@zephyr3d/scene 0.8.0 → 0.8.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/animation/animationset.js +198 -1
- package/dist/animation/animationset.js.map +1 -1
- package/dist/animation/ik/ccd_solver.js +3 -4
- package/dist/animation/ik/ccd_solver.js.map +1 -1
- package/dist/animation/ik/fabrik_solver.js +3 -4
- package/dist/animation/ik/fabrik_solver.js.map +1 -1
- package/dist/animation/ik/ik_pole_constraint.js +7 -2
- package/dist/animation/ik/ik_pole_constraint.js.map +1 -1
- package/dist/animation/ik/ik_utils.js +0 -79
- package/dist/animation/ik/ik_utils.js.map +1 -1
- package/dist/animation/ik/two_bone_ik_solver.js +3 -4
- package/dist/animation/ik/two_bone_ik_solver.js.map +1 -1
- package/dist/animation/spring/spring_bone.js +240 -0
- package/dist/animation/spring/spring_bone.js.map +1 -0
- package/dist/animation/spring/spring_bone_collider.js +198 -0
- package/dist/animation/spring/spring_bone_collider.js.map +1 -0
- package/dist/animation/spring/spring_bone_constraint.js +170 -0
- package/dist/animation/spring/spring_bone_constraint.js.map +1 -0
- package/dist/animation/spring/spring_bone_system.js +328 -0
- package/dist/animation/spring/spring_bone_system.js.map +1 -0
- package/dist/asset/model.js +2 -2
- package/dist/index.d.ts +15 -0
- package/dist/material/mixins/pbr/common.js +20 -17
- package/dist/material/mixins/pbr/common.js.map +1 -1
- package/dist/render/gpu_picking.js +100 -0
- package/dist/render/gpu_picking.js.map +1 -0
- package/dist/render/rendergraph/device_pool_allocator.js +41 -0
- package/dist/render/rendergraph/device_pool_allocator.js.map +1 -0
- package/dist/render/rendergraph/executor.js +146 -0
- package/dist/render/rendergraph/executor.js.map +1 -0
- package/dist/render/rendergraph/forward_plus_builder.js +414 -0
- package/dist/render/rendergraph/forward_plus_builder.js.map +1 -0
- package/dist/render/rendergraph/rendergraph.js +306 -0
- package/dist/render/rendergraph/rendergraph.js.map +1 -0
- package/dist/render/rendergraph/types.js +57 -0
- package/dist/render/rendergraph/types.js.map +1 -0
- package/dist/render/sky_motion_vector.js +85 -0
- package/dist/render/sky_motion_vector.js.map +1 -0
- package/dist/utility/serialization/scene/animation.js +3 -3
- package/dist/utility/serialization/scene/node.js +1 -1
- package/package.json +2 -2
- package/dist/animation/ik/ik_chain_builder.js +0 -68
- package/dist/animation/ik/ik_chain_builder.js.map +0 -1
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
- package/dist/src/animation/animation.js +0 -127
- package/dist/src/animation/animation.js.map +0 -1
- package/dist/src/animation/animationset.js +0 -255
- package/dist/src/animation/animationset.js.map +0 -1
- package/dist/src/animation/animationtrack.js +0 -34
- package/dist/src/animation/animationtrack.js.map +0 -1
- package/dist/src/animation/eulerrotationtrack.js +0 -52
- package/dist/src/animation/eulerrotationtrack.js.map +0 -1
- package/dist/src/animation/morphtarget.js +0 -93
- package/dist/src/animation/morphtarget.js.map +0 -1
- package/dist/src/animation/morphtrack.js +0 -70
- package/dist/src/animation/morphtrack.js.map +0 -1
- package/dist/src/animation/proptrack.js +0 -161
- package/dist/src/animation/proptrack.js.map +0 -1
- package/dist/src/animation/rotationtrack.js +0 -51
- package/dist/src/animation/rotationtrack.js.map +0 -1
- package/dist/src/animation/scaletrack.js +0 -50
- package/dist/src/animation/scaletrack.js.map +0 -1
- package/dist/src/animation/skeleton.js +0 -204
- package/dist/src/animation/skeleton.js.map +0 -1
- package/dist/src/animation/translationtrack.js +0 -50
- package/dist/src/animation/translationtrack.js.map +0 -1
- package/dist/src/app/app.js +0 -129
- package/dist/src/app/app.js.map +0 -1
- package/dist/src/app/inputmgr.js +0 -267
- package/dist/src/app/inputmgr.js.map +0 -1
- package/dist/src/asset/assetmanager.js +0 -404
- package/dist/src/asset/assetmanager.js.map +0 -1
- package/dist/src/asset/builtin.js +0 -337
- package/dist/src/asset/builtin.js.map +0 -1
- package/dist/src/asset/loaders/dds/dds.js +0 -470
- package/dist/src/asset/loaders/dds/dds.js.map +0 -1
- package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
- package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
- package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
- package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
- package/dist/src/asset/loaders/gltf/helpers.js +0 -327
- package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
- package/dist/src/asset/loaders/hdr/hdr.js +0 -180
- package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
- package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
- package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
- package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
- package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
- package/dist/src/asset/loaders/loader.js +0 -45
- package/dist/src/asset/loaders/loader.js.map +0 -1
- package/dist/src/asset/model.js +0 -414
- package/dist/src/asset/model.js.map +0 -1
- package/dist/src/blitter/bilateralblur.js +0 -221
- package/dist/src/blitter/bilateralblur.js.map +0 -1
- package/dist/src/blitter/blitter.js +0 -390
- package/dist/src/blitter/blitter.js.map +0 -1
- package/dist/src/blitter/box.js +0 -118
- package/dist/src/blitter/box.js.map +0 -1
- package/dist/src/blitter/copy.js +0 -22
- package/dist/src/blitter/copy.js.map +0 -1
- package/dist/src/blitter/gaussianblur.js +0 -228
- package/dist/src/blitter/gaussianblur.js.map +0 -1
- package/dist/src/camera/base.js +0 -92
- package/dist/src/camera/base.js.map +0 -1
- package/dist/src/camera/camera.js +0 -1005
- package/dist/src/camera/camera.js.map +0 -1
- package/dist/src/camera/fps.js +0 -238
- package/dist/src/camera/fps.js.map +0 -1
- package/dist/src/camera/orbit.js +0 -245
- package/dist/src/camera/orbit.js.map +0 -1
- package/dist/src/camera/orthocamera.js +0 -167
- package/dist/src/camera/orthocamera.js.map +0 -1
- package/dist/src/camera/perspectivecamera.js +0 -141
- package/dist/src/camera/perspectivecamera.js.map +0 -1
- package/dist/src/index.js +0 -120
- package/dist/src/index.js.map +0 -1
- package/dist/src/material/blinn.js +0 -81
- package/dist/src/material/blinn.js.map +0 -1
- package/dist/src/material/grassmaterial.js +0 -113
- package/dist/src/material/grassmaterial.js.map +0 -1
- package/dist/src/material/lambert.js +0 -92
- package/dist/src/material/lambert.js.map +0 -1
- package/dist/src/material/material.js +0 -301
- package/dist/src/material/material.js.map +0 -1
- package/dist/src/material/meshmaterial.js +0 -704
- package/dist/src/material/meshmaterial.js.map +0 -1
- package/dist/src/material/mixins/albedocolor.js +0 -76
- package/dist/src/material/mixins/albedocolor.js.map +0 -1
- package/dist/src/material/mixins/foliage.js +0 -47
- package/dist/src/material/mixins/foliage.js.map +0 -1
- package/dist/src/material/mixins/lightmodel/blinnphong.js +0 -112
- package/dist/src/material/mixins/lightmodel/blinnphong.js.map +0 -1
- package/dist/src/material/mixins/lightmodel/lambert.js +0 -58
- package/dist/src/material/mixins/lightmodel/lambert.js.map +0 -1
- package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +0 -178
- package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +0 -1
- package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +0 -139
- package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +0 -1
- package/dist/src/material/mixins/lit.js +0 -476
- package/dist/src/material/mixins/lit.js.map +0 -1
- package/dist/src/material/mixins/pbr/common.js +0 -918
- package/dist/src/material/mixins/pbr/common.js.map +0 -1
- package/dist/src/material/mixins/texture.js +0 -172
- package/dist/src/material/mixins/texture.js.map +0 -1
- package/dist/src/material/mixins/vertexcolor.js +0 -56
- package/dist/src/material/mixins/vertexcolor.js.map +0 -1
- package/dist/src/material/particle.js +0 -178
- package/dist/src/material/particle.js.map +0 -1
- package/dist/src/material/pbrmr.js +0 -97
- package/dist/src/material/pbrmr.js.map +0 -1
- package/dist/src/material/pbrsg.js +0 -97
- package/dist/src/material/pbrsg.js.map +0 -1
- package/dist/src/material/shader/helper.js +0 -1209
- package/dist/src/material/shader/helper.js.map +0 -1
- package/dist/src/material/terrain-cm.js +0 -606
- package/dist/src/material/terrain-cm.js.map +0 -1
- package/dist/src/material/terrainmaterial.js +0 -375
- package/dist/src/material/terrainmaterial.js.map +0 -1
- package/dist/src/material/unlit.js +0 -41
- package/dist/src/material/unlit.js.map +0 -1
- package/dist/src/material/water.js +0 -417
- package/dist/src/material/water.js.map +0 -1
- package/dist/src/posteffect/bloom.js +0 -361
- package/dist/src/posteffect/bloom.js.map +0 -1
- package/dist/src/posteffect/compositor.js +0 -226
- package/dist/src/posteffect/compositor.js.map +0 -1
- package/dist/src/posteffect/fxaa.js +0 -273
- package/dist/src/posteffect/fxaa.js.map +0 -1
- package/dist/src/posteffect/grayscale.js +0 -69
- package/dist/src/posteffect/grayscale.js.map +0 -1
- package/dist/src/posteffect/motionblur.js +0 -96
- package/dist/src/posteffect/motionblur.js.map +0 -1
- package/dist/src/posteffect/posteffect.js +0 -126
- package/dist/src/posteffect/posteffect.js.map +0 -1
- package/dist/src/posteffect/sao.js +0 -324
- package/dist/src/posteffect/sao.js.map +0 -1
- package/dist/src/posteffect/ssr.js +0 -489
- package/dist/src/posteffect/ssr.js.map +0 -1
- package/dist/src/posteffect/taa.js +0 -172
- package/dist/src/posteffect/taa.js.map +0 -1
- package/dist/src/posteffect/tonemap.js +0 -94
- package/dist/src/posteffect/tonemap.js.map +0 -1
- package/dist/src/render/abuffer_oit.js +0 -361
- package/dist/src/render/abuffer_oit.js.map +0 -1
- package/dist/src/render/clipmap.js +0 -851
- package/dist/src/render/clipmap.js.map +0 -1
- package/dist/src/render/cluster_light.js +0 -333
- package/dist/src/render/cluster_light.js.map +0 -1
- package/dist/src/render/cull_visitor.js +0 -187
- package/dist/src/render/cull_visitor.js.map +0 -1
- package/dist/src/render/depthpass.js +0 -68
- package/dist/src/render/depthpass.js.map +0 -1
- package/dist/src/render/drawable_mixin.js +0 -227
- package/dist/src/render/drawable_mixin.js.map +0 -1
- package/dist/src/render/envlight.js +0 -463
- package/dist/src/render/envlight.js.map +0 -1
- package/dist/src/render/fbm_wavegenerator.js +0 -251
- package/dist/src/render/fbm_wavegenerator.js.map +0 -1
- package/dist/src/render/fft_wavegenerator.js +0 -1006
- package/dist/src/render/fft_wavegenerator.js.map +0 -1
- package/dist/src/render/fullscreenquad.js +0 -38
- package/dist/src/render/fullscreenquad.js.map +0 -1
- package/dist/src/render/gerstner_wavegenerator.js +0 -314
- package/dist/src/render/gerstner_wavegenerator.js.map +0 -1
- package/dist/src/render/globalbindgroup_allocator.js +0 -60
- package/dist/src/render/globalbindgroup_allocator.js.map +0 -1
- package/dist/src/render/hzb.js +0 -273
- package/dist/src/render/hzb.js.map +0 -1
- package/dist/src/render/lightpass.js +0 -172
- package/dist/src/render/lightpass.js.map +0 -1
- package/dist/src/render/objectcolorpass.js +0 -51
- package/dist/src/render/objectcolorpass.js.map +0 -1
- package/dist/src/render/primitive.js +0 -364
- package/dist/src/render/primitive.js.map +0 -1
- package/dist/src/render/render_queue.js +0 -467
- package/dist/src/render/render_queue.js.map +0 -1
- package/dist/src/render/renderbundle_wrapper.js +0 -152
- package/dist/src/render/renderbundle_wrapper.js.map +0 -1
- package/dist/src/render/renderer.js +0 -455
- package/dist/src/render/renderer.js.map +0 -1
- package/dist/src/render/renderpass.js +0 -200
- package/dist/src/render/renderpass.js.map +0 -1
- package/dist/src/render/shadowmap_pass.js +0 -56
- package/dist/src/render/shadowmap_pass.js.map +0 -1
- package/dist/src/render/sky.js +0 -1103
- package/dist/src/render/sky.js.map +0 -1
- package/dist/src/render/weightedblended_oit.js +0 -168
- package/dist/src/render/weightedblended_oit.js.map +0 -1
- package/dist/src/scene/batchgroup.js +0 -162
- package/dist/src/scene/batchgroup.js.map +0 -1
- package/dist/src/scene/environment.js +0 -209
- package/dist/src/scene/environment.js.map +0 -1
- package/dist/src/scene/graph_node.js +0 -72
- package/dist/src/scene/graph_node.js.map +0 -1
- package/dist/src/scene/light.js +0 -416
- package/dist/src/scene/light.js.map +0 -1
- package/dist/src/scene/mesh.js +0 -341
- package/dist/src/scene/mesh.js.map +0 -1
- package/dist/src/scene/octree.js +0 -649
- package/dist/src/scene/octree.js.map +0 -1
- package/dist/src/scene/particlesys.js +0 -738
- package/dist/src/scene/particlesys.js.map +0 -1
- package/dist/src/scene/raycast_visitor.js +0 -103
- package/dist/src/scene/raycast_visitor.js.map +0 -1
- package/dist/src/scene/scene.js +0 -284
- package/dist/src/scene/scene.js.map +0 -1
- package/dist/src/scene/scene_node.js +0 -732
- package/dist/src/scene/scene_node.js.map +0 -1
- package/dist/src/scene/terrain/grass.js +0 -278
- package/dist/src/scene/terrain/grass.js.map +0 -1
- package/dist/src/scene/terrain/heightfield.js +0 -475
- package/dist/src/scene/terrain/heightfield.js.map +0 -1
- package/dist/src/scene/terrain/patch.js +0 -530
- package/dist/src/scene/terrain/patch.js.map +0 -1
- package/dist/src/scene/terrain/quadtree.js +0 -461
- package/dist/src/scene/terrain/quadtree.js.map +0 -1
- package/dist/src/scene/terrain/terrain.js +0 -246
- package/dist/src/scene/terrain/terrain.js.map +0 -1
- package/dist/src/scene/terrain-cm/grass.js +0 -594
- package/dist/src/scene/terrain-cm/grass.js.map +0 -1
- package/dist/src/scene/terrain-cm/grassmaterial.js +0 -159
- package/dist/src/scene/terrain-cm/grassmaterial.js.map +0 -1
- package/dist/src/scene/terrain-cm/terrain-cm.js +0 -538
- package/dist/src/scene/terrain-cm/terrain-cm.js.map +0 -1
- package/dist/src/scene/water.js +0 -374
- package/dist/src/scene/water.js.map +0 -1
- package/dist/src/shaders/atmosphere.js +0 -957
- package/dist/src/shaders/atmosphere.js.map +0 -1
- package/dist/src/shaders/fog.js +0 -112
- package/dist/src/shaders/fog.js.map +0 -1
- package/dist/src/shaders/misc.js +0 -266
- package/dist/src/shaders/misc.js.map +0 -1
- package/dist/src/shaders/noise.js +0 -222
- package/dist/src/shaders/noise.js.map +0 -1
- package/dist/src/shaders/pbr.js +0 -51
- package/dist/src/shaders/pbr.js.map +0 -1
- package/dist/src/shaders/shadow.js +0 -636
- package/dist/src/shaders/shadow.js.map +0 -1
- package/dist/src/shaders/ssr.js +0 -490
- package/dist/src/shaders/ssr.js.map +0 -1
- package/dist/src/shaders/temporal.js +0 -215
- package/dist/src/shaders/temporal.js.map +0 -1
- package/dist/src/shaders/water.js +0 -756
- package/dist/src/shaders/water.js.map +0 -1
- package/dist/src/shadow/esm.js +0 -237
- package/dist/src/shadow/esm.js.map +0 -1
- package/dist/src/shadow/pcf_opt.js +0 -181
- package/dist/src/shadow/pcf_opt.js.map +0 -1
- package/dist/src/shadow/pcf_pd.js +0 -189
- package/dist/src/shadow/pcf_pd.js.map +0 -1
- package/dist/src/shadow/shader.js +0 -37
- package/dist/src/shadow/shader.js.map +0 -1
- package/dist/src/shadow/shadow_impl.js +0 -15
- package/dist/src/shadow/shadow_impl.js.map +0 -1
- package/dist/src/shadow/shadowmapper.js +0 -790
- package/dist/src/shadow/shadowmapper.js.map +0 -1
- package/dist/src/shadow/ssm.js +0 -159
- package/dist/src/shadow/ssm.js.map +0 -1
- package/dist/src/shadow/vsm.js +0 -297
- package/dist/src/shadow/vsm.js.map +0 -1
- package/dist/src/shapes/box.js +0 -386
- package/dist/src/shapes/box.js.map +0 -1
- package/dist/src/shapes/cylinder.js +0 -125
- package/dist/src/shapes/cylinder.js.map +0 -1
- package/dist/src/shapes/plane.js +0 -88
- package/dist/src/shapes/plane.js.map +0 -1
- package/dist/src/shapes/shape.js +0 -87
- package/dist/src/shapes/shape.js.map +0 -1
- package/dist/src/shapes/sphere.js +0 -114
- package/dist/src/shapes/sphere.js.map +0 -1
- package/dist/src/shapes/tetrahedron.js +0 -188
- package/dist/src/shapes/tetrahedron.js.map +0 -1
- package/dist/src/shapes/torus.js +0 -111
- package/dist/src/shapes/torus.js.map +0 -1
- package/dist/src/utility/aabbtree.js +0 -400
- package/dist/src/utility/aabbtree.js.map +0 -1
- package/dist/src/utility/bounding_volume.js +0 -29
- package/dist/src/utility/bounding_volume.js.map +0 -1
- package/dist/src/utility/debug.js +0 -28
- package/dist/src/utility/debug.js.map +0 -1
- package/dist/src/utility/draco/decoder.js +0 -116
- package/dist/src/utility/draco/decoder.js.map +0 -1
- package/dist/src/utility/misc.js +0 -105
- package/dist/src/utility/misc.js.map +0 -1
- package/dist/src/utility/panorama.js +0 -163
- package/dist/src/utility/panorama.js.map +0 -1
- package/dist/src/utility/pmrem.js +0 -354
- package/dist/src/utility/pmrem.js.map +0 -1
- package/dist/src/utility/rendermipmap.js +0 -115
- package/dist/src/utility/rendermipmap.js.map +0 -1
- package/dist/src/utility/serialization/json.js +0 -402
- package/dist/src/utility/serialization/json.js.map +0 -1
- package/dist/src/utility/serialization/manager.js +0 -623
- package/dist/src/utility/serialization/manager.js.map +0 -1
- package/dist/src/utility/serialization/scene/animation.js +0 -248
- package/dist/src/utility/serialization/scene/animation.js.map +0 -1
- package/dist/src/utility/serialization/scene/batch.js +0 -59
- package/dist/src/utility/serialization/scene/batch.js.map +0 -1
- package/dist/src/utility/serialization/scene/camera.js +0 -790
- package/dist/src/utility/serialization/scene/camera.js.map +0 -1
- package/dist/src/utility/serialization/scene/common.js +0 -222
- package/dist/src/utility/serialization/scene/common.js.map +0 -1
- package/dist/src/utility/serialization/scene/light.js +0 -575
- package/dist/src/utility/serialization/scene/light.js.map +0 -1
- package/dist/src/utility/serialization/scene/material.js +0 -1111
- package/dist/src/utility/serialization/scene/material.js.map +0 -1
- package/dist/src/utility/serialization/scene/mesh.js +0 -148
- package/dist/src/utility/serialization/scene/mesh.js.map +0 -1
- package/dist/src/utility/serialization/scene/misc.js +0 -39
- package/dist/src/utility/serialization/scene/misc.js.map +0 -1
- package/dist/src/utility/serialization/scene/node.js +0 -451
- package/dist/src/utility/serialization/scene/node.js.map +0 -1
- package/dist/src/utility/serialization/scene/particle.js +0 -425
- package/dist/src/utility/serialization/scene/particle.js.map +0 -1
- package/dist/src/utility/serialization/scene/primitive.js +0 -692
- package/dist/src/utility/serialization/scene/primitive.js.map +0 -1
- package/dist/src/utility/serialization/scene/scene.js +0 -704
- package/dist/src/utility/serialization/scene/scene.js.map +0 -1
- package/dist/src/utility/serialization/scene/terrain.js +0 -488
- package/dist/src/utility/serialization/scene/terrain.js.map +0 -1
- package/dist/src/utility/serialization/scene/water.js +0 -465
- package/dist/src/utility/serialization/scene/water.js.map +0 -1
- package/dist/src/utility/shprojector.js +0 -297
- package/dist/src/utility/shprojector.js.map +0 -1
- package/dist/src/utility/textures/ggxlut.js +0 -213
- package/dist/src/utility/textures/ggxlut.js.map +0 -1
- package/dist/src/utility/textures/gradientnoise.js +0 -62
- package/dist/src/utility/textures/gradientnoise.js.map +0 -1
- package/dist/src/utility/textures/randomnoise.js +0 -41
- package/dist/src/utility/textures/randomnoise.js.map +0 -1
- package/dist/src/values.js +0 -162
- package/dist/src/values.js.map +0 -1
- package/dist/utility/blueprint/material/common.js +0 -7
- package/dist/utility/blueprint/material/common.js.map +0 -1
- package/dist/utility/serialization/blueprint/constants.js +0 -255
- package/dist/utility/serialization/blueprint/constants.js.map +0 -1
- package/dist/utility/serialization/blueprint/material/constants.js +0 -203
- package/dist/utility/serialization/blueprint/material/constants.js.map +0 -1
- package/dist/utility/serialization/blueprint/material/texture.js +0 -165
- package/dist/utility/serialization/blueprint/material/texture.js.map +0 -1
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import { Disposable, Vector2 } from '@zephyr3d/base';
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import '@zephyr3d/device';
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import { hash } from '../shaders/noise.js';
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import '../shaders/atmosphere.js';
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import { ShaderHelper } from '../material/shader/helper.js';
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import '../material/lambert.js';
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import '../material/blinn.js';
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import '../material/unlit.js';
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import '../material/particle.js';
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import '../values.js';
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import '../material/meshmaterial.js';
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import '../material/grassmaterial.js';
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import '../material/terrainmaterial.js';
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import '../material/terrain-cm.js';
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import '../material/pbrmr.js';
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import '../material/pbrsg.js';
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const MAX_NUM_OCTAVES = 16;
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/**
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* FBM wave generator.
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* @public
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*/ class FBMWaveGenerator extends Disposable {
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_version;
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_windVelocity;
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_numOctaves;
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_amplitude;
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_frequency;
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_lacunarity;
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_gain;
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/**
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* Creates a new Gerstner wave generator.
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*/ constructor(){
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super();
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this._version = 0;
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this._numOctaves = 4;
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this._windVelocity = new Vector2(0.1, 0);
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this._amplitude = 0.3;
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this._frequency = 3;
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this._lacunarity = 1.83;
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this._gain = 0.57;
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}
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clone() {
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const other = new FBMWaveGenerator();
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other.numOctaves = this.numOctaves;
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other.wind = this.wind;
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other.amplitude = this.amplitude;
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other.frequency = this.frequency;
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return other;
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}
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get version() {
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return this._version;
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}
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/** Number of octaves */ get numOctaves() {
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return this._numOctaves;
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}
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set numOctaves(val) {
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if (val !== this.numOctaves) {
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this._numOctaves = val;
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this._version++;
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}
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}
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/** Wave amplitude */ get amplitude() {
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return this._amplitude;
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}
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set amplitude(val) {
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if (val !== this._amplitude) {
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this._amplitude = val;
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this._version++;
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}
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}
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/** Wave frequency */ get frequency() {
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return this._frequency;
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}
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set frequency(val) {
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if (val !== this._frequency) {
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this._frequency = val;
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this._version++;
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}
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}
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/** Wind velocity */ get wind() {
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return this._windVelocity;
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}
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set wind(val) {
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if (!val.equalsTo(this._windVelocity)) {
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this._windVelocity.set(val);
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this._version++;
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}
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}
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/** @internal */ calcWaveNormal(scope, worldPos, time, windVelocity, amplitude, frequency, gain, lacunarity, numOctaves) {
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const pb = scope.$builder;
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const funcName = 'calcWaveNormal';
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const that = this;
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pb.func(funcName, [
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pb.vec2('worldPos'),
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pb.float('time'),
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pb.vec2('windVelocity'),
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pb.float('amplitude'),
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pb.float('frequency'),
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pb.float('gain'),
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pb.float('lacunarity'),
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pb.int('numOctaves')
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], function() {
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this.$l.epsilon = pb.float(0.1);
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this.$l.hr = that.calcWaveHeight(this, pb.add(this.worldPos, pb.vec2(this.epsilon, 0)), this.windVelocity, this.amplitude, this.frequency, this.gain, this.lacunarity, this.numOctaves);
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this.$l.hl = that.calcWaveHeight(this, pb.sub(this.worldPos, pb.vec2(this.epsilon, 0)), this.windVelocity, this.amplitude, this.frequency, this.gain, this.lacunarity, this.numOctaves);
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this.$l.hu = that.calcWaveHeight(this, pb.add(this.worldPos, pb.vec2(0, this.epsilon)), this.windVelocity, this.amplitude, this.frequency, this.gain, this.lacunarity, this.numOctaves);
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this.$l.hd = that.calcWaveHeight(this, pb.sub(this.worldPos, pb.vec2(0, this.epsilon)), this.windVelocity, this.amplitude, this.frequency, this.gain, this.lacunarity, this.numOctaves);
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this.$l.dHdx = pb.div(pb.sub(this.hr, this.hl), pb.mul(this.epsilon, 2));
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this.$l.dHdz = pb.div(pb.sub(this.hu, this.hd), pb.mul(this.epsilon, 2));
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this.$l.normal = pb.normalize(pb.vec3(pb.neg(this.dHdx), 1, pb.neg(this.dHdz)));
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this.$return(this.normal);
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});
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return scope[funcName](worldPos, time, windVelocity, amplitude, frequency, gain, lacunarity, numOctaves);
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}
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/** @internal */ calcWaveHeight(scope, worldPos, windVelocity, amplitude, frequency, gain, lacunarity, numOctaves) {
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const pb = scope.$builder;
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const funcName = 'calcWaveHeight';
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const that = this;
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pb.func(funcName, [
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pb.vec2('worldPos'),
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pb.vec2('windVelocity'),
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pb.float('amplitude'),
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pb.float('frequency'),
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pb.float('gain'),
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pb.float('lacunarity'),
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pb.int('numOctaves')
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], function() {
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this.$l.windOffset = pb.mul(this.windVelocity, ShaderHelper.getElapsedTime(this));
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this.$l.height = that.fbm(this, pb.add(pb.mul(this.worldPos, 0.01), this.windOffset), this.frequency, this.gain, this.lacunarity, this.numOctaves);
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this.height = pb.add(this.height, pb.mul(0.3, that.fbm(this, pb.add(pb.mul(this.worldPos, 0.05), pb.mul(this.windOffset, 1.5)), this.frequency, this.gain, this.lacunarity, this.numOctaves)));
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this.height = pb.add(this.height, pb.mul(0.1, that.fbm(this, pb.add(pb.mul(this.worldPos, 0.1), pb.mul(this.windOffset, 2)), this.frequency, this.gain, this.lacunarity, this.numOctaves)));
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this.$return(pb.mul(this.height, this.amplitude));
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});
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return scope[funcName](worldPos, windVelocity, amplitude, frequency, gain, lacunarity, numOctaves);
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}
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/** @internal */ fbm(scope, st, frequency, gain, lacunarity, numOctaves) {
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const pb = scope.$builder;
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const funcName = 'FBM';
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const that = this;
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pb.func(funcName, [
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pb.vec2('st'),
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pb.float('frequency'),
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pb.float('gain'),
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pb.float('lacunarity'),
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pb.int('numOctaves')
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], function() {
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this.$l.m2 = pb.mat2(0.8, 0.6, -0.6, 0.8);
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this.$l.p = this.st; //pb.mul(this.st, 0.05);
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this.$l.a = pb.float(0);
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this.$l.b = pb.float(1);
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this.$l.c = pb.float(0);
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this.$for(pb.int('i'), 0, pb.getDevice().type === 'webgl' ? MAX_NUM_OCTAVES : this.numOctaves, function() {
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if (pb.getDevice().type === 'webgl') {
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this.$if(pb.greaterThanEqual(this.i, this.numOctaves), function() {
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this.$break();
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});
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}
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this.$l.n = pb.sub(that.noise2D(this, this.p), 0.5);
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this.a = pb.add(this.a, pb.mul(this.n, this.b));
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this.c = pb.add(this.c, this.b);
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this.b = pb.mul(this.b, this.gain);
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this.p = pb.mul(this.m2, this.p, this.frequency);
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});
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this.$return(pb.div(this.a, this.c));
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});
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return scope[funcName](st, frequency, gain, lacunarity, numOctaves);
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}
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/** @internal */ noise2D(scope, st) {
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const pb = scope.$builder;
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const funcName = 'noise2D';
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pb.func(funcName, [
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pb.vec2('st')
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], function() {
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this.$l.i = pb.floor(this.st);
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this.$l.f = pb.fract(this.st);
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this.$l.u = pb.mul(this.f, this.f, this.f, pb.add(pb.mul(this.f, pb.sub(pb.mul(this.f, 6), pb.vec2(15))), pb.vec2(10)));
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this.$l.a = hash(this, pb.add(this.i, pb.vec2(0)));
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this.$l.b = hash(this, pb.add(this.i, pb.vec2(1, 0)));
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this.$l.c = hash(this, pb.add(this.i, pb.vec2(0, 1)));
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this.$l.d = hash(this, pb.add(this.i, pb.vec2(1, 1)));
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this.$return(pb.add(this.a, pb.mul(pb.sub(this.b, this.a), this.u.x), pb.mul(pb.sub(this.c, this.a), this.u.y), pb.mul(pb.sub(pb.add(this.a, this.d), pb.add(this.b, this.c)), this.u.x, this.u.y)));
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});
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return scope[funcName](st);
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}
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/** {@inheritDoc WaveGenerator.update} */ update() {}
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/** {@inheritDoc WaveGenerator.needUpdate} */ needUpdate() {
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return false;
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}
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/** {@inheritDoc WaveGenerator.calcClipmapTileAABB} */ calcClipmapTileAABB(minX, maxX, minZ, maxZ, y, outAABB) {
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const maxHeight = 1.5 * this._amplitude;
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outAABB.minPoint.setXYZ(minX, y - maxHeight, minZ);
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outAABB.maxPoint.setXYZ(maxX, y + maxHeight, maxZ);
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}
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/** {@inheritDoc WaveGenerator.calcFragmentNormal} */ calcFragmentNormal(scope, xz) {
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const pb = scope.$builder;
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const that = this;
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pb.func('calcFragmentNormal', [
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pb.vec2('xz')
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], function() {
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this.$l.normal = that.calcWaveNormal(this, this.xz, ShaderHelper.getElapsedTime(this), this.windVelocity, this.waveAmplitude, this.waveFrequency, this.waveGain, this.waveLacunarity, this.numOctaves);
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this.$return(this.normal);
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});
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return scope.calcFragmentNormal(xz);
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}
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/** {@inheritDoc WaveGenerator.calcFragmentNormalAndFoam} */ calcFragmentNormalAndFoam(scope, xz) {
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return scope.$builder.vec4(this.calcFragmentNormal(scope, xz), 0);
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}
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/** {@inheritDoc WaveGenerator.setupUniforms} */ setupUniforms(scope, uniformGroup) {
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const pb = scope.$builder;
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scope.numOctaves = pb.int().uniform(uniformGroup);
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scope.windVelocity = pb.vec2().uniform(uniformGroup);
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scope.waveAmplitude = pb.float().uniform(uniformGroup);
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scope.waveFrequency = pb.float().uniform(uniformGroup);
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scope.waveGain = pb.float().uniform(uniformGroup);
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scope.waveLacunarity = pb.float().uniform(uniformGroup);
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}
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/** @internal */ calcNormalAndPos(scope, inPos, outPos, outNormal) {
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const pb = scope.$builder;
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const that = this;
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pb.func('calcPositionAndNormal', [
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pb.vec3('inPos'),
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pb.vec3('outPos').out(),
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pb.vec3('outNormal').out()
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], function() {
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this.outNormal = that.calcWaveNormal(this, this.inPos.xz, ShaderHelper.getElapsedTime(this), this.windVelocity, this.waveAmplitude, this.waveFrequency, this.waveGain, this.waveLacunarity, this.numOctaves);
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this.$l.h = that.calcWaveHeight(this, this.inPos.xz, this.windVelocity, this.waveAmplitude, this.waveFrequency, this.waveGain, this.waveLacunarity, this.numOctaves);
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this.outPos = pb.add(this.inPos, pb.vec3(0, this.h, 0));
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});
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scope.calcPositionAndNormal(inPos, outPos, outNormal);
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}
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/** {@inheritDoc WaveGenerator.calcVertexPositionAndNormal} */ calcVertexPositionAndNormal(scope, inPos, outPos, outNormal) {
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this.calcNormalAndPos(scope, inPos, outPos, outNormal);
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}
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/** {@inheritDoc WaveGenerator.applyWaterBindGroup} */ applyWaterBindGroup(bindGroup) {
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bindGroup.setValue('numOctaves', this._numOctaves);
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bindGroup.setValue('windVelocity', this._windVelocity);
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bindGroup.setValue('waveAmplitude', this._amplitude);
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bindGroup.setValue('waveFrequency', this._frequency);
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bindGroup.setValue('waveGain', this._gain);
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bindGroup.setValue('waveLacunarity', this._lacunarity);
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}
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/** {@inheritDoc WaveGenerator.isOk} */ isOk() {
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return true;
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}
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/** {@inheritDoc WaveGenerator.getHash} */ getHash() {
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return 'FBMWaveGenerator';
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}
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}
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export { FBMWaveGenerator };
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251
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//# sourceMappingURL=fbm_wavegenerator.js.map
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@@ -1 +0,0 @@
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1
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{"version":3,"file":"fbm_wavegenerator.js","sources":["../../../src/render/fbm_wavegenerator.ts"],"sourcesContent":["import type { AABB } from '@zephyr3d/base';\r\nimport { Disposable, Vector2 } from '@zephyr3d/base';\r\nimport type { WaveGenerator } from './wavegenerator';\r\nimport type { BindGroup, PBGlobalScope, PBInsideFunctionScope, PBShaderExp } from '@zephyr3d/device';\r\nimport { hash } from '../shaders';\r\nimport { ShaderHelper } from '../material';\r\n\r\nconst MAX_NUM_OCTAVES = 16;\r\n\r\n/**\r\n * FBM wave generator.\r\n * @public\r\n */\r\nexport class FBMWaveGenerator extends Disposable implements WaveGenerator {\r\n private _version: number;\r\n private readonly _windVelocity: Vector2;\r\n private _numOctaves: number;\r\n private _amplitude: number;\r\n private _frequency: number;\r\n private readonly _lacunarity: number;\r\n private readonly _gain: number;\r\n /**\r\n * Creates a new Gerstner wave generator.\r\n */\r\n constructor() {\r\n super();\r\n this._version = 0;\r\n this._numOctaves = 4;\r\n this._windVelocity = new Vector2(0.1, 0);\r\n this._amplitude = 0.3;\r\n this._frequency = 3;\r\n this._lacunarity = 1.83;\r\n this._gain = 0.57;\r\n }\r\n clone(): this {\r\n const other = new FBMWaveGenerator();\r\n other.numOctaves = this.numOctaves;\r\n other.wind = this.wind;\r\n other.amplitude = this.amplitude;\r\n other.frequency = this.frequency;\r\n return other as this;\r\n }\r\n get version() {\r\n return this._version;\r\n }\r\n /** Number of octaves */\r\n get numOctaves(): number {\r\n return this._numOctaves;\r\n }\r\n set numOctaves(val: number) {\r\n if (val !== this.numOctaves) {\r\n this._numOctaves = val;\r\n this._version++;\r\n }\r\n }\r\n /** Wave amplitude */\r\n get amplitude(): number {\r\n return this._amplitude;\r\n }\r\n set amplitude(val: number) {\r\n if (val !== this._amplitude) {\r\n this._amplitude = val;\r\n this._version++;\r\n }\r\n }\r\n /** Wave frequency */\r\n get frequency(): number {\r\n return this._frequency;\r\n }\r\n set frequency(val: number) {\r\n if (val !== this._frequency) {\r\n this._frequency = val;\r\n this._version++;\r\n }\r\n }\r\n /** Wind velocity */\r\n get wind(): Vector2 {\r\n return this._windVelocity;\r\n }\r\n set wind(val: Vector2) {\r\n if (!val.equalsTo(this._windVelocity)) {\r\n this._windVelocity.set(val);\r\n this._version++;\r\n }\r\n }\r\n /** @internal */\r\n private calcWaveNormal(\r\n scope: PBInsideFunctionScope,\r\n worldPos: PBShaderExp,\r\n time: PBShaderExp,\r\n windVelocity: PBShaderExp,\r\n amplitude: PBShaderExp,\r\n frequency: PBShaderExp,\r\n gain: PBShaderExp,\r\n lacunarity: PBShaderExp,\r\n numOctaves: PBShaderExp\r\n ) {\r\n const pb = scope.$builder;\r\n const funcName = 'calcWaveNormal';\r\n const that = this;\r\n pb.func(\r\n funcName,\r\n [\r\n pb.vec2('worldPos'),\r\n pb.float('time'),\r\n pb.vec2('windVelocity'),\r\n pb.float('amplitude'),\r\n pb.float('frequency'),\r\n pb.float('gain'),\r\n pb.float('lacunarity'),\r\n pb.int('numOctaves')\r\n ],\r\n function () {\r\n this.$l.epsilon = pb.float(0.1);\r\n this.$l.hr = that.calcWaveHeight(\r\n this,\r\n pb.add(this.worldPos, pb.vec2(this.epsilon, 0)),\r\n this.windVelocity,\r\n this.amplitude,\r\n this.frequency,\r\n this.gain,\r\n this.lacunarity,\r\n this.numOctaves\r\n );\r\n this.$l.hl = that.calcWaveHeight(\r\n this,\r\n pb.sub(this.worldPos, pb.vec2(this.epsilon, 0)),\r\n this.windVelocity,\r\n this.amplitude,\r\n this.frequency,\r\n this.gain,\r\n this.lacunarity,\r\n this.numOctaves\r\n );\r\n this.$l.hu = that.calcWaveHeight(\r\n this,\r\n pb.add(this.worldPos, pb.vec2(0, this.epsilon)),\r\n this.windVelocity,\r\n this.amplitude,\r\n this.frequency,\r\n this.gain,\r\n this.lacunarity,\r\n this.numOctaves\r\n );\r\n this.$l.hd = that.calcWaveHeight(\r\n this,\r\n pb.sub(this.worldPos, pb.vec2(0, this.epsilon)),\r\n this.windVelocity,\r\n this.amplitude,\r\n this.frequency,\r\n this.gain,\r\n this.lacunarity,\r\n this.numOctaves\r\n );\r\n this.$l.dHdx = pb.div(pb.sub(this.hr, this.hl), pb.mul(this.epsilon, 2));\r\n this.$l.dHdz = pb.div(pb.sub(this.hu, this.hd), pb.mul(this.epsilon, 2));\r\n this.$l.normal = pb.normalize(pb.vec3(pb.neg(this.dHdx), 1, pb.neg(this.dHdz)));\r\n this.$return(this.normal);\r\n }\r\n );\r\n return scope[funcName](worldPos, time, windVelocity, amplitude, frequency, gain, lacunarity, numOctaves);\r\n }\r\n /** @internal */\r\n private calcWaveHeight(\r\n scope: PBInsideFunctionScope,\r\n worldPos: PBShaderExp,\r\n windVelocity: PBShaderExp,\r\n amplitude: PBShaderExp,\r\n frequency: PBShaderExp,\r\n gain: PBShaderExp,\r\n lacunarity: PBShaderExp,\r\n numOctaves: PBShaderExp\r\n ) {\r\n const pb = scope.$builder;\r\n const funcName = 'calcWaveHeight';\r\n const that = this;\r\n pb.func(\r\n funcName,\r\n [\r\n pb.vec2('worldPos'),\r\n pb.vec2('windVelocity'),\r\n pb.float('amplitude'),\r\n pb.float('frequency'),\r\n pb.float('gain'),\r\n pb.float('lacunarity'),\r\n pb.int('numOctaves')\r\n ],\r\n function () {\r\n this.$l.windOffset = pb.mul(this.windVelocity, ShaderHelper.getElapsedTime(this));\r\n this.$l.height = that.fbm(\r\n this,\r\n pb.add(pb.mul(this.worldPos, 0.01), this.windOffset),\r\n this.frequency,\r\n this.gain,\r\n this.lacunarity,\r\n this.numOctaves\r\n );\r\n this.height = pb.add(\r\n this.height,\r\n pb.mul(\r\n 0.3,\r\n that.fbm(\r\n this,\r\n pb.add(pb.mul(this.worldPos, 0.05), pb.mul(this.windOffset, 1.5)),\r\n this.frequency,\r\n this.gain,\r\n this.lacunarity,\r\n this.numOctaves\r\n )\r\n )\r\n );\r\n this.height = pb.add(\r\n this.height,\r\n pb.mul(\r\n 0.1,\r\n that.fbm(\r\n this,\r\n pb.add(pb.mul(this.worldPos, 0.1), pb.mul(this.windOffset, 2)),\r\n this.frequency,\r\n this.gain,\r\n this.lacunarity,\r\n this.numOctaves\r\n )\r\n )\r\n );\r\n this.$return(pb.mul(this.height, this.amplitude));\r\n }\r\n );\r\n return scope[funcName](worldPos, windVelocity, amplitude, frequency, gain, lacunarity, numOctaves);\r\n }\r\n /** @internal */\r\n private fbm(\r\n scope: PBInsideFunctionScope,\r\n st: PBShaderExp,\r\n frequency: PBShaderExp,\r\n gain: PBShaderExp,\r\n lacunarity: PBShaderExp,\r\n numOctaves: PBShaderExp\r\n ) {\r\n const pb = scope.$builder;\r\n const funcName = 'FBM';\r\n const that = this;\r\n pb.func(\r\n funcName,\r\n [pb.vec2('st'), pb.float('frequency'), pb.float('gain'), pb.float('lacunarity'), pb.int('numOctaves')],\r\n function () {\r\n this.$l.m2 = pb.mat2(0.8, 0.6, -0.6, 0.8);\r\n this.$l.p = this.st; //pb.mul(this.st, 0.05);\r\n this.$l.a = pb.float(0);\r\n this.$l.b = pb.float(1);\r\n this.$l.c = pb.float(0);\r\n this.$for(\r\n pb.int('i'),\r\n 0,\r\n pb.getDevice().type === 'webgl' ? MAX_NUM_OCTAVES : this.numOctaves,\r\n function () {\r\n if (pb.getDevice().type === 'webgl') {\r\n this.$if(pb.greaterThanEqual(this.i, this.numOctaves), function () {\r\n this.$break();\r\n });\r\n }\r\n this.$l.n = pb.sub(that.noise2D(this, this.p), 0.5);\r\n this.a = pb.add(this.a, pb.mul(this.n, this.b));\r\n this.c = pb.add(this.c, this.b);\r\n this.b = pb.mul(this.b, this.gain);\r\n this.p = pb.mul(this.m2, this.p, this.frequency);\r\n }\r\n );\r\n this.$return(pb.div(this.a, this.c));\r\n }\r\n );\r\n return scope[funcName](st, frequency, gain, lacunarity, numOctaves);\r\n }\r\n /** @internal */\r\n private noise2D(scope: PBInsideFunctionScope, st: PBShaderExp) {\r\n const pb = scope.$builder;\r\n const funcName = 'noise2D';\r\n pb.func(funcName, [pb.vec2('st')], function () {\r\n this.$l.i = pb.floor(this.st);\r\n this.$l.f = pb.fract(this.st);\r\n this.$l.u = pb.mul(\r\n this.f,\r\n this.f,\r\n this.f,\r\n pb.add(pb.mul(this.f, pb.sub(pb.mul(this.f, 6), pb.vec2(15))), pb.vec2(10))\r\n );\r\n this.$l.a = hash(this, pb.add(this.i, pb.vec2(0)));\r\n this.$l.b = hash(this, pb.add(this.i, pb.vec2(1, 0)));\r\n this.$l.c = hash(this, pb.add(this.i, pb.vec2(0, 1)));\r\n this.$l.d = hash(this, pb.add(this.i, pb.vec2(1, 1)));\r\n this.$return(\r\n pb.add(\r\n this.a,\r\n pb.mul(pb.sub(this.b, this.a), this.u.x),\r\n pb.mul(pb.sub(this.c, this.a), this.u.y),\r\n pb.mul(pb.sub(pb.add(this.a, this.d), pb.add(this.b, this.c)), this.u.x, this.u.y)\r\n )\r\n );\r\n });\r\n return scope[funcName](st);\r\n }\r\n /** {@inheritDoc WaveGenerator.update} */\r\n update(): void {}\r\n /** {@inheritDoc WaveGenerator.needUpdate} */\r\n needUpdate() {\r\n return false;\r\n }\r\n /** {@inheritDoc WaveGenerator.calcClipmapTileAABB} */\r\n calcClipmapTileAABB(minX: number, maxX: number, minZ: number, maxZ: number, y: number, outAABB: AABB) {\r\n const maxHeight = 1.5 * this._amplitude;\r\n outAABB.minPoint.setXYZ(minX, y - maxHeight, minZ);\r\n outAABB.maxPoint.setXYZ(maxX, y + maxHeight, maxZ);\r\n }\r\n /** {@inheritDoc WaveGenerator.calcFragmentNormal} */\r\n calcFragmentNormal(scope: PBInsideFunctionScope, xz: PBShaderExp): PBShaderExp {\r\n const pb = scope.$builder;\r\n const that = this;\r\n pb.func('calcFragmentNormal', [pb.vec2('xz')], function () {\r\n this.$l.normal = that.calcWaveNormal(\r\n this,\r\n this.xz,\r\n ShaderHelper.getElapsedTime(this),\r\n this.windVelocity,\r\n this.waveAmplitude,\r\n this.waveFrequency,\r\n this.waveGain,\r\n this.waveLacunarity,\r\n this.numOctaves\r\n );\r\n this.$return(this.normal);\r\n });\r\n return scope.calcFragmentNormal(xz);\r\n }\r\n /** {@inheritDoc WaveGenerator.calcFragmentNormalAndFoam} */\r\n calcFragmentNormalAndFoam(scope: PBInsideFunctionScope, xz: PBShaderExp): PBShaderExp {\r\n return scope.$builder.vec4(this.calcFragmentNormal(scope, xz), 0);\r\n }\r\n /** {@inheritDoc WaveGenerator.setupUniforms} */\r\n setupUniforms(scope: PBGlobalScope, uniformGroup: number): void {\r\n const pb = scope.$builder;\r\n scope.numOctaves = pb.int().uniform(uniformGroup);\r\n scope.windVelocity = pb.vec2().uniform(uniformGroup);\r\n scope.waveAmplitude = pb.float().uniform(uniformGroup);\r\n scope.waveFrequency = pb.float().uniform(uniformGroup);\r\n scope.waveGain = pb.float().uniform(uniformGroup);\r\n scope.waveLacunarity = pb.float().uniform(uniformGroup);\r\n }\r\n /** @internal */\r\n private calcNormalAndPos(\r\n scope: PBInsideFunctionScope,\r\n inPos: PBShaderExp,\r\n outPos: PBShaderExp,\r\n outNormal: PBShaderExp\r\n ) {\r\n const pb = scope.$builder;\r\n const that = this;\r\n pb.func(\r\n 'calcPositionAndNormal',\r\n [pb.vec3('inPos'), pb.vec3('outPos').out(), pb.vec3('outNormal').out()],\r\n function () {\r\n this.outNormal = that.calcWaveNormal(\r\n this,\r\n this.inPos.xz,\r\n ShaderHelper.getElapsedTime(this),\r\n this.windVelocity,\r\n this.waveAmplitude,\r\n this.waveFrequency,\r\n this.waveGain,\r\n this.waveLacunarity,\r\n this.numOctaves\r\n );\r\n this.$l.h = that.calcWaveHeight(\r\n this,\r\n this.inPos.xz,\r\n this.windVelocity,\r\n this.waveAmplitude,\r\n this.waveFrequency,\r\n this.waveGain,\r\n this.waveLacunarity,\r\n this.numOctaves\r\n );\r\n this.outPos = pb.add(this.inPos, pb.vec3(0, this.h, 0));\r\n }\r\n );\r\n scope.calcPositionAndNormal(inPos, outPos, outNormal);\r\n }\r\n /** {@inheritDoc WaveGenerator.calcVertexPositionAndNormal} */\r\n calcVertexPositionAndNormal(\r\n scope: PBInsideFunctionScope,\r\n inPos: PBShaderExp,\r\n outPos: PBShaderExp,\r\n outNormal: PBShaderExp\r\n ): void {\r\n this.calcNormalAndPos(scope, inPos, outPos, outNormal);\r\n }\r\n /** {@inheritDoc WaveGenerator.applyWaterBindGroup} */\r\n applyWaterBindGroup(bindGroup: BindGroup): void {\r\n bindGroup.setValue('numOctaves', this._numOctaves);\r\n bindGroup.setValue('windVelocity', this._windVelocity);\r\n bindGroup.setValue('waveAmplitude', this._amplitude);\r\n bindGroup.setValue('waveFrequency', this._frequency);\r\n bindGroup.setValue('waveGain', 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