@zephyr3d/scene 0.8.0 → 0.8.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (387) hide show
  1. package/dist/animation/animationset.js +198 -1
  2. package/dist/animation/animationset.js.map +1 -1
  3. package/dist/animation/ik/ccd_solver.js +3 -4
  4. package/dist/animation/ik/ccd_solver.js.map +1 -1
  5. package/dist/animation/ik/fabrik_solver.js +3 -4
  6. package/dist/animation/ik/fabrik_solver.js.map +1 -1
  7. package/dist/animation/ik/ik_pole_constraint.js +7 -2
  8. package/dist/animation/ik/ik_pole_constraint.js.map +1 -1
  9. package/dist/animation/ik/ik_utils.js +0 -79
  10. package/dist/animation/ik/ik_utils.js.map +1 -1
  11. package/dist/animation/ik/two_bone_ik_solver.js +3 -4
  12. package/dist/animation/ik/two_bone_ik_solver.js.map +1 -1
  13. package/dist/animation/spring/spring_bone.js +240 -0
  14. package/dist/animation/spring/spring_bone.js.map +1 -0
  15. package/dist/animation/spring/spring_bone_collider.js +198 -0
  16. package/dist/animation/spring/spring_bone_collider.js.map +1 -0
  17. package/dist/animation/spring/spring_bone_constraint.js +170 -0
  18. package/dist/animation/spring/spring_bone_constraint.js.map +1 -0
  19. package/dist/animation/spring/spring_bone_system.js +328 -0
  20. package/dist/animation/spring/spring_bone_system.js.map +1 -0
  21. package/dist/asset/model.js +2 -2
  22. package/dist/index.d.ts +15 -0
  23. package/dist/material/mixins/pbr/common.js +20 -17
  24. package/dist/material/mixins/pbr/common.js.map +1 -1
  25. package/dist/render/gpu_picking.js +100 -0
  26. package/dist/render/gpu_picking.js.map +1 -0
  27. package/dist/render/rendergraph/device_pool_allocator.js +41 -0
  28. package/dist/render/rendergraph/device_pool_allocator.js.map +1 -0
  29. package/dist/render/rendergraph/executor.js +146 -0
  30. package/dist/render/rendergraph/executor.js.map +1 -0
  31. package/dist/render/rendergraph/forward_plus_builder.js +414 -0
  32. package/dist/render/rendergraph/forward_plus_builder.js.map +1 -0
  33. package/dist/render/rendergraph/rendergraph.js +306 -0
  34. package/dist/render/rendergraph/rendergraph.js.map +1 -0
  35. package/dist/render/rendergraph/types.js +57 -0
  36. package/dist/render/rendergraph/types.js.map +1 -0
  37. package/dist/render/sky_motion_vector.js +85 -0
  38. package/dist/render/sky_motion_vector.js.map +1 -0
  39. package/dist/utility/serialization/scene/animation.js +3 -3
  40. package/dist/utility/serialization/scene/node.js +1 -1
  41. package/package.json +2 -2
  42. package/dist/animation/ik/ik_chain_builder.js +0 -68
  43. package/dist/animation/ik/ik_chain_builder.js.map +0 -1
  44. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
  45. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
  46. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
  47. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
  48. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
  49. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
  50. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
  51. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
  52. package/dist/src/animation/animation.js +0 -127
  53. package/dist/src/animation/animation.js.map +0 -1
  54. package/dist/src/animation/animationset.js +0 -255
  55. package/dist/src/animation/animationset.js.map +0 -1
  56. package/dist/src/animation/animationtrack.js +0 -34
  57. package/dist/src/animation/animationtrack.js.map +0 -1
  58. package/dist/src/animation/eulerrotationtrack.js +0 -52
  59. package/dist/src/animation/eulerrotationtrack.js.map +0 -1
  60. package/dist/src/animation/morphtarget.js +0 -93
  61. package/dist/src/animation/morphtarget.js.map +0 -1
  62. package/dist/src/animation/morphtrack.js +0 -70
  63. package/dist/src/animation/morphtrack.js.map +0 -1
  64. package/dist/src/animation/proptrack.js +0 -161
  65. package/dist/src/animation/proptrack.js.map +0 -1
  66. package/dist/src/animation/rotationtrack.js +0 -51
  67. package/dist/src/animation/rotationtrack.js.map +0 -1
  68. package/dist/src/animation/scaletrack.js +0 -50
  69. package/dist/src/animation/scaletrack.js.map +0 -1
  70. package/dist/src/animation/skeleton.js +0 -204
  71. package/dist/src/animation/skeleton.js.map +0 -1
  72. package/dist/src/animation/translationtrack.js +0 -50
  73. package/dist/src/animation/translationtrack.js.map +0 -1
  74. package/dist/src/app/app.js +0 -129
  75. package/dist/src/app/app.js.map +0 -1
  76. package/dist/src/app/inputmgr.js +0 -267
  77. package/dist/src/app/inputmgr.js.map +0 -1
  78. package/dist/src/asset/assetmanager.js +0 -404
  79. package/dist/src/asset/assetmanager.js.map +0 -1
  80. package/dist/src/asset/builtin.js +0 -337
  81. package/dist/src/asset/builtin.js.map +0 -1
  82. package/dist/src/asset/loaders/dds/dds.js +0 -470
  83. package/dist/src/asset/loaders/dds/dds.js.map +0 -1
  84. package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
  85. package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
  86. package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
  87. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
  88. package/dist/src/asset/loaders/gltf/helpers.js +0 -327
  89. package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
  90. package/dist/src/asset/loaders/hdr/hdr.js +0 -180
  91. package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
  92. package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
  93. package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
  94. package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
  95. package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
  96. package/dist/src/asset/loaders/loader.js +0 -45
  97. package/dist/src/asset/loaders/loader.js.map +0 -1
  98. package/dist/src/asset/model.js +0 -414
  99. package/dist/src/asset/model.js.map +0 -1
  100. package/dist/src/blitter/bilateralblur.js +0 -221
  101. package/dist/src/blitter/bilateralblur.js.map +0 -1
  102. package/dist/src/blitter/blitter.js +0 -390
  103. package/dist/src/blitter/blitter.js.map +0 -1
  104. package/dist/src/blitter/box.js +0 -118
  105. package/dist/src/blitter/box.js.map +0 -1
  106. package/dist/src/blitter/copy.js +0 -22
  107. package/dist/src/blitter/copy.js.map +0 -1
  108. package/dist/src/blitter/gaussianblur.js +0 -228
  109. package/dist/src/blitter/gaussianblur.js.map +0 -1
  110. package/dist/src/camera/base.js +0 -92
  111. package/dist/src/camera/base.js.map +0 -1
  112. package/dist/src/camera/camera.js +0 -1005
  113. package/dist/src/camera/camera.js.map +0 -1
  114. package/dist/src/camera/fps.js +0 -238
  115. package/dist/src/camera/fps.js.map +0 -1
  116. package/dist/src/camera/orbit.js +0 -245
  117. package/dist/src/camera/orbit.js.map +0 -1
  118. package/dist/src/camera/orthocamera.js +0 -167
  119. package/dist/src/camera/orthocamera.js.map +0 -1
  120. package/dist/src/camera/perspectivecamera.js +0 -141
  121. package/dist/src/camera/perspectivecamera.js.map +0 -1
  122. package/dist/src/index.js +0 -120
  123. package/dist/src/index.js.map +0 -1
  124. package/dist/src/material/blinn.js +0 -81
  125. package/dist/src/material/blinn.js.map +0 -1
  126. package/dist/src/material/grassmaterial.js +0 -113
  127. package/dist/src/material/grassmaterial.js.map +0 -1
  128. package/dist/src/material/lambert.js +0 -92
  129. package/dist/src/material/lambert.js.map +0 -1
  130. package/dist/src/material/material.js +0 -301
  131. package/dist/src/material/material.js.map +0 -1
  132. package/dist/src/material/meshmaterial.js +0 -704
  133. package/dist/src/material/meshmaterial.js.map +0 -1
  134. package/dist/src/material/mixins/albedocolor.js +0 -76
  135. package/dist/src/material/mixins/albedocolor.js.map +0 -1
  136. package/dist/src/material/mixins/foliage.js +0 -47
  137. package/dist/src/material/mixins/foliage.js.map +0 -1
  138. package/dist/src/material/mixins/lightmodel/blinnphong.js +0 -112
  139. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +0 -1
  140. package/dist/src/material/mixins/lightmodel/lambert.js +0 -58
  141. package/dist/src/material/mixins/lightmodel/lambert.js.map +0 -1
  142. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +0 -178
  143. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +0 -1
  144. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +0 -139
  145. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +0 -1
  146. package/dist/src/material/mixins/lit.js +0 -476
  147. package/dist/src/material/mixins/lit.js.map +0 -1
  148. package/dist/src/material/mixins/pbr/common.js +0 -918
  149. package/dist/src/material/mixins/pbr/common.js.map +0 -1
  150. package/dist/src/material/mixins/texture.js +0 -172
  151. package/dist/src/material/mixins/texture.js.map +0 -1
  152. package/dist/src/material/mixins/vertexcolor.js +0 -56
  153. package/dist/src/material/mixins/vertexcolor.js.map +0 -1
  154. package/dist/src/material/particle.js +0 -178
  155. package/dist/src/material/particle.js.map +0 -1
  156. package/dist/src/material/pbrmr.js +0 -97
  157. package/dist/src/material/pbrmr.js.map +0 -1
  158. package/dist/src/material/pbrsg.js +0 -97
  159. package/dist/src/material/pbrsg.js.map +0 -1
  160. package/dist/src/material/shader/helper.js +0 -1209
  161. package/dist/src/material/shader/helper.js.map +0 -1
  162. package/dist/src/material/terrain-cm.js +0 -606
  163. package/dist/src/material/terrain-cm.js.map +0 -1
  164. package/dist/src/material/terrainmaterial.js +0 -375
  165. package/dist/src/material/terrainmaterial.js.map +0 -1
  166. package/dist/src/material/unlit.js +0 -41
  167. package/dist/src/material/unlit.js.map +0 -1
  168. package/dist/src/material/water.js +0 -417
  169. package/dist/src/material/water.js.map +0 -1
  170. package/dist/src/posteffect/bloom.js +0 -361
  171. package/dist/src/posteffect/bloom.js.map +0 -1
  172. package/dist/src/posteffect/compositor.js +0 -226
  173. package/dist/src/posteffect/compositor.js.map +0 -1
  174. package/dist/src/posteffect/fxaa.js +0 -273
  175. package/dist/src/posteffect/fxaa.js.map +0 -1
  176. package/dist/src/posteffect/grayscale.js +0 -69
  177. package/dist/src/posteffect/grayscale.js.map +0 -1
  178. package/dist/src/posteffect/motionblur.js +0 -96
  179. package/dist/src/posteffect/motionblur.js.map +0 -1
  180. package/dist/src/posteffect/posteffect.js +0 -126
  181. package/dist/src/posteffect/posteffect.js.map +0 -1
  182. package/dist/src/posteffect/sao.js +0 -324
  183. package/dist/src/posteffect/sao.js.map +0 -1
  184. package/dist/src/posteffect/ssr.js +0 -489
  185. package/dist/src/posteffect/ssr.js.map +0 -1
  186. package/dist/src/posteffect/taa.js +0 -172
  187. package/dist/src/posteffect/taa.js.map +0 -1
  188. package/dist/src/posteffect/tonemap.js +0 -94
  189. package/dist/src/posteffect/tonemap.js.map +0 -1
  190. package/dist/src/render/abuffer_oit.js +0 -361
  191. package/dist/src/render/abuffer_oit.js.map +0 -1
  192. package/dist/src/render/clipmap.js +0 -851
  193. package/dist/src/render/clipmap.js.map +0 -1
  194. package/dist/src/render/cluster_light.js +0 -333
  195. package/dist/src/render/cluster_light.js.map +0 -1
  196. package/dist/src/render/cull_visitor.js +0 -187
  197. package/dist/src/render/cull_visitor.js.map +0 -1
  198. package/dist/src/render/depthpass.js +0 -68
  199. package/dist/src/render/depthpass.js.map +0 -1
  200. package/dist/src/render/drawable_mixin.js +0 -227
  201. package/dist/src/render/drawable_mixin.js.map +0 -1
  202. package/dist/src/render/envlight.js +0 -463
  203. package/dist/src/render/envlight.js.map +0 -1
  204. package/dist/src/render/fbm_wavegenerator.js +0 -251
  205. package/dist/src/render/fbm_wavegenerator.js.map +0 -1
  206. package/dist/src/render/fft_wavegenerator.js +0 -1006
  207. package/dist/src/render/fft_wavegenerator.js.map +0 -1
  208. package/dist/src/render/fullscreenquad.js +0 -38
  209. package/dist/src/render/fullscreenquad.js.map +0 -1
  210. package/dist/src/render/gerstner_wavegenerator.js +0 -314
  211. package/dist/src/render/gerstner_wavegenerator.js.map +0 -1
  212. package/dist/src/render/globalbindgroup_allocator.js +0 -60
  213. package/dist/src/render/globalbindgroup_allocator.js.map +0 -1
  214. package/dist/src/render/hzb.js +0 -273
  215. package/dist/src/render/hzb.js.map +0 -1
  216. package/dist/src/render/lightpass.js +0 -172
  217. package/dist/src/render/lightpass.js.map +0 -1
  218. package/dist/src/render/objectcolorpass.js +0 -51
  219. package/dist/src/render/objectcolorpass.js.map +0 -1
  220. package/dist/src/render/primitive.js +0 -364
  221. package/dist/src/render/primitive.js.map +0 -1
  222. package/dist/src/render/render_queue.js +0 -467
  223. package/dist/src/render/render_queue.js.map +0 -1
  224. package/dist/src/render/renderbundle_wrapper.js +0 -152
  225. package/dist/src/render/renderbundle_wrapper.js.map +0 -1
  226. package/dist/src/render/renderer.js +0 -455
  227. package/dist/src/render/renderer.js.map +0 -1
  228. package/dist/src/render/renderpass.js +0 -200
  229. package/dist/src/render/renderpass.js.map +0 -1
  230. package/dist/src/render/shadowmap_pass.js +0 -56
  231. package/dist/src/render/shadowmap_pass.js.map +0 -1
  232. package/dist/src/render/sky.js +0 -1103
  233. package/dist/src/render/sky.js.map +0 -1
  234. package/dist/src/render/weightedblended_oit.js +0 -168
  235. package/dist/src/render/weightedblended_oit.js.map +0 -1
  236. package/dist/src/scene/batchgroup.js +0 -162
  237. package/dist/src/scene/batchgroup.js.map +0 -1
  238. package/dist/src/scene/environment.js +0 -209
  239. package/dist/src/scene/environment.js.map +0 -1
  240. package/dist/src/scene/graph_node.js +0 -72
  241. package/dist/src/scene/graph_node.js.map +0 -1
  242. package/dist/src/scene/light.js +0 -416
  243. package/dist/src/scene/light.js.map +0 -1
  244. package/dist/src/scene/mesh.js +0 -341
  245. package/dist/src/scene/mesh.js.map +0 -1
  246. package/dist/src/scene/octree.js +0 -649
  247. package/dist/src/scene/octree.js.map +0 -1
  248. package/dist/src/scene/particlesys.js +0 -738
  249. package/dist/src/scene/particlesys.js.map +0 -1
  250. package/dist/src/scene/raycast_visitor.js +0 -103
  251. package/dist/src/scene/raycast_visitor.js.map +0 -1
  252. package/dist/src/scene/scene.js +0 -284
  253. package/dist/src/scene/scene.js.map +0 -1
  254. package/dist/src/scene/scene_node.js +0 -732
  255. package/dist/src/scene/scene_node.js.map +0 -1
  256. package/dist/src/scene/terrain/grass.js +0 -278
  257. package/dist/src/scene/terrain/grass.js.map +0 -1
  258. package/dist/src/scene/terrain/heightfield.js +0 -475
  259. package/dist/src/scene/terrain/heightfield.js.map +0 -1
  260. package/dist/src/scene/terrain/patch.js +0 -530
  261. package/dist/src/scene/terrain/patch.js.map +0 -1
  262. package/dist/src/scene/terrain/quadtree.js +0 -461
  263. package/dist/src/scene/terrain/quadtree.js.map +0 -1
  264. package/dist/src/scene/terrain/terrain.js +0 -246
  265. package/dist/src/scene/terrain/terrain.js.map +0 -1
  266. package/dist/src/scene/terrain-cm/grass.js +0 -594
  267. package/dist/src/scene/terrain-cm/grass.js.map +0 -1
  268. package/dist/src/scene/terrain-cm/grassmaterial.js +0 -159
  269. package/dist/src/scene/terrain-cm/grassmaterial.js.map +0 -1
  270. package/dist/src/scene/terrain-cm/terrain-cm.js +0 -538
  271. package/dist/src/scene/terrain-cm/terrain-cm.js.map +0 -1
  272. package/dist/src/scene/water.js +0 -374
  273. package/dist/src/scene/water.js.map +0 -1
  274. package/dist/src/shaders/atmosphere.js +0 -957
  275. package/dist/src/shaders/atmosphere.js.map +0 -1
  276. package/dist/src/shaders/fog.js +0 -112
  277. package/dist/src/shaders/fog.js.map +0 -1
  278. package/dist/src/shaders/misc.js +0 -266
  279. package/dist/src/shaders/misc.js.map +0 -1
  280. package/dist/src/shaders/noise.js +0 -222
  281. package/dist/src/shaders/noise.js.map +0 -1
  282. package/dist/src/shaders/pbr.js +0 -51
  283. package/dist/src/shaders/pbr.js.map +0 -1
  284. package/dist/src/shaders/shadow.js +0 -636
  285. package/dist/src/shaders/shadow.js.map +0 -1
  286. package/dist/src/shaders/ssr.js +0 -490
  287. package/dist/src/shaders/ssr.js.map +0 -1
  288. package/dist/src/shaders/temporal.js +0 -215
  289. package/dist/src/shaders/temporal.js.map +0 -1
  290. package/dist/src/shaders/water.js +0 -756
  291. package/dist/src/shaders/water.js.map +0 -1
  292. package/dist/src/shadow/esm.js +0 -237
  293. package/dist/src/shadow/esm.js.map +0 -1
  294. package/dist/src/shadow/pcf_opt.js +0 -181
  295. package/dist/src/shadow/pcf_opt.js.map +0 -1
  296. package/dist/src/shadow/pcf_pd.js +0 -189
  297. package/dist/src/shadow/pcf_pd.js.map +0 -1
  298. package/dist/src/shadow/shader.js +0 -37
  299. package/dist/src/shadow/shader.js.map +0 -1
  300. package/dist/src/shadow/shadow_impl.js +0 -15
  301. package/dist/src/shadow/shadow_impl.js.map +0 -1
  302. package/dist/src/shadow/shadowmapper.js +0 -790
  303. package/dist/src/shadow/shadowmapper.js.map +0 -1
  304. package/dist/src/shadow/ssm.js +0 -159
  305. package/dist/src/shadow/ssm.js.map +0 -1
  306. package/dist/src/shadow/vsm.js +0 -297
  307. package/dist/src/shadow/vsm.js.map +0 -1
  308. package/dist/src/shapes/box.js +0 -386
  309. package/dist/src/shapes/box.js.map +0 -1
  310. package/dist/src/shapes/cylinder.js +0 -125
  311. package/dist/src/shapes/cylinder.js.map +0 -1
  312. package/dist/src/shapes/plane.js +0 -88
  313. package/dist/src/shapes/plane.js.map +0 -1
  314. package/dist/src/shapes/shape.js +0 -87
  315. package/dist/src/shapes/shape.js.map +0 -1
  316. package/dist/src/shapes/sphere.js +0 -114
  317. package/dist/src/shapes/sphere.js.map +0 -1
  318. package/dist/src/shapes/tetrahedron.js +0 -188
  319. package/dist/src/shapes/tetrahedron.js.map +0 -1
  320. package/dist/src/shapes/torus.js +0 -111
  321. package/dist/src/shapes/torus.js.map +0 -1
  322. package/dist/src/utility/aabbtree.js +0 -400
  323. package/dist/src/utility/aabbtree.js.map +0 -1
  324. package/dist/src/utility/bounding_volume.js +0 -29
  325. package/dist/src/utility/bounding_volume.js.map +0 -1
  326. package/dist/src/utility/debug.js +0 -28
  327. package/dist/src/utility/debug.js.map +0 -1
  328. package/dist/src/utility/draco/decoder.js +0 -116
  329. package/dist/src/utility/draco/decoder.js.map +0 -1
  330. package/dist/src/utility/misc.js +0 -105
  331. package/dist/src/utility/misc.js.map +0 -1
  332. package/dist/src/utility/panorama.js +0 -163
  333. package/dist/src/utility/panorama.js.map +0 -1
  334. package/dist/src/utility/pmrem.js +0 -354
  335. package/dist/src/utility/pmrem.js.map +0 -1
  336. package/dist/src/utility/rendermipmap.js +0 -115
  337. package/dist/src/utility/rendermipmap.js.map +0 -1
  338. package/dist/src/utility/serialization/json.js +0 -402
  339. package/dist/src/utility/serialization/json.js.map +0 -1
  340. package/dist/src/utility/serialization/manager.js +0 -623
  341. package/dist/src/utility/serialization/manager.js.map +0 -1
  342. package/dist/src/utility/serialization/scene/animation.js +0 -248
  343. package/dist/src/utility/serialization/scene/animation.js.map +0 -1
  344. package/dist/src/utility/serialization/scene/batch.js +0 -59
  345. package/dist/src/utility/serialization/scene/batch.js.map +0 -1
  346. package/dist/src/utility/serialization/scene/camera.js +0 -790
  347. package/dist/src/utility/serialization/scene/camera.js.map +0 -1
  348. package/dist/src/utility/serialization/scene/common.js +0 -222
  349. package/dist/src/utility/serialization/scene/common.js.map +0 -1
  350. package/dist/src/utility/serialization/scene/light.js +0 -575
  351. package/dist/src/utility/serialization/scene/light.js.map +0 -1
  352. package/dist/src/utility/serialization/scene/material.js +0 -1111
  353. package/dist/src/utility/serialization/scene/material.js.map +0 -1
  354. package/dist/src/utility/serialization/scene/mesh.js +0 -148
  355. package/dist/src/utility/serialization/scene/mesh.js.map +0 -1
  356. package/dist/src/utility/serialization/scene/misc.js +0 -39
  357. package/dist/src/utility/serialization/scene/misc.js.map +0 -1
  358. package/dist/src/utility/serialization/scene/node.js +0 -451
  359. package/dist/src/utility/serialization/scene/node.js.map +0 -1
  360. package/dist/src/utility/serialization/scene/particle.js +0 -425
  361. package/dist/src/utility/serialization/scene/particle.js.map +0 -1
  362. package/dist/src/utility/serialization/scene/primitive.js +0 -692
  363. package/dist/src/utility/serialization/scene/primitive.js.map +0 -1
  364. package/dist/src/utility/serialization/scene/scene.js +0 -704
  365. package/dist/src/utility/serialization/scene/scene.js.map +0 -1
  366. package/dist/src/utility/serialization/scene/terrain.js +0 -488
  367. package/dist/src/utility/serialization/scene/terrain.js.map +0 -1
  368. package/dist/src/utility/serialization/scene/water.js +0 -465
  369. package/dist/src/utility/serialization/scene/water.js.map +0 -1
  370. package/dist/src/utility/shprojector.js +0 -297
  371. package/dist/src/utility/shprojector.js.map +0 -1
  372. package/dist/src/utility/textures/ggxlut.js +0 -213
  373. package/dist/src/utility/textures/ggxlut.js.map +0 -1
  374. package/dist/src/utility/textures/gradientnoise.js +0 -62
  375. package/dist/src/utility/textures/gradientnoise.js.map +0 -1
  376. package/dist/src/utility/textures/randomnoise.js +0 -41
  377. package/dist/src/utility/textures/randomnoise.js.map +0 -1
  378. package/dist/src/values.js +0 -162
  379. package/dist/src/values.js.map +0 -1
  380. package/dist/utility/blueprint/material/common.js +0 -7
  381. package/dist/utility/blueprint/material/common.js.map +0 -1
  382. package/dist/utility/serialization/blueprint/constants.js +0 -255
  383. package/dist/utility/serialization/blueprint/constants.js.map +0 -1
  384. package/dist/utility/serialization/blueprint/material/constants.js +0 -203
  385. package/dist/utility/serialization/blueprint/material/constants.js.map +0 -1
  386. package/dist/utility/serialization/blueprint/material/texture.js +0 -165
  387. package/dist/utility/serialization/blueprint/material/texture.js.map +0 -1
@@ -1,416 +0,0 @@
1
- import { Vector4, DWeakRef, Vector3 } from '@zephyr3d/base';
2
- import { GraphNode } from './graph_node.js';
3
- import { BoundingBox } from '../utility/bounding_volume.js';
4
- import { ShadowMapper } from '../shadow/shadowmapper.js';
5
- import { LIGHT_TYPE_DIRECTIONAL, LIGHT_TYPE_POINT, LIGHT_TYPE_SPOT } from '../values.js';
6
-
7
- /**
8
- * Base class for any kind of light node
9
- * @public
10
- */ class BaseLight extends GraphNode {
11
- /** @internal */ _type;
12
- /** @internal */ _intensity;
13
- /** @internal */ _positionRange;
14
- /** @internal */ _directionCutoff;
15
- /** @internal */ _diffuseIntensity;
16
- /**
17
- * Creates a light node
18
- * @param scene - The scene to which the light node belongs
19
- * @param type - Type of the light node
20
- */ constructor(scene, type){
21
- super(scene);
22
- this._intensity = 1;
23
- this._type = type;
24
- this._positionRange = null;
25
- this._directionCutoff = null;
26
- this._diffuseIntensity = null;
27
- }
28
- /**
29
- * Copy from another BaseLight
30
- * @param other - Other BaseLight to copy from
31
- * @param method - Copy method
32
- */ copyFrom(other, method, recursive) {
33
- super.copyFrom(other, method, recursive);
34
- this.intensity = other.intensity;
35
- }
36
- /** Gets the light type */ get lightType() {
37
- return this._type;
38
- }
39
- /** Intensity of the light */ get intensity() {
40
- return this._intensity;
41
- }
42
- set intensity(val) {
43
- this.setIntensity(val);
44
- }
45
- /**
46
- * Position and range of the light
47
- *
48
- * @remarks
49
- * Gets the position in world space of the light.
50
- * Light range is encoded into the W component.
51
- */ get positionAndRange() {
52
- if (!this._positionRange) {
53
- this.computeUniforms();
54
- }
55
- return this._positionRange;
56
- }
57
- /**
58
- * Direction and cutoff of the light
59
- *
60
- * @remarks
61
- * Gets the direction in world space of the light
62
- * Light cutoff (for spot light only) is encoded into the W component.
63
- */ get directionAndCutoff() {
64
- if (!this._directionCutoff) {
65
- this.computeUniforms();
66
- }
67
- return this._directionCutoff;
68
- }
69
- /**
70
- * Color and intensity of the light
71
- *
72
- * @remarks
73
- * Gets the color of the light.
74
- * Light intensity is encoded into the W component.
75
- */ get diffuseAndIntensity() {
76
- if (!this._diffuseIntensity) {
77
- this.computeUniforms();
78
- }
79
- return this._diffuseIntensity;
80
- }
81
- /**
82
- * View matrix of the light
83
- *
84
- * @remarks
85
- * The view matrix of the light is used to transform a point
86
- * from the world space to the light space.
87
- */ get viewMatrix() {
88
- return this.invWorldMatrix;
89
- }
90
- /**
91
- * Sets the intensity of the light
92
- * @param val - Intensity of the light
93
- * @returns self
94
- */ setIntensity(val) {
95
- if (this._intensity !== val) {
96
- this._intensity = val;
97
- this.invalidateUniforms();
98
- }
99
- return this;
100
- }
101
- /** @internal */ invalidateUniforms() {
102
- this._positionRange = null;
103
- this._directionCutoff = null;
104
- this._diffuseIntensity = null;
105
- }
106
- /** {@inheritDoc SceneNode.isLight} */ isLight() {
107
- return true;
108
- }
109
- /** {@inheritDoc SceneNode.isPunctualLight} */ isPunctualLight() {
110
- return false;
111
- }
112
- /** returns true if this is a directional light */ isDirectionLight() {
113
- return false;
114
- }
115
- /** returns true if this is a point light */ isPointLight() {
116
- return false;
117
- }
118
- /** returns true if this is a spot light */ isSpotLight() {
119
- return false;
120
- }
121
- }
122
- /*
123
- export abstract class AmbientLight extends BaseLight {
124
- constructor(scene: Scene, type: number) {
125
- super(scene, type);
126
- }
127
- isAmbientLight(): this is AmbientLight {
128
- return true;
129
- }
130
- }
131
- */ /**
132
- * Base class for any kind of puncual light
133
- * @public
134
- */ class PunctualLight extends BaseLight {
135
- /** @internal */ _color;
136
- /** @internal */ _castShadow;
137
- /** @internal */ _shadowMapper;
138
- /**
139
- * Creates an instance of punctual light
140
- * @param scene - The scene to which the punctual light belongs
141
- * @param type - The light type
142
- */ constructor(scene, type){
143
- super(scene, type);
144
- this._color = Vector4.one();
145
- this._castShadow = false;
146
- this._shadowMapper = new ShadowMapper(this);
147
- }
148
- copyFrom(other, method, recursive) {
149
- super.copyFrom(other, method, recursive);
150
- this.color = other.color;
151
- this.castShadow = other.castShadow;
152
- this.shadow.copyFrom(other.shadow);
153
- }
154
- /** Color of the light */ get color() {
155
- return this._color.clone();
156
- }
157
- set color(clr) {
158
- this.setColor(clr);
159
- }
160
- /**
161
- * Sets color of the light
162
- * @param color - The color to set
163
- * @returns self
164
- */ setColor(color) {
165
- this._color.set(color);
166
- this.invalidateUniforms();
167
- return this;
168
- }
169
- /** Whether this light casts shadows */ get castShadow() {
170
- return this._castShadow;
171
- }
172
- set castShadow(b) {
173
- this.setCastShadow(b);
174
- }
175
- /**
176
- * Sets whether this light casts shadows
177
- * @param b - true if the light casts shadows
178
- * @returns self
179
- */ setCastShadow(b) {
180
- this._castShadow = b;
181
- return this;
182
- }
183
- /** The shadow mapper for this light */ get shadow() {
184
- return this._shadowMapper;
185
- }
186
- /**
187
- * {@inheritDoc BaseLight.isPunctualLight}
188
- * @override
189
- */ isPunctualLight() {
190
- return true;
191
- }
192
- /** @internal */ _onTransformChanged(invalidateLocal) {
193
- super._onTransformChanged(invalidateLocal);
194
- this.invalidateUniforms();
195
- // this._transformCallback(true, false);
196
- }
197
- /** @internal */ computeUniforms() {}
198
- }
199
- /**
200
- * Directional light
201
- * @public
202
- */ class DirectionalLight extends PunctualLight {
203
- static _currentSunLight = new WeakMap();
204
- /**
205
- * Creates an instance of directional light
206
- * @param scene - The scene to which the light belongs
207
- */ constructor(scene){
208
- super(scene, LIGHT_TYPE_DIRECTIONAL);
209
- this.intensity = 10;
210
- if (!DirectionalLight.getSunLight(scene)) {
211
- DirectionalLight.setSunLight(scene, this);
212
- }
213
- }
214
- static getSunLight(scene) {
215
- return this._currentSunLight.get(scene)?.get() ?? null;
216
- }
217
- static setSunLight(scene, light) {
218
- if (light && scene !== light.scene) {
219
- throw new Error('setSunLight(): Light does not belongs to scene');
220
- }
221
- const ref = this._currentSunLight.get(scene);
222
- if (!ref) {
223
- this._currentSunLight.set(scene, new DWeakRef(light));
224
- } else {
225
- ref.set(light);
226
- }
227
- }
228
- clone(method, recursive) {
229
- const other = new DirectionalLight(this.scene);
230
- other.copyFrom(this, method, recursive);
231
- other.parent = this.parent;
232
- return other;
233
- }
234
- /**
235
- * true if the light was defined as sun light
236
- *
237
- * @remarks
238
- * Only one directional light will be marked as sun light.
239
- **/ get sunLight() {
240
- return DirectionalLight.getSunLight(this.scene) === this;
241
- }
242
- set sunLight(val) {
243
- if (val) {
244
- DirectionalLight.setSunLight(this.scene, this);
245
- } else if (DirectionalLight.getSunLight(this.scene) === this) {
246
- DirectionalLight.setSunLight(this.scene, null);
247
- }
248
- }
249
- /**
250
- * {@inheritDoc BaseLight.isDirectionLight}
251
- * @override
252
- */ isDirectionLight() {
253
- return true;
254
- }
255
- /** @internal */ computeBoundingVolume() {
256
- return null;
257
- }
258
- /** @internal */ computeUniforms() {
259
- const a = this.worldMatrix.getRow(3);
260
- const b = this.worldMatrix.getRow(2).scaleBy(-1);
261
- this._positionRange = new Vector4(a.x, a.y, a.z, -1);
262
- this._directionCutoff = new Vector4(b.x, b.y, b.z, 0);
263
- this._diffuseIntensity = new Vector4(this.color.x, this.color.y, this.color.z, this.intensity);
264
- }
265
- }
266
- /**
267
- * Point light
268
- * @public
269
- */ class PointLight extends PunctualLight {
270
- /** @internal */ _range;
271
- /**
272
- * Creates an instance of point light
273
- * @param scene - The scene to which the light belongs
274
- */ constructor(scene){
275
- super(scene, LIGHT_TYPE_POINT);
276
- this._range = 10;
277
- this.invalidateBoundingVolume();
278
- }
279
- clone(method, recursive) {
280
- const other = new PointLight(this.scene);
281
- other.copyFrom(this, method, recursive);
282
- other.parent = this.parent;
283
- return other;
284
- }
285
- copyFrom(other, method, recursive) {
286
- super.copyFrom(other, method, recursive);
287
- this.range = other.range;
288
- }
289
- /** The range of the light */ get range() {
290
- return this._range;
291
- }
292
- set range(val) {
293
- this.setRange(val);
294
- }
295
- /**
296
- * Sets the range of the light
297
- * @param val - The value to set
298
- * @returns self
299
- */ setRange(val) {
300
- val = val < 0 ? 0 : val;
301
- if (this._range !== val) {
302
- this._range = val;
303
- this.invalidateUniforms();
304
- this.invalidateBoundingVolume();
305
- }
306
- return this;
307
- }
308
- /**
309
- * {@inheritDoc BaseLight.isPointLight}
310
- * @override
311
- */ isPointLight() {
312
- return true;
313
- }
314
- /** @internal */ computeBoundingVolume() {
315
- const bbox = new BoundingBox();
316
- bbox.minPoint = new Vector3(-this._range, -this._range, -this._range);
317
- bbox.maxPoint = new Vector3(this._range, this._range, this._range);
318
- return bbox;
319
- }
320
- /** @internal */ computeUniforms() {
321
- const a = this.worldMatrix.getRow(3);
322
- const b = this.worldMatrix.getRow(2);
323
- this._positionRange = new Vector4(a.x, a.y, a.z, this.range);
324
- this._directionCutoff = new Vector4(b.x, b.y, b.z, -1);
325
- this._diffuseIntensity = new Vector4(this.color.x, this.color.y, this.color.z, this.intensity);
326
- }
327
- }
328
- /**
329
- * Spot light
330
- * @public
331
- */ class SpotLight extends PunctualLight {
332
- /** @internal */ _range;
333
- /** @internal */ _cutoff;
334
- /**
335
- * Creates an instance of spot light
336
- * @param scene - The scene to which the light belongs
337
- */ constructor(scene){
338
- super(scene, LIGHT_TYPE_SPOT);
339
- this._range = 10;
340
- this._cutoff = Math.cos(Math.PI / 4);
341
- this.invalidateBoundingVolume();
342
- }
343
- clone(method, recursive) {
344
- const other = new SpotLight(this.scene);
345
- other.copyFrom(this, method, recursive);
346
- other.parent = this.parent;
347
- return other;
348
- }
349
- copyFrom(other, method, recursive) {
350
- super.copyFrom(other, method, recursive);
351
- this.range = other.range;
352
- this.cutoff = other.cutoff;
353
- }
354
- /** The range of the light */ get range() {
355
- return this._range;
356
- }
357
- set range(val) {
358
- this.setRange(val);
359
- }
360
- /**
361
- * Sets the range of the light
362
- * @param val - The value to set
363
- * @returns self
364
- */ setRange(val) {
365
- val = val < 0 ? 0 : val;
366
- if (this._range !== val) {
367
- this._range = val;
368
- this.invalidateUniforms();
369
- this.invalidateBoundingVolume();
370
- }
371
- return this;
372
- }
373
- /** The cutoff of the light */ get cutoff() {
374
- return this._cutoff;
375
- }
376
- set cutoff(val) {
377
- this.setCutoff(val);
378
- }
379
- /**
380
- * Sets the cutoff of the light
381
- * @param val - The value to set
382
- * @returns self
383
- */ setCutoff(val) {
384
- val = val < 0 ? 0 : val;
385
- if (this._cutoff !== val) {
386
- this._cutoff = val;
387
- this.invalidateUniforms();
388
- this.invalidateBoundingVolume();
389
- }
390
- return this;
391
- }
392
- /**
393
- * {@inheritDoc BaseLight.isSpotLight}
394
- * @override
395
- */ isSpotLight() {
396
- return true;
397
- }
398
- /** @internal */ computeBoundingVolume() {
399
- const bbox = new BoundingBox();
400
- const cosCutoff = Math.cos(this._cutoff);
401
- const r = this._range / cosCutoff * Math.sqrt(1 - cosCutoff * cosCutoff);
402
- bbox.minPoint = new Vector3(-r, -r, 0);
403
- bbox.maxPoint = new Vector3(r, r, this._range);
404
- return bbox;
405
- }
406
- /** @internal */ computeUniforms() {
407
- const a = this.worldMatrix.getRow(3);
408
- const b = this.worldMatrix.getRow(2).scaleBy(-1);
409
- this._positionRange = new Vector4(a.x, a.y, a.z, this.range);
410
- this._directionCutoff = new Vector4(b.x, b.y, b.z, this.cutoff);
411
- this._diffuseIntensity = new Vector4(this.color.x, this.color.y, this.color.z, this.intensity);
412
- }
413
- }
414
-
415
- export { BaseLight, DirectionalLight, PointLight, PunctualLight, SpotLight };
416
- //# sourceMappingURL=light.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"light.js","sources":["../../../src/scene/light.ts"],"sourcesContent":["import type { Matrix4x4 } from '@zephyr3d/base';\r\nimport { Vector3, Vector4, DWeakRef } from '@zephyr3d/base';\r\nimport { GraphNode } from './graph_node';\r\nimport type { BoundingVolume } from '../utility/bounding_volume';\r\nimport { BoundingBox } from '../utility/bounding_volume';\r\nimport { ShadowMapper } from '../shadow/shadowmapper';\r\nimport { LIGHT_TYPE_DIRECTIONAL, LIGHT_TYPE_POINT, LIGHT_TYPE_SPOT } from '../values';\r\nimport type { Scene } from './scene';\r\nimport type { NodeClonable, NodeCloneMethod } from '.';\r\n\r\n/**\r\n * Base class for any kind of light node\r\n * @public\r\n */\r\nexport abstract class BaseLight extends GraphNode {\r\n /** @internal */\r\n protected _type: number;\r\n /** @internal */\r\n protected _intensity: number;\r\n /** @internal */\r\n protected _positionRange: Vector4;\r\n /** @internal */\r\n protected _directionCutoff: Vector4;\r\n /** @internal */\r\n protected _diffuseIntensity: Vector4;\r\n /**\r\n * Creates a light node\r\n * @param scene - The scene to which the light node belongs\r\n * @param type - Type of the light node\r\n */\r\n constructor(scene: Scene, type: number) {\r\n super(scene);\r\n this._intensity = 1;\r\n this._type = type;\r\n this._positionRange = null;\r\n this._directionCutoff = null;\r\n this._diffuseIntensity = null;\r\n }\r\n /**\r\n * Copy from another BaseLight\r\n * @param other - Other BaseLight to copy from\r\n * @param method - Copy method\r\n */\r\n copyFrom(other: this, method: NodeCloneMethod, recursive: boolean) {\r\n super.copyFrom(other, method, recursive);\r\n this.intensity = other.intensity;\r\n }\r\n /** Gets the light type */\r\n get lightType(): number {\r\n return this._type;\r\n }\r\n /** Intensity of the light */\r\n get intensity() {\r\n return this._intensity;\r\n }\r\n set intensity(val: number) {\r\n this.setIntensity(val);\r\n }\r\n /**\r\n * Position and range of the light\r\n *\r\n * @remarks\r\n * Gets the position in world space of the light.\r\n * Light range is encoded into the W component.\r\n */\r\n get positionAndRange(): Vector4 {\r\n if (!this._positionRange) {\r\n this.computeUniforms();\r\n }\r\n return this._positionRange;\r\n }\r\n /**\r\n * Direction and cutoff of the light\r\n *\r\n * @remarks\r\n * Gets the direction in world space of the light\r\n * Light cutoff (for spot light only) is encoded into the W component.\r\n */\r\n get directionAndCutoff() {\r\n if (!this._directionCutoff) {\r\n this.computeUniforms();\r\n }\r\n return this._directionCutoff;\r\n }\r\n /**\r\n * Color and intensity of the light\r\n *\r\n * @remarks\r\n * Gets the color of the light.\r\n * Light intensity is encoded into the W component.\r\n */\r\n get diffuseAndIntensity() {\r\n if (!this._diffuseIntensity) {\r\n this.computeUniforms();\r\n }\r\n return this._diffuseIntensity;\r\n }\r\n /**\r\n * View matrix of the light\r\n *\r\n * @remarks\r\n * The view matrix of the light is used to transform a point\r\n * from the world space to the light space.\r\n */\r\n get viewMatrix(): Matrix4x4 {\r\n return this.invWorldMatrix;\r\n }\r\n /**\r\n * Sets the intensity of the light\r\n * @param val - Intensity of the light\r\n * @returns self\r\n */\r\n setIntensity(val: number) {\r\n if (this._intensity !== val) {\r\n this._intensity = val;\r\n this.invalidateUniforms();\r\n }\r\n return this;\r\n }\r\n /** @internal */\r\n invalidateUniforms() {\r\n this._positionRange = null;\r\n this._directionCutoff = null;\r\n this._diffuseIntensity = null;\r\n }\r\n /** {@inheritDoc SceneNode.isLight} */\r\n isLight(): this is BaseLight {\r\n return true;\r\n }\r\n /** {@inheritDoc SceneNode.isPunctualLight} */\r\n isPunctualLight(): this is PunctualLight {\r\n return false;\r\n }\r\n /** returns true if this is a directional light */\r\n isDirectionLight(): this is DirectionalLight {\r\n return false;\r\n }\r\n /** returns true if this is a point light */\r\n isPointLight(): this is PointLight {\r\n return false;\r\n }\r\n /** returns true if this is a spot light */\r\n isSpotLight(): this is SpotLight {\r\n return false;\r\n }\r\n /** @internal */\r\n abstract computeUniforms(): void;\r\n}\r\n\r\n/*\r\nexport abstract class AmbientLight extends BaseLight {\r\n constructor(scene: Scene, type: number) {\r\n super(scene, type);\r\n }\r\n isAmbientLight(): this is AmbientLight {\r\n return true;\r\n }\r\n}\r\n*/\r\n\r\n/**\r\n * Base class for any kind of puncual light\r\n * @public\r\n */\r\nexport class PunctualLight extends BaseLight {\r\n /** @internal */\r\n protected _color: Vector4;\r\n /** @internal */\r\n protected _castShadow: boolean;\r\n /** @internal */\r\n protected _shadowMapper: ShadowMapper;\r\n /**\r\n * Creates an instance of punctual light\r\n * @param scene - The scene to which the punctual light belongs\r\n * @param type - The light type\r\n */\r\n constructor(scene: Scene, type: number) {\r\n super(scene, type);\r\n this._color = Vector4.one();\r\n this._castShadow = false;\r\n this._shadowMapper = new ShadowMapper(this);\r\n }\r\n copyFrom(other: this, method: NodeCloneMethod, recursive: boolean): void {\r\n super.copyFrom(other, method, recursive);\r\n this.color = other.color;\r\n this.castShadow = other.castShadow;\r\n this.shadow.copyFrom(other.shadow);\r\n }\r\n /** Color of the light */\r\n get color(): Vector4 {\r\n return this._color.clone();\r\n }\r\n set color(clr: Vector4) {\r\n this.setColor(clr);\r\n }\r\n /**\r\n * Sets color of the light\r\n * @param color - The color to set\r\n * @returns self\r\n */\r\n setColor(color: Vector4 | Vector3) {\r\n this._color.set(color);\r\n this.invalidateUniforms();\r\n return this;\r\n }\r\n /** Whether this light casts shadows */\r\n get castShadow(): boolean {\r\n return this._castShadow;\r\n }\r\n set castShadow(b: boolean) {\r\n this.setCastShadow(b);\r\n }\r\n /**\r\n * Sets whether this light casts shadows\r\n * @param b - true if the light casts shadows\r\n * @returns self\r\n */\r\n setCastShadow(b: boolean): this {\r\n this._castShadow = b;\r\n return this;\r\n }\r\n /** The shadow mapper for this light */\r\n get shadow(): ShadowMapper {\r\n return this._shadowMapper;\r\n }\r\n /**\r\n * {@inheritDoc BaseLight.isPunctualLight}\r\n * @override\r\n */\r\n isPunctualLight(): this is PunctualLight {\r\n return true;\r\n }\r\n /** @internal */\r\n protected _onTransformChanged(invalidateLocal: boolean) {\r\n super._onTransformChanged(invalidateLocal);\r\n this.invalidateUniforms();\r\n // this._transformCallback(true, false);\r\n }\r\n /** @internal */\r\n computeUniforms(): void {}\r\n}\r\n\r\n/**\r\n * Directional light\r\n * @public\r\n */\r\nexport class DirectionalLight extends PunctualLight implements NodeClonable<DirectionalLight> {\r\n private static readonly _currentSunLight: WeakMap<Scene, DWeakRef<DirectionalLight>> = new WeakMap();\r\n /**\r\n * Creates an instance of directional light\r\n * @param scene - The scene to which the light belongs\r\n */\r\n constructor(scene: Scene) {\r\n super(scene, LIGHT_TYPE_DIRECTIONAL);\r\n this.intensity = 10;\r\n if (!DirectionalLight.getSunLight(scene)) {\r\n DirectionalLight.setSunLight(scene, this);\r\n }\r\n }\r\n static getSunLight(scene: Scene) {\r\n return this._currentSunLight.get(scene)?.get() ?? null;\r\n }\r\n static setSunLight(scene: Scene, light: DirectionalLight) {\r\n if (light && scene !== light.scene) {\r\n throw new Error('setSunLight(): Light does not belongs to scene');\r\n }\r\n const ref = this._currentSunLight.get(scene);\r\n if (!ref) {\r\n this._currentSunLight.set(scene, new DWeakRef(light));\r\n } else {\r\n ref.set(light);\r\n }\r\n }\r\n clone(method: NodeCloneMethod, recursive: boolean) {\r\n const other = new DirectionalLight(this.scene);\r\n other.copyFrom(this, method, recursive);\r\n other.parent = this.parent;\r\n return other;\r\n }\r\n /**\r\n * true if the light was defined as sun light\r\n *\r\n * @remarks\r\n * Only one directional light will be marked as sun light.\r\n **/\r\n get sunLight(): boolean {\r\n return DirectionalLight.getSunLight(this.scene) === this;\r\n }\r\n set sunLight(val: boolean) {\r\n if (val) {\r\n DirectionalLight.setSunLight(this.scene, this);\r\n } else if (DirectionalLight.getSunLight(this.scene) === this) {\r\n DirectionalLight.setSunLight(this.scene, null);\r\n }\r\n }\r\n /**\r\n * {@inheritDoc BaseLight.isDirectionLight}\r\n * @override\r\n */\r\n isDirectionLight(): this is DirectionalLight {\r\n return true;\r\n }\r\n /** @internal */\r\n computeBoundingVolume(): BoundingVolume {\r\n return null;\r\n }\r\n /** @internal */\r\n computeUniforms() {\r\n const a = this.worldMatrix.getRow(3);\r\n const b = this.worldMatrix.getRow(2).scaleBy(-1);\r\n this._positionRange = new Vector4(a.x, a.y, a.z, -1);\r\n this._directionCutoff = new Vector4(b.x, b.y, b.z, 0);\r\n this._diffuseIntensity = new Vector4(this.color.x, this.color.y, this.color.z, this.intensity);\r\n }\r\n // adapt from DXSDK\r\n /*\r\n private _computeNearAndFar(\r\n frustumMin: Vector3,\r\n frustumMax: Vector3,\r\n aabbLightSpace: Vector3[]\r\n ): [number, number] {\r\n type Triangle = { pt: [Vector3, Vector3, Vector3]; culled: boolean };\r\n function dupTriangle(src: Triangle): Triangle {\r\n return {\r\n pt: [\r\n src.pt[0] ? new Vector3(src.pt[0]) : null,\r\n src.pt[1] ? new Vector3(src.pt[1]) : null,\r\n src.pt[2] ? new Vector3(src.pt[2]) : null\r\n ],\r\n culled: src.culled\r\n };\r\n }\r\n let nearPlane = Number.MAX_VALUE;\r\n let farPlane = -Number.MAX_VALUE;\r\n const triangleList: Triangle[] = Array.from({ length: 16 }).map((val) => ({\r\n pt: [null, null, null],\r\n culled: false\r\n }));\r\n let triangleCount = 1;\r\n triangleList[0].pt[0] = aabbLightSpace[0];\r\n triangleList[0].pt[1] = aabbLightSpace[1];\r\n triangleList[0].pt[2] = aabbLightSpace[2];\r\n const triIndices = [\r\n 0, 1, 2, 1, 2, 3, 4, 5, 6, 5, 6, 7, 0, 2, 4, 2, 4, 6, 1, 3, 5, 3, 5, 7, 0, 1, 4, 1, 4, 5, 2, 3, 6, 3, 6,\r\n 7\r\n ];\r\n const pointPassesCollision: number[] = [0, 0, 0];\r\n const minx = frustumMin.x;\r\n const maxx = frustumMax.x;\r\n const miny = frustumMin.y;\r\n const maxy = frustumMax.y;\r\n for (let i = 0; i < 12; i++) {\r\n triangleList[0].pt[0] = aabbLightSpace[triIndices[i * 3 + 0]];\r\n triangleList[0].pt[1] = aabbLightSpace[triIndices[i * 3 + 1]];\r\n triangleList[0].pt[2] = aabbLightSpace[triIndices[i * 3 + 2]];\r\n triangleList[0].culled = false;\r\n triangleCount = 1;\r\n for (let j = 0; j < 4; j++) {\r\n let edge: number, comp: number;\r\n if (j === 0) {\r\n edge = minx;\r\n comp = 0;\r\n } else if (j === 1) {\r\n edge = maxx;\r\n comp = 0;\r\n } else if (j === 2) {\r\n edge = miny;\r\n comp = 1;\r\n } else {\r\n edge = maxy;\r\n comp = 1;\r\n }\r\n let k = 0;\r\n while (k < triangleCount) {\r\n if (!triangleList[k].culled) {\r\n let insideVertCount = 0;\r\n let tempOrder: Vector3 = null;\r\n if (j === 0) {\r\n for (let t = 0; t < 3; t++) {\r\n if (triangleList[k].pt[t].x > minx) {\r\n pointPassesCollision[t] = 1;\r\n } else {\r\n pointPassesCollision[t] = 0;\r\n }\r\n insideVertCount += pointPassesCollision[t];\r\n }\r\n } else if (j === 1) {\r\n for (let t = 0; t < 3; t++) {\r\n if (triangleList[k].pt[t].x < maxx) {\r\n pointPassesCollision[t] = 1;\r\n } else {\r\n pointPassesCollision[t] = 0;\r\n }\r\n insideVertCount += pointPassesCollision[t];\r\n }\r\n } else if (j === 2) {\r\n for (let t = 0; t < 3; t++) {\r\n if (triangleList[k].pt[t].y > miny) {\r\n pointPassesCollision[t] = 1;\r\n } else {\r\n pointPassesCollision[t] = 0;\r\n }\r\n insideVertCount += pointPassesCollision[t];\r\n }\r\n } else {\r\n for (let t = 0; t < 3; t++) {\r\n if (triangleList[k].pt[t].y < maxy) {\r\n pointPassesCollision[t] = 1;\r\n } else {\r\n pointPassesCollision[t] = 0;\r\n }\r\n insideVertCount += pointPassesCollision[t];\r\n }\r\n }\r\n if (pointPassesCollision[1] && !pointPassesCollision[0]) {\r\n tempOrder = triangleList[k].pt[0];\r\n triangleList[k].pt[0] = triangleList[k].pt[1];\r\n triangleList[k].pt[1] = tempOrder;\r\n pointPassesCollision[0] = 1;\r\n pointPassesCollision[1] = 0;\r\n }\r\n if (pointPassesCollision[2] && !pointPassesCollision[1]) {\r\n tempOrder = triangleList[k].pt[1];\r\n triangleList[k].pt[1] = triangleList[k].pt[2];\r\n triangleList[k].pt[2] = tempOrder;\r\n pointPassesCollision[1] = 1;\r\n pointPassesCollision[2] = 0;\r\n }\r\n if (pointPassesCollision[1] && !pointPassesCollision[0]) {\r\n tempOrder = triangleList[k].pt[0];\r\n triangleList[k].pt[0] = triangleList[k].pt[1];\r\n triangleList[k].pt[1] = tempOrder;\r\n pointPassesCollision[0] = 1;\r\n pointPassesCollision[1] = 0;\r\n }\r\n if (insideVertCount === 0) {\r\n triangleList[k].culled = true;\r\n } else if (insideVertCount === 1) {\r\n triangleList[k].culled = false;\r\n const v0Tov1 = Vector3.sub(triangleList[k].pt[1], triangleList[k].pt[0]);\r\n const v0Tov2 = Vector3.sub(triangleList[k].pt[2], triangleList[k].pt[0]);\r\n const hitPointTimeRatio = edge - triangleList[k].pt[0][comp];\r\n const distanceAlongV1 = hitPointTimeRatio / v0Tov1[comp];\r\n const distanceAloneV2 = hitPointTimeRatio / v0Tov2[comp];\r\n v0Tov1.scaleBy(distanceAlongV1);\r\n v0Tov1.addBy(triangleList[k].pt[0]);\r\n v0Tov2.scaleBy(distanceAloneV2);\r\n v0Tov2.addBy(triangleList[k].pt[0]);\r\n triangleList[k].pt[1] = v0Tov2;\r\n triangleList[k].pt[2] = v0Tov1;\r\n } else if (insideVertCount === 2) {\r\n triangleList[triangleCount] = dupTriangle(triangleList[k + 1]);\r\n triangleList[k].culled = false;\r\n triangleList[k + 1].culled = false;\r\n const v2Tov0 = Vector3.sub(triangleList[k].pt[0], triangleList[k].pt[2]);\r\n const v2Tov1 = Vector3.sub(triangleList[k].pt[1], triangleList[k].pt[2]);\r\n const hitPointTime_2_0 = edge - triangleList[k].pt[2][comp];\r\n const distanceAloneVec_2_0 = hitPointTime_2_0 / v2Tov0[comp];\r\n v2Tov0.scaleBy(distanceAloneVec_2_0);\r\n v2Tov0.addBy(triangleList[k].pt[2]);\r\n triangleList[k + 1].pt[0] = new Vector3(triangleList[k].pt[0]);\r\n triangleList[k + 1].pt[1] = new Vector3(triangleList[k].pt[1]);\r\n triangleList[k + 1].pt[2] = v2Tov0;\r\n const hitPointTime_2_1 = edge - triangleList[k].pt[2][comp];\r\n const distanceAloneVec_2_1 = hitPointTime_2_1 / v2Tov1[comp];\r\n v2Tov1.scaleBy(distanceAloneVec_2_1);\r\n v2Tov1.addBy(triangleList[k].pt[2]);\r\n triangleList[k].pt[0] = new Vector3(triangleList[k + 1].pt[1]);\r\n triangleList[k].pt[1] = new Vector3(triangleList[k + 1].pt[2]);\r\n triangleList[k].pt[2] = v2Tov1;\r\n triangleCount++;\r\n k++;\r\n } else {\r\n triangleList[k].culled = false;\r\n }\r\n }\r\n k++;\r\n }\r\n }\r\n for (let index = 0; index < triangleCount; index++) {\r\n if (!triangleList[index].culled) {\r\n for (let v = 0; v < 3; v++) {\r\n const z = triangleList[index].pt[v].z;\r\n if (nearPlane > z) {\r\n nearPlane = z;\r\n }\r\n if (farPlane < z) {\r\n farPlane = z;\r\n }\r\n }\r\n }\r\n }\r\n }\r\n return [nearPlane, farPlane];\r\n }\r\n */\r\n}\r\n\r\n/**\r\n * Point light\r\n * @public\r\n */\r\nexport class PointLight extends PunctualLight implements NodeClonable<PointLight> {\r\n /** @internal */\r\n protected _range: number;\r\n /**\r\n * Creates an instance of point light\r\n * @param scene - The scene to which the light belongs\r\n */\r\n constructor(scene: Scene) {\r\n super(scene, LIGHT_TYPE_POINT);\r\n this._range = 10;\r\n this.invalidateBoundingVolume();\r\n }\r\n clone(method: NodeCloneMethod, recursive: boolean) {\r\n const other = new PointLight(this.scene);\r\n other.copyFrom(this, method, recursive);\r\n other.parent = this.parent;\r\n return other;\r\n }\r\n copyFrom(other: this, method: NodeCloneMethod, recursive: boolean): void {\r\n super.copyFrom(other, method, recursive);\r\n this.range = other.range;\r\n }\r\n /** The range of the light */\r\n get range() {\r\n return this._range;\r\n }\r\n set range(val: number) {\r\n this.setRange(val);\r\n }\r\n /**\r\n * Sets the range of the light\r\n * @param val - The value to set\r\n * @returns self\r\n */\r\n setRange(val: number) {\r\n val = val < 0 ? 0 : val;\r\n if (this._range !== val) {\r\n this._range = val;\r\n this.invalidateUniforms();\r\n this.invalidateBoundingVolume();\r\n }\r\n return this;\r\n }\r\n /**\r\n * {@inheritDoc BaseLight.isPointLight}\r\n * @override\r\n */\r\n isPointLight(): this is PointLight {\r\n return true;\r\n }\r\n /** @internal */\r\n computeBoundingVolume(): BoundingVolume {\r\n const bbox = new BoundingBox();\r\n bbox.minPoint = new Vector3(-this._range, -this._range, -this._range);\r\n bbox.maxPoint = new Vector3(this._range, this._range, this._range);\r\n return bbox;\r\n }\r\n /** @internal */\r\n computeUniforms() {\r\n const a = this.worldMatrix.getRow(3);\r\n const b = this.worldMatrix.getRow(2);\r\n this._positionRange = new Vector4(a.x, a.y, a.z, this.range);\r\n this._directionCutoff = new Vector4(b.x, b.y, b.z, -1);\r\n this._diffuseIntensity = new Vector4(this.color.x, this.color.y, this.color.z, this.intensity);\r\n }\r\n}\r\n\r\n/**\r\n * Spot light\r\n * @public\r\n */\r\nexport class SpotLight extends PunctualLight implements NodeClonable<SpotLight> {\r\n /** @internal */\r\n protected _range: number;\r\n /** @internal */\r\n protected _cutoff: number;\r\n /**\r\n * Creates an instance of spot light\r\n * @param scene - The scene to which the light belongs\r\n */\r\n constructor(scene: Scene) {\r\n super(scene, LIGHT_TYPE_SPOT);\r\n this._range = 10;\r\n this._cutoff = Math.cos(Math.PI / 4);\r\n this.invalidateBoundingVolume();\r\n }\r\n clone(method: NodeCloneMethod, recursive: boolean) {\r\n const other = new SpotLight(this.scene);\r\n other.copyFrom(this, method, recursive);\r\n other.parent = this.parent;\r\n return other;\r\n }\r\n copyFrom(other: this, method: NodeCloneMethod, recursive): void {\r\n super.copyFrom(other, method, recursive);\r\n this.range = other.range;\r\n this.cutoff = other.cutoff;\r\n }\r\n /** The range of the light */\r\n get range() {\r\n return this._range;\r\n }\r\n set range(val: number) {\r\n this.setRange(val);\r\n }\r\n /**\r\n * Sets the range of the light\r\n * @param val - The value to set\r\n * @returns self\r\n */\r\n setRange(val: number) {\r\n val = val < 0 ? 0 : val;\r\n if (this._range !== val) {\r\n this._range = val;\r\n this.invalidateUniforms();\r\n this.invalidateBoundingVolume();\r\n }\r\n return this;\r\n }\r\n /** The cutoff of the light */\r\n get cutoff() {\r\n return this._cutoff;\r\n }\r\n set cutoff(val: number) {\r\n this.setCutoff(val);\r\n }\r\n /**\r\n * Sets the cutoff of the light\r\n * @param val - The value to set\r\n * @returns self\r\n */\r\n setCutoff(val: number) {\r\n val = val < 0 ? 0 : val;\r\n if (this._cutoff !== val) {\r\n this._cutoff = val;\r\n this.invalidateUniforms();\r\n this.invalidateBoundingVolume();\r\n }\r\n return this;\r\n }\r\n /**\r\n * {@inheritDoc BaseLight.isSpotLight}\r\n * @override\r\n */\r\n isSpotLight(): this is SpotLight {\r\n return true;\r\n }\r\n /** @internal */\r\n computeBoundingVolume(): BoundingVolume {\r\n const bbox = new BoundingBox();\r\n const cosCutoff = Math.cos(this._cutoff);\r\n const r = (this._range / cosCutoff) * Math.sqrt(1 - cosCutoff * cosCutoff);\r\n bbox.minPoint = new Vector3(-r, -r, 0);\r\n bbox.maxPoint = new Vector3(r, r, this._range);\r\n return bbox;\r\n }\r\n /** @internal */\r\n computeUniforms() {\r\n const a = this.worldMatrix.getRow(3);\r\n const b = this.worldMatrix.getRow(2).scaleBy(-1);\r\n this._positionRange = new Vector4(a.x, a.y, a.z, this.range);\r\n this._directionCutoff = new Vector4(b.x, b.y, b.z, this.cutoff);\r\n this._diffuseIntensity = new Vector4(this.color.x, this.color.y, this.color.z, this.intensity);\r\n }\r\n}\r\n"],"names":["BaseLight","GraphNode","scene","type","_intensity","_type","_positionRange","_directionCutoff","_diffuseIntensity","copyFrom","other","method","recursive","intensity","lightType","val","setIntensity","positionAndRange","computeUniforms","directionAndCutoff","diffuseAndIntensity","viewMatrix","invWorldMatrix","invalidateUniforms","isLight","isPunctualLight","isDirectionLight","isPointLight","isSpotLight","PunctualLight","_color","Vector4","one","_castShadow","_shadowMapper","ShadowMapper","color","castShadow","shadow","clone","clr","setColor","set","b","setCastShadow","_onTransformChanged","invalidateLocal","DirectionalLight","_currentSunLight","WeakMap","LIGHT_TYPE_DIRECTIONAL","getSunLight","setSunLight","get","light","Error","ref","DWeakRef","parent","sunLight","computeBoundingVolume","a","worldMatrix","getRow","scaleBy","x","y","z","PointLight","LIGHT_TYPE_POINT","_range","invalidateBoundingVolume","range","setRange","bbox","BoundingBox","minPoint","Vector3","maxPoint","SpotLight","LIGHT_TYPE_SPOT","_cutoff","Math","cos","PI","cutoff","setCutoff","cosCutoff","r","sqrt"],"mappings":";;;;;;AAUA;;;IAIO,MAAeA,SAAkBC,SAAAA,SAAAA,CAAAA;qBAEtC,KAAwB;qBAExB,UAA6B;qBAE7B,cAAkC;qBAElC,gBAAoC;qBAEpC,iBAAqC;AACrC;;;;AAIC,MACD,WAAYC,CAAAA,KAAY,EAAEC,IAAY,CAAE;AACtC,QAAA,KAAK,CAACD,KAAAA,CAAAA;QACN,IAAI,CAACE,UAAU,GAAG,CAAA;QAClB,IAAI,CAACC,KAAK,GAAGF,IAAAA;QACb,IAAI,CAACG,cAAc,GAAG,IAAA;QACtB,IAAI,CAACC,gBAAgB,GAAG,IAAA;QACxB,IAAI,CAACC,iBAAiB,GAAG,IAAA;AAC3B;AACA;;;;AAIC,MACDC,SAASC,KAAW,EAAEC,MAAuB,EAAEC,SAAkB,EAAE;QACjE,KAAK,CAACH,QAASC,CAAAA,KAAAA,EAAOC,MAAQC,EAAAA,SAAAA,CAAAA;AAC9B,QAAA,IAAI,CAACC,SAAS,GAAGH,KAAAA,CAAMG,SAAS;AAClC;+BAEA,IAAIC,SAAoB,GAAA;QACtB,OAAO,IAAI,CAACT,KAAK;AACnB;kCAEA,IAAIQ,SAAY,GAAA;QACd,OAAO,IAAI,CAACT,UAAU;AACxB;IACA,IAAIS,SAAAA,CAAUE,GAAW,EAAE;QACzB,IAAI,CAACC,YAAY,CAACD,GAAAA,CAAAA;AACpB;AACA;;;;;;AAMC,MACD,IAAIE,gBAA4B,GAAA;AAC9B,QAAA,IAAI,CAAC,IAAI,CAACX,cAAc,EAAE;AACxB,YAAA,IAAI,CAACY,eAAe,EAAA;AACtB;QACA,OAAO,IAAI,CAACZ,cAAc;AAC5B;AACA;;;;;;AAMC,MACD,IAAIa,kBAAqB,GAAA;AACvB,QAAA,IAAI,CAAC,IAAI,CAACZ,gBAAgB,EAAE;AAC1B,YAAA,IAAI,CAACW,eAAe,EAAA;AACtB;QACA,OAAO,IAAI,CAACX,gBAAgB;AAC9B;AACA;;;;;;AAMC,MACD,IAAIa,mBAAsB,GAAA;AACxB,QAAA,IAAI,CAAC,IAAI,CAACZ,iBAAiB,EAAE;AAC3B,YAAA,IAAI,CAACU,eAAe,EAAA;AACtB;QACA,OAAO,IAAI,CAACV,iBAAiB;AAC/B;AACA;;;;;;AAMC,MACD,IAAIa,UAAwB,GAAA;QAC1B,OAAO,IAAI,CAACC,cAAc;AAC5B;AACA;;;;MAKAN,YAAAA,CAAaD,GAAW,EAAE;AACxB,QAAA,IAAI,IAAI,CAACX,UAAU,KAAKW,GAAK,EAAA;YAC3B,IAAI,CAACX,UAAU,GAAGW,GAAAA;AAClB,YAAA,IAAI,CAACQ,kBAAkB,EAAA;AACzB;AACA,QAAA,OAAO,IAAI;AACb;AACA,qBACAA,kBAAqB,GAAA;QACnB,IAAI,CAACjB,cAAc,GAAG,IAAA;QACtB,IAAI,CAACC,gBAAgB,GAAG,IAAA;QACxB,IAAI,CAACC,iBAAiB,GAAG,IAAA;AAC3B;AACA,2CACAgB,OAA6B,GAAA;QAC3B,OAAO,IAAA;AACT;AACA,mDACAC,eAAyC,GAAA;QACvC,OAAO,KAAA;AACT;AACA,uDACAC,gBAA6C,GAAA;QAC3C,OAAO,KAAA;AACT;AACA,iDACAC,YAAmC,GAAA;QACjC,OAAO,KAAA;AACT;AACA,gDACAC,WAAiC,GAAA;QAC/B,OAAO,KAAA;AACT;AAGF;AAEA;;;;;;;;;AASA;;;IAMO,MAAMC,aAAsB7B,SAAAA,SAAAA,CAAAA;qBAEjC,MAA0B;qBAE1B,WAA+B;qBAE/B,aAAsC;AACtC;;;;AAIC,MACD,WAAYE,CAAAA,KAAY,EAAEC,IAAY,CAAE;AACtC,QAAA,KAAK,CAACD,KAAOC,EAAAA,IAAAA,CAAAA;AACb,QAAA,IAAI,CAAC2B,MAAM,GAAGC,OAAAA,CAAQC,GAAG,EAAA;QACzB,IAAI,CAACC,WAAW,GAAG,KAAA;AACnB,QAAA,IAAI,CAACC,aAAa,GAAG,IAAIC,aAAa,IAAI,CAAA;AAC5C;AACA1B,IAAAA,QAAAA,CAASC,KAAW,EAAEC,MAAuB,EAAEC,SAAkB,EAAQ;QACvE,KAAK,CAACH,QAASC,CAAAA,KAAAA,EAAOC,MAAQC,EAAAA,SAAAA,CAAAA;AAC9B,QAAA,IAAI,CAACwB,KAAK,GAAG1B,KAAAA,CAAM0B,KAAK;AACxB,QAAA,IAAI,CAACC,UAAU,GAAG3B,KAAAA,CAAM2B,UAAU;AAClC,QAAA,IAAI,CAACC,MAAM,CAAC7B,QAAQ,CAACC,MAAM4B,MAAM,CAAA;AACnC;8BAEA,IAAIF,KAAiB,GAAA;AACnB,QAAA,OAAO,IAAI,CAACN,MAAM,CAACS,KAAK,EAAA;AAC1B;IACA,IAAIH,KAAAA,CAAMI,GAAY,EAAE;QACtB,IAAI,CAACC,QAAQ,CAACD,GAAAA,CAAAA;AAChB;AACA;;;;MAKAC,QAAAA,CAASL,KAAwB,EAAE;AACjC,QAAA,IAAI,CAACN,MAAM,CAACY,GAAG,CAACN,KAAAA,CAAAA;AAChB,QAAA,IAAI,CAACb,kBAAkB,EAAA;AACvB,QAAA,OAAO,IAAI;AACb;4CAEA,IAAIc,UAAsB,GAAA;QACxB,OAAO,IAAI,CAACJ,WAAW;AACzB;IACA,IAAII,UAAAA,CAAWM,CAAU,EAAE;QACzB,IAAI,CAACC,aAAa,CAACD,CAAAA,CAAAA;AACrB;AACA;;;;MAKAC,aAAAA,CAAcD,CAAU,EAAQ;QAC9B,IAAI,CAACV,WAAW,GAAGU,CAAAA;AACnB,QAAA,OAAO,IAAI;AACb;4CAEA,IAAIL,MAAuB,GAAA;QACzB,OAAO,IAAI,CAACJ,aAAa;AAC3B;AACA;;;AAGC,MACDT,eAAyC,GAAA;QACvC,OAAO,IAAA;AACT;AACA,qBACUoB,mBAAoBC,CAAAA,eAAwB,EAAE;AACtD,QAAA,KAAK,CAACD,mBAAoBC,CAAAA,eAAAA,CAAAA;AAC1B,QAAA,IAAI,CAACvB,kBAAkB,EAAA;;AAEzB;qBAEAL,kBAAwB;AAC1B;AAEA;;;IAIO,MAAM6B,gBAAyBlB,SAAAA,aAAAA,CAAAA;IACpC,OAAwBmB,gBAAAA,GAA+D,IAAIC,OAAU,EAAA;AACrG;;;MAIA,WAAA,CAAY/C,KAAY,CAAE;AACxB,QAAA,KAAK,CAACA,KAAOgD,EAAAA,sBAAAA,CAAAA;QACb,IAAI,CAACrC,SAAS,GAAG,EAAA;AACjB,QAAA,IAAI,CAACkC,gBAAAA,CAAiBI,WAAW,CAACjD,KAAQ,CAAA,EAAA;YACxC6C,gBAAiBK,CAAAA,WAAW,CAAClD,KAAAA,EAAO,IAAI,CAAA;AAC1C;AACF;IACA,OAAOiD,WAAAA,CAAYjD,KAAY,EAAE;AAC/B,QAAA,OAAO,IAAI,CAAC8C,gBAAgB,CAACK,GAAG,CAACnD,QAAQmD,GAAS,EAAA,IAAA,IAAA;AACpD;AACA,IAAA,OAAOD,WAAYlD,CAAAA,KAAY,EAAEoD,KAAuB,EAAE;AACxD,QAAA,IAAIA,KAASpD,IAAAA,KAAAA,KAAUoD,KAAMpD,CAAAA,KAAK,EAAE;AAClC,YAAA,MAAM,IAAIqD,KAAM,CAAA,gDAAA,CAAA;AAClB;AACA,QAAA,MAAMC,MAAM,IAAI,CAACR,gBAAgB,CAACK,GAAG,CAACnD,KAAAA,CAAAA;AACtC,QAAA,IAAI,CAACsD,GAAK,EAAA;AACR,YAAA,IAAI,CAACR,gBAAgB,CAACN,GAAG,CAACxC,KAAAA,EAAO,IAAIuD,QAASH,CAAAA,KAAAA,CAAAA,CAAAA;SACzC,MAAA;AACLE,YAAAA,GAAAA,CAAId,GAAG,CAACY,KAAAA,CAAAA;AACV;AACF;IACAf,KAAM5B,CAAAA,MAAuB,EAAEC,SAAkB,EAAE;AACjD,QAAA,MAAMF,KAAQ,GAAA,IAAIqC,gBAAiB,CAAA,IAAI,CAAC7C,KAAK,CAAA;AAC7CQ,QAAAA,KAAAA,CAAMD,QAAQ,CAAC,IAAI,EAAEE,MAAQC,EAAAA,SAAAA,CAAAA;AAC7BF,QAAAA,KAAAA,CAAMgD,MAAM,GAAG,IAAI,CAACA,MAAM;QAC1B,OAAOhD,KAAAA;AACT;AACA;;;;;AAKE,OACF,IAAIiD,QAAoB,GAAA;AACtB,QAAA,OAAOZ,iBAAiBI,WAAW,CAAC,IAAI,CAACjD,KAAK,MAAM,IAAI;AAC1D;IACA,IAAIyD,QAAAA,CAAS5C,GAAY,EAAE;AACzB,QAAA,IAAIA,GAAK,EAAA;AACPgC,YAAAA,gBAAAA,CAAiBK,WAAW,CAAC,IAAI,CAAClD,KAAK,EAAE,IAAI,CAAA;SACxC,MAAA,IAAI6C,iBAAiBI,WAAW,CAAC,IAAI,CAACjD,KAAK,CAAM,KAAA,IAAI,EAAE;AAC5D6C,YAAAA,gBAAAA,CAAiBK,WAAW,CAAC,IAAI,CAAClD,KAAK,EAAE,IAAA,CAAA;AAC3C;AACF;AACA;;;AAGC,MACDwB,gBAA6C,GAAA;QAC3C,OAAO,IAAA;AACT;AACA,qBACAkC,qBAAwC,GAAA;QACtC,OAAO,IAAA;AACT;AACA,qBACA1C,eAAkB,GAAA;AAChB,QAAA,MAAM2C,IAAI,IAAI,CAACC,WAAW,CAACC,MAAM,CAAC,CAAA,CAAA;QAClC,MAAMpB,CAAAA,GAAI,IAAI,CAACmB,WAAW,CAACC,MAAM,CAAC,CAAA,CAAA,CAAGC,OAAO,CAAC,EAAC,CAAA;AAC9C,QAAA,IAAI,CAAC1D,cAAc,GAAG,IAAIyB,QAAQ8B,CAAEI,CAAAA,CAAC,EAAEJ,CAAAA,CAAEK,CAAC,EAAEL,CAAEM,CAAAA,CAAC,EAAE,EAAC,CAAA;AAClD,QAAA,IAAI,CAAC5D,gBAAgB,GAAG,IAAIwB,OAAQY,CAAAA,CAAAA,CAAEsB,CAAC,EAAEtB,CAAEuB,CAAAA,CAAC,EAAEvB,CAAAA,CAAEwB,CAAC,EAAE,CAAA,CAAA;QACnD,IAAI,CAAC3D,iBAAiB,GAAG,IAAIuB,OAAAA,CAAQ,IAAI,CAACK,KAAK,CAAC6B,CAAC,EAAE,IAAI,CAAC7B,KAAK,CAAC8B,CAAC,EAAE,IAAI,CAAC9B,KAAK,CAAC+B,CAAC,EAAE,IAAI,CAACtD,SAAS,CAAA;AAC/F;AAuLF;AAEA;;;IAIO,MAAMuD,UAAmBvC,SAAAA,aAAAA,CAAAA;qBAE9B,MAAyB;AACzB;;;MAIA,WAAA,CAAY3B,KAAY,CAAE;AACxB,QAAA,KAAK,CAACA,KAAOmE,EAAAA,gBAAAA,CAAAA;QACb,IAAI,CAACC,MAAM,GAAG,EAAA;AACd,QAAA,IAAI,CAACC,wBAAwB,EAAA;AAC/B;IACAhC,KAAM5B,CAAAA,MAAuB,EAAEC,SAAkB,EAAE;AACjD,QAAA,MAAMF,KAAQ,GAAA,IAAI0D,UAAW,CAAA,IAAI,CAAClE,KAAK,CAAA;AACvCQ,QAAAA,KAAAA,CAAMD,QAAQ,CAAC,IAAI,EAAEE,MAAQC,EAAAA,SAAAA,CAAAA;AAC7BF,QAAAA,KAAAA,CAAMgD,MAAM,GAAG,IAAI,CAACA,MAAM;QAC1B,OAAOhD,KAAAA;AACT;AACAD,IAAAA,QAAAA,CAASC,KAAW,EAAEC,MAAuB,EAAEC,SAAkB,EAAQ;QACvE,KAAK,CAACH,QAASC,CAAAA,KAAAA,EAAOC,MAAQC,EAAAA,SAAAA,CAAAA;AAC9B,QAAA,IAAI,CAAC4D,KAAK,GAAG9D,KAAAA,CAAM8D,KAAK;AAC1B;kCAEA,IAAIA,KAAQ,GAAA;QACV,OAAO,IAAI,CAACF,MAAM;AACpB;IACA,IAAIE,KAAAA,CAAMzD,GAAW,EAAE;QACrB,IAAI,CAAC0D,QAAQ,CAAC1D,GAAAA,CAAAA;AAChB;AACA;;;;MAKA0D,QAAAA,CAAS1D,GAAW,EAAE;QACpBA,GAAMA,GAAAA,GAAAA,GAAM,IAAI,CAAIA,GAAAA,GAAAA;AACpB,QAAA,IAAI,IAAI,CAACuD,MAAM,KAAKvD,GAAK,EAAA;YACvB,IAAI,CAACuD,MAAM,GAAGvD,GAAAA;AACd,YAAA,IAAI,CAACQ,kBAAkB,EAAA;AACvB,YAAA,IAAI,CAACgD,wBAAwB,EAAA;AAC/B;AACA,QAAA,OAAO,IAAI;AACb;AACA;;;AAGC,MACD5C,YAAmC,GAAA;QACjC,OAAO,IAAA;AACT;AACA,qBACAiC,qBAAwC,GAAA;AACtC,QAAA,MAAMc,OAAO,IAAIC,WAAAA,EAAAA;AACjBD,QAAAA,IAAAA,CAAKE,QAAQ,GAAG,IAAIC,OAAQ,CAAA,CAAC,IAAI,CAACP,MAAM,EAAE,CAAC,IAAI,CAACA,MAAM,EAAE,CAAC,IAAI,CAACA,MAAM,CAAA;AACpEI,QAAAA,IAAAA,CAAKI,QAAQ,GAAG,IAAID,OAAAA,CAAQ,IAAI,CAACP,MAAM,EAAE,IAAI,CAACA,MAAM,EAAE,IAAI,CAACA,MAAM,CAAA;QACjE,OAAOI,IAAAA;AACT;AACA,qBACAxD,eAAkB,GAAA;AAChB,QAAA,MAAM2C,IAAI,IAAI,CAACC,WAAW,CAACC,MAAM,CAAC,CAAA,CAAA;AAClC,QAAA,MAAMpB,IAAI,IAAI,CAACmB,WAAW,CAACC,MAAM,CAAC,CAAA,CAAA;AAClC,QAAA,IAAI,CAACzD,cAAc,GAAG,IAAIyB,OAAAA,CAAQ8B,EAAEI,CAAC,EAAEJ,CAAEK,CAAAA,CAAC,EAAEL,CAAEM,CAAAA,CAAC,EAAE,IAAI,CAACK,KAAK,CAAA;AAC3D,QAAA,IAAI,CAACjE,gBAAgB,GAAG,IAAIwB,QAAQY,CAAEsB,CAAAA,CAAC,EAAEtB,CAAAA,CAAEuB,CAAC,EAAEvB,CAAEwB,CAAAA,CAAC,EAAE,EAAC,CAAA;QACpD,IAAI,CAAC3D,iBAAiB,GAAG,IAAIuB,OAAAA,CAAQ,IAAI,CAACK,KAAK,CAAC6B,CAAC,EAAE,IAAI,CAAC7B,KAAK,CAAC8B,CAAC,EAAE,IAAI,CAAC9B,KAAK,CAAC+B,CAAC,EAAE,IAAI,CAACtD,SAAS,CAAA;AAC/F;AACF;AAEA;;;IAIO,MAAMkE,SAAkBlD,SAAAA,aAAAA,CAAAA;qBAE7B,MAAyB;qBAEzB,OAA0B;AAC1B;;;MAIA,WAAA,CAAY3B,KAAY,CAAE;AACxB,QAAA,KAAK,CAACA,KAAO8E,EAAAA,eAAAA,CAAAA;QACb,IAAI,CAACV,MAAM,GAAG,EAAA;QACd,IAAI,CAACW,OAAO,GAAGC,IAAAA,CAAKC,GAAG,CAACD,IAAAA,CAAKE,EAAE,GAAG,CAAA,CAAA;AAClC,QAAA,IAAI,CAACb,wBAAwB,EAAA;AAC/B;IACAhC,KAAM5B,CAAAA,MAAuB,EAAEC,SAAkB,EAAE;AACjD,QAAA,MAAMF,KAAQ,GAAA,IAAIqE,SAAU,CAAA,IAAI,CAAC7E,KAAK,CAAA;AACtCQ,QAAAA,KAAAA,CAAMD,QAAQ,CAAC,IAAI,EAAEE,MAAQC,EAAAA,SAAAA,CAAAA;AAC7BF,QAAAA,KAAAA,CAAMgD,MAAM,GAAG,IAAI,CAACA,MAAM;QAC1B,OAAOhD,KAAAA;AACT;AACAD,IAAAA,QAAAA,CAASC,KAAW,EAAEC,MAAuB,EAAEC,SAAS,EAAQ;QAC9D,KAAK,CAACH,QAASC,CAAAA,KAAAA,EAAOC,MAAQC,EAAAA,SAAAA,CAAAA;AAC9B,QAAA,IAAI,CAAC4D,KAAK,GAAG9D,KAAAA,CAAM8D,KAAK;AACxB,QAAA,IAAI,CAACa,MAAM,GAAG3E,KAAAA,CAAM2E,MAAM;AAC5B;kCAEA,IAAIb,KAAQ,GAAA;QACV,OAAO,IAAI,CAACF,MAAM;AACpB;IACA,IAAIE,KAAAA,CAAMzD,GAAW,EAAE;QACrB,IAAI,CAAC0D,QAAQ,CAAC1D,GAAAA,CAAAA;AAChB;AACA;;;;MAKA0D,QAAAA,CAAS1D,GAAW,EAAE;QACpBA,GAAMA,GAAAA,GAAAA,GAAM,IAAI,CAAIA,GAAAA,GAAAA;AACpB,QAAA,IAAI,IAAI,CAACuD,MAAM,KAAKvD,GAAK,EAAA;YACvB,IAAI,CAACuD,MAAM,GAAGvD,GAAAA;AACd,YAAA,IAAI,CAACQ,kBAAkB,EAAA;AACvB,YAAA,IAAI,CAACgD,wBAAwB,EAAA;AAC/B;AACA,QAAA,OAAO,IAAI;AACb;mCAEA,IAAIc,MAAS,GAAA;QACX,OAAO,IAAI,CAACJ,OAAO;AACrB;IACA,IAAII,MAAAA,CAAOtE,GAAW,EAAE;QACtB,IAAI,CAACuE,SAAS,CAACvE,GAAAA,CAAAA;AACjB;AACA;;;;MAKAuE,SAAAA,CAAUvE,GAAW,EAAE;QACrBA,GAAMA,GAAAA,GAAAA,GAAM,IAAI,CAAIA,GAAAA,GAAAA;AACpB,QAAA,IAAI,IAAI,CAACkE,OAAO,KAAKlE,GAAK,EAAA;YACxB,IAAI,CAACkE,OAAO,GAAGlE,GAAAA;AACf,YAAA,IAAI,CAACQ,kBAAkB,EAAA;AACvB,YAAA,IAAI,CAACgD,wBAAwB,EAAA;AAC/B;AACA,QAAA,OAAO,IAAI;AACb;AACA;;;AAGC,MACD3C,WAAiC,GAAA;QAC/B,OAAO,IAAA;AACT;AACA,qBACAgC,qBAAwC,GAAA;AACtC,QAAA,MAAMc,OAAO,IAAIC,WAAAA,EAAAA;AACjB,QAAA,MAAMY,YAAYL,IAAKC,CAAAA,GAAG,CAAC,IAAI,CAACF,OAAO,CAAA;QACvC,MAAMO,CAAAA,GAAI,IAAK,CAAClB,MAAM,GAAGiB,SAAAA,GAAaL,IAAKO,CAAAA,IAAI,CAAC,CAAA,GAAIF,SAAYA,GAAAA,SAAAA,CAAAA;AAChEb,QAAAA,IAAAA,CAAKE,QAAQ,GAAG,IAAIC,QAAQ,CAACW,CAAAA,EAAG,CAACA,CAAG,EAAA,CAAA,CAAA;QACpCd,IAAKI,CAAAA,QAAQ,GAAG,IAAID,OAAAA,CAAQW,GAAGA,CAAG,EAAA,IAAI,CAAClB,MAAM,CAAA;QAC7C,OAAOI,IAAAA;AACT;AACA,qBACAxD,eAAkB,GAAA;AAChB,QAAA,MAAM2C,IAAI,IAAI,CAACC,WAAW,CAACC,MAAM,CAAC,CAAA,CAAA;QAClC,MAAMpB,CAAAA,GAAI,IAAI,CAACmB,WAAW,CAACC,MAAM,CAAC,CAAA,CAAA,CAAGC,OAAO,CAAC,EAAC,CAAA;AAC9C,QAAA,IAAI,CAAC1D,cAAc,GAAG,IAAIyB,OAAAA,CAAQ8B,EAAEI,CAAC,EAAEJ,CAAEK,CAAAA,CAAC,EAAEL,CAAEM,CAAAA,CAAC,EAAE,IAAI,CAACK,KAAK,CAAA;AAC3D,QAAA,IAAI,CAACjE,gBAAgB,GAAG,IAAIwB,OAAAA,CAAQY,EAAEsB,CAAC,EAAEtB,CAAEuB,CAAAA,CAAC,EAAEvB,CAAEwB,CAAAA,CAAC,EAAE,IAAI,CAACkB,MAAM,CAAA;QAC9D,IAAI,CAAC7E,iBAAiB,GAAG,IAAIuB,OAAAA,CAAQ,IAAI,CAACK,KAAK,CAAC6B,CAAC,EAAE,IAAI,CAAC7B,KAAK,CAAC8B,CAAC,EAAE,IAAI,CAAC9B,KAAK,CAAC+B,CAAC,EAAE,IAAI,CAACtD,SAAS,CAAA;AAC/F;AACF;;;;"}