@zephyr3d/scene 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/animation/animation.js +173 -0
- package/dist/animation/animation.js.map +1 -0
- package/dist/animation/animationset.js +95 -0
- package/dist/animation/animationset.js.map +1 -0
- package/dist/animation/animationtrack.js +38 -0
- package/dist/animation/animationtrack.js.map +1 -0
- package/dist/animation/eulerrotationtrack.js +33 -0
- package/dist/animation/eulerrotationtrack.js.map +1 -0
- package/dist/animation/rotationtrack.js +37 -0
- package/dist/animation/rotationtrack.js.map +1 -0
- package/dist/animation/scaletrack.js +36 -0
- package/dist/animation/scaletrack.js.map +1 -0
- package/dist/animation/skeleton.js +97 -0
- package/dist/animation/skeleton.js.map +1 -0
- package/dist/animation/translationtrack.js +36 -0
- package/dist/animation/translationtrack.js.map +1 -0
- package/dist/animation/usertrack.js +47 -0
- package/dist/animation/usertrack.js.map +1 -0
- package/dist/app.js +173 -0
- package/dist/app.js.map +1 -0
- package/dist/asset/assetmanager.js +476 -0
- package/dist/asset/assetmanager.js.map +1 -0
- package/dist/asset/builtin.js +373 -0
- package/dist/asset/builtin.js.map +1 -0
- package/dist/asset/loaders/dds/dds.js +472 -0
- package/dist/asset/loaders/dds/dds.js.map +1 -0
- package/dist/asset/loaders/dds/dds_loader.js +38 -0
- package/dist/asset/loaders/dds/dds_loader.js.map +1 -0
- package/dist/asset/loaders/gltf/gltf_loader.js +981 -0
- package/dist/asset/loaders/gltf/gltf_loader.js.map +1 -0
- package/dist/asset/loaders/gltf/helpers.js +314 -0
- package/dist/asset/loaders/gltf/helpers.js.map +1 -0
- package/dist/asset/loaders/hdr/hdr.js +175 -0
- package/dist/asset/loaders/hdr/hdr.js.map +1 -0
- package/dist/asset/loaders/image/tga_Loader.js +117 -0
- package/dist/asset/loaders/image/tga_Loader.js.map +1 -0
- package/dist/asset/loaders/image/webimage_loader.js +50 -0
- package/dist/asset/loaders/image/webimage_loader.js.map +1 -0
- package/dist/asset/loaders/loader.js +45 -0
- package/dist/asset/loaders/loader.js.map +1 -0
- package/dist/asset/model.js +264 -0
- package/dist/asset/model.js.map +1 -0
- package/dist/blitter/blitter.js +389 -0
- package/dist/blitter/blitter.js.map +1 -0
- package/dist/blitter/box.js +118 -0
- package/dist/blitter/box.js.map +1 -0
- package/dist/blitter/copy.js +22 -0
- package/dist/blitter/copy.js.map +1 -0
- package/dist/blitter/depthlimitedgaussion.js +166 -0
- package/dist/blitter/depthlimitedgaussion.js.map +1 -0
- package/dist/blitter/gaussianblur.js +229 -0
- package/dist/blitter/gaussianblur.js.map +1 -0
- package/dist/camera/base.js +90 -0
- package/dist/camera/base.js.map +1 -0
- package/dist/camera/camera.js +358 -0
- package/dist/camera/camera.js.map +1 -0
- package/dist/camera/fps.js +246 -0
- package/dist/camera/fps.js.map +1 -0
- package/dist/camera/orbit.js +157 -0
- package/dist/camera/orbit.js.map +1 -0
- package/dist/camera/orthocamera.js +126 -0
- package/dist/camera/orthocamera.js.map +1 -0
- package/dist/camera/perspectivecamera.js +133 -0
- package/dist/camera/perspectivecamera.js.map +1 -0
- package/dist/index.d.ts +8402 -0
- package/dist/index.js +87 -0
- package/dist/index.js.map +1 -0
- package/dist/input/inputmgr.js +242 -0
- package/dist/input/inputmgr.js.map +1 -0
- package/dist/material/blinn.js +75 -0
- package/dist/material/blinn.js.map +1 -0
- package/dist/material/grassmaterial.js +221 -0
- package/dist/material/grassmaterial.js.map +1 -0
- package/dist/material/lambert.js +52 -0
- package/dist/material/lambert.js.map +1 -0
- package/dist/material/lightmodel.js +2074 -0
- package/dist/material/lightmodel.js.map +1 -0
- package/dist/material/lit.js +578 -0
- package/dist/material/lit.js.map +1 -0
- package/dist/material/material.js +458 -0
- package/dist/material/material.js.map +1 -0
- package/dist/material/meshmaterial.js +311 -0
- package/dist/material/meshmaterial.js.map +1 -0
- package/dist/material/mixins/albedocolor.js +130 -0
- package/dist/material/mixins/albedocolor.js.map +1 -0
- package/dist/material/mixins/texture.js +110 -0
- package/dist/material/mixins/texture.js.map +1 -0
- package/dist/material/mixins/vertexcolor.js +45 -0
- package/dist/material/mixins/vertexcolor.js.map +1 -0
- package/dist/material/pbr.js +27 -0
- package/dist/material/pbr.js.map +1 -0
- package/dist/material/standard.js +282 -0
- package/dist/material/standard.js.map +1 -0
- package/dist/material/terrainlightmodel.js +259 -0
- package/dist/material/terrainlightmodel.js.map +1 -0
- package/dist/material/terrainmaterial.js +139 -0
- package/dist/material/terrainmaterial.js.map +1 -0
- package/dist/material/unlit.js +29 -0
- package/dist/material/unlit.js.map +1 -0
- package/dist/posteffect/bloom.js +398 -0
- package/dist/posteffect/bloom.js.map +1 -0
- package/dist/posteffect/compositor.js +264 -0
- package/dist/posteffect/compositor.js.map +1 -0
- package/dist/posteffect/fxaa.js +291 -0
- package/dist/posteffect/fxaa.js.map +1 -0
- package/dist/posteffect/grayscale.js +87 -0
- package/dist/posteffect/grayscale.js.map +1 -0
- package/dist/posteffect/posteffect.js +165 -0
- package/dist/posteffect/posteffect.js.map +1 -0
- package/dist/posteffect/sao.js +327 -0
- package/dist/posteffect/sao.js.map +1 -0
- package/dist/posteffect/tonemap.js +112 -0
- package/dist/posteffect/tonemap.js.map +1 -0
- package/dist/posteffect/water.js +535 -0
- package/dist/posteffect/water.js.map +1 -0
- package/dist/render/clipmap.js +462 -0
- package/dist/render/clipmap.js.map +1 -0
- package/dist/render/cluster_light.js +329 -0
- package/dist/render/cluster_light.js.map +1 -0
- package/dist/render/cull_visitor.js +124 -0
- package/dist/render/cull_visitor.js.map +1 -0
- package/dist/render/depth_pass.js +47 -0
- package/dist/render/depth_pass.js.map +1 -0
- package/dist/render/envlight.js +282 -0
- package/dist/render/envlight.js.map +1 -0
- package/dist/render/forward.js +186 -0
- package/dist/render/forward.js.map +1 -0
- package/dist/render/forward_pass.js +137 -0
- package/dist/render/forward_pass.js.map +1 -0
- package/dist/render/helper.js +38 -0
- package/dist/render/helper.js.map +1 -0
- package/dist/render/primitive.js +246 -0
- package/dist/render/primitive.js.map +1 -0
- package/dist/render/render_queue.js +163 -0
- package/dist/render/render_queue.js.map +1 -0
- package/dist/render/renderpass.js +151 -0
- package/dist/render/renderpass.js.map +1 -0
- package/dist/render/renderscheme.js +61 -0
- package/dist/render/renderscheme.js.map +1 -0
- package/dist/render/scatteringlut.js +634 -0
- package/dist/render/scatteringlut.js.map +1 -0
- package/dist/render/shadowmap_pass.js +70 -0
- package/dist/render/shadowmap_pass.js.map +1 -0
- package/dist/render/sky.js +881 -0
- package/dist/render/sky.js.map +1 -0
- package/dist/render/temporalcache.js +222 -0
- package/dist/render/temporalcache.js.map +1 -0
- package/dist/render/watermesh.js +835 -0
- package/dist/render/watermesh.js.map +1 -0
- package/dist/scene/environment.js +146 -0
- package/dist/scene/environment.js.map +1 -0
- package/dist/scene/graph_node.js +69 -0
- package/dist/scene/graph_node.js.map +1 -0
- package/dist/scene/light.js +436 -0
- package/dist/scene/light.js.map +1 -0
- package/dist/scene/mesh.js +215 -0
- package/dist/scene/mesh.js.map +1 -0
- package/dist/scene/model.js +111 -0
- package/dist/scene/model.js.map +1 -0
- package/dist/scene/octree.js +651 -0
- package/dist/scene/octree.js.map +1 -0
- package/dist/scene/octree_update_visitor.js +16 -0
- package/dist/scene/octree_update_visitor.js.map +1 -0
- package/dist/scene/raycast_visitor.js +72 -0
- package/dist/scene/raycast_visitor.js.map +1 -0
- package/dist/scene/scene.js +225 -0
- package/dist/scene/scene.js.map +1 -0
- package/dist/scene/scene_node.js +299 -0
- package/dist/scene/scene_node.js.map +1 -0
- package/dist/scene/terrain/grass.js +277 -0
- package/dist/scene/terrain/grass.js.map +1 -0
- package/dist/scene/terrain/heightfield.js +391 -0
- package/dist/scene/terrain/heightfield.js.map +1 -0
- package/dist/scene/terrain/patch.js +530 -0
- package/dist/scene/terrain/patch.js.map +1 -0
- package/dist/scene/terrain/quadtree.js +430 -0
- package/dist/scene/terrain/quadtree.js.map +1 -0
- package/dist/scene/terrain/terrain.js +258 -0
- package/dist/scene/terrain/terrain.js.map +1 -0
- package/dist/scene/xform.js +224 -0
- package/dist/scene/xform.js.map +1 -0
- package/dist/shaders/builtins.js +110 -0
- package/dist/shaders/builtins.js.map +1 -0
- package/dist/shaders/framework.js +709 -0
- package/dist/shaders/framework.js.map +1 -0
- package/dist/shaders/lighting.js +335 -0
- package/dist/shaders/lighting.js.map +1 -0
- package/dist/shaders/misc.js +405 -0
- package/dist/shaders/misc.js.map +1 -0
- package/dist/shaders/noise.js +157 -0
- package/dist/shaders/noise.js.map +1 -0
- package/dist/shaders/pbr.js +132 -0
- package/dist/shaders/pbr.js.map +1 -0
- package/dist/shaders/shadow.js +642 -0
- package/dist/shaders/shadow.js.map +1 -0
- package/dist/shaders/water.js +630 -0
- package/dist/shaders/water.js.map +1 -0
- package/dist/shadow/esm.js +235 -0
- package/dist/shadow/esm.js.map +1 -0
- package/dist/shadow/pcf_opt.js +182 -0
- package/dist/shadow/pcf_opt.js.map +1 -0
- package/dist/shadow/pcf_pd.js +190 -0
- package/dist/shadow/pcf_pd.js.map +1 -0
- package/dist/shadow/shadow_impl.js +15 -0
- package/dist/shadow/shadow_impl.js.map +1 -0
- package/dist/shadow/shadowmapper.js +709 -0
- package/dist/shadow/shadowmapper.js.map +1 -0
- package/dist/shadow/ssm.js +194 -0
- package/dist/shadow/ssm.js.map +1 -0
- package/dist/shadow/vsm.js +298 -0
- package/dist/shadow/vsm.js.map +1 -0
- package/dist/shapes/box.js +313 -0
- package/dist/shapes/box.js.map +1 -0
- package/dist/shapes/cylinder.js +74 -0
- package/dist/shapes/cylinder.js.map +1 -0
- package/dist/shapes/plane.js +48 -0
- package/dist/shapes/plane.js.map +1 -0
- package/dist/shapes/shape.js +33 -0
- package/dist/shapes/shape.js.map +1 -0
- package/dist/shapes/sphere.js +91 -0
- package/dist/shapes/sphere.js.map +1 -0
- package/dist/shapes/torus.js +100 -0
- package/dist/shapes/torus.js.map +1 -0
- package/dist/utility/aabbtree.js +390 -0
- package/dist/utility/aabbtree.js.map +1 -0
- package/dist/utility/bounding_volume.js +78 -0
- package/dist/utility/bounding_volume.js.map +1 -0
- package/dist/utility/panorama.js +163 -0
- package/dist/utility/panorama.js.map +1 -0
- package/dist/utility/pmrem.js +345 -0
- package/dist/utility/pmrem.js.map +1 -0
- package/dist/utility/shprojection.js +448 -0
- package/dist/utility/shprojection.js.map +1 -0
- package/dist/values.js +48 -0
- package/dist/values.js.map +1 -0
- package/package.json +70 -0
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import { Vector3, halfToFloat, unpackFloat3, SH, nextPowerOf2 } from '@zephyr3d/base';
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import { Application } from '../app.js';
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import { Blitter } from '../blitter/blitter.js';
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import '../shaders/framework.js';
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import '@zephyr3d/device';
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import { CopyBlitter } from '../blitter/copy.js';
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class ReduceBlitter extends Blitter {
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_width;
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constructor(width){
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super();
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this._width = width ?? 0;
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}
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get width() {
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return this._width;
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}
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set width(val) {
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this._width = val;
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}
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setup(scope, type) {
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const pb = scope.$builder;
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if (pb.shaderKind === 'fragment') {
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scope.width = pb.float().uniform(0);
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}
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}
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setUniforms(bindGroup) {
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bindGroup.setValue('width', this._width);
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}
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filter(scope, type, srcTex, srcUV, srcLayer) {
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const pb = scope.$builder;
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pb.func('reduce', [
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pb.vec2('uv')
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], function() {
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this.$l.h = pb.div(0.5, this.width);
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//this.$l.uv1 = pb.add(this.uv, pb.vec2(this.h));
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this.$l.uv1 = this.uv;
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this.$l.tl = pb.textureSampleLevel(srcTex, pb.vec2(pb.sub(this.uv1.x, this.h), pb.sub(this.uv1.y, this.h)), 0);
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this.$l.tr = pb.textureSampleLevel(srcTex, pb.vec2(pb.add(this.uv1.x, this.h), pb.sub(this.uv1.y, this.h)), 0);
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this.$l.bl = pb.textureSampleLevel(srcTex, pb.vec2(pb.sub(this.uv1.x, this.h), pb.add(this.uv1.y, this.h)), 0);
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this.$l.br = pb.textureSampleLevel(srcTex, pb.vec2(pb.add(this.uv1.x, this.h), pb.add(this.uv1.y, this.h)), 0);
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this.$return(pb.vec4(pb.add(this.tl, this.tr, this.bl, this.br).rgb, 1));
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});
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return scope.reduce(srcUV);
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}
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calcHash() {
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return '';
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}
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}
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let vertexLayout = null;
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let renderStates = null;
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let projectionProgram = null;
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let projectionBindgroup = null;
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const faceDirections = [
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[
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new Vector3(0, 0, -1),
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new Vector3(0, -1, 0),
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new Vector3(1, 0, 0)
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],
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[
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new Vector3(0, 0, 1),
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new Vector3(0, -1, 0),
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new Vector3(-1, 0, 0)
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],
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[
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new Vector3(1, 0, 0),
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new Vector3(0, 0, 1),
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new Vector3(0, 1, 0)
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],
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[
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new Vector3(1, 0, 0),
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new Vector3(0, 0, -1),
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new Vector3(0, -1, 0)
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],
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[
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new Vector3(1, 0, 0),
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new Vector3(0, -1, 0),
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new Vector3(0, 0, 1)
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],
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[
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new Vector3(-1, 0, 0),
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new Vector3(0, -1, 0),
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new Vector3(0, 0, -1)
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]
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];
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function init() {
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const device = Application.instance.device;
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const vertices = new Float32Array([
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1,
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1,
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-1,
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]);
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const indices = new Uint16Array([
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]);
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vertexLayout = device.createVertexLayout({
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vertexBuffers: [
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{
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buffer: device.createVertexBuffer('position_f32x2', vertices)
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}
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],
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indexBuffer: device.createIndexBuffer(indices)
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});
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renderStates = device.createRenderStateSet();
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renderStates.useRasterizerState().setCullMode('none');
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renderStates.useDepthState().enableTest(false).enableWrite(false);
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projectionProgram = createProjectionProgram();
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projectionBindgroup = device.createBindGroup(projectionProgram.bindGroupLayouts[0]);
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}
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function createProjectionProgram() {
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const device = Application.instance.device;
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const pb = device;
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return pb.buildRenderProgram({
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vertex (pb) {
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this.$inputs.pos = pb.vec2().attrib('position');
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this.up = pb.vec3().uniform(0);
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this.right = pb.vec3().uniform(0);
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this.front = pb.vec3().uniform(0);
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pb.main(function() {
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this.$builtins.position = pb.vec4(this.$inputs.pos, 0, 1);
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this.$outputs.direction = pb.mul(pb.mat3(this.up, this.right, this.front), pb.vec3(this.$inputs.pos, 1));
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if (device.type === 'webgpu') {
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this.$builtins.position.y = pb.neg(this.$builtins.position.y);
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}
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});
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},
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fragment (pb) {
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this.u_cubeMap = pb.texCube().uniform(0);
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this.u_width = pb.int().uniform(0);
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+
this.u_coeff = pb.int().uniform(0);
|
|
141
|
+
this.$outputs.outcolor = pb.vec4();
|
|
142
|
+
pb.func('dirToUV', [
|
|
143
|
+
pb.vec3('dir')
|
|
144
|
+
], function() {
|
|
145
|
+
this.$return(pb.vec2(pb.add(0.5, pb.div(pb.mul(0.5, pb.atan2(this.dir.z, this.dir.x)), Math.PI)), pb.sub(1, pb.div(pb.acos(this.dir.y), Math.PI))));
|
|
146
|
+
});
|
|
147
|
+
pb.func('areaElement', [
|
|
148
|
+
pb.float('x'),
|
|
149
|
+
pb.float('y')
|
|
150
|
+
], function() {
|
|
151
|
+
this.$return(pb.atan2(pb.mul(this.x, this.y), pb.sqrt(pb.add(pb.mul(this.x, this.x), pb.mul(this.y, this.y), 1))));
|
|
152
|
+
});
|
|
153
|
+
pb.func('solidAngle', [
|
|
154
|
+
pb.vec2('uv')
|
|
155
|
+
], function() {
|
|
156
|
+
this.$l.inv = pb.div(1, pb.float(this.u_width));
|
|
157
|
+
this.$l.uv2 = pb.sub(pb.mul(pb.add(this.uv, pb.mul(this.inv, 0.5)), 2), pb.vec2(1));
|
|
158
|
+
this.$l.xy0 = pb.sub(this.uv2, pb.vec2(this.inv));
|
|
159
|
+
this.$l.xy1 = pb.add(this.uv2, pb.vec2(this.inv));
|
|
160
|
+
this.$return(pb.sub(pb.add(this.areaElement(this.xy0.x, this.xy0.y), this.areaElement(this.xy1.x, this.xy1.y)), pb.add(this.areaElement(this.xy0.x, this.xy1.y), this.areaElement(this.xy1.x, this.xy0.y))));
|
|
161
|
+
});
|
|
162
|
+
pb.func('Y0', [
|
|
163
|
+
pb.vec3('v')
|
|
164
|
+
], function() {
|
|
165
|
+
this.$return(0.2820947917);
|
|
166
|
+
});
|
|
167
|
+
pb.func('Y1', [
|
|
168
|
+
pb.vec3('v')
|
|
169
|
+
], function() {
|
|
170
|
+
this.$return(pb.mul(this.v.y, -0.4886025119));
|
|
171
|
+
});
|
|
172
|
+
pb.func('Y2', [
|
|
173
|
+
pb.vec3('v')
|
|
174
|
+
], function() {
|
|
175
|
+
this.$return(pb.mul(this.v.z, 0.4886025119));
|
|
176
|
+
});
|
|
177
|
+
pb.func('Y3', [
|
|
178
|
+
pb.vec3('v')
|
|
179
|
+
], function() {
|
|
180
|
+
this.$return(pb.mul(this.v.x, -0.4886025119));
|
|
181
|
+
});
|
|
182
|
+
pb.func('Y4', [
|
|
183
|
+
pb.vec3('v')
|
|
184
|
+
], function() {
|
|
185
|
+
this.$return(pb.mul(this.v.x, this.v.y, 1.0925484306));
|
|
186
|
+
});
|
|
187
|
+
pb.func('Y5', [
|
|
188
|
+
pb.vec3('v')
|
|
189
|
+
], function() {
|
|
190
|
+
this.$return(pb.mul(this.v.y, this.v.z, -1.0925484306));
|
|
191
|
+
});
|
|
192
|
+
pb.func('Y6', [
|
|
193
|
+
pb.vec3('v')
|
|
194
|
+
], function() {
|
|
195
|
+
this.$return(pb.mul(pb.sub(pb.mul(this.v.z, this.v.z, 3), 1), 0.3153915652));
|
|
196
|
+
});
|
|
197
|
+
pb.func('Y7', [
|
|
198
|
+
pb.vec3('v')
|
|
199
|
+
], function() {
|
|
200
|
+
this.$return(pb.mul(this.v.x, this.v.z, -1.0925484306));
|
|
201
|
+
});
|
|
202
|
+
pb.func('Y8', [
|
|
203
|
+
pb.vec3('v')
|
|
204
|
+
], function() {
|
|
205
|
+
this.$return(pb.mul(pb.sub(pb.mul(this.v.x, this.v.x), pb.mul(this.v.y, this.v.y)), 0.5462742153));
|
|
206
|
+
});
|
|
207
|
+
pb.func('evalBasis', [
|
|
208
|
+
pb.vec3('dir'),
|
|
209
|
+
pb.int('c')
|
|
210
|
+
], function() {
|
|
211
|
+
this.$if(pb.equal(this.c, 0), function() {
|
|
212
|
+
this.$return(this.Y0(this.dir));
|
|
213
|
+
}).$elseif(pb.equal(this.c, 1), function() {
|
|
214
|
+
this.$return(this.Y1(this.dir));
|
|
215
|
+
}).$elseif(pb.equal(this.c, 2), function() {
|
|
216
|
+
this.$return(this.Y2(this.dir));
|
|
217
|
+
}).$elseif(pb.equal(this.c, 3), function() {
|
|
218
|
+
this.$return(this.Y3(this.dir));
|
|
219
|
+
}).$elseif(pb.equal(this.c, 4), function() {
|
|
220
|
+
this.$return(this.Y4(this.dir));
|
|
221
|
+
}).$elseif(pb.equal(this.c, 5), function() {
|
|
222
|
+
this.$return(this.Y5(this.dir));
|
|
223
|
+
}).$elseif(pb.equal(this.c, 6), function() {
|
|
224
|
+
this.$return(this.Y6(this.dir));
|
|
225
|
+
}).$elseif(pb.equal(this.c, 7), function() {
|
|
226
|
+
this.$return(this.Y7(this.dir));
|
|
227
|
+
}).$elseif(pb.equal(this.c, 8), function() {
|
|
228
|
+
this.$return(this.Y8(this.dir));
|
|
229
|
+
}).$else(function() {
|
|
230
|
+
this.$return(0);
|
|
231
|
+
});
|
|
232
|
+
});
|
|
233
|
+
pb.main(function() {
|
|
234
|
+
this.$l.dir = pb.normalize(this.$inputs.direction);
|
|
235
|
+
this.$l.radiance = pb.textureSampleLevel(this.u_cubeMap, this.dir, 0).rgb;
|
|
236
|
+
this.$l.uv = this.dirToUV(this.dir);
|
|
237
|
+
this.$l.omega = this.solidAngle(this.uv);
|
|
238
|
+
this.$l.sh = this.evalBasis(this.dir, this.u_coeff);
|
|
239
|
+
this.$outputs.outcolor = pb.vec4(pb.mul(this.radiance, this.sh, this.omega), 1);
|
|
240
|
+
});
|
|
241
|
+
}
|
|
242
|
+
});
|
|
243
|
+
}
|
|
244
|
+
async function doProjectCubemap(srcTexture, coeff) {
|
|
245
|
+
const device = Application.instance.device;
|
|
246
|
+
const result = Vector3.zero();
|
|
247
|
+
let w = nextPowerOf2(srcTexture.width);
|
|
248
|
+
if (w > srcTexture.width) {
|
|
249
|
+
w = w >> 1;
|
|
250
|
+
}
|
|
251
|
+
const tmpTextures = [];
|
|
252
|
+
while(w > 0){
|
|
253
|
+
tmpTextures.push(device.createTexture2D('rgba32f', w, w, {
|
|
254
|
+
samplerOptions: {
|
|
255
|
+
mipFilter: 'none'
|
|
256
|
+
}
|
|
257
|
+
}));
|
|
258
|
+
w = w >> 1;
|
|
259
|
+
}
|
|
260
|
+
for(let i = 0; i < 6; i++){
|
|
261
|
+
const dstTex = tmpTextures[0]; //device.createTexture2D('rgba32f', srcTexture.width, w);
|
|
262
|
+
const framebuffer = device.createFrameBuffer([
|
|
263
|
+
dstTex
|
|
264
|
+
], null);
|
|
265
|
+
framebuffer.setColorAttachmentGenerateMipmaps(0, false);
|
|
266
|
+
device.setVertexLayout(vertexLayout);
|
|
267
|
+
device.setRenderStates(renderStates);
|
|
268
|
+
device.setProgram(projectionProgram);
|
|
269
|
+
device.setBindGroup(0, projectionBindgroup);
|
|
270
|
+
device.setFramebuffer(framebuffer);
|
|
271
|
+
projectionBindgroup.setValue('up', faceDirections[i][0]);
|
|
272
|
+
projectionBindgroup.setValue('right', faceDirections[i][1]);
|
|
273
|
+
projectionBindgroup.setValue('front', faceDirections[i][2]);
|
|
274
|
+
projectionBindgroup.setValue('u_width', srcTexture.width);
|
|
275
|
+
projectionBindgroup.setValue('u_coeff', coeff);
|
|
276
|
+
projectionBindgroup.setTexture('u_cubeMap', srcTexture);
|
|
277
|
+
device.draw('triangle-list', 0, 6);
|
|
278
|
+
device.setFramebuffer(null);
|
|
279
|
+
framebuffer.dispose();
|
|
280
|
+
const blitter = new ReduceBlitter();
|
|
281
|
+
const sampler = device.createSampler({
|
|
282
|
+
addressU: 'clamp',
|
|
283
|
+
addressV: 'clamp',
|
|
284
|
+
magFilter: 'nearest',
|
|
285
|
+
minFilter: 'nearest',
|
|
286
|
+
mipFilter: 'none'
|
|
287
|
+
});
|
|
288
|
+
for(let i = 1; i < tmpTextures.length; i++){
|
|
289
|
+
blitter.width = tmpTextures[i - 1].width;
|
|
290
|
+
blitter.blit(tmpTextures[i - 1], tmpTextures[i], sampler);
|
|
291
|
+
}
|
|
292
|
+
const buffer = new Float32Array(4);
|
|
293
|
+
await tmpTextures[tmpTextures.length - 1].readPixels(0, 0, 1, 1, 0, 0, buffer);
|
|
294
|
+
result.x += buffer[0];
|
|
295
|
+
result.y += buffer[1];
|
|
296
|
+
result.z += buffer[2];
|
|
297
|
+
}
|
|
298
|
+
for (const tmpTex of tmpTextures){
|
|
299
|
+
tmpTex.dispose();
|
|
300
|
+
}
|
|
301
|
+
return result;
|
|
302
|
+
}
|
|
303
|
+
/**
|
|
304
|
+
* Projects a function represented in a cubemap into spherical harmonics using GPU
|
|
305
|
+
*
|
|
306
|
+
* @param input - The input cubemap
|
|
307
|
+
* @returns The evaluated SH data
|
|
308
|
+
*
|
|
309
|
+
* @public
|
|
310
|
+
*/ async function projectCubemap(tex) {
|
|
311
|
+
const device = Application.instance.device;
|
|
312
|
+
const srcTex = tex;
|
|
313
|
+
if (!device.getDeviceCaps().textureCaps.supportFloatColorBuffer) {
|
|
314
|
+
throw new Error(`projectCubemap(): device does not support rendering to float color buffer`);
|
|
315
|
+
}
|
|
316
|
+
if (!vertexLayout) {
|
|
317
|
+
init();
|
|
318
|
+
}
|
|
319
|
+
device.pushDeviceStates();
|
|
320
|
+
const result = [];
|
|
321
|
+
for(let i = 0; i < 9; i++){
|
|
322
|
+
const v = await doProjectCubemap(srcTex, i);
|
|
323
|
+
result.push(v);
|
|
324
|
+
}
|
|
325
|
+
device.popDeviceStates();
|
|
326
|
+
if (srcTex !== tex) {
|
|
327
|
+
srcTex.dispose();
|
|
328
|
+
}
|
|
329
|
+
return result;
|
|
330
|
+
}
|
|
331
|
+
function directionFromCubemapTexel(face, x, y, invSize) {
|
|
332
|
+
const dir = Vector3.zero();
|
|
333
|
+
switch(face){
|
|
334
|
+
case 0:
|
|
335
|
+
dir.x = 1;
|
|
336
|
+
dir.y = 1 - (2 * y + 1) * invSize;
|
|
337
|
+
dir.z = 1 - (2 * x + 1) * invSize;
|
|
338
|
+
break;
|
|
339
|
+
case 1:
|
|
340
|
+
dir.x = -1;
|
|
341
|
+
dir.y = 1 - (2 * y + 1) * invSize;
|
|
342
|
+
dir.z = 1 - (2 * x + 1) * invSize;
|
|
343
|
+
break;
|
|
344
|
+
case 2:
|
|
345
|
+
dir.x = -1 + (2 * x + 1) * invSize;
|
|
346
|
+
dir.y = 1;
|
|
347
|
+
dir.z = -1 + (2 * y + 1) * invSize;
|
|
348
|
+
break;
|
|
349
|
+
case 3:
|
|
350
|
+
dir.x = -1 + (2 * x + 1) * invSize;
|
|
351
|
+
dir.y = -1;
|
|
352
|
+
dir.z = 1 - (2 * y + 1) * invSize;
|
|
353
|
+
break;
|
|
354
|
+
case 4:
|
|
355
|
+
dir.x = -1 + (2 * x + 1) * invSize;
|
|
356
|
+
dir.y = 1 - (2 * y + 1) * invSize;
|
|
357
|
+
dir.z = 1;
|
|
358
|
+
break;
|
|
359
|
+
case 5:
|
|
360
|
+
dir.x = 1 - (2 * x + 1) * invSize;
|
|
361
|
+
dir.y = 1 - (2 * y + 1) * invSize;
|
|
362
|
+
dir.z = -1;
|
|
363
|
+
break;
|
|
364
|
+
}
|
|
365
|
+
return dir.inplaceNormalize();
|
|
366
|
+
}
|
|
367
|
+
/**
|
|
368
|
+
* Projects a function represented in a cubemap into spherical harmonics using CPU
|
|
369
|
+
*
|
|
370
|
+
* @param input - The input cubemap
|
|
371
|
+
* @returns The evaluated SH data
|
|
372
|
+
*
|
|
373
|
+
* @public
|
|
374
|
+
*/ async function projectCubemapCPU(input) {
|
|
375
|
+
let srcTex = input;
|
|
376
|
+
const device = Application.instance.device;
|
|
377
|
+
if (device.getDeviceCaps().textureCaps.supportFloatColorBuffer && input.format === 'rgba16f' && device.type === 'webgl') {
|
|
378
|
+
const dstTex = device.createCubeTexture('rgba32f', input.width, {
|
|
379
|
+
samplerOptions: {
|
|
380
|
+
mipFilter: 'none'
|
|
381
|
+
}
|
|
382
|
+
});
|
|
383
|
+
const blitter = new CopyBlitter();
|
|
384
|
+
blitter.blit(input, dstTex);
|
|
385
|
+
srcTex = dstTex;
|
|
386
|
+
}
|
|
387
|
+
const size = srcTex.width;
|
|
388
|
+
const output = Array.from({
|
|
389
|
+
length: 9
|
|
390
|
+
}).map(()=>Vector3.zero());
|
|
391
|
+
const radiance = new Vector3();
|
|
392
|
+
const input_face = srcTex.format === 'rgba8unorm' || srcTex.format === 'rgba8unorm-srgb' ? new Uint8Array(size * size * 4) : srcTex.format === 'rgba32f' ? new Float32Array(size * size * 4) : srcTex.format === 'rgba16f' ? new Uint16Array(size * size * 4) : srcTex.format === 'rg11b10uf' ? new Uint32Array(size * size) : null;
|
|
393
|
+
if (!input_face) {
|
|
394
|
+
throw new Error(`invalid input texture format: ${input.format}`);
|
|
395
|
+
}
|
|
396
|
+
const fB = -1 + 1 / size;
|
|
397
|
+
const fS = size > 1 ? 2 * (1 - 1 / size) / (size - 1) : 0;
|
|
398
|
+
let fWt = 0;
|
|
399
|
+
for(let face = 0; face < 6; face++){
|
|
400
|
+
await srcTex.readPixels(0, 0, size, size, face, 0, input_face);
|
|
401
|
+
for(let texel = 0; texel < size * size; texel++){
|
|
402
|
+
const x = texel % size;
|
|
403
|
+
const y = Math.floor(texel / size);
|
|
404
|
+
const u = x * fS + fB;
|
|
405
|
+
const v = y * fS + fB;
|
|
406
|
+
const dir = directionFromCubemapTexel(face, x, y, 1 / size);
|
|
407
|
+
const solidAngle = 4 / ((1 + u * u + v * v) * Math.sqrt(1 + u * u + v * v));
|
|
408
|
+
fWt += solidAngle;
|
|
409
|
+
if (srcTex.format === 'rgba8unorm' || srcTex.format === 'rgba8unorm-srgb') {
|
|
410
|
+
radiance.x = input_face[texel * 4 + 0] / 255;
|
|
411
|
+
radiance.y = input_face[texel * 4 + 1] / 255;
|
|
412
|
+
radiance.z = input_face[texel * 4 + 2] / 255;
|
|
413
|
+
if (srcTex.format === 'rgba8unorm-srgb') {
|
|
414
|
+
radiance.x = Math.pow(radiance.x, 2.2);
|
|
415
|
+
radiance.y = Math.pow(radiance.y, 2.2);
|
|
416
|
+
radiance.z = Math.pow(radiance.z, 2.2);
|
|
417
|
+
}
|
|
418
|
+
} else if (srcTex.format === 'rgba32f') {
|
|
419
|
+
radiance.x = input_face[texel * 4 + 0];
|
|
420
|
+
radiance.y = input_face[texel * 4 + 1];
|
|
421
|
+
radiance.z = input_face[texel * 4 + 2];
|
|
422
|
+
} else if (srcTex.format === 'rgba16f') {
|
|
423
|
+
radiance.x = halfToFloat(input_face[texel * 4 + 0]);
|
|
424
|
+
radiance.y = halfToFloat(input_face[texel * 4 + 1]);
|
|
425
|
+
radiance.z = halfToFloat(input_face[texel * 4 + 2]);
|
|
426
|
+
} else if (srcTex.format === 'rg11b10uf') {
|
|
427
|
+
unpackFloat3(input_face[texel], radiance);
|
|
428
|
+
}
|
|
429
|
+
const shBasis = SH.evalBasis(dir, 3);
|
|
430
|
+
for(let c = 0; c < 9; ++c){
|
|
431
|
+
const sh = shBasis[c];
|
|
432
|
+
output[c].x += radiance.x * sh * solidAngle;
|
|
433
|
+
output[c].y += radiance.y * sh * solidAngle;
|
|
434
|
+
output[c].z += radiance.z * sh * solidAngle;
|
|
435
|
+
}
|
|
436
|
+
}
|
|
437
|
+
}
|
|
438
|
+
for (const v of output){
|
|
439
|
+
v.scaleBy(4 * Math.PI / fWt);
|
|
440
|
+
}
|
|
441
|
+
if (srcTex !== input) {
|
|
442
|
+
srcTex.dispose();
|
|
443
|
+
}
|
|
444
|
+
return output;
|
|
445
|
+
}
|
|
446
|
+
|
|
447
|
+
export { projectCubemap, projectCubemapCPU };
|
|
448
|
+
//# sourceMappingURL=shprojection.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"shprojection.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
|
package/dist/values.js
ADDED
|
@@ -0,0 +1,48 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Forward render pass type
|
|
3
|
+
* @public
|
|
4
|
+
*/ const RENDER_PASS_TYPE_FORWARD = 0;
|
|
5
|
+
/**
|
|
6
|
+
* Shadow map render pass type
|
|
7
|
+
* @public
|
|
8
|
+
*/ const RENDER_PASS_TYPE_SHADOWMAP = 1;
|
|
9
|
+
/**
|
|
10
|
+
* Depth only render pass type
|
|
11
|
+
* @public
|
|
12
|
+
*/ const RENDER_PASS_TYPE_DEPTH_ONLY = 2;
|
|
13
|
+
/**
|
|
14
|
+
* Max light count for forward rendering
|
|
15
|
+
* @internal
|
|
16
|
+
*/ const MAX_FORWARD_LIGHT_COUNT = 8;
|
|
17
|
+
/** @internal */ const DEBUG_CASCADED_SHADOW_MAPS = false;
|
|
18
|
+
/**
|
|
19
|
+
* Builtin texture name for sheen LUT
|
|
20
|
+
* @public
|
|
21
|
+
*/ const BUILTIN_ASSET_TEXTURE_SHEEN_LUT = 'LUT_Sheen';
|
|
22
|
+
/**
|
|
23
|
+
* Builtin cube texture for test
|
|
24
|
+
* @public
|
|
25
|
+
*/ const BUILTIN_ASSET_TEST_CUBEMAP = 'TEST_Cubemap';
|
|
26
|
+
/**
|
|
27
|
+
* No light
|
|
28
|
+
* @public
|
|
29
|
+
*/ const LIGHT_TYPE_NONE = 0;
|
|
30
|
+
/**
|
|
31
|
+
* Directional light type
|
|
32
|
+
* @public
|
|
33
|
+
*/ const LIGHT_TYPE_DIRECTIONAL = 1;
|
|
34
|
+
/**
|
|
35
|
+
* Point light type
|
|
36
|
+
* @public
|
|
37
|
+
*/ const LIGHT_TYPE_POINT = 2;
|
|
38
|
+
/**
|
|
39
|
+
* Spot light type
|
|
40
|
+
* @public
|
|
41
|
+
*/ const LIGHT_TYPE_SPOT = 3;
|
|
42
|
+
/**
|
|
43
|
+
* Max light size for clustered lighting
|
|
44
|
+
* @public
|
|
45
|
+
*/ const MAX_CLUSTERED_LIGHTS = 255;
|
|
46
|
+
|
|
47
|
+
export { BUILTIN_ASSET_TEST_CUBEMAP, BUILTIN_ASSET_TEXTURE_SHEEN_LUT, DEBUG_CASCADED_SHADOW_MAPS, LIGHT_TYPE_DIRECTIONAL, LIGHT_TYPE_NONE, LIGHT_TYPE_POINT, LIGHT_TYPE_SPOT, MAX_CLUSTERED_LIGHTS, MAX_FORWARD_LIGHT_COUNT, RENDER_PASS_TYPE_DEPTH_ONLY, RENDER_PASS_TYPE_FORWARD, RENDER_PASS_TYPE_SHADOWMAP };
|
|
48
|
+
//# sourceMappingURL=values.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"values.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
|
package/package.json
ADDED
|
@@ -0,0 +1,70 @@
|
|
|
1
|
+
{
|
|
2
|
+
"name": "@zephyr3d/scene",
|
|
3
|
+
"version": "0.1.0",
|
|
4
|
+
"description": "scene system for zephyr3d",
|
|
5
|
+
"homepage": "https://github.com/gavinyork/zephyr3d#readme",
|
|
6
|
+
"type": "module",
|
|
7
|
+
"main": "./dist/index.js",
|
|
8
|
+
"module": "./dist/index.js",
|
|
9
|
+
"types": "./dist/index.d.ts",
|
|
10
|
+
"files": [
|
|
11
|
+
"**/*.js",
|
|
12
|
+
"**/*.d.ts",
|
|
13
|
+
"**/*.js.map"
|
|
14
|
+
],
|
|
15
|
+
"sideEffects": false,
|
|
16
|
+
"repository": {
|
|
17
|
+
"type": "git",
|
|
18
|
+
"url": "git+https://github.com/gavinyork/zephyr3d.git"
|
|
19
|
+
},
|
|
20
|
+
"scripts": {
|
|
21
|
+
"clean": "shx rm -rf ./dist .tsbuildinfo",
|
|
22
|
+
"tsc": "tsc -p . --noEmit",
|
|
23
|
+
"build": "cross-env NODE_OPTIONS=--max_old_space_size=8192 rollup -c --silent"
|
|
24
|
+
},
|
|
25
|
+
"keywords": [
|
|
26
|
+
"javascript",
|
|
27
|
+
"3d",
|
|
28
|
+
"rendering",
|
|
29
|
+
"engine",
|
|
30
|
+
"webgl",
|
|
31
|
+
"webgpu",
|
|
32
|
+
"canvas",
|
|
33
|
+
"zephyr3d",
|
|
34
|
+
"device"
|
|
35
|
+
],
|
|
36
|
+
"license": "MIT",
|
|
37
|
+
"bugs": {
|
|
38
|
+
"url": "https://github.com/gavinyork/zephyr3d/issues"
|
|
39
|
+
},
|
|
40
|
+
"engines": {
|
|
41
|
+
"node": ">=16.18.0"
|
|
42
|
+
},
|
|
43
|
+
"devDependencies": {
|
|
44
|
+
"@babel/core": "^7.20.12",
|
|
45
|
+
"@babel/preset-env": "^7.20.2",
|
|
46
|
+
"@rollup/plugin-babel": "^6.0.3",
|
|
47
|
+
"@rollup/plugin-node-resolve": "^15.0.1",
|
|
48
|
+
"@rollup/plugin-strip": "^3.0.2",
|
|
49
|
+
"@rollup/plugin-terser": "^0.4.0",
|
|
50
|
+
"@rollup/pluginutils": "^5.0.2",
|
|
51
|
+
"@swc/core": "^1.3.62",
|
|
52
|
+
"rollup-plugin-swc3": "^0.8.2",
|
|
53
|
+
"rollup": "^3.15.0",
|
|
54
|
+
"rollup-plugin-dts": "^5.2.0",
|
|
55
|
+
"rollup-plugin-copy": "^3.4.0",
|
|
56
|
+
"rollup-plugin-typescript2": "^0.34.1",
|
|
57
|
+
"shx": "^0.3.4",
|
|
58
|
+
"cross-env": "^7.0.3",
|
|
59
|
+
"typescript": "^5.1.3",
|
|
60
|
+
"@zephyr3d/base": "workspace:^0.1.0",
|
|
61
|
+
"@zephyr3d/device": "workspace:^0.1.0"
|
|
62
|
+
},
|
|
63
|
+
"peerDependencies": {
|
|
64
|
+
"@zephyr3d/base": "workspace:^0.1.0",
|
|
65
|
+
"@zephyr3d/device": "workspace:^0.1.0"
|
|
66
|
+
},
|
|
67
|
+
"dependencies": {
|
|
68
|
+
"@webgpu/types": "^0.1.31"
|
|
69
|
+
}
|
|
70
|
+
}
|