@zephyr3d/scene 0.8.0 → 0.8.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (387) hide show
  1. package/dist/animation/animationset.js +198 -1
  2. package/dist/animation/animationset.js.map +1 -1
  3. package/dist/animation/ik/ccd_solver.js +3 -4
  4. package/dist/animation/ik/ccd_solver.js.map +1 -1
  5. package/dist/animation/ik/fabrik_solver.js +3 -4
  6. package/dist/animation/ik/fabrik_solver.js.map +1 -1
  7. package/dist/animation/ik/ik_pole_constraint.js +7 -2
  8. package/dist/animation/ik/ik_pole_constraint.js.map +1 -1
  9. package/dist/animation/ik/ik_utils.js +0 -79
  10. package/dist/animation/ik/ik_utils.js.map +1 -1
  11. package/dist/animation/ik/two_bone_ik_solver.js +3 -4
  12. package/dist/animation/ik/two_bone_ik_solver.js.map +1 -1
  13. package/dist/animation/spring/spring_bone.js +240 -0
  14. package/dist/animation/spring/spring_bone.js.map +1 -0
  15. package/dist/animation/spring/spring_bone_collider.js +198 -0
  16. package/dist/animation/spring/spring_bone_collider.js.map +1 -0
  17. package/dist/animation/spring/spring_bone_constraint.js +170 -0
  18. package/dist/animation/spring/spring_bone_constraint.js.map +1 -0
  19. package/dist/animation/spring/spring_bone_system.js +328 -0
  20. package/dist/animation/spring/spring_bone_system.js.map +1 -0
  21. package/dist/asset/model.js +2 -2
  22. package/dist/index.d.ts +15 -0
  23. package/dist/material/mixins/pbr/common.js +20 -17
  24. package/dist/material/mixins/pbr/common.js.map +1 -1
  25. package/dist/render/gpu_picking.js +100 -0
  26. package/dist/render/gpu_picking.js.map +1 -0
  27. package/dist/render/rendergraph/device_pool_allocator.js +41 -0
  28. package/dist/render/rendergraph/device_pool_allocator.js.map +1 -0
  29. package/dist/render/rendergraph/executor.js +146 -0
  30. package/dist/render/rendergraph/executor.js.map +1 -0
  31. package/dist/render/rendergraph/forward_plus_builder.js +414 -0
  32. package/dist/render/rendergraph/forward_plus_builder.js.map +1 -0
  33. package/dist/render/rendergraph/rendergraph.js +306 -0
  34. package/dist/render/rendergraph/rendergraph.js.map +1 -0
  35. package/dist/render/rendergraph/types.js +57 -0
  36. package/dist/render/rendergraph/types.js.map +1 -0
  37. package/dist/render/sky_motion_vector.js +85 -0
  38. package/dist/render/sky_motion_vector.js.map +1 -0
  39. package/dist/utility/serialization/scene/animation.js +3 -3
  40. package/dist/utility/serialization/scene/node.js +1 -1
  41. package/package.json +2 -2
  42. package/dist/animation/ik/ik_chain_builder.js +0 -68
  43. package/dist/animation/ik/ik_chain_builder.js.map +0 -1
  44. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
  45. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
  46. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
  47. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
  48. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
  49. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
  50. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
  51. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
  52. package/dist/src/animation/animation.js +0 -127
  53. package/dist/src/animation/animation.js.map +0 -1
  54. package/dist/src/animation/animationset.js +0 -255
  55. package/dist/src/animation/animationset.js.map +0 -1
  56. package/dist/src/animation/animationtrack.js +0 -34
  57. package/dist/src/animation/animationtrack.js.map +0 -1
  58. package/dist/src/animation/eulerrotationtrack.js +0 -52
  59. package/dist/src/animation/eulerrotationtrack.js.map +0 -1
  60. package/dist/src/animation/morphtarget.js +0 -93
  61. package/dist/src/animation/morphtarget.js.map +0 -1
  62. package/dist/src/animation/morphtrack.js +0 -70
  63. package/dist/src/animation/morphtrack.js.map +0 -1
  64. package/dist/src/animation/proptrack.js +0 -161
  65. package/dist/src/animation/proptrack.js.map +0 -1
  66. package/dist/src/animation/rotationtrack.js +0 -51
  67. package/dist/src/animation/rotationtrack.js.map +0 -1
  68. package/dist/src/animation/scaletrack.js +0 -50
  69. package/dist/src/animation/scaletrack.js.map +0 -1
  70. package/dist/src/animation/skeleton.js +0 -204
  71. package/dist/src/animation/skeleton.js.map +0 -1
  72. package/dist/src/animation/translationtrack.js +0 -50
  73. package/dist/src/animation/translationtrack.js.map +0 -1
  74. package/dist/src/app/app.js +0 -129
  75. package/dist/src/app/app.js.map +0 -1
  76. package/dist/src/app/inputmgr.js +0 -267
  77. package/dist/src/app/inputmgr.js.map +0 -1
  78. package/dist/src/asset/assetmanager.js +0 -404
  79. package/dist/src/asset/assetmanager.js.map +0 -1
  80. package/dist/src/asset/builtin.js +0 -337
  81. package/dist/src/asset/builtin.js.map +0 -1
  82. package/dist/src/asset/loaders/dds/dds.js +0 -470
  83. package/dist/src/asset/loaders/dds/dds.js.map +0 -1
  84. package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
  85. package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
  86. package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
  87. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
  88. package/dist/src/asset/loaders/gltf/helpers.js +0 -327
  89. package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
  90. package/dist/src/asset/loaders/hdr/hdr.js +0 -180
  91. package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
  92. package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
  93. package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
  94. package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
  95. package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
  96. package/dist/src/asset/loaders/loader.js +0 -45
  97. package/dist/src/asset/loaders/loader.js.map +0 -1
  98. package/dist/src/asset/model.js +0 -414
  99. package/dist/src/asset/model.js.map +0 -1
  100. package/dist/src/blitter/bilateralblur.js +0 -221
  101. package/dist/src/blitter/bilateralblur.js.map +0 -1
  102. package/dist/src/blitter/blitter.js +0 -390
  103. package/dist/src/blitter/blitter.js.map +0 -1
  104. package/dist/src/blitter/box.js +0 -118
  105. package/dist/src/blitter/box.js.map +0 -1
  106. package/dist/src/blitter/copy.js +0 -22
  107. package/dist/src/blitter/copy.js.map +0 -1
  108. package/dist/src/blitter/gaussianblur.js +0 -228
  109. package/dist/src/blitter/gaussianblur.js.map +0 -1
  110. package/dist/src/camera/base.js +0 -92
  111. package/dist/src/camera/base.js.map +0 -1
  112. package/dist/src/camera/camera.js +0 -1005
  113. package/dist/src/camera/camera.js.map +0 -1
  114. package/dist/src/camera/fps.js +0 -238
  115. package/dist/src/camera/fps.js.map +0 -1
  116. package/dist/src/camera/orbit.js +0 -245
  117. package/dist/src/camera/orbit.js.map +0 -1
  118. package/dist/src/camera/orthocamera.js +0 -167
  119. package/dist/src/camera/orthocamera.js.map +0 -1
  120. package/dist/src/camera/perspectivecamera.js +0 -141
  121. package/dist/src/camera/perspectivecamera.js.map +0 -1
  122. package/dist/src/index.js +0 -120
  123. package/dist/src/index.js.map +0 -1
  124. package/dist/src/material/blinn.js +0 -81
  125. package/dist/src/material/blinn.js.map +0 -1
  126. package/dist/src/material/grassmaterial.js +0 -113
  127. package/dist/src/material/grassmaterial.js.map +0 -1
  128. package/dist/src/material/lambert.js +0 -92
  129. package/dist/src/material/lambert.js.map +0 -1
  130. package/dist/src/material/material.js +0 -301
  131. package/dist/src/material/material.js.map +0 -1
  132. package/dist/src/material/meshmaterial.js +0 -704
  133. package/dist/src/material/meshmaterial.js.map +0 -1
  134. package/dist/src/material/mixins/albedocolor.js +0 -76
  135. package/dist/src/material/mixins/albedocolor.js.map +0 -1
  136. package/dist/src/material/mixins/foliage.js +0 -47
  137. package/dist/src/material/mixins/foliage.js.map +0 -1
  138. package/dist/src/material/mixins/lightmodel/blinnphong.js +0 -112
  139. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +0 -1
  140. package/dist/src/material/mixins/lightmodel/lambert.js +0 -58
  141. package/dist/src/material/mixins/lightmodel/lambert.js.map +0 -1
  142. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +0 -178
  143. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +0 -1
  144. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +0 -139
  145. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +0 -1
  146. package/dist/src/material/mixins/lit.js +0 -476
  147. package/dist/src/material/mixins/lit.js.map +0 -1
  148. package/dist/src/material/mixins/pbr/common.js +0 -918
  149. package/dist/src/material/mixins/pbr/common.js.map +0 -1
  150. package/dist/src/material/mixins/texture.js +0 -172
  151. package/dist/src/material/mixins/texture.js.map +0 -1
  152. package/dist/src/material/mixins/vertexcolor.js +0 -56
  153. package/dist/src/material/mixins/vertexcolor.js.map +0 -1
  154. package/dist/src/material/particle.js +0 -178
  155. package/dist/src/material/particle.js.map +0 -1
  156. package/dist/src/material/pbrmr.js +0 -97
  157. package/dist/src/material/pbrmr.js.map +0 -1
  158. package/dist/src/material/pbrsg.js +0 -97
  159. package/dist/src/material/pbrsg.js.map +0 -1
  160. package/dist/src/material/shader/helper.js +0 -1209
  161. package/dist/src/material/shader/helper.js.map +0 -1
  162. package/dist/src/material/terrain-cm.js +0 -606
  163. package/dist/src/material/terrain-cm.js.map +0 -1
  164. package/dist/src/material/terrainmaterial.js +0 -375
  165. package/dist/src/material/terrainmaterial.js.map +0 -1
  166. package/dist/src/material/unlit.js +0 -41
  167. package/dist/src/material/unlit.js.map +0 -1
  168. package/dist/src/material/water.js +0 -417
  169. package/dist/src/material/water.js.map +0 -1
  170. package/dist/src/posteffect/bloom.js +0 -361
  171. package/dist/src/posteffect/bloom.js.map +0 -1
  172. package/dist/src/posteffect/compositor.js +0 -226
  173. package/dist/src/posteffect/compositor.js.map +0 -1
  174. package/dist/src/posteffect/fxaa.js +0 -273
  175. package/dist/src/posteffect/fxaa.js.map +0 -1
  176. package/dist/src/posteffect/grayscale.js +0 -69
  177. package/dist/src/posteffect/grayscale.js.map +0 -1
  178. package/dist/src/posteffect/motionblur.js +0 -96
  179. package/dist/src/posteffect/motionblur.js.map +0 -1
  180. package/dist/src/posteffect/posteffect.js +0 -126
  181. package/dist/src/posteffect/posteffect.js.map +0 -1
  182. package/dist/src/posteffect/sao.js +0 -324
  183. package/dist/src/posteffect/sao.js.map +0 -1
  184. package/dist/src/posteffect/ssr.js +0 -489
  185. package/dist/src/posteffect/ssr.js.map +0 -1
  186. package/dist/src/posteffect/taa.js +0 -172
  187. package/dist/src/posteffect/taa.js.map +0 -1
  188. package/dist/src/posteffect/tonemap.js +0 -94
  189. package/dist/src/posteffect/tonemap.js.map +0 -1
  190. package/dist/src/render/abuffer_oit.js +0 -361
  191. package/dist/src/render/abuffer_oit.js.map +0 -1
  192. package/dist/src/render/clipmap.js +0 -851
  193. package/dist/src/render/clipmap.js.map +0 -1
  194. package/dist/src/render/cluster_light.js +0 -333
  195. package/dist/src/render/cluster_light.js.map +0 -1
  196. package/dist/src/render/cull_visitor.js +0 -187
  197. package/dist/src/render/cull_visitor.js.map +0 -1
  198. package/dist/src/render/depthpass.js +0 -68
  199. package/dist/src/render/depthpass.js.map +0 -1
  200. package/dist/src/render/drawable_mixin.js +0 -227
  201. package/dist/src/render/drawable_mixin.js.map +0 -1
  202. package/dist/src/render/envlight.js +0 -463
  203. package/dist/src/render/envlight.js.map +0 -1
  204. package/dist/src/render/fbm_wavegenerator.js +0 -251
  205. package/dist/src/render/fbm_wavegenerator.js.map +0 -1
  206. package/dist/src/render/fft_wavegenerator.js +0 -1006
  207. package/dist/src/render/fft_wavegenerator.js.map +0 -1
  208. package/dist/src/render/fullscreenquad.js +0 -38
  209. package/dist/src/render/fullscreenquad.js.map +0 -1
  210. package/dist/src/render/gerstner_wavegenerator.js +0 -314
  211. package/dist/src/render/gerstner_wavegenerator.js.map +0 -1
  212. package/dist/src/render/globalbindgroup_allocator.js +0 -60
  213. package/dist/src/render/globalbindgroup_allocator.js.map +0 -1
  214. package/dist/src/render/hzb.js +0 -273
  215. package/dist/src/render/hzb.js.map +0 -1
  216. package/dist/src/render/lightpass.js +0 -172
  217. package/dist/src/render/lightpass.js.map +0 -1
  218. package/dist/src/render/objectcolorpass.js +0 -51
  219. package/dist/src/render/objectcolorpass.js.map +0 -1
  220. package/dist/src/render/primitive.js +0 -364
  221. package/dist/src/render/primitive.js.map +0 -1
  222. package/dist/src/render/render_queue.js +0 -467
  223. package/dist/src/render/render_queue.js.map +0 -1
  224. package/dist/src/render/renderbundle_wrapper.js +0 -152
  225. package/dist/src/render/renderbundle_wrapper.js.map +0 -1
  226. package/dist/src/render/renderer.js +0 -455
  227. package/dist/src/render/renderer.js.map +0 -1
  228. package/dist/src/render/renderpass.js +0 -200
  229. package/dist/src/render/renderpass.js.map +0 -1
  230. package/dist/src/render/shadowmap_pass.js +0 -56
  231. package/dist/src/render/shadowmap_pass.js.map +0 -1
  232. package/dist/src/render/sky.js +0 -1103
  233. package/dist/src/render/sky.js.map +0 -1
  234. package/dist/src/render/weightedblended_oit.js +0 -168
  235. package/dist/src/render/weightedblended_oit.js.map +0 -1
  236. package/dist/src/scene/batchgroup.js +0 -162
  237. package/dist/src/scene/batchgroup.js.map +0 -1
  238. package/dist/src/scene/environment.js +0 -209
  239. package/dist/src/scene/environment.js.map +0 -1
  240. package/dist/src/scene/graph_node.js +0 -72
  241. package/dist/src/scene/graph_node.js.map +0 -1
  242. package/dist/src/scene/light.js +0 -416
  243. package/dist/src/scene/light.js.map +0 -1
  244. package/dist/src/scene/mesh.js +0 -341
  245. package/dist/src/scene/mesh.js.map +0 -1
  246. package/dist/src/scene/octree.js +0 -649
  247. package/dist/src/scene/octree.js.map +0 -1
  248. package/dist/src/scene/particlesys.js +0 -738
  249. package/dist/src/scene/particlesys.js.map +0 -1
  250. package/dist/src/scene/raycast_visitor.js +0 -103
  251. package/dist/src/scene/raycast_visitor.js.map +0 -1
  252. package/dist/src/scene/scene.js +0 -284
  253. package/dist/src/scene/scene.js.map +0 -1
  254. package/dist/src/scene/scene_node.js +0 -732
  255. package/dist/src/scene/scene_node.js.map +0 -1
  256. package/dist/src/scene/terrain/grass.js +0 -278
  257. package/dist/src/scene/terrain/grass.js.map +0 -1
  258. package/dist/src/scene/terrain/heightfield.js +0 -475
  259. package/dist/src/scene/terrain/heightfield.js.map +0 -1
  260. package/dist/src/scene/terrain/patch.js +0 -530
  261. package/dist/src/scene/terrain/patch.js.map +0 -1
  262. package/dist/src/scene/terrain/quadtree.js +0 -461
  263. package/dist/src/scene/terrain/quadtree.js.map +0 -1
  264. package/dist/src/scene/terrain/terrain.js +0 -246
  265. package/dist/src/scene/terrain/terrain.js.map +0 -1
  266. package/dist/src/scene/terrain-cm/grass.js +0 -594
  267. package/dist/src/scene/terrain-cm/grass.js.map +0 -1
  268. package/dist/src/scene/terrain-cm/grassmaterial.js +0 -159
  269. package/dist/src/scene/terrain-cm/grassmaterial.js.map +0 -1
  270. package/dist/src/scene/terrain-cm/terrain-cm.js +0 -538
  271. package/dist/src/scene/terrain-cm/terrain-cm.js.map +0 -1
  272. package/dist/src/scene/water.js +0 -374
  273. package/dist/src/scene/water.js.map +0 -1
  274. package/dist/src/shaders/atmosphere.js +0 -957
  275. package/dist/src/shaders/atmosphere.js.map +0 -1
  276. package/dist/src/shaders/fog.js +0 -112
  277. package/dist/src/shaders/fog.js.map +0 -1
  278. package/dist/src/shaders/misc.js +0 -266
  279. package/dist/src/shaders/misc.js.map +0 -1
  280. package/dist/src/shaders/noise.js +0 -222
  281. package/dist/src/shaders/noise.js.map +0 -1
  282. package/dist/src/shaders/pbr.js +0 -51
  283. package/dist/src/shaders/pbr.js.map +0 -1
  284. package/dist/src/shaders/shadow.js +0 -636
  285. package/dist/src/shaders/shadow.js.map +0 -1
  286. package/dist/src/shaders/ssr.js +0 -490
  287. package/dist/src/shaders/ssr.js.map +0 -1
  288. package/dist/src/shaders/temporal.js +0 -215
  289. package/dist/src/shaders/temporal.js.map +0 -1
  290. package/dist/src/shaders/water.js +0 -756
  291. package/dist/src/shaders/water.js.map +0 -1
  292. package/dist/src/shadow/esm.js +0 -237
  293. package/dist/src/shadow/esm.js.map +0 -1
  294. package/dist/src/shadow/pcf_opt.js +0 -181
  295. package/dist/src/shadow/pcf_opt.js.map +0 -1
  296. package/dist/src/shadow/pcf_pd.js +0 -189
  297. package/dist/src/shadow/pcf_pd.js.map +0 -1
  298. package/dist/src/shadow/shader.js +0 -37
  299. package/dist/src/shadow/shader.js.map +0 -1
  300. package/dist/src/shadow/shadow_impl.js +0 -15
  301. package/dist/src/shadow/shadow_impl.js.map +0 -1
  302. package/dist/src/shadow/shadowmapper.js +0 -790
  303. package/dist/src/shadow/shadowmapper.js.map +0 -1
  304. package/dist/src/shadow/ssm.js +0 -159
  305. package/dist/src/shadow/ssm.js.map +0 -1
  306. package/dist/src/shadow/vsm.js +0 -297
  307. package/dist/src/shadow/vsm.js.map +0 -1
  308. package/dist/src/shapes/box.js +0 -386
  309. package/dist/src/shapes/box.js.map +0 -1
  310. package/dist/src/shapes/cylinder.js +0 -125
  311. package/dist/src/shapes/cylinder.js.map +0 -1
  312. package/dist/src/shapes/plane.js +0 -88
  313. package/dist/src/shapes/plane.js.map +0 -1
  314. package/dist/src/shapes/shape.js +0 -87
  315. package/dist/src/shapes/shape.js.map +0 -1
  316. package/dist/src/shapes/sphere.js +0 -114
  317. package/dist/src/shapes/sphere.js.map +0 -1
  318. package/dist/src/shapes/tetrahedron.js +0 -188
  319. package/dist/src/shapes/tetrahedron.js.map +0 -1
  320. package/dist/src/shapes/torus.js +0 -111
  321. package/dist/src/shapes/torus.js.map +0 -1
  322. package/dist/src/utility/aabbtree.js +0 -400
  323. package/dist/src/utility/aabbtree.js.map +0 -1
  324. package/dist/src/utility/bounding_volume.js +0 -29
  325. package/dist/src/utility/bounding_volume.js.map +0 -1
  326. package/dist/src/utility/debug.js +0 -28
  327. package/dist/src/utility/debug.js.map +0 -1
  328. package/dist/src/utility/draco/decoder.js +0 -116
  329. package/dist/src/utility/draco/decoder.js.map +0 -1
  330. package/dist/src/utility/misc.js +0 -105
  331. package/dist/src/utility/misc.js.map +0 -1
  332. package/dist/src/utility/panorama.js +0 -163
  333. package/dist/src/utility/panorama.js.map +0 -1
  334. package/dist/src/utility/pmrem.js +0 -354
  335. package/dist/src/utility/pmrem.js.map +0 -1
  336. package/dist/src/utility/rendermipmap.js +0 -115
  337. package/dist/src/utility/rendermipmap.js.map +0 -1
  338. package/dist/src/utility/serialization/json.js +0 -402
  339. package/dist/src/utility/serialization/json.js.map +0 -1
  340. package/dist/src/utility/serialization/manager.js +0 -623
  341. package/dist/src/utility/serialization/manager.js.map +0 -1
  342. package/dist/src/utility/serialization/scene/animation.js +0 -248
  343. package/dist/src/utility/serialization/scene/animation.js.map +0 -1
  344. package/dist/src/utility/serialization/scene/batch.js +0 -59
  345. package/dist/src/utility/serialization/scene/batch.js.map +0 -1
  346. package/dist/src/utility/serialization/scene/camera.js +0 -790
  347. package/dist/src/utility/serialization/scene/camera.js.map +0 -1
  348. package/dist/src/utility/serialization/scene/common.js +0 -222
  349. package/dist/src/utility/serialization/scene/common.js.map +0 -1
  350. package/dist/src/utility/serialization/scene/light.js +0 -575
  351. package/dist/src/utility/serialization/scene/light.js.map +0 -1
  352. package/dist/src/utility/serialization/scene/material.js +0 -1111
  353. package/dist/src/utility/serialization/scene/material.js.map +0 -1
  354. package/dist/src/utility/serialization/scene/mesh.js +0 -148
  355. package/dist/src/utility/serialization/scene/mesh.js.map +0 -1
  356. package/dist/src/utility/serialization/scene/misc.js +0 -39
  357. package/dist/src/utility/serialization/scene/misc.js.map +0 -1
  358. package/dist/src/utility/serialization/scene/node.js +0 -451
  359. package/dist/src/utility/serialization/scene/node.js.map +0 -1
  360. package/dist/src/utility/serialization/scene/particle.js +0 -425
  361. package/dist/src/utility/serialization/scene/particle.js.map +0 -1
  362. package/dist/src/utility/serialization/scene/primitive.js +0 -692
  363. package/dist/src/utility/serialization/scene/primitive.js.map +0 -1
  364. package/dist/src/utility/serialization/scene/scene.js +0 -704
  365. package/dist/src/utility/serialization/scene/scene.js.map +0 -1
  366. package/dist/src/utility/serialization/scene/terrain.js +0 -488
  367. package/dist/src/utility/serialization/scene/terrain.js.map +0 -1
  368. package/dist/src/utility/serialization/scene/water.js +0 -465
  369. package/dist/src/utility/serialization/scene/water.js.map +0 -1
  370. package/dist/src/utility/shprojector.js +0 -297
  371. package/dist/src/utility/shprojector.js.map +0 -1
  372. package/dist/src/utility/textures/ggxlut.js +0 -213
  373. package/dist/src/utility/textures/ggxlut.js.map +0 -1
  374. package/dist/src/utility/textures/gradientnoise.js +0 -62
  375. package/dist/src/utility/textures/gradientnoise.js.map +0 -1
  376. package/dist/src/utility/textures/randomnoise.js +0 -41
  377. package/dist/src/utility/textures/randomnoise.js.map +0 -1
  378. package/dist/src/values.js +0 -162
  379. package/dist/src/values.js.map +0 -1
  380. package/dist/utility/blueprint/material/common.js +0 -7
  381. package/dist/utility/blueprint/material/common.js.map +0 -1
  382. package/dist/utility/serialization/blueprint/constants.js +0 -255
  383. package/dist/utility/serialization/blueprint/constants.js.map +0 -1
  384. package/dist/utility/serialization/blueprint/material/constants.js +0 -203
  385. package/dist/utility/serialization/blueprint/material/constants.js.map +0 -1
  386. package/dist/utility/serialization/blueprint/material/texture.js +0 -165
  387. package/dist/utility/serialization/blueprint/material/texture.js.map +0 -1
@@ -1,1103 +0,0 @@
1
- import { Application } from '../app/app.js';
2
- import { linearToGamma } from '../shaders/misc.js';
3
- import { smoothNoise3D } from '../shaders/noise.js';
4
- import { getDefaultAtmosphereParams, getAerialPerspectiveLut, renderAtmosphereLUTs, getAtmosphereParamsStruct, createTransmittanceLutProgram, createMultiScatteringLutProgram, createSkyViewLutProgram, createAPLutProgram, skyBox, atmosphereLUTRendered, getTransmittanceLut, getSkyViewLut } from '../shaders/atmosphere.js';
5
- import { Matrix4x4, Vector4, DRef, Vector2, Vector3, CubeFace, Quaternion } from '@zephyr3d/base';
6
- import { Primitive } from './primitive.js';
7
- import { BoxShape } from '../shapes/box.js';
8
- import '../shapes/cylinder.js';
9
- import '../shapes/torus.js';
10
- import '../shapes/plane.js';
11
- import '../shapes/sphere.js';
12
- import '../shapes/tetrahedron.js';
13
- import { Camera } from '../camera/camera.js';
14
- import { prefilterCubemap } from '../utility/pmrem.js';
15
- import { ShaderHelper } from '../material/shader/helper.js';
16
- import { fetchSampler } from '../utility/misc.js';
17
- import { CubemapSHProjector } from '../utility/shprojector.js';
18
- import { uniformSphereSamples, Fog } from '../values.js';
19
- import { getDefaultHeightFogParams, getHeightFogParamsStruct, calculateFog } from '../shaders/fog.js';
20
-
21
- const fogTypeMap = {
22
- height_fog: Fog.FOG_TYPE_HEIGHT,
23
- none: Fog.FOG_TYPE_NONE
24
- };
25
- const defaultSkyWorldMatrix = Matrix4x4.identity();
26
- /**
27
- * The sky renderer
28
- * @public
29
- */ class SkyRenderer {
30
- static _skyCamera = (()=>{
31
- const camera = new Camera(null);
32
- camera.setPerspective(Math.PI / 2, 1, 1, 20);
33
- return camera;
34
- })();
35
- static transmittanceLutProgram = null;
36
- static multiScatteringLutProgram = null;
37
- static skyViewLutProgram = null;
38
- static APLutProgram = null;
39
- static _programSky = {};
40
- static _programDistantLight = null;
41
- static _programFog = null;
42
- static _vertexLayout = null;
43
- static _primitiveSky = null;
44
- static _primitiveDistantLight = null;
45
- static _renderStatesSky = null;
46
- static _renderStatesSkyNoDepthTest = null;
47
- static _renderStatesFog = null;
48
- static _renderStatesFogScatter = null;
49
- static _renderStatesDistantLight = null;
50
- _skyType;
51
- _skyColor;
52
- _bakedSkyboxDirty;
53
- _scatterSkyboxTextureWidth;
54
- _skyboxTexture;
55
- _bakedSkyboxTexture;
56
- _bakedSkyboxFrameBuffer;
57
- _radianceMap;
58
- _radianceFrameBuffer;
59
- _irradianceMap;
60
- _irradianceSH;
61
- _irradianceSHFB;
62
- _skyDistantLightLut;
63
- _irradianceFrameBuffer;
64
- _radianceMapWidth;
65
- _irradianceMapWidth;
66
- _atmosphereParams;
67
- _atmosphereExposure;
68
- _fogType;
69
- _heightFogParams;
70
- _cloudy;
71
- _cloudIntensity;
72
- _debugAerialPerspective;
73
- _wind;
74
- _skyWorldMatrix;
75
- _lastSunDir;
76
- _lastSunColor;
77
- _panoramaAsset;
78
- _shProjector;
79
- _shWindowWeights;
80
- _radianceConvSamples;
81
- _irradianceConvSamples;
82
- _bindgroupDistantLight = null;
83
- _bindgroupSky = {};
84
- _bindgroupFog = null;
85
- /**
86
- * Creates an instance of SkyRenderer
87
- */ constructor(){
88
- this._skyType = 'scatter';
89
- this._skyColor = Vector4.zero();
90
- this._skyboxTexture = new DRef();
91
- this._bakedSkyboxTexture = new DRef();
92
- this._bakedSkyboxFrameBuffer = new DRef();
93
- this._bakedSkyboxDirty = true;
94
- this._scatterSkyboxTextureWidth = 256;
95
- this._radianceMap = new DRef();
96
- this._radianceFrameBuffer = new DRef();
97
- this._radianceMapWidth = 128;
98
- this._irradianceMap = new DRef();
99
- this._irradianceSH = new DRef();
100
- this._irradianceSHFB = new DRef();
101
- this._skyDistantLightLut = new DRef();
102
- this._irradianceFrameBuffer = new DRef();
103
- this._irradianceMapWidth = 64;
104
- this._atmosphereParams = getDefaultAtmosphereParams();
105
- this._atmosphereExposure = 1;
106
- this._debugAerialPerspective = 0;
107
- this._fogType = 'none';
108
- this._heightFogParams = getDefaultHeightFogParams();
109
- this._cloudy = 0.45;
110
- this._cloudIntensity = 15;
111
- this._wind = new Vector2(0, 0);
112
- this._skyWorldMatrix = defaultSkyWorldMatrix;
113
- this._lastSunDir = SkyRenderer._getSunDir(null);
114
- this._lastSunColor = SkyRenderer._getSunColor(null);
115
- this._panoramaAsset = '';
116
- this._shProjector = new CubemapSHProjector(10000);
117
- this._shWindowWeights = new Vector3(1, 0.8, 0.6);
118
- this._radianceConvSamples = 64;
119
- this._irradianceConvSamples = 256;
120
- this._bindgroupDistantLight = new DRef();
121
- this._bindgroupSky = {};
122
- this._bindgroupFog = new DRef();
123
- }
124
- /** @internal */ dispose() {
125
- this._skyboxTexture.dispose();
126
- this._bakedSkyboxTexture.dispose();
127
- this._bakedSkyboxFrameBuffer.dispose();
128
- this._radianceMap.dispose();
129
- this._radianceFrameBuffer.dispose();
130
- this._irradianceMap.dispose();
131
- this._irradianceSH.dispose();
132
- this._irradianceSHFB.dispose();
133
- this._irradianceFrameBuffer.dispose();
134
- this._shProjector.dispose();
135
- if (this._skyDistantLightLut.get()) {
136
- this._skyDistantLightLut.get().getColorAttachments()[0].dispose();
137
- this._skyDistantLightLut.dispose();
138
- }
139
- this._bindgroupDistantLight.dispose();
140
- for(const k in this._bindgroupSky){
141
- this._bindgroupSky[k].dispose();
142
- }
143
- this._bindgroupSky = {};
144
- this._bindgroupFog.dispose();
145
- }
146
- /** @internal */ getHash(_ctx) {
147
- return `${this.skyType}:${this.fogType}`;
148
- }
149
- /** Which type of the sky should be rendered */ get skyType() {
150
- return this._skyType;
151
- }
152
- set skyType(val) {
153
- if (val !== this._skyType) {
154
- this._skyType = val;
155
- this.invalidate();
156
- }
157
- }
158
- /** @internal */ get panoramaTextureAsset() {
159
- return this._panoramaAsset;
160
- }
161
- set panoramaTextureAsset(id) {
162
- this._panoramaAsset = id;
163
- }
164
- /** Whether ground should be rendered */ /** Baked sky texture */ getBakedSkyTexture(ctx) {
165
- if (this._bakedSkyboxDirty) {
166
- this.update(ctx);
167
- }
168
- return this._bakedSkyboxTexture.get();
169
- }
170
- /**
171
- * The solid sky color
172
- */ get skyColor() {
173
- return this._skyColor;
174
- }
175
- set skyColor(val) {
176
- if (!val.equalsTo(this._skyColor)) {
177
- this._skyColor.set(val);
178
- this.invalidate();
179
- }
180
- }
181
- /**
182
- * Window weights for SH projection
183
- */ get shWindowWeights() {
184
- return this._shWindowWeights;
185
- }
186
- set shWindowWeights(weights) {
187
- this._shWindowWeights.set(weights);
188
- this.invalidate();
189
- }
190
- /**
191
- * Sample count for radiance convolution
192
- */ get radianceConvSamples() {
193
- return this._radianceConvSamples;
194
- }
195
- set radianceConvSamples(val) {
196
- if (val !== this._radianceConvSamples) {
197
- this._radianceConvSamples = val;
198
- this.invalidate();
199
- }
200
- }
201
- /**
202
- * Sample count for irradiance convolution
203
- */ get irradianceConvSamples() {
204
- return this._irradianceConvSamples;
205
- }
206
- set irradianceConvSamples(val) {
207
- if (val !== this._irradianceConvSamples) {
208
- this._irradianceConvSamples = val;
209
- this.invalidate();
210
- }
211
- }
212
- /** Aerial perspective density */ get aerialPerspectiveDistance() {
213
- return this._atmosphereParams.apDistance;
214
- }
215
- set aerialPerspectiveDistance(val) {
216
- this._atmosphereParams.apDistance = val;
217
- }
218
- /** Atmosphere exposure */ get atmosphereExposure() {
219
- return this._atmosphereExposure;
220
- }
221
- set atmosphereExposure(val) {
222
- if (val !== this._atmosphereExposure) {
223
- this._atmosphereExposure = val;
224
- this.invalidate();
225
- }
226
- }
227
- /** Aerial perspective density */ get cameraHeightScale() {
228
- return this._atmosphereParams.cameraHeightScale;
229
- }
230
- set cameraHeightScale(val) {
231
- if (val !== this._atmosphereParams.cameraHeightScale) {
232
- this._atmosphereParams.cameraHeightScale = val;
233
- this.invalidate();
234
- }
235
- }
236
- /** Height fog color */ get heightFogColor() {
237
- return this._heightFogParams.parameter1.xyz();
238
- }
239
- set heightFogColor(val) {
240
- this._heightFogParams.parameter1.set(val);
241
- }
242
- /** Height fog density */ get heightFogDensity() {
243
- return this._heightFogParams.parameter2.x;
244
- }
245
- set heightFogDensity(val) {
246
- this._heightFogParams.parameter2.x = val;
247
- }
248
- /** Height fog falloff */ get heightFogFalloff() {
249
- return this._heightFogParams.parameter1.w;
250
- }
251
- set heightFogFalloff(val) {
252
- this._heightFogParams.parameter1.w = val;
253
- }
254
- /** Height fog start height */ get heightFogStartHeight() {
255
- return this._heightFogParams.parameter2.y;
256
- }
257
- set heightFogStartHeight(val) {
258
- this._heightFogParams.parameter2.y = val;
259
- }
260
- /** Height fog start distance */ get heightFogStartDistance() {
261
- return this._heightFogParams.parameter2.z;
262
- }
263
- set heightFogStartDistance(val) {
264
- this._heightFogParams.parameter2.z = val;
265
- }
266
- /** Height fog maximum opacity */ get heightFogMaxOpacity() {
267
- return this._heightFogParams.parameter3.x;
268
- }
269
- set heightFogMaxOpacity(val) {
270
- this._heightFogParams.parameter3.x = val;
271
- }
272
- /** Height fog atmosphere contribution strength */ get heightFogAtmosphereContribution() {
273
- return this._heightFogParams.parameter3.y;
274
- }
275
- set heightFogAtmosphereContribution(val) {
276
- this._heightFogParams.parameter3.y = val;
277
- }
278
- /** Height fog directional exponent */ get heightFogDirExponent() {
279
- return this._heightFogParams.parameter3.w;
280
- }
281
- set heightFogDirExponent(val) {
282
- this._heightFogParams.parameter3.w = val;
283
- }
284
- /** Height fog directional inscattering color */ get heightFogDirColor() {
285
- return this._heightFogParams.parameter4.xyz();
286
- }
287
- set heightFogDirColor(val) {
288
- this._heightFogParams.parameter4.set(val);
289
- }
290
- /**
291
- * Light density of the sky.
292
- *
293
- * @remarks
294
- * This value controls how much cloud should be rendered when the sky type is scatter.
295
- * Typically, the value should be in the range of 0 to 1.
296
- */ get cloudy() {
297
- return this._cloudy;
298
- }
299
- set cloudy(val) {
300
- if (val !== this._cloudy && this._skyType === 'scatter') {
301
- this._cloudy = val;
302
- this.invalidate();
303
- }
304
- }
305
- /**
306
- * Intensity of the sky color
307
- */ get cloudIntensity() {
308
- return this._cloudIntensity;
309
- }
310
- set cloudIntensity(val) {
311
- if (val !== this._cloudIntensity && this._skyType === 'scatter') {
312
- this._cloudIntensity = val;
313
- this.invalidate();
314
- }
315
- }
316
- /**
317
- * Wind velocity
318
- *
319
- * @remarks
320
- * This value affects the movement of the cloud
321
- */ get wind() {
322
- return this._wind;
323
- }
324
- set wind(val) {
325
- this._wind.set(val);
326
- }
327
- /**
328
- * Radiance map of the sky.
329
- */ get radianceMap() {
330
- if (!this._radianceMap.get()) {
331
- this._radianceMap.set(Application.instance.device.createCubeTexture('rgba16f', this._radianceMapWidth));
332
- this._radianceMap.get().name = 'SkyRadianceMap';
333
- }
334
- return this._radianceMap.get();
335
- }
336
- /** @internal */ get atmosphereParams() {
337
- return this._atmosphereParams;
338
- }
339
- /** @internal */ get heightFogParams() {
340
- return this._heightFogParams;
341
- }
342
- /** @internal */ get radianceFramebuffer() {
343
- if (!this._radianceFrameBuffer.get()) {
344
- this._radianceFrameBuffer.set(Application.instance.device.createFrameBuffer([
345
- this.radianceMap
346
- ], null));
347
- }
348
- return this._radianceFrameBuffer.get();
349
- }
350
- /**
351
- * Irradiance map of the sky.
352
- */ get irradianceMap() {
353
- if (!this._irradianceMap.get()) {
354
- this._irradianceMap.set(Application.instance.device.createCubeTexture('rgba16f', this._irradianceMapWidth, {
355
- samplerOptions: {
356
- mipFilter: 'none'
357
- }
358
- }));
359
- this._irradianceMap.get().name = 'SkyIrradianceMap';
360
- }
361
- return this._irradianceMap.get();
362
- }
363
- /**
364
- * Irradiance SH coeffecients buffer
365
- */ get irradianceSH() {
366
- if (!this._irradianceSH.get()) {
367
- const buffer = Application.instance.device.createBuffer(4 * 4 * 9, {
368
- usage: 'uniform'
369
- });
370
- this._irradianceSH.set(buffer);
371
- }
372
- return this._irradianceSH.get();
373
- }
374
- /**
375
- * Irradiance SH coeffecients texture
376
- */ get irradianceSHFB() {
377
- if (!this._irradianceSHFB.get()) {
378
- const device = Application.instance.device;
379
- const texture = device.createTexture2D('rgba32f', 3, 3, {
380
- samplerOptions: {
381
- mipFilter: 'none'
382
- }
383
- });
384
- this._irradianceSHFB.set(device.createFrameBuffer([
385
- texture
386
- ], null));
387
- }
388
- return this._irradianceSHFB.get();
389
- }
390
- /** @internal */ get irradianceFramebuffer() {
391
- if (!this._irradianceFrameBuffer.get()) {
392
- this._irradianceFrameBuffer.set(Application.instance.device.createFrameBuffer([
393
- this.irradianceMap
394
- ], null));
395
- }
396
- return this._irradianceFrameBuffer.get();
397
- }
398
- /**
399
- * Cube texture for skybox.
400
- */ get skyboxTexture() {
401
- return this._skyboxTexture.get();
402
- }
403
- set skyboxTexture(tex) {
404
- if (tex !== this.skyboxTexture) {
405
- this._skyboxTexture.set(tex);
406
- if (this._skyType === 'skybox') {
407
- this.invalidate();
408
- }
409
- }
410
- }
411
- /** @internal */ get skyWorldMatrix() {
412
- return this._skyWorldMatrix;
413
- }
414
- set skyWorldMatrix(val) {
415
- val = val ?? defaultSkyWorldMatrix;
416
- if (val !== this._skyWorldMatrix) {
417
- this._skyWorldMatrix = val;
418
- this.invalidate();
419
- }
420
- }
421
- /** @internal */ get mappedFogType() {
422
- return fogTypeMap[this._fogType];
423
- }
424
- /** Current fog type */ get fogType() {
425
- return this._fogType;
426
- }
427
- set fogType(val) {
428
- this._fogType = val;
429
- }
430
- /** @internal */ get aerialPerspectiveDebug() {
431
- return this._debugAerialPerspective;
432
- }
433
- set aerialPerspectiveDebug(val) {
434
- this._debugAerialPerspective = val;
435
- }
436
- /** @internal */ get fogPresents() {
437
- return this._skyType === 'scatter' || this._fogType !== 'none';
438
- }
439
- /**
440
- * Force the radiance map and irradiance map to be regenerated.
441
- */ invalidate() {
442
- this._bakedSkyboxDirty = true;
443
- }
444
- /** @internal */ drawScatteredFog(_ctx) {
445
- return this.skyType === 'scatter';
446
- }
447
- /** @internal */ getAerialPerspectiveLUT(_ctx) {
448
- return getAerialPerspectiveLut();
449
- }
450
- /** @internal */ getSkyDistantLightLUT(_ctx) {
451
- return this._skyDistantLightLut.get().getColorAttachments()[0];
452
- }
453
- update(ctx) {
454
- const useScatter = this._skyType === 'scatter';
455
- if (useScatter || !atmosphereLUTRendered()) {
456
- this.renderAtmosphereLUTs(ctx);
457
- }
458
- const oldSunLight = ctx.sunLight && useScatter ? ctx.sunLight.color : null;
459
- const sunDir = SkyRenderer._getSunDir(ctx.sunLight);
460
- const sunColor = SkyRenderer._getSunColor(ctx.sunLight);
461
- if (this._skyType === 'scatter' && (this._wind.x !== 0 || this._wind.y !== 0)) {
462
- this._bakedSkyboxDirty = true;
463
- }
464
- if (!this._skyDistantLightLut.get()) {
465
- const tex = ctx.device.createTexture2D('rgba32f', 1, 1, {
466
- samplerOptions: {
467
- mipFilter: 'none'
468
- }
469
- });
470
- tex.name = 'DistantSkyLut';
471
- this._skyDistantLightLut.set(ctx.device.createFrameBuffer([
472
- tex
473
- ], null));
474
- this._bakedSkyboxDirty = true;
475
- }
476
- if (!sunDir.equalsTo(this._lastSunDir) || !sunColor.equalsTo(this._lastSunColor)) {
477
- this._lastSunDir.set(sunDir);
478
- this._lastSunColor.set(sunColor);
479
- this._bakedSkyboxDirty = true;
480
- }
481
- if (this._bakedSkyboxDirty) {
482
- this._bakedSkyboxDirty = false;
483
- this.updateBakedSkyMap();
484
- this.renderSkyDistantLut(ctx, this._bakedSkyboxTexture.get());
485
- if (ctx.scene.env.light.radianceMap && (ctx.scene.env.light.radianceMap === this.radianceMap || ctx.scene.env.light.irradianceMap === this.irradianceMap || this._irradianceSH.get() && ctx.scene.env.light.irradianceSH === this.irradianceSH || this._irradianceSHFB.get() && ctx.scene.env.light.irradianceSHFB === this.irradianceSHFB)) {
486
- prefilterCubemap(this._bakedSkyboxTexture.get(), 'ggx', this.radianceFramebuffer, this._radianceConvSamples);
487
- prefilterCubemap(this._bakedSkyboxTexture.get(), 'lambertian', this.irradianceFramebuffer, this._irradianceConvSamples);
488
- if (ctx.device.type === 'webgl') {
489
- this._shProjector.projectCubemapToTexture(this.irradianceFramebuffer.getColorAttachments()[0], this.irradianceSHFB);
490
- } else {
491
- this._shProjector.projectCubemap(this.irradianceFramebuffer.getColorAttachments()[0], this.irradianceSH);
492
- }
493
- ctx.scene.env.light.irradianceSH = this.irradianceSH;
494
- ctx.scene.env.light.irradianceWindow = this._shWindowWeights;
495
- }
496
- }
497
- const newSunLight = oldSunLight ? Vector3.mul(ctx.sunLight.color.xyz(), this.sunTransmittance(ctx.sunLight)) : Vector3.zero();
498
- if (oldSunLight) {
499
- ctx.sunLight.setColor(newSunLight);
500
- }
501
- // Update height fog parameters
502
- if (this._fogType === 'height_fog') {
503
- const cameraY = Math.min(this._heightFogParams.parameter2.y + this._heightFogParams.parameter2.w, ctx.camera.getWorldPosition().y);
504
- const p = Math.max(-125, Math.min(126, -this._heightFogParams.parameter1.w * (cameraY - this._heightFogParams.parameter2.y)));
505
- this._heightFogParams.parameter3.z = this._heightFogParams.parameter2.x * Math.pow(2, p);
506
- this._heightFogParams.lightColor.set(newSunLight);
507
- this._heightFogParams.lightDir.set(SkyRenderer._getSunDir(ctx.sunLight));
508
- }
509
- return oldSunLight;
510
- }
511
- renderAtmosphereLUTs(ctx) {
512
- this._atmosphereParams.lightDir.set(SkyRenderer._getSunDir(ctx.sunLight));
513
- this._atmosphereParams.lightColor.set(SkyRenderer._getSunColor(ctx.sunLight));
514
- this._atmosphereParams.lightColor.w *= this._atmosphereExposure;
515
- this._atmosphereParams.cameraAspect = ctx.camera.getAspect();
516
- this._atmosphereParams.cameraWorldMatrix.set(ctx.camera.worldMatrix);
517
- renderAtmosphereLUTs(this._atmosphereParams);
518
- }
519
- renderSkyDistantLut(ctx, skybox) {
520
- this._prepareSkyBox(ctx.device);
521
- ctx.device.pushDeviceStates();
522
- ctx.device.setRenderStates(SkyRenderer._renderStatesDistantLight);
523
- ctx.device.setProgram(SkyRenderer._programDistantLight);
524
- ctx.device.setFramebuffer(this._skyDistantLightLut.get());
525
- ctx.device.clearFrameBuffer(new Vector4(0, 0, 0, 1), null, null);
526
- this._bindgroupDistantLight.get().setTexture('skybox', skybox, fetchSampler('clamp_linear_nomip'));
527
- ctx.device.setBindGroup(0, this._bindgroupDistantLight.get());
528
- SkyRenderer._primitiveDistantLight.draw();
529
- ctx.device.popDeviceStates();
530
- }
531
- updateBakedSkyMap() {
532
- if (this._skyType === 'skybox' && this.skyboxTexture) {
533
- this._bakedSkyboxTexture.set(this.skyboxTexture);
534
- } else {
535
- const device = Application.instance.device;
536
- const texCaps = device.getDeviceCaps().textureCaps;
537
- const format = texCaps.supportHalfFloatColorBuffer && texCaps.supportLinearHalfFloatTexture ? 'rgba16f' : texCaps.supportFloatColorBuffer && texCaps.supportLinearFloatTexture ? 'rgba32f' : 'rgba8unorm';
538
- const tex = this._bakedSkyboxTexture.get() && this._bakedSkyboxTexture.get() !== this.skyboxTexture ? this._bakedSkyboxTexture.get() : device.createCubeTexture(format, this._scatterSkyboxTextureWidth, {
539
- samplerOptions: {
540
- mipFilter: 'none'
541
- }
542
- });
543
- tex.name = 'BakedSkyboxTexture';
544
- if (tex !== this._bakedSkyboxTexture.get()) {
545
- this._bakedSkyboxFrameBuffer.set(device.createFrameBuffer([
546
- tex
547
- ], null));
548
- }
549
- const camera = SkyRenderer._skyCamera;
550
- const saveRenderStates = device.getRenderStates();
551
- device.pushDeviceStates();
552
- device.setFramebuffer(this._bakedSkyboxFrameBuffer.get());
553
- for (const face of [
554
- CubeFace.PX,
555
- CubeFace.NX,
556
- CubeFace.PY,
557
- CubeFace.NY,
558
- CubeFace.PZ,
559
- CubeFace.NZ
560
- ]){
561
- camera.lookAtCubeFace(face);
562
- this._bakedSkyboxFrameBuffer.get().setColorAttachmentCubeFace(0, face);
563
- this._renderSky(camera, false);
564
- }
565
- device.popDeviceStates();
566
- device.setRenderStates(saveRenderStates);
567
- this._bakedSkyboxTexture.set(tex);
568
- }
569
- }
570
- renderUberFog(ctx, depthTexture) {
571
- const camera = ctx.camera;
572
- const device = ctx.device;
573
- const fogProgram = SkyRenderer._programFog;
574
- const renderStates = SkyRenderer._renderStatesFog;
575
- const bindgroup = this._bindgroupFog.get();
576
- bindgroup.setTexture('depthTex', depthTexture, fetchSampler('clamp_nearest_nomip'));
577
- bindgroup.setTexture('skyDistantLightLut', this._skyDistantLightLut.get().getColorAttachments()[0], fetchSampler('clamp_nearest_nomip'));
578
- bindgroup.setTexture('apLut', getAerialPerspectiveLut(), fetchSampler('clamp_linear_nomip'));
579
- bindgroup.setValue('rt', device.getFramebuffer() ? 1 : 0);
580
- bindgroup.setValue('invProjViewMatrix', camera.invViewProjectionMatrix);
581
- bindgroup.setValue('cameraNearFar', new Vector2(camera.getNearPlane(), camera.getFarPlane()));
582
- bindgroup.setValue('cameraPosition', camera.getWorldPosition());
583
- bindgroup.setValue('srgbOut', device.getFramebuffer() ? 0 : 1);
584
- bindgroup.setValue('withAerialPerspective', this.skyType === 'scatter' ? 1 : 0);
585
- bindgroup.setValue('fogType', this.mappedFogType);
586
- bindgroup.setValue('atmosphereParams', this._atmosphereParams);
587
- bindgroup.setValue('heightFogParams', this._heightFogParams);
588
- device.setProgram(fogProgram);
589
- device.setBindGroup(0, bindgroup);
590
- device.setVertexLayout(SkyRenderer._vertexLayout);
591
- device.setRenderStates(renderStates);
592
- device.draw('triangle-strip', 0, 4);
593
- }
594
- /** @internal */ renderFog(ctx) {
595
- const currentFramebuffer = ctx.device.getFramebuffer();
596
- const depthBuffer = currentFramebuffer?.getDepthAttachment() ?? null;
597
- const colorBuffer = currentFramebuffer?.getColorAttachments()[0] ?? null;
598
- const fogFramebuffer = depthBuffer && colorBuffer ? ctx.device.pool.fetchTemporalFramebuffer(false, 0, 0, colorBuffer, null, false) : null;
599
- if (fogFramebuffer) {
600
- const vp = ctx.device.getViewport();
601
- const scissor = ctx.device.getScissor();
602
- ctx.device.pushDeviceStates();
603
- ctx.device.setFramebuffer(fogFramebuffer);
604
- ctx.device.setViewport(vp);
605
- ctx.device.setScissor(scissor);
606
- }
607
- const savedRenderStates = ctx.device.getRenderStates();
608
- this._prepareSkyBox(ctx.device);
609
- this.renderUberFog(ctx, depthBuffer);
610
- /*
611
- if (this._skyType === 'scatter') {
612
- this.renderAtmosphericFog(ctx, depthBuffer);
613
- }
614
- */ /*
615
- if (this._fogType === 'height_fog') {
616
- this.renderHeightFog(ctx, depthBuffer);
617
- }
618
- */ ctx.device.setRenderStates(savedRenderStates);
619
- if (fogFramebuffer) {
620
- ctx.device.popDeviceStates();
621
- ctx.device.pool.releaseFrameBuffer(fogFramebuffer);
622
- }
623
- }
624
- /** @internal */ renderSky(ctx) {
625
- let skyCamera = ctx.camera;
626
- if (!skyCamera.isPerspective()) {
627
- skyCamera = SkyRenderer._skyCamera;
628
- ctx.camera.worldMatrix.decompose(null, skyCamera.rotation, null);
629
- }
630
- this._renderSky(skyCamera, true);
631
- }
632
- /** @internal */ _renderSky(camera, depthTest) {
633
- const device = Application.instance.device;
634
- const savedRenderStates = device.getRenderStates();
635
- this._prepareSkyBox(device);
636
- if (this._skyType === 'scatter') {
637
- this._drawScattering(camera, depthTest);
638
- } else if (this._skyType === 'skybox' && this.skyboxTexture) {
639
- this._drawSkybox(camera, depthTest);
640
- } else {
641
- this._drawSkyColor(camera, depthTest);
642
- }
643
- device.setRenderStates(savedRenderStates);
644
- }
645
- /** @internal */ _drawSkyColor(camera, depthTest) {
646
- const device = Application.instance.device;
647
- const bindgroup = this._bindgroupSky.color.get();
648
- const p = new Vector3();
649
- const s = new Vector3();
650
- const r = new Quaternion();
651
- camera.viewMatrix.decompose(s, r, p);
652
- camera.worldMatrix.decompose(s, r, p);
653
- bindgroup.setValue('viewProjMatrix', camera.viewProjectionMatrix);
654
- bindgroup.setValue('worldMatrix', this._skyWorldMatrix);
655
- bindgroup.setValue('cameraPos', camera.getWorldPosition());
656
- bindgroup.setValue('color', this._skyColor);
657
- bindgroup.setValue('srgbOut', device.getFramebuffer() ? 0 : 1);
658
- device.setProgram(SkyRenderer._programSky.color);
659
- device.setBindGroup(0, bindgroup);
660
- device.setRenderStates(depthTest ? SkyRenderer._renderStatesSky : SkyRenderer._renderStatesSkyNoDepthTest);
661
- SkyRenderer._primitiveSky.draw();
662
- }
663
- /** @internal */ _drawSkybox(camera, depthTest) {
664
- const device = Application.instance.device;
665
- const bindgroup = this._bindgroupSky.skybox.get();
666
- bindgroup.setTexture('skyCubeMap', this.skyboxTexture, fetchSampler('clamp_linear_nomip'));
667
- bindgroup.setValue('flip', device.getFramebuffer() && device.type === 'webgpu' ? new Vector4(1, -1, 1, 1) : new Vector4(1, 1, 1, 1));
668
- bindgroup.setValue('viewProjMatrix', camera.viewProjectionMatrix);
669
- bindgroup.setValue('worldMatrix', this._skyWorldMatrix);
670
- bindgroup.setValue('cameraPos', camera.getWorldPosition());
671
- bindgroup.setValue('srgbOut', device.getFramebuffer() ? 0 : 1);
672
- device.setProgram(SkyRenderer._programSky.skybox);
673
- device.setBindGroup(0, bindgroup);
674
- device.setRenderStates(depthTest ? SkyRenderer._renderStatesSky : SkyRenderer._renderStatesSkyNoDepthTest);
675
- SkyRenderer._primitiveSky.draw();
676
- }
677
- /** @internal */ _rayIntersectSphere(radius, rayStart, rayDir) {
678
- const OS = rayStart.magnitude;
679
- const SH = -Vector3.dot(rayStart, rayDir);
680
- const OH = Math.sqrt(Math.max(0, OS * OS - SH * SH));
681
- const PH = Math.sqrt(Math.max(0, radius * radius - OH * OH));
682
- if (OH > radius) {
683
- return -1;
684
- }
685
- const t1 = SH - PH;
686
- const t2 = SH + PH;
687
- return t1 < 0 ? t2 : t1;
688
- }
689
- /** @internal */ sunTransmittance(sunLight) {
690
- const TRANSMITTANCE_SAMPLES = 32;
691
- const RAYLEIGH_SIGMA = [
692
- 5.802,
693
- 13.558,
694
- 33.1
695
- ];
696
- const MIE_SIGMA = 3.996;
697
- const MIE_ABSORPTION_SIGMA = 4.4;
698
- const OZONE_ABSORPTION_SIGMA = [
699
- 0.65,
700
- 1.881,
701
- 0.085
702
- ];
703
- function rayleighSc(params, fH) {
704
- const sigma = new Vector3(RAYLEIGH_SIGMA[0] * 1e-6, RAYLEIGH_SIGMA[1] * 1e-6, RAYLEIGH_SIGMA[2] * 1e-6);
705
- const rho_h = Math.exp(-fH / params.rayleighScatteringHeight);
706
- return Vector3.scale(sigma, rho_h);
707
- }
708
- function mieSc(params, fH) {
709
- const sigma = new Vector3(MIE_SIGMA * 1e-6, MIE_SIGMA * 1e-6, MIE_SIGMA * 1e-6);
710
- const rho_h = Math.exp(-(fH / params.mieScatteringHeight));
711
- return Vector3.scale(sigma, rho_h);
712
- }
713
- function mieAb(params, fH) {
714
- const sigma = new Vector3(MIE_ABSORPTION_SIGMA * 1e-6, MIE_ABSORPTION_SIGMA * 1e-6, MIE_ABSORPTION_SIGMA * 1e-6);
715
- const rho_h = Math.exp(-(fH / params.mieScatteringHeight));
716
- return Vector3.scale(sigma, rho_h);
717
- }
718
- function ozoneAb(params, fH) {
719
- const sigma = new Vector3(OZONE_ABSORPTION_SIGMA[0] * 1e-6, OZONE_ABSORPTION_SIGMA[1] * 1e-6, OZONE_ABSORPTION_SIGMA[2] * 1e-6);
720
- const rho_h = Math.max(0, 1 - Math.abs(fH - params.ozoneCenter) * 0.5 / params.ozoneWidth);
721
- return Vector3.scale(sigma, rho_h);
722
- }
723
- const eyePos = new Vector3(0, this._atmosphereParams.plantRadius + this._atmosphereParams.cameraHeightScale, 0);
724
- const lightDir = SkyRenderer._getSunDir(sunLight);
725
- const d = this._rayIntersectSphere(this._atmosphereParams.plantRadius + this._atmosphereParams.atmosphereHeight, eyePos, lightDir);
726
- if (d < 0) {
727
- return new Vector3(0, 0, 0);
728
- }
729
- const ds = d / TRANSMITTANCE_SAMPLES;
730
- const sum = new Vector3(0, 0, 0);
731
- const p = Vector3.combine(eyePos, lightDir, 1, ds * 0.5);
732
- for(let i = 0; i < TRANSMITTANCE_SAMPLES; i++){
733
- const h = p.magnitude - this._atmosphereParams.plantRadius;
734
- const scattering = Vector3.add(rayleighSc(this._atmosphereParams, h), mieSc(this._atmosphereParams, h));
735
- const absorption = Vector3.add(ozoneAb(this._atmosphereParams, h), mieAb(this._atmosphereParams, h));
736
- const extinction = Vector3.add(scattering, absorption);
737
- Vector3.add(sum, Vector3.scale(extinction, ds), sum);
738
- Vector3.add(p, Vector3.scale(lightDir, ds), p);
739
- }
740
- return new Vector3(Math.exp(-sum.x), Math.exp(-sum.y), Math.exp(-sum.z));
741
- }
742
- /** @internal */ _drawScattering(camera, depthTest) {
743
- const device = Application.instance.device;
744
- const tLut = getTransmittanceLut();
745
- const skyLut = getSkyViewLut();
746
- //const apLut = ScatteringLut.getAerialPerspectiveLut(alpha, 8000);
747
- const program = SkyRenderer._programSky.scatter;
748
- const bindgroup = this._bindgroupSky.scatter.get();
749
- bindgroup.setValue('flip', device.getFramebuffer() && device.type === 'webgpu' ? new Vector4(1, -1, 1, 1) : new Vector4(1, 1, 1, 1));
750
- bindgroup.setValue('params', this._atmosphereParams);
751
- bindgroup.setValue('viewProjMatrix', camera.viewProjectionMatrix);
752
- bindgroup.setValue('worldMatrix', this._skyWorldMatrix);
753
- bindgroup.setValue('cameraPos', camera.getWorldPosition());
754
- bindgroup.setValue('srgbOut', device.getFramebuffer() ? 0 : 1);
755
- bindgroup.setTexture('tLut', tLut, fetchSampler('clamp_linear_nomip'));
756
- bindgroup.setTexture('skyLut', skyLut, fetchSampler('clamp_linear_nomip'));
757
- bindgroup.setValue('cloudy', this._cloudy);
758
- bindgroup.setValue('cloudIntensity', this._cloudIntensity);
759
- bindgroup.setValue('time', device.frameInfo.elapsedOverall * 0.001);
760
- bindgroup.setValue('velocity', this._wind);
761
- device.setProgram(program);
762
- device.setBindGroup(0, bindgroup);
763
- device.setRenderStates(depthTest ? SkyRenderer._renderStatesSky : SkyRenderer._renderStatesSkyNoDepthTest);
764
- SkyRenderer._primitiveSky.draw();
765
- }
766
- /** @internal */ _prepareSkyBox(device) {
767
- SkyRenderer._createAtmosphereLUTPrograms(device);
768
- if (!SkyRenderer._programDistantLight) {
769
- SkyRenderer._programDistantLight = device.buildRenderProgram({
770
- vertex (pb) {
771
- this.$inputs.vector = pb.vec3().attrib('position');
772
- pb.main(function() {
773
- this.$outputs.vector = this.$inputs.vector;
774
- this.$builtins.position = pb.vec4(0, 0, 0, 1);
775
- if (pb.getDevice().type !== 'webgpu') {
776
- this.$builtins.pointSize = 1;
777
- }
778
- });
779
- },
780
- fragment (pb) {
781
- this.$outputs.color = pb.vec4();
782
- this.skybox = pb.texCube().uniform(0);
783
- pb.main(function() {
784
- this.$l.sunColor = pb.vec4();
785
- this.$l.skyColor = pb.textureSampleLevel(this.skybox, this.$inputs.vector, 0).rgb;
786
- this.$outputs.color = pb.vec4(pb.mul(this.skyColor, 1 / 32 /*1 / 64*/ ), 1);
787
- });
788
- }
789
- });
790
- }
791
- if (!this._bindgroupDistantLight.get()) {
792
- this._bindgroupDistantLight.set(device.createBindGroup(SkyRenderer._programDistantLight.bindGroupLayouts[0]));
793
- }
794
- if (!SkyRenderer._programFog) {
795
- SkyRenderer._programFog = device.buildRenderProgram({
796
- label: 'Fog',
797
- vertex (pb) {
798
- this.rt = pb.int().uniform(0);
799
- this.$inputs.pos = pb.vec2().attrib('position');
800
- this.$outputs.uv = pb.vec2();
801
- pb.main(function() {
802
- this.$builtins.position = pb.vec4(this.$inputs.pos, 1, 1);
803
- this.$outputs.uv = pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));
804
- if (device.type === 'webgpu') {
805
- this.$if(pb.notEqual(this.rt, 0), function() {
806
- this.$builtins.position.y = pb.neg(this.$builtins.position.y);
807
- });
808
- }
809
- });
810
- },
811
- fragment (pb) {
812
- const AtmosphereParams = getAtmosphereParamsStruct(pb);
813
- const HeightFogParams = getHeightFogParamsStruct(pb);
814
- this.depthTex = pb.tex2D().sampleType('unfilterable-float').uniform(0);
815
- this.apLut = pb.tex2D().uniform(0);
816
- this.skyDistantLightLut = pb.tex2D().uniform(0);
817
- this.invProjViewMatrix = pb.mat4().uniform(0);
818
- this.cameraNearFar = pb.vec2().uniform(0);
819
- this.cameraPosition = pb.vec3().uniform(0);
820
- this.withAerialPerspective = pb.int().uniform(0);
821
- this.fogType = pb.int().uniform(0);
822
- this.atmosphereParams = AtmosphereParams().uniform(0);
823
- this.heightFogParams = HeightFogParams().uniform(0);
824
- this.srgbOut = pb.int().uniform(0);
825
- this.$outputs.outColor = pb.vec4();
826
- pb.main(function() {
827
- this.$l.depthValue = pb.textureSample(this.depthTex, this.$inputs.uv).r;
828
- this.$l.clipSpacePos = pb.vec4(pb.sub(pb.mul(this.$inputs.uv, 2), pb.vec2(1)), pb.sub(pb.mul(this.depthValue, 2), 1), 1);
829
- this.$l.hPos = pb.mul(this.invProjViewMatrix, this.clipSpacePos);
830
- this.$l.worldPos = pb.div(this.$l.hPos, this.$l.hPos.w).xyz;
831
- this.$l.isSky = pb.equal(this.$l.depthValue, 1);
832
- this.$l.color = calculateFog(this, this.withAerialPerspective, this.fogType, this.atmosphereParams, this.heightFogParams, this.$inputs.uv, this.isSky, this.cameraPosition, this.worldPos, 0, this.apLut, this.skyDistantLightLut);
833
- this.$if(pb.equal(this.srgbOut, 0), function() {
834
- this.$outputs.outColor = this.color;
835
- }).$else(function() {
836
- this.$outputs.outColor = pb.vec4(linearToGamma(this, this.color.rgb), this.color.a);
837
- });
838
- });
839
- }
840
- });
841
- }
842
- if (!this._bindgroupFog.get()) {
843
- this._bindgroupFog.set(device.createBindGroup(SkyRenderer._programFog.bindGroupLayouts[0]));
844
- }
845
- if (!SkyRenderer._programSky.color) {
846
- SkyRenderer._programSky.color = device.buildRenderProgram({
847
- label: 'SolidColorSky',
848
- vertex (pb) {
849
- this.$inputs.pos = pb.vec3().attrib('position');
850
- this.worldMatrix = pb.mat4().uniform(0);
851
- this.viewProjMatrix = pb.mat4().uniform(0);
852
- this.cameraPos = pb.vec3().uniform(0);
853
- pb.main(function() {
854
- this.$l.worldDirection = pb.mul(this.worldMatrix, pb.vec4(this.$inputs.pos, 0)).xyz;
855
- this.$builtins.position = pb.mul(this.viewProjMatrix, pb.vec4(pb.add(this.worldDirection, this.cameraPos), 1));
856
- this.$builtins.position.z = this.$builtins.position.w;
857
- });
858
- },
859
- fragment (pb) {
860
- this.$outputs.outColor = pb.vec4();
861
- this.color = pb.vec4().uniform(0);
862
- this.srgbOut = pb.int().uniform(0);
863
- pb.main(function() {
864
- this.$if(pb.equal(this.srgbOut, 0), function() {
865
- this.$outputs.outColor = pb.vec4(this.color.rgb, 1);
866
- }).$else(function() {
867
- this.$outputs.outColor = pb.vec4(linearToGamma(this, this.color.rgb), 1);
868
- });
869
- });
870
- }
871
- });
872
- }
873
- if (!this._bindgroupSky.color) {
874
- this._bindgroupSky.color = new DRef(device.createBindGroup(SkyRenderer._programSky.color.bindGroupLayouts[0]));
875
- }
876
- if (!SkyRenderer._programSky.scatter) {
877
- SkyRenderer._programSky.scatter = SkyRenderer._createScatterProgram(device, true);
878
- }
879
- if (!this._bindgroupSky.scatter) {
880
- this._bindgroupSky.scatter = new DRef(device.createBindGroup(SkyRenderer._programSky.scatter.bindGroupLayouts[0]));
881
- }
882
- if (!SkyRenderer._programSky.skybox) {
883
- SkyRenderer._programSky.skybox = device.buildRenderProgram({
884
- label: 'SkyBoxSky',
885
- vertex (pb) {
886
- this.$inputs.pos = pb.vec3().attrib('position');
887
- this.$outputs.texCoord = pb.vec3();
888
- this.worldMatrix = pb.mat4().uniform(0);
889
- this.viewProjMatrix = pb.mat4().uniform(0);
890
- this.cameraPos = pb.vec3().uniform(0);
891
- this.flip = pb.vec4().uniform(0);
892
- pb.main(function() {
893
- this.$outputs.texCoord = this.$inputs.pos;
894
- this.$l.worldPos = pb.add(this.cameraPos, pb.mul(this.worldMatrix, pb.vec4(this.$inputs.pos, 0)).xyz);
895
- this.$builtins.position = pb.mul(this.viewProjMatrix, pb.vec4(this.worldPos, 1), this.flip);
896
- this.$builtins.position.z = this.$builtins.position.w;
897
- });
898
- },
899
- fragment (pb) {
900
- this.$outputs.outColor = pb.vec4();
901
- this.skyCubeMap = pb.texCube().uniform(0);
902
- this.srgbOut = pb.int().uniform(0);
903
- pb.main(function() {
904
- this.$l.texCoord = pb.normalize(this.$inputs.texCoord);
905
- this.$l.color = pb.textureSampleLevel(this.skyCubeMap, this.texCoord, 0).rgb;
906
- this.$if(pb.equal(this.srgbOut, 0), function() {
907
- this.$outputs.outColor = pb.vec4(this.color, 1);
908
- }).$else(function() {
909
- this.$outputs.outColor = pb.vec4(linearToGamma(this, this.color), 1);
910
- });
911
- });
912
- }
913
- });
914
- }
915
- if (!this._bindgroupSky.skybox) {
916
- this._bindgroupSky.skybox = new DRef(device.createBindGroup(SkyRenderer._programSky.skybox.bindGroupLayouts[0]));
917
- }
918
- if (!SkyRenderer._renderStatesSky) {
919
- SkyRenderer._renderStatesSky = device.createRenderStateSet();
920
- SkyRenderer._renderStatesSky.useDepthState().enableTest(true).enableWrite(false).setCompareFunc('le');
921
- SkyRenderer._renderStatesSky.useRasterizerState().setCullMode('none');
922
- }
923
- if (!SkyRenderer._renderStatesSkyNoDepthTest) {
924
- SkyRenderer._renderStatesSkyNoDepthTest = device.createRenderStateSet();
925
- SkyRenderer._renderStatesSkyNoDepthTest.useDepthState().enableTest(false).enableWrite(false);
926
- SkyRenderer._renderStatesSkyNoDepthTest.useRasterizerState().setCullMode('none');
927
- }
928
- if (!SkyRenderer._renderStatesFog) {
929
- SkyRenderer._renderStatesFog = device.createRenderStateSet();
930
- SkyRenderer._renderStatesFog.useRasterizerState().setCullMode('none');
931
- SkyRenderer._renderStatesFog.useBlendingState().enable(true).setBlendFunc('one', 'src-alpha');
932
- SkyRenderer._renderStatesFog.useDepthState().enableTest(false).enableWrite(false);
933
- }
934
- if (!SkyRenderer._renderStatesFogScatter) {
935
- SkyRenderer._renderStatesFogScatter = device.createRenderStateSet();
936
- SkyRenderer._renderStatesFogScatter.useRasterizerState().setCullMode('none');
937
- SkyRenderer._renderStatesFogScatter.useBlendingState().enable(true).setBlendFunc('one', 'src-alpha');
938
- SkyRenderer._renderStatesFogScatter.useDepthState().enableTest(true).enableWrite(false).setCompareFunc('gt');
939
- }
940
- if (!SkyRenderer._renderStatesDistantLight) {
941
- SkyRenderer._renderStatesDistantLight = device.createRenderStateSet();
942
- SkyRenderer._renderStatesDistantLight.useDepthState().enableTest(false).enableWrite(false);
943
- SkyRenderer._renderStatesDistantLight.useBlendingState().enable(true).setBlendEquation('add', 'add').setBlendFuncRGB('one', 'one').setBlendFuncAlpha('zero', 'one');
944
- SkyRenderer._renderStatesDistantLight.useRasterizerState().setCullMode('none');
945
- }
946
- if (!SkyRenderer._vertexLayout) {
947
- SkyRenderer._vertexLayout = device.createVertexLayout({
948
- vertexBuffers: [
949
- {
950
- buffer: device.createVertexBuffer('position_f32x2', new Float32Array([
951
- -1,
952
- -1,
953
- 1,
954
- -1,
955
- -1,
956
- 1,
957
- 1,
958
- 1
959
- ]))
960
- }
961
- ]
962
- });
963
- }
964
- if (!SkyRenderer._primitiveSky) {
965
- SkyRenderer._primitiveSky = new BoxShape({
966
- size: 8
967
- });
968
- }
969
- if (!SkyRenderer._primitiveDistantLight) {
970
- const data = new Float32Array(uniformSphereSamples.length * 3);
971
- let i = 0;
972
- for (const v of uniformSphereSamples){
973
- data[i++] = v.x;
974
- data[i++] = v.y;
975
- data[i++] = v.z;
976
- }
977
- SkyRenderer._primitiveDistantLight = new Primitive();
978
- SkyRenderer._primitiveDistantLight.createAndSetVertexBuffer('position_f32x3', data);
979
- SkyRenderer._primitiveDistantLight.indexCount = uniformSphereSamples.length;
980
- SkyRenderer._primitiveDistantLight.indexStart = 0;
981
- SkyRenderer._primitiveDistantLight.primitiveType = 'point-list';
982
- }
983
- }
984
- /** @internal */ static _getSunDir(sunLight) {
985
- // TODO: reduce GC
986
- return sunLight?.directionAndCutoff.xyz().scaleBy(-1) ?? ShaderHelper.defaultSunDir;
987
- }
988
- /** @internal */ static _getSunColor(sunLight) {
989
- // TODO: reduce GC
990
- return sunLight?.diffuseAndIntensity ?? new Vector4(1, 1, 1, 10);
991
- }
992
- static _createAtmosphereLUTPrograms(device) {
993
- if (!this.transmittanceLutProgram) {
994
- this.transmittanceLutProgram = createTransmittanceLutProgram(device);
995
- }
996
- if (!this.multiScatteringLutProgram) {
997
- this.multiScatteringLutProgram = createMultiScatteringLutProgram(device);
998
- }
999
- if (!this.skyViewLutProgram) {
1000
- this.skyViewLutProgram = createSkyViewLutProgram(device);
1001
- }
1002
- if (!this.APLutProgram) {
1003
- this.APLutProgram = createAPLutProgram(device);
1004
- }
1005
- }
1006
- static _createScatterProgram(device, cloud) {
1007
- return device.buildRenderProgram({
1008
- vertex (pb) {
1009
- this.$inputs.pos = pb.vec3().attrib('position');
1010
- this.worldMatrix = pb.mat4().uniform(0);
1011
- this.viewProjMatrix = pb.mat4().uniform(0);
1012
- this.cameraPos = pb.vec3().uniform(0);
1013
- this.flip = pb.vec4().uniform(0);
1014
- pb.main(function() {
1015
- this.$outputs.worldDirection = pb.mul(this.worldMatrix, pb.vec4(this.$inputs.pos, 0)).xyz;
1016
- this.$builtins.position = pb.mul(this.viewProjMatrix, pb.vec4(pb.add(this.$outputs.worldDirection, this.cameraPos), 1), this.flip);
1017
- this.$builtins.position.z = this.$builtins.position.w;
1018
- });
1019
- },
1020
- fragment (pb) {
1021
- this.$outputs.outColor = pb.vec4();
1022
- this.tLut = pb.tex2D().uniform(0);
1023
- this.skyLut = pb.tex2D().uniform(0);
1024
- this.params = getAtmosphereParamsStruct(pb)().uniform(0);
1025
- if (cloud) {
1026
- this.cloudy = pb.float().uniform(0);
1027
- this.cloudIntensity = pb.float().uniform(0);
1028
- this.time = pb.float().uniform(0);
1029
- this.velocity = pb.vec2().uniform(0);
1030
- }
1031
- this.srgbOut = pb.int().uniform(0);
1032
- pb.func('noise', [
1033
- pb.vec3('p'),
1034
- pb.float('t')
1035
- ], function() {
1036
- this.p2 = pb.mul(this.p, 0.25);
1037
- this.f = pb.mul(smoothNoise3D(this, this.p2), 0.5);
1038
- this.p2 = pb.mul(this.p2, 3.02);
1039
- this.p2.y = pb.sub(this.p2.y, pb.mul(this.t, 0.02));
1040
- this.f = pb.add(this.f, pb.mul(smoothNoise3D(this, this.p2), 0.25));
1041
- this.p2 = pb.mul(this.p2, 3.03);
1042
- this.p2.y = pb.add(this.p2.y, pb.mul(this.t, 0.01));
1043
- this.f = pb.add(this.f, pb.mul(smoothNoise3D(this, this.p2), 0.125));
1044
- this.p2 = pb.mul(this.p2, 3.02);
1045
- this.f = pb.add(this.f, pb.mul(smoothNoise3D(this, this.p2), 0.0625));
1046
- this.p2 = pb.mul(this.p2, 3.01);
1047
- this.f = pb.add(this.f, pb.mul(smoothNoise3D(this, this.p2), 0.03125));
1048
- this.p2 = pb.mul(this.p2, 3.01);
1049
- this.f = pb.add(this.f, pb.mul(smoothNoise3D(this, this.p2), 0.015625));
1050
- this.$return(this.f);
1051
- });
1052
- pb.main(function() {
1053
- // Calculate sky color
1054
- this.$l.sunColor = pb.vec4();
1055
- this.$l.skyColor = skyBox(this, this.params, this.sunColor, this.$inputs.worldDirection, pb.float(0.01), this.tLut, this.skyLut).rgb;
1056
- this.$l.rayDir = pb.normalize(this.$inputs.worldDirection);
1057
- this.$l.sunDir = this.params.lightDir;
1058
- // ad-hoc
1059
- this.$l.sunIntensity = pb.sqrt(pb.max(0, pb.mul(this.sunDir.y, this.rayDir.y)));
1060
- // compute cloud
1061
- if (cloud) {
1062
- this.$l.noiseValue = pb.float();
1063
- this.$if(pb.lessThanEqual(this.rayDir.y, 0), function() {
1064
- this.noiseValue = 0;
1065
- }).$else(function() {
1066
- this.$l.tMin = pb.div(3000, this.rayDir.y);
1067
- this.$l.cloudPoint = pb.mul(this.rayDir, this.tMin);
1068
- this.speed = pb.mul(pb.vec3(this.velocity.x, 0, this.velocity.y), this.time);
1069
- this.$l.noiseScale = pb.float(4e-4);
1070
- this.noiseValue = this.noise(pb.mul(pb.add(this.cloudPoint, this.speed), this.noiseScale), this.time);
1071
- this.noiseValue = pb.add(this.noiseValue, this.cloudy);
1072
- this.noiseValue = pb.smoothStep(1, pb.add(1, this.cloudy), this.noiseValue);
1073
- });
1074
- // use sun color as cloud color
1075
- /*
1076
- this.$l.sunColor = pb.mul(
1077
- pb.textureSampleLevel(this.skyLut, viewDirToUV(this, this.sunDir), 0),
1078
- this.sunIntensity
1079
- );
1080
- */ this.$l.cloudColor = pb.mul(this.sunColor.rgb, this.sunIntensity, pb.mul(this.noiseValue, this.cloudIntensity));
1081
- }
1082
- // Compute sky color
1083
- if (cloud) {
1084
- // blend
1085
- this.$l.vfactor = pb.clamp(pb.div(pb.sub(this.rayDir.y, 0.01), pb.sub(0.03, 0.01)), 0, 1);
1086
- this.$l.factor = pb.clamp(pb.mul(this.noiseValue, this.vfactor), 0, 1);
1087
- this.$l.color = pb.mix(this.skyColor, this.cloudColor, this.factor);
1088
- } else {
1089
- this.$l.color = this.skyColor;
1090
- }
1091
- this.$if(pb.equal(this.srgbOut, 0), function() {
1092
- this.$outputs.outColor = pb.vec4(this.color, 1);
1093
- }).$else(function() {
1094
- this.$outputs.outColor = pb.vec4(linearToGamma(this, this.color), 1);
1095
- });
1096
- });
1097
- }
1098
- });
1099
- }
1100
- }
1101
-
1102
- export { SkyRenderer };
1103
- //# sourceMappingURL=sky.js.map