@zephyr3d/scene 0.8.0 → 0.8.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (387) hide show
  1. package/dist/animation/animationset.js +198 -1
  2. package/dist/animation/animationset.js.map +1 -1
  3. package/dist/animation/ik/ccd_solver.js +3 -4
  4. package/dist/animation/ik/ccd_solver.js.map +1 -1
  5. package/dist/animation/ik/fabrik_solver.js +3 -4
  6. package/dist/animation/ik/fabrik_solver.js.map +1 -1
  7. package/dist/animation/ik/ik_pole_constraint.js +7 -2
  8. package/dist/animation/ik/ik_pole_constraint.js.map +1 -1
  9. package/dist/animation/ik/ik_utils.js +0 -79
  10. package/dist/animation/ik/ik_utils.js.map +1 -1
  11. package/dist/animation/ik/two_bone_ik_solver.js +3 -4
  12. package/dist/animation/ik/two_bone_ik_solver.js.map +1 -1
  13. package/dist/animation/spring/spring_bone.js +240 -0
  14. package/dist/animation/spring/spring_bone.js.map +1 -0
  15. package/dist/animation/spring/spring_bone_collider.js +198 -0
  16. package/dist/animation/spring/spring_bone_collider.js.map +1 -0
  17. package/dist/animation/spring/spring_bone_constraint.js +170 -0
  18. package/dist/animation/spring/spring_bone_constraint.js.map +1 -0
  19. package/dist/animation/spring/spring_bone_system.js +328 -0
  20. package/dist/animation/spring/spring_bone_system.js.map +1 -0
  21. package/dist/asset/model.js +2 -2
  22. package/dist/index.d.ts +15 -0
  23. package/dist/material/mixins/pbr/common.js +20 -17
  24. package/dist/material/mixins/pbr/common.js.map +1 -1
  25. package/dist/render/gpu_picking.js +100 -0
  26. package/dist/render/gpu_picking.js.map +1 -0
  27. package/dist/render/rendergraph/device_pool_allocator.js +41 -0
  28. package/dist/render/rendergraph/device_pool_allocator.js.map +1 -0
  29. package/dist/render/rendergraph/executor.js +146 -0
  30. package/dist/render/rendergraph/executor.js.map +1 -0
  31. package/dist/render/rendergraph/forward_plus_builder.js +414 -0
  32. package/dist/render/rendergraph/forward_plus_builder.js.map +1 -0
  33. package/dist/render/rendergraph/rendergraph.js +306 -0
  34. package/dist/render/rendergraph/rendergraph.js.map +1 -0
  35. package/dist/render/rendergraph/types.js +57 -0
  36. package/dist/render/rendergraph/types.js.map +1 -0
  37. package/dist/render/sky_motion_vector.js +85 -0
  38. package/dist/render/sky_motion_vector.js.map +1 -0
  39. package/dist/utility/serialization/scene/animation.js +3 -3
  40. package/dist/utility/serialization/scene/node.js +1 -1
  41. package/package.json +2 -2
  42. package/dist/animation/ik/ik_chain_builder.js +0 -68
  43. package/dist/animation/ik/ik_chain_builder.js.map +0 -1
  44. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
  45. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
  46. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
  47. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
  48. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
  49. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
  50. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
  51. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
  52. package/dist/src/animation/animation.js +0 -127
  53. package/dist/src/animation/animation.js.map +0 -1
  54. package/dist/src/animation/animationset.js +0 -255
  55. package/dist/src/animation/animationset.js.map +0 -1
  56. package/dist/src/animation/animationtrack.js +0 -34
  57. package/dist/src/animation/animationtrack.js.map +0 -1
  58. package/dist/src/animation/eulerrotationtrack.js +0 -52
  59. package/dist/src/animation/eulerrotationtrack.js.map +0 -1
  60. package/dist/src/animation/morphtarget.js +0 -93
  61. package/dist/src/animation/morphtarget.js.map +0 -1
  62. package/dist/src/animation/morphtrack.js +0 -70
  63. package/dist/src/animation/morphtrack.js.map +0 -1
  64. package/dist/src/animation/proptrack.js +0 -161
  65. package/dist/src/animation/proptrack.js.map +0 -1
  66. package/dist/src/animation/rotationtrack.js +0 -51
  67. package/dist/src/animation/rotationtrack.js.map +0 -1
  68. package/dist/src/animation/scaletrack.js +0 -50
  69. package/dist/src/animation/scaletrack.js.map +0 -1
  70. package/dist/src/animation/skeleton.js +0 -204
  71. package/dist/src/animation/skeleton.js.map +0 -1
  72. package/dist/src/animation/translationtrack.js +0 -50
  73. package/dist/src/animation/translationtrack.js.map +0 -1
  74. package/dist/src/app/app.js +0 -129
  75. package/dist/src/app/app.js.map +0 -1
  76. package/dist/src/app/inputmgr.js +0 -267
  77. package/dist/src/app/inputmgr.js.map +0 -1
  78. package/dist/src/asset/assetmanager.js +0 -404
  79. package/dist/src/asset/assetmanager.js.map +0 -1
  80. package/dist/src/asset/builtin.js +0 -337
  81. package/dist/src/asset/builtin.js.map +0 -1
  82. package/dist/src/asset/loaders/dds/dds.js +0 -470
  83. package/dist/src/asset/loaders/dds/dds.js.map +0 -1
  84. package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
  85. package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
  86. package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
  87. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
  88. package/dist/src/asset/loaders/gltf/helpers.js +0 -327
  89. package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
  90. package/dist/src/asset/loaders/hdr/hdr.js +0 -180
  91. package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
  92. package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
  93. package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
  94. package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
  95. package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
  96. package/dist/src/asset/loaders/loader.js +0 -45
  97. package/dist/src/asset/loaders/loader.js.map +0 -1
  98. package/dist/src/asset/model.js +0 -414
  99. package/dist/src/asset/model.js.map +0 -1
  100. package/dist/src/blitter/bilateralblur.js +0 -221
  101. package/dist/src/blitter/bilateralblur.js.map +0 -1
  102. package/dist/src/blitter/blitter.js +0 -390
  103. package/dist/src/blitter/blitter.js.map +0 -1
  104. package/dist/src/blitter/box.js +0 -118
  105. package/dist/src/blitter/box.js.map +0 -1
  106. package/dist/src/blitter/copy.js +0 -22
  107. package/dist/src/blitter/copy.js.map +0 -1
  108. package/dist/src/blitter/gaussianblur.js +0 -228
  109. package/dist/src/blitter/gaussianblur.js.map +0 -1
  110. package/dist/src/camera/base.js +0 -92
  111. package/dist/src/camera/base.js.map +0 -1
  112. package/dist/src/camera/camera.js +0 -1005
  113. package/dist/src/camera/camera.js.map +0 -1
  114. package/dist/src/camera/fps.js +0 -238
  115. package/dist/src/camera/fps.js.map +0 -1
  116. package/dist/src/camera/orbit.js +0 -245
  117. package/dist/src/camera/orbit.js.map +0 -1
  118. package/dist/src/camera/orthocamera.js +0 -167
  119. package/dist/src/camera/orthocamera.js.map +0 -1
  120. package/dist/src/camera/perspectivecamera.js +0 -141
  121. package/dist/src/camera/perspectivecamera.js.map +0 -1
  122. package/dist/src/index.js +0 -120
  123. package/dist/src/index.js.map +0 -1
  124. package/dist/src/material/blinn.js +0 -81
  125. package/dist/src/material/blinn.js.map +0 -1
  126. package/dist/src/material/grassmaterial.js +0 -113
  127. package/dist/src/material/grassmaterial.js.map +0 -1
  128. package/dist/src/material/lambert.js +0 -92
  129. package/dist/src/material/lambert.js.map +0 -1
  130. package/dist/src/material/material.js +0 -301
  131. package/dist/src/material/material.js.map +0 -1
  132. package/dist/src/material/meshmaterial.js +0 -704
  133. package/dist/src/material/meshmaterial.js.map +0 -1
  134. package/dist/src/material/mixins/albedocolor.js +0 -76
  135. package/dist/src/material/mixins/albedocolor.js.map +0 -1
  136. package/dist/src/material/mixins/foliage.js +0 -47
  137. package/dist/src/material/mixins/foliage.js.map +0 -1
  138. package/dist/src/material/mixins/lightmodel/blinnphong.js +0 -112
  139. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +0 -1
  140. package/dist/src/material/mixins/lightmodel/lambert.js +0 -58
  141. package/dist/src/material/mixins/lightmodel/lambert.js.map +0 -1
  142. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +0 -178
  143. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +0 -1
  144. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +0 -139
  145. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +0 -1
  146. package/dist/src/material/mixins/lit.js +0 -476
  147. package/dist/src/material/mixins/lit.js.map +0 -1
  148. package/dist/src/material/mixins/pbr/common.js +0 -918
  149. package/dist/src/material/mixins/pbr/common.js.map +0 -1
  150. package/dist/src/material/mixins/texture.js +0 -172
  151. package/dist/src/material/mixins/texture.js.map +0 -1
  152. package/dist/src/material/mixins/vertexcolor.js +0 -56
  153. package/dist/src/material/mixins/vertexcolor.js.map +0 -1
  154. package/dist/src/material/particle.js +0 -178
  155. package/dist/src/material/particle.js.map +0 -1
  156. package/dist/src/material/pbrmr.js +0 -97
  157. package/dist/src/material/pbrmr.js.map +0 -1
  158. package/dist/src/material/pbrsg.js +0 -97
  159. package/dist/src/material/pbrsg.js.map +0 -1
  160. package/dist/src/material/shader/helper.js +0 -1209
  161. package/dist/src/material/shader/helper.js.map +0 -1
  162. package/dist/src/material/terrain-cm.js +0 -606
  163. package/dist/src/material/terrain-cm.js.map +0 -1
  164. package/dist/src/material/terrainmaterial.js +0 -375
  165. package/dist/src/material/terrainmaterial.js.map +0 -1
  166. package/dist/src/material/unlit.js +0 -41
  167. package/dist/src/material/unlit.js.map +0 -1
  168. package/dist/src/material/water.js +0 -417
  169. package/dist/src/material/water.js.map +0 -1
  170. package/dist/src/posteffect/bloom.js +0 -361
  171. package/dist/src/posteffect/bloom.js.map +0 -1
  172. package/dist/src/posteffect/compositor.js +0 -226
  173. package/dist/src/posteffect/compositor.js.map +0 -1
  174. package/dist/src/posteffect/fxaa.js +0 -273
  175. package/dist/src/posteffect/fxaa.js.map +0 -1
  176. package/dist/src/posteffect/grayscale.js +0 -69
  177. package/dist/src/posteffect/grayscale.js.map +0 -1
  178. package/dist/src/posteffect/motionblur.js +0 -96
  179. package/dist/src/posteffect/motionblur.js.map +0 -1
  180. package/dist/src/posteffect/posteffect.js +0 -126
  181. package/dist/src/posteffect/posteffect.js.map +0 -1
  182. package/dist/src/posteffect/sao.js +0 -324
  183. package/dist/src/posteffect/sao.js.map +0 -1
  184. package/dist/src/posteffect/ssr.js +0 -489
  185. package/dist/src/posteffect/ssr.js.map +0 -1
  186. package/dist/src/posteffect/taa.js +0 -172
  187. package/dist/src/posteffect/taa.js.map +0 -1
  188. package/dist/src/posteffect/tonemap.js +0 -94
  189. package/dist/src/posteffect/tonemap.js.map +0 -1
  190. package/dist/src/render/abuffer_oit.js +0 -361
  191. package/dist/src/render/abuffer_oit.js.map +0 -1
  192. package/dist/src/render/clipmap.js +0 -851
  193. package/dist/src/render/clipmap.js.map +0 -1
  194. package/dist/src/render/cluster_light.js +0 -333
  195. package/dist/src/render/cluster_light.js.map +0 -1
  196. package/dist/src/render/cull_visitor.js +0 -187
  197. package/dist/src/render/cull_visitor.js.map +0 -1
  198. package/dist/src/render/depthpass.js +0 -68
  199. package/dist/src/render/depthpass.js.map +0 -1
  200. package/dist/src/render/drawable_mixin.js +0 -227
  201. package/dist/src/render/drawable_mixin.js.map +0 -1
  202. package/dist/src/render/envlight.js +0 -463
  203. package/dist/src/render/envlight.js.map +0 -1
  204. package/dist/src/render/fbm_wavegenerator.js +0 -251
  205. package/dist/src/render/fbm_wavegenerator.js.map +0 -1
  206. package/dist/src/render/fft_wavegenerator.js +0 -1006
  207. package/dist/src/render/fft_wavegenerator.js.map +0 -1
  208. package/dist/src/render/fullscreenquad.js +0 -38
  209. package/dist/src/render/fullscreenquad.js.map +0 -1
  210. package/dist/src/render/gerstner_wavegenerator.js +0 -314
  211. package/dist/src/render/gerstner_wavegenerator.js.map +0 -1
  212. package/dist/src/render/globalbindgroup_allocator.js +0 -60
  213. package/dist/src/render/globalbindgroup_allocator.js.map +0 -1
  214. package/dist/src/render/hzb.js +0 -273
  215. package/dist/src/render/hzb.js.map +0 -1
  216. package/dist/src/render/lightpass.js +0 -172
  217. package/dist/src/render/lightpass.js.map +0 -1
  218. package/dist/src/render/objectcolorpass.js +0 -51
  219. package/dist/src/render/objectcolorpass.js.map +0 -1
  220. package/dist/src/render/primitive.js +0 -364
  221. package/dist/src/render/primitive.js.map +0 -1
  222. package/dist/src/render/render_queue.js +0 -467
  223. package/dist/src/render/render_queue.js.map +0 -1
  224. package/dist/src/render/renderbundle_wrapper.js +0 -152
  225. package/dist/src/render/renderbundle_wrapper.js.map +0 -1
  226. package/dist/src/render/renderer.js +0 -455
  227. package/dist/src/render/renderer.js.map +0 -1
  228. package/dist/src/render/renderpass.js +0 -200
  229. package/dist/src/render/renderpass.js.map +0 -1
  230. package/dist/src/render/shadowmap_pass.js +0 -56
  231. package/dist/src/render/shadowmap_pass.js.map +0 -1
  232. package/dist/src/render/sky.js +0 -1103
  233. package/dist/src/render/sky.js.map +0 -1
  234. package/dist/src/render/weightedblended_oit.js +0 -168
  235. package/dist/src/render/weightedblended_oit.js.map +0 -1
  236. package/dist/src/scene/batchgroup.js +0 -162
  237. package/dist/src/scene/batchgroup.js.map +0 -1
  238. package/dist/src/scene/environment.js +0 -209
  239. package/dist/src/scene/environment.js.map +0 -1
  240. package/dist/src/scene/graph_node.js +0 -72
  241. package/dist/src/scene/graph_node.js.map +0 -1
  242. package/dist/src/scene/light.js +0 -416
  243. package/dist/src/scene/light.js.map +0 -1
  244. package/dist/src/scene/mesh.js +0 -341
  245. package/dist/src/scene/mesh.js.map +0 -1
  246. package/dist/src/scene/octree.js +0 -649
  247. package/dist/src/scene/octree.js.map +0 -1
  248. package/dist/src/scene/particlesys.js +0 -738
  249. package/dist/src/scene/particlesys.js.map +0 -1
  250. package/dist/src/scene/raycast_visitor.js +0 -103
  251. package/dist/src/scene/raycast_visitor.js.map +0 -1
  252. package/dist/src/scene/scene.js +0 -284
  253. package/dist/src/scene/scene.js.map +0 -1
  254. package/dist/src/scene/scene_node.js +0 -732
  255. package/dist/src/scene/scene_node.js.map +0 -1
  256. package/dist/src/scene/terrain/grass.js +0 -278
  257. package/dist/src/scene/terrain/grass.js.map +0 -1
  258. package/dist/src/scene/terrain/heightfield.js +0 -475
  259. package/dist/src/scene/terrain/heightfield.js.map +0 -1
  260. package/dist/src/scene/terrain/patch.js +0 -530
  261. package/dist/src/scene/terrain/patch.js.map +0 -1
  262. package/dist/src/scene/terrain/quadtree.js +0 -461
  263. package/dist/src/scene/terrain/quadtree.js.map +0 -1
  264. package/dist/src/scene/terrain/terrain.js +0 -246
  265. package/dist/src/scene/terrain/terrain.js.map +0 -1
  266. package/dist/src/scene/terrain-cm/grass.js +0 -594
  267. package/dist/src/scene/terrain-cm/grass.js.map +0 -1
  268. package/dist/src/scene/terrain-cm/grassmaterial.js +0 -159
  269. package/dist/src/scene/terrain-cm/grassmaterial.js.map +0 -1
  270. package/dist/src/scene/terrain-cm/terrain-cm.js +0 -538
  271. package/dist/src/scene/terrain-cm/terrain-cm.js.map +0 -1
  272. package/dist/src/scene/water.js +0 -374
  273. package/dist/src/scene/water.js.map +0 -1
  274. package/dist/src/shaders/atmosphere.js +0 -957
  275. package/dist/src/shaders/atmosphere.js.map +0 -1
  276. package/dist/src/shaders/fog.js +0 -112
  277. package/dist/src/shaders/fog.js.map +0 -1
  278. package/dist/src/shaders/misc.js +0 -266
  279. package/dist/src/shaders/misc.js.map +0 -1
  280. package/dist/src/shaders/noise.js +0 -222
  281. package/dist/src/shaders/noise.js.map +0 -1
  282. package/dist/src/shaders/pbr.js +0 -51
  283. package/dist/src/shaders/pbr.js.map +0 -1
  284. package/dist/src/shaders/shadow.js +0 -636
  285. package/dist/src/shaders/shadow.js.map +0 -1
  286. package/dist/src/shaders/ssr.js +0 -490
  287. package/dist/src/shaders/ssr.js.map +0 -1
  288. package/dist/src/shaders/temporal.js +0 -215
  289. package/dist/src/shaders/temporal.js.map +0 -1
  290. package/dist/src/shaders/water.js +0 -756
  291. package/dist/src/shaders/water.js.map +0 -1
  292. package/dist/src/shadow/esm.js +0 -237
  293. package/dist/src/shadow/esm.js.map +0 -1
  294. package/dist/src/shadow/pcf_opt.js +0 -181
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  296. package/dist/src/shadow/pcf_pd.js +0 -189
  297. package/dist/src/shadow/pcf_pd.js.map +0 -1
  298. package/dist/src/shadow/shader.js +0 -37
  299. package/dist/src/shadow/shader.js.map +0 -1
  300. package/dist/src/shadow/shadow_impl.js +0 -15
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  302. package/dist/src/shadow/shadowmapper.js +0 -790
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  304. package/dist/src/shadow/ssm.js +0 -159
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  308. package/dist/src/shapes/box.js +0 -386
  309. package/dist/src/shapes/box.js.map +0 -1
  310. package/dist/src/shapes/cylinder.js +0 -125
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  312. package/dist/src/shapes/plane.js +0 -88
  313. package/dist/src/shapes/plane.js.map +0 -1
  314. package/dist/src/shapes/shape.js +0 -87
  315. package/dist/src/shapes/shape.js.map +0 -1
  316. package/dist/src/shapes/sphere.js +0 -114
  317. package/dist/src/shapes/sphere.js.map +0 -1
  318. package/dist/src/shapes/tetrahedron.js +0 -188
  319. package/dist/src/shapes/tetrahedron.js.map +0 -1
  320. package/dist/src/shapes/torus.js +0 -111
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  322. package/dist/src/utility/aabbtree.js +0 -400
  323. package/dist/src/utility/aabbtree.js.map +0 -1
  324. package/dist/src/utility/bounding_volume.js +0 -29
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  326. package/dist/src/utility/debug.js +0 -28
  327. package/dist/src/utility/debug.js.map +0 -1
  328. package/dist/src/utility/draco/decoder.js +0 -116
  329. package/dist/src/utility/draco/decoder.js.map +0 -1
  330. package/dist/src/utility/misc.js +0 -105
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  332. package/dist/src/utility/panorama.js +0 -163
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  334. package/dist/src/utility/pmrem.js +0 -354
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  336. package/dist/src/utility/rendermipmap.js +0 -115
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  338. package/dist/src/utility/serialization/json.js +0 -402
  339. package/dist/src/utility/serialization/json.js.map +0 -1
  340. package/dist/src/utility/serialization/manager.js +0 -623
  341. package/dist/src/utility/serialization/manager.js.map +0 -1
  342. package/dist/src/utility/serialization/scene/animation.js +0 -248
  343. package/dist/src/utility/serialization/scene/animation.js.map +0 -1
  344. package/dist/src/utility/serialization/scene/batch.js +0 -59
  345. package/dist/src/utility/serialization/scene/batch.js.map +0 -1
  346. package/dist/src/utility/serialization/scene/camera.js +0 -790
  347. package/dist/src/utility/serialization/scene/camera.js.map +0 -1
  348. package/dist/src/utility/serialization/scene/common.js +0 -222
  349. package/dist/src/utility/serialization/scene/common.js.map +0 -1
  350. package/dist/src/utility/serialization/scene/light.js +0 -575
  351. package/dist/src/utility/serialization/scene/light.js.map +0 -1
  352. package/dist/src/utility/serialization/scene/material.js +0 -1111
  353. package/dist/src/utility/serialization/scene/material.js.map +0 -1
  354. package/dist/src/utility/serialization/scene/mesh.js +0 -148
  355. package/dist/src/utility/serialization/scene/mesh.js.map +0 -1
  356. package/dist/src/utility/serialization/scene/misc.js +0 -39
  357. package/dist/src/utility/serialization/scene/misc.js.map +0 -1
  358. package/dist/src/utility/serialization/scene/node.js +0 -451
  359. package/dist/src/utility/serialization/scene/node.js.map +0 -1
  360. package/dist/src/utility/serialization/scene/particle.js +0 -425
  361. package/dist/src/utility/serialization/scene/particle.js.map +0 -1
  362. package/dist/src/utility/serialization/scene/primitive.js +0 -692
  363. package/dist/src/utility/serialization/scene/primitive.js.map +0 -1
  364. package/dist/src/utility/serialization/scene/scene.js +0 -704
  365. package/dist/src/utility/serialization/scene/scene.js.map +0 -1
  366. package/dist/src/utility/serialization/scene/terrain.js +0 -488
  367. package/dist/src/utility/serialization/scene/terrain.js.map +0 -1
  368. package/dist/src/utility/serialization/scene/water.js +0 -465
  369. package/dist/src/utility/serialization/scene/water.js.map +0 -1
  370. package/dist/src/utility/shprojector.js +0 -297
  371. package/dist/src/utility/shprojector.js.map +0 -1
  372. package/dist/src/utility/textures/ggxlut.js +0 -213
  373. package/dist/src/utility/textures/ggxlut.js.map +0 -1
  374. package/dist/src/utility/textures/gradientnoise.js +0 -62
  375. package/dist/src/utility/textures/gradientnoise.js.map +0 -1
  376. package/dist/src/utility/textures/randomnoise.js +0 -41
  377. package/dist/src/utility/textures/randomnoise.js.map +0 -1
  378. package/dist/src/values.js +0 -162
  379. package/dist/src/values.js.map +0 -1
  380. package/dist/utility/blueprint/material/common.js +0 -7
  381. package/dist/utility/blueprint/material/common.js.map +0 -1
  382. package/dist/utility/serialization/blueprint/constants.js +0 -255
  383. package/dist/utility/serialization/blueprint/constants.js.map +0 -1
  384. package/dist/utility/serialization/blueprint/material/constants.js +0 -203
  385. package/dist/utility/serialization/blueprint/material/constants.js.map +0 -1
  386. package/dist/utility/serialization/blueprint/material/texture.js +0 -165
  387. package/dist/utility/serialization/blueprint/material/texture.js.map +0 -1
@@ -1,490 +0,0 @@
1
- import { ShaderHelper } from '../material/shader/helper.js';
2
-
3
- const MAX_FLOAT_VALUE = 3.402823466e38;
4
- /** @internal */ function SSR_calcJitter(scope, viewPos, roughness) {
5
- const pb = scope.$builder;
6
- pb.func('SSR_calcJitter', [
7
- pb.vec3('viewPos'),
8
- pb.float('roughness')
9
- ], function() {
10
- this.$l.h = pb.fract(pb.mul(this.viewPos, 0.8));
11
- this.h = pb.add(this.h, pb.dot(this.h, pb.add(this.h.yxz, pb.vec3(19.19))));
12
- this.h = pb.fract(pb.mul(pb.add(this.h.xxy, this.h.yxx), this.h.zyx));
13
- this.h = pb.sub(this.h, pb.vec3(0.5));
14
- this.$return(pb.mix(pb.vec3(0), this.h, this.roughness));
15
- });
16
- return scope.SSR_calcJitter(viewPos, roughness);
17
- }
18
- /** @internal */ function invProjectPosition(scope, pos, mat) {
19
- const pb = scope.$builder;
20
- pb.func('invProjectPosition', [
21
- pb.vec3('p'),
22
- pb.mat4('mat')
23
- ], function() {
24
- this.$l.c = pb.sub(pb.mul(this.p, 2), pb.vec3(1));
25
- this.$l.u = pb.mul(this.mat, pb.vec4(this.c, 1));
26
- this.u = pb.div(this.u, this.u.w);
27
- this.$return(this.u.xyz);
28
- });
29
- return scope.invProjectPosition(pos, mat);
30
- }
31
- /** @internal */ function validateHit(scope, hit2D, hit3D, surfaceZ, thickness, uv, traceRay, viewMatrix, invProjMatrix, textureSize, normalTexture) {
32
- const pb = scope.$builder;
33
- const funcName = hit3D ? 'SSR_validateHit_HiZ' : 'SSR_validateHit';
34
- pb.func(funcName, [
35
- pb.vec2('hit2d'),
36
- ...hit3D ? [
37
- pb.vec3('hit3d')
38
- ] : [],
39
- ...hit3D ? [
40
- pb.float('thickness')
41
- ] : [],
42
- pb.float('surfaceZ'),
43
- pb.vec2('uv'),
44
- pb.vec3('viewSpaceRayDirection'),
45
- pb.mat4('viewMatrix'),
46
- pb.mat4('invProjMatrix'),
47
- pb.vec4('textureSize')
48
- ], function() {
49
- this.$if(pb.or(pb.any(pb.lessThan(this.hit2d, pb.vec2(0))), pb.any(pb.greaterThan(this.hit2d, pb.vec2(1)))), function() {
50
- this.$return(pb.float(0));
51
- });
52
- this.$l.manhattanDist = pb.abs(pb.sub(this.hit2d, this.uv));
53
- this.$if(pb.all(pb.lessThan(this.manhattanDist, pb.vec2(pb.div(pb.vec2(2), this.textureSize.xy)))), function() {
54
- this.$return(pb.float(0));
55
- });
56
- if (normalTexture) {
57
- this.$l.hitNormalWS = pb.sub(pb.mul(pb.textureSampleLevel(normalTexture, this.hit2d, 0).rgb, 2), pb.vec3(1));
58
- this.$l.hitNormalVS = pb.mul(this.viewMatrix, pb.vec4(this.hitNormalWS, 0)).xyz;
59
- this.$if(pb.greaterThan(pb.dot(this.hitNormalVS, this.viewSpaceRayDirection), 0), function() {
60
- this.$return(pb.float(0));
61
- });
62
- }
63
- this.$l.viewSpaceSurface = invProjectPosition(this, pb.vec3(this.hit2d, this.surfaceZ), this.invProjMatrix);
64
- this.$l.fov = pb.mul(pb.vec2(pb.div(this.textureSize.y, this.textureSize.x), 1), 0.05);
65
- this.$l.border = pb.mul(pb.smoothStep(pb.vec2(0), this.fov, this.hit2d), pb.sub(pb.vec2(1), pb.smoothStep(pb.sub(pb.vec2(1), this.fov), pb.vec2(1), this.hit2d)));
66
- this.$l.vignette = pb.mul(this.border.x, this.border.y);
67
- if (this.hit3d) {
68
- this.$l.distance = pb.distance(this.viewSpaceSurface, this.hit3d);
69
- this.$l.confidence = pb.sub(1, pb.smoothStep(0, this.thickness, this.distance));
70
- this.$return(pb.mul(this.vignette, this.confidence, this.confidence));
71
- } else {
72
- this.$return(this.vignette);
73
- }
74
- });
75
- return hit3D ? scope[funcName](hit2D, hit3D, thickness, surfaceZ, uv, traceRay, viewMatrix, invProjMatrix, textureSize) : scope[funcName](hit2D, surfaceZ, uv, traceRay, viewMatrix, invProjMatrix, textureSize);
76
- }
77
- function screenSpaceRayTracing_Linear2D(scope, viewPos, traceRay, viewMatrix, projMatrix, invProjMatrix, cameraNearFar, maxDistance, maxIterations, thickness, stride, textureSize, linearDepthTex, normalTexture, useBackfaceDepth) {
78
- const pb = scope.$builder;
79
- pb.func('distanceSquared', [
80
- pb.vec2('a'),
81
- pb.vec2('b')
82
- ], function() {
83
- this.$l.x = pb.sub(this.a, this.b);
84
- this.$return(pb.dot(this.x, this.x));
85
- });
86
- pb.func('rayIntersectDepth', [
87
- pb.float('zA'),
88
- pb.float('zB'),
89
- pb.float('thickness'),
90
- pb.vec2('uv'),
91
- pb.float('cameraFar')
92
- ], function() {
93
- let thickness = this.thickness;
94
- if (useBackfaceDepth) {
95
- this.$l.sceneZ = ShaderHelper.sampleLinearDepthWithBackface(this, linearDepthTex, this.uv, 0);
96
- this.$l.sceneZMax01 = this.sceneZ.x;
97
- thickness = pb.max(this.thickness, pb.mul(pb.sub(this.sceneZ.y, this.sceneZ.x), this.cameraFar));
98
- } else {
99
- this.$l.sceneZMax01 = ShaderHelper.sampleLinearDepth(this, linearDepthTex, this.uv, 0);
100
- }
101
- this.sceneZMax = pb.neg(pb.mul(this.sceneZMax01, this.cameraFar));
102
- this.$return(pb.and(pb.lessThan(this.sceneZMax01, 1), pb.greaterThanEqual(this.zA, pb.sub(this.sceneZMax, thickness)), pb.lessThanEqual(this.zB, this.sceneZMax)));
103
- });
104
- pb.func('traceRayLinear2D', [
105
- pb.vec3('rayOrigin'),
106
- pb.vec3('rayDirection'),
107
- pb.float('stride'),
108
- pb.float('maxDistance'),
109
- pb.float('maxIterations'),
110
- pb.float('thickness'),
111
- pb.vec2('cameraNearFar'),
112
- pb.mat4('projMatrix'),
113
- pb.vec4('textureSize'),
114
- pb.vec3('hit2D').out(),
115
- pb.vec3('hit3D').out(),
116
- pb.vec2('origin').out(),
117
- pb.float('numIterations').out()
118
- ], function() {
119
- this.$l.rayLen = this.$choice(pb.greaterThan(pb.add(this.rayOrigin.z, pb.mul(this.rayDirection.z, this.maxDistance)), pb.neg(this.cameraNearFar.x)), pb.div(pb.sub(pb.neg(this.cameraNearFar.x), this.rayOrigin.z), this.rayDirection.z), this.maxDistance);
120
- this.$l.rayEnd = pb.add(this.rayOrigin, pb.mul(this.rayDirection, this.rayLen));
121
- this.$l.zMin = pb.min(this.rayOrigin.z, this.rayEnd.z);
122
- this.$l.zMax = pb.max(this.rayOrigin.z, this.rayEnd.z);
123
- this.$l.rayOriginH = pb.mul(this.projMatrix, pb.vec4(this.rayOrigin, 1));
124
- this.$l.rayEndH = pb.mul(this.projMatrix, pb.vec4(this.rayEnd, 1));
125
- this.$l.k0 = pb.div(1, this.rayOriginH.w);
126
- this.$l.k1 = pb.div(1, this.rayEndH.w);
127
- this.$l.Q0 = pb.mul(this.rayOrigin, this.k0);
128
- this.$l.Q1 = pb.mul(this.rayEnd, this.k1);
129
- this.$l.rayOriginNDC = pb.mul(this.rayOriginH, this.k0);
130
- this.$l.rayEndNDC = pb.mul(this.rayEndH, this.k1);
131
- this.origin = pb.add(pb.mul(this.rayOriginNDC.xy, 0.5), pb.vec2(0.5));
132
- this.$l.P0 = pb.mul(this.origin, this.textureSize.zw);
133
- this.$l.P1 = pb.mul(pb.add(pb.mul(this.rayEndNDC.xy, 0.5), pb.vec2(0.5)), this.textureSize.zw);
134
- this.$l.xMin = 0.5;
135
- this.$l.xMax = pb.sub(this.textureSize.z, 0.5);
136
- this.$l.yMin = 0.5;
137
- this.$l.yMax = pb.sub(this.textureSize.w, 0.5);
138
- this.$l.t = pb.float();
139
- this.$if(pb.or(pb.greaterThan(this.P1.y, this.yMax), pb.lessThan(this.P1.y, this.yMin)), function() {
140
- this.t = pb.div(pb.sub(this.P1.y, this.$choice(pb.greaterThan(this.P1.y, this.yMax), this.yMax, this.yMin)), pb.sub(this.P1.y, this.P0.y));
141
- });
142
- this.$if(pb.or(pb.greaterThan(this.P1.x, this.xMax), pb.lessThan(this.P1.x, this.xMin)), function() {
143
- this.t2 = pb.div(pb.sub(this.P1.x, this.$choice(pb.greaterThan(this.P1.x, this.xMax), this.xMax, this.xMin)), pb.sub(this.P1.x, this.P0.x));
144
- this.t = pb.max(this.t, this.t2);
145
- });
146
- this.P1 = pb.mix(this.P1, this.P0, this.t);
147
- this.k1 = pb.mix(this.k1, this.k0, this.t);
148
- this.Q1 = pb.mix(this.Q1, this.Q0, this.t);
149
- this.P1 = this.$choice(pb.lessThan(this.distanceSquared(this.P0, this.P1), 0.0001), pb.add(this.P1, pb.vec2(0.01)), this.P1);
150
- this.$l.delta = pb.sub(this.P1, this.P0);
151
- this.$l.permute = false;
152
- this.$if(pb.lessThan(pb.abs(this.delta.x), pb.abs(this.delta.y)), function() {
153
- this.permute = true;
154
- this.delta = this.delta.yx;
155
- this.P0 = this.P0.yx;
156
- this.P1 = this.P1.yx;
157
- });
158
- this.$l.stepDir = pb.sign(this.delta.x);
159
- this.$l.invdx = pb.div(this.stepDir, this.delta.x);
160
- this.$l.dQ = pb.mul(pb.sub(this.Q1, this.Q0), this.invdx);
161
- this.$l.dK = pb.mul(pb.sub(this.k1, this.k0), this.invdx);
162
- this.$l.dP = pb.vec2(this.stepDir, pb.mul(this.delta.y, this.invdx));
163
- //this.$l.strideScalar = pb.sub(1, pb.min(1, pb.div(pb.neg(this.rayOrigin.z), this.strideZCutoff)));
164
- //this.$l.pixelStride = pb.add(1, pb.mul(this.strideScalar, this.stride));
165
- this.$l.pixelStride = this.stride;
166
- this.dP = pb.mul(this.dP, this.pixelStride);
167
- this.dQ = pb.mul(this.dQ, this.pixelStride);
168
- this.dK = pb.mul(this.dK, this.pixelStride);
169
- this.$l.jitter = pb.float(1); //dither(this, this.P0);
170
- this.P0 = pb.add(this.P0, pb.mul(this.dP, this.jitter));
171
- this.Q0 = pb.add(this.Q0, pb.mul(this.dQ, this.jitter));
172
- this.k0 = pb.add(this.k0, pb.mul(this.dK, this.jitter));
173
- this.$l.prevZMaxEstimate = this.rayOrigin.z;
174
- this.$l.zA = this.prevZMaxEstimate;
175
- this.$l.zB = this.prevZMaxEstimate;
176
- this.$l.pqk = pb.vec4(this.P0, this.Q0.z, this.k0);
177
- this.$l.dpqk = pb.vec4(this.dP, this.dQ.z, this.dK);
178
- this.$l.invRenderTargetSize = pb.div(pb.vec2(1), this.textureSize.zw);
179
- this.$l.intersected = false;
180
- this.$l.hitUV = pb.vec2();
181
- this.$l.hitZ = pb.float();
182
- this.numIterations = 0;
183
- this.skippedIterations = pb.min(this.maxIterations, 1);
184
- this.$for(pb.float('i'), 0, pb.getDevice().type === 'webgl' ? 1000 : this.maxIterations, function() {
185
- if (pb.getDevice().type === 'webgl') {
186
- this.$if(pb.greaterThanEqual(this.i, this.maxIterations), function() {
187
- this.$break();
188
- });
189
- }
190
- this.$if(pb.and(this.intersected, pb.greaterThanEqual(this.i, this.skippedIterations)), function() {
191
- this.$break();
192
- });
193
- this.numIterations = pb.add(this.numIterations, 1);
194
- this.pqk = pb.add(this.pqk, this.dpqk);
195
- this.zA = this.prevZMaxEstimate;
196
- this.zB = pb.div(pb.add(pb.mul(this.dpqk.z, 0.5), this.pqk.z), pb.add(pb.mul(this.dpqk.w, 0.5), this.pqk.w));
197
- this.zB = pb.clamp(this.zB, this.zMin, this.zMax);
198
- this.prevZMaxEstimate = this.zB;
199
- this.hitZ = this.zB;
200
- this.$if(pb.greaterThan(this.zB, this.zA), function() {
201
- this.$l.t = this.zB;
202
- this.zB = this.zA;
203
- this.zA = this.t;
204
- });
205
- this.hitUV = this.$choice(this.permute, this.pqk.yx, this.pqk.xy);
206
- this.hitUV = pb.mul(this.hitUV, this.invRenderTargetSize);
207
- this.intersected = this.rayIntersectDepth(this.zA, this.zB, this.thickness, this.hitUV, this.cameraNearFar.y);
208
- });
209
- this.hit2D = pb.vec3(this.hitUV, this.hitZ);
210
- this.Q0 = pb.vec3(pb.add(this.Q0.xy, pb.mul(this.dQ.xy, this.numIterations)), this.pqk.z);
211
- this.hit3D = pb.div(this.Q0, this.pqk.w);
212
- this.$return(this.intersected);
213
- });
214
- pb.func('SSR_Linear2D', [
215
- pb.vec3('rayOrigin'),
216
- pb.vec3('rayDirection'),
217
- pb.mat4('viewMatrix'),
218
- pb.mat4('projMatrix'),
219
- pb.mat4('invProjMatrix'),
220
- pb.float('stride'),
221
- pb.float('maxDistance'),
222
- pb.float('maxIterations'),
223
- pb.float('thickness'),
224
- pb.vec2('cameraNearFar'),
225
- pb.vec4('textureSize')
226
- ], function() {
227
- this.$l.hit2D = pb.vec3();
228
- this.$l.hit3D = pb.vec3();
229
- this.$l.origin = pb.vec2();
230
- this.$l.numIterations = pb.float();
231
- this.$l.intersected = this.traceRayLinear2D(this.rayOrigin, this.rayDirection, this.stride, this.maxDistance, this.maxIterations, this.thickness, this.cameraNearFar, this.projMatrix, this.textureSize, this.hit2D, this.hit3D, this.origin, this.numIterations);
232
- this.$if(pb.not(this.intersected), function() {
233
- this.$return(pb.vec4(0));
234
- });
235
- this.$l.surfaceZ01 = ShaderHelper.sampleLinearDepth(this, linearDepthTex, this.hit2D.xy, 0);
236
- this.$if(pb.equal(this.surfaceZ01, 1), function() {
237
- this.$return(pb.vec4(0));
238
- });
239
- this.$l.surfaceZ = ShaderHelper.linearDepthToNonLinear(this, pb.mul(this.surfaceZ01, this.cameraNearFar.y), this.cameraNearFar);
240
- this.$l.confidence = validateHit(this, this.hit2D.xy, null, this.surfaceZ, null, this.origin, this.rayDirection, this.viewMatrix, this.invProjMatrix, this.textureSize, normalTexture);
241
- this.$l.iterationAttenuation = pb.sub(1, pb.smoothStep(0, this.maxIterations, this.numIterations));
242
- //this.$l.iterationAttenuation = pb.smoothStep(this.maxIterations, 1, this.numIterations);
243
- this.confidence = pb.mul(this.confidence, this.iterationAttenuation);
244
- this.$l.hitPixel = pb.mul(this.hit2D.xy, this.textureSize.zw);
245
- this.$l.startPixel = pb.mul(this.origin.xy, this.textureSize.zw);
246
- this.$l.hitDistance = pb.length(pb.sub(this.hitPixel, this.startPixel));
247
- this.$return(pb.vec4(this.hit2D.xy, this.hitDistance, this.confidence));
248
- });
249
- return scope.SSR_Linear2D(viewPos, traceRay, viewMatrix, projMatrix, invProjMatrix, stride, maxDistance, maxIterations, thickness, cameraNearFar, textureSize);
250
- }
251
- function screenSpaceRayTracing_HiZ(scope, viewPos, traceRay, viewMatrix, projMatrix, invProjMatrix, cameraNearFar, maxMipLevel, maxIterations, thickness, textureSize, HiZTexture, normalTexture) {
252
- const pb = scope.$builder;
253
- pb.func('getMipResolution', [
254
- pb.int('mipLevel')
255
- ], function() {
256
- this.$return(pb.vec2(pb.textureDimensions(HiZTexture, this.mipLevel)));
257
- });
258
- pb.func('SSR_loadDepth', [
259
- pb.vec2('uv'),
260
- pb.float('level')
261
- ], function() {
262
- this.$return(pb.textureSampleLevel(HiZTexture, this.uv, this.level).r);
263
- });
264
- pb.func('invProjectPosition', [
265
- pb.vec3('p'),
266
- pb.mat4('mat')
267
- ], function() {
268
- this.$l.c = pb.sub(pb.mul(this.p, 2), pb.vec3(1));
269
- this.$l.u = pb.mul(this.mat, pb.vec4(this.c, 1));
270
- this.u = pb.div(this.u, this.u.w);
271
- this.$return(this.u.xyz);
272
- });
273
- pb.func('projectPosition', [
274
- pb.vec3('p'),
275
- pb.mat4('mat')
276
- ], function() {
277
- this.$l.projected = pb.mul(this.mat, pb.vec4(this.p, 1));
278
- this.projected = pb.div(this.projected, this.projected.w);
279
- this.projected = pb.add(pb.mul(this.projected, 0.5), pb.vec4(0.5));
280
- this.$return(this.projected.xyz);
281
- });
282
- pb.func('projectDirection', [
283
- pb.vec3('p'),
284
- pb.vec3('d'),
285
- pb.vec3('screenSpacePos'),
286
- pb.mat4('mat')
287
- ], function() {
288
- this.$return(pb.sub(this.projectPosition(pb.add(this.p, this.d), this.mat), this.screenSpacePos));
289
- });
290
- pb.func('SSR_initialAdvanceRay', [
291
- pb.vec3('origin'),
292
- pb.vec3('direction'),
293
- pb.vec3('invDirection'),
294
- pb.vec2('currentMipResolution'),
295
- pb.vec2('invCurrentMipResolution'),
296
- pb.vec2('floorOffset'),
297
- pb.vec2('uvOffset'),
298
- pb.vec3('position').out(),
299
- pb.float('currentT').out()
300
- ], function() {
301
- this.$l.currentMipPosition = pb.mul(this.currentMipResolution, this.origin.xy);
302
- this.$l.xyPlane = pb.add(pb.floor(this.currentMipPosition), this.floorOffset);
303
- this.xyPlane = pb.add(pb.mul(this.xyPlane, this.invCurrentMipResolution), this.uvOffset);
304
- this.$l.t = pb.mul(pb.sub(this.xyPlane, this.origin.xy), this.invDirection.xy);
305
- this.currentT = pb.min(this.t.x, this.t.y);
306
- this.position = pb.add(this.origin, pb.mul(this.direction, this.currentT));
307
- });
308
- pb.func('SSR_advanceRay', [
309
- pb.vec3('origin'),
310
- pb.vec3('direction'),
311
- pb.vec3('invDirection'),
312
- pb.vec2('currentMipPosition'),
313
- pb.vec2('invCurrentMipResolution'),
314
- pb.vec2('floorOffset'),
315
- pb.vec2('uvOffset'),
316
- pb.float('surfaceZ'),
317
- pb.vec3('position').inout(),
318
- pb.float('currentT').inout()
319
- ], function() {
320
- this.$l.xyPlane = pb.add(pb.floor(this.currentMipPosition), this.floorOffset);
321
- this.xyPlane = pb.add(pb.mul(this.xyPlane, this.invCurrentMipResolution), this.uvOffset);
322
- this.$l.boundaryPlanes = pb.vec3(this.xyPlane, this.surfaceZ);
323
- this.$l.t = pb.mul(pb.sub(this.boundaryPlanes, this.origin), this.invDirection);
324
- this.t.z = this.$choice(pb.greaterThan(this.direction.z, 0), this.t.z, MAX_FLOAT_VALUE);
325
- this.$l.tMin = pb.min(pb.min(this.t.x, this.t.y), this.t.z);
326
- this.$l.aboveSurface = pb.greaterThan(this.surfaceZ, this.position.z);
327
- this.$l.skippedTile = pb.and(pb.notEqual(pb.floatBitsToUint(this.tMin), pb.floatBitsToUint(this.t.z)), this.aboveSurface);
328
- this.currentT = this.$choice(this.aboveSurface, this.tMin, this.currentT);
329
- this.position = pb.add(this.origin, pb.mul(this.direction, this.currentT));
330
- this.$return(this.skippedTile);
331
- });
332
- pb.func('SSR_RaymarchHiZ', [
333
- pb.vec3('screenSpacePos'),
334
- pb.vec3('screenSpaceDirection'),
335
- pb.vec2('cameraNearFar'),
336
- pb.vec2('screenSize'),
337
- pb.int('mostDetailMip'),
338
- pb.int('maxMipLevel'),
339
- pb.float('maxIterations'),
340
- pb.float('numIterations').out()
341
- ], function() {
342
- this.$l.invDirection = this.$choice(pb.all(pb.compNotEqual(this.screenSpaceDirection, pb.vec3(0))), pb.div(pb.vec3(1), this.screenSpaceDirection), pb.vec3(MAX_FLOAT_VALUE));
343
- this.$l.currentMip = this.mostDetailMip;
344
- this.$l.currentMipResolution = this.getMipResolution(this.currentMip);
345
- this.$l.invCurrentMipResolution = pb.div(pb.vec2(1), this.currentMipResolution);
346
- this.$l.uvOffset = pb.div(pb.mul(0.005, pb.exp2(pb.float(this.mostDetailMip))), this.screenSize);
347
- this.uvOffset = pb.vec2(this.$choice(pb.lessThan(this.screenSpaceDirection.x, 0), pb.neg(this.uvOffset.x), this.uvOffset.x), this.$choice(pb.lessThan(this.screenSpaceDirection.y, 0), pb.neg(this.uvOffset.y), this.uvOffset.y));
348
- this.$l.floorOffset = pb.vec2(this.$choice(pb.lessThan(this.screenSpaceDirection.x, 0), pb.float(0), pb.float(1)), this.$choice(pb.lessThan(this.screenSpaceDirection.y, 0), pb.float(0), pb.float(1)));
349
- this.$l.currentT = pb.float();
350
- this.$l.position = pb.vec3();
351
- this.SSR_initialAdvanceRay(this.screenSpacePos, this.screenSpaceDirection, this.invDirection, this.currentMipResolution, this.invCurrentMipResolution, this.floorOffset, this.uvOffset, this.position, this.currentT);
352
- this.numIterations = pb.float(0);
353
- this.$while(pb.and(pb.lessThan(this.numIterations, this.maxIterations), pb.greaterThanEqual(this.currentMip, this.mostDetailMip)), function() {
354
- this.$l.currentMipPosition = pb.mul(this.currentMipResolution, this.position.xy);
355
- this.$l.surfaceZ = pb.textureLoad(HiZTexture, pb.ivec2(this.currentMipPosition), this.currentMip).r;
356
- this.$l.skippedTile = this.SSR_advanceRay(this.screenSpacePos, this.screenSpaceDirection, this.invDirection, this.currentMipPosition, this.invCurrentMipResolution, this.floorOffset, this.uvOffset, this.surfaceZ, this.position, this.currentT);
357
- this.$l.nextMipIsOutOfRange = pb.and(this.skippedTile, pb.greaterThanEqual(this.currentMip, this.maxMipLevel));
358
- this.$if(pb.not(this.nextMipIsOutOfRange), function() {
359
- this.currentMip = pb.add(this.currentMip, this.$choice(this.skippedTile, pb.int(1), pb.int(-1)));
360
- this.currentMipResolution = pb.mul(this.currentMipResolution, this.$choice(this.skippedTile, 0.5, 2));
361
- this.invCurrentMipResolution = pb.mul(this.invCurrentMipResolution, this.$choice(this.skippedTile, 2, 0.5));
362
- });
363
- this.numIterations = pb.add(this.numIterations, 1);
364
- });
365
- this.$l.validHit = this.$choice(pb.lessThanEqual(this.numIterations, this.maxIterations), pb.float(1), pb.float(0));
366
- this.$return(pb.vec4(this.position, this.validHit));
367
- });
368
- pb.func('SSR_HiZ', [
369
- pb.vec3('viewPos'),
370
- pb.vec3('traceRay'),
371
- pb.mat4('viewMatrix'),
372
- pb.mat4('projMatrix'),
373
- pb.mat4('invProjMatrix'),
374
- pb.vec2('cameraNearFar'),
375
- pb.float('thickness'),
376
- pb.vec4('textureSize'),
377
- pb.int('maxMipLevel'),
378
- pb.float('maxIterations')
379
- ], function() {
380
- this.$if(pb.greaterThan(this.traceRay.z, 0), function() {
381
- this.$return(pb.vec4(0));
382
- });
383
- this.$l.originH = pb.mul(this.projMatrix, pb.vec4(this.viewPos, 1));
384
- this.$l.originCS = pb.div(this.originH.xyz, this.originH.w);
385
- this.$l.originTS = pb.add(pb.mul(this.originCS, 0.5), pb.vec3(0.5));
386
- this.$l.directionTS = this.projectDirection(this.viewPos, this.traceRay, this.originTS, this.projMatrix);
387
- this.$l.mostDetailMip = pb.int(0);
388
- this.$l.numIterations = pb.float();
389
- this.$l.hit = this.SSR_RaymarchHiZ(this.originTS, this.directionTS, this.cameraNearFar, this.textureSize.zw, this.mostDetailMip, this.maxMipLevel, this.maxIterations, this.numIterations);
390
- this.$l.confidence = pb.float(0);
391
- this.$if(pb.notEqual(this.hit.w, 0), function() {
392
- this.$l.surfaceZ = pb.textureSampleLevel(HiZTexture, this.hit.xy, 0).r;
393
- this.$if(pb.equal(this.surfaceZ, 1), function() {
394
- this.$return(pb.vec4(0));
395
- });
396
- this.$l.hit3D = invProjectPosition(this, this.hit.xyz, this.invProjMatrix);
397
- this.confidence = validateHit(this, this.hit.xy, this.hit3D, this.surfaceZ, this.thickness, this.originTS.xy, this.traceRay, this.viewMatrix, this.invProjMatrix, this.textureSize, normalTexture);
398
- });
399
- this.$l.iterationAttenuation = pb.sub(1, pb.smoothStep(0, this.maxIterations, this.numIterations));
400
- this.$l.viewAttenuation = pb.sub(1, pb.smoothStep(-0.5, 0, this.traceRay.z));
401
- //this.$l.iterationAttenuation = pb.smoothStep(this.maxIterations, 1, this.numIterations);
402
- this.confidence = pb.mul(this.confidence, this.iterationAttenuation, this.viewAttenuation);
403
- this.$l.hitPixel = pb.mul(this.hit.xy, this.textureSize.zw);
404
- this.$l.startPixel = pb.mul(this.originTS.xy, this.textureSize.zw);
405
- this.$l.hitDistance = pb.length(pb.sub(this.hitPixel, this.startPixel));
406
- this.$return(pb.vec4(this.hit.xy, this.hitDistance, this.confidence));
407
- });
408
- return scope.SSR_HiZ(viewPos, traceRay, viewMatrix, projMatrix, invProjMatrix, cameraNearFar, thickness, textureSize, pb.sub(maxMipLevel, 1), maxIterations);
409
- } /*
410
- float2 cell(float2 ray, float2 cell_count, uint camera) {
411
- return floor(ray.xy * cell_count);
412
- }
413
-
414
- float2 cell_count(float level) {
415
- return input_texture2_size / (level == 0.0 ? 1.0 : exp2(level));
416
- }
417
-
418
- float3 intersect_cell_boundary(float3 pos, float3 dir, float2 cell_id, float2 cell_count, float2 cross_step, float2 cross_offset, uint camera) {
419
- float2 cell_size = 1.0 / cell_count;
420
- float2 planes = cell_id/cell_count + cell_size * cross_step;
421
-
422
- float2 solutions = (planes - pos)/dir.xy;
423
- float3 intersection_pos = pos + dir * min(solutions.x, solutions.y);
424
-
425
- intersection_pos.xy += (solutions.x < solutions.y) ? float2(cross_offset.x, 0.0) : float2(0.0, cross_offset.y);
426
-
427
- return intersection_pos;
428
- }
429
-
430
- bool crossed_cell_boundary(float2 cell_id_one, float2 cell_id_two) {
431
- return (int)cell_id_one.x != (int)cell_id_two.x || (int)cell_id_one.y != (int)cell_id_two.y;
432
- }
433
-
434
- float minimum_depth_plane(float2 ray, float level, float2 cell_count, uint camera) {
435
- return input_texture2.Load(int3(vr_stereo_to_mono(ray.xy, camera) * cell_count, level)).r;
436
- }
437
-
438
- float3 hi_z_trace(float3 p, float3 v, in uint camera, out uint iterations) {
439
- float level = HIZ_START_LEVEL;
440
- float3 v_z = v/v.z;
441
- float2 hi_z_size = cell_count(level);
442
- float3 ray = p;
443
-
444
- float2 cross_step = float2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);
445
- float2 cross_offset = cross_step * 0.00001;
446
- cross_step = saturate(cross_step);
447
-
448
- float2 ray_cell = cell(ray.xy, hi_z_size.xy, camera);
449
- ray = intersect_cell_boundary(ray, v, ray_cell, hi_z_size, cross_step, cross_offset, camera);
450
-
451
- iterations = 0;
452
- while(level >= HIZ_STOP_LEVEL && iterations < MAX_ITERATIONS) {
453
- // get the cell number of the current ray
454
- float2 current_cell_count = cell_count(level);
455
- float2 old_cell_id = cell(ray.xy, current_cell_count, camera);
456
-
457
- // get the minimum depth plane in which the current ray resides
458
- float min_z = minimum_depth_plane(ray.xy, level, current_cell_count, camera);
459
-
460
- // intersect only if ray depth is below the minimum depth plane
461
- float3 tmp_ray = ray;
462
- if(v.z > 0) {
463
- float min_minus_ray = min_z - ray.z;
464
- tmp_ray = min_minus_ray > 0 ? ray + v_z*min_minus_ray : tmp_ray;
465
- float2 new_cell_id = cell(tmp_ray.xy, current_cell_count, camera);
466
- if(crossed_cell_boundary(old_cell_id, new_cell_id)) {
467
- tmp_ray = intersect_cell_boundary(ray, v, old_cell_id, current_cell_count, cross_step, cross_offset, camera);
468
- level = min(HIZ_MAX_LEVEL, level + 2.0f);
469
- }else{
470
- if(level == 1 && abs(min_minus_ray) > 0.0001) {
471
- tmp_ray = intersect_cell_boundary(ray, v, old_cell_id, current_cell_count, cross_step, cross_offset, camera);
472
- level = 2;
473
- }
474
- }
475
- } else if(ray.z < min_z) {
476
- tmp_ray = intersect_cell_boundary(ray, v, old_cell_id, current_cell_count, cross_step, cross_offset, camera);
477
- level = min(HIZ_MAX_LEVEL, level + 2.0f);
478
- }
479
-
480
- ray.xyz = tmp_ray.xyz;
481
- --level;
482
-
483
- ++iterations;
484
- }
485
- return ray;
486
- }
487
- */
488
-
489
- export { SSR_calcJitter, screenSpaceRayTracing_HiZ, screenSpaceRayTracing_Linear2D };
490
- //# sourceMappingURL=ssr.js.map