0);
37
- this._amplitude = 0.3;
38
- this._frequency = 3;
39
- this._lacunarity = 1.83;
40
- this._gain = 0.57;
41
- }
42
- clone() {
43
- const other = new FBMWaveGenerator();
44
- other.numOctaves = this.numOctaves;
45
- other.wind = this.wind;
46
- other.amplitude = this.amplitude;
47
- other.frequency = this.frequency;
48
- return other;
49
- }
50
- get version() {
51
- return this._version;
52
- }
53
- /** Number of octaves */ get numOctaves() {
54
- return this._numOctaves;
55
- }
56
- set numOctaves(val) {
57
- if (val !== this.numOctaves) {
58
- this._numOctaves = val;
59
- this._version++;
60
- }
61
- }
62
- /** Wave amplitude */ get amplitude() {
63
- return this._amplitude;
64
- }
65
- set amplitude(val) {
66
- if (val !== this._amplitude) {
67
- this._amplitude = val;
68
- this._version++;
69
- }
70
- }
71
- /** Wave frequency */ get frequency() {
72
- return this._frequency;
73
- }
74
- set frequency(val) {
75
- if (val !== this._frequency) {
76
- this._frequency = val;
77
- this._version++;
78
- }
79
- }
80
- /** Wind velocity */ get wind() {
81
- return this._windVelocity;
82
- }
83
- set wind(val) {
84
- if (!val.equalsTo(this._windVelocity)) {
85
- this._windVelocity.set(val);
86
- this._version++;
87
- }
88
- }
89
- /** @internal */ calcWaveNormal(scope, worldPos, time, windVelocity, amplitude, frequency, gain, lacunarity, numOctaves) {
90
- const pb = scope.$builder;
91
- const funcName = 'calcWaveNormal';
92
- const that = this;
93
- pb.func(funcName, [
94
- pb.vec2('worldPos'),
95
- pb.float('time'),
96
- pb.vec2('windVelocity'),
97
- pb.float('amplitude'),
98
- pb.float('frequency'),
99
- pb.float('gain'),
100
- pb.float('lacunarity'),
101
- pb.int('numOctaves')
102
- ], function() {
103
- this.$l.epsilon = pb.float(0.1);
104
- this.$l.hr = that.calcWaveHeight(this, pb.add(this.worldPos, pb.vec2(this.epsilon, 0)), this.windVelocity, this.amplitude, this.frequency, this.gain, this.lacunarity, this.numOctaves);
105
- this.$l.hl = that.calcWaveHeight(this, pb.sub(this.worldPos, pb.vec2(this.epsilon, 0)), this.windVelocity, this.amplitude, this.frequency, this.gain, this.lacunarity, this.numOctaves);
106
- this.$l.hu = that.calcWaveHeight(this, pb.add(this.worldPos, pb.vec2(0, this.epsilon)), this.windVelocity, this.amplitude, this.frequency, this.gain, this.lacunarity, this.numOctaves);
107
- this.$l.hd = that.calcWaveHeight(this, pb.sub(this.worldPos, pb.vec2(0, this.epsilon)), this.windVelocity, this.amplitude, this.frequency, this.gain, this.lacunarity, this.numOctaves);
108
- this.$l.dHdx = pb.div(pb.sub(this.hr, this.hl), pb.mul(this.epsilon, 2));
109
- this.$l.dHdz = pb.div(pb.sub(this.hu, this.hd), pb.mul(this.epsilon, 2));
110
- this.$l.normal = pb.normalize(pb.vec3(pb.neg(this.dHdx), 1, pb.neg(this.dHdz)));
111
- this.$return(this.normal);
112
- });
113
- return scope[funcName](worldPos, time, windVelocity, amplitude, frequency, gain, lacunarity, numOctaves);
114
- }
115
- /** @internal */ calcWaveHeight(scope, worldPos, windVelocity, amplitude, frequency, gain, lacunarity, numOctaves) {
116
- const pb = scope.$builder;
117
- const funcName = 'calcWaveHeight';
118
- const that = this;
119
- pb.func(funcName, [
120
- pb.vec2('worldPos'),
121
- pb.vec2('windVelocity'),
122
- pb.float('amplitude'),
123
- pb.float('frequency'),
124
- pb.float('gain'),
125
- pb.float('lacunarity'),
126
- pb.int('numOctaves')
127
- ], function() {
128
- this.$l.windOffset = pb.mul(this.windVelocity, ShaderHelper.getElapsedTime(this));
129
- this.$l.height = that.fbm(this, pb.add(pb.mul(this.worldPos, 0.01), this.windOffset), this.frequency, this.gain, this.lacunarity, this.numOctaves);
130
- this.height = pb.add(this.height, pb.mul(0.3, that.fbm(this, pb.add(pb.mul(this.worldPos, 0.05), pb.mul(this.windOffset, 1.5)), this.frequency, this.gain, this.lacunarity, this.numOctaves)));
131
- this.height = pb.add(this.height, pb.mul(0.1, that.fbm(this, pb.add(pb.mul(this.worldPos, 0.1), pb.mul(this.windOffset, 2)), this.frequency, this.gain, this.lacunarity, this.numOctaves)));
132
- this.$return(pb.mul(this.height, this.amplitude));
133
- });
134
- return scope[funcName](worldPos, windVelocity, amplitude, frequency, gain, lacunarity, numOctaves);
135
- }
136
- /** @internal */ fbm(scope, st, frequency, gain, lacunarity, numOctaves) {
137
- const pb = scope.$builder;
138
- const funcName = 'FBM';
139
- const that = this;
140
- pb.func(funcName, [
141
- pb.vec2('st'),
142
- pb.float('frequency'),
143
- pb.float('gain'),
144
- pb.float('lacunarity'),
145
- pb.int('numOctaves')
146
- ], function() {
147
- this.$l.m2 = pb.mat2(0.8, 0.6, -0.6, 0.8);
148
- this.$l.p = this.st; //pb.mul(this.st, 0.05);
149
- this.$l.a = pb.float(0);
150
- this.$l.b = pb.float(1);
151
- this.$l.c = pb.float(0);
152
- this.$for(pb.int('i'), 0, pb.getDevice().type === 'webgl' ? MAX_NUM_OCTAVES : this.numOctaves, function() {
153
- if (pb.getDevice().type === 'webgl') {
154
- this.$if(pb.greaterThanEqual(this.i, this.numOctaves), function() {
155
- this.$break();
156
- });
157
- }
158
- this.$l.n = pb.sub(that.noise2D(this, this.p), 0.5);
159
- this.a = pb.add(this.a, pb.mul(this.n, this.b));
160
- this.c = pb.add(this.c, this.b);
161
- this.b = pb.mul(this.b, this.gain);
162
- this.p = pb.mul(this.m2, this.p, this.frequency);
163
- });
164
- this.$return(pb.div(this.a, this.c));
165
- });
166
- return scope[funcName](st, frequency, gain, lacunarity, numOctaves);
167
- }
168
- /** @internal */ noise2D(scope, st) {
169
- const pb = scope.$builder;
170
- const funcName = 'noise2D';
171
- pb.func(funcName, [
172
- pb.vec2('st')
173
- ], function() {
174
- this.$l.i = pb.floor(this.st);
175
- this.$l.f = pb.fract(this.st);
176
- this.$l.u = pb.mul(this.f, this.f, this.f, pb.add(pb.mul(this.f, pb.sub(pb.mul(this.f, 6), pb.vec2(15))), pb.vec2(10)));
177
- this.$l.a = hash(this, pb.add(this.i, pb.vec2(0)));
178
- this.$l.b = hash(this, pb.add(this.i, pb.vec2(1, 0)));
179
- this.$l.c = hash(this, pb.add(this.i, pb.vec2(0, 1)));
180
- this.$l.d = hash(this, pb.add(this.i, pb.vec2(1, 1)));
181
- this.$return(pb.add(this.a, pb.mul(pb.sub(this.b, this.a), this.u.x), pb.mul(pb.sub(this.c, this.a), this.u.y), pb.mul(pb.sub(pb.add(this.a, this.d), pb.add(this.b, this.c)), this.u.x, this.u.y)));
182
- });
183
- return scope[funcName](st);
184
- }
185
- /** {@inheritDoc WaveGenerator.update} */ update() {}
186
- /** {@inheritDoc WaveGenerator.needUpdate} */ needUpdate() {
187
- return false;
188
- }
189
- /** {@inheritDoc WaveGenerator.calcClipmapTileAABB} */ calcClipmapTileAABB(minX, maxX, minZ, maxZ, y, outAABB) {
190
- const maxHeight = 1.5 * this._amplitude;
191
- outAABB.minPoint.setXYZ(minX, y - maxHeight, minZ);
192
- outAABB.maxPoint.setXYZ(maxX, y + maxHeight, maxZ);
193
- }
194
- /** {@inheritDoc WaveGenerator.calcFragmentNormal} */ calcFragmentNormal(scope, xz) {
195
- const pb = scope.$builder;
196
- const that = this;
197
- pb.func('calcFragmentNormal', [
198
- pb.vec2('xz')
199
- ], function() {
200
- this.$l.normal = that.calcWaveNormal(this, this.xz, ShaderHelper.getElapsedTime(this), this.windVelocity, this.waveAmplitude, this.waveFrequency, this.waveGain, this.waveLacunarity, this.numOctaves);
201
- this.$return(this.normal);
202
- });
203
- return scope.calcFragmentNormal(xz);
204
- }
205
- /** {@inheritDoc WaveGenerator.calcFragmentNormalAndFoam} */ calcFragmentNormalAndFoam(scope, xz) {
206
- return scope.$builder.vec4(this.calcFragmentNormal(scope, xz), 0);
207
- }
208
- /** {@inheritDoc WaveGenerator.setupUniforms} */ setupUniforms(scope, uniformGroup) {
209
- const pb = scope.$builder;
210
- scope.numOctaves = pb.int().uniform(uniformGroup);
211
- scope.windVelocity = pb.vec2().uniform(uniformGroup);
212
- scope.waveAmplitude = pb.float().uniform(uniformGroup);
213
- scope.waveFrequency = pb.float().uniform(uniformGroup);
214
- scope.waveGain = pb.float().uniform(uniformGroup);
215
- scope.waveLacunarity = pb.float().uniform(uniformGroup);
216
- }
217
- /** @internal */ calcNormalAndPos(scope, inPos, outPos, outNormal) {
218
- const pb = scope.$builder;
219
- const that = this;
220
- pb.func('calcPositionAndNormal', [
221
- pb.vec3('inPos'),
222
- pb.vec3('outPos').out(),
223
- pb.vec3('outNormal').out()
224
- ], function() {
225
- this.outNormal = that.calcWaveNormal(this, this.inPos.xz, ShaderHelper.getElapsedTime(this), this.windVelocity, this.waveAmplitude, this.waveFrequency, this.waveGain, this.waveLacunarity, this.numOctaves);
226
- this.$l.h = that.calcWaveHeight(this, this.inPos.xz, this.windVelocity, this.waveAmplitude, this.waveFrequency, this.waveGain, this.waveLacunarity, this.numOctaves);
227
- this.outPos = pb.add(this.inPos, pb.vec3(0, this.h, 0));
228
- });
229
- scope.calcPositionAndNormal(inPos, outPos, outNormal);
230
- }
231
- /** {@inheritDoc WaveGenerator.calcVertexPositionAndNormal} */ calcVertexPositionAndNormal(scope, inPos, outPos, outNormal) {
232
- this.calcNormalAndPos(scope, inPos, outPos, outNormal);
233
- }
234
- /** {@inheritDoc WaveGenerator.applyWaterBindGroup} */ applyWaterBindGroup(bindGroup) {
235
- bindGroup.setValue('numOctaves', this._numOctaves);
236
- bindGroup.setValue('windVelocity', this._windVelocity);
237
- bindGroup.setValue('waveAmplitude', this._amplitude);
238
- bindGroup.setValue('waveFrequency', this._frequency);
239
- bindGroup.setValue('waveGain', this._gain);
240
- bindGroup.setValue('waveLacunarity', this._lacunarity);
241
- }
242
- /** {@inheritDoc WaveGenerator.isOk} */ isOk() {
243
- return true;
244
- }
245
- /** {@inheritDoc WaveGenerator.getHash} */ getHash() {
246
- return 'FBMWaveGenerator';
247
- }
248
- }
249
-
250
- export { FBMWaveGenerator };
251
- //# sourceMappingURL=fbm_wavegenerator.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"fbm_wavegenerator.js","sources":["../../../src/render/fbm_wavegenerator.ts"],"sourcesContent":["import type { AABB } from '@zephyr3d/base';\r\nimport { Disposable, Vector2 } from '@zephyr3d/base';\r\nimport type { WaveGenerator } from './wavegenerator';\r\nimport type { BindGroup, PBGlobalScope, PBInsideFunctionScope, PBShaderExp } from '@zephyr3d/device';\r\nimport { hash } from '../shaders';\r\nimport { ShaderHelper } from '../material';\r\n\r\nconst MAX_NUM_OCTAVES = 16;\r\n\r\n/**\r\n * FBM wave generator.\r\n * @public\r\n */\r\nexport class FBMWaveGenerator extends Disposable implements WaveGenerator {\r\n private _version: number;\r\n private readonly _windVelocity: Vector2;\r\n private _numOctaves: number;\r\n private _amplitude: number;\r\n private _frequency: number;\r\n private readonly _lacunarity: number;\r\n private readonly _gain: number;\r\n /**\r\n * Creates a new Gerstner wave generator.\r\n */\r\n constructor() {\r\n super();\r\n this._version = 0;\r\n this._numOctaves = 4;\r\n this._windVelocity = new Vector2(0.1, 0);\r\n this._amplitude = 0.3;\r\n this._frequency = 3;\r\n this._lacunarity = 1.83;\r\n this._gain = 0.57;\r\n }\r\n clone(): this {\r\n const other = new FBMWaveGenerator();\r\n other.numOctaves = this.numOctaves;\r\n other.wind = this.wind;\r\n other.amplitude = this.amplitude;\r\n other.frequency = this.frequency;\r\n return other as this;\r\n }\r\n get version() {\r\n return this._version;\r\n }\r\n /** Number of octaves */\r\n get numOctaves(): number {\r\n return this._numOctaves;\r\n }\r\n set numOctaves(val: number) {\r\n if (val !== this.numOctaves) {\r\n this._numOctaves = val;\r\n this._version++;\r\n }\r\n }\r\n /** Wave amplitude */\r\n get amplitude(): number {\r\n return this._amplitude;\r\n }\r\n set amplitude(val: number) {\r\n if (val !== this._amplitude) {\r\n this._amplitude = val;\r\n this._version++;\r\n }\r\n }\r\n /** Wave frequency */\r\n get frequency(): number {\r\n return this._frequency;\r\n }\r\n set frequency(val: number) {\r\n if (val !== this._frequency) {\r\n this._frequency = val;\r\n this._version++;\r\n }\r\n }\r\n /** Wind velocity */\r\n get wind(): Vector2 {\r\n return this._windVelocity;\r\n }\r\n set wind(val: Vector2) {\r\n if (!val.equalsTo(this._windVelocity)) {\r\n this._windVelocity.set(val);\r\n this._version++;\r\n }\r\n }\r\n /** @internal */\r\n private calcWaveNormal(\r\n scope: PBInsideFunctionScope,\r\n worldPos: PBShaderExp,\r\n time: PBShaderExp,\r\n windVelocity: PBShaderExp,\r\n amplitude: PBShaderExp,\r\n frequency: PBShaderExp,\r\n gain: PBShaderExp,\r\n lacunarity: PBShaderExp,\r\n numOctaves: PBShaderExp\r\n ) {\r\n const pb = scope.$builder;\r\n const funcName = 'calcWaveNormal';\r\n const that = this;\r\n pb.func(\r\n funcName,\r\n [\r\n pb.vec2('worldPos'),\r\n pb.float('time'),\r\n pb.vec2('windVelocity'),\r\n pb.float('amplitude'),\r\n pb.float('frequency'),\r\n pb.float('gain'),\r\n pb.float('lacunarity'),\r\n pb.int('numOctaves')\r\n ],\r\n function () {\r\n this.$l.epsilon = pb.float(0.1);\r\n this.$l.hr = that.calcWaveHeight(\r\n this,\r\n pb.add(this.worldPos, pb.vec2(this.epsilon, 0)),\r\n this.windVelocity,\r\n this.amplitude,\r\n this.frequency,\r\n this.gain,\r\n this.lacunarity,\r\n this.numOctaves\r\n );\r\n this.$l.hl = that.calcWaveHeight(\r\n this,\r\n pb.sub(this.worldPos, pb.vec2(this.epsilon, 0)),\r\n this.windVelocity,\r\n this.amplitude,\r\n this.frequency,\r\n this.gain,\r\n this.lacunarity,\r\n this.numOctaves\r\n );\r\n this.$l.hu = that.calcWaveHeight(\r\n this,\r\n pb.add(this.worldPos, pb.vec2(0, this.epsilon)),\r\n this.windVelocity,\r\n this.amplitude,\r\n this.frequency,\r\n this.gain,\r\n this.lacunarity,\r\n this.numOctaves\r\n );\r\n this.$l.hd = that.calcWaveHeight(\r\n this,\r\n pb.sub(this.worldPos, pb.vec2(0, this.epsilon)),\r\n this.windVelocity,\r\n this.amplitude,\r\n this.frequency,\r\n this.gain,\r\n this.lacunarity,\r\n this.numOctaves\r\n );\r\n this.$l.dHdx = pb.div(pb.sub(this.hr, this.hl), pb.mul(this.epsilon, 2));\r\n this.$l.dHdz = pb.div(pb.sub(this.hu, this.hd), pb.mul(this.epsilon, 2));\r\n this.$l.normal = pb.normalize(pb.vec3(pb.neg(this.dHdx), 1, pb.neg(this.dHdz)));\r\n this.$return(this.normal);\r\n }\r\n );\r\n return scope[funcName](worldPos, time, windVelocity, amplitude, frequency, gain, lacunarity, numOctaves);\r\n }\r\n /** @internal */\r\n private calcWaveHeight(\r\n scope: PBInsideFunctionScope,\r\n worldPos: PBShaderExp,\r\n windVelocity: PBShaderExp,\r\n amplitude: PBShaderExp,\r\n frequency: PBShaderExp,\r\n gain: PBShaderExp,\r\n lacunarity: PBShaderExp,\r\n numOctaves: PBShaderExp\r\n ) {\r\n const pb = scope.$builder;\r\n const funcName = 'calcWaveHeight';\r\n const that = this;\r\n pb.func(\r\n funcName,\r\n [\r\n pb.vec2('worldPos'),\r\n pb.vec2('windVelocity'),\r\n pb.float('amplitude'),\r\n pb.float('frequency'),\r\n pb.float('gain'),\r\n pb.float('lacunarity'),\r\n pb.int('numOctaves')\r\n ],\r\n function () {\r\n this.$l.windOffset = pb.mul(this.windVelocity, ShaderHelper.getElapsedTime(this));\r\n this.$l.height = that.fbm(\r\n this,\r\n pb.add(pb.mul(this.worldPos, 0.01), this.windOffset),\r\n this.frequency,\r\n this.gain,\r\n this.lacunarity,\r\n this.numOctaves\r\n );\r\n this.height = pb.add(\r\n this.height,\r\n pb.mul(\r\n 0.3,\r\n that.fbm(\r\n this,\r\n pb.add(pb.mul(this.worldPos, 0.05), pb.mul(this.windOffset, 1.5)),\r\n this.frequency,\r\n this.gain,\r\n this.lacunarity,\r\n this.numOctaves\r\n )\r\n )\r\n );\r\n this.height = pb.add(\r\n this.height,\r\n pb.mul(\r\n 0.1,\r\n that.fbm(\r\n this,\r\n pb.add(pb.mul(this.worldPos, 0.1), pb.mul(this.windOffset, 2)),\r\n this.frequency,\r\n this.gain,\r\n this.lacunarity,\r\n this.numOctaves\r\n )\r\n )\r\n );\r\n this.$return(pb.mul(this.height, this.amplitude));\r\n }\r\n );\r\n return scope[funcName](worldPos, windVelocity, amplitude, frequency, gain, lacunarity, numOctaves);\r\n }\r\n /** @internal */\r\n private fbm(\r\n scope: PBInsideFunctionScope,\r\n st: PBShaderExp,\r\n frequency: PBShaderExp,\r\n gain: PBShaderExp,\r\n lacunarity: PBShaderExp,\r\n numOctaves: PBShaderExp\r\n ) {\r\n const pb = scope.$builder;\r\n const funcName = 'FBM';\r\n const that = this;\r\n pb.func(\r\n funcName,\r\n [pb.vec2('st'), pb.float('frequency'), pb.float('gain'), pb.float('lacunarity'), pb.int('numOctaves')],\r\n function () {\r\n this.$l.m2 = pb.mat2(0.8, 0.6, -0.6, 0.8);\r\n this.$l.p = this.st; //pb.mul(this.st, 0.05);\r\n this.$l.a = pb.float(0);\r\n this.$l.b = pb.float(1);\r\n this.$l.c = pb.float(0);\r\n this.$for(\r\n pb.int('i'),\r\n 0,\r\n pb.getDevice().type === 'webgl' ? MAX_NUM_OCTAVES : this.numOctaves,\r\n function () {\r\n if (pb.getDevice().type === 'webgl') {\r\n this.$if(pb.greaterThanEqual(this.i, this.numOctaves), function () {\r\n this.$break();\r\n });\r\n }\r\n this.$l.n = pb.sub(that.noise2D(this, this.p), 0.5);\r\n this.a = pb.add(this.a, pb.mul(this.n, this.b));\r\n this.c = pb.add(this.c, this.b);\r\n this.b = pb.mul(this.b, this.gain);\r\n this.p = pb.mul(this.m2, this.p, this.frequency);\r\n }\r\n );\r\n this.$return(pb.div(this.a, this.c));\r\n }\r\n );\r\n return scope[funcName](st, frequency, gain, lacunarity, numOctaves);\r\n }\r\n /** @internal */\r\n private noise2D(scope: PBInsideFunctionScope, st: PBShaderExp) {\r\n const pb = scope.$builder;\r\n const funcName = 'noise2D';\r\n pb.func(funcName, [pb.vec2('st')], function () {\r\n this.$l.i = pb.floor(this.st);\r\n this.$l.f = pb.fract(this.st);\r\n this.$l.u = pb.mul(\r\n this.f,\r\n this.f,\r\n this.f,\r\n pb.add(pb.mul(this.f, pb.sub(pb.mul(this.f, 6), pb.vec2(15))), pb.vec2(10))\r\n );\r\n this.$l.a = hash(this, pb.add(this.i, pb.vec2(0)));\r\n this.$l.b = hash(this, pb.add(this.i, pb.vec2(1, 0)));\r\n this.$l.c = hash(this, pb.add(this.i, pb.vec2(0, 1)));\r\n this.$l.d = hash(this, pb.add(this.i, pb.vec2(1, 1)));\r\n this.$return(\r\n pb.add(\r\n this.a,\r\n pb.mul(pb.sub(this.b, this.a), this.u.x),\r\n pb.mul(pb.sub(this.c, this.a), this.u.y),\r\n pb.mul(pb.sub(pb.add(this.a, this.d), pb.add(this.b, this.c)), this.u.x, this.u.y)\r\n )\r\n );\r\n });\r\n return scope[funcName](st);\r\n }\r\n /** {@inheritDoc WaveGenerator.update} */\r\n update(): void {}\r\n /** {@inheritDoc WaveGenerator.needUpdate} */\r\n needUpdate() {\r\n return false;\r\n }\r\n /** {@inheritDoc WaveGenerator.calcClipmapTileAABB} */\r\n calcClipmapTileAABB(minX: number, maxX: number, minZ: number, maxZ: number, y: number, outAABB: AABB) {\r\n const maxHeight = 1.5 * this._amplitude;\r\n outAABB.minPoint.setXYZ(minX, y - maxHeight, minZ);\r\n outAABB.maxPoint.setXYZ(maxX, y + maxHeight, maxZ);\r\n }\r\n /** {@inheritDoc WaveGenerator.calcFragmentNormal} */\r\n calcFragmentNormal(scope: PBInsideFunctionScope, xz: PBShaderExp): PBShaderExp {\r\n const pb = scope.$builder;\r\n const that = this;\r\n pb.func('calcFragmentNormal', [pb.vec2('xz')], function () {\r\n this.$l.normal = that.calcWaveNormal(\r\n this,\r\n this.xz,\r\n ShaderHelper.getElapsedTime(this),\r\n this.windVelocity,\r\n this.waveAmplitude,\r\n this.waveFrequency,\r\n this.waveGain,\r\n this.waveLacunarity,\r\n this.numOctaves\r\n );\r\n this.$return(this.normal);\r\n });\r\n return scope.calcFragmentNormal(xz);\r\n }\r\n /** {@inheritDoc WaveGenerator.calcFragmentNormalAndFoam} */\r\n calcFragmentNormalAndFoam(scope: PBInsideFunctionScope, xz: PBShaderExp): PBShaderExp {\r\n return scope.$builder.vec4(this.calcFragmentNormal(scope, xz), 0);\r\n }\r\n /** {@inheritDoc WaveGenerator.setupUniforms} */\r\n setupUniforms(scope: PBGlobalScope, uniformGroup: number): void {\r\n const pb = scope.$builder;\r\n scope.numOctaves = pb.int().uniform(uniformGroup);\r\n scope.windVelocity = pb.vec2().uniform(uniformGroup);\r\n scope.waveAmplitude = pb.float().uniform(uniformGroup);\r\n scope.waveFrequency = pb.float().uniform(uniformGroup);\r\n scope.waveGain = pb.float().uniform(uniformGroup);\r\n scope.waveLacunarity = pb.float().uniform(uniformGroup);\r\n }\r\n /** @internal */\r\n private calcNormalAndPos(\r\n scope: PBInsideFunctionScope,\r\n inPos: PBShaderExp,\r\n outPos: PBShaderExp,\r\n outNormal: PBShaderExp\r\n ) {\r\n const pb = scope.$builder;\r\n const that = this;\r\n pb.func(\r\n 'calcPositionAndNormal',\r\n [pb.vec3('inPos'), pb.vec3('outPos').out(), pb.vec3('outNormal').out()],\r\n function () {\r\n this.outNormal = that.calcWaveNormal(\r\n this,\r\n this.inPos.xz,\r\n ShaderHelper.getElapsedTime(this),\r\n this.windVelocity,\r\n this.waveAmplitude,\r\n this.waveFrequency,\r\n this.waveGain,\r\n this.waveLacunarity,\r\n this.numOctaves\r\n );\r\n this.$l.h = that.calcWaveHeight(\r\n this,\r\n this.inPos.xz,\r\n this.windVelocity,\r\n this.waveAmplitude,\r\n this.waveFrequency,\r\n this.waveGain,\r\n this.waveLacunarity,\r\n this.numOctaves\r\n );\r\n this.outPos = pb.add(this.inPos, pb.vec3(0, this.h, 0));\r\n }\r\n );\r\n scope.calcPositionAndNormal(inPos, outPos, outNormal);\r\n }\r\n /** {@inheritDoc WaveGenerator.calcVertexPositionAndNormal} */\r\n calcVertexPositionAndNormal(\r\n scope: PBInsideFunctionScope,\r\n inPos: PBShaderExp,\r\n outPos: PBShaderExp,\r\n outNormal: PBShaderExp\r\n ): void {\r\n this.calcNormalAndPos(scope, inPos, outPos, outNormal);\r\n }\r\n /** {@inheritDoc WaveGenerator.applyWaterBindGroup} */\r\n applyWaterBindGroup(bindGroup: BindGroup): void {\r\n bindGroup.setValue('numOctaves', this._numOctaves);\r\n bindGroup.setValue('windVelocity', this._windVelocity);\r\n bindGroup.setValue('waveAmplitude', this._amplitude);\r\n bindGroup.setValue('waveFrequency', this._frequency);\r\n bindGroup.setValue('waveGain', this._gain);\r\n bindGroup.setValue('waveLacunarity', this._lacunarity);\r\n }\r\n /** {@inheritDoc WaveGenerator.isOk} */\r\n isOk(): boolean {\r\n return true;\r\n }\r\n /** {@inheritDoc WaveGenerator.getHash} */\r\n getHash(): string {\r\n return 'FBMWaveGenerator';\r\n 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