@zephyr3d/scene 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/animation/animation.js +173 -0
- package/dist/animation/animation.js.map +1 -0
- package/dist/animation/animationset.js +95 -0
- package/dist/animation/animationset.js.map +1 -0
- package/dist/animation/animationtrack.js +38 -0
- package/dist/animation/animationtrack.js.map +1 -0
- package/dist/animation/eulerrotationtrack.js +33 -0
- package/dist/animation/eulerrotationtrack.js.map +1 -0
- package/dist/animation/rotationtrack.js +37 -0
- package/dist/animation/rotationtrack.js.map +1 -0
- package/dist/animation/scaletrack.js +36 -0
- package/dist/animation/scaletrack.js.map +1 -0
- package/dist/animation/skeleton.js +97 -0
- package/dist/animation/skeleton.js.map +1 -0
- package/dist/animation/translationtrack.js +36 -0
- package/dist/animation/translationtrack.js.map +1 -0
- package/dist/animation/usertrack.js +47 -0
- package/dist/animation/usertrack.js.map +1 -0
- package/dist/app.js +173 -0
- package/dist/app.js.map +1 -0
- package/dist/asset/assetmanager.js +476 -0
- package/dist/asset/assetmanager.js.map +1 -0
- package/dist/asset/builtin.js +373 -0
- package/dist/asset/builtin.js.map +1 -0
- package/dist/asset/loaders/dds/dds.js +472 -0
- package/dist/asset/loaders/dds/dds.js.map +1 -0
- package/dist/asset/loaders/dds/dds_loader.js +38 -0
- package/dist/asset/loaders/dds/dds_loader.js.map +1 -0
- package/dist/asset/loaders/gltf/gltf_loader.js +981 -0
- package/dist/asset/loaders/gltf/gltf_loader.js.map +1 -0
- package/dist/asset/loaders/gltf/helpers.js +314 -0
- package/dist/asset/loaders/gltf/helpers.js.map +1 -0
- package/dist/asset/loaders/hdr/hdr.js +175 -0
- package/dist/asset/loaders/hdr/hdr.js.map +1 -0
- package/dist/asset/loaders/image/tga_Loader.js +117 -0
- package/dist/asset/loaders/image/tga_Loader.js.map +1 -0
- package/dist/asset/loaders/image/webimage_loader.js +50 -0
- package/dist/asset/loaders/image/webimage_loader.js.map +1 -0
- package/dist/asset/loaders/loader.js +45 -0
- package/dist/asset/loaders/loader.js.map +1 -0
- package/dist/asset/model.js +264 -0
- package/dist/asset/model.js.map +1 -0
- package/dist/blitter/blitter.js +389 -0
- package/dist/blitter/blitter.js.map +1 -0
- package/dist/blitter/box.js +118 -0
- package/dist/blitter/box.js.map +1 -0
- package/dist/blitter/copy.js +22 -0
- package/dist/blitter/copy.js.map +1 -0
- package/dist/blitter/depthlimitedgaussion.js +166 -0
- package/dist/blitter/depthlimitedgaussion.js.map +1 -0
- package/dist/blitter/gaussianblur.js +229 -0
- package/dist/blitter/gaussianblur.js.map +1 -0
- package/dist/camera/base.js +90 -0
- package/dist/camera/base.js.map +1 -0
- package/dist/camera/camera.js +358 -0
- package/dist/camera/camera.js.map +1 -0
- package/dist/camera/fps.js +246 -0
- package/dist/camera/fps.js.map +1 -0
- package/dist/camera/orbit.js +157 -0
- package/dist/camera/orbit.js.map +1 -0
- package/dist/camera/orthocamera.js +126 -0
- package/dist/camera/orthocamera.js.map +1 -0
- package/dist/camera/perspectivecamera.js +133 -0
- package/dist/camera/perspectivecamera.js.map +1 -0
- package/dist/index.d.ts +8402 -0
- package/dist/index.js +87 -0
- package/dist/index.js.map +1 -0
- package/dist/input/inputmgr.js +242 -0
- package/dist/input/inputmgr.js.map +1 -0
- package/dist/material/blinn.js +75 -0
- package/dist/material/blinn.js.map +1 -0
- package/dist/material/grassmaterial.js +221 -0
- package/dist/material/grassmaterial.js.map +1 -0
- package/dist/material/lambert.js +52 -0
- package/dist/material/lambert.js.map +1 -0
- package/dist/material/lightmodel.js +2074 -0
- package/dist/material/lightmodel.js.map +1 -0
- package/dist/material/lit.js +578 -0
- package/dist/material/lit.js.map +1 -0
- package/dist/material/material.js +458 -0
- package/dist/material/material.js.map +1 -0
- package/dist/material/meshmaterial.js +311 -0
- package/dist/material/meshmaterial.js.map +1 -0
- package/dist/material/mixins/albedocolor.js +130 -0
- package/dist/material/mixins/albedocolor.js.map +1 -0
- package/dist/material/mixins/texture.js +110 -0
- package/dist/material/mixins/texture.js.map +1 -0
- package/dist/material/mixins/vertexcolor.js +45 -0
- package/dist/material/mixins/vertexcolor.js.map +1 -0
- package/dist/material/pbr.js +27 -0
- package/dist/material/pbr.js.map +1 -0
- package/dist/material/standard.js +282 -0
- package/dist/material/standard.js.map +1 -0
- package/dist/material/terrainlightmodel.js +259 -0
- package/dist/material/terrainlightmodel.js.map +1 -0
- package/dist/material/terrainmaterial.js +139 -0
- package/dist/material/terrainmaterial.js.map +1 -0
- package/dist/material/unlit.js +29 -0
- package/dist/material/unlit.js.map +1 -0
- package/dist/posteffect/bloom.js +398 -0
- package/dist/posteffect/bloom.js.map +1 -0
- package/dist/posteffect/compositor.js +264 -0
- package/dist/posteffect/compositor.js.map +1 -0
- package/dist/posteffect/fxaa.js +291 -0
- package/dist/posteffect/fxaa.js.map +1 -0
- package/dist/posteffect/grayscale.js +87 -0
- package/dist/posteffect/grayscale.js.map +1 -0
- package/dist/posteffect/posteffect.js +165 -0
- package/dist/posteffect/posteffect.js.map +1 -0
- package/dist/posteffect/sao.js +327 -0
- package/dist/posteffect/sao.js.map +1 -0
- package/dist/posteffect/tonemap.js +112 -0
- package/dist/posteffect/tonemap.js.map +1 -0
- package/dist/posteffect/water.js +535 -0
- package/dist/posteffect/water.js.map +1 -0
- package/dist/render/clipmap.js +462 -0
- package/dist/render/clipmap.js.map +1 -0
- package/dist/render/cluster_light.js +329 -0
- package/dist/render/cluster_light.js.map +1 -0
- package/dist/render/cull_visitor.js +124 -0
- package/dist/render/cull_visitor.js.map +1 -0
- package/dist/render/depth_pass.js +47 -0
- package/dist/render/depth_pass.js.map +1 -0
- package/dist/render/envlight.js +282 -0
- package/dist/render/envlight.js.map +1 -0
- package/dist/render/forward.js +186 -0
- package/dist/render/forward.js.map +1 -0
- package/dist/render/forward_pass.js +137 -0
- package/dist/render/forward_pass.js.map +1 -0
- package/dist/render/helper.js +38 -0
- package/dist/render/helper.js.map +1 -0
- package/dist/render/primitive.js +246 -0
- package/dist/render/primitive.js.map +1 -0
- package/dist/render/render_queue.js +163 -0
- package/dist/render/render_queue.js.map +1 -0
- package/dist/render/renderpass.js +151 -0
- package/dist/render/renderpass.js.map +1 -0
- package/dist/render/renderscheme.js +61 -0
- package/dist/render/renderscheme.js.map +1 -0
- package/dist/render/scatteringlut.js +634 -0
- package/dist/render/scatteringlut.js.map +1 -0
- package/dist/render/shadowmap_pass.js +70 -0
- package/dist/render/shadowmap_pass.js.map +1 -0
- package/dist/render/sky.js +881 -0
- package/dist/render/sky.js.map +1 -0
- package/dist/render/temporalcache.js +222 -0
- package/dist/render/temporalcache.js.map +1 -0
- package/dist/render/watermesh.js +835 -0
- package/dist/render/watermesh.js.map +1 -0
- package/dist/scene/environment.js +146 -0
- package/dist/scene/environment.js.map +1 -0
- package/dist/scene/graph_node.js +69 -0
- package/dist/scene/graph_node.js.map +1 -0
- package/dist/scene/light.js +436 -0
- package/dist/scene/light.js.map +1 -0
- package/dist/scene/mesh.js +215 -0
- package/dist/scene/mesh.js.map +1 -0
- package/dist/scene/model.js +111 -0
- package/dist/scene/model.js.map +1 -0
- package/dist/scene/octree.js +651 -0
- package/dist/scene/octree.js.map +1 -0
- package/dist/scene/octree_update_visitor.js +16 -0
- package/dist/scene/octree_update_visitor.js.map +1 -0
- package/dist/scene/raycast_visitor.js +72 -0
- package/dist/scene/raycast_visitor.js.map +1 -0
- package/dist/scene/scene.js +225 -0
- package/dist/scene/scene.js.map +1 -0
- package/dist/scene/scene_node.js +299 -0
- package/dist/scene/scene_node.js.map +1 -0
- package/dist/scene/terrain/grass.js +277 -0
- package/dist/scene/terrain/grass.js.map +1 -0
- package/dist/scene/terrain/heightfield.js +391 -0
- package/dist/scene/terrain/heightfield.js.map +1 -0
- package/dist/scene/terrain/patch.js +530 -0
- package/dist/scene/terrain/patch.js.map +1 -0
- package/dist/scene/terrain/quadtree.js +430 -0
- package/dist/scene/terrain/quadtree.js.map +1 -0
- package/dist/scene/terrain/terrain.js +258 -0
- package/dist/scene/terrain/terrain.js.map +1 -0
- package/dist/scene/xform.js +224 -0
- package/dist/scene/xform.js.map +1 -0
- package/dist/shaders/builtins.js +110 -0
- package/dist/shaders/builtins.js.map +1 -0
- package/dist/shaders/framework.js +709 -0
- package/dist/shaders/framework.js.map +1 -0
- package/dist/shaders/lighting.js +335 -0
- package/dist/shaders/lighting.js.map +1 -0
- package/dist/shaders/misc.js +405 -0
- package/dist/shaders/misc.js.map +1 -0
- package/dist/shaders/noise.js +157 -0
- package/dist/shaders/noise.js.map +1 -0
- package/dist/shaders/pbr.js +132 -0
- package/dist/shaders/pbr.js.map +1 -0
- package/dist/shaders/shadow.js +642 -0
- package/dist/shaders/shadow.js.map +1 -0
- package/dist/shaders/water.js +630 -0
- package/dist/shaders/water.js.map +1 -0
- package/dist/shadow/esm.js +235 -0
- package/dist/shadow/esm.js.map +1 -0
- package/dist/shadow/pcf_opt.js +182 -0
- package/dist/shadow/pcf_opt.js.map +1 -0
- package/dist/shadow/pcf_pd.js +190 -0
- package/dist/shadow/pcf_pd.js.map +1 -0
- package/dist/shadow/shadow_impl.js +15 -0
- package/dist/shadow/shadow_impl.js.map +1 -0
- package/dist/shadow/shadowmapper.js +709 -0
- package/dist/shadow/shadowmapper.js.map +1 -0
- package/dist/shadow/ssm.js +194 -0
- package/dist/shadow/ssm.js.map +1 -0
- package/dist/shadow/vsm.js +298 -0
- package/dist/shadow/vsm.js.map +1 -0
- package/dist/shapes/box.js +313 -0
- package/dist/shapes/box.js.map +1 -0
- package/dist/shapes/cylinder.js +74 -0
- package/dist/shapes/cylinder.js.map +1 -0
- package/dist/shapes/plane.js +48 -0
- package/dist/shapes/plane.js.map +1 -0
- package/dist/shapes/shape.js +33 -0
- package/dist/shapes/shape.js.map +1 -0
- package/dist/shapes/sphere.js +91 -0
- package/dist/shapes/sphere.js.map +1 -0
- package/dist/shapes/torus.js +100 -0
- package/dist/shapes/torus.js.map +1 -0
- package/dist/utility/aabbtree.js +390 -0
- package/dist/utility/aabbtree.js.map +1 -0
- package/dist/utility/bounding_volume.js +78 -0
- package/dist/utility/bounding_volume.js.map +1 -0
- package/dist/utility/panorama.js +163 -0
- package/dist/utility/panorama.js.map +1 -0
- package/dist/utility/pmrem.js +345 -0
- package/dist/utility/pmrem.js.map +1 -0
- package/dist/utility/shprojection.js +448 -0
- package/dist/utility/shprojection.js.map +1 -0
- package/dist/values.js +48 -0
- package/dist/values.js.map +1 -0
- package/package.json +70 -0
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import { ObservableVector3, ObservableQuaternion, Matrix4x4, Vector3, Vector4 } from '@zephyr3d/base';
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/**
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* Presents a transformation from one space to another
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* @public
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*/ class XForm {
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/** @internal */ _parent;
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/** @internal */ _children;
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/** @internal */ _position;
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/** @internal */ _scaling;
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/** @internal */ _rotation;
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/** @internal */ _localMatrix;
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/** @internal */ _worldMatrix;
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/** @internal */ _worldMatrixDet;
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/** @internal */ _invWorldMatrix;
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/** @internal */ _tmpLocalMatrix;
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/** @internal */ _tmpWorldMatrix;
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/** @internal */ _transformTag;
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/**
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* Creates an instance of XForm
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*/ constructor(){
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this._parent = null;
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this._children = [];
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const cb = ()=>{
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this._onTransformChanged(true);
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};
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this._position = new ObservableVector3(0, 0, 0);
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this._position.callback = cb;
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this._scaling = new ObservableVector3(1, 1, 1);
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this._scaling.callback = cb;
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this._rotation = new ObservableQuaternion();
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this._rotation.callback = cb;
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this._worldMatrix = null;
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this._worldMatrixDet = null;
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this._invWorldMatrix = null;
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this._localMatrix = null;
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this._transformTag = 0;
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this._tmpLocalMatrix = Matrix4x4.identity();
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this._tmpWorldMatrix = Matrix4x4.identity();
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}
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/** Parent of the xform */ get parent() {
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return this._parent;
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}
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set parent(p) {
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p = p || null;
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if (p !== this._parent) {
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this._setParent(p);
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}
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}
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/** Children of this xform */ get children() {
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return this._children;
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}
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/**
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* Resets the transformation matrix
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* @returns self
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*/ resetTransform() {
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this._position.setXYZ(0, 0, 0);
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this._rotation.identity();
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this._scaling.setXYZ(1, 1, 1);
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return this;
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}
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/**
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* Position of the xform relative to it's parent
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*/ get position() {
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return this._position;
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}
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set position(val) {
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this._position.setXYZ(val[0], val[1], val[2]);
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}
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worldToThis(v, result) {
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if (v instanceof Vector3) {
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result = result || new Vector3();
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this.invWorldMatrix.transformPointAffine(v, result);
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return result;
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} else {
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result = result || new Vector4();
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this.invWorldMatrix.transformAffine(v, result);
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return result;
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}
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}
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otherToThis(other, v, result) {
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return this.worldToThis(other.thisToWorld(v, result), result);
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}
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thisToWorld(v, result) {
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if (v instanceof Vector3) {
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result = result || new Vector3();
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this.worldMatrix.transformPointAffine(v, result);
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return result;
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} else {
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result = result || new Vector4();
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this.worldMatrix.transformAffine(v, result);
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return result;
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}
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}
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thisToOther(other, v, result) {
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return other.worldToThis(this.thisToWorld(v, result), result);
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}
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/**
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* Gets the position of the xform in world space
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* @returns position of the xform in world space
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*/ getWorldPosition() {
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return new Vector3(this.worldMatrix.m03, this.worldMatrix.m13, this.worldMatrix.m23);
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}
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/**
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* Moves the xform by an offset vector
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* @param delta - The offset vector
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* @returns self
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*/ moveBy(delta) {
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this._position.addBy(delta);
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return this;
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}
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/**
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* Scales the xform by a given scale factor
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* @param factor - The scale factor
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* @returns self
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*/ scaleBy(factor) {
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this._scaling.mulBy(factor);
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return this;
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}
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/**
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* Scaling of the xform
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*/ get scale() {
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return this._scaling;
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}
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set scale(val) {
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this._scaling.setXYZ(val[0], val[1], val[2]);
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}
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/**
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* Rotation of the xform
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*/ get rotation() {
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return this._rotation;
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}
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set rotation(val) {
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this._rotation.setXYZW(val[0], val[1], val[2], val[3]);
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}
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/**
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* Sets the local transform matrix of the xform
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* @param m - The transform matrix to set
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* @returns self
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*/ setLocalTransform(m) {
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m.decompose(this._scaling, this._rotation, this._position);
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return this;
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}
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/** Local transformation matrix of the xform */ get localMatrix() {
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if (!this._localMatrix) {
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this._localMatrix = this._tmpLocalMatrix;
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this._localMatrix.scaling(this._scaling).rotateLeft(new Matrix4x4(this._rotation)).translateLeft(this._position);
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}
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return this._localMatrix;
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}
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/** World transformation matrix of the xform */ get worldMatrix() {
|
|
152
|
+
if (!this._worldMatrix) {
|
|
153
|
+
this._worldMatrix = this._tmpWorldMatrix;
|
|
154
|
+
if (this._parent) {
|
|
155
|
+
Matrix4x4.multiplyAffine(this._parent.worldMatrix, this.localMatrix, this._worldMatrix);
|
|
156
|
+
} else {
|
|
157
|
+
this._worldMatrix.set(this.localMatrix);
|
|
158
|
+
}
|
|
159
|
+
}
|
|
160
|
+
return this._worldMatrix;
|
|
161
|
+
}
|
|
162
|
+
/** The determinant of world matrix */ get worldMatrixDet() {
|
|
163
|
+
if (this._worldMatrixDet === null) {
|
|
164
|
+
this._worldMatrixDet = this.worldMatrix.det();
|
|
165
|
+
}
|
|
166
|
+
return this._worldMatrixDet;
|
|
167
|
+
}
|
|
168
|
+
/** Inverse of the world transformation matrix of the xform */ get invWorldMatrix() {
|
|
169
|
+
if (!this._invWorldMatrix) {
|
|
170
|
+
this._invWorldMatrix = Matrix4x4.invertAffine(this.worldMatrix);
|
|
171
|
+
}
|
|
172
|
+
return this._invWorldMatrix;
|
|
173
|
+
}
|
|
174
|
+
/**
|
|
175
|
+
* Sets the local tranformation matrix by a look-at matrix
|
|
176
|
+
* @param eye - The eye position used to make the look-at matrix
|
|
177
|
+
* @param target - The target position used to make the look-at matrix
|
|
178
|
+
* @param up - The up vector used to make the look-at matrix
|
|
179
|
+
* @returns self
|
|
180
|
+
*/ lookAt(eye, target, up) {
|
|
181
|
+
Matrix4x4.lookAt(eye, target, up).decompose(this._scaling, this._rotation, this._position);
|
|
182
|
+
return this;
|
|
183
|
+
}
|
|
184
|
+
/**
|
|
185
|
+
* Removes this node from it's parent and add this node to another parent node if required
|
|
186
|
+
* @param p - The new parent node that this node should be added to or null
|
|
187
|
+
* @returns self
|
|
188
|
+
*/ reparent(p) {
|
|
189
|
+
this.parent = p;
|
|
190
|
+
return this;
|
|
191
|
+
}
|
|
192
|
+
/** @internal */ getTag() {
|
|
193
|
+
return this._transformTag;
|
|
194
|
+
}
|
|
195
|
+
/** @internal */ _onTransformChanged(invalidateLocal) {
|
|
196
|
+
if (invalidateLocal) {
|
|
197
|
+
this._localMatrix = null;
|
|
198
|
+
}
|
|
199
|
+
if (this._worldMatrix) {
|
|
200
|
+
this._worldMatrix = null;
|
|
201
|
+
this._invWorldMatrix = null;
|
|
202
|
+
this._transformTag++;
|
|
203
|
+
for (const child of this._children){
|
|
204
|
+
child._onTransformChanged(false);
|
|
205
|
+
}
|
|
206
|
+
}
|
|
207
|
+
this._worldMatrixDet = null;
|
|
208
|
+
}
|
|
209
|
+
/** @internal */ _setParent(p) {
|
|
210
|
+
if (this._parent !== p) {
|
|
211
|
+
if (this._parent) {
|
|
212
|
+
this._parent._children.splice(this._parent._children.indexOf(this), 1);
|
|
213
|
+
}
|
|
214
|
+
this._parent = p;
|
|
215
|
+
if (this._parent) {
|
|
216
|
+
this._parent._children.push(this);
|
|
217
|
+
}
|
|
218
|
+
this._onTransformChanged(false);
|
|
219
|
+
}
|
|
220
|
+
}
|
|
221
|
+
}
|
|
222
|
+
|
|
223
|
+
export { XForm };
|
|
224
|
+
//# sourceMappingURL=xform.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"xform.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
|
|
@@ -0,0 +1,110 @@
|
|
|
1
|
+
import { ShaderFramework } from './framework.js';
|
|
2
|
+
import { encodeColorOutput } from './misc.js';
|
|
3
|
+
import '../app.js';
|
|
4
|
+
import { ScatteringLut } from '../render/scatteringlut.js';
|
|
5
|
+
|
|
6
|
+
const MESH_MATERIAL = {
|
|
7
|
+
FRAGMENT_SHADER (scope, ctx) {
|
|
8
|
+
ShaderFramework.prepareFragmentShader(scope.$builder, ctx);
|
|
9
|
+
},
|
|
10
|
+
VERTEX_SHADER (scope, ctx) {
|
|
11
|
+
ShaderFramework.prepareVertexShader(scope.$builder, ctx);
|
|
12
|
+
},
|
|
13
|
+
FTRANSFORM (scope) {
|
|
14
|
+
ShaderFramework.ftransform(scope);
|
|
15
|
+
},
|
|
16
|
+
DEFINE_VERTEX_COLOR (color) {
|
|
17
|
+
return color.tag(ShaderFramework.USAGE_VERTEX_COLOR);
|
|
18
|
+
},
|
|
19
|
+
DEFINE_WORLD_NORMAL (normal) {
|
|
20
|
+
return normal.tag(ShaderFramework.USAGE_WORLD_NORMAL);
|
|
21
|
+
},
|
|
22
|
+
DEFINE_WORLD_TANGENT (tangent) {
|
|
23
|
+
return tangent.tag(ShaderFramework.USAGE_WORLD_TANGENT);
|
|
24
|
+
},
|
|
25
|
+
DEFINE_WORLD_BINORMAL (binormal) {
|
|
26
|
+
return binormal.tag(ShaderFramework.USAGE_WORLD_BINORMAL);
|
|
27
|
+
},
|
|
28
|
+
DEFINE_WORLD_POSITION (pos) {
|
|
29
|
+
return pos.tag(ShaderFramework.USAGE_WORLD_POSITION);
|
|
30
|
+
},
|
|
31
|
+
FRAGMENT_OUTPUT (scope, color) {
|
|
32
|
+
return encodeColorOutput(scope, color);
|
|
33
|
+
},
|
|
34
|
+
GET_WORLD_MATRIX (scope) {
|
|
35
|
+
return ShaderFramework.getWorldMatrix(scope);
|
|
36
|
+
},
|
|
37
|
+
GET_VIEW_PROJ_MATRIX (scope) {
|
|
38
|
+
return ShaderFramework.getViewProjectionMatrix(scope);
|
|
39
|
+
},
|
|
40
|
+
GET_ENVLIGHT_STRENGTH (scope) {
|
|
41
|
+
return ShaderFramework.getEnvLightStrength(scope);
|
|
42
|
+
},
|
|
43
|
+
GET_CAMERA_POSITION (scope) {
|
|
44
|
+
return ShaderFramework.getCameraPosition(scope);
|
|
45
|
+
},
|
|
46
|
+
GET_CAMERA_PARAMS (scope) {
|
|
47
|
+
return ShaderFramework.getCameraParams(scope);
|
|
48
|
+
},
|
|
49
|
+
GET_WORLD_POSITION (scope) {
|
|
50
|
+
return ShaderFramework.getWorldPosition(scope);
|
|
51
|
+
},
|
|
52
|
+
GET_WORLD_NORMAL (scope) {
|
|
53
|
+
return ShaderFramework.getWorldNormal(scope);
|
|
54
|
+
},
|
|
55
|
+
GET_WORLD_TANGENT (scope) {
|
|
56
|
+
return ShaderFramework.getWorldTangent(scope);
|
|
57
|
+
},
|
|
58
|
+
GET_WORLD_BINORMAL (scope) {
|
|
59
|
+
return ShaderFramework.getWorldBinormal(scope);
|
|
60
|
+
},
|
|
61
|
+
SET_CLIP_SPACE_POSITION (scope, pos) {
|
|
62
|
+
ShaderFramework.setClipSpacePosition(scope, pos);
|
|
63
|
+
},
|
|
64
|
+
DISCARD_IF_CLIPPED (scope) {
|
|
65
|
+
ShaderFramework.discardIfClipped(scope);
|
|
66
|
+
},
|
|
67
|
+
APPLY_FOG (scope, color, ctx) {
|
|
68
|
+
if (ctx.applyFog) {
|
|
69
|
+
const pb = scope.$builder;
|
|
70
|
+
if (ctx.env.sky.drawScatteredFog(ctx)) {
|
|
71
|
+
const funcName = 'applyAerialPerspective';
|
|
72
|
+
pb.func(funcName, [
|
|
73
|
+
pb.vec4('color').inout()
|
|
74
|
+
], function() {
|
|
75
|
+
this.$l.viewDir = pb.sub(ShaderFramework.getWorldPosition(this).xyz, ShaderFramework.getCameraPosition(this));
|
|
76
|
+
this.viewDir.y = pb.max(this.viewDir.y, 0);
|
|
77
|
+
this.$l.distance = pb.mul(pb.length(this.viewDir), ShaderFramework.getWorldUnit(this));
|
|
78
|
+
this.$l.sliceDist = pb.div(pb.mul(ShaderFramework.getCameraParams(this).y, ShaderFramework.getWorldUnit(this)), ScatteringLut.aerialPerspectiveSliceZ);
|
|
79
|
+
this.$l.slice0 = pb.floor(pb.div(this.distance, this.sliceDist));
|
|
80
|
+
this.$l.slice1 = pb.add(this.slice0, 1);
|
|
81
|
+
this.$l.factor = pb.sub(pb.div(this.distance, this.sliceDist), this.slice0);
|
|
82
|
+
this.$l.viewNormal = pb.normalize(this.viewDir);
|
|
83
|
+
this.$l.zenithAngle = pb.asin(this.viewNormal.y);
|
|
84
|
+
this.$l.horizonAngle = pb.atan2(this.viewNormal.z, this.viewNormal.x);
|
|
85
|
+
this.$l.u0 = pb.div(pb.add(this.slice0, pb.div(this.horizonAngle, Math.PI * 2)), ScatteringLut.aerialPerspectiveSliceZ);
|
|
86
|
+
this.$l.u1 = pb.add(this.u0, 1 / ScatteringLut.aerialPerspectiveSliceZ);
|
|
87
|
+
this.$l.v = pb.div(this.zenithAngle, Math.PI / 2);
|
|
88
|
+
this.$l.t0 = pb.textureSampleLevel(ShaderFramework.getAerialPerspectiveLUT(this), pb.vec2(this.u0, this.v), 0);
|
|
89
|
+
this.$l.t1 = pb.textureSampleLevel(ShaderFramework.getAerialPerspectiveLUT(this), pb.vec2(this.u1, this.v), 0);
|
|
90
|
+
this.$l.t = pb.mix(this.t0, this.t1, this.factor);
|
|
91
|
+
this.color = pb.vec4(pb.add(pb.mul(this.color.rgb, this.factor), this.t.rgb), this.color.a);
|
|
92
|
+
});
|
|
93
|
+
scope[funcName](color);
|
|
94
|
+
} else {
|
|
95
|
+
const funcName = 'applyFog';
|
|
96
|
+
pb.func(funcName, [
|
|
97
|
+
pb.vec4('color').inout()
|
|
98
|
+
], function() {
|
|
99
|
+
this.$l.viewDir = pb.sub(ShaderFramework.getWorldPosition(this).xyz, ShaderFramework.getCameraPosition(this));
|
|
100
|
+
this.$l.fogFactor = ShaderFramework.computeFogFactor(this, this.viewDir, ShaderFramework.getFogType(this), ShaderFramework.getFogParams(this));
|
|
101
|
+
this.color = pb.vec4(pb.mix(this.color.rgb, ShaderFramework.getFogColor(this).rgb, pb.mul(this.fogFactor, this.color.a, this.color.a)), this.color.a);
|
|
102
|
+
});
|
|
103
|
+
scope[funcName](color);
|
|
104
|
+
}
|
|
105
|
+
}
|
|
106
|
+
}
|
|
107
|
+
};
|
|
108
|
+
|
|
109
|
+
export { MESH_MATERIAL };
|
|
110
|
+
//# sourceMappingURL=builtins.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"builtins.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
|