@zephyr3d/scene 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/animation/animation.js +173 -0
- package/dist/animation/animation.js.map +1 -0
- package/dist/animation/animationset.js +95 -0
- package/dist/animation/animationset.js.map +1 -0
- package/dist/animation/animationtrack.js +38 -0
- package/dist/animation/animationtrack.js.map +1 -0
- package/dist/animation/eulerrotationtrack.js +33 -0
- package/dist/animation/eulerrotationtrack.js.map +1 -0
- package/dist/animation/rotationtrack.js +37 -0
- package/dist/animation/rotationtrack.js.map +1 -0
- package/dist/animation/scaletrack.js +36 -0
- package/dist/animation/scaletrack.js.map +1 -0
- package/dist/animation/skeleton.js +97 -0
- package/dist/animation/skeleton.js.map +1 -0
- package/dist/animation/translationtrack.js +36 -0
- package/dist/animation/translationtrack.js.map +1 -0
- package/dist/animation/usertrack.js +47 -0
- package/dist/animation/usertrack.js.map +1 -0
- package/dist/app.js +173 -0
- package/dist/app.js.map +1 -0
- package/dist/asset/assetmanager.js +476 -0
- package/dist/asset/assetmanager.js.map +1 -0
- package/dist/asset/builtin.js +373 -0
- package/dist/asset/builtin.js.map +1 -0
- package/dist/asset/loaders/dds/dds.js +472 -0
- package/dist/asset/loaders/dds/dds.js.map +1 -0
- package/dist/asset/loaders/dds/dds_loader.js +38 -0
- package/dist/asset/loaders/dds/dds_loader.js.map +1 -0
- package/dist/asset/loaders/gltf/gltf_loader.js +981 -0
- package/dist/asset/loaders/gltf/gltf_loader.js.map +1 -0
- package/dist/asset/loaders/gltf/helpers.js +314 -0
- package/dist/asset/loaders/gltf/helpers.js.map +1 -0
- package/dist/asset/loaders/hdr/hdr.js +175 -0
- package/dist/asset/loaders/hdr/hdr.js.map +1 -0
- package/dist/asset/loaders/image/tga_Loader.js +117 -0
- package/dist/asset/loaders/image/tga_Loader.js.map +1 -0
- package/dist/asset/loaders/image/webimage_loader.js +50 -0
- package/dist/asset/loaders/image/webimage_loader.js.map +1 -0
- package/dist/asset/loaders/loader.js +45 -0
- package/dist/asset/loaders/loader.js.map +1 -0
- package/dist/asset/model.js +264 -0
- package/dist/asset/model.js.map +1 -0
- package/dist/blitter/blitter.js +389 -0
- package/dist/blitter/blitter.js.map +1 -0
- package/dist/blitter/box.js +118 -0
- package/dist/blitter/box.js.map +1 -0
- package/dist/blitter/copy.js +22 -0
- package/dist/blitter/copy.js.map +1 -0
- package/dist/blitter/depthlimitedgaussion.js +166 -0
- package/dist/blitter/depthlimitedgaussion.js.map +1 -0
- package/dist/blitter/gaussianblur.js +229 -0
- package/dist/blitter/gaussianblur.js.map +1 -0
- package/dist/camera/base.js +90 -0
- package/dist/camera/base.js.map +1 -0
- package/dist/camera/camera.js +358 -0
- package/dist/camera/camera.js.map +1 -0
- package/dist/camera/fps.js +246 -0
- package/dist/camera/fps.js.map +1 -0
- package/dist/camera/orbit.js +157 -0
- package/dist/camera/orbit.js.map +1 -0
- package/dist/camera/orthocamera.js +126 -0
- package/dist/camera/orthocamera.js.map +1 -0
- package/dist/camera/perspectivecamera.js +133 -0
- package/dist/camera/perspectivecamera.js.map +1 -0
- package/dist/index.d.ts +8402 -0
- package/dist/index.js +87 -0
- package/dist/index.js.map +1 -0
- package/dist/input/inputmgr.js +242 -0
- package/dist/input/inputmgr.js.map +1 -0
- package/dist/material/blinn.js +75 -0
- package/dist/material/blinn.js.map +1 -0
- package/dist/material/grassmaterial.js +221 -0
- package/dist/material/grassmaterial.js.map +1 -0
- package/dist/material/lambert.js +52 -0
- package/dist/material/lambert.js.map +1 -0
- package/dist/material/lightmodel.js +2074 -0
- package/dist/material/lightmodel.js.map +1 -0
- package/dist/material/lit.js +578 -0
- package/dist/material/lit.js.map +1 -0
- package/dist/material/material.js +458 -0
- package/dist/material/material.js.map +1 -0
- package/dist/material/meshmaterial.js +311 -0
- package/dist/material/meshmaterial.js.map +1 -0
- package/dist/material/mixins/albedocolor.js +130 -0
- package/dist/material/mixins/albedocolor.js.map +1 -0
- package/dist/material/mixins/texture.js +110 -0
- package/dist/material/mixins/texture.js.map +1 -0
- package/dist/material/mixins/vertexcolor.js +45 -0
- package/dist/material/mixins/vertexcolor.js.map +1 -0
- package/dist/material/pbr.js +27 -0
- package/dist/material/pbr.js.map +1 -0
- package/dist/material/standard.js +282 -0
- package/dist/material/standard.js.map +1 -0
- package/dist/material/terrainlightmodel.js +259 -0
- package/dist/material/terrainlightmodel.js.map +1 -0
- package/dist/material/terrainmaterial.js +139 -0
- package/dist/material/terrainmaterial.js.map +1 -0
- package/dist/material/unlit.js +29 -0
- package/dist/material/unlit.js.map +1 -0
- package/dist/posteffect/bloom.js +398 -0
- package/dist/posteffect/bloom.js.map +1 -0
- package/dist/posteffect/compositor.js +264 -0
- package/dist/posteffect/compositor.js.map +1 -0
- package/dist/posteffect/fxaa.js +291 -0
- package/dist/posteffect/fxaa.js.map +1 -0
- package/dist/posteffect/grayscale.js +87 -0
- package/dist/posteffect/grayscale.js.map +1 -0
- package/dist/posteffect/posteffect.js +165 -0
- package/dist/posteffect/posteffect.js.map +1 -0
- package/dist/posteffect/sao.js +327 -0
- package/dist/posteffect/sao.js.map +1 -0
- package/dist/posteffect/tonemap.js +112 -0
- package/dist/posteffect/tonemap.js.map +1 -0
- package/dist/posteffect/water.js +535 -0
- package/dist/posteffect/water.js.map +1 -0
- package/dist/render/clipmap.js +462 -0
- package/dist/render/clipmap.js.map +1 -0
- package/dist/render/cluster_light.js +329 -0
- package/dist/render/cluster_light.js.map +1 -0
- package/dist/render/cull_visitor.js +124 -0
- package/dist/render/cull_visitor.js.map +1 -0
- package/dist/render/depth_pass.js +47 -0
- package/dist/render/depth_pass.js.map +1 -0
- package/dist/render/envlight.js +282 -0
- package/dist/render/envlight.js.map +1 -0
- package/dist/render/forward.js +186 -0
- package/dist/render/forward.js.map +1 -0
- package/dist/render/forward_pass.js +137 -0
- package/dist/render/forward_pass.js.map +1 -0
- package/dist/render/helper.js +38 -0
- package/dist/render/helper.js.map +1 -0
- package/dist/render/primitive.js +246 -0
- package/dist/render/primitive.js.map +1 -0
- package/dist/render/render_queue.js +163 -0
- package/dist/render/render_queue.js.map +1 -0
- package/dist/render/renderpass.js +151 -0
- package/dist/render/renderpass.js.map +1 -0
- package/dist/render/renderscheme.js +61 -0
- package/dist/render/renderscheme.js.map +1 -0
- package/dist/render/scatteringlut.js +634 -0
- package/dist/render/scatteringlut.js.map +1 -0
- package/dist/render/shadowmap_pass.js +70 -0
- package/dist/render/shadowmap_pass.js.map +1 -0
- package/dist/render/sky.js +881 -0
- package/dist/render/sky.js.map +1 -0
- package/dist/render/temporalcache.js +222 -0
- package/dist/render/temporalcache.js.map +1 -0
- package/dist/render/watermesh.js +835 -0
- package/dist/render/watermesh.js.map +1 -0
- package/dist/scene/environment.js +146 -0
- package/dist/scene/environment.js.map +1 -0
- package/dist/scene/graph_node.js +69 -0
- package/dist/scene/graph_node.js.map +1 -0
- package/dist/scene/light.js +436 -0
- package/dist/scene/light.js.map +1 -0
- package/dist/scene/mesh.js +215 -0
- package/dist/scene/mesh.js.map +1 -0
- package/dist/scene/model.js +111 -0
- package/dist/scene/model.js.map +1 -0
- package/dist/scene/octree.js +651 -0
- package/dist/scene/octree.js.map +1 -0
- package/dist/scene/octree_update_visitor.js +16 -0
- package/dist/scene/octree_update_visitor.js.map +1 -0
- package/dist/scene/raycast_visitor.js +72 -0
- package/dist/scene/raycast_visitor.js.map +1 -0
- package/dist/scene/scene.js +225 -0
- package/dist/scene/scene.js.map +1 -0
- package/dist/scene/scene_node.js +299 -0
- package/dist/scene/scene_node.js.map +1 -0
- package/dist/scene/terrain/grass.js +277 -0
- package/dist/scene/terrain/grass.js.map +1 -0
- package/dist/scene/terrain/heightfield.js +391 -0
- package/dist/scene/terrain/heightfield.js.map +1 -0
- package/dist/scene/terrain/patch.js +530 -0
- package/dist/scene/terrain/patch.js.map +1 -0
- package/dist/scene/terrain/quadtree.js +430 -0
- package/dist/scene/terrain/quadtree.js.map +1 -0
- package/dist/scene/terrain/terrain.js +258 -0
- package/dist/scene/terrain/terrain.js.map +1 -0
- package/dist/scene/xform.js +224 -0
- package/dist/scene/xform.js.map +1 -0
- package/dist/shaders/builtins.js +110 -0
- package/dist/shaders/builtins.js.map +1 -0
- package/dist/shaders/framework.js +709 -0
- package/dist/shaders/framework.js.map +1 -0
- package/dist/shaders/lighting.js +335 -0
- package/dist/shaders/lighting.js.map +1 -0
- package/dist/shaders/misc.js +405 -0
- package/dist/shaders/misc.js.map +1 -0
- package/dist/shaders/noise.js +157 -0
- package/dist/shaders/noise.js.map +1 -0
- package/dist/shaders/pbr.js +132 -0
- package/dist/shaders/pbr.js.map +1 -0
- package/dist/shaders/shadow.js +642 -0
- package/dist/shaders/shadow.js.map +1 -0
- package/dist/shaders/water.js +630 -0
- package/dist/shaders/water.js.map +1 -0
- package/dist/shadow/esm.js +235 -0
- package/dist/shadow/esm.js.map +1 -0
- package/dist/shadow/pcf_opt.js +182 -0
- package/dist/shadow/pcf_opt.js.map +1 -0
- package/dist/shadow/pcf_pd.js +190 -0
- package/dist/shadow/pcf_pd.js.map +1 -0
- package/dist/shadow/shadow_impl.js +15 -0
- package/dist/shadow/shadow_impl.js.map +1 -0
- package/dist/shadow/shadowmapper.js +709 -0
- package/dist/shadow/shadowmapper.js.map +1 -0
- package/dist/shadow/ssm.js +194 -0
- package/dist/shadow/ssm.js.map +1 -0
- package/dist/shadow/vsm.js +298 -0
- package/dist/shadow/vsm.js.map +1 -0
- package/dist/shapes/box.js +313 -0
- package/dist/shapes/box.js.map +1 -0
- package/dist/shapes/cylinder.js +74 -0
- package/dist/shapes/cylinder.js.map +1 -0
- package/dist/shapes/plane.js +48 -0
- package/dist/shapes/plane.js.map +1 -0
- package/dist/shapes/shape.js +33 -0
- package/dist/shapes/shape.js.map +1 -0
- package/dist/shapes/sphere.js +91 -0
- package/dist/shapes/sphere.js.map +1 -0
- package/dist/shapes/torus.js +100 -0
- package/dist/shapes/torus.js.map +1 -0
- package/dist/utility/aabbtree.js +390 -0
- package/dist/utility/aabbtree.js.map +1 -0
- package/dist/utility/bounding_volume.js +78 -0
- package/dist/utility/bounding_volume.js.map +1 -0
- package/dist/utility/panorama.js +163 -0
- package/dist/utility/panorama.js.map +1 -0
- package/dist/utility/pmrem.js +345 -0
- package/dist/utility/pmrem.js.map +1 -0
- package/dist/utility/shprojection.js +448 -0
- package/dist/utility/shprojection.js.map +1 -0
- package/dist/values.js +48 -0
- package/dist/values.js.map +1 -0
- package/package.json +70 -0
package/dist/index.js
ADDED
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export { prefilterCubemap } from './utility/pmrem.js';
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export { panoramaToCubemap } from './utility/panorama.js';
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export { projectCubemap, projectCubemapCPU } from './utility/shprojection.js';
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export { AABBTree } from './utility/aabbtree.js';
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export { BoundingBox, BoundingBoxTree } from './utility/bounding_volume.js';
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export { Shape } from './shapes/shape.js';
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export { BoxFrameShape, BoxShape } from './shapes/box.js';
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export { CylinderShape } from './shapes/cylinder.js';
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export { TorusShape } from './shapes/torus.js';
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export { PlaneShape } from './shapes/plane.js';
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export { SphereShape } from './shapes/sphere.js';
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export { RenderScheme } from './render/renderscheme.js';
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export { RenderPass } from './render/renderpass.js';
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export { ForwardRenderScheme } from './render/forward.js';
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export { ForwardRenderPass } from './render/forward_pass.js';
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export { ShadowMapPass } from './render/shadowmap_pass.js';
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export { DepthRenderPass } from './render/depth_pass.js';
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export { RenderQueue } from './render/render_queue.js';
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export { SkyRenderer } from './render/sky.js';
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export { Clipmap } from './render/clipmap.js';
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export { EnvConstantAmbient, EnvHemisphericAmbient, EnvIBL, EnvironmentLighting } from './render/envlight.js';
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export { Primitive } from './render/primitive.js';
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export { CullVisitor } from './render/cull_visitor.js';
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export { TemporalCache } from './render/temporalcache.js';
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export { WaterMesh, defaultBuildParams } from './render/watermesh.js';
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export { StandardMaterial } from './material/standard.js';
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export { LambertMaterial } from './material/lambert.js';
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export { BlinnMaterial } from './material/blinn.js';
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export { UnlitMaterial } from './material/unlit.js';
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export { PBRMetallicRoughnessMaterial, PBRSpecularGlossinessMaterial } from './material/pbr.js';
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export { BlinnLightModel, LambertLightModel, LightModel, PBRLightModelBase, PBRLightModelMR, PBRLightModelSG, UnlitLightModel } from './material/lightmodel.js';
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export { Material } from './material/material.js';
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export { GrassMaterial } from './material/grassmaterial.js';
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export { MAX_DETAIL_TEXTURE_LEVELS, TerrainMaterial } from './material/terrainmaterial.js';
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export { Scene, SceneUpdateEvent } from './scene/scene.js';
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export { EnvLightWrapper, Environment } from './scene/environment.js';
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export { GraphNode } from './scene/graph_node.js';
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export { BaseLight, DirectionalLight, PointLight, PunctualLight, SpotLight } from './scene/light.js';
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export { Mesh } from './scene/mesh.js';
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export { Model } from './scene/model.js';
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export { Octree, OctreeNode, OctreeNodeChunk, OctreePlacement } from './scene/octree.js';
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export { SceneNode } from './scene/scene_node.js';
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export { Terrain } from './scene/terrain/terrain.js';
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export { HeightField, HeightfieldBBoxTree } from './scene/terrain/heightfield.js';
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export { TerrainPatch } from './scene/terrain/patch.js';
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export { Quadtree, QuadtreeNode } from './scene/terrain/quadtree.js';
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export { XForm } from './scene/xform.js';
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export { AnimationClip } from './animation/animation.js';
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export { AnimationSet } from './animation/animationset.js';
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export { AnimationTrack } from './animation/animationtrack.js';
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export { TranslationTrack } from './animation/translationtrack.js';
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export { RotationTrack } from './animation/rotationtrack.js';
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export { EulerRotationTrack } from './animation/eulerrotationtrack.js';
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export { UserTrack } from './animation/usertrack.js';
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export { ScaleTrack } from './animation/scaletrack.js';
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export { Skeleton } from './animation/skeleton.js';
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export { Camera } from './camera/camera.js';
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export { OrthoCamera } from './camera/orthocamera.js';
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export { PerspectiveCamera } from './camera/perspectivecamera.js';
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export { BaseCameraController } from './camera/base.js';
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export { FPSCameraController } from './camera/fps.js';
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export { OrbitCameraController } from './camera/orbit.js';
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export { ShaderFramework } from './shaders/framework.js';
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export { calculateTBN, calculateTBNWithNormal, decode2HalfFromRGBA, decodeFloatFromRGBA, decodeNormalizedFloatFromRGBA, decodeRGBM, encode2HalfToRGBA, encodeColorOutput, encodeFloatToRGBA, encodeNormalizedFloatToRGBA, encodeRGBM, gammaToLinear, linearDepthToNonLinear, linearToGamma, nonLinearDepthToLinear, nonLinearDepthToLinearNormalized } from './shaders/misc.js';
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export { noise3D, noisef, smoothNoise3D, worleyFBM, worleyNoise } from './shaders/noise.js';
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export { createProgramFFT2H, createProgramFFT2V, createProgramH0, createProgramHk, createProgramOcean, createProgramPostFFT2 } from './shaders/water.js';
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export { ShadowMapper } from './shadow/shadowmapper.js';
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export { ESM } from './shadow/esm.js';
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export { PCFPD } from './shadow/pcf_pd.js';
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export { PCFOPT } from './shadow/pcf_opt.js';
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export { VSM } from './shadow/vsm.js';
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export { AssetManager } from './asset/assetmanager.js';
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export { Blitter } from './blitter/blitter.js';
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export { GaussianBlurBlitter } from './blitter/gaussianblur.js';
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export { BoxFilterBlitter } from './blitter/box.js';
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export { CopyBlitter } from './blitter/copy.js';
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export { BUILTIN_ASSET_TEST_CUBEMAP, BUILTIN_ASSET_TEXTURE_SHEEN_LUT, DEBUG_CASCADED_SHADOW_MAPS, LIGHT_TYPE_DIRECTIONAL, LIGHT_TYPE_NONE, LIGHT_TYPE_POINT, LIGHT_TYPE_SPOT, MAX_CLUSTERED_LIGHTS, MAX_FORWARD_LIGHT_COUNT, RENDER_PASS_TYPE_DEPTH_ONLY, RENDER_PASS_TYPE_FORWARD, RENDER_PASS_TYPE_SHADOWMAP } from './values.js';
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export { AbstractPostEffect } from './posteffect/posteffect.js';
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export { Grayscale } from './posteffect/grayscale.js';
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export { Tonemap } from './posteffect/tonemap.js';
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export { Bloom } from './posteffect/bloom.js';
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export { SAO } from './posteffect/sao.js';
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export { FXAA } from './posteffect/fxaa.js';
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export { PostWater } from './posteffect/water.js';
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export { Compositor } from './posteffect/compositor.js';
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export { AppResizeEvent, AppTickEvent, Application } from './app.js';
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//# sourceMappingURL=index.js.map
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{"version":3,"file":"index.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
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/**
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* Input manager class
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* @public
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*/ class InputManager {
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_app;
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_target;
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_started;
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_clickDistTolerance;
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_clickTimeTolerance;
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_dblclickDistTolerance;
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_dblclickTimeTolerance;
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_pointerDownHandler;
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_pointerUpHandler;
|
|
14
|
+
_pointerMoveHandler;
|
|
15
|
+
_pointerCancelHandler;
|
|
16
|
+
_keyboardHandler;
|
|
17
|
+
_dragHandler;
|
|
18
|
+
_wheelHandler;
|
|
19
|
+
_captureId;
|
|
20
|
+
_middlewares;
|
|
21
|
+
_lastEventDatas;
|
|
22
|
+
/**
|
|
23
|
+
* Creates an instance of InputManager
|
|
24
|
+
* @param app
|
|
25
|
+
*/ constructor(app){
|
|
26
|
+
this._app = app;
|
|
27
|
+
this._target = app.options.canvas;
|
|
28
|
+
this._started = false;
|
|
29
|
+
this._clickDistTolerance = 4 * 4;
|
|
30
|
+
this._clickTimeTolerance = 400;
|
|
31
|
+
this._dblclickDistTolerance = 4 * 4;
|
|
32
|
+
this._dblclickTimeTolerance = 400;
|
|
33
|
+
this._lastEventDatas = [];
|
|
34
|
+
this._pointerDownHandler = this._getPointerDownHandler();
|
|
35
|
+
this._pointerUpHandler = this._getPointerUpHandler();
|
|
36
|
+
this._pointerMoveHandler = this._getPointerMoveHander();
|
|
37
|
+
this._pointerCancelHandler = this._getPointerCancelHandler();
|
|
38
|
+
this._keyboardHandler = this._getKeyboardHandler();
|
|
39
|
+
this._dragHandler = this._getDragHandler();
|
|
40
|
+
this._wheelHandler = this._getWheelHandler();
|
|
41
|
+
this._captureId = -1;
|
|
42
|
+
this._middlewares = [];
|
|
43
|
+
}
|
|
44
|
+
/** @internal */ start() {
|
|
45
|
+
if (!this._started) {
|
|
46
|
+
this._started = true;
|
|
47
|
+
this._target.addEventListener('pointerdown', this._pointerDownHandler);
|
|
48
|
+
this._target.addEventListener('pointerup', this._pointerUpHandler);
|
|
49
|
+
this._target.addEventListener('pointermove', this._pointerMoveHandler);
|
|
50
|
+
this._target.addEventListener('pointercancel', this._pointerCancelHandler);
|
|
51
|
+
this._target.addEventListener('keydown', this._keyboardHandler);
|
|
52
|
+
this._target.addEventListener('keyup', this._keyboardHandler);
|
|
53
|
+
this._target.addEventListener('keypress', this._keyboardHandler);
|
|
54
|
+
this._target.addEventListener('drag', this._dragHandler);
|
|
55
|
+
this._target.addEventListener('dragenter', this._dragHandler);
|
|
56
|
+
this._target.addEventListener('dragleave', this._dragHandler);
|
|
57
|
+
this._target.addEventListener('dragstart', this._dragHandler);
|
|
58
|
+
this._target.addEventListener('dragend', this._dragHandler);
|
|
59
|
+
this._target.addEventListener('dragover', this._dragHandler);
|
|
60
|
+
this._target.addEventListener('drop', this._dragHandler);
|
|
61
|
+
this._target.addEventListener('wheel', this._wheelHandler);
|
|
62
|
+
}
|
|
63
|
+
}
|
|
64
|
+
/** @internal */ stop() {
|
|
65
|
+
if (this._started) {
|
|
66
|
+
this._started = false;
|
|
67
|
+
this._target.removeEventListener('pointerdown', this._pointerDownHandler);
|
|
68
|
+
this._target.removeEventListener('pointerup', this._pointerUpHandler);
|
|
69
|
+
this._target.removeEventListener('pointermove', this._pointerMoveHandler);
|
|
70
|
+
this._target.removeEventListener('pointercancel', this._pointerCancelHandler);
|
|
71
|
+
this._target.removeEventListener('keydown', this._keyboardHandler);
|
|
72
|
+
this._target.removeEventListener('keyup', this._keyboardHandler);
|
|
73
|
+
this._target.removeEventListener('keypress', this._keyboardHandler);
|
|
74
|
+
this._target.removeEventListener('drag', this._dragHandler);
|
|
75
|
+
this._target.removeEventListener('dragenter', this._dragHandler);
|
|
76
|
+
this._target.removeEventListener('dragleave', this._dragHandler);
|
|
77
|
+
this._target.removeEventListener('dragstart', this._dragHandler);
|
|
78
|
+
this._target.removeEventListener('dragend', this._dragHandler);
|
|
79
|
+
this._target.removeEventListener('dragover', this._dragHandler);
|
|
80
|
+
this._target.removeEventListener('drop', this._dragHandler);
|
|
81
|
+
this._target.removeEventListener('wheel', this._wheelHandler);
|
|
82
|
+
this._lastEventDatas = [];
|
|
83
|
+
}
|
|
84
|
+
}
|
|
85
|
+
/**
|
|
86
|
+
* Adds a event handler middleware.
|
|
87
|
+
*
|
|
88
|
+
* @remarks
|
|
89
|
+
* All handlers will be called in the order in which they were added
|
|
90
|
+
* until a handler returns true.
|
|
91
|
+
* If either handler returns true, the event that the Application
|
|
92
|
+
* listens to will not be triggered
|
|
93
|
+
*
|
|
94
|
+
* @param handler The event handler to be added
|
|
95
|
+
* @returns self
|
|
96
|
+
*/ use(handler) {
|
|
97
|
+
if (handler) {
|
|
98
|
+
this._middlewares.push(handler);
|
|
99
|
+
}
|
|
100
|
+
return this;
|
|
101
|
+
}
|
|
102
|
+
_callMiddlewares(ev, type) {
|
|
103
|
+
for (const handler of this._middlewares){
|
|
104
|
+
if (handler(ev, type ?? ev.type)) {
|
|
105
|
+
return true;
|
|
106
|
+
}
|
|
107
|
+
}
|
|
108
|
+
return false;
|
|
109
|
+
}
|
|
110
|
+
_getPointerCancelHandler() {
|
|
111
|
+
const that = this;
|
|
112
|
+
return function(ev) {
|
|
113
|
+
const eventData = that._getPointerEventData(ev.pointerId);
|
|
114
|
+
eventData.lastDown = false;
|
|
115
|
+
eventData.lastClick = false;
|
|
116
|
+
if (!that._callMiddlewares(ev)) {
|
|
117
|
+
that._app.dispatchEvent(ev);
|
|
118
|
+
}
|
|
119
|
+
};
|
|
120
|
+
}
|
|
121
|
+
_getPointerMoveHander() {
|
|
122
|
+
const that = this;
|
|
123
|
+
return function(ev) {
|
|
124
|
+
const eventData = that._getPointerEventData(ev.pointerId);
|
|
125
|
+
eventData.lastMoveX = ev.offsetX;
|
|
126
|
+
eventData.lastMoveY = ev.offsetY;
|
|
127
|
+
if (!that._callMiddlewares(ev)) {
|
|
128
|
+
that._app.dispatchEvent(ev);
|
|
129
|
+
}
|
|
130
|
+
};
|
|
131
|
+
}
|
|
132
|
+
_getPointerDownHandler() {
|
|
133
|
+
const that = this;
|
|
134
|
+
return function(ev) {
|
|
135
|
+
if (ev.pointerType === 'mouse' && ev.button === 0) {
|
|
136
|
+
that._captureId = ev.pointerId;
|
|
137
|
+
that._app.options.canvas.setPointerCapture(ev.pointerId);
|
|
138
|
+
}
|
|
139
|
+
const eventData = that._getPointerEventData(ev.pointerId);
|
|
140
|
+
eventData.lastDown = true;
|
|
141
|
+
eventData.lastDownX = ev.offsetX;
|
|
142
|
+
eventData.lastDownY = ev.offsetY;
|
|
143
|
+
eventData.lastDownTime = Date.now();
|
|
144
|
+
that._app.focus();
|
|
145
|
+
if (!that._callMiddlewares(ev)) {
|
|
146
|
+
that._app.dispatchEvent(ev);
|
|
147
|
+
}
|
|
148
|
+
};
|
|
149
|
+
}
|
|
150
|
+
_getPointerUpHandler() {
|
|
151
|
+
const that = this;
|
|
152
|
+
return function(ev) {
|
|
153
|
+
if (ev.pointerType === 'mouse' && ev.button === 0 && that._captureId === ev.pointerId) {
|
|
154
|
+
that._app.options.canvas.releasePointerCapture(ev.pointerId);
|
|
155
|
+
that._captureId = -1;
|
|
156
|
+
}
|
|
157
|
+
const eventData = that._getPointerEventData(ev.pointerId);
|
|
158
|
+
let emitClickEvent = false;
|
|
159
|
+
let emitDoubleClickEvent = false;
|
|
160
|
+
const now = Date.now();
|
|
161
|
+
if (eventData.lastDown) {
|
|
162
|
+
if (now <= eventData.lastDownTime + that._clickTimeTolerance) {
|
|
163
|
+
let deltaX = ev.offsetX - eventData.lastDownX;
|
|
164
|
+
let deltaY = ev.offsetY - eventData.lastDownY;
|
|
165
|
+
if (deltaX * deltaX + deltaY * deltaY <= that._clickDistTolerance) {
|
|
166
|
+
emitClickEvent = true;
|
|
167
|
+
if (eventData.lastClick && now <= eventData.lastClickTime + that._dblclickTimeTolerance) {
|
|
168
|
+
deltaX = ev.offsetX - eventData.lastClickX;
|
|
169
|
+
deltaY = ev.offsetY - eventData.lastClickY;
|
|
170
|
+
if (deltaX * deltaX + deltaY * deltaY <= that._dblclickDistTolerance) {
|
|
171
|
+
emitDoubleClickEvent = true;
|
|
172
|
+
}
|
|
173
|
+
}
|
|
174
|
+
}
|
|
175
|
+
}
|
|
176
|
+
}
|
|
177
|
+
eventData.lastDown = false;
|
|
178
|
+
eventData.lastMoveX = ev.offsetX;
|
|
179
|
+
eventData.lastMoveY = ev.offsetY;
|
|
180
|
+
if (!that._callMiddlewares(ev)) {
|
|
181
|
+
that._app.dispatchEvent(ev);
|
|
182
|
+
}
|
|
183
|
+
if (emitClickEvent) {
|
|
184
|
+
if (!that._callMiddlewares(ev, 'click')) {
|
|
185
|
+
that._app.dispatchEvent(ev, 'click');
|
|
186
|
+
}
|
|
187
|
+
if (emitDoubleClickEvent) {
|
|
188
|
+
if (!that._callMiddlewares(ev, 'dblclick')) {
|
|
189
|
+
that._app.dispatchEvent(ev, 'dblclick');
|
|
190
|
+
}
|
|
191
|
+
eventData.lastClick = false;
|
|
192
|
+
} else {
|
|
193
|
+
eventData.lastClick = true;
|
|
194
|
+
eventData.lastClickX = ev.offsetX;
|
|
195
|
+
eventData.lastClickY = ev.offsetY;
|
|
196
|
+
eventData.lastClickTime = now;
|
|
197
|
+
}
|
|
198
|
+
}
|
|
199
|
+
};
|
|
200
|
+
}
|
|
201
|
+
_getKeyboardHandler() {
|
|
202
|
+
const that = this;
|
|
203
|
+
return function(ev) {
|
|
204
|
+
if (!that._callMiddlewares(ev)) {
|
|
205
|
+
that._app.dispatchEvent(ev);
|
|
206
|
+
}
|
|
207
|
+
};
|
|
208
|
+
}
|
|
209
|
+
_getDragHandler() {
|
|
210
|
+
const that = this;
|
|
211
|
+
return function(ev) {
|
|
212
|
+
if (!that._callMiddlewares(ev)) {
|
|
213
|
+
that._app.dispatchEvent(ev);
|
|
214
|
+
}
|
|
215
|
+
};
|
|
216
|
+
}
|
|
217
|
+
_getWheelHandler() {
|
|
218
|
+
const that = this;
|
|
219
|
+
return function(ev) {
|
|
220
|
+
if (!that._callMiddlewares(ev)) {
|
|
221
|
+
that._app.dispatchEvent(ev);
|
|
222
|
+
}
|
|
223
|
+
};
|
|
224
|
+
}
|
|
225
|
+
_getPointerEventData(pointerId) {
|
|
226
|
+
return this._lastEventDatas[pointerId] ?? (this._lastEventDatas[pointerId] = {
|
|
227
|
+
lastClick: false,
|
|
228
|
+
lastClickX: 0,
|
|
229
|
+
lastClickY: 0,
|
|
230
|
+
lastClickTime: 0,
|
|
231
|
+
lastDown: false,
|
|
232
|
+
lastDownX: 0,
|
|
233
|
+
lastDownY: 0,
|
|
234
|
+
lastDownTime: 0,
|
|
235
|
+
lastMoveX: 0,
|
|
236
|
+
lastMoveY: 0
|
|
237
|
+
});
|
|
238
|
+
}
|
|
239
|
+
}
|
|
240
|
+
|
|
241
|
+
export { InputManager };
|
|
242
|
+
//# sourceMappingURL=inputmgr.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"inputmgr.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
|
|
@@ -0,0 +1,75 @@
|
|
|
1
|
+
import { applyMaterialMixins } from './meshmaterial.js';
|
|
2
|
+
import { LitMaterial } from './lit.js';
|
|
3
|
+
import { mixinVertexColor } from './mixins/vertexcolor.js';
|
|
4
|
+
import { mixinAlbedoColor } from './mixins/albedocolor.js';
|
|
5
|
+
|
|
6
|
+
class BlinnMaterial extends applyMaterialMixins(LitMaterial, mixinVertexColor, mixinAlbedoColor) {
|
|
7
|
+
_shininess;
|
|
8
|
+
constructor(){
|
|
9
|
+
super();
|
|
10
|
+
this._shininess = 32;
|
|
11
|
+
}
|
|
12
|
+
/** Shininess */ get shininess() {
|
|
13
|
+
return this._shininess;
|
|
14
|
+
}
|
|
15
|
+
set shininess(val) {
|
|
16
|
+
if (val !== this._shininess) {
|
|
17
|
+
this._shininess = val;
|
|
18
|
+
this.optionChanged(false);
|
|
19
|
+
}
|
|
20
|
+
}
|
|
21
|
+
applyUniformValues(bindGroup, ctx) {
|
|
22
|
+
super.applyUniformValues(bindGroup, ctx);
|
|
23
|
+
if (this.needFragmentColor(ctx)) {
|
|
24
|
+
bindGroup.setValue('kkShininess', this._shininess);
|
|
25
|
+
}
|
|
26
|
+
}
|
|
27
|
+
vertexShader(scope, ctx) {
|
|
28
|
+
super.vertexShader(scope, ctx);
|
|
29
|
+
scope.$inputs.zPos = scope.$builder.vec3().attrib('position');
|
|
30
|
+
this.transformVertexAndNormal(scope);
|
|
31
|
+
}
|
|
32
|
+
fragmentShader(scope, ctx) {
|
|
33
|
+
super.fragmentShader(scope, ctx);
|
|
34
|
+
const pb = scope.$builder;
|
|
35
|
+
const that = this;
|
|
36
|
+
if (this.needFragmentColor(ctx)) {
|
|
37
|
+
scope.$g.kkShininess = scope.$builder.float().uniform(2);
|
|
38
|
+
scope.$l.albedo = this.calculateAlbedoColor(scope, ctx);
|
|
39
|
+
if (this.vertexColor) {
|
|
40
|
+
scope.albedo = pb.mul(scope.albedo, this.getVertexColor(scope, ctx));
|
|
41
|
+
}
|
|
42
|
+
scope.$l.diffuseColor = pb.vec3(0);
|
|
43
|
+
scope.$l.specularColor = pb.vec3(0);
|
|
44
|
+
scope.$l.normal = this.calculateNormal(scope, ctx);
|
|
45
|
+
if (this.needCalculateEnvLight(ctx)) {
|
|
46
|
+
scope.diffuseColor = pb.add(scope.diffuseColor, this.getEnvLightIrradiance(scope, scope.normal, ctx));
|
|
47
|
+
}
|
|
48
|
+
this.forEachLight(scope, ctx, function(type, posRange, dirCutoff, colorIntensity, shadow) {
|
|
49
|
+
this.$l.lightAtten = that.calculateLightAttenuation(this, type, posRange, dirCutoff);
|
|
50
|
+
this.$l.lightDir = that.calculateLightDirection(this, type, posRange, dirCutoff);
|
|
51
|
+
this.$l.NoL = pb.clamp(pb.dot(this.normal, this.lightDir), 0, 1);
|
|
52
|
+
this.$l.viewVec = that.calculateViewVector(this);
|
|
53
|
+
this.$l.halfVec = pb.normalize(pb.add(this.viewVec, this.lightDir));
|
|
54
|
+
this.$l.NoH = pb.clamp(pb.dot(this.normal, this.halfVec), 0, 1);
|
|
55
|
+
this.$l.lightColor = pb.mul(colorIntensity.rgb, colorIntensity.a, this.lightAtten);
|
|
56
|
+
this.$l.diffuse = pb.mul(this.lightColor, this.NoL);
|
|
57
|
+
this.$l.specular = pb.mul(this.lightColor, pb.pow(this.NoH, this.kkShininess));
|
|
58
|
+
if (shadow) {
|
|
59
|
+
this.$l.shadow = pb.vec3(that.calculateShadow(this, this.NoL, ctx));
|
|
60
|
+
this.diffuse = pb.mul(this.diffuse, this.shadow);
|
|
61
|
+
this.specular = pb.mul(this.specular, this.shadow);
|
|
62
|
+
}
|
|
63
|
+
this.diffuseColor = pb.add(this.diffuseColor, this.diffuse);
|
|
64
|
+
this.specularColor = pb.add(this.specularColor, this.specular);
|
|
65
|
+
});
|
|
66
|
+
scope.$l.litColor = pb.add(pb.mul(scope.albedo, pb.vec4(scope.diffuseColor, 1)), pb.vec4(scope.specularColor, 0));
|
|
67
|
+
this.outputFragmentColor(scope, scope.litColor, ctx);
|
|
68
|
+
} else {
|
|
69
|
+
this.outputFragmentColor(scope, null, ctx);
|
|
70
|
+
}
|
|
71
|
+
}
|
|
72
|
+
}
|
|
73
|
+
|
|
74
|
+
export { BlinnMaterial };
|
|
75
|
+
//# sourceMappingURL=blinn.js.map
|
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@@ -0,0 +1 @@
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{"version":3,"file":"blinn.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
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import { Material } from './material.js';
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import { forwardComputeLighting } from '../shaders/lighting.js';
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import { RENDER_PASS_TYPE_FORWARD, RENDER_PASS_TYPE_SHADOWMAP, RENDER_PASS_TYPE_DEPTH_ONLY } from '../values.js';
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import { ShaderFramework } from '../shaders/framework.js';
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import { nonLinearDepthToLinearNormalized, encodeNormalizedFloatToRGBA } from '../shaders/misc.js';
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import { Application } from '../app.js';
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import { MESH_MATERIAL } from '../shaders/builtins.js';
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import './lambert.js';
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import './blinn.js';
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import './unlit.js';
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import { PBRLightModelMR } from './lightmodel.js';
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import { Vector4, Vector2 } from '@zephyr3d/base';
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/**
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* The terrain material
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* @public
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*/ class GrassMaterial extends Material {
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/** @internal */ _lightModel;
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/** @internal */ _terrainSize;
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/** @internal */ _normalMap;
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/** @internal */ _textureSize;
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/** @internal */ _useAlphaToCoverage;
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/**
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* Creates an instance of TerrainMaterial
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*/ constructor(terrainSize, normalMap, grassTexture){
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super();
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this._lightModel = new PBRLightModelMR();
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this._lightModel.metallic = 0;
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this._lightModel.roughness = 1;
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this._lightModel.specularFactor = new Vector4(1, 1, 1, 0.2);
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this._lightModel.doubleSideLighting = false;
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this._terrainSize = terrainSize;
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this._normalMap = normalMap;
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this._textureSize = Vector2.one();
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this._useAlphaToCoverage = false;
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if (grassTexture) {
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this._lightModel.setAlbedoMap(grassTexture, null, 0);
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this._textureSize.setXY(grassTexture.width, grassTexture.height);
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}
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}
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/** enable alpha to coverage */ get alphaToCoverage() {
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return this._useAlphaToCoverage;
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}
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set alphaToCoverage(val) {
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if (this._useAlphaToCoverage !== !!val) {
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this._useAlphaToCoverage = !!val;
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if (this._useAlphaToCoverage) {
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this.stateSet.useBlendingState().enableAlphaToCoverage(true);
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} else {
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this.stateSet.defaultBlendingState();
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}
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this.optionChanged(true);
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}
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}
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/** Light model */ get lightModel() {
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return this._lightModel;
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}
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/** Base map */ get colorMap() {
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return this._lightModel.albedoMap;
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}
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set colorMap(tex) {
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this._lightModel.setAlbedoMap(tex, null, 0);
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}
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/** Color */ get color() {
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return this._lightModel.albedo;
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}
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set color(val) {
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this._lightModel.albedo = val;
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}
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/**
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* {@inheritDoc Material.isTransparent}
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* @override
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*/ isTransparent() {
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return false;
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}
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/**
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* {@inheritDoc Material.supportLighting}
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* @override
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*/ supportLighting() {
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return this._lightModel.supportLighting();
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}
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/**
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* {@inheritDoc Material.applyUniforms}
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* @override
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*/ applyUniforms(bindGroup, ctx, needUpdate) {
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super.applyUniforms(bindGroup, ctx, needUpdate);
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this._lightModel.applyUniformsIfOutdated(bindGroup, ctx);
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}
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/**
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* {@inheritDoc Material._applyUniforms}
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* @override
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*/ _applyUniforms(bindGroup, ctx) {
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bindGroup.setValue('terrainSize', this._terrainSize);
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bindGroup.setTexture('terrainNormalMap', this._normalMap);
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bindGroup.setValue('albedoTextureSize', this._textureSize);
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}
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/** @internal */ getHash(renderPassType) {
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if (this._hash[renderPassType] === void 0 || !this._lightModel.peekHash()) {
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this._hash[renderPassType] = this.createHash(renderPassType);
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}
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return this._hash[renderPassType];
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}
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/** @internal */ _createHash(renderPassType) {
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return renderPassType === RENDER_PASS_TYPE_FORWARD ? `${Number(this._useAlphaToCoverage)}:${this._lightModel.getHash()}` : `${Number(this._useAlphaToCoverage)}`;
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}
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/** @internal */ _createProgram(pb, ctx) {
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const that = this;
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if (ctx.renderPass.type === RENDER_PASS_TYPE_SHADOWMAP) {
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const shadowMapParams = ctx.shadowMapInfo.get(ctx.renderPass.light);
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pb.emulateDepthClamp = !!shadowMapParams.depthClampEnabled;
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}
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const program = pb.buildRenderProgram({
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vertex (pb) {
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ShaderFramework.prepareVertexShader(pb, ctx);
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this.$inputs.pos = pb.vec3().attrib('position');
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this.$inputs.uv = pb.vec2().attrib('texCoord0');
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this.$inputs.placement = pb.vec4().attrib('texCoord1');
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this.terrainNormalMap = pb.tex2D().uniform(2);
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this.terrainSize = pb.vec2().uniform(2);
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that._lightModel.setupUniforms(this, ctx);
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pb.main(function() {
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this.$l.normalSample = pb.getDevice().type === 'webgl' ? pb.textureSample(this.terrainNormalMap, pb.div(this.$inputs.placement.xz, this.terrainSize)).rgb : pb.textureSampleLevel(this.terrainNormalMap, pb.div(this.$inputs.placement.xz, this.terrainSize), 0).rgb;
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this.$l.normal = pb.normalize(pb.sub(pb.mul(this.normalSample, 2), pb.vec3(1)));
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this.$l.axisX = pb.vec3(1, 0, 0);
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this.$l.axisZ = pb.cross(this.axisX, this.normal);
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this.$l.axisX = pb.cross(this.normal, this.axisZ);
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this.$l.rotPos = pb.mul(pb.mat3(this.axisX, this.normal, this.axisZ), this.$inputs.pos);
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this.$l.p = pb.vec4(pb.add(this.rotPos, this.$inputs.placement.xyz), 1);
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this.$outputs.texcoord0 = this.$inputs.uv;
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this.$outputs.worldPosition = pb.mul(ShaderFramework.getWorldMatrix(this), this.$l.p).tag(ShaderFramework.USAGE_WORLD_POSITION);
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ShaderFramework.setClipSpacePosition(this, pb.mul(ShaderFramework.getViewProjectionMatrix(this), this.$outputs.worldPosition));
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if (ctx.renderPass.type === RENDER_PASS_TYPE_FORWARD) {
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this.$outputs.worldNormal = pb.normalize(pb.mul(ShaderFramework.getWorldMatrix(this), pb.vec4(this.normal, 0)).xyz).tag(ShaderFramework.USAGE_WORLD_NORMAL);
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this.$outputs.outVertexColor = pb.vec4(1, 1, 1, 1).tag(ShaderFramework.USAGE_VERTEX_COLOR);
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}
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});
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},
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fragment (pb) {
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ShaderFramework.prepareFragmentShader(pb, ctx);
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that._lightModel.setupUniforms(this, ctx);
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this.albedoTextureSize = pb.vec2().uniform(2);
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this.$outputs.outColor = pb.vec4();
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pb.func('calcMipLevel', [
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pb.vec2('coord')
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], function() {
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this.$l.dx = pb.dpdx(this.coord);
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this.$l.dy = pb.dpdy(this.coord);
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this.$l.deltaMaxSqr = pb.max(pb.dot(this.dx, this.dx), pb.dot(this.dy, this.dy));
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this.$return(pb.max(0, pb.mul(pb.log2(this.deltaMaxSqr), 0.5)));
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});
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if (ctx.renderPass.type === RENDER_PASS_TYPE_FORWARD) {
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pb.main(function() {
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this.$l.litColor = forwardComputeLighting(this, that._lightModel, ctx);
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MESH_MATERIAL.DISCARD_IF_CLIPPED(this);
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this.$l.a = pb.mul(this.litColor.a, pb.add(1, pb.mul(pb.max(0, this.calcMipLevel(pb.mul(this.$inputs.texcoord0, this.albedoTextureSize))), 0.25)));
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if (that._useAlphaToCoverage) {
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// alpha to coverage
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this.a = pb.add(pb.div(pb.sub(this.litColor.a, 0.4), pb.max(pb.fwidth(this.litColor.a), 0.0001)), 0.5);
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this.litColor = pb.vec4(this.litColor.rgb, this.a); //pb.vec4(pb.mul(this.litColor.rgb, this.litColor.a), this.litColor.a);
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} else {
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// alpha test
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this.$if(pb.lessThan(this.a, 0.8), function() {
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pb.discard();
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});
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}
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MESH_MATERIAL.APPLY_FOG(this, this.litColor, ctx);
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this.$outputs.outColor = MESH_MATERIAL.FRAGMENT_OUTPUT(this, this.litColor);
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});
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} else if (ctx.renderPass.type === RENDER_PASS_TYPE_DEPTH_ONLY) {
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pb.main(function() {
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this.$l.litColor = that._lightModel.calculateAlbedo(this);
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MESH_MATERIAL.DISCARD_IF_CLIPPED(this);
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this.$l.a = pb.mul(this.litColor.a, pb.add(1, pb.mul(pb.max(0, this.calcMipLevel(pb.mul(this.$inputs.texcoord0, this.albedoTextureSize))), 0.25)));
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if (that._useAlphaToCoverage) {
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// alpha to coverage
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this.a = pb.add(pb.div(pb.sub(this.litColor.a, 0.4), pb.max(pb.fwidth(this.litColor.a), 0.0001)), 0.5);
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this.litColor = pb.vec4(this.litColor.rgb, this.a); //pb.vec4(pb.mul(this.litColor.rgb, this.litColor.a), this.litColor.a);
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} else {
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// alpha test
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this.$if(pb.lessThan(this.a, 0.8), function() {
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pb.discard();
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});
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}
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this.$l.depth = nonLinearDepthToLinearNormalized(this, this.$builtins.fragCoord.z);
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if (Application.instance.device.type === 'webgl') {
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this.$outputs.outColor = encodeNormalizedFloatToRGBA(this, this.depth);
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} else {
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this.$outputs.outColor = pb.vec4(this.depth, 0, 0, this.a);
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}
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});
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} else if (ctx.renderPass.type === RENDER_PASS_TYPE_SHADOWMAP) {
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pb.main(function() {
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this.$l.litColor = that._lightModel.calculateAlbedo(this);
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MESH_MATERIAL.DISCARD_IF_CLIPPED(this);
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this.$l.a = pb.mul(this.litColor.a, pb.add(1, pb.mul(pb.max(0, this.calcMipLevel(pb.mul(this.$inputs.texcoord0, this.albedoTextureSize))), 0.25)));
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if (that._useAlphaToCoverage) {
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// alpha to coverage
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this.a = pb.add(pb.div(pb.sub(this.litColor.a, 0.4), pb.max(pb.fwidth(this.litColor.a), 0.0001)), 0.5);
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this.litColor = pb.vec4(this.litColor.rgb, this.a); //pb.vec4(pb.mul(this.litColor.rgb, this.litColor.a), this.litColor.a);
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} else {
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// alpha test
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this.$if(pb.lessThan(this.a, 0.8), function() {
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pb.discard();
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});
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}
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const shadowMapParams = ctx.shadowMapInfo.get(ctx.renderPass.light);
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this.$outputs.outColor = shadowMapParams.impl.computeShadowMapDepth(shadowMapParams, this);
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});
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} else {
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throw new Error(`unknown render pass type: ${ctx.renderPass.type}`);
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}
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}
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});
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// console.log(program?.getShaderSource('vertex'));
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// console.log(program?.getShaderSource('fragment'));
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return program;
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}
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}
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export { GrassMaterial };
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//# sourceMappingURL=grassmaterial.js.map
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@@ -0,0 +1 @@
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1
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{"version":3,"file":"grassmaterial.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
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