@zephyr3d/scene 0.9.4 → 0.9.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (517) hide show
  1. package/dist/animation/animationmask.js +224 -0
  2. package/dist/animation/animationmask.js.map +1 -0
  3. package/dist/animation/animationset.js +268 -67
  4. package/dist/animation/animationset.js.map +1 -1
  5. package/dist/animation/animationtrack.js.map +1 -1
  6. package/dist/animation/eulerrotationtrack.js +3 -0
  7. package/dist/animation/eulerrotationtrack.js.map +1 -1
  8. package/dist/animation/fixed_geometry_cache_track.js +7 -0
  9. package/dist/animation/fixed_geometry_cache_track.js.map +1 -1
  10. package/dist/animation/ik_modifier.js.map +1 -1
  11. package/dist/animation/joint_dynamics/collision.js +6 -4
  12. package/dist/animation/joint_dynamics/collision.js.map +1 -1
  13. package/dist/animation/joint_dynamics/controller.js +390 -43
  14. package/dist/animation/joint_dynamics/controller.js.map +1 -1
  15. package/dist/animation/joint_dynamics/joint_dynamics_system.js +62 -3
  16. package/dist/animation/joint_dynamics/joint_dynamics_system.js.map +1 -1
  17. package/dist/animation/joint_dynamics/solver.js +4 -3
  18. package/dist/animation/joint_dynamics/solver.js.map +1 -1
  19. package/dist/animation/joint_dynamics/types.js.map +1 -1
  20. package/dist/animation/joint_dynamics_modifier.js +2 -0
  21. package/dist/animation/joint_dynamics_modifier.js.map +1 -1
  22. package/dist/animation/morphtarget.js +3 -72
  23. package/dist/animation/morphtarget.js.map +1 -1
  24. package/dist/animation/morphtrack.js +3 -0
  25. package/dist/animation/morphtrack.js.map +1 -1
  26. package/dist/animation/pca_geometry_cache_track.js +3 -0
  27. package/dist/animation/pca_geometry_cache_track.js.map +1 -1
  28. package/dist/animation/proptrack.js +3 -0
  29. package/dist/animation/proptrack.js.map +1 -1
  30. package/dist/animation/rotationtrack.js +3 -0
  31. package/dist/animation/rotationtrack.js.map +1 -1
  32. package/dist/animation/scaletrack.js +3 -0
  33. package/dist/animation/scaletrack.js.map +1 -1
  34. package/dist/animation/skeleton.js +254 -79
  35. package/dist/animation/skeleton.js.map +1 -1
  36. package/dist/animation/skeleton_modifier.js.map +1 -1
  37. package/dist/animation/spring_modifier.js.map +1 -1
  38. package/dist/animation/translationtrack.js +3 -0
  39. package/dist/animation/translationtrack.js.map +1 -1
  40. package/dist/app/engine.js +171 -107
  41. package/dist/app/engine.js.map +1 -1
  42. package/dist/app/scriptregistry.js +251 -80
  43. package/dist/app/scriptregistry.js.map +1 -1
  44. package/dist/asset/assetmanager.js +344 -365
  45. package/dist/asset/assetmanager.js.map +1 -1
  46. package/dist/asset/loaders/loader.js +1 -6
  47. package/dist/asset/loaders/loader.js.map +1 -1
  48. package/dist/asset/loaders/zabc/zabc_loader.js.map +1 -1
  49. package/dist/asset/model.js +1000 -131
  50. package/dist/asset/model.js.map +1 -1
  51. package/dist/avatar/wardrobe.js +474 -0
  52. package/dist/avatar/wardrobe.js.map +1 -0
  53. package/dist/index.d.ts +1126 -199
  54. package/dist/index.js +3 -2
  55. package/dist/index.js.map +1 -1
  56. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +6 -3
  57. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
  58. package/dist/material/mixins/pbr/common.js +72 -15
  59. package/dist/material/mixins/pbr/common.js.map +1 -1
  60. package/dist/material/msdf_text.js +3 -3
  61. package/dist/material/msdf_text.js.map +1 -1
  62. package/dist/material/msdf_text_sprite.js +4 -4
  63. package/dist/material/msdf_text_sprite.js.map +1 -1
  64. package/dist/material/pbrblueprint.js +102 -102
  65. package/dist/material/pbrblueprint.js.map +1 -1
  66. package/dist/render/envlight.js +54 -1
  67. package/dist/render/envlight.js.map +1 -1
  68. package/dist/render/sky.js +9 -0
  69. package/dist/render/sky.js.map +1 -1
  70. package/dist/scene/batchgroup.js +11 -13
  71. package/dist/scene/batchgroup.js.map +1 -1
  72. package/dist/scene/environment.js +15 -2
  73. package/dist/scene/environment.js.map +1 -1
  74. package/dist/scene/mesh.js +79 -16
  75. package/dist/scene/mesh.js.map +1 -1
  76. package/dist/scene/scene.js +1 -0
  77. package/dist/scene/scene.js.map +1 -1
  78. package/dist/scene/scene_node.js +203 -2
  79. package/dist/scene/scene_node.js.map +1 -1
  80. package/dist/text/font/cff_font.js +890 -0
  81. package/dist/text/font/cff_font.js.map +1 -0
  82. package/dist/text/font/font_asset.js +17 -3
  83. package/dist/text/font/font_asset.js.map +1 -1
  84. package/dist/text/msdf/generator.js.map +1 -1
  85. package/dist/text/msdf/shape.js +4 -1
  86. package/dist/text/msdf/shape.js.map +1 -1
  87. package/dist/text/runtime/msdf_text_atlas_manager.js +4 -1
  88. package/dist/text/runtime/msdf_text_atlas_manager.js.map +1 -1
  89. package/dist/utility/blueprint/material/inputs.js +1157 -1154
  90. package/dist/utility/blueprint/material/inputs.js.map +1 -1
  91. package/dist/utility/bounding_volume.js.map +1 -1
  92. package/dist/utility/pmrem.js +34 -8
  93. package/dist/utility/pmrem.js.map +1 -1
  94. package/dist/utility/serialization/manager.js +22 -9
  95. package/dist/utility/serialization/manager.js.map +1 -1
  96. package/dist/utility/serialization/scene/animation.js +700 -7
  97. package/dist/utility/serialization/scene/animation.js.map +1 -1
  98. package/dist/utility/serialization/scene/mesh.js +64 -4
  99. package/dist/utility/serialization/scene/mesh.js.map +1 -1
  100. package/dist/utility/serialization/scene/node.js +187 -8
  101. package/dist/utility/serialization/scene/node.js.map +1 -1
  102. package/dist/utility/serialization/types.js.map +1 -1
  103. package/dist/utility/textures/sheenlut.js +138 -0
  104. package/dist/utility/textures/sheenlut.js.map +1 -0
  105. package/package.json +2 -2
  106. package/dist/animation/ik/ik_chain_builder.js +0 -68
  107. package/dist/animation/ik/ik_chain_builder.js.map +0 -1
  108. package/dist/animation/ik/ik_pole_constraint.js +0 -123
  109. package/dist/animation/ik/ik_pole_constraint.js.map +0 -1
  110. package/dist/animation/ik/ik_track.js +0 -96
  111. package/dist/animation/ik/ik_track.js.map +0 -1
  112. package/dist/animation/ik_postprocessor.js +0 -71
  113. package/dist/animation/ik_postprocessor.js.map +0 -1
  114. package/dist/animation/joint_dynamics/math.js +0 -16
  115. package/dist/animation/joint_dynamics/math.js.map +0 -1
  116. package/dist/animation/manual_transform_processor.js +0 -156
  117. package/dist/animation/manual_transform_processor.js.map +0 -1
  118. package/dist/animation/skeleton_postprocessor.js +0 -50
  119. package/dist/animation/skeleton_postprocessor.js.map +0 -1
  120. package/dist/animation/spring2/collision.js +0 -469
  121. package/dist/animation/spring2/collision.js.map +0 -1
  122. package/dist/animation/spring2/constraints.js +0 -329
  123. package/dist/animation/spring2/constraints.js.map +0 -1
  124. package/dist/animation/spring2/controller.js +0 -434
  125. package/dist/animation/spring2/controller.js.map +0 -1
  126. package/dist/animation/spring2/math.js +0 -16
  127. package/dist/animation/spring2/math.js.map +0 -1
  128. package/dist/animation/spring2/solver.js +0 -624
  129. package/dist/animation/spring2/solver.js.map +0 -1
  130. package/dist/animation/spring2/spring_system.js +0 -118
  131. package/dist/animation/spring2/spring_system.js.map +0 -1
  132. package/dist/animation/spring2/types.js +0 -19
  133. package/dist/animation/spring2/types.js.map +0 -1
  134. package/dist/animation/spring_postprocessor.js +0 -54
  135. package/dist/animation/spring_postprocessor.js.map +0 -1
  136. package/dist/asset/loaders/gltf/gltf_loader.js +0 -1273
  137. package/dist/asset/loaders/gltf/gltf_loader.js.map +0 -1
  138. package/dist/asset/loaders/gltf/helpers.js +0 -331
  139. package/dist/asset/loaders/gltf/helpers.js.map +0 -1
  140. package/dist/material/sprite3d.js +0 -301
  141. package/dist/material/sprite3d.js.map +0 -1
  142. package/dist/material/sprite3d_std.js +0 -116
  143. package/dist/material/sprite3d_std.js.map +0 -1
  144. package/dist/material/sprite3dblueprint.js +0 -235
  145. package/dist/material/sprite3dblueprint.js.map +0 -1
  146. package/dist/material/sprite_sdf.js +0 -106
  147. package/dist/material/sprite_sdf.js.map +0 -1
  148. package/dist/material/terrainmaterial.js +0 -368
  149. package/dist/material/terrainmaterial.js.map +0 -1
  150. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
  151. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
  152. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
  153. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
  154. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
  155. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
  156. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
  157. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
  158. package/dist/render/deferredlightpass.js +0 -510
  159. package/dist/render/deferredlightpass.js.map +0 -1
  160. package/dist/render/deferredshadowlightpass.js +0 -428
  161. package/dist/render/deferredshadowlightpass.js.map +0 -1
  162. package/dist/render/gbufferpass.js +0 -50
  163. package/dist/render/gbufferpass.js.map +0 -1
  164. package/dist/scene/sdftextsprite.js +0 -322
  165. package/dist/scene/sdftextsprite.js.map +0 -1
  166. package/dist/scene/sprite3d.js +0 -18
  167. package/dist/scene/sprite3d.js.map +0 -1
  168. package/dist/scene/terrain/grass.js +0 -280
  169. package/dist/scene/terrain/grass.js.map +0 -1
  170. package/dist/scene/terrain/heightfield.js +0 -475
  171. package/dist/scene/terrain/heightfield.js.map +0 -1
  172. package/dist/scene/terrain/patch.js +0 -532
  173. package/dist/scene/terrain/patch.js.map +0 -1
  174. package/dist/scene/terrain/quadtree.js +0 -461
  175. package/dist/scene/terrain/quadtree.js.map +0 -1
  176. package/dist/scene/terrain/terrain.js +0 -231
  177. package/dist/scene/terrain/terrain.js.map +0 -1
  178. package/dist/src/animation/animation.js +0 -127
  179. package/dist/src/animation/animation.js.map +0 -1
  180. package/dist/src/animation/animationset.js +0 -255
  181. package/dist/src/animation/animationset.js.map +0 -1
  182. package/dist/src/animation/animationtrack.js +0 -34
  183. package/dist/src/animation/animationtrack.js.map +0 -1
  184. package/dist/src/animation/eulerrotationtrack.js +0 -52
  185. package/dist/src/animation/eulerrotationtrack.js.map +0 -1
  186. package/dist/src/animation/morphtarget.js +0 -93
  187. package/dist/src/animation/morphtarget.js.map +0 -1
  188. package/dist/src/animation/morphtrack.js +0 -70
  189. package/dist/src/animation/morphtrack.js.map +0 -1
  190. package/dist/src/animation/proptrack.js +0 -161
  191. package/dist/src/animation/proptrack.js.map +0 -1
  192. package/dist/src/animation/rotationtrack.js +0 -51
  193. package/dist/src/animation/rotationtrack.js.map +0 -1
  194. package/dist/src/animation/scaletrack.js +0 -50
  195. package/dist/src/animation/scaletrack.js.map +0 -1
  196. package/dist/src/animation/skeleton.js +0 -204
  197. package/dist/src/animation/skeleton.js.map +0 -1
  198. package/dist/src/animation/translationtrack.js +0 -50
  199. package/dist/src/animation/translationtrack.js.map +0 -1
  200. package/dist/src/app/app.js +0 -129
  201. package/dist/src/app/app.js.map +0 -1
  202. package/dist/src/app/inputmgr.js +0 -267
  203. package/dist/src/app/inputmgr.js.map +0 -1
  204. package/dist/src/asset/assetmanager.js +0 -404
  205. package/dist/src/asset/assetmanager.js.map +0 -1
  206. package/dist/src/asset/builtin.js +0 -337
  207. package/dist/src/asset/builtin.js.map +0 -1
  208. package/dist/src/asset/loaders/dds/dds.js +0 -470
  209. package/dist/src/asset/loaders/dds/dds.js.map +0 -1
  210. package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
  211. package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
  212. package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
  213. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
  214. package/dist/src/asset/loaders/gltf/helpers.js +0 -327
  215. package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
  216. package/dist/src/asset/loaders/hdr/hdr.js +0 -180
  217. package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
  218. package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
  219. package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
  220. package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
  221. package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
  222. package/dist/src/asset/loaders/loader.js +0 -45
  223. package/dist/src/asset/loaders/loader.js.map +0 -1
  224. package/dist/src/asset/model.js +0 -414
  225. package/dist/src/asset/model.js.map +0 -1
  226. package/dist/src/blitter/bilateralblur.js +0 -221
  227. package/dist/src/blitter/bilateralblur.js.map +0 -1
  228. package/dist/src/blitter/blitter.js +0 -390
  229. package/dist/src/blitter/blitter.js.map +0 -1
  230. package/dist/src/blitter/box.js +0 -118
  231. package/dist/src/blitter/box.js.map +0 -1
  232. package/dist/src/blitter/copy.js +0 -22
  233. package/dist/src/blitter/copy.js.map +0 -1
  234. package/dist/src/blitter/gaussianblur.js +0 -228
  235. package/dist/src/blitter/gaussianblur.js.map +0 -1
  236. package/dist/src/camera/base.js +0 -92
  237. package/dist/src/camera/base.js.map +0 -1
  238. package/dist/src/camera/camera.js +0 -1005
  239. package/dist/src/camera/camera.js.map +0 -1
  240. package/dist/src/camera/fps.js +0 -238
  241. package/dist/src/camera/fps.js.map +0 -1
  242. package/dist/src/camera/orbit.js +0 -245
  243. package/dist/src/camera/orbit.js.map +0 -1
  244. package/dist/src/camera/orthocamera.js +0 -167
  245. package/dist/src/camera/orthocamera.js.map +0 -1
  246. package/dist/src/camera/perspectivecamera.js +0 -141
  247. package/dist/src/camera/perspectivecamera.js.map +0 -1
  248. package/dist/src/index.js +0 -120
  249. package/dist/src/index.js.map +0 -1
  250. package/dist/src/material/blinn.js +0 -81
  251. package/dist/src/material/blinn.js.map +0 -1
  252. package/dist/src/material/grassmaterial.js +0 -113
  253. package/dist/src/material/grassmaterial.js.map +0 -1
  254. package/dist/src/material/lambert.js +0 -92
  255. package/dist/src/material/lambert.js.map +0 -1
  256. package/dist/src/material/material.js +0 -301
  257. package/dist/src/material/material.js.map +0 -1
  258. package/dist/src/material/meshmaterial.js +0 -704
  259. package/dist/src/material/meshmaterial.js.map +0 -1
  260. package/dist/src/material/mixins/albedocolor.js +0 -76
  261. package/dist/src/material/mixins/albedocolor.js.map +0 -1
  262. package/dist/src/material/mixins/foliage.js +0 -47
  263. package/dist/src/material/mixins/foliage.js.map +0 -1
  264. package/dist/src/material/mixins/lightmodel/blinnphong.js +0 -112
  265. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +0 -1
  266. package/dist/src/material/mixins/lightmodel/lambert.js +0 -58
  267. package/dist/src/material/mixins/lightmodel/lambert.js.map +0 -1
  268. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +0 -178
  269. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +0 -1
  270. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +0 -139
  271. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +0 -1
  272. package/dist/src/material/mixins/lit.js +0 -476
  273. package/dist/src/material/mixins/lit.js.map +0 -1
  274. package/dist/src/material/mixins/pbr/common.js +0 -918
  275. package/dist/src/material/mixins/pbr/common.js.map +0 -1
  276. package/dist/src/material/mixins/texture.js +0 -172
  277. package/dist/src/material/mixins/texture.js.map +0 -1
  278. package/dist/src/material/mixins/vertexcolor.js +0 -56
  279. package/dist/src/material/mixins/vertexcolor.js.map +0 -1
  280. package/dist/src/material/particle.js +0 -178
  281. package/dist/src/material/particle.js.map +0 -1
  282. package/dist/src/material/pbrmr.js +0 -97
  283. package/dist/src/material/pbrmr.js.map +0 -1
  284. package/dist/src/material/pbrsg.js +0 -97
  285. package/dist/src/material/pbrsg.js.map +0 -1
  286. package/dist/src/material/shader/helper.js +0 -1209
  287. package/dist/src/material/shader/helper.js.map +0 -1
  288. package/dist/src/material/terrain-cm.js +0 -606
  289. package/dist/src/material/terrain-cm.js.map +0 -1
  290. package/dist/src/material/terrainmaterial.js +0 -375
  291. package/dist/src/material/terrainmaterial.js.map +0 -1
  292. package/dist/src/material/unlit.js +0 -41
  293. package/dist/src/material/unlit.js.map +0 -1
  294. package/dist/src/material/water.js +0 -417
  295. package/dist/src/material/water.js.map +0 -1
  296. package/dist/src/posteffect/bloom.js +0 -361
  297. package/dist/src/posteffect/bloom.js.map +0 -1
  298. package/dist/src/posteffect/compositor.js +0 -226
  299. package/dist/src/posteffect/compositor.js.map +0 -1
  300. package/dist/src/posteffect/fxaa.js +0 -273
  301. package/dist/src/posteffect/fxaa.js.map +0 -1
  302. package/dist/src/posteffect/grayscale.js +0 -69
  303. package/dist/src/posteffect/grayscale.js.map +0 -1
  304. package/dist/src/posteffect/motionblur.js +0 -96
  305. package/dist/src/posteffect/motionblur.js.map +0 -1
  306. package/dist/src/posteffect/posteffect.js +0 -126
  307. package/dist/src/posteffect/posteffect.js.map +0 -1
  308. package/dist/src/posteffect/sao.js +0 -324
  309. package/dist/src/posteffect/sao.js.map +0 -1
  310. package/dist/src/posteffect/ssr.js +0 -489
  311. package/dist/src/posteffect/ssr.js.map +0 -1
  312. package/dist/src/posteffect/taa.js +0 -172
  313. package/dist/src/posteffect/taa.js.map +0 -1
  314. package/dist/src/posteffect/tonemap.js +0 -94
  315. package/dist/src/posteffect/tonemap.js.map +0 -1
  316. package/dist/src/render/abuffer_oit.js +0 -361
  317. package/dist/src/render/abuffer_oit.js.map +0 -1
  318. package/dist/src/render/clipmap.js +0 -851
  319. package/dist/src/render/clipmap.js.map +0 -1
  320. package/dist/src/render/cluster_light.js +0 -333
  321. package/dist/src/render/cluster_light.js.map +0 -1
  322. package/dist/src/render/cull_visitor.js +0 -187
  323. package/dist/src/render/cull_visitor.js.map +0 -1
  324. package/dist/src/render/depthpass.js +0 -68
  325. package/dist/src/render/depthpass.js.map +0 -1
  326. package/dist/src/render/drawable_mixin.js +0 -227
  327. package/dist/src/render/drawable_mixin.js.map +0 -1
  328. package/dist/src/render/envlight.js +0 -463
  329. package/dist/src/render/envlight.js.map +0 -1
  330. package/dist/src/render/fbm_wavegenerator.js +0 -251
  331. package/dist/src/render/fbm_wavegenerator.js.map +0 -1
  332. package/dist/src/render/fft_wavegenerator.js +0 -1006
  333. package/dist/src/render/fft_wavegenerator.js.map +0 -1
  334. package/dist/src/render/fullscreenquad.js +0 -38
  335. package/dist/src/render/fullscreenquad.js.map +0 -1
  336. package/dist/src/render/gerstner_wavegenerator.js +0 -314
  337. package/dist/src/render/gerstner_wavegenerator.js.map +0 -1
  338. package/dist/src/render/globalbindgroup_allocator.js +0 -60
  339. package/dist/src/render/globalbindgroup_allocator.js.map +0 -1
  340. package/dist/src/render/hzb.js +0 -273
  341. package/dist/src/render/hzb.js.map +0 -1
  342. package/dist/src/render/lightpass.js +0 -172
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@@ -1,314 +0,0 @@
1
- import { Disposable } from '@zephyr3d/base';
2
- import { ShaderHelper } from '../material/shader/helper.js';
3
- import '../material/lambert.js';
4
- import '../material/blinn.js';
5
- import '../material/unlit.js';
6
- import '../material/particle.js';
7
- import '@zephyr3d/device';
8
- import { MAX_GERSTNER_WAVE_COUNT } from '../values.js';
9
- import '../material/meshmaterial.js';
10
- import '../material/grassmaterial.js';
11
- import '../material/terrainmaterial.js';
12
- import '../material/terrain-cm.js';
13
- import '../material/pbrmr.js';
14
- import '../material/pbrsg.js';
15
-
16
- /**
17
- * Gerstner wave generator.
18
- * @public
19
- */ class GerstnerWaveGenerator extends Disposable {
20
- _version;
21
- _waveParams;
22
- _numWaves;
23
- /**
24
- * Creates a new Gerstner wave generator.
25
- */ constructor(){
26
- super();
27
- this._waveParams = new Float32Array(8 * MAX_GERSTNER_WAVE_COUNT);
28
- this.randomWave(0);
29
- this.randomWave(1);
30
- this.randomWave(2);
31
- this.randomWave(3);
32
- this._numWaves = 4;
33
- this._version = 0;
34
- }
35
- /** @internal */ static randomWaveData(array, offset) {
36
- array[offset + 0] = Math.random() * Math.PI * 2;
37
- array[offset + 1] = Math.random() * 0.5 + 0.5;
38
- array[offset + 2] = Math.random() * 0.1;
39
- array[offset + 3] = Math.random() * 10;
40
- array[offset + 4] = Math.random() * 100 - 50;
41
- array[offset + 5] = 0;
42
- array[offset + 6] = Math.random() * 100 - 50;
43
- array[offset + 7] = 0;
44
- }
45
- /** @internal */ setRaw(data, index) {
46
- this._waveParams.set(data, index * 8);
47
- }
48
- clone() {
49
- const other = new GerstnerWaveGenerator();
50
- other.numWaves = this.numWaves;
51
- other._waveParams.set(this._waveParams);
52
- return other;
53
- }
54
- get version() {
55
- return this._version;
56
- }
57
- /** Gets the number of waves. */ get numWaves() {
58
- return this._numWaves;
59
- }
60
- set numWaves(val) {
61
- if (!Number.isInteger(val) || val <= 0 || val > MAX_GERSTNER_WAVE_COUNT) {
62
- console.error(`Invalid wave number: ${val}`);
63
- return;
64
- }
65
- if (val !== this._numWaves) {
66
- for(let i = this._numWaves; i < val; i++){
67
- this.randomWave(i);
68
- }
69
- this._numWaves = val;
70
- this._version++;
71
- }
72
- }
73
- /** Delete wave at index */ deleteWave(index) {
74
- for(let i = index; i < this._numWaves - 1; i++){
75
- for(let j = 0; j < 8; j++){
76
- this._waveParams[i * 8 + j] = this._waveParams[(i + 1) * 8 + j];
77
- }
78
- }
79
- this._numWaves--;
80
- }
81
- /** Delete wave at index */ insertWave(index) {
82
- for(let i = index; i < this._numWaves - 1; i++){
83
- for(let j = 0; j < 8; j++){
84
- this._waveParams[(i + 1) * 8 + j] = this._waveParams[i * 8 + j];
85
- }
86
- }
87
- this._numWaves++;
88
- }
89
- /**
90
- * Sets the angle of the wave direction in radians.
91
- * @param waveIndex - index of the wave to set.
92
- * @param angle - angle of the wave direction in radians.
93
- */ setWaveDirection(waveIndex, angle) {
94
- if (waveIndex < MAX_GERSTNER_WAVE_COUNT) {
95
- this._waveParams[waveIndex * 8 + 0] = angle;
96
- this._version++;
97
- }
98
- }
99
- /**
100
- * Gets the angle of the wave direction in radians.
101
- * @param waveIndex - index of the wave to get.
102
- * @returns Angle of the wave direction in radians.
103
- */ getWaveDirection(waveIndex) {
104
- return waveIndex < MAX_GERSTNER_WAVE_COUNT ? this._waveParams[waveIndex * 8 + 0] : 0;
105
- }
106
- /**
107
- * Sets the steepness of the wave.
108
- * @param waveIndex - index of the wave to set.
109
- * @param steepness - Steepness of the wave.
110
- */ setWaveSteepness(waveIndex, steepness) {
111
- if (waveIndex < MAX_GERSTNER_WAVE_COUNT) {
112
- this._waveParams[waveIndex * 8 + 1] = steepness;
113
- this._version++;
114
- }
115
- }
116
- /**
117
- * Gets the steepness of the wave.
118
- * @param waveIndex - index of the wave to set.
119
- * @returns Steepness of the wave.
120
- */ getWaveSteepness(waveIndex) {
121
- return waveIndex < MAX_GERSTNER_WAVE_COUNT ? this._waveParams[waveIndex * 8 + 1] : 0;
122
- }
123
- /**
124
- * Sets the amplitude of the wave.
125
- * @param waveIndex - index of the wave to set.
126
- * @param val - Amplitude of the wave.
127
- */ setWaveAmplitude(waveIndex, val) {
128
- if (waveIndex < MAX_GERSTNER_WAVE_COUNT) {
129
- this._waveParams[waveIndex * 8 + 2] = val;
130
- this._version++;
131
- }
132
- }
133
- /**
134
- * Gets the amplitude of the wave.
135
- * @param waveIndex - index of the wave to set.
136
- * @returns Amplitude of the wave.
137
- */ getWaveAmplitude(waveIndex) {
138
- return waveIndex < MAX_GERSTNER_WAVE_COUNT ? this._waveParams[waveIndex * 8 + 2] : 0;
139
- }
140
- /**
141
- * Sets the length of the wave.
142
- * @param waveIndex - index of the wave to set.
143
- * @param val - Length of the wave.
144
- */ setWaveLength(waveIndex, val) {
145
- if (waveIndex < MAX_GERSTNER_WAVE_COUNT) {
146
- this._waveParams[waveIndex * 8 + 3] = val;
147
- this._version++;
148
- }
149
- }
150
- /**
151
- * Gets the length of the wave.
152
- * @param waveIndex - index of the wave to set.
153
- * @returns Length of the wave.
154
- */ getWaveLength(waveIndex) {
155
- return waveIndex < MAX_GERSTNER_WAVE_COUNT ? this._waveParams[waveIndex * 8 + 3] : 0;
156
- }
157
- /**
158
- * Query if the wave is an omni-directional wave.
159
- * @param waveIndex - index of the wave to set.
160
- * @returns true if the wave is an omni-directional wave, false otherwise.
161
- */ isOmniWave(waveIndex) {
162
- return waveIndex < MAX_GERSTNER_WAVE_COUNT ? this._waveParams[waveIndex * 8 + 7] !== 0 : false;
163
- }
164
- /**
165
- * Sets whether the wave is an omni-directional wave.
166
- * @param waveIndex - index of the wave to set.
167
- * @param isOmni - true if the wave is an omni-directional wave, false otherwise.
168
- */ setOmniWave(waveIndex, isOmni) {
169
- if (waveIndex < MAX_GERSTNER_WAVE_COUNT) {
170
- this._waveParams[waveIndex * 8 + 7] = isOmni ? 1 : 0;
171
- this._version++;
172
- }
173
- }
174
- /**
175
- * Gets the X coordinate of the wave origin if it is an omni-directional wave.
176
- * @param waveIndex - index of the wave to set.
177
- * @returns X coordinate of the wave origin if it is an omni-directional wave, 0 otherwise.
178
- */ getOriginX(waveIndex) {
179
- return waveIndex < MAX_GERSTNER_WAVE_COUNT ? this._waveParams[waveIndex * 8 + 4] : 0;
180
- }
181
- /**
182
- * Gets the Z coordinate of the wave origin if it is an omni-directional wave.
183
- * @param waveIndex - index of the wave to set.
184
- * @returns Z coordinate of the wave origin if it is an omni-directional wave, 0 otherwise.
185
- */ getOriginZ(waveIndex) {
186
- return waveIndex < MAX_GERSTNER_WAVE_COUNT ? this._waveParams[waveIndex * 8 + 6] : 0;
187
- }
188
- /**
189
- * Sets the X and Z coordinates of the wave origin if it is an omni-directional wave.
190
- * @param waveIndex - index of the wave to set.
191
- * @param x - X coordinate of the wave origin
192
- * @param z - Z coordinate of the wave origin
193
- */ setOrigin(waveIndex, x, z) {
194
- if (waveIndex < MAX_GERSTNER_WAVE_COUNT) {
195
- this._waveParams[waveIndex * 8 + 4] = x;
196
- this._waveParams[waveIndex * 8 + 6] = z;
197
- this._version++;
198
- }
199
- }
200
- /** @internal */ randomWave(i) {
201
- GerstnerWaveGenerator.randomWaveData(this._waveParams, i * 8);
202
- }
203
- /** {@inheritDoc WaveGenerator.update} */ update() {}
204
- /** {@inheritDoc WaveGenerator.needUpdate} */ needUpdate() {
205
- return false;
206
- }
207
- /** {@inheritDoc WaveGenerator.calcClipmapTileAABB} */ calcClipmapTileAABB(minX, maxX, minZ, maxZ, y, outAABB) {
208
- let maxHeight = 0;
209
- for(let i = 0; i < this._numWaves; i++){
210
- const h = this._waveParams[i * 8 + 2];
211
- if (h > maxHeight) {
212
- maxHeight = h;
213
- }
214
- }
215
- outAABB.minPoint.setXYZ(minX, y, minZ);
216
- outAABB.maxPoint.setXYZ(maxX, y + maxHeight, maxZ);
217
- }
218
- /** {@inheritDoc WaveGenerator.calcFragmentNormal} */ calcFragmentNormal(scope, xz) {
219
- const pb = scope.$builder;
220
- const that = this;
221
- pb.func('calcFragmentNormal', [
222
- pb.vec2('xz')
223
- ], function() {
224
- this.$l.inPos = pb.vec3(this.xz.x, 0, this.xz.y);
225
- this.$l.outPos = pb.vec3();
226
- this.$l.outNormal = pb.vec3();
227
- that.calcNormalAndPos(this, this.inPos, this.outPos, this.outNormal);
228
- this.$return(this.outNormal);
229
- });
230
- return scope.calcFragmentNormal(xz);
231
- }
232
- /** {@inheritDoc WaveGenerator.calcFragmentNormalAndFoam} */ calcFragmentNormalAndFoam(scope, xz) {
233
- return scope.$builder.vec4(this.calcFragmentNormal(scope, xz), 0);
234
- }
235
- /** {@inheritDoc WaveGenerator.setupUniforms} */ setupUniforms(scope, uniformGroup) {
236
- const pb = scope.$builder;
237
- scope.numWaves = pb.float().uniform(uniformGroup);
238
- scope.waveParams = pb.vec4[MAX_GERSTNER_WAVE_COUNT * 2]().uniform(uniformGroup);
239
- }
240
- /** @internal */ gerstnerWave(scope, waveParam, omniParam, inPos, outNormal) {
241
- const pb = scope.$builder;
242
- pb.func('gerstnerWave', [
243
- pb.vec4('waveParam'),
244
- pb.vec4('omniParam'),
245
- pb.vec3('inPos'),
246
- pb.vec3('outNormal').out()
247
- ], function() {
248
- this.$l.amplitude = pb.max(this.waveParam.z, 0.01);
249
- this.$l.wavelength = this.waveParam.w;
250
- this.$l.omniPos = this.omniParam.xz;
251
- this.$l.omni = this.omniParam.w;
252
- this.$l.direction = pb.vec2(pb.sin(this.waveParam.x), pb.cos(this.waveParam.x));
253
- this.$l.w = pb.max(0.001, pb.div(Math.PI * 2, this.wavelength));
254
- this.$l.wSpeed = pb.sqrt(pb.mul(9.8, this.w));
255
- this.$l.peak = this.waveParam.y;
256
- this.$l.qi = pb.div(this.peak, pb.mul(this.amplitude, this.w, this.numWaves));
257
- this.$l.dirWaveInput = pb.mul(this.direction, pb.sub(1, this.omni));
258
- this.$l.omniWaveInput = pb.mul(pb.sub(this.inPos.xz, this.omniPos), this.omni);
259
- this.$l.windDir = pb.normalize(pb.add(this.dirWaveInput, this.omniWaveInput));
260
- this.$l.dir = pb.dot(this.windDir, pb.sub(this.inPos.xz, pb.mul(this.omniPos, this.omni)));
261
- this.$l.calc = pb.sub(pb.mul(this.dir, this.w), pb.mul(this.wSpeed, ShaderHelper.getElapsedTime(this)));
262
- this.$l.cosCalc = pb.cos(this.calc);
263
- this.$l.sinCalc = pb.sin(this.calc);
264
- this.$l.waveXZ = pb.mul(this.windDir.xy, this.qi, this.amplitude, this.cosCalc);
265
- this.$l.waveY = pb.div(pb.mul(this.sinCalc, this.amplitude), this.numWaves);
266
- this.$l.wave = pb.vec3(this.waveXZ.x, this.waveY, this.waveXZ.y);
267
- this.$l.wa = pb.mul(this.w, this.amplitude);
268
- this.$l.n = pb.vec3(pb.neg(pb.mul(this.windDir.xy, this.wa, this.cosCalc)), pb.sub(1, pb.mul(this.qi, this.wa, this.sinCalc)));
269
- this.outNormal = pb.div(this.n.xzy, this.numWaves);
270
- this.$return(pb.mul(this.wave, pb.clamp(pb.mul(this.amplitude, 10000), 0, 1)));
271
- });
272
- return scope.gerstnerWave(waveParam, omniParam, inPos, outNormal);
273
- }
274
- /** @internal */ calcNormalAndPos(scope, inPos, outPos, outNormal) {
275
- const pb = scope.$builder;
276
- const that = this;
277
- pb.func('calcPositionAndNormal', [
278
- pb.vec3('inPos'),
279
- pb.vec3('outPos').out(),
280
- pb.vec3('outNormal').out()
281
- ], function() {
282
- this.outPos = this.inPos;
283
- this.outNormal = pb.vec3(0);
284
- this.$for(pb.float('i'), 0, pb.getDevice().type === 'webgl' ? MAX_GERSTNER_WAVE_COUNT : this.numWaves, function() {
285
- if (pb.getDevice().type === 'webgl') {
286
- this.$if(pb.greaterThanEqual(this.i, this.numWaves), function() {
287
- this.$break();
288
- });
289
- }
290
- this.$l.waveNormal = pb.vec3();
291
- this.$l.wavePos = that.gerstnerWave(this, this.waveParams.at(pb.mul(this.i, 2)), this.waveParams.at(pb.add(pb.mul(this.i, 2), 1)), this.inPos, this.waveNormal);
292
- this.outPos = pb.add(this.outPos, this.wavePos);
293
- this.outNormal = pb.add(this.outNormal, this.waveNormal);
294
- });
295
- });
296
- scope.calcPositionAndNormal(inPos, outPos, outNormal);
297
- }
298
- /** {@inheritDoc WaveGenerator.calcVertexPositionAndNormal} */ calcVertexPositionAndNormal(scope, inPos, outPos, outNormal) {
299
- this.calcNormalAndPos(scope, inPos, outPos, outNormal);
300
- }
301
- /** {@inheritDoc WaveGenerator.applyWaterBindGroup} */ applyWaterBindGroup(bindGroup) {
302
- bindGroup.setValue('numWaves', this._numWaves);
303
- bindGroup.setValue('waveParams', this._waveParams);
304
- }
305
- /** {@inheritDoc WaveGenerator.isOk} */ isOk() {
306
- return true;
307
- }
308
- /** {@inheritDoc WaveGenerator.getHash} */ getHash() {
309
- return 'GerstnerWaveGenerator';
310
- }
311
- }
312
-
313
- export { GerstnerWaveGenerator };
314
- //# sourceMappingURL=gerstner_wavegenerator.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"gerstner_wavegenerator.js","sources":["../../../src/render/gerstner_wavegenerator.ts"],"sourcesContent":["import { Disposable, type AABB } from '@zephyr3d/base';\r\nimport type { WaveGenerator } from './wavegenerator';\r\nimport type { BindGroup, PBGlobalScope, PBInsideFunctionScope, PBShaderExp } from '@zephyr3d/device';\r\nimport { ShaderHelper } from '../material';\r\nimport { MAX_GERSTNER_WAVE_COUNT } from '../values';\r\n\r\n/**\r\n * Gerstner wave generator.\r\n * @public\r\n */\r\nexport class GerstnerWaveGenerator extends Disposable implements WaveGenerator {\r\n private _version: number;\r\n private _waveParams: Float32Array<ArrayBuffer>;\r\n private _numWaves: number;\r\n /**\r\n * Creates a new Gerstner wave generator.\r\n */\r\n constructor() {\r\n super();\r\n this._waveParams = new Float32Array(8 * MAX_GERSTNER_WAVE_COUNT);\r\n this.randomWave(0);\r\n this.randomWave(1);\r\n this.randomWave(2);\r\n this.randomWave(3);\r\n this._numWaves = 4;\r\n this._version = 0;\r\n }\r\n /** @internal */\r\n static randomWaveData(array: Float32Array, offset: number) {\r\n array[offset + 0] = Math.random() * Math.PI * 2;\r\n array[offset + 1] = Math.random() * 0.5 + 0.5;\r\n array[offset + 2] = Math.random() * 0.1;\r\n array[offset + 3] = Math.random() * 10;\r\n array[offset + 4] = Math.random() * 100 - 50;\r\n array[offset + 5] = 0;\r\n array[offset + 6] = Math.random() * 100 - 50;\r\n array[offset + 7] = 0;\r\n }\r\n /** @internal */\r\n setRaw(data: Float32Array, index: number) {\r\n this._waveParams.set(data, index * 8);\r\n }\r\n clone(): this {\r\n const other = new GerstnerWaveGenerator();\r\n other.numWaves = this.numWaves;\r\n other._waveParams.set(this._waveParams);\r\n return other as this;\r\n }\r\n get version() {\r\n return this._version;\r\n }\r\n /** Gets the number of waves. */\r\n get numWaves(): number {\r\n return this._numWaves;\r\n }\r\n set numWaves(val: number) {\r\n if (!Number.isInteger(val) || val <= 0 || val > MAX_GERSTNER_WAVE_COUNT) {\r\n console.error(`Invalid wave number: ${val}`);\r\n return;\r\n }\r\n if (val !== this._numWaves) {\r\n for (let i = this._numWaves; i < val; i++) {\r\n this.randomWave(i);\r\n }\r\n this._numWaves = val;\r\n this._version++;\r\n }\r\n }\r\n /** Delete wave at index */\r\n deleteWave(index: number) {\r\n for (let i = index; i < this._numWaves - 1; i++) {\r\n for (let j = 0; j < 8; j++) {\r\n this._waveParams[i * 8 + j] = this._waveParams[(i + 1) * 8 + j];\r\n }\r\n }\r\n this._numWaves--;\r\n }\r\n /** Delete wave at index */\r\n insertWave(index: number) {\r\n for (let i = index; i < this._numWaves - 1; i++) {\r\n for (let j = 0; j < 8; j++) {\r\n this._waveParams[(i + 1) * 8 + j] = this._waveParams[i * 8 + j];\r\n }\r\n }\r\n this._numWaves++;\r\n }\r\n /**\r\n * Sets the angle of the wave direction in radians.\r\n * @param waveIndex - index of the wave to set.\r\n * @param angle - angle of the wave direction in radians.\r\n */\r\n setWaveDirection(waveIndex: number, angle: number) {\r\n if (waveIndex < MAX_GERSTNER_WAVE_COUNT) {\r\n this._waveParams[waveIndex * 8 + 0] = angle;\r\n this._version++;\r\n }\r\n }\r\n /**\r\n * Gets the angle of the wave direction in radians.\r\n * @param waveIndex - index of the wave to get.\r\n * @returns Angle of the wave direction in radians.\r\n */\r\n getWaveDirection(waveIndex: number): number {\r\n return waveIndex < MAX_GERSTNER_WAVE_COUNT ? this._waveParams[waveIndex * 8 + 0] : 0;\r\n }\r\n /**\r\n * Sets the steepness of the wave.\r\n * @param waveIndex - index of the wave to set.\r\n * @param steepness - Steepness of the wave.\r\n */\r\n setWaveSteepness(waveIndex: number, steepness: number) {\r\n if (waveIndex < MAX_GERSTNER_WAVE_COUNT) {\r\n this._waveParams[waveIndex * 8 + 1] = steepness;\r\n this._version++;\r\n }\r\n }\r\n /**\r\n * Gets the steepness of the wave.\r\n * @param waveIndex - index of the wave to set.\r\n * @returns Steepness of the wave.\r\n */\r\n getWaveSteepness(waveIndex: number): number {\r\n return waveIndex < MAX_GERSTNER_WAVE_COUNT ? this._waveParams[waveIndex * 8 + 1] : 0;\r\n }\r\n /**\r\n * Sets the amplitude of the wave.\r\n * @param waveIndex - index of the wave to set.\r\n * @param val - Amplitude of the wave.\r\n */\r\n setWaveAmplitude(waveIndex: number, val: number) {\r\n if (waveIndex < MAX_GERSTNER_WAVE_COUNT) {\r\n this._waveParams[waveIndex * 8 + 2] = val;\r\n this._version++;\r\n }\r\n }\r\n /**\r\n * Gets the amplitude of the wave.\r\n * @param waveIndex - index of the wave to set.\r\n * @returns Amplitude of the wave.\r\n */\r\n getWaveAmplitude(waveIndex: number) {\r\n return waveIndex < MAX_GERSTNER_WAVE_COUNT ? this._waveParams[waveIndex * 8 + 2] : 0;\r\n }\r\n /**\r\n * Sets the length of the wave.\r\n * @param waveIndex - index of the wave to set.\r\n * @param val - Length of the wave.\r\n */\r\n setWaveLength(waveIndex: number, val: number) {\r\n if (waveIndex < MAX_GERSTNER_WAVE_COUNT) {\r\n this._waveParams[waveIndex * 8 + 3] = val;\r\n this._version++;\r\n }\r\n }\r\n /**\r\n * Gets the length of the wave.\r\n * @param waveIndex - index of the wave to set.\r\n * @returns Length of the wave.\r\n */\r\n getWaveLength(waveIndex: number) {\r\n return waveIndex < MAX_GERSTNER_WAVE_COUNT ? this._waveParams[waveIndex * 8 + 3] : 0;\r\n }\r\n /**\r\n * Query if the wave is an omni-directional wave.\r\n * @param waveIndex - index of the wave to set.\r\n * @returns true if the wave is an omni-directional wave, false otherwise.\r\n */\r\n isOmniWave(waveIndex: number): boolean {\r\n return waveIndex < MAX_GERSTNER_WAVE_COUNT ? this._waveParams[waveIndex * 8 + 7] !== 0 : false;\r\n }\r\n /**\r\n * Sets whether the wave is an omni-directional wave.\r\n * @param waveIndex - index of the wave to set.\r\n * @param isOmni - true if the wave is an omni-directional wave, false otherwise.\r\n */\r\n setOmniWave(waveIndex: number, isOmni: boolean) {\r\n if (waveIndex < MAX_GERSTNER_WAVE_COUNT) {\r\n this._waveParams[waveIndex * 8 + 7] = isOmni ? 1 : 0;\r\n this._version++;\r\n }\r\n }\r\n /**\r\n * Gets the X coordinate of the wave origin if it is an omni-directional wave.\r\n * @param waveIndex - index of the wave to set.\r\n * @returns X coordinate of the wave origin if it is an omni-directional wave, 0 otherwise.\r\n */\r\n getOriginX(waveIndex: number) {\r\n return waveIndex < MAX_GERSTNER_WAVE_COUNT ? this._waveParams[waveIndex * 8 + 4] : 0;\r\n }\r\n /**\r\n * Gets the Z coordinate of the wave origin if it is an omni-directional wave.\r\n * @param waveIndex - index of the wave to set.\r\n * @returns Z coordinate of the wave origin if it is an omni-directional wave, 0 otherwise.\r\n */\r\n getOriginZ(waveIndex: number) {\r\n return waveIndex < MAX_GERSTNER_WAVE_COUNT ? this._waveParams[waveIndex * 8 + 6] : 0;\r\n }\r\n /**\r\n * Sets the X and Z coordinates of the wave origin if it is an omni-directional wave.\r\n * @param waveIndex - index of the wave to set.\r\n * @param x - X coordinate of the wave origin\r\n * @param z - Z coordinate of the wave origin\r\n */\r\n setOrigin(waveIndex: number, x: number, z: number) {\r\n if (waveIndex < MAX_GERSTNER_WAVE_COUNT) {\r\n this._waveParams[waveIndex * 8 + 4] = x;\r\n this._waveParams[waveIndex * 8 + 6] = z;\r\n this._version++;\r\n }\r\n }\r\n /** @internal */\r\n randomWave(i: number) {\r\n GerstnerWaveGenerator.randomWaveData(this._waveParams, i * 8);\r\n }\r\n /** {@inheritDoc WaveGenerator.update} */\r\n update(): void {}\r\n /** {@inheritDoc WaveGenerator.needUpdate} */\r\n needUpdate() {\r\n return false;\r\n }\r\n /** {@inheritDoc WaveGenerator.calcClipmapTileAABB} */\r\n calcClipmapTileAABB(minX: number, maxX: number, minZ: number, maxZ: number, y: number, outAABB: AABB) {\r\n let maxHeight = 0;\r\n for (let i = 0; i < this._numWaves; i++) {\r\n const h = this._waveParams[i * 8 + 2];\r\n if (h > maxHeight) {\r\n maxHeight = h;\r\n }\r\n }\r\n outAABB.minPoint.setXYZ(minX, y, minZ);\r\n outAABB.maxPoint.setXYZ(maxX, y + maxHeight, maxZ);\r\n }\r\n /** {@inheritDoc WaveGenerator.calcFragmentNormal} */\r\n calcFragmentNormal(scope: PBInsideFunctionScope, xz: PBShaderExp): PBShaderExp {\r\n const pb = scope.$builder;\r\n const that = this;\r\n pb.func('calcFragmentNormal', [pb.vec2('xz')], function () {\r\n this.$l.inPos = pb.vec3(this.xz.x, 0, this.xz.y);\r\n this.$l.outPos = pb.vec3();\r\n this.$l.outNormal = pb.vec3();\r\n that.calcNormalAndPos(this, this.inPos, this.outPos, this.outNormal);\r\n this.$return(this.outNormal);\r\n });\r\n return scope.calcFragmentNormal(xz);\r\n }\r\n /** {@inheritDoc WaveGenerator.calcFragmentNormalAndFoam} */\r\n calcFragmentNormalAndFoam(scope: PBInsideFunctionScope, xz: PBShaderExp): PBShaderExp {\r\n return scope.$builder.vec4(this.calcFragmentNormal(scope, xz), 0);\r\n }\r\n /** {@inheritDoc WaveGenerator.setupUniforms} */\r\n setupUniforms(scope: PBGlobalScope, uniformGroup: number): void {\r\n const pb = scope.$builder;\r\n scope.numWaves = pb.float().uniform(uniformGroup);\r\n scope.waveParams = pb.vec4[MAX_GERSTNER_WAVE_COUNT * 2]().uniform(uniformGroup);\r\n }\r\n /** @internal */\r\n private gerstnerWave(\r\n scope: PBInsideFunctionScope,\r\n waveParam: PBShaderExp,\r\n omniParam: PBShaderExp,\r\n inPos: PBShaderExp,\r\n outNormal: PBShaderExp\r\n ): PBShaderExp {\r\n const pb = scope.$builder;\r\n pb.func(\r\n 'gerstnerWave',\r\n [pb.vec4('waveParam'), pb.vec4('omniParam'), pb.vec3('inPos'), pb.vec3('outNormal').out()],\r\n function () {\r\n this.$l.amplitude = pb.max(this.waveParam.z, 0.01);\r\n this.$l.wavelength = this.waveParam.w;\r\n this.$l.omniPos = this.omniParam.xz;\r\n this.$l.omni = this.omniParam.w;\r\n this.$l.direction = pb.vec2(pb.sin(this.waveParam.x), pb.cos(this.waveParam.x));\r\n this.$l.w = pb.max(0.001, pb.div(Math.PI * 2, this.wavelength));\r\n this.$l.wSpeed = pb.sqrt(pb.mul(9.8, this.w));\r\n this.$l.peak = this.waveParam.y;\r\n this.$l.qi = pb.div(this.peak, pb.mul(this.amplitude, this.w, this.numWaves));\r\n this.$l.dirWaveInput = pb.mul(this.direction, pb.sub(1, this.omni));\r\n this.$l.omniWaveInput = pb.mul(pb.sub(this.inPos.xz, this.omniPos), this.omni);\r\n this.$l.windDir = pb.normalize(pb.add(this.dirWaveInput, this.omniWaveInput));\r\n this.$l.dir = pb.dot(this.windDir, pb.sub(this.inPos.xz, pb.mul(this.omniPos, this.omni)));\r\n this.$l.calc = pb.sub(\r\n pb.mul(this.dir, this.w),\r\n pb.mul(this.wSpeed, ShaderHelper.getElapsedTime(this))\r\n );\r\n this.$l.cosCalc = pb.cos(this.calc);\r\n this.$l.sinCalc = pb.sin(this.calc);\r\n this.$l.waveXZ = pb.mul(this.windDir.xy, this.qi, this.amplitude, this.cosCalc);\r\n this.$l.waveY = pb.div(pb.mul(this.sinCalc, this.amplitude), this.numWaves);\r\n this.$l.wave = pb.vec3(this.waveXZ.x, this.waveY, this.waveXZ.y);\r\n this.$l.wa = pb.mul(this.w, this.amplitude);\r\n this.$l.n = pb.vec3(\r\n pb.neg(pb.mul(this.windDir.xy, this.wa, this.cosCalc)),\r\n pb.sub(1, pb.mul(this.qi, this.wa, this.sinCalc))\r\n );\r\n this.outNormal = pb.div(this.n.xzy, this.numWaves);\r\n this.$return(pb.mul(this.wave, pb.clamp(pb.mul(this.amplitude, 10000), 0, 1)));\r\n }\r\n );\r\n return scope.gerstnerWave(waveParam, omniParam, inPos, outNormal);\r\n }\r\n /** @internal */\r\n private calcNormalAndPos(\r\n scope: PBInsideFunctionScope,\r\n inPos: PBShaderExp,\r\n outPos: PBShaderExp,\r\n outNormal: PBShaderExp\r\n ) {\r\n const pb = scope.$builder;\r\n const that = this;\r\n pb.func(\r\n 'calcPositionAndNormal',\r\n [pb.vec3('inPos'), pb.vec3('outPos').out(), pb.vec3('outNormal').out()],\r\n function () {\r\n this.outPos = this.inPos;\r\n this.outNormal = pb.vec3(0);\r\n this.$for(\r\n pb.float('i'),\r\n 0,\r\n pb.getDevice().type === 'webgl' ? MAX_GERSTNER_WAVE_COUNT : this.numWaves,\r\n function () {\r\n if (pb.getDevice().type === 'webgl') {\r\n this.$if(pb.greaterThanEqual(this.i, this.numWaves), function () {\r\n this.$break();\r\n });\r\n }\r\n this.$l.waveNormal = pb.vec3();\r\n this.$l.wavePos = that.gerstnerWave(\r\n this,\r\n this.waveParams.at(pb.mul(this.i, 2)),\r\n this.waveParams.at(pb.add(pb.mul(this.i, 2), 1)),\r\n this.inPos,\r\n this.waveNormal\r\n );\r\n this.outPos = pb.add(this.outPos, this.wavePos);\r\n this.outNormal = pb.add(this.outNormal, this.waveNormal);\r\n }\r\n );\r\n }\r\n );\r\n scope.calcPositionAndNormal(inPos, outPos, outNormal);\r\n }\r\n /** {@inheritDoc WaveGenerator.calcVertexPositionAndNormal} */\r\n calcVertexPositionAndNormal(\r\n scope: PBInsideFunctionScope,\r\n inPos: PBShaderExp,\r\n outPos: PBShaderExp,\r\n outNormal: PBShaderExp\r\n ): void {\r\n this.calcNormalAndPos(scope, inPos, outPos, outNormal);\r\n }\r\n /** {@inheritDoc WaveGenerator.applyWaterBindGroup} */\r\n applyWaterBindGroup(bindGroup: BindGroup): void {\r\n bindGroup.setValue('numWaves', this._numWaves);\r\n bindGroup.setValue('waveParams', this._waveParams);\r\n }\r\n /** {@inheritDoc WaveGenerator.isOk} */\r\n isOk(): boolean {\r\n return true;\r\n }\r\n /** {@inheritDoc WaveGenerator.getHash} */\r\n getHash(): string {\r\n return 'GerstnerWaveGenerator';\r\n 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@@ -1,60 +0,0 @@
1
- import { ShaderHelper } from '../material/shader/helper.js';
2
- import '../material/lambert.js';
3
- import '../material/blinn.js';
4
- import '../material/unlit.js';
5
- import '../material/particle.js';
6
- import '@zephyr3d/device';
7
- import '../values.js';
8
- import '@zephyr3d/base';
9
- import '../material/meshmaterial.js';
10
- import '../material/grassmaterial.js';
11
- import '../material/terrainmaterial.js';
12
- import '../material/terrain-cm.js';
13
- import '../material/pbrmr.js';
14
- import '../material/pbrsg.js';
15
-
16
- class GlobalBindGroupAllocator {
17
- static _layouts = {};
18
- static _allocators = [];
19
- _bindGroups;
20
- constructor(){
21
- this._bindGroups = {};
22
- }
23
- static get() {
24
- return this._allocators.pop() ?? new GlobalBindGroupAllocator();
25
- }
26
- static release(allocator) {
27
- this._allocators.push(allocator);
28
- }
29
- /**
30
- * Allocate global bind group according to current draw context
31
- * @param ctx - Draw context
32
- * @returns Global bind group
33
- */ getGlobalBindGroup(ctx) {
34
- const hash = ctx.renderPassHash;
35
- let bindGroup = this._bindGroups[hash];
36
- if (!bindGroup) {
37
- let layout = GlobalBindGroupAllocator._layouts[hash];
38
- if (!layout) {
39
- const ret = ctx.device.programBuilder.buildRender({
40
- vertex (pb) {
41
- ShaderHelper.prepareVertexShader(pb, ctx);
42
- pb.main(function() {});
43
- },
44
- fragment (pb) {
45
- ShaderHelper.prepareFragmentShader(pb, ctx);
46
- pb.main(function() {});
47
- }
48
- });
49
- layout = ret[2][0];
50
- GlobalBindGroupAllocator._layouts[hash] = layout;
51
- }
52
- bindGroup = ctx.device.createBindGroup(layout);
53
- this._bindGroups[hash] = bindGroup;
54
- }
55
- return bindGroup;
56
- }
57
- }
58
-
59
- export { GlobalBindGroupAllocator };
60
- //# sourceMappingURL=globalbindgroup_allocator.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"globalbindgroup_allocator.js","sources":["../../../src/render/globalbindgroup_allocator.ts"],"sourcesContent":["import type { BindGroup, BindGroupLayout } from '@zephyr3d/device';\r\nimport type { DrawContext } from './drawable';\r\nimport { ShaderHelper } from '../material';\r\n\r\nexport class GlobalBindGroupAllocator {\r\n static _layouts: Record<string, BindGroupLayout> = {};\r\n static _allocators: GlobalBindGroupAllocator[] = [];\r\n private _bindGroups: Record<string, BindGroup>;\r\n constructor() {\r\n this._bindGroups = {};\r\n }\r\n static get(): GlobalBindGroupAllocator {\r\n return this._allocators.pop() ?? new GlobalBindGroupAllocator();\r\n }\r\n static release(allocator: GlobalBindGroupAllocator) {\r\n this._allocators.push(allocator);\r\n }\r\n /**\r\n * Allocate global bind group according to current draw context\r\n * @param ctx - Draw context\r\n * @returns Global bind group\r\n */\r\n getGlobalBindGroup(ctx: DrawContext): BindGroup {\r\n const hash = ctx.renderPassHash;\r\n let bindGroup = this._bindGroups[hash];\r\n if (!bindGroup) {\r\n let layout = GlobalBindGroupAllocator._layouts[hash];\r\n if (!layout) {\r\n const ret = ctx.device.programBuilder.buildRender({\r\n vertex(pb) {\r\n ShaderHelper.prepareVertexShader(pb, ctx);\r\n pb.main(function () {});\r\n },\r\n fragment(pb) {\r\n ShaderHelper.prepareFragmentShader(pb, ctx);\r\n pb.main(function () {});\r\n }\r\n });\r\n layout = ret[2][0];\r\n GlobalBindGroupAllocator._layouts[hash] = layout;\r\n }\r\n bindGroup = ctx.device.createBindGroup(layout);\r\n this._bindGroups[hash] = bindGroup;\r\n }\r\n return bindGroup;\r\n }\r\n}\r\n"],"names":["GlobalBindGroupAllocator","_layouts","_allocators","_bindGroups","get","pop","release","allocator","push","getGlobalBindGroup","ctx","hash","renderPassHash","bindGroup","layout","ret","device","programBuilder","buildRender","vertex","pb","ShaderHelper","prepareVertexShader","main","fragment","prepareFragmentShader","createBindGroup"],"mappings":";;;;;;;;;;;;;;;AAIO,MAAMA,wBAAAA,CAAAA;IACX,OAAOC,QAAAA,GAA4C,EAAG;IACtD,OAAOC,WAAAA,GAA0C,EAAE;IAC3CC,WAAuC;IAC/C,WAAc,EAAA;QACZ,IAAI,CAACA,WAAW,GAAG,EAAC;AACtB;AACA,IAAA,OAAOC,GAAgC,GAAA;AACrC,QAAA,OAAO,IAAI,CAACF,WAAW,CAACG,GAAG,MAAM,IAAIL,wBAAAA,EAAAA;AACvC;IACA,OAAOM,OAAAA,CAAQC,SAAmC,EAAE;AAClD,QAAA,IAAI,CAACL,WAAW,CAACM,IAAI,CAACD,SAAAA,CAAAA;AACxB;AACA;;;;MAKAE,kBAAAA,CAAmBC,GAAgB,EAAa;QAC9C,MAAMC,IAAAA,GAAOD,IAAIE,cAAc;AAC/B,QAAA,IAAIC,SAAY,GAAA,IAAI,CAACV,WAAW,CAACQ,IAAK,CAAA;AACtC,QAAA,IAAI,CAACE,SAAW,EAAA;AACd,YAAA,IAAIC,MAASd,GAAAA,wBAAAA,CAAyBC,QAAQ,CAACU,IAAK,CAAA;AACpD,YAAA,IAAI,CAACG,MAAQ,EAAA;AACX,gBAAA,MAAMC,MAAML,GAAIM,CAAAA,MAAM,CAACC,cAAc,CAACC,WAAW,CAAC;AAChDC,oBAAAA,MAAAA,CAAAA,CAAOC,EAAE,EAAA;wBACPC,YAAaC,CAAAA,mBAAmB,CAACF,EAAIV,EAAAA,GAAAA,CAAAA;wBACrCU,EAAGG,CAAAA,IAAI,CAAC,WAAa,EAAA,CAAA;AACvB,qBAAA;AACAC,oBAAAA,QAAAA,CAAAA,CAASJ,EAAE,EAAA;wBACTC,YAAaI,CAAAA,qBAAqB,CAACL,EAAIV,EAAAA,GAAAA,CAAAA;wBACvCU,EAAGG,CAAAA,IAAI,CAAC,WAAa,EAAA,CAAA;AACvB;AACF,iBAAA,CAAA;AACAT,gBAAAA,MAAAA,GAASC,GAAG,CAAC,CAAE,CAAA,CAAC,CAAE,CAAA;gBAClBf,wBAAyBC,CAAAA,QAAQ,CAACU,IAAAA,CAAK,GAAGG,MAAAA;AAC5C;AACAD,YAAAA,SAAAA,GAAYH,GAAIM,CAAAA,MAAM,CAACU,eAAe,CAACZ,MAAAA,CAAAA;AACvC,YAAA,IAAI,CAACX,WAAW,CAACQ,IAAAA,CAAK,GAAGE,SAAAA;AAC3B;QACA,OAAOA,SAAAA;AACT;AACF;;;;"}