@zephyr3d/scene 0.1.0

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Files changed (236) hide show
  1. package/dist/animation/animation.js +173 -0
  2. package/dist/animation/animation.js.map +1 -0
  3. package/dist/animation/animationset.js +95 -0
  4. package/dist/animation/animationset.js.map +1 -0
  5. package/dist/animation/animationtrack.js +38 -0
  6. package/dist/animation/animationtrack.js.map +1 -0
  7. package/dist/animation/eulerrotationtrack.js +33 -0
  8. package/dist/animation/eulerrotationtrack.js.map +1 -0
  9. package/dist/animation/rotationtrack.js +37 -0
  10. package/dist/animation/rotationtrack.js.map +1 -0
  11. package/dist/animation/scaletrack.js +36 -0
  12. package/dist/animation/scaletrack.js.map +1 -0
  13. package/dist/animation/skeleton.js +97 -0
  14. package/dist/animation/skeleton.js.map +1 -0
  15. package/dist/animation/translationtrack.js +36 -0
  16. package/dist/animation/translationtrack.js.map +1 -0
  17. package/dist/animation/usertrack.js +47 -0
  18. package/dist/animation/usertrack.js.map +1 -0
  19. package/dist/app.js +173 -0
  20. package/dist/app.js.map +1 -0
  21. package/dist/asset/assetmanager.js +476 -0
  22. package/dist/asset/assetmanager.js.map +1 -0
  23. package/dist/asset/builtin.js +373 -0
  24. package/dist/asset/builtin.js.map +1 -0
  25. package/dist/asset/loaders/dds/dds.js +472 -0
  26. package/dist/asset/loaders/dds/dds.js.map +1 -0
  27. package/dist/asset/loaders/dds/dds_loader.js +38 -0
  28. package/dist/asset/loaders/dds/dds_loader.js.map +1 -0
  29. package/dist/asset/loaders/gltf/gltf_loader.js +981 -0
  30. package/dist/asset/loaders/gltf/gltf_loader.js.map +1 -0
  31. package/dist/asset/loaders/gltf/helpers.js +314 -0
  32. package/dist/asset/loaders/gltf/helpers.js.map +1 -0
  33. package/dist/asset/loaders/hdr/hdr.js +175 -0
  34. package/dist/asset/loaders/hdr/hdr.js.map +1 -0
  35. package/dist/asset/loaders/image/tga_Loader.js +117 -0
  36. package/dist/asset/loaders/image/tga_Loader.js.map +1 -0
  37. package/dist/asset/loaders/image/webimage_loader.js +50 -0
  38. package/dist/asset/loaders/image/webimage_loader.js.map +1 -0
  39. package/dist/asset/loaders/loader.js +45 -0
  40. package/dist/asset/loaders/loader.js.map +1 -0
  41. package/dist/asset/model.js +264 -0
  42. package/dist/asset/model.js.map +1 -0
  43. package/dist/blitter/blitter.js +389 -0
  44. package/dist/blitter/blitter.js.map +1 -0
  45. package/dist/blitter/box.js +118 -0
  46. package/dist/blitter/box.js.map +1 -0
  47. package/dist/blitter/copy.js +22 -0
  48. package/dist/blitter/copy.js.map +1 -0
  49. package/dist/blitter/depthlimitedgaussion.js +166 -0
  50. package/dist/blitter/depthlimitedgaussion.js.map +1 -0
  51. package/dist/blitter/gaussianblur.js +229 -0
  52. package/dist/blitter/gaussianblur.js.map +1 -0
  53. package/dist/camera/base.js +90 -0
  54. package/dist/camera/base.js.map +1 -0
  55. package/dist/camera/camera.js +358 -0
  56. package/dist/camera/camera.js.map +1 -0
  57. package/dist/camera/fps.js +246 -0
  58. package/dist/camera/fps.js.map +1 -0
  59. package/dist/camera/orbit.js +157 -0
  60. package/dist/camera/orbit.js.map +1 -0
  61. package/dist/camera/orthocamera.js +126 -0
  62. package/dist/camera/orthocamera.js.map +1 -0
  63. package/dist/camera/perspectivecamera.js +133 -0
  64. package/dist/camera/perspectivecamera.js.map +1 -0
  65. package/dist/index.d.ts +8402 -0
  66. package/dist/index.js +87 -0
  67. package/dist/index.js.map +1 -0
  68. package/dist/input/inputmgr.js +242 -0
  69. package/dist/input/inputmgr.js.map +1 -0
  70. package/dist/material/blinn.js +75 -0
  71. package/dist/material/blinn.js.map +1 -0
  72. package/dist/material/grassmaterial.js +221 -0
  73. package/dist/material/grassmaterial.js.map +1 -0
  74. package/dist/material/lambert.js +52 -0
  75. package/dist/material/lambert.js.map +1 -0
  76. package/dist/material/lightmodel.js +2074 -0
  77. package/dist/material/lightmodel.js.map +1 -0
  78. package/dist/material/lit.js +578 -0
  79. package/dist/material/lit.js.map +1 -0
  80. package/dist/material/material.js +458 -0
  81. package/dist/material/material.js.map +1 -0
  82. package/dist/material/meshmaterial.js +311 -0
  83. package/dist/material/meshmaterial.js.map +1 -0
  84. package/dist/material/mixins/albedocolor.js +130 -0
  85. package/dist/material/mixins/albedocolor.js.map +1 -0
  86. package/dist/material/mixins/texture.js +110 -0
  87. package/dist/material/mixins/texture.js.map +1 -0
  88. package/dist/material/mixins/vertexcolor.js +45 -0
  89. package/dist/material/mixins/vertexcolor.js.map +1 -0
  90. package/dist/material/pbr.js +27 -0
  91. package/dist/material/pbr.js.map +1 -0
  92. package/dist/material/standard.js +282 -0
  93. package/dist/material/standard.js.map +1 -0
  94. package/dist/material/terrainlightmodel.js +259 -0
  95. package/dist/material/terrainlightmodel.js.map +1 -0
  96. package/dist/material/terrainmaterial.js +139 -0
  97. package/dist/material/terrainmaterial.js.map +1 -0
  98. package/dist/material/unlit.js +29 -0
  99. package/dist/material/unlit.js.map +1 -0
  100. package/dist/posteffect/bloom.js +398 -0
  101. package/dist/posteffect/bloom.js.map +1 -0
  102. package/dist/posteffect/compositor.js +264 -0
  103. package/dist/posteffect/compositor.js.map +1 -0
  104. package/dist/posteffect/fxaa.js +291 -0
  105. package/dist/posteffect/fxaa.js.map +1 -0
  106. package/dist/posteffect/grayscale.js +87 -0
  107. package/dist/posteffect/grayscale.js.map +1 -0
  108. package/dist/posteffect/posteffect.js +165 -0
  109. package/dist/posteffect/posteffect.js.map +1 -0
  110. package/dist/posteffect/sao.js +327 -0
  111. package/dist/posteffect/sao.js.map +1 -0
  112. package/dist/posteffect/tonemap.js +112 -0
  113. package/dist/posteffect/tonemap.js.map +1 -0
  114. package/dist/posteffect/water.js +535 -0
  115. package/dist/posteffect/water.js.map +1 -0
  116. package/dist/render/clipmap.js +462 -0
  117. package/dist/render/clipmap.js.map +1 -0
  118. package/dist/render/cluster_light.js +329 -0
  119. package/dist/render/cluster_light.js.map +1 -0
  120. package/dist/render/cull_visitor.js +124 -0
  121. package/dist/render/cull_visitor.js.map +1 -0
  122. package/dist/render/depth_pass.js +47 -0
  123. package/dist/render/depth_pass.js.map +1 -0
  124. package/dist/render/envlight.js +282 -0
  125. package/dist/render/envlight.js.map +1 -0
  126. package/dist/render/forward.js +186 -0
  127. package/dist/render/forward.js.map +1 -0
  128. package/dist/render/forward_pass.js +137 -0
  129. package/dist/render/forward_pass.js.map +1 -0
  130. package/dist/render/helper.js +38 -0
  131. package/dist/render/helper.js.map +1 -0
  132. package/dist/render/primitive.js +246 -0
  133. package/dist/render/primitive.js.map +1 -0
  134. package/dist/render/render_queue.js +163 -0
  135. package/dist/render/render_queue.js.map +1 -0
  136. package/dist/render/renderpass.js +151 -0
  137. package/dist/render/renderpass.js.map +1 -0
  138. package/dist/render/renderscheme.js +61 -0
  139. package/dist/render/renderscheme.js.map +1 -0
  140. package/dist/render/scatteringlut.js +634 -0
  141. package/dist/render/scatteringlut.js.map +1 -0
  142. package/dist/render/shadowmap_pass.js +70 -0
  143. package/dist/render/shadowmap_pass.js.map +1 -0
  144. package/dist/render/sky.js +881 -0
  145. package/dist/render/sky.js.map +1 -0
  146. package/dist/render/temporalcache.js +222 -0
  147. package/dist/render/temporalcache.js.map +1 -0
  148. package/dist/render/watermesh.js +835 -0
  149. package/dist/render/watermesh.js.map +1 -0
  150. package/dist/scene/environment.js +146 -0
  151. package/dist/scene/environment.js.map +1 -0
  152. package/dist/scene/graph_node.js +69 -0
  153. package/dist/scene/graph_node.js.map +1 -0
  154. package/dist/scene/light.js +436 -0
  155. package/dist/scene/light.js.map +1 -0
  156. package/dist/scene/mesh.js +215 -0
  157. package/dist/scene/mesh.js.map +1 -0
  158. package/dist/scene/model.js +111 -0
  159. package/dist/scene/model.js.map +1 -0
  160. package/dist/scene/octree.js +651 -0
  161. package/dist/scene/octree.js.map +1 -0
  162. package/dist/scene/octree_update_visitor.js +16 -0
  163. package/dist/scene/octree_update_visitor.js.map +1 -0
  164. package/dist/scene/raycast_visitor.js +72 -0
  165. package/dist/scene/raycast_visitor.js.map +1 -0
  166. package/dist/scene/scene.js +225 -0
  167. package/dist/scene/scene.js.map +1 -0
  168. package/dist/scene/scene_node.js +299 -0
  169. package/dist/scene/scene_node.js.map +1 -0
  170. package/dist/scene/terrain/grass.js +277 -0
  171. package/dist/scene/terrain/grass.js.map +1 -0
  172. package/dist/scene/terrain/heightfield.js +391 -0
  173. package/dist/scene/terrain/heightfield.js.map +1 -0
  174. package/dist/scene/terrain/patch.js +530 -0
  175. package/dist/scene/terrain/patch.js.map +1 -0
  176. package/dist/scene/terrain/quadtree.js +430 -0
  177. package/dist/scene/terrain/quadtree.js.map +1 -0
  178. package/dist/scene/terrain/terrain.js +258 -0
  179. package/dist/scene/terrain/terrain.js.map +1 -0
  180. package/dist/scene/xform.js +224 -0
  181. package/dist/scene/xform.js.map +1 -0
  182. package/dist/shaders/builtins.js +110 -0
  183. package/dist/shaders/builtins.js.map +1 -0
  184. package/dist/shaders/framework.js +709 -0
  185. package/dist/shaders/framework.js.map +1 -0
  186. package/dist/shaders/lighting.js +335 -0
  187. package/dist/shaders/lighting.js.map +1 -0
  188. package/dist/shaders/misc.js +405 -0
  189. package/dist/shaders/misc.js.map +1 -0
  190. package/dist/shaders/noise.js +157 -0
  191. package/dist/shaders/noise.js.map +1 -0
  192. package/dist/shaders/pbr.js +132 -0
  193. package/dist/shaders/pbr.js.map +1 -0
  194. package/dist/shaders/shadow.js +642 -0
  195. package/dist/shaders/shadow.js.map +1 -0
  196. package/dist/shaders/water.js +630 -0
  197. package/dist/shaders/water.js.map +1 -0
  198. package/dist/shadow/esm.js +235 -0
  199. package/dist/shadow/esm.js.map +1 -0
  200. package/dist/shadow/pcf_opt.js +182 -0
  201. package/dist/shadow/pcf_opt.js.map +1 -0
  202. package/dist/shadow/pcf_pd.js +190 -0
  203. package/dist/shadow/pcf_pd.js.map +1 -0
  204. package/dist/shadow/shadow_impl.js +15 -0
  205. package/dist/shadow/shadow_impl.js.map +1 -0
  206. package/dist/shadow/shadowmapper.js +709 -0
  207. package/dist/shadow/shadowmapper.js.map +1 -0
  208. package/dist/shadow/ssm.js +194 -0
  209. package/dist/shadow/ssm.js.map +1 -0
  210. package/dist/shadow/vsm.js +298 -0
  211. package/dist/shadow/vsm.js.map +1 -0
  212. package/dist/shapes/box.js +313 -0
  213. package/dist/shapes/box.js.map +1 -0
  214. package/dist/shapes/cylinder.js +74 -0
  215. package/dist/shapes/cylinder.js.map +1 -0
  216. package/dist/shapes/plane.js +48 -0
  217. package/dist/shapes/plane.js.map +1 -0
  218. package/dist/shapes/shape.js +33 -0
  219. package/dist/shapes/shape.js.map +1 -0
  220. package/dist/shapes/sphere.js +91 -0
  221. package/dist/shapes/sphere.js.map +1 -0
  222. package/dist/shapes/torus.js +100 -0
  223. package/dist/shapes/torus.js.map +1 -0
  224. package/dist/utility/aabbtree.js +390 -0
  225. package/dist/utility/aabbtree.js.map +1 -0
  226. package/dist/utility/bounding_volume.js +78 -0
  227. package/dist/utility/bounding_volume.js.map +1 -0
  228. package/dist/utility/panorama.js +163 -0
  229. package/dist/utility/panorama.js.map +1 -0
  230. package/dist/utility/pmrem.js +345 -0
  231. package/dist/utility/pmrem.js.map +1 -0
  232. package/dist/utility/shprojection.js +448 -0
  233. package/dist/utility/shprojection.js.map +1 -0
  234. package/dist/values.js +48 -0
  235. package/dist/values.js.map +1 -0
  236. package/package.json +70 -0
@@ -0,0 +1,535 @@
1
+ import { Application } from '../app.js';
2
+ import { Vector4, Interpolator, Vector2, Plane, Matrix4x4, Vector3 } from '@zephyr3d/base';
3
+ import '../scene/octree.js';
4
+ import '../material/material.js';
5
+ import '@zephyr3d/device';
6
+ import '../shaders/framework.js';
7
+ import { decodeNormalizedFloatFromRGBA, linearToGamma } from '../shaders/misc.js';
8
+ import '../render/scatteringlut.js';
9
+ import '../material/lambert.js';
10
+ import '../material/blinn.js';
11
+ import '../material/unlit.js';
12
+ import '../material/lightmodel.js';
13
+ import '../render/forward.js';
14
+ import '../render/sky.js';
15
+ import '../render/clipmap.js';
16
+ import { TemporalCache } from '../render/temporalcache.js';
17
+ import { WaterMesh } from '../render/watermesh.js';
18
+ import { AbstractPostEffect } from './posteffect.js';
19
+ import { Camera } from '../camera/camera.js';
20
+ import { CopyBlitter } from '../blitter/copy.js';
21
+ import { fresnelSchlick, distributionGGX, visGGX } from '../shaders/pbr.js';
22
+
23
+ /**
24
+ * The post water effect
25
+ * @public
26
+ */ class PostWater extends AbstractPostEffect {
27
+ _elevation;
28
+ _region;
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+ _gridScale;
30
+ _reflectSize;
31
+ _copyBlitter;
32
+ _renderingReflections;
33
+ _antiReflectanceLeak;
34
+ _displace;
35
+ _depthMulti;
36
+ _refractionStrength;
37
+ _absorptionGrad;
38
+ _scatterGrad;
39
+ _rampTex;
40
+ _foamWidth;
41
+ _foamContrast;
42
+ _waterAlignment;
43
+ _waterWireframe;
44
+ _waterWind;
45
+ _waveLength0;
46
+ _waveStrength0;
47
+ _waveCroppiness0;
48
+ _waveLength1;
49
+ _waveStrength1;
50
+ _waveCroppiness1;
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+ _waveLength2;
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+ _waveStrength2;
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+ _waveCroppiness2;
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+ _currentWaterMesh;
55
+ _waterMeshes;
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+ /**
57
+ * Creates an instance of PostWater.
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+ * @param elevation - Elevation of the water
59
+ */ constructor(elevation){
60
+ super();
61
+ this._elevation = elevation ?? 0;
62
+ this._region = new Vector4(-1000, -1000, 1000, 1000);
63
+ this._gridScale = 1;
64
+ this._reflectSize = 512;
65
+ this._antiReflectanceLeak = 0.5;
66
+ this._opaque = true;
67
+ this._displace = 16;
68
+ this._depthMulti = 0.1;
69
+ this._refractionStrength = 0;
70
+ this._copyBlitter = new CopyBlitter();
71
+ this._renderingReflections = false;
72
+ this._absorptionGrad = new Interpolator('linear', 'vec3', new Float32Array([
73
+ 0,
74
+ 0.082,
75
+ 0.318,
76
+ 0.665,
77
+ 1
78
+ ]), new Float32Array([
79
+ 1,
80
+ 1,
81
+ 1,
82
+ 0.22,
83
+ 0.87,
84
+ 0.87,
85
+ 0,
86
+ 0.47,
87
+ 0.49,
88
+ 0,
89
+ 0.275,
90
+ 0.44,
91
+ 0,
92
+ 0,
93
+ 0
94
+ ]));
95
+ this._scatterGrad = new Interpolator('linear', 'vec3', new Float32Array([
96
+ 0,
97
+ 0.15,
98
+ 0.42,
99
+ 1
100
+ ]), new Float32Array([
101
+ 0,
102
+ 0,
103
+ 0,
104
+ 0.08,
105
+ 0.41,
106
+ 0.34,
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+ 0.13,
108
+ 0.40,
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+ 0.45,
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+ 0.21,
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+ 0.5,
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+ 0.6
113
+ ]));
114
+ this._rampTex = null;
115
+ this.addIntermediateFramebuffer('reflection', 'temporal');
116
+ this._foamWidth = 1.2;
117
+ this._foamContrast = 7.2;
118
+ this._waterWireframe = false;
119
+ this._waterAlignment = 1;
120
+ this._waterWind = new Vector2(2, 2);
121
+ this._waveLength0 = 400;
122
+ this._waveStrength0 = 0.4;
123
+ this._waveCroppiness0 = -1.5;
124
+ this._waveLength1 = 100;
125
+ this._waveStrength1 = 0.4;
126
+ this._waveCroppiness1 = -1.2;
127
+ this._waveLength2 = 15;
128
+ this._waveStrength2 = 0.2;
129
+ this._waveCroppiness2 = -0.5;
130
+ this._currentWaterMesh = null;
131
+ this._waterMeshes = {};
132
+ }
133
+ get wireframe() {
134
+ return this._waterWireframe;
135
+ }
136
+ set wireframe(val) {
137
+ this._waterWireframe = val;
138
+ if (this._currentWaterMesh) {
139
+ this._currentWaterMesh.wireframe = this._waterWireframe;
140
+ }
141
+ }
142
+ get alignment() {
143
+ return this._waterAlignment;
144
+ }
145
+ set alignment(val) {
146
+ this._waterAlignment = val;
147
+ if (this._currentWaterMesh) {
148
+ this._currentWaterMesh.alignment = this._waterAlignment;
149
+ }
150
+ }
151
+ get wind() {
152
+ return this._waterWind;
153
+ }
154
+ set wind(val) {
155
+ this._waterWind.set(val);
156
+ }
157
+ get foamWidth() {
158
+ return this._foamWidth;
159
+ }
160
+ set foamWidth(val) {
161
+ this._foamWidth = val;
162
+ if (this._currentWaterMesh) {
163
+ this._currentWaterMesh.foamWidth = this._foamWidth;
164
+ }
165
+ }
166
+ get foamContrast() {
167
+ return this._foamContrast;
168
+ }
169
+ set foamContrast(val) {
170
+ this._foamContrast = val;
171
+ if (this._currentWaterMesh) {
172
+ this._currentWaterMesh.foamContrast = this._foamContrast;
173
+ }
174
+ }
175
+ get waveLength0() {
176
+ return this._waveLength0;
177
+ }
178
+ set waveLength0(val) {
179
+ this._waveLength0 = val;
180
+ if (this._currentWaterMesh) {
181
+ this._currentWaterMesh.setWaveLength(0, this._waveLength0);
182
+ }
183
+ }
184
+ get waveStrength0() {
185
+ return this._waveStrength0;
186
+ }
187
+ set waveStrength0(val) {
188
+ this._waveStrength0 = val;
189
+ if (this._currentWaterMesh) {
190
+ this._currentWaterMesh.setWaveStrength(0, this._waveStrength0);
191
+ }
192
+ }
193
+ get waveCroppiness0() {
194
+ return this._waveCroppiness0;
195
+ }
196
+ set waveCroppiness0(val) {
197
+ this._waveCroppiness0 = val;
198
+ if (this._currentWaterMesh) {
199
+ this._currentWaterMesh.setWaveCroppiness(0, this._waveCroppiness0);
200
+ }
201
+ }
202
+ get waveLength1() {
203
+ return this._waveLength1;
204
+ }
205
+ set waveLength1(val) {
206
+ this._waveLength1 = val;
207
+ if (this._currentWaterMesh) {
208
+ this._currentWaterMesh.setWaveLength(1, this._waveLength1);
209
+ }
210
+ }
211
+ get waveStrength1() {
212
+ return this._waveStrength1;
213
+ }
214
+ set waveStrength1(val) {
215
+ this._waveStrength1 = val;
216
+ if (this._currentWaterMesh) {
217
+ this._currentWaterMesh.setWaveStrength(1, this._waveStrength1);
218
+ }
219
+ }
220
+ get waveCroppiness1() {
221
+ return this._waveCroppiness1;
222
+ }
223
+ set waveCroppiness1(val) {
224
+ this._waveCroppiness1 = val;
225
+ if (this._currentWaterMesh) {
226
+ this._currentWaterMesh.setWaveCroppiness(1, this._waveCroppiness1);
227
+ }
228
+ }
229
+ get waveLength2() {
230
+ return this._waveLength2;
231
+ }
232
+ set waveLength2(val) {
233
+ this._waveLength2 = val;
234
+ if (this._currentWaterMesh) {
235
+ this._currentWaterMesh.setWaveLength(2, this._waveLength2);
236
+ }
237
+ }
238
+ get waveStrength2() {
239
+ return this._waveStrength2;
240
+ }
241
+ set waveStrength2(val) {
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+ this._waveStrength2 = val;
243
+ if (this._currentWaterMesh) {
244
+ this._currentWaterMesh.setWaveStrength(2, this._waveStrength2);
245
+ }
246
+ }
247
+ get waveCroppiness2() {
248
+ return this._waveCroppiness2;
249
+ }
250
+ set waveCroppiness2(val) {
251
+ this._waveCroppiness2 = val;
252
+ if (this._currentWaterMesh) {
253
+ this._currentWaterMesh.setWaveCroppiness(2, this._waveCroppiness2);
254
+ }
255
+ }
256
+ /** Refraction strength */ get refractionStrength() {
257
+ return this._refractionStrength;
258
+ }
259
+ set refractionStrength(val) {
260
+ this._refractionStrength = val;
261
+ }
262
+ /** Water depth multiply factor */ get depthMulti() {
263
+ return this._depthMulti;
264
+ }
265
+ set depthMulti(val) {
266
+ this._depthMulti = val;
267
+ }
268
+ /** Water elevation in world space */ get elevation() {
269
+ return this._elevation;
270
+ }
271
+ set elevation(val) {
272
+ this._elevation = val;
273
+ }
274
+ /** Water boundary in world space ( minX, minZ, maxX, maxZ ) */ get boundary() {
275
+ return this._region;
276
+ }
277
+ set boundary(val) {
278
+ this._region.set(val);
279
+ if (this._currentWaterMesh) {
280
+ this._currentWaterMesh.regionMin.setXY(this._region.x, this._region.y);
281
+ this._currentWaterMesh.regionMax.setXY(this._region.z, this._region.w);
282
+ }
283
+ }
284
+ /** Water clipmap grid scale */ get gridScale() {
285
+ return this._gridScale;
286
+ }
287
+ set gridScale(val) {
288
+ this._gridScale = val;
289
+ if (this._currentWaterMesh) {
290
+ this._currentWaterMesh.gridScale = this._gridScale;
291
+ }
292
+ }
293
+ /** The amount for increasing the water elevation to reduce leaking artifact */ get antiReflectanceLeak() {
294
+ return this._antiReflectanceLeak;
295
+ }
296
+ set antiReflectanceLeak(val) {
297
+ this._antiReflectanceLeak = val;
298
+ }
299
+ /** Texture displace */ get displace() {
300
+ return this._displace;
301
+ }
302
+ set displace(val) {
303
+ this._displace = val;
304
+ }
305
+ /** {@inheritDoc AbstractPostEffect.requireLinearDepthTexture} */ requireLinearDepthTexture() {
306
+ return true;
307
+ }
308
+ /** {@inheritDoc AbstractPostEffect.requireDepthAttachment} */ requireDepthAttachment() {
309
+ return true;
310
+ }
311
+ /** {@inheritDoc AbstractPostEffect.apply} */ apply(ctx, inputColorTexture, sceneDepthTexture, srgbOutput) {
312
+ const device = Application.instance.device;
313
+ const rampTex = this._getRampTexture(device);
314
+ this._copyBlitter.srgbOut = srgbOutput;
315
+ this._copyBlitter.blit(inputColorTexture, device.getFramebuffer(), device.createSampler({
316
+ magFilter: 'nearest',
317
+ minFilter: 'nearest',
318
+ mipFilter: 'none',
319
+ addressU: 'clamp',
320
+ addressV: 'clamp'
321
+ }));
322
+ if (this._renderingReflections) {
323
+ return;
324
+ }
325
+ this._renderingReflections = true;
326
+ const fbRefl = TemporalCache.getFramebufferFixedSize(this._reflectSize, this._reflectSize, 1, inputColorTexture.format, ctx.depthFormat, '2d', '2d', false);
327
+ const plane = new Plane(0, -1, 0, this._elevation);
328
+ const clipPlane = new Plane(0, -1, 0, this._elevation - this._antiReflectanceLeak);
329
+ const matReflectionR = Matrix4x4.invert(Matrix4x4.reflection(-plane.a, -plane.b, -plane.c, -plane.d));
330
+ const reflCamera = new Camera(ctx.scene);
331
+ reflCamera.framebuffer = fbRefl;
332
+ Matrix4x4.multiply(matReflectionR, ctx.camera.worldMatrix).decompose(reflCamera.scale, reflCamera.rotation, reflCamera.position);
333
+ reflCamera.setProjectionMatrix(ctx.camera.getProjectionMatrix());
334
+ reflCamera.clipPlane = clipPlane;
335
+ reflCamera.render(ctx.scene, ctx.compositor);
336
+ reflCamera.remove();
337
+ this._renderingReflections = false;
338
+ const cameraNearFar = new Vector2(ctx.camera.getNearPlane(), ctx.camera.getFarPlane());
339
+ const waterMesh = this._getWaterMesh(ctx);
340
+ waterMesh.regionMin.setXY(this._region.x, this._region.y);
341
+ waterMesh.regionMax.setXY(this._region.z, this._region.w);
342
+ waterMesh.wind = this._waterWind;
343
+ if (waterMesh !== this._currentWaterMesh) {
344
+ waterMesh.wireframe = this._waterWireframe;
345
+ waterMesh.gridScale = this._gridScale;
346
+ waterMesh.alignment = this._waterAlignment;
347
+ waterMesh.foamWidth = this._foamWidth;
348
+ waterMesh.foamContrast = this._foamContrast;
349
+ waterMesh.setWaveLength(0, this._waveLength0);
350
+ waterMesh.setWaveLength(1, this._waveLength1);
351
+ waterMesh.setWaveLength(2, this._waveLength2);
352
+ waterMesh.setWaveStrength(0, this._waveStrength0);
353
+ waterMesh.setWaveStrength(1, this._waveStrength1);
354
+ waterMesh.setWaveStrength(2, this._waveStrength2);
355
+ waterMesh.setWaveCroppiness(0, this._waveCroppiness0);
356
+ waterMesh.setWaveCroppiness(1, this._waveCroppiness1);
357
+ waterMesh.setWaveCroppiness(2, this._waveCroppiness2);
358
+ this._currentWaterMesh = waterMesh;
359
+ }
360
+ waterMesh.bindGroup.setTexture('tex', inputColorTexture);
361
+ waterMesh.bindGroup.setTexture('depthTex', sceneDepthTexture);
362
+ waterMesh.bindGroup.setTexture('rampTex', rampTex);
363
+ waterMesh.bindGroup.setTexture('reflectionTex', fbRefl.getColorAttachments()[0]);
364
+ waterMesh.bindGroup.setValue('invViewProj', ctx.camera.invViewProjectionMatrix);
365
+ waterMesh.bindGroup.setValue('cameraNearFar', cameraNearFar);
366
+ waterMesh.bindGroup.setValue('cameraPos', ctx.camera.getWorldPosition());
367
+ waterMesh.bindGroup.setValue('displace', this._displace / fbRefl.getColorAttachments()[0].width);
368
+ waterMesh.bindGroup.setValue('depthMulti', this._depthMulti);
369
+ waterMesh.bindGroup.setValue('refractionStrength', this._refractionStrength);
370
+ waterMesh.bindGroup.setValue('targetSize', new Vector2(device.getViewport().width, device.getViewport().height));
371
+ waterMesh.bindGroup.setValue('envLightStrength', ctx.env.light.strength);
372
+ waterMesh.bindGroup.setValue('waterLevel', this._elevation);
373
+ waterMesh.bindGroup.setValue('srgbOut', srgbOutput ? 1 : 0);
374
+ if (ctx.sunLight) {
375
+ waterMesh.bindGroup.setValue('lightDir', ctx.sunLight.directionAndCutoff.xyz());
376
+ waterMesh.bindGroup.setValue('lightShininess', 0.7);
377
+ waterMesh.bindGroup.setValue('lightDiffuseAndIntensity', ctx.sunLight.diffuseAndIntensity);
378
+ }
379
+ ctx.env.light.envLight.updateBindGroup(waterMesh.bindGroup);
380
+ waterMesh.render(ctx.camera, this.needFlip(device));
381
+ TemporalCache.releaseFramebuffer(fbRefl);
382
+ }
383
+ /** @internal */ _getRampTexture(device) {
384
+ if (!this._rampTex) {
385
+ const width = 128;
386
+ const height = 64;
387
+ this._rampTex = device.createTexture2D('rgba8unorm', width, height, {
388
+ samplerOptions: {
389
+ mipFilter: 'none'
390
+ }
391
+ });
392
+ const numTexels = width * height;
393
+ const data = new Uint8Array(numTexels * 4);
394
+ const tmpcolor = new Vector3();
395
+ for(let i = 0; i < numTexels; i++){
396
+ const grad = i >= numTexels / 2 ? this._scatterGrad : this._absorptionGrad;
397
+ grad.interpolate(i % width / width, 1, tmpcolor);
398
+ data[i * 4 + 0] = tmpcolor.x * 255 >> 0;
399
+ data[i * 4 + 1] = tmpcolor.y * 255 >> 0;
400
+ data[i * 4 + 2] = tmpcolor.z * 255 >> 0;
401
+ data[i * 4 + 3] = 255;
402
+ }
403
+ this._rampTex.update(data, 0, 0, this._rampTex.width, this._rampTex.height);
404
+ this._rampTex.name = 'WaterRampTex';
405
+ }
406
+ return this._rampTex;
407
+ }
408
+ /** @internal */ _getWaterMesh(ctx) {
409
+ const hash = `${ctx.sunLight ? 1 : 0}:${ctx.env.light.getHash(ctx)}`;
410
+ let waterMesh = this._waterMeshes[hash];
411
+ if (!waterMesh) {
412
+ const device = Application.instance.device;
413
+ waterMesh = new WaterMesh(device, {
414
+ setupUniforms (scope) {
415
+ const pb = scope.$builder;
416
+ if (pb.shaderKind === 'fragment') {
417
+ scope.tex = pb.tex2D().uniform(0);
418
+ scope.depthTex = pb.tex2D().sampleType('unfilterable-float').uniform(0);
419
+ scope.rampTex = pb.tex2D().uniform(0);
420
+ scope.reflectionTex = pb.tex2D().uniform(0);
421
+ scope.displace = pb.float().uniform(0);
422
+ scope.depthMulti = pb.float().uniform(0);
423
+ scope.refractionStrength = pb.float().uniform(0);
424
+ scope.cameraNearFar = pb.vec2().uniform(0);
425
+ scope.cameraPos = pb.vec3().uniform(0);
426
+ scope.invViewProj = pb.mat4().uniform(0);
427
+ scope.targetSize = pb.vec2().uniform(0);
428
+ scope.envLightStrength = pb.float().uniform(0);
429
+ scope.waterLevel = pb.float().uniform(0);
430
+ scope.srgbOut = pb.int().uniform(0);
431
+ if (ctx.sunLight) {
432
+ scope.lightDir = pb.vec3().uniform(0);
433
+ scope.lightShininess = pb.float().uniform(0);
434
+ scope.lightDiffuseAndIntensity = pb.vec4().uniform(0);
435
+ }
436
+ }
437
+ ctx.env.light.envLight.initShaderBindings(pb);
438
+ },
439
+ shading (scope, worldPos, worldNormal, foamFactor) {
440
+ const pb = scope.$builder;
441
+ pb.func('getAbsorption', [
442
+ pb.float('depth')
443
+ ], function() {
444
+ this.$l.c = pb.textureSampleLevel(this.rampTex, pb.vec2(pb.mul(this.depth, this.depthMulti), 0.25), 0).rgb;
445
+ this.$return(pb.mul(this.c, this.c));
446
+ });
447
+ pb.func('getScattering', [
448
+ pb.float('depth')
449
+ ], function() {
450
+ this.$l.c = pb.textureSampleLevel(this.rampTex, pb.vec2(pb.mul(this.depth, this.depthMulti), 0.75), 0).rgb;
451
+ this.$return(pb.mul(this.c, this.c));
452
+ });
453
+ pb.func('getPositionWS', [
454
+ pb.vec2('uv')
455
+ ], function() {
456
+ this.$l.depthValue = pb.textureSampleLevel(this.depthTex, this.uv, 0);
457
+ if (device.type === 'webgl') {
458
+ this.$l.linearDepth = decodeNormalizedFloatFromRGBA(this, this.depthValue);
459
+ } else {
460
+ this.$l.linearDepth = this.depthValue.r;
461
+ }
462
+ this.$l.nonLinearDepth = pb.div(pb.sub(pb.div(this.cameraNearFar.x, this.linearDepth), this.cameraNearFar.y), pb.sub(this.cameraNearFar.x, this.cameraNearFar.y));
463
+ this.$l.clipSpacePos = pb.vec4(pb.sub(pb.mul(this.uv, 2), pb.vec2(1)), pb.sub(pb.mul(pb.clamp(this.nonLinearDepth, 0, 1), 2), 1), 1);
464
+ this.$l.wPos = pb.mul(this.invViewProj, this.clipSpacePos);
465
+ this.$return(pb.div(this.wPos.xyz, this.wPos.w));
466
+ });
467
+ pb.func('fresnel', [
468
+ pb.vec3('normal'),
469
+ pb.vec3('eyeVec')
470
+ ], function() {
471
+ this.$return(pb.clamp(pb.sub(pb.pow(pb.sub(1, pb.dot(this.normal, this.eyeVec)), 5), this.refractionStrength), 0, 1));
472
+ });
473
+ pb.func('waterShading', [
474
+ pb.vec3('worldPos'),
475
+ pb.vec3('worldNormal'),
476
+ pb.float('foamFactor')
477
+ ], function() {
478
+ this.$l.screenUV = pb.div(pb.vec2(this.$builtins.fragCoord.xy), this.targetSize);
479
+ this.$l.dist = pb.length(pb.sub(this.worldPos, this.cameraPos));
480
+ this.$l.normalScale = pb.pow(pb.clamp(pb.div(100, this.dist), 0, 1), 4);
481
+ this.$l.myNormal = pb.normalize(pb.mul(this.worldNormal, pb.vec3(this.normalScale, 1, this.normalScale)));
482
+ this.$l.displacedTexCoord = pb.add(this.screenUV, pb.mul(this.myNormal.xz, this.displace));
483
+ this.$l.wPos = this.getPositionWS(this.displacedTexCoord);
484
+ this.$l.eyeVec = pb.sub(this.wPos.xyz, this.cameraPos);
485
+ this.$l.eyeVecNorm = pb.normalize(this.eyeVec);
486
+ this.$l.surfacePoint = this.worldPos;
487
+ this.$l.depth = pb.length(pb.sub(this.wPos.xyz, this.surfacePoint));
488
+ this.$l.reflectance = pb.textureSampleLevel(this.reflectionTex, pb.clamp(this.displacedTexCoord, pb.vec2(0.01), pb.vec2(0.99)), 0);
489
+ this.$l.wPosRefract = this.getPositionWS(this.displacedTexCoord);
490
+ this.$l.refractionTexCoord = this.$choice(pb.greaterThan(this.wPos.y, this.waterLevel), this.screenUV, this.displacedTexCoord);
491
+ this.$l.refraction = pb.textureSampleLevel(this.tex, this.refractionTexCoord, 0).rgb;
492
+ this.$l.fresnelTerm = this.fresnel(this.myNormal, pb.normalize(pb.sub(this.cameraPos, this.surfacePoint)));
493
+ this.refraction = pb.mul(this.refraction, this.getAbsorption(this.depth));
494
+ this.$l.finalColor = pb.mix(pb.mix(this.refraction, this.reflectance.rgb, this.fresnelTerm), pb.vec3(1), this.foamFactor);
495
+ if (ctx.sunLight) {
496
+ this.$l.roughness = pb.float(0.04);
497
+ this.$l.f0 = pb.vec3(0.02);
498
+ this.$l.f90 = pb.vec3(1);
499
+ this.$l.L = pb.neg(this.lightDir);
500
+ this.$l.V = pb.neg(this.eyeVecNorm);
501
+ this.$l.halfVec = pb.normalize(pb.add(this.L, this.V));
502
+ this.$l.NoH = pb.clamp(pb.dot(this.myNormal, this.halfVec), 0, 1);
503
+ this.$l.NoL = pb.clamp(pb.dot(this.myNormal, this.L), 0, 1);
504
+ this.$l.VoH = pb.clamp(pb.dot(this.V, this.halfVec), 0, 1);
505
+ this.$l.NoV = pb.clamp(pb.dot(this.myNormal, this.V), 0, 1);
506
+ this.$l.F = fresnelSchlick(this, this.VoH, this.f0, this.f90);
507
+ this.$l.alphaRoughness = pb.mul(this.roughness, this.roughness);
508
+ this.$l.D = distributionGGX(this, this.NoH, this.alphaRoughness);
509
+ this.$l.VIS = visGGX(this, this.NoV, this.NoL, this.alphaRoughness);
510
+ this.$l.specular = pb.mul(this.D, this.VIS, this.F, this.lightDiffuseAndIntensity.rgb, this.lightDiffuseAndIntensity.a);
511
+ this.finalColor = pb.add(this.finalColor, this.specular);
512
+ }
513
+ const irradiance = ctx.env.light.envLight.getIrradiance(this, this.myNormal);
514
+ if (irradiance) {
515
+ this.$l.sss = pb.mul(this.getScattering(this.depth), irradiance, this.envLightStrength);
516
+ this.finalColor = pb.add(this.finalColor, this.sss);
517
+ }
518
+ this.$if(pb.notEqual(this.srgbOut, 0), function() {
519
+ this.finalColor = linearToGamma(this, this.finalColor);
520
+ });
521
+ //this.$return(pb.vec4(pb.vec3(this.wPos.z), 1));
522
+ this.$return(pb.vec4(this.finalColor, 1));
523
+ });
524
+ return pb.getGlobalScope()['waterShading'](worldPos, worldNormal, foamFactor);
525
+ }
526
+ });
527
+ this._waterMeshes[hash] = waterMesh;
528
+ }
529
+ waterMesh.level = this._elevation;
530
+ return waterMesh;
531
+ }
532
+ }
533
+
534
+ export { PostWater };
535
+ //# sourceMappingURL=water.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"water.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}