@zephyr3d/scene 0.1.0

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Files changed (236) hide show
  1. package/dist/animation/animation.js +173 -0
  2. package/dist/animation/animation.js.map +1 -0
  3. package/dist/animation/animationset.js +95 -0
  4. package/dist/animation/animationset.js.map +1 -0
  5. package/dist/animation/animationtrack.js +38 -0
  6. package/dist/animation/animationtrack.js.map +1 -0
  7. package/dist/animation/eulerrotationtrack.js +33 -0
  8. package/dist/animation/eulerrotationtrack.js.map +1 -0
  9. package/dist/animation/rotationtrack.js +37 -0
  10. package/dist/animation/rotationtrack.js.map +1 -0
  11. package/dist/animation/scaletrack.js +36 -0
  12. package/dist/animation/scaletrack.js.map +1 -0
  13. package/dist/animation/skeleton.js +97 -0
  14. package/dist/animation/skeleton.js.map +1 -0
  15. package/dist/animation/translationtrack.js +36 -0
  16. package/dist/animation/translationtrack.js.map +1 -0
  17. package/dist/animation/usertrack.js +47 -0
  18. package/dist/animation/usertrack.js.map +1 -0
  19. package/dist/app.js +173 -0
  20. package/dist/app.js.map +1 -0
  21. package/dist/asset/assetmanager.js +476 -0
  22. package/dist/asset/assetmanager.js.map +1 -0
  23. package/dist/asset/builtin.js +373 -0
  24. package/dist/asset/builtin.js.map +1 -0
  25. package/dist/asset/loaders/dds/dds.js +472 -0
  26. package/dist/asset/loaders/dds/dds.js.map +1 -0
  27. package/dist/asset/loaders/dds/dds_loader.js +38 -0
  28. package/dist/asset/loaders/dds/dds_loader.js.map +1 -0
  29. package/dist/asset/loaders/gltf/gltf_loader.js +981 -0
  30. package/dist/asset/loaders/gltf/gltf_loader.js.map +1 -0
  31. package/dist/asset/loaders/gltf/helpers.js +314 -0
  32. package/dist/asset/loaders/gltf/helpers.js.map +1 -0
  33. package/dist/asset/loaders/hdr/hdr.js +175 -0
  34. package/dist/asset/loaders/hdr/hdr.js.map +1 -0
  35. package/dist/asset/loaders/image/tga_Loader.js +117 -0
  36. package/dist/asset/loaders/image/tga_Loader.js.map +1 -0
  37. package/dist/asset/loaders/image/webimage_loader.js +50 -0
  38. package/dist/asset/loaders/image/webimage_loader.js.map +1 -0
  39. package/dist/asset/loaders/loader.js +45 -0
  40. package/dist/asset/loaders/loader.js.map +1 -0
  41. package/dist/asset/model.js +264 -0
  42. package/dist/asset/model.js.map +1 -0
  43. package/dist/blitter/blitter.js +389 -0
  44. package/dist/blitter/blitter.js.map +1 -0
  45. package/dist/blitter/box.js +118 -0
  46. package/dist/blitter/box.js.map +1 -0
  47. package/dist/blitter/copy.js +22 -0
  48. package/dist/blitter/copy.js.map +1 -0
  49. package/dist/blitter/depthlimitedgaussion.js +166 -0
  50. package/dist/blitter/depthlimitedgaussion.js.map +1 -0
  51. package/dist/blitter/gaussianblur.js +229 -0
  52. package/dist/blitter/gaussianblur.js.map +1 -0
  53. package/dist/camera/base.js +90 -0
  54. package/dist/camera/base.js.map +1 -0
  55. package/dist/camera/camera.js +358 -0
  56. package/dist/camera/camera.js.map +1 -0
  57. package/dist/camera/fps.js +246 -0
  58. package/dist/camera/fps.js.map +1 -0
  59. package/dist/camera/orbit.js +157 -0
  60. package/dist/camera/orbit.js.map +1 -0
  61. package/dist/camera/orthocamera.js +126 -0
  62. package/dist/camera/orthocamera.js.map +1 -0
  63. package/dist/camera/perspectivecamera.js +133 -0
  64. package/dist/camera/perspectivecamera.js.map +1 -0
  65. package/dist/index.d.ts +8402 -0
  66. package/dist/index.js +87 -0
  67. package/dist/index.js.map +1 -0
  68. package/dist/input/inputmgr.js +242 -0
  69. package/dist/input/inputmgr.js.map +1 -0
  70. package/dist/material/blinn.js +75 -0
  71. package/dist/material/blinn.js.map +1 -0
  72. package/dist/material/grassmaterial.js +221 -0
  73. package/dist/material/grassmaterial.js.map +1 -0
  74. package/dist/material/lambert.js +52 -0
  75. package/dist/material/lambert.js.map +1 -0
  76. package/dist/material/lightmodel.js +2074 -0
  77. package/dist/material/lightmodel.js.map +1 -0
  78. package/dist/material/lit.js +578 -0
  79. package/dist/material/lit.js.map +1 -0
  80. package/dist/material/material.js +458 -0
  81. package/dist/material/material.js.map +1 -0
  82. package/dist/material/meshmaterial.js +311 -0
  83. package/dist/material/meshmaterial.js.map +1 -0
  84. package/dist/material/mixins/albedocolor.js +130 -0
  85. package/dist/material/mixins/albedocolor.js.map +1 -0
  86. package/dist/material/mixins/texture.js +110 -0
  87. package/dist/material/mixins/texture.js.map +1 -0
  88. package/dist/material/mixins/vertexcolor.js +45 -0
  89. package/dist/material/mixins/vertexcolor.js.map +1 -0
  90. package/dist/material/pbr.js +27 -0
  91. package/dist/material/pbr.js.map +1 -0
  92. package/dist/material/standard.js +282 -0
  93. package/dist/material/standard.js.map +1 -0
  94. package/dist/material/terrainlightmodel.js +259 -0
  95. package/dist/material/terrainlightmodel.js.map +1 -0
  96. package/dist/material/terrainmaterial.js +139 -0
  97. package/dist/material/terrainmaterial.js.map +1 -0
  98. package/dist/material/unlit.js +29 -0
  99. package/dist/material/unlit.js.map +1 -0
  100. package/dist/posteffect/bloom.js +398 -0
  101. package/dist/posteffect/bloom.js.map +1 -0
  102. package/dist/posteffect/compositor.js +264 -0
  103. package/dist/posteffect/compositor.js.map +1 -0
  104. package/dist/posteffect/fxaa.js +291 -0
  105. package/dist/posteffect/fxaa.js.map +1 -0
  106. package/dist/posteffect/grayscale.js +87 -0
  107. package/dist/posteffect/grayscale.js.map +1 -0
  108. package/dist/posteffect/posteffect.js +165 -0
  109. package/dist/posteffect/posteffect.js.map +1 -0
  110. package/dist/posteffect/sao.js +327 -0
  111. package/dist/posteffect/sao.js.map +1 -0
  112. package/dist/posteffect/tonemap.js +112 -0
  113. package/dist/posteffect/tonemap.js.map +1 -0
  114. package/dist/posteffect/water.js +535 -0
  115. package/dist/posteffect/water.js.map +1 -0
  116. package/dist/render/clipmap.js +462 -0
  117. package/dist/render/clipmap.js.map +1 -0
  118. package/dist/render/cluster_light.js +329 -0
  119. package/dist/render/cluster_light.js.map +1 -0
  120. package/dist/render/cull_visitor.js +124 -0
  121. package/dist/render/cull_visitor.js.map +1 -0
  122. package/dist/render/depth_pass.js +47 -0
  123. package/dist/render/depth_pass.js.map +1 -0
  124. package/dist/render/envlight.js +282 -0
  125. package/dist/render/envlight.js.map +1 -0
  126. package/dist/render/forward.js +186 -0
  127. package/dist/render/forward.js.map +1 -0
  128. package/dist/render/forward_pass.js +137 -0
  129. package/dist/render/forward_pass.js.map +1 -0
  130. package/dist/render/helper.js +38 -0
  131. package/dist/render/helper.js.map +1 -0
  132. package/dist/render/primitive.js +246 -0
  133. package/dist/render/primitive.js.map +1 -0
  134. package/dist/render/render_queue.js +163 -0
  135. package/dist/render/render_queue.js.map +1 -0
  136. package/dist/render/renderpass.js +151 -0
  137. package/dist/render/renderpass.js.map +1 -0
  138. package/dist/render/renderscheme.js +61 -0
  139. package/dist/render/renderscheme.js.map +1 -0
  140. package/dist/render/scatteringlut.js +634 -0
  141. package/dist/render/scatteringlut.js.map +1 -0
  142. package/dist/render/shadowmap_pass.js +70 -0
  143. package/dist/render/shadowmap_pass.js.map +1 -0
  144. package/dist/render/sky.js +881 -0
  145. package/dist/render/sky.js.map +1 -0
  146. package/dist/render/temporalcache.js +222 -0
  147. package/dist/render/temporalcache.js.map +1 -0
  148. package/dist/render/watermesh.js +835 -0
  149. package/dist/render/watermesh.js.map +1 -0
  150. package/dist/scene/environment.js +146 -0
  151. package/dist/scene/environment.js.map +1 -0
  152. package/dist/scene/graph_node.js +69 -0
  153. package/dist/scene/graph_node.js.map +1 -0
  154. package/dist/scene/light.js +436 -0
  155. package/dist/scene/light.js.map +1 -0
  156. package/dist/scene/mesh.js +215 -0
  157. package/dist/scene/mesh.js.map +1 -0
  158. package/dist/scene/model.js +111 -0
  159. package/dist/scene/model.js.map +1 -0
  160. package/dist/scene/octree.js +651 -0
  161. package/dist/scene/octree.js.map +1 -0
  162. package/dist/scene/octree_update_visitor.js +16 -0
  163. package/dist/scene/octree_update_visitor.js.map +1 -0
  164. package/dist/scene/raycast_visitor.js +72 -0
  165. package/dist/scene/raycast_visitor.js.map +1 -0
  166. package/dist/scene/scene.js +225 -0
  167. package/dist/scene/scene.js.map +1 -0
  168. package/dist/scene/scene_node.js +299 -0
  169. package/dist/scene/scene_node.js.map +1 -0
  170. package/dist/scene/terrain/grass.js +277 -0
  171. package/dist/scene/terrain/grass.js.map +1 -0
  172. package/dist/scene/terrain/heightfield.js +391 -0
  173. package/dist/scene/terrain/heightfield.js.map +1 -0
  174. package/dist/scene/terrain/patch.js +530 -0
  175. package/dist/scene/terrain/patch.js.map +1 -0
  176. package/dist/scene/terrain/quadtree.js +430 -0
  177. package/dist/scene/terrain/quadtree.js.map +1 -0
  178. package/dist/scene/terrain/terrain.js +258 -0
  179. package/dist/scene/terrain/terrain.js.map +1 -0
  180. package/dist/scene/xform.js +224 -0
  181. package/dist/scene/xform.js.map +1 -0
  182. package/dist/shaders/builtins.js +110 -0
  183. package/dist/shaders/builtins.js.map +1 -0
  184. package/dist/shaders/framework.js +709 -0
  185. package/dist/shaders/framework.js.map +1 -0
  186. package/dist/shaders/lighting.js +335 -0
  187. package/dist/shaders/lighting.js.map +1 -0
  188. package/dist/shaders/misc.js +405 -0
  189. package/dist/shaders/misc.js.map +1 -0
  190. package/dist/shaders/noise.js +157 -0
  191. package/dist/shaders/noise.js.map +1 -0
  192. package/dist/shaders/pbr.js +132 -0
  193. package/dist/shaders/pbr.js.map +1 -0
  194. package/dist/shaders/shadow.js +642 -0
  195. package/dist/shaders/shadow.js.map +1 -0
  196. package/dist/shaders/water.js +630 -0
  197. package/dist/shaders/water.js.map +1 -0
  198. package/dist/shadow/esm.js +235 -0
  199. package/dist/shadow/esm.js.map +1 -0
  200. package/dist/shadow/pcf_opt.js +182 -0
  201. package/dist/shadow/pcf_opt.js.map +1 -0
  202. package/dist/shadow/pcf_pd.js +190 -0
  203. package/dist/shadow/pcf_pd.js.map +1 -0
  204. package/dist/shadow/shadow_impl.js +15 -0
  205. package/dist/shadow/shadow_impl.js.map +1 -0
  206. package/dist/shadow/shadowmapper.js +709 -0
  207. package/dist/shadow/shadowmapper.js.map +1 -0
  208. package/dist/shadow/ssm.js +194 -0
  209. package/dist/shadow/ssm.js.map +1 -0
  210. package/dist/shadow/vsm.js +298 -0
  211. package/dist/shadow/vsm.js.map +1 -0
  212. package/dist/shapes/box.js +313 -0
  213. package/dist/shapes/box.js.map +1 -0
  214. package/dist/shapes/cylinder.js +74 -0
  215. package/dist/shapes/cylinder.js.map +1 -0
  216. package/dist/shapes/plane.js +48 -0
  217. package/dist/shapes/plane.js.map +1 -0
  218. package/dist/shapes/shape.js +33 -0
  219. package/dist/shapes/shape.js.map +1 -0
  220. package/dist/shapes/sphere.js +91 -0
  221. package/dist/shapes/sphere.js.map +1 -0
  222. package/dist/shapes/torus.js +100 -0
  223. package/dist/shapes/torus.js.map +1 -0
  224. package/dist/utility/aabbtree.js +390 -0
  225. package/dist/utility/aabbtree.js.map +1 -0
  226. package/dist/utility/bounding_volume.js +78 -0
  227. package/dist/utility/bounding_volume.js.map +1 -0
  228. package/dist/utility/panorama.js +163 -0
  229. package/dist/utility/panorama.js.map +1 -0
  230. package/dist/utility/pmrem.js +345 -0
  231. package/dist/utility/pmrem.js.map +1 -0
  232. package/dist/utility/shprojection.js +448 -0
  233. package/dist/utility/shprojection.js.map +1 -0
  234. package/dist/values.js +48 -0
  235. package/dist/values.js.map +1 -0
  236. package/package.json +70 -0
@@ -0,0 +1,166 @@
1
+ import { Blitter } from './blitter.js';
2
+ import '../shaders/framework.js';
3
+ import { decodeNormalizedFloatFromRGBA, encodeNormalizedFloatToRGBA } from '../shaders/misc.js';
4
+ import '../app.js';
5
+ import { Vector2 } from '@zephyr3d/base';
6
+
7
+ /**
8
+ * Bilateral blur blitter horizonal stage for ambient occlusion calculation
9
+ * @public
10
+ */ class AOBilateralBlurBlitter extends Blitter {
11
+ _depthTex;
12
+ _sampler;
13
+ _kernelRadius;
14
+ _cameraNearFar;
15
+ _depthCutoff;
16
+ _packed;
17
+ _uvStep;
18
+ _size;
19
+ _stdDev;
20
+ _offsetsAndWeights;
21
+ _finalPhase;
22
+ constructor(finalPhase){
23
+ super();
24
+ this._depthTex = null;
25
+ this._depthCutoff = 0.001;
26
+ this._sampler = null;
27
+ this._packed = false;
28
+ this._kernelRadius = 8;
29
+ this._cameraNearFar = Vector2.zero();
30
+ this._size = Vector2.zero();
31
+ this._stdDev = 10;
32
+ this._offsetsAndWeights = new Float32Array(4 * (this._kernelRadius + 1));
33
+ this._finalPhase = !!finalPhase;
34
+ this._uvStep = this._finalPhase ? new Vector2(1, 0) : new Vector2(0, 1);
35
+ this.calcGaussion();
36
+ }
37
+ get depthTex() {
38
+ return this._depthTex;
39
+ }
40
+ set depthTex(tex) {
41
+ this._depthTex = tex;
42
+ }
43
+ get packed() {
44
+ return this._packed;
45
+ }
46
+ set packed(val) {
47
+ if (this._packed !== !!val) {
48
+ this._packed = !!val;
49
+ this.invalidateHash();
50
+ }
51
+ }
52
+ get nearestSampler() {
53
+ return this._sampler;
54
+ }
55
+ set nearestSampler(sampler) {
56
+ this._sampler = sampler;
57
+ }
58
+ get cameraNearFar() {
59
+ return this._cameraNearFar;
60
+ }
61
+ set cameraNearFar(v) {
62
+ this._cameraNearFar.set(v);
63
+ }
64
+ get depthCutoff() {
65
+ return this._depthCutoff;
66
+ }
67
+ set depthCutoff(val) {
68
+ this._depthCutoff = val;
69
+ }
70
+ get size() {
71
+ return this._size;
72
+ }
73
+ set size(val) {
74
+ this._size.set(val);
75
+ }
76
+ get stdDev() {
77
+ return this._stdDev;
78
+ }
79
+ set stdDev(val) {
80
+ if (val !== this._stdDev) {
81
+ this._stdDev = val;
82
+ this.calcGaussion();
83
+ }
84
+ }
85
+ get kernelRadius() {
86
+ return this._kernelRadius;
87
+ }
88
+ set kernelRadius(val) {
89
+ if (val !== this._kernelRadius) {
90
+ this._kernelRadius = val;
91
+ this._offsetsAndWeights = new Float32Array(4 * (this._kernelRadius + 1));
92
+ this.calcGaussion();
93
+ this.invalidateHash();
94
+ }
95
+ }
96
+ calcHash() {
97
+ return `${this._kernelRadius}:${this._packed}:${this._finalPhase}`;
98
+ }
99
+ calcGaussion() {
100
+ for(let i = 0; i <= this.kernelRadius; i++){
101
+ this._offsetsAndWeights[i * 4] = this._uvStep.x * i;
102
+ this._offsetsAndWeights[i * 4 + 1] = this._uvStep.y * i;
103
+ this._offsetsAndWeights[i * 4 + 2] = Math.exp(-(i * i) / (2 * (this._stdDev * this._stdDev))) / (Math.sqrt(2.0 * Math.PI) * this._stdDev);
104
+ }
105
+ }
106
+ setup(scope, type) {
107
+ super.setup(scope, type);
108
+ const pb = scope.$builder;
109
+ if (pb.shaderKind === 'fragment') {
110
+ scope.depthTex = pb.tex2D().sampleType('unfilterable-float').uniform(0);
111
+ scope.depthCutoff = pb.float().uniform(0);
112
+ scope.offsetsAndWeights = pb.vec4[this._kernelRadius + 1]().uniform(0);
113
+ scope.cameraNearFar = pb.vec2().uniform(0);
114
+ scope.size = pb.vec2().uniform(0);
115
+ }
116
+ }
117
+ setUniforms(bindGroup, sourceTex) {
118
+ super.setUniforms(bindGroup, sourceTex);
119
+ bindGroup.setTexture('depthTex', this._depthTex, this._sampler);
120
+ bindGroup.setValue('depthCutoff', this._depthCutoff);
121
+ bindGroup.setValue('offsetsAndWeights', this._offsetsAndWeights);
122
+ bindGroup.setValue('cameraNearFar', this._cameraNearFar);
123
+ bindGroup.setValue('size', this._size);
124
+ }
125
+ filter(scope, type, srcTex, srcUV, srcLayer, sampleType) {
126
+ const that = this;
127
+ const pb = scope.$builder;
128
+ pb.func('getLinearDepth', [
129
+ pb.vec2('uv')
130
+ ], function() {
131
+ this.$l.depthValue = pb.textureSample(this.depthTex, this.uv);
132
+ this.$return(pb.getDevice().type === 'webgl' ? decodeNormalizedFloatFromRGBA(this, this.depthValue) : this.depthValue.r);
133
+ });
134
+ scope.depth = scope.getLinearDepth(srcUV);
135
+ scope.weightSum = scope.offsetsAndWeights[0].z;
136
+ scope.srcTexel = that.readTexel(scope, type, srcTex, srcUV, srcLayer, sampleType);
137
+ scope.ao = that._packed ? decodeNormalizedFloatFromRGBA(scope, scope.srcTexel) : scope.srcTexel.r;
138
+ scope.colorSum = pb.mul(scope.ao, scope.weightSum);
139
+ scope.$for(pb.int('i'), 0, that._kernelRadius, function() {
140
+ this.$l.offsetAndWeight = this.offsetsAndWeights.at(pb.add(this.i, 1));
141
+ this.$l.weight = this.offsetAndWeight.z;
142
+ this.$l.offset = pb.div(this.offsetAndWeight.xy, this.size);
143
+ this.$l.uvRight = pb.add(srcUV, this.offset);
144
+ this.$l.depthRight = this.getLinearDepth(this.uvRight);
145
+ this.$if(pb.lessThan(pb.abs(pb.sub(this.depthRight, this.depth)), this.depthCutoff), function() {
146
+ this.$l.srcTexelRight = that.readTexel(this, type, srcTex, this.uvRight, srcLayer, sampleType);
147
+ this.$l.aoRight = that._packed ? decodeNormalizedFloatFromRGBA(this, this.srcTexelRight) : this.srcTexelRight.r;
148
+ this.colorSum = pb.add(this.colorSum, pb.mul(this.aoRight, this.weight));
149
+ this.weightSum = pb.add(this.weightSum, this.weight);
150
+ });
151
+ this.$l.uvLeft = pb.sub(srcUV, this.offset);
152
+ this.$l.depthLeft = this.getLinearDepth(this.uvLeft);
153
+ this.$if(pb.lessThan(pb.abs(pb.sub(this.depthLeft, this.depth)), this.depthCutoff), function() {
154
+ this.$l.srcTexelLeft = that.readTexel(this, type, srcTex, this.uvLeft, srcLayer, sampleType);
155
+ this.$l.aoLeft = that._packed ? decodeNormalizedFloatFromRGBA(this, this.srcTexelLeft) : this.srcTexelLeft.r;
156
+ this.colorSum = pb.add(this.colorSum, pb.mul(this.aoLeft, this.weight));
157
+ this.weightSum = pb.add(this.weightSum, this.weight);
158
+ });
159
+ });
160
+ scope.colorSum = pb.div(scope.colorSum, scope.weightSum);
161
+ return that._finalPhase || !that._packed ? pb.vec4(scope.colorSum, scope.colorSum, scope.colorSum, 1) : encodeNormalizedFloatToRGBA(scope, scope.colorSum);
162
+ }
163
+ }
164
+
165
+ export { AOBilateralBlurBlitter };
166
+ //# sourceMappingURL=depthlimitedgaussion.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"depthlimitedgaussion.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
@@ -0,0 +1,229 @@
1
+ import { Blitter } from './blitter.js';
2
+ import '../shaders/framework.js';
3
+ import { decodeNormalizedFloatFromRGBA } from '../shaders/misc.js';
4
+ import '../app.js';
5
+
6
+ /**
7
+ * Gaussian blur blitter
8
+ * @public
9
+ */ class GaussianBlurBlitter extends Blitter {
10
+ /** @internal */ _phase;
11
+ /** @internal */ _kernelSize;
12
+ /** @internal */ _sigma;
13
+ /** @internal */ _blurSize;
14
+ /** @internal */ _logSpace;
15
+ /** @internal */ _logSpaceMultiplier;
16
+ /** @internal */ _depthTex;
17
+ /** @internal */ _depthCutoff;
18
+ /**
19
+ * Creates an instance of GaussianBlurBlitter
20
+ * @param phase - Blitter phase
21
+ * @param kernalSize - kernel size
22
+ * @param sigma - Gaussian standard deviation
23
+ * @param blurSize - Blur radius
24
+ */ constructor(phase, kernalSize, sigma, blurSize){
25
+ super();
26
+ this._phase = phase;
27
+ this._kernelSize = kernalSize;
28
+ this._sigma = sigma;
29
+ this._blurSize = blurSize;
30
+ this._logSpace = false;
31
+ this._logSpaceMultiplier = 1;
32
+ this._depthTex = null;
33
+ this._depthCutoff = 0.7;
34
+ }
35
+ /** Blur radius */ get blurSize() {
36
+ return this._blurSize;
37
+ }
38
+ set blurSize(val) {
39
+ this._blurSize = val;
40
+ }
41
+ /** Kernel size */ get kernelSize() {
42
+ return this._kernelSize;
43
+ }
44
+ set kernelSize(val) {
45
+ if (this._kernelSize !== val) {
46
+ this._kernelSize = val;
47
+ this.invalidateHash();
48
+ }
49
+ }
50
+ /** true if the box filter will be applied in logarithmic space */ get logSpace() {
51
+ return this._logSpace;
52
+ }
53
+ set logSpace(val) {
54
+ if (this._logSpace !== !!val) {
55
+ this._logSpace = !!val;
56
+ this.invalidateHash();
57
+ }
58
+ }
59
+ /** Multiplier for logarithmic space blur */ get logSpaceMultiplier() {
60
+ return this._logSpaceMultiplier;
61
+ }
62
+ set logSpaceMultiplier(val) {
63
+ this._logSpaceMultiplier = val;
64
+ }
65
+ /** Linear depth texture */ get depthTexture() {
66
+ return this._depthTex;
67
+ }
68
+ set depthTexture(tex) {
69
+ if (this._depthTex !== tex) {
70
+ if (!tex || !this._depthTex) {
71
+ this.invalidateHash();
72
+ }
73
+ this._depthTex = tex;
74
+ }
75
+ }
76
+ /** Depth cutoff */ get depthCutoff() {
77
+ return this._depthCutoff;
78
+ }
79
+ set depthCutoff(val) {
80
+ this._depthCutoff = val;
81
+ }
82
+ /**
83
+ * {@inheritDoc Blitter.setup}
84
+ * @override
85
+ */ setup(scope, type) {
86
+ const pb = scope.$builder;
87
+ if (pb.shaderKind === 'fragment') {
88
+ if (this._depthTex) {
89
+ scope.depthTex = pb.tex2D().sampleType('unfilterable-float').uniform(0);
90
+ scope.depthCutoff = pb.float().uniform(0);
91
+ }
92
+ scope.sigma = pb.float().uniform(0);
93
+ scope.blurSize = pb.float().uniform(0);
94
+ if (this._logSpace && this._phase === 'horizonal') {
95
+ scope.multiplier = pb.float().uniform(0);
96
+ }
97
+ if (this._phase !== 'horizonal' && this._phase !== 'vertical') {
98
+ throw new Error(`GaussianBlurFilter.setupFilter() failed: invalid phase: ${this._phase}`);
99
+ }
100
+ if (!Number.isInteger(this._kernelSize) || this._kernelSize < 0 || (this._kernelSize & 1) === 0) {
101
+ throw new Error(`GaussianBlurFilter.setupFilter() failed: invalid kernel size: ${this._kernelSize}`);
102
+ }
103
+ scope.blurMultiplyVec = type === 'cube' ? this._phase === 'horizonal' ? pb.vec3(1, 0, 0) : pb.vec3(0, 1, 0) : this._phase === 'horizonal' ? pb.vec2(1, 0) : pb.vec2(0, 1);
104
+ scope.numBlurPixelsPerSide = pb.float((this._kernelSize + 1) / 2);
105
+ }
106
+ }
107
+ /**
108
+ * {@inheritDoc Blitter.setUniforms}
109
+ * @override
110
+ */ setUniforms(bindGroup) {
111
+ bindGroup.setValue('sigma', this._sigma);
112
+ bindGroup.setValue('blurSize', this._blurSize);
113
+ if (this._logSpace && this._phase === 'horizonal') {
114
+ bindGroup.setValue('multiplier', this._logSpaceMultiplier);
115
+ }
116
+ if (this._depthTex) {
117
+ bindGroup.setTexture('depthTex', this._depthTex);
118
+ bindGroup.setValue('depthCutoff', this._depthCutoff);
119
+ }
120
+ }
121
+ /**
122
+ * {@inheritDoc Blitter.filter}
123
+ * @override
124
+ */ filter(scope, type, srcTex, srcUV, srcLayer, sampleType) {
125
+ const that = this;
126
+ const pb = scope.$builder;
127
+ if (that._depthTex) {
128
+ pb.func('getLinearDepth', [
129
+ pb.vec2('uv')
130
+ ], function() {
131
+ this.$l.depthValue = pb.textureSample(this.depthTex, this.uv);
132
+ if (pb.getDevice().type === 'webgl') {
133
+ this.$return(decodeNormalizedFloatFromRGBA(this, this.depthValue));
134
+ } else {
135
+ this.$return(this.depthValue.r);
136
+ }
137
+ });
138
+ }
139
+ scope.incrementalGaussian = pb.vec3();
140
+ scope.incrementalGaussian.x = pb.div(1, pb.mul(scope.sigma, Math.sqrt(2 * Math.PI)));
141
+ scope.incrementalGaussian.y = pb.exp(pb.div(-0.5, pb.mul(scope.sigma, scope.sigma)));
142
+ scope.incrementalGaussian.z = pb.mul(scope.incrementalGaussian.y, scope.incrementalGaussian.y);
143
+ scope.coefficientSum = pb.float(0);
144
+ scope.minExpValue = pb.vec4(87, 87, 87, 87);
145
+ scope.d0 = that.readTexel(scope, type, srcTex, srcUV, srcLayer, sampleType);
146
+ if (that._logSpace) {
147
+ scope.avgValue = pb.vec4(scope.incrementalGaussian.x);
148
+ } else {
149
+ scope.avgValue = pb.mul(that.readTexel(scope, type, srcTex, srcUV, srcLayer, sampleType), scope.incrementalGaussian.x);
150
+ }
151
+ if (that._depthTex) {
152
+ scope.centerDepth = scope.getLinearDepth(srcUV);
153
+ }
154
+ scope.coefficientSum = pb.add(scope.coefficientSum, scope.incrementalGaussian.x);
155
+ scope.incrementalGaussian = pb.vec3(pb.mul(scope.incrementalGaussian.xy, scope.incrementalGaussian.yz), scope.incrementalGaussian.z);
156
+ scope.$for(pb.float('i'), 1, scope.numBlurPixelsPerSide, function() {
157
+ this.$l.uv1 = pb.sub(srcUV, pb.mul(this.blurMultiplyVec, this.blurSize, this.i));
158
+ this.$l.d1 = pb.vec4();
159
+ if (that._depthTex) {
160
+ this.$l.depth1 = this.getLinearDepth(this.uv1);
161
+ this.$l.test1 = pb.lessThan(pb.abs(pb.sub(this.depth1, this.centerDepth)), this.depthCutoff);
162
+ } else {
163
+ this.$l.test1 = true;
164
+ }
165
+ this.$if(this.test1, function() {
166
+ this.d1 = that.readTexel(scope, type, srcTex, this.uv1, srcLayer, sampleType);
167
+ });
168
+ this.$l.uv2 = pb.add(srcUV, pb.mul(this.blurMultiplyVec, this.blurSize, this.i)), this.$l.d2 = pb.vec4();
169
+ if (that._depthTex) {
170
+ this.$l.depth2 = this.getLinearDepth(this.uv2);
171
+ this.$l.test2 = pb.lessThan(pb.abs(pb.sub(this.depth2, this.centerDepth)), this.depthCutoff);
172
+ } else {
173
+ this.$l.test2 = true;
174
+ }
175
+ this.$if(this.test2, function() {
176
+ this.d2 = that.readTexel(scope, type, srcTex, pb.add(srcUV, pb.mul(this.blurMultiplyVec, this.blurSize, this.i)), srcLayer, sampleType);
177
+ });
178
+ if (that._logSpace) {
179
+ if (that._phase === 'horizonal') {
180
+ this.$if(this.test1, function() {
181
+ this.avgValue = pb.add(this.avgValue, pb.mul(pb.exp(pb.min(this.minExpValue, pb.mul(pb.sub(this.d1, this.d0), this.multiplier))), this.incrementalGaussian.x));
182
+ this.coefficientSum = pb.add(this.coefficientSum, this.incrementalGaussian.x);
183
+ });
184
+ this.$if(this.test2, function() {
185
+ this.avgValue = pb.add(this.avgValue, pb.mul(pb.exp(pb.min(this.minExpValue, pb.mul(pb.sub(this.d2, this.d0), this.multiplier))), this.incrementalGaussian.x));
186
+ this.coefficientSum = pb.add(this.coefficientSum, this.incrementalGaussian.x);
187
+ });
188
+ } else {
189
+ this.$if(this.test1, function() {
190
+ this.avgValue = pb.add(this.avgValue, pb.mul(pb.exp(pb.min(this.minExpValue, pb.sub(this.d1, this.d0))), this.incrementalGaussian.x));
191
+ this.coefficientSum = pb.add(this.coefficientSum, this.incrementalGaussian.x);
192
+ });
193
+ this.$if(this.test2, function() {
194
+ this.avgValue = pb.add(this.avgValue, pb.mul(pb.exp(pb.min(this.minExpValue, pb.sub(this.d2, this.d0))), this.incrementalGaussian.x));
195
+ this.coefficientSum = pb.add(this.coefficientSum, this.incrementalGaussian.x);
196
+ });
197
+ }
198
+ } else {
199
+ this.$if(this.test1, function() {
200
+ this.avgValue = pb.add(this.avgValue, pb.mul(this.d1, this.incrementalGaussian.x));
201
+ this.coefficientSum = pb.add(this.coefficientSum, this.incrementalGaussian.x);
202
+ });
203
+ this.$if(this.test2, function() {
204
+ this.avgValue = pb.add(this.avgValue, pb.mul(this.d2, this.incrementalGaussian.x));
205
+ this.coefficientSum = pb.add(this.coefficientSum, this.incrementalGaussian.x);
206
+ });
207
+ }
208
+ this.incrementalGaussian = pb.vec3(pb.mul(this.incrementalGaussian.xy, this.incrementalGaussian.yz), this.incrementalGaussian.z);
209
+ });
210
+ scope.$l.outColor = pb.div(scope.avgValue, scope.coefficientSum);
211
+ if (that._logSpace) {
212
+ if (that._phase === 'horizonal') {
213
+ scope.outColor = pb.add(pb.mul(scope.multiplier, scope.d0), pb.log(scope.outColor));
214
+ } else {
215
+ scope.outColor = pb.add(scope.d0, pb.log(scope.outColor));
216
+ }
217
+ }
218
+ return scope.outColor;
219
+ }
220
+ /**
221
+ * {@inheritDoc Blitter.calcHash}
222
+ * @override
223
+ */ calcHash() {
224
+ return `${this._depthTex ? 1 : 0}-${this._phase}-${this._kernelSize}-${Number(!!this._logSpace)}`;
225
+ }
226
+ }
227
+
228
+ export { GaussianBlurBlitter };
229
+ //# sourceMappingURL=gaussianblur.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"gaussianblur.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
@@ -0,0 +1,90 @@
1
+ /**
2
+ * Base class for any kind of camera controllers
3
+ * @public
4
+ */ class BaseCameraController {
5
+ /** @internal */ _camera;
6
+ /**
7
+ * Creates an instance of BaseCameraController
8
+ */ constructor(){
9
+ this._camera = null;
10
+ this.reset();
11
+ }
12
+ /** @internal */ _getCamera() {
13
+ return this._camera;
14
+ }
15
+ /** @internal */ _setCamera(camera) {
16
+ if (this._camera !== camera) {
17
+ this._camera = camera;
18
+ this.reset();
19
+ }
20
+ }
21
+ /**
22
+ * Resets state
23
+ */ reset() {}
24
+ /** @internal */ onMouseDown(evt) {
25
+ return this._onMouseDown(evt);
26
+ }
27
+ /** @internal */ onMouseUp(evt) {
28
+ return this._onMouseUp(evt);
29
+ }
30
+ /** @internal */ onMouseWheel(evt) {
31
+ return this._onMouseWheel(evt);
32
+ }
33
+ /** @internal */ onMouseMove(evt) {
34
+ return this._onMouseMove(evt);
35
+ }
36
+ /** @internal */ onKeyDown(evt) {
37
+ return this._onKeyDown(evt);
38
+ }
39
+ /** @internal */ onKeyUp(evt) {
40
+ return this._onKeyUp(evt);
41
+ }
42
+ /**
43
+ * Updates state
44
+ */ update() {}
45
+ /**
46
+ * Mouse down event handler
47
+ * @param evt - Mouse event
48
+ * @returns Boolean value indices whether this event was handled
49
+ */ _onMouseDown(evt) {
50
+ return false;
51
+ }
52
+ /**
53
+ * Mouse up event handler
54
+ * @param evt - Mouse event
55
+ * @returns Boolean value indices whether this event was handled
56
+ */ _onMouseUp(evt) {
57
+ return false;
58
+ }
59
+ /**
60
+ * Mouse wheel event handler
61
+ * @param evt - Mouse event
62
+ * @returns Boolean value indices whether this event was handled
63
+ */ _onMouseWheel(evt) {
64
+ return false;
65
+ }
66
+ /**
67
+ * Mouse move event handler
68
+ * @param evt - Mouse event
69
+ * @returns Boolean value indices whether this event was handled
70
+ */ _onMouseMove(evt) {
71
+ return false;
72
+ }
73
+ /**
74
+ * Key down event handler
75
+ * @param evt - Keyboard event
76
+ * @returns Boolean value indices whether this event was handled
77
+ */ _onKeyDown(evt) {
78
+ return false;
79
+ }
80
+ /**
81
+ * Key up event handler
82
+ * @param evt - Keyboard event
83
+ * @returns Boolean value indices whether this event was handled
84
+ */ _onKeyUp(evt) {
85
+ return false;
86
+ }
87
+ }
88
+
89
+ export { BaseCameraController };
90
+ //# sourceMappingURL=base.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"base.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}