@zephyr3d/scene 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/animation/animation.js +173 -0
- package/dist/animation/animation.js.map +1 -0
- package/dist/animation/animationset.js +95 -0
- package/dist/animation/animationset.js.map +1 -0
- package/dist/animation/animationtrack.js +38 -0
- package/dist/animation/animationtrack.js.map +1 -0
- package/dist/animation/eulerrotationtrack.js +33 -0
- package/dist/animation/eulerrotationtrack.js.map +1 -0
- package/dist/animation/rotationtrack.js +37 -0
- package/dist/animation/rotationtrack.js.map +1 -0
- package/dist/animation/scaletrack.js +36 -0
- package/dist/animation/scaletrack.js.map +1 -0
- package/dist/animation/skeleton.js +97 -0
- package/dist/animation/skeleton.js.map +1 -0
- package/dist/animation/translationtrack.js +36 -0
- package/dist/animation/translationtrack.js.map +1 -0
- package/dist/animation/usertrack.js +47 -0
- package/dist/animation/usertrack.js.map +1 -0
- package/dist/app.js +173 -0
- package/dist/app.js.map +1 -0
- package/dist/asset/assetmanager.js +476 -0
- package/dist/asset/assetmanager.js.map +1 -0
- package/dist/asset/builtin.js +373 -0
- package/dist/asset/builtin.js.map +1 -0
- package/dist/asset/loaders/dds/dds.js +472 -0
- package/dist/asset/loaders/dds/dds.js.map +1 -0
- package/dist/asset/loaders/dds/dds_loader.js +38 -0
- package/dist/asset/loaders/dds/dds_loader.js.map +1 -0
- package/dist/asset/loaders/gltf/gltf_loader.js +981 -0
- package/dist/asset/loaders/gltf/gltf_loader.js.map +1 -0
- package/dist/asset/loaders/gltf/helpers.js +314 -0
- package/dist/asset/loaders/gltf/helpers.js.map +1 -0
- package/dist/asset/loaders/hdr/hdr.js +175 -0
- package/dist/asset/loaders/hdr/hdr.js.map +1 -0
- package/dist/asset/loaders/image/tga_Loader.js +117 -0
- package/dist/asset/loaders/image/tga_Loader.js.map +1 -0
- package/dist/asset/loaders/image/webimage_loader.js +50 -0
- package/dist/asset/loaders/image/webimage_loader.js.map +1 -0
- package/dist/asset/loaders/loader.js +45 -0
- package/dist/asset/loaders/loader.js.map +1 -0
- package/dist/asset/model.js +264 -0
- package/dist/asset/model.js.map +1 -0
- package/dist/blitter/blitter.js +389 -0
- package/dist/blitter/blitter.js.map +1 -0
- package/dist/blitter/box.js +118 -0
- package/dist/blitter/box.js.map +1 -0
- package/dist/blitter/copy.js +22 -0
- package/dist/blitter/copy.js.map +1 -0
- package/dist/blitter/depthlimitedgaussion.js +166 -0
- package/dist/blitter/depthlimitedgaussion.js.map +1 -0
- package/dist/blitter/gaussianblur.js +229 -0
- package/dist/blitter/gaussianblur.js.map +1 -0
- package/dist/camera/base.js +90 -0
- package/dist/camera/base.js.map +1 -0
- package/dist/camera/camera.js +358 -0
- package/dist/camera/camera.js.map +1 -0
- package/dist/camera/fps.js +246 -0
- package/dist/camera/fps.js.map +1 -0
- package/dist/camera/orbit.js +157 -0
- package/dist/camera/orbit.js.map +1 -0
- package/dist/camera/orthocamera.js +126 -0
- package/dist/camera/orthocamera.js.map +1 -0
- package/dist/camera/perspectivecamera.js +133 -0
- package/dist/camera/perspectivecamera.js.map +1 -0
- package/dist/index.d.ts +8402 -0
- package/dist/index.js +87 -0
- package/dist/index.js.map +1 -0
- package/dist/input/inputmgr.js +242 -0
- package/dist/input/inputmgr.js.map +1 -0
- package/dist/material/blinn.js +75 -0
- package/dist/material/blinn.js.map +1 -0
- package/dist/material/grassmaterial.js +221 -0
- package/dist/material/grassmaterial.js.map +1 -0
- package/dist/material/lambert.js +52 -0
- package/dist/material/lambert.js.map +1 -0
- package/dist/material/lightmodel.js +2074 -0
- package/dist/material/lightmodel.js.map +1 -0
- package/dist/material/lit.js +578 -0
- package/dist/material/lit.js.map +1 -0
- package/dist/material/material.js +458 -0
- package/dist/material/material.js.map +1 -0
- package/dist/material/meshmaterial.js +311 -0
- package/dist/material/meshmaterial.js.map +1 -0
- package/dist/material/mixins/albedocolor.js +130 -0
- package/dist/material/mixins/albedocolor.js.map +1 -0
- package/dist/material/mixins/texture.js +110 -0
- package/dist/material/mixins/texture.js.map +1 -0
- package/dist/material/mixins/vertexcolor.js +45 -0
- package/dist/material/mixins/vertexcolor.js.map +1 -0
- package/dist/material/pbr.js +27 -0
- package/dist/material/pbr.js.map +1 -0
- package/dist/material/standard.js +282 -0
- package/dist/material/standard.js.map +1 -0
- package/dist/material/terrainlightmodel.js +259 -0
- package/dist/material/terrainlightmodel.js.map +1 -0
- package/dist/material/terrainmaterial.js +139 -0
- package/dist/material/terrainmaterial.js.map +1 -0
- package/dist/material/unlit.js +29 -0
- package/dist/material/unlit.js.map +1 -0
- package/dist/posteffect/bloom.js +398 -0
- package/dist/posteffect/bloom.js.map +1 -0
- package/dist/posteffect/compositor.js +264 -0
- package/dist/posteffect/compositor.js.map +1 -0
- package/dist/posteffect/fxaa.js +291 -0
- package/dist/posteffect/fxaa.js.map +1 -0
- package/dist/posteffect/grayscale.js +87 -0
- package/dist/posteffect/grayscale.js.map +1 -0
- package/dist/posteffect/posteffect.js +165 -0
- package/dist/posteffect/posteffect.js.map +1 -0
- package/dist/posteffect/sao.js +327 -0
- package/dist/posteffect/sao.js.map +1 -0
- package/dist/posteffect/tonemap.js +112 -0
- package/dist/posteffect/tonemap.js.map +1 -0
- package/dist/posteffect/water.js +535 -0
- package/dist/posteffect/water.js.map +1 -0
- package/dist/render/clipmap.js +462 -0
- package/dist/render/clipmap.js.map +1 -0
- package/dist/render/cluster_light.js +329 -0
- package/dist/render/cluster_light.js.map +1 -0
- package/dist/render/cull_visitor.js +124 -0
- package/dist/render/cull_visitor.js.map +1 -0
- package/dist/render/depth_pass.js +47 -0
- package/dist/render/depth_pass.js.map +1 -0
- package/dist/render/envlight.js +282 -0
- package/dist/render/envlight.js.map +1 -0
- package/dist/render/forward.js +186 -0
- package/dist/render/forward.js.map +1 -0
- package/dist/render/forward_pass.js +137 -0
- package/dist/render/forward_pass.js.map +1 -0
- package/dist/render/helper.js +38 -0
- package/dist/render/helper.js.map +1 -0
- package/dist/render/primitive.js +246 -0
- package/dist/render/primitive.js.map +1 -0
- package/dist/render/render_queue.js +163 -0
- package/dist/render/render_queue.js.map +1 -0
- package/dist/render/renderpass.js +151 -0
- package/dist/render/renderpass.js.map +1 -0
- package/dist/render/renderscheme.js +61 -0
- package/dist/render/renderscheme.js.map +1 -0
- package/dist/render/scatteringlut.js +634 -0
- package/dist/render/scatteringlut.js.map +1 -0
- package/dist/render/shadowmap_pass.js +70 -0
- package/dist/render/shadowmap_pass.js.map +1 -0
- package/dist/render/sky.js +881 -0
- package/dist/render/sky.js.map +1 -0
- package/dist/render/temporalcache.js +222 -0
- package/dist/render/temporalcache.js.map +1 -0
- package/dist/render/watermesh.js +835 -0
- package/dist/render/watermesh.js.map +1 -0
- package/dist/scene/environment.js +146 -0
- package/dist/scene/environment.js.map +1 -0
- package/dist/scene/graph_node.js +69 -0
- package/dist/scene/graph_node.js.map +1 -0
- package/dist/scene/light.js +436 -0
- package/dist/scene/light.js.map +1 -0
- package/dist/scene/mesh.js +215 -0
- package/dist/scene/mesh.js.map +1 -0
- package/dist/scene/model.js +111 -0
- package/dist/scene/model.js.map +1 -0
- package/dist/scene/octree.js +651 -0
- package/dist/scene/octree.js.map +1 -0
- package/dist/scene/octree_update_visitor.js +16 -0
- package/dist/scene/octree_update_visitor.js.map +1 -0
- package/dist/scene/raycast_visitor.js +72 -0
- package/dist/scene/raycast_visitor.js.map +1 -0
- package/dist/scene/scene.js +225 -0
- package/dist/scene/scene.js.map +1 -0
- package/dist/scene/scene_node.js +299 -0
- package/dist/scene/scene_node.js.map +1 -0
- package/dist/scene/terrain/grass.js +277 -0
- package/dist/scene/terrain/grass.js.map +1 -0
- package/dist/scene/terrain/heightfield.js +391 -0
- package/dist/scene/terrain/heightfield.js.map +1 -0
- package/dist/scene/terrain/patch.js +530 -0
- package/dist/scene/terrain/patch.js.map +1 -0
- package/dist/scene/terrain/quadtree.js +430 -0
- package/dist/scene/terrain/quadtree.js.map +1 -0
- package/dist/scene/terrain/terrain.js +258 -0
- package/dist/scene/terrain/terrain.js.map +1 -0
- package/dist/scene/xform.js +224 -0
- package/dist/scene/xform.js.map +1 -0
- package/dist/shaders/builtins.js +110 -0
- package/dist/shaders/builtins.js.map +1 -0
- package/dist/shaders/framework.js +709 -0
- package/dist/shaders/framework.js.map +1 -0
- package/dist/shaders/lighting.js +335 -0
- package/dist/shaders/lighting.js.map +1 -0
- package/dist/shaders/misc.js +405 -0
- package/dist/shaders/misc.js.map +1 -0
- package/dist/shaders/noise.js +157 -0
- package/dist/shaders/noise.js.map +1 -0
- package/dist/shaders/pbr.js +132 -0
- package/dist/shaders/pbr.js.map +1 -0
- package/dist/shaders/shadow.js +642 -0
- package/dist/shaders/shadow.js.map +1 -0
- package/dist/shaders/water.js +630 -0
- package/dist/shaders/water.js.map +1 -0
- package/dist/shadow/esm.js +235 -0
- package/dist/shadow/esm.js.map +1 -0
- package/dist/shadow/pcf_opt.js +182 -0
- package/dist/shadow/pcf_opt.js.map +1 -0
- package/dist/shadow/pcf_pd.js +190 -0
- package/dist/shadow/pcf_pd.js.map +1 -0
- package/dist/shadow/shadow_impl.js +15 -0
- package/dist/shadow/shadow_impl.js.map +1 -0
- package/dist/shadow/shadowmapper.js +709 -0
- package/dist/shadow/shadowmapper.js.map +1 -0
- package/dist/shadow/ssm.js +194 -0
- package/dist/shadow/ssm.js.map +1 -0
- package/dist/shadow/vsm.js +298 -0
- package/dist/shadow/vsm.js.map +1 -0
- package/dist/shapes/box.js +313 -0
- package/dist/shapes/box.js.map +1 -0
- package/dist/shapes/cylinder.js +74 -0
- package/dist/shapes/cylinder.js.map +1 -0
- package/dist/shapes/plane.js +48 -0
- package/dist/shapes/plane.js.map +1 -0
- package/dist/shapes/shape.js +33 -0
- package/dist/shapes/shape.js.map +1 -0
- package/dist/shapes/sphere.js +91 -0
- package/dist/shapes/sphere.js.map +1 -0
- package/dist/shapes/torus.js +100 -0
- package/dist/shapes/torus.js.map +1 -0
- package/dist/utility/aabbtree.js +390 -0
- package/dist/utility/aabbtree.js.map +1 -0
- package/dist/utility/bounding_volume.js +78 -0
- package/dist/utility/bounding_volume.js.map +1 -0
- package/dist/utility/panorama.js +163 -0
- package/dist/utility/panorama.js.map +1 -0
- package/dist/utility/pmrem.js +345 -0
- package/dist/utility/pmrem.js.map +1 -0
- package/dist/utility/shprojection.js +448 -0
- package/dist/utility/shprojection.js.map +1 -0
- package/dist/values.js +48 -0
- package/dist/values.js.map +1 -0
- package/package.json +70 -0
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import { Vector4, Matrix4x4 } from '@zephyr3d/base';
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import { Application } from '../app.js';
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import { MAX_CLUSTERED_LIGHTS } from '../values.js';
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class ClusteredLight {
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_tileCountX;
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_tileCountY;
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_tileCountZ;
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_lights;
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_lightIndexTexture;
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_lightIndexFramebuffer;
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_lightIndexProgram;
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_bindGroup;
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_lightIndexVertexLayout;
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_lightIndexRenderStates;
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_lightBuffer;
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_sizeParam;
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_countParam;
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_clusterParam;
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constructor(){
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this._tileCountX = 16;
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this._tileCountY = 16;
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this._tileCountZ = 32;
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this._lights = new Float32Array(12 * (MAX_CLUSTERED_LIGHTS + 1));
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this._lightIndexTexture = null;
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this._lightIndexFramebuffer = null;
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this._lightIndexProgram = null;
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this._lightBuffer = null;
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this._bindGroup = null;
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this._lightIndexVertexLayout = null;
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this._lightIndexRenderStates = null;
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this._sizeParam = new Vector4();
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this._countParam = new Int32Array(4);
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this._clusterParam = new Vector4();
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}
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get lightBuffer() {
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return this._lightBuffer;
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}
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get clusterParam() {
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return this._clusterParam;
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}
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get countParam() {
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return this._countParam;
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}
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get lightIndexTexture() {
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return this._lightIndexTexture;
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}
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createVertexLayout(device, textureWidth, textureHeight) {
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let vb;
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if (device.type === 'webgl') {
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const vertices = new Float32Array(this._tileCountX * this._tileCountY * this._tileCountZ * 3);
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for(let i = 0; i < vertices.length; i++){
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const ix = i % textureWidth;
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const iy = Math.floor(i / textureWidth);
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vertices[i * 3 + 0] = 2 * (ix + 0.5) / textureWidth - 1;
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vertices[i * 3 + 1] = 2 * (iy + 0.5) / textureHeight - 1;
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vertices[i * 3 + 2] = i;
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}
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vb = device.createVertexBuffer('position_f32x3', vertices);
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} else {
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const vertices = new Float32Array(this._tileCountX * this._tileCountY * this._tileCountZ * 2);
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for(let i = 0; i < vertices.length; i++){
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const ix = i % textureWidth;
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const iy = Math.floor(i / textureWidth);
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vertices[i * 2 + 0] = 2 * (ix + 0.5) / textureWidth - 1;
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vertices[i * 2 + 1] = 2 * (iy + 0.5) / textureHeight - 1;
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}
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vb = device.createVertexBuffer('position_f32x2', vertices);
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}
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this._lightIndexVertexLayout = device.createVertexLayout({
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vertexBuffers: [
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{
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buffer: vb
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}
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]
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});
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}
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createRenderState(device) {
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this._lightIndexRenderStates = device.createRenderStateSet();
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this._lightIndexRenderStates.useDepthState().enableTest(false).enableWrite(false);
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this._lightIndexRenderStates.useRasterizerState().setCullMode('none');
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}
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createProgram(device) {
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const webgl1 = device.type === 'webgl';
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this._lightIndexProgram = device.buildRenderProgram({
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vertex (pb) {
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this.$inputs.pos = (webgl1 ? pb.vec3() : pb.vec2()).attrib('position');
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this.$outputs.value = webgl1 ? pb.vec4() : pb.uvec4();
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this.invProjMatrix = pb.mat4().uniform(0);
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this.viewMatrix = pb.mat4().uniform(0);
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this.sizeParam = pb.vec4().uniform(0);
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this.countParam = pb.ivec4().uniform(0);
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this.lightBuffer = pb.vec4[(MAX_CLUSTERED_LIGHTS + 1) * 3]().uniformBuffer(0);
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pb.func('lineIntersectionToZPlane', [
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pb.vec3('a'),
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pb.vec3('b'),
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pb.float('zDistance')
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], function() {
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this.$l.normal = pb.vec3(0, 0, 1);
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this.$l.ab = pb.sub(this.b, this.a);
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this.$l.t = pb.div(pb.sub(this.zDistance, pb.dot(this.normal, this.a)), pb.dot(this.normal, this.ab));
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this.$return(pb.add(this.a, pb.mul(this.t, this.ab)));
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});
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pb.func('clipToView', [
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pb.vec4('clip')
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], function() {
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this.$l.view = pb.mul(this.invProjMatrix, this.clip);
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this.$return(pb.div(this.view, this.view.w));
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});
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pb.func('screenToView', [
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pb.vec4('screen')
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], function() {
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this.$l.texCoord = pb.div(this.screen.xy, this.sizeParam.xy);
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this.$l.clip = pb.vec4(pb.sub(pb.mul(pb.vec2(this.texCoord.x, pb.sub(1, this.texCoord.y)), 2), pb.vec2(1)), this.screen.z, this.screen.w);
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this.$return(this.clipToView(this.clip));
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});
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pb.func('sphereIntersectsAABB', [
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pb.vec4('sphere'),
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pb.vec3('aabbMin'),
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pb.vec3('aabbMax')
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], function() {
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this.$l.dmin = pb.float(0);
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this.$if(pb.lessThanEqual(this.sphere.w, 0), function() {
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this.$return(true);
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});
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this.$for(pb.int('i'), 0, 3, function() {
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this.$if(pb.lessThan(this.sphere.at(this.i), this.aabbMin.at(this.i)), function() {
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this.$l.delta = pb.sub(this.sphere.at(this.i), this.aabbMin.at(this.i));
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this.dmin = pb.add(this.dmin, pb.mul(this.delta, this.delta));
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|
130
|
+
}).$elseif(pb.greaterThan(this.sphere.at(this.i), this.aabbMax.at(this.i)), function() {
|
|
131
|
+
this.$l.delta = pb.sub(this.sphere.at(this.i), this.aabbMax.at(this.i));
|
|
132
|
+
this.dmin = pb.add(this.dmin, pb.mul(this.delta, this.delta));
|
|
133
|
+
});
|
|
134
|
+
});
|
|
135
|
+
this.$if(pb.lessThanEqual(this.dmin, pb.mul(this.sphere.w, this.sphere.w)), function() {
|
|
136
|
+
this.$return(true);
|
|
137
|
+
});
|
|
138
|
+
this.$return(false);
|
|
139
|
+
});
|
|
140
|
+
pb.main(function() {
|
|
141
|
+
if (pb.getDevice().type !== 'webgpu') {
|
|
142
|
+
this.$builtins.pointSize = 1;
|
|
143
|
+
}
|
|
144
|
+
this.$builtins.position = pb.vec4(this.$inputs.pos.xy, 0, 1);
|
|
145
|
+
if (pb.getDevice().type === 'webgpu') {
|
|
146
|
+
this.$builtins.position = pb.mul(this.$builtins.position, pb.vec4(1, -1, 1, 1));
|
|
147
|
+
}
|
|
148
|
+
this.$l.tileIndex = webgl1 ? pb.int(this.$inputs.pos.z) : pb.int(this.$builtins.vertexIndex);
|
|
149
|
+
this.$l.tileSize = pb.div(this.sizeParam.xy, pb.vec2(this.countParam.xy));
|
|
150
|
+
this.$l.zIndex = pb.div(this.tileIndex, pb.mul(this.countParam.x, this.countParam.y));
|
|
151
|
+
this.$l.yIndex = pb.div(pb.sub(this.tileIndex, pb.mul(this.zIndex, this.countParam.x, this.countParam.y)), this.countParam.x);
|
|
152
|
+
this.$l.xIndex = pb.sub(this.tileIndex, pb.add(pb.mul(this.zIndex, this.countParam.x, this.countParam.y), pb.mul(this.yIndex, this.countParam.x)));
|
|
153
|
+
this.$l.maxPoint_sS = pb.vec4(pb.mul(pb.vec2(pb.float(pb.add(this.xIndex, 1)), pb.float(pb.add(this.yIndex, 1))), this.tileSize), 0.0, 1.0);
|
|
154
|
+
this.$l.minPoint_sS = pb.vec4(pb.mul(pb.vec2(pb.float(this.xIndex), pb.float(this.yIndex)), this.tileSize), 0.0, 1.0);
|
|
155
|
+
this.$l.maxPoint_vS = this.screenToView(this.maxPoint_sS).xyz;
|
|
156
|
+
this.$l.minPoint_vS = this.screenToView(this.minPoint_sS).xyz;
|
|
157
|
+
this.$l.tileNear = pb.mul(pb.neg(this.sizeParam.z), pb.pow(pb.div(this.sizeParam.w, this.sizeParam.z), pb.div(pb.float(this.zIndex), pb.float(this.countParam.z))));
|
|
158
|
+
this.$l.tileFar = pb.mul(pb.neg(this.sizeParam.z), pb.pow(pb.div(this.sizeParam.w, this.sizeParam.z), pb.div(pb.add(pb.float(this.zIndex), 1), pb.float(this.countParam.z))));
|
|
159
|
+
this.$l.eyePos = pb.vec3(0);
|
|
160
|
+
this.$l.minPointNear = this.lineIntersectionToZPlane(this.eyePos, this.minPoint_vS, this.tileNear);
|
|
161
|
+
this.$l.minPointFar = this.lineIntersectionToZPlane(this.eyePos, this.minPoint_vS, this.tileFar);
|
|
162
|
+
this.$l.maxPointNear = this.lineIntersectionToZPlane(this.eyePos, this.maxPoint_vS, this.tileNear);
|
|
163
|
+
this.$l.maxPointFar = this.lineIntersectionToZPlane(this.eyePos, this.maxPoint_vS, this.tileFar);
|
|
164
|
+
this.$l.aabbMin = pb.min(pb.min(this.minPointNear, this.minPointFar), pb.min(this.maxPointNear, this.maxPointFar));
|
|
165
|
+
this.$l.aabbMax = pb.max(pb.max(this.minPointNear, this.minPointFar), pb.max(this.maxPointNear, this.maxPointFar));
|
|
166
|
+
this.$l.n = pb.int(0);
|
|
167
|
+
if (webgl1) {
|
|
168
|
+
this.$l.lightIndices = pb.float[8]();
|
|
169
|
+
this.$for(pb.int('i'), 0, 8, function() {
|
|
170
|
+
this.lightIndices.setAt(this.i, 0);
|
|
171
|
+
});
|
|
172
|
+
this.$for(pb.int('i'), 1, 256, function() {
|
|
173
|
+
this.$if(pb.equal(this.i, this.countParam.w), function() {
|
|
174
|
+
this.$break();
|
|
175
|
+
});
|
|
176
|
+
this.$l.light = this.lightBuffer.at(pb.mul(this.i, 3));
|
|
177
|
+
this.$l.lightPos = pb.mul(this.viewMatrix, pb.vec4(this.light.xyz, 1));
|
|
178
|
+
this.$l.lightPos.w = this.light.w;
|
|
179
|
+
this.$if(this.sphereIntersectsAABB(this.lightPos, this.aabbMin, this.aabbMax), function() {
|
|
180
|
+
this.$for(pb.int('j'), 0, 8, function() {
|
|
181
|
+
this.$if(pb.equal(this.j, this.n), function() {
|
|
182
|
+
this.lightIndices.setAt(this.j, pb.float(this.i));
|
|
183
|
+
this.n = pb.add(this.n, 1);
|
|
184
|
+
this.$break();
|
|
185
|
+
});
|
|
186
|
+
});
|
|
187
|
+
this.$if(pb.equal(this.n, 8), function() {
|
|
188
|
+
this.$break();
|
|
189
|
+
});
|
|
190
|
+
});
|
|
191
|
+
});
|
|
192
|
+
this.$outputs.value.r = pb.add(pb.mul(this.lightIndices[0], 256), this.lightIndices[1]);
|
|
193
|
+
this.$outputs.value.g = pb.add(pb.mul(this.lightIndices[2], 256), this.lightIndices[3]);
|
|
194
|
+
this.$outputs.value.b = pb.add(pb.mul(this.lightIndices[4], 256), this.lightIndices[5]);
|
|
195
|
+
this.$outputs.value.a = pb.add(pb.mul(this.lightIndices[6], 256), this.lightIndices[7]);
|
|
196
|
+
} else {
|
|
197
|
+
this.$l.lightIndex = [
|
|
198
|
+
pb.uint(0),
|
|
199
|
+
pb.uint(0),
|
|
200
|
+
pb.uint(0),
|
|
201
|
+
pb.uint(0),
|
|
202
|
+
pb.uint(0),
|
|
203
|
+
pb.uint(0),
|
|
204
|
+
pb.uint(0),
|
|
205
|
+
pb.uint(0),
|
|
206
|
+
pb.uint(0),
|
|
207
|
+
pb.uint(0),
|
|
208
|
+
pb.uint(0),
|
|
209
|
+
pb.uint(0),
|
|
210
|
+
pb.uint(0),
|
|
211
|
+
pb.uint(0),
|
|
212
|
+
pb.uint(0),
|
|
213
|
+
pb.uint(0)
|
|
214
|
+
];
|
|
215
|
+
this.$for(pb.uint('i'), 1, pb.uint(this.countParam.w), function() {
|
|
216
|
+
this.$l.light = this.lightBuffer.at(pb.mul(this.i, 3));
|
|
217
|
+
this.$l.lightPos = pb.mul(this.viewMatrix, pb.vec4(this.light.xyz, 1));
|
|
218
|
+
this.$l.lightPos.w = this.light.w;
|
|
219
|
+
this.$if(this.sphereIntersectsAABB(this.lightPos, this.aabbMin, this.aabbMax), function() {
|
|
220
|
+
this.lightIndex.setAt(this.n, this.i);
|
|
221
|
+
this.n = pb.add(this.n, 1);
|
|
222
|
+
this.$if(pb.equal(this.n, 16), function() {
|
|
223
|
+
this.$break();
|
|
224
|
+
});
|
|
225
|
+
});
|
|
226
|
+
});
|
|
227
|
+
this.$l.r = pb.add(pb.sal(this.lightIndex[0], 24), pb.sal(this.lightIndex[1], 16), pb.sal(this.lightIndex[2], 8), this.lightIndex[3]);
|
|
228
|
+
this.$l.g = pb.add(pb.sal(this.lightIndex[4], 24), pb.sal(this.lightIndex[5], 16), pb.sal(this.lightIndex[6], 8), this.lightIndex[7]);
|
|
229
|
+
this.$l.b = pb.add(pb.sal(this.lightIndex[8], 24), pb.sal(this.lightIndex[9], 16), pb.sal(this.lightIndex[10], 8), this.lightIndex[11]);
|
|
230
|
+
this.$l.a = pb.add(pb.sal(this.lightIndex[12], 24), pb.sal(this.lightIndex[13], 16), pb.sal(this.lightIndex[14], 8), this.lightIndex[15]);
|
|
231
|
+
this.$outputs.value = pb.uvec4(this.r, this.g, this.b, this.a);
|
|
232
|
+
}
|
|
233
|
+
});
|
|
234
|
+
},
|
|
235
|
+
fragment (pb) {
|
|
236
|
+
this.$outputs.color = webgl1 ? pb.vec4() : pb.uvec4();
|
|
237
|
+
pb.main(function() {
|
|
238
|
+
this.$outputs.color = this.$inputs.value;
|
|
239
|
+
});
|
|
240
|
+
}
|
|
241
|
+
});
|
|
242
|
+
this._bindGroup = device.createBindGroup(this._lightIndexProgram.bindGroupLayouts[0]);
|
|
243
|
+
this._lightBuffer?.dispose();
|
|
244
|
+
const lightBufferType = this._lightIndexProgram.getBindingInfo('lightBuffer').type;
|
|
245
|
+
this._lightBuffer = device.createStructuredBuffer(lightBufferType, {
|
|
246
|
+
usage: 'uniform'
|
|
247
|
+
});
|
|
248
|
+
}
|
|
249
|
+
createLightIndexTexture(device) {
|
|
250
|
+
const exp = Math.log2(this._tileCountX * this._tileCountY * this._tileCountZ);
|
|
251
|
+
const a = exp + 1 >>> 1;
|
|
252
|
+
const b = exp - a;
|
|
253
|
+
const textureWidth = 2 << a - 1;
|
|
254
|
+
const textureHeight = 2 << b - 1;
|
|
255
|
+
if (textureWidth * textureHeight !== this._tileCountX * this._tileCountY * this._tileCountZ) {
|
|
256
|
+
throw new Error('Internal error');
|
|
257
|
+
}
|
|
258
|
+
this._lightIndexTexture = device.createTexture2D(device.type === 'webgl' ? 'rgba32f' : 'rgba32ui', textureWidth, textureHeight, {
|
|
259
|
+
samplerOptions: {
|
|
260
|
+
mipFilter: 'none'
|
|
261
|
+
}
|
|
262
|
+
});
|
|
263
|
+
this._lightIndexTexture.name = 'ClusterLightIndex';
|
|
264
|
+
this._lightIndexFramebuffer?.dispose();
|
|
265
|
+
this._lightIndexFramebuffer = device.createFrameBuffer([
|
|
266
|
+
this._lightIndexTexture
|
|
267
|
+
], null);
|
|
268
|
+
}
|
|
269
|
+
calculateLightIndex(camera, renderQueue) {
|
|
270
|
+
const numLights = this.getVisibleLights(renderQueue, this._lights);
|
|
271
|
+
const device = Application.instance.device;
|
|
272
|
+
if (!this._lightIndexTexture) {
|
|
273
|
+
this.createLightIndexTexture(device);
|
|
274
|
+
}
|
|
275
|
+
if (!this._lightIndexProgram) {
|
|
276
|
+
this.createProgram(device);
|
|
277
|
+
}
|
|
278
|
+
if (!this._lightIndexVertexLayout) {
|
|
279
|
+
this.createVertexLayout(device, this._lightIndexTexture.width, this._lightIndexTexture.height);
|
|
280
|
+
}
|
|
281
|
+
if (!this._lightIndexRenderStates) {
|
|
282
|
+
this.createRenderState(device);
|
|
283
|
+
}
|
|
284
|
+
const viewport = device.getViewport();
|
|
285
|
+
const vw = device.screenToDevice(viewport.width);
|
|
286
|
+
const vh = device.screenToDevice(viewport.height);
|
|
287
|
+
const scale = this._tileCountZ / Math.log2(camera.getFarPlane() / camera.getNearPlane());
|
|
288
|
+
const bias = -(this._tileCountZ * Math.log2(camera.getNearPlane()) / Math.log2(camera.getFarPlane() / camera.getNearPlane()));
|
|
289
|
+
this._clusterParam.setXYZW(vw, vh, scale, bias);
|
|
290
|
+
device.pushDeviceStates();
|
|
291
|
+
device.setFramebuffer(this._lightIndexFramebuffer);
|
|
292
|
+
if (numLights > 0) {
|
|
293
|
+
this._lightBuffer.bufferSubData(0, this._lights);
|
|
294
|
+
this._sizeParam.setXYZW(vw, vh, camera.getNearPlane(), camera.getFarPlane());
|
|
295
|
+
this._countParam[0] = this._tileCountX;
|
|
296
|
+
this._countParam[1] = this._tileCountY;
|
|
297
|
+
this._countParam[2] = this._tileCountZ;
|
|
298
|
+
this._countParam[3] = numLights + 1;
|
|
299
|
+
this._bindGroup.setValue('invProjMatrix', Matrix4x4.invert(camera.getProjectionMatrix()));
|
|
300
|
+
this._bindGroup.setValue('viewMatrix', camera.viewMatrix);
|
|
301
|
+
this._bindGroup.setValue('sizeParam', this._sizeParam);
|
|
302
|
+
this._bindGroup.setValue('countParam', this._countParam);
|
|
303
|
+
this._bindGroup.setBuffer('lightBuffer', this._lightBuffer);
|
|
304
|
+
device.setProgram(this._lightIndexProgram);
|
|
305
|
+
device.setVertexLayout(this._lightIndexVertexLayout);
|
|
306
|
+
device.setBindGroup(0, this._bindGroup);
|
|
307
|
+
const savedRS = device.getRenderStates();
|
|
308
|
+
device.setRenderStates(this._lightIndexRenderStates);
|
|
309
|
+
device.draw('point-list', 0, this._tileCountX * this._tileCountY * this._tileCountZ);
|
|
310
|
+
device.setRenderStates(savedRS);
|
|
311
|
+
} else {
|
|
312
|
+
device.clearFrameBuffer(new Vector4(0, 0, 0, 0), 1, 0);
|
|
313
|
+
}
|
|
314
|
+
device.popDeviceStates();
|
|
315
|
+
}
|
|
316
|
+
getVisibleLights(renderQueue, lights) {
|
|
317
|
+
const numLights = Math.min(renderQueue.unshadowedLights.length, MAX_CLUSTERED_LIGHTS);
|
|
318
|
+
for(let i = 1; i <= numLights; i++){
|
|
319
|
+
const light = renderQueue.unshadowedLights[i - 1];
|
|
320
|
+
lights.set(light.positionAndRange, i * 12);
|
|
321
|
+
lights.set(light.directionAndCutoff, i * 12 + 4);
|
|
322
|
+
lights.set(light.diffuseAndIntensity, i * 12 + 8);
|
|
323
|
+
}
|
|
324
|
+
return numLights;
|
|
325
|
+
}
|
|
326
|
+
}
|
|
327
|
+
|
|
328
|
+
export { ClusteredLight };
|
|
329
|
+
//# sourceMappingURL=cluster_light.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"cluster_light.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
|
|
@@ -0,0 +1,124 @@
|
|
|
1
|
+
import { ClipState } from '@zephyr3d/base';
|
|
2
|
+
import { OctreeNode } from '../scene/octree.js';
|
|
3
|
+
import { RENDER_PASS_TYPE_SHADOWMAP } from '../values.js';
|
|
4
|
+
import { GraphNode } from '../scene/graph_node.js';
|
|
5
|
+
|
|
6
|
+
/**
|
|
7
|
+
* Node visitor for culling
|
|
8
|
+
* @public
|
|
9
|
+
*/ class CullVisitor {
|
|
10
|
+
/** @internal */ _primaryCamera;
|
|
11
|
+
/** @internal */ _camera;
|
|
12
|
+
/** @internal */ _skipClipTest;
|
|
13
|
+
/** @internal */ _renderQueue;
|
|
14
|
+
/** @internal */ _renderPass;
|
|
15
|
+
/**
|
|
16
|
+
* Creates an instance of CullVisitor
|
|
17
|
+
* @param renderPass - Render pass for the culling task
|
|
18
|
+
* @param camera - Camera that will be used for culling
|
|
19
|
+
* @param rendeQueue - RenderQueue
|
|
20
|
+
* @param viewPoint - Camera position of the primary render pass
|
|
21
|
+
*/ constructor(renderPass, camera, renderQueue, primaryCamera){
|
|
22
|
+
this._primaryCamera = primaryCamera;
|
|
23
|
+
this._camera = camera;
|
|
24
|
+
this._renderQueue = renderQueue;
|
|
25
|
+
this._skipClipTest = false;
|
|
26
|
+
this._renderPass = renderPass;
|
|
27
|
+
}
|
|
28
|
+
/** The camera that will be used for culling */ get camera() {
|
|
29
|
+
return this._camera;
|
|
30
|
+
}
|
|
31
|
+
set camera(camera) {
|
|
32
|
+
this._camera = camera || null;
|
|
33
|
+
}
|
|
34
|
+
/** The camera position of the primary render pass */ get primaryCamera() {
|
|
35
|
+
return this._primaryCamera;
|
|
36
|
+
}
|
|
37
|
+
/** Render pass for the culling task */ get renderPass() {
|
|
38
|
+
return this._renderPass;
|
|
39
|
+
}
|
|
40
|
+
/** The result of culling */ get renderQueue() {
|
|
41
|
+
return this._renderQueue;
|
|
42
|
+
}
|
|
43
|
+
/** Frustum for culling */ get frustum() {
|
|
44
|
+
return this._camera?.frustum || null;
|
|
45
|
+
}
|
|
46
|
+
/** @internal */ push(camera, drawable, renderOrder) {
|
|
47
|
+
this.renderQueue.push(camera, drawable, renderOrder);
|
|
48
|
+
}
|
|
49
|
+
/**
|
|
50
|
+
* Visits a node
|
|
51
|
+
* @param target - The node to be visit
|
|
52
|
+
*/ visit(target) {
|
|
53
|
+
if (target instanceof OctreeNode) {
|
|
54
|
+
return this.visitOctreeNode(target);
|
|
55
|
+
} else if (target.isMesh()) {
|
|
56
|
+
return this.visitMesh(target);
|
|
57
|
+
} else if (target.isTerrain()) {
|
|
58
|
+
return this.visitTerrain(target);
|
|
59
|
+
} else if (target.isPunctualLight()) {
|
|
60
|
+
return this.visitPunctualLight(target);
|
|
61
|
+
}
|
|
62
|
+
}
|
|
63
|
+
/** @internal */ visitPunctualLight(node) {
|
|
64
|
+
if (!node.hidden) {
|
|
65
|
+
const clipState = this.getClipStateWithNode(node);
|
|
66
|
+
if (clipState !== ClipState.NOT_CLIPPED) {
|
|
67
|
+
this.renderQueue.pushLight(node);
|
|
68
|
+
return true;
|
|
69
|
+
}
|
|
70
|
+
}
|
|
71
|
+
return false;
|
|
72
|
+
}
|
|
73
|
+
/** @internal */ visitTerrain(node) {
|
|
74
|
+
if (!node.hidden && (node.castShadow || this._renderPass.type !== RENDER_PASS_TYPE_SHADOWMAP)) {
|
|
75
|
+
const clipState = this.getClipStateWithNode(node);
|
|
76
|
+
if (clipState !== ClipState.NOT_CLIPPED) {
|
|
77
|
+
return node.cull(this) > 0;
|
|
78
|
+
}
|
|
79
|
+
}
|
|
80
|
+
return false;
|
|
81
|
+
}
|
|
82
|
+
/** @internal */ visitMesh(node) {
|
|
83
|
+
if (!node.hidden && (node.castShadow || this._renderPass.type !== RENDER_PASS_TYPE_SHADOWMAP)) {
|
|
84
|
+
const clipState = this.getClipStateWithNode(node);
|
|
85
|
+
if (clipState !== ClipState.NOT_CLIPPED) {
|
|
86
|
+
this.push(this._camera, node, node.renderOrder);
|
|
87
|
+
return true;
|
|
88
|
+
}
|
|
89
|
+
}
|
|
90
|
+
return false;
|
|
91
|
+
}
|
|
92
|
+
/** @internal */ visitOctreeNode(node) {
|
|
93
|
+
const clipState = node.getLevel() > 0 ? this.getClipStateWithAABB(node.getBoxLoosed()) : ClipState.CLIPPED;
|
|
94
|
+
if (clipState !== ClipState.NOT_CLIPPED) {
|
|
95
|
+
const saveSkipFlag = this._skipClipTest;
|
|
96
|
+
this._skipClipTest = clipState === ClipState.A_INSIDE_B;
|
|
97
|
+
const nodes = node.getNodes();
|
|
98
|
+
for(let i = 0; i < nodes.length; i++){
|
|
99
|
+
this.visit(nodes[i]);
|
|
100
|
+
}
|
|
101
|
+
this._skipClipTest = saveSkipFlag;
|
|
102
|
+
return true;
|
|
103
|
+
}
|
|
104
|
+
return false;
|
|
105
|
+
}
|
|
106
|
+
/** @internal */ getClipStateWithNode(node) {
|
|
107
|
+
let clipState;
|
|
108
|
+
if (this._skipClipTest) {
|
|
109
|
+
clipState = ClipState.A_INSIDE_B;
|
|
110
|
+
} else if (node.computedClipMode === GraphNode.CLIP_DISABLED) {
|
|
111
|
+
clipState = ClipState.CLIPPED;
|
|
112
|
+
} else {
|
|
113
|
+
const bv = node.getWorldBoundingVolume();
|
|
114
|
+
clipState = bv ? this.getClipStateWithAABB(bv.toAABB()) : ClipState.CLIPPED;
|
|
115
|
+
}
|
|
116
|
+
return clipState;
|
|
117
|
+
}
|
|
118
|
+
/** @internal */ getClipStateWithAABB(aabb) {
|
|
119
|
+
return this.camera.clipMask ? aabb.getClipStateWithFrustumMask(this.frustum, this.camera.clipMask) : aabb.getClipStateWithFrustum(this.frustum);
|
|
120
|
+
}
|
|
121
|
+
}
|
|
122
|
+
|
|
123
|
+
export { CullVisitor };
|
|
124
|
+
//# sourceMappingURL=cull_visitor.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"cull_visitor.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
|
|
@@ -0,0 +1,47 @@
|
|
|
1
|
+
import { RenderPass } from './renderpass.js';
|
|
2
|
+
import { RENDER_PASS_TYPE_DEPTH_ONLY } from '../values.js';
|
|
3
|
+
import { ShaderFramework } from '../shaders/framework.js';
|
|
4
|
+
import '@zephyr3d/device';
|
|
5
|
+
import { Application } from '../app.js';
|
|
6
|
+
|
|
7
|
+
/**
|
|
8
|
+
* Depth render pass
|
|
9
|
+
*
|
|
10
|
+
* Scene depth render pass
|
|
11
|
+
*
|
|
12
|
+
* @public
|
|
13
|
+
*/ class DepthRenderPass extends RenderPass {
|
|
14
|
+
/**
|
|
15
|
+
* Creates an instance of DepthRenderPass
|
|
16
|
+
*/ constructor(){
|
|
17
|
+
super(RENDER_PASS_TYPE_DEPTH_ONLY);
|
|
18
|
+
}
|
|
19
|
+
/** @internal */ _getGlobalBindGroupHash(ctx) {
|
|
20
|
+
return '';
|
|
21
|
+
}
|
|
22
|
+
/** @internal */ renderItems(ctx, renderQueue) {
|
|
23
|
+
ctx.target = null;
|
|
24
|
+
ctx.applyFog = false;
|
|
25
|
+
ctx.drawEnvLight = false;
|
|
26
|
+
ctx.env = null;
|
|
27
|
+
ctx.renderPassHash = null;
|
|
28
|
+
ctx.flip = this.isAutoFlip();
|
|
29
|
+
const device = Application.instance.device;
|
|
30
|
+
const bindGroup = this.getGlobalBindGroupInfo(ctx).bindGroup;
|
|
31
|
+
device.setBindGroup(0, bindGroup);
|
|
32
|
+
ShaderFramework.setCameraUniforms(bindGroup, ctx, true);
|
|
33
|
+
ctx.renderPassHash = this.getGlobalBindGroupHash(ctx);
|
|
34
|
+
const reverseWinding = ctx.camera.worldMatrixDet < 0;
|
|
35
|
+
for (const order of Object.keys(renderQueue.items).map((val)=>Number(val)).sort((a, b)=>a - b)){
|
|
36
|
+
const renderItems = renderQueue.items[order];
|
|
37
|
+
for (const item of renderItems.opaqueList){
|
|
38
|
+
ctx.instanceData = item.instanceData;
|
|
39
|
+
ctx.target = item.drawable;
|
|
40
|
+
this.drawItem(device, item, ctx, reverseWinding);
|
|
41
|
+
}
|
|
42
|
+
}
|
|
43
|
+
}
|
|
44
|
+
}
|
|
45
|
+
|
|
46
|
+
export { DepthRenderPass };
|
|
47
|
+
//# sourceMappingURL=depth_pass.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"depth_pass.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
|