@zephyr3d/scene 0.8.0 → 0.8.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (387) hide show
  1. package/dist/animation/animationset.js +198 -1
  2. package/dist/animation/animationset.js.map +1 -1
  3. package/dist/animation/ik/ccd_solver.js +3 -4
  4. package/dist/animation/ik/ccd_solver.js.map +1 -1
  5. package/dist/animation/ik/fabrik_solver.js +3 -4
  6. package/dist/animation/ik/fabrik_solver.js.map +1 -1
  7. package/dist/animation/ik/ik_pole_constraint.js +7 -2
  8. package/dist/animation/ik/ik_pole_constraint.js.map +1 -1
  9. package/dist/animation/ik/ik_utils.js +0 -79
  10. package/dist/animation/ik/ik_utils.js.map +1 -1
  11. package/dist/animation/ik/two_bone_ik_solver.js +3 -4
  12. package/dist/animation/ik/two_bone_ik_solver.js.map +1 -1
  13. package/dist/animation/spring/spring_bone.js +240 -0
  14. package/dist/animation/spring/spring_bone.js.map +1 -0
  15. package/dist/animation/spring/spring_bone_collider.js +198 -0
  16. package/dist/animation/spring/spring_bone_collider.js.map +1 -0
  17. package/dist/animation/spring/spring_bone_constraint.js +170 -0
  18. package/dist/animation/spring/spring_bone_constraint.js.map +1 -0
  19. package/dist/animation/spring/spring_bone_system.js +328 -0
  20. package/dist/animation/spring/spring_bone_system.js.map +1 -0
  21. package/dist/asset/model.js +2 -2
  22. package/dist/index.d.ts +15 -0
  23. package/dist/material/mixins/pbr/common.js +20 -17
  24. package/dist/material/mixins/pbr/common.js.map +1 -1
  25. package/dist/render/gpu_picking.js +100 -0
  26. package/dist/render/gpu_picking.js.map +1 -0
  27. package/dist/render/rendergraph/device_pool_allocator.js +41 -0
  28. package/dist/render/rendergraph/device_pool_allocator.js.map +1 -0
  29. package/dist/render/rendergraph/executor.js +146 -0
  30. package/dist/render/rendergraph/executor.js.map +1 -0
  31. package/dist/render/rendergraph/forward_plus_builder.js +414 -0
  32. package/dist/render/rendergraph/forward_plus_builder.js.map +1 -0
  33. package/dist/render/rendergraph/rendergraph.js +306 -0
  34. package/dist/render/rendergraph/rendergraph.js.map +1 -0
  35. package/dist/render/rendergraph/types.js +57 -0
  36. package/dist/render/rendergraph/types.js.map +1 -0
  37. package/dist/render/sky_motion_vector.js +85 -0
  38. package/dist/render/sky_motion_vector.js.map +1 -0
  39. package/dist/utility/serialization/scene/animation.js +3 -3
  40. package/dist/utility/serialization/scene/node.js +1 -1
  41. package/package.json +2 -2
  42. package/dist/animation/ik/ik_chain_builder.js +0 -68
  43. package/dist/animation/ik/ik_chain_builder.js.map +0 -1
  44. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
  45. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
  46. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
  47. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
  48. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
  49. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
  50. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
  51. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
  52. package/dist/src/animation/animation.js +0 -127
  53. package/dist/src/animation/animation.js.map +0 -1
  54. package/dist/src/animation/animationset.js +0 -255
  55. package/dist/src/animation/animationset.js.map +0 -1
  56. package/dist/src/animation/animationtrack.js +0 -34
  57. package/dist/src/animation/animationtrack.js.map +0 -1
  58. package/dist/src/animation/eulerrotationtrack.js +0 -52
  59. package/dist/src/animation/eulerrotationtrack.js.map +0 -1
  60. package/dist/src/animation/morphtarget.js +0 -93
  61. package/dist/src/animation/morphtarget.js.map +0 -1
  62. package/dist/src/animation/morphtrack.js +0 -70
  63. package/dist/src/animation/morphtrack.js.map +0 -1
  64. package/dist/src/animation/proptrack.js +0 -161
  65. package/dist/src/animation/proptrack.js.map +0 -1
  66. package/dist/src/animation/rotationtrack.js +0 -51
  67. package/dist/src/animation/rotationtrack.js.map +0 -1
  68. package/dist/src/animation/scaletrack.js +0 -50
  69. package/dist/src/animation/scaletrack.js.map +0 -1
  70. package/dist/src/animation/skeleton.js +0 -204
  71. package/dist/src/animation/skeleton.js.map +0 -1
  72. package/dist/src/animation/translationtrack.js +0 -50
  73. package/dist/src/animation/translationtrack.js.map +0 -1
  74. package/dist/src/app/app.js +0 -129
  75. package/dist/src/app/app.js.map +0 -1
  76. package/dist/src/app/inputmgr.js +0 -267
  77. package/dist/src/app/inputmgr.js.map +0 -1
  78. package/dist/src/asset/assetmanager.js +0 -404
  79. package/dist/src/asset/assetmanager.js.map +0 -1
  80. package/dist/src/asset/builtin.js +0 -337
  81. package/dist/src/asset/builtin.js.map +0 -1
  82. package/dist/src/asset/loaders/dds/dds.js +0 -470
  83. package/dist/src/asset/loaders/dds/dds.js.map +0 -1
  84. package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
  85. package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
  86. package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
  87. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
  88. package/dist/src/asset/loaders/gltf/helpers.js +0 -327
  89. package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
  90. package/dist/src/asset/loaders/hdr/hdr.js +0 -180
  91. package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
  92. package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
  93. package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
  94. package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
  95. package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
  96. package/dist/src/asset/loaders/loader.js +0 -45
  97. package/dist/src/asset/loaders/loader.js.map +0 -1
  98. package/dist/src/asset/model.js +0 -414
  99. package/dist/src/asset/model.js.map +0 -1
  100. package/dist/src/blitter/bilateralblur.js +0 -221
  101. package/dist/src/blitter/bilateralblur.js.map +0 -1
  102. package/dist/src/blitter/blitter.js +0 -390
  103. package/dist/src/blitter/blitter.js.map +0 -1
  104. package/dist/src/blitter/box.js +0 -118
  105. package/dist/src/blitter/box.js.map +0 -1
  106. package/dist/src/blitter/copy.js +0 -22
  107. package/dist/src/blitter/copy.js.map +0 -1
  108. package/dist/src/blitter/gaussianblur.js +0 -228
  109. package/dist/src/blitter/gaussianblur.js.map +0 -1
  110. package/dist/src/camera/base.js +0 -92
  111. package/dist/src/camera/base.js.map +0 -1
  112. package/dist/src/camera/camera.js +0 -1005
  113. package/dist/src/camera/camera.js.map +0 -1
  114. package/dist/src/camera/fps.js +0 -238
  115. package/dist/src/camera/fps.js.map +0 -1
  116. package/dist/src/camera/orbit.js +0 -245
  117. package/dist/src/camera/orbit.js.map +0 -1
  118. package/dist/src/camera/orthocamera.js +0 -167
  119. package/dist/src/camera/orthocamera.js.map +0 -1
  120. package/dist/src/camera/perspectivecamera.js +0 -141
  121. package/dist/src/camera/perspectivecamera.js.map +0 -1
  122. package/dist/src/index.js +0 -120
  123. package/dist/src/index.js.map +0 -1
  124. package/dist/src/material/blinn.js +0 -81
  125. package/dist/src/material/blinn.js.map +0 -1
  126. package/dist/src/material/grassmaterial.js +0 -113
  127. package/dist/src/material/grassmaterial.js.map +0 -1
  128. package/dist/src/material/lambert.js +0 -92
  129. package/dist/src/material/lambert.js.map +0 -1
  130. package/dist/src/material/material.js +0 -301
  131. package/dist/src/material/material.js.map +0 -1
  132. package/dist/src/material/meshmaterial.js +0 -704
  133. package/dist/src/material/meshmaterial.js.map +0 -1
  134. package/dist/src/material/mixins/albedocolor.js +0 -76
  135. package/dist/src/material/mixins/albedocolor.js.map +0 -1
  136. package/dist/src/material/mixins/foliage.js +0 -47
  137. package/dist/src/material/mixins/foliage.js.map +0 -1
  138. package/dist/src/material/mixins/lightmodel/blinnphong.js +0 -112
  139. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +0 -1
  140. package/dist/src/material/mixins/lightmodel/lambert.js +0 -58
  141. package/dist/src/material/mixins/lightmodel/lambert.js.map +0 -1
  142. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +0 -178
  143. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +0 -1
  144. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +0 -139
  145. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +0 -1
  146. package/dist/src/material/mixins/lit.js +0 -476
  147. package/dist/src/material/mixins/lit.js.map +0 -1
  148. package/dist/src/material/mixins/pbr/common.js +0 -918
  149. package/dist/src/material/mixins/pbr/common.js.map +0 -1
  150. package/dist/src/material/mixins/texture.js +0 -172
  151. package/dist/src/material/mixins/texture.js.map +0 -1
  152. package/dist/src/material/mixins/vertexcolor.js +0 -56
  153. package/dist/src/material/mixins/vertexcolor.js.map +0 -1
  154. package/dist/src/material/particle.js +0 -178
  155. package/dist/src/material/particle.js.map +0 -1
  156. package/dist/src/material/pbrmr.js +0 -97
  157. package/dist/src/material/pbrmr.js.map +0 -1
  158. package/dist/src/material/pbrsg.js +0 -97
  159. package/dist/src/material/pbrsg.js.map +0 -1
  160. package/dist/src/material/shader/helper.js +0 -1209
  161. package/dist/src/material/shader/helper.js.map +0 -1
  162. package/dist/src/material/terrain-cm.js +0 -606
  163. package/dist/src/material/terrain-cm.js.map +0 -1
  164. package/dist/src/material/terrainmaterial.js +0 -375
  165. package/dist/src/material/terrainmaterial.js.map +0 -1
  166. package/dist/src/material/unlit.js +0 -41
  167. package/dist/src/material/unlit.js.map +0 -1
  168. package/dist/src/material/water.js +0 -417
  169. package/dist/src/material/water.js.map +0 -1
  170. package/dist/src/posteffect/bloom.js +0 -361
  171. package/dist/src/posteffect/bloom.js.map +0 -1
  172. package/dist/src/posteffect/compositor.js +0 -226
  173. package/dist/src/posteffect/compositor.js.map +0 -1
  174. package/dist/src/posteffect/fxaa.js +0 -273
  175. package/dist/src/posteffect/fxaa.js.map +0 -1
  176. package/dist/src/posteffect/grayscale.js +0 -69
  177. package/dist/src/posteffect/grayscale.js.map +0 -1
  178. package/dist/src/posteffect/motionblur.js +0 -96
  179. package/dist/src/posteffect/motionblur.js.map +0 -1
  180. package/dist/src/posteffect/posteffect.js +0 -126
  181. package/dist/src/posteffect/posteffect.js.map +0 -1
  182. package/dist/src/posteffect/sao.js +0 -324
  183. package/dist/src/posteffect/sao.js.map +0 -1
  184. package/dist/src/posteffect/ssr.js +0 -489
  185. package/dist/src/posteffect/ssr.js.map +0 -1
  186. package/dist/src/posteffect/taa.js +0 -172
  187. package/dist/src/posteffect/taa.js.map +0 -1
  188. package/dist/src/posteffect/tonemap.js +0 -94
  189. package/dist/src/posteffect/tonemap.js.map +0 -1
  190. package/dist/src/render/abuffer_oit.js +0 -361
  191. package/dist/src/render/abuffer_oit.js.map +0 -1
  192. package/dist/src/render/clipmap.js +0 -851
  193. package/dist/src/render/clipmap.js.map +0 -1
  194. package/dist/src/render/cluster_light.js +0 -333
  195. package/dist/src/render/cluster_light.js.map +0 -1
  196. package/dist/src/render/cull_visitor.js +0 -187
  197. package/dist/src/render/cull_visitor.js.map +0 -1
  198. package/dist/src/render/depthpass.js +0 -68
  199. package/dist/src/render/depthpass.js.map +0 -1
  200. package/dist/src/render/drawable_mixin.js +0 -227
  201. package/dist/src/render/drawable_mixin.js.map +0 -1
  202. package/dist/src/render/envlight.js +0 -463
  203. package/dist/src/render/envlight.js.map +0 -1
  204. package/dist/src/render/fbm_wavegenerator.js +0 -251
  205. package/dist/src/render/fbm_wavegenerator.js.map +0 -1
  206. package/dist/src/render/fft_wavegenerator.js +0 -1006
  207. package/dist/src/render/fft_wavegenerator.js.map +0 -1
  208. package/dist/src/render/fullscreenquad.js +0 -38
  209. package/dist/src/render/fullscreenquad.js.map +0 -1
  210. package/dist/src/render/gerstner_wavegenerator.js +0 -314
  211. package/dist/src/render/gerstner_wavegenerator.js.map +0 -1
  212. package/dist/src/render/globalbindgroup_allocator.js +0 -60
  213. package/dist/src/render/globalbindgroup_allocator.js.map +0 -1
  214. package/dist/src/render/hzb.js +0 -273
  215. package/dist/src/render/hzb.js.map +0 -1
  216. package/dist/src/render/lightpass.js +0 -172
  217. package/dist/src/render/lightpass.js.map +0 -1
  218. package/dist/src/render/objectcolorpass.js +0 -51
  219. package/dist/src/render/objectcolorpass.js.map +0 -1
  220. package/dist/src/render/primitive.js +0 -364
  221. package/dist/src/render/primitive.js.map +0 -1
  222. package/dist/src/render/render_queue.js +0 -467
  223. package/dist/src/render/render_queue.js.map +0 -1
  224. package/dist/src/render/renderbundle_wrapper.js +0 -152
  225. package/dist/src/render/renderbundle_wrapper.js.map +0 -1
  226. package/dist/src/render/renderer.js +0 -455
  227. package/dist/src/render/renderer.js.map +0 -1
  228. package/dist/src/render/renderpass.js +0 -200
  229. package/dist/src/render/renderpass.js.map +0 -1
  230. package/dist/src/render/shadowmap_pass.js +0 -56
  231. package/dist/src/render/shadowmap_pass.js.map +0 -1
  232. package/dist/src/render/sky.js +0 -1103
  233. package/dist/src/render/sky.js.map +0 -1
  234. package/dist/src/render/weightedblended_oit.js +0 -168
  235. package/dist/src/render/weightedblended_oit.js.map +0 -1
  236. package/dist/src/scene/batchgroup.js +0 -162
  237. package/dist/src/scene/batchgroup.js.map +0 -1
  238. package/dist/src/scene/environment.js +0 -209
  239. package/dist/src/scene/environment.js.map +0 -1
  240. package/dist/src/scene/graph_node.js +0 -72
  241. package/dist/src/scene/graph_node.js.map +0 -1
  242. package/dist/src/scene/light.js +0 -416
  243. package/dist/src/scene/light.js.map +0 -1
  244. package/dist/src/scene/mesh.js +0 -341
  245. package/dist/src/scene/mesh.js.map +0 -1
  246. package/dist/src/scene/octree.js +0 -649
  247. package/dist/src/scene/octree.js.map +0 -1
  248. package/dist/src/scene/particlesys.js +0 -738
  249. package/dist/src/scene/particlesys.js.map +0 -1
  250. package/dist/src/scene/raycast_visitor.js +0 -103
  251. package/dist/src/scene/raycast_visitor.js.map +0 -1
  252. package/dist/src/scene/scene.js +0 -284
  253. package/dist/src/scene/scene.js.map +0 -1
  254. package/dist/src/scene/scene_node.js +0 -732
  255. package/dist/src/scene/scene_node.js.map +0 -1
  256. package/dist/src/scene/terrain/grass.js +0 -278
  257. package/dist/src/scene/terrain/grass.js.map +0 -1
  258. package/dist/src/scene/terrain/heightfield.js +0 -475
  259. package/dist/src/scene/terrain/heightfield.js.map +0 -1
  260. package/dist/src/scene/terrain/patch.js +0 -530
  261. package/dist/src/scene/terrain/patch.js.map +0 -1
  262. package/dist/src/scene/terrain/quadtree.js +0 -461
  263. package/dist/src/scene/terrain/quadtree.js.map +0 -1
  264. package/dist/src/scene/terrain/terrain.js +0 -246
  265. package/dist/src/scene/terrain/terrain.js.map +0 -1
  266. package/dist/src/scene/terrain-cm/grass.js +0 -594
  267. package/dist/src/scene/terrain-cm/grass.js.map +0 -1
  268. package/dist/src/scene/terrain-cm/grassmaterial.js +0 -159
  269. package/dist/src/scene/terrain-cm/grassmaterial.js.map +0 -1
  270. package/dist/src/scene/terrain-cm/terrain-cm.js +0 -538
  271. package/dist/src/scene/terrain-cm/terrain-cm.js.map +0 -1
  272. package/dist/src/scene/water.js +0 -374
  273. package/dist/src/scene/water.js.map +0 -1
  274. package/dist/src/shaders/atmosphere.js +0 -957
  275. package/dist/src/shaders/atmosphere.js.map +0 -1
  276. package/dist/src/shaders/fog.js +0 -112
  277. package/dist/src/shaders/fog.js.map +0 -1
  278. package/dist/src/shaders/misc.js +0 -266
  279. package/dist/src/shaders/misc.js.map +0 -1
  280. package/dist/src/shaders/noise.js +0 -222
  281. package/dist/src/shaders/noise.js.map +0 -1
  282. package/dist/src/shaders/pbr.js +0 -51
  283. package/dist/src/shaders/pbr.js.map +0 -1
  284. package/dist/src/shaders/shadow.js +0 -636
  285. package/dist/src/shaders/shadow.js.map +0 -1
  286. package/dist/src/shaders/ssr.js +0 -490
  287. package/dist/src/shaders/ssr.js.map +0 -1
  288. package/dist/src/shaders/temporal.js +0 -215
  289. package/dist/src/shaders/temporal.js.map +0 -1
  290. package/dist/src/shaders/water.js +0 -756
  291. package/dist/src/shaders/water.js.map +0 -1
  292. package/dist/src/shadow/esm.js +0 -237
  293. package/dist/src/shadow/esm.js.map +0 -1
  294. package/dist/src/shadow/pcf_opt.js +0 -181
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  296. package/dist/src/shadow/pcf_pd.js +0 -189
  297. package/dist/src/shadow/pcf_pd.js.map +0 -1
  298. package/dist/src/shadow/shader.js +0 -37
  299. package/dist/src/shadow/shader.js.map +0 -1
  300. package/dist/src/shadow/shadow_impl.js +0 -15
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  302. package/dist/src/shadow/shadowmapper.js +0 -790
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  304. package/dist/src/shadow/ssm.js +0 -159
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  308. package/dist/src/shapes/box.js +0 -386
  309. package/dist/src/shapes/box.js.map +0 -1
  310. package/dist/src/shapes/cylinder.js +0 -125
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  312. package/dist/src/shapes/plane.js +0 -88
  313. package/dist/src/shapes/plane.js.map +0 -1
  314. package/dist/src/shapes/shape.js +0 -87
  315. package/dist/src/shapes/shape.js.map +0 -1
  316. package/dist/src/shapes/sphere.js +0 -114
  317. package/dist/src/shapes/sphere.js.map +0 -1
  318. package/dist/src/shapes/tetrahedron.js +0 -188
  319. package/dist/src/shapes/tetrahedron.js.map +0 -1
  320. package/dist/src/shapes/torus.js +0 -111
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  322. package/dist/src/utility/aabbtree.js +0 -400
  323. package/dist/src/utility/aabbtree.js.map +0 -1
  324. package/dist/src/utility/bounding_volume.js +0 -29
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  326. package/dist/src/utility/debug.js +0 -28
  327. package/dist/src/utility/debug.js.map +0 -1
  328. package/dist/src/utility/draco/decoder.js +0 -116
  329. package/dist/src/utility/draco/decoder.js.map +0 -1
  330. package/dist/src/utility/misc.js +0 -105
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  332. package/dist/src/utility/panorama.js +0 -163
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  334. package/dist/src/utility/pmrem.js +0 -354
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  336. package/dist/src/utility/rendermipmap.js +0 -115
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  338. package/dist/src/utility/serialization/json.js +0 -402
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  340. package/dist/src/utility/serialization/manager.js +0 -623
  341. package/dist/src/utility/serialization/manager.js.map +0 -1
  342. package/dist/src/utility/serialization/scene/animation.js +0 -248
  343. package/dist/src/utility/serialization/scene/animation.js.map +0 -1
  344. package/dist/src/utility/serialization/scene/batch.js +0 -59
  345. package/dist/src/utility/serialization/scene/batch.js.map +0 -1
  346. package/dist/src/utility/serialization/scene/camera.js +0 -790
  347. package/dist/src/utility/serialization/scene/camera.js.map +0 -1
  348. package/dist/src/utility/serialization/scene/common.js +0 -222
  349. package/dist/src/utility/serialization/scene/common.js.map +0 -1
  350. package/dist/src/utility/serialization/scene/light.js +0 -575
  351. package/dist/src/utility/serialization/scene/light.js.map +0 -1
  352. package/dist/src/utility/serialization/scene/material.js +0 -1111
  353. package/dist/src/utility/serialization/scene/material.js.map +0 -1
  354. package/dist/src/utility/serialization/scene/mesh.js +0 -148
  355. package/dist/src/utility/serialization/scene/mesh.js.map +0 -1
  356. package/dist/src/utility/serialization/scene/misc.js +0 -39
  357. package/dist/src/utility/serialization/scene/misc.js.map +0 -1
  358. package/dist/src/utility/serialization/scene/node.js +0 -451
  359. package/dist/src/utility/serialization/scene/node.js.map +0 -1
  360. package/dist/src/utility/serialization/scene/particle.js +0 -425
  361. package/dist/src/utility/serialization/scene/particle.js.map +0 -1
  362. package/dist/src/utility/serialization/scene/primitive.js +0 -692
  363. package/dist/src/utility/serialization/scene/primitive.js.map +0 -1
  364. package/dist/src/utility/serialization/scene/scene.js +0 -704
  365. package/dist/src/utility/serialization/scene/scene.js.map +0 -1
  366. package/dist/src/utility/serialization/scene/terrain.js +0 -488
  367. package/dist/src/utility/serialization/scene/terrain.js.map +0 -1
  368. package/dist/src/utility/serialization/scene/water.js +0 -465
  369. package/dist/src/utility/serialization/scene/water.js.map +0 -1
  370. package/dist/src/utility/shprojector.js +0 -297
  371. package/dist/src/utility/shprojector.js.map +0 -1
  372. package/dist/src/utility/textures/ggxlut.js +0 -213
  373. package/dist/src/utility/textures/ggxlut.js.map +0 -1
  374. package/dist/src/utility/textures/gradientnoise.js +0 -62
  375. package/dist/src/utility/textures/gradientnoise.js.map +0 -1
  376. package/dist/src/utility/textures/randomnoise.js +0 -41
  377. package/dist/src/utility/textures/randomnoise.js.map +0 -1
  378. package/dist/src/values.js +0 -162
  379. package/dist/src/values.js.map +0 -1
  380. package/dist/utility/blueprint/material/common.js +0 -7
  381. package/dist/utility/blueprint/material/common.js.map +0 -1
  382. package/dist/utility/serialization/blueprint/constants.js +0 -255
  383. package/dist/utility/serialization/blueprint/constants.js.map +0 -1
  384. package/dist/utility/serialization/blueprint/material/constants.js +0 -203
  385. package/dist/utility/serialization/blueprint/material/constants.js.map +0 -1
  386. package/dist/utility/serialization/blueprint/material/texture.js +0 -165
  387. package/dist/utility/serialization/blueprint/material/texture.js.map +0 -1
@@ -1,790 +0,0 @@
1
- import { Matrix4x4, Frustum, Vector3, AABB, Vector4, retainObject, CubeFace } from '@zephyr3d/base';
2
- import { Camera } from '../camera/camera.js';
3
- import { SSM } from './ssm.js';
4
- import { ESM } from './esm.js';
5
- import { VSM } from './vsm.js';
6
- import { PCFPD } from './pcf_pd.js';
7
- import { PCFOPT } from './pcf_opt.js';
8
- import { Application } from '../app/app.js';
9
- import { LIGHT_TYPE_NONE, LIGHT_TYPE_DIRECTIONAL, LIGHT_TYPE_POINT } from '../values.js';
10
- import { ShaderHelper } from '../material/shader/helper.js';
11
-
12
- const tmpMatrix = new Matrix4x4();
13
- const tmpFrustum = new Frustum(Matrix4x4.identity());
14
- // const zeroPosition = Vector3.zero();
15
- /**
16
- * The shadow map generator
17
- * @public
18
- */ class ShadowMapper {
19
- /** @internal */ static _snapMatrix = new Matrix4x4();
20
- /** @internal */ static _target = new Vector3();
21
- /** @internal */ static _up = new Vector3();
22
- /** @internal */ static _frustumMin = new Vector3();
23
- /** @internal */ static _frustumMax = new Vector3();
24
- /** @internal */ static _frustumCenter = new Vector3();
25
- /** @internal */ static _lightCameras = new WeakMap();
26
- /** @internal */ static _shadowMapParams = [];
27
- /** @internal */ _light;
28
- /** @internal */ _config;
29
- /** @internal */ _resourceDirty;
30
- /** @internal */ _shadowMode;
31
- /** @internal */ _shadowDistance;
32
- /** @internal */ _impl;
33
- /** @internal */ _pdSampleCount;
34
- /** @internal */ _pdSampleRadius;
35
- /** @internal */ _pcfKernelSize;
36
- /** @internal */ _vsmBlurKernelSize;
37
- /** @internal */ _vsmBlurRadius;
38
- /** @internal */ _vsmDarkness;
39
- /** @internal */ _esmBlur;
40
- /** @internal */ _esmBlurKernelSize;
41
- /** @internal */ _esmBlurRadius;
42
- /** @internal */ _esmDepthScale;
43
- /** @internal */ _shadowRegion;
44
- /**
45
- * Creates an instance of ShadowMapper
46
- * @param light - The light that is used to generate shadow map
47
- */ constructor(light){
48
- this._light = light;
49
- this._config = {
50
- shadowMapSize: 1024,
51
- numCascades: 1,
52
- splitLambda: 0.5,
53
- depthBias: 0.5,
54
- normalBias: 0.2,
55
- nearClip: 1
56
- };
57
- this._resourceDirty = true;
58
- this._shadowMode = 'hard';
59
- this._shadowDistance = 2000;
60
- this._impl = null;
61
- this._pdSampleCount = 12;
62
- this._pdSampleRadius = 4;
63
- this._pcfKernelSize = 5;
64
- this._vsmBlurKernelSize = 5;
65
- this._vsmBlurRadius = 4;
66
- this._vsmDarkness = 0.3;
67
- this._esmBlur = true;
68
- this._esmBlurKernelSize = 5;
69
- this._esmBlurRadius = 4;
70
- this._esmDepthScale = 200;
71
- this._shadowRegion = null;
72
- this.applyMode(this._shadowMode);
73
- }
74
- copyFrom(other) {
75
- this.shadowMapSize = other.shadowMapSize;
76
- this.shadowRegion = other.shadowRegion ? new AABB(other.shadowRegion) : null;
77
- this.shadowDistance = other.shadowDistance;
78
- this.numShadowCascades = other.numShadowCascades;
79
- this.splitLambda = other.splitLambda;
80
- this.depthBias = other.depthBias;
81
- this.normalBias = other.normalBias;
82
- this.nearClip = other.nearClip;
83
- this.mode = other.mode;
84
- this.pdSampleCount = other.pdSampleCount;
85
- this.pdSampleRadius = other.pdSampleRadius;
86
- this.pcfKernelSize = other.pcfKernelSize;
87
- this.vsmBlurKernelSize = other.vsmBlurKernelSize;
88
- this.vsmBlurRadius = other.vsmBlurRadius;
89
- this.vsmDarkness = other.vsmDarkness;
90
- this.esmBlur = other.esmBlur;
91
- this.esmBlurKernelSize = other.esmBlurKernelSize;
92
- this.esmBlurRadius = other.esmBlurRadius;
93
- this.esmDepthScale = other.esmDepthScale;
94
- }
95
- /** The light that is used to generate shadow map */ get light() {
96
- return this._light;
97
- }
98
- /** Size of the shadow map */ get shadowMapSize() {
99
- return this._config.shadowMapSize;
100
- }
101
- set shadowMapSize(num) {
102
- if (!Number.isInteger(num) || num < 1) {
103
- console.error(`invalid shadow map size: ${num}`);
104
- return;
105
- }
106
- if (this._config.shadowMapSize !== num) {
107
- this._config.shadowMapSize = num;
108
- this._resourceDirty = true;
109
- }
110
- }
111
- /** Shadow region for directional light */ get shadowRegion() {
112
- return this._shadowRegion;
113
- }
114
- set shadowRegion(region) {
115
- this._shadowRegion = region;
116
- }
117
- /** Maximum distance from the camera, shadow will not be rendered beyond this range */ get shadowDistance() {
118
- return this._shadowDistance;
119
- }
120
- set shadowDistance(val) {
121
- this._shadowDistance = Math.max(0, val);
122
- }
123
- /** Count of the cascades, The maximum value is 4 */ get numShadowCascades() {
124
- return this._config.numCascades;
125
- }
126
- set numShadowCascades(num) {
127
- if (num !== 1 && num !== 2 && num !== 3 && num !== 4) {
128
- console.error(`invalid shadow cascade number: ${num}`);
129
- return;
130
- }
131
- if (!this._light.isDirectionLight() && num > 1) {
132
- console.error(`only directional light can have more than one shadow cascades`);
133
- return;
134
- }
135
- if (num !== this._config.numCascades) {
136
- this._config.numCascades = num;
137
- this._resourceDirty = true;
138
- }
139
- }
140
- /** The split lambda for cascaded shadow mapping */ get splitLambda() {
141
- return this._config.splitLambda;
142
- }
143
- set splitLambda(val) {
144
- if (this._config.splitLambda !== val) {
145
- this._config.splitLambda = val;
146
- }
147
- }
148
- /** Depth bias for the shadow map */ get depthBias() {
149
- return this._config.depthBias;
150
- }
151
- set depthBias(val) {
152
- this._config.depthBias = val;
153
- }
154
- /** Normal bias for the shadow map */ get normalBias() {
155
- return this._config.normalBias;
156
- }
157
- set normalBias(val) {
158
- this._config.normalBias = val;
159
- }
160
- /** Near clip plane */ get nearClip() {
161
- return this._config.nearClip;
162
- }
163
- set nearClip(val) {
164
- if (this._config.nearClip !== val) {
165
- this._config.nearClip = val;
166
- }
167
- }
168
- /** Shadow map mode */ get mode() {
169
- return this._shadowMode;
170
- }
171
- set mode(mode) {
172
- if (mode !== this._shadowMode) {
173
- this._shadowMode = mode;
174
- this.applyMode(this._shadowMode);
175
- }
176
- }
177
- /** Generated shadow map */ /*
178
- get shadowMap(): ShadowMapType {
179
- return (this._impl.getShadowMap(this) ?? this._framebuffer?.getColorAttachments()[0] ?? null) as ShadowMapType;
180
- }
181
- */ /** Sampler of the shadow map */ /*
182
- get shadowMapSampler(): TextureSampler {
183
- return this._impl.getShadowMapSampler(this);
184
- }
185
- */ /** @internal */ getShaderHash(shadowMapParams) {
186
- return `${shadowMapParams.impl.constructor.name}_${shadowMapParams.impl.getShaderHash()}_${shadowMapParams.lightType}_${shadowMapParams.shadowMap.target}_${Number(shadowMapParams.numShadowCascades > 1)}_${Number(Application.instance.device.getDeviceCaps().textureCaps.getTextureFormatInfo(shadowMapParams.shadowMap.format).filterable)}`;
187
- }
188
- /** Sample count for poisson disc PCF */ get pdSampleCount() {
189
- return this._pdSampleCount;
190
- }
191
- set pdSampleCount(val) {
192
- val = Math.min(Math.max(1, Number(val) >> 0), 64);
193
- if (val !== this._pdSampleCount) {
194
- this._pdSampleCount = val;
195
- const pcfpd = this.asPCFPD();
196
- if (pcfpd) {
197
- pcfpd.tapCount = this._pdSampleCount;
198
- }
199
- }
200
- }
201
- /** Radius for poisson disc PCF */ get pdSampleRadius() {
202
- return this._pdSampleRadius;
203
- }
204
- set pdSampleRadius(val) {
205
- val = Math.max(0, Number(val) >> 0);
206
- if (val !== this._pdSampleRadius) {
207
- this._pdSampleRadius = val;
208
- this.asPCFPD()?.setDepthScale(this._pdSampleRadius);
209
- }
210
- }
211
- /** Kernel size for optimized PCF */ get pcfKernelSize() {
212
- return this._pcfKernelSize;
213
- }
214
- set pcfKernelSize(val) {
215
- val = val !== 3 && val !== 5 && val !== 7 ? 5 : val;
216
- if (val !== this._pcfKernelSize) {
217
- this._pcfKernelSize = val;
218
- const pcfopt = this.asPCFOPT();
219
- if (pcfopt) {
220
- pcfopt.kernelSize = this._pcfKernelSize;
221
- }
222
- }
223
- }
224
- /** Kernel size of VSM */ get vsmBlurKernelSize() {
225
- return this._vsmBlurKernelSize;
226
- }
227
- set vsmBlurKernelSize(val) {
228
- val = Math.max(3, Number(val) >> 0) | 1;
229
- if (val !== this._vsmBlurKernelSize) {
230
- this._vsmBlurKernelSize = val;
231
- const vsm = this.asVSM();
232
- if (vsm) {
233
- vsm.kernelSize = this._vsmBlurKernelSize;
234
- }
235
- }
236
- }
237
- /** Blur radius for VSM */ get vsmBlurRadius() {
238
- return this._vsmBlurRadius;
239
- }
240
- set vsmBlurRadius(val) {
241
- val = Math.max(0, Number(val) || 0);
242
- if (val !== this._vsmBlurRadius) {
243
- this._vsmBlurRadius = val;
244
- const vsm = this.asVSM();
245
- if (vsm) {
246
- vsm.blurSize = this._vsmBlurRadius;
247
- }
248
- }
249
- }
250
- /** Darkness for VSM */ get vsmDarkness() {
251
- return this._vsmDarkness;
252
- }
253
- set vsmDarkness(val) {
254
- val = Math.min(0.999, Math.max(0, Number(val) || 0));
255
- if (val !== this._vsmDarkness) {
256
- this._vsmDarkness = val;
257
- this.asVSM()?.setDepthScale(this._vsmDarkness);
258
- }
259
- }
260
- /** Whether to enable ESM blur */ get esmBlur() {
261
- return this._esmBlur;
262
- }
263
- set esmBlur(val) {
264
- if (!!val !== this.esmBlur) {
265
- this._esmBlur = !!val;
266
- const esm = this.asESM();
267
- if (esm) {
268
- esm.blur = this._esmBlur;
269
- }
270
- }
271
- }
272
- /** Kernel size for ESM */ get esmBlurKernelSize() {
273
- return this._esmBlurKernelSize;
274
- }
275
- set esmBlurKernelSize(val) {
276
- val = Math.max(3, Number(val) >> 0) | 1;
277
- if (val !== this._esmBlurKernelSize) {
278
- this._esmBlurKernelSize = val;
279
- const esm = this.asESM();
280
- if (esm) {
281
- esm.kernelSize = this._esmBlurKernelSize;
282
- }
283
- }
284
- }
285
- /** Blur radius for ESM */ get esmBlurRadius() {
286
- return this._esmBlurRadius;
287
- }
288
- set esmBlurRadius(val) {
289
- val = Math.max(0, Number(val) || 0);
290
- if (val !== this._esmBlurRadius) {
291
- this._esmBlurRadius = val;
292
- const esm = this.asESM();
293
- if (esm) {
294
- esm.blurSize = this._esmBlurRadius;
295
- }
296
- }
297
- }
298
- /** Depth scale for ESM */ get esmDepthScale() {
299
- return this._esmDepthScale;
300
- }
301
- set esmDepthScale(val) {
302
- val = Math.max(0, Number(val) || 0);
303
- if (val !== this._esmDepthScale) {
304
- this._esmDepthScale = val;
305
- this.asESM()?.setDepthScale(this._esmDepthScale);
306
- }
307
- }
308
- /** @internal */ computeShadow(shadowMapParams, scope, shadowVertex, NdotL) {
309
- return this._impl.computeShadow(shadowMapParams, scope, shadowVertex, NdotL);
310
- }
311
- /** @internal */ computeShadowCSM(shadowMapParams, scope, shadowVertex, NdotL, split) {
312
- return this._impl.computeShadowCSM(shadowMapParams, scope, shadowVertex, NdotL, split);
313
- }
314
- /** @internal */ static releaseTemporalResources(ctx) {
315
- if (ctx.shadowMapInfo) {
316
- for (const k of ctx.shadowMapInfo.keys()){
317
- const shadowMapParams = ctx.shadowMapInfo.get(k);
318
- //ctx.device.pool.releaseFrameBuffer(shadowMapParams.shadowMapFramebuffer);
319
- shadowMapParams.lightType = LIGHT_TYPE_NONE;
320
- shadowMapParams.depthClampEnabled = false;
321
- shadowMapParams.shaderHash = '';
322
- shadowMapParams.numShadowCascades = 1;
323
- shadowMapParams.shadowMapFramebuffer = null;
324
- shadowMapParams.impl = null;
325
- shadowMapParams.shadowMap = null;
326
- shadowMapParams.shadowMapSampler = null;
327
- shadowMapParams.implData = null;
328
- this._shadowMapParams.push(shadowMapParams);
329
- }
330
- ctx.shadowMapInfo = null;
331
- }
332
- }
333
- /** @internal */ static computeShadowBias(shadowMapParams, scope, z, NdotL, linear) {
334
- const pb = scope.$builder;
335
- const depthBiasParam = ShaderHelper.getDepthBiasValues(scope);
336
- if (shadowMapParams.lightType === LIGHT_TYPE_DIRECTIONAL) {
337
- return pb.dot(pb.mul(depthBiasParam.xy, pb.vec2(1, pb.sub(1, NdotL))), pb.vec2(1, 1));
338
- } else {
339
- const nearFar = ShaderHelper.getShadowCameraParams(scope).xy;
340
- const linearDepth = linear ? z : ShaderHelper.nonLinearDepthToLinearNormalized(scope, z, nearFar);
341
- const biasScaleFactor = pb.mix(1, depthBiasParam.w, linearDepth);
342
- return pb.dot(pb.mul(depthBiasParam.xy, pb.vec2(1, pb.sub(1, NdotL)), biasScaleFactor), pb.vec2(1, 1));
343
- }
344
- }
345
- /** @internal */ static computeShadowBiasCSM(shadowMapParams, scope, NdotL, split) {
346
- const pb = scope.$builder;
347
- const depthBiasParam = ShaderHelper.getDepthBiasValues(scope);
348
- const splitFlags = pb.vec4(pb.float(pb.equal(split, 0)), pb.float(pb.equal(split, 1)), pb.float(pb.equal(split, 2)), pb.float(pb.equal(split, 3)));
349
- const depthBiasScale = pb.dot(ShaderHelper.getDepthBiasScales(scope), splitFlags);
350
- return pb.dot(pb.mul(depthBiasParam.xy, pb.vec2(1, pb.sub(1, NdotL)), depthBiasScale), pb.vec2(1, 1));
351
- }
352
- /** @internal */ isTextureInvalid(texture, target, format, width, height) {
353
- return texture && (texture.target !== target || texture.format !== format || texture.width !== width || texture.height !== height || texture.depth !== this.numShadowCascades);
354
- }
355
- /** @internal */ createTexture(target, format, width, height, depth) {
356
- const device = Application.instance.device;
357
- const options = {
358
- samplerOptions: {
359
- mipFilter: 'none'
360
- }
361
- };
362
- switch(target){
363
- case '2d':
364
- return device.createTexture2D(format, width, height, options);
365
- case 'cube':
366
- return device.createCubeTexture(format, width, options);
367
- case '2darray':
368
- return device.createTexture2DArray(format, width, height, depth, options);
369
- default:
370
- return null;
371
- }
372
- }
373
- /** @internal */ static fetchTemporalFramebuffer(autoRelease, lightType, numCascades, width, height, colorFormat, depthFormat, mipmapping) {
374
- const device = Application.instance.device;
375
- const useTextureArray = numCascades > 1 && device.type !== 'webgl';
376
- const colorAttachments = colorFormat ? useTextureArray ? [
377
- device.pool.fetchTemporalTexture2DArray(false, colorFormat, width, height, numCascades, mipmapping)
378
- ] : lightType === LIGHT_TYPE_POINT ? [
379
- device.pool.fetchTemporalTextureCube(false, colorFormat, width, mipmapping)
380
- ] : [
381
- device.pool.fetchTemporalTexture2D(false, colorFormat, width, height, mipmapping)
382
- ] : null;
383
- const depthAttachment = depthFormat ? useTextureArray ? device.pool.fetchTemporalTexture2DArray(false, depthFormat, width, height, numCascades, false) : device.type !== 'webgl' && lightType === LIGHT_TYPE_POINT ? device.pool.fetchTemporalTextureCube(false, depthFormat, width, false) : device.pool.fetchTemporalTexture2D(false, depthFormat, width, height, false) : null;
384
- const fb = device.pool.createTemporalFramebuffer(autoRelease, colorAttachments, depthAttachment);
385
- if (colorAttachments) {
386
- device.pool.releaseTexture(colorAttachments[0]);
387
- }
388
- if (depthAttachment) {
389
- device.pool.releaseTexture(depthAttachment);
390
- }
391
- return fb;
392
- }
393
- /** @internal */ updateResources(shadowMapParams) {
394
- const device = Application.instance.device;
395
- const colorFormat = shadowMapParams.impl.getShadowMapColorFormat(shadowMapParams);
396
- const depthFormat = shadowMapParams.impl.getShadowMapDepthFormat(shadowMapParams);
397
- const numCascades = shadowMapParams.numShadowCascades;
398
- const useTextureArray = numCascades > 1 && device.type !== 'webgl';
399
- const shadowMapWidth = numCascades > 1 && !useTextureArray ? 2 * this._config.shadowMapSize : this._config.shadowMapSize;
400
- const shadowMapHeight = numCascades > 2 && !useTextureArray ? 2 * this._config.shadowMapSize : this._config.shadowMapSize;
401
- /*
402
- const colorAttachments = colorFormat
403
- ? useTextureArray
404
- ? [device.pool.fetchTemporalTexture2DArray(false, colorFormat, shadowMapWidth, shadowMapHeight, numCascades, false)]
405
- : this._light.isPointLight()
406
- ? [device.pool.fetchTemporalTextureCube(false, colorFormat, shadowMapWidth, false)]
407
- : [device.pool.fetchTemporalTexture2D(false, colorFormat, shadowMapWidth, shadowMapHeight, false)]
408
- : null;
409
- const depthAttachment = depthFormat
410
- ? useTextureArray
411
- ? device.pool.fetchTemporalTexture2DArray(false, depthFormat, shadowMapWidth, shadowMapHeight, numCascades, false)
412
- : device.type !== 'webgl' && this._light.isPointLight()
413
- ? device.pool.fetchTemporalTextureCube(false, depthFormat, shadowMapWidth, false)
414
- : device.pool.fetchTemporalTexture2D(false, depthFormat, shadowMapWidth, shadowMapHeight, false)
415
- : null;
416
- shadowMapParams.shadowMapFramebuffer = device.pool.createTemporalFramebuffer(false, colorAttachments, depthAttachment);
417
- if (colorAttachments) {
418
- device.pool.releaseTexture(colorAttachments[0]);
419
- }
420
- if (depthAttachment) {
421
- device.pool.releaseTexture(depthAttachment);
422
- }
423
- */ shadowMapParams.shadowMapFramebuffer = ShadowMapper.fetchTemporalFramebuffer(true, this._light.lightType, numCascades, shadowMapWidth, shadowMapHeight, colorFormat, depthFormat);
424
- shadowMapParams.impl = this._impl;
425
- this._impl.updateResources(shadowMapParams);
426
- }
427
- /** @internal */ createLightCameraPoint(lightCamera) {
428
- //lightCamera.reparent(this._light);
429
- lightCamera.parent = lightCamera.scene.rootNode;
430
- lightCamera.position.setXYZ(0, 0, 0);
431
- lightCamera.rotation.identity();
432
- lightCamera.scale.setXYZ(1, 1, 1);
433
- lightCamera.setPerspective(Math.PI / 2, 1, this._config.nearClip, Math.min(this._shadowDistance, this._light.range));
434
- lightCamera.position.set(this._light.positionAndRange.xyz());
435
- }
436
- /** @internal */ createLightCameraSpot(lightCamera) {
437
- lightCamera.parent = this._light;
438
- lightCamera.position.setXYZ(0, 0, 0);
439
- lightCamera.rotation.identity();
440
- lightCamera.scale.setXYZ(1, 1, 1);
441
- lightCamera.setPerspective(2 * this._light.cutoff, 1, this._config.nearClip, Math.min((this._shadowDistance, this._light).range));
442
- }
443
- /** @internal */ createLightCameraDirectional(sceneAABB, sceneCamera, lightCamera, cropMatrix, border) {
444
- let frustum = sceneCamera.frustumViewSpace;
445
- if (this._shadowDistance < sceneCamera.getFarPlane()) {
446
- tmpMatrix.set(sceneCamera.getProjectionMatrix());
447
- tmpMatrix.setNearFar(tmpMatrix.getNearPlane(), this._shadowDistance);
448
- //tmpMatrix.multiplyRight(sceneCamera.viewMatrix);
449
- tmpFrustum.initWithMatrix(tmpMatrix);
450
- frustum = tmpFrustum;
451
- }
452
- border = border || 0;
453
- const expand = (this.shadowMapSize - 2 * border) / this.shadowMapSize;
454
- //const frustum = sceneCamera.frustum;
455
- const frustumMin = ShadowMapper._frustumMin;
456
- const frustumMax = ShadowMapper._frustumMax;
457
- const frustumCenter = ShadowMapper._frustumCenter;
458
- const target = ShadowMapper._target;
459
- const up = ShadowMapper._up;
460
- // const frustum = new Frustum(sceneCamera.viewProjectionMatrix);
461
- frustumMin.setXYZ(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE);
462
- frustumMax.setXYZ(-Number.MAX_VALUE, -Number.MAX_VALUE, -Number.MAX_VALUE);
463
- frustum.corners.forEach((p)=>{
464
- frustumMin.inplaceMin(p);
465
- frustumMax.inplaceMax(p);
466
- });
467
- let radius = Vector3.distance(frustumMin, frustumMax) * 0.5 * expand;
468
- const center = sceneCamera.thisToWorld(Vector3.add(frustumMin, frustumMax, frustumCenter).scaleBy(0.5), frustumCenter);
469
- // Bounding sphere of the shadow camera should not be larger than bounding sphere of the scene.
470
- const sceneRadius = sceneAABB.diagonalLength * 0.5 * expand;
471
- if (sceneRadius < radius) {
472
- radius = sceneRadius;
473
- Vector3.add(sceneAABB.minPoint, sceneAABB.maxPoint, center).scaleBy(0.5);
474
- }
475
- target.setXYZ(center.x + this._light.directionAndCutoff.x, center.y + this._light.directionAndCutoff.y, center.z + this._light.directionAndCutoff.z);
476
- up.setXYZ(0, 1, 0);
477
- lightCamera.lookAt(center, target, up);
478
- lightCamera.position.set(center);
479
- lightCamera.setOrtho(-radius, radius, -radius, radius, -radius, Math.max(Vector3.distance(center, sceneCamera.getWorldPosition()), sceneCamera.getFarPlane()));
480
- center.setXYZ(0, 0, 0);
481
- lightCamera.viewProjectionMatrix.transformPointP(center, center);
482
- if (cropMatrix) {
483
- const tx = center.x * this.shadowMapSize * 0.5;
484
- const ty = center.y * this.shadowMapSize * 0.5;
485
- const rx = Math.round(tx);
486
- const ry = Math.round(ty);
487
- center.setXYZ((rx - tx) * 2 / this.shadowMapSize, (ry - ty) * 2 / this.shadowMapSize, 0);
488
- cropMatrix.translation(center);
489
- }
490
- /*
491
- const minx = frustumMin.x;
492
- const maxx = frustumMax.x;
493
- const miny = frustumMin.y;
494
- const maxy = frustumMax.y;
495
- const minz = frustumMin.z;
496
- const maxz = frustumMax.z;
497
- const texelSizeW = (maxx - minx) / this.shadowMapSize;
498
- const texelSizeH = (maxy - miny) / this.shadowMapSize;
499
- const cx = Math.floor((minx + maxx) / 2 / texelSizeW) * texelSizeW;
500
- const cy = Math.floor((miny + maxy) / 2 / texelSizeH) * texelSizeH;
501
- const cz = (minz + maxz) / 2;
502
- const hx = Math.floor(((maxx - minx) * (expand + 0.5)) / texelSizeW) * texelSizeW;
503
- const hy = Math.floor(((maxy - miny) * (expand + 0.5)) / texelSizeH) * texelSizeH;
504
- lightCamera.position.setXYZ(cx, cy, cz);
505
- lightCamera.setOrtho(
506
- -hx,
507
- hx,
508
- -hy,
509
- hy,
510
- sceneMax.z - maxz,
511
- sceneMax.z - minz + 1
512
- );
513
- if (cropMatrix) {
514
- // compute crop matrix
515
- let clipMaxX = 0,
516
- clipMaxY = 0;
517
- let clipMinX = Number.MAX_VALUE,
518
- clipMinY = Number.MAX_VALUE;
519
- frustum.corners.forEach((p) => {
520
- const clipPos = lightCamera.viewProjectionMatrix.transformPoint(p);
521
- clipPos.x = Math.min(1, Math.max(-1, clipPos.x / clipPos.w));
522
- clipPos.y = Math.min(1, Math.max(-1, clipPos.y / clipPos.w));
523
- if (clipPos.x > clipMaxX) {
524
- clipMaxX = clipPos.x;
525
- }
526
- if (clipPos.x < clipMinX) {
527
- clipMinX = clipPos.x;
528
- }
529
- if (clipPos.y > clipMaxY) {
530
- clipMaxY = clipPos.y;
531
- }
532
- if (clipPos.y < clipMinY) {
533
- clipMinY = clipPos.y;
534
- }
535
- });
536
- const clipW = clipMaxX - clipMinX;
537
- const clipH = clipMaxY - clipMinY;
538
- clipMinX -= expand * clipW;
539
- clipMinY -= expand * clipH;
540
- clipMaxX += expand * clipW;
541
- clipMaxY += expand * clipH;
542
- const scaleX = 2 / (clipMaxX - clipMinX);
543
- const scaleY = 2 / (clipMaxY - clipMinY);
544
- const offsetX = -0.5 * (clipMaxX + clipMinX) * scaleX;
545
- const offsetY = -0.5 * (clipMaxY + clipMinY) * scaleY;
546
- cropMatrix.identity();
547
- cropMatrix.m00 = scaleX;
548
- cropMatrix.m11 = scaleY;
549
- cropMatrix.m03 = offsetX;
550
- cropMatrix.m13 = offsetY;
551
- }
552
- */ }
553
- /** @internal */ static fetchShadowMapParams() {
554
- if (this._shadowMapParams.length > 0) {
555
- return this._shadowMapParams.pop();
556
- } else {
557
- return {
558
- lightType: LIGHT_TYPE_NONE,
559
- depthClampEnabled: false,
560
- shaderHash: '',
561
- cameraParams: new Vector4(),
562
- cascadeDistances: new Vector4(),
563
- depthBiasScales: new Vector4(),
564
- depthBiasValues: [
565
- new Vector4(),
566
- new Vector4(),
567
- new Vector4(),
568
- new Vector4()
569
- ],
570
- numShadowCascades: 1,
571
- shadowMatrices: new Float32Array(16 * 4),
572
- shadowMap: null,
573
- shadowMapSampler: null,
574
- shadowMapFramebuffer: null,
575
- impl: null,
576
- implData: null
577
- };
578
- }
579
- }
580
- /** @internal */ static fetchCameraForScene(scene) {
581
- const cameras = this._lightCameras.get(scene);
582
- if (!cameras || cameras.length === 0) {
583
- const camera = new Camera(scene);
584
- retainObject(camera);
585
- return camera;
586
- } else {
587
- const camera = cameras.pop();
588
- camera.parent = scene.rootNode;
589
- camera.position.setXYZ(0, 0, 0);
590
- camera.rotation.identity();
591
- camera.scale.setXYZ(1, 1, 1);
592
- camera.clipMask = 0;
593
- return camera;
594
- }
595
- }
596
- /** @internal */ static releaseCamera(camera) {
597
- let cameras = this._lightCameras.get(camera.scene);
598
- if (!cameras) {
599
- cameras = [];
600
- this._lightCameras.set(camera.scene, cameras);
601
- }
602
- camera.remove();
603
- cameras.push(camera);
604
- }
605
- /** @internal */ calcSplitDistances(nearPlane, farPlane, numCascades) {
606
- const result = [
607
- 0,
608
- 0,
609
- 0,
610
- 0,
611
- 0
612
- ];
613
- for(let i = 0; i <= numCascades; ++i){
614
- const fIDM = i / numCascades;
615
- const fLog = nearPlane * Math.pow(farPlane / nearPlane, fIDM);
616
- const fUniform = nearPlane + (farPlane - nearPlane) * fIDM;
617
- result[i] = fLog * this._config.splitLambda + fUniform * (1 - this._config.splitLambda);
618
- }
619
- return result;
620
- }
621
- /** @internal */ calcDepthBiasParams(camera, shadowMapSize, depthBias, normalBias, depthScale, result) {
622
- const sizeNear = Math.min(camera.getProjectionMatrix().getNearPlaneWidth(), camera.getProjectionMatrix().getNearPlaneHeight());
623
- const sizeFar = Math.min(camera.getProjectionMatrix().getFarPlaneWidth(), camera.getProjectionMatrix().getFarPlaneHeight());
624
- const scaleFactor = sizeNear / shadowMapSize * 2;
625
- result.setXYZW(depthBias * scaleFactor, normalBias * 0.0001, depthScale, sizeFar / sizeNear);
626
- }
627
- /** @internal */ postRenderShadowMap(shadowMapParams) {
628
- this._impl.postRenderShadowMap(shadowMapParams);
629
- }
630
- /** @internal */ render(ctx, renderPass) {
631
- if (!ctx.shadowMapInfo) {
632
- ctx.shadowMapInfo = new Map();
633
- }
634
- const shadowMapParams = ShadowMapper.fetchShadowMapParams();
635
- shadowMapParams.impl = this._impl;
636
- shadowMapParams.lightType = this.light.lightType;
637
- shadowMapParams.numShadowCascades = shadowMapParams.lightType === LIGHT_TYPE_DIRECTIONAL ? this._config.numCascades : 1;
638
- ctx.shadowMapInfo.set(this.light, shadowMapParams);
639
- const scene = ctx.scene;
640
- const camera = ctx.camera;
641
- renderPass.light = this._light;
642
- this.updateResources(shadowMapParams);
643
- shadowMapParams.shaderHash = this.getShaderHash(shadowMapParams);
644
- const device = Application.instance.device;
645
- const fb = shadowMapParams.shadowMapFramebuffer;
646
- shadowMapParams.depthClampEnabled = false;
647
- renderPass.clearColor = fb.getColorAttachments()[0] ? fb.getColorAttachments()[0].isFloatFormat() ? new Vector4(1, 1, 1, 1) : new Vector4(0, 0, 0, 1) : null;
648
- const depthScale = this._impl.getDepthScale();
649
- const shadowRegion = this._light.isDirectionLight() && this._shadowRegion && this._shadowRegion.isValid() ? this._shadowRegion : scene.boundingBox;
650
- if (this._light.isPointLight()) {
651
- const shadowMapRenderCamera = ShadowMapper.fetchCameraForScene(scene);
652
- this.createLightCameraPoint(shadowMapRenderCamera);
653
- this.calcDepthBiasParams(camera, this._config.shadowMapSize, this._config.depthBias, this._config.normalBias, depthScale, shadowMapParams.depthBiasValues[0]);
654
- shadowMapParams.cameraParams.setXYZW(shadowMapRenderCamera.getNearPlane(), shadowMapRenderCamera.getFarPlane(), this._config.shadowMapSize, this._shadowDistance);
655
- device.setFramebuffer(fb);
656
- shadowMapParams.shadowMatrices.set(Matrix4x4.transpose(shadowMapRenderCamera.viewMatrix));
657
- for (const face of [
658
- CubeFace.PX,
659
- CubeFace.NX,
660
- CubeFace.PY,
661
- CubeFace.NY,
662
- CubeFace.PZ,
663
- CubeFace.NZ
664
- ]){
665
- shadowMapRenderCamera.lookAtCubeFace(face);
666
- fb.setColorAttachmentCubeFace(0, face);
667
- fb.setDepthAttachmentCubeFace(face);
668
- ctx.camera = shadowMapRenderCamera;
669
- renderPass.render(ctx);
670
- }
671
- shadowMapParams.shadowMatrices.set(Matrix4x4.identity());
672
- ShadowMapper.releaseCamera(shadowMapRenderCamera);
673
- } else {
674
- if (this._config.numCascades > 1) {
675
- const distances = this.calcSplitDistances(camera.getNearPlane(), Math.min(this._shadowDistance, camera.getFarPlane()), this._config.numCascades);
676
- const cascadeCamera = ShadowMapper.fetchCameraForScene(scene);
677
- const shadowMapRenderCamera = ShadowMapper.fetchCameraForScene(scene);
678
- const shadowMapCullCamera = ShadowMapper.fetchCameraForScene(scene);
679
- shadowMapCullCamera.clipMask = AABB.ClipLeft | AABB.ClipRight | AABB.ClipBottom | AABB.ClipTop;
680
- cascadeCamera.parent = camera;
681
- shadowMapParams.depthClampEnabled = Application.instance.device.getDeviceCaps().shaderCaps.supportFragmentDepth;
682
- for(let split = 0; split < this._config.numCascades; split++){
683
- cascadeCamera.setPerspective(camera.getFOV(), camera.getAspect(), distances[split], distances[split + 1]);
684
- const snapMatrix = ShadowMapper._snapMatrix;
685
- const border = shadowMapParams.impl.getShadowMapBorder(shadowMapParams); //20 / this._config.shadowMapSize;
686
- this.createLightCameraDirectional(shadowRegion, cascadeCamera, shadowMapRenderCamera, snapMatrix, border);
687
- this.createLightCameraDirectional(shadowRegion, cascadeCamera, shadowMapCullCamera, null, border);
688
- this.calcDepthBiasParams(camera, this._config.shadowMapSize, this._config.depthBias, this._config.normalBias, depthScale, shadowMapParams.depthBiasValues[split]);
689
- shadowMapParams.depthBiasScales[split] = 1;
690
- // Incorrect calculation
691
- // shadowMapParams.depthBiasScales[split] = shadowMapParams.depthBiasValues[0].x !== 0 ? shadowMapParams.depthBiasValues[split].x / shadowMapParams.depthBiasValues[0].x : 1;
692
- shadowMapParams.cameraParams.setXYZW(shadowMapRenderCamera.getNearPlane(), shadowMapRenderCamera.getFarPlane(), this._config.shadowMapSize, this._shadowDistance);
693
- let scissor = null;
694
- if (fb.getColorAttachments()[0]?.isTexture2DArray() || fb.getDepthAttachment()?.isTexture2DArray()) {
695
- shadowMapRenderCamera.setProjectionMatrix(Matrix4x4.multiply(snapMatrix, shadowMapRenderCamera.getProjectionMatrix()));
696
- fb.setColorAttachmentLayer(0, split);
697
- fb.setDepthAttachmentLayer(split);
698
- } else {
699
- const numRows = this._config.numCascades > 2 ? 2 : 1;
700
- const numCols = this._config.numCascades > 1 ? 2 : 1;
701
- const adjMatrix = new Matrix4x4();
702
- const col = split % 2;
703
- const row = split >> 1;
704
- adjMatrix.setRowXYZW(0, 1.5 - 0.5 * numCols, 0, 0, 0);
705
- adjMatrix.setRowXYZW(1, 0, 1.5 - 0.5 * numRows, 0, 0);
706
- adjMatrix.setRowXYZW(2, 0, 0, 1, 0);
707
- adjMatrix.setRowXYZW(3, col - 0.5 * numCols + 0.5, row - 0.5 * numRows + 0.5, 0, 1);
708
- shadowMapRenderCamera.setProjectionMatrix(Matrix4x4.multiply(adjMatrix, Matrix4x4.multiply(snapMatrix, shadowMapRenderCamera.getProjectionMatrix())));
709
- if (device.type === 'webgpu') {
710
- scissor = [
711
- col * this._config.shadowMapSize,
712
- (numRows - 1 - row) * this._config.shadowMapSize,
713
- this._config.shadowMapSize,
714
- this._config.shadowMapSize
715
- ];
716
- } else {
717
- scissor = [
718
- col * this._config.shadowMapSize,
719
- row * this._config.shadowMapSize,
720
- this._config.shadowMapSize,
721
- this._config.shadowMapSize
722
- ];
723
- }
724
- }
725
- device.setFramebuffer(fb);
726
- device.setScissor(scissor);
727
- ctx.camera = shadowMapRenderCamera;
728
- renderPass.render(ctx, shadowMapCullCamera);
729
- shadowMapParams.shadowMatrices.set(Matrix4x4.transpose(shadowMapRenderCamera.viewProjectionMatrix), split * 16);
730
- shadowMapParams.cascadeDistances[split] = distances[split + 1];
731
- }
732
- ShadowMapper.releaseCamera(cascadeCamera);
733
- ShadowMapper.releaseCamera(shadowMapRenderCamera);
734
- ShadowMapper.releaseCamera(shadowMapCullCamera);
735
- } else {
736
- const shadowMapRenderCamera = ShadowMapper.fetchCameraForScene(scene);
737
- const snapMatrix = ShadowMapper._snapMatrix;
738
- shadowMapRenderCamera.clipMask = AABB.ClipLeft | AABB.ClipRight | AABB.ClipBottom | AABB.ClipTop;
739
- if (this._light.isDirectionLight()) {
740
- this.createLightCameraDirectional(shadowRegion, camera, shadowMapRenderCamera, snapMatrix, shadowMapParams.impl.getShadowMapBorder(shadowMapParams));
741
- } else {
742
- this.createLightCameraSpot(shadowMapRenderCamera);
743
- }
744
- this.calcDepthBiasParams(camera, this._config.shadowMapSize, this._config.depthBias, this._config.normalBias, depthScale, shadowMapParams.depthBiasValues[0]);
745
- shadowMapParams.cameraParams.setXYZW(shadowMapRenderCamera.getNearPlane(), shadowMapRenderCamera.getFarPlane(), this._config.shadowMapSize, this._shadowDistance);
746
- device.setFramebuffer(fb);
747
- shadowMapRenderCamera.setProjectionMatrix(Matrix4x4.multiply(snapMatrix, shadowMapRenderCamera.getProjectionMatrix()));
748
- ctx.camera = shadowMapRenderCamera;
749
- renderPass.render(ctx);
750
- shadowMapParams.shadowMatrices.set(Matrix4x4.transpose(shadowMapRenderCamera.viewProjectionMatrix));
751
- ShadowMapper.releaseCamera(shadowMapRenderCamera);
752
- }
753
- }
754
- ctx.camera = camera;
755
- this.postRenderShadowMap(shadowMapParams);
756
- }
757
- /** @internal */ applyMode(mode) {
758
- if (mode !== 'hard' && mode !== 'vsm' && mode !== 'esm' && mode !== 'pcf-pd' && mode !== 'pcf-opt') {
759
- console.error(`ShadowMapper.setShadowMode() failed: invalid mode: ${mode}`);
760
- return;
761
- }
762
- this._impl = null;
763
- if (mode === 'hard') {
764
- this._impl = new SSM();
765
- } else if (mode === 'vsm') {
766
- this._impl = new VSM(this._vsmBlurKernelSize, this._vsmBlurRadius, this._vsmDarkness);
767
- } else if (mode === 'esm') {
768
- this._impl = new ESM(this._esmBlurKernelSize, this._esmBlurRadius, this._esmDepthScale);
769
- } else if (mode === 'pcf-pd') {
770
- this._impl = new PCFPD(this._pdSampleCount, this._pdSampleRadius);
771
- } else if (mode === 'pcf-opt') {
772
- this._impl = new PCFOPT(this._pcfKernelSize);
773
- }
774
- }
775
- /** @internal */ asVSM() {
776
- return this._impl?.getType() === 'vsm' ? this._impl : null;
777
- }
778
- /** @internal */ asESM() {
779
- return this._impl?.getType() === 'esm' ? this._impl : null;
780
- }
781
- /** @internal */ asPCFPD() {
782
- return this._impl?.getType() === 'pcf-pd' ? this._impl : null;
783
- }
784
- /** @internal */ asPCFOPT() {
785
- return this._impl?.getType() === 'pcf-opt' ? this._impl : null;
786
- }
787
- }
788
-
789
- export { ShadowMapper };
790
- //# sourceMappingURL=shadowmapper.js.map