@zephyr3d/scene 0.8.0 → 0.8.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (387) hide show
  1. package/dist/animation/animationset.js +198 -1
  2. package/dist/animation/animationset.js.map +1 -1
  3. package/dist/animation/ik/ccd_solver.js +3 -4
  4. package/dist/animation/ik/ccd_solver.js.map +1 -1
  5. package/dist/animation/ik/fabrik_solver.js +3 -4
  6. package/dist/animation/ik/fabrik_solver.js.map +1 -1
  7. package/dist/animation/ik/ik_pole_constraint.js +7 -2
  8. package/dist/animation/ik/ik_pole_constraint.js.map +1 -1
  9. package/dist/animation/ik/ik_utils.js +0 -79
  10. package/dist/animation/ik/ik_utils.js.map +1 -1
  11. package/dist/animation/ik/two_bone_ik_solver.js +3 -4
  12. package/dist/animation/ik/two_bone_ik_solver.js.map +1 -1
  13. package/dist/animation/spring/spring_bone.js +240 -0
  14. package/dist/animation/spring/spring_bone.js.map +1 -0
  15. package/dist/animation/spring/spring_bone_collider.js +198 -0
  16. package/dist/animation/spring/spring_bone_collider.js.map +1 -0
  17. package/dist/animation/spring/spring_bone_constraint.js +170 -0
  18. package/dist/animation/spring/spring_bone_constraint.js.map +1 -0
  19. package/dist/animation/spring/spring_bone_system.js +328 -0
  20. package/dist/animation/spring/spring_bone_system.js.map +1 -0
  21. package/dist/asset/model.js +2 -2
  22. package/dist/index.d.ts +15 -0
  23. package/dist/material/mixins/pbr/common.js +20 -17
  24. package/dist/material/mixins/pbr/common.js.map +1 -1
  25. package/dist/render/gpu_picking.js +100 -0
  26. package/dist/render/gpu_picking.js.map +1 -0
  27. package/dist/render/rendergraph/device_pool_allocator.js +41 -0
  28. package/dist/render/rendergraph/device_pool_allocator.js.map +1 -0
  29. package/dist/render/rendergraph/executor.js +146 -0
  30. package/dist/render/rendergraph/executor.js.map +1 -0
  31. package/dist/render/rendergraph/forward_plus_builder.js +414 -0
  32. package/dist/render/rendergraph/forward_plus_builder.js.map +1 -0
  33. package/dist/render/rendergraph/rendergraph.js +306 -0
  34. package/dist/render/rendergraph/rendergraph.js.map +1 -0
  35. package/dist/render/rendergraph/types.js +57 -0
  36. package/dist/render/rendergraph/types.js.map +1 -0
  37. package/dist/render/sky_motion_vector.js +85 -0
  38. package/dist/render/sky_motion_vector.js.map +1 -0
  39. package/dist/utility/serialization/scene/animation.js +3 -3
  40. package/dist/utility/serialization/scene/node.js +1 -1
  41. package/package.json +2 -2
  42. package/dist/animation/ik/ik_chain_builder.js +0 -68
  43. package/dist/animation/ik/ik_chain_builder.js.map +0 -1
  44. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
  45. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
  46. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
  47. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
  48. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
  49. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
  50. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
  51. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
  52. package/dist/src/animation/animation.js +0 -127
  53. package/dist/src/animation/animation.js.map +0 -1
  54. package/dist/src/animation/animationset.js +0 -255
  55. package/dist/src/animation/animationset.js.map +0 -1
  56. package/dist/src/animation/animationtrack.js +0 -34
  57. package/dist/src/animation/animationtrack.js.map +0 -1
  58. package/dist/src/animation/eulerrotationtrack.js +0 -52
  59. package/dist/src/animation/eulerrotationtrack.js.map +0 -1
  60. package/dist/src/animation/morphtarget.js +0 -93
  61. package/dist/src/animation/morphtarget.js.map +0 -1
  62. package/dist/src/animation/morphtrack.js +0 -70
  63. package/dist/src/animation/morphtrack.js.map +0 -1
  64. package/dist/src/animation/proptrack.js +0 -161
  65. package/dist/src/animation/proptrack.js.map +0 -1
  66. package/dist/src/animation/rotationtrack.js +0 -51
  67. package/dist/src/animation/rotationtrack.js.map +0 -1
  68. package/dist/src/animation/scaletrack.js +0 -50
  69. package/dist/src/animation/scaletrack.js.map +0 -1
  70. package/dist/src/animation/skeleton.js +0 -204
  71. package/dist/src/animation/skeleton.js.map +0 -1
  72. package/dist/src/animation/translationtrack.js +0 -50
  73. package/dist/src/animation/translationtrack.js.map +0 -1
  74. package/dist/src/app/app.js +0 -129
  75. package/dist/src/app/app.js.map +0 -1
  76. package/dist/src/app/inputmgr.js +0 -267
  77. package/dist/src/app/inputmgr.js.map +0 -1
  78. package/dist/src/asset/assetmanager.js +0 -404
  79. package/dist/src/asset/assetmanager.js.map +0 -1
  80. package/dist/src/asset/builtin.js +0 -337
  81. package/dist/src/asset/builtin.js.map +0 -1
  82. package/dist/src/asset/loaders/dds/dds.js +0 -470
  83. package/dist/src/asset/loaders/dds/dds.js.map +0 -1
  84. package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
  85. package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
  86. package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
  87. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
  88. package/dist/src/asset/loaders/gltf/helpers.js +0 -327
  89. package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
  90. package/dist/src/asset/loaders/hdr/hdr.js +0 -180
  91. package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
  92. package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
  93. package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
  94. package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
  95. package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
  96. package/dist/src/asset/loaders/loader.js +0 -45
  97. package/dist/src/asset/loaders/loader.js.map +0 -1
  98. package/dist/src/asset/model.js +0 -414
  99. package/dist/src/asset/model.js.map +0 -1
  100. package/dist/src/blitter/bilateralblur.js +0 -221
  101. package/dist/src/blitter/bilateralblur.js.map +0 -1
  102. package/dist/src/blitter/blitter.js +0 -390
  103. package/dist/src/blitter/blitter.js.map +0 -1
  104. package/dist/src/blitter/box.js +0 -118
  105. package/dist/src/blitter/box.js.map +0 -1
  106. package/dist/src/blitter/copy.js +0 -22
  107. package/dist/src/blitter/copy.js.map +0 -1
  108. package/dist/src/blitter/gaussianblur.js +0 -228
  109. package/dist/src/blitter/gaussianblur.js.map +0 -1
  110. package/dist/src/camera/base.js +0 -92
  111. package/dist/src/camera/base.js.map +0 -1
  112. package/dist/src/camera/camera.js +0 -1005
  113. package/dist/src/camera/camera.js.map +0 -1
  114. package/dist/src/camera/fps.js +0 -238
  115. package/dist/src/camera/fps.js.map +0 -1
  116. package/dist/src/camera/orbit.js +0 -245
  117. package/dist/src/camera/orbit.js.map +0 -1
  118. package/dist/src/camera/orthocamera.js +0 -167
  119. package/dist/src/camera/orthocamera.js.map +0 -1
  120. package/dist/src/camera/perspectivecamera.js +0 -141
  121. package/dist/src/camera/perspectivecamera.js.map +0 -1
  122. package/dist/src/index.js +0 -120
  123. package/dist/src/index.js.map +0 -1
  124. package/dist/src/material/blinn.js +0 -81
  125. package/dist/src/material/blinn.js.map +0 -1
  126. package/dist/src/material/grassmaterial.js +0 -113
  127. package/dist/src/material/grassmaterial.js.map +0 -1
  128. package/dist/src/material/lambert.js +0 -92
  129. package/dist/src/material/lambert.js.map +0 -1
  130. package/dist/src/material/material.js +0 -301
  131. package/dist/src/material/material.js.map +0 -1
  132. package/dist/src/material/meshmaterial.js +0 -704
  133. package/dist/src/material/meshmaterial.js.map +0 -1
  134. package/dist/src/material/mixins/albedocolor.js +0 -76
  135. package/dist/src/material/mixins/albedocolor.js.map +0 -1
  136. package/dist/src/material/mixins/foliage.js +0 -47
  137. package/dist/src/material/mixins/foliage.js.map +0 -1
  138. package/dist/src/material/mixins/lightmodel/blinnphong.js +0 -112
  139. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +0 -1
  140. package/dist/src/material/mixins/lightmodel/lambert.js +0 -58
  141. package/dist/src/material/mixins/lightmodel/lambert.js.map +0 -1
  142. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +0 -178
  143. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +0 -1
  144. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +0 -139
  145. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +0 -1
  146. package/dist/src/material/mixins/lit.js +0 -476
  147. package/dist/src/material/mixins/lit.js.map +0 -1
  148. package/dist/src/material/mixins/pbr/common.js +0 -918
  149. package/dist/src/material/mixins/pbr/common.js.map +0 -1
  150. package/dist/src/material/mixins/texture.js +0 -172
  151. package/dist/src/material/mixins/texture.js.map +0 -1
  152. package/dist/src/material/mixins/vertexcolor.js +0 -56
  153. package/dist/src/material/mixins/vertexcolor.js.map +0 -1
  154. package/dist/src/material/particle.js +0 -178
  155. package/dist/src/material/particle.js.map +0 -1
  156. package/dist/src/material/pbrmr.js +0 -97
  157. package/dist/src/material/pbrmr.js.map +0 -1
  158. package/dist/src/material/pbrsg.js +0 -97
  159. package/dist/src/material/pbrsg.js.map +0 -1
  160. package/dist/src/material/shader/helper.js +0 -1209
  161. package/dist/src/material/shader/helper.js.map +0 -1
  162. package/dist/src/material/terrain-cm.js +0 -606
  163. package/dist/src/material/terrain-cm.js.map +0 -1
  164. package/dist/src/material/terrainmaterial.js +0 -375
  165. package/dist/src/material/terrainmaterial.js.map +0 -1
  166. package/dist/src/material/unlit.js +0 -41
  167. package/dist/src/material/unlit.js.map +0 -1
  168. package/dist/src/material/water.js +0 -417
  169. package/dist/src/material/water.js.map +0 -1
  170. package/dist/src/posteffect/bloom.js +0 -361
  171. package/dist/src/posteffect/bloom.js.map +0 -1
  172. package/dist/src/posteffect/compositor.js +0 -226
  173. package/dist/src/posteffect/compositor.js.map +0 -1
  174. package/dist/src/posteffect/fxaa.js +0 -273
  175. package/dist/src/posteffect/fxaa.js.map +0 -1
  176. package/dist/src/posteffect/grayscale.js +0 -69
  177. package/dist/src/posteffect/grayscale.js.map +0 -1
  178. package/dist/src/posteffect/motionblur.js +0 -96
  179. package/dist/src/posteffect/motionblur.js.map +0 -1
  180. package/dist/src/posteffect/posteffect.js +0 -126
  181. package/dist/src/posteffect/posteffect.js.map +0 -1
  182. package/dist/src/posteffect/sao.js +0 -324
  183. package/dist/src/posteffect/sao.js.map +0 -1
  184. package/dist/src/posteffect/ssr.js +0 -489
  185. package/dist/src/posteffect/ssr.js.map +0 -1
  186. package/dist/src/posteffect/taa.js +0 -172
  187. package/dist/src/posteffect/taa.js.map +0 -1
  188. package/dist/src/posteffect/tonemap.js +0 -94
  189. package/dist/src/posteffect/tonemap.js.map +0 -1
  190. package/dist/src/render/abuffer_oit.js +0 -361
  191. package/dist/src/render/abuffer_oit.js.map +0 -1
  192. package/dist/src/render/clipmap.js +0 -851
  193. package/dist/src/render/clipmap.js.map +0 -1
  194. package/dist/src/render/cluster_light.js +0 -333
  195. package/dist/src/render/cluster_light.js.map +0 -1
  196. package/dist/src/render/cull_visitor.js +0 -187
  197. package/dist/src/render/cull_visitor.js.map +0 -1
  198. package/dist/src/render/depthpass.js +0 -68
  199. package/dist/src/render/depthpass.js.map +0 -1
  200. package/dist/src/render/drawable_mixin.js +0 -227
  201. package/dist/src/render/drawable_mixin.js.map +0 -1
  202. package/dist/src/render/envlight.js +0 -463
  203. package/dist/src/render/envlight.js.map +0 -1
  204. package/dist/src/render/fbm_wavegenerator.js +0 -251
  205. package/dist/src/render/fbm_wavegenerator.js.map +0 -1
  206. package/dist/src/render/fft_wavegenerator.js +0 -1006
  207. package/dist/src/render/fft_wavegenerator.js.map +0 -1
  208. package/dist/src/render/fullscreenquad.js +0 -38
  209. package/dist/src/render/fullscreenquad.js.map +0 -1
  210. package/dist/src/render/gerstner_wavegenerator.js +0 -314
  211. package/dist/src/render/gerstner_wavegenerator.js.map +0 -1
  212. package/dist/src/render/globalbindgroup_allocator.js +0 -60
  213. package/dist/src/render/globalbindgroup_allocator.js.map +0 -1
  214. package/dist/src/render/hzb.js +0 -273
  215. package/dist/src/render/hzb.js.map +0 -1
  216. package/dist/src/render/lightpass.js +0 -172
  217. package/dist/src/render/lightpass.js.map +0 -1
  218. package/dist/src/render/objectcolorpass.js +0 -51
  219. package/dist/src/render/objectcolorpass.js.map +0 -1
  220. package/dist/src/render/primitive.js +0 -364
  221. package/dist/src/render/primitive.js.map +0 -1
  222. package/dist/src/render/render_queue.js +0 -467
  223. package/dist/src/render/render_queue.js.map +0 -1
  224. package/dist/src/render/renderbundle_wrapper.js +0 -152
  225. package/dist/src/render/renderbundle_wrapper.js.map +0 -1
  226. package/dist/src/render/renderer.js +0 -455
  227. package/dist/src/render/renderer.js.map +0 -1
  228. package/dist/src/render/renderpass.js +0 -200
  229. package/dist/src/render/renderpass.js.map +0 -1
  230. package/dist/src/render/shadowmap_pass.js +0 -56
  231. package/dist/src/render/shadowmap_pass.js.map +0 -1
  232. package/dist/src/render/sky.js +0 -1103
  233. package/dist/src/render/sky.js.map +0 -1
  234. package/dist/src/render/weightedblended_oit.js +0 -168
  235. package/dist/src/render/weightedblended_oit.js.map +0 -1
  236. package/dist/src/scene/batchgroup.js +0 -162
  237. package/dist/src/scene/batchgroup.js.map +0 -1
  238. package/dist/src/scene/environment.js +0 -209
  239. package/dist/src/scene/environment.js.map +0 -1
  240. package/dist/src/scene/graph_node.js +0 -72
  241. package/dist/src/scene/graph_node.js.map +0 -1
  242. package/dist/src/scene/light.js +0 -416
  243. package/dist/src/scene/light.js.map +0 -1
  244. package/dist/src/scene/mesh.js +0 -341
  245. package/dist/src/scene/mesh.js.map +0 -1
  246. package/dist/src/scene/octree.js +0 -649
  247. package/dist/src/scene/octree.js.map +0 -1
  248. package/dist/src/scene/particlesys.js +0 -738
  249. package/dist/src/scene/particlesys.js.map +0 -1
  250. package/dist/src/scene/raycast_visitor.js +0 -103
  251. package/dist/src/scene/raycast_visitor.js.map +0 -1
  252. package/dist/src/scene/scene.js +0 -284
  253. package/dist/src/scene/scene.js.map +0 -1
  254. package/dist/src/scene/scene_node.js +0 -732
  255. package/dist/src/scene/scene_node.js.map +0 -1
  256. package/dist/src/scene/terrain/grass.js +0 -278
  257. package/dist/src/scene/terrain/grass.js.map +0 -1
  258. package/dist/src/scene/terrain/heightfield.js +0 -475
  259. package/dist/src/scene/terrain/heightfield.js.map +0 -1
  260. package/dist/src/scene/terrain/patch.js +0 -530
  261. package/dist/src/scene/terrain/patch.js.map +0 -1
  262. package/dist/src/scene/terrain/quadtree.js +0 -461
  263. package/dist/src/scene/terrain/quadtree.js.map +0 -1
  264. package/dist/src/scene/terrain/terrain.js +0 -246
  265. package/dist/src/scene/terrain/terrain.js.map +0 -1
  266. package/dist/src/scene/terrain-cm/grass.js +0 -594
  267. package/dist/src/scene/terrain-cm/grass.js.map +0 -1
  268. package/dist/src/scene/terrain-cm/grassmaterial.js +0 -159
  269. package/dist/src/scene/terrain-cm/grassmaterial.js.map +0 -1
  270. package/dist/src/scene/terrain-cm/terrain-cm.js +0 -538
  271. package/dist/src/scene/terrain-cm/terrain-cm.js.map +0 -1
  272. package/dist/src/scene/water.js +0 -374
  273. package/dist/src/scene/water.js.map +0 -1
  274. package/dist/src/shaders/atmosphere.js +0 -957
  275. package/dist/src/shaders/atmosphere.js.map +0 -1
  276. package/dist/src/shaders/fog.js +0 -112
  277. package/dist/src/shaders/fog.js.map +0 -1
  278. package/dist/src/shaders/misc.js +0 -266
  279. package/dist/src/shaders/misc.js.map +0 -1
  280. package/dist/src/shaders/noise.js +0 -222
  281. package/dist/src/shaders/noise.js.map +0 -1
  282. package/dist/src/shaders/pbr.js +0 -51
  283. package/dist/src/shaders/pbr.js.map +0 -1
  284. package/dist/src/shaders/shadow.js +0 -636
  285. package/dist/src/shaders/shadow.js.map +0 -1
  286. package/dist/src/shaders/ssr.js +0 -490
  287. package/dist/src/shaders/ssr.js.map +0 -1
  288. package/dist/src/shaders/temporal.js +0 -215
  289. package/dist/src/shaders/temporal.js.map +0 -1
  290. package/dist/src/shaders/water.js +0 -756
  291. package/dist/src/shaders/water.js.map +0 -1
  292. package/dist/src/shadow/esm.js +0 -237
  293. package/dist/src/shadow/esm.js.map +0 -1
  294. package/dist/src/shadow/pcf_opt.js +0 -181
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  296. package/dist/src/shadow/pcf_pd.js +0 -189
  297. package/dist/src/shadow/pcf_pd.js.map +0 -1
  298. package/dist/src/shadow/shader.js +0 -37
  299. package/dist/src/shadow/shader.js.map +0 -1
  300. package/dist/src/shadow/shadow_impl.js +0 -15
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  302. package/dist/src/shadow/shadowmapper.js +0 -790
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  304. package/dist/src/shadow/ssm.js +0 -159
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  308. package/dist/src/shapes/box.js +0 -386
  309. package/dist/src/shapes/box.js.map +0 -1
  310. package/dist/src/shapes/cylinder.js +0 -125
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  312. package/dist/src/shapes/plane.js +0 -88
  313. package/dist/src/shapes/plane.js.map +0 -1
  314. package/dist/src/shapes/shape.js +0 -87
  315. package/dist/src/shapes/shape.js.map +0 -1
  316. package/dist/src/shapes/sphere.js +0 -114
  317. package/dist/src/shapes/sphere.js.map +0 -1
  318. package/dist/src/shapes/tetrahedron.js +0 -188
  319. package/dist/src/shapes/tetrahedron.js.map +0 -1
  320. package/dist/src/shapes/torus.js +0 -111
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  322. package/dist/src/utility/aabbtree.js +0 -400
  323. package/dist/src/utility/aabbtree.js.map +0 -1
  324. package/dist/src/utility/bounding_volume.js +0 -29
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  326. package/dist/src/utility/debug.js +0 -28
  327. package/dist/src/utility/debug.js.map +0 -1
  328. package/dist/src/utility/draco/decoder.js +0 -116
  329. package/dist/src/utility/draco/decoder.js.map +0 -1
  330. package/dist/src/utility/misc.js +0 -105
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  332. package/dist/src/utility/panorama.js +0 -163
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  334. package/dist/src/utility/pmrem.js +0 -354
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  336. package/dist/src/utility/rendermipmap.js +0 -115
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@@ -1,245 +0,0 @@
1
- import { Vector3, Quaternion } from '@zephyr3d/base';
2
- import { BaseCameraController } from './base.js';
3
-
4
- /**
5
- * Orbit camera controller
6
- * @public
7
- */ class OrbitCameraController extends BaseCameraController {
8
- /** @internal */ options;
9
- /** @internal */ lastMouseX;
10
- /** @internal */ lastMouseY;
11
- /** @internal */ rotateX;
12
- /** @internal */ rotateY;
13
- /** @internal */ eyePos;
14
- /** @internal */ upVector;
15
- /** @internal */ xVector;
16
- /** @internal */ direction;
17
- /** @internal */ quat;
18
- /** @internal */ currentOp;
19
- /** @internal */ panVelocityX;
20
- /** @internal */ panVelocityY;
21
- /**
22
- * Creates an instance of OrbitCameraController
23
- * @param options - The creation options
24
- */ constructor(options){
25
- super();
26
- this.options = Object.assign({
27
- center: Vector3.zero(),
28
- damping: 1,
29
- rotateSpeed: 1,
30
- panSpeed: 1,
31
- zoomSpeed: 1,
32
- controls: {
33
- rotate: {
34
- button: 0,
35
- shiftKey: false,
36
- ctrlKey: false,
37
- altKey: false,
38
- metaKey: false
39
- },
40
- pan: {
41
- button: 0,
42
- shiftKey: true,
43
- ctrlKey: false,
44
- altKey: false,
45
- metaKey: false
46
- },
47
- zoom: {
48
- button: 2,
49
- shiftKey: false,
50
- ctrlKey: true,
51
- altKey: false,
52
- metaKey: false
53
- },
54
- zoomWheel: true
55
- }
56
- }, options || {});
57
- this.eyePos = new Vector3();
58
- this.upVector = new Vector3();
59
- this.xVector = new Vector3();
60
- this.direction = new Vector3();
61
- this.quat = new Quaternion();
62
- this.reset();
63
- }
64
- /** Rotation center */ get center() {
65
- return this.options.center;
66
- }
67
- set center(val) {
68
- const center = this.options.center;
69
- const dx = val.x - center.x;
70
- const dy = val.y - center.y;
71
- const dz = val.z - center.z;
72
- center.x += dx;
73
- center.y += dy;
74
- center.z += dz;
75
- this.eyePos.x += dx;
76
- this.eyePos.y += dy;
77
- this.eyePos.z += dz;
78
- }
79
- /**
80
- * {@inheritDoc BaseCameraController.reset}
81
- * @override
82
- */ reset() {
83
- this.lastMouseX = 0;
84
- this.lastMouseY = 0;
85
- this.rotateX = 0;
86
- this.rotateY = 0;
87
- this.upVector = Vector3.axisPY();
88
- this.currentOp = 0;
89
- this.panVelocityX = 0;
90
- this.panVelocityY = 0;
91
- this._loadCameraParams();
92
- }
93
- /**
94
- * {@inheritDoc BaseCameraController._onMouseDown}
95
- * @override
96
- */ _onMouseDown(evt) {
97
- if (this.matchesControl(evt, this.options.controls.rotate)) {
98
- this.lastMouseX = evt.offsetX;
99
- this.lastMouseY = evt.offsetY;
100
- this.rotateX = 0;
101
- this.rotateY = 0;
102
- this.panVelocityX = 0;
103
- this.panVelocityY = 0;
104
- this.currentOp = 1;
105
- } else if (this.matchesControl(evt, this.options.controls.pan)) {
106
- this.lastMouseX = evt.offsetX;
107
- this.lastMouseY = evt.offsetY;
108
- this.rotateX = 0;
109
- this.rotateY = 0;
110
- this.panVelocityX = 0;
111
- this.panVelocityY = 0;
112
- this.currentOp = 2;
113
- return true;
114
- } else if (this.matchesControl(evt, this.options.controls.zoom)) {
115
- this.lastMouseX = evt.offsetX;
116
- this.lastMouseY = evt.offsetY;
117
- this.currentOp = 3;
118
- this.rotateX = 0;
119
- this.rotateY = 0;
120
- this.panVelocityX = 0;
121
- this.panVelocityY = 0;
122
- }
123
- return false;
124
- }
125
- /**
126
- * {@inheritDoc BaseCameraController._onMouseUp}
127
- * @override
128
- */ _onMouseUp(evt) {
129
- const control = this.currentOp === 1 ? this.options.controls.rotate : this.currentOp === 2 ? this.options.controls.pan : this.currentOp === 3 ? this.options.controls.zoom : null;
130
- if (control && evt.button === control.button) {
131
- this.currentOp = 0;
132
- return true;
133
- }
134
- return false;
135
- }
136
- /**
137
- * {@inheritDoc BaseCameraController._onMouseWheel}
138
- * @override
139
- */ _onMouseWheel(evt) {
140
- this.zoom(evt.deltaY);
141
- return true;
142
- }
143
- /**
144
- * {@inheritDoc BaseCameraController._onMouseMove}
145
- * @override
146
- */ _onMouseMove(evt) {
147
- if (this.currentOp !== 0) {
148
- const dx = evt.offsetX - this.lastMouseX;
149
- const dy = evt.offsetY - this.lastMouseY;
150
- this.lastMouseX = evt.offsetX;
151
- this.lastMouseY = evt.offsetY;
152
- if (this.currentOp === 1) {
153
- this.rotateX -= dy * this.options.rotateSpeed * 0.005;
154
- this.rotateY -= dx * this.options.rotateSpeed * 0.005;
155
- } else if (this.currentOp === 2) {
156
- this.panVelocityX = -dx * this.options.panSpeed;
157
- this.panVelocityY = dy * this.options.panSpeed;
158
- } else if (this.currentOp === 3) {
159
- this.zoom(dy);
160
- }
161
- return true;
162
- }
163
- return false;
164
- }
165
- zoom(dy) {
166
- const distance = Vector3.distance(this.eyePos, this.options.center);
167
- let t = dy > 0 ? this.options.zoomSpeed : dy < 0 ? -this.options.zoomSpeed : 0;
168
- t = Math.exp(t * 0.1);
169
- if (t > 1 || distance > 0.01) {
170
- this.eyePos.combineBy(this.options.center, t, 1 - t);
171
- }
172
- }
173
- matchesControl(evt, control) {
174
- return evt instanceof PointerEvent && evt.button === control.button && evt.shiftKey === control.shiftKey && evt.ctrlKey === control.ctrlKey && evt.altKey === control.altKey && evt.metaKey === control.metaKey;
175
- }
176
- /** @internal */ _loadCameraParams() {
177
- const camera = this._getCamera();
178
- if (camera) {
179
- this.lookAt(camera.position, this.options.center, this.upVector);
180
- }
181
- }
182
- lookAt(from, to, up) {
183
- this.eyePos.set(from);
184
- this.options.center.set(to);
185
- this.upVector.set(up);
186
- this._getCamera().lookAt(this.eyePos, this.options.center, this.upVector);
187
- Vector3.sub(this.eyePos, this.options.center, this.direction);
188
- this.direction.inplaceNormalize();
189
- const mat = this._getCamera().localMatrix;
190
- this.xVector.setXYZ(mat[0], mat[1], mat[2]);
191
- }
192
- /**
193
- * Set options
194
- * @param opt - options
195
- */ setOptions(opt) {
196
- Object.assign(this.options, opt ?? {});
197
- this.reset();
198
- }
199
- /**
200
- * {@inheritDoc BaseCameraController.update}
201
- * @override
202
- */ update() {
203
- if (this._getCamera()) {
204
- const center = this.options.center;
205
- if (Math.abs(this.panVelocityX) > 0.0001 || Math.abs(this.panVelocityY) > 0.0001) {
206
- const right = this.xVector;
207
- const up = this.upVector;
208
- center.combineBy(right, 1, this.panVelocityX);
209
- center.combineBy(up, 1, this.panVelocityY);
210
- this.eyePos.combineBy(right, 1, this.panVelocityX);
211
- this.eyePos.combineBy(up, 1, this.panVelocityY);
212
- this.panVelocityX *= 1 - this.options.damping;
213
- this.panVelocityY *= 1 - this.options.damping;
214
- if (Math.abs(this.panVelocityX) < 0.0001) {
215
- this.panVelocityX = 0;
216
- }
217
- if (Math.abs(this.panVelocityY) < 0.0001) {
218
- this.panVelocityY = 0;
219
- }
220
- }
221
- if (Math.abs(this.rotateX) > 0.0001 || Math.abs(this.rotateY) > 0.0001) {
222
- Quaternion.fromAxisAngle(this.xVector, this.rotateX, this.quat);
223
- this.quat.transform(this.eyePos.subBy(center), this.eyePos);
224
- Quaternion.fromEulerAngle(0, this.rotateY, 0, 'ZYX', this.quat);
225
- this.quat.transform(this.eyePos, this.eyePos);
226
- this.quat.transform(this.xVector, this.xVector).inplaceNormalize();
227
- Vector3.normalize(this.eyePos, this.direction).inplaceNormalize();
228
- Vector3.cross(this.direction, this.xVector, this.upVector).inplaceNormalize();
229
- this.eyePos.addBy(center);
230
- this.rotateX *= 1 - this.options.damping;
231
- this.rotateY *= 1 - this.options.damping;
232
- if (Math.abs(this.rotateX) < 0.0001) {
233
- this.rotateX = 0;
234
- }
235
- if (Math.abs(this.rotateY) < 0.0001) {
236
- this.rotateY = 0;
237
- }
238
- }
239
- this._getCamera().lookAt(this.eyePos, center, this.upVector);
240
- }
241
- }
242
- }
243
-
244
- export { OrbitCameraController };
245
- //# sourceMappingURL=orbit.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"orbit.js","sources":["../../../src/camera/orbit.ts"],"sourcesContent":["import { Vector3, Quaternion } from '@zephyr3d/base';\r\nimport { BaseCameraController } from './base';\r\n\r\n/**\r\n * Creation options for OrbitCameraController\r\n * @public\r\n */\r\nexport interface OrbitCameraControllerOptions {\r\n /** target position */\r\n center: Vector3;\r\n /** damping value */\r\n damping?: number;\r\n /** Zooming speed */\r\n zoomSpeed?: number;\r\n /** Rotating speed */\r\n rotateSpeed?: number;\r\n /** Panning speed */\r\n panSpeed?: number;\r\n controls?: {\r\n rotate?: {\r\n button: number;\r\n shiftKey: boolean;\r\n ctrlKey: boolean;\r\n altKey: boolean;\r\n metaKey: boolean;\r\n };\r\n pan?: {\r\n button: number;\r\n shiftKey: boolean;\r\n ctrlKey: boolean;\r\n altKey: boolean;\r\n metaKey: boolean;\r\n };\r\n zoom?: {\r\n button: number;\r\n shiftKey: boolean;\r\n ctrlKey: boolean;\r\n altKey: boolean;\r\n metaKey: boolean;\r\n };\r\n zoomWheel?: boolean; // 是否启用滚轮缩放\r\n };\r\n}\r\n\r\nenum OperationType {\r\n NONE = 0,\r\n ROTATE = 1,\r\n PAN = 2,\r\n ZOOM = 3\r\n}\r\n\r\n/**\r\n * Orbit camera controller\r\n * @public\r\n */\r\nexport class OrbitCameraController extends BaseCameraController {\r\n /** @internal */\r\n private readonly options: OrbitCameraControllerOptions;\r\n /** @internal */\r\n private lastMouseX: number;\r\n /** @internal */\r\n private lastMouseY: number;\r\n /** @internal */\r\n private rotateX: number;\r\n /** @internal */\r\n private rotateY: number;\r\n /** @internal */\r\n private readonly eyePos: Vector3;\r\n /** @internal */\r\n private upVector: Vector3;\r\n /** @internal */\r\n private readonly xVector: Vector3;\r\n /** @internal */\r\n private readonly direction: Vector3;\r\n /** @internal */\r\n private readonly quat: Quaternion;\r\n /** @internal */\r\n private currentOp: OperationType;\r\n /** @internal */\r\n private panVelocityX: number;\r\n /** @internal */\r\n private panVelocityY: number;\r\n /**\r\n * Creates an instance of OrbitCameraController\r\n * @param options - The creation options\r\n */\r\n constructor(options?: Partial<OrbitCameraControllerOptions>) {\r\n super();\r\n this.options = Object.assign(\r\n {\r\n center: Vector3.zero(),\r\n damping: 1,\r\n rotateSpeed: 1,\r\n panSpeed: 1,\r\n zoomSpeed: 1,\r\n controls: {\r\n rotate: {\r\n button: 0,\r\n shiftKey: false,\r\n ctrlKey: false,\r\n altKey: false,\r\n metaKey: false\r\n },\r\n pan: {\r\n button: 0,\r\n shiftKey: true,\r\n ctrlKey: false,\r\n altKey: false,\r\n metaKey: false\r\n },\r\n zoom: {\r\n button: 2,\r\n shiftKey: false,\r\n ctrlKey: true,\r\n altKey: false,\r\n metaKey: false\r\n },\r\n zoomWheel: true\r\n }\r\n },\r\n options || {}\r\n );\r\n this.eyePos = new Vector3();\r\n this.upVector = new Vector3();\r\n this.xVector = new Vector3();\r\n this.direction = new Vector3();\r\n this.quat = new Quaternion();\r\n this.reset();\r\n }\r\n /** Rotation center */\r\n get center(): Vector3 {\r\n return this.options.center;\r\n }\r\n set center(val: Vector3) {\r\n const center = this.options.center;\r\n const dx = val.x - center.x;\r\n const dy = val.y - center.y;\r\n const dz = val.z - center.z;\r\n center.x += dx;\r\n center.y += dy;\r\n center.z += dz;\r\n this.eyePos.x += dx;\r\n this.eyePos.y += dy;\r\n this.eyePos.z += dz;\r\n }\r\n /**\r\n * {@inheritDoc BaseCameraController.reset}\r\n * @override\r\n */\r\n reset(): void {\r\n this.lastMouseX = 0;\r\n this.lastMouseY = 0;\r\n this.rotateX = 0;\r\n this.rotateY = 0;\r\n this.upVector = Vector3.axisPY();\r\n this.currentOp = OperationType.NONE;\r\n this.panVelocityX = 0;\r\n this.panVelocityY = 0;\r\n this._loadCameraParams();\r\n }\r\n /**\r\n * {@inheritDoc BaseCameraController._onMouseDown}\r\n * @override\r\n */\r\n protected _onMouseDown(evt: PointerEvent): boolean {\r\n if (this.matchesControl(evt, this.options.controls.rotate)) {\r\n this.lastMouseX = evt.offsetX;\r\n this.lastMouseY = evt.offsetY;\r\n this.rotateX = 0;\r\n this.rotateY = 0;\r\n this.panVelocityX = 0;\r\n this.panVelocityY = 0;\r\n this.currentOp = OperationType.ROTATE;\r\n } else if (this.matchesControl(evt, this.options.controls.pan)) {\r\n this.lastMouseX = evt.offsetX;\r\n this.lastMouseY = evt.offsetY;\r\n this.rotateX = 0;\r\n this.rotateY = 0;\r\n this.panVelocityX = 0;\r\n this.panVelocityY = 0;\r\n this.currentOp = OperationType.PAN;\r\n return true;\r\n } else if (this.matchesControl(evt, this.options.controls.zoom)) {\r\n this.lastMouseX = evt.offsetX;\r\n this.lastMouseY = evt.offsetY;\r\n this.currentOp = OperationType.ZOOM;\r\n this.rotateX = 0;\r\n this.rotateY = 0;\r\n this.panVelocityX = 0;\r\n this.panVelocityY = 0;\r\n }\r\n return false;\r\n }\r\n /**\r\n * {@inheritDoc BaseCameraController._onMouseUp}\r\n * @override\r\n */\r\n protected _onMouseUp(evt: PointerEvent): boolean {\r\n const control =\r\n this.currentOp === OperationType.ROTATE\r\n ? this.options.controls.rotate\r\n : this.currentOp === OperationType.PAN\r\n ? this.options.controls.pan\r\n : this.currentOp === OperationType.ZOOM\r\n ? this.options.controls.zoom\r\n : null;\r\n if (control && evt.button === control.button) {\r\n this.currentOp = OperationType.NONE;\r\n return true;\r\n }\r\n return false;\r\n }\r\n /**\r\n * {@inheritDoc BaseCameraController._onMouseWheel}\r\n * @override\r\n */\r\n protected _onMouseWheel(evt: WheelEvent): boolean {\r\n this.zoom(evt.deltaY);\r\n return true;\r\n }\r\n /**\r\n * {@inheritDoc BaseCameraController._onMouseMove}\r\n * @override\r\n */\r\n protected _onMouseMove(evt: PointerEvent): boolean {\r\n if (this.currentOp !== OperationType.NONE) {\r\n const dx = evt.offsetX - this.lastMouseX;\r\n const dy = evt.offsetY - this.lastMouseY;\r\n this.lastMouseX = evt.offsetX;\r\n this.lastMouseY = evt.offsetY;\r\n if (this.currentOp === OperationType.ROTATE) {\r\n this.rotateX -= dy * this.options.rotateSpeed * 0.005;\r\n this.rotateY -= dx * this.options.rotateSpeed * 0.005;\r\n } else if (this.currentOp === OperationType.PAN) {\r\n this.panVelocityX = -dx * this.options.panSpeed;\r\n this.panVelocityY = dy * this.options.panSpeed;\r\n } else if (this.currentOp === OperationType.ZOOM) {\r\n this.zoom(dy);\r\n }\r\n return true;\r\n }\r\n return false;\r\n }\r\n private zoom(dy: number) {\r\n const distance = Vector3.distance(this.eyePos, this.options.center);\r\n let t = dy > 0 ? this.options.zoomSpeed : dy < 0 ? -this.options.zoomSpeed : 0;\r\n t = Math.exp(t * 0.1);\r\n if (t > 1 || distance > 0.01) {\r\n this.eyePos.combineBy(this.options.center, t, 1 - t);\r\n }\r\n }\r\n private matchesControl(\r\n evt: PointerEvent | WheelEvent,\r\n control: {\r\n button: number;\r\n shiftKey: boolean;\r\n ctrlKey: boolean;\r\n altKey: boolean;\r\n metaKey: boolean;\r\n }\r\n ): boolean {\r\n return (\r\n evt instanceof PointerEvent &&\r\n evt.button === control.button &&\r\n evt.shiftKey === control.shiftKey &&\r\n evt.ctrlKey === control.ctrlKey &&\r\n evt.altKey === control.altKey &&\r\n evt.metaKey === control.metaKey\r\n );\r\n }\r\n /** @internal */\r\n private _loadCameraParams() {\r\n const camera = this._getCamera();\r\n if (camera) {\r\n this.lookAt(camera.position, this.options.center, this.upVector);\r\n }\r\n }\r\n lookAt(from: Vector3, to: Vector3, up: Vector3) {\r\n this.eyePos.set(from);\r\n this.options.center.set(to);\r\n this.upVector.set(up);\r\n this._getCamera().lookAt(this.eyePos, this.options.center, this.upVector);\r\n Vector3.sub(this.eyePos, this.options.center, this.direction);\r\n this.direction.inplaceNormalize();\r\n const mat = this._getCamera().localMatrix;\r\n this.xVector.setXYZ(mat[0], mat[1], mat[2]);\r\n }\r\n /**\r\n * Set options\r\n * @param opt - options\r\n */\r\n setOptions(opt?: OrbitCameraControllerOptions) {\r\n Object.assign(this.options, opt ?? {});\r\n this.reset();\r\n }\r\n /**\r\n * {@inheritDoc BaseCameraController.update}\r\n * @override\r\n */\r\n update() {\r\n if (this._getCamera()) {\r\n const center = this.options.center;\r\n\r\n if (Math.abs(this.panVelocityX) > 0.0001 || Math.abs(this.panVelocityY) > 0.0001) {\r\n const right = this.xVector;\r\n const up = this.upVector;\r\n\r\n center.combineBy(right, 1, this.panVelocityX);\r\n center.combineBy(up, 1, this.panVelocityY);\r\n this.eyePos.combineBy(right, 1, this.panVelocityX);\r\n this.eyePos.combineBy(up, 1, this.panVelocityY);\r\n\r\n this.panVelocityX *= 1 - this.options.damping;\r\n this.panVelocityY *= 1 - this.options.damping;\r\n\r\n if (Math.abs(this.panVelocityX) < 0.0001) {\r\n this.panVelocityX = 0;\r\n }\r\n if (Math.abs(this.panVelocityY) < 0.0001) {\r\n this.panVelocityY = 0;\r\n }\r\n }\r\n\r\n if (Math.abs(this.rotateX) > 0.0001 || Math.abs(this.rotateY) > 0.0001) {\r\n Quaternion.fromAxisAngle(this.xVector, this.rotateX, this.quat);\r\n this.quat.transform(this.eyePos.subBy(center), this.eyePos);\r\n Quaternion.fromEulerAngle(0, this.rotateY, 0, 'ZYX', this.quat);\r\n this.quat.transform(this.eyePos, this.eyePos);\r\n this.quat.transform(this.xVector, this.xVector).inplaceNormalize();\r\n Vector3.normalize(this.eyePos, this.direction).inplaceNormalize();\r\n Vector3.cross(this.direction, this.xVector, this.upVector).inplaceNormalize();\r\n this.eyePos.addBy(center);\r\n\r\n this.rotateX *= 1 - this.options.damping;\r\n this.rotateY *= 1 - this.options.damping;\r\n if (Math.abs(this.rotateX) < 0.0001) {\r\n this.rotateX = 0;\r\n }\r\n if (Math.abs(this.rotateY) < 0.0001) {\r\n this.rotateY = 0;\r\n }\r\n }\r\n\r\n this._getCamera().lookAt(this.eyePos, center, this.upVector);\r\n }\r\n }\r\n}\r\n"],"names":["OrbitCameraController","BaseCameraController","options","Object","assign","center","Vector3","zero","damping","rotateSpeed","panSpeed","zoomSpeed","controls","rotate","button","shiftKey","ctrlKey","altKey","metaKey","pan","zoom","zoomWheel","eyePos","upVector","xVector","direction","quat","Quaternion","reset","val","dx","x","dy","y","dz","z","lastMouseX","lastMouseY","rotateX","rotateY","axisPY","currentOp","panVelocityX","panVelocityY","_loadCameraParams","_onMouseDown","evt","matchesControl","offsetX","offsetY","_onMouseUp","control","_onMouseWheel","deltaY","_onMouseMove","distance","t","Math","exp","combineBy","PointerEvent","camera","_getCamera","lookAt","position","from","to","up","set","sub","inplaceNormalize","mat","localMatrix","setXYZ","setOptions","opt","update","abs","right","fromAxisAngle","transform","subBy","fromEulerAngle","normalize","cross","addBy"],"mappings":";;;AAmDA;;;IAIO,MAAMA,qBAA8BC,SAAAA,oBAAAA,CAAAA;qBAEzC,OAAuD;qBAEvD,UAA2B;qBAE3B,UAA2B;qBAE3B,OAAwB;qBAExB,OAAwB;qBAExB,MAAiC;qBAEjC,QAA0B;qBAE1B,OAAkC;qBAElC,SAAoC;qBAEpC,IAAkC;qBAElC,SAAiC;qBAEjC,YAA6B;qBAE7B,YAA6B;AAC7B;;;MAIA,WAAA,CAAYC,OAA+C,CAAE;QAC3D,KAAK,EAAA;AACL,QAAA,IAAI,CAACA,OAAO,GAAGC,MAAAA,CAAOC,MAAM,CAC1B;AACEC,YAAAA,MAAAA,EAAQC,QAAQC,IAAI,EAAA;YACpBC,OAAS,EAAA,CAAA;YACTC,WAAa,EAAA,CAAA;YACbC,QAAU,EAAA,CAAA;YACVC,SAAW,EAAA,CAAA;YACXC,QAAU,EAAA;gBACRC,MAAQ,EAAA;oBACNC,MAAQ,EAAA,CAAA;oBACRC,QAAU,EAAA,KAAA;oBACVC,OAAS,EAAA,KAAA;oBACTC,MAAQ,EAAA,KAAA;oBACRC,OAAS,EAAA;AACX,iBAAA;gBACAC,GAAK,EAAA;oBACHL,MAAQ,EAAA,CAAA;oBACRC,QAAU,EAAA,IAAA;oBACVC,OAAS,EAAA,KAAA;oBACTC,MAAQ,EAAA,KAAA;oBACRC,OAAS,EAAA;AACX,iBAAA;gBACAE,IAAM,EAAA;oBACJN,MAAQ,EAAA,CAAA;oBACRC,QAAU,EAAA,KAAA;oBACVC,OAAS,EAAA,IAAA;oBACTC,MAAQ,EAAA,KAAA;oBACRC,OAAS,EAAA;AACX,iBAAA;gBACAG,SAAW,EAAA;AACb;AACF,SAAA,EACAnB,WAAW,EAAC,CAAA;QAEd,IAAI,CAACoB,MAAM,GAAG,IAAIhB,OAAAA,EAAAA;QAClB,IAAI,CAACiB,QAAQ,GAAG,IAAIjB,OAAAA,EAAAA;QACpB,IAAI,CAACkB,OAAO,GAAG,IAAIlB,OAAAA,EAAAA;QACnB,IAAI,CAACmB,SAAS,GAAG,IAAInB,OAAAA,EAAAA;QACrB,IAAI,CAACoB,IAAI,GAAG,IAAIC,UAAAA,EAAAA;AAChB,QAAA,IAAI,CAACC,KAAK,EAAA;AACZ;2BAEA,IAAIvB,MAAkB,GAAA;AACpB,QAAA,OAAO,IAAI,CAACH,OAAO,CAACG,MAAM;AAC5B;IACA,IAAIA,MAAAA,CAAOwB,GAAY,EAAE;AACvB,QAAA,MAAMxB,MAAS,GAAA,IAAI,CAACH,OAAO,CAACG,MAAM;AAClC,QAAA,MAAMyB,EAAKD,GAAAA,GAAAA,CAAIE,CAAC,GAAG1B,OAAO0B,CAAC;AAC3B,QAAA,MAAMC,EAAKH,GAAAA,GAAAA,CAAII,CAAC,GAAG5B,OAAO4B,CAAC;AAC3B,QAAA,MAAMC,EAAKL,GAAAA,GAAAA,CAAIM,CAAC,GAAG9B,OAAO8B,CAAC;AAC3B9B,QAAAA,MAAAA,CAAO0B,CAAC,IAAID,EAAAA;AACZzB,QAAAA,MAAAA,CAAO4B,CAAC,IAAID,EAAAA;AACZ3B,QAAAA,MAAAA,CAAO8B,CAAC,IAAID,EAAAA;AACZ,QAAA,IAAI,CAACZ,MAAM,CAACS,CAAC,IAAID,EAAAA;AACjB,QAAA,IAAI,CAACR,MAAM,CAACW,CAAC,IAAID,EAAAA;AACjB,QAAA,IAAI,CAACV,MAAM,CAACa,CAAC,IAAID,EAAAA;AACnB;AACA;;;AAGC,MACDN,KAAc,GAAA;QACZ,IAAI,CAACQ,UAAU,GAAG,CAAA;QAClB,IAAI,CAACC,UAAU,GAAG,CAAA;QAClB,IAAI,CAACC,OAAO,GAAG,CAAA;QACf,IAAI,CAACC,OAAO,GAAG,CAAA;AACf,QAAA,IAAI,CAAChB,QAAQ,GAAGjB,OAAAA,CAAQkC,MAAM,EAAA;AAC9B,QAAA,IAAI,CAACC,SAAS,GAAA,CAAA;QACd,IAAI,CAACC,YAAY,GAAG,CAAA;QACpB,IAAI,CAACC,YAAY,GAAG,CAAA;AACpB,QAAA,IAAI,CAACC,iBAAiB,EAAA;AACxB;AACA;;;MAIUC,YAAaC,CAAAA,GAAiB,EAAW;AACjD,QAAA,IAAI,IAAI,CAACC,cAAc,CAACD,GAAK,EAAA,IAAI,CAAC5C,OAAO,CAACU,QAAQ,CAACC,MAAM,CAAG,EAAA;AAC1D,YAAA,IAAI,CAACuB,UAAU,GAAGU,GAAAA,CAAIE,OAAO;AAC7B,YAAA,IAAI,CAACX,UAAU,GAAGS,GAAAA,CAAIG,OAAO;YAC7B,IAAI,CAACX,OAAO,GAAG,CAAA;YACf,IAAI,CAACC,OAAO,GAAG,CAAA;YACf,IAAI,CAACG,YAAY,GAAG,CAAA;YACpB,IAAI,CAACC,YAAY,GAAG,CAAA;AACpB,YAAA,IAAI,CAACF,SAAS,GAAA,CAAA;AAChB,SAAA,MAAO,IAAI,IAAI,CAACM,cAAc,CAACD,GAAAA,EAAK,IAAI,CAAC5C,OAAO,CAACU,QAAQ,CAACO,GAAG,CAAG,EAAA;AAC9D,YAAA,IAAI,CAACiB,UAAU,GAAGU,GAAAA,CAAIE,OAAO;AAC7B,YAAA,IAAI,CAACX,UAAU,GAAGS,GAAAA,CAAIG,OAAO;YAC7B,IAAI,CAACX,OAAO,GAAG,CAAA;YACf,IAAI,CAACC,OAAO,GAAG,CAAA;YACf,IAAI,CAACG,YAAY,GAAG,CAAA;YACpB,IAAI,CAACC,YAAY,GAAG,CAAA;AACpB,YAAA,IAAI,CAACF,SAAS,GAAA,CAAA;YACd,OAAO,IAAA;AACT,SAAA,MAAO,IAAI,IAAI,CAACM,cAAc,CAACD,GAAAA,EAAK,IAAI,CAAC5C,OAAO,CAACU,QAAQ,CAACQ,IAAI,CAAG,EAAA;AAC/D,YAAA,IAAI,CAACgB,UAAU,GAAGU,GAAAA,CAAIE,OAAO;AAC7B,YAAA,IAAI,CAACX,UAAU,GAAGS,GAAAA,CAAIG,OAAO;AAC7B,YAAA,IAAI,CAACR,SAAS,GAAA,CAAA;YACd,IAAI,CAACH,OAAO,GAAG,CAAA;YACf,IAAI,CAACC,OAAO,GAAG,CAAA;YACf,IAAI,CAACG,YAAY,GAAG,CAAA;YACpB,IAAI,CAACC,YAAY,GAAG,CAAA;AACtB;QACA,OAAO,KAAA;AACT;AACA;;;MAIUO,UAAWJ,CAAAA,GAAiB,EAAW;AAC/C,QAAA,MAAMK,UACJ,IAAI,CAACV,SAAS,KAAA,CAAA,GACV,IAAI,CAACvC,OAAO,CAACU,QAAQ,CAACC,MAAM,GAC5B,IAAI,CAAC4B,SAAS,KACd,CAAA,GAAA,IAAI,CAACvC,OAAO,CAACU,QAAQ,CAACO,GAAG,GACzB,IAAI,CAACsB,SAAS,KACd,CAAA,GAAA,IAAI,CAACvC,OAAO,CAACU,QAAQ,CAACQ,IAAI,GAC1B,IAAA;AACN,QAAA,IAAI+B,WAAWL,GAAIhC,CAAAA,MAAM,KAAKqC,OAAAA,CAAQrC,MAAM,EAAE;AAC5C,YAAA,IAAI,CAAC2B,SAAS,GAAA,CAAA;YACd,OAAO,IAAA;AACT;QACA,OAAO,KAAA;AACT;AACA;;;MAIUW,aAAcN,CAAAA,GAAe,EAAW;AAChD,QAAA,IAAI,CAAC1B,IAAI,CAAC0B,GAAAA,CAAIO,MAAM,CAAA;QACpB,OAAO,IAAA;AACT;AACA;;;MAIUC,YAAaR,CAAAA,GAAiB,EAAW;QACjD,IAAI,IAAI,CAACL,SAAS,KAAyB,CAAA,EAAA;AACzC,YAAA,MAAMX,KAAKgB,GAAIE,CAAAA,OAAO,GAAG,IAAI,CAACZ,UAAU;AACxC,YAAA,MAAMJ,KAAKc,GAAIG,CAAAA,OA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@@ -1,167 +0,0 @@
1
- import { Camera } from './camera.js';
2
- import { Matrix4x4 } from '@zephyr3d/base';
3
-
4
- /**
5
- * Orthogonal camera class
6
- * @public
7
- */ class OrthoCamera extends Camera {
8
- /** @internal */ _left;
9
- _right;
10
- _top;
11
- _bottom;
12
- _near;
13
- _far;
14
- _window;
15
- /**
16
- * Creates an instance of PerspectiveCamera
17
- * @param scene - The scene that the camera belongs to.
18
- * @param fovY - A radian value indicates the field of view in Y axis
19
- * @param aspect - Aspect ratio of the perspective transform
20
- * @param nearPlane - The near clip plane
21
- * @param farPlane - The far clip plane
22
- */ constructor(scene, left = -1, right = 1, bottom = -1, top = 1, near = -1, far = 1){
23
- super(scene);
24
- this._left = left;
25
- this._right = right;
26
- this._bottom = bottom;
27
- this._top = top;
28
- this._near = near;
29
- this._far = far;
30
- this._window = null;
31
- this._invalidate(true);
32
- }
33
- clone(method, recursive) {
34
- const other = new OrthoCamera(this.scene);
35
- other.copyFrom(this, method, recursive);
36
- other.parent = this.parent;
37
- return other;
38
- }
39
- /** Sub-window of the frustum */ get window() {
40
- return this._window;
41
- }
42
- set window(val) {
43
- this._window = val?.slice() ?? null;
44
- this._invalidate(true);
45
- }
46
- copyFrom(other, method, recursive) {
47
- super.copyFrom(other, method, recursive);
48
- this.window = other.window?.slice() ?? null;
49
- this.near = other.near;
50
- this.far = other.far;
51
- this.left = other.left;
52
- this.right = other.right;
53
- this.top = other.top;
54
- this.bottom = other.bottom;
55
- }
56
- /** The near clip plane */ get near() {
57
- return this._near;
58
- }
59
- set near(val) {
60
- if (val !== this._near) {
61
- this._near = val;
62
- this._invalidate(true);
63
- }
64
- }
65
- /** The far clip plane */ get far() {
66
- return this._far;
67
- }
68
- set far(val) {
69
- if (val !== this._far) {
70
- this._far = val;
71
- this._invalidate(true);
72
- }
73
- }
74
- /** The left clip plane */ get left() {
75
- return this._left;
76
- }
77
- set left(val) {
78
- if (val !== this._left) {
79
- this._left = val;
80
- this._invalidate(true);
81
- }
82
- }
83
- /** The right clip plane */ get right() {
84
- return this._right;
85
- }
86
- set right(val) {
87
- if (val !== this._right) {
88
- this._right = val;
89
- this._invalidate(true);
90
- }
91
- }
92
- /** The top clip plane */ get top() {
93
- return this._top;
94
- }
95
- set top(val) {
96
- if (val !== this._top) {
97
- this._top = val;
98
- this._invalidate(true);
99
- }
100
- }
101
- /** The bottom clip plane */ get bottom() {
102
- return this._bottom;
103
- }
104
- set bottom(val) {
105
- if (val !== this._bottom) {
106
- this._bottom = val;
107
- this._invalidate(true);
108
- }
109
- }
110
- /**
111
- * Not valid for OrthoCamera
112
- *
113
- * @remarks
114
- * This method is only valid for {@link Camera} class or {@link PerspectiveCamera} class.
115
- */ setPerspective() {
116
- throw new Error(`setPerspective() not allowed on OrthoCamera`);
117
- }
118
- /**
119
- * {@inheritDoc Camera.setOrtho}
120
- */ setOrtho(left, right, bottom, top, near, far) {
121
- this._left = left;
122
- this._right = right;
123
- this._bottom = bottom;
124
- this._top = top;
125
- this._near = near;
126
- this._far = far;
127
- this._invalidate(true);
128
- return this;
129
- }
130
- /**
131
- * Setup a projection matrix for the camera
132
- * @param matrix - The projection matrix
133
- */ setProjectionMatrix(matrix) {
134
- if (matrix !== this._projMatrix) {
135
- if (matrix?.isOrtho()) {
136
- super.setProjectionMatrix(matrix);
137
- this._left = matrix.getLeftPlane();
138
- this._right = matrix.getRightPlane();
139
- this._near = matrix.getNearPlane();
140
- this._far = matrix.getFarPlane();
141
- this._top = matrix.getTopPlane();
142
- this._bottom = matrix.getBottomPlane();
143
- } else {
144
- throw new Error(`OrthoCamera.setProjectionMatrix(): param is not an orthogonal projection matrix`);
145
- }
146
- }
147
- }
148
- /** @internal */ _computeProj() {
149
- let left = this._left;
150
- let right = this._right;
151
- let bottom = this._bottom;
152
- let top = this._top;
153
- if (this._window) {
154
- const width = right - left;
155
- const height = top - bottom;
156
- left += width * this._window[0];
157
- bottom += height * this._window[1];
158
- right = left + width * this._window[2];
159
- top = bottom + height * this._window[3];
160
- }
161
- this._projMatrix.ortho(left, right, bottom, top, this._near, this._far);
162
- Matrix4x4.invert(this._projMatrix, this._invProjMatrix);
163
- }
164
- }
165
-
166
- export { OrthoCamera };
167
- //# sourceMappingURL=orthocamera.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"orthocamera.js","sources":["../../../src/camera/orthocamera.ts"],"sourcesContent":["import { Camera } from './camera';\r\nimport type { Scene } from '../scene/scene';\r\nimport { Matrix4x4 } from '@zephyr3d/base';\r\nimport type { NodeClonable, NodeCloneMethod } from '../scene';\r\n\r\n/**\r\n * Orthogonal camera class\r\n * @public\r\n */\r\nexport class OrthoCamera extends Camera implements NodeClonable<OrthoCamera> {\r\n /** @internal */\r\n private _left: number;\r\n private _right: number;\r\n private _top: number;\r\n private _bottom: number;\r\n private _near: number;\r\n private _far: number;\r\n private _window: number[];\r\n /**\r\n * Creates an instance of PerspectiveCamera\r\n * @param scene - The scene that the camera belongs to.\r\n * @param fovY - A radian value indicates the field of view in Y axis\r\n * @param aspect - Aspect ratio of the perspective transform\r\n * @param nearPlane - The near clip plane\r\n * @param farPlane - The far clip plane\r\n */\r\n constructor(scene: Scene, left = -1, right = 1, bottom = -1, top = 1, near = -1, far = 1) {\r\n super(scene);\r\n this._left = left;\r\n this._right = right;\r\n this._bottom = bottom;\r\n this._top = top;\r\n this._near = near;\r\n this._far = far;\r\n this._window = null;\r\n this._invalidate(true);\r\n }\r\n clone(method: NodeCloneMethod, recursive: boolean): OrthoCamera {\r\n const other = new OrthoCamera(this.scene);\r\n other.copyFrom(this, method, recursive);\r\n other.parent = this.parent;\r\n return other;\r\n }\r\n /** Sub-window of the frustum */\r\n get window(): number[] {\r\n return this._window;\r\n }\r\n set window(val: number[]) {\r\n this._window = val?.slice() ?? null;\r\n this._invalidate(true);\r\n }\r\n copyFrom(other: this, method: NodeCloneMethod, recursive: boolean): void {\r\n super.copyFrom(other, method, recursive);\r\n this.window = other.window?.slice() ?? null;\r\n this.near = other.near;\r\n this.far = other.far;\r\n this.left = other.left;\r\n this.right = other.right;\r\n this.top = other.top;\r\n this.bottom = other.bottom;\r\n }\r\n /** The near clip plane */\r\n get near(): number {\r\n return this._near;\r\n }\r\n set near(val: number) {\r\n if (val !== this._near) {\r\n this._near = val;\r\n this._invalidate(true);\r\n }\r\n }\r\n /** The far clip plane */\r\n get far(): number {\r\n return this._far;\r\n }\r\n set far(val: number) {\r\n if (val !== this._far) {\r\n this._far = val;\r\n this._invalidate(true);\r\n }\r\n }\r\n /** The left clip plane */\r\n get left(): number {\r\n return this._left;\r\n }\r\n set left(val: number) {\r\n if (val !== this._left) {\r\n this._left = val;\r\n this._invalidate(true);\r\n }\r\n }\r\n /** The right clip plane */\r\n get right(): number {\r\n return this._right;\r\n }\r\n set right(val: number) {\r\n if (val !== this._right) {\r\n this._right = val;\r\n this._invalidate(true);\r\n }\r\n }\r\n /** The top clip plane */\r\n get top(): number {\r\n return this._top;\r\n }\r\n set top(val: number) {\r\n if (val !== this._top) {\r\n this._top = val;\r\n this._invalidate(true);\r\n }\r\n }\r\n /** The bottom clip plane */\r\n get bottom(): number {\r\n return this._bottom;\r\n }\r\n set bottom(val: number) {\r\n if (val !== this._bottom) {\r\n this._bottom = val;\r\n this._invalidate(true);\r\n }\r\n }\r\n /**\r\n * Not valid for OrthoCamera\r\n *\r\n * @remarks\r\n * This method is only valid for {@link Camera} class or {@link PerspectiveCamera} class.\r\n */\r\n setPerspective(): this {\r\n throw new Error(`setPerspective() not allowed on OrthoCamera`);\r\n }\r\n /**\r\n * {@inheritDoc Camera.setOrtho}\r\n */\r\n setOrtho(left: number, right: number, bottom: number, top: number, near: number, far: number): this {\r\n this._left = left;\r\n this._right = right;\r\n this._bottom = bottom;\r\n this._top = top;\r\n this._near = near;\r\n this._far = far;\r\n this._invalidate(true);\r\n return this;\r\n }\r\n /**\r\n * Setup a projection matrix for the camera\r\n * @param matrix - The projection matrix\r\n */\r\n setProjectionMatrix(matrix: Matrix4x4): void {\r\n if (matrix !== this._projMatrix) {\r\n if (matrix?.isOrtho()) {\r\n super.setProjectionMatrix(matrix);\r\n this._left = matrix.getLeftPlane();\r\n this._right = matrix.getRightPlane();\r\n this._near = matrix.getNearPlane();\r\n this._far = matrix.getFarPlane();\r\n this._top = matrix.getTopPlane();\r\n this._bottom = matrix.getBottomPlane();\r\n } else {\r\n throw new Error(`OrthoCamera.setProjectionMatrix(): param is not an orthogonal projection matrix`);\r\n }\r\n }\r\n }\r\n /** @internal */\r\n protected _computeProj(): void {\r\n let left = this._left;\r\n let right = this._right;\r\n let bottom = this._bottom;\r\n let top = this._top;\r\n if (this._window) {\r\n const width = right - left;\r\n const height = top - bottom;\r\n left += width * this._window[0];\r\n bottom += height * this._window[1];\r\n right = left + width * this._window[2];\r\n top = bottom + height * this._window[3];\r\n }\r\n this._projMatrix.ortho(left, right, bottom, top, this._near, this._far);\r\n Matrix4x4.invert(this._projMatrix, this._invProjMatrix);\r\n }\r\n}\r\n"],"names":["OrthoCamera","Camera","_right","_top","_bottom","_near","_far","_window","scene","left","right","bottom","top","near","far","_left","_invalidate","clone","method","recursive","other","copyFrom","parent","window","val","slice","setPerspective","Error","setOrtho","setProjectionMatrix","matrix","_projMatrix","isOrtho","getLeftPlane","getRightPlane","getNearPlane","getFarPlane","getTopPlane","getBottomPlane","width","height","ortho","Matrix4x4","invert","_invProjMatrix"],"mappings":";;;AAKA;;;IAIO,MAAMA,WAAoBC,SAAAA,MAAAA,CAAAA;qBAE/B,KAAsB;IACdC,MAAe;IACfC,IAAa;IACbC,OAAgB;IAChBC,KAAc;IACdC,IAAa;IACbC,OAAkB;AAC1B;;;;;;;MAQA,WAAA,CAAYC,KAAY,EAAEC,IAAAA,GAAO,EAAE,EAAEC,KAAQ,GAAA,CAAC,EAAEC,MAAAA,GAAS,EAAE,EAAEC,GAAM,GAAA,CAAC,EAAEC,IAAAA,GAAO,EAAE,EAAEC,GAAM,GAAA,CAAC,CAAE;AACxF,QAAA,KAAK,CAACN,KAAAA,CAAAA;QACN,IAAI,CAACO,KAAK,GAAGN,IAAAA;QACb,IAAI,CAACP,MAAM,GAAGQ,KAAAA;QACd,IAAI,CAACN,OAAO,GAAGO,MAAAA;QACf,IAAI,CAACR,IAAI,GAAGS,GAAAA;QACZ,IAAI,CAACP,KAAK,GAAGQ,IAAAA;QACb,IAAI,CAACP,IAAI,GAAGQ,GAAAA;QACZ,IAAI,CAACP,OAAO,GAAG,IAAA;QACf,IAAI,CAACS,WAAW,CAAC,IAAA,CAAA;AACnB;IACAC,KAAMC,CAAAA,MAAuB,EAAEC,SAAkB,EAAe;AAC9D,QAAA,MAAMC,KAAQ,GAAA,IAAIpB,WAAY,CAAA,IAAI,CAACQ,KAAK,CAAA;AACxCY,QAAAA,KAAAA,CAAMC,QAAQ,CAAC,IAAI,EAAEH,MAAQC,EAAAA,SAAAA,CAAAA;AAC7BC,QAAAA,KAAAA,CAAME,MAAM,GAAG,IAAI,CAACA,MAAM;QAC1B,OAAOF,KAAAA;AACT;qCAEA,IAAIG,MAAmB,GAAA;QACrB,OAAO,IAAI,CAAChB,OAAO;AACrB;IACA,IAAIgB,MAAAA,CAAOC,GAAa,EAAE;AACxB,QAAA,IAAI,CAACjB,OAAO,GAAGiB,GAAAA,EAAKC,KAAW,EAAA,IAAA,IAAA;QAC/B,IAAI,CAACT,WAAW,CAAC,IAAA,CAAA;AACnB;AACAK,IAAAA,QAAAA,CAASD,KAAW,EAAEF,MAAuB,EAAEC,SAAkB,EAAQ;QACvE,KAAK,CAACE,QAASD,CAAAA,KAAAA,EAAOF,MAAQC,EAAAA,SAAAA,CAAAA;AAC9B,QAAA,IAAI,CAACI,MAAM,GAAGH,KAAMG,CAAAA,MAAM,EAAEE,KAAW,EAAA,IAAA,IAAA;AACvC,QAAA,IAAI,CAACZ,IAAI,GAAGO,KAAAA,CAAMP,IAAI;AACtB,QAAA,IAAI,CAACC,GAAG,GAAGM,KAAAA,CAAMN,GAAG;AACpB,QAAA,IAAI,CAACL,IAAI,GAAGW,KAAAA,CAAMX,IAAI;AACtB,QAAA,IAAI,CAACC,KAAK,GAAGU,KAAAA,CAAMV,KAAK;AACxB,QAAA,IAAI,CAACE,GAAG,GAAGQ,KAAAA,CAAMR,GAAG;AACpB,QAAA,IAAI,CAACD,MAAM,GAAGS,KAAAA,CAAMT,MAAM;AAC5B;+BAEA,IAAIE,IAAe,GAAA;QACjB,OAAO,IAAI,CAACR,KAAK;AACnB;IACA,IAAIQ,IAAAA,CAAKW,GAAW,EAAE;AACpB,QAAA,IAAIA,GAAQ,KAAA,IAAI,CAACnB,KAAK,EAAE;YACtB,IAAI,CAACA,KAAK,GAAGmB,GAAAA;YACb,IAAI,CAACR,WAAW,CAAC,IAAA,CAAA;AACnB;AACF;8BAEA,IAAIF,GAAc,GAAA;QAChB,OAAO,IAAI,CAACR,IAAI;AAClB;IACA,IAAIQ,GAAAA,CAAIU,GAAW,EAAE;AACnB,QAAA,IAAIA,GAAQ,KAAA,IAAI,CAAClB,IAAI,EAAE;YACrB,IAAI,CAACA,IAAI,GAAGkB,GAAAA;YACZ,IAAI,CAACR,WAAW,CAAC,IAAA,CAAA;AACnB;AACF;+BAEA,IAAIP,IAAe,GAAA;QACjB,OAAO,IAAI,CAACM,KAAK;AACnB;IACA,IAAIN,IAAAA,CAAKe,GAAW,EAAE;AACpB,QAAA,IAAIA,GAAQ,KAAA,IAAI,CAACT,KAAK,EAAE;YACtB,IAAI,CAACA,KAAK,GAAGS,GAAAA;YACb,IAAI,CAACR,WAAW,CAAC,IAAA,CAAA;AACnB;AACF;gCAEA,IAAIN,KAAgB,GAAA;QAClB,OAAO,IAAI,CAACR,MAAM;AACpB;IACA,IAAIQ,KAAAA,CAAMc,GAAW,EAAE;AACrB,QAAA,IAAIA,GAAQ,KAAA,IAAI,CAACtB,MAAM,EAAE;YACvB,IAAI,CAACA,MAAM,GAAGsB,GAAAA;YACd,IAAI,CAACR,WAAW,CAAC,IAAA,CAAA;AACnB;AACF;8BAEA,IAAIJ,GAAc,GAAA;QAChB,OAAO,IAAI,CAACT,IAAI;AAClB;IACA,IAAIS,GAAAA,CAAIY,GAAW,EAAE;AACnB,QAAA,IAAIA,GAAQ,KAAA,IAAI,CAACrB,IAAI,EAAE;YACrB,IAAI,CAACA,IAAI,GAAGqB,GAAAA;YACZ,IAAI,CAACR,WAAW,CAAC,IAAA,CAAA;AACnB;AACF;iCAEA,IAAIL,MAAiB,GAAA;QACnB,OAAO,IAAI,CAACP,OAAO;AACrB;IACA,IAAIO,MAAAA,CAAOa,GAAW,EAAE;AACtB,QAAA,IAAIA,GAAQ,KAAA,IAAI,CAACpB,OAAO,EAAE;YACxB,IAAI,CAACA,OAAO,GAAGoB,GAAAA;YACf,IAAI,CAACR,WAAW,CAAC,IAAA,CAAA;AACnB;AACF;AACA;;;;;AAKC,MACDU,cAAuB,GAAA;AACrB,QAAA,MAAM,IAAIC,KAAAA,CAAM,CAAC,2CAA2C,CAAC,CAAA;AAC/D;AACA;;AAEC,MACDC,QAASnB,CAAAA,IAAY,EAAEC,KAAa,EAAEC,MAAc,EAAEC,GAAW,EAAEC,IAAY,EAAEC,GAAW,EAAQ;QAClG,IAAI,CAACC,KAAK,GAAGN,IAAAA;QACb,IAAI,CAACP,MAAM,GAAGQ,KAAAA;QACd,IAAI,CAACN,OAAO,GAAGO,MAAAA;QACf,IAAI,CAACR,IAAI,GAAGS,GAAAA;QACZ,IAAI,CAACP,KAAK,GAAGQ,IAAAA;QACb,IAAI,CAACP,IAAI,GAAGQ,GAAAA;QACZ,IAAI,CAACE,WAAW,CAAC,IAAA,CAAA;AACjB,QAAA,OAAO,IAAI;AACb;AACA;;;MAIAa,mBAAAA,CAAoBC,MAAiB,EAAQ;AAC3C,QAAA,IAAIA,MAAW,KAAA,IAAI,CAACC,WAAW,EAAE;AAC/B,YAAA,IAAID,QAAQE,OAAW,EAAA,EAAA;AACrB,gBAAA,KAAK,CAACH,mBAAoBC,CAAAA,MAAAA,CAAAA;AAC1B,gBAAA,IAAI,CAACf,KAAK,GAAGe,MAAAA,CAAOG,YAAY,EAAA;AAChC,gBAAA,IAAI,CAAC/B,MAAM,GAAG4B,MAAAA,CAAOI,aAAa,EAAA;AAClC,gBAAA,IAAI,CAAC7B,KAAK,GAAGyB,MAAAA,CAAOK,YAAY,EAAA;AAChC,gBAAA,IAAI,CAAC7B,IAAI,GAAGwB,MAAAA,CAAOM,WAAW,EAAA;AAC9B,gBAAA,IAAI,CAACjC,IAAI,GAAG2B,MAAAA,CAAOO,WAAW,EAAA;AAC9B,gBAAA,IAAI,CAACjC,OAAO,GAAG0B,MAAAA,CAAOQ,cAAc,EAAA;aAC/B,MAAA;AACL,gBAAA,MAAM,IAAIX,KAAAA,CAAM,CAAC,+EAA+E,CAAC,CAAA;AACnG;AACF;AACF;qBAEA,YAA+B,GAAA;QAC7B,IAAIlB,IAAAA,GAAO,IAAI,CAACM,KAAK;QACrB,IAAIL,KAAAA,GAAQ,IAAI,CAACR,MAAM;QACvB,IAAIS,MAAAA,GAAS,IAAI,CAACP,OAAO;QACzB,IAAIQ,GAAAA,GAAM,IAAI,CAACT,IAAI;QACnB,IAAI,IAAI,CAACI,OAAO,EAAE;AAChB,YAAA,MAAMgC,QAAQ7B,KAAQD,GAAAA,IAAAA;AACtB,YAAA,MAAM+B,SAAS5B,GAAMD,GAAAA,MAAAA;AACrBF,YAAAA,IAAAA,IAAQ8B,KAAQ,GAAA,IAAI,CAAChC,OAAO,CAAC,CAAE,CAAA;AAC/BI,YAAAA,MAAAA,IAAU6B,MAAS,GAAA,IAAI,CAACjC,OAAO,CAAC,CAAE,CAAA;AAClCG,YAAAA,KAAAA,GAAQD,OAAO8B,KAAQ,GAAA,IAAI,CAAChC,OAAO,CAAC,CAAE,CAAA;AACtCK,YAAAA,GAAAA,GAAMD,SAAS6B,MAAS,GAAA,IAAI,CAACjC,OAAO,CAAC,CAAE,CAA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@@ -1,141 +0,0 @@
1
- import { Camera } from './camera.js';
2
- import { Matrix4x4 } from '@zephyr3d/base';
3
-
4
- /**
5
- * Perspective camera class
6
- * @public
7
- */ class PerspectiveCamera extends Camera {
8
- /** @internal */ _near;
9
- _far;
10
- _fovY;
11
- _aspect;
12
- _window;
13
- /**
14
- * Creates an instance of PerspectiveCamera
15
- * @param scene - The scene that the camera belongs to.
16
- * @param fovY - A radian value indicates the field of view in Y axis
17
- * @param aspect - Aspect ratio of the perspective transform
18
- * @param near - The near clip plane
19
- * @param far - The far clip plane
20
- */ constructor(scene, fovY = Math.PI / 3, aspect = 1, near = 1, far = 1000){
21
- super(scene);
22
- this._fovY = fovY;
23
- this._aspect = aspect;
24
- this._near = near;
25
- this._far = far;
26
- this._window = null;
27
- this._invalidate(true);
28
- }
29
- clone(method, recursive) {
30
- const other = new PerspectiveCamera(this.scene);
31
- other.copyFrom(this, method, recursive);
32
- other.parent = this.parent;
33
- return other;
34
- }
35
- copyFrom(other, method, recursive) {
36
- super.copyFrom(other, method, recursive);
37
- this.window = other.window?.slice() ?? null;
38
- this.near = other.near;
39
- this.far = other.far;
40
- this.fovY = other.fovY;
41
- this.aspect = other.aspect;
42
- }
43
- /** Sub-window of the frustum */ get window() {
44
- return this._window;
45
- }
46
- set window(val) {
47
- this._window = val?.slice() ?? null;
48
- this._invalidate(true);
49
- }
50
- /** The near clip plane */ get near() {
51
- return this._near;
52
- }
53
- set near(val) {
54
- if (val !== this._near) {
55
- this._near = val;
56
- this._invalidate(true);
57
- }
58
- }
59
- /** The far clip plane */ get far() {
60
- return this._far;
61
- }
62
- set far(val) {
63
- if (val !== this._far) {
64
- this._far = val;
65
- this._invalidate(true);
66
- }
67
- }
68
- /** Radian value indicates the field of view in Y axis */ get fovY() {
69
- return this._fovY;
70
- }
71
- set fovY(val) {
72
- if (val !== this._fovY) {
73
- this._fovY = val;
74
- this._invalidate(true);
75
- }
76
- }
77
- /** Aspect ratio of the perspective transform */ get aspect() {
78
- return this._aspect;
79
- }
80
- set aspect(val) {
81
- if (val !== this._aspect) {
82
- this._aspect = val;
83
- this._invalidate(true);
84
- }
85
- }
86
- /**
87
- * {@inheritDoc Camera.setPerspective}
88
- */ setPerspective(fovY, aspect, zNear, zFar) {
89
- this._aspect = aspect;
90
- this._fovY = fovY;
91
- this._near = zNear;
92
- this._far = zFar;
93
- this._invalidate(true);
94
- return this;
95
- }
96
- /**
97
- * Not valid for PerspectiveCamera
98
- *
99
- * @remarks
100
- * This method is only valid for {@link Camera} class or {@link OrthoCamera} class.
101
- */ setOrtho(_left, _right, _bottom, _top, _near, _far) {
102
- throw new Error(`setOrtho() not allowed on PerspectiveCamera`);
103
- }
104
- /**
105
- * Setup a projection matrix for the camera
106
- * @param matrix - The projection matrix
107
- */ setProjectionMatrix(matrix) {
108
- if (matrix !== this._projMatrix) {
109
- if (matrix?.isPerspective()) {
110
- super.setProjectionMatrix(matrix);
111
- this._aspect = matrix.getAspect();
112
- this._fovY = matrix.getFov();
113
- this._near = matrix.getNearPlane();
114
- this._far = matrix.getFarPlane();
115
- } else {
116
- throw new Error(`PerspectiveCamera.setProjectionMatrix(): param is not a perspective projection matrix`);
117
- }
118
- }
119
- }
120
- /** @internal */ _computeProj() {
121
- const h = this._near * Math.tan(this._fovY * 0.5);
122
- const w = h * this._aspect;
123
- let left = -w;
124
- let right = w;
125
- let top = h;
126
- let bottom = -h;
127
- if (this._window) {
128
- const width = right - left;
129
- const height = top - bottom;
130
- left += width * this._window[0];
131
- bottom += height * this._window[1];
132
- right = left + width * this._window[2];
133
- top = bottom + height * this._window[3];
134
- }
135
- this._projMatrix.frustum(left, right, bottom, top, this._near, this._far);
136
- Matrix4x4.invert(this._projMatrix, this._invProjMatrix);
137
- }
138
- }
139
-
140
- export { PerspectiveCamera };
141
- //# sourceMappingURL=perspectivecamera.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"perspectivecamera.js","sources":["../../../src/camera/perspectivecamera.ts"],"sourcesContent":["import { Camera } from './camera';\r\nimport type { Scene } from '../scene/scene';\r\nimport { Matrix4x4 } from '@zephyr3d/base';\r\nimport type { NodeClonable, NodeCloneMethod } from '../scene';\r\n\r\n/**\r\n * Perspective camera class\r\n * @public\r\n */\r\nexport class PerspectiveCamera extends Camera implements NodeClonable<PerspectiveCamera> {\r\n /** @internal */\r\n private _near: number;\r\n private _far: number;\r\n private _fovY: number;\r\n private _aspect: number;\r\n private _window: number[];\r\n /**\r\n * Creates an instance of PerspectiveCamera\r\n * @param scene - The scene that the camera belongs to.\r\n * @param fovY - A radian value indicates the field of view in Y axis\r\n * @param aspect - Aspect ratio of the perspective transform\r\n * @param near - The near clip plane\r\n * @param far - The far clip plane\r\n */\r\n constructor(scene: Scene, fovY = Math.PI / 3, aspect = 1, near = 1, far = 1000) {\r\n super(scene);\r\n this._fovY = fovY;\r\n this._aspect = aspect;\r\n this._near = near;\r\n this._far = far;\r\n this._window = null;\r\n this._invalidate(true);\r\n }\r\n clone(method: NodeCloneMethod, recursive: boolean): PerspectiveCamera {\r\n const other = new PerspectiveCamera(this.scene);\r\n other.copyFrom(this, method, recursive);\r\n other.parent = this.parent;\r\n return other;\r\n }\r\n copyFrom(other: this, method: NodeCloneMethod, recursive: boolean): void {\r\n super.copyFrom(other, method, recursive);\r\n this.window = other.window?.slice() ?? null;\r\n this.near = other.near;\r\n this.far = other.far;\r\n this.fovY = other.fovY;\r\n this.aspect = other.aspect;\r\n }\r\n /** Sub-window of the frustum */\r\n get window(): number[] {\r\n return this._window;\r\n }\r\n set window(val: number[]) {\r\n this._window = val?.slice() ?? null;\r\n this._invalidate(true);\r\n }\r\n /** The near clip plane */\r\n get near(): number {\r\n return this._near;\r\n }\r\n set near(val: number) {\r\n if (val !== this._near) {\r\n this._near = val;\r\n this._invalidate(true);\r\n }\r\n }\r\n /** The far clip plane */\r\n get far(): number {\r\n return this._far;\r\n }\r\n set far(val: number) {\r\n if (val !== this._far) {\r\n this._far = val;\r\n this._invalidate(true);\r\n }\r\n }\r\n /** Radian value indicates the field of view in Y axis */\r\n get fovY(): number {\r\n return this._fovY;\r\n }\r\n set fovY(val: number) {\r\n if (val !== this._fovY) {\r\n this._fovY = val;\r\n this._invalidate(true);\r\n }\r\n }\r\n /** Aspect ratio of the perspective transform */\r\n get aspect(): number {\r\n return this._aspect;\r\n }\r\n set aspect(val: number) {\r\n if (val !== this._aspect) {\r\n this._aspect = val;\r\n this._invalidate(true);\r\n }\r\n }\r\n /**\r\n * {@inheritDoc Camera.setPerspective}\r\n */\r\n setPerspective(fovY: number, aspect: number, zNear: number, zFar: number): this {\r\n this._aspect = aspect;\r\n this._fovY = fovY;\r\n this._near = zNear;\r\n this._far = zFar;\r\n this._invalidate(true);\r\n return this;\r\n }\r\n /**\r\n * Not valid for PerspectiveCamera\r\n *\r\n * @remarks\r\n * This method is only valid for {@link Camera} class or {@link OrthoCamera} class.\r\n */\r\n setOrtho(_left: number, _right: number, _bottom: number, _top: number, _near: number, _far: number): this {\r\n throw new Error(`setOrtho() not allowed on PerspectiveCamera`);\r\n }\r\n /**\r\n * Setup a projection matrix for the camera\r\n * @param matrix - The projection matrix\r\n */\r\n setProjectionMatrix(matrix: Matrix4x4): void {\r\n if (matrix !== this._projMatrix) {\r\n if (matrix?.isPerspective()) {\r\n super.setProjectionMatrix(matrix);\r\n this._aspect = matrix.getAspect();\r\n this._fovY = matrix.getFov();\r\n this._near = matrix.getNearPlane();\r\n this._far = matrix.getFarPlane();\r\n } else {\r\n throw new Error(\r\n `PerspectiveCamera.setProjectionMatrix(): param is not a perspective projection matrix`\r\n );\r\n }\r\n }\r\n }\r\n /** @internal */\r\n protected _computeProj(): void {\r\n const h = this._near * Math.tan(this._fovY * 0.5);\r\n const w = h * this._aspect;\r\n let left = -w;\r\n let right = w;\r\n let top = h;\r\n let bottom = -h;\r\n if (this._window) {\r\n const width = right - left;\r\n const height = top - bottom;\r\n left += width * this._window[0];\r\n bottom += height * this._window[1];\r\n right = left + width * this._window[2];\r\n top = bottom + height * this._window[3];\r\n }\r\n this._projMatrix.frustum(left, right, bottom, top, this._near, this._far);\r\n Matrix4x4.invert(this._projMatrix, this._invProjMatrix);\r\n 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