@zephyr3d/scene 0.1.0

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Files changed (236) hide show
  1. package/dist/animation/animation.js +173 -0
  2. package/dist/animation/animation.js.map +1 -0
  3. package/dist/animation/animationset.js +95 -0
  4. package/dist/animation/animationset.js.map +1 -0
  5. package/dist/animation/animationtrack.js +38 -0
  6. package/dist/animation/animationtrack.js.map +1 -0
  7. package/dist/animation/eulerrotationtrack.js +33 -0
  8. package/dist/animation/eulerrotationtrack.js.map +1 -0
  9. package/dist/animation/rotationtrack.js +37 -0
  10. package/dist/animation/rotationtrack.js.map +1 -0
  11. package/dist/animation/scaletrack.js +36 -0
  12. package/dist/animation/scaletrack.js.map +1 -0
  13. package/dist/animation/skeleton.js +97 -0
  14. package/dist/animation/skeleton.js.map +1 -0
  15. package/dist/animation/translationtrack.js +36 -0
  16. package/dist/animation/translationtrack.js.map +1 -0
  17. package/dist/animation/usertrack.js +47 -0
  18. package/dist/animation/usertrack.js.map +1 -0
  19. package/dist/app.js +173 -0
  20. package/dist/app.js.map +1 -0
  21. package/dist/asset/assetmanager.js +476 -0
  22. package/dist/asset/assetmanager.js.map +1 -0
  23. package/dist/asset/builtin.js +373 -0
  24. package/dist/asset/builtin.js.map +1 -0
  25. package/dist/asset/loaders/dds/dds.js +472 -0
  26. package/dist/asset/loaders/dds/dds.js.map +1 -0
  27. package/dist/asset/loaders/dds/dds_loader.js +38 -0
  28. package/dist/asset/loaders/dds/dds_loader.js.map +1 -0
  29. package/dist/asset/loaders/gltf/gltf_loader.js +981 -0
  30. package/dist/asset/loaders/gltf/gltf_loader.js.map +1 -0
  31. package/dist/asset/loaders/gltf/helpers.js +314 -0
  32. package/dist/asset/loaders/gltf/helpers.js.map +1 -0
  33. package/dist/asset/loaders/hdr/hdr.js +175 -0
  34. package/dist/asset/loaders/hdr/hdr.js.map +1 -0
  35. package/dist/asset/loaders/image/tga_Loader.js +117 -0
  36. package/dist/asset/loaders/image/tga_Loader.js.map +1 -0
  37. package/dist/asset/loaders/image/webimage_loader.js +50 -0
  38. package/dist/asset/loaders/image/webimage_loader.js.map +1 -0
  39. package/dist/asset/loaders/loader.js +45 -0
  40. package/dist/asset/loaders/loader.js.map +1 -0
  41. package/dist/asset/model.js +264 -0
  42. package/dist/asset/model.js.map +1 -0
  43. package/dist/blitter/blitter.js +389 -0
  44. package/dist/blitter/blitter.js.map +1 -0
  45. package/dist/blitter/box.js +118 -0
  46. package/dist/blitter/box.js.map +1 -0
  47. package/dist/blitter/copy.js +22 -0
  48. package/dist/blitter/copy.js.map +1 -0
  49. package/dist/blitter/depthlimitedgaussion.js +166 -0
  50. package/dist/blitter/depthlimitedgaussion.js.map +1 -0
  51. package/dist/blitter/gaussianblur.js +229 -0
  52. package/dist/blitter/gaussianblur.js.map +1 -0
  53. package/dist/camera/base.js +90 -0
  54. package/dist/camera/base.js.map +1 -0
  55. package/dist/camera/camera.js +358 -0
  56. package/dist/camera/camera.js.map +1 -0
  57. package/dist/camera/fps.js +246 -0
  58. package/dist/camera/fps.js.map +1 -0
  59. package/dist/camera/orbit.js +157 -0
  60. package/dist/camera/orbit.js.map +1 -0
  61. package/dist/camera/orthocamera.js +126 -0
  62. package/dist/camera/orthocamera.js.map +1 -0
  63. package/dist/camera/perspectivecamera.js +133 -0
  64. package/dist/camera/perspectivecamera.js.map +1 -0
  65. package/dist/index.d.ts +8402 -0
  66. package/dist/index.js +87 -0
  67. package/dist/index.js.map +1 -0
  68. package/dist/input/inputmgr.js +242 -0
  69. package/dist/input/inputmgr.js.map +1 -0
  70. package/dist/material/blinn.js +75 -0
  71. package/dist/material/blinn.js.map +1 -0
  72. package/dist/material/grassmaterial.js +221 -0
  73. package/dist/material/grassmaterial.js.map +1 -0
  74. package/dist/material/lambert.js +52 -0
  75. package/dist/material/lambert.js.map +1 -0
  76. package/dist/material/lightmodel.js +2074 -0
  77. package/dist/material/lightmodel.js.map +1 -0
  78. package/dist/material/lit.js +578 -0
  79. package/dist/material/lit.js.map +1 -0
  80. package/dist/material/material.js +458 -0
  81. package/dist/material/material.js.map +1 -0
  82. package/dist/material/meshmaterial.js +311 -0
  83. package/dist/material/meshmaterial.js.map +1 -0
  84. package/dist/material/mixins/albedocolor.js +130 -0
  85. package/dist/material/mixins/albedocolor.js.map +1 -0
  86. package/dist/material/mixins/texture.js +110 -0
  87. package/dist/material/mixins/texture.js.map +1 -0
  88. package/dist/material/mixins/vertexcolor.js +45 -0
  89. package/dist/material/mixins/vertexcolor.js.map +1 -0
  90. package/dist/material/pbr.js +27 -0
  91. package/dist/material/pbr.js.map +1 -0
  92. package/dist/material/standard.js +282 -0
  93. package/dist/material/standard.js.map +1 -0
  94. package/dist/material/terrainlightmodel.js +259 -0
  95. package/dist/material/terrainlightmodel.js.map +1 -0
  96. package/dist/material/terrainmaterial.js +139 -0
  97. package/dist/material/terrainmaterial.js.map +1 -0
  98. package/dist/material/unlit.js +29 -0
  99. package/dist/material/unlit.js.map +1 -0
  100. package/dist/posteffect/bloom.js +398 -0
  101. package/dist/posteffect/bloom.js.map +1 -0
  102. package/dist/posteffect/compositor.js +264 -0
  103. package/dist/posteffect/compositor.js.map +1 -0
  104. package/dist/posteffect/fxaa.js +291 -0
  105. package/dist/posteffect/fxaa.js.map +1 -0
  106. package/dist/posteffect/grayscale.js +87 -0
  107. package/dist/posteffect/grayscale.js.map +1 -0
  108. package/dist/posteffect/posteffect.js +165 -0
  109. package/dist/posteffect/posteffect.js.map +1 -0
  110. package/dist/posteffect/sao.js +327 -0
  111. package/dist/posteffect/sao.js.map +1 -0
  112. package/dist/posteffect/tonemap.js +112 -0
  113. package/dist/posteffect/tonemap.js.map +1 -0
  114. package/dist/posteffect/water.js +535 -0
  115. package/dist/posteffect/water.js.map +1 -0
  116. package/dist/render/clipmap.js +462 -0
  117. package/dist/render/clipmap.js.map +1 -0
  118. package/dist/render/cluster_light.js +329 -0
  119. package/dist/render/cluster_light.js.map +1 -0
  120. package/dist/render/cull_visitor.js +124 -0
  121. package/dist/render/cull_visitor.js.map +1 -0
  122. package/dist/render/depth_pass.js +47 -0
  123. package/dist/render/depth_pass.js.map +1 -0
  124. package/dist/render/envlight.js +282 -0
  125. package/dist/render/envlight.js.map +1 -0
  126. package/dist/render/forward.js +186 -0
  127. package/dist/render/forward.js.map +1 -0
  128. package/dist/render/forward_pass.js +137 -0
  129. package/dist/render/forward_pass.js.map +1 -0
  130. package/dist/render/helper.js +38 -0
  131. package/dist/render/helper.js.map +1 -0
  132. package/dist/render/primitive.js +246 -0
  133. package/dist/render/primitive.js.map +1 -0
  134. package/dist/render/render_queue.js +163 -0
  135. package/dist/render/render_queue.js.map +1 -0
  136. package/dist/render/renderpass.js +151 -0
  137. package/dist/render/renderpass.js.map +1 -0
  138. package/dist/render/renderscheme.js +61 -0
  139. package/dist/render/renderscheme.js.map +1 -0
  140. package/dist/render/scatteringlut.js +634 -0
  141. package/dist/render/scatteringlut.js.map +1 -0
  142. package/dist/render/shadowmap_pass.js +70 -0
  143. package/dist/render/shadowmap_pass.js.map +1 -0
  144. package/dist/render/sky.js +881 -0
  145. package/dist/render/sky.js.map +1 -0
  146. package/dist/render/temporalcache.js +222 -0
  147. package/dist/render/temporalcache.js.map +1 -0
  148. package/dist/render/watermesh.js +835 -0
  149. package/dist/render/watermesh.js.map +1 -0
  150. package/dist/scene/environment.js +146 -0
  151. package/dist/scene/environment.js.map +1 -0
  152. package/dist/scene/graph_node.js +69 -0
  153. package/dist/scene/graph_node.js.map +1 -0
  154. package/dist/scene/light.js +436 -0
  155. package/dist/scene/light.js.map +1 -0
  156. package/dist/scene/mesh.js +215 -0
  157. package/dist/scene/mesh.js.map +1 -0
  158. package/dist/scene/model.js +111 -0
  159. package/dist/scene/model.js.map +1 -0
  160. package/dist/scene/octree.js +651 -0
  161. package/dist/scene/octree.js.map +1 -0
  162. package/dist/scene/octree_update_visitor.js +16 -0
  163. package/dist/scene/octree_update_visitor.js.map +1 -0
  164. package/dist/scene/raycast_visitor.js +72 -0
  165. package/dist/scene/raycast_visitor.js.map +1 -0
  166. package/dist/scene/scene.js +225 -0
  167. package/dist/scene/scene.js.map +1 -0
  168. package/dist/scene/scene_node.js +299 -0
  169. package/dist/scene/scene_node.js.map +1 -0
  170. package/dist/scene/terrain/grass.js +277 -0
  171. package/dist/scene/terrain/grass.js.map +1 -0
  172. package/dist/scene/terrain/heightfield.js +391 -0
  173. package/dist/scene/terrain/heightfield.js.map +1 -0
  174. package/dist/scene/terrain/patch.js +530 -0
  175. package/dist/scene/terrain/patch.js.map +1 -0
  176. package/dist/scene/terrain/quadtree.js +430 -0
  177. package/dist/scene/terrain/quadtree.js.map +1 -0
  178. package/dist/scene/terrain/terrain.js +258 -0
  179. package/dist/scene/terrain/terrain.js.map +1 -0
  180. package/dist/scene/xform.js +224 -0
  181. package/dist/scene/xform.js.map +1 -0
  182. package/dist/shaders/builtins.js +110 -0
  183. package/dist/shaders/builtins.js.map +1 -0
  184. package/dist/shaders/framework.js +709 -0
  185. package/dist/shaders/framework.js.map +1 -0
  186. package/dist/shaders/lighting.js +335 -0
  187. package/dist/shaders/lighting.js.map +1 -0
  188. package/dist/shaders/misc.js +405 -0
  189. package/dist/shaders/misc.js.map +1 -0
  190. package/dist/shaders/noise.js +157 -0
  191. package/dist/shaders/noise.js.map +1 -0
  192. package/dist/shaders/pbr.js +132 -0
  193. package/dist/shaders/pbr.js.map +1 -0
  194. package/dist/shaders/shadow.js +642 -0
  195. package/dist/shaders/shadow.js.map +1 -0
  196. package/dist/shaders/water.js +630 -0
  197. package/dist/shaders/water.js.map +1 -0
  198. package/dist/shadow/esm.js +235 -0
  199. package/dist/shadow/esm.js.map +1 -0
  200. package/dist/shadow/pcf_opt.js +182 -0
  201. package/dist/shadow/pcf_opt.js.map +1 -0
  202. package/dist/shadow/pcf_pd.js +190 -0
  203. package/dist/shadow/pcf_pd.js.map +1 -0
  204. package/dist/shadow/shadow_impl.js +15 -0
  205. package/dist/shadow/shadow_impl.js.map +1 -0
  206. package/dist/shadow/shadowmapper.js +709 -0
  207. package/dist/shadow/shadowmapper.js.map +1 -0
  208. package/dist/shadow/ssm.js +194 -0
  209. package/dist/shadow/ssm.js.map +1 -0
  210. package/dist/shadow/vsm.js +298 -0
  211. package/dist/shadow/vsm.js.map +1 -0
  212. package/dist/shapes/box.js +313 -0
  213. package/dist/shapes/box.js.map +1 -0
  214. package/dist/shapes/cylinder.js +74 -0
  215. package/dist/shapes/cylinder.js.map +1 -0
  216. package/dist/shapes/plane.js +48 -0
  217. package/dist/shapes/plane.js.map +1 -0
  218. package/dist/shapes/shape.js +33 -0
  219. package/dist/shapes/shape.js.map +1 -0
  220. package/dist/shapes/sphere.js +91 -0
  221. package/dist/shapes/sphere.js.map +1 -0
  222. package/dist/shapes/torus.js +100 -0
  223. package/dist/shapes/torus.js.map +1 -0
  224. package/dist/utility/aabbtree.js +390 -0
  225. package/dist/utility/aabbtree.js.map +1 -0
  226. package/dist/utility/bounding_volume.js +78 -0
  227. package/dist/utility/bounding_volume.js.map +1 -0
  228. package/dist/utility/panorama.js +163 -0
  229. package/dist/utility/panorama.js.map +1 -0
  230. package/dist/utility/pmrem.js +345 -0
  231. package/dist/utility/pmrem.js.map +1 -0
  232. package/dist/utility/shprojection.js +448 -0
  233. package/dist/utility/shprojection.js.map +1 -0
  234. package/dist/values.js +48 -0
  235. package/dist/values.js.map +1 -0
  236. package/package.json +70 -0
@@ -0,0 +1,139 @@
1
+ import { Material } from './material.js';
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+ import { forwardComputeLighting } from '../shaders/lighting.js';
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+ import { RENDER_PASS_TYPE_FORWARD, RENDER_PASS_TYPE_SHADOWMAP, RENDER_PASS_TYPE_DEPTH_ONLY } from '../values.js';
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+ import { ShaderFramework } from '../shaders/framework.js';
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+ import { encodeColorOutput, nonLinearDepthToLinearNormalized, encodeNormalizedFloatToRGBA } from '../shaders/misc.js';
6
+ import { Application } from '../app.js';
7
+ import { TerrainLightModel } from './terrainlightmodel.js';
8
+ import { MESH_MATERIAL } from '../shaders/builtins.js';
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+
10
+ /** @internal */ const MAX_DETAIL_TEXTURE_LEVELS = 8;
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+ /**
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+ * The terrain material
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+ * @public
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+ */ class TerrainMaterial extends Material {
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+ /** @internal */ _lightModel;
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+ /** @internal */ _terrainInfo;
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+ /**
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+ * Creates an instance of TerrainMaterial
19
+ */ constructor(options){
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+ super();
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+ this._terrainInfo = null;
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+ this._lightModel = new TerrainLightModel(options);
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+ }
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+ get lightModel() {
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+ return this._lightModel;
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+ }
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+ get terrainInfo() {
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+ return this._terrainInfo;
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+ }
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+ set terrainInfo(val) {
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+ this._terrainInfo = val;
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+ this.optionChanged(false);
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+ }
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+ /**
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+ * {@inheritDoc Material.isTransparent}
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+ * @override
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+ */ isTransparent() {
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+ return false;
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+ }
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+ /**
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+ * {@inheritDoc Material.supportLighting}
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+ * @override
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+ */ supportLighting() {
44
+ return this._lightModel.supportLighting();
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+ }
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+ /**
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+ * {@inheritDoc Material.applyUniforms}
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+ * @override
49
+ */ applyUniforms(bindGroup, ctx, needUpdate) {
50
+ super.applyUniforms(bindGroup, ctx, needUpdate);
51
+ if (ctx.renderPass.type === RENDER_PASS_TYPE_FORWARD) {
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+ this._lightModel.applyUniformsIfOutdated(bindGroup, ctx);
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+ }
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+ }
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+ /**
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+ * {@inheritDoc Material._applyUniforms}
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+ * @override
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+ */ _applyUniforms(bindGroup, ctx) {
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+ if (ctx.renderPass.type === RENDER_PASS_TYPE_FORWARD) {
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+ bindGroup.setValue('terrainInfo', this._terrainInfo);
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+ }
62
+ }
63
+ /** @internal */ getHash(renderPassType) {
64
+ if (this._hash[renderPassType] === void 0) {
65
+ this._hash[renderPassType] = this.createHash(renderPassType);
66
+ }
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+ return this._hash[renderPassType];
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+ }
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+ /** @internal */ _createHash(renderPassType) {
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+ return renderPassType === RENDER_PASS_TYPE_FORWARD ? this._lightModel.getHash() : '';
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+ }
72
+ /** @internal */ _createProgram(pb, ctx) {
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+ const that = this;
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+ if (ctx.renderPass.type === RENDER_PASS_TYPE_SHADOWMAP) {
75
+ const shadowMapParams = ctx.shadowMapInfo.get(ctx.renderPass.light);
76
+ pb.emulateDepthClamp = !!shadowMapParams.depthClampEnabled;
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+ }
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+ const program = pb.buildRenderProgram({
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+ vertex () {
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+ ShaderFramework.prepareVertexShader(pb, ctx);
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+ this.$inputs.pos = pb.vec3().attrib('position');
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+ if (ctx.renderPass.type === RENDER_PASS_TYPE_FORWARD) {
83
+ this.terrainInfo = pb.vec4().uniform(2);
84
+ this.$inputs.normal = pb.vec3().attrib('normal');
85
+ that._lightModel.setupUniforms(this, ctx);
86
+ }
87
+ pb.main(function() {
88
+ ShaderFramework.ftransform(this);
89
+ if (ctx.renderPass.type === RENDER_PASS_TYPE_FORWARD) {
90
+ this.$l.uv = pb.div(this.$inputs.pos.xz, this.terrainInfo.xy);
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+ for(let i = 0; i < Application.instance.device.getDeviceCaps().miscCaps.maxTexCoordIndex; i++){
92
+ if (that._lightModel?.isTexCoordIndexUsed(i)) {
93
+ this.$outputs[`texcoord${i}`] = that._lightModel.calculateTexCoordNoInput(this, i, this.uv);
94
+ }
95
+ }
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+ }
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+ });
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+ },
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+ fragment () {
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+ ShaderFramework.prepareFragmentShader(pb, ctx);
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+ if (ctx.renderPass.type === RENDER_PASS_TYPE_FORWARD) {
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+ that._lightModel.setupUniforms(this, ctx);
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+ this.$outputs.outColor = pb.vec4();
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+ pb.main(function() {
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+ this.$l.litColor = forwardComputeLighting(this, that._lightModel, ctx);
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+ MESH_MATERIAL.DISCARD_IF_CLIPPED(this);
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+ this.$outputs.outColor = encodeColorOutput(this, this.litColor);
108
+ });
109
+ } else if (ctx.renderPass.type === RENDER_PASS_TYPE_DEPTH_ONLY) {
110
+ this.$outputs.outColor = pb.vec4();
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+ pb.main(function() {
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+ MESH_MATERIAL.DISCARD_IF_CLIPPED(this);
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+ this.$l.depth = nonLinearDepthToLinearNormalized(this, this.$builtins.fragCoord.z);
114
+ if (Application.instance.device.type === 'webgl') {
115
+ this.$outputs.outColor = encodeNormalizedFloatToRGBA(this, this.depth);
116
+ } else {
117
+ this.$outputs.outColor = pb.vec4(this.depth, 0, 0, 1);
118
+ }
119
+ });
120
+ } else if (ctx.renderPass.type === RENDER_PASS_TYPE_SHADOWMAP) {
121
+ this.$outputs.outColor = pb.vec4();
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+ pb.main(function() {
123
+ MESH_MATERIAL.DISCARD_IF_CLIPPED(this);
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+ const shadowMapParams = ctx.shadowMapInfo.get(ctx.renderPass.light);
125
+ this.$outputs.outColor = shadowMapParams.impl.computeShadowMapDepth(shadowMapParams, this);
126
+ });
127
+ } else {
128
+ throw new Error(`unknown render pass type: ${ctx.renderPass.type}`);
129
+ }
130
+ }
131
+ });
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+ // console.log(program?.getShaderSource('vertex'));
133
+ // console.log(program?.getShaderSource('fragment'));
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+ return program;
135
+ }
136
+ }
137
+
138
+ export { MAX_DETAIL_TEXTURE_LEVELS, TerrainMaterial };
139
+ //# sourceMappingURL=terrainmaterial.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"terrainmaterial.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
@@ -0,0 +1,29 @@
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+ import { applyMaterialMixins, MeshMaterial } from './meshmaterial.js';
2
+ import { mixinAlbedoColor } from './mixins/albedocolor.js';
3
+ import { mixinVertexColor } from './mixins/vertexcolor.js';
4
+
5
+ /**
6
+ * Unlit material
7
+ * @public
8
+ */ class UnlitMaterial extends applyMaterialMixins(MeshMaterial, mixinVertexColor, mixinAlbedoColor) {
9
+ static FEATURE_VERTEX_COLOR = 'um_vertexcolor';
10
+ constructor(){
11
+ super();
12
+ }
13
+ vertexShader(scope, ctx) {
14
+ super.vertexShader(scope, ctx);
15
+ scope.$inputs.zPos = scope.$builder.vec3().attrib('position');
16
+ this.transformVertexAndNormal(scope);
17
+ }
18
+ fragmentShader(scope, ctx) {
19
+ super.fragmentShader(scope, ctx);
20
+ let color = this.calculateAlbedoColor(scope, ctx);
21
+ if (this.vertexColor) {
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+ color = scope.$builder.mul(color, this.getVertexColor(scope, ctx));
23
+ }
24
+ this.outputFragmentColor(scope, this.needFragmentColor(ctx) ? color : null, ctx);
25
+ }
26
+ }
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+
28
+ export { UnlitMaterial };
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+ //# sourceMappingURL=unlit.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"unlit.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
@@ -0,0 +1,398 @@
1
+ import { Application } from '../app.js';
2
+ import { AbstractPostEffect } from './posteffect.js';
3
+ import { Vector4, Vector2 } from '@zephyr3d/base';
4
+ import '../scene/octree.js';
5
+ import '../material/material.js';
6
+ import '@zephyr3d/device';
7
+ import '../shaders/framework.js';
8
+ import '../render/scatteringlut.js';
9
+ import '../material/lambert.js';
10
+ import '../material/blinn.js';
11
+ import '../material/unlit.js';
12
+ import '../material/lightmodel.js';
13
+ import '../render/forward.js';
14
+ import '../render/sky.js';
15
+ import '../render/clipmap.js';
16
+ import { TemporalCache } from '../render/temporalcache.js';
17
+ import '../render/watermesh.js';
18
+
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+ /**
20
+ * The bloom post effect
21
+ * @public
22
+ */ class Bloom extends AbstractPostEffect {
23
+ static _nearestSampler = null;
24
+ static _programDownsampleH = null;
25
+ static _programDownsampleV = null;
26
+ static _programUpsample = null;
27
+ static _programFinalCompose = null;
28
+ static _programPrefilter = null;
29
+ static _renderStateAdditive = null;
30
+ _bindgroupDownsampleH;
31
+ _bindgroupDownsampleV;
32
+ _bindgroupUpsample;
33
+ _bindgroupFinalCompose;
34
+ _bindgroupPrefilter;
35
+ _thresholdValue;
36
+ _invTexSize;
37
+ _maxDownsampleLevels;
38
+ _downsampleLimit;
39
+ _threshold;
40
+ _thresholdKnee;
41
+ _intensity;
42
+ /**
43
+ * Creates an instance of tonemap post effect
44
+ */ constructor(){
45
+ super();
46
+ this._bindgroupDownsampleH = null;
47
+ this._bindgroupDownsampleV = null;
48
+ this._bindgroupUpsample = null;
49
+ this._bindgroupFinalCompose = null;
50
+ this._bindgroupPrefilter = null;
51
+ this._opaque = false;
52
+ this._thresholdValue = new Vector4();
53
+ this._invTexSize = new Vector2();
54
+ this._maxDownsampleLevels = 4;
55
+ this._downsampleLimit = 32;
56
+ this._threshold = 0.8;
57
+ this._thresholdKnee = 0;
58
+ this._intensity = 1;
59
+ }
60
+ /** The maximum downsample levels */ get maxDownsampleLevel() {
61
+ return this._maxDownsampleLevels;
62
+ }
63
+ set maxDownsampleLevel(val) {
64
+ this._maxDownsampleLevels = val;
65
+ }
66
+ /** Downsample resolution limitation */ get downsampleLimit() {
67
+ return this._downsampleLimit;
68
+ }
69
+ set downsampleLimit(val) {
70
+ this._downsampleLimit = val;
71
+ }
72
+ /** Bloom threshold */ get threshold() {
73
+ return this._threshold;
74
+ }
75
+ set threshold(val) {
76
+ this._threshold = val;
77
+ }
78
+ /** Bloom threshold knee */ get thresholdKnee() {
79
+ return this._thresholdKnee;
80
+ }
81
+ set thresholdKnee(val) {
82
+ this._thresholdKnee = val;
83
+ }
84
+ /** Bloom intensity */ get intensity() {
85
+ return this._intensity;
86
+ }
87
+ set intensity(val) {
88
+ this._intensity = val;
89
+ }
90
+ /** {@inheritDoc AbstractPostEffect.requireLinearDepthTexture} */ requireLinearDepthTexture() {
91
+ return false;
92
+ }
93
+ /** {@inheritDoc AbstractPostEffect.requireDepthAttachment} */ requireDepthAttachment() {
94
+ return false;
95
+ }
96
+ /** {@inheritDoc AbstractPostEffect.apply} */ apply(ctx, inputColorTexture, sceneDepthTexture, srgbOutput) {
97
+ const device = Application.instance.device;
98
+ const downsampleFramebuffers = [];
99
+ this._prepare(device, inputColorTexture);
100
+ device.pushDeviceStates();
101
+ const w = Math.max(inputColorTexture.width >> 1, 1);
102
+ const h = Math.max(inputColorTexture.height >> 1, 1);
103
+ const prefilterFramebuffer = TemporalCache.getFramebufferFixedSize(w, h, 1, inputColorTexture.format, null, '2d', null, false);
104
+ this.prefilter(device, inputColorTexture, prefilterFramebuffer);
105
+ this.downsample(device, prefilterFramebuffer.getColorAttachments()[0], downsampleFramebuffers);
106
+ this.upsample(device, downsampleFramebuffers);
107
+ device.popDeviceStates();
108
+ this.finalCompose(device, inputColorTexture, downsampleFramebuffers[0].getColorAttachments()[0]);
109
+ for (const fb of downsampleFramebuffers){
110
+ TemporalCache.releaseFramebuffer(fb);
111
+ }
112
+ TemporalCache.releaseFramebuffer(prefilterFramebuffer);
113
+ }
114
+ /** @internal */ prefilter(device, srcTexture, fb) {
115
+ this._thresholdValue.x = this._threshold * this._threshold;
116
+ this._thresholdValue.y = this._thresholdValue.x * this._thresholdKnee;
117
+ this._thresholdValue.z = 2 * this._thresholdValue.y;
118
+ this._thresholdValue.w = 0.25 / (this._thresholdValue.y + 0.00001);
119
+ this._thresholdValue.y -= this._thresholdValue.x;
120
+ device.setFramebuffer(fb);
121
+ device.setProgram(Bloom._programPrefilter);
122
+ device.setBindGroup(0, this._bindgroupPrefilter);
123
+ this._bindgroupPrefilter.setTexture('tex', srcTexture);
124
+ this._bindgroupPrefilter.setValue('flip', device.type === 'webgpu' ? 1 : 0);
125
+ this._bindgroupPrefilter.setValue('threshold', this._thresholdValue);
126
+ this.drawFullscreenQuad();
127
+ }
128
+ /** @internal */ finalCompose(device, srcTexture, bloomTexture) {
129
+ device.setProgram(Bloom._programFinalCompose);
130
+ device.setBindGroup(0, this._bindgroupFinalCompose);
131
+ this._bindgroupFinalCompose.setTexture('srcTex', srcTexture);
132
+ this._bindgroupFinalCompose.setTexture('bloomTex', bloomTexture);
133
+ this._bindgroupFinalCompose.setValue('intensity', this._intensity);
134
+ this._bindgroupFinalCompose.setValue('flip', device.type === 'webgpu' && device.getFramebuffer() ? 1 : 0);
135
+ this.drawFullscreenQuad();
136
+ }
137
+ /** @internal */ upsample(device, framebuffers) {
138
+ device.setProgram(Bloom._programUpsample);
139
+ device.setBindGroup(0, this._bindgroupUpsample);
140
+ this._bindgroupUpsample.setValue('flip', device.type === 'webgpu' ? 1 : 0);
141
+ for(let i = framebuffers.length - 2; i >= 0; i--){
142
+ this._bindgroupUpsample.setTexture('tex', framebuffers[i + 1].getColorAttachments()[0]);
143
+ device.setFramebuffer(framebuffers[i]);
144
+ this.drawFullscreenQuad(Bloom._renderStateAdditive);
145
+ }
146
+ }
147
+ /** @internal */ downsample(device, inputColorTexture, framebuffers) {
148
+ const t = Math.max(2, this._downsampleLimit);
149
+ let w = Math.max(t, inputColorTexture.width >> 1);
150
+ let h = Math.max(t, inputColorTexture.height >> 1);
151
+ let maxLevels = Math.max(this._maxDownsampleLevels, 1);
152
+ let sourceTex = inputColorTexture;
153
+ this._bindgroupDownsampleH.setValue('flip', device.type === 'webgpu' ? 1 : 0);
154
+ this._bindgroupDownsampleV.setValue('flip', device.type === 'webgpu' ? 1 : 0);
155
+ while((w >= t || h >= t) && maxLevels > 0){
156
+ const fb = TemporalCache.getFramebufferFixedSize(w, h, 1, inputColorTexture.format, null, '2d', '2d', false);
157
+ const fbMiddle = TemporalCache.getFramebufferFixedSize(w, h, 1, inputColorTexture.format, null, '2d', '2d', false);
158
+ framebuffers.push(fb);
159
+ // horizonal blur
160
+ this._invTexSize.setXY(1 / sourceTex.width, 1 / sourceTex.height);
161
+ device.setFramebuffer(fbMiddle);
162
+ device.setProgram(Bloom._programDownsampleH);
163
+ device.setBindGroup(0, this._bindgroupDownsampleH);
164
+ this._bindgroupDownsampleH.setTexture('tex', sourceTex);
165
+ this._bindgroupDownsampleH.setValue('invTexSize', this._invTexSize);
166
+ this.drawFullscreenQuad();
167
+ // vertical blur
168
+ const midTex = fbMiddle.getColorAttachments()[0];
169
+ this._invTexSize.setXY(1 / midTex.width, 1 / midTex.height);
170
+ device.setFramebuffer(fb);
171
+ device.setProgram(Bloom._programDownsampleV);
172
+ device.setBindGroup(0, this._bindgroupDownsampleV);
173
+ this._bindgroupDownsampleV.setTexture('tex', midTex);
174
+ this._bindgroupDownsampleV.setValue('invTexSize', this._invTexSize);
175
+ this.drawFullscreenQuad();
176
+ maxLevels--;
177
+ w = Math.max(1, w >> 1);
178
+ h = Math.max(1, h >> 1);
179
+ sourceTex = fb.getColorAttachments()[0];
180
+ TemporalCache.releaseFramebuffer(fbMiddle);
181
+ }
182
+ }
183
+ /** @internal */ _prepare(device, srcTexture) {
184
+ if (!Bloom._programFinalCompose) {
185
+ Bloom._programFinalCompose = device.buildRenderProgram({
186
+ vertex (pb) {
187
+ this.flip = pb.int().uniform(0);
188
+ this.$inputs.pos = pb.vec2().attrib('position');
189
+ this.$outputs.uv = pb.vec2();
190
+ pb.main(function() {
191
+ this.$builtins.position = pb.vec4(this.$inputs.pos, 0, 1);
192
+ this.$outputs.uv = pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));
193
+ this.$if(pb.notEqual(this.flip, 0), function() {
194
+ this.$builtins.position.y = pb.neg(this.$builtins.position.y);
195
+ });
196
+ });
197
+ },
198
+ fragment (pb) {
199
+ this.srcTex = pb.tex2D().uniform(0);
200
+ this.bloomTex = pb.tex2D().uniform(0);
201
+ this.intensity = pb.float().uniform(0);
202
+ this.$outputs.outColor = pb.vec4();
203
+ pb.main(function() {
204
+ this.$l.srcSample = pb.textureSampleLevel(this.srcTex, this.$inputs.uv, 0);
205
+ this.$l.bloomSample = pb.textureSampleLevel(this.bloomTex, this.$inputs.uv, 0);
206
+ this.$outputs.outColor = pb.vec4(pb.add(this.srcSample.rgb, pb.mul(this.bloomSample.rgb, this.intensity)), 1);
207
+ });
208
+ }
209
+ });
210
+ }
211
+ if (!this._bindgroupFinalCompose) {
212
+ this._bindgroupFinalCompose = device.createBindGroup(Bloom._programFinalCompose.bindGroupLayouts[0]);
213
+ }
214
+ if (!Bloom._programPrefilter) {
215
+ Bloom._programPrefilter = device.buildRenderProgram({
216
+ vertex (pb) {
217
+ this.flip = pb.int().uniform(0);
218
+ this.$inputs.pos = pb.vec2().attrib('position');
219
+ this.$outputs.uv = pb.vec2();
220
+ pb.main(function() {
221
+ this.$builtins.position = pb.vec4(this.$inputs.pos, 0, 1);
222
+ this.$outputs.uv = pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));
223
+ this.$if(pb.notEqual(this.flip, 0), function() {
224
+ this.$builtins.position.y = pb.neg(this.$builtins.position.y);
225
+ });
226
+ });
227
+ },
228
+ fragment (pb) {
229
+ this.tex = pb.tex2D().uniform(0);
230
+ this.threshold = pb.vec4().uniform(0);
231
+ this.$outputs.outColor = pb.vec4();
232
+ pb.main(function() {
233
+ this.$l.p = pb.textureSampleLevel(this.tex, this.$inputs.uv, 0);
234
+ this.$l.brightness = pb.max(pb.max(this.p.r, this.p.g), this.p.b);
235
+ this.$l.soft = pb.clamp(pb.add(this.brightness, this.threshold.y), 0, this.threshold.z);
236
+ this.soft = pb.mul(this.soft, this.soft, this.threshold.w);
237
+ this.$l.contrib = pb.div(pb.max(this.soft, pb.sub(this.brightness, this.threshold.x)), pb.max(this.brightness, 0.00001));
238
+ this.$outputs.outColor = pb.vec4(pb.mul(this.p.rgb, this.contrib), 1);
239
+ });
240
+ }
241
+ });
242
+ }
243
+ if (!this._bindgroupPrefilter) {
244
+ this._bindgroupPrefilter = device.createBindGroup(Bloom._programPrefilter.bindGroupLayouts[0]);
245
+ }
246
+ if (!Bloom._programUpsample) {
247
+ Bloom._programUpsample = device.buildRenderProgram({
248
+ vertex (pb) {
249
+ this.flip = pb.int().uniform(0);
250
+ this.$inputs.pos = pb.vec2().attrib('position');
251
+ this.$outputs.uv = pb.vec2();
252
+ pb.main(function() {
253
+ this.$builtins.position = pb.vec4(this.$inputs.pos, 0, 1);
254
+ this.$outputs.uv = pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));
255
+ this.$if(pb.notEqual(this.flip, 0), function() {
256
+ this.$builtins.position.y = pb.neg(this.$builtins.position.y);
257
+ });
258
+ });
259
+ },
260
+ fragment (pb) {
261
+ this.tex = pb.tex2D().uniform(0);
262
+ this.$outputs.outColor = pb.vec4();
263
+ pb.main(function() {
264
+ this.$outputs.outColor = pb.textureSampleLevel(this.tex, this.$inputs.uv, 0);
265
+ });
266
+ }
267
+ });
268
+ }
269
+ if (!this._bindgroupUpsample) {
270
+ this._bindgroupUpsample = device.createBindGroup(Bloom._programUpsample.bindGroupLayouts[0]);
271
+ }
272
+ if (!Bloom._programDownsampleH) {
273
+ const offsets = [
274
+ -4,
275
+ -3,
276
+ -2,
277
+ -1,
278
+ 0,
279
+ 1,
280
+ 2,
281
+ 3,
282
+ 4
283
+ ];
284
+ const weights = [
285
+ 0.01621622,
286
+ 0.05405405,
287
+ 0.12162162,
288
+ 0.19459459,
289
+ 0.22702703,
290
+ 0.19459459,
291
+ 0.12162162,
292
+ 0.05405405,
293
+ 0.01621622
294
+ ];
295
+ Bloom._programDownsampleH = device.buildRenderProgram({
296
+ vertex (pb) {
297
+ this.flip = pb.int().uniform(0);
298
+ this.$inputs.pos = pb.vec2().attrib('position');
299
+ this.$outputs.uv = pb.vec2();
300
+ pb.main(function() {
301
+ this.$builtins.position = pb.vec4(this.$inputs.pos, 0, 1);
302
+ this.$outputs.uv = pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));
303
+ this.$if(pb.notEqual(this.flip, 0), function() {
304
+ this.$builtins.position.y = pb.neg(this.$builtins.position.y);
305
+ });
306
+ });
307
+ },
308
+ fragment (pb) {
309
+ this.invTexSize = pb.vec2().uniform(0);
310
+ this.tex = pb.tex2D().uniform(0);
311
+ this.$outputs.outColor = pb.vec4();
312
+ pb.main(function() {
313
+ this.$l.sum = pb.vec3(0);
314
+ this.$l.offset = pb.float();
315
+ for(let i = 0; i < 9; i++){
316
+ this.offset = pb.mul(this.invTexSize.x, offsets[i] * 2);
317
+ this.sum = pb.add(this.sum, pb.mul(pb.textureSampleLevel(this.tex, pb.add(this.$inputs.uv, pb.vec2(this.offset, 0)), 0).rgb, weights[i]));
318
+ }
319
+ this.$outputs.outColor = pb.vec4(this.sum, 1);
320
+ });
321
+ }
322
+ });
323
+ }
324
+ if (!this._bindgroupDownsampleH) {
325
+ this._bindgroupDownsampleH = device.createBindGroup(Bloom._programDownsampleH.bindGroupLayouts[0]);
326
+ }
327
+ if (!Bloom._programDownsampleV) {
328
+ const offsets = [
329
+ -3.23076923,
330
+ -1.38461538,
331
+ 0.0,
332
+ 1.38461538,
333
+ 3.23076923
334
+ ];
335
+ const weights = [
336
+ 0.07027027,
337
+ 0.31621622,
338
+ 0.22702703,
339
+ 0.31621622,
340
+ 0.07027027
341
+ ];
342
+ Bloom._programDownsampleV = device.buildRenderProgram({
343
+ vertex (pb) {
344
+ this.flip = pb.int().uniform(0);
345
+ this.$inputs.pos = pb.vec2().attrib('position');
346
+ this.$outputs.uv = pb.vec2();
347
+ pb.main(function() {
348
+ this.$builtins.position = pb.vec4(this.$inputs.pos, 0, 1);
349
+ this.$outputs.uv = pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));
350
+ this.$if(pb.notEqual(this.flip, 0), function() {
351
+ this.$builtins.position.y = pb.neg(this.$builtins.position.y);
352
+ });
353
+ });
354
+ },
355
+ fragment (pb) {
356
+ this.invTexSize = pb.vec2().uniform(0);
357
+ this.tex = pb.tex2D().uniform(0);
358
+ this.$outputs.outColor = pb.vec4();
359
+ pb.main(function() {
360
+ this.$l.sum = pb.vec3(0);
361
+ this.$l.offset = pb.float();
362
+ for(let i = 0; i < 5; i++){
363
+ this.offset = pb.mul(this.invTexSize.y, offsets[i]);
364
+ this.sum = pb.add(this.sum, pb.mul(pb.textureSampleLevel(this.tex, pb.add(this.$inputs.uv, pb.vec2(0, this.offset)), 0).rgb, weights[i]));
365
+ }
366
+ this.$outputs.outColor = pb.vec4(this.sum, 1);
367
+ });
368
+ }
369
+ });
370
+ }
371
+ if (!this._bindgroupDownsampleV) {
372
+ this._bindgroupDownsampleV = device.createBindGroup(Bloom._programDownsampleV.bindGroupLayouts[0]);
373
+ }
374
+ if (!Bloom._nearestSampler) {
375
+ Bloom._nearestSampler = device.createSampler({
376
+ magFilter: 'nearest',
377
+ minFilter: 'nearest',
378
+ mipFilter: 'none',
379
+ addressU: 'clamp',
380
+ addressV: 'clamp'
381
+ });
382
+ }
383
+ if (!Bloom._renderStateAdditive) {
384
+ Bloom._renderStateAdditive = device.createRenderStateSet();
385
+ Bloom._renderStateAdditive.useRasterizerState().setCullMode('none');
386
+ Bloom._renderStateAdditive.useDepthState().enableTest(false).enableWrite(false);
387
+ Bloom._renderStateAdditive.useBlendingState().enable(true).setBlendFuncRGB('one', 'one').setBlendFuncAlpha('one', 'zero');
388
+ }
389
+ }
390
+ /** {@inheritDoc AbstractPostEffect.dispose} */ dispose() {
391
+ super.dispose();
392
+ this._bindgroupDownsampleH?.dispose();
393
+ this._bindgroupDownsampleH = null;
394
+ }
395
+ }
396
+
397
+ export { Bloom };
398
+ //# sourceMappingURL=bloom.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"bloom.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}