@zephyr3d/scene 0.8.0 → 0.8.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/animation/animationset.js +198 -1
- package/dist/animation/animationset.js.map +1 -1
- package/dist/animation/ik/ccd_solver.js +3 -4
- package/dist/animation/ik/ccd_solver.js.map +1 -1
- package/dist/animation/ik/fabrik_solver.js +3 -4
- package/dist/animation/ik/fabrik_solver.js.map +1 -1
- package/dist/animation/ik/ik_pole_constraint.js +7 -2
- package/dist/animation/ik/ik_pole_constraint.js.map +1 -1
- package/dist/animation/ik/ik_utils.js +0 -79
- package/dist/animation/ik/ik_utils.js.map +1 -1
- package/dist/animation/ik/two_bone_ik_solver.js +3 -4
- package/dist/animation/ik/two_bone_ik_solver.js.map +1 -1
- package/dist/animation/spring/spring_bone.js +240 -0
- package/dist/animation/spring/spring_bone.js.map +1 -0
- package/dist/animation/spring/spring_bone_collider.js +198 -0
- package/dist/animation/spring/spring_bone_collider.js.map +1 -0
- package/dist/animation/spring/spring_bone_constraint.js +170 -0
- package/dist/animation/spring/spring_bone_constraint.js.map +1 -0
- package/dist/animation/spring/spring_bone_system.js +328 -0
- package/dist/animation/spring/spring_bone_system.js.map +1 -0
- package/dist/asset/model.js +2 -2
- package/dist/index.d.ts +15 -0
- package/dist/material/mixins/pbr/common.js +20 -17
- package/dist/material/mixins/pbr/common.js.map +1 -1
- package/dist/render/gpu_picking.js +100 -0
- package/dist/render/gpu_picking.js.map +1 -0
- package/dist/render/rendergraph/device_pool_allocator.js +41 -0
- package/dist/render/rendergraph/device_pool_allocator.js.map +1 -0
- package/dist/render/rendergraph/executor.js +146 -0
- package/dist/render/rendergraph/executor.js.map +1 -0
- package/dist/render/rendergraph/forward_plus_builder.js +414 -0
- package/dist/render/rendergraph/forward_plus_builder.js.map +1 -0
- package/dist/render/rendergraph/rendergraph.js +306 -0
- package/dist/render/rendergraph/rendergraph.js.map +1 -0
- package/dist/render/rendergraph/types.js +57 -0
- package/dist/render/rendergraph/types.js.map +1 -0
- package/dist/render/sky_motion_vector.js +85 -0
- package/dist/render/sky_motion_vector.js.map +1 -0
- package/dist/utility/serialization/scene/animation.js +3 -3
- package/dist/utility/serialization/scene/node.js +1 -1
- package/package.json +2 -2
- package/dist/animation/ik/ik_chain_builder.js +0 -68
- package/dist/animation/ik/ik_chain_builder.js.map +0 -1
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
- package/dist/src/animation/animation.js +0 -127
- package/dist/src/animation/animation.js.map +0 -1
- package/dist/src/animation/animationset.js +0 -255
- package/dist/src/animation/animationset.js.map +0 -1
- package/dist/src/animation/animationtrack.js +0 -34
- package/dist/src/animation/animationtrack.js.map +0 -1
- package/dist/src/animation/eulerrotationtrack.js +0 -52
- package/dist/src/animation/eulerrotationtrack.js.map +0 -1
- package/dist/src/animation/morphtarget.js +0 -93
- package/dist/src/animation/morphtarget.js.map +0 -1
- package/dist/src/animation/morphtrack.js +0 -70
- package/dist/src/animation/morphtrack.js.map +0 -1
- package/dist/src/animation/proptrack.js +0 -161
- package/dist/src/animation/proptrack.js.map +0 -1
- package/dist/src/animation/rotationtrack.js +0 -51
- package/dist/src/animation/rotationtrack.js.map +0 -1
- package/dist/src/animation/scaletrack.js +0 -50
- package/dist/src/animation/scaletrack.js.map +0 -1
- package/dist/src/animation/skeleton.js +0 -204
- package/dist/src/animation/skeleton.js.map +0 -1
- package/dist/src/animation/translationtrack.js +0 -50
- package/dist/src/animation/translationtrack.js.map +0 -1
- package/dist/src/app/app.js +0 -129
- package/dist/src/app/app.js.map +0 -1
- package/dist/src/app/inputmgr.js +0 -267
- package/dist/src/app/inputmgr.js.map +0 -1
- package/dist/src/asset/assetmanager.js +0 -404
- package/dist/src/asset/assetmanager.js.map +0 -1
- package/dist/src/asset/builtin.js +0 -337
- package/dist/src/asset/builtin.js.map +0 -1
- package/dist/src/asset/loaders/dds/dds.js +0 -470
- package/dist/src/asset/loaders/dds/dds.js.map +0 -1
- package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
- package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
- package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
- package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
- package/dist/src/asset/loaders/gltf/helpers.js +0 -327
- package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
- package/dist/src/asset/loaders/hdr/hdr.js +0 -180
- package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
- package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
- package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
- package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
- package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
- package/dist/src/asset/loaders/loader.js +0 -45
- package/dist/src/asset/loaders/loader.js.map +0 -1
- package/dist/src/asset/model.js +0 -414
- package/dist/src/asset/model.js.map +0 -1
- package/dist/src/blitter/bilateralblur.js +0 -221
- package/dist/src/blitter/bilateralblur.js.map +0 -1
- package/dist/src/blitter/blitter.js +0 -390
- package/dist/src/blitter/blitter.js.map +0 -1
- package/dist/src/blitter/box.js +0 -118
- package/dist/src/blitter/box.js.map +0 -1
- package/dist/src/blitter/copy.js +0 -22
- package/dist/src/blitter/copy.js.map +0 -1
- package/dist/src/blitter/gaussianblur.js +0 -228
- package/dist/src/blitter/gaussianblur.js.map +0 -1
- package/dist/src/camera/base.js +0 -92
- package/dist/src/camera/base.js.map +0 -1
- package/dist/src/camera/camera.js +0 -1005
- package/dist/src/camera/camera.js.map +0 -1
- package/dist/src/camera/fps.js +0 -238
- package/dist/src/camera/fps.js.map +0 -1
- package/dist/src/camera/orbit.js +0 -245
- package/dist/src/camera/orbit.js.map +0 -1
- package/dist/src/camera/orthocamera.js +0 -167
- package/dist/src/camera/orthocamera.js.map +0 -1
- package/dist/src/camera/perspectivecamera.js +0 -141
- package/dist/src/camera/perspectivecamera.js.map +0 -1
- package/dist/src/index.js +0 -120
- package/dist/src/index.js.map +0 -1
- package/dist/src/material/blinn.js +0 -81
- package/dist/src/material/blinn.js.map +0 -1
- package/dist/src/material/grassmaterial.js +0 -113
- package/dist/src/material/grassmaterial.js.map +0 -1
- package/dist/src/material/lambert.js +0 -92
- package/dist/src/material/lambert.js.map +0 -1
- package/dist/src/material/material.js +0 -301
- package/dist/src/material/material.js.map +0 -1
- package/dist/src/material/meshmaterial.js +0 -704
- package/dist/src/material/meshmaterial.js.map +0 -1
- package/dist/src/material/mixins/albedocolor.js +0 -76
- package/dist/src/material/mixins/albedocolor.js.map +0 -1
- package/dist/src/material/mixins/foliage.js +0 -47
- package/dist/src/material/mixins/foliage.js.map +0 -1
- package/dist/src/material/mixins/lightmodel/blinnphong.js +0 -112
- package/dist/src/material/mixins/lightmodel/blinnphong.js.map +0 -1
- package/dist/src/material/mixins/lightmodel/lambert.js +0 -58
- package/dist/src/material/mixins/lightmodel/lambert.js.map +0 -1
- package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +0 -178
- package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +0 -1
- package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +0 -139
- package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +0 -1
- package/dist/src/material/mixins/lit.js +0 -476
- package/dist/src/material/mixins/lit.js.map +0 -1
- package/dist/src/material/mixins/pbr/common.js +0 -918
- package/dist/src/material/mixins/pbr/common.js.map +0 -1
- package/dist/src/material/mixins/texture.js +0 -172
- package/dist/src/material/mixins/texture.js.map +0 -1
- package/dist/src/material/mixins/vertexcolor.js +0 -56
- package/dist/src/material/mixins/vertexcolor.js.map +0 -1
- package/dist/src/material/particle.js +0 -178
- package/dist/src/material/particle.js.map +0 -1
- package/dist/src/material/pbrmr.js +0 -97
- package/dist/src/material/pbrmr.js.map +0 -1
- package/dist/src/material/pbrsg.js +0 -97
- package/dist/src/material/pbrsg.js.map +0 -1
- package/dist/src/material/shader/helper.js +0 -1209
- package/dist/src/material/shader/helper.js.map +0 -1
- package/dist/src/material/terrain-cm.js +0 -606
- package/dist/src/material/terrain-cm.js.map +0 -1
- package/dist/src/material/terrainmaterial.js +0 -375
- package/dist/src/material/terrainmaterial.js.map +0 -1
- package/dist/src/material/unlit.js +0 -41
- package/dist/src/material/unlit.js.map +0 -1
- package/dist/src/material/water.js +0 -417
- package/dist/src/material/water.js.map +0 -1
- package/dist/src/posteffect/bloom.js +0 -361
- package/dist/src/posteffect/bloom.js.map +0 -1
- package/dist/src/posteffect/compositor.js +0 -226
- package/dist/src/posteffect/compositor.js.map +0 -1
- package/dist/src/posteffect/fxaa.js +0 -273
- package/dist/src/posteffect/fxaa.js.map +0 -1
- package/dist/src/posteffect/grayscale.js +0 -69
- package/dist/src/posteffect/grayscale.js.map +0 -1
- package/dist/src/posteffect/motionblur.js +0 -96
- package/dist/src/posteffect/motionblur.js.map +0 -1
- package/dist/src/posteffect/posteffect.js +0 -126
- package/dist/src/posteffect/posteffect.js.map +0 -1
- package/dist/src/posteffect/sao.js +0 -324
- package/dist/src/posteffect/sao.js.map +0 -1
- package/dist/src/posteffect/ssr.js +0 -489
- package/dist/src/posteffect/ssr.js.map +0 -1
- package/dist/src/posteffect/taa.js +0 -172
- package/dist/src/posteffect/taa.js.map +0 -1
- package/dist/src/posteffect/tonemap.js +0 -94
- package/dist/src/posteffect/tonemap.js.map +0 -1
- package/dist/src/render/abuffer_oit.js +0 -361
- package/dist/src/render/abuffer_oit.js.map +0 -1
- package/dist/src/render/clipmap.js +0 -851
- package/dist/src/render/clipmap.js.map +0 -1
- package/dist/src/render/cluster_light.js +0 -333
- package/dist/src/render/cluster_light.js.map +0 -1
- package/dist/src/render/cull_visitor.js +0 -187
- package/dist/src/render/cull_visitor.js.map +0 -1
- package/dist/src/render/depthpass.js +0 -68
- package/dist/src/render/depthpass.js.map +0 -1
- package/dist/src/render/drawable_mixin.js +0 -227
- package/dist/src/render/drawable_mixin.js.map +0 -1
- package/dist/src/render/envlight.js +0 -463
- package/dist/src/render/envlight.js.map +0 -1
- package/dist/src/render/fbm_wavegenerator.js +0 -251
- package/dist/src/render/fbm_wavegenerator.js.map +0 -1
- package/dist/src/render/fft_wavegenerator.js +0 -1006
- package/dist/src/render/fft_wavegenerator.js.map +0 -1
- package/dist/src/render/fullscreenquad.js +0 -38
- package/dist/src/render/fullscreenquad.js.map +0 -1
- package/dist/src/render/gerstner_wavegenerator.js +0 -314
- package/dist/src/render/gerstner_wavegenerator.js.map +0 -1
- package/dist/src/render/globalbindgroup_allocator.js +0 -60
- package/dist/src/render/globalbindgroup_allocator.js.map +0 -1
- package/dist/src/render/hzb.js +0 -273
- package/dist/src/render/hzb.js.map +0 -1
- package/dist/src/render/lightpass.js +0 -172
- package/dist/src/render/lightpass.js.map +0 -1
- package/dist/src/render/objectcolorpass.js +0 -51
- package/dist/src/render/objectcolorpass.js.map +0 -1
- package/dist/src/render/primitive.js +0 -364
- package/dist/src/render/primitive.js.map +0 -1
- package/dist/src/render/render_queue.js +0 -467
- package/dist/src/render/render_queue.js.map +0 -1
- package/dist/src/render/renderbundle_wrapper.js +0 -152
- package/dist/src/render/renderbundle_wrapper.js.map +0 -1
- package/dist/src/render/renderer.js +0 -455
- package/dist/src/render/renderer.js.map +0 -1
- package/dist/src/render/renderpass.js +0 -200
- package/dist/src/render/renderpass.js.map +0 -1
- package/dist/src/render/shadowmap_pass.js +0 -56
- package/dist/src/render/shadowmap_pass.js.map +0 -1
- package/dist/src/render/sky.js +0 -1103
- package/dist/src/render/sky.js.map +0 -1
- package/dist/src/render/weightedblended_oit.js +0 -168
- package/dist/src/render/weightedblended_oit.js.map +0 -1
- package/dist/src/scene/batchgroup.js +0 -162
- package/dist/src/scene/batchgroup.js.map +0 -1
- package/dist/src/scene/environment.js +0 -209
- package/dist/src/scene/environment.js.map +0 -1
- package/dist/src/scene/graph_node.js +0 -72
- package/dist/src/scene/graph_node.js.map +0 -1
- package/dist/src/scene/light.js +0 -416
- package/dist/src/scene/light.js.map +0 -1
- package/dist/src/scene/mesh.js +0 -341
- package/dist/src/scene/mesh.js.map +0 -1
- package/dist/src/scene/octree.js +0 -649
- package/dist/src/scene/octree.js.map +0 -1
- package/dist/src/scene/particlesys.js +0 -738
- package/dist/src/scene/particlesys.js.map +0 -1
- package/dist/src/scene/raycast_visitor.js +0 -103
- package/dist/src/scene/raycast_visitor.js.map +0 -1
- package/dist/src/scene/scene.js +0 -284
- package/dist/src/scene/scene.js.map +0 -1
- package/dist/src/scene/scene_node.js +0 -732
- package/dist/src/scene/scene_node.js.map +0 -1
- package/dist/src/scene/terrain/grass.js +0 -278
- package/dist/src/scene/terrain/grass.js.map +0 -1
- package/dist/src/scene/terrain/heightfield.js +0 -475
- package/dist/src/scene/terrain/heightfield.js.map +0 -1
- package/dist/src/scene/terrain/patch.js +0 -530
- package/dist/src/scene/terrain/patch.js.map +0 -1
- package/dist/src/scene/terrain/quadtree.js +0 -461
- package/dist/src/scene/terrain/quadtree.js.map +0 -1
- package/dist/src/scene/terrain/terrain.js +0 -246
- package/dist/src/scene/terrain/terrain.js.map +0 -1
- package/dist/src/scene/terrain-cm/grass.js +0 -594
- package/dist/src/scene/terrain-cm/grass.js.map +0 -1
- package/dist/src/scene/terrain-cm/grassmaterial.js +0 -159
- package/dist/src/scene/terrain-cm/grassmaterial.js.map +0 -1
- package/dist/src/scene/terrain-cm/terrain-cm.js +0 -538
- package/dist/src/scene/terrain-cm/terrain-cm.js.map +0 -1
- package/dist/src/scene/water.js +0 -374
- package/dist/src/scene/water.js.map +0 -1
- package/dist/src/shaders/atmosphere.js +0 -957
- package/dist/src/shaders/atmosphere.js.map +0 -1
- package/dist/src/shaders/fog.js +0 -112
- package/dist/src/shaders/fog.js.map +0 -1
- package/dist/src/shaders/misc.js +0 -266
- package/dist/src/shaders/misc.js.map +0 -1
- package/dist/src/shaders/noise.js +0 -222
- package/dist/src/shaders/noise.js.map +0 -1
- package/dist/src/shaders/pbr.js +0 -51
- package/dist/src/shaders/pbr.js.map +0 -1
- package/dist/src/shaders/shadow.js +0 -636
- package/dist/src/shaders/shadow.js.map +0 -1
- package/dist/src/shaders/ssr.js +0 -490
- package/dist/src/shaders/ssr.js.map +0 -1
- package/dist/src/shaders/temporal.js +0 -215
- package/dist/src/shaders/temporal.js.map +0 -1
- package/dist/src/shaders/water.js +0 -756
- package/dist/src/shaders/water.js.map +0 -1
- package/dist/src/shadow/esm.js +0 -237
- package/dist/src/shadow/esm.js.map +0 -1
- package/dist/src/shadow/pcf_opt.js +0 -181
- package/dist/src/shadow/pcf_opt.js.map +0 -1
- package/dist/src/shadow/pcf_pd.js +0 -189
- package/dist/src/shadow/pcf_pd.js.map +0 -1
- package/dist/src/shadow/shader.js +0 -37
- package/dist/src/shadow/shader.js.map +0 -1
- package/dist/src/shadow/shadow_impl.js +0 -15
- package/dist/src/shadow/shadow_impl.js.map +0 -1
- package/dist/src/shadow/shadowmapper.js +0 -790
- package/dist/src/shadow/shadowmapper.js.map +0 -1
- package/dist/src/shadow/ssm.js +0 -159
- package/dist/src/shadow/ssm.js.map +0 -1
- package/dist/src/shadow/vsm.js +0 -297
- package/dist/src/shadow/vsm.js.map +0 -1
- package/dist/src/shapes/box.js +0 -386
- package/dist/src/shapes/box.js.map +0 -1
- package/dist/src/shapes/cylinder.js +0 -125
- package/dist/src/shapes/cylinder.js.map +0 -1
- package/dist/src/shapes/plane.js +0 -88
- package/dist/src/shapes/plane.js.map +0 -1
- package/dist/src/shapes/shape.js +0 -87
- package/dist/src/shapes/shape.js.map +0 -1
- package/dist/src/shapes/sphere.js +0 -114
- package/dist/src/shapes/sphere.js.map +0 -1
- package/dist/src/shapes/tetrahedron.js +0 -188
- package/dist/src/shapes/tetrahedron.js.map +0 -1
- package/dist/src/shapes/torus.js +0 -111
- package/dist/src/shapes/torus.js.map +0 -1
- package/dist/src/utility/aabbtree.js +0 -400
- package/dist/src/utility/aabbtree.js.map +0 -1
- package/dist/src/utility/bounding_volume.js +0 -29
- package/dist/src/utility/bounding_volume.js.map +0 -1
- package/dist/src/utility/debug.js +0 -28
- package/dist/src/utility/debug.js.map +0 -1
- package/dist/src/utility/draco/decoder.js +0 -116
- package/dist/src/utility/draco/decoder.js.map +0 -1
- package/dist/src/utility/misc.js +0 -105
- package/dist/src/utility/misc.js.map +0 -1
- package/dist/src/utility/panorama.js +0 -163
- package/dist/src/utility/panorama.js.map +0 -1
- package/dist/src/utility/pmrem.js +0 -354
- package/dist/src/utility/pmrem.js.map +0 -1
- package/dist/src/utility/rendermipmap.js +0 -115
- package/dist/src/utility/rendermipmap.js.map +0 -1
- package/dist/src/utility/serialization/json.js +0 -402
- package/dist/src/utility/serialization/json.js.map +0 -1
- package/dist/src/utility/serialization/manager.js +0 -623
- package/dist/src/utility/serialization/manager.js.map +0 -1
- package/dist/src/utility/serialization/scene/animation.js +0 -248
- package/dist/src/utility/serialization/scene/animation.js.map +0 -1
- package/dist/src/utility/serialization/scene/batch.js +0 -59
- package/dist/src/utility/serialization/scene/batch.js.map +0 -1
- package/dist/src/utility/serialization/scene/camera.js +0 -790
- package/dist/src/utility/serialization/scene/camera.js.map +0 -1
- package/dist/src/utility/serialization/scene/common.js +0 -222
- package/dist/src/utility/serialization/scene/common.js.map +0 -1
- package/dist/src/utility/serialization/scene/light.js +0 -575
- package/dist/src/utility/serialization/scene/light.js.map +0 -1
- package/dist/src/utility/serialization/scene/material.js +0 -1111
- package/dist/src/utility/serialization/scene/material.js.map +0 -1
- package/dist/src/utility/serialization/scene/mesh.js +0 -148
- package/dist/src/utility/serialization/scene/mesh.js.map +0 -1
- package/dist/src/utility/serialization/scene/misc.js +0 -39
- package/dist/src/utility/serialization/scene/misc.js.map +0 -1
- package/dist/src/utility/serialization/scene/node.js +0 -451
- package/dist/src/utility/serialization/scene/node.js.map +0 -1
- package/dist/src/utility/serialization/scene/particle.js +0 -425
- package/dist/src/utility/serialization/scene/particle.js.map +0 -1
- package/dist/src/utility/serialization/scene/primitive.js +0 -692
- package/dist/src/utility/serialization/scene/primitive.js.map +0 -1
- package/dist/src/utility/serialization/scene/scene.js +0 -704
- package/dist/src/utility/serialization/scene/scene.js.map +0 -1
- package/dist/src/utility/serialization/scene/terrain.js +0 -488
- package/dist/src/utility/serialization/scene/terrain.js.map +0 -1
- package/dist/src/utility/serialization/scene/water.js +0 -465
- package/dist/src/utility/serialization/scene/water.js.map +0 -1
- package/dist/src/utility/shprojector.js +0 -297
- package/dist/src/utility/shprojector.js.map +0 -1
- package/dist/src/utility/textures/ggxlut.js +0 -213
- package/dist/src/utility/textures/ggxlut.js.map +0 -1
- package/dist/src/utility/textures/gradientnoise.js +0 -62
- package/dist/src/utility/textures/gradientnoise.js.map +0 -1
- package/dist/src/utility/textures/randomnoise.js +0 -41
- package/dist/src/utility/textures/randomnoise.js.map +0 -1
- package/dist/src/values.js +0 -162
- package/dist/src/values.js.map +0 -1
- package/dist/utility/blueprint/material/common.js +0 -7
- package/dist/utility/blueprint/material/common.js.map +0 -1
- package/dist/utility/serialization/blueprint/constants.js +0 -255
- package/dist/utility/serialization/blueprint/constants.js.map +0 -1
- package/dist/utility/serialization/blueprint/material/constants.js +0 -203
- package/dist/utility/serialization/blueprint/material/constants.js.map +0 -1
- package/dist/utility/serialization/blueprint/material/texture.js +0 -165
- package/dist/utility/serialization/blueprint/material/texture.js.map +0 -1
package/dist/src/index.js
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export { prefilterCubemap } from './utility/pmrem.js';
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export { panoramaToCubemap } from './utility/panorama.js';
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export { CubemapSHProjector } from './utility/shprojector.js';
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export { AABBTree } from './utility/aabbtree.js';
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export { BoundingBox } from './utility/bounding_volume.js';
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export { copyTexture, fetchSampler } from './utility/misc.js';
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export { debugTexture } from './utility/debug.js';
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export { getBatchGroupClass } from './utility/serialization/scene/batch.js';
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export { getCameraClass, getOrthoCameraClass, getPerspectiveCameraClass } from './utility/serialization/scene/camera.js';
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export { getDirectionalLightClass, getPointLightClass, getPunctualLightClass, getSpotLightClass } from './utility/serialization/scene/light.js';
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export { getMeshClass } from './utility/serialization/scene/mesh.js';
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export { GatherVisitor, NodeHierarchy, getGraphNodeClass, getNodeHierarchyClass, getSceneNodeClass } from './utility/serialization/scene/node.js';
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export { getParticleNodeClass } from './utility/serialization/scene/particle.js';
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export { SerializationManager } from './utility/serialization/manager.js';
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export { createGradientNoiseTexture } from './utility/textures/gradientnoise.js';
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export { createRandomNoiseTexture } from './utility/textures/randomnoise.js';
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export { Shape } from './shapes/shape.js';
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export { BoxFrameShape, BoxShape } from './shapes/box.js';
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export { CylinderShape } from './shapes/cylinder.js';
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export { TorusShape } from './shapes/torus.js';
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export { PlaneShape } from './shapes/plane.js';
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export { SphereShape } from './shapes/sphere.js';
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export { TetrahedronFrameShape, TetrahedronShape } from './shapes/tetrahedron.js';
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export { RenderPass } from './render/renderpass.js';
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export { SceneRenderer } from './render/renderer.js';
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export { LightPass } from './render/lightpass.js';
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export { ShadowMapPass } from './render/shadowmap_pass.js';
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export { DepthPass } from './render/depthpass.js';
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export { InstanceBindGroupAllocator, RenderQueue } from './render/render_queue.js';
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export { SkyRenderer } from './render/sky.js';
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export { Clipmap } from './render/clipmap.js';
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export { EnvConstantAmbient, EnvHemisphericAmbient, EnvIBL, EnvShIBL, EnvironmentLighting } from './render/envlight.js';
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export { Primitive } from './render/primitive.js';
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export { CullVisitor } from './render/cull_visitor.js';
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export { WeightedBlendedOIT } from './render/weightedblended_oit.js';
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export { ABufferOIT } from './render/abuffer_oit.js';
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export { FFTWaveGenerator } from './render/fft_wavegenerator.js';
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export { GerstnerWaveGenerator } from './render/gerstner_wavegenerator.js';
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export { FBMWaveGenerator } from './render/fbm_wavegenerator.js';
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export { ShaderHelper } from './material/shader/helper.js';
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export { LambertMaterial } from './material/lambert.js';
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export { BlinnMaterial } from './material/blinn.js';
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export { UnlitMaterial } from './material/unlit.js';
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export { ParticleMaterial } from './material/particle.js';
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export { Material } from './material/material.js';
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export { MeshMaterial, applyMaterialMixins } from './material/meshmaterial.js';
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export { GrassMaterial } from './material/grassmaterial.js';
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export { TerrainMaterial } from './material/terrainmaterial.js';
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export { ClipmapTerrainMaterial } from './material/terrain-cm.js';
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export { PBRMetallicRoughnessMaterial } from './material/pbrmr.js';
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export { PBRSpecularGlossinessMaterial } from './material/pbrsg.js';
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export { mixinPBRCommon } from './material/mixins/pbr/common.js';
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export { mixinPBRMetallicRoughness } from './material/mixins/lightmodel/pbrmetallicroughness.js';
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export { mixinPBRSpecularGlossness } from './material/mixins/lightmodel/pbrspecularglossness.js';
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export { mixinBlinnPhong } from './material/mixins/lightmodel/blinnphong.js';
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export { mixinLambert } from './material/mixins/lightmodel/lambert.js';
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export { mixinAlbedoColor } from './material/mixins/albedocolor.js';
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export { mixinLight } from './material/mixins/lit.js';
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export { mixinTextureProps } from './material/mixins/texture.js';
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export { mixinVertexColor } from './material/mixins/vertexcolor.js';
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export { mixinFoliage } from './material/mixins/foliage.js';
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export { Scene } from './scene/scene.js';
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export { EnvLightWrapper, Environment } from './scene/environment.js';
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export { GraphNode } from './scene/graph_node.js';
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export { BaseLight, DirectionalLight, PointLight, PunctualLight, SpotLight } from './scene/light.js';
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export { Mesh } from './scene/mesh.js';
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export { Water } from './scene/water.js';
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export { Octree, OctreeNode, OctreeNodeChunk, OctreePlacement } from './scene/octree.js';
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export { SceneNode } from './scene/scene_node.js';
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export { ParticleSystem } from './scene/particlesys.js';
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export { BatchGroup } from './scene/batchgroup.js';
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export { Terrain } from './scene/terrain/terrain.js';
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export { HeightField, HeightfieldBBoxTree } from './scene/terrain/heightfield.js';
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export { TerrainPatch, TerrainPatchBase } from './scene/terrain/patch.js';
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export { Quadtree, QuadtreeNode } from './scene/terrain/quadtree.js';
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export { ClipmapTerrain } from './scene/terrain-cm/terrain-cm.js';
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export { GrassInstances, GrassLayer, GrassQuadtreeNode, GrassRenderer } from './scene/terrain-cm/grass.js';
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export { AnimationClip } from './animation/animation.js';
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export { AnimationSet } from './animation/animationset.js';
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export { AnimationTrack } from './animation/animationtrack.js';
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export { NodeTranslationTrack } from './animation/translationtrack.js';
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export { NodeRotationTrack } from './animation/rotationtrack.js';
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export { NodeEulerRotationTrack } from './animation/eulerrotationtrack.js';
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export { NodeScaleTrack } from './animation/scaletrack.js';
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export { PropertyTrack } from './animation/proptrack.js';
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export { Skeleton } from './animation/skeleton.js';
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export { Camera } from './camera/camera.js';
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export { OrthoCamera } from './camera/orthocamera.js';
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export { PerspectiveCamera } from './camera/perspectivecamera.js';
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export { BaseCameraController } from './camera/base.js';
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export { FPSCameraController } from './camera/fps.js';
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export { OrbitCameraController } from './camera/orbit.js';
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export { decode2HalfFromRGBA, decodeFloatFromRGBA, decodeNormalizedFloatFromRGBA, decodeRGBM, encode2HalfToRGBA, encodeFloatToRGBA, encodeNormalizedFloatToRGBA, encodeRGBM, fetchNormalizedFloatForDevice, gammaToLinear, linearToGamma } from './shaders/misc.js';
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export { gradient, hash, interleavedGradientNoise, noise3D, perlinNoise2D, perlinNoise3D, smoothNoise3D, worleyFBM, worleyNoise } from './shaders/noise.js';
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export { WaterShaderImpl, createProgramFFT2H, createProgramFFT2V, createProgramH0, createProgramHk, createProgramOcean, createProgramPostFFT2 } from './shaders/water.js';
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export { TAA_DEBUG_ALAPH, TAA_DEBUG_CURRENT_COLOR, TAA_DEBUG_EDGE, TAA_DEBUG_HISTORY_COLOR, TAA_DEBUG_MOTION_VECTOR, TAA_DEBUG_NONE, TAA_DEBUG_STRENGTH, TAA_DEBUG_VELOCITY, temporalResolve } from './shaders/temporal.js';
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export { CAMERA_POS_Y, aerialPerspective, aerialPerspectiveLut, atmosphereLUTRendered, createAPLutProgram, createMultiScatteringLutProgram, createSkyViewLutProgram, createTransmittanceLutProgram, getAerialPerspectiveLut, getAtmosphereParamsStruct, getDefaultAtmosphereParams, getMultiScattering, getMultiScatteringLut, getSkyView, getSkyViewLut, getTransmittanceLut, integralMultiScattering, mieAbsorption, mieCoefficient, miePhase, multiScatteringLut, ozoneAbsorption, rayIntersectSphere, rayleighCoefficient, rayleighPhase, renderAPLut, renderAtmosphereLUTs, renderMultiScatteringLut, renderSkyViewLut, renderTransmittanceLut, scattering, skyBox, skyViewLut, transmittance, transmittanceLut, transmittanceLutToUV, transmittanceToSky, uvToTransmittanceLut, uvToViewDir, viewDirToUV } from './shaders/atmosphere.js';
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export { ShadowMapper } from './shadow/shadowmapper.js';
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export { ESM } from './shadow/esm.js';
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export { PCFPD } from './shadow/pcf_pd.js';
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export { PCFOPT } from './shadow/pcf_opt.js';
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export { VSM } from './shadow/vsm.js';
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export { AssetManager } from './asset/assetmanager.js';
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export { AssetHierarchyNode, AssetScene, AssetSkeleton, NamedObject, SharedModel } from './asset/model.js';
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export { Blitter } from './blitter/blitter.js';
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export { GaussianBlurBlitter } from './blitter/gaussianblur.js';
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export { BoxFilterBlitter } from './blitter/box.js';
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export { CopyBlitter } from './blitter/copy.js';
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export { ATMOSPHERIC_FOG_BIT, BUILTIN_ASSET_TEST_CUBEMAP, BUILTIN_ASSET_TEXTURE_SHEEN_LUT, Fog, HEIGHT_FOG_BIT, LIGHT_TYPE_DIRECTIONAL, LIGHT_TYPE_NONE, LIGHT_TYPE_POINT, LIGHT_TYPE_SPOT, MAX_CLUSTERED_LIGHTS, MAX_GERSTNER_WAVE_COUNT, MAX_MORPH_ATTRIBUTES, MAX_MORPH_TARGETS, MAX_TERRAIN_MIPMAP_LEVELS, MORPH_ATTRIBUTE_VECTOR_COUNT, MORPH_TARGET_COLOR, MORPH_TARGET_NORMAL, MORPH_TARGET_POSITION, MORPH_TARGET_TANGENT, MORPH_TARGET_TEX0, MORPH_TARGET_TEX1, MORPH_TARGET_TEX2, MORPH_TARGET_TEX3, MORPH_WEIGHTS_VECTOR_COUNT, MaterialVaryingFlags, QUEUE_OPAQUE, QUEUE_TRANSPARENT, RENDER_PASS_TYPE_DEPTH, RENDER_PASS_TYPE_LIGHT, RENDER_PASS_TYPE_OBJECT_COLOR, RENDER_PASS_TYPE_SHADOWMAP, uniformSphereSamples } from './values.js';
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export { AbstractPostEffect, PostEffectLayer } from './posteffect/posteffect.js';
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export { Grayscale } from './posteffect/grayscale.js';
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export { Tonemap } from './posteffect/tonemap.js';
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export { Bloom } from './posteffect/bloom.js';
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export { SAO } from './posteffect/sao.js';
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export { FXAA } from './posteffect/fxaa.js';
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export { TAA } from './posteffect/taa.js';
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export { Compositor } from './posteffect/compositor.js';
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export { Application } from './app/app.js';
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export { InputManager } from './app/inputmgr.js';
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//# sourceMappingURL=index.js.map
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{"version":3,"file":"index.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
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import { applyMaterialMixins, MeshMaterial } from './meshmaterial.js';
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import { mixinVertexColor } from './mixins/vertexcolor.js';
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import { mixinBlinnPhong } from './mixins/lightmodel/blinnphong.js';
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import { ShaderHelper } from './shader/helper.js';
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import { RENDER_PASS_TYPE_LIGHT, MaterialVaryingFlags } from '../values.js';
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/**
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* Blinn material
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* @public
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*/ class BlinnMaterial extends applyMaterialMixins(MeshMaterial, mixinBlinnPhong, mixinVertexColor) {
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/** @internal */ static FEATURE_VERTEX_NORMAL = this.defineFeature();
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/** @internal */ static FEATURE_VERTEX_TANGENT = this.defineFeature();
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/**
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* Creates an instance of BlinnMaterial class
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*/ constructor(){
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super();
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this.useFeature(BlinnMaterial.FEATURE_VERTEX_NORMAL, true);
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}
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clone() {
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const other = new BlinnMaterial();
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other.copyFrom(this);
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return other;
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}
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/** true if vertex normal attribute presents */ get vertexNormal() {
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return this.featureUsed(BlinnMaterial.FEATURE_VERTEX_NORMAL);
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}
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set vertexNormal(val) {
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this.useFeature(BlinnMaterial.FEATURE_VERTEX_NORMAL, !!val);
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}
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/** true if vertex normal attribute presents */ get vertexTangent() {
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return this.featureUsed(BlinnMaterial.FEATURE_VERTEX_TANGENT);
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}
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set vertexTangent(val) {
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this.useFeature(BlinnMaterial.FEATURE_VERTEX_TANGENT, !!val);
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}
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vertexShader(scope) {
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super.vertexShader(scope);
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const pb = scope.$builder;
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scope.$l.oPos = ShaderHelper.resolveVertexPosition(scope);
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scope.$outputs.worldPos = pb.mul(ShaderHelper.getWorldMatrix(scope), pb.vec4(scope.oPos, 1)).xyz;
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ShaderHelper.setClipSpacePosition(scope, pb.mul(ShaderHelper.getViewProjectionMatrix(scope), pb.vec4(scope.$outputs.worldPos, 1)));
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if (this.vertexNormal) {
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scope.$l.oNorm = ShaderHelper.resolveVertexNormal(scope);
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scope.$outputs.wNorm = pb.mul(ShaderHelper.getNormalMatrix(scope), pb.vec4(scope.oNorm, 0)).xyz;
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if (this.vertexTangent) {
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scope.$l.oTangent = ShaderHelper.resolveVertexTangent(scope);
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scope.$outputs.wTangent = pb.mul(ShaderHelper.getNormalMatrix(scope), pb.vec4(scope.oTangent.xyz, 0)).xyz;
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scope.$outputs.wBinormal = pb.mul(pb.cross(scope.$outputs.wNorm, scope.$outputs.wTangent), scope.oTangent.w);
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}
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}
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}
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fragmentShader(scope) {
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super.fragmentShader(scope);
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const pb = scope.$builder;
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if (this.needFragmentColor()) {
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scope.$l.albedo = this.calculateAlbedoColor(scope);
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if (this.vertexColor) {
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scope.albedo = pb.mul(scope.albedo, this.getVertexColor(scope));
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}
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if (this.drawContext.renderPass.type === RENDER_PASS_TYPE_LIGHT) {
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scope.$l.normal = this.calculateNormal(scope, scope.$inputs.worldPos, scope.$inputs.wNorm, scope.$inputs.wTangent, scope.$inputs.wBinormal);
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scope.$l.viewVec = this.calculateViewVector(scope, scope.$inputs.worldPos);
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if (this.drawContext.materialFlags & MaterialVaryingFlags.SSR_STORE_ROUGHNESS) {
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scope.$l.outRoughness = pb.vec4();
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scope.$l.litColor = this.blinnPhongLight(scope, scope.$inputs.worldPos, scope.normal, scope.viewVec, scope.albedo, scope.outRoughness);
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this.outputFragmentColor(scope, scope.$inputs.worldPos, pb.vec4(scope.litColor, scope.albedo.a), scope.outRoughness, pb.vec4(pb.add(pb.mul(scope.normal, 0.5), pb.vec3(0.5)), 1));
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} else {
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scope.$l.litColor = this.blinnPhongLight(scope, scope.$inputs.worldPos, scope.normal, scope.viewVec, scope.albedo);
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this.outputFragmentColor(scope, scope.$inputs.worldPos, pb.vec4(scope.litColor, scope.albedo.a));
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}
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} else {
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this.outputFragmentColor(scope, scope.$inputs.worldPos, scope.albedo);
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}
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} else {
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this.outputFragmentColor(scope, scope.$inputs.worldPos, null);
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}
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}
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}
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export { BlinnMaterial };
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//# sourceMappingURL=blinn.js.map
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{"version":3,"file":"blinn.js","sources":["../../../src/material/blinn.ts"],"sourcesContent":["import { MeshMaterial, applyMaterialMixins } from './meshmaterial';\r\nimport { mixinVertexColor } from './mixins/vertexcolor';\r\nimport type { PBFunctionScope } from '@zephyr3d/device';\r\nimport { mixinBlinnPhong } from './mixins/lightmodel/blinnphong';\r\nimport { ShaderHelper } from './shader/helper';\r\nimport { MaterialVaryingFlags, RENDER_PASS_TYPE_LIGHT } from '../values';\r\nimport type { Clonable } from '@zephyr3d/base';\r\n\r\n/**\r\n * Blinn material\r\n * @public\r\n */\r\nexport class BlinnMaterial\r\n extends applyMaterialMixins(MeshMaterial, mixinBlinnPhong, mixinVertexColor)\r\n implements Clonable<BlinnMaterial>\r\n{\r\n /** @internal */\r\n private static readonly FEATURE_VERTEX_NORMAL = this.defineFeature();\r\n /** @internal */\r\n private static readonly FEATURE_VERTEX_TANGENT = this.defineFeature();\r\n /**\r\n * Creates an instance of BlinnMaterial class\r\n */\r\n constructor() {\r\n super();\r\n this.useFeature(BlinnMaterial.FEATURE_VERTEX_NORMAL, true);\r\n }\r\n clone(): BlinnMaterial {\r\n const other = new BlinnMaterial();\r\n other.copyFrom(this);\r\n return other;\r\n }\r\n /** true if vertex normal attribute presents */\r\n get vertexNormal(): boolean {\r\n return this.featureUsed(BlinnMaterial.FEATURE_VERTEX_NORMAL);\r\n }\r\n set vertexNormal(val: boolean) {\r\n this.useFeature(BlinnMaterial.FEATURE_VERTEX_NORMAL, !!val);\r\n }\r\n /** true if vertex normal attribute presents */\r\n get vertexTangent(): boolean {\r\n return this.featureUsed(BlinnMaterial.FEATURE_VERTEX_TANGENT);\r\n }\r\n set vertexTangent(val: boolean) {\r\n this.useFeature(BlinnMaterial.FEATURE_VERTEX_TANGENT, !!val);\r\n }\r\n vertexShader(scope: PBFunctionScope) {\r\n super.vertexShader(scope);\r\n const pb = scope.$builder;\r\n scope.$l.oPos = ShaderHelper.resolveVertexPosition(scope);\r\n scope.$outputs.worldPos = pb.mul(ShaderHelper.getWorldMatrix(scope), pb.vec4(scope.oPos, 1)).xyz;\r\n ShaderHelper.setClipSpacePosition(\r\n scope,\r\n pb.mul(ShaderHelper.getViewProjectionMatrix(scope), pb.vec4(scope.$outputs.worldPos, 1))\r\n );\r\n if (this.vertexNormal) {\r\n scope.$l.oNorm = ShaderHelper.resolveVertexNormal(scope);\r\n scope.$outputs.wNorm = pb.mul(ShaderHelper.getNormalMatrix(scope), pb.vec4(scope.oNorm, 0)).xyz;\r\n if (this.vertexTangent) {\r\n scope.$l.oTangent = ShaderHelper.resolveVertexTangent(scope);\r\n scope.$outputs.wTangent = pb.mul(\r\n ShaderHelper.getNormalMatrix(scope),\r\n pb.vec4(scope.oTangent.xyz, 0)\r\n ).xyz;\r\n scope.$outputs.wBinormal = pb.mul(\r\n pb.cross(scope.$outputs.wNorm, scope.$outputs.wTangent),\r\n scope.oTangent.w\r\n );\r\n }\r\n }\r\n }\r\n fragmentShader(scope: PBFunctionScope) {\r\n super.fragmentShader(scope);\r\n const pb = scope.$builder;\r\n if (this.needFragmentColor()) {\r\n scope.$l.albedo = this.calculateAlbedoColor(scope);\r\n if (this.vertexColor) {\r\n scope.albedo = pb.mul(scope.albedo, this.getVertexColor(scope));\r\n }\r\n if (this.drawContext.renderPass.type === RENDER_PASS_TYPE_LIGHT) {\r\n scope.$l.normal = this.calculateNormal(\r\n scope,\r\n scope.$inputs.worldPos,\r\n scope.$inputs.wNorm,\r\n scope.$inputs.wTangent,\r\n scope.$inputs.wBinormal\r\n );\r\n scope.$l.viewVec = this.calculateViewVector(scope, scope.$inputs.worldPos);\r\n if (this.drawContext.materialFlags & MaterialVaryingFlags.SSR_STORE_ROUGHNESS) {\r\n scope.$l.outRoughness = pb.vec4();\r\n scope.$l.litColor = this.blinnPhongLight(\r\n scope,\r\n scope.$inputs.worldPos,\r\n scope.normal,\r\n scope.viewVec,\r\n scope.albedo,\r\n scope.outRoughness\r\n );\r\n this.outputFragmentColor(\r\n scope,\r\n scope.$inputs.worldPos,\r\n pb.vec4(scope.litColor, scope.albedo.a),\r\n scope.outRoughness,\r\n pb.vec4(pb.add(pb.mul(scope.normal, 0.5), pb.vec3(0.5)), 1)\r\n );\r\n } else {\r\n scope.$l.litColor = this.blinnPhongLight(\r\n scope,\r\n scope.$inputs.worldPos,\r\n scope.normal,\r\n scope.viewVec,\r\n scope.albedo\r\n );\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, pb.vec4(scope.litColor, scope.albedo.a));\r\n }\r\n } else {\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, scope.albedo);\r\n }\r\n } else {\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, null);\r\n }\r\n }\r\n}\r\n"],"names":["BlinnMaterial","applyMaterialMixins","MeshMaterial","mixinBlinnPhong","mixinVertexColor","FEATURE_VERTEX_NORMAL","defineFeature","FEATURE_VERTEX_TANGENT","useFeature","clone","other","copyFrom","vertexNormal","featureUsed","val","vertexTangent","vertexShader","scope","pb","$builder","$l","oPos","ShaderHelper","resolveVertexPosition","$outputs","worldPos","mul","getWorldMatrix","vec4","xyz","setClipSpacePosition","getViewProjectionMatrix","oNorm","resolveVertexNormal","wNorm","getNormalMatrix","oTangent","resolveVertexTangent","wTangent","wBinormal","cross","w","fragmentShader","needFragmentColor","albedo","calculateAlbedoColor","vertexColor","getVertexColor","drawContext","renderPass","type","RENDER_PASS_TYPE_LIGHT","normal","calculateNormal","$inputs","viewVec","calculateViewVector","materialFlags","MaterialVaryingFlags","SSR_STORE_ROUGHNESS","outRoughness","litColor","blinnPhongLight","outputFragmentColor","a","add","vec3"],"mappings":";;;;;;AAQA;;;AAGC,IACM,MAAMA,aACHC,SAAAA,mBAAAA,CAAoBC,cAAcC,eAAiBC,EAAAA,gBAAAA,CAAAA,CAAAA;AAG3D,qBACA,OAAwBC,qBAAAA,GAAwB,IAAI,CAACC,aAAa,EAAG;AACrE,qBACA,OAAwBC,sBAAAA,GAAyB,IAAI,CAACD,aAAa,EAAG;AACtE;;AAEC,MACD,WAAc,EAAA;QACZ,KAAK,EAAA;AACL,QAAA,IAAI,CAACE,UAAU,CAACR,aAAAA,CAAcK,qBAAqB,EAAE,IAAA,CAAA;AACvD;IACAI,KAAuB,GAAA;AACrB,QAAA,MAAMC,QAAQ,IAAIV,aAAAA,EAAAA;QAClBU,KAAMC,CAAAA,QAAQ,CAAC,IAAI,CAAA;QACnB,OAAOD,KAAAA;AACT;oDAEA,IAAIE,YAAwB,GAAA;AAC1B,QAAA,OAAO,IAAI,CAACC,WAAW,CAACb,cAAcK,qBAAqB,CAAA;AAC7D;IACA,IAAIO,YAAAA,CAAaE,GAAY,EAAE;AAC7B,QAAA,IAAI,CAACN,UAAU,CAACR,cAAcK,qBAAqB,EAAE,CAAC,CAACS,GAAAA,CAAAA;AACzD;oDAEA,IAAIC,aAAyB,GAAA;AAC3B,QAAA,OAAO,IAAI,CAACF,WAAW,CAACb,cAAcO,sBAAsB,CAAA;AAC9D;IACA,IAAIQ,aAAAA,CAAcD,GAAY,EAAE;AAC9B,QAAA,IAAI,CAACN,UAAU,CAACR,cAAcO,sBAAsB,EAAE,CAAC,CAACO,GAAAA,CAAAA;AAC1D;AACAE,IAAAA,YAAAA,CAAaC,KAAsB,EAAE;AACnC,QAAA,KAAK,CAACD,YAAaC,CAAAA,KAAAA,CAAAA;QACnB,MAAMC,EAAAA,GAAKD,MAAME,QAAQ;AACzBF,QAAAA,KAAAA,CAAMG,EAAE,CAACC,IAAI,GAAGC,YAAAA,CAAaC,qBAAqB,CAACN,KAAAA,CAAAA;AACnDA,QAAAA,KAAAA,CAAMO,QAAQ,CAACC,QAAQ,GAAGP,EAAGQ,CAAAA,GAAG,CAACJ,YAAaK,CAAAA,cAAc,CAACV,KAAAA,CAAAA,EAAQC,GAAGU,IAAI,CAACX,MAAMI,IAAI,EAAE,IAAIQ,GAAG;AAChGP,QAAAA,YAAAA,CAAaQ,oBAAoB,CAC/Bb,KAAAA,EACAC,EAAGQ,CAAAA,GAAG,CAACJ,YAAaS,CAAAA,uBAAuB,CAACd,KAAAA,CAAAA,EAAQC,GAAGU,IAAI,CAACX,MAAMO,QAAQ,CAACC,QAAQ,EAAE,CAAA,CAAA,CAAA,CAAA;QAEvF,IAAI,IAAI,CAACb,YAAY,EAAE;AACrBK,YAAAA,KAAAA,CAAMG,EAAE,CAACY,KAAK,GAAGV,YAAAA,CAAaW,mBAAmB,CAAChB,KAAAA,CAAAA;AAClDA,YAAAA,KAAAA,CAAMO,QAAQ,CAACU,KAAK,GAAGhB,EAAGQ,CAAAA,GAAG,CAACJ,YAAaa,CAAAA,eAAe,CAAClB,KAAAA,CAAAA,EAAQC,GAAGU,IAAI,CAACX,MAAMe,KAAK,EAAE,IAAIH,GAAG;YAC/F,IAAI,IAAI,CAACd,aAAa,EAAE;AACtBE,gBAAAA,KAAAA,CAAMG,EAAE,CAACgB,QAAQ,GAAGd,YAAAA,CAAae,oBAAoB,CAACpB,KAAAA,CAAAA;gBACtDA,KAAMO,CAAAA,QAAQ,CAACc,QAAQ,GAAGpB,GAAGQ,GAAG,CAC9BJ,aAAaa,eAAe,CAAClB,QAC7BC,EAAGU,CAAAA,IAAI,CAACX,KAAMmB,CAAAA,QAAQ,CAACP,GAAG,EAAE,IAC5BA,GAAG;gBACLZ,KAAMO,CAAAA,QAAQ,CAACe,SAAS,GAAGrB,GAAGQ,GAAG,CAC/BR,EAAGsB,CAAAA,KAAK,CAACvB,KAAAA,CAAMO,QAAQ,CAACU,KAAK,EAAEjB,KAAAA,CAAMO,QAAQ,CAACc,QAAQ,CACtDrB,EAAAA,KAAAA,CAAMmB,QAAQ,CAACK,CAAC,CAAA;AAEpB;AACF;AACF;AACAC,IAAAA,cAAAA,CAAezB,KAAsB,EAAE;AACrC,QAAA,KAAK,CAACyB,cAAezB,CAAAA,KAAAA,CAAAA;QACrB,MAAMC,EAAAA,GAAKD,MAAME,QAAQ;QACzB,IAAI,IAAI,CAACwB,iBAAiB,EAAI,EAAA;AAC5B1B,YAAAA,KAAAA,CAAMG,EAAE,CAACwB,MAAM,GAAG,IAAI,CAACC,oBAAoB,CAAC5B,KAAAA,CAAAA;YAC5C,IAAI,IAAI,CAAC6B,WAAW,EAAE;gBACpB7B,KAAM2B,CAAAA,MAAM,GAAG1B,EAAAA,CAAGQ,GAAG,CAACT,KAAM2B,CAAAA,MAAM,EAAE,IAAI,CAACG,cAAc,CAAC9B,KAAAA,CAAAA,CAAAA;AAC1D;YACA,IAAI,IAAI,CAAC+B,WAAW,CAACC,UAAU,CAACC,IAAI,KAAKC,sBAAwB,EAAA;gBAC/DlC,KAAMG,CAAAA,EAAE,CAACgC,MAAM,GAAG,IAAI,CAACC,eAAe,CACpCpC,KAAAA,EACAA,KAAMqC,CAAAA,OAAO,CAAC7B,QAAQ,EACtBR,KAAAA,CAAMqC,OAAO,CAACpB,KAAK,EACnBjB,KAAMqC,CAAAA,OAAO,CAAChB,QAAQ,EACtBrB,KAAAA,CAAMqC,OAAO,CAACf,SAAS,CAAA;AAEzBtB,gBAAAA,KAAAA,CAAMG,EAAE,CAACmC,OAAO,GAAG,IAAI,CAACC,mBAAmB,CAACvC,KAAOA,EAAAA,KAAAA,CAAMqC,OAAO,CAAC7B,QAAQ,CAAA;gBACzE,IAAI,IAAI,CAACuB,WAAW,CAACS,aAAa,GAAGC,oBAAAA,CAAqBC,mBAAmB,EAAE;AAC7E1C,oBAAAA,KAAAA,CAAMG,EAAE,CAACwC,YAAY,GAAG1C,GAAGU,IAAI,EAAA;oBAC/BX,KAAMG,CAAAA,EAAE,CAACyC,QAAQ,GAAG,IAAI,CAACC,eAAe,CACtC7C,KACAA,EAAAA,KAAAA,CAAMqC,OAAO,CAAC7B,QAAQ,EACtBR,KAAAA,CAAMmC,MAAM,EACZnC,KAAMsC,CAAAA,OAAO,EACbtC,KAAM2B,CAAAA,MAAM,EACZ3B,KAAAA,CAAM2C,YAAY,CAAA;AAEpB,oBAAA,IAAI,CAACG,mBAAmB,CACtB9C,KACAA,EAAAA,KAAAA,CAAMqC,OAAO,CAAC7B,QAAQ,EACtBP,EAAAA,CAAGU,IAAI,CAACX,KAAAA,CAAM4C,QAAQ,EAAE5C,KAAAA,CAAM2B,MAAM,CAACoB,CAAC,CACtC/C,EAAAA,KAAAA,CAAM2C,YAAY,EAClB1C,EAAAA,CAAGU,IAAI,CAACV,EAAAA,CAAG+C,GAAG,CAAC/C,EAAAA,CAAGQ,GAAG,CAACT,MAAMmC,MAAM,EAAE,MAAMlC,EAAGgD,CAAAA,IAAI,CAAC,GAAO,CAAA,CAAA,EAAA,CAAA,CAAA,CAAA;iBAEtD,MAAA;oBACLjD,KAAMG,CAAAA,EAAE,CAACyC,QAAQ,GAAG,IAAI,CAACC,eAAe,CACtC7C,KACAA,EAAAA,KAAAA,CAAMqC,OAAO,CAAC7B,QAAQ,EACtBR,KAAMmC,CAAAA,MAAM,EACZnC,KAAMsC,CAAAA,OAAO,EACbtC,KAAAA,CAAM2B,MAAM,CAAA;AAEd,oBAAA,IAAI,CAACmB,mBAAmB,CAAC9C,OAAOA,KAAMqC,CAAAA,OAAO,CAAC7B,QAAQ,EAAEP,EAAGU,CAAAA,IAAI,CAACX,KAAM4C,CAAAA,QAAQ,EAAE5C,KAAM2B,CAAAA,MAAM,CAACoB,CAAC,CAAA,CAAA;AAChG;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import { Vector4, Vector2 } from '@zephyr3d/base';
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import { applyMaterialMixins, MeshMaterial } from './meshmaterial.js';
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import { mixinPBRMetallicRoughness } from './mixins/lightmodel/pbrmetallicroughness.js';
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import { RENDER_PASS_TYPE_LIGHT } from '../values.js';
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import { ShaderHelper } from './shader/helper.js';
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import { mixinFoliage } from './mixins/foliage.js';
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/**
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* Terrain grass material
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* @public
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*/ class GrassMaterial extends applyMaterialMixins(MeshMaterial, mixinPBRMetallicRoughness, mixinFoliage) {
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/** @internal */ _terrainSize;
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/** @internal */ _terrainNormalMap;
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/** @internal */ _textureSize;
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/**
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* Creates an instance of GrassMaterial class
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* @param terrainSize - terrain size
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* @param normalMap - normal map
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* @param grassTexture - grass texture
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*/ constructor(terrainSize, normalMap, grassTexture){
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super();
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this.metallic = 0;
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this.roughness = 1;
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this.specularFactor = new Vector4(1, 1, 1, 0.2);
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this.doubleSidedLighting = false;
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this._terrainSize = terrainSize;
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this._terrainNormalMap = normalMap;
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this._textureSize = Vector2.one();
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if (grassTexture) {
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this.albedoTexture = grassTexture;
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this._textureSize.setXY(grassTexture.width, grassTexture.height);
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}
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}
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clone() {
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const other = new GrassMaterial(this._terrainSize, this._terrainNormalMap, this.albedoTexture);
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other.copyFrom(this);
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return other;
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}
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/**
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* {@inheritDoc MeshMaterial.isTransparentPass}
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* @override
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*/ isTransparentPass(_pass) {
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return false;
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}
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/**
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* {@inheritDoc Material.supportLighting}
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* @override
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*/ supportLighting() {
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return true;
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}
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/**
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* {@inheritDoc Material.supportInstancing}
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* @override
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*/ supportInstancing() {
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return false;
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}
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applyUniformValues(bindGroup, ctx, pass) {
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super.applyUniformValues(bindGroup, ctx, pass);
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bindGroup.setTexture('terrainNormalMap', this._terrainNormalMap);
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bindGroup.setValue('terrainSize', this._terrainSize);
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if (this.needFragmentColor(ctx)) {
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bindGroup.setValue('albedoTextureSize', this._textureSize);
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}
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}
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vertexShader(scope) {
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super.vertexShader(scope);
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const pb = scope.$builder;
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scope.$inputs.pos = pb.vec3().attrib('position');
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scope.$inputs.placement = pb.vec4().attrib('texCoord1');
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scope.terrainNormalMap = pb.tex2D().uniform(2);
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scope.terrainSize = pb.vec2().uniform(2);
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const normalSample = pb.textureSampleLevel(scope.terrainNormalMap, pb.div(scope.$inputs.placement.xz, scope.terrainSize), 0).rgb;
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scope.$l.normal = pb.normalize(pb.sub(pb.mul(normalSample, 2), pb.vec3(1)));
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scope.$l.axisX = pb.vec3(1, 0, 0);
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scope.$l.axisZ = pb.cross(scope.axisX, scope.normal);
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scope.$l.axisX = pb.cross(scope.normal, scope.axisZ);
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scope.$l.rotPos = pb.mul(pb.mat3(scope.axisX, scope.normal, scope.axisZ), scope.$inputs.pos);
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scope.$outputs.worldPos = pb.mul(ShaderHelper.getWorldMatrix(scope), pb.vec4(pb.add(scope.rotPos, scope.$inputs.placement.xyz), 1)).xyz;
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ShaderHelper.setClipSpacePosition(scope, pb.mul(ShaderHelper.getViewProjectionMatrix(scope), pb.vec4(scope.$outputs.worldPos, 1)));
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scope.$outputs.worldNorm = pb.mul(ShaderHelper.getNormalMatrix(scope), pb.vec4(scope.normal, 0)).xyz;
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}
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fragmentShader(scope) {
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super.fragmentShader(scope);
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const pb = scope.$builder;
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const that = this;
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if (this.needFragmentColor()) {
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scope.albedoTextureSize = pb.vec2().uniform(2);
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scope.$l.albedo = this.calculateAlbedoColor(scope);
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scope.albedo = that.calculateFoliageAlbedo(scope, scope.albedo, pb.mul(that.getAlbedoTexCoord(scope), scope.albedoTextureSize));
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scope.$l.litColor = pb.vec3(0);
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if (this.drawContext.renderPass.type === RENDER_PASS_TYPE_LIGHT) {
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scope.$l.normalInfo = this.calculateNormalAndTBN(scope, scope.$inputs.worldPos, scope.$inputs.worldNorm);
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scope.$l.viewVec = this.calculateViewVector(scope, scope.$inputs.worldPos);
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scope.$l.litColor = this.PBRLight(scope, scope.$inputs.worldPos, scope.normalInfo.normal, scope.viewVec, scope.albedo, scope.normalInfo.TBN);
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}
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this.outputFragmentColor(scope, scope.$inputs.worldPos, pb.vec4(scope.litColor, scope.albedo.a));
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} else {
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this.outputFragmentColor(scope, scope.$inputs.worldPos, null);
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}
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}
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apply(ctx) {
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this.alphaToCoverage = ctx.device.getFrameBufferSampleCount() > 1;
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this.alphaCutoff = this.alphaToCoverage ? 1 : 0.8;
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return super.apply(ctx);
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}
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updateRenderStates(pass, stateSet, ctx) {
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super.updateRenderStates(pass, stateSet, ctx);
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stateSet.useRasterizerState().setCullMode('none');
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}
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}
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export { GrassMaterial };
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//# sourceMappingURL=grassmaterial.js.map
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@@ -1 +0,0 @@
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1
|
-
{"version":3,"file":"grassmaterial.js","sources":["../../../src/material/grassmaterial.ts"],"sourcesContent":["import type { Clonable } from '@zephyr3d/base';\r\nimport { Vector2, Vector4 } from '@zephyr3d/base';\r\nimport { MeshMaterial, applyMaterialMixins } from './meshmaterial';\r\nimport { mixinPBRMetallicRoughness } from './mixins/lightmodel/pbrmetallicroughness';\r\nimport type { BindGroup, PBFunctionScope, RenderStateSet, Texture2D } from '@zephyr3d/device';\r\nimport type { DrawContext } from '../render';\r\nimport { RENDER_PASS_TYPE_LIGHT } from '../values';\r\nimport { ShaderHelper } from './shader/helper';\r\nimport { mixinFoliage } from './mixins/foliage';\r\n\r\n/**\r\n * Terrain grass material\r\n * @public\r\n */\r\nexport class GrassMaterial\r\n extends applyMaterialMixins(MeshMaterial, mixinPBRMetallicRoughness, mixinFoliage)\r\n implements Clonable<GrassMaterial>\r\n{\r\n /** @internal */\r\n private readonly _terrainSize: Vector2;\r\n /** @internal */\r\n private readonly _terrainNormalMap: Texture2D;\r\n /** @internal */\r\n private readonly _textureSize: Vector2;\r\n /**\r\n * Creates an instance of GrassMaterial class\r\n * @param terrainSize - terrain size\r\n * @param normalMap - normal map\r\n * @param grassTexture - grass texture\r\n */\r\n constructor(terrainSize: Vector2, normalMap: Texture2D, grassTexture?: Texture2D) {\r\n super();\r\n this.metallic = 0;\r\n this.roughness = 1;\r\n this.specularFactor = new Vector4(1, 1, 1, 0.2);\r\n this.doubleSidedLighting = false;\r\n this._terrainSize = terrainSize;\r\n this._terrainNormalMap = normalMap;\r\n this._textureSize = Vector2.one();\r\n if (grassTexture) {\r\n this.albedoTexture = grassTexture;\r\n this._textureSize.setXY(grassTexture.width, grassTexture.height);\r\n }\r\n }\r\n clone(): GrassMaterial {\r\n const other = new GrassMaterial(this._terrainSize, this._terrainNormalMap, this.albedoTexture);\r\n other.copyFrom(this);\r\n return other;\r\n }\r\n /**\r\n * {@inheritDoc MeshMaterial.isTransparentPass}\r\n * @override\r\n */\r\n isTransparentPass(_pass: number): boolean {\r\n return false;\r\n }\r\n /**\r\n * {@inheritDoc Material.supportLighting}\r\n * @override\r\n */\r\n supportLighting(): boolean {\r\n return true;\r\n }\r\n /**\r\n * {@inheritDoc Material.supportInstancing}\r\n * @override\r\n */\r\n supportInstancing(): boolean {\r\n return false;\r\n }\r\n applyUniformValues(bindGroup: BindGroup, ctx: DrawContext, pass: number): void {\r\n super.applyUniformValues(bindGroup, ctx, pass);\r\n bindGroup.setTexture('terrainNormalMap', this._terrainNormalMap);\r\n bindGroup.setValue('terrainSize', this._terrainSize);\r\n if (this.needFragmentColor(ctx)) {\r\n bindGroup.setValue('albedoTextureSize', this._textureSize);\r\n }\r\n }\r\n vertexShader(scope: PBFunctionScope): void {\r\n super.vertexShader(scope);\r\n const pb = scope.$builder;\r\n scope.$inputs.pos = pb.vec3().attrib('position');\r\n scope.$inputs.placement = pb.vec4().attrib('texCoord1');\r\n scope.terrainNormalMap = pb.tex2D().uniform(2);\r\n scope.terrainSize = pb.vec2().uniform(2);\r\n const normalSample = pb.textureSampleLevel(\r\n scope.terrainNormalMap,\r\n pb.div(scope.$inputs.placement.xz, scope.terrainSize),\r\n 0\r\n ).rgb;\r\n scope.$l.normal = pb.normalize(pb.sub(pb.mul(normalSample, 2), pb.vec3(1)));\r\n scope.$l.axisX = pb.vec3(1, 0, 0);\r\n scope.$l.axisZ = pb.cross(scope.axisX, scope.normal);\r\n scope.$l.axisX = pb.cross(scope.normal, scope.axisZ);\r\n scope.$l.rotPos = pb.mul(pb.mat3(scope.axisX, scope.normal, scope.axisZ), scope.$inputs.pos);\r\n\r\n scope.$outputs.worldPos = pb.mul(\r\n ShaderHelper.getWorldMatrix(scope),\r\n pb.vec4(pb.add(scope.rotPos, scope.$inputs.placement.xyz), 1)\r\n ).xyz;\r\n ShaderHelper.setClipSpacePosition(\r\n scope,\r\n pb.mul(ShaderHelper.getViewProjectionMatrix(scope), pb.vec4(scope.$outputs.worldPos, 1))\r\n );\r\n scope.$outputs.worldNorm = pb.mul(ShaderHelper.getNormalMatrix(scope), pb.vec4(scope.normal, 0)).xyz;\r\n }\r\n fragmentShader(scope: PBFunctionScope): void {\r\n super.fragmentShader(scope);\r\n const pb = scope.$builder;\r\n const that = this;\r\n if (this.needFragmentColor()) {\r\n scope.albedoTextureSize = pb.vec2().uniform(2);\r\n scope.$l.albedo = this.calculateAlbedoColor(scope);\r\n scope.albedo = that.calculateFoliageAlbedo(\r\n scope,\r\n scope.albedo,\r\n pb.mul(that.getAlbedoTexCoord(scope), scope.albedoTextureSize)\r\n );\r\n scope.$l.litColor = pb.vec3(0);\r\n if (this.drawContext.renderPass.type === RENDER_PASS_TYPE_LIGHT) {\r\n scope.$l.normalInfo = this.calculateNormalAndTBN(\r\n scope,\r\n scope.$inputs.worldPos,\r\n scope.$inputs.worldNorm\r\n );\r\n scope.$l.viewVec = this.calculateViewVector(scope, scope.$inputs.worldPos);\r\n scope.$l.litColor = this.PBRLight(\r\n scope,\r\n scope.$inputs.worldPos,\r\n scope.normalInfo.normal,\r\n scope.viewVec,\r\n scope.albedo,\r\n scope.normalInfo.TBN\r\n );\r\n }\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, pb.vec4(scope.litColor, scope.albedo.a));\r\n } else {\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, null);\r\n }\r\n }\r\n apply(ctx: DrawContext): boolean {\r\n this.alphaToCoverage = ctx.device.getFrameBufferSampleCount() > 1;\r\n this.alphaCutoff = this.alphaToCoverage ? 1 : 0.8;\r\n return super.apply(ctx);\r\n }\r\n protected updateRenderStates(pass: number, stateSet: RenderStateSet, ctx: DrawContext): void {\r\n super.updateRenderStates(pass, stateSet, ctx);\r\n stateSet.useRasterizerState().setCullMode('none');\r\n }\r\n}\r\n"],"names":["GrassMaterial","applyMaterialMixins","MeshMaterial","mixinPBRMetallicRoughness","mixinFoliage","terrainSize","normalMap","grassTexture","metallic","roughness","specularFactor","Vector4","doubleSidedLighting","_terrainSize","_terrainNormalMap","_textureSize","Vector2","one","albedoTexture","setXY","width","height","clone","other","copyFrom","isTransparentPass","_pass","supportLighting","supportInstancing","applyUniformValues","bindGroup","ctx","pass","setTexture","setValue","needFragmentColor","vertexShader","scope","pb","$builder","$inputs","pos","vec3","attrib","placement","vec4","terrainNormalMap","tex2D","uniform","vec2","normalSample","textureSampleLevel","div","xz","rgb","$l","normal","normalize","sub","mul","axisX","axisZ","cross","rotPos","mat3","$outputs","worldPos","ShaderHelper","getWorldMatrix","add","xyz","setClipSpacePosition","getViewProjectionMatrix","worldNorm","getNormalMatrix","fragmentShader","that","albedoTextureSize","albedo","calculateAlbedoColor","calculateFoliageAlbedo","getAlbedoTexCoord","litColor","drawContext","renderPass","type","RENDER_PASS_TYPE_LIGHT","normalInfo","calculateNormalAndTBN","viewVec","calculateViewVector","PBRLight","TBN","outputFragmentColor","a","apply","alphaToCoverage","device","getFrameBufferSampleCount","alphaCutoff","updateRenderStates","stateSet","useRasterizerState","setCullMode"],"mappings":";;;;;;;AAUA;;;AAGC,IACM,MAAMA,aACHC,SAAAA,mBAAAA,CAAoBC,cAAcC,yBAA2BC,EAAAA,YAAAA,CAAAA,CAAAA;qBAIrE,YAAuC;qBAEvC,iBAA8C;qBAE9C,YAAuC;AACvC;;;;;AAKC,MACD,YAAYC,WAAoB,EAAEC,SAAoB,EAAEC,YAAwB,CAAE;QAChF,KAAK,EAAA;QACL,IAAI,CAACC,QAAQ,GAAG,CAAA;QAChB,IAAI,CAACC,SAAS,GAAG,CAAA;AACjB,QAAA,IAAI,CAACC,cAAc,GAAG,IAAIC,OAAQ,CAAA,CAAA,EAAG,GAAG,CAAG,EAAA,GAAA,CAAA;QAC3C,IAAI,CAACC,mBAAmB,GAAG,KAAA;QAC3B,IAAI,CAACC,YAAY,GAAGR,WAAAA;QACpB,IAAI,CAACS,iBAAiB,GAAGR,SAAAA;AACzB,QAAA,IAAI,CAACS,YAAY,GAAGC,OAAAA,CAAQC,GAAG,EAAA;AAC/B,QAAA,IAAIV,YAAc,EAAA;YAChB,IAAI,CAACW,aAAa,GAAGX,YAAAA;YACrB,IAAI,CAACQ,YAAY,CAACI,KAAK,CAACZ,YAAaa,CAAAA,KAAK,EAAEb,YAAAA,CAAac,MAAM,CAAA;AACjE;AACF;IACAC,KAAuB,GAAA;AACrB,QAAA,MAAMC,KAAQ,GAAA,IAAIvB,aAAc,CAAA,IAAI,CAACa,YAAY,EAAE,IAAI,CAACC,iBAAiB,EAAE,IAAI,CAACI,aAAa,CAAA;QAC7FK,KAAMC,CAAAA,QAAQ,CAAC,IAAI,CAAA;QACnB,OAAOD,KAAAA;AACT;AACA;;;MAIAE,iBAAAA,CAAkBC,KAAa,EAAW;QACxC,OAAO,KAAA;AACT;AACA;;;AAGC,MACDC,eAA2B,GAAA;QACzB,OAAO,IAAA;AACT;AACA;;;AAGC,MACDC,iBAA6B,GAAA;QAC3B,OAAO,KAAA;AACT;AACAC,IAAAA,kBAAAA,CAAmBC,SAAoB,EAAEC,GAAgB,EAAEC,IAAY,EAAQ;QAC7E,KAAK,CAACH,kBAAmBC,CAAAA,SAAAA,EAAWC,GAAKC,EAAAA,IAAAA,CAAAA;AACzCF,QAAAA,SAAAA,CAAUG,UAAU,CAAC,kBAAoB,EAAA,IAAI,CAACnB,iBAAiB,CAAA;AAC/DgB,QAAAA,SAAAA,CAAUI,QAAQ,CAAC,aAAe,EAAA,IAAI,CAACrB,YAAY,CAAA;AACnD,QAAA,IAAI,IAAI,CAACsB,iBAAiB,CAACJ,GAAM,CAAA,EAAA;AAC/BD,YAAAA,SAAAA,CAAUI,QAAQ,CAAC,mBAAqB,EAAA,IAAI,CAACnB,YAAY,CAAA;AAC3D;AACF;AACAqB,IAAAA,YAAAA,CAAaC,KAAsB,EAAQ;AACzC,QAAA,KAAK,CAACD,YAAaC,CAAAA,KAAAA,CAAAA;QACnB,MAAMC,EAAAA,GAAKD,MAAME,QAAQ;QACzBF,KAAMG,CAAAA,OAAO,CAACC,GAAG,GAAGH,GAAGI,IAAI,EAAA,CAAGC,MAAM,CAAC,UAAA,CAAA;QACrCN,KAAMG,CAAAA,OAAO,CAACI,SAAS,GAAGN,GAAGO,IAAI,EAAA,CAAGF,MAAM,CAAC,WAAA,CAAA;AAC3CN,QAAAA,KAAAA,CAAMS,gBAAgB,GAAGR,EAAAA,CAAGS,KAAK,EAAA,CAAGC,OAAO,CAAC,CAAA,CAAA;AAC5CX,QAAAA,KAAAA,CAAMhC,WAAW,GAAGiC,EAAAA,CAAGW,IAAI,EAAA,CAAGD,OAAO,CAAC,CAAA,CAAA;QACtC,MAAME,YAAAA,GAAeZ,GAAGa,kBAAkB,CACxCd,MAAMS,gBAAgB,EACtBR,GAAGc,GAAG,CAACf,MAAMG,OAAO,CAACI,SAAS,CAACS,EAAE,EAAEhB,KAAMhC,CAAAA,WAAW,CACpD,EAAA,CAAA,CAAA,CACAiD,GAAG;AACLjB,QAAAA,KAAAA,CAAMkB,EAAE,CAACC,MAAM,GAAGlB,EAAAA,CAAGmB,SAAS,CAACnB,EAAAA,CAAGoB,GAAG,CAACpB,GAAGqB,GAAG,CAACT,cAAc,CAAIZ,CAAAA,EAAAA,EAAAA,CAAGI,IAAI,CAAC,CAAA,CAAA,CAAA,CAAA;QACvEL,KAAMkB,CAAAA,EAAE,CAACK,KAAK,GAAGtB,GAAGI,IAAI,CAAC,GAAG,CAAG,EAAA,CAAA,CAAA;QAC/BL,KAAMkB,CAAAA,EAAE,CAACM,KAAK,GAAGvB,EAAAA,CAAGwB,KAAK,CAACzB,KAAMuB,CAAAA,KAAK,EAAEvB,KAAAA,CAAMmB,MAAM,CAAA;QACnDnB,KAAMkB,CAAAA,EAAE,CAACK,KAAK,GAAGtB,EAAAA,CAAGwB,KAAK,CAACzB,KAAMmB,CAAAA,MAAM,EAAEnB,KAAAA,CAAMwB,KAAK,CAAA;QACnDxB,KAAMkB,CAAAA,EAAE,CAACQ,MAAM,GAAGzB,GAAGqB,GAAG,CAACrB,EAAG0B,CAAAA,IAAI,CAAC3B,KAAAA,CAAMuB,KAAK,EAAEvB,KAAAA,CAAMmB,MAAM,EAAEnB,KAAAA,CAAMwB,KAAK,CAAGxB,EAAAA,KAAAA,CAAMG,OAAO,CAACC,GAAG,CAAA;AAE3FJ,QAAAA,KAAAA,CAAM4B,QAAQ,CAACC,QAAQ,GAAG5B,EAAGqB,CAAAA,GAAG,CAC9BQ,YAAAA,CAAaC,cAAc,CAAC/B,KAC5BC,CAAAA,EAAAA,EAAAA,CAAGO,IAAI,CAACP,EAAG+B,CAAAA,GAAG,CAAChC,KAAAA,CAAM0B,MAAM,EAAE1B,KAAMG,CAAAA,OAAO,CAACI,SAAS,CAAC0B,GAAG,CAAG,EAAA,CAAA,CAAA,CAAA,CAC3DA,GAAG;AACLH,QAAAA,YAAAA,CAAaI,oBAAoB,CAC/BlC,KAAAA,EACAC,EAAGqB,CAAAA,GAAG,CAACQ,YAAaK,CAAAA,uBAAuB,CAACnC,KAAAA,CAAAA,EAAQC,GAAGO,IAAI,CAACR,MAAM4B,QAAQ,CAACC,QAAQ,EAAE,CAAA,CAAA,CAAA,CAAA;AAEvF7B,QAAAA,KAAAA,CAAM4B,QAAQ,CAACQ,SAAS,GAAGnC,EAAGqB,CAAAA,GAAG,CAACQ,YAAaO,CAAAA,eAAe,CAACrC,KAAAA,CAAAA,EAAQC,GAAGO,IAAI,CAACR,MAAMmB,MAAM,EAAE,IAAIc,GAAG;AACtG;AACAK,IAAAA,cAAAA,CAAetC,KAAsB,EAAQ;AAC3C,QAAA,KAAK,CAACsC,cAAetC,CAAAA,KAAAA,CAAAA;QACrB,MAAMC,EAAAA,GAAKD,MAAME,QAAQ;AACzB,QAAA,MAAMqC,OAAO,IAAI;QACjB,IAAI,IAAI,CAACzC,iBAAiB,EAAI,EAAA;AAC5BE,YAAAA,KAAAA,CAAMwC,iBAAiB,GAAGvC,EAAAA,CAAGW,IAA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@@ -1,92 +0,0 @@
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import { mixinLight } from './mixins/lit.js';
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2
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import { mixinVertexColor } from './mixins/vertexcolor.js';
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import { applyMaterialMixins, MeshMaterial } from './meshmaterial.js';
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import { ShaderHelper } from './shader/helper.js';
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import { RENDER_PASS_TYPE_LIGHT, MaterialVaryingFlags } from '../values.js';
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/**
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* Lambert material
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* @public
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*/ class LambertMaterial extends applyMaterialMixins(MeshMaterial, mixinLight, mixinVertexColor) {
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static FEATURE_VERTEX_NORMAL = this.defineFeature();
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static FEATURE_VERTEX_TANGENT = this.defineFeature();
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constructor(){
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super();
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this.useFeature(LambertMaterial.FEATURE_VERTEX_NORMAL, true);
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}
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clone() {
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const other = new LambertMaterial();
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other.copyFrom(this);
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return other;
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}
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/** true if vertex normal attribute presents */ get vertexNormal() {
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return this.featureUsed(LambertMaterial.FEATURE_VERTEX_NORMAL);
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}
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set vertexNormal(val) {
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this.useFeature(LambertMaterial.FEATURE_VERTEX_NORMAL, !!val);
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}
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/** true if vertex normal attribute presents */ get vertexTangent() {
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return this.featureUsed(LambertMaterial.FEATURE_VERTEX_TANGENT);
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}
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set vertexTangent(val) {
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this.useFeature(LambertMaterial.FEATURE_VERTEX_TANGENT, !!val);
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}
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vertexShader(scope) {
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super.vertexShader(scope);
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const pb = scope.$builder;
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scope.$l.oPos = ShaderHelper.resolveVertexPosition(scope);
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scope.$outputs.worldPos = pb.mul(ShaderHelper.getWorldMatrix(scope), pb.vec4(scope.oPos, 1)).xyz;
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ShaderHelper.setClipSpacePosition(scope, pb.mul(ShaderHelper.getViewProjectionMatrix(scope), pb.vec4(scope.$outputs.worldPos, 1)));
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if (this.vertexNormal) {
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scope.$l.oNorm = ShaderHelper.resolveVertexNormal(scope);
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scope.$outputs.wNorm = pb.mul(ShaderHelper.getNormalMatrix(scope), pb.vec4(scope.oNorm, 0)).xyz;
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if (this.vertexTangent) {
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scope.$l.oTangent = ShaderHelper.resolveVertexTangent(scope);
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scope.$outputs.wTangent = pb.mul(ShaderHelper.getNormalMatrix(scope), pb.vec4(scope.oTangent.xyz, 0)).xyz;
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scope.$outputs.wBinormal = pb.mul(pb.cross(scope.$outputs.wNorm, scope.$outputs.wTangent), scope.oTangent.w);
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}
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}
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}
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fragmentShader(scope) {
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super.fragmentShader(scope);
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const pb = scope.$builder;
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const that = this;
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if (this.needFragmentColor()) {
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scope.$l.albedo = this.calculateAlbedoColor(scope);
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if (this.vertexColor) {
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scope.albedo = pb.mul(scope.albedo, this.getVertexColor(scope));
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}
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if (this.drawContext.renderPass.type === RENDER_PASS_TYPE_LIGHT) {
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scope.$l.color = pb.vec3(0);
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scope.$l.normal = this.calculateNormal(scope, scope.$inputs.worldPos, scope.$inputs.wNorm, scope.$inputs.wTangent, scope.$inputs.wBinormal);
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if (this.needCalculateEnvLight()) {
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scope.color = pb.add(scope.color, this.getEnvLightIrradiance(scope, scope.normal));
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}
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this.forEachLight(scope, function(type, posRange, dirCutoff, colorIntensity, shadow) {
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this.$l.lightAtten = that.calculateLightAttenuation(this, type, scope.$inputs.worldPos, posRange, dirCutoff);
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this.$l.lightDir = that.calculateLightDirection(this, type, scope.$inputs.worldPos, posRange, dirCutoff);
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this.$l.NoL = pb.clamp(pb.dot(this.normal, this.lightDir), 0, 1);
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this.$l.lightContrib = pb.mul(colorIntensity.rgb, colorIntensity.a, this.NoL, this.lightAtten, 1 / Math.PI);
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if (shadow) {
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this.$l.shadow = pb.vec3(that.calculateShadow(this, scope.$inputs.worldPos, this.NoL));
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this.lightContrib = pb.mul(this.lightContrib, this.shadow);
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}
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this.color = pb.add(this.color, this.lightContrib);
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});
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scope.$l.litColor = pb.mul(scope.albedo, pb.vec4(scope.color, 1));
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if (this.drawContext.materialFlags & MaterialVaryingFlags.SSR_STORE_ROUGHNESS) {
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this.outputFragmentColor(scope, scope.$inputs.worldPos, scope.litColor, pb.vec4(0, 0, 0, 1), pb.vec4(pb.add(pb.mul(scope.normal, 0.5), pb.vec3(0.5)), 1));
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} else {
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this.outputFragmentColor(scope, scope.$inputs.worldPos, scope.litColor);
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}
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} else {
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this.outputFragmentColor(scope, scope.$inputs.worldPos, scope.albedo);
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}
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} else {
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this.outputFragmentColor(scope, scope.$inputs.worldPos, null);
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}
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}
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}
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export { LambertMaterial };
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//# sourceMappingURL=lambert.js.map
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{"version":3,"file":"lambert.js","sources":["../../../src/material/lambert.ts"],"sourcesContent":["import { mixinLight } from './mixins/lit';\r\nimport { mixinVertexColor } from './mixins/vertexcolor';\r\nimport { MeshMaterial, applyMaterialMixins } from './meshmaterial';\r\nimport type { PBFunctionScope } from '@zephyr3d/device';\r\nimport { ShaderHelper } from './shader/helper';\r\nimport { MaterialVaryingFlags, RENDER_PASS_TYPE_LIGHT } from '../values';\r\nimport type { Clonable } from '@zephyr3d/base';\r\n\r\n/**\r\n * Lambert material\r\n * @public\r\n */\r\nexport class LambertMaterial\r\n extends applyMaterialMixins(MeshMaterial, mixinLight, mixinVertexColor)\r\n implements Clonable<LambertMaterial>\r\n{\r\n private static readonly FEATURE_VERTEX_NORMAL = this.defineFeature();\r\n private static readonly FEATURE_VERTEX_TANGENT = this.defineFeature();\r\n constructor() {\r\n super();\r\n this.useFeature(LambertMaterial.FEATURE_VERTEX_NORMAL, true);\r\n }\r\n clone(): LambertMaterial {\r\n const other = new LambertMaterial();\r\n other.copyFrom(this);\r\n return other;\r\n }\r\n /** true if vertex normal attribute presents */\r\n get vertexNormal(): boolean {\r\n return this.featureUsed(LambertMaterial.FEATURE_VERTEX_NORMAL);\r\n }\r\n set vertexNormal(val: boolean) {\r\n this.useFeature(LambertMaterial.FEATURE_VERTEX_NORMAL, !!val);\r\n }\r\n /** true if vertex normal attribute presents */\r\n get vertexTangent(): boolean {\r\n return this.featureUsed(LambertMaterial.FEATURE_VERTEX_TANGENT);\r\n }\r\n set vertexTangent(val: boolean) {\r\n this.useFeature(LambertMaterial.FEATURE_VERTEX_TANGENT, !!val);\r\n }\r\n vertexShader(scope: PBFunctionScope) {\r\n super.vertexShader(scope);\r\n const pb = scope.$builder;\r\n scope.$l.oPos = ShaderHelper.resolveVertexPosition(scope);\r\n scope.$outputs.worldPos = pb.mul(ShaderHelper.getWorldMatrix(scope), pb.vec4(scope.oPos, 1)).xyz;\r\n ShaderHelper.setClipSpacePosition(\r\n scope,\r\n pb.mul(ShaderHelper.getViewProjectionMatrix(scope), pb.vec4(scope.$outputs.worldPos, 1))\r\n );\r\n if (this.vertexNormal) {\r\n scope.$l.oNorm = ShaderHelper.resolveVertexNormal(scope);\r\n scope.$outputs.wNorm = pb.mul(ShaderHelper.getNormalMatrix(scope), pb.vec4(scope.oNorm, 0)).xyz;\r\n if (this.vertexTangent) {\r\n scope.$l.oTangent = ShaderHelper.resolveVertexTangent(scope);\r\n scope.$outputs.wTangent = pb.mul(\r\n ShaderHelper.getNormalMatrix(scope),\r\n pb.vec4(scope.oTangent.xyz, 0)\r\n ).xyz;\r\n scope.$outputs.wBinormal = pb.mul(\r\n pb.cross(scope.$outputs.wNorm, scope.$outputs.wTangent),\r\n scope.oTangent.w\r\n );\r\n }\r\n }\r\n }\r\n fragmentShader(scope: PBFunctionScope) {\r\n super.fragmentShader(scope);\r\n const pb = scope.$builder;\r\n const that = this;\r\n if (this.needFragmentColor()) {\r\n scope.$l.albedo = this.calculateAlbedoColor(scope);\r\n if (this.vertexColor) {\r\n scope.albedo = pb.mul(scope.albedo, this.getVertexColor(scope));\r\n }\r\n if (this.drawContext.renderPass.type === RENDER_PASS_TYPE_LIGHT) {\r\n scope.$l.color = pb.vec3(0);\r\n scope.$l.normal = this.calculateNormal(\r\n scope,\r\n scope.$inputs.worldPos,\r\n scope.$inputs.wNorm,\r\n scope.$inputs.wTangent,\r\n scope.$inputs.wBinormal\r\n );\r\n if (this.needCalculateEnvLight()) {\r\n scope.color = pb.add(scope.color, this.getEnvLightIrradiance(scope, scope.normal));\r\n }\r\n this.forEachLight(scope, function (type, posRange, dirCutoff, colorIntensity, shadow) {\r\n this.$l.lightAtten = that.calculateLightAttenuation(\r\n this,\r\n type,\r\n scope.$inputs.worldPos,\r\n posRange,\r\n dirCutoff\r\n );\r\n this.$l.lightDir = that.calculateLightDirection(\r\n this,\r\n type,\r\n scope.$inputs.worldPos,\r\n posRange,\r\n dirCutoff\r\n );\r\n this.$l.NoL = pb.clamp(pb.dot(this.normal, this.lightDir), 0, 1);\r\n this.$l.lightContrib = pb.mul(\r\n colorIntensity.rgb,\r\n colorIntensity.a,\r\n this.NoL,\r\n this.lightAtten,\r\n 1 / Math.PI\r\n );\r\n if (shadow) {\r\n this.$l.shadow = pb.vec3(that.calculateShadow(this, scope.$inputs.worldPos, this.NoL));\r\n this.lightContrib = pb.mul(this.lightContrib, this.shadow);\r\n }\r\n this.color = pb.add(this.color, this.lightContrib);\r\n });\r\n scope.$l.litColor = pb.mul(scope.albedo, pb.vec4(scope.color, 1));\r\n if (this.drawContext.materialFlags & MaterialVaryingFlags.SSR_STORE_ROUGHNESS) {\r\n this.outputFragmentColor(\r\n scope,\r\n scope.$inputs.worldPos,\r\n scope.litColor,\r\n pb.vec4(0, 0, 0, 1),\r\n pb.vec4(pb.add(pb.mul(scope.normal, 0.5), pb.vec3(0.5)), 1)\r\n );\r\n } else {\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, scope.litColor);\r\n }\r\n } else {\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, scope.albedo);\r\n }\r\n } else {\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, null);\r\n }\r\n }\r\n}\r\n"],"names":["LambertMaterial","applyMaterialMixins","MeshMaterial","mixinLight","mixinVertexColor","FEATURE_VERTEX_NORMAL","defineFeature","FEATURE_VERTEX_TANGENT","useFeature","clone","other","copyFrom","vertexNormal","featureUsed","val","vertexTangent","vertexShader","scope","pb","$builder","$l","oPos","ShaderHelper","resolveVertexPosition","$outputs","worldPos","mul","getWorldMatrix","vec4","xyz","setClipSpacePosition","getViewProjectionMatrix","oNorm","resolveVertexNormal","wNorm","getNormalMatrix","oTangent","resolveVertexTangent","wTangent","wBinormal","cross","w","fragmentShader","that","needFragmentColor","albedo","calculateAlbedoColor","vertexColor","getVertexColor","drawContext","renderPass","type","RENDER_PASS_TYPE_LIGHT","color","vec3","normal","calculateNormal","$inputs","needCalculateEnvLight","add","getEnvLightIrradiance","forEachLight","posRange","dirCutoff","colorIntensity","shadow","lightAtten","calculateLightAttenuation","lightDir","calculateLightDirection","NoL","clamp","dot","lightContrib","rgb","a","Math","PI","calculateShadow","litColor","materialFlags","MaterialVaryingFlags","SSR_STORE_ROUGHNESS","outputFragmentColor"],"mappings":";;;;;;AAQA;;;AAGC,IACM,MAAMA,eACHC,SAAAA,mBAAAA,CAAoBC,cAAcC,UAAYC,EAAAA,gBAAAA,CAAAA,CAAAA;AAGtD,IAAA,OAAwBC,qBAAwB,GAAA,IAAI,CAACC,aAAa,EAAG;AACrE,IAAA,OAAwBC,sBAAyB,GAAA,IAAI,CAACD,aAAa,EAAG;IACtE,WAAc,EAAA;QACZ,KAAK,EAAA;AACL,QAAA,IAAI,CAACE,UAAU,CAACR,eAAAA,CAAgBK,qBAAqB,EAAE,IAAA,CAAA;AACzD;IACAI,KAAyB,GAAA;AACvB,QAAA,MAAMC,QAAQ,IAAIV,eAAAA,EAAAA;QAClBU,KAAMC,CAAAA,QAAQ,CAAC,IAAI,CAAA;QACnB,OAAOD,KAAAA;AACT;oDAEA,IAAIE,YAAwB,GAAA;AAC1B,QAAA,OAAO,IAAI,CAACC,WAAW,CAACb,gBAAgBK,qBAAqB,CAAA;AAC/D;IACA,IAAIO,YAAAA,CAAaE,GAAY,EAAE;AAC7B,QAAA,IAAI,CAACN,UAAU,CAACR,gBAAgBK,qBAAqB,EAAE,CAAC,CAACS,GAAAA,CAAAA;AAC3D;oDAEA,IAAIC,aAAyB,GAAA;AAC3B,QAAA,OAAO,IAAI,CAACF,WAAW,CAACb,gBAAgBO,sBAAsB,CAAA;AAChE;IACA,IAAIQ,aAAAA,CAAcD,GAAY,EAAE;AAC9B,QAAA,IAAI,CAACN,UAAU,CAACR,gBAAgBO,sBAAsB,EAAE,CAAC,CAACO,GAAAA,CAAAA;AAC5D;AACAE,IAAAA,YAAAA,CAAaC,KAAsB,EAAE;AACnC,QAAA,KAAK,CAACD,YAAaC,CAAAA,KAAAA,CAAAA;QACnB,MAAMC,EAAAA,GAAKD,MAAME,QAAQ;AACzBF,QAAAA,KAAAA,CAAMG,EAAE,CAACC,IAAI,GAAGC,YAAAA,CAAaC,qBAAqB,CAACN,KAAAA,CAAAA;AACnDA,QAAAA,KAAAA,CAAMO,QAAQ,CAACC,QAAQ,GAAGP,EAAGQ,CAAAA,GAAG,CAACJ,YAAaK,CAAAA,cAAc,CAACV,KAAAA,CAAAA,EAAQC,GAAGU,IAAI,CAACX,MAAMI,IAAI,EAAE,IAAIQ,GAAG;AAChGP,QAAAA,YAAAA,CAAaQ,oBAAoB,CAC/Bb,KAAAA,EACAC,EAAGQ,CAAAA,GAAG,CAACJ,YAAaS,CAAAA,uBAAuB,CAACd,KAAAA,CAAAA,EAAQC,GAAGU,IAAI,CAACX,MAAMO,QAAQ,CAACC,QAAQ,EAAE,CAAA,CAAA,CAAA,CAAA;QAEvF,IAAI,IAAI,CAACb,YAAY,EAAE;AACrBK,YAAAA,KAAAA,CAAMG,EAAE,CAACY,KAAK,GAAGV,YAAAA,CAAaW,mBAAmB,CAAChB,KAAAA,CAAAA;AAClDA,YAAAA,KAAAA,CAAMO,QAAQ,CAACU,KAAK,GAAGhB,EAAGQ,CAAAA,GAAG,CAACJ,YAAaa,CAAAA,eAAe,CAAClB,KAAAA,CAAAA,EAAQC,GAAGU,IAAI,CAACX,MAAMe,KAAK,EAAE,IAAIH,GAAG;YAC/F,IAAI,IAAI,CAACd,aAAa,EAAE;AACtBE,gBAAAA,KAAAA,CAAMG,EAAE,CAACgB,QAAQ,GAAGd,YAAAA,CAAae,oBAAoB,CAACpB,KAAAA,CAAAA;gBACtDA,KAAMO,CAAAA,QAAQ,CAACc,QAAQ,GAAGpB,GAAGQ,GAAG,CAC9BJ,aAAaa,eAAe,CAAClB,QAC7BC,EAAGU,CAAAA,IAAI,CAACX,KAAMmB,CAAAA,QAAQ,CAACP,GAAG,EAAE,IAC5BA,GAAG;gBACLZ,KAAMO,CAAAA,QAAQ,CAACe,SAAS,GAAGrB,GAAGQ,GAAG,CAC/BR,EAAGsB,CAAAA,KAAK,CAACvB,KAAAA,CAAMO,QAAQ,CAACU,KAAK,EAAEjB,KAAAA,CAAMO,QAAQ,CAACc,QAAQ,CACtDrB,EAAAA,KAAAA,CAAMmB,QAAQ,CAACK,CAAC,CAAA;AAEpB;AACF;AACF;AACAC,IAAAA,cAAAA,CAAezB,KAAsB,EAAE;AACrC,QAAA,KAAK,CAACyB,cAAezB,CAAAA,KAAAA,CAAAA;QACrB,MAAMC,EAAAA,GAAKD,MAAME,QAAQ;AACzB,QAAA,MAAMwB,OAAO,IAAI;QACjB,IAAI,IAAI,CAACC,iBAAiB,EAAI,EAAA;AAC5B3B,YAAAA,KAAAA,CAAMG,EAAE,CAACyB,MAAM,GAAG,IAAI,CAACC,oBAAoB,CAAC7B,KAAAA,CAAAA;YAC5C,IAAI,IAAI,CAAC8B,WAAW,EAAE;gBACpB9B,KAAM4B,CAAAA,MAAM,GAAG3B,EAAAA,CAAGQ,GAAG,CAACT,KAAM4B,CAAAA,MAAM,EAAE,IAAI,CAACG,cAAc,CAAC/B,KAAAA,CAAAA,CAAAA;AAC1D;YACA,IAAI,IAAI,CAACgC,WAAW,CAACC,UAAU,CAACC,IAAI,KAAKC,sBAAwB,EAAA;AAC/DnC,gBAAAA,KAAAA,CAAMG,EAAE,CAACiC,KAAK,GAAGnC,EAAAA,CAAGoC,IAAI,CAAC,CAAA,CAAA;gBACzBrC,KAAMG,CAAAA,EAAE,CAACmC,MAAM,GAAG,IAAI,CAACC,eAAe,CACpCvC,KAAAA,EACAA,KAAMwC,CAAAA,OAAO,CAAChC,QAAQ,EACtBR,KAAAA,CAAMwC,OAAO,CAACvB,KAAK,EACnBjB,KAAMwC,CAAAA,OAAO,CAACnB,QAAQ,EACtBrB,KAAAA,CAAMwC,OAAO,CAAClB,SAAS,CAAA;gBAEzB,IAAI,IAAI,CAACmB,qBAAqB,EAAI,EAAA;AAChCzC,oBAAAA,KAAAA,CAAMoC,KAAK,GAAGnC,EAAGyC,CAAAA,GAAG,CAAC1C,KAAMoC,CAAAA,KAAK,EAAE,IAAI,CAACO,qBAAqB,CAAC3C,KAAAA,EAAOA,MAAMsC,MAAM,CAAA,CAAA;AAClF;AACA,gBAAA,IAAI,CAACM,YAAY,CAAC5C,KAAAA,EAAO,SAAUkC,IAAI,EAAEW,QAAQ,EAAEC,SAAS,EAAEC,cAAc,EAAEC,MAAM,EAAA;AAClF,oBAAA,IAAI,CAAC7C,EAAE,CAAC8C,UAAU,GAAGvB,KAAKwB,yBAAyB,CACjD,IAAI,EACJhB,MACAlC,KAAMwC,CAAAA,OAAO,CAAChC,QAAQ,EACtBqC,QACAC,EAAAA,SAAAA,CAAAA;AAEF,oBAAA,IAAI,CAAC3C,EAAE,CAACgD,QAAQ,GAAGzB,KAAK0B,uBAAuB,CAC7C,IAAI,EACJlB,MACAlC,KAAMwC,CAAAA,OAAO,CAAChC,QAAQ,EACtBqC,QACAC,EAAAA,SAAAA,CAAAA;AAEF,oBAAA,IAAI,CAAC3C,EAAE,CAACkD,GAAG,GAAGpD,EAAAA,CAAGqD,KAAK,CAACrD,EAAAA,CAAGsD,GAAG,CAAC,IAAI,CAACjB,MAAM,EAAE,IAAI,CAACa,QAAQ,GAAG,CAAG,EAAA,CAAA,CAAA;oBAC9D,IAAI,CAAChD,EAAE,CAACqD,YAAY,GAAGvD,GAAGQ,GAAG,CAC3BsC,cAAeU,CAAAA,GAAG,EAClBV,cAAAA,CAAeW,CAAC,EAChB,IAAI,CAACL,GAAG,EACR,IAAI,C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