@zephyr3d/scene 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/animation/animation.js +173 -0
- package/dist/animation/animation.js.map +1 -0
- package/dist/animation/animationset.js +95 -0
- package/dist/animation/animationset.js.map +1 -0
- package/dist/animation/animationtrack.js +38 -0
- package/dist/animation/animationtrack.js.map +1 -0
- package/dist/animation/eulerrotationtrack.js +33 -0
- package/dist/animation/eulerrotationtrack.js.map +1 -0
- package/dist/animation/rotationtrack.js +37 -0
- package/dist/animation/rotationtrack.js.map +1 -0
- package/dist/animation/scaletrack.js +36 -0
- package/dist/animation/scaletrack.js.map +1 -0
- package/dist/animation/skeleton.js +97 -0
- package/dist/animation/skeleton.js.map +1 -0
- package/dist/animation/translationtrack.js +36 -0
- package/dist/animation/translationtrack.js.map +1 -0
- package/dist/animation/usertrack.js +47 -0
- package/dist/animation/usertrack.js.map +1 -0
- package/dist/app.js +173 -0
- package/dist/app.js.map +1 -0
- package/dist/asset/assetmanager.js +476 -0
- package/dist/asset/assetmanager.js.map +1 -0
- package/dist/asset/builtin.js +373 -0
- package/dist/asset/builtin.js.map +1 -0
- package/dist/asset/loaders/dds/dds.js +472 -0
- package/dist/asset/loaders/dds/dds.js.map +1 -0
- package/dist/asset/loaders/dds/dds_loader.js +38 -0
- package/dist/asset/loaders/dds/dds_loader.js.map +1 -0
- package/dist/asset/loaders/gltf/gltf_loader.js +981 -0
- package/dist/asset/loaders/gltf/gltf_loader.js.map +1 -0
- package/dist/asset/loaders/gltf/helpers.js +314 -0
- package/dist/asset/loaders/gltf/helpers.js.map +1 -0
- package/dist/asset/loaders/hdr/hdr.js +175 -0
- package/dist/asset/loaders/hdr/hdr.js.map +1 -0
- package/dist/asset/loaders/image/tga_Loader.js +117 -0
- package/dist/asset/loaders/image/tga_Loader.js.map +1 -0
- package/dist/asset/loaders/image/webimage_loader.js +50 -0
- package/dist/asset/loaders/image/webimage_loader.js.map +1 -0
- package/dist/asset/loaders/loader.js +45 -0
- package/dist/asset/loaders/loader.js.map +1 -0
- package/dist/asset/model.js +264 -0
- package/dist/asset/model.js.map +1 -0
- package/dist/blitter/blitter.js +389 -0
- package/dist/blitter/blitter.js.map +1 -0
- package/dist/blitter/box.js +118 -0
- package/dist/blitter/box.js.map +1 -0
- package/dist/blitter/copy.js +22 -0
- package/dist/blitter/copy.js.map +1 -0
- package/dist/blitter/depthlimitedgaussion.js +166 -0
- package/dist/blitter/depthlimitedgaussion.js.map +1 -0
- package/dist/blitter/gaussianblur.js +229 -0
- package/dist/blitter/gaussianblur.js.map +1 -0
- package/dist/camera/base.js +90 -0
- package/dist/camera/base.js.map +1 -0
- package/dist/camera/camera.js +358 -0
- package/dist/camera/camera.js.map +1 -0
- package/dist/camera/fps.js +246 -0
- package/dist/camera/fps.js.map +1 -0
- package/dist/camera/orbit.js +157 -0
- package/dist/camera/orbit.js.map +1 -0
- package/dist/camera/orthocamera.js +126 -0
- package/dist/camera/orthocamera.js.map +1 -0
- package/dist/camera/perspectivecamera.js +133 -0
- package/dist/camera/perspectivecamera.js.map +1 -0
- package/dist/index.d.ts +8402 -0
- package/dist/index.js +87 -0
- package/dist/index.js.map +1 -0
- package/dist/input/inputmgr.js +242 -0
- package/dist/input/inputmgr.js.map +1 -0
- package/dist/material/blinn.js +75 -0
- package/dist/material/blinn.js.map +1 -0
- package/dist/material/grassmaterial.js +221 -0
- package/dist/material/grassmaterial.js.map +1 -0
- package/dist/material/lambert.js +52 -0
- package/dist/material/lambert.js.map +1 -0
- package/dist/material/lightmodel.js +2074 -0
- package/dist/material/lightmodel.js.map +1 -0
- package/dist/material/lit.js +578 -0
- package/dist/material/lit.js.map +1 -0
- package/dist/material/material.js +458 -0
- package/dist/material/material.js.map +1 -0
- package/dist/material/meshmaterial.js +311 -0
- package/dist/material/meshmaterial.js.map +1 -0
- package/dist/material/mixins/albedocolor.js +130 -0
- package/dist/material/mixins/albedocolor.js.map +1 -0
- package/dist/material/mixins/texture.js +110 -0
- package/dist/material/mixins/texture.js.map +1 -0
- package/dist/material/mixins/vertexcolor.js +45 -0
- package/dist/material/mixins/vertexcolor.js.map +1 -0
- package/dist/material/pbr.js +27 -0
- package/dist/material/pbr.js.map +1 -0
- package/dist/material/standard.js +282 -0
- package/dist/material/standard.js.map +1 -0
- package/dist/material/terrainlightmodel.js +259 -0
- package/dist/material/terrainlightmodel.js.map +1 -0
- package/dist/material/terrainmaterial.js +139 -0
- package/dist/material/terrainmaterial.js.map +1 -0
- package/dist/material/unlit.js +29 -0
- package/dist/material/unlit.js.map +1 -0
- package/dist/posteffect/bloom.js +398 -0
- package/dist/posteffect/bloom.js.map +1 -0
- package/dist/posteffect/compositor.js +264 -0
- package/dist/posteffect/compositor.js.map +1 -0
- package/dist/posteffect/fxaa.js +291 -0
- package/dist/posteffect/fxaa.js.map +1 -0
- package/dist/posteffect/grayscale.js +87 -0
- package/dist/posteffect/grayscale.js.map +1 -0
- package/dist/posteffect/posteffect.js +165 -0
- package/dist/posteffect/posteffect.js.map +1 -0
- package/dist/posteffect/sao.js +327 -0
- package/dist/posteffect/sao.js.map +1 -0
- package/dist/posteffect/tonemap.js +112 -0
- package/dist/posteffect/tonemap.js.map +1 -0
- package/dist/posteffect/water.js +535 -0
- package/dist/posteffect/water.js.map +1 -0
- package/dist/render/clipmap.js +462 -0
- package/dist/render/clipmap.js.map +1 -0
- package/dist/render/cluster_light.js +329 -0
- package/dist/render/cluster_light.js.map +1 -0
- package/dist/render/cull_visitor.js +124 -0
- package/dist/render/cull_visitor.js.map +1 -0
- package/dist/render/depth_pass.js +47 -0
- package/dist/render/depth_pass.js.map +1 -0
- package/dist/render/envlight.js +282 -0
- package/dist/render/envlight.js.map +1 -0
- package/dist/render/forward.js +186 -0
- package/dist/render/forward.js.map +1 -0
- package/dist/render/forward_pass.js +137 -0
- package/dist/render/forward_pass.js.map +1 -0
- package/dist/render/helper.js +38 -0
- package/dist/render/helper.js.map +1 -0
- package/dist/render/primitive.js +246 -0
- package/dist/render/primitive.js.map +1 -0
- package/dist/render/render_queue.js +163 -0
- package/dist/render/render_queue.js.map +1 -0
- package/dist/render/renderpass.js +151 -0
- package/dist/render/renderpass.js.map +1 -0
- package/dist/render/renderscheme.js +61 -0
- package/dist/render/renderscheme.js.map +1 -0
- package/dist/render/scatteringlut.js +634 -0
- package/dist/render/scatteringlut.js.map +1 -0
- package/dist/render/shadowmap_pass.js +70 -0
- package/dist/render/shadowmap_pass.js.map +1 -0
- package/dist/render/sky.js +881 -0
- package/dist/render/sky.js.map +1 -0
- package/dist/render/temporalcache.js +222 -0
- package/dist/render/temporalcache.js.map +1 -0
- package/dist/render/watermesh.js +835 -0
- package/dist/render/watermesh.js.map +1 -0
- package/dist/scene/environment.js +146 -0
- package/dist/scene/environment.js.map +1 -0
- package/dist/scene/graph_node.js +69 -0
- package/dist/scene/graph_node.js.map +1 -0
- package/dist/scene/light.js +436 -0
- package/dist/scene/light.js.map +1 -0
- package/dist/scene/mesh.js +215 -0
- package/dist/scene/mesh.js.map +1 -0
- package/dist/scene/model.js +111 -0
- package/dist/scene/model.js.map +1 -0
- package/dist/scene/octree.js +651 -0
- package/dist/scene/octree.js.map +1 -0
- package/dist/scene/octree_update_visitor.js +16 -0
- package/dist/scene/octree_update_visitor.js.map +1 -0
- package/dist/scene/raycast_visitor.js +72 -0
- package/dist/scene/raycast_visitor.js.map +1 -0
- package/dist/scene/scene.js +225 -0
- package/dist/scene/scene.js.map +1 -0
- package/dist/scene/scene_node.js +299 -0
- package/dist/scene/scene_node.js.map +1 -0
- package/dist/scene/terrain/grass.js +277 -0
- package/dist/scene/terrain/grass.js.map +1 -0
- package/dist/scene/terrain/heightfield.js +391 -0
- package/dist/scene/terrain/heightfield.js.map +1 -0
- package/dist/scene/terrain/patch.js +530 -0
- package/dist/scene/terrain/patch.js.map +1 -0
- package/dist/scene/terrain/quadtree.js +430 -0
- package/dist/scene/terrain/quadtree.js.map +1 -0
- package/dist/scene/terrain/terrain.js +258 -0
- package/dist/scene/terrain/terrain.js.map +1 -0
- package/dist/scene/xform.js +224 -0
- package/dist/scene/xform.js.map +1 -0
- package/dist/shaders/builtins.js +110 -0
- package/dist/shaders/builtins.js.map +1 -0
- package/dist/shaders/framework.js +709 -0
- package/dist/shaders/framework.js.map +1 -0
- package/dist/shaders/lighting.js +335 -0
- package/dist/shaders/lighting.js.map +1 -0
- package/dist/shaders/misc.js +405 -0
- package/dist/shaders/misc.js.map +1 -0
- package/dist/shaders/noise.js +157 -0
- package/dist/shaders/noise.js.map +1 -0
- package/dist/shaders/pbr.js +132 -0
- package/dist/shaders/pbr.js.map +1 -0
- package/dist/shaders/shadow.js +642 -0
- package/dist/shaders/shadow.js.map +1 -0
- package/dist/shaders/water.js +630 -0
- package/dist/shaders/water.js.map +1 -0
- package/dist/shadow/esm.js +235 -0
- package/dist/shadow/esm.js.map +1 -0
- package/dist/shadow/pcf_opt.js +182 -0
- package/dist/shadow/pcf_opt.js.map +1 -0
- package/dist/shadow/pcf_pd.js +190 -0
- package/dist/shadow/pcf_pd.js.map +1 -0
- package/dist/shadow/shadow_impl.js +15 -0
- package/dist/shadow/shadow_impl.js.map +1 -0
- package/dist/shadow/shadowmapper.js +709 -0
- package/dist/shadow/shadowmapper.js.map +1 -0
- package/dist/shadow/ssm.js +194 -0
- package/dist/shadow/ssm.js.map +1 -0
- package/dist/shadow/vsm.js +298 -0
- package/dist/shadow/vsm.js.map +1 -0
- package/dist/shapes/box.js +313 -0
- package/dist/shapes/box.js.map +1 -0
- package/dist/shapes/cylinder.js +74 -0
- package/dist/shapes/cylinder.js.map +1 -0
- package/dist/shapes/plane.js +48 -0
- package/dist/shapes/plane.js.map +1 -0
- package/dist/shapes/shape.js +33 -0
- package/dist/shapes/shape.js.map +1 -0
- package/dist/shapes/sphere.js +91 -0
- package/dist/shapes/sphere.js.map +1 -0
- package/dist/shapes/torus.js +100 -0
- package/dist/shapes/torus.js.map +1 -0
- package/dist/utility/aabbtree.js +390 -0
- package/dist/utility/aabbtree.js.map +1 -0
- package/dist/utility/bounding_volume.js +78 -0
- package/dist/utility/bounding_volume.js.map +1 -0
- package/dist/utility/panorama.js +163 -0
- package/dist/utility/panorama.js.map +1 -0
- package/dist/utility/pmrem.js +345 -0
- package/dist/utility/pmrem.js.map +1 -0
- package/dist/utility/shprojection.js +448 -0
- package/dist/utility/shprojection.js.map +1 -0
- package/dist/values.js +48 -0
- package/dist/values.js.map +1 -0
- package/package.json +70 -0
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import { nextPowerOf2, Vector2 } from '@zephyr3d/base';
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import { Primitive } from '../../render/primitive.js';
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import '../../material/material.js';
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import '@zephyr3d/device';
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import '../../shaders/framework.js';
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import { Application } from '../../app.js';
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import '../../render/scatteringlut.js';
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import '../../material/lambert.js';
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import '../../material/blinn.js';
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import '../../material/unlit.js';
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import '../../material/lightmodel.js';
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import { GrassMaterial } from '../../material/grassmaterial.js';
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class GrassCluster {
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_primitive;
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_terrain;
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_numInstances;
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_material;
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constructor(device, terrain, baseVertexBuffer, indexBuffer, material, grassData){
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this._primitive = new Primitive();
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const instanceVertexBuffer = device.createVertexBuffer('tex1_f32x4', grassData);
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this._primitive.setVertexBuffer(baseVertexBuffer, 'vertex');
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this._primitive.setVertexBuffer(instanceVertexBuffer, 'instance');
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this._primitive.setIndexBuffer(indexBuffer);
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this._primitive.primitiveType = 'triangle-list';
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this._terrain = terrain;
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this._numInstances = grassData.length >> 2;
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this._material = material;
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this._material.stateSet.useRasterizerState().setCullMode('none');
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}
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getName() {
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return 'GrassCluster';
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}
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getXForm() {
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return this._terrain;
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}
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getInstanceColor() {
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return this._terrain.getInstanceColor();
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}
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getPickTarget() {
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return this._terrain;
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}
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getBoneMatrices() {
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return null;
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}
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getInvBindMatrix() {
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return null;
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}
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getSortDistance(camera) {
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return this._terrain.getSortDistance(camera);
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}
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isTransparency() {
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return this._terrain.grassMaterial.isTransparent();
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}
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isUnlit() {
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return !this._terrain.grassMaterial.supportLighting();
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}
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isBatchable() {
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return false;
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}
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draw(ctx) {
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this._material.alphaToCoverage = Application.instance.device.getFrameBufferSampleCount() > 1;
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if (this._material.beginDraw(ctx)) {
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this._primitive.drawInstanced(this._numInstances);
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this._terrain.grassMaterial.endDraw();
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}
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}
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}
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class GrassManager {
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_clusterSize;
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_baseVertexBuffer;
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_indexBuffer;
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_layers;
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constructor(clusterSize, density){
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this._clusterSize = clusterSize;
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this._baseVertexBuffer = new Map();
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this._indexBuffer = null;
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this._layers = [];
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}
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getBaseVertexBuffer(device, bladeWidth, bladeHeight) {
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const hash = `${bladeWidth}-${bladeHeight}`;
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let baseVertexBuffer = this._baseVertexBuffer.get(hash);
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if (baseVertexBuffer) {
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return baseVertexBuffer;
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}
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const r = bladeWidth * 0.5;
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const t = bladeHeight;
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const c = r * Math.cos(Math.PI / 3);
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const s = r * Math.sin(Math.PI / 3);
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const vertices = new Float32Array([
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r,
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]);
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baseVertexBuffer = device.createInterleavedVertexBuffer([
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'position_f32x3',
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'tex0_f32x2'
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], vertices);
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this._baseVertexBuffer.set(hash, baseVertexBuffer);
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return baseVertexBuffer;
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}
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getIndexBuffer(device) {
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if (!this._indexBuffer) {
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+
this._indexBuffer = device.createIndexBuffer(new Uint16Array([
|
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162
|
+
0,
|
|
163
|
+
1,
|
|
164
|
+
2,
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+
0,
|
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+
2,
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+
3,
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+
4,
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+
5,
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+
6,
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+
4,
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+
6,
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+
7,
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+
8,
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+
9,
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+
10,
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+
8,
|
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178
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+
10,
|
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179
|
+
11
|
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180
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+
]));
|
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|
+
}
|
|
182
|
+
return this._indexBuffer;
|
|
183
|
+
}
|
|
184
|
+
addGrassLayer(device, terrain, density, bladeWidth, bladeHeigh, offset, grassTexture) {
|
|
185
|
+
const densityHeight = density.length;
|
|
186
|
+
const densityWidth = density[0].length;
|
|
187
|
+
const hfScale = terrain.heightFieldScale;
|
|
188
|
+
this._clusterSize = Math.min(nextPowerOf2(this._clusterSize), terrain.width - 1, terrain.height - 1);
|
|
189
|
+
let layer = null;
|
|
190
|
+
terrain.traverseQuadtree((node)=>{
|
|
191
|
+
const size = node.getPatch().getStep() * (terrain.patchSize - 1);
|
|
192
|
+
if (size === this._clusterSize) {
|
|
193
|
+
const bbox = node.getPatch().getBoundingBox();
|
|
194
|
+
const grassData = [];
|
|
195
|
+
const minX = bbox.minPoint.x;
|
|
196
|
+
const minZ = bbox.minPoint.z;
|
|
197
|
+
let index = 0;
|
|
198
|
+
for(let i = 0; i < this._clusterSize; i++){
|
|
199
|
+
for(let j = 0; j < this._clusterSize; j++){
|
|
200
|
+
const x0 = minX + j * hfScale.x;
|
|
201
|
+
const z0 = minZ + i * hfScale.z;
|
|
202
|
+
const x1 = x0 + hfScale.x;
|
|
203
|
+
const z1 = z0 + hfScale.z;
|
|
204
|
+
const u = x0 / terrain.scaledWidth;
|
|
205
|
+
const v = z0 / terrain.scaledHeight;
|
|
206
|
+
const du = densityWidth * u >> 0;
|
|
207
|
+
const dv = densityHeight * v >> 0;
|
|
208
|
+
const val = density[dv][du] * hfScale.x * hfScale.z;
|
|
209
|
+
let grassCount = 0;
|
|
210
|
+
if (val > 0) {
|
|
211
|
+
if (val < 1) {
|
|
212
|
+
grassCount = Math.random() <= val ? 1 : 0;
|
|
213
|
+
} else {
|
|
214
|
+
grassCount = val >> 0;
|
|
215
|
+
}
|
|
216
|
+
}
|
|
217
|
+
//const grassCount = (this._density[dv][du] * hfScale.x * hfScale.z) >> 0;
|
|
218
|
+
for(let k = 0; k < grassCount; k++){
|
|
219
|
+
const x = Math.random() * (x1 - x0) + x0;
|
|
220
|
+
const z = Math.random() * (z1 - z0) + z0;
|
|
221
|
+
const y = terrain.getElevation(x, z);
|
|
222
|
+
const rot = Math.random() * Math.PI * 2;
|
|
223
|
+
grassData[index++] = x;
|
|
224
|
+
grassData[index++] = y + offset;
|
|
225
|
+
grassData[index++] = z;
|
|
226
|
+
grassData[index++] = rot;
|
|
227
|
+
}
|
|
228
|
+
}
|
|
229
|
+
}
|
|
230
|
+
if (grassData.length > 0) {
|
|
231
|
+
if (!layer) {
|
|
232
|
+
layer = {
|
|
233
|
+
material: new GrassMaterial(new Vector2(terrain.scaledWidth, terrain.scaledHeight), terrain.quadtree.normalMap, grassTexture),
|
|
234
|
+
clusters: new Map()
|
|
235
|
+
};
|
|
236
|
+
this._layers.push(layer);
|
|
237
|
+
}
|
|
238
|
+
const cluster = new GrassCluster(device, terrain, this.getBaseVertexBuffer(device, bladeWidth, bladeHeigh), this.getIndexBuffer(device), layer.material, new Float32Array(grassData));
|
|
239
|
+
layer.clusters.set(node, cluster);
|
|
240
|
+
//const cluster = new GrassCluster(device, terrain, this.getBaseVertexBuffer(device, bladeWidth, bladeHeigh), this.getIndexBuffer(device), grassTexture, new Float32Array(grassData));
|
|
241
|
+
node.grassClusters.push(cluster);
|
|
242
|
+
}
|
|
243
|
+
}
|
|
244
|
+
});
|
|
245
|
+
return layer;
|
|
246
|
+
}
|
|
247
|
+
} /*
|
|
248
|
+
function interpolate(val: number, oldMin: number, oldMax: number, newMin: number, newMax: number) {
|
|
249
|
+
return ((val - oldMin) * (newMax - newMin)) / (oldMax - oldMin) + newMin
|
|
250
|
+
}
|
|
251
|
+
|
|
252
|
+
function createGrassBladePrimitive(device: AbstractDevice) {
|
|
253
|
+
const p = new Primitive();
|
|
254
|
+
const positions: number[] = [];
|
|
255
|
+
const uvs: number[] = [];
|
|
256
|
+
const indices: number[] = [];
|
|
257
|
+
}
|
|
258
|
+
|
|
259
|
+
function getPrimitive(device: AbstractDevice): Primitive {
|
|
260
|
+
if (!primitive) {
|
|
261
|
+
primitive = new Primitive();
|
|
262
|
+
const vertices: number[] = [-0.1, 0, 0, 0.1, 0, 0, 0.1, 0.8, 0, -0.1, 0.8, 0];
|
|
263
|
+
const indices: number[] = [0, 1, 2, 0, 2, 3, 0, 2, 1, 0, 3, 2];
|
|
264
|
+
const vb = device.createInterleavedVertexBuffer(['position_f32x3', 'normal_f32x3', 'tex0_f32x2'], new Float32Array(vertices));
|
|
265
|
+
const ib = device.createIndexBuffer(new Uint16Array(indices));
|
|
266
|
+
primitive.setVertexBuffer(vb);
|
|
267
|
+
primitive.setIndexBuffer(ib)
|
|
268
|
+
primitive.indexStart = 0;
|
|
269
|
+
primitive.indexCount = indices.length;
|
|
270
|
+
primitive.primitiveType = 'triangle-list';
|
|
271
|
+
}
|
|
272
|
+
return primitive;
|
|
273
|
+
}
|
|
274
|
+
*/
|
|
275
|
+
|
|
276
|
+
export { GrassCluster, GrassManager };
|
|
277
|
+
//# sourceMappingURL=grass.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"grass.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
|
|
@@ -0,0 +1,391 @@
|
|
|
1
|
+
import { Vector3, Vector4 } from '@zephyr3d/base';
|
|
2
|
+
import { BoundingBox } from '../../utility/bounding_volume.js';
|
|
3
|
+
|
|
4
|
+
/** @internal */ class HeightfieldBBoxTree {
|
|
5
|
+
_resX;
|
|
6
|
+
_resY;
|
|
7
|
+
_spacingX;
|
|
8
|
+
_spacingZ;
|
|
9
|
+
_heights;
|
|
10
|
+
_rootNode;
|
|
11
|
+
constructor(res_x, res_y, spacing_x, spacing_z, vertices){
|
|
12
|
+
this._rootNode = null;
|
|
13
|
+
this._heights = null;
|
|
14
|
+
this._spacingX = spacing_x;
|
|
15
|
+
this._spacingZ = spacing_z;
|
|
16
|
+
this.create(res_x, res_y, vertices);
|
|
17
|
+
}
|
|
18
|
+
create(res_x, res_y, vertices) {
|
|
19
|
+
this._resX = res_x;
|
|
20
|
+
this._resY = res_y;
|
|
21
|
+
this._rootNode = this.allocNode();
|
|
22
|
+
this._heights = new Float32Array(res_x * res_y);
|
|
23
|
+
for(let i = 0; i < this._heights.length; i++){
|
|
24
|
+
this._heights[i] = vertices[i].y;
|
|
25
|
+
}
|
|
26
|
+
this.createChildNode(this._rootNode, 0, 0, res_x, res_y, vertices);
|
|
27
|
+
return true;
|
|
28
|
+
}
|
|
29
|
+
getHeight(x, y) {
|
|
30
|
+
return this._heights[(this._resY - 1 - y) * this._resX + x];
|
|
31
|
+
}
|
|
32
|
+
getNormal(x, y, normal) {
|
|
33
|
+
normal = normal ?? new Vector3();
|
|
34
|
+
x = Math.max(0, Math.min(x, this._resX - 2));
|
|
35
|
+
y = Math.max(0, Math.min(y, this._resY - 2));
|
|
36
|
+
const h00 = this._heights[x + y * this._resX];
|
|
37
|
+
const h01 = this._heights[x + (y + 1) * this._resX];
|
|
38
|
+
const h11 = this._heights[x + 1 + (y + 1) * this._resX];
|
|
39
|
+
const h10 = this._heights[x + 1 + y * this._resX];
|
|
40
|
+
const sx = (h00 + h01 - h11 - h10) * 0.5;
|
|
41
|
+
const sy = (h00 + h10 - h01 - h11) * 0.5;
|
|
42
|
+
const tileSizeX = (this._rootNode.bbox.maxPoint.x - this._rootNode.bbox.minPoint.x) / (this._resX - 1);
|
|
43
|
+
const tileSizeY = (this._rootNode.bbox.maxPoint.z - this._rootNode.bbox.minPoint.z) / (this._resY - 1);
|
|
44
|
+
normal.setXYZ(sx * tileSizeY, 2 * tileSizeX * tileSizeY, -sy * tileSizeX).inplaceNormalize();
|
|
45
|
+
return normal;
|
|
46
|
+
}
|
|
47
|
+
getRealNormal(x, y, normal) {
|
|
48
|
+
normal = normal ?? new Vector3();
|
|
49
|
+
x -= this._rootNode.bbox.minPoint.x;
|
|
50
|
+
y -= this._rootNode.bbox.minPoint.z;
|
|
51
|
+
const tileSizeX = (this._rootNode.bbox.maxPoint.x - this._rootNode.bbox.minPoint.x) / (this._resX - 1);
|
|
52
|
+
const tileSizeY = (this._rootNode.bbox.maxPoint.z - this._rootNode.bbox.minPoint.z) / (this._resY - 1);
|
|
53
|
+
const x_unscale = x / tileSizeX;
|
|
54
|
+
const y_unscale = y / tileSizeY;
|
|
55
|
+
let l = Math.floor(x_unscale);
|
|
56
|
+
let t = Math.floor(y_unscale);
|
|
57
|
+
let r = l + 1;
|
|
58
|
+
let b = t + 1;
|
|
59
|
+
if (l < 0) {
|
|
60
|
+
l = 0;
|
|
61
|
+
}
|
|
62
|
+
if (t < 0) {
|
|
63
|
+
t = 0;
|
|
64
|
+
}
|
|
65
|
+
if (r >= this._resX) {
|
|
66
|
+
r = this._resX - 1;
|
|
67
|
+
}
|
|
68
|
+
if (b >= this._resY) {
|
|
69
|
+
b = this._resY - 1;
|
|
70
|
+
}
|
|
71
|
+
const ltNormal = this.getNormal(l, t);
|
|
72
|
+
const lbNormal = this.getNormal(l, b);
|
|
73
|
+
const rtNormal = this.getNormal(r, t);
|
|
74
|
+
const rbNormal = this.getNormal(r, b);
|
|
75
|
+
ltNormal.addBy(lbNormal).addBy(rtNormal).addBy(rbNormal).scaleBy(0.25).inplaceNormalize();
|
|
76
|
+
normal.set(ltNormal);
|
|
77
|
+
return normal;
|
|
78
|
+
}
|
|
79
|
+
getRealHeight(x, y) {
|
|
80
|
+
x -= this._rootNode.bbox.minPoint.x;
|
|
81
|
+
y -= this._rootNode.bbox.minPoint.z;
|
|
82
|
+
const tileSizeX = (this._rootNode.bbox.maxPoint.x - this._rootNode.bbox.minPoint.x) / (this._resX - 1);
|
|
83
|
+
const tileSizeY = (this._rootNode.bbox.maxPoint.z - this._rootNode.bbox.minPoint.z) / (this._resY - 1);
|
|
84
|
+
const x_unscale = x / tileSizeX;
|
|
85
|
+
const y_unscale = y / tileSizeY;
|
|
86
|
+
const l = Math.floor(x_unscale);
|
|
87
|
+
const t = Math.floor(y_unscale);
|
|
88
|
+
const r = l + 1;
|
|
89
|
+
const b = t + 1;
|
|
90
|
+
if (l < 0 || t < 0 || r >= this._resX || b >= this._resY) {
|
|
91
|
+
return 0;
|
|
92
|
+
}
|
|
93
|
+
if (l === r) {
|
|
94
|
+
if (t === b) {
|
|
95
|
+
return this.getHeight(l, t);
|
|
96
|
+
} else {
|
|
97
|
+
const ht = this.getHeight(l, t);
|
|
98
|
+
const hb = this.getHeight(l, b);
|
|
99
|
+
return ht + (hb - ht) * (y_unscale - t);
|
|
100
|
+
}
|
|
101
|
+
} else {
|
|
102
|
+
const hlt = this.getHeight(l, t);
|
|
103
|
+
const hrt = this.getHeight(r, t);
|
|
104
|
+
const ht = hlt + (hrt - hlt) * (x_unscale - l);
|
|
105
|
+
if (t === b) {
|
|
106
|
+
return ht;
|
|
107
|
+
} else {
|
|
108
|
+
const hlb = this.getHeight(l, b);
|
|
109
|
+
const hrb = this.getHeight(r, b);
|
|
110
|
+
const hb = hlb + (hrb - hlb) * (x_unscale - l);
|
|
111
|
+
return ht + (hb - ht) * (y_unscale - t);
|
|
112
|
+
}
|
|
113
|
+
}
|
|
114
|
+
}
|
|
115
|
+
getRootNode() {
|
|
116
|
+
return this._rootNode;
|
|
117
|
+
}
|
|
118
|
+
getHeights() {
|
|
119
|
+
return this._heights;
|
|
120
|
+
}
|
|
121
|
+
allocNode() {
|
|
122
|
+
return {
|
|
123
|
+
bbox: new BoundingBox(),
|
|
124
|
+
h: [
|
|
125
|
+
0,
|
|
126
|
+
0,
|
|
127
|
+
0,
|
|
128
|
+
0
|
|
129
|
+
],
|
|
130
|
+
rc: {
|
|
131
|
+
x: 0,
|
|
132
|
+
y: 0,
|
|
133
|
+
w: 0,
|
|
134
|
+
h: 0
|
|
135
|
+
},
|
|
136
|
+
left: null,
|
|
137
|
+
right: null
|
|
138
|
+
};
|
|
139
|
+
}
|
|
140
|
+
computeNodeBoundingBox(node, bbox, vertices) {
|
|
141
|
+
bbox.beginExtend();
|
|
142
|
+
for(let i = 0; i < node.rc.w; i++){
|
|
143
|
+
for(let j = 0; j < node.rc.h; j++){
|
|
144
|
+
const index = node.rc.x + i + (node.rc.y + j) * this._resX;
|
|
145
|
+
const vert = vertices[index];
|
|
146
|
+
bbox.extend3(vert.x, vert.y, vert.z);
|
|
147
|
+
}
|
|
148
|
+
}
|
|
149
|
+
}
|
|
150
|
+
createChildNode(node, x, y, w, h, vertices) {
|
|
151
|
+
node.rc.x = x;
|
|
152
|
+
node.rc.y = y;
|
|
153
|
+
node.rc.w = w;
|
|
154
|
+
node.rc.h = h;
|
|
155
|
+
if (w <= 2 && h <= 2) {
|
|
156
|
+
node.left = null;
|
|
157
|
+
node.right = null;
|
|
158
|
+
node.h[0] = this.getHeight(x, y);
|
|
159
|
+
node.h[1] = this.getHeight(x + 1, y);
|
|
160
|
+
node.h[2] = this.getHeight(x + 1, y + 1);
|
|
161
|
+
node.h[3] = this.getHeight(x, y + 1);
|
|
162
|
+
const hMin = Math.min(...node.h);
|
|
163
|
+
const hMax = Math.max(...node.h);
|
|
164
|
+
node.bbox = new BoundingBox(new Vector3(x * this._spacingX, hMin, y * this._spacingZ), new Vector3((x + 1) * this._spacingX, hMax, (y + 1) * this._spacingZ));
|
|
165
|
+
} else {
|
|
166
|
+
if (w >= h) {
|
|
167
|
+
const w1 = w + 1 >> 1;
|
|
168
|
+
const w2 = w - w1 + 1;
|
|
169
|
+
node.left = this.allocNode();
|
|
170
|
+
this.createChildNode(node.left, x, y, w1, h, vertices);
|
|
171
|
+
node.right = this.allocNode();
|
|
172
|
+
this.createChildNode(node.right, x + w1 - 1, y, w2, h, vertices);
|
|
173
|
+
} else {
|
|
174
|
+
const h1 = h + 1 >> 1;
|
|
175
|
+
const h2 = h - h1 + 1;
|
|
176
|
+
node.left = this.allocNode();
|
|
177
|
+
this.createChildNode(node.left, x, y, w, h1, vertices);
|
|
178
|
+
node.right = this.allocNode();
|
|
179
|
+
this.createChildNode(node.right, x, y + h1 - 1, w, h2, vertices);
|
|
180
|
+
}
|
|
181
|
+
node.bbox.beginExtend();
|
|
182
|
+
node.bbox.extend(node.left.bbox.minPoint);
|
|
183
|
+
node.bbox.extend(node.left.bbox.maxPoint);
|
|
184
|
+
node.bbox.extend(node.right.bbox.minPoint);
|
|
185
|
+
node.bbox.extend(node.right.bbox.maxPoint);
|
|
186
|
+
}
|
|
187
|
+
return true;
|
|
188
|
+
}
|
|
189
|
+
rayIntersect(ray) {
|
|
190
|
+
return this.rayIntersectR(ray, this._rootNode);
|
|
191
|
+
}
|
|
192
|
+
rayIntersectR(ray, node) {
|
|
193
|
+
const d = ray.bboxIntersectionTestEx(node.bbox);
|
|
194
|
+
if (d === null) {
|
|
195
|
+
return null;
|
|
196
|
+
}
|
|
197
|
+
if (node.left && node.right) {
|
|
198
|
+
const l = this.rayIntersectR(ray, node.left);
|
|
199
|
+
const r = this.rayIntersectR(ray, node.right);
|
|
200
|
+
if (l !== null && r !== null) {
|
|
201
|
+
return l < r ? l : r;
|
|
202
|
+
} else {
|
|
203
|
+
return l === null ? r : l;
|
|
204
|
+
}
|
|
205
|
+
} else {
|
|
206
|
+
const v00 = new Vector3(node.bbox.minPoint.x, node.h[0], node.bbox.minPoint.z);
|
|
207
|
+
const v01 = new Vector3(node.bbox.maxPoint.x, node.h[1], node.bbox.minPoint.z);
|
|
208
|
+
const v11 = new Vector3(node.bbox.maxPoint.x, node.h[2], node.bbox.maxPoint.z);
|
|
209
|
+
const v10 = new Vector3(node.bbox.minPoint.x, node.h[3], node.bbox.maxPoint.z);
|
|
210
|
+
let intersected = false;
|
|
211
|
+
let dist1 = ray.intersectionTestTriangle(v00, v01, v10, false);
|
|
212
|
+
if (dist1 !== null && dist1 > 0) {
|
|
213
|
+
intersected = true;
|
|
214
|
+
} else {
|
|
215
|
+
dist1 = Number.MAX_VALUE;
|
|
216
|
+
}
|
|
217
|
+
let dist2 = ray.intersectionTestTriangle(v10, v01, v11, false);
|
|
218
|
+
if (dist2 !== null && dist2 > 0) {
|
|
219
|
+
intersected = true;
|
|
220
|
+
} else {
|
|
221
|
+
dist2 = Number.MAX_VALUE;
|
|
222
|
+
}
|
|
223
|
+
if (!intersected) {
|
|
224
|
+
return null;
|
|
225
|
+
} else {
|
|
226
|
+
return dist1 < dist2 ? dist1 : dist2;
|
|
227
|
+
}
|
|
228
|
+
}
|
|
229
|
+
}
|
|
230
|
+
}
|
|
231
|
+
/** @internal */ class HeightField {
|
|
232
|
+
m_v4Range;
|
|
233
|
+
m_scale;
|
|
234
|
+
m_sizeX;
|
|
235
|
+
m_sizeZ;
|
|
236
|
+
m_bboxTree;
|
|
237
|
+
m_normals;
|
|
238
|
+
constructor(){
|
|
239
|
+
this.m_v4Range = Vector4.zero();
|
|
240
|
+
this.m_bboxTree = null;
|
|
241
|
+
this.m_scale = Vector3.one();
|
|
242
|
+
this.m_sizeX = 0;
|
|
243
|
+
this.m_sizeZ = 0;
|
|
244
|
+
this.m_normals = null;
|
|
245
|
+
}
|
|
246
|
+
init(sizeX, sizeZ, offsetX, offsetZ, scaleX, scaleY, scaleZ, heights) {
|
|
247
|
+
const v = [];
|
|
248
|
+
for(let i = 0; i < sizeZ; ++i){
|
|
249
|
+
const srcOffset = i * sizeX;
|
|
250
|
+
const dstOffset = (sizeZ - i - 1) * sizeX;
|
|
251
|
+
for(let j = 0; j < sizeX; ++j){
|
|
252
|
+
v[dstOffset + j] = new Vector4(offsetX + j * scaleX, heights[srcOffset + j] * scaleY, offsetZ + i * scaleZ, 1);
|
|
253
|
+
}
|
|
254
|
+
}
|
|
255
|
+
this.m_bboxTree = new HeightfieldBBoxTree(sizeX, sizeZ, scaleX, scaleZ, v);
|
|
256
|
+
this.m_v4Range.setXYZW(this.m_bboxTree.getRootNode().bbox.minPoint.x, this.m_bboxTree.getRootNode().bbox.minPoint.z, this.m_bboxTree.getRootNode().bbox.extents.x * 2, this.m_bboxTree.getRootNode().bbox.extents.z * 2);
|
|
257
|
+
this.m_scale.setXYZ(scaleX, scaleY, scaleZ);
|
|
258
|
+
this.m_sizeX = sizeX;
|
|
259
|
+
this.m_sizeZ = sizeZ;
|
|
260
|
+
this.m_normals = this.computeNormalVectors();
|
|
261
|
+
return true;
|
|
262
|
+
}
|
|
263
|
+
get normals() {
|
|
264
|
+
return this.m_normals;
|
|
265
|
+
}
|
|
266
|
+
clear() {
|
|
267
|
+
this.m_bboxTree = null;
|
|
268
|
+
this.m_v4Range.setXYZW(0, 0, 0, 0);
|
|
269
|
+
this.m_scale.setXYZ(1, 1, 1);
|
|
270
|
+
this.m_sizeX = 0;
|
|
271
|
+
this.m_sizeZ = 0;
|
|
272
|
+
}
|
|
273
|
+
rayIntersect(ray) {
|
|
274
|
+
return this.m_bboxTree.rayIntersect(ray);
|
|
275
|
+
}
|
|
276
|
+
computeNormals() {
|
|
277
|
+
const scaleX = this.m_scale.x;
|
|
278
|
+
const scaleZ = this.m_scale.z;
|
|
279
|
+
const heights = this.getHeights();
|
|
280
|
+
const v = new Vector3();
|
|
281
|
+
const normals = new Uint8Array((this.m_sizeZ - 1) * (this.m_sizeX - 1) * 4);
|
|
282
|
+
for(let y = 0; y < this.m_sizeZ - 1; ++y){
|
|
283
|
+
for(let x = 0; x < this.m_sizeX - 1; ++x){
|
|
284
|
+
const h00 = heights[x + y * this.m_sizeX];
|
|
285
|
+
const h01 = heights[x + (y + 1) * this.m_sizeX];
|
|
286
|
+
const h11 = heights[x + 1 + (y + 1) * this.m_sizeX];
|
|
287
|
+
const h10 = heights[x + 1 + y * this.m_sizeX];
|
|
288
|
+
const sx = (h00 + h01 - h11 - h10) * 0.5;
|
|
289
|
+
const sy = (h00 + h10 - h01 - h11) * 0.5;
|
|
290
|
+
const index = x + (this.m_sizeZ - 2 - y) * (this.m_sizeX - 1);
|
|
291
|
+
v.setXYZ(sx * scaleZ, 2 * scaleX * scaleZ, -sy * scaleX).inplaceNormalize();
|
|
292
|
+
normals[index * 4 + 0] = Math.floor((v.x * 0.5 + 0.5) * 255);
|
|
293
|
+
normals[index * 4 + 1] = Math.floor((v.y * 0.5 + 0.5) * 255);
|
|
294
|
+
normals[index * 4 + 2] = Math.floor((v.z * 0.5 + 0.5) * 255);
|
|
295
|
+
normals[index * 4 + 3] = 255;
|
|
296
|
+
}
|
|
297
|
+
}
|
|
298
|
+
return normals;
|
|
299
|
+
}
|
|
300
|
+
computeNormalVectors() {
|
|
301
|
+
const scaleX = this.m_scale.x;
|
|
302
|
+
const scaleZ = this.m_scale.z;
|
|
303
|
+
const heights = this.getHeights();
|
|
304
|
+
const normals = [];
|
|
305
|
+
for(let y = 0; y < this.m_sizeZ; ++y){
|
|
306
|
+
for(let x = 0; x < this.m_sizeX; ++x){
|
|
307
|
+
const h = heights[x + y * this.m_sizeX];
|
|
308
|
+
const h00 = x > 0 && y > 0 ? heights[x - 1 + (y - 1) * this.m_sizeX] : h;
|
|
309
|
+
const h01 = y > 0 && y < this.m_sizeZ - 1 ? heights[x - 1 + (y + 1) * this.m_sizeX] : h;
|
|
310
|
+
const h11 = x < this.m_sizeX - 1 && y < this.m_sizeZ - 1 ? heights[x + 1 + (y + 1) * this.m_sizeX] : h;
|
|
311
|
+
const h10 = x < this.m_sizeX - 1 && y > 0 ? heights[x + 1 + (y - 1) * this.m_sizeX] : h;
|
|
312
|
+
const sx = (h00 + h01 - h11 - h10) * 0.5;
|
|
313
|
+
const sy = (h00 + h10 - h01 - h11) * 0.5;
|
|
314
|
+
const index = x + (this.m_sizeZ - 1 - y) * this.m_sizeX;
|
|
315
|
+
normals[index] = new Vector3(sx * scaleZ, 2 * scaleX * scaleZ, -sy * scaleX).inplaceNormalize();
|
|
316
|
+
}
|
|
317
|
+
}
|
|
318
|
+
return normals;
|
|
319
|
+
}
|
|
320
|
+
getBBoxTree() {
|
|
321
|
+
return this.m_bboxTree;
|
|
322
|
+
}
|
|
323
|
+
getSpacingX() {
|
|
324
|
+
return this.m_scale.x;
|
|
325
|
+
}
|
|
326
|
+
getSpacingZ() {
|
|
327
|
+
return this.m_scale.z;
|
|
328
|
+
}
|
|
329
|
+
getVerticalScale() {
|
|
330
|
+
return this.m_scale.y;
|
|
331
|
+
}
|
|
332
|
+
getSizeX() {
|
|
333
|
+
return this.m_sizeX;
|
|
334
|
+
}
|
|
335
|
+
getSizeZ() {
|
|
336
|
+
return this.m_sizeZ;
|
|
337
|
+
}
|
|
338
|
+
getOffsetX() {
|
|
339
|
+
return this.m_v4Range.x;
|
|
340
|
+
}
|
|
341
|
+
getOffsetZ() {
|
|
342
|
+
return this.m_v4Range.y;
|
|
343
|
+
}
|
|
344
|
+
getBoundingbox() {
|
|
345
|
+
return this.m_bboxTree?.getRootNode()?.bbox || null;
|
|
346
|
+
}
|
|
347
|
+
getHeights() {
|
|
348
|
+
return this.m_bboxTree?.getHeights() || null;
|
|
349
|
+
}
|
|
350
|
+
getHeight(x, z) {
|
|
351
|
+
return this.m_bboxTree ? this.m_bboxTree.getHeight(x, z) : 0;
|
|
352
|
+
}
|
|
353
|
+
getRealHeight(x, z) {
|
|
354
|
+
return this.m_bboxTree ? this.m_bboxTree.getRealHeight(x, z) : 0;
|
|
355
|
+
}
|
|
356
|
+
getRealNormal(x, z, normal) {
|
|
357
|
+
normal = normal ?? new Vector3();
|
|
358
|
+
const bboxRootNode = this.m_bboxTree.getRootNode();
|
|
359
|
+
x -= bboxRootNode.bbox.minPoint.x;
|
|
360
|
+
z -= bboxRootNode.bbox.minPoint.z;
|
|
361
|
+
const tileSizeX = (bboxRootNode.bbox.maxPoint.x - bboxRootNode.bbox.minPoint.x) / (this.m_sizeX - 1);
|
|
362
|
+
const tileSizeY = (bboxRootNode.bbox.maxPoint.z - bboxRootNode.bbox.minPoint.z) / (this.m_sizeZ - 1);
|
|
363
|
+
const x_unscale = x / tileSizeX;
|
|
364
|
+
const y_unscale = z / tileSizeY;
|
|
365
|
+
let l = Math.floor(x_unscale);
|
|
366
|
+
let t = Math.floor(y_unscale);
|
|
367
|
+
let r = l + 1;
|
|
368
|
+
let b = t + 1;
|
|
369
|
+
if (l < 0) {
|
|
370
|
+
l = 0;
|
|
371
|
+
}
|
|
372
|
+
if (t < 0) {
|
|
373
|
+
t = 0;
|
|
374
|
+
}
|
|
375
|
+
if (r >= this.m_sizeX) {
|
|
376
|
+
r = this.m_sizeX - 1;
|
|
377
|
+
}
|
|
378
|
+
if (b >= this.m_sizeZ) {
|
|
379
|
+
b = this.m_sizeZ - 1;
|
|
380
|
+
}
|
|
381
|
+
normal.set(this.m_normals[l + t * this.m_sizeX]);
|
|
382
|
+
normal.addBy(this.m_normals[r + t * this.m_sizeX]);
|
|
383
|
+
normal.addBy(this.m_normals[r + b * this.m_sizeX]);
|
|
384
|
+
normal.addBy(this.m_normals[l + b * this.m_sizeX]);
|
|
385
|
+
normal.scaleBy(0.4).inplaceNormalize();
|
|
386
|
+
return normal;
|
|
387
|
+
}
|
|
388
|
+
}
|
|
389
|
+
|
|
390
|
+
export { HeightField, HeightfieldBBoxTree };
|
|
391
|
+
//# sourceMappingURL=heightfield.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"heightfield.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
|