@zephyr3d/scene 0.8.0 → 0.8.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (387) hide show
  1. package/dist/animation/animationset.js +198 -1
  2. package/dist/animation/animationset.js.map +1 -1
  3. package/dist/animation/ik/ccd_solver.js +3 -4
  4. package/dist/animation/ik/ccd_solver.js.map +1 -1
  5. package/dist/animation/ik/fabrik_solver.js +3 -4
  6. package/dist/animation/ik/fabrik_solver.js.map +1 -1
  7. package/dist/animation/ik/ik_pole_constraint.js +7 -2
  8. package/dist/animation/ik/ik_pole_constraint.js.map +1 -1
  9. package/dist/animation/ik/ik_utils.js +0 -79
  10. package/dist/animation/ik/ik_utils.js.map +1 -1
  11. package/dist/animation/ik/two_bone_ik_solver.js +3 -4
  12. package/dist/animation/ik/two_bone_ik_solver.js.map +1 -1
  13. package/dist/animation/spring/spring_bone.js +240 -0
  14. package/dist/animation/spring/spring_bone.js.map +1 -0
  15. package/dist/animation/spring/spring_bone_collider.js +198 -0
  16. package/dist/animation/spring/spring_bone_collider.js.map +1 -0
  17. package/dist/animation/spring/spring_bone_constraint.js +170 -0
  18. package/dist/animation/spring/spring_bone_constraint.js.map +1 -0
  19. package/dist/animation/spring/spring_bone_system.js +328 -0
  20. package/dist/animation/spring/spring_bone_system.js.map +1 -0
  21. package/dist/asset/model.js +2 -2
  22. package/dist/index.d.ts +15 -0
  23. package/dist/material/mixins/pbr/common.js +20 -17
  24. package/dist/material/mixins/pbr/common.js.map +1 -1
  25. package/dist/render/gpu_picking.js +100 -0
  26. package/dist/render/gpu_picking.js.map +1 -0
  27. package/dist/render/rendergraph/device_pool_allocator.js +41 -0
  28. package/dist/render/rendergraph/device_pool_allocator.js.map +1 -0
  29. package/dist/render/rendergraph/executor.js +146 -0
  30. package/dist/render/rendergraph/executor.js.map +1 -0
  31. package/dist/render/rendergraph/forward_plus_builder.js +414 -0
  32. package/dist/render/rendergraph/forward_plus_builder.js.map +1 -0
  33. package/dist/render/rendergraph/rendergraph.js +306 -0
  34. package/dist/render/rendergraph/rendergraph.js.map +1 -0
  35. package/dist/render/rendergraph/types.js +57 -0
  36. package/dist/render/rendergraph/types.js.map +1 -0
  37. package/dist/render/sky_motion_vector.js +85 -0
  38. package/dist/render/sky_motion_vector.js.map +1 -0
  39. package/dist/utility/serialization/scene/animation.js +3 -3
  40. package/dist/utility/serialization/scene/node.js +1 -1
  41. package/package.json +2 -2
  42. package/dist/animation/ik/ik_chain_builder.js +0 -68
  43. package/dist/animation/ik/ik_chain_builder.js.map +0 -1
  44. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
  45. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
  46. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
  47. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
  48. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
  49. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
  50. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
  51. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
  52. package/dist/src/animation/animation.js +0 -127
  53. package/dist/src/animation/animation.js.map +0 -1
  54. package/dist/src/animation/animationset.js +0 -255
  55. package/dist/src/animation/animationset.js.map +0 -1
  56. package/dist/src/animation/animationtrack.js +0 -34
  57. package/dist/src/animation/animationtrack.js.map +0 -1
  58. package/dist/src/animation/eulerrotationtrack.js +0 -52
  59. package/dist/src/animation/eulerrotationtrack.js.map +0 -1
  60. package/dist/src/animation/morphtarget.js +0 -93
  61. package/dist/src/animation/morphtarget.js.map +0 -1
  62. package/dist/src/animation/morphtrack.js +0 -70
  63. package/dist/src/animation/morphtrack.js.map +0 -1
  64. package/dist/src/animation/proptrack.js +0 -161
  65. package/dist/src/animation/proptrack.js.map +0 -1
  66. package/dist/src/animation/rotationtrack.js +0 -51
  67. package/dist/src/animation/rotationtrack.js.map +0 -1
  68. package/dist/src/animation/scaletrack.js +0 -50
  69. package/dist/src/animation/scaletrack.js.map +0 -1
  70. package/dist/src/animation/skeleton.js +0 -204
  71. package/dist/src/animation/skeleton.js.map +0 -1
  72. package/dist/src/animation/translationtrack.js +0 -50
  73. package/dist/src/animation/translationtrack.js.map +0 -1
  74. package/dist/src/app/app.js +0 -129
  75. package/dist/src/app/app.js.map +0 -1
  76. package/dist/src/app/inputmgr.js +0 -267
  77. package/dist/src/app/inputmgr.js.map +0 -1
  78. package/dist/src/asset/assetmanager.js +0 -404
  79. package/dist/src/asset/assetmanager.js.map +0 -1
  80. package/dist/src/asset/builtin.js +0 -337
  81. package/dist/src/asset/builtin.js.map +0 -1
  82. package/dist/src/asset/loaders/dds/dds.js +0 -470
  83. package/dist/src/asset/loaders/dds/dds.js.map +0 -1
  84. package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
  85. package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
  86. package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
  87. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
  88. package/dist/src/asset/loaders/gltf/helpers.js +0 -327
  89. package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
  90. package/dist/src/asset/loaders/hdr/hdr.js +0 -180
  91. package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
  92. package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
  93. package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
  94. package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
  95. package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
  96. package/dist/src/asset/loaders/loader.js +0 -45
  97. package/dist/src/asset/loaders/loader.js.map +0 -1
  98. package/dist/src/asset/model.js +0 -414
  99. package/dist/src/asset/model.js.map +0 -1
  100. package/dist/src/blitter/bilateralblur.js +0 -221
  101. package/dist/src/blitter/bilateralblur.js.map +0 -1
  102. package/dist/src/blitter/blitter.js +0 -390
  103. package/dist/src/blitter/blitter.js.map +0 -1
  104. package/dist/src/blitter/box.js +0 -118
  105. package/dist/src/blitter/box.js.map +0 -1
  106. package/dist/src/blitter/copy.js +0 -22
  107. package/dist/src/blitter/copy.js.map +0 -1
  108. package/dist/src/blitter/gaussianblur.js +0 -228
  109. package/dist/src/blitter/gaussianblur.js.map +0 -1
  110. package/dist/src/camera/base.js +0 -92
  111. package/dist/src/camera/base.js.map +0 -1
  112. package/dist/src/camera/camera.js +0 -1005
  113. package/dist/src/camera/camera.js.map +0 -1
  114. package/dist/src/camera/fps.js +0 -238
  115. package/dist/src/camera/fps.js.map +0 -1
  116. package/dist/src/camera/orbit.js +0 -245
  117. package/dist/src/camera/orbit.js.map +0 -1
  118. package/dist/src/camera/orthocamera.js +0 -167
  119. package/dist/src/camera/orthocamera.js.map +0 -1
  120. package/dist/src/camera/perspectivecamera.js +0 -141
  121. package/dist/src/camera/perspectivecamera.js.map +0 -1
  122. package/dist/src/index.js +0 -120
  123. package/dist/src/index.js.map +0 -1
  124. package/dist/src/material/blinn.js +0 -81
  125. package/dist/src/material/blinn.js.map +0 -1
  126. package/dist/src/material/grassmaterial.js +0 -113
  127. package/dist/src/material/grassmaterial.js.map +0 -1
  128. package/dist/src/material/lambert.js +0 -92
  129. package/dist/src/material/lambert.js.map +0 -1
  130. package/dist/src/material/material.js +0 -301
  131. package/dist/src/material/material.js.map +0 -1
  132. package/dist/src/material/meshmaterial.js +0 -704
  133. package/dist/src/material/meshmaterial.js.map +0 -1
  134. package/dist/src/material/mixins/albedocolor.js +0 -76
  135. package/dist/src/material/mixins/albedocolor.js.map +0 -1
  136. package/dist/src/material/mixins/foliage.js +0 -47
  137. package/dist/src/material/mixins/foliage.js.map +0 -1
  138. package/dist/src/material/mixins/lightmodel/blinnphong.js +0 -112
  139. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +0 -1
  140. package/dist/src/material/mixins/lightmodel/lambert.js +0 -58
  141. package/dist/src/material/mixins/lightmodel/lambert.js.map +0 -1
  142. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +0 -178
  143. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +0 -1
  144. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +0 -139
  145. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +0 -1
  146. package/dist/src/material/mixins/lit.js +0 -476
  147. package/dist/src/material/mixins/lit.js.map +0 -1
  148. package/dist/src/material/mixins/pbr/common.js +0 -918
  149. package/dist/src/material/mixins/pbr/common.js.map +0 -1
  150. package/dist/src/material/mixins/texture.js +0 -172
  151. package/dist/src/material/mixins/texture.js.map +0 -1
  152. package/dist/src/material/mixins/vertexcolor.js +0 -56
  153. package/dist/src/material/mixins/vertexcolor.js.map +0 -1
  154. package/dist/src/material/particle.js +0 -178
  155. package/dist/src/material/particle.js.map +0 -1
  156. package/dist/src/material/pbrmr.js +0 -97
  157. package/dist/src/material/pbrmr.js.map +0 -1
  158. package/dist/src/material/pbrsg.js +0 -97
  159. package/dist/src/material/pbrsg.js.map +0 -1
  160. package/dist/src/material/shader/helper.js +0 -1209
  161. package/dist/src/material/shader/helper.js.map +0 -1
  162. package/dist/src/material/terrain-cm.js +0 -606
  163. package/dist/src/material/terrain-cm.js.map +0 -1
  164. package/dist/src/material/terrainmaterial.js +0 -375
  165. package/dist/src/material/terrainmaterial.js.map +0 -1
  166. package/dist/src/material/unlit.js +0 -41
  167. package/dist/src/material/unlit.js.map +0 -1
  168. package/dist/src/material/water.js +0 -417
  169. package/dist/src/material/water.js.map +0 -1
  170. package/dist/src/posteffect/bloom.js +0 -361
  171. package/dist/src/posteffect/bloom.js.map +0 -1
  172. package/dist/src/posteffect/compositor.js +0 -226
  173. package/dist/src/posteffect/compositor.js.map +0 -1
  174. package/dist/src/posteffect/fxaa.js +0 -273
  175. package/dist/src/posteffect/fxaa.js.map +0 -1
  176. package/dist/src/posteffect/grayscale.js +0 -69
  177. package/dist/src/posteffect/grayscale.js.map +0 -1
  178. package/dist/src/posteffect/motionblur.js +0 -96
  179. package/dist/src/posteffect/motionblur.js.map +0 -1
  180. package/dist/src/posteffect/posteffect.js +0 -126
  181. package/dist/src/posteffect/posteffect.js.map +0 -1
  182. package/dist/src/posteffect/sao.js +0 -324
  183. package/dist/src/posteffect/sao.js.map +0 -1
  184. package/dist/src/posteffect/ssr.js +0 -489
  185. package/dist/src/posteffect/ssr.js.map +0 -1
  186. package/dist/src/posteffect/taa.js +0 -172
  187. package/dist/src/posteffect/taa.js.map +0 -1
  188. package/dist/src/posteffect/tonemap.js +0 -94
  189. package/dist/src/posteffect/tonemap.js.map +0 -1
  190. package/dist/src/render/abuffer_oit.js +0 -361
  191. package/dist/src/render/abuffer_oit.js.map +0 -1
  192. package/dist/src/render/clipmap.js +0 -851
  193. package/dist/src/render/clipmap.js.map +0 -1
  194. package/dist/src/render/cluster_light.js +0 -333
  195. package/dist/src/render/cluster_light.js.map +0 -1
  196. package/dist/src/render/cull_visitor.js +0 -187
  197. package/dist/src/render/cull_visitor.js.map +0 -1
  198. package/dist/src/render/depthpass.js +0 -68
  199. package/dist/src/render/depthpass.js.map +0 -1
  200. package/dist/src/render/drawable_mixin.js +0 -227
  201. package/dist/src/render/drawable_mixin.js.map +0 -1
  202. package/dist/src/render/envlight.js +0 -463
  203. package/dist/src/render/envlight.js.map +0 -1
  204. package/dist/src/render/fbm_wavegenerator.js +0 -251
  205. package/dist/src/render/fbm_wavegenerator.js.map +0 -1
  206. package/dist/src/render/fft_wavegenerator.js +0 -1006
  207. package/dist/src/render/fft_wavegenerator.js.map +0 -1
  208. package/dist/src/render/fullscreenquad.js +0 -38
  209. package/dist/src/render/fullscreenquad.js.map +0 -1
  210. package/dist/src/render/gerstner_wavegenerator.js +0 -314
  211. package/dist/src/render/gerstner_wavegenerator.js.map +0 -1
  212. package/dist/src/render/globalbindgroup_allocator.js +0 -60
  213. package/dist/src/render/globalbindgroup_allocator.js.map +0 -1
  214. package/dist/src/render/hzb.js +0 -273
  215. package/dist/src/render/hzb.js.map +0 -1
  216. package/dist/src/render/lightpass.js +0 -172
  217. package/dist/src/render/lightpass.js.map +0 -1
  218. package/dist/src/render/objectcolorpass.js +0 -51
  219. package/dist/src/render/objectcolorpass.js.map +0 -1
  220. package/dist/src/render/primitive.js +0 -364
  221. package/dist/src/render/primitive.js.map +0 -1
  222. package/dist/src/render/render_queue.js +0 -467
  223. package/dist/src/render/render_queue.js.map +0 -1
  224. package/dist/src/render/renderbundle_wrapper.js +0 -152
  225. package/dist/src/render/renderbundle_wrapper.js.map +0 -1
  226. package/dist/src/render/renderer.js +0 -455
  227. package/dist/src/render/renderer.js.map +0 -1
  228. package/dist/src/render/renderpass.js +0 -200
  229. package/dist/src/render/renderpass.js.map +0 -1
  230. package/dist/src/render/shadowmap_pass.js +0 -56
  231. package/dist/src/render/shadowmap_pass.js.map +0 -1
  232. package/dist/src/render/sky.js +0 -1103
  233. package/dist/src/render/sky.js.map +0 -1
  234. package/dist/src/render/weightedblended_oit.js +0 -168
  235. package/dist/src/render/weightedblended_oit.js.map +0 -1
  236. package/dist/src/scene/batchgroup.js +0 -162
  237. package/dist/src/scene/batchgroup.js.map +0 -1
  238. package/dist/src/scene/environment.js +0 -209
  239. package/dist/src/scene/environment.js.map +0 -1
  240. package/dist/src/scene/graph_node.js +0 -72
  241. package/dist/src/scene/graph_node.js.map +0 -1
  242. package/dist/src/scene/light.js +0 -416
  243. package/dist/src/scene/light.js.map +0 -1
  244. package/dist/src/scene/mesh.js +0 -341
  245. package/dist/src/scene/mesh.js.map +0 -1
  246. package/dist/src/scene/octree.js +0 -649
  247. package/dist/src/scene/octree.js.map +0 -1
  248. package/dist/src/scene/particlesys.js +0 -738
  249. package/dist/src/scene/particlesys.js.map +0 -1
  250. package/dist/src/scene/raycast_visitor.js +0 -103
  251. package/dist/src/scene/raycast_visitor.js.map +0 -1
  252. package/dist/src/scene/scene.js +0 -284
  253. package/dist/src/scene/scene.js.map +0 -1
  254. package/dist/src/scene/scene_node.js +0 -732
  255. package/dist/src/scene/scene_node.js.map +0 -1
  256. package/dist/src/scene/terrain/grass.js +0 -278
  257. package/dist/src/scene/terrain/grass.js.map +0 -1
  258. package/dist/src/scene/terrain/heightfield.js +0 -475
  259. package/dist/src/scene/terrain/heightfield.js.map +0 -1
  260. package/dist/src/scene/terrain/patch.js +0 -530
  261. package/dist/src/scene/terrain/patch.js.map +0 -1
  262. package/dist/src/scene/terrain/quadtree.js +0 -461
  263. package/dist/src/scene/terrain/quadtree.js.map +0 -1
  264. package/dist/src/scene/terrain/terrain.js +0 -246
  265. package/dist/src/scene/terrain/terrain.js.map +0 -1
  266. package/dist/src/scene/terrain-cm/grass.js +0 -594
  267. package/dist/src/scene/terrain-cm/grass.js.map +0 -1
  268. package/dist/src/scene/terrain-cm/grassmaterial.js +0 -159
  269. package/dist/src/scene/terrain-cm/grassmaterial.js.map +0 -1
  270. package/dist/src/scene/terrain-cm/terrain-cm.js +0 -538
  271. package/dist/src/scene/terrain-cm/terrain-cm.js.map +0 -1
  272. package/dist/src/scene/water.js +0 -374
  273. package/dist/src/scene/water.js.map +0 -1
  274. package/dist/src/shaders/atmosphere.js +0 -957
  275. package/dist/src/shaders/atmosphere.js.map +0 -1
  276. package/dist/src/shaders/fog.js +0 -112
  277. package/dist/src/shaders/fog.js.map +0 -1
  278. package/dist/src/shaders/misc.js +0 -266
  279. package/dist/src/shaders/misc.js.map +0 -1
  280. package/dist/src/shaders/noise.js +0 -222
  281. package/dist/src/shaders/noise.js.map +0 -1
  282. package/dist/src/shaders/pbr.js +0 -51
  283. package/dist/src/shaders/pbr.js.map +0 -1
  284. package/dist/src/shaders/shadow.js +0 -636
  285. package/dist/src/shaders/shadow.js.map +0 -1
  286. package/dist/src/shaders/ssr.js +0 -490
  287. package/dist/src/shaders/ssr.js.map +0 -1
  288. package/dist/src/shaders/temporal.js +0 -215
  289. package/dist/src/shaders/temporal.js.map +0 -1
  290. package/dist/src/shaders/water.js +0 -756
  291. package/dist/src/shaders/water.js.map +0 -1
  292. package/dist/src/shadow/esm.js +0 -237
  293. package/dist/src/shadow/esm.js.map +0 -1
  294. package/dist/src/shadow/pcf_opt.js +0 -181
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  296. package/dist/src/shadow/pcf_pd.js +0 -189
  297. package/dist/src/shadow/pcf_pd.js.map +0 -1
  298. package/dist/src/shadow/shader.js +0 -37
  299. package/dist/src/shadow/shader.js.map +0 -1
  300. package/dist/src/shadow/shadow_impl.js +0 -15
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  302. package/dist/src/shadow/shadowmapper.js +0 -790
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  304. package/dist/src/shadow/ssm.js +0 -159
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  308. package/dist/src/shapes/box.js +0 -386
  309. package/dist/src/shapes/box.js.map +0 -1
  310. package/dist/src/shapes/cylinder.js +0 -125
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  312. package/dist/src/shapes/plane.js +0 -88
  313. package/dist/src/shapes/plane.js.map +0 -1
  314. package/dist/src/shapes/shape.js +0 -87
  315. package/dist/src/shapes/shape.js.map +0 -1
  316. package/dist/src/shapes/sphere.js +0 -114
  317. package/dist/src/shapes/sphere.js.map +0 -1
  318. package/dist/src/shapes/tetrahedron.js +0 -188
  319. package/dist/src/shapes/tetrahedron.js.map +0 -1
  320. package/dist/src/shapes/torus.js +0 -111
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  322. package/dist/src/utility/aabbtree.js +0 -400
  323. package/dist/src/utility/aabbtree.js.map +0 -1
  324. package/dist/src/utility/bounding_volume.js +0 -29
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  326. package/dist/src/utility/debug.js +0 -28
  327. package/dist/src/utility/debug.js.map +0 -1
  328. package/dist/src/utility/draco/decoder.js +0 -116
  329. package/dist/src/utility/draco/decoder.js.map +0 -1
  330. package/dist/src/utility/misc.js +0 -105
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  332. package/dist/src/utility/panorama.js +0 -163
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  334. package/dist/src/utility/pmrem.js +0 -354
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  336. package/dist/src/utility/rendermipmap.js +0 -115
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@@ -1,70 +0,0 @@
1
- import { AnimationTrack } from './animationtrack.js';
2
- import { BoundingBox } from '../utility/bounding_volume.js';
3
- import { MAX_MORPH_TARGETS } from '../values.js';
4
- import { calculateMorphBoundingBox } from './morphtarget.js';
5
- import { Vector3 } from '@zephyr3d/base';
6
-
7
- /**
8
- * Morph target track
9
- * @public
10
- */ class MorphTargetTrack extends AnimationTrack {
11
- _state;
12
- _originBox;
13
- _boundingBox;
14
- _defaultWeights;
15
- _interpolator;
16
- /**
17
- * Create an instance of MorphTargetTrack
18
- */ constructor(assetTrack, subMesh, embedded){
19
- super(embedded);
20
- this._interpolator = assetTrack.interpolator;
21
- this._state = {
22
- numTargets: assetTrack.interpolator.stride,
23
- boundingBox: new BoundingBox(),
24
- weights: new Float32Array(MAX_MORPH_TARGETS)
25
- };
26
- this._boundingBox = subMesh.targetBox;
27
- this._originBox = subMesh.mesh.getBoundingVolume().toAABB();
28
- this._defaultWeights = assetTrack.defaultMorphWeights ?? Array.from({
29
- length: this._state.numTargets
30
- }).map(()=>0);
31
- }
32
- calculateState(target, currentTime) {
33
- this._interpolator.interpolate(currentTime, this._state.weights);
34
- calculateMorphBoundingBox(this._state.boundingBox, this._boundingBox, this._state.weights, this._state.numTargets);
35
- return this._state;
36
- }
37
- applyState(node, state) {
38
- node.getMorphInfo().bufferSubData(4 * 4, state.weights);
39
- state.boundingBox.minPoint.addBy(this._originBox.minPoint);
40
- state.boundingBox.maxPoint.addBy(this._originBox.maxPoint);
41
- node.setAnimatedBoundingBox(state.boundingBox);
42
- }
43
- mixState(a, b, t) {
44
- const state = {
45
- weights: new Float32Array(a.numTargets),
46
- boundingBox: new BoundingBox(),
47
- numTargets: a.numTargets
48
- };
49
- for(let i = 0; i < a.numTargets; i++){
50
- state.weights[i] = a.weights[i] + (b.weights[i] - a.weights[i]) * t;
51
- state.boundingBox.minPoint = Vector3.min(a.boundingBox.minPoint, b.boundingBox.minPoint);
52
- state.boundingBox.maxPoint = Vector3.max(a.boundingBox.maxPoint, b.boundingBox.maxPoint);
53
- }
54
- return state;
55
- }
56
- getBlendId() {
57
- return 'node-morph';
58
- }
59
- getDuration() {
60
- return this._interpolator.maxTime;
61
- }
62
- reset(node) {
63
- // apply default weights
64
- this._state.weights.set(this._defaultWeights);
65
- this.applyState(node, this._state);
66
- }
67
- }
68
-
69
- export { MorphTargetTrack };
70
- //# sourceMappingURL=morphtrack.js.map
@@ -1 +0,0 @@
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- {"version":3,"file":"morphtrack.js","sources":["../../../src/animation/morphtrack.ts"],"sourcesContent":["import { AnimationTrack } from './animationtrack';\nimport type { Mesh, SceneNode } from '../scene';\nimport type { AssetAnimationTrack, AssetSubMeshData } from '../asset';\nimport { BoundingBox } from '../utility/bounding_volume';\nimport { MAX_MORPH_TARGETS } from '../values';\nimport { calculateMorphBoundingBox } from './morphtarget';\nimport type { AABB, Interpolator } from '@zephyr3d/base';\nimport { Vector3 } from '@zephyr3d/base';\n\n/** Morph animation state */\nexport type MorphState = {\n numTargets: number;\n weights: Float32Array<ArrayBuffer>;\n boundingBox: BoundingBox;\n};\n\n/**\n * Morph target track\n * @public\n */\nexport class MorphTargetTrack extends AnimationTrack<MorphState> {\n private readonly _state: MorphState;\n private readonly _originBox: AABB;\n private readonly _boundingBox: BoundingBox[];\n private readonly _defaultWeights: number[];\n private readonly _interpolator: Interpolator;\n /**\n * Create an instance of MorphTargetTrack\n */\n constructor(assetTrack: AssetAnimationTrack, subMesh: AssetSubMeshData, embedded?: boolean) {\n super(embedded);\n this._interpolator = assetTrack.interpolator;\n this._state = {\n numTargets: assetTrack.interpolator.stride,\n boundingBox: new BoundingBox(),\n weights: new Float32Array(MAX_MORPH_TARGETS)\n };\n this._boundingBox = subMesh.targetBox;\n this._originBox = subMesh.mesh.getBoundingVolume().toAABB();\n this._defaultWeights =\n assetTrack.defaultMorphWeights ?? Array.from({ length: this._state.numTargets }).map(() => 0);\n }\n calculateState(target: object, currentTime: number): MorphState {\n this._interpolator.interpolate(currentTime, this._state.weights);\n calculateMorphBoundingBox(\n this._state.boundingBox,\n this._boundingBox,\n this._state.weights,\n this._state.numTargets\n );\n return this._state;\n }\n applyState(node: SceneNode, state: MorphState) {\n (node as Mesh).getMorphInfo().bufferSubData(4 * 4, state.weights);\n state.boundingBox.minPoint.addBy(this._originBox.minPoint);\n state.boundingBox.maxPoint.addBy(this._originBox.maxPoint);\n (node as Mesh).setAnimatedBoundingBox(state.boundingBox);\n }\n mixState(a: MorphState, b: MorphState, t: number): MorphState {\n const state: MorphState = {\n weights: new Float32Array(a.numTargets),\n boundingBox: new BoundingBox(),\n numTargets: a.numTargets\n };\n for (let i = 0; i < a.numTargets; i++) {\n state.weights[i] = a.weights[i] + (b.weights[i] - a.weights[i]) * t;\n state.boundingBox.minPoint = Vector3.min(a.boundingBox.minPoint, b.boundingBox.minPoint);\n state.boundingBox.maxPoint = Vector3.max(a.boundingBox.maxPoint, b.boundingBox.maxPoint);\n }\n return state;\n }\n getBlendId(): unknown {\n return 'node-morph';\n }\n getDuration(): number {\n return this._interpolator.maxTime;\n }\n reset(node: SceneNode) {\n // apply default weights\n this._state.weights.set(this._defaultWeights);\n this.applyState(node, this._state);\n }\n}\n"],"names":["MorphTargetTrack","AnimationTrack","_state","_originBox","_boundingBox","_defaultWeights","_interpolator","assetTrack","subMesh","embedded","interpolator","numTargets","stride","boundingBox","BoundingBox","weights","Float32Array","MAX_MORPH_TARGETS","targetBox","mesh","getBoundingVolume","toAABB","defaultMorphWeights","Array","from","length","map","calculateState","target","currentTime","interpolate","calculateMorphBoundingBox","applyState","node","state","getMorphInfo","bufferSubData","minPoint","addBy","maxPoint","setAnimatedBoundingBox","mixState","a","b","t","i","Vector3","min","max","getBlendId","getDuration","maxTime","reset","set"],"mappings":";;;;;;AAgBA;;;IAIO,MAAMA,gBAAyBC,SAAAA,cAAAA,CAAAA;IACnBC,MAAmB;IACnBC,UAAiB;IACjBC,YAA4B;IAC5BC,eAA0B;IAC1BC,aAA4B;AAC7C;;AAEC,MACD,YAAYC,UAA+B,EAAEC,OAAyB,EAAEC,QAAkB,CAAE;AAC1F,QAAA,KAAK,CAACA,QAAAA,CAAAA;AACN,QAAA,IAAI,CAACH,aAAa,GAAGC,UAAAA,CAAWG,YAAY;QAC5C,IAAI,CAACR,MAAM,GAAG;YACZS,UAAYJ,EAAAA,UAAAA,CAAWG,YAAY,CAACE,MAAM;AAC1CC,YAAAA,WAAAA,EAAa,IAAIC,WAAAA,EAAAA;AACjBC,YAAAA,OAAAA,EAAS,IAAIC,YAAaC,CAAAA,iBAAAA;AAC5B,SAAA;AACA,QAAA,IAAI,CAACb,YAAY,GAAGI,OAAAA,CAAQU,SAAS;QACrC,IAAI,CAACf,UAAU,GAAGK,OAAAA,CAAQW,IAAI,CAACC,iBAAiB,GAAGC,MAAM,EAAA;QACzD,IAAI,CAAChB,eAAe,GAClBE,UAAAA,CAAWe,mBAAmB,IAAIC,KAAAA,CAAMC,IAAI,CAAC;AAAEC,YAAAA,MAAAA,EAAQ,IAAI,CAACvB,MAAM,CAACS;SAAce,CAAAA,CAAAA,GAAG,CAAC,IAAM,CAAA,CAAA;AAC/F;IACAC,cAAeC,CAAAA,MAAc,EAAEC,WAAmB,EAAc;QAC9D,IAAI,CAACvB,aAAa,CAACwB,WAAW,CAACD,aAAa,IAAI,CAAC3B,MAAM,CAACa,OAAO,CAAA;QAC/DgB,yBACE,CAAA,IAAI,CAAC7B,MAAM,CAACW,WAAW,EACvB,IAAI,CAACT,YAAY,EACjB,IAAI,CAACF,MAAM,CAACa,OAAO,EACnB,IAAI,CAACb,MAAM,CAACS,UAAU,CAAA;QAExB,OAAO,IAAI,CAACT,MAAM;AACpB;IACA8B,UAAWC,CAAAA,IAAe,EAAEC,KAAiB,EAAE;AAC5CD,QAAAA,IAAAA,CAAcE,YAAY,EAAGC,CAAAA,aAAa,CAAC,CAAI,GAAA,CAAA,EAAGF,MAAMnB,OAAO,CAAA;QAChEmB,KAAMrB,CAAAA,WAAW,CAACwB,QAAQ,CAACC,KAAK,CAAC,IAAI,CAACnC,UAAU,CAACkC,QAAQ,CAAA;QACzDH,KAAMrB,CAAAA,WAAW,CAAC0B,QAAQ,CAACD,KAAK,CAAC,IAAI,CAACnC,UAAU,CAACoC,QAAQ,CAAA;QACxDN,IAAcO,CAAAA,sBAAsB,CAACN,KAAAA,CAAMrB,WAAW,CAAA;AACzD;AACA4B,IAAAA,QAAAA,CAASC,CAAa,EAAEC,CAAa,EAAEC,CAAS,EAAc;AAC5D,QAAA,MAAMV,KAAoB,GAAA;YACxBnB,OAAS,EAAA,IAAIC,YAAa0B,CAAAA,CAAAA,CAAE/B,UAAU,CAAA;AACtCE,YAAAA,WAAAA,EAAa,IAAIC,WAAAA,EAAAA;AACjBH,YAAAA,UAAAA,EAAY+B,EAAE/B;AAChB,SAAA;AACA,QAAA,IAAK,IAAIkC,CAAI,GAAA,CAAA,EAAGA,IAAIH,CAAE/B,CAAAA,UAAU,EAAEkC,CAAK,EAAA,CAAA;YACrCX,KAAMnB,CAAAA,OAAO,CAAC8B,CAAE,CAAA,GAAGH,EAAE3B,OAAO,CAAC8B,EAAE,GAAIF,CAAAA,CAAE5B,CAAAA,OAAO,CAAC8B,CAAE,CAAA,GAAGH,EAAE3B,OAAO,CAAC8B,CAAE,CAAD,IAAKD,CAAAA;AAClEV,YAAAA,KAAAA,CAAMrB,WAAW,CAACwB,QAAQ,GAAGS,QAAQC,GAAG,CAACL,CAAE7B,CAAAA,WAAW,CAACwB,QAAQ,EAAEM,CAAE9B,CAAAA,WAAW,CAACwB,QAAQ,CAAA;AACvFH,YAAAA,KAAAA,CAAMrB,WAAW,CAAC0B,QAAQ,GAAGO,QAAQE,GAAG,CAACN,CAAE7B,CAAAA,WAAW,CAAC0B,QAAQ,EAAEI,CAAE9B,CAAAA,WAAW,CAAC0B,QAAQ,CAAA;AACzF;QACA,OAAOL,KAAAA;AACT;IACAe,UAAsB,GAAA;QACpB,OAAO,YAAA;AACT;IACAC,WAAsB,GAAA;AACpB,QAAA,OAAO,IAAI,CAAC5C,aAAa,CAAC6C,OAAO;AACnC;AACAC,IAAAA,KAAAA,CAAMnB,IAAe,EAAE;;QAErB,IAAI,CAAC/B,MAAM,CAACa,OAAO,CAACsC,GAAG,CAAC,IAAI,CAAChD,eAAe,CAAA;AAC5C,QAAA,IAAI,CAAC2B,UAAU,CAACC,IAAM,EAAA,IAAI,CAAC/B,MAAM,CAAA;AACnC;AACF;;;;"}
@@ -1,161 +0,0 @@
1
- import { AnimationTrack } from './animationtrack.js';
2
- import { Interpolator } from '@zephyr3d/base';
3
-
4
- /**
5
- * Translate animation track
6
- * @public
7
- */ class PropertyTrack extends AnimationTrack {
8
- _state;
9
- _stateAlpha;
10
- _target;
11
- _prop;
12
- _count;
13
- _interpolator;
14
- _interpolatorAlpha;
15
- /**
16
- * Create an instance of TranslationTrack from keyframe values
17
- * @param prop - Property to be animated
18
- */ constructor(prop, value, embedded){
19
- super(embedded);
20
- this._prop = prop;
21
- this._target = '';
22
- this._state = {
23
- num: [
24
- 0,
25
- 0,
26
- 0,
27
- 0
28
- ]
29
- };
30
- this._stateAlpha = null;
31
- this._interpolator = null;
32
- this._interpolatorAlpha = null;
33
- if (value) {
34
- this._state.num = value.slice();
35
- }
36
- switch(this._prop.type){
37
- case 'float':
38
- this._count = 1;
39
- this._interpolator = new Interpolator('cubicspline-natural', 'number', new Float32Array([
40
- 0,
41
- 1
42
- ]), new Float32Array([
43
- this._state.num[0],
44
- this._state.num[0]
45
- ]));
46
- break;
47
- case 'vec2':
48
- this._count = 2;
49
- this._interpolator = new Interpolator('cubicspline-natural', 'vec2', new Float32Array([
50
- 0,
51
- 1
52
- ]), new Float32Array([
53
- ...this._state.num.slice(0, 2),
54
- ...this._state.num.slice(0, 2)
55
- ]));
56
- break;
57
- case 'rgb':
58
- case 'vec3':
59
- this._count = 3;
60
- this._interpolator = new Interpolator('cubicspline-natural', 'vec3', new Float32Array([
61
- 0,
62
- 1
63
- ]), new Float32Array([
64
- ...this._state.num.slice(0, 3),
65
- ...this._state.num.slice(0, 3)
66
- ]));
67
- break;
68
- case 'vec4':
69
- this._count = 4;
70
- this._interpolator = new Interpolator('cubicspline-natural', 'vec4', new Float32Array([
71
- 0,
72
- 1
73
- ]), new Float32Array([
74
- ...this._state.num.slice(0, 4),
75
- ...this._state.num.slice(0, 4)
76
- ]));
77
- break;
78
- case 'rgba':
79
- this._count = 4;
80
- this._interpolator = new Interpolator('linear', 'vec3', new Float32Array([
81
- 0,
82
- 1
83
- ]), new Float32Array([
84
- ...this._state.num.slice(0, 3),
85
- ...this._state.num.slice(0, 3)
86
- ]));
87
- this._interpolatorAlpha = new Interpolator('linear', 'number', new Float32Array([
88
- 0,
89
- 1
90
- ]), new Float32Array([
91
- this._state.num[3],
92
- this._state.num[3]
93
- ]));
94
- this._stateAlpha = {
95
- num: [
96
- this._state.num[3]
97
- ]
98
- };
99
- break;
100
- default:
101
- throw new Error(`Property '${this._prop.name}' cannot be animated`);
102
- }
103
- }
104
- get target() {
105
- return this._target;
106
- }
107
- set target(val) {
108
- this._target = val;
109
- }
110
- get interpolator() {
111
- return this._interpolator;
112
- }
113
- set interpolator(interpolator) {
114
- this._interpolator = interpolator;
115
- }
116
- get interpolatorAlpha() {
117
- return this._interpolatorAlpha;
118
- }
119
- set interpolatorAlpha(interpolator) {
120
- this._interpolatorAlpha = interpolator ?? null;
121
- if (!this._stateAlpha && this._interpolatorAlpha) {
122
- this._stateAlpha = {
123
- num: [
124
- 0
125
- ]
126
- };
127
- }
128
- }
129
- calculateState(target, currentTime) {
130
- this._interpolator.interpolate(currentTime, this._state.num);
131
- if (this._interpolatorAlpha) {
132
- this._interpolatorAlpha.interpolate(currentTime, this._stateAlpha.num);
133
- this._state.num[3] = this._stateAlpha.num[0];
134
- }
135
- return this._state;
136
- }
137
- applyState(target, state) {
138
- this._prop.set.call(target, state);
139
- }
140
- mixState(a, b, t) {
141
- const v = [];
142
- for(let i = 0; i < this._count; i++){
143
- v[i] = a.num[i] + t * (b.num[i] - a.num[i]);
144
- }
145
- return {
146
- num: v
147
- };
148
- }
149
- getBlendId() {
150
- return this._prop;
151
- }
152
- getDuration() {
153
- return this._interpolator.maxTime;
154
- }
155
- getProp() {
156
- return this._prop;
157
- }
158
- }
159
-
160
- export { PropertyTrack };
161
- //# sourceMappingURL=proptrack.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"proptrack.js","sources":["../../../src/animation/proptrack.ts"],"sourcesContent":["import { AnimationTrack } from './animationtrack';\r\nimport type { PropertyAccessor, PropertyValue } from '../utility';\r\nimport { Interpolator } from '@zephyr3d/base';\r\n\r\n/**\r\n * Translate animation track\r\n * @public\r\n */\r\nexport class PropertyTrack extends AnimationTrack<PropertyValue> {\r\n private readonly _state: PropertyValue;\r\n private _stateAlpha: PropertyValue;\r\n private _target: string;\r\n private readonly _prop: PropertyAccessor;\r\n private readonly _count: number;\r\n private _interpolator: Interpolator;\r\n private _interpolatorAlpha: Interpolator;\r\n /**\r\n * Create an instance of TranslationTrack from keyframe values\r\n * @param prop - Property to be animated\r\n */\r\n constructor(prop: PropertyAccessor, value?: number[], embedded?: boolean) {\r\n super(embedded);\r\n this._prop = prop;\r\n this._target = '';\r\n this._state = { num: [0, 0, 0, 0] };\r\n this._stateAlpha = null;\r\n this._interpolator = null;\r\n this._interpolatorAlpha = null;\r\n if (value) {\r\n this._state.num = value.slice();\r\n }\r\n switch (this._prop.type) {\r\n case 'float':\r\n this._count = 1;\r\n this._interpolator = new Interpolator(\r\n 'cubicspline-natural',\r\n 'number',\r\n new Float32Array([0, 1]),\r\n new Float32Array([this._state.num[0], this._state.num[0]])\r\n );\r\n break;\r\n case 'vec2':\r\n this._count = 2;\r\n this._interpolator = new Interpolator(\r\n 'cubicspline-natural',\r\n 'vec2',\r\n new Float32Array([0, 1]),\r\n new Float32Array([...this._state.num.slice(0, 2), ...this._state.num.slice(0, 2)])\r\n );\r\n break;\r\n case 'rgb':\r\n case 'vec3':\r\n this._count = 3;\r\n this._interpolator = new Interpolator(\r\n 'cubicspline-natural',\r\n 'vec3',\r\n new Float32Array([0, 1]),\r\n new Float32Array([...this._state.num.slice(0, 3), ...this._state.num.slice(0, 3)])\r\n );\r\n break;\r\n case 'vec4':\r\n this._count = 4;\r\n this._interpolator = new Interpolator(\r\n 'cubicspline-natural',\r\n 'vec4',\r\n new Float32Array([0, 1]),\r\n new Float32Array([...this._state.num.slice(0, 4), ...this._state.num.slice(0, 4)])\r\n );\r\n break;\r\n case 'rgba':\r\n this._count = 4;\r\n this._interpolator = new Interpolator(\r\n 'linear',\r\n 'vec3',\r\n new Float32Array([0, 1]),\r\n new Float32Array([...this._state.num.slice(0, 3), ...this._state.num.slice(0, 3)])\r\n );\r\n this._interpolatorAlpha = new Interpolator(\r\n 'linear',\r\n 'number',\r\n new Float32Array([0, 1]),\r\n new Float32Array([this._state.num[3], this._state.num[3]])\r\n );\r\n this._stateAlpha = { num: [this._state.num[3]] };\r\n break;\r\n default:\r\n throw new Error(`Property '${this._prop.name}' cannot be animated`);\r\n }\r\n }\r\n get target() {\r\n return this._target;\r\n }\r\n set target(val: string) {\r\n this._target = val;\r\n }\r\n get interpolator() {\r\n return this._interpolator;\r\n }\r\n set interpolator(interpolator: Interpolator) {\r\n this._interpolator = interpolator;\r\n }\r\n get interpolatorAlpha() {\r\n return this._interpolatorAlpha;\r\n }\r\n set interpolatorAlpha(interpolator: Interpolator) {\r\n this._interpolatorAlpha = interpolator ?? null;\r\n if (!this._stateAlpha && this._interpolatorAlpha) {\r\n this._stateAlpha = { num: [0] };\r\n }\r\n }\r\n calculateState(target: unknown, currentTime: number): PropertyValue {\r\n this._interpolator.interpolate(currentTime, this._state.num);\r\n if (this._interpolatorAlpha) {\r\n this._interpolatorAlpha.interpolate(currentTime, this._stateAlpha.num);\r\n this._state.num[3] = this._stateAlpha.num[0];\r\n }\r\n return this._state;\r\n }\r\n applyState(target: object, state: PropertyValue) {\r\n this._prop.set.call(target, state);\r\n }\r\n mixState(a: PropertyValue, b: PropertyValue, t: number): PropertyValue {\r\n const v: number[] = [];\r\n for (let i = 0; i < this._count; i++) {\r\n v[i] = a.num[i] + t * (b.num[i] - a.num[i]);\r\n }\r\n return { num: v };\r\n }\r\n getBlendId(): unknown {\r\n return this._prop;\r\n }\r\n getDuration(): number {\r\n return this._interpolator.maxTime;\r\n }\r\n getProp(): PropertyAccessor {\r\n return this._prop;\r\n 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@@ -1,51 +0,0 @@
1
- import { Interpolator, Quaternion } from '@zephyr3d/base';
2
- import { AnimationTrack } from './animationtrack.js';
3
-
4
- /**
5
- * Rotation animation track
6
- * @public
7
- */ class NodeRotationTrack extends AnimationTrack {
8
- _state;
9
- _interpolator;
10
- constructor(modeOrInterpolator, keyFramesOrEmbedded, embedded){
11
- if (modeOrInterpolator instanceof Interpolator) {
12
- if (modeOrInterpolator.target !== 'quat') {
13
- throw new Error(`RotationTrack(): interpolator target must be 'quat'`);
14
- }
15
- super(keyFramesOrEmbedded ?? false);
16
- this._interpolator = modeOrInterpolator;
17
- } else {
18
- const keyFrames = keyFramesOrEmbedded;
19
- const inputs = new Float32Array(keyFrames.map((val)=>val.time));
20
- const outputs = new Float32Array(keyFrames.length * 4);
21
- for(let i = 0; i < keyFrames.length; i++){
22
- outputs[i * 4 + 0] = keyFrames[i].value.x;
23
- outputs[i * 4 + 1] = keyFrames[i].value.y;
24
- outputs[i * 4 + 2] = keyFrames[i].value.z;
25
- outputs[i * 4 + 3] = keyFrames[i].value.w;
26
- }
27
- super(embedded ?? false);
28
- this._interpolator = new Interpolator(modeOrInterpolator, 'quat', inputs, outputs);
29
- }
30
- this._state = new Quaternion();
31
- }
32
- calculateState(target, currentTime) {
33
- this._interpolator.interpolate(currentTime, this._state);
34
- return this._state;
35
- }
36
- applyState(node, state) {
37
- node.rotation.set(state);
38
- }
39
- mixState(a, b, t) {
40
- return Quaternion.slerp(a, b, t);
41
- }
42
- getBlendId() {
43
- return 'node-rotation';
44
- }
45
- getDuration() {
46
- return this._interpolator.maxTime;
47
- }
48
- }
49
-
50
- export { NodeRotationTrack };
51
- //# sourceMappingURL=rotationtrack.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"rotationtrack.js","sources":["../../../src/animation/rotationtrack.ts"],"sourcesContent":["import type { InterpolationMode } from '@zephyr3d/base';\r\nimport { Interpolator, Quaternion } from '@zephyr3d/base';\r\nimport { AnimationTrack } from './animationtrack';\r\nimport type { SceneNode } from '../scene';\r\n\r\n/**\r\n * Rotation animation track\r\n * @public\r\n */\r\nexport class NodeRotationTrack extends AnimationTrack<Quaternion> {\r\n private readonly _state: Quaternion;\r\n private readonly _interpolator: Interpolator;\r\n /**\r\n * Create an instance of RotationTrack from keyframe values\r\n * @param interpolator - Interpolator object that contains keyframe values\r\n * @param embedded - Whether this track be an embedded track\r\n */\r\n constructor(interpolator: Interpolator, embedded?: boolean);\r\n /**\r\n * Create an instance of RotationTrack from keyframe values\r\n * @param mode - The interpolation mode of keyframes\r\n * @param keyFrames - Keyframe values\r\n * @param embedded - Whether this track be an embedded track\r\n */\r\n constructor(mode: InterpolationMode, keyFrames: { time: number; value: Quaternion }[], embedded?: boolean);\r\n constructor(\r\n modeOrInterpolator: Interpolator | InterpolationMode,\r\n keyFramesOrEmbedded?: { time: number; value: Quaternion }[] | boolean,\r\n embedded?: boolean\r\n ) {\r\n if (modeOrInterpolator instanceof Interpolator) {\r\n if (modeOrInterpolator.target !== 'quat') {\r\n throw new Error(`RotationTrack(): interpolator target must be 'quat'`);\r\n }\r\n super((keyFramesOrEmbedded as boolean) ?? false);\r\n this._interpolator = modeOrInterpolator;\r\n } else {\r\n const keyFrames = keyFramesOrEmbedded as { time: number; value: Quaternion }[];\r\n const inputs = new Float32Array(keyFrames.map((val) => val.time));\r\n const outputs = new Float32Array(keyFrames.length * 4);\r\n for (let i = 0; i < keyFrames.length; i++) {\r\n outputs[i * 4 + 0] = keyFrames[i].value.x;\r\n outputs[i * 4 + 1] = keyFrames[i].value.y;\r\n outputs[i * 4 + 2] = keyFrames[i].value.z;\r\n outputs[i * 4 + 3] = keyFrames[i].value.w;\r\n }\r\n super(embedded ?? false);\r\n this._interpolator = new Interpolator(modeOrInterpolator, 'quat', inputs, outputs);\r\n }\r\n this._state = new Quaternion();\r\n }\r\n calculateState(target: object, currentTime: number): Quaternion {\r\n this._interpolator.interpolate(currentTime, this._state);\r\n return this._state;\r\n }\r\n applyState(node: SceneNode, state: Quaternion) {\r\n node.rotation.set(state);\r\n }\r\n mixState(a: Quaternion, b: Quaternion, t: number): Quaternion {\r\n return Quaternion.slerp(a, b, t);\r\n }\r\n getBlendId(): unknown {\r\n return 'node-rotation';\r\n }\r\n getDuration(): number {\r\n return this._interpolator.maxTime;\r\n }\r\n}\r\n"],"names":["NodeRotationTrack","AnimationTrack","_state","_interpolator","modeOrInterpolator","keyFramesOrEmbedded","embedded","Interpolator","target","Error","keyFrames","inputs","Float32Array","map","val","time","outputs","length","i","value","x","y","z","w","Quaternion","calculateState","currentTime","interpolate","applyState","node","state","rotation","set","mixState","a","b","t","slerp","getBlendId","getDuration","maxTime"],"mappings":";;;AAKA;;;IAIO,MAAMA,iBAA0BC,SAAAA,cAAAA,CAAAA;IACpBC,MAAmB;IACnBC,aAA4B;AAc7C,IAAA,WAAA,CACEC,kBAAoD,EACpDC,mBAAqE,EACrEC,QAAkB,CAClB;AACA,QAAA,IAAIF,8BAA8BG,YAAc,EAAA;YAC9C,IAAIH,kBAAAA,CAAmBI,MAAM,KAAK,MAAQ,EAAA;AACxC,gBAAA,MAAM,IAAIC,KAAAA,CAAM,CAAC,mDAAmD,CAAC,CAAA;AACvE;YACA,KAAK,CAAC,mBAAoC,IAAA,KAAA,CAAA;YAC1C,IAAI,CAACN,aAAa,GAAGC,kBAAAA;SAChB,MAAA;AACL,YAAA,MAAMM,SAAYL,GAAAA,mBAAAA;YAClB,MAAMM,MAAAA,GAAS,IAAIC,YAAaF,CAAAA,SAAAA,CAAUG,GAAG,CAAC,CAACC,GAAQA,GAAAA,GAAAA,CAAIC,IAAI,CAAA,CAAA;AAC/D,YAAA,MAAMC,OAAU,GAAA,IAAIJ,YAAaF,CAAAA,SAAAA,CAAUO,MAAM,GAAG,CAAA,CAAA;AACpD,YAAA,IAAK,IAAIC,CAAI,GAAA,CAAA,EAAGA,IAAIR,SAAUO,CAAAA,MAAM,EAAEC,CAAK,EAAA,CAAA;gBACzCF,OAAO,CAACE,CAAI,GAAA,CAAA,GAAI,CAAE,CAAA,GAAGR,SAAS,CAACQ,CAAE,CAAA,CAACC,KAAK,CAACC,CAAC;gBACzCJ,OAAO,CAACE,CAAI,GAAA,CAAA,GAAI,CAAE,CAAA,GAAGR,SAAS,CAACQ,CAAE,CAAA,CAACC,KAAK,CAACE,CAAC;gBACzCL,OAAO,CAACE,CAAI,GAAA,CAAA,GAAI,CAAE,CAAA,GAAGR,SAAS,CAACQ,CAAE,CAAA,CAACC,KAAK,CAACG,CAAC;gBACzCN,OAAO,CAACE,CAAI,GAAA,CAAA,GAAI,CAAE,CAAA,GAAGR,SAAS,CAACQ,CAAE,CAAA,CAACC,KAAK,CAACI,CAAC;AAC3C;AACA,YAAA,KAAK,CAACjB,QAAY,IAAA,KAAA,CAAA;AAClB,YAAA,IAAI,CAACH,aAAa,GAAG,IAAII,YAAaH,CAAAA,kBAAAA,EAAoB,QAAQO,MAAQK,EAAAA,OAAAA,CAAAA;AAC5E;QACA,IAAI,CAACd,MAAM,GAAG,IAAIsB,UAAAA,EAAAA;AACpB;IACAC,cAAejB,CAAAA,MAAc,EAAEkB,WAAmB,EAAc;QAC9D,IAAI,CAACvB,aAAa,CAACwB,WAAW,CAACD,WAAa,EAAA,IAAI,CAACxB,MAAM,CAAA;QACvD,OAAO,IAAI,CAACA,MAAM;AACpB;IACA0B,UAAWC,CAAAA,IAAe,EAAEC,KAAiB,EAAE;QAC7CD,IAAKE,CAAAA,QAAQ,CAACC,GAAG,CAACF,KAAAA,CAAAA;AACpB;AACAG,IAAAA,QAAAA,CAASC,CAAa,EAAEC,CAAa,EAAEC,CAAS,EAAc;AAC5D,QAAA,OAAOZ,UAAWa,CAAAA,KAAK,CAACH,CAAAA,EAAGC,CAAGC,EAAAA,CAAAA,CAAAA;AAChC;IACAE,UAAsB,GAAA;QACpB,OAAO,eAAA;AACT;IACAC,WAAsB,GAAA;AACpB,QAAA,OAAO,IAAI,CAACpC,aAAa,CAACqC,OAAO;AACnC;AACF;;;;"}
@@ -1,50 +0,0 @@
1
- import { Interpolator, Vector3 } from '@zephyr3d/base';
2
- import { AnimationTrack } from './animationtrack.js';
3
-
4
- /**
5
- * Scale animation track
6
- * @public
7
- */ class NodeScaleTrack extends AnimationTrack {
8
- _state;
9
- _interpolator;
10
- constructor(modeOrInterpolator, keyFramesOrEmbedded, embedded){
11
- if (modeOrInterpolator instanceof Interpolator) {
12
- if (modeOrInterpolator.target !== 'vec3') {
13
- throw new Error(`ScaleTrack(): interpolator target must be 'vec3'`);
14
- }
15
- super(keyFramesOrEmbedded ?? false);
16
- this._interpolator = modeOrInterpolator;
17
- } else {
18
- const keyFrames = keyFramesOrEmbedded;
19
- const inputs = new Float32Array(keyFrames.map((val)=>val.time));
20
- const outputs = new Float32Array(keyFrames.length * 3);
21
- for(let i = 0; i < keyFrames.length; i++){
22
- outputs[i * 3 + 0] = keyFrames[i].value.x;
23
- outputs[i * 3 + 1] = keyFrames[i].value.y;
24
- outputs[i * 3 + 2] = keyFrames[i].value.z;
25
- }
26
- super(embedded ?? false);
27
- this._interpolator = new Interpolator(modeOrInterpolator, 'vec3', inputs, outputs);
28
- }
29
- this._state = new Vector3();
30
- }
31
- calculateState(target, currentTime) {
32
- this._interpolator.interpolate(currentTime, this._state);
33
- return this._state;
34
- }
35
- applyState(node, state) {
36
- node.scale.set(state);
37
- }
38
- mixState(a, b, t) {
39
- return new Vector3(a.x + t * (b.x - a.x), a.y + t * (b.y - a.y), a.z + t * (b.z - a.z));
40
- }
41
- getBlendId() {
42
- return 'node-scale';
43
- }
44
- getDuration() {
45
- return this._interpolator.maxTime;
46
- }
47
- }
48
-
49
- export { NodeScaleTrack };
50
- //# sourceMappingURL=scaletrack.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"scaletrack.js","sources":["../../../src/animation/scaletrack.ts"],"sourcesContent":["import type { InterpolationMode } from '@zephyr3d/base';\r\nimport { Interpolator, Vector3 } from '@zephyr3d/base';\r\nimport { AnimationTrack } from './animationtrack';\r\nimport type { SceneNode } from '../scene';\r\n\r\n/**\r\n * Scale animation track\r\n * @public\r\n */\r\nexport class NodeScaleTrack extends AnimationTrack<Vector3> {\r\n private readonly _state: Vector3;\r\n private readonly _interpolator: Interpolator;\r\n /**\r\n * Create an instance of ScaleTrack from keyframe values\r\n * @param interpolator - Interpolator object that contains keyframe values\r\n * @param embedded - Whether this track be an embedded track\r\n */\r\n constructor(interpolator: Interpolator, embedded?: boolean);\r\n /**\r\n * Create an instance of ScaleTrack from keyframe values\r\n * @param mode - The interpolation mode of keyframes\r\n * @param keyFrames - Keyframe values\r\n * @param embedded - Whether this track be an embedded track\r\n */\r\n constructor(mode: InterpolationMode, keyFrames: { time: number; value: Vector3 }[], embedded?: boolean);\r\n constructor(\r\n modeOrInterpolator?: Interpolator | InterpolationMode,\r\n keyFramesOrEmbedded?: { time: number; value: Vector3 }[] | boolean,\r\n embedded?: boolean\r\n ) {\r\n if (modeOrInterpolator instanceof Interpolator) {\r\n if (modeOrInterpolator.target !== 'vec3') {\r\n throw new Error(`ScaleTrack(): interpolator target must be 'vec3'`);\r\n }\r\n super((keyFramesOrEmbedded as boolean) ?? false);\r\n this._interpolator = modeOrInterpolator;\r\n } else {\r\n const keyFrames = keyFramesOrEmbedded as { time: number; value: Vector3 }[];\r\n const inputs = new Float32Array(keyFrames.map((val) => val.time));\r\n const outputs = new Float32Array(keyFrames.length * 3);\r\n for (let i = 0; i < keyFrames.length; i++) {\r\n outputs[i * 3 + 0] = keyFrames[i].value.x;\r\n outputs[i * 3 + 1] = keyFrames[i].value.y;\r\n outputs[i * 3 + 2] = keyFrames[i].value.z;\r\n }\r\n super(embedded ?? false);\r\n this._interpolator = new Interpolator(modeOrInterpolator, 'vec3', inputs, outputs);\r\n }\r\n this._state = new Vector3();\r\n }\r\n calculateState(target: object, currentTime: number): Vector3 {\r\n this._interpolator.interpolate(currentTime, this._state);\r\n return this._state;\r\n }\r\n applyState(node: SceneNode, state: Vector3) {\r\n node.scale.set(state);\r\n }\r\n mixState(a: Vector3, b: Vector3, t: number): Vector3 {\r\n return new Vector3(a.x + t * (b.x - a.x), a.y + t * (b.y - a.y), a.z + t * (b.z - a.z));\r\n }\r\n getBlendId(): unknown {\r\n return 'node-scale';\r\n }\r\n getDuration(): number {\r\n return this._interpolator.maxTime;\r\n }\r\n}\r\n"],"names":["NodeScaleTrack","AnimationTrack","_state","_interpolator","modeOrInterpolator","keyFramesOrEmbedded","embedded","Interpolator","target","Error","keyFrames","inputs","Float32Array","map","val","time","outputs","length","i","value","x","y","z","Vector3","calculateState","currentTime","interpolate","applyState","node","state","scale","set","mixState","a","b","t","getBlendId","getDuration","maxTime"],"mappings":";;;AAKA;;;IAIO,MAAMA,cAAuBC,SAAAA,cAAAA,CAAAA;IACjBC,MAAgB;IAChBC,aAA4B;AAc7C,IAAA,WAAA,CACEC,kBAAqD,EACrDC,mBAAkE,EAClEC,QAAkB,CAClB;AACA,QAAA,IAAIF,8BAA8BG,YAAc,EAAA;YAC9C,IAAIH,kBAAAA,CAAmBI,MAAM,KAAK,MAAQ,EAAA;AACxC,gBAAA,MAAM,IAAIC,KAAAA,CAAM,CAAC,gDAAgD,CAAC,CAAA;AACpE;YACA,KAAK,CAAC,mBAAoC,IAAA,KAAA,CAAA;YAC1C,IAAI,CAACN,aAAa,GAAGC,kBAAAA;SAChB,MAAA;AACL,YAAA,MAAMM,SAAYL,GAAAA,mBAAAA;YAClB,MAAMM,MAAAA,GAAS,IAAIC,YAAaF,CAAAA,SAAAA,CAAUG,GAAG,CAAC,CAACC,GAAQA,GAAAA,GAAAA,CAAIC,IAAI,CAAA,CAAA;AAC/D,YAAA,MAAMC,OAAU,GAAA,IAAIJ,YAAaF,CAAAA,SAAAA,CAAUO,MAAM,GAAG,CAAA,CAAA;AACpD,YAAA,IAAK,IAAIC,CAAI,GAAA,CAAA,EAAGA,IAAIR,SAAUO,CAAAA,MAAM,EAAEC,CAAK,EAAA,CAAA;gBACzCF,OAAO,CAACE,CAAI,GAAA,CAAA,GAAI,CAAE,CAAA,GAAGR,SAAS,CAACQ,CAAE,CAAA,CAACC,KAAK,CAACC,CAAC;gBACzCJ,OAAO,CAACE,CAAI,GAAA,CAAA,GAAI,CAAE,CAAA,GAAGR,SAAS,CAACQ,CAAE,CAAA,CAACC,KAAK,CAACE,CAAC;gBACzCL,OAAO,CAACE,CAAI,GAAA,CAAA,GAAI,CAAE,CAAA,GAAGR,SAAS,CAACQ,CAAE,CAAA,CAACC,KAAK,CAACG,CAAC;AAC3C;AACA,YAAA,KAAK,CAAChB,QAAY,IAAA,KAAA,CAAA;AAClB,YAAA,IAAI,CAACH,aAAa,GAAG,IAAII,YAAaH,CAAAA,kBAAAA,EAAoB,QAAQO,MAAQK,EAAAA,OAAAA,CAAAA;AAC5E;QACA,IAAI,CAACd,MAAM,GAAG,IAAIqB,OAAAA,EAAAA;AACpB;IACAC,cAAehB,CAAAA,MAAc,EAAEiB,WAAmB,EAAW;QAC3D,IAAI,CAACtB,aAAa,CAACuB,WAAW,CAACD,WAAa,EAAA,IAAI,CAACvB,MAAM,CAAA;QACvD,OAAO,IAAI,CAACA,MAAM;AACpB;IACAyB,UAAWC,CAAAA,IAAe,EAAEC,KAAc,EAAE;QAC1CD,IAAKE,CAAAA,KAAK,CAACC,GAAG,CAACF,KAAAA,CAAAA;AACjB;AACAG,IAAAA,QAAAA,CAASC,CAAU,EAAEC,CAAU,EAAEC,CAAS,EAAW;AACnD,QAAA,OAAO,IAAIZ,OAAQU,CAAAA,CAAAA,CAAEb,CAAC,GAAGe,KAAKD,CAAAA,CAAEd,CAAC,GAAGa,EAAEb,CAAAA,CAAIa,EAAAA,CAAAA,CAAEZ,CAAC,GAAGc,CAAAA,IAAKD,CAAAA,CAAEb,CAAC,GAAGY,CAAAA,CAAEZ,CAAAA,GAAIY,CAAEX,CAAAA,CAAC,GAAGa,CAAAA,IAAKD,CAAEZ,CAAAA,CAAC,GAAGW,CAAAA,CAAEX,CAAC,CAADA,CAAAA;AACtF;IACAc,UAAsB,GAAA;QACpB,OAAO,YAAA;AACT;IACAC,WAAsB,GAAA;AACpB,QAAA,OAAO,IAAI,CAAClC,aAAa,CAACmC,OAAO;AACnC;AACF;;;;"}
@@ -1,204 +0,0 @@
1
- import { Vector3, Matrix4x4, nextPowerOf2 } from '@zephyr3d/base';
2
- import { BoundingBox } from '../utility/bounding_volume.js';
3
- import { Application } from '../app/app.js';
4
-
5
- const tmpV0 = new Vector3();
6
- const tmpV1 = new Vector3();
7
- const tmpV2 = new Vector3();
8
- const tmpV3 = new Vector3();
9
- /**
10
- * Skeleton for skinned animation
11
- * @public
12
- */ class Skeleton {
13
- /** @internal */ _meshes;
14
- /** @internal */ _joints;
15
- /** @internal */ _inverseBindMatrices;
16
- /** @internal */ _bindPoseMatrices;
17
- /** @internal */ _jointMatrices;
18
- /** @internal */ _jointOffsets;
19
- /** @internal */ _jointMatrixArray;
20
- /** @internal */ _jointTexture;
21
- /**
22
- * Creates an instance of skeleton
23
- * @param joints - The joint nodes
24
- * @param inverseBindMatrices - The inverse binding matrices of the joints
25
- * @param bindPoseMatrices - The binding pose matrices of the joints
26
- */ constructor(joints, inverseBindMatrices, bindPoseMatrices, meshes, bounding){
27
- this._joints = joints;
28
- this._inverseBindMatrices = inverseBindMatrices;
29
- this._bindPoseMatrices = bindPoseMatrices;
30
- this._jointMatrixArray = null;
31
- this._jointMatrices = null;
32
- this._jointOffsets = null;
33
- this._jointTexture = null;
34
- this.updateJointMatrices();
35
- this._meshes = meshes.map((mesh, index)=>{
36
- return {
37
- mesh,
38
- bounding: this.getBoundingInfo(bounding[index]),
39
- box: new BoundingBox()
40
- };
41
- });
42
- }
43
- /**
44
- * Disposes self
45
- */ dispose() {
46
- this._jointTexture?.dispose();
47
- this._jointTexture = null;
48
- this._joints = null;
49
- this._inverseBindMatrices = null;
50
- this._bindPoseMatrices = null;
51
- this._jointMatrices = null;
52
- this._jointMatrixArray = null;
53
- }
54
- /**
55
- * The texture that contains the transform matrices of all the joints
56
- */ get jointTexture() {
57
- return this._jointTexture;
58
- }
59
- /** @internal */ updateJointMatrices(jointTransforms, worldMatrix) {
60
- if (!this._jointTexture) {
61
- this._createJointTexture();
62
- }
63
- if (this._jointOffsets[0] === 0) {
64
- this._jointOffsets[0] = 1;
65
- this._jointOffsets[1] = 1;
66
- } else {
67
- this._jointOffsets[1] = this._jointOffsets[0];
68
- this._jointOffsets[0] = this._joints.length - this._jointOffsets[0] + 2;
69
- }
70
- for(let i = 0; i < this._joints.length; i++){
71
- const mat = this._jointMatrices[i + this._jointOffsets[0] - 1];
72
- const jointTransform = jointTransforms ? jointTransforms[i] : this._joints[i].worldMatrix;
73
- if (worldMatrix) {
74
- Matrix4x4.multiplyAffine(worldMatrix, jointTransform, jointTransform);
75
- }
76
- Matrix4x4.multiply(jointTransform, this._inverseBindMatrices[i], mat);
77
- }
78
- }
79
- /** @internal */ computeBindPose(model) {
80
- this.updateJointMatrices(this._bindPoseMatrices, model.worldMatrix);
81
- this._jointOffsets[1] = this._jointOffsets[0];
82
- this._jointTexture.update(this._jointMatrixArray, 0, 0, this._jointTexture.width, this._jointTexture.height);
83
- }
84
- /** @internal */ computeJoints() {
85
- this.updateJointMatrices();
86
- this._jointTexture.update(this._jointMatrixArray, 0, 0, this._jointTexture.width, this._jointTexture.height);
87
- }
88
- /** @internal */ apply() {
89
- this.computeJoints();
90
- for (const mesh of this._meshes){
91
- this.computeBoundingBox(mesh.bounding, mesh.mesh.invWorldMatrix);
92
- mesh.mesh.setBoneMatrices(this.jointTexture);
93
- mesh.mesh.setAnimatedBoundingBox(mesh.bounding.boundingBox);
94
- }
95
- }
96
- /** @internal */ reset() {
97
- for (const mesh of this._meshes){
98
- mesh.mesh.setBoneMatrices(null);
99
- mesh.mesh.setAnimatedBoundingBox(null);
100
- }
101
- }
102
- /** @internal */ computeBoundingBox(info, invWorldMatrix) {
103
- info.boundingBox.beginExtend();
104
- for(let i = 0; i < info.boundingVertices.length; i++){
105
- this._jointMatrices[info.boundingVertexBlendIndices[i * 4 + 0] + this._jointOffsets[0] - 1].transformPointAffine(info.boundingVertices[i], tmpV0).scaleBy(info.boundingVertexJointWeights[i * 4 + 0]);
106
- this._jointMatrices[info.boundingVertexBlendIndices[i * 4 + 1] + this._jointOffsets[0] - 1].transformPointAffine(info.boundingVertices[i], tmpV1).scaleBy(info.boundingVertexJointWeights[i * 4 + 1]);
107
- this._jointMatrices[info.boundingVertexBlendIndices[i * 4 + 2] + this._jointOffsets[0] - 1].transformPointAffine(info.boundingVertices[i], tmpV2).scaleBy(info.boundingVertexJointWeights[i * 4 + 2]);
108
- this._jointMatrices[info.boundingVertexBlendIndices[i * 4 + 3] + this._jointOffsets[0] - 1].transformPointAffine(info.boundingVertices[i], tmpV3).scaleBy(info.boundingVertexJointWeights[i * 4 + 3]);
109
- tmpV0.addBy(tmpV1).addBy(tmpV2).addBy(tmpV3);
110
- invWorldMatrix.transformPointAffine(tmpV0, tmpV0);
111
- info.boundingBox.extend(tmpV0);
112
- }
113
- }
114
- /** @internal */ _createJointTexture() {
115
- const textureWidth = nextPowerOf2(Math.max(4, Math.ceil(Math.sqrt((this._joints.length * 2 + 1) * 4))));
116
- const device = Application.instance.device;
117
- this._jointTexture = device.createTexture2D('rgba32f', textureWidth, textureWidth, {
118
- samplerOptions: {
119
- magFilter: 'nearest',
120
- minFilter: 'nearest',
121
- mipFilter: 'none'
122
- }
123
- });
124
- this._jointMatrixArray = new Float32Array(textureWidth * textureWidth * 4);
125
- const buffer = this._jointMatrixArray.buffer;
126
- this._jointOffsets = new Float32Array(buffer);
127
- this._jointOffsets[0] = 0;
128
- this._jointOffsets[1] = 0;
129
- this._jointMatrices = Array.from({
130
- length: this._joints.length * 2
131
- }).map((val, index)=>new Matrix4x4(buffer, (index + 1) * 16 * Float32Array.BYTES_PER_ELEMENT));
132
- }
133
- /** @internal */ getBoundingInfo(meshData) {
134
- const indices = [
135
- 0,
136
- 0,
137
- 0,
138
- 0,
139
- 0,
140
- 0
141
- ];
142
- let minx = Number.MAX_VALUE;
143
- let maxx = -Number.MAX_VALUE;
144
- let miny = Number.MAX_VALUE;
145
- let maxy = -Number.MAX_VALUE;
146
- let minz = Number.MAX_VALUE;
147
- let maxz = -Number.MAX_VALUE;
148
- const v = meshData.rawPositions;
149
- const vert = new Vector3();
150
- const tmpV0 = new Vector3();
151
- const tmpV1 = new Vector3();
152
- const tmpV2 = new Vector3();
153
- const tmpV3 = new Vector3();
154
- const numVertices = Math.floor(v.length / 3);
155
- for(let i = 0; i < numVertices; i++){
156
- vert.setXYZ(v[i * 3], v[i * 3 + 1], v[i * 3 + 2]);
157
- this._jointMatrices[meshData.rawBlendIndices[i * 4 + 0] + this._jointOffsets[0] - 1].transformPointAffine(vert, tmpV0).scaleBy(meshData.rawJointWeights[i * 4 + 0]);
158
- this._jointMatrices[meshData.rawBlendIndices[i * 4 + 1] + this._jointOffsets[0] - 1].transformPointAffine(vert, tmpV1).scaleBy(meshData.rawJointWeights[i * 4 + 1]);
159
- this._jointMatrices[meshData.rawBlendIndices[i * 4 + 2] + this._jointOffsets[0] - 1].transformPointAffine(vert, tmpV2).scaleBy(meshData.rawJointWeights[i * 4 + 2]);
160
- this._jointMatrices[meshData.rawBlendIndices[i * 4 + 3] + this._jointOffsets[0] - 1].transformPointAffine(vert, tmpV3).scaleBy(meshData.rawJointWeights[i * 4 + 3]);
161
- tmpV0.addBy(tmpV1).addBy(tmpV2).addBy(tmpV3);
162
- if (tmpV0.x < minx) {
163
- minx = tmpV0.x;
164
- indices[0] = i;
165
- }
166
- if (tmpV0.x > maxx) {
167
- maxx = tmpV0.x;
168
- indices[1] = i;
169
- }
170
- if (tmpV0.y < miny) {
171
- miny = tmpV0.y;
172
- indices[2] = i;
173
- }
174
- if (tmpV0.y > maxy) {
175
- maxy = tmpV0.y;
176
- indices[3] = i;
177
- }
178
- if (tmpV0.z < minz) {
179
- minz = tmpV0.z;
180
- indices[4] = i;
181
- }
182
- if (tmpV0.z > maxz) {
183
- maxz = tmpV0.z;
184
- indices[5] = i;
185
- }
186
- }
187
- const info = {
188
- boundingVertexBlendIndices: new Float32Array(Array.from({
189
- length: 6 * 4
190
- }).map((val, index)=>meshData.rawBlendIndices[indices[index >> 2] * 4 + index % 4])),
191
- boundingVertexJointWeights: new Float32Array(Array.from({
192
- length: 6 * 4
193
- }).map((val, index)=>meshData.rawJointWeights[indices[index >> 2] * 4 + index % 4])),
194
- boundingVertices: Array.from({
195
- length: 6
196
- }).map((val, index)=>new Vector3(meshData.rawPositions[indices[index] * 3], meshData.rawPositions[indices[index] * 3 + 1], meshData.rawPositions[indices[index] * 3 + 2])),
197
- boundingBox: new BoundingBox()
198
- };
199
- return info;
200
- }
201
- }
202
-
203
- export { Skeleton };
204
- //# sourceMappingURL=skeleton.js.map