@zephyr3d/scene 0.8.0 → 0.8.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (387) hide show
  1. package/dist/animation/animationset.js +198 -1
  2. package/dist/animation/animationset.js.map +1 -1
  3. package/dist/animation/ik/ccd_solver.js +3 -4
  4. package/dist/animation/ik/ccd_solver.js.map +1 -1
  5. package/dist/animation/ik/fabrik_solver.js +3 -4
  6. package/dist/animation/ik/fabrik_solver.js.map +1 -1
  7. package/dist/animation/ik/ik_pole_constraint.js +7 -2
  8. package/dist/animation/ik/ik_pole_constraint.js.map +1 -1
  9. package/dist/animation/ik/ik_utils.js +0 -79
  10. package/dist/animation/ik/ik_utils.js.map +1 -1
  11. package/dist/animation/ik/two_bone_ik_solver.js +3 -4
  12. package/dist/animation/ik/two_bone_ik_solver.js.map +1 -1
  13. package/dist/animation/spring/spring_bone.js +240 -0
  14. package/dist/animation/spring/spring_bone.js.map +1 -0
  15. package/dist/animation/spring/spring_bone_collider.js +198 -0
  16. package/dist/animation/spring/spring_bone_collider.js.map +1 -0
  17. package/dist/animation/spring/spring_bone_constraint.js +170 -0
  18. package/dist/animation/spring/spring_bone_constraint.js.map +1 -0
  19. package/dist/animation/spring/spring_bone_system.js +328 -0
  20. package/dist/animation/spring/spring_bone_system.js.map +1 -0
  21. package/dist/asset/model.js +2 -2
  22. package/dist/index.d.ts +15 -0
  23. package/dist/material/mixins/pbr/common.js +20 -17
  24. package/dist/material/mixins/pbr/common.js.map +1 -1
  25. package/dist/render/gpu_picking.js +100 -0
  26. package/dist/render/gpu_picking.js.map +1 -0
  27. package/dist/render/rendergraph/device_pool_allocator.js +41 -0
  28. package/dist/render/rendergraph/device_pool_allocator.js.map +1 -0
  29. package/dist/render/rendergraph/executor.js +146 -0
  30. package/dist/render/rendergraph/executor.js.map +1 -0
  31. package/dist/render/rendergraph/forward_plus_builder.js +414 -0
  32. package/dist/render/rendergraph/forward_plus_builder.js.map +1 -0
  33. package/dist/render/rendergraph/rendergraph.js +306 -0
  34. package/dist/render/rendergraph/rendergraph.js.map +1 -0
  35. package/dist/render/rendergraph/types.js +57 -0
  36. package/dist/render/rendergraph/types.js.map +1 -0
  37. package/dist/render/sky_motion_vector.js +85 -0
  38. package/dist/render/sky_motion_vector.js.map +1 -0
  39. package/dist/utility/serialization/scene/animation.js +3 -3
  40. package/dist/utility/serialization/scene/node.js +1 -1
  41. package/package.json +2 -2
  42. package/dist/animation/ik/ik_chain_builder.js +0 -68
  43. package/dist/animation/ik/ik_chain_builder.js.map +0 -1
  44. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
  45. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
  46. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
  47. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
  48. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
  49. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
  50. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
  51. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
  52. package/dist/src/animation/animation.js +0 -127
  53. package/dist/src/animation/animation.js.map +0 -1
  54. package/dist/src/animation/animationset.js +0 -255
  55. package/dist/src/animation/animationset.js.map +0 -1
  56. package/dist/src/animation/animationtrack.js +0 -34
  57. package/dist/src/animation/animationtrack.js.map +0 -1
  58. package/dist/src/animation/eulerrotationtrack.js +0 -52
  59. package/dist/src/animation/eulerrotationtrack.js.map +0 -1
  60. package/dist/src/animation/morphtarget.js +0 -93
  61. package/dist/src/animation/morphtarget.js.map +0 -1
  62. package/dist/src/animation/morphtrack.js +0 -70
  63. package/dist/src/animation/morphtrack.js.map +0 -1
  64. package/dist/src/animation/proptrack.js +0 -161
  65. package/dist/src/animation/proptrack.js.map +0 -1
  66. package/dist/src/animation/rotationtrack.js +0 -51
  67. package/dist/src/animation/rotationtrack.js.map +0 -1
  68. package/dist/src/animation/scaletrack.js +0 -50
  69. package/dist/src/animation/scaletrack.js.map +0 -1
  70. package/dist/src/animation/skeleton.js +0 -204
  71. package/dist/src/animation/skeleton.js.map +0 -1
  72. package/dist/src/animation/translationtrack.js +0 -50
  73. package/dist/src/animation/translationtrack.js.map +0 -1
  74. package/dist/src/app/app.js +0 -129
  75. package/dist/src/app/app.js.map +0 -1
  76. package/dist/src/app/inputmgr.js +0 -267
  77. package/dist/src/app/inputmgr.js.map +0 -1
  78. package/dist/src/asset/assetmanager.js +0 -404
  79. package/dist/src/asset/assetmanager.js.map +0 -1
  80. package/dist/src/asset/builtin.js +0 -337
  81. package/dist/src/asset/builtin.js.map +0 -1
  82. package/dist/src/asset/loaders/dds/dds.js +0 -470
  83. package/dist/src/asset/loaders/dds/dds.js.map +0 -1
  84. package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
  85. package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
  86. package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
  87. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
  88. package/dist/src/asset/loaders/gltf/helpers.js +0 -327
  89. package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
  90. package/dist/src/asset/loaders/hdr/hdr.js +0 -180
  91. package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
  92. package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
  93. package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
  94. package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
  95. package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
  96. package/dist/src/asset/loaders/loader.js +0 -45
  97. package/dist/src/asset/loaders/loader.js.map +0 -1
  98. package/dist/src/asset/model.js +0 -414
  99. package/dist/src/asset/model.js.map +0 -1
  100. package/dist/src/blitter/bilateralblur.js +0 -221
  101. package/dist/src/blitter/bilateralblur.js.map +0 -1
  102. package/dist/src/blitter/blitter.js +0 -390
  103. package/dist/src/blitter/blitter.js.map +0 -1
  104. package/dist/src/blitter/box.js +0 -118
  105. package/dist/src/blitter/box.js.map +0 -1
  106. package/dist/src/blitter/copy.js +0 -22
  107. package/dist/src/blitter/copy.js.map +0 -1
  108. package/dist/src/blitter/gaussianblur.js +0 -228
  109. package/dist/src/blitter/gaussianblur.js.map +0 -1
  110. package/dist/src/camera/base.js +0 -92
  111. package/dist/src/camera/base.js.map +0 -1
  112. package/dist/src/camera/camera.js +0 -1005
  113. package/dist/src/camera/camera.js.map +0 -1
  114. package/dist/src/camera/fps.js +0 -238
  115. package/dist/src/camera/fps.js.map +0 -1
  116. package/dist/src/camera/orbit.js +0 -245
  117. package/dist/src/camera/orbit.js.map +0 -1
  118. package/dist/src/camera/orthocamera.js +0 -167
  119. package/dist/src/camera/orthocamera.js.map +0 -1
  120. package/dist/src/camera/perspectivecamera.js +0 -141
  121. package/dist/src/camera/perspectivecamera.js.map +0 -1
  122. package/dist/src/index.js +0 -120
  123. package/dist/src/index.js.map +0 -1
  124. package/dist/src/material/blinn.js +0 -81
  125. package/dist/src/material/blinn.js.map +0 -1
  126. package/dist/src/material/grassmaterial.js +0 -113
  127. package/dist/src/material/grassmaterial.js.map +0 -1
  128. package/dist/src/material/lambert.js +0 -92
  129. package/dist/src/material/lambert.js.map +0 -1
  130. package/dist/src/material/material.js +0 -301
  131. package/dist/src/material/material.js.map +0 -1
  132. package/dist/src/material/meshmaterial.js +0 -704
  133. package/dist/src/material/meshmaterial.js.map +0 -1
  134. package/dist/src/material/mixins/albedocolor.js +0 -76
  135. package/dist/src/material/mixins/albedocolor.js.map +0 -1
  136. package/dist/src/material/mixins/foliage.js +0 -47
  137. package/dist/src/material/mixins/foliage.js.map +0 -1
  138. package/dist/src/material/mixins/lightmodel/blinnphong.js +0 -112
  139. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +0 -1
  140. package/dist/src/material/mixins/lightmodel/lambert.js +0 -58
  141. package/dist/src/material/mixins/lightmodel/lambert.js.map +0 -1
  142. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +0 -178
  143. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +0 -1
  144. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +0 -139
  145. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +0 -1
  146. package/dist/src/material/mixins/lit.js +0 -476
  147. package/dist/src/material/mixins/lit.js.map +0 -1
  148. package/dist/src/material/mixins/pbr/common.js +0 -918
  149. package/dist/src/material/mixins/pbr/common.js.map +0 -1
  150. package/dist/src/material/mixins/texture.js +0 -172
  151. package/dist/src/material/mixins/texture.js.map +0 -1
  152. package/dist/src/material/mixins/vertexcolor.js +0 -56
  153. package/dist/src/material/mixins/vertexcolor.js.map +0 -1
  154. package/dist/src/material/particle.js +0 -178
  155. package/dist/src/material/particle.js.map +0 -1
  156. package/dist/src/material/pbrmr.js +0 -97
  157. package/dist/src/material/pbrmr.js.map +0 -1
  158. package/dist/src/material/pbrsg.js +0 -97
  159. package/dist/src/material/pbrsg.js.map +0 -1
  160. package/dist/src/material/shader/helper.js +0 -1209
  161. package/dist/src/material/shader/helper.js.map +0 -1
  162. package/dist/src/material/terrain-cm.js +0 -606
  163. package/dist/src/material/terrain-cm.js.map +0 -1
  164. package/dist/src/material/terrainmaterial.js +0 -375
  165. package/dist/src/material/terrainmaterial.js.map +0 -1
  166. package/dist/src/material/unlit.js +0 -41
  167. package/dist/src/material/unlit.js.map +0 -1
  168. package/dist/src/material/water.js +0 -417
  169. package/dist/src/material/water.js.map +0 -1
  170. package/dist/src/posteffect/bloom.js +0 -361
  171. package/dist/src/posteffect/bloom.js.map +0 -1
  172. package/dist/src/posteffect/compositor.js +0 -226
  173. package/dist/src/posteffect/compositor.js.map +0 -1
  174. package/dist/src/posteffect/fxaa.js +0 -273
  175. package/dist/src/posteffect/fxaa.js.map +0 -1
  176. package/dist/src/posteffect/grayscale.js +0 -69
  177. package/dist/src/posteffect/grayscale.js.map +0 -1
  178. package/dist/src/posteffect/motionblur.js +0 -96
  179. package/dist/src/posteffect/motionblur.js.map +0 -1
  180. package/dist/src/posteffect/posteffect.js +0 -126
  181. package/dist/src/posteffect/posteffect.js.map +0 -1
  182. package/dist/src/posteffect/sao.js +0 -324
  183. package/dist/src/posteffect/sao.js.map +0 -1
  184. package/dist/src/posteffect/ssr.js +0 -489
  185. package/dist/src/posteffect/ssr.js.map +0 -1
  186. package/dist/src/posteffect/taa.js +0 -172
  187. package/dist/src/posteffect/taa.js.map +0 -1
  188. package/dist/src/posteffect/tonemap.js +0 -94
  189. package/dist/src/posteffect/tonemap.js.map +0 -1
  190. package/dist/src/render/abuffer_oit.js +0 -361
  191. package/dist/src/render/abuffer_oit.js.map +0 -1
  192. package/dist/src/render/clipmap.js +0 -851
  193. package/dist/src/render/clipmap.js.map +0 -1
  194. package/dist/src/render/cluster_light.js +0 -333
  195. package/dist/src/render/cluster_light.js.map +0 -1
  196. package/dist/src/render/cull_visitor.js +0 -187
  197. package/dist/src/render/cull_visitor.js.map +0 -1
  198. package/dist/src/render/depthpass.js +0 -68
  199. package/dist/src/render/depthpass.js.map +0 -1
  200. package/dist/src/render/drawable_mixin.js +0 -227
  201. package/dist/src/render/drawable_mixin.js.map +0 -1
  202. package/dist/src/render/envlight.js +0 -463
  203. package/dist/src/render/envlight.js.map +0 -1
  204. package/dist/src/render/fbm_wavegenerator.js +0 -251
  205. package/dist/src/render/fbm_wavegenerator.js.map +0 -1
  206. package/dist/src/render/fft_wavegenerator.js +0 -1006
  207. package/dist/src/render/fft_wavegenerator.js.map +0 -1
  208. package/dist/src/render/fullscreenquad.js +0 -38
  209. package/dist/src/render/fullscreenquad.js.map +0 -1
  210. package/dist/src/render/gerstner_wavegenerator.js +0 -314
  211. package/dist/src/render/gerstner_wavegenerator.js.map +0 -1
  212. package/dist/src/render/globalbindgroup_allocator.js +0 -60
  213. package/dist/src/render/globalbindgroup_allocator.js.map +0 -1
  214. package/dist/src/render/hzb.js +0 -273
  215. package/dist/src/render/hzb.js.map +0 -1
  216. package/dist/src/render/lightpass.js +0 -172
  217. package/dist/src/render/lightpass.js.map +0 -1
  218. package/dist/src/render/objectcolorpass.js +0 -51
  219. package/dist/src/render/objectcolorpass.js.map +0 -1
  220. package/dist/src/render/primitive.js +0 -364
  221. package/dist/src/render/primitive.js.map +0 -1
  222. package/dist/src/render/render_queue.js +0 -467
  223. package/dist/src/render/render_queue.js.map +0 -1
  224. package/dist/src/render/renderbundle_wrapper.js +0 -152
  225. package/dist/src/render/renderbundle_wrapper.js.map +0 -1
  226. package/dist/src/render/renderer.js +0 -455
  227. package/dist/src/render/renderer.js.map +0 -1
  228. package/dist/src/render/renderpass.js +0 -200
  229. package/dist/src/render/renderpass.js.map +0 -1
  230. package/dist/src/render/shadowmap_pass.js +0 -56
  231. package/dist/src/render/shadowmap_pass.js.map +0 -1
  232. package/dist/src/render/sky.js +0 -1103
  233. package/dist/src/render/sky.js.map +0 -1
  234. package/dist/src/render/weightedblended_oit.js +0 -168
  235. package/dist/src/render/weightedblended_oit.js.map +0 -1
  236. package/dist/src/scene/batchgroup.js +0 -162
  237. package/dist/src/scene/batchgroup.js.map +0 -1
  238. package/dist/src/scene/environment.js +0 -209
  239. package/dist/src/scene/environment.js.map +0 -1
  240. package/dist/src/scene/graph_node.js +0 -72
  241. package/dist/src/scene/graph_node.js.map +0 -1
  242. package/dist/src/scene/light.js +0 -416
  243. package/dist/src/scene/light.js.map +0 -1
  244. package/dist/src/scene/mesh.js +0 -341
  245. package/dist/src/scene/mesh.js.map +0 -1
  246. package/dist/src/scene/octree.js +0 -649
  247. package/dist/src/scene/octree.js.map +0 -1
  248. package/dist/src/scene/particlesys.js +0 -738
  249. package/dist/src/scene/particlesys.js.map +0 -1
  250. package/dist/src/scene/raycast_visitor.js +0 -103
  251. package/dist/src/scene/raycast_visitor.js.map +0 -1
  252. package/dist/src/scene/scene.js +0 -284
  253. package/dist/src/scene/scene.js.map +0 -1
  254. package/dist/src/scene/scene_node.js +0 -732
  255. package/dist/src/scene/scene_node.js.map +0 -1
  256. package/dist/src/scene/terrain/grass.js +0 -278
  257. package/dist/src/scene/terrain/grass.js.map +0 -1
  258. package/dist/src/scene/terrain/heightfield.js +0 -475
  259. package/dist/src/scene/terrain/heightfield.js.map +0 -1
  260. package/dist/src/scene/terrain/patch.js +0 -530
  261. package/dist/src/scene/terrain/patch.js.map +0 -1
  262. package/dist/src/scene/terrain/quadtree.js +0 -461
  263. package/dist/src/scene/terrain/quadtree.js.map +0 -1
  264. package/dist/src/scene/terrain/terrain.js +0 -246
  265. package/dist/src/scene/terrain/terrain.js.map +0 -1
  266. package/dist/src/scene/terrain-cm/grass.js +0 -594
  267. package/dist/src/scene/terrain-cm/grass.js.map +0 -1
  268. package/dist/src/scene/terrain-cm/grassmaterial.js +0 -159
  269. package/dist/src/scene/terrain-cm/grassmaterial.js.map +0 -1
  270. package/dist/src/scene/terrain-cm/terrain-cm.js +0 -538
  271. package/dist/src/scene/terrain-cm/terrain-cm.js.map +0 -1
  272. package/dist/src/scene/water.js +0 -374
  273. package/dist/src/scene/water.js.map +0 -1
  274. package/dist/src/shaders/atmosphere.js +0 -957
  275. package/dist/src/shaders/atmosphere.js.map +0 -1
  276. package/dist/src/shaders/fog.js +0 -112
  277. package/dist/src/shaders/fog.js.map +0 -1
  278. package/dist/src/shaders/misc.js +0 -266
  279. package/dist/src/shaders/misc.js.map +0 -1
  280. package/dist/src/shaders/noise.js +0 -222
  281. package/dist/src/shaders/noise.js.map +0 -1
  282. package/dist/src/shaders/pbr.js +0 -51
  283. package/dist/src/shaders/pbr.js.map +0 -1
  284. package/dist/src/shaders/shadow.js +0 -636
  285. package/dist/src/shaders/shadow.js.map +0 -1
  286. package/dist/src/shaders/ssr.js +0 -490
  287. package/dist/src/shaders/ssr.js.map +0 -1
  288. package/dist/src/shaders/temporal.js +0 -215
  289. package/dist/src/shaders/temporal.js.map +0 -1
  290. package/dist/src/shaders/water.js +0 -756
  291. package/dist/src/shaders/water.js.map +0 -1
  292. package/dist/src/shadow/esm.js +0 -237
  293. package/dist/src/shadow/esm.js.map +0 -1
  294. package/dist/src/shadow/pcf_opt.js +0 -181
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  296. package/dist/src/shadow/pcf_pd.js +0 -189
  297. package/dist/src/shadow/pcf_pd.js.map +0 -1
  298. package/dist/src/shadow/shader.js +0 -37
  299. package/dist/src/shadow/shader.js.map +0 -1
  300. package/dist/src/shadow/shadow_impl.js +0 -15
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  302. package/dist/src/shadow/shadowmapper.js +0 -790
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  304. package/dist/src/shadow/ssm.js +0 -159
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  308. package/dist/src/shapes/box.js +0 -386
  309. package/dist/src/shapes/box.js.map +0 -1
  310. package/dist/src/shapes/cylinder.js +0 -125
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  312. package/dist/src/shapes/plane.js +0 -88
  313. package/dist/src/shapes/plane.js.map +0 -1
  314. package/dist/src/shapes/shape.js +0 -87
  315. package/dist/src/shapes/shape.js.map +0 -1
  316. package/dist/src/shapes/sphere.js +0 -114
  317. package/dist/src/shapes/sphere.js.map +0 -1
  318. package/dist/src/shapes/tetrahedron.js +0 -188
  319. package/dist/src/shapes/tetrahedron.js.map +0 -1
  320. package/dist/src/shapes/torus.js +0 -111
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  322. package/dist/src/utility/aabbtree.js +0 -400
  323. package/dist/src/utility/aabbtree.js.map +0 -1
  324. package/dist/src/utility/bounding_volume.js +0 -29
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  326. package/dist/src/utility/debug.js +0 -28
  327. package/dist/src/utility/debug.js.map +0 -1
  328. package/dist/src/utility/draco/decoder.js +0 -116
  329. package/dist/src/utility/draco/decoder.js.map +0 -1
  330. package/dist/src/utility/misc.js +0 -105
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  332. package/dist/src/utility/panorama.js +0 -163
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  334. package/dist/src/utility/pmrem.js +0 -354
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  336. package/dist/src/utility/rendermipmap.js +0 -115
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  338. package/dist/src/utility/serialization/json.js +0 -402
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  341. package/dist/src/utility/serialization/manager.js.map +0 -1
  342. package/dist/src/utility/serialization/scene/animation.js +0 -248
  343. package/dist/src/utility/serialization/scene/animation.js.map +0 -1
  344. package/dist/src/utility/serialization/scene/batch.js +0 -59
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  350. package/dist/src/utility/serialization/scene/light.js +0 -575
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  352. package/dist/src/utility/serialization/scene/material.js +0 -1111
  353. package/dist/src/utility/serialization/scene/material.js.map +0 -1
  354. package/dist/src/utility/serialization/scene/mesh.js +0 -148
  355. package/dist/src/utility/serialization/scene/mesh.js.map +0 -1
  356. package/dist/src/utility/serialization/scene/misc.js +0 -39
  357. package/dist/src/utility/serialization/scene/misc.js.map +0 -1
  358. package/dist/src/utility/serialization/scene/node.js +0 -451
  359. package/dist/src/utility/serialization/scene/node.js.map +0 -1
  360. package/dist/src/utility/serialization/scene/particle.js +0 -425
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  362. package/dist/src/utility/serialization/scene/primitive.js +0 -692
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  366. package/dist/src/utility/serialization/scene/terrain.js +0 -488
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  368. package/dist/src/utility/serialization/scene/water.js +0 -465
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  372. package/dist/src/utility/textures/ggxlut.js +0 -213
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  376. package/dist/src/utility/textures/randomnoise.js +0 -41
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  380. package/dist/utility/blueprint/material/common.js +0 -7
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@@ -1,341 +0,0 @@
1
- import { applyMixins, DRef } from '@zephyr3d/base';
2
- import { GraphNode } from './graph_node.js';
3
- import '@zephyr3d/device';
4
- import { Application } from '../app/app.js';
5
- import { RenderBundleWrapper } from '../render/renderbundle_wrapper.js';
6
- import { BoxFrameShape } from '../shapes/box.js';
7
- import '../shapes/cylinder.js';
8
- import '../shapes/torus.js';
9
- import '../shapes/plane.js';
10
- import '../shapes/sphere.js';
11
- import '../shapes/tetrahedron.js';
12
- import '../material/shader/helper.js';
13
- import { LambertMaterial } from '../material/lambert.js';
14
- import '../material/blinn.js';
15
- import '../material/unlit.js';
16
- import '../material/particle.js';
17
- import { QUEUE_OPAQUE } from '../values.js';
18
- import '../material/meshmaterial.js';
19
- import '../material/grassmaterial.js';
20
- import '../material/terrainmaterial.js';
21
- import '../material/terrain-cm.js';
22
- import '../material/pbrmr.js';
23
- import '../material/pbrsg.js';
24
- import { mixinDrawable } from '../render/drawable_mixin.js';
25
-
26
- /**
27
- * Mesh node
28
- * @public
29
- */ class Mesh extends applyMixins(GraphNode, mixinDrawable) {
30
- /** @internal */ _primitive;
31
- /** @internal */ _material;
32
- /** @internal */ _castShadow;
33
- /** @internal */ _bboxChangeCallback;
34
- /** @internal */ _animatedBoundingBox;
35
- /** @internal */ _boneMatrices;
36
- /** @internal */ _morphData;
37
- /** @internal */ _morphInfo;
38
- /** @internal */ _instanceHash;
39
- /** @internal */ _batchable;
40
- /** @internal */ _pickTarget;
41
- /** @internal */ _boundingBoxNode;
42
- /** @internal */ _skinAnimation;
43
- /** @internal */ _morphAnimation;
44
- /** @internal */ _renderBundle;
45
- /** @internal */ _useRenderBundle;
46
- /** @internal */ _materialChangeTag;
47
- /** @internal */ _primitiveChangeTag;
48
- /**
49
- * Creates an instance of mesh node
50
- * @param scene - The scene to which the mesh node belongs
51
- */ constructor(scene, primitive, material){
52
- super(scene);
53
- this._primitive = new DRef();
54
- this._material = new DRef();
55
- this._castShadow = true;
56
- this._animatedBoundingBox = null;
57
- this._boneMatrices = null;
58
- this._morphData = null;
59
- this._morphInfo = null;
60
- this._instanceHash = null;
61
- this._pickTarget = {
62
- node: this
63
- };
64
- this._boundingBoxNode = null;
65
- this._batchable = Application.instance.deviceType !== 'webgl';
66
- this._bboxChangeCallback = this._onBoundingboxChange.bind(this);
67
- this.primitive = primitive ?? null;
68
- this.material = material ?? Mesh._getDefaultMaterial();
69
- this._skinAnimation = false;
70
- this._morphAnimation = false;
71
- this._renderBundle = {};
72
- this._useRenderBundle = true;
73
- this._materialChangeTag = null;
74
- this._primitiveChangeTag = null;
75
- }
76
- /** {@inheritDoc SceneNode.clone} */ clone(method, recursive) {
77
- const other = new Mesh(this.scene);
78
- other.copyFrom(this, method, recursive);
79
- other.parent = this.parent;
80
- return other;
81
- }
82
- /** {@inheritDoc SceneNode.copyFrom} */ copyFrom(other, method, recursive) {
83
- super.copyFrom(other, method, recursive);
84
- this.castShadow = other.castShadow;
85
- this.primitive = method === 'deep' ? other.primitive.clone() : other.primitive;
86
- this.drawBoundingBox = other.drawBoundingBox;
87
- this._boneMatrices = other._boneMatrices;
88
- this._morphData = other._morphData;
89
- this._morphInfo = other._morphInfo;
90
- this.material = !this._skinAnimation && !this._morphAnimation && method === 'instance' ? other.material?.createInstance() : other.material?.clone();
91
- }
92
- /**
93
- * {@inheritDoc Drawable.getName}
94
- */ getName() {
95
- return this._name;
96
- }
97
- /**
98
- * {@inheritDoc BatchDrawable.getInstanceId}
99
- */ getInstanceId(_renderPass) {
100
- return `${this._instanceHash}:${this.worldMatrixDet >= 0}`;
101
- }
102
- /**
103
- * {@inheritDoc BatchDrawable.getInstanceUniforms}
104
- */ getInstanceUniforms() {
105
- return this._material.get().$instanceUniforms;
106
- }
107
- /**
108
- * {@inheritDoc Drawable.getPickTarget }
109
- */ getPickTarget() {
110
- return this._pickTarget;
111
- }
112
- setPickTarget(node, label) {
113
- this._pickTarget = {
114
- node,
115
- label
116
- };
117
- }
118
- /** @internal */ get skinAnimation() {
119
- return this._skinAnimation;
120
- }
121
- set skinAnimation(val) {
122
- this._skinAnimation = val;
123
- }
124
- /** @internal */ get morphAnimation() {
125
- return this._morphAnimation;
126
- }
127
- set morphAnimation(val) {
128
- this._morphAnimation = val;
129
- }
130
- /** Wether the mesh node casts shadows */ get castShadow() {
131
- return this._castShadow;
132
- }
133
- set castShadow(b) {
134
- this._castShadow = b;
135
- }
136
- /** Primitive of the mesh */ get primitive() {
137
- return this._primitive.get();
138
- }
139
- set primitive(prim) {
140
- if (prim !== this._primitive.get()) {
141
- this._primitive.set(prim);
142
- this._instanceHash = this._primitive.get() && this._material.get() ? `${this.constructor.name}:${this._scene.id}:${this._primitive.get().id}:${this._material.get().instanceId}` : null;
143
- this.invalidateBoundingVolume();
144
- RenderBundleWrapper.drawableChanged(this);
145
- this._primitiveChangeTag = null;
146
- }
147
- }
148
- /** Material of the mesh */ get material() {
149
- return this._material.get();
150
- }
151
- set material(m) {
152
- if (this._material.get() !== m) {
153
- this._material.set(m);
154
- if (m) {
155
- RenderBundleWrapper.materialAttached(m.coreMaterial, this);
156
- }
157
- this._instanceHash = this._primitive.get() && m ? `${this.constructor.name}:${this._scene?.id ?? 0}:${this._primitive.get().id}:${m.instanceId}` : null;
158
- RenderBundleWrapper.drawableChanged(this);
159
- this._materialChangeTag = null;
160
- }
161
- }
162
- /** Wether to draw the bounding box of the mesh node */ get drawBoundingBox() {
163
- return !!this._boundingBoxNode;
164
- }
165
- set drawBoundingBox(val) {
166
- if (!!this._boundingBoxNode !== !!val) {
167
- if (!val) {
168
- this._boundingBoxNode.remove();
169
- this._boundingBoxNode = null;
170
- } else {
171
- if (!Mesh._defaultBoxFrame) {
172
- Mesh._defaultBoxFrame = new BoxFrameShape({
173
- size: 1
174
- });
175
- }
176
- this._boundingBoxNode = new Mesh(this._scene, Mesh._defaultBoxFrame);
177
- this._boundingBoxNode.parent = this;
178
- this._boundingBoxNode.scale.set(this.getBoundingVolume().toAABB().size);
179
- this._boundingBoxNode.position.set(this.getBoundingVolume().toAABB().minPoint);
180
- }
181
- }
182
- }
183
- /**
184
- * {@inheritDoc SceneNode.isMesh}
185
- */ isMesh() {
186
- return true;
187
- }
188
- /**
189
- * Sets the bounding box for animation
190
- * @param bbox - The bounding box for animation
191
- */ setAnimatedBoundingBox(bbox) {
192
- this._animatedBoundingBox = bbox;
193
- this.invalidateBoundingVolume();
194
- }
195
- /**
196
- * Sets the texture that contains the bone matrices for skeletal animation
197
- * @param matrices - The texture that contains the bone matrices
198
- */ setBoneMatrices(matrices) {
199
- if (this._boneMatrices !== matrices) {
200
- this._boneMatrices = matrices;
201
- this._renderBundle = {};
202
- RenderBundleWrapper.drawableChanged(this);
203
- }
204
- }
205
- /**
206
- * Sets the texture that contains the morph target data
207
- * @param data - The texture that contains the morph target data
208
- */ setMorphData(data) {
209
- if (this._morphData !== data) {
210
- this._morphData = data;
211
- this._renderBundle = {};
212
- RenderBundleWrapper.drawableChanged(this);
213
- }
214
- }
215
- /**
216
- * {@inheritDoc Drawable.getMorphData}
217
- */ getMorphData() {
218
- return this._morphData;
219
- }
220
- /**
221
- * Sets the buffer that contains the morph target information
222
- * @param info - The buffer that contains the morph target information
223
- */ setMorphInfo(info) {
224
- if (this._morphInfo !== info) {
225
- this._morphInfo = info;
226
- RenderBundleWrapper.drawableChanged(this);
227
- }
228
- }
229
- /**
230
- * {@inheritDoc Drawable.getMorphInfo}
231
- */ getMorphInfo() {
232
- return this._morphInfo;
233
- }
234
- /**
235
- * {@inheritDoc Drawable.isBatchable}
236
- */ isBatchable() {
237
- return this._batchable && !this._boneMatrices && !this._morphData && this._material.get()?.isBatchable();
238
- }
239
- /** Disposes the mesh node */ dispose() {
240
- this._primitive.dispose();
241
- this._material.dispose();
242
- this._renderBundle = null;
243
- RenderBundleWrapper.drawableChanged(this);
244
- super.dispose();
245
- }
246
- /**
247
- * {@inheritDoc Drawable.getQueueType}
248
- */ getQueueType() {
249
- return this.material?.getQueueType() ?? QUEUE_OPAQUE;
250
- }
251
- /**
252
- * {@inheritDoc Drawable.isUnlit}
253
- */ isUnlit() {
254
- return !this.material?.supportLighting();
255
- }
256
- /**
257
- * {@inheritDoc Drawable.needSceneColor}
258
- */ needSceneColor() {
259
- return this.material?.needSceneColor();
260
- }
261
- /**
262
- * {@inheritDoc Drawable.needSceneDepth}
263
- */ needSceneDepth() {
264
- return this.material?.needSceneDepth();
265
- }
266
- /**
267
- * {@inheritDoc Drawable.draw}
268
- */ draw(ctx, hash) {
269
- const material = this.material;
270
- const primitive = this.primitive;
271
- if (material && primitive) {
272
- if (this._useRenderBundle && !ctx.instanceData && hash) {
273
- if (this._primitiveChangeTag !== primitive.changeTag || this._materialChangeTag !== material.changeTag) {
274
- this._renderBundle = {};
275
- this._primitiveChangeTag = primitive.changeTag;
276
- this._materialChangeTag = material.changeTag;
277
- }
278
- const renderBundle = this._renderBundle[hash];
279
- if (!renderBundle) {
280
- ctx.device.beginCapture();
281
- this.bind(ctx);
282
- material.draw(primitive, ctx);
283
- this._renderBundle[hash] = ctx.device.endCapture();
284
- } else {
285
- ctx.device.executeRenderBundle(renderBundle);
286
- }
287
- } else {
288
- this.bind(ctx);
289
- material.draw(primitive, ctx);
290
- }
291
- }
292
- }
293
- /**
294
- * {@inheritDoc Drawable.getMaterial}
295
- */ getMaterial() {
296
- return this.material;
297
- }
298
- /**
299
- * {@inheritDoc Drawable.getPrimitive}
300
- */ getPrimitive() {
301
- return this.primitive;
302
- }
303
- /**
304
- * {@inheritDoc Drawable.getBoneMatrices}
305
- */ getBoneMatrices() {
306
- return this._boneMatrices;
307
- }
308
- /**
309
- * {@inheritDoc Drawable.getNode}
310
- */ getNode() {
311
- // mesh transform should be ignored when skinned
312
- return this;
313
- }
314
- /** @internal */ computeBoundingVolume() {
315
- let bbox;
316
- if (this._animatedBoundingBox) {
317
- bbox = this._animatedBoundingBox;
318
- } else {
319
- bbox = this._primitive.get()?.getBoundingVolume() ?? null;
320
- }
321
- if (bbox && this._boundingBoxNode) {
322
- this._boundingBoxNode.scale.set(bbox.toAABB().size);
323
- this._boundingBoxNode.position.set(bbox.toAABB().minPoint);
324
- }
325
- return bbox;
326
- }
327
- /** @internal */ _onBoundingboxChange() {
328
- this.invalidateBoundingVolume();
329
- }
330
- /** @internal */ static _defaultMaterial = null;
331
- /** @internal */ static _defaultBoxFrame = null;
332
- /** @internal */ static _getDefaultMaterial() {
333
- if (!this._defaultMaterial) {
334
- this._defaultMaterial = new LambertMaterial();
335
- }
336
- return this._defaultMaterial;
337
- }
338
- }
339
-
340
- export { Mesh };
341
- //# sourceMappingURL=mesh.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"mesh.js","sources":["../../../src/scene/mesh.ts"],"sourcesContent":["import { applyMixins, DRef } from '@zephyr3d/base';\r\nimport { GraphNode } from './graph_node';\r\nimport { BoxFrameShape } from '../shapes';\r\nimport type { MeshMaterial } from '../material';\r\nimport { LambertMaterial } from '../material';\r\nimport type { RenderPass, Primitive, BatchDrawable, DrawContext, PickTarget } from '../render';\r\nimport { Application } from '../app/app';\r\nimport type { GPUDataBuffer, RenderBundle, Texture2D } from '@zephyr3d/device';\r\nimport type { Scene } from './scene';\r\nimport type { BoundingBox, BoundingVolume } from '../utility/bounding_volume';\r\nimport { QUEUE_OPAQUE } from '../values';\r\nimport { mixinDrawable } from '../render/drawable_mixin';\r\nimport { RenderBundleWrapper } from '../render/renderbundle_wrapper';\r\nimport type { NodeClonable, NodeCloneMethod, SceneNode } from './scene_node';\r\n\r\n/**\r\n * Mesh node\r\n * @public\r\n */\r\nexport class Mesh extends applyMixins(GraphNode, mixinDrawable) implements BatchDrawable, NodeClonable<Mesh> {\r\n /** @internal */\r\n private readonly _primitive: DRef<Primitive>;\r\n /** @internal */\r\n private readonly _material: DRef<MeshMaterial>;\r\n /** @internal */\r\n protected _castShadow: boolean;\r\n /** @internal */\r\n protected _bboxChangeCallback: () => void;\r\n /** @internal */\r\n protected _animatedBoundingBox: BoundingBox;\r\n /** @internal */\r\n protected _boneMatrices: Texture2D;\r\n /** @internal */\r\n protected _morphData: Texture2D;\r\n /** @internal */\r\n protected _morphInfo: GPUDataBuffer;\r\n /** @internal */\r\n protected _instanceHash: string;\r\n /** @internal */\r\n protected _batchable: boolean;\r\n /** @internal */\r\n protected _pickTarget: PickTarget;\r\n /** @internal */\r\n protected _boundingBoxNode: Mesh;\r\n /** @internal */\r\n protected _skinAnimation: boolean;\r\n /** @internal */\r\n protected _morphAnimation: boolean;\r\n /** @internal */\r\n protected _renderBundle: Record<string, RenderBundle>;\r\n /** @internal */\r\n protected _useRenderBundle: boolean;\r\n /** @internal */\r\n protected _materialChangeTag: number;\r\n /** @internal */\r\n protected _primitiveChangeTag: number;\r\n /**\r\n * Creates an instance of mesh node\r\n * @param scene - The scene to which the mesh node belongs\r\n */\r\n constructor(scene: Scene, primitive?: Primitive, material?: MeshMaterial) {\r\n super(scene);\r\n this._primitive = new DRef();\r\n this._material = new DRef();\r\n this._castShadow = true;\r\n this._animatedBoundingBox = null;\r\n this._boneMatrices = null;\r\n this._morphData = null;\r\n this._morphInfo = null;\r\n this._instanceHash = null;\r\n this._pickTarget = { node: this };\r\n this._boundingBoxNode = null;\r\n this._batchable = Application.instance.deviceType !== 'webgl';\r\n this._bboxChangeCallback = this._onBoundingboxChange.bind(this);\r\n this.primitive = primitive ?? null;\r\n this.material = material ?? Mesh._getDefaultMaterial();\r\n this._skinAnimation = false;\r\n this._morphAnimation = false;\r\n this._renderBundle = {};\r\n this._useRenderBundle = true;\r\n this._materialChangeTag = null;\r\n this._primitiveChangeTag = null;\r\n }\r\n /** {@inheritDoc SceneNode.clone} */\r\n clone(method: NodeCloneMethod, recursive: boolean): Mesh {\r\n const other = new Mesh(this.scene);\r\n other.copyFrom(this, method, recursive);\r\n other.parent = this.parent;\r\n return other;\r\n }\r\n /** {@inheritDoc SceneNode.copyFrom} */\r\n copyFrom(other: this, method: NodeCloneMethod, recursive: boolean): void {\r\n super.copyFrom(other, method, recursive);\r\n this.castShadow = other.castShadow;\r\n this.primitive = method === 'deep' ? other.primitive.clone() : other.primitive;\r\n this.drawBoundingBox = other.drawBoundingBox;\r\n this._boneMatrices = other._boneMatrices;\r\n this._morphData = other._morphData;\r\n this._morphInfo = other._morphInfo;\r\n this.material =\r\n !this._skinAnimation && !this._morphAnimation && method === 'instance'\r\n ? other.material?.createInstance()\r\n : other.material?.clone();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getName}\r\n */\r\n getName(): string {\r\n return this._name;\r\n }\r\n /**\r\n * {@inheritDoc BatchDrawable.getInstanceId}\r\n */\r\n getInstanceId(_renderPass: RenderPass): string {\r\n return `${this._instanceHash}:${this.worldMatrixDet >= 0}`;\r\n }\r\n /**\r\n * {@inheritDoc BatchDrawable.getInstanceUniforms}\r\n */\r\n getInstanceUniforms(): Float32Array<ArrayBuffer> {\r\n return this._material.get().$instanceUniforms;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getPickTarget }\r\n */\r\n getPickTarget(): PickTarget {\r\n return this._pickTarget;\r\n }\r\n setPickTarget(node: SceneNode, label?: string) {\r\n this._pickTarget = { node, label };\r\n }\r\n /** @internal */\r\n get skinAnimation() {\r\n return this._skinAnimation;\r\n }\r\n set skinAnimation(val: boolean) {\r\n this._skinAnimation = val;\r\n }\r\n /** @internal */\r\n get morphAnimation() {\r\n return this._morphAnimation;\r\n }\r\n set morphAnimation(val: boolean) {\r\n this._morphAnimation = val;\r\n }\r\n /** Wether the mesh node casts shadows */\r\n get castShadow(): boolean {\r\n return this._castShadow;\r\n }\r\n set castShadow(b: boolean) {\r\n this._castShadow = b;\r\n }\r\n /** Primitive of the mesh */\r\n get primitive(): Primitive {\r\n return this._primitive.get();\r\n }\r\n set primitive(prim: Primitive) {\r\n if (prim !== this._primitive.get()) {\r\n this._primitive.set(prim);\r\n this._instanceHash =\r\n this._primitive.get() && this._material.get()\r\n ? `${this.constructor.name}:${this._scene.id}:${this._primitive.get().id}:${\r\n this._material.get().instanceId\r\n }`\r\n : null;\r\n this.invalidateBoundingVolume();\r\n RenderBundleWrapper.drawableChanged(this);\r\n this._primitiveChangeTag = null;\r\n }\r\n }\r\n /** Material of the mesh */\r\n get material(): MeshMaterial {\r\n return this._material.get();\r\n }\r\n set material(m: MeshMaterial) {\r\n if (this._material.get() !== m) {\r\n this._material.set(m);\r\n if (m) {\r\n RenderBundleWrapper.materialAttached(m.coreMaterial, this);\r\n }\r\n this._instanceHash =\r\n this._primitive.get() && m\r\n ? `${this.constructor.name}:${this._scene?.id ?? 0}:${this._primitive.get().id}:${m.instanceId}`\r\n : null;\r\n RenderBundleWrapper.drawableChanged(this);\r\n this._materialChangeTag = null;\r\n }\r\n }\r\n /** Wether to draw the bounding box of the mesh node */\r\n get drawBoundingBox(): boolean {\r\n return !!this._boundingBoxNode;\r\n }\r\n set drawBoundingBox(val: boolean) {\r\n if (!!this._boundingBoxNode !== !!val) {\r\n if (!val) {\r\n this._boundingBoxNode.remove();\r\n this._boundingBoxNode = null;\r\n } else {\r\n if (!Mesh._defaultBoxFrame) {\r\n Mesh._defaultBoxFrame = new BoxFrameShape({ size: 1 });\r\n }\r\n this._boundingBoxNode = new Mesh(this._scene, Mesh._defaultBoxFrame);\r\n this._boundingBoxNode.parent = this;\r\n this._boundingBoxNode.scale.set(this.getBoundingVolume().toAABB().size);\r\n this._boundingBoxNode.position.set(this.getBoundingVolume().toAABB().minPoint);\r\n }\r\n }\r\n }\r\n /**\r\n * {@inheritDoc SceneNode.isMesh}\r\n */\r\n isMesh(): this is Mesh {\r\n return true;\r\n }\r\n /**\r\n * Sets the bounding box for animation\r\n * @param bbox - The bounding box for animation\r\n */\r\n setAnimatedBoundingBox(bbox: BoundingBox) {\r\n this._animatedBoundingBox = bbox;\r\n this.invalidateBoundingVolume();\r\n }\r\n /**\r\n * Sets the texture that contains the bone matrices for skeletal animation\r\n * @param matrices - The texture that contains the bone matrices\r\n */\r\n setBoneMatrices(matrices: Texture2D) {\r\n if (this._boneMatrices !== matrices) {\r\n this._boneMatrices = matrices;\r\n this._renderBundle = {};\r\n RenderBundleWrapper.drawableChanged(this);\r\n }\r\n }\r\n /**\r\n * Sets the texture that contains the morph target data\r\n * @param data - The texture that contains the morph target data\r\n */\r\n setMorphData(data: Texture2D) {\r\n if (this._morphData !== data) {\r\n this._morphData = data;\r\n this._renderBundle = {};\r\n RenderBundleWrapper.drawableChanged(this);\r\n }\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getMorphData}\r\n */\r\n getMorphData(): Texture2D {\r\n return this._morphData;\r\n }\r\n /**\r\n * Sets the buffer that contains the morph target information\r\n * @param info - The buffer that contains the morph target information\r\n */\r\n setMorphInfo(info: GPUDataBuffer) {\r\n if (this._morphInfo !== info) {\r\n this._morphInfo = info;\r\n RenderBundleWrapper.drawableChanged(this);\r\n }\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getMorphInfo}\r\n */\r\n getMorphInfo(): GPUDataBuffer<unknown> {\r\n return this._morphInfo;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.isBatchable}\r\n */\r\n isBatchable(): this is BatchDrawable {\r\n return this._batchable && !this._boneMatrices && !this._morphData && this._material.get()?.isBatchable();\r\n }\r\n /** Disposes the mesh node */\r\n dispose() {\r\n this._primitive.dispose();\r\n this._material.dispose();\r\n this._renderBundle = null;\r\n RenderBundleWrapper.drawableChanged(this);\r\n super.dispose();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getQueueType}\r\n */\r\n getQueueType(): number {\r\n return this.material?.getQueueType() ?? QUEUE_OPAQUE;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.isUnlit}\r\n */\r\n isUnlit(): boolean {\r\n return !this.material?.supportLighting();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.needSceneColor}\r\n */\r\n needSceneColor(): boolean {\r\n return this.material?.needSceneColor();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.needSceneDepth}\r\n */\r\n needSceneDepth(): boolean {\r\n return this.material?.needSceneDepth();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.draw}\r\n */\r\n draw(ctx: DrawContext, hash?: string) {\r\n const material = this.material;\r\n const primitive = this.primitive;\r\n if (material && primitive) {\r\n if (this._useRenderBundle && !ctx.instanceData && hash) {\r\n if (\r\n this._primitiveChangeTag !== primitive.changeTag ||\r\n this._materialChangeTag !== material.changeTag\r\n ) {\r\n this._renderBundle = {};\r\n this._primitiveChangeTag = primitive.changeTag;\r\n this._materialChangeTag = material.changeTag;\r\n }\r\n const renderBundle = 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