@zephyr3d/scene 0.8.0 → 0.8.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (387) hide show
  1. package/dist/animation/animationset.js +198 -1
  2. package/dist/animation/animationset.js.map +1 -1
  3. package/dist/animation/ik/ccd_solver.js +3 -4
  4. package/dist/animation/ik/ccd_solver.js.map +1 -1
  5. package/dist/animation/ik/fabrik_solver.js +3 -4
  6. package/dist/animation/ik/fabrik_solver.js.map +1 -1
  7. package/dist/animation/ik/ik_pole_constraint.js +7 -2
  8. package/dist/animation/ik/ik_pole_constraint.js.map +1 -1
  9. package/dist/animation/ik/ik_utils.js +0 -79
  10. package/dist/animation/ik/ik_utils.js.map +1 -1
  11. package/dist/animation/ik/two_bone_ik_solver.js +3 -4
  12. package/dist/animation/ik/two_bone_ik_solver.js.map +1 -1
  13. package/dist/animation/spring/spring_bone.js +240 -0
  14. package/dist/animation/spring/spring_bone.js.map +1 -0
  15. package/dist/animation/spring/spring_bone_collider.js +198 -0
  16. package/dist/animation/spring/spring_bone_collider.js.map +1 -0
  17. package/dist/animation/spring/spring_bone_constraint.js +170 -0
  18. package/dist/animation/spring/spring_bone_constraint.js.map +1 -0
  19. package/dist/animation/spring/spring_bone_system.js +328 -0
  20. package/dist/animation/spring/spring_bone_system.js.map +1 -0
  21. package/dist/asset/model.js +2 -2
  22. package/dist/index.d.ts +15 -0
  23. package/dist/material/mixins/pbr/common.js +20 -17
  24. package/dist/material/mixins/pbr/common.js.map +1 -1
  25. package/dist/render/gpu_picking.js +100 -0
  26. package/dist/render/gpu_picking.js.map +1 -0
  27. package/dist/render/rendergraph/device_pool_allocator.js +41 -0
  28. package/dist/render/rendergraph/device_pool_allocator.js.map +1 -0
  29. package/dist/render/rendergraph/executor.js +146 -0
  30. package/dist/render/rendergraph/executor.js.map +1 -0
  31. package/dist/render/rendergraph/forward_plus_builder.js +414 -0
  32. package/dist/render/rendergraph/forward_plus_builder.js.map +1 -0
  33. package/dist/render/rendergraph/rendergraph.js +306 -0
  34. package/dist/render/rendergraph/rendergraph.js.map +1 -0
  35. package/dist/render/rendergraph/types.js +57 -0
  36. package/dist/render/rendergraph/types.js.map +1 -0
  37. package/dist/render/sky_motion_vector.js +85 -0
  38. package/dist/render/sky_motion_vector.js.map +1 -0
  39. package/dist/utility/serialization/scene/animation.js +3 -3
  40. package/dist/utility/serialization/scene/node.js +1 -1
  41. package/package.json +2 -2
  42. package/dist/animation/ik/ik_chain_builder.js +0 -68
  43. package/dist/animation/ik/ik_chain_builder.js.map +0 -1
  44. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
  45. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
  46. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
  47. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
  48. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
  49. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
  50. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
  51. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
  52. package/dist/src/animation/animation.js +0 -127
  53. package/dist/src/animation/animation.js.map +0 -1
  54. package/dist/src/animation/animationset.js +0 -255
  55. package/dist/src/animation/animationset.js.map +0 -1
  56. package/dist/src/animation/animationtrack.js +0 -34
  57. package/dist/src/animation/animationtrack.js.map +0 -1
  58. package/dist/src/animation/eulerrotationtrack.js +0 -52
  59. package/dist/src/animation/eulerrotationtrack.js.map +0 -1
  60. package/dist/src/animation/morphtarget.js +0 -93
  61. package/dist/src/animation/morphtarget.js.map +0 -1
  62. package/dist/src/animation/morphtrack.js +0 -70
  63. package/dist/src/animation/morphtrack.js.map +0 -1
  64. package/dist/src/animation/proptrack.js +0 -161
  65. package/dist/src/animation/proptrack.js.map +0 -1
  66. package/dist/src/animation/rotationtrack.js +0 -51
  67. package/dist/src/animation/rotationtrack.js.map +0 -1
  68. package/dist/src/animation/scaletrack.js +0 -50
  69. package/dist/src/animation/scaletrack.js.map +0 -1
  70. package/dist/src/animation/skeleton.js +0 -204
  71. package/dist/src/animation/skeleton.js.map +0 -1
  72. package/dist/src/animation/translationtrack.js +0 -50
  73. package/dist/src/animation/translationtrack.js.map +0 -1
  74. package/dist/src/app/app.js +0 -129
  75. package/dist/src/app/app.js.map +0 -1
  76. package/dist/src/app/inputmgr.js +0 -267
  77. package/dist/src/app/inputmgr.js.map +0 -1
  78. package/dist/src/asset/assetmanager.js +0 -404
  79. package/dist/src/asset/assetmanager.js.map +0 -1
  80. package/dist/src/asset/builtin.js +0 -337
  81. package/dist/src/asset/builtin.js.map +0 -1
  82. package/dist/src/asset/loaders/dds/dds.js +0 -470
  83. package/dist/src/asset/loaders/dds/dds.js.map +0 -1
  84. package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
  85. package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
  86. package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
  87. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
  88. package/dist/src/asset/loaders/gltf/helpers.js +0 -327
  89. package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
  90. package/dist/src/asset/loaders/hdr/hdr.js +0 -180
  91. package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
  92. package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
  93. package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
  94. package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
  95. package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
  96. package/dist/src/asset/loaders/loader.js +0 -45
  97. package/dist/src/asset/loaders/loader.js.map +0 -1
  98. package/dist/src/asset/model.js +0 -414
  99. package/dist/src/asset/model.js.map +0 -1
  100. package/dist/src/blitter/bilateralblur.js +0 -221
  101. package/dist/src/blitter/bilateralblur.js.map +0 -1
  102. package/dist/src/blitter/blitter.js +0 -390
  103. package/dist/src/blitter/blitter.js.map +0 -1
  104. package/dist/src/blitter/box.js +0 -118
  105. package/dist/src/blitter/box.js.map +0 -1
  106. package/dist/src/blitter/copy.js +0 -22
  107. package/dist/src/blitter/copy.js.map +0 -1
  108. package/dist/src/blitter/gaussianblur.js +0 -228
  109. package/dist/src/blitter/gaussianblur.js.map +0 -1
  110. package/dist/src/camera/base.js +0 -92
  111. package/dist/src/camera/base.js.map +0 -1
  112. package/dist/src/camera/camera.js +0 -1005
  113. package/dist/src/camera/camera.js.map +0 -1
  114. package/dist/src/camera/fps.js +0 -238
  115. package/dist/src/camera/fps.js.map +0 -1
  116. package/dist/src/camera/orbit.js +0 -245
  117. package/dist/src/camera/orbit.js.map +0 -1
  118. package/dist/src/camera/orthocamera.js +0 -167
  119. package/dist/src/camera/orthocamera.js.map +0 -1
  120. package/dist/src/camera/perspectivecamera.js +0 -141
  121. package/dist/src/camera/perspectivecamera.js.map +0 -1
  122. package/dist/src/index.js +0 -120
  123. package/dist/src/index.js.map +0 -1
  124. package/dist/src/material/blinn.js +0 -81
  125. package/dist/src/material/blinn.js.map +0 -1
  126. package/dist/src/material/grassmaterial.js +0 -113
  127. package/dist/src/material/grassmaterial.js.map +0 -1
  128. package/dist/src/material/lambert.js +0 -92
  129. package/dist/src/material/lambert.js.map +0 -1
  130. package/dist/src/material/material.js +0 -301
  131. package/dist/src/material/material.js.map +0 -1
  132. package/dist/src/material/meshmaterial.js +0 -704
  133. package/dist/src/material/meshmaterial.js.map +0 -1
  134. package/dist/src/material/mixins/albedocolor.js +0 -76
  135. package/dist/src/material/mixins/albedocolor.js.map +0 -1
  136. package/dist/src/material/mixins/foliage.js +0 -47
  137. package/dist/src/material/mixins/foliage.js.map +0 -1
  138. package/dist/src/material/mixins/lightmodel/blinnphong.js +0 -112
  139. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +0 -1
  140. package/dist/src/material/mixins/lightmodel/lambert.js +0 -58
  141. package/dist/src/material/mixins/lightmodel/lambert.js.map +0 -1
  142. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +0 -178
  143. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +0 -1
  144. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +0 -139
  145. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +0 -1
  146. package/dist/src/material/mixins/lit.js +0 -476
  147. package/dist/src/material/mixins/lit.js.map +0 -1
  148. package/dist/src/material/mixins/pbr/common.js +0 -918
  149. package/dist/src/material/mixins/pbr/common.js.map +0 -1
  150. package/dist/src/material/mixins/texture.js +0 -172
  151. package/dist/src/material/mixins/texture.js.map +0 -1
  152. package/dist/src/material/mixins/vertexcolor.js +0 -56
  153. package/dist/src/material/mixins/vertexcolor.js.map +0 -1
  154. package/dist/src/material/particle.js +0 -178
  155. package/dist/src/material/particle.js.map +0 -1
  156. package/dist/src/material/pbrmr.js +0 -97
  157. package/dist/src/material/pbrmr.js.map +0 -1
  158. package/dist/src/material/pbrsg.js +0 -97
  159. package/dist/src/material/pbrsg.js.map +0 -1
  160. package/dist/src/material/shader/helper.js +0 -1209
  161. package/dist/src/material/shader/helper.js.map +0 -1
  162. package/dist/src/material/terrain-cm.js +0 -606
  163. package/dist/src/material/terrain-cm.js.map +0 -1
  164. package/dist/src/material/terrainmaterial.js +0 -375
  165. package/dist/src/material/terrainmaterial.js.map +0 -1
  166. package/dist/src/material/unlit.js +0 -41
  167. package/dist/src/material/unlit.js.map +0 -1
  168. package/dist/src/material/water.js +0 -417
  169. package/dist/src/material/water.js.map +0 -1
  170. package/dist/src/posteffect/bloom.js +0 -361
  171. package/dist/src/posteffect/bloom.js.map +0 -1
  172. package/dist/src/posteffect/compositor.js +0 -226
  173. package/dist/src/posteffect/compositor.js.map +0 -1
  174. package/dist/src/posteffect/fxaa.js +0 -273
  175. package/dist/src/posteffect/fxaa.js.map +0 -1
  176. package/dist/src/posteffect/grayscale.js +0 -69
  177. package/dist/src/posteffect/grayscale.js.map +0 -1
  178. package/dist/src/posteffect/motionblur.js +0 -96
  179. package/dist/src/posteffect/motionblur.js.map +0 -1
  180. package/dist/src/posteffect/posteffect.js +0 -126
  181. package/dist/src/posteffect/posteffect.js.map +0 -1
  182. package/dist/src/posteffect/sao.js +0 -324
  183. package/dist/src/posteffect/sao.js.map +0 -1
  184. package/dist/src/posteffect/ssr.js +0 -489
  185. package/dist/src/posteffect/ssr.js.map +0 -1
  186. package/dist/src/posteffect/taa.js +0 -172
  187. package/dist/src/posteffect/taa.js.map +0 -1
  188. package/dist/src/posteffect/tonemap.js +0 -94
  189. package/dist/src/posteffect/tonemap.js.map +0 -1
  190. package/dist/src/render/abuffer_oit.js +0 -361
  191. package/dist/src/render/abuffer_oit.js.map +0 -1
  192. package/dist/src/render/clipmap.js +0 -851
  193. package/dist/src/render/clipmap.js.map +0 -1
  194. package/dist/src/render/cluster_light.js +0 -333
  195. package/dist/src/render/cluster_light.js.map +0 -1
  196. package/dist/src/render/cull_visitor.js +0 -187
  197. package/dist/src/render/cull_visitor.js.map +0 -1
  198. package/dist/src/render/depthpass.js +0 -68
  199. package/dist/src/render/depthpass.js.map +0 -1
  200. package/dist/src/render/drawable_mixin.js +0 -227
  201. package/dist/src/render/drawable_mixin.js.map +0 -1
  202. package/dist/src/render/envlight.js +0 -463
  203. package/dist/src/render/envlight.js.map +0 -1
  204. package/dist/src/render/fbm_wavegenerator.js +0 -251
  205. package/dist/src/render/fbm_wavegenerator.js.map +0 -1
  206. package/dist/src/render/fft_wavegenerator.js +0 -1006
  207. package/dist/src/render/fft_wavegenerator.js.map +0 -1
  208. package/dist/src/render/fullscreenquad.js +0 -38
  209. package/dist/src/render/fullscreenquad.js.map +0 -1
  210. package/dist/src/render/gerstner_wavegenerator.js +0 -314
  211. package/dist/src/render/gerstner_wavegenerator.js.map +0 -1
  212. package/dist/src/render/globalbindgroup_allocator.js +0 -60
  213. package/dist/src/render/globalbindgroup_allocator.js.map +0 -1
  214. package/dist/src/render/hzb.js +0 -273
  215. package/dist/src/render/hzb.js.map +0 -1
  216. package/dist/src/render/lightpass.js +0 -172
  217. package/dist/src/render/lightpass.js.map +0 -1
  218. package/dist/src/render/objectcolorpass.js +0 -51
  219. package/dist/src/render/objectcolorpass.js.map +0 -1
  220. package/dist/src/render/primitive.js +0 -364
  221. package/dist/src/render/primitive.js.map +0 -1
  222. package/dist/src/render/render_queue.js +0 -467
  223. package/dist/src/render/render_queue.js.map +0 -1
  224. package/dist/src/render/renderbundle_wrapper.js +0 -152
  225. package/dist/src/render/renderbundle_wrapper.js.map +0 -1
  226. package/dist/src/render/renderer.js +0 -455
  227. package/dist/src/render/renderer.js.map +0 -1
  228. package/dist/src/render/renderpass.js +0 -200
  229. package/dist/src/render/renderpass.js.map +0 -1
  230. package/dist/src/render/shadowmap_pass.js +0 -56
  231. package/dist/src/render/shadowmap_pass.js.map +0 -1
  232. package/dist/src/render/sky.js +0 -1103
  233. package/dist/src/render/sky.js.map +0 -1
  234. package/dist/src/render/weightedblended_oit.js +0 -168
  235. package/dist/src/render/weightedblended_oit.js.map +0 -1
  236. package/dist/src/scene/batchgroup.js +0 -162
  237. package/dist/src/scene/batchgroup.js.map +0 -1
  238. package/dist/src/scene/environment.js +0 -209
  239. package/dist/src/scene/environment.js.map +0 -1
  240. package/dist/src/scene/graph_node.js +0 -72
  241. package/dist/src/scene/graph_node.js.map +0 -1
  242. package/dist/src/scene/light.js +0 -416
  243. package/dist/src/scene/light.js.map +0 -1
  244. package/dist/src/scene/mesh.js +0 -341
  245. package/dist/src/scene/mesh.js.map +0 -1
  246. package/dist/src/scene/octree.js +0 -649
  247. package/dist/src/scene/octree.js.map +0 -1
  248. package/dist/src/scene/particlesys.js +0 -738
  249. package/dist/src/scene/particlesys.js.map +0 -1
  250. package/dist/src/scene/raycast_visitor.js +0 -103
  251. package/dist/src/scene/raycast_visitor.js.map +0 -1
  252. package/dist/src/scene/scene.js +0 -284
  253. package/dist/src/scene/scene.js.map +0 -1
  254. package/dist/src/scene/scene_node.js +0 -732
  255. package/dist/src/scene/scene_node.js.map +0 -1
  256. package/dist/src/scene/terrain/grass.js +0 -278
  257. package/dist/src/scene/terrain/grass.js.map +0 -1
  258. package/dist/src/scene/terrain/heightfield.js +0 -475
  259. package/dist/src/scene/terrain/heightfield.js.map +0 -1
  260. package/dist/src/scene/terrain/patch.js +0 -530
  261. package/dist/src/scene/terrain/patch.js.map +0 -1
  262. package/dist/src/scene/terrain/quadtree.js +0 -461
  263. package/dist/src/scene/terrain/quadtree.js.map +0 -1
  264. package/dist/src/scene/terrain/terrain.js +0 -246
  265. package/dist/src/scene/terrain/terrain.js.map +0 -1
  266. package/dist/src/scene/terrain-cm/grass.js +0 -594
  267. package/dist/src/scene/terrain-cm/grass.js.map +0 -1
  268. package/dist/src/scene/terrain-cm/grassmaterial.js +0 -159
  269. package/dist/src/scene/terrain-cm/grassmaterial.js.map +0 -1
  270. package/dist/src/scene/terrain-cm/terrain-cm.js +0 -538
  271. package/dist/src/scene/terrain-cm/terrain-cm.js.map +0 -1
  272. package/dist/src/scene/water.js +0 -374
  273. package/dist/src/scene/water.js.map +0 -1
  274. package/dist/src/shaders/atmosphere.js +0 -957
  275. package/dist/src/shaders/atmosphere.js.map +0 -1
  276. package/dist/src/shaders/fog.js +0 -112
  277. package/dist/src/shaders/fog.js.map +0 -1
  278. package/dist/src/shaders/misc.js +0 -266
  279. package/dist/src/shaders/misc.js.map +0 -1
  280. package/dist/src/shaders/noise.js +0 -222
  281. package/dist/src/shaders/noise.js.map +0 -1
  282. package/dist/src/shaders/pbr.js +0 -51
  283. package/dist/src/shaders/pbr.js.map +0 -1
  284. package/dist/src/shaders/shadow.js +0 -636
  285. package/dist/src/shaders/shadow.js.map +0 -1
  286. package/dist/src/shaders/ssr.js +0 -490
  287. package/dist/src/shaders/ssr.js.map +0 -1
  288. package/dist/src/shaders/temporal.js +0 -215
  289. package/dist/src/shaders/temporal.js.map +0 -1
  290. package/dist/src/shaders/water.js +0 -756
  291. package/dist/src/shaders/water.js.map +0 -1
  292. package/dist/src/shadow/esm.js +0 -237
  293. package/dist/src/shadow/esm.js.map +0 -1
  294. package/dist/src/shadow/pcf_opt.js +0 -181
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  296. package/dist/src/shadow/pcf_pd.js +0 -189
  297. package/dist/src/shadow/pcf_pd.js.map +0 -1
  298. package/dist/src/shadow/shader.js +0 -37
  299. package/dist/src/shadow/shader.js.map +0 -1
  300. package/dist/src/shadow/shadow_impl.js +0 -15
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  302. package/dist/src/shadow/shadowmapper.js +0 -790
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  304. package/dist/src/shadow/ssm.js +0 -159
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  308. package/dist/src/shapes/box.js +0 -386
  309. package/dist/src/shapes/box.js.map +0 -1
  310. package/dist/src/shapes/cylinder.js +0 -125
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  312. package/dist/src/shapes/plane.js +0 -88
  313. package/dist/src/shapes/plane.js.map +0 -1
  314. package/dist/src/shapes/shape.js +0 -87
  315. package/dist/src/shapes/shape.js.map +0 -1
  316. package/dist/src/shapes/sphere.js +0 -114
  317. package/dist/src/shapes/sphere.js.map +0 -1
  318. package/dist/src/shapes/tetrahedron.js +0 -188
  319. package/dist/src/shapes/tetrahedron.js.map +0 -1
  320. package/dist/src/shapes/torus.js +0 -111
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  322. package/dist/src/utility/aabbtree.js +0 -400
  323. package/dist/src/utility/aabbtree.js.map +0 -1
  324. package/dist/src/utility/bounding_volume.js +0 -29
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  326. package/dist/src/utility/debug.js +0 -28
  327. package/dist/src/utility/debug.js.map +0 -1
  328. package/dist/src/utility/draco/decoder.js +0 -116
  329. package/dist/src/utility/draco/decoder.js.map +0 -1
  330. package/dist/src/utility/misc.js +0 -105
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  332. package/dist/src/utility/panorama.js +0 -163
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  334. package/dist/src/utility/pmrem.js +0 -354
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  336. package/dist/src/utility/rendermipmap.js +0 -115
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  338. package/dist/src/utility/serialization/json.js +0 -402
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  340. package/dist/src/utility/serialization/manager.js +0 -623
  341. package/dist/src/utility/serialization/manager.js.map +0 -1
  342. package/dist/src/utility/serialization/scene/animation.js +0 -248
  343. package/dist/src/utility/serialization/scene/animation.js.map +0 -1
  344. package/dist/src/utility/serialization/scene/batch.js +0 -59
  345. package/dist/src/utility/serialization/scene/batch.js.map +0 -1
  346. package/dist/src/utility/serialization/scene/camera.js +0 -790
  347. package/dist/src/utility/serialization/scene/camera.js.map +0 -1
  348. package/dist/src/utility/serialization/scene/common.js +0 -222
  349. package/dist/src/utility/serialization/scene/common.js.map +0 -1
  350. package/dist/src/utility/serialization/scene/light.js +0 -575
  351. package/dist/src/utility/serialization/scene/light.js.map +0 -1
  352. package/dist/src/utility/serialization/scene/material.js +0 -1111
  353. package/dist/src/utility/serialization/scene/material.js.map +0 -1
  354. package/dist/src/utility/serialization/scene/mesh.js +0 -148
  355. package/dist/src/utility/serialization/scene/mesh.js.map +0 -1
  356. package/dist/src/utility/serialization/scene/misc.js +0 -39
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  358. package/dist/src/utility/serialization/scene/node.js +0 -451
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  360. package/dist/src/utility/serialization/scene/particle.js +0 -425
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  363. package/dist/src/utility/serialization/scene/primitive.js.map +0 -1
  364. package/dist/src/utility/serialization/scene/scene.js +0 -704
  365. package/dist/src/utility/serialization/scene/scene.js.map +0 -1
  366. package/dist/src/utility/serialization/scene/terrain.js +0 -488
  367. package/dist/src/utility/serialization/scene/terrain.js.map +0 -1
  368. package/dist/src/utility/serialization/scene/water.js +0 -465
  369. package/dist/src/utility/serialization/scene/water.js.map +0 -1
  370. package/dist/src/utility/shprojector.js +0 -297
  371. package/dist/src/utility/shprojector.js.map +0 -1
  372. package/dist/src/utility/textures/ggxlut.js +0 -213
  373. package/dist/src/utility/textures/ggxlut.js.map +0 -1
  374. package/dist/src/utility/textures/gradientnoise.js +0 -62
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  376. package/dist/src/utility/textures/randomnoise.js +0 -41
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  378. package/dist/src/values.js +0 -162
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  380. package/dist/utility/blueprint/material/common.js +0 -7
  381. package/dist/utility/blueprint/material/common.js.map +0 -1
  382. package/dist/utility/serialization/blueprint/constants.js +0 -255
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  386. package/dist/utility/serialization/blueprint/material/texture.js +0 -165
  387. package/dist/utility/serialization/blueprint/material/texture.js.map +0 -1
@@ -1,538 +0,0 @@
1
- import { applyMixins, DRef, Vector3, Vector4 } from '@zephyr3d/base';
2
- import { GraphNode } from '../graph_node.js';
3
- import { mixinDrawable } from '../../render/drawable_mixin.js';
4
- import { MAX_TERRAIN_MIPMAP_LEVELS, RENDER_PASS_TYPE_OBJECT_COLOR, RENDER_PASS_TYPE_SHADOWMAP } from '../../values.js';
5
- import { Application } from '../../app/app.js';
6
- import '@zephyr3d/device';
7
- import '../../material/shader/helper.js';
8
- import '../../material/lambert.js';
9
- import '../../material/blinn.js';
10
- import '../../material/unlit.js';
11
- import '../../material/particle.js';
12
- import '../../material/meshmaterial.js';
13
- import '../../material/grassmaterial.js';
14
- import '../../material/terrainmaterial.js';
15
- import { ClipmapTerrainMaterial } from '../../material/terrain-cm.js';
16
- import '../../material/pbrmr.js';
17
- import '../../material/pbrsg.js';
18
- import '../../render/renderer.js';
19
- import { fetchSampler } from '../../utility/misc.js';
20
- import '../../render/sky.js';
21
- import { Clipmap } from '../../render/clipmap.js';
22
- import '../../shaders/atmosphere.js';
23
- import { BoundingBox } from '../../utility/bounding_volume.js';
24
- import { CopyBlitter } from '../../blitter/copy.js';
25
- import { RenderMipmap } from '../../utility/rendermipmap.js';
26
- import { GrassRenderer } from './grass.js';
27
-
28
- class HeightMinMaxBlitter extends CopyBlitter {
29
- filter(scope, type, srcTex, srcUV, srcLayer, sampleType) {
30
- return this.readTexel(scope, type, srcTex, srcUV, srcLayer, sampleType).xxxx;
31
- }
32
- }
33
- class HeightBoundingGenerator extends RenderMipmap {
34
- renderPixel(scope, leftTop, rightTop, leftBottom, rightBottom) {
35
- const pb = scope.$builder;
36
- scope.$l.maxHeight = pb.max(pb.max(leftTop.r, rightTop.r), pb.max(leftBottom.r, rightBottom.r));
37
- scope.$l.minHeight = pb.min(pb.min(leftTop.g, rightTop.g), pb.min(leftBottom.g, rightBottom.g));
38
- return pb.vec4(scope.maxHeight, scope.minHeight, leftTop.r, 1);
39
- }
40
- }
41
- /**
42
- * ClipmapTerrain implements an efficient terrain rendering system using clipmaps.
43
- *
44
- * Clipmaps provide level-of-detail (LOD) rendering for large terrains by using
45
- * multiple nested grids at different resolutions. The terrain automatically
46
- * adjusts detail levels based on camera distance, providing high detail near
47
- * the camera and lower detail in the distance.
48
- *
49
- * Key features:
50
- * - Automatic LOD management based on camera position
51
- * - Support for height maps, splat maps, and detail textures
52
- * - Integrated grass rendering system
53
- *
54
- * @public
55
- */ class ClipmapTerrain extends applyMixins(GraphNode, mixinDrawable) {
56
- static _heightBoundingGenerator = new HeightBoundingGenerator();
57
- static _copyBlitter = new HeightMinMaxBlitter();
58
- static _tmpBuffer = new Float32Array(MAX_TERRAIN_MIPMAP_LEVELS * 2 * 4);
59
- _pickTarget;
60
- _clipmap;
61
- _renderData;
62
- _gridScale;
63
- _material;
64
- _grassRenderer;
65
- _castShadow;
66
- _sizeX;
67
- _sizeZ;
68
- _heightMapAssetId;
69
- _splatMapAssetId;
70
- _grassAssetId;
71
- _minHeight;
72
- _maxHeight;
73
- _tmpTexture;
74
- /**
75
- * Creates a new clipmap terrain instance.
76
- *
77
- * @param scene - Scene to add the terrain to
78
- * @param sizeX - Terrain width in world units (default: 256)
79
- * @param sizeZ - Terrain depth in world units (default: 256)
80
- * @param clipMapTileSize - Size of each clipmap tile in vertices (default: 64)
81
- * Larger values use more memory but reduce draw calls
82
- *
83
- */ constructor(scene, sizeX = 256, sizeZ = 256, clipMapTileSize = 64){
84
- super(scene);
85
- this._pickTarget = {
86
- node: this
87
- };
88
- this._clipmap = new Clipmap(clipMapTileSize, [
89
- 'tex1_f32'
90
- ], MAX_TERRAIN_MIPMAP_LEVELS);
91
- this._renderData = null;
92
- this._grassRenderer = new DRef(new GrassRenderer(this));
93
- this._gridScale = 1;
94
- this._castShadow = true;
95
- this._sizeX = sizeX;
96
- this._sizeZ = sizeZ;
97
- this._heightMapAssetId = `.embedded.dir/${this.persistentId}-heightmap.bin`;
98
- this._grassAssetId = `.embedded.dir/${this.persistentId}-grass.bin`;
99
- this._splatMapAssetId = `.embedded.dir/${this.persistentId}-splatmap.bin`;
100
- this._minHeight = 0;
101
- this._maxHeight = 0;
102
- this._material = new DRef(new ClipmapTerrainMaterial(this.createHeightMapTexture(this._sizeX, this._sizeZ)));
103
- this._tmpTexture = new DRef();
104
- this.updateRegion();
105
- scene.queuePerCameraUpdateNode(this);
106
- }
107
- /**
108
- * Gets the integrated grass renderer for this terrain.
109
- * The grass renderer handles vegetation rendering on the terrain surface.
110
- *
111
- * @returns The grass renderer instance
112
- */ get grassRenderer() {
113
- return this._grassRenderer.get();
114
- }
115
- /**
116
- * Gets the maximum number of detail maps supported by the terrain material.
117
- * Detail maps provide surface texturing (grass, rock, sand, etc.).
118
- *
119
- * @returns Maximum number of detail maps
120
- */ get MAX_DETAIL_MAP_COUNT() {
121
- return ClipmapTerrainMaterial.MAX_DETAIL_MAP_COUNT;
122
- }
123
- /**
124
- * Gets the asset ID for the height map texture.
125
- * Generates a random UUID if not previously set.
126
- *
127
- * @returns Height map asset ID
128
- * @internal
129
- */ get heightMapAssetId() {
130
- if (!this._heightMapAssetId) {
131
- this._heightMapAssetId = crypto.randomUUID();
132
- }
133
- return this._heightMapAssetId;
134
- }
135
- set heightMapAssetId(val) {
136
- this._heightMapAssetId = val;
137
- }
138
- /**
139
- * Gets the asset ID for the splat map texture.
140
- * Generates a random UUID if not previously set.
141
- *
142
- * @returns Splat map asset ID
143
- * @internal
144
- */ get splatMapAssetId() {
145
- if (!this._splatMapAssetId) {
146
- this._splatMapAssetId = crypto.randomUUID();
147
- }
148
- return this._splatMapAssetId;
149
- }
150
- set splatMapAssetId(val) {
151
- this._splatMapAssetId = val;
152
- }
153
- /**
154
- * Gets the asset ID for grass configuration.
155
- * Generates a random UUID if not previously set.
156
- *
157
- * @returns Grass asset ID
158
- * @internal
159
- */ get grassAssetId() {
160
- if (!this._grassAssetId) {
161
- this._grassAssetId = crypto.randomUUID();
162
- }
163
- return this._grassAssetId;
164
- }
165
- set grassAssetId(val) {
166
- this._grassAssetId = val;
167
- }
168
- /**
169
- * The current number of active detail maps.
170
- * Detail maps define different surface materials (grass, rock, etc.).
171
- *
172
- * @returns Number of active detail maps
173
- */ get numDetailMaps() {
174
- return this.material.numDetailMaps;
175
- }
176
- set numDetailMaps(val) {
177
- this.material.numDetailMaps = val;
178
- }
179
- /** {@inheritDoc SceneNode.clone} */ clone(method, recursive) {
180
- const other = new ClipmapTerrain(this.scene, this._sizeX, this._sizeZ);
181
- other.copyFrom(this, method, recursive);
182
- other.parent = this.parent;
183
- return other;
184
- }
185
- /** {@inheritDoc SceneNode.copyFrom} */ copyFrom(other, method, recursive) {
186
- super.copyFrom(other, method, recursive);
187
- this.setSize(other.sizeX, other.sizeZ);
188
- this.wireframe = other.wireframe;
189
- this.castShadow = other.castShadow;
190
- }
191
- /**
192
- * Sets the terrain size.
193
- * Triggers height map resize if dimensions change.
194
- *
195
- * @param sizeX - New width
196
- * @param sizeZ - New depth
197
- */ setSize(sizeX, sizeZ) {
198
- if (sizeX !== this._sizeX || sizeZ !== this._sizeZ) {
199
- this._sizeX = sizeX;
200
- this._sizeZ = sizeZ;
201
- this.resizeHeightMap(this._sizeX, this._sizeZ);
202
- }
203
- }
204
- /** Wether the mesh node casts shadows */ get castShadow() {
205
- return this._castShadow;
206
- }
207
- set castShadow(val) {
208
- this._castShadow = !!val;
209
- }
210
- /** The terrain width. */ get sizeX() {
211
- return this._sizeX;
212
- }
213
- set sizeX(val) {
214
- if (val !== this._sizeX) {
215
- this._sizeX = val;
216
- this.resizeHeightMap(this._sizeX, this._sizeZ);
217
- }
218
- }
219
- /** The terrain depth. */ get sizeZ() {
220
- return this._sizeZ;
221
- }
222
- set sizeZ(val) {
223
- if (val !== this._sizeZ) {
224
- this._sizeZ = val;
225
- this.resizeHeightMap(this._sizeX, this._sizeZ);
226
- }
227
- }
228
- /** The current height map texture. */ get heightMap() {
229
- return this.material.heightMap;
230
- }
231
- set heightMap(val) {
232
- if (val) {
233
- this.material.heightMap = val;
234
- this.updateRegion();
235
- }
236
- }
237
- /** The splat map texture */ get splatMap() {
238
- return this.material.getSplatMap();
239
- }
240
- /** Material instance of the terrain */ get material() {
241
- return this._material?.get() ?? null;
242
- }
243
- /** whether wireframe rendering is enabled */ get wireframe() {
244
- return this._clipmap.wireframe;
245
- }
246
- set wireframe(val) {
247
- this._clipmap.wireframe = val;
248
- }
249
- /**
250
- * {@inheritDoc Drawable.getPickTarget }
251
- */ getPickTarget() {
252
- return this._pickTarget;
253
- }
254
- /**
255
- * {@inheritDoc Drawable.getMorphData}
256
- */ getMorphData() {
257
- return null;
258
- }
259
- /**
260
- * {@inheritDoc Drawable.getMorphInfo}
261
- */ getMorphInfo() {
262
- return null;
263
- }
264
- /**
265
- * {@inheritDoc Drawable.getQueueType}
266
- */ getQueueType() {
267
- return this.material.getQueueType();
268
- }
269
- /**
270
- * {@inheritDoc Drawable.isUnlit}
271
- */ isUnlit() {
272
- return !this.material.supportLighting();
273
- }
274
- /**
275
- * {@inheritDoc Drawable.needSceneColor}
276
- */ needSceneColor() {
277
- return this.material.needSceneColor();
278
- }
279
- /**
280
- * {@inheritDoc Drawable.needSceneDepth}
281
- */ needSceneDepth() {
282
- return this.material.needSceneDepth();
283
- }
284
- /**
285
- * {@inheritDoc Drawable.getMaterial}
286
- */ getMaterial() {
287
- return this._material.get();
288
- }
289
- /**
290
- * {@inheritDoc Drawable.getPrimitive}
291
- */ getPrimitive() {
292
- return null;
293
- }
294
- /**
295
- * {@inheritDoc SceneNode.isClipmapTerrain}
296
- */ isClipmapTerrain() {
297
- return true;
298
- }
299
- /**
300
- * {@inheritDoc SceneNode.computeBoundingVolume}
301
- */ computeBoundingVolume() {
302
- return null;
303
- }
304
- /**
305
- * {@inheritDoc SceneNode.computeWorldBoundingVolume}
306
- */ computeWorldBoundingVolume() {
307
- const p = this.worldMatrix.transformPointAffine(Vector3.zero());
308
- const minHeight = this._minHeight * this.scale.y;
309
- const maxHeight = this._maxHeight * this.scale.y;
310
- return new BoundingBox(new Vector3(this.material.region.x, p.y + Math.min(minHeight, maxHeight), this.material.region.y), new Vector3(this.material.region.z, p.y + Math.max(minHeight, maxHeight), this.material.region.w));
311
- }
312
- /**
313
- * the actual world-space region covered by this terrain (After applying world transform).
314
- */ get worldRegion() {
315
- return this.material.region;
316
- }
317
- /**
318
- * Calculates the local transformation matrix.
319
- * For terrains, this only includes translation.
320
- *
321
- * @param outMatrix - Output matrix to store the result
322
- */ calculateLocalTransform(outMatrix) {
323
- outMatrix.translation(this._position);
324
- }
325
- /**
326
- * Calculates the world transformation matrix.
327
- * Terrains inherit only translation from parent nodes.
328
- *
329
- * @param outMatrix - Output matrix to store the result
330
- */ calculateWorldTransform(outMatrix) {
331
- outMatrix.set(this.localMatrix);
332
- if (this.parent) {
333
- outMatrix.m03 += this.parent.worldMatrix.m03;
334
- outMatrix.m13 += this.parent.worldMatrix.m13;
335
- outMatrix.m23 += this.parent.worldMatrix.m23;
336
- }
337
- }
338
- /**
339
- * Updates the terrain's bounding box by analyzing the height map.
340
- * This is an asynchronous operation that reads back GPU data.
341
- *
342
- * @param tmpTexture - Optional temporary texture to reuse (optimization)
343
- *
344
- * @example
345
- * ```typescript
346
- * // Update bounding box after changing height map
347
- * terrain.heightMap = newHeightMap;
348
- * terrain.updateBoundingBox();
349
- * ```
350
- */ updateBoundingBox() {
351
- const heightMap = this.heightMap;
352
- const device = Application.instance.device;
353
- let tmp = this._tmpTexture.get();
354
- if (tmp && (tmp.width !== heightMap.width || tmp.height !== heightMap.height)) {
355
- this._tmpTexture.dispose();
356
- }
357
- if (!this._tmpTexture.get()) {
358
- tmp = Application.instance.device.createTexture2D(device.type === 'webgl' ? 'rgba32f' : 'rg32f', heightMap.width, heightMap.height);
359
- tmp.name = 'TerrainBoundingBoxTexture';
360
- this._tmpTexture.set(tmp);
361
- }
362
- const tmpFB = device.createFrameBuffer([
363
- tmp
364
- ], null);
365
- ClipmapTerrain._copyBlitter.blit(heightMap, tmpFB, fetchSampler('clamp_nearest_nomip'));
366
- tmpFB.dispose();
367
- ClipmapTerrain._heightBoundingGenerator.render(tmp);
368
- const data = new Float32Array(4);
369
- tmp.readPixels(0, 0, 1, 1, 0, tmp.mipLevelCount - 1, data).then(()=>{
370
- this._minHeight = data[0];
371
- this._maxHeight = data[1];
372
- this.invalidateWorldBoundingVolume(false);
373
- }).catch((_err)=>{
374
- console.error('Read pixels failed');
375
- });
376
- }
377
- /** @internal */ createHeightMapTexture(width, height) {
378
- return Application.instance.device.createTexture2D(Application.instance.device.type === 'webgl' ? 'rgba16f' : 'r16f', width, height);
379
- }
380
- /** @internal */ _onTransformChanged(invalidateLocal) {
381
- super._onTransformChanged(invalidateLocal);
382
- this.updateRegion();
383
- }
384
- /** {@inheritDoc SceneNode.updatePerCamera} */ updatePerCamera(camera, _elapsedInSeconds, _deltaInSeconds) {
385
- const mat = this._material.get();
386
- const that = this;
387
- const bv = this.getWorldBoundingVolume().toAABB();
388
- this._renderData = this._clipmap.gather({
389
- camera: camera,
390
- minMaxWorldPos: mat.region,
391
- gridScale: this._gridScale,
392
- userData: this,
393
- calcAABB (userData, minX, maxX, minZ, maxZ, outAABB) {
394
- const p = that.worldMatrix.transformPointAffine(Vector3.zero());
395
- outAABB.minPoint.setXYZ(minX, bv ? bv.minPoint.y : p.y - 9999, minZ);
396
- outAABB.maxPoint.setXYZ(maxX, bv ? bv.maxPoint.y : p.y + 9999, maxZ);
397
- }
398
- });
399
- let maxMipLevel = 0;
400
- for (const info of this._renderData){
401
- const buffer = info.primitive.getVertexBuffer('texCoord1');
402
- buffer.bufferSubData(0, info.mipLevels, 0, info.numInstances);
403
- if (info.maxMiplevel > maxMipLevel) {
404
- maxMipLevel = info.maxMiplevel;
405
- }
406
- }
407
- const levelAABB = this._clipmap.calcLevelAABB(camera, mat.region, this._gridScale);
408
- const cameraPos = camera.getWorldPosition();
409
- const tmpBuffer = ClipmapTerrain._tmpBuffer;
410
- for(let i = 0; i <= maxMipLevel; i++){
411
- if (i === 0) {
412
- tmpBuffer[i * 8 + 0] = cameraPos.x;
413
- tmpBuffer[i * 8 + 1] = cameraPos.z;
414
- tmpBuffer[i * 8 + 2] = cameraPos.x;
415
- tmpBuffer[i * 8 + 3] = cameraPos.z;
416
- } else {
417
- const prevAABB = levelAABB[i - 1];
418
- tmpBuffer[i * 8 + 0] = prevAABB.minPoint.x;
419
- tmpBuffer[i * 8 + 1] = prevAABB.minPoint.z;
420
- tmpBuffer[i * 8 + 2] = prevAABB.maxPoint.x;
421
- tmpBuffer[i * 8 + 3] = prevAABB.maxPoint.z;
422
- }
423
- const currentAABB = levelAABB[i];
424
- tmpBuffer[i * 8 + 4] = 1 / (currentAABB.minPoint.x - tmpBuffer[i * 8 + 0]);
425
- tmpBuffer[i * 8 + 5] = 1 / (currentAABB.minPoint.z - tmpBuffer[i * 8 + 1]);
426
- tmpBuffer[i * 8 + 6] = 1 / (currentAABB.maxPoint.x - tmpBuffer[i * 8 + 2]);
427
- tmpBuffer[i * 8 + 7] = 1 / (currentAABB.maxPoint.z - tmpBuffer[i * 8 + 3]);
428
- }
429
- mat.setLevelData(tmpBuffer, 8 * (maxMipLevel + 1));
430
- this.scene.queuePerCameraUpdateNode(this);
431
- }
432
- /** @internal */ updateRegion() {
433
- if (this.material) {
434
- const x = Math.abs(this.scale.x);
435
- const z = Math.abs(this.scale.z);
436
- const px = this.position.x + (this.parent?.worldMatrix.m03 ?? 0);
437
- const pz = this.position.z + (this.parent?.worldMatrix.m23 ?? 0);
438
- this._gridScale = Math.max(x * this._sizeX / this.material.heightMap.width, z * this._sizeZ / this.material.heightMap.height);
439
- this.material.update(new Vector4(px, pz, px + x * this._sizeX, pz + z * this._sizeZ), this.scale);
440
- }
441
- this._grassRenderer?.get().updateMaterial();
442
- }
443
- /** {@inheritDoc Drawable.draw} */ draw(ctx) {
444
- const mat = this._material?.get();
445
- this.bind(ctx);
446
- mat.setClipmapGridInfo(this._gridScale, this.worldMatrix.m03, this.worldMatrix.m23);
447
- mat.apply(ctx);
448
- for (const info of this._renderData){
449
- mat.draw(info.primitive, ctx, info.numInstances);
450
- }
451
- if (ctx.renderPass.type !== RENDER_PASS_TYPE_OBJECT_COLOR && ctx.renderPass.type !== RENDER_PASS_TYPE_SHADOWMAP) {
452
- this._grassRenderer.get().draw(ctx);
453
- }
454
- }
455
- /** @internal */ resizeHeightMap(sizeX, sizeZ) {
456
- const oldHeightMap = this.material.heightMap;
457
- const device = Application.instance.device;
458
- const maxTextureSize = device.getDeviceCaps().textureCaps.maxTextureSize;
459
- sizeX = Math.min(Math.max(sizeX, 1), maxTextureSize) >> 0;
460
- sizeZ = Math.min(Math.max(sizeZ, 1), maxTextureSize) >> 0;
461
- if (sizeX !== oldHeightMap.width || sizeZ !== oldHeightMap.height) {
462
- const newHeightMap = device.createTexture2D(device.type === 'webgl' ? 'rgba16f' : 'r16f', sizeX, sizeZ);
463
- const fb = device.createFrameBuffer([
464
- newHeightMap
465
- ], null);
466
- ClipmapTerrain._copyBlitter.blit(oldHeightMap, fb, fetchSampler('clamp_linear_nomip'));
467
- fb.dispose();
468
- this.heightMap = newHeightMap;
469
- this.updateBoundingBox();
470
- }
471
- }
472
- /*
473
- private calcNormalHeightMap(): Texture2D {
474
- const device = Application.instance.device;
475
- if (!ClipmapTerrain._normalHeightMapProgram) {
476
- ClipmapTerrain._normalHeightMapProgram = device.buildRenderProgram({
477
- vertex(pb) {
478
- this.$inputs.pos = pb.vec2().attrib('position');
479
- this.$outputs.uv = pb.vec2();
480
- pb.main(function () {
481
- this.$builtins.position = pb.vec4(this.$inputs.pos, 0, 1);
482
- this.$outputs.uv = pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));
483
- if (device.type === 'webgpu') {
484
- this.$builtins.position.y = pb.neg(this.$builtins.position.y);
485
- }
486
- });
487
- },
488
- fragment(pb) {
489
- this.heightMap = pb.tex2D().uniform(0);
490
- this.texelSize = pb.vec2().uniform(0);
491
- this.terrainScale = pb.vec3().uniform(0);
492
- this.$outputs.outColor = pb.vec4();
493
- pb.func('calcNormal', [pb.vec2('texCoord')], function () {
494
- this.$l.t = pb.textureSample(
495
- this.heightMap,
496
- pb.sub(this.texCoord, pb.vec2(0, this.texelSize.y))
497
- ).r;
498
- this.$l.l = pb.textureSample(
499
- this.heightMap,
500
- pb.sub(this.texCoord, pb.vec2(this.texelSize.x, 0))
501
- ).r;
502
- this.$l.r = pb.textureSample(
503
- this.heightMap,
504
- pb.add(this.texCoord, pb.vec2(this.texelSize.x, 0))
505
- ).r;
506
- this.$l.b = pb.textureSample(
507
- this.heightMap,
508
- pb.add(this.texCoord, pb.vec2(0, this.texelSize.y))
509
- ).r;
510
- this.$l.tx = pb.vec3(this.terrainScale.x, pb.mul(pb.sub(this.r, this.l), this.terrainScale.y), 0);
511
- this.$l.tz = pb.vec3(0, pb.mul(pb.sub(this.b, this.t), this.terrainScale.y), this.terrainScale.z);
512
- this.$l.normal = pb.normalize(pb.cross(this.tz, this.tx));
513
- this.$return(this.normal);
514
- });
515
- pb.main(function () {
516
- this.$l.normal = this.calcNormal(this.$inputs.uv);
517
- this.$outputs.outColor = pb.vec4(pb.add(pb.mul(this.normal, 0.5), pb.vec3(0.5)), 1);
518
- });
519
- }
520
- });
521
- }
522
- }
523
- */ /**
524
- * Disposes of all resources used by this terrain.
525
- * Should be called when the terrain is no longer needed.
526
- */ dispose() {
527
- super.dispose();
528
- this._clipmap?.dispose();
529
- this._clipmap = null;
530
- this._material?.dispose();
531
- this._material = null;
532
- this._grassRenderer?.dispose();
533
- this._grassRenderer = null;
534
- }
535
- }
536
-
537
- export { ClipmapTerrain };
538
- //# sourceMappingURL=terrain-cm.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"terrain-cm.js","sources":["../../../../src/scene/terrain-cm/terrain-cm.ts"],"sourcesContent":["import type { Matrix4x4 } from '@zephyr3d/base';\r\nimport { Vector4, applyMixins, Vector3, DRef } from '@zephyr3d/base';\r\nimport type {\r\n GPUDataBuffer,\r\n PBInsideFunctionScope,\r\n PBShaderExp,\r\n Texture2D,\r\n Texture2DArray\r\n} from '@zephyr3d/device';\r\nimport type { NodeClonable, NodeCloneMethod } from '../scene_node';\r\nimport type { Scene } from '../scene';\r\nimport { GraphNode } from '../graph_node';\r\nimport { mixinDrawable } from '../../render/drawable_mixin';\r\nimport type { Drawable, DrawContext, PickTarget, Primitive, PrimitiveInstanceInfo } from '../../render';\r\nimport { Clipmap } from '../../render';\r\nimport { ClipmapTerrainMaterial } from '../../material/terrain-cm';\r\nimport { Application } from '../../app';\r\nimport type { MeshMaterial } from '../../material';\r\nimport type { BoundingVolume } from '../../utility/bounding_volume';\r\nimport { BoundingBox } from '../../utility/bounding_volume';\r\nimport {\r\n MAX_TERRAIN_MIPMAP_LEVELS,\r\n RENDER_PASS_TYPE_OBJECT_COLOR,\r\n RENDER_PASS_TYPE_SHADOWMAP\r\n} from '../../values';\r\nimport type { BlitType } from '../../blitter';\r\nimport { CopyBlitter } from '../../blitter';\r\nimport { fetchSampler } from '../../utility/misc';\r\nimport { RenderMipmap } from '../../utility/rendermipmap';\r\nimport { GrassRenderer } from './grass';\r\nimport type { Camera } from '../../camera';\r\n\r\nclass HeightMinMaxBlitter extends CopyBlitter {\r\n filter(\r\n scope: PBInsideFunctionScope,\r\n type: BlitType,\r\n srcTex: PBShaderExp,\r\n srcUV: PBShaderExp,\r\n srcLayer: PBShaderExp,\r\n sampleType: 'float' | 'int' | 'uint'\r\n ): PBShaderExp {\r\n return this.readTexel(scope, type, srcTex, srcUV, srcLayer, sampleType).xxxx;\r\n }\r\n}\r\n\r\nclass HeightBoundingGenerator extends RenderMipmap {\r\n renderPixel(\r\n scope: PBInsideFunctionScope,\r\n leftTop: PBShaderExp,\r\n rightTop: PBShaderExp,\r\n leftBottom: PBShaderExp,\r\n rightBottom: PBShaderExp\r\n ): PBShaderExp {\r\n const pb = scope.$builder;\r\n scope.$l.maxHeight = pb.max(pb.max(leftTop.r, rightTop.r), pb.max(leftBottom.r, rightBottom.r));\r\n scope.$l.minHeight = pb.min(pb.min(leftTop.g, rightTop.g), pb.min(leftBottom.g, rightBottom.g));\r\n return pb.vec4(scope.maxHeight, scope.minHeight, leftTop.r, 1);\r\n }\r\n}\r\n\r\n/**\r\n * ClipmapTerrain implements an efficient terrain rendering system using clipmaps.\r\n *\r\n * Clipmaps provide level-of-detail (LOD) rendering for large terrains by using\r\n * multiple nested grids at different resolutions. The terrain automatically\r\n * adjusts detail levels based on camera distance, providing high detail near\r\n * the camera and lower detail in the distance.\r\n *\r\n * Key features:\r\n * - Automatic LOD management based on camera position\r\n * - Support for height maps, splat maps, and detail textures\r\n * - Integrated grass rendering system\r\n *\r\n * @public\r\n */\r\nexport class ClipmapTerrain\r\n extends applyMixins(GraphNode, mixinDrawable)\r\n implements Drawable, NodeClonable<ClipmapTerrain>\r\n{\r\n private static readonly _heightBoundingGenerator = new HeightBoundingGenerator();\r\n private static readonly _copyBlitter = new HeightMinMaxBlitter();\r\n private static readonly _tmpBuffer = new Float32Array(MAX_TERRAIN_MIPMAP_LEVELS * 2 * 4);\r\n private readonly _pickTarget: PickTarget;\r\n private _clipmap: Clipmap;\r\n private _renderData: PrimitiveInstanceInfo[];\r\n private _gridScale: number;\r\n private _material: DRef<ClipmapTerrainMaterial>;\r\n private _grassRenderer: DRef<GrassRenderer>;\r\n private _castShadow: boolean;\r\n private _sizeX: number;\r\n private _sizeZ: number;\r\n private _heightMapAssetId: string;\r\n private _splatMapAssetId: string;\r\n private _grassAssetId: string;\r\n private _minHeight: number;\r\n private _maxHeight: number;\r\n private _tmpTexture: DRef<Texture2D>;\r\n /**\r\n * Creates a new clipmap terrain instance.\r\n *\r\n * @param scene - Scene to add the terrain to\r\n * @param sizeX - Terrain width in world units (default: 256)\r\n * @param sizeZ - Terrain depth in world units (default: 256)\r\n * @param clipMapTileSize - Size of each clipmap tile in vertices (default: 64)\r\n * Larger values use more memory but reduce draw calls\r\n *\r\n */\r\n constructor(scene: Scene, sizeX = 256, sizeZ = 256, clipMapTileSize = 64) {\r\n super(scene);\r\n this._pickTarget = { node: this };\r\n this._clipmap = new Clipmap(clipMapTileSize, ['tex1_f32'], MAX_TERRAIN_MIPMAP_LEVELS);\r\n this._renderData = null;\r\n this._grassRenderer = new DRef(new GrassRenderer(this));\r\n this._gridScale = 1;\r\n this._castShadow = true;\r\n this._sizeX = sizeX;\r\n this._sizeZ = sizeZ;\r\n this._heightMapAssetId = `.embedded.dir/${this.persistentId}-heightmap.bin`;\r\n this._grassAssetId = `.embedded.dir/${this.persistentId}-grass.bin`;\r\n this._splatMapAssetId = `.embedded.dir/${this.persistentId}-splatmap.bin`;\r\n this._minHeight = 0;\r\n this._maxHeight = 0;\r\n this._material = new DRef(\r\n new ClipmapTerrainMaterial(this.createHeightMapTexture(this._sizeX, this._sizeZ))\r\n );\r\n this._tmpTexture = new DRef();\r\n this.updateRegion();\r\n scene.queuePerCameraUpdateNode(this);\r\n }\r\n /**\r\n * Gets the integrated grass renderer for this terrain.\r\n * The grass renderer handles vegetation rendering on the terrain surface.\r\n *\r\n * @returns The grass renderer instance\r\n */\r\n get grassRenderer() {\r\n return this._grassRenderer.get();\r\n }\r\n /**\r\n * Gets the maximum number of detail maps supported by the terrain material.\r\n * Detail maps provide surface texturing (grass, rock, sand, etc.).\r\n *\r\n * @returns Maximum number of detail maps\r\n */\r\n get MAX_DETAIL_MAP_COUNT() {\r\n return ClipmapTerrainMaterial.MAX_DETAIL_MAP_COUNT;\r\n }\r\n /**\r\n * Gets the asset ID for the height map texture.\r\n * Generates a random UUID if not previously set.\r\n *\r\n * @returns Height map asset ID\r\n * @internal\r\n */\r\n get heightMapAssetId() {\r\n if (!this._heightMapAssetId) {\r\n this._heightMapAssetId = crypto.randomUUID();\r\n }\r\n return this._heightMapAssetId;\r\n }\r\n set heightMapAssetId(val: string) {\r\n this._heightMapAssetId = val;\r\n }\r\n /**\r\n * Gets the asset ID for the splat map texture.\r\n * Generates a random UUID if not previously set.\r\n *\r\n * @returns Splat map asset ID\r\n * @internal\r\n */\r\n get splatMapAssetId() {\r\n if (!this._splatMapAssetId) {\r\n this._splatMapAssetId = crypto.randomUUID();\r\n }\r\n return this._splatMapAssetId;\r\n }\r\n set splatMapAssetId(val: string) {\r\n this._splatMapAssetId = val;\r\n }\r\n /**\r\n * Gets the asset ID for grass configuration.\r\n * Generates a random UUID if not previously set.\r\n *\r\n * @returns Grass asset ID\r\n * @internal\r\n */\r\n get grassAssetId() {\r\n if (!this._grassAssetId) {\r\n this._grassAssetId = crypto.randomUUID();\r\n }\r\n return this._grassAssetId;\r\n }\r\n set grassAssetId(val: string) {\r\n this._grassAssetId = val;\r\n }\r\n /**\r\n * The current number of active detail maps.\r\n * Detail maps define different surface materials (grass, rock, etc.).\r\n *\r\n * @returns Number of active detail maps\r\n */\r\n get numDetailMaps(): number {\r\n return this.material.numDetailMaps;\r\n }\r\n set numDetailMaps(val: number) {\r\n this.material.numDetailMaps = val;\r\n }\r\n /** {@inheritDoc SceneNode.clone} */\r\n clone(method: NodeCloneMethod, recursive: boolean) {\r\n const other = new ClipmapTerrain(this.scene, this._sizeX, this._sizeZ);\r\n other.copyFrom(this, method, recursive);\r\n other.parent = this.parent;\r\n return other;\r\n }\r\n /** {@inheritDoc SceneNode.copyFrom} */\r\n copyFrom(other: this, method: NodeCloneMethod, recursive: boolean): void {\r\n super.copyFrom(other, method, recursive);\r\n this.setSize(other.sizeX, other.sizeZ);\r\n this.wireframe = other.wireframe;\r\n this.castShadow = other.castShadow;\r\n }\r\n /**\r\n * Sets the terrain size.\r\n * Triggers height map resize if dimensions change.\r\n *\r\n * @param sizeX - New width\r\n * @param sizeZ - New depth\r\n */\r\n setSize(sizeX: number, sizeZ: number) {\r\n if (sizeX !== this._sizeX || sizeZ !== this._sizeZ) {\r\n this._sizeX = sizeX;\r\n this._sizeZ = sizeZ;\r\n this.resizeHeightMap(this._sizeX, this._sizeZ);\r\n }\r\n }\r\n /** Wether the mesh node casts shadows */\r\n get castShadow(): boolean {\r\n return this._castShadow;\r\n }\r\n set castShadow(val: boolean) {\r\n this._castShadow = !!val;\r\n }\r\n /** The terrain width. */\r\n get sizeX() {\r\n return this._sizeX;\r\n }\r\n set sizeX(val: number) {\r\n if (val !== this._sizeX) {\r\n this._sizeX = val;\r\n this.resizeHeightMap(this._sizeX, this._sizeZ);\r\n }\r\n }\r\n /** The terrain depth. */\r\n get sizeZ() {\r\n return this._sizeZ;\r\n }\r\n set sizeZ(val: number) {\r\n if (val !== this._sizeZ) {\r\n this._sizeZ = val;\r\n this.resizeHeightMap(this._sizeX, this._sizeZ);\r\n }\r\n }\r\n /** The current height map texture. */\r\n get heightMap(): Texture2D {\r\n return this.material.heightMap;\r\n }\r\n set heightMap(val: Texture2D) {\r\n if (val) {\r\n this.material.heightMap = val;\r\n this.updateRegion();\r\n }\r\n }\r\n /** The splat map texture */\r\n get splatMap(): Texture2DArray | Texture2D {\r\n return this.material.getSplatMap();\r\n }\r\n /** Material instance of the terrain */\r\n get material(): ClipmapTerrainMaterial {\r\n return this._material?.get() ?? null;\r\n }\r\n /** whether wireframe rendering is enabled */\r\n get wireframe() {\r\n return this._clipmap.wireframe;\r\n }\r\n set wireframe(val: boolean) {\r\n this._clipmap.wireframe = val;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getPickTarget }\r\n */\r\n getPickTarget(): PickTarget {\r\n return this._pickTarget;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getMorphData}\r\n */\r\n getMorphData(): Texture2D {\r\n return null;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getMorphInfo}\r\n */\r\n getMorphInfo(): GPUDataBuffer<unknown> {\r\n return null;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getQueueType}\r\n */\r\n getQueueType(): number {\r\n return this.material.getQueueType();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.isUnlit}\r\n */\r\n isUnlit(): boolean {\r\n return !this.material.supportLighting();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.needSceneColor}\r\n */\r\n needSceneColor(): boolean {\r\n return this.material.needSceneColor();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.needSceneDepth}\r\n */\r\n needSceneDepth(): boolean {\r\n return this.material.needSceneDepth();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getMaterial}\r\n */\r\n getMaterial(): MeshMaterial {\r\n return this._material.get();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getPrimitive}\r\n */\r\n getPrimitive(): Primitive {\r\n return null;\r\n }\r\n /**\r\n * {@inheritDoc SceneNode.isClipmapTerrain}\r\n */\r\n isClipmapTerrain(): this is ClipmapTerrain {\r\n return true;\r\n }\r\n /**\r\n * {@inheritDoc SceneNode.computeBoundingVolume}\r\n */\r\n computeBoundingVolume(): BoundingVolume {\r\n return null;\r\n }\r\n /**\r\n * {@inheritDoc SceneNode.computeWorldBoundingVolume}\r\n */\r\n computeWorldBoundingVolume(): BoundingVolume {\r\n const p = this.worldMatrix.transformPointAffine(Vector3.zero());\r\n const minHeight = this._minHeight * this.scale.y;\r\n const maxHeight = this._maxHeight * this.scale.y;\r\n return new BoundingBox(\r\n new Vector3(this.material.region.x, p.y + Math.min(minHeight, maxHeight), this.material.region.y),\r\n new Vector3(this.material.region.z, p.y + Math.max(minHeight, maxHeight), this.material.region.w)\r\n );\r\n }\r\n /**\r\n * the actual world-space region covered by this terrain (After applying world transform).\r\n */\r\n get worldRegion(): Vector4 {\r\n return this.material.region;\r\n }\r\n /**\r\n * Calculates the local transformation matrix.\r\n * For terrains, this only includes translation.\r\n *\r\n * @param outMatrix - Output matrix to store the result\r\n */\r\n calculateLocalTransform(outMatrix: Matrix4x4): void {\r\n outMatrix.translation(this._position);\r\n }\r\n /**\r\n * Calculates the world transformation matrix.\r\n * Terrains inherit only translation from parent nodes.\r\n *\r\n * @param outMatrix - Output matrix to store the result\r\n */\r\n calculateWorldTransform(outMatrix: Matrix4x4): void {\r\n outMatrix.set(this.localMatrix);\r\n if (this.parent) {\r\n outMatrix.m03 += this.parent.worldMatrix.m03;\r\n outMatrix.m13 += this.parent.worldMatrix.m13;\r\n outMatrix.m23 += this.parent.worldMatrix.m23;\r\n }\r\n }\r\n /**\r\n * Updates the terrain's bounding box by analyzing the height map.\r\n * This is an asynchronous operation that reads back GPU data.\r\n *\r\n * @param tmpTexture - Optional temporary texture to reuse (optimization)\r\n *\r\n * @example\r\n * ```typescript\r\n * // Update bounding box after changing height map\r\n * terrain.heightMap = newHeightMap;\r\n * terrain.updateBoundingBox();\r\n * ```\r\n */\r\n updateBoundingBox() {\r\n const heightMap = this.heightMap;\r\n const device = Application.instance.device;\r\n let tmp = this._tmpTexture.get();\r\n if (tmp && (tmp.width !== heightMap.width || tmp.height !== heightMap.height)) {\r\n this._tmpTexture.dispose();\r\n }\r\n if (!this._tmpTexture.get()) {\r\n tmp = Application.instance.device.createTexture2D(\r\n device.type === 'webgl' ? 'rgba32f' : 'rg32f',\r\n heightMap.width,\r\n heightMap.height\r\n );\r\n tmp.name = 'TerrainBoundingBoxTexture';\r\n this._tmpTexture.set(tmp);\r\n }\r\n const tmpFB = device.createFrameBuffer([tmp], null);\r\n ClipmapTerrain._copyBlitter.blit(heightMap, tmpFB, fetchSampler('clamp_nearest_nomip'));\r\n tmpFB.dispose();\r\n ClipmapTerrain._heightBoundingGenerator.render(tmp);\r\n const data = new Float32Array(4);\r\n tmp\r\n .readPixels(0, 0, 1, 1, 0, tmp.mipLevelCount - 1, data)\r\n .then(() => {\r\n this._minHeight = data[0];\r\n this._maxHeight = data[1];\r\n this.invalidateWorldBoundingVolume(false);\r\n })\r\n .catch((_err) => {\r\n console.error('Read pixels failed');\r\n });\r\n }\r\n /** @internal */\r\n createHeightMapTexture(width: number, height: number) {\r\n return Application.instance.device.createTexture2D(\r\n Application.instance.device.type === 'webgl' ? 'rgba16f' : 'r16f',\r\n width,\r\n height\r\n );\r\n }\r\n /** @internal */\r\n protected _onTransformChanged(invalidateLocal: boolean): void {\r\n super._onTransformChanged(invalidateLocal);\r\n this.updateRegion();\r\n }\r\n /** {@inheritDoc SceneNode.updatePerCamera} */\r\n updatePerCamera(camera: Camera, _elapsedInSeconds: number, _deltaInSeconds: number): void {\r\n const mat = this._material.get();\r\n const that = this;\r\n const bv = this.getWorldBoundingVolume().toAABB();\r\n this._renderData = this._clipmap.gather({\r\n camera: camera,\r\n minMaxWorldPos: mat.region,\r\n gridScale: this._gridScale,\r\n userData: this,\r\n calcAABB(userData: unknown, minX, maxX, minZ, maxZ, outAABB) {\r\n const p = that.worldMatrix.transformPointAffine(Vector3.zero());\r\n outAABB.minPoint.setXYZ(minX, bv ? bv.minPoint.y : p.y - 9999, minZ);\r\n outAABB.maxPoint.setXYZ(maxX, bv ? bv.maxPoint.y : p.y + 9999, maxZ);\r\n }\r\n });\r\n let maxMipLevel = 0;\r\n for (const info of this._renderData) {\r\n const buffer = info.primitive.getVertexBuffer('texCoord1');\r\n buffer.bufferSubData(0, info.mipLevels, 0, info.numInstances);\r\n if (info.maxMiplevel > maxMipLevel) {\r\n maxMipLevel = info.maxMiplevel;\r\n }\r\n }\r\n const levelAABB = this._clipmap.calcLevelAABB(camera, mat.region, this._gridScale);\r\n const cameraPos = camera.getWorldPosition();\r\n const tmpBuffer = ClipmapTerrain._tmpBuffer;\r\n\r\n for (let i = 0; i <= maxMipLevel; i++) {\r\n if (i === 0) {\r\n tmpBuffer[i * 8 + 0] = cameraPos.x;\r\n tmpBuffer[i * 8 + 1] = cameraPos.z;\r\n tmpBuffer[i * 8 + 2] = cameraPos.x;\r\n tmpBuffer[i * 8 + 3] = cameraPos.z;\r\n } else {\r\n const prevAABB = levelAABB[i - 1];\r\n tmpBuffer[i * 8 + 0] = prevAABB.minPoint.x;\r\n tmpBuffer[i * 8 + 1] = prevAABB.minPoint.z;\r\n tmpBuffer[i * 8 + 2] = prevAABB.maxPoint.x;\r\n tmpBuffer[i * 8 + 3] = prevAABB.maxPoint.z;\r\n }\r\n const currentAABB = levelAABB[i];\r\n tmpBuffer[i * 8 + 4] = 1 / (currentAABB.minPoint.x - tmpBuffer[i * 8 + 0]);\r\n tmpBuffer[i * 8 + 5] = 1 / (currentAABB.minPoint.z - tmpBuffer[i * 8 + 1]);\r\n tmpBuffer[i * 8 + 6] = 1 / (currentAABB.maxPoint.x - tmpBuffer[i * 8 + 2]);\r\n tmpBuffer[i * 8 + 7] = 1 / (currentAABB.maxPoint.z - tmpBuffer[i * 8 + 3]);\r\n }\r\n mat.setLevelData(tmpBuffer, 8 * (maxMipLevel + 1));\r\n\r\n this.scene.queuePerCameraUpdateNode(this);\r\n }\r\n /** @internal */\r\n updateRegion() {\r\n if (this.material) {\r\n const x = Math.abs(this.scale.x);\r\n const z = Math.abs(this.scale.z);\r\n const px = this.position.x + (this.parent?.worldMatrix.m03 ?? 0);\r\n const pz = this.position.z + (this.parent?.worldMatrix.m23 ?? 0);\r\n this._gridScale = Math.max(\r\n (x * this._sizeX) / this.material.heightMap.width,\r\n (z * this._sizeZ) / this.material.heightMap.height\r\n );\r\n this.material.update(new Vector4(px, pz, px + x * this._sizeX, pz + z * this._sizeZ), this.scale);\r\n }\r\n this._grassRenderer?.get().updateMaterial();\r\n }\r\n /** {@inheritDoc Drawable.draw} */\r\n draw(ctx: DrawContext) {\r\n const mat = this._material?.get();\r\n this.bind(ctx);\r\n mat.setClipmapGridInfo(this._gridScale, this.worldMatrix.m03, this.worldMatrix.m23);\r\n mat.apply(ctx);\r\n for (const info of this._renderData) {\r\n mat.draw(info.primitive, ctx, info.numInstances);\r\n }\r\n if (\r\n ctx.renderPass.type !== RENDER_PASS_TYPE_OBJECT_COLOR &&\r\n ctx.renderPass.type !== RENDER_PASS_TYPE_SHADOWMAP\r\n ) {\r\n this._grassRenderer.get().draw(ctx);\r\n }\r\n }\r\n /** @internal */\r\n private resizeHeightMap(sizeX: number, sizeZ: number) {\r\n const oldHeightMap = this.material.heightMap;\r\n const device = Application.instance.device;\r\n const maxTextureSize = device.getDeviceCaps().textureCaps.maxTextureSize;\r\n sizeX = Math.min(Math.max(sizeX, 1), maxTextureSize) >> 0;\r\n sizeZ = Math.min(Math.max(sizeZ, 1), maxTextureSize) >> 0;\r\n if (sizeX !== oldHeightMap.width || sizeZ !== oldHeightMap.height) {\r\n const newHeightMap = device.createTexture2D(device.type === 'webgl' ? 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