@zephyr3d/scene 0.9.4 → 0.9.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (517) hide show
  1. package/dist/animation/animationmask.js +224 -0
  2. package/dist/animation/animationmask.js.map +1 -0
  3. package/dist/animation/animationset.js +268 -67
  4. package/dist/animation/animationset.js.map +1 -1
  5. package/dist/animation/animationtrack.js.map +1 -1
  6. package/dist/animation/eulerrotationtrack.js +3 -0
  7. package/dist/animation/eulerrotationtrack.js.map +1 -1
  8. package/dist/animation/fixed_geometry_cache_track.js +7 -0
  9. package/dist/animation/fixed_geometry_cache_track.js.map +1 -1
  10. package/dist/animation/ik_modifier.js.map +1 -1
  11. package/dist/animation/joint_dynamics/collision.js +6 -4
  12. package/dist/animation/joint_dynamics/collision.js.map +1 -1
  13. package/dist/animation/joint_dynamics/controller.js +390 -43
  14. package/dist/animation/joint_dynamics/controller.js.map +1 -1
  15. package/dist/animation/joint_dynamics/joint_dynamics_system.js +62 -3
  16. package/dist/animation/joint_dynamics/joint_dynamics_system.js.map +1 -1
  17. package/dist/animation/joint_dynamics/solver.js +4 -3
  18. package/dist/animation/joint_dynamics/solver.js.map +1 -1
  19. package/dist/animation/joint_dynamics/types.js.map +1 -1
  20. package/dist/animation/joint_dynamics_modifier.js +2 -0
  21. package/dist/animation/joint_dynamics_modifier.js.map +1 -1
  22. package/dist/animation/morphtarget.js +3 -72
  23. package/dist/animation/morphtarget.js.map +1 -1
  24. package/dist/animation/morphtrack.js +3 -0
  25. package/dist/animation/morphtrack.js.map +1 -1
  26. package/dist/animation/pca_geometry_cache_track.js +3 -0
  27. package/dist/animation/pca_geometry_cache_track.js.map +1 -1
  28. package/dist/animation/proptrack.js +3 -0
  29. package/dist/animation/proptrack.js.map +1 -1
  30. package/dist/animation/rotationtrack.js +3 -0
  31. package/dist/animation/rotationtrack.js.map +1 -1
  32. package/dist/animation/scaletrack.js +3 -0
  33. package/dist/animation/scaletrack.js.map +1 -1
  34. package/dist/animation/skeleton.js +254 -79
  35. package/dist/animation/skeleton.js.map +1 -1
  36. package/dist/animation/skeleton_modifier.js.map +1 -1
  37. package/dist/animation/spring_modifier.js.map +1 -1
  38. package/dist/animation/translationtrack.js +3 -0
  39. package/dist/animation/translationtrack.js.map +1 -1
  40. package/dist/app/engine.js +171 -107
  41. package/dist/app/engine.js.map +1 -1
  42. package/dist/app/scriptregistry.js +251 -80
  43. package/dist/app/scriptregistry.js.map +1 -1
  44. package/dist/asset/assetmanager.js +344 -365
  45. package/dist/asset/assetmanager.js.map +1 -1
  46. package/dist/asset/loaders/loader.js +1 -6
  47. package/dist/asset/loaders/loader.js.map +1 -1
  48. package/dist/asset/loaders/zabc/zabc_loader.js.map +1 -1
  49. package/dist/asset/model.js +1000 -131
  50. package/dist/asset/model.js.map +1 -1
  51. package/dist/avatar/wardrobe.js +474 -0
  52. package/dist/avatar/wardrobe.js.map +1 -0
  53. package/dist/index.d.ts +1126 -199
  54. package/dist/index.js +3 -2
  55. package/dist/index.js.map +1 -1
  56. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +6 -3
  57. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
  58. package/dist/material/mixins/pbr/common.js +72 -15
  59. package/dist/material/mixins/pbr/common.js.map +1 -1
  60. package/dist/material/msdf_text.js +3 -3
  61. package/dist/material/msdf_text.js.map +1 -1
  62. package/dist/material/msdf_text_sprite.js +4 -4
  63. package/dist/material/msdf_text_sprite.js.map +1 -1
  64. package/dist/material/pbrblueprint.js +102 -102
  65. package/dist/material/pbrblueprint.js.map +1 -1
  66. package/dist/render/envlight.js +54 -1
  67. package/dist/render/envlight.js.map +1 -1
  68. package/dist/render/sky.js +9 -0
  69. package/dist/render/sky.js.map +1 -1
  70. package/dist/scene/batchgroup.js +11 -13
  71. package/dist/scene/batchgroup.js.map +1 -1
  72. package/dist/scene/environment.js +15 -2
  73. package/dist/scene/environment.js.map +1 -1
  74. package/dist/scene/mesh.js +79 -16
  75. package/dist/scene/mesh.js.map +1 -1
  76. package/dist/scene/scene.js +1 -0
  77. package/dist/scene/scene.js.map +1 -1
  78. package/dist/scene/scene_node.js +203 -2
  79. package/dist/scene/scene_node.js.map +1 -1
  80. package/dist/text/font/cff_font.js +890 -0
  81. package/dist/text/font/cff_font.js.map +1 -0
  82. package/dist/text/font/font_asset.js +17 -3
  83. package/dist/text/font/font_asset.js.map +1 -1
  84. package/dist/text/msdf/generator.js.map +1 -1
  85. package/dist/text/msdf/shape.js +4 -1
  86. package/dist/text/msdf/shape.js.map +1 -1
  87. package/dist/text/runtime/msdf_text_atlas_manager.js +4 -1
  88. package/dist/text/runtime/msdf_text_atlas_manager.js.map +1 -1
  89. package/dist/utility/blueprint/material/inputs.js +1157 -1154
  90. package/dist/utility/blueprint/material/inputs.js.map +1 -1
  91. package/dist/utility/bounding_volume.js.map +1 -1
  92. package/dist/utility/pmrem.js +34 -8
  93. package/dist/utility/pmrem.js.map +1 -1
  94. package/dist/utility/serialization/manager.js +22 -9
  95. package/dist/utility/serialization/manager.js.map +1 -1
  96. package/dist/utility/serialization/scene/animation.js +700 -7
  97. package/dist/utility/serialization/scene/animation.js.map +1 -1
  98. package/dist/utility/serialization/scene/mesh.js +64 -4
  99. package/dist/utility/serialization/scene/mesh.js.map +1 -1
  100. package/dist/utility/serialization/scene/node.js +187 -8
  101. package/dist/utility/serialization/scene/node.js.map +1 -1
  102. package/dist/utility/serialization/types.js.map +1 -1
  103. package/dist/utility/textures/sheenlut.js +138 -0
  104. package/dist/utility/textures/sheenlut.js.map +1 -0
  105. package/package.json +2 -2
  106. package/dist/animation/ik/ik_chain_builder.js +0 -68
  107. package/dist/animation/ik/ik_chain_builder.js.map +0 -1
  108. package/dist/animation/ik/ik_pole_constraint.js +0 -123
  109. package/dist/animation/ik/ik_pole_constraint.js.map +0 -1
  110. package/dist/animation/ik/ik_track.js +0 -96
  111. package/dist/animation/ik/ik_track.js.map +0 -1
  112. package/dist/animation/ik_postprocessor.js +0 -71
  113. package/dist/animation/ik_postprocessor.js.map +0 -1
  114. package/dist/animation/joint_dynamics/math.js +0 -16
  115. package/dist/animation/joint_dynamics/math.js.map +0 -1
  116. package/dist/animation/manual_transform_processor.js +0 -156
  117. package/dist/animation/manual_transform_processor.js.map +0 -1
  118. package/dist/animation/skeleton_postprocessor.js +0 -50
  119. package/dist/animation/skeleton_postprocessor.js.map +0 -1
  120. package/dist/animation/spring2/collision.js +0 -469
  121. package/dist/animation/spring2/collision.js.map +0 -1
  122. package/dist/animation/spring2/constraints.js +0 -329
  123. package/dist/animation/spring2/constraints.js.map +0 -1
  124. package/dist/animation/spring2/controller.js +0 -434
  125. package/dist/animation/spring2/controller.js.map +0 -1
  126. package/dist/animation/spring2/math.js +0 -16
  127. package/dist/animation/spring2/math.js.map +0 -1
  128. package/dist/animation/spring2/solver.js +0 -624
  129. package/dist/animation/spring2/solver.js.map +0 -1
  130. package/dist/animation/spring2/spring_system.js +0 -118
  131. package/dist/animation/spring2/spring_system.js.map +0 -1
  132. package/dist/animation/spring2/types.js +0 -19
  133. package/dist/animation/spring2/types.js.map +0 -1
  134. package/dist/animation/spring_postprocessor.js +0 -54
  135. package/dist/animation/spring_postprocessor.js.map +0 -1
  136. package/dist/asset/loaders/gltf/gltf_loader.js +0 -1273
  137. package/dist/asset/loaders/gltf/gltf_loader.js.map +0 -1
  138. package/dist/asset/loaders/gltf/helpers.js +0 -331
  139. package/dist/asset/loaders/gltf/helpers.js.map +0 -1
  140. package/dist/material/sprite3d.js +0 -301
  141. package/dist/material/sprite3d.js.map +0 -1
  142. package/dist/material/sprite3d_std.js +0 -116
  143. package/dist/material/sprite3d_std.js.map +0 -1
  144. package/dist/material/sprite3dblueprint.js +0 -235
  145. package/dist/material/sprite3dblueprint.js.map +0 -1
  146. package/dist/material/sprite_sdf.js +0 -106
  147. package/dist/material/sprite_sdf.js.map +0 -1
  148. package/dist/material/terrainmaterial.js +0 -368
  149. package/dist/material/terrainmaterial.js.map +0 -1
  150. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
  151. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
  152. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
  153. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
  154. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
  155. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
  156. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
  157. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
  158. package/dist/render/deferredlightpass.js +0 -510
  159. package/dist/render/deferredlightpass.js.map +0 -1
  160. package/dist/render/deferredshadowlightpass.js +0 -428
  161. package/dist/render/deferredshadowlightpass.js.map +0 -1
  162. package/dist/render/gbufferpass.js +0 -50
  163. package/dist/render/gbufferpass.js.map +0 -1
  164. package/dist/scene/sdftextsprite.js +0 -322
  165. package/dist/scene/sdftextsprite.js.map +0 -1
  166. package/dist/scene/sprite3d.js +0 -18
  167. package/dist/scene/sprite3d.js.map +0 -1
  168. package/dist/scene/terrain/grass.js +0 -280
  169. package/dist/scene/terrain/grass.js.map +0 -1
  170. package/dist/scene/terrain/heightfield.js +0 -475
  171. package/dist/scene/terrain/heightfield.js.map +0 -1
  172. package/dist/scene/terrain/patch.js +0 -532
  173. package/dist/scene/terrain/patch.js.map +0 -1
  174. package/dist/scene/terrain/quadtree.js +0 -461
  175. package/dist/scene/terrain/quadtree.js.map +0 -1
  176. package/dist/scene/terrain/terrain.js +0 -231
  177. package/dist/scene/terrain/terrain.js.map +0 -1
  178. package/dist/src/animation/animation.js +0 -127
  179. package/dist/src/animation/animation.js.map +0 -1
  180. package/dist/src/animation/animationset.js +0 -255
  181. package/dist/src/animation/animationset.js.map +0 -1
  182. package/dist/src/animation/animationtrack.js +0 -34
  183. package/dist/src/animation/animationtrack.js.map +0 -1
  184. package/dist/src/animation/eulerrotationtrack.js +0 -52
  185. package/dist/src/animation/eulerrotationtrack.js.map +0 -1
  186. package/dist/src/animation/morphtarget.js +0 -93
  187. package/dist/src/animation/morphtarget.js.map +0 -1
  188. package/dist/src/animation/morphtrack.js +0 -70
  189. package/dist/src/animation/morphtrack.js.map +0 -1
  190. package/dist/src/animation/proptrack.js +0 -161
  191. package/dist/src/animation/proptrack.js.map +0 -1
  192. package/dist/src/animation/rotationtrack.js +0 -51
  193. package/dist/src/animation/rotationtrack.js.map +0 -1
  194. package/dist/src/animation/scaletrack.js +0 -50
  195. package/dist/src/animation/scaletrack.js.map +0 -1
  196. package/dist/src/animation/skeleton.js +0 -204
  197. package/dist/src/animation/skeleton.js.map +0 -1
  198. package/dist/src/animation/translationtrack.js +0 -50
  199. package/dist/src/animation/translationtrack.js.map +0 -1
  200. package/dist/src/app/app.js +0 -129
  201. package/dist/src/app/app.js.map +0 -1
  202. package/dist/src/app/inputmgr.js +0 -267
  203. package/dist/src/app/inputmgr.js.map +0 -1
  204. package/dist/src/asset/assetmanager.js +0 -404
  205. package/dist/src/asset/assetmanager.js.map +0 -1
  206. package/dist/src/asset/builtin.js +0 -337
  207. package/dist/src/asset/builtin.js.map +0 -1
  208. package/dist/src/asset/loaders/dds/dds.js +0 -470
  209. package/dist/src/asset/loaders/dds/dds.js.map +0 -1
  210. package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
  211. package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
  212. package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
  213. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
  214. package/dist/src/asset/loaders/gltf/helpers.js +0 -327
  215. package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
  216. package/dist/src/asset/loaders/hdr/hdr.js +0 -180
  217. package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
  218. package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
  219. package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
  220. package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
  221. package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
  222. package/dist/src/asset/loaders/loader.js +0 -45
  223. package/dist/src/asset/loaders/loader.js.map +0 -1
  224. package/dist/src/asset/model.js +0 -414
  225. package/dist/src/asset/model.js.map +0 -1
  226. package/dist/src/blitter/bilateralblur.js +0 -221
  227. package/dist/src/blitter/bilateralblur.js.map +0 -1
  228. package/dist/src/blitter/blitter.js +0 -390
  229. package/dist/src/blitter/blitter.js.map +0 -1
  230. package/dist/src/blitter/box.js +0 -118
  231. package/dist/src/blitter/box.js.map +0 -1
  232. package/dist/src/blitter/copy.js +0 -22
  233. package/dist/src/blitter/copy.js.map +0 -1
  234. package/dist/src/blitter/gaussianblur.js +0 -228
  235. package/dist/src/blitter/gaussianblur.js.map +0 -1
  236. package/dist/src/camera/base.js +0 -92
  237. package/dist/src/camera/base.js.map +0 -1
  238. package/dist/src/camera/camera.js +0 -1005
  239. package/dist/src/camera/camera.js.map +0 -1
  240. package/dist/src/camera/fps.js +0 -238
  241. package/dist/src/camera/fps.js.map +0 -1
  242. package/dist/src/camera/orbit.js +0 -245
  243. package/dist/src/camera/orbit.js.map +0 -1
  244. package/dist/src/camera/orthocamera.js +0 -167
  245. package/dist/src/camera/orthocamera.js.map +0 -1
  246. package/dist/src/camera/perspectivecamera.js +0 -141
  247. package/dist/src/camera/perspectivecamera.js.map +0 -1
  248. package/dist/src/index.js +0 -120
  249. package/dist/src/index.js.map +0 -1
  250. package/dist/src/material/blinn.js +0 -81
  251. package/dist/src/material/blinn.js.map +0 -1
  252. package/dist/src/material/grassmaterial.js +0 -113
  253. package/dist/src/material/grassmaterial.js.map +0 -1
  254. package/dist/src/material/lambert.js +0 -92
  255. package/dist/src/material/lambert.js.map +0 -1
  256. package/dist/src/material/material.js +0 -301
  257. package/dist/src/material/material.js.map +0 -1
  258. package/dist/src/material/meshmaterial.js +0 -704
  259. package/dist/src/material/meshmaterial.js.map +0 -1
  260. package/dist/src/material/mixins/albedocolor.js +0 -76
  261. package/dist/src/material/mixins/albedocolor.js.map +0 -1
  262. package/dist/src/material/mixins/foliage.js +0 -47
  263. package/dist/src/material/mixins/foliage.js.map +0 -1
  264. package/dist/src/material/mixins/lightmodel/blinnphong.js +0 -112
  265. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +0 -1
  266. package/dist/src/material/mixins/lightmodel/lambert.js +0 -58
  267. package/dist/src/material/mixins/lightmodel/lambert.js.map +0 -1
  268. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +0 -178
  269. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +0 -1
  270. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +0 -139
  271. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +0 -1
  272. package/dist/src/material/mixins/lit.js +0 -476
  273. package/dist/src/material/mixins/lit.js.map +0 -1
  274. package/dist/src/material/mixins/pbr/common.js +0 -918
  275. package/dist/src/material/mixins/pbr/common.js.map +0 -1
  276. package/dist/src/material/mixins/texture.js +0 -172
  277. package/dist/src/material/mixins/texture.js.map +0 -1
  278. package/dist/src/material/mixins/vertexcolor.js +0 -56
  279. package/dist/src/material/mixins/vertexcolor.js.map +0 -1
  280. package/dist/src/material/particle.js +0 -178
  281. package/dist/src/material/particle.js.map +0 -1
  282. package/dist/src/material/pbrmr.js +0 -97
  283. package/dist/src/material/pbrmr.js.map +0 -1
  284. package/dist/src/material/pbrsg.js +0 -97
  285. package/dist/src/material/pbrsg.js.map +0 -1
  286. package/dist/src/material/shader/helper.js +0 -1209
  287. package/dist/src/material/shader/helper.js.map +0 -1
  288. package/dist/src/material/terrain-cm.js +0 -606
  289. package/dist/src/material/terrain-cm.js.map +0 -1
  290. package/dist/src/material/terrainmaterial.js +0 -375
  291. package/dist/src/material/terrainmaterial.js.map +0 -1
  292. package/dist/src/material/unlit.js +0 -41
  293. package/dist/src/material/unlit.js.map +0 -1
  294. package/dist/src/material/water.js +0 -417
  295. package/dist/src/material/water.js.map +0 -1
  296. package/dist/src/posteffect/bloom.js +0 -361
  297. package/dist/src/posteffect/bloom.js.map +0 -1
  298. package/dist/src/posteffect/compositor.js +0 -226
  299. package/dist/src/posteffect/compositor.js.map +0 -1
  300. package/dist/src/posteffect/fxaa.js +0 -273
  301. package/dist/src/posteffect/fxaa.js.map +0 -1
  302. package/dist/src/posteffect/grayscale.js +0 -69
  303. package/dist/src/posteffect/grayscale.js.map +0 -1
  304. package/dist/src/posteffect/motionblur.js +0 -96
  305. package/dist/src/posteffect/motionblur.js.map +0 -1
  306. package/dist/src/posteffect/posteffect.js +0 -126
  307. package/dist/src/posteffect/posteffect.js.map +0 -1
  308. package/dist/src/posteffect/sao.js +0 -324
  309. package/dist/src/posteffect/sao.js.map +0 -1
  310. package/dist/src/posteffect/ssr.js +0 -489
  311. package/dist/src/posteffect/ssr.js.map +0 -1
  312. package/dist/src/posteffect/taa.js +0 -172
  313. package/dist/src/posteffect/taa.js.map +0 -1
  314. package/dist/src/posteffect/tonemap.js +0 -94
  315. package/dist/src/posteffect/tonemap.js.map +0 -1
  316. package/dist/src/render/abuffer_oit.js +0 -361
  317. package/dist/src/render/abuffer_oit.js.map +0 -1
  318. package/dist/src/render/clipmap.js +0 -851
  319. package/dist/src/render/clipmap.js.map +0 -1
  320. package/dist/src/render/cluster_light.js +0 -333
  321. package/dist/src/render/cluster_light.js.map +0 -1
  322. package/dist/src/render/cull_visitor.js +0 -187
  323. package/dist/src/render/cull_visitor.js.map +0 -1
  324. package/dist/src/render/depthpass.js +0 -68
  325. package/dist/src/render/depthpass.js.map +0 -1
  326. package/dist/src/render/drawable_mixin.js +0 -227
  327. package/dist/src/render/drawable_mixin.js.map +0 -1
  328. package/dist/src/render/envlight.js +0 -463
  329. package/dist/src/render/envlight.js.map +0 -1
  330. package/dist/src/render/fbm_wavegenerator.js +0 -251
  331. package/dist/src/render/fbm_wavegenerator.js.map +0 -1
  332. package/dist/src/render/fft_wavegenerator.js +0 -1006
  333. package/dist/src/render/fft_wavegenerator.js.map +0 -1
  334. package/dist/src/render/fullscreenquad.js +0 -38
  335. package/dist/src/render/fullscreenquad.js.map +0 -1
  336. package/dist/src/render/gerstner_wavegenerator.js +0 -314
  337. package/dist/src/render/gerstner_wavegenerator.js.map +0 -1
  338. package/dist/src/render/globalbindgroup_allocator.js +0 -60
  339. package/dist/src/render/globalbindgroup_allocator.js.map +0 -1
  340. package/dist/src/render/hzb.js +0 -273
  341. package/dist/src/render/hzb.js.map +0 -1
  342. package/dist/src/render/lightpass.js +0 -172
  343. package/dist/src/render/lightpass.js.map +0 -1
  344. package/dist/src/render/objectcolorpass.js +0 -51
  345. package/dist/src/render/objectcolorpass.js.map +0 -1
  346. package/dist/src/render/primitive.js +0 -364
  347. package/dist/src/render/primitive.js.map +0 -1
  348. package/dist/src/render/render_queue.js +0 -467
  349. package/dist/src/render/render_queue.js.map +0 -1
  350. package/dist/src/render/renderbundle_wrapper.js +0 -152
  351. package/dist/src/render/renderbundle_wrapper.js.map +0 -1
  352. package/dist/src/render/renderer.js +0 -455
  353. package/dist/src/render/renderer.js.map +0 -1
  354. package/dist/src/render/renderpass.js +0 -200
  355. package/dist/src/render/renderpass.js.map +0 -1
  356. package/dist/src/render/shadowmap_pass.js +0 -56
  357. package/dist/src/render/shadowmap_pass.js.map +0 -1
  358. package/dist/src/render/sky.js +0 -1103
  359. package/dist/src/render/sky.js.map +0 -1
  360. package/dist/src/render/weightedblended_oit.js +0 -168
  361. package/dist/src/render/weightedblended_oit.js.map +0 -1
  362. package/dist/src/scene/batchgroup.js +0 -162
  363. package/dist/src/scene/batchgroup.js.map +0 -1
  364. package/dist/src/scene/environment.js +0 -209
  365. package/dist/src/scene/environment.js.map +0 -1
  366. package/dist/src/scene/graph_node.js +0 -72
  367. package/dist/src/scene/graph_node.js.map +0 -1
  368. package/dist/src/scene/light.js +0 -416
  369. package/dist/src/scene/light.js.map +0 -1
  370. package/dist/src/scene/mesh.js +0 -341
  371. package/dist/src/scene/mesh.js.map +0 -1
  372. package/dist/src/scene/octree.js +0 -649
  373. package/dist/src/scene/octree.js.map +0 -1
  374. package/dist/src/scene/particlesys.js +0 -738
  375. package/dist/src/scene/particlesys.js.map +0 -1
  376. package/dist/src/scene/raycast_visitor.js +0 -103
  377. package/dist/src/scene/raycast_visitor.js.map +0 -1
  378. package/dist/src/scene/scene.js +0 -284
  379. package/dist/src/scene/scene.js.map +0 -1
  380. package/dist/src/scene/scene_node.js +0 -732
  381. package/dist/src/scene/scene_node.js.map +0 -1
  382. package/dist/src/scene/terrain/grass.js +0 -278
  383. package/dist/src/scene/terrain/grass.js.map +0 -1
  384. package/dist/src/scene/terrain/heightfield.js +0 -475
  385. package/dist/src/scene/terrain/heightfield.js.map +0 -1
  386. package/dist/src/scene/terrain/patch.js +0 -530
  387. package/dist/src/scene/terrain/patch.js.map +0 -1
  388. package/dist/src/scene/terrain/quadtree.js +0 -461
  389. package/dist/src/scene/terrain/quadtree.js.map +0 -1
  390. package/dist/src/scene/terrain/terrain.js +0 -246
  391. package/dist/src/scene/terrain/terrain.js.map +0 -1
  392. package/dist/src/scene/terrain-cm/grass.js +0 -594
  393. package/dist/src/scene/terrain-cm/grass.js.map +0 -1
  394. package/dist/src/scene/terrain-cm/grassmaterial.js +0 -159
  395. package/dist/src/scene/terrain-cm/grassmaterial.js.map +0 -1
  396. package/dist/src/scene/terrain-cm/terrain-cm.js +0 -538
  397. package/dist/src/scene/terrain-cm/terrain-cm.js.map +0 -1
  398. package/dist/src/scene/water.js +0 -374
  399. package/dist/src/scene/water.js.map +0 -1
  400. package/dist/src/shaders/atmosphere.js +0 -957
  401. package/dist/src/shaders/atmosphere.js.map +0 -1
  402. package/dist/src/shaders/fog.js +0 -112
  403. package/dist/src/shaders/fog.js.map +0 -1
  404. package/dist/src/shaders/misc.js +0 -266
  405. package/dist/src/shaders/misc.js.map +0 -1
  406. package/dist/src/shaders/noise.js +0 -222
  407. package/dist/src/shaders/noise.js.map +0 -1
  408. package/dist/src/shaders/pbr.js +0 -51
  409. package/dist/src/shaders/pbr.js.map +0 -1
  410. package/dist/src/shaders/shadow.js +0 -636
  411. package/dist/src/shaders/shadow.js.map +0 -1
  412. package/dist/src/shaders/ssr.js +0 -490
  413. package/dist/src/shaders/ssr.js.map +0 -1
  414. package/dist/src/shaders/temporal.js +0 -215
  415. package/dist/src/shaders/temporal.js.map +0 -1
  416. package/dist/src/shaders/water.js +0 -756
  417. package/dist/src/shaders/water.js.map +0 -1
  418. package/dist/src/shadow/esm.js +0 -237
  419. package/dist/src/shadow/esm.js.map +0 -1
  420. package/dist/src/shadow/pcf_opt.js +0 -181
  421. package/dist/src/shadow/pcf_opt.js.map +0 -1
  422. package/dist/src/shadow/pcf_pd.js +0 -189
  423. package/dist/src/shadow/pcf_pd.js.map +0 -1
  424. package/dist/src/shadow/shader.js +0 -37
  425. package/dist/src/shadow/shader.js.map +0 -1
  426. package/dist/src/shadow/shadow_impl.js +0 -15
  427. package/dist/src/shadow/shadow_impl.js.map +0 -1
  428. package/dist/src/shadow/shadowmapper.js +0 -790
  429. package/dist/src/shadow/shadowmapper.js.map +0 -1
  430. package/dist/src/shadow/ssm.js +0 -159
  431. package/dist/src/shadow/ssm.js.map +0 -1
  432. package/dist/src/shadow/vsm.js +0 -297
  433. package/dist/src/shadow/vsm.js.map +0 -1
  434. package/dist/src/shapes/box.js +0 -386
  435. package/dist/src/shapes/box.js.map +0 -1
  436. package/dist/src/shapes/cylinder.js +0 -125
  437. package/dist/src/shapes/cylinder.js.map +0 -1
  438. package/dist/src/shapes/plane.js +0 -88
  439. package/dist/src/shapes/plane.js.map +0 -1
  440. package/dist/src/shapes/shape.js +0 -87
  441. package/dist/src/shapes/shape.js.map +0 -1
  442. package/dist/src/shapes/sphere.js +0 -114
  443. package/dist/src/shapes/sphere.js.map +0 -1
  444. package/dist/src/shapes/tetrahedron.js +0 -188
  445. package/dist/src/shapes/tetrahedron.js.map +0 -1
  446. package/dist/src/shapes/torus.js +0 -111
  447. package/dist/src/shapes/torus.js.map +0 -1
  448. package/dist/src/utility/aabbtree.js +0 -400
  449. package/dist/src/utility/aabbtree.js.map +0 -1
  450. package/dist/src/utility/bounding_volume.js +0 -29
  451. package/dist/src/utility/bounding_volume.js.map +0 -1
  452. package/dist/src/utility/debug.js +0 -28
  453. package/dist/src/utility/debug.js.map +0 -1
  454. package/dist/src/utility/draco/decoder.js +0 -116
  455. package/dist/src/utility/draco/decoder.js.map +0 -1
  456. package/dist/src/utility/misc.js +0 -105
  457. package/dist/src/utility/misc.js.map +0 -1
  458. package/dist/src/utility/panorama.js +0 -163
  459. package/dist/src/utility/panorama.js.map +0 -1
  460. package/dist/src/utility/pmrem.js +0 -354
  461. package/dist/src/utility/pmrem.js.map +0 -1
  462. package/dist/src/utility/rendermipmap.js +0 -115
  463. package/dist/src/utility/rendermipmap.js.map +0 -1
  464. package/dist/src/utility/serialization/json.js +0 -402
  465. package/dist/src/utility/serialization/json.js.map +0 -1
  466. package/dist/src/utility/serialization/manager.js +0 -623
  467. package/dist/src/utility/serialization/manager.js.map +0 -1
  468. package/dist/src/utility/serialization/scene/animation.js +0 -248
  469. package/dist/src/utility/serialization/scene/animation.js.map +0 -1
  470. package/dist/src/utility/serialization/scene/batch.js +0 -59
  471. package/dist/src/utility/serialization/scene/batch.js.map +0 -1
  472. package/dist/src/utility/serialization/scene/camera.js +0 -790
  473. package/dist/src/utility/serialization/scene/camera.js.map +0 -1
  474. package/dist/src/utility/serialization/scene/common.js +0 -222
  475. package/dist/src/utility/serialization/scene/common.js.map +0 -1
  476. package/dist/src/utility/serialization/scene/light.js +0 -575
  477. package/dist/src/utility/serialization/scene/light.js.map +0 -1
  478. package/dist/src/utility/serialization/scene/material.js +0 -1111
  479. package/dist/src/utility/serialization/scene/material.js.map +0 -1
  480. package/dist/src/utility/serialization/scene/mesh.js +0 -148
  481. package/dist/src/utility/serialization/scene/mesh.js.map +0 -1
  482. package/dist/src/utility/serialization/scene/misc.js +0 -39
  483. package/dist/src/utility/serialization/scene/misc.js.map +0 -1
  484. package/dist/src/utility/serialization/scene/node.js +0 -451
  485. package/dist/src/utility/serialization/scene/node.js.map +0 -1
  486. package/dist/src/utility/serialization/scene/particle.js +0 -425
  487. package/dist/src/utility/serialization/scene/particle.js.map +0 -1
  488. package/dist/src/utility/serialization/scene/primitive.js +0 -692
  489. package/dist/src/utility/serialization/scene/primitive.js.map +0 -1
  490. package/dist/src/utility/serialization/scene/scene.js +0 -704
  491. package/dist/src/utility/serialization/scene/scene.js.map +0 -1
  492. package/dist/src/utility/serialization/scene/terrain.js +0 -488
  493. package/dist/src/utility/serialization/scene/terrain.js.map +0 -1
  494. package/dist/src/utility/serialization/scene/water.js +0 -465
  495. package/dist/src/utility/serialization/scene/water.js.map +0 -1
  496. package/dist/src/utility/shprojector.js +0 -297
  497. package/dist/src/utility/shprojector.js.map +0 -1
  498. package/dist/src/utility/textures/ggxlut.js +0 -213
  499. package/dist/src/utility/textures/ggxlut.js.map +0 -1
  500. package/dist/src/utility/textures/gradientnoise.js +0 -62
  501. package/dist/src/utility/textures/gradientnoise.js.map +0 -1
  502. package/dist/src/utility/textures/randomnoise.js +0 -41
  503. package/dist/src/utility/textures/randomnoise.js.map +0 -1
  504. package/dist/src/values.js +0 -162
  505. package/dist/src/values.js.map +0 -1
  506. package/dist/utility/blueprint/material/common.js +0 -7
  507. package/dist/utility/blueprint/material/common.js.map +0 -1
  508. package/dist/utility/serialization/blueprint/constants.js +0 -255
  509. package/dist/utility/serialization/blueprint/constants.js.map +0 -1
  510. package/dist/utility/serialization/blueprint/material/constants.js +0 -203
  511. package/dist/utility/serialization/blueprint/material/constants.js.map +0 -1
  512. package/dist/utility/serialization/blueprint/material/texture.js +0 -165
  513. package/dist/utility/serialization/blueprint/material/texture.js.map +0 -1
  514. package/dist/utility/serialization/scene/cloth_script.js +0 -834
  515. package/dist/utility/serialization/scene/cloth_script.js.map +0 -1
  516. package/dist/utility/serialization/scene/spring_script.js +0 -596
  517. package/dist/utility/serialization/scene/spring_script.js.map +0 -1
@@ -1,538 +0,0 @@
1
- import { applyMixins, DRef, Vector3, Vector4 } from '@zephyr3d/base';
2
- import { GraphNode } from '../graph_node.js';
3
- import { mixinDrawable } from '../../render/drawable_mixin.js';
4
- import { MAX_TERRAIN_MIPMAP_LEVELS, RENDER_PASS_TYPE_OBJECT_COLOR, RENDER_PASS_TYPE_SHADOWMAP } from '../../values.js';
5
- import { Application } from '../../app/app.js';
6
- import '@zephyr3d/device';
7
- import '../../material/shader/helper.js';
8
- import '../../material/lambert.js';
9
- import '../../material/blinn.js';
10
- import '../../material/unlit.js';
11
- import '../../material/particle.js';
12
- import '../../material/meshmaterial.js';
13
- import '../../material/grassmaterial.js';
14
- import '../../material/terrainmaterial.js';
15
- import { ClipmapTerrainMaterial } from '../../material/terrain-cm.js';
16
- import '../../material/pbrmr.js';
17
- import '../../material/pbrsg.js';
18
- import '../../render/renderer.js';
19
- import { fetchSampler } from '../../utility/misc.js';
20
- import '../../render/sky.js';
21
- import { Clipmap } from '../../render/clipmap.js';
22
- import '../../shaders/atmosphere.js';
23
- import { BoundingBox } from '../../utility/bounding_volume.js';
24
- import { CopyBlitter } from '../../blitter/copy.js';
25
- import { RenderMipmap } from '../../utility/rendermipmap.js';
26
- import { GrassRenderer } from './grass.js';
27
-
28
- class HeightMinMaxBlitter extends CopyBlitter {
29
- filter(scope, type, srcTex, srcUV, srcLayer, sampleType) {
30
- return this.readTexel(scope, type, srcTex, srcUV, srcLayer, sampleType).xxxx;
31
- }
32
- }
33
- class HeightBoundingGenerator extends RenderMipmap {
34
- renderPixel(scope, leftTop, rightTop, leftBottom, rightBottom) {
35
- const pb = scope.$builder;
36
- scope.$l.maxHeight = pb.max(pb.max(leftTop.r, rightTop.r), pb.max(leftBottom.r, rightBottom.r));
37
- scope.$l.minHeight = pb.min(pb.min(leftTop.g, rightTop.g), pb.min(leftBottom.g, rightBottom.g));
38
- return pb.vec4(scope.maxHeight, scope.minHeight, leftTop.r, 1);
39
- }
40
- }
41
- /**
42
- * ClipmapTerrain implements an efficient terrain rendering system using clipmaps.
43
- *
44
- * Clipmaps provide level-of-detail (LOD) rendering for large terrains by using
45
- * multiple nested grids at different resolutions. The terrain automatically
46
- * adjusts detail levels based on camera distance, providing high detail near
47
- * the camera and lower detail in the distance.
48
- *
49
- * Key features:
50
- * - Automatic LOD management based on camera position
51
- * - Support for height maps, splat maps, and detail textures
52
- * - Integrated grass rendering system
53
- *
54
- * @public
55
- */ class ClipmapTerrain extends applyMixins(GraphNode, mixinDrawable) {
56
- static _heightBoundingGenerator = new HeightBoundingGenerator();
57
- static _copyBlitter = new HeightMinMaxBlitter();
58
- static _tmpBuffer = new Float32Array(MAX_TERRAIN_MIPMAP_LEVELS * 2 * 4);
59
- _pickTarget;
60
- _clipmap;
61
- _renderData;
62
- _gridScale;
63
- _material;
64
- _grassRenderer;
65
- _castShadow;
66
- _sizeX;
67
- _sizeZ;
68
- _heightMapAssetId;
69
- _splatMapAssetId;
70
- _grassAssetId;
71
- _minHeight;
72
- _maxHeight;
73
- _tmpTexture;
74
- /**
75
- * Creates a new clipmap terrain instance.
76
- *
77
- * @param scene - Scene to add the terrain to
78
- * @param sizeX - Terrain width in world units (default: 256)
79
- * @param sizeZ - Terrain depth in world units (default: 256)
80
- * @param clipMapTileSize - Size of each clipmap tile in vertices (default: 64)
81
- * Larger values use more memory but reduce draw calls
82
- *
83
- */ constructor(scene, sizeX = 256, sizeZ = 256, clipMapTileSize = 64){
84
- super(scene);
85
- this._pickTarget = {
86
- node: this
87
- };
88
- this._clipmap = new Clipmap(clipMapTileSize, [
89
- 'tex1_f32'
90
- ], MAX_TERRAIN_MIPMAP_LEVELS);
91
- this._renderData = null;
92
- this._grassRenderer = new DRef(new GrassRenderer(this));
93
- this._gridScale = 1;
94
- this._castShadow = true;
95
- this._sizeX = sizeX;
96
- this._sizeZ = sizeZ;
97
- this._heightMapAssetId = `.embedded.dir/${this.persistentId}-heightmap.bin`;
98
- this._grassAssetId = `.embedded.dir/${this.persistentId}-grass.bin`;
99
- this._splatMapAssetId = `.embedded.dir/${this.persistentId}-splatmap.bin`;
100
- this._minHeight = 0;
101
- this._maxHeight = 0;
102
- this._material = new DRef(new ClipmapTerrainMaterial(this.createHeightMapTexture(this._sizeX, this._sizeZ)));
103
- this._tmpTexture = new DRef();
104
- this.updateRegion();
105
- scene.queuePerCameraUpdateNode(this);
106
- }
107
- /**
108
- * Gets the integrated grass renderer for this terrain.
109
- * The grass renderer handles vegetation rendering on the terrain surface.
110
- *
111
- * @returns The grass renderer instance
112
- */ get grassRenderer() {
113
- return this._grassRenderer.get();
114
- }
115
- /**
116
- * Gets the maximum number of detail maps supported by the terrain material.
117
- * Detail maps provide surface texturing (grass, rock, sand, etc.).
118
- *
119
- * @returns Maximum number of detail maps
120
- */ get MAX_DETAIL_MAP_COUNT() {
121
- return ClipmapTerrainMaterial.MAX_DETAIL_MAP_COUNT;
122
- }
123
- /**
124
- * Gets the asset ID for the height map texture.
125
- * Generates a random UUID if not previously set.
126
- *
127
- * @returns Height map asset ID
128
- * @internal
129
- */ get heightMapAssetId() {
130
- if (!this._heightMapAssetId) {
131
- this._heightMapAssetId = crypto.randomUUID();
132
- }
133
- return this._heightMapAssetId;
134
- }
135
- set heightMapAssetId(val) {
136
- this._heightMapAssetId = val;
137
- }
138
- /**
139
- * Gets the asset ID for the splat map texture.
140
- * Generates a random UUID if not previously set.
141
- *
142
- * @returns Splat map asset ID
143
- * @internal
144
- */ get splatMapAssetId() {
145
- if (!this._splatMapAssetId) {
146
- this._splatMapAssetId = crypto.randomUUID();
147
- }
148
- return this._splatMapAssetId;
149
- }
150
- set splatMapAssetId(val) {
151
- this._splatMapAssetId = val;
152
- }
153
- /**
154
- * Gets the asset ID for grass configuration.
155
- * Generates a random UUID if not previously set.
156
- *
157
- * @returns Grass asset ID
158
- * @internal
159
- */ get grassAssetId() {
160
- if (!this._grassAssetId) {
161
- this._grassAssetId = crypto.randomUUID();
162
- }
163
- return this._grassAssetId;
164
- }
165
- set grassAssetId(val) {
166
- this._grassAssetId = val;
167
- }
168
- /**
169
- * The current number of active detail maps.
170
- * Detail maps define different surface materials (grass, rock, etc.).
171
- *
172
- * @returns Number of active detail maps
173
- */ get numDetailMaps() {
174
- return this.material.numDetailMaps;
175
- }
176
- set numDetailMaps(val) {
177
- this.material.numDetailMaps = val;
178
- }
179
- /** {@inheritDoc SceneNode.clone} */ clone(method, recursive) {
180
- const other = new ClipmapTerrain(this.scene, this._sizeX, this._sizeZ);
181
- other.copyFrom(this, method, recursive);
182
- other.parent = this.parent;
183
- return other;
184
- }
185
- /** {@inheritDoc SceneNode.copyFrom} */ copyFrom(other, method, recursive) {
186
- super.copyFrom(other, method, recursive);
187
- this.setSize(other.sizeX, other.sizeZ);
188
- this.wireframe = other.wireframe;
189
- this.castShadow = other.castShadow;
190
- }
191
- /**
192
- * Sets the terrain size.
193
- * Triggers height map resize if dimensions change.
194
- *
195
- * @param sizeX - New width
196
- * @param sizeZ - New depth
197
- */ setSize(sizeX, sizeZ) {
198
- if (sizeX !== this._sizeX || sizeZ !== this._sizeZ) {
199
- this._sizeX = sizeX;
200
- this._sizeZ = sizeZ;
201
- this.resizeHeightMap(this._sizeX, this._sizeZ);
202
- }
203
- }
204
- /** Wether the mesh node casts shadows */ get castShadow() {
205
- return this._castShadow;
206
- }
207
- set castShadow(val) {
208
- this._castShadow = !!val;
209
- }
210
- /** The terrain width. */ get sizeX() {
211
- return this._sizeX;
212
- }
213
- set sizeX(val) {
214
- if (val !== this._sizeX) {
215
- this._sizeX = val;
216
- this.resizeHeightMap(this._sizeX, this._sizeZ);
217
- }
218
- }
219
- /** The terrain depth. */ get sizeZ() {
220
- return this._sizeZ;
221
- }
222
- set sizeZ(val) {
223
- if (val !== this._sizeZ) {
224
- this._sizeZ = val;
225
- this.resizeHeightMap(this._sizeX, this._sizeZ);
226
- }
227
- }
228
- /** The current height map texture. */ get heightMap() {
229
- return this.material.heightMap;
230
- }
231
- set heightMap(val) {
232
- if (val) {
233
- this.material.heightMap = val;
234
- this.updateRegion();
235
- }
236
- }
237
- /** The splat map texture */ get splatMap() {
238
- return this.material.getSplatMap();
239
- }
240
- /** Material instance of the terrain */ get material() {
241
- return this._material?.get() ?? null;
242
- }
243
- /** whether wireframe rendering is enabled */ get wireframe() {
244
- return this._clipmap.wireframe;
245
- }
246
- set wireframe(val) {
247
- this._clipmap.wireframe = val;
248
- }
249
- /**
250
- * {@inheritDoc Drawable.getPickTarget }
251
- */ getPickTarget() {
252
- return this._pickTarget;
253
- }
254
- /**
255
- * {@inheritDoc Drawable.getMorphData}
256
- */ getMorphData() {
257
- return null;
258
- }
259
- /**
260
- * {@inheritDoc Drawable.getMorphInfo}
261
- */ getMorphInfo() {
262
- return null;
263
- }
264
- /**
265
- * {@inheritDoc Drawable.getQueueType}
266
- */ getQueueType() {
267
- return this.material.getQueueType();
268
- }
269
- /**
270
- * {@inheritDoc Drawable.isUnlit}
271
- */ isUnlit() {
272
- return !this.material.supportLighting();
273
- }
274
- /**
275
- * {@inheritDoc Drawable.needSceneColor}
276
- */ needSceneColor() {
277
- return this.material.needSceneColor();
278
- }
279
- /**
280
- * {@inheritDoc Drawable.needSceneDepth}
281
- */ needSceneDepth() {
282
- return this.material.needSceneDepth();
283
- }
284
- /**
285
- * {@inheritDoc Drawable.getMaterial}
286
- */ getMaterial() {
287
- return this._material.get();
288
- }
289
- /**
290
- * {@inheritDoc Drawable.getPrimitive}
291
- */ getPrimitive() {
292
- return null;
293
- }
294
- /**
295
- * {@inheritDoc SceneNode.isClipmapTerrain}
296
- */ isClipmapTerrain() {
297
- return true;
298
- }
299
- /**
300
- * {@inheritDoc SceneNode.computeBoundingVolume}
301
- */ computeBoundingVolume() {
302
- return null;
303
- }
304
- /**
305
- * {@inheritDoc SceneNode.computeWorldBoundingVolume}
306
- */ computeWorldBoundingVolume() {
307
- const p = this.worldMatrix.transformPointAffine(Vector3.zero());
308
- const minHeight = this._minHeight * this.scale.y;
309
- const maxHeight = this._maxHeight * this.scale.y;
310
- return new BoundingBox(new Vector3(this.material.region.x, p.y + Math.min(minHeight, maxHeight), this.material.region.y), new Vector3(this.material.region.z, p.y + Math.max(minHeight, maxHeight), this.material.region.w));
311
- }
312
- /**
313
- * the actual world-space region covered by this terrain (After applying world transform).
314
- */ get worldRegion() {
315
- return this.material.region;
316
- }
317
- /**
318
- * Calculates the local transformation matrix.
319
- * For terrains, this only includes translation.
320
- *
321
- * @param outMatrix - Output matrix to store the result
322
- */ calculateLocalTransform(outMatrix) {
323
- outMatrix.translation(this._position);
324
- }
325
- /**
326
- * Calculates the world transformation matrix.
327
- * Terrains inherit only translation from parent nodes.
328
- *
329
- * @param outMatrix - Output matrix to store the result
330
- */ calculateWorldTransform(outMatrix) {
331
- outMatrix.set(this.localMatrix);
332
- if (this.parent) {
333
- outMatrix.m03 += this.parent.worldMatrix.m03;
334
- outMatrix.m13 += this.parent.worldMatrix.m13;
335
- outMatrix.m23 += this.parent.worldMatrix.m23;
336
- }
337
- }
338
- /**
339
- * Updates the terrain's bounding box by analyzing the height map.
340
- * This is an asynchronous operation that reads back GPU data.
341
- *
342
- * @param tmpTexture - Optional temporary texture to reuse (optimization)
343
- *
344
- * @example
345
- * ```typescript
346
- * // Update bounding box after changing height map
347
- * terrain.heightMap = newHeightMap;
348
- * terrain.updateBoundingBox();
349
- * ```
350
- */ updateBoundingBox() {
351
- const heightMap = this.heightMap;
352
- const device = Application.instance.device;
353
- let tmp = this._tmpTexture.get();
354
- if (tmp && (tmp.width !== heightMap.width || tmp.height !== heightMap.height)) {
355
- this._tmpTexture.dispose();
356
- }
357
- if (!this._tmpTexture.get()) {
358
- tmp = Application.instance.device.createTexture2D(device.type === 'webgl' ? 'rgba32f' : 'rg32f', heightMap.width, heightMap.height);
359
- tmp.name = 'TerrainBoundingBoxTexture';
360
- this._tmpTexture.set(tmp);
361
- }
362
- const tmpFB = device.createFrameBuffer([
363
- tmp
364
- ], null);
365
- ClipmapTerrain._copyBlitter.blit(heightMap, tmpFB, fetchSampler('clamp_nearest_nomip'));
366
- tmpFB.dispose();
367
- ClipmapTerrain._heightBoundingGenerator.render(tmp);
368
- const data = new Float32Array(4);
369
- tmp.readPixels(0, 0, 1, 1, 0, tmp.mipLevelCount - 1, data).then(()=>{
370
- this._minHeight = data[0];
371
- this._maxHeight = data[1];
372
- this.invalidateWorldBoundingVolume(false);
373
- }).catch((_err)=>{
374
- console.error('Read pixels failed');
375
- });
376
- }
377
- /** @internal */ createHeightMapTexture(width, height) {
378
- return Application.instance.device.createTexture2D(Application.instance.device.type === 'webgl' ? 'rgba16f' : 'r16f', width, height);
379
- }
380
- /** @internal */ _onTransformChanged(invalidateLocal) {
381
- super._onTransformChanged(invalidateLocal);
382
- this.updateRegion();
383
- }
384
- /** {@inheritDoc SceneNode.updatePerCamera} */ updatePerCamera(camera, _elapsedInSeconds, _deltaInSeconds) {
385
- const mat = this._material.get();
386
- const that = this;
387
- const bv = this.getWorldBoundingVolume().toAABB();
388
- this._renderData = this._clipmap.gather({
389
- camera: camera,
390
- minMaxWorldPos: mat.region,
391
- gridScale: this._gridScale,
392
- userData: this,
393
- calcAABB (userData, minX, maxX, minZ, maxZ, outAABB) {
394
- const p = that.worldMatrix.transformPointAffine(Vector3.zero());
395
- outAABB.minPoint.setXYZ(minX, bv ? bv.minPoint.y : p.y - 9999, minZ);
396
- outAABB.maxPoint.setXYZ(maxX, bv ? bv.maxPoint.y : p.y + 9999, maxZ);
397
- }
398
- });
399
- let maxMipLevel = 0;
400
- for (const info of this._renderData){
401
- const buffer = info.primitive.getVertexBuffer('texCoord1');
402
- buffer.bufferSubData(0, info.mipLevels, 0, info.numInstances);
403
- if (info.maxMiplevel > maxMipLevel) {
404
- maxMipLevel = info.maxMiplevel;
405
- }
406
- }
407
- const levelAABB = this._clipmap.calcLevelAABB(camera, mat.region, this._gridScale);
408
- const cameraPos = camera.getWorldPosition();
409
- const tmpBuffer = ClipmapTerrain._tmpBuffer;
410
- for(let i = 0; i <= maxMipLevel; i++){
411
- if (i === 0) {
412
- tmpBuffer[i * 8 + 0] = cameraPos.x;
413
- tmpBuffer[i * 8 + 1] = cameraPos.z;
414
- tmpBuffer[i * 8 + 2] = cameraPos.x;
415
- tmpBuffer[i * 8 + 3] = cameraPos.z;
416
- } else {
417
- const prevAABB = levelAABB[i - 1];
418
- tmpBuffer[i * 8 + 0] = prevAABB.minPoint.x;
419
- tmpBuffer[i * 8 + 1] = prevAABB.minPoint.z;
420
- tmpBuffer[i * 8 + 2] = prevAABB.maxPoint.x;
421
- tmpBuffer[i * 8 + 3] = prevAABB.maxPoint.z;
422
- }
423
- const currentAABB = levelAABB[i];
424
- tmpBuffer[i * 8 + 4] = 1 / (currentAABB.minPoint.x - tmpBuffer[i * 8 + 0]);
425
- tmpBuffer[i * 8 + 5] = 1 / (currentAABB.minPoint.z - tmpBuffer[i * 8 + 1]);
426
- tmpBuffer[i * 8 + 6] = 1 / (currentAABB.maxPoint.x - tmpBuffer[i * 8 + 2]);
427
- tmpBuffer[i * 8 + 7] = 1 / (currentAABB.maxPoint.z - tmpBuffer[i * 8 + 3]);
428
- }
429
- mat.setLevelData(tmpBuffer, 8 * (maxMipLevel + 1));
430
- this.scene.queuePerCameraUpdateNode(this);
431
- }
432
- /** @internal */ updateRegion() {
433
- if (this.material) {
434
- const x = Math.abs(this.scale.x);
435
- const z = Math.abs(this.scale.z);
436
- const px = this.position.x + (this.parent?.worldMatrix.m03 ?? 0);
437
- const pz = this.position.z + (this.parent?.worldMatrix.m23 ?? 0);
438
- this._gridScale = Math.max(x * this._sizeX / this.material.heightMap.width, z * this._sizeZ / this.material.heightMap.height);
439
- this.material.update(new Vector4(px, pz, px + x * this._sizeX, pz + z * this._sizeZ), this.scale);
440
- }
441
- this._grassRenderer?.get().updateMaterial();
442
- }
443
- /** {@inheritDoc Drawable.draw} */ draw(ctx) {
444
- const mat = this._material?.get();
445
- this.bind(ctx);
446
- mat.setClipmapGridInfo(this._gridScale, this.worldMatrix.m03, this.worldMatrix.m23);
447
- mat.apply(ctx);
448
- for (const info of this._renderData){
449
- mat.draw(info.primitive, ctx, info.numInstances);
450
- }
451
- if (ctx.renderPass.type !== RENDER_PASS_TYPE_OBJECT_COLOR && ctx.renderPass.type !== RENDER_PASS_TYPE_SHADOWMAP) {
452
- this._grassRenderer.get().draw(ctx);
453
- }
454
- }
455
- /** @internal */ resizeHeightMap(sizeX, sizeZ) {
456
- const oldHeightMap = this.material.heightMap;
457
- const device = Application.instance.device;
458
- const maxTextureSize = device.getDeviceCaps().textureCaps.maxTextureSize;
459
- sizeX = Math.min(Math.max(sizeX, 1), maxTextureSize) >> 0;
460
- sizeZ = Math.min(Math.max(sizeZ, 1), maxTextureSize) >> 0;
461
- if (sizeX !== oldHeightMap.width || sizeZ !== oldHeightMap.height) {
462
- const newHeightMap = device.createTexture2D(device.type === 'webgl' ? 'rgba16f' : 'r16f', sizeX, sizeZ);
463
- const fb = device.createFrameBuffer([
464
- newHeightMap
465
- ], null);
466
- ClipmapTerrain._copyBlitter.blit(oldHeightMap, fb, fetchSampler('clamp_linear_nomip'));
467
- fb.dispose();
468
- this.heightMap = newHeightMap;
469
- this.updateBoundingBox();
470
- }
471
- }
472
- /*
473
- private calcNormalHeightMap(): Texture2D {
474
- const device = Application.instance.device;
475
- if (!ClipmapTerrain._normalHeightMapProgram) {
476
- ClipmapTerrain._normalHeightMapProgram = device.buildRenderProgram({
477
- vertex(pb) {
478
- this.$inputs.pos = pb.vec2().attrib('position');
479
- this.$outputs.uv = pb.vec2();
480
- pb.main(function () {
481
- this.$builtins.position = pb.vec4(this.$inputs.pos, 0, 1);
482
- this.$outputs.uv = pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));
483
- if (device.type === 'webgpu') {
484
- this.$builtins.position.y = pb.neg(this.$builtins.position.y);
485
- }
486
- });
487
- },
488
- fragment(pb) {
489
- this.heightMap = pb.tex2D().uniform(0);
490
- this.texelSize = pb.vec2().uniform(0);
491
- this.terrainScale = pb.vec3().uniform(0);
492
- this.$outputs.outColor = pb.vec4();
493
- pb.func('calcNormal', [pb.vec2('texCoord')], function () {
494
- this.$l.t = pb.textureSample(
495
- this.heightMap,
496
- pb.sub(this.texCoord, pb.vec2(0, this.texelSize.y))
497
- ).r;
498
- this.$l.l = pb.textureSample(
499
- this.heightMap,
500
- pb.sub(this.texCoord, pb.vec2(this.texelSize.x, 0))
501
- ).r;
502
- this.$l.r = pb.textureSample(
503
- this.heightMap,
504
- pb.add(this.texCoord, pb.vec2(this.texelSize.x, 0))
505
- ).r;
506
- this.$l.b = pb.textureSample(
507
- this.heightMap,
508
- pb.add(this.texCoord, pb.vec2(0, this.texelSize.y))
509
- ).r;
510
- this.$l.tx = pb.vec3(this.terrainScale.x, pb.mul(pb.sub(this.r, this.l), this.terrainScale.y), 0);
511
- this.$l.tz = pb.vec3(0, pb.mul(pb.sub(this.b, this.t), this.terrainScale.y), this.terrainScale.z);
512
- this.$l.normal = pb.normalize(pb.cross(this.tz, this.tx));
513
- this.$return(this.normal);
514
- });
515
- pb.main(function () {
516
- this.$l.normal = this.calcNormal(this.$inputs.uv);
517
- this.$outputs.outColor = pb.vec4(pb.add(pb.mul(this.normal, 0.5), pb.vec3(0.5)), 1);
518
- });
519
- }
520
- });
521
- }
522
- }
523
- */ /**
524
- * Disposes of all resources used by this terrain.
525
- * Should be called when the terrain is no longer needed.
526
- */ dispose() {
527
- super.dispose();
528
- this._clipmap?.dispose();
529
- this._clipmap = null;
530
- this._material?.dispose();
531
- this._material = null;
532
- this._grassRenderer?.dispose();
533
- this._grassRenderer = null;
534
- }
535
- }
536
-
537
- export { ClipmapTerrain };
538
- //# sourceMappingURL=terrain-cm.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"terrain-cm.js","sources":["../../../../src/scene/terrain-cm/terrain-cm.ts"],"sourcesContent":["import type { Matrix4x4 } from '@zephyr3d/base';\r\nimport { Vector4, applyMixins, Vector3, DRef } from '@zephyr3d/base';\r\nimport type {\r\n GPUDataBuffer,\r\n PBInsideFunctionScope,\r\n PBShaderExp,\r\n Texture2D,\r\n Texture2DArray\r\n} from '@zephyr3d/device';\r\nimport type { NodeClonable, NodeCloneMethod } from '../scene_node';\r\nimport type { Scene } from '../scene';\r\nimport { GraphNode } from '../graph_node';\r\nimport { mixinDrawable } from '../../render/drawable_mixin';\r\nimport type { Drawable, DrawContext, PickTarget, Primitive, PrimitiveInstanceInfo } from '../../render';\r\nimport { Clipmap } from '../../render';\r\nimport { ClipmapTerrainMaterial } from '../../material/terrain-cm';\r\nimport { Application } from '../../app';\r\nimport type { MeshMaterial } from '../../material';\r\nimport type { BoundingVolume } from '../../utility/bounding_volume';\r\nimport { BoundingBox } from '../../utility/bounding_volume';\r\nimport {\r\n MAX_TERRAIN_MIPMAP_LEVELS,\r\n RENDER_PASS_TYPE_OBJECT_COLOR,\r\n RENDER_PASS_TYPE_SHADOWMAP\r\n} from '../../values';\r\nimport type { BlitType } from '../../blitter';\r\nimport { CopyBlitter } from '../../blitter';\r\nimport { fetchSampler } from '../../utility/misc';\r\nimport { RenderMipmap } from '../../utility/rendermipmap';\r\nimport { GrassRenderer } from './grass';\r\nimport type { Camera } from '../../camera';\r\n\r\nclass HeightMinMaxBlitter extends CopyBlitter {\r\n filter(\r\n scope: PBInsideFunctionScope,\r\n type: BlitType,\r\n srcTex: PBShaderExp,\r\n srcUV: PBShaderExp,\r\n srcLayer: PBShaderExp,\r\n sampleType: 'float' | 'int' | 'uint'\r\n ): PBShaderExp {\r\n return this.readTexel(scope, type, srcTex, srcUV, srcLayer, sampleType).xxxx;\r\n }\r\n}\r\n\r\nclass HeightBoundingGenerator extends RenderMipmap {\r\n renderPixel(\r\n scope: PBInsideFunctionScope,\r\n leftTop: PBShaderExp,\r\n rightTop: PBShaderExp,\r\n leftBottom: PBShaderExp,\r\n rightBottom: PBShaderExp\r\n ): PBShaderExp {\r\n const pb = scope.$builder;\r\n scope.$l.maxHeight = pb.max(pb.max(leftTop.r, rightTop.r), pb.max(leftBottom.r, rightBottom.r));\r\n scope.$l.minHeight = pb.min(pb.min(leftTop.g, rightTop.g), pb.min(leftBottom.g, rightBottom.g));\r\n return pb.vec4(scope.maxHeight, scope.minHeight, leftTop.r, 1);\r\n }\r\n}\r\n\r\n/**\r\n * ClipmapTerrain implements an efficient terrain rendering system using clipmaps.\r\n *\r\n * Clipmaps provide level-of-detail (LOD) rendering for large terrains by using\r\n * multiple nested grids at different resolutions. The terrain automatically\r\n * adjusts detail levels based on camera distance, providing high detail near\r\n * the camera and lower detail in the distance.\r\n *\r\n * Key features:\r\n * - Automatic LOD management based on camera position\r\n * - Support for height maps, splat maps, and detail textures\r\n * - Integrated grass rendering system\r\n *\r\n * @public\r\n */\r\nexport class ClipmapTerrain\r\n extends applyMixins(GraphNode, mixinDrawable)\r\n implements Drawable, NodeClonable<ClipmapTerrain>\r\n{\r\n private static readonly _heightBoundingGenerator = new HeightBoundingGenerator();\r\n private static readonly _copyBlitter = new HeightMinMaxBlitter();\r\n private static readonly _tmpBuffer = new Float32Array(MAX_TERRAIN_MIPMAP_LEVELS * 2 * 4);\r\n private readonly _pickTarget: PickTarget;\r\n private _clipmap: Clipmap;\r\n private _renderData: PrimitiveInstanceInfo[];\r\n private _gridScale: number;\r\n private _material: DRef<ClipmapTerrainMaterial>;\r\n private _grassRenderer: DRef<GrassRenderer>;\r\n private _castShadow: boolean;\r\n private _sizeX: number;\r\n private _sizeZ: number;\r\n private _heightMapAssetId: string;\r\n private _splatMapAssetId: string;\r\n private _grassAssetId: string;\r\n private _minHeight: number;\r\n private _maxHeight: number;\r\n private _tmpTexture: DRef<Texture2D>;\r\n /**\r\n * Creates a new clipmap terrain instance.\r\n *\r\n * @param scene - Scene to add the terrain to\r\n * @param sizeX - Terrain width in world units (default: 256)\r\n * @param sizeZ - Terrain depth in world units (default: 256)\r\n * @param clipMapTileSize - Size of each clipmap tile in vertices (default: 64)\r\n * Larger values use more memory but reduce draw calls\r\n *\r\n */\r\n constructor(scene: Scene, sizeX = 256, sizeZ = 256, clipMapTileSize = 64) {\r\n super(scene);\r\n this._pickTarget = { node: this };\r\n this._clipmap = new Clipmap(clipMapTileSize, ['tex1_f32'], MAX_TERRAIN_MIPMAP_LEVELS);\r\n this._renderData = null;\r\n this._grassRenderer = new DRef(new GrassRenderer(this));\r\n this._gridScale = 1;\r\n this._castShadow = true;\r\n this._sizeX = sizeX;\r\n this._sizeZ = sizeZ;\r\n this._heightMapAssetId = `.embedded.dir/${this.persistentId}-heightmap.bin`;\r\n this._grassAssetId = `.embedded.dir/${this.persistentId}-grass.bin`;\r\n this._splatMapAssetId = `.embedded.dir/${this.persistentId}-splatmap.bin`;\r\n this._minHeight = 0;\r\n this._maxHeight = 0;\r\n this._material = new DRef(\r\n new ClipmapTerrainMaterial(this.createHeightMapTexture(this._sizeX, this._sizeZ))\r\n );\r\n this._tmpTexture = new DRef();\r\n this.updateRegion();\r\n scene.queuePerCameraUpdateNode(this);\r\n }\r\n /**\r\n * Gets the integrated grass renderer for this terrain.\r\n * The grass renderer handles vegetation rendering on the terrain surface.\r\n *\r\n * @returns The grass renderer instance\r\n */\r\n get grassRenderer() {\r\n return this._grassRenderer.get();\r\n }\r\n /**\r\n * Gets the maximum number of detail maps supported by the terrain material.\r\n * Detail maps provide surface texturing (grass, rock, sand, etc.).\r\n *\r\n * @returns Maximum number of detail maps\r\n */\r\n get MAX_DETAIL_MAP_COUNT() {\r\n return ClipmapTerrainMaterial.MAX_DETAIL_MAP_COUNT;\r\n }\r\n /**\r\n * Gets the asset ID for the height map texture.\r\n * Generates a random UUID if not previously set.\r\n *\r\n * @returns Height map asset ID\r\n * @internal\r\n */\r\n get heightMapAssetId() {\r\n if (!this._heightMapAssetId) {\r\n this._heightMapAssetId = crypto.randomUUID();\r\n }\r\n return this._heightMapAssetId;\r\n }\r\n set heightMapAssetId(val: string) {\r\n this._heightMapAssetId = val;\r\n }\r\n /**\r\n * Gets the asset ID for the splat map texture.\r\n * Generates a random UUID if not previously set.\r\n *\r\n * @returns Splat map asset ID\r\n * @internal\r\n */\r\n get splatMapAssetId() {\r\n if (!this._splatMapAssetId) {\r\n this._splatMapAssetId = crypto.randomUUID();\r\n }\r\n return this._splatMapAssetId;\r\n }\r\n set splatMapAssetId(val: string) {\r\n this._splatMapAssetId = val;\r\n }\r\n /**\r\n * Gets the asset ID for grass configuration.\r\n * Generates a random UUID if not previously set.\r\n *\r\n * @returns Grass asset ID\r\n * @internal\r\n */\r\n get grassAssetId() {\r\n if (!this._grassAssetId) {\r\n this._grassAssetId = crypto.randomUUID();\r\n }\r\n return this._grassAssetId;\r\n }\r\n set grassAssetId(val: string) {\r\n this._grassAssetId = val;\r\n }\r\n /**\r\n * The current number of active detail maps.\r\n * Detail maps define different surface materials (grass, rock, etc.).\r\n *\r\n * @returns Number of active detail maps\r\n */\r\n get numDetailMaps(): number {\r\n return this.material.numDetailMaps;\r\n }\r\n set numDetailMaps(val: number) {\r\n this.material.numDetailMaps = val;\r\n }\r\n /** {@inheritDoc SceneNode.clone} */\r\n clone(method: NodeCloneMethod, recursive: boolean) {\r\n const other = new ClipmapTerrain(this.scene, this._sizeX, this._sizeZ);\r\n other.copyFrom(this, method, recursive);\r\n other.parent = this.parent;\r\n return other;\r\n }\r\n /** {@inheritDoc SceneNode.copyFrom} */\r\n copyFrom(other: this, method: NodeCloneMethod, recursive: boolean): void {\r\n super.copyFrom(other, method, recursive);\r\n this.setSize(other.sizeX, other.sizeZ);\r\n this.wireframe = other.wireframe;\r\n this.castShadow = other.castShadow;\r\n }\r\n /**\r\n * Sets the terrain size.\r\n * Triggers height map resize if dimensions change.\r\n *\r\n * @param sizeX - New width\r\n * @param sizeZ - New depth\r\n */\r\n setSize(sizeX: number, sizeZ: number) {\r\n if (sizeX !== this._sizeX || sizeZ !== this._sizeZ) {\r\n this._sizeX = sizeX;\r\n this._sizeZ = sizeZ;\r\n this.resizeHeightMap(this._sizeX, this._sizeZ);\r\n }\r\n }\r\n /** Wether the mesh node casts shadows */\r\n get castShadow(): boolean {\r\n return this._castShadow;\r\n }\r\n set castShadow(val: boolean) {\r\n this._castShadow = !!val;\r\n }\r\n /** The terrain width. */\r\n get sizeX() {\r\n return this._sizeX;\r\n }\r\n set sizeX(val: number) {\r\n if (val !== this._sizeX) {\r\n this._sizeX = val;\r\n this.resizeHeightMap(this._sizeX, this._sizeZ);\r\n }\r\n }\r\n /** The terrain depth. */\r\n get sizeZ() {\r\n return this._sizeZ;\r\n }\r\n set sizeZ(val: number) {\r\n if (val !== this._sizeZ) {\r\n this._sizeZ = val;\r\n this.resizeHeightMap(this._sizeX, this._sizeZ);\r\n }\r\n }\r\n /** The current height map texture. */\r\n get heightMap(): Texture2D {\r\n return this.material.heightMap;\r\n }\r\n set heightMap(val: Texture2D) {\r\n if (val) {\r\n this.material.heightMap = val;\r\n this.updateRegion();\r\n }\r\n }\r\n /** The splat map texture */\r\n get splatMap(): Texture2DArray | Texture2D {\r\n return this.material.getSplatMap();\r\n }\r\n /** Material instance of the terrain */\r\n get material(): ClipmapTerrainMaterial {\r\n return this._material?.get() ?? null;\r\n }\r\n /** whether wireframe rendering is enabled */\r\n get wireframe() {\r\n return this._clipmap.wireframe;\r\n }\r\n set wireframe(val: boolean) {\r\n this._clipmap.wireframe = val;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getPickTarget }\r\n */\r\n getPickTarget(): PickTarget {\r\n return this._pickTarget;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getMorphData}\r\n */\r\n getMorphData(): Texture2D {\r\n return null;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getMorphInfo}\r\n */\r\n getMorphInfo(): GPUDataBuffer<unknown> {\r\n return null;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getQueueType}\r\n */\r\n getQueueType(): number {\r\n return this.material.getQueueType();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.isUnlit}\r\n */\r\n isUnlit(): boolean {\r\n return !this.material.supportLighting();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.needSceneColor}\r\n */\r\n needSceneColor(): boolean {\r\n return this.material.needSceneColor();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.needSceneDepth}\r\n */\r\n needSceneDepth(): boolean {\r\n return this.material.needSceneDepth();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getMaterial}\r\n */\r\n getMaterial(): MeshMaterial {\r\n return this._material.get();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getPrimitive}\r\n */\r\n getPrimitive(): Primitive {\r\n return null;\r\n }\r\n /**\r\n * {@inheritDoc SceneNode.isClipmapTerrain}\r\n */\r\n isClipmapTerrain(): this is ClipmapTerrain {\r\n return true;\r\n }\r\n /**\r\n * {@inheritDoc SceneNode.computeBoundingVolume}\r\n */\r\n computeBoundingVolume(): BoundingVolume {\r\n return null;\r\n }\r\n /**\r\n * {@inheritDoc SceneNode.computeWorldBoundingVolume}\r\n */\r\n computeWorldBoundingVolume(): BoundingVolume {\r\n const p = this.worldMatrix.transformPointAffine(Vector3.zero());\r\n const minHeight = this._minHeight * this.scale.y;\r\n const maxHeight = this._maxHeight * this.scale.y;\r\n return new BoundingBox(\r\n new Vector3(this.material.region.x, p.y + Math.min(minHeight, maxHeight), this.material.region.y),\r\n new Vector3(this.material.region.z, p.y + Math.max(minHeight, maxHeight), this.material.region.w)\r\n );\r\n }\r\n /**\r\n * the actual world-space region covered by this terrain (After applying world transform).\r\n */\r\n get worldRegion(): Vector4 {\r\n return this.material.region;\r\n }\r\n /**\r\n * Calculates the local transformation matrix.\r\n * For terrains, this only includes translation.\r\n *\r\n * @param outMatrix - Output matrix to store the result\r\n */\r\n calculateLocalTransform(outMatrix: Matrix4x4): void {\r\n outMatrix.translation(this._position);\r\n }\r\n /**\r\n * Calculates the world transformation matrix.\r\n * Terrains inherit only translation from parent nodes.\r\n *\r\n * @param outMatrix - Output matrix to store the result\r\n */\r\n calculateWorldTransform(outMatrix: Matrix4x4): void {\r\n outMatrix.set(this.localMatrix);\r\n if (this.parent) {\r\n outMatrix.m03 += this.parent.worldMatrix.m03;\r\n outMatrix.m13 += this.parent.worldMatrix.m13;\r\n outMatrix.m23 += this.parent.worldMatrix.m23;\r\n }\r\n }\r\n /**\r\n * Updates the terrain's bounding box by analyzing the height map.\r\n * This is an asynchronous operation that reads back GPU data.\r\n *\r\n * @param tmpTexture - Optional temporary texture to reuse (optimization)\r\n *\r\n * @example\r\n * ```typescript\r\n * // Update bounding box after changing height map\r\n * terrain.heightMap = newHeightMap;\r\n * terrain.updateBoundingBox();\r\n * ```\r\n */\r\n updateBoundingBox() {\r\n const heightMap = this.heightMap;\r\n const device = Application.instance.device;\r\n let tmp = this._tmpTexture.get();\r\n if (tmp && (tmp.width !== heightMap.width || tmp.height !== heightMap.height)) {\r\n this._tmpTexture.dispose();\r\n }\r\n if (!this._tmpTexture.get()) {\r\n tmp = Application.instance.device.createTexture2D(\r\n device.type === 'webgl' ? 'rgba32f' : 'rg32f',\r\n heightMap.width,\r\n heightMap.height\r\n );\r\n tmp.name = 'TerrainBoundingBoxTexture';\r\n this._tmpTexture.set(tmp);\r\n }\r\n const tmpFB = device.createFrameBuffer([tmp], null);\r\n ClipmapTerrain._copyBlitter.blit(heightMap, tmpFB, fetchSampler('clamp_nearest_nomip'));\r\n tmpFB.dispose();\r\n ClipmapTerrain._heightBoundingGenerator.render(tmp);\r\n const data = new Float32Array(4);\r\n tmp\r\n .readPixels(0, 0, 1, 1, 0, tmp.mipLevelCount - 1, data)\r\n .then(() => {\r\n this._minHeight = data[0];\r\n this._maxHeight = data[1];\r\n this.invalidateWorldBoundingVolume(false);\r\n })\r\n .catch((_err) => {\r\n console.error('Read pixels failed');\r\n });\r\n }\r\n /** @internal */\r\n createHeightMapTexture(width: number, height: number) {\r\n return Application.instance.device.createTexture2D(\r\n Application.instance.device.type === 'webgl' ? 'rgba16f' : 'r16f',\r\n width,\r\n height\r\n );\r\n }\r\n /** @internal */\r\n protected _onTransformChanged(invalidateLocal: boolean): void {\r\n super._onTransformChanged(invalidateLocal);\r\n this.updateRegion();\r\n }\r\n /** {@inheritDoc SceneNode.updatePerCamera} */\r\n updatePerCamera(camera: Camera, _elapsedInSeconds: number, _deltaInSeconds: number): void {\r\n const mat = this._material.get();\r\n const that = this;\r\n const bv = this.getWorldBoundingVolume().toAABB();\r\n this._renderData = this._clipmap.gather({\r\n camera: camera,\r\n minMaxWorldPos: mat.region,\r\n gridScale: this._gridScale,\r\n userData: this,\r\n calcAABB(userData: unknown, minX, maxX, minZ, maxZ, outAABB) {\r\n const p = that.worldMatrix.transformPointAffine(Vector3.zero());\r\n outAABB.minPoint.setXYZ(minX, bv ? bv.minPoint.y : p.y - 9999, minZ);\r\n outAABB.maxPoint.setXYZ(maxX, bv ? bv.maxPoint.y : p.y + 9999, maxZ);\r\n }\r\n });\r\n let maxMipLevel = 0;\r\n for (const info of this._renderData) {\r\n const buffer = info.primitive.getVertexBuffer('texCoord1');\r\n buffer.bufferSubData(0, info.mipLevels, 0, info.numInstances);\r\n if (info.maxMiplevel > maxMipLevel) {\r\n maxMipLevel = info.maxMiplevel;\r\n }\r\n }\r\n const levelAABB = this._clipmap.calcLevelAABB(camera, mat.region, this._gridScale);\r\n const cameraPos = camera.getWorldPosition();\r\n const tmpBuffer = ClipmapTerrain._tmpBuffer;\r\n\r\n for (let i = 0; i <= maxMipLevel; i++) {\r\n if (i === 0) {\r\n tmpBuffer[i * 8 + 0] = cameraPos.x;\r\n tmpBuffer[i * 8 + 1] = cameraPos.z;\r\n tmpBuffer[i * 8 + 2] = cameraPos.x;\r\n tmpBuffer[i * 8 + 3] = cameraPos.z;\r\n } else {\r\n const prevAABB = levelAABB[i - 1];\r\n tmpBuffer[i * 8 + 0] = prevAABB.minPoint.x;\r\n tmpBuffer[i * 8 + 1] = prevAABB.minPoint.z;\r\n tmpBuffer[i * 8 + 2] = prevAABB.maxPoint.x;\r\n tmpBuffer[i * 8 + 3] = prevAABB.maxPoint.z;\r\n }\r\n const currentAABB = levelAABB[i];\r\n tmpBuffer[i * 8 + 4] = 1 / (currentAABB.minPoint.x - tmpBuffer[i * 8 + 0]);\r\n tmpBuffer[i * 8 + 5] = 1 / (currentAABB.minPoint.z - tmpBuffer[i * 8 + 1]);\r\n tmpBuffer[i * 8 + 6] = 1 / (currentAABB.maxPoint.x - tmpBuffer[i * 8 + 2]);\r\n tmpBuffer[i * 8 + 7] = 1 / (currentAABB.maxPoint.z - tmpBuffer[i * 8 + 3]);\r\n }\r\n mat.setLevelData(tmpBuffer, 8 * (maxMipLevel + 1));\r\n\r\n this.scene.queuePerCameraUpdateNode(this);\r\n }\r\n /** @internal */\r\n updateRegion() {\r\n if (this.material) {\r\n const x = Math.abs(this.scale.x);\r\n const z = Math.abs(this.scale.z);\r\n const px = this.position.x + (this.parent?.worldMatrix.m03 ?? 0);\r\n const pz = this.position.z + (this.parent?.worldMatrix.m23 ?? 0);\r\n this._gridScale = Math.max(\r\n (x * this._sizeX) / this.material.heightMap.width,\r\n (z * this._sizeZ) / this.material.heightMap.height\r\n );\r\n this.material.update(new Vector4(px, pz, px + x * this._sizeX, pz + z * this._sizeZ), this.scale);\r\n }\r\n this._grassRenderer?.get().updateMaterial();\r\n }\r\n /** {@inheritDoc Drawable.draw} */\r\n draw(ctx: DrawContext) {\r\n const mat = this._material?.get();\r\n this.bind(ctx);\r\n mat.setClipmapGridInfo(this._gridScale, this.worldMatrix.m03, this.worldMatrix.m23);\r\n mat.apply(ctx);\r\n for (const info of this._renderData) {\r\n mat.draw(info.primitive, ctx, info.numInstances);\r\n }\r\n if (\r\n ctx.renderPass.type !== RENDER_PASS_TYPE_OBJECT_COLOR &&\r\n ctx.renderPass.type !== RENDER_PASS_TYPE_SHADOWMAP\r\n ) {\r\n this._grassRenderer.get().draw(ctx);\r\n }\r\n }\r\n /** @internal */\r\n private resizeHeightMap(sizeX: number, sizeZ: number) {\r\n const oldHeightMap = this.material.heightMap;\r\n const device = Application.instance.device;\r\n const maxTextureSize = device.getDeviceCaps().textureCaps.maxTextureSize;\r\n sizeX = Math.min(Math.max(sizeX, 1), maxTextureSize) >> 0;\r\n sizeZ = Math.min(Math.max(sizeZ, 1), maxTextureSize) >> 0;\r\n if (sizeX !== oldHeightMap.width || sizeZ !== oldHeightMap.height) {\r\n const newHeightMap = device.createTexture2D(device.type === 'webgl' ? 'rgba16f' : 'r16f', sizeX, sizeZ);\r\n const fb = device.createFrameBuffer([newHeightMap], null);\r\n ClipmapTerrain._copyBlitter.blit(oldHeightMap, fb, fetchSampler('clamp_linear_nomip'));\r\n fb.dispose();\r\n this.heightMap = newHeightMap;\r\n this.updateBoundingBox();\r\n }\r\n }\r\n /*\r\n private calcNormalHeightMap(): Texture2D {\r\n const device = Application.instance.device;\r\n if (!ClipmapTerrain._normalHeightMapProgram) {\r\n ClipmapTerrain._normalHeightMapProgram = device.buildRenderProgram({\r\n vertex(pb) {\r\n this.$inputs.pos = pb.vec2().attrib('position');\r\n this.$outputs.uv = pb.vec2();\r\n pb.main(function () {\r\n this.$builtins.position = pb.vec4(this.$inputs.pos, 0, 1);\r\n this.$outputs.uv = pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));\r\n if (device.type === 'webgpu') {\r\n this.$builtins.position.y = pb.neg(this.$builtins.position.y);\r\n }\r\n });\r\n },\r\n fragment(pb) {\r\n this.heightMap = pb.tex2D().uniform(0);\r\n this.texelSize = pb.vec2().uniform(0);\r\n this.terrainScale = pb.vec3().uniform(0);\r\n this.$outputs.outColor = pb.vec4();\r\n pb.func('calcNormal', [pb.vec2('texCoord')], function () {\r\n this.$l.t = pb.textureSample(\r\n this.heightMap,\r\n pb.sub(this.texCoord, pb.vec2(0, this.texelSize.y))\r\n ).r;\r\n this.$l.l = pb.textureSample(\r\n this.heightMap,\r\n pb.sub(this.texCoord, pb.vec2(this.texelSize.x, 0))\r\n ).r;\r\n this.$l.r = pb.textureSample(\r\n this.heightMap,\r\n pb.add(this.texCoord, pb.vec2(this.texelSize.x, 0))\r\n ).r;\r\n this.$l.b = pb.textureSample(\r\n this.heightMap,\r\n pb.add(this.texCoord, pb.vec2(0, this.texelSize.y))\r\n ).r;\r\n this.$l.tx = pb.vec3(this.terrainScale.x, pb.mul(pb.sub(this.r, this.l), this.terrainScale.y), 0);\r\n this.$l.tz = pb.vec3(0, pb.mul(pb.sub(this.b, this.t), this.terrainScale.y), this.terrainScale.z);\r\n this.$l.normal = pb.normalize(pb.cross(this.tz, this.tx));\r\n this.$return(this.normal);\r\n });\r\n pb.main(function () {\r\n this.$l.normal = this.calcNormal(this.$inputs.uv);\r\n this.$outputs.outColor = pb.vec4(pb.add(pb.mul(this.normal, 0.5), pb.vec3(0.5)), 1);\r\n });\r\n }\r\n });\r\n }\r\n }\r\n */\r\n /**\r\n * Disposes of all resources used by this terrain.\r\n * Should be called when the terrain is no longer needed.\r\n */\r\n dispose(): void {\r\n super.dispose();\r\n this._clipmap?.dispose();\r\n this._clipmap = null;\r\n this._material?.dispose();\r\n this._material = null;\r\n this._grassRenderer?.dispose();\r\n this._grassRenderer = null;\r\n }\r\n}\r\n"],"names":["HeightMinMaxBlitter","CopyBlitter","filter","scope","type","srcTex","srcUV","srcLayer","sampleType","readTexel","xxxx","HeightBoundingGenerator","RenderMipmap","renderPixel","leftTop","rightTop","leftBottom","rightBottom","pb","$builder","$l","maxHeight","max","r","minHeight","min","g","vec4","ClipmapTerrain","applyMixins","GraphNode","mixinDrawable","_heightBoundingGenerator","_copyBlitter","_tmpBuffer","Float32Array","MAX_TERRAIN_MIPMAP_LEVELS","_pickTarget","_clipmap","_renderData","_gridScale","_material","_grassRenderer","_castShadow","_sizeX","_sizeZ","_heightMapAssetId","_splatMapAssetId","_grassAssetId","_minHeight","_maxHeight","_tmpTexture","scene","sizeX","sizeZ","clipMapTileSize","node","Clipmap","DRef","GrassRenderer","persistentId","ClipmapTerrainMaterial","createHeightMapTexture","updateRegion","queuePerCameraUpdateNode","grassRenderer","get","MAX_DETAIL_MAP_COUNT","heightMapAssetId","crypto","randomUUID","val","splatMapAssetId","grassAssetId","numDetailMaps","material","clone","method","recursive","other","copyFrom","parent","setSize","wireframe","castShadow","resizeHeightMap","heightMap","splatMap","getSplatMap","getPickTarget","getMorphData","getMorphInfo","getQueueType","isUnlit","supportLighting","needSceneColor","needSceneDepth","getMaterial","getPrimitive","isClipmapTerrain","computeBoundingVolume","computeWorldBoundingVolume","p","worldMatrix","transformPointAffine","Vector3","zero","scale","y","BoundingBox","region","x","Math","z","w","worldRegion","calculateLocalTransform","outMatrix","translation","_position","calculateWorldTransform","set","localMatrix","m03","m13","m23","updateBoundingBox","device","Application","instance","tmp","width","height","dispose","createTexture2D","name","tmpFB","createFrameBuffer","blit","fetchSampler","render","data","readPixels","mipLevelCount","then","invalidateWorldBoundingVolume","catch","_err","console","error","_onTransformChanged","invalidateLocal","updatePerCamera","camera","_elapsedInSeconds","_deltaInSeconds","mat","that","bv","getWorldBoundingVolume","toAABB","gather","minMaxWorldPos","gridScale","userData","calcAABB","minX","maxX","minZ","maxZ","outAABB","minPoint","setXYZ","maxPoint","maxMipLevel","info","buffer","primitive","getVertexBuffer","bufferSubData","mipLevels","numInstances","maxMiplevel","levelAABB","calcLevelAABB","cameraPos","getWorldPosition","tmpBuffer","i","prevAABB","currentAABB","setLevelData","abs","px","position","pz","update","Vector4","updateMaterial","draw","ctx","bind","setClipmapGridInfo","apply","renderPass","RENDER_PASS_TYPE_OBJECT_COLOR","RENDER_PASS_TYPE_SHADOWMAP","oldHeightMap","maxTextureSize","getDeviceCaps","textureCaps","newHeightMap","fb"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;AAgCA,MAAMA,mBAA4BC,SAAAA,WAAAA,CAAAA;IAChCC,MACEC,CAAAA,KAA4B,EAC5BC,IAAc,EACdC,MAAmB,EACnBC,KAAkB,EAClBC,QAAqB,EACrBC,UAAoC,EACvB;QACb,OAAO,IAAI,CAACC,SAAS,CAACN,KAAAA,EAAOC,MAAMC,MAAQC,EAAAA,KAAAA,EAAOC,QAAUC,EAAAA,UAAAA,CAAAA,CAAYE,IAAI;AAC9E;AACF;AAEA,MAAMC,uBAAgCC,SAAAA,YAAAA,CAAAA;IACpCC,WACEV,CAAAA,KAA4B,EAC5BW,OAAoB,EACpBC,QAAqB,EACrBC,UAAuB,EACvBC,WAAwB,EACX;QACb,MAAMC,EAAAA,GAAKf,MAAMgB,QAAQ;QACzBhB,KAAMiB,CAAAA,EAAE,CAACC,SAAS,GAAGH,GAAGI,GAAG,CAACJ,EAAGI,CAAAA,GAAG,CAACR,OAAAA,CAAQS,CAAC,EAAER,QAAAA,CAASQ,CAAC,CAAA,EAAGL,EAAGI,CAAAA,GAAG,CAACN,UAAWO,CAAAA,CAAC,EAAEN,WAAAA,CAAYM,CAAC,CAAA,CAAA;QAC7FpB,KAAMiB,CAAAA,EAAE,CAACI,SAAS,GAAGN,GAAGO,GAAG,CAACP,EAAGO,CAAAA,GAAG,CAACX,OAAAA,CAAQY,CAAC,EAAEX,QAAAA,CAASW,CAAC,CAAA,EAAGR,EAAGO,CAAAA,GAAG,CAACT,UAAWU,CAAAA,CAAC,EAAET,WAAAA,CAAYS,CAAC,CAAA,CAAA;QAC7F,OAAOR,EAAAA,CAAGS,IAAI,CAACxB,KAAMkB,CAAAA,SAAS,EAAElB,KAAAA,CAAMqB,SAAS,EAAEV,OAAQS,CAAAA,CAAC,EAAE,CAAA,CAAA;AAC9D;AACF;AAEA;;;;;;;;;;;;;;AAcC,IACM,MAAMK,cACHC,SAAAA,WAAAA,CAAYC,SAAWC,EAAAA,aAAAA,CAAAA,CAAAA;IAG/B,OAAwBC,wBAAAA,GAA2B,IAAIrB,uBAA0B,EAAA;IACjF,OAAwBsB,YAAAA,GAAe,IAAIjC,mBAAsB,EAAA;AACjE,IAAA,OAAwBkC,UAAa,GAAA,IAAIC,YAAaC,CAAAA,yBAAAA,GAA4B,IAAI,CAAG,CAAA;IACxEC,WAAwB;IACjCC,QAAkB;IAClBC,WAAqC;IACrCC,UAAmB;IACnBC,SAAwC;IACxCC,cAAoC;IACpCC,WAAqB;IACrBC,MAAe;IACfC,MAAe;IACfC,iBAA0B;IAC1BC,gBAAyB;IACzBC,aAAsB;IACtBC,UAAmB;IACnBC,UAAmB;IACnBC,WAA6B;AACrC;;;;;;;;;MAUA,WAAA,CAAYC,KAAY,EAAEC,KAAQ,GAAA,GAAG,EAAEC,KAAAA,GAAQ,GAAG,EAAEC,eAAkB,GAAA,EAAE,CAAE;AACxE,QAAA,KAAK,CAACH,KAAAA,CAAAA;QACN,IAAI,CAACf,WAAW,GAAG;AAAEmB,YAAAA,IAAAA,EAAM;AAAK,SAAA;AAChC,QAAA,IAAI,CAAClB,QAAQ,GAAG,IAAImB,QAAQF,eAAiB,EAAA;AAAC,YAAA;SAAW,EAAEnB,yBAAAA,CAAAA;QAC3D,IAAI,CAACG,WAAW,GAAG,IAAA;AACnB,QAAA,IAAI,CAACG,cAAc,GAAG,IAAIgB,IAAK,CAAA,IAAIC,cAAc,IAAI,CAAA,CAAA;QACrD,IAAI,CAACnB,UAAU,GAAG,CAAA;QAClB,IAAI,CAACG,WAAW,GAAG,IAAA;QACnB,IAAI,CAACC,MAAM,GAAGS,KAAAA;QACd,IAAI,CAACR,MAAM,GAAGS,KAAAA;QACd,IAAI,CAACR,iBAAiB,GAAG,CAAC,cAAc,EAAE,IAAI,CAACc,YAAY,CAAC,cAAc,CAAC;QAC3E,IAAI,CAACZ,aAAa,GAAG,CAAC,cAAc,EAAE,IAAI,CAACY,YAAY,CAAC,UAAU,CAAC;QACnE,IAAI,CAACb,gBAAgB,GAAG,CAAC,cAAc,EAAE,IAAI,CAACa,YAAY,CAAC,aAAa,CAAC;QACzE,IAAI,CAACX,UAAU,GAAG,CAAA;QAClB,IAAI,CAACC,UAAU,GAAG,CAAA;AAClB,QAAA,IAAI,CAACT,SAAS,GAAG,IAAIiB,IAAAA,CACnB,IAAIG,sBAAuB,CAAA,IAAI,CAACC,sBAAsB,CAAC,IAAI,CAAClB,MAAM,EAAE,IAAI,CAACC,MAAM,CAAA,CAAA,CAAA;QAEjF,IAAI,CAACM,WAAW,GAAG,IAAIO,IAAAA,EAAAA;AACvB,QAAA,IAAI,CAACK,YAAY,EAAA;QACjBX,KAAMY,CAAAA,wBAAwB,CAAC,IAAI,CAAA;AACrC;AACA;;;;;AAKC,MACD,IAAIC,aAAgB,GAAA;AAClB,QAAA,OAAO,IAAI,CAACvB,cAAc,CAACwB,GAAG,EAAA;AAChC;AACA;;;;;AAKC,MACD,IAAIC,oBAAuB,GAAA;AACzB,QAAA,OAAON,uBAAuBM,oBAAoB;AACpD;AACA;;;;;;AAMC,MACD,IAAIC,gBAAmB,GAAA;AACrB,QAAA,IAAI,CAAC,IAAI,CAACtB,iBAAiB,EAAE;AAC3B,YAAA,IAAI,CAACA,iBAAiB,GAAGuB,MAAAA,CAAOC,UAAU,EAAA;AAC5C;QACA,OAAO,IAAI,CAACxB,iBAAiB;AAC/B;IACA,IAAIsB,gBAAAA,CAAiBG,GAAW,EAAE;QAChC,IAAI,CAACzB,iBAAiB,GAAGyB,GAAAA;AAC3B;AACA;;;;;;AAMC,MACD,IAAIC,eAAkB,GAAA;AACpB,QAAA,IAAI,CAAC,IAAI,CAACzB,gBAAgB,EAAE;AAC1B,YAAA,IAAI,CAACA,gBAAgB,GAAGsB,MAAAA,CAAOC,UAAU,EAAA;AAC3C;QACA,OAAO,IAAI,CAACvB,gBAAgB;AAC9B;IACA,IAAIyB,eAAAA,CAAgBD,GAAW,EAAE;QAC/B,IAAI,CAACxB,gBAAgB,GAAGwB,GAAAA;AAC1B;AACA;;;;;;AAMC,MACD,IAAIE,YAAe,GAAA;AACjB,QAAA,IAAI,CAAC,IAAI,CAACzB,aAAa,EAAE;AACvB,YAAA,IAAI,CAACA,aAAa,GAAGqB,MAAAA,CAAOC,UAAU,EAAA;AACxC;QACA,OAAO,IAAI,CAACtB,aAAa;AAC3B;IACA,IAAIyB,YAAAA,CAAaF,GAAW,EAAE;QAC5B,IAAI,CAACvB,aAAa,GAAGuB,GAAAA;AACvB;AACA;;;;;AAKC,MACD,IAAIG,aAAwB,GAAA;AAC1B,QAAA,OAAO,IAAI,CAACC,QAAQ,CAACD,aAAa;AACpC;IACA,IAAIA,aAAAA,CAAcH,GAAW,EAAE;AAC7B,QAAA,IAAI,CAACI,QAAQ,CAACD,aAAa,GAAGH,GAAAA;AAChC;AACA,yCACAK,KAAAA,CAAMC,MAAuB,EAAEC,SAAkB,EAAE;AACjD,QAAA,MAAMC,KAAQ,GAAA,IAAInD,cAAe,CAAA,IAAI,CAACwB,KAAK,EAAE,IAAI,CAACR,MAAM,EAAE,IAAI,CAACC,MAAM,CAAA;AACrEkC,QAAAA,KAAAA,CAAMC,QAAQ,CAAC,IAAI,EAAEH,MAAQC,EAAAA,SAAAA,CAAAA;AAC7BC,QAAAA,KAAAA,CAAME,MAAM,GAAG,IAAI,CAACA,MAAM;QAC1B,OAAOF,KAAAA;AACT;AACA,4CACAC,QAASD,CAAAA,KAAW,EAAEF,MAAuB,EAAEC,SAAkB,EAAQ;QACvE,KAAK,CAACE,QAASD,CAAAA,KAAAA,EAAOF,MAAQC,EAAAA,SAAAA,CAAAA;AAC9B,QAAA,IAAI,CAACI,OAAO,CAACH,MAAM1B,KAAK,EAAE0B,MAAMzB,KAAK,CAAA;AACrC,QAAA,IAAI,CAAC6B,SAAS,GAAGJ,KAAAA,CAAMI,SAAS;AAChC,QAAA,IAAI,CAACC,UAAU,GAAGL,KAAAA,CAAMK,UAAU;AACpC;AACA;;;;;;AAMC,MACDF,OAAQ7B,CAAAA,KAAa,EAAEC,KAAa,EAAE;QACpC,IAAID,KAAAA,KAAU,IAAI,CAACT,MAAM,IAAIU,KAAU,KAAA,IAAI,CAACT,MAAM,EAAE;YAClD,IAAI,CAACD,MAAM,GAAGS,KAAAA;YACd,IAAI,CAACR,MAAM,GAAGS,KAAAA;YACd,IAAI,CAAC+B,eAAe,CAAC,IAAI,CAACzC,MAAM,EAAE,IAAI,CAACC,MAAM,CAAA;AAC/C;AACF;8CAEA,IAAIuC,UAAsB,GAAA;QACxB,OAAO,IAAI,CAACzC,WAAW;AACzB;IACA,IAAIyC,UAAAA,CAAWb,GAAY,EAAE;AAC3B,QAAA,IAAI,CAAC5B,WAAW,GAAG,CAAC,CAAC4B,GAAAA;AACvB;8BAEA,IAAIlB,KAAQ,GAAA;QACV,OAAO,IAAI,CAACT,MAAM;AACpB;IACA,IAAIS,KAAAA,CAAMkB,GAAW,EAAE;AACrB,QAAA,IAAIA,GAAQ,KAAA,IAAI,CAAC3B,MAAM,EAAE;YACvB,IAAI,CAACA,MAAM,GAAG2B,GAAAA;YACd,IAAI,CAACc,eAAe,CAAC,IAAI,CAACzC,MAAM,EAAE,IAAI,CAACC,MAAM,CAAA;AAC/C;AACF;8BAEA,IAAIS,KAAQ,GAAA;QACV,OAAO,IAAI,CAACT,MAAM;AACpB;IACA,IAAIS,KAAAA,CAAMiB,GAAW,EAAE;AACrB,QAAA,IAAIA,GAAQ,KAAA,IAAI,CAAC1B,MAAM,EAAE;YACvB,IAAI,CAACA,MAAM,GAAG0B,GAAAA;YACd,IAAI,CAACc,eAAe,CAAC,IAAI,CAACzC,MAAM,EAAE,IAAI,CAACC,MAAM,CAAA;AAC/C;AACF;2CAEA,IAAIyC,SAAuB,GAAA;AACzB,QAAA,OAAO,IAAI,CAACX,QAAQ,CAACW,SAAS;AAChC;IACA,IAAIA,SAAAA,CAAUf,GAAc,EAAE;AAC5B,QAAA,IAAIA,GAAK,EAAA;AACP,YAAA,IAAI,CAACI,QAAQ,CAACW,SAAS,GAAGf,GAAAA;AAC1B,YAAA,IAAI,CAACR,YAAY,EAAA;AACnB;AACF;iCAEA,IAAIwB,QAAuC,GAAA;AACzC,QAAA,OAAO,IAAI,CAACZ,QAAQ,CAACa,WAAW,EAAA;AAClC;4CAEA,IAAIb,QAAmC,GAAA;AACrC,QAAA,OAAO,IAAI,CAAClC,SAAS,EAAEyB,GAAS,EAAA,IAAA,IAAA;AAClC;kDAEA,IAAIiB,SAAY,GAAA;AACd,QAAA,OAAO,IAAI,CAAC7C,QAAQ,CAAC6C,SAAS;AAChC;IACA,IAAIA,SAAAA,CAAUZ,GAAY,EAAE;AAC1B,QAAA,IAAI,CAACjC,QAAQ,CAAC6C,SAAS,GAAGZ,GAAAA;AAC5B;AACA;;AAEC,MACDkB,aAA4B,GAAA;QAC1B,OAAO,IAAI,CAACpD,WAAW;AACzB;AACA;;AAEC,MACDqD,YAA0B,GAAA;QACxB,OAAO,IAAA;AACT;AACA;;AAEC,MACDC,YAAuC,GAAA;QACrC,OAAO,IAAA;AACT;AACA;;AAEC,MACDC,YAAuB,GAAA;AACrB,QAAA,OAAO,IAAI,CAACjB,QAAQ,CAACiB,YAAY,EAAA;AACnC;AACA;;AAEC,MACDC,OAAmB,GAAA;AACjB,QAAA,OAAO,CAAC,IAAI,CAAClB,QAAQ,CAACmB,eAAe,EAAA;AACvC;AACA;;AAEC,MACDC,cAA0B,GAAA;AACxB,QAAA,OAAO,IAAI,CAACpB,QAAQ,CAACoB,cAAc,EAAA;AACrC;AACA;;AAEC,MACDC,cAA0B,GAAA;AACxB,QAAA,OAAO,IAAI,CAACrB,QAAQ,CAACqB,cAAc,EAAA;AACrC;AACA;;AAEC,MACDC,WAA4B,GAAA;AAC1B,QAAA,OAAO,IAAI,CAACxD,SAAS,CAACyB,GAAG,EAAA;AAC3B;AACA;;AAEC,MACDgC,YAA0B,GAAA;QACxB,OAAO,IAAA;AACT;AACA;;AAEC,MACDC,gBAA2C,GAAA;QACzC,OAAO,IAAA;AACT;AACA;;AAEC,MACDC,qBAAwC,GAAA;QACtC,OAAO,IAAA;AACT;AACA;;AAEC,MACDC,0BAA6C,GAAA;QAC3C,MAAMC,CAAAA,GAAI,IAAI,CAACC,WAAW,CAACC,oBAAoB,CAACC,QAAQC,IAAI,EAAA,CAAA;QAC5D,MAAMlF,SAAAA,GAAY,IAAI,CAACyB,UAAU,GAAG,IAAI,CAAC0D,KAAK,CAACC,CAAC;QAChD,MAAMvF,SAAAA,GAAY,IAAI,CAAC6B,UAAU,GAAG,IAAI,CAACyD,KAAK,CAACC,CAAC;QAChD,OAAO,IAAIC,WACT,CAAA,IAAIJ,OAAQ,CAAA,IAAI,CAAC9B,QAAQ,CAACmC,MAAM,CAACC,CAAC,EAAET,EAAEM,CAAC,GAAGI,IAAKvF,CAAAA,GAAG,CAACD,SAAAA,EAAWH,YAAY,IAAI,CAACsD,QAAQ,CAACmC,MAAM,CAACF,CAAC,CAChG,EAAA,IAAIH,OAAQ,CAAA,IAAI,CAAC9B,QAAQ,CAACmC,MAAM,CAACG,CAAC,EAAEX,CAAEM,CAAAA,CAAC,GAAGI,IAAK1F,CAAAA,GAAG,CAACE,SAAAA,EAAWH,SAAY,CAAA,EAAA,IAAI,CAACsD,QAAQ,CAACmC,MAAM,CAACI,CAAC,CAAA,CAAA;AAEpG;AACA;;AAEC,MACD,IAAIC,WAAuB,GAAA;AACzB,QAAA,OAAO,IAAI,CAACxC,QAAQ,CAACmC,MAAM;AAC7B;AACA;;;;;MAMAM,uBAAAA,CAAwBC,SAAoB,EAAQ;AAClDA,QAAAA,SAAAA,CAAUC,WAAW,CAAC,IAAI,CAACC,SAAS,CAAA;AACtC;AACA;;;;;MAMAC,uBAAAA,CAAwBH,SAAoB,EAAQ;AAClDA,QAAAA,SAAAA,CAAUI,GAAG,CAAC,IAAI,CAACC,WAAW,CAAA;QAC9B,IAAI,IAAI,CAACzC,MAAM,EAAE;YACfoC,SAAUM,CAAAA,GAAG,IAAI,IAAI,CAAC1C,MAAM,CAACsB,WAAW,CAACoB,GAAG;YAC5CN,SAAUO,CAAAA,GAAG,IAAI,IAAI,CAAC3C,MAAM,CAACsB,WAAW,CAACqB,GAAG;YAC5CP,SAAUQ,CAAAA,GAAG,IAAI,IAAI,CAAC5C,MAAM,CAACsB,WAAW,CAACsB,GAAG;AAC9C;AACF;AACA;;;;;;;;;;;;AAYC,MACDC,iBAAoB,GAAA;QAClB,MAAMxC,SAAAA,GAAY,IAAI,CAACA,SAAS;AAChC,QAAA,MAAMyC,MAASC,GAAAA,WAAAA,CAAYC,QAAQ,CAACF,MAAM;AAC1C,QAAA,IAAIG,GAAM,GAAA,IAAI,CAAC/E,WAAW,CAACe,GAAG,EAAA;AAC9B,QAAA,IAAIgE,GAAQA,KAAAA,GAAIC,CAAAA,KAAK,KAAK7C,SAAU6C,CAAAA,KAAK,IAAID,GAAAA,CAAIE,MAAM,KAAK9C,SAAU8C,CAAAA,MAAM,CAAG,EAAA;YAC7E,IAAI,CAACjF,WAAW,CAACkF,OAAO,EAAA;AAC1B;AACA,QAAA,IAAI,CAAC,IAAI,CAAClF,WAAW,CAACe,GAAG,EAAI,EAAA;AAC3BgE,YAAAA,GAAAA,GAAMF,YAAYC,QAAQ,CAACF,MAAM,CAACO,eAAe,CAC/CP,MAAAA,CAAO3H,IAAI,KAAK,UAAU,SAAY,GAAA,OAAA,EACtCkF,UAAU6C,KAAK,EACf7C,UAAU8C,MAAM,CAAA;AAElBF,YAAAA,GAAAA,CAAIK,IAAI,GAAG,2BAAA;AACX,YAAA,IAAI,CAACpF,WAAW,CAACsE,GAAG,CAACS,GAAAA,CAAAA;AACvB;QACA,MAAMM,KAAAA,GAAQT,MAAOU,CAAAA,iBAAiB,CAAC;AAACP,YAAAA;SAAI,EAAE,IAAA,CAAA;AAC9CtG,QAAAA,cAAAA,CAAeK,YAAY,CAACyG,IAAI,CAACpD,SAAAA,EAAWkD,OAAOG,YAAa,CAAA,qBAAA,CAAA,CAAA;AAChEH,QAAAA,KAAAA,CAAMH,OAAO,EAAA;QACbzG,cAAeI,CAAAA,wBAAwB,CAAC4G,MAAM,CAACV,GAAAA,CAAAA;QAC/C,MAAMW,IAAAA,GAAO,IAAI1G,YAAa,CAAA,CAAA,CAAA;AAC9B+F,QAAAA,GAAAA,CACGY,UAAU,CAAC,CAAG,EAAA,CAAA,EAAG,CAAG,EAAA,CAAA,EAAG,CAAGZ,EAAAA,GAAAA,CAAIa,aAAa,GAAG,CAAGF,EAAAA,IAAAA,CAAAA,CACjDG,IAAI,CAAC,IAAA;AACJ,YAAA,IAAI,CAAC/F,UAAU,GAAG4F,IAAI,CAAC,CAAE,CAAA;AACzB,YAAA,IAAI,CAAC3F,UAAU,GAAG2F,IAAI,CAAC,CAAE,CAAA;YACzB,IAAI,CAACI,6BAA6B,CAAC,KAAA,CAAA;SAEpCC,CAAAA,CAAAA,KAAK,CAAC,CAACC,IAAAA,GAAAA;AACNC,YAAAA,OAAAA,CAAQC,KAAK,CAAC,oBAAA,CAAA;AAChB,SAAA,CAAA;AACJ;AACA,qBACAvF,sBAAAA,CAAuBqE,KAAa,EAAEC,MAAc,EAAE;AACpD,QAAA,OAAOJ,YAAYC,QAAQ,CAACF,MAAM,CAACO,eAAe,CAChDN,WAAAA,CAAYC,QAAQ,CAACF,MAAM,CAAC3H,IAAI,KAAK,OAAU,GAAA,SAAA,GAAY,QAC3D+H,KACAC,EAAAA,MAAAA,CAAAA;AAEJ;AACA,qBACUkB,mBAAoBC,CAAAA,eAAwB,EAAQ;AAC5D,QAAA,KAAK,CAACD,mBAAoBC,CAAAA,eAAAA,CAAAA;AAC1B,QAAA,IAAI,CAACxF,YAAY,EAAA;AACnB;AACA,mDACAyF,eAAgBC,CAAAA,MAAc,EAAEC,iBAAyB,EAAEC,eAAuB,EAAQ;AACxF,QAAA,MAAMC,GAAM,GAAA,IAAI,CAACnH,SAAS,CAACyB,GAAG,EAAA;AAC9B,QAAA,MAAM2F,OAAO,IAAI;AACjB,QAAA,MAAMC,EAAK,GAAA,IAAI,CAACC,sBAAsB,GAAGC,MAAM,EAAA;QAC/C,IAAI,CAACzH,WAAW,GAAG,IAAI,CAACD,QAAQ,CAAC2H,MAAM,CAAC;YACtCR,MAAQA,EAAAA,MAAAA;AACRS,YAAAA,cAAAA,EAAgBN,IAAI9C,MAAM;YAC1BqD,SAAW,EAAA,IAAI,CAAC3H,UAAU;AAC1B4H,YAAAA,QAAAA,EAAU,IAAI;YACdC,QAASD,CAAAA,CAAAA,QAAiB,EAAEE,IAAI,EAAEC,IAAI,EAAEC,IAAI,EAAEC,IAAI,EAAEC,OAAO,EAAA;AACzD,gBAAA,MAAMpE,IAAIuD,IAAKtD,CAAAA,WAAW,CAACC,oBAAoB,CAACC,QAAQC,IAAI,EAAA,CAAA;AAC5DgE,gBAAAA,OAAAA,CAAQC,QAAQ,CAACC,MAAM,CAACN,MAAMR,EAAKA,GAAAA,EAAAA,CAAGa,QAAQ,CAAC/D,CAAC,GAAGN,CAAEM,CAAAA,CAAC,GAAG,IAAM4D,EAAAA,IAAAA,CAAAA;AAC/DE,gBAAAA,OAAAA,CAAQG,QAAQ,CAACD,MAAM,CAACL,MAAMT,EAAKA,GAAAA,EAAAA,CAAGe,QAAQ,CAACjE,CAAC,GAAGN,CAAEM,CAAAA,CAAC,GAAG,IAAM6D,EAAAA,IAAAA,CAAAA;AACjE;AACF,SAAA,CAAA;AACA,QAAA,IAAIK,WAAc,GAAA,CAAA;AAClB,QAAA,KAAK,MAAMC,IAAAA,IAAQ,IAAI,CAACxI,WAAW,CAAE;AACnC,YAAA,MAAMyI,MAASD,GAAAA,IAAAA,CAAKE,SAAS,CAACC,eAAe,CAAC,WAAA,CAAA;YAC9CF,MAAOG,CAAAA,aAAa,CAAC,CAAGJ,EAAAA,IAAAA,CAAKK,SAAS,EAAE,CAAA,EAAGL,KAAKM,YAAY,CAAA;YAC5D,IAAIN,IAAAA,CAAKO,WAAW,GAAGR,WAAa,EAAA;AAClCA,gBAAAA,WAAAA,GAAcC,KAAKO,WAAW;AAChC;AACF;AACA,QAAA,MAAMC,SAAY,GAAA,IAAI,CAACjJ,QAAQ,CAACkJ,aAAa,CAAC/B,MAAAA,EAAQG,GAAI9C,CAAAA,MAAM,EAAE,IAAI,CAACtE,UAAU,CAAA;QACjF,MAAMiJ,SAAAA,GAAYhC,OAAOiC,gBAAgB,EAAA;QACzC,MAAMC,SAAAA,GAAY/J,eAAeM,UAAU;AAE3C,QAAA,IAAK,IAAI0J,CAAAA,GAAI,CAAGA,EAAAA,CAAAA,IAAKd,aAAac,CAAK,EAAA,CAAA;AACrC,YAAA,IAAIA,MAAM,CAAG,EAAA;AACXD,gBAAAA,SAAS,CAACC,CAAI,GAAA,CAAA,GAAI,CAAE,CAAA,GAAGH,UAAU1E,CAAC;AAClC4E,gBAAAA,SAAS,CAACC,CAAI,GAAA,CAAA,GAAI,CAAE,CAAA,GAAGH,UAAUxE,CAAC;AAClC0E,gBAAAA,SAAS,CAACC,CAAI,GAAA,CAAA,GAAI,CAAE,CAAA,GAAGH,UAAU1E,CAAC;AAClC4E,gBAAAA,SAAS,CAACC,CAAI,GAAA,CAAA,GAAI,CAAE,CAAA,GAAGH,UAAUxE,CAAC;aAC7B,MAAA;AACL,gBAAA,MAAM4E,QAAWN,GAAAA,SAAS,CAACK,CAAAA,GAAI,CAAE,CAAA;gBACjCD,SAAS,CAACC,IAAI,CAAI,GAAA,CAAA,CAAE,GAAGC,QAASlB,CAAAA,QAAQ,CAAC5D,CAAC;gBAC1C4E,SAAS,CAACC,IAAI,CAAI,GAAA,CAAA,CAAE,GAAGC,QAASlB,CAAAA,QAAQ,CAAC1D,CAAC;gBAC1C0E,SAAS,CAACC,IAAI,CAAI,GAAA,CAAA,CAAE,GAAGC,QAAShB,CAAAA,QAAQ,CAAC9D,CAAC;gBAC1C4E,SAAS,CAACC,IAAI,CAAI,GAAA,CAAA,CAAE,GAAGC,QAAShB,CAAAA,QAAQ,CAAC5D,CAAC;AAC5C;YACA,MAAM6E,WAAAA,GAAcP,SAAS,CAACK,CAAE,CAAA;AAChCD,YAAAA,SAAS,CAACC,CAAI,GAAA,CAAA,GAAI,CAAE,CAAA,GAAG,KAAKE,WAAAA,CAAYnB,QAAQ,CAAC5D,CAAC,GAAG4E,SAAS,CAACC,CAAI,GAAA,CAAA,GAAI,EAAE,CAAD;AACxED,YAAAA,SAAS,CAACC,CAAI,GAAA,CAAA,GAAI,CAAE,CAAA,GAAG,KAAKE,WAAAA,CAAYnB,QAAQ,CAAC1D,CAAC,GAAG0E,SAAS,CAACC,CAAI,GAAA,CAAA,GAAI,EAAE,CAAD;AACxED,YAAAA,SAAS,CAACC,CAAI,GAAA,CAAA,GAAI,CAAE,CAAA,GAAG,KAAKE,WAAAA,CAAYjB,QAAQ,CAAC9D,CAAC,GAAG4E,SAAS,CAACC,CAAI,GAAA,CAAA,GAAI,EAAE,CAAD;AACxED,YAAAA,SAAS,CAACC,CAAI,GAAA,CAAA,GAAI,CAAE,CAAA,GAAG,KAAKE,WAAAA,CAAYjB,QAAQ,CAAC5D,CAAC,GAAG0E,SAAS,CAACC,CAAI,GAAA,CAAA,GAAI,EAAE,CAAD;AAC1E;AACAhC,QAAAA,GAAAA,CAAImC,YAAY,CAACJ,SAAAA,EAAW,CAAKb,IAAAA,cAAc,CAAA,CAAA,CAAA;AAE/C,QAAA,IAAI,CAAC1H,KAAK,CAACY,wBAAwB,CAAC,IAAI,CAAA;AAC1C;AACA,qBACAD,YAAe,GAAA;QACb,IAAI,IAAI,CAACY,QAAQ,EAAE;YACjB,MAAMoC,CAAAA,GAAIC,KAAKgF,GAAG,CAAC,IAAI,CAACrF,KAAK,CAACI,CAAC,CAAA;YAC/B,MAAME,CAAAA,GAAID,KAAKgF,GAAG,CAAC,IAAI,CAACrF,KAAK,CAACM,CAAC,CAAA;AAC/B,YAAA,MAAMgF,EAAK,GAAA,IAAI,CAACC,QAAQ,CAACnF,CAAC,IAAI,IAAI,CAAC9B,MAAM,EAAEsB,WAAAA,CAAYoB,OAAO,CAAA,CAAA;AAC9D,YAAA,MAAMwE,EAAK,GAAA,IAAI,CAACD,QAAQ,CAACjF,CAAC,IAAI,IAAI,CAAChC,MAAM,EAAEsB,WAAAA,CAAYsB,OAAO,CAAA,CAAA;AAC9D,YAAA,IAAI,CAACrF,UAAU,GAAGwE,IAAAA,CAAK1F,GAAG,CACvByF,CAAI,GAAA,IAAI,CAACnE,MAAM,GAAI,IAAI,CAAC+B,QAAQ,CAACW,SAAS,CAAC6C,KAAK,EACjD,CAAClB,GAAI,IAAI,CAACpE,MAAM,GAAI,IAAI,CAAC8B,QAAQ,CAACW,SAAS,CAAC8C,MAAM,CAAA;YAEpD,IAAI,CAACzD,QAAQ,CAACyH,MAAM,CAAC,IAAIC,OAAAA,CAAQJ,EAAIE,EAAAA,EAAAA,EAAIF,EAAKlF,GAAAA,CAAAA,GAAI,IAAI,CAACnE,MAAM,EAAEuJ,EAAAA,GAAKlF,CAAI,GAAA,IAAI,CAACpE,MAAM,CAAA,EAAG,IAAI,CAAC8D,KAAK,CAAA;AAClG;QACA,IAAI,CAACjE,cAAc,EAAEwB,GAAMoI,EAAAA,CAAAA,cAAAA,EAAAA;AAC7B;uCAEAC,IAAKC,CAAAA,GAAgB,EAAE;AACrB,QAAA,MAAM5C,GAAM,GAAA,IAAI,CAACnH,SAAS,EAAEyB,GAAAA,EAAAA;QAC5B,IAAI,CAACuI,IAAI,CAACD,GAAAA,CAAAA;AACV5C,QAAAA,GAAAA,CAAI8C,kBAAkB,CAAC,IAAI,CAAClK,UAAU,EAAE,IAAI,CAAC+D,WAAW,CAACoB,GAAG,EAAE,IAAI,CAACpB,WAAW,CAACsB,GAAG,CAAA;AAClF+B,QAAAA,GAAAA,CAAI+C,KAAK,CAACH,GAAAA,CAAAA;AACV,QAAA,KAAK,MAAMzB,IAAAA,IAAQ,IAAI,CAACxI,WAAW,CAAE;AACnCqH,YAAAA,GAAAA,CAAI2C,IAAI,CAACxB,IAAAA,CAAKE,SAAS,EAAEuB,GAAAA,EAAKzB,KAAKM,YAAY,CAAA;AACjD;QACA,IACEmB,GAAAA,CAAII,UAAU,CAACxM,IAAI,KAAKyM,6BACxBL,IAAAA,GAAAA,CAAII,UAAU,CAACxM,IAAI,KAAK0M,0BACxB,EAAA;AACA,YAAA,IAAI,CAACpK,cAAc,CAACwB,GAAG,EAAA,CAAGqI,IAAI,CAACC,GAAAA,CAAAA;AACjC;AACF;AACA,qBACA,eAAQnH,CAAgBhC,KAAa,EAAEC,KAAa,EAAE;AACpD,QAAA,MAAMyJ,YAAe,GAAA,IAAI,CAACpI,QAAQ,CAACW,SAAS;AAC5C,QAAA,MAAMyC,MAASC,GAAAA,WAAAA,CAAYC,QAAQ,CAACF,MAAM;AAC1C,QAAA,MAAMiF,iBAAiBjF,MAAOkF,CAAAA,aAAa,EAAGC,CAAAA,WAAW,CAACF,cAAc;QACxE3J,KAAQ2D,GAAAA,IAAAA,CAAKvF,GAAG,CAACuF,IAAAA,CAAK1F,GAAG,CAAC+B,KAAAA,EAAO,IAAI2J,cAAmB,CAAA,IAAA,CAAA;QACxD1J,KAAQ0D,GAAAA,IAAAA,CAAKvF,GAAG,CAACuF,IAAAA,CAAK1F,GAAG,CAACgC,KAAAA,EAAO,IAAI0J,cAAmB,CAAA,IAAA,CAAA;AACxD,QAAA,IAAI3J,UAAU0J,YAAa5E,CAAAA,KAAK,IAAI7E,KAAUyJ,KAAAA,YAAAA,CAAa3E,MAAM,EAAE;YACjE,MAAM+E,YAAAA,GAAepF,MAAOO,CAAAA,eAAe,CAACP,MAAAA,CAAO3H,IAAI,KAAK,OAAA,GAAU,SAAY,GAAA,MAAA,EAAQiD,KAAOC,EAAAA,KAAAA,CAAAA;YACjG,MAAM8J,EAAAA,GAAKrF,MAAOU,CAAAA,iBAAiB,CAAC;AAAC0E,gBAAAA;aAAa,EAAE,IAAA,CAAA;AACpDvL,YAAAA,cAAAA,CAAeK,YAAY,CAACyG,IAAI,CAACqE,YAAAA,EAAcK,IAAIzE,YAAa,CAAA,oBAAA,CAAA,CAAA;AAChEyE,YAAAA,EAAAA,CAAG/E,OAAO,EAAA;YACV,IAAI,CAAC/C,SAAS,GAAG6H,YAAAA;AACjB,YAAA,IAAI,CAACrF,iBAAiB,EAAA;AACxB;AACF;AACA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAuDC,MACDO,OAAgB,GAAA;AACd,QAAA,KAAK,CAACA,OAAAA,EAAAA;QACN,IAAI,CAAC/F,QAAQ,EAAE+F,OAAAA,EAAAA;QACf,IAAI,CAAC/F,QAAQ,GAAG,IAAA;QAChB,IAAI,CAACG,SAAS,EAAE4F,OAAAA,EAAAA;QAChB,IAAI,CAAC5F,SAAS,GAAG,IAAA;QACjB,IAAI,CAACC,cAAc,EAAE2F,OAAAA,EAAAA;QACrB,IAAI,CAAC3F,cAAc,GAAG,IAAA;AACxB;AACF;;;;"}