@zephyr3d/scene 0.8.0 → 0.8.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (387) hide show
  1. package/dist/animation/animationset.js +198 -1
  2. package/dist/animation/animationset.js.map +1 -1
  3. package/dist/animation/ik/ccd_solver.js +3 -4
  4. package/dist/animation/ik/ccd_solver.js.map +1 -1
  5. package/dist/animation/ik/fabrik_solver.js +3 -4
  6. package/dist/animation/ik/fabrik_solver.js.map +1 -1
  7. package/dist/animation/ik/ik_pole_constraint.js +7 -2
  8. package/dist/animation/ik/ik_pole_constraint.js.map +1 -1
  9. package/dist/animation/ik/ik_utils.js +0 -79
  10. package/dist/animation/ik/ik_utils.js.map +1 -1
  11. package/dist/animation/ik/two_bone_ik_solver.js +3 -4
  12. package/dist/animation/ik/two_bone_ik_solver.js.map +1 -1
  13. package/dist/animation/spring/spring_bone.js +240 -0
  14. package/dist/animation/spring/spring_bone.js.map +1 -0
  15. package/dist/animation/spring/spring_bone_collider.js +198 -0
  16. package/dist/animation/spring/spring_bone_collider.js.map +1 -0
  17. package/dist/animation/spring/spring_bone_constraint.js +170 -0
  18. package/dist/animation/spring/spring_bone_constraint.js.map +1 -0
  19. package/dist/animation/spring/spring_bone_system.js +328 -0
  20. package/dist/animation/spring/spring_bone_system.js.map +1 -0
  21. package/dist/asset/model.js +2 -2
  22. package/dist/index.d.ts +15 -0
  23. package/dist/material/mixins/pbr/common.js +20 -17
  24. package/dist/material/mixins/pbr/common.js.map +1 -1
  25. package/dist/render/gpu_picking.js +100 -0
  26. package/dist/render/gpu_picking.js.map +1 -0
  27. package/dist/render/rendergraph/device_pool_allocator.js +41 -0
  28. package/dist/render/rendergraph/device_pool_allocator.js.map +1 -0
  29. package/dist/render/rendergraph/executor.js +146 -0
  30. package/dist/render/rendergraph/executor.js.map +1 -0
  31. package/dist/render/rendergraph/forward_plus_builder.js +414 -0
  32. package/dist/render/rendergraph/forward_plus_builder.js.map +1 -0
  33. package/dist/render/rendergraph/rendergraph.js +306 -0
  34. package/dist/render/rendergraph/rendergraph.js.map +1 -0
  35. package/dist/render/rendergraph/types.js +57 -0
  36. package/dist/render/rendergraph/types.js.map +1 -0
  37. package/dist/render/sky_motion_vector.js +85 -0
  38. package/dist/render/sky_motion_vector.js.map +1 -0
  39. package/dist/utility/serialization/scene/animation.js +3 -3
  40. package/dist/utility/serialization/scene/node.js +1 -1
  41. package/package.json +2 -2
  42. package/dist/animation/ik/ik_chain_builder.js +0 -68
  43. package/dist/animation/ik/ik_chain_builder.js.map +0 -1
  44. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
  45. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
  46. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
  47. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
  48. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
  49. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
  50. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
  51. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
  52. package/dist/src/animation/animation.js +0 -127
  53. package/dist/src/animation/animation.js.map +0 -1
  54. package/dist/src/animation/animationset.js +0 -255
  55. package/dist/src/animation/animationset.js.map +0 -1
  56. package/dist/src/animation/animationtrack.js +0 -34
  57. package/dist/src/animation/animationtrack.js.map +0 -1
  58. package/dist/src/animation/eulerrotationtrack.js +0 -52
  59. package/dist/src/animation/eulerrotationtrack.js.map +0 -1
  60. package/dist/src/animation/morphtarget.js +0 -93
  61. package/dist/src/animation/morphtarget.js.map +0 -1
  62. package/dist/src/animation/morphtrack.js +0 -70
  63. package/dist/src/animation/morphtrack.js.map +0 -1
  64. package/dist/src/animation/proptrack.js +0 -161
  65. package/dist/src/animation/proptrack.js.map +0 -1
  66. package/dist/src/animation/rotationtrack.js +0 -51
  67. package/dist/src/animation/rotationtrack.js.map +0 -1
  68. package/dist/src/animation/scaletrack.js +0 -50
  69. package/dist/src/animation/scaletrack.js.map +0 -1
  70. package/dist/src/animation/skeleton.js +0 -204
  71. package/dist/src/animation/skeleton.js.map +0 -1
  72. package/dist/src/animation/translationtrack.js +0 -50
  73. package/dist/src/animation/translationtrack.js.map +0 -1
  74. package/dist/src/app/app.js +0 -129
  75. package/dist/src/app/app.js.map +0 -1
  76. package/dist/src/app/inputmgr.js +0 -267
  77. package/dist/src/app/inputmgr.js.map +0 -1
  78. package/dist/src/asset/assetmanager.js +0 -404
  79. package/dist/src/asset/assetmanager.js.map +0 -1
  80. package/dist/src/asset/builtin.js +0 -337
  81. package/dist/src/asset/builtin.js.map +0 -1
  82. package/dist/src/asset/loaders/dds/dds.js +0 -470
  83. package/dist/src/asset/loaders/dds/dds.js.map +0 -1
  84. package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
  85. package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
  86. package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
  87. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
  88. package/dist/src/asset/loaders/gltf/helpers.js +0 -327
  89. package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
  90. package/dist/src/asset/loaders/hdr/hdr.js +0 -180
  91. package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
  92. package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
  93. package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
  94. package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
  95. package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
  96. package/dist/src/asset/loaders/loader.js +0 -45
  97. package/dist/src/asset/loaders/loader.js.map +0 -1
  98. package/dist/src/asset/model.js +0 -414
  99. package/dist/src/asset/model.js.map +0 -1
  100. package/dist/src/blitter/bilateralblur.js +0 -221
  101. package/dist/src/blitter/bilateralblur.js.map +0 -1
  102. package/dist/src/blitter/blitter.js +0 -390
  103. package/dist/src/blitter/blitter.js.map +0 -1
  104. package/dist/src/blitter/box.js +0 -118
  105. package/dist/src/blitter/box.js.map +0 -1
  106. package/dist/src/blitter/copy.js +0 -22
  107. package/dist/src/blitter/copy.js.map +0 -1
  108. package/dist/src/blitter/gaussianblur.js +0 -228
  109. package/dist/src/blitter/gaussianblur.js.map +0 -1
  110. package/dist/src/camera/base.js +0 -92
  111. package/dist/src/camera/base.js.map +0 -1
  112. package/dist/src/camera/camera.js +0 -1005
  113. package/dist/src/camera/camera.js.map +0 -1
  114. package/dist/src/camera/fps.js +0 -238
  115. package/dist/src/camera/fps.js.map +0 -1
  116. package/dist/src/camera/orbit.js +0 -245
  117. package/dist/src/camera/orbit.js.map +0 -1
  118. package/dist/src/camera/orthocamera.js +0 -167
  119. package/dist/src/camera/orthocamera.js.map +0 -1
  120. package/dist/src/camera/perspectivecamera.js +0 -141
  121. package/dist/src/camera/perspectivecamera.js.map +0 -1
  122. package/dist/src/index.js +0 -120
  123. package/dist/src/index.js.map +0 -1
  124. package/dist/src/material/blinn.js +0 -81
  125. package/dist/src/material/blinn.js.map +0 -1
  126. package/dist/src/material/grassmaterial.js +0 -113
  127. package/dist/src/material/grassmaterial.js.map +0 -1
  128. package/dist/src/material/lambert.js +0 -92
  129. package/dist/src/material/lambert.js.map +0 -1
  130. package/dist/src/material/material.js +0 -301
  131. package/dist/src/material/material.js.map +0 -1
  132. package/dist/src/material/meshmaterial.js +0 -704
  133. package/dist/src/material/meshmaterial.js.map +0 -1
  134. package/dist/src/material/mixins/albedocolor.js +0 -76
  135. package/dist/src/material/mixins/albedocolor.js.map +0 -1
  136. package/dist/src/material/mixins/foliage.js +0 -47
  137. package/dist/src/material/mixins/foliage.js.map +0 -1
  138. package/dist/src/material/mixins/lightmodel/blinnphong.js +0 -112
  139. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +0 -1
  140. package/dist/src/material/mixins/lightmodel/lambert.js +0 -58
  141. package/dist/src/material/mixins/lightmodel/lambert.js.map +0 -1
  142. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +0 -178
  143. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +0 -1
  144. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +0 -139
  145. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +0 -1
  146. package/dist/src/material/mixins/lit.js +0 -476
  147. package/dist/src/material/mixins/lit.js.map +0 -1
  148. package/dist/src/material/mixins/pbr/common.js +0 -918
  149. package/dist/src/material/mixins/pbr/common.js.map +0 -1
  150. package/dist/src/material/mixins/texture.js +0 -172
  151. package/dist/src/material/mixins/texture.js.map +0 -1
  152. package/dist/src/material/mixins/vertexcolor.js +0 -56
  153. package/dist/src/material/mixins/vertexcolor.js.map +0 -1
  154. package/dist/src/material/particle.js +0 -178
  155. package/dist/src/material/particle.js.map +0 -1
  156. package/dist/src/material/pbrmr.js +0 -97
  157. package/dist/src/material/pbrmr.js.map +0 -1
  158. package/dist/src/material/pbrsg.js +0 -97
  159. package/dist/src/material/pbrsg.js.map +0 -1
  160. package/dist/src/material/shader/helper.js +0 -1209
  161. package/dist/src/material/shader/helper.js.map +0 -1
  162. package/dist/src/material/terrain-cm.js +0 -606
  163. package/dist/src/material/terrain-cm.js.map +0 -1
  164. package/dist/src/material/terrainmaterial.js +0 -375
  165. package/dist/src/material/terrainmaterial.js.map +0 -1
  166. package/dist/src/material/unlit.js +0 -41
  167. package/dist/src/material/unlit.js.map +0 -1
  168. package/dist/src/material/water.js +0 -417
  169. package/dist/src/material/water.js.map +0 -1
  170. package/dist/src/posteffect/bloom.js +0 -361
  171. package/dist/src/posteffect/bloom.js.map +0 -1
  172. package/dist/src/posteffect/compositor.js +0 -226
  173. package/dist/src/posteffect/compositor.js.map +0 -1
  174. package/dist/src/posteffect/fxaa.js +0 -273
  175. package/dist/src/posteffect/fxaa.js.map +0 -1
  176. package/dist/src/posteffect/grayscale.js +0 -69
  177. package/dist/src/posteffect/grayscale.js.map +0 -1
  178. package/dist/src/posteffect/motionblur.js +0 -96
  179. package/dist/src/posteffect/motionblur.js.map +0 -1
  180. package/dist/src/posteffect/posteffect.js +0 -126
  181. package/dist/src/posteffect/posteffect.js.map +0 -1
  182. package/dist/src/posteffect/sao.js +0 -324
  183. package/dist/src/posteffect/sao.js.map +0 -1
  184. package/dist/src/posteffect/ssr.js +0 -489
  185. package/dist/src/posteffect/ssr.js.map +0 -1
  186. package/dist/src/posteffect/taa.js +0 -172
  187. package/dist/src/posteffect/taa.js.map +0 -1
  188. package/dist/src/posteffect/tonemap.js +0 -94
  189. package/dist/src/posteffect/tonemap.js.map +0 -1
  190. package/dist/src/render/abuffer_oit.js +0 -361
  191. package/dist/src/render/abuffer_oit.js.map +0 -1
  192. package/dist/src/render/clipmap.js +0 -851
  193. package/dist/src/render/clipmap.js.map +0 -1
  194. package/dist/src/render/cluster_light.js +0 -333
  195. package/dist/src/render/cluster_light.js.map +0 -1
  196. package/dist/src/render/cull_visitor.js +0 -187
  197. package/dist/src/render/cull_visitor.js.map +0 -1
  198. package/dist/src/render/depthpass.js +0 -68
  199. package/dist/src/render/depthpass.js.map +0 -1
  200. package/dist/src/render/drawable_mixin.js +0 -227
  201. package/dist/src/render/drawable_mixin.js.map +0 -1
  202. package/dist/src/render/envlight.js +0 -463
  203. package/dist/src/render/envlight.js.map +0 -1
  204. package/dist/src/render/fbm_wavegenerator.js +0 -251
  205. package/dist/src/render/fbm_wavegenerator.js.map +0 -1
  206. package/dist/src/render/fft_wavegenerator.js +0 -1006
  207. package/dist/src/render/fft_wavegenerator.js.map +0 -1
  208. package/dist/src/render/fullscreenquad.js +0 -38
  209. package/dist/src/render/fullscreenquad.js.map +0 -1
  210. package/dist/src/render/gerstner_wavegenerator.js +0 -314
  211. package/dist/src/render/gerstner_wavegenerator.js.map +0 -1
  212. package/dist/src/render/globalbindgroup_allocator.js +0 -60
  213. package/dist/src/render/globalbindgroup_allocator.js.map +0 -1
  214. package/dist/src/render/hzb.js +0 -273
  215. package/dist/src/render/hzb.js.map +0 -1
  216. package/dist/src/render/lightpass.js +0 -172
  217. package/dist/src/render/lightpass.js.map +0 -1
  218. package/dist/src/render/objectcolorpass.js +0 -51
  219. package/dist/src/render/objectcolorpass.js.map +0 -1
  220. package/dist/src/render/primitive.js +0 -364
  221. package/dist/src/render/primitive.js.map +0 -1
  222. package/dist/src/render/render_queue.js +0 -467
  223. package/dist/src/render/render_queue.js.map +0 -1
  224. package/dist/src/render/renderbundle_wrapper.js +0 -152
  225. package/dist/src/render/renderbundle_wrapper.js.map +0 -1
  226. package/dist/src/render/renderer.js +0 -455
  227. package/dist/src/render/renderer.js.map +0 -1
  228. package/dist/src/render/renderpass.js +0 -200
  229. package/dist/src/render/renderpass.js.map +0 -1
  230. package/dist/src/render/shadowmap_pass.js +0 -56
  231. package/dist/src/render/shadowmap_pass.js.map +0 -1
  232. package/dist/src/render/sky.js +0 -1103
  233. package/dist/src/render/sky.js.map +0 -1
  234. package/dist/src/render/weightedblended_oit.js +0 -168
  235. package/dist/src/render/weightedblended_oit.js.map +0 -1
  236. package/dist/src/scene/batchgroup.js +0 -162
  237. package/dist/src/scene/batchgroup.js.map +0 -1
  238. package/dist/src/scene/environment.js +0 -209
  239. package/dist/src/scene/environment.js.map +0 -1
  240. package/dist/src/scene/graph_node.js +0 -72
  241. package/dist/src/scene/graph_node.js.map +0 -1
  242. package/dist/src/scene/light.js +0 -416
  243. package/dist/src/scene/light.js.map +0 -1
  244. package/dist/src/scene/mesh.js +0 -341
  245. package/dist/src/scene/mesh.js.map +0 -1
  246. package/dist/src/scene/octree.js +0 -649
  247. package/dist/src/scene/octree.js.map +0 -1
  248. package/dist/src/scene/particlesys.js +0 -738
  249. package/dist/src/scene/particlesys.js.map +0 -1
  250. package/dist/src/scene/raycast_visitor.js +0 -103
  251. package/dist/src/scene/raycast_visitor.js.map +0 -1
  252. package/dist/src/scene/scene.js +0 -284
  253. package/dist/src/scene/scene.js.map +0 -1
  254. package/dist/src/scene/scene_node.js +0 -732
  255. package/dist/src/scene/scene_node.js.map +0 -1
  256. package/dist/src/scene/terrain/grass.js +0 -278
  257. package/dist/src/scene/terrain/grass.js.map +0 -1
  258. package/dist/src/scene/terrain/heightfield.js +0 -475
  259. package/dist/src/scene/terrain/heightfield.js.map +0 -1
  260. package/dist/src/scene/terrain/patch.js +0 -530
  261. package/dist/src/scene/terrain/patch.js.map +0 -1
  262. package/dist/src/scene/terrain/quadtree.js +0 -461
  263. package/dist/src/scene/terrain/quadtree.js.map +0 -1
  264. package/dist/src/scene/terrain/terrain.js +0 -246
  265. package/dist/src/scene/terrain/terrain.js.map +0 -1
  266. package/dist/src/scene/terrain-cm/grass.js +0 -594
  267. package/dist/src/scene/terrain-cm/grass.js.map +0 -1
  268. package/dist/src/scene/terrain-cm/grassmaterial.js +0 -159
  269. package/dist/src/scene/terrain-cm/grassmaterial.js.map +0 -1
  270. package/dist/src/scene/terrain-cm/terrain-cm.js +0 -538
  271. package/dist/src/scene/terrain-cm/terrain-cm.js.map +0 -1
  272. package/dist/src/scene/water.js +0 -374
  273. package/dist/src/scene/water.js.map +0 -1
  274. package/dist/src/shaders/atmosphere.js +0 -957
  275. package/dist/src/shaders/atmosphere.js.map +0 -1
  276. package/dist/src/shaders/fog.js +0 -112
  277. package/dist/src/shaders/fog.js.map +0 -1
  278. package/dist/src/shaders/misc.js +0 -266
  279. package/dist/src/shaders/misc.js.map +0 -1
  280. package/dist/src/shaders/noise.js +0 -222
  281. package/dist/src/shaders/noise.js.map +0 -1
  282. package/dist/src/shaders/pbr.js +0 -51
  283. package/dist/src/shaders/pbr.js.map +0 -1
  284. package/dist/src/shaders/shadow.js +0 -636
  285. package/dist/src/shaders/shadow.js.map +0 -1
  286. package/dist/src/shaders/ssr.js +0 -490
  287. package/dist/src/shaders/ssr.js.map +0 -1
  288. package/dist/src/shaders/temporal.js +0 -215
  289. package/dist/src/shaders/temporal.js.map +0 -1
  290. package/dist/src/shaders/water.js +0 -756
  291. package/dist/src/shaders/water.js.map +0 -1
  292. package/dist/src/shadow/esm.js +0 -237
  293. package/dist/src/shadow/esm.js.map +0 -1
  294. package/dist/src/shadow/pcf_opt.js +0 -181
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  296. package/dist/src/shadow/pcf_pd.js +0 -189
  297. package/dist/src/shadow/pcf_pd.js.map +0 -1
  298. package/dist/src/shadow/shader.js +0 -37
  299. package/dist/src/shadow/shader.js.map +0 -1
  300. package/dist/src/shadow/shadow_impl.js +0 -15
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  302. package/dist/src/shadow/shadowmapper.js +0 -790
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  304. package/dist/src/shadow/ssm.js +0 -159
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  308. package/dist/src/shapes/box.js +0 -386
  309. package/dist/src/shapes/box.js.map +0 -1
  310. package/dist/src/shapes/cylinder.js +0 -125
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  312. package/dist/src/shapes/plane.js +0 -88
  313. package/dist/src/shapes/plane.js.map +0 -1
  314. package/dist/src/shapes/shape.js +0 -87
  315. package/dist/src/shapes/shape.js.map +0 -1
  316. package/dist/src/shapes/sphere.js +0 -114
  317. package/dist/src/shapes/sphere.js.map +0 -1
  318. package/dist/src/shapes/tetrahedron.js +0 -188
  319. package/dist/src/shapes/tetrahedron.js.map +0 -1
  320. package/dist/src/shapes/torus.js +0 -111
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  322. package/dist/src/utility/aabbtree.js +0 -400
  323. package/dist/src/utility/aabbtree.js.map +0 -1
  324. package/dist/src/utility/bounding_volume.js +0 -29
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  326. package/dist/src/utility/debug.js +0 -28
  327. package/dist/src/utility/debug.js.map +0 -1
  328. package/dist/src/utility/draco/decoder.js +0 -116
  329. package/dist/src/utility/draco/decoder.js.map +0 -1
  330. package/dist/src/utility/misc.js +0 -105
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  332. package/dist/src/utility/panorama.js +0 -163
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  334. package/dist/src/utility/pmrem.js +0 -354
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  336. package/dist/src/utility/rendermipmap.js +0 -115
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@@ -1 +0,0 @@
1
- {"version":3,"file":"plane.js","sources":["../../../src/shapes/plane.ts"],"sourcesContent":["import type { AABB, Clonable } from '@zephyr3d/base';\nimport type { ShapeCreationOptions } from './shape';\nimport { Shape } from './shape';\nimport type { PrimitiveType } from '@zephyr3d/device';\n\n/**\n * Creation options for plane shapes\n * @public\n */\nexport interface PlaneCreationOptions extends ShapeCreationOptions {\n /** Default size of axis x and axis y, default is 1 */\n size?: number;\n /** Size of axis x, default value equals to size */\n sizeX?: number;\n /** Size of axis y, default value equals to size */\n sizeY?: number;\n /** Resolution, default is 1 */\n resolution?: number;\n /** Resolution X, default value equals to resolution */\n resolutionX?: number;\n /** Resolution Y, default value equals to resolution */\n resolutionY?: number;\n /** Whether this plane have front side, default is true */\n twoSided?: boolean;\n /** Anchor, default is 0.5 */\n anchor?: number;\n /** Anchor X, default value equals to anchor */\n anchorX?: number;\n /** Anchor Z, default value equals to anchor */\n anchorY?: number;\n}\n\n/**\n * The plane shape\n * @public\n */\nexport class PlaneShape extends Shape<PlaneCreationOptions> implements Clonable<PlaneShape> {\n static _defaultOptions = {\n ...Shape._defaultOptions,\n size: 1,\n resolution: 1,\n twoSided: false,\n anchor: 0.5\n };\n /**\n * Creates an instance of plane shape\n * @param options - 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minX) / resolutionX;\n const dy = (maxY - minY) / resolutionY;\n for (let i = 0; i <= resolutionX; i++) {\n for (let j = 0; j <= resolutionY; j++) {\n uvs?.push(i / resolutionX, j / resolutionY);\n vertices?.push(minX + dx * i, 0, minY + dy * j);\n normals?.push(0, 1, 0);\n }\n }\n if (indices) {\n for (let i = 0; i < resolutionX; i++) {\n for (let j = 0; j < resolutionY; j++) {\n const tl = j * (resolutionY + 1) + i;\n const tr = (j + 1) * (resolutionY + 1) + i;\n const bl = tl + 1;\n const br = tr + 1;\n indices.push(\n tl + indexOffset,\n bl + indexOffset,\n br + indexOffset,\n tl + indexOffset,\n br + indexOffset,\n tr + indexOffset\n );\n if (options.twoSided) {\n indices.push(\n tl + indexOffset,\n br + indexOffset,\n bl + indexOffset,\n tl + indexOffset,\n tr + indexOffset,\n br + indexOffset\n );\n }\n }\n }\n }\n Shape._transform(options.transform, vertices, normals, start);\n if (bbox || vertexCallback) {\n for (let i = start; i < vertices.length - 2; i += 3) {\n if (bbox) {\n bbox.minPoint.x = Math.min(bbox.minPoint.x, vertices[i]);\n bbox.minPoint.y = Math.min(bbox.minPoint.y, vertices[i + 1]);\n bbox.minPoint.z = Math.min(bbox.minPoint.z, vertices[i + 2]);\n bbox.maxPoint.x = Math.max(bbox.maxPoint.x, vertices[i]);\n bbox.maxPoint.y = Math.max(bbox.maxPoint.y, vertices[i + 1]);\n bbox.maxPoint.z = Math.max(bbox.maxPoint.z, vertices[i + 2]);\n }\n vertexCallback?.((i - 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@@ -1,87 +0,0 @@
1
- import { Vector3 } from '@zephyr3d/base';
2
- import { Primitive } from '../render/primitive.js';
3
- import { BoundingBox } from '../utility/bounding_volume.js';
4
-
5
- /**
6
- * Abstract base class for any kind of shapes
7
- * @public
8
- */ class Shape extends Primitive {
9
- static _defaultOptions = {
10
- needNormal: true,
11
- needUV: true
12
- };
13
- _options;
14
- /**
15
- * Creates an instance of shape
16
- * @param options - The creation options
17
- */ constructor(options){
18
- super();
19
- this._create(options);
20
- }
21
- /** Get shape creation options */ get options() {
22
- return this._options;
23
- }
24
- set options(options) {
25
- this._create(options);
26
- }
27
- /**
28
- * Normalize options
29
- * @param options - creation options
30
- * @returns Normalized creation options
31
- */ normalizeOptions(options) {
32
- const defaultOptions = this.constructor._defaultOptions;
33
- return Object.assign({}, defaultOptions, options ?? {});
34
- }
35
- /** @internal */ _create(options) {
36
- this._options = this.normalizeOptions(options);
37
- const vertices = [];
38
- const indices = [];
39
- const normals = this._options.needNormal ? [] : null;
40
- const uvs = this._options.needUV ? [] : null;
41
- const bbox = new BoundingBox();
42
- bbox.beginExtend();
43
- this.primitiveType = this.constructor.generateData(this._options, vertices, normals, uvs, indices, bbox);
44
- for (const s of [
45
- 'position',
46
- 'normal',
47
- 'texCoord0'
48
- ]){
49
- this.removeVertexBuffer(s);
50
- }
51
- this.setIndexBuffer(null);
52
- this.createAndSetVertexBuffer('position_f32x3', new Float32Array(vertices));
53
- if (normals) {
54
- this.createAndSetVertexBuffer('normal_f32x3', new Float32Array(normals));
55
- }
56
- if (uvs) {
57
- this.createAndSetVertexBuffer('tex0_f32x2', new Float32Array(uvs));
58
- }
59
- this.createAndSetIndexBuffer(new Uint16Array(indices));
60
- this.setBoundingVolume(bbox);
61
- this.indexCount = indices.length;
62
- return true;
63
- }
64
- /** @internal */ static _transform(matrix, vertices, normals, offset) {
65
- if (matrix) {
66
- const tmpVec = new Vector3();
67
- for(let i = offset; i < vertices.length - 2; i += 3){
68
- tmpVec.setXYZ(vertices[i], vertices[i + 1], vertices[i + 2]);
69
- matrix.transformPointAffine(tmpVec, tmpVec);
70
- vertices[i] = tmpVec.x;
71
- vertices[i + 1] = tmpVec.y;
72
- vertices[i + 2] = tmpVec.z;
73
- if (normals) {
74
- tmpVec.setXYZ(normals[i], normals[i + 1], normals[i + 2]);
75
- matrix.transformVectorAffine(tmpVec, tmpVec);
76
- tmpVec.inplaceNormalize();
77
- normals[i] = tmpVec.x;
78
- normals[i + 1] = tmpVec.y;
79
- normals[i + 2] = tmpVec.z;
80
- }
81
- }
82
- }
83
- }
84
- }
85
-
86
- export { Shape };
87
- //# sourceMappingURL=shape.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"shape.js","sources":["../../../src/shapes/shape.ts"],"sourcesContent":["import type { Clonable } from '@zephyr3d/base';\r\nimport { Vector3, type Matrix4x4 } from '@zephyr3d/base';\r\nimport { Primitive } from '../render/primitive';\r\nimport { BoundingBox } from '../utility/bounding_volume';\r\n\r\n/**\r\n * Base class for creation options of any kind of shapes\r\n * @public\r\n */\r\nexport interface ShapeCreationOptions {\r\n /** true if we need to calculate normals for the shape */\r\n needNormal?: boolean;\r\n /** true if we need to calculate texture coordinates for the shape */\r\n needUV?: boolean;\r\n /** Transform matrix for the shape */\r\n transform?: Matrix4x4;\r\n}\r\n\r\n/**\r\n * Abstract base class for any kind of shapes\r\n * @public\r\n */\r\nexport abstract class Shape<T extends ShapeCreationOptions = ShapeCreationOptions>\r\n extends Primitive\r\n implements Clonable<Shape<T>>\r\n{\r\n static _defaultOptions = {\r\n needNormal: true,\r\n needUV: true\r\n };\r\n protected _options: T;\r\n /**\r\n * Creates an instance of shape\r\n * @param options - The creation options\r\n */\r\n constructor(options?: T) {\r\n super();\r\n this._create(options);\r\n }\r\n abstract clone(): Shape<T>;\r\n /** Get shape creation options */\r\n get options(): T {\r\n return this._options;\r\n }\r\n set options(options: T) {\r\n this._create(options);\r\n }\r\n /** Get shape type */\r\n abstract get type(): string;\r\n /**\r\n * Normalize options\r\n * @param options - creation options\r\n * @returns Normalized creation options\r\n */\r\n normalizeOptions(options?: T): T {\r\n const defaultOptions = (this.constructor as any)._defaultOptions as T;\r\n return Object.assign({}, defaultOptions, options ?? {});\r\n }\r\n /** @internal */\r\n protected _create(options?: T): boolean {\r\n this._options = this.normalizeOptions(options);\r\n const vertices: number[] = [];\r\n const indices: number[] = [];\r\n const normals: number[] = this._options.needNormal ? [] : null;\r\n const uvs: number[] = this._options.needUV ? [] : null;\r\n const bbox = new BoundingBox();\r\n bbox.beginExtend();\r\n this.primitiveType = (this.constructor as any).generateData(\r\n this._options,\r\n vertices,\r\n normals,\r\n uvs,\r\n indices,\r\n bbox\r\n );\r\n for (const s of ['position', 'normal', 'texCoord0'] as const) {\r\n this.removeVertexBuffer(s);\r\n }\r\n this.setIndexBuffer(null);\r\n this.createAndSetVertexBuffer('position_f32x3', new Float32Array(vertices));\r\n if (normals) {\r\n this.createAndSetVertexBuffer('normal_f32x3', new Float32Array(normals));\r\n }\r\n if (uvs) {\r\n this.createAndSetVertexBuffer('tex0_f32x2', new Float32Array(uvs));\r\n }\r\n this.createAndSetIndexBuffer(new Uint16Array(indices));\r\n this.setBoundingVolume(bbox);\r\n this.indexCount = indices.length;\r\n return true;\r\n }\r\n /** @internal */\r\n protected static _transform(matrix: Matrix4x4, vertices: number[], normals: number[], offset: number) {\r\n if (matrix) {\r\n const tmpVec = new Vector3();\r\n for (let i = offset; i < vertices.length - 2; i += 3) {\r\n tmpVec.setXYZ(vertices[i], vertices[i + 1], vertices[i + 2]);\r\n matrix.transformPointAffine(tmpVec, tmpVec);\r\n vertices[i] = tmpVec.x;\r\n vertices[i + 1] = tmpVec.y;\r\n vertices[i + 2] = tmpVec.z;\r\n if (normals) {\r\n tmpVec.setXYZ(normals[i], normals[i + 1], normals[i + 2]);\r\n matrix.transformVectorAffine(tmpVec, tmpVec);\r\n tmpVec.inplaceNormalize();\r\n normals[i] = tmpVec.x;\r\n normals[i + 1] = tmpVec.y;\r\n normals[i + 2] = tmpVec.z;\r\n }\r\n }\r\n }\r\n }\r\n}\r\n"],"names":["Shape","Primitive","_defaultOptions","needNormal","needUV","_options","options","_create","normalizeOptions","defaultOptions","Object","assign","vertices","indices","normals","uvs","bbox","BoundingBox","beginExtend","primitiveType","generateData","s","removeVertexBuffer","setIndexBuffer","createAndSetVertexBuffer","Float32Array","createAndSetIndexBuffer","Uint16Array","setBoundingVolume","indexCount","length","_transform","matrix","offset","tmpVec","Vector3","i","setXYZ","transformPointAffine","x","y","z","transformVectorAffine","inplaceNormalize"],"mappings":";;;;AAkBA;;;IAIO,MAAeA,KACZC,SAAAA,SAAAA,CAAAA;AAGR,IAAA,OAAOC,eAAkB,GAAA;QACvBC,UAAY,EAAA,IAAA;QACZC,MAAQ,EAAA;KACR;IACQC,QAAY;AACtB;;;MAIA,WAAA,CAAYC,OAAW,CAAE;QACvB,KAAK,EAAA;QACL,IAAI,CAACC,OAAO,CAACD,OAAAA,CAAAA;AACf;sCAGA,IAAIA,OAAa,GAAA;QACf,OAAO,IAAI,CAACD,QAAQ;AACtB;IACA,IAAIC,OAAAA,CAAQA,OAAU,EAAE;QACtB,IAAI,CAACC,OAAO,CAACD,OAAAA,CAAAA;AACf;AAGA;;;;MAKAE,gBAAAA,CAAiBF,OAAW,EAAK;AAC/B,QAAA,MAAMG,iBAAiB,IAAK,CAAC,WAAW,CAASP,eAAe;AAChE,QAAA,OAAOQ,OAAOC,MAAM,CAAC,EAAIF,EAAAA,cAAAA,EAAgBH,WAAW,EAAC,CAAA;AACvD;AACA,qBACUC,OAAQD,CAAAA,OAAW,EAAW;AACtC,QAAA,IAAI,CAACD,QAAQ,GAAG,IAAI,CAACG,gBAAgB,CAACF,OAAAA,CAAAA;AACtC,QAAA,MAAMM,WAAqB,EAAE;AAC7B,QAAA,MAAMC,UAAoB,EAAE;QAC5B,MAAMC,OAAAA,GAAoB,IAAI,CAACT,QAAQ,CAACF,UAAU,GAAG,EAAE,GAAG,IAAA;QAC1D,MAAMY,GAAAA,GAAgB,IAAI,CAACV,QAAQ,CAACD,MAAM,GAAG,EAAE,GAAG,IAAA;AAClD,QAAA,MAAMY,OAAO,IAAIC,WAAAA,EAAAA;AACjBD,QAAAA,IAAAA,CAAKE,WAAW,EAAA;AAChB,QAAA,IAAI,CAACC,aAAa,GAAG,IAAK,CAAC,WAAW,CAASC,YAAY,CACzD,IAAI,CAACf,QAAQ,EACbO,QACAE,EAAAA,OAAAA,EACAC,KACAF,OACAG,EAAAA,IAAAA,CAAAA;AAEF,QAAA,KAAK,MAAMK,CAAK,IAAA;AAAC,YAAA,UAAA;AAAY,YAAA,QAAA;AAAU,YAAA;SAAY,CAAW;YAC5D,IAAI,CAACC,kBAAkB,CAACD,CAAAA,CAAAA;AAC1B;QACA,IAAI,CAACE,cAAc,CAAC,IAAA,CAAA;AACpB,QAAA,IAAI,CAACC,wBAAwB,CAAC,gBAAA,EAAkB,IAAIC,YAAab,CAAAA,QAAAA,CAAAA,CAAAA;AACjE,QAAA,IAAIE,OAAS,EAAA;AACX,YAAA,IAAI,CAACU,wBAAwB,CAAC,cAAA,EAAgB,IAAIC,YAAaX,CAAAA,OAAAA,CAAAA,CAAAA;AACjE;AACA,QAAA,IAAIC,GAAK,EAAA;AACP,YAAA,IAAI,CAACS,wBAAwB,CAAC,YAAA,EAAc,IAAIC,YAAaV,CAAAA,GAAAA,CAAAA,CAAAA;AAC/D;AACA,QAAA,IAAI,CAACW,uBAAuB,CAAC,IAAIC,WAAYd,CAAAA,OAAAA,CAAAA,CAAAA;QAC7C,IAAI,CAACe,iBAAiB,CAACZ,IAAAA,CAAAA;AACvB,QAAA,IAAI,CAACa,UAAU,GAAGhB,OAAAA,CAAQiB,MAAM;QAChC,OAAO,IAAA;AACT;qBAEA,OAAiBC,UAAAA,CAAWC,MAAiB,EAAEpB,QAAkB,EAAEE,OAAiB,EAAEmB,MAAc,EAAE;AACpG,QAAA,IAAID,MAAQ,EAAA;AACV,YAAA,MAAME,SAAS,IAAIC,OAAAA,EAAAA;YACnB,IAAK,IAAIC,IAAIH,MAAQG,EAAAA,CAAAA,GAAIxB,SAASkB,MAAM,GAAG,CAAGM,EAAAA,CAAAA,IAAK,CAAG,CAAA;AACpDF,gBAAAA,MAAAA,CAAOG,MAAM,CAACzB,QAAQ,CAACwB,EAAE,EAAExB,QAAQ,CAACwB,CAAAA,GAAI,CAAE,CAAA,EAAExB,QAAQ,CAACwB,IAAI,CAAE,CAAA,CAAA;gBAC3DJ,MAAOM,CAAAA,oBAAoB,CAACJ,MAAQA,EAAAA,MAAAA,CAAAA;AACpCtB,gBAAAA,QAAQ,CAACwB,CAAAA,CAAE,GAAGF,MAAAA,CAAOK,CAAC;AACtB3B,gBAAAA,QAAQ,CAACwB,CAAAA,GAAI,CAAE,CAAA,GAAGF,OAAOM,CAAC;AAC1B5B,gBAAAA,QAAQ,CAACwB,CAAAA,GAAI,CAAE,CAAA,GAAGF,OAAOO,CAAC;AAC1B,gBAAA,IAAI3B,OAAS,EAAA;AACXoB,oBAAAA,MAAAA,CAAOG,MAAM,CAACvB,OAAO,CAACsB,EAAE,EAAEtB,OAAO,CAACsB,CAAAA,GAAI,CAAE,CAAA,EAAEtB,OAAO,CAACsB,IAAI,CAAE,CAAA,CAAA;oBACxDJ,MAAOU,CAAAA,qBAAqB,CAACR,MAAQA,EAAAA,MAAAA,CAAAA;AACrCA,oBAAAA,MAAAA,CAAOS,gBAAgB,EAAA;AACvB7B,oBAAAA,OAAO,CAACsB,CAAAA,CAAE,GAAGF,MAAAA,CAAOK,CAAC;AACrBzB,oBAAAA,OAAO,CAACsB,CAAAA,GAAI,CAAE,CAAA,GAAGF,OAAOM,CAAC;AACzB1B,oBAAAA,OAAO,CAACsB,CAAAA,GAAI,CAAE,CAAA,GAAGF,OAAOO,CAAC;AAC3B;AACF;AACF;AACF;AACF;;;;"}
@@ -1,114 +0,0 @@
1
- import { Vector3 } from '@zephyr3d/base';
2
- import { Shape } from './shape.js';
3
-
4
- /**
5
- * Sphere shape
6
- * @public
7
- */ class SphereShape extends Shape {
8
- static _defaultOptions = {
9
- ...Shape._defaultOptions,
10
- radius: 1,
11
- verticalDetail: 20,
12
- horizonalDetail: 20
13
- };
14
- /**
15
- * Creates an instance of sphere shape
16
- * @param options - The creation options
17
- */ constructor(options){
18
- super(options);
19
- }
20
- clone() {
21
- return new SphereShape(this._options);
22
- }
23
- /** type of the shape */ get type() {
24
- return 'Sphere';
25
- }
26
- /**
27
- * {@inheritDoc Primitive.raycast}
28
- * @override
29
- */ raycast(ray) {
30
- const rSquared = this._options.radius * this._options.radius;
31
- const eSquared = Vector3.dot(ray.origin, ray.origin);
32
- if (eSquared < rSquared) {
33
- return null;
34
- }
35
- const a = -Vector3.dot(ray.origin, ray.direction);
36
- const bSquared = eSquared - a * a;
37
- if (rSquared < bSquared) {
38
- return null;
39
- }
40
- return a - Math.sqrt(rSquared - bSquared);
41
- }
42
- /** Sphere radius */ get radius() {
43
- return this._options.radius ?? 1;
44
- }
45
- /**
46
- * Generates the data for the sphere shape
47
- * @param vertices - vertex positions
48
- * @param normals - vertex normals
49
- * @param uvs - vertex uvs
50
- * @param indices - vertex indices
51
- */ static generateData(options, vertices, normals, uvs, indices, bbox, indexOffset, vertexCallback) {
52
- function getVertex(v, h, r) {
53
- const y = r * Math.cos(v);
54
- const hRadius = r * Math.sin(v);
55
- const x = hRadius * Math.sin(h);
56
- const z = hRadius * Math.cos(h);
57
- return [
58
- x,
59
- y,
60
- z
61
- ];
62
- }
63
- options = Object.assign({}, this._defaultOptions, options ?? {});
64
- indexOffset = indexOffset ?? 0;
65
- const start = vertices.length;
66
- const stripIndices = [];
67
- const radius = options.radius ?? 1;
68
- const verticalDetail = options.verticalDetail ?? 20;
69
- const horizonalDetail = options.horizonalDetail ?? 20;
70
- const vTheta = Math.PI / verticalDetail;
71
- const hTheta = Math.PI * 2 / horizonalDetail;
72
- for(let i = 0; i <= verticalDetail; i++){
73
- for(let j = 0; j <= horizonalDetail; j++){
74
- const v = getVertex(i * vTheta, j * hTheta, radius);
75
- vertices.push(v[0], v[1], v[2]);
76
- uvs?.push(j / horizonalDetail, i / verticalDetail);
77
- normals?.push(v[0] / radius, v[1] / radius, v[2] / radius);
78
- }
79
- }
80
- for(let i = 0; i < verticalDetail; i++){
81
- for(let j = 0; j <= horizonalDetail; j++){
82
- const startIndex = i * (horizonalDetail + 1);
83
- stripIndices.push(startIndex + j + indexOffset, startIndex + j + horizonalDetail + 1 + indexOffset);
84
- }
85
- stripIndices.push(stripIndices[stripIndices.length - 1]);
86
- stripIndices.push((i + 1) * (horizonalDetail + 1) + indexOffset);
87
- }
88
- for(let i = 0; i < stripIndices.length - 2; i++){
89
- if (i % 2 === 0) {
90
- indices.push(stripIndices[i], stripIndices[i + 1], stripIndices[i + 2]);
91
- } else {
92
- indices.push(stripIndices[i], stripIndices[i + 2], stripIndices[i + 1]);
93
- }
94
- }
95
- Shape._transform(options.transform, vertices, normals, start);
96
- if (bbox) {
97
- for(let i = start; i < vertices.length - 2; i += 3){
98
- if (bbox) {
99
- bbox.minPoint.x = Math.min(bbox.minPoint.x, vertices[i]);
100
- bbox.minPoint.y = Math.min(bbox.minPoint.y, vertices[i + 1]);
101
- bbox.minPoint.z = Math.min(bbox.minPoint.z, vertices[i + 2]);
102
- bbox.maxPoint.x = Math.max(bbox.maxPoint.x, vertices[i]);
103
- bbox.maxPoint.y = Math.max(bbox.maxPoint.y, vertices[i + 1]);
104
- bbox.maxPoint.z = Math.max(bbox.maxPoint.z, vertices[i + 2]);
105
- }
106
- vertexCallback?.((i - start) / 3, vertices[i], vertices[i + 1], vertices[i + 2]);
107
- }
108
- }
109
- return 'triangle-list';
110
- }
111
- }
112
-
113
- export { SphereShape };
114
- //# sourceMappingURL=sphere.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"sphere.js","sources":["../../../src/shapes/sphere.ts"],"sourcesContent":["import type { Clonable, Ray } from '@zephyr3d/base';\nimport type { AABB } from '@zephyr3d/base';\nimport { Vector3 } from '@zephyr3d/base';\nimport type { ShapeCreationOptions } from './shape';\nimport { Shape } from './shape';\nimport type { PrimitiveType } from '@zephyr3d/device';\n\n/**\n * Creation options for sphere shape\n * @public\n */\nexport interface SphereCreationOptions extends ShapeCreationOptions {\n /** Radius of the sphere, default 1 */\n radius?: number;\n /** The vertical detail level, default 20 */\n verticalDetail?: number;\n /** The horizonal detail level, default 20 */\n horizonalDetail?: number;\n}\n\n/**\n * Sphere shape\n * @public\n */\nexport class SphereShape extends Shape<SphereCreationOptions> implements Clonable<SphereShape> {\n static _defaultOptions = {\n ...Shape._defaultOptions,\n radius: 1,\n verticalDetail: 20,\n horizonalDetail: 20\n };\n /**\n * Creates an instance of sphere shape\n * @param options - The creation options\n */\n constructor(options?: SphereCreationOptions) {\n super(options);\n }\n clone(): SphereShape {\n return new SphereShape(this._options);\n }\n /** type of the shape */\n get type(): string {\n return 'Sphere';\n }\n /**\n * {@inheritDoc Primitive.raycast}\n * @override\n */\n raycast(ray: Ray) {\n const rSquared = this._options.radius * this._options.radius;\n const eSquared = Vector3.dot(ray.origin, ray.origin);\n if (eSquared < rSquared) {\n return null;\n }\n const a = -Vector3.dot(ray.origin, ray.direction);\n const bSquared = eSquared - a * a;\n if (rSquared < bSquared) {\n return null;\n }\n return a - Math.sqrt(rSquared - bSquared);\n }\n /** Sphere radius */\n get radius(): number {\n return this._options.radius ?? 1;\n }\n /**\n * Generates the data for the sphere shape\n * @param vertices - vertex positions\n * @param normals - vertex normals\n * @param uvs - vertex uvs\n * @param indices - vertex indices\n */\n static generateData(\n options: SphereCreationOptions,\n vertices: number[],\n normals: number[],\n uvs: number[],\n indices: number[],\n bbox?: AABB,\n indexOffset?: number,\n vertexCallback?: (index: number, x: number, y: number, z: number) => void\n ): PrimitiveType {\n function getVertex(v: number, h: number, r: number) {\n const y = r * Math.cos(v);\n const hRadius = r * Math.sin(v);\n const x = hRadius * Math.sin(h);\n const z = hRadius * Math.cos(h);\n return [x, y, z];\n }\n options = Object.assign({}, this._defaultOptions, options ?? {});\n indexOffset = indexOffset ?? 0;\n const start = vertices.length;\n const stripIndices: number[] = [];\n const radius = options.radius ?? 1;\n const verticalDetail = options.verticalDetail ?? 20;\n const horizonalDetail = options.horizonalDetail ?? 20;\n const vTheta = Math.PI / verticalDetail;\n const hTheta = (Math.PI * 2) / horizonalDetail;\n for (let i = 0; i <= verticalDetail; i++) {\n for (let j = 0; j <= horizonalDetail; j++) {\n const v = getVertex(i * vTheta, j * hTheta, radius);\n vertices.push(v[0], v[1], v[2]);\n uvs?.push(j / horizonalDetail, i / verticalDetail);\n normals?.push(v[0] / radius, v[1] / radius, v[2] / radius);\n }\n }\n for (let i = 0; i < verticalDetail; i++) {\n for (let j = 0; j <= horizonalDetail; j++) {\n const startIndex = i * (horizonalDetail + 1);\n stripIndices.push(startIndex + j + indexOffset, startIndex + j + horizonalDetail + 1 + indexOffset);\n }\n stripIndices.push(stripIndices[stripIndices.length - 1]);\n stripIndices.push((i + 1) * (horizonalDetail + 1) + indexOffset);\n }\n for (let i = 0; i < stripIndices.length - 2; i++) {\n if (i % 2 === 0) {\n indices.push(stripIndices[i], stripIndices[i + 1], stripIndices[i + 2]);\n } else {\n indices.push(stripIndices[i], stripIndices[i + 2], stripIndices[i + 1]);\n }\n }\n Shape._transform(options.transform, vertices, normals, start);\n if (bbox) {\n for (let i = start; i < vertices.length - 2; i += 3) {\n if (bbox) {\n bbox.minPoint.x = Math.min(bbox.minPoint.x, vertices[i]);\n bbox.minPoint.y = Math.min(bbox.minPoint.y, vertices[i + 1]);\n bbox.minPoint.z = Math.min(bbox.minPoint.z, vertices[i + 2]);\n bbox.maxPoint.x = Math.max(bbox.maxPoint.x, vertices[i]);\n bbox.maxPoint.y = Math.max(bbox.maxPoint.y, vertices[i + 1]);\n bbox.maxPoint.z = Math.max(bbox.maxPoint.z, vertices[i + 2]);\n }\n vertexCallback?.((i - start) / 3, vertices[i], vertices[i + 1], vertices[i + 2]);\n }\n }\n return 'triangle-list';\n 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@@ -1,188 +0,0 @@
1
- import { Vector3 } from '@zephyr3d/base';
2
- import { Shape } from './shape.js';
3
-
4
- /**
5
- * Tetrahedron shape
6
- * @public
7
- */ class TetrahedronShape extends Shape {
8
- static _defaultOptions = {
9
- ...Shape._defaultOptions,
10
- height: 1,
11
- sizeX: 1,
12
- sizeZ: 1
13
- };
14
- constructor(options){
15
- super(options);
16
- }
17
- clone() {
18
- return new TetrahedronShape(this._options);
19
- }
20
- get type() {
21
- return 'Tetrahedron';
22
- }
23
- static calculateTriangleNormal(v0, v1, v2) {
24
- const edge1 = Vector3.sub(v1, v0);
25
- const edge2 = Vector3.sub(v2, v0);
26
- // 使用右手定则:edge1 × edge2,确保逆时针顶点顺序产生向外法线
27
- return Vector3.normalize(Vector3.cross(edge1, edge2));
28
- }
29
- static addTriangle(v0, v1, v2, vertices, normals, uvs, indices, indexOffset, currentVertexIndex) {
30
- // Calculate normal
31
- const normal = this.calculateTriangleNormal(v0, v1, v2);
32
- // Add vertex
33
- vertices.push(v0.x, v0.y, v0.z);
34
- vertices.push(v1.x, v1.y, v1.z);
35
- vertices.push(v2.x, v2.y, v2.z);
36
- // Add normal
37
- normals?.push(normal.x, normal.y, normal.z);
38
- normals?.push(normal.x, normal.y, normal.z);
39
- normals?.push(normal.x, normal.y, normal.z);
40
- // Add UV
41
- uvs?.push(0.5, 0); // 顶点
42
- uvs?.push(0, 1); // 左下
43
- uvs?.push(1, 1); // 右下
44
- // Add index (CCW)
45
- indices.push(indexOffset + currentVertexIndex);
46
- indices.push(indexOffset + currentVertexIndex + 1);
47
- indices.push(indexOffset + currentVertexIndex + 2);
48
- return currentVertexIndex + 3;
49
- }
50
- static generateData(options, vertices, normals, uvs, indices, bbox, indexOffset, vertexCallback) {
51
- options = Object.assign({}, this._defaultOptions, options ?? {});
52
- indexOffset = indexOffset ?? 0;
53
- const start = vertices.length;
54
- const height = options.height;
55
- const sizeX = options.sizeX;
56
- const sizeZ = options.sizeZ;
57
- // Five vertices for the tetrahedron
58
- const topVertex = new Vector3(0, height, 0);
59
- const bottomVertices = [
60
- new Vector3(sizeX, 0, sizeZ),
61
- new Vector3(sizeX, 0, -sizeZ),
62
- new Vector3(-sizeX, 0, -sizeZ),
63
- new Vector3(-sizeX, 0, sizeZ) // nxpz
64
- ];
65
- let _currentVertexIndex = 0;
66
- // Right plane (top -> pxpz -> pxnz)
67
- _currentVertexIndex = this.addTriangle(topVertex, bottomVertices[0], bottomVertices[1], vertices, normals, uvs, indices, indexOffset, _currentVertexIndex);
68
- // Back plane (top -> pxnz -> nxnz)
69
- _currentVertexIndex = this.addTriangle(topVertex, bottomVertices[1], bottomVertices[2], vertices, normals, uvs, indices, indexOffset, _currentVertexIndex);
70
- // Left plane (top -> nxnz -> nxpz)
71
- _currentVertexIndex = this.addTriangle(topVertex, bottomVertices[2], bottomVertices[3], vertices, normals, uvs, indices, indexOffset, _currentVertexIndex);
72
- // Front plane (top -> nxpz -> pxpz)
73
- _currentVertexIndex = this.addTriangle(topVertex, bottomVertices[3], bottomVertices[0], vertices, normals, uvs, indices, indexOffset, _currentVertexIndex);
74
- // Bottom: split into two triangles
75
- // triangle 1: pxpz -> nxpz -> pxnz
76
- _currentVertexIndex = this.addTriangle(bottomVertices[0], bottomVertices[3], bottomVertices[1], vertices, normals, uvs, indices, indexOffset, _currentVertexIndex);
77
- // triangle 2: pxnz -> nxpz -> nxnz
78
- _currentVertexIndex = this.addTriangle(bottomVertices[1], bottomVertices[3], bottomVertices[2], vertices, normals, uvs, indices, indexOffset, _currentVertexIndex);
79
- Shape._transform(options.transform, vertices, normals, start);
80
- if (bbox || vertexCallback) {
81
- for(let i = start; i < vertices.length - 2; i += 3){
82
- if (bbox) {
83
- bbox.minPoint.x = Math.min(bbox.minPoint.x, vertices[i]);
84
- bbox.minPoint.y = Math.min(bbox.minPoint.y, vertices[i + 1]);
85
- bbox.minPoint.z = Math.min(bbox.minPoint.z, vertices[i + 2]);
86
- bbox.maxPoint.x = Math.max(bbox.maxPoint.x, vertices[i]);
87
- bbox.maxPoint.y = Math.max(bbox.maxPoint.y, vertices[i + 1]);
88
- bbox.maxPoint.z = Math.max(bbox.maxPoint.z, vertices[i + 2]);
89
- }
90
- vertexCallback?.((i - start) / 3, vertices[i], vertices[i + 1], vertices[i + 2]);
91
- }
92
- }
93
- return 'triangle-list';
94
- }
95
- }
96
- /**
97
- * Tetrahedron shape
98
- * @public
99
- */ class TetrahedronFrameShape extends Shape {
100
- static _defaultOptions = {
101
- ...Shape._defaultOptions,
102
- height: 1,
103
- sizeX: 1,
104
- sizeZ: 1
105
- };
106
- constructor(options){
107
- super(options);
108
- }
109
- clone() {
110
- return new TetrahedronShape(this._options);
111
- }
112
- get type() {
113
- return 'Tetrahedron';
114
- }
115
- static calculateTriangleNormal(v0, v1, v2) {
116
- const edge1 = Vector3.sub(v1, v0);
117
- const edge2 = Vector3.sub(v2, v0);
118
- // 使用右手定则:edge1 × edge2,确保逆时针顶点顺序产生向外法线
119
- return Vector3.normalize(Vector3.cross(edge1, edge2));
120
- }
121
- static addLines(v0, v1, v2, vertices, normals, uvs, indices, indexOffset, currentVertexIndex) {
122
- // Calculate normal
123
- const normal = this.calculateTriangleNormal(v0, v1, v2);
124
- // Add vertex
125
- vertices.push(v0.x, v0.y, v0.z);
126
- vertices.push(v1.x, v1.y, v1.z);
127
- vertices.push(v2.x, v2.y, v2.z);
128
- // Add normal
129
- normals?.push(normal.x, normal.y, normal.z);
130
- normals?.push(normal.x, normal.y, normal.z);
131
- normals?.push(normal.x, normal.y, normal.z);
132
- // Add UV
133
- uvs?.push(0.5, 0); // 顶点
134
- uvs?.push(0, 1); // 左下
135
- uvs?.push(1, 1); // 右下
136
- // Add index
137
- indices.push(indexOffset + currentVertexIndex);
138
- indices.push(indexOffset + currentVertexIndex + 1);
139
- indices.push(indexOffset + currentVertexIndex + 1);
140
- indices.push(indexOffset + currentVertexIndex + 2);
141
- indices.push(indexOffset + currentVertexIndex + 2);
142
- indices.push(indexOffset + currentVertexIndex);
143
- return currentVertexIndex + 3;
144
- }
145
- static generateData(options, vertices, normals, uvs, indices, bbox, indexOffset, vertexCallback) {
146
- options = Object.assign({}, this._defaultOptions, options ?? {});
147
- indexOffset = indexOffset ?? 0;
148
- const start = vertices.length;
149
- const height = options.height;
150
- const sizeX = options.sizeX;
151
- const sizeZ = options.sizeZ;
152
- // Five vertices for the tetrahedron
153
- const topVertex = new Vector3(0, height, 0);
154
- const bottomVertices = [
155
- new Vector3(sizeX, 0, sizeZ),
156
- new Vector3(sizeX, 0, -sizeZ),
157
- new Vector3(-sizeX, 0, -sizeZ),
158
- new Vector3(-sizeX, 0, sizeZ) // nxpz
159
- ];
160
- let _currentVertexIndex = 0;
161
- // Right plane (top -> pxpz -> pxnz)
162
- _currentVertexIndex = this.addLines(topVertex, bottomVertices[0], bottomVertices[1], vertices, normals, uvs, indices, indexOffset, _currentVertexIndex);
163
- // Back plane (top -> pxnz -> nxnz)
164
- _currentVertexIndex = this.addLines(topVertex, bottomVertices[1], bottomVertices[2], vertices, normals, uvs, indices, indexOffset, _currentVertexIndex);
165
- // Left plane (top -> nxnz -> nxpz)
166
- _currentVertexIndex = this.addLines(topVertex, bottomVertices[2], bottomVertices[3], vertices, normals, uvs, indices, indexOffset, _currentVertexIndex);
167
- // Front plane (top -> nxpz -> pxpz)
168
- _currentVertexIndex = this.addLines(topVertex, bottomVertices[3], bottomVertices[0], vertices, normals, uvs, indices, indexOffset, _currentVertexIndex);
169
- Shape._transform(options.transform, vertices, normals, start);
170
- if (bbox || vertexCallback) {
171
- for(let i = start; i < vertices.length - 2; i += 3){
172
- if (bbox) {
173
- bbox.minPoint.x = Math.min(bbox.minPoint.x, vertices[i]);
174
- bbox.minPoint.y = Math.min(bbox.minPoint.y, vertices[i + 1]);
175
- bbox.minPoint.z = Math.min(bbox.minPoint.z, vertices[i + 2]);
176
- bbox.maxPoint.x = Math.max(bbox.maxPoint.x, vertices[i]);
177
- bbox.maxPoint.y = Math.max(bbox.maxPoint.y, vertices[i + 1]);
178
- bbox.maxPoint.z = Math.max(bbox.maxPoint.z, vertices[i + 2]);
179
- }
180
- vertexCallback?.((i - start) / 3, vertices[i], vertices[i + 1], vertices[i + 2]);
181
- }
182
- }
183
- return 'line-list';
184
- }
185
- }
186
-
187
- export { TetrahedronFrameShape, TetrahedronShape };
188
- //# sourceMappingURL=tetrahedron.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"tetrahedron.js","sources":["../../../src/shapes/tetrahedron.ts"],"sourcesContent":["import { Vector3, type AABB, type Clonable } from '@zephyr3d/base';\r\nimport type { ShapeCreationOptions } from './shape';\r\nimport { Shape } from './shape';\r\nimport type { PrimitiveType } from '@zephyr3d/device';\r\n\r\n/**\r\n * Creation options for tetrahedron shape\r\n * @public\r\n */\r\nexport interface TetrahedronCreationOptions extends ShapeCreationOptions {\r\n height?: number;\r\n sizeX?: number;\r\n sizeZ?: number;\r\n}\r\n\r\n/**\r\n * Tetrahedron shape\r\n * @public\r\n */\r\nexport class TetrahedronShape\r\n extends Shape<TetrahedronCreationOptions>\r\n implements Clonable<TetrahedronShape>\r\n{\r\n static _defaultOptions = {\r\n ...Shape._defaultOptions,\r\n height: 1,\r\n sizeX: 1,\r\n sizeZ: 1\r\n };\r\n\r\n constructor(options?: TetrahedronCreationOptions) {\r\n super(options);\r\n }\r\n\r\n clone(): TetrahedronShape {\r\n return new TetrahedronShape(this._options);\r\n }\r\n\r\n get type(): string {\r\n return 'Tetrahedron';\r\n }\r\n\r\n private static calculateTriangleNormal(v0: Vector3, v1: Vector3, v2: Vector3): Vector3 {\r\n const edge1 = Vector3.sub(v1, v0);\r\n const edge2 = Vector3.sub(v2, v0);\r\n // 使用右手定则:edge1 × edge2,确保逆时针顶点顺序产生向外法线\r\n return Vector3.normalize(Vector3.cross(edge1, edge2));\r\n }\r\n\r\n private static addTriangle(\r\n v0: Vector3,\r\n v1: Vector3,\r\n v2: Vector3,\r\n vertices: number[],\r\n normals: number[],\r\n uvs: number[],\r\n indices: number[],\r\n indexOffset: number,\r\n currentVertexIndex: number\r\n ): number {\r\n // Calculate normal\r\n const normal = this.calculateTriangleNormal(v0, v1, v2);\r\n\r\n // Add vertex\r\n vertices.push(v0.x, v0.y, v0.z);\r\n vertices.push(v1.x, v1.y, v1.z);\r\n vertices.push(v2.x, v2.y, v2.z);\r\n\r\n // Add normal\r\n normals?.push(normal.x, normal.y, normal.z);\r\n normals?.push(normal.x, normal.y, normal.z);\r\n normals?.push(normal.x, normal.y, normal.z);\r\n\r\n // Add UV\r\n uvs?.push(0.5, 0); // 顶点\r\n uvs?.push(0, 1); // 左下\r\n uvs?.push(1, 1); // 右下\r\n\r\n // Add index (CCW)\r\n indices.push(indexOffset + currentVertexIndex);\r\n indices.push(indexOffset + currentVertexIndex + 1);\r\n indices.push(indexOffset + currentVertexIndex + 2);\r\n\r\n return currentVertexIndex + 3;\r\n }\r\n\r\n static generateData(\r\n options: TetrahedronCreationOptions,\r\n vertices: number[],\r\n normals: number[],\r\n uvs: number[],\r\n indices: number[],\r\n bbox?: AABB,\r\n indexOffset?: number,\r\n vertexCallback?: (index: number, x: number, y: number, z: number) => void\r\n ): PrimitiveType {\r\n options = Object.assign({}, this._defaultOptions, options ?? {});\r\n indexOffset = indexOffset ?? 0;\r\n const start = vertices.length;\r\n\r\n const height = options.height;\r\n const sizeX = options.sizeX;\r\n const sizeZ = options.sizeZ;\r\n\r\n // Five vertices for the tetrahedron\r\n const topVertex = new Vector3(0, height, 0);\r\n const bottomVertices = [\r\n new Vector3(sizeX, 0, sizeZ), // pxpz\r\n new Vector3(sizeX, 0, -sizeZ), // pxnz\r\n new Vector3(-sizeX, 0, -sizeZ), // nxnz\r\n new Vector3(-sizeX, 0, sizeZ) // nxpz\r\n ];\r\n\r\n let _currentVertexIndex = 0;\r\n\r\n // Right plane (top -> pxpz -> pxnz)\r\n _currentVertexIndex = this.addTriangle(\r\n topVertex,\r\n bottomVertices[0], // pxpz\r\n bottomVertices[1], // pxnz\r\n vertices,\r\n normals,\r\n uvs,\r\n indices,\r\n indexOffset,\r\n _currentVertexIndex\r\n );\r\n\r\n // Back plane (top -> pxnz -> nxnz)\r\n _currentVertexIndex = this.addTriangle(\r\n topVertex,\r\n bottomVertices[1], // pxnz\r\n bottomVertices[2], // nxnz\r\n vertices,\r\n normals,\r\n uvs,\r\n indices,\r\n indexOffset,\r\n _currentVertexIndex\r\n );\r\n\r\n // Left plane (top -> nxnz -> nxpz)\r\n _currentVertexIndex = this.addTriangle(\r\n topVertex,\r\n bottomVertices[2], // nxnz\r\n bottomVertices[3], // nxpz\r\n vertices,\r\n normals,\r\n uvs,\r\n indices,\r\n indexOffset,\r\n _currentVertexIndex\r\n );\r\n\r\n // Front plane (top -> nxpz -> pxpz)\r\n _currentVertexIndex = this.addTriangle(\r\n topVertex,\r\n bottomVertices[3], // nxpz\r\n bottomVertices[0], // pxpz\r\n vertices,\r\n normals,\r\n uvs,\r\n indices,\r\n indexOffset,\r\n _currentVertexIndex\r\n );\r\n\r\n // Bottom: split into two triangles\r\n // triangle 1: pxpz -> nxpz -> pxnz\r\n _currentVertexIndex = this.addTriangle(\r\n bottomVertices[0], // pxpz\r\n bottomVertices[3], // nxpz\r\n bottomVertices[1], // pxnz\r\n vertices,\r\n normals,\r\n uvs,\r\n indices,\r\n indexOffset,\r\n _currentVertexIndex\r\n );\r\n\r\n // triangle 2: pxnz -> nxpz -> nxnz\r\n _currentVertexIndex = this.addTriangle(\r\n bottomVertices[1], // pxnz\r\n bottomVertices[3], // nxpz\r\n bottomVertices[2], // nxnz\r\n vertices,\r\n normals,\r\n uvs,\r\n indices,\r\n indexOffset,\r\n _currentVertexIndex\r\n );\r\n\r\n Shape._transform(options.transform, vertices, normals, start);\r\n if (bbox || vertexCallback) {\r\n for (let i = start; i < vertices.length - 2; i += 3) {\r\n if (bbox) {\r\n bbox.minPoint.x = Math.min(bbox.minPoint.x, vertices[i]);\r\n bbox.minPoint.y = Math.min(bbox.minPoint.y, vertices[i + 1]);\r\n bbox.minPoint.z = Math.min(bbox.minPoint.z, vertices[i + 2]);\r\n bbox.maxPoint.x = Math.max(bbox.maxPoint.x, vertices[i]);\r\n bbox.maxPoint.y = Math.max(bbox.maxPoint.y, vertices[i + 1]);\r\n bbox.maxPoint.z = Math.max(bbox.maxPoint.z, vertices[i + 2]);\r\n }\r\n vertexCallback?.((i - start) / 3, vertices[i], vertices[i + 1], vertices[i + 2]);\r\n }\r\n }\r\n\r\n return 'triangle-list';\r\n }\r\n}\r\n\r\n/**\r\n * Tetrahedron shape\r\n * @public\r\n */\r\nexport class TetrahedronFrameShape\r\n extends Shape<TetrahedronCreationOptions>\r\n implements Clonable<TetrahedronShape>\r\n{\r\n static _defaultOptions = {\r\n ...Shape._defaultOptions,\r\n height: 1,\r\n sizeX: 1,\r\n sizeZ: 1\r\n };\r\n\r\n constructor(options?: TetrahedronCreationOptions) {\r\n super(options);\r\n }\r\n\r\n clone(): TetrahedronShape {\r\n return new TetrahedronShape(this._options);\r\n }\r\n\r\n get type(): string {\r\n return 'Tetrahedron';\r\n }\r\n\r\n private static calculateTriangleNormal(v0: Vector3, v1: Vector3, v2: Vector3): Vector3 {\r\n const edge1 = Vector3.sub(v1, v0);\r\n const edge2 = Vector3.sub(v2, v0);\r\n // 使用右手定则:edge1 × edge2,确保逆时针顶点顺序产生向外法线\r\n return Vector3.normalize(Vector3.cross(edge1, edge2));\r\n }\r\n\r\n private static addLines(\r\n v0: Vector3,\r\n v1: Vector3,\r\n v2: Vector3,\r\n vertices: number[],\r\n normals: number[],\r\n uvs: number[],\r\n indices: number[],\r\n indexOffset: number,\r\n currentVertexIndex: number\r\n ): number {\r\n // Calculate normal\r\n const normal = this.calculateTriangleNormal(v0, v1, v2);\r\n\r\n // Add vertex\r\n vertices.push(v0.x, v0.y, v0.z);\r\n vertices.push(v1.x, v1.y, v1.z);\r\n vertices.push(v2.x, v2.y, v2.z);\r\n\r\n // Add normal\r\n normals?.push(normal.x, normal.y, normal.z);\r\n normals?.push(normal.x, normal.y, normal.z);\r\n normals?.push(normal.x, normal.y, normal.z);\r\n\r\n // Add UV\r\n uvs?.push(0.5, 0); // 顶点\r\n uvs?.push(0, 1); // 左下\r\n uvs?.push(1, 1); // 右下\r\n\r\n // Add index\r\n indices.push(indexOffset + currentVertexIndex);\r\n indices.push(indexOffset + currentVertexIndex + 1);\r\n indices.push(indexOffset + currentVertexIndex + 1);\r\n indices.push(indexOffset + currentVertexIndex + 2);\r\n indices.push(indexOffset + currentVertexIndex + 2);\r\n indices.push(indexOffset + currentVertexIndex);\r\n\r\n return currentVertexIndex + 3;\r\n }\r\n\r\n static generateData(\r\n options: TetrahedronCreationOptions,\r\n vertices: number[],\r\n normals: number[],\r\n uvs: number[],\r\n indices: number[],\r\n bbox?: AABB,\r\n indexOffset?: number,\r\n vertexCallback?: (index: number, x: number, y: number, z: number) => void\r\n ): PrimitiveType {\r\n options = Object.assign({}, this._defaultOptions, options ?? {});\r\n indexOffset = indexOffset ?? 0;\r\n const start = vertices.length;\r\n\r\n const height = options.height;\r\n const sizeX = options.sizeX;\r\n const sizeZ = options.sizeZ;\r\n\r\n // Five vertices for the tetrahedron\r\n const topVertex = new Vector3(0, height, 0);\r\n const bottomVertices = [\r\n new Vector3(sizeX, 0, sizeZ), // pxpz\r\n new Vector3(sizeX, 0, -sizeZ), // pxnz\r\n new Vector3(-sizeX, 0, -sizeZ), // nxnz\r\n new Vector3(-sizeX, 0, sizeZ) // nxpz\r\n ];\r\n\r\n let _currentVertexIndex = 0;\r\n\r\n // Right plane (top -> pxpz -> pxnz)\r\n _currentVertexIndex = this.addLines(\r\n topVertex,\r\n bottomVertices[0], // pxpz\r\n bottomVertices[1], // pxnz\r\n vertices,\r\n normals,\r\n uvs,\r\n indices,\r\n indexOffset,\r\n _currentVertexIndex\r\n );\r\n\r\n // Back plane (top -> pxnz -> nxnz)\r\n _currentVertexIndex = this.addLines(\r\n topVertex,\r\n bottomVertices[1], // pxnz\r\n bottomVertices[2], // nxnz\r\n vertices,\r\n normals,\r\n uvs,\r\n indices,\r\n indexOffset,\r\n _currentVertexIndex\r\n );\r\n\r\n // Left plane (top -> nxnz -> nxpz)\r\n _currentVertexIndex = this.addLines(\r\n topVertex,\r\n bottomVertices[2], // nxnz\r\n bottomVertices[3], // nxpz\r\n vertices,\r\n normals,\r\n uvs,\r\n indices,\r\n indexOffset,\r\n _currentVertexIndex\r\n );\r\n\r\n // Front plane (top -> nxpz -> pxpz)\r\n _currentVertexIndex = this.addLines(\r\n topVertex,\r\n bottomVertices[3], // nxpz\r\n bottomVertices[0], // pxpz\r\n vertices,\r\n normals,\r\n uvs,\r\n indices,\r\n indexOffset,\r\n _currentVertexIndex\r\n );\r\n\r\n Shape._transform(options.transform, vertices, normals, start);\r\n if (bbox || vertexCallback) {\r\n for (let i = start; i < vertices.length - 2; i += 3) {\r\n if (bbox) {\r\n bbox.minPoint.x = Math.min(bbox.minPoint.x, vertices[i]);\r\n bbox.minPoint.y = Math.min(bbox.minPoint.y, vertices[i + 1]);\r\n bbox.minPoint.z = Math.min(bbox.minPoint.z, vertices[i + 2]);\r\n bbox.maxPoint.x = Math.max(bbox.maxPoint.x, vertices[i]);\r\n bbox.maxPoint.y = Math.max(bbox.maxPoint.y, vertices[i + 1]);\r\n bbox.maxPoint.z = Math.max(bbox.maxPoint.z, vertices[i + 2]);\r\n }\r\n vertexCallback?.((i - start) / 3, vertices[i], vertices[i + 1], vertices[i + 2]);\r\n }\r\n }\r\n\r\n return 'line-list';\r\n 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@@ -1,111 +0,0 @@
1
- import { Shape } from './shape.js';
2
-
3
- /*
4
- N slices
5
- M sides
6
- OR outter radius
7
- IR inner radius
8
- Up (0, 1, 0)
9
-
10
- C(n) = (cos((n/N) * TwoPI) * OR, 0, sin((n/N) * twoPI * OR);
11
- Theta = m/M * TwoPI
12
- V(n, m) = C(n) * (1 + IR * cos(Theta) / OR) + Up * IR * sin(Theta)
13
- N(n, m) = normalize(V(n, m) - C(n))
14
- TC(n, m) = (m / M, n / N)
15
-
16
- VIndex(n, m) = n * (M + 1) + m
17
- Triangle(n, m) = (VIndex(n, m), VIndex(n+1, m), VIndex(n+1, m+1), VIndex(n, m), VIndex(n+1, m+1), VIndex(n, m+1))*/ /**
18
- *
19
- * Torus shape
20
- *
21
- * @public
22
- */ class TorusShape extends Shape {
23
- static _defaultOptions = {
24
- ...Shape._defaultOptions,
25
- numSlices: 40,
26
- numSegments: 16,
27
- outerRadius: 1,
28
- innerRadius: 0.3,
29
- radialDetail: 20
30
- };
31
- /**
32
- * Creates an instance of torus shape
33
- * @param options - The creation options
34
- */ constructor(options){
35
- super(options);
36
- }
37
- clone() {
38
- return new TorusShape(this._options);
39
- }
40
- /** type of the shape */ get type() {
41
- return 'Torus';
42
- }
43
- /**
44
- * Generates the data for the torus shape
45
- * @param vertices - vertex positions
46
- * @param normals - vertex normals
47
- * @param uvs - vertex uvs
48
- * @param indices - vertex indices
49
- */ static generateData(options, vertices, normals, uvs, indices, bbox, indexOffset, vertexCallback) {
50
- options = Object.assign({}, this._defaultOptions, options ?? {});
51
- indexOffset = indexOffset ?? 0;
52
- const start = vertices.length;
53
- const N = options.numSlices;
54
- const M = options.numSegments;
55
- const OR = options.outerRadius;
56
- const IR = options.innerRadius;
57
- for(let n = 0; n <= N; n++){
58
- const alpha = n % N / N * Math.PI * 2;
59
- const cx = OR * Math.cos(alpha);
60
- const cy = 0;
61
- const cz = OR * Math.sin(alpha);
62
- for(let m = 0; m <= M; m++){
63
- const theta = m % M / M * Math.PI * 2;
64
- const t = 1 + IR * Math.cos(theta) / OR;
65
- const s = IR * Math.sin(theta);
66
- const x = cx * t;
67
- const y = cy * t + s;
68
- const z = cz * t;
69
- if (normals) {
70
- const nx = x - cx;
71
- const ny = y - cy;
72
- const nz = z - cz;
73
- const mag = Math.sqrt(nx * nx + ny * ny + nz * nz);
74
- normals.push(nx / mag, ny / mag, nz / mag);
75
- }
76
- vertices.push(x, y, z);
77
- if (uvs) {
78
- uvs.push(m / M, n / N);
79
- }
80
- }
81
- }
82
- for(let n = 0; n < N; n++){
83
- for(let m = 0; m < M; m++){
84
- indices.push(n * (M + 1) + m + indexOffset);
85
- indices.push((n + 1) * (M + 1) + m + 1 + indexOffset);
86
- indices.push((n + 1) * (M + 1) + m + indexOffset);
87
- indices.push(n * (M + 1) + m + indexOffset);
88
- indices.push(n * (M + 1) + m + 1 + indexOffset);
89
- indices.push((n + 1) * (M + 1) + m + 1 + indexOffset);
90
- }
91
- }
92
- Shape._transform(options.transform, vertices, normals, start);
93
- if (bbox || vertexCallback) {
94
- for(let i = start; i < vertices.length - 2; i += 3){
95
- if (bbox) {
96
- bbox.minPoint.x = Math.min(bbox.minPoint.x, vertices[i]);
97
- bbox.minPoint.y = Math.min(bbox.minPoint.y, vertices[i + 1]);
98
- bbox.minPoint.z = Math.min(bbox.minPoint.z, vertices[i + 2]);
99
- bbox.maxPoint.x = Math.max(bbox.maxPoint.x, vertices[i]);
100
- bbox.maxPoint.y = Math.max(bbox.maxPoint.y, vertices[i + 1]);
101
- bbox.maxPoint.z = Math.max(bbox.maxPoint.z, vertices[i + 2]);
102
- }
103
- vertexCallback?.((i - start) / 3, vertices[i], vertices[i + 1], vertices[i + 2]);
104
- }
105
- }
106
- return 'triangle-list';
107
- }
108
- }
109
-
110
- export { TorusShape };
111
- //# sourceMappingURL=torus.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"torus.js","sources":["../../../src/shapes/torus.ts"],"sourcesContent":["import type { AABB, Clonable } from '@zephyr3d/base';\nimport type { ShapeCreationOptions } from './shape';\nimport { Shape } from './shape';\nimport type { PrimitiveType } from '@zephyr3d/device';\n\n/**\n * Creation options for torus shape\n * @public\n */\nexport interface TorusCreationOptions extends ShapeCreationOptions {\n /** Slice count, default is 40 **/\n numSlices?: number;\n /** Segment count, default is 16 */\n numSegments?: number;\n /** Outer radius, default is 10 */\n outerRadius?: number;\n /** Inner radius, default is 3 */\n innerRadius?: number;\n /** Radial detail, default is 20*/\n radialDetail?: number;\n}\n\n/*\nN slices\nM sides\nOR outter radius\nIR inner radius\nUp (0, 1, 0)\n\nC(n) = (cos((n/N) * TwoPI) * OR, 0, sin((n/N) * twoPI * OR);\nTheta = m/M * TwoPI\nV(n, m) = C(n) * (1 + IR * cos(Theta) / OR) + Up * IR * sin(Theta)\nN(n, m) = normalize(V(n, m) - C(n))\nTC(n, m) = (m / M, n / N)\n\nVIndex(n, m) = n * (M + 1) + m\nTriangle(n, m) = (VIndex(n, m), VIndex(n+1, m), VIndex(n+1, m+1), VIndex(n, m), VIndex(n+1, m+1), VIndex(n, m+1))*/\n\n/**\n *\n * Torus shape\n *\n * @public\n */\nexport class TorusShape extends Shape<TorusCreationOptions> implements Clonable<TorusShape> {\n static _defaultOptions = {\n ...Shape._defaultOptions,\n numSlices: 40,\n numSegments: 16,\n outerRadius: 1,\n innerRadius: 0.3,\n radialDetail: 20\n };\n /**\n * Creates an instance of torus shape\n * @param options - The creation options\n */\n constructor(options?: TorusCreationOptions) {\n super(options);\n }\n clone(): TorusShape {\n return new TorusShape(this._options);\n }\n /** type of the shape */\n get type(): string {\n return 'Torus';\n }\n /**\n * Generates the data for the torus shape\n * @param vertices - vertex positions\n * @param normals - vertex normals\n * @param uvs - vertex uvs\n * @param indices - vertex indices\n */\n static generateData(\n options: TorusCreationOptions,\n vertices: number[],\n normals: number[],\n uvs: number[],\n indices: number[],\n bbox?: AABB,\n indexOffset?: number,\n vertexCallback?: (index: number, x: number, y: number, z: number) => void\n ): PrimitiveType {\n options = Object.assign({}, this._defaultOptions, options ?? {});\n indexOffset = indexOffset ?? 0;\n const start = vertices.length;\n const N = options.numSlices;\n const M = options.numSegments;\n const OR = options.outerRadius;\n const IR = options.innerRadius;\n for (let n = 0; n <= N; n++) {\n const alpha = ((n % N) / N) * Math.PI * 2;\n const cx = OR * Math.cos(alpha);\n const cy = 0;\n const cz = OR * Math.sin(alpha);\n for (let m = 0; m <= M; m++) {\n const theta = ((m % M) / M) * Math.PI * 2;\n const t = 1 + (IR * Math.cos(theta)) / OR;\n const s = IR * Math.sin(theta);\n const x = cx * t;\n const y = cy * t + s;\n const z = cz * t;\n if (normals) {\n const nx = x - cx;\n const ny = y - cy;\n const nz = z - cz;\n const mag = Math.sqrt(nx * nx + ny * ny + nz * nz);\n normals.push(nx / mag, ny / mag, nz / mag);\n }\n vertices.push(x, y, z);\n if (uvs) {\n uvs.push(m / M, n / N);\n }\n }\n }\n for (let n = 0; n < N; n++) {\n for (let m = 0; m < M; m++) {\n indices.push(n * (M + 1) + m + indexOffset);\n indices.push((n + 1) * (M + 1) + m + 1 + indexOffset);\n indices.push((n + 1) * (M + 1) + m + indexOffset);\n indices.push(n * (M + 1) + m + indexOffset);\n indices.push(n * (M + 1) + m + 1 + indexOffset);\n indices.push((n + 1) * (M + 1) + m + 1 + indexOffset);\n }\n }\n Shape._transform(options.transform, vertices, normals, start);\n if (bbox || vertexCallback) {\n for (let i = start; i < vertices.length - 2; i += 3) {\n if (bbox) {\n bbox.minPoint.x = Math.min(bbox.minPoint.x, vertices[i]);\n bbox.minPoint.y = Math.min(bbox.minPoint.y, vertices[i + 1]);\n bbox.minPoint.z = Math.min(bbox.minPoint.z, vertices[i + 2]);\n bbox.maxPoint.x = Math.max(bbox.maxPoint.x, vertices[i]);\n bbox.maxPoint.y = Math.max(bbox.maxPoint.y, vertices[i + 1]);\n bbox.maxPoint.z = Math.max(bbox.maxPoint.z, vertices[i + 2]);\n }\n vertexCallback?.((i - 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