@zephyr3d/scene 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/animation/animation.js +173 -0
- package/dist/animation/animation.js.map +1 -0
- package/dist/animation/animationset.js +95 -0
- package/dist/animation/animationset.js.map +1 -0
- package/dist/animation/animationtrack.js +38 -0
- package/dist/animation/animationtrack.js.map +1 -0
- package/dist/animation/eulerrotationtrack.js +33 -0
- package/dist/animation/eulerrotationtrack.js.map +1 -0
- package/dist/animation/rotationtrack.js +37 -0
- package/dist/animation/rotationtrack.js.map +1 -0
- package/dist/animation/scaletrack.js +36 -0
- package/dist/animation/scaletrack.js.map +1 -0
- package/dist/animation/skeleton.js +97 -0
- package/dist/animation/skeleton.js.map +1 -0
- package/dist/animation/translationtrack.js +36 -0
- package/dist/animation/translationtrack.js.map +1 -0
- package/dist/animation/usertrack.js +47 -0
- package/dist/animation/usertrack.js.map +1 -0
- package/dist/app.js +173 -0
- package/dist/app.js.map +1 -0
- package/dist/asset/assetmanager.js +476 -0
- package/dist/asset/assetmanager.js.map +1 -0
- package/dist/asset/builtin.js +373 -0
- package/dist/asset/builtin.js.map +1 -0
- package/dist/asset/loaders/dds/dds.js +472 -0
- package/dist/asset/loaders/dds/dds.js.map +1 -0
- package/dist/asset/loaders/dds/dds_loader.js +38 -0
- package/dist/asset/loaders/dds/dds_loader.js.map +1 -0
- package/dist/asset/loaders/gltf/gltf_loader.js +981 -0
- package/dist/asset/loaders/gltf/gltf_loader.js.map +1 -0
- package/dist/asset/loaders/gltf/helpers.js +314 -0
- package/dist/asset/loaders/gltf/helpers.js.map +1 -0
- package/dist/asset/loaders/hdr/hdr.js +175 -0
- package/dist/asset/loaders/hdr/hdr.js.map +1 -0
- package/dist/asset/loaders/image/tga_Loader.js +117 -0
- package/dist/asset/loaders/image/tga_Loader.js.map +1 -0
- package/dist/asset/loaders/image/webimage_loader.js +50 -0
- package/dist/asset/loaders/image/webimage_loader.js.map +1 -0
- package/dist/asset/loaders/loader.js +45 -0
- package/dist/asset/loaders/loader.js.map +1 -0
- package/dist/asset/model.js +264 -0
- package/dist/asset/model.js.map +1 -0
- package/dist/blitter/blitter.js +389 -0
- package/dist/blitter/blitter.js.map +1 -0
- package/dist/blitter/box.js +118 -0
- package/dist/blitter/box.js.map +1 -0
- package/dist/blitter/copy.js +22 -0
- package/dist/blitter/copy.js.map +1 -0
- package/dist/blitter/depthlimitedgaussion.js +166 -0
- package/dist/blitter/depthlimitedgaussion.js.map +1 -0
- package/dist/blitter/gaussianblur.js +229 -0
- package/dist/blitter/gaussianblur.js.map +1 -0
- package/dist/camera/base.js +90 -0
- package/dist/camera/base.js.map +1 -0
- package/dist/camera/camera.js +358 -0
- package/dist/camera/camera.js.map +1 -0
- package/dist/camera/fps.js +246 -0
- package/dist/camera/fps.js.map +1 -0
- package/dist/camera/orbit.js +157 -0
- package/dist/camera/orbit.js.map +1 -0
- package/dist/camera/orthocamera.js +126 -0
- package/dist/camera/orthocamera.js.map +1 -0
- package/dist/camera/perspectivecamera.js +133 -0
- package/dist/camera/perspectivecamera.js.map +1 -0
- package/dist/index.d.ts +8402 -0
- package/dist/index.js +87 -0
- package/dist/index.js.map +1 -0
- package/dist/input/inputmgr.js +242 -0
- package/dist/input/inputmgr.js.map +1 -0
- package/dist/material/blinn.js +75 -0
- package/dist/material/blinn.js.map +1 -0
- package/dist/material/grassmaterial.js +221 -0
- package/dist/material/grassmaterial.js.map +1 -0
- package/dist/material/lambert.js +52 -0
- package/dist/material/lambert.js.map +1 -0
- package/dist/material/lightmodel.js +2074 -0
- package/dist/material/lightmodel.js.map +1 -0
- package/dist/material/lit.js +578 -0
- package/dist/material/lit.js.map +1 -0
- package/dist/material/material.js +458 -0
- package/dist/material/material.js.map +1 -0
- package/dist/material/meshmaterial.js +311 -0
- package/dist/material/meshmaterial.js.map +1 -0
- package/dist/material/mixins/albedocolor.js +130 -0
- package/dist/material/mixins/albedocolor.js.map +1 -0
- package/dist/material/mixins/texture.js +110 -0
- package/dist/material/mixins/texture.js.map +1 -0
- package/dist/material/mixins/vertexcolor.js +45 -0
- package/dist/material/mixins/vertexcolor.js.map +1 -0
- package/dist/material/pbr.js +27 -0
- package/dist/material/pbr.js.map +1 -0
- package/dist/material/standard.js +282 -0
- package/dist/material/standard.js.map +1 -0
- package/dist/material/terrainlightmodel.js +259 -0
- package/dist/material/terrainlightmodel.js.map +1 -0
- package/dist/material/terrainmaterial.js +139 -0
- package/dist/material/terrainmaterial.js.map +1 -0
- package/dist/material/unlit.js +29 -0
- package/dist/material/unlit.js.map +1 -0
- package/dist/posteffect/bloom.js +398 -0
- package/dist/posteffect/bloom.js.map +1 -0
- package/dist/posteffect/compositor.js +264 -0
- package/dist/posteffect/compositor.js.map +1 -0
- package/dist/posteffect/fxaa.js +291 -0
- package/dist/posteffect/fxaa.js.map +1 -0
- package/dist/posteffect/grayscale.js +87 -0
- package/dist/posteffect/grayscale.js.map +1 -0
- package/dist/posteffect/posteffect.js +165 -0
- package/dist/posteffect/posteffect.js.map +1 -0
- package/dist/posteffect/sao.js +327 -0
- package/dist/posteffect/sao.js.map +1 -0
- package/dist/posteffect/tonemap.js +112 -0
- package/dist/posteffect/tonemap.js.map +1 -0
- package/dist/posteffect/water.js +535 -0
- package/dist/posteffect/water.js.map +1 -0
- package/dist/render/clipmap.js +462 -0
- package/dist/render/clipmap.js.map +1 -0
- package/dist/render/cluster_light.js +329 -0
- package/dist/render/cluster_light.js.map +1 -0
- package/dist/render/cull_visitor.js +124 -0
- package/dist/render/cull_visitor.js.map +1 -0
- package/dist/render/depth_pass.js +47 -0
- package/dist/render/depth_pass.js.map +1 -0
- package/dist/render/envlight.js +282 -0
- package/dist/render/envlight.js.map +1 -0
- package/dist/render/forward.js +186 -0
- package/dist/render/forward.js.map +1 -0
- package/dist/render/forward_pass.js +137 -0
- package/dist/render/forward_pass.js.map +1 -0
- package/dist/render/helper.js +38 -0
- package/dist/render/helper.js.map +1 -0
- package/dist/render/primitive.js +246 -0
- package/dist/render/primitive.js.map +1 -0
- package/dist/render/render_queue.js +163 -0
- package/dist/render/render_queue.js.map +1 -0
- package/dist/render/renderpass.js +151 -0
- package/dist/render/renderpass.js.map +1 -0
- package/dist/render/renderscheme.js +61 -0
- package/dist/render/renderscheme.js.map +1 -0
- package/dist/render/scatteringlut.js +634 -0
- package/dist/render/scatteringlut.js.map +1 -0
- package/dist/render/shadowmap_pass.js +70 -0
- package/dist/render/shadowmap_pass.js.map +1 -0
- package/dist/render/sky.js +881 -0
- package/dist/render/sky.js.map +1 -0
- package/dist/render/temporalcache.js +222 -0
- package/dist/render/temporalcache.js.map +1 -0
- package/dist/render/watermesh.js +835 -0
- package/dist/render/watermesh.js.map +1 -0
- package/dist/scene/environment.js +146 -0
- package/dist/scene/environment.js.map +1 -0
- package/dist/scene/graph_node.js +69 -0
- package/dist/scene/graph_node.js.map +1 -0
- package/dist/scene/light.js +436 -0
- package/dist/scene/light.js.map +1 -0
- package/dist/scene/mesh.js +215 -0
- package/dist/scene/mesh.js.map +1 -0
- package/dist/scene/model.js +111 -0
- package/dist/scene/model.js.map +1 -0
- package/dist/scene/octree.js +651 -0
- package/dist/scene/octree.js.map +1 -0
- package/dist/scene/octree_update_visitor.js +16 -0
- package/dist/scene/octree_update_visitor.js.map +1 -0
- package/dist/scene/raycast_visitor.js +72 -0
- package/dist/scene/raycast_visitor.js.map +1 -0
- package/dist/scene/scene.js +225 -0
- package/dist/scene/scene.js.map +1 -0
- package/dist/scene/scene_node.js +299 -0
- package/dist/scene/scene_node.js.map +1 -0
- package/dist/scene/terrain/grass.js +277 -0
- package/dist/scene/terrain/grass.js.map +1 -0
- package/dist/scene/terrain/heightfield.js +391 -0
- package/dist/scene/terrain/heightfield.js.map +1 -0
- package/dist/scene/terrain/patch.js +530 -0
- package/dist/scene/terrain/patch.js.map +1 -0
- package/dist/scene/terrain/quadtree.js +430 -0
- package/dist/scene/terrain/quadtree.js.map +1 -0
- package/dist/scene/terrain/terrain.js +258 -0
- package/dist/scene/terrain/terrain.js.map +1 -0
- package/dist/scene/xform.js +224 -0
- package/dist/scene/xform.js.map +1 -0
- package/dist/shaders/builtins.js +110 -0
- package/dist/shaders/builtins.js.map +1 -0
- package/dist/shaders/framework.js +709 -0
- package/dist/shaders/framework.js.map +1 -0
- package/dist/shaders/lighting.js +335 -0
- package/dist/shaders/lighting.js.map +1 -0
- package/dist/shaders/misc.js +405 -0
- package/dist/shaders/misc.js.map +1 -0
- package/dist/shaders/noise.js +157 -0
- package/dist/shaders/noise.js.map +1 -0
- package/dist/shaders/pbr.js +132 -0
- package/dist/shaders/pbr.js.map +1 -0
- package/dist/shaders/shadow.js +642 -0
- package/dist/shaders/shadow.js.map +1 -0
- package/dist/shaders/water.js +630 -0
- package/dist/shaders/water.js.map +1 -0
- package/dist/shadow/esm.js +235 -0
- package/dist/shadow/esm.js.map +1 -0
- package/dist/shadow/pcf_opt.js +182 -0
- package/dist/shadow/pcf_opt.js.map +1 -0
- package/dist/shadow/pcf_pd.js +190 -0
- package/dist/shadow/pcf_pd.js.map +1 -0
- package/dist/shadow/shadow_impl.js +15 -0
- package/dist/shadow/shadow_impl.js.map +1 -0
- package/dist/shadow/shadowmapper.js +709 -0
- package/dist/shadow/shadowmapper.js.map +1 -0
- package/dist/shadow/ssm.js +194 -0
- package/dist/shadow/ssm.js.map +1 -0
- package/dist/shadow/vsm.js +298 -0
- package/dist/shadow/vsm.js.map +1 -0
- package/dist/shapes/box.js +313 -0
- package/dist/shapes/box.js.map +1 -0
- package/dist/shapes/cylinder.js +74 -0
- package/dist/shapes/cylinder.js.map +1 -0
- package/dist/shapes/plane.js +48 -0
- package/dist/shapes/plane.js.map +1 -0
- package/dist/shapes/shape.js +33 -0
- package/dist/shapes/shape.js.map +1 -0
- package/dist/shapes/sphere.js +91 -0
- package/dist/shapes/sphere.js.map +1 -0
- package/dist/shapes/torus.js +100 -0
- package/dist/shapes/torus.js.map +1 -0
- package/dist/utility/aabbtree.js +390 -0
- package/dist/utility/aabbtree.js.map +1 -0
- package/dist/utility/bounding_volume.js +78 -0
- package/dist/utility/bounding_volume.js.map +1 -0
- package/dist/utility/panorama.js +163 -0
- package/dist/utility/panorama.js.map +1 -0
- package/dist/utility/pmrem.js +345 -0
- package/dist/utility/pmrem.js.map +1 -0
- package/dist/utility/shprojection.js +448 -0
- package/dist/utility/shprojection.js.map +1 -0
- package/dist/values.js +48 -0
- package/dist/values.js.map +1 -0
- package/package.json +70 -0
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import { Application } from '../app.js';
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import { drawFullscreenQuad } from '../render/helper.js';
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/**
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* Base class for any type of post effect
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* @public
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*/ class AbstractPostEffect {
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_outputTexture;
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_quadVertexLayout;
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_quadRenderStateSet;
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_enabled;
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_opaque;
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_intermediateFramebuffers;
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/**
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* Creates an instance of a post effect
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* @param name - Name of the post effect
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*/ constructor(){
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this._outputTexture = null;
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this._quadVertexLayout = null;
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this._quadRenderStateSet = null;
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this._enabled = true;
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this._opaque = false;
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this._intermediateFramebuffers = {};
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}
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/** Whether this post effect is enabled */ get enabled() {
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return this._enabled;
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}
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set enabled(val) {
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this._enabled = !!val;
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}
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/** Whether this post effect will be rendered at opaque phase */ get opaque() {
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return this._opaque;
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}
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/**
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* Check if the post effect should be rendered upside down.
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* @param device - The device object
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* @returns true if the post effect should be rendered upside down
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*/ needFlip(device) {
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return device.type === 'webgpu' && !!device.getFramebuffer();
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}
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/**
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* Adds an intermediate frame buffer
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* @param name - Name of the frame buffer
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* @param format - Render target texture format
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* @param useDepth - Whether the scene depth buffer should be attached to the frame buffer
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*/ addIntermediateFramebuffer(name, depth) {
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if (this._intermediateFramebuffers[name]) {
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throw new Error(`Intermediate framebuffer already exists: ${name}`);
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}
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this._intermediateFramebuffers[name] = {
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depth,
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framebuffer: null
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};
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}
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/**
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* Gets the intermediate frame buffer by name
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* @param name - Name of the intermediate frame buffer
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* @param width - Width of the frame buffer
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* @param height - Height of the frame buffer
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* @returns The intermediate frame buffer or null if not exists
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*
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* @remarks
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* The intemediate buffer will be resized to fit the given size if needed
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*/ getIntermediateFramebuffer(name, format, width, height) {
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const fb = this._intermediateFramebuffers[name];
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if (!fb) {
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return null;
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}
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const device = Application.instance.device;
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const currentDepthBuffer = device.getFramebuffer().getDepthAttachment();
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if (fb.framebuffer) {
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const colorTex = fb.framebuffer.getColorAttachments()[0];
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const depthTex = fb.framebuffer.getDepthAttachment();
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if (colorTex.width !== width || colorTex.height !== height || colorTex.format !== format) {
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fb.framebuffer.dispose();
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colorTex.dispose();
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if (depthTex && depthTex !== currentDepthBuffer) {
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depthTex.dispose();
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}
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fb.framebuffer = null;
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}
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}
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if (!fb.framebuffer) {
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const colorTex = device.createTexture2D(format, width, height, {
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samplerOptions: {
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mipFilter: 'none'
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}
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});
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colorTex.name = `Intermediate-<${name}>`;
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let depthTex = null;
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if (fb.depth === 'current') {
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depthTex = currentDepthBuffer;
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} else if (fb.depth === 'temporal') {
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depthTex = device.createTexture2D('d24s8', width, height);
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depthTex.name = `Intermediate-<${name}>-depth`;
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}
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fb.framebuffer = device.createFrameBuffer([
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], depthTex);
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}
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return fb.framebuffer;
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}
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*/ dispose() {
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this._quadVertexLayout?.dispose();
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this._quadVertexLayout = null;
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this._quadRenderStateSet = null;
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for(const k in this._intermediateFramebuffers){
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const fb = this._intermediateFramebuffers[k];
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colorAttachment.dispose();
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}
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}
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}
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/**
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* @param renderStateSet - Render states that will be used when drawing the fullscreen quad.
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*/ drawFullscreenQuad(renderStateSet) {
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/*
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const device = Application.instance.device;
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if (!this._quadVertexLayout) {
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this._quadVertexLayout = this.createVertexLayout(device);
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}
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if (!this._quadRenderStateSet) {
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this._quadRenderStateSet = this.createRenderStates(device);
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}
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const lastRenderState = device.getRenderStates();
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device.setVertexLayout(this._quadVertexLayout);
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device.setRenderStates(renderStateSet ?? this._quadRenderStateSet);
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device.draw('triangle-strip', 0, 4);
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device.setRenderStates(lastRenderState);
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*/ }
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/** @internal */ createVertexLayout(device) {
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return device.createVertexLayout({
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vertexBuffers: [
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{
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buffer: device.createVertexBuffer('position_f32x2', new Float32Array([
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-1,
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-1,
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-1,
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-1,
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]))
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}
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]
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});
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}
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/** @internal */ createRenderStates(device) {
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const renderStates = device.createRenderStateSet();
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renderStates.useRasterizerState().setCullMode('none');
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renderStates.useDepthState().enableTest(false).enableWrite(false);
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return renderStates;
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}
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}
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export { AbstractPostEffect };
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//# sourceMappingURL=posteffect.js.map
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{"version":3,"file":"posteffect.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
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@@ -0,0 +1,327 @@
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import { isFloatTextureFormat } from '@zephyr3d/device';
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2
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import { Application } from '../app.js';
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3
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import { AbstractPostEffect } from './posteffect.js';
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4
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import { decodeNormalizedFloatFromRGBA, encodeNormalizedFloatToRGBA } from '../shaders/misc.js';
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5
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import { Vector2, Vector4, Matrix4x4 } from '@zephyr3d/base';
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import { AOBilateralBlurBlitter } from '../blitter/depthlimitedgaussion.js';
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import '../shaders/framework.js';
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import { CopyBlitter } from '../blitter/copy.js';
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import '../scene/octree.js';
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import '../material/material.js';
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import '../render/scatteringlut.js';
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import '../material/lambert.js';
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import '../material/blinn.js';
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import '../material/unlit.js';
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import '../material/lightmodel.js';
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import '../render/forward.js';
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import '../render/sky.js';
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import '../render/clipmap.js';
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import { TemporalCache } from '../render/temporalcache.js';
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import '../render/watermesh.js';
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const NUM_SAMPLES = 7;
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const NUM_RINGS = 4;
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/**
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* The Scalable Ambient Obscurance (SAO) post effect
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* @public
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*/ class SAO extends AbstractPostEffect {
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static _nearestSampler = null;
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static _program = null;
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static _programPacked = null;
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static _renderState = null;
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static _renderStateBlend = null;
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_bindgroup;
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_bindgroupPacked;
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_saoScale;
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_saoBias;
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_saoIntensity;
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_saoRadius;
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_saoMinResolution;
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_saoRandomSeed;
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_saoBlurDepthCutoff;
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_blitterH;
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_blitterV;
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_copyBlitter;
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_supported;
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/**
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* Creates an instance of SAO post effect
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*/ constructor(){
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super();
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this._bindgroup = null;
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this._bindgroupPacked = null;
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this._supported = true;
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this._opaque = true;
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this._saoScale = 10;
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this._saoBias = 1;
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this._saoIntensity = 0.05;
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this._saoRadius = 100;
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this._saoMinResolution = 0;
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this._saoRandomSeed = 0;
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this._saoBlurDepthCutoff = 1;
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this._blitterH = new AOBilateralBlurBlitter(false);
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this._blitterH.kernelRadius = 8;
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this._blitterH.stdDev = 10;
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this._blitterV = new AOBilateralBlurBlitter(true);
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this._blitterV.kernelRadius = 8;
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this._blitterV.stdDev = 10;
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this._copyBlitter = new CopyBlitter();
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+
this.addIntermediateFramebuffer('ao', 'current');
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+
this.addIntermediateFramebuffer('blur', 'current');
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}
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/** Scale value */ get scale() {
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return this._saoScale;
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+
}
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+
set scale(val) {
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this._saoScale = val;
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+
}
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/** Bias value */ get bias() {
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return this._saoBias;
|
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+
}
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set bias(val) {
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this._saoBias = val;
|
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+
}
|
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+
/** Radius value */ get radius() {
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84
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return this._saoRadius;
|
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85
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+
}
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|
+
set radius(val) {
|
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87
|
+
this._saoRadius = val;
|
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88
|
+
}
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89
|
+
/** SAO intensity */ get intensity() {
|
|
90
|
+
return this._saoIntensity;
|
|
91
|
+
}
|
|
92
|
+
set intensity(val) {
|
|
93
|
+
this._saoIntensity = val;
|
|
94
|
+
}
|
|
95
|
+
/** Minimum resolution */ get minResolution() {
|
|
96
|
+
return this._saoMinResolution;
|
|
97
|
+
}
|
|
98
|
+
set minResolution(val) {
|
|
99
|
+
this._saoMinResolution = val;
|
|
100
|
+
}
|
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101
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+
/** Blur kernel size */ get blurKernelSize() {
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|
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return this._blitterH.kernelRadius;
|
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+
}
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|
+
set blurKernelSize(val) {
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|
105
|
+
val = Math.min(64, Math.max(0, val >> 0));
|
|
106
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+
this._blitterH.kernelRadius = val;
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|
+
this._blitterV.kernelRadius = val;
|
|
108
|
+
}
|
|
109
|
+
/** Gaussian blur stddev value */ get blurStdDev() {
|
|
110
|
+
return this._blitterH.stdDev;
|
|
111
|
+
}
|
|
112
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+
set blurStdDev(val) {
|
|
113
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+
this._blitterH.stdDev = val;
|
|
114
|
+
this._blitterV.stdDev = val;
|
|
115
|
+
}
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|
116
|
+
/** Cutoff of depth limited blur */ get blurDepthCutoff() {
|
|
117
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+
return this._saoBlurDepthCutoff;
|
|
118
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+
}
|
|
119
|
+
set blurDepthCutoff(val) {
|
|
120
|
+
this._saoBlurDepthCutoff = val;
|
|
121
|
+
}
|
|
122
|
+
/** {@inheritDoc AbstractPostEffect.requireLinearDepthTexture} */ requireLinearDepthTexture() {
|
|
123
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+
return true;
|
|
124
|
+
}
|
|
125
|
+
/** {@inheritDoc AbstractPostEffect.requireDepthAttachment} */ requireDepthAttachment() {
|
|
126
|
+
return true;
|
|
127
|
+
}
|
|
128
|
+
/** {@inheritDoc AbstractPostEffect.apply} */ apply(ctx, inputColorTexture, sceneDepthTexture, srgbOutput) {
|
|
129
|
+
const device = Application.instance.device;
|
|
130
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+
const viewport = device.getViewport();
|
|
131
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+
this._prepare(device, inputColorTexture);
|
|
132
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+
this._copyBlitter.srgbOut = srgbOutput;
|
|
133
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+
this._copyBlitter.blit(inputColorTexture, device.getFramebuffer(), SAO._nearestSampler);
|
|
134
|
+
if (!this._supported) {
|
|
135
|
+
return;
|
|
136
|
+
}
|
|
137
|
+
const fmt = this._getIntermediateTextureFormat(device);
|
|
138
|
+
const depth = device.getFramebuffer().getDepthAttachment();
|
|
139
|
+
const fbao = ctx.defaultViewport ? TemporalCache.getFramebufferVariantSizeWithDepth(depth, 1, fmt, '2d', false) : TemporalCache.getFramebufferFixedSizeWithDepth(depth, 1, fmt, '2d', false);
|
|
140
|
+
const fbblur = ctx.defaultViewport ? TemporalCache.getFramebufferVariantSizeWithDepth(depth, 1, fmt, '2d', false) : TemporalCache.getFramebufferFixedSizeWithDepth(depth, 1, fmt, '2d', false);
|
|
141
|
+
const packed = fbao.getColorAttachments()[0].format === 'rgba8unorm';
|
|
142
|
+
const cameraNearFar = new Vector2(ctx.camera.getNearPlane(), ctx.camera.getFarPlane());
|
|
143
|
+
device.pushDeviceStates();
|
|
144
|
+
device.setFramebuffer(fbao);
|
|
145
|
+
device.clearFrameBuffer(packed ? new Vector4(0, 0, 0, 1) : new Vector4(1, 0, 0, 1), null, null);
|
|
146
|
+
const bindgroup = packed ? this._bindgroupPacked : this._bindgroup;
|
|
147
|
+
bindgroup.setValue('flip', this.needFlip(device) ? 1 : 0);
|
|
148
|
+
bindgroup.setTexture('depthTex', sceneDepthTexture);
|
|
149
|
+
bindgroup.setValue('scale', this._saoScale);
|
|
150
|
+
bindgroup.setValue('invProj', Matrix4x4.invert(ctx.camera.getProjectionMatrix()));
|
|
151
|
+
bindgroup.setValue('bias', this._saoBias);
|
|
152
|
+
bindgroup.setValue('cameraNearFar', cameraNearFar);
|
|
153
|
+
bindgroup.setValue('intensity', this._saoIntensity);
|
|
154
|
+
bindgroup.setValue('kernelRadius', this._saoRadius);
|
|
155
|
+
bindgroup.setValue('minResolution', this._saoMinResolution);
|
|
156
|
+
bindgroup.setValue('size', new Vector2(viewport.width, viewport.height));
|
|
157
|
+
bindgroup.setValue('randomSeed', this._saoRandomSeed);
|
|
158
|
+
device.setRenderStates(SAO._renderState);
|
|
159
|
+
device.setProgram(packed ? SAO._programPacked : SAO._program);
|
|
160
|
+
device.setBindGroup(0, bindgroup);
|
|
161
|
+
this.drawFullscreenQuad(SAO._renderState);
|
|
162
|
+
this._blitterH.size = new Vector2(inputColorTexture.width, inputColorTexture.height);
|
|
163
|
+
this._blitterH.depthTex = sceneDepthTexture;
|
|
164
|
+
this._blitterH.depthCutoff = this._saoBlurDepthCutoff / ctx.camera.getFarPlane();
|
|
165
|
+
this._blitterH.nearestSampler = SAO._nearestSampler;
|
|
166
|
+
this._blitterH.cameraNearFar = cameraNearFar;
|
|
167
|
+
this._blitterH.packed = packed;
|
|
168
|
+
this._blitterH.renderStates = SAO._renderState;
|
|
169
|
+
this._blitterV.size = new Vector2(inputColorTexture.width, inputColorTexture.height);
|
|
170
|
+
this._blitterV.depthTex = sceneDepthTexture;
|
|
171
|
+
this._blitterV.depthCutoff = this._saoBlurDepthCutoff / ctx.camera.getFarPlane();
|
|
172
|
+
this._blitterV.nearestSampler = SAO._nearestSampler;
|
|
173
|
+
this._blitterV.cameraNearFar = cameraNearFar;
|
|
174
|
+
this._blitterV.packed = packed;
|
|
175
|
+
this._blitterV.srgbOut = srgbOutput;
|
|
176
|
+
this._blitterV.renderStates = SAO._renderStateBlend;
|
|
177
|
+
this._blitterH.blit(fbao.getColorAttachments()[0], fbblur);
|
|
178
|
+
device.popDeviceStates();
|
|
179
|
+
this._blitterV.blit(fbblur.getColorAttachments()[0], device.getFramebuffer());
|
|
180
|
+
TemporalCache.releaseFramebuffer(fbao);
|
|
181
|
+
TemporalCache.releaseFramebuffer(fbblur);
|
|
182
|
+
}
|
|
183
|
+
_getIntermediateTextureFormat(device) {
|
|
184
|
+
const texCaps = device.getDeviceCaps().textureCaps;
|
|
185
|
+
return device.type === 'webgl' || !texCaps.supportHalfFloatColorBuffer && !texCaps.supportFloatColorBuffer ? 'rgba8unorm' : texCaps.supportHalfFloatColorBuffer ? 'r16f' : 'r32f';
|
|
186
|
+
}
|
|
187
|
+
/** @internal */ _prepare(device, srcTexture) {
|
|
188
|
+
const fb = device.getFramebuffer();
|
|
189
|
+
const isFloatFramebuffer = fb && isFloatTextureFormat(fb.getColorAttachments()[0].format);
|
|
190
|
+
this._supported = !isFloatFramebuffer || device.getDeviceCaps().framebufferCaps.supportFloatBlending;
|
|
191
|
+
if (this._supported) {
|
|
192
|
+
if (!SAO._nearestSampler) {
|
|
193
|
+
SAO._nearestSampler = device.createSampler({
|
|
194
|
+
magFilter: 'nearest',
|
|
195
|
+
minFilter: 'nearest',
|
|
196
|
+
mipFilter: 'none',
|
|
197
|
+
addressU: 'clamp',
|
|
198
|
+
addressV: 'clamp'
|
|
199
|
+
});
|
|
200
|
+
}
|
|
201
|
+
if (!SAO._renderState) {
|
|
202
|
+
SAO._renderState = device.createRenderStateSet();
|
|
203
|
+
SAO._renderState.useDepthState().enableTest(true).enableWrite(false).setCompareFunc('gt');
|
|
204
|
+
SAO._renderState.useRasterizerState().setCullMode('none');
|
|
205
|
+
SAO._renderStateBlend = device.createRenderStateSet();
|
|
206
|
+
SAO._renderStateBlend.useDepthState().enableTest(true).enableWrite(false).setCompareFunc('gt');
|
|
207
|
+
SAO._renderStateBlend.useRasterizerState().setCullMode('none');
|
|
208
|
+
SAO._renderStateBlend.useBlendingState().enable(true).setBlendFuncRGB('zero', 'src-color').setBlendFuncAlpha('zero', 'one');
|
|
209
|
+
}
|
|
210
|
+
function createProgram(packed) {
|
|
211
|
+
return device.buildRenderProgram({
|
|
212
|
+
vertex (pb) {
|
|
213
|
+
this.flip = pb.int().uniform(0);
|
|
214
|
+
this.$inputs.pos = pb.vec2().attrib('position');
|
|
215
|
+
this.$outputs.uv = pb.vec2();
|
|
216
|
+
pb.main(function() {
|
|
217
|
+
this.$builtins.position = pb.vec4(this.$inputs.pos, 1, 1);
|
|
218
|
+
this.$outputs.uv = pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));
|
|
219
|
+
this.$if(pb.notEqual(this.flip, 0), function() {
|
|
220
|
+
this.$builtins.position.y = pb.neg(this.$builtins.position.y);
|
|
221
|
+
});
|
|
222
|
+
});
|
|
223
|
+
},
|
|
224
|
+
fragment (pb) {
|
|
225
|
+
this.depthTex = pb.tex2D().sampleType('unfilterable-float').uniform(0);
|
|
226
|
+
this.scale = pb.float().uniform(0);
|
|
227
|
+
this.invProj = pb.mat4().uniform(0);
|
|
228
|
+
this.cameraNearFar = pb.vec2().uniform(0);
|
|
229
|
+
this.intensity = pb.float().uniform(0);
|
|
230
|
+
this.bias = pb.float().uniform(0);
|
|
231
|
+
this.kernelRadius = pb.float().uniform(0);
|
|
232
|
+
this.minResolution = pb.float().uniform(0);
|
|
233
|
+
this.size = pb.vec2().uniform(0);
|
|
234
|
+
this.randomSeed = pb.float().uniform(0);
|
|
235
|
+
this.$l.scaleDividedByCameraFar = pb.float();
|
|
236
|
+
this.$l.minResolutionMultipliedByCameraFar = pb.float();
|
|
237
|
+
pb.func('rand', [
|
|
238
|
+
pb.vec2('uv')
|
|
239
|
+
], function() {
|
|
240
|
+
this.$l.a = 12.9898;
|
|
241
|
+
this.$l.b = 78.233;
|
|
242
|
+
this.$l.c = 43758.5453;
|
|
243
|
+
this.$l.dt = pb.dot(this.uv, pb.vec2(this.a, this.b));
|
|
244
|
+
this.$l.sn = pb.mod(this.dt, Math.PI);
|
|
245
|
+
this.$return(pb.fract(pb.mul(pb.sin(this.sn), this.c)));
|
|
246
|
+
});
|
|
247
|
+
pb.func('getPositionVS', [
|
|
248
|
+
pb.vec2('uv')
|
|
249
|
+
], function() {
|
|
250
|
+
this.$l.depthValue = pb.textureSample(this.depthTex, this.uv);
|
|
251
|
+
if (device.type === 'webgl') {
|
|
252
|
+
this.$l.linearDepth = decodeNormalizedFloatFromRGBA(this, this.depthValue);
|
|
253
|
+
} else {
|
|
254
|
+
this.$l.linearDepth = this.depthValue.r;
|
|
255
|
+
}
|
|
256
|
+
this.$l.nonLinearDepth = pb.div(pb.sub(pb.div(this.cameraNearFar.x, this.linearDepth), this.cameraNearFar.y), pb.sub(this.cameraNearFar.x, this.cameraNearFar.y));
|
|
257
|
+
this.$l.clipSpacePos = pb.vec4(pb.sub(pb.mul(this.uv, 2), pb.vec2(1)), pb.sub(pb.mul(this.nonLinearDepth, 2), 1), 1);
|
|
258
|
+
// this.$l.clipSpacePos = pb.vec4(this.uv, this.nonLinearDepth, 1);
|
|
259
|
+
this.$l.vPos = pb.mul(this.invProj, this.clipSpacePos);
|
|
260
|
+
this.vPos = pb.div(this.vPos, this.vPos.w);
|
|
261
|
+
this.$return(this.vPos.xyz);
|
|
262
|
+
});
|
|
263
|
+
pb.func('getOcclusion', [
|
|
264
|
+
pb.vec3('centerPos'),
|
|
265
|
+
pb.vec3('centerNormal'),
|
|
266
|
+
pb.vec3('samplePos')
|
|
267
|
+
], function() {
|
|
268
|
+
this.$l.viewDelta = pb.sub(this.samplePos, this.centerPos);
|
|
269
|
+
this.$l.viewDistance = pb.length(this.viewDelta);
|
|
270
|
+
this.$l.scaledScreenDistance = pb.mul(this.scaleDividedByCameraFar, this.viewDistance);
|
|
271
|
+
this.$return(pb.div(pb.max(0, pb.sub(pb.div(pb.sub(pb.dot(this.centerNormal, this.viewDelta), this.minResolutionMultipliedByCameraFar), this.scaledScreenDistance), this.bias)), pb.add(pb.mul(this.scaledScreenDistance, this.scaledScreenDistance), 1)));
|
|
272
|
+
});
|
|
273
|
+
pb.func('getAO', [
|
|
274
|
+
pb.vec3('vPos')
|
|
275
|
+
], function() {
|
|
276
|
+
this.scaleDividedByCameraFar = pb.div(this.scale, this.cameraNearFar.y);
|
|
277
|
+
this.minResolutionMultipliedByCameraFar = pb.mul(this.minResolution, this.cameraNearFar.y);
|
|
278
|
+
this.$l.centerViewNormal = pb.normalize(pb.cross(pb.dpdx(this.vPos), pb.dpdy(this.vPos)));
|
|
279
|
+
this.$l.angle = pb.mul(this.rand(pb.add(this.$inputs.uv, pb.vec2(this.randomSeed))), Math.PI * 2);
|
|
280
|
+
this.$l.radius = pb.div(pb.vec2(pb.mul(this.kernelRadius, 1 / NUM_SAMPLES)), this.size);
|
|
281
|
+
this.$l.radiusStep = this.radius;
|
|
282
|
+
this.$l.occlusionSum = pb.float(0);
|
|
283
|
+
this.$l.weightSum = pb.float(0);
|
|
284
|
+
this.$for(pb.int('i'), 0, NUM_SAMPLES, function() {
|
|
285
|
+
this.$l.sampleUV = pb.add(this.$inputs.uv, pb.mul(pb.vec2(pb.cos(this.angle), pb.sin(this.angle)), this.radius));
|
|
286
|
+
this.radius = pb.add(this.radius, this.radiusStep);
|
|
287
|
+
this.angle = pb.add(this.angle, Math.PI * NUM_RINGS / NUM_SAMPLES);
|
|
288
|
+
this.samplePos = this.getPositionVS(this.sampleUV);
|
|
289
|
+
this.occlusionSum = pb.add(this.occlusionSum, this.getOcclusion(this.vPos, this.centerViewNormal, this.samplePos));
|
|
290
|
+
this.weightSum = pb.add(this.weightSum, 1);
|
|
291
|
+
});
|
|
292
|
+
this.$if(pb.equal(this.weightSum, 0), function() {
|
|
293
|
+
pb.discard();
|
|
294
|
+
});
|
|
295
|
+
this.$return(pb.div(pb.mul(this.occlusionSum, this.intensity), this.weightSum));
|
|
296
|
+
});
|
|
297
|
+
pb.main(function() {
|
|
298
|
+
this.$l.vPos = this.getPositionVS(this.$inputs.uv);
|
|
299
|
+
this.$l.ao = pb.clamp(pb.sub(1, this.getAO(this.vPos)), 0, packed ? 0.999 : 1);
|
|
300
|
+
if (packed) {
|
|
301
|
+
this.$outputs.outColor = encodeNormalizedFloatToRGBA(this, this.ao);
|
|
302
|
+
} else {
|
|
303
|
+
this.$outputs.outColor = pb.vec4(this.ao, this.ao, this.ao, 1);
|
|
304
|
+
}
|
|
305
|
+
});
|
|
306
|
+
}
|
|
307
|
+
});
|
|
308
|
+
}
|
|
309
|
+
if (!SAO._program) {
|
|
310
|
+
SAO._program = createProgram(false);
|
|
311
|
+
SAO._programPacked = createProgram(true);
|
|
312
|
+
}
|
|
313
|
+
if (!this._bindgroup) {
|
|
314
|
+
this._bindgroup = device.createBindGroup(SAO._program.bindGroupLayouts[0]);
|
|
315
|
+
this._bindgroupPacked = device.createBindGroup(SAO._programPacked.bindGroupLayouts[0]);
|
|
316
|
+
}
|
|
317
|
+
}
|
|
318
|
+
}
|
|
319
|
+
/** {@inheritDoc AbstractPostEffect.dispose} */ dispose() {
|
|
320
|
+
super.dispose();
|
|
321
|
+
this._bindgroup?.dispose();
|
|
322
|
+
this._bindgroup = null;
|
|
323
|
+
}
|
|
324
|
+
}
|
|
325
|
+
|
|
326
|
+
export { SAO };
|
|
327
|
+
//# sourceMappingURL=sao.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"sao.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
|
|
@@ -0,0 +1,112 @@
|
|
|
1
|
+
import { Application } from '../app.js';
|
|
2
|
+
import { AbstractPostEffect } from './posteffect.js';
|
|
3
|
+
import { linearToGamma } from '../shaders/misc.js';
|
|
4
|
+
|
|
5
|
+
/**
|
|
6
|
+
* The tonemap post effect
|
|
7
|
+
* @public
|
|
8
|
+
*/ class Tonemap extends AbstractPostEffect {
|
|
9
|
+
static _nearestSampler = null;
|
|
10
|
+
static _programTonemap = null;
|
|
11
|
+
_bindgroupTonemap;
|
|
12
|
+
_exposure;
|
|
13
|
+
/**
|
|
14
|
+
* Creates an instance of tonemap post effect
|
|
15
|
+
*/ constructor(){
|
|
16
|
+
super();
|
|
17
|
+
this._bindgroupTonemap = null;
|
|
18
|
+
this._opaque = false;
|
|
19
|
+
this._exposure = 1;
|
|
20
|
+
}
|
|
21
|
+
/** Exposure value */ get exposure() {
|
|
22
|
+
return this._exposure;
|
|
23
|
+
}
|
|
24
|
+
set exposure(val) {
|
|
25
|
+
this._exposure = val;
|
|
26
|
+
}
|
|
27
|
+
/** {@inheritDoc AbstractPostEffect.requireLinearDepthTexture} */ requireLinearDepthTexture() {
|
|
28
|
+
return false;
|
|
29
|
+
}
|
|
30
|
+
/** {@inheritDoc AbstractPostEffect.requireDepthAttachment} */ requireDepthAttachment() {
|
|
31
|
+
return false;
|
|
32
|
+
}
|
|
33
|
+
/** {@inheritDoc AbstractPostEffect.apply} */ apply(ctx, inputColorTexture, sceneDepthTexture, srgbOutput) {
|
|
34
|
+
const device = Application.instance.device;
|
|
35
|
+
this._prepare(device, inputColorTexture);
|
|
36
|
+
this._tonemap(device, inputColorTexture, srgbOutput);
|
|
37
|
+
}
|
|
38
|
+
/** @internal */ _tonemap(device, inputColorTexture, sRGBOutput) {
|
|
39
|
+
this._bindgroupTonemap.setValue('srgbOut', sRGBOutput ? 1 : 0);
|
|
40
|
+
this._bindgroupTonemap.setValue('exposure', this._exposure);
|
|
41
|
+
this._bindgroupTonemap.setValue('flip', this.needFlip(device) ? 1 : 0);
|
|
42
|
+
this._bindgroupTonemap.setTexture('tex', inputColorTexture, Tonemap._nearestSampler);
|
|
43
|
+
device.setProgram(Tonemap._programTonemap);
|
|
44
|
+
device.setBindGroup(0, this._bindgroupTonemap);
|
|
45
|
+
this.drawFullscreenQuad();
|
|
46
|
+
}
|
|
47
|
+
/** @internal */ _prepare(device, srcTexture) {
|
|
48
|
+
if (!Tonemap._programTonemap) {
|
|
49
|
+
Tonemap._programTonemap = device.buildRenderProgram({
|
|
50
|
+
vertex (pb) {
|
|
51
|
+
this.flip = pb.int().uniform(0);
|
|
52
|
+
this.$inputs.pos = pb.vec2().attrib('position');
|
|
53
|
+
this.$outputs.uv = pb.vec2();
|
|
54
|
+
pb.main(function() {
|
|
55
|
+
this.$builtins.position = pb.vec4(this.$inputs.pos, 0, 1);
|
|
56
|
+
this.$outputs.uv = pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));
|
|
57
|
+
this.$if(pb.notEqual(this.flip, 0), function() {
|
|
58
|
+
this.$builtins.position.y = pb.neg(this.$builtins.position.y);
|
|
59
|
+
});
|
|
60
|
+
});
|
|
61
|
+
},
|
|
62
|
+
fragment (pb) {
|
|
63
|
+
this.srgbOut = pb.int().uniform(0);
|
|
64
|
+
this.exposure = pb.float().uniform(0);
|
|
65
|
+
this.tex = pb.tex2D().uniform(0);
|
|
66
|
+
this.$outputs.outColor = pb.vec4();
|
|
67
|
+
pb.func('RRTAndODTFit', [
|
|
68
|
+
pb.vec3('v')
|
|
69
|
+
], function() {
|
|
70
|
+
this.$l.a = pb.sub(pb.mul(this.v, pb.add(this.v, pb.vec3(0.0245786))), pb.vec3(0.000090537));
|
|
71
|
+
this.$l.b = pb.add(pb.mul(this.v, pb.add(pb.mul(this.v, 0.983729), pb.vec3(0.4329510))), pb.vec3(0.238081));
|
|
72
|
+
this.$return(pb.div(this.a, this.b));
|
|
73
|
+
});
|
|
74
|
+
pb.main(function() {
|
|
75
|
+
this.$l.vSample = pb.textureSample(this.tex, this.$inputs.uv);
|
|
76
|
+
this.$l.ACESInputMat = pb.mat3(0.59719, 0.07600, 0.02840, 0.35458, 0.90834, 0.13383, 0.04823, 0.01566, 0.83777);
|
|
77
|
+
this.$l.ACESOutputMat = pb.mat3(1.60475, -0.10208, -0.00327, -0.53108, 1.10813, -0.07276, -0.07367, -0.00605, 1.07602);
|
|
78
|
+
this.$l.color = pb.mul(this.vSample.rgb, pb.div(this.exposure, 0.6));
|
|
79
|
+
this.color = pb.mul(this.ACESInputMat, this.color);
|
|
80
|
+
this.color = this.RRTAndODTFit(this.color);
|
|
81
|
+
this.color = pb.mul(this.ACESOutputMat, this.color);
|
|
82
|
+
this.color = pb.clamp(this.color, pb.vec3(0), pb.vec3(1));
|
|
83
|
+
this.$if(pb.notEqual(this.srgbOut, 0), function() {
|
|
84
|
+
this.$l.color = linearToGamma(this, this.color);
|
|
85
|
+
});
|
|
86
|
+
this.$outputs.outColor = pb.vec4(this.color, 1);
|
|
87
|
+
});
|
|
88
|
+
}
|
|
89
|
+
});
|
|
90
|
+
}
|
|
91
|
+
if (!this._bindgroupTonemap) {
|
|
92
|
+
this._bindgroupTonemap = device.createBindGroup(Tonemap._programTonemap.bindGroupLayouts[0]);
|
|
93
|
+
}
|
|
94
|
+
if (!Tonemap._nearestSampler) {
|
|
95
|
+
Tonemap._nearestSampler = device.createSampler({
|
|
96
|
+
magFilter: 'nearest',
|
|
97
|
+
minFilter: 'nearest',
|
|
98
|
+
mipFilter: 'none',
|
|
99
|
+
addressU: 'clamp',
|
|
100
|
+
addressV: 'clamp'
|
|
101
|
+
});
|
|
102
|
+
}
|
|
103
|
+
}
|
|
104
|
+
/** {@inheritDoc AbstractPostEffect.dispose} */ dispose() {
|
|
105
|
+
super.dispose();
|
|
106
|
+
this._bindgroupTonemap?.dispose();
|
|
107
|
+
this._bindgroupTonemap = null;
|
|
108
|
+
}
|
|
109
|
+
}
|
|
110
|
+
|
|
111
|
+
export { Tonemap };
|
|
112
|
+
//# sourceMappingURL=tonemap.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"tonemap.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
|