@zephyr3d/scene 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/animation/animation.js +173 -0
- package/dist/animation/animation.js.map +1 -0
- package/dist/animation/animationset.js +95 -0
- package/dist/animation/animationset.js.map +1 -0
- package/dist/animation/animationtrack.js +38 -0
- package/dist/animation/animationtrack.js.map +1 -0
- package/dist/animation/eulerrotationtrack.js +33 -0
- package/dist/animation/eulerrotationtrack.js.map +1 -0
- package/dist/animation/rotationtrack.js +37 -0
- package/dist/animation/rotationtrack.js.map +1 -0
- package/dist/animation/scaletrack.js +36 -0
- package/dist/animation/scaletrack.js.map +1 -0
- package/dist/animation/skeleton.js +97 -0
- package/dist/animation/skeleton.js.map +1 -0
- package/dist/animation/translationtrack.js +36 -0
- package/dist/animation/translationtrack.js.map +1 -0
- package/dist/animation/usertrack.js +47 -0
- package/dist/animation/usertrack.js.map +1 -0
- package/dist/app.js +173 -0
- package/dist/app.js.map +1 -0
- package/dist/asset/assetmanager.js +476 -0
- package/dist/asset/assetmanager.js.map +1 -0
- package/dist/asset/builtin.js +373 -0
- package/dist/asset/builtin.js.map +1 -0
- package/dist/asset/loaders/dds/dds.js +472 -0
- package/dist/asset/loaders/dds/dds.js.map +1 -0
- package/dist/asset/loaders/dds/dds_loader.js +38 -0
- package/dist/asset/loaders/dds/dds_loader.js.map +1 -0
- package/dist/asset/loaders/gltf/gltf_loader.js +981 -0
- package/dist/asset/loaders/gltf/gltf_loader.js.map +1 -0
- package/dist/asset/loaders/gltf/helpers.js +314 -0
- package/dist/asset/loaders/gltf/helpers.js.map +1 -0
- package/dist/asset/loaders/hdr/hdr.js +175 -0
- package/dist/asset/loaders/hdr/hdr.js.map +1 -0
- package/dist/asset/loaders/image/tga_Loader.js +117 -0
- package/dist/asset/loaders/image/tga_Loader.js.map +1 -0
- package/dist/asset/loaders/image/webimage_loader.js +50 -0
- package/dist/asset/loaders/image/webimage_loader.js.map +1 -0
- package/dist/asset/loaders/loader.js +45 -0
- package/dist/asset/loaders/loader.js.map +1 -0
- package/dist/asset/model.js +264 -0
- package/dist/asset/model.js.map +1 -0
- package/dist/blitter/blitter.js +389 -0
- package/dist/blitter/blitter.js.map +1 -0
- package/dist/blitter/box.js +118 -0
- package/dist/blitter/box.js.map +1 -0
- package/dist/blitter/copy.js +22 -0
- package/dist/blitter/copy.js.map +1 -0
- package/dist/blitter/depthlimitedgaussion.js +166 -0
- package/dist/blitter/depthlimitedgaussion.js.map +1 -0
- package/dist/blitter/gaussianblur.js +229 -0
- package/dist/blitter/gaussianblur.js.map +1 -0
- package/dist/camera/base.js +90 -0
- package/dist/camera/base.js.map +1 -0
- package/dist/camera/camera.js +358 -0
- package/dist/camera/camera.js.map +1 -0
- package/dist/camera/fps.js +246 -0
- package/dist/camera/fps.js.map +1 -0
- package/dist/camera/orbit.js +157 -0
- package/dist/camera/orbit.js.map +1 -0
- package/dist/camera/orthocamera.js +126 -0
- package/dist/camera/orthocamera.js.map +1 -0
- package/dist/camera/perspectivecamera.js +133 -0
- package/dist/camera/perspectivecamera.js.map +1 -0
- package/dist/index.d.ts +8402 -0
- package/dist/index.js +87 -0
- package/dist/index.js.map +1 -0
- package/dist/input/inputmgr.js +242 -0
- package/dist/input/inputmgr.js.map +1 -0
- package/dist/material/blinn.js +75 -0
- package/dist/material/blinn.js.map +1 -0
- package/dist/material/grassmaterial.js +221 -0
- package/dist/material/grassmaterial.js.map +1 -0
- package/dist/material/lambert.js +52 -0
- package/dist/material/lambert.js.map +1 -0
- package/dist/material/lightmodel.js +2074 -0
- package/dist/material/lightmodel.js.map +1 -0
- package/dist/material/lit.js +578 -0
- package/dist/material/lit.js.map +1 -0
- package/dist/material/material.js +458 -0
- package/dist/material/material.js.map +1 -0
- package/dist/material/meshmaterial.js +311 -0
- package/dist/material/meshmaterial.js.map +1 -0
- package/dist/material/mixins/albedocolor.js +130 -0
- package/dist/material/mixins/albedocolor.js.map +1 -0
- package/dist/material/mixins/texture.js +110 -0
- package/dist/material/mixins/texture.js.map +1 -0
- package/dist/material/mixins/vertexcolor.js +45 -0
- package/dist/material/mixins/vertexcolor.js.map +1 -0
- package/dist/material/pbr.js +27 -0
- package/dist/material/pbr.js.map +1 -0
- package/dist/material/standard.js +282 -0
- package/dist/material/standard.js.map +1 -0
- package/dist/material/terrainlightmodel.js +259 -0
- package/dist/material/terrainlightmodel.js.map +1 -0
- package/dist/material/terrainmaterial.js +139 -0
- package/dist/material/terrainmaterial.js.map +1 -0
- package/dist/material/unlit.js +29 -0
- package/dist/material/unlit.js.map +1 -0
- package/dist/posteffect/bloom.js +398 -0
- package/dist/posteffect/bloom.js.map +1 -0
- package/dist/posteffect/compositor.js +264 -0
- package/dist/posteffect/compositor.js.map +1 -0
- package/dist/posteffect/fxaa.js +291 -0
- package/dist/posteffect/fxaa.js.map +1 -0
- package/dist/posteffect/grayscale.js +87 -0
- package/dist/posteffect/grayscale.js.map +1 -0
- package/dist/posteffect/posteffect.js +165 -0
- package/dist/posteffect/posteffect.js.map +1 -0
- package/dist/posteffect/sao.js +327 -0
- package/dist/posteffect/sao.js.map +1 -0
- package/dist/posteffect/tonemap.js +112 -0
- package/dist/posteffect/tonemap.js.map +1 -0
- package/dist/posteffect/water.js +535 -0
- package/dist/posteffect/water.js.map +1 -0
- package/dist/render/clipmap.js +462 -0
- package/dist/render/clipmap.js.map +1 -0
- package/dist/render/cluster_light.js +329 -0
- package/dist/render/cluster_light.js.map +1 -0
- package/dist/render/cull_visitor.js +124 -0
- package/dist/render/cull_visitor.js.map +1 -0
- package/dist/render/depth_pass.js +47 -0
- package/dist/render/depth_pass.js.map +1 -0
- package/dist/render/envlight.js +282 -0
- package/dist/render/envlight.js.map +1 -0
- package/dist/render/forward.js +186 -0
- package/dist/render/forward.js.map +1 -0
- package/dist/render/forward_pass.js +137 -0
- package/dist/render/forward_pass.js.map +1 -0
- package/dist/render/helper.js +38 -0
- package/dist/render/helper.js.map +1 -0
- package/dist/render/primitive.js +246 -0
- package/dist/render/primitive.js.map +1 -0
- package/dist/render/render_queue.js +163 -0
- package/dist/render/render_queue.js.map +1 -0
- package/dist/render/renderpass.js +151 -0
- package/dist/render/renderpass.js.map +1 -0
- package/dist/render/renderscheme.js +61 -0
- package/dist/render/renderscheme.js.map +1 -0
- package/dist/render/scatteringlut.js +634 -0
- package/dist/render/scatteringlut.js.map +1 -0
- package/dist/render/shadowmap_pass.js +70 -0
- package/dist/render/shadowmap_pass.js.map +1 -0
- package/dist/render/sky.js +881 -0
- package/dist/render/sky.js.map +1 -0
- package/dist/render/temporalcache.js +222 -0
- package/dist/render/temporalcache.js.map +1 -0
- package/dist/render/watermesh.js +835 -0
- package/dist/render/watermesh.js.map +1 -0
- package/dist/scene/environment.js +146 -0
- package/dist/scene/environment.js.map +1 -0
- package/dist/scene/graph_node.js +69 -0
- package/dist/scene/graph_node.js.map +1 -0
- package/dist/scene/light.js +436 -0
- package/dist/scene/light.js.map +1 -0
- package/dist/scene/mesh.js +215 -0
- package/dist/scene/mesh.js.map +1 -0
- package/dist/scene/model.js +111 -0
- package/dist/scene/model.js.map +1 -0
- package/dist/scene/octree.js +651 -0
- package/dist/scene/octree.js.map +1 -0
- package/dist/scene/octree_update_visitor.js +16 -0
- package/dist/scene/octree_update_visitor.js.map +1 -0
- package/dist/scene/raycast_visitor.js +72 -0
- package/dist/scene/raycast_visitor.js.map +1 -0
- package/dist/scene/scene.js +225 -0
- package/dist/scene/scene.js.map +1 -0
- package/dist/scene/scene_node.js +299 -0
- package/dist/scene/scene_node.js.map +1 -0
- package/dist/scene/terrain/grass.js +277 -0
- package/dist/scene/terrain/grass.js.map +1 -0
- package/dist/scene/terrain/heightfield.js +391 -0
- package/dist/scene/terrain/heightfield.js.map +1 -0
- package/dist/scene/terrain/patch.js +530 -0
- package/dist/scene/terrain/patch.js.map +1 -0
- package/dist/scene/terrain/quadtree.js +430 -0
- package/dist/scene/terrain/quadtree.js.map +1 -0
- package/dist/scene/terrain/terrain.js +258 -0
- package/dist/scene/terrain/terrain.js.map +1 -0
- package/dist/scene/xform.js +224 -0
- package/dist/scene/xform.js.map +1 -0
- package/dist/shaders/builtins.js +110 -0
- package/dist/shaders/builtins.js.map +1 -0
- package/dist/shaders/framework.js +709 -0
- package/dist/shaders/framework.js.map +1 -0
- package/dist/shaders/lighting.js +335 -0
- package/dist/shaders/lighting.js.map +1 -0
- package/dist/shaders/misc.js +405 -0
- package/dist/shaders/misc.js.map +1 -0
- package/dist/shaders/noise.js +157 -0
- package/dist/shaders/noise.js.map +1 -0
- package/dist/shaders/pbr.js +132 -0
- package/dist/shaders/pbr.js.map +1 -0
- package/dist/shaders/shadow.js +642 -0
- package/dist/shaders/shadow.js.map +1 -0
- package/dist/shaders/water.js +630 -0
- package/dist/shaders/water.js.map +1 -0
- package/dist/shadow/esm.js +235 -0
- package/dist/shadow/esm.js.map +1 -0
- package/dist/shadow/pcf_opt.js +182 -0
- package/dist/shadow/pcf_opt.js.map +1 -0
- package/dist/shadow/pcf_pd.js +190 -0
- package/dist/shadow/pcf_pd.js.map +1 -0
- package/dist/shadow/shadow_impl.js +15 -0
- package/dist/shadow/shadow_impl.js.map +1 -0
- package/dist/shadow/shadowmapper.js +709 -0
- package/dist/shadow/shadowmapper.js.map +1 -0
- package/dist/shadow/ssm.js +194 -0
- package/dist/shadow/ssm.js.map +1 -0
- package/dist/shadow/vsm.js +298 -0
- package/dist/shadow/vsm.js.map +1 -0
- package/dist/shapes/box.js +313 -0
- package/dist/shapes/box.js.map +1 -0
- package/dist/shapes/cylinder.js +74 -0
- package/dist/shapes/cylinder.js.map +1 -0
- package/dist/shapes/plane.js +48 -0
- package/dist/shapes/plane.js.map +1 -0
- package/dist/shapes/shape.js +33 -0
- package/dist/shapes/shape.js.map +1 -0
- package/dist/shapes/sphere.js +91 -0
- package/dist/shapes/sphere.js.map +1 -0
- package/dist/shapes/torus.js +100 -0
- package/dist/shapes/torus.js.map +1 -0
- package/dist/utility/aabbtree.js +390 -0
- package/dist/utility/aabbtree.js.map +1 -0
- package/dist/utility/bounding_volume.js +78 -0
- package/dist/utility/bounding_volume.js.map +1 -0
- package/dist/utility/panorama.js +163 -0
- package/dist/utility/panorama.js.map +1 -0
- package/dist/utility/pmrem.js +345 -0
- package/dist/utility/pmrem.js.map +1 -0
- package/dist/utility/shprojection.js +448 -0
- package/dist/utility/shprojection.js.map +1 -0
- package/dist/values.js +48 -0
- package/dist/values.js.map +1 -0
- package/package.json +70 -0
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import { Vector4, Vector3, Vector2 } from '@zephyr3d/base';
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import { BUILTIN_ASSET_TEXTURE_SHEEN_LUT } from '../values.js';
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import { Application } from '../app.js';
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/*
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interface MicrofacetDistributionSample {
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pdf?: number;
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cosTheta?: number;
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sinTheta?: number;
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phi?: number;
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}
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*/ /** @internal */ function getTestCubemapLoader() {
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return async function(assetManager) {
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const tex = Application.instance.device.createCubeTexture('rgba8unorm', 32, {
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samplerOptions: {
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mipFilter: 'none'
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}
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});
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const fb = Application.instance.device.createFrameBuffer([
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tex
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], null);
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Application.instance.device.pushDeviceStates();
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Application.instance.device.setFramebuffer(fb);
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const colors = [
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new Vector4(1, 0, 0, 1),
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new Vector4(0.2, 0, 0, 1),
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new Vector4(0, 1, 0, 1),
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new Vector4(0, 0.2, 0, 1),
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new Vector4(0, 0, 1, 1),
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new Vector4(0, 0, 0.2, 1)
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];
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for(let i = 0; i < 6; i++){
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fb.setColorAttachmentCubeFace(0, i);
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Application.instance.device.clearFrameBuffer(colors[i], null, null);
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}
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Application.instance.device.popDeviceStates();
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fb.dispose();
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return tex;
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};
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}
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/** @internal */ function getSheenLutLoader(textureSize) {
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const bits = new Uint32Array(1);
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//Van der Corput radical inverse
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function radicalInverse_VdC(i) {
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bits[0] = i;
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bits[0] = (bits[0] << 16 | bits[0] >> 16) >>> 0;
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bits[0] = (bits[0] & 0x55555555) << 1 | (bits[0] & 0xaaaaaaaa) >>> 1 >>> 0;
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bits[0] = (bits[0] & 0x33333333) << 2 | (bits[0] & 0xcccccccc) >>> 2 >>> 0;
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bits[0] = (bits[0] & 0x0f0f0f0f) << 4 | (bits[0] & 0xf0f0f0f0) >>> 4 >>> 0;
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bits[0] = (bits[0] & 0x00ff00ff) << 8 | (bits[0] & 0xff00ff00) >>> 8 >>> 0;
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return bits[0] * 2.3283064365386963e-10; // / 0x100000000 or / 4294967296
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}
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function hammersley(i, iN, out) {
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out.setXY(i * iN, radicalInverse_VdC(i));
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}
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/*
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function hammersley(i: number, iN: number, out: Vector2) {
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const tof = 0.5 / 0x80000000;
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let bits = i;
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bits = (bits << 16) | (bits >>> 16);
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bits = ((bits & 0x55555555) << 1) | ((bits & 0xAAAAAAAA) >>> 1);
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bits = ((bits & 0x33333333) << 2) | ((bits & 0xCCCCCCCC) >>> 2);
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bits = ((bits & 0x0F0F0F0F) << 4) | ((bits & 0xF0F0F0F0) >>> 4);
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bits = ((bits & 0x00FF00FF) << 8) | ((bits & 0xFF00FF00) >>> 8);
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out.setXY(i * iN, (bits >>> 0) * tof);
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}
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*/ /*
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function generateTBN(normal: Vector3, out: Matrix3x3) {
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bitangent.setXYZ(0.0, 1.0, 0.0);
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const NdotUp = Vector3.dot(normal, up);
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const epsilon = 0.0000001;
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if (1.0 - Math.abs(NdotUp) <= epsilon) {
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// Sampling +Y or -Y, so we need a more robust bitangent.
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if (NdotUp > 0.0) {
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bitangent.setXYZ(0.0, 0.0, 1.0);
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} else {
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bitangent.setXYZ(0.0, 0.0, -1.0);
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}
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}
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Vector3.cross(bitangent, normal, tangent).inplaceNormalize();
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Vector3.cross(normal, tangent, bitangent);
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out.setCol(0, tangent);
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out.setCol(1, bitangent);
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out.setCol(2, normal);
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}
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function mix(x: number, y: number, a: number): number {
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return x * (1 - a) + y * a;
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}
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function l(x: number, alphaG: number): number {
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const oneMinusAlphaSq = (1 - alphaG) * (1 - alphaG);
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const a = mix(21.5473, 25.3245, oneMinusAlphaSq);
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const b = mix(3.82987, 3.32435, oneMinusAlphaSq);
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const c = mix(0.19823, 0.16801, oneMinusAlphaSq);
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const d = mix(-1.9776, -1.27393, oneMinusAlphaSq);
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const e = mix(-4.32054, -4.85967, oneMinusAlphaSq);
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return a / (1 + b * Math.pow(x, c)) + d * x + e;
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}
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function lambdaSheen(cosTheta: number, alphaG: number): number {
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return Math.abs(cosTheta) < 0.5
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? Math.exp(l(Math.abs(cosTheta), alphaG))
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: Math.exp(2 * l(0.5, alphaG) - l(1 - Math.abs(cosTheta), alphaG));
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}
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function visibilityCharlie(NdotV: number, NdotL: number, a: number): number {
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const alphaG = a;
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return 1 / ((1 + lambdaSheen(NdotV, alphaG) + lambdaSheen(NdotL, alphaG)) * (4 * NdotV * NdotL));
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}
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*/ function distributionCharlie(NdotH, roughness) {
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// roughness = Math.max(roughness, 0.000001);
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const invAlpha = 1 / roughness;
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const cos2h = NdotH * NdotH;
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const sin2h = 1 - cos2h;
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return (2 + invAlpha) * Math.pow(sin2h, invAlpha * 0.5) / (2 * Math.PI);
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}
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/*
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function charlie(xi: Vector2, roughness: number, sample: MicrofacetDistributionSample) {
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const alpha = roughness * roughness;
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sample.sinTheta = Math.pow(xi.y, alpha / (2 * alpha + 1));
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sample.cosTheta = Math.sqrt(1 - sample.sinTheta * sample.sinTheta);
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sample.phi = 2 * Math.PI * xi.x;
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sample.pdf = distributionCharlie(sample.cosTheta, Math.max(alpha, 0.000001)) / 4;
|
|
121
|
+
}
|
|
122
|
+
function getImportanceSample(
|
|
123
|
+
sampleIndex: number,
|
|
124
|
+
sampleCount: number,
|
|
125
|
+
N: Vector3,
|
|
126
|
+
roughness: number,
|
|
127
|
+
out: Vector4
|
|
128
|
+
) {
|
|
129
|
+
// generate a quasi monte carlo point in the unit square [0.1)^2
|
|
130
|
+
hammersley(sampleIndex, 1 / sampleCount, xi);
|
|
131
|
+
// generate the points on the hemisphere with a fitting mapping for
|
|
132
|
+
// the distribution (e.g. lambertian uses a cosine importance)
|
|
133
|
+
charlie(xi, roughness, importanceSample);
|
|
134
|
+
|
|
135
|
+
// transform the hemisphere sample to the normal coordinate frame
|
|
136
|
+
// i.e. rotate the hemisphere to the normal direction
|
|
137
|
+
localSpaceDirection
|
|
138
|
+
.setXYZ(
|
|
139
|
+
importanceSample.sinTheta * Math.cos(importanceSample.phi),
|
|
140
|
+
importanceSample.sinTheta * Math.sin(importanceSample.phi),
|
|
141
|
+
importanceSample.cosTheta
|
|
142
|
+
)
|
|
143
|
+
.inplaceNormalize();
|
|
144
|
+
generateTBN(N, TBN);
|
|
145
|
+
TBN.transform(localSpaceDirection, direction);
|
|
146
|
+
out.setXYZW(direction.x, direction.y, direction.z, importanceSample.pdf);
|
|
147
|
+
}
|
|
148
|
+
function lut(NdotV: number, roughness: number, numSamples: number, out: Vector4) {
|
|
149
|
+
V.setXYZ(Math.sqrt(1 - NdotV * NdotV), 0, NdotV);
|
|
150
|
+
N.setXYZ(0, 0, 1);
|
|
151
|
+
const A = 0;
|
|
152
|
+
const B = 0;
|
|
153
|
+
let C = 0;
|
|
154
|
+
const importanceSample = new Vector4();
|
|
155
|
+
for (let i = 0; i < numSamples; i++) {
|
|
156
|
+
getImportanceSample(i, numSamples, N, roughness, importanceSample);
|
|
157
|
+
H.setXYZ(importanceSample.x, importanceSample.y, importanceSample.z);
|
|
158
|
+
// do reflect L = normalize(reflect(-V, H)) = normalize(-V - 2.0 * dot(H, -V) * H) = normalize(2 * dot(H, V) * H - V)
|
|
159
|
+
Vector3.scale(H, Vector3.dot(V, H) * 2, L)
|
|
160
|
+
.subBy(V)
|
|
161
|
+
.inplaceNormalize();
|
|
162
|
+
const NdotL = Math.min(Math.max(L.z, 0), 1);
|
|
163
|
+
const NdotH = Math.min(Math.max(H.z, 0), 1);
|
|
164
|
+
const VdotH = Math.min(Math.max(Vector3.dot(V, H), 0), 1);
|
|
165
|
+
if (NdotL > 0) {
|
|
166
|
+
const sheenDistribution = distributionCharlie(NdotH, roughness);
|
|
167
|
+
// const sheenVisibility = visibilityAshikhmin(NdotV, NdotL);
|
|
168
|
+
const sheenVisibility = visibilityCharlie(NdotV, NdotL, roughness);
|
|
169
|
+
C += sheenVisibility * sheenDistribution * NdotL * VdotH;
|
|
170
|
+
}
|
|
171
|
+
}
|
|
172
|
+
out.setXYZW(4 * A, 4 * B, 4 * 2 * Math.PI * C, 0).scaleBy(1 / numSamples);
|
|
173
|
+
}
|
|
174
|
+
|
|
175
|
+
async function createSheenLUT(): Promise<Texture2D> {
|
|
176
|
+
const tex = Application.instance.device.createTexture2D('rgba8unorm', textureSize, textureSize);
|
|
177
|
+
const image = new Uint8Array(textureSize * textureSize * 4);
|
|
178
|
+
let p = 0;
|
|
179
|
+
const c = new Vector4();
|
|
180
|
+
for (let y = 0; y < textureSize; y++) {
|
|
181
|
+
const coord = Math.min(Math.max((y + 0.5) / textureSize, 0), 1);
|
|
182
|
+
const roughness = coord;
|
|
183
|
+
for (let x = 0; x < textureSize; x++) {
|
|
184
|
+
const NdotV = Math.min(Math.max((x + 0.5) / textureSize, 0), 1);
|
|
185
|
+
// const c = dfvCharlieUniform(NdotV, roughness, 1024);
|
|
186
|
+
// const c = Math.min(Math.max(Math.round(t * 255), 0), 255);
|
|
187
|
+
lut(NdotV, roughness, 1024, c);
|
|
188
|
+
image[p++] = Math.min(Math.max(Math.round(c.x * 255), 0), 255);
|
|
189
|
+
image[p++] = Math.min(Math.max(Math.round(c.y * 255), 0), 255);
|
|
190
|
+
image[p++] = Math.min(Math.max(Math.round(c.z * 255), 0), 255);
|
|
191
|
+
image[p++] = 255;
|
|
192
|
+
}
|
|
193
|
+
}
|
|
194
|
+
tex.update(image, 0, 0, textureSize, textureSize);
|
|
195
|
+
tex.name = `builtin:${BUILTIN_ASSET_TEXTURE_SHEEN_LUT}`;
|
|
196
|
+
return tex;
|
|
197
|
+
}
|
|
198
|
+
*/ //////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
199
|
+
function visibilityAshikhmin(NdotV, NdotL) {
|
|
200
|
+
return Math.min(Math.max(1 / (4 * (NdotL + NdotV - NdotL * NdotV)), 0), 1);
|
|
201
|
+
}
|
|
202
|
+
function hemisphereUniformSample(u, out) {
|
|
203
|
+
const phi = 2 * Math.PI * u.x;
|
|
204
|
+
const cosTheta = 1 - u.y;
|
|
205
|
+
const sinTheta = Math.sqrt(1 - cosTheta * cosTheta);
|
|
206
|
+
out.setXYZ(sinTheta * Math.cos(phi), sinTheta * Math.sin(phi), cosTheta);
|
|
207
|
+
}
|
|
208
|
+
function dfvCharlieUniform(NdotV, roughness, numSamples) {
|
|
209
|
+
let r = 0;
|
|
210
|
+
const V = new Vector3(Math.sqrt(1 - NdotV * NdotV), 0, NdotV);
|
|
211
|
+
const u = new Vector2();
|
|
212
|
+
const H = new Vector3();
|
|
213
|
+
const L = new Vector3();
|
|
214
|
+
for(let i = 0; i < numSamples; i++){
|
|
215
|
+
hammersley(i, 1 / numSamples, u);
|
|
216
|
+
hemisphereUniformSample(u, H);
|
|
217
|
+
Vector3.scale(H, Vector3.dot(V, H) * 2, L).subBy(V);
|
|
218
|
+
const VdotH = Math.min(Math.max(Vector3.dot(V, H), 0), 1);
|
|
219
|
+
const NdotL = Math.min(Math.max(L.z, 0), 1);
|
|
220
|
+
const NdotH = Math.min(Math.max(H.z, 0), 1);
|
|
221
|
+
if (NdotL > 0) {
|
|
222
|
+
const v = visibilityAshikhmin(NdotV, NdotL);
|
|
223
|
+
// const v = visibilityCharlie(NdotV, NdotL, roughness);
|
|
224
|
+
const d = distributionCharlie(NdotH, roughness);
|
|
225
|
+
r += v * d * NdotL * VdotH;
|
|
226
|
+
}
|
|
227
|
+
}
|
|
228
|
+
return r * (4 * 2 * Math.PI / numSamples);
|
|
229
|
+
}
|
|
230
|
+
const _tables = function _generateTables() {
|
|
231
|
+
// float32 to float16 helpers
|
|
232
|
+
const buffer = new ArrayBuffer(4);
|
|
233
|
+
const floatView = new Float32Array(buffer);
|
|
234
|
+
const uint32View = new Uint32Array(buffer);
|
|
235
|
+
const baseTable = new Uint32Array(512);
|
|
236
|
+
const shiftTable = new Uint32Array(512);
|
|
237
|
+
for(let i = 0; i < 256; ++i){
|
|
238
|
+
const e = i - 127;
|
|
239
|
+
// very small number (0, -0)
|
|
240
|
+
if (e < -27) {
|
|
241
|
+
baseTable[i] = 0x0000;
|
|
242
|
+
baseTable[i | 0x100] = 0x8000;
|
|
243
|
+
shiftTable[i] = 24;
|
|
244
|
+
shiftTable[i | 0x100] = 24;
|
|
245
|
+
// small number (denorm)
|
|
246
|
+
} else if (e < -14) {
|
|
247
|
+
baseTable[i] = 0x0400 >> -e - 14;
|
|
248
|
+
baseTable[i | 0x100] = 0x0400 >> -e - 14 | 0x8000;
|
|
249
|
+
shiftTable[i] = -e - 1;
|
|
250
|
+
shiftTable[i | 0x100] = -e - 1;
|
|
251
|
+
// normal number
|
|
252
|
+
} else if (e <= 15) {
|
|
253
|
+
baseTable[i] = e + 15 << 10;
|
|
254
|
+
baseTable[i | 0x100] = e + 15 << 10 | 0x8000;
|
|
255
|
+
shiftTable[i] = 13;
|
|
256
|
+
shiftTable[i | 0x100] = 13;
|
|
257
|
+
// large number (Infinity, -Infinity)
|
|
258
|
+
} else if (e < 128) {
|
|
259
|
+
baseTable[i] = 0x7c00;
|
|
260
|
+
baseTable[i | 0x100] = 0xfc00;
|
|
261
|
+
shiftTable[i] = 24;
|
|
262
|
+
shiftTable[i | 0x100] = 24;
|
|
263
|
+
// stay (NaN, Infinity, -Infinity)
|
|
264
|
+
} else {
|
|
265
|
+
baseTable[i] = 0x7c00;
|
|
266
|
+
baseTable[i | 0x100] = 0xfc00;
|
|
267
|
+
shiftTable[i] = 13;
|
|
268
|
+
shiftTable[i | 0x100] = 13;
|
|
269
|
+
}
|
|
270
|
+
}
|
|
271
|
+
// float16 to float32 helpers
|
|
272
|
+
const mantissaTable = new Uint32Array(2048);
|
|
273
|
+
const exponentTable = new Uint32Array(64);
|
|
274
|
+
const offsetTable = new Uint32Array(64);
|
|
275
|
+
for(let i = 1; i < 1024; ++i){
|
|
276
|
+
let m = i << 13; // zero pad mantissa bits
|
|
277
|
+
let e = 0; // zero exponent
|
|
278
|
+
// normalized
|
|
279
|
+
while((m & 0x00800000) === 0){
|
|
280
|
+
m <<= 1;
|
|
281
|
+
e -= 0x00800000; // decrement exponent
|
|
282
|
+
}
|
|
283
|
+
m &= ~0x00800000; // clear leading 1 bit
|
|
284
|
+
e += 0x38800000; // adjust bias
|
|
285
|
+
mantissaTable[i] = m | e;
|
|
286
|
+
}
|
|
287
|
+
for(let i = 1024; i < 2048; ++i){
|
|
288
|
+
mantissaTable[i] = 0x38000000 + (i - 1024 << 13);
|
|
289
|
+
}
|
|
290
|
+
for(let i = 1; i < 31; ++i){
|
|
291
|
+
exponentTable[i] = i << 23;
|
|
292
|
+
}
|
|
293
|
+
exponentTable[31] = 0x47800000;
|
|
294
|
+
exponentTable[32] = 0x80000000;
|
|
295
|
+
for(let i = 33; i < 63; ++i){
|
|
296
|
+
exponentTable[i] = 0x80000000 + (i - 32 << 23);
|
|
297
|
+
}
|
|
298
|
+
exponentTable[63] = 0xc7800000;
|
|
299
|
+
for(let i = 1; i < 64; ++i){
|
|
300
|
+
if (i !== 32) {
|
|
301
|
+
offsetTable[i] = 1024;
|
|
302
|
+
}
|
|
303
|
+
}
|
|
304
|
+
return {
|
|
305
|
+
floatView: floatView,
|
|
306
|
+
uint32View: uint32View,
|
|
307
|
+
baseTable: baseTable,
|
|
308
|
+
shiftTable: shiftTable,
|
|
309
|
+
mantissaTable: mantissaTable,
|
|
310
|
+
exponentTable: exponentTable,
|
|
311
|
+
offsetTable: offsetTable
|
|
312
|
+
};
|
|
313
|
+
}();
|
|
314
|
+
function encodeF16(val) {
|
|
315
|
+
val = Math.min(Math.max(val, -65504), 65504);
|
|
316
|
+
_tables.floatView[0] = val;
|
|
317
|
+
const f = _tables.uint32View[0];
|
|
318
|
+
const e = f >> 23 & 0x1ff;
|
|
319
|
+
return _tables.baseTable[e] + ((f & 0x007fffff) >> _tables.shiftTable[e]);
|
|
320
|
+
}
|
|
321
|
+
/*
|
|
322
|
+
function decodeF16(val: number) {
|
|
323
|
+
const exponent = (val & 0x7c00) >> 10;
|
|
324
|
+
const fraction = val & 0x03ff;
|
|
325
|
+
return (
|
|
326
|
+
(val >> 15 ? -1 : 1) *
|
|
327
|
+
(exponent
|
|
328
|
+
? exponent === 0x1f
|
|
329
|
+
? fraction
|
|
330
|
+
? NaN
|
|
331
|
+
: Infinity
|
|
332
|
+
: Math.pow(2, exponent - 15) * (1 + fraction / 0x400)
|
|
333
|
+
: 6.103515625e-5 * (fraction / 0x400))
|
|
334
|
+
);
|
|
335
|
+
}
|
|
336
|
+
*/ async function createSheenLUTFilament(assetManager, texture) {
|
|
337
|
+
if (texture) {
|
|
338
|
+
if (!texture.isTexture2D()) {
|
|
339
|
+
throw new Error('can not reload sheen lut texture: invalid texture type');
|
|
340
|
+
}
|
|
341
|
+
if (texture.format !== 'rgba16f') {
|
|
342
|
+
throw new Error('can not reload sheen lut texture: invalid texture format');
|
|
343
|
+
}
|
|
344
|
+
if (texture.width !== textureSize || texture.height !== textureSize) {
|
|
345
|
+
throw new Error('can not reload sheen lut texture: invalid texture size');
|
|
346
|
+
}
|
|
347
|
+
}
|
|
348
|
+
const tex = texture || Application.instance.device.createTexture2D('rgba16f', textureSize, textureSize);
|
|
349
|
+
const image = new Uint16Array(textureSize * textureSize * 4);
|
|
350
|
+
let p = 0;
|
|
351
|
+
const one = encodeF16(1);
|
|
352
|
+
for(let y = 0; y < textureSize; y++){
|
|
353
|
+
const coord = Math.min(Math.max((y + 0.5) / textureSize, 0), 1);
|
|
354
|
+
const roughness = coord * coord;
|
|
355
|
+
for(let x = 0; x < textureSize; x++){
|
|
356
|
+
const NdotV = Math.min(Math.max((x + 0.5) / textureSize, 0), 1);
|
|
357
|
+
const c = dfvCharlieUniform(NdotV, roughness, 4096);
|
|
358
|
+
const f16 = encodeF16(c);
|
|
359
|
+
image[p++] = 0;
|
|
360
|
+
image[p++] = 0;
|
|
361
|
+
image[p++] = f16;
|
|
362
|
+
image[p++] = one;
|
|
363
|
+
}
|
|
364
|
+
}
|
|
365
|
+
tex.update(image, 0, 0, textureSize, textureSize);
|
|
366
|
+
tex.name = `builtin:${BUILTIN_ASSET_TEXTURE_SHEEN_LUT}`;
|
|
367
|
+
return tex;
|
|
368
|
+
}
|
|
369
|
+
return createSheenLUTFilament;
|
|
370
|
+
}
|
|
371
|
+
|
|
372
|
+
export { getSheenLutLoader, getTestCubemapLoader };
|
|
373
|
+
//# sourceMappingURL=builtin.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"builtin.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
|