@zephyr3d/scene 0.8.0 → 0.8.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (387) hide show
  1. package/dist/animation/animationset.js +198 -1
  2. package/dist/animation/animationset.js.map +1 -1
  3. package/dist/animation/ik/ccd_solver.js +3 -4
  4. package/dist/animation/ik/ccd_solver.js.map +1 -1
  5. package/dist/animation/ik/fabrik_solver.js +3 -4
  6. package/dist/animation/ik/fabrik_solver.js.map +1 -1
  7. package/dist/animation/ik/ik_pole_constraint.js +7 -2
  8. package/dist/animation/ik/ik_pole_constraint.js.map +1 -1
  9. package/dist/animation/ik/ik_utils.js +0 -79
  10. package/dist/animation/ik/ik_utils.js.map +1 -1
  11. package/dist/animation/ik/two_bone_ik_solver.js +3 -4
  12. package/dist/animation/ik/two_bone_ik_solver.js.map +1 -1
  13. package/dist/animation/spring/spring_bone.js +240 -0
  14. package/dist/animation/spring/spring_bone.js.map +1 -0
  15. package/dist/animation/spring/spring_bone_collider.js +198 -0
  16. package/dist/animation/spring/spring_bone_collider.js.map +1 -0
  17. package/dist/animation/spring/spring_bone_constraint.js +170 -0
  18. package/dist/animation/spring/spring_bone_constraint.js.map +1 -0
  19. package/dist/animation/spring/spring_bone_system.js +328 -0
  20. package/dist/animation/spring/spring_bone_system.js.map +1 -0
  21. package/dist/asset/model.js +2 -2
  22. package/dist/index.d.ts +15 -0
  23. package/dist/material/mixins/pbr/common.js +20 -17
  24. package/dist/material/mixins/pbr/common.js.map +1 -1
  25. package/dist/render/gpu_picking.js +100 -0
  26. package/dist/render/gpu_picking.js.map +1 -0
  27. package/dist/render/rendergraph/device_pool_allocator.js +41 -0
  28. package/dist/render/rendergraph/device_pool_allocator.js.map +1 -0
  29. package/dist/render/rendergraph/executor.js +146 -0
  30. package/dist/render/rendergraph/executor.js.map +1 -0
  31. package/dist/render/rendergraph/forward_plus_builder.js +414 -0
  32. package/dist/render/rendergraph/forward_plus_builder.js.map +1 -0
  33. package/dist/render/rendergraph/rendergraph.js +306 -0
  34. package/dist/render/rendergraph/rendergraph.js.map +1 -0
  35. package/dist/render/rendergraph/types.js +57 -0
  36. package/dist/render/rendergraph/types.js.map +1 -0
  37. package/dist/render/sky_motion_vector.js +85 -0
  38. package/dist/render/sky_motion_vector.js.map +1 -0
  39. package/dist/utility/serialization/scene/animation.js +3 -3
  40. package/dist/utility/serialization/scene/node.js +1 -1
  41. package/package.json +2 -2
  42. package/dist/animation/ik/ik_chain_builder.js +0 -68
  43. package/dist/animation/ik/ik_chain_builder.js.map +0 -1
  44. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
  45. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
  46. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
  47. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
  48. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
  49. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
  50. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
  51. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
  52. package/dist/src/animation/animation.js +0 -127
  53. package/dist/src/animation/animation.js.map +0 -1
  54. package/dist/src/animation/animationset.js +0 -255
  55. package/dist/src/animation/animationset.js.map +0 -1
  56. package/dist/src/animation/animationtrack.js +0 -34
  57. package/dist/src/animation/animationtrack.js.map +0 -1
  58. package/dist/src/animation/eulerrotationtrack.js +0 -52
  59. package/dist/src/animation/eulerrotationtrack.js.map +0 -1
  60. package/dist/src/animation/morphtarget.js +0 -93
  61. package/dist/src/animation/morphtarget.js.map +0 -1
  62. package/dist/src/animation/morphtrack.js +0 -70
  63. package/dist/src/animation/morphtrack.js.map +0 -1
  64. package/dist/src/animation/proptrack.js +0 -161
  65. package/dist/src/animation/proptrack.js.map +0 -1
  66. package/dist/src/animation/rotationtrack.js +0 -51
  67. package/dist/src/animation/rotationtrack.js.map +0 -1
  68. package/dist/src/animation/scaletrack.js +0 -50
  69. package/dist/src/animation/scaletrack.js.map +0 -1
  70. package/dist/src/animation/skeleton.js +0 -204
  71. package/dist/src/animation/skeleton.js.map +0 -1
  72. package/dist/src/animation/translationtrack.js +0 -50
  73. package/dist/src/animation/translationtrack.js.map +0 -1
  74. package/dist/src/app/app.js +0 -129
  75. package/dist/src/app/app.js.map +0 -1
  76. package/dist/src/app/inputmgr.js +0 -267
  77. package/dist/src/app/inputmgr.js.map +0 -1
  78. package/dist/src/asset/assetmanager.js +0 -404
  79. package/dist/src/asset/assetmanager.js.map +0 -1
  80. package/dist/src/asset/builtin.js +0 -337
  81. package/dist/src/asset/builtin.js.map +0 -1
  82. package/dist/src/asset/loaders/dds/dds.js +0 -470
  83. package/dist/src/asset/loaders/dds/dds.js.map +0 -1
  84. package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
  85. package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
  86. package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
  87. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
  88. package/dist/src/asset/loaders/gltf/helpers.js +0 -327
  89. package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
  90. package/dist/src/asset/loaders/hdr/hdr.js +0 -180
  91. package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
  92. package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
  93. package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
  94. package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
  95. package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
  96. package/dist/src/asset/loaders/loader.js +0 -45
  97. package/dist/src/asset/loaders/loader.js.map +0 -1
  98. package/dist/src/asset/model.js +0 -414
  99. package/dist/src/asset/model.js.map +0 -1
  100. package/dist/src/blitter/bilateralblur.js +0 -221
  101. package/dist/src/blitter/bilateralblur.js.map +0 -1
  102. package/dist/src/blitter/blitter.js +0 -390
  103. package/dist/src/blitter/blitter.js.map +0 -1
  104. package/dist/src/blitter/box.js +0 -118
  105. package/dist/src/blitter/box.js.map +0 -1
  106. package/dist/src/blitter/copy.js +0 -22
  107. package/dist/src/blitter/copy.js.map +0 -1
  108. package/dist/src/blitter/gaussianblur.js +0 -228
  109. package/dist/src/blitter/gaussianblur.js.map +0 -1
  110. package/dist/src/camera/base.js +0 -92
  111. package/dist/src/camera/base.js.map +0 -1
  112. package/dist/src/camera/camera.js +0 -1005
  113. package/dist/src/camera/camera.js.map +0 -1
  114. package/dist/src/camera/fps.js +0 -238
  115. package/dist/src/camera/fps.js.map +0 -1
  116. package/dist/src/camera/orbit.js +0 -245
  117. package/dist/src/camera/orbit.js.map +0 -1
  118. package/dist/src/camera/orthocamera.js +0 -167
  119. package/dist/src/camera/orthocamera.js.map +0 -1
  120. package/dist/src/camera/perspectivecamera.js +0 -141
  121. package/dist/src/camera/perspectivecamera.js.map +0 -1
  122. package/dist/src/index.js +0 -120
  123. package/dist/src/index.js.map +0 -1
  124. package/dist/src/material/blinn.js +0 -81
  125. package/dist/src/material/blinn.js.map +0 -1
  126. package/dist/src/material/grassmaterial.js +0 -113
  127. package/dist/src/material/grassmaterial.js.map +0 -1
  128. package/dist/src/material/lambert.js +0 -92
  129. package/dist/src/material/lambert.js.map +0 -1
  130. package/dist/src/material/material.js +0 -301
  131. package/dist/src/material/material.js.map +0 -1
  132. package/dist/src/material/meshmaterial.js +0 -704
  133. package/dist/src/material/meshmaterial.js.map +0 -1
  134. package/dist/src/material/mixins/albedocolor.js +0 -76
  135. package/dist/src/material/mixins/albedocolor.js.map +0 -1
  136. package/dist/src/material/mixins/foliage.js +0 -47
  137. package/dist/src/material/mixins/foliage.js.map +0 -1
  138. package/dist/src/material/mixins/lightmodel/blinnphong.js +0 -112
  139. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +0 -1
  140. package/dist/src/material/mixins/lightmodel/lambert.js +0 -58
  141. package/dist/src/material/mixins/lightmodel/lambert.js.map +0 -1
  142. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +0 -178
  143. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +0 -1
  144. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +0 -139
  145. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +0 -1
  146. package/dist/src/material/mixins/lit.js +0 -476
  147. package/dist/src/material/mixins/lit.js.map +0 -1
  148. package/dist/src/material/mixins/pbr/common.js +0 -918
  149. package/dist/src/material/mixins/pbr/common.js.map +0 -1
  150. package/dist/src/material/mixins/texture.js +0 -172
  151. package/dist/src/material/mixins/texture.js.map +0 -1
  152. package/dist/src/material/mixins/vertexcolor.js +0 -56
  153. package/dist/src/material/mixins/vertexcolor.js.map +0 -1
  154. package/dist/src/material/particle.js +0 -178
  155. package/dist/src/material/particle.js.map +0 -1
  156. package/dist/src/material/pbrmr.js +0 -97
  157. package/dist/src/material/pbrmr.js.map +0 -1
  158. package/dist/src/material/pbrsg.js +0 -97
  159. package/dist/src/material/pbrsg.js.map +0 -1
  160. package/dist/src/material/shader/helper.js +0 -1209
  161. package/dist/src/material/shader/helper.js.map +0 -1
  162. package/dist/src/material/terrain-cm.js +0 -606
  163. package/dist/src/material/terrain-cm.js.map +0 -1
  164. package/dist/src/material/terrainmaterial.js +0 -375
  165. package/dist/src/material/terrainmaterial.js.map +0 -1
  166. package/dist/src/material/unlit.js +0 -41
  167. package/dist/src/material/unlit.js.map +0 -1
  168. package/dist/src/material/water.js +0 -417
  169. package/dist/src/material/water.js.map +0 -1
  170. package/dist/src/posteffect/bloom.js +0 -361
  171. package/dist/src/posteffect/bloom.js.map +0 -1
  172. package/dist/src/posteffect/compositor.js +0 -226
  173. package/dist/src/posteffect/compositor.js.map +0 -1
  174. package/dist/src/posteffect/fxaa.js +0 -273
  175. package/dist/src/posteffect/fxaa.js.map +0 -1
  176. package/dist/src/posteffect/grayscale.js +0 -69
  177. package/dist/src/posteffect/grayscale.js.map +0 -1
  178. package/dist/src/posteffect/motionblur.js +0 -96
  179. package/dist/src/posteffect/motionblur.js.map +0 -1
  180. package/dist/src/posteffect/posteffect.js +0 -126
  181. package/dist/src/posteffect/posteffect.js.map +0 -1
  182. package/dist/src/posteffect/sao.js +0 -324
  183. package/dist/src/posteffect/sao.js.map +0 -1
  184. package/dist/src/posteffect/ssr.js +0 -489
  185. package/dist/src/posteffect/ssr.js.map +0 -1
  186. package/dist/src/posteffect/taa.js +0 -172
  187. package/dist/src/posteffect/taa.js.map +0 -1
  188. package/dist/src/posteffect/tonemap.js +0 -94
  189. package/dist/src/posteffect/tonemap.js.map +0 -1
  190. package/dist/src/render/abuffer_oit.js +0 -361
  191. package/dist/src/render/abuffer_oit.js.map +0 -1
  192. package/dist/src/render/clipmap.js +0 -851
  193. package/dist/src/render/clipmap.js.map +0 -1
  194. package/dist/src/render/cluster_light.js +0 -333
  195. package/dist/src/render/cluster_light.js.map +0 -1
  196. package/dist/src/render/cull_visitor.js +0 -187
  197. package/dist/src/render/cull_visitor.js.map +0 -1
  198. package/dist/src/render/depthpass.js +0 -68
  199. package/dist/src/render/depthpass.js.map +0 -1
  200. package/dist/src/render/drawable_mixin.js +0 -227
  201. package/dist/src/render/drawable_mixin.js.map +0 -1
  202. package/dist/src/render/envlight.js +0 -463
  203. package/dist/src/render/envlight.js.map +0 -1
  204. package/dist/src/render/fbm_wavegenerator.js +0 -251
  205. package/dist/src/render/fbm_wavegenerator.js.map +0 -1
  206. package/dist/src/render/fft_wavegenerator.js +0 -1006
  207. package/dist/src/render/fft_wavegenerator.js.map +0 -1
  208. package/dist/src/render/fullscreenquad.js +0 -38
  209. package/dist/src/render/fullscreenquad.js.map +0 -1
  210. package/dist/src/render/gerstner_wavegenerator.js +0 -314
  211. package/dist/src/render/gerstner_wavegenerator.js.map +0 -1
  212. package/dist/src/render/globalbindgroup_allocator.js +0 -60
  213. package/dist/src/render/globalbindgroup_allocator.js.map +0 -1
  214. package/dist/src/render/hzb.js +0 -273
  215. package/dist/src/render/hzb.js.map +0 -1
  216. package/dist/src/render/lightpass.js +0 -172
  217. package/dist/src/render/lightpass.js.map +0 -1
  218. package/dist/src/render/objectcolorpass.js +0 -51
  219. package/dist/src/render/objectcolorpass.js.map +0 -1
  220. package/dist/src/render/primitive.js +0 -364
  221. package/dist/src/render/primitive.js.map +0 -1
  222. package/dist/src/render/render_queue.js +0 -467
  223. package/dist/src/render/render_queue.js.map +0 -1
  224. package/dist/src/render/renderbundle_wrapper.js +0 -152
  225. package/dist/src/render/renderbundle_wrapper.js.map +0 -1
  226. package/dist/src/render/renderer.js +0 -455
  227. package/dist/src/render/renderer.js.map +0 -1
  228. package/dist/src/render/renderpass.js +0 -200
  229. package/dist/src/render/renderpass.js.map +0 -1
  230. package/dist/src/render/shadowmap_pass.js +0 -56
  231. package/dist/src/render/shadowmap_pass.js.map +0 -1
  232. package/dist/src/render/sky.js +0 -1103
  233. package/dist/src/render/sky.js.map +0 -1
  234. package/dist/src/render/weightedblended_oit.js +0 -168
  235. package/dist/src/render/weightedblended_oit.js.map +0 -1
  236. package/dist/src/scene/batchgroup.js +0 -162
  237. package/dist/src/scene/batchgroup.js.map +0 -1
  238. package/dist/src/scene/environment.js +0 -209
  239. package/dist/src/scene/environment.js.map +0 -1
  240. package/dist/src/scene/graph_node.js +0 -72
  241. package/dist/src/scene/graph_node.js.map +0 -1
  242. package/dist/src/scene/light.js +0 -416
  243. package/dist/src/scene/light.js.map +0 -1
  244. package/dist/src/scene/mesh.js +0 -341
  245. package/dist/src/scene/mesh.js.map +0 -1
  246. package/dist/src/scene/octree.js +0 -649
  247. package/dist/src/scene/octree.js.map +0 -1
  248. package/dist/src/scene/particlesys.js +0 -738
  249. package/dist/src/scene/particlesys.js.map +0 -1
  250. package/dist/src/scene/raycast_visitor.js +0 -103
  251. package/dist/src/scene/raycast_visitor.js.map +0 -1
  252. package/dist/src/scene/scene.js +0 -284
  253. package/dist/src/scene/scene.js.map +0 -1
  254. package/dist/src/scene/scene_node.js +0 -732
  255. package/dist/src/scene/scene_node.js.map +0 -1
  256. package/dist/src/scene/terrain/grass.js +0 -278
  257. package/dist/src/scene/terrain/grass.js.map +0 -1
  258. package/dist/src/scene/terrain/heightfield.js +0 -475
  259. package/dist/src/scene/terrain/heightfield.js.map +0 -1
  260. package/dist/src/scene/terrain/patch.js +0 -530
  261. package/dist/src/scene/terrain/patch.js.map +0 -1
  262. package/dist/src/scene/terrain/quadtree.js +0 -461
  263. package/dist/src/scene/terrain/quadtree.js.map +0 -1
  264. package/dist/src/scene/terrain/terrain.js +0 -246
  265. package/dist/src/scene/terrain/terrain.js.map +0 -1
  266. package/dist/src/scene/terrain-cm/grass.js +0 -594
  267. package/dist/src/scene/terrain-cm/grass.js.map +0 -1
  268. package/dist/src/scene/terrain-cm/grassmaterial.js +0 -159
  269. package/dist/src/scene/terrain-cm/grassmaterial.js.map +0 -1
  270. package/dist/src/scene/terrain-cm/terrain-cm.js +0 -538
  271. package/dist/src/scene/terrain-cm/terrain-cm.js.map +0 -1
  272. package/dist/src/scene/water.js +0 -374
  273. package/dist/src/scene/water.js.map +0 -1
  274. package/dist/src/shaders/atmosphere.js +0 -957
  275. package/dist/src/shaders/atmosphere.js.map +0 -1
  276. package/dist/src/shaders/fog.js +0 -112
  277. package/dist/src/shaders/fog.js.map +0 -1
  278. package/dist/src/shaders/misc.js +0 -266
  279. package/dist/src/shaders/misc.js.map +0 -1
  280. package/dist/src/shaders/noise.js +0 -222
  281. package/dist/src/shaders/noise.js.map +0 -1
  282. package/dist/src/shaders/pbr.js +0 -51
  283. package/dist/src/shaders/pbr.js.map +0 -1
  284. package/dist/src/shaders/shadow.js +0 -636
  285. package/dist/src/shaders/shadow.js.map +0 -1
  286. package/dist/src/shaders/ssr.js +0 -490
  287. package/dist/src/shaders/ssr.js.map +0 -1
  288. package/dist/src/shaders/temporal.js +0 -215
  289. package/dist/src/shaders/temporal.js.map +0 -1
  290. package/dist/src/shaders/water.js +0 -756
  291. package/dist/src/shaders/water.js.map +0 -1
  292. package/dist/src/shadow/esm.js +0 -237
  293. package/dist/src/shadow/esm.js.map +0 -1
  294. package/dist/src/shadow/pcf_opt.js +0 -181
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  296. package/dist/src/shadow/pcf_pd.js +0 -189
  297. package/dist/src/shadow/pcf_pd.js.map +0 -1
  298. package/dist/src/shadow/shader.js +0 -37
  299. package/dist/src/shadow/shader.js.map +0 -1
  300. package/dist/src/shadow/shadow_impl.js +0 -15
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  302. package/dist/src/shadow/shadowmapper.js +0 -790
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  304. package/dist/src/shadow/ssm.js +0 -159
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  308. package/dist/src/shapes/box.js +0 -386
  309. package/dist/src/shapes/box.js.map +0 -1
  310. package/dist/src/shapes/cylinder.js +0 -125
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  312. package/dist/src/shapes/plane.js +0 -88
  313. package/dist/src/shapes/plane.js.map +0 -1
  314. package/dist/src/shapes/shape.js +0 -87
  315. package/dist/src/shapes/shape.js.map +0 -1
  316. package/dist/src/shapes/sphere.js +0 -114
  317. package/dist/src/shapes/sphere.js.map +0 -1
  318. package/dist/src/shapes/tetrahedron.js +0 -188
  319. package/dist/src/shapes/tetrahedron.js.map +0 -1
  320. package/dist/src/shapes/torus.js +0 -111
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  322. package/dist/src/utility/aabbtree.js +0 -400
  323. package/dist/src/utility/aabbtree.js.map +0 -1
  324. package/dist/src/utility/bounding_volume.js +0 -29
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  326. package/dist/src/utility/debug.js +0 -28
  327. package/dist/src/utility/debug.js.map +0 -1
  328. package/dist/src/utility/draco/decoder.js +0 -116
  329. package/dist/src/utility/draco/decoder.js.map +0 -1
  330. package/dist/src/utility/misc.js +0 -105
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  332. package/dist/src/utility/panorama.js +0 -163
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  334. package/dist/src/utility/pmrem.js +0 -354
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  336. package/dist/src/utility/rendermipmap.js +0 -115
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@@ -1,162 +0,0 @@
1
- import { GraphNode } from './graph_node.js';
2
- import { Matrix4x4 } from '@zephyr3d/base';
3
- import '../values.js';
4
- import { InstanceBindGroupAllocator, RenderQueue } from '../render/render_queue.js';
5
- import '../material/shader/helper.js';
6
- import '../render/renderer.js';
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- import '@zephyr3d/device';
8
- import '../render/sky.js';
9
- import '../render/clipmap.js';
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- import '../material/lambert.js';
11
- import '../material/blinn.js';
12
- import '../material/unlit.js';
13
- import '../material/particle.js';
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- import '../material/meshmaterial.js';
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- import '../material/grassmaterial.js';
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- import '../material/terrainmaterial.js';
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- import '../material/terrain-cm.js';
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- import '../material/pbrmr.js';
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- import '../material/pbrsg.js';
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- import '../shaders/atmosphere.js';
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- import { BoundingBox } from '../utility/bounding_volume.js';
22
-
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- const tmpMatrix = new Matrix4x4();
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- /**
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- * Batch group node
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- * @public
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- */ class BatchGroup extends GraphNode {
28
- _renderQueueMap;
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- _bindGroupAllocator;
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- _changeTag;
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- _staticBV;
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- /**
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- * Creates an instance of mesh node
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- * @param scene - The scene to which the mesh node belongs
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- */ constructor(scene){
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- super(scene);
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- this._renderQueueMap = new Map();
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- this._changeTag = 0;
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- this._bindGroupAllocator = new InstanceBindGroupAllocator();
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- this._staticBV = false;
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- const bvCallback = (function() {
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- if (!this._staticBV) {
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- this.invalidateBoundingVolume();
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- }
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- }).bind(this);
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- this.on('visiblechanged', (node)=>{
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- node.iterate((child)=>{
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- if (child.isMesh()) {
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- this._changeTag++;
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- return true;
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- }
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- return false;
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- });
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- });
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- this.on('nodeattached', (node)=>{
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- node.iterate((child)=>{
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- if (child.isMesh()) {
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- child.placeToOctree = false;
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- if (!this._staticBV) {
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- this.invalidateBoundingVolume();
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- }
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- child.on('bvchanged', bvCallback);
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- this._changeTag++;
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- }
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- });
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- });
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- this.on('noderemoved', (node)=>{
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- node.iterate((child)=>{
69
- if (child.isMesh()) {
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- child.placeToOctree = true;
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- if (!this._staticBV) {
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- this.invalidateBoundingVolume();
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- }
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- child.off('bvchanged', bvCallback);
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- this._changeTag++;
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- }
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- });
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- });
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- }
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- /**
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- * {@inheritDoc Drawable.getName}
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- */ getName() {
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- return this._name;
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- }
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- /**
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- * {@inheritDoc SceneNode.isBatchGroup}
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- */ isBatchGroup() {
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- return true;
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- }
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- clone(method, recursive) {
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- const other = new BatchGroup(this.scene);
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- other.copyFrom(this, method, recursive);
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- other.parent = this.parent;
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- return other;
95
- }
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- /**
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- * Force the batch state to be rebuilt
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- */ invalidate() {
99
- this._changeTag++;
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- }
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- /** @internal */ _onDetached() {
102
- super._onDetached();
103
- // Usually the node will be garbage collected after it is detached,
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- // We should reset the render queue to release the render bundles.
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- this._renderQueueMap.forEach((val)=>{
106
- val.queue.reset();
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- });
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- this.invalidate();
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- }
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- /** @internal */ _onAttached() {
111
- // Reset the render queue when attached to a new scene.
112
- this.invalidate();
113
- }
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- /** @internal */ computeBoundingVolume() {
115
- const bv = new BoundingBox();
116
- const invWorldMatrix = Matrix4x4.invertAffine(this.worldMatrix);
117
- bv.beginExtend();
118
- this.iterate((node)=>{
119
- if (node.isMesh()) {
120
- Matrix4x4.multiplyAffine(invWorldMatrix, node.worldMatrix, tmpMatrix);
121
- const wb = node.getBoundingVolume().transform(tmpMatrix).toAABB();
122
- bv.extend(wb.minPoint);
123
- bv.extend(wb.maxPoint);
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- }
125
- });
126
- return bv.isValid() ? bv : null;
127
- }
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- /** @internal */ setBoundingVolume(bv) {
129
- this._staticBV = !!bv;
130
- super.setBoundingVolume(bv);
131
- }
132
- /** @internal */ cull(cullVisitor) {
133
- let queueInfo = this._renderQueueMap.get(cullVisitor.renderPass);
134
- if (!queueInfo) {
135
- queueInfo = {
136
- queue: new RenderQueue(cullVisitor.renderPass, this._bindGroupAllocator),
137
- tag: -1
138
- };
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- this._renderQueueMap.set(cullVisitor.renderPass, queueInfo);
140
- }
141
- if (queueInfo.tag !== this._changeTag) {
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- queueInfo.tag = this._changeTag;
143
- queueInfo.queue.reset();
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- const frustumCulling = cullVisitor.frustumCulling;
145
- const renderQueue = cullVisitor.renderQueue;
146
- cullVisitor.frustumCulling = false;
147
- cullVisitor.renderQueue = queueInfo.queue;
148
- this.iterate((node)=>{
149
- if (node.isMesh()) {
150
- cullVisitor.visit(node);
151
- }
152
- });
153
- queueInfo.queue.end(cullVisitor.camera, true);
154
- cullVisitor.frustumCulling = frustumCulling;
155
- cullVisitor.renderQueue = renderQueue;
156
- }
157
- cullVisitor.pushRenderQueue(queueInfo.queue);
158
- }
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- }
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-
161
- export { BatchGroup };
162
- //# sourceMappingURL=batchgroup.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"batchgroup.js","sources":["../../../src/scene/batchgroup.ts"],"sourcesContent":["import { GraphNode } from './graph_node';\r\nimport type { CullVisitor, RenderPass } from '../render';\r\nimport { RenderQueue, InstanceBindGroupAllocator } from '../render';\r\nimport type { Scene } from './scene';\r\nimport { BoundingBox, type BoundingVolume } from '../utility/bounding_volume';\r\nimport { Matrix4x4 } from '@zephyr3d/base';\r\nimport type { NodeClonable, NodeCloneMethod } from '.';\r\n\r\nconst tmpMatrix = new Matrix4x4();\r\n\r\n/**\r\n * Batch group node\r\n * @public\r\n */\r\nexport class BatchGroup extends GraphNode implements NodeClonable<BatchGroup> {\r\n private readonly _renderQueueMap: Map<\r\n RenderPass,\r\n {\r\n queue: RenderQueue;\r\n tag: number;\r\n }\r\n >;\r\n private readonly _bindGroupAllocator: InstanceBindGroupAllocator;\r\n private _changeTag: number;\r\n private _staticBV: boolean;\r\n /**\r\n * Creates an instance of mesh node\r\n * @param scene - The scene to which the mesh node belongs\r\n */\r\n constructor(scene: Scene) {\r\n super(scene);\r\n this._renderQueueMap = new Map();\r\n this._changeTag = 0;\r\n this._bindGroupAllocator = new InstanceBindGroupAllocator();\r\n this._staticBV = false;\r\n const bvCallback = function (this: BatchGroup) {\r\n if (!this._staticBV) {\r\n this.invalidateBoundingVolume();\r\n }\r\n }.bind(this);\r\n this.on('visiblechanged', (node) => {\r\n node.iterate((child) => {\r\n if (child.isMesh()) {\r\n this._changeTag++;\r\n return true;\r\n }\r\n return false;\r\n });\r\n });\r\n this.on('nodeattached', (node) => {\r\n node.iterate((child) => {\r\n if (child.isMesh()) {\r\n child.placeToOctree = false;\r\n if (!this._staticBV) {\r\n this.invalidateBoundingVolume();\r\n }\r\n child.on('bvchanged', bvCallback);\r\n this._changeTag++;\r\n }\r\n });\r\n });\r\n this.on('noderemoved', (node) => {\r\n node.iterate((child) => {\r\n if (child.isMesh()) {\r\n child.placeToOctree = true;\r\n if (!this._staticBV) {\r\n this.invalidateBoundingVolume();\r\n }\r\n child.off('bvchanged', bvCallback);\r\n this._changeTag++;\r\n }\r\n });\r\n });\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getName}\r\n */\r\n getName(): string {\r\n return this._name;\r\n }\r\n /**\r\n * {@inheritDoc SceneNode.isBatchGroup}\r\n */\r\n isBatchGroup(): this is BatchGroup {\r\n return true;\r\n }\r\n clone(method: NodeCloneMethod, recursive: boolean): BatchGroup {\r\n const other = new BatchGroup(this.scene);\r\n other.copyFrom(this, method, recursive);\r\n other.parent = this.parent;\r\n return other;\r\n }\r\n /**\r\n * Force the batch state to be rebuilt\r\n */\r\n invalidate() {\r\n this._changeTag++;\r\n }\r\n /** @internal */\r\n protected _onDetached(): void {\r\n super._onDetached();\r\n // Usually the node will be garbage collected after it is detached,\r\n // We should reset the render queue to release the render bundles.\r\n this._renderQueueMap.forEach((val) => {\r\n val.queue.reset();\r\n });\r\n this.invalidate();\r\n }\r\n /** @internal */\r\n protected _onAttached(): void {\r\n // Reset the render queue when attached to a new scene.\r\n this.invalidate();\r\n }\r\n /** @internal */\r\n computeBoundingVolume(): BoundingVolume {\r\n const bv = new BoundingBox();\r\n const invWorldMatrix = Matrix4x4.invertAffine(this.worldMatrix);\r\n bv.beginExtend();\r\n this.iterate((node) => {\r\n if (node.isMesh()) {\r\n Matrix4x4.multiplyAffine(invWorldMatrix, node.worldMatrix, tmpMatrix);\r\n const wb = node.getBoundingVolume().transform(tmpMatrix).toAABB();\r\n bv.extend(wb.minPoint);\r\n bv.extend(wb.maxPoint);\r\n }\r\n });\r\n return bv.isValid() ? bv : null;\r\n }\r\n /** @internal */\r\n setBoundingVolume(bv: BoundingVolume): void {\r\n this._staticBV = !!bv;\r\n super.setBoundingVolume(bv);\r\n }\r\n /** @internal */\r\n cull(cullVisitor: CullVisitor) {\r\n let queueInfo = this._renderQueueMap.get(cullVisitor.renderPass);\r\n if (!queueInfo) {\r\n queueInfo = {\r\n queue: new RenderQueue(cullVisitor.renderPass, this._bindGroupAllocator),\r\n tag: -1\r\n };\r\n this._renderQueueMap.set(cullVisitor.renderPass, queueInfo);\r\n }\r\n if (queueInfo.tag !== this._changeTag) {\r\n queueInfo.tag = this._changeTag;\r\n queueInfo.queue.reset();\r\n const frustumCulling = cullVisitor.frustumCulling;\r\n const renderQueue = cullVisitor.renderQueue;\r\n cullVisitor.frustumCulling = false;\r\n cullVisitor.renderQueue = queueInfo.queue;\r\n this.iterate((node) => {\r\n if (node.isMesh()) {\r\n cullVisitor.visit(node);\r\n }\r\n });\r\n queueInfo.queue.end(cullVisitor.camera, true);\r\n cullVisitor.frustumCulling = frustumCulling;\r\n cullVisitor.renderQueue = renderQueue;\r\n }\r\n cullVisitor.pushRenderQueue(queueInfo.queue);\r\n 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@@ -1,209 +0,0 @@
1
- import { ObservableVector4, DRef, Vector3 } from '@zephyr3d/base';
2
- import '../values.js';
3
- import '@zephyr3d/device';
4
- import '../material/shader/helper.js';
5
- import '../material/lambert.js';
6
- import '../material/blinn.js';
7
- import '../material/unlit.js';
8
- import '../material/particle.js';
9
- import '../material/meshmaterial.js';
10
- import '../material/grassmaterial.js';
11
- import '../material/terrainmaterial.js';
12
- import '../material/terrain-cm.js';
13
- import '../material/pbrmr.js';
14
- import '../material/pbrsg.js';
15
- import '../render/renderer.js';
16
- import { SkyRenderer } from '../render/sky.js';
17
- import '../render/clipmap.js';
18
- import { EnvIBL, EnvHemisphericAmbient, EnvConstantAmbient, EnvShIBL } from '../render/envlight.js';
19
- import '../shaders/atmosphere.js';
20
-
21
- /**
22
- * Wrapper for environmant lighting
23
- * @public
24
- */ class EnvLightWrapper {
25
- _envLight;
26
- _ambientColor;
27
- _ambientDown;
28
- _ambientUp;
29
- _radianceMap;
30
- _irradianceMap;
31
- _irradianceSH;
32
- _irradianceSHFB;
33
- _irradianceWindow;
34
- _strength;
35
- /** @internal */ constructor(){
36
- this._envLight = new EnvIBL();
37
- this._ambientColor = new ObservableVector4(0.2, 0.2, 0.2, 1);
38
- this._ambientColor.callback = ()=>{
39
- if (this.type === 'constant') {
40
- this._envLight.ambientColor.set(this._ambientColor);
41
- }
42
- };
43
- this._ambientDown = new ObservableVector4(0.2, 0.2, 0.2, 1);
44
- this._ambientDown.callback = ()=>{
45
- if (this.type === 'hemisphere') {
46
- this._envLight.ambientDown.set(this._ambientDown);
47
- }
48
- };
49
- this._ambientUp = new ObservableVector4(0.3, 0.5, 0.8, 1);
50
- this._ambientUp.callback = ()=>{
51
- if (this.type === 'hemisphere') {
52
- this._envLight.ambientUp.set(this._ambientUp);
53
- }
54
- };
55
- this._radianceMap = new DRef();
56
- this._irradianceMap = new DRef();
57
- this._irradianceSH = new DRef();
58
- this._irradianceSHFB = new DRef();
59
- this._irradianceWindow = new Vector3();
60
- this._strength = 1;
61
- }
62
- /** @internal */ dispose() {
63
- this._envLight?.dispose();
64
- this._radianceMap.dispose();
65
- this._irradianceMap.dispose();
66
- this._irradianceSHFB.dispose();
67
- this._irradianceSH.dispose();
68
- }
69
- /** @internal */ getHash(ctx) {
70
- return !ctx || ctx.drawEnvLight ? `${this.type}:${this._envLight.hasRadiance() ? '1' : '0'}:${this._envLight.hasIrradiance() ? '1' : '0'}` : 'none';
71
- }
72
- /** @internal */ get envLight() {
73
- return this._envLight;
74
- }
75
- /** The strength of environment lighting */ get strength() {
76
- return this._strength;
77
- }
78
- set strength(val) {
79
- this._strength = val;
80
- }
81
- /** Ambient light color for environment light type constant */ get ambientColor() {
82
- return this._ambientColor;
83
- }
84
- set ambientColor(val) {
85
- this._ambientColor.set(val);
86
- }
87
- /** Up color for environment light type hemisphere */ get ambientUp() {
88
- return this._ambientUp;
89
- }
90
- set ambientUp(val) {
91
- this._ambientUp.set(val);
92
- }
93
- /** Down color for environment light type hemisphere */ get ambientDown() {
94
- return this._ambientDown;
95
- }
96
- set ambientDown(val) {
97
- this._ambientDown.set(val);
98
- }
99
- /** Radiance map for environment light type ibl */ get radianceMap() {
100
- return this._radianceMap.get();
101
- }
102
- set radianceMap(tex) {
103
- this._radianceMap.set(tex);
104
- if (this.type === 'ibl' || this.type === 'ibl-sh') {
105
- this._envLight.radianceMap = this.radianceMap;
106
- }
107
- }
108
- /** Irradiance map for environment light type ibl */ get irradianceMap() {
109
- return this._irradianceMap.get();
110
- }
111
- set irradianceMap(tex) {
112
- this._irradianceMap.set(tex);
113
- if (this.type === 'ibl') {
114
- this._envLight.irradianceMap = this.irradianceMap;
115
- }
116
- }
117
- /** Irradiance SH buffer for environment light type ibl-sh */ get irradianceSH() {
118
- return this._irradianceSH.get();
119
- }
120
- set irradianceSH(value) {
121
- this._irradianceSH.set(value);
122
- if (this.type === 'ibl-sh') {
123
- this._envLight.irradianceSH = this.irradianceSH;
124
- }
125
- }
126
- /** Irradiance SH texture for environment light type ibl-sh */ get irradianceSHFB() {
127
- return this._irradianceSHFB.get();
128
- }
129
- set irradianceSHFB(value) {
130
- this._irradianceSHFB.set(value);
131
- if (this.type === 'ibl-sh') {
132
- this._envLight.irradianceSHFB = this.irradianceSHFB;
133
- }
134
- }
135
- /** Irradiance SH window for environment light type ibl-sh */ get irradianceWindow() {
136
- return this._irradianceWindow;
137
- }
138
- set irradianceWindow(value) {
139
- this._irradianceWindow.set(value);
140
- if (this.type === 'ibl-sh') {
141
- this._envLight.irradianceWindow = this._irradianceWindow;
142
- }
143
- }
144
- /** The environment light type */ get type() {
145
- return this._envLight?.getType() ?? 'none';
146
- }
147
- set type(val) {
148
- switch(val){
149
- case 'none':
150
- this._envLight = null;
151
- break;
152
- case 'ibl':
153
- if (this._envLight?.getType() !== val) {
154
- this._envLight = new EnvIBL(this.radianceMap, this.irradianceMap);
155
- }
156
- this._envLight.radianceMap = this.radianceMap;
157
- this._envLight.irradianceMap = this.irradianceMap;
158
- break;
159
- case 'ibl-sh':
160
- if (this._envLight?.getType() !== val) {
161
- this._envLight = new EnvShIBL(this.radianceMap, this.irradianceSH);
162
- }
163
- this._envLight.radianceMap = this.radianceMap;
164
- this._envLight.irradianceSH = this.irradianceSH;
165
- this._envLight.irradianceWindow = this.irradianceWindow;
166
- break;
167
- case 'constant':
168
- if (this._envLight?.getType() !== val) {
169
- this._envLight = new EnvConstantAmbient(this._ambientColor);
170
- }
171
- break;
172
- case 'hemisphere':
173
- if (this._envLight?.getType() !== val) {
174
- this._envLight = new EnvHemisphericAmbient(this._ambientUp, this._ambientDown);
175
- }
176
- break;
177
- }
178
- }
179
- }
180
- /**
181
- * Environment of scene
182
- * @public
183
- */ class Environment {
184
- _sky;
185
- _light;
186
- /** @internal */ constructor(){
187
- this._sky = new SkyRenderer();
188
- this._light = new EnvLightWrapper();
189
- }
190
- /** The sky renderer */ get sky() {
191
- return this._sky;
192
- }
193
- /** The environment lighting renderer */ get light() {
194
- return this._light;
195
- }
196
- /** @internal */ getHash(ctx) {
197
- return `${this.light?.getHash(ctx)}:${this._sky?.getHash(ctx)}`;
198
- }
199
- /** @internal */ needSceneDepthTexture() {
200
- return this._sky.fogType !== 'none';
201
- }
202
- /** @internal */ dispose() {
203
- this._sky.dispose();
204
- this._light.dispose();
205
- }
206
- }
207
-
208
- export { EnvLightWrapper, Environment };
209
- //# sourceMappingURL=environment.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"environment.js","sources":["../../../src/scene/environment.ts"],"sourcesContent":["import type { Vector4 } from '@zephyr3d/base';\r\nimport { Vector3, DRef } from '@zephyr3d/base';\r\nimport { ObservableVector4 } from '@zephyr3d/base';\r\nimport type { DrawContext, EnvironmentLighting, EnvLightType } from '../render';\r\nimport { EnvShIBL } from '../render';\r\nimport { EnvConstantAmbient, EnvHemisphericAmbient, EnvIBL } from '../render';\r\nimport { SkyRenderer } from '../render/sky';\r\nimport type { FrameBuffer, GPUDataBuffer, TextureCube } from '@zephyr3d/device';\r\n\r\n/**\r\n * Wrapper for environmant lighting\r\n * @public\r\n */\r\nexport class EnvLightWrapper {\r\n private _envLight: EnvironmentLighting;\r\n private readonly _ambientColor: ObservableVector4;\r\n private readonly _ambientDown: ObservableVector4;\r\n private readonly _ambientUp: ObservableVector4;\r\n private readonly _radianceMap: DRef<TextureCube>;\r\n private readonly _irradianceMap: DRef<TextureCube>;\r\n private readonly _irradianceSH: DRef<GPUDataBuffer>;\r\n private readonly _irradianceSHFB: DRef<FrameBuffer>;\r\n private readonly _irradianceWindow: Vector3;\r\n private _strength: number;\r\n /** @internal */\r\n constructor() {\r\n this._envLight = new EnvIBL();\r\n this._ambientColor = new ObservableVector4(0.2, 0.2, 0.2, 1);\r\n this._ambientColor.callback = () => {\r\n if (this.type === 'constant') {\r\n (this._envLight as EnvConstantAmbient).ambientColor.set(this._ambientColor);\r\n }\r\n };\r\n this._ambientDown = new ObservableVector4(0.2, 0.2, 0.2, 1);\r\n this._ambientDown.callback = () => {\r\n if (this.type === 'hemisphere') {\r\n (this._envLight as EnvHemisphericAmbient).ambientDown.set(this._ambientDown);\r\n }\r\n };\r\n this._ambientUp = new ObservableVector4(0.3, 0.5, 0.8, 1);\r\n this._ambientUp.callback = () => {\r\n if (this.type === 'hemisphere') {\r\n (this._envLight as EnvHemisphericAmbient).ambientUp.set(this._ambientUp);\r\n }\r\n };\r\n this._radianceMap = new DRef();\r\n this._irradianceMap = new DRef();\r\n this._irradianceSH = new DRef();\r\n this._irradianceSHFB = new DRef();\r\n this._irradianceWindow = new Vector3();\r\n this._strength = 1;\r\n }\r\n /** @internal */\r\n dispose() {\r\n this._envLight?.dispose();\r\n this._radianceMap.dispose();\r\n this._irradianceMap.dispose();\r\n this._irradianceSHFB.dispose();\r\n this._irradianceSH.dispose();\r\n }\r\n /** @internal */\r\n getHash(ctx?: DrawContext): string {\r\n return !ctx || ctx.drawEnvLight\r\n ? `${this.type}:${this._envLight.hasRadiance() ? '1' : '0'}:${\r\n this._envLight.hasIrradiance() ? '1' : '0'\r\n }`\r\n : 'none';\r\n }\r\n /** @internal */\r\n get envLight(): EnvironmentLighting {\r\n return this._envLight;\r\n }\r\n /** The strength of environment lighting */\r\n get strength(): number {\r\n return this._strength;\r\n }\r\n set strength(val: number) {\r\n this._strength = val;\r\n }\r\n /** Ambient light color for environment light type constant */\r\n get ambientColor(): Vector4 {\r\n return this._ambientColor;\r\n }\r\n set ambientColor(val: Vector4) {\r\n this._ambientColor.set(val);\r\n }\r\n /** Up color for environment light type hemisphere */\r\n get ambientUp(): Vector4 {\r\n return this._ambientUp;\r\n }\r\n set ambientUp(val: Vector4) {\r\n this._ambientUp.set(val);\r\n }\r\n /** Down color for environment light type hemisphere */\r\n get ambientDown(): Vector4 {\r\n return this._ambientDown;\r\n }\r\n set ambientDown(val: Vector4) {\r\n this._ambientDown.set(val);\r\n }\r\n /** Radiance map for environment light type ibl */\r\n get radianceMap(): TextureCube {\r\n return this._radianceMap.get();\r\n }\r\n set radianceMap(tex: TextureCube) {\r\n this._radianceMap.set(tex);\r\n if (this.type === 'ibl' || this.type === 'ibl-sh') {\r\n (this._envLight as EnvIBL | EnvShIBL).radianceMap = this.radianceMap;\r\n }\r\n }\r\n /** Irradiance map for environment light type ibl */\r\n get irradianceMap(): TextureCube {\r\n return this._irradianceMap.get();\r\n }\r\n set irradianceMap(tex: TextureCube) {\r\n this._irradianceMap.set(tex);\r\n if (this.type === 'ibl') {\r\n (this._envLight as EnvIBL).irradianceMap = this.irradianceMap;\r\n }\r\n }\r\n /** Irradiance SH buffer for environment light type ibl-sh */\r\n get irradianceSH(): GPUDataBuffer {\r\n return this._irradianceSH.get();\r\n }\r\n set irradianceSH(value: GPUDataBuffer) {\r\n this._irradianceSH.set(value);\r\n if (this.type === 'ibl-sh') {\r\n (this._envLight as EnvShIBL).irradianceSH = this.irradianceSH;\r\n }\r\n }\r\n /** Irradiance SH texture for environment light type ibl-sh */\r\n get irradianceSHFB(): FrameBuffer {\r\n return this._irradianceSHFB.get();\r\n }\r\n set irradianceSHFB(value: FrameBuffer) {\r\n this._irradianceSHFB.set(value);\r\n if (this.type === 'ibl-sh') {\r\n (this._envLight as EnvShIBL).irradianceSHFB = this.irradianceSHFB;\r\n }\r\n }\r\n /** Irradiance SH window for environment light type ibl-sh */\r\n get irradianceWindow(): Vector3 {\r\n return this._irradianceWindow;\r\n }\r\n set irradianceWindow(value: Vector3) {\r\n this._irradianceWindow.set(value);\r\n if (this.type === 'ibl-sh') {\r\n (this._envLight as EnvShIBL).irradianceWindow = this._irradianceWindow;\r\n }\r\n }\r\n /** The environment light type */\r\n get type(): EnvLightType {\r\n return this._envLight?.getType() ?? 'none';\r\n }\r\n set type(val: EnvLightType) {\r\n switch (val) {\r\n case 'none':\r\n this._envLight = null;\r\n break;\r\n case 'ibl':\r\n if (this._envLight?.getType() !== val) {\r\n this._envLight = new EnvIBL(this.radianceMap, this.irradianceMap);\r\n }\r\n (this._envLight as EnvIBL).radianceMap = this.radianceMap;\r\n (this._envLight as EnvIBL).irradianceMap = this.irradianceMap;\r\n break;\r\n case 'ibl-sh':\r\n if (this._envLight?.getType() !== val) {\r\n this._envLight = new EnvShIBL(this.radianceMap, this.irradianceSH);\r\n }\r\n (this._envLight as EnvShIBL).radianceMap = this.radianceMap;\r\n (this._envLight as EnvShIBL).irradianceSH = this.irradianceSH;\r\n (this._envLight as EnvShIBL).irradianceWindow = this.irradianceWindow;\r\n break;\r\n case 'constant':\r\n if (this._envLight?.getType() !== val) {\r\n this._envLight = new EnvConstantAmbient(this._ambientColor);\r\n }\r\n break;\r\n case 'hemisphere':\r\n if (this._envLight?.getType() !== val) {\r\n this._envLight = new EnvHemisphericAmbient(this._ambientUp, this._ambientDown);\r\n }\r\n break;\r\n default:\r\n break;\r\n }\r\n }\r\n}\r\n\r\n/**\r\n * Environment of scene\r\n * @public\r\n */\r\nexport class Environment {\r\n private readonly _sky: SkyRenderer;\r\n private readonly _light: EnvLightWrapper;\r\n /** @internal */\r\n constructor() {\r\n this._sky = new SkyRenderer();\r\n this._light = new EnvLightWrapper();\r\n }\r\n /** The sky renderer */\r\n get sky(): SkyRenderer {\r\n return this._sky;\r\n }\r\n /** The environment lighting renderer */\r\n get light(): EnvLightWrapper {\r\n return this._light;\r\n }\r\n /** @internal */\r\n getHash(ctx: DrawContext) {\r\n return `${this.light?.getHash(ctx)}:${this._sky?.getHash(ctx)}`;\r\n }\r\n /** @internal */\r\n needSceneDepthTexture(): boolean {\r\n return this._sky.fogType !== 'none';\r\n }\r\n /** @internal */\r\n dispose() {\r\n this._sky.dispose();\r\n this._light.dispose();\r\n }\r\n}\r\n"],"names":["EnvLightWrapper","_envLight","_ambientColor","_ambientDown","_ambientUp","_radianceMap","_irradianceMap","_irradianceSH","_irradianceSHFB","_irradianceWindow","_strength","EnvIBL","ObservableVector4","callback","type","ambientColor","set","ambientDown","ambientUp","DRef","Vector3","dispose","getHash","ctx","drawEnvLight","hasRadiance","hasIrradiance","envLight","strength","val","radianceMap","get","tex","irradianceMap","irradianceSH","value","irradianceSHFB","irradianceWindow","getType","EnvShIBL","EnvConstantAmbient","EnvHemisphericAmbient","Environment","_sky","_light","SkyRenderer","sky","light","needSceneDepthTexture","fogType"],"mappings":";;;;;;;;;;;;;;;;;;;;AASA;;;AAGC,IACM,MAAMA,eAAAA,CAAAA;IACHC,SAA+B;IACtBC,aAAiC;IACjCC,YAAgC;IAChCC,UAA8B;IAC9BC,YAAgC;IAChCC,cAAkC;IAClCC,aAAmC;IACnCC,eAAmC;IACnCC,iBAA2B;IACpCC,SAAkB;AAC1B,qBACA,WAAc,EAAA;QACZ,IAAI,CAACT,SAAS,GAAG,IAAIU,MAAAA,EAAAA;AACrB,QAAA,IAAI,CAACT,aAAa,GAAG,IAAIU,iBAAkB,CAAA,GAAA,EAAK,KAAK,GAAK,EAAA,CAAA,CAAA;AAC1D,QAAA,IAAI,CAACV,aAAa,CAACW,QAAQ,GAAG,IAAA;AAC5B,YAAA,IAAI,IAAI,CAACC,IAAI,KAAK,UAAY,EAAA;gBAC3B,IAAI,CAACb,SAAS,CAAwBc,YAAY,CAACC,GAAG,CAAC,IAAI,CAACd,aAAa,CAAA;AAC5E;AACF,SAAA;AACA,QAAA,IAAI,CAACC,YAAY,GAAG,IAAIS,iBAAkB,CAAA,GAAA,EAAK,KAAK,GAAK,EAAA,CAAA,CAAA;AACzD,QAAA,IAAI,CAACT,YAAY,CAACU,QAAQ,GAAG,IAAA;AAC3B,YAAA,IAAI,IAAI,CAACC,IAAI,KAAK,YAAc,EAAA;gBAC7B,IAAI,CAACb,SAAS,CAA2BgB,WAAW,CAACD,GAAG,CAAC,IAAI,CAACb,YAAY,CAAA;AAC7E;AACF,SAAA;AACA,QAAA,IAAI,CAACC,UAAU,GAAG,IAAIQ,iBAAkB,CAAA,GAAA,EAAK,KAAK,GAAK,EAAA,CAAA,CAAA;AACvD,QAAA,IAAI,CAACR,UAAU,CAACS,QAAQ,GAAG,IAAA;AACzB,YAAA,IAAI,IAAI,CAACC,IAAI,KAAK,YAAc,EAAA;gBAC7B,IAAI,CAACb,SAAS,CAA2BiB,SAAS,CAACF,GAAG,CAAC,IAAI,CAACZ,UAAU,CAAA;AACzE;AACF,SAAA;QACA,IAAI,CAACC,YAAY,GAAG,IAAIc,IAAAA,EAAAA;QACxB,IAAI,CAACb,cAAc,GAAG,IAAIa,IAAAA,EAAAA;QAC1B,IAAI,CAACZ,aAAa,GAAG,IAAIY,IAAAA,EAAAA;QACzB,IAAI,CAACX,eAAe,GAAG,IAAIW,IAAAA,EAAAA;QAC3B,IAAI,CAACV,iBAAiB,GAAG,IAAIW,OAAAA,EAAAA;QAC7B,IAAI,CAACV,SAAS,GAAG,CAAA;AACnB;AACA,qBACAW,OAAU,GAAA;QACR,IAAI,CAACpB,SAAS,EAAEoB,OAAAA,EAAAA;QAChB,IAAI,CAAChB,YAAY,CAACgB,OAAO,EAAA;QACzB,IAAI,CAACf,cAAc,CAACe,OAAO,EAAA;QAC3B,IAAI,CAACb,eAAe,CAACa,OAAO,EAAA;QAC5B,IAAI,CAACd,aAAa,CAACc,OAAO,EAAA;AAC5B;qBAEAC,OAAQC,CAAAA,GAAiB,EAAU;AACjC,QAAA,OAAO,CAACA,GAAAA,IAAOA,GAAIC,CAAAA,YAAY,GAC3B,CAAA,EAAG,IAAI,CAACV,IAAI,CAAC,CAAC,EAAE,IAAI,CAACb,SAAS,CAACwB,WAAW,EAAK,GAAA,GAAA,GAAM,GAAI,CAAA,CAAC,EACxD,IAAI,CAACxB,SAAS,CAACyB,aAAa,EAAK,GAAA,GAAA,GAAM,KACvC,GACF,MAAA;AACN;qBAEA,IAAIC,QAAgC,GAAA;QAClC,OAAO,IAAI,CAAC1B,SAAS;AACvB;gDAEA,IAAI2B,QAAmB,GAAA;QACrB,OAAO,IAAI,CAAClB,SAAS;AACvB;IACA,IAAIkB,QAAAA,CAASC,GAAW,EAAE;QACxB,IAAI,CAACnB,SAAS,GAAGmB,GAAAA;AACnB;mEAEA,IAAId,YAAwB,GAAA;QAC1B,OAAO,IAAI,CAACb,aAAa;AAC3B;IACA,IAAIa,YAAAA,CAAac,GAAY,EAAE;AAC7B,QAAA,IAAI,CAAC3B,aAAa,CAACc,GAAG,CAACa,GAAAA,CAAAA;AACzB;0DAEA,IAAIX,SAAqB,GAAA;QACvB,OAAO,IAAI,CAACd,UAAU;AACxB;IACA,IAAIc,SAAAA,CAAUW,GAAY,EAAE;AAC1B,QAAA,IAAI,CAACzB,UAAU,CAACY,GAAG,CAACa,GAAAA,CAAAA;AACtB;4DAEA,IAAIZ,WAAuB,GAAA;QACzB,OAAO,IAAI,CAACd,YAAY;AAC1B;IACA,IAAIc,WAAAA,CAAYY,GAAY,EAAE;AAC5B,QAAA,IAAI,CAAC1B,YAAY,CAACa,GAAG,CAACa,GAAAA,CAAAA;AACxB;uDAEA,IAAIC,WAA2B,GAAA;AAC7B,QAAA,OAAO,IAAI,CAACzB,YAAY,CAAC0B,GAAG,EAAA;AAC9B;IACA,IAAID,WAAAA,CAAYE,GAAgB,EAAE;AAChC,QAAA,IAAI,CAAC3B,YAAY,CAACW,GAAG,CAACgB,GAAAA,CAAAA;QACtB,IAAI,IAAI,CAAClB,IAAI,KAAK,SAAS,IAAI,CAACA,IAAI,KAAK,QAAU,EAAA;AAChD,YAAA,IAAI,CAACb,SAAS,CAAuB6B,WAAW,GAAG,IAAI,CAACA,WAAW;AACtE;AACF;yDAEA,IAAIG,aAA6B,GAAA;AAC/B,QAAA,OAAO,IAAI,CAAC3B,cAAc,CAACyB,GAAG,EAAA;AAChC;IACA,IAAIE,aAAAA,CAAcD,GAAgB,EAAE;AAClC,QAAA,IAAI,CAAC1B,cAAc,CAACU,GAAG,CAACgB,GAAAA,CAAAA;AACxB,QAAA,IAAI,IAAI,CAAClB,IAAI,KAAK,KAAO,EAAA;AACtB,YAAA,IAAI,CAACb,SAAS,CAAYgC,aAAa,GAAG,IAAI,CAACA,aAAa;AAC/D;AACF;kEAEA,IAAIC,YAA8B,GAAA;AAChC,QAAA,OAAO,IAAI,CAAC3B,aAAa,CAACwB,GAAG,EAAA;AAC/B;IACA,IAAIG,YAAAA,CAAaC,KAAoB,EAAE;AACrC,QAAA,IAAI,CAAC5B,aAAa,CAACS,GAAG,CAACmB,KAAAA,CAAAA;AACvB,QAAA,IAAI,IAAI,CAACrB,IAAI,KAAK,QAAU,EAAA;AACzB,YAAA,IAAI,CAACb,SAAS,CAAciC,YAAY,GAAG,IAAI,CAACA,YAAY;AAC/D;AACF;mEAEA,IAAIE,cAA8B,GAAA;AAChC,QAAA,OAAO,IAAI,CAAC5B,eAAe,CAACuB,GAAG,EAAA;AACjC;IACA,IAAIK,cAAAA,CAAeD,KAAkB,EAAE;AACrC,QAAA,IAAI,CAAC3B,eAAe,CAACQ,GAAG,CAACmB,KAAAA,CAAAA;AACzB,QAAA,IAAI,IAAI,CAACrB,IAAI,KAAK,QAAU,EAAA;AACzB,YAAA,IAAI,CAACb,SAAS,CAAcmC,cAAc,GAAG,IAAI,CAACA,cAAc;AACnE;AACF;kEAEA,IAAIC,gBAA4B,GAAA;QAC9B,OAAO,IAAI,CAAC5B,iBAAiB;AAC/B;IACA,IAAI4B,gBAAAA,CAAiBF,KAAc,EAAE;AACnC,QAAA,IAAI,CAAC1B,iBAAiB,CAACO,GAAG,CAACmB,KAAAA,CAAAA;AAC3B,QAAA,IAAI,IAAI,CAACrB,IAAI,KAAK,QAAU,EAAA;AACzB,YAAA,IAAI,CAACb,SAAS,CAAcoC,gBAAgB,GAAG,IAAI,CAAC5B,iBAAiB;AACxE;AACF;sCAEA,IAAIK,IAAqB,GAAA;AACvB,QAAA,OAAO,IAAI,CAACb,SAAS,EAAEqC,OAAa,EAAA,IAAA,MAAA;AACtC;IACA,IAAIxB,IAAAA,CAAKe,GAAiB,EAAE;QAC1B,OAAQA,GAAAA;YACN,KAAK,MAAA;gBACH,IAAI,CAAC5B,SAAS,GAAG,IAAA;AACjB,gBAAA;YACF,KAAK,KAAA;AACH,gBAAA,IAAI,IAAI,CAACA,SAAS,EAAEqC,cAAcT,GAAK,EAAA;oBACrC,IAAI,CAAC5B,SAAS,GAAG,IAAIU,MAAAA,CAAO,IAAI,CAACmB,WAAW,EAAE,IAAI,CAACG,aAAa,CAAA;AAClE;AACC,gBAAA,IAAI,CAAChC,SAAS,CAAY6B,WAAW,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@@ -1,72 +0,0 @@
1
- import { SceneNode } from './scene_node.js';
2
-
3
- // eslint-disable-next-line @typescript-eslint/no-explicit-any
4
- /**
5
- * Graph scene node
6
- *
7
- * @remarks
8
- * Graph node is the base class of any kind of scene node that will be placed into the octree
9
- *
10
- * @public
11
- */ class GraphNode extends SceneNode {
12
- _octreeNode;
13
- /**
14
- * Creates a graph node
15
- * @param scene - The scene to which the node belongs
16
- */ constructor(scene){
17
- super(scene);
18
- this._octreeNode = null;
19
- }
20
- clone(method, recursive) {
21
- const other = new GraphNode(this.scene);
22
- other.copyFrom(this, method, recursive);
23
- other.parent = this.parent;
24
- return other;
25
- }
26
- /** @internal */ get octreeNode() {
27
- return this._octreeNode;
28
- }
29
- set octreeNode(node) {
30
- this._octreeNode = node;
31
- }
32
- /** Gets the name */ getName() {
33
- return this._name;
34
- }
35
- /**
36
- * {@inheritDoc SceneNode.isGraphNode}
37
- * @override
38
- */ isGraphNode() {
39
- return true;
40
- }
41
- /**
42
- * {@inheritDoc Drawable.getNode}
43
- */ getNode() {
44
- return this;
45
- }
46
- /**
47
- * {@inheritDoc Drawable.getBoneMatrices}
48
- */ getBoneMatrices() {
49
- return null;
50
- }
51
- /**
52
- * {@inheritDoc Drawable.getSortDistance}
53
- */ getSortDistance(camera) {
54
- const cameraWorldMatrix = camera.worldMatrix;
55
- const objectWorldMatrix = this.worldMatrix;
56
- const dx = cameraWorldMatrix.m03 - objectWorldMatrix.m03;
57
- const dy = cameraWorldMatrix.m13 - objectWorldMatrix.m13;
58
- const dz = cameraWorldMatrix.m23 - objectWorldMatrix.m23;
59
- return dx * dx + dy * dy * dz * dz;
60
- }
61
- /**
62
- * {@inheritDoc Drawable.isBatchable}
63
- */ isBatchable() {
64
- return false;
65
- }
66
- /** @internal */ _visibleChanged() {
67
- this._scene?.invalidateNodePlacement(this);
68
- }
69
- }
70
-
71
- export { GraphNode };
72
- //# sourceMappingURL=graph_node.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"graph_node.js","sources":["../../../src/scene/graph_node.ts"],"sourcesContent":["import { SceneNode } from './scene_node';\r\nimport type { Texture2D } from '@zephyr3d/device';\r\nimport type { BatchDrawable } from '../render/drawable';\r\nimport type { Scene } from './scene';\r\nimport type { Camera } from '../camera/camera';\r\nimport type { NodeClonable, NodeCloneMethod, OctreeNode } from '.';\r\n\r\n// eslint-disable-next-line @typescript-eslint/no-explicit-any\r\n/**\r\n * Graph scene node\r\n *\r\n * @remarks\r\n * Graph node is the base class of any kind of scene node that will be placed into the octree\r\n *\r\n * @public\r\n */\r\nexport class GraphNode extends SceneNode implements NodeClonable<GraphNode> {\r\n private _octreeNode: OctreeNode;\r\n /**\r\n * Creates a graph node\r\n * @param scene - The scene to which the node belongs\r\n */\r\n constructor(scene: Scene) {\r\n super(scene);\r\n this._octreeNode = null;\r\n }\r\n clone(method: NodeCloneMethod, recursive: boolean): GraphNode {\r\n const other = new GraphNode(this.scene);\r\n other.copyFrom(this, method, recursive);\r\n other.parent = this.parent;\r\n return other;\r\n }\r\n /** @internal */\r\n get octreeNode(): OctreeNode {\r\n return this._octreeNode;\r\n }\r\n set octreeNode(node: OctreeNode) {\r\n this._octreeNode = node;\r\n }\r\n /** Gets the name */\r\n getName(): string {\r\n return this._name;\r\n }\r\n /**\r\n * {@inheritDoc SceneNode.isGraphNode}\r\n * @override\r\n */\r\n isGraphNode(): this is GraphNode {\r\n return true;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getNode}\r\n */\r\n getNode(): SceneNode {\r\n return this;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getBoneMatrices}\r\n */\r\n getBoneMatrices(): Texture2D {\r\n return null;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getSortDistance}\r\n */\r\n getSortDistance(camera: Camera): number {\r\n const cameraWorldMatrix = camera.worldMatrix;\r\n const objectWorldMatrix = this.worldMatrix;\r\n const dx = cameraWorldMatrix.m03 - objectWorldMatrix.m03;\r\n const dy = cameraWorldMatrix.m13 - objectWorldMatrix.m13;\r\n const dz = cameraWorldMatrix.m23 - objectWorldMatrix.m23;\r\n return dx * dx + dy * dy * dz * dz;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.isBatchable}\r\n */\r\n isBatchable(): this is BatchDrawable {\r\n return false;\r\n }\r\n /** @internal */\r\n protected _visibleChanged(): void {\r\n this._scene?.invalidateNodePlacement(this);\r\n }\r\n}\r\n"],"names":["GraphNode","SceneNode","_octreeNode","scene","clone","method","recursive","other","copyFrom","parent","octreeNode","node","getName","_name","isGraphNode","getNode","getBoneMatrices","getSortDistance","camera","cameraWorldMatrix","worldMatrix","objectWorldMatrix","dx","m03","dy","m13","dz","m23","isBatchable","_scene","invalidateNodePlacement"],"mappings":";;AAOA;AACA;;;;;;;IAQO,MAAMA,SAAkBC,SAAAA,SAAAA,CAAAA;IACrBC,WAAwB;AAChC;;;MAIA,WAAA,CAAYC,KAAY,CAAE;AACxB,QAAA,KAAK,CAACA,KAAAA,CAAAA;QACN,IAAI,CAACD,WAAW,GAAG,IAAA;AACrB;IACAE,KAAMC,CAAAA,MAAuB,EAAEC,SAAkB,EAAa;AAC5D,QAAA,MAAMC,KAAQ,GAAA,IAAIP,SAAU,CAAA,IAAI,CAACG,KAAK,CAAA;AACtCI,QAAAA,KAAAA,CAAMC,QAAQ,CAAC,IAAI,EAAEH,MAAQC,EAAAA,SAAAA,CAAAA;AAC7BC,QAAAA,KAAAA,CAAME,MAAM,GAAG,IAAI,CAACA,MAAM;QAC1B,OAAOF,KAAAA;AACT;qBAEA,IAAIG,UAAyB,GAAA;QAC3B,OAAO,IAAI,CAACR,WAAW;AACzB;IACA,IAAIQ,UAAAA,CAAWC,IAAgB,EAAE;QAC/B,IAAI,CAACT,WAAW,GAAGS,IAAAA;AACrB;AACA,yBACAC,OAAkB,GAAA;QAChB,OAAO,IAAI,CAACC,KAAK;AACnB;AACA;;;AAGC,MACDC,WAAiC,GAAA;QAC/B,OAAO,IAAA;AACT;AACA;;AAEC,MACDC,OAAqB,GAAA;AACnB,QAAA,OAAO,IAAI;AACb;AACA;;AAEC,MACDC,eAA6B,GAAA;QAC3B,OAAO,IAAA;AACT;AACA;;MAGAC,eAAAA,CAAgBC,MAAc,EAAU;QACtC,MAAMC,iBAAAA,GAAoBD,OAAOE,WAAW;QAC5C,MAAMC,iBAAAA,GAAoB,IAAI,CAACD,WAAW;AAC1C,QAAA,MAAME,EAAKH,GAAAA,iBAAAA,CAAkBI,GAAG,GAAGF,kBAAkBE,GAAG;AACxD,QAAA,MAAMC,EAAKL,GAAAA,iBAAAA,CAAkBM,GAAG,GAAGJ,kBAAkBI,GAAG;AACxD,QAAA,MAAMC,EAAKP,GAAAA,iBAAAA,CAAkBQ,GAAG,GAAGN,kBAAkBM,GAAG;AACxD,QAAA,OAAOL,EAAKA,GAAAA,EAAAA,GAAKE,EAAKA,GAAAA,EAAAA,GAAKE,EAAKA,GAAAA,EAAAA;AAClC;AACA;;AAEC,MACDE,WAAqC,GAAA;QACnC,OAAO,KAAA;AACT;qBAEA,eAAkC,GAAA;AAChC,QAAA,IAAI,CAACC,MAAM,EAAEC,uBAAAA,CAAwB,IAAI,CAAA;AAC3C;AACF;;;;"}