@zephyr3d/scene 0.8.0 → 0.8.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (387) hide show
  1. package/dist/animation/animationset.js +198 -1
  2. package/dist/animation/animationset.js.map +1 -1
  3. package/dist/animation/ik/ccd_solver.js +3 -4
  4. package/dist/animation/ik/ccd_solver.js.map +1 -1
  5. package/dist/animation/ik/fabrik_solver.js +3 -4
  6. package/dist/animation/ik/fabrik_solver.js.map +1 -1
  7. package/dist/animation/ik/ik_pole_constraint.js +7 -2
  8. package/dist/animation/ik/ik_pole_constraint.js.map +1 -1
  9. package/dist/animation/ik/ik_utils.js +0 -79
  10. package/dist/animation/ik/ik_utils.js.map +1 -1
  11. package/dist/animation/ik/two_bone_ik_solver.js +3 -4
  12. package/dist/animation/ik/two_bone_ik_solver.js.map +1 -1
  13. package/dist/animation/spring/spring_bone.js +240 -0
  14. package/dist/animation/spring/spring_bone.js.map +1 -0
  15. package/dist/animation/spring/spring_bone_collider.js +198 -0
  16. package/dist/animation/spring/spring_bone_collider.js.map +1 -0
  17. package/dist/animation/spring/spring_bone_constraint.js +170 -0
  18. package/dist/animation/spring/spring_bone_constraint.js.map +1 -0
  19. package/dist/animation/spring/spring_bone_system.js +328 -0
  20. package/dist/animation/spring/spring_bone_system.js.map +1 -0
  21. package/dist/asset/model.js +2 -2
  22. package/dist/index.d.ts +15 -0
  23. package/dist/material/mixins/pbr/common.js +20 -17
  24. package/dist/material/mixins/pbr/common.js.map +1 -1
  25. package/dist/render/gpu_picking.js +100 -0
  26. package/dist/render/gpu_picking.js.map +1 -0
  27. package/dist/render/rendergraph/device_pool_allocator.js +41 -0
  28. package/dist/render/rendergraph/device_pool_allocator.js.map +1 -0
  29. package/dist/render/rendergraph/executor.js +146 -0
  30. package/dist/render/rendergraph/executor.js.map +1 -0
  31. package/dist/render/rendergraph/forward_plus_builder.js +414 -0
  32. package/dist/render/rendergraph/forward_plus_builder.js.map +1 -0
  33. package/dist/render/rendergraph/rendergraph.js +306 -0
  34. package/dist/render/rendergraph/rendergraph.js.map +1 -0
  35. package/dist/render/rendergraph/types.js +57 -0
  36. package/dist/render/rendergraph/types.js.map +1 -0
  37. package/dist/render/sky_motion_vector.js +85 -0
  38. package/dist/render/sky_motion_vector.js.map +1 -0
  39. package/dist/utility/serialization/scene/animation.js +3 -3
  40. package/dist/utility/serialization/scene/node.js +1 -1
  41. package/package.json +2 -2
  42. package/dist/animation/ik/ik_chain_builder.js +0 -68
  43. package/dist/animation/ik/ik_chain_builder.js.map +0 -1
  44. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
  45. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
  46. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
  47. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
  48. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
  49. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
  50. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
  51. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
  52. package/dist/src/animation/animation.js +0 -127
  53. package/dist/src/animation/animation.js.map +0 -1
  54. package/dist/src/animation/animationset.js +0 -255
  55. package/dist/src/animation/animationset.js.map +0 -1
  56. package/dist/src/animation/animationtrack.js +0 -34
  57. package/dist/src/animation/animationtrack.js.map +0 -1
  58. package/dist/src/animation/eulerrotationtrack.js +0 -52
  59. package/dist/src/animation/eulerrotationtrack.js.map +0 -1
  60. package/dist/src/animation/morphtarget.js +0 -93
  61. package/dist/src/animation/morphtarget.js.map +0 -1
  62. package/dist/src/animation/morphtrack.js +0 -70
  63. package/dist/src/animation/morphtrack.js.map +0 -1
  64. package/dist/src/animation/proptrack.js +0 -161
  65. package/dist/src/animation/proptrack.js.map +0 -1
  66. package/dist/src/animation/rotationtrack.js +0 -51
  67. package/dist/src/animation/rotationtrack.js.map +0 -1
  68. package/dist/src/animation/scaletrack.js +0 -50
  69. package/dist/src/animation/scaletrack.js.map +0 -1
  70. package/dist/src/animation/skeleton.js +0 -204
  71. package/dist/src/animation/skeleton.js.map +0 -1
  72. package/dist/src/animation/translationtrack.js +0 -50
  73. package/dist/src/animation/translationtrack.js.map +0 -1
  74. package/dist/src/app/app.js +0 -129
  75. package/dist/src/app/app.js.map +0 -1
  76. package/dist/src/app/inputmgr.js +0 -267
  77. package/dist/src/app/inputmgr.js.map +0 -1
  78. package/dist/src/asset/assetmanager.js +0 -404
  79. package/dist/src/asset/assetmanager.js.map +0 -1
  80. package/dist/src/asset/builtin.js +0 -337
  81. package/dist/src/asset/builtin.js.map +0 -1
  82. package/dist/src/asset/loaders/dds/dds.js +0 -470
  83. package/dist/src/asset/loaders/dds/dds.js.map +0 -1
  84. package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
  85. package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
  86. package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
  87. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
  88. package/dist/src/asset/loaders/gltf/helpers.js +0 -327
  89. package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
  90. package/dist/src/asset/loaders/hdr/hdr.js +0 -180
  91. package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
  92. package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
  93. package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
  94. package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
  95. package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
  96. package/dist/src/asset/loaders/loader.js +0 -45
  97. package/dist/src/asset/loaders/loader.js.map +0 -1
  98. package/dist/src/asset/model.js +0 -414
  99. package/dist/src/asset/model.js.map +0 -1
  100. package/dist/src/blitter/bilateralblur.js +0 -221
  101. package/dist/src/blitter/bilateralblur.js.map +0 -1
  102. package/dist/src/blitter/blitter.js +0 -390
  103. package/dist/src/blitter/blitter.js.map +0 -1
  104. package/dist/src/blitter/box.js +0 -118
  105. package/dist/src/blitter/box.js.map +0 -1
  106. package/dist/src/blitter/copy.js +0 -22
  107. package/dist/src/blitter/copy.js.map +0 -1
  108. package/dist/src/blitter/gaussianblur.js +0 -228
  109. package/dist/src/blitter/gaussianblur.js.map +0 -1
  110. package/dist/src/camera/base.js +0 -92
  111. package/dist/src/camera/base.js.map +0 -1
  112. package/dist/src/camera/camera.js +0 -1005
  113. package/dist/src/camera/camera.js.map +0 -1
  114. package/dist/src/camera/fps.js +0 -238
  115. package/dist/src/camera/fps.js.map +0 -1
  116. package/dist/src/camera/orbit.js +0 -245
  117. package/dist/src/camera/orbit.js.map +0 -1
  118. package/dist/src/camera/orthocamera.js +0 -167
  119. package/dist/src/camera/orthocamera.js.map +0 -1
  120. package/dist/src/camera/perspectivecamera.js +0 -141
  121. package/dist/src/camera/perspectivecamera.js.map +0 -1
  122. package/dist/src/index.js +0 -120
  123. package/dist/src/index.js.map +0 -1
  124. package/dist/src/material/blinn.js +0 -81
  125. package/dist/src/material/blinn.js.map +0 -1
  126. package/dist/src/material/grassmaterial.js +0 -113
  127. package/dist/src/material/grassmaterial.js.map +0 -1
  128. package/dist/src/material/lambert.js +0 -92
  129. package/dist/src/material/lambert.js.map +0 -1
  130. package/dist/src/material/material.js +0 -301
  131. package/dist/src/material/material.js.map +0 -1
  132. package/dist/src/material/meshmaterial.js +0 -704
  133. package/dist/src/material/meshmaterial.js.map +0 -1
  134. package/dist/src/material/mixins/albedocolor.js +0 -76
  135. package/dist/src/material/mixins/albedocolor.js.map +0 -1
  136. package/dist/src/material/mixins/foliage.js +0 -47
  137. package/dist/src/material/mixins/foliage.js.map +0 -1
  138. package/dist/src/material/mixins/lightmodel/blinnphong.js +0 -112
  139. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +0 -1
  140. package/dist/src/material/mixins/lightmodel/lambert.js +0 -58
  141. package/dist/src/material/mixins/lightmodel/lambert.js.map +0 -1
  142. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +0 -178
  143. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +0 -1
  144. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +0 -139
  145. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +0 -1
  146. package/dist/src/material/mixins/lit.js +0 -476
  147. package/dist/src/material/mixins/lit.js.map +0 -1
  148. package/dist/src/material/mixins/pbr/common.js +0 -918
  149. package/dist/src/material/mixins/pbr/common.js.map +0 -1
  150. package/dist/src/material/mixins/texture.js +0 -172
  151. package/dist/src/material/mixins/texture.js.map +0 -1
  152. package/dist/src/material/mixins/vertexcolor.js +0 -56
  153. package/dist/src/material/mixins/vertexcolor.js.map +0 -1
  154. package/dist/src/material/particle.js +0 -178
  155. package/dist/src/material/particle.js.map +0 -1
  156. package/dist/src/material/pbrmr.js +0 -97
  157. package/dist/src/material/pbrmr.js.map +0 -1
  158. package/dist/src/material/pbrsg.js +0 -97
  159. package/dist/src/material/pbrsg.js.map +0 -1
  160. package/dist/src/material/shader/helper.js +0 -1209
  161. package/dist/src/material/shader/helper.js.map +0 -1
  162. package/dist/src/material/terrain-cm.js +0 -606
  163. package/dist/src/material/terrain-cm.js.map +0 -1
  164. package/dist/src/material/terrainmaterial.js +0 -375
  165. package/dist/src/material/terrainmaterial.js.map +0 -1
  166. package/dist/src/material/unlit.js +0 -41
  167. package/dist/src/material/unlit.js.map +0 -1
  168. package/dist/src/material/water.js +0 -417
  169. package/dist/src/material/water.js.map +0 -1
  170. package/dist/src/posteffect/bloom.js +0 -361
  171. package/dist/src/posteffect/bloom.js.map +0 -1
  172. package/dist/src/posteffect/compositor.js +0 -226
  173. package/dist/src/posteffect/compositor.js.map +0 -1
  174. package/dist/src/posteffect/fxaa.js +0 -273
  175. package/dist/src/posteffect/fxaa.js.map +0 -1
  176. package/dist/src/posteffect/grayscale.js +0 -69
  177. package/dist/src/posteffect/grayscale.js.map +0 -1
  178. package/dist/src/posteffect/motionblur.js +0 -96
  179. package/dist/src/posteffect/motionblur.js.map +0 -1
  180. package/dist/src/posteffect/posteffect.js +0 -126
  181. package/dist/src/posteffect/posteffect.js.map +0 -1
  182. package/dist/src/posteffect/sao.js +0 -324
  183. package/dist/src/posteffect/sao.js.map +0 -1
  184. package/dist/src/posteffect/ssr.js +0 -489
  185. package/dist/src/posteffect/ssr.js.map +0 -1
  186. package/dist/src/posteffect/taa.js +0 -172
  187. package/dist/src/posteffect/taa.js.map +0 -1
  188. package/dist/src/posteffect/tonemap.js +0 -94
  189. package/dist/src/posteffect/tonemap.js.map +0 -1
  190. package/dist/src/render/abuffer_oit.js +0 -361
  191. package/dist/src/render/abuffer_oit.js.map +0 -1
  192. package/dist/src/render/clipmap.js +0 -851
  193. package/dist/src/render/clipmap.js.map +0 -1
  194. package/dist/src/render/cluster_light.js +0 -333
  195. package/dist/src/render/cluster_light.js.map +0 -1
  196. package/dist/src/render/cull_visitor.js +0 -187
  197. package/dist/src/render/cull_visitor.js.map +0 -1
  198. package/dist/src/render/depthpass.js +0 -68
  199. package/dist/src/render/depthpass.js.map +0 -1
  200. package/dist/src/render/drawable_mixin.js +0 -227
  201. package/dist/src/render/drawable_mixin.js.map +0 -1
  202. package/dist/src/render/envlight.js +0 -463
  203. package/dist/src/render/envlight.js.map +0 -1
  204. package/dist/src/render/fbm_wavegenerator.js +0 -251
  205. package/dist/src/render/fbm_wavegenerator.js.map +0 -1
  206. package/dist/src/render/fft_wavegenerator.js +0 -1006
  207. package/dist/src/render/fft_wavegenerator.js.map +0 -1
  208. package/dist/src/render/fullscreenquad.js +0 -38
  209. package/dist/src/render/fullscreenquad.js.map +0 -1
  210. package/dist/src/render/gerstner_wavegenerator.js +0 -314
  211. package/dist/src/render/gerstner_wavegenerator.js.map +0 -1
  212. package/dist/src/render/globalbindgroup_allocator.js +0 -60
  213. package/dist/src/render/globalbindgroup_allocator.js.map +0 -1
  214. package/dist/src/render/hzb.js +0 -273
  215. package/dist/src/render/hzb.js.map +0 -1
  216. package/dist/src/render/lightpass.js +0 -172
  217. package/dist/src/render/lightpass.js.map +0 -1
  218. package/dist/src/render/objectcolorpass.js +0 -51
  219. package/dist/src/render/objectcolorpass.js.map +0 -1
  220. package/dist/src/render/primitive.js +0 -364
  221. package/dist/src/render/primitive.js.map +0 -1
  222. package/dist/src/render/render_queue.js +0 -467
  223. package/dist/src/render/render_queue.js.map +0 -1
  224. package/dist/src/render/renderbundle_wrapper.js +0 -152
  225. package/dist/src/render/renderbundle_wrapper.js.map +0 -1
  226. package/dist/src/render/renderer.js +0 -455
  227. package/dist/src/render/renderer.js.map +0 -1
  228. package/dist/src/render/renderpass.js +0 -200
  229. package/dist/src/render/renderpass.js.map +0 -1
  230. package/dist/src/render/shadowmap_pass.js +0 -56
  231. package/dist/src/render/shadowmap_pass.js.map +0 -1
  232. package/dist/src/render/sky.js +0 -1103
  233. package/dist/src/render/sky.js.map +0 -1
  234. package/dist/src/render/weightedblended_oit.js +0 -168
  235. package/dist/src/render/weightedblended_oit.js.map +0 -1
  236. package/dist/src/scene/batchgroup.js +0 -162
  237. package/dist/src/scene/batchgroup.js.map +0 -1
  238. package/dist/src/scene/environment.js +0 -209
  239. package/dist/src/scene/environment.js.map +0 -1
  240. package/dist/src/scene/graph_node.js +0 -72
  241. package/dist/src/scene/graph_node.js.map +0 -1
  242. package/dist/src/scene/light.js +0 -416
  243. package/dist/src/scene/light.js.map +0 -1
  244. package/dist/src/scene/mesh.js +0 -341
  245. package/dist/src/scene/mesh.js.map +0 -1
  246. package/dist/src/scene/octree.js +0 -649
  247. package/dist/src/scene/octree.js.map +0 -1
  248. package/dist/src/scene/particlesys.js +0 -738
  249. package/dist/src/scene/particlesys.js.map +0 -1
  250. package/dist/src/scene/raycast_visitor.js +0 -103
  251. package/dist/src/scene/raycast_visitor.js.map +0 -1
  252. package/dist/src/scene/scene.js +0 -284
  253. package/dist/src/scene/scene.js.map +0 -1
  254. package/dist/src/scene/scene_node.js +0 -732
  255. package/dist/src/scene/scene_node.js.map +0 -1
  256. package/dist/src/scene/terrain/grass.js +0 -278
  257. package/dist/src/scene/terrain/grass.js.map +0 -1
  258. package/dist/src/scene/terrain/heightfield.js +0 -475
  259. package/dist/src/scene/terrain/heightfield.js.map +0 -1
  260. package/dist/src/scene/terrain/patch.js +0 -530
  261. package/dist/src/scene/terrain/patch.js.map +0 -1
  262. package/dist/src/scene/terrain/quadtree.js +0 -461
  263. package/dist/src/scene/terrain/quadtree.js.map +0 -1
  264. package/dist/src/scene/terrain/terrain.js +0 -246
  265. package/dist/src/scene/terrain/terrain.js.map +0 -1
  266. package/dist/src/scene/terrain-cm/grass.js +0 -594
  267. package/dist/src/scene/terrain-cm/grass.js.map +0 -1
  268. package/dist/src/scene/terrain-cm/grassmaterial.js +0 -159
  269. package/dist/src/scene/terrain-cm/grassmaterial.js.map +0 -1
  270. package/dist/src/scene/terrain-cm/terrain-cm.js +0 -538
  271. package/dist/src/scene/terrain-cm/terrain-cm.js.map +0 -1
  272. package/dist/src/scene/water.js +0 -374
  273. package/dist/src/scene/water.js.map +0 -1
  274. package/dist/src/shaders/atmosphere.js +0 -957
  275. package/dist/src/shaders/atmosphere.js.map +0 -1
  276. package/dist/src/shaders/fog.js +0 -112
  277. package/dist/src/shaders/fog.js.map +0 -1
  278. package/dist/src/shaders/misc.js +0 -266
  279. package/dist/src/shaders/misc.js.map +0 -1
  280. package/dist/src/shaders/noise.js +0 -222
  281. package/dist/src/shaders/noise.js.map +0 -1
  282. package/dist/src/shaders/pbr.js +0 -51
  283. package/dist/src/shaders/pbr.js.map +0 -1
  284. package/dist/src/shaders/shadow.js +0 -636
  285. package/dist/src/shaders/shadow.js.map +0 -1
  286. package/dist/src/shaders/ssr.js +0 -490
  287. package/dist/src/shaders/ssr.js.map +0 -1
  288. package/dist/src/shaders/temporal.js +0 -215
  289. package/dist/src/shaders/temporal.js.map +0 -1
  290. package/dist/src/shaders/water.js +0 -756
  291. package/dist/src/shaders/water.js.map +0 -1
  292. package/dist/src/shadow/esm.js +0 -237
  293. package/dist/src/shadow/esm.js.map +0 -1
  294. package/dist/src/shadow/pcf_opt.js +0 -181
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  296. package/dist/src/shadow/pcf_pd.js +0 -189
  297. package/dist/src/shadow/pcf_pd.js.map +0 -1
  298. package/dist/src/shadow/shader.js +0 -37
  299. package/dist/src/shadow/shader.js.map +0 -1
  300. package/dist/src/shadow/shadow_impl.js +0 -15
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  302. package/dist/src/shadow/shadowmapper.js +0 -790
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  304. package/dist/src/shadow/ssm.js +0 -159
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  308. package/dist/src/shapes/box.js +0 -386
  309. package/dist/src/shapes/box.js.map +0 -1
  310. package/dist/src/shapes/cylinder.js +0 -125
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  312. package/dist/src/shapes/plane.js +0 -88
  313. package/dist/src/shapes/plane.js.map +0 -1
  314. package/dist/src/shapes/shape.js +0 -87
  315. package/dist/src/shapes/shape.js.map +0 -1
  316. package/dist/src/shapes/sphere.js +0 -114
  317. package/dist/src/shapes/sphere.js.map +0 -1
  318. package/dist/src/shapes/tetrahedron.js +0 -188
  319. package/dist/src/shapes/tetrahedron.js.map +0 -1
  320. package/dist/src/shapes/torus.js +0 -111
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  322. package/dist/src/utility/aabbtree.js +0 -400
  323. package/dist/src/utility/aabbtree.js.map +0 -1
  324. package/dist/src/utility/bounding_volume.js +0 -29
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  326. package/dist/src/utility/debug.js +0 -28
  327. package/dist/src/utility/debug.js.map +0 -1
  328. package/dist/src/utility/draco/decoder.js +0 -116
  329. package/dist/src/utility/draco/decoder.js.map +0 -1
  330. package/dist/src/utility/misc.js +0 -105
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  332. package/dist/src/utility/panorama.js +0 -163
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  334. package/dist/src/utility/pmrem.js +0 -354
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  336. package/dist/src/utility/rendermipmap.js +0 -115
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  338. package/dist/src/utility/serialization/json.js +0 -402
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  340. package/dist/src/utility/serialization/manager.js +0 -623
  341. package/dist/src/utility/serialization/manager.js.map +0 -1
  342. package/dist/src/utility/serialization/scene/animation.js +0 -248
  343. package/dist/src/utility/serialization/scene/animation.js.map +0 -1
  344. package/dist/src/utility/serialization/scene/batch.js +0 -59
  345. package/dist/src/utility/serialization/scene/batch.js.map +0 -1
  346. package/dist/src/utility/serialization/scene/camera.js +0 -790
  347. package/dist/src/utility/serialization/scene/camera.js.map +0 -1
  348. package/dist/src/utility/serialization/scene/common.js +0 -222
  349. package/dist/src/utility/serialization/scene/common.js.map +0 -1
  350. package/dist/src/utility/serialization/scene/light.js +0 -575
  351. package/dist/src/utility/serialization/scene/light.js.map +0 -1
  352. package/dist/src/utility/serialization/scene/material.js +0 -1111
  353. package/dist/src/utility/serialization/scene/material.js.map +0 -1
  354. package/dist/src/utility/serialization/scene/mesh.js +0 -148
  355. package/dist/src/utility/serialization/scene/mesh.js.map +0 -1
  356. package/dist/src/utility/serialization/scene/misc.js +0 -39
  357. package/dist/src/utility/serialization/scene/misc.js.map +0 -1
  358. package/dist/src/utility/serialization/scene/node.js +0 -451
  359. package/dist/src/utility/serialization/scene/node.js.map +0 -1
  360. package/dist/src/utility/serialization/scene/particle.js +0 -425
  361. package/dist/src/utility/serialization/scene/particle.js.map +0 -1
  362. package/dist/src/utility/serialization/scene/primitive.js +0 -692
  363. package/dist/src/utility/serialization/scene/primitive.js.map +0 -1
  364. package/dist/src/utility/serialization/scene/scene.js +0 -704
  365. package/dist/src/utility/serialization/scene/scene.js.map +0 -1
  366. package/dist/src/utility/serialization/scene/terrain.js +0 -488
  367. package/dist/src/utility/serialization/scene/terrain.js.map +0 -1
  368. package/dist/src/utility/serialization/scene/water.js +0 -465
  369. package/dist/src/utility/serialization/scene/water.js.map +0 -1
  370. package/dist/src/utility/shprojector.js +0 -297
  371. package/dist/src/utility/shprojector.js.map +0 -1
  372. package/dist/src/utility/textures/ggxlut.js +0 -213
  373. package/dist/src/utility/textures/ggxlut.js.map +0 -1
  374. package/dist/src/utility/textures/gradientnoise.js +0 -62
  375. package/dist/src/utility/textures/gradientnoise.js.map +0 -1
  376. package/dist/src/utility/textures/randomnoise.js +0 -41
  377. package/dist/src/utility/textures/randomnoise.js.map +0 -1
  378. package/dist/src/values.js +0 -162
  379. package/dist/src/values.js.map +0 -1
  380. package/dist/utility/blueprint/material/common.js +0 -7
  381. package/dist/utility/blueprint/material/common.js.map +0 -1
  382. package/dist/utility/serialization/blueprint/constants.js +0 -255
  383. package/dist/utility/serialization/blueprint/constants.js.map +0 -1
  384. package/dist/utility/serialization/blueprint/material/constants.js +0 -203
  385. package/dist/utility/serialization/blueprint/material/constants.js.map +0 -1
  386. package/dist/utility/serialization/blueprint/material/texture.js +0 -165
  387. package/dist/utility/serialization/blueprint/material/texture.js.map +0 -1
@@ -1,738 +0,0 @@
1
- import { Vector3, applyMixins, DRef, nextPowerOf2 } from '@zephyr3d/base';
2
- import { GraphNode } from './graph_node.js';
3
- import { BoundingBox } from '../utility/bounding_volume.js';
4
- import { mixinDrawable } from '../render/drawable_mixin.js';
5
- import { QUEUE_OPAQUE } from '../values.js';
6
- import { Application } from '../app/app.js';
7
- import '@zephyr3d/device';
8
- import '../material/shader/helper.js';
9
- import '../material/lambert.js';
10
- import '../material/blinn.js';
11
- import '../material/unlit.js';
12
- import { ParticleMaterial } from '../material/particle.js';
13
- import '../material/meshmaterial.js';
14
- import '../material/grassmaterial.js';
15
- import '../material/terrainmaterial.js';
16
- import '../material/terrain-cm.js';
17
- import '../material/pbrmr.js';
18
- import '../material/pbrsg.js';
19
- import '../render/renderer.js';
20
- import { Primitive } from '../render/primitive.js';
21
- import '../render/sky.js';
22
- import '../render/clipmap.js';
23
- import '../shaders/atmosphere.js';
24
-
25
- const tmpVec3 = new Vector3();
26
- const PS_WORLDSPACE = 1 << 8;
27
- /**
28
- * Particle system class
29
- * @public
30
- */ class ParticleSystem extends applyMixins(GraphNode, mixinDrawable) {
31
- static updateFuncMap = new WeakMap();
32
- _activeParticleList;
33
- _maxParticleCount;
34
- _emitInterval;
35
- _emitCount;
36
- _startTick;
37
- _startEmitTime;
38
- _lastUpdateTime;
39
- _numEmitCount;
40
- _delay;
41
- _airResistence;
42
- _flags;
43
- _gravity;
44
- _wind;
45
- _scalar;
46
- _particleRotationMin;
47
- _particleRotationMax;
48
- _jitterSpeed;
49
- _emitterShape;
50
- _emitterBehavior;
51
- _emitterConeRadiusMin;
52
- _emitterConeRadiusMax;
53
- _particleVelocityMin;
54
- _particleVelocityMax;
55
- _particleLifeMin;
56
- _particleLifeMax;
57
- _particleSize1Min;
58
- _particleSize1Max;
59
- _particleSize2Min;
60
- _particleSize2Max;
61
- _particleAccelMin;
62
- _particleAccelMax;
63
- _emitterShapeSizeMin;
64
- _emitterShapeSizeMax;
65
- _primitive;
66
- _material;
67
- _wsBoundingBox;
68
- _pickTarget;
69
- _instanceData;
70
- /**
71
- * Creates a new ParticleSystem node
72
- * @param scene - Which scene the node belongs to
73
- */ constructor(scene){
74
- super(scene);
75
- this._activeParticleList = [];
76
- this._maxParticleCount = 100;
77
- this._emitInterval = 100;
78
- this._emitCount = 1;
79
- this._gravity = Vector3.zero();
80
- this._wind = Vector3.zero();
81
- this._startEmitTime = 0;
82
- this._lastUpdateTime = 0;
83
- this._numEmitCount = 0;
84
- this._scalar = 1;
85
- this._airResistence = false;
86
- this._startTick = 0;
87
- this._delay = 0;
88
- this._particleRotationMin = 0;
89
- this._particleRotationMax = 0;
90
- this._jitterSpeed = 1;
91
- this._emitterShape = 'point';
92
- this._emitterBehavior = 'surface';
93
- this._emitterConeRadiusMin = 0;
94
- this._emitterConeRadiusMax = 0.1;
95
- this._emitterShapeSizeMin = Vector3.one();
96
- this._emitterShapeSizeMax = Vector3.one();
97
- this._particleVelocityMin = 2;
98
- this._particleVelocityMax = 3;
99
- this._particleLifeMin = 1;
100
- this._particleLifeMax = 1.5;
101
- this._particleSize1Min = 0.4;
102
- this._particleSize1Max = 0.5;
103
- this._particleSize2Min = 0;
104
- this._particleSize2Max = 0.1;
105
- this._particleAccelMin = -0.01;
106
- this._particleAccelMax = -0.02;
107
- this._pickTarget = {
108
- node: this
109
- };
110
- this._flags = PS_WORLDSPACE;
111
- this._primitive = new DRef();
112
- this._wsBoundingBox = new BoundingBox();
113
- this._instanceData = null;
114
- this._material = new DRef(new ParticleMaterial());
115
- }
116
- /** {@inheritDoc SceneNode.clone} */ clone(method, recursive) {
117
- const other = new ParticleSystem(this.scene);
118
- other.copyFrom(this, method, recursive);
119
- other.parent = this.parent;
120
- return other;
121
- }
122
- /** {@inheritDoc SceneNode.copyFrom} */ copyFrom(other, method, recursive) {
123
- super.copyFrom(other, method, recursive);
124
- this.maxParticleCount = other.maxParticleCount;
125
- this.emitInterval = other.emitInterval;
126
- this.emitCount = other.emitCount;
127
- this.gravity = other.gravity.clone();
128
- this.wind = other.wind.clone();
129
- this.scalar = other.scalar;
130
- this.aspect = other.aspect;
131
- this.airResistence = other.airResistence;
132
- this.particleRotationMin = other.particleRotationMin;
133
- this.particleRotationMax = other.particleRotationMax;
134
- this.jitterSpeed = other.jitterSpeed;
135
- this.jitterPower = other.jitterPower;
136
- this.emitterShape = other.emitterShape;
137
- this.emitterBehavior = other.emitterBehavior;
138
- this.emitterConeRadiusMin = other.emitterConeRadiusMin;
139
- this.emitterConeRadiusMax = other.emitterConeRadiusMax;
140
- this.particleVelocityMin = other.particleVelocityMin;
141
- this.particleVelocityMax = other.particleVelocityMax;
142
- this.particleLifeMin = other.particleLifeMin;
143
- this.particleLifeMax = other.particleLifeMax;
144
- this.particleSize1Min = other.particleSize1Min;
145
- this.particleSize1Max = other.particleSize1Max;
146
- this.particleSize2Min = other.particleSize2Min;
147
- this.particleSize2Max = other.particleSize2Max;
148
- this.particleAccelMin = other.particleAccelMin;
149
- this.particleAccelMax = other.particleAccelMax;
150
- this.emitterShapeSizeMin = other.emitterShapeSizeMin.clone();
151
- this.emitterShapeSizeMax = other.emitterShapeSizeMax.clone();
152
- this.directional = other.directional;
153
- this.worldSpace = other.worldSpace;
154
- this.flags = other.flags;
155
- }
156
- /** Material of the particle system node */ get material() {
157
- return this._material.get();
158
- }
159
- set material(material) {
160
- this._material.set(material);
161
- }
162
- /** Maximum particle count */ get maxParticleCount() {
163
- return this._maxParticleCount;
164
- }
165
- set maxParticleCount(value) {
166
- if (value !== this._maxParticleCount) {
167
- this._maxParticleCount = value;
168
- this.invalidateBoundingVolume();
169
- }
170
- }
171
- /** Particle emit interval in ms */ get emitInterval() {
172
- return this._emitInterval;
173
- }
174
- set emitInterval(value) {
175
- if (value !== this._emitInterval) {
176
- this._emitInterval = Math.max(value, 1);
177
- this._startEmitTime = 0;
178
- }
179
- }
180
- /** How many particles should be emitted one time */ get emitCount() {
181
- return this._emitCount;
182
- }
183
- set emitCount(value) {
184
- this._emitCount = value;
185
- }
186
- /** Gravity force */ get gravity() {
187
- return this._gravity;
188
- }
189
- set gravity(value) {
190
- if (!value.equalsTo(this._gravity)) {
191
- this._gravity.set(value);
192
- this.invalidateBoundingVolume();
193
- }
194
- }
195
- /** Wind force */ get wind() {
196
- return this._wind;
197
- }
198
- set wind(value) {
199
- if (!value.equalsTo(this._wind)) {
200
- this._wind.set(value);
201
- this.invalidateBoundingVolume();
202
- }
203
- }
204
- /** Particle scalar */ get scalar() {
205
- return this._scalar;
206
- }
207
- set scalar(value) {
208
- if (value !== this._scalar) {
209
- this._scalar = value;
210
- this.invalidateBoundingVolume();
211
- }
212
- }
213
- /** Particle aspect ratio */ get aspect() {
214
- return this._material.get().aspect;
215
- }
216
- set aspect(value) {
217
- this._material.get().aspect = value;
218
- }
219
- /** true if particle effected by wind */ get airResistence() {
220
- return this._airResistence;
221
- }
222
- set airResistence(value) {
223
- this._airResistence = value;
224
- }
225
- /** Minimum particle rotation angle in radians */ get particleRotationMin() {
226
- return this._particleRotationMin;
227
- }
228
- set particleRotationMin(value) {
229
- this._particleRotationMin = value;
230
- }
231
- /** Maximum particle rotation angle in radians */ get particleRotationMax() {
232
- return this._particleRotationMax;
233
- }
234
- set particleRotationMax(value) {
235
- this._particleRotationMax = value;
236
- }
237
- /** Particle jitter speed */ get jitterSpeed() {
238
- return this._jitterSpeed;
239
- }
240
- set jitterSpeed(value) {
241
- this._jitterSpeed = value;
242
- }
243
- /** Particle jitter power */ get jitterPower() {
244
- return this._material.get().jitterPower;
245
- }
246
- set jitterPower(value) {
247
- this._material.get().jitterPower = value;
248
- }
249
- /** Particle emitter shape */ get emitterShape() {
250
- return this._emitterShape;
251
- }
252
- set emitterShape(value) {
253
- this._emitterShape = value;
254
- }
255
- /** Particle emitter behavior */ get emitterBehavior() {
256
- return this._emitterBehavior;
257
- }
258
- set emitterBehavior(value) {
259
- this._emitterBehavior = value;
260
- }
261
- /** Minimum cone radius of emitter */ get emitterConeRadiusMin() {
262
- return this._emitterConeRadiusMin;
263
- }
264
- set emitterConeRadiusMin(value) {
265
- this._emitterConeRadiusMin = value;
266
- }
267
- /** Maximum cone radius of emitter */ get emitterConeRadiusMax() {
268
- return this._emitterConeRadiusMax;
269
- }
270
- set emitterConeRadiusMax(value) {
271
- this._emitterConeRadiusMax = value;
272
- }
273
- /** Minimum particle velocity */ get particleVelocityMin() {
274
- return this._particleVelocityMin;
275
- }
276
- set particleVelocityMin(value) {
277
- this._particleVelocityMin = value;
278
- }
279
- /** Maximum particle velocity */ get particleVelocityMax() {
280
- return this._particleVelocityMax;
281
- }
282
- set particleVelocityMax(value) {
283
- this._particleVelocityMax = value;
284
- }
285
- /** Minimum particle life */ get particleLifeMin() {
286
- return this._particleLifeMin;
287
- }
288
- set particleLifeMin(value) {
289
- this._particleLifeMin = value;
290
- }
291
- /** Maximum particle life */ get particleLifeMax() {
292
- return this._particleLifeMax;
293
- }
294
- set particleLifeMax(value) {
295
- this._particleLifeMax = value;
296
- }
297
- /** Minimum particle start size */ get particleSize1Min() {
298
- return this._particleSize1Min;
299
- }
300
- set particleSize1Min(value) {
301
- this._particleSize1Min = value;
302
- }
303
- /** Maximum particle start size */ get particleSize1Max() {
304
- return this._particleSize1Max;
305
- }
306
- set particleSize1Max(value) {
307
- this._particleSize1Max = value;
308
- }
309
- /** Minimum particle end size */ get particleSize2Min() {
310
- return this._particleSize2Min;
311
- }
312
- set particleSize2Min(value) {
313
- this._particleSize2Min = value;
314
- }
315
- /** Maximum particle end size */ get particleSize2Max() {
316
- return this._particleSize2Max;
317
- }
318
- set particleSize2Max(value) {
319
- this._particleSize2Max = value;
320
- }
321
- /** Minimum particle acceleration */ get particleAccelMin() {
322
- return this._particleAccelMin;
323
- }
324
- set particleAccelMin(value) {
325
- this._particleAccelMin = value;
326
- }
327
- /** Maximum particle acceleration */ get particleAccelMax() {
328
- return this._particleAccelMax;
329
- }
330
- set particleAccelMax(value) {
331
- this._particleAccelMax = value;
332
- }
333
- /** Minimum emitter shape size */ get emitterShapeSizeMin() {
334
- return this._emitterShapeSizeMin;
335
- }
336
- set emitterShapeSizeMin(value) {
337
- this._emitterShapeSizeMin.set(value);
338
- }
339
- /** Maximum emitter shape size */ get emitterShapeSizeMax() {
340
- return this._emitterShapeSizeMax;
341
- }
342
- set emitterShapeSizeMax(value) {
343
- this._emitterShapeSizeMax.set(value);
344
- }
345
- /** Whether particles are directional */ get directional() {
346
- return this._material.get().directional;
347
- }
348
- set directional(val) {
349
- this._material.get().directional = val;
350
- }
351
- /** Whether particles are in world space */ get worldSpace() {
352
- return !!(this.flags & PS_WORLDSPACE);
353
- }
354
- set worldSpace(value) {
355
- if (value) {
356
- this.flags |= PS_WORLDSPACE;
357
- } else {
358
- this.flags &= -257;
359
- }
360
- }
361
- /** @internal */ get flags() {
362
- return this._flags;
363
- }
364
- set flags(value) {
365
- this._flags = value;
366
- }
367
- /** @internal */ computeBoundingVolume() {
368
- return this._wsBoundingBox;
369
- }
370
- /** @internal */ initParticle(p) {
371
- p = p ?? {
372
- position: new Vector3(),
373
- velocity: new Vector3()
374
- };
375
- this.getParticleInitialPosition(p.position, p.velocity);
376
- p.size1 = this._particleSize1Min + Math.random() * (this._particleSize1Max - this._particleSize1Min);
377
- p.size2 = this._particleSize2Min + Math.random() * (this._particleSize2Max - this._particleSize2Min);
378
- p.rotation = this._particleRotationMin + Math.random() * (this._particleRotationMax - this._particleRotationMin);
379
- p.lifeSpan = Math.max(this._particleLifeMin + Math.random() * (this._particleLifeMax - this._particleLifeMin), 0.01);
380
- p.acceleartion = this._particleAccelMin + Math.random() * (this._particleAccelMax - this._particleAccelMin);
381
- return p;
382
- }
383
- getParticleInitialPosition(pos, vel) {
384
- if (this._emitterShape === 'point') {
385
- pos.setXYZ(0, 0, 0);
386
- const coneRadius = this._emitterConeRadiusMin + Math.random() * (this._emitterConeRadiusMax - this._emitterConeRadiusMin);
387
- vel.x = -coneRadius + Math.random() * 2 * coneRadius;
388
- vel.y = 1;
389
- vel.z = -coneRadius + Math.random() * 2 * coneRadius;
390
- } else {
391
- const shapeSizeX = Math.max(this._emitterShapeSizeMin.x + (this._emitterShapeSizeMax.x - this._emitterShapeSizeMin.x) * Math.random(), 0.01);
392
- const shapeSizeY = Math.max(this._emitterShapeSizeMin.y + (this._emitterShapeSizeMax.y - this._emitterShapeSizeMin.y) * Math.random(), 0.01);
393
- const shapeSizeZ = Math.max(this._emitterShapeSizeMin.z + (this._emitterShapeSizeMax.z - this._emitterShapeSizeMin.z) * Math.random(), 0.01);
394
- switch(this._emitterShape){
395
- case 'sphere':
396
- {
397
- const alpha = Math.PI * Math.random();
398
- const theta = Math.PI * 2 * Math.random();
399
- const r = Math.sin(alpha);
400
- const y = Math.cos(alpha);
401
- const x = Math.sin(theta) * r;
402
- const z = Math.cos(theta) * r;
403
- pos.x = x * shapeSizeX;
404
- pos.y = y * shapeSizeY;
405
- pos.z = z * shapeSizeZ;
406
- vel.x = pos.x;
407
- vel.y = pos.y;
408
- vel.z = pos.z;
409
- if (this._emitterBehavior === 'volume') {
410
- const t = Math.random();
411
- pos.x *= t;
412
- pos.y *= t;
413
- pos.z *= t;
414
- }
415
- break;
416
- }
417
- case 'box':
418
- {
419
- let x = Math.random() * 2 - 1;
420
- let y = Math.random() * 2 - 1;
421
- let z = Math.random() * 2 - 1;
422
- if (this._emitterBehavior === 'volume') {
423
- const t = Math.max(Math.abs(x), Math.abs(y), Math.abs(z));
424
- if (t !== 0) {
425
- x /= t;
426
- y /= t;
427
- z /= t;
428
- }
429
- }
430
- pos.x = x * shapeSizeX;
431
- pos.y = y * shapeSizeY;
432
- pos.z = z * shapeSizeZ;
433
- const coneRadius = this._emitterConeRadiusMin + (this._emitterConeRadiusMax - this._emitterConeRadiusMin) * Math.random();
434
- vel.x = -coneRadius + Math.random() * 2 * coneRadius;
435
- vel.y = 1;
436
- vel.z = -coneRadius + Math.random() * 2 * coneRadius;
437
- break;
438
- }
439
- case 'cylinder':
440
- {
441
- const alpha = Math.random() * Math.PI * 2;
442
- let x = Math.sin(alpha);
443
- let z = Math.cos(alpha);
444
- const y = Math.random() * 2 - 1;
445
- const coneRadius = this._emitterConeRadiusMin + (this._emitterConeRadiusMax - this._emitterConeRadiusMin) * Math.random();
446
- vel.x = x * shapeSizeX;
447
- vel.y = (-coneRadius + Math.random() * 2 * coneRadius) * shapeSizeY;
448
- vel.z = z * shapeSizeZ;
449
- if (this._emitterBehavior === 'volume') {
450
- const t = Math.random();
451
- x *= t;
452
- z *= t;
453
- }
454
- pos.x = x * shapeSizeX;
455
- pos.y = y * shapeSizeY;
456
- pos.z = z * shapeSizeZ;
457
- break;
458
- }
459
- case 'cone':
460
- {
461
- const alpha = Math.random() * Math.PI * 2;
462
- const scale = Math.random();
463
- const s = Math.sin(alpha);
464
- const c = Math.cos(alpha);
465
- pos.x = s * scale * shapeSizeX;
466
- pos.y = (2 - 2 * scale) * shapeSizeY;
467
- pos.z = c * scale * shapeSizeZ;
468
- const t = shapeSizeY * shapeSizeY / Math.sqrt(shapeSizeY * shapeSizeY + shapeSizeX + shapeSizeX);
469
- vel.x = s * shapeSizeX * t;
470
- vel.y = -t * shapeSizeY;
471
- vel.z = c * shapeSizeX * t;
472
- break;
473
- }
474
- }
475
- }
476
- vel.inplaceNormalize();
477
- vel.scaleBy(this._particleVelocityMin + Math.random() * (this._particleVelocityMax - this._particleVelocityMin));
478
- }
479
- resizeVertexBuffers() {
480
- if (!this._primitive.get()) {
481
- this._primitive.set(new Primitive());
482
- this._primitive.get().createAndSetVertexBuffer('position_f32x4', new Float32Array([
483
- 0,
484
- 0,
485
- 0,
486
- 0,
487
- 0,
488
- 0,
489
- 0,
490
- 1,
491
- 0,
492
- 0,
493
- 0,
494
- 2,
495
- 0,
496
- 0,
497
- 0,
498
- 3
499
- ]));
500
- this._primitive.get().createAndSetIndexBuffer(new Uint16Array([
501
- 0,
502
- 1,
503
- 2,
504
- 3
505
- ]));
506
- this._primitive.get().primitiveType = 'triangle-strip';
507
- }
508
- if (!this._instanceData || this._instanceData.length < this._maxParticleCount * 10) {
509
- this._primitive.get().removeVertexBuffer('texCoord0');
510
- this._instanceData = new Float32Array(nextPowerOf2(this._maxParticleCount) * 10);
511
- this._primitive.get().createAndSetVertexBuffer([
512
- 'tex0_f32x3',
513
- 'tex1_f32x4',
514
- 'tex2_f32x3'
515
- ], this._instanceData, 'instance');
516
- }
517
- }
518
- update() {
519
- const tick = Application.instance.device.frameInfo.elapsedOverall;
520
- if (this._startTick === 0) {
521
- this._startTick = tick;
522
- }
523
- if (this._delay > 0 && tick - this._startTick < this._delay) {
524
- return;
525
- }
526
- if (this._lastUpdateTime === 0) {
527
- this._lastUpdateTime = tick;
528
- }
529
- const updateElapsed = tick - this._lastUpdateTime;
530
- this.invalidateBoundingVolume();
531
- const elapsedInSecond = updateElapsed * 0.001;
532
- this._lastUpdateTime = tick;
533
- for(let i = this._activeParticleList.length - 1; i >= 0; i--){
534
- const node = this._activeParticleList[i];
535
- const p = node.particle;
536
- node.elapsedTime += elapsedInSecond;
537
- const age = node.elapsedTime / p.lifeSpan;
538
- if (age >= 1) {
539
- this._activeParticleList.splice(i, 1);
540
- } else {
541
- p.velocity.x += this._gravity.x * elapsedInSecond;
542
- p.velocity.y += this._gravity.y * elapsedInSecond;
543
- p.velocity.z += this._gravity.z * elapsedInSecond;
544
- if (this._airResistence) {
545
- p.velocity.x += (this._wind.x - p.velocity.x) * elapsedInSecond;
546
- p.velocity.y += (this._wind.y - p.velocity.y) * elapsedInSecond;
547
- p.velocity.z += (this._wind.z - p.velocity.z) * elapsedInSecond;
548
- }
549
- const len = p.velocity.length;
550
- if (len > 0.0001) {
551
- const s = 1 + elapsedInSecond * p.acceleartion / len;
552
- p.velocity.scaleBy(s < 0 ? 0 : s);
553
- }
554
- p.position.x += p.velocity.x * elapsedInSecond * this._scalar;
555
- p.position.y += p.velocity.y * elapsedInSecond * this._scalar;
556
- p.position.z += p.velocity.z * elapsedInSecond * this._scalar;
557
- node.jitterAngle = (node.elapsedTime + p.lifeSpan * node.ageBias) * this._jitterSpeed;
558
- node.size = Math.max(p.size1 + p.size2 * age, 0);
559
- node.rotation += p.rotation * elapsedInSecond;
560
- }
561
- }
562
- let newParticleCount = 0;
563
- if (this._startEmitTime === 0) {
564
- newParticleCount = this._emitCount > this._maxParticleCount ? this._maxParticleCount : this._emitCount;
565
- this._numEmitCount = 1;
566
- this._startEmitTime = tick;
567
- } else {
568
- const emitElapsed = tick - this._startEmitTime;
569
- const count = (emitElapsed / this._emitInterval >> 0) + 1;
570
- if (count > this._numEmitCount) {
571
- newParticleCount = this._emitCount;
572
- this._numEmitCount = count;
573
- if (this._activeParticleList.length + newParticleCount > this._maxParticleCount) {
574
- newParticleCount = this._maxParticleCount - this._activeParticleList.length;
575
- }
576
- }
577
- }
578
- if (newParticleCount > 0) {
579
- this.newParticle(newParticleCount, this.worldMatrix);
580
- }
581
- this.resizeVertexBuffers();
582
- this._wsBoundingBox.beginExtend();
583
- let n = 0;
584
- const worldSpace = !!(this._flags & PS_WORLDSPACE);
585
- const invWorldMatrix = this.invWorldMatrix;
586
- for (const p of this._activeParticleList){
587
- if (worldSpace) {
588
- invWorldMatrix.transformPointAffine(p.particle.position, tmpVec3);
589
- this._instanceData[n++] = tmpVec3.x;
590
- this._instanceData[n++] = tmpVec3.y;
591
- this._instanceData[n++] = tmpVec3.z;
592
- this._wsBoundingBox.extend(tmpVec3);
593
- } else {
594
- this._instanceData[n++] = p.particle.position.x;
595
- this._instanceData[n++] = p.particle.position.y;
596
- this._instanceData[n++] = p.particle.position.z;
597
- this._wsBoundingBox.extend(p.particle.position);
598
- }
599
- this._instanceData[n++] = p.size;
600
- this._instanceData[n++] = p.rotation;
601
- this._instanceData[n++] = p.jitterAngle;
602
- this._instanceData[n++] = p.elapsedTime / p.particle.lifeSpan;
603
- if (worldSpace) {
604
- invWorldMatrix.transformVectorAffine(p.particle.velocity, tmpVec3);
605
- this._instanceData[n++] = tmpVec3.x;
606
- this._instanceData[n++] = tmpVec3.y;
607
- this._instanceData[n++] = tmpVec3.z;
608
- } else {
609
- this._instanceData[n++] = p.particle.velocity.x;
610
- this._instanceData[n++] = p.particle.velocity.y;
611
- this._instanceData[n++] = p.particle.velocity.z;
612
- }
613
- }
614
- let maxParticleSize = Math.max(Math.abs(this.particleSize1Min), Math.abs(this.particleSize1Max), Math.abs(this.particleSize2Min), Math.abs(this.particleSize2Max));
615
- invWorldMatrix.decompose(tmpVec3, null, null);
616
- const scale = Math.max(Math.abs(tmpVec3.x), Math.abs(tmpVec3.y), Math.abs(tmpVec3.z));
617
- maxParticleSize *= scale;
618
- if (this._jitterSpeed !== 0 && this.jitterPower !== 0) {
619
- maxParticleSize += 2 * Math.abs(this.jitterPower);
620
- }
621
- this._wsBoundingBox.minPoint.x -= maxParticleSize;
622
- this._wsBoundingBox.minPoint.y -= maxParticleSize;
623
- this._wsBoundingBox.minPoint.z -= maxParticleSize;
624
- this._wsBoundingBox.maxPoint.x += maxParticleSize;
625
- this._wsBoundingBox.maxPoint.y += maxParticleSize;
626
- this._wsBoundingBox.maxPoint.z += maxParticleSize;
627
- this._primitive.get().getVertexBuffer('texCoord0').bufferSubData(0, this._instanceData);
628
- }
629
- newParticle(num, worldMatrix) {
630
- for(let i = 0; i < num; i++){
631
- const particle = this.initParticle();
632
- particle.size1 *= this._scalar;
633
- particle.size2 *= this._scalar;
634
- particle.size2 -= particle.size1;
635
- const node = {
636
- particle,
637
- elapsedTime: 0,
638
- rotation: 0,
639
- size: particle.size1,
640
- ageBias: Math.random(),
641
- jitterAngle: 0
642
- };
643
- if (this._flags & PS_WORLDSPACE) {
644
- worldMatrix.transformPointAffine(particle.position, particle.position);
645
- worldMatrix.transformVectorAffine(particle.velocity, particle.velocity);
646
- }
647
- this._activeParticleList.push(node);
648
- }
649
- }
650
- /**
651
- * {@inheritDoc Drawable.getPickTarget }
652
- */ getPickTarget() {
653
- return this._pickTarget;
654
- }
655
- /**
656
- * {@inheritDoc Drawable.getMorphData}
657
- */ getMorphData() {
658
- return null;
659
- }
660
- /**
661
- * {@inheritDoc Drawable.getMorphInfo}
662
- */ getMorphInfo() {
663
- return null;
664
- }
665
- /**
666
- * {@inheritDoc Drawable.getQueueType}
667
- */ getQueueType() {
668
- return this._material.get()?.getQueueType() ?? QUEUE_OPAQUE;
669
- }
670
- /**
671
- * {@inheritDoc Drawable.isUnlit}
672
- */ isUnlit() {
673
- return !this._material.get()?.supportLighting();
674
- }
675
- /**
676
- * {@inheritDoc Drawable.needSceneColor}
677
- */ needSceneColor() {
678
- return this._material.get()?.needSceneColor();
679
- }
680
- /**
681
- * {@inheritDoc Drawable.needSceneDepth}
682
- */ needSceneDepth() {
683
- return this._material.get()?.needSceneDepth();
684
- }
685
- /**
686
- * {@inheritDoc Drawable.getMaterial}
687
- */ getMaterial() {
688
- return this._material.get();
689
- }
690
- /**
691
- * {@inheritDoc Drawable.getPrimitive}
692
- */ getPrimitive() {
693
- return this._primitive.get();
694
- }
695
- /**
696
- * {@inheritDoc SceneNode.isParticleSystem}
697
- */ isParticleSystem() {
698
- return true;
699
- }
700
- /**
701
- * {@inheritDoc Drawable.draw}
702
- */ draw(ctx) {
703
- if (this._activeParticleList.length > 0) {
704
- this.bind(ctx);
705
- this._material.get().draw(this._primitive.get(), ctx, this._activeParticleList.length);
706
- }
707
- }
708
- /**
709
- * {@inheritDoc SceneNode.dispose}
710
- */ dispose() {
711
- super.dispose();
712
- this._primitive.dispose();
713
- this._material.dispose();
714
- const func = ParticleSystem.updateFuncMap.get(this);
715
- if (func) {
716
- this._scene.off('update', func);
717
- }
718
- }
719
- _onDetached() {
720
- super._onDetached();
721
- const func = ParticleSystem.updateFuncMap.get(this);
722
- if (func) {
723
- this._scene.off('update', func);
724
- }
725
- }
726
- _onAttached() {
727
- super._onAttached();
728
- let func = ParticleSystem.updateFuncMap.get(this);
729
- if (!func) {
730
- func = this.update.bind(this);
731
- ParticleSystem.updateFuncMap.set(this, func);
732
- }
733
- this._scene.on('update', func);
734
- }
735
- }
736
-
737
- export { ParticleSystem };
738
- //# sourceMappingURL=particlesys.js.map