@zephyr3d/scene 0.1.0

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Files changed (236) hide show
  1. package/dist/animation/animation.js +173 -0
  2. package/dist/animation/animation.js.map +1 -0
  3. package/dist/animation/animationset.js +95 -0
  4. package/dist/animation/animationset.js.map +1 -0
  5. package/dist/animation/animationtrack.js +38 -0
  6. package/dist/animation/animationtrack.js.map +1 -0
  7. package/dist/animation/eulerrotationtrack.js +33 -0
  8. package/dist/animation/eulerrotationtrack.js.map +1 -0
  9. package/dist/animation/rotationtrack.js +37 -0
  10. package/dist/animation/rotationtrack.js.map +1 -0
  11. package/dist/animation/scaletrack.js +36 -0
  12. package/dist/animation/scaletrack.js.map +1 -0
  13. package/dist/animation/skeleton.js +97 -0
  14. package/dist/animation/skeleton.js.map +1 -0
  15. package/dist/animation/translationtrack.js +36 -0
  16. package/dist/animation/translationtrack.js.map +1 -0
  17. package/dist/animation/usertrack.js +47 -0
  18. package/dist/animation/usertrack.js.map +1 -0
  19. package/dist/app.js +173 -0
  20. package/dist/app.js.map +1 -0
  21. package/dist/asset/assetmanager.js +476 -0
  22. package/dist/asset/assetmanager.js.map +1 -0
  23. package/dist/asset/builtin.js +373 -0
  24. package/dist/asset/builtin.js.map +1 -0
  25. package/dist/asset/loaders/dds/dds.js +472 -0
  26. package/dist/asset/loaders/dds/dds.js.map +1 -0
  27. package/dist/asset/loaders/dds/dds_loader.js +38 -0
  28. package/dist/asset/loaders/dds/dds_loader.js.map +1 -0
  29. package/dist/asset/loaders/gltf/gltf_loader.js +981 -0
  30. package/dist/asset/loaders/gltf/gltf_loader.js.map +1 -0
  31. package/dist/asset/loaders/gltf/helpers.js +314 -0
  32. package/dist/asset/loaders/gltf/helpers.js.map +1 -0
  33. package/dist/asset/loaders/hdr/hdr.js +175 -0
  34. package/dist/asset/loaders/hdr/hdr.js.map +1 -0
  35. package/dist/asset/loaders/image/tga_Loader.js +117 -0
  36. package/dist/asset/loaders/image/tga_Loader.js.map +1 -0
  37. package/dist/asset/loaders/image/webimage_loader.js +50 -0
  38. package/dist/asset/loaders/image/webimage_loader.js.map +1 -0
  39. package/dist/asset/loaders/loader.js +45 -0
  40. package/dist/asset/loaders/loader.js.map +1 -0
  41. package/dist/asset/model.js +264 -0
  42. package/dist/asset/model.js.map +1 -0
  43. package/dist/blitter/blitter.js +389 -0
  44. package/dist/blitter/blitter.js.map +1 -0
  45. package/dist/blitter/box.js +118 -0
  46. package/dist/blitter/box.js.map +1 -0
  47. package/dist/blitter/copy.js +22 -0
  48. package/dist/blitter/copy.js.map +1 -0
  49. package/dist/blitter/depthlimitedgaussion.js +166 -0
  50. package/dist/blitter/depthlimitedgaussion.js.map +1 -0
  51. package/dist/blitter/gaussianblur.js +229 -0
  52. package/dist/blitter/gaussianblur.js.map +1 -0
  53. package/dist/camera/base.js +90 -0
  54. package/dist/camera/base.js.map +1 -0
  55. package/dist/camera/camera.js +358 -0
  56. package/dist/camera/camera.js.map +1 -0
  57. package/dist/camera/fps.js +246 -0
  58. package/dist/camera/fps.js.map +1 -0
  59. package/dist/camera/orbit.js +157 -0
  60. package/dist/camera/orbit.js.map +1 -0
  61. package/dist/camera/orthocamera.js +126 -0
  62. package/dist/camera/orthocamera.js.map +1 -0
  63. package/dist/camera/perspectivecamera.js +133 -0
  64. package/dist/camera/perspectivecamera.js.map +1 -0
  65. package/dist/index.d.ts +8402 -0
  66. package/dist/index.js +87 -0
  67. package/dist/index.js.map +1 -0
  68. package/dist/input/inputmgr.js +242 -0
  69. package/dist/input/inputmgr.js.map +1 -0
  70. package/dist/material/blinn.js +75 -0
  71. package/dist/material/blinn.js.map +1 -0
  72. package/dist/material/grassmaterial.js +221 -0
  73. package/dist/material/grassmaterial.js.map +1 -0
  74. package/dist/material/lambert.js +52 -0
  75. package/dist/material/lambert.js.map +1 -0
  76. package/dist/material/lightmodel.js +2074 -0
  77. package/dist/material/lightmodel.js.map +1 -0
  78. package/dist/material/lit.js +578 -0
  79. package/dist/material/lit.js.map +1 -0
  80. package/dist/material/material.js +458 -0
  81. package/dist/material/material.js.map +1 -0
  82. package/dist/material/meshmaterial.js +311 -0
  83. package/dist/material/meshmaterial.js.map +1 -0
  84. package/dist/material/mixins/albedocolor.js +130 -0
  85. package/dist/material/mixins/albedocolor.js.map +1 -0
  86. package/dist/material/mixins/texture.js +110 -0
  87. package/dist/material/mixins/texture.js.map +1 -0
  88. package/dist/material/mixins/vertexcolor.js +45 -0
  89. package/dist/material/mixins/vertexcolor.js.map +1 -0
  90. package/dist/material/pbr.js +27 -0
  91. package/dist/material/pbr.js.map +1 -0
  92. package/dist/material/standard.js +282 -0
  93. package/dist/material/standard.js.map +1 -0
  94. package/dist/material/terrainlightmodel.js +259 -0
  95. package/dist/material/terrainlightmodel.js.map +1 -0
  96. package/dist/material/terrainmaterial.js +139 -0
  97. package/dist/material/terrainmaterial.js.map +1 -0
  98. package/dist/material/unlit.js +29 -0
  99. package/dist/material/unlit.js.map +1 -0
  100. package/dist/posteffect/bloom.js +398 -0
  101. package/dist/posteffect/bloom.js.map +1 -0
  102. package/dist/posteffect/compositor.js +264 -0
  103. package/dist/posteffect/compositor.js.map +1 -0
  104. package/dist/posteffect/fxaa.js +291 -0
  105. package/dist/posteffect/fxaa.js.map +1 -0
  106. package/dist/posteffect/grayscale.js +87 -0
  107. package/dist/posteffect/grayscale.js.map +1 -0
  108. package/dist/posteffect/posteffect.js +165 -0
  109. package/dist/posteffect/posteffect.js.map +1 -0
  110. package/dist/posteffect/sao.js +327 -0
  111. package/dist/posteffect/sao.js.map +1 -0
  112. package/dist/posteffect/tonemap.js +112 -0
  113. package/dist/posteffect/tonemap.js.map +1 -0
  114. package/dist/posteffect/water.js +535 -0
  115. package/dist/posteffect/water.js.map +1 -0
  116. package/dist/render/clipmap.js +462 -0
  117. package/dist/render/clipmap.js.map +1 -0
  118. package/dist/render/cluster_light.js +329 -0
  119. package/dist/render/cluster_light.js.map +1 -0
  120. package/dist/render/cull_visitor.js +124 -0
  121. package/dist/render/cull_visitor.js.map +1 -0
  122. package/dist/render/depth_pass.js +47 -0
  123. package/dist/render/depth_pass.js.map +1 -0
  124. package/dist/render/envlight.js +282 -0
  125. package/dist/render/envlight.js.map +1 -0
  126. package/dist/render/forward.js +186 -0
  127. package/dist/render/forward.js.map +1 -0
  128. package/dist/render/forward_pass.js +137 -0
  129. package/dist/render/forward_pass.js.map +1 -0
  130. package/dist/render/helper.js +38 -0
  131. package/dist/render/helper.js.map +1 -0
  132. package/dist/render/primitive.js +246 -0
  133. package/dist/render/primitive.js.map +1 -0
  134. package/dist/render/render_queue.js +163 -0
  135. package/dist/render/render_queue.js.map +1 -0
  136. package/dist/render/renderpass.js +151 -0
  137. package/dist/render/renderpass.js.map +1 -0
  138. package/dist/render/renderscheme.js +61 -0
  139. package/dist/render/renderscheme.js.map +1 -0
  140. package/dist/render/scatteringlut.js +634 -0
  141. package/dist/render/scatteringlut.js.map +1 -0
  142. package/dist/render/shadowmap_pass.js +70 -0
  143. package/dist/render/shadowmap_pass.js.map +1 -0
  144. package/dist/render/sky.js +881 -0
  145. package/dist/render/sky.js.map +1 -0
  146. package/dist/render/temporalcache.js +222 -0
  147. package/dist/render/temporalcache.js.map +1 -0
  148. package/dist/render/watermesh.js +835 -0
  149. package/dist/render/watermesh.js.map +1 -0
  150. package/dist/scene/environment.js +146 -0
  151. package/dist/scene/environment.js.map +1 -0
  152. package/dist/scene/graph_node.js +69 -0
  153. package/dist/scene/graph_node.js.map +1 -0
  154. package/dist/scene/light.js +436 -0
  155. package/dist/scene/light.js.map +1 -0
  156. package/dist/scene/mesh.js +215 -0
  157. package/dist/scene/mesh.js.map +1 -0
  158. package/dist/scene/model.js +111 -0
  159. package/dist/scene/model.js.map +1 -0
  160. package/dist/scene/octree.js +651 -0
  161. package/dist/scene/octree.js.map +1 -0
  162. package/dist/scene/octree_update_visitor.js +16 -0
  163. package/dist/scene/octree_update_visitor.js.map +1 -0
  164. package/dist/scene/raycast_visitor.js +72 -0
  165. package/dist/scene/raycast_visitor.js.map +1 -0
  166. package/dist/scene/scene.js +225 -0
  167. package/dist/scene/scene.js.map +1 -0
  168. package/dist/scene/scene_node.js +299 -0
  169. package/dist/scene/scene_node.js.map +1 -0
  170. package/dist/scene/terrain/grass.js +277 -0
  171. package/dist/scene/terrain/grass.js.map +1 -0
  172. package/dist/scene/terrain/heightfield.js +391 -0
  173. package/dist/scene/terrain/heightfield.js.map +1 -0
  174. package/dist/scene/terrain/patch.js +530 -0
  175. package/dist/scene/terrain/patch.js.map +1 -0
  176. package/dist/scene/terrain/quadtree.js +430 -0
  177. package/dist/scene/terrain/quadtree.js.map +1 -0
  178. package/dist/scene/terrain/terrain.js +258 -0
  179. package/dist/scene/terrain/terrain.js.map +1 -0
  180. package/dist/scene/xform.js +224 -0
  181. package/dist/scene/xform.js.map +1 -0
  182. package/dist/shaders/builtins.js +110 -0
  183. package/dist/shaders/builtins.js.map +1 -0
  184. package/dist/shaders/framework.js +709 -0
  185. package/dist/shaders/framework.js.map +1 -0
  186. package/dist/shaders/lighting.js +335 -0
  187. package/dist/shaders/lighting.js.map +1 -0
  188. package/dist/shaders/misc.js +405 -0
  189. package/dist/shaders/misc.js.map +1 -0
  190. package/dist/shaders/noise.js +157 -0
  191. package/dist/shaders/noise.js.map +1 -0
  192. package/dist/shaders/pbr.js +132 -0
  193. package/dist/shaders/pbr.js.map +1 -0
  194. package/dist/shaders/shadow.js +642 -0
  195. package/dist/shaders/shadow.js.map +1 -0
  196. package/dist/shaders/water.js +630 -0
  197. package/dist/shaders/water.js.map +1 -0
  198. package/dist/shadow/esm.js +235 -0
  199. package/dist/shadow/esm.js.map +1 -0
  200. package/dist/shadow/pcf_opt.js +182 -0
  201. package/dist/shadow/pcf_opt.js.map +1 -0
  202. package/dist/shadow/pcf_pd.js +190 -0
  203. package/dist/shadow/pcf_pd.js.map +1 -0
  204. package/dist/shadow/shadow_impl.js +15 -0
  205. package/dist/shadow/shadow_impl.js.map +1 -0
  206. package/dist/shadow/shadowmapper.js +709 -0
  207. package/dist/shadow/shadowmapper.js.map +1 -0
  208. package/dist/shadow/ssm.js +194 -0
  209. package/dist/shadow/ssm.js.map +1 -0
  210. package/dist/shadow/vsm.js +298 -0
  211. package/dist/shadow/vsm.js.map +1 -0
  212. package/dist/shapes/box.js +313 -0
  213. package/dist/shapes/box.js.map +1 -0
  214. package/dist/shapes/cylinder.js +74 -0
  215. package/dist/shapes/cylinder.js.map +1 -0
  216. package/dist/shapes/plane.js +48 -0
  217. package/dist/shapes/plane.js.map +1 -0
  218. package/dist/shapes/shape.js +33 -0
  219. package/dist/shapes/shape.js.map +1 -0
  220. package/dist/shapes/sphere.js +91 -0
  221. package/dist/shapes/sphere.js.map +1 -0
  222. package/dist/shapes/torus.js +100 -0
  223. package/dist/shapes/torus.js.map +1 -0
  224. package/dist/utility/aabbtree.js +390 -0
  225. package/dist/utility/aabbtree.js.map +1 -0
  226. package/dist/utility/bounding_volume.js +78 -0
  227. package/dist/utility/bounding_volume.js.map +1 -0
  228. package/dist/utility/panorama.js +163 -0
  229. package/dist/utility/panorama.js.map +1 -0
  230. package/dist/utility/pmrem.js +345 -0
  231. package/dist/utility/pmrem.js.map +1 -0
  232. package/dist/utility/shprojection.js +448 -0
  233. package/dist/utility/shprojection.js.map +1 -0
  234. package/dist/values.js +48 -0
  235. package/dist/values.js.map +1 -0
  236. package/package.json +70 -0
@@ -0,0 +1,530 @@
1
+ import { Vector4, Vector3 } from '@zephyr3d/base';
2
+ import { BoundingBox } from '../../utility/bounding_volume.js';
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+ import { Primitive } from '../../render/primitive.js';
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+ import { Application } from '../../app.js';
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+ import { RENDER_PASS_TYPE_SHADOWMAP } from '../../values.js';
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+
7
+ /** @internal */ class TerrainPatch {
8
+ _terrain;
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+ _geometry;
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+ _geometryLines;
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+ _quadtree;
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+ _mipLevel;
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+ _offsetX;
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+ _offsetZ;
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+ _step;
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+ _boundingBox;
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+ _lodDistance;
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+ _maxError;
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+ _parent;
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+ _offsetScale;
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+ constructor(terrain){
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+ this._terrain = terrain;
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+ this._geometry = null;
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+ this._geometryLines = null;
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+ this._mipLevel = 0;
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+ this._offsetX = 0;
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+ this._offsetZ = 0;
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+ this._boundingBox = null;
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+ this._parent = null;
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+ this._offsetScale = null;
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+ this._quadtree = null;
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+ this._step = 0;
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+ this._lodDistance = 0;
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+ }
35
+ initialize(quadtree, parent, rowIndex, colIndex, baseVertices, normals, heightScale, elevations) {
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+ const patchSize = quadtree.getPatchSize();
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+ const rootSize = quadtree.getRootSize();
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+ this._mipLevel = parent ? parent.getMipLevel() + 1 : 0;
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+ const step = Math.floor((rootSize - 1) / (patchSize - 1)) >> this._mipLevel;
40
+ const interval = (patchSize - 1) * step;
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+ const parentOffsetX = parent ? parent.getOffsetX() : 0;
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+ const parentOffsetZ = parent ? parent.getOffsetZ() : 0;
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+ this._offsetX = parentOffsetX + rowIndex * interval;
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+ this._offsetZ = parentOffsetZ + colIndex * interval;
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+ if (this._offsetX + interval >= quadtree.getRootSizeX() || this._offsetZ + interval >= quadtree.getRootSizeZ()) {
46
+ baseVertices = null;
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+ }
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+ this._quadtree = quadtree;
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+ this._step = step;
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+ this._parent = parent;
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+ this._geometry = baseVertices ? new Primitive() : null;
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+ this._geometryLines = baseVertices ? new Primitive() : null;
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+ this._maxError = baseVertices ? this.computeMaxError() : 0;
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+ if (baseVertices) {
55
+ const scaleX = this._quadtree.getScaleX();
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+ const scaleZ = this._quadtree.getScaleZ();
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+ if (step === 1) {
58
+ this._boundingBox = new BoundingBox();
59
+ this._boundingBox.minPoint.x = this._offsetX * scaleX;
60
+ this._boundingBox.minPoint.y = Number.MAX_VALUE;
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+ this._boundingBox.minPoint.z = this._offsetZ * scaleZ;
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+ this._boundingBox.maxPoint.x = this._offsetX * scaleX + (this._quadtree.getPatchSize() - 1) * this._step * scaleX;
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+ this._boundingBox.maxPoint.y = -Number.MAX_VALUE;
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+ this._boundingBox.maxPoint.z = this._offsetZ * scaleZ + (this._quadtree.getPatchSize() - 1) * this._step * scaleZ;
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+ }
66
+ this.setupVertices(this.computeSkirtLength(), baseVertices, normals, heightScale, elevations);
67
+ this._offsetScale = new Vector4(this._step * scaleX, this._offsetX * scaleX, this._step * scaleZ, this._offsetZ * scaleZ);
68
+ }
69
+ return true;
70
+ }
71
+ getInstanceColor() {
72
+ return this._terrain.getInstanceColor();
73
+ }
74
+ getPickTarget() {
75
+ return this._terrain;
76
+ }
77
+ draw(ctx) {
78
+ const isShadowMapPass = ctx.renderPass.type === RENDER_PASS_TYPE_SHADOWMAP;
79
+ const primitive = this._quadtree.getTerrain().wireframe && !isShadowMapPass ? this.getGeometryWireframe() : this.getGeometry();
80
+ const material = this._quadtree.getTerrain().material;
81
+ if (isShadowMapPass) {
82
+ material.stateSet.useRasterizerState().setCullMode('front');
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+ }
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+ this._quadtree.getTerrain().material.draw(primitive, ctx);
85
+ if (isShadowMapPass) {
86
+ material.stateSet.defaultRasterizerState();
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+ }
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+ }
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+ setupCamera(viewportH, tanHalfFovy, maxPixelError) {
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+ if (maxPixelError > 0 && tanHalfFovy > 0) {
91
+ this._lodDistance = this.computeLodDistance(viewportH, tanHalfFovy, maxPixelError);
92
+ } else {
93
+ this._lodDistance = -1;
94
+ }
95
+ }
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+ getName() {
97
+ return 'TerrainPatch';
98
+ }
99
+ getXForm() {
100
+ return this._quadtree.getTerrain();
101
+ }
102
+ getBoneMatrices() {
103
+ return null;
104
+ }
105
+ getInvBindMatrix() {
106
+ return null;
107
+ }
108
+ getSortDistance(camera) {
109
+ return this._quadtree.getTerrain().getSortDistance(camera);
110
+ }
111
+ isTransparency() {
112
+ return false;
113
+ }
114
+ isUnlit() {
115
+ return false;
116
+ }
117
+ isBatchable() {
118
+ return false;
119
+ }
120
+ setupVertices(skirtLength, baseVertices, normalVectors, heightScale, elevations) {
121
+ const that = this;
122
+ const sx = this._quadtree.getScaleX() * this._step;
123
+ const sz = this._quadtree.getScaleZ() * this._step;
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+ const tx = this._quadtree.getScaleX() * this._offsetX;
125
+ const tz = this._quadtree.getScaleZ() * this._offsetZ;
126
+ function setNormalAndHeight(heights, normals, index, x, z, width, hDelta) {
127
+ const k = x + z * width;
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+ const h = elevations[k] * heightScale;
129
+ normals[index * 3 + 0] = normalVectors[k].x;
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+ normals[index * 3 + 1] = normalVectors[k].y;
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+ normals[index * 3 + 2] = normalVectors[k].z;
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+ heights[index * 3 + 0] = baseVertices[index * 3 + 0] * sx + tx;
133
+ heights[index * 3 + 1] = h + hDelta;
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+ heights[index * 3 + 2] = baseVertices[index * 3 + 2] * sz + tz;
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+ if (that._boundingBox) {
136
+ if (that._boundingBox.maxPoint.y < h) {
137
+ that._boundingBox.maxPoint.y = h;
138
+ }
139
+ if (that._boundingBox.minPoint.y > h) {
140
+ that._boundingBox.minPoint.y = h;
141
+ }
142
+ }
143
+ return index + 1;
144
+ }
145
+ const patchSize = this._quadtree.getPatchSize();
146
+ const numVerts = (patchSize + 2) * (patchSize + 2);
147
+ const heights = new Float32Array(numVerts * 3);
148
+ const normals = new Float32Array(numVerts * 3);
149
+ let x = this._offsetX;
150
+ let z = this._offsetZ;
151
+ let t = 0;
152
+ const hf = this._quadtree.getHeightField();
153
+ const w = hf.getSizeX();
154
+ t = setNormalAndHeight(heights, normals, t, x, z, w, -skirtLength);
155
+ for(let i = 0; i < patchSize; i++, x += this._step){
156
+ t = setNormalAndHeight(heights, normals, t, x, z, w, -skirtLength);
157
+ }
158
+ t = setNormalAndHeight(heights, normals, t, x - this._step, z, w, -skirtLength);
159
+ z = this._offsetZ;
160
+ for(let i = 0; i < patchSize; i++, z += this._step){
161
+ x = this._offsetX;
162
+ t = setNormalAndHeight(heights, normals, t, x, z, w, -skirtLength);
163
+ for(let j = 0; j < patchSize; j++, x += this._step){
164
+ t = setNormalAndHeight(heights, normals, t, x, z, w, 0);
165
+ }
166
+ t = setNormalAndHeight(heights, normals, t, x - this._step, z, w, -skirtLength);
167
+ }
168
+ x = this._offsetX;
169
+ z -= this._step;
170
+ t = setNormalAndHeight(heights, normals, t, x, z, w, -skirtLength);
171
+ for(let i = 0; i < patchSize; i++, x += this._step){
172
+ t = setNormalAndHeight(heights, normals, t, x, z, w, -skirtLength);
173
+ }
174
+ t = setNormalAndHeight(heights, normals, t, x - this._step, z, w, -skirtLength);
175
+ const heightArray = Application.instance.device.createVertexBuffer('position_f32x3', heights);
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+ const normalArray = Application.instance.device.createVertexBuffer('normal_f32x3', normals);
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+ this._geometry.setVertexBuffer(heightArray);
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+ this._geometry.setVertexBuffer(normalArray);
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+ this._geometry.setIndexBuffer(this._quadtree.getIndices());
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+ this._geometry.indexStart = 0;
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+ this._geometry.indexCount = this._quadtree.getIndices().length;
182
+ this._geometry.primitiveType = 'triangle-strip';
183
+ this._geometryLines.setVertexBuffer(heightArray);
184
+ this._geometryLines.setVertexBuffer(normalArray);
185
+ this._geometryLines.setIndexBuffer(this._quadtree.getIndicesWireframe());
186
+ this._geometryLines.indexStart = 0;
187
+ this._geometryLines.indexCount = this._quadtree.getIndicesWireframe().length;
188
+ this._geometryLines.primitiveType = 'line-list';
189
+ }
190
+ getOffsetScale() {
191
+ if (!this._offsetScale) {
192
+ const scaleX = this._quadtree.getScaleX();
193
+ const scaleZ = this._quadtree.getScaleZ();
194
+ this._offsetScale = new Vector4(this._step * scaleX, this._offsetX * scaleX, this._step * scaleZ, this._offsetZ * scaleZ);
195
+ }
196
+ return this._offsetScale;
197
+ }
198
+ getBoundingBox() {
199
+ return this._boundingBox;
200
+ }
201
+ setBoundingBox(bbox) {
202
+ this._boundingBox = bbox;
203
+ }
204
+ getMipLevel() {
205
+ return this._mipLevel;
206
+ }
207
+ getOffsetX() {
208
+ return this._offsetX;
209
+ }
210
+ getOffsetZ() {
211
+ return this._offsetZ;
212
+ }
213
+ getStep() {
214
+ return this._step;
215
+ }
216
+ getLODDistance() {
217
+ return this._lodDistance;
218
+ }
219
+ getGeometry() {
220
+ return this._geometry;
221
+ }
222
+ getGeometryWireframe() {
223
+ return this._geometryLines;
224
+ }
225
+ getHeight(x, z) {
226
+ const startX = this._offsetX + this._step * Math.floor((x - this._offsetX) / this._step);
227
+ const startZ = this._offsetZ + this._step * Math.floor((z - this._offsetZ) / this._step);
228
+ const endX = startX == x ? startX : startX + this._step;
229
+ const endZ = startZ == z ? startZ : startZ + this._step;
230
+ const hf = this._quadtree.getHeightField();
231
+ const lt_height = hf.getHeight(startX, startZ);
232
+ const rt_height = hf.getHeight(endX, startZ);
233
+ const lb_height = hf.getHeight(startX, endZ);
234
+ const rb_height = hf.getHeight(endX, endZ);
235
+ const t1 = (x - startX) / this._step;
236
+ const t2 = (z - startZ) / this._step;
237
+ const h1 = lt_height + (rt_height - lt_height) * t1;
238
+ const h2 = lb_height + (rb_height - lb_height) * t1;
239
+ return h1 + (h2 - h1) * t2;
240
+ }
241
+ computeMaxError() {
242
+ if (this._step === 1) {
243
+ return 0;
244
+ }
245
+ let maxError = 0;
246
+ const dimension = this._step * (this._quadtree.getPatchSize() - 1);
247
+ const rootSize = this._quadtree.getRootSize();
248
+ const hf = this._quadtree.getHeightField();
249
+ for(let i = this._offsetZ; i <= this._offsetZ + dimension; i++){
250
+ for(let j = this._offsetX; j <= this._offsetX + dimension; j++){
251
+ const i00 = this._offsetZ + Math.floor((i - this._offsetZ) / this._step) * this._step;
252
+ const j00 = this._offsetX + Math.floor((j - this._offsetX) / this._step) * this._step;
253
+ if (i00 === rootSize - 1 || j00 === rootSize - 1) {
254
+ continue;
255
+ }
256
+ const i11 = i00 + this._step;
257
+ const j11 = j00 + this._step;
258
+ const h00 = hf.getHeight(j00, i00);
259
+ const h01 = hf.getHeight(j11, i00);
260
+ const h10 = hf.getHeight(j00, i11);
261
+ const h11 = hf.getHeight(j11, i11);
262
+ const factorZ = (i - i00) / this._step;
263
+ const factorX = (j - j00) / this._step;
264
+ const h = hf.getHeight(j, i);
265
+ const h0 = h00 + factorX * (h01 - h00);
266
+ const h1 = h10 + factorX * (h11 - h10);
267
+ const h2 = h0 + factorZ * (h1 - h0);
268
+ const err = Math.abs(h - h2);
269
+ if (err > maxError) {
270
+ maxError = err;
271
+ }
272
+ }
273
+ }
274
+ return maxError;
275
+ }
276
+ computeSkirtLength() {
277
+ let skirtLength = 0;
278
+ let p = this._parent;
279
+ while(p){
280
+ const f = this.computeErrorMetric(p);
281
+ if (f > skirtLength) {
282
+ skirtLength = f;
283
+ }
284
+ p = p._parent;
285
+ }
286
+ return skirtLength;
287
+ }
288
+ computeErrorMetric(other) {
289
+ let errMetric = 0;
290
+ if (other.getMipLevel() > this._mipLevel) {
291
+ const otherOffsetX = other.getOffsetX();
292
+ const otherOffsetZ = other.getOffsetZ();
293
+ const otherStep = other.getStep();
294
+ const otherDimension = other.getStep() * this._quadtree.getPatchSize();
295
+ for(let i = otherOffsetZ; i < otherOffsetZ + otherDimension; i += otherStep){
296
+ for(let j = otherOffsetX; j < otherOffsetX + otherDimension; j += otherStep){
297
+ const err = Math.abs(this.getHeight(j, i) - other.getHeight(j, i));
298
+ if (err > errMetric) {
299
+ errMetric = err;
300
+ }
301
+ }
302
+ }
303
+ } else if (other.getMipLevel() < this._mipLevel) {
304
+ const dimension = this._step * (this._quadtree.getPatchSize() - 1);
305
+ for(let i = this._offsetZ; i <= this._offsetZ + dimension; i += this._step){
306
+ for(let j = this._offsetX; j <= this._offsetX + dimension; j += this._step){
307
+ const err = Math.abs(this.getHeight(j, i) - other.getHeight(j, i));
308
+ if (err > errMetric) {
309
+ errMetric = err;
310
+ }
311
+ }
312
+ }
313
+ }
314
+ return errMetric;
315
+ }
316
+ computeBoundingBox(box) {
317
+ const [maxHeight, minHeight] = this.computeHeightBound();
318
+ const scaleX = this._quadtree.getScaleX();
319
+ const scaleZ = this._quadtree.getScaleZ();
320
+ box.minPoint = new Vector3(this._offsetX * scaleX, minHeight, this._offsetZ * scaleZ);
321
+ box.maxPoint = new Vector3(this._offsetX * scaleX + (this._quadtree.getPatchSize() - 1) * this._step * scaleX, maxHeight, this._offsetZ * scaleZ + (this._quadtree.getPatchSize() - 1) * this._step * scaleZ);
322
+ }
323
+ computeLodDistance(viewportH, tanHalfFovy, maxPixelError) {
324
+ return 0.5 * this._maxError * viewportH / (maxPixelError * tanHalfFovy);
325
+ }
326
+ sqrDistanceToPoint(point) {
327
+ const bbox = this.getBoundingBox();
328
+ const radius = Math.sqrt(bbox.extents.x * bbox.extents.x + bbox.extents.z * bbox.extents.z);
329
+ const dx = point.x - bbox.center.x;
330
+ const dz = point.z - bbox.center.z;
331
+ const s = Math.max(0, Math.sqrt(dx * dx + dz * dz) - radius);
332
+ const t = point.y > bbox.maxPoint.y ? point.y - bbox.maxPoint.y : point.y < bbox.minPoint.y ? bbox.minPoint.y - point.y : 0;
333
+ return s * s + t * t;
334
+ }
335
+ sqrDistancePointToTriangle(P, t0, t1, t2) {
336
+ const B = t0;
337
+ const E0 = Vector3.sub(t1, B);
338
+ const E1 = Vector3.sub(t2, B);
339
+ const D = Vector3.sub(B, P);
340
+ const a = Vector3.dot(E0, E0);
341
+ const b = Vector3.dot(E0, E1);
342
+ const c = Vector3.dot(E1, E1);
343
+ const d = Vector3.dot(E0, D);
344
+ const e = Vector3.dot(E1, D);
345
+ const f = Vector3.dot(D, D);
346
+ const det = a * c - b * b;
347
+ let s = b * e - c * d;
348
+ let t = b * d - a * e;
349
+ let sqrDistance;
350
+ if (s + t <= det) {
351
+ if (s < 0) {
352
+ if (t < 0) {
353
+ if (d < 0) {
354
+ t = 0;
355
+ if (-d >= a) {
356
+ s = 1;
357
+ sqrDistance = a + 2 * d + f;
358
+ } else {
359
+ s = -d / a;
360
+ sqrDistance = d * s + f;
361
+ }
362
+ } else {
363
+ s = 0;
364
+ if (e >= 0) {
365
+ t = 0;
366
+ sqrDistance = f;
367
+ } else {
368
+ if (-e >= c) {
369
+ t = 1;
370
+ sqrDistance = c + 2 * e + f;
371
+ } else {
372
+ t = -e / c;
373
+ sqrDistance = e * t + f;
374
+ }
375
+ }
376
+ }
377
+ } else {
378
+ s = 0;
379
+ if (e >= 0) {
380
+ t = 0;
381
+ sqrDistance = f;
382
+ } else {
383
+ if (-e >= c) {
384
+ t = 1;
385
+ sqrDistance = c + 2 * e + f;
386
+ } else {
387
+ t = -e / c;
388
+ sqrDistance = e * t + f;
389
+ }
390
+ }
391
+ }
392
+ } else {
393
+ if (t < 0) {
394
+ t = 0;
395
+ if (d >= 0) {
396
+ s = 0;
397
+ sqrDistance = f;
398
+ } else {
399
+ if (-d >= a) {
400
+ s = 1;
401
+ sqrDistance = a + 2 * d + f;
402
+ } else {
403
+ s = -d / a;
404
+ sqrDistance = d * s + f;
405
+ }
406
+ }
407
+ } else {
408
+ s /= det;
409
+ t /= det;
410
+ sqrDistance = s * (a * s + b * t + 2 * d) + t * (b * s + c * t + 2 * e) + f;
411
+ }
412
+ }
413
+ } else {
414
+ if (s < 0) {
415
+ const tmp0 = b + d;
416
+ const tmp1 = c + e;
417
+ if (tmp1 > tmp0) {
418
+ const numer = tmp1 - tmp0;
419
+ const denom = a - 2 * b + c;
420
+ if (numer >= denom) {
421
+ s = 1;
422
+ t = 0;
423
+ sqrDistance = a + 2 * d + f;
424
+ } else {
425
+ s = numer / denom;
426
+ t = 1 - s;
427
+ sqrDistance = s * (a * s + b * t + 2 * d) + t * (b * s + c * t + 2 * e) + f;
428
+ }
429
+ } else {
430
+ s = 0;
431
+ if (tmp1 <= 0) {
432
+ t = 1;
433
+ sqrDistance = c + 2 * e + f;
434
+ } else {
435
+ if (e >= 0) {
436
+ t = 0;
437
+ sqrDistance = f;
438
+ } else {
439
+ t = -e / c;
440
+ sqrDistance = e * t + f;
441
+ }
442
+ }
443
+ }
444
+ } else {
445
+ if (t < 0) {
446
+ const tmp0 = b + e;
447
+ const tmp1 = a + d;
448
+ if (tmp1 > tmp0) {
449
+ const numer = tmp1 - tmp0;
450
+ const denom = a - 2 * b + c;
451
+ if (numer >= denom) {
452
+ t = 1;
453
+ s = 0;
454
+ sqrDistance = c + 2 * e + f;
455
+ } else {
456
+ t = numer / denom;
457
+ s = 1 - t;
458
+ sqrDistance = s * (a * s + b * t + 2 * d) + t * (b * s + c * t + 2 * e) + f;
459
+ }
460
+ } else {
461
+ t = 0;
462
+ if (tmp1 <= 0) {
463
+ s = 1;
464
+ sqrDistance = a + 2 * d + f;
465
+ } else {
466
+ if (d >= 0) {
467
+ s = 0;
468
+ sqrDistance = f;
469
+ } else {
470
+ s = -d / a;
471
+ sqrDistance = d * s + f;
472
+ }
473
+ }
474
+ }
475
+ } else {
476
+ const numer = c + e - b - d;
477
+ if (numer <= 0) {
478
+ s = 0;
479
+ t = 1;
480
+ sqrDistance = c + 2 * e + f;
481
+ } else {
482
+ const denom = a - 2 * b + c;
483
+ if (numer >= denom) {
484
+ s = 1;
485
+ t = 0;
486
+ sqrDistance = a + 2 * d + f;
487
+ } else {
488
+ s = numer / denom;
489
+ t = 1 - s;
490
+ sqrDistance = s * (a * s + b * t + 2 * d) + t * (b * s + c * t + 2 * e) + f;
491
+ }
492
+ }
493
+ }
494
+ }
495
+ }
496
+ if (sqrDistance < 0) {
497
+ sqrDistance = 0;
498
+ }
499
+ return sqrDistance;
500
+ }
501
+ computeHeightBound() {
502
+ let maxHeight = -Number.MAX_VALUE;
503
+ let minHeight = Number.MAX_VALUE;
504
+ const dimension = this._step * (this._quadtree.getPatchSize() - 1);
505
+ const hf = this._quadtree.getHeightField();
506
+ const z = Math.min(hf.getSizeZ() - 1, this._offsetZ + dimension);
507
+ const x = Math.min(hf.getSizeX() - 1, this._offsetX + dimension);
508
+ for(let i = this._offsetZ; i <= z; i++){
509
+ for(let j = this._offsetX; j <= x; j++){
510
+ const h = hf.getHeight(j, i);
511
+ if (h > maxHeight) {
512
+ maxHeight = h;
513
+ }
514
+ if (h < minHeight) {
515
+ minHeight = h;
516
+ }
517
+ }
518
+ }
519
+ return [
520
+ maxHeight,
521
+ minHeight
522
+ ];
523
+ }
524
+ isDummy() {
525
+ return !this._geometry && !!this._quadtree;
526
+ }
527
+ }
528
+
529
+ export { TerrainPatch };
530
+ //# sourceMappingURL=patch.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"patch.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}