@zephyr3d/scene 0.8.0 → 0.8.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (387) hide show
  1. package/dist/animation/animationset.js +198 -1
  2. package/dist/animation/animationset.js.map +1 -1
  3. package/dist/animation/ik/ccd_solver.js +3 -4
  4. package/dist/animation/ik/ccd_solver.js.map +1 -1
  5. package/dist/animation/ik/fabrik_solver.js +3 -4
  6. package/dist/animation/ik/fabrik_solver.js.map +1 -1
  7. package/dist/animation/ik/ik_pole_constraint.js +7 -2
  8. package/dist/animation/ik/ik_pole_constraint.js.map +1 -1
  9. package/dist/animation/ik/ik_utils.js +0 -79
  10. package/dist/animation/ik/ik_utils.js.map +1 -1
  11. package/dist/animation/ik/two_bone_ik_solver.js +3 -4
  12. package/dist/animation/ik/two_bone_ik_solver.js.map +1 -1
  13. package/dist/animation/spring/spring_bone.js +240 -0
  14. package/dist/animation/spring/spring_bone.js.map +1 -0
  15. package/dist/animation/spring/spring_bone_collider.js +198 -0
  16. package/dist/animation/spring/spring_bone_collider.js.map +1 -0
  17. package/dist/animation/spring/spring_bone_constraint.js +170 -0
  18. package/dist/animation/spring/spring_bone_constraint.js.map +1 -0
  19. package/dist/animation/spring/spring_bone_system.js +328 -0
  20. package/dist/animation/spring/spring_bone_system.js.map +1 -0
  21. package/dist/asset/model.js +2 -2
  22. package/dist/index.d.ts +15 -0
  23. package/dist/material/mixins/pbr/common.js +20 -17
  24. package/dist/material/mixins/pbr/common.js.map +1 -1
  25. package/dist/render/gpu_picking.js +100 -0
  26. package/dist/render/gpu_picking.js.map +1 -0
  27. package/dist/render/rendergraph/device_pool_allocator.js +41 -0
  28. package/dist/render/rendergraph/device_pool_allocator.js.map +1 -0
  29. package/dist/render/rendergraph/executor.js +146 -0
  30. package/dist/render/rendergraph/executor.js.map +1 -0
  31. package/dist/render/rendergraph/forward_plus_builder.js +414 -0
  32. package/dist/render/rendergraph/forward_plus_builder.js.map +1 -0
  33. package/dist/render/rendergraph/rendergraph.js +306 -0
  34. package/dist/render/rendergraph/rendergraph.js.map +1 -0
  35. package/dist/render/rendergraph/types.js +57 -0
  36. package/dist/render/rendergraph/types.js.map +1 -0
  37. package/dist/render/sky_motion_vector.js +85 -0
  38. package/dist/render/sky_motion_vector.js.map +1 -0
  39. package/dist/utility/serialization/scene/animation.js +3 -3
  40. package/dist/utility/serialization/scene/node.js +1 -1
  41. package/package.json +2 -2
  42. package/dist/animation/ik/ik_chain_builder.js +0 -68
  43. package/dist/animation/ik/ik_chain_builder.js.map +0 -1
  44. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
  45. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
  46. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
  47. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
  48. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
  49. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
  50. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
  51. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
  52. package/dist/src/animation/animation.js +0 -127
  53. package/dist/src/animation/animation.js.map +0 -1
  54. package/dist/src/animation/animationset.js +0 -255
  55. package/dist/src/animation/animationset.js.map +0 -1
  56. package/dist/src/animation/animationtrack.js +0 -34
  57. package/dist/src/animation/animationtrack.js.map +0 -1
  58. package/dist/src/animation/eulerrotationtrack.js +0 -52
  59. package/dist/src/animation/eulerrotationtrack.js.map +0 -1
  60. package/dist/src/animation/morphtarget.js +0 -93
  61. package/dist/src/animation/morphtarget.js.map +0 -1
  62. package/dist/src/animation/morphtrack.js +0 -70
  63. package/dist/src/animation/morphtrack.js.map +0 -1
  64. package/dist/src/animation/proptrack.js +0 -161
  65. package/dist/src/animation/proptrack.js.map +0 -1
  66. package/dist/src/animation/rotationtrack.js +0 -51
  67. package/dist/src/animation/rotationtrack.js.map +0 -1
  68. package/dist/src/animation/scaletrack.js +0 -50
  69. package/dist/src/animation/scaletrack.js.map +0 -1
  70. package/dist/src/animation/skeleton.js +0 -204
  71. package/dist/src/animation/skeleton.js.map +0 -1
  72. package/dist/src/animation/translationtrack.js +0 -50
  73. package/dist/src/animation/translationtrack.js.map +0 -1
  74. package/dist/src/app/app.js +0 -129
  75. package/dist/src/app/app.js.map +0 -1
  76. package/dist/src/app/inputmgr.js +0 -267
  77. package/dist/src/app/inputmgr.js.map +0 -1
  78. package/dist/src/asset/assetmanager.js +0 -404
  79. package/dist/src/asset/assetmanager.js.map +0 -1
  80. package/dist/src/asset/builtin.js +0 -337
  81. package/dist/src/asset/builtin.js.map +0 -1
  82. package/dist/src/asset/loaders/dds/dds.js +0 -470
  83. package/dist/src/asset/loaders/dds/dds.js.map +0 -1
  84. package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
  85. package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
  86. package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
  87. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
  88. package/dist/src/asset/loaders/gltf/helpers.js +0 -327
  89. package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
  90. package/dist/src/asset/loaders/hdr/hdr.js +0 -180
  91. package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
  92. package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
  93. package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
  94. package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
  95. package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
  96. package/dist/src/asset/loaders/loader.js +0 -45
  97. package/dist/src/asset/loaders/loader.js.map +0 -1
  98. package/dist/src/asset/model.js +0 -414
  99. package/dist/src/asset/model.js.map +0 -1
  100. package/dist/src/blitter/bilateralblur.js +0 -221
  101. package/dist/src/blitter/bilateralblur.js.map +0 -1
  102. package/dist/src/blitter/blitter.js +0 -390
  103. package/dist/src/blitter/blitter.js.map +0 -1
  104. package/dist/src/blitter/box.js +0 -118
  105. package/dist/src/blitter/box.js.map +0 -1
  106. package/dist/src/blitter/copy.js +0 -22
  107. package/dist/src/blitter/copy.js.map +0 -1
  108. package/dist/src/blitter/gaussianblur.js +0 -228
  109. package/dist/src/blitter/gaussianblur.js.map +0 -1
  110. package/dist/src/camera/base.js +0 -92
  111. package/dist/src/camera/base.js.map +0 -1
  112. package/dist/src/camera/camera.js +0 -1005
  113. package/dist/src/camera/camera.js.map +0 -1
  114. package/dist/src/camera/fps.js +0 -238
  115. package/dist/src/camera/fps.js.map +0 -1
  116. package/dist/src/camera/orbit.js +0 -245
  117. package/dist/src/camera/orbit.js.map +0 -1
  118. package/dist/src/camera/orthocamera.js +0 -167
  119. package/dist/src/camera/orthocamera.js.map +0 -1
  120. package/dist/src/camera/perspectivecamera.js +0 -141
  121. package/dist/src/camera/perspectivecamera.js.map +0 -1
  122. package/dist/src/index.js +0 -120
  123. package/dist/src/index.js.map +0 -1
  124. package/dist/src/material/blinn.js +0 -81
  125. package/dist/src/material/blinn.js.map +0 -1
  126. package/dist/src/material/grassmaterial.js +0 -113
  127. package/dist/src/material/grassmaterial.js.map +0 -1
  128. package/dist/src/material/lambert.js +0 -92
  129. package/dist/src/material/lambert.js.map +0 -1
  130. package/dist/src/material/material.js +0 -301
  131. package/dist/src/material/material.js.map +0 -1
  132. package/dist/src/material/meshmaterial.js +0 -704
  133. package/dist/src/material/meshmaterial.js.map +0 -1
  134. package/dist/src/material/mixins/albedocolor.js +0 -76
  135. package/dist/src/material/mixins/albedocolor.js.map +0 -1
  136. package/dist/src/material/mixins/foliage.js +0 -47
  137. package/dist/src/material/mixins/foliage.js.map +0 -1
  138. package/dist/src/material/mixins/lightmodel/blinnphong.js +0 -112
  139. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +0 -1
  140. package/dist/src/material/mixins/lightmodel/lambert.js +0 -58
  141. package/dist/src/material/mixins/lightmodel/lambert.js.map +0 -1
  142. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +0 -178
  143. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +0 -1
  144. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +0 -139
  145. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +0 -1
  146. package/dist/src/material/mixins/lit.js +0 -476
  147. package/dist/src/material/mixins/lit.js.map +0 -1
  148. package/dist/src/material/mixins/pbr/common.js +0 -918
  149. package/dist/src/material/mixins/pbr/common.js.map +0 -1
  150. package/dist/src/material/mixins/texture.js +0 -172
  151. package/dist/src/material/mixins/texture.js.map +0 -1
  152. package/dist/src/material/mixins/vertexcolor.js +0 -56
  153. package/dist/src/material/mixins/vertexcolor.js.map +0 -1
  154. package/dist/src/material/particle.js +0 -178
  155. package/dist/src/material/particle.js.map +0 -1
  156. package/dist/src/material/pbrmr.js +0 -97
  157. package/dist/src/material/pbrmr.js.map +0 -1
  158. package/dist/src/material/pbrsg.js +0 -97
  159. package/dist/src/material/pbrsg.js.map +0 -1
  160. package/dist/src/material/shader/helper.js +0 -1209
  161. package/dist/src/material/shader/helper.js.map +0 -1
  162. package/dist/src/material/terrain-cm.js +0 -606
  163. package/dist/src/material/terrain-cm.js.map +0 -1
  164. package/dist/src/material/terrainmaterial.js +0 -375
  165. package/dist/src/material/terrainmaterial.js.map +0 -1
  166. package/dist/src/material/unlit.js +0 -41
  167. package/dist/src/material/unlit.js.map +0 -1
  168. package/dist/src/material/water.js +0 -417
  169. package/dist/src/material/water.js.map +0 -1
  170. package/dist/src/posteffect/bloom.js +0 -361
  171. package/dist/src/posteffect/bloom.js.map +0 -1
  172. package/dist/src/posteffect/compositor.js +0 -226
  173. package/dist/src/posteffect/compositor.js.map +0 -1
  174. package/dist/src/posteffect/fxaa.js +0 -273
  175. package/dist/src/posteffect/fxaa.js.map +0 -1
  176. package/dist/src/posteffect/grayscale.js +0 -69
  177. package/dist/src/posteffect/grayscale.js.map +0 -1
  178. package/dist/src/posteffect/motionblur.js +0 -96
  179. package/dist/src/posteffect/motionblur.js.map +0 -1
  180. package/dist/src/posteffect/posteffect.js +0 -126
  181. package/dist/src/posteffect/posteffect.js.map +0 -1
  182. package/dist/src/posteffect/sao.js +0 -324
  183. package/dist/src/posteffect/sao.js.map +0 -1
  184. package/dist/src/posteffect/ssr.js +0 -489
  185. package/dist/src/posteffect/ssr.js.map +0 -1
  186. package/dist/src/posteffect/taa.js +0 -172
  187. package/dist/src/posteffect/taa.js.map +0 -1
  188. package/dist/src/posteffect/tonemap.js +0 -94
  189. package/dist/src/posteffect/tonemap.js.map +0 -1
  190. package/dist/src/render/abuffer_oit.js +0 -361
  191. package/dist/src/render/abuffer_oit.js.map +0 -1
  192. package/dist/src/render/clipmap.js +0 -851
  193. package/dist/src/render/clipmap.js.map +0 -1
  194. package/dist/src/render/cluster_light.js +0 -333
  195. package/dist/src/render/cluster_light.js.map +0 -1
  196. package/dist/src/render/cull_visitor.js +0 -187
  197. package/dist/src/render/cull_visitor.js.map +0 -1
  198. package/dist/src/render/depthpass.js +0 -68
  199. package/dist/src/render/depthpass.js.map +0 -1
  200. package/dist/src/render/drawable_mixin.js +0 -227
  201. package/dist/src/render/drawable_mixin.js.map +0 -1
  202. package/dist/src/render/envlight.js +0 -463
  203. package/dist/src/render/envlight.js.map +0 -1
  204. package/dist/src/render/fbm_wavegenerator.js +0 -251
  205. package/dist/src/render/fbm_wavegenerator.js.map +0 -1
  206. package/dist/src/render/fft_wavegenerator.js +0 -1006
  207. package/dist/src/render/fft_wavegenerator.js.map +0 -1
  208. package/dist/src/render/fullscreenquad.js +0 -38
  209. package/dist/src/render/fullscreenquad.js.map +0 -1
  210. package/dist/src/render/gerstner_wavegenerator.js +0 -314
  211. package/dist/src/render/gerstner_wavegenerator.js.map +0 -1
  212. package/dist/src/render/globalbindgroup_allocator.js +0 -60
  213. package/dist/src/render/globalbindgroup_allocator.js.map +0 -1
  214. package/dist/src/render/hzb.js +0 -273
  215. package/dist/src/render/hzb.js.map +0 -1
  216. package/dist/src/render/lightpass.js +0 -172
  217. package/dist/src/render/lightpass.js.map +0 -1
  218. package/dist/src/render/objectcolorpass.js +0 -51
  219. package/dist/src/render/objectcolorpass.js.map +0 -1
  220. package/dist/src/render/primitive.js +0 -364
  221. package/dist/src/render/primitive.js.map +0 -1
  222. package/dist/src/render/render_queue.js +0 -467
  223. package/dist/src/render/render_queue.js.map +0 -1
  224. package/dist/src/render/renderbundle_wrapper.js +0 -152
  225. package/dist/src/render/renderbundle_wrapper.js.map +0 -1
  226. package/dist/src/render/renderer.js +0 -455
  227. package/dist/src/render/renderer.js.map +0 -1
  228. package/dist/src/render/renderpass.js +0 -200
  229. package/dist/src/render/renderpass.js.map +0 -1
  230. package/dist/src/render/shadowmap_pass.js +0 -56
  231. package/dist/src/render/shadowmap_pass.js.map +0 -1
  232. package/dist/src/render/sky.js +0 -1103
  233. package/dist/src/render/sky.js.map +0 -1
  234. package/dist/src/render/weightedblended_oit.js +0 -168
  235. package/dist/src/render/weightedblended_oit.js.map +0 -1
  236. package/dist/src/scene/batchgroup.js +0 -162
  237. package/dist/src/scene/batchgroup.js.map +0 -1
  238. package/dist/src/scene/environment.js +0 -209
  239. package/dist/src/scene/environment.js.map +0 -1
  240. package/dist/src/scene/graph_node.js +0 -72
  241. package/dist/src/scene/graph_node.js.map +0 -1
  242. package/dist/src/scene/light.js +0 -416
  243. package/dist/src/scene/light.js.map +0 -1
  244. package/dist/src/scene/mesh.js +0 -341
  245. package/dist/src/scene/mesh.js.map +0 -1
  246. package/dist/src/scene/octree.js +0 -649
  247. package/dist/src/scene/octree.js.map +0 -1
  248. package/dist/src/scene/particlesys.js +0 -738
  249. package/dist/src/scene/particlesys.js.map +0 -1
  250. package/dist/src/scene/raycast_visitor.js +0 -103
  251. package/dist/src/scene/raycast_visitor.js.map +0 -1
  252. package/dist/src/scene/scene.js +0 -284
  253. package/dist/src/scene/scene.js.map +0 -1
  254. package/dist/src/scene/scene_node.js +0 -732
  255. package/dist/src/scene/scene_node.js.map +0 -1
  256. package/dist/src/scene/terrain/grass.js +0 -278
  257. package/dist/src/scene/terrain/grass.js.map +0 -1
  258. package/dist/src/scene/terrain/heightfield.js +0 -475
  259. package/dist/src/scene/terrain/heightfield.js.map +0 -1
  260. package/dist/src/scene/terrain/patch.js +0 -530
  261. package/dist/src/scene/terrain/patch.js.map +0 -1
  262. package/dist/src/scene/terrain/quadtree.js +0 -461
  263. package/dist/src/scene/terrain/quadtree.js.map +0 -1
  264. package/dist/src/scene/terrain/terrain.js +0 -246
  265. package/dist/src/scene/terrain/terrain.js.map +0 -1
  266. package/dist/src/scene/terrain-cm/grass.js +0 -594
  267. package/dist/src/scene/terrain-cm/grass.js.map +0 -1
  268. package/dist/src/scene/terrain-cm/grassmaterial.js +0 -159
  269. package/dist/src/scene/terrain-cm/grassmaterial.js.map +0 -1
  270. package/dist/src/scene/terrain-cm/terrain-cm.js +0 -538
  271. package/dist/src/scene/terrain-cm/terrain-cm.js.map +0 -1
  272. package/dist/src/scene/water.js +0 -374
  273. package/dist/src/scene/water.js.map +0 -1
  274. package/dist/src/shaders/atmosphere.js +0 -957
  275. package/dist/src/shaders/atmosphere.js.map +0 -1
  276. package/dist/src/shaders/fog.js +0 -112
  277. package/dist/src/shaders/fog.js.map +0 -1
  278. package/dist/src/shaders/misc.js +0 -266
  279. package/dist/src/shaders/misc.js.map +0 -1
  280. package/dist/src/shaders/noise.js +0 -222
  281. package/dist/src/shaders/noise.js.map +0 -1
  282. package/dist/src/shaders/pbr.js +0 -51
  283. package/dist/src/shaders/pbr.js.map +0 -1
  284. package/dist/src/shaders/shadow.js +0 -636
  285. package/dist/src/shaders/shadow.js.map +0 -1
  286. package/dist/src/shaders/ssr.js +0 -490
  287. package/dist/src/shaders/ssr.js.map +0 -1
  288. package/dist/src/shaders/temporal.js +0 -215
  289. package/dist/src/shaders/temporal.js.map +0 -1
  290. package/dist/src/shaders/water.js +0 -756
  291. package/dist/src/shaders/water.js.map +0 -1
  292. package/dist/src/shadow/esm.js +0 -237
  293. package/dist/src/shadow/esm.js.map +0 -1
  294. package/dist/src/shadow/pcf_opt.js +0 -181
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  296. package/dist/src/shadow/pcf_pd.js +0 -189
  297. package/dist/src/shadow/pcf_pd.js.map +0 -1
  298. package/dist/src/shadow/shader.js +0 -37
  299. package/dist/src/shadow/shader.js.map +0 -1
  300. package/dist/src/shadow/shadow_impl.js +0 -15
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  302. package/dist/src/shadow/shadowmapper.js +0 -790
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  304. package/dist/src/shadow/ssm.js +0 -159
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  308. package/dist/src/shapes/box.js +0 -386
  309. package/dist/src/shapes/box.js.map +0 -1
  310. package/dist/src/shapes/cylinder.js +0 -125
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  312. package/dist/src/shapes/plane.js +0 -88
  313. package/dist/src/shapes/plane.js.map +0 -1
  314. package/dist/src/shapes/shape.js +0 -87
  315. package/dist/src/shapes/shape.js.map +0 -1
  316. package/dist/src/shapes/sphere.js +0 -114
  317. package/dist/src/shapes/sphere.js.map +0 -1
  318. package/dist/src/shapes/tetrahedron.js +0 -188
  319. package/dist/src/shapes/tetrahedron.js.map +0 -1
  320. package/dist/src/shapes/torus.js +0 -111
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  322. package/dist/src/utility/aabbtree.js +0 -400
  323. package/dist/src/utility/aabbtree.js.map +0 -1
  324. package/dist/src/utility/bounding_volume.js +0 -29
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  326. package/dist/src/utility/debug.js +0 -28
  327. package/dist/src/utility/debug.js.map +0 -1
  328. package/dist/src/utility/draco/decoder.js +0 -116
  329. package/dist/src/utility/draco/decoder.js.map +0 -1
  330. package/dist/src/utility/misc.js +0 -105
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  332. package/dist/src/utility/panorama.js +0 -163
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  334. package/dist/src/utility/pmrem.js +0 -354
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  336. package/dist/src/utility/rendermipmap.js +0 -115
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  338. package/dist/src/utility/serialization/json.js +0 -402
  339. package/dist/src/utility/serialization/json.js.map +0 -1
  340. package/dist/src/utility/serialization/manager.js +0 -623
  341. package/dist/src/utility/serialization/manager.js.map +0 -1
  342. package/dist/src/utility/serialization/scene/animation.js +0 -248
  343. package/dist/src/utility/serialization/scene/animation.js.map +0 -1
  344. package/dist/src/utility/serialization/scene/batch.js +0 -59
  345. package/dist/src/utility/serialization/scene/batch.js.map +0 -1
  346. package/dist/src/utility/serialization/scene/camera.js +0 -790
  347. package/dist/src/utility/serialization/scene/camera.js.map +0 -1
  348. package/dist/src/utility/serialization/scene/common.js +0 -222
  349. package/dist/src/utility/serialization/scene/common.js.map +0 -1
  350. package/dist/src/utility/serialization/scene/light.js +0 -575
  351. package/dist/src/utility/serialization/scene/light.js.map +0 -1
  352. package/dist/src/utility/serialization/scene/material.js +0 -1111
  353. package/dist/src/utility/serialization/scene/material.js.map +0 -1
  354. package/dist/src/utility/serialization/scene/mesh.js +0 -148
  355. package/dist/src/utility/serialization/scene/mesh.js.map +0 -1
  356. package/dist/src/utility/serialization/scene/misc.js +0 -39
  357. package/dist/src/utility/serialization/scene/misc.js.map +0 -1
  358. package/dist/src/utility/serialization/scene/node.js +0 -451
  359. package/dist/src/utility/serialization/scene/node.js.map +0 -1
  360. package/dist/src/utility/serialization/scene/particle.js +0 -425
  361. package/dist/src/utility/serialization/scene/particle.js.map +0 -1
  362. package/dist/src/utility/serialization/scene/primitive.js +0 -692
  363. package/dist/src/utility/serialization/scene/primitive.js.map +0 -1
  364. package/dist/src/utility/serialization/scene/scene.js +0 -704
  365. package/dist/src/utility/serialization/scene/scene.js.map +0 -1
  366. package/dist/src/utility/serialization/scene/terrain.js +0 -488
  367. package/dist/src/utility/serialization/scene/terrain.js.map +0 -1
  368. package/dist/src/utility/serialization/scene/water.js +0 -465
  369. package/dist/src/utility/serialization/scene/water.js.map +0 -1
  370. package/dist/src/utility/shprojector.js +0 -297
  371. package/dist/src/utility/shprojector.js.map +0 -1
  372. package/dist/src/utility/textures/ggxlut.js +0 -213
  373. package/dist/src/utility/textures/ggxlut.js.map +0 -1
  374. package/dist/src/utility/textures/gradientnoise.js +0 -62
  375. package/dist/src/utility/textures/gradientnoise.js.map +0 -1
  376. package/dist/src/utility/textures/randomnoise.js +0 -41
  377. package/dist/src/utility/textures/randomnoise.js.map +0 -1
  378. package/dist/src/values.js +0 -162
  379. package/dist/src/values.js.map +0 -1
  380. package/dist/utility/blueprint/material/common.js +0 -7
  381. package/dist/utility/blueprint/material/common.js.map +0 -1
  382. package/dist/utility/serialization/blueprint/constants.js +0 -255
  383. package/dist/utility/serialization/blueprint/constants.js.map +0 -1
  384. package/dist/utility/serialization/blueprint/material/constants.js +0 -203
  385. package/dist/utility/serialization/blueprint/material/constants.js.map +0 -1
  386. package/dist/utility/serialization/blueprint/material/texture.js +0 -165
  387. package/dist/utility/serialization/blueprint/material/texture.js.map +0 -1
@@ -1,704 +0,0 @@
1
- import { ProgramBuilder } from '@zephyr3d/device';
2
- import { RENDER_PASS_TYPE_OBJECT_COLOR, QUEUE_OPAQUE, RENDER_PASS_TYPE_SHADOWMAP, RENDER_PASS_TYPE_LIGHT, MaterialVaryingFlags, RENDER_PASS_TYPE_DEPTH, QUEUE_TRANSPARENT } from '../values.js';
3
- import { Material } from './material.js';
4
- import { encodeNormalizedFloatToRGBA } from '../shaders/misc.js';
5
- import { Application } from '../app/app.js';
6
- import { ShaderHelper } from './shader/helper.js';
7
- import { Vector4, DRef, DWeakRef, Vector3, Vector2, applyMixins } from '@zephyr3d/base';
8
- import { RenderBundleWrapper } from '../render/renderbundle_wrapper.js';
9
-
10
- /**
11
- * Apply material mixins to specific material class
12
- * @param target - Material class
13
- * @param mixins - mixins
14
- * @returns Mixed mesh material class
15
- *
16
- * @public
17
- */ function applyMaterialMixins(target, ...mixins) {
18
- return applyMixins(target, ...mixins);
19
- }
20
- let FEATURE_ALPHATEST = 0;
21
- let FEATURE_ALPHABLEND = 0;
22
- let FEATURE_ALPHATOCOVERAGE = 0;
23
- let FEATURE_DISABLE_TAA = 0;
24
- /**
25
- * Base class for any kind of mesh materials
26
- *
27
- * @public
28
- */ class MeshMaterial extends Material {
29
- /** @internal */ static INSTANCE_UNIFORMS = [];
30
- /** @internal */ static NEXT_FEATURE_INDEX = 3;
31
- /** @internal */ static OBJECT_COLOR_UNIFORM = this.defineInstanceUniform('objectColor', 'rgba');
32
- /** @internal */ static OPACITY_UNIFORM = this.defineInstanceUniform('opacity', 'float');
33
- /** @internal */ _featureStates;
34
- /** @internal */ _alphaCutoff;
35
- /** @internal */ _blendMode;
36
- /** @internal */ _cullMode;
37
- /** @internal */ _opacity;
38
- /** @internal */ _taaStrength;
39
- /** @internal */ _objectColor;
40
- /** @internal */ _ctx;
41
- /** @internal */ _materialPass;
42
- /**
43
- * Creates an instance of MeshMaterial class
44
- * @param args - constructor arguments
45
- */ constructor(){
46
- super();
47
- this._featureStates = [];
48
- this._alphaCutoff = 0;
49
- this._blendMode = 'none';
50
- this._cullMode = 'back';
51
- this._opacity = 1;
52
- this._taaStrength = 1 - 1 / 16;
53
- this._objectColor = Vector4.one();
54
- this._ctx = null;
55
- this._materialPass = -1;
56
- this.useFeature(FEATURE_ALPHABLEND, this._blendMode);
57
- }
58
- clone() {
59
- const other = new MeshMaterial();
60
- other.copyFrom(this);
61
- return other;
62
- }
63
- copyFrom(other) {
64
- super.copyFrom(other);
65
- this.alphaCutoff = other.alphaCutoff;
66
- this.blendMode = other.blendMode;
67
- this.cullMode = other.cullMode;
68
- this.opacity = other.opacity;
69
- this.objectColor = other.objectColor;
70
- }
71
- /** Indicate that the uniform has changed and needs to be resubmitted. */ uniformChanged() {
72
- this.optionChanged(false);
73
- }
74
- /** Define feature index */ static defineFeature() {
75
- const val = this.NEXT_FEATURE_INDEX;
76
- this.NEXT_FEATURE_INDEX++;
77
- return val;
78
- }
79
- /** @internal */ static getNumComponents(type) {
80
- if (type === 'float') {
81
- return 1;
82
- }
83
- if (type === 'vec2') {
84
- return 2;
85
- }
86
- if (type === 'rgb' || type === 'vec3') {
87
- return 3;
88
- }
89
- if (type === 'rgba' || type === 'vec4') {
90
- return 4;
91
- }
92
- return 0;
93
- }
94
- /** Define instance uniform index */ static defineInstanceUniform(prop, type) {
95
- if (this.INSTANCE_UNIFORMS.findIndex((val)=>val.prop === prop) >= 0) {
96
- throw new Error(`${this.name}.defineInstanceUniform(): ${prop} was already defined`);
97
- }
98
- const numComponents = this.getNumComponents(type);
99
- if (numComponents === 0) {
100
- throw new Error(`${this.name}.defineInstanceUniform(): invalid uniform type ${type}`);
101
- }
102
- let index = this.INSTANCE_UNIFORMS.length;
103
- let offset = 0;
104
- if (this.INSTANCE_UNIFORMS.length > 0) {
105
- const lastUniform = this.INSTANCE_UNIFORMS[this.INSTANCE_UNIFORMS.length - 1];
106
- const finalOffset = lastUniform.offset + 4 & -4;
107
- offset = finalOffset;
108
- for(let i = 0; i < this.INSTANCE_UNIFORMS.length; i++){
109
- const offset1 = this.INSTANCE_UNIFORMS[i].offset;
110
- const numComps1 = this.getNumComponents(this.INSTANCE_UNIFORMS[i].type);
111
- const offset2 = i === this.INSTANCE_UNIFORMS.length - 1 ? finalOffset : this.INSTANCE_UNIFORMS[i + 1].offset;
112
- if (offset1 + numComps1 + numComponents <= offset2) {
113
- index = i + 1;
114
- offset = offset1 + numComps1;
115
- if (offset + numComponents === offset2) {
116
- break;
117
- }
118
- }
119
- }
120
- }
121
- this.INSTANCE_UNIFORMS = this.INSTANCE_UNIFORMS.slice();
122
- this.INSTANCE_UNIFORMS.splice(index, 0, {
123
- prop,
124
- offset,
125
- type
126
- });
127
- return offset << 2 | numComponents - 1;
128
- }
129
- getInstancedUniform(scope, uniformIndex) {
130
- const pb = scope.$builder;
131
- const instanceID = scope.$builtins.instanceIndex;
132
- const uniformName = ShaderHelper.getInstanceDataUniformName();
133
- const strideName = ShaderHelper.getInstanceDataStrideUniformName();
134
- const offsetName = ShaderHelper.getInstanceDataOffsetUniformName();
135
- const numComponents = (uniformIndex & 3) + 1;
136
- const vecIndex = uniformIndex >> 4;
137
- const vecOffset = uniformIndex >> 2 & 3;
138
- const u = scope[uniformName].at(pb.add(pb.mul(scope[strideName], instanceID), ShaderHelper.MATERIAL_INSTANCE_DATA_OFFSET + vecIndex, scope[offsetName]));
139
- const m = [
140
- 'x',
141
- 'y',
142
- 'z',
143
- 'w'
144
- ].slice(vecOffset, vecOffset + numComponents).join('');
145
- return u[m];
146
- }
147
- /** Get instanced material property list */ getInstancedUniforms() {
148
- return this.constructor.INSTANCE_UNIFORMS;
149
- }
150
- /** Create material instance */ createInstance() {
151
- if (this.$isInstance) {
152
- return this.coreMaterial.createInstance();
153
- }
154
- const isWebGL1 = Application.instance.device.type === 'webgl';
155
- if (isWebGL1 || !this.supportInstancing) {
156
- return this.clone();
157
- }
158
- const instanceUniforms = this.getInstancedUniforms();
159
- const uniformsHolder = instanceUniforms.length > 0 ? new Float32Array(instanceUniforms[instanceUniforms.length - 1].offset + 4 & -4) : null;
160
- const instance = {};
161
- const that = this;
162
- const coreMaterial = new DRef(that);
163
- let disposed = false;
164
- instance.isBatchable = ()=>true; //!isWebGL1 && that.supportInstancing();
165
- instance.dispose = ()=>{
166
- if (!disposed) {
167
- disposed = true;
168
- coreMaterial.dispose();
169
- }
170
- };
171
- instance.$instanceUniforms = uniformsHolder;
172
- instance.$isInstance = true;
173
- let persistentId = crypto.randomUUID();
174
- Material._registry.set(persistentId, new DWeakRef(instance));
175
- Object.defineProperty(instance, 'coreMaterial', {
176
- get: function() {
177
- return coreMaterial.get();
178
- }
179
- });
180
- Object.defineProperty(instance, 'persistentId', {
181
- get: function() {
182
- return persistentId;
183
- },
184
- set: function(val) {
185
- if (val !== persistentId) {
186
- const m = Material._registry.get(persistentId);
187
- if (!m || m.get() !== instance) {
188
- throw new Error('Registry material mismatch');
189
- }
190
- Material._registry.delete(persistentId);
191
- persistentId = val;
192
- Material._registry.set(persistentId, m);
193
- }
194
- }
195
- });
196
- // Copy original uniform values
197
- for(let i = 0; i < instanceUniforms.length; i++){
198
- const { prop, offset, type } = instanceUniforms[i];
199
- const value = that[prop];
200
- switch(type){
201
- case 'float':
202
- {
203
- uniformsHolder[offset] = Number(value);
204
- Object.defineProperty(instance, prop, {
205
- get () {
206
- return uniformsHolder[offset];
207
- },
208
- set (value) {
209
- uniformsHolder[offset] = value;
210
- RenderBundleWrapper.materialUniformsChanged(instance);
211
- }
212
- });
213
- break;
214
- }
215
- case 'vec2':
216
- {
217
- if (!(value instanceof Vector2)) {
218
- throw new Error(`Instance uniform property ${prop} must be of type Vector2`);
219
- }
220
- uniformsHolder[offset] = value.x;
221
- uniformsHolder[offset + 1] = value.y;
222
- Object.defineProperty(instance, prop, {
223
- get () {
224
- return new Vector2(uniformsHolder[offset], uniformsHolder[offset + 1]);
225
- },
226
- set (value) {
227
- if (!(value instanceof Vector2)) {
228
- throw new Error(`Instance uniform property ${prop} must be of type Vector2`);
229
- }
230
- uniformsHolder[offset] = value.x;
231
- uniformsHolder[offset + 1] = value.y;
232
- RenderBundleWrapper.materialUniformsChanged(instance);
233
- }
234
- });
235
- break;
236
- }
237
- case 'vec3':
238
- case 'rgb':
239
- {
240
- if (!(value instanceof Vector3)) {
241
- throw new Error(`Instance uniform property ${prop} must be of type Vector3`);
242
- }
243
- uniformsHolder[offset] = value.x;
244
- uniformsHolder[offset + 1] = value.y;
245
- uniformsHolder[offset + 2] = value.z;
246
- Object.defineProperty(instance, prop, {
247
- get () {
248
- return new Vector3(uniformsHolder[offset], uniformsHolder[offset + 1], uniformsHolder[offset + 2]);
249
- },
250
- set (value) {
251
- if (!(value instanceof Vector3)) {
252
- throw new Error(`Instance uniform property ${prop} must be of type Vector3`);
253
- }
254
- uniformsHolder[offset] = value.x;
255
- uniformsHolder[offset + 1] = value.y;
256
- uniformsHolder[offset + 2] = value.z;
257
- RenderBundleWrapper.materialUniformsChanged(instance);
258
- }
259
- });
260
- break;
261
- }
262
- case 'vec4':
263
- case 'rgba':
264
- {
265
- if (!(value instanceof Vector4)) {
266
- throw new Error(`Instance uniform property ${prop} must be of type Vector4`);
267
- }
268
- uniformsHolder[offset] = value.x;
269
- uniformsHolder[offset + 1] = value.y;
270
- uniformsHolder[offset + 2] = value.z;
271
- uniformsHolder[offset + 3] = value.w;
272
- Object.defineProperty(instance, prop, {
273
- get () {
274
- return new Vector4(uniformsHolder[offset], uniformsHolder[offset + 1], uniformsHolder[offset + 2], uniformsHolder[offset + 3]);
275
- },
276
- set (value) {
277
- if (!(value instanceof Vector4)) {
278
- throw new Error(`Instance uniform property ${prop} must be of type Vector4`);
279
- }
280
- uniformsHolder[offset] = value.x;
281
- uniformsHolder[offset + 1] = value.y;
282
- uniformsHolder[offset + 2] = value.z;
283
- uniformsHolder[offset + 3] = value.w;
284
- RenderBundleWrapper.materialUniformsChanged(instance);
285
- }
286
- });
287
- break;
288
- }
289
- }
290
- }
291
- Object.setPrototypeOf(instance, that);
292
- return instance;
293
- }
294
- /** Draw context for shader creation */ get drawContext() {
295
- return this._ctx;
296
- }
297
- /**
298
- * Current material pass
299
- * @internal
300
- **/ get pass() {
301
- return this._materialPass;
302
- }
303
- /** A value between 0 and 1, presents the cutoff for alpha testing */ get alphaCutoff() {
304
- return this._alphaCutoff;
305
- }
306
- set alphaCutoff(val) {
307
- if (this._alphaCutoff !== val) {
308
- this.useFeature(FEATURE_ALPHATEST, val > 0);
309
- this._alphaCutoff = val;
310
- this.uniformChanged();
311
- }
312
- }
313
- /** Whether TAA should be disabled on this material */ get TAADisabled() {
314
- return !!this.featureUsed(FEATURE_DISABLE_TAA);
315
- }
316
- set TAADisabled(val) {
317
- this.useFeature(FEATURE_DISABLE_TAA, !!val);
318
- }
319
- /** TAA strength */ get TAAStrength() {
320
- return this._taaStrength;
321
- }
322
- set TAAStrength(val) {
323
- val = val > 1 ? 1 : val < 0 ? 0 : val;
324
- if (this._taaStrength !== val) {
325
- this._taaStrength = val;
326
- this.uniformChanged();
327
- }
328
- }
329
- get alphaToCoverage() {
330
- return this.featureUsed(FEATURE_ALPHATOCOVERAGE);
331
- }
332
- set alphaToCoverage(val) {
333
- this.useFeature(FEATURE_ALPHATOCOVERAGE, !!val);
334
- }
335
- /** Blending mode */ get blendMode() {
336
- return this._blendMode;
337
- }
338
- set blendMode(val) {
339
- if (this._blendMode !== val) {
340
- this._blendMode = val;
341
- this.useFeature(FEATURE_ALPHABLEND, this._blendMode);
342
- }
343
- }
344
- /** Cull mode */ get cullMode() {
345
- return this._cullMode;
346
- }
347
- set cullMode(val) {
348
- this._cullMode = val;
349
- }
350
- /** A value between 0 and 1, presents the opacity */ get opacity() {
351
- return this._opacity;
352
- }
353
- set opacity(val) {
354
- val = val < 0 ? 0 : val > 1 ? 1 : val;
355
- if (this._opacity !== val) {
356
- this._opacity = val;
357
- this.uniformChanged();
358
- }
359
- }
360
- /** Object color used for GPU picking */ get objectColor() {
361
- return this._objectColor;
362
- }
363
- set objectColor(val) {
364
- if (val !== this._objectColor) {
365
- this._objectColor.set(val ?? Vector4.one());
366
- this.uniformChanged();
367
- }
368
- }
369
- /** Returns true if shading of the material will be affected by lights */ supportLighting() {
370
- return true;
371
- }
372
- /**
373
- * {@inheritDoc Material.updateRenderStates}
374
- */ updateRenderStates(pass, stateSet, ctx) {
375
- const isObjectColorPass = ctx.renderPass.type === RENDER_PASS_TYPE_OBJECT_COLOR;
376
- const blending = !isObjectColorPass && (this.featureUsed(FEATURE_ALPHABLEND) !== 'none' || ctx.lightBlending);
377
- const a2c = !isObjectColorPass && this.featureUsed(FEATURE_ALPHATOCOVERAGE);
378
- const ztestEq = ctx.queue === QUEUE_OPAQUE && !!ctx.depthTexture && !ctx.sceneColorTexture;
379
- if (blending || a2c) {
380
- const blendingState = stateSet.useBlendingState();
381
- if (blending) {
382
- blendingState.enable(true);
383
- blendingState.setBlendFuncAlpha('zero', 'one');
384
- blendingState.setBlendEquation('add', 'add');
385
- if (this._blendMode === 'additive' || ctx.lightBlending) {
386
- blendingState.setBlendFuncRGB('one', 'one');
387
- } else {
388
- blendingState.setBlendFuncRGB('one', 'inv-src-alpha');
389
- }
390
- } else {
391
- blendingState.enable(false);
392
- }
393
- blendingState.enableAlphaToCoverage(a2c);
394
- if (ztestEq) {
395
- stateSet.useDepthState().setCompareFunc('eq').enableTest(true).enableWrite(false);
396
- } else if (blendingState.enabled) {
397
- stateSet.useDepthState().enableTest(true).enableWrite(false);
398
- } else {
399
- stateSet.defaultDepthState();
400
- }
401
- } else {
402
- stateSet.defaultBlendingState();
403
- if (ztestEq) {
404
- stateSet.useDepthState().setCompareFunc('eq').enableTest(true).enableWrite(false);
405
- } else {
406
- stateSet.defaultDepthState();
407
- }
408
- }
409
- if (ctx.forceCullMode || this._cullMode !== 'back') {
410
- stateSet.useRasterizerState().cullMode = ctx.forceCullMode || this._cullMode;
411
- } else if (ctx.renderPass.type === RENDER_PASS_TYPE_SHADOWMAP) {
412
- stateSet.useRasterizerState().cullMode = 'none';
413
- } else {
414
- stateSet.defaultRasterizerState();
415
- }
416
- if (ctx.forceColorState) {
417
- stateSet.useColorState(ctx.forceColorState);
418
- } else {
419
- stateSet.defaultColorState();
420
- }
421
- stateSet.defaultStencilState();
422
- if (ctx.oit) {
423
- ctx.oit.setRenderStates(stateSet);
424
- }
425
- }
426
- /**
427
- * Submit Uniform values before rendering with this material.
428
- *
429
- * @param bindGroup - Bind group for this material
430
- * @param ctx - Draw context
431
- * @param pass - Current pass of the material
432
- */ applyUniformValues(bindGroup, ctx, pass) {
433
- if (this.featureUsed(FEATURE_ALPHATEST)) {
434
- bindGroup.setValue('zAlphaCutoff', this._alphaCutoff);
435
- }
436
- if (this.isTransparentPass(pass) && ctx.renderPass.type === RENDER_PASS_TYPE_LIGHT && !(ctx.materialFlags & MaterialVaryingFlags.INSTANCING)) {
437
- bindGroup.setValue('zOpacity', this._opacity);
438
- }
439
- if (ctx.oit) {
440
- ctx.oit.applyUniforms(ctx, bindGroup);
441
- }
442
- if (!(ctx.materialFlags & MaterialVaryingFlags.INSTANCING) && ctx.renderPass.type === RENDER_PASS_TYPE_OBJECT_COLOR) {
443
- bindGroup.setValue('zObjectColor', this._objectColor);
444
- }
445
- if (ctx.renderPass.type === RENDER_PASS_TYPE_DEPTH && ctx.motionVectors) {
446
- bindGroup.setValue('zTAAStrength', (1 - this._taaStrength) * 50000);
447
- }
448
- }
449
- /**
450
- * Determine which queue should be used to render this material.
451
- * @returns QUEUE_TRANSPARENT or QUEUE_OPAQUE
452
- */ getQueueType() {
453
- return this.isTransparentPass(0) ? QUEUE_TRANSPARENT : QUEUE_OPAQUE;
454
- }
455
- /**
456
- * Determine if a certain pass of this material is translucent.
457
- * @param pass - Pass of the material
458
- * @returns True if it is translucent, otherwise false.
459
- */ isTransparentPass(_pass) {
460
- return this.featureUsed(FEATURE_ALPHABLEND) !== 'none';
461
- }
462
- /** @internal */ createProgram(ctx, pass) {
463
- const pb = new ProgramBuilder(ctx.device);
464
- if (ctx.renderPass.type === RENDER_PASS_TYPE_SHADOWMAP) {
465
- const shadowMapParams = ctx.shadowMapInfo.get(ctx.renderPass.light);
466
- pb.emulateDepthClamp = !!shadowMapParams.depthClampEnabled;
467
- }
468
- return this._createProgram(pb, ctx, pass);
469
- }
470
- /**
471
- * Check if a feature is in use for given render pass type.
472
- *
473
- * @param feature - The feature index
474
- * @returns true if the feature is in use, otherwise false.
475
- */ featureUsed(feature) {
476
- return this._featureStates[feature];
477
- }
478
- /**
479
- * Use or unuse a feature of the material, this will cause the shader to be rebuild.
480
- *
481
- * @param feature - Which feature will be used or unused
482
- * @param use - true if use the feature, otherwise false
483
- */ useFeature(feature, use) {
484
- if (this._featureStates[feature] !== use) {
485
- this._featureStates[feature] = use;
486
- this.optionChanged(true);
487
- }
488
- }
489
- /**
490
- * {@inheritDoc Material._createHash}
491
- * @override
492
- *
493
- * @internal
494
- */ _createHash() {
495
- return this._featureStates.map((val)=>val === undefined ? '' : val).join('|');
496
- }
497
- /**
498
- * {@inheritDoc Material._applyUniforms}
499
- * @override
500
- *
501
- * @internal
502
- */ _applyUniforms(bindGroup, ctx, pass) {
503
- this.applyUniformValues(bindGroup, ctx, pass);
504
- }
505
- /**
506
- * Check if the color should be computed in fragment shader, this is required for forward render pass or alpha test is in use or alpha to coverage is in use.
507
- *
508
- * @returns - true if the color should be computed in fragment shader, otherwise false.
509
- */ needFragmentColor(ctx) {
510
- return (ctx ?? this.drawContext).renderPass.type === RENDER_PASS_TYPE_LIGHT || this._alphaCutoff > 0 || this.alphaToCoverage;
511
- }
512
- /**
513
- * Vertex shader implementation of this material
514
- * @param scope - Shader scope
515
- */ vertexShader(scope) {
516
- const pb = scope.$builder;
517
- ShaderHelper.prepareVertexShader(pb, this.drawContext);
518
- if (this.drawContext.materialFlags & MaterialVaryingFlags.SKIN_ANIMATION) {
519
- scope.$inputs.zBlendIndices = pb.vec4().attrib('blendIndices');
520
- scope.$inputs.zBlendWeights = pb.vec4().attrib('blendWeights');
521
- ShaderHelper.prepareSkinAnimation(scope);
522
- }
523
- if (this.drawContext.materialFlags & MaterialVaryingFlags.MORPH_ANIMATION && this.drawContext.device.type === 'webgl') {
524
- scope.$inputs.zFakeVertexID = pb.float().attrib('texCoord7');
525
- }
526
- if (this.drawContext.materialFlags & MaterialVaryingFlags.INSTANCING) {
527
- if (this.drawContext.renderPass.type === RENDER_PASS_TYPE_OBJECT_COLOR) {
528
- scope.$outputs.zObjectColor = this.getInstancedUniform(scope, MeshMaterial.OBJECT_COLOR_UNIFORM);
529
- }
530
- if (this.isTransparentPass(this.pass)) {
531
- scope.$outputs.zOpacity = this.getInstancedUniform(scope, MeshMaterial.OPACITY_UNIFORM);
532
- }
533
- }
534
- }
535
- /**
536
- * Fragment shader implementation of this material
537
- * @param scope - Shader scope
538
- */ fragmentShader(scope) {
539
- const pb = scope.$builder;
540
- ShaderHelper.prepareFragmentShader(pb, this.drawContext);
541
- if (this._alphaCutoff > 0) {
542
- scope.zAlphaCutoff = pb.float().uniform(2);
543
- }
544
- if (this.drawContext.renderPass.type === RENDER_PASS_TYPE_LIGHT) {
545
- if (this.isTransparentPass(this.pass) && !(this.drawContext.materialFlags & MaterialVaryingFlags.INSTANCING)) {
546
- scope.zOpacity = pb.float().uniform(2);
547
- }
548
- } else if (this.drawContext.renderPass.type === RENDER_PASS_TYPE_OBJECT_COLOR && !(this.drawContext.materialFlags & MaterialVaryingFlags.INSTANCING)) {
549
- scope.zObjectColor = pb.vec4().uniform(2);
550
- }
551
- }
552
- /**
553
- * {@inheritDoc Material._createProgram}
554
- * @override
555
- *
556
- * @internal
557
- */ _createProgram(pb, ctx, pass) {
558
- const that = this;
559
- this._ctx = ctx;
560
- this._materialPass = pass;
561
- const program = pb.buildRenderProgram({
562
- vertex (pb) {
563
- pb.main(function() {
564
- that.vertexShader(this);
565
- });
566
- },
567
- fragment (pb) {
568
- if (that.drawContext.oit) {
569
- that.drawContext.oit.setupFragmentOutput(this);
570
- } else {
571
- this.$outputs.zFragmentOutput = pb.vec4();
572
- if (ctx.materialFlags & MaterialVaryingFlags.SSR_STORE_ROUGHNESS) {
573
- this.$outputs.zSSRRoughness = pb.vec4();
574
- this.$outputs.zSSRNormal = pb.vec4();
575
- }
576
- if (ctx.renderPass.type === RENDER_PASS_TYPE_DEPTH && ctx.motionVectors) {
577
- this.$outputs.zMotionVector = pb.vec4();
578
- this.zTAAStrength = pb.float().uniform(2);
579
- }
580
- if (ctx.renderPass.type === RENDER_PASS_TYPE_OBJECT_COLOR) {
581
- this.$outputs.zDistance = pb.vec4();
582
- }
583
- }
584
- pb.main(function() {
585
- that.fragmentShader(this);
586
- });
587
- }
588
- });
589
- return program;
590
- }
591
- /**
592
- * Calculate final fragment color for output.
593
- *
594
- * @param scope - Shader scope
595
- * @param color - Lit fragment color
596
- *
597
- * @returns The final fragment color
598
- */ outputFragmentColor(scope, worldPos, color, ssrRoughness, ssrNormal) {
599
- const pb = scope.$builder;
600
- const that = this;
601
- const funcName = 'Z_outputFragmentColor';
602
- pb.func(funcName, color ? [
603
- pb.vec3('worldPos'),
604
- pb.vec4('color')
605
- ] : [
606
- pb.vec3('worldPos')
607
- ], function() {
608
- this.$l.outColor = color ? this.color : pb.vec4();
609
- if (that.drawContext.renderPass.type === RENDER_PASS_TYPE_LIGHT) {
610
- ShaderHelper.discardIfClipped(this, this.worldPos);
611
- let output = true;
612
- if (!that.isTransparentPass(that.pass) && !that.alphaToCoverage) {
613
- this.outColor.a = 1;
614
- } else if (that.isTransparentPass(that.pass)) {
615
- const opacity = that.drawContext.materialFlags & MaterialVaryingFlags.INSTANCING ? this.$inputs.zOpacity : this.zOpacity;
616
- this.outColor.a = pb.mul(this.outColor.a, opacity);
617
- }
618
- if (that.isTransparentPass(that.pass)) {
619
- if (this.zAlphaCutoff) {
620
- this.$if(pb.lessThan(this.outColor.a, this.zAlphaCutoff), function() {
621
- pb.discard();
622
- });
623
- }
624
- if (!that.drawContext.oit || that.drawContext.oit.wantsPremultipliedAlpha()) {
625
- this.outColor = pb.vec4(pb.mul(this.outColor.rgb, this.outColor.a), that.featureUsed(FEATURE_ALPHABLEND) === 'additive' ? 0 : this.outColor.a);
626
- }
627
- output = !that.drawContext.oit || !that.drawContext.oit.outputFragmentColor(this, this.outColor);
628
- }
629
- if (output) {
630
- ShaderHelper.applyFog(this, this.worldPos, this.outColor, that.drawContext);
631
- this.$outputs.zFragmentOutput = ShaderHelper.encodeColorOutput(this, this.outColor);
632
- }
633
- } else if (that.drawContext.renderPass.type === RENDER_PASS_TYPE_DEPTH) {
634
- if (color) {
635
- if (this.zAlphaCutoff) {
636
- this.$if(pb.lessThan(this.outColor.a, this.zAlphaCutoff), function() {
637
- pb.discard();
638
- });
639
- }
640
- }
641
- ShaderHelper.discardIfClipped(this, this.worldPos);
642
- const depthPass = that.drawContext.renderPass;
643
- this.$l.depth = ShaderHelper.nonLinearDepthToLinearNormalized(this, this.$builtins.fragCoord.z);
644
- if (depthPass.encodeDepth) {
645
- this.$outputs.zFragmentOutput = encodeNormalizedFloatToRGBA(this, this.depth);
646
- } else if (depthPass.renderBackface) {
647
- this.$outputs.zFragmentOutput = pb.vec4(0, this.depth, 0, 1);
648
- } else {
649
- this.$outputs.zFragmentOutput = pb.vec4(this.depth, 0, 0, 1);
650
- }
651
- if (that.drawContext.motionVectors) {
652
- if (that.featureUsed(FEATURE_DISABLE_TAA)) {
653
- this.$outputs.zMotionVector = pb.vec4(6e4, 6e4, 1, 1);
654
- } else {
655
- if (this.$inputs.zMotionVectorPosCurrent && this.$inputs.zMotionVectorPosPrev) {
656
- this.$outputs.zMotionVector = pb.vec4(pb.mul(pb.sub(pb.div(this.$inputs.zMotionVectorPosCurrent.xy, this.$inputs.zMotionVectorPosCurrent.w), pb.div(this.$inputs.zMotionVectorPosPrev.xy, this.$inputs.zMotionVectorPosPrev.w)), 0.5), this.zTAAStrength, 1);
657
- } else {
658
- this.$outputs.zMotionVector = pb.vec4(0, 0, 1, 1);
659
- }
660
- }
661
- }
662
- } else if (that.drawContext.renderPass.type === RENDER_PASS_TYPE_OBJECT_COLOR) {
663
- if (color) {
664
- this.$if(pb.lessThan(this.outColor.a, this.zAlphaCutoff), function() {
665
- pb.discard();
666
- });
667
- }
668
- ShaderHelper.discardIfClipped(this, this.worldPos);
669
- this.$outputs.zFragmentOutput = that.drawContext.materialFlags & MaterialVaryingFlags.INSTANCING ? scope.$inputs.zObjectColor : scope.zObjectColor;
670
- if (that.drawContext.device.type === 'webgl') {
671
- this.$l.linearDepth = ShaderHelper.nonLinearDepthToLinearNormalized(this, this.$builtins.fragCoord.z);
672
- this.$outputs.zDistance = encodeNormalizedFloatToRGBA(this, this.linearDepth);
673
- } else {
674
- this.$outputs.zDistance = pb.vec4(this.worldPos, pb.distance(ShaderHelper.getCameraPosition(this), this.worldPos));
675
- }
676
- } else {
677
- if (color) {
678
- this.$if(pb.lessThan(this.outColor.a, this.zAlphaCutoff), function() {
679
- pb.discard();
680
- });
681
- }
682
- ShaderHelper.discardIfClipped(this, this.worldPos);
683
- const shadowMapParams = that.drawContext.shadowMapInfo.get(that.drawContext.renderPass.light);
684
- this.$outputs.zFragmentOutput = shadowMapParams.impl.computeShadowMapDepth(shadowMapParams, this, this.worldPos);
685
- }
686
- });
687
- if (color) {
688
- pb.getGlobalScope()[funcName](worldPos, color);
689
- } else {
690
- pb.getGlobalScope()[funcName](worldPos);
691
- }
692
- if (that.drawContext.materialFlags & MaterialVaryingFlags.SSR_STORE_ROUGHNESS) {
693
- scope.$outputs.zSSRRoughness = ssrRoughness ?? pb.vec4(1, 0, 0, 1);
694
- scope.$outputs.zSSRNormal = ssrNormal ?? pb.vec4(0);
695
- }
696
- }
697
- }
698
- FEATURE_ALPHATEST = MeshMaterial.defineFeature();
699
- FEATURE_ALPHABLEND = MeshMaterial.defineFeature();
700
- FEATURE_ALPHATOCOVERAGE = MeshMaterial.defineFeature();
701
- FEATURE_DISABLE_TAA = MeshMaterial.defineFeature();
702
-
703
- export { MeshMaterial, applyMaterialMixins };
704
- //# sourceMappingURL=meshmaterial.js.map