@zephyr3d/scene 0.9.4 → 0.9.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (517) hide show
  1. package/dist/animation/animationmask.js +224 -0
  2. package/dist/animation/animationmask.js.map +1 -0
  3. package/dist/animation/animationset.js +268 -67
  4. package/dist/animation/animationset.js.map +1 -1
  5. package/dist/animation/animationtrack.js.map +1 -1
  6. package/dist/animation/eulerrotationtrack.js +3 -0
  7. package/dist/animation/eulerrotationtrack.js.map +1 -1
  8. package/dist/animation/fixed_geometry_cache_track.js +7 -0
  9. package/dist/animation/fixed_geometry_cache_track.js.map +1 -1
  10. package/dist/animation/ik_modifier.js.map +1 -1
  11. package/dist/animation/joint_dynamics/collision.js +6 -4
  12. package/dist/animation/joint_dynamics/collision.js.map +1 -1
  13. package/dist/animation/joint_dynamics/controller.js +390 -43
  14. package/dist/animation/joint_dynamics/controller.js.map +1 -1
  15. package/dist/animation/joint_dynamics/joint_dynamics_system.js +62 -3
  16. package/dist/animation/joint_dynamics/joint_dynamics_system.js.map +1 -1
  17. package/dist/animation/joint_dynamics/solver.js +4 -3
  18. package/dist/animation/joint_dynamics/solver.js.map +1 -1
  19. package/dist/animation/joint_dynamics/types.js.map +1 -1
  20. package/dist/animation/joint_dynamics_modifier.js +2 -0
  21. package/dist/animation/joint_dynamics_modifier.js.map +1 -1
  22. package/dist/animation/morphtarget.js +3 -72
  23. package/dist/animation/morphtarget.js.map +1 -1
  24. package/dist/animation/morphtrack.js +3 -0
  25. package/dist/animation/morphtrack.js.map +1 -1
  26. package/dist/animation/pca_geometry_cache_track.js +3 -0
  27. package/dist/animation/pca_geometry_cache_track.js.map +1 -1
  28. package/dist/animation/proptrack.js +3 -0
  29. package/dist/animation/proptrack.js.map +1 -1
  30. package/dist/animation/rotationtrack.js +3 -0
  31. package/dist/animation/rotationtrack.js.map +1 -1
  32. package/dist/animation/scaletrack.js +3 -0
  33. package/dist/animation/scaletrack.js.map +1 -1
  34. package/dist/animation/skeleton.js +254 -79
  35. package/dist/animation/skeleton.js.map +1 -1
  36. package/dist/animation/skeleton_modifier.js.map +1 -1
  37. package/dist/animation/spring_modifier.js.map +1 -1
  38. package/dist/animation/translationtrack.js +3 -0
  39. package/dist/animation/translationtrack.js.map +1 -1
  40. package/dist/app/engine.js +171 -107
  41. package/dist/app/engine.js.map +1 -1
  42. package/dist/app/scriptregistry.js +251 -80
  43. package/dist/app/scriptregistry.js.map +1 -1
  44. package/dist/asset/assetmanager.js +344 -365
  45. package/dist/asset/assetmanager.js.map +1 -1
  46. package/dist/asset/loaders/loader.js +1 -6
  47. package/dist/asset/loaders/loader.js.map +1 -1
  48. package/dist/asset/loaders/zabc/zabc_loader.js.map +1 -1
  49. package/dist/asset/model.js +1000 -131
  50. package/dist/asset/model.js.map +1 -1
  51. package/dist/avatar/wardrobe.js +474 -0
  52. package/dist/avatar/wardrobe.js.map +1 -0
  53. package/dist/index.d.ts +1126 -199
  54. package/dist/index.js +3 -2
  55. package/dist/index.js.map +1 -1
  56. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +6 -3
  57. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
  58. package/dist/material/mixins/pbr/common.js +72 -15
  59. package/dist/material/mixins/pbr/common.js.map +1 -1
  60. package/dist/material/msdf_text.js +3 -3
  61. package/dist/material/msdf_text.js.map +1 -1
  62. package/dist/material/msdf_text_sprite.js +4 -4
  63. package/dist/material/msdf_text_sprite.js.map +1 -1
  64. package/dist/material/pbrblueprint.js +102 -102
  65. package/dist/material/pbrblueprint.js.map +1 -1
  66. package/dist/render/envlight.js +54 -1
  67. package/dist/render/envlight.js.map +1 -1
  68. package/dist/render/sky.js +9 -0
  69. package/dist/render/sky.js.map +1 -1
  70. package/dist/scene/batchgroup.js +11 -13
  71. package/dist/scene/batchgroup.js.map +1 -1
  72. package/dist/scene/environment.js +15 -2
  73. package/dist/scene/environment.js.map +1 -1
  74. package/dist/scene/mesh.js +79 -16
  75. package/dist/scene/mesh.js.map +1 -1
  76. package/dist/scene/scene.js +1 -0
  77. package/dist/scene/scene.js.map +1 -1
  78. package/dist/scene/scene_node.js +203 -2
  79. package/dist/scene/scene_node.js.map +1 -1
  80. package/dist/text/font/cff_font.js +890 -0
  81. package/dist/text/font/cff_font.js.map +1 -0
  82. package/dist/text/font/font_asset.js +17 -3
  83. package/dist/text/font/font_asset.js.map +1 -1
  84. package/dist/text/msdf/generator.js.map +1 -1
  85. package/dist/text/msdf/shape.js +4 -1
  86. package/dist/text/msdf/shape.js.map +1 -1
  87. package/dist/text/runtime/msdf_text_atlas_manager.js +4 -1
  88. package/dist/text/runtime/msdf_text_atlas_manager.js.map +1 -1
  89. package/dist/utility/blueprint/material/inputs.js +1157 -1154
  90. package/dist/utility/blueprint/material/inputs.js.map +1 -1
  91. package/dist/utility/bounding_volume.js.map +1 -1
  92. package/dist/utility/pmrem.js +34 -8
  93. package/dist/utility/pmrem.js.map +1 -1
  94. package/dist/utility/serialization/manager.js +22 -9
  95. package/dist/utility/serialization/manager.js.map +1 -1
  96. package/dist/utility/serialization/scene/animation.js +700 -7
  97. package/dist/utility/serialization/scene/animation.js.map +1 -1
  98. package/dist/utility/serialization/scene/mesh.js +64 -4
  99. package/dist/utility/serialization/scene/mesh.js.map +1 -1
  100. package/dist/utility/serialization/scene/node.js +187 -8
  101. package/dist/utility/serialization/scene/node.js.map +1 -1
  102. package/dist/utility/serialization/types.js.map +1 -1
  103. package/dist/utility/textures/sheenlut.js +138 -0
  104. package/dist/utility/textures/sheenlut.js.map +1 -0
  105. package/package.json +2 -2
  106. package/dist/animation/ik/ik_chain_builder.js +0 -68
  107. package/dist/animation/ik/ik_chain_builder.js.map +0 -1
  108. package/dist/animation/ik/ik_pole_constraint.js +0 -123
  109. package/dist/animation/ik/ik_pole_constraint.js.map +0 -1
  110. package/dist/animation/ik/ik_track.js +0 -96
  111. package/dist/animation/ik/ik_track.js.map +0 -1
  112. package/dist/animation/ik_postprocessor.js +0 -71
  113. package/dist/animation/ik_postprocessor.js.map +0 -1
  114. package/dist/animation/joint_dynamics/math.js +0 -16
  115. package/dist/animation/joint_dynamics/math.js.map +0 -1
  116. package/dist/animation/manual_transform_processor.js +0 -156
  117. package/dist/animation/manual_transform_processor.js.map +0 -1
  118. package/dist/animation/skeleton_postprocessor.js +0 -50
  119. package/dist/animation/skeleton_postprocessor.js.map +0 -1
  120. package/dist/animation/spring2/collision.js +0 -469
  121. package/dist/animation/spring2/collision.js.map +0 -1
  122. package/dist/animation/spring2/constraints.js +0 -329
  123. package/dist/animation/spring2/constraints.js.map +0 -1
  124. package/dist/animation/spring2/controller.js +0 -434
  125. package/dist/animation/spring2/controller.js.map +0 -1
  126. package/dist/animation/spring2/math.js +0 -16
  127. package/dist/animation/spring2/math.js.map +0 -1
  128. package/dist/animation/spring2/solver.js +0 -624
  129. package/dist/animation/spring2/solver.js.map +0 -1
  130. package/dist/animation/spring2/spring_system.js +0 -118
  131. package/dist/animation/spring2/spring_system.js.map +0 -1
  132. package/dist/animation/spring2/types.js +0 -19
  133. package/dist/animation/spring2/types.js.map +0 -1
  134. package/dist/animation/spring_postprocessor.js +0 -54
  135. package/dist/animation/spring_postprocessor.js.map +0 -1
  136. package/dist/asset/loaders/gltf/gltf_loader.js +0 -1273
  137. package/dist/asset/loaders/gltf/gltf_loader.js.map +0 -1
  138. package/dist/asset/loaders/gltf/helpers.js +0 -331
  139. package/dist/asset/loaders/gltf/helpers.js.map +0 -1
  140. package/dist/material/sprite3d.js +0 -301
  141. package/dist/material/sprite3d.js.map +0 -1
  142. package/dist/material/sprite3d_std.js +0 -116
  143. package/dist/material/sprite3d_std.js.map +0 -1
  144. package/dist/material/sprite3dblueprint.js +0 -235
  145. package/dist/material/sprite3dblueprint.js.map +0 -1
  146. package/dist/material/sprite_sdf.js +0 -106
  147. package/dist/material/sprite_sdf.js.map +0 -1
  148. package/dist/material/terrainmaterial.js +0 -368
  149. package/dist/material/terrainmaterial.js.map +0 -1
  150. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
  151. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
  152. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
  153. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
  154. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
  155. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
  156. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
  157. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
  158. package/dist/render/deferredlightpass.js +0 -510
  159. package/dist/render/deferredlightpass.js.map +0 -1
  160. package/dist/render/deferredshadowlightpass.js +0 -428
  161. package/dist/render/deferredshadowlightpass.js.map +0 -1
  162. package/dist/render/gbufferpass.js +0 -50
  163. package/dist/render/gbufferpass.js.map +0 -1
  164. package/dist/scene/sdftextsprite.js +0 -322
  165. package/dist/scene/sdftextsprite.js.map +0 -1
  166. package/dist/scene/sprite3d.js +0 -18
  167. package/dist/scene/sprite3d.js.map +0 -1
  168. package/dist/scene/terrain/grass.js +0 -280
  169. package/dist/scene/terrain/grass.js.map +0 -1
  170. package/dist/scene/terrain/heightfield.js +0 -475
  171. package/dist/scene/terrain/heightfield.js.map +0 -1
  172. package/dist/scene/terrain/patch.js +0 -532
  173. package/dist/scene/terrain/patch.js.map +0 -1
  174. package/dist/scene/terrain/quadtree.js +0 -461
  175. package/dist/scene/terrain/quadtree.js.map +0 -1
  176. package/dist/scene/terrain/terrain.js +0 -231
  177. package/dist/scene/terrain/terrain.js.map +0 -1
  178. package/dist/src/animation/animation.js +0 -127
  179. package/dist/src/animation/animation.js.map +0 -1
  180. package/dist/src/animation/animationset.js +0 -255
  181. package/dist/src/animation/animationset.js.map +0 -1
  182. package/dist/src/animation/animationtrack.js +0 -34
  183. package/dist/src/animation/animationtrack.js.map +0 -1
  184. package/dist/src/animation/eulerrotationtrack.js +0 -52
  185. package/dist/src/animation/eulerrotationtrack.js.map +0 -1
  186. package/dist/src/animation/morphtarget.js +0 -93
  187. package/dist/src/animation/morphtarget.js.map +0 -1
  188. package/dist/src/animation/morphtrack.js +0 -70
  189. package/dist/src/animation/morphtrack.js.map +0 -1
  190. package/dist/src/animation/proptrack.js +0 -161
  191. package/dist/src/animation/proptrack.js.map +0 -1
  192. package/dist/src/animation/rotationtrack.js +0 -51
  193. package/dist/src/animation/rotationtrack.js.map +0 -1
  194. package/dist/src/animation/scaletrack.js +0 -50
  195. package/dist/src/animation/scaletrack.js.map +0 -1
  196. package/dist/src/animation/skeleton.js +0 -204
  197. package/dist/src/animation/skeleton.js.map +0 -1
  198. package/dist/src/animation/translationtrack.js +0 -50
  199. package/dist/src/animation/translationtrack.js.map +0 -1
  200. package/dist/src/app/app.js +0 -129
  201. package/dist/src/app/app.js.map +0 -1
  202. package/dist/src/app/inputmgr.js +0 -267
  203. package/dist/src/app/inputmgr.js.map +0 -1
  204. package/dist/src/asset/assetmanager.js +0 -404
  205. package/dist/src/asset/assetmanager.js.map +0 -1
  206. package/dist/src/asset/builtin.js +0 -337
  207. package/dist/src/asset/builtin.js.map +0 -1
  208. package/dist/src/asset/loaders/dds/dds.js +0 -470
  209. package/dist/src/asset/loaders/dds/dds.js.map +0 -1
  210. package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
  211. package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
  212. package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
  213. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
  214. package/dist/src/asset/loaders/gltf/helpers.js +0 -327
  215. package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
  216. package/dist/src/asset/loaders/hdr/hdr.js +0 -180
  217. package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
  218. package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
  219. package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
  220. package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
  221. package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
  222. package/dist/src/asset/loaders/loader.js +0 -45
  223. package/dist/src/asset/loaders/loader.js.map +0 -1
  224. package/dist/src/asset/model.js +0 -414
  225. package/dist/src/asset/model.js.map +0 -1
  226. package/dist/src/blitter/bilateralblur.js +0 -221
  227. package/dist/src/blitter/bilateralblur.js.map +0 -1
  228. package/dist/src/blitter/blitter.js +0 -390
  229. package/dist/src/blitter/blitter.js.map +0 -1
  230. package/dist/src/blitter/box.js +0 -118
  231. package/dist/src/blitter/box.js.map +0 -1
  232. package/dist/src/blitter/copy.js +0 -22
  233. package/dist/src/blitter/copy.js.map +0 -1
  234. package/dist/src/blitter/gaussianblur.js +0 -228
  235. package/dist/src/blitter/gaussianblur.js.map +0 -1
  236. package/dist/src/camera/base.js +0 -92
  237. package/dist/src/camera/base.js.map +0 -1
  238. package/dist/src/camera/camera.js +0 -1005
  239. package/dist/src/camera/camera.js.map +0 -1
  240. package/dist/src/camera/fps.js +0 -238
  241. package/dist/src/camera/fps.js.map +0 -1
  242. package/dist/src/camera/orbit.js +0 -245
  243. package/dist/src/camera/orbit.js.map +0 -1
  244. package/dist/src/camera/orthocamera.js +0 -167
  245. package/dist/src/camera/orthocamera.js.map +0 -1
  246. package/dist/src/camera/perspectivecamera.js +0 -141
  247. package/dist/src/camera/perspectivecamera.js.map +0 -1
  248. package/dist/src/index.js +0 -120
  249. package/dist/src/index.js.map +0 -1
  250. package/dist/src/material/blinn.js +0 -81
  251. package/dist/src/material/blinn.js.map +0 -1
  252. package/dist/src/material/grassmaterial.js +0 -113
  253. package/dist/src/material/grassmaterial.js.map +0 -1
  254. package/dist/src/material/lambert.js +0 -92
  255. package/dist/src/material/lambert.js.map +0 -1
  256. package/dist/src/material/material.js +0 -301
  257. package/dist/src/material/material.js.map +0 -1
  258. package/dist/src/material/meshmaterial.js +0 -704
  259. package/dist/src/material/meshmaterial.js.map +0 -1
  260. package/dist/src/material/mixins/albedocolor.js +0 -76
  261. package/dist/src/material/mixins/albedocolor.js.map +0 -1
  262. package/dist/src/material/mixins/foliage.js +0 -47
  263. package/dist/src/material/mixins/foliage.js.map +0 -1
  264. package/dist/src/material/mixins/lightmodel/blinnphong.js +0 -112
  265. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +0 -1
  266. package/dist/src/material/mixins/lightmodel/lambert.js +0 -58
  267. package/dist/src/material/mixins/lightmodel/lambert.js.map +0 -1
  268. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +0 -178
  269. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +0 -1
  270. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +0 -139
  271. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +0 -1
  272. package/dist/src/material/mixins/lit.js +0 -476
  273. package/dist/src/material/mixins/lit.js.map +0 -1
  274. package/dist/src/material/mixins/pbr/common.js +0 -918
  275. package/dist/src/material/mixins/pbr/common.js.map +0 -1
  276. package/dist/src/material/mixins/texture.js +0 -172
  277. package/dist/src/material/mixins/texture.js.map +0 -1
  278. package/dist/src/material/mixins/vertexcolor.js +0 -56
  279. package/dist/src/material/mixins/vertexcolor.js.map +0 -1
  280. package/dist/src/material/particle.js +0 -178
  281. package/dist/src/material/particle.js.map +0 -1
  282. package/dist/src/material/pbrmr.js +0 -97
  283. package/dist/src/material/pbrmr.js.map +0 -1
  284. package/dist/src/material/pbrsg.js +0 -97
  285. package/dist/src/material/pbrsg.js.map +0 -1
  286. package/dist/src/material/shader/helper.js +0 -1209
  287. package/dist/src/material/shader/helper.js.map +0 -1
  288. package/dist/src/material/terrain-cm.js +0 -606
  289. package/dist/src/material/terrain-cm.js.map +0 -1
  290. package/dist/src/material/terrainmaterial.js +0 -375
  291. package/dist/src/material/terrainmaterial.js.map +0 -1
  292. package/dist/src/material/unlit.js +0 -41
  293. package/dist/src/material/unlit.js.map +0 -1
  294. package/dist/src/material/water.js +0 -417
  295. package/dist/src/material/water.js.map +0 -1
  296. package/dist/src/posteffect/bloom.js +0 -361
  297. package/dist/src/posteffect/bloom.js.map +0 -1
  298. package/dist/src/posteffect/compositor.js +0 -226
  299. package/dist/src/posteffect/compositor.js.map +0 -1
  300. package/dist/src/posteffect/fxaa.js +0 -273
  301. package/dist/src/posteffect/fxaa.js.map +0 -1
  302. package/dist/src/posteffect/grayscale.js +0 -69
  303. package/dist/src/posteffect/grayscale.js.map +0 -1
  304. package/dist/src/posteffect/motionblur.js +0 -96
  305. package/dist/src/posteffect/motionblur.js.map +0 -1
  306. package/dist/src/posteffect/posteffect.js +0 -126
  307. package/dist/src/posteffect/posteffect.js.map +0 -1
  308. package/dist/src/posteffect/sao.js +0 -324
  309. package/dist/src/posteffect/sao.js.map +0 -1
  310. package/dist/src/posteffect/ssr.js +0 -489
  311. package/dist/src/posteffect/ssr.js.map +0 -1
  312. package/dist/src/posteffect/taa.js +0 -172
  313. package/dist/src/posteffect/taa.js.map +0 -1
  314. package/dist/src/posteffect/tonemap.js +0 -94
  315. package/dist/src/posteffect/tonemap.js.map +0 -1
  316. package/dist/src/render/abuffer_oit.js +0 -361
  317. package/dist/src/render/abuffer_oit.js.map +0 -1
  318. package/dist/src/render/clipmap.js +0 -851
  319. package/dist/src/render/clipmap.js.map +0 -1
  320. package/dist/src/render/cluster_light.js +0 -333
  321. package/dist/src/render/cluster_light.js.map +0 -1
  322. package/dist/src/render/cull_visitor.js +0 -187
  323. package/dist/src/render/cull_visitor.js.map +0 -1
  324. package/dist/src/render/depthpass.js +0 -68
  325. package/dist/src/render/depthpass.js.map +0 -1
  326. package/dist/src/render/drawable_mixin.js +0 -227
  327. package/dist/src/render/drawable_mixin.js.map +0 -1
  328. package/dist/src/render/envlight.js +0 -463
  329. package/dist/src/render/envlight.js.map +0 -1
  330. package/dist/src/render/fbm_wavegenerator.js +0 -251
  331. package/dist/src/render/fbm_wavegenerator.js.map +0 -1
  332. package/dist/src/render/fft_wavegenerator.js +0 -1006
  333. package/dist/src/render/fft_wavegenerator.js.map +0 -1
  334. package/dist/src/render/fullscreenquad.js +0 -38
  335. package/dist/src/render/fullscreenquad.js.map +0 -1
  336. package/dist/src/render/gerstner_wavegenerator.js +0 -314
  337. package/dist/src/render/gerstner_wavegenerator.js.map +0 -1
  338. package/dist/src/render/globalbindgroup_allocator.js +0 -60
  339. package/dist/src/render/globalbindgroup_allocator.js.map +0 -1
  340. package/dist/src/render/hzb.js +0 -273
  341. package/dist/src/render/hzb.js.map +0 -1
  342. package/dist/src/render/lightpass.js +0 -172
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@@ -1,532 +0,0 @@
1
- import { applyMixins, Vector4, Vector3, Disposable } from '@zephyr3d/base';
2
- import { BoundingBox } from '../../utility/bounding_volume.js';
3
- import { Primitive } from '../../render/primitive.js';
4
- import { QUEUE_OPAQUE } from '../../values.js';
5
- import { mixinDrawable } from '../../render/drawable_mixin.js';
6
-
7
- /** @internal */ class TerrainPatchBase extends Disposable {
8
- _terrain;
9
- constructor(terrain){
10
- super();
11
- this._terrain = terrain;
12
- }
13
- getNode() {
14
- return this._terrain;
15
- }
16
- }
17
- /** @internal */ class TerrainPatch extends applyMixins(TerrainPatchBase, mixinDrawable) {
18
- _geometry;
19
- _quadtree;
20
- _mipLevel;
21
- _offsetX;
22
- _offsetZ;
23
- _step;
24
- _boundingBox;
25
- _lodDistance;
26
- _maxError;
27
- _parent;
28
- _offsetScale;
29
- constructor(terrain){
30
- super(terrain);
31
- this._geometry = null;
32
- this._mipLevel = 0;
33
- this._offsetX = 0;
34
- this._offsetZ = 0;
35
- this._boundingBox = null;
36
- this._parent = null;
37
- this._offsetScale = null;
38
- this._quadtree = null;
39
- this._step = 0;
40
- this._lodDistance = 0;
41
- }
42
- initialize(quadtree, parent, rowIndex, colIndex, baseVertices, normals, heightScale, elevations) {
43
- const patchSize = quadtree.getPatchSize();
44
- const rootSize = quadtree.getRootSize();
45
- this._mipLevel = parent ? parent.getMipLevel() + 1 : 0;
46
- const step = Math.floor((rootSize - 1) / (patchSize - 1)) >> this._mipLevel;
47
- const interval = (patchSize - 1) * step;
48
- const parentOffsetX = parent ? parent.getOffsetX() : 0;
49
- const parentOffsetZ = parent ? parent.getOffsetZ() : 0;
50
- this._offsetX = parentOffsetX + rowIndex * interval;
51
- this._offsetZ = parentOffsetZ + colIndex * interval;
52
- if (this._offsetX + interval >= quadtree.getRootSizeX() || this._offsetZ + interval >= quadtree.getRootSizeZ()) {
53
- baseVertices = null;
54
- }
55
- this._quadtree = quadtree;
56
- this._step = step;
57
- this._parent = parent;
58
- this._geometry = baseVertices ? new Primitive() : null;
59
- this._maxError = baseVertices ? this.computeMaxError() : 0;
60
- if (baseVertices) {
61
- const scaleX = this._quadtree.getScaleX();
62
- const scaleZ = this._quadtree.getScaleZ();
63
- if (step === 1) {
64
- this._boundingBox = new BoundingBox();
65
- this._boundingBox.minPoint.x = this._offsetX * scaleX;
66
- this._boundingBox.minPoint.y = Number.MAX_VALUE;
67
- this._boundingBox.minPoint.z = this._offsetZ * scaleZ;
68
- this._boundingBox.maxPoint.x = this._offsetX * scaleX + (this._quadtree.getPatchSize() - 1) * this._step * scaleX;
69
- this._boundingBox.maxPoint.y = -Number.MAX_VALUE;
70
- this._boundingBox.maxPoint.z = this._offsetZ * scaleZ + (this._quadtree.getPatchSize() - 1) * this._step * scaleZ;
71
- }
72
- this.setupVertices(this.computeSkirtLength(), baseVertices, normals, heightScale, elevations);
73
- this._offsetScale = new Vector4(this._step * scaleX, this._offsetX * scaleX, this._step * scaleZ, this._offsetZ * scaleZ);
74
- }
75
- return true;
76
- }
77
- getPickTarget() {
78
- return {
79
- node: this._terrain
80
- };
81
- }
82
- getMaterial() {
83
- return this._terrain.material;
84
- }
85
- getPrimitive() {
86
- return this._geometry;
87
- }
88
- draw(ctx) {
89
- this.bind(ctx);
90
- this._terrain.material.draw(this._geometry, ctx);
91
- }
92
- setupCamera(viewportH, tanHalfFovy, maxPixelError) {
93
- if (maxPixelError > 0 && tanHalfFovy > 0) {
94
- this._lodDistance = this.computeLodDistance(viewportH, tanHalfFovy, maxPixelError);
95
- } else {
96
- this._lodDistance = -1;
97
- }
98
- }
99
- getName() {
100
- return 'TerrainPatch';
101
- }
102
- getBoneMatrices() {
103
- return null;
104
- }
105
- getMorphData() {
106
- return null;
107
- }
108
- getMorphInfo() {
109
- return null;
110
- }
111
- getSortDistance(camera) {
112
- return this._quadtree.getTerrain().getSortDistance(camera);
113
- }
114
- getQueueType() {
115
- return QUEUE_OPAQUE;
116
- }
117
- isUnlit() {
118
- return false;
119
- }
120
- needSceneColor() {
121
- return false;
122
- }
123
- needSceneDepth() {
124
- return false;
125
- }
126
- isBatchable() {
127
- return false;
128
- }
129
- setupVertices(skirtLength, baseVertices, normalVectors, heightScale, elevations) {
130
- const that = this;
131
- const sx = this._quadtree.getScaleX() * this._step;
132
- const sz = this._quadtree.getScaleZ() * this._step;
133
- const tx = this._quadtree.getScaleX() * this._offsetX;
134
- const tz = this._quadtree.getScaleZ() * this._offsetZ;
135
- function setNormalAndHeight(heights, normals, index, x, z, width, hDelta) {
136
- const k = x + z * width;
137
- const h = elevations[k] * heightScale;
138
- normals[index * 3 + 0] = normalVectors[k].x;
139
- normals[index * 3 + 1] = normalVectors[k].y;
140
- normals[index * 3 + 2] = normalVectors[k].z;
141
- heights[index * 3 + 0] = baseVertices[index * 3 + 0] * sx + tx;
142
- heights[index * 3 + 1] = h + hDelta;
143
- heights[index * 3 + 2] = baseVertices[index * 3 + 2] * sz + tz;
144
- if (that._boundingBox) {
145
- if (that._boundingBox.maxPoint.y < h) {
146
- that._boundingBox.maxPoint.y = h;
147
- }
148
- if (that._boundingBox.minPoint.y > h) {
149
- that._boundingBox.minPoint.y = h;
150
- }
151
- }
152
- return index + 1;
153
- }
154
- const patchSize = this._quadtree.getPatchSize();
155
- const numVerts = (patchSize + 2) * (patchSize + 2);
156
- const heights = new Float32Array(numVerts * 3);
157
- const normals = new Float32Array(numVerts * 3);
158
- let x = this._offsetX;
159
- let z = this._offsetZ;
160
- let t = 0;
161
- const hf = this._quadtree.getHeightField();
162
- const w = hf.getSizeX();
163
- t = setNormalAndHeight(heights, normals, t, x, z, w, -skirtLength);
164
- for(let i = 0; i < patchSize; i++, x += this._step){
165
- t = setNormalAndHeight(heights, normals, t, x, z, w, -skirtLength);
166
- }
167
- t = setNormalAndHeight(heights, normals, t, x - this._step, z, w, -skirtLength);
168
- z = this._offsetZ;
169
- for(let i = 0; i < patchSize; i++, z += this._step){
170
- x = this._offsetX;
171
- t = setNormalAndHeight(heights, normals, t, x, z, w, -skirtLength);
172
- for(let j = 0; j < patchSize; j++, x += this._step){
173
- t = setNormalAndHeight(heights, normals, t, x, z, w, 0);
174
- }
175
- t = setNormalAndHeight(heights, normals, t, x - this._step, z, w, -skirtLength);
176
- }
177
- x = this._offsetX;
178
- z -= this._step;
179
- t = setNormalAndHeight(heights, normals, t, x, z, w, -skirtLength);
180
- for(let i = 0; i < patchSize; i++, x += this._step){
181
- t = setNormalAndHeight(heights, normals, t, x, z, w, -skirtLength);
182
- }
183
- t = setNormalAndHeight(heights, normals, t, x - this._step, z, w, -skirtLength);
184
- this._geometry.createAndSetVertexBuffer('position_f32x3', heights);
185
- this._geometry.createAndSetVertexBuffer('normal_f32x3', normals);
186
- this._geometry.setIndexBuffer(this._quadtree.getIndices());
187
- this._geometry.indexStart = 0;
188
- this._geometry.indexCount = this._quadtree.getIndices().length;
189
- this._geometry.primitiveType = 'triangle-strip';
190
- }
191
- getOffsetScale() {
192
- if (!this._offsetScale) {
193
- const scaleX = this._quadtree.getScaleX();
194
- const scaleZ = this._quadtree.getScaleZ();
195
- this._offsetScale = new Vector4(this._step * scaleX, this._offsetX * scaleX, this._step * scaleZ, this._offsetZ * scaleZ);
196
- }
197
- return this._offsetScale;
198
- }
199
- getBoundingBox() {
200
- return this._boundingBox;
201
- }
202
- setBoundingBox(bbox) {
203
- this._boundingBox = bbox;
204
- }
205
- getMipLevel() {
206
- return this._mipLevel;
207
- }
208
- getOffsetX() {
209
- return this._offsetX;
210
- }
211
- getOffsetZ() {
212
- return this._offsetZ;
213
- }
214
- getStep() {
215
- return this._step;
216
- }
217
- getLODDistance() {
218
- return this._lodDistance;
219
- }
220
- getGeometry() {
221
- return this._geometry;
222
- }
223
- getHeight(x, z) {
224
- const startX = this._offsetX + this._step * Math.floor((x - this._offsetX) / this._step);
225
- const startZ = this._offsetZ + this._step * Math.floor((z - this._offsetZ) / this._step);
226
- const endX = startX == x ? startX : startX + this._step;
227
- const endZ = startZ == z ? startZ : startZ + this._step;
228
- const hf = this._quadtree.getHeightField();
229
- const lt_height = hf.getHeight(startX, startZ);
230
- const rt_height = hf.getHeight(endX, startZ);
231
- const lb_height = hf.getHeight(startX, endZ);
232
- const rb_height = hf.getHeight(endX, endZ);
233
- const t1 = (x - startX) / this._step;
234
- const t2 = (z - startZ) / this._step;
235
- const h1 = lt_height + (rt_height - lt_height) * t1;
236
- const h2 = lb_height + (rb_height - lb_height) * t1;
237
- return h1 + (h2 - h1) * t2;
238
- }
239
- computeMaxError() {
240
- if (this._step === 1) {
241
- return 0;
242
- }
243
- let maxError = 0;
244
- const dimension = this._step * (this._quadtree.getPatchSize() - 1);
245
- const rootSize = this._quadtree.getRootSize();
246
- const hf = this._quadtree.getHeightField();
247
- for(let i = this._offsetZ; i <= this._offsetZ + dimension; i++){
248
- for(let j = this._offsetX; j <= this._offsetX + dimension; j++){
249
- const i00 = this._offsetZ + Math.floor((i - this._offsetZ) / this._step) * this._step;
250
- const j00 = this._offsetX + Math.floor((j - this._offsetX) / this._step) * this._step;
251
- if (i00 === rootSize - 1 || j00 === rootSize - 1) {
252
- continue;
253
- }
254
- const i11 = i00 + this._step;
255
- const j11 = j00 + this._step;
256
- const h00 = hf.getHeight(j00, i00);
257
- const h01 = hf.getHeight(j11, i00);
258
- const h10 = hf.getHeight(j00, i11);
259
- const h11 = hf.getHeight(j11, i11);
260
- const factorZ = (i - i00) / this._step;
261
- const factorX = (j - j00) / this._step;
262
- const h = hf.getHeight(j, i);
263
- const h0 = h00 + factorX * (h01 - h00);
264
- const h1 = h10 + factorX * (h11 - h10);
265
- const h2 = h0 + factorZ * (h1 - h0);
266
- const err = Math.abs(h - h2);
267
- if (err > maxError) {
268
- maxError = err;
269
- }
270
- }
271
- }
272
- return maxError;
273
- }
274
- computeSkirtLength() {
275
- let skirtLength = 0;
276
- let p = this._parent;
277
- while(p){
278
- const f = this.computeErrorMetric(p);
279
- if (f > skirtLength) {
280
- skirtLength = f;
281
- }
282
- p = p._parent;
283
- }
284
- return skirtLength;
285
- }
286
- computeErrorMetric(other) {
287
- let errMetric = 0;
288
- if (other.getMipLevel() > this._mipLevel) {
289
- const otherOffsetX = other.getOffsetX();
290
- const otherOffsetZ = other.getOffsetZ();
291
- const otherStep = other.getStep();
292
- const otherDimension = other.getStep() * this._quadtree.getPatchSize();
293
- for(let i = otherOffsetZ; i < otherOffsetZ + otherDimension; i += otherStep){
294
- for(let j = otherOffsetX; j < otherOffsetX + otherDimension; j += otherStep){
295
- const err = Math.abs(this.getHeight(j, i) - other.getHeight(j, i));
296
- if (err > errMetric) {
297
- errMetric = err;
298
- }
299
- }
300
- }
301
- } else if (other.getMipLevel() < this._mipLevel) {
302
- const dimension = this._step * (this._quadtree.getPatchSize() - 1);
303
- for(let i = this._offsetZ; i <= this._offsetZ + dimension; i += this._step){
304
- for(let j = this._offsetX; j <= this._offsetX + dimension; j += this._step){
305
- const err = Math.abs(this.getHeight(j, i) - other.getHeight(j, i));
306
- if (err > errMetric) {
307
- errMetric = err;
308
- }
309
- }
310
- }
311
- }
312
- return errMetric;
313
- }
314
- computeBoundingBox(box) {
315
- const [maxHeight, minHeight] = this.computeHeightBound();
316
- const scaleX = this._quadtree.getScaleX();
317
- const scaleZ = this._quadtree.getScaleZ();
318
- box.minPoint = new Vector3(this._offsetX * scaleX, minHeight, this._offsetZ * scaleZ);
319
- box.maxPoint = new Vector3(this._offsetX * scaleX + (this._quadtree.getPatchSize() - 1) * this._step * scaleX, maxHeight, this._offsetZ * scaleZ + (this._quadtree.getPatchSize() - 1) * this._step * scaleZ);
320
- }
321
- computeLodDistance(viewportH, tanHalfFovy, maxPixelError) {
322
- return 0.5 * this._maxError * viewportH / (maxPixelError * tanHalfFovy);
323
- }
324
- sqrDistanceToPoint(point) {
325
- const bbox = this.getBoundingBox();
326
- const radius = Math.hypot(bbox.extents.x, bbox.extents.z);
327
- const dx = point.x - bbox.center.x;
328
- const dz = point.z - bbox.center.z;
329
- const s = Math.max(0, Math.hypot(dx, dz) - radius);
330
- const t = point.y > bbox.maxPoint.y ? point.y - bbox.maxPoint.y : point.y < bbox.minPoint.y ? bbox.minPoint.y - point.y : 0;
331
- return s * s + t * t;
332
- }
333
- sqrDistancePointToTriangle(P, t0, t1, t2) {
334
- const B = t0;
335
- const E0 = Vector3.sub(t1, B);
336
- const E1 = Vector3.sub(t2, B);
337
- const D = Vector3.sub(B, P);
338
- const a = Vector3.dot(E0, E0);
339
- const b = Vector3.dot(E0, E1);
340
- const c = Vector3.dot(E1, E1);
341
- const d = Vector3.dot(E0, D);
342
- const e = Vector3.dot(E1, D);
343
- const f = Vector3.dot(D, D);
344
- const det = a * c - b * b;
345
- let s = b * e - c * d;
346
- let t = b * d - a * e;
347
- let sqrDistance;
348
- if (s + t <= det) {
349
- if (s < 0) {
350
- if (t < 0) {
351
- if (d < 0) {
352
- t = 0;
353
- if (-d >= a) {
354
- s = 1;
355
- sqrDistance = a + 2 * d + f;
356
- } else {
357
- s = -d / a;
358
- sqrDistance = d * s + f;
359
- }
360
- } else {
361
- s = 0;
362
- if (e >= 0) {
363
- t = 0;
364
- sqrDistance = f;
365
- } else {
366
- if (-e >= c) {
367
- t = 1;
368
- sqrDistance = c + 2 * e + f;
369
- } else {
370
- t = -e / c;
371
- sqrDistance = e * t + f;
372
- }
373
- }
374
- }
375
- } else {
376
- s = 0;
377
- if (e >= 0) {
378
- t = 0;
379
- sqrDistance = f;
380
- } else {
381
- if (-e >= c) {
382
- t = 1;
383
- sqrDistance = c + 2 * e + f;
384
- } else {
385
- t = -e / c;
386
- sqrDistance = e * t + f;
387
- }
388
- }
389
- }
390
- } else {
391
- if (t < 0) {
392
- t = 0;
393
- if (d >= 0) {
394
- s = 0;
395
- sqrDistance = f;
396
- } else {
397
- if (-d >= a) {
398
- s = 1;
399
- sqrDistance = a + 2 * d + f;
400
- } else {
401
- s = -d / a;
402
- sqrDistance = d * s + f;
403
- }
404
- }
405
- } else {
406
- s /= det;
407
- t /= det;
408
- sqrDistance = s * (a * s + b * t + 2 * d) + t * (b * s + c * t + 2 * e) + f;
409
- }
410
- }
411
- } else {
412
- if (s < 0) {
413
- const tmp0 = b + d;
414
- const tmp1 = c + e;
415
- if (tmp1 > tmp0) {
416
- const numer = tmp1 - tmp0;
417
- const denom = a - 2 * b + c;
418
- if (numer >= denom) {
419
- s = 1;
420
- t = 0;
421
- sqrDistance = a + 2 * d + f;
422
- } else {
423
- s = numer / denom;
424
- t = 1 - s;
425
- sqrDistance = s * (a * s + b * t + 2 * d) + t * (b * s + c * t + 2 * e) + f;
426
- }
427
- } else {
428
- s = 0;
429
- if (tmp1 <= 0) {
430
- t = 1;
431
- sqrDistance = c + 2 * e + f;
432
- } else {
433
- if (e >= 0) {
434
- t = 0;
435
- sqrDistance = f;
436
- } else {
437
- t = -e / c;
438
- sqrDistance = e * t + f;
439
- }
440
- }
441
- }
442
- } else {
443
- if (t < 0) {
444
- const tmp0 = b + e;
445
- const tmp1 = a + d;
446
- if (tmp1 > tmp0) {
447
- const numer = tmp1 - tmp0;
448
- const denom = a - 2 * b + c;
449
- if (numer >= denom) {
450
- t = 1;
451
- s = 0;
452
- sqrDistance = c + 2 * e + f;
453
- } else {
454
- t = numer / denom;
455
- s = 1 - t;
456
- sqrDistance = s * (a * s + b * t + 2 * d) + t * (b * s + c * t + 2 * e) + f;
457
- }
458
- } else {
459
- t = 0;
460
- if (tmp1 <= 0) {
461
- s = 1;
462
- sqrDistance = a + 2 * d + f;
463
- } else {
464
- if (d >= 0) {
465
- s = 0;
466
- sqrDistance = f;
467
- } else {
468
- s = -d / a;
469
- sqrDistance = d * s + f;
470
- }
471
- }
472
- }
473
- } else {
474
- const numer = c + e - b - d;
475
- if (numer <= 0) {
476
- s = 0;
477
- t = 1;
478
- sqrDistance = c + 2 * e + f;
479
- } else {
480
- const denom = a - 2 * b + c;
481
- if (numer >= denom) {
482
- s = 1;
483
- t = 0;
484
- sqrDistance = a + 2 * d + f;
485
- } else {
486
- s = numer / denom;
487
- t = 1 - s;
488
- sqrDistance = s * (a * s + b * t + 2 * d) + t * (b * s + c * t + 2 * e) + f;
489
- }
490
- }
491
- }
492
- }
493
- }
494
- if (sqrDistance < 0) {
495
- sqrDistance = 0;
496
- }
497
- return sqrDistance;
498
- }
499
- computeHeightBound() {
500
- let maxHeight = -Number.MAX_VALUE;
501
- let minHeight = Number.MAX_VALUE;
502
- const dimension = this._step * (this._quadtree.getPatchSize() - 1);
503
- const hf = this._quadtree.getHeightField();
504
- const z = Math.min(hf.getSizeZ() - 1, this._offsetZ + dimension);
505
- const x = Math.min(hf.getSizeX() - 1, this._offsetX + dimension);
506
- for(let i = this._offsetZ; i <= z; i++){
507
- for(let j = this._offsetX; j <= x; j++){
508
- const h = hf.getHeight(j, i);
509
- if (h > maxHeight) {
510
- maxHeight = h;
511
- }
512
- if (h < minHeight) {
513
- minHeight = h;
514
- }
515
- }
516
- }
517
- return [
518
- maxHeight,
519
- minHeight
520
- ];
521
- }
522
- isDummy() {
523
- return !this._geometry && !!this._quadtree;
524
- }
525
- onDispose() {
526
- super.onDispose();
527
- this._geometry?.dispose();
528
- }
529
- }
530
-
531
- export { TerrainPatch, TerrainPatchBase };
532
- //# sourceMappingURL=patch.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"patch.js","sources":["../../../src/scene/terrain/patch.ts"],"sourcesContent":["import { Disposable, Vector3, Vector4, applyMixins } from '@zephyr3d/base';\r\nimport { BoundingBox } from '../../utility/bounding_volume';\r\nimport { Primitive } from '../../render/primitive';\r\nimport type { Texture2D } from '@zephyr3d/device';\r\nimport type {\r\n BatchDrawable,\r\n Drawable,\r\n DrawContext,\r\n MorphData,\r\n MorphInfo,\r\n PickTarget\r\n} from '../../render/drawable';\r\nimport type { Camera } from '../../camera/camera';\r\nimport type { Quadtree } from './quadtree';\r\nimport type { Terrain } from './terrain';\r\nimport { QUEUE_OPAQUE } from '../../values';\r\nimport { mixinDrawable } from '../../render/drawable_mixin';\r\nimport type { MeshMaterial } from '../../material';\r\nimport type { SceneNode } from '..';\r\n\r\n/** @internal */\r\nexport class TerrainPatchBase extends Disposable {\r\n protected _terrain: Terrain;\r\n constructor(terrain: Terrain) {\r\n super();\r\n this._terrain = terrain;\r\n }\r\n getNode(): SceneNode {\r\n return this._terrain;\r\n }\r\n}\r\n/** @internal */\r\nexport class TerrainPatch extends applyMixins(TerrainPatchBase, mixinDrawable) implements Drawable {\r\n private _geometry: Primitive;\r\n private _quadtree: Quadtree;\r\n private _mipLevel: number;\r\n private _offsetX: number;\r\n private _offsetZ: number;\r\n private _step: number;\r\n private _boundingBox: BoundingBox;\r\n private _lodDistance: number;\r\n private _maxError: number;\r\n private _parent: TerrainPatch;\r\n private _offsetScale: Vector4;\r\n constructor(terrain: Terrain) {\r\n super(terrain);\r\n this._geometry = null;\r\n this._mipLevel = 0;\r\n this._offsetX = 0;\r\n this._offsetZ = 0;\r\n this._boundingBox = null;\r\n this._parent = null;\r\n this._offsetScale = null;\r\n this._quadtree = null;\r\n this._step = 0;\r\n this._lodDistance = 0;\r\n }\r\n initialize(\r\n quadtree: Quadtree,\r\n parent: TerrainPatch,\r\n rowIndex: number,\r\n colIndex: number,\r\n baseVertices: Float32Array,\r\n normals: Vector3[],\r\n heightScale: number,\r\n elevations: Float32Array\r\n ): boolean {\r\n const patchSize = quadtree.getPatchSize();\r\n const rootSize = quadtree.getRootSize();\r\n this._mipLevel = parent ? parent.getMipLevel() + 1 : 0;\r\n const step = Math.floor((rootSize - 1) / (patchSize - 1)) >> this._mipLevel;\r\n const interval = (patchSize - 1) * step;\r\n const parentOffsetX = parent ? parent.getOffsetX() : 0;\r\n const parentOffsetZ = parent ? parent.getOffsetZ() : 0;\r\n this._offsetX = parentOffsetX + rowIndex * interval;\r\n this._offsetZ = parentOffsetZ + colIndex * interval;\r\n if (\r\n this._offsetX + interval >= quadtree.getRootSizeX() ||\r\n this._offsetZ + interval >= quadtree.getRootSizeZ()\r\n ) {\r\n baseVertices = null;\r\n }\r\n this._quadtree = quadtree;\r\n this._step = step;\r\n this._parent = parent;\r\n this._geometry = baseVertices ? new Primitive() : null;\r\n this._maxError = baseVertices ? this.computeMaxError() : 0;\r\n if (baseVertices) {\r\n const scaleX = this._quadtree.getScaleX();\r\n const scaleZ = this._quadtree.getScaleZ();\r\n if (step === 1) {\r\n this._boundingBox = new BoundingBox();\r\n this._boundingBox.minPoint.x = this._offsetX * scaleX;\r\n this._boundingBox.minPoint.y = Number.MAX_VALUE;\r\n this._boundingBox.minPoint.z = this._offsetZ * scaleZ;\r\n this._boundingBox.maxPoint.x =\r\n this._offsetX * scaleX + (this._quadtree.getPatchSize() - 1) * this._step * scaleX;\r\n this._boundingBox.maxPoint.y = -Number.MAX_VALUE;\r\n this._boundingBox.maxPoint.z =\r\n this._offsetZ * scaleZ + (this._quadtree.getPatchSize() - 1) * this._step * scaleZ;\r\n }\r\n this.setupVertices(this.computeSkirtLength(), baseVertices, normals, heightScale, elevations);\r\n this._offsetScale = new Vector4(\r\n this._step * scaleX,\r\n this._offsetX * scaleX,\r\n this._step * scaleZ,\r\n this._offsetZ * scaleZ\r\n );\r\n }\r\n return true;\r\n }\r\n getPickTarget(): PickTarget {\r\n return { node: this._terrain };\r\n }\r\n getMaterial(): MeshMaterial {\r\n return this._terrain.material;\r\n }\r\n getPrimitive(): Primitive {\r\n return this._geometry;\r\n }\r\n draw(ctx: DrawContext) {\r\n this.bind(ctx);\r\n this._terrain.material.draw(this._geometry, ctx);\r\n }\r\n setupCamera(viewportH: number, tanHalfFovy: number, maxPixelError: number): void {\r\n if (maxPixelError > 0 && tanHalfFovy > 0) {\r\n this._lodDistance = this.computeLodDistance(viewportH, tanHalfFovy, maxPixelError);\r\n } else {\r\n this._lodDistance = -1;\r\n }\r\n }\r\n getName(): string {\r\n return 'TerrainPatch';\r\n }\r\n getBoneMatrices(): Texture2D<unknown> {\r\n return null;\r\n }\r\n getMorphData(): MorphData {\r\n return null;\r\n }\r\n getMorphInfo(): MorphInfo {\r\n return null;\r\n }\r\n getSortDistance(camera: Camera): number {\r\n return this._quadtree.getTerrain().getSortDistance(camera);\r\n }\r\n getQueueType(): number {\r\n return QUEUE_OPAQUE;\r\n }\r\n isUnlit(): boolean {\r\n return false;\r\n }\r\n needSceneColor(): boolean {\r\n return false;\r\n }\r\n needSceneDepth(): boolean {\r\n return false;\r\n }\r\n isBatchable(): this is BatchDrawable {\r\n return false;\r\n }\r\n setupVertices(\r\n skirtLength: number,\r\n baseVertices: Float32Array,\r\n normalVectors: Vector3[],\r\n heightScale: number,\r\n elevations: Float32Array\r\n ): void {\r\n const that = this;\r\n const sx = this._quadtree.getScaleX() * this._step;\r\n const sz = this._quadtree.getScaleZ() * this._step;\r\n const tx = this._quadtree.getScaleX() * this._offsetX;\r\n const tz = this._quadtree.getScaleZ() * this._offsetZ;\r\n function setNormalAndHeight(\r\n heights: Float32Array,\r\n normals: Float32Array,\r\n index: number,\r\n x: number,\r\n z: number,\r\n width: number,\r\n hDelta: number\r\n ): number {\r\n const k = x + z * width;\r\n const h = elevations[k] * heightScale;\r\n normals[index * 3 + 0] = normalVectors[k].x;\r\n normals[index * 3 + 1] = normalVectors[k].y;\r\n normals[index * 3 + 2] = normalVectors[k].z;\r\n heights[index * 3 + 0] = baseVertices[index * 3 + 0] * sx + tx;\r\n heights[index * 3 + 1] = h + hDelta;\r\n heights[index * 3 + 2] = baseVertices[index * 3 + 2] * sz + tz;\r\n if (that._boundingBox) {\r\n if (that._boundingBox.maxPoint.y < h) {\r\n that._boundingBox.maxPoint.y = h;\r\n }\r\n if (that._boundingBox.minPoint.y > h) {\r\n that._boundingBox.minPoint.y = h;\r\n }\r\n }\r\n return index + 1;\r\n }\r\n const patchSize = this._quadtree.getPatchSize();\r\n const numVerts = (patchSize + 2) * (patchSize + 2);\r\n const heights = new Float32Array(numVerts * 3);\r\n const normals = new Float32Array(numVerts * 3);\r\n let x = this._offsetX;\r\n let z = this._offsetZ;\r\n let t = 0;\r\n const hf = this._quadtree.getHeightField();\r\n const w = hf.getSizeX();\r\n t = setNormalAndHeight(heights, normals, t, x, z, w, -skirtLength);\r\n for (let i = 0; i < patchSize; i++, x += this._step) {\r\n t = setNormalAndHeight(heights, normals, t, x, z, w, -skirtLength);\r\n }\r\n t = setNormalAndHeight(heights, normals, t, x - this._step, z, w, -skirtLength);\r\n z = this._offsetZ;\r\n for (let i = 0; i < patchSize; i++, z += this._step) {\r\n x = this._offsetX;\r\n t = setNormalAndHeight(heights, normals, t, x, z, w, -skirtLength);\r\n for (let j = 0; j < patchSize; j++, x += this._step) {\r\n t = setNormalAndHeight(heights, normals, t, x, z, w, 0);\r\n }\r\n t = setNormalAndHeight(heights, normals, t, x - this._step, z, w, -skirtLength);\r\n }\r\n x = this._offsetX;\r\n z -= this._step;\r\n t = setNormalAndHeight(heights, normals, t, x, z, w, -skirtLength);\r\n for (let i = 0; i < patchSize; i++, x += this._step) {\r\n t = setNormalAndHeight(heights, normals, t, x, z, w, -skirtLength);\r\n }\r\n t = setNormalAndHeight(heights, normals, t, x - this._step, z, w, -skirtLength);\r\n this._geometry.createAndSetVertexBuffer('position_f32x3', heights);\r\n this._geometry.createAndSetVertexBuffer('normal_f32x3', normals);\r\n this._geometry.setIndexBuffer(this._quadtree.getIndices());\r\n this._geometry.indexStart = 0;\r\n this._geometry.indexCount = this._quadtree.getIndices().length;\r\n this._geometry.primitiveType = 'triangle-strip';\r\n }\r\n getOffsetScale(): Vector4 {\r\n if (!this._offsetScale) {\r\n const scaleX = this._quadtree.getScaleX();\r\n const scaleZ = this._quadtree.getScaleZ();\r\n this._offsetScale = new Vector4(\r\n this._step * scaleX,\r\n this._offsetX * scaleX,\r\n this._step * scaleZ,\r\n this._offsetZ * scaleZ\r\n );\r\n }\r\n return this._offsetScale;\r\n }\r\n getBoundingBox(): BoundingBox {\r\n return this._boundingBox;\r\n }\r\n setBoundingBox(bbox: BoundingBox): void {\r\n this._boundingBox = bbox;\r\n }\r\n getMipLevel(): number {\r\n return this._mipLevel;\r\n }\r\n getOffsetX(): number {\r\n return this._offsetX;\r\n }\r\n getOffsetZ(): number {\r\n return this._offsetZ;\r\n }\r\n getStep(): number {\r\n return this._step;\r\n }\r\n getLODDistance(): number {\r\n return this._lodDistance;\r\n }\r\n getGeometry(): Primitive {\r\n return this._geometry;\r\n }\r\n getHeight(x: number, z: number): number {\r\n const startX = this._offsetX + this._step * Math.floor((x - this._offsetX) / this._step);\r\n const startZ = this._offsetZ + this._step * Math.floor((z - this._offsetZ) / this._step);\r\n const endX = startX == x ? startX : startX + this._step;\r\n const endZ = startZ == z ? startZ : startZ + this._step;\r\n const hf = this._quadtree.getHeightField();\r\n const lt_height = hf.getHeight(startX, startZ);\r\n const rt_height = hf.getHeight(endX, startZ);\r\n const lb_height = hf.getHeight(startX, endZ);\r\n const rb_height = hf.getHeight(endX, endZ);\r\n const t1 = (x - startX) / this._step;\r\n const t2 = (z - startZ) / this._step;\r\n const h1 = lt_height + (rt_height - lt_height) * t1;\r\n const h2 = lb_height + (rb_height - lb_height) * t1;\r\n return h1 + (h2 - h1) * t2;\r\n }\r\n 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hf.getHeight(j, i);\r\n const h0 = h00 + factorX * (h01 - h00);\r\n const h1 = h10 + factorX * (h11 - h10);\r\n const h2 = h0 + factorZ * (h1 - h0);\r\n const err = Math.abs(h - h2);\r\n if (err > maxError) {\r\n maxError = err;\r\n }\r\n }\r\n }\r\n return maxError;\r\n }\r\n computeSkirtLength(): number {\r\n let skirtLength = 0;\r\n let p = this._parent;\r\n while (p) {\r\n const f = this.computeErrorMetric(p);\r\n if (f > skirtLength) {\r\n skirtLength = f;\r\n }\r\n p = p._parent;\r\n }\r\n return skirtLength;\r\n }\r\n computeErrorMetric(other: TerrainPatch): number {\r\n let errMetric = 0;\r\n if (other.getMipLevel() > this._mipLevel) {\r\n const otherOffsetX = other.getOffsetX();\r\n const otherOffsetZ = other.getOffsetZ();\r\n const otherStep = other.getStep();\r\n const otherDimension = other.getStep() * this._quadtree.getPatchSize();\r\n for (let i = otherOffsetZ; i < otherOffsetZ + otherDimension; i += otherStep) {\r\n for (let j = otherOffsetX; j < otherOffsetX + otherDimension; j += otherStep) {\r\n const err = Math.abs(this.getHeight(j, i) - other.getHeight(j, i));\r\n if (err > errMetric) {\r\n errMetric = err;\r\n }\r\n }\r\n }\r\n } else if (other.getMipLevel() < this._mipLevel) {\r\n const dimension = this._step * (this._quadtree.getPatchSize() - 1);\r\n for (let i = this._offsetZ; i <= this._offsetZ + dimension; i += this._step) {\r\n for (let j = this._offsetX; j <= this._offsetX + dimension; j += this._step) {\r\n const err = Math.abs(this.getHeight(j, i) - other.getHeight(j, i));\r\n if (err > errMetric) {\r\n errMetric = err;\r\n }\r\n }\r\n }\r\n }\r\n return errMetric;\r\n }\r\n computeBoundingBox(box: BoundingBox): void {\r\n const [maxHeight, minHeight] = this.computeHeightBound();\r\n const scaleX = this._quadtree.getScaleX();\r\n const scaleZ = this._quadtree.getScaleZ();\r\n box.minPoint = new Vector3(this._offsetX * scaleX, minHeight, this._offsetZ * scaleZ);\r\n box.maxPoint = new Vector3(\r\n this._offsetX * scaleX + (this._quadtree.getPatchSize() - 1) * this._step * scaleX,\r\n maxHeight,\r\n this._offsetZ * scaleZ + (this._quadtree.getPatchSize() - 1) * this._step * scaleZ\r\n );\r\n }\r\n computeLodDistance(viewportH: number, tanHalfFovy: number, maxPixelError: number): number {\r\n return (0.5 * this._maxError * viewportH) / (maxPixelError * tanHalfFovy);\r\n }\r\n sqrDistanceToPoint(point: Vector3) {\r\n const bbox = this.getBoundingBox();\r\n const radius = Math.hypot(bbox.extents.x, bbox.extents.z);\r\n const dx = point.x - bbox.center.x;\r\n const dz = point.z - bbox.center.z;\r\n const s = Math.max(0, Math.hypot(dx, dz) - radius);\r\n const t =\r\n point.y > bbox.maxPoint.y\r\n ? point.y - bbox.maxPoint.y\r\n : point.y < bbox.minPoint.y\r\n ? bbox.minPoint.y - point.y\r\n : 0;\r\n return s * s + t * t;\r\n }\r\n sqrDistancePointToTriangle(P: Vector3, t0: Vector3, t1: Vector3, t2: Vector3): number {\r\n const B = t0;\r\n const E0 = Vector3.sub(t1, B);\r\n const E1 = Vector3.sub(t2, B);\r\n 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}\r\n }\r\n }\r\n } else {\r\n if (t < 0) {\r\n t = 0;\r\n if (d >= 0) {\r\n s = 0;\r\n sqrDistance = f;\r\n } else {\r\n if (-d >= a) {\r\n s = 1;\r\n sqrDistance = a + 2 * d + f;\r\n } else {\r\n s = -d / a;\r\n sqrDistance = d * s + f;\r\n }\r\n }\r\n } else {\r\n s /= det;\r\n t /= det;\r\n sqrDistance = s * (a * s + b * t + 2 * d) + t * (b * s + c * t + 2 * e) + f;\r\n }\r\n }\r\n } else {\r\n if (s < 0) {\r\n const tmp0 = b + d;\r\n const tmp1 = c + e;\r\n if (tmp1 > tmp0) {\r\n const numer = tmp1 - tmp0;\r\n const denom = a - 2 * b + c;\r\n if (numer >= denom) {\r\n s = 1;\r\n t = 0;\r\n sqrDistance = a + 2 * d + f;\r\n } else {\r\n s = numer / denom;\r\n t = 1 - s;\r\n sqrDistance = s * (a * s + b * t + 2 * d) + t * (b * s + c * t + 2 * e) + f;\r\n }\r\n } else {\r\n s = 0;\r\n if (tmp1 <= 0) {\r\n t = 1;\r\n sqrDistance = c + 2 * e + f;\r\n } else {\r\n if (e >= 0) {\r\n t = 0;\r\n sqrDistance = f;\r\n } else {\r\n t = -e / c;\r\n sqrDistance = e * t + f;\r\n }\r\n }\r\n }\r\n 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