@zephyr3d/scene 0.9.4 → 0.9.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (517) hide show
  1. package/dist/animation/animationmask.js +224 -0
  2. package/dist/animation/animationmask.js.map +1 -0
  3. package/dist/animation/animationset.js +268 -67
  4. package/dist/animation/animationset.js.map +1 -1
  5. package/dist/animation/animationtrack.js.map +1 -1
  6. package/dist/animation/eulerrotationtrack.js +3 -0
  7. package/dist/animation/eulerrotationtrack.js.map +1 -1
  8. package/dist/animation/fixed_geometry_cache_track.js +7 -0
  9. package/dist/animation/fixed_geometry_cache_track.js.map +1 -1
  10. package/dist/animation/ik_modifier.js.map +1 -1
  11. package/dist/animation/joint_dynamics/collision.js +6 -4
  12. package/dist/animation/joint_dynamics/collision.js.map +1 -1
  13. package/dist/animation/joint_dynamics/controller.js +390 -43
  14. package/dist/animation/joint_dynamics/controller.js.map +1 -1
  15. package/dist/animation/joint_dynamics/joint_dynamics_system.js +62 -3
  16. package/dist/animation/joint_dynamics/joint_dynamics_system.js.map +1 -1
  17. package/dist/animation/joint_dynamics/solver.js +4 -3
  18. package/dist/animation/joint_dynamics/solver.js.map +1 -1
  19. package/dist/animation/joint_dynamics/types.js.map +1 -1
  20. package/dist/animation/joint_dynamics_modifier.js +2 -0
  21. package/dist/animation/joint_dynamics_modifier.js.map +1 -1
  22. package/dist/animation/morphtarget.js +3 -72
  23. package/dist/animation/morphtarget.js.map +1 -1
  24. package/dist/animation/morphtrack.js +3 -0
  25. package/dist/animation/morphtrack.js.map +1 -1
  26. package/dist/animation/pca_geometry_cache_track.js +3 -0
  27. package/dist/animation/pca_geometry_cache_track.js.map +1 -1
  28. package/dist/animation/proptrack.js +3 -0
  29. package/dist/animation/proptrack.js.map +1 -1
  30. package/dist/animation/rotationtrack.js +3 -0
  31. package/dist/animation/rotationtrack.js.map +1 -1
  32. package/dist/animation/scaletrack.js +3 -0
  33. package/dist/animation/scaletrack.js.map +1 -1
  34. package/dist/animation/skeleton.js +254 -79
  35. package/dist/animation/skeleton.js.map +1 -1
  36. package/dist/animation/skeleton_modifier.js.map +1 -1
  37. package/dist/animation/spring_modifier.js.map +1 -1
  38. package/dist/animation/translationtrack.js +3 -0
  39. package/dist/animation/translationtrack.js.map +1 -1
  40. package/dist/app/engine.js +171 -107
  41. package/dist/app/engine.js.map +1 -1
  42. package/dist/app/scriptregistry.js +251 -80
  43. package/dist/app/scriptregistry.js.map +1 -1
  44. package/dist/asset/assetmanager.js +344 -365
  45. package/dist/asset/assetmanager.js.map +1 -1
  46. package/dist/asset/loaders/loader.js +1 -6
  47. package/dist/asset/loaders/loader.js.map +1 -1
  48. package/dist/asset/loaders/zabc/zabc_loader.js.map +1 -1
  49. package/dist/asset/model.js +1000 -131
  50. package/dist/asset/model.js.map +1 -1
  51. package/dist/avatar/wardrobe.js +474 -0
  52. package/dist/avatar/wardrobe.js.map +1 -0
  53. package/dist/index.d.ts +1126 -199
  54. package/dist/index.js +3 -2
  55. package/dist/index.js.map +1 -1
  56. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +6 -3
  57. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
  58. package/dist/material/mixins/pbr/common.js +72 -15
  59. package/dist/material/mixins/pbr/common.js.map +1 -1
  60. package/dist/material/msdf_text.js +3 -3
  61. package/dist/material/msdf_text.js.map +1 -1
  62. package/dist/material/msdf_text_sprite.js +4 -4
  63. package/dist/material/msdf_text_sprite.js.map +1 -1
  64. package/dist/material/pbrblueprint.js +102 -102
  65. package/dist/material/pbrblueprint.js.map +1 -1
  66. package/dist/render/envlight.js +54 -1
  67. package/dist/render/envlight.js.map +1 -1
  68. package/dist/render/sky.js +9 -0
  69. package/dist/render/sky.js.map +1 -1
  70. package/dist/scene/batchgroup.js +11 -13
  71. package/dist/scene/batchgroup.js.map +1 -1
  72. package/dist/scene/environment.js +15 -2
  73. package/dist/scene/environment.js.map +1 -1
  74. package/dist/scene/mesh.js +79 -16
  75. package/dist/scene/mesh.js.map +1 -1
  76. package/dist/scene/scene.js +1 -0
  77. package/dist/scene/scene.js.map +1 -1
  78. package/dist/scene/scene_node.js +203 -2
  79. package/dist/scene/scene_node.js.map +1 -1
  80. package/dist/text/font/cff_font.js +890 -0
  81. package/dist/text/font/cff_font.js.map +1 -0
  82. package/dist/text/font/font_asset.js +17 -3
  83. package/dist/text/font/font_asset.js.map +1 -1
  84. package/dist/text/msdf/generator.js.map +1 -1
  85. package/dist/text/msdf/shape.js +4 -1
  86. package/dist/text/msdf/shape.js.map +1 -1
  87. package/dist/text/runtime/msdf_text_atlas_manager.js +4 -1
  88. package/dist/text/runtime/msdf_text_atlas_manager.js.map +1 -1
  89. package/dist/utility/blueprint/material/inputs.js +1157 -1154
  90. package/dist/utility/blueprint/material/inputs.js.map +1 -1
  91. package/dist/utility/bounding_volume.js.map +1 -1
  92. package/dist/utility/pmrem.js +34 -8
  93. package/dist/utility/pmrem.js.map +1 -1
  94. package/dist/utility/serialization/manager.js +22 -9
  95. package/dist/utility/serialization/manager.js.map +1 -1
  96. package/dist/utility/serialization/scene/animation.js +700 -7
  97. package/dist/utility/serialization/scene/animation.js.map +1 -1
  98. package/dist/utility/serialization/scene/mesh.js +64 -4
  99. package/dist/utility/serialization/scene/mesh.js.map +1 -1
  100. package/dist/utility/serialization/scene/node.js +187 -8
  101. package/dist/utility/serialization/scene/node.js.map +1 -1
  102. package/dist/utility/serialization/types.js.map +1 -1
  103. package/dist/utility/textures/sheenlut.js +138 -0
  104. package/dist/utility/textures/sheenlut.js.map +1 -0
  105. package/package.json +2 -2
  106. package/dist/animation/ik/ik_chain_builder.js +0 -68
  107. package/dist/animation/ik/ik_chain_builder.js.map +0 -1
  108. package/dist/animation/ik/ik_pole_constraint.js +0 -123
  109. package/dist/animation/ik/ik_pole_constraint.js.map +0 -1
  110. package/dist/animation/ik/ik_track.js +0 -96
  111. package/dist/animation/ik/ik_track.js.map +0 -1
  112. package/dist/animation/ik_postprocessor.js +0 -71
  113. package/dist/animation/ik_postprocessor.js.map +0 -1
  114. package/dist/animation/joint_dynamics/math.js +0 -16
  115. package/dist/animation/joint_dynamics/math.js.map +0 -1
  116. package/dist/animation/manual_transform_processor.js +0 -156
  117. package/dist/animation/manual_transform_processor.js.map +0 -1
  118. package/dist/animation/skeleton_postprocessor.js +0 -50
  119. package/dist/animation/skeleton_postprocessor.js.map +0 -1
  120. package/dist/animation/spring2/collision.js +0 -469
  121. package/dist/animation/spring2/collision.js.map +0 -1
  122. package/dist/animation/spring2/constraints.js +0 -329
  123. package/dist/animation/spring2/constraints.js.map +0 -1
  124. package/dist/animation/spring2/controller.js +0 -434
  125. package/dist/animation/spring2/controller.js.map +0 -1
  126. package/dist/animation/spring2/math.js +0 -16
  127. package/dist/animation/spring2/math.js.map +0 -1
  128. package/dist/animation/spring2/solver.js +0 -624
  129. package/dist/animation/spring2/solver.js.map +0 -1
  130. package/dist/animation/spring2/spring_system.js +0 -118
  131. package/dist/animation/spring2/spring_system.js.map +0 -1
  132. package/dist/animation/spring2/types.js +0 -19
  133. package/dist/animation/spring2/types.js.map +0 -1
  134. package/dist/animation/spring_postprocessor.js +0 -54
  135. package/dist/animation/spring_postprocessor.js.map +0 -1
  136. package/dist/asset/loaders/gltf/gltf_loader.js +0 -1273
  137. package/dist/asset/loaders/gltf/gltf_loader.js.map +0 -1
  138. package/dist/asset/loaders/gltf/helpers.js +0 -331
  139. package/dist/asset/loaders/gltf/helpers.js.map +0 -1
  140. package/dist/material/sprite3d.js +0 -301
  141. package/dist/material/sprite3d.js.map +0 -1
  142. package/dist/material/sprite3d_std.js +0 -116
  143. package/dist/material/sprite3d_std.js.map +0 -1
  144. package/dist/material/sprite3dblueprint.js +0 -235
  145. package/dist/material/sprite3dblueprint.js.map +0 -1
  146. package/dist/material/sprite_sdf.js +0 -106
  147. package/dist/material/sprite_sdf.js.map +0 -1
  148. package/dist/material/terrainmaterial.js +0 -368
  149. package/dist/material/terrainmaterial.js.map +0 -1
  150. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
  151. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
  152. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
  153. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
  154. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
  155. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
  156. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
  157. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
  158. package/dist/render/deferredlightpass.js +0 -510
  159. package/dist/render/deferredlightpass.js.map +0 -1
  160. package/dist/render/deferredshadowlightpass.js +0 -428
  161. package/dist/render/deferredshadowlightpass.js.map +0 -1
  162. package/dist/render/gbufferpass.js +0 -50
  163. package/dist/render/gbufferpass.js.map +0 -1
  164. package/dist/scene/sdftextsprite.js +0 -322
  165. package/dist/scene/sdftextsprite.js.map +0 -1
  166. package/dist/scene/sprite3d.js +0 -18
  167. package/dist/scene/sprite3d.js.map +0 -1
  168. package/dist/scene/terrain/grass.js +0 -280
  169. package/dist/scene/terrain/grass.js.map +0 -1
  170. package/dist/scene/terrain/heightfield.js +0 -475
  171. package/dist/scene/terrain/heightfield.js.map +0 -1
  172. package/dist/scene/terrain/patch.js +0 -532
  173. package/dist/scene/terrain/patch.js.map +0 -1
  174. package/dist/scene/terrain/quadtree.js +0 -461
  175. package/dist/scene/terrain/quadtree.js.map +0 -1
  176. package/dist/scene/terrain/terrain.js +0 -231
  177. package/dist/scene/terrain/terrain.js.map +0 -1
  178. package/dist/src/animation/animation.js +0 -127
  179. package/dist/src/animation/animation.js.map +0 -1
  180. package/dist/src/animation/animationset.js +0 -255
  181. package/dist/src/animation/animationset.js.map +0 -1
  182. package/dist/src/animation/animationtrack.js +0 -34
  183. package/dist/src/animation/animationtrack.js.map +0 -1
  184. package/dist/src/animation/eulerrotationtrack.js +0 -52
  185. package/dist/src/animation/eulerrotationtrack.js.map +0 -1
  186. package/dist/src/animation/morphtarget.js +0 -93
  187. package/dist/src/animation/morphtarget.js.map +0 -1
  188. package/dist/src/animation/morphtrack.js +0 -70
  189. package/dist/src/animation/morphtrack.js.map +0 -1
  190. package/dist/src/animation/proptrack.js +0 -161
  191. package/dist/src/animation/proptrack.js.map +0 -1
  192. package/dist/src/animation/rotationtrack.js +0 -51
  193. package/dist/src/animation/rotationtrack.js.map +0 -1
  194. package/dist/src/animation/scaletrack.js +0 -50
  195. package/dist/src/animation/scaletrack.js.map +0 -1
  196. package/dist/src/animation/skeleton.js +0 -204
  197. package/dist/src/animation/skeleton.js.map +0 -1
  198. package/dist/src/animation/translationtrack.js +0 -50
  199. package/dist/src/animation/translationtrack.js.map +0 -1
  200. package/dist/src/app/app.js +0 -129
  201. package/dist/src/app/app.js.map +0 -1
  202. package/dist/src/app/inputmgr.js +0 -267
  203. package/dist/src/app/inputmgr.js.map +0 -1
  204. package/dist/src/asset/assetmanager.js +0 -404
  205. package/dist/src/asset/assetmanager.js.map +0 -1
  206. package/dist/src/asset/builtin.js +0 -337
  207. package/dist/src/asset/builtin.js.map +0 -1
  208. package/dist/src/asset/loaders/dds/dds.js +0 -470
  209. package/dist/src/asset/loaders/dds/dds.js.map +0 -1
  210. package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
  211. package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
  212. package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
  213. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
  214. package/dist/src/asset/loaders/gltf/helpers.js +0 -327
  215. package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
  216. package/dist/src/asset/loaders/hdr/hdr.js +0 -180
  217. package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
  218. package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
  219. package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
  220. package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
  221. package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
  222. package/dist/src/asset/loaders/loader.js +0 -45
  223. package/dist/src/asset/loaders/loader.js.map +0 -1
  224. package/dist/src/asset/model.js +0 -414
  225. package/dist/src/asset/model.js.map +0 -1
  226. package/dist/src/blitter/bilateralblur.js +0 -221
  227. package/dist/src/blitter/bilateralblur.js.map +0 -1
  228. package/dist/src/blitter/blitter.js +0 -390
  229. package/dist/src/blitter/blitter.js.map +0 -1
  230. package/dist/src/blitter/box.js +0 -118
  231. package/dist/src/blitter/box.js.map +0 -1
  232. package/dist/src/blitter/copy.js +0 -22
  233. package/dist/src/blitter/copy.js.map +0 -1
  234. package/dist/src/blitter/gaussianblur.js +0 -228
  235. package/dist/src/blitter/gaussianblur.js.map +0 -1
  236. package/dist/src/camera/base.js +0 -92
  237. package/dist/src/camera/base.js.map +0 -1
  238. package/dist/src/camera/camera.js +0 -1005
  239. package/dist/src/camera/camera.js.map +0 -1
  240. package/dist/src/camera/fps.js +0 -238
  241. package/dist/src/camera/fps.js.map +0 -1
  242. package/dist/src/camera/orbit.js +0 -245
  243. package/dist/src/camera/orbit.js.map +0 -1
  244. package/dist/src/camera/orthocamera.js +0 -167
  245. package/dist/src/camera/orthocamera.js.map +0 -1
  246. package/dist/src/camera/perspectivecamera.js +0 -141
  247. package/dist/src/camera/perspectivecamera.js.map +0 -1
  248. package/dist/src/index.js +0 -120
  249. package/dist/src/index.js.map +0 -1
  250. package/dist/src/material/blinn.js +0 -81
  251. package/dist/src/material/blinn.js.map +0 -1
  252. package/dist/src/material/grassmaterial.js +0 -113
  253. package/dist/src/material/grassmaterial.js.map +0 -1
  254. package/dist/src/material/lambert.js +0 -92
  255. package/dist/src/material/lambert.js.map +0 -1
  256. package/dist/src/material/material.js +0 -301
  257. package/dist/src/material/material.js.map +0 -1
  258. package/dist/src/material/meshmaterial.js +0 -704
  259. package/dist/src/material/meshmaterial.js.map +0 -1
  260. package/dist/src/material/mixins/albedocolor.js +0 -76
  261. package/dist/src/material/mixins/albedocolor.js.map +0 -1
  262. package/dist/src/material/mixins/foliage.js +0 -47
  263. package/dist/src/material/mixins/foliage.js.map +0 -1
  264. package/dist/src/material/mixins/lightmodel/blinnphong.js +0 -112
  265. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +0 -1
  266. package/dist/src/material/mixins/lightmodel/lambert.js +0 -58
  267. package/dist/src/material/mixins/lightmodel/lambert.js.map +0 -1
  268. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +0 -178
  269. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +0 -1
  270. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +0 -139
  271. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +0 -1
  272. package/dist/src/material/mixins/lit.js +0 -476
  273. package/dist/src/material/mixins/lit.js.map +0 -1
  274. package/dist/src/material/mixins/pbr/common.js +0 -918
  275. package/dist/src/material/mixins/pbr/common.js.map +0 -1
  276. package/dist/src/material/mixins/texture.js +0 -172
  277. package/dist/src/material/mixins/texture.js.map +0 -1
  278. package/dist/src/material/mixins/vertexcolor.js +0 -56
  279. package/dist/src/material/mixins/vertexcolor.js.map +0 -1
  280. package/dist/src/material/particle.js +0 -178
  281. package/dist/src/material/particle.js.map +0 -1
  282. package/dist/src/material/pbrmr.js +0 -97
  283. package/dist/src/material/pbrmr.js.map +0 -1
  284. package/dist/src/material/pbrsg.js +0 -97
  285. package/dist/src/material/pbrsg.js.map +0 -1
  286. package/dist/src/material/shader/helper.js +0 -1209
  287. package/dist/src/material/shader/helper.js.map +0 -1
  288. package/dist/src/material/terrain-cm.js +0 -606
  289. package/dist/src/material/terrain-cm.js.map +0 -1
  290. package/dist/src/material/terrainmaterial.js +0 -375
  291. package/dist/src/material/terrainmaterial.js.map +0 -1
  292. package/dist/src/material/unlit.js +0 -41
  293. package/dist/src/material/unlit.js.map +0 -1
  294. package/dist/src/material/water.js +0 -417
  295. package/dist/src/material/water.js.map +0 -1
  296. package/dist/src/posteffect/bloom.js +0 -361
  297. package/dist/src/posteffect/bloom.js.map +0 -1
  298. package/dist/src/posteffect/compositor.js +0 -226
  299. package/dist/src/posteffect/compositor.js.map +0 -1
  300. package/dist/src/posteffect/fxaa.js +0 -273
  301. package/dist/src/posteffect/fxaa.js.map +0 -1
  302. package/dist/src/posteffect/grayscale.js +0 -69
  303. package/dist/src/posteffect/grayscale.js.map +0 -1
  304. package/dist/src/posteffect/motionblur.js +0 -96
  305. package/dist/src/posteffect/motionblur.js.map +0 -1
  306. package/dist/src/posteffect/posteffect.js +0 -126
  307. package/dist/src/posteffect/posteffect.js.map +0 -1
  308. package/dist/src/posteffect/sao.js +0 -324
  309. package/dist/src/posteffect/sao.js.map +0 -1
  310. package/dist/src/posteffect/ssr.js +0 -489
  311. package/dist/src/posteffect/ssr.js.map +0 -1
  312. package/dist/src/posteffect/taa.js +0 -172
  313. package/dist/src/posteffect/taa.js.map +0 -1
  314. package/dist/src/posteffect/tonemap.js +0 -94
  315. package/dist/src/posteffect/tonemap.js.map +0 -1
  316. package/dist/src/render/abuffer_oit.js +0 -361
  317. package/dist/src/render/abuffer_oit.js.map +0 -1
  318. package/dist/src/render/clipmap.js +0 -851
  319. package/dist/src/render/clipmap.js.map +0 -1
  320. package/dist/src/render/cluster_light.js +0 -333
  321. package/dist/src/render/cluster_light.js.map +0 -1
  322. package/dist/src/render/cull_visitor.js +0 -187
  323. package/dist/src/render/cull_visitor.js.map +0 -1
  324. package/dist/src/render/depthpass.js +0 -68
  325. package/dist/src/render/depthpass.js.map +0 -1
  326. package/dist/src/render/drawable_mixin.js +0 -227
  327. package/dist/src/render/drawable_mixin.js.map +0 -1
  328. package/dist/src/render/envlight.js +0 -463
  329. package/dist/src/render/envlight.js.map +0 -1
  330. package/dist/src/render/fbm_wavegenerator.js +0 -251
  331. package/dist/src/render/fbm_wavegenerator.js.map +0 -1
  332. package/dist/src/render/fft_wavegenerator.js +0 -1006
  333. package/dist/src/render/fft_wavegenerator.js.map +0 -1
  334. package/dist/src/render/fullscreenquad.js +0 -38
  335. package/dist/src/render/fullscreenquad.js.map +0 -1
  336. package/dist/src/render/gerstner_wavegenerator.js +0 -314
  337. package/dist/src/render/gerstner_wavegenerator.js.map +0 -1
  338. package/dist/src/render/globalbindgroup_allocator.js +0 -60
  339. package/dist/src/render/globalbindgroup_allocator.js.map +0 -1
  340. package/dist/src/render/hzb.js +0 -273
  341. package/dist/src/render/hzb.js.map +0 -1
  342. package/dist/src/render/lightpass.js +0 -172
  343. package/dist/src/render/lightpass.js.map +0 -1
  344. package/dist/src/render/objectcolorpass.js +0 -51
  345. package/dist/src/render/objectcolorpass.js.map +0 -1
  346. package/dist/src/render/primitive.js +0 -364
  347. package/dist/src/render/primitive.js.map +0 -1
  348. package/dist/src/render/render_queue.js +0 -467
  349. package/dist/src/render/render_queue.js.map +0 -1
  350. package/dist/src/render/renderbundle_wrapper.js +0 -152
  351. package/dist/src/render/renderbundle_wrapper.js.map +0 -1
  352. package/dist/src/render/renderer.js +0 -455
  353. package/dist/src/render/renderer.js.map +0 -1
  354. package/dist/src/render/renderpass.js +0 -200
  355. package/dist/src/render/renderpass.js.map +0 -1
  356. package/dist/src/render/shadowmap_pass.js +0 -56
  357. package/dist/src/render/shadowmap_pass.js.map +0 -1
  358. package/dist/src/render/sky.js +0 -1103
  359. package/dist/src/render/sky.js.map +0 -1
  360. package/dist/src/render/weightedblended_oit.js +0 -168
  361. package/dist/src/render/weightedblended_oit.js.map +0 -1
  362. package/dist/src/scene/batchgroup.js +0 -162
  363. package/dist/src/scene/batchgroup.js.map +0 -1
  364. package/dist/src/scene/environment.js +0 -209
  365. package/dist/src/scene/environment.js.map +0 -1
  366. package/dist/src/scene/graph_node.js +0 -72
  367. package/dist/src/scene/graph_node.js.map +0 -1
  368. package/dist/src/scene/light.js +0 -416
  369. package/dist/src/scene/light.js.map +0 -1
  370. package/dist/src/scene/mesh.js +0 -341
  371. package/dist/src/scene/mesh.js.map +0 -1
  372. package/dist/src/scene/octree.js +0 -649
  373. package/dist/src/scene/octree.js.map +0 -1
  374. package/dist/src/scene/particlesys.js +0 -738
  375. package/dist/src/scene/particlesys.js.map +0 -1
  376. package/dist/src/scene/raycast_visitor.js +0 -103
  377. package/dist/src/scene/raycast_visitor.js.map +0 -1
  378. package/dist/src/scene/scene.js +0 -284
  379. package/dist/src/scene/scene.js.map +0 -1
  380. package/dist/src/scene/scene_node.js +0 -732
  381. package/dist/src/scene/scene_node.js.map +0 -1
  382. package/dist/src/scene/terrain/grass.js +0 -278
  383. package/dist/src/scene/terrain/grass.js.map +0 -1
  384. package/dist/src/scene/terrain/heightfield.js +0 -475
  385. package/dist/src/scene/terrain/heightfield.js.map +0 -1
  386. package/dist/src/scene/terrain/patch.js +0 -530
  387. package/dist/src/scene/terrain/patch.js.map +0 -1
  388. package/dist/src/scene/terrain/quadtree.js +0 -461
  389. package/dist/src/scene/terrain/quadtree.js.map +0 -1
  390. package/dist/src/scene/terrain/terrain.js +0 -246
  391. package/dist/src/scene/terrain/terrain.js.map +0 -1
  392. package/dist/src/scene/terrain-cm/grass.js +0 -594
  393. package/dist/src/scene/terrain-cm/grass.js.map +0 -1
  394. package/dist/src/scene/terrain-cm/grassmaterial.js +0 -159
  395. package/dist/src/scene/terrain-cm/grassmaterial.js.map +0 -1
  396. package/dist/src/scene/terrain-cm/terrain-cm.js +0 -538
  397. package/dist/src/scene/terrain-cm/terrain-cm.js.map +0 -1
  398. package/dist/src/scene/water.js +0 -374
  399. package/dist/src/scene/water.js.map +0 -1
  400. package/dist/src/shaders/atmosphere.js +0 -957
  401. package/dist/src/shaders/atmosphere.js.map +0 -1
  402. package/dist/src/shaders/fog.js +0 -112
  403. package/dist/src/shaders/fog.js.map +0 -1
  404. package/dist/src/shaders/misc.js +0 -266
  405. package/dist/src/shaders/misc.js.map +0 -1
  406. package/dist/src/shaders/noise.js +0 -222
  407. package/dist/src/shaders/noise.js.map +0 -1
  408. package/dist/src/shaders/pbr.js +0 -51
  409. package/dist/src/shaders/pbr.js.map +0 -1
  410. package/dist/src/shaders/shadow.js +0 -636
  411. package/dist/src/shaders/shadow.js.map +0 -1
  412. package/dist/src/shaders/ssr.js +0 -490
  413. package/dist/src/shaders/ssr.js.map +0 -1
  414. package/dist/src/shaders/temporal.js +0 -215
  415. package/dist/src/shaders/temporal.js.map +0 -1
  416. package/dist/src/shaders/water.js +0 -756
  417. package/dist/src/shaders/water.js.map +0 -1
  418. package/dist/src/shadow/esm.js +0 -237
  419. package/dist/src/shadow/esm.js.map +0 -1
  420. package/dist/src/shadow/pcf_opt.js +0 -181
  421. package/dist/src/shadow/pcf_opt.js.map +0 -1
  422. package/dist/src/shadow/pcf_pd.js +0 -189
  423. package/dist/src/shadow/pcf_pd.js.map +0 -1
  424. package/dist/src/shadow/shader.js +0 -37
  425. package/dist/src/shadow/shader.js.map +0 -1
  426. package/dist/src/shadow/shadow_impl.js +0 -15
  427. package/dist/src/shadow/shadow_impl.js.map +0 -1
  428. package/dist/src/shadow/shadowmapper.js +0 -790
  429. package/dist/src/shadow/shadowmapper.js.map +0 -1
  430. package/dist/src/shadow/ssm.js +0 -159
  431. package/dist/src/shadow/ssm.js.map +0 -1
  432. package/dist/src/shadow/vsm.js +0 -297
  433. package/dist/src/shadow/vsm.js.map +0 -1
  434. package/dist/src/shapes/box.js +0 -386
  435. package/dist/src/shapes/box.js.map +0 -1
  436. package/dist/src/shapes/cylinder.js +0 -125
  437. package/dist/src/shapes/cylinder.js.map +0 -1
  438. package/dist/src/shapes/plane.js +0 -88
  439. package/dist/src/shapes/plane.js.map +0 -1
  440. package/dist/src/shapes/shape.js +0 -87
  441. package/dist/src/shapes/shape.js.map +0 -1
  442. package/dist/src/shapes/sphere.js +0 -114
  443. package/dist/src/shapes/sphere.js.map +0 -1
  444. package/dist/src/shapes/tetrahedron.js +0 -188
  445. package/dist/src/shapes/tetrahedron.js.map +0 -1
  446. package/dist/src/shapes/torus.js +0 -111
  447. package/dist/src/shapes/torus.js.map +0 -1
  448. package/dist/src/utility/aabbtree.js +0 -400
  449. package/dist/src/utility/aabbtree.js.map +0 -1
  450. package/dist/src/utility/bounding_volume.js +0 -29
  451. package/dist/src/utility/bounding_volume.js.map +0 -1
  452. package/dist/src/utility/debug.js +0 -28
  453. package/dist/src/utility/debug.js.map +0 -1
  454. package/dist/src/utility/draco/decoder.js +0 -116
  455. package/dist/src/utility/draco/decoder.js.map +0 -1
  456. package/dist/src/utility/misc.js +0 -105
  457. package/dist/src/utility/misc.js.map +0 -1
  458. package/dist/src/utility/panorama.js +0 -163
  459. package/dist/src/utility/panorama.js.map +0 -1
  460. package/dist/src/utility/pmrem.js +0 -354
  461. package/dist/src/utility/pmrem.js.map +0 -1
  462. package/dist/src/utility/rendermipmap.js +0 -115
  463. package/dist/src/utility/rendermipmap.js.map +0 -1
  464. package/dist/src/utility/serialization/json.js +0 -402
  465. package/dist/src/utility/serialization/json.js.map +0 -1
  466. package/dist/src/utility/serialization/manager.js +0 -623
  467. package/dist/src/utility/serialization/manager.js.map +0 -1
  468. package/dist/src/utility/serialization/scene/animation.js +0 -248
  469. package/dist/src/utility/serialization/scene/animation.js.map +0 -1
  470. package/dist/src/utility/serialization/scene/batch.js +0 -59
  471. package/dist/src/utility/serialization/scene/batch.js.map +0 -1
  472. package/dist/src/utility/serialization/scene/camera.js +0 -790
  473. package/dist/src/utility/serialization/scene/camera.js.map +0 -1
  474. package/dist/src/utility/serialization/scene/common.js +0 -222
  475. package/dist/src/utility/serialization/scene/common.js.map +0 -1
  476. package/dist/src/utility/serialization/scene/light.js +0 -575
  477. package/dist/src/utility/serialization/scene/light.js.map +0 -1
  478. package/dist/src/utility/serialization/scene/material.js +0 -1111
  479. package/dist/src/utility/serialization/scene/material.js.map +0 -1
  480. package/dist/src/utility/serialization/scene/mesh.js +0 -148
  481. package/dist/src/utility/serialization/scene/mesh.js.map +0 -1
  482. package/dist/src/utility/serialization/scene/misc.js +0 -39
  483. package/dist/src/utility/serialization/scene/misc.js.map +0 -1
  484. package/dist/src/utility/serialization/scene/node.js +0 -451
  485. package/dist/src/utility/serialization/scene/node.js.map +0 -1
  486. package/dist/src/utility/serialization/scene/particle.js +0 -425
  487. package/dist/src/utility/serialization/scene/particle.js.map +0 -1
  488. package/dist/src/utility/serialization/scene/primitive.js +0 -692
  489. package/dist/src/utility/serialization/scene/primitive.js.map +0 -1
  490. package/dist/src/utility/serialization/scene/scene.js +0 -704
  491. package/dist/src/utility/serialization/scene/scene.js.map +0 -1
  492. package/dist/src/utility/serialization/scene/terrain.js +0 -488
  493. package/dist/src/utility/serialization/scene/terrain.js.map +0 -1
  494. package/dist/src/utility/serialization/scene/water.js +0 -465
  495. package/dist/src/utility/serialization/scene/water.js.map +0 -1
  496. package/dist/src/utility/shprojector.js +0 -297
  497. package/dist/src/utility/shprojector.js.map +0 -1
  498. package/dist/src/utility/textures/ggxlut.js +0 -213
  499. package/dist/src/utility/textures/ggxlut.js.map +0 -1
  500. package/dist/src/utility/textures/gradientnoise.js +0 -62
  501. package/dist/src/utility/textures/gradientnoise.js.map +0 -1
  502. package/dist/src/utility/textures/randomnoise.js +0 -41
  503. package/dist/src/utility/textures/randomnoise.js.map +0 -1
  504. package/dist/src/values.js +0 -162
  505. package/dist/src/values.js.map +0 -1
  506. package/dist/utility/blueprint/material/common.js +0 -7
  507. package/dist/utility/blueprint/material/common.js.map +0 -1
  508. package/dist/utility/serialization/blueprint/constants.js +0 -255
  509. package/dist/utility/serialization/blueprint/constants.js.map +0 -1
  510. package/dist/utility/serialization/blueprint/material/constants.js +0 -203
  511. package/dist/utility/serialization/blueprint/material/constants.js.map +0 -1
  512. package/dist/utility/serialization/blueprint/material/texture.js +0 -165
  513. package/dist/utility/serialization/blueprint/material/texture.js.map +0 -1
  514. package/dist/utility/serialization/scene/cloth_script.js +0 -834
  515. package/dist/utility/serialization/scene/cloth_script.js.map +0 -1
  516. package/dist/utility/serialization/scene/spring_script.js +0 -596
  517. package/dist/utility/serialization/scene/spring_script.js.map +0 -1
@@ -1,624 +0,0 @@
1
- import { Vector3, Quaternion, degree2radian, Matrix4x4, radian2degree } from '@zephyr3d/base';
2
- import { clamp01, smoothStep } from './math.js';
3
- import { EPSILON, ConstraintType } from './types.js';
4
- import { checkSurfaceCollision, pushInFromCapsule, pushoutFromCapsule, pushInFromSphere, pushoutFromSphere, collisionDetection } from './collision.js';
5
-
6
- // Core physics simulation 閳?direct port of JobExecuteSimulation from SPCRJointDynamicsJob.cs
7
- const AXIS_Y = new Vector3(0, 1, 0);
8
- const VEC3_ONE = new Vector3(1, 1, 1);
9
- const _computeCapsuleAxis = new Vector3();
10
- const _computeCapsuleHalfDir = new Vector3();
11
- const _applySystemTransformOffset = new Vector3();
12
- const _applySystemTransformRotated = new Vector3();
13
- const _broadPhaseSegmentDir = new Vector3();
14
- const _broadPhaseToCenter = new Vector3();
15
- const _broadPhaseClosestPoint = new Vector3();
16
- const _broadPhaseDelta = new Vector3();
17
- /**
18
- * Run the full simulation step. Mutates pointsRW and collidersRW in place.
19
- * Returns { positionsToTransform, fakeWaveCounter }.
20
- */ function simulate(params, pointsR, pointsRW, constraints, collidersR, collidersRW, grabbersR, grabbersRW, movableLimitTargets, flatPlanes) {
21
- const pointCount = pointsR.length;
22
- const positionsToTransform = new Array(pointCount);
23
- let subSteps = params.subSteps;
24
- if (params.isPaused) {
25
- subSteps = 1;
26
- }
27
- let fakeWaveFreq = params.fakeWaveCounter;
28
- // Root slide offset
29
- let rootSlideOffset = Vector3.zero();
30
- const rootDeltaSlide = Vector3.sub(params.rootPosition, params.previousRootPosition);
31
- const rootDeltaSlideLen = rootDeltaSlide.magnitude;
32
- if (params.rootSlideLimit >= 0 && rootDeltaSlideLen > params.rootSlideLimit) {
33
- rootSlideOffset = Vector3.scale(rootDeltaSlide, (1.0 - params.rootSlideLimit / rootDeltaSlideLen) / subSteps);
34
- }
35
- // Root rotation offset
36
- let rootRotationOffset = Quaternion.identity();
37
- const rootDeltaRot = Quaternion.multiply(params.rootRotation, Quaternion.inverse(params.previousRootRotation));
38
- let rotateAngle = Math.acos(Math.max(-1, Math.min(1, rootDeltaRot.w))) * 2.0 * (180 / Math.PI);
39
- if (rotateAngle > 180) {
40
- rotateAngle -= 360;
41
- }
42
- if (params.rootRotateLimit >= 0 && Math.abs(rotateAngle) > params.rootRotateLimit) {
43
- let rotateAxis = new Vector3();
44
- if (!isFinite(rotateAxis.x) || !isFinite(rotateAxis.y) || !isFinite(rotateAxis.z)) {
45
- rotateAxis = Vector3.axisPY();
46
- }
47
- let angle = rotateAngle > 0 ? rotateAngle - params.rootRotateLimit : rotateAngle + params.rootRotateLimit;
48
- angle /= subSteps;
49
- rootRotationOffset = Quaternion.fromAxisAngle(rotateAxis, degree2radian(angle));
50
- }
51
- if (params.isPaused) {
52
- rootSlideOffset = rootDeltaSlide;
53
- rootRotationOffset = rootDeltaRot;
54
- }
55
- const stepTime = params.stepTime / subSteps;
56
- for(let iSubStep = 1; iSubStep <= subSteps; iSubStep++){
57
- const stepDelta = iSubStep / subSteps;
58
- const stepTime_x2_half = stepTime * stepTime * 0.5;
59
- colliderUpdate(collidersR, collidersRW, stepDelta, params.collisionScale);
60
- pointUpdatePass1(pointsR, pointsRW, stepDelta, stepTime_x2_half, rootSlideOffset, rootRotationOffset, params.rootPosition, params.windForce, params.isPaused, grabbersR, grabbersRW, movableLimitTargets, flatPlanes);
61
- if (!params.isPaused) {
62
- fakeWaveFreq += params.fakeWaveSpeed * stepTime;
63
- if (params.enableSurfaceCollision) {
64
- surfaceCollision(pointsRW, collidersR, collidersRW, params.surfaceConstraints);
65
- }
66
- for(let iRelax = params.relaxation - 1; iRelax >= 0; --iRelax){
67
- constraintUpdate(pointsR, pointsRW, constraints, collidersR, collidersRW, params.constraintShrinkLimit, params.enableBroadPhase);
68
- }
69
- }
70
- pointUpdatePass2(pointsR, pointsRW, positionsToTransform, stepDelta, fakeWaveFreq, params.blendRatio, params.isFakeWave, params.fakeWavePower);
71
- }
72
- return {
73
- positionsToTransform,
74
- fakeWaveCounter: fakeWaveFreq
75
- };
76
- }
77
- // 閳光偓閳光偓 Collider interpolation 閳光偓閳光偓
78
- function computeCapsule(pos, rot, height, head, direction) {
79
- rot.transform(Vector3.scale(AXIS_Y, height, _computeCapsuleAxis), direction);
80
- Vector3.scale(direction, 0.5, _computeCapsuleHalfDir);
81
- Vector3.sub(pos, _computeCapsuleHalfDir, head);
82
- }
83
- function colliderUpdate(collidersR, collidersRW, stepDelta, collisionScale) {
84
- const curPos = new Vector3();
85
- const curDir = new Quaternion();
86
- const corner = new Vector3();
87
- const center = new Vector3();
88
- const tailCorner = new Vector3();
89
- const tailCenter = new Vector3();
90
- for(let i = 0; i < collidersR.length; i++){
91
- const colR = collidersR[i];
92
- const colRW = collidersRW[i];
93
- colRW.radius = colR.radius * collisionScale;
94
- Vector3.lerp(colRW.positionPreviousTransform, colRW.positionCurrentTransform, stepDelta, curPos);
95
- Quaternion.slerp(colRW.directionPreviousTransform, colRW.directionCurrentTransform, stepDelta, curDir);
96
- computeCapsule(curPos, curDir, colR.height, colRW.positionCurrent, colRW.directionCurrent);
97
- if (colR.height > EPSILON) {
98
- Vector3.scale(colRW.directionCurrent, 0.5, _computeCapsuleHalfDir);
99
- Vector3.add(colRW.positionCurrent, _computeCapsuleHalfDir, colRW.boundsCenter);
100
- colRW.boundsRadius = Math.sqrt(colRW.directionCurrent.magnitudeSq) * 0.5 + Math.max(colRW.radius, colRW.radius * colR.radiusTailScale);
101
- } else {
102
- colRW.boundsCenter.set(colRW.positionCurrent);
103
- colRW.boundsRadius = colRW.radius;
104
- }
105
- // Update local bounds
106
- Vector3.scale(VEC3_ONE, colR.radius, corner);
107
- colRW.worldToLocal.transformPointAffine(colRW.positionCurrent, center);
108
- Vector3.sub(center, corner, colRW.localBoundsMin);
109
- Vector3.add(center, corner, colRW.localBoundsMax);
110
- if (colR.height > EPSILON) {
111
- Vector3.scale(VEC3_ONE, colR.radius * colR.radiusTailScale, tailCorner);
112
- Vector3.add(colRW.positionCurrent, colRW.directionCurrent, tailCenter);
113
- colRW.worldToLocal.transformPointAffine(tailCenter, tailCenter);
114
- colRW.localBoundsMin.setXYZ(Math.min(colRW.localBoundsMin.x, tailCenter.x - tailCorner.x), Math.min(colRW.localBoundsMin.y, tailCenter.y - tailCorner.y), Math.min(colRW.localBoundsMin.z, tailCenter.z - tailCorner.z));
115
- colRW.localBoundsMax.setXYZ(Math.max(colRW.localBoundsMax.x, tailCenter.x + tailCorner.x), Math.max(colRW.localBoundsMax.y, tailCenter.y + tailCorner.y), Math.max(colRW.localBoundsMax.z, tailCenter.z + tailCorner.z));
116
- }
117
- }
118
- }
119
- // 閳光偓閳光偓 Apply root motion transform 閳光偓閳光偓
120
- function applySystemTransform(point, pivot, slideOffset, rotOffset, result) {
121
- const rotated = rotOffset.transform(Vector3.sub(point, pivot, _applySystemTransformOffset), result || _applySystemTransformRotated);
122
- Vector3.add(rotated, pivot, rotated);
123
- return Vector3.add(rotated, slideOffset, rotated);
124
- }
125
- function pointMayCollideBroadPhase(point, colRW, padding = 0) {
126
- const radius = colRW.boundsRadius + padding;
127
- const delta = Vector3.sub(point, colRW.boundsCenter, _broadPhaseDelta);
128
- return delta.magnitudeSq <= radius * radius;
129
- }
130
- function segmentMayCollideBroadPhase(point1, point2, colRW) {
131
- const segmentDir = Vector3.sub(point2, point1, _broadPhaseSegmentDir);
132
- const lenSq = segmentDir.magnitudeSq;
133
- if (lenSq <= EPSILON) {
134
- return pointMayCollideBroadPhase(point1, colRW);
135
- }
136
- const toCenter = Vector3.sub(colRW.boundsCenter, point1, _broadPhaseToCenter);
137
- const t = clamp01(Vector3.dot(toCenter, segmentDir) / lenSq);
138
- const closestPoint = Vector3.scale(segmentDir, t, _broadPhaseClosestPoint);
139
- Vector3.add(point1, closestPoint, closestPoint);
140
- const delta = Vector3.sub(colRW.boundsCenter, closestPoint, _broadPhaseDelta);
141
- return delta.magnitudeSq <= colRW.boundsRadius * colRW.boundsRadius;
142
- }
143
- // 閳光偓閳光偓 Pass 1: Verlet integration + forces 閳光偓閳光偓
144
- function pointUpdatePass1(pointsR, pointsRW, stepDelta, stepTime_x2_half, rootSlideOffset, rootRotationOffset, rootPosition, windForce, isPaused, grabbersR, grabbersRW, movableLimitTargets, flatPlanes) {
145
- const currentTransformPos = new Vector3();
146
- const moveDir = new Vector3();
147
- const extForce = new Vector3();
148
- const displacement = new Vector3();
149
- const restore = new Vector3();
150
- const tempVec0 = new Vector3();
151
- const tempVec1 = new Vector3();
152
- const planeOffset = new Vector3();
153
- for(let index = 0; index < pointsR.length; index++){
154
- const ptR = pointsR[index];
155
- const ptRW = pointsRW[index];
156
- Vector3.lerp(ptRW.positionPreviousTransform, ptRW.positionCurrentTransform, stepDelta, currentTransformPos);
157
- if (ptR.weight <= EPSILON) {
158
- ptRW.positionPrevious.set(ptRW.positionCurrent);
159
- ptRW.positionCurrent.set(currentTransformPos);
160
- } else {
161
- applySystemTransform(ptRW.positionPrevious, rootPosition, rootSlideOffset, rootRotationOffset, ptRW.positionPrevious);
162
- applySystemTransform(ptRW.positionCurrent, rootPosition, rootSlideOffset, rootRotationOffset, ptRW.positionCurrent);
163
- displacement.setXYZ(0, 0, 0);
164
- if (!isPaused) {
165
- Vector3.sub(ptRW.positionCurrent, ptRW.positionPrevious, moveDir);
166
- Vector3.scale(windForce, ptR.windForceScale / ptR.mass, extForce);
167
- Vector3.add(ptR.gravity, extForce, extForce);
168
- Vector3.scale(extForce, stepTime_x2_half, extForce);
169
- Vector3.add(moveDir, extForce, displacement);
170
- Vector3.scale(displacement, ptR.resistance, displacement);
171
- Vector3.scale(displacement, 1.0 - clamp01(ptRW.friction * ptR.frictionScale), displacement);
172
- }
173
- ptRW.positionPrevious.set(ptRW.positionCurrent);
174
- Vector3.add(ptRW.positionCurrent, displacement, ptRW.positionCurrent);
175
- ptRW.friction = 0;
176
- if (!isPaused) {
177
- // Hardness restore
178
- if (ptR.hardness > 0) {
179
- Vector3.sub(currentTransformPos, ptRW.positionCurrent, restore);
180
- Vector3.scale(restore, ptR.hardness, restore);
181
- Vector3.add(ptRW.positionCurrent, restore, ptRW.positionCurrent);
182
- }
183
- // Force fade ratio
184
- if (ptR.forceFadeRatio > 0) {
185
- Vector3.lerp(ptRW.positionCurrent, currentTransformPos, ptR.forceFadeRatio, ptRW.positionCurrent);
186
- }
187
- // Grabber
188
- if (ptRW.grabberIndex !== -1) {
189
- const grR = grabbersR[ptRW.grabberIndex];
190
- const grRW = grabbersRW[ptRW.grabberIndex];
191
- if (grRW.enabled === 0) {
192
- ptRW.grabberIndex = -1;
193
- } else {
194
- Vector3.sub(ptRW.positionCurrent, grRW.position, tempVec0);
195
- Vector3.normalize(tempVec0, tempVec0);
196
- Vector3.scale(tempVec0, ptRW.grabberDistance, tempVec1);
197
- Vector3.add(grRW.position, tempVec1, tempVec1);
198
- Vector3.sub(tempVec1, ptRW.positionCurrent, tempVec0);
199
- Vector3.scale(tempVec0, grR.force, tempVec0);
200
- Vector3.add(ptRW.positionCurrent, tempVec0, ptRW.positionCurrent);
201
- }
202
- } else {
203
- let nearIndex = -1;
204
- let sqrNearRange = 1000 * 1000;
205
- for(let ig = 0; ig < grabbersR.length; ig++){
206
- const grRW = grabbersRW[ig];
207
- if (grRW.enabled !== 0) {
208
- const sqrLen = Vector3.sub(grRW.position, ptRW.positionCurrent, tempVec0).magnitudeSq;
209
- if (sqrLen < grabbersR[ig].radius * grabbersR[ig].radius && sqrLen < sqrNearRange) {
210
- sqrNearRange = sqrLen;
211
- nearIndex = ig;
212
- }
213
- }
214
- }
215
- if (nearIndex !== -1) {
216
- ptRW.grabberIndex = nearIndex;
217
- ptRW.grabberDistance = Math.sqrt(sqrNearRange) / 2.0;
218
- }
219
- }
220
- // Movable limit
221
- if (ptR.movableLimitIndex !== -1) {
222
- const target = movableLimitTargets[ptR.movableLimitIndex];
223
- const move = Vector3.sub(ptRW.positionCurrent, target, tempVec0);
224
- const moveLen = move.magnitude;
225
- if (moveLen > ptR.movableLimitRadius) {
226
- Vector3.scale(move, ptR.movableLimitRadius / moveLen, move);
227
- Vector3.add(target, move, ptRW.positionCurrent);
228
- }
229
- }
230
- }
231
- // Flat plane collision
232
- for(let i = 0; i < flatPlanes.length; i++){
233
- const fp = flatPlanes[i];
234
- const dist = Vector3.dot(fp.normal, ptRW.positionCurrent) + fp.distance;
235
- if (dist < 0) {
236
- Vector3.scale(fp.normal, dist, planeOffset);
237
- Vector3.sub(ptRW.positionCurrent, planeOffset, ptRW.positionCurrent);
238
- ptRW.friction = 0.3;
239
- }
240
- }
241
- }
242
- }
243
- }
244
- // 閳光偓閳光偓 Surface collision (triangle-based cloth collision) 閳光偓閳光偓
245
- function surfaceCollision(pointsRW, collidersR, collidersRW, surfaceConstraints) {
246
- const surfaceResult = {
247
- hit: false,
248
- intersectionPoint: new Vector3(),
249
- pushOut: new Vector3(),
250
- pointOnCollider: new Vector3(),
251
- radius: 0
252
- };
253
- const triCenter = new Vector3();
254
- const pushDir = new Vector3();
255
- const centerToPt = new Vector3();
256
- const intersectToPt = new Vector3();
257
- const pushVec = new Vector3();
258
- for(let index = 0; index < surfaceConstraints.length; index += 6){
259
- for(let i = 0; i < collidersR.length; i++){
260
- const colR = collidersR[i];
261
- const colRW = collidersRW[i];
262
- if (colRW.enabled === 0) {
263
- continue;
264
- }
265
- const colliderPos = colRW.positionCurrent;
266
- for(let j = 0; j < 6; j += 3){
267
- const idxA = surfaceConstraints[index + j + 0];
268
- const idxB = surfaceConstraints[index + j + 1];
269
- const idxC = surfaceConstraints[index + j + 2];
270
- const rwA = pointsRW[idxA];
271
- const rwB = pointsRW[idxB];
272
- const rwC = pointsRW[idxC];
273
- const result = checkSurfaceCollision(rwA.positionCurrent, rwB.positionCurrent, rwC.positionCurrent, colliderPos, colR, colRW, surfaceResult);
274
- if (result.hit) {
275
- triCenter.setXYZ((rwA.positionCurrent.x + rwB.positionCurrent.x + rwC.positionCurrent.x) / 3, (rwA.positionCurrent.y + rwB.positionCurrent.y + rwC.positionCurrent.y) / 3, (rwA.positionCurrent.z + rwB.positionCurrent.z + rwC.positionCurrent.z) / 3);
276
- const pushMag = result.pushOut.magnitude;
277
- if (pushMag < EPSILON) {
278
- continue;
279
- }
280
- Vector3.scale(result.pushOut, 1 / pushMag, pushDir);
281
- for(let k = 0; k < 3; k++){
282
- const idxR = surfaceConstraints[index + j + k];
283
- const rwPt = pointsRW[idxR];
284
- Vector3.sub(rwPt.positionCurrent, triCenter, centerToPt);
285
- Vector3.sub(rwPt.positionCurrent, result.intersectionPoint, intersectToPt);
286
- const intersectLen = intersectToPt.magnitude;
287
- let rate = intersectLen > EPSILON ? centerToPt.magnitude / intersectLen : 0;
288
- rate = clamp01(Math.abs(rate));
289
- Vector3.scale(pushDir, (result.radius - pushMag) * rate, pushVec);
290
- Vector3.add(rwPt.positionCurrent, pushVec, rwPt.positionCurrent);
291
- }
292
- }
293
- }
294
- }
295
- }
296
- }
297
- // 閳光偓閳光偓 Constraint relaxation 閳光偓閳光偓
298
- function constraintUpdate(pointsR, pointsRW, constraints, collidersR, collidersRW, constraintShrinkLimit, enableBroadPhase) {
299
- const direction = new Vector3();
300
- const dirN = new Vector3();
301
- const disp = new Vector3();
302
- const scaledDisp = new Vector3();
303
- const pointResultA = {
304
- hit: false,
305
- point: new Vector3()
306
- };
307
- const pointResultB = {
308
- hit: false,
309
- point: new Vector3()
310
- };
311
- const lineResult = {
312
- hit: false,
313
- pointOnLine: new Vector3(),
314
- pointOnCollider: new Vector3(),
315
- radius: 0
316
- };
317
- const pushout = new Vector3();
318
- const segment = new Vector3();
319
- const pointToA = new Vector3();
320
- const pointToB = new Vector3();
321
- const pushN = new Vector3();
322
- const pushVec = new Vector3();
323
- for(let index = 0; index < constraints.length; index++){
324
- const c = constraints[index];
325
- const ptRA = pointsR[c.indexA];
326
- const ptRB = pointsR[c.indexB];
327
- const weightA = ptRA.weight;
328
- const weightB = ptRB.weight;
329
- if (weightA <= EPSILON && weightB <= EPSILON) {
330
- continue;
331
- }
332
- const rwA = pointsRW[c.indexA];
333
- const rwB = pointsRW[c.indexB];
334
- Vector3.sub(rwB.positionCurrent, rwA.positionCurrent, direction);
335
- const distance = direction.magnitude;
336
- let shrinkLen = c.length;
337
- let stretchLen = shrinkLen;
338
- if (c.type === ConstraintType.Structural_Horizontal || c.type === ConstraintType.Bending_Horizontal || c.type === ConstraintType.Shear) {
339
- stretchLen += ptRA.sliderJointLength + ptRB.sliderJointLength;
340
- }
341
- let force = 0;
342
- if (distance <= shrinkLen) {
343
- force = distance - shrinkLen;
344
- } else if (distance >= stretchLen) {
345
- force = distance - stretchLen;
346
- }
347
- const isShrink = force >= 0;
348
- let power = 0;
349
- switch(c.type){
350
- case ConstraintType.Structural_Vertical:
351
- power = isShrink ? ptRA.structuralShrinkVertical + ptRB.structuralShrinkVertical : ptRA.structuralStretchVertical + ptRB.structuralStretchVertical;
352
- break;
353
- case ConstraintType.Structural_Horizontal:
354
- power = isShrink ? Math.min(constraintShrinkLimit, ptRA.structuralShrinkHorizontal + ptRB.structuralShrinkHorizontal) : ptRA.structuralStretchHorizontal + ptRB.structuralStretchHorizontal;
355
- break;
356
- case ConstraintType.Shear:
357
- power = isShrink ? Math.min(constraintShrinkLimit, ptRA.shearShrink + ptRB.shearShrink) : ptRA.shearStretch + ptRB.shearStretch;
358
- break;
359
- case ConstraintType.Bending_Vertical:
360
- power = isShrink ? ptRA.bendingShrinkVertical + ptRB.bendingShrinkVertical : ptRA.bendingStretchVertical + ptRB.bendingStretchVertical;
361
- break;
362
- case ConstraintType.Bending_Horizontal:
363
- power = isShrink ? Math.min(constraintShrinkLimit, ptRA.bendingShrinkHorizontal + ptRB.bendingShrinkHorizontal) : ptRA.bendingStretchHorizontal + ptRB.bendingStretchHorizontal;
364
- break;
365
- }
366
- if (power > 0) {
367
- if (distance > EPSILON) {
368
- Vector3.scale(direction, 1 / distance, dirN);
369
- } else {
370
- dirN.setXYZ(0, 0, 0);
371
- }
372
- Vector3.scale(dirN, force * power, disp);
373
- const wAB = weightA + weightB;
374
- Vector3.scale(disp, weightA / wAB, scaledDisp);
375
- Vector3.add(rwA.positionCurrent, scaledDisp, rwA.positionCurrent);
376
- Vector3.scale(disp, weightB / wAB, scaledDisp);
377
- Vector3.sub(rwB.positionCurrent, scaledDisp, rwB.positionCurrent);
378
- }
379
- // Per-constraint collision
380
- if (c.isCollision !== 0) {
381
- let friction = 0;
382
- for(let i = 0; i < collidersR.length; i++){
383
- const colRW = collidersRW[i];
384
- if (colRW.enabled === 0) {
385
- continue;
386
- }
387
- const colR = collidersR[i];
388
- const canPointA = !enableBroadPhase || colR.isInverseCollider || pointMayCollideBroadPhase(rwA.positionCurrent, colRW, ptRA.pointRadius);
389
- const canPointB = !enableBroadPhase || colR.isInverseCollider || pointMayCollideBroadPhase(rwB.positionCurrent, colRW, ptRB.pointRadius);
390
- const canLine = !colR.isInverseCollider && (!enableBroadPhase || segmentMayCollideBroadPhase(rwA.positionCurrent, rwB.positionCurrent, colRW));
391
- if (!canPointA && !canPointB && !canLine) {
392
- continue;
393
- }
394
- if (colR.height > EPSILON) {
395
- if (colR.isInverseCollider) {
396
- if (ptRA.applyInvertCollision === 1 && canPointA) {
397
- const res = pushInFromCapsule(colR, colRW, rwA.positionCurrent, pointResultA);
398
- if (res.hit) {
399
- rwA.positionCurrent.set(res.point);
400
- friction = Math.max(friction, colR.friction * 0.25);
401
- }
402
- }
403
- if (ptRB.applyInvertCollision === 1 && canPointB) {
404
- const res = pushInFromCapsule(colR, colRW, rwB.positionCurrent, pointResultB);
405
- if (res.hit) {
406
- rwB.positionCurrent.set(res.point);
407
- friction = Math.max(friction, colR.friction * 0.25);
408
- }
409
- }
410
- } else {
411
- if (canPointA) {
412
- const res = pushoutFromCapsule(colR, colRW, rwA.positionCurrent, ptRA, pointResultA);
413
- if (res.hit) {
414
- rwA.positionCurrent.set(res.point);
415
- friction = Math.max(friction, colR.friction * 0.25);
416
- }
417
- }
418
- if (canPointB) {
419
- const res = pushoutFromCapsule(colR, colRW, rwB.positionCurrent, ptRB, pointResultB);
420
- if (res.hit) {
421
- rwB.positionCurrent.set(res.point);
422
- friction = Math.max(friction, colR.friction * 0.25);
423
- }
424
- }
425
- }
426
- } else {
427
- if (colR.isInverseCollider) {
428
- if (ptRA.applyInvertCollision === 1 && canPointA) {
429
- const res = pushInFromSphere(colRW.positionCurrent, colRW.radius, rwA.positionCurrent, pointResultA);
430
- if (res.hit) {
431
- rwA.positionCurrent.set(res.point);
432
- friction = Math.max(friction, colR.friction * 0.25);
433
- }
434
- }
435
- if (ptRB.applyInvertCollision === 1 && canPointB) {
436
- const res = pushInFromSphere(colRW.positionCurrent, colRW.radius, rwB.positionCurrent, pointResultB);
437
- if (res.hit) {
438
- rwB.positionCurrent.set(res.point);
439
- friction = Math.max(friction, colR.friction * 0.25);
440
- }
441
- }
442
- } else {
443
- if (canPointA) {
444
- const res = pushoutFromSphere(colRW.positionCurrent, colRW.radius, ptRA.pointRadius, rwA.positionCurrent, pointResultA);
445
- if (res.hit) {
446
- rwA.positionCurrent.set(res.point);
447
- friction = Math.max(friction, colR.friction * 0.25);
448
- }
449
- }
450
- if (canPointB) {
451
- const res = pushoutFromSphere(colRW.positionCurrent, colRW.radius, ptRB.pointRadius, rwB.positionCurrent, pointResultB);
452
- if (res.hit) {
453
- rwB.positionCurrent.set(res.point);
454
- friction = Math.max(friction, colR.friction * 0.25);
455
- }
456
- }
457
- }
458
- }
459
- // Line segment collision
460
- if (!colR.isInverseCollider && canLine) {
461
- const lineRes = collisionDetection(colR, colRW, rwA.positionCurrent, rwB.positionCurrent, lineResult);
462
- if (lineRes.hit) {
463
- Vector3.sub(lineRes.pointOnLine, lineRes.pointOnCollider, pushout);
464
- const pushDist = pushout.magnitude;
465
- if (pushDist > EPSILON) {
466
- const ptDist = Vector3.sub(rwB.positionCurrent, rwA.positionCurrent, segment).magnitude * 0.5;
467
- const rateP1 = ptDist > EPSILON ? clamp01(Vector3.sub(lineRes.pointOnLine, rwA.positionCurrent, pointToA).magnitude / ptDist) : 0;
468
- const rateP2 = ptDist > EPSILON ? clamp01(Vector3.sub(lineRes.pointOnLine, rwB.positionCurrent, pointToB).magnitude / ptDist) : 0;
469
- Vector3.scale(pushout, 1 / pushDist, pushN);
470
- Vector3.scale(pushN, Math.max(lineRes.radius - pushDist, 0), pushVec);
471
- if (weightA > EPSILON) {
472
- Vector3.scale(pushVec, rateP2, scaledDisp);
473
- Vector3.add(rwA.positionCurrent, scaledDisp, rwA.positionCurrent);
474
- }
475
- if (weightB > EPSILON) {
476
- Vector3.scale(pushVec, rateP1, scaledDisp);
477
- Vector3.add(rwB.positionCurrent, scaledDisp, rwB.positionCurrent);
478
- }
479
- const dotUp = Vector3.dot(AXIS_Y, Vector3.normalize(pushout, pushN));
480
- friction = Math.max(friction, colR.friction * clamp01(dotUp));
481
- }
482
- }
483
- }
484
- }
485
- rwA.friction = Math.max(friction, rwA.friction);
486
- rwB.friction = Math.max(friction, rwB.friction);
487
- }
488
- }
489
- }
490
- // 閳光偓閳光偓 Pass 2: blend + fake wave 閳光偓閳光偓
491
- function pointUpdatePass2(pointsR, pointsRW, positionsToTransform, stepDelta, fakeWaveFreq, blendRatio, isFakeWave, fakeWavePower) {
492
- let freq = fakeWaveFreq;
493
- const curTransformPos = new Vector3();
494
- const fakeWindOffset = new Vector3();
495
- for(let index = 0; index < pointsR.length; index++){
496
- const ptR = pointsR[index];
497
- const ptRW = pointsRW[index];
498
- Vector3.lerp(ptRW.positionPreviousTransform, ptRW.positionCurrentTransform, stepDelta, curTransformPos);
499
- const blend = smoothStep(0, 1, Math.max(ptR.forceFadeRatio, blendRatio));
500
- Vector3.lerp(ptRW.positionCurrent, curTransformPos, blend, ptRW.positionToTransform);
501
- if (isFakeWave && ptR.child === -1 && ptR.parent !== -1) {
502
- const A = pointsRW[ptR.parent].positionToTransform;
503
- const B = ptRW.positionToTransform;
504
- const mAxis = Matrix4x4.lookAt(A, B, AXIS_Y);
505
- // Column 1 = up axis of the look-at matrix
506
- const col1 = mAxis.getCol(1).xyz();
507
- Vector3.lerp(ptRW.fakeWindDirection, col1, 0.5, ptRW.fakeWindDirection);
508
- freq += ptR.fakeWaveFreq;
509
- const power = Math.sin(freq) * fakeWavePower * ptR.fakeWavePower;
510
- Vector3.scale(ptRW.fakeWindDirection, power, fakeWindOffset);
511
- Vector3.add(ptRW.positionToTransform, fakeWindOffset, ptRW.positionToTransform);
512
- }
513
- positionsToTransform[index] = ptRW.positionToTransform.clone();
514
- }
515
- }
516
- function applyResult(pointsR, pointsRW, positionsToTransform, blendRatio, // Current transform rotations (world and local) read from engine
517
- transformRotations, transformLocalRotations) {
518
- const results = new Array(pointsR.length);
519
- for(let index = 0; index < pointsR.length; index++){
520
- const ptR = pointsR[index];
521
- const ptRW = pointsRW[index];
522
- let worldRot = transformRotations[index];
523
- let localRot = transformLocalRotations[index];
524
- if (ptR.weight >= EPSILON) {
525
- // Dynamic point
526
- if (ptR.parent !== -1) {
527
- const direction = Vector3.sub(ptRW.positionToTransform, positionsToTransform[ptR.parent]);
528
- const realLen = direction.magnitude;
529
- if (realLen > EPSILON) {
530
- ptRW.directionPrevious = direction;
531
- } else {
532
- ptRW.positionToTransform = Vector3.add(positionsToTransform[ptR.parent], ptRW.directionPrevious);
533
- }
534
- }
535
- const pos = ptRW.positionToTransform;
536
- // SetRotation with blendRatio=0 for dynamic points
537
- // Step 1: Reset localRotation 閳?initialLocalRotation (blendRatio=0 閳?fully initial)
538
- localRot = ptR.initialLocalRotation.clone();
539
- // Step 2: Recompute worldRot from the new localRot
540
- // In C#, setting localRotation immediately updates the world rotation.
541
- // worldRot = parentWorldRot * localRot
542
- // We approximate: the parent's current world rotation is in transformRotations[ptR.parent]
543
- if (ptR.parent !== -1) {
544
- // Use the parent's OUTPUT rotation (already computed if parent index < current index)
545
- const parentRot = results[ptR.parent] ? results[ptR.parent].rotation : transformRotations[ptR.parent];
546
- worldRot = Quaternion.multiply(parentRot, localRot);
547
- } else {
548
- worldRot = localRot.clone();
549
- }
550
- // Step 3: Aim toward child using updated worldRot
551
- if (ptR.child !== -1) {
552
- const childDir = Vector3.sub(positionsToTransform[ptR.child], ptRW.positionToTransform);
553
- if (childDir.magnitudeSq > EPSILON) {
554
- const aimVec = worldRot.transform(ptR.boneAxis);
555
- const aimRot = Quaternion.unitVectorToUnitVector(aimVec, childDir);
556
- worldRot = Quaternion.multiply(aimRot, worldRot);
557
- }
558
- }
559
- results[index] = {
560
- position: pos,
561
- rotation: worldRot,
562
- localRotation: localRot
563
- };
564
- } else {
565
- // Fixed point 閳?follow transform, blend rotation
566
- const childBlend = ptR.child !== -1 ? Math.max(pointsR[ptR.child].forceFadeRatio, blendRatio) : blendRatio;
567
- // Step 1: Blend localRotation
568
- localRot = Quaternion.slerp(ptR.initialLocalRotation, localRot, childBlend);
569
- // Step 2: Recompute worldRot from blended localRot
570
- if (ptR.parent !== -1) {
571
- const parentRot = results[ptR.parent] ? results[ptR.parent].rotation : transformRotations[ptR.parent];
572
- worldRot = Quaternion.multiply(parentRot, localRot);
573
- } else {
574
- worldRot = localRot.clone();
575
- }
576
- // Step 3: Aim toward child with blend
577
- if (ptR.child !== -1) {
578
- const childDir = Vector3.sub(positionsToTransform[ptR.child], ptRW.positionToTransform);
579
- if (childDir.magnitudeSq > EPSILON) {
580
- const aimVec = worldRot.transform(ptR.boneAxis);
581
- const aimRot = Quaternion.unitVectorToUnitVector(aimVec, childDir);
582
- worldRot = Quaternion.slerp(Quaternion.multiply(aimRot, worldRot), worldRot, childBlend);
583
- }
584
- }
585
- results[index] = {
586
- position: ptRW.positionCurrentTransform,
587
- rotation: worldRot,
588
- localRotation: localRot
589
- };
590
- }
591
- }
592
- return results;
593
- }
594
- // 閳光偓閳光偓 Angle limiting (post-simulation) 閳光偓閳光偓
595
- function applyAngleLimits(pointsR, pointsRW, config) {
596
- if (config.angleLimit < 0) {
597
- return;
598
- }
599
- for(let index = 0; index < pointsR.length; index++){
600
- const ptR = pointsR[index];
601
- if (ptR.parent === -1) {
602
- continue;
603
- }
604
- const ptRW = pointsRW[index];
605
- const ptRp = pointsR[ptR.parent];
606
- const ptRWp = pointsRW[ptR.parent];
607
- const superParentPos = ptRp.parent !== -1 ? pointsRW[ptRp.parent].positionCurrent : ptRWp.positionCurrent;
608
- const boneDir = Vector3.sub(ptRW.positionCurrent, ptRWp.positionCurrent);
609
- let parentBoneDir = Vector3.sub(ptRWp.positionCurrent, superParentPos);
610
- if (parentBoneDir.magnitude === 0 || config.limitFromRoot) {
611
- parentBoneDir = Vector3.sub(ptRW.positionCurrentTransform, ptRWp.positionCurrentTransform);
612
- }
613
- const angle = Vector3.angleBetween(parentBoneDir, boneDir);
614
- const remaining = radian2degree(angle) - config.angleLimit;
615
- if (remaining > 0) {
616
- const axis = Vector3.cross(parentBoneDir, boneDir);
617
- const rotated = Quaternion.fromAxisAngle(axis, degree2radian(-remaining)).transform(boneDir);
618
- ptRW.positionCurrent = Vector3.add(ptRWp.positionCurrent, rotated);
619
- }
620
- }
621
- }
622
-
623
- export { applyAngleLimits, applyResult, simulate };
624
- //# sourceMappingURL=solver.js.map