@zephyr3d/scene 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/animation/animation.js +173 -0
- package/dist/animation/animation.js.map +1 -0
- package/dist/animation/animationset.js +95 -0
- package/dist/animation/animationset.js.map +1 -0
- package/dist/animation/animationtrack.js +38 -0
- package/dist/animation/animationtrack.js.map +1 -0
- package/dist/animation/eulerrotationtrack.js +33 -0
- package/dist/animation/eulerrotationtrack.js.map +1 -0
- package/dist/animation/rotationtrack.js +37 -0
- package/dist/animation/rotationtrack.js.map +1 -0
- package/dist/animation/scaletrack.js +36 -0
- package/dist/animation/scaletrack.js.map +1 -0
- package/dist/animation/skeleton.js +97 -0
- package/dist/animation/skeleton.js.map +1 -0
- package/dist/animation/translationtrack.js +36 -0
- package/dist/animation/translationtrack.js.map +1 -0
- package/dist/animation/usertrack.js +47 -0
- package/dist/animation/usertrack.js.map +1 -0
- package/dist/app.js +173 -0
- package/dist/app.js.map +1 -0
- package/dist/asset/assetmanager.js +476 -0
- package/dist/asset/assetmanager.js.map +1 -0
- package/dist/asset/builtin.js +373 -0
- package/dist/asset/builtin.js.map +1 -0
- package/dist/asset/loaders/dds/dds.js +472 -0
- package/dist/asset/loaders/dds/dds.js.map +1 -0
- package/dist/asset/loaders/dds/dds_loader.js +38 -0
- package/dist/asset/loaders/dds/dds_loader.js.map +1 -0
- package/dist/asset/loaders/gltf/gltf_loader.js +981 -0
- package/dist/asset/loaders/gltf/gltf_loader.js.map +1 -0
- package/dist/asset/loaders/gltf/helpers.js +314 -0
- package/dist/asset/loaders/gltf/helpers.js.map +1 -0
- package/dist/asset/loaders/hdr/hdr.js +175 -0
- package/dist/asset/loaders/hdr/hdr.js.map +1 -0
- package/dist/asset/loaders/image/tga_Loader.js +117 -0
- package/dist/asset/loaders/image/tga_Loader.js.map +1 -0
- package/dist/asset/loaders/image/webimage_loader.js +50 -0
- package/dist/asset/loaders/image/webimage_loader.js.map +1 -0
- package/dist/asset/loaders/loader.js +45 -0
- package/dist/asset/loaders/loader.js.map +1 -0
- package/dist/asset/model.js +264 -0
- package/dist/asset/model.js.map +1 -0
- package/dist/blitter/blitter.js +389 -0
- package/dist/blitter/blitter.js.map +1 -0
- package/dist/blitter/box.js +118 -0
- package/dist/blitter/box.js.map +1 -0
- package/dist/blitter/copy.js +22 -0
- package/dist/blitter/copy.js.map +1 -0
- package/dist/blitter/depthlimitedgaussion.js +166 -0
- package/dist/blitter/depthlimitedgaussion.js.map +1 -0
- package/dist/blitter/gaussianblur.js +229 -0
- package/dist/blitter/gaussianblur.js.map +1 -0
- package/dist/camera/base.js +90 -0
- package/dist/camera/base.js.map +1 -0
- package/dist/camera/camera.js +358 -0
- package/dist/camera/camera.js.map +1 -0
- package/dist/camera/fps.js +246 -0
- package/dist/camera/fps.js.map +1 -0
- package/dist/camera/orbit.js +157 -0
- package/dist/camera/orbit.js.map +1 -0
- package/dist/camera/orthocamera.js +126 -0
- package/dist/camera/orthocamera.js.map +1 -0
- package/dist/camera/perspectivecamera.js +133 -0
- package/dist/camera/perspectivecamera.js.map +1 -0
- package/dist/index.d.ts +8402 -0
- package/dist/index.js +87 -0
- package/dist/index.js.map +1 -0
- package/dist/input/inputmgr.js +242 -0
- package/dist/input/inputmgr.js.map +1 -0
- package/dist/material/blinn.js +75 -0
- package/dist/material/blinn.js.map +1 -0
- package/dist/material/grassmaterial.js +221 -0
- package/dist/material/grassmaterial.js.map +1 -0
- package/dist/material/lambert.js +52 -0
- package/dist/material/lambert.js.map +1 -0
- package/dist/material/lightmodel.js +2074 -0
- package/dist/material/lightmodel.js.map +1 -0
- package/dist/material/lit.js +578 -0
- package/dist/material/lit.js.map +1 -0
- package/dist/material/material.js +458 -0
- package/dist/material/material.js.map +1 -0
- package/dist/material/meshmaterial.js +311 -0
- package/dist/material/meshmaterial.js.map +1 -0
- package/dist/material/mixins/albedocolor.js +130 -0
- package/dist/material/mixins/albedocolor.js.map +1 -0
- package/dist/material/mixins/texture.js +110 -0
- package/dist/material/mixins/texture.js.map +1 -0
- package/dist/material/mixins/vertexcolor.js +45 -0
- package/dist/material/mixins/vertexcolor.js.map +1 -0
- package/dist/material/pbr.js +27 -0
- package/dist/material/pbr.js.map +1 -0
- package/dist/material/standard.js +282 -0
- package/dist/material/standard.js.map +1 -0
- package/dist/material/terrainlightmodel.js +259 -0
- package/dist/material/terrainlightmodel.js.map +1 -0
- package/dist/material/terrainmaterial.js +139 -0
- package/dist/material/terrainmaterial.js.map +1 -0
- package/dist/material/unlit.js +29 -0
- package/dist/material/unlit.js.map +1 -0
- package/dist/posteffect/bloom.js +398 -0
- package/dist/posteffect/bloom.js.map +1 -0
- package/dist/posteffect/compositor.js +264 -0
- package/dist/posteffect/compositor.js.map +1 -0
- package/dist/posteffect/fxaa.js +291 -0
- package/dist/posteffect/fxaa.js.map +1 -0
- package/dist/posteffect/grayscale.js +87 -0
- package/dist/posteffect/grayscale.js.map +1 -0
- package/dist/posteffect/posteffect.js +165 -0
- package/dist/posteffect/posteffect.js.map +1 -0
- package/dist/posteffect/sao.js +327 -0
- package/dist/posteffect/sao.js.map +1 -0
- package/dist/posteffect/tonemap.js +112 -0
- package/dist/posteffect/tonemap.js.map +1 -0
- package/dist/posteffect/water.js +535 -0
- package/dist/posteffect/water.js.map +1 -0
- package/dist/render/clipmap.js +462 -0
- package/dist/render/clipmap.js.map +1 -0
- package/dist/render/cluster_light.js +329 -0
- package/dist/render/cluster_light.js.map +1 -0
- package/dist/render/cull_visitor.js +124 -0
- package/dist/render/cull_visitor.js.map +1 -0
- package/dist/render/depth_pass.js +47 -0
- package/dist/render/depth_pass.js.map +1 -0
- package/dist/render/envlight.js +282 -0
- package/dist/render/envlight.js.map +1 -0
- package/dist/render/forward.js +186 -0
- package/dist/render/forward.js.map +1 -0
- package/dist/render/forward_pass.js +137 -0
- package/dist/render/forward_pass.js.map +1 -0
- package/dist/render/helper.js +38 -0
- package/dist/render/helper.js.map +1 -0
- package/dist/render/primitive.js +246 -0
- package/dist/render/primitive.js.map +1 -0
- package/dist/render/render_queue.js +163 -0
- package/dist/render/render_queue.js.map +1 -0
- package/dist/render/renderpass.js +151 -0
- package/dist/render/renderpass.js.map +1 -0
- package/dist/render/renderscheme.js +61 -0
- package/dist/render/renderscheme.js.map +1 -0
- package/dist/render/scatteringlut.js +634 -0
- package/dist/render/scatteringlut.js.map +1 -0
- package/dist/render/shadowmap_pass.js +70 -0
- package/dist/render/shadowmap_pass.js.map +1 -0
- package/dist/render/sky.js +881 -0
- package/dist/render/sky.js.map +1 -0
- package/dist/render/temporalcache.js +222 -0
- package/dist/render/temporalcache.js.map +1 -0
- package/dist/render/watermesh.js +835 -0
- package/dist/render/watermesh.js.map +1 -0
- package/dist/scene/environment.js +146 -0
- package/dist/scene/environment.js.map +1 -0
- package/dist/scene/graph_node.js +69 -0
- package/dist/scene/graph_node.js.map +1 -0
- package/dist/scene/light.js +436 -0
- package/dist/scene/light.js.map +1 -0
- package/dist/scene/mesh.js +215 -0
- package/dist/scene/mesh.js.map +1 -0
- package/dist/scene/model.js +111 -0
- package/dist/scene/model.js.map +1 -0
- package/dist/scene/octree.js +651 -0
- package/dist/scene/octree.js.map +1 -0
- package/dist/scene/octree_update_visitor.js +16 -0
- package/dist/scene/octree_update_visitor.js.map +1 -0
- package/dist/scene/raycast_visitor.js +72 -0
- package/dist/scene/raycast_visitor.js.map +1 -0
- package/dist/scene/scene.js +225 -0
- package/dist/scene/scene.js.map +1 -0
- package/dist/scene/scene_node.js +299 -0
- package/dist/scene/scene_node.js.map +1 -0
- package/dist/scene/terrain/grass.js +277 -0
- package/dist/scene/terrain/grass.js.map +1 -0
- package/dist/scene/terrain/heightfield.js +391 -0
- package/dist/scene/terrain/heightfield.js.map +1 -0
- package/dist/scene/terrain/patch.js +530 -0
- package/dist/scene/terrain/patch.js.map +1 -0
- package/dist/scene/terrain/quadtree.js +430 -0
- package/dist/scene/terrain/quadtree.js.map +1 -0
- package/dist/scene/terrain/terrain.js +258 -0
- package/dist/scene/terrain/terrain.js.map +1 -0
- package/dist/scene/xform.js +224 -0
- package/dist/scene/xform.js.map +1 -0
- package/dist/shaders/builtins.js +110 -0
- package/dist/shaders/builtins.js.map +1 -0
- package/dist/shaders/framework.js +709 -0
- package/dist/shaders/framework.js.map +1 -0
- package/dist/shaders/lighting.js +335 -0
- package/dist/shaders/lighting.js.map +1 -0
- package/dist/shaders/misc.js +405 -0
- package/dist/shaders/misc.js.map +1 -0
- package/dist/shaders/noise.js +157 -0
- package/dist/shaders/noise.js.map +1 -0
- package/dist/shaders/pbr.js +132 -0
- package/dist/shaders/pbr.js.map +1 -0
- package/dist/shaders/shadow.js +642 -0
- package/dist/shaders/shadow.js.map +1 -0
- package/dist/shaders/water.js +630 -0
- package/dist/shaders/water.js.map +1 -0
- package/dist/shadow/esm.js +235 -0
- package/dist/shadow/esm.js.map +1 -0
- package/dist/shadow/pcf_opt.js +182 -0
- package/dist/shadow/pcf_opt.js.map +1 -0
- package/dist/shadow/pcf_pd.js +190 -0
- package/dist/shadow/pcf_pd.js.map +1 -0
- package/dist/shadow/shadow_impl.js +15 -0
- package/dist/shadow/shadow_impl.js.map +1 -0
- package/dist/shadow/shadowmapper.js +709 -0
- package/dist/shadow/shadowmapper.js.map +1 -0
- package/dist/shadow/ssm.js +194 -0
- package/dist/shadow/ssm.js.map +1 -0
- package/dist/shadow/vsm.js +298 -0
- package/dist/shadow/vsm.js.map +1 -0
- package/dist/shapes/box.js +313 -0
- package/dist/shapes/box.js.map +1 -0
- package/dist/shapes/cylinder.js +74 -0
- package/dist/shapes/cylinder.js.map +1 -0
- package/dist/shapes/plane.js +48 -0
- package/dist/shapes/plane.js.map +1 -0
- package/dist/shapes/shape.js +33 -0
- package/dist/shapes/shape.js.map +1 -0
- package/dist/shapes/sphere.js +91 -0
- package/dist/shapes/sphere.js.map +1 -0
- package/dist/shapes/torus.js +100 -0
- package/dist/shapes/torus.js.map +1 -0
- package/dist/utility/aabbtree.js +390 -0
- package/dist/utility/aabbtree.js.map +1 -0
- package/dist/utility/bounding_volume.js +78 -0
- package/dist/utility/bounding_volume.js.map +1 -0
- package/dist/utility/panorama.js +163 -0
- package/dist/utility/panorama.js.map +1 -0
- package/dist/utility/pmrem.js +345 -0
- package/dist/utility/pmrem.js.map +1 -0
- package/dist/utility/shprojection.js +448 -0
- package/dist/utility/shprojection.js.map +1 -0
- package/dist/values.js +48 -0
- package/dist/values.js.map +1 -0
- package/package.json +70 -0
|
@@ -0,0 +1,430 @@
|
|
|
1
|
+
import { isPowerOf2, nextPowerOf2, Vector3, Frustum, Matrix4x4, ClipState } from '@zephyr3d/base';
|
|
2
|
+
import { BoundingBox } from '../../utility/bounding_volume.js';
|
|
3
|
+
import { TerrainPatch } from './patch.js';
|
|
4
|
+
import { HeightField } from './heightfield.js';
|
|
5
|
+
import { Application } from '../../app.js';
|
|
6
|
+
import { RENDER_PASS_TYPE_SHADOWMAP } from '../../values.js';
|
|
7
|
+
|
|
8
|
+
/** @internal */ class QuadtreeNode {
|
|
9
|
+
_patch;
|
|
10
|
+
_grassClusters;
|
|
11
|
+
_parent;
|
|
12
|
+
_children;
|
|
13
|
+
constructor(){
|
|
14
|
+
this._patch = null;
|
|
15
|
+
this._grassClusters = [];
|
|
16
|
+
this._parent = null;
|
|
17
|
+
this._children = null;
|
|
18
|
+
}
|
|
19
|
+
get grassClusters() {
|
|
20
|
+
return this._grassClusters;
|
|
21
|
+
}
|
|
22
|
+
addGrassCluster(grassCluster) {
|
|
23
|
+
this._grassClusters.push(grassCluster);
|
|
24
|
+
}
|
|
25
|
+
initialize(quadtree, parent, rowIndex, colIndex, baseVertices, normals, heightScale, elevations) {
|
|
26
|
+
this._parent = parent;
|
|
27
|
+
this._children = [];
|
|
28
|
+
this._patch = new TerrainPatch(quadtree.terrain);
|
|
29
|
+
//const rowIndex = position === PatchPosition.LeftBottom || position === PatchPosition.LeftTop ? 0 : 1;
|
|
30
|
+
//const colIndex = position === PatchPosition.LeftTop || position === PatchPosition.RightTop ? 0 : 1;
|
|
31
|
+
if (!this._patch.initialize(quadtree, this._parent?._patch || null, rowIndex, colIndex, baseVertices, normals, heightScale, elevations)) {
|
|
32
|
+
return false;
|
|
33
|
+
}
|
|
34
|
+
if (this._patch.getStep() > 1) {
|
|
35
|
+
let bbox = null;
|
|
36
|
+
const size = (quadtree.getPatchSize() - 1) * (this._patch.getStep() >> 1);
|
|
37
|
+
const offsetX = this._patch.getOffsetX();
|
|
38
|
+
const offsetZ = this._patch.getOffsetZ();
|
|
39
|
+
const offsets = [
|
|
40
|
+
[
|
|
41
|
+
offsetX,
|
|
42
|
+
offsetZ
|
|
43
|
+
],
|
|
44
|
+
[
|
|
45
|
+
offsetX + size,
|
|
46
|
+
offsetZ
|
|
47
|
+
],
|
|
48
|
+
[
|
|
49
|
+
offsetX,
|
|
50
|
+
offsetZ + size
|
|
51
|
+
],
|
|
52
|
+
[
|
|
53
|
+
offsetX + size,
|
|
54
|
+
offsetZ + size
|
|
55
|
+
]
|
|
56
|
+
];
|
|
57
|
+
const rootSizeX = quadtree.getRootSizeX() - 1;
|
|
58
|
+
const rootSizeZ = quadtree.getRootSizeZ() - 1;
|
|
59
|
+
for(let i = 0; i < 4; ++i){
|
|
60
|
+
if (offsets[i][0] >= rootSizeX || offsets[i][1] >= rootSizeZ) {
|
|
61
|
+
this._children[i] = null;
|
|
62
|
+
} else {
|
|
63
|
+
this._children[i] = new QuadtreeNode();
|
|
64
|
+
if (!this._children[i].initialize(quadtree, this, i & 1, i >> 1, baseVertices, normals, heightScale, elevations)) {
|
|
65
|
+
return false;
|
|
66
|
+
}
|
|
67
|
+
const childBBox = this._children[i]._patch.getBoundingBox();
|
|
68
|
+
if (childBBox) {
|
|
69
|
+
if (!bbox) {
|
|
70
|
+
bbox = new BoundingBox();
|
|
71
|
+
bbox.beginExtend();
|
|
72
|
+
}
|
|
73
|
+
bbox.extend(childBBox.minPoint);
|
|
74
|
+
bbox.extend(childBBox.maxPoint);
|
|
75
|
+
}
|
|
76
|
+
}
|
|
77
|
+
}
|
|
78
|
+
this._patch.setBoundingBox(bbox);
|
|
79
|
+
}
|
|
80
|
+
return true;
|
|
81
|
+
}
|
|
82
|
+
setupCamera(viewportH, tanHalfFovy, maxPixelError) {
|
|
83
|
+
if (this._patch && !this._patch.isDummy()) {
|
|
84
|
+
this._patch.setupCamera(viewportH, tanHalfFovy, maxPixelError);
|
|
85
|
+
}
|
|
86
|
+
for(let i = 0; i < 4; ++i){
|
|
87
|
+
if (this._children[i]) {
|
|
88
|
+
this._children[i].setupCamera(viewportH, tanHalfFovy, maxPixelError);
|
|
89
|
+
}
|
|
90
|
+
}
|
|
91
|
+
}
|
|
92
|
+
getBoundingbox() {
|
|
93
|
+
return this._patch.getBoundingBox();
|
|
94
|
+
}
|
|
95
|
+
getPatch() {
|
|
96
|
+
return this._patch;
|
|
97
|
+
}
|
|
98
|
+
getParent() {
|
|
99
|
+
return this._parent;
|
|
100
|
+
}
|
|
101
|
+
getChild(index) {
|
|
102
|
+
return this._children[index];
|
|
103
|
+
}
|
|
104
|
+
}
|
|
105
|
+
/** @internal */ class Quadtree {
|
|
106
|
+
_baseVertices;
|
|
107
|
+
_indices;
|
|
108
|
+
_indicesWireframe;
|
|
109
|
+
_normalMap;
|
|
110
|
+
_scaleX;
|
|
111
|
+
_scaleZ;
|
|
112
|
+
_patchSize;
|
|
113
|
+
_rootSizeX;
|
|
114
|
+
_rootSizeZ;
|
|
115
|
+
_rootSize;
|
|
116
|
+
_primitiveCount;
|
|
117
|
+
_primitiveType;
|
|
118
|
+
_rootNode;
|
|
119
|
+
_terrain;
|
|
120
|
+
_heightField;
|
|
121
|
+
constructor(terrain){
|
|
122
|
+
this._terrain = terrain;
|
|
123
|
+
this._baseVertices = null;
|
|
124
|
+
this._indices = null;
|
|
125
|
+
this._indicesWireframe = null;
|
|
126
|
+
this._normalMap = null;
|
|
127
|
+
this._scaleX = 1;
|
|
128
|
+
this._scaleZ = 1;
|
|
129
|
+
this._patchSize = 0;
|
|
130
|
+
this._rootSizeX = 0;
|
|
131
|
+
this._rootSizeZ = 0;
|
|
132
|
+
this._rootSize = 0;
|
|
133
|
+
this._heightField = null;
|
|
134
|
+
this._rootNode = null;
|
|
135
|
+
this._primitiveCount = 0;
|
|
136
|
+
this._primitiveType = 'triangle-strip';
|
|
137
|
+
}
|
|
138
|
+
get normalMap() {
|
|
139
|
+
return this._normalMap;
|
|
140
|
+
}
|
|
141
|
+
get rootNode() {
|
|
142
|
+
return this._rootNode;
|
|
143
|
+
}
|
|
144
|
+
get terrain() {
|
|
145
|
+
return this._terrain;
|
|
146
|
+
}
|
|
147
|
+
build(patchSize, rootSizeX, rootSizeZ, elevations, scaleX, scaleY, scaleZ, vertexCacheSize) {
|
|
148
|
+
if (!isPowerOf2(patchSize - 1) || !!((rootSizeX - 1) % (patchSize - 1)) || !!((rootSizeZ - 1) % (patchSize - 1)) || !elevations) {
|
|
149
|
+
return false;
|
|
150
|
+
}
|
|
151
|
+
this._heightField = new HeightField();
|
|
152
|
+
if (!this._heightField.init(rootSizeX, rootSizeZ, 0, 0, scaleX, scaleY, scaleZ, elevations)) {
|
|
153
|
+
this._heightField = null;
|
|
154
|
+
return false;
|
|
155
|
+
}
|
|
156
|
+
const device = Application.instance.device;
|
|
157
|
+
this._patchSize = patchSize;
|
|
158
|
+
this._rootSizeX = rootSizeX;
|
|
159
|
+
this._rootSizeZ = rootSizeZ;
|
|
160
|
+
this._rootSize = nextPowerOf2(Math.max(rootSizeX - 1, rootSizeZ - 1)) + 1;
|
|
161
|
+
this._scaleX = scaleX;
|
|
162
|
+
this._scaleZ = scaleZ;
|
|
163
|
+
// Create base vertex buffer
|
|
164
|
+
const dimension = patchSize + 2; // with "skirts"
|
|
165
|
+
const vertices = new Float32Array(dimension * dimension * 3);
|
|
166
|
+
let offset = 0;
|
|
167
|
+
// top skirt
|
|
168
|
+
vertices[0] = 0;
|
|
169
|
+
vertices[1] = 0;
|
|
170
|
+
vertices[2] = 0;
|
|
171
|
+
for(let i = 1; i < dimension - 1; ++i){
|
|
172
|
+
vertices[3 * i + 0] = i - 1;
|
|
173
|
+
vertices[3 * i + 1] = 0;
|
|
174
|
+
vertices[3 * i + 2] = 0;
|
|
175
|
+
}
|
|
176
|
+
vertices[3 * (dimension - 1) + 0] = dimension - 3;
|
|
177
|
+
vertices[3 * (dimension - 1) + 1] = 0;
|
|
178
|
+
vertices[3 * (dimension - 1) + 2] = 0;
|
|
179
|
+
offset += dimension * 3;
|
|
180
|
+
for(let i = 1; i < dimension - 1; ++i, offset += dimension * 3){
|
|
181
|
+
// left skirt
|
|
182
|
+
vertices[offset + 0] = 0;
|
|
183
|
+
vertices[offset + 1] = 0;
|
|
184
|
+
vertices[offset + 2] = i - 1;
|
|
185
|
+
// height
|
|
186
|
+
for(let j = 1; j < dimension - 1; ++j){
|
|
187
|
+
vertices[offset + 3 * j + 0] = j - 1;
|
|
188
|
+
vertices[offset + 3 * j + 1] = 0;
|
|
189
|
+
vertices[offset + 3 * j + 2] = i - 1;
|
|
190
|
+
}
|
|
191
|
+
// right skirt
|
|
192
|
+
vertices[offset + (dimension - 1) * 3 + 0] = dimension - 3;
|
|
193
|
+
vertices[offset + (dimension - 1) * 3 + 1] = 0;
|
|
194
|
+
vertices[offset + (dimension - 1) * 3 + 2] = i - 1;
|
|
195
|
+
}
|
|
196
|
+
// bottom skirt
|
|
197
|
+
vertices[offset + 0] = 0;
|
|
198
|
+
vertices[offset + 1] = 0;
|
|
199
|
+
vertices[offset + 2] = dimension - 3;
|
|
200
|
+
for(let i = 1; i < dimension - 1; ++i){
|
|
201
|
+
vertices[offset + 3 * i + 0] = i - 1;
|
|
202
|
+
vertices[offset + 3 * i + 1] = 0;
|
|
203
|
+
vertices[offset + 3 * i + 2] = dimension - 3;
|
|
204
|
+
}
|
|
205
|
+
vertices[offset + (dimension - 1) * 3 + 0] = dimension - 3;
|
|
206
|
+
vertices[offset + (dimension - 1) * 3 + 1] = 0;
|
|
207
|
+
vertices[offset + (dimension - 1) * 3 + 2] = dimension - 3;
|
|
208
|
+
this._baseVertices = vertices;
|
|
209
|
+
// Create base index buffer
|
|
210
|
+
const indices = this.strip(vertexCacheSize);
|
|
211
|
+
this._indices = device.createIndexBuffer(indices, {
|
|
212
|
+
managed: true
|
|
213
|
+
});
|
|
214
|
+
const lineIndices = this.line(indices);
|
|
215
|
+
this._indicesWireframe = device.createIndexBuffer(lineIndices, {
|
|
216
|
+
managed: true
|
|
217
|
+
});
|
|
218
|
+
this._primitiveCount = indices.length - 2;
|
|
219
|
+
this._primitiveType = 'triangle-strip';
|
|
220
|
+
this._rootNode = new QuadtreeNode();
|
|
221
|
+
const normals = this._heightField.normals;
|
|
222
|
+
const normalMapBytes = new Uint8Array(normals.length * 4);
|
|
223
|
+
for(let i = 0; i < normals.length; i++){
|
|
224
|
+
const normal = normals[i];
|
|
225
|
+
normalMapBytes[i * 4 + 0] = Math.floor((normal.x * 0.5 + 0.5) * 255);
|
|
226
|
+
normalMapBytes[i * 4 + 1] = Math.floor((normal.y * 0.5 + 0.5) * 255);
|
|
227
|
+
normalMapBytes[i * 4 + 2] = Math.floor((normal.z * 0.5 + 0.5) * 255);
|
|
228
|
+
normalMapBytes[i * 4 + 3] = 255;
|
|
229
|
+
}
|
|
230
|
+
this._normalMap = device.createTexture2D('rgba8unorm', rootSizeX, rootSizeZ, {
|
|
231
|
+
samplerOptions: {
|
|
232
|
+
mipFilter: 'none'
|
|
233
|
+
}
|
|
234
|
+
});
|
|
235
|
+
this._normalMap.name = `TerrainNormalMap-${this._normalMap.uid}`;
|
|
236
|
+
this._normalMap.update(normalMapBytes, 0, 0, this._normalMap.width, this._normalMap.height);
|
|
237
|
+
return this._rootNode.initialize(this, null, 0, 0, this._baseVertices, normals, scaleY, elevations);
|
|
238
|
+
}
|
|
239
|
+
strip(vertexCacheSize) {
|
|
240
|
+
const dimension = this._patchSize + 2;
|
|
241
|
+
const step = (vertexCacheSize >> 1) - 1;
|
|
242
|
+
const indices = [];
|
|
243
|
+
for(let i = 0; i < dimension - 1; i += step){
|
|
244
|
+
const start = i;
|
|
245
|
+
const end = i + step > dimension - 1 ? dimension - 1 : i + step;
|
|
246
|
+
for(let j = 0; j < dimension - 1; ++j){
|
|
247
|
+
for(let k = start; k <= end; ++k){
|
|
248
|
+
indices.push((dimension - 1 - k) * dimension + j);
|
|
249
|
+
indices.push((dimension - 1 - k) * dimension + j + 1);
|
|
250
|
+
}
|
|
251
|
+
indices.push((dimension - 1 - end) * dimension + j + 1);
|
|
252
|
+
indices.push(j == dimension - 2 ? (dimension - 1 - end) * dimension : (dimension - 1 - start) * dimension + j + 1);
|
|
253
|
+
}
|
|
254
|
+
}
|
|
255
|
+
indices.length = indices.length - 2;
|
|
256
|
+
return new Uint16Array(indices);
|
|
257
|
+
}
|
|
258
|
+
line(strip) {
|
|
259
|
+
const numTris = strip.length - 2;
|
|
260
|
+
const lineIndices = [];
|
|
261
|
+
let lastSkipped = true;
|
|
262
|
+
let a, b, c;
|
|
263
|
+
for(let i = 0; i < numTris; i++){
|
|
264
|
+
if (i % 2 === 0) {
|
|
265
|
+
a = strip[i];
|
|
266
|
+
b = strip[i + 1];
|
|
267
|
+
c = strip[i + 2];
|
|
268
|
+
} else {
|
|
269
|
+
a = strip[i + 1];
|
|
270
|
+
b = strip[i];
|
|
271
|
+
c = strip[i + 2];
|
|
272
|
+
}
|
|
273
|
+
const thisSkipped = a === b || a === c || b === c;
|
|
274
|
+
if (!thisSkipped) {
|
|
275
|
+
if (lastSkipped) {
|
|
276
|
+
lineIndices.push(a, b);
|
|
277
|
+
}
|
|
278
|
+
lineIndices.push(b, c, c, a);
|
|
279
|
+
}
|
|
280
|
+
lastSkipped = thisSkipped;
|
|
281
|
+
}
|
|
282
|
+
return new Uint16Array(lineIndices);
|
|
283
|
+
}
|
|
284
|
+
setupCamera(viewportH, tanHalfFovy, maxPixelError) {
|
|
285
|
+
this._rootNode?.setupCamera(viewportH, tanHalfFovy, maxPixelError);
|
|
286
|
+
}
|
|
287
|
+
getBoundingBox(bbox) {
|
|
288
|
+
if (this._heightField) {
|
|
289
|
+
bbox.minPoint = this._heightField.getBoundingbox().minPoint;
|
|
290
|
+
bbox.maxPoint = this._heightField.getBoundingbox().maxPoint;
|
|
291
|
+
} else {
|
|
292
|
+
bbox.minPoint = Vector3.zero();
|
|
293
|
+
bbox.maxPoint = Vector3.zero();
|
|
294
|
+
}
|
|
295
|
+
}
|
|
296
|
+
getPatchSize() {
|
|
297
|
+
return this._patchSize;
|
|
298
|
+
}
|
|
299
|
+
getRootSize() {
|
|
300
|
+
return this._rootSize;
|
|
301
|
+
}
|
|
302
|
+
getRootSizeX() {
|
|
303
|
+
return this._rootSizeX;
|
|
304
|
+
}
|
|
305
|
+
getRootSizeZ() {
|
|
306
|
+
return this._rootSizeZ;
|
|
307
|
+
}
|
|
308
|
+
getTerrain() {
|
|
309
|
+
return this._terrain;
|
|
310
|
+
}
|
|
311
|
+
getElevations() {
|
|
312
|
+
return this._heightField?.getHeights() || null;
|
|
313
|
+
}
|
|
314
|
+
getScaleX() {
|
|
315
|
+
return this._scaleX;
|
|
316
|
+
}
|
|
317
|
+
getScaleZ() {
|
|
318
|
+
return this._scaleZ;
|
|
319
|
+
}
|
|
320
|
+
getIndices() {
|
|
321
|
+
return this._indices;
|
|
322
|
+
}
|
|
323
|
+
getIndicesWireframe() {
|
|
324
|
+
return this._indicesWireframe;
|
|
325
|
+
}
|
|
326
|
+
getPrimitiveCount() {
|
|
327
|
+
return this._primitiveCount;
|
|
328
|
+
}
|
|
329
|
+
getPrimitiveType() {
|
|
330
|
+
return this._primitiveType;
|
|
331
|
+
}
|
|
332
|
+
getHeightField() {
|
|
333
|
+
return this._heightField;
|
|
334
|
+
}
|
|
335
|
+
/** @internal */ cull(visitor, viewPoint, worldMatrix) {
|
|
336
|
+
if (this._rootNode && this._terrain) {
|
|
337
|
+
const frustum = new Frustum(Matrix4x4.multiply(visitor.camera.viewProjectionMatrix, worldMatrix));
|
|
338
|
+
return this.cull_r(visitor, this._rootNode, viewPoint, worldMatrix, frustum, true, false);
|
|
339
|
+
}
|
|
340
|
+
return 0;
|
|
341
|
+
}
|
|
342
|
+
/** @internal */ cull_r(visitor, node, viewPoint, worldMatrix, frustum, cliptest, ignorePatch) {
|
|
343
|
+
const camera = visitor.camera;
|
|
344
|
+
const bbox = node.getBoundingbox();
|
|
345
|
+
let ret = 0;
|
|
346
|
+
let clipState;
|
|
347
|
+
if (cliptest) {
|
|
348
|
+
clipState = camera.clipMask ? bbox.getClipStateWithFrustumMask(frustum, camera.clipMask) : bbox.getClipStateWithFrustum(frustum);
|
|
349
|
+
if (clipState === ClipState.NOT_CLIPPED) {
|
|
350
|
+
return ret;
|
|
351
|
+
} else if (clipState === ClipState.A_INSIDE_B) {
|
|
352
|
+
cliptest = false;
|
|
353
|
+
}
|
|
354
|
+
} else {
|
|
355
|
+
clipState = ClipState.A_INSIDE_B;
|
|
356
|
+
}
|
|
357
|
+
if (!ignorePatch) {
|
|
358
|
+
const ld = node.getPatch().isDummy() ? -1 : node.getPatch().getLODDistance();
|
|
359
|
+
const lodDistance = ld >= 0 ? ld * ld : Number.MAX_VALUE;
|
|
360
|
+
const eyeDistSq = ld >= 0 ? node.getPatch().sqrDistanceToPoint(viewPoint) : 0;
|
|
361
|
+
if (eyeDistSq >= lodDistance || !node.getChild(0)) {
|
|
362
|
+
if (!node.getPatch().isDummy()) {
|
|
363
|
+
visitor.push(camera, node.getPatch(), this._terrain.renderOrder);
|
|
364
|
+
ignorePatch = true;
|
|
365
|
+
ret = 1;
|
|
366
|
+
}
|
|
367
|
+
}
|
|
368
|
+
}
|
|
369
|
+
if (node.grassClusters.length > 0 && visitor.renderPass.type !== RENDER_PASS_TYPE_SHADOWMAP) {
|
|
370
|
+
for (const grass of node.grassClusters){
|
|
371
|
+
visitor.push(camera, grass, this._terrain.renderOrder);
|
|
372
|
+
}
|
|
373
|
+
}
|
|
374
|
+
for(let i = 0; i < 4; i++){
|
|
375
|
+
const child = node.getChild(i);
|
|
376
|
+
if (child) {
|
|
377
|
+
ret += this.cull_r(visitor, child, viewPoint, worldMatrix, frustum, cliptest, ignorePatch);
|
|
378
|
+
}
|
|
379
|
+
}
|
|
380
|
+
/*
|
|
381
|
+
if (eyeDistSq < lodDistance && node.getChild(0)) {
|
|
382
|
+
for (let i = 0; i < 4; i++) {
|
|
383
|
+
const child = node.getChild(i);
|
|
384
|
+
if (child) {
|
|
385
|
+
ret += this.cull_r(visitor, child, viewPoint, worldMatrix, frustum, cliptest, ignorePatch);
|
|
386
|
+
}
|
|
387
|
+
}
|
|
388
|
+
} else if (!node.getPatch().isDummy()) {
|
|
389
|
+
visitor.push(camera, node.getPatch(), this._terrain.renderOrder, this._terrain.castShadow, clipState, bbox);
|
|
390
|
+
return 1;
|
|
391
|
+
}
|
|
392
|
+
*/ /*
|
|
393
|
+
if ((!node.getChild(0) || eyeDistSq >= lodDistance) && !node.getPatch().isDummy()) {
|
|
394
|
+
visitor.push(camera, node.getPatch(), this._terrain.renderOrder, this._terrain.castShadow, clipState, bbox);
|
|
395
|
+
ret = 1;
|
|
396
|
+
ignorePatch = true;
|
|
397
|
+
}
|
|
398
|
+
if (node.grassCluster) {
|
|
399
|
+
visitor.push(camera, node.grassCluster, this._terrain.renderOrder, this._terrain.castShadow, clipState, bbox);
|
|
400
|
+
} else if (!ignorePatch) {
|
|
401
|
+
for (let i = 0; i < 4; i++) {
|
|
402
|
+
const child = node.getChild(i);
|
|
403
|
+
if (child) {
|
|
404
|
+
ret += this.cull_r(visitor, child, viewPoint, worldMatrix, frustum, cliptest, ignorePatch);
|
|
405
|
+
}
|
|
406
|
+
}
|
|
407
|
+
}
|
|
408
|
+
*/ /*
|
|
409
|
+
const drawPatch = !(eyeDistSq < lodDistance && node.getChild(0))
|
|
410
|
+
if (
|
|
411
|
+
eyeDistSq < lodDistance
|
|
412
|
+
&& node.getChild(0)
|
|
413
|
+
&& (lodLevel === 0 || node.getPatch().getMipLevel() < lodLevel)
|
|
414
|
+
) {
|
|
415
|
+
for (let i = 0; i < 4; i++) {
|
|
416
|
+
const child = node.getChild(i);
|
|
417
|
+
if (child) {
|
|
418
|
+
ret += this.cull_r(visitor, child, viewPoint, worldMatrix, frustum, cliptest);
|
|
419
|
+
}
|
|
420
|
+
}
|
|
421
|
+
} else if (!node.getPatch().isDummy()) {
|
|
422
|
+
visitor.push(camera, node.getPatch(), this._terrain.renderOrder, this._terrain.castShadow, clipState, bbox);
|
|
423
|
+
return 1;
|
|
424
|
+
}
|
|
425
|
+
*/ return ret;
|
|
426
|
+
}
|
|
427
|
+
}
|
|
428
|
+
|
|
429
|
+
export { Quadtree, QuadtreeNode };
|
|
430
|
+
//# sourceMappingURL=quadtree.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"quadtree.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
|
|
@@ -0,0 +1,258 @@
|
|
|
1
|
+
import { Vector3, Vector4, Vector2 } from '@zephyr3d/base';
|
|
2
|
+
import { Quadtree } from './quadtree.js';
|
|
3
|
+
import { MAX_DETAIL_TEXTURE_LEVELS, TerrainMaterial } from '../../material/terrainmaterial.js';
|
|
4
|
+
import { GraphNode } from '../graph_node.js';
|
|
5
|
+
import { Application } from '../../app.js';
|
|
6
|
+
import { GrassManager } from './grass.js';
|
|
7
|
+
import { GrassMaterial } from '../../material/grassmaterial.js';
|
|
8
|
+
|
|
9
|
+
/**
|
|
10
|
+
* Terrain node
|
|
11
|
+
* @public
|
|
12
|
+
*/ class Terrain extends GraphNode {
|
|
13
|
+
/** @internal */ _quadtree;
|
|
14
|
+
/** @internal */ _grassManager;
|
|
15
|
+
/** @internal */ _maxPixelError;
|
|
16
|
+
/** @internal */ _maxPixelErrorDirty;
|
|
17
|
+
/** @internal */ _lodCamera;
|
|
18
|
+
/** @internal */ _heightFieldScale;
|
|
19
|
+
/** @internal */ _patchSize;
|
|
20
|
+
/** @internal */ _lastTanHalfFOVY;
|
|
21
|
+
/** @internal */ _width;
|
|
22
|
+
/** @internal */ _height;
|
|
23
|
+
/** @internal */ _material;
|
|
24
|
+
/** @internal */ _grassMaterial;
|
|
25
|
+
/** @internal */ _maxDetailTextureLevels;
|
|
26
|
+
/** @internal */ _wireframe;
|
|
27
|
+
/** @internal */ _viewPoint;
|
|
28
|
+
/** @internal */ _castShadow;
|
|
29
|
+
/** @internal */ _instanceColor;
|
|
30
|
+
/** @internal */ _overridenStateSet;
|
|
31
|
+
/**
|
|
32
|
+
* Creates an instance of Terrain
|
|
33
|
+
* @param scene - The scene to which the terrain belongs
|
|
34
|
+
*/ constructor(scene){
|
|
35
|
+
super(scene);
|
|
36
|
+
this._quadtree = null;
|
|
37
|
+
this._grassManager = null;
|
|
38
|
+
this._maxPixelError = 10;
|
|
39
|
+
this._maxPixelErrorDirty = true;
|
|
40
|
+
this._lodCamera = null;
|
|
41
|
+
this._heightFieldScale = Vector3.one();
|
|
42
|
+
this._patchSize = 33;
|
|
43
|
+
this._lastTanHalfFOVY = 0;
|
|
44
|
+
this._width = 0;
|
|
45
|
+
this._height = 0;
|
|
46
|
+
this._material = null;
|
|
47
|
+
this._grassMaterial = null;
|
|
48
|
+
this._maxDetailTextureLevels = MAX_DETAIL_TEXTURE_LEVELS;
|
|
49
|
+
this._wireframe = false;
|
|
50
|
+
this._viewPoint = null;
|
|
51
|
+
this._castShadow = true;
|
|
52
|
+
this._instanceColor = Vector4.zero();
|
|
53
|
+
this._overridenStateSet = null;
|
|
54
|
+
}
|
|
55
|
+
/** @internal */ get quadtree() {
|
|
56
|
+
return this._quadtree;
|
|
57
|
+
}
|
|
58
|
+
/**
|
|
59
|
+
* {@inheritDoc Drawable.getName}
|
|
60
|
+
*/ getName() {
|
|
61
|
+
return this._name;
|
|
62
|
+
}
|
|
63
|
+
/**
|
|
64
|
+
* {@inheritDoc Drawable.getInstanceColor}
|
|
65
|
+
*/ getInstanceColor() {
|
|
66
|
+
return this._instanceColor;
|
|
67
|
+
}
|
|
68
|
+
/** Wether the mesh node casts shadows */ get castShadow() {
|
|
69
|
+
return this._castShadow;
|
|
70
|
+
}
|
|
71
|
+
set castShadow(val) {
|
|
72
|
+
this._castShadow = !!val;
|
|
73
|
+
}
|
|
74
|
+
/** The maximum value of detail texture levels */ get maxDetailTextureLevels() {
|
|
75
|
+
return this._maxDetailTextureLevels;
|
|
76
|
+
}
|
|
77
|
+
/** The maximum pixel error for terrain LOD */ get maxPixelError() {
|
|
78
|
+
return this._maxPixelError;
|
|
79
|
+
}
|
|
80
|
+
set maxPixelError(val) {
|
|
81
|
+
if (val !== this._maxPixelError) {
|
|
82
|
+
this._maxPixelError = val;
|
|
83
|
+
this._maxPixelErrorDirty = true;
|
|
84
|
+
}
|
|
85
|
+
}
|
|
86
|
+
/** Camera that will be used to compute LOD level of terrain patches */ get LODCamera() {
|
|
87
|
+
return this._lodCamera;
|
|
88
|
+
}
|
|
89
|
+
set LODCamera(camera) {
|
|
90
|
+
this._lodCamera = camera;
|
|
91
|
+
}
|
|
92
|
+
/** Scaled terrain width */ get scaledWidth() {
|
|
93
|
+
return this._width * this._heightFieldScale.x;
|
|
94
|
+
}
|
|
95
|
+
/** Scaled terrain height */ get scaledHeight() {
|
|
96
|
+
return this._height * this._heightFieldScale.z;
|
|
97
|
+
}
|
|
98
|
+
/** Scale value of the height field */ get heightFieldScale() {
|
|
99
|
+
return this._heightFieldScale;
|
|
100
|
+
}
|
|
101
|
+
/** @internal */ get patchSize() {
|
|
102
|
+
return this._patchSize;
|
|
103
|
+
}
|
|
104
|
+
/** Width of the terrain */ get width() {
|
|
105
|
+
return this._width;
|
|
106
|
+
}
|
|
107
|
+
/** Height of the terrain */ get height() {
|
|
108
|
+
return this._height;
|
|
109
|
+
}
|
|
110
|
+
/** Material of the terrain */ get material() {
|
|
111
|
+
return this._material;
|
|
112
|
+
}
|
|
113
|
+
/** Grass material */ get grassMaterial() {
|
|
114
|
+
return this._grassMaterial;
|
|
115
|
+
}
|
|
116
|
+
/** Whether the terrain should be rendered in wireframe mode */ get wireframe() {
|
|
117
|
+
return this._wireframe;
|
|
118
|
+
}
|
|
119
|
+
set wireframe(b) {
|
|
120
|
+
this._wireframe = !!b;
|
|
121
|
+
}
|
|
122
|
+
/** Normal map of the terrain */ get normalMap() {
|
|
123
|
+
return this._quadtree.normalMap;
|
|
124
|
+
}
|
|
125
|
+
/** @internal */ get overridenStateSet() {
|
|
126
|
+
return this._overridenStateSet;
|
|
127
|
+
}
|
|
128
|
+
/**
|
|
129
|
+
* Creates the terrain
|
|
130
|
+
*
|
|
131
|
+
* @param sizeX - Terrain size in X axis
|
|
132
|
+
* @param sizeZ - Terrain size in Z axis
|
|
133
|
+
* @param elevations - Elevation data of the terrain
|
|
134
|
+
* @param scale - Scale of the terrain
|
|
135
|
+
* @param patchSize - Patch size of the terrain
|
|
136
|
+
* @returns true if succeeded
|
|
137
|
+
*/ create(sizeX, sizeZ, elevations, scale, patchSize, options) {
|
|
138
|
+
this._quadtree = new Quadtree(this);
|
|
139
|
+
if (options?.splatMap && options.splatMap.format !== 'rgba8unorm') {
|
|
140
|
+
throw new Error('SplatMap must be rgba8unorm format');
|
|
141
|
+
}
|
|
142
|
+
this._material = new TerrainMaterial(options);
|
|
143
|
+
if (!this._quadtree.build(patchSize, sizeX, sizeZ, elevations, scale.x, scale.y, scale.z, 24)) {
|
|
144
|
+
this._quadtree = null;
|
|
145
|
+
return false;
|
|
146
|
+
}
|
|
147
|
+
this._patchSize = patchSize;
|
|
148
|
+
this._heightFieldScale.set(scale);
|
|
149
|
+
this._width = sizeX;
|
|
150
|
+
this._height = sizeZ;
|
|
151
|
+
this._material.lightModel.setNormalMap(this._quadtree.normalMap, null, -1);
|
|
152
|
+
this._material.terrainInfo = new Vector4(this.scaledWidth, this.scaledHeight, 0, 0);
|
|
153
|
+
this._overridenStateSet = Application.instance.device.createRenderStateSet();
|
|
154
|
+
this._overridenStateSet.useRasterizerState().setCullMode('front');
|
|
155
|
+
this.invalidateBoundingVolume();
|
|
156
|
+
// create grass layers
|
|
157
|
+
if (options?.splatMap && options?.detailMaps?.grass) {
|
|
158
|
+
if (options.detailMaps.grass.findIndex((a)=>a && a.findIndex((b)=>!!b) >= 0) >= 0) {
|
|
159
|
+
const splatMap = options.splatMap;
|
|
160
|
+
const data = new Uint8Array(splatMap.width * splatMap.height * 4);
|
|
161
|
+
splatMap.readPixels(0, 0, splatMap.width, splatMap.height, 0, 0, data).then(()=>{
|
|
162
|
+
for(let detail = 0; detail < 4; detail++){
|
|
163
|
+
if (options.detailMaps.grass[detail]) {
|
|
164
|
+
for (const grass of options.detailMaps.grass[detail]){
|
|
165
|
+
if (grass) {
|
|
166
|
+
const d = grass.density ?? 1;
|
|
167
|
+
const bladeWidth = grass.bladeWidth ?? 4;
|
|
168
|
+
const bladeHeight = grass.bladeHeigh ?? 2;
|
|
169
|
+
const offset = grass.offset ?? 0;
|
|
170
|
+
const grassTexture = grass.texture ?? null;
|
|
171
|
+
const density = [];
|
|
172
|
+
for(let i = 0; i < splatMap.height; i++){
|
|
173
|
+
const row = [];
|
|
174
|
+
for(let j = 0; j < splatMap.width; j++){
|
|
175
|
+
const val = data[i * 4 * splatMap.width + j * 4 + detail] / 255;
|
|
176
|
+
row.push(val * d);
|
|
177
|
+
}
|
|
178
|
+
density.push(row);
|
|
179
|
+
}
|
|
180
|
+
this.createGrass(density, bladeWidth, bladeHeight, offset, grassTexture);
|
|
181
|
+
}
|
|
182
|
+
}
|
|
183
|
+
}
|
|
184
|
+
}
|
|
185
|
+
});
|
|
186
|
+
}
|
|
187
|
+
}
|
|
188
|
+
return true;
|
|
189
|
+
}
|
|
190
|
+
/**
|
|
191
|
+
* Create grass fields
|
|
192
|
+
* @param maxGrassPerCell - Maximum number of grasses in a cell (world space 1x1)
|
|
193
|
+
* @param density - The density map
|
|
194
|
+
*/ createGrass(density, bladeWidth, bladeHeight, offset, grassTexture) {
|
|
195
|
+
if (!this._grassManager) {
|
|
196
|
+
this._grassManager = new GrassManager(64, density);
|
|
197
|
+
}
|
|
198
|
+
if (!this._grassMaterial) {
|
|
199
|
+
this._grassMaterial = new GrassMaterial(new Vector2(this.scaledWidth, this.scaledHeight), this._quadtree.normalMap);
|
|
200
|
+
}
|
|
201
|
+
this._grassMaterial = new GrassMaterial(new Vector2(this.scaledWidth, this.scaledHeight), this._quadtree.normalMap, grassTexture);
|
|
202
|
+
this._grassMaterial.stateSet.useRasterizerState().setCullMode('none');
|
|
203
|
+
this._grassManager.addGrassLayer(Application.instance.device, this, density, bladeWidth, bladeHeight, offset, grassTexture);
|
|
204
|
+
}
|
|
205
|
+
/** Get elevation at specified position in terrain coordinate space */ getElevation(x, z) {
|
|
206
|
+
return this._quadtree.getHeightField().getRealHeight(x, z);
|
|
207
|
+
}
|
|
208
|
+
/** Get normal at specified position in terrain coordinate space */ getNormal(x, z, normal) {
|
|
209
|
+
return this._quadtree.getHeightField().getRealNormal(x, z, normal);
|
|
210
|
+
}
|
|
211
|
+
/** Get intersection distance by a ray in terrain coordinate space */ rayIntersect(ray) {
|
|
212
|
+
return this._quadtree.getHeightField().rayIntersect(ray);
|
|
213
|
+
}
|
|
214
|
+
/**
|
|
215
|
+
* {@inheritDoc SceneNode.computeBoundingVolume}
|
|
216
|
+
* @override
|
|
217
|
+
*/ computeBoundingVolume(bv) {
|
|
218
|
+
return this._quadtree ? this._quadtree.getHeightField().getBBoxTree().getRootNode().bbox : null;
|
|
219
|
+
}
|
|
220
|
+
/**
|
|
221
|
+
* Traverse quadtree node top down
|
|
222
|
+
* @param callback - the callback function
|
|
223
|
+
*/ traverseQuadtree(callback) {
|
|
224
|
+
function visitQuadtreeNode_r(node) {
|
|
225
|
+
callback(node);
|
|
226
|
+
for(let i = 0; i < 4; i++){
|
|
227
|
+
const child = node.getChild(i);
|
|
228
|
+
if (child) {
|
|
229
|
+
visitQuadtreeNode_r(child);
|
|
230
|
+
}
|
|
231
|
+
}
|
|
232
|
+
}
|
|
233
|
+
const rootNode = this._quadtree.rootNode;
|
|
234
|
+
if (rootNode) {
|
|
235
|
+
visitQuadtreeNode_r(this._quadtree.rootNode);
|
|
236
|
+
}
|
|
237
|
+
}
|
|
238
|
+
/** @internal */ cull(cullVisitor) {
|
|
239
|
+
const tanHalfFovy = cullVisitor.primaryCamera.getTanHalfFovy();
|
|
240
|
+
if (tanHalfFovy !== this._lastTanHalfFOVY || this._maxPixelErrorDirty) {
|
|
241
|
+
this._maxPixelErrorDirty = false;
|
|
242
|
+
this._lastTanHalfFOVY = tanHalfFovy;
|
|
243
|
+
this._quadtree.setupCamera(1024, tanHalfFovy, this._maxPixelError);
|
|
244
|
+
}
|
|
245
|
+
const worldEyePos = cullVisitor.primaryCamera.getWorldPosition();
|
|
246
|
+
this._viewPoint = this.invWorldMatrix.transformPointAffine(worldEyePos);
|
|
247
|
+
return this._quadtree.cull(cullVisitor, this._viewPoint, this.worldMatrix);
|
|
248
|
+
}
|
|
249
|
+
/**
|
|
250
|
+
* {@inheritDoc SceneNode.isTerrain}
|
|
251
|
+
* @override
|
|
252
|
+
*/ isTerrain() {
|
|
253
|
+
return true;
|
|
254
|
+
}
|
|
255
|
+
}
|
|
256
|
+
|
|
257
|
+
export { Terrain };
|
|
258
|
+
//# sourceMappingURL=terrain.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"terrain.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
|